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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic. Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, oft
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le these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process. == History == Programmable devices have existed for centuries. As early as the 9th century, a programmable music sequencer was invented by the Persian Banu Musa brothers, who described an automated mechanical flute player in the Book of Ingenious Devices. In 1206, the Arab engineer Al-Jazari invented a programmable drum machine where a musical mechanical automaton could be made to play different rhythms and drum patterns, via pegs and cams. In 1801, the Jacquard loom could produce entirely different weaves by changing the "program" – a series of pasteboard cards with holes punched in them. Code-breaking algo
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rds with holes punched in them. Code-breaking algorithms have also existed for centuries. In the 9th century, the Arab mathematician Al-Kindi described a cryptographic algorithm for deciphering encrypted code, in A Manuscript on Deciphering Cryptographic Messages. He gave the first description of cryptanalysis by frequency analysis, the earliest code-breaking algorithm. The first computer program is generally dated to 1843 when mathematician Ada Lovelace published an algorithm to calculate a sequence of Bernoulli numbers, intended to be carried out by Charles Babbage's Analytical Engine. The algorithm, which was conveyed through notes on a translation of Luigi Federico Menabrea's paper on the analytical engine was mainly conceived by Lovelace as can be discerned through her correspondence with Babbage. However, Charles Babbage himself had written a program for the AE in 1837. Lovelace was also the first to see a broader application for the analytical engine beyond mathematical calculat
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the analytical engine beyond mathematical calculations. In the 1880s, Herman Hollerith invented the concept of storing data in machine-readable form. Later a control panel (plug board) added to his 1906 Type I Tabulator allowed it to be programmed for different jobs, and by the late 1940s, unit record equipment such as the IBM 602 and IBM 604, were programmed by control panels in a similar way, as were the first electronic computers. However, with the concept of the stored-program computer introduced in 1949, both programs and data were stored and manipulated in the same way in computer memory. === Machine language === Machine code was the language of early programs, written in the instruction set of the particular machine, often in binary notation. Assembly languages were soon developed that let the programmer specify instructions in a text format (e.g., ADD X, TOTAL), with abbreviations for each operation code and meaningful names for specifying addresses. However, because an ass
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for specifying addresses. However, because an assembly language is little more than a different notation for a machine language, two machines with different instruction sets also have different assembly languages. === Compiler languages === High-level languages made the process of developing a program simpler and more understandable, and less bound to the underlying hardware. The first compiler related tool, the A-0 System, was developed in 1952 by Grace Hopper, who also coined the term 'compiler'. FORTRAN, the first widely used high-level language to have a functional implementation, came out in 1957, and many other languages were soon developed—in particular, COBOL aimed at commercial data processing, and Lisp for computer research. These compiled languages allow the programmer to write programs in terms that are syntactically richer, and more capable of abstracting the code, making it easy to target varying machine instruction sets via compilation declarations and heuristics.
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sets via compilation declarations and heuristics. Compilers harnessed the power of computers to make programming easier by allowing programmers to specify calculations by entering a formula using infix notation. === Source code entry === Programs were mostly entered using punched cards or paper tape. By the late 1960s, data storage devices and computer terminals became inexpensive enough that programs could be created by typing directly into the computers. Text editors were also developed that allowed changes and corrections to be made much more easily than with punched cards. == Modern programming == === Quality requirements === Whatever the approach to development may be, the final program must satisfy some fundamental properties. The following properties are among the most important: Reliability: how often the results of a program are correct. This depends on conceptual correctness of algorithms and minimization of programming mistakes, such as mistakes in resource manageme
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ng mistakes, such as mistakes in resource management (e.g., buffer overflows and race conditions) and logic errors (such as division by zero or off-by-one errors). Robustness: how well a program anticipates problems due to errors (not bugs). This includes situations such as incorrect, inappropriate or corrupt data, unavailability of needed resources such as memory, operating system services, and network connections, user error, and unexpected power outages. Usability: the ergonomics of a program: the ease with which a person can use the program for its intended purpose or in some cases even unanticipated purposes. Such issues can make or break its success even regardless of other issues. This involves a wide range of textual, graphical, and sometimes hardware elements that improve the clarity, intuitiveness, cohesiveness, and completeness of a program's user interface. Portability: the range of computer hardware and operating system platforms on which the source code of a program can b
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tforms on which the source code of a program can be compiled/interpreted and run. This depends on differences in the programming facilities provided by the different platforms, including hardware and operating system resources, expected behavior of the hardware and operating system, and availability of platform-specific compilers (and sometimes libraries) for the language of the source code. Maintainability: the ease with which a program can be modified by its present or future developers in order to make improvements or to customize, fix bugs and security holes, or adapt it to new environments. Good practices during initial development make the difference in this regard. This quality may not be directly apparent to the end user but it can significantly affect the fate of a program over the long term. Efficiency/performance: Measure of system resources a program consumes (processor time, memory space, slow devices such as disks, network bandwidth and to some extent even user interactio
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bandwidth and to some extent even user interaction): the less, the better. This also includes careful management of resources, for example cleaning up temporary files and eliminating memory leaks. This is often discussed under the shadow of a chosen programming language. Although the language certainly affects performance, even slower languages, such as Python, can execute programs instantly from a human perspective. Speed, resource usage, and performance are important for programs that bottleneck the system, but efficient use of programmer time is also important and is related to cost: more hardware may be cheaper. Using automated tests and fitness functions can help to maintain some of the aforementioned attributes. === Readability of source code === In computer programming, readability refers to the ease with which a human reader can comprehend the purpose, control flow, and operation of source code. It affects the aspects of quality above, including portability, usability and mo
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ity above, including portability, usability and most importantly maintainability. Readability is important because programmers spend the majority of their time reading, trying to understand, reusing, and modifying existing source code, rather than writing new source code. Unreadable code often leads to bugs, inefficiencies, and duplicated code. A study found that a few simple readability transformations made code shorter and drastically reduced the time to understand it. Following a consistent programming style often helps readability. However, readability is more than just programming style. Many factors, having little or nothing to do with the ability of the computer to efficiently compile and execute the code, contribute to readability. Some of these factors include: Different indent styles (whitespace) Comments Decomposition Naming conventions for objects (such as variables, classes, functions, procedures, etc.) The presentation aspects of this (such as indents, line breaks, color
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pects of this (such as indents, line breaks, color highlighting, and so on) are often handled by the source code editor, but the content aspects reflect the programmer's talent and skills. Various visual programming languages have also been developed with the intent to resolve readability concerns by adopting non-traditional approaches to code structure and display. Integrated development environments (IDEs) aim to integrate all such help. Techniques like Code refactoring can enhance readability. === Algorithmic complexity === The academic field and the engineering practice of computer programming are concerned with discovering and implementing the most efficient algorithms for a given class of problems. For this purpose, algorithms are classified into orders using Big O notation, which expresses resource use—such as execution time or memory consumption—in terms of the size of an input. Expert programmers are familiar with a variety of well-established algorithms and their respective
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f well-established algorithms and their respective complexities and use this knowledge to choose algorithms that are best suited to the circumstances. === Methodologies === The first step in most formal software development processes is requirements analysis, followed by testing to determine value modeling, implementation, and failure elimination (debugging). There exist a lot of different approaches for each of those tasks. One approach popular for requirements analysis is Use Case analysis. Many programmers use forms of Agile software development where the various stages of formal software development are more integrated together into short cycles that take a few weeks rather than years. There are many approaches to the Software development process. Popular modeling techniques include Object-Oriented Analysis and Design (OOAD) and Model-Driven Architecture (MDA). The Unified Modeling Language (UML) is a notation used for both the OOAD and MDA. A similar technique used for database
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AD and MDA. A similar technique used for database design is Entity-Relationship Modeling (ER Modeling). Implementation techniques include imperative languages (object-oriented or procedural), functional languages, and logic programming languages. === Measuring language usage === It is very difficult to determine what are the most popular modern programming languages. Methods of measuring programming language popularity include: counting the number of job advertisements that mention the language, the number of books sold and courses teaching the language (this overestimates the importance of newer languages), and estimates of the number of existing lines of code written in the language (this underestimates the number of users of business languages such as COBOL). Some languages are very popular for particular kinds of applications, while some languages are regularly used to write many different kinds of applications. For example, COBOL is still strong in corporate data centers often o
