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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
--ナチュル・パルキオン --Naturia Barkion local s,id=GetID() function s.initial_effect(c) --Synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,99) c:EnableReviveLimit() --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.discon) e1:SetCost(s.discost) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() and Duel.IsChainNegatable(ev) end function s.cfilter(c) return c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
--キャッチ・コピー --Sales Pitch --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and eg:IsExists(s.cfilter,1,nil,1-tp) end function s.filter(c) return c:IsAbleToHand() and not c:IsPublic() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.ConfirmCards(1-tp,g) Duel.SendtoHand(g,nil,REASON_EFFECT) local tc=g:GetFirst() if tc:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end end function s.aclimit(e,re,tp) local tc=e:GetLabelObject() return re:GetHandler():IsCode(tc:GetCode()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.
--No.46 神影龍ドラッグルーオン --Number 46: Dragluon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 8 Dragon monsters Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),8,2) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler()) end) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end s.xyz_number=46 function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.ctrlfilter(c) return c:IsRace(RACE_DRAGON) and c:IsFaceup() and c:IsControlerCanBeChanged() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return e:GetLabel()==2 and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.ctrlfilter(chkc) end local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) local b2=Duel.IsExistingTarget(s.ctrlfilter,tp,0,LOCATION_MZONE,1,nil) local b3=not Duel.HasFlagEffect(1-tp,id) if chk==0 then return b1 or b2 or b3 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) e:SetLabel(op) e:SetCategory(0) e:SetProperty(0) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) elseif op==2 then e:SetCategory(CATEGORY_CONTROL) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.ctrlfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Special Summon 1 Dragon monster from your hand if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif op==2 then --Target 1 Dragon monster your opponent controls; take control of that target local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsRace(RACE_DRAGON) and tc:IsFaceup() then Duel.GetControl(tc,tp) end elseif op==3 then local opp=1-tp if Duel.HasFlagEffect(opp,id) then return end Duel.RegisterFlagEffect(opp,id,RESET_PHASE|PHASE_END|RESET_OPPO_TURN,0,1) local c=e:GetHandler() aux.RegisterClientHint(c,nil,tp,0,1,aux.Stringid(id,4),RESET_OPPO_TURN) --Dragon monsters your opponent controls cannot activate their effects until the end of your opponent's turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetTarget(function(e,c) return c:IsRace(RACE_DRAGON) end) e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,1) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.
--聖なるあかり --Consecrated Light local s,id=GetID() function s.initial_effect(c) --battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetValue(s.tglimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(s.tglimit) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.tglimit) c:RegisterEffect(e3) --disable spsummon local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_SUMMON) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetTargetRange(1,1) e4:SetTarget(s.sumlimit) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) c:RegisterEffect(e5) end function s.tglimit(e,c) return c and c:IsAttribute(ATTRIBUTE_DARK) end function s.sumlimit(e,c) return c:IsAttribute(ATTRIBUTE_DARK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.
--夜薔薇の騎士 --Twilight Rose Knight local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetValue(s.atlimit) c:RegisterEffect(e1) --summon success local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.sumtg) e2:SetOperation(s.sumop) c:RegisterEffect(e2) end function s.atlimit(e,c) return c:IsFaceup() and c:IsRace(RACE_PLANT) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.
--根絶の機皇神 --Meklord Astro the Eradicator --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add to hand or Special Summon 3 "Meklord" monsters with different names in your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy 1 Synchro Monster the opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descond) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_MEKLORD,SET_MEKLORD_ASTRO} function s.tgfilter(c,e,tp,ft) return c:IsMonster() and c:IsSetCard(SET_MEKLORD) and c:IsCanBeEffectTarget(e) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false))) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp,ft) end local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_GRAVE,0,nil,e,tp,ft) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,0) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(tg) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,#tg,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,tg,#tg,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) local ct=#tg if ct==0 then return end if ct>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return false end aux.ToHandOrElse(tg,tp, function(tc) return Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct and tc:IsCanBeSpecialSummoned(e,0,tp,true,false) end, function(tc) Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) end, aux.Stringid(id,2) ) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local reset_ct=Duel.IsTurnPlayer(tp) and 2 or 1 --Cannot Special Summon, except Machine monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsRace(RACE_MACHINE) end) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,reset_ct) Duel.RegisterEffect(e1,tp) end function s.descond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MEKLORD_ASTRO),tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,0,LOCATION_MZONE,1,1,nil):GetFirst() if not tc then return end Duel.HintSelection(tc,true) if Duel.Destroy(tc,REASON_EFFECT)>0 then local value=tc:GetBaseAttack() if value>0 then Duel.Damage(1-tp,value,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed.
--クリック&エコー --Click & Echo --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be used as material for a Fusion, Synchro, or Xyz Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_MATERIAL) e1:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ)) c:RegisterEffect(e1) --Cannot be Tributed while face-up in the Monster Zone local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UNRELEASABLE_SUM) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e3) --Special Summon it to the field of the opponent of the player that used this card as material local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(2,id) e2:SetCondition(s.spcond) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --You must play with your hand revealed if this card was summoned by its own effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_PUBLIC) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end) e3:SetTargetRange(LOCATION_HAND,0) c:RegisterEffect(e3) end function s.spcond(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.SpecialSummonStep(c,0,tp,1-rp,false,false,POS_FACEUP_DEFENSE) then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.
--風魔の波動 --Fuhma Wave --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Destroy 1 monster on the field with the same attribute as targeted monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.tgfilter(c) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.desfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,c) end function s.desfilter(c,tc) return c:IsFaceup() and c:IsAttribute(tc:GetAttribute()) and not c:IsCode(tc:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst() local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
--サイバー・ダーク・キール --Cyberdark Keel local s,id=GetID() function s.initial_effect(c) --Equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(Cyberdark.EquipTarget(s.eqfilter,true,true)) e1:SetOperation(Cyberdark.EquipOperation(s.eqfilter,s.equipop,true)) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1) --Damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdocon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.eqfilter(c) return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON) end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsLevelBelow(3) and ec:IsRace(RACE_DRAGON) end function s.equipop(c,e,tp,tc) local atk=tc:GetTextAttack() if atk<0 then atk=0 end if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(s.repval) tc:RegisterEffect(e3) end function s.repval(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.
--ワルキューレ・ドリット --Valkyrie Dritte --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --atk/def local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetValue(s.atkvalue) c:RegisterEffect(e4) end s.listed_names={id} s.listed_series={SET_VALKYRIE} function s.thfilter(c) return c:IsSetCard(SET_VALKYRIE) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.rmfilter(c) return c:IsFaceup() and c:IsMonster() end function s.atkvalue(e,c) return Duel.GetMatchingGroupCount(s.rmfilter,c:GetControler(),0,LOCATION_REMOVED,nil)*200 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
--偽物のわな --Fake Trap local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsTrap() and c:IsControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if rp==tp then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and #tg==tc and tg:IsExists(s.cfilter,1,e:GetHandler(),tp) end function s.cffilter(c,tp) return c:IsFacedown() and c:IsControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) local fg=tg:Filter(s.cffilter,nil,tp) Duel.ConfirmCards(1-tp,fg) local reg=tg:Filter(s.cfilter,e:GetHandler(),tp) local tc=reg:GetFirst() for tc in aux.Next(reg) do tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_SZONE) e1:SetTarget(s.reptg) e1:SetValue(s.repvalue) e1:SetOperation(s.repop) e1:SetLabelObject(re) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.repfilter(c) return c:GetFlagEffect(id)~=0 end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return re==e:GetLabelObject() and eg:IsExists(s.repfilter,1,nil) end return true end function s.repvalue(e,c) return c:GetFlagEffect(id)~=0 end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
--スレイブ・エイプ --Test Ape local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GLADIATOR} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g = Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
--混沌魔龍カオス・ルーラー --Chaos Ruler, the Chaotic Magical Dragon --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Excavate top 5 cards and add 1 LIGHT/DARK monster to the hand, send rest to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsAbleToHand() and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,5) then return end Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) if #g>0 then Duel.DisableShuffleCheck() if g:IsExists(s.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:FilterSelect(tp,s.thfilter,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) g:Sub(sg) end Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE) end end function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and ((c:IsLocation(LOCATION_GRAVE|LOCATION_MZONE) and aux.SpElimFilter(c,true)) or c:IsLocation(LOCATION_HAND)) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_LIGHT) and sg:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_DARK) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,c) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,chk) end local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE) Duel.Remove(rg,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) --Location count handled in cost rescon due to "Spirit Elimination" if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. ---------------------------------------- [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
