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Now if you ever wondered how to actually pop flash, there's a cool little trick that a lot of players don't know how to use, and that's simply just right-clicking with your flash, and then as soon as you hold left-click, you want to release, this will make sure the flash doesn't actually hit the ground.
If you've ever been curious about how to properly execute a pop flash, there's a neat technique that many players are unaware of. It's as simple as right-clicking your flashbang, and then immediately holding down left-click to release. This method ensures that the flashbang won't touch the ground.
If you’ve been curious about how to execute a pop flash, there’s a neat technique that many players are unaware of. To do it, just right-click your flashbang and then immediately hold down the left-click before releasing. This method ensures that the flashbang doesn’t touch the ground.
If you've ever been curious about how to effectively perform a pop flash, there's a handy technique that many players are unaware of. It's as simple as right-clicking your flashbang and then immediately releasing it after holding down the left-click. This method ensures that the flashbang won't make contact with the ground.
If you've ever been curious about how to execute a pop flash effectively, there's a neat technique that many players aren't aware of. It's as simple as right-clicking with your flash grenade and then quickly pressing and releasing the left-click. This method ensures that the flash doesn't make contact with the ground.
If you've been curious about how to effectively use a pop flash, there's a neat technique that many players aren't aware of. It's as simple as right-clicking with your flashbang, and then immediately after pressing and holding the left-click, you want to let go. This method ensures that the flash doesn't make contact with the ground.
If you've ever been curious about how to effectively pop flash, there's a neat technique that many players aren’t aware of. It's quite simple: start by right-clicking to throw your flashbang, and as soon as you hold down the left-click, let go. This method ensures that the flashbang won't touch the ground.
If you've been curious about how to effectively use a pop flash, there's a neat technique that many players are unaware of. It's straightforward: just right-click your flashbang, and right after you press and hold left-click, let go. This technique ensures that the flashbang won't make contact with the ground.
If you've ever been curious about how to effectively pop flash, there's a neat trick that many players are unaware of. Just right-click with your flashbang, and then immediately hold down the left-click before releasing it. This technique ensures that the flashbang won't hit the ground.
If you've been curious about how to effectively use a pop flash, there's a neat technique that many players are unaware of. Just right-click to throw your flash, and immediately after, hold down the left-click and then release it. This method ensures that the flash doesn't land on the ground.
Now if you guys didn't know, you can actually hide defused wires if you're defusing near an object, so if I wanted to defuse this bomb as a CT, one thing that I could do is literally just tap the bomb and then look into the object that is next to me. Now you want to make sure that you don't go too far, but if you do this, especially on Mirage or Ancient, it will hide the defuse wires, so the T's don't even think that you're actually defusing, and it should get you some free ninja defuses if you are in a 1v1 and maybe you don't have a smoke.
In case you weren't aware, you can conceal the defuse wires while defusing near an object. For example, if I’m defusing the bomb as a Counter-Terrorist, I can simply tap the bomb and then angle my view towards the object beside me. Just be careful not to stray too far away. By doing this, particularly on maps like Mirage or Ancient, you can effectively hide the defuse wires. This way, the Terrorists might be unaware that you're actually defusing, giving you a chance to pull off some stealthy ninja defuses in a 1v1 situation, especially if you don’t have a smoke grenade.
In case you weren’t aware, if you’re defusing near an object, you can actually conceal the defuse wires. So, for instance, when playing as a CT and you approach the bomb, a helpful tactic is to simply tap the bomb and then position your view toward the nearby object. Just be cautious not to go too far away. By doing this, particularly on maps like Mirage or Ancient, you can effectively hide the defuse wires, leading the T’s to believe you're not actually defusing. This strategy could allow you to score some sneaky ninja defuses during a 1v1 situation, especially if you don’t have a smoke to cover you.
