pid stringclasses 126
values | question stringclasses 21
values | answer stringlengths 3 157 | multiturn_path stringlengths 6 107 | problem_image_0 imagewidth (px) 276 532 | reasoning_image_list images listlengths 1 8 | num_turns int32 1 8 | subtasks stringclasses 42
values | task stringclasses 9
values | meta_info stringlengths 226 979 |
|---|---|---|---|---|---|---|---|---|---|
MiniBehavior_FindTreasure_4_4_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | L,L,P,U,T,D,R,D,D,T,U,R,T | ["LLP", "UT", "DRDDT", "URT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["G", "1", "0", "1"], ["C", "1", "s", "0"], ["0", "D", "F", "B"], ["A", "E", "1", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 0]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "key": {"flags": ["C", "D"], "pos": [[1, 0], [2, 1]]}, "treasure": {"flags": ["E", "F", "G"], "pos": [[3, 1], [2, 2]... | ||
MiniBehavior_FindTreasure_5_5_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | U,U,U,P,D,T,D,D,R,T,L,U,L,L,T | ["UUUP", "DT", "DDRT", "LULLT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "0", "C", "D", "0"], ["1", "1", "E", "1", "0"], ["G", "A", "1", "0", "1"], ["1", "0", "s", "F", "0"], ["1", "B", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[4, 1]]}, "key": {"flags": ["C", "D"], "pos": [[0, 2], [0, 3]]}, "treasure": {"... | ||
MiniBehavior_FindTreasure_6_6_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | L,P,L,L,T,R,R,R,D,D,D,R,T,D,T | ["LP", "LLT", "RRRDDDRT", "DT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["0", "F", "1", "C", "s", "1"], ["0", "1", "0", "0", "1", "0"], ["1", "B", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "E"], ["0", "0", "0", "A", "1", "G"], ["1", "0", "0", "1", "D", "1"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[4, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 1]]}, "key": {"fla... | ||
MiniBehavior_FindTreasure_7_7_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | D,D,L,D,P,U,T,D,L,L,D,L,L,D,T,D,T | ["DDLDP", "UT", "DLLDLLDT", "DT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "0", "0", "1", "0", "0", "s"], ["1", "0", "0", "0", "1", "1", "1"], ["1", "D", "1", "1", "0", "F", "1"], ["A", "1", "1", "1", "1", "C", "0"], ["0", "1", "1", "1", "0", "1", "0"], ["1", "G", "0", "0", "0", "B", "0"], ["1", "E", "1", "1", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, ... | ||
MiniBehavior_FindTreasure_8_8_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | L,L,L,L,L,U,P,U,T,D,D,D,D,L,D,T,U,R,R,R,R,R,R,T | ["LLLLLUP", "UT", "DDDDLDT", "URRRRRRT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "1", "G", "1", "0", "0", "1", "0"], ["0", "1", "C", "0", "1", "1", "B", "0"], ["1", "1", "1", "1", "1", "1", "1", "s"], ["0", "1", "D", "1", "0", "1", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "F"], ["0", "E", "0", "0", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "... | ||
MiniBehavior_FindTreasure_5_6_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | L,U,U,U,P,U,L,T,R,D,D,D,D,R,R,T,L,L,U,L,L,U,U,L,T | ["LUUUP", "ULT", "RDDDDRRT", "LLULLUULT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "0", "G", "1", "1", "B"], ["F", "1", "0", "C", "0", "1"], ["0", "A", "0", "1", "1", "1"], ["0", "1", "D", "1", "0", "1"], ["0", "0", "1", "1", "s", "E"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 5]]}, "key": {"flags": ["C", "D"], "pos": [[1, 3],... | ||
MiniBehavior_FindTreasure_6_8_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | D,R,R,R,U,R,P,L,T,D,L,D,T,U,R,R,D,R,R,T | ["DRRRURP", "LT", "DLDT", "URRDRRT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["s", "1", "0", "E", "C", "1", "1", "1"], ["B", "1", "1", "1", "1", "0", "1", "0"], ["0", "0", "F", "0", "1", "1", "G", "1"], ["0", "A", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "1", "D", "1", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[3, 1]]}, "... | ||
MiniBehavior_FindTreasure_6_7_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | U,U,U,P,U,T,R,R,T,L,L,D,D,D,D,D,R,T | ["UUUP", "UT", "RRT", "LLDDDDDRT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "1", "F", "1", "G", "1", "1"], ["0", "1", "C", "0", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1"], ["1", "0", "1", "0", "0", "1", "1"], ["B", "D", "s", "0", "1", "0", "1"], ["1", "0", "1", "E", "1", "0", "0"]], "icon_info": {"flag": {"flags": ["A"], "pos": [[2, 4]]}, "lifejacket": {"flags": ["B"], ... | ||
