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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks a Defense Position monster while equipped with a Dragon "Dragunity" monster, inflict piercing battle damage.
--ドラグニティ-アングス --Dragunity Angusticlavii local s,id=GetID() function s.initial_effect(c) --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) e1:SetCondition(s.pcon) c:RegisterEffect(e1) end s.listed_series={SET_DRAGUNITY} function s.pcon(e) return e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_DRAGUNITY) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 card in your opponent's GY; shuffle it into the Deck.
--おろかな転生 --Foolish Return local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
--電送擬人エレキネシス --Wattkinetic Puppeteer --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --move local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND|LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.seqtg) e2:SetOperation(s.seqop) c:RegisterEffect(e2) end function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) end function s.seqop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsControler(tp) or tc:IsImmuneToEffect(e) or Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,0,LOCATION_MZONE,0)>>16,2)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.
--剛鬼デストロイ・オーガ --Gouki Destroy Ogre local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GOUKI),2) c:EnableReviveLimit() --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.indtg) e1:SetValue(s.indct) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GOUKI} function s.indtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function s.indct(e,re,r,rp) if r&REASON_BATTLE~=0 then return 1 else return 0 end end function s.spfilter1(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter2(c,e,tp,zone) return c:IsSetCard(SET_GOUKI) and not c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local zone=e:GetHandler():GetLinkedZone() return zone~=0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)>0 and Duel.IsExistingMatchingCard(s.spfilter1,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp) if ft>0 then if Duel.IsPlayerAffectedByEffect(1-tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft>1 then ft=2 end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.spfilter1),1-tp,LOCATION_GRAVE,0,1,ft,nil,e,1-tp) if #g1>0 then local ct=Duel.SpecialSummon(g1,0,1-tp,1-tp,false,false,POS_FACEUP) local zone=c:GetLinkedZone(tp) ct=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone),ct) if zone~=0 and ct>0 and c:IsRelateToEffect(e) then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_GRAVE,0,1,ct,nil,e,tp,zone) if #g2>0 then Duel.BreakEffect() Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP,zone) end end end end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,0)) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_GOUKI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
--アビス・ウォリアー --Abyss Warrior local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsMonster() and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then if tc:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) or Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))==0 then Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) else Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. ---------------------------------------- [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.
--魔界劇団-エキストラ --Abyss Actor - Extras local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --pendulum set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.pentg) e2:SetOperation(s.penop) c:RegisterEffect(e2) end s.listed_series={SET_ABYSS_ACTOR} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.penfilter(c) return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK,0,1,nil) and Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetValue(s.aclimit) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e3:SetDescription(aux.Stringid(id,2)) e3:SetReset(RESET_PHASE|PHASE_END) e3:SetTargetRange(1,0) Duel.RegisterEffect(e3,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_ABYSS_ACTOR) end function s.aclimit(e,re,tp) local rc=re:GetHandler() return rc:IsCode(id) and re:GetActiveType()==TYPE_PENDULUM+TYPE_SPELL and not re:IsHasType(EFFECT_TYPE_ACTIVATE) and rc:IsLocation(LOCATION_PZONE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
--ドヨン@イグニスター --Doyon @Ignister --scripted by Logical Nonsense, credits to Larry126 --Substitute ID local s,id=GetID() function s.initial_effect(c) --Upon normal summon, add "@Ignister" monster from GY to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Same as above, but special summon local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Add "A.I." spell/trap from GY to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BE_MATERIAL) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg2) e3:SetOperation(s.thop2) c:RegisterEffect(e3) end --List "@Ignister" and "A.I." archetypes in the card text s.listed_series={SET_IGNISTER,SET_AI} --Check for "@Ignister" monster function s.thfilter(c) return c:IsSetCard(SET_IGNISTER) and c:IsMonster() and c:IsAbleToHand() end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end --Add "@Ignister" monster from GY to hand function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end --If used as material for cyberse link summon function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and c:GetReasonCard():IsRace(RACE_CYBERSE) end --Check for "A.I." spell/trap function s.thfilter2(c) return c:IsSetCard(SET_AI) and c:IsSpellTrap() and c:IsAbleToHand() end --Activation legality function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end --Add "A.I." spell/trap from GY to hand function s.thop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: This card gains 300 ATK and DEF.
--ワーム・ディミクレス --Worm Dimikles local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FLIP+EFFECT_TYPE_SINGLE) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetOperation(s.adop) c:RegisterEffect(e1) end function s.adop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
--ドラゴンメイド・パルラ --Parlor Dragonmaid --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --mill local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_DRAGONMAID} function s.tgfilter(c) return c:IsSetCard(SET_DRAGONMAID) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:GetLevel()==8 and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
--ダーク・ヒーロー ゾンバイア --Zombyra the Dark local s,id=GetID() function s.initial_effect(c) --cannot direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e1) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-200) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 2 "Ice Pillar Tokens" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of "Twin Pillars of Ice" once per turn.
--極寒の氷柱 --Twin Pillars of Ice --Scripted by The Razgriz local s,id=GetID() local TOKEN_ICE_PILLAR=id+1 function s.initial_effect(c) --Special Summon 2 "Ice Pillar Tokens" in Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Normal Summon 1 WATER monster from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.nstg) e2:SetOperation(s.nsop) c:RegisterEffect(e2) end s.listed_names={TOKEN_ICE_PILLAR} --"Ice Pillar Token" function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ICE_PILLAR,0,TYPES_TOKEN,1900,1200,4,RACE_AQUA,ATTRIBUTE_WATER,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ICE_PILLAR,0,TYPES_TOKEN,1900,1200,4,RACE_AQUA,ATTRIBUTE_WATER,POS_FACEUP_DEFENSE) then for i=1,2 do local token=Duel.CreateToken(tp,TOKEN_ICE_PILLAR) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SpecialSummonComplete() end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --Cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.nsfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsSummonable(true,nil) end function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_MZONE) end function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local sc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst() if sc then Duel.Summon(tp,sc,true,nil) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
--ダイスロール・バトル --Dice Roll Battle local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCondition(s.atkcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_SPEEDROID} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.rmfilter1(c,e,tp) return c:IsSetCard(SET_SPEEDROID) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetOriginalLevel()) end function s.rmfilter2(c,e,tp,lv) return c:IsSetCard(SET_SPEEDROID) and c:IsType(TYPE_TUNER) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetOriginalLevel()+lv) end function s.spfilter(c,e,tp,lv) return c:GetLevel()==lv and c:IsType(TYPE_SYNCHRO) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rmfilter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local lv=tc:GetOriginalLevel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp,lv) if #g>0 then lv=lv+g:GetFirst():GetOriginalLevel() g:AddCard(tc) if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv) if sg then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsPhase(PHASE_BATTLE_STEP) end function s.atkfilter(c) return c:IsType(TYPE_SYNCHRO) and c:IsPosition(POS_FACEUP_ATTACK) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g2=Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil) e:SetLabelObject(g2:GetFirst()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==2 then local c1=g:GetFirst() local c2=g:GetNext() if c1~=e:GetLabelObject() then c1,c2=c2,c1 end if c1:IsControler(1-tp) and c1:IsPosition(POS_FACEUP_ATTACK) and not c1:IsImmuneToEffect(e) and c2:IsControler(tp) then Duel.CalculateDamage(c1,c2,true) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
--不屈の闘志 --Unbreakable Spirit local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return aux.StatChangeDamageStepCondition() and Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)==1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return false end local mg,atk=g:GetMinGroup(Card.GetAttack) return atk>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local mg,atk=g:GetMinGroup(Card.GetAttack) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(atk) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