In case you weren't aware, you can conceal the defusal wires while defusing near an object. For example, if I'm playing as a CT and need to defuse a bomb, I can simply tap the bomb and then angle my view towards the nearby object. Just be cautious not to move too far away. By doing this, particularly on maps like Mirage or Ancient, it will obscure the defusal wires, leading the Ts to believe you're not actually defusing. This technique could allow you to pull off some sneaky ninja defuses during a 1v1 situation, especially if you're lacking a smoke grenade.
For those who may not be aware, you can actually conceal the defuse wires while defusing next to an object. As a CT, if you want to defuse the bomb, you can simply tap it and then aim your view at the nearby object. Just be careful not to move too far away. This technique is particularly effective on maps like Mirage or Ancient, as it can prevent the terrorists from realizing you're defusing, potentially allowing you to pull off some sneaky ninja defuses, especially in a 1v1 situation when you might not have a smoke.
In case you weren't aware, you can conceal the defuse wires by defusing next to an object. For instance, as a Counter-Terrorist, if I wanted to defuse a bomb, I could simply tap on it and then look at the nearby object. Just make sure not to move too far away. This technique is particularly effective on maps like Mirage or Ancient, as it can obscure the defuse wires from the Terrorists’ view, leading them to believe you aren't actually defusing. This may allow you to pull off some unexpected ninja defuses, especially in a 1v1 situation where you might not have a smoke.
In case you weren't aware, you can actually conceal the defuse wires when you're defusing near a surface. For instance, as a CT, if I want to defuse a bomb, I can simply tap the bomb and then position my view towards the nearby object. It’s important not to move too far away, but doing this—particularly on maps like Mirage or Ancient—will effectively hide the defuse wires. This way, the terrorists won’t even realize you’re defusing, giving you a chance for some stealthy ninja defuses, especially in a 1v1 scenario where you might not have a smoke grenade.
If you weren't aware, you can conceal the defuse wires while defusing near an object. For instance, when defusing a bomb as a Counter-Terrorist, you can simply tap the bomb and then angle your view towards the nearby object. Be careful not to move too far away, but utilizing this technique, especially on maps like Mirage or Ancient, can effectively hide the defuse wires. This way, the Terrorists may not realize that you're actually defusing, potentially allowing you to pull off some sneaky ninja defuses in a 1v1 situation, even if you don’t have a smoke grenade.
If you weren't aware, you have the option to conceal the defuse wires when you're defusing near an object. For instance, as a CT, you can simply tap the bomb and then position your view towards the nearby object. Just be cautious not to move too far away. By doing this, especially on maps like Mirage or Ancient, you can effectively hide the defuse wires from the Terrorists, making them unaware that you're actually defusing. This tactic can lead to some easy ninja defuses, particularly in a 1v1 situation where you might not have a smoke grenade.
If you weren’t aware, you can conceal the defuse wires while defusing next to an object. For instance, as a CT, when defusing the bomb, you can simply tap on it and then look towards the object beside you. It’s important not to move too far away, but doing this—especially on maps like Mirage or Ancient—will obscure the defuse wires, making it appear to the T's that you’re not actually defusing. This tactic can allow you to pull off some stealthy ninja defuses in a 1v1 situation, especially if you don’t have a smoke to cover yourself.
If you never know how much time there's left to defuse the bomb, there's actually a cool trick that puts the bomb timer in the game for you. So when you go to plant right before the bomb gets planted, you want to spray a graffiti down, and this is going to give you a nice 43-second timer. Now the bomb timer is around 40 seconds, so the timer may not be totally exact, but it's going to give you a good rough estimate if you actually time this correctly.
If you're unsure about the remaining time to defuse the bomb, there's a neat trick that can display the bomb timer for you. Just before you plant the bomb, spray some graffiti on the ground, and this will provide you with an approximate 43-second countdown. While the bomb countdown is about 40 seconds, it might not be perfectly accurate, but it will give you a solid estimate as long as you execute it properly.
