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146,348
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/card.py
elide.card.ScrollBarBar
class ScrollBarBar(ColorTextureBox): """Tiny tweak to :class:`ColorTextureBox` to make it work within :class:`DeckBuilderScrollBar` """ def on_touch_down(self, touch): """Tell my parent if I've been touched""" if self.parent is None: return if self.collide_point(*touch.pos): self.parent.bar_touched(self, touch)
class ScrollBarBar(ColorTextureBox): '''Tiny tweak to :class:`ColorTextureBox` to make it work within :class:`DeckBuilderScrollBar` ''' def on_touch_down(self, touch): '''Tell my parent if I've been touched''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/charmenu.py
elide.charmenu.CharMenu
class CharMenu(BoxLayout): screen = ObjectProperty() reciprocal_portal = BooleanProperty(True) revarrow = ObjectProperty(None, allownone=True) dummyplace = ObjectProperty() dummything = ObjectProperty() toggle_gridview = ObjectProperty() toggle_timestream = ObjectProperty() dummies = ReferenceListProperty(dummyplace, dummything) @property def app(self): if not self.screen: raise AttributeError("No screen, therefore no app") return self.screen.app @property def engine(self): if not self.screen or not self.screen.app: raise AttributeError("Can't get engine from screen") return self.screen.app.engine def on_screen(self, *_): if not (self.screen and self.screen.boardview and self.screen.app): Clock.schedule_once(self.on_screen, 0) return self.forearrow = GraphArrowWidget( board=self.screen.boardview.board, origin=self.ids.emptyleft, destination=self.ids.emptyright, ) self.ids.portaladdbut.add_widget(self.forearrow) self.ids.emptyleft.bind(pos=self.forearrow._trigger_repoint) self.ids.emptyright.bind(pos=self.forearrow._trigger_repoint) if self.reciprocal_portal: assert self.revarrow is None self.revarrow = GraphArrowWidget( board=self.screen.boardview.board, origin=self.ids.emptyright, destination=self.ids.emptyleft, ) self.ids.portaladdbut.add_widget(self.revarrow) self.ids.emptyleft.bind(pos=self.revarrow._trigger_repoint) self.ids.emptyright.bind(pos=self.revarrow._trigger_repoint) self.bind( reciprocal_portal=self.screen.boardview.setter("reciprocal_portal") ) def spot_from_dummy(self, dummy): if self.screen.boardview.parent != self.screen.mainview: return if dummy.collide_widget(self): return name = dummy.name self.screen.boardview.spot_from_dummy(dummy) graphboard = self.screen.graphboards[self.app.character_name] if name not in graphboard.spot: graphboard.add_spot(name) gridboard = self.screen.gridboards[self.app.character_name] if ( name not in gridboard.spot and isinstance(name, tuple) and len(name) == 2 ): gridboard.add_spot(name) def pawn_from_dummy(self, dummy): name = dummy.name if not self.screen.mainview.children[0].pawn_from_dummy(dummy): return graphboard = self.screen.graphboards[self.app.character_name] if name not in graphboard.pawn: graphboard.add_pawn(name) gridboard = self.screen.gridboards[self.app.character_name] if ( name not in gridboard.pawn and self.app.character.thing[name]["location"] in gridboard.spot ): gridboard.add_pawn(name) def toggle_chars_screen(self, *_): """Display or hide the list you use to switch between characters.""" # TODO: update the list of chars self.app.chars.toggle() def toggle_rules(self, *_): """Display or hide the view for constructing rules out of cards.""" if self.app.manager.current != "rules" and not isinstance( self.app.selected_proxy, CharStatProxy ): self.app.rules.entity = self.app.selected_proxy self.app.rules.rulebook = self.app.selected_proxy.rulebook if isinstance(self.app.selected_proxy, CharStatProxy): self.app.charrules.character = self.app.selected_proxy self.app.charrules.toggle() else: self.app.rules.toggle() def toggle_funcs_editor(self): """Display or hide the text editing window for functions.""" self.app.funcs.toggle() def toggle_strings_editor(self): self.app.strings.toggle() def toggle_spot_cfg(self): """Show the dialog where you select graphics and a name for a place, or hide it if already showing. """ if self.app.manager.current == "spotcfg": dummyplace = self.screendummyplace self.ids.placetab.remove_widget(dummyplace) dummyplace.clear() if self.app.spotcfg.prefix: dummyplace.prefix = self.app.spotcfg.prefix dummyplace.num = ( dummynum(self.app.character, dummyplace.prefix) + 1 ) if self.app.spotcfg.imgpaths: dummyplace.paths = self.app.spotcfg.imgpaths else: dummyplace.paths = ["atlas://rltiles/floor/floor-stone"] dummyplace.center = self.ids.placetab.center self.ids.placetab.add_widget(dummyplace) else: self.app.spotcfg.prefix = self.ids.dummyplace.prefix self.app.spotcfg.toggle() def toggle_pawn_cfg(self): """Show or hide the pop-over where you can configure the dummy pawn""" if self.app.manager.current == "pawncfg": dummything = self.app.dummything self.ids.thingtab.remove_widget(dummything) dummything.clear() if self.app.pawncfg.prefix: dummything.prefix = self.app.pawncfg.prefix dummything.num = ( dummynum(self.app.character, dummything.prefix) + 1 ) if self.app.pawncfg.imgpaths: dummything.paths = self.app.pawncfg.imgpaths else: dummything.paths = ["atlas://rltiles/base/unseen"] self.ids.thingtab.add_widget(dummything) else: self.app.pawncfg.prefix = self.ids.dummything.prefix self.app.pawncfg.toggle() def toggle_reciprocal(self): """Flip my ``reciprocal_portal`` boolean, and draw (or stop drawing) an extra arrow on the appropriate button to indicate the fact. """ self.reciprocal_portal = ( self.screen.boardview.reciprocal_portal ) = not self.screen.boardview.reciprocal_portal if self.screen.boardview.reciprocal_portal: assert self.revarrow is None self.revarrow = GraphArrowWidget( board=self.screen.boardview.board, origin=self.ids.emptyright, destination=self.ids.emptyleft, ) self.ids.portaladdbut.add_widget(self.revarrow) self.ids.emptyright.bind(pos=self.revarrow._trigger_repoint) self.ids.emptyleft.bind(pos=self.revarrow._trigger_repoint) else: if hasattr(self, "revarrow"): self.ids.portaladdbut.remove_widget(self.revarrow) self.revarrow = None def new_character(self, but): name = self.app.chars.ids.newname.text try: charn = self.app.engine.unpack(name) except (TypeError, ValueError): charn = name self.app.select_character(self.app.engine.new_character(charn)) self.app.chars.ids.newname.text = "" self.app.chars.charsview.adapter.data = list( self.engine.character.keys() ) Clock.schedule_once(self.toggle_chars_screen, 0.01) def on_dummyplace(self, *_): if not self.dummyplace.paths: self.dummyplace.paths = ["atlas://rltiles/floor.atlas/floor-stone"] def on_dummything(self, *_): if not self.dummything.paths: self.dummything.paths = ["atlas://rltiles/base.atlas/unseen"] @trigger def _trigger_deselect(self, *_): if hasattr(self.app.selection, "selected"): self.app.selection.selected = False self.app.selection = None
class CharMenu(BoxLayout): @property def app(self): pass @property def engine(self): pass def on_screen(self, *_): pass def spot_from_dummy(self, dummy): pass def pawn_from_dummy(self, dummy): pass def toggle_chars_screen(self, *_): '''Display or hide the list you use to switch between characters.''' pass def toggle_rules(self, *_): '''Display or hide the view for constructing rules out of cards.''' pass def toggle_funcs_editor(self): '''Display or hide the text editing window for functions.''' pass def toggle_strings_editor(self): pass def toggle_spot_cfg(self): '''Show the dialog where you select graphics and a name for a place, or hide it if already showing. ''' pass def toggle_pawn_cfg(self): '''Show or hide the pop-over where you can configure the dummy pawn''' pass def toggle_reciprocal(self): '''Flip my ``reciprocal_portal`` boolean, and draw (or stop drawing) an extra arrow on the appropriate button to indicate the fact. ''' pass def new_character(self, but): pass def on_dummyplace(self, *_): pass def on_dummything(self, *_): pass @trigger def _trigger_deselect(self, *_): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/charsview.py
elide.charsview.CharactersRecycleBoxLayout
class CharactersRecycleBoxLayout(SelectableRecycleBoxLayout): character_name = StringProperty() def apply_selection(self, index, view, is_selected): super().apply_selection(index, view, is_selected) if is_selected: self.character_name = view.text
class CharactersRecycleBoxLayout(SelectableRecycleBoxLayout): def apply_selection(self, index, view, is_selected): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/charsview.py
elide.charsview.CharactersScreen
class CharactersScreen(Screen): toggle = ObjectProperty() charsview = ObjectProperty() character_name = StringProperty() wallpaper_path = StringProperty() names = ListProperty() new_board = ObjectProperty() push_character_name = ObjectProperty() @property def engine(self): return App.get_running_app().engine def new_character(self, name, *_): self.engine.add_character(name) self.ids.newname.text = "" i = len(self.charsview.data) self.charsview.i2name[i] = name self.charsview.name2i[name] = i self.charsview.data.append({"index": i, "text": name}) self.names.append(name) self.new_board(name) self.push_character_name(name) def _trigger_new_character(self, name): part = partial(self.new_character, name) if hasattr(self, "_scheduled_new_character"): Clock.unschedule(self._scheduled_new_character) self._scheduled_new_character = Clock.schedule_once(part) def _munge_names(self, names): for i, name in enumerate(names): self.charsview.i2name[i] = name self.charsview.name2i[name] = i yield {"index": i, "text": name} def on_names(self, *_): app = App.get_running_app() if not app.character or not self.charsview: Clock.schedule_once(self.on_names, 0) return self.charsview.data = list(self._munge_names(self.names)) charname = app.character.name for i, name in enumerate(self.names): if name == charname: self.charsview.children[0].select_node(i) return def on_charsview(self, *_): if not self.push_character_name: Clock.schedule_once(self.on_charsview, 0) return self.charsview.bind(character_name=self.setter("character_name")) self.bind(character_name=self.push_character_name)
class CharactersScreen(Screen): @property def engine(self): pass def new_character(self, name, *_): pass def _trigger_new_character(self, name): pass def _munge_names(self, names): pass def on_names(self, *_): pass def on_charsview(self, *_): pass
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146,352
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.AmbiguousUserError
class AmbiguousUserError(NonUniqueError, AttributeError): """A user descriptor can't decide what you want."""
class AmbiguousUserError(NonUniqueError, AttributeError): '''A user descriptor can't decide what you want.''' pass
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146,353
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.CacheError
class CacheError(ValueError): """Error condition for something going wrong with a cache""" pass
class CacheError(ValueError): '''Error condition for something going wrong with a cache''' pass
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146,354
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.NonUniqueError
class NonUniqueError(RuntimeError): """You tried to look up the only one of something but there wasn't just one"""
class NonUniqueError(RuntimeError): '''You tried to look up the only one of something but there wasn't just one''' pass
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LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.PlanError
class PlanError(AttributeError): """Tried to use an attribute that shouldn't be used while planning"""
class PlanError(AttributeError): '''Tried to use an attribute that shouldn't be used while planning''' pass
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146,356
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.RedundantRuleError
class RedundantRuleError(RuleError): """Error condition for when you try to run a rule on a (branch, turn) it's already been executed. """
class RedundantRuleError(RuleError): '''Error condition for when you try to run a rule on a (branch, turn) it's already been executed. ''' pass
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146,357
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.WorkerProcessError
class WorkerProcessError(RuntimeError): """Something wrong to do with worker processes"""
class WorkerProcessError(RuntimeError): '''Something wrong to do with worker processes''' pass
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146,358
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.WorkerProcessReadOnlyError
class WorkerProcessReadOnlyError(WorkerProcessError): """You tried to change the state of the world in a worker process"""
class WorkerProcessReadOnlyError(WorkerProcessError): '''You tried to change the state of the world in a worker process''' pass
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146,359
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.WorldIntegrityError
class WorldIntegrityError(ValueError): """Error condition for when something breaks the world model, even if it might be allowed by the database schema. """
class WorldIntegrityError(ValueError): '''Error condition for when something breaks the world model, even if it might be allowed by the database schema. ''' pass
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146,360
LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/proxy.py
lisien.proxy.ChangeSignatureError
class ChangeSignatureError(TypeError): pass
class ChangeSignatureError(TypeError): pass
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LogicalDash/LiSE
LogicalDash_LiSE/lisien/lisien/query.py
lisien.query.CompoundQuery
class CompoundQuery(Query): oper: Callable[[Any, Any], set] = lambda x, y: NotImplemented
class CompoundQuery(Query): pass
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LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/dialog.py
elide.dialog.ScrollableLabel
class ScrollableLabel(ScrollView): font_size = StringProperty("15sp") font_name = StringProperty(DEFAULT_FONT) color = VariableListProperty([0, 0, 0, 1]) line_spacing = NumericProperty(0) text = StringProperty()
class ScrollableLabel(ScrollView): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.EngineFacade
class EngineFacade(AbstractEngine): char_cls = CharacterFacade thing_cls = FacadeThing place_cls = FacadePlace portal_cls = FacadePortal class FacadeUniversalMapping(MutableMapping): def __init__(self, engine: AbstractEngine): assert not isinstance(engine, EngineFacade) self.engine = engine self._patch = {} def __iter__(self): return iter(self._patch.keys() | self.engine.universal.keys()) def __len__(self): return len(self._patch.keys() | self.engine.universal.keys()) def __contains__(self, item): return item in self._patch or item in self.engine.universal def __getitem__(self, item): if item in self._patch: ret = self._patch[item] if ret is None: raise KeyError("Universal key deleted", item) return ret elif item in self.engine.universal: return self.engine.universal[item] else: raise KeyError("No universal key", item) def __setitem__(self, key, value): self._patch[key] = value def __delitem__(self, key): if key not in self.engine.universal: raise KeyError("No key to delete", key) self._patch[key] = None class FacadeCharacterMapping(Mapping): def __init__(self, engine: "EngineFacade"): assert isinstance(engine, EngineFacade) self.engine = engine self._patch = {} def __getitem__(self, key, /): realeng = self.engine._real if key not in realeng.character: raise KeyError("No character", key) if key not in self._patch: self._patch[key] = CharacterFacade( realeng.character[key], engine=realeng ) return self._patch[key] def __len__(self): return len(self.engine.character) def __iter__(self): return iter(self.engine.character) def apply(self): for pat in self._patch.values(): pat.apply() rando_state = self.engine._rando.getstate() realeng = self.engine._real if rando_state != realeng._rando.getstate(): realeng._rando.setstate(rando_state) realeng.universal["rando_state"] = rando_state self._patch = {} class FacadeCache(Cache): def __init__(self, cache, name): self._created = cache.db._btt() super().__init__(cache.db, name) self._real = cache def retrieve(self, *args, search=False): try: return super().retrieve(*args, search=search) except (NotInKeyframeError, TotalKeyError): return self._real.retrieve(*args, search=search) def _get_keycache( self, parentity, branch, turn, tick, forward: bool = None ): if forward is None: forward = self._real.db._forward # Find the last effective keycache before the facade was created. # Get the additions and deletions since then. # Apply those to the keycache and return it. kc = set( self._real._get_keycache( parentity, *self._created, forward=forward ) ) added, deleted = self._get_adds_dels( parentity, branch, turn, tick, stoptime=self._created ) return frozenset((kc | added) - deleted) class FacadeUnitnessCache(FacadeCache, UnitnessCache): def __init__(self, cache): self._created = cache.db._btt() UnitnessCache.__init__(self, cache.db) self.user_cache = EngineFacade.FacadeCache( cache.user_cache, "user_cache" ) self._real = cache def __init__(self, real: AbstractEngine): assert not isinstance(real, EngineFacade) if real is not None: for alias in ( "submit", "load_at", "function", "method", "trigger", "prereq", "action", "string", "log", "debug", "info", "warning", "error", "critical", ): try: setattr(self, alias, getattr(real, alias)) except AttributeError: print(f"{alias} not implemented on {type(real)}") self.closed = False self._real = real self._planning = False self._planned = defaultdict(lambda: defaultdict(list)) self.character = self.FacadeCharacterMapping(self) self.universal = self.FacadeUniversalMapping(real) self._rando = random.Random() self.world_lock = RLock() if real is not None: self._rando.setstate(real._rando.getstate()) self.branch, self.turn, self.tick = real._btt() self._branches = real._branches.copy() self._turn_end = TurnEndDict() self._turn_end_plan = TurnEndPlanDict() self._turn_end.other_d = self._turn_end_plan self._turn_end_plan.other_d = self._turn_end if not hasattr(real, "is_proxy"): self._turn_end.update(real._turn_end) self._turn_end_plan.update(real._turn_end_plan) self._nodes_cache = self.FacadeCache( real._nodes_cache, "nodes_cache" ) self._things_cache = self.FacadeCache( real._things_cache, "things_cache" ) self._unitness_cache = self.FacadeUnitnessCache( real._unitness_cache ) else: self._branches = {} self._turn_end_plan = {} def _btt(self): return self.branch, self.turn, self.tick def _nbtt(self): self.tick += 1 return self._btt() @contextmanager def batch(self): self.info( "Facades already batch all changes, so this batch does nothing" ) yield @contextmanager def plan(self): if getattr(self, "_planning", False): raise RuntimeError("Already planning") self._planning = True if hasattr(self, "_curplan"): self._curplan += 1 else: # Will break if used in a proxy, which I want to do eventually... self._curplan = self._real._last_plan + 1 yield self._curplan self._planning = False def apply(self): realeng = self._real self.character.apply() if not getattr(self, "_planned", None): return # Do I actually need these sorts? Insertion order's preserved... for plan_num in sorted(self._planned): with realeng.plan(): # resets time at end of block for turn in sorted(self._planned[plan_num]): realeng.turn = turn for tup in self._planned[plan_num][turn]: if len(tup) == 3: char, k, v = tup realeng.character[char].stat[k] = v elif len(tup) == 4: char, node, k, v = tup realchar = realeng.character[char] if node in realchar.node: if k is None: realchar.remove_node(node) else: realchar.node[node][k] = v elif k == "location": realchar.add_thing(node, v) else: realchar.add_place(node, k=v) elif len(tup) == 5: char, orig, dest, k, v = tup realchar = realeng.character[char] if ( orig in realchar.portal and dest in realchar.portal[orig] ): if k is None: realchar.remove_portal(orig, dest) else: realchar.portal[orig][dest][k] = v else: realchar.add_portal(orig, dest, k=v)
class EngineFacade(AbstractEngine): class FacadeUniversalMapping(MutableMapping): def __init__(self, engine: AbstractEngine): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass def __setitem__(self, key, value): pass def __delitem__(self, key): pass class FacadeCharacterMapping(Mapping): def __init__(self, engine: AbstractEngine): pass def __getitem__(self, item): pass def __len__(self): pass def __iter__(self): pass def apply(self): pass class FacadeCache(Cache): def __init__(self, engine: AbstractEngine): pass def retrieve(self, *args, search=False): pass def _get_keycache( self, parentity, branch, turn, tick, forward: bool = None ): pass class FacadeUnitnessCache(FacadeCache, UnitnessCache): def __init__(self, engine: AbstractEngine): pass def __init__(self, engine: AbstractEngine): pass def _btt(self): pass def _nbtt(self): pass @contextmanager def batch(self): pass @contextmanager def plan(self): pass def apply(self): pass
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146,364
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/dialog.py
elide.dialog.Box
class Box(Widget): padding = VariableListProperty(6) border = VariableListProperty(4) font_size = StringProperty("15sp") font_name = StringProperty(DEFAULT_FONT) background = StringProperty() background_color = VariableListProperty([1, 1, 1, 1]) foreground_color = VariableListProperty([0, 0, 0, 1])
class Box(Widget): pass
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146,365
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/card.py
elide.card.DeckBuilderView
class DeckBuilderView(DeckBuilderLayout, StencilView): """Just a :class:`DeckBuilderLayout` mixed with :class:`StencilView`. """ pass
class DeckBuilderView(DeckBuilderLayout, StencilView): '''Just a :class:`DeckBuilderLayout` mixed with :class:`StencilView`. ''' pass
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146,366
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/card.py
elide.card.ColorTextureBox
class ColorTextureBox(Widget): """A box, with a background of one solid color, an outline of another color, and possibly a texture covering the background. """ color = ListProperty([1, 1, 1, 1]) outline_color = ListProperty([0, 0, 0, 0]) texture = ObjectProperty(None, allownone=True)
class ColorTextureBox(Widget): '''A box, with a background of one solid color, an outline of another color, and possibly a texture covering the background. ''' pass
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146,367
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/calendar.py
elide.calendar.CalendarMenuLayout
class CalendarMenuLayout(LayoutSelectionBehavior, RecycleBoxLayout): pass
class CalendarMenuLayout(LayoutSelectionBehavior, RecycleBoxLayout): pass
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146,368
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/game.py
elide.game.GameApp
class GameApp(App): modules = [] turn_length = NumericProperty(0.5) branch = StringProperty("trunk") turn = NumericProperty(0) tick = NumericProperty(0) prefix = StringProperty(".") selection = ObjectProperty(allownone=True) engine_kwargs = DictProperty({}) def wait_turns(self, turns, *, cb=None): """Call ``self.engine.next_turn()`` ``turns`` times, waiting ``self.turn_length`` in between If provided, call ``cb`` when done. :param turns: number of turns to wait :param dt: unused, just satisfies the clock :param cb: callback function to call when done, optional :return: ``None`` """ if hasattr(self, "_next_turn_thread"): Clock.schedule_once(partial(self.wait_turns, turns, cb=cb), 0) return if turns == 0: if cb: cb() return self.next_turn() turns -= 1 Clock.schedule_once( partial(self.wait_turns, turns, cb=cb), self.turn_length ) def wait_travel(self, character, thing, dest, cb=None): """Schedule a thing to travel someplace, then wait for it to finish, and call ``cb`` if provided :param character: name of the character :param thing: name of the thing :param dest: name of the destination (a place) :param cb: function to be called when I'm done :return: ``None`` """ self.wait_turns( self.engine.character[character].thing[thing].travel_to(dest), cb=cb, ) def wait_command(self, start_func, turns=1, end_func=None): """Call ``start_func``, and wait to call ``end_func`` after simulating ``turns`` (default 1) :param start_func: function to call before waiting :param turns: number of turns to wait :param end_func: function to call after waiting :return: ``None`` """ start_func() self.wait_turns(turns, cb=end_func) def wait_travel_command( self, character, thing, dest, start_func, turns=1, end_func=None ): """Schedule a thing to travel someplace and do something, then wait for it to finish. :param character: name of the character :param thing: name of the thing :param dest: name of the destination (a place) :param start_func: function to call when the thing gets to dest :param turns: number of turns to wait after start_func before re-enabling input :param end_func: optional. Function to call after waiting ``turns`` after start_func :return: ``None`` """ self.wait_travel( character, thing, dest, cb=partial(self.wait_command, start_func, turns, end_func), ) def _pull_time(self, *_, branch, turn, tick): self.branch, self.turn, self.tick = branch, turn, tick def build(self): self.procman = lisien.proxy.EngineProcessManager() self.engine = self.procman.start( self.prefix, logger=Logger, loglevel=getattr(self, "loglevel", "debug"), install_modules=self.modules, **self.engine_kwargs, ) self.branch, self.turn, self.tick = self.engine._btt() self.engine.time.connect(self._pull_time, weak=False) self.screen_manager = ScreenManager(transition=NoTransition()) if hasattr(self, "inspector"): from kivy.core.window import Window from kivy.modules import inspector inspector.create_inspector(Window, self.screen_manager) return self.screen_manager def on_pause(self): """Sync the database with the current state of the game.""" self.engine.commit() self.config.write() def on_stop(self, *_): """Sync the database, wrap up the game, and halt.""" self.procman.shutdown() self.config.write() def _del_next_turn_thread(self, *_, **__): del self._next_turn_thread def next_turn(self, *_): """Smoothly advance to the next turn in the simulation This uses a subthread to wait for lisien to finish simulating the turn and report the changes. The interface will remain responsive. If you're wiring up the interface, consider binding user input to `trigger_next_turn` instead, so that the user doesn't mistakenly go two or three turns into the future. """ if hasattr(self, "_next_turn_thread"): return self._next_turn_thread = Thread( target=self.engine.next_turn, kwargs={"cb": self._del_next_turn_thread}, ) self._next_turn_thread.start() trigger_next_turn = triggered(next_turn)