--氷結界の交霊師 --Medium of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --activate limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.aclimit1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_NEGATED) e3:SetRange(LOCATION_MZONE) e3:SetOperation(s.aclimit2) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_ACTIVATE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,1) e4:SetCondition(s.econ) e4:SetValue(s.elimit) c:RegisterEffect(e4) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)-Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>=4 end function s.aclimit1(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1) end function s.aclimit2(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end e:GetHandler():ResetFlagEffect(id) end function s.econ(e) return e:GetHandler():GetFlagEffect(id)~=0 end function s.elimit(e,te,tp) return te:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
--RUM-ファントム・フォース --Phantom Knights' Rank-Up-Magic Force --scripted by AlphaKretin and by edo9300 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_THE_PHANTOM_KNIGHTS,SET_RAIDRAPTOR,SET_XYZ_DRAGON} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) if chk==0 then return true end end function s.filter1(c,e,tp,sg,exg,dr) local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return #pg<=1 and exg:IsExists(s.filter2,1,nil,e,tp,c,c:GetRank()+dr,pg,sg) end function s.filter2(c,e,tp,mc,rk,pg,sg) if (c.rum_limit and not c.rum_limit(mc,e)) or Duel.GetLocationCountFromEx(tp,tp,sg+mc,c)<=0 then return false end return c:IsRank(rk) and mc:IsCanBeXyzMaterial(c,tp) and (#pg==0 or pg:IsContains(mc)) end function s.rescon(exg,fg,maxrel) return function(sg,e,tp,mg) return fg:IsExists(s.filter1,1,sg,e,tp,sg,exg,#sg),#sg>maxrel end end function s.rmfilter(c) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,false) end function s.extrafil(c,e,tp) return c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and (c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) or c:IsSetCard(SET_RAIDRAPTOR) or c:IsSetCard(SET_XYZ_DRAGON)) end function s.fieldfil(c,e) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_DARK) and (c:GetRank()>0 or c:IsStatus(STATUS_NO_LEVEL)) and c:IsCanBeEffectTarget(e) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local exg=Duel.GetMatchingGroup(s.extrafil,tp,LOCATION_EXTRA,0,nil,e,tp) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.fieldfil(chkc,e) and s.filter1(chkc,e,tp,Group.FromCards(chkc),exg,e:GetLabel()) end local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,nil) local fg=Duel.GetMatchingGroup(s.fieldfil,tp,LOCATION_MZONE,0,nil,e) local _,maxrel1=fg:GetMinGroup(Card.GetRank) local _,maxrel2=exg:GetMaxGroup(Card.GetRank) if not maxrel1 then maxrel1 = 0 end if not maxrel2 then maxrel2 = 0 end local maxrel=maxrel2-maxrel1 if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return #fg>0 and #g>0 and #exg>0 and aux.SelectUnselectGroup(g,e,tp,nil,nil,s.rescon(exg,fg,maxrel),0) end local rg=aux.SelectUnselectGroup(g,e,tp,nil,nil,s.rescon(exg,fg,maxrel),1,tp,HINTMSG_REMOVE,s.rescon(exg,fg,maxrel)) local dr=#rg Duel.Remove(rg,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,aux.AND(s.fieldfil,s.filter1),tp,LOCATION_MZONE,0,1,1,nil,e,tp,rg,exg,dr) e:SetLabel(dr) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD) ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) ge1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) ge1:SetDescription(aux.Stringid(id,1)) ge1:SetTargetRange(1,0) ge1:SetTarget(s.splimit) ge1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(ge1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) local tc=Duel.GetFirstTarget() if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.AND(s.extrafil,s.filter2),tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+e:GetLabel(),pg,Group.FromCards(tc)) local sc=g:GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_XYZ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.
--捨て身の宝札 --Card of Sacrifice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Register if a player manually changes a monster's battle position aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_CHANGE_POS) ge1:SetOperation(s.poscheck) Duel.RegisterEffect(ge1,0) end) end function s.poscheck(e,tp,eg,ep,ev,re,r,rp) if re==nil then Duel.RegisterFlagEffect(rp,id,RESET_PHASE|PHASE_END,0,1) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local tpg=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,0,nil,POS_FACEUP_ATTACK) if #tpg<2 then return false end local oppg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #oppg==0 then return false end local _,opp_atk=oppg:GetMinGroup(Card.GetAttack) return tpg:GetSum(Card.GetAttack)<opp_atk end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_FLIPSUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 and not Duel.HasFlagEffect(tp,id) end local c=e:GetHandler() --Cannot Summon during the turn you activate this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e3,tp) --Cannot change battle positions during the turn you activate this card local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_OATH) e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not s.condition(e,tp) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
--転生炎獣の烈爪 --Salamangreat Claw --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_SALAMANGREAT)) aux.EnableCheckReincarnation(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --pierce local e3=e1:Clone() e3:SetCode(EFFECT_PIERCE) c:RegisterEffect(e3) --multiattack local e4=e1:Clone() e4:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e4:SetCondition(s.macon) e4:SetValue(function(e,c) return c:GetLink()-1 end) c:RegisterEffect(e4) end s.listed_series={SET_SALAMANGREAT} function s.macon(e) local c=e:GetHandler():GetEquipTarget() return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() and c:IsReincarnationSummoned() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase its Level by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
--幻影騎士団ステンドグリーブ --The Phantom Knights of Stained Greaves --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Special Summon 1 "The Phantom Knights" monster from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_THE_PHANTOM_KNIGHTS} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(1) c:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
--先史遺産ゴールデン・シャトル --Chronomaly Golden Jet local s,id=GetID() function s.initial_effect(c) --lvup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) end s.listed_series={SET_CHRONOMALY} function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(1) and c:IsSetCard(SET_CHRONOMALY) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.
--破械神シュヤーマ --Unchained Soul of Shyama --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Destroy 1 card you control then you can destroy 1 Spell/Trap on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Destroy 1 card and Special Summon itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tc=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil) local dg=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,tc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then local dg=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #dg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) dg=dg:Select(tp,1,1,nil) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end function s.desfilter(c,tp) return (c:IsFacedown() or (c:IsFaceup() and c:IsMonster() and c:IsRace(RACE_FIEND))) and Duel.GetMZoneCount(tp,c)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.desfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Place it in the bottom of the Deck if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3301) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_DECKBOT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
--ターレット・ウォリアー --Turret Warrior local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsRace,1,false,1,true,c,c:GetControler(),nil,false,nil,RACE_WARRIOR) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,false,true,true,c,nil,nil,false,nil,RACE_WARRIOR) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) local atk=g:GetFirst():GetBaseAttack() if atk<0 then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
--真竜皇V.F.D --True King of All Calamities local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,9,2,nil,nil,Xyz.InfiniteMats) c:EnableReviveLimit() --Attribute change and prevent effect activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,TIMING_DRAW_PHASE) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.attg) e1:SetOperation(s.atop) c:RegisterEffect(e1) --"True Draco" and "True King" opponent destruction flag local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(id) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) c:RegisterEffect(e2) end function s.attg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE) e:SetLabel(Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL)) end function s.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local attr=e:GetLabel() --This turn, all face-up monsters on the field become that Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(attr) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --All monsters with that Attribute cannot activate their effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetTargetRange(0,1) e2:SetLabel(attr) e2:SetValue(s.aclimit) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --All monsters with that Attribute cannot attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetLabel(attr) e3:SetTarget(s.atktarget) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.aclimit(e,re,tp) local c=re:GetHandler() return re:IsMonsterEffect() and c:IsAttribute(e:GetLabel()) end function s.atktarget(e,c) return c:IsAttribute(e:GetLabel()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
--シールドバッシュ --Bashing Shield local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSummonType,SUMMON_TYPE_NORMAL)) --Atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) c:RegisterEffect(e1) --no damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetCondition(s.damcon) e2:SetValue(1) c:RegisterEffect(e2) end function s.damcon(e) return e:GetHandler():GetEquipTarget():GetControler()==e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.
--トーラの魔導書 --Spellbook of Wisdom local s,id=GetID() function s.initial_effect(c) --Targeted spellcaster monster becomes unaffected by spells or traps local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local opt=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) e:SetLabel(opt) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) if e:GetLabel()==0 then --Unaffected by spells e1:SetDescription(3102) e1:SetValue(s.efilter1) else --Unaffected by traps e1:SetDescription(3103) e1:SetValue(s.efilter2) end e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.efilter1(e,te) return te:IsSpellEffect() and te:GetOwner()~=e:GetOwner() end function s.efilter2(e,te) return te:IsTrapEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn.
