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--///////////////////////// Constructors
--//////////////////////////////////////
|
function module.new()
local obj = setmetatable({}, methods)
obj.SayMessageRequest = nil
return obj
end
return module.new()
|
--[[**
ensures Roblox ColorSequence type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
|
t.ColorSequence = t.typeof("ColorSequence")
|
-- Core connections
|
Connections = {};
function ClearConnections()
-- Clears and disconnects temporary connections
for Index, Connection in pairs(Connections) do
Connection:disconnect();
Connections[Index] = nil;
end;
end;
function InitializeUI()
-- Sets up the UI
-- Ensure UI has not yet been initialized
if UI then
return;
end;
-- Create the root UI
UI = Create 'ScreenGui' {
Name = 'Building Tools by F3X (UI)'
};
-- Set up dock
Dock = Cheer(Tool.Interfaces.Dock, UI).Start(getfenv(0));
end;
|
-- Returns all objects under instance with Transparency
|
local function GetTransparentsRecursive(instance, partsTable)
local partsTable = partsTable or {}
for _, child in pairs(instance:GetChildren()) do
if child:IsA('BasePart') or child:IsA('Decal') then
table.insert(partsTable, child)
end
GetTransparentsRecursive(child, partsTable)
end
return partsTable
end
local function SelectionBoxify(instance)
local selectionBox = Instance.new('SelectionBox')
selectionBox.Adornee = instance
selectionBox.Color = BrickColor.new('Toothpaste')
selectionBox.Parent = instance
return selectionBox
end
local function Light(instance)
local light = PointLight:Clone()
light.Range = light.Range + 2
light.Parent = instance
end
local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
repeat
local lastObject = nil
for _, object in pairs(objectsWithTransparency) do
object.Transparency = object.Transparency + fadeIncrement
lastObject = object
end
wait()
until lastObject.Transparency >= 1 or not lastObject
end
local function Dematerialize(character, humanoid, firstPart)
humanoid.WalkSpeed = 0
local parts = {}
for _, child in pairs(character:GetChildren()) do
if child:IsA('BasePart') then
child.Anchored = true
table.insert(parts, child)
elseif child:IsA('LocalScript') or child:IsA('Script') then
child:Destroy()
end
end
local selectionBoxes = {}
local firstSelectionBox = SelectionBoxify(firstPart)
Light(firstPart)
wait(0.05)
for _, part in pairs(parts) do
if part ~= firstPart then
table.insert(selectionBoxes, SelectionBoxify(part))
Light(part)
end
end
local objectsWithTransparency = GetTransparentsRecursive(character)
FadeOutObjects(objectsWithTransparency, 0.1)
wait(0.5)
humanoid.Health = 0
DebrisService:AddItem(character, 2)
local fadeIncrement = 0.05
Delay(0.2, function()
FadeOutObjects({firstSelectionBox}, fadeIncrement)
if character then
character:Destroy()
end
end)
FadeOutObjects(selectionBoxes, fadeIncrement)
end
local function OnTouched(shot, otherPart)
local character, humanoid = FindCharacterAncestor(otherPart)
if character and humanoid and character ~= Character then
ApplyTags(humanoid)
if shot then
local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
if hitFadeSound then
hitFadeSound.Parent = humanoid.Torso
hitFadeSound:Play()
end
shot:Destroy()
end
Dematerialize(character, humanoid, otherPart)
end
end
local function OnEquipped()
Character = Tool.Parent
Humanoid = Character:WaitForChild('Humanoid')
Player = PlayersService:GetPlayerFromCharacter(Character)
end
local function OnActivated()
if Tool.Enabled and Humanoid.Health > 0 then
Tool.Enabled = false
FireSound:Play()
local handleCFrame = Handle.CFrame
local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
for i=1, 25 do
local target=Humanoid.TargetPoint
target = CFrame.Angles((0.5 - math.random()) * 2 * (math.random()*.04),
(0.5 - math.random()) * 2 * (math.random()*.04),
(0.5 - math.random()) * 2 * (math.random()*.04)) * target
local shotCFrame = CFrame.new(firingPoint, target)
local laserShotClone = BaseShot:Clone()
laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
local bodyVelocity = Instance.new('BodyVelocity')
bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
bodyVelocity.Parent = laserShotClone
laserShotClone.Touched:connect(function(otherPart)
OnTouched(laserShotClone, otherPart)
end)
DebrisService:AddItem(laserShotClone, SHOT_TIME)
laserShotClone.Parent = Tool
end
Tool.GripPos=Vector3.new(0,.2,-.5)
Tool.GripRight=Vector3.new(0.926,.2,-0.377)
wait(.1)
Tool.GripPos=Vector3.new(0,.2,-0.25)
Tool.GripRight=Vector3.new(0.926,.15,-0.377)
wait(.1)
Tool.GripPos=Vector3.new(0,0.2,0)
Tool.GripRight=Vector3.new(0.926,.1,-0.377)
wait(.1)
Tool.GripPos=Vector3.new(0,0.2,0.125)
Tool.GripRight=Vector3.new(0.926,.05,-0.377)
wait(.1)
Tool.GripPos=Vector3.new(0,0.2,0.25)
Tool.GripRight=Vector3.new(0.926,0,-0.377)
wait(.25)
ReloadSound:Play()
wait(1.25) -- ReloadSound length
Tool.Enabled = true
end
end
local function OnUnequipped()
end
|
--// All global vars will be wiped/replaced except script
--// All guis are autonamed codeName..gui.Name
|
return function(data)
local player = service.Players.LocalPlayer
local playergui = player.PlayerGui
local gui = script.Parent.Parent
local frame = gui.Frame
local text = gui.Frame.TextBox
local scroll = gui.Frame.ScrollingFrame
local players = gui.Frame.PlayerList
local entry = gui.Entry
local BindEvent = gTable.BindEvent
local opened = false
local scrolling = false
local debounce = false
local settings = client.Remote.Get("Setting",{"SplitKey","ConsoleKeyCode","BatchKey"})
local splitKey = settings.SplitKey
local consoleKey = settings.ConsoleKeyCode
local batchKey = settings.BatchKey
local commands = client.Remote.Get('FormattedCommands') or {}
local tweenInfo = TweenInfo.new(0.15)----service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end)
local scrollOpenTween = service.TweenService:Create(frame, tweenInfo, {
Size = UDim2.new(1, 0, 0, 140);
})
local scrollCloseTween = service.TweenService:Create(frame, tweenInfo, {
Size = UDim2.new(1, 0, 0, 40);
})
local consoleOpenTween = service.TweenService:Create(frame, tweenInfo, {
Position = UDim2.new(0, 0, 0, 0);
})
local consoleCloseTween = service.TweenService:Create(frame, tweenInfo, {
Position = UDim2.new(0, 0, 0, -200);
})
frame.Position = UDim2.new(0,0,0,-200)
frame.Visible = false
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
if client.Variables.ConsoleOpen then
if client.Variables.ChatEnabled then
service.StarterGui:SetCoreGuiEnabled("Chat",true)
end
if client.Variables.PlayerListEnabled then
service.StarterGui:SetCoreGuiEnabled('PlayerList',true)
end
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = true
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = true end
end
client.Variables.ChatEnabled = service.StarterGui:GetCoreGuiEnabled("Chat")
client.Variables.PlayerListEnabled = service.StarterGui:GetCoreGuiEnabled('PlayerList')
local function close()
if gui:IsDescendantOf(game) and not debounce then
debounce = true
scroll:ClearAllChildren()
scroll.CanvasSize = UDim2.new(0,0,0,0)
scroll.ScrollingEnabled = false
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
players.Visible = false
scrollOpen = false
if client.Variables.ChatEnabled then
service.StarterGui:SetCoreGuiEnabled("Chat",true)
end
if client.Variables.PlayerListEnabled then
service.StarterGui:SetCoreGuiEnabled('PlayerList',true)
end
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = true
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = true end
consoleCloseTween:Play();
--service.SafeTweenPos(frame,UDim2.new(0,0,0,-200),'Out','Linear',0.2,true)
--frame:TweenPosition(UDim2.new(0,0,0,-200),'Out','Linear',0.2,true)
debounce = false
opened = false
end
end
local function open()
if gui:IsDescendantOf(game) and not debounce then
debounce = true
client.Variables.ChatEnabled = service.StarterGui:GetCoreGuiEnabled("Chat")
client.Variables.PlayerListEnabled = service.StarterGui:GetCoreGuiEnabled('PlayerList')
service.StarterGui:SetCoreGuiEnabled("Chat",false)
service.StarterGui:SetCoreGuiEnabled('PlayerList',false)
scroll.ScrollingEnabled = true
players.ScrollingEnabled = true
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = false
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = false end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = false end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = false end
consoleOpenTween:Play();
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
players.Visible = false
scrollOpen = false
text.Text = ''
frame.Visible = true
frame.Position = UDim2.new(0,0,0,0)
text:CaptureFocus()
text.Text = ''
wait()
text.Text = ''
debounce = false
opened = true
end
end
text.FocusLost:connect(function(enterPressed)
if enterPressed then
if text.Text~='' and string.len(text.Text)>1 then
client.Remote.Send('ProcessCommand',text.Text)
end
end
close()
end)
text.Changed:connect(function(c)
if c == 'Text' and text.Text ~= '' and open then
scroll:ClearAllChildren()
players:ClearAllChildren()
local nText = text.Text
if string.match(nText,".*"..batchKey.."([^']+)") then
nText = string.match(nText,".*"..batchKey.."([^']+)")
nText = string.match(nText,"^%s*(.-)%s*$")
end
local pNum = 0
local pMatch = string.match(nText,".+"..splitKey.."(.*)$")
for i,v in next,service.Players:GetChildren() do
if (pMatch and string.sub(string.lower(tostring(v)),1,#pMatch) == string.lower(pMatch)) or string.match(nText,splitKey.."$") then
local new = entry:Clone()
new.Text = tostring(v)
new.TextXAlignment = "Right"
new.Visible = true
new.Parent = players
new.Position = UDim2.new(0,0,0,20*pNum)
new.MouseButton1Down:connect(function()
text.Text = text.Text..tostring(v)
text:CaptureFocus()
end)
pNum = pNum+1
end
end
players.CanvasSize = UDim2.new(0,0,0,pNum*20)
local num = 0
for i,v in next,commands do
if string.sub(string.lower(v),1,#nText) == string.lower(nText) or string.find(string.lower(v), string.match(string.lower(nText),"^(.-)"..splitKey) or string.lower(nText), 1, true) then
if not scrollOpen then
scrollOpenTween:Play();
--frame.Size = UDim2.new(1,0,0,140)
scroll.Visible = true
players.Visible = true
scrollOpen = true
end
local b = entry:Clone()
b.Visible = true
b.Parent = scroll
b.Text = v
b.Position = UDim2.new(0,0,0,20*num)
b.MouseButton1Down:connect(function()
text.Text = b.Text
text:CaptureFocus()
end)
num = num+1
end
end
frame.Size = UDim2.new(1, 0, 0, math.clamp((num*20)+40, 40, 140))
scroll.CanvasSize = UDim2.new(0,0,0,num*20)
elseif c == 'Text' and text.Text == '' and opened then
scrollCloseTween:Play();
--service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end)
scroll.Visible = false
players.Visible = false
scrollOpen = false
scroll:ClearAllChildren()
scroll.CanvasSize = UDim2.new(0,0,0,0)
end
end)
BindEvent(service.UserInputService.InputBegan, function(InputObject)
local textbox = service.UserInputService:GetFocusedTextBox()
if not (textbox) and rawequal(InputObject.UserInputType, Enum.UserInputType.Keyboard) and InputObject.KeyCode.Name == (client.Variables.CustomConsoleKey or consoleKey) then
if opened then
close()
else
open()
end
client.Variables.ConsoleOpen = opened
end
end)
gTable:Ready()
end
|
--- SonOfSevenless
|
print("Teleport Spell Loaded")
local COOLDOWN = 0
local MP = 0
bin = script.Parent
function TryToCast(player)
-- returns true if player may cast this spell
-- make sure this player has the wizard board stats
local stats = player:findFirstChild("leaderstats")
if stats == nil then return false end
local mana = stats:findFirstChild("Mana")
local level = stats:findFirstChild("Level")
if mana == nil or level == nil then return false end
if (mana.Value >= MP) then
mana.Value = mana.Value - MP
return true
end
return false
end
function teleportPlayer(pos)
local player = game.Players.LocalPlayer
if player == nil or player.Character == nil then return end
local char = player.Character.Torso
sound = Instance.new("Sound")
sound.SoundId = ""
sound.Parent = char
sound.PlayOnRemove = true
sound:remove()
char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))
sound = Instance.new("Sound")
sound.SoundId = ""
sound.Parent = char
sound.PlayOnRemove = true
sound:remove()
end
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
--if TryToCast(player) == false then return end
enabled = false
mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
-- find the best cf
local cf = mouse.Hit
local v = cf.lookVector
teleportPlayer(cf.p)
wait(COOLDOWN)
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
enabled = true
end
function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
|
--[=[
Instantly skips the spring forwards by that amount time
@param delta number -- Time to skip forwards
@return ()
]=]
|
function SpringObject:TimeSkip(delta)
assert(type(delta) == "number", "Bad delta")
self._currentSpring:TimeSkip(delta)
self.Changed:Fire()
end
function SpringObject:__index(index)
if index == "Value" or index == "Position" or index == "p" then
return SpringUtils.fromLinearIfNeeded(self._currentSpring.Value)
elseif index == "Velocity" or index == "v" then
return SpringUtils.fromLinearIfNeeded(self._currentSpring.Velocity)
elseif index == "Target" or index == "t" then
return SpringUtils.fromLinearIfNeeded(self._currentSpring.Target)
elseif index == "Damper" or index == "d" then
return self._currentSpring.Damper
elseif index == "Speed" or index == "s" then
return self._currentSpring.Speed
elseif index == "Clock" then
return self._currentSpring.Clock
elseif SpringObject[index] then
return SpringObject[index]
else
error(("%q is not a member of SpringObject"):format(tostring(index)))
end
end
function SpringObject:__newindex(index, value)
if index == "Value" or index == "Position" or index == "p" then
local observable = Blend.toPropertyObservable(value) or Rx.of(value)
self._maid._valueSub = observable:Subscribe(function(unconverted)
local converted = SpringUtils.toLinearIfNeeded(unconverted)
self:_getSpringForType(converted).Value = converted
self.Changed:Fire()
end)
elseif index == "Velocity" or index == "v" then
local observable = Blend.toPropertyObservable(value) or Rx.of(value)
self._maid._velocitySub = observable:Subscribe(function(unconverted)
local converted = SpringUtils.toLinearIfNeeded(unconverted)
self:_getSpringForType(0*converted).Velocity = converted
self.Changed:Fire()
end)
elseif index == "Target" or index == "t" then
local observable = Blend.toPropertyObservable(value) or Rx.of(value)
self._maid._targetSub = observable:Subscribe(function(unconverted)
local converted = SpringUtils.toLinearIfNeeded(unconverted)
self:_getSpringForType(converted).Target = converted
self.Changed:Fire()
end)
elseif index == "Damper" or index == "d" then
local observable = assert(Blend.toNumberObservable(value), "Invalid damper")
self._maid._damperSub = observable:Subscribe(function(unconverted)
assert(type(unconverted) == "number", "Bad damper")
self._currentSpring.Damper = unconverted
self.Changed:Fire()
end)
elseif index == "Speed" or index == "s" then
local observable = assert(Blend.toNumberObservable(value), "Invalid speed")
self._maid._speedSub = observable:Subscribe(function(unconverted)
assert(type(unconverted) == "number", "Bad damper")
self._currentSpring.Speed = unconverted
self.Changed:Fire()
end)
elseif index == "Clock" then
assert(type(value) == "function", "Bad clock value")
self._currentSpring.Clock = value
self.Changed:Fire()
else
error(("%q is not a member of SpringObject"):format(tostring(index)))
end
end
function SpringObject:_getSpringForType(converted)
if rawget(self, "_currentSpring") == nil then
-- only happens on init
rawset(self, "_currentSpring", Spring.new(converted))
return self._currentSpring
else
local currentType = typeof(SpringUtils.fromLinearIfNeeded(self._currentSpring.Value))
if currentType == typeof(converted) then
return self._currentSpring
else
local oldDamper = self._currentSpring.d
local oldSpeed = self._currentSpring.s
self._currentSpring = Spring.new(converted)
self._currentSpring.Speed = oldSpeed
self._currentSpring.Damper = oldDamper
return self._currentSpring
end
end
end
|
--[[
___ ___ ____________________ __ ___ ___ __ _____ __ ___ ___ __ ________ __
/ _ )/ _ \/ _/_ __/ _/ __/ // / / _ | / _ \/ |/ /\ \/ / / _ | / _ \/ |/ / _/ |/ /
/ _ / , _// / / / _/ /_\ \/ _ / / __ |/ , _/ /|_/ / \ / / __ |/ // / /|_/ // // /
/____/_/|_/___/ /_/ /___/___/_//_/ /_/ |_/_/|_/_/ /_/ /_/ /_/ |_/____/_/ /_/___/_/|_/
-- Developed by Avallex --
]]
|
--
local Code = {}
local Scroll = script.Parent:WaitForChild('Main'):WaitForChild('ScrollingFrame')
Code.Strings = {}
function Code:Initialise()
local yoffset = 0
for i,v in pairs(Code.Strings) do
local Copy = script:WaitForChild('Entry'):Clone()
Copy.Position = UDim2.new(0,0,0,yoffset)
Copy.Parent = Scroll
Copy.Text = v
yoffset = yoffset + 15
end
Scroll.CanvasSize = UDim2.new(0,0,0,yoffset)
end
script.Parent:WaitForChild('Close').MouseButton1Click:connect(function() script.Parent:Destroy() end)
return Code
|
--Connect any players that are added to the game to above 'NewPlayer' function
|
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
--Run on every part that is added to the character
local function ChangeGroup(Part)
if Part:IsA("BasePart") then --Make sure we're dealing with any type of part
PhysicsService:SetPartCollisionGroup(Part, "Players") --Set the part's collision group
end
end
--Run above function on any parts that are added to the character from this point
Character.ChildAdded:Connect(ChangeGroup)
--Run above function on any parts that may already exist
for _, Object in pairs(Character:GetChildren()) do
ChangeGroup(Object)
end
end)
end)
|
--[[
tweenJoint Function Parameters:
Object Joint - This has to be a weld with a C0 and C1 property
CFrame newC0 - This is what the new C0 of the weld will be. You can put nil if you don't want to effect the C0
CFrame newC1 - This is what the new C1 of the weld will be. You can put nil if you don't want to effect the C1
function Alpha - This is an alpha function that takes an input parameter of a number between 0 and 90 and returns a number between 0 and 1.
