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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
--海皇の狙撃兵 --Atlantean Marksman local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_ATLANTEAN} s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end function s.spfilter(c,e,tp) return not c:IsCode(id) and c:IsLevelBelow(4) and c:IsSetCard(SET_ATLANTEAN) and c:IsRace(RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsMonsterEffect() and re:GetHandler():IsAttribute(ATTRIBUTE_WATER) end function s.desfilter(c) return c:IsFacedown() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.desfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
--アマゾネスの里 --Amazoness Village local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_AMAZONESS)) e2:SetValue(200) c:RegisterEffect(e2) --Special Summon 1 "Amazoness" from your Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetRange(LOCATION_FZONE) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_AMAZONESS} function s.cfilter(c,e,tp) return c:IsSetCard(SET_AMAZONESS) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:HasLevel() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetLevel()) end function s.spfilter(c,e,tp,lv) return c:IsLevelBelow(lv) and c:IsSetCard(SET_AMAZONESS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,e,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local dg=eg:Filter(s.cfilter,nil,e,tp):Match(Card.IsRelateToEffect,nil,e) if #dg==0 then return end local _,lv=dg:GetMaxGroup(Card.GetOriginalLevel) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
--王の憤激 --Generaider Boss Bite --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GENERAIDER} function s.check(sg,tp,exg) return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,sg,sg,tp) end function s.filter(c,sg,tp) return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,#sg,sg,c) end function s.matfilter(c,tc) return c:IsSetCard(SET_GENERAIDER) and c:IsMonster() and not c:IsType(TYPE_TOKEN) and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) and c~=tc end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,s.check,nil,SET_GENERAIDER) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,99,false,s.check,nil,SET_GENERAIDER) Duel.Release(g,REASON_COST) local og=Duel.GetOperatedGroup() og:KeepAlive() e:SetLabelObject(og) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,g,tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,g,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local rg=e:GetLabelObject() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and rg and #rg>0 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,#rg,#rg,rg,tc) if #g>0 then g:ForEach(Card.CancelToGrave) Duel.Overlay(tc,g,true) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
--彼岸の悪鬼 ラビキャント --Rubic, Malebranche of the Burning Abyss local s,id=GetID() function s.initial_effect(c) --self destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_DESTROY) e1:SetCondition(s.sdcon) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.sscon) e2:SetTarget(s.sstg) e2:SetOperation(s.ssop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetValue(s.synlimit) c:RegisterEffect(e3) end s.listed_series={SET_BURNING_ABYSS} function s.synlimit(e,c) if not c then return false end return not c:IsSetCard(SET_BURNING_ABYSS) end function s.sdfilter(c) return not c:IsFaceup() or not c:IsSetCard(SET_BURNING_ABYSS) end function s.sdcon(e) return Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.filter(c) return c:IsSpellTrap() end function s.sscon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.ssop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
--マガジンドラムゴン --Vorticular Drumgon local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,3,3) --Draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --Disable monster zones local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.discon) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.matfilter(c,scard,sumtype,tp) return c:IsRace(RACE_DRAGON,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_DARK,scard,sumtype,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,0) end function s.discon(e) return e:GetHandler():GetFlagEffect(id)~=0 end function s.disop(e,tp) local c=e:GetHandler() local flag=(c:GetLinkedZone(tp)&0xff0000ff) return flag end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.
--虚の王 ウートガルザ --Utgarda, Generaider Boss of Delusion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetCountLimit(1,id) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GENERAIDER} function s.cfilter(c,tp) return (c:IsRace(RACE_ROCK) or (c:IsSetCard(SET_GENERAIDER) and c:IsMonster())) and (c:IsControler(tp) or c:IsFaceup()) end function s.check(sg,tp) return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,2,false,s.check,nil,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,2,2,false,s.check,nil,tp) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsAbleToRemove() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_ALL,LOCATION_ONFIELD) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 FIRE monster your opponent controls; take control of it while this card is face-up on the field. * The above text is unofficial and describes the card's functionality in the OCG.
--火霊使いヒータ --Hiita the Fire Charmer local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end if not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_CONTROL) e1:SetValue(tp) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.ctcon) tc:RegisterEffect(e1) end end function s.ctcon(e) local c=e:GetOwner() local h=e:GetHandler() return c:IsHasCardTarget(h) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 Spellcaster-Type monsters This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of "Spellbook" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order.
--魔導皇聖 トリス --Empress of Prophecy local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER),5,2) c:EnableReviveLimit() --atklimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --excavate and destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_SPELLBOOK} function s.atkval(e,c) return Duel.GetOverlayCount(c:GetControler(),1,0)*300 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 end end function s.filter(c) return c:IsSetCard(SET_SPELLBOOK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) local ct=g:FilterCount(s.filter,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if ct>0 and #sg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=sg:Select(tp,1,ct,nil) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) Duel.BreakEffect() end Duel.SortDecktop(tp,tp,5) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
--逢魔ノ刻 --Fateful Hour --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) return not c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
--超戦士の盾 --Super Soldier Shield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set itself from GY local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCost(s.setcost) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_BLACK_LUSTER_SOLDIER} s.counter_list={COUNTER_SPELL} function s.condition(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_MZONE,0,1,nil,SET_BLACK_LUSTER_SOLDIER) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST) end Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
--DDDの契約変更 --D/D/D Contract Change local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_DDD,SET_DD} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.atkfilter(c) return c:IsSetCard(SET_DDD) and c:GetAttack()>0 and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.thfilter(c) return c:IsLevelBelow(4) and c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,0)) else op=Duel.SelectOption(tp,aux.Stringid(id,1))+1 end e:SetLabel(op) if op==0 then e:SetCategory(CATEGORY_REMOVE) if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end else e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) if #g==0 then return end local atk=g:GetFirst():GetAttack() local tc=Duel.GetAttacker() if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and tc:IsRelateToBattle() and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn.
--ネオフレムベル・レディ --Neo Flamvell Lady --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --banish local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.rmcost) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --send to gy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_REMOVE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.gycon) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end s.listed_names={id} function s.rmcfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.rmcfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.gycfilter(c,tp) return c:IsPreviousLocation(LOCATION_GRAVE) and not c:IsPreviousControler(tp) end function s.gycon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.gycfilter,1,nil,tp) end function s.gyfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsDefenseBelow(200) and not c:IsCode(id) and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.
--ヴィサス=アムリターラ --Visas Amritara --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,99,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,1) --Treated as "Visas Starfrost" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(CARD_VISAS_STARFROST) c:RegisterEffect(e1) --Search 1 Spell/Trap that mentions "Visas Starfrost" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Destroy 1 monster you control local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) --Multiple tuners local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) c:RegisterEffect(e4) end s.listed_names={CARD_VISAS_STARFROST} function s.thfilter(c) return c:ListsCode(CARD_VISAS_STARFROST) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end local c=e:GetHandler() --Synchro Monsters you control gain 800 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SYNCHRO)) e1:SetValue(800) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(function(c) return c:IsType(TYPE_TUNER) or c:IsHasEffect(EFFECT_CAN_BE_TUNER) end,2,nil) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_MULTIPLE_TUNERS) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.
--レッドアローズ --Red Arrows --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Banish up to 2 monsters in the Extra Monster Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsFaceup() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_EMZONE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,0,LOCATION_EMZONE,LOCATION_EMZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,0,LOCATION_EMZONE,LOCATION_EMZONE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then aux.RemoveUntil(g,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.
--ナンバーズ・ウォール --Number Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.actcon) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_NUMBER)) e2:SetValue(s.indval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_NUMBER)) e3:SetValue(1) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.descon) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.listed_series={SET_NUMBER} function s.indval(e,c) return not c:IsSetCard(SET_NUMBER) end function s.actcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NUMBER),tp,LOCATION_MZONE,0,1,nil) end function s.dfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_NUMBER) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.dfilter,1,nil,tp) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
--運命のドロー --Draw of Fate --Scripted by AlphaKretin, Naim and andré local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.drcon) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local mg=g and g:GetMaxGroup(Card.GetAttack) return Duel.GetLP(tp)<Duel.GetLP(1-tp) and mg and mg:IsExists(Card.IsControler,1,nil,1-tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(aux.NOT(Card.IsPublic),tp,LOCATION_DECK,0,nil) return Duel.IsPlayerCanDraw(tp,1) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 and g:GetClassCount(Card.GetCode)>=3 end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp,chk) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local g=Duel.GetMatchingGroup(aux.NOT(Card.IsPublic),tp,LOCATION_DECK,0,nil) if g:GetClassCount(Card.GetCode)>=3 then local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_CONFIRM) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleDeck(tp) while (#sg>0) do dg=sg:RandomSelect(tp,1) sg:Sub(dg) Duel.MoveSequence(dg:GetFirst(),0) end Duel.BreakEffect() Duel.Draw(p,d,REASON_EFFECT) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SSET) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHAINING) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetOperation(s.aclimit1) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_NEGATED) e3:SetReset(RESET_PHASE|PHASE_END) e3:SetOperation(s.aclimit2) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(e:GetHandler()) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_ACTIVATE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetTargetRange(1,0) e4:SetReset(RESET_PHASE|PHASE_END) e4:SetCondition(s.econ) e4:SetValue(1) Duel.RegisterEffect(e4,tp) local e5=Effect.CreateEffect(e:GetHandler()) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e5:SetDescription(aux.Stringid(id,1)) e5:SetReset(RESET_PHASE|PHASE_END) e5:SetTargetRange(1,0) Duel.RegisterEffect(e5,tp) end function s.aclimit1(e,tp,eg,ep,ev,re,r,rp) if ep~=tp then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.aclimit2(e,tp,eg,ep,ev,re,r,rp) if ep~=tp then return end Duel.ResetFlagEffect(tp,id) end function s.econ(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.