--プロモーション --Promotion --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_PUPPET} function s.tgfilter(c,e,tp) return c:IsFaceup() and c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsAbleToGrave() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,tc) return c:IsLevelAbove(4) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and Duel.GetMZoneCount(tp,tc)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_PUPPET) and c:IsOriginalAttribute(ATTRIBUTE_EARTH) and c:IsOriginalRace(RACE_WARRIOR) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #sg==0 or Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)==0 then return end local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE) if ct>0 and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) then Duel.BreakEffect() local sc=sg:GetFirst() --Increase ATK/DEF local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(ct*100) sc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) sc:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
--黒の魔法神官 --Sorcerer of Dark Magic local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_NEGATE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.discon) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.rfilter(c,tp) return c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(6) and c:IsControler(tp) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.CheckReleaseGroup(tp,s.rfilter,2,false,2,true,c,tp,nil,nil,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.SelectReleaseGroup(tp,s.rfilter,2,2,false,true,true,c,nil,nil,false,nil,tp) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() and Duel.IsChainNegatable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFacedown() or not e:GetHandler():IsRelateToEffect(e) then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY. * The above text is unofficial and describes the card's functionality in the OCG.
--ダークエンド・ドラゴン --Dark End Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_DARK),1,99) c:EnableReviveLimit() --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToGrave() end if chk==0 then return c:GetAttack()>=500 and c:GetDefense()>=500 and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetAttack()>=500 and c:GetDefense()>=500 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) if tc and tc:IsControler(1-tp) and tc:IsRelateToEffect(e) and not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then Duel.SendtoGrave(tc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
--ワーム・アポカリプス --Worm Apocalypse local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FLIP+EFFECT_TYPE_SINGLE) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster from your Deck with the same Level as the Tributed monster's original Level, but return it to the hand during the End Phase. You can only activate 1 "Mutamorphosis" per turn.
--突然回帰 --Mutamorphosis --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,e,tp) return c:IsType(TYPE_FUSION|TYPE_SYNCHRO) and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalLevel()) end function s.spfilter(c,e,tp,lv) return c:GetOriginalLevel()==lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(-100) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp) e:SetLabel(g:GetFirst():GetOriginalLevel()) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local res=e:GetLabel()==-100 e:SetLabel(0) return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel()):GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then --Return it to the hand during the End Phase aux.DelayedOperation(sc,PHASE_END,id,e,tp,function(ag) Duel.SendtoHand(ag,nil,REASON_EFFECT) end,nil,0,0,aux.Stringid(id,1)) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
--超整地破砕 --Crusher Run --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --If EARTH machine destroyed, destroy 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Set "Outrigger Expansion" or "Spin Turn" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_names={96462121,22866836} function s.desfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:GetPreviousAttributeOnField()==ATTRIBUTE_EARTH and c:GetPreviousRaceOnField()==RACE_MACHINE and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) end --If an EARTH machine(s) was destroyed function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.desfilter,1,nil,tp) end --Activation legality function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end --Destroy a card on field function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end --Check for "Outrigger Expansion" or "Spin Turn" function s.setfilter(c) return c:IsCode(96462121,22866836) and c:IsSSetable() end --Activation legality function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end end --Set "Outrigger Expansion" or "Spin Turn" from deck or GY to S/T zones function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
--ブラック・ボンバー --Black Salvo local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:GetLevel()==4 and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. ● 1: Draw 1 card, then place 1 card from your hand on top of the Deck. ● 2: Draw 1 card. ● 3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn.
--ダークアイ・ナイトメア --Dark Eye Nightmare --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.drcost) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --Destruction replacement local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.reptg) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsTrap() and c:IsAbleToRemoveAsCost() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end local mct=2 if Duel.IsPlayerCanDraw(tp,2) then mct=3 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,mct,nil) e:SetLabel(Duel.Remove(g,POS_FACEUP,REASON_COST)) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) if e:GetLabel()==3 then e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) else Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) e:SetCategory(CATEGORY_DRAW) end end function s.drop(e,tp,eg,ep,ev,re,r,rp) local lbl=e:GetLabel() local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local d=1 if lbl==3 then d=2 end if Duel.Draw(p,d,REASON_EFFECT)==d and lbl~=2 then Duel.ShuffleHand(p) Duel.BreakEffect() if lbl==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) end elseif lbl==3 then Duel.DiscardHand(p,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReason(REASON_BATTLE) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_EFFECT|REASON_REPLACE) return true else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
--素早いアンコウ --Nimble Angler local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_NIMBLE} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end function s.filter(c,e,tp) return c:IsSetCard(SET_NIMBLE) and c:GetCode()~=id and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if ft>2 then ft=2 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
--トリックスター・フュージョン --Trickstar Fusion local s, id = GetID() function s.initial_effect(c) --Fusion Summon 1 "Trickstar" Fusion Monster using monsters from your hand or field as Fusion Material c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_TRICKSTAR))) --Add 1 "Trickstar" monster from your GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_GRAVE) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_series={SET_TRICKSTAR} function s.thfilter(c) return c:IsSetCard(SET_TRICKSTAR) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then local code=tc:GetCode() tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) --Cannot Normal Summon/Set or Special Summon that monster, or monsters with the same name for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:HasFlagEffect(id) or c:IsCode(code) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e3,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.
--罪宝の咎人 --Guilt of the Sinful Spoils --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Shuffle 1 monster your opponent controls into the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.tdcon) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --Halve the ATK of the opponent's battling monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCondition(s.atkcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_DIABELLESTARR} function s.tdconfilter(c,tp) return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_DECK|LOCATION_EXTRA) end function s.diafilter(c) return c:IsSetCard(SET_DIABELLESTARR) and c:IsMonsterCard() and c:IsFaceup() end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.tdconfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.diafilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local a,b=Duel.GetBattleMonster(tp) return Duel.IsPhase(PHASE_DAMAGE) and a and b and b:IsFaceup() and a:IsSetCard(SET_DIABELLESTARR) and a:IsFaceup() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local _,b=Duel.GetBattleMonster(tp) Duel.SetTargetCard(b) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFaceup() then --Halve its ATK until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()/2) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
--融合呪印生物-地 --The Earth - Hex-Sealed Fusion local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetLabel(0) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --fusion substitute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_FUSION_SUBSTITUTE) e2:SetCondition(s.subcon) c:RegisterEffect(e2) end function s.subcon(e) return e:GetHandler():IsLocation(LOCATION_GRAVE|LOCATION_SZONE|LOCATION_MZONE|LOCATION_HAND) end function s.filter(c,e,tp,m,gc,chkf) return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:CheckFusionMaterial(m,gc,chkf) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.fil(c,tp) return c:IsCanBeFusionMaterial(nil,MATERIAL_FUSION) and c:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM) and c:IsReleasable() end function s.fil2(c) return c:IsCanBeFusionMaterial(nil,MATERIAL_FUSION) and c:IsReleasable() end function s.fcheck(mg) return function(tp,sg,fc) return #(sg&mg)<2 end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local chkf=tp|FUSPROC_NOTFUSION if chk==0 then if e:GetLabel()~=1 or not c:IsReleasable() then return false end e:SetLabel(0) local mg=Duel.GetMatchingGroup(s.fil2,tp,LOCATION_MZONE,0,nil) local mg2=Duel.GetMatchingGroup(s.fil,tp,0,LOCATION_MZONE,nil,tp) Fusion.CheckAdditional=s.fcheck(mg2) local res=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg+mg2,c,chkf) Fusion.CheckAdditional=nil return res end local mg=Duel.GetMatchingGroup(s.fil2,tp,LOCATION_MZONE,0,nil) local mg2=Duel.GetMatchingGroup(s.fil,tp,0,LOCATION_MZONE,nil,tp) Fusion.CheckAdditional=s.fcheck(mg2) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg+mg2,c,chkf) local mat=Duel.SelectFusionMaterial(tp,g:GetFirst(),mg+mg2,c,chkf) Fusion.CheckAdditional=nil if #(mat&mg2)>0 then local eff=(mat&mg2):GetFirst():IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM) if eff then eff:UseCountLimit(tp,1) Duel.Hint(HINT_CARD,0,eff:GetHandler():GetCode()) end end Duel.Release(mat,REASON_COST) e:SetLabel(g:GetFirst():GetCode()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.filter2(c,e,tp,code) return c:IsCode(code) and Duel.GetLocationCountFromEx(tp,tp,nil,c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local code=e:GetLabel() local tc=Duel.GetFirstMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,code) if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