For example, function(X) return math.sin(math.rad(X)) end
float Duration - This is how long the tweening takes to complete
--]]
|
local RS = game:GetService("RunService")
local Proned2
Rendido.Changed:Connect(function()
Stance:FireServer(Stances,Virar,Rendido.Value)
end)
Algemado.Changed:Connect(function()
Stance:FireServer(Stances,Virar,Rendido.Value)
end)
function Stand()
Stance:FireServer(Stances,Virar,Rendido.Value)
TS:Create(char.Humanoid, TweenInfo.new(.3), {CameraOffset = Vector3.new(CameraX,CameraY,-.5)} ):Play()
if Steady then
Humanoid.WalkSpeed = ServerConfig.SlowPaceWalkSpeed
Humanoid.JumpPower = ServerConfig.JumpPower
else
if Ferido.Value == false then
Humanoid.WalkSpeed = ServerConfig.NormalWalkSpeed
Humanoid.JumpPower = ServerConfig.JumpPower
else
Humanoid.WalkSpeed = ServerConfig.SlowPaceWalkSpeed
Humanoid.JumpPower = ServerConfig.JumpPower
end
end
IsStanced = false
Proned2 = Vector3.new(0,0,0)
end
function Crouch()
Stance:FireServer(Stances,Virar,Rendido.Value)
TS:Create(char.Humanoid, TweenInfo.new(.3), {CameraOffset = Vector3.new(CameraX,CameraY,0)} ):Play()
Humanoid.WalkSpeed = ServerConfig.CrouchWalkSpeed
Humanoid.JumpPower = 0
IsStanced = true
Proned2 = Vector3.new(0,0,0)
end
function Prone()
Stance:FireServer(Stances,Virar,Rendido.Value)
TS:Create(char.Humanoid, TweenInfo.new(.3), {CameraOffset = Vector3.new(CameraX,CameraY,0)} ):Play()
if Rendido.Value == true then
Humanoid.WalkSpeed = 0
else
Humanoid.WalkSpeed = ServerConfig.ProneWalksSpeed * StancesPasta.Mobility.Value
end
Humanoid.JumpPower = 0
IsStanced = true
Proned2 = Vector3.new(0,0.5,0.5)
end
function Lean()
TS:Create(char.Humanoid, TweenInfo.new(.3), {CameraOffset = Vector3.new(CameraX,CameraY,0)} ):Play()
Stance:FireServer(Stances,Virar,Rendido.Value)
end
function TweenThing(Thing,What,Value,Time)
local Goal = {}
local Info = TweenInfo.new(Time)
Goal[What] = Value
game:GetService("TweenService"):Create(Thing,Info,Goal):Play()
end
local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(0,1.4,7.5)
local runService = game:GetService("RunService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.C and Stances == 0 and ChangeStance and Caido.Value == false and Correndo.Value == false and Rappeling.Value == false and not _G.Lean and not Sentado then
Stances = 1
--CameraX = 0
CameraY = -.6
Poses.Levantado.Visible = false
Poses.Agaixado.Visible = true
Poses.Deitado.Visible = false
Crouch()
_G.Crouched = true
elseif input.KeyCode == Enum.KeyCode.C and Stances == 1 and ChangeStance and Caido.Value == false and Correndo.Value == false and Rappeling.Value == false and not _G.Lean and not Sentado then
Stances = 2
CameraX = 0
CameraY = -2.2
Virar = 0
Poses.Levantado.Visible = false
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = true
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
Lean()
Prone()
_G.Crouched = false
_G.Proned = true
elseif input.KeyCode == Enum.KeyCode.X and Stances == 2 and ChangeStance and Caido.Value == false and Correndo.Value == false and Rappeling.Value == false and not _G.Lean and not Sentado then
_G.Crouched = true
_G.Proned = false
Stances = 1
--CameraX = 0
CameraY = -.6
Poses.Levantado.Visible = false
Poses.Agaixado.Visible = true
Poses.Deitado.Visible = false
Crouch()
elseif input.KeyCode == Enum.KeyCode.X and Stances == 1 and ChangeStance and Caido.Value == false and Correndo.Value == false and Rappeling.Value == false and not _G.Lean and not Sentado then
_G.Crouched = false
Stances = 0
--CameraX = 0
CameraY = 1
Poses.Levantado.Visible = true
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = false
Stand()
elseif input.KeyCode == Enum.KeyCode.Z and ChangeStance and Caido.Value == false and Correndo.Value == false then
if not Steady then
Steady = true
Poses.Steady.Visible = true
if Stances == 0 then
Stand()
Humanoid.WalkSpeed = ServerConfig.SlowPaceWalkSpeed * StancesPasta.Mobility.Value
end
else
Steady = false
Poses.Steady.Visible = false
if Stances == 0 then
Stand()
Humanoid.WalkSpeed = ServerConfig.NormalWalkSpeed * StancesPasta.Mobility.Value
end
end
elseif input.KeyCode == Enum.KeyCode.E and Stances ~= 2 and ChangeStance and Caido.Value == false and Correndo.Value == false and not _G.Lean then
if Virar == 0 or Virar == -1 then
Virar = 1
CameraX = 1.75
Poses.Esg_Right.Visible = true
Poses.Esg_Left.Visible = false
else
Virar = 0
CameraX = 0
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
end
Lean()
elseif input.KeyCode == Enum.KeyCode.Q and Stances ~= 2 and ChangeStance and Caido.Value == false and Correndo.Value == false and not _G.Lean then
if Virar == 0 or Virar == 1 then
Virar = -1
CameraX = -1.75
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = true
else
Virar = 0
CameraX = 0
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
end
Lean()
elseif input.KeyCode == Enum.KeyCode.LeftShift and Correndo.Value == false and Ferido.Value == false and Caido.Value == false and not _G.Lean and not Sentado and not cansado then
if Velocidade > 0 then
ChangeStance = false
Correndo.Value = true
--Steady = false
Stand()
Stances = 0
Virar = 0
CameraX = 0
CameraY = 1
Lean()
Poses.Levantado.Visible = true
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = false
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
Humanoid.WalkSpeed = ServerConfig.RunWalkSpeed
end
end
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.LeftShift and Correndo.Value == true and not _G.Lean then
ChangeStance = true
Correndo.Value = false
if Steady then
Humanoid.WalkSpeed = ServerConfig.SlowPaceWalkSpeed
Poses.Steady.Visible = true
else
Humanoid.WalkSpeed = ServerConfig.NormalWalkSpeed
Poses.Steady.Visible = false
end
end
end
end)
Stand()
Humanoid.Died:Connect(function()
TS:Create(char.Humanoid, TweenInfo.new(1), {CameraOffset = Vector3.new(0,0,0)} ):Play()
ChangeStance = false
Main.Visible = false
end)
Humanoid.Seated:Connect(function(IsSeated, Seat)
if IsSeated then
Sentado = true
Stand()
Stances = 0
Virar = 0
CameraX = 0
CameraY = 1
Lean()
Poses.Levantado.Visible = true
Poses.Agaixado.Visible = false
Poses.Deitado.Visible = false
Poses.Esg_Right.Visible = false
Poses.Esg_Left.Visible = false
else
Sentado = false
end
end)
Humanoid.Running:Connect(function(Speed)
|
-- emote bindable hook
|
script:WaitForChild("PlayEmote").OnInvoke = function(emote)
-- Only play emotes when idling
if pose ~= "Standing" then
return
end
if emoteNames[emote] ~= nil then
-- Default emotes
playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid)
if userPlayEmoteByIdAnimTrackReturn then
return true, currentAnimTrack
else
return true
end
end
-- Return false to indicate that the emote could not be played
return false
end
|
-- map a value from one range to another
|
local function map(x, inMin, inMax, outMin, outMax)
return (x - inMin)*(outMax - outMin)/(inMax - inMin) + outMin
end
local function playSound(sound)
sound.TimePosition = 0
sound.Playing = true
end
local function stopSound(sound)
sound.Playing = false
sound.TimePosition = 0
end
local function initializeSoundSystem(humanoid, rootPart)
local sounds = {}
-- initialize sounds
for name, props in pairs(SOUND_DATA) do
local sound = Instance.new("Sound")
sound.Name = name
-- set default values
sound.Archivable = false
sound.EmitterSize = 5
sound.MaxDistance = 150
sound.Volume = 0.65
for propName, propValue in pairs(props) do
sound[propName] = propValue
end
sound.Parent = rootPart
sounds[name] = sound
end
local playingLoopedSounds = {}
local function stopPlayingLoopedSounds(except)
for sound in pairs(playingLoopedSounds) do
if sound ~= except then
sound.Playing = false
playingLoopedSounds[sound] = nil
end
end
end
-- state transition callbacks
local stateTransitions = {
[Enum.HumanoidStateType.FallingDown] = function()
stopPlayingLoopedSounds()
end,
[Enum.HumanoidStateType.GettingUp] = function()
stopPlayingLoopedSounds()
playSound(sounds.GettingUp)
end,
[Enum.HumanoidStateType.Jumping] = function()
stopPlayingLoopedSounds()
playSound(sounds.Jumping)
end,
[Enum.HumanoidStateType.Swimming] = function()
local verticalSpeed = math.abs(rootPart.Velocity.Y)
if verticalSpeed > 0.1 then
sounds.Splash.Volume = math.clamp(map(verticalSpeed, 100, 350, 0.28, 1), 0, 1)
playSound(sounds.Splash)
end
stopPlayingLoopedSounds(sounds.Swimming)
sounds.Swimming.Playing = true
playingLoopedSounds[sounds.Swimming] = true
end,
[Enum.HumanoidStateType.Freefall] = function()
sounds.FreeFalling.Volume = 0
stopPlayingLoopedSounds(sounds.FreeFalling)
playingLoopedSounds[sounds.FreeFalling] = true
end,
[Enum.HumanoidStateType.Landed] = function()
stopPlayingLoopedSounds()
local verticalSpeed = math.abs(rootPart.Velocity.Y)
if verticalSpeed > 75 then
sounds.Landing.Volume = math.clamp(map(verticalSpeed, 50, 100, 0, 1), 0, 1)
playSound(sounds.Landing)
end
end,
[Enum.HumanoidStateType.Running] = function()
stopPlayingLoopedSounds(sounds.Running)
sounds.Running.Playing = true
playingLoopedSounds[sounds.Running] = true
end,
[Enum.HumanoidStateType.Climbing] = function()
local sound = sounds.Climbing
if math.abs(rootPart.Velocity.Y) > 0.1 then
sound.Playing = true
stopPlayingLoopedSounds(sound)
else
stopPlayingLoopedSounds()
end
playingLoopedSounds[sound] = true
end,
[Enum.HumanoidStateType.Seated] = function()
stopPlayingLoopedSounds()
end,
[Enum.HumanoidStateType.Dead] = function()
stopPlayingLoopedSounds()
playSound(sounds.Died)
end,
}
-- updaters for looped sounds
local loopedSoundUpdaters = {
[sounds.Climbing] = function(dt, sound, vel)
sound.Playing = vel.Magnitude > 0.1
end,
[sounds.FreeFalling] = function(dt, sound, vel)
if vel.Magnitude > 75 then
sound.Volume = math.clamp(sound.Volume + 0.9*dt, 0, 1)
else
sound.Volume = 0
end
end,
[sounds.Running] = function(dt, sound, vel)
sound.Playing = vel.Magnitude > 0.5 and humanoid.MoveDirection.Magnitude > 0.5
end,
}
-- state substitutions to avoid duplicating entries in the state table
local stateRemap = {
[Enum.HumanoidStateType.RunningNoPhysics] = Enum.HumanoidStateType.Running,
}
local activeState = stateRemap[humanoid:GetState()] or humanoid:GetState()
local activeConnections = {}
local stateChangedConn = humanoid.StateChanged:Connect(function(_, state)
state = stateRemap[state] or state
if state ~= activeState then
local transitionFunc = stateTransitions[state]
if transitionFunc then
transitionFunc()
end
activeState = state
end
end)
local steppedConn = RunService.Stepped:Connect(function(_, worldDt)
-- update looped sounds on stepped
for sound in pairs(playingLoopedSounds) do
local updater = loopedSoundUpdaters[sound]
if updater then
updater(worldDt, sound, rootPart.Velocity)
end
end
end)
local humanoidAncestryChangedConn
local rootPartAncestryChangedConn
local function terminate()
stateChangedConn:Disconnect()
steppedConn:Disconnect()
humanoidAncestryChangedConn:Disconnect()
rootPartAncestryChangedConn:Disconnect()
end
humanoidAncestryChangedConn = humanoid.AncestryChanged:Connect(function(_, parent)
if not parent then
terminate()
end
end)
rootPartAncestryChangedConn = rootPart.AncestryChanged:Connect(function(_, parent)
if not parent then
terminate()
end
end)
end
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
return initializeSoundSystem(humanoid, rootPart)
|
--Insert this script into Workspace, not camera.
|
game.Players.PlayerAdded:connect(function(p)
wait(1)
p.CameraMaxZoomDistance = 0
end)
|
--s.Pitch = 0.7
|
while s.Pitch<1 do
s.Pitch=s.Pitch+0.010
s:Play()
if s.Pitch>1 then
s.Pitch=1
end
wait(0.001)
end
|
--[=[
Given an observable that emits observables, emit an
observable that once the initial observable completes,
the latest values of each emitted observable will be
combined into an array that will be emitted.
https://rxjs.dev/api/operators/combineLatestAll
@return (source: Observable<Observable<T>>) -> Observable<{ T }>
]=]
|
function Rx.combineLatestAll()
return function(source)
assert(Observable.isObservable(source), "Bad observable")
return Observable.new(function(sub)
local observables = {}
local maid = Maid.new()
local alive = true
maid:GiveTask(function()
alive = false
end)
maid:GiveTask(source:Subscribe(
function(value)
assert(Observable.isObservable(value))
table.insert(observables, value)
end,
function(...)
sub:Fail(...)
end),
function()
if not alive then
return
end
maid:GiveTask(Rx.combineLatest(observables))
:Subscribe(sub:GetFireFailComplete())
end)
return maid
end)
end
end
|
--Left Arm
|
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Y,car.DriveSeat,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.Z,car.Misc.Anims.R15.LeftArm.Hand.Y,"Motor6D").Name="M"
MakeWeld(car.Misc.Anims.R15.LeftArm.Hand.X,car.Misc.Anims.R15.LeftArm.Hand.Z,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.Hand.Parts,car.Misc.Anims.R15.LeftArm.Hand.X)
MakeWeld(car.Misc.Anims.R15.LeftArm.LowerArm.X,car.Misc.Anims.R15.LeftArm.Hand.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.LowerArm.Parts,car.Misc.Anims.R15.LeftArm.LowerArm.X)
MakeWeld(car.Misc.Anims.R15.LeftArm.UpperArm.X,car.Misc.Anims.R15.LeftArm.LowerArm.X,"Motor6D").Name="M"
ModelWeld(car.Misc.Anims.R15.LeftArm.UpperArm.Parts,car.Misc.Anims.R15.LeftArm.UpperArm.X)
|
--[=[
Same as `andThenCall`, except for `finally`.
Attaches a `finally` handler to this Promise that calls the given callback with the predefined arguments.
@param callback (...: any) -> any
@param ...? any -- Additional arguments which will be passed to `callback`
@return Promise
]=]
|
function Promise.prototype:finallyCall(callback, ...)
assert(isCallable(callback), string.format(ERROR_NON_FUNCTION, "Promise:finallyCall"))
local length, values = pack(...)
return self:_finally(debug.traceback(nil, 2), function()
return callback(unpack(values, 1, length))
end)
end
|
--[=[
@function includes
@within Array
@param array {T} -- The array to search.
@param value any -- The value to search for.
@param from? number -- The index to start searching from.
@return boolean -- Whether the array contains the value.
Checks whether the array contains the value. This is a wrapper
around `Find`.
#### Aliases
`contains`, `has`
```lua
local array = { "hello", "world", "goodbye" }
local value = Includes(array, "hello") -- true
local value = Includes(array, "sift") -- false
local value = Includes(array, "hello", 2) -- false
```
]=]
|
local function includes<T>(array: { T }, value: any, from: number?): boolean
return Find(array, value, from) ~= nil
end
return includes
|
--[[Susupension]]
|
Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS
--Front Suspension
Tune.FSusDamping = 700 -- Spring Dampening
Tune.FSusStiffness = 9000 -- Spring Force
Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FPreCompress = .3 -- Pre-compression adds resting length force
Tune.FExtensionLim = .1 -- Max Extension Travel (in studs)
Tune.FCompressLim = .1 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusDamping = 700 -- Spring Dampening
Tune.RSusStiffness = 9000 -- Spring Force
Tune.RAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 2 -- Suspension length (in studs)
Tune.RPreCompress = .3 -- Pre-compression adds resting length force
Tune.RExtensionLim = .1 -- Max Extension Travel (in studs)
Tune.RCompressLim = .1 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Aesthetics
Tune.SusVisible = false -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = .2 -- Suspension Coil Radius
Tune.SusThickness = .1 -- Suspension Coil Thickness
Tune.SusColor = "Bright red" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = .1 -- Wishbone Rod Thickness
|
-- @outline // PUBLIC METHODS
|
function Ping.Get(plr)
plr = GetPlayer(plr)
local RobloxCalculatedPing = plr:GetNetworkPing()
return RobloxCalculatedPing ~= 0 and (RobloxCalculatedPing*2) or (Pool[plr] and Pool[plr].Value) or 0
end
function Ping.UpdatePlayer(plr)
plr = GetPlayer(plr)
if not Pool[plr] or (Pool[plr].Code ~= -1 and tick() - Pool[plr].Time < MAX_THROTTLE_TIME) then return end
local plrObject = System.Player.Get(plr)
if not plrObject or not plrObject.Ready then return end
Pool[plr].Code = System.Random:NextInteger(0, 0xFFFF)
Pool[plr].Time = tick()
System.Remotes.FireClient(plr, "Ping", {Code = Pool[plr].Code, Value = Pool[plr].Value})
end
function Ping.GetAll()
return Pool
end
|
--[[
if not service.UserInputService.KeyboardEnabled then
warn("User is on mobile :: CustomChat Disabled")
chatenabled = true
drag.Visible = false
service.StarterGui:SetCoreGuiEnabled('Chat',true)
end
--]]
|
client.Handlers.RemoveCustomChat = function()
local chat = gui
if chat then
chat:Destroy()
client.Variables.ChatEnabled = true
service.StarterGui:SetCoreGuiEnabled('Chat', true)
end
end
client.Handlers.ChatHandler = function(plr, message, mode)
if not message then
return
end
if string.sub(message, 1, 2) == '/e' then
return
end
if gui then
local player
if plr and type(plr) == "userdata" then
player = plr
else
player = {
Name = tostring(plr or "System"),
TeamColor = BrickColor.White()
}
end
if #message > 150 then
message = `{string.sub(message, 1, 150)}...`
end
if mode then
if mode == "Private" or mode == "System" then
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = player.Name,
Message = message,
Mode = "Global",
Private = true
})
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = player.Name,
Message = message,
Mode = "Team",
Private = true
})
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = player.Name,
Message = message,
Mode = "Local",
Private = true
})
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = player.Name,
Message = message,
Mode = "Admins",
Private = true
})
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = player.Name,
Message = message,
Mode = "Cross",
Private = true
})
else
local plr = player.Name
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = plr,
Message = message,
Mode = mode
})
end
else
local plr = player.Name
table.insert(storedChats, {
Color = player.TeamColor or BrickColor.White(),
Player = plr,
Message = message,
Mode = "Global"
})
end
if mode == "Local" then
if not localTab.Visible then
localb.Text = "Local*"
end
elseif mode == "Team" then
if not teamTab.Visible then
team.Text = "Team*"
end
elseif mode == "Admins" then
if not adminsTab.Visible then
admins.Text = "Admins*"
end
elseif mode == "Cross" then
if not crossTab.Visible then
cross.Text = "Cross*"
end
else
if not globalTab.Visible then
global.Text = "Global*"
end
end
if #storedChats >= 50 then
table.remove(storedChats, 1)
end
UpdateChat()
if not nohide then
if player and type(player) == "userdata" then
local char = player.Character
local head = char:FindFirstChild("Head")
if head then
local cont = service.LocalContainer():FindFirstChild(`{player.Name}Bubbles`)
if not cont then
cont = Instance.new("BillboardGui", service.LocalContainer())
cont.Name = `{player.Name}Bubbles`
cont.StudsOffset = Vector3.new(0, 2, 0)
cont.SizeOffset = Vector2.new(0, 0.5)
cont.Size = UDim2.new(0, 200, 0, 150)
end
cont.Adornee = head
local clone = bubble:Clone()
clone.TextLabel.Text = message
clone.Parent = cont
local xsize = clone.TextLabel.TextBounds.X + 40
if xsize > 400 then
xsize = 400
end
clone.Size = UDim2.new(0, xsize, 0, 50)
if #cont:GetChildren() > 3 then
cont:GetChildren()[1]:Destroy()
end
for i, v in pairs(cont:GetChildren()) do
local xsize = v.TextLabel.TextBounds.X + 40
if xsize > 400 then
xsize = 400
end
v.Position = UDim2.new(0.5, -xsize / 2, 1, -(math.abs((i - 1) - #cont:GetChildren()) * 50))
end
local cam = workspace.CurrentCamera
local char = player.Character
local head = char:FindFirstChild("Head")
Routine(function()
repeat
if not head then
break
end
local dist = (head.Position - cam.CFrame.p).Magnitude
if dist <= 50 then
clone.Visible = true
else
clone.Visible = false
end
wait(0.1)
until not clone.Parent or not clone or not head or not head.Parent or not char
end)
wait(10)
if clone then
clone:Destroy()
end
end
end
end
end
end
local textbox = service.UserInputService:GetFocusedTextBox()
if textbox then
textbox:ReleaseFocus()
end
end
|
--// Bullet Physics
|
BulletPhysics = Vector3.new(0,55,0); -- Drop fixation: Lower number = more drop
BulletSpeed = 2000; -- Bullet Speed
BulletSpread = 0; -- How much spread the bullet has
ExploPhysics = Vector3.new(0,20,0); -- Drop for explosive rounds
ExploSpeed = 600; -- Speed for explosive rounds
BulletDecay = 10000; -- How far the bullet travels before slowing down and being deleted (BUGGY)
|
--[[Brakes]]
|
Tune.ABSEnabled = false -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 1500 -- Front brake force
Tune.RBrakeForce = 2300 -- Rear brake force
Tune.PBrakeForce = 6000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
|
--[=[
@param msg string
Throws an error with `msg` as the error message if the value is _not_ None.
]=]
|
function Option:ExpectNone(msg)
assert(self:IsNone(), msg)
end
|
-- Indicates that a button for displaying a merch item (given its asset id) should appear above adornee
|
local function addProximityButton(id: string, adornee: BasePart | Attachment)
return {
id = id,
adornee = adornee,
}
end
return Rodux.makeActionCreator(script.Name, addProximityButton)
|
--Sounds
|
local OpenSound = script.Parent.OpenSound
local CloseSound = script.Parent.CloseSound
local Unlock = script.Parent.Unlock
|
--[[Wheel Stabilizer Gyro]]
|
Tune.FGyroDamp = 10 -- Front Wheel Non-Axial Dampening
Tune.RGyroDamp = 100 -- Rear Wheel Non-Axial Dampening
|
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!!
|
local hitPart = script.Parent
local debounce = true
local tool = game.ServerStorage.Scissors-- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage
hitPart.Touched:Connect(function(hit)
if debounce == true then
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if plr then
debounce = false
hitPart.BrickColor = BrickColor.new("Bright red")
tool:Clone().Parent = plr.Backpack
wait(3) -- Change "3" to however long you want the player to have to wait before they can get the tool again
debounce = true
hitPart.BrickColor = BrickColor.new("Bright green")
end
end
end
end)
|
--//Voice commands
|
HUB.Voice.I.MouseButton1Click:connect(function()
carSeat.Parent.Body.Lightbar.M.pullover1:Play()
end)
HUB.Voice.II.MouseButton1Click:connect(function()
carSeat.Parent.Body.Lightbar.M.out:Play()
end)
HUB.Voice.III.MouseButton1Click:connect(function()
carSeat.Parent.Body.Lightbar.M.pullover2:Play()
end)
HUB.Voice.IV.MouseButton1Click:connect(function()
carSeat.Parent.Body.Lightbar.M.pullover3:Play()
end)
while wait() do
carSeat.Parent.Body.Dash.S.G.Time.Text = game.Lighting.TimeOfDay
end
|
--[=[
@class RemoteSignal
@server
Created via `ServerComm:CreateSignal()`.