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is still strong in corporate data centers often on large mainframe computers, Fortran in engineering applications, scripting languages in Web development, and C in embedded software. Many applications use a mix of several languages in their construction and use. New languages are generally designed around the syntax of a prior language with new functionality added, (for example C++ adds object-orientation to C, and Java adds memory management and bytecode to C++, but as a result, loses efficiency and the ability for low-level manipulation). === Debugging === Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a static code analysis tool can help detect some possible problems. Normally the first step in debugging is to a
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lems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem. After the bug is reproduced, the input of the program may need to be simplified to make it easier to debug. For example, when a bug in a compiler can make it crash when parsing some large source file, a simplification of the test case that results in only few lines from the original source file can be sufficient to reproduce the same crash. Trial-and-error/divide-and-conquer is needed: the programmer will try to remove some parts of the original test case and check if the problem still exists. When debugging the problem in a GUI, the programmer can try to skip some user interaction from the original problem description and check if the remaining actions are sufficient for bugs to appear. Scripting and breakp
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ufficient for bugs to appear. Scripting and breakpointing are also part of this process. Debugging is often done with IDEs. Standalone debuggers like GDB are also used, and these often provide less of a visual environment, usually using a command line. Some text editors such as Emacs allow GDB to be invoked through them, to provide a visual environment. == Programming languages == Different programming languages support different styles of programming (called programming paradigms). The choice of language used is subject to many considerations, such as company policy, suitability to task, availability of third-party packages, or individual preference. Ideally, the programming language best suited for the task at hand will be selected. Trade-offs from this ideal involve finding enough programmers who know the language to build a team, the availability of compilers for that language, and the efficiency with which programs written in a given language execute. Languages form an approxim
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given language execute. Languages form an approximate spectrum from "low-level" to "high-level"; "low-level" languages are typically more machine-oriented and faster to execute, whereas "high-level" languages are more abstract and easier to use but execute less quickly. It is usually easier to code in "high-level" languages than in "low-level" ones. Programming languages are essential for software development. They are the building blocks for all software, from the simplest applications to the most sophisticated ones. Allen Downey, in his book How To Think Like A Computer Scientist, writes: The details look different in different languages, but a few basic instructions appear in just about every language: Input: Gather data from the keyboard, a file, or some other device. Output: Display data on the screen or send data to a file or other device. Arithmetic: Perform basic arithmetical operations like addition and multiplication. Conditional Execution: Check for certain conditions and e
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onal Execution: Check for certain conditions and execute the appropriate sequence of statements. Repetition: Perform some action repeatedly, usually with some variation. Many computer languages provide a mechanism to call functions provided by shared libraries. Provided the functions in a library follow the appropriate run-time conventions (e.g., method of passing arguments), then these functions may be written in any other language. == Learning to program == Learning to program has a long history related to professional standards and practices, academic initiatives and curriculum, and commercial books and materials for students, self-taught learners, hobbyists, and others who desire to create or customize software for personal use. Since the 1960s, learning to program has taken on the characteristics of a popular movement, with the rise of academic disciplines, inspirational leaders, collective identities, and strategies to grow the movement and make institutionalize change. Through
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movement and make institutionalize change. Through these social ideals and educational agendas, learning to code has become important not just for scientists and engineers, but for millions of citizens who have come to believe that creating software is beneficial to society and its members. === Context === In 1957, there were approximately 15,000 computer programmers employed in the U.S., a figure that accounts for 80% of the world's active developers. In 2014, there were approximately 18.5 million professional programmers in the world, of which 11 million can be considered professional and 7.5 million student or hobbyists. Before the rise of the commercial Internet in the mid-1990s, most programmers learned about software construction through books, magazines, user groups, and informal instruction methods, with academic coursework and corporate training playing important roles for professional workers. The first book containing specific instructions about how to program a computer m
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fic instructions about how to program a computer may have been Maurice Wilkes, David Wheeler, and Stanley Gill's Preparation of Programs for an Electronic Digital Computer (1951). The book offered a selection of common subroutines for handling basic operations on the EDSAC, one of the world's first stored-program computers. When high-level languages arrived, they were introduced by numerous books and materials that explained language keywords, managing program flow, working with data, and other concepts. These languages included FLOW-MATIC, COBOL, FORTRAN, ALGOL, Pascal, BASIC, and C. An example of an early programming primer from these years is Marshal H. Wrubel's A Primer of Programming for Digital Computers (1959), which included step-by-step instructions for filling out coding sheets, creating punched cards, and using the keywords in IBM's early FORTRAN system. Daniel McCracken's A Guide to FORTRAN Programming (1961) presented FORTRAN to a larger audience, including students and of
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AN to a larger audience, including students and office workers. In 1961, Alan Perlis suggested that all university freshmen at Carnegie Technical Institute take a course in computer programming. His advice was published in the popular technical journal Computers and Automation, which became a regular source of information for professional programmers. Programmers soon had a range of learning texts at their disposal. Programmer's references listed keywords and functions related to a language, often in alphabetical order, as well as technical information about compilers and related systems. An early example was IBM's Programmers' Reference Manual: the FORTRAN Automatic Coding System for the IBM 704 EDPM (1956). Over time, the genre of programmer's guides emerged, which presented the features of a language in tutorial or step by step format. Many early primers started with a program known as “Hello, World”, which presented the shortest program a developer could create in a given system. P
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gram a developer could create in a given system. Programmer's guides then went on to discuss core topics like declaring variables, data types, formulas, flow control, user-defined functions, manipulating data, and other topics. Early and influential programmer's guides included John G. Kemeny and Thomas E. Kurtz's BASIC Programming (1967), Kathleen Jensen and Niklaus Wirth's The Pascal User Manual and Report (1971), and Brian W. Kernighan and Dennis Ritchie's The C Programming Language (1978). Similar books for popular audiences (but with a much lighter tone) included Bob Albrecht's My Computer Loves Me When I Speak BASIC (1972), Al Kelley and Ira Pohl's A Book on C (1984), and Dan Gookin's C for Dummies (1994). Beyond language-specific primers, there were numerous books and academic journals that introduced professional programming practices. Many were designed for university courses in computer science, software engineering, or related disciplines. Donald Knuth's The Art of Computer
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d disciplines. Donald Knuth's The Art of Computer Programming (1968 and later), presented hundreds of computational algorithms and their analysis. The Elements of Programming Style (1974), by Brian W. Kernighan and P. J. Plauger, concerned itself with programming style, the idea that programs should be written not only to satisfy the compiler but human readers. Jon Bentley's Programming Pearls (1986) offered practical advice about the art and craft of programming in professional and academic contexts. Texts specifically designed for students included Doug Cooper and Michael Clancy's Oh Pascal! (1982), Alfred Aho's Data Structures and Algorithms (1983), and Daniel Watt's Learning with Logo (1983). === Technical publishers === As personal computers became mass-market products, thousands of trade books and magazines sought to teach professional, hobbyist, and casual users to write computer programs. A sample of these learning resources includes BASIC Computer Games, Microcomputer Editio
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ncludes BASIC Computer Games, Microcomputer Edition (1978), by David Ahl; Programming the Z80 (1979), by Rodnay Zaks; Programmer's CP/M Handbook (1983), by Andy Johnson-Laird; C Primer Plus (1984), by Mitchell Waite and The Waite Group; The Peter Norton Programmer's Guide to the IBM PC (1985), by Peter Norton; Advanced MS-DOS (1986), by Ray Duncan; Learn BASIC Now (1989), by Michael Halvorson and David Rygymr; Programming Windows (1992 and later), by Charles Petzold; Code Complete: A Practical Handbook for Software Construction (1993), by Steve McConnell; and Tricks of the Game-Programming Gurus (1994), by André LaMothe. The PC software industry spurred the creation of numerous book publishers that offered programming primers and tutorials, as well as books for advanced software developers. These publishers included Addison-Wesley, IDG, Macmillan Inc., McGraw-Hill, Microsoft Press, O'Reilly Media, Prentice Hall, Sybex, Ventana Press, Waite Group Press, Wiley, Wrox Press, and Ziff-Davis
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ite Group Press, Wiley, Wrox Press, and Ziff-Davis. Computer magazines and journals also provided learning content for professional and hobbyist programmers. A partial list of these resources includes Amiga World, Byte (magazine), Communications of the ACM, Computer (magazine), Compute!, Computer Language (magazine), Computers and Electronics, Dr. Dobb's Journal, IEEE Software, Macworld, PC Magazine, PC/Computing, and UnixWorld. === Digital learning / online resources === Between 2000 and 2010, computer book and magazine publishers declined significantly as providers of programming instruction, as programmers moved to Internet resources to expand their access to information. This shift brought forward new digital products and mechanisms to learn programming skills. During the transition, digital books from publishers transferred information that had traditionally been delivered in print to new and expanding audiences. Important Internet resources for learning to code included blogs,