MiniBehavior_FindTreasure_7_8_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | U,U,P,D,D,L,L,U,L,L,U,U,L,L,T,R,R,U,U,T,R,R,R,T | ["UUP", "DDLLULLUULLT", "RRUUT", "RRRT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "0", "0", "1", "1", "1", "0", "0"], ["1", "0", "G", "A", "1", "F", "0", "0"], ["1", "0", "1", "1", "1", "0", "1", "1"], ["E", "D", "1", "0", "0", "1", "1", "1"], ["0", "0", "1", "0", "1", "0", "C", "0"], ["0", "0", "1", "1", "1", "0", "1", "1"], ["1", "B", "1", "0", "1", "1", "s", "1"]], "icon_info": {"f... | ||
MiniBehavior_FindTreasure_9_9_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | D,R,R,R,D,R,D,D,D,R,R,P,L,L,T,U,U,U,U,L,L,L,L,T,R,R,R,U,R,R,R,U,U,L,T | ["DRRRDRDDDRRP", "LLT", "UUUULLLLT", "RRRURRRUULT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "1", "1", "1", "0", "E", "B", "0", "0"], ["0", "1", "1", "0", "1", "0", "1", "0", "1"], ["s", "1", "0", "1", "1", "1", "1", "1", "0"], ["F", "A", "1", "1", "1", "0", "1", "0", "0"], ["0", "0", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "0", "0", "0"], ["1", "1", "1", "1", "1", "0"... | ||
MiniBehavior_FindTreasure_10_10_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | D,L,L,U,U,U,L,L,L,D,P,U,T,R,R,R,R,U,U,R,R,T,U,L,L,L,L,U,L,U,L,L,L,U,L,T | ["DLLUUULLLDP", "UT", "RRRRUURRT", "ULLLLULULLLULT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["E", "1", "0", "1", "1", "0", "0", "0", "1", "1"], ["0", "1", "1", "1", "1", "0", "1", "1", "0", "0"], ["1", "1", "0", "1", "1", "B", "0", "0", "1", "1"], ["0", "1", "0", "1", "0", "1", "1", "1", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "D", "1", "G"], ["1", "1", "0", "0", "1", "1", "0", "1", "0", "0"],... | ||
MiniBehavior_FindTreasure_9_10_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | L,D,L,D,D,D,D,L,P,U,T,U,L,T,R,R,U,U,T | ["LDLDDDDLP", "UT", "ULT", "RRUUT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "0", "1", "A", "0", "1", "s", "1", "1", "1"], ["1", "0", "0", "1", "G", "1", "0", "0", "0", "1"], ["1", "0", "1", "0", "1", "0", "1", "0", "0", "1"], ["1", "0", "F", "1", "1", "1", "0", "1", "0", "1"], ["0", "0", "0", "E", "1", "0", "1", "1", "1", "0"], ["1", "0", "0", "C", "1", "0", "1", "1", "1", "1"],... | ||
MiniBehavior_FindTreasure_8_10_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | D,L,D,L,P,U,T,D,L,L,U,L,T,R,D,R,D,D,D,L,L,L,L,L,T | ["DLDLP", "UT", "DLLULT", "RDRDDDLLLLLT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "1", "0", "D", "1", "1", "A", "1", "0", "0"], ["0", "1", "0", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "0", "1", "1", "0", "1", "s"], ["1", "0", "1", "0", "E", "B", "0", "F", "1", "1"], ["1", "0", "0", "1", "0", "1", "1", "C", "1", "0"], ["0", "1", "1", "1", "0", "0", "1", "1", "0", "1"],... | ||
MiniBehavior_FindTreasure_10_9_0 | You are a **Treasure Hunter** Agent (red arrow). Your goal is to first pick up the key, then unlock and collect all treasures on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid i... | U,R,R,U,R,U,P,D,D,D,D,T,U,U,L,L,L,U,T,D,D,R,D,D,D,D,R,T | ["URRURUP", "DDDDT", "UULLLUT", "DDRDDDDRT"] | 4 | ["pick up key", "open treasure 1", "open treasure 2", "open treasure 3"] | MiniBehavior_FindTreasure | {"map": [["1", "1", "1", "1", "0", "0", "1", "1", "0"], ["1", "0", "1", "1", "1", "1", "0", "0", "0"], ["0", "0", "1", "0", "C", "1", "1", "0", "1"], ["1", "F", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "A", "1", "1", "0", "0", "1", "1"], ["0", "s", "1", "1", "1", "0", "B", "1", "1"], ["0", "0", "1", "0", "G", "1"... | ||
MiniBehavior_Navigation_4_4_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | U,L,P,L,D,P,U,R,R,D,D,D,L,P,L,P | ["ULP", "LDP", "URRDDDLP", "LP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "B", "1", "F"], ["E", "0", "s", "0"], ["0", "1", "1", "0"], ["D", "C", "A", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 2]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 1], [3, 1], [3, 0], [1, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 3]]}}, "task_type": "Navigation", "goal_... | ||
MiniBehavior_Navigation_5_5_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,L,P,U,U,U,P,R,R,P,D,L,P | ["LLP", "UUUP", "RRP", "DLP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["0", "1", "C", "1", "B"], ["1", "0", "1", "D", "1"], ["1", "A", "1", "0", "F"], ["0", "0", "E", "1", "s"], ["0", "1", "0", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[0, 4], [0, 2], [1, 3], [3, 2]]}, "treasure": {"flags": ["F"], "pos"... | ||