]=]
|
local RemoteSignal = {}
RemoteSignal.__index = RemoteSignal
|
-- setup emote chat hook
|
script.msg.Changed:connect(function(msg)
script.msg.Value = ""
local emote = ""
if (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= nil) then
playAnimation(emote, 0.1, Humanoid)
end
|
--// Above was taken directly from Util.GetStringTextBounds() in the old chat corescripts.
|
function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize)
xSize = xSize or BaseFrame.AbsoluteSize.X
local textBoundsSize = self:GetStringTextBounds(BaseMessage.Text, BaseMessage.Font, BaseMessage.TextSize, Vector2.new(xSize, 1000))
return textBoundsSize.Y
end
function methods:GetNumberOfSpaces(str, font, textSize)
local strSize = self:GetStringTextBounds(str, font, textSize)
local singleSpaceSize = self:GetStringTextBounds(" ", font, textSize)
return math.ceil(strSize.X / singleSpaceSize.X)
end
function methods:CreateBaseMessage(message, font, textSize, chatColor)
local BaseFrame = self:GetFromObjectPool("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 0, 18)
BaseFrame.Visible = true
BaseFrame.BackgroundTransparency = 1
local messageBorder = 8
local BaseMessage = self:GetFromObjectPool("TextLabel")
BaseMessage.Selectable = false
BaseMessage.Size = UDim2.new(1, -(messageBorder + 6), 1, 0)
BaseMessage.Position = UDim2.new(0, messageBorder, 0, 0)
BaseMessage.BackgroundTransparency = 1
BaseMessage.Font = font
BaseMessage.TextSize = textSize
BaseMessage.TextXAlignment = Enum.TextXAlignment.Left
BaseMessage.TextYAlignment = Enum.TextYAlignment.Top
BaseMessage.TextTransparency = 0
BaseMessage.TextStrokeTransparency = 0.75
BaseMessage.TextColor3 = chatColor
BaseMessage.TextWrapped = true
BaseMessage.Text = message
BaseMessage.Visible = true
BaseMessage.Parent = BaseFrame
return BaseFrame, BaseMessage
end
function methods:AddNameButtonToBaseMessage(BaseMessage, nameColor, formatName, playerName)
local speakerNameSize = self:GetStringTextBounds(formatName, BaseMessage.Font, BaseMessage.TextSize)
local NameButton = self:GetFromObjectPool("TextButton")
NameButton.Selectable = false
NameButton.Size = UDim2.new(0, speakerNameSize.X, 0, speakerNameSize.Y)
NameButton.Position = UDim2.new(0, 0, 0, 0)
NameButton.BackgroundTransparency = 1
NameButton.Font = BaseMessage.Font
NameButton.TextSize = BaseMessage.TextSize
NameButton.TextXAlignment = BaseMessage.TextXAlignment
NameButton.TextYAlignment = BaseMessage.TextYAlignment
NameButton.TextTransparency = BaseMessage.TextTransparency
NameButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
NameButton.TextColor3 = nameColor
NameButton.Text = formatName
NameButton.Visible = true
NameButton.Parent = BaseMessage
local clickedConn = NameButton.MouseButton1Click:connect(function()
self:NameButtonClicked(NameButton, playerName)
end)
local changedConn = nil
changedConn = NameButton.Changed:connect(function(prop)
if prop == "Parent" then
clickedConn:Disconnect()
changedConn:Disconnect()
end
end)
return NameButton
end
function methods:AddChannelButtonToBaseMessage(BaseMessage, channelColor, formatChannelName, channelName)
local channelNameSize = self:GetStringTextBounds(formatChannelName, BaseMessage.Font, BaseMessage.TextSize)
local ChannelButton = self:GetFromObjectPool("TextButton")
ChannelButton.Selectable = false
ChannelButton.Size = UDim2.new(0, channelNameSize.X, 0, channelNameSize.Y)
ChannelButton.Position = UDim2.new(0, 0, 0, 0)
ChannelButton.BackgroundTransparency = 1
ChannelButton.Font = BaseMessage.Font
ChannelButton.TextSize = BaseMessage.TextSize
ChannelButton.TextXAlignment = BaseMessage.TextXAlignment
ChannelButton.TextYAlignment = BaseMessage.TextYAlignment
ChannelButton.TextTransparency = BaseMessage.TextTransparency
ChannelButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
ChannelButton.TextColor3 = channelColor
ChannelButton.Text = formatChannelName
ChannelButton.Visible = true
ChannelButton.Parent = BaseMessage
local clickedConn = ChannelButton.MouseButton1Click:connect(function()
self:ChannelButtonClicked(ChannelButton, channelName)
end)
local changedConn = nil
changedConn = ChannelButton.Changed:connect(function(prop)
if prop == "Parent" then
clickedConn:Disconnect()
changedConn:Disconnect()
end
end)
return ChannelButton
end
function methods:AddTagLabelToBaseMessage(BaseMessage, tagColor, formatTagText)
local tagNameSize = self:GetStringTextBounds(formatTagText, BaseMessage.Font, BaseMessage.TextSize)
local TagLabel = self:GetFromObjectPool("TextLabel")
TagLabel.Selectable = false
TagLabel.Size = UDim2.new(0, tagNameSize.X, 0, tagNameSize.Y)
TagLabel.Position = UDim2.new(0, 0, 0, 0)
TagLabel.BackgroundTransparency = 1
TagLabel.Font = BaseMessage.Font
TagLabel.TextSize = BaseMessage.TextSize
TagLabel.TextXAlignment = BaseMessage.TextXAlignment
TagLabel.TextYAlignment = BaseMessage.TextYAlignment
TagLabel.TextTransparency = BaseMessage.TextTransparency
TagLabel.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
TagLabel.TextColor3 = tagColor
TagLabel.Text = formatTagText
TagLabel.Visible = true
TagLabel.Parent = BaseMessage
return TagLabel
end
function GetWhisperChannelPrefix()
if ChatConstants.WhisperChannelPrefix then
return ChatConstants.WhisperChannelPrefix
end
return "To "
end
function methods:NameButtonClicked(nameButton, playerName)
if not self.ChatWindow then
return
end
if ChatSettings.ClickOnPlayerNameToWhisper then
local player = Players:FindFirstChild(playerName)
if player and player ~= LocalPlayer then
local whisperChannel = GetWhisperChannelPrefix() ..playerName
if self.ChatWindow:GetChannel(whisperChannel) then
self.ChatBar:ResetCustomState()
local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
if targetChannelName ~= whisperChannel then
self.ChatWindow:SwitchCurrentChannel(whisperChannel)
end
self.ChatBar:ResetText()
self.ChatBar:CaptureFocus()
elseif not self.ChatBar:IsInCustomState() then
local whisperMessage = "/w " ..playerName
self.ChatBar:CaptureFocus()
self.ChatBar:SetText(whisperMessage)
end
end
end
end
function methods:ChannelButtonClicked(channelButton, channelName)
if not self.ChatWindow then
return
end
if ChatSettings.ClickOnChannelNameToSetMainChannel then
if self.ChatWindow:GetChannel(channelName) then
self.ChatBar:ResetCustomState()
local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
if targetChannelName ~= channelName then
self.ChatWindow:SwitchCurrentChannel(channelName)
end
self.ChatBar:ResetText()
self.ChatBar:CaptureFocus()
end
end
end
function methods:RegisterChatWindow(chatWindow)
self.ChatWindow = chatWindow
self.ChatBar = chatWindow:GetChatBar()
end
function methods:GetFromObjectPool(className)
if self.ObjectPool == nil then
return Instance.new(className)
end
return self.ObjectPool:GetInstance(className)
end
function methods:RegisterObjectPool(objectPool)
self.ObjectPool = objectPool
end
|
--[=[
Unlocks the mouse.
]=]
|
function Mouse:Unlock()
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
|
-- Waiting for the player ensures that the RobloxLocaleId has been set.
|
if Players.LocalPlayer == nil then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
end
local coreScriptTableTranslator
local function getTranslator()
if coreScriptTableTranslator == nil then
coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(
LocalizationService.RobloxLocaleId)
end
return coreScriptTableTranslator
end
local translatorsCache = {}
local function getTranslatorForLocale(locale)
local translator = translatorsCache[locale]
if translator then
return translator
end
translator = CoreGui.CoreScriptLocalization:GetTranslator(locale)
translatorsCache[locale] = translator
return translator
end
local function formatByKeyWithFallback(key, args, translator)
local success, result = pcall(function()
return translator:FormatByKey(key, args)
end)
if success then
return result
else
return FALLBACK_ENGLISH_TRANSLATOR:FormatByKey(key, args)
end
end
local RobloxTranslator = {}
function RobloxTranslator:FormatByKey(key, args)
if FFlagCoreScriptEnableRobloxTranslatorFallback then
return formatByKeyWithFallback(key, args, getTranslator())
else
return getTranslator():FormatByKey(key, args)
end
end
function RobloxTranslator:FormatByKeyForLocale(key, locale, args)
if FFlagCoreScriptEnableRobloxTranslatorFallback then
return formatByKeyWithFallback(key, args, getTranslatorForLocale(locale))
else
return getTranslatorForLocale(locale):FormatByKey(key, args)
end
end
return RobloxTranslator
|
-- script.Parent.Parent.Network:Fire(handshake, zone, command, actiontime)
| |
--[=[
Constructs a new ServiceBag
@param parentProvider ServiceBag? -- Optional parent provider to find services in
@return ServiceBag
]=]
|
function ServiceBag.new(parentProvider)
local self = setmetatable(BaseObject.new(), ServiceBag)
self._services = {}
self._parentProvider = parentProvider
self._serviceTypesToInitializeSet = {}
self._initializedServiceTypeSet = {}
self._initializing = false
self._serviceTypesToStart = {}
self._destroying = Signal.new()
self._maid:GiveTask(self._destroying)
return self
end
|
-- child.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0) --// Reposition player
|
if child.Part1.Name == "HumanoidRootPart" then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player and (not player.PlayerGui:FindFirstChild("Screen")) then --// The part after the "and" prevents multiple GUI's to be copied over.
GUI.CarSeat.Value = script.Parent --// Puts a reference of the seat in this ObjectValue, now you can use this ObjectValue's value to find the car directly.
GUI:Clone().Parent = player.PlayerGui --// Compact version
script.Parent.Parent.Body.Lights.Run.Material = "Neon"
script.Parent.Parent.Body.Dash.DashSc.G.Enabled = true
script.Parent.Parent.Body.Dash.S.G.Enabled = true
end
end
end
end)
script.Parent.ChildRemoved:connect(function(child)
if child:IsA("Weld") then
if child.Part1.Name == "HumanoidRootPart" then
game.Workspace.CurrentCamera.FieldOfView = 70
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player and player.PlayerGui:FindFirstChild("Screen") then
player.PlayerGui:FindFirstChild("Screen"):Destroy()
script.Parent.Parent.Body.Lights.Run.Material = "SmoothPlastic"
script.Parent.Parent.Body.Dash.DashSc.G.Enabled = false
script.Parent.Parent.Body.Dash.S.G.Enabled = false
end
end
end
end)
|
-- Implements Javascript's `Array.prototype.slice` as defined below, but with 1-indexing
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice
|
return function<T>(t: Array<T>, start_idx: number?, end_idx: number?): Array<T>
if typeof(t) ~= "table" then
error(string.format("Array.slice called on %s", typeof(t)))
end
local length = #t
local start_idx_ = start_idx or 1
local end_idx_
if end_idx == nil or end_idx > length + 1 then
end_idx_ = length + 1
else
end_idx_ = end_idx
end
if start_idx_ > length + 1 then
return {}
end
local slice = {}
if start_idx_ < 1 then
start_idx_ = math.max(length - math.abs(start_idx_), 1)
end
if end_idx_ < 1 then
end_idx_ = math.max(length - math.abs(end_idx_), 1)
end
local idx = start_idx_
local i = 1
while idx < end_idx_ do
slice[i] = t[idx]
idx = idx + 1
i = i + 1
end
return slice
end
|
--// Animations
|
-- Idle Anim
IdleAnim = function(char, speed, objs)
TweenJoint(objs[2], nil , CFrame.new(-0.902175903, 0.295501232, -1.32277012, 1, 0, 0, 0, 1.19248806e-08, 1, 0, -1, 1.19248806e-08), function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[3], nil , CFrame.new(1.06851184, 0.973718464, -2.29667926, 0.787567914, -0.220087856, 0.575584888, -0.615963876, -0.308488727, 0.724860668, 0.0180283934, -0.925416589, -0.378522098), function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.18)
end;
-- FireMode Anim
FireModeAnim = function(char, speed, objs)
TweenJoint(objs[1], nil , CFrame.new(0.340285569, 0, -0.0787199363, 0.962304771, 0.271973342, 0, -0.261981696, 0.926952124, -0.268561482, -0.0730415657, 0.258437991, 0.963262498), function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.1)
TweenJoint(objs[2], nil , CFrame.new(0.67163527, -0.310947895, -1.34432662, 0.766044378, -2.80971371e-008, 0.642787576, -0.620885074, -0.258818865, 0.739942133, 0.166365519, -0.965925872, -0.198266774), function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.25)
objs[4]:WaitForChild("Click"):Play()
end;
-- Reload Anim
ReloadAnim = function(char, speed, objs)
ts:Create(objs[2],TweenInfo.new(0.5),{C1 = CFrame.new(-1.83314121, 0.112866193, -0.954399943, 0.758022368, -0.558526218, -0.336824089, 0.157115281, -0.344846308, 0.925416529, -0.633021891, -0.75440675, -0.173648208)}):Play()
ts:Create(objs[3],TweenInfo.new(0.5),{C1 = CFrame.new(-0.570892751, 0.765644431, -2.10391617, 0.545084536, -0.836516321, 0.0558858961, -0.482962906, -0.258818835, 0.836516321, -0.685295284, -0.482962966, -0.545084476)}):Play()
wait(0.2)
local MagC = objs[4]:clone()
MagC:FindFirstChild("Mag"):Destroy()
MagC.Parent = Tool
MagC.Name = "MagC"
local MagCW = Instance.new("Motor6D")
MagCW.Part0 = MagC
MagCW.Part1 = workspace.CurrentCamera:WaitForChild("Arms"):WaitForChild("Left Arm")
MagCW.Parent = MagC
MagCW.C1 = MagC.CFrame:toObjectSpace(objs[4].CFrame)
objs[4].Transparency = 1
objs[6]:WaitForChild("MagOut"):Play()
ts:Create(objs[3],TweenInfo.new(0.4),{C1 = CFrame.new(-0.970892727, 0.365644425, -3.30391622, 0.545084536, -0.836516321, 0.0558858961, -0.482962906, -0.258818835, 0.836516321, -0.685295284, -0.482962966, -0.545084476)}):Play()
ts:Create(objs[2],TweenInfo.new(0.13),{C1 = CFrame.new(-1.83314121, 0.112866193, -1.15439999, 0.758022368, -0.558526218, -0.336824089, 0.157115281, -0.344846308, 0.925416529, -0.633021891, -0.75440675, -0.173648208)}):Play()
wait(0.1)
ts:Create(objs[2],TweenInfo.new(0.4),{C1 = CFrame.new(-1.83314121, 0.112866193, -0.954399943, 0.758022368, -0.558526218, -0.336824089, 0.157115281, -0.344846308, 0.925416529, -0.633021891, -0.75440675, -0.173648208)}):Play()
ts:Create(objs[3],TweenInfo.new(0.5),{C1 = CFrame.new(-2.63354445, 0.365644455, -0.92290014, -0.0482801795, -0.826441228, 0.560948968, 0.376857162, 0.505025029, 0.776484549, -0.925012231, 0.248886406, 0.287067622)}):Play()
wait(0.25)
ts:Create(objs[3],TweenInfo.new(0.3),{C1 = CFrame.new(-1.98033559, 0.365644455, -1.12859631, -0.281058222, -0.892398655, -0.353031129, -0.101086289, -0.338284373, 0.935598731, -0.954351902, 0.298644274, 0.00486823916)}):Play()
wait(0.10)
ts:Create(objs[3],TweenInfo.new(0.3),{C1 = CFrame.new(-0.970892727, 0.365644425, -3.30391622, 0.545084536, -0.836516321, 0.0558858961, -0.482962906, -0.258818835, 0.836516321, -0.685295284, -0.482962966, -0.545084476)}):Play()
wait(0.10)
objs[6]:WaitForChild('MagIn'):Play()
ts:Create(objs[3],TweenInfo.new(0.2),{C1 = CFrame.new(-0.570892751, 0.765644431, -2.10391617, 0.545084536, -0.836516321, 0.0558858961, -0.482962906, -0.258818835, 0.836516321, -0.685295284, -0.482962966, -0.545084476)}):Play()
wait(0.10)
ts:Create(objs[2],TweenInfo.new(0.13),{C1 = CFrame.new(-1.83314121, 0.112866186, -0.954399943, 0.758022368, -0.558526218, -0.336824089, 0.0448053852, -0.470608532, 0.881203771, -0.650687635, -0.683063805, -0.331706822)}):Play()
ts:Create(objs[3],TweenInfo.new(0.13),{C1 = CFrame.new(-0.543338716, 0.753075361, -2.10391617, 0.491499543, -0.870869577, -0.00377259403, -0.594625771, -0.338752329, 0.729154944, -0.63627702, -0.356136084, -0.684338093)}):Play()
wait(0.1)
MagC:Destroy()
objs[4].Transparency = 0
end;
-- Bolt Anim
BoltBackAnim = function(char, speed, objs)
TweenJoint(objs[3], nil , CFrame.new(-0.833141267, -0.530990303, -1.55439997, 0.642787576, 3.34848629e-08, -0.766044378, 0.766044378, -2.80971371e-08, 0.642787576, 0, -1, -4.37113883e-08), function(X) return math.sin(math.rad(X)) end, 0.45)
TweenJoint(objs[2], nil , CFrame.new(2.1115706, -0.937148452, -1.32660568, 0.803367436, 0.238225982, 0.545755446, -0.118667498, -0.834062338, 0.538755715, 0.583539844, -0.497582287, -0.641788721), function(X) return math.sin(math.rad(X)) end, 0.2)
wait(0.5)
objs[5]:WaitForChild("BoltBack"):Play()
TweenJoint(objs[2], nil , CFrame.new(1.00409043, -1.18411899, -1.32660568, 0.803367436, 0.238225982, 0.545755446, -0.118667498, -0.834062338, 0.538755715, 0.583539844, -0.497582287, -0.641788721), function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[1], nil , CFrame.new(0, 0, 0.817838132, 1, 0, 0, 0, 1, 0, 0, 0, 1), function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[3], nil , CFrame.new(-0.833141267, -0.854931653, -1.55439997, 0.642787576, 3.34848629e-08, -0.766044378, 0.766044378, -2.80971371e-08, 0.642787576, 0, -1, -4.37113883e-08), function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.1)
end;
BoltForwardAnim = function(char, speed, objs)
objs[5]:WaitForChild("BoltForward"):Play()
TweenJoint(objs[1], nil , CFrame.new(), function(X) return math.sin(math.rad(X)) end, 0.1)
TweenJoint(objs[2], nil , CFrame.new(0.299306631, -1.18411899, -1.32660568, 0.803367436, 0.238225982, 0.545755446, -0.118667498, -0.834062338, 0.538755715, 0.583539844, -0.497582287, -0.641788721), function(X) return math.sin(math.rad(X)) end, 0.1)
TweenJoint(objs[3], nil , CFrame.new(-0.833141267, -0.291854143, -1.55439997, 0.642787576, 3.34848629e-08, -0.766044378, 0.766044378, -2.80971371e-08, 0.642787576, 0, -1, -4.37113883e-08), function(X) return math.sin(math.rad(X)) end, 0.2)
wait(0.1)
end;
-- Bolting Back
BoltingBackAnim = function(char, speed, objs)
TweenJoint(objs[1], nil , CFrame.new(0, 0, 0.273770154, 1, 0, 0, 0, 1, 0, 0, 0, 1), function(X) return math.sin(math.rad(X)) end, 0.001)
end;