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et resources for learning to code included blogs, wikis, videos, online databases, subscription sites, and custom websites focused on coding skills. New commercial resources included YouTube videos, Lynda.com tutorials (later LinkedIn Learning), Khan Academy, Codecademy, GitHub, W3Schools, and numerous coding bootcamps. Most software development systems and game engines included rich online help resources, including integrated development environments (IDEs), context-sensitive help, APIs, and other digital resources. Commercial software development kits (SDKs) also provided a collection of software development tools and documentation in one installable package. Commercial and non-profit organizations published learning websites for developers, created blogs, and established newsfeeds and social media resources about programming. Corporations like Apple, Microsoft, Oracle, Google, and Amazon built corporate websites providing support for programmers, including resources like the Microso
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programmers, including resources like the Microsoft Developer Network (MSDN). Contemporary movements like Hour of Code (Code.org) show how learning to program has become associated with digital learning strategies, education agendas, and corporate philanthropy. == Programmers == Computer programmers are those who write computer software. Their jobs usually involve: Although programming has been presented in the media as a somewhat mathematical subject, some research shows that good programmers have strong skills in natural human languages, and that learning to code is similar to learning a foreign language. == See also == Code smell Computer networking Competitive programming Programming best practices Systems programming == References == === Sources === Ceruzzi, Paul E. (1998). History of Computing. Cambridge, Massachusetts: MIT Press. ISBN 9780262032551 – via EBSCOhost. Evans, Claire L. (2018). Broad Band: The Untold Story of the Women Who Made the Internet. New York: Por
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of the Women Who Made the Internet. New York: Portfolio/Penguin. ISBN 9780735211759. Gürer, Denise (1995). "Pioneering Women in Computer Science" (PDF). Communications of the ACM. 38 (1): 45–54. doi:10.1145/204865.204875. S2CID 6626310. Archived (PDF) from the original on October 9, 2022. Smith, Erika E. (2013). "Recognizing a Collective Inheritance through the History of Women in Computing". CLCWeb: Comparative Literature & Culture. 15 (1): 1–9. doi:10.7771/1481-4374.1972. Essinger, J., & EBSCO Publishing (Firm). (2014). Ada's algorithm: How lord byron's daughter ada lovelace launched the digital age. Melville House. == Further reading == A.K. Hartmann, Practical Guide to Computer Simulations, Singapore: World Scientific (2009) A. Hunt, D. Thomas, and W. Cunningham, The Pragmatic Programmer. From Journeyman to Master, Amsterdam: Addison-Wesley Longman (1999) Brian W. Kernighan, The Practice of Programming, Pearson (1999) Weinberg, Gerald M., The Psychology of Computer Programming,
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erald M., The Psychology of Computer Programming, New York: Van Nostrand Reinhold (1971) Edsger W. Dijkstra, A Discipline of Programming, Prentice-Hall (1976) O.-J. Dahl, E.W.Dijkstra, C.A.R. Hoare, Structured Programming, Academic Press (1972) David Gries, The Science of Programming, Springer-Verlag (1981) == External links == Media related to Computer programming at Wikimedia Commons Quotations related to Programming at Wikiquote
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A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables, and mechanisms for error handling. An implementation of a programming language is required in order to execute programs, namely an interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. While early programming languages were closely tied to the hardware, over time they have developed more abstraction to hide implementation details for greater simplicity. Thousands of programming languages—often classi
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y. Thousands of programming languages—often classified as imperative, functional, logic, or object-oriented—have been developed for a wide variety of uses. Many aspects of programming language design involve tradeoffs—for example, exception handling simplifies error handling, but at a performance cost. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. == Definitions == Programming languages differ from natural languages in that natural languages are used for interaction between people, while programming languages are designed to allow humans to communicate instructions to machines. The term computer language is sometimes used interchangeably with "programming language". However, usage of these terms varies among authors. In one usage, programming languages are described as a subset of computer languages. Similarly, the term "computer language" may be used in
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larly, the term "computer language" may be used in contrast to the term "programming language" to describe languages used in computing but not considered programming languages. Most practical programming languages are Turing complete, and as such are equivalent in what programs they can compute. Another usage regards programming languages as theoretical constructs for programming abstract machines and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources. John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats. == History == === Early developments ===
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ats. == History == === Early developments === The first programmable computers were invented at the end of the 1940s, and with them, the first programming languages. The earliest computers were programmed in first-generation programming languages (1GLs), machine language (simple instructions that could be directly executed by the processor). This code was very difficult to debug and was not portable between different computer systems. In order to improve the ease of programming, assembly languages (or second-generation programming languages—2GLs) were invented, diverging from the machine language to make programs easier to understand for humans, although they did not increase portability. Initially, hardware resources were scarce and expensive, while human resources were cheaper. Therefore, cumbersome languages that were time-consuming to use, but were closer to the hardware for higher efficiency were favored. The introduction of high-level programming languages (third-generation p
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gh-level programming languages (third-generation programming languages—3GLs)—revolutionized programming. These languages abstracted away the details of the hardware, instead being designed to express algorithms that could be understood more easily by humans. For example, arithmetic expressions could now be written in symbolic notation and later translated into machine code that the hardware could execute. In 1957, Fortran (FORmula TRANslation) was invented. Often considered the first compiled high-level programming language, Fortran has remained in use into the twenty-first century. === 1960s and 1970s === Around 1960, the first mainframes—general purpose computers—were developed, although they could only be operated by professionals and the cost was extreme. The data and instructions were input by punch cards, meaning that no input could be added while the program was running. The languages developed at this time therefore are designed for minimal interaction. After the invention o
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ned for minimal interaction. After the invention of the microprocessor, computers in the 1970s became dramatically cheaper. New computers also allowed more user interaction, which was supported by newer programming languages. Lisp, implemented in 1958, was the first functional programming language. Unlike Fortran, it supported recursion and conditional expressions, and it also introduced dynamic memory management on a heap and automatic garbage collection. For the next decades, Lisp dominated artificial intelligence applications. In 1978, another functional language, ML, introduced inferred types and polymorphic parameters. After ALGOL (ALGOrithmic Language) was released in 1958 and 1960, it became the standard in computing literature for describing algorithms. Although its commercial success was limited, most popular imperative languages—including C, Pascal, Ada, C++, Java, and C#—are directly or indirectly descended from ALGOL 60. Among its innovations adopted by later programming la
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ng its innovations adopted by later programming languages included greater portability and the first use of context-free, BNF grammar. Simula, the first language to support object-oriented programming (including subtypes, dynamic dispatch, and inheritance), also descends from ALGOL and achieved commercial success. C, another ALGOL descendant, has sustained popularity into the twenty-first century. C allows access to lower-level machine operations more than other contemporary languages. Its power and efficiency, generated in part with flexible pointer operations, comes at the cost of making it more difficult to write correct code. Prolog, designed in 1972, was the first logic programming language, communicating with a computer using formal logic notation. With logic programming, the programmer specifies a desired result and allows the interpreter to decide how to achieve it. === 1980s to 2000s === During the 1980s, the invention of the personal computer transformed the roles for whic
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e personal computer transformed the roles for which programming languages were used. New languages introduced in the 1980s included C++, a superset of C that can compile C programs but also supports classes and inheritance. Ada and other new languages introduced support for concurrency. The Japanese government invested heavily into the so-called fifth-generation languages that added support for concurrency to logic programming constructs, but these languages were outperformed by other concurrency-supporting languages. Due to the rapid growth of the Internet and the World Wide Web in the 1990s, new programming languages were introduced to support Web pages and networking. Java, based on C++ and designed for increased portability across systems and security, enjoyed large-scale success because these features are essential for many Internet applications. Another development was that of dynamically typed scripting languages—Python, JavaScript, PHP, and Ruby—designed to quickly produce smal
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pt, PHP, and Ruby—designed to quickly produce small programs that coordinate existing applications. Due to their integration with HTML, they have also been used for building web pages hosted on servers. === 2000s to present === During the 2000s, there was a slowdown in the development of new programming languages that achieved widespread popularity. One innovation was service-oriented programming, designed to exploit distributed systems whose components are connected by a network. Services are similar to objects in object-oriented programming, but run on a separate process. C# and F# cross-pollinated ideas between imperative and functional programming. After 2010, several new languages—Rust, Go, Swift, Zig and Carbon —competed for the performance-critical software for which C had historically been used. Most of the new programming languages use static typing while a few numbers of new languages use dynamic typing like Ring and Julia. Some of the new programming languages are classifi
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Some of the new programming languages are classified as visual programming languages like Scratch, LabVIEW and PWCT. Also, some of these languages mix between textual and visual programming usage like Ballerina. Also, this trend lead to developing projects that help in developing new VPLs like Blockly by Google. Many game engines like Unreal and Unity added support for visual scripting too. == Elements == Every programming language includes fundamental elements for describing data and the operations or transformations applied to them, such as adding two numbers or selecting an item from a collection. These elements are governed by syntactic and semantic rules that define their structure and meaning, respectively. === Syntax === A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming langu