MiniBehavior_Navigation_6_6_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | R,P,U,R,P,U,R,P,L,L,L,L,U,P | ["RP", "URP", "URP", "LLLLUP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "0", "0", "1", "1", "0"], ["1", "0", "0", "0", "1", "0"], ["0", "B", "0", "1", "1", "1"], ["0", "A", "1", "1", "1", "C"], ["0", "1", "1", "1", "E", "1"], ["0", "1", "s", "D", "F", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3, 1]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[2, 1], [3,... | ||
MiniBehavior_Navigation_7_7_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | D,D,P,L,L,L,P,L,P,R,R,U,U,L,L,P | ["DDP", "LLLP", "LP", "RRUULLP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "1", "0", "0", "1", "0", "0"], ["0", "1", "1", "0", "1", "1", "1"], ["0", "B", "1", "1", "1", "s", "0"], ["1", "0", "0", "1", "0", "1", "A"], ["0", "D", "C", "1", "1", "E", "1"], ["0", "1", "0", "1", "1", "0", "1"], ["1", "1", "F", "0", "1", "0", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[3... | ||
MiniBehavior_Navigation_8_8_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | D,P,L,L,U,L,U,P,U,P,R,R,U,U,U,P | ["DP", "LLULUP", "UP", "RRUUUP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["0", "1", "0", "C", "0", "0", "1", "1"], ["1", "0", "0", "1", "0", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "0", "0"], ["1", "B", "1", "1", "0", "1", "A", "1"], ["0", "E", "0", "0", "F", "1", "0", "1"], ["1", "1", "1", "0", "s", "0", "0", "1"], ["1", "1", "1", "1", "D", "1", "0", "0"], ["1", "1", "1", "... | ||
MiniBehavior_Navigation_5_6_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,L,P,U,U,U,P,D,D,D,R,R,R,R,P,R,D,P | ["LLP", "UUUP", "DDDRRRRP", "RDP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["D", "0", "1", "0", "1", "0"], ["1", "1", "1", "1", "0", "1"], ["A", "0", "0", "0", "F", "0"], ["B", "1", "s", "1", "E", "1"], ["0", "1", "0", "1", "0", "C"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[2, 0]]}, "flag": {"flags": ["B", "C", "D", "E"], "pos": [[3, 0], [4, 5], [0, 0], [3, 4]]}, "treasure... | ||
MiniBehavior_Navigation_6_8_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,P,D,D,D,P,L,L,L,L,D,D,P,R,P | ["LP", "DDDP", "LLLLDDP", "RP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "1", "0", "0", "C", "s", "1", "1"], ["0", "1", "1", "1", "1", "1", "0", "0"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "B", "1", "1", "F"], ["1", "0", "0", "A", "0", "1", "0", "1"], ["E", "D", "0", "1", "0", "1", "1", "1"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[4, 3]]},... | ||
MiniBehavior_Navigation_6_7_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,U,P,L,P,L,L,P,U,L,P | ["LUP", "LP", "LLP", "ULP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["0", "1", "0", "0", "0", "1", "1"], ["0", "1", "0", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1"], ["C", "1", "0", "F", "0", "0", "0"], ["0", "B", "1", "E", "D", "0", "1"], ["0", "0", "1", "0", "A", "s", "0"]], "icon_info": {"shovel": {"flags": ["A"], "pos": [[5, 4]]}, "flag": {"flags": ["B", "C", ... | ||
MiniBehavior_Navigation_7_8_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | D,L,L,L,U,P,L,P,R,D,D,P,U,U,L,U,U,U,R,R,R,D,D,L,P | ["DLLLUP", "LP", "RDDP", "UULUUURRRDDLP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "1", "1", "0", "1"], ["0", "0", "1", "0", "0", "1", "0", "1"], ["0", "1", "1", "0", "B", "1", "0", "1"], ["1", "0", "E", "C", "0", "0", "s", "0"], ["1", "1", "0", "A", "1", "1", "1", "1"], ["1", "F", "1", "D", "1", "0", "0", "1"]], "icon_info": {"s... | ||
MiniBehavior_Navigation_9_9_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,L,U,P,D,D,R,R,R,R,P,R,D,P,U,R,P | ["LLUP", "DDRRRRP", "RDP", "URP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["0", "C", "0", "0", "0", "0", "0", "1", "0"], ["1", "1", "1", "s", "0", "1", "1", "0", "0"], ["0", "1", "1", "1", "1", "E", "1", "D", "0"], ["1", "1", "0", "1", "1", "0", "B", "0", "1"], ["A", "0", "1", "0", "1", "1", "F", "0", "0"], ["0", "1", "0", "0", "0", "1", "1", "1", "1"], ["0", "0", "0", "1", "0", "1"... | ||
MiniBehavior_Navigation_10_10_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | R,R,D,D,D,D,L,D,L,L,U,L,L,D,P,L,D,L,P,L,P,U,R,R,U,U,L,U,L,L,U,U,U,U,P | ["RRDDDDLDLLULLDP", "LDLP", "LP", "URRUULULLUUUUP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "1", "1", "0", "0", "1", "1", "0", "1", "1"], ["E", "0", "0", "0", "1", "0", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0", "0", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "s", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "0", "0", "1"], ["1", "1", "1", "0", "1", "0", "1", "0", "0", "1"],... | ||