class GameApp(App): def wait_turns(self, turns, *, cb=None): '''Call ``self.engine.next_turn()`` ``turns`` times, waiting ``self.turn_length`` in between If provided, call ``cb`` when done. :param turns: number of turns to wait :param dt: unused, just satisfies the clock :param cb: callback function to call when done, optional :return: ``None`` ''' pass def wait_travel(self, character, thing, dest, cb=None): '''Schedule a thing to travel someplace, then wait for it to finish, and call ``cb`` if provided :param character: name of the character :param thing: name of the thing :param dest: name of the destination (a place) :param cb: function to be called when I'm done :return: ``None`` ''' pass def wait_command(self, start_func, turns=1, end_func=None): '''Call ``start_func``, and wait to call ``end_func`` after simulating ``turns`` (default 1) :param start_func: function to call before waiting :param turns: number of turns to wait :param end_func: function to call after waiting :return: ``None`` ''' pass def wait_travel_command( self, character, thing, dest, start_func, turns=1, end_func=None ): '''Schedule a thing to travel someplace and do something, then wait for it to finish. :param character: name of the character :param thing: name of the thing :param dest: name of the destination (a place) :param start_func: function to call when the thing gets to dest :param turns: number of turns to wait after start_func before re-enabling input :param end_func: optional. Function to call after waiting ``turns`` after start_func :return: ``None`` ''' pass def _pull_time(self, *_, branch, turn, tick): pass def build(self): pass def on_pause(self): '''Sync the database with the current state of the game.''' pass def on_stop(self, *_): '''Sync the database, wrap up the game, and halt.''' pass def _del_next_turn_thread(self, *_, **__): pass def next_turn(self, *_): '''Smoothly advance to the next turn in the simulation This uses a subthread to wait for lisien to finish simulating the turn and report the changes. The interface will remain responsive. If you're wiring up the interface, consider binding user input to `trigger_next_turn` instead, so that the user doesn't mistakenly go two or three turns into the future. ''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/dialog.py
elide.dialog.DialogMenu
class DialogMenu(Box): """Some buttons that make the game do things. Set ``options`` to a list of pairs of ``(text, function)`` and the menu will be populated with buttons that say ``text`` that call ``function`` when pressed. """ options = ListProperty() """List of pairs of (button_text, callable)""" def _set_sv_size(self, *_): self._sv.width = self.width - self.padding[0] - self.padding[2] self._sv.height = self.height - self.padding[1] - self.padding[3] def _set_sv_pos(self, *_): self._sv.x = self.x + self.padding[0] self._sv.y = self.y + self.padding[3] @mainthread def on_options(self, *_): if not hasattr(self, "_sv"): self._sv = ScrollView(size=self.size, pos=self.pos) self.bind(size=self._set_sv_size, pos=self._set_sv_pos) layout = BoxLayout(orientation="vertical") self._sv.add_widget(layout) self.add_widget(self._sv) else: layout = self._sv.children[0] layout.clear_widgets() for txt, part in self.options: if not callable(part): raise TypeError("Menu options must be callable") butn = Button( text=txt, on_release=part, font_name=self.font_name, font_size=self.font_size, valign="center", halign="center", ) butn.bind(size=butn.setter("text_size")) layout.add_widget(butn)
class DialogMenu(Box): '''Some buttons that make the game do things. Set ``options`` to a list of pairs of ``(text, function)`` and the menu will be populated with buttons that say ``text`` that call ``function`` when pressed. ''' def _set_sv_size(self, *_): pass def _set_sv_pos(self, *_): pass @mainthread def on_options(self, *_): pass
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146,370
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.CharRuleMapping
class CharRuleMapping(RuleMapping): """Get rules by name, or make new ones by decorator You can access the rules in this either dictionary-style or as attributes. This is for convenience if you want to get at a rule's decorators, eg. to add an Action to the rule. Using this as a decorator will create a new rule, named for the decorated function, and using the decorated function as the initial Action. Using this like a dictionary will let you create new rules, appending them onto the underlying :class:`RuleBook`; replace one rule with another, where the new one will have the same index in the :class:`RuleBook` as the old one; and activate or deactivate rules. The name of a rule may be used in place of the actual rule, so long as the rule already exists. You can also set a rule active or inactive by setting it to ``True`` or ``False``, respectively. Inactive rules are still in the rulebook, but won't be followed. """ def __init__(self, character, rulebook, booktyp): """Initialize as usual for the ``rulebook``, mostly. My ``character`` property will be the one passed in, and my ``_table`` will be the ``booktyp`` with ``"_rules"`` appended. """ super().__init__(rulebook.engine, rulebook) self.character = character self._table = booktyp + "_rules"
class CharRuleMapping(RuleMapping): '''Get rules by name, or make new ones by decorator You can access the rules in this either dictionary-style or as attributes. This is for convenience if you want to get at a rule's decorators, eg. to add an Action to the rule. Using this as a decorator will create a new rule, named for the decorated function, and using the decorated function as the initial Action. Using this like a dictionary will let you create new rules, appending them onto the underlying :class:`RuleBook`; replace one rule with another, where the new one will have the same index in the :class:`RuleBook` as the old one; and activate or deactivate rules. The name of a rule may be used in place of the actual rule, so long as the rule already exists. You can also set a rule active or inactive by setting it to ``True`` or ``False``, respectively. Inactive rules are still in the rulebook, but won't be followed. ''' def __init__(self, character, rulebook, booktyp): '''Initialize as usual for the ``rulebook``, mostly. My ``character`` property will be the one passed in, and my ``_table`` will be the ``booktyp`` with ``"_rules"`` appended. ''' pass
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146,371
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.UnitnessCache
class UnitnessCache(Cache): """A cache for remembering when a node is a unit of a character.""" def __init__(self, db): super().__init__(db, "unitness_cache") self.user_cache = Cache(db, "user_cache") def store( self, character, graph, node, branch, turn, tick, is_unit, *, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): is_unit = True if is_unit else None super().store( character, graph, node, branch, turn, tick, is_unit, planning=planning, forward=forward, loading=loading, contra=contra, ) try: noded = self.retrieve(character, graph, branch, turn, tick).copy() noded[node] = is_unit except KeyError: noded = {node: is_unit} super().store( character, graph, branch, turn, tick, noded, planning=planning, forward=forward, loading=loading, contra=contra, ) try: users = self.user_cache.retrieve(graph, node, branch, turn, tick) users[character] = frozenset(users[character] | {node}) except KeyError: users = {character: frozenset([node] if is_unit else [])} self.user_cache.store(graph, node, branch, turn, tick, users) self.user_cache.store( graph, node, character, branch, turn, tick, is_unit, planning=planning, forward=forward, loading=loading, contra=contra, ) def set_keyframe( self, characters: Key, branch: str, turn: int, tick: int, keyframe, ): super().set_keyframe(characters, branch, turn, tick, keyframe) for graph, subkf in keyframe.items(): super().set_keyframe( (*characters, graph), branch, turn, tick, subkf ) if isinstance(subkf, dict): if isinstance(characters, tuple) and len(characters) == 1: characters = characters[0] for unit, is_unit in subkf.items(): try: kf = self.user_cache.get_keyframe( (graph, unit), branch, turn, tick ) kf[characters] = is_unit except KeyframeError: self.user_cache.set_keyframe( (graph, unit), branch, turn, tick, {characters: is_unit}, ) def get_char_graph_units(self, char, graph, branch, turn, tick): return set(self.iter_entities(char, graph, branch, turn, tick)) def get_char_only_unit(self, char, branch, turn, tick): if self.count_entities(char, branch, turn, tick) != 1: raise ValueError("No unit, or more than one unit") for graph in self.iter_entities(char, branch, turn, tick): if self.count_entities(char, graph, branch, turn, tick) != 1: raise ValueError("No unit, or more than one unit") return graph, next( self.iter_entities(char, graph, branch, turn, tick) ) def get_char_only_graph(self, char, branch, turn, tick): if self.count_entities(char, branch, turn, tick) != 1: raise ValueError("No unit, or more than one unit") return next(self.iter_entities(char, branch, turn, tick)) def iter_char_graphs(self, char, branch, turn, tick): return self.iter_entities(char, branch, turn, tick)
class UnitnessCache(Cache): '''A cache for remembering when a node is a unit of a character.''' def __init__(self, db): pass def store( self, character, graph, node, branch, turn, tick, is_unit, *, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): pass def set_keyframe( self, characters: Key, branch: str, turn: int, tick: int, keyframe, ): pass def get_char_graph_units(self, char, graph, branch, turn, tick): pass def get_char_only_unit(self, char, branch, turn, tick): pass def get_char_only_graph(self, char, branch, turn, tick): pass def iter_char_graphs(self, char, branch, turn, tick): pass
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146,372
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.UnitRulesHandledCache
class UnitRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): try: return self.engine._units_rulebooks_cache.retrieve( character, branch, turn, tick ) except KeyError: return "unit_rulebook", character def iter_unhandled_rules(self, branch, turn, tick): for charname in self.engine._graph_cache.iter_keys(branch, turn, tick): rb = self.get_rulebook(charname, branch, turn, tick) try: rules, prio = self.engine._rulebooks_cache.retrieve( rb, branch, turn, tick ) except KeyError: continue if not rules: continue for graphname in self.engine._unitness_cache.iter_keys( charname, branch, turn, tick ): # Seems bad that I have to check twice like this. try: existences = self.engine._unitness_cache.retrieve( charname, graphname, branch, turn, tick ) except KeyError: continue for node, ex in existences.items(): if not ex: continue handled = self.get_handled_rules( (charname, graphname), rb, branch, turn ) for rule in rules: if rule not in handled: yield prio, charname, graphname, node, rb, rule
class UnitRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.ThingsCache
class ThingsCache(Cache): def __init__(self, db): Cache.__init__(self, db, name="things_cache") self._make_node = db.thing_cls def store(self, *args, planning=None, loading=False, contra=None): character, thing, branch, turn, tick, location = args with self._lock: try: oldloc = self.retrieve(character, thing, branch, turn, tick) except KeyError: oldloc = None super().store( *args, planning=planning, loading=loading, contra=contra ) node_contents_cache = self.db._node_contents_cache this = frozenset((thing,)) # Cache the contents of nodes if oldloc is not None: try: oldconts_orig = node_contents_cache.retrieve( character, oldloc, branch, turn, tick ) except KeyError: oldconts_orig = frozenset() newconts_orig = oldconts_orig.difference(this) node_contents_cache.store( character, oldloc, branch, turn, tick, newconts_orig, contra=False, loading=True, ) todo = [] # update any future contents caches pertaining to the old location if (character, oldloc) in node_contents_cache.loc_settings: locset = node_contents_cache.loc_settings[ character, oldloc ][branch] if turn in locset: for future_tick in locset[turn].future(tick): todo.append((turn, future_tick)) for future_turn, future_ticks in locset.future( turn ).items(): for future_tick in future_ticks: todo.append((future_turn, future_tick)) for trn, tck in todo: node_contents_cache.store( character, oldloc, branch, trn, tck, node_contents_cache.retrieve( character, oldloc, branch, trn, tck, search=True ).difference(this), planning=False, contra=False, loading=True, ) if location is not None: todo = [] try: oldconts_dest = node_contents_cache.retrieve( character, location, branch, turn, tick ) except KeyError: oldconts_dest = frozenset() newconts_dest = oldconts_dest.union(this) node_contents_cache.store( character, location, branch, turn, tick, newconts_dest, contra=False, loading=True, ) # and the new location if (character, location) in node_contents_cache.loc_settings: locset = node_contents_cache.loc_settings[ character, location ][branch] if turn in locset: for future_tick in locset[turn].future(tick): todo.append((turn, future_tick)) for future_turn, future_ticks in locset.future( turn ).items(): for future_tick in future_ticks: todo.append((future_turn, future_tick)) for trn, tck in todo: node_contents_cache.store( character, location, branch, trn, tck, node_contents_cache.retrieve( character, location, branch, trn, tck, search=True ).union(this), planning=False, contra=False, loading=True, ) def turn_before(self, character, thing, branch, turn): with self._lock: try: self.retrieve(character, thing, branch, turn, 0) except KeyError: pass return self.keys[(character,)][thing][branch].rev_before(turn) def turn_after(self, character, thing, branch, turn): with self._lock: try: self.retrieve(character, thing, branch, turn, 0) except KeyError: pass return self.keys[(character,)][thing][branch].rev_after(turn)
class ThingsCache(Cache): def __init__(self, db): pass def store(self, *args, planning=None, loading=False, contra=None): pass def turn_before(self, character, thing, branch, turn): pass def turn_after(self, character, thing, branch, turn): pass
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146,374
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.PortalsRulebooksCache
class PortalsRulebooksCache(InitializedCache): def store( self, *args, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): char, orig, dest, branch, turn, tick, rb = args try: destrbs = self.retrieve(char, orig, branch, turn, tick) destrbs[dest] = rb except KeyError: destrbs = {dest: rb} super().store(char, orig, dest, branch, turn, tick, rb) super().store(char, orig, branch, turn, tick, destrbs) def set_keyframe( self, graph_ent: tuple[Key], branch: str, turn: int, tick: int, keyframe, ): super().set_keyframe(graph_ent, branch, turn, tick, keyframe) for orig, dests in keyframe.items(): for dest, rulebook in dests.items(): try: subkf = self.get_keyframe( (*graph_ent, orig), branch, turn, tick, copy=True ) subkf[dest] = rulebook except KeyError: subkf = {dest: rulebook} super().set_keyframe( (*graph_ent, orig), branch, turn, tick, subkf )
class PortalsRulebooksCache(InitializedCache): def store( self, *args, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): pass def set_keyframe( self, graph_ent: tuple[Key], branch: str, turn: int, tick: int, keyframe, ): pass
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146,375
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.PortalRulesHandledCache
class PortalRulesHandledCache(RulesHandledCache): def __init__(self, engine): super().__init__(engine, "portal_rules_handled_cache") def get_rulebook(self, character, orig, dest, branch, turn, tick): try: return self.engine._portals_rulebooks_cache.retrieve( character, orig, dest, branch, turn, tick ) except KeyError: return character, orig, dest def iter_unhandled_rules(self, branch, turn, tick): for character_name, character in sorted( self.engine.character.items(), key=itemgetter(0) ): for orig_name in sort_set( frozenset( self.engine._portals_rulebooks_cache.iter_keys( character_name, branch, turn, tick ) ) ): try: destrbs = self.engine._portals_rulebooks_cache.retrieve( character_name, orig_name, branch, turn, tick ) except KeyError: # shouldn't happen, but apparently does?? # Seems to be a case of too many keys showing up in the # iteration. Currently demonstrated by remake_college24.py # 2025-02-07 continue for dest_name in sort_set(destrbs.keys()): rulebook = destrbs[dest_name] try: rules, prio = self.engine._rulebooks_cache.retrieve( rulebook, branch, turn, tick ) except KeyError: continue handled = self.get_handled_rules( (character_name, orig_name, dest_name), rulebook, branch, turn, ) for rule in rules: if rule not in handled: yield ( prio, character_name, orig_name, dest_name, rulebook, rule, )
class PortalRulesHandledCache(RulesHandledCache): def __init__(self, engine): pass def get_rulebook(self, character, orig, dest, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,376
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.NodeRulesHandledCache
class NodeRulesHandledCache(RulesHandledCache): def __init__(self, engine): super().__init__(engine, "node_rules_handled_cache") def get_rulebook(self, character, node, branch, turn, tick): try: return self.engine._nodes_rulebooks_cache.retrieve( character, node, branch, turn, tick ) except KeyError: return character, node def iter_unhandled_rules(self, branch, turn, tick): charm = self.engine.character for character_name, character in sorted( charm.items(), key=itemgetter(0) ): for node_name in character.node: rulebook = self.get_rulebook( character_name, node_name, branch, turn, tick ) try: rules, prio = self.engine._rulebooks_cache.retrieve( rulebook, branch, turn, tick ) except KeyError: continue handled = self.get_handled_rules( (character_name, node_name), rulebook, branch, turn ) for rule in rules: if rule not in handled: yield prio, character_name, node_name, rulebook, rule
class NodeRulesHandledCache(RulesHandledCache): def __init__(self, engine): pass def get_rulebook(self, character, node, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,377
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.NodeContentsCache
class NodeContentsCache(Cache): def __init__(self, db, kfkvs=None): super().__init__(db, "node_contents_cache", kfkvs) self.loc_settings = StructuredDefaultDict(1, SettingsTurnDict) def store( self, character: Key, place: Key, branch: str, turn: int, tick: int, contents: frozenset, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): self.loc_settings[character, place][branch].store_at( turn, tick, contents ) return super().store( character, place, branch, turn, tick, contents, planning=planning, forward=forward, loading=loading, contra=contra, ) def _iter_future_contradictions( self, entity, key, turns, branch, turn, tick, value ): return self.db._things_cache._iter_future_contradictions( entity, key, turns, branch, turn, tick, value ) def remove(self, branch, turn, tick): """Delete data on or after this tick On the assumption that the future has been invalidated. """ with self._lock: assert not self.parents # not how stuff is stored in this cache for branchkey, branches in list(self.branches.items()): if branch in branches: branhc = branches[branch] if turn in branhc: trun = branhc[turn] if tick in trun: del trun[tick] trun.truncate(tick) if not trun: del branhc[turn] branhc.truncate(turn) if not branhc: del branches[branch] if not branches: del self.branches[branchkey] for keykey, keys in list(self.keys.items()): for key, branchs in list(keys.items()): if branch in branchs: branhc = branchs[branch] if turn in branhc: trun = branhc[turn] if tick in trun: del trun[tick] trun.truncate(tick) if not trun: del branhc[turn] branhc.truncate(turn) if not branhc: del branchs[branch] if not branchs: del keys[key] if not keys: del self.keys[keykey] sets = self.settings[branch] if turn in sets: setsturn = sets[turn] if tick in setsturn: del setsturn[tick] setsturn.truncate(tick) if not setsturn: del sets[turn] sets.truncate(turn) if not sets: del self.settings[branch] presets = self.presettings[branch] if turn in presets: presetsturn = presets[turn] if tick in presetsturn: del presetsturn[tick] presetsturn.truncate(tick) if not presetsturn: del presets[turn] presets.truncate(turn) if not presets: del self.presettings[branch] for entity, brnch in list(self.keycache): if brnch == branch: kc = self.keycache[entity, brnch] if turn in kc: kcturn = kc[turn] if tick in kcturn: del kcturn[tick] kcturn.truncate(tick) if not kcturn: del kc[turn] kc.truncate(turn) if not kc: del self.keycache[entity, brnch] self.shallowest = OrderedDict()
class NodeContentsCache(Cache): def __init__(self, db, kfkvs=None): pass def store( self, character: Key, place: Key, branch: str, turn: int, tick: int, contents: frozenset, planning: bool = None, forward: bool = None, loading=False, contra: bool = None, ): pass def _iter_future_contradictions( self, entity, key, turns, branch, turn, tick, value ): pass def remove(self, branch, turn, tick): '''Delete data on or after this tick On the assumption that the future has been invalidated. ''' pass
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146,378
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.InitializedCache
class InitializedCache(Cache): __slots__ = () def _store_journal(self, *args): entity, key, branch, turn, tick, value = args[-6:] parent = args[:-6] settings_turns = self.settings[branch] presettings_turns = self.presettings[branch] try: prev = self.retrieve(*args[:-1]) except KeyError: prev = None if prev == value: return # not much point reporting on a non-change in a diff if turn in settings_turns or turn in settings_turns.future(): assert ( turn in presettings_turns or turn in presettings_turns.future() ) setticks = settings_turns[turn] presetticks = presettings_turns[turn] presetticks[tick] = parent + (entity, key, prev) setticks[tick] = parent + (entity, key, value) else: presettings_turns[turn] = {tick: parent + (entity, key, prev)} settings_turns[turn] = {tick: parent + (entity, key, value)}
class InitializedCache(Cache): def _store_journal(self, *args): pass
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146,379
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.CharactersRulebooksCache
class CharactersRulebooksCache(InitializedEntitylessCache): def set_keyframe(self, branch, turn, tick, keyframe): super().set_keyframe(branch, turn, tick, keyframe) for char, kf in keyframe.items(): super(EntitylessCache, self).set_keyframe( (char,), branch, turn, tick, kf )
class CharactersRulebooksCache(InitializedEntitylessCache): def set_keyframe(self, branch, turn, tick, keyframe): pass
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146,380
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.CharacterThingRulesHandledCache
class CharacterThingRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): try: return self.engine._characters_things_rulebooks_cache.retrieve( character, branch, turn, tick ) except KeyError: return "character_thing_rulebook", character def iter_unhandled_rules(self, branch, turn, tick): charm = self.engine.character for character in sort_set(charm.keys()): rulebook = self.get_rulebook(character, branch, turn, tick) try: rules, prio = self.engine._rulebooks_cache.retrieve( rulebook, branch, turn, tick ) except KeyError: continue if not rules: continue for thing in sort_set(charm[character].thing.keys()): handled = self.get_handled_rules( (character, thing), rulebook, branch, turn ) for rule in rules: if rule not in handled: yield prio, character, thing, rulebook, rule
class CharacterThingRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,381
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.CharacterRulesHandledCache
class CharacterRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): try: return self.engine._characters_rulebooks_cache.retrieve( character, branch, turn, tick ) except KeyError: return ("character_rulebook", character) def iter_unhandled_rules(self, branch, turn, tick): for character in self.engine.character.keys(): rb = self.get_rulebook(character, branch, turn, tick) try: rules, prio = self.engine._rulebooks_cache.retrieve( rb, branch, turn, tick ) except KeyError: continue if not rules: continue handled = self.get_handled_rules((character,), rb, branch, turn) for rule in rules: if rule not in handled: yield prio, character, rb, rule
class CharacterRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,382
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.CharacterPortalRulesHandledCache
class CharacterPortalRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): try: return self.engine._characters_portals_rulebooks_cache.retrieve( character, branch, turn, tick ) except KeyError: return "character_portal_rulebook", character def iter_unhandled_rules(self, branch, turn, tick): charm = self.engine.character for character in sort_set(charm.keys()): rulebook = self.get_rulebook(character, branch, turn, tick) try: rules, prio = self.engine._rulebooks_cache.retrieve( rulebook, branch, turn, tick ) except KeyError: continue if not rules: continue char = charm[character] charn = char.node charp = char.portal for orig in sort_set(charp.keys()): if orig not in charn: continue for dest in sort_set(charp[orig].keys()): if dest not in charn: continue handled = self.get_handled_rules( (character, orig, dest), rulebook, branch, turn ) for rule in rules: if rule not in handled: yield prio, character, orig, dest, rulebook, rule
class CharacterPortalRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,383
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/cache.py
lisien.cache.CharacterPlaceRulesHandledCache
class CharacterPlaceRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): try: return self.engine._characters_places_rulebooks_cache.retrieve( character, branch, turn, tick ) except KeyError: return "character_place_rulebook", character def iter_unhandled_rules(self, branch, turn, tick): charm = self.engine.character for character in sort_set(charm.keys()): rulebook = self.get_rulebook(character, branch, turn, tick) try: rules, prio = self.engine._rulebooks_cache.retrieve( rulebook, branch, turn, tick ) except KeyError: continue if not rules: continue for place in sort_set(charm[character].place.keys()): handled = self.get_handled_rules( (character, place), rulebook, branch, turn ) for rule in rules: if rule not in handled: yield prio, character, place, rulebook, rule
class CharacterPlaceRulesHandledCache(RulesHandledCache): def get_rulebook(self, character, branch, turn, tick): pass def iter_unhandled_rules(self, branch, turn, tick): pass
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146,384
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.UnwrappingDict
class UnwrappingDict(dict): """Dict that stores the data from the wrapper classes Won't store those objects themselves. """ def __setitem__(self, key, value): if isinstance(value, MutableWrapper): value = value.unwrap() super(UnwrappingDict, self).__setitem__(key, value)
class UnwrappingDict(dict): '''Dict that stores the data from the wrapper classes Won't store those objects themselves. ''' def __setitem__(self, key, value): pass
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146,385
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.SubSetWrapper
class SubSetWrapper(MutableWrapperSet, set): __slots__ = ("_getter", "_set") _getter: Callable _set: Callable def __init__(self, getter, setter): super().__init__() self._getter = getter self._set = setter def _copy(self): return set(self._getter())
class SubSetWrapper(MutableWrapperSet, set): def __init__(self, getter, setter): pass def _copy(self): pass
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146,386
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.SubListWrapper
class SubListWrapper(MutableSequenceWrapper, list): __slots__ = ("_getter", "_set") _getter: Callable _set: Callable def __init__(self, getter, setter): super().__init__() self._getter = getter self._set = setter def _copy(self): return list(self._getter()) def insert(self, index, object): me = self._copy() me.insert(index, object) self._set(me) def append(self, object): me = self._copy() me.append(object) self._set(me)
class SubListWrapper(MutableSequenceWrapper, list): def __init__(self, getter, setter): pass def _copy(self): pass def insert(self, index, object): pass def append(self, object): pass
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146,387
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.SubDictWrapper
class SubDictWrapper(MutableMappingWrapper, dict): __slots__ = ("_getter", "_set") _getter: Callable _set: Callable def __init__(self, getter, setter): super().__init__() self._getter = getter self._set = setter def _copy(self): return dict(self._getter()) def _subset(self, k, v): new = dict(self._getter()) new[k] = v self._set(new)
class SubDictWrapper(MutableMappingWrapper, dict): def __init__(self, getter, setter): pass def _copy(self): pass def _subset(self, k, v): pass
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146,388
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.SetWrapper
class SetWrapper(MutableWrapperSet, set): """A set synchronized with a serialized field. This is meant to be used in allegedb entities (graph, node, or edge), for when the user stores a set in them. """ __slots__ = ("_getter", "_setter", "_outer", "_key") _getter: Callable def __init__(self, getter, setter, outer, key): super().__init__() self._getter = getter self._setter = setter self._outer = outer self._key = key def _set(self, v): self._setter(v) self._outer[self._key] = v
class SetWrapper(MutableWrapperSet, set): '''A set synchronized with a serialized field. This is meant to be used in allegedb entities (graph, node, or edge), for when the user stores a set in them. ''' def __init__(self, getter, setter, outer, key): pass def _set(self, v): pass
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146,389
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/dialog.py
elide.dialog.MessageBox
class MessageBox(Box): """Looks like a TextInput but doesn't accept any input. Does support styled text with BBcode. """ line_spacing = NumericProperty(0) text = StringProperty()
class MessageBox(Box): '''Looks like a TextInput but doesn't accept any input. Does support styled text with BBcode. ''' pass
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146,390
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/spritebuilder.py
elide.spritebuilder.PawnConfigDialog
class PawnConfigDialog(SpriteDialog): pass
class PawnConfigDialog(SpriteDialog): pass
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146,391
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/wrap.py
lisien.allegedb.wrap.MutableWrapperSet
class MutableWrapperSet(MutableWrapper, MutableSet): __slots__ = () _getter: Callable _set: Callable def _copy(self): return set(self._getter()) def pop(self): me = self._copy() yours = me.pop() self._set(me) return yours def discard(self, element): me = self._copy() me.discard(element) self._set(me) def remove(self, element): me = self._copy() me.remove(element) self._set(me) def add(self, element): me = self._copy() me.add(element) self._set(me) def unwrap(self): """Deep copy myself as a set, all contents unwrapped""" return { v.unwrap() if hasattr(v, "unwrap") and not hasattr(v, "no_unwrap") else v for v in self }
class MutableWrapperSet(MutableWrapper, MutableSet): def _copy(self): pass def pop(self): pass def discard(self, element): pass def remove(self, element): pass def add(self, element): pass def unwrap(self): '''Deep copy myself as a set, all contents unwrapped''' pass
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146,392
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/graph/board.py
elide.graph.board.KvLayoutFront
class KvLayoutFront(FloatLayout): """What to show in front of the graph. By default, shows nothing. """ pass
class KvLayoutFront(FloatLayout): '''What to show in front of the graph. By default, shows nothing. '''
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146,393
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.UnitGraphMapping.UnitMapping
class UnitMapping(Mapping): def __init__(self, character, graph_name): self.character = character self.graph_name = graph_name def __iter__(self): for key in self.character.engine._unitness_cache.iter_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ): if key in self: yield key def __len__(self): return self.character.engine._unitness_cache.count_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ) def __contains__(self, item): try: return self.character.engine._unitness_cache.retrieve( self.character.name, self.graph_name, item, *self.character.engine._btt(), ) except KeyError: return False def __getitem__(self, item): if item not in self: raise KeyError( "Not a unit of this character in this graph", item, self.character.name, self.graph_name, ) return self.character.engine.character[self.graph_name].node[ item ]
class UnitMapping(Mapping): def __init__(self, character, graph_name): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass
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146,394
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.UnitGraphMapping
class UnitGraphMapping(Mapping): class UnitMapping(Mapping): def __init__(self, character, graph_name): self.character = character self.graph_name = graph_name def __iter__(self): for key in self.character.engine._unitness_cache.iter_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ): if key in self: yield key def __len__(self): return self.character.engine._unitness_cache.count_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ) def __contains__(self, item): try: return self.character.engine._unitness_cache.retrieve( self.character.name, self.graph_name, item, *self.character.engine._btt(), ) except KeyError: return False def __getitem__(self, item): if item not in self: raise KeyError( "Not a unit of this character in this graph", item, self.character.name, self.graph_name, ) return self.character.engine.character[self.graph_name].node[ item ] def __init__(self, character): self.character = character def __iter__(self): engine = self.character.engine name = self.character.name now = self.character.engine._btt() for key in engine._unitness_cache.iter_keys(name, *now): if key in self: yield key def __len__(self): return self.character.engine._unitness_cache.count_keys( self.character.name, *self.character.engine._btt() ) def __contains__(self, item): now = self.character.engine._btt() name = self.character.name engine = self.character.engine try: engine._unitness_cache.retrieve(name, item, *now) return True except KeyError: return False def __getitem__(self, item): if item not in self: raise KeyError( "Character has no units in graph", self.character.name, item, ) return self.UnitMapping(self.character, item)
class UnitGraphMapping(Mapping): class UnitMapping(Mapping): def __init__(self, character, graph_name): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass def __init__(self, character, graph_name): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass
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146,395
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.ThingMapping
class ThingMapping(FacadeEntityMapping): facadecls = FacadeThing innercls: type def __init__(self, facade, _=None): from .node import Thing self.innercls = Thing super().__init__(facade, _) def _get_inner_map(self): try: return self.facade.character.thing except AttributeError: return {} def patch(self, d: dict): places = d.keys() & self.facade.place.keys() if places: raise KeyError( f"Tried to patch places on thing mapping: {places}" ) self.facade.node.patch(d)
class ThingMapping(FacadeEntityMapping): def __init__(self, facade, _=None): pass def _get_inner_map(self): pass def patch(self, d: dict): pass
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146,396
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.StatMapping
class StatMapping(MutableMappingUnwrapper, Signal): def __init__(self, facade): super().__init__() self.facade = facade self._patch = {} def __iter__(self): seen = set() if hasattr(self.facade.character, "graph"): for k in self.facade.character.graph: if k not in self._patch: yield k seen.add(k) for k, v in self._patch.items(): if k not in seen and v is not None: yield k def __len__(self): n = 0 for k in self: n += 1 return n def __contains__(self, k): if k in self._patch: return self._patch[k] is not None if ( hasattr(self.facade.character, "graph") and k in self.facade.character.graph ): return True return False def __getitem__(self, k): if k not in self._patch and hasattr( self.facade.character, "graph" ): ret = self.facade.character.graph[k] if not hasattr(ret, "unwrap"): return ret self._patch[k] = ret.unwrap() if self._patch[k] is None: return KeyError return self._patch[k] def __setitem__(self, k, v): if self.facade.engine._planning: self.facade.engine._planned[ self.facade.character.engine._curplan ][self.facade.engine.turn].append((self.facade.name, k, v)) return self._patch[k] = v def __delitem__(self, k): self._patch[k] = None
class StatMapping(MutableMappingUnwrapper, Signal): def __init__(self, facade): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, k): pass def __getitem__(self, k): pass def __setitem__(self, k, v): pass def __delitem__(self, k): pass
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146,397
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.PortalSuccessorsMapping
class PortalSuccessorsMapping(FacadePortalMapping): cls = FacadePortalSuccessors def __contains__(self, item): return item in self.facade.node def _get_inner_map(self): try: return self.facade.character._adj except AttributeError: return {}
class PortalSuccessorsMapping(FacadePortalMapping): def __contains__(self, item): pass def _get_inner_map(self): pass
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146,398
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.PortalPredecessorsMapping
class PortalPredecessorsMapping(FacadePortalMapping): cls = FacadePortalPredecessors def __contains__(self, item): return item in self.facade._node def _get_inner_map(self): try: return self.facade.character.pred except AttributeError: return {}
class PortalPredecessorsMapping(FacadePortalMapping): def __contains__(self, item): pass def _get_inner_map(self): pass
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146,399
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade.PlaceMapping
class PlaceMapping(FacadeEntityMapping): facadecls = FacadePlace innercls: type def __init__(self, facade, _=None): from .node import Place if not isinstance(facade, CharacterFacade): raise TypeError("Need CharacterFacade") self.innercls = Place super().__init__(facade, _) def _get_inner_map(self): if isinstance(self.facade.character, nx.Graph) and not isinstance( self.facade.character, AbstractCharacter ): return self.facade.character._node try: return self.facade.character.place except AttributeError: return {} def patch(self, d: dict): things = d.keys() & self.facade.thing.keys() if things: raise KeyError( f"Tried to patch things on place mapping: {things}" ) self.facade.node.patch(d)
class PlaceMapping(FacadeEntityMapping): def __init__(self, facade, _=None): pass def _get_inner_map(self): pass def patch(self, d: dict): pass
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146,400
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.CharacterFacade
class CharacterFacade(AbstractCharacter, nx.DiGraph): def __getstate__(self): ports = {} for o in self.portal: if o not in ports: ports[o] = {} for d in self.portal[o]: ports[o][d] = dict(self.portal[o][d]) things = {k: dict(v) for (k, v) in self.thing.items()} places = {k: dict(v) for (k, v) in self.place.items()} stats = { k: v.unwrap() if hasattr(v, "unwrap") else v for (k, v) in self.graph.items() } return things, places, ports, stats def __setstate__(self, state): self.character = None self.graph = self.StatMapping(self) ( self.thing._patch, self.place._patch, self.portal._patch, self.graph._patch, ) = state def add_places_from(self, seq, **attrs): for place in seq: self.add_place(place, **attrs) def add_things_from(self, seq, **attrs): for thing in seq: self.add_thing(thing, **attrs) def thing2place(self, name): self.place[name] = self.thing.pop(name) def place2thing(self, name, location): it = self.place.pop(name) it["location"] = location self.thing[name] = it def add_portals_from(self, seq, **attrs): for it in seq: self.add_portal(*it, **attrs) def remove_unit(self, a, b=None): if b is None: if not isinstance(a, FacadeNode): raise TypeError("Need a node or character") charn = a.character.name noden = a.name else: charn = a if isinstance(b, FacadeNode): noden = b.name else: noden = b self.engine._unitness_cache.store( self.name, charn, noden, *self.engine._btt(), False ) def add_place(self, name, **kwargs): self.place[name] = kwargs def add_node(self, name, **kwargs): """Version of add_node that assumes it's a place""" self.place[name] = kwargs def remove_node(self, node): """Version of remove_node that handles place or thing""" if node in self.thing: del self.thing[node] else: del self.place[node] def remove_place(self, place): del self.place[place] def remove_thing(self, thing): del self.thing[thing] def add_thing(self, name, location, **kwargs): kwargs["location"] = location self.thing[name] = kwargs def add_portal(self, orig, dest, **kwargs): self.portal[orig][dest] = kwargs def remove_portal(self, origin, destination): del self.portal[origin][destination] def add_edge(self, orig, dest, **kwargs): """Wrapper for add_portal""" self.add_portal(orig, dest, **kwargs) def add_unit(self, a, b=None): if b is None: if not isinstance(a, FacadeNode): raise TypeError("Need a node or character") charn = a.character.name noden = a.name else: charn = a if isinstance(b, FacadeNode): noden = b.name else: noden = b self.engine._unitness_cache.store( self.name, charn, noden, *self.engine._btt(), True ) def __init__(self, character=None, engine=None): self.character = character self.db = EngineFacade(engine or getattr(character, "db", None)) self._stat_map = self.StatMapping(self) self._rb_patch = {} if character: self.db.character._patch[character.name] = self @property def graph(self): return self._stat_map @graph.setter def graph(self, v): self._stat_map.clear() self._stat_map.update(v) class UnitGraphMapping(Mapping): class UnitMapping(Mapping): def __init__(self, character, graph_name): self.character = character self.graph_name = graph_name def __iter__(self): for key in self.character.engine._unitness_cache.iter_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ): if key in self: yield key def __len__(self): return self.character.engine._unitness_cache.count_keys( self.character.name, self.graph_name, *self.character.engine._btt(), ) def __contains__(self, item): try: return self.character.engine._unitness_cache.retrieve( self.character.name, self.graph_name, item, *self.character.engine._btt(), ) except KeyError: return False def __getitem__(self, item): if item not in self: raise KeyError( "Not a unit of this character in this graph", item, self.character.name, self.graph_name, ) return self.character.engine.character[self.graph_name].node[ item ] def __init__(self, character): self.character = character def __iter__(self): engine = self.character.engine name = self.character.name now = self.character.engine._btt() for key in engine._unitness_cache.iter_keys(name, *now): if key in self: yield key def __len__(self): return self.character.engine._unitness_cache.count_keys( self.character.name, *self.character.engine._btt() ) def __contains__(self, item): now = self.character.engine._btt() name = self.character.name engine = self.character.engine try: engine._unitness_cache.retrieve(name, item, *now) return True except KeyError: return False def __getitem__(self, item): if item not in self: raise KeyError( "Character has no units in graph", self.character.name, item, ) return self.UnitMapping(self.character, item) class ThingMapping(FacadeEntityMapping): facadecls = FacadeThing innercls: type def __init__(self, facade, _=None): from .node import Thing self.innercls = Thing super().__init__(facade, _) def _get_inner_map(self): try: return self.facade.character.thing except AttributeError: return {} def patch(self, d: dict): places = d.keys() & self.facade.place.keys() if places: raise KeyError( f"Tried to patch places on thing mapping: {places}" ) self.facade.node.patch(d) class PlaceMapping(FacadeEntityMapping): facadecls = FacadePlace innercls: type def __init__(self, facade, _=None): from .node import Place if not isinstance(facade, CharacterFacade): raise TypeError("Need CharacterFacade") self.innercls = Place super().__init__(facade, _) def _get_inner_map(self): if isinstance(self.facade.character, nx.Graph) and not isinstance( self.facade.character, AbstractCharacter ): return self.facade.character._node try: return self.facade.character.place except AttributeError: return {} def patch(self, d: dict): things = d.keys() & self.facade.thing.keys() if things: raise KeyError( f"Tried to patch things on place mapping: {things}" ) self.facade.node.patch(d) def ThingPlaceMapping(self, *args): return CompositeDict(self.place, self.thing) class PortalSuccessorsMapping(FacadePortalMapping): cls = FacadePortalSuccessors def __contains__(self, item): return item in self.facade.node def _get_inner_map(self): try: return self.facade.character._adj except AttributeError: return {} class PortalPredecessorsMapping(FacadePortalMapping): cls = FacadePortalPredecessors def __contains__(self, item): return item in self.facade._node def _get_inner_map(self): try: return self.facade.character.pred except AttributeError: return {} class StatMapping(MutableMappingUnwrapper, Signal): def __init__(self, facade): super().__init__() self.facade = facade self._patch = {} def __iter__(self): seen = set() if hasattr(self.facade.character, "graph"): for k in self.facade.character.graph: if k not in self._patch: yield k seen.add(k) for k, v in self._patch.items(): if k not in seen and v is not None: yield k def __len__(self): n = 0 for k in self: n += 1 return n def __contains__(self, k): if k in self._patch: return self._patch[k] is not None if ( hasattr(self.facade.character, "graph") and k in self.facade.character.graph ): return True return False def __getitem__(self, k): if k not in self._patch and hasattr( self.facade.character, "graph" ): ret = self.facade.character.graph[k] if not hasattr(ret, "unwrap"): return ret self._patch[k] = ret.unwrap() if self._patch[k] is None: return KeyError return self._patch[k] def __setitem__(self, k, v): if self.facade.engine._planning: self.facade.engine._planned[ self.facade.character.engine._curplan ][self.facade.engine.turn].append((self.facade.name, k, v)) return self._patch[k] = v def __delitem__(self, k): self._patch[k] = None def apply(self): """Do all my changes for real in a batch""" realchar = self.character realstat = realchar.stat realthing = realchar.thing realplace = realchar.place realport = realchar.portal realeng = self.engine._real for k, v in self.stat._patch.items(): if v is None: del realstat[k] else: realstat[k] = v self.stat._patch = {} for k, v in self.thing._patch.items(): if v is None: del realthing[k] elif k not in realthing: if isinstance(v, FacadeThing): v = v._patch if "name" in v: assert v.pop("name") == k realchar.add_thing(k, **v) else: v.apply() self.thing._patch = {} for k, v in self.place._patch.items(): if v is None: del realplace[k] elif k not in realplace: realchar.add_place(k, **v) else: v.apply() self.place._patch = {} for orig, dests in self.portal._patch.items(): for dest, v in dests.items(): if v is None: del realport[orig][dest] elif orig not in realport or dest not in realport[orig]: realchar.add_portal(orig, dest, **v) else: v.apply() self.portal._patch = {}
class CharacterFacade(AbstractCharacter, nx.DiGraph): def __getstate__(self): pass def __setstate__(self, state): pass def add_places_from(self, seq, **attrs): pass def add_things_from(self, seq, **attrs): pass def thing2place(self, name): pass def place2thing(self, name, location): pass def add_portals_from(self, seq, **attrs): pass def remove_unit(self, a, b=None): pass def add_places_from(self, seq, **attrs): pass def add_node(self, name, **kwargs): '''Version of add_node that assumes it's a place''' pass def remove_node(self, node): '''Version of remove_node that handles place or thing''' pass def remove_place(self, place): pass def remove_thing(self, thing): pass def add_things_from(self, seq, **attrs): pass def add_portals_from(self, seq, **attrs): pass def remove_portal(self, origin, destination): pass def add_edge(self, orig, dest, **kwargs): '''Wrapper for add_portal''' pass def add_unit(self, a, b=None): pass def __init__(self, character=None, engine=None): pass @property def graph(self): pass @graph.setter def graph(self): pass class UnitGraphMapping(Mapping): class UnitMapping(Mapping): def __init__(self, character=None, engine=None): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass def __init__(self, character=None, engine=None): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass class ThingMapping(FacadeEntityMapping): def __init__(self, character=None, engine=None): pass def _get_inner_map(self): pass def patch(self, d: dict): pass class PlaceMapping(FacadeEntityMapping): def __init__(self, character=None, engine=None): pass def _get_inner_map(self): pass def patch(self, d: dict): pass def ThingPlaceMapping(self, *args): pass class PortalSuccessorsMapping(FacadePortalMapping): def __contains__(self, item): pass def _get_inner_map(self): pass class PortalPredecessorsMapping(FacadePortalMapping): def __contains__(self, item): pass def _get_inner_map(self): pass class StatMapping(MutableMappingUnwrapper, Signal): def __init__(self, character=None, engine=None): pass def __iter__(self): pass def __len__(self): pass def __contains__(self, item): pass def __getitem__(self, item): pass def __setitem__(self, k, v): pass def __delitem__(self, k): pass def apply(self): '''Do all my changes for real in a batch''' pass
