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How do people look at and experience art?
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Which elements of specific artworks do they focus on?
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Do museum labels have an impact on how people look at artworks?
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This paper describes a collaborative pilot project focusing on a unique collection of 17th Century Zurbarán paintings.
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While studies of the psychology of art have focused on individual works and distinctions between representative / non-representative topics, no work has been completed on the aesthetic appreciation of collections or of devotional themes.
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In this paper, we report upon the novel insights eye-tracking techniques have provided into the unconscious processes of viewing the unique collection of Zurbarán artworks.
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The project brings together established research strengths in Spanish art history, experimental psychology, digital humanities, and museum studies to explore, using eye-tracking techniques, aesthetic reactions to digital representations of the individual Zurbarán artworks as well as the significance of the collection as a whole.
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Our experience of art develops from the interaction of several cognitive and affective processes; the beginning of which is a visual scan of the artwork.
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When regarding an artwork, a viewer gathers information through a series fixations, interspersed by rapid movements of the eye called saccades.
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Previous eye tracking research has highlighted the potential to transform the ways we understand visual processing in the arts (see for example Brieber 2014; Binderman et al., 2005) and at the same time offers a direct way of studying several important factors of a museum visit (Filippini Fantoni et al., 2013; Heidenreich & Turano 2011; Milekic 2010).
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Zurbarán ’s cycle of Jacob and his Sons has been on display in the Long Room at Auckland Castle for over 250 years.
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It has a long history in scholarship (Baron & Beresford 2014), but many key aspects of its production and significance have not yet been fully understood.
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In this study we used eye-tracking in the first stage of exploring audience experience of the extensive Spanish art collections of County Durham, of which the 13 Zurbarán artworks (there are actually only 12 Zurbarán artworks, the 13th Benjamin, is a copy by Arthur Pond) are a key part of, to investigate the ways in which audiences look at Spanish art, how aesthetic experience is evaluated and whether audiences can be encouraged to approach art in different ways.
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This pilot project primarily investigated how participants visually explore artworks and provides new insights into the potential eye-tracking has to transform the ways we understand visual processing in arts and culture and at the same time offer a direct way of studying several important factors of a museum visit, namely to assess the effects of label characteristics on visitor visual behaviour.
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Past studies establish that each of these efforts is strongly and positively influenced through various forms of faculty diversity, including ethnic, racial, and gender diversity.
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As an example, research shows that greater diversity within a community or group can lead to improved critical thinking [1] and more creative solutions to complex tasks [2, 3] by pairing together individuals with unique skillsets and perspectives that complement and often augment the abilities of their peers.
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Additionally, diversity has been shown to produce more supportive social climates and effective learning environments [4], which can facilitate the mentoring of young scientists.
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For many scientific fields, however, there is no central listing of all tenure-track faculty, making it difficult to define a rigorous sample frame for analysis.
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Further, rates of adoption of services like GoogleScholar and ResearchGate vary within, and across disciplines.
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Most fields, on the other hand, including computer science, lack a single all-encompassing organization and membership information is instead distributed across many disjoint lists, such as web-based faculty directories for individual departments.
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Because assembling such a full census is difficult, past studies have tended to avoid this task and have instead used samples of researchers [8 – 11], usually specific to a particular field [12 – 16], and often focused on the scientific elite [17, 18].
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This data set has shed considerable light on dramatic inequalities in faculty training, placement, and scholarly productivity [6, 19, 20].
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In computer science, the Computing Research Association (CRA) documents trends in the employment of PhD recipients through the annual Taulbee survey of computing departments in North America (cra.org/resources/taulbee-survey).
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Second, aggregate information provides only a high-level view of a field, which can make it difficult to investigate causality [23].
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Here, we present a novel system, based on a topical web crawler, that can quickly and automatically assemble a full census of an academic field using digital data available on the public World Wide Web.
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We begin by detailing the design and implementation of our web crawler framework.
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Next, we present the results of our work in two sections.
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The second provides an example of the type of research enabled by our system and uses the 2011 and 2017 censuses to investigate the “leaky pipeline” problem in faculty retention.
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Throughout the second half of the 20th century, we have witnessed the return of institutions to economic analysis.
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The awarding of the Nobel Prize in Economics to its main representatives (Douglass North, Ronald Coase, Oliver Williamson, and Elinor Ostrom) has contributed to its greater recognition.
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Coase [13,14] argues that economic transactions involve costs, and where these costs outweigh the gains, the exchange will not take place.
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For its part, North defined the institutions as the “rules of the game”: they determine the structure of the economy, establish incentives for economic behavior, and affect social interaction [12].