MiniBehavior_Navigation_9_10_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | D,L,D,P,D,D,P,U,R,R,U,R,R,P,D,R,D,P | ["DLDP", "DDP", "URRURRP", "DRDP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "0", "0", "1", "0", "1", "1", "1", "0", "0"], ["0", "0", "0", "1", "0", "s", "1", "0", "0", "1"], ["0", "1", "1", "1", "1", "1", "A", "1", "0", "1"], ["1", "0", "1", "0", "B", "0", "1", "1", "D", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "1", "1"], ["1", "1", "F", "1", "C", "1", "1", "0", "0", "E"],... | ||
MiniBehavior_Navigation_8_10_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | U,P,D,R,R,U,R,R,D,R,D,P,U,U,U,R,R,R,R,P,D,L,L,L,L,L,L,U,L,U,U,R,U,U,L,L,D,L,P | ["UP", "DRRURRDRDP", "UUURRRRP", "DLLLLLLULUURUULLDLP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "1", "1", "1", "0", "0", "1", "1", "1", "0"], ["D", "1", "0", "1", "1", "1", "0", "1", "1", "0"], ["0", "0", "1", "1", "1", "0", "A", "0", "1", "1"], ["0", "0", "1", "0", "0", "1", "F", "0", "1", "1"], ["0", "0", "1", "1", "0", "1", "1", "1", "1", "E"], ["C", "0", "1", "1", "1", "1", "1", "1", "1", "1"],... | ||
MiniBehavior_Navigation_10_9_0 | You are a **Maze Navigator** Agent(red arrow). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always mo... | L,P,L,U,U,L,L,P,D,P,U,R,R,D,D,R,R,U,U,U,U,U,R,R,P | ["LP", "LUULLP", "DP", "URRDDRRUUUUURRP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | MiniBehavior_Navigation | {"map": [["1", "0", "0", "1", "0", "0", "0", "0", "0"], ["0", "0", "0", "1", "1", "1", "D", "0", "0"], ["1", "0", "1", "1", "1", "0", "0", "0", "1"], ["1", "0", "0", "0", "1", "1", "0", "1", "0"], ["C", "1", "1", "0", "1", "0", "0", "0", "0"], ["B", "0", "1", "0", "F", "1", "1", "0", "0"], ["1", "0", "A", "E", "s", "0"... | ||
FrozenLake_Navigation_4_4_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | D,P,R,P,R,U,P | ["DP", "RP", "RUP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["F", "B", "1", "1"], ["0", "0", "1", "0"], ["s", "0", "D", "0"], ["E", "C", "1", "A"]], "icon_info": {"key": {"flags": ["A"], "pos": [[3, 3]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 1]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [2, 2], [3, 0]]}, "treasure": {"flags": ["F"], "pos": [[0, 0]]}}, ... | ||
FrozenLake_Navigation_5_5_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,L,P,D,L,L,P,D,P | ["UULP", "DLLP", "DP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "1", "0", "1", "1"], ["1", "0", "0", "D", "A"], ["1", "E", "1", "B", "1"], ["1", "C", "0", "1", "s"], ["F", "0", "0", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[2, 3]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[3, 1], [1, 3], [2, 1]]}, "... | ||
FrozenLake_Navigation_6_6_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,P,L,P,R,U,U,L,L,D,P | ["UP", "LP", "RUULLDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["1", "0", "1", "1", "1", "0"], ["1", "F", "C", "0", "1", "A"], ["0", "1", "0", "D", "E", "1"], ["1", "0", "0", "B", "s", "0"], ["0", "0", "0", "0", "1", "0"], ["0", "1", "0", "1", "0", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[1, 5]]}, "lifejacket": {"flags": ["B"], "pos": [[3, 3]]}, "flag": {"fla... | ||
FrozenLake_Navigation_7_7_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | D,D,L,D,L,L,L,P,R,U,U,P,D,D,R,R,U,R,R,D,D,D,L,P | ["DDLDLLLP", "RUUP", "DDRRURRDDDLP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["1", "1", "1", "0", "0", "1", "1"], ["0", "1", "0", "0", "1", "s", "0"], ["0", "0", "C", "0", "0", "1", "0"], ["1", "0", "1", "0", "1", "1", "1"], ["1", "D", "1", "B", "1", "0", "1"], ["1", "1", "1", "F", "1", "0", "1"], ["A", "0", "0", "1", "0", "E", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[6, 0... | ||
FrozenLake_Navigation_8_8_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,U,L,P,U,U,P,D,D,D,R,R,R,R,D,P | ["UUULP", "UUP", "DDDRRRRDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["1", "1", "1", "1", "1", "1", "0", "1"], ["1", "1", "C", "1", "1", "0", "1", "0"], ["1", "1", "1", "0", "1", "1", "0", "0"], ["1", "0", "D", "B", "1", "1", "1", "0"], ["0", "A", "1", "1", "1", "1", "1", "1"], ["0", "0", "1", "1", "0", "0", "E", "1"], ["0", "1", "0", "s", "0", "0", "F", "0"], ["1", "1", "0", "... | ||
FrozenLake_Navigation_5_6_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,P,R,P,R,R,R,P | ["UUP", "RP", "RRRP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["E", "D", "B", "1", "C", "1"], ["1", "1", "1", "1", "1", "1"], ["s", "0", "1", "1", "0", "1"], ["0", "0", "1", "1", "0", "0"], ["0", "0", "0", "F", "A", "0"]], "icon_info": {"key": {"flags": ["A"], "pos": [[4, 4]]}, "lifejacket": {"flags": ["B"], "pos": [[0, 2]]}, "flag": {"flags": ["C", "D", "E"], "pos": [[0... | ||