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146,401
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/exc.py
lisien.exc.TravelException
class TravelException(Exception): """Exception for problems with pathfinding. Not necessarily an error because sometimes somebody SHOULD get confused finding a path. """ def __init__( self, message, path=None, followed=None, traveller=None, branch=None, turn=None, lastplace=None, ): """Store the message as usual, and also the optional arguments: ``path``: a list of Place names to show such a path as you found ``followed``: the portion of the path actually followed ``traveller``: the Thing doing the travelling ``branch``: branch during travel ``tick``: tick at time of error (might not be the tick at the time this exception is raised) ``lastplace``: where the traveller was, when the error happened """ self.path = path self.followed = followed self.traveller = traveller self.branch = branch self.turn = turn self.lastplace = lastplace super().__init__(message)
class TravelException(Exception): '''Exception for problems with pathfinding. Not necessarily an error because sometimes somebody SHOULD get confused finding a path. ''' def __init__( self, message, path=None, followed=None, traveller=None, branch=None, turn=None, lastplace=None, ): '''Store the message as usual, and also the optional arguments: ``path``: a list of Place names to show such a path as you found ``followed``: the portion of the path actually followed ``traveller``: the Thing doing the travelling ``branch``: branch during travel ``tick``: tick at time of error (might not be the tick at the time this exception is raised) ``lastplace``: where the traveller was, when the error happened ''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/engine.py
lisien.engine.NullSchema
class NullSchema(AbstractSchema): """Schema that permits all changes to the game world""" def entity_permitted(self, entity): return True def stat_permitted(self, turn, entity, key, value): return True
class NullSchema(AbstractSchema): '''Schema that permits all changes to the game world''' def entity_permitted(self, entity): pass def stat_permitted(self, turn, entity, key, value): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/engine.py
lisien.engine.NextTurn
class NextTurn(Signal): """Make time move forward in the simulation. Calls ``advance`` repeatedly, returning a list of the rules' return values. I am also a ``Signal``, so you can register functions to be called when the simulation runs. Pass them to my ``connect`` method. """ def __init__(self, engine: Engine): super().__init__() self.engine = engine def __call__(self) -> tuple[list, DeltaDict]: engine = self.engine for store in engine.stores: if getattr(store, "_need_save", None): store.save() elif hasattr(store, "reimport"): try: store.reimport() except FileNotFoundError: # Maybe the game uses no prereqs or something. pass engine._call_every_subprocess("_reimport_code") start_branch, start_turn, start_tick = engine._btt() latest_turn = engine._get_last_completed_turn(start_branch) if start_turn < latest_turn: engine.turn += 1 self.send( engine, branch=engine.branch, turn=engine.turn, tick=engine.tick, ) return [], engine._get_branch_delta( branch=start_branch, turn_from=start_turn, turn_to=engine.turn, tick_from=start_tick, tick_to=engine.tick, ) elif start_turn > latest_turn + 1: raise exc.RulesEngineError( "Can't run the rules engine on any turn but the latest" ) if start_turn == latest_turn: # Pre-emptively nudge the loadedness and branch tracking, # so that lisien does not try to load an empty turn before every # loop of the rules engine turn0, tick0, turn1, tick1 = engine._loaded[start_branch] engine._loaded[start_branch] = (turn0, tick0, start_turn + 1, 0) parent, turn_from, tick_from, turn_to, tick_to = engine._branches[ start_branch ] engine._branches[start_branch] = ( parent, turn_from, tick_from, start_turn + 1, 0, ) engine.turn += 1 if hasattr(engine, "_worker_updated_btts"): engine._update_all_worker_process_states() results = [] if hasattr(engine, "_rules_iter"): it = engine._rules_iter else: todo = engine._eval_triggers() it = engine._rules_iter = engine._follow_rules(todo) with engine.advancing(): for res in it: if isinstance(res, InnerStopIteration): del engine._rules_iter raise StopIteration from res elif res: if isinstance(res, tuple) and res[0] == "stop": engine.universal["last_result"] = res engine.universal["last_result_idx"] = 0 branch, turn, tick = engine._btt() self.send(engine, branch=branch, turn=turn, tick=tick) return list(res), engine._get_branch_delta( branch=start_branch, turn_from=start_turn, turn_to=turn, tick_from=start_tick, tick_to=tick, ) else: results.extend(res) del engine._rules_iter engine._complete_turn( start_branch, engine.turn, ) if ( engine.flush_interval is not None and engine.turn % engine.flush_interval == 0 ): engine.query.flush() if ( engine.commit_interval is not None and engine.turn % engine.commit_interval == 0 ): engine.commit() self.send( self.engine, branch=engine.branch, turn=engine.turn, tick=engine.tick, ) delta = engine._get_branch_delta( branch=engine.branch, turn_from=start_turn, turn_to=engine.turn, tick_from=start_tick, tick_to=engine.tick, ) if results: engine.universal["last_result"] = results engine.universal["last_result_idx"] = 0 return results, delta
class NextTurn(Signal): '''Make time move forward in the simulation. Calls ``advance`` repeatedly, returning a list of the rules' return values. I am also a ``Signal``, so you can register functions to be called when the simulation runs. Pass them to my ``connect`` method. ''' def __init__(self, engine: Engine): pass def __call__(self) -> tuple[list, DeltaDict]: pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/engine.py
lisien.engine.DummyEntity
class DummyEntity(dict): """Something to use in place of a node or edge""" __slots__ = ["engine"] def __init__(self, engine: AbstractEngine): super().__init__() self.engine = engine
class DummyEntity(dict): '''Something to use in place of a node or edge''' def __init__(self, engine: AbstractEngine): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.UnitGraphMapping.CharacterUnitMapping
class CharacterUnitMapping(Mapping): """Mapping of units of one Character in another Character.""" def __init__(self, outer, graphn): """Store this character and the name of the other one""" self.character = character = outer.character self.engine = engine = outer.engine self.name = name = outer.name self.graph = graphn avcache = engine._unitness_cache btt = engine._btt self._iter_stuff = iter_stuff = ( avcache.get_char_graph_units, name, graphn, btt, ) self._contains_stuff = ( avcache._base_retrieve, name, graphn, btt, ) get_node = engine._get_node self._getitem_stuff = iter_stuff + ( get_node, graphn, engine.character, ) self._only_stuff = (get_node, engine.character, graphn) def __iter__(self): """Iterate over names of unit nodes""" get_char_graph_avs, name, graphn, btt = self._iter_stuff return iter(get_char_graph_avs(name, graphn, *btt())) def __contains__(self, av): base_retrieve, name, graphn, btt = self._contains_stuff return ( base_retrieve( (name, graphn, av, *btt()), store_hint=False, retrieve_hint=False, ) is True ) def __len__(self): """Number of units of this character in that graph""" get_char_graph_avs, name, graphn, btt = self._iter_stuff return len(get_char_graph_avs(name, graphn, *btt())) def __getitem__(self, av): ( get_char_graph_avs, name, graphn, btt, get_node, graphn, charmap, ) = self._getitem_stuff if av in get_char_graph_avs(name, graphn, *btt()): return get_node(charmap[graphn], av) raise KeyError("No unit: {}".format(av)) @property def only(self): """If I have only one unit, return it; else error""" mykey = singleton_get(self.keys()) if mykey is None: raise AttributeError("No unit, or more than one") get_node, charmap, graphn = self._only_stuff return get_node(charmap[graphn], mykey) def __repr__(self): return "{}.character[{}].unit".format( repr(self.engine), repr(self.name) )
class CharacterUnitMapping(Mapping): '''Mapping of units of one Character in another Character.''' def __init__(self, outer, graphn): '''Store this character and the name of the other one''' pass def __iter__(self): '''Iterate over names of unit nodes''' pass def __contains__(self, av): pass def __len__(self): '''Number of units of this character in that graph''' pass def __getitem__(self, av): pass @property def only(self): '''If I have only one unit, return it; else error''' pass def __repr__(self): pass
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146,406
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.UnitGraphMapping
class UnitGraphMapping(Mapping, RuleFollower): """A mapping of other characters in which one has a unit.""" _book = "unit" engine = getatt("character.engine") name = getatt("character.name") def _get_rulebook_cache(self): return self._avrc def __init__(self, char): """Remember my character.""" self.character = char self._char_av_cache = {} engine = char.engine self._avrc = engine._units_rulebooks_cache self._add_av = char.add_unit avcache = engine._unitness_cache get_char_graphs = avcache.iter_char_graphs charn = char.name btt = engine._btt self._iter_stuff = (get_char_graphs, charn, btt) self._len_stuff = (avcache.count_entities_or_keys, charn, btt) self._contains_stuff = ( avcache.contains_key, charn, btt, ) self._node_stuff = ( self._get_char_av_cache, avcache.get_char_only_graph, charn, btt, ) self._only_stuff = ( avcache.get_char_only_unit, charn, btt, engine._get_node, engine.character, ) def __call__(self, av): """Add the unit It must be an instance of Place or Thing. """ if av.__class__ not in (Place, Thing): raise TypeError("Only Things and Places may be units") self._add_av(av.name, av.character.name) def __iter__(self): """Iterate over graphs with unit nodes in them""" get_char_graphs, charn, btt = self._iter_stuff return iter(get_char_graphs(charn, *btt())) def __contains__(self, k): retrieve, charn, btt = self._contains_stuff got = retrieve(charn, k, *btt()) return got is not None and not isinstance(got, Exception) def __len__(self): """Number of graphs in which I have a unit.""" count_char_graphs, charn, btt = self._len_stuff return count_char_graphs(charn, *btt()) def _get_char_av_cache(self, g): if g not in self: raise KeyError if g not in self._char_av_cache: self._char_av_cache[g] = self.CharacterUnitMapping(self, g) return self._char_av_cache[g] def __getitem__(self, g): return self._get_char_av_cache(g) @property def node(self): """If I have units in only one graph, return a map of them Otherwise, raise AttributeError. """ get_char_av_cache: MethodType get_char_av_cache, get_char_only_graph, charn, btt = ( self._node_stuff ) try: return get_char_av_cache(get_char_only_graph(charn, *btt())) except KeyError: raise AttributeError( "I have no unit, or I have units in many graphs" ) @property def only(self): """If I have only one unit, this is it Otherwise, raise AttributeError. """ get_char_only_av, charn, btt, get_node, charmap = self._only_stuff try: charn, noden = get_char_only_av(charn, *btt()) return get_node(charmap[charn], noden) except (KeyError, TypeError): raise AttributeError("I have no unit, or more than one unit") class CharacterUnitMapping(Mapping): """Mapping of units of one Character in another Character.""" def __init__(self, outer, graphn): """Store this character and the name of the other one""" self.character = character = outer.character self.engine = engine = outer.engine self.name = name = outer.name self.graph = graphn avcache = engine._unitness_cache btt = engine._btt self._iter_stuff = iter_stuff = ( avcache.get_char_graph_units, name, graphn, btt, ) self._contains_stuff = ( avcache._base_retrieve, name, graphn, btt, ) get_node = engine._get_node self._getitem_stuff = iter_stuff + ( get_node, graphn, engine.character, ) self._only_stuff = (get_node, engine.character, graphn) def __iter__(self): """Iterate over names of unit nodes""" get_char_graph_avs, name, graphn, btt = self._iter_stuff return iter(get_char_graph_avs(name, graphn, *btt())) def __contains__(self, av): base_retrieve, name, graphn, btt = self._contains_stuff return ( base_retrieve( (name, graphn, av, *btt()), store_hint=False, retrieve_hint=False, ) is True ) def __len__(self): """Number of units of this character in that graph""" get_char_graph_avs, name, graphn, btt = self._iter_stuff return len(get_char_graph_avs(name, graphn, *btt())) def __getitem__(self, av): ( get_char_graph_avs, name, graphn, btt, get_node, graphn, charmap, ) = self._getitem_stuff if av in get_char_graph_avs(name, graphn, *btt()): return get_node(charmap[graphn], av) raise KeyError("No unit: {}".format(av)) @property def only(self): """If I have only one unit, return it; else error""" mykey = singleton_get(self.keys()) if mykey is None: raise AttributeError("No unit, or more than one") get_node, charmap, graphn = self._only_stuff return get_node(charmap[graphn], mykey) def __repr__(self): return "{}.character[{}].unit".format( repr(self.engine), repr(self.name) )
class UnitGraphMapping(Mapping, RuleFollower): '''A mapping of other characters in which one has a unit.''' def _get_rulebook_cache(self): pass def __init__(self, char): '''Remember my character.''' pass def __call__(self, av): '''Add the unit It must be an instance of Place or Thing. ''' pass def __iter__(self): '''Iterate over graphs with unit nodes in them''' pass def __contains__(self, k): pass def __len__(self): '''Number of graphs in which I have a unit.''' pass def _get_char_av_cache(self, g): pass def __getitem__(self, g): pass @property def node(self): '''If I have units in only one graph, return a map of them Otherwise, raise AttributeError. ''' pass @property def only(self): '''If I have only one unit, this is it Otherwise, raise AttributeError. ''' pass class CharacterUnitMapping(Mapping): '''Mapping of units of one Character in another Character.''' def __init__(self, char): '''Store this character and the name of the other one''' pass def __iter__(self): '''Iterate over names of unit nodes''' pass def __contains__(self, k): pass def __len__(self): '''Number of units of this character in that graph''' pass def __getitem__(self, g): pass @property def only(self): '''If I have only one unit, return it; else error''' pass def __repr__(self): pass
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LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/screen.py
elide.screen.KvLayout
class KvLayout(FloatLayout): pass
class KvLayout(FloatLayout): pass
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146,408
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.ThingPlaceMapping
class ThingPlaceMapping(GraphNodeMapping, Signal): """GraphNodeMapping but for Place and Thing""" _book = "character_node" character = getatt("graph") engine = getatt("db") name = getatt("character.name") def __init__(self, character): """Store the character.""" super().__init__(character) Signal.__init__(self) engine = character.engine charn = character.name self._contains_stuff = contains_stuff = ( engine._node_exists, charn, ) self._getitem_stuff = contains_stuff + ( engine._get_node, character, ) self._delitem_stuff = contains_stuff + ( engine._is_thing, character.thing, character.place, ) self._placemap = character.place def __contains__(self, k): node_exists, charn = self._contains_stuff return node_exists(charn, k) def __getitem__(self, k): node_exists, charn, get_node, character = self._getitem_stuff if not node_exists(charn, k): raise KeyError("No such node: " + str(k)) return get_node(character, k) def __setitem__(self, k, v): self._placemap[k] = v def __delitem__(self, k): (node_exists, charn, is_thing, thingmap, placemap) = ( self._delitem_stuff ) if not node_exists(charn, k): raise KeyError("No such node: " + str(k)) if is_thing(charn, k): del thingmap[k] else: del placemap[k]
class ThingPlaceMapping(GraphNodeMapping, Signal): '''GraphNodeMapping but for Place and Thing''' def __init__(self, character): '''Store the character.''' pass def __contains__(self, k): pass def __getitem__(self, k): pass def __setitem__(self, k, v): pass def __delitem__(self, k): pass
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146,409
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.ThingMapping
class ThingMapping(MutableMappingUnwrapper, RuleFollower, Signal): """:class:`Thing` objects that are in a :class:`Character`""" _book = "character_thing" engine = getatt("character.engine") name = getatt("character.name") def _get_rulebook_cache(self): return self.engine._characters_things_rulebooks_cache def __init__(self, character): """Store the character and initialize cache.""" super().__init__() self.character = character def __iter__(self): cache = self.engine._things_cache char = self.name branch, turn, tick = self.engine._btt() for key in cache.iter_keys(char, branch, turn, tick): try: if ( cache.retrieve(char, key, branch, turn, tick) is not None ): yield key except KeyError: continue def __contains__(self, thing): branch, turn, tick = self.engine._btt() args = self.character.name, thing, branch, turn, tick cache = self.engine._things_cache return cache.contains_key(*args) def __len__(self): return self.engine._things_cache.count_keys( self.character.name, *self.engine._btt() ) def __getitem__(self, thing): if thing not in self: raise KeyError("No such thing: {}".format(thing)) return self._make_thing(thing) def _make_thing(self, thing, val=None): cache = self.engine._node_objs if isinstance(val, Thing): th = cache[self.name, thing] = val elif (self.name, thing) in cache: th = cache[(self.name, thing)] if type(th) is not Thing: th = cache[self.name, thing] = Thing(self.character, thing) else: th = cache[(self.name, thing)] = Thing(self.character, thing) return th def __setitem__(self, thing, val): if not isinstance(val, Mapping): raise TypeError("Things are made from Mappings") if "location" not in val: raise ValueError("Thing needs location") self.engine._exist_node(self.character.name, thing) self.engine._set_thing_loc( self.character.name, thing, val["location"] ) th = self._make_thing(thing, val) th.clear() th.update({k: v for (k, v) in val.items() if k != "location"}) def __delitem__(self, thing): self[thing].delete() def __repr__(self): return "{}.character[{}].thing".format( repr(self.engine), repr(self.name) )
class ThingMapping(MutableMappingUnwrapper, RuleFollower, Signal): ''':class:`Thing` objects that are in a :class:`Character`''' def _get_rulebook_cache(self): pass def __init__(self, character): '''Store the character and initialize cache.''' pass def __iter__(self): pass def __contains__(self, thing): pass def __len__(self): pass def __getitem__(self, thing): pass def _make_thing(self, thing, val=None): pass def __setitem__(self, thing, val): pass def __delitem__(self, thing): pass def __repr__(self): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.PortalSuccessorsMapping
class PortalSuccessorsMapping(DiGraphSuccessorsMapping, RuleFollower): """Mapping of nodes that have at least one outgoing edge. Maps them to another mapping, keyed by the destination nodes, which maps to Portal objects. """ _book = "character_portal" character = getatt("graph") engine = getatt("graph.engine") def __init__(self, graph): super().__init__(graph) engine = graph.engine charn = graph.name self._cporh = engine._characters_portals_rulebooks_cache self._getitem_stuff = (engine._node_exists, charn, self._cache) self._setitem_stuff = (self._cache, self.Successors) def _get_rulebook_cache(self): return self._cporh def __getitem__(self, orig): node_exists, charn, cache = self._getitem_stuff if node_exists(charn, orig): if orig not in cache: cache[orig] = self.Successors(self, orig) return cache[orig] raise KeyError("No such node") def __delitem__(self, orig): super().__delitem__(orig) def update(self, other, **kwargs): """Recursively update the stats of all portals Input should be a dictionary of dictionaries of dictionaries --just like networkx ``DiGraph._edge``. This will create portals as needed, but will only delete them if you set their value to ``None``. Likewise, stats not specified in the input will be left untouched, if they are already present, but you can set them to ``None`` to delete them. """ engine = self.engine planning = engine._planning forward = engine._forward branch, turn, start_tick = engine._btt() exist_edge = engine.query.exist_edge edge_val_set = engine.query.edge_val_set store_edge = engine._edges_cache.store store_edge_val = engine._edge_val_cache.store iter_edge_keys = engine._edge_val_cache.iter_entity_keys charn = self.character.name tick = start_tick + 1 with timer( "seconds spent updating PortalSuccessorsMapping", engine.debug ): for orig, dests in chain(other.items(), kwargs.items()): for dest, kvs in dests.items(): if kvs is None: for k in iter_edge_keys( charn, orig, dest, 0, branch, turn, start_tick, forward=forward, ): store_edge_val( charn, orig, dest, 0, k, branch, turn, tick, None, planning=planning, forward=forward, loading=True, ) edge_val_set( charn, orig, dest, 0, k, branch, turn, tick, None, ) tick += 1 store_edge( charn, orig, dest, 0, branch, turn, tick, False, planning=planning, forward=forward, loading=True, ) exist_edge( charn, orig, dest, 0, branch, turn, tick, False ) tick += 1 else: store_edge( charn, orig, dest, 0, branch, turn, tick, True, planning=planning, forward=forward, loading=True, ) exist_edge( charn, orig, dest, 0, branch, turn, tick, True ) tick += 1 for k, v in kvs.items(): store_edge_val( charn, orig, dest, 0, k, branch, turn, tick, v, planning=planning, forward=forward, loading=True, ) edge_val_set( charn, orig, dest, 0, k, branch, turn, tick, v, ) tick += 1 parent, start_turn, start_tick, end_turn, _ = ( self.engine._branches[branch] ) self.engine._branches[branch] = ( parent, start_turn, start_tick, end_turn, tick, ) self.engine._turn_end_plan[branch, turn] = tick if not self.engine._planning: self.engine._turn_end[branch, turn] = tick self.engine.tick = tick class Successors(DiGraphSuccessorsMapping.Successors): """Mapping for possible destinations from some node.""" engine = getatt("graph.engine") def __init__(self, container, orig): super().__init__(container, orig) graph = self.graph engine = graph.engine self._getitem_stuff = (engine._get_edge, graph, orig) self._setitem_stuff = ( engine._edge_exists, engine._exist_edge, graph.name, orig, engine._get_edge, graph, engine.query.edge_val_set, engine._edge_val_cache.store, engine._nbtt, ) def __getitem__(self, dest): get_edge, graph, orig = self._getitem_stuff if dest in self: return get_edge(graph, orig, dest, 0) raise KeyError("No such portal: {}->{}".format(orig, dest)) def __setitem__(self, dest, value): if value is None: del self[dest] return ( edge_exists, exist_edge, charn, orig, get_edge, graph, db_edge_val_set, edge_val_cache_store, nbtt, ) = self._setitem_stuff exist_edge(charn, orig, dest) for k, v in value.items(): branch, turn, tick = nbtt() db_edge_val_set( charn, orig, dest, 0, k, branch, turn, tick, v ) edge_val_cache_store( charn, orig, dest, 0, k, branch, turn, tick, v ) def __delitem__(self, dest): if dest not in self: raise KeyError("No portal to {}".format(dest)) self[dest].delete() def update(self, other, **kwargs): charn = self.graph.name orig = self.orig engine = self.engine store_edge = engine._edges_cache.store exist_edge = engine.query.exist_edge store_edge_val = engine._edge_val_cache.store set_edge_val = engine.query.edge_val_set iter_edge_keys = engine._edge_val_cache.iter_entity_keys planning = engine._planning forward = engine._forward branch, turn, start_tick = engine._btt() if start_tick < engine._turn_end_plan[branch, turn]: raise RuntimeError( "Tried to update successors in the past" ) tick = start_tick + 1 with self.db.world_lock: for dest, val in chain(other.items(), kwargs.items()): if val is None: for k in iter_edge_keys( charn, orig, dest, 0, branch, turn, start_tick ): store_edge_val( charn, orig, dest, 0, k, branch, turn, tick, None, planning=planning, forward=forward, loading=True, ) set_edge_val( charn, orig, dest, 0, k, branch, turn, tick, None, ) tick += 1 store_edge( charn, orig, dest, 0, branch, turn, tick, None, planning=planning, forward=forward, loading=True, ) exist_edge( charn, orig, dest, 0, branch, turn, tick, None ) tick += 1 else: store_edge( charn, orig, dest, 0, branch, turn, tick, True, planning=planning, forward=forward, loading=True, ) exist_edge( charn, orig, dest, 0, branch, turn, tick, True ) tick += 1 for key, value in val.items(): store_edge_val( charn, orig, dest, 0, key, branch, turn, tick, value, ) set_edge_val( charn, orig, dest, 0, key, branch, turn, tick, value, planning=planning, forward=forward, loading=True, ) tick += 1 parent, start_turn, start_tick, end_turn, _ = ( self.db._branches[branch] ) self.db._branches[branch] = ( parent, start_turn, start_tick, end_turn, tick, ) self.db._turn_end_plan[branch, turn] = tick if not planning: self.db._turn_end[branch, turn] = tick turn_from, tick_from, turn_to, _ = self.db._loaded[branch] self.db._loaded[branch] = ( turn_from, tick_from, turn_to, tick, ) self.db._otick = tick
