content
stringlengths 5
1.05M
|
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local skynet = require "skynet"
skynet.start(function()
skynet.error("Service First Test")
end)
|
CHECK [[nil]]
{
type = "nil",
start = 0,
finish = 3,
}
CHECK [[ nil]]
{
type = "nil",
start = 3,
finish = 6,
}
|
--@ commons firstrun
-- Terrain following module
TerrainCheckPoints = {}
CurrentMaxVerticalSpeed = 1
-- Pre-calculate check points for terrain following
function TerrainCheck_FirstRun(I)
local MaxDim = I:GetConstructMaxDimensions()
local MinDim = I:GetConstructMinDimensions()
local Dimensions = MaxDim - MinDim
local HalfDimensions = Dimensions / 2
table.insert(TerrainCheckPoints, 0)
table.insert(TerrainCheckPoints, -HalfDimensions.x)
table.insert(TerrainCheckPoints, HalfDimensions.x)
if TerrainCheckSubdivisions > 0 then
local Delta = HalfDimensions.x / (TerrainCheckSubdivisions+1)
for i=1,TerrainCheckSubdivisions do
local x = i * Delta
table.insert(TerrainCheckPoints, -x)
table.insert(TerrainCheckPoints, x)
end
end
if not TerrainCheckResolution then
TerrainCheckResolution = HalfDimensions.z
end
if TerrainCheckMaxVerticalSpeed then
CurrentMaxVerticalSpeed = TerrainCheckMaxVerticalSpeed
end
end
AddFirstRun(TerrainCheck_FirstRun)
-- Using pre-calculated check points, scan ahead a certain distance
-- (using Velocity * look-ahead time) and return maximum height of terrain.
function GetTerrainHeight(I, Velocity, MinAltitude, MaxAltitude)
local Height = MinAltitude
local Speed = Velocity.magnitude
local Direction = Velocity / Speed
local Perp = Vector3.Cross(Direction, Vector3.up)
-- Determine how far to look ahead
local LookAheadTime
if TerrainCheckLookAheadTime then
LookAheadTime = TerrainCheckLookAheadTime
else
-- If using dynamic vertical speed, update that first.
-- Note: Only care about positive vertical speeds.
-- Don't count falling!
if not TerrainCheckMaxVerticalSpeed and Velocity.y > CurrentMaxVerticalSpeed then
CurrentMaxVerticalSpeed = Velocity.y
end
local RemainingAltitude = math.max(0, MaxAltitude - C:Altitude())
LookAheadTime = math.max(1, TerrainCheckBufferFactor * RemainingAltitude / CurrentMaxVerticalSpeed)
end
local MaxDistance = Speed * LookAheadTime
-- Calculate (mid-point) distances for this velocity once
local Distances = {}
for d = 0,MaxDistance-1,TerrainCheckResolution do
table.insert(Distances, C:CoM() + Direction * d)
end
-- Make sure end point is also checked
-- (Generally it won't be evenly divisible by TerrainCheckResolution)
table.insert(Distances, C:CoM() + Direction * MaxDistance)
for _,Offset in pairs(TerrainCheckPoints) do
local Side = Perp * Offset
for _,Distance in ipairs(Distances) do
local TestPoint = Distance + Side
Height = math.max(Height, I:GetTerrainAltitudeForPosition(TestPoint))
end
end
return Height
end
|
require "user.user"
|
require "/scripts/util.lua"
require "/scripts/vec2.lua"
function initStances()
self.stances = config.getParameter("stances")
self.fireOffset = config.getParameter("fireOffset", {0, 0})
self.fireAngleOffset = util.toRadians(config.getParameter("fireAngleOffset", 0))
self.aimAngle = 0
if root.hasTech("stardustlib:enable-extenders") then -- stardustlib shim
require "/sys/stardust/weaponext.lua"
end
end
function setStance(stanceName)
self.stanceName = stanceName
self.stance = self.stances[stanceName]
self.stanceTimer = self.stance.duration
for part, state in pairs(self.stance.animationState or {}) do
animator.setAnimationState(part, state)
end
for group, transform in pairs(self.stance.transformations or {}) do
animator.resetTransformationGroup(group)
if transform.translate then animator.translateTransformationGroup(group, transform.translate) end
if transform.rotate then animator.rotateTransformationGroup(group, util.toRadians(transform.rotate)) end
if transform.scale then animator.scaleTransformationGroup(group, transform.scale) end
end