If you're unsure about the time remaining to defuse the bomb, there's a handy trick that can display the bomb timer in-game for you. Just before you plant the bomb, spray some graffiti down. This will provide you with a visual timer of approximately 43 seconds. Keep in mind that the bomb timer itself is around 40 seconds, so while it may not be perfect, it offers a fairly reliable estimate if executed properly.
If you're uncertain about the remaining time to defuse the bomb, there's a neat trick that adds a bomb timer to the game. Just before you plant the bomb, spray some graffiti on the wall. This will effectively provide you with a countdown of about 43 seconds. Although the actual bomb timer is close to 40 seconds and might not be perfectly accurate, it will give you a fairly decent estimate if done properly.
If you're unsure of how much time remains to defuse the bomb, there's a neat trick that can help display the bomb timer in the game. Just before planting the bomb, you should spray some graffiti on the ground, which will provide you with a timer of approximately 43 seconds. While the actual bomb timer is about 40 seconds, this method won't be perfectly precise but will give you a decent estimate if executed properly.
If you're unsure about the remaining time to defuse the bomb, there's a neat technique that allows you to have a bomb timer displayed in-game. Just before you plant the bomb, spray some graffiti, and this will provide you with an approximate 43-second timer. Although the actual bomb timer is about 40 seconds, this method won't be perfectly accurate, but it'll give you a solid ballpark estimate if executed properly.
If you're unsure about the remaining time to defuse the bomb, there's a neat trick that displays the bomb timer in the game. Just before you plant the bomb, you can spray some graffiti, which will provide you with an approximate 43-second timer. Although the bomb timer is roughly 40 seconds, this method may not be perfectly accurate, but it will give you a decent estimate if executed properly.
If you're uncertain about the time remaining to defuse the bomb, there's a handy technique that adds a timer to your game. Before you plant the bomb, spray some graffiti on the ground, and this will provide you with a visual timer of about 43 seconds. The bomb's actual timer is roughly 40 seconds, so while it may not be perfectly accurate, it will give you a decent approximation as long as you execute it properly.
If you're unsure about how much time remains to defuse the bomb, there's a neat trick that can display a timer for you in the game. Just before you plant the bomb, spray some graffiti on the ground; this will create a visible 43-second timer. Although the bomb's actual timer is approximately 40 seconds, this method won't be perfectly precise, but it will provide a useful approximation if done properly.
If you're unsure about the remaining time to defuse the bomb, there's a handy trick that can display the bomb timer in-game. Before planting the bomb, you should spray some graffiti on the ground, which will create a visible 43-second timer for you. While the actual bomb timer is approximately 40 seconds, this method won't be perfectly precise, but it will provide you with a decent estimate if done properly.
Now a cool little trick, if someone does tap the bomb, you newbies want to count to 3 and then actually peek the bomb to see if he's on it. Or if he doesn't have a kit, you want to make sure that you're counting to at least 7, and that will determine that he isn't actually going to defuse the bomb, and it gives you enough time to get him off and for you to win the round.
Here’s a handy tip: If you notice someone starting to defuse the bomb, wait for a count of three before you check on them. For those just starting out, if you suspect they don’t have a defuse kit, make sure to count to at least seven. This way, you can be certain they won't be able to complete the defuse, giving you ample time to take them out and secure the round victory.
Here's a handy trick: If you notice someone starting to defuse the bomb, as a beginner, you should count to three before checking to see if they're still there. If the player doesn't have a defuse kit, make sure to count to at least seven. This way, you can be confident that they won’t be able to finish defusing it, giving you enough time to eliminate them and secure the round victory.
Here's a handy tip: if you notice someone tapping the bomb, you should count to three before taking a look at it to check if they're defusing. However, if you suspect they don't have a defuse kit, make sure to count to at least seven. This way, you'll know they're not going to succeed in defusing the bomb, giving you ample time to take them out and secure the round victory.