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nguages. On the other hand, some programming languages are graphical, using visual relationships between symbols to specify a program. The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either formal or hard-coded in a reference implementation). Since most languages are textual, this article discusses textual syntax. The programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (for grammatical structure). Below is a simple grammar, based on Lisp: This grammar specifies the following: an expression is either an atom or a list; an atom is either a number or a symbol; a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign; a symbol is a letter followed by zero or more of any alphabetical characters (excluding whitespace); and
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lphabetical characters (excluding whitespace); and a list is a matched pair of parentheses, with zero or more expressions inside it. The following are examples of well-formed token sequences in this grammar: 12345, () and (a b c232 (1)). Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it. Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false: "Colorless green ideas sleep furiously." is grammatically well-formed but has no generally accepted meaning. "John is a married
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no generally accepted meaning. "John is a married bachelor." is grammatically well-formed but expresses a meaning that cannot be true. The following C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4 has no meaning for a value having a complex type and p->im is not defined because the value of p is the null pointer): If the type declaration on the first line were omitted, the program would trigger an error on the undefined variable p during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information. The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars. Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Language
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allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution. In contrast to Lisp's macro system and Perl's BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution. === Semantics === The term semantics refers to the meaning of languages, as opposed to their form (syntax). ==== Static semantics ==== Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms. For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement ar
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that the labels on the arms of a case statement are distinct. Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static analyses like data flow analysis may also be part of static semantics. Programming languages such as Java and C# have definite assignment analysis, a form of data flow analysis, as part of their respective static semantics. ==== Dynamic semantics ==== Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics (also known as execution semantics) of a language defines how
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as execution semantics) of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research goes into formal semantics of programming languages, which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia. === Type system === A data type is a set of allowable values and operations that can be performed on these values. Each programming language's type system defines which data types exist, the type of an expression, and how type equivalence and type compatibility function in the language. According to type theory, a language is fully typed if the specification of every operation defines types of data to whi
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on of every operation defines types of data to which the operation is applicable. In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths. In practice, while few languages are fully typed, most offer a degree of typing. Because different types (such as integers and floats) represent values differently, unexpected results will occur if one type is used when another is expected. Type checking will flag this error, usually at compile time (runtime type checking is more costly). With strong typing, type errors can always be detected unless variables are explicitly cast to a different type. Weak typing occurs when languages allow implicit casting—for example, to enable operations between variables of different types without the programmer making an explicit type conversion. The more cases in which this type coercion is allowed, the fewer type errors can be detected. ==== Commonly
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wer type errors can be detected. ==== Commonly supported types ==== Early programming languages often supported only built-in, numeric types such as the integer (signed and unsigned) and floating point (to support operations on real numbers that are not integers). Most programming languages support multiple sizes of floats (often called float and double) and integers depending on the size and precision required by the programmer. Storing an integer in a type that is too small to represent it leads to integer overflow. The most common way of representing negative numbers with signed types is twos complement, although ones complement is also used. Other common types include Boolean—which is either true or false—and character—traditionally one byte, sufficient to represent all ASCII characters. Arrays are a data type whose elements, in many languages, must consist of a single type of fixed length. Other languages define arrays as references to data stored elsewhere and support eleme
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erences to data stored elsewhere and support elements of varying types. Depending on the programming language, sequences of multiple characters, called strings, may be supported as arrays of characters or their own primitive type. Strings may be of fixed or variable length, which enables greater flexibility at the cost of increased storage space and more complexity. Other data types that may be supported include lists, associative (unordered) arrays accessed via keys, records in which data is mapped to names in an ordered structure, and tuples—similar to records but without names for data fields. Pointers store memory addresses, typically referencing locations on the heap where other data is stored. The simplest user-defined type is an ordinal type, often called an enumeration, whose values can be mapped onto the set of positive integers. Since the mid-1980s, most programming languages also support abstract data types, in which the representation of the data and operations are hidden f
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esentation of the data and operations are hidden from the user, who can only access an interface. The benefits of data abstraction can include increased reliability, reduced complexity, less potential for name collision, and allowing the underlying data structure to be changed without the client needing to alter its code. ==== Static and dynamic typing ==== In static typing, all expressions have their types determined before a program executes, typically at compile-time. Most widely used, statically typed programming languages require the types of variables to be specified explicitly. In some languages, types are implicit; one form of this is when the compiler can infer types based on context. The downside of implicit typing is the potential for errors to go undetected. Complete type inference has traditionally been associated with functional languages such as Haskell and ML. With dynamic typing, the type is not attached to the variable but only the value encoded in it. A single var
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ble but only the value encoded in it. A single variable can be reused for a value of a different type. Although this provides more flexibility to the programmer, it is at the cost of lower reliability and less ability for the programming language to check for errors. Some languages allow variables of a union type to which any type of value can be assigned, in an exception to their usual static typing rules. === Concurrency === In computing, multiple instructions can be executed simultaneously. Many programming languages support instruction-level and subprogram-level concurrency. By the twenty-first century, additional processing power on computers was increasingly coming from the use of additional processors, which requires programmers to design software that makes use of multiple processors simultaneously to achieve improved performance. Interpreted languages such as Python and Ruby do not support the concurrent use of multiple processors. Other programming languages do support man
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essors. Other programming languages do support managing data shared between different threads by controlling the order of execution of key instructions via the use of semaphores, controlling access to shared data via monitor, or enabling message passing between threads. === Exception handling === Many programming languages include exception handlers, a section of code triggered by runtime errors that can deal with them in two main ways: Termination: shutting down and handing over control to the operating system. This option is considered the simplest. Resumption: resuming the program near where the exception occurred. This can trigger a repeat of the exception, unless the exception handler is able to modify values to prevent the exception from reoccurring. Some programming languages support dedicating a block of code to run regardless of whether an exception occurs before the code is reached; this is called finalization. There is a tradeoff between increased ability to handle excep
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tradeoff between increased ability to handle exceptions and reduced performance. For example, even though array index errors are common C does not check them for performance reasons. Although programmers can write code to catch user-defined exceptions, this can clutter a program. Standard libraries in some languages, such as C, use their return values to indicate an exception. Some languages and their compilers have the option of turning on and off error handling capability, either temporarily or permanently. == Design and implementation == One of the most important influences on programming language design has been computer architecture. Imperative languages, the most commonly used type, were designed to perform well on von Neumann architecture, the most common computer architecture. In von Neumann architecture, the memory stores both data and instructions, while the CPU that performs instructions on data is separate, and data must be piped back and forth to the CPU. The central el
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be piped back and forth to the CPU. The central elements in these languages are variables, assignment, and iteration, which is more efficient than recursion on these machines. Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. The birth of programming languages in the 1950s was stimulated by the desire to make a universal programming language suitable for all machines and uses, avoiding the need to write code for different computers. By the early 1960s, the idea of a universal language was rejected due to the differing requirements of the variety of purposes for which code was written. === Tradeoffs === Desirable qualities of programming languages include readability, writability, and reliability. These features can reduce the cost of training programmers in a language, the amount of time needed to write and maintain programs in the language, the cost of compiling the co