--銀河の召喚師 --Galaxy Summoner --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Photon" or "Galaxy" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Change the level of 1 other LIGHT monster to 4 local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.lvtg) e3:SetOperation(s.lvop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_PHOTON,SET_GALAXY} function s.spfilter(c,e,tp) return c:IsSetCard({SET_PHOTON,SET_GALAXY}) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.lvfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:HasLevel() and not c:IsLevel(4) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return c~=chkc and chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,c) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Change level local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(4) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.
--天賦の魔導士クロウリー --Crowley, the Gifted Magistus --scripted by Naim local s,id=GetID() function s.initial_effect(c) --If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(86120751) e1:SetOperation(function(scard,sumtype,tp) return (sumtype&MATERIAL_FUSION)>0 or (sumtype&SUMMON_TYPE_FUSION)>0 end) c:RegisterEffect(e1) --Special Summon this card when it is added to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_HAND) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return not e:GetHandler():IsReason(REASON_DRAW) end) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) --Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field as material local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function() return not Duel.IsPhase(PHASE_DAMAGE) end) e3:SetTarget(Fusion.SummonEffTG(aux.FilterBoolFunction(Card.IsSetCard,{SET_MAGISTUS,SET_INVOKED}))) e3:SetOperation(Fusion.SummonEffOP(aux.FilterBoolFunction(Card.IsSetCard,{SET_MAGISTUS,SET_INVOKED}))) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_names={86120751} --"Aleister the Invoker" s.listed_series={SET_MAGISTUS,SET_INVOKED} function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by sending 1 face-up "Dragunity" monster you control to the GY. When this card is Normal or Special Summoned from the hand: You can target 1 Dragon "Dragunity" monster in your GY; equip that target to this card.
--ドラグニティアームズ-ミスティル --Dragunity Arma Mystletainn local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCondition(s.eqcon) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e3) end function s.spfilter(c,ft) return c:IsFaceup() and c:IsSetCard(SET_DRAGUNITY) and c:IsAbleToGraveAsCost() and (ft>0 or c:GetSequence()<5) end function s.spcon1(e,c) if c==nil then return true end local tp=c:GetControler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft) return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,Duel.GetLocationCount(tp,LOCATION_MZONE)) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop1(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsSetCard(SET_DRAGUNITY) and ec:IsRace(RACE_DRAGON) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND end function s.filter(c) return c:IsSetCard(SET_DRAGUNITY) and c:IsRace(RACE_DRAGON) and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then c:EquipByEffectAndLimitRegister(e,tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.
--パラレルポート・アーマー --Parallel Port Armor local s,id=GetID() function s.initial_effect(c) --Targeted link monster cannot be destroyed by battle, opponent cannot target it with card effects local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(aux.RemainFieldCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --Can make a second attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCondition(s.atcon) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) e2:SetHintTiming(0,TIMING_BATTLE_START) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsLinkMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.eqlimit(e,c) return c:GetControler()==e:GetHandlerPlayer() and c:IsLinkMonster() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetDescription(3000) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Cannot be targeted by opponent's card effects local e2=e1:Clone() e2:SetDescription(3061) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(s.eqlimit) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) else c:CancelToGrave(false) end end function s.atcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() or Duel.IsBattlePhase() end function s.cfilter(c) return c:IsLinkMonster() and c:IsAbleToRemoveAsCost() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,2,2,nil) g:AddCard(e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.atkfilter(c) return c:IsFaceup() and c:IsLinkMonster() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then --Make a second attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3201) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.
--多元宇宙 --Multi-Universe --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_FZONE,0,1,nil) end) c:RegisterEffect(e0) --Destroy this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_FZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Replace Field Spell destruction local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) e2:SetOperation(function(e) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end) c:RegisterEffect(e2) end function s.plfilter(c) return c:IsFieldSpell() and c:IsFaceup() and not c:IsForbidden() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED|LOCATION_GRAVE) and s.plfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.plfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,LOCATION_REMOVED|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.plfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,LOCATION_REMOVED|LOCATION_GRAVE,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0) if tc:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tp,0) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.Destroy(c,REASON_EFFECT)==0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) end end function s.repfilter(c) return c:IsLocation(LOCATION_FZONE) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil) end return Duel.SelectEffectYesNo(tp,c,96) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
--銀河百式 --Galaxy Hundred --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Look at opponent's Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.edcon) e2:SetTarget(s.edtg) e2:SetOperation(s.edop) c:RegisterEffect(e2) end s.listed_names={CARD_GALAXYEYES_P_DRAGON} s.listed_series={SET_PHOTON,SET_GALAXY,SET_NUMBER} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgfilter(c) return (c:IsSetCard(SET_PHOTON) or c:IsSetCard(SET_GALAXY)) and c:IsAbleToGrave() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,0)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg=g:Select(tp,1,1,nil) if #tg>0 then Duel.SendtoGrave(tg,REASON_EFFECT) end end function s.edconfilter(c,tp) return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsFaceup() and c:IsControler(tp) end function s.edcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.edconfilter,1,nil,tp) end function s.edtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)>0 end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_EXTRA) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_EXTRA) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NUMBER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.edop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA) if #g==0 then return end Duel.ConfirmCards(tp,g) local rg=g:Filter(Card.IsAbleToRemove,nil,tp,POS_FACEUP) local sg=g:Filter(s.spfilter,nil,e,tp) local b1=#rg>0 local b2=#sg>0 if not ((b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,2))) then return Duel.ShuffleExtra(1-tp) end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) --Banish 1 monster if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tg=rg:Select(tp,1,1,nil) if #tg==0 then return end Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) --Special Summon 1 "Number" elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) if #tg==0 then return end Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) end Duel.ShuffleExtra(1-tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.
--怪鳥グライフ --Glife the Phantom Bird --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_names={CARD_STROMBERG} function s.thfilter(c) return c:IsCode(CARD_STROMBERG) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp,chk) local tg=Duel.GetFirstMatchingCard(s.thfilter,tp,LOCATION_DECK,0,nil) if tg then Duel.SendtoHand(tg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tg) end end function s.filter(c) return c:GetSequence()<5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters Once per battle, if this card battles, during the Damage Step (Quick Effect): You can banish 1 Winged Beast monster from your GY; this card gains that monster's original ATK until the end of this turn.
--ドラグニティナイト-ゲイボルグ --Dragunity Knight - Gae Bulg local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_WINGEDBEAST),1,99) c:EnableReviveLimit() --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ph=Duel.GetCurrentPhase() return ph==PHASE_DAMAGE and (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) and not Duel.IsDamageCalculated() end function s.cfilter(c) return c:IsRace(RACE_WINGEDBEAST) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler()) e:SetLabel(g:GetFirst():GetAttack()) Duel.Remove(g,POS_FACEUP,REASON_COST) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE,0,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
--垂直着陸 --Vertical Landing local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={TOKEN_MECHA_PHANTOM_BEAST} function s.rfilter(c,ft,tp) return c:IsAttribute(ATTRIBUTE_WIND) and not c:IsType(TYPE_TOKEN) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroup(tp,s.rfilter,1,nil,ft,tp) end local maxc=10 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then maxc=1 end local g=Duel.SelectReleaseGroup(tp,s.rfilter,1,maxc,nil,ft,tp) e:SetLabel(#g) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,e:GetLabel(),0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,e:GetLabel(),tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft<e:GetLabel() then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then for i=1,e:GetLabel() do local token=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
--予想GUY --Unexpected Dai local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.filter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn.