Here's a neat little tactic: if you see someone starting to defuse the bomb, for those of you who are just starting out, you should count to three before checking the bomb site to see if they're still working on it. If you notice that the player doesn’t have a defuse kit, make sure to count to at least seven. This way, you can confirm that they won’t complete the defuse in time, giving you the opportunity to take them out and secure the win for your team.
Here’s a handy tip: if you see someone start to defuse the bomb, you beginners should count to three before taking a look at the bomb to check if they're still on it. However, if the player doesn't have a defuse kit, make sure to count to at least seven. This will confirm that they aren’t able to defuse it, giving you enough time to take them out and secure the round victory.
Here’s a handy tip: If you notice someone tapping the bomb, for those of you just starting out, wait for a count of 3 before you check the bomb to see if they are actually defusing it. However, if you know they don’t have a bomb defusal kit, make sure you count to at least 7. This will confirm that they aren't able to defuse it in time, giving you the opportunity to take them out and secure the round victory.
Here's a handy tip: If you notice someone touching the bomb, you beginners should count to three before peeking to check if they’re defusing it. If they don’t have a defuse kit, make sure to count to at least seven. This will confirm that they're not really going to defuse it, giving you ample time to take them out and secure the win for your team.
Here's a handy tip: If an opponent starts tapping the bomb, new players should count to three before checking the bomb site to see if they're defusing it. If the player doesn’t have a defuse kit, make sure to count to at least seven instead. This will confirm that they’re unlikely to successfully defuse the bomb, giving you enough time to eliminate them and secure the round victory.
Here’s a handy tip: When you notice someone tapping the bomb, those new to the game should count to three before taking a look at the bomb to check if they’re actively defusing it. If you suspect they don’t have a defuse kit, make sure to count to at least seven. This will help you confirm that they won't successfully defuse the bomb, giving you plenty of time to eliminate them and secure the round victory.
Now something that a lot of you guys may not know is using FOV to your advantage. So if I was bottom con and wanted to duel this player over here towards top con, if I want to give myself a 50-50 duel, I would need to peek far away from the wall so we would see each other at the same exact time. But if I were to peek close like this to the wall, he would be able to see me first, which is pretty much right now when my shoulder is right by the wall, which is why a lot of people will jiggle peek or shoulder peek when they're close to the wall because they can just show their shoulder and not even really be seen at all.
Many of you might not realize the importance of utilizing FOV (field of view) to your advantage. For instance, if I’m located at the bottom of connector and want to engage in a duel with a player at the top of connector, to ensure that we have an equal chance in the duel, I should position myself further away from the wall. This way, we would spot each other simultaneously. Conversely, if I stand too close to the wall while peeking, the other player will see me first, as is the case right now when my shoulder is nearly touching the wall. This is why many players choose to jiggle peek or shoulder peek when near a wall; it allows them to reveal only a small part of their body without being easily visible.
Many of you might not realize the importance of leveraging FOV (field of view) to your benefit. For instance, if I'm positioned at the bottom of catwalk and want to engage a player at the top, achieving a 50-50 chance in that duel requires me to peek further away from the wall so that we spot each other simultaneously. Conversely, if I peek too close to the wall, he gains the advantage of seeing me first—like what's happening right now when my shoulder is nearly touching the wall. This is the reason why many players utilize jiggle peeking or shoulder peeking when near walls; it allows them to expose just a bit of their shoulder while remaining largely hidden from view.
Here’s something that many of you might not realize: you can utilize your field of view (FOV) to gain an advantage. For instance, if I'm positioned at bottom connector and aim to engage a player at top connector, and I want to create a fair 50-50 chance in the duel, I should position myself further away from the wall. This way, we would spot each other simultaneously. However, if I decide to peek closer to the wall, the opponent will see me first, especially when my shoulder is right against the wall. That's why many players choose to jiggle peek or shoulder peek when they're near a wall; they can expose just their shoulder without being fully visible.