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rams in the language, the cost of compiling the code, and increase runtime performance. Although early programming languages often prioritized efficiency over readability, the latter has grown in importance since the 1970s. Having multiple operations to achieve the same result can be detrimental to readability, as is overloading operators, so that the same operator can have multiple meanings. Another feature important to readability is orthogonality, limiting the number of constructs that a programmer has to learn. A syntax structure that is easily understood and special words that are immediately obvious also supports readability. Writability is the ease of use for writing code to solve the desired problem. Along with the same features essential for readability, abstraction—interfaces that enable hiding details from the client—and expressivity—enabling more concise programs—additionally help the programmer write code. The earliest programming languages were tied very closely to the
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ogramming languages were tied very closely to the underlying hardware of the computer, but over time support for abstraction has increased, allowing programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. Most programming languages come with a standard library of commonly used functions. Reliability means that a program performs as specified in a wide range of circumstances. Type checking, exception handling, and restricted aliasing (multiple variable names accessing the same region of memory) all can improve a program's reliability. Programming language design often involves tradeoffs. For example, features to improve reliability typically come at the cost of performance. Increased expressivity due to a large number of operators makes writing code easier but comes at the cost of readability
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g code easier but comes at the cost of readability. Natural-language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs. Alan Perlis was similarly dismissive of the idea. === Specification === The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be. A programming language specification can take several forms, including the following: An explicit definition of the syntax, static semantics, and execution semantics of the language. While syntax is commonly specified using a formal grammar, semantic definitions may be written in natural language (e.g.,
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nitions may be written in natural language (e.g., as in the C language), or a formal semantics (e.g., as in Standard ML and Scheme specifications). A description of the behavior of a translator for the language (e.g., the C++ and Fortran specifications). The syntax and semantics of the language have to be inferred from this description, which may be written in natural or formal language. A reference or model implementation, sometimes written in the language being specified (e.g., Prolog or ANSI REXX). The syntax and semantics of the language are explicit in the behavior of the reference implementation. === Implementation === An implementation of a programming language is the conversion of a program into machine code that can be executed by the hardware. The machine code then can be executed with the help of the operating system. The most common form of interpretation in production code is by a compiler, which translates the source code via an intermediate-level language into machine
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de via an intermediate-level language into machine code, known as an executable. Once the program is compiled, it will run more quickly than with other implementation methods. Some compilers are able to provide further optimization to reduce memory or computation usage when the executable runs, but increasing compilation time. Another implementation method is to run the program with an interpreter, which translates each line of software into machine code just before it executes. Although it can make debugging easier, the downside of interpretation is that it runs 10 to 100 times slower than a compiled executable. Hybrid interpretation methods provide some of the benefits of compilation and some of the benefits of interpretation via partial compilation. One form this takes is just-in-time compilation, in which the software is compiled ahead of time into an intermediate language, and then into machine code immediately before execution. == Proprietary languages == Although most of the m
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== Proprietary languages == Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain-specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users. Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language, and Microsoft's C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment. Many proprietary languages are widely used, in s
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. Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally Ericsson's internal programming language. Open source programming languages are particularly helpful for open science applications, enhancing the capacity for replication and code sharing. == Use == Thousands of different programming languages have been created, mainly in the computing field. Individual software projects commonly use five programming languages or more. Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are tol
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speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language. A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called primitives). Programming is the process by which programmers combin
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ramming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment. Programs for a computer might be executed in a batch process without any human interaction, or a user might type commands in an interactive session of an interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language. === Measuring language usage === Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the co
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ions. For example, COBOL is still strong in the corporate data center, often on large mainframes; Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time, and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications. Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed: counting the number of job advertisements that mention the language the number of books sold that teach or describe the language estimates of the number of existing lines of code written in the language – which may underestimate languages not often found in public searches counts of language references (i.e., to the name of the language) found using a web search engine. Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages (
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orted the ten most popular programming languages (in descending order by overall popularity): Java, C, C++, Python, C#, JavaScript, VB .NET, R, PHP, and MATLAB. As of June 2024, the top five programming languages as measured by TIOBE index are Python, C++, C, Java and C#. TIOBE provides a list of top 100 programming languages according to popularity and update this list every month. == Dialects, flavors and implementations == A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Li
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n syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC language has many dialects. == Classifications == Programming languages are often placed into four main categories: imperative, functional, logic, and object oriented. Imperative languages are designed to implement an algorithm in a specified order; they include visual programming languages such as .NET for generating graphical user interfaces. Scripting languages, which are partly or fully interpreted rather than compiled, are sometimes considered a separate category but meet the definition of imperative languages. Functional programming languages work by successively applying functions to the given parameters. Although appreciated by many researchers for their simplicity and elegance, problems with e
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for their simplicity and elegance, problems with efficiency have prevented them from being widely adopted. Logic languages are designed so that the software, rather than the programmer, decides what order in which the instructions are executed. Object-oriented programming—whose characteristic features are data abstraction, inheritance, and dynamic dispatch—is supported by most popular imperative languages and some functional languages. Although markup languages are not programming languages, some have extensions that support limited programming. Additionally, there are special-purpose languages that are not easily compared to other programming languages. == See also == == References == == Further reading ==
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C (pronounced – like the letter c) is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming languages, with C compilers available for practically all modern computer architectures and operating s
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all modern computer architectures and operating systems. The book The C Programming Language, co-authored by the original language designer, served for many years as the de facto standard for the language. C has been standardized since 1989 by the American National Standards Institute (ANSI) and, subsequently, jointly by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). C is an imperative procedural language, supporting structured programming, lexical variable scope, and recursion, with a static type system. It was designed to be compiled to provide low-level access to memory and language constructs that map efficiently to machine instructions, all with minimal runtime support. Despite its low-level capabilities, the language was designed to encourage cross-platform programming. A standards-compliant C program written with portability in mind can be compiled for a wide variety of computer platforms and operating systems w
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iety of computer platforms and operating systems with few changes to its source code. Since 2000, C has consistently ranked among the top four languages in the TIOBE index, a measure of the popularity of programming languages. == Overview == C is an imperative, procedural language in the ALGOL tradition. It has a static type system. In C, all executable code is contained within subroutines (also called "functions", though not in the sense of functional programming). Function parameters are passed by value, although arrays are passed as pointers, i.e. the address of the first item in the array. Pass-by-reference is simulated in C by explicitly passing pointers to the thing being referenced. C program source text is free-form code. Semicolons terminate statements, while curly braces are used to group statements into blocks. The C language also exhibits the following characteristics: The language has a small, fixed number of keywords, including a full set of control flow primitives:
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, including a full set of control flow primitives: if/else, for, do/while, while, and switch. User-defined names are not distinguished from keywords by any kind of sigil. It has a large number of arithmetic, bitwise, and logic operators: +,+=,++,&,||, etc. More than one assignment may be performed in a single statement. Functions: Function return values can be ignored, when not needed. Function and data pointers permit ad hoc run-time polymorphism. Functions may not be defined within the lexical scope of other functions. Variables may be defined within a function, with scope. A function may call itself, so recursion is supported. Data typing is static, but weakly enforced; all data has a type, but implicit conversions are possible. User-defined (typedef) and compound types are possible. Heterogeneous aggregate data types (struct) allow related data elements to be accessed and assigned as a unit. The contents of whole structs cannot be compared using a single built-in operator (the elem