class PortalSuccessorsMapping(DiGraphSuccessorsMapping, RuleFollower): '''Mapping of nodes that have at least one outgoing edge. Maps them to another mapping, keyed by the destination nodes, which maps to Portal objects. ''' def __init__(self, graph): pass def _get_rulebook_cache(self): pass def __getitem__(self, orig): pass def __delitem__(self, orig): pass def update(self, other, **kwargs): '''Recursively update the stats of all portals Input should be a dictionary of dictionaries of dictionaries --just like networkx ``DiGraph._edge``. This will create portals as needed, but will only delete them if you set their value to ``None``. Likewise, stats not specified in the input will be left untouched, if they are already present, but you can set them to ``None`` to delete them. ''' pass class Successors(DiGraphSuccessorsMapping.Successors): '''Mapping for possible destinations from some node.''' def __init__(self, graph): pass def __getitem__(self, orig): pass def __setitem__(self, dest, value): pass def __delitem__(self, orig): pass def update(self, other, **kwargs): pass
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LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/pallet.py
elide.pallet.PalletBox
class PalletBox(BoxLayout): pallets = ListProperty()
class PalletBox(BoxLayout): pass
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146,412
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/menu.py
elide.menu.GeneratorButton
class GeneratorButton(Button): pass
class GeneratorButton(Button): pass
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146,413
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.PortalPredecessorsMapping.Predecessors
class Predecessors(DiGraphPredecessorsMapping.Predecessors): """Mapping of possible origins from some destination.""" def __init__(self, container, dest): super().__init__(container, dest) graph = self.graph self._setitem_stuff = ( graph, graph.name, dest, self.db._edge_objs, ) def __setitem__(self, orig, value): graph, graph_name, dest, portal_objs = self._setitem_stuff key = (graph_name, orig, dest) if key not in portal_objs: portal_objs[key] = Portal(graph, orig, dest) p = portal_objs[key] p.clear() p.update(value) p.engine._exist_edge(graph_name, dest, orig)
class Predecessors(DiGraphPredecessorsMapping.Predecessors): '''Mapping of possible origins from some destination.''' def __init__(self, container, dest): pass def __setitem__(self, orig, value): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.PortalPredecessorsMapping
class PortalPredecessorsMapping(DiGraphPredecessorsMapping, RuleFollower): """Mapping of nodes that have at least one incoming edge. Maps to another mapping keyed by the origin nodes, which maps to Portal objects. """ _book = "character_portal" def __init__(self, graph): super().__init__(graph) self._cporc = graph.engine._characters_portals_rulebooks_cache def _get_rulebook_cache(self): return self._cporc class Predecessors(DiGraphPredecessorsMapping.Predecessors): """Mapping of possible origins from some destination.""" def __init__(self, container, dest): super().__init__(container, dest) graph = self.graph self._setitem_stuff = ( graph, graph.name, dest, self.db._edge_objs, ) def __setitem__(self, orig, value): graph, graph_name, dest, portal_objs = self._setitem_stuff key = (graph_name, orig, dest) if key not in portal_objs: portal_objs[key] = Portal(graph, orig, dest) p = portal_objs[key] p.clear() p.update(value) p.engine._exist_edge(graph_name, dest, orig)
class PortalPredecessorsMapping(DiGraphPredecessorsMapping, RuleFollower): '''Mapping of nodes that have at least one incoming edge. Maps to another mapping keyed by the origin nodes, which maps to Portal objects. ''' def __init__(self, graph): pass def _get_rulebook_cache(self): pass class Predecessors(DiGraphPredecessorsMapping.Predecessors): '''Mapping of possible origins from some destination.''' def __init__(self, graph): pass def __setitem__(self, orig, value): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/character.py
lisien.character.Character.PlaceMapping
class PlaceMapping(MutableMappingUnwrapper, RuleFollower, Signal): """:class:`Place` objects that are in a :class:`Character`""" _book = "character_place" def _get_rulebook_cache(self): return self.engine._characters_places_rulebooks_cache def update(self, __m: dict, **kwargs) -> None: self.character.node.update(__m, **kwargs) def __init__(self, character): """Store the character.""" super().__init__() self.character = character self.engine = engine = character.engine charn = character.name nodes_cache = engine._nodes_cache things_cache = engine._things_cache iter_nodes = nodes_cache.iter_entities nodes_contains = nodes_cache.contains_entity things_contains = things_cache.contains_entity btt = engine._btt self._iter_stuff = (iter_nodes, things_contains, charn, btt) self._len_stuff = ( nodes_cache.count_entities, things_cache.count_entities, charn, btt, ) self._contains_stuff = ( nodes_contains, things_contains, charn, btt, ) self._get_stuff = self._contains_stuff + ( engine._node_objs, character, ) self._set_stuff = ( engine._node_exists, engine._exist_node, engine._get_node, charn, character, ) def __iter__(self): iter_nodes, things_contains, charn, btt = self._iter_stuff branch, turn, tick = btt() for node in iter_nodes(charn, branch, turn, tick): if not things_contains(charn, node, branch, turn, tick): yield node def __len__(self): count_nodes, count_things, charn, btt = self._len_stuff branch, turn, tick = btt() return count_nodes(charn, branch, turn, tick) - count_things( charn, branch, turn, tick ) def __contains__(self, place): nodes_contains, things_contains, charn, btt = self._contains_stuff branch, turn, tick = btt() return nodes_contains( charn, place, branch, turn, tick ) and not things_contains(charn, place, branch, turn, tick) def __getitem__(self, place): (nodes_contains, things_contains, charn, btt, cache, character) = ( self._get_stuff ) branch, turn, tick = btt() if not nodes_contains( charn, place, branch, turn, tick ) or things_contains(charn, place, branch, turn, tick): raise KeyError("No such place: {}".format(place)) if (charn, place) not in cache or not isinstance( cache[(charn, place)], Place ): ret = cache[(charn, place)] = Place(character, place) return ret return cache[(charn, place)] def __setitem__(self, place, v): (node_exists, exist_node, get_node, charn, character) = ( self._set_stuff ) exist_node(charn, place, True) pl = get_node(character, place) if not isinstance(pl, Place): raise KeyError( "{} is a {}, not a place".format(place, type(pl).__name__) ) pl.update(v) def __delitem__(self, place): self[place].delete() def __repr__(self): return "{}.character[{}].place".format( repr(self.character.engine), repr(self.character.name) )
class PlaceMapping(MutableMappingUnwrapper, RuleFollower, Signal): ''':class:`Place` objects that are in a :class:`Character`''' def _get_rulebook_cache(self): pass def update(self, __m: dict, **kwargs) -> None: pass def __init__(self, character): '''Store the character.''' pass def __iter__(self): pass def __len__(self): pass def __contains__(self, place): pass def __getitem__(self, place): pass def __setitem__(self, place, v): pass def __delitem__(self, place): pass def __repr__(self): pass
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LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/kwlist.py
elide.kwlist.KeywordListModal
class KeywordListModal(ModalView): data = ListProperty([])
class KeywordListModal(ModalView): pass
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146,417
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/grid/board.py
elide.grid.board.GridBoardView
class GridBoardView(BoardView): pass
class GridBoardView(BoardView): pass
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146,418
LogicalDash/LiSE
LogicalDash_LiSE/elide/elide/graph/board.py
elide.graph.board.KvLayoutBack
class KvLayoutBack(FloatLayout): """What to show behind the graph. By default, shows nothing. """
class KvLayoutBack(FloatLayout): '''What to show behind the graph. By default, shows nothing. '''
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146,419
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.EngineFacade.FacadeCache
class FacadeCache(Cache): def __init__(self, cache, name): self._created = cache.db._btt() super().__init__(cache.db, name) self._real = cache def retrieve(self, *args, search=False): try: return super().retrieve(*args, search=search) except (NotInKeyframeError, TotalKeyError): return self._real.retrieve(*args, search=search) def _get_keycache( self, parentity, branch, turn, tick, forward: bool = None ): if forward is None: forward = self._real.db._forward # Find the last effective keycache before the facade was created. # Get the additions and deletions since then. # Apply those to the keycache and return it. kc = set( self._real._get_keycache( parentity, *self._created, forward=forward ) ) added, deleted = self._get_adds_dels( parentity, branch, turn, tick, stoptime=self._created ) return frozenset((kc | added) - deleted)
class FacadeCache(Cache): def __init__(self, cache, name): pass def retrieve(self, *args, search=False): pass def _get_keycache( self, parentity, branch, turn, tick, forward: bool = None ): pass
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146,420
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/stores.py
elide.stores.FuncEditor
class FuncEditor(Editor): """The editor widget for working with any particular function. Contains a one-line field for the function's name and a multi-line field for its code. """ storelist = ObjectProperty() """Instance of ``StoreList`` that shows all the functions you can edit""" codeinput = ObjectProperty() params = ListProperty(["obj"]) name = StringProperty() _text = StringProperty() _do_parse = True def _get_source(self): code = self.get_default_text(self.name) if self._text: code += indent(self._text, " " * 4) else: code += " " * 4 + "pass" return code.rstrip(" \n\t") def _set_source(self, v): if not self.codeinput: Clock.schedule_once(partial(self._set_source, v), 0) return self.codeinput.unbind(text=self.setter("_text")) self.params, self.codeinput.text = munge_source(str(v)) self.codeinput.bind(text=self.setter("_text")) source = AliasProperty(_get_source, _set_source, bind=("_text", "params")) def get_default_text(self, name): if not name or name == "+": name = "a" return "def {}({}):\n".format(name, ", ".join(self.params)) def on_codeinput(self, *args): self._text = self.codeinput.text self.codeinput.bind(text=self.setter("_text"))
class FuncEditor(Editor): '''The editor widget for working with any particular function. Contains a one-line field for the function's name and a multi-line field for its code. ''' def _get_source(self): pass def _set_source(self, v): pass def get_default_text(self, name): pass def on_codeinput(self, *args): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/facade.py
lisien.facade.EngineFacade.FacadeUnitnessCache
class FacadeUnitnessCache(FacadeCache, UnitnessCache): def __init__(self, cache): self._created = cache.db._btt() UnitnessCache.__init__(self, cache.db) self.user_cache = EngineFacade.FacadeCache( cache.user_cache, "user_cache" ) self._real = cache
class FacadeUnitnessCache(FacadeCache, UnitnessCache): def __init__(self, cache): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/graph/arrow.py
elide.graph.arrow.GraphArrowWidget
class GraphArrowWidget(Widget, GraphArrow): arrowhead_size = NumericProperty(10) arrow_width = NumericProperty(2) bg_scale = NumericProperty(5) bg_color = ListProperty([0.5, 0.5, 0.5, 0.5]) fg_color = ListProperty([1.0, 1.0, 1.0, 1.0]) def __init__(self, **kwargs): self._trigger_repoint = Clock.create_trigger(self.repoint) super().__init__(**kwargs) def on_origin(self, *args): if hasattr(self, "_origin_bind_uid"): self.unbind_uid(self._origin_bind_uid) del self._origin_bind_uid if not self.origin: return self._origin_bind_uid = self.origin.fbind("pos", self._trigger_repoint) def on_destination(self, *args): if hasattr(self, "_destination_bind_uid"): self.unbind_uid(self._destination_bind_uid) del self._destination_bind_uid if not self.destination: return self._destination_bind_uid = self.destination.fbind( "pos", self._trigger_repoint ) def on_parent(self, *args): if not self.origin or not self.destination or not self.canvas: Clock.schedule_once(self.on_parent, 0) return self.canvas.clear() if self.parent is None: return shaft_points, head_points = get_points( self.origin, self.destination, self.arrowhead_size ) with self.canvas: r = self.arrow_width / 2 self._instructions = get_instructions( *shaft_points, *head_points, r * self.bg_scale, r, self.bg_color, self.fg_color, ) def repoint(self, *args): shaft_points, head_points = get_points( self.origin, self.destination, self.arrowhead_size ) r = self.arrow_width / 2 try: portal = self.board.character.portal[self.origin.name][ self.destination.name ] portal_text = str(portal.get(portal.get("_label_stat", None), "")) except (KeyError, AttributeError): portal_text = "" if hasattr(self, "_label"): label = self._label label.text = portal_text else: label = self._label = Label(text=portal_text) label_size = label.render() verts = get_quad_vertices( *shaft_points, *head_points, r * self.bg_scale, r, *label_size ) insts = self._instructions insts["color0"].rgba = self.bg_color insts["color1"].rgba = self.fg_color insts["shaft_bg"].points = verts["shaft_bg"] insts["left_head_bg"].points = verts["left_head_bg"] insts["right_head_bg"].points = verts["right_head_bg"] insts["shaft_fg"].points = verts["shaft_fg"] insts["left_head_fg"].points = verts["left_head_fg"] insts["right_head_fg"].points = verts["right_head_fg"] insts["label_rect"].pos = verts["label_pos"] insts["label_rect"].size = label_size label.refresh() insts["label_rect"].texture = label.texture
class GraphArrowWidget(Widget, GraphArrow): def __init__(self, **kwargs): pass def on_origin(self, *args): pass def on_destination(self, *args): pass def on_parent(self, *args): pass def repoint(self, *args): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/graph/board.py
elide.graph.board.FinalLayout
class FinalLayout(FloatLayout): def finalize_all(self, *args): for child in self.children: child.finalize() self.bind(children=self._trigger_finalize_all) _trigger_finalize_all = trigger(finalize_all)
class FinalLayout(FloatLayout): def finalize_all(self, *args): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/graph/board.py
elide.graph.board.GraphBoard
class GraphBoard(RelativeLayout): """A graphical view onto a :class:`lisien.Character`, resembling a game graph. """ app = ObjectProperty() character = ObjectProperty() wallpaper_path = StringProperty() spot = DictProperty({}) pawn = DictProperty({}) arrow = DictProperty({}) pred_arrow = DictProperty({}) wallpaper = ObjectProperty() kvlayoutback = ObjectProperty() arrow_plane = ObjectProperty() stack_plane = ObjectProperty() kvlayoutfront = ObjectProperty() wids = ReferenceListProperty( wallpaper, kvlayoutback, arrow_plane, stack_plane, kvlayoutfront ) spots_unposd = ListProperty([]) layout_tries = NumericProperty(5) tracking_vel = BooleanProperty(False) selection_candidates = ListProperty([]) selection = ObjectProperty(allownone=True) keep_selection = ObjectProperty(False) adding_portal = BooleanProperty(False) reciprocal_portal = BooleanProperty(False) grabbing = BooleanProperty(True) grabbed = ObjectProperty(None, allownone=True) spot_cls = ObjectProperty(Stack) pawn_cls = ObjectProperty(Stack) arrow_cls = GraphArrow proto_arrow_cls = ObjectProperty(GraphArrowWidget) _scheduled_rm_spot = DictProperty() _scheduled_rm_arrow = DictProperty() _scheduled_discard_pawn = DictProperty() _scheduled_add_pawn = DictProperty() @property def widkwargs(self): return {"size_hint": (None, None), "size": self.size, "pos": (0, 0)} def on_touch_down(self, touch): """Check for collisions and select an appropriate entity.""" if hasattr(self, "_lasttouch") and self._lasttouch == touch: return touch.push() touch.apply_transform_2d(self.to_local) if not self.collide_point(*touch.pos): touch.pop() return if self.app.selection: if self.app.selection.collide_point(*touch.pos): Logger.debug("Board: hit selection") if hasattr(self.app.selection, "__self__"): touch.grab(self.app.selection) else: if hasattr(self.app.selection, "selected"): self.app.selection.selected = False self.app.selection = None pawns = list(self.pawns_at(*touch.pos)) if pawns: Logger.debug("Board: hit {} pawns".format(len(pawns))) self.selection_candidates = pawns if self.app.selection in self.selection_candidates: self.selection_candidates.remove(self.app.selection) touch.pop() return True spots = list(self.spots_at(*touch.pos)) if spots: Logger.debug("Board: hit {} spots".format(len(spots))) self.selection_candidates = spots if self.adding_portal: self.origspot = self.selection_candidates.pop(0) self.protodest = Dummy( name="protodest", pos=touch.pos, size=(0, 0) ) self.add_widget(self.protodest) self.protodest.on_touch_down(touch) self.protoportal = self.proto_arrow_cls( board=self, origin=self.origspot, destination=self.protodest, ) self.add_widget(self.protoportal) if self.reciprocal_portal: self.protoportal2 = self.proto_arrow_cls( board=self, destination=self.origspot, origin=self.protodest, ) self.add_widget(self.protoportal2) touch.pop() return True edges = list(self.arrow_plane.iter_collided_edges(*touch.pos)) if edges: Logger.debug("Board: hit {} arrows".format(len(edges))) self.selection_candidates = [ self.arrow[orig][dest] for (orig, dest) in edges ] if self.app.selection in self.selection_candidates: self.selection_candidates.remove(self.app.selection) if ( isinstance(self.app.selection, GraphArrow) and self.app.selection.reciprocal in self.selection_candidates ): self.selection_candidates.remove(self.app.selection.reciprocal) touch.pop() return True touch.pop() def on_touch_move(self, touch): """If an entity is selected, drag it.""" if hasattr(self, "_lasttouch") and self._lasttouch == touch: return if self.app.selection in self.selection_candidates: self.selection_candidates.remove(self.app.selection) if self.app.edit_locked: return elif self.app.selection: if not self.selection_candidates: self.keep_selection = True ret = super().on_touch_move(touch) sel = self.app.selection if isinstance(sel, Stack): sel.center = touch.pos name = sel.proxy.name touch.ud["grabbed_pawn_or_spot"] = name for dest in self.arrow.get(name, ()): self.arrow[name][dest].repoint() for orig in self.pred_arrow.get(name, ()): self.arrow[orig][name].repoint() for thing in sel.proxy.contents(): pawn = self.pawn[thing["name"]] pawn.pos = sel.right, sel.top # real layout needed return ret elif self.selection_candidates: for cand in self.selection_candidates: if cand.collide_point(*touch.pos): self.app.selection = cand cand.selected = True if isinstance(cand, Widget): touch.grab(cand) ret = super().on_touch_move(touch) return ret if hasattr(self, "protodest"): self.protodest.pos = touch.pos self.protoportal._trigger_repoint() if hasattr(self, "protoportal2"): self.protoportal2._trigger_repoint() def portal_touch_up(self, touch): """Try to create a portal between the spots the user chose.""" try: # If the touch ended upon a spot, and there isn't # already a portal between the origin and this # destination, create one. destspot = next(self.spots_at(*touch.pos)) orig = self.origspot.proxy dest = destspot.proxy if orig != dest and not ( orig.name in self.character.portal and dest.name in self.character.portal[orig.name] ): symmetrical = hasattr(self, "protoportal2") and not ( orig.name in self.character.preportal and dest.name in self.character.preportal[orig.name] ) port = self.character.new_portal( orig.name, dest.name, symmetrical=symmetrical ) self.arrow_plane.add_new_portal(self.make_arrow(port)) if orig.name not in self.arrow: self.arrow[orig.name] = {} if dest.name not in self.pred_arrow: self.pred_arrow[dest.name] = {} self.arrow[orig.name][dest.name] = self.pred_arrow[dest.name][ orig.name ] = GraphArrow( board=self, origin=self.spot[orig.name], destination=self.spot[dest.name], ) if symmetrical: self.arrow_plane.add_new_portal( self.make_arrow( self.character.portal[dest.name][orig.name] ) ) if dest.name not in self.arrow: self.arrow[dest.name] = {} if orig.name not in self.pred_arrow: self.pred_arrow[orig.name] = {} self.arrow[dest.name][orig.name] = self.pred_arrow[ orig.name ][dest.name] = GraphArrow( board=self, origin=self.spot[dest.name], destination=self.spot[orig.name], ) except StopIteration: pass self.remove_widget(self.protoportal) del self.protoportal if hasattr(self, "protoportal2"): self.remove_widget(self.protoportal2) del self.protoportal2 del self.protodest def on_touch_up(self, touch): """Delegate touch handling if possible, else select something.""" def unsel_graph_arrow(): origspot = self.app.selection.origin destspot = self.app.selection.destination insts = self.arrow_plane._instructions_map[ origspot.name, destspot.name ] fbo = self.arrow_plane._fbo fbo.bind() insts["color0"].rgba = self.arrow_plane.bg_color_unselected insts["color1"].rgba = self.arrow_plane.fg_color_unselected fbo.clear_buffer() fbo.release() self.arrow_plane.canvas.ask_update() if hasattr(self, "_lasttouch") and self._lasttouch == touch: return self._lasttouch = touch touch.push() touch.apply_transform_2d(self.to_local) if hasattr(self, "protodest"): Logger.debug("Board: on_touch_up making a portal") touch.ungrab(self) ret = self.portal_touch_up(touch) touch.pop() return ret if self.app.selection: sel = self.app.selection if isinstance(sel, Widget): sel.dispatch("on_touch_up", touch) elif ( isinstance(sel, Stack) and hasattr(sel, "proxy") and hasattr(sel.proxy, "name") and "grabbed_pawn_or_spot" in touch.ud and sel.proxy.name == touch.ud["grabbed_pawn_or_spot"] and not self.app.edit_locked ): if hasattr(sel.proxy, "location"): for candidate in self.stack_plane.iter_collided_keys( *touch.pos ): if candidate in self.spot: newloc = self.character.place[candidate] sel.proxy.location = newloc newspot = self.spot[candidate] sel.pos = newspot.right, newspot.top return oldloc = sel.proxy.location oldspot = self.spot[oldloc.name] sel.pos = oldspot.right, oldspot.top return else: prox = sel.proxy prox["_x"] = sel.x / self.width prox["_y"] = sel.y / self.height for candidate in self.selection_candidates: if candidate.collide_point(*touch.pos): if isinstance(candidate, GraphArrow): portal = self.character.portal[candidate.origin.name][ candidate.destination.name ] insts = self.arrow_plane._instructions_map[ portal["origin"], portal["destination"] ] fbo = self.arrow_plane._fbo fbo.bind() insts["color0"].rgba = self.arrow_plane.bg_color_selected insts["color1"].rgba = self.arrow_plane.fg_color_selected fbo.clear_buffer() fbo.release() self.arrow_plane.canvas.ask_update() if hasattr(candidate, "selected"): candidate.selected = True if ( hasattr(self.app.selection, "selected") and self.app.selection != candidate ): self.app.selection.selected = False if isinstance(self.app.selection, GraphArrow): unsel_graph_arrow() self.app.selection = candidate self.keep_selection = True break if not self.keep_selection: Logger.debug("Board: deselecting " + repr(self.app.selection)) if hasattr(self.app.selection, "selected"): self.app.selection.selected = False if isinstance(self.app.selection, GraphArrow): unsel_graph_arrow() self.app.selection = None self.keep_selection = False touch.ungrab(self) touch.pop() return def _pull_size(self, *args): if self.wallpaper.texture is None: Clock.schedule_once(self._pull_size, 0.001) return self.size = self.wallpaper.size = self.wallpaper.texture.size def _pull_image(self, *args): self.wallpaper.source = self.wallpaper_path self._pull_size() def on_parent(self, *args): """Create some subwidgets and trigger the first update.""" if not self.parent or hasattr(self, "_parented"): return if not self.wallpaper_path: Logger.debug("Board: waiting for wallpaper_path") Clock.schedule_once(self.on_parent, 0) return self._parented = True self.wallpaper = Image(source=self.wallpaper_path) self.bind(wallpaper_path=self._pull_image) self._pull_size() self.kvlayoutback = KvLayoutBack(**self.widkwargs) self.arrow_plane = ArrowPlane(**self.widkwargs) self.stack_plane = TextureStackPlane(**self.widkwargs) self.kvlayoutfront = KvLayoutFront(**self.widkwargs) for wid in self.wids: self.add_widget(wid) wid.pos = 0, 0 wid.size = self.size if wid is not self.wallpaper: self.bind(size=wid.setter("size")) self.update() def on_character(self, *args): if self.character is None or self.character.engine.closed: return if self.parent is None: Clock.schedule_once(self.on_character, 0) return wallpaper_path = self.character.stat.setdefault( "wallpaper", "parchmentBasic.png" ) self.engine = getattr(self.character, "engine", None) if ( "_control" not