--ガガガタッグ --Gagagatag local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GAGAGA} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GAGAGA),tp,LOCATION_MZONE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_GAGAGA),tp,LOCATION_MZONE,0,nil) local atk=#sg*500 local c=e:GetHandler() local tc=sg:GetFirst() for tc in aux.Next(sg) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,2) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
--ギアギアーマー --Geargiarmor local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FLIP) e2:SetTarget(s.shtg) e2:SetOperation(s.shop) c:RegisterEffect(e2) end s.listed_series={SET_GEARGIA} s.listed_names={id} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.filter(c) return c:IsSetCard(SET_GEARGIA) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand() end function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.shop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
--起動兵長コマンドリボルバー --Boot-Up Corporal - Command Dynamo --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gains 1000 ATK per monster equipped by its effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_GADGET} function s.eqfilter(c) return c:IsRace(RACE_MACHINE) and c:IsSetCard(SET_GADGET) and c:IsFaceup() and c:IsMonster() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,nil) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end local ft=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),2) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ft>0 and aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,chk) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end local tg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_EQUIP) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,#g,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local g=Duel.GetTargetCards(e):Match(Card.IsMonster,nil):Match(Card.IsSetCard,nil,SET_GADGET) if ft<#g then return end Duel.BreakEffect() for tc in aux.Next(g) do Duel.Equip(tp,tc,c,false) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) tc:RegisterEffect(e1) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end function s.eqlimit(e,c) return e:GetOwner()==c end function s.atkfilter(c) return c:GetFlagEffect(id)~=0 end function s.atkval(e,c) return c:GetEquipGroup():FilterCount(s.atkfilter,nil)*1000 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
--クラリアの蟲惑魔 --Traptrix Cularia --Logical Nonsense local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_INSECT|RACE_PLANT),2,2) --This Link Summoned card is unaffected by Trap effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetValue(function(e,te) return te:IsTrapEffect() end) c:RegisterEffect(e1) --Set 1 activated "Hole" Normal Trap instead of sending it to the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.setcon) e2:SetOperation(s.setop) c:RegisterEffect(e2) --Special Summon 1 "Traptrix" monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_HOLE,SET_TRAP_HOLE,SET_TRAPTRIX} function s.setcon(e,tp,eg,ep,ev,re,r,rp) if not (rp==tp and re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and not Duel.HasFlagEffect(tp,id)) then return false end local rc=re:GetHandler() return rc:IsNormalTrap() and rc:IsSetCard({SET_HOLE,SET_TRAP_HOLE}) and rc:IsCanTurnSet() and rc:IsRelateToEffect(re) and rc:IsLocation(LOCATION_STZONE) end function s.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local rc=re:GetHandler() rc:CancelToGrave() Duel.ChangePosition(rc,POS_FACEDOWN) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_TRAPTRIX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent has 4 cards in their hand: Activate 1 of these effects. ● Your opponent cannot draw during their next Draw Phase. ● Your opponent cannot activate Spell/Trap Cards this turn.
--罰ゲーム! --Penalty Game! local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==4 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) e:SetLabel(op) Duel.SetTargetPlayer(1-tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if e:GetLabel()==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetCode(EFFECT_CANNOT_DRAW) if Duel.GetTurnPlayer()==p and Duel.IsPhase(PHASE_DRAW) then e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,2) e1:SetLabel(Duel.GetTurnCount()) else e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN) e1:SetLabel(0) end e1:SetCondition(s.skipcon) Duel.RegisterEffect(e1,p) local e2=e1:Clone() e2:SetCode(EFFECT_DRAW_COUNT) e2:SetValue(0) Duel.RegisterEffect(e2,p) else local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,p) end end function s.skipcon(e) return Duel.GetTurnCount()~=e:GetLabel() and Duel.IsPhase(PHASE_DRAW) end function s.aclimit(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.
--巨大要塞ゼロス --B.E.F. Zelos local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) c:RegisterEffect(e1) --ATK increase local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES)) e2:SetValue(500) c:RegisterEffect(e2) --DEF increase local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --Prevent destruction by opponent's effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES)) e4:SetValue(aux.indoval) c:RegisterEffect(e4) --Prevent effect target local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e5:SetRange(LOCATION_FZONE) e5:SetTargetRange(LOCATION_MZONE,0) e5:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BES)) e5:SetValue(aux.tgoval) c:RegisterEffect(e5) --Special Summon from hand local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_FZONE) e6:SetCountLimit(1) e6:SetTarget(s.sptg) e6:SetOperation(s.spop) c:RegisterEffect(e6) --Add counters local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,2)) e7:SetCategory(CATEGORY_COUNTER) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e7:SetCode(EVENT_SUMMON_SUCCESS) e7:SetRange(LOCATION_FZONE) e7:SetCondition(s.ctcon) e7:SetTarget(s.cttg) e7:SetOperation(s.ctop) c:RegisterEffect(e7) local e8=e7:Clone() e8:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e8) end s.listed_series={SET_BES} s.listed_names={66947414} function s.thfilter(c) return c:IsCode(66947414) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_BES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.ctfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_BES) and c:IsControler(tp) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return eg and eg:IsExists(s.ctfilter,1,nil,tp) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ec=eg:FilterCount(s.ctfilter,nil,tp) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,ec,0,0x1f) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=eg:Filter(s.ctfilter,nil,tp) local tc=g:GetFirst() for tc in aux.Next(g) do tc:AddCounter(0x1f,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
--アームド・ドラゴン LV3 --Armed Dragon LV3 local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={46384672} s.LVnum=3 s.LVset=SET_ARMED_DRAGON function s.spcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.spfilter(c,e,tp) return c:IsCode(46384672) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP) tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.
--ハーフ・アンブレイク --Half Unbreak local s,id=GetID() function s.initial_effect(c) --Targeted monster cannot be destroyed by battle, you take half battle damage involving it local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetDescription(3000) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Halve battle damage involving this card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetValue(aux.ChangeBattleDamage(0,HALF_DAMAGE)) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
--リ・バウンド --Rebound local s,id=GetID() function s.initial_effect(c) --Negate an activated effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not Duel.IsChainNegatable(ev) then return false end if re:IsHasCategory(CATEGORY_NEGATE) and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_TOHAND) return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-#tg>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD|LOCATION_HAND,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_ONFIELD|LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.NegateEffect(ev) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_HAND,nil) local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,nil) local opt=0 if #g1>0 and #g2>0 then opt=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) elseif #g1>0 then opt=0 elseif #g2>0 then opt=1 else return end local sg=nil if opt==0 then sg=g1:RandomSelect(tp,1) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) sg=g2:Select(tp,1,1,nil) end if #sg~=0 then Duel.SendtoGrave(sg,REASON_EFFECT) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (r&REASON_DESTROY)~=0 and rp==1-tp and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
--エクスプレスロイド --Expressroid local s,id=GetID() function s.initial_effect(c) --salvage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_ROID} function s.filter(c) return c:IsSetCard(SET_ROID) and c:GetCode()~=id and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
--DDD疾風王アレクサンダー --D/D/D Gust King Alexander local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --tohand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_DD} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_DD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.
--トラブル・ダイバー --Doggy Diver local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --xyzlimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(s.xyzlimit) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and g:IsExists(aux.FaceupFilter(Card.IsLevel,4),1,nil) and not g:IsExists(aux.NOT(aux.FaceupFilter(Card.IsLevel,4)),1,nil) end function s.xyzlimit(e,c) if not c then return false end return not c:IsRace(RACE_WARRIOR) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
--スターライト・ジャンクション --Starlight Junktion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon 1 "Synchron" monster from the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Shuffle 1 card into the Deck local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_SYNCHRON} function s.cfilter(c,e,tp,ft) local lv=c:GetLevel() return lv>0 and c:IsType(TYPE_TUNER) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,lv) end function s.spfilter(c,e,tp,lv) return c:IsSetCard(SET_SYNCHRON) and c:GetLevel()~=lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp,ft) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp,ft) e:SetLabel(g:GetFirst():GetLevel()) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local lv=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local ec=eg:GetFirst() return Duel.IsTurnPlayer(1-tp) and ec:IsPreviousLocation(LOCATION_EXTRA) and ec:IsPreviousControler(tp) and ec:IsType(TYPE_SYNCHRO) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsAbleToDeck() end if chk==0 then return e:GetHandler():IsRelateToEffect(e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
--煉獄の落とし穴 --Void Trap Hole local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.disfilter(c,tp) return c:IsSummonPlayer(1-tp) and c:IsAttackAbove(2000) and c:IsNegatableMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(s.disfilter,nil,tp) if chk==0 then return #g>0 end for sc in g:Iter() do sc:CreateEffectRelation(e) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.disfilter,nil,tp):Match(Card.IsRelateToEffect,nil,e) if #g==0 then return end local sc=nil if #g==1 then sc=g:GetFirst() else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) sc=g:Select(tp,1,1,nil):GetFirst() Duel.HintSelection(sc) end if sc:IsCanBeDisabledByEffect(e) then --Negate its effects sc:NegateEffects(e:GetHandler()) Duel.AdjustInstantly(sc) if sc:IsDisabled() then Duel.Destroy(sc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.