--昇竜剣士マジェスターP --Majester Paladin, the Ascending Dracoslayer local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_PENDULUM),4,2) --Search 1 Pendulum Monster during the End Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.regtg) e1:SetOperation(s.regop) c:RegisterEffect(e1) --Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_DRACOSLAYER} function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_DRACOSLAYER) and c:IsType(TYPE_PENDULUM) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then --Cannot be used as material for an Xyz Summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3311) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_BE_MATERIAL) e1:SetValue(aux.cannotmatfilter(SUMMON_TYPE_XYZ)) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
--ナイト・ドラゴリッチ --Night Dragolich local s,id=GetID() function s.initial_effect(c) --Change all non-Wyrm Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SET_POSITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(function(e,c) return c:IsFaceup() and not c:IsRace(RACE_WYRM) and c:IsSpecialSummoned() and c:IsSummonLocation(LOCATION_DECK|LOCATION_EXTRA) end) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(POS_FACEUP_DEFENSE) c:RegisterEffect(e1) --All non-Wyrm monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(function(e,c) return -c:GetBaseDefense() end) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is sent to your GY by your opponent: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴァンパイア・ソーサラー --Vampire Sorcerer local s,id=GetID() function s.initial_effect(c) --Add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --No tributes local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.sumop) c:RegisterEffect(e2) end s.listed_series={SET_VAMPIRE} function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsPreviousControler(tp) end function s.filter(c) return c:IsSetCard(SET_VAMPIRE) and (c:IsSpellTrap() or c:IsAttribute(ATTRIBUTE_DARK)) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetTargetRange(LOCATION_HAND,0) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCountLimit(1) e1:SetCondition(s.ntcon) e1:SetTarget(aux.FieldSummonProcTg(s.nttg)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.nttg(e,c) return c:IsLevelAbove(5) and c:IsSetCard(SET_VAMPIRE) and c:IsAttribute(ATTRIBUTE_DARK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
--穿孔虫 --Drill Bug local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={27911549} function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) local tc=Duel.SelectMatchingCard(tp,Card.IsCode,tp,LOCATION_DECK,0,1,1,nil,27911549):GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveToDeckTop(tc) Duel.ConfirmDecktop(tp,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
--月光舞剣虎姫 --Lunalight Sabre Dancer --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_LUNALIGHT),3) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --cannot be target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --atk up local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_GRAVE) e4:SetCondition(aux.exccon) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.atktg) e4:SetOperation(s.atkop) e4:SetCountLimit(1,id) c:RegisterEffect(e4) end s.listed_series={SET_LUNALIGHT} s.material_setcode=SET_LUNALIGHT function s.atkfilter(c) return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsRace(RACE_BEASTWARRIOR) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil)*200 end function s.atkfilter2(c) return c:IsFaceup() and c:IsType(TYPE_FUSION) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter2(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter2,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(3000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: Special Summon this card. This face-up card cannot be Tributed for a Tribute Summon. * The above text is unofficial and describes the card's functionality in the OCG.
--きつね火 --Fox Fire local s,id=GetID() function s.initial_effect(c) --register local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetOperation(s.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UNRELEASABLE_SUM) e2:SetValue(1) c:RegisterEffect(e2) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousPosition(POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_GRAVE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Level 9 monsters This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.
--CX 熱血指導神アルティメットレーナー --CXyz Coach Lord Ultimatrainer local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,9,4) c:EnableReviveLimit() --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DAMAGE) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_XYZ) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.Draw(tp,1,REASON_EFFECT) if ct==0 then return end local dc=Duel.GetOperatedGroup():GetFirst() Duel.ConfirmCards(1-tp,dc) if dc:IsMonster() then Duel.Damage(1-tp,800,REASON_EFFECT) end Duel.ShuffleHand(tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
--法眼の魔術師 --Dharma-Eye Magician local s,id=GetID() function s.initial_effect(c) --Pendulum attributes Pendulum.AddProcedure(c) --Change scale local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetTarget(s.sctg) e2:SetOperation(s.scop) c:RegisterEffect(e2) --Register when pendulum summoned local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetOperation(s.sumsuc) c:RegisterEffect(e3) --Prevent destruction by opponent's effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetCondition(s.indcon) e4:SetTarget(s.indtg) e4:SetValue(aux.indoval) c:RegisterEffect(e4) end s.listed_series={SET_MAGICIAN} function s.cfilter(c,tp) return c:IsType(TYPE_PENDULUM) and not c:IsPublic() and Duel.IsExistingTarget(s.scfilter,tp,LOCATION_PZONE,0,1,nil,c) end function s.scfilter(c,pc) return c:IsSetCard(SET_MAGICIAN) and c:GetLeftScale()~=pc:GetLeftScale() end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_PZONE) and s.scfilter(chkc,e:GetLabelObject()) end if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local cg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp) Duel.ConfirmCards(1-tp,cg) Duel.ShuffleHand(tp) e:SetLabelObject(cg:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.scfilter,tp,LOCATION_PZONE,0,1,1,nil,cg:GetFirst()) end function s.scop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() local pc=e:GetLabelObject() if tc and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LSCALE) e1:SetValue(pc:GetLeftScale()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RSCALE) e2:SetValue(pc:GetRightScale()) tc:RegisterEffect(e2) end end function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_PHASE_END&~(RESET_TEMP_REMOVE|RESET_TURN_SET),0,1) end function s.indcon(e) local c=e:GetHandler() return c:GetFlagEffect(id)~=0 and c:IsPendulumSummoned() end function s.indtg(e,c) return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
--多様進化 --Evo-Diversity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_EVOLTILE,SET_EVOLSAUR} function s.filter(c) return c:IsMonster() and c:IsSetCard({SET_EVOLTILE,SET_EVOLSAUR}) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
--螺旋竜バルジ --Galactic Spiral Dragon --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Make all your monsters' level become 8 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end --Filter for LIGHT/DARK dragons function s.spfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) end --Check for 2+ LIGHT/DARK dragons function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,2,nil) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end --Special summon from hand or GY, banish it if it leaves the field function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end --Check if has level function s.lvfilter(c) return c:IsFaceup() and c:HasLevel() and not c:IsLevel(8) end --Activation legality function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end end --Make all your monsters' level become 8 until end phase function s.lvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil) for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(8) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
--ホーリーライフバリアー --Hallowed Life Barrier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.val) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetValue(1) Duel.RegisterEffect(e2,tp) end function s.val(e,re,val,r,rp,rc) if e:GetHandlerPlayer()~=rp then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
--E・HERO シャイニング・フェニックスガイ --Elemental HERO Shining Phoenix Enforcer local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,41436536,20721928) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.atkup) c:RegisterEffect(e3) end s.listed_series={SET_ELEMENTAL_HERO} s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.atkup(e,c) return Duel.GetMatchingGroupCount(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,SET_ELEMENTAL_HERO)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.
--スプライト・スマッシャーズ --Spright Smashers --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.actcost) e1:SetOperation(s.actop) c:RegisterEffect(e1) end s.listed_series={SET_SPRINGANS,SET_THERION,SET_SPRIGHT} function s.actcostfilter(c,tp,dsp,gg,rg) if not ((c:IsSetCard(SET_SPRINGANS) or c:IsSetCard(SET_THERION) or c:IsSetCard(SET_SPRIGHT)) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))) then return false end return (Duel.GetMZoneCount(tp,c)>0 and (dsp or #(gg-c)>0)) or (rg and #(rg-c)>0) end function s.spfilter(c,e,tp,set) return c:IsSetCard(set) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.rmfilter(c,tp) return c:IsAbleToRemove() and c:IsFaceup() and (c:IsLevel(2) or c:IsRank(2) or c:IsLink(2)) end function s.actcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local dsp=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,SET_SPRINGANS) local gg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp,SET_THERION) local rg=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) and Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil) or nil if chk==0 then return Duel.IsExistingMatchingCard(s.actcostfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,c,tp,dsp,gg,rg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local cg=Duel.SelectMatchingCard(tp,s.actcostfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,1,c,tp,dsp,gg,rg) Duel.Remove(cg,POS_FACEUP,REASON_COST) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local op=Duel.SelectEffect(tp, {ft>0 and dsp,aux.Stringid(id,1)}, {ft>0 and #(gg-cg)>0,aux.Stringid(id,2)}, {rg and #(rg-cg)>0,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 or op==2 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,op==1 and LOCATION_DECK or LOCATION_GRAVE) elseif op==3 then e:SetCategory(CATEGORY_REMOVE) Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg-cg,2,PLAYER_ALL,LOCATION_ONFIELD) else e:SetCategory(0) end end function s.actop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 or op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Group.CreateGroup() if op==1 then g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,SET_SPRINGANS) else g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,SET_THERION) end if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif op==3 then local rg1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil) if #rg1<=0 then return end local rg2=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil) if #rg2<=0 then return end local g=aux.SelectUnselectGroup(rg1+rg2,e,tp,2,2,function(sg) return sg:GetClassCount(Card.GetControler)==2 end,1,tp,HINTMSG_REMOVE) if #g>0 then Duel.HintSelection(g,true) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.