BoltingForwardAnim = function(char, speed, objs)
TweenJoint(objs[1], nil , CFrame.new(), function(X) return math.sin(math.rad(X)) end, 0.001)
end;
InspectAnim = function(char, speed, objs)
ts:Create(objs[1],TweenInfo.new(1),{C1 = CFrame.new(0.805950999, 0.654529691, -1.92835355, 0.999723792, 0.0109803826, 0.0207702816, -0.0223077796, 0.721017241, 0.692557871, -0.00737112388, -0.692829967, 0.721063137)}):Play()
ts:Create(objs[2],TweenInfo.new(1),{C1 = CFrame.new(-1.49363565, -0.699174881, -1.32277012, 0.66716975, -8.8829113e-09, -0.74490571, 0.651565909, -0.484672248, 0.5835706, -0.361035138, -0.874695837, -0.323358655)}):Play()
wait(1)
ts:Create(objs[2],TweenInfo.new(1),{C1 = CFrame.new(1.37424219, -0.699174881, -1.03685927, -0.204235911, 0.62879771, 0.750267386, 0.65156585, -0.484672219, 0.58357054, 0.730581641, 0.60803473, -0.310715646)}):Play()
wait(1)
ts:Create(objs[2],TweenInfo.new(1),{C1 = CFrame.new(-0.902175903, 0.295501232, -1.32277012, 0.935064793, -0.354476899, 4.22709467e-09, -0.110443868, -0.291336805, 0.950223684, -0.336832345, -0.888520718, -0.311568588)}):Play()
ts:Create(objs[1],TweenInfo.new(1),{C1 = CFrame.new(0.447846293, 0.654529572, -1.81345785, 0.761665463, -0.514432132, 0.393986136, -0.560285628, -0.217437655, 0.799250066, -0.325492471, -0.82950604, -0.453843832)}):Play()
wait(1)
local MagC = Tool:WaitForChild("Mag"):clone()
MagC:FindFirstChild("Mag"):Destroy()
MagC.Parent = Tool
MagC.Name = "MagC"
local MagCW = Instance.new("Motor6D")
MagCW.Part0 = MagC
MagCW.Part1 = workspace.CurrentCamera:WaitForChild("Arms"):WaitForChild("Left Arm")
MagCW.Parent = MagC
MagCW.C1 = MagC.CFrame:toObjectSpace(Tool:WaitForChild('Mag').CFrame)
Tool.Mag.Transparency = 1
Tool:WaitForChild('Grip'):WaitForChild("MagOut"):Play()
ts:Create(objs[2],TweenInfo.new(0.15),{C1 = CFrame.new(-0.902175903, 0.295501232, -1.55972552, 0.935064793, -0.354476899, 4.22709467e-09, -0.110443868, -0.291336805, 0.950223684, -0.336832345, -0.888520718, -0.311568588)}):Play()
ts:Create(objs[1],TweenInfo.new(0.3),{C1 = CFrame.new(0.447846293, 0.654529572, -2.9755671, 0.761665463, -0.514432132, 0.393986136, -0.568886042, -0.239798605, 0.786679745, -0.31021595, -0.823320091, -0.475299776)}):Play()
wait(0.13)
ts:Create(objs[2],TweenInfo.new(0.20),{C1 = CFrame.new(-0.902175903, 0.295501232, -1.28149843, 0.935064793, -0.354476899, 4.22709467e-09, -0.110443868, -0.291336805, 0.950223684, -0.336832345, -0.888520718, -0.311568588)}):Play()
wait(0.20)
ts:Create(objs[1],TweenInfo.new(0.5),{C1 = CFrame.new(0.447846293, -0.650498748, -1.82401526, 0.761665463, -0.514432132, 0.393986136, -0.646156013, -0.55753684, 0.521185875, -0.0484529883, -0.651545882, -0.75706023)}):Play()
wait(0.8)
ts:Create(objs[1],TweenInfo.new(0.6),{C1 = CFrame.new(0.447846293, 0.654529572, -2.9755671, 0.761665463, -0.514432132, 0.393986136, -0.568886042, -0.239798605, 0.786679745, -0.31021595, -0.823320091, -0.475299776)}):Play()
wait(0.5)
Tool:WaitForChild('Grip'):WaitForChild("MagIn"):Play()
ts:Create(objs[1],TweenInfo.new(0.3),{C1 = CFrame.new(0.447846293, 0.654529572, -1.81345785, 0.761665463, -0.514432132, 0.393986136, -0.560285628, -0.217437655, 0.799250066, -0.325492471, -0.82950604, -0.453843832)}):Play()
wait(0.3)
MagC:Destroy()
Tool.Mag.Transparency = 0
wait(0.1)
end;
nadeReload = function(char, speed, objs)
ts:Create(objs[1], TweenInfo.new(0.6), {C1 = CFrame.new(-0.902175903, -1.15645337, -1.32277012, 0.984807789, -0.163175702, -0.0593911409, 0, -0.342020363, 0.939692557, -0.17364797, -0.925416529, -0.336824328)}):Play()
ts:Create(objs[2], TweenInfo.new(0.6), {C1 = CFrame.new(0.805950999, 0.654529691, -1.92835355, 0.787567914, -0.220087856, 0.575584888, -0.323594928, 0.647189975, 0.690240026, -0.524426222, -0.72986728, 0.438486755)}):Play()
wait(0.6)
ts:Create(objs[2], TweenInfo.new(0.6), {C1 = CFrame.new(0.805950999, 0.559619546, -1.73060048, 0.802135408, -0.348581612, 0.484839559, -0.597102284, -0.477574915, 0.644508123, 0.00688350201, -0.806481719, -0.59121877)}):Play()
wait(0.6)
end;
AttachAnim = function(char, speed, objs)
TweenJoint(objs[1], nil , CFrame.new(-2.05413628, -0.386312962, -0.955676377, 0.5, 0, -0.866025329, 0.852868497, -0.17364797, 0.492403895, -0.150383547, -0.984807789, -0.086823985), function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[2], nil , CFrame.new(0.931334019, 1.66565645, -1.2231313, 0.787567914, -0.220087856, 0.575584888, -0.0180282295, 0.925416708, 0.378521889, -0.615963817, -0.308488399, 0.724860728), function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.18)
end;
-- Patrol Anim
PatrolAnim = function(char, speed, objs)
TweenJoint(objs[1], nil , sConfig.PatrolPosR, function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[2], nil , sConfig.PatrolPosL, function(X) return math.sin(math.rad(X)) end, 0.25)
wait(0.18)
end;
}
return Settings
|
--////////////////////////////// Methods
--//////////////////////////////////////
|
local methods = {}
methods.__index = methods
function getClassicChatEnabled()
if ChatSettings.ClassicChatEnabled ~= nil then
return ChatSettings.ClassicChatEnabled
end
return Players.ClassicChat
end
function getBubbleChatEnabled()
if ChatSettings.BubbleChatEnabled ~= nil then
return ChatSettings.BubbleChatEnabled
end
return Players.BubbleChat
end
function bubbleChatOnly()
return not getClassicChatEnabled() and getBubbleChatEnabled()
end
function methods:CreateGuiObjects(targetParent)
local BaseFrame = Instance.new("Frame")
BaseFrame.BackgroundTransparency = 1
BaseFrame.Active = ChatSettings.WindowDraggable
BaseFrame.Parent = targetParent
if game:GetService("UserInputService").MouseEnabled then
BaseFrame.AnchorPoint = ChatSettings.DefaultPCWindowAnchorPoint
else
BaseFrame.AnchorPoint = ChatSettings.DefaultMobileWindowAnchorPoint
end
local ChatBarParentFrame = Instance.new("Frame")
ChatBarParentFrame.Selectable = false
ChatBarParentFrame.Name = "ChatBarParentFrame"
ChatBarParentFrame.BackgroundTransparency = 1
ChatBarParentFrame.Parent = BaseFrame
local ChannelsBarParentFrame = Instance.new("Frame")
ChannelsBarParentFrame.Selectable = false
ChannelsBarParentFrame.Name = "ChannelsBarParentFrame"
ChannelsBarParentFrame.BackgroundTransparency = 1
ChannelsBarParentFrame.Position = UDim2.new(0, 0, 0, 0)
ChannelsBarParentFrame.Parent = BaseFrame
local ChatChannelParentFrame = Instance.new("Frame")
ChatChannelParentFrame.Selectable = false
ChatChannelParentFrame.Name = "ChatChannelParentFrame"
ChatChannelParentFrame.BackgroundTransparency = 1
ChatChannelParentFrame.BackgroundColor3 = ChatSettings.BackGroundColor
ChatChannelParentFrame.BackgroundTransparency = 0.6
ChatChannelParentFrame.BorderSizePixel = 0
ChatChannelParentFrame.Parent = BaseFrame
local ChatResizerFrame = Instance.new("ImageButton")
ChatResizerFrame.Selectable = false
ChatResizerFrame.Image = ""
ChatResizerFrame.BackgroundTransparency = 0.6
ChatResizerFrame.BorderSizePixel = 0
ChatResizerFrame.Visible = false
ChatResizerFrame.BackgroundColor3 = ChatSettings.BackGroundColor
ChatResizerFrame.Active = true
if bubbleChatOnly() then
-- ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 0, 0)
else
ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 1, -ChatResizerFrame.AbsoluteSize.Y)
end
-- ChatResizerFrame.Parent = BaseFrame
local ResizeIcon = Instance.new("ImageLabel")
ResizeIcon.Selectable = false
ResizeIcon.Size = UDim2.new(0.8, 0, 0.8, 0)
ResizeIcon.Position = UDim2.new(0.2, 0, 0.2, 0)
ResizeIcon.BackgroundTransparency = 1
ResizeIcon.Image = "rbxassetid://261880743"
ResizeIcon.Parent = ChatResizerFrame
local function GetScreenGuiParent()
--// Travel up parent list until you find the ScreenGui that the chat window is parented to
local screenGuiParent = BaseFrame
while (screenGuiParent and not screenGuiParent:IsA("ScreenGui")) do
screenGuiParent = screenGuiParent.Parent
end
return screenGuiParent
end
local deviceType = DEVICE_DESKTOP
local screenGuiParent = GetScreenGuiParent()
if (screenGuiParent.AbsoluteSize.X <= PHONE_SCREEN_WIDTH) then
deviceType = DEVICE_PHONE
elseif (screenGuiParent.AbsoluteSize.X <= TABLET_SCREEN_WIDTH) then
deviceType = DEVICE_TABLET
end
local checkSizeLock = false
local function doCheckSizeBounds()
if (checkSizeLock) then return end
checkSizeLock = true
if (not BaseFrame:IsDescendantOf(PlayerGui)) then return end
local screenGuiParent = GetScreenGuiParent()
local minWinSize = ChatSettings.MinimumWindowSize
local maxWinSize = ChatSettings.MaximumWindowSize
local forceMinY = ChannelsBarParentFrame.AbsoluteSize.Y + ChatBarParentFrame.AbsoluteSize.Y
local minSizePixelX = (minWinSize.X.Scale * screenGuiParent.AbsoluteSize.X) + minWinSize.X.Offset
local minSizePixelY = math.max((minWinSize.Y.Scale * screenGuiParent.AbsoluteSize.Y) + minWinSize.Y.Offset, forceMinY)
local maxSizePixelX = (maxWinSize.X.Scale * screenGuiParent.AbsoluteSize.X) + maxWinSize.X.Offset
local maxSizePixelY = (maxWinSize.Y.Scale * screenGuiParent.AbsoluteSize.Y) + maxWinSize.Y.Offset
local absSizeX = BaseFrame.AbsoluteSize.X
local absSizeY = BaseFrame.AbsoluteSize.Y
if (absSizeX < minSizePixelX) then
local offset = UDim2.new(0, minSizePixelX - absSizeX, 0, 0)
BaseFrame.Size = BaseFrame.Size + offset
elseif (absSizeX > maxSizePixelX) then
local offset = UDim2.new(0, maxSizePixelX - absSizeX, 0, 0)
BaseFrame.Size = BaseFrame.Size + offset
end
if (absSizeY < minSizePixelY) then
local offset = UDim2.new(0, 0, 0, minSizePixelY - absSizeY)
BaseFrame.Size = BaseFrame.Size + offset
elseif (absSizeY > maxSizePixelY) then
local offset = UDim2.new(0, 0, 0, maxSizePixelY - absSizeY)
BaseFrame.Size = BaseFrame.Size + offset
end
local xScale = BaseFrame.AbsoluteSize.X / screenGuiParent.AbsoluteSize.X
local yScale = BaseFrame.AbsoluteSize.Y / screenGuiParent.AbsoluteSize.Y
BaseFrame.Size = UDim2.new(xScale, 0, yScale, 0)
checkSizeLock = false
end
BaseFrame.Changed:connect(function(prop)
if (prop == "AbsoluteSize") then
doCheckSizeBounds()
end
end)
ChatResizerFrame.DragBegin:connect(function(startUdim)
BaseFrame.Draggable = false
end)
local function UpdatePositionFromDrag(atPos)
if ChatSettings.WindowDraggable == false and ChatSettings.WindowResizable == false then
return
end
local newSize = atPos - BaseFrame.AbsolutePosition + ChatResizerFrame.AbsoluteSize
BaseFrame.Size = UDim2.new(0, newSize.X, 0, newSize.Y)
if bubbleChatOnly() then
ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 0, 0)
else
ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 1, -ChatResizerFrame.AbsoluteSize.Y)
end
end
ChatResizerFrame.DragStopped:connect(function(endX, endY)
BaseFrame.Draggable = ChatSettings.WindowDraggable
--UpdatePositionFromDrag(Vector2.new(endX, endY))
end)
local resizeLock = false
ChatResizerFrame.Changed:connect(function(prop)
if (prop == "AbsolutePosition" and not BaseFrame.Draggable) then
if (resizeLock) then return end
resizeLock = true
UpdatePositionFromDrag(ChatResizerFrame.AbsolutePosition)
resizeLock = false
end
end)
local function CalculateChannelsBarPixelSize(textSize)
if (deviceType == DEVICE_PHONE) then
textSize = textSize or ChatSettings.ChatChannelsTabTextSizePhone
else
textSize = textSize or ChatSettings.ChatChannelsTabTextSize
end
local channelsBarTextYSize = textSize
local chatChannelYSize = math.max(32, channelsBarTextYSize + 8) + 2
return chatChannelYSize
end
local function CalculateChatBarPixelSize(textSize)
if (deviceType == DEVICE_PHONE) then
textSize = textSize or ChatSettings.ChatBarTextSizePhone
else
textSize = textSize or ChatSettings.ChatBarTextSize
end
local chatBarTextSizeY = textSize
local chatBarYSize = chatBarTextSizeY + (7 * 2) + (5 * 2)
return chatBarYSize
end
if bubbleChatOnly() then
ChatBarParentFrame.Position = UDim2.new(0, 0, 0, 0)
ChannelsBarParentFrame.Visible = false
ChannelsBarParentFrame.Active = false
ChatChannelParentFrame.Visible = false
ChatChannelParentFrame.Active = false
local useXScale = 0
local useXOffset = 0
local screenGuiParent = GetScreenGuiParent()
if (deviceType == DEVICE_PHONE) then
useXScale = ChatSettings.DefaultWindowSizePhone.X.Scale
useXOffset = ChatSettings.DefaultWindowSizePhone.X.Offset
elseif (deviceType == DEVICE_TABLET) then
useXScale = ChatSettings.DefaultWindowSizeTablet.X.Scale
useXOffset = ChatSettings.DefaultWindowSizeTablet.X.Offset
else
useXScale = ChatSettings.DefaultWindowSizeTablet.X.Scale
useXOffset = ChatSettings.DefaultWindowSizeTablet.X.Offset
end
local chatBarYSize = CalculateChatBarPixelSize()
BaseFrame.Size = UDim2.new(useXScale, useXOffset, 0, chatBarYSize)
BaseFrame.Position = ChatSettings.DefaultWindowPosition
else
local screenGuiParent = GetScreenGuiParent()
if (deviceType == DEVICE_PHONE) then
BaseFrame.Size = ChatSettings.DefaultWindowSizePhone
elseif (deviceType == DEVICE_TABLET) then
BaseFrame.Size = ChatSettings.DefaultWindowSizeTablet
else
BaseFrame.Size = ChatSettings.DefaultWindowSizeDesktop
end
if game:GetService("UserInputService").MouseEnabled then
BaseFrame.Position = ChatSettings.DefaultPCWindowPosition
elseif game:GetService("UserInputService").TouchEnabled then
BaseFrame.Position = ChatSettings.DefaultMobileWindowPosition
end
end
if (deviceType == DEVICE_PHONE) then
ChatSettings.ChatWindowTextSize = ChatSettings.ChatWindowTextSizePhone
ChatSettings.ChatChannelsTabTextSize = ChatSettings.ChatChannelsTabTextSizePhone
ChatSettings.ChatBarTextSize = ChatSettings.ChatBarTextSizePhone
end
local function UpdateDraggable(enabled)
BaseFrame.Active = enabled
BaseFrame.Draggable = enabled
end
local function UpdateResizable(enabled)
ChatResizerFrame.Visible = enabled
ChatResizerFrame.Draggable = enabled
local frameSizeY = ChatBarParentFrame.Size.Y.Offset
if (enabled) then
ChatBarParentFrame.Size = UDim2.new(1, -frameSizeY - 2, 0, frameSizeY)
if not bubbleChatOnly() then
ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -frameSizeY)
end
else
ChatBarParentFrame.Size = UDim2.new(1, 0, 0, frameSizeY)
if not bubbleChatOnly() then
ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -frameSizeY)
end
end
end
local function UpdateChatChannelParentFrameSize()
local channelsBarSize = CalculateChannelsBarPixelSize()
local chatBarSize = CalculateChatBarPixelSize()
if (ChatSettings.ShowChannelsBar) then
ChatChannelParentFrame.Size = UDim2.new(1, 0, 1, -(channelsBarSize + chatBarSize + 2 + 2))
ChatChannelParentFrame.Position = UDim2.new(0, 0, 0, channelsBarSize + 2)
else
ChatChannelParentFrame.Size = UDim2.new(1, 0, 1, -(chatBarSize + 2 + 2))
ChatChannelParentFrame.Position = UDim2.new(0, 0, 0, 2)
end
end
local function UpdateChatChannelsTabTextSize(size)
local channelsBarSize = CalculateChannelsBarPixelSize(size)
ChannelsBarParentFrame.Size = UDim2.new(1, 0, 0, channelsBarSize)
UpdateChatChannelParentFrameSize()
end
local function UpdateChatBarTextSize(size)
local chatBarSize = CalculateChatBarPixelSize(size)
ChatBarParentFrame.Size = UDim2.new(1, 0, 0, chatBarSize)
if not bubbleChatOnly() then
ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -chatBarSize)
end
ChatResizerFrame.Size = UDim2.new(0, chatBarSize, 0, chatBarSize)
ChatResizerFrame.Position = UDim2.new(1, -chatBarSize, 1, -chatBarSize)
UpdateChatChannelParentFrameSize()
UpdateResizable(ChatSettings.WindowResizable)
end
local function UpdateShowChannelsBar(enabled)
ChannelsBarParentFrame.Visible = enabled
UpdateChatChannelParentFrameSize()
end
UpdateChatChannelsTabTextSize(ChatSettings.ChatChannelsTabTextSize)
UpdateChatBarTextSize(ChatSettings.ChatBarTextSize)
UpdateDraggable(ChatSettings.WindowDraggable)
UpdateResizable(ChatSettings.WindowResizable)
UpdateShowChannelsBar(ChatSettings.ShowChannelsBar)
ChatSettings.SettingsChanged:connect(function(setting, value)
if (setting == "WindowDraggable") then
UpdateDraggable(value)
elseif (setting == "WindowResizable") then
UpdateResizable(value)
elseif (setting == "ChatChannelsTabTextSize") then
UpdateChatChannelsTabTextSize(value)
elseif (setting == "ChatBarTextSize") then
UpdateChatBarTextSize(value)
elseif (setting == "ShowChannelsBar") then
UpdateShowChannelsBar(value)
end
end)
self.GuiObject = BaseFrame
self.GuiObjects.BaseFrame = BaseFrame
self.GuiObjects.ChatBarParentFrame = ChatBarParentFrame
self.GuiObjects.ChannelsBarParentFrame = ChannelsBarParentFrame
self.GuiObjects.ChatChannelParentFrame = ChatChannelParentFrame
self.GuiObjects.ChatResizerFrame = ChatResizerFrame
self.GuiObjects.ResizeIcon = ResizeIcon
self:AnimGuiObjects()
end
function methods:GetChatBar()
return self.ChatBar
end
function methods:RegisterChatBar(ChatBar)
self.ChatBar = ChatBar
self.ChatBar:CreateGuiObjects(self.GuiObjects.ChatBarParentFrame)
end
function methods:RegisterChannelsBar(ChannelsBar)
self.ChannelsBar = ChannelsBar
self.ChannelsBar:CreateGuiObjects(self.GuiObjects.ChannelsBarParentFrame)
end
function methods:RegisterMessageLogDisplay(MessageLogDisplay)
self.MessageLogDisplay = MessageLogDisplay
self.MessageLogDisplay.GuiObject.Parent = self.GuiObjects.ChatChannelParentFrame
end
function methods:AddChannel(channelName)
if (self:GetChannel(channelName)) then
error("Channel '" .. channelName .. "' already exists!")
return
end
local channel = moduleChatChannel.new(channelName, self.MessageLogDisplay)
self.Channels[channelName:lower()] = channel
channel:SetActive(false)
local tab = self.ChannelsBar:AddChannelTab(channelName)
tab.NameTag.MouseButton1Click:connect(function()
self:SwitchCurrentChannel(channelName)
end)
channel:RegisterChannelTab(tab)
return channel
end
function methods:GetFirstChannel()
--// Channels are not indexed numerically, so this function is necessary.