--ジャンク・チェンジャー --Junk Changer local s,id=GetID() function s.initial_effect(c) --lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_JUNK} function s.filter(c) return c:IsFaceup() and c:HasLevel() and c:IsSetCard(SET_JUNK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local op=0 Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT) if g:GetFirst():GetLevel()==1 then op=Duel.SelectOption(tp,aux.Stringid(id,1)) else op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) end e:SetLabel(op) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) if e:GetLabel()==0 then e1:SetValue(1) else e1:SetValue(-1) end tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 Level 4 or lower Normal Monster from your Deck to the GY, and if you do, add 1 monster with the same name from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
--苦渋の決断 --Painful Decision local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.tgfilter(c,tp) return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsAbleToGrave() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c,c:GetCode()) end function s.thfilter(c,code) return c:IsCode(code) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,tp) local tc=g:GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode()) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that targets a Fiend and/or Fusion Monster(s) you control, or when your Fiend or Fusion Monster is targeted for an attack (Quick Effect): You can discard this card, then target 1 of them; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated on the field cannot be negated. If this card is sent from the hand to the GY by card effect: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Darkuriboh" once per turn.
--ダークリボー --Darkuriboh --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Apply effects to 1 of your Fiend or Fusion Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BECOME_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.effcon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_BE_BATTLE_TARGET) c:RegisterEffect(e2) --Add 1 "Polymerization" from your Deck or GY to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={CARD_POLYMERIZATION} function s.effconfilter(c,tp) return (c:IsRace(RACE_FIEND) or c:IsType(TYPE_FUSION)) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.effconfilter,1,nil,tp) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(s.effconfilter,nil,tp):Match(Card.IsCanBeEffectTarget,nil,e) if chk==0 then return #g>0 end local tg=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tg=g:Select(tp,1,1,nil) else tg=g end Duel.SetTargetCard(tg) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsMonster() then local c=e:GetHandler() tc:RegisterFlagEffect(id,RESET_EVENT|RESET_TURN_SET|RESET_TOFIELD|RESET_PHASE|PHASE_END,0,1) --It cannot be destroyed by battle or card effects until the end of this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) --Its effects activated on the field cannot be negated until the end of this turn local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_DISEFFECT) e3:SetTargetRange(1,1) e3:SetValue(s.effectfilter) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end end function s.effectfilter(e,ct) local eff,loc=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_LOCATION) return eff:GetHandler():HasFlagEffect(id) and (loc&LOCATION_ONFIELD)>0 end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_EFFECT) end function s.thfilter(c) return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
--ミスフォーチュン --Misfortune local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Damage(1-tp,tc:GetBaseAttack()/2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.
--分かつ烙印 --Branded Expulsion --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 2 non-Fusion monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={CARD_ALBAZ} function s.spfilter(c,e,tp,targetp) return c:IsFaceup() and not c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,targetp) and c:IsCanBeEffectTarget(e) end function s.spcostfilter(c,tp,b1,b2) local ft=Duel.GetMZoneCount(tp,c) return ft>0 and c:IsType(TYPE_FUSION) and ((b1 and Duel.GetMZoneCount(1-tp,c)>0) or (b2 and ft>1 and c:ListsCodeAsMaterial(CARD_ALBAZ))) end function s.rescon(ag,g1,g2) return function(sg,e,tp,mg) local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCount(1-tp,LOCATION_MZONE) local res1=ft1>=2 and #(ag&sg)>=2 local res2=ft1>0 and ft2>0 and #(sg&g1)>0 and #(sg&g2)>0 return res1 or res2 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return false end local g1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil,e,tp,tp) local g2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil,e,tp,1-tp) local b1=(#g1>1 and #g2>1) or (#(g1&g2)~=#g1 and #(g1&g2)~=#g2) local ag=g1:Filter(Card.IsCanBeSpecialSummoned,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE) local b2=#ag>1 if chk==0 then return (b1 or b2) and Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,tp,b1,b2) end local rc=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,tp,b1,b2):GetFirst() local albaz=rc:ListsCodeAsMaterial(CARD_ALBAZ) Duel.Release(rc,REASON_COST) local tg=nil local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCount(1-tp,LOCATION_MZONE) b1=b1 and ft1>0 and ft2>0 b2=b2 and ft1>=2 if b1 and not b2 then tg=aux.SelectUnselectGroup(g1+g2,e,tp,2,2,function(sg) return #(sg&g1)>0 and #(sg&g2)>0 end,1,tp,HINTMSG_SPSUMMON) elseif not b1 and b2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) tg=ag:Select(tp,2,2,nil) else if not albaz then tg=aux.SelectUnselectGroup(g1+g2,e,tp,2,2,function(sg) return #(sg&g1)>0 and #(sg&g2)>0 end,1,tp,HINTMSG_SPSUMMON) else tg=aux.SelectUnselectGroup(g1+g2,e,tp,2,2,s.rescon(ag,g1,g2),1,tp,HINTMSG_SPSUMMON) end end if tg and #tg==2 then Duel.SetTargetCard(tg) e:SetLabel(albaz and 100 or 0) end local locations=tg:GetBitwiseOr(Card.GetLocation) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,#tg,0,locations) end function s.spownfilter(c,e,tp,tg) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (tg-c):GetFirst():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) if #tg<2 or ft1<1 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local b1=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tg:IsExists(s.spownfilter,1,nil,e,tp,tg) local b2=ft1>1 and e:GetLabel()==100 and tg:FilterCount(Card.IsCanBeSpecialSummoned,nil,e,0,tp,false,false,POS_FACEUP_DEFENSE)==2 if b2 and (not b1 or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) elseif b1 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local sc=tg:FilterSelect(tp,s.spownfilter,1,1,nil,e,tp,tg):GetFirst() if not sc then return end Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep((tg-sc):GetFirst(),0,tp,1-tp,false,false,POS_FACEUP) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.
--ギアギアーノ Mk-II --Geargiano Mk-II local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_GEARGIA} function s.filter(c,e,tp) return c:IsSetCard(SET_GEARGIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
--闘炎の剣士 --Fighting Flame Swordsman --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Search 1 Spell/Trap that mentions "Flame Swordsman" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Send 1 "Flame Swordsman" or 1 monster that mentions it to the graveyard local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) end s.listed_names={CARD_FLAME_SWORDSMAN,id} function s.thfilter(c) return c:IsSpellTrap() and c:ListsCode(CARD_FLAME_SWORDSMAN) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tgfilter(c) return (c:IsCode(CARD_FLAME_SWORDSMAN) or (c:IsMonster() and c:ListsCode(CARD_FLAME_SWORDSMAN))) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
--星因士 ウヌク --Satellarknight Unukalhai local s,id=GetID() function s.initial_effect(c) --Send 1 "tellarknight" card from your Deck to the GY, except "Satellarknight Unukalhai" local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetCategory(CATEGORY_TOGRAVE) e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1a:SetProperty(EFFECT_FLAG_DELAY) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetCountLimit(1,id) e1a:SetTarget(s.tgtg) e1a:SetOperation(s.tgop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e1b) local e1c=e1a:Clone() e1c:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1c) end s.listed_series={SET_TELLARKNIGHT} s.listed_names={id} function s.tgfilter(c) return c:IsSetCard(SET_TELLARKNIGHT) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
--闇黒の夢魔鏡 --Dream Mirror of Terror --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Activate 1 "Dream Mirror of Joy" from hand or deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tftg) e2:SetOperation(s.tfop) c:RegisterEffect(e2) --Inflict 300 damage each time opponent special summons a monster(s) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_FZONE) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.damcon) e3:SetOperation(s.damop) c:RegisterEffect(e3) end s.listed_names={CARD_DREAM_MIRROR_JOY} s.listed_series={SET_DREAM_MIRROR} function s.filter(c,tp) return c:IsCode(CARD_DREAM_MIRROR_JOY) and c:GetActivateEffect():IsActivatable(tp,true,true) end function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,tp) end if not Duel.CheckPhaseActivity() then Duel.RegisterFlagEffect(tp,CARD_MAGICAL_MIDBREAKER,RESET_CHAIN,0,1) end end function s.tfop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,tp):GetFirst() Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp) end function s.damfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DREAM_MIRROR) and c:IsAttribute(ATTRIBUTE_DARK) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.damfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Damage(1-tp,300,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Scrap" Tuner from your Deck to your hand.