--エレファン --Elephun local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c) return c:IsFaceup() and c:IsLevelBelow(3) and c:IsRace(RACE_BEAST|RACE_BEASTWARRIOR|RACE_WINGEDBEAST) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.
--熱き決闘者たち --Legacy of the Duelist local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --Prevent set local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e3:SetCode(EFFECT_CANNOT_SSET) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.setcon1) e3:SetTarget(s.settg) e3:SetTargetRange(1,0) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetTargetRange(0,1) e4:SetCondition(s.setcon2) c:RegisterEffect(e4) --Prevent attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_ATTACK) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(s.attg) c:RegisterEffect(e5) --Add tohand local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_TOHAND) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_PREDRAW) e6:SetRange(LOCATION_SZONE) e6:SetCondition(s.thcon) e6:SetTarget(s.thtg) e6:SetOperation(s.thop) c:RegisterEffect(e6) --Check for single Set aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SSET) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_HAND) then local g=eg:Filter(Card.IsPreviousLocation,nil,LOCATION_HAND) for tc in aux.Next(g) do if tc:GetFlagEffect(id)==0 then tc:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET),0,1) Duel.RegisterFlagEffect(rp,id,RESET_PHASE|PHASE_END,0,1) end end end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.NegateAttack() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.setcon1(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>0 end function s.setcon2(e) return Duel.GetFlagEffect(1-e:GetHandlerPlayer(),id)>0 end function s.settg(e,c) return c:IsLocation(LOCATION_HAND) end function s.attg(e,c) return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonLocation(LOCATION_EXTRA) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetDrawCount(tp)>0 end function s.thfilter(c) return c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local dt=Duel.GetDrawCount(tp) if dt==0 or not e:GetHandler():IsRelateToEffect(e) then return end _replace_count=1 _replace_max=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) if _replace_count>_replace_max then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
--爆走軌道フライング・ペガサス --Flying Pegasus Railroad Stampede --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --lv change local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.lvcost) e3:SetTarget(s.lvtg) e3:SetOperation(s.lvop) c:RegisterEffect(e3) Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,s.counterfilter) end s.listed_names={id} function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end function s.counterfilter(c) return c:IsType(TYPE_XYZ) end function s.lvcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e3:SetDescription(aux.Stringid(id,3)) e3:SetReset(RESET_PHASE|PHASE_END) e3:SetTargetRange(1,0) Duel.RegisterEffect(e3,tp) end function s.atktg(e,c) return not c:IsType(TYPE_XYZ) end function s.lvfilter(c,lv) return c:IsFaceup() and c:IsLevelAbove(1) and not c:IsLevel(lv) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local lv=c:GetLevel() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc,lv) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,c,lv) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,c,lv) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsLevel(c:GetLevel()) then local g=Group.FromCards(c,tc) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) --Select the monster with the level you want local sg=g:Select(tp,1,1,nil) local oc=(g-sg):GetFirst() local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(sg:GetFirst():GetLevel()) oc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--バグリエル・ド・ヌーベルズ --Baelgrill de Nouvelles --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Register that it was Special Summoned by the effect of a "Nouvelles" monster local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(s.regcon) e0:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~RESET_TEMP_REMOVE,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end) c:RegisterEffect(e0) --Negate the effects of all cards the opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_RELEASE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Special Summon 1 "Hungry Burger" from your hand or Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_RECIPE,SET_NOUVELLES} s.listed_names={30243636} function s.regcon(e,tp,eg,ep,ev,re,r,rp) if not (re and re:IsMonsterEffect()) then return false end local rc=re:GetHandler() local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES) if not Duel.IsChainSolving() or (rc:IsRelateToEffect(re) and rc:IsFaceup() and rc:IsLocation(trig_loc)) then return rc:IsSetCard(SET_NOUVELLES) end for _,set in ipairs(trig_setcodes) do if (SET_NOUVELLES&0xfff)==(set&0xfff) and (SET_NOUVELLES&set)==SET_NOUVELLES then return true end end end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0) if e:GetHandler():IsNouvellesSummoned() then local rg=Duel.GetMatchingGroup(Card.IsReleasableByEffect,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_RELEASE,rg,#rg,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil):Filter(Card.IsCanBeDisabledByEffect,nil,e) if #g==0 then return end --Negate the effects of all opponent's cards local c=e:GetHandler() for tc in g:Iter() do Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end --Tribute as many monsters as possible if c:IsNouvellesSummoned() then local rg=Duel.GetMatchingGroup(Card.IsReleasableByEffect,tp,0,LOCATION_MZONE,nil) if #rg==0 then return end Duel.BreakEffect() Duel.Release(rg,REASON_EFFECT) end end function s.cfilter(c) return c:IsAttackPos() and c:IsReleasableByEffect() end function s.spfilter(c,e,tp) return c:IsCode(30243636) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.cfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
--熟練の青魔道士 --Skilled Blue Magician local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL) c:SetCounterLimit(COUNTER_SPELL,3) --add counter local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_CHAINING) e0:SetRange(LOCATION_MZONE) e0:SetOperation(aux.chainreg) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.acop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --counter local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.cttg) e3:SetOperation(s.ctop) c:RegisterEffect(e3) end s.listed_series={SET_GAIA_THE_FIERCE_KNIGHT} s.counter_place_list={COUNTER_SPELL} function s.acop(e,tp,eg,ep,ev,re,r,rp) if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then e:GetHandler():AddCounter(COUNTER_SPELL,1) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(COUNTER_SPELL)==3 and e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function s.filter(c,e,tp) return c:IsSetCard(SET_GAIA_THE_FIERCE_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.ctfilter(c) return c:IsFaceup() and c:IsCanAddCounter(COUNTER_SPELL,1) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.ctfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.ctfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,94) Duel.SelectTarget(tp,s.ctfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then tc:AddCounter(COUNTER_SPELL,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.
--シンクロ・ランブル --Synchro Rumble --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Tuner or 1 Level 7/8 Dragon Synchro Monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destruction replacement for "Crimson Dragon" or Level 7 or 8 Dragon Synchro Monster(s) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_names={CARD_CRIMSON_DRAGON} function s.spfilter(c,e,tp) return (c:IsType(TYPE_TUNER) or (c:IsLevel(7,8) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalType(TYPE_SYNCHRO) end) end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and (c:IsCode(CARD_CRIMSON_DRAGON) or (c:IsLevel(7,8) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_MZONE))) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters If this card has a "Zubaba", "Gagaga", "Gogogo", or "Dododo" card as material: You can detach 1 material from this card; add 1 "Gagaga", "Onomat", or "Xyz" card from your Deck to your hand. You can only use this effect of "Gagagaga Girl" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● If this card is Xyz Summoned: This card can make a second attack during each Battle Phase this turn.