One tip that many of you might not be aware of is how to utilize Field of View (FOV) to your advantage. For instance, if I'm positioned at bottom con and want to engage in a gunfight with someone at top con, achieving an even chance in the duel means I need to position myself further away from the wall. This way, we would spot each other simultaneously. Conversely, if I choose to peek closely against the wall, my opponent would have the upper hand and see me first—like right now, as my shoulder is nearly touching the wall. This is the reason many players opt for a jiggle peek or shoulder peek when near a wall; it allows them to reveal just a bit of their shoulder while minimizing their visibility.
One tactic that many of you might not be aware of is leveraging your Field of View (FOV) to gain an advantage. For instance, if I'm positioned at the bottom of the connector and I want to engage someone at the top, to create a fair 50-50 chance in the duel, I need to position myself away from the wall. This way, we would both see each other simultaneously. However, if I choose to lean in closer to the wall, my opponent will notice me first, as happens right now when my shoulder is near the wall. This is why many players use techniques like jiggle peeking or shoulder peeking when they're against a wall—because it allows them to expose just a bit of their shoulder without being fully visible.
One aspect that many of you might not be aware of is how to leverage your Field of View (FOV) to your benefit. For example, if I'm positioned at the bottom of connector and I want to engage a player at the top of connector, aiming for a fair 50-50 chance in the duel requires me to move further away from the wall. This way, we would spot each other simultaneously. However, if I choose to peek closely along the wall, he would likely notice me first, just like now when my shoulder is right against it. This is the reason why many players opt for jiggle peeking or shoulder peeking when near a wall; it allows them to merely expose their shoulder without being fully visible.
Many of you might not realize the importance of utilizing Field of View (FOV) to enhance your gameplay. For instance, if I'm positioned at the bottom of Connector and want to engage a player at the top of Connector, I should maneuver further away from the wall to ensure we spot each other simultaneously. If I opt to peek too close to the wall, they will notice me first, as illustrated by my shoulder being close to the wall right now. This is precisely why many players choose to jiggle peek or perform shoulder peeks when near a wall; it allows them to reveal just a part of their character without being fully exposed.
One important strategy that many of you might not be aware of is leveraging your field of view (FOV) to your benefit. For instance, if I'm positioned at the bottom of the connector and I want to engage in a duel with someone at the top of the connector, achieving a fair 50-50 engagement means I should position myself farther from the wall, allowing us to spot each other simultaneously. Conversely, if I approach the wall closely, my opponent will have the advantage of seeing me first—like when my shoulder is right next to the wall. This is why many players choose to jiggle peek or shoulder peek when near a wall; it allows them to display just their shoulder, minimizing their visibility to the enemy.
Many of you might not be aware of the importance of using your field of view (FOV) to your benefit. For instance, if I'm positioned at the lower connector and wish to engage a player at the upper connector, achieving a fair 50-50 confrontation requires me to move farther away from the wall. This way, we can spot each other simultaneously. However, if I position myself closer to the wall, the opponent would get a sight of me first—like right now where my shoulder is almost touching the wall. This is why players often use techniques like jiggle peeking or shoulder peeking when near walls; it allows them to reveal only their shoulder and avoid being seen completely.
Now there's a cool little trick to go up and down ladders very fast. As some of you guys may not know, and especially when I'm playing matchmaking, people on Nuke have no idea on how to go up this ladder specifically. So if you want to go up the ladder very fast, you're going to want to hold two keys at once and look in the opposite direction.
Here’s a neat little technique for quickly ascending and descending ladders. You might not realize it, but many players in matchmaking, particularly on Nuke, struggle with this specific ladder. If you aim to climb it swiftly, make sure to press two keys simultaneously while facing the opposite way.
Here's a handy technique for climbing up and down ladders quickly. Many players, particularly in matchmaking on Nuke, might not be aware of this specific ladder trick. To ascend the ladder swiftly, make sure to press two keys simultaneously while facing the opposite direction.