--スクラップ・エリア --Scrapyard local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SCRAP} function s.filter(c) return c:IsSetCard(SET_SCRAP) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
--F.A.シティGP --F.A. City Grand Prix local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --lv up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_FA)) e2:SetValue(2) e2:SetCondition(s.lvcon) c:RegisterEffect(e2) --cannot be target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_FA)) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_FA} s.listed_names={id} function s.lvcon(e) return Duel.IsMainPhase() or Duel.IsBattlePhase() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.thfilter(c) return c:IsSetCard(SET_FA) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
--マジック・プランター --Magic Planter local s,id=GetID() function s.initial_effect(c) --Draw 2 cards local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsContinuousTrap() and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Advance the turn count of one effect that counts turns by one turn. * The above text is unofficial and describes the card's functionality in the OCG.
--運命の火時計 --Pyro Clock of Destiny local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsHasEffect,tp,LOCATION_ALL,LOCATION_ALL,1,nil,id) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectMatchingCard(tp,Card.IsHasEffect,tp,LOCATION_ALL,LOCATION_ALL,1,1,nil,id) local tc=g:GetFirst() local eff={tc:GetCardEffect(id)} local sel={} local seld={} local turne for _,te in ipairs(eff) do table.insert(sel,te) table.insert(seld,te:GetDescription()) end if #sel==1 then turne=sel[1] elseif #sel>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT) local op=Duel.SelectOption(tp,table.unpack(seld))+1 turne=sel[op] end if not turne then return end local op=turne:GetOperation() op(turne,turne:GetOwnerPlayer(),nil,0,id,nil,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
--暗黒のミミック LV3 --Dark Mimic LV3 local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={74713516} s.LVnum=3 --s.LVset=0x53 --This is incorrect, 0x53 is "Constellar" function s.condition(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 then e:SetLabel(2) else e:SetLabel(1) end return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
--ガーディアンの力 --Power of the Guardians local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL) aux.AddEquipProcedure(c) --counter local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.ctcon) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --atk/def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.atkval) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --destroy replace local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP) e5:SetCode(EFFECT_DESTROY_REPLACE) e5:SetTarget(s.desreptg) e5:SetOperation(s.desrepop) c:RegisterEffect(e5) end s.counter_place_list={COUNTER_SPELL} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipTarget() return Duel.GetAttacker()==tc or Duel.GetAttackTarget()==tc end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():AddCounter(COUNTER_SPELL,1) end end function s.atkval(e,c) return e:GetHandler():GetCounter(COUNTER_SPELL)*500 end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tg=c:GetEquipTarget() if chk==0 then return tg and tg:IsReason(REASON_BATTLE|REASON_EFFECT) and Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,c,96) end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.
--アルトメギア・ヴァンダリズム-襲撃- --Artmage Vandalism -Assault- --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Make 1 face-up monster you control able to be treated as an "Artmage" monster if used as Fusion Material this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.fusmattg) e2:SetOperation(s.fusmatop) c:RegisterEffect(e2) --If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card to the GY instead local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetTarget(s.reptg) e3:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) e3:SetOperation(function(e) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end) c:RegisterEffect(e3) end s.listed_names={CARD_MEDIUS_THE_PURE,74733322} --"Artmage Academic Arcane Arts Acropolis" s.listed_series={SET_ARTMAGE} function s.thfilter(c) return c:IsCode(CARD_MEDIUS_THE_PURE) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end function s.fusmattg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.fusmatop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --It can be treated as an "Artmage" monster if used as Fusion Material this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_ADD_SETCODE) e1:SetValue(SET_ARTMAGE) e1:SetOperation(function(scard,sumtype,tp) return (sumtype&MATERIAL_FUSION)>0 or (sumtype&SUMMON_TYPE_FUSION)>0 end) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.repfilter(c,tp) return c:IsCode(74733322) and c:IsFaceup() and c:IsControler(tp) and c:IsOnField() and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGrave() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.
--異次元の古戦場-サルガッソ --Sargasso the D.D. Battlefield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.damcon1) e2:SetTarget(s.damtg1) e2:SetOperation(s.damop1) c:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetCondition(s.damcon2) e2:SetOperation(s.damop2) c:RegisterEffect(e2) end function s.damcon1(e,tp,eg,ep,ev,re,r,rp) return eg:GetFirst():IsXyzSummoned() end function s.damtg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(eg:GetFirst():GetSummonPlayer()) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,eg:GetFirst():GetSummonPlayer(),500) end function s.damop1(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if not Duel.IsPlayerAffectedByEffect(p,37511832) then Duel.Damage(p,d,REASON_EFFECT) end end end function s.damcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),Duel.GetTurnPlayer(),LOCATION_MZONE,0,1,nil) end function s.damop2(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetTurnPlayer() if not Duel.IsPlayerAffectedByEffect(p,37511832) then Duel.Hint(HINT_CARD,0,id) Duel.Damage(p,500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
--サイバー・ドラゴン・ネクステア --Cyber Dragon Nachster --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --name change local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(CARD_CYBER_DRAGON) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --special summon (gy) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_names={CARD_CYBER_DRAGON } function s.cfilter(c) return c:IsMonster() and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spfilter(c,e,tp) return c:IsRace(RACE_MACHINE) and (c:GetAttack()==2100 or c:GetDefense()==2100) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2),nil) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsRace(RACE_MACHINE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
--デッキロック --Deck Lockdown local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) c:RegisterEffect(e1) --disable search local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_TO_HAND) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_DECK,LOCATION_DECK) c:RegisterEffect(e2) --disable spsummon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetTargetRange(LOCATION_DECK,LOCATION_DECK) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() c:SetTurnCounter(0) --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.descon) e1:SetOperation(s.desop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 then Duel.Destroy(c,REASON_RULE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
--サブテラーマリス・グライオース --Subterror Behemoth Phospheroglacier local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_HAND) e2:SetCode(EVENT_CHANGE_POS) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --turn set local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetTarget(s.postg) e3:SetOperation(s.posop) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown() and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
--バージェストマ・レアンコイリア --Paleozoic Leanchoilia local s,id=GetID() function s.initial_effect(c) --Return 1 banished card to GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(TIMING_STANDBY_PHASE|TIMING_END_PHASE) c:RegisterEffect(e1) --Special summon itself from GY as a monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then c:AddMonsterAttribute(TYPE_NORMAL) c:AssumeProperty(ASSUME_RACE,RACE_AQUA) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() --Unaffected by monster effects local e1=Effect.CreateEffect(c) e1:SetDescription(3101) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Banish it if it leaves the field local e2=Effect.CreateEffect(c) e2:SetDescription(3300) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT|RESETS_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end function s.efilter(e,re) return re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.
--サイバーダーク・インヴェイジョン --Cyberdark Invasion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Effect local e2=Effect.CreateEffect(c) e2:SetDescription(65) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1) e2:SetTarget(s.target) c:RegisterEffect(e2) end s.listed_series={SET_CYBERDARK} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end local b1=s.eqtg(e,tp,eg,ep,ev,re,r,rp,0) local b2=s.destg(e,tp,eg,ep,ev,re,r,rp,0) if chk==0 then return b1 or b2 end s.select(e,tp,b1,b2) end function s.select(e,tp,b1,b2) local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))+1 elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,0))+1 elseif b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1))+2 end if op==1 then --Equip 1 Dragon or Machine to your "Cyberdark" e:SetCategory(CATEGORY_EQUIP) e:SetProperty(EFFECT_FLAG_CARD_TARGET) s.eqtg(e,tp,eg,ep,ev,re,r,rp,1) e:SetOperation(s.eqop) elseif op==2 then --Destroy 1 card the opponent controls e:SetCategory(CATEGORY_DESTROY) e:SetProperty(0) s.destg(e,tp,eg,ep,ev,re,r,rp,1) e:SetOperation(s.desop) end end function s.eqfilter1(c) return c:IsFaceup() and c:IsSetCard(SET_CYBERDARK) and c:IsType(TYPE_EFFECT) and Duel.IsExistingMatchingCard(s.eqfilter2,0,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end function s.eqfilter2(c) return c:IsRace(RACE_DRAGON|RACE_MACHINE) and c:IsMonster() and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter1(chkc) end if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.eqfilter1,tp,LOCATION_MZONE,0,1,1,nil) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,PLAYER_EITHER,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local ec=Duel.GetFirstTarget() if ec and ec:IsRelateToEffect(e) and ec:IsFaceup() then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter2),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) local tc=g:GetFirst() if not tc or not Duel.Equip(tp,tc,ec,true) then return end --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(ec) tc:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.descfilter(c) local ec=c:GetEquipTarget() return ec and ec:IsRace(RACE_MACHINE) and c:IsAbleToGraveAsCost() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local mg=Duel.GetMatchingGroup(s.descfilter,tp,LOCATION_SZONE,0,nil) local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) if chk==0 then return Duel.GetFlagEffect(tp,id+1)==0 and #mg>0 and #dg>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=mg:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,1-tp,LOCATION_ONFIELD) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.