--ガガガガガール --Gagagaga Girl --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --Add 1 "Gagaga", "Onomat", or "Xyz" card from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,{SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO}) end) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --A "Utopic Future" Xyz Monster that has this card as material gains this effect. --● If it is Xyz Summoned: Activate this effect; it can make a second attack during each Battle Phase this turn. local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.secondattackcon) e2:SetOperation(s.secondattackop) c:RegisterEffect(e2) end s.listed_series={SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO,SET_ONOMAT,SET_XYZ,SET_UTOPIC_FUTURE} function s.thfilter(c) return c:IsSetCard({SET_GAGAGA,SET_ONOMAT,SET_XYZ}) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.secondattackcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsSetCard(SET_UTOPIC_FUTURE) and c:IsXyzSummoned() and (Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE))) end function s.secondattackop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then --It can make a second attack during each Battle Phase this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3201) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. ---------------------------------------- [ Monster Effect ] You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
--ヴァリアンツの武者-北条 --Hojo the Vaylantz Warrior --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) --Special Summon this card from the Pendulum Zone to your Main Monster Zone in its same column local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Return 1 face-up Spell/Trap to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Fusion Summon 1 "Vaylantz" Fusion Monster local fusparams={aux.FilterBoolFunction(Card.IsSetCard,SET_VAYLANTZ),nil,s.fextra} local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_MOVE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.fuscon) e3:SetTarget(Fusion.SummonEffTG(table.unpack(fusparams))) e3:SetOperation(Fusion.SummonEffOP(table.unpack(fusparams))) c:RegisterEffect(e3) end s.listed_names={CARD_VALIANTS_SHINRABANSHO} s.listed_series={SET_VAYLANTZ} function s.spconfilter(c) return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and c:IsAttribute(ATTRIBUTE_WATER) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsEnvironment(CARD_VALIANTS_SHINRABANSHO,PLAYER_ALL,LOCATION_FZONE) or Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local zone=(1<<c:GetSequence())&ZONES_MMZ return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=(1<<c:GetSequence())&ZONES_MMZ if zone~=0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone) end end function s.rthfilter(c) return c:IsFaceup() and c:GetSequence()<5 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.rthfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rthfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.rthfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_PZONE,0,nil) end function s.fuscon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not Duel.IsPhase(PHASE_DAMAGE) and c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.
--聖騎士イヴァン --Noble Knight Iyvanne --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_EQUIP) e1:SetCountLimit(1,id) e1:SetCondition(s.tkcon) e1:SetTarget(s.tktg) e1:SetOperation(s.tkop) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetValue(500) c:RegisterEffect(e2) end s.listed_names={88923964} s.listed_series={SET_NOBLE_KNIGHT,SET_NOBLE_ARMS} function s.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_NOBLE_KNIGHT,TYPES_TOKEN,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_NOBLE_KNIGHT,TYPES_TOKEN,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_NOBLE_KNIGHT) end function s.atkcon(e) local c=e:GetHandler() local eg=c:GetEquipGroup() return #eg>0 and eg:IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS) end function s.atktg(e,c) return c:IsSetCard(SET_NOBLE_KNIGHT) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.
--イビリチュア・ネーレイマナス --Evigishki Neremanas --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon 1 WATER monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsRitualSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(function(e,c) return c:IsSummonLocation(LOCATION_EXTRA) end) c:RegisterEffect(e2) --Return 1 "Gishki" Ritual Monster to the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_NEGATE+CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_GISHKI} function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) end function s.thfilter(c) return c:IsSetCard(SET_GISHKI) and c:IsRitualMonster() and c:IsAbleToHand() and c:IsFaceup() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) and Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then Duel.SendtoDeck(rc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated that targets exactly 1 monster you control, and would destroy that monster: negate the activation, and if you do, destroy that card, then inflict 500 damage to your opponent. * The above text is unofficial and describes the card's functionality in the OCG.
--ボム・ガード --Guard Mines local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if not (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsMonsterEffect()) or not Duel.IsChainNegatable(ev) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return false end local gc=g:GetFirst() if not gc:IsControler(tp) or not gc:IsLocation(LOCATION_MZONE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and #tg==1 and tg:GetFirst()==gc end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.Damage(1-tp,500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. ---------------------------------------- [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
--貴竜の魔術師 --Nobledragon Magician local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --selfdes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_SELF_DESTROY) e2:SetRange(LOCATION_PZONE) e2:SetCondition(s.descon) c:RegisterEffect(e2) --synchro limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetValue(s.synlimit) c:RegisterEffect(e3) --todeck local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetValue(LOCATION_DECKBOT) e4:SetCondition(s.rdcon) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_MATERIAL_CHECK) e5:SetValue(s.valcheck) e5:SetLabelObject(e4) c:RegisterEffect(e5) --spsummon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_HAND|LOCATION_GRAVE) e6:SetTarget(s.sptg) e6:SetOperation(s.spop) c:RegisterEffect(e6) end s.listed_series={SET_ODD_EYES,SET_MAGICIAN} function s.descon(e) return not Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),SET_MAGICIAN) end function s.synlimit(e,c) if not c then return false end return not c:IsRace(RACE_DRAGON) end function s.rdcon(e) return e:GetHandler():IsReason(REASON_MATERIAL) and e:GetHandler():IsReason(REASON_SYNCHRO) and e:GetLabel()==1 end function s.sfilter(c) return not c:IsSetCard(SET_ODD_EYES) end function s.valcheck(e,c) if c:GetMaterial():IsExists(s.sfilter,1,e:GetHandler()) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function s.cfilter(c) return c:IsFaceup() and c:GetLevel()>=7 and c:IsSetCard(SET_ODD_EYES) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end local c=e:GetHandler() if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) or tc:GetLevel()<4 then return end local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-3) tc:RegisterEffect(e1) if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
--武神器-ハチ --Bujingi Centipede local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end s.listed_series={SET_BUJIN} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_BUJIN) and c:IsRace(RACE_BEASTWARRIOR) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
--管魔人メロメロメロディ --Melomelody the Brass Djinn local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Xyz summon procedure Xyz.AddProcedure(c,nil,3,2) --Targeted "Djinn" Xyz monster can make a second attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_DJINN} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_DJINN) and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Can make a second attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3201) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
--ラヴァルバーナー --Laval Burner local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end s.listed_series={SET_LAVAL} function s.spcon(e,c) if c==nil then return true end if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end local g=Duel.GetMatchingGroup(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,SET_LAVAL) local ct=g:GetClassCount(Card.GetCode) return ct>=3 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
--騎甲虫ライト・フラッパー --Beetrooper Light Flapper --Scripted by Zefile local s,id=GetID() function s.initial_effect(c) --Add 2 "Beetrooper" monsters from GY or banished to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Return itself to hand and negate an attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_BEETROOPER} function s.thfilter(c,e) return c:IsSetCard(SET_BEETROOPER) and c:IsMonster() and c:IsFaceup() and c:IsAbleToHand() and c:IsCanBeEffectTarget(e) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e) if chk==0 then return g:GetClassCount(Card.GetCode)>=2 end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,2,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 and Duel.SendtoHand(tg,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,tg:Filter(Card.IsLocation,nil,LOCATION_HAND)) local c=e:GetHandler() --Cannot activate their effects or effects of cards with the same names for sc in aux.Next(tg) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) sc:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetTargetRange(1,0) e2:SetValue(s.aclimit) e2:SetLabel(table.unpack(tg:GetClass(Card.GetCode))) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end end function s.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) then Duel.NegateAttack() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate Trap Cards during the Battle Phase.
--漆黒の戦士 ワーウルフ --Pitch-Black Warwolf local s,id=GetID() function s.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetCondition(s.con) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(s.aclimit) c:RegisterEffect(e1) end function s.con(e) local ph=Duel.GetCurrentPhase() return Duel.IsBattlePhase() end function s.aclimit(e,re,tp) return re:GetHandler():IsTrap() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
--大神官デ・ザード --Great Dezard local s,id=GetID() function s.initial_effect(c) --check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetOperation(s.regop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_F) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_names={39711336} function s.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id+1)>0 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToBattle() then c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD,0,0) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(id+1)==0 or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not tg or not tg:IsContains(e:GetHandler()) then return false end return re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()~=ev+1 then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id+1)>=2 end function s.filter(c,e,tp) return c:IsCode(39711336) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)>0 then g:GetFirst():CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
--剣闘獣ウェスパシアス --Gladiator Beast Vespasius local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --atk/def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(500) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.spcon2) e3:SetCost(Cost.SelfToDeck) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end s.listed_series={SET_GLADIATOR} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=a:GetBattleTarget() if not d then return false end if a:IsControler(1-tp) then a,d=d,a end return a:IsControler(tp) and a:IsFaceup() and a:IsSetCard(SET_GLADIATOR) and a:GetControler()~=d:GetControler() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then c:RegisterFlagEffect(c:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end function s.atkcon(e) return e:GetHandler():GetFlagEffect(id)>0 end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function s.filter(c,e,tp) return not c:IsCode(id) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,100,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,100,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
--異次元の探求者 --D.D. Seeker --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsFaceup() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then local ct=2 tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,ct) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END,ct) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetLabel(Duel.GetTurnCount()) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()>e:GetLabel() and e:GetLabelObject():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Poeltis de Nouvelles" once per turn.