--// Grabs and returns the first channel it happens to, or nil if none exist.
for i, v in pairs(self.Channels) do
return v
end
return nil
end
function methods:RemoveChannel(channelName)
if (not self:GetChannel(channelName)) then
error("Channel '" .. channelName .. "' does not exist!")
end
local indexName = channelName:lower()
local needsChannelSwitch = false
if (self.Channels[indexName] == self:GetCurrentChannel()) then
needsChannelSwitch = true
self:SwitchCurrentChannel(nil)
end
self.Channels[indexName]:Destroy()
self.Channels[indexName] = nil
self.ChannelsBar:RemoveChannelTab(channelName)
if (needsChannelSwitch) then
local generalChannelExists = (self:GetChannel(ChatSettings.GeneralChannelName) ~= nil)
local removingGeneralChannel = (indexName == ChatSettings.GeneralChannelName:lower())
local targetSwitchChannel = nil
if (generalChannelExists and not removingGeneralChannel) then
targetSwitchChannel = ChatSettings.GeneralChannelName
else
local firstChannel = self:GetFirstChannel()
targetSwitchChannel = (firstChannel and firstChannel.Name or nil)
end
self:SwitchCurrentChannel(targetSwitchChannel)
end
if not ChatSettings.ShowChannelsBar then
if self.ChatBar.TargetChannel == channelName then
self.ChatBar:SetChannelTarget(ChatSettings.GeneralChannelName)
end
end
end
function methods:GetChannel(channelName)
return channelName and self.Channels[channelName:lower()] or nil
end
function methods:GetTargetMessageChannel()
if (not ChatSettings.ShowChannelsBar) then
return self.ChatBar.TargetChannel
else
local curChannel = self:GetCurrentChannel()
return curChannel and curChannel.Name
end
end
function methods:GetCurrentChannel()
return self.CurrentChannel
end
function methods:SwitchCurrentChannel(channelName)
if (not ChatSettings.ShowChannelsBar) then
local targ = self:GetChannel(channelName)
if (targ) then
self.ChatBar:SetChannelTarget(targ.Name)
end
channelName = ChatSettings.GeneralChannelName
end
local cur = self:GetCurrentChannel()
local new = self:GetChannel(channelName)
if new == nil then
error(string.format("Channel '%s' does not exist.", channelName))
end
if (new ~= cur) then
if (cur) then
cur:SetActive(false)
local tab = self.ChannelsBar:GetChannelTab(cur.Name)
tab:SetActive(false)
end
if (new) then
new:SetActive(true)
local tab = self.ChannelsBar:GetChannelTab(new.Name)
tab:SetActive(true)
end
self.CurrentChannel = new
end
end
function methods:UpdateFrameVisibility()
self.GuiObject.Visible = (self.Visible and self.CoreGuiEnabled)
end
function methods:GetVisible()
return self.Visible
end
function methods:SetVisible(visible)
self.Visible = visible
self:UpdateFrameVisibility()
end
function methods:GetCoreGuiEnabled()
return self.CoreGuiEnabled
end
function methods:SetCoreGuiEnabled(enabled)
self.CoreGuiEnabled = enabled
self:UpdateFrameVisibility()
end
function methods:EnableResizable()
self.GuiObjects.ChatResizerFrame.Active = true
end
function methods:DisableResizable()
self.GuiObjects.ChatResizerFrame.Active = false
end
function methods:FadeOutBackground(duration)
self.ChannelsBar:FadeOutBackground(duration)
self.MessageLogDisplay:FadeOutBackground(duration)
self.ChatBar:FadeOutBackground(duration)
self.AnimParams.Background_TargetTransparency = 1
self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
end
function methods:FadeInBackground(duration)
self.ChannelsBar:FadeInBackground(duration)
self.MessageLogDisplay:FadeInBackground(duration)
self.ChatBar:FadeInBackground(duration)
self.AnimParams.Background_TargetTransparency = 0.6
self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration)
end
function methods:FadeOutText(duration)
self.MessageLogDisplay:FadeOutText(duration)
self.ChannelsBar:FadeOutText(duration)
end
function methods:FadeInText(duration)
self.MessageLogDisplay:FadeInText(duration)
self.ChannelsBar:FadeInText(duration)
end
function methods:AnimGuiObjects()
self.GuiObjects.ChatChannelParentFrame.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency
self.GuiObjects.ChatResizerFrame.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency
self.GuiObjects.ResizeIcon.ImageTransparency = self.AnimParams.Background_CurrentTransparency
end
function methods:InitializeAnimParams()
self.AnimParams.Background_TargetTransparency = 0.6
self.AnimParams.Background_CurrentTransparency = 0.6
self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(0)
end
function methods:Update(dtScale)
self.ChatBar:Update(dtScale)
self.ChannelsBar:Update(dtScale)
self.MessageLogDisplay:Update(dtScale)
self.AnimParams.Background_CurrentTransparency = CurveUtil:Expt(
self.AnimParams.Background_CurrentTransparency,
self.AnimParams.Background_TargetTransparency,
self.AnimParams.Background_NormalizedExptValue,
dtScale
)
self:AnimGuiObjects()
end
|
-- functions
|
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
oldAnim = "idle"
currentlyPlayingEmote = false
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
-- clean up walk if there is one
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop()
runAnimTrack:Destroy()
runAnimTrack = nil
end
return oldAnim
end
function getHeightScale()
if Humanoid then
if not Humanoid.AutomaticScalingEnabled then
return 1
end
local scale = Humanoid.HipHeight / HumanoidHipHeight
if AnimationSpeedDampeningObject == nil then
AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
end
if AnimationSpeedDampeningObject ~= nil then
scale = 1 + (Humanoid.HipHeight - HumanoidHipHeight) * AnimationSpeedDampeningObject.Value / HumanoidHipHeight
end
return scale
end
return 1
end
local smallButNotZero = 0.0001
function setRunSpeed(speed)
local speedScaled = speed * 1.25
local heightScale = getHeightScale()
local runSpeed = speedScaled / heightScale
if runSpeed ~= currentAnimSpeed then
if runSpeed < 0.33 then
currentAnimTrack:AdjustWeight(1.0)
runAnimTrack:AdjustWeight(smallButNotZero)
elseif runSpeed < 0.66 then
local weight = ((runSpeed - 0.33) / 0.33)
currentAnimTrack:AdjustWeight(1.0 - weight + smallButNotZero)
runAnimTrack:AdjustWeight(weight + smallButNotZero)
else
currentAnimTrack:AdjustWeight(smallButNotZero)
runAnimTrack:AdjustWeight(1.0)
end
currentAnimSpeed = runSpeed
runAnimTrack:AdjustSpeed(runSpeed)
currentAnimTrack:AdjustSpeed(runSpeed)
end
end
function setAnimationSpeed(speed)
if currentAnim == "walk" then
setRunSpeed(speed)
else
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
if currentAnim == "walk" then
if userNoUpdateOnLoop == true then
if runAnimTrack.Looped ~= true then
runAnimTrack.TimePosition = 0.0
end
if currentAnimTrack.Looped ~= true then
currentAnimTrack.TimePosition = 0.0
end
else
runAnimTrack.TimePosition = 0.0
currentAnimTrack.TimePosition = 0.0
end
else
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
if FFlagAnimateScriptEmoteHook and currentlyPlayingEmote then
if currentAnimTrack.Looped then
-- Allow the emote to loop
return
end
repeatAnim = "idle"
currentlyPlayingEmote = false
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.15, Humanoid)
setAnimationSpeed(animSpeed)
end
end
end
function rollAnimation(animName)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
return idx
end
local function switchToAnim(anim, animName, transitionTime, humanoid)
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
if (runAnimTrack ~= nil) then
runAnimTrack:Stop(transitionTime)
runAnimTrack:Destroy()
if userNoUpdateOnLoop == true then
runAnimTrack = nil
end
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
currentAnimTrack.Priority = Enum.AnimationPriority.Core
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
-- check to see if we need to blend a walk/run animation
if animName == "walk" then
local runAnimName = "run"
local runIdx = rollAnimation(runAnimName)
runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
runAnimTrack.Priority = Enum.AnimationPriority.Core
runAnimTrack:Play(transitionTime)
if (runAnimKeyframeHandler ~= nil) then
runAnimKeyframeHandler:disconnect()
end
runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
end
function playAnimation(animName, transitionTime, humanoid)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
switchToAnim(anim, animName, transitionTime, humanoid)
currentlyPlayingEmote = false
end
function playEmote(emoteAnim, transitionTime, humanoid)
switchToAnim(emoteAnim, emoteAnim.Name, transitionTime, humanoid)
currentlyPlayingEmote = true
end
|
--// Hash: bb9b5e9844603277469b0022150d3eeb7488cb08e6695eaa39e153e59cad4b0ccc29f852c366e3ab8737323d095a137d
-- Decompiled with the Synapse X Luau decompiler.
|
local v1 = {};
local v2 = game:GetService("ReplicatedStorage").Misc.Eyes:GetChildren();
v1.module_events = require(script.Parent.Parent.Module_Events);
local l__TweenService__1 = game:GetService("TweenService");
function v1.stuff(p1, p2, p3)
local u2 = p3;
spawn(function()
if p1.dead == true then
return;
end;
if not u2 then
u2 = math.random(1, 500);
end;
u2 = Random.new(u2);
local l__LocalPlayer__3 = game.Players.LocalPlayer;
local l__PrimaryPart__4 = l__LocalPlayer__3.Character.PrimaryPart;
local v5 = (p1.cam.CFrame.LookVector * Vector3.new(1, 0, 1)).unit * -1;
local l__p__6 = p1.cam.CFrame.p;
if not tonumber(p2.Name) or not l__LocalPlayer__3:GetAttribute("CurrentRoom") then
return;
end;
l__TweenService__1:Create(p1.cam, TweenInfo.new(0.9, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut), {
CFrame = CFrame.new(l__p__6 + v5 * 2, l__p__6 + v5 * 10)
}):Play();
l__PrimaryPart__4.Anchored = true;
p1.stopcam = true;
p1.hideplayers = 1;
local v7 = game:GetService("ReplicatedStorage").Entities.Glitch:Clone();
local v8 = l__PrimaryPart__4.Position + Vector3.new(0, 7, 0) + v5 * 150;
v7:SetPrimaryPartCFrame(CFrame.new(v8, v8 - v5));
v7.Parent = p1.cam;
v7.Root.SoundHurt:Play();
v7.AnimationController:LoadAnimation(v7.Animations.Run):Play(0);
l__TweenService__1:Create(v7.Root, TweenInfo.new(0.7, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {
CFrame = CFrame.new(v8 - v5 * 140, v8 - v5 * 250)
}):Play();
p1.camShaker:ShakeOnce(4, 15, 1, 1);
p1.camShaker:ShakeOnce(12, 3, 1, 1);
game.Lighting.FogEnd = 1000;
l__TweenService__1:Create(game:GetService("Lighting"), TweenInfo.new(0.9, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), {
FogEnd = 0,
FogStart = 0,
FogColor = Color3.new(0, 0, 0),
Ambient = Color3.new(0, 0, 0)
}):Play();
local v9 = workspace.CurrentRooms:FindFirstChild(l__LocalPlayer__3:GetAttribute("CurrentRoom"));
if v9 and v9.Parent then
task.spawn(function()
for v10, v11 in pairs(v9:GetDescendants()) do
if v11:IsA("BasePart") then
delay(math.random(10, 60) / 100, function()
v11.CFrame = v11.CFrame + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10));
v11.BrickColor = BrickColor.Random();
v11.Transparency = 0.3;
end);
wait(1.4);
v11.CFrame = v11.CFrame;
v11.BrickColor = v11.BrickColor;
v11.Transparency = v11.Transparency;
end;
end;
end);
end;
local u3 = tick() + 2;
task.spawn(function()
local v12 = l__LocalPlayer__3.PlayerGui.MainUI.GlitchEffect:Clone();
for v13 = 1, 60 do
for v14 = 1, 8 do
local v15 = v12:Clone();
v15.Name = "FakeGlitchLive";
v15.Position = UDim2.new(math.random(0, 100) / 100, 0, math.random(0, 100) / 100, 0);
v15.Rotation = math.random(0, 1) * 180;
v15.Visible = true;
v15.Parent = l__LocalPlayer__3.PlayerGui.MainUI;
game.Debris:AddItem(v15, math.random(1, 20) / 100);
end;
task.wait(0.016666666666666666);
if u3 <= tick() then
break;
end;
end;
end);
script.Sound:Play();
wait(0.7);
v7.AnimationController:LoadAnimation(v7.Animations.Attack):Play(0);
game.Lighting.Ambience_Glitch.Enabled = true;
task.wait(0.05);
l__LocalPlayer__3.PlayerGui.MainUI.GlitchScreen.Visible = true;
task.wait(0.1);
while not (tick() + 0.6 <= tick()) do
end;
l__LocalPlayer__3.PlayerGui.MainUI.GlitchScreen.Visible = false;
v7:Destroy();
p1.hideplayers = 0;
l__TweenService__1:Create(game:GetService("Lighting"), TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
FogEnd = 60000,
FogStart = 15,
FogColor = Color3.new(0, 0, 0)
}):Play();
p1.stopcam = false;
l__PrimaryPart__4.Anchored = false;
task.wait(0.05);
game.Lighting.Ambience_Glitch.Enabled = false;
end);
end;
return v1;
|
----- Private Variables -----
|
local Replica
local Replicas = ReplicaController._replicas
local NewReplicaSignal = ReplicaController.NewReplicaSignal
local ClassListeners = ReplicaController._class_listeners -- {["replica_class"] = script_signal, ...}
local ChildListeners = ReplicaController._child_listeners -- {[replica_id] = {listener, ...}, ...}
local rev_ReplicaRequestData = Madwork.SetupRemoteEvent("Replica_ReplicaRequestData") -- Fired client-side when the client loads for the first time
local rev_ReplicaSetValue = Madwork.SetupRemoteEvent("Replica_ReplicaSetValue") -- (replica_id, {path}, value)
local rev_ReplicaSetValues = Madwork.SetupRemoteEvent("Replica_ReplicaSetValues") -- (replica_id, {path}, {values})
local rev_ReplicaArrayInsert = Madwork.SetupRemoteEvent("Replica_ReplicaArrayInsert") -- (replica_id, {path}, value)
local rev_ReplicaArraySet = Madwork.SetupRemoteEvent("Replica_ReplicaArraySet") -- (replica_id, {path}, index, value)
local rev_ReplicaArrayRemove = Madwork.SetupRemoteEvent("Replica_ReplicaArrayRemove") -- (replica_id, {path}, index)
local rev_ReplicaWrite = Madwork.SetupRemoteEvent("Replica_ReplicaWrite") -- (replica_id, func_id, params...)
local rev_ReplicaSignal = Madwork.SetupRemoteEvent("Replica_ReplicaSignal") -- (replica_id, params...)
local rev_ReplicaSetParent = Madwork.SetupRemoteEvent("Replica_ReplicaSetParent") -- (replica_id, parent_replica_id)
local rev_ReplicaCreate = Madwork.SetupRemoteEvent("Replica_ReplicaCreate") -- (replica_id, {replica_data}) OR (top_replica_id, {creation_data}) or ({replica_package})
local rev_ReplicaDestroy = Madwork.SetupRemoteEvent("Replica_ReplicaDestroy") -- (replica_id)
local DataRequestStarted = false
local LoadedWriteLibPacks = {}
|
-- Create a new toolbar section titled "Custom Script Tools"
|
local toolbar = plugin:CreateToolbar("Custom Script Tools")
|
-----As long as the Engine brick stays in this model, and not in a Sub-Model, the model will weld together.
| |
--todo: remove this once TouchTapInWorld is on all platforms
|
local touchWorkspaceEventEnabled = pcall(function() local test = UserInputService.TouchTapInWorld end)
local function layoutGestureArea(portraitMode)
if GestureArea then
if portraitMode then
GestureArea.Size = UDim2.new(1, 0, .6, 0)
GestureArea.Position = UDim2.new(0, 0, 0, 0)
else
GestureArea.Size = UDim2.new(1, 0, .5, -18)
GestureArea.Position = UDim2.new(0, 0, 0, 0)
end
end
end
|
-- Setupt tutorial for the animation.
-- Step 1. Go to the CuffSystemDeleteWhenDone model
-- Step 2. Pick your Avatar version in AnimationVersions and right click
-- Step 3. Click, Save to Roblox
-- Step 4. If the game you're currently in is owned by a group, then save the animation under that group otherwise save it under your own name.
-- Step 5. Click the link the that shows when you succsefully saved the Animation.
-- Step 6. Copy the ID in your browser.
-- Step 7. Go to Workspace/CuffSystem and click ArrestPlayer.
-- Step 8. Click the AnimationId property and paste in the ID you copied in the Step 6.
| |
-- Decompiled with the Synapse X Luau decompiler.