in self.character.stat or "wallpaper" not in self.character.stat["_control"] ): control = self.character.stat.get("_control", {}) control["wallpaper"] = "textinput" self.wallpaper_path = wallpaper_path self.trigger_update() def update_from_stat(self, sender, *, k, v): if k == "wallpaper": self.wallpaper_path = v def _trigger_pull_wallpaper(self, *args, **kwargs): if kwargs["key"] != "wallpaper": return if hasattr(self, "_scheduled_pull_wallpaper"): Clock.unschedule(self._scheduled_pull_wallpaper) self._scheduled_pull_wallpaper = Clock.schedule_once( self.pull_wallpaper, 0 ) @trigger def kv_updated(self, *args): self.unbind(wallpaper_path=self.kvlayoutback.setter("wallpaper_path")) for wid in self.wids: self.remove_widget(wid) self.kvlayoutback = KvLayoutBack( pos=(0, 0), wallpaper_path=self.wallpaper_path ) self.bind(wallpaper_path=self.kvlayoutback.setter("wallpaper_path")) self.kvlayoutfront = KvLayoutFront(**self.widkwargs) self.size = self.kvlayoutback.size self.kvlayoutback.bind(size=self.setter("size")) for wid in self.wids: self.add_widget(wid) def make_pawn(self, thing): """Make a :class:`Pawn` to represent a :class:`Thing`, store it, and return a dict suitable for `StackPlane.add_datum` """ if thing["name"] in self.pawn: raise KeyError("Already have a Pawn for this Thing") r = self.pawn_cls(board=self, proxy=thing) self.pawn[thing["name"]] = r locspot = self.spot[thing["location"]] if "_image_paths" in thing: texs = list(thing["_image_paths"]) else: texs = list(Pawn.default_image_paths) width = height = 0.0 for tex in texs: wide, high = Image(source=tex).texture_size if wide > width: width = wide if high > height: height = high return { # need to lay out multiple pawns per spot properly "x": int(locspot.right), "y": int(locspot.top), "width": width, "height": height, "name": thing["name"], "textures": texs, } def make_spot(self, place): """Make a :class:`Spot` to represent a :class:`Place`, store it, and return a dict suitable for `StackPlane.add_datum` """ if place["name"] in self.spot: raise KeyError("Already have a Spot for this Place") self.spot[place["name"]] = self.spot_cls(board=self, proxy=place) if "_image_paths" in place: texs = list(place["_image_paths"]) else: texs = list(GraphSpot.default_image_paths) width = height = 0.0 for tex in texs: wide, high = Image(source=tex).texture_size if wide > width: width = wide if high > height: height = high return { "x": place.get("_x", 0.5), "y": place.get("_y", 0.5), "width": width, "height": height, "name": place["name"], "textures": texs, } def make_arrow(self, portal): if ( portal["origin"] not in self.spot or portal["destination"] not in self.spot ): raise ValueError( "An :class:`Arrow` should only be made after " "the :class:`Spot`s it connects" ) if ( portal["origin"] in self.arrow and portal["destination"] in self.arrow[portal["origin"]] ): raise KeyError("Already have an Arrow for this Portal") return self._core_make_arrow( portal, self.spot[portal["origin"]], self.spot[portal["destination"]], ) def _core_make_arrow(self, portal, origspot, destspot, points=None): r = { "board": self, "portal": portal, "origspot": origspot, "destspot": destspot, "label_kwargs": get_label_kwargs_from_portal(portal), } if points is not None: r["points"] = points return r def rm_arrows_to_and_from(self, name): if name in self.arrow.keys(): for dest in list(self.arrow[name].keys()): self.rm_arrow(name, dest) if name in self.pred_arrow.keys(): for orig in list(self.pred_arrow[name].keys()): self.rm_arrow(orig, name) def rm_pawn(self, name, *args): """Remove the :class:`Pawn` by the given name.""" if name not in self.pawn: raise KeyError("No Pawn named {}".format(name)) # Currently there's no way to connect Pawns with Arrows but I # think there will be, so, insurance self.rm_arrows_to_and_from(name) pwn = self.pawn.pop(name) if pwn in self.selection_candidates: self.selection_candidates.remove(pwn) self.stack_plane.remove(name) def _trigger_rm_pawn(self, name): Clock.schedule_once(partial(self.rm_pawn, name), 0) def rm_spot(self, name, *args): """Remove the :class:`Spot` by the given name.""" if name not in self.spot: raise KeyError("No Spot named {}".format(name)) spot = self.spot.pop(name) if spot in self.selection_candidates: self.selection_candidates.remove(spot) pawns_here = [] for thing in spot.proxy.contents(): pawns_here.append(self.pawn[thing.name]) self.rm_arrows_to_and_from(name) self.stack_plane.remove(name) for pawn in pawns_here: self.rm_pawn(pawn.name) if name in self._scheduled_rm_spot: del self._scheduled_rm_spot[name] def _trigger_rm_spot(self, name): part = partial(self.rm_spot, name) if name in self._scheduled_rm_spot: Clock.unschedule(self._scheduled_rm_spot[name]) self._scheduled_rm_spot[name] = Clock.schedule_once(part, 0) def rm_arrow(self, orig, dest, *args): """Remove the :class:`Arrow` that goes from ``orig`` to ``dest``.""" if orig not in self.arrow or dest not in self.arrow[orig]: raise KeyError("No Arrow from {} to {}".format(orig, dest)) arr = self.arrow[orig].pop(dest) if arr in self.selection_candidates: self.selection_candidates.remove(arr) self.arrow_plane.remove_edge(orig, dest) if (orig, dest) in self._scheduled_rm_arrow: del self._scheduled_rm_arrow[orig, dest] def _trigger_rm_arrow(self, orig, dest): part = partial(self.rm_arrow, orig, dest) if (orig, dest) in self._scheduled_rm_arrow: Clock.unschedule(self._scheduled_rm_arrow[orig, dest]) self._scheduled_rm_arrow[orig, dest] = Clock.schedule_once(part, 0) def graph_layout(self, graph): from networkx.drawing.layout import spring_layout return normalize_layout(spring_layout(graph)) def discard_pawn(self, thingn, *args): if thingn in self.pawn: self.rm_pawn(thingn) if thingn in self._scheduled_discard_pawn: del self._scheduled_discard_pawn[thingn] def _trigger_discard_pawn(self, thing): part = partial(self.discard_pawn, thing) if thing in self._scheduled_discard_pawn: Clock.unschedule(self._scheduled_discard_pawn[thing]) self._scheduled_discard_pawn[thing] = Clock.schedule_once(part, 0) def _remove_absent_pawns(self, *args): for pawn_name in list(self.pawn.keys()): if pawn_name not in self.character.thing: self.rm_pawn(pawn_name) def discard_spot(self, placen, *args): if placen in self.spot: self.rm_spot(placen) def _trigger_discard_spot(self, place): Clock.schedule_once(partial(self.discard_spot, place), 0) def _remove_absent_spots(self, *args): for spot_name in list(self.spot.keys()): if spot_name not in self.character.place: self.rm_spot(spot_name) def discard_arrow(self, orign, destn, *args): if orign in self.arrow and destn in self.arrow[orign]: self.rm_arrow(orign, destn) def _trigger_discard_arrow(self, orig, dest): Clock.schedule_once(partial(self.discard_arrow, orig, dest), 0) def _remove_absent_arrows(self, *args): for arrow_origin in list(self.arrow.keys()): for arrow_destination in list(self.arrow[arrow_origin].keys()): if ( arrow_origin not in self.character.portal or arrow_destination not in self.character.portal[arrow_origin] ): self.rm_arrow(arrow_origin, arrow_destination) def add_spot(self, placen, *args): if placen in self.character.place and placen not in self.spot: spotten = self.make_spot(self.character.place[placen]) self.stack_plane.add_datum(spotten) self.spot[placen].pos = ( spotten["x"] * self.width, spotten["y"] * self.height, ) def _trigger_add_spot(self, placen): Clock.schedule_once(partial(self.add_spot, placen), 0) def _add_new_spots(self, *args): start_ts = monotonic() places2add = [] spots_unposd = [] nodes_patch = {} placemap = self.character.place spotmap = self.spot default_image_paths = GraphSpot.default_image_paths for place_name, place in placemap.items(): if place_name not in spotmap: place = placemap[place_name] places2add.append(place) make_spot = self.make_spot spots_posd = [] stack_idx = self.stack_plane._stack_index for place in places2add: spot = make_spot(place) if "_x" not in place or "_y" not in place: spots_unposd.append(spot) elif spot["name"] not in stack_idx: spots_posd.append(spot) if spots_unposd: try: nodes_patch_2 = self.grid_layout(spots_unposd) except (TypeError, ValueError): nodes_patch_2 = self.nx_layout(spots_unposd) for k, v in nodes_patch_2.items(): if k in nodes_patch: nodes_patch[k].update(v) else: nodes_patch[k] = v if nodes_patch: self.engine.handle( command="update_nodes", char=self.character.name, patch=nodes_patch, ) if spots_posd: self.stack_plane.unbind_uid( "data", self.stack_plane._redraw_bind_uid ) self.stack_plane.data.extend(spots_posd) self.stack_plane.redraw() self.stack_plane._redraw_bind_uid = self.stack_plane.fbind( "data", self.stack_plane._trigger_redraw ) def add_arrow(self, orign, destn, *args): if not ( orign in self.character.portal and destn in self.character.portal[orign] ): raise ValueError("No portal for arrow {}->{}".format(orign, destn)) portal = self.character.portal[orign][destn] if not (orign in self.arrow and destn in self.arrow[orign]): self.arrow_plane.add_new_portal(self.make_arrow(portal)) the_arrow = GraphArrow( board=self, origin=self.spot[orign], destination=self.spot[destn], ) if orign not in self.arrow: self.arrow[orign] = {} self.arrow[orign][destn] = the_arrow if destn not in self.pred_arrow: self.pred_arrow[destn] = {} self.pred_arrow[destn][orign] = the_arrow def _add_new_arrows(self, *args): portmap = self.character.portal arrowmap = self.arrow pred_arrowmap = self.pred_arrow spotmap = self.spot append_to_arrow_plane = self.arrow_plane.data.append core_make_arrow = self._core_make_arrow todo = [] for arrow_orig, arrow_dests in portmap.items(): for arrow_dest, portal in arrow_dests.items(): if ( arrow_orig not in arrowmap or arrow_dest not in arrowmap[arrow_orig] ): todo.append( (portal, spotmap[arrow_orig], spotmap[arrow_dest]) ) the_arr = GraphArrow( board=self, origin=spotmap[arrow_orig], destination=spotmap[arrow_dest], ) if arrow_orig not in arrowmap: arrowmap[arrow_orig] = {} if arrow_dest not in arrowmap[arrow_orig]: arrowmap[arrow_orig][arrow_dest] = the_arr if arrow_dest not in pred_arrowmap: pred_arrowmap[arrow_dest] = {} if arrow_orig not in pred_arrowmap[arrow_dest]: pred_arrowmap[arrow_dest][arrow_orig] = the_arr points = get_points_multi( (origspot, destspot, 10) for (portal, origspot, destspot) in todo ) for portal, origspot, destspot in todo: append_to_arrow_plane( core_make_arrow( portal, origspot, destspot, points[origspot.name, destspot.name], ) ) def update_arrow_labels(self, *args): portmap = self.character.portal arrow_plane = self.arrow_plane for datum in arrow_plane.data: portal = portmap[datum["origspot"].name][datum["destspot"].name] new_kwargs = get_label_kwargs_from_portal(portal) if new_kwargs != datum["label_kwargs"]: arrow_plane.update_portal( datum["origspot"].name, datum["destspot"].name, new_kwargs ) def add_pawn(self, thingn, *args): if thingn not in self.character.thing: raise KeyError(f"No Thing for pawn: {thingn}") if thingn in self.pawn: raise KeyError(f"Already have pawn for Thing: {thingn}") pwn = self.make_pawn(self.character.thing[thingn]) stacp = self.stack_plane stacp.add_datum(pwn) self.pawn[thingn].pos = pwn["x"], pwn["y"] if thingn in self._scheduled_add_pawn: del self._scheduled_add_pawn[thingn] def _trigger_add_pawn(self, thingn): part = partial(self.add_pawn, thingn) if thingn in self._scheduled_add_pawn: Clock.unschedule(self._scheduled_add_pawn[thingn]) self._scheduled_add_pawn[thingn] = Clock.schedule_once(part, 0) def _add_new_pawns(self, *args): nodes_patch = {} things2add = [] pawns_added = [] pawnmap = self.pawn for thing_name, thing in self.character.thing.items(): if thing_name not in pawnmap: things2add.append(thing) make_pawn = self.make_pawn for thing in things2add: pwn = make_pawn(thing) if "_image_paths" not in thing: nodes_patch[thing["name"]] = { "_image_paths": list( pwn.get("textures", Pawn.default_image_paths) ) } pawns_added.append(pwn) if nodes_patch: self.character.node.patch(nodes_patch) self.stack_plane.unbind_uid("data", self.stack_plane._redraw_bind_uid) self.stack_plane.data.extend(pawns_added) self.stack_plane.redraw() self.stack_plane._redraw_bind_uid = self.stack_plane.fbind( "data", self.stack_plane._trigger_redraw ) def update(self, *args): """Force an update to match the current state of my character. This polls every element of the character, and therefore causes me to sync with the lisien core for a long time. Avoid when possible. """ if not hasattr(self, "engine") or getattr( self.engine, "closed", False ): Logger.warning( "Board: tried to update without a connection to a lisien core" ) return if not self.stack_plane or not self.arrow_plane: self.trigger_update() return # remove widgets that don't represent anything anymore Logger.debug("GraphBoard: updating") start_ts = monotonic() self._disconnect_proxy_objects() self._remove_absent_pawns() self._remove_absent_spots() self._remove_absent_arrows() # add widgets to represent new stuff self._add_new_spots() self._update_spot_display() if self.arrow_cls: self._add_new_arrows() self._update_arrow_display() self._add_new_pawns() self._update_pawn_display() self._connect_proxy_objects() Logger.debug( f"GraphBoard: updated, took {monotonic() - start_ts:,.2f} seconds" ) trigger_update = trigger(update) def _disconnect_proxy_objects(self): char = self.character char.stat.disconnect(self.update_from_character_stat) char.node.disconnect(self.update_from_character_node) char.portal.disconnect(self.update_from_character_edge) def _connect_proxy_objects(self): char = self.character char.stat.connect(self.update_from_character_stat) char.node.connect(self.update_from_character_node) char.portal.connect(self.update_from_character_edge) def update_from_character_stat(self, character, key, value): pass @mainthread def update_from_character_node(self, node, key, value): if hasattr(node, "location"): if not node: self.rm_pawn(node.name) elif node.name not in self.pawn: self.add_pawn(node.name) elif key == "location": loc = self.spot[value] thing = self.pawn[node.name] thing.pos = loc.right, loc.top elif key == "_image_paths": self.pawn[node.name].paths = value elif node is self.character.node or node is self.character.place: if value and key not in self.spot: self.add_spot(key) elif not value and key in self.spot: self.rm_spot(key) elif node is self.character.thing: if value and key not in self.pawn: self.add_pawn(key) elif not value and key not in self.pawn: self.rm_pawn(key) else: if not node: self.rm_spot(node.name) elif node.name not in self.spot: self.add_spot(node.name) elif key == "_image_paths": self.spot[node.name].paths = value def _update_spot_display(self): """Change spot graphics to match the state of their place""" def _update_pawn_display(self): """Change pawn graphics to match the state of their thing""" def update_from_character_edge(self, edge, key, value): if edge: if not self.arrow_plane.have_arrow( edge._origin, edge._destination ): label_kwargs = DEFAULT_ARROW_LABEL_KWARGS.copy() if "_label_stat" in edge: label_kwargs["text"] = str( edge.get(edge["label_stat"], "") ) self.arrow_plane.add_new_portal( { "origspot": self.spot[edge.origin.name], "destspot": self.spot[edge.destination.name], "label_kwargs": label_kwargs, } ) if key == edge.get("_label_stat"): self.arrow_plane.update_portal_label( edge._origin, edge._destination, str(value) ) else: self.arrow_plane.remove_edge(edge._origin, edge._destination) def _update_arrow_display(self): """Change arrow graphics to match the state of their portal""" def _apply_node_layout(self, l, spot, *args): if self.width == 1 or self.height == 1: Clock.schedule_once( partial(self._apply_node_layout, l, spot), 0.01 ) return if not isinstance(spot, dict): spot = {spt["name"]: spt for spt in spot} node_upd = {} newspots = [] for name, (x, y) in l.items(): assert 0 <= x <= 0.99, "{} has invalid x: {}".format(name, x) assert 0 <= y <= 0.99, "{} has invalid y: {}".format(name, y) assert self.stack_plane.width == self.width assert self.stack_plane.height == self.height node_upd[name] = {"_x": x, "_y": y} spot[name]["x"] = x spot[name]["y"] = y newspots.append(spot[name]) if newspots: self.stack_plane.unbind_uid( "data", self.stack_plane._redraw_bind_uid ) self.stack_plane.data.extend(newspots) self.stack_plane.redraw() self.stack_plane._redraw_bind_uid = self.stack_plane.fbind( "data", self.stack_plane._trigger_redraw ) self.spots_unposd = [] return node_upd def grid_layout(self, spots, *args): return self._apply_node_layout( normalize_layout({spot["name"]: spot["name"] for spot in spots}), spots, ) def nx_layout(self, spots, *args): spots_only = self.character.facade() for thing in list(spots_only.thing.keys()): del spots_only.thing[thing] for place in spots_only.place.keys() - set( spot["name"] for spot in spots ): del spots_only.place[place] return self._apply_node_layout(self.graph_layout(spots_only), spots) def arrows(self): """Iterate over all my arrows.""" for o in self.arrow.values(): for arro in o.values(): yield arro def pawns_at(self, x, y): """Iterate over pawns that collide the given point.""" for name in self.pawn.keys() & set( self.stack_plane.iter_collided_keys(x, y) ): yield self.pawn[name] def spots_at(self, x, y): """Iterate over spots that collide the given point.""" for name in self.spot.keys() & set( self.stack_plane.iter_collided_keys(x, y) ): yield self.spot[name] def arrows_at(self, x, y): """Iterate over arrows that collide the given point.""" for orig, dest in self.arrow_plane.iter_collided_edges(x, y): yield self.arrow[orig][dest]
class GraphBoard(RelativeLayout): '''A graphical view onto a :class:`lisien.Character`, resembling a game graph. ''' @property def widkwargs(self): pass def on_touch_down(self, touch): '''Check for collisions and select an appropriate entity.''' pass def on_touch_move(self, touch): '''If an entity is selected, drag it.''' pass def portal_touch_up(self, touch): '''Try to create a portal between the spots the user chose.''' pass def on_touch_up(self, touch): '''Delegate touch handling if possible, else select something.''' pass def unsel_graph_arrow(): pass def _pull_size(self, *args): pass def _pull_image(self, *args): pass def on_parent(self, *args): '''Create some subwidgets and trigger the first update.''' pass def on_character(self, *args): pass def update_from_stat(self, sender, *, k, v): pass def _trigger_pull_wallpaper(self, *args, **kwargs): pass @trigger def kv_updated(self, *args): pass def make_pawn(self, thing): '''Make a :class:`Pawn` to represent a :class:`Thing`, store it, and return a dict suitable for `StackPlane.add_datum` ''' pass def make_spot(self, place): '''Make a :class:`Spot` to represent a :class:`Place`, store it, and return a dict suitable for `StackPlane.add_datum` ''' pass def make_arrow(self, portal): pass def _core_make_arrow(self, portal, origspot, destspot, points=None): pass def rm_arrows_to_and_from(self, name): pass def rm_pawn(self, name, *args): '''Remove the :class:`Pawn` by the given name.''' pass def _trigger_rm_pawn(self, name): pass def rm_spot(self, name, *args): '''Remove the :class:`Spot` by the given name.''' pass def _trigger_rm_spot(self, name): pass def rm_arrows_to_and_from(self, name): '''Remove the :class:`Arrow` that goes from ``orig`` to ``dest``.''' pass def _trigger_rm_arrow(self, orig, dest): pass def graph_layout(self, graph): pass def discard_pawn(self, thingn, *args): pass def _trigger_discard_pawn(self, thing): pass def _remove_absent_pawns(self, *args): pass def discard_spot(self, placen, *args): pass def _trigger_discard_spot(self, place): pass def _remove_absent_spots(self, *args): pass def discard_arrow(self, orign, destn, *args): pass def _trigger_discard_arrow(self, orig, dest): pass def _remove_absent_arrows(self, *args): pass def add_spot(self, placen, *args): pass def _trigger_add_spot(self, placen): pass def _add_new_spots(self, *args): pass def add_arrow(self, orign, destn, *args): pass def _add_new_arrows(self, *args): pass def update_arrow_labels(self, *args): pass def add_pawn(self, thingn, *args): pass def _trigger_add_pawn(self, thingn): pass def _add_new_pawns(self, *args): pass def update_from_stat(self, sender, *, k, v): '''Force an update to match the current state of my character. This polls every element of the character, and therefore causes me to sync with the lisien core for a long time. Avoid when possible. ''' pass def _disconnect_proxy_objects(self): pass def _connect_proxy_objects(self): pass def update_from_character_stat(self, character, key, value): pass @mainthread def update_from_character_node(self, node, key, value): pass def _update_spot_display(self): '''Change spot graphics to match the state of their place''' pass def _update_pawn_display(self): '''Change pawn graphics to match the state of their thing''' pass def update_from_character_edge(self, edge, key, value): pass def _update_arrow_display(self): '''Change arrow graphics to match the state of their portal''' pass def _apply_node_layout(self, l, spot, *args): pass def grid_layout(self, spots, *args): pass def nx_layout(self, spots, *args): pass def arrows(self): '''Iterate over all my arrows.''' pass def pawns_at(self, x, y): '''Iterate over pawns that collide the given point.''' pass def spots_at(self, x, y): '''Iterate over spots that collide the given point.''' pass def arrows_at(self, x, y): '''Iterate over arrows that collide the given point.''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/util.py
lisien.util.fake_submit.FakeFuture
class FakeFuture(Future): def __init__(self, func, *args, **kwargs): super().__init__() self.set_result(func(*args, **kwargs))
class FakeFuture(Future): def __init__(self, func, *args, **kwargs): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/util.py
lisien.util.get_rando
class get_rando: """Attribute getter for randomization functions Aliases functions of a randomizer, wrapped so that they won't run in planning mode, and will save the randomizer's state after every call. """ __slots__ = ("_getter", "_wrapfun", "_instance") _getter: Callable def __init__(self, attr, *attrs): self._getter = attrgetter(attr, *attrs) def __get__(self, instance, owner) -> Callable: if hasattr(self, "_wrapfun") and self._instance is instance: return self._wrapfun retfun = self._getter(instance) @wraps(retfun) def remembering_rando_state(*args, **kwargs): if instance._planning: raise exc.PlanError("Don't use randomization in a plan") ret = retfun(*args, **kwargs) instance.universal["rando_state"] = instance._rando.getstate() return ret self._wrapfun = remembering_rando_state self._instance = instance return remembering_rando_state
class get_rando: '''Attribute getter for randomization functions Aliases functions of a randomizer, wrapped so that they won't run in planning mode, and will save the randomizer's state after every call. ''' def __init__(self, attr, *attrs): pass def __get__(self, instance, owner) -> Callable: pass @wraps(retfun) def remembering_rando_state(*args, **kwargs): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/xcollections.py
lisien.xcollections.AbstractLanguageDescriptor
class AbstractLanguageDescriptor(Signal): def __get__(self, instance, owner=None): if not hasattr(self, "lang"): self.lang = Language(self, self._get_language(instance)) return self.lang def __set__(self, inst, val): self._set_language(inst, val) self.lang = Language(self, val) self.send(inst, language=val) def __str__(self): return self.lang
class AbstractLanguageDescriptor(Signal): def __get__(self, instance, owner=None): pass def __set__(self, inst, val): pass def __str__(self): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/graph.py
lisien.allegedb.graph.DiGraphSuccessorsMapping.Successors
class Successors(AbstractSuccessors): __slots__ = ("graph", "container", "orig", "_cache") def _order_nodes(self, dest): return (self.orig, dest)
class Successors(AbstractSuccessors): def _order_nodes(self, dest): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/graph.py
lisien.allegedb.graph.DiGraphSuccessorsMapping
class DiGraphSuccessorsMapping(GraphSuccessorsMapping): __slots__ = ("graph",) class Successors(AbstractSuccessors): __slots__ = ("graph", "container", "orig", "_cache") def _order_nodes(self, dest): return (self.orig, dest)
class DiGraphSuccessorsMapping(GraphSuccessorsMapping): class Successors(AbstractSuccessors): def _order_nodes(self, dest): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/graph.py
lisien.allegedb.graph.DiGraphPredecessorsMapping.Predecessors