--千年王朝の盾 --Shield of the Millennium Dynasty --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by Spell/Trap effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,re,rp) return re:IsSpellTrapEffect() end) c:RegisterEffect(e1) --Place this card face-up in your Spell & Trap Zone as a Continuous Spell local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end) e2:SetOperation(s.plop) c:RegisterEffect(e2) --Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return e:GetHandler():IsContinuousSpell() end) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_MILLENNIUM_CROSS} s.listed_series={SET_MILLENNIUM} function s.plop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then --Treated as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) c:RegisterEffect(e1) end end function s.spcostfilter(c) return c:IsCode(CARD_MILLENNIUM_CROSS) and not c:IsPublic() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.CheckLPCost(tp,2000) local b2=Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,nil) if chk==0 then return b1 or b2 end local op=nil if b1 and b2 then op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) else op=(b1 and 1) or (b2 and 2) end if op==1 then Duel.PayLPCost(tp,2000) elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(CARD_MILLENNIUM_CROSS) and c:IsAbleToHand() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g==0 then return end Duel.BreakEffect() Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
--竜輝巧-ファフμβ’ --Drytron Mu Beta Fafnir --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,1,2,nil,nil,Xyz.InfiniteMats) --ritual material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE) e1:SetTarget(s.mttg) e1:SetValue(1) c:RegisterEffect(e1) --tograve local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.negcon) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) end s.listed_series={SET_DRYTRON} function s.mttg(e,c) return e:GetHandler():GetOverlayGroup():IsContains(c) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.tgfilter(c) return c:IsSetCard(SET_DRYTRON) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.negcfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_RITUAL) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(s.negcfilter,tp,LOCATION_MZONE,0,1,nil) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster; ● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
--ガスタへの追風 --Tailwind of Gusto --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_GUSTO)) --Cannot be destroyed by the opponent's card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(aux.indoval) c:RegisterEffect(e1) --Search 1 "Gusto" Spell/Trap local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Special Summon based on the equipped monster's Level/Rank local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_GUSTO} function s.thcfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsMonster() and c:IsDiscardable() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) Duel.DiscardHand(tp,s.thcfilter,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) return c:IsSetCard(SET_GUSTO) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.spfilter1(c,e,tp,ec) return c:IsSetCard(SET_GUSTO) and not c:IsRace(ec:GetRace()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter2(c,e,tp) return c:IsLevel(1) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ec=e:GetHandler():GetEquipTarget() if not ec or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return false end local lv=math.max(ec:GetLevel(),ec:GetRank()) if lv<=4 then return Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp,ec) else return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local ec=e:GetHandler():GetEquipTarget() if not ec or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return false end local lv=math.max(ec:GetLevel(),ec:GetRank()) local f=s.spfilter1 if lv>=5 then f=s.spfilter2 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,f,tp,LOCATION_DECK,0,1,1,nil,e,tp,ec) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.
--幻煌龍の螺旋波 --Phantasm Spiral Wave local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_NORMAL)) --indestructable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e3:SetCountLimit(1) e3:SetValue(s.valcon) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE|PHASE_BATTLE) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={56649609} function s.valcon(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and ec:GetBattledGroupCount()>0 end function s.spfilter(c,e,tp) return c:IsCode(56649609) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 then Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Equip(tp,c,tc) Duel.SpecialSummonComplete() if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 then Duel.BreakEffect() Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
--八汰鏡 --Mirror of Yata local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_SPIRIT)) --The equipped monster don't have to return to the hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_SPIRIT_MAYNOT_RETURN) e1:SetRange(LOCATION_SZONE) c:RegisterEffect(e1) --Destruction replacement for the equipped monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_DESTROY_SUBSTITUTE) e2:SetValue(s.desval) c:RegisterEffect(e2) end s.listed_card_types={TYPE_SPIRIT} function s.desval(e,re,r,rp) return (r&REASON_BATTLE)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
--方界法 --Cubic Dharma --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --avoid battle damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.efilter) e2:SetValue(1) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,{id,1}) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_CUBIC} function s.efilter(e,c) return c:IsSetCard(SET_CUBIC) end function s.disfilter(c) return c:IsSetCard(SET_CUBIC) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.DiscardHand(tp,s.disfilter,1,1,REASON_EFFECT)~=0 then local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) if ct>0 then Duel.Draw(tp,1,REASON_EFFECT) end end end function s.thfilter(c) return c:IsSetCard(SET_CUBIC) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
--邪神の大災害 --Malevolent Catastrophe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end local sg=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
--白銀の城の召使い アリアンナ --Arianna the Labrynth Servant --Scripted by Yuno local s,id=GetID() function s.initial_effect(c) --Search a "Labrynth" card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Draw 1 card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_LABRYNTH} --Search a "Labrynth" card function s.filter(c) return c:IsSetCard(SET_LABRYNTH) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --Draw 1 card function s.cfilter(c,re) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re and re:IsTrapEffect() and re:GetHandler():GetOriginalType()==TYPE_TRAP and eg:IsExists(s.cfilter,1,nil) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.ffilter(c,e,tp) return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.stfilter(c) return c:IsSpellTrap() and c:IsSSetable() end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==0 then return end local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_HAND,0,1,nil,e,tp) local b2=Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND,0,1,nil) if (b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.BreakEffect() Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.BreakEffect() Duel.SSet(tp,g,tp,false) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
--連鎖破壊 --Chain Destruction local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.tgfilter(c,e,tp) if not (c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsAttackBelow(2000) and c:IsCanBeEffectTarget(e)) then return false end if c:IsControler(tp) then return Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,c:GetCode()) else return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND|LOCATION_DECK,0)>0 and s.mdnamecheck(c) end end function s.mdnamecheck(c) local codes={c:GetCode()} for _,code in ipairs(codes) do local typ=Duel.GetCardTypeFromCode(code) if typ&(TYPE_TOKEN|TYPE_EXTRA)==0 then return true end end return false end function s.publicfilter(c,convulsion,top_card,...) return c:IsCode(...) and (c:IsPublic() or (convulsion and c==top_card)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tg=eg:Filter(s.tgfilter,nil,e,tp) if chkc then return tg:IsContains(chkc) end if chk==0 then return #tg>0 end local tc=nil if #tg==1 then tc=tg:GetFirst() else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=tg:Select(tp,1,1,nil):GetFirst() end Duel.SetTargetCard(tc) local ctrl_player=tc:GetControler() local top_card=Duel.GetDecktopGroup(ctrl_player,1):GetFirst() local convulsion=Duel.IsPlayerAffectedByEffect(ctrl_player,EFFECT_REVERSE_DECK) local dg=Duel.GetMatchingGroup(s.publicfilter,ctrl_player,LOCATION_HAND|LOCATION_DECK,0,nil,convulsion,top_card,tc:GetCode()) if #dg>0 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,tp,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,ctrl_player,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end local g=Duel.GetMatchingGroup(Card.IsCode,tc:GetControler(),LOCATION_HAND|LOCATION_DECK,0,nil,tc:GetCode()) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
--聖光の宣告者 --Herald of Pure Light local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,2,2) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thfilter(c) return c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0):Select(tp,1,1,nil) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).