--天使の聲 --Angello Vaalmonica --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Pendulum procedure Pendulum.AddProcedure(c) --Can place Resonance Counters on it c:EnableCounterPermit(COUNTER_RESONANCE,LOCATION_PZONE) --Place 1 Resonance Counter on this card each time you gain LP local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_RECOVER) e1:SetRange(LOCATION_PZONE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.IsExistingMatchingCard(Card.IsOriginalRace,tp,LOCATION_PZONE,0,1,e:GetHandler(),RACE_FIEND) end) e1:SetOperation(s.ctop) c:RegisterEffect(e1) --Link Summon 1 "Vaalmonica" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end) e2:SetTarget(s.linksptg) e2:SetOperation(s.linkspop) c:RegisterEffect(e2) --Place both this card and 1 "Dimonno Vaalmonica" from your Deck in your Pendulum Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND) e3:SetCountLimit(1,{id,0}) e3:SetCost(s.pzcost) e3:SetTarget(s.pztg) e3:SetOperation(s.pzop) c:RegisterEffect(e3) --Apply the LP gain effect of 1 "Vaalmonica" Normal Spell/Trap local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,{id,1}) e4:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end) e4:SetCost(s.cpcost) e4:SetTarget(s.cptg) e4:SetOperation(s.cpop) c:RegisterEffect(e4) --Register flag on summon aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ge1:SetCode(EVENT_SUMMON_SUCCESS) ge1:SetLabel(id) ge1:SetOperation(aux.sumreg) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(ge2,0) end) end s.listed_names={30432463} --"Dimonno Vaalmonica" s.listed_series={SET_VAALMONICA} s.counter_place_list={COUNTER_RESONANCE} function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not Duel.IsChainSolving() then s.addcounter(e,tp,eg,ep,ev,re,r,rp) else --Place 1 Resonance Counter on this card at the end of the Chain Link local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_PZONE) e1:SetOperation(s.addcounter) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN) c:RegisterEffect(e1) --Reset "e1" at the end of the Chain Link local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetOperation(function() e1:Reset() end) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end function s.addcounter(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() c:AddCounter(COUNTER_RESONANCE,1) Duel.RaiseEvent(c,EVENT_CUSTOM+39210885,e,0,tp,tp,1) end function s.linkfilter(c) return c:IsSetCard(SET_VAALMONICA) and c:IsLinkSummonable() end function s.linksptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.linkspop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.linkfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst() if sc then Duel.LinkSummon(tp,sc) end end function s.pzcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c) end function s.pzfilter(c) return c:IsCode(30432463) and not c:IsForbidden() end function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil) end end function s.pzop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and c:IsRelateToEffect(e)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if not tc then return end Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.cpfilter(c) return c:IsSetCard(SET_VAALMONICA) and (c:IsNormalSpell() or c:IsNormalTrap()) and c:IsAbleToRemoveAsCost() --and c:CheckActivateEffect(false,true,false) end function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst() Duel.Remove(tc,POS_FACEUP,REASON_COST) e:SetLabelObject(tc) end function s.cpop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if not tc then return end local eff=tc:GetActivateEffect() local op=eff:GetOperation() --Additional parameter checked in the script of "Vaalmonica" Normal Spells/Traps to correctly apply the LP gain effect if op then op(e,tp,eg,ep,ev,re,r,rp,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.
--灰滅の都 オブシディム --Obsidim, the Ashened City --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Face-up Special Summoned monsters your opponent controls become Pyro during your turn only local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetRange(LOCATION_FZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end) e1:SetTarget(function(e,c) return c:IsSpecialSummoned() end) e1:SetValue(RACE_PYRO) c:RegisterEffect(e1) --Place 1 "Obsidim, the Ashened City" from your GY on the bottom of your Deck, then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) --Special Summon 1 "Ashened" monster from your Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_FZONE) end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_REMOVE) c:RegisterEffect(e4) end s.listed_names={id} s.listed_series={SET_ASHENED} function s.tdfilter(c) return c:IsCode(id) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and Duel.IsPlayerCanDraw(tp) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ASHENED) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
--黒板消しの罠 --Trap of Board Eraser local s,id=GetID() function s.initial_effect(c) --reflect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_HANDES) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if re:IsSpellTrapEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) if ex then return true end ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) if not ex then return false end if cp~=PLAYER_ALL then return Duel.IsPlayerAffectedByEffect(cp,EFFECT_REVERSE_RECOVER) else return Duel.IsPlayerAffectedByEffect(0,EFFECT_REVERSE_RECOVER) or Duel.IsPlayerAffectedByEffect(1,EFFECT_REVERSE_RECOVER) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetLabel(cid) e1:SetValue(s.refcon) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) end function s.refcon(e,re,val,r,rp,rc) local cc=Duel.GetCurrentChain() if cc==0 or (r&REASON_EFFECT)==0 then return end local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) if cid==e:GetLabel() then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
--王座の侵略者 --Invader of the Throne local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.swapfilter(c) return c:IsAbleToChangeControler() end function s.condition(e) local ph=Duel.GetCurrentPhase() return not Duel.IsBattlePhase() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return true end if Duel.IsExistingTarget(s.swapfilter,tp,0,LOCATION_MZONE,1,nil) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local mon=Duel.SelectTarget(tp,s.swapfilter,tp,0,LOCATION_MZONE,1,1,nil) mon:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_CONTROL,mon,2,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then Duel.SwapControl(c,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.
--超重武者装留ビッグバン --Superheavy Samurai Soulbang Cannon local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.negcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(1000) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end function s.eqlimit(e,c) return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.cfilter(c) return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return ep~=tp and Duel.IsChainNegatable(ev) and ph>PHASE_MAIN1 and ph<PHASE_MAIN2 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,1000) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then Duel.BreakEffect() local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if Duel.Destroy(g,REASON_EFFECT)==0 then return end Duel.Damage(tp,1000,REASON_EFFECT,true) Duel.Damage(1-tp,1000,REASON_EFFECT,true) Duel.RDComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
--スノー・ドラゴン --Snow Dragon local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.counter_list={0x1015} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) for tc in g:Iter() do tc:AddCounter(0x1015,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect.
--リターン・ゾンビ --Return Zombie local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetCategory(CATEGORY_TOHAND) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you take 2000 or more battle damage from your opponent's monster's direct attack while this card is in your GY: Target 1 Level 3 or lower "Blackwing" monster in your GY; Special Summon both that monster and this card from the GY, but negate their effects. You can only use this effect of "Blackwing - Hillen the Tengu-wind" once per Duel. * The above text is unofficial and describes the card's functionality in the OCG.
--BF-天狗風のヒレン --Blackwing - Hillen the Tengu-wind local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_BLACKWING} function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==tp and ev>=2000 and Duel.GetAttackTarget()==nil end function s.filter(c,e,tp) return c:IsLevelBelow(3) and c:IsSetCard(SET_BLACKWING) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local tc=Duel.GetFirstTarget() local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end if not tc:IsRelateToEffect(e) or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) c:RegisterEffect(e2) local e3=e1:Clone() tc:RegisterEffect(e3) local e4=e2:Clone() tc:RegisterEffect(e4) Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
--合体竜ティマイオス --Timaeus the United Dragon --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Fusion Summon using materials from hand or field, including a Spellcaster monster local params = {nil,nil,function(e,tp,mg) return nil,s.fcheck end} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e2:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e2) end s.listed_names={CARD_DARK_MAGICIAN} function s.spcfilter(c,tp) return c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and ((c:IsMonster() and c:IsRace(RACE_SPELLCASTER)) or (c:IsSpellTrap() and c:ListsCode(CARD_DARK_MAGICIAN))) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,tp) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.fcheck(tp,sg,fc) return sg:IsExists(Card.IsRace,1,nil,RACE_SPELLCASTER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
--八汰烏 --Yata-Garasu local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Opponent skips their next Draw Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(function(_,tp,_,ep) return ep==1-tp end) e2:SetOperation(s.skipop) c:RegisterEffect(e2) end function s.skipop(e,tp,eg,ep,ev,re,r,rp) --Skip next Draw Phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_SKIP_DP) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
--昆虫機甲鎧 --Bio-Insect Armor --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip itself to an insect monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.eqcond) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Equipped monster gains 1500 ATK/DEF during Battle Phase and Main Phase 2 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(function() return Duel.IsBattlePhase() or Duel.IsPhase(PHASE_MAIN2) end) e2:SetValue(1500) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(2000) c:RegisterEffect(e3) end s.listed_names={id} function s.eqcond(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),tp,LOCATION_ONFIELD,0,1,nil) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsRace(RACE_INSECT) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_MZONE,0,1,1,nil) local c=e:GetHandler() Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0) if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,0,0,0) end end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return Duel.SendtoGrave(c,REASON_RULE) end if Duel.Equip(tp,c,tc) then --Equip limit registration local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_EQUIP_LIMIT) e0:SetReset(RESET_EVENT|RESETS_STANDARD) e0:SetValue(function(e,c) return c==e:GetLabelObject() end) e0:SetLabelObject(tc) c:RegisterEffect(e0) --Banish itself and the equipped monster when they leave the field local rg=Group.FromCards(c,tc) for tc in rg:Iter() do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
--タツネクロ --Tatsunecro --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --spsummon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.sslimit) c:RegisterEffect(e1) --hand synchro local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_HAND_SYNCHRO) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetLabel(id) e2:SetCondition(s.syncon) e2:SetValue(s.synval) c:RegisterEffect(e2) end function s.sslimit(e,c) return not c:IsRace(RACE_ZOMBIE) end function s.syncon(e) return e:GetHandler():IsNormalSummoned() end function s.synval(e,c,sc) if c:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) e1:SetLabel(id) e1:SetTarget(s.synchktg) c:RegisterEffect(e1) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) return true else return false end end function s.chk(c) if not c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK)} for i=1,#te do local e=te[i] if e:GetLabel()~=id then return false end end return true end function s.chk2(c) if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)} for i=1,#te do local e=te[i] if e:GetLabel()==id then return true end end return false end function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg) if c then local res=true if sg:IsExists(s.chk,1,c) or (not tg:IsExists(s.chk2,1,c) and not ntg:IsExists(s.chk2,1,c) and not sg:IsExists(s.chk2,1,c)) then return false end local trg=tg:Filter(s.chk,nil) local ntrg=ntg:Filter(s.chk,nil) return res,trg,ntrg else return true end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster declares an attack: Activate 1 of these effects; ● Destroy the attacking monster. ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation. You can only activate 1 "Attack Guidance Armor" per turn.