Here’s a neat technique for quickly ascending and descending ladders. Many players, especially during matchmaking on Nuke, often struggle with this particular ladder. To climb it swiftly, just press two keys simultaneously while looking in the opposite direction.
Here's a neat trick for quickly ascending and descending ladders. Many players, particularly in matchmaking on Nuke, aren't aware of how to navigate this specific ladder efficiently. To climb it rapidly, simply hold down two keys simultaneously while facing the opposite direction.
There's a neat technique for quickly ascending and descending ladders. Many players, especially in matchmaking on Nuke, might not be aware of this specific ladder maneuver. To climb the ladder swiftly, you'll need to press two keys simultaneously while turning your gaze in the opposite direction.
Here's a neat trick for ascending and descending ladders quickly. Many players, particularly during matchmaking on Nuke, might not be aware of this specific ladder technique. To climb the ladder swiftly, try pressing two keys simultaneously while facing the opposite way.
Here's a handy technique for quickly ascending and descending ladders. Many players, especially in matchmaking on Nuke, seem unaware of how to navigate this particular ladder efficiently. To speed up your climb, simply hold down two keys simultaneously while facing the opposite direction.
Here's a handy technique to ascend and descend ladders quickly. Many players, especially in matchmaking on Nuke, might not be aware of this specific ladder trick. If you're aiming to climb the ladder swiftly, you should press two keys simultaneously while looking in the opposite direction.
Here’s a handy technique for climbing ladders quickly. Many players, especially in matchmaking on Nuke, might not be aware of this specific ladder trick. To ascend a ladder swiftly, you should press two keys simultaneously while looking in the opposite direction.
Now if you have a problem where when you're always peeking like this, you're always dying, that's because you're not jiggle peeking before you're peeking. So if you know that someone might be playing an angle, the best thing that you can do is to just jiggle peek and then swing out and kill him.
If you find that you keep getting eliminated every time you peek like this, it’s likely due to not using the jiggle peek technique before making your approach. When you suspect someone is holding an angle, the most effective strategy is to perform a jiggle peek first, then quickly swing out to take them out.
If you find that you're consistently getting killed when you go to peek, it’s likely because you're not using the jiggle peek technique first. When you suspect someone is holding an angle, the most effective approach is to perform a jiggle peek to gather information before you swing out and take them down.
If you find that you keep getting killed every time you peek, it’s likely because you aren’t using jiggle peeking beforehand. Whenever you suspect that an enemy is holding an angle, the smartest move is to perform a jiggle peek first, then follow up by swinging out to take them down.
If you find yourself getting killed every time you peek from the same spot, it's likely because you're not using jiggle peeking effectively. When you suspect an opponent is holding an angle, the smartest move is to perform a jiggle peek first, then quickly swing out to take them down.
If you find that you're constantly dying when you peek, it may be because you're not using the jiggle peek technique beforehand. When you suspect an opponent might be holding an angle, the most effective approach is to perform a jiggle peek first to gather information, then quickly swing out to eliminate them.
If you find yourself consistently getting eliminated when you peek, it's likely because you're not using jiggle peeking beforehand. When you suspect an opponent is holding an angle, the most effective strategy is to perform a jiggle peek first, and then quickly swing out to eliminate them.
If you find yourself consistently getting eliminated when you peek, it's likely because you're not utilizing jiggle peeking beforehand. When you anticipate an opponent might be positioned at a certain angle, the most effective strategy is to perform a jiggle peek first, then swing out to take them out.
If you find yourself consistently dying when you peek in this manner, it's likely because you're not employing a jiggle peek first. When you suspect an opponent is holding a certain angle, the most effective strategy is to perform a jiggle peek before swinging out to eliminate them.
If you find that you keep getting killed every time you peek, it’s likely because you’re not utilizing jiggle peeking beforehand. When you suspect there’s an opponent holding an angle, the most effective strategy is to perform a jiggle peek first, then quickly swing out to eliminate them.