--ポワレティス・ド・ヌーベルズ --Poeltis de Nouvelles --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Register that it was Special Summoned by the effect of a "Nouvelles" monster local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(s.regcon) e0:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~RESET_TEMP_REMOVE,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end) c:RegisterEffect(e0) --Draw 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_BECOME_TARGET) e3:SetCondition(function(_,_,eg) return eg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) end) c:RegisterEffect(e3) end s.listed_series={SET_RECIPE,SET_NOUVELLES} function s.regcon(e,tp,eg,ep,ev,re,r,rp) if not (re and re:IsMonsterEffect()) then return false end local rc=re:GetHandler() local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES) if not Duel.IsChainSolving() or (rc:IsRelateToEffect(re) and rc:IsFaceup() and rc:IsLocation(trig_loc)) then return rc:IsSetCard(SET_NOUVELLES) end for _,set in ipairs(trig_setcodes) do if (SET_NOUVELLES&0xfff)==(set&0xfff) and (SET_NOUVELLES&set)==SET_NOUVELLES then return true end end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.cfilter(c,tp) return c:IsReleasableByEffect() and (s.selfnouvfilter(c,tp) or c:IsAttackPos()) end function s.selfnouvfilter(c,tp) return c:IsControler(tp) and c:IsSetCard(SET_NOUVELLES) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NOUVELLES) and c:IsRitualMonster() and c:IsLevel(4,5) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.rescon(sg,e,tp,mg) return Duel.GetMZoneCount(tp,sg)>0 and sg:IsExists(s.atkposchk,1,nil,sg,tp) end function s.atkposchk(c,sg,tp) return c:IsAttackPos() and sg:IsExists(s.selfnouvfilter,1,c,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) if chk==0 then return #g>=2 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) if #g<2 then return end local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_RELEASE) if Duel.Release(rg,REASON_EFFECT)==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
--破械神の禍霊 --Unchained Soul of Disaster --Scripted by Eerie Code, edo9300 and Naim local s,id=GetID() function s.initial_effect(c) --Gain 300 ATK per each "Unchained" card in the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) --Link Summon 1 DARK Link monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Special Summon 1 "Unchained" monster from the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_UNCHAINED} function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil,SET_UNCHAINED)*300 end function s.lkfilter(c,mg) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsLinkSummonable(nil,mg,2,2) end function s.tgfilter(tc,c,tp) local mg=Group.FromCards(c,tc) return tc:IsFaceup() and tc:IsCanBeLinkMaterial() and Duel.IsExistingMatchingCard(s.lkfilter,tp,LOCATION_EXTRA,0,1,nil,mg) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.tgfilter(chkc,e:GetHandler(),tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil,e:GetHandler(),tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsControler(tp) and c:IsFaceup() and tc and tc:IsControler(1-tp) and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)then local mg=Group.FromCards(c,tc) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil,mg) local sc=g:GetFirst() if sc then Duel.LinkSummon(tp,sc,nil,mg,2,2) end end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_UNCHAINED) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
--原罪宝-スネークアイ --Original Sinful Spoils - Snake-Eye --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 1 FIRE monster from your hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Search 1 Level 1 FIRE monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_SNAKE_EYE,SET_DIABELLESTARR} function s.cfilter(c,tp) return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp) Duel.SendtoGrave(g,REASON_COST) end function s.spfilter(c,e,tp) return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.tdfilter(c) return c:IsSetCard({SET_SNAKE_EYE,SET_DIABELLESTARR}) and c:IsMonster() and c:IsAbleToDeck() end function s.thfilter(c) return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.
--BF-バックフラッシュ --Blackwing - Backlash local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BLACKWING} function s.cfilter(c) return c:IsSetCard(SET_BLACKWING) and c:IsMonster() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.GetAttackTarget()==nil and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,5,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
--生贄の抱く爆弾 --Blast Held by a Tribute local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and eg:GetFirst():IsTributeSummoned() end function s.filter(c) return c:IsAttackPos() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then Duel.Damage(1-tp,1000,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
--力天使ヴァルキリア --Power Angel Valkyria local s,id=GetID() function s.initial_effect(c) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_CHAIN_NEGATED) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_PLAYER) return dp==tp and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.thfilter(c) return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
--EN ウェーブ --EN Wave --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon from Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BE_MATERIAL) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.dspcon) e1:SetTarget(s.dsptg) e1:SetOperation(s.dspop) c:RegisterEffect(e1) --Special Summon from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_DECK) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.gspcon) e2:SetTarget(s.gsptg) e2:SetOperation(s.gspop) c:RegisterEffect(e2) end s.listed_names={CARD_NEOS} s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN} function s.dspconfilter(c,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsPreviousControler(tp) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and c:IsFaceup() and (c:IsMonster() or c:IsPreviousLocation(LOCATION_MZONE)) end function s.dspcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_FUSION)==REASON_FUSION and eg:IsExists(s.dspconfilter,1,nil,tp) end function s.dspfilter(c,e,tp) return (c:IsSetCard(SET_NEO_SPACIAN) or c:IsCode(CARD_NEOS)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.gspconfilter(c,tp) return ((c:IsMonster() and c:IsSetCard(SET_NEO_SPACIAN)) or c:IsCode(CARD_NEOS)) and c:IsPreviousControler(tp) and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE|LOCATION_GRAVE) end function s.gspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.gspconfilter,1,nil,tp) end function s.gspfilter(c,e,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.gspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.gspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.gspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
--機雷化 --Detonate local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_KURIBOH,TOKEN_KURIBOH} function s.cfilter(c) return c:IsFaceup() and c:IsCode(CARD_KURIBOH,TOKEN_KURIBOH) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil) local dt=Duel.Destroy(g,REASON_EFFECT) if dt==0 then return end local dg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) if #dg>0 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=dg:Select(tp,1,dt,nil) Duel.HintSelection(sg) Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
--超重武者ジシャ-Q --Superheavy Samurai Magnet local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) c:RegisterEffect(e1) --atk limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetValue(s.atlimit) c:RegisterEffect(e2) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.filter(c,e,tp) return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g==0 then return end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then Duel.BreakEffect() Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function s.atlimit(e,c) return c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
--砂塵の悪霊 --Dark Dust Spirit local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Destroy all other face-up monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP) c:RegisterEffect(e3) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Blast Juggler" + "Two-Headed King Rex" (This card is not treated as a "Cyber" card.)
--メカ・ザウルス --Cyber Saurus local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,70138455,94119974) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). ---------------------------------------- [ Monster Effect ] When this card is destroyed by battle: You can destroy the monster that destroyed it.
--EMビッグバイトタートル --Performapal Bit Bite Turtle local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --lv local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES} function s.filter(c) return c:IsSetCard({SET_PERFORMAPAL,SET_ODD_EYES}) and c:IsMonster() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) local hg=Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_HAND,0,nil,g:GetFirst():GetCode()) local tc=hg:GetFirst() for tc in aux.Next(hg) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-1) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) tc:RegisterEffect(e1) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetHandler():GetBattleTarget() if chk==0 then return bc:IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send this card from your hand to the GY, then target 1 Tuner you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.
--バリア・リゾネーター --Barrier Resonator local s,id=GetID() function s.initial_effect(c) --Apply an effect on 1 Tuner monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetCondition(function() return Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE)) end) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.tgfilter(c) return c:IsType(TYPE_TUNER) and c:IsFaceup() and not c:HasFlagEffect(id) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.effop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) --It cannot be destroyed by battle this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --You take no battle damage from attacks involving it this turn local e2=e1:Clone() e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
--フォトン・オービタル --Photon Orbital -- local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_PHOTON,SET_GALAXY} function s.filter(c) return c:IsFaceup() and (c:IsSetCard(SET_PHOTON) or c:IsSetCard(SET_GALAXY)) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc~=c and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not tc:IsControler(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) --Indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget() end function s.thfilter(c) return (c:IsSetCard(SET_PHOTON) or c:IsSetCard(SET_GALAXY)) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
--ドラグニティーレガトゥス --Dragunity Legatus --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={62265044} s.listed_series={SET_DRAGUNITY} function s.spcfilter(c) return c:IsFaceup() and ((c:IsMonster() and c:IsSetCard(SET_DRAGUNITY)) or c:IsCode(62265044)) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.descfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DRAGUNITY) and c:IsOriginalType(TYPE_MONSTER) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.descfilter,tp,LOCATION_SZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material, including this card. You can only use this effect of "Predaplant Chlamydosundew" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--捕食植物サンデウ・キンジー --Predaplant Chlamydosundew local s,id=GetID() function s.initial_effect(c) --fusattribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.attrtg) e1:SetValue(s.attrval) e1:SetOperation(s.attrcon) c:RegisterEffect(e1) --fusion summon local params = {aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),nil,s.fextra,nil,Fusion.ForcedHandler} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e2:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e2) end s.counter_place_list={COUNTER_PREDATOR} function s.attrtg(e,c) return c:GetCounter(COUNTER_PREDATOR)>0 end function s.attrval(e,c,rp) if rp==e:GetHandlerPlayer() then return ATTRIBUTE_DARK else return c:GetAttribute() end end function s.attrcon(scard,sumtype,tp) return (sumtype&MATERIAL_FUSION)~=0 end function s.filter(c) return c:IsFaceup() and c:GetCounter(COUNTER_PREDATOR)>0 end function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(s.filter),tp,0,LOCATION_MZONE,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.