--攻撃誘導アーマー --Attack Guidance Armor --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Destroy the attacking monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetLabel(0) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Change the attack target local e2=e1:Clone() e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(0) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetLabel(1) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local label=e:GetLabel() local bc=Duel.GetAttacker() local excg=Group.FromCards(bc) local dc=Duel.GetAttackTarget() if dc then excg:AddCard(dc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and not excg:IsContains(chkc) end if chk==0 then if label==0 then return bc:IsOnField() else return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,excg) end end Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,label)) if label==0 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACKTARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,excg) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local label=e:GetLabel() local bc=Duel.GetAttacker() local tc=Duel.GetFirstTarget() if label==0 and bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) elseif label==1 and bc:CanAttack() and not bc:IsImmuneToEffect(e) and tc and tc:IsRelateToEffect(e) then Duel.CalculateDamage(bc,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
--ブリリアント・スパーク --Brilliant Spark local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_GEM_KNIGHT} function s.filter(c,e,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and ((c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp) or (c:IsReason(REASON_BATTLE) and Duel.GetAttacker():IsControler(1-tp))) and c:IsSetCard(SET_GEM_KNIGHT) and c:GetBaseAttack()>0 and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end if chk==0 then return eg:IsExists(s.filter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT) end end function s.cfilter(c) return c:IsSetCard(SET_GEM_KNIGHT) and c:IsAbleToGraveAsCost() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
--彩宝龍 --Lappis Dragon --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand, if added from deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Special summon itself from hand, if added from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_HAND) e2:SetRange(LOCATION_HAND) e2:SetCost(s.spcost) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end --Reveal itself as cost function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end --If it was previously in deck function s.spcon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_DECK) end --Activation legality function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end --Special summoning itself function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --If it was previously in GY function s.spcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (r&REASON_EFFECT)~=0 and c:IsPreviousLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) end --Activation legality function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end --Special summoning itself function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
--鋼鉄の襲撃者 --Heavy Metal Raiders local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.indtg) e2:SetValue(s.indct) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e3:SetCondition(s.spcon1) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.spcon2) c:RegisterEffect(e4) end function s.indtg(e,c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) end function s.indct(e,re,r,rp) local c=e:GetHandler() if r & REASON_BATTLE ==0 then return 0 end local tp=e:GetHandlerPlayer() local a=Duel.GetAttacker() local tc=a:GetBattleTarget() if tc and tc:IsControler(1-tp) then a,tc=tc,a end local dam=Duel.GetBattleDamage(tp) if not tc or dam<=0 then return 1 end c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(dam) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --Reset local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetRange(LOCATION_MZONE) e2:SetOperation(function (e) if c:GetFlagEffect(id)==0 then e1:Reset() e:Reset() end end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) return 1 end function s.spcon1(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local bc=tc:GetBattleTarget() return not tc:IsPreviousControler(tp) and bc:IsControler(tp) and bc:GetOriginalAttribute()==ATTRIBUTE_DARK and bc:GetOriginalRace()==RACE_MACHINE end function s.cfilter(c) return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local rc=re:GetHandler() return rc:IsControler(tp) and rc:GetOriginalAttribute()==ATTRIBUTE_DARK and rc:GetOriginalRace()==RACE_MACHINE and eg:IsExists(s.cfilter,1,nil) end function s.spfilter(c,e,tp) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
--ジェムナイト・セラフィ --Gem-Knight Seraphinite local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,false,false,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GEM_KNIGHT),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT)) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --extra summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e2:SetRange(LOCATION_MZONE) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_EXTRA_SET_COUNT) c:RegisterEffect(e3) end s.listed_series={SET_GEM_KNIGHT} s.material_setcode={SET_GEM,SET_GEM_KNIGHT} function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
--超重武者ビッグベン-K --Superheavy Samurai Big Benkei local s,id=GetID() function s.initial_effect(c) --pos local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetOperation(s.posop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DEFENSE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.atktg) e3:SetValue(1) c:RegisterEffect(e3) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end function s.atktg(e,c) return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.
--ジャンク・ドラゴンセント --Junk Dragonlet --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon it from the hand if you control a Synchro monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --A Synchro monster you control gains 800 ATK when it declares an attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.atkcond) e2:SetCost(Cost.SelfBanish) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttacker():IsRelateToBattle() end end) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,0,1,nil) end function s.atkcond(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:IsControler(tp) and at:IsType(TYPE_SYNCHRO) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() if at:IsFaceup() and at:IsControler(tp) and at:IsRelateToBattle() then --Gains 800 ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESETS_STANDARD_PHASE_END) at:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.
--誘いのΔ --Delta of Invitation --scripted by pyrQ local s,id=GetID() local TOKEN_DELTA=id+1 function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special Summon 1 "Delta Token" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_ZOMBIE),0,LOCATION_MZONE,LOCATION_MZONE,1,nil) end) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) --Add this card to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e3:SetCode(EVENT_TO_HAND) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={TOKEN_DELTA} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgfilter(c) return c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE) and c:IsAbleToGrave() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_DELTA,0,TYPES_TOKEN,0,0,5,RACE_ZOMBIE,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_DELTA,0,TYPES_TOKEN,0,0,5,RACE_ZOMBIE,ATTRIBUTE_DARK) then local token=Duel.CreateToken(tp,TOKEN_DELTA) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function s.thconfilter(c) return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsMonster() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.thconfilter,1,nil) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
--カース・オブ・スタチュー --Tiki Curse local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1800,1000,4,RACE_ROCK,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1800,1000,4,RACE_ROCK,ATTRIBUTE_DARK) then return end c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCategory(CATEGORY_DESTROY) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_BATTLED) e1:SetTarget(s.destg) e1:SetOperation(s.desop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1,true) Duel.SpecialSummonComplete() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if chk==0 then if a:IsControler(tp) then return d and a~=e:GetHandler() and (a:GetOriginalType()&TYPE_TRAP)~=0 else return d and d~=e:GetHandler() and (d:GetOriginalType()&TYPE_TRAP)~=0 end end if a:IsControler(tp) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,d,1,0,0) e:SetLabelObject(d) else Duel.SetOperationInfo(0,CATEGORY_DESTROY,a,1,0,0) e:SetLabelObject(a) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
--オルフェゴール・オーケストリオン --Orcustrion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,nil,s.matcheck) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --ATK/DEF change + negation local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.tdcon1) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e4:SetCode(EVENT_FREE_CHAIN) e4:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e4:SetCondition(s.tdcon2) c:RegisterEffect(e4) end function s.matcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsSetCard,1,nil,SET_ORCUST,lc,sumtype,tp) end function s.indcon(e) return e:GetHandler():IsLinked() end function s.tdcon1(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL) end function s.tdcon2(e,tp,eg,ep,ev,re,r,rp) return aux.StatChangeDamageStepCondition() and Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL) end function s.tdfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetTargetCards(e) if #tg==0 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local og=Duel.GetOperatedGroup() if #og==0 then return end if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLinked),tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.BreakEffect() for tc in g:Iter() do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=e1:Clone() e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) tc:RegisterEffect(e3) end local e4=e1:Clone() e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetValue(0) tc:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e5) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Change all face-up Level 4 or higher monsters to Defense Position.
--レベル制限B地区 --Level Limit - Area B local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Pos Change local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SET_POSITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(s.target) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetValue(POS_FACEUP_DEFENSE) c:RegisterEffect(e2) end function s.target(e,c) return c:GetLevel()>3 and c:IsFaceup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.