|
client = nil;
service = nil;
return function(p1)
local l__Time__1 = p1.Time;
local v2 = service.New("Sound");
v2.Volume = 0.25;
v2.Looped = false;
local u1 = nil;
local u2 = require(script:FindFirstChild("Visualizer"));
local v3 = {
Name = "Audio Player",
Title = "Audio Player",
Size = { 410, 400 },
MinSize = { 410, 245 },
icon = "http://www.roblox.com/asset/?id=7032721624",
Position = UDim2.new(0, 10, 1, -410)
};
local function u3()
if u1 then
u1:UnlinkFromSound();
u1:Destroy();
u1 = nil;
end;
if u2 then
u2 = nil;
end;
if v2 then
v2:Stop();
v2:Destroy();
end;
end;
function v3.OnClose()
u3();
end;
local v4 = client.UI.Make("Window", v3);
v4.gTable:Ready();
local v5 = {
Text = ""
};
local u4 = false;
local u5 = nil;
function v5.OnClick()
if u4 then
v2.Volume = 0.25;
u5.Image = "rbxassetid://1638551696";
u4 = false;
return;
end;
v2.Volume = 0;
u5.Image = "rbxassetid://1638584675";
u4 = true;
end;
u5 = v4:AddTitleButton(v5):Add("ImageLabel", {
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 5, 0, 0),
Image = "rbxassetid://1638551696",
BackgroundTransparency = 1
});
local v6 = v4:Add("Frame", {
Size = UDim2.new(1, 0, 0, 50),
Position = UDim2.new(0, 0, 0, 30),
BackgroundTransparency = 1,
TextScaled = true
});
local u6 = nil;
local u7 = {};
local u8 = nil;
local u9 = v4:Add("TextLabel", {
Text = "Audio Player",
Size = UDim2.new(1, 0, 0, 20),
BackgroundTransparency = 1,
TextScaled = true,
ToolTip = "Audio Player"
});
local u10 = nil;
local u11 = false;
local v7 = v4:Add("TabFrame", {
Size = UDim2.new(1, 0, 1, -165),
Position = UDim2.new(0, 0, 0, 90)
});
local v8 = v7:NewTab("Game", {
Text = "Game",
OnFocus = function()
u10 = u7.Game or {};
end
});
local v9 = v7:NewTab("Adonis", {
Text = "Adonis",
OnFocus = function()
u10 = u7.Adonis or {};
end
});
local v10 = {
Visible = false,
Size = UDim2.new(1, 0, 1, 0),
Position = UDim2.new(0, 0, 0, 0),
BackgroundTransparency = 0,
ZIndex = 10000
};
local v11 = {};
local v12 = {
Class = "TextButton",
Text = "Cancel",
Position = UDim2.new(0, 5, 1, -35),
Size = UDim2.new(0.5, -5, 0, 30),
BackgroundTransparency = 0,
ZIndex = 10003
};
local u12 = nil;
function v12.OnClicked()
u12.Visible = false;
end;
v11[1] = {
Class = "TextLabel",
Text = "New Custom Playlist string:",
Position = UDim2.new(0, 5, 0, 5),
Size = UDim2.new(1, -10, 0, 30),
BackgroundTransparency = 0,
ZIndex = 10001
};
v11[2] = {
Class = "TextButton",
Text = "Add",
Position = UDim2.new(0.5, 5, 1, -35),
Size = UDim2.new(0.5, -10, 0, 30),
BackgroundTransparency = 0,
ZIndex = 10002,
OnClicked = function()
end
};
v11[3] = v12;
v10.Children = v11;
u12 = v7:Add("Frame", v10);
local v13 = {
Position = UDim2.new(0, 5, 0, 40),
Size = UDim2.new(1, -10, 1, -80),
TextWrapped = true,
ClearTextOnFocus = false,
PlaceholderText = "NAME:ID, SECOND:12398801, HeavyIsDead:4881542521",
ZIndex = 10004
};
local function u13(p2, p3)
local v14 = 0;
u6 = nil;
if u7 and u7[p2.Name] then
u7[p2.Name] = nil;
end;
if u8 then
u8:Disconnect();
end;
p2:ClearAllChildren();
local v15 = p2:Add("ScrollingFrame", {
Size = UDim2.new(1, 0, 1, 1),
Position = UDim2.new(0, 0, 0, 0),
BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294),
BackgroundTransparency = 1
});
local v16 = v15:Add("TextLabel", {
Text = "Loading nothing yet!",
ToolTip = "Never gonna give you up, Never gonna let you down...",
BackgroundTransparency = 0,
Size = UDim2.new(1, 0, 1, 0),
Position = UDim2.new(0, 0, 0, 0),
ZIndex = 69420
});
u7[p2.Name] = {};
for v17, v18 in next, p3 or {} do
if type(v18) == "table" then
v16.Text = "Loading tracks (" .. v17 .. "/" .. #p3 .. ")";
local v19, v20 = pcall(function()
return service.MarketplaceService:GetProductInfo(v18.ID, Enum.InfoType.Asset);
end);
if v20.AssetTypeId == 3 then
table.insert(u7[p2.Name], v18);
local v21 = {
Text = " " .. v14 + 1 .. ") " .. (v19 and v20.Name or "[ERROR] " .. v18.Name),
ToolTip = "Name: " .. v18.Name .. " | ID: " .. v18.ID,
Size = UDim2.new(1, 0, 0, 25),
Position = UDim2.new(0, 0, 0, v14 * 25)
};
if v14 % 2 == 0 then
local v22 = 0;
else
v22 = 0.2;
end;
v21.BackgroundTransparency = v22;
v21.TextXAlignment = "Left";
function v21.OnClicked(p4)
if u6 and u6.Button then
u6.Button.BackgroundTransparency = 0;
end;
p4.BackgroundTransparency = 0.5;
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v18.ID;
v2:Play();
u9.Text = v19 and v20.Name or v18.Name;
u6 = {
ID = v18.ID,
Name = v18.Name,
Button = p4,
Index = v17
};
end;
v15:Add("TextButton", v21);
end;
end;
v14 = v14 + 1;
end;
u8 = v2.Ended:Connect(function()
if u10 and u6 then
if u11 then
local v23 = nil;
while true do
v23 = math.random(#u10);
if v23 ~= u6.Index then
break;
end;
if #u10 <= 1 then
break;
end;
end;
local v24 = u10[v23];
if v24 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v24.ID;
v2:Play();
local v25, v26 = pcall(function()
return service.MarketplaceService:GetProductInfo(v24.ID, Enum.InfoType.Asset);
end);
u9.Text = v25 and v26.Name or "[ERROR] " .. v24.Name;
u6 = {
ID = v24.ID,
Name = v24.Name,
Button = nil,
Index = v23
};
return;
end;
else
local v27 = u10[u6.Index + 1];
if v27 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v27.ID;
v2:Play();
local v28, v29 = pcall(function()
return service.MarketplaceService:GetProductInfo(v27.ID, Enum.InfoType.Asset);
end);
u9.Text = v28 and v29.Name or "[ERROR] " .. v27.Name;
u6 = {
ID = v27.ID,
Name = v27.Name,
Button = nil,
Index = u6.Index + 1
};
end;
end;
end;
end);
v16:Destroy();
v15:ResizeCanvas(false, true);
end;
local u14 = v7:NewTab("Custom", {
Text = "Custom",
OnFocus = function()
u10 = u7.Custom or {};
end
});
function v13.TextChanged(p5, p6, p7)
client.Variables.Playlist = {
Playlist = {}
};
for v30, v31 in pairs(client.Variables.Playlist.Playlist) do
client.Variables.Playlist.Playlist[v30] = nil;
end;
for v32, v33 in next, string.split(string.gsub(p5, " ", ""), ",") do
local v34 = string.split(v33, ":");
table.insert(client.Variables.Playlist.Playlist, #client.Variables.Playlist.Playlist + 1, {
Name = tostring(v34[1]),
ID = tonumber(v34[2])
});
end;
u12.Visible = false;
u13(u14, client.Variables.Playlist.Playlist or {});
u10 = u7.Custom or {};
end;
local v35 = u12:Add("TextBox", v13);
v35.BackgroundColor3 = v35.BackgroundColor3:lerp(Color3.new(1, 1, 1), 0.1);
u12.BackgroundColor3 = u12.BackgroundColor3:lerp(Color3.new(1, 1, 1), 0.05);
local v36 = v4:Add("Frame", {
Size = UDim2.new(1, 0, 0, 75),
Position = UDim2.new(0, 0, 1, -75),
BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294),
BackgroundTransparency = 0
});
local v37 = {
Text = "Load playlist",
ToolTip = "Create a new custom playlist from a string.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 100, 0, 30),
Position = UDim2.new(0, 5, 1, -70)
};
function v37.OnClicked()
v35.Text = "";
u12.Visible = true;
u14:FocusTab();
u10 = u7.Custom or {};
end;
local v38 = v36:Add("TextButton", v37);
local v39 = {
Text = "Save playlist",
ToolTip = "Save your custom playlist to the games datastore.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 100, 0, 30),
Position = UDim2.new(1, -105, 1, -70)
};
local u15 = v7:NewTab("Personal", {
Text = "Personal",
OnFocus = function()
u10 = u7.Personal or {};
end
});
function v39.OnClicked()
u15:FocusTab();
if client.Variables.Playlist.Playlist ~= nil and client.Variables.Playlist.Playlist ~= {} then
client.Functions.UpdatePlaylist(client.Variables.Playlist);
u13(u15, client.Functions.Playlist().Playlist or {});
else
print("[ERROR] Cannot update empty Playlist");
end;
u10 = u7.Personal or {};
end;
local v40 = v36:Add("TextButton", v39);
local v41 = v36:Add("TextLabel", {
Text = " ID: ",
ToolTip = "ID: The Sound ID from the roblox catalogue.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 120, 0, 30),
Position = UDim2.new(0, 5, 1, -35),
TextXAlignment = "Left",
Children = {
TextBox = {
Text = "",
PlaceholderText = "4881542521",
Size = UDim2.new(0, 80, 1, 0),
Position = UDim2.new(1, -90, 0, 0),
BackgroundTransparency = 1,
TextXAlignment = "Right",
TextChanged = function(p8, p9, p10)
if p9 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. p8;
v2:Play();
end;
end
}
}
});
local v42 = v36:Add("TextLabel", {
Text = " Vol: ",
ToolTip = "Volume: How loud the audio will play (0 to 10).",
BackgroundTransparency = 0,
Size = UDim2.new(0, 60, 0, 30),
Position = UDim2.new(0, 130, 1, -35),
TextXAlignment = "Left",
Children = {
TextBox = {
Text = "",
PlaceholderText = "1",
Size = UDim2.new(0, 40, 1, 0),
Position = UDim2.new(1, -50, 0, 0),
BackgroundTransparency = 1,
TextXAlignment = "Right",
TextChanged = function(p11, p12, p13)
if p12 then
v2.Volume = p11;
end;
end
}
}
});
local v43 = v36:Add("TextLabel", {
Text = " Pos: ",
ToolTip = "Position: Set the audio's position (In seconds).",
BackgroundTransparency = 0,
Size = UDim2.new(0, 60, 0, 30),
Position = UDim2.new(1, -205, 1, -35),
TextXAlignment = "Left",
Children = {
TextBox = {
Text = "",
PlaceholderText = "0",
Size = UDim2.new(0, 40, 1, 0),
Position = UDim2.new(1, -50, 0, 0),
BackgroundTransparency = 1,
TextXAlignment = "Right",
TextChanged = function(p14, p15, p16)
if p15 then
v2:Stop();
v2.TimePosition = p14;
v2:Play();
end;
end
}
}
});
local v44 = v36:Add("TextButton", {
Text = "\226\151\128\239\184\143",
TextSize = 15,
ToolTip = "Back: Go back to the last played track.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(1, -140, 1, -35),
TextXAlignment = "Center",
OnClick = function()
if u10 and u6 then
if u11 then
local v45 = nil;
while true do
v45 = math.random(#u10);
if v45 ~= u6.Index then
break;
end;
if #u10 <= 1 then
break;
end;
end;
local v46 = u10[v45];
if v46 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v46.ID;
v2:Play();
local v47, v48 = pcall(function()
return service.MarketplaceService:GetProductInfo(v46.ID, Enum.InfoType.Asset);
end);
u9.Text = v47 and v48.Name or "[ERROR] " .. v46.Name;
u6 = {
ID = v46.ID,
Name = v46.Name,
Button = nil,
Index = v45
};
return;
end;
else
local v49 = u10[u6.Index - 1];
if v49 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v49.ID;
v2:Play();
local v50, v51 = pcall(function()
return service.MarketplaceService:GetProductInfo(v49.ID, Enum.InfoType.Asset);
end);
u9.Text = v50 and v51.Name or "[ERROR] " .. v49.Name;
u6 = {
ID = v49.ID,
Name = v49.Name,
Button = nil,
Index = u6.Index - 1
};
end;
end;
end;
end
});
local v52 = v36:Add("TextButton", {
Text = "\226\143\175\239\184\143",
TextSize = 15,
ToolTip = "Pause/Play: Control the tracks playing state.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(1, -105, 1, -35),
TextXAlignment = "Center",
OnClick = function()
if v2.Playing then
v2:Pause();
return;
end;
v2:Resume();
end
});
local v53 = v36:Add("TextButton", {
Text = "\226\150\182\239\184\143",
TextSize = 15,
ToolTip = "Forward: Skip to the next track.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(1, -70, 1, -35),
TextXAlignment = "Center",
OnClick = function()
if u10 and u6 then
if u11 then
local v54 = nil;
while true do
v54 = math.random(#u10);
if v54 ~= u6.Index then
break;
end;
if #u10 <= 1 then
break;
end;
end;
local v55 = u10[v54];
if v55 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v55.ID;
v2:Play();
local v56, v57 = pcall(function()
return service.MarketplaceService:GetProductInfo(v55.ID, Enum.InfoType.Asset);
end);
u9.Text = v56 and v57.Name or "[ERROR] " .. v55.Name;
u6 = {
ID = v55.ID,
Name = v55.Name,
Button = nil,
Index = v54
};
return;
end;
else
local v58 = u10[u6.Index + 1];
if v58 then
v2:Stop();
v2.SoundId = "http://www.roblox.com/asset/?id=" .. v58.ID;
v2:Play();
local v59, v60 = pcall(function()
return service.MarketplaceService:GetProductInfo(v58.ID, Enum.InfoType.Asset);
end);
u9.Text = v59 and v60.Name or "[ERROR] " .. v58.Name;
u6 = {
ID = v58.ID,
Name = v58.Name,
Button = nil,
Index = u6.Index + 1
};
end;
end;
end;
end
});
local u16 = nil;
local u17 = nil;
local v61 = {
Text = "\240\159\148\128",
TextSize = 15,
ToolTip = "Shuffle: Randomly pick between.",
BackgroundTransparency = 0,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(1, -35, 1, -35),
TextXAlignment = "Center"
};
local function u18()
if not u11 then
u16.BackgroundColor3 = u17;
return;
end;
u16.BackgroundColor3 = Color3.new(0, 1, 0.6);
end;
function v61.OnClick()
u11 = not u11;
u18();
end;
u16 = v36:Add("TextButton", v61);
u17 = u16.BackgroundColor3;
v2.Parent = v6;
u2.new(v6, 400):LinkToSound(v2);
local function v62(p17)
p17:Add("TextLabel", {
Text = "Waiting in queue to load tracks...",
ToolTip = "Never gonna give you up, Never gonna let you down...",
BackgroundTransparency = 0,
Size = UDim2.new(1, 0, 1, 0),
Position = UDim2.new(0, 0, 0, 0),
ZIndex = 69420
});
end;
v62(u15);
v62(v8);
v62(v9);
u13(u15, client.Functions.Playlist().Playlist or {});
u13(v8, client.Remote.Get("Variable", "MusicList") or {});
u13(v9, client.Remote.Get("Variable", "MusicList") or {});
u10 = u7.Personal or {};
end;
|
-- ROBLOX deviation: we don't use the Error polyfill because we encounter an error with TestEZ
|
function ensureMock(
received: any,
matcherName: string,
expectedArgument: string,
options: JestMatcherUtils.MatcherHintOptions
)
if not isMock(received) then
error(
Error(
matcherErrorMessage(
matcherHint(matcherName, nil, expectedArgument, options),
("%s value must be a mock function"):format(RECEIVED_COLOR("received")),
printWithType("Received", received, printReceived)
)
)
)
end
end
return spyMatchers
|
---------------------------------------------------
|
Displays = 3 -- Sets how many displays this scripts will use...
DisplayColor = Color3.fromRGB(155, 0, 0)
DisabledColor = Color3.fromRGB(17, 17, 17)
Lit = "Neon"
Unlit = "Neon"
|
-------------------------
|
function onClicked()
script.Parent.Click:Play()
script.Parent.Parent.Call2.ClickDetector.MaxActivationDistance = 0
script.Parent.ClickDetector.MaxActivationDistance = 0
script.Parent.Parent.Down.ClickDetector.MaxActivationDistance = 0
wait(2)
script.Parent.Parent.DoorOutside.CanCollide = true
script.Parent.Parent.DoorOutside.Transparency = 0
script.Parent.Parent.DoorInside.Transparency = 0
script.Parent.Parent.DoorInside.CanCollide = true
script.Parent.Parent.DoorInside.Close:Play()
wait(3)
script.Parent.Parent.Screen.SurfaceGui.Frame.Up.Visible = true
Car.Start:Play()
Car.Run:Play()
LiftUp:Play()
wait(12)
script.Parent.Parent.Screen.SurfaceGui.Frame.Up.Visible = false
script.Parent.Parent.Screen.SurfaceGui.Frame.TextLabel.Text = "GROUND FLOOR"
Car.Start:Stop()
Car.Run:Stop()
Car.Stop:Play()
wait(2)
door.Transparency = 1
door.CanCollide = false
script.Parent.Parent.DoorOutside2.CanCollide = false
script.Parent.Parent.DoorOutside2.Transparency = 1
Car.Ding:Play()
wait(5)
script.Parent.Parent.Call.ClickDetector.MaxActivationDistance = 12
script.Parent.Parent.Down.ClickDetector.MaxActivationDistance = 12
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
--[[Output Scaling Factor]]
|
local hpScaling = _Tune.WeightScaling*10
local FBrakeForce = _Tune.FBrakeForce
local RBrakeForce = _Tune.RBrakeForce
local PBrakeForce = _Tune.PBrakeForce
|
-- Function to handle key state changes
|
local function handleKeyState(key, isDown)
if key == Enum.KeyCode.LeftShift then
humanoid.WalkSpeed = isDown and WALK_SPEED or DEFAULT_SPEED
end
end
|
-- ROBLOX deviation END
|
local chalk = require(Packages.ChalkLua)
local JestUtil = require(Packages.JestUtil)
local clearLine = JestUtil.clearLine
local formatTime = JestUtil.formatTime
local typesModule = require(CurrentModule.types)
type LogCounters = typesModule.LogCounters
type LogMessage = typesModule.LogMessage
type LogTimers = typesModule.LogTimers
type LogType = typesModule.LogType
type InspectOptions = typesModule.InspectOptions
type Formatter = (type: LogType, message: LogMessage) -> string
export type CustomConsole = {
Console: any,
assert: (self: CustomConsole, value: unknown, message: (string | Error)?) -> (),
count: (self: CustomConsole, label: string?) -> (),
countReset: (self: CustomConsole, label: string?) -> (),
debug: (self: CustomConsole, firstArg: unknown, ...any) -> (),
dir: (self: CustomConsole, firstArg: unknown, options: InspectOptions?) -> (),
dirxml: (self: CustomConsole, firstArg: unknown, ...any) -> (),
error: (self: CustomConsole, firstArg: unknown, ...any) -> (),
group: (self: CustomConsole, title: string?, ...any) -> (),
groupCollapsed: (self: CustomConsole, title: string?, ...any) -> (),
groupEnd: (self: CustomConsole) -> (),
info: (self: CustomConsole, firstArg: unknown, ...any) -> (),
log: (self: CustomConsole, firstArg: unknown, ...any) -> (),
time: (self: CustomConsole, label: string?) -> (),
timeEnd: (self: CustomConsole, label: string?) -> (),
timeLog: (self: CustomConsole, label: string?, ...any) -> (),
warn: (self: CustomConsole, firstArg: unknown, ...any) -> (),
getBuffer: () -> nil,
}
type CustomConsolePrivate = CustomConsole & {
_log: (self: CustomConsole, type: LogType, message: LogMessage) -> (),
_logError: (self: CustomConsole, type: LogType, message: LogMessage) -> (),
_groupDepth: number,
_counters: LogCounters,
_timers: LogTimers,
_stdout: Writeable,
_stderr: Writeable,
_formatBuffer: Formatter,
_write: (self: CustomConsole, type: string, value: string) -> (),
}
|
-- body.L2.Light.Enabled = bool --if you want That Bright Lights.
|
end
end
local b = ''
function Toggle(dir, tog)
if dir == 'Left' then
body.LeftIn.Material = tog and "Neon" or "SmoothPlastic"
body.LeftIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
body.RLeft.Material = tog and "Neon" or "SmoothPlastic"
body.RLeft.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
car.DriveSeat.LI.Value = tog
elseif dir == 'Right' then
body.RightIn.Material = tog and "Neon" or "SmoothPlastic"
body.RightIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
body.RRight.Material = tog and "Neon" or "SmoothPlastic"
body.RRight.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
car.DriveSeat.RI.Value = tog
elseif dir == 'Hazards' then
body.LeftIn.Material = tog and "Neon" or "SmoothPlastic"
body.LeftIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
body.RLeft.Material = tog and "Neon" or "SmoothPlastic"
body.RLeft.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
body.RightIn.Material = tog and "Neon" or "SmoothPlastic"
body.RightIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
body.RRight.Material = tog and "Neon" or "SmoothPlastic"
body.RRight.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl")
car.DriveSeat.LI.Value = tog
car.DriveSeat.RI.Value = tog
end
end
function blink(typ)
b = typ
if blinking == true then
blinking = false
else
blinking = true
while blinking do
Toggle(typ, true)
script.Parent:FireClient(player, 'blink', .9, true)
wait(1/3)
Toggle(typ, false)
script.Parent:FireClient(player, 'blink', 0.8, true)
wait(1/3)
end
Toggle('Hazards', false)
script.Parent:FireClient(player, 'blink', .9, false)
end
end
script.Parent.Parent.ChildRemoved:connect(function(child)
if child:IsA("Weld") and BlinkersEnabled then
if blinking == true and b == 'Hazards' then
return
else
blinking = false
end
end
end)
F.blinkers = function(dir)
blink(dir)
end
script.Parent.OnServerEvent:connect(function(pl,Fnc,...)
player = pl
F[Fnc](...)
end)
|
--Sure you can edit both the script and the comment but the latter would be mean, no?
|
PartFound = nil
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A) --Get all parts
if A.className == "Part" then
if script.Parent:FindFirstChild("Handle") ~= nil then
Weld(script.Parent.Handle, A) --You're a tool
else
Weld(PartFound, A) --Not a tool
end
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
function Finale()
if(script.Parent:FindFirstChild("Handle")) ~= nil then -- A tool
Get(script.Parent)
else -- Something else~!
List = script.Parent:GetChildren()
for i = 1, #List do
if List[i].ClassName == "Part" then --Find First Part
PartFound = List[i]
break
end
end
Get(PartFound.Parent)
end
end
if script.Parent.ClassName == "Tool" then
Finale() --In case the tool is sitting in the workspace
script.Parent.Equipped:connect(Finale) --When you equip it
script.Parent.Unequipped:connect(Finale) --And when you unequip it
else
Finale() --But I'm not a tool!
end
|
-- Debug Message options
|
local DEFAULT_DEBUG_LOGGER_PREFIX: string = "" --"[ Raycast Hitbox V4 ]\n"
local DEFAULT_MISSING_ATTACHMENTS: string = "" --"No attachments found in object: %s. Can be safely ignored if using SetPoints."
local DEFAULT_ATTACH_COUNT_NOTICE: string = "" --"%s attachments found in object: %s."
|
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
|
repeat wait() until game:GetService("Players").LocalPlayer.Character ~= nil
local runService = game:GetService("RunService")
local input = game:GetService("UserInputService")
local players = game:GetService("Players")
|
-- ANimation
|
local Sound = script:WaitForChild("Haoshoku Sound")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.H and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" and energy.Value > 40 then
Debounce = 2
Track1 = plr.Character.Humanoid:LoadAnimation(script.AnimationCharge)
Track1:Play()
script.RemoteEventS:FireServer()
for i = 1,math.huge do
if Debounce == 2 then
plr.Character.HumanoidRootPart.Anchored = true
else
break
end
wait()
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.H and Debounce == 2 and Tool.Equip.Value == true and Tool.Active.Value == "None" then
Debounce = 3
local Track2 = plr.Character.Humanoid:LoadAnimation(script.AnimationRelease)
Track2:Play()
Track1:Stop()
Sound:Play()
local mousepos = Mouse.Hit
script.RemoteEvent:FireServer(mousepos,Mouse.Hit.p)
wait(1)
plr.Character.LeftHand.EFhand:Destroy()
plr.Character.RightHand.EFhand:Destroy()
Track2:Stop()
wait(.5)
Tool.Active.Value = "None"
wait(1.5)
plr.Character.HumanoidRootPart.Anchored = false
wait(5)
Debounce = 1
end
end)
|
--Create Variables
|
local F = {}
local TweenService = game:GetService("TweenService")
local DriveSeat = script.Parent.Parent:WaitForChild("DriveSeat")
local Car = DriveSeat.Parent
local Sounds1 = Car.Misc.Wiper.H1
local Weld1 = Car.Misc.Wiper.H1.Weld
local Orig1 = Weld1.C0
local Sounds2 = Car.Misc.Wiper.H2
local Weld2 = Car.Misc.Wiper.H2.Weld
local Orig2 = Weld2.C0
local TS
local TS1
local TS2
local TS3
|
-- Disable keyboard and gamepad hotkeys
|
MerchBooth.setControlKeyCodes(MerchBooth.Controls.OpenMerchBooth, {
keyboard = Enum.KeyCode.Unknown,
gamepad = Enum.KeyCode.Unknown,
})
|
--[=[
@param name string
@param initialValue any
@param inboundMiddleware ServerMiddleware?
@param outboundMiddleware ServerMiddleware?
@return RemoteProperty
Create a property object which will replicate its property value to
the clients. Optionally, specific clients can be targeted with
different property values.
```lua
local comm = Comm.ServerComm.new(game:GetService("ReplicatedStorage"))
local mapInfo = comm:CreateProperty("MapInfo", {
MapName = "TheAwesomeMap",
MapDuration = 60,
})
-- Change the data:
mapInfo:Set({
MapName = "AnotherMap",
MapDuration = 30,
})
-- Change the data for one player:
mapInfo:SetFor(somePlayer, {
MapName = "ASpecialMapForYou",
MapDuration = 90,
})
-- Change data based on a predicate function:
mapInfo:SetFilter(function(player)
return player.Team == game.Teams.SomeSpecialTeam
end, {
MapName = "TeamMap",
MapDuration = 20,
})
```
]=]
|
function ServerComm:CreateProperty(name: string, initialValue: any, inboundMiddleware: Types.ServerMiddleware?, outboundMiddleware: Types.ServerMiddleware?)
return Comm.CreateProperty(self._instancesFolder, name, initialValue, inboundMiddleware, outboundMiddleware)
end
|
--[=[
A boolean which determines if a ScriptConnection is active or not.
@prop Connected boolean
@within ScriptConnection
@readonly
@ignore
]=]
|
export type Class = typeof( setmetatable({
_active = true,
_head = nil :: ScriptConnectionNode?