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ompared using a single built-in operator (the elements must be compared individually). Union is a structure with overlapping members; it allows multiple data types to share the same memory location. Array indexing is a secondary notation, defined in terms of pointer arithmetic. Whole arrays cannot be assigned or compared using a single built-in operator. There is no "array" keyword in use or definition; instead, square brackets indicate arrays syntactically, for example month[11]. Enumerated types are possible with the enum keyword. They are freely interconvertible with integers. Strings are not a distinct data type, but are conventionally implemented as null-terminated character arrays. Low-level access to computer memory is possible by converting machine addresses to pointers. Procedures (subroutines not returning values) are a special case of function, with an empty return type void. Memory can be allocated to a program with calls to library routines. A preprocessor performs macro d
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library routines. A preprocessor performs macro definition, source code file inclusion, and conditional compilation. There is a basic form of modularity: files can be compiled separately and linked together, with control over which functions and data objects are visible to other files via static and extern attributes. Complex functionality such as I/O, string manipulation, and mathematical functions are consistently delegated to library routines. The generated code after compilation has relatively straightforward needs on the underlying platform, which makes it suitable for creating operating systems and for use in embedded systems. While C does not include certain features found in other languages (such as object orientation and garbage collection), these can be implemented or emulated, often through the use of external libraries (e.g., the GLib Object System or the Boehm garbage collector). === Relations to other languages === Many later languages have borrowed directly or indire
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y later languages have borrowed directly or indirectly from C, including C++, C#, Unix's C shell, D, Go, Java, JavaScript (including transpilers), Julia, Limbo, LPC, Objective-C, Perl, PHP, Python, Ruby, Rust, Swift, Verilog and SystemVerilog (hardware description languages). These languages have drawn many of their control structures and other basic features from C. Most of them also express highly similar syntax to C, and they tend to combine the recognizable expression and statement syntax of C with underlying type systems, data models, and semantics that can be radically different. == History == === Early developments === The origin of C is closely tied to the development of the Unix operating system, originally implemented in assembly language on a PDP-7 by Dennis Ritchie and Ken Thompson, incorporating several ideas from colleagues. Eventually, they decided to port the operating system to a PDP-11. The original PDP-11 version of Unix was also developed in assembly language
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on of Unix was also developed in assembly language. ==== B ==== Thompson wanted a programming language for developing utilities for the new platform. He first tried writing a Fortran compiler, but he soon gave up the idea and instead created a cut-down version of the recently developed systems programming language called BCPL. The official description of BCPL was not available at the time, and Thompson modified the syntax to be less 'wordy' and similar to a simplified ALGOL known as SMALGOL. He called the result B, describing it as "BCPL semantics with a lot of SMALGOL syntax". Like BCPL, B had a bootstrapping compiler to facilitate porting to new machines. Ultimately, few utilities were written in B because it was too slow and could not take advantage of PDP-11 features such as byte addressability. ==== New B and first C release ==== In 1971 Ritchie started to improve B, to use the features of the more-powerful PDP-11. A significant addition was a character data type. He calle
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cant addition was a character data type. He called this New B (NB). Thompson started to use NB to write the Unix kernel, and his requirements shaped the direction of the language development. Through to 1972, richer types were added to the NB language: NB had arrays of int and char. Pointers, the ability to generate pointers to other types, arrays of all types, and types to be returned from functions were all also added. Arrays within expressions became pointers. A new compiler was written, and the language was renamed C. The C compiler and some utilities made with it were included in Version 2 Unix, which is also known as Research Unix. ==== Structures and Unix kernel re-write ==== At Version 4 Unix, released in November 1973, the Unix kernel was extensively re-implemented in C. By this time, the C language had acquired some powerful features such as struct types. The preprocessor was introduced around 1973 at the urging of Alan Snyder and also in recognition of the usefulness of
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nyder and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and PL/I. Its original version provided only included files and simple string replacements: #include and #define of parameterless macros. Soon after that, it was extended, mostly by Mike Lesk and then by John Reiser, to incorporate macros with arguments and conditional compilation. Unix was one of the first operating system kernels implemented in a language other than assembly. Earlier instances include the Multics system (which was written in PL/I) and Master Control Program (MCP) for the Burroughs B5000 (which was written in ALGOL) in 1961. In around 1977, Ritchie and Stephen C. Johnson made further changes to the language to facilitate portability of the Unix operating system. Johnson's Portable C Compiler served as the basis for several implementations of C on new platforms. === K&R C === In 1978 Brian Kernighan and Dennis Ritchie published the first edition of The C Programming
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published the first edition of The C Programming Language. Known as K&R from the initials of its authors, the book served for many years as an informal specification of the language. The version of C that it describes is commonly referred to as "K&R C". As this was released in 1978, it is now also referred to as C78. The second edition of the book covers the later ANSI C standard, described below. K&R introduced several language features: Standard I/O library long int data type unsigned int data type Compound assignment operators of the form =op (such as =-) were changed to the form op= (that is, -=) to remove the semantic ambiguity created by constructs such as i=-10, which had been interpreted as i =- 10 (decrement i by 10) instead of the possibly intended i = -10 (let i be −10). Even after the publication of the 1989 ANSI standard, for many years K&R C was still considered the "lowest common denominator" to which C programmers restricted themselves when maximum portability was des
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ricted themselves when maximum portability was desired, since many older compilers were still in use, and because carefully written K&R C code can be legal Standard C as well. In early versions of C, only functions that return types other than int must be declared if used before the function definition; functions used without prior declaration were presumed to return type int. For example: The int type specifiers which are commented out could be omitted in K&R C, but are required in later standards. Since K&R function declarations did not include any information about function arguments, function parameter type checks were not performed, although some compilers would issue a warning message if a local function was called with the wrong number of arguments, or if different calls to an external function used different numbers or types of arguments. Separate tools such as Unix's lint utility were developed that (among other things) could check for consistency of function use across mult
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check for consistency of function use across multiple source files. In the years following the publication of K&R C, several features were added to the language, supported by compilers from AT&T (in particular PCC) and some other vendors. These included: void functions (i.e., functions with no return value) functions returning struct or union types (previously only a single pointer, integer or float could be returned) assignment for struct data types enumerated types (previously, preprocessor definitions for integer fixed values were used, e.g. #define GREEN 3) The large number of extensions and lack of agreement on a standard library, together with the language popularity and the fact that not even the Unix compilers precisely implemented the K&R specification, led to the necessity of standardization. === ANSI C and ISO C === During the late 1970s and 1980s, versions of C were implemented for a wide variety of mainframe computers, minicomputers, and microcomputers, including the
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minicomputers, and microcomputers, including the IBM PC, as its popularity began to increase significantly. In 1983 the American National Standards Institute (ANSI) formed a committee, X3J11, to establish a standard specification of C. X3J11 based the C standard on the Unix implementation; however, the non-portable portion of the Unix C library was handed off to the IEEE working group 1003 to become the basis for the 1988 POSIX standard. In 1989, the C standard was ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as ANSI C, Standard C, or sometimes C89. In 1990 the ANSI C standard (with formatting changes) was adopted by the International Organization for Standardization (ISO) as ISO/IEC 9899:1990, which is sometimes called C90. Therefore, the terms "C89" and "C90" refer to the same programming language. ANSI, like other national standards bodies, no longer develops the C standard independently, but defers to the international C
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d independently, but defers to the international C standard, maintained by the working group ISO/IEC JTC1/SC22/WG14. National adoption of an update to the international standard typically occurs within a year of ISO publication. One of the aims of the C standardization process was to produce a superset of K&R C, incorporating many of the subsequently introduced unofficial features. The standards committee also included several additional features such as function prototypes (borrowed from C++), void pointers, support for international character sets and locales, and preprocessor enhancements. Although the syntax for parameter declarations was augmented to include the style used in C++, the K&R interface continued to be permitted, for compatibility with existing source code. C89 is supported by current C compilers, and most modern C code is based on it. Any program written only in Standard C and without any hardware-dependent assumptions will run correctly on any platform with a confor
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s will run correctly on any platform with a conforming C implementation, within its resource limits. Without such precautions, programs may compile only on a certain platform or with a particular compiler, due, for example, to the use of non-standard libraries, such as GUI libraries, or to a reliance on compiler- or platform-specific attributes such as the exact size of data types and byte endianness. In cases where code must be compilable by either standard-conforming or K&R C-based compilers, the __STDC__ macro can be used to split the code into Standard and K&R sections to prevent the use on a K&R C-based compiler of features available only in Standard C. After the ANSI/ISO standardization process, the C language specification remained relatively static for several years. In 1995, Normative Amendment 1 to the 1990 C standard (ISO/IEC 9899/AMD1:1995, known informally as C95) was published, to correct some details and to add more extensive support for international character sets.