--ゴーティスの兆イグジープ --Ixeep, Omen of the Ghoti --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand if a Fish monster is banished local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_REMOVE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Set 1 "Ghoti" Trap that is banished or in the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_REMOVED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.setcond) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_GHOTI} function s.spcfilter(c) return c:IsFaceup() and c:IsMonster() and c:IsRace(RACE_FISH) and not c:IsType(TYPE_TOKEN) and (not c:IsPreviousLocation(LOCATION_ONFIELD) or c:GetPreviousRaceOnField()&RACE_FISH>0) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.setcond(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1 end function s.setfilter(c) return c:IsTrap() and c:IsFaceup() and c:IsSetCard(SET_GHOTI) and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.setfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil) if g:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsSSetable() then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
--サイコ・リアクター --Psychic Reactor local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,1,nil) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end g:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLED) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(g) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_TURN_END) e2:SetCountLimit(1) e2:SetLabelObject(g) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,tp) end function s.filter(c,g) return c:GetFlagEffect(id)>0 and g:IsContains(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Group.FromCards(table.unpack({Duel.GetAttacker(),Duel.GetAttackTarget()})) if chk==0 then return d and g:IsExists(s.filter,1,nil,e:GetLabelObject()) end local rg=g:Filter(Card.IsRelateToBattle,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,#rg,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local g=Group.FromCards(a,d) local rg=g:Filter(Card.IsRelateToBattle,nil) Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) end function s.reset(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():DeleteGroup() e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 monsters with 2500 original ATK/DEF While you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls.
--誇りと魂の究極竜 --Ultimate Dragon of Pride and Soul --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 3 monsters with 2500 original ATK and DEF Fusion.AddProcMixN(c,true,true,function(c) return c:IsBaseAttack(2500) and c:IsBaseDefense(2500) end,3) --This Fusion Summoned card cannot be destroyed by your opponent's card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e1:SetValue(aux.indoval) c:RegisterEffect(e1) --Your opponent cannot target this Fusion Summoned card with card effects local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF local e3=e1:Clone() e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_GRAVE,0)>=25 end) e3:SetValue(4500) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --Destroy all cards your opponent controls local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>=25 end) e5:SetTarget(s.destg) e5:SetOperation(s.desop) c:RegisterEffect(e5) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end local dg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) if #dg>0 then Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
--ツタン仮面 --Tutan Mask local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsRace(RACE_ZOMBIE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and #tg==1 and s.cfilter(tg:GetFirst()) and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects; ● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. ● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
--明と宵の逆転 --Exchange of Night and Day local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target1) e1:SetOperation(s.operation) c:RegisterEffect(e1) --instant local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCost(s.cost2) e2:SetTarget(s.target2) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.tgfilter1(c,tp) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil,c:GetLevel()) end function s.thfilter1(c,lv) return c:GetLevel()==lv and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand() end function s.tgfilter2(c,tp) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_DARK) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,c:GetLevel()) end function s.thfilter2(c,lv) return c:GetLevel()==lv and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand() end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local b1=Duel.IsExistingMatchingCard(s.tgfilter1,tp,LOCATION_HAND,0,1,nil,tp) local b2=Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_HAND,0,1,nil,tp) local op=2 if Duel.GetFlagEffect(tp,id)==0 and (b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,2)) else op=Duel.SelectOption(tp,aux.Stringid(id,3))+1 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end e:SetLabel(op) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==2 or not e:GetHandler():IsRelateToEffect(e) then return end if e:GetLabel()==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter1,tp,LOCATION_HAND,0,1,1,nil,tp) if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tg=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil,g:GetFirst():GetLevel()) Duel.SendtoHand(tg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tg) end else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_HAND,0,1,1,nil,tp) if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tg=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,g:GetFirst():GetLevel()) Duel.SendtoHand(tg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tg) end end end function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.tgfilter1,tp,LOCATION_HAND,0,1,nil,tp) local b2=Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_HAND,0,1,nil,tp) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,2)) else op=Duel.SelectOption(tp,aux.Stringid(id,3))+1 end e:SetLabel(op) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.
--暗黒界の懲罰 --Dark World Punishment --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate Normal or Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SUMMON) e1:SetCountLimit(1,id) e1:SetCondition(function() return Duel.GetCurrentChain(true)==0 end) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON) c:RegisterEffect(e2) --Replace destruction local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_DARK_WORLD} function s.tgfilter(c) return c:IsRace(RACE_FIEND) and c:IsDiscardable(REASON_EFFECT) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) if Duel.Destroy(eg,REASON_EFFECT)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) end end function s.repfilter(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_DARK_WORLD) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent adds a Monster Card(s) from the Deck to their hand, except by drawing: You can Special Summon this card from your hand. If you do, during the End Phase of your next turn: destroy this card. * The above text is unofficial and describes the card's functionality in the OCG.
--パペット・キング --Puppet King local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TOHAND_CONFIRM) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetOperation(s.desop) c:RegisterEffect(e2) e1:SetLabelObject(e2) end function s.cfilter(c,tp) return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW) and c:IsMonster() and c:IsPreviousControler(1-tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local des_eff=e:GetLabelObject() local ct=Duel.IsTurnPlayer(tp) and 2 or 1 c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,0,ct) des_eff:SetLabel(Duel.GetTurnCount()+ct) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 and Duel.GetTurnCount()==e:GetLabel() end function s.desop(e,tp,eg,ep,ev,re,r,rp) e:SetLabel(0) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
--連鎖解呪 --Chain Dispel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsCode,ep,LOCATION_DECK,0,nil,re:GetHandler():GetCode()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsCode,ep,LOCATION_DECK,0,nil,re:GetHandler():GetCode()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.
--ワーム・ソリッド --Worm Solid local s,id=GetID() function s.initial_effect(c) --defup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.defval) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_series={SET_WORM} function s.vfilter(c) return c:IsSetCard(SET_WORM) and c:IsRace(RACE_REPTILE) end function s.defval(e,c) return Duel.GetMatchingGroupCount(s.vfilter,c:GetControler(),LOCATION_GRAVE,0,nil)*100 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsDefensePos() and c==Duel.GetAttackTarget() then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetTarget(s.destg) e1:SetOperation(s.desop) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) end end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.desfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.
--禁断の異本 --Forbidden Apocrypha local s,id=GetID() function s.initial_effect(c) --Make players send monsters to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_FUSION),tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) local b3=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) if chk==0 then return b1 or b2 or b3 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) local opval={TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ} e:SetLabel(opval[op]) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,e:GetLabel()),tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g<2 then return end local g1,g2=g:Split(Card.IsControler,nil,tp) if #g1>0 then Duel.SendtoGrave(g1,REASON_RULE,PLAYER_NONE,tp) end if #g2>0 then Duel.SendtoGrave(g2,REASON_RULE,PLAYER_NONE,1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
--サイコウィールダー --Psychic Wheeleder local s,id=GetID() function s.initial_effect(c) --Special summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP_DEFENSE,0) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Destroy a monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.con) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) end s.listed_names={id} function s.spfilter(c) return c:IsFaceup() and c:IsLevel(3) and not c:IsCode(id) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r & REASON_SYNCHRO == REASON_SYNCHRO end function s.filter(c,rc) return c:IsFaceup() and c:GetAttack()<rc:GetAttack() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local rc=e:GetHandler():GetReasonCard() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,rc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,rc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,rc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.
--シールドスピア --Shield Spear local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(400) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
--ワナビー! --Wannabee! --scripted by Naim local s,id=GetID() function s.initial_effect(c) --During the End Phase, excavate and Set 1 Trap card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE|LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.excvttg) e1:SetOperation(s.excvtop) c:RegisterEffect(e1) end function s.excvttg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=5-Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_STZONE,nil) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=ct end end function s.setfilter(c) return c:IsTrap() and c:IsSSetable() end function s.excvtop(e,tp,eg,ep,ev,re,r,rp) local excct=5-Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_STZONE,nil) Duel.ConfirmDecktop(tp,excct) local g=Duel.GetDecktopGroup(tp,excct) if #g==0 then return end local ct=0 if g:IsExists(s.setfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.DisableShuffleCheck() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=g:FilterSelect(tp,s.setfilter,1,1,nil):GetFirst() if tc and Duel.SSet(tp,tc) then local fid=tc:GetFieldID() tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2,fid) --Send it to the GY during the next End Phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetLabel(Duel.GetTurnCount(),fid) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) end ct=1 end local ac=#g-ct if ac>0 then Duel.MoveToDeckBottom(ac,tp) Duel.SortDeckbottom(tp,tp,ac) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local turn,fid=e:GetLabel() local tc=e:GetLabelObject() return Duel.GetTurnCount()~=turn and tc:GetFlagEffectLabel(id)==fid end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetLabelObject(),REASON_EFFECT) e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.