}, ScriptSignal) )
export type ScriptConnection = typeof( setmetatable({
Connected = true,
_node = nil :: ScriptConnectionNode?
}, ScriptConnection) )
type ScriptConnectionNode = {
_signal: Class,
_connection: ScriptConnection?,
_handler: (...any) -> (),
_next: ScriptConnectionNode?,
_prev: ScriptConnectionNode?
}
local FreeThread: thread? = nil
local function RunHandlerInFreeThread(handler, ...)
local thread = FreeThread :: thread
FreeThread = nil
handler(...)
FreeThread = thread
end
local function CreateFreeThread()
FreeThread = coroutine.running()
while true do
RunHandlerInFreeThread( coroutine.yield() )
end
end
|
--Editable Values
|
local Drag = .14 --Drag Coefficient
local F = 125 --Downforce at 300 SPS
local R = 150 --Downforce at 300 SPS
local Vol = 1
|
-- Constants
|
local Settings = {
-- Rate: How many droplets spawn per second
|
------------------------------------------
|
local function WaitFor(parent)
return setmetatable({}, {
__index = function(tb, child)
return function()
while not parent:FindFirstChild(child) do
parent.ChildAdded:wait()
end
return parent:FindFirstChild(child)
end
end;
})
end
|
--Visiblity
|
uis = game:GetService("UserInputService")
ismobile = uis.TouchEnabled
button.Visible = ismobile
local states = {
OFF = "rbxasset://textures/ui/mouseLock_off@2x.png",
ON = "rbxasset://textures/ui/mouseLock_on@2x.png"
}
local MAX_LENGTH = 900000
local active = false
local ENABLED_OFFSET = CFrame.new(1.7, 0, 0)
local DISABLED_OFFSET = CFrame.new(-1.7, 0, 0)
local function UpdateImage(STATE)
button.Image = states[STATE]
end
local function UpdateAutoRotate(BOOL)
humanoid.AutoRotate = BOOL
end
local function GetUpdatedCameraCFrame(ROOT, CAMERA)
return CFrame.new(root.Position, Vector3.new(CAMERA.CFrame.LookVector.X * MAX_LENGTH, root.Position.Y, CAMERA.CFrame.LookVector.Z * MAX_LENGTH))
end
local function EnableShiftlock()
UpdateAutoRotate(false)
UpdateImage("ON")
root.CFrame = GetUpdatedCameraCFrame(root, camera)
camera.CFrame = camera.CFrame * ENABLED_OFFSET
end
local function DisableShiftlock()
UpdateAutoRotate(true)
UpdateImage("OFF")
camera.CFrame = camera.CFrame * DISABLED_OFFSET
pcall(function()
active:Disconnect()
active = nil
end)
end
UpdateImage("OFF")
active = false
function ShiftLock()
if not active then
active = runservice.RenderStepped:Connect(function()
EnableShiftlock()
end)
else
DisableShiftlock()
end
end
local ShiftLockButton = CAS:BindAction("ShiftLOCK", ShiftLock, false, "On")
CAS:SetPosition("ShiftLOCK", UDim2.new(0.8, 0, 0.8, 0))
button.MouseButton1Click:Connect(function()
if not active then
active = runservice.RenderStepped:Connect(function()
EnableShiftlock()
end)
else
DisableShiftlock()
end
end)
game.Workspace.Evento.PromptInicial.ProximityPrompt.Triggered:Connect(function(plr)
if not plr.ArmaEvento:FindFirstChild("SCAR") then
DisableShiftlock()
script.Parent.Parent.Enabled = false
end
end)
return MobileCameraFramework
|
--[[**
ensures Roblox Vector3 type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
|
t.Vector3 = primitive("Vector3")
|
-- Add icons to an overflow if they overlap the screen bounds or other icons
|
local function bindCamera()
if not workspace.CurrentCamera then return end
if cameraConnection and cameraConnection.Connected then
cameraConnection:Disconnect()
end
cameraConnection = workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(IconController.updateTopbar)
end
|
--[[ Constants ]]
|
--
local thumbstickDeadzone = 0.14
local hasCancelType = pcall(function() local test = Enum.UserInputState.Cancel end)
|
--[=[
Constructs a new AttributeValue. If a defaultValue that is not nil
is defined, then this value will be set on the Roblox object.
@param object Instance
@param attributeName string
@param defaultValue T?
@return AttributeValue<T>
]=]
|
function AttributeValue.new(object, attributeName, defaultValue)
assert(typeof(object) == "Instance", "Bad object")
assert(type(attributeName) == "string", "Bad attributeName")
local self = {
_object = object;
_attributeName = attributeName;
_defaultValue = defaultValue;
}
if defaultValue ~= nil and self._object:GetAttribute(self._attributeName) == nil then
self._object:SetAttribute(rawget(self, "_attributeName"), defaultValue)
end
return setmetatable(self, AttributeValue)
end
|
-- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about
-- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees
|
local MIN_Y = math.rad(-80)
local MAX_Y = math.rad(80)
local VR_ANGLE = math.rad(15)
local VR_LOW_INTENSITY_ROTATION = Vector2.new(math.rad(15), 0)
local VR_HIGH_INTENSITY_ROTATION = Vector2.new(math.rad(45), 0)
local VR_LOW_INTENSITY_REPEAT = 0.1
local VR_HIGH_INTENSITY_REPEAT = 0.4
local ZERO_VECTOR2 = Vector2.new(0,0)
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local SEAT_OFFSET = Vector3.new(0,5,0)
local VR_SEAT_OFFSET = Vector3.new(0,4,0)
local HEAD_OFFSET = Vector3.new(0,1.5,0)
local R15_HEAD_OFFSET = Vector3.new(0, 1.5, 0)
local R15_HEAD_OFFSET_NO_SCALING = Vector3.new(0, 2, 0)
local HUMANOID_ROOT_PART_SIZE = Vector3.new(2, 2, 1)
local GAMEPAD_ZOOM_STEP_1 = 0
local GAMEPAD_ZOOM_STEP_2 = 10
local GAMEPAD_ZOOM_STEP_3 = 20
local ZOOM_SENSITIVITY_CURVATURE = 0.5
local FIRST_PERSON_DISTANCE_MIN = 0.5
local CameraUtils = require(script.Parent:WaitForChild("CameraUtils"))
local ZoomController = require(script.Parent:WaitForChild("ZoomController"))
local CameraToggleStateController = require(script.Parent:WaitForChild("CameraToggleStateController"))
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local CameraUI = require(script.Parent:WaitForChild("CameraUI"))
|
-- connect up
|
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
|
-- elseif timenow > night[1] or (timenow >= 0 and timenow <= night[2]) then
| |
--[[ Services ]]
|
--
local PlayersService = game:GetService("Players")
local VRService = game:GetService("VRService")
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local Util = require(script.Parent:WaitForChild("CameraUtils"))
|
-- Decompiled with the Synapse X Luau decompiler.
|
local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__RemoteEvents__2 = game.ReplicatedStorage.RemoteEvents;
local v3 = false;
while wait() do
if l__LocalPlayer__1.Character:WaitForChild("Humanoid").MoveDirection.Magnitude > 0 then
if v3 == false then
v3 = true;
l__RemoteEvents__2.plrWalk:FireServer(true);
end;
elseif v3 == true then
v3 = false;
l__RemoteEvents__2.plrWalk:FireServer(false);
end;
end;
|
--[[
Package link auto-generated by Rotriever
]]
|
local PackageIndex = script.Parent.Parent.Parent._Index
local Package = require(PackageIndex["Jest"]["Jest"])
return Package
|
--[=[
@within TableUtil
@function Sample
@param tbl table
@param sampleSize number
@param rngOverride Random?
@return table
Returns a random sample of the table.
```lua
local t = {1, 2, 3, 4, 5, 6, 7, 8, 9}
local sample = TableUtil.Sample(t, 3)
print(sample) --> e.g. {6, 2, 5}
```
:::note Arrays only
This function works on arrays, but not dictionaries.
]=]
|
local function Sample(tbl: Table, size: number, rngOverride: Random?): Table
assert(type(tbl) == "table", "First argument must be a table")
assert(type(size) == "number", "Second argument must be a number")
local shuffled = table.clone(tbl)
local sample = table.create(size)
local random = if typeof(rngOverride) == "Random" then rngOverride else rng
local len = #tbl
size = math.clamp(size, 1, len)
for i = 1,size do
local j = random:NextInteger(i, len)
shuffled[i], shuffled[j] = shuffled[j], shuffled[i]
end
table.move(shuffled, 1, size, 1, sample)
return sample
end
|
--//xbox
|
ui.InputBegan:Connect(function(iu)
if iu.KeyCode == Enum.KeyCode.ButtonSelect then
f:TweenPosition(UDim2.new(0.375, 0, 0.007, 0), "InOut", "Sine", 0.1)
end
end)
ui.InputEnded:Connect(function(iu)
f:TweenPosition(UDim2.new(0.375, 0, -1, 0), "InOut", "Sine", 0.1)
end)
|
-- For this to save you must go to Game Settings, Security, and enable Acess to API Services --
|
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("TimeStats")
game.Players.PlayerAdded:Connect(function(Player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Value = 0
Cash.Parent = Leaderstats
local Data = DataStore:GetAsync(Player.UserId)
if Data then
Cash.Value = Data
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
DataStore:SetAsync(Player.UserId, Player.leaderstats.Cash.Value)
end)
|
--[=[
Disconnects the Signal.
]=]
|
function RbxScriptConnection:Disconnect()
if self.Connected then
self.Connected = false
self.Connection:Disconnect()
end
end
function RbxScriptConnection._new(RBXScriptConnection: RBXScriptConnection)
return setmetatable({
Connection = RBXScriptConnection;
}, RbxScriptConnection)
end
function RbxScriptConnection:__tostring()
return "RbxScriptConnection<" .. tostring(self.Connected) .. ">"
end
type RbxScriptConnection = typeof(RbxScriptConnection._new(game:GetPropertyChangedSignal("ClassName"):Connect(function() end)))
|
--------END AUDIENCE BACK RIGHT--------
|
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l53.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l21.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l51.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l63.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l43.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l61.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l41.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part1.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part2.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part3.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part4.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part5.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part6.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part7.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part8.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part9.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part1.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part2.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part3.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part4.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part5.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part6.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part7.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part8.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackright1.Part9.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
--[[Initialize]]
|
script.Parent:WaitForChild("A-Chassis Interface")
script.Parent:WaitForChild("Plugins")
script.Parent:WaitForChild("README")
local car=script.Parent.Parent
local _Tune=require(script.Parent)
wait(_Tune.LoadDelay)
--Update Checker
if _Tune.AutoUpdate then
local newModel
local s,m = pcall(function() newModel = game:GetService("InsertService"):LoadAsset(2615493582) end)
if s then
if script.Parent["A-Chassis Interface"].Version.Value < newModel["A-Chassis 6C by Novena"]["A-Chassis Tune"]["A-Chassis Interface"].Version.Value then
if newModel["A-Chassis 6C by Novena"]["A-Chassis Tune"]["A-Chassis Interface"].Version.MajorUpdate.Value then
print("[AC6C]: Chassis update!"
.."\nA major update to A-Chassis 6C has been found."
.."\nThe changes cannot be ported due to the update."
.."\nYou are advised to update your chassis ASAP.")
else
script.Parent["A-Chassis Interface"].Version.Value = newModel["A-Chassis 6C by Novena"]["A-Chassis Tune"]["A-Chassis Interface"].Version.Value
print("[AC6C]: Drive script update!"
.."\nAn update to A-Chassis' Drive script has been found."
.."\nThe updated script will take effect next time you get in."
.."\nYou are advised to update your chassis soon.")
script.Parent["A-Chassis Interface"].Drive:Destroy()
newModel["A-Chassis 6C by Novena"]["A-Chassis Tune"]["A-Chassis Interface"].Drive.Parent = script.Parent["A-Chassis Interface"]
end
end
newModel:Destroy()
end
end
--Weight Scaling
local weightScaling = _Tune.WeightScaling
if not workspace:PGSIsEnabled() then
weightScaling = _Tune.LegacyScaling
end
local Drive=car.Wheels:GetChildren()
--Remove Existing Mass
function DReduce(p)
for i,v in pairs(p:GetChildren())do
if v:IsA("BasePart") then
if v.CustomPhysicalProperties == nil then v.CustomPhysicalProperties = PhysicalProperties.new(v.Material) end
v.CustomPhysicalProperties = PhysicalProperties.new(
0,
v.CustomPhysicalProperties.Friction,
v.CustomPhysicalProperties.Elasticity,
v.CustomPhysicalProperties.FrictionWeight,
v.CustomPhysicalProperties.ElasticityWeight
)
end
DReduce(v)
end
end
DReduce(car)
|
-- Services
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
--[[
Player management
]]
|
Ragdoll:SetPlayerDefault(true)
local function characterAdded(player, character)
if gameStageHandler.currentStage.characterAdded then
gameStageHandler.currentStage:characterAdded(player, character)
end
local humanoid = character:WaitForChild("Humanoid")
humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
-- Wait for the avatar to be fully configured
if not player:HasAppearanceLoaded() then
player.CharacterAppearanceLoaded:Wait()
end
-- Remove accessories that are held in the hand
for _, instance in pairs(character:GetChildren()) do
if instance:IsA("Accessory") then
if
instance.Handle:FindFirstChild("LeftGripAttachment") or
instance.Handle:FindFirstChild("RightGripAttachment")
then
instance:Destroy()
end
end
end
end
local function playerAdded(player)
player.CharacterAdded:Connect(function(character)
characterAdded(player, character)
end)
if gameStageHandler.currentStage.playerAdded then
gameStageHandler.currentStage:playerAdded(player)
end
end
local function playerRemoving(player)
if gameStageHandler.currentStage.playerRemoving then
gameStageHandler.currentStage:playerRemoving(player)
end
end
|
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
|
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
math.randomseed(tick())
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
|
--There's a reason why this hasn't been done before by ROBLOX users (as far as I know)
--It's really mathy, really long, and really confusing.
--0.000033 seconds is the worst, 0.000018 looks like the average case.
--Also I ran out of local variables so I had to redo everything so that I could reuse the names lol.
--So don't even try to read it.
|
local BoxCollision do
local components=CFrame.new().components
function BoxCollision(CFrame0,Size0,CFrame1,Size1,AssumeTrue)
local m00,m01,m02,
m03,m04,m05,
m06,m07,m08,
m09,m10,m11 =components(CFrame0)
local m12,m13,m14,
m15,m16,m17,
m18,m19,m20,
m21,m22,m23 =components(CFrame1)
local m24,m25,m26 =Size0.x/2,Size0.y/2,Size0.z/2
local m27,m28,m29 =Size1.x/2,Size1.y/2,Size1.z/2
local m30,m31,m32 =m12-m00,m13-m01,m14-m02
local m00 =m03*m30+m06*m31+m09*m32
local m01 =m04*m30+m07*m31+m10*m32
local m02 =m05*m30+m08*m31+m11*m32
local m12 =m15*m30+m18*m31+m21*m32
local m13 =m16*m30+m19*m31+m22*m32
local m14 =m17*m30+m20*m31+m23*m32
local m30 =m12>m27 and m12-m27
or m12<-m27 and m12+m27
or 0
local m31 =m13>m28 and m13-m28
or m13<-m28 and m13+m28
or 0
local m32 =m14>m29 and m14-m29
or m14<-m29 and m14+m29
or 0
local m33 =m00>m24 and m00-m24
or m00<-m24 and m00+m24
or 0
local m34 =m01>m25 and m01-m25
or m01<-m25 and m01+m25
or 0
local m35 =m02>m26 and m02-m26
or m02<-m26 and m02+m26
or 0
local m36 =m30*m30+m31*m31+m32*m32
local m30 =m33*m33+m34*m34+m35*m35
local m31 =m24<m25 and (m24<m26 and m24 or m26)
or (m25<m26 and m25 or m26)
local m32 =m27<m28 and (m27<m29 and m27 or m29)
or (m28<m29 and m28 or m29)
if m36<m31*m31 or m30<m32*m32 then
return true
elseif m36>m24*m24+m25*m25+m26*m26 or m30>m27*m27+m28*m28+m29*m29 then
return false
elseif AssumeTrue==nil then
--LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
--(This is how you tell if something was made by Axis Angle)
local m30=m03*m15+m06*m18+m09*m21
local m31=m03*m16+m06*m19+m09*m22
local m32=m03*m17+m06*m20+m09*m23
local m03=m04*m15+m07*m18+m10*m21
local m06=m04*m16+m07*m19+m10*m22
local m09=m04*m17+m07*m20+m10*m23
local m04=m05*m15+m08*m18+m11*m21
local m07=m05*m16+m08*m19+m11*m22
local m10=m05*m17+m08*m20+m11*m23
local m05=m29*m29
local m08=m27*m27
local m11=m28*m28
local m15=m24*m30
local m16=m25*m03
local m17=m26*m04
local m18=m24*m31
local m19=m25*m06
local m20=m26*m07
local m21=m24*m32
local m22=m25*m09
local m23=m26*m10
local m33=m15+m16+m17-m12;if m33*m33<m08 then local m34=m18+m19+m20-m13;if m34*m34<m11 then local m35=m21+m22+m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=-m15+m16+m17-m12;if m33*m33<m08 then local m34=-m18+m19+m20-m13;if m34*m34<m11 then local m35=-m21+m22+m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=m15-m16+m17-m12;if m33*m33<m08 then local m34=m18-m19+m20-m13;if m34*m34<m11 then local m35=m21-m22+m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=-m15-m16+m17-m12;if m33*m33<m08 then local m34=-m18-m19+m20-m13;if m34*m34<m11 then local m35=-m21-m22+m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=m15+m16-m17-m12;if m33*m33<m08 then local m34=m18+m19-m20-m13;if m34*m34<m11 then local m35=m21+m22-m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=-m15+m16-m17-m12;if m33*m33<m08 then local m34=-m18+m19-m20-m13;if m34*m34<m11 then local m35=-m21+m22-m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=m15-m16-m17-m12;if m33*m33<m08 then local m34=m18-m19-m20-m13;if m34*m34<m11 then local m35=m21-m22-m23-m14;if m35*m35<m05 then return true;end;end;end;
local m33=-m15-m16-m17-m12;if m33*m33<m08 then local m34=-m18-m19-m20-m13;if m34*m34<m11 then local m35=-m21-m22-m23-m14;if m35*m35<m05 then return true;end;end;end;
local m12=m24*m24
local m13=m25*m25
local m14=m26*m26
local m15=m27*m04
local m16=m28*m07
local m17=m27*m30
local m18=m28*m31
local m19=m27*m03
local m20=m28*m06
local m21=m29*m10
local m22=m29*m32
local m23=m29*m09
local m35=(m02-m26+m15+m16)/m10;if m35*m35<m05 then local m33=m00+m17+m18-m35*m32;if m33*m33<m12 then local m34=m01+m19+m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26+m15+m16)/m10;if m35*m35<m05 then local m33=m00+m17+m18-m35*m32;if m33*m33<m12 then local m34=m01+m19+m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26-m15+m16)/m10;if m35*m35<m05 then local m33=m00-m17+m18-m35*m32;if m33*m33<m12 then local m34=m01-m19+m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26-m15+m16)/m10;if m35*m35<m05 then local m33=m00-m17+m18-m35*m32;if m33*m33<m12 then local m34=m01-m19+m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26+m15-m16)/m10;if m35*m35<m05 then local m33=m00+m17-m18-m35*m32;if m33*m33<m12 then local m34=m01+m19-m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26+m15-m16)/m10;if m35*m35<m05 then local m33=m00+m17-m18-m35*m32;if m33*m33<m12 then local m34=m01+m19-m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26-m15-m16)/m10;if m35*m35<m05 then local m33=m00-m17-m18-m35*m32;if m33*m33<m12 then local m34=m01-m19-m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26-m15-m16)/m10;if m35*m35<m05 then local m33=m00-m17-m18-m35*m32;if m33*m33<m12 then local m34=m01-m19-m20-m35*m09;if m34*m34<m13 then return true;end;end;end;
local m35=(m00-m24+m17+m18)/m32;if m35*m35<m05 then local m33=m01+m19+m20-m35*m09;if m33*m33<m13 then local m34=m02+m15+m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m17+m18)/m32;if m35*m35<m05 then local m33=m01+m19+m20-m35*m09;if m33*m33<m13 then local m34=m02+m15+m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m17+m18)/m32;if m35*m35<m05 then local m33=m01-m19+m20-m35*m09;if m33*m33<m13 then local m34=m02-m15+m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m17+m18)/m32;if m35*m35<m05 then local m33=m01-m19+m20-m35*m09;if m33*m33<m13 then local m34=m02-m15+m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24+m17-m18)/m32;if m35*m35<m05 then local m33=m01+m19-m20-m35*m09;if m33*m33<m13 then local m34=m02+m15-m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m17-m18)/m32;if m35*m35<m05 then local m33=m01+m19-m20-m35*m09;if m33*m33<m13 then local m34=m02+m15-m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m17-m18)/m32;if m35*m35<m05 then local m33=m01-m19-m20-m35*m09;if m33*m33<m13 then local m34=m02-m15-m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m17-m18)/m32;if m35*m35<m05 then local m33=m01-m19-m20-m35*m09;if m33*m33<m13 then local m34=m02-m15-m16-m35*m10;if m34*m34<m14 then return true;end;end;end;