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Thus, institutions also determine the level of uncertainty to which individuals are subject, stimulating or discouraging transactions.
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A viable economy requires an institutional structure that reduces existing uncertainty and guarantees property rights.
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Of course, the state takes a lead role in promoting this type of institution.
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Inclusive institutions guarantee the right to private property, to an impartial legal system and promote a society based on equal conditions.
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These institutions benefit not only the elites, but society as a whole.
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In governments with extractive policies, the group in power usually extracts resources from the rest of the population for its own enrichment and well-being.
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Those in power have little interest in their power devolving to a greater number of agents, as would occur under political institutions that were more pluralistic [16].
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All these questions have a place in this case analysis.
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The country ’s unequal economic growth originated in the colonial era and reflects how the Spanish metropolis influenced the establishment of extractive institutions [7].
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Enjambment takes place when a syntactic unit is broken up across two lines of poetry (Domínguez Caparrós, 2000: 103), giving rise to different stylistic effects (e.g. increased emphasis on elements of the broken-up phrase, or contrast between those elements), or creating double interpretations for the enjambed lines (García-Paje, 1991).
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In Spanish poetry, the syntactic configurations under which enjambment takes place have been described extensively, and detailed studies on the use of enjambment by individual authors exist (see Martínez Cantón, 2011 for an overview) including, among others Quilis (1964), Domínguez Caparrós, (2000), Paraíso, (2000), Spang (1983) for a description of enjambment, and Alarcos (1966), Senabre (1982), Luján (2006), Martínez Fernández (2010) for case-studies on a single author.
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Given that need, we have developed software, based on Natural Language Processing, that automatically identifies enjambment in Spanish, and applied it to a corpus of approx. 3750 sonnets by ca. 1000 authors, from the 15th to the 19th century.
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First, the literature shows a debate about which specific syntactic units can be considered to trigger enjambment, if split across two lines, and whether lexical and syntactic criteria are sufficient to identify enjambment.
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Finally, our study complements Navarro ’s (2016) automatic metrical analyses of Spanish Golden Age sonnets, by covering a wider period and focusing on enjambment.
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First we provide the definition of enjambment adopted.
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The project ’s website provides details omitted here for space reasons, including samples for the corpus, results, and other details.
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Syntactic and metrical units often match in poetry.
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However, this trend has been broken since antiquity for various reasons (Parry (1929) on Homer, or Flores Gómez (1988) on early classical poetry).
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Quilis (1964) performed poetry reading experiments, proposing that the following strongly connected elements give rise to enjambment, should a poetic-form pause break them up:
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We translated "lexical enjambment" from Quilis ’s terms "encabalgamiento léxico" or "tmesis".
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We translated "phrase-bounded enjambment" from "encabalgamiento sirremático".
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We translated "cross-clause enjambment" from Quilis ’s "encabalgamiento oracional".
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The project site includes Quilis ’s complete list of syntactic environments that can trigger enjambment, as well as the types identified by our system.
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Besides the enjambment types above, Spang (1983) noted that if a subject or direct object and their related verbs occur in two different lines of poetry, this can also feel unusual for a reader, even if the effect is less pronounced than in the environments identified by Quilis.
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To differentiate these cases from enjambment proper, Spang calls these cases "enlace", translated here as "expansion".
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Our system identifies Quilis’ types, besides Spang ’s expansion cases.
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In fact, many, if not all, the markers of expertise identified by philosophers enjoy widespread recognition.
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The fact that these criteria are widely known, however, offers an opportunity to those who would use them for deception, witting or unwitting.
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We live in an epistemic environment that is heavily and deliberately polluted by agents who use mimicry and other methods as a means of inflating their pretense to expertise.
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This fact, together with the fact that such deception is widely known to occur, reduces ordinary people ’s trust in expert authority and diminishes their capacity to distinguish reliable from unreliable sources.
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There are some egregious examples of this practice in the field of health care.
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Thus, when ACPeds issued a statement condemning gender reassignment surgery in 2016 [21], many people mistook the organization ’s political beliefs for the consensus view among United States pediatricians — although the peak body for pediatric workers, the American Academy of Pediatrics, has a much more positive view of gender dysphoria [22].
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When ACPeds allows or encourages the impression that it speaks for the profession, it introduces an epistemic pollutant.
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A yet more egregious example of such pollution involved collaborative efforts by pharmaceutical companies and the publishing giant Elsevier to produce publications mimicking peer-reviewed journals in the interest of promoting the companies’ commercial products [23].
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The companies hoped to leverage the prestige of Elsevier with these fake journals to endow their promotional “research” with an air of reliability.