--呪縛衆 --Spellbound --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Prevent the opponent's monster from being Tributed or used as material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end local sumtypes={SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ,SUMMON_TYPE_LINK} function s.filter(c) return c:IsFaceup() and c:GetFlagEffect(id)==0 and s.CanBeTributeOrMaterial(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if #sg==0 then return end local c=e:GetHandler() for tc in sg:Iter() do --Affected monster cannot be tributed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e2) --Affected monster cannot be use as material local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CLIENT_HINT) e3:SetCode(EFFECT_CANNOT_BE_MATERIAL) e3:SetReset(RESETS_STANDARD_PHASE_END) e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ,SUMMON_TYPE_LINK)) tc:RegisterEffect(e3) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.CanBeTributeOrMaterial(c) for _,sumtyp in ipairs(sumtypes) do if c:IsCanBeMaterial(sumtyp) then return true end end if not (c:IsHasEffect(EFFECT_UNRELEASABLE_SUM) or c:IsHasEffect(EFFECT_UNRELEASABLE_NONSUM)) then return true end return false end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
--第六感 --Sixth Sense local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_DECKDES+CATEGORY_DICE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.roll_dice=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=6 end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local t={} local i=1 local p=1 for i=1,6 do t[i]=i end local a1=Duel.AnnounceNumber(tp,table.unpack(t)) for i=1,6 do if a1~=i then t[p]=i p=p+1 end end t[p]=nil local a2=Duel.AnnounceNumber(tp,table.unpack(t)) local dc=Duel.TossDice(1-tp,1) if dc==a1 or dc==a2 then Duel.Draw(tp,dc,REASON_EFFECT) else Duel.DiscardDeck(tp,dc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck.
--エヴォルド・ラゴスクス --Evoltile Lagosucho local s,id=GetID() function s.initial_effect(c) --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FLIP) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_EVOLSAUR,SET_EVOLTILE} function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_EVOLSAUR) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_EVOLTILE) and c:IsCanBeSpecialSummoned(e,156,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,156,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
--アラメシアの儀 --Rite of Aramesir --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Adventurer Token" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Count activated monster effects Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.actfilter) end s.listed_names={TOKEN_ADVENTURER,39568067} function s.actfilter(re) local rc=re:GetHandler() return not (re:IsMonsterEffect() and rc:IsOnField() and not rc:IsSpecialSummoned()) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,TOKEN_ADVENTURER),tp,LOCATION_ONFIELD,0,1,nil) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)==0 end --Cannot activate effects of monsters, except Special Summoned monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(function(_,re) return not s.actfilter(re) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ADVENTURER,0,TYPES_TOKEN,2000,2000,4,RACE_FAIRY,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.plfilter(c) return c:IsCode(39568067) and not c:IsForbidden() end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not s.sptg(e,tp,eg,ep,ev,re,r,rp,0) then return end local token=Duel.CreateToken(tp,TOKEN_ADVENTURER) if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,39568067),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.BreakEffect() Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn.
--暗黒界の隠者 パアル --Parl, Hermit of Dark World --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Dark World" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end local LOCATION_HAND_GRAVE_REMOVED=LOCATION_HAND|LOCATION_GRAVE|LOCATION_REMOVED s.listed_series={SET_DARK_WORLD} s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if rp==1-tp and c:IsPreviousControler(tp) then e:SetLabel(1) else e:SetLabel(0) end return c:IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD+REASON_EFFECT)==REASON_DISCARD+REASON_EFFECT end function s.spfilter1(c,e,tp) return c:IsSetCard(SET_DARK_WORLD) and not c:IsCode(id) and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND_GRAVE_REMOVED) end function s.spfilter2(c,e,tp) return c:IsRace(RACE_FIEND) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) if not (b1 or b2) then return end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) local target_player=op==1 and tp or 1-tp if Duel.SpecialSummon(tc,0,tp,target_player,false,false,POS_FACEUP)==0 then return end --Optional Summon of a Fiend monster if e:GetLabel()==1 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND_GRAVE_REMOVED,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND_GRAVE_REMOVED,0,1,1,nil,e,tp):GetFirst() if not sc then return end local b3=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) local b4=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) if not (b3 or b4) then return end local op2=Duel.SelectEffect(tp, {b3,aux.Stringid(id,1)}, {b4,aux.Stringid(id,2)}) local target_player2=op2==1 and tp or 1-tp Duel.BreakEffect() Duel.SpecialSummon(sc,0,tp,target_player2,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
--聖刻天龍-エネアード --Hieratic Sky Dragon Overlord of Heliopolis local s,id=GetID() function s.initial_effect(c) --Xyz summon Xyz.AddProcedure(c,nil,8,2) c:EnableReviveLimit() --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.discon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end function s.tfilter(c,tp) return (c:IsOnField() or c:IsLocation(LOCATION_GRAVE) or c:IsLocation(LOCATION_REMOVED)) and c:IsControler(tp) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
--RUM-幻影騎士団ラウンチ --The Phantom Knights' Rank-Up-Magic Launch local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Attach 1 "The Phantom Knights" monster from your hand as material local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.mattg) e2:SetOperation(s.matop) c:RegisterEffect(e2) end s.listed_series={SET_THE_PHANTOM_KNIGHTS} function s.filter1(c,e,tp) local rk=c:GetRank() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return #pg<=1 and c:IsFaceup() and c:GetOverlayCount()==0 and (rk>0 or c:IsStatus(STATUS_NO_LEVEL)) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,pg) end function s.filter2(c,e,tp,mc,rk,pg) if c.rum_limit and not c.rum_limit(mc,e) or Duel.GetLocationCountFromEx(tp,tp,mc,c)<=0 then return false end return c:IsType(TYPE_XYZ) and mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and mc:IsAttribute(ATTRIBUTE_DARK,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and c:IsAttribute(ATTRIBUTE_DARK) and mc:IsCanBeXyzMaterial(c,tp) and (#pg<=0 or pg:IsContains(mc)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,pg) local sc=g:GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() if c:IsRelateToEffect(e) then c:CancelToGrave() Duel.Overlay(sc,c) end end end function s.xyzfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_XYZ) end function s.matfilter(c) return c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsMonster() end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.matop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.Overlay(tc,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
--聖刻龍-シユウドラゴン --Hieratic Dragon of Su local s,id=GetID() function s.initial_effect(c) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_HAND) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetCondition(s.hspcon) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --Destroy 1 Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon 1 Dragon Normal Monster from your hand/Deck/GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_RELEASE) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_HIERATIC} function s.hspcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsSetCard,1,false,1,true,c,c:GetControler(),nil,false,e:GetHandler(),SET_HIERATIC) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,false,true,true,c,nil,nil,false,e:GetHandler(),SET_HIERATIC) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.descfilter(c) return c:IsSetCard(SET_HIERATIC) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.descfilter,1,true,aux.ReleaseCheckTarget,e:GetHandler(),dg) end local g=Duel.SelectReleaseGroupCost(tp,s.descfilter,1,1,true,aux.ReleaseCheckTarget,e:GetHandler(),dg) Duel.Release(g,REASON_COST) end function s.desfilter(c,e) return c:IsSpellTrap() and (not e or c:IsCanBeEffectTarget(e)) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) local tc=g:GetFirst() if not tc then return end if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Immediately after another monster's activated effect resolves while the ATK of this card is less than 4000, this card gains 300 ATK. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--星風狼ウォルフライエ --Stellar Wind Wolfrayet --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Only control 1 of this card c:SetUniqueOnField(1,0,id) --Must properly Summon before reviving c:EnableReviveLimit() --Synchro procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Gain ATK when monster effect is activated local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_CHAINING) e0:SetRange(LOCATION_MZONE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetOperation(s.regop) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Shuffle all opponent monsters and this card local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCondition(s.tdcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not re:IsMonsterEffect() or re:GetHandler()==c then return end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not re:IsMonsterEffect() or re:GetHandler()==c then return false end return c:GetFlagEffect(id)>0 and c:GetAttack()<4000 end function s.atkop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end function s.tdcon(e) local c=e:GetHandler() return c:IsAttackAbove(4000) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_MZONE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil) if not c:IsRelateToEffect(e) or #g==0 then return end g:AddCard(c) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
--氷水帝コスモクロア --Icejade Kosmochlor --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Cannot activate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetCondition(s.accon) e2:SetValue(s.aclimit) c:RegisterEffect(e2) --Reduce ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCondition(s.atkcon) e3:SetTarget(s.atktg) e3:SetValue(-1000) c:RegisterEffect(e3) end s.listed_names={7142724} s.listed_series={SET_ICEJADE} function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.accon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,7142724),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.aclimit(e,re,tp) local rc=re:GetHandler() local status=STATUS_SUMMON_TURN+STATUS_FLIP_SUMMON_TURN+STATUS_SPSUMMON_TURN return re:IsMonsterEffect() and rc:IsLocation(LOCATION_MZONE) and not rc:IsStatus(status) end function s.atkcon(e) return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget() end function s.atktg(e,c) local tp=e:GetHandlerPlayer() local bc=c:GetBattleTarget() return c:IsControler(1-tp) and bc and bc:IsSetCard(SET_ICEJADE) and bc:IsControler(tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
--銀河眼の煌星竜 --Galaxy-Eyes Solflare Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),2,2,s.lcheck) --Add 1 "Photon" or "Galaxy" monster in your GY to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Destroy 1 Special Summoned monster your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCondition(s.descon) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_PHOTON,SET_GALAXY} s.listed_names={CARD_GALAXYEYES_P_DRAGON} function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsAttackAbove,1,nil,2000) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.thfilter(c) return c:IsMonster() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,#sg,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end function s.descfilter(c) return c:IsDiscardable() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_PHOTON) and sg:IsExists(Card.IsSetCard,1,nil,SET_GALAXY) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.descfilter,tp,LOCATION_HAND,0,nil) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,0) end local sg=aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,1,tp,HINTMSG_DISCARD,s.rescon) Duel.SendtoGrave(sg,REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsSpecialSummoned() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn.