--星屑のきらめき --Stardust Shimmer local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp,rg) if not c:IsType(TYPE_SYNCHRO) or not c:IsRace(RACE_DRAGON) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end if rg:IsContains(c) then rg:RemoveCard(c) result=rg:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,99) rg:AddCard(c) else result=rg:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,99) end return result end function s.rmfilter(c) return c:HasLevel() and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,rg) end local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,rg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) rg:RemoveCard(tc) if rg:CheckWithSumEqual(Card.GetLevel,tc:GetLevel(),1,99) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rm=rg:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel(),1,99) Duel.Remove(rm,POS_FACEUP,REASON_EFFECT) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.
--風征竜-ライトニング --Lightning, Dragon Ruler of Drafts local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(DragonRuler.SelfDiscardCost(ATTRIBUTE_WIND)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={89399912} --"Tempest, Dragon Ruler of Storms" function s.spfilter(c,e,tp) return c:IsCode(89399912) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot attack this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
--次元融合殺 --Dimension Fusion Destruction --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.RegisterSummonEff{handler=c,fusfilter=aux.FilterBoolFunction(Card.IsSetCard,SET_PHANTASM),extrafil=s.fextra, chkf=FUSPROC_NOTFUSION|FUSPROC_LISTEDMATS,stage2=s.stage2,extraop=Fusion.BanishMaterial,extratg=s.extratg} end s.listed_series={SET_PHANTASM} s.listed_names={6007213,32491822,69890967} function s.chlimit(e,ep,tp) return tp==ep end function s.fextra(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil) end end function s.stage2(e,tc,tp,mg,chk) if chk==1 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler()==e:GetOwner() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,6007213,32491822,69890967),tp,LOCATION_MZONE,0,1,nil) then Duel.SetChainLimit(s.chlimit) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.
--聖獣セルケト --Mystical Beast of Serket local s,id=GetID() function s.initial_effect(c) --selfdestroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_DESTROY) e1:SetCondition(s.descon) c:RegisterEffect(e1) --redirect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.atkcon) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_names={CARD_TEMPLE_OF_THE_KINGS} function s.desfilter(c) return c:IsFaceup() and c:IsCode(CARD_TEMPLE_OF_THE_KINGS) end function s.descon(e) return not Duel.IsExistingMatchingCard(s.desfilter,e:GetHandler():GetControler(),LOCATION_SZONE,0,1,nil) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToBattle() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Fabled" Tuner + 1+ non-Tuner monsters This card gains the following effect based on the number of cards in your hand. ● 0: Cannot be destroyed by battle or card effects. ● 3+: Once per turn, during the End Phase: Destroy this card.
--魔轟神獣クダベ --The Fabled Kudabbi local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FABLED),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --cannot destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --selfdes local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_FABLED} function s.indcon(e) return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_HAND,0)==0 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=3 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
--メタバース --Metaverse local s,id=GetID() function s.initial_effect(c) --Take 1 Field Spell from your Deck, and either activate it or add it to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.thactfilter(c,tp) return c:IsFieldSpell() and (c:IsAbleToHand() or c:GetActivateEffect():IsActivatable(tp,true,true)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thactfilter,tp,LOCATION_DECK,0,1,nil,tp) end if not Duel.CheckPhaseActivity() then Duel.RegisterFlagEffect(tp,CARD_MAGICAL_MIDBREAKER,RESET_CHAIN,0,1) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local sc=Duel.SelectMatchingCard(tp,s.thactfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() aux.ToHandOrElse(sc,tp, function() return sc:GetActivateEffect():IsActivatable(tp,true,true) end, function() Duel.ActivateFieldSpell(sc,e,tp,eg,ep,ev,re,r,rp) end, aux.Stringid(id,2) ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.
--ジェネクス・ドクター --Genex Doctor local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={68505803} function s.cfilter(c) return c:IsFaceup() and c:IsCode(68505803) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) end local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.
--機械王-プロトタイプ --Machine King Prototype local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) --defup local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end function s.val(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_MACHINE),c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())*100 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
--蘇生の蜂玉 --Revival Swarm --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Battlewasp" monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Make 1 Insect monster you control unable to be destroyed by battle or card effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.cannotdestg) e2:SetOperation(s.cannotdesop) c:RegisterEffect(e2) end s.listed_series={SET_BATTLEWASP} function s.spfilter(c,e,tp) return c:IsSetCard(SET_BATTLEWASP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.cannotdesfilter(c) return c:IsRace(RACE_INSECT) and c:IsFaceup() and not c:HasFlagEffect(id) end function s.cannotdestg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cannotdesfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.cannotdesfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,s.cannotdesfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.cannotdesop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:HasFlagEffect(id) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2) --Cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3008) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
--ビッグ・ワン・ウォリアー --Big One Warrior local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.cfilter(c) return c:GetLevel()==1 and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, except Tokens During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects; ● It gains 2000 ATK until the end of this turn. ● It can make up to 2 attacks on monsters during each Battle Phase this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.
--サイバース・アクセラレーター --Cyberse Accelerator --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2) --Targeted monster gains 2000 ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetCost(s.cost) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Targeted monster can make a second attack on monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.excon) e2:SetCost(s.cost) e2:SetTarget(s.extg) e2:SetOperation(s.exop) c:RegisterEffect(e2) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.atkfilter(c,lg) return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and lg and lg:IsContains(c) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local lg=e:GetHandler():GetLinkedGroup() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc,lg) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil,lg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,lg) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(2000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end function s.excon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() end function s.exfilter(c,lg) return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:GetEffectCount(EFFECT_EXTRA_ATTACK_MONSTER)==0 and lg and lg:IsContains(c) end function s.extg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local lg=e:GetHandler():GetLinkedGroup() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.exfilter(chkc,lg) end if chk==0 then return Duel.IsExistingTarget(s.exfilter,tp,LOCATION_MZONE,0,1,nil,lg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.exfilter,tp,LOCATION_MZONE,0,1,1,nil,lg) end function s.exop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end --Can make a second attack on monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3202) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
--E・HERO ネクロダークマン --Elemental HERO Necroshade local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_GRAVE) e1:SetTargetRange(LOCATION_HAND,0) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e1:SetCountLimit(1) e1:SetCondition(s.ntcon) e1:SetTarget(aux.FieldSummonProcTg(s.nttg)) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.nttg(e,c) return c:IsLevelAbove(5) and c:IsSetCard(SET_ELEMENTAL_HERO) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
--薔薇恋人 --Rose Lover local s,id=GetID() function s.initial_effect(c) --Special summon 1 plant monster from hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Unaffected by opponent's traps local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3113) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) e1:SetOwnerPlayer(tp) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end function s.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsTrapEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
--ハ・デスの使い魔 --Winged Minion local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FIEND) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and s.filter(tc) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(700) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.
--BF-そよ風のブリーズ --Blackwing - Breeze the Zephyr local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --synchro limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(s.synlimit) c:RegisterEffect(e2) end s.listed_series={SET_BLACKWING} function s.synlimit(e,c) if not c then return false end return not c:IsSetCard(SET_BLACKWING) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_DECK) and e:GetHandler():IsPreviousControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end