FrozenLake_Navigation_6_8_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | L,L,D,L,L,P,U,U,L,L,P,D,D,R,R,D,D,R,R,R,U,P | ["LLDLLP", "UULLP", "DDRRDDRRRUP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["A", "0", "1", "1", "1", "1", "1", "1"], ["D", "1", "1", "1", "1", "F", "1", "0"], ["1", "0", "1", "0", "1", "1", "s", "0"], ["1", "B", "C", "1", "1", "0", "0", "0"], ["1", "0", "1", "0", "0", "E", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[0, 0]]}, "l... | ||
FrozenLake_Navigation_6_7_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,U,L,P,U,P,D,D,D,L,L,U,L,P | ["UUULP", "UP", "DDDLLULP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "1", "1", "1", "0", "C", "1"], ["1", "0", "1", "0", "0", "D", "1"], ["1", "A", "E", "1", "0", "1", "1"], ["0", "B", "1", "1", "1", "1", "1"], ["1", "0", "0", "1", "1", "F", "s"], ["0", "1", "0", "0", "1", "0", "1"]], "icon_info": {"key": {"flags": ["A"], "pos": [[2, 1]]}, "lifejacket": {"flags": ["B"], "... | ||
FrozenLake_Navigation_7_8_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,L,P,R,D,R,R,U,U,R,U,R,P,U,U,L,L,L,L,P | ["ULP", "RDRRUURURP", "UULLLLP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["1", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "1", "A", "1", "1", "F", "0"], ["1", "0", "0", "1", "0", "1", "D", "1"], ["0", "0", "0", "0", "1", "1", "1", "0"], ["1", "C", "1", "0", "1", "0", "0", "1"], ["1", "0", "s", "1", "1", "1", "1", "1"], ["1", "0", "1", "0", "0", "0", "B", "0"]], "icon_info": {"k... | ||
FrozenLake_Navigation_9_9_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,U,L,L,U,U,L,U,L,L,D,D,P,U,U,L,L,P,R,D,R,D,D,D,L,D,L,P | ["UUULLUULULLDDP", "UULLP", "RDRDDDLDLP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["1", "0", "1", "0", "0", "0", "1", "1", "0"], ["1", "1", "0", "0", "1", "F", "1", "1", "1"], ["1", "E", "1", "A", "1", "1", "0", "0", "1"], ["0", "0", "1", "1", "0", "1", "1", "0", "1"], ["0", "0", "0", "D", "0", "0", "1", "0", "0"], ["1", "0", "0", "1", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "0", "1"... | ||
FrozenLake_Navigation_10_10_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,P,D,L,L,P,R,D,P | ["UP", "DLLP", "RDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "1", "1", "1", "1", "1", "1", "1", "0", "1"], ["0", "1", "1", "0", "0", "1", "0", "1", "0", "0"], ["0", "1", "1", "0", "0", "0", "1", "C", "1", "0"], ["1", "0", "1", "1", "1", "D", "1", "s", "0", "1"], ["1", "1", "0", "1", "0", "0", "E", "1", "0", "0"], ["0", "1", "0", "1", "B", "1", "1", "1", "1", "0"],... | ||
FrozenLake_Navigation_9_10_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | U,U,P,U,U,R,U,R,R,R,P,D,D,D,P | ["UUP", "UURURRRP", "DDDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "1", "1", "0", "0", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "0", "0", "0", "0", "0"], ["0", "1", "1", "1", "0", "1", "1", "1", "E", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "C", "0", "0", "1", "D", "1"],... | ||
FrozenLake_Navigation_8_10_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | L,L,L,U,L,L,L,P,U,L,L,P,R,R,D,R,R,R,D,D,D,D,L,L,L,D,P | ["LLLULLLP", "ULLP", "RRDRRRDDDDLLLDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "D", "1", "1", "0", "0", "1", "0", "0", "1"], ["0", "1", "0", "C", "1", "1", "1", "0", "0", "0"], ["0", "1", "0", "1", "0", "0", "B", "1", "1", "s"], ["1", "0", "1", "0", "1", "0", "A", "0", "1", "F"], ["0", "0", "1", "0", "1", "0", "1", "1", "0", "0"], ["0", "0", "1", "1", "1", "1", "1", "0", "0", "0"],... | ||
FrozenLake_Navigation_10_9_0 | You are a **Maze Navigator** Agent(elf). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move in ... | R,U,P,R,P,U,U,L,L,U,L,L,L,L,D,D,P | ["RUP", "RP", "UULLULLLLDDP"] | 3 | ["collect flag 1", "collect flag 2", "collect flag 3"] | FrozenLake_Navigation | {"map": [["0", "1", "0", "1", "1", "1", "0", "0", "1"], ["0", "0", "1", "0", "1", "0", "0", "0", "0"], ["1", "1", "0", "0", "B", "1", "0", "0", "1"], ["1", "1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0", "0"], ["0", "1", "1", "0", "A", "0", "1", "1", "1"], ["0", "1", "C", "0", "1", "1"... | ||