--愉怪な燐のきつねびゆらら --Kitsuni Kitsunebi --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Change monsters' Attribute to FIRE local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(ATTRIBUTE_FIRE) c:RegisterEffect(e1) --Special Summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_FIRE),tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
--ドラゴンに乗るワイバーン --Alligator's Sword Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Material Fusion.AddProcMix(c,true,true,88819587,64428736) --Can attack directly local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetCondition(s.dircon) c:RegisterEffect(e2) end function s.dircon(e) local ATTRIBUTE_EARTH_WATER_FIRE=ATTRIBUTE_EARTH|ATTRIBUTE_WATER|ATTRIBUTE_FIRE local g=Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),0,LOCATION_MZONE,nil) local ct=#g return ct>0 and g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_EARTH_WATER_FIRE)==ct end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
--サイバー・フェニックス --Cyber Phoenix local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e1:SetCondition(s.discon) e1:SetTarget(s.distg) c:RegisterEffect(e1) --Negate effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.discon(e) return e:GetHandler():IsAttackPos() end function s.distg(e,c) if c:GetCardTargetCount()~=1 then return false end local tc=c:GetFirstCardTarget() return tc:IsControler(e:GetHandlerPlayer()) and tc:IsFaceup() and tc:IsRace(RACE_MACHINE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsAttackPos() or re:IsMonsterEffect() then return end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return end local tc=g:GetFirst() if tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() and tc:IsRace(RACE_MACHINE) then Duel.NegateEffect(ev) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousPosition(POS_FACEUP) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.
--アルカナフォースV-THE HIEROPHANT --Arcana Force V - The Hierophant --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Apply a "your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field" effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(function(e,tp) return not Duel.HasFlagEffect(tp,id) end) e1:SetCost(Cost.SelfDiscard) e1:SetOperation(s.limeffop) c:RegisterEffect(e1) --Toss a coin and apply the appropriate effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_COIN+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.cointg) e2:SetOperation(s.coinop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_series={SET_ARCANA_FORCE} s.toss_coin=true function s.limeffop(e,tp,eg,ep,ev,re,r,rp) if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local c=e:GetHandler() --Your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.limop1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) Duel.RegisterEffect(e3,tp) local e4=e1:Clone() e4:SetCode(EVENT_CHAIN_END) e4:SetOperation(s.limop2) Duel.RegisterEffect(e4,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end function s.limopfilter(c,tp) return c:IsSetCard(SET_ARCANA_FORCE) and c:IsFaceup() and c:IsControler(tp) end function s.limop1(e,tp,eg,ep,ev,re,r,rp) if eg and eg:IsExists(s.limopfilter,1,nil,tp) then Duel.SetChainLimitTillChainEnd(function(re,rp,tp) return tp==rp end) end end function s.limop2(e,tp,eg,ep,ev,re,r,rp) local _,g=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true) if g and g:IsExists(s.limopfilter,1,nil,tp) and Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) then Duel.SetChainLimitTillChainEnd(function(re,rp,tp) return tp==rp end) end end function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.headsspfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_ARCANA_FORCE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(s.samenamefilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,c:GetCode()) end function s.samenamefilter(c,code) return c:IsCode(code) and c:IsFaceup() and c:IsMonster() end function s.tailsspfilter(c,e,tp) return c:IsSetCard(SET_ARCANA_FORCE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end function s.coinop(e,tp,eg,ep,ev,re,r,rp) local coin=nil if Duel.IsPlayerAffectedByEffect(tp,CARD_LIGHT_BARRIER) then local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.headsspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.tailsspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) local op=Duel.SelectEffect(tp, {b1,aux.GetCoinEffectHintString(COIN_HEADS)}, {b2,aux.GetCoinEffectHintString(COIN_TAILS)}) if not op then return end coin=op==1 and COIN_HEADS or COIN_TAILS else coin=Duel.TossCoin(tp,1) end if coin==COIN_HEADS then --Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.headsspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif coin==COIN_TAILS then --Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.tailsspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
--墓守の巫女 --Gravekeeper's Priestess local s,id=GetID() function s.initial_effect(c) --field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CHANGE_ENVIRONMENT) e1:SetValue(CARD_NECROVALLEY) c:RegisterEffect(e1) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GRAVEKEEPERS)) e2:SetValue(200) c:RegisterEffect(e2) --Def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GRAVEKEEPERS)) e3:SetValue(200) c:RegisterEffect(e3) end s.listed_series={SET_GRAVEKEEPERS}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
--幻奏の音姫プロディジー・モーツァルト --Mozarta the Melodious Maestra local s,id=GetID() function s.initial_effect(c) --Special Summon 1 LIGHT Fairy monster from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end function s.counterfilter(c) return not c:IsAttributeExcept(ATTRIBUTE_LIGHT) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end --Cannot Special Summon non-WATER monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsAttributeExcept(ATTRIBUTE_LIGHT) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spfilter(c,e,tp) return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.
--C-クラッシュ・ワイバーン --C-Crush Wyvern local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,s.unfilter) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end function s.unfilter(c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) end function s.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:GetOwner()~=e:GetOwner() and te:IsTrapEffect() end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter(c,e,tp) return c:IsType(TYPE_UNION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
--深淵竜アルバ・レナトゥス --Alba-Lenatus the Abyss Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion & Alt Procedure Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),1,99,CARD_ALBAZ) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit,nil,nil,nil,false) --Cannot be Fusion Material local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e0:SetValue(1) c:RegisterEffect(e0) --Multiple attacks local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Register the search effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_names={CARD_ALBAZ} s.listed_series={SET_FUSION} function s.splimit(e,se,sp,st) return (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function s.matfilter(c,tp) return c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsControler(tp)) end function s.contactfil(tp) return Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) end function s.contactop(g) Duel.SendtoGrave(g,REASON_COST|REASON_MATERIAL) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e1:SetValue(c:GetMaterialCount()-1) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Search 1 "Polymerization" or "Fusion" Normal Spell local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end function s.thfilter(c) return c:IsNormalSpell() and c:IsSetCard(SET_FUSION) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
--水晶機巧-サルファフナー --Crystron Sulfefnir local s,id=GetID() function s.initial_effect(c) --Special Summon this card in Defense Position, then destroy 1 card you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(Cost.Discard(function(c) return c:IsSetCard(SET_CRYSTRON) and not c:IsCode(id) end,true)) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Crystron" monster from your Deck in Defense Position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&(REASON_BATTLE|REASON_EFFECT)>0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end) e2:SetTarget(s.decksptg) e2:SetOperation(s.deckspop) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTRON} s.listed_names={id} function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0) if #g>0 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end function s.deckspfilter(c,e,tp) return c:IsSetCard(SET_CRYSTRON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.deckspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Buster Blader" while it is on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.
--破壊剣の使い手-バスター・ブレイダー --Buster Blader, the Destruction Swordmaster local s,id=GetID() function s.initial_effect(c) --Code local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(CARD_BUSTER_BLADER) c:RegisterEffect(e1) --Equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsMonster),Card.EquipByEffectAndLimitRegister,e2) --Destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={CARD_BUSTER_BLADER} function s.filter(c,e,tp) return c:IsMonster() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp) and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and c:IsCanBeEffectTarget(e) and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end local g=eg:Filter(s.filter,nil,e,tp) local tc=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=g:Select(tp,1,1,nil) else tc=g:GetFirst() end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) then c:EquipByEffectAndLimitRegister(e,tp,tc) end end function s.tgfilter(c,tp) return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetRace()) end function s.desfilter(c,rc) return c:IsFaceup() and c:IsRace(rc) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(s.tgfilter,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,s.tgfilter,1,1,nil,tp) e:SetLabel(g:GetFirst():GetRace()) Duel.SendtoGrave(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
--ドリル・ウォリアー --Drill Warrior local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --direct attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.datcon) e1:SetTarget(s.dattg) e1:SetOperation(s.datop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_REMOVED) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.material={56286179} s.listed_names={56286179} s.material_setcode=SET_SYNCHRON function s.tfilter(c,scard,sumtype,tp) return c:IsSummonCode(scard,sumtype,tp,56286179) or c:IsHasEffect(20932152) end function s.datcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.dattg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.datop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetAttack()/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and e:GetHandler():IsAbleToRemove() end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) if c:IsRelateToEffect(e) and Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)~=0 then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1) end end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)~=0 end e:GetHandler():ResetFlagEffect(id) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.filter(c) return c:IsMonster() and c:IsAbleToHand() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
--バスター・ビースト --Assault Beast local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(Cost.SelfDiscardToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={CARD_ASSAULT_MODE} function s.filter(c) return c:IsCode(CARD_ASSAULT_MODE) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil) if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control.