class Predecessors(GraphEdgeMapping): """Mapping of Edges that end at a particular node""" __slots__ = ("graph", "container", "dest") def __init__(self, container, dest): """Store container and node ID""" super().__init__(container.graph) self.container = container self.dest = dest def __iter__(self): """Iterate over the edges that exist at the present (branch, rev)""" return self.db._edges_cache.iter_predecessors( self.graph.name, self.dest, *self.db._btt() ) def __contains__(self, orig): """Is there an edge from ``orig`` at the moment?""" return self.db._edges_cache.has_predecessor( self.graph.name, self.dest, orig, *self.db._btt() ) def __len__(self): """How many edges exist at this rev of this branch?""" return self.db._edges_cache.count_predecessors( self.graph.name, self.dest, *self.db._btt() ) def _make_edge(self, orig): return Edge(self.graph, orig, self.dest) def __getitem__(self, orig): """Get the edge from the given node to mine""" return self.graph.adj[orig][self.dest] def __setitem__(self, orig, value): """Use ``value`` as a mapping of edge attributes, set an edge from the given node to mine. """ branch, turn, tick = self.db._nbtt() try: e = self[orig] e.clear() except KeyError: self.db.query.exist_edge( self.graph.name, orig, self.dest, 0, branch, turn, tick, True, ) e = self._make_edge(orig) e.update(value) self.db._edges_cache.store( self.graph.name, orig, self.dest, 0, branch, turn, tick, True ) def __delitem__(self, orig): """Unset the existence of the edge from the given node to mine""" branch, turn, tick = self.db._nbtt() if "Multi" in self.graph.__class__.__name__: for idx in self[orig]: self.db.query.exist_edge( self.graph.name, orig, self.dest, idx, branch, turn, tick, False, ) self.db._edges_cache.store( self.graph.name, orig, self.dest, idx, branch, turn, tick, False, ) return else: raise KeyError("No edges from {}".format(orig)) self.db.query.exist_edge( self.graph.name, orig, self.dest, 0, branch, turn, tick, False ) self.db._edges_cache.store( self.graph.name, orig, self.dest, 0, branch, turn, tick, None )
class Predecessors(GraphEdgeMapping): '''Mapping of Edges that end at a particular node''' def __init__(self, container, dest): '''Store container and node ID''' pass def __iter__(self): '''Iterate over the edges that exist at the present (branch, rev)''' pass def __contains__(self, orig): '''Is there an edge from ``orig`` at the moment?''' pass def __len__(self): '''How many edges exist at this rev of this branch?''' pass def _make_edge(self, orig): pass def __getitem__(self, orig): '''Get the edge from the given node to mine''' pass def __setitem__(self, orig, value): '''Use ``value`` as a mapping of edge attributes, set an edge from the given node to mine. ''' pass def __delitem__(self, orig): '''Unset the existence of the edge from the given node to mine''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/graph.py
lisien.allegedb.graph.DiGraphPredecessorsMapping
class DiGraphPredecessorsMapping(GraphEdgeMapping): """Mapping for Predecessors instances, which map to Edges that end at the dest provided to this """ __slots__ = ("graph",) def __contains__(self, dest): return dest in self.graph.node def __getitem__(self, dest): """Return a Predecessors instance for edges ending at the given node """ if dest not in self: raise KeyError("No edges available") if dest not in self._cache: self._cache[dest] = self.Predecessors(self, dest) return self._cache[dest] def __setitem__(self, key, val): """Interpret ``val`` as a mapping of edges that end at ``dest``""" created = key not in self if key not in self._cache: self._cache[key] = self.Predecessors(self, key) preds = self._cache[key] preds.clear() preds.update(val) def __delitem__(self, key): """Delete all edges ending at ``dest``""" it = self[key] it.clear() del self._cache[key] def __iter__(self): return iter(self.graph.node) def __len__(self): return len(self.graph.node) class Predecessors(GraphEdgeMapping): """Mapping of Edges that end at a particular node""" __slots__ = ("graph", "container", "dest") def __init__(self, container, dest): """Store container and node ID""" super().__init__(container.graph) self.container = container self.dest = dest def __iter__(self): """Iterate over the edges that exist at the present (branch, rev)""" return self.db._edges_cache.iter_predecessors( self.graph.name, self.dest, *self.db._btt() ) def __contains__(self, orig): """Is there an edge from ``orig`` at the moment?""" return self.db._edges_cache.has_predecessor( self.graph.name, self.dest, orig, *self.db._btt() ) def __len__(self): """How many edges exist at this rev of this branch?""" return self.db._edges_cache.count_predecessors( self.graph.name, self.dest, *self.db._btt() ) def _make_edge(self, orig): return Edge(self.graph, orig, self.dest) def __getitem__(self, orig): """Get the edge from the given node to mine""" return self.graph.adj[orig][self.dest] def __setitem__(self, orig, value): """Use ``value`` as a mapping of edge attributes, set an edge from the given node to mine. """ branch, turn, tick = self.db._nbtt() try: e = self[orig] e.clear() except KeyError: self.db.query.exist_edge( self.graph.name, orig, self.dest, 0, branch, turn, tick, True, ) e = self._make_edge(orig) e.update(value) self.db._edges_cache.store( self.graph.name, orig, self.dest, 0, branch, turn, tick, True ) def __delitem__(self, orig): """Unset the existence of the edge from the given node to mine""" branch, turn, tick = self.db._nbtt() if "Multi" in self.graph.__class__.__name__: for idx in self[orig]: self.db.query.exist_edge( self.graph.name, orig, self.dest, idx, branch, turn, tick, False, ) self.db._edges_cache.store( self.graph.name, orig, self.dest, idx, branch, turn, tick, False, ) return else: raise KeyError("No edges from {}".format(orig)) self.db.query.exist_edge( self.graph.name, orig, self.dest, 0, branch, turn, tick, False ) self.db._edges_cache.store( self.graph.name, orig, self.dest, 0, branch, turn, tick, None )
class DiGraphPredecessorsMapping(GraphEdgeMapping): '''Mapping for Predecessors instances, which map to Edges that end at the dest provided to this ''' def __contains__(self, dest): pass def __getitem__(self, dest): '''Return a Predecessors instance for edges ending at the given node ''' pass def __setitem__(self, key, val): '''Interpret ``val`` as a mapping of edges that end at ``dest``''' pass def __delitem__(self, key): '''Delete all edges ending at ``dest``''' pass def __iter__(self): pass def __len__(self): pass class Predecessors(GraphEdgeMapping): '''Mapping of Edges that end at a particular node''' def __init__(self, container, dest): '''Store container and node ID''' pass def __iter__(self): '''Iterate over the edges that exist at the present (branch, rev)''' pass def __contains__(self, dest): '''Is there an edge from ``orig`` at the moment?''' pass def __len__(self): '''How many edges exist at this rev of this branch?''' pass def _make_edge(self, orig): pass def __getitem__(self, dest): '''Get the edge from the given node to mine''' pass def __setitem__(self, key, val): '''Use ``value`` as a mapping of edge attributes, set an edge from the given node to mine. ''' pass def __delitem__(self, key): '''Unset the existence of the edge from the given node to mine''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/core.py
lisien.allegedb.core.TimeSignalDescriptor
class TimeSignalDescriptor: __doc__ = TimeSignal.__doc__ def __get__(self, inst, cls): if not hasattr(inst, "_time_signal"): inst._time_signal = TimeSignal(inst) return inst._time_signal def __set__(self, inst: "ORM", val: tuple[str, int]): if not hasattr(inst, "_time_signal"): inst._time_signal = TimeSignal(inst) sig = inst._time_signal branch_then, turn_then, tick_then = inst._btt() branch_now, turn_now = val if (branch_then, turn_then) == (branch_now, turn_now): return e = inst # enforce the arrow of time, if it's in effect if e._forward and not e._planning: if branch_now != branch_then: raise TimeError("Can't change branches in a forward context") if turn_now < turn_then: raise TimeError( "Can't time travel backward in a forward context" ) if turn_now > turn_then + 1: raise TimeError("Can't skip turns in a forward context") # make sure I'll end up within the revision range of the # destination branch branches = e._branches if branch_now in branches: tick_now = e._turn_end_plan.setdefault( (branch_now, turn_now), tick_then ) parent, turn_start, tick_start, turn_end, tick_end = branches[ branch_now ] if turn_now < turn_start: raise OutOfTimelineError( "The turn number {} " "occurs before the start of " "the branch {}".format(turn_now, branch_now), branch_then, turn_then, tick_then, branch_now, turn_now, tick_now, ) if turn_now == turn_start and tick_now < tick_start: raise OutOfTimelineError( "The tick number {}" "on turn {} " "occurs before the start of " "the branch {}".format(tick_now, turn_now, branch_now), branch_then, turn_then, tick_then, branch_now, turn_now, tick_now, ) if not e._planning and ( turn_now > turn_end or (turn_now == turn_end and tick_now > tick_end) ): branches[branch_now] = ( parent, turn_start, tick_start, turn_now, tick_now, ) else: tick_now = tick_then branches[branch_now] = ( branch_then, turn_now, tick_now, turn_now, tick_now, ) inst._turn_end_plan[branch_now, turn_now] = max( (inst._turn_end_plan[branch_now, turn_now], tick_now) ) if not inst._planning: inst._branch_end[branch_now] = max( (inst._branch_end[branch_now], turn_now) ) inst._turn_end[branch_now, turn_now] = max( (inst._turn_end[branch_now, turn_now], tick_now) ) e.query.new_branch(branch_now, branch_then, turn_now, tick_now) e._obranch, e._oturn = val if not e._time_is_loaded(*val, tick_now): e._load_at(*val, tick_now) if not e._planning: if tick_now > e._turn_end[val]: e._turn_end[val] = tick_now e._otick = e._turn_end_plan[val] = tick_now sig.send( e, branch_then=branch_then, turn_then=turn_then, tick_then=tick_then, branch_now=branch_now, turn_now=turn_now, tick_now=tick_now, )
class TimeSignalDescriptor: def __get__(self, inst, cls): pass def __set__(self, inst: "ORM", val: tuple[str, int]): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/core.py
lisien.allegedb.core.TimeSignal
class TimeSignal(Signal): """Acts like a tuple of ``(branch, turn)`` for the most part. This is a ``Signal``. To set a function to be called whenever the branch or turn changes, pass it to my ``connect`` method. """ def __init__(self, engine: "ORM"): super().__init__() self.engine = engine self.branch = self.engine.branch self.turn = self.engine.turn def __iter__(self): yield self.branch yield self.turn def __len__(self): return 2 def __getitem__(self, i: str | int) -> str | int: if i in ("branch", 0): return self.branch if i in ("turn", 1): return self.turn raise IndexError(i) def __setitem__(self, i: str | int, v: str | int) -> None: if i in ("branch", 0): self.engine.branch = v elif i in ("turn", 1): self.engine.turn = v else: raise KeyError( "Can only set branch or turn. Set `Engine.tick` directly if you really want that." ) def __str__(self): return str(tuple(self)) def __eq__(self, other): return tuple(self) == other def __ne__(self, other): return tuple(self) != other def __gt__(self, other): return tuple(self) > other def __ge__(self, other): return tuple(self) >= other def __lt__(self, other): return tuple(self) < other def __le__(self, other): return tuple(self) <= other
class TimeSignal(Signal): '''Acts like a tuple of ``(branch, turn)`` for the most part. This is a ``Signal``. To set a function to be called whenever the branch or turn changes, pass it to my ``connect`` method. ''' def __init__(self, engine: "ORM"): pass def __iter__(self): pass def __len__(self): pass def __getitem__(self, i: str | int) -> str | int: pass def __setitem__(self, i: str | int, v: str | int) -> None: pass def __str__(self): pass def __eq__(self, other): pass def __ne__(self, other): pass def __gt__(self, other): pass def __ge__(self, other): pass def __lt__(self, other): pass def __le__(self, other): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/core.py
lisien.allegedb.core.PlanningContext
class PlanningContext(ContextDecorator): """A context manager for 'hypothetical' edits. Start a block of code like:: with orm.plan(): ... and any changes you make to the world state within that block will be 'plans,' meaning that they are used as defaults. The world will obey your plan unless you make changes to the same entities outside the plan, in which case the world will obey those, and cancel any future plan. Plans are *not* canceled when concerned entities are deleted, although they are unlikely to be followed. New branches cannot be started within plans. The ``with orm.forward():`` optimization is disabled within a ``with orm.plan():`` block, so consider another approach instead of making a very large plan. With ``reset=True`` (the default), when the plan block closes, the time will reset to when it began. """ __slots__ = ["orm", "id", "forward", "reset"] def __init__(self, orm: "ORM", reset=True): self.orm = orm if reset: self.reset = orm._btt() else: self.reset = None def __enter__(self): orm = self.orm if orm._planning: raise ValueError("Already planning") orm._planning = True branch, turn, tick = orm._btt() self.id = myid = orm._last_plan = orm._last_plan + 1 self.forward = orm._forward if orm._forward: orm._forward = False orm._plans[myid] = branch, turn, tick orm._plans_uncommitted.append((myid, branch, turn, tick)) orm._branches_plans[branch].add(myid) return myid def __exit__(self, exc_type, exc_val, exc_tb): self.orm._planning = False if self.reset is not None: self.orm._set_btt(*self.reset) if self.forward: self.orm._forward = True
class PlanningContext(ContextDecorator): '''A context manager for 'hypothetical' edits. Start a block of code like:: with orm.plan(): ... and any changes you make to the world state within that block will be 'plans,' meaning that they are used as defaults. The world will obey your plan unless you make changes to the same entities outside the plan, in which case the world will obey those, and cancel any future plan. Plans are *not* canceled when concerned entities are deleted, although they are unlikely to be followed. New branches cannot be started within plans. The ``with orm.forward():`` optimization is disabled within a ``with orm.plan():`` block, so consider another approach instead of making a very large plan. With ``reset=True`` (the default), when the plan block closes, the time will reset to when it began. ''' def __init__(self, orm: "ORM", reset=True): pass def __enter__(self): pass def __exit__(self, exc_type, exc_val, exc_tb): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/cache.py
lisien.allegedb.cache.StructuredDefaultDict
class StructuredDefaultDict(dict): """A `defaultdict`-like class with values stored at a specific depth. Requires an integer to tell it how many layers deep to go. The innermost layer will be ``PickyDefaultDict``, which will take the ``type``, ``args_munger``, and ``kwargs_munger`` arguments supplied to my constructor. """ __slots__ = ( "layer", "type", "args_munger", "kwargs_munger", "parent", "key", "_stuff", "_lock", "gettest", "settest", ) def __init__( self, layers: int, type: type = None, args_munger: callable = _default_args_munger, kwargs_munger: callable = _default_kwargs_munger, gettest=lambda k: None, settest=lambda k, v: None, ): if layers < 1: raise ValueError("Not enough layers") self._lock = RLock() self.layer = layers self.type = type self.args_munger = args_munger self.kwargs_munger = kwargs_munger self._stuff = (layers, type, args_munger, kwargs_munger) self.gettest = gettest self.settest = settest def __getitem__(self, k): with self._lock: self.gettest(k) if k in self: return dict.__getitem__(self, k) layer, typ, args_munger, kwargs_munger = self._stuff if layer == 1: if typ is None: ret = {} else: ret = PickyDefaultDict(typ, args_munger, kwargs_munger) ret.parent = self ret.key = k elif layer < 1: raise ValueError("Invalid layer") else: ret = StructuredDefaultDict( layer - 1, typ, args_munger, kwargs_munger ) ret.parent = self ret.key = k dict.__setitem__(self, k, ret) return ret def __setitem__(self, k, v): with self._lock: self.settest(k, v) if type(v) is StructuredDefaultDict: layer, typ, args_munger, kwargs_munger = self._stuff if ( v.layer == layer - 1 and (typ is None or v.type is typ) and v.args_munger is args_munger and v.kwargs_munger is kwargs_munger ): super().__setitem__(k, v) return elif type(v) is PickyDefaultDict: layer, typ, args_munger, kwargs_munger = self._stuff if ( layer == 1 and v.type is typ and v.args_munger is args_munger and v.kwargs_munger is kwargs_munger ): super().__setitem__(k, v) return raise TypeError("Can't set layer {}".format(self.layer))
class StructuredDefaultDict(dict): '''A `defaultdict`-like class with values stored at a specific depth. Requires an integer to tell it how many layers deep to go. The innermost layer will be ``PickyDefaultDict``, which will take the ``type``, ``args_munger``, and ``kwargs_munger`` arguments supplied to my constructor. ''' def __init__( self, layers: int, type: type = None, args_munger: callable = _default_args_munger, kwargs_munger: callable = _default_kwargs_munger, gettest=lambda k: None, settest=lambda k, v: None, ): pass def __getitem__(self, k): pass def __setitem__(self, k, v): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/cache.py
lisien.allegedb.cache.PickyDefaultDict
class PickyDefaultDict(dict): """A ``defaultdict`` alternative that requires values of a specific type. Pass some type object (such as a class) to the constructor to specify what type to use by default, which is the only type I will accept. Default values are constructed with no arguments by default; supply ``args_munger`` and/or ``kwargs_munger`` to override this. They take arguments ``self`` and the unused key being looked up. """ __slots__ = [ "type", "args_munger", "kwargs_munger", "parent", "key", "_lock", ] def __init__( self, type: type, args_munger: callable = _default_args_munger, kwargs_munger: callable = _default_kwargs_munger, ): self._lock = RLock() self.type = type self.args_munger = args_munger self.kwargs_munger = kwargs_munger def __getitem__(self, k): with self._lock: if k in self: return super(PickyDefaultDict, self).__getitem__(k) try: ret = self[k] = self.type( *self.args_munger(self, k), **self.kwargs_munger(self, k) ) except TypeError: raise KeyError(k) return ret def _create(self, v): return self.type(v) def __setitem__(self, k, v): with self._lock: if not isinstance(v, self.type): v = self._create(v) super(PickyDefaultDict, self).__setitem__(k, v)
class PickyDefaultDict(dict): '''A ``defaultdict`` alternative that requires values of a specific type. Pass some type object (such as a class) to the constructor to specify what type to use by default, which is the only type I will accept. Default values are constructed with no arguments by default; supply ``args_munger`` and/or ``kwargs_munger`` to override this. They take arguments ``self`` and the unused key being looked up. ''' def __init__( self, type: type, args_munger: callable = _default_args_munger, kwargs_munger: callable = _default_kwargs_munger, ): pass def __getitem__(self, k): pass def _create(self, v): pass def __setitem__(self, k, v): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/xcollections.py
lisien.xcollections.CharacterMapping
class CharacterMapping(GraphsMapping, Signal): """A mapping by which to access :class:`Character` objects. If a character already exists, you can always get its name here to get the :class:`Character` object. Deleting an item here will delete the character from the world, even if there are still :class:`Character` objects referring to it; those won't do anything useful anymore. """ engine = getatt("orm") def __init__(self, orm): GraphsMapping.__init__(self, orm) Signal.__init__(self) def __getitem__(self, name): """Return the named character, if it's been created. Try to use the cache if possible. """ from .character import Character if name not in self: raise KeyError("No such character", name) cache = self.engine._graph_objs if name not in cache: cache[name] = Character( self.engine, name, init_rulebooks=name not in self ) ret = cache[name] if not isinstance(ret, Character): raise TypeError("""Tried to get a graph that isn't a Character. This should never happen. It probably indicates a bug in allegedb.""") return ret def __setitem__(self, name, value): """Make a new character by the given name, and initialize its data to the given value. """ self.engine._init_graph(name, "DiGraph", value) self.send(self, key=name, val=self.engine._graph_objs[name]) def __delitem__(self, name): self.engine.del_graph(name) self.send(self, key=name, val=None)
class CharacterMapping(GraphsMapping, Signal): '''A mapping by which to access :class:`Character` objects. If a character already exists, you can always get its name here to get the :class:`Character` object. Deleting an item here will delete the character from the world, even if there are still :class:`Character` objects referring to it; those won't do anything useful anymore. ''' def __init__(self, orm): pass def __getitem__(self, name): '''Return the named character, if it's been created. Try to use the cache if possible. ''' pass def __setitem__(self, name, value): '''Make a new character by the given name, and initialize its data to the given value. ''' pass def __delitem__(self, name): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/xcollections.py
lisien.xcollections.CompositeDict
class CompositeDict(MutableMapping, Signal): """Combine two dictionaries into one""" def __init__(self, d1, d2): """Store dictionaries""" super().__init__() self.d1 = d1 self.d2 = d2 def __iter__(self): """Iterate over both dictionaries' keys""" for k in self.d1: yield k for k in self.d2: yield k def __len__(self): """Sum the lengths of both dictionaries""" return len(self.d1) + len(self.d2) def __contains__(self, item): return item in self.d1 or item in self.d2 def __getitem__(self, k): """Get an item from ``d1`` if possible, then ``d2``""" try: return self.d1[k] except KeyError: return self.d2[k] def __setitem__(self, key, value): self.d1[key] = value self.send(self, key=key, value=value) def __delitem__(self, key): deleted = False if key in self.d2: deleted = True del self.d2[key] if key in self.d1: deleted = True del self.d1[key] if not deleted: raise KeyError("{} is in neither of my wrapped dicts".format(key)) self.send(self, key=key, value=None) def patch(self, d): """Recursive update""" for k, v in d.items(): if k in self: self[k].update(v) else: self[k] = deepcopy(v)
class CompositeDict(MutableMapping, Signal): '''Combine two dictionaries into one''' def __init__(self, d1, d2): '''Store dictionaries''' pass def __iter__(self): '''Iterate over both dictionaries' keys''' pass def __len__(self): '''Sum the lengths of both dictionaries''' pass def __contains__(self, item): pass def __getitem__(self, k): '''Get an item from ``d1`` if possible, then ``d2``''' pass def __setitem__(self, key, value): pass def __delitem__(self, key): pass def patch(self, d): '''Recursive update''' pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/xcollections.py
lisien.xcollections.FunctionStore
class FunctionStore(Signal): """A module-like object that lets you alter its code and save your changes. Instantiate it with a path to a file that you want to keep the code in. Assign functions to its attributes, then call its ``save()`` method, and they'll be unparsed and written to the file. This is a ``Signal``, so you can pass a function to its ``connect`` method, and it will be called when a function is added, changed, or deleted. The keyword arguments will be ``attr``, the name of the function, and ``val``, the function itself. """ def __init__(self, filename): if not filename.endswith(".py"): raise ValueError( "FunctionStore can only work with pure Python source code" ) super().__init__() self._filename = os.path.abspath(os.path.realpath(filename)) try: self.reimport() except (FileNotFoundError, ModuleNotFoundError) as ex: self._module = None self._ast = Module(body=[]) self._ast_idx = {} self._need_save = False self._locl = {} def __getattr__(self, k): if k in self._locl: return self._locl[k] elif self._need_save: self.save() return getattr(self._module, k) elif self._module: return getattr(self._module, k) else: raise AttributeError("No attribute " + repr(k)) def __setattr__(self, k, v): if not callable(v): super().__setattr__(k, v) return source = getsource(v) outdented = dedent_source(source) expr = Expr(parse(outdented)) expr.value.body[0].name = k if k in self._ast_idx: self._ast.body[self._ast_idx[k]] = expr else: self._ast_idx[k] = len(self._ast.body) self._ast.body.append(expr) self._need_save = True self.send(self, attr=k, val=v) def __call__(self, v): setattr(self, v.__name__, v) return v def __delattr__(self, k): del self._locl[k] del self._ast.body[self._ast_idx[k]] del self._ast_idx[k] for name in list(self._ast_idx): if name > k: self._ast_idx[name] -= 1 self._need_save = True self.send(self, attr=k, val=None) def save(self, reimport=True): with open(self._filename, "w", encoding="utf-8") as outf: outf.write("# encoding: utf-8") Unparser(self._ast, outf) self._need_save = False if reimport: self.reimport() def reimport(self): importlib.invalidate_caches() path, filename = os.path.split(self._filename) modname = filename[:-3] if modname in sys.modules: del sys.modules[modname] modname = filename[:-3] spec = importlib.util.spec_from_file_location(modname, self._filename) self._module = importlib.util.module_from_spec(spec) sys.modules[modname] = self._module spec.loader.exec_module(self._module) self._ast = parse(self._module.__loader__.get_data(self._filename)) self._ast_idx = {} for i, node in enumerate(self._ast.body): if hasattr(node, "name"): self._ast_idx[node.name] = i elif hasattr(node, "__name__"): self._ast_idx[node.__name__] = i self.send(self, attr=None, val=None) def iterplain(self): for name, idx in self._ast_idx.items(): yield name, unparse(self._ast.body[idx]) def store_source(self, v, name=None): self._need_save = True outdented = dedent_source(v) mod = parse(outdented) expr = Expr(mod) if len(expr.value.body) != 1: raise ValueError("Tried to store more than one function") if name is None: name = expr.value.body[0].name else: expr.value.body[0].name = name if name in self._ast_idx: self._ast.body[self._ast_idx[name]] = expr else: self._ast_idx[name] = len(self._ast.body) self._ast.body.append(expr) locl = {} exec(compile(mod, self._filename, "exec"), {}, locl) self._locl.update(locl) self.send(self, attr=name, val=locl[name]) def get_source(self, name): if name == "truth": return "def truth(*args):\n\treturn True" return unparse(self._ast.body[self._ast_idx[name]]) @staticmethod def truth(*args): return True