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nsive support for international character sets. === C99 === The C standard was further revised in the late 1990s, leading to the publication of ISO/IEC 9899:1999 in 1999, which is commonly referred to as "C99". It has since been amended three times by Technical Corrigenda. C99 introduced several new features, including inline functions, several new data types (including long long int and a complex type to represent complex numbers), variable-length arrays and flexible array members, improved support for IEEE 754 floating point, support for variadic macros (macros of variable arity), and support for one-line comments beginning with //, as in BCPL or C++. Many of these had already been implemented as extensions in several C compilers. C99 is for the most part backward compatible with C90, but is stricter in some ways; in particular, a declaration that lacks a type specifier no longer has int implicitly assumed. A standard macro __STDC_VERSION__ is defined with value 199901L to indicat
https://en.wikipedia.org/wiki/C_(programming_language)
VERSION__ is defined with value 199901L to indicate that C99 support is available. GCC, Solaris Studio, and other C compilers now support many or all of the new features of C99. The C compiler in Microsoft Visual C++, however, implements the C89 standard and those parts of C99 that are required for compatibility with C++11. In addition, the C99 standard requires support for identifiers using Unicode in the form of escaped characters (e.g. \u0040 or \U0001f431) and suggests support for raw Unicode names. === C11 === Work began in 2007 on another revision of the C standard, informally called "C1X" until its official publication of ISO/IEC 9899:2011 on December 8, 2011. The C standards committee adopted guidelines to limit the adoption of new features that had not been tested by existing implementations. The C11 standard adds numerous new features to C and the library, including type generic macros, anonymous structures, improved Unicode support, atomic operations, multi-threading, and
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e support, atomic operations, multi-threading, and bounds-checked functions. It also makes some portions of the existing C99 library optional, and improves compatibility with C++. The standard macro __STDC_VERSION__ is defined as 201112L to indicate that C11 support is available. === C17 === C17 is an informal name for ISO/IEC 9899:2018, a standard for the C programming language published in June 2018. It introduces no new language features, only technical corrections, and clarifications to defects in C11. The standard macro __STDC_VERSION__ is defined as 201710L to indicate that C17 support is available. === C23 === C23 is an informal name for the current major C language standard revision. It was informally known as "C2X" through most of its development. C23 was published in October 2024 as ISO/IEC 9899:2024. The standard macro __STDC_VERSION__ is defined as 202311L to indicate that C23 support is available. === C2Y === C2Y is an informal name for the next major C language
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is an informal name for the next major C language standard revision, after C23 (C2X), that is hoped to be released later in the 2020s, hence the '2' in "C2Y". An early working draft of C2Y was released in February 2024 as N3220 by the working group ISO/IEC JTC1/SC22/WG14. === Embedded C === Historically, embedded C programming requires non-standard extensions to the C language to support exotic features such as fixed-point arithmetic, multiple distinct memory banks, and basic I/O operations. In 2008, the C Standards Committee published a technical report extending the C language to address these issues by providing a common standard for all implementations to adhere to. It includes a number of features not available in normal C, such as fixed-point arithmetic, named address spaces, and basic I/O hardware addressing. == Syntax == C has a formal grammar specified by the C standard. Line endings are generally not significant in C; however, line boundaries do have significance during
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wever, line boundaries do have significance during the preprocessing phase. Comments may appear either between the delimiters /* and */, or (since C99) following // until the end of the line. Comments delimited by /* and */ do not nest, and these sequences of characters are not interpreted as comment delimiters if they appear inside string or character literals. C source files contain declarations and function definitions. Function definitions, in turn, contain declarations and statements. Declarations either define new types using keywords such as struct, union, and enum, or assign types to and perhaps reserve storage for new variables, usually by writing the type followed by the variable name. Keywords such as char and int specify built-in types. Sections of code are enclosed in braces ({ and }, sometimes called "curly brackets") to limit the scope of declarations and to act as a single statement for control structures. As an imperative language, C uses statements to specify actions.