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More recently, institutions of academic expertise have been subject to a large and growing outbreak of so-called predatory journals — journals that will publish almost anything for a fee.
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Once again, this phenomenon has the effect of making peer-reviewed journals appear less legitimate.
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For example, the Frontiers contingent of journals appears legitimate — at least to me — despite the fact that authors are expected to pay a publication fee. 8
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Yet some Frontiers journals appear to have engaged in bad behavior, whether for profit or for some other motive.
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Frontiers in Public Health controversially published articles linking vaccines and autism [24] and questioning the link between HIV and AIDS [25].
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Whether due to this behavior or not, Jeffrey Beall decided to add the publisher to his influential (but now sadly unavailable) list of questionable journals [26].
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The controversy surrounding Beall ’s decision indicates how difficult it is to make such judgments — even for professionals.
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These institutions do not exist solely to credential experts.
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They have other functions, and these functions may come into conflict, creating pressures to inflate credentials.
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For example, universities have a financial incentive to inflate the expertise of their academic staff, thereby increasing their rankings, bringing in grant money, and attracting students.
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Cognitive games involve a number of different games working aspects of human cognition, while proposing the intersection between the sets of concepts, fun and cognition, for the improvement of cognitive functions.
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With respect to the contributions of digital games to improvement of cognitive processes, researchers suggest that regular practice has a significant influence on improving the performance related to basic visual skills (Li, Polat, Scalzo, & Bavelier, 2010); on the ability to perceive objects simultaneously (Dye & Bavelier, 2010; Feng, Spence, & Pratt, 2007); and on the ability to do more than one task at the same time (Boot, Kramer, Simons, Fabiani, & Gratton, 2008).
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Other studies specifically investigate the use of digital games in the school context and suggest potential for digital game use to improve of student's attention span at preschool age (Rueda, Checa, & Cómbita, 2012), to improve overall intelligence capacity of elementary school children (Miller & Robertson, 2010), and to better performance of working memory ability (Klingberg et al., 2005; Thorell, Lindqvist, Nutley, Bohlin, & Klingberg, 2009).
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The study in question focuses on the attention, proposing and evaluation in the context of the classroom.
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Thus, it suggests the use of digital games in an integrated way the school activities in the classroom.
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The games have features like increasing challenges, rules that establish what can and can not be done, and involvement of the player in the quest to gain skills and win the game (Kirriemuir & McFarlane, 2004; Prensky, 2005).
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We aim to investigate the contributions of the use of a system that integrates cognitive digital games to a database, of the Escola do Cérebro, for monitoring and improvement of cognitive skills, highlighting the attention.
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The games involve challenges and rules involving the exercise of cognitive functions, especially the working memory, attention and capacity of solving problems.
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The study combines qualitative and quantitative approaches.
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It collects the data based on the observation of the proposed interventions as well as interviews conducted with participating teachers and students to identify their perceptions of digital games’ contributions to the learning process.
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Furthermore, before and after the implementation of the intervention, we performed a D2 Test of attention that measures selective and sustained attention, as well as visual scanning accuracy and speed.
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The intervention consisted in the use of the Escola do Cérebro, using tablets in the classroom, daily for a period of five weeks.
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The sample consisted of 71 students of the Application School of Basic Education, Federal University of Santa Catarina, aged 7 and 9 years old (M = 7.64 ± 1.12), which were divided into two groups: participant and control.
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The application allows visualization of the player's performance and offers the possibility of monitoring by teachers.
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Students have their scores measured by four variables: time, speed, stability and accuracy.
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The result indicates significant improvement in the performance of the sustained attention in the test, as well as a high dispersion, which reveals a variation in relation to the performance.
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In addition, students participating in the interview reported a preference for games that involve problem solving, recognize the need to plan actions in relation to their importance for the game and for daily activities, and realize improvements in the ability to sustain attention.
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The teachers observed changes after the intervention, emphasizing the greater persistence and involvement in school activities, and in some students, improvement in the ability to sustain attention.
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From this, we conclude that an intervention based on cognitive digital games offers contributions to the learning process and improvement of sustained attention.
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A fundamental tenet of linguistic science is that the sound of a word has a purely arbitrary connection to the word's meaning [1], [2].
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While the possibility space for sound systems of the world's language is enormous, any given language makes use of only a restricted portion of the possible sounds [3], [4].
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But in this study we present a striking exception to this otherwise robust rule.
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From a systematic comparison of 10 spoken languages from 5 continents we find evidence suggesting that a word like ‘Huh?’ – used as a ‘repair initiator’ when, for example, one has not clearly heard what someone just said [5], [6] – is a universal word.
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