Now a cool thing inside of Counter-Strike that a lot of people can't even tell is a thing is that the bomb sites have different sounds for the bomb. So if I were to plant towards A, you would be able to hear the bomb sound and think that it's pretty much just the totally default bomb sound. But if I were to go plant over towards B, you would hear that the bomb sound is totally different.
An interesting aspect of Counter-Strike that many players might not notice is that the bomb sites produce unique sounds for the bomb. For instance, if I plant the bomb at site A, you'll hear the typical bomb sound that everyone recognizes. However, if I choose to plant it at site B, the sound will be distinctly different.
One interesting aspect of Counter-Strike that many players might not notice is that each bomb site has its own distinct sound for the bomb. For example, if I plant the bomb at site A, you’ll hear the standard bomb sound that everyone is familiar with. However, if I plant it at site B, the sound is completely different.
An interesting aspect of Counter-Strike that many players may not realize is that the bomb sites produce distinct sounds when the bomb is planted. For instance, if I plant the bomb at the A site, you might notice the usual bomb sound that everyone expects. However, if I plant it at the B site, the sound it makes is entirely different.
One interesting aspect of Counter-Strike that many players might not realize is that the bomb sites produce distinct sounds when the bomb is planted. For instance, if I plant the bomb at site A, you would hear the standard bomb sound that everyone is familiar with. However, if I choose to plant it at site B, you'll notice that the sound is completely different.
One interesting aspect of Counter-Strike that many players might not notice is that each bomb site has its own distinct sound when the bomb is planted. So, for instance, if I plant the bomb at site A, you'll hear what seems like the usual bomb sound. However, if I plant it at site B, the sound you'll hear is quite different from the one at site A.
One interesting detail in Counter-Strike that many players may not realize is that the bomb sites produce distinct sounds when the bomb is planted. For instance, if I plant the bomb at the A site, you might hear the typical bomb sound that everyone expects. However, if I choose to plant it at the B site, the sound you hear will be quite different.
An interesting aspect of Counter-Strike that many players may not realize is that each bomb site has its own distinct sounds for the bomb. For example, if I plant the bomb at site A, you might hear the familiar default bomb sound. However, if I plant it at site B, the sound you'll notice is completely different.
An interesting aspect of Counter-Strike that many players may not be aware of is that each bomb site produces distinct sounds for the bomb. For instance, if I plant the bomb at site A, you'll notice that it has the standard bomb sound. However, if I choose to plant it at site B, the sound you hear will be entirely different.
An interesting aspect of Counter-Strike that many players might not notice is that the bomb sites produce unique sounds for the bomb. For instance, if I plant the bomb at the A site, the sound you hear will be the standard bomb sound. However, if I choose to plant at the B site, you'll notice that the bomb sound is quite different.
Now if you ever wonder how someone can throw two flashes back to back very, very fast, that's because they're quick switching in between the grenades they're throwing. So if I wanted to throw a flash like this and I wanted to throw two flashes, you can see that if I let it just totally reset, I'm taking forever to actually throw these flash bangs.
If you've ever been curious about how a player can toss two flashbangs in rapid succession, it’s because they’re quickly switching between their grenades. For instance, if I aim to throw a flashbang and then another one, you’ll notice that if I allow the first throw to fully reset, it takes a long time to throw each flashbang.
If you’ve ever been curious about how some players can throw two flashbangs in rapid succession, it's due to their ability to quickly switch between the grenades. For instance, if I aim to toss a flashbang and then follow it up with another one, you'll notice that if I wait for each grenade to fully reset, it takes an eternity to throw both flashbangs.
If you've ever been curious about how some players can throw two flashes in rapid succession, it's due to their ability to quickly switch between the grenades. For instance, if I aim to throw two flashes in a row, you'll notice that if I wait for each one to fully reset before throwing the next, it takes a long time to get them off.