--千六百七十七万工房 --RGB Rainbowlution --Scripted by Satella local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1) e2:SetTarget(s.changetg) e2:SetOperation(s.changeop) c:RegisterEffect(e2) end function s.tgfilter(c) return c:IsFaceup() and (not c:IsRace(RACE_MACHINE) or c:GetAttribute()~=ATTRIBUTE_ALL&~ATTRIBUTE_DIVINE) end function s.changetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.changeop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local c=e:GetHandler() --Also treated as LIGHT, DARK, EARTH, WATER, FIRE, and WIND local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetValue(ATTRIBUTE_ALL&~ATTRIBUTE_DIVINE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --Becomes a Machine monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(RACE_MACHINE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
--ジェムナイト・フュージョン --Gem-Knight Fusion local s,id=GetID() function s.initial_effect(c) c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_GEM_KNIGHT))) --salvage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_GEM_KNIGHT} function s.thfilter(c) return c:IsSetCard(SET_GEM_KNIGHT) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
--FA-ホープ・レイ・ランサー --Full Armored Utopic Ray Lancer --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,4,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop) --Monsters your opponent controls lose 500 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(-500) c:RegisterEffect(e1) --Negate the effects of all Attack position monsters your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Make a second attack in a row local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.exatkcon) e3:SetCost(Cost.DetachFromSelf(1,1,nil)) e3:SetOperation(function() Duel.ChainAttack() end) c:RegisterEffect(e3) end s.listes_names={id} function s.ovfilter(c,tp,xyzc) return c:IsFaceup() and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp) and c:IsRankBelow(4) end function s.cfilter(c) return c:IsSpellTrap() and c:IsDiscardable() end function s.xyzop(e,tp,chk,mc) if chk==0 then return not Duel.HasFlagEffect(tp,id) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local tc=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil):SelectUnselect(Group.CreateGroup(),tp,false,Xyz.ProcCancellable) if tc then Duel.SendtoGrave(tc,REASON_DISCARD|REASON_COST) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1) return true else return false end end function s.disfilter(c) return c:IsAttackPos() and c:IsNegatableMonster() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do --Negate their effects tc:NegateEffects(c) end end function s.exatkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetAttacker()==c and c:CanChainAttack() and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
--Kozmo-シーミウズ --Kozmo Soartroopers local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_KOZMO} function s.spfilter(c,e,tp) return c:IsSetCard(SET_KOZMO) and c:IsLevelAbove(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(c,e,tp) return c:IsSetCard(SET_KOZMO) and c:IsRace(RACE_PSYCHIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
--古代の機械素体 --Ancient Gear Frame --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Add 1 "Ancient Gear Golem" or a Spell/Trap that lists it it from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(s.aclimit) e2:SetCondition(s.actcon) c:RegisterEffect(e2) --Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_ANCIENT_GEAR_GOLEM,95735217} --"Ancient Gear Golem - Ultimate Pound" function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) return (c:IsCode(CARD_ANCIENT_GEAR_GOLEM) or (c:IsSpellTrap() and c:ListsCode(CARD_ANCIENT_GEAR_GOLEM))) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.aclimit(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp end function s.spfilter(c,e,tp) return c:IsCode(CARD_ANCIENT_GEAR_GOLEM,95735217) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),3) if ft<1 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
--ヴァイロン・テトラ --Vylon Tetra local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.eqcon) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(s.reptg) e3:SetOperation(s.repop) c:RegisterEffect(e3) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetPreviousLocation()==LOCATION_MZONE end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) --equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.eqlimit(e,c) local tp=e:GetHandlerPlayer() return c:IsControler(tp) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
--マテリアルファルコ --Prime Material Falcon local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsOnField() and c:IsSpellTrap() end function s.condition(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end if not re:IsMonsterEffect() or re:IsHasCategory(CATEGORY_NEGATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(s.filter,nil)-#tg>0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
--転生炎獣の聖域 --Salamangreat Sanctuary local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Reincarnation Link Summon effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(s.reinclinkcon) e2:SetTarget(s.reinclinktg) e2:SetOperation(s.reinclinkop) e2:SetValue(SUMMON_TYPE_LINK) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_EXTRA,0) e3:SetTarget(function(e,c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() end) e3:SetLabelObject(e2) c:RegisterEffect(e3) --Gain LP equal to the original ATK of a Link Monster you control local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,id) e4:SetCondition(function(e,tp) return Duel.GetBattleMonster(tp) end) e4:SetCost(Cost.PayLP(1000)) e4:SetTarget(s.atktg) e4:SetOperation(s.atkop) c:RegisterEffect(e4) end s.listed_series={SET_SALAMANGREAT} function s.reincmatfilter(c,lc,tp) return c:IsFaceup() and c:IsLinkMonster() and c:IsSummonCode(lc,SUMMON_TYPE_LINK,tp,lc:GetCode()) and c:IsCanBeLinkMaterial(lc,tp) and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0 end function s.reinclinkcon(e,c,must,g,min,max) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp) local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK) if must then mustg:Merge(must) end return ((#mustg==1 and s.reincmatfilter(mustg:GetFirst(),c,tp)) or (#mustg==0 and #g>0)) and not Duel.HasFlagEffect(tp,id) end function s.reinclinktg(e,tp,eg,ep,ev,re,r,rp,chk,c,must,g,min,max) local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp) local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK) if must then mustg:Merge(must) end if #mustg>0 then if #mustg>1 then return false end mustg:KeepAlive() e:SetLabelObject(mustg) return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) local tc=g:SelectUnselect(Group.CreateGroup(),tp,false,true) if tc then local sg=Group.FromCards(tc) sg:KeepAlive() e:SetLabelObject(sg) return true else return false end end function s.reinclinkop(e,tp,eg,ep,ev,re,r,rp,c,must,g,min,max) Duel.Hint(HINT_CARD,0,id) local mg=e:GetLabelObject() c:SetMaterial(mg) Duel.SendtoGrave(mg,REASON_MATERIAL|REASON_LINK) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.atkfilter(c) return c:IsFaceup() and c:IsLinkMonster() and not c:IsAttack(0) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) local rec=g:GetFirst():GetBaseAttack() Duel.SetTargetParam(rec) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsAttack(0) then --Change its ATK to 0 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) if not tc:IsAttack(0) then return end Duel.Recover(tp,tc:GetBaseAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.
--氷水艇エーギロカシス --Icejade Creation Aegirocassis --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Equipped monster gains ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Equip this card to 1 "Icejade" monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_HAND|LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e3:SetTarget(s.eqtg) e3:SetOperation(s.eqop) c:RegisterEffect(e3) --Special Summon this card while it is equipped to a monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_ICEJADE} function s.atkval(e) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsMonster),e:GetHandlerPlayer(),LOCATION_REMOVED,LOCATION_REMOVED,nil)*400 end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsSetCard(SET_ICEJADE) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),tp,LOCATION_MZONE,0,1,1,nil) local c=e:GetHandler() Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0) if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.Equip(tp,c,tc) then --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(function(e,c) return c==e:GetLabelObject() end) e1:SetLabelObject(tc) c:RegisterEffect(e1) elseif c:IsLocation(LOCATION_HAND) then Duel.SendtoGrave(c,REASON_RULE) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
--TG ストライカー --T.G. Striker local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_series={SET_TG} function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (c:GetPreviousLocation()&LOCATION_ONFIELD)~=0 and c:IsReason(REASON_DESTROY) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_GRAVE) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.filter(c) return c:IsSetCard(SET_TG) and c:GetCode()~=id and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
--SPYRAL-ザ・ダブルヘリックス --SPYRAL Double Helix local s,id=GetID() function s.initial_effect(c) --Link Summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SPYRAL),2,2) --Change name to "SPYRAL Super Agent" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(41091257) c:RegisterEffect(e1) --Special summon or add to hand 1 "SPYRAL" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_SPYRAL} s.listed_names={41091257} function s.spfilter(c,e,tp,zone) return c:IsSetCard(SET_SPYRAL) and c:IsMonster() and (c:IsAbleToHand() or (zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone))) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local zone=e:GetHandler():GetLinkedZone(tp) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) e:SetLabel(Duel.SelectOption(tp,70,71,72)) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)==0 then return end Duel.ConfirmDecktop(1-tp,1) local g=Duel.GetDecktopGroup(1-tp,1) local tc=g:GetFirst() local opt=e:GetLabel() if (opt==0 and tc:IsMonster()) or (opt==1 and tc:IsSpell()) or (opt==2 and tc:IsTrap()) then local zone=e:GetHandler():GetLinkedZone(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp,zone) local sc=sg:GetFirst() if sc then if zone~=0 then aux.ToHandOrElse(sc,tp,function(c) return sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end, function(c) Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP,zone) end, aux.Stringid(id,1) ) else Duel.SendtoHand(sc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sc) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.
--壱世壊に澄み渡る残響 --Tearlaments Cryme --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate effect activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Add 1 "Tearalaments" monster to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={CARD_VISAS_STARFROST} s.listed_series={SET_TEARLAMENTS} function s.negcon(e,tp,eg,ep,ev,re,r,rp) return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) and (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,0,1,nil) or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_TEARLAMENTS),tp,LOCATION_MZONE,0,1,nil)) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsMonster,Card.IsAbleToGrave),tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if not Duel.NegateActivation(ev) or not rc:IsRelateToEffect(re) then return end rc:CancelToGrave() if Duel.SendtoDeck(rc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<1 or not rc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsMonster,Card.IsAbleToGrave),tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoGrave(g,REASON_EFFECT) end end function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_TEARLAMENTS) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a "Vaalmonica" Link Monster Unaffected by card effects, except "Vaalmonica" cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 "Vaalmonica" monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.