local m35=(m01-m25+m19+m20)/m09;if m35*m35<m05 then local m33=m02+m15+m16-m35*m10;if m33*m33<m14 then local m34=m00+m17+m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m19+m20)/m09;if m35*m35<m05 then local m33=m02+m15+m16-m35*m10;if m33*m33<m14 then local m34=m00+m17+m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m19+m20)/m09;if m35*m35<m05 then local m33=m02-m15+m16-m35*m10;if m33*m33<m14 then local m34=m00-m17+m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m19+m20)/m09;if m35*m35<m05 then local m33=m02-m15+m16-m35*m10;if m33*m33<m14 then local m34=m00-m17+m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25+m19-m20)/m09;if m35*m35<m05 then local m33=m02+m15-m16-m35*m10;if m33*m33<m14 then local m34=m00+m17-m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m19-m20)/m09;if m35*m35<m05 then local m33=m02+m15-m16-m35*m10;if m33*m33<m14 then local m34=m00+m17-m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m19-m20)/m09;if m35*m35<m05 then local m33=m02-m15-m16-m35*m10;if m33*m33<m14 then local m34=m00-m17-m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m19-m20)/m09;if m35*m35<m05 then local m33=m02-m15-m16-m35*m10;if m33*m33<m14 then local m34=m00-m17-m18-m35*m32;if m34*m34<m12 then return true;end;end;end;
local m35=(m02-m26+m16+m21)/m04;if m35*m35<m08 then local m33=m00+m18+m22-m35*m30;if m33*m33<m12 then local m34=m01+m20+m23-m35*m03;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26+m16+m21)/m04;if m35*m35<m08 then local m33=m00+m18+m22-m35*m30;if m33*m33<m12 then local m34=m01+m20+m23-m35*m03;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26-m16+m21)/m04;if m35*m35<m08 then local m33=m00-m18+m22-m35*m30;if m33*m33<m12 then local m34=m01-m20+m23-m35*m03;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26-m16+m21)/m04;if m35*m35<m08 then local m33=m00-m18+m22-m35*m30;if m33*m33<m12 then local m34=m01-m20+m23-m35*m03;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26+m16-m21)/m04;if m35*m35<m08 then local m33=m00+m18-m22-m35*m30;if m33*m33<m12 then local Axi=m01+m20-m23-m35*m03;if Axi*Axi<m13 then return true;end;end;end;
local m35=(m02+m26+m16-m21)/m04;if m35*m35<m08 then local m33=m00+m18-m22-m35*m30;if m33*m33<m12 then local sAn=m01+m20-m23-m35*m03;if sAn*sAn<m13 then return true;end;end;end;
local m35=(m02-m26-m16-m21)/m04;if m35*m35<m08 then local m33=m00-m18-m22-m35*m30;if m33*m33<m12 then local gle=m01-m20-m23-m35*m03;if gle*gle<m13 then return true;end;end;end;
local m35=(m02+m26-m16-m21)/m04;if m35*m35<m08 then local m33=m00-m18-m22-m35*m30;if m33*m33<m12 then local m34=m01-m20-m23-m35*m03;if m34*m34<m13 then return true;end;end;end;
local m35=(m00-m24+m18+m22)/m30;if m35*m35<m08 then local m33=m01+m20+m23-m35*m03;if m33*m33<m13 then local m34=m02+m16+m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m18+m22)/m30;if m35*m35<m08 then local m33=m01+m20+m23-m35*m03;if m33*m33<m13 then local m34=m02+m16+m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m18+m22)/m30;if m35*m35<m08 then local m33=m01-m20+m23-m35*m03;if m33*m33<m13 then local m34=m02-m16+m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m18+m22)/m30;if m35*m35<m08 then local m33=m01-m20+m23-m35*m03;if m33*m33<m13 then local m34=m02-m16+m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24+m18-m22)/m30;if m35*m35<m08 then local m33=m01+m20-m23-m35*m03;if m33*m33<m13 then local m34=m02+m16-m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m18-m22)/m30;if m35*m35<m08 then local m33=m01+m20-m23-m35*m03;if m33*m33<m13 then local m34=m02+m16-m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m18-m22)/m30;if m35*m35<m08 then local m33=m01-m20-m23-m35*m03;if m33*m33<m13 then local m34=m02-m16-m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m18-m22)/m30;if m35*m35<m08 then local m33=m01-m20-m23-m35*m03;if m33*m33<m13 then local m34=m02-m16-m21-m35*m04;if m34*m34<m14 then return true;end;end;end;
local m35=(m01-m25+m20+m23)/m03;if m35*m35<m08 then local m33=m02+m16+m21-m35*m04;if m33*m33<m14 then local m34=m00+m18+m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m20+m23)/m03;if m35*m35<m08 then local m33=m02+m16+m21-m35*m04;if m33*m33<m14 then local m34=m00+m18+m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m20+m23)/m03;if m35*m35<m08 then local m33=m02-m16+m21-m35*m04;if m33*m33<m14 then local m34=m00-m18+m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m20+m23)/m03;if m35*m35<m08 then local m33=m02-m16+m21-m35*m04;if m33*m33<m14 then local m34=m00-m18+m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25+m20-m23)/m03;if m35*m35<m08 then local m33=m02+m16-m21-m35*m04;if m33*m33<m14 then local m34=m00+m18-m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m20-m23)/m03;if m35*m35<m08 then local m33=m02+m16-m21-m35*m04;if m33*m33<m14 then local m34=m00+m18-m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m20-m23)/m03;if m35*m35<m08 then local m33=m02-m16-m21-m35*m04;if m33*m33<m14 then local m34=m00-m18-m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m20-m23)/m03;if m35*m35<m08 then local m33=m02-m16-m21-m35*m04;if m33*m33<m14 then local m34=m00-m18-m22-m35*m30;if m34*m34<m12 then return true;end;end;end;
local m35=(m02-m26+m21+m15)/m07;if m35*m35<m11 then local m33=m00+m22+m17-m35*m31;if m33*m33<m12 then local m34=m01+m23+m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26+m21+m15)/m07;if m35*m35<m11 then local m33=m00+m22+m17-m35*m31;if m33*m33<m12 then local m34=m01+m23+m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26-m21+m15)/m07;if m35*m35<m11 then local m33=m00-m22+m17-m35*m31;if m33*m33<m12 then local m34=m01-m23+m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26-m21+m15)/m07;if m35*m35<m11 then local m33=m00-m22+m17-m35*m31;if m33*m33<m12 then local m34=m01-m23+m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26+m21-m15)/m07;if m35*m35<m11 then local m33=m00+m22-m17-m35*m31;if m33*m33<m12 then local m34=m01+m23-m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26+m21-m15)/m07;if m35*m35<m11 then local m33=m00+m22-m17-m35*m31;if m33*m33<m12 then local m34=m01+m23-m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02-m26-m21-m15)/m07;if m35*m35<m11 then local m33=m00-m22-m17-m35*m31;if m33*m33<m12 then local m34=m01-m23-m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m02+m26-m21-m15)/m07;if m35*m35<m11 then local m33=m00-m22-m17-m35*m31;if m33*m33<m12 then local m34=m01-m23-m19-m35*m06;if m34*m34<m13 then return true;end;end;end;
local m35=(m00-m24+m22+m17)/m31;if m35*m35<m11 then local m33=m01+m23+m19-m35*m06;if m33*m33<m13 then local m34=m02+m21+m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m22+m17)/m31;if m35*m35<m11 then local m33=m01+m23+m19-m35*m06;if m33*m33<m13 then local m34=m02+m21+m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m22+m17)/m31;if m35*m35<m11 then local m33=m01-m23+m19-m35*m06;if m33*m33<m13 then local m34=m02-m21+m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m22+m17)/m31;if m35*m35<m11 then local m33=m01-m23+m19-m35*m06;if m33*m33<m13 then local m34=m02-m21+m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24+m22-m17)/m31;if m35*m35<m11 then local m33=m01+m23-m19-m35*m06;if m33*m33<m13 then local m34=m02+m21-m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24+m22-m17)/m31;if m35*m35<m11 then local m33=m01+m23-m19-m35*m06;if m33*m33<m13 then local m34=m02+m21-m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00-m24-m22-m17)/m31;if m35*m35<m11 then local m33=m01-m23-m19-m35*m06;if m33*m33<m13 then local m34=m02-m21-m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m00+m24-m22-m17)/m31;if m35*m35<m11 then local m33=m01-m23-m19-m35*m06;if m33*m33<m13 then local m34=m02-m21-m15-m35*m07;if m34*m34<m14 then return true;end;end;end;
local m35=(m01-m25+m23+m19)/m06;if m35*m35<m11 then local m33=m02+m21+m15-m35*m07;if m33*m33<m14 then local m34=m00+m22+m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m23+m19)/m06;if m35*m35<m11 then local m33=m02+m21+m15-m35*m07;if m33*m33<m14 then local m34=m00+m22+m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m23+m19)/m06;if m35*m35<m11 then local m33=m02-m21+m15-m35*m07;if m33*m33<m14 then local m34=m00-m22+m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m23+m19)/m06;if m35*m35<m11 then local m33=m02-m21+m15-m35*m07;if m33*m33<m14 then local m34=m00-m22+m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25+m23-m19)/m06;if m35*m35<m11 then local m33=m02+m21-m15-m35*m07;if m33*m33<m14 then local m34=m00+m22-m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25+m23-m19)/m06;if m35*m35<m11 then local m33=m02+m21-m15-m35*m07;if m33*m33<m14 then local m34=m00+m22-m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01-m25-m23-m19)/m06;if m35*m35<m11 then local m33=m02-m21-m15-m35*m07;if m33*m33<m14 then local m34=m00-m22-m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
local m35=(m01+m25-m23-m19)/m06;if m35*m35<m11 then local m33=m02-m21-m15-m35*m07;if m33*m33<m14 then local m34=m00-m22-m17-m35*m31;if m34*m34<m12 then return true;end;end;end;
return false
else
return AssumeTrue
end
end
end
local setmetatable =setmetatable
local components =CFrame.new().components
local Workspace =Workspace
local BoxCast =Workspace.FindPartsInRegion3WithIgnoreList
local unpack =unpack
local type =type
local IsA =game.IsA
local r3 =Region3.new
local v3 =Vector3.new
local function Region3BoundingBox(CFrame,Size)
local x,y,z,
xx,yx,zx,
xy,yy,zy,
xz,yz,zz=components(CFrame)
local sx,sy,sz=Size.x/2,Size.y/2,Size.z/2
local px =sx*(xx<0 and -xx or xx)
+sy*(yx<0 and -yx or yx)
+sz*(zx<0 and -zx or zx)
local py =sx*(xy<0 and -xy or xy)
+sy*(yy<0 and -yy or yy)
+sz*(zy<0 and -zy or zy)
local pz =sx*(xz<0 and -xz or xz)
+sy*(yz<0 and -yz or yz)
+sz*(zz<0 and -zz or zz)
return r3(v3(x-px,y-py,z-pz),v3(x+px,y+py,z+pz))
end
local function FindAllPartsInRegion3(Region3,Ignore)
local Ignore=type(Ignore)=="table" and Ignore or {Ignore}
local Last=#Ignore
repeat
local Parts=BoxCast(Workspace,Region3,Ignore,100)
local Start=#Ignore
for i=1,#Parts do
Ignore[Start+i]=Parts[i]
end
until #Parts<100;
return {unpack(Ignore,Last+1,#Ignore)}
end
local function CastPoint(Region,Point)
return BoxPointCollision(Region.CFrame,Region.Size,Point)
end
local function CastSphere(Region,Center,Radius)
return BoxSphereCollision(Region.CFrame,Region.Size,Center,Radius)
end
local function CastBox(Region,CFrame,Size)
return BoxCollision(Region.CFrame,Region.Size,CFrame,Size)
end
local function CastPart(Region,Part)
local result = BoxCollision(Region.CFrame,Region.Size,Part.CFrame,Part.Size);
return result;
end
local function CastParts(Region,Parts)
local Inside={}
for i=1,#Parts do
if CastPart(Region,Parts[i]) then
Inside[#Inside+1]=Parts[i]
end
end
return Inside
end
local function Cast(Region,Ignore)
local Inside={}
local Parts=FindAllPartsInRegion3(Region.Region3,Ignore)
for i=1,#Parts do
if CastPart(Region,Parts[i]) then
Inside[#Inside+1]=Parts[i]
end
end
return Inside
end
local function NewRegion(CFrame,Size)
local Object ={
CFrame =CFrame;
Size =Size;
Region3 =Region3BoundingBox(CFrame,Size);
Cast =Cast;
CastPart =CastPart;
CastParts =CastParts;
CastPoint =CastPoint;
CastSphere =CastSphere;
CastBox =CastBox;
}
return setmetatable({},{
__index=Object;
__newindex=function(_,Index,Value)
Object[Index]=Value
Object.Region3=Region3BoundingBox(Object.CFrame,Object.Size)
end;
})
end
Region.Region3BoundingBox =Region3BoundingBox
Region.FindAllPartsInRegion3=FindAllPartsInRegion3
Region.BoxPointCollision =BoxPointCollision
Region.BoxSphereCollision =BoxSphereCollision
Region.BoxCollision =BoxCollision
Region.new =NewRegion
function Region.FromPart(Part)
return NewRegion(Part.CFrame,Part.Size)
end
return Region
|
--[=[
@type ClientMiddleware {ClientMiddlewareFn}
@within KnitClient
An array of client middleware functions.
]=]
|
type ClientMiddleware = { ClientMiddlewareFn }
|
-- RemoteEvents
|
local RE_UpdateSpine = ReplicatedStorage.RemoteEvents.UpdateSpine
|
--[[ Local Constants ]]
|
--
local VR_ANGLE = math.rad(15)
local VR_PANEL_SIZE = 512
local VR_ZOOM = 7
local VR_FADE_SPEED = 10 -- 1/10 second
local VR_SCREEN_EGDE_BLEND_TIME = 0.14
local VR_SEAT_OFFSET = Vector3.new(0,4,0)
local VRService = game:GetService("VRService")
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local ZoomController = require(script.Parent:WaitForChild("ZoomController"))
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
|
--//Server Animations
|
RightHighReady = CFrame.new(-1, -.5, -1.25) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0));
LeftHighReady = CFrame.new(.85,-0.35,-1.15) * CFrame.Angles(math.rad(-170),math.rad(60),math.rad(15));
RightLowReady = CFrame.new(-1, 0.85, -1.15) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0));
LeftLowReady = CFrame.new(.95,.75,-1.35) * CFrame.Angles(math.rad(-60),math.rad(35),math.rad(-25));
RightPatrol = CFrame.new(-1, 1.5, -0.45) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0));
LeftPatrol = CFrame.new(1,1.35,-0.75) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));
RightAim = CFrame.new(-.575, 1, -.65) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0));
LeftAim = CFrame.new(1.3,0.35,-1.45) * CFrame.Angles(math.rad(-120),math.rad(35),math.rad(-25));
RightSprint = CFrame.new(-1, 1.5, -0.45) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0));
LeftSprint = CFrame.new(1,1.35,-0.75) * CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25));
ShootPos = CFrame.new(0,0,.25);
}
return module
|
--[[ Constants ]]
|
--
local DEFAULT_MOUSE_LOCK_CURSOR = "rbxasset://textures/MouseLockedCursor.png"
local CONTEXT_ACTION_NAME = "MouseLockSwitchAction"
local MOUSELOCK_ACTION_PRIORITY = Enum.ContextActionPriority.Default.Value
|
-- Get the valid destinations by checking their name for the string "Destination " (with a space at the end).
|
for index, value in pairs(mainFolder:GetChildren()) do
local valueName = value.Name
if string.match(valueName, "Destination ") then
table.insert(destinationList, valueName)
end
end
local sortedList = {}
repeat -- Sort the list
local lowestValue = {nil, math.huge}
-- Table describing the index of the destination of the lowest value, followed by its value.
for index, value in pairs(destinationList) do
local nameSplit = string.split(destinationList[index], " ") -- Split the name to isolate its destination number
local stringToNumber = tonumber(nameSplit[2]) -- Convert the destination number to an actual number
if stringToNumber < lowestValue[2] then
lowestValue = {index, stringToNumber} -- Overwrite the lowestValue table with the new lowest value.
end
end
table.insert(sortedList, destinationList[lowestValue[1]]) -- Insert the lowest value into the sorted list
destinationList[lowestValue[1]] = "Destination 999999" -- Don't remove the lowest value because it will end the loop early.
until #sortedList == #destinationList -- Repeat until the sorted list has all the destinations.
|
--[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]
|
--
|
--EDIT BELOW----------------------------------------------------------------------
|
settings.PianoSoundRange = 75
settings.KeyAesthetics = true
settings.PianoSounds = {
"233836579", --C/C#
"233844049", --D/D#
"233845680", --E/F
"233852841", --F#/G
"233854135", --G#/A
"233856105", --A#/B
}
|
--[=[
Formats or errors if the cloud translations are not loaded.
@param key string
@param args table?
@return string
]=]
|
function JSONTranslator:FormatByKey(key, args)
assert(self ~= JSONTranslator, "Construct a new version of this class to use it")
assert(type(key) == "string", "Key must be a string")
if not RunService:IsRunning() then
return self:_formatByKeyTestMode(key, args)
end
local clientTranslator = self:_getClientTranslatorOrError()
local result
local ok, err = pcall(function()
result = clientTranslator:FormatByKey(key, args)
end)
if ok and not err then
return result
end
if err then
warn(err)
else
warn("Failed to localize '" .. key .. "'")
end
-- Fallback to English
if clientTranslator.LocaleId ~= self._englishTranslator.LocaleId then
-- Ignore results as we know this may error
ok, err = pcall(function()
result = self._englishTranslator:FormatByKey(key, args)
end)
if ok and not err then
return result
end
end
return key
end
function JSONTranslator:_getClientTranslatorOrError()
assert(self._promiseTranslator, "ClientTranslator is not initialized")
if self._promiseTranslator:IsFulfilled() then
return assert(self._promiseTranslator:Wait(), "Failed to get translator")
else
error("Translator is not yet acquired yet")
return nil
end
end
function JSONTranslator:_formatByKeyTestMode(key, args)
-- Can't read LocalizationService.ForcePlayModeRobloxLocaleId :(
local translator = self._localizationTable:GetTranslator("en")
local result
local ok, err = pcall(function()
result = translator:FormatByKey(key, args)
end)
if ok and not err then
return result
end
for _, fallback in pairs(self._fallbacks) do
local value = fallback:FormatByKey(key, args)
if value then
return value
end
end
if err then
warn(err)
else
warn("Failed to localize '" .. key .. "'")
end
return key
end
|
-- // Assigning variables //
|
local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetDataStore("HXDS") -- This can be changed to whatever you want
local function saveData(player) -- The functions that saves data
local tableToSave = {
player.leaderstats.Points.Value; -- First value from the table
player.leaderstats.Gems.Value -- Second value from the table
}
local success, err = pcall(function()
dataStore:SetAsync(player.UserId, tableToSave) -- Save the data with the player UserId, and the table we wanna save
end)
if success then -- If the data has been saved
print("Data has been saved!")
else -- Else if the save failed
print("Data hasn't been saved!")
warn(err)
end
end
game.Players.PlayerAdded:Connect(function(player) -- When a player joins the game
-- // Assigning player stats //
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Points = Instance.new("IntValue")
Points.Name = "Points"
Points.Parent = leaderstats
local Gems = Instance.new("IntValue")
Gems.Name = "Gems"
Gems.Parent = leaderstats
local data -- We will define the data here so we can use it later, this data is the table we saved
local success, err = pcall(function()
data = dataStore:GetAsync(player.UserId) -- Get the data from the datastore
end)
if success and data then -- If there were no errors and player loaded the data
Points.Value = data[1] -- Set the money to the first value of the table (data)
Gems.Value = data[2] -- Set the coins to the second value of the table (data)
else -- The player didn't load in the data, and probably is a new player
print("The player has no data!") -- The default will be set to 0
end
end)
game.Players.PlayerRemoving:Connect(function(player) -- When a player leaves
local success, err = pcall(function()
saveData(player) -- Save the data
end)
if success then
print("Data has been saved")
else
print("Data has not been saved!")
end
end)
game:BindToClose(function() -- When the server shuts down
for _, player in pairs(game.Players:GetPlayers()) do -- Loop through all the players
local success, err = pcall(function()
saveData(player) -- Save the data
end)
if success then
print("Data has been saved")
else
print("Data has not been saved!")
end
end
end)
|
-- change timer event
|
local changeTimerEvent = replicatedStorage.Events.ChangeTimer
changeTimerEvent.OnServerEvent:Connect((function(player, timer)
timer = tonumber(timer)
if typeof(timer) ~= "number" then
return
end
Timer = timer
changeTimerEvent:FireAllClients(timer)
end))
|
--DO NOT CHANGE ANYTHING IN THIS SCRIPT! IT WILL BREAK THE SYSTEM!!
|
local sound = script.Parent.Parent.Sound
local muted = false
script.Parent.MouseButton1Click:connect(function()
if muted then
sound.Volume = 0.3
muted = false
script.Parent.Text = "Mute"
else
sound.Volume = 0
muted = true
script.Parent.Text = "Unmute"
end
end)
|
--[[Susupension]]
|
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 500 -- Spring Dampening
Tune.FSusStiffness = 9000 -- Spring Force
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FSusMaxExt = .3 -- Max Extension Travel (in studs)
Tune.FSusMaxComp = .1 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusDamping = 500 -- Spring Dampening
Tune.RSusStiffness = 9000 -- Spring Force
Tune.RSusLength = 2 -- Suspension length (in studs)
Tune.RSusMaxExt = .3 -- Max Extension Travel (in studs)
Tune.RSusMaxComp = .1 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Aesthetics
Tune.SusVisible = false -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = .2 -- Suspension Coil Radius
Tune.SusThickness = .1 -- Suspension Coil Thickness
Tune.SusColor = "Really black" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = .1 -- Wishbone Rod Thickness
|
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