ValleyFarm_Navigation_4_4_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | R,P,D,D,P,U,R,P,L,U,L,U,P | ["RP", "DDP", "URP", "LULUP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["E", "C", "0", "0"], ["1", "s", "A", "F"], ["1", "G", "1", "D"], ["0", "1", "B", "1"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 2], [3, 2], [0, 1], [2, 3]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}, "treasure": {"flags": ["G"], "pos": [[2, 1]]}}, "task_type": "Navigati... | ||
ValleyFarm_Navigation_5_5_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | R,D,D,P,U,U,L,L,L,L,P,U,P,D,R,D,P | ["RDDP", "UULLLLP", "UP", "DRDP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["0", "0", "1", "1", "1"], ["D", "0", "G", "F", "1"], ["B", "1", "1", "s", "1"], ["0", "C", "1", "0", "1"], ["E", "1", "0", "1", "A"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[4, 4], [2, 0], [3, 1], [1, 0]]}, "bomb": {"flags": ["E", "F"], "pos": [[4, 0], [1, 3]]}, "treasure": {"flags": [... | ||
ValleyFarm_Navigation_6_6_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | L,L,U,U,R,P,L,L,L,U,U,P,R,R,R,R,P,R,P | ["LLUURP", "LLLUUP", "RRRRP", "RP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["A", "1", "1", "1", "C", "D"], ["1", "0", "0", "0", "0", "1"], ["1", "1", "1", "B", "1", "0"], ["0", "0", "1", "0", "E", "1"], ["1", "0", "1", "G", "s", "F"], ["0", "0", "0", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[0, 0], [2, 3], [0, 4], [0, 5]]}, "bomb": {"flags": ["E"... | ||
ValleyFarm_Navigation_7_7_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | R,D,P,U,U,U,U,L,P,D,R,R,R,P,D,P | ["RDP", "UUUULP", "DRRRP", "DP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "0", "E", "1", "0", "1"], ["1", "A", "1", "0", "1", "1", "1"], ["0", "1", "1", "1", "C", "1", "0"], ["0", "1", "1", "0", "D", "1", "0"], ["0", "s", "1", "1", "0", "1", "1"], ["0", "0", "B", "1", "1", "0", "0"], ["1", "G", "0", "0", "1", "0", "F"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"... | ||
ValleyFarm_Navigation_8_8_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | D,D,R,P,L,U,U,U,U,U,L,P,D,L,L,U,U,L,L,P,D,R,R,D,R,D,D,D,L,L,P | ["DDRP", "LUUUUULP", "DLLUULLP", "DRRDRDDDLLP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "A", "1", "1", "1", "0", "0", "1"], ["0", "1", "1", "1", "0", "B", "1", "1"], ["0", "1", "E", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "0", "1", "0", "s", "0"], ["0", "1", "C", "1", "1", "0", "1", "F"], ["1", "0", "1", "0", "1", "0", "1", "D"], ["0", "G", "1", "... | ||
ValleyFarm_Navigation_5_6_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | U,P,U,P,U,R,P,L,D,D,D,R,R,U,U,R,P | ["UP", "UP", "URP", "LDDDRRUURP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["E", "1", "1", "B", "0", "0"], ["0", "1", "C", "F", "1", "A"], ["0", "1", "D", "0", "1", "1"], ["0", "0", "s", "1", "1", "0"], ["1", "1", "1", "1", "G", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[1, 5], [0, 3], [1, 2], [2, 2]]}, "bomb": {"flags": ["E", "F"], "pos": [[0, 0], [1, 3]]}... | ||
ValleyFarm_Navigation_6_8_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | L,P,R,R,R,P,U,L,L,L,U,L,U,L,L,P,U,R,R,R,U,R,P | ["LP", "RRRP", "ULLLULULLP", "URRRURP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "0", "F", "1", "B", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "0"], ["1", "D", "1", "1", "0", "0", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1"], ["1", "0", "1", "1", "1", "1", "1", "1"], ["E", "G", "0", "1", "A", "s", "1", "C"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos... | ||
ValleyFarm_Navigation_6_7_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | D,D,D,D,P,U,R,R,D,P,U,U,U,R,P,D,R,R,P | ["DDDDP", "URRDP", "UUURP", "DRRP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "1", "1", "0", "0", "0", "1"], ["1", "s", "0", "1", "1", "0", "0"], ["1", "1", "F", "1", "D", "0", "1"], ["1", "1", "1", "1", "1", "G", "B"], ["1", "1", "1", "1", "1", "1", "1"], ["1", "A", "E", "C", "0", "0", "0"]], "icon_info": {"flag": {"flags": ["A", "B", "C", "D"], "pos": [[5, 1], [3, 6], [5, 3], [2... | ||
ValleyFarm_Navigation_7_8_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | D,D,D,P,U,R,R,R,D,P,U,U,U,U,U,L,L,P,D,P | ["DDDP", "URRRDP", "UUUUULLP", "DP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["F", "1", "0", "1", "D", "1", "1", "0"], ["1", "0", "E", "0", "C", "0", "1", "0"], ["0", "0", "1", "s", "0", "0", "1", "0"], ["0", "1", "1", "1", "1", "0", "1", "1"], ["0", "0", "1", "1", "1", "1", "1", "1"], ["1", "1", "0", "B", "1", "0", "A", "1"], ["1", "0", "0", "G", "1", "0", "1", "0"]], "icon_info": {"f... | ||