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ve language, C uses statements to specify actions. The most common statement is an expression statement, consisting of an expression to be evaluated, followed by a semicolon; as a side effect of the evaluation, functions may be called and variables assigned new values. To modify the normal sequential execution of statements, C provides several control-flow statements identified by reserved keywords. Structured programming is supported by if ... [else] conditional execution and by do ... while, while, and for iterative execution (looping). The for statement has separate initialization, testing, and reinitialization expressions, any or all of which can be omitted. break and continue can be used within the loop. Break is used to leave the innermost enclosing loop statement and continue is used to skip to its reinitialisation. There is also a non-structured goto statement which branches directly to the designated label within the function. switch selects a case to be executed based on the
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switch selects a case to be executed based on the value of an integer expression. Different from many other languages, control-flow will fall through to the next case unless terminated by a break. Expressions can use a variety of built-in operators and may contain function calls. The order in which arguments to functions and operands to most operators are evaluated is unspecified. The evaluations may even be interleaved. However, all side effects (including storage to variables) will occur before the next "sequence point"; sequence points include the end of each expression statement, and the entry to and return from each function call. Sequence points also occur during evaluation of expressions containing certain operators (&&, ||, ?: and the comma operator). This permits a high degree of object code optimization by the compiler, but requires C programmers to take more care to obtain reliable results than is needed for other programming languages. Kernighan and Ritchie say in the Intr
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g languages. Kernighan and Ritchie say in the Introduction of The C Programming Language: "C, like any other language, has its blemishes. Some of the operators have the wrong precedence; some parts of the syntax could be better." The C standard did not attempt to correct many of these blemishes, because of the impact of such changes on already existing software. === Character set === The basic C source character set includes the following characters: Lowercase and uppercase letters of the ISO basic Latin alphabet: a–z, A–Z Decimal digits: 0–9 Graphic characters: ! " # % & ' ( ) * + , - . / : ; < = > ? [ \ ] ^ _ { | } ~ Whitespace characters: space, horizontal tab, vertical tab, form feed, newline The newline character indicates the end of a text line; it need not correspond to an actual single character, although for convenience C treats it as such. Additional multi-byte encoded characters may be used in string literals, but they are not entirely portable. Since C99 multi-national U
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not entirely portable. Since C99 multi-national Unicode characters can be embedded portably within C source text by using \uXXXX or \UXXXXXXXX encoding (where X denotes a hexadecimal character). The basic C execution character set contains the same characters, along with representations for alert, backspace, and carriage return. Run-time support for extended character sets has increased with each revision of the C standard. === Reserved words === The following reserved words are case sensitive. C89 has 32 reserved words, also known as 'keywords', which cannot be used for any purposes other than those for which they are predefined: C99 added five more reserved words: (‡ indicates an alternative spelling alias for a C23 keyword) C11 added seven more reserved words: (‡ indicates an alternative spelling alias for a C23 keyword) C23 reserved fifteen more words: Most of the recently reserved words begin with an underscore followed by a capital letter, because identifiers of that form
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capital letter, because identifiers of that form were previously reserved by the C standard for use only by implementations. Since existing program source code should not have been using these identifiers, it would not be affected when C implementations started supporting these extensions to the programming language. Some standard headers do define more convenient synonyms for underscored identifiers. Some of those words were added as keywords with their conventional spelling in C23 and the corresponding macros were removed. Prior to C89, entry was reserved as a keyword. In the second edition of their book The C Programming Language, which describes what became known as C89, Kernighan and Ritchie wrote, "The ... [keyword] entry, formerly reserved but never used, is no longer reserved." and "The stillborn entry keyword is withdrawn." === Operators === C supports a rich set of operators, which are symbols used within an expression to specify the manipulations to be performed while e
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specify the manipulations to be performed while evaluating that expression. C has operators for: arithmetic: +, -, *, /, % assignment: = augmented assignment: +=, -=, *=, /=, %=, &=, |=, ^=, <<=, >>= bitwise logic: ~, &, |, ^ bitwise shifts: <<, >> Boolean logic: !, &&, || conditional evaluation: ? : equality testing: ==, != calling functions: ( ) increment and decrement: ++, -- member selection: ., -> object size: sizeof type: typeof, typeof_unqual since C23 order relations: <, <=, >, >= reference and dereference: &, *, [ ] sequencing: , subexpression grouping: ( ) type conversion: (typename) C uses the operator = (used in mathematics to express equality) to indicate assignment, following the precedent of Fortran and PL/I, but unlike ALGOL and its derivatives. C uses the operator == to test for equality. The similarity between the operators for assignment and equality may result in the accidental use of one in place of the other, and in many cases the mistake does not produce an err
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in many cases the mistake does not produce an error message (although some compilers produce warnings). For example, the conditional expression if (a == b + 1) might mistakenly be written as if (a = b + 1), which will be evaluated as true unless the value of a is 0 after the assignment. The C operator precedence is not always intuitive. For example, the operator == binds more tightly than (is executed prior to) the operators & (bitwise AND) and | (bitwise OR) in expressions such as x & 1 == 0, which must be written as (x & 1) == 0 if that is the coder's intent. == "Hello, world" example == The "hello, world" example that appeared in the first edition of K&R has become the model for an introductory program in most programming textbooks. The program prints "hello, world" to the standard output, which is usually a terminal or screen display. The original version was: A standard-conforming "hello, world" program is: The first line of the program contains a preprocessing directive, in
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the program contains a preprocessing directive, indicated by #include. This causes the compiler to replace that line of code with the entire text of the stdio.h header file, which contains declarations for standard input and output functions such as printf and scanf. The angle brackets surrounding stdio.h indicate that the header file can be located using a search strategy that prefers headers provided with the compiler to other headers having the same name (as opposed to double quotes which typically include local or project-specific header files). The second line indicates that a function named main is being defined. The main function serves a special purpose in C programs; the run-time environment calls the main function to begin program execution. The type specifier int indicates that the value returned to the invoker (in this case the run-time environment) as a result of evaluating the main function, is an integer. The keyword void as a parameter list indicates that the main funct
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as a parameter list indicates that the main function takes no arguments. The opening curly brace indicates the beginning of the code that defines the main function. The next line of the program is a statement that calls (i.e. diverts execution to) a function named printf, which in this case is supplied from a system library. In this call, the printf function is passed (i.e. provided with) a single argument, which is the address of the first character in the string literal "hello, world\n". The string literal is an unnamed array set up automatically by the compiler, with elements of type char and a final NULL character (ASCII value 0) marking the end of the array (to allow printf to determine the length of the string). The NULL character can also be written as the escape sequence \0. The \n is a standard escape sequence that C translates to a newline character, which, on output, signifies the end of the current line. The return value of the printf function is of type int, but it is sil
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the printf function is of type int, but it is silently discarded since it is not used. (A more careful program might test the return value to check that the printf function succeeded.) The semicolon ; terminates the statement. The closing curly brace indicates the end of the code for the main function. According to the C99 specification and newer, the main function (unlike any other function) will implicitly return a value of 0 upon reaching the } that terminates the function. The return value of 0 is interpreted by the run-time system as an exit code indicating successful execution of the function. == Data types == The type system in C is static and weakly typed, which makes it similar to the type system of ALGOL descendants such as Pascal. There are built-in types for integers of various sizes, both signed and unsigned, floating-point numbers, and enumerated types (enum). Integer type char is often used for single-byte characters. C99 added a Boolean data type. There are also
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s. C99 added a Boolean data type. There are also derived types including arrays, pointers, records (struct), and unions (union). C is often used in low-level systems programming where escapes from the type system may be necessary. The compiler attempts to ensure type correctness of most expressions, but the programmer can override the checks in various ways, either by using a type cast to explicitly convert a value from one type to another, or by using pointers or unions to reinterpret the underlying bits of a data object in some other way. Some find C's declaration syntax unintuitive, particularly for function pointers. (Ritchie's idea was to declare identifiers in contexts resembling their use: "declaration reflects use".) C's usual arithmetic conversions allow for efficient code to be generated, but can sometimes produce unexpected results. For example, a comparison of signed and unsigned integers of equal width requires a conversion of the signed value to unsigned. This can ge
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sion of the signed value to unsigned. This can generate unexpected results if the signed value is negative. === Pointers === C supports the use of pointers, a type of reference that records the address or location of an object or function in memory. Pointers can be dereferenced to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment or pointer arithmetic. The run-time representation of a pointer value is typically a raw memory address (perhaps augmented by an offset-within-word field), but since a pointer's type includes the type of the thing pointed to, expressions including pointers can be type-checked at compile time. Pointer arithmetic is automatically scaled by the size of the pointed-to data type. Pointers are used for many purposes in C. Text strings are commonly manipulated using pointers into arrays of characters. Dynamic memory allocation is performed using pointers; the result of a malloc is u
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formed using pointers; the result of a malloc is usually cast to the data type of the data to be stored. Many data types, such as trees, are commonly implemented as dynamically allocated struct objects linked together using pointers. Pointers to other pointers are often used in multi-dimensional arrays and arrays of struct objects. Pointers to functions (function pointers) are useful for passing functions as arguments to higher-order functions (such as qsort or bsearch), in dispatch tables, or as callbacks to event handlers. A null pointer value explicitly points to no valid location. Dereferencing a null pointer value is undefined, often resulting in a segmentation fault. Null pointer values are useful for indicating special cases such as no "next" pointer in the final node of a linked list, or as an error indication from functions returning pointers. In appropriate contexts in source code, such as for assigning to a pointer variable, a null pointer constant can be written as 0, w
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