--不死武士の悼み --The Immortal Bushi Mourns the Mortal Body --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Monsters in your GY become Warrior local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_RACE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_GRAVE,0) e2:SetValue(RACE_WARRIOR) e2:SetTarget(s.tg) c:RegisterEffect(e2) --Code check local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(id) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(1,0) e3:SetValue(s.val) c:RegisterEffect(e3) --Destroy all monsters you control during the End Phase local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end function s.tg(e,c) if c:GetFlagEffect(1)==0 then c:RegisterFlagEffect(1,0,0,0) local eff={c:GetCardEffect(EFFECT_NECRO_VALLEY)} c:ResetFlagEffect(1) for _,te in ipairs(eff) do local op=te:GetOperation() if not op or op(e,c) then return false end end end return c:IsMonster() end function s.val(e,c,re,chk) if chk==0 then return true end return RACE_WARRIOR end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil) if chk==0 then return #dg>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil) Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
--麗の魔妖-妖狐 --Yoko, the Graceful Mayakashi local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Destroy 1 monster if Special Summoned from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Special Summon itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsDestructable,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end function s.spfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and (c:GetPreviousTypeOnField()&TYPE_SYNCHRO)~=0 and c:GetOriginalLevel()==11 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spfilter,1,nil,tp) end function s.rmfilter(c) return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_GRAVE,0,1,1,c) if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to an Insect monster. It gains 700 ATK.
--火器付機甲鎧 --Insect Armor with Laser Cannon local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_INSECT)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Roll a six-sided die and apply the result. ● 2, 3, or 4: Destroy 1 Spell/Trap on the field. ● 5: Destroy 2 Spells/Traps on the field. ● 1 or 6: You take 1000 damage.
--サイコロン --Dicephoon local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE+CATEGORY_DICE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.roll_dice=true function s.filter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local dc=Duel.TossDice(tp,1) if dc==1 or dc==6 then Duel.Damage(tp,1000,REASON_EFFECT) elseif dc==5 then local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if #g<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,2,2,nil) Duel.Destroy(dg,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.
--首領亀 --Don Turtle local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={id} function s.filter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft = 1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.
--白き森の罪宝 --Sinful Spoils of the White Forest --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND|RACE_ILLUSION|RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,nil) end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Set this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsMonsterEffect() end) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsRace(RACE_FIEND|RACE_ILLUSION|RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local fustg=Fusion.SummonEffTG() local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) local b2=fustg(e,tp,eg,ep,ev,re,r,rp,0) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) elseif op==2 then e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) fustg(e,tp,eg,ep,ev,re,r,rp,1) end end function s.effop(e,tp,eg,ep,ev,re,r,rp,chk) local op=e:GetLabel() if op==1 then --Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif op==2 then --Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material Fusion.SummonEffOP()(e,tp,eg,ep,ev,re,r,rp) end end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
--乾燥機塊ドライドレイク --Appliancer Dryer Drake --Anime version scripted by pyrQ, updated by Larry126 local s,id=GetID() function s.initial_effect(c) --Link Summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_APPLIANCER),1) --Cannot be Link Material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetCondition(s.lkcon) e1:SetValue(1) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return e:GetHandler():IsLinked() end) e2:SetValue(1000) c:RegisterEffect(e2) --Switch locations local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MMZONE) e3:SetCountLimit(1) e3:SetCondition(aux.AND(s.mvcon,s.colinkcon)) e3:SetTarget(s.mvtg) e3:SetOperation(s.mvop) c:RegisterEffect(e3) --Negate attack local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(aux.NOT(s.colinkcon)) e4:SetOperation(function() Duel.NegateAttack() end) c:RegisterEffect(e4) end s.listed_series={SET_APPLIANCER} function s.lkcon(e) local c=e:GetHandler() return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsLinkSummoned() end function s.colinkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetMutualLinkedGroupCount()>0 end function s.mvcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.IsBattlePhase() end function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER),tp,LOCATION_MMZONE,0,1,e:GetHandler()) end end function s.mvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER),tp,LOCATION_MMZONE,0,1,1,c):GetFirst() if tc then Duel.SwapSequence(c,tc) --Can make a 2nd attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
--ステルスバード --Stealth Bird local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.
--イービル・アサルト --Evil Assault --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Take 1 Level 4 or lower "Evil HERO" monster from your Deck, and either add it to your hand or Special Summon it local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(s.thspcost) e1:SetTarget(s.thsptg) e1:SetOperation(s.thspop) c:RegisterEffect(e1) --Add 1 "Dark Fusion" from your GY to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_EVIL_HERO,SET_HERO} s.listed_names={CARD_DARK_FUSION} function s.thspcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.thspfilter(c,e,tp,zone_chk) return c:IsSetCard(SET_EVIL_HERO) and c:IsLevelBelow(4) and (c:IsAbleToHand() or (zone_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local zone_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,zone_chk) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.thspop(e,tp,eg,ep,ev,re,r,rp) local zone_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local sc=Duel.SelectMatchingCard(tp,s.thspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,zone_chk):GetFirst() if sc then aux.ToHandOrElse(sc,tp, function(c) return zone_chk and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end, function(c) Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,3) ) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local c=e:GetHandler() --You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "HERO" monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,4)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_HERO) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalSetCard(SET_HERO) end) end function s.gythfilter(c) return c:IsCode(CARD_DARK_FUSION) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.gythfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.gythfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Coach Soldier Wolfbark" once per turn.
--熱血獣士ウルフバーク --Coach Soldier Wolfbark local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsRace(RACE_BEASTWARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target.
--ヴェルズ・ザッハーク --Evilswarm Zahak local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and c:IsPreviousControler(tp) and (r&REASON_DESTROY)~=0 and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(5) and c:IsSpecialSummoned() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Normal Monsters
--無の畢竟 オールヴェイン --Allvain the Essence of Vanity --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Fusion Summon c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsType,TYPE_NORMAL),2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Both players roll a six-sided die. If the player with the higher roll rolled a 2, 3, 4, or 5, inflict damage equal to the roll x 500 to their opponent. If the player with the higher roll rolled a 6, inflict 6000 damage to their opponent. If the rolls are the same, both players roll again. * The above text is unofficial and describes the card's functionality in the OCG.
--ダイス・ポット --Dice Jar local s,id=GetID() function s.initial_effect(c) --Damage local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DICE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.roll_dice=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,PLAYER_ALL,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local d1=0 local d2=0 while d1==d2 do d1,d2=Duel.TossDice(tp,1,1) end if d1<d2 then if d2==6 then Duel.Damage(tp,6000,REASON_EFFECT) else Duel.Damage(tp,d2*500,REASON_EFFECT) end else if d1==6 then Duel.Damage(1-tp,6000,REASON_EFFECT) else Duel.Damage(1-tp,d1*500,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.
--レイテンシ --Latency --scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return (r & REASON_EFFECT)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_GRAVE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then c:RegisterFlagEffect(511600046,0,0,0) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return r==REASON_LINK and e:GetHandler():GetFlagEffect(511600046)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) e:GetHandler():ResetFlagEffect(511600046) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn.
--リンク・バック --Link Back --scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsFaceup() and c:IsLinkMonster() and c:IsInExtraMZone() and c:GetLink()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL,c:GetLinkedZone(tp)&ZONES_MMZ)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst() local ct=tc:GetLink() Duel.SetPossibleOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,ct) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,Duel.GetDecktopGroup(tp,ct),ct,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or not tc:IsControler(tp) then return end local zone=tc:GetLinkedZone(tp)&ZONES_MMZ if Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL,zone)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local nseq=math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,~zone),2) Duel.MoveSequence(tc,nseq) local ct=tc:GetLink() if ct>0 and Duel.IsPlayerCanDiscardDeck(tp,ct) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.DiscardDeck(tp,ct,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
--金科玉条 --Golden Rule --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Place 2 "Crystal Beast" monsters in the Spell/Trap Zon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy the equipped monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTAL,SET_CRYSTAL_BEAST} function s.cfilter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and not c:IsForbidden() end function s.rescon(sg,e,tp,mg) return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,sg) end function s.spfilter(c,e,tp,sg) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not sg:IsExists(Card.IsCode,1,nil,c:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if c:IsLocation(LOCATION_HAND) then ft=ft-1 end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ft>1 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<2 then return end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil) local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOFIELD) if #tg==0 then return end local chkct=0 local c=e:GetHandler() for tc in tg:Iter() do if Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then chkct=chkct+1 --Treated as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) tc:RegisterEffect(e1) end end if chkct~=2 then return end Duel.RaiseEvent(tg,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local eq=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tg):GetFirst() if not eq then return end Duel.BreakEffect() if Duel.SpecialSummon(eq,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.Equip(tp,c,eq) then --Add Equip limit local e1=Effect.CreateEffect(eq) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,c) return e:GetOwner()==c end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
--クリスタルP --Crystolic Potential local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk&def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(300) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_CRYSTRON)) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetCondition(s.drcon) e4:SetTarget(s.drtg) e4:SetOperation(s.drop) c:RegisterEffect(e4) aux.GlobalCheck(s,function() s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) aux.AddValuesReset(function() s[0]=0 s[1]=0 end) end) end s.listed_series={SET_CRYSTRON} function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() for tc in aux.Next(eg) do if tc:IsSetCard(SET_CRYSTRON) and tc:IsSynchroSummoned() then local p=tc:GetSummonPlayer() s[p]=s[p]+1 end end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return s[tp]>0 end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,s[tp]) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,s[tp]) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Draw(tp,s[tp],REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use each effect of "Merlin" once per turn. ● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
--伝説の預言者マーリン --Merlin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --synchro summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_END_PHASE|TIMINGS_CHECK_MONSTER) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sctg) e2:SetOperation(s.scop) c:RegisterEffect(e2) --xyz summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetHintTiming(0,TIMING_END_PHASE|TIMINGS_CHECK_MONSTER) e3:SetCountLimit(1,{id,2}) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.xyztg) e3:SetOperation(s.xyzop) c:RegisterEffect(e3) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_series={SET_NOBLE_KNIGHT} function s.counterfilter(c) return c:IsSetCard(SET_NOBLE_KNIGHT) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end Duel.Release(e:GetHandler(),REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_NOBLE_KNIGHT) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.scfilter(c) return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsSynchroSummonable(nil) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),nil) end end function s.xyzfilter(c) return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsXyzSummonable() end function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.xyzop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=g:Select(tp,1,1,nil) Duel.XyzSummon(tp,tg:GetFirst()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a "Majespecter" or "Dracoslayer" card in your other Pendulum Zone: You can add 1 "Majespecter" card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majespecter Draco - Ryu" once per turn. ---------------------------------------- [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. If a monster(s) is Tributed while this card is on the field (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck. You can only use this effect of "Majespecter Draco - Ryu" up to twice per turn. If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place this card in your Pendulum Zone.