ValleyFarm_Navigation_9_9_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | D,R,P,D,P,U,L,L,D,D,D,L,L,U,L,L,U,L,U,U,L,P,R,R,P | ["DRP", "DP", "ULLDDDLLULLULUULP", "RRP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "1", "1", "1", "0", "1"], ["F", "0", "0", "0", "1", "1", "0", "1", "1"], ["1", "0", "1", "1", "0", "1", "0", "1", "1"], ["A", "1", "C", "0", "1", "1", "1", "s", "1"], ["1", "1", "E", "0", "0", "1", "1", "G", "D"], ["0", "1", "1", "0", "0", "1"... | ||
ValleyFarm_Navigation_10_10_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | U,R,P,L,L,L,L,L,D,D,D,P,D,P,D,R,D,D,R,R,P | ["URP", "LLLLLDDDP", "DP", "DRDDRRP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["F", "1", "1", "1", "1", "1", "0", "0", "0", "0"], ["1", "1", "1", "1", "1", "1", "A", "G", "1", "1"], ["1", "1", "0", "1", "1", "s", "0", "1", "0", "0"], ["1", "1", "0", "1", "0", "1", "1", "1", "0", "1"], ["1", "D", "0", "1", "1", "1", "1", "0", "0", "1"], ["1", "C", "0", "0", "1", "1", "0", "1", "1", "1"],... | ||
ValleyFarm_Navigation_9_10_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | D,D,D,P,R,P,R,D,D,R,P,L,D,L,D,D,P | ["DDDP", "RP", "RDDRP", "LDLDDP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "1", "0", "s", "0", "0", "1", "0", "1"], ["1", "F", "1", "0", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "0", "1", "1", "0"], ["0", "1", "1", "1", "D", "C", "1", "1", "E", "0"], ["1", "1", "1", "0", "0", "0", "G", "0", "1", "0"], ["0", "1", "0", "1", "1", "1", "1", "B", "1", "0"],... | ||
ValleyFarm_Navigation_8_10_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | L,D,L,P,U,L,L,U,L,U,L,P,U,L,U,L,P,D,D,D,R,R,R,R,D,R,R,R,U,U,U,R,U,U,P | ["LDLP", "ULLULULP", "ULULP", "DDDRRRRDRRRUUURUUP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "0", "0", "F", "0", "1", "0", "D", "1"], ["C", "1", "0", "0", "0", "0", "1", "0", "1", "1"], ["1", "1", "G", "0", "E", "1", "1", "1", "1", "1"], ["1", "1", "B", "1", "0", "0", "1", "1", "0", "1"], ["1", "1", "1", "1", "1", "0", "0", "1", "0", "1"], ["1", "1", "0", "0", "1", "1", "1", "1", "s", "0"],... | ||
ValleyFarm_Navigation_10_9_0 | You are a **Maze Navigator** Agent(rabbit). Your goal is to collect all the flags on the map.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) and use tool (T). The grid is not slippery; the player will always move ... | L,U,U,U,U,U,L,P,L,P,L,L,L,D,L,L,P,D,D,D,D,R,R,P | ["LUUUUULP", "LP", "LLLDLLP", "DDDDRRP"] | 4 | ["collect flag 1", "collect flag 2", "collect flag 3", "collect flag 4"] | ValleyFarm_Navigation | {"map": [["1", "0", "0", "1", "1", "0", "1", "0", "1"], ["1", "0", "1", "1", "1", "A", "B", "G", "0"], ["D", "1", "1", "F", "1", "0", "1", "1", "1"], ["1", "E", "1", "1", "0", "1", "1", "1", "0"], ["1", "1", "0", "0", "1", "1", "1", "1", "1"], ["1", "0", "0", "0", "1", "0", "1", "1", "0"], ["1", "1", "C", "0", "1", "1"... | ||
ValleyFarm_ClearMine_4_4_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,D,R,D,R,P,R,P,U,T,U,T,L,L,T,D,R,T,U,U,T,D,D,D,L,L,T | ["DDRDRP", "RP", "UT", "UT", "LLT", "DRT", "UUT", "DDDLLT"] | 8 | ["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["s", "H", "E", "1"], ["1", "C", "1", "A"], ["1", "J", "D", "F"], ["B", "1", "I", "G"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[1, 3], [3, 0], [1, 1], [2, 2], [0, 2], [2, 3]]}, "shovel": {"flags": ["G", "H"], "pos": [[3, 3], [0, 1]]}, "lifejacket": {"flags": ["I", "J"], "pos":... | ||
ValleyFarm_ClearMine_5_5_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | L,U,P,D,R,R,U,P,D,D,D,L,T,L,L,T,L,T,U,T,U,T,D,D,D,T | ["LUP", "DRRUP", "DDDLT", "LLT", "LT", "UT", "UT", "DDDT"] | 8 | ["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["0", "1", "I", "0", "G"], ["C", "1", "1", "s", "1"], ["A", "0", "J", "1", "1"], ["B", "F", "1", "E", "1"], ["D", "0", "H", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[2, 0], [3, 0], [1, 0], [4, 0], [3, 3], [3, 1]]}, "shovel": {"flags": ["G", "H"], "pos": [[0, 4], [4, 2... | ||
ValleyFarm_ClearMine_6_6_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,R,P,U,U,P,D,R,T,D,T,D,L,L,T,L,T,U,U,T,R,U,U,U,L,T | ["DRP", "UUP", "DRT", "DT", "DLLT", "LT", "UUT", "RUUULT"] | 8 | ["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["E", "1", "1", "0", "1", "1"], ["1", "1", "1", "0", "1", "0"], ["0", "1", "G", "0", "J", "0"], ["A", "s", "H", "F", "1", "0"], ["1", "1", "I", "C", "1", "1"], ["D", "B", "1", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 0], [5, 1], [4, 3], [5, 0], [0, 0], [3, 3]... | ||