--ヴァルモニカの神奏-ヴァーラル --Varar, Vaalmonican Concord --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --2 monsters, including a "Vaalmonica" Link Monster Link.AddProcedure(c,nil,2,2,s.matcheck) --Unaffected by non-"Vaalmonica" cards' effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return Duel.GetCounter(e:GetHandlerPlayer(),1,0,COUNTER_RESONANCE)>=6 end) e1:SetValue(s.immval) c:RegisterEffect(e1) --Gains additional attack for each Level 4 "Vaalmonica" monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --Negate an opponent's Special Summon and destroy that monster(s), then remove 3 Resonance Counters from your field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_SPSUMMON) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end) e3:SetTarget(s.negsumtg) e3:SetOperation(s.negsumop) c:RegisterEffect(e3) end s.listed_series={SET_VAALMONICA} s.counter_list={COUNTER_RESONANCE} function s.matfilter(c,lc,sumtype,tp) return c:IsSetCard(SET_VAALMONICA,lc,sumtype,tp) and c:IsType(TYPE_LINK,lc,sumtype,tp) end function s.matcheck(g,lc,sumtype,tp) return g:IsExists(s.matfilter,1,nil,lc,sumtype,tp) end function s.immval(e,te) local tc=te:GetHandler() local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES) if not Duel.IsChainSolving() or (tc:IsRelateToEffect(te) and tc:IsFaceup() and tc:IsLocation(trig_loc)) then return not tc:IsSetCard(SET_VAALMONICA) end for _,setcode in ipairs(trig_setcodes) do if (SET_VAALMONICA&0xfff)==(setcode&0xfff) and (SET_VAALMONICA&setcode)==SET_VAALMONICA then return false end end return true end function s.atkfilter(c) return c:IsLevel(4) and c:IsSetCard(SET_VAALMONICA) and c:IsFaceup() end function s.atkval(e) return Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) end function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_RESONANCE,3,REASON_EFFECT) end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) end function s.negsumop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) if Duel.Destroy(eg,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.RemoveCounter(tp,1,0,COUNTER_RESONANCE,3,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.
--時空のペンデュラムグラフ --Time Pendulumgraph local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) c:RegisterEffect(e1) --Prevent effect target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER)) e2:SetValue(s.evalue) c:RegisterEffect(e2) --Destroy 2 cards local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetCountLimit(1,id) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_MAGICIAN} function s.evalue(e,re,rp) return re:IsTrapEffect() and rp==1-e:GetHandlerPlayer() end function s.desfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE|LOCATION_PZONE,0,1,nil) and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE|LOCATION_PZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetTargetCards(e) if Duel.Destroy(g,REASON_EFFECT)~=2 then local g2=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD) if #g2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g2:Select(tp,1,1,nil) Duel.HintSelection(sg) Duel.SendtoGrave(sg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
--聖なる守り手 --Mysterious Guard local s,id=GetID() function s.initial_effect(c) --Return to the top of the Deck or Deck & hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.tgfilter(c,e) return c:IsFaceup() and c:IsCanBeEffectTarget(e) and (c:IsAbleToDeck() or c:IsAbleToHand()) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsAbleToDeck,1,nil) and sg:IsExists(Card.IsAbleToHand,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return true end e:SetLabel(0) local dhg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e) local b1=dhg:FilterCount(Card.IsAbleToDeck,nil)>0 local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,1,nil) and aux.SelectUnselectGroup(dhg,e,tp,2,2,s.rescon,0) if not (b1 or b2) then return end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) local tg=Group.CreateGroup() if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) tg=dhg:FilterSelect(tp,Card.IsAbleToDeck,1,1,nil) elseif op==2 then tg=aux.SelectUnselectGroup(dhg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,1,0,0) end Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==0 then return end if op==1 then local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) elseif op==2 then local tg=Duel.GetTargetCards(e):Match(Card.IsFaceup,nil) if #tg==0 then return end local dc=tg:GetFirst() if #tg>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) dc=tg:FilterSelect(tp,s.selfilter,1,1,nil,tg):GetFirst() if not dc then return end Duel.HintSelection(dc,true) end tg=tg-dc if Duel.SendtoDeck(dc,nil,SEQ_DECKTOP,REASON_EFFECT)>0 and dc:IsLocation(LOCATION_DECK) and #tg>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,1,nil) then Duel.BreakEffect() Duel.SendtoHand(tg,nil,REASON_EFFECT) end end end function s.selfilter(c,g) return c:IsAbleToDeck() and g:IsExists(Card.IsAbleToHand,1,c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
--神の居城-ヴァルハラ --Valhalla, Hall of the Fallen local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.filter(c,e,sp) return c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
--粋カエル --Ronintoadin local s,id=GetID() function s.initial_effect(c) --Change name to "Des Frog" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(84451804) c:RegisterEffect(e1) --Special Summon itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Cannot be used as Synchro Material local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e3:SetValue(1) c:RegisterEffect(e3) end s.listed_series={SET_FROG} function s.costfilter(c,tp) return c:IsSetCard(SET_FROG) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
--フォトン・クラッシャー --Photon Crusher local s,id=GetID() function s.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCondition(s.poscon) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():IsRelateToBattle() end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
--吸血コアラ --Vampiric Koala local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()~=nil end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ev) Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,ev) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
--相乗り --Shared Ride local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCondition(s.drcon1) e1:SetOperation(s.drop1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_TO_HAND) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetCondition(s.drcon2) e3:SetOperation(s.drop2) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.cfilter(c,tp) return c:IsControler(1-tp) and not c:IsReason(REASON_DRAW) and c:IsPreviousLocation(LOCATION_DECK|LOCATION_GRAVE) end function s.drcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS)) end function s.drop1(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Draw(tp,1,REASON_EFFECT) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and Duel.GetFlagEffect(tp,id)==0 and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) end function s.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.drcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)>0 end function s.drop2(e,tp,eg,ep,ev,re,r,rp) Duel.ResetFlagEffect(tp,id) Duel.Hint(HINT_CARD,0,id) Duel.Draw(tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.
--陽炎獣 スピンクス --Hazy Flame Sphynx local s,id=GetID() function s.initial_effect(c) --Cannot be targeted by the opponent local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --Send to the GY the top card from the Deck and Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) Duel.SetTargetParam(Duel.SelectOption(tp,70,71,72)) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end Duel.DiscardDeck(tp,1,REASON_EFFECT) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetOperatedGroup():GetFirst() if not tc then return end local opt=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if (opt==0 and tc:IsMonster()) or (opt==1 and tc:IsSpell()) or (opt==2 and tc:IsTrap()) then local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.
--トリックスター・フーディ --Trickstar Hoody --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_TRICKSTAR} s.listed_names={88693151,63181559} --"Trickstar Fusion", "Trickstar Diffusion" function s.spconfilter(c) return c:IsSetCard(SET_TRICKSTAR) and c:IsType(TYPE_FUSION|TYPE_LINK) and c:IsFaceup() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and r&REASON_LINK>0 and c:GetReasonCard():IsSetCard(SET_TRICKSTAR) end function s.thfilter(c) return c:IsCode(88693151,63181559) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
--レアメタル・ナイト --Super Roboyarou local s,id=GetID() function s.initial_effect(c) --Fusion Material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,92421852,38916461) --Increase ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetValue(1000) c:RegisterEffect(e1) --Special Summon "Super Robolady" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={75923050} function s.atkcon(e) local ph=Duel.GetCurrentPhase() if not (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) then return false end local c=e:GetHandler() return c:IsRelateToBattle() and c:GetBattleTarget() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetTurnID()~=Duel.GetTurnCount() end function s.spfilter(c,e,tp,mc) return c:IsCode(75923050) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetOwner()==tp and c:IsAbleToExtra() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end if Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c) if #sg==0 then return end Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
--No.48 シャドー・リッチ --Number 48: Shadow Lich local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,3,2) c:EnableReviveLimit() --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) e1:SetCondition(s.spcon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --cannot be battle target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetCondition(s.atkcon) e2:SetValue(aux.imval2) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.atkval) c:RegisterEffect(e3) end s.listed_names={1426715} s.xyz_number=48 function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,500,500,1,RACE_FIEND,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,500,500,1,RACE_FIEND,ATTRIBUTE_DARK) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function s.atkcon(e) return Duel.IsExistingMatchingCard(Card.IsCode,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil,id+1) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_ONFIELD,0,nil,id+1)*500 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The ATK of this card is the number of Monster Cards in your Graveyard x 300.
--カオス・ネクロマンサー --Chaos Necromancer local s,id=GetID() function s.initial_effect(c) --attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsMonster,c:GetControler(),LOCATION_GRAVE,0,nil)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
--ドラゴンの秘宝 --Dragon Treasure local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
--ハチビー --Bee List Soldier local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_INSECT) and not c:IsCode(id) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil) g:AddCard(e:GetHandler()) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
--闇の誘惑 --Allure of Darkness local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,30459350) and Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) Duel.ShuffleHand(p) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(p,Card.IsAttribute,p,LOCATION_HAND,0,1,1,nil,ATTRIBUTE_DARK) local tg=g:GetFirst() if tg then if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)==0 then Duel.ConfirmCards(1-p,tg) Duel.ShuffleHand(p) end else local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0) Duel.SendtoGrave(sg,REASON_EFFECT) end end