If you've ever been curious about how some players can toss two flashbangs in rapid succession, the trick lies in their ability to quickly switch between the grenades. For instance, if I want to throw a flashbang twice in a row, you'll notice that taking the time to fully reset each time greatly slows down my throw speed.
If you're curious about how some players can toss two flashbangs in rapid succession, it's due to them quickly switching between the grenades. For instance, when I want to throw two flashes like this, if I allow each one to fully reset before throwing the next, it takes quite a long time to get them off.
If you've ever been curious about how players manage to throw two flashbangs in rapid succession, it's due to their ability to quickly switch between grenades. For instance, if I aim to throw a flashbang like this and want to release two of them, you'll notice that if I allow the game to fully reset each time, it takes a considerably long time to deploy the flashbangs.
If you've ever been curious about how some players can rapidly throw two flashbangs in quick succession, it’s because they are using quick switching between their grenades. For example, if I want to throw a flashbang like this and need to throw another one right away, you'll notice that if I wait for the animation to completely reset, it takes too long to throw these flashbangs.
If you’ve ever been curious about how players can toss two flashbangs in rapid succession, it’s due to their ability to quickly switch between the grenades. For instance, if I want to throw a flashbang and then another one right after, you'll notice that if I wait for the full reset time, it takes a long time to throw both flashbangs effectively.
If you've ever been curious about how some players can throw two flashbangs in rapid succession, it's because they're quickly switching between the grenades. For example, if I want to throw a flash and then another one immediately after, you'll notice that if I let each throw fully reset, it takes a long time to release the flashbangs.
Now if you guys are ever in a 1v1 and you are trying to smoke defuse, a lot of the times you're probably going to get spammed because the tees know exactly where the bomb is planted. But the best tip I can give you is that when you actually do this smoke defuse, all you want to do is just tap the bomb and then just search for the player.
If you find yourself in a 1v1 situation and are attempting a smoke defuse, keep in mind that you might get shot at often, as the terrorists are aware of the bomb's location. My best piece of advice in this scenario is to first tap the bomb while using the smoke, and then focus on locating your opponent.
If you find yourself in a 1v1 situation and need to smoke defuse, be aware that enemies will often shoot at you since they know the bomb's location. My top piece of advice is to quickly tap the bomb while you're under the smoke, and then focus on locating the opponent.
If you find yourself in a 1v1 situation while attempting to smoke defuse, be aware that you might get shot at because the opposing players are usually aware of the bomb's location. My top piece of advice is to tap the bomb while you’re executing the smoke defuse, and then focus on locating the enemy.
If you find yourself in a 1v1 situation and planning to smoke defuse, chances are you'll often face some gunfire since the terrorists are aware of the bomb's location. My top piece of advice is that during the smoke defuse, you should simply tap the bomb and then look for the enemy player.
If you find yourself in a 1v1 situation trying to smoke defuse the bomb, there's a good chance you'll get shot at since the terrorists are aware of the bomb's location. The greatest piece of advice I can offer is that while you're performing the smoke defuse, simply tap the bomb first, then look for the enemy player.
If you find yourself in a 1v1 situation and plan to smoke the defuse, be aware that you might get shot at, as the terrorists are usually aware of the bomb's location. My best advice is that when you go for the smoke defuse, simply tap the bomb once and then look for the enemy player.
If you find yourself in a 1v1 situation and attempting to smoke defuse, it's common to get shot at since the terrorists are aware of the bomb's location. However, my best advice for you is to tap the bomb when you execute the smoke defuse, then focus on locating the enemy player.
If you find yourself in a 1v1 situation and need to smoke defuse, keep in mind that you might often get shot at since the opposing players are aware of the bomb's location. My best advice for this scenario is to simply tap the bomb while you smoke, and then focus on locating the enemy player.
If you ever find yourself in a 1v1 situation and need to smoke defuse, it's common to get shot at since the attackers are aware of the bomb’s location. The best advice I can offer is to tap the bomb while you perform the smoke defuse, and then focus on locating the enemy player.
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