--マジェスペクター・ドラコ --Majespecter Draco - Ryu --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c,false) --2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --Search 1 "Majespecter" card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 Level 6 or lower WIND Spellcaster monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_RELEASE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(2,{id,1}) e2:SetCondition(s.spcon) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Place this card in the Pendulum Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.pencon) e3:SetTarget(s.pentg) e3:SetOperation(s.penop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_RELEASE) e4:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end) c:RegisterEffect(e4) end s.pendulum_level=4 s.listed_series={SET_MAJESPECTER,SET_DRACOSLAYER} function s.thcon(e,tp,eg,ep,ev,re,r,rp) local pc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler()) return pc and pc:IsSetCard({SET_MAJESPECTER,SET_DRACOSLAYER}) end function s.thfilter(c) return c:IsSetCard(SET_MAJESPECTER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_PZONE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end Duel.ConfirmCards(1-tp,g) if not Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,nil) or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_PZONE,0,1,1,nil) if #dg>0 then Duel.HintSelection(dg,true) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end function s.spconfilter(c) return c:IsPreviousLocation(LOCATION_MZONE) or (not c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsMonster()) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil) end function s.spfilter(c,e,tp) return c:IsLevelBelow(6) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.
--E-HERO トキシック・バブル --Evil HERO Toxic Bubble --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw 2 cards local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_names={CARD_DARK_FUSION} s.listed_series={SET_HERO} function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.spop(e,tp,eg,ep,ev,re,r,rp) --You cannot Special Summon for the rest of this turn, except "HERO" monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsSetCard(SET_HERO) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.drconfilter(c) return c.dark_calling and c:IsType(TYPE_FUSION) and c:IsFaceup() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingMatchingCard(s.drconfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.
--シュレツダー --Shreddder local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsRace(RACE_MACHINE) and c:IsAbleToGraveAsCost() and Duel.IsExistingTarget(s.dfilter,tp,0,LOCATION_MZONE,1,nil,c:GetLevel()) end function s.dfilter(c,lv) return c:IsFaceup() and c:IsLevelBelow(lv) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp) local lv=g:GetFirst():GetLevel() e:SetLabel(lv) Duel.SendtoGrave(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.dfilter(chkc,e:GetLabel()) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.dfilter,tp,0,LOCATION_MZONE,1,1,nil,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsControler(1-tp) and tc:IsRelateToEffect(e) and tc:IsLevelBelow(e:GetLabel()) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Gagaga Magician" you control; this card's Level becomes the current Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as material gains this effect. ● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
--ガガガガール --Gagaga Girl local s,id=GetID() function s.initial_effect(c) --lvchange local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.efcon) e2:SetOperation(s.efop) c:RegisterEffect(e2) end s.listed_series={SET_GAGAGA} s.listed_names={26082117} function s.lvfilter(c,lv) return c:IsFaceup() and c:IsCode(26082117) and c:GetLevel()~=lv end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc,e:GetHandler():GetLevel()) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil,e:GetHandler():GetLevel()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e:GetHandler():GetLevel()) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.ffilter(c) return not c:IsSetCard(SET_GAGAGA) end function s.efcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetReasonCard() return not ec:GetMaterial():IsExists(s.ffilter,1,nil) and r==REASON_XYZ end function s.efop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.atkfilter(c) return c:IsFaceup() and c:IsSpecialSummoned() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. ---------------------------------------- [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
--創聖魔導王 エンディミオン --Endymion, the Mighty Master of Magic --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL) Pendulum.AddProcedure(c) --Special summon from the pendulum zone local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Negate Spell/Trap local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_COUNTER+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) --Cannot be targeted local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.indcon) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --Cannot be destroyed local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetValue(s.indval) c:RegisterEffect(e4) --Register before leaving local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_LEAVE_FIELD_P) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetOperation(s.regop) c:RegisterEffect(e5) --Search local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_BATTLE_DESTROYED) e6:SetLabelObject(e5) e6:SetCondition(s.thcon) e6:SetTarget(s.thtg) e6:SetOperation(s.thop) c:RegisterEffect(e6) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.counter_place_list={COUNTER_SPELL} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,6,REASON_COST) end Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,6,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE) end local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local dc=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsCanAddCounter,COUNTER_SPELL,1,false,LOCATION_ONFIELD),tp,LOCATION_ONFIELD,0,nil) if dc==0 then return end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,dc,nil) Duel.HintSelection(g) local oc=Duel.Destroy(g,REASON_EFFECT) if oc>0 then c:AddCounter(COUNTER_SPELL,oc) end end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev) end function s.negfilter(c) return c:GetCounter(COUNTER_SPELL)>0 and c:IsAbleToHand() end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.negfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_ONFIELD) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local hc=Duel.SelectMatchingCard(tp,s.negfilter,tp,LOCATION_ONFIELD,0,1,1,nil):GetFirst() if not hc then return end local ct=hc:GetCounter(COUNTER_SPELL) if Duel.SendtoHand(hc,nil,REASON_EFFECT)>0 and hc:IsLocation(LOCATION_HAND) and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then if Duel.Destroy(eg,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() c:AddCounter(COUNTER_SPELL,ct) end end end function s.indcon(e) return e:GetHandler():GetCounter(COUNTER_SPELL)>0 end function s.indval(e,re,tp) return tp==1-e:GetHandlerPlayer() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetCounter(COUNTER_SPELL) e:SetLabel(ct) end function s.thfilter(c) return c:IsNormalSpell() and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) and e:GetLabelObject():GetLabel()>0 end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This monster can only be Ritual Summoned with the Ritual Spell Card, "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
--ローガーディアン --Skull Guardian local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() end s.listed_names={43694075}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
--サイバー・エンジェル-韋駄天- --Cyber Angel Idaten local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --atk/def up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_RELEASE) e2:SetTarget(s.adtg) e2:SetOperation(s.adop) c:RegisterEffect(e2) end s.listed_names={39996157} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsRitualSummoned() end function s.thfilter(c) return c:IsRitualSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.adfilter(c) return c:IsFaceup() and c:IsRitualMonster() end function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.adfilter,tp,LOCATION_MZONE,0,1,nil) end end function s.adop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.adfilter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
--E・HERO Great TORNADO --Elemental HERO Great Tornado local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ELEMENTAL_HERO),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WIND)) --atk up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --spsummon condition local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(aux.fuslimit) c:RegisterEffect(e3) end s.listed_series={SET_ELEMENTAL_HERO} s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=tg:GetFirst() for tc in aux.Next(tg) do local atk=tc:GetAttack() local def=tc:GetDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(atk/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(def/2) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
--伝説のフィッシャーマン --The Legendary Fisherman local s,id=GetID() function s.initial_effect(c) --immune spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.econ) e1:SetValue(s.efilter) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) e2:SetCondition(s.econ) c:RegisterEffect(e2) end s.listed_names={CARD_UMI} function s.econ(e) return Duel.IsEnvironment(CARD_UMI) end function s.efilter(e,te) return te:IsSpellEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.)
--A・O・J リサーチャー --Ally of Justice Searcher local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil) end function s.filter(c) return c:IsFacedown() and c:IsDefensePos() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWNDEFENSE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and s.filter(tc) then Duel.ChangePosition(tc,0,0,0,POS_FACEUP_ATTACK,true) end end