ValleyFarm_ClearMine_7_7_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,L,L,P,D,D,R,R,D,D,D,P,R,T,U,T,D,R,T,U,U,U,U,T,U,L,T,D,L,D,D,D,L,T | ["DLLP", "DDRRDDDP", "RT", "UT", "DRT", "UUUUT", "ULT", "DLDDDLT"] | 8 | ["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["1", "0", "1", "1", "s", "1", "1"], ["1", "J", "G", "1", "1", "B", "H"], ["1", "1", "1", "1", "1", "1", "E"], ["1", "0", "1", "1", "1", "0", "1"], ["1", "0", "1", "0", "1", "1", "1"], ["0", "0", "0", "F", "1", "C", "1"], ["1", "1", "0", "0", "I", "A", "D"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D"... | ||
ValleyFarm_ClearMine_8_8_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | L,D,P,L,L,L,D,D,D,R,R,R,R,U,R,R,U,U,R,P,D,L,L,T,L,L,T,U,U,U,U,T,D,L,T,L,L,U,T,D,D,D,D,D,D,D,R,R,T | ["LDP", "LLLDDDRRRRURRUURP", "DLLT", "LLT", "UUUUT", "DLT", "LLUT", "DDDDDDDRRT"] | 8 | ["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["E", "0", "0", "A", "1", "1", "1", "0"], ["1", "1", "D", "1", "1", "1", "0", "1"], ["1", "1", "0", "J", "s", "0", "0", "1"], ["1", "1", "H", "I", "0", "1", "1", "G"], ["1", "0", "1", "F", "1", "C", "1", "1"], ["1", "1", "0", "0", "1", "1", "1", "1"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "1", "B", "... | ||
ValleyFarm_ClearMine_5_6_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | L,L,P,R,D,R,R,R,P,D,L,L,T,D,L,T,L,T,U,T,L,U,T,D,D,D,T | ["LLP", "RDRRRP", "DLLT", "DLT", "LT", "UT", "LUT", "DDDT"] | 8 | ["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["1", "G", "1", "s", "0", "1"], ["C", "0", "1", "1", "1", "I"], ["1", "D", "1", "E", "1", "H"], ["1", "A", "B", "1", "1", "0"], ["F", "0", "1", "J", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[3, 1], [3, 2], [1, 0], [2, 1], [2, 3], [4, 0]]}, "shovel": {"flags": ["G", "H... | ||
ValleyFarm_ClearMine_6_8_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,P,U,R,R,P,U,L,T,D,D,D,L,T,U,U,L,L,U,L,L,T,U,T,R,T,D,D,D,D,L,T | ["DP", "URRP", "ULT", "DDDLT", "UULLULLT", "UT", "RT", "DDDDLT"] | 8 | ["pick up lifejacket", "pick up shovel", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["1", "1", "0", "1", "1", "1", "0", "1"], ["A", "C", "1", "1", "1", "1", "1", "0"], ["B", "1", "J", "0", "1", "F", "1", "1"], ["H", "1", "1", "1", "s", "1", "G", "1"], ["0", "1", "0", "0", "I", "1", "1", "1"], ["E", "1", "1", "0", "D", "1", "1", "1"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", ... | ||
ValleyFarm_ClearMine_6_7_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,R,P,R,R,R,D,D,P,D,D,L,T,L,U,L,T,U,U,T,R,T,D,L,L,L,T,U,R,U,U,L,T | ["DRP", "RRRDDP", "DDLT", "LULT", "UUT", "RT", "DLLLT", "URUULT"] | 8 | ["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["E", "s", "1", "1", "1", "1", "1"], ["0", "1", "G", "1", "J", "1", "0"], ["H", "1", "C", "F", "0", "1", "1"], ["B", "1", "1", "1", "0", "I", "1"], ["1", "0", "A", "1", "0", "1", "1"], ["1", "0", "1", "1", "D", "1", "0"]], "icon_info": {"bomb": {"flags": ["A", "B", "C", "D", "E", "F"], "pos": [[4, 2], [3, 0], ... | ||
ValleyFarm_ClearMine_7_8_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | D,D,D,D,R,P,L,L,D,P,U,U,U,T,R,R,R,T,U,R,U,T,D,R,D,R,T,U,L,L,L,L,U,L,L,L,T,D,D,D,D,R,R,R,D,R,R,T | ["DDDDRP", "LLDP", "UUUT", "RRRT", "URUT", "DRDRT", "ULLLLULLLT", "DDDDRRRDRRT"] | 8 | ["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["D", "1", "s", "1", "0", "A", "0", "0"], ["1", "1", "1", "1", "1", "1", "1", "1"], ["1", "B", "1", "1", "C", "0", "1", "E"], ["1", "1", "1", "0", "1", "0", "H", "1"], ["1", "1", "1", "G", "1", "1", "0", "1"], ["1", "I", "0", "1", "1", "F", "J", "0"], ["0", "1", "0", "1", "0", "1", "0", "0"]], "icon_info": {"b... | ||
ValleyFarm_ClearMine_9_9_0 | You are a **Bomb Clear** Agent (rabbit). Your goal is to first pick up the vest (body armor), then pick up the shovel, and finally use the shovel to clear all bombs.
The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Additional actions include pickup object (P) ... | U,L,L,P,U,R,R,R,U,R,P,D,D,D,D,D,L,T,U,L,U,U,U,L,U,L,T,L,T,R,D,D,D,D,D,D,L,T,U,U,L,U,U,U,T,D,L,L,T | ["ULLP", "URRRURP", "DDDDDLT", "ULUUULULT", "LT", "RDDDDDDLT", "UULUUUT", "DLLT"] | 8 | ["pick up shovel", "pick up lifejacket", "clear bomb 1", "clear bomb 2", "clear bomb 3", "clear bomb 4", "clear bomb 5", "clear bomb 6"] | ValleyFarm_ClearMine | {"map": [["1", "0", "0", "A", "C", "1", "0", "1", "I"], ["1", "0", "F", "0", "1", "1", "1", "1", "1"], ["D", "1", "1", "0", "G", "1", "1", "1", "1"], ["0", "0", "1", "0", "1", "1", "s", "0", "1"], ["1", "0", "1", "1", "1", "0", "1", "1", "1"], ["1", "1", "0", "1", "1", "J", "0", "B", "1"], ["1", "0", "0", "E", "1", "0"... |
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