class FunctionStore(Signal): '''A module-like object that lets you alter its code and save your changes. Instantiate it with a path to a file that you want to keep the code in. Assign functions to its attributes, then call its ``save()`` method, and they'll be unparsed and written to the file. This is a ``Signal``, so you can pass a function to its ``connect`` method, and it will be called when a function is added, changed, or deleted. The keyword arguments will be ``attr``, the name of the function, and ``val``, the function itself. ''' def __init__(self, filename): pass def __getattr__(self, k): pass def __setattr__(self, k, v): pass def __call__(self, v): pass def __delattr__(self, k): pass def save(self, reimport=True): pass def reimport(self): pass def iterplain(self): pass def store_source(self, v, name=None): pass def get_source(self, name): pass @staticmethod def truth(*args): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/xcollections.py
lisien.xcollections.Language
class Language(str): sigs = {} def __new__(cls, sig, v): me = str.__new__(cls, v) cls.sigs[me] = sig return me def connect(self, *args, **kwargs): self.sigs[self].connect(*args, **kwargs)
class Language(str): def __new__(cls, sig, v): pass def connect(self, *args, **kwargs): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/graph/arrow.py
elide.graph.arrow.GraphArrow
class GraphArrow: @property def slope(self) -> float: """Return a float of the increase in y divided by the increase in x, both from left to right. Returns ``None`` when vertical. """ orig = self.origin dest = self.destination ox = orig.x oy = orig.y dx = dest.x dy = dest.y if oy == dy: return 0.0 elif ox == dx: return None else: rise = dy - oy run = dx - ox return rise / run @property def y_intercept(self) -> Optional[float]: """Return my Y-intercept. I probably don't really hit the left edge of the window, but this is where I would, if I were long enough. """ orig = self.origin dest = self.destination (ox, oy) = orig.pos (dx, dy) = dest.pos denominator = dx - ox x_numerator = (dy - oy) * ox y_numerator = denominator * oy return (y_numerator - x_numerator), denominator @property def reciprocal(self) -> Optional["GraphArrow"]: """The arrow connecting the same spots in the opposite direction""" if self.destination.name not in self.board.pred_arrow: return if ( self.origin.name not in self.board.pred_arrow[self.destination.name] ): return return self.board.pred_arrow[self.destination.name][self.origin.name] @property def selected(self) -> bool: return self is self.board.app.selection @selected.setter def selected(self, b: bool): self.board.app.selection = self self.repoint(b) def __init__(self, *, board, origin, destination): self.board = board self.origin = origin self.destination = destination def collide_point(self, x: float, y: float) -> bool: od = (self.origin.name, self.destination.name) if od not in self.board.arrow_plane._colliders_map: if od not in self.board.arrow_plane._instructions_map: shaft_points, head_points = get_points( self.origin, self.destination, self.board.arrow_plane.arrowhead_size, ) r = self.board.arrow_plane.arrow_width / 2 bg_points = get_quad_vertices( *shaft_points, *head_points, r * self.board.arrow_plane.bg_scale_unselected, r, 0, 0, )["shaft_bg"] else: bg_points = self.board.arrow_plane._instructions_map[od][ "shaft_bg" ].points self.board.arrow_plane._colliders_map[od] = Collide2DPoly( points=bg_points, cache=True ) return (x, y) in self.board.arrow_plane._colliders_map[ self.origin.name, self.destination.name ] def pos_along(self, pct: float) -> Tuple[float, float]: """Return coordinates for where a Pawn should be if it has travelled along ``pct`` of my length (between 0 and 1). Might get complex when I switch over to using beziers for arrows, but for now this is quite simple, using distance along a line segment. """ if pct < 0 or pct > 1: raise ValueError("Invalid portion") (ox, oy) = self.origin.center (dx, dy) = self.destination.center xdist = (dx - ox) * pct ydist = (dy - oy) * pct return ox + xdist, oy + ydist @mainthread def repoint(self, selected: bool = None) -> None: arrow_plane = self.board.arrow_plane fbo = arrow_plane._fbo fbo.bind() fbo.clear_buffer() shaft_points, head_points = get_points( self.origin, self.destination, arrow_plane.arrowhead_size ) r = arrow_plane.arrow_width / 2 if selected or self.selected: bg_scale = arrow_plane.bg_scale_selected bg_color = arrow_plane.bg_color_selected fg_color = arrow_plane.fg_color_selected else: bg_scale = arrow_plane.bg_scale_unselected bg_color = arrow_plane.bg_color_unselected fg_color = arrow_plane.fg_color_unselected plane = self.board.arrow_plane portal = self.board.character.portal[self.origin.name][ self.destination.name ] portal_text = str(portal.get(portal.get("_label_stat", None), "")) label_kwargs = dict(portal.get("label_kwargs", ())) if portal_text is not None: label_kwargs["text"] = portal_text try: label = self.board.arrow_plane._labels[self.origin.name][ self.destination.name ] label.text = portal_text except KeyError: label = self.board.arrow_plane.labels[self.origin.name][ self.destination.name ] = Label(**DEFAULT_ARROW_LABEL_KWARGS, **label_kwargs) if ( self.origin.name, self.destination.name, ) in plane._instructions_map: verts = get_quad_vertices( *shaft_points, *head_points, r * bg_scale, r, *label.render() ) insts = self.board.arrow_plane._instructions_map[ self.origin.name, self.destination.name ] insts["color0"].rgba = bg_color insts["color1"].rgba = fg_color insts["shaft_bg"].points = verts["shaft_bg"] insts["left_head_bg"].points = verts["left_head_bg"] insts["right_head_bg"].points = verts["right_head_bg"] insts["shaft_fg"].points = verts["shaft_fg"] insts["left_head_fg"].points = verts["left_head_fg"] insts["right_head_fg"].points = verts["right_head_fg"] insts["label_rect"].pos = verts["label_pos"] insts["label_rect"].size = label.render() label.refresh() insts["label_rect"].texture = label.texture plane._colliders_map[self.origin.name, self.destination.name] = ( Collide2DPoly(points=verts["shaft_bg"]) ) else: plane._instructions_map[ self.origin.name, self.destination.name ] = insts = get_instructions( *shaft_points, *head_points, bg_color, fg_color, *label.render(), label, ) plane._colliders_map[ self.origin.name, self.destination.name ].points = Collide2DPoly(points=insts["shaft_bg"].points) myidx = plane._port_index[self.origin.name, self.destination.name] (ox, oy, dx, dy) = shaft_points plane._bot_left_corner_xs[myidx] = min((ox, dx)) plane._bot_left_corner_ys[myidx] = min((oy, dy)) plane._top_right_corner_xs[myidx] = max((ox, dx)) plane._top_right_corner_ys[myidx] = max((oy, dy)) fbo.release() fbo.ask_update() arrow_plane.canvas.ask_update()
class GraphArrow: @property def slope(self) -> float: '''Return a float of the increase in y divided by the increase in x, both from left to right. Returns ``None`` when vertical. ''' pass @property def y_intercept(self) -> Optional[float]: '''Return my Y-intercept. I probably don't really hit the left edge of the window, but this is where I would, if I were long enough. ''' pass @property def reciprocal(self) -> Optional["GraphArrow"]: '''The arrow connecting the same spots in the opposite direction''' pass @property def selected(self) -> bool: pass @selected.setter def selected(self) -> bool: pass def __init__(self, *, board, origin, destination): pass def collide_point(self, x: float, y: float) -> bool: pass def pos_along(self, pct: float) -> Tuple[float, float]: '''Return coordinates for where a Pawn should be if it has travelled along ``pct`` of my length (between 0 and 1). Might get complex when I switch over to using beziers for arrows, but for now this is quite simple, using distance along a line segment. ''' pass @mainthread def repoint(self, selected: bool = None) -> None: pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/graph/arrow.py
elide.graph.arrow.ArrowPlane
class ArrowPlane(Widget): data = ListProperty() arrowhead_size = NumericProperty(10) arrow_width = NumericProperty(2) bg_scale_unselected = NumericProperty(4) bg_scale_selected = NumericProperty(5) bg_color_selected = ListProperty([0.0, 1.0, 1.0, 1.0]) bg_color_unselected = ListProperty([0.5, 0.5, 0.5, 0.5]) fg_color_unselected = ListProperty([1.0, 1.0, 1.0, 1.0]) fg_color_selected = ListProperty([1.0, 1.0, 1.0, 1.0]) def __init__(self, **kwargs): self._labels = defaultdict(dict) self._trigger_redraw = Clock.create_trigger(self.redraw) self._redraw_bind_uid = self.fbind("data", self._trigger_redraw) self.bind(arrowhead_size=self._trigger_redraw) self._colliders_map = {} self._instructions_map = {} self._port_index = {} self._port_l = [] self._bot_left_corner_ys = np.array([]) self._bot_left_corner_xs = np.array([]) self._top_right_corner_ys = np.array([]) self._top_right_corner_xs = np.array([]) super().__init__(**kwargs) def on_parent(self, *args): if not self.canvas: Clock.schedule_once(self.on_parent, 0) return with self.canvas: self._fbo = Fbo(size=self.size) self._translate = Translate(x=self.x, y=self.y) self._rectangle = Rectangle( size=self.size, texture=self._fbo.texture ) self.redraw() def have_arrow(self, orig, dest): return (orig, dest) in self._port_index def redraw(self, *args): if not hasattr(self, "_rectangle"): self._trigger_redraw() return fbo = self._fbo fbo.bind() fbo.clear() fbo.clear_buffer() add = fbo.add r = self.arrow_width // 2 bg_scale_selected = self.bg_scale_selected bg_color_unselected = self.bg_color_unselected fg_color_unselected = self.fg_color_unselected taillen = self.arrowhead_size points_map = get_points_multi( (datum["origspot"], datum["destspot"], taillen) for datum in self.data ) port_l = [] bot_left_corner_xs = [] bot_left_corner_ys = [] top_right_corner_xs = [] top_right_corner_ys = [] port_index = self._port_index colliders_map = self._colliders_map oxs = [] oys = [] dxs = [] dys = [] for (ox, oy, dx, dy), _ in points_map.values(): oxs.append(ox) oys.append(oy) dxs.append(dx) dys.append(dy) widths = np.abs(np.array(dxs) - np.array(oxs)) heights = np.abs(np.array(dys) - np.array(oys)) lengths = np.sqrt(np.square(widths) + np.square(heights)) for length, ( port, ((ox, oy, dx, dy), (x1, y1, endx, endy, x2, y2)), ), datum in zip(lengths, points_map.items(), self.data): if length < r: continue bgr = r * bg_scale_selected # change for selectedness pls instructions = get_instructions( ox, oy, dx, dy, x1, y1, endx, endy, x2, y2, bgr, r, bg_color_unselected, fg_color_unselected, datum.get("label_kwargs", {}), self._labels[port[0]].get(port[1]), ) instructions["group"] = grp = InstructionGroup() grp.add(instructions["color0"]) grp.add(instructions["shaft_bg"]) grp.add(instructions["left_head_bg"]) grp.add(instructions["right_head_bg"]) grp.add(instructions["color1"]) grp.add(instructions["shaft_fg"]) grp.add(instructions["left_head_fg"]) grp.add(instructions["right_head_fg"]) grp.add(instructions["label_rect"]) add(grp) self._instructions_map[port] = instructions self._labels[port[0]][port[1]] = instructions["label"] if ox < dx: leftx = ox rightx = dx else: rightx = ox leftx = dx if oy < dy: boty = oy topy = dy else: boty = dy topy = oy port_index[port] = len(port_l) port_l.append(port) bot_left_corner_xs.append(leftx - bgr) bot_left_corner_ys.append(boty - bgr) top_right_corner_xs.append(rightx + bgr) top_right_corner_ys.append(topy + bgr) colliders_map[port] = Collide2DPoly( points=instructions["shaft_bg"].points ) fbo.release() self.canvas.ask_update() self._port_l = port_l self._bot_left_corner_xs = np.array(bot_left_corner_xs) self._bot_left_corner_ys = np.array(bot_left_corner_ys) self._top_right_corner_xs = np.array(top_right_corner_xs) self._top_right_corner_ys = np.array(top_right_corner_ys) def add_new_portal(self, datum: dict) -> None: orig_spot = datum["origspot"] dest_spot = datum["destspot"] shaft_points, head_points = get_points( orig_spot, dest_spot, self.arrowhead_size ) self.unbind_uid("data", self._redraw_bind_uid) self.data.append(datum) r = self.arrow_width / 2 bgr = r * self.bg_scale_unselected instructions = self._instructions_map[ orig_spot.name, dest_spot.name ] = get_instructions( *shaft_points, *head_points, bgr, r, self.bg_color_unselected, self.fg_color_unselected, datum.get("label_kwargs", {}), self._labels[orig_spot.name][dest_spot.name], ) instructions["group"] = grp = InstructionGroup() grp.add(instructions["color0"]) grp.add(instructions["shaft_bg"]) grp.add(instructions["left_head_bg"]) grp.add(instructions["right_head_bg"]) grp.add(instructions["color1"]) grp.add(instructions["shaft_fg"]) grp.add(instructions["left_head_fg"]) grp.add(instructions["right_head_fg"]) grp.add(instructions["label"]) self._labels[orig_spot.name][dest_spot.name] = instructions["label"] self._fbo.add(grp) ox, oy, dx, dy = shaft_points if ox < dx: left_x = ox right_x = dx else: right_x = ox left_x = dx if oy < dy: bot_y = oy top_y = dy else: bot_y = dy top_y = oy self._port_index[orig_spot.name, dest_spot.name] = len(self._port_l) self._port_l.append((orig_spot.name, dest_spot.name)) self._bot_left_corner_xs = np.array( list(self._bot_left_corner_xs) + [left_x - bgr] ) self._bot_left_corner_ys = np.array( list(self._bot_left_corner_ys) + [bot_y - bgr] ) self._top_right_corner_xs = np.array( list(self._top_right_corner_xs) + [right_x + bgr] ) self._top_right_corner_ys = np.array( list(self._top_right_corner_ys) + [top_y + bgr] ) self._colliders_map[orig_spot.name, dest_spot.name] = Collide2DPoly( points=instructions["shaft_bg"].points ) self.canvas.ask_update() self._redraw_bind_uid = self.fbind("data", self._trigger_redraw) def remove_edge(self, orig, dest): self._fbo.bind() self._fbo.clear_buffer() self._fbo.remove(self._instructions_map[orig, dest]["group"]) index = self._port_index[orig, dest] for port in self._port_l[index:]: self._port_index[port] -= 1 del self._port_index[orig, dest] del self._instructions_map[orig, dest] del self._colliders_map[orig, dest] del self._port_l[index] for arr in ( "_bot_left_corner_ys", "_bot_left_corner_xs", "_top_right_corner_ys", "_top_right_corner_xs", ): dat = list(getattr(self, arr)) del dat[index] setattr(self, arr, np.array(dat)) self._fbo.release() self.canvas.ask_update() def update_portal_label(self, orig, dest, text): rect = self._instructions_map[orig, dest]["label"] label = self._labels[orig][dest] label.text = text label.refresh() rect.texture = label.texture def iter_collided_edges(self, x: float, y: float) -> Iterator: x, y = map(float, (x, y)) collider_map = self._colliders_map hits = ( (self._bot_left_corner_xs <= x) & (self._bot_left_corner_ys <= y) & (x <= self._top_right_corner_xs) & (y <= self._top_right_corner_ys) ) for port in map( itemgetter(0), filter(itemgetter(1), zip(self._port_l, hits)) ): if collider_map[port].collide_point(x, y): yield port def on_pos(self, *args): if not hasattr(self, "_translate"): return self._translate.x, self._translate.y = self.pos self.canvas.ask_update() def on_size(self, *args): if not hasattr(self, "_rectangle") or not hasattr(self, "_fbo"): return self._rectangle.size = self._fbo.size = self.size self.redraw()
class ArrowPlane(Widget): def __init__(self, **kwargs): pass def on_parent(self, *args): pass def have_arrow(self, orig, dest): pass def redraw(self, *args): pass def add_new_portal(self, datum: dict) -> None: pass def remove_edge(self, orig, dest): pass def update_portal_label(self, orig, dest, text): pass def iter_collided_edges(self, x: float, y: float) -> Iterator: pass def on_pos(self, *args): pass def on_size(self, *args): pass
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146,443
LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/elide/elide/gen.py
elide.gen.GridGeneratorDialog
class GridGeneratorDialog(BoxLayout): xval = NumericProperty() yval = NumericProperty() directions = OptionProperty(None, options=[None, 4, 8]) def generate(self, engine): x = int(self.xval) y = int(self.yval) if x < 1 or y < 1: return False elif self.directions == 4: # instead, we're running just after game init, before the view is open on it, and we'll make a character ourselves engine.add_character("physical", grid_2d_graph(x, y)) return True elif self.directions == 8: engine.add_character("physical", grid_2d_8graph(x, y)) return True else: return False def validate(self): return self.directions and int(self.xval) and int(self.yval)
class GridGeneratorDialog(BoxLayout): def generate(self, engine): pass def validate(self): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/allegedb/graph.py
lisien.allegedb.graph.Edge
class Edge(AbstractEntityMapping): """Mapping for edge attributes""" __slots__ = ( "graph", "orig", "dest", "idx", "db", "__weakref__", "_iter_stuff", "_cache_contains_stuff", "_len_stuff", "_get_cache_stuff", "_set_db_stuff", "_set_cache_stuff", ) set_db_time = set_cache_time = 0 def __init__(self, graph, orig, dest, idx=0): """Store the graph, the names of the nodes, and the index. For non-multigraphs the index is always 0. """ super().__init__() self.graph = graph self.db = db = graph.db self.orig = orig self.dest = dest self.idx = idx edge_val_cache = db._edge_val_cache graphn = graph.name btt = db._btt self._iter_stuff = ( edge_val_cache.iter_entity_keys, graphn, orig, dest, idx, btt, ) self._cache_contains_stuff = ( edge_val_cache.contains_key, graphn, orig, dest, idx, ) self._len_stuff = ( edge_val_cache.count_entity_keys, graphn, orig, dest, idx, btt, ) self._get_cache_stuff = ( edge_val_cache.retrieve, graphn, orig, dest, idx, ) self._set_db_stuff = (db.query.edge_val_set, graphn, orig, dest, idx) self._set_cache_stuff = (edge_val_cache.store, graphn, orig, dest, idx) def __repr__(self): return "<{} in graph {} from {} to {} containing {}>".format( self.__class__.__name__, self.graph.name, self.orig, self.dest, dict(self), ) def __str__(self): return str(dict(self)) def __iter__(self): iter_entity_keys, graphn, orig, dest, idx, btt = self._iter_stuff return iter_entity_keys(graphn, orig, dest, idx, *btt()) def _cache_contains(self, key, branch, turn, tick): contains_key, graphn, orig, dest, idx = self._cache_contains_stuff return contains_key(graphn, orig, dest, idx, key, branch, turn, tick) def __len__(self): count_entity_keys, graphn, orig, dest, idx, btt = self._len_stuff return count_entity_keys(graphn, orig, dest, idx, *btt()) def _get_cache(self, key, branch, turn, tick): retrieve, graphn, orig, dest, idx = self._get_cache_stuff return retrieve(graphn, orig, dest, idx, key, branch, turn, tick) def _set_db(self, key, branch, turn, tick, value): edge_val_set, graphn, orig, dest, idx = self._set_db_stuff edge_val_set(graphn, orig, dest, idx, key, branch, turn, tick, value) def _set_cache(self, key, branch, turn, tick, value): store, graphn, orig, dest, idx = self._set_cache_stuff store(graphn, orig, dest, idx, key, branch, turn, tick, value)
class Edge(AbstractEntityMapping): '''Mapping for edge attributes''' def __init__(self, graph, orig, dest, idx=0): '''Store the graph, the names of the nodes, and the index. For non-multigraphs the index is always 0. ''' pass def __repr__(self): pass def __str__(self): pass def __iter__(self): pass def _cache_contains(self, key, branch, turn, tick): pass def __len__(self): pass def _get_cache(self, key, branch, turn, tick): pass def _set_db(self, key, branch, turn, tick, value): pass def _set_cache(self, key, branch, turn, tick, value): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/tests/test_proxy.py
lisien.tests.test_proxy.ProxyTest
class ProxyTest(lisien.allegedb.tests.test_all.AllegedTest): def setUp(self): self.manager = EngineProcessManager() self.tmp_path = tempfile.mkdtemp() self.engine = self.manager.start( self.tmp_path, connect_string="sqlite:///:memory:", enforce_end_of_time=False, workers=0, threaded_triggers=False, ) self.graphmakers = (self.engine.new_character,) self.addCleanup(self._do_cleanup) def _do_cleanup(self): self.manager.shutdown() shutil.rmtree(self.tmp_path)
class ProxyTest(lisien.allegedb.tests.test_all.AllegedTest): def setUp(self): pass def _do_cleanup(self): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/tests/test_proxy.py
lisien.tests.test_proxy.TestSwitchMainBranch
class TestSwitchMainBranch(ProxyTest): def test_switch_main_branch(self): phys = self.engine.new_character("physical", hello="hi") self.engine.next_turn() phys.stat["hi"] = "hello" with pytest.raises(ValueError): self.engine.switch_main_branch("tronc") self.engine.turn = 0 self.engine.tick = 0 self.engine.switch_main_branch("tronc") assert self.engine.branch == "tronc" assert phys assert "hi" not in phys.stat assert "hello" in phys.stat self.engine.next_turn() phys.stat["hi"] = "hey there" self.engine.turn = 0 self.engine.tick = 0 self.engine.switch_main_branch("trunk") assert phys.stat["hello"] == "hi" self.engine.turn = 1 assert phys.stat["hello"] == "hi" assert phys.stat["hi"] == "hello"
class TestSwitchMainBranch(ProxyTest): def test_switch_main_branch(self): pass
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LogicalDash/LiSE
/Users/umroot/Documents/PhD_works/PhD-Core-Contents/Class-level-dataset-curation/data/git_repos_for_analysis/LogicalDash_LiSE/lisien/lisien/util.py
lisien.util.EntityStatAccessor
class EntityStatAccessor(object): __slots__ = [ "engine", "entity", "branch", "turn", "tick", "stat", "current", "mungers", ] def __init__( self, entity, stat, engine=None, branch=None, turn=None, tick=None, current=False, mungers: list = None, ): if engine is None: engine = entity.engine if branch is None: branch = engine.branch if turn is None: turn = engine.turn if mungers is None: mungers = [] self.current = current self.engine = engine self.entity = entity self.stat = stat self.branch = branch self.turn = turn self.tick = tick self.mungers = mungers def __call__(self, branch=None, turn=None, tick=None): if self.current: res = self.entity[self.stat] else: branc, trn, tck = self.engine._btt() self.engine.branch = branch or self.branch self.engine.turn = turn if turn is not None else self.turn if tick is not None: self.engine.tick = tick elif self.tick is not None: self.engine.tick = self.tick if hasattr(self.entity, "stat"): res = self.entity.stat[self.stat] else: res = self.entity[self.stat] self.engine._set_btt(branc, trn, tck) for munger in self.mungers: res = munger(res) return res def __ne__(self, other): return self() != other def __str__(self): return str(self()) def __repr__(self): return "EntityStatAccessor({}[{}]{}), {} mungers".format( self.entity, self.stat, "" if self.current else ", branch={}, turn={}, tick={}".format( self.branch, self.turn, self.tick ), len(self.mungers), ) def __gt__(self, other): return self() > other def __ge__(self, other): return self() >= other def __lt__(self, other): return self() < other def __le__(self, other): return self() <= other def __eq__(self, other): return self() == other def munge(self, munger): return EntityStatAccessor( self.entity, self.stat, self.engine, self.branch, self.turn, self.tick, self.current, self.mungers + [munger], ) def __add__(self, other): return self.munge(partial(add, other)) def __sub__(self, other): return self.munge(partial(sub, other)) def __mul__(self, other): return self.munge(partial(mul, other)) def __rpow__(self, other, modulo=None): return self.munge(partial(pow, other, modulo=modulo)) def __rdiv__(self, other): return self.munge(partial(truediv, other)) def __rfloordiv__(self, other): return self.munge(partial(floordiv, other)) def __rmod__(self, other): return self.munge(partial(mod, other)) def __getitem__(self, k): return self.munge(lambda x: x[k]) def iter_history(self, beginning, end): """Iterate over all the values this stat has had in the given window, inclusive.""" # It might be useful to do this in a way that doesn't change the # engine's time, perhaps for thread safety engine = self.engine entity = self.entity oldturn = engine.turn oldtick = engine.tick stat = self.stat for turn in range(beginning, end + 1): engine.turn = turn try: y = entity[stat] except KeyError: yield None continue if hasattr(y, "unwrap"): y = y.unwrap() yield y engine.turn = oldturn engine.tick = oldtick
class EntityStatAccessor(object): def __init__( self, entity, stat, engine=None, branch=None, turn=None, tick=None, current=False, mungers: list = None, ): pass def __call__(self, branch=None, turn=None, tick=None): pass def __ne__(self, other): pass def __str__(self): pass def __repr__(self): pass def __gt__(self, other): pass def __ge__(self, other): pass def __lt__(self, other): pass def __le__(self, other): pass def __eq__(self, other): pass def munge(self, munger): pass def __add__(self, other): pass def __sub__(self, other): pass def __mul__(self, other): pass def __rpow__(self, other, modulo=None): pass def __rdiv__(self, other): pass def __rfloordiv__(self, other): pass def __rmod__(self, other): pass def __getitem__(self, k): pass def iter_history(self, beginning, end): '''Iterate over all the values this stat has had in the given window, inclusive.''' pass
21
1
6
0
6
0
2
0.02
1
5
0
1
20
8
20
20
150
20
127
50
96
3
87
40
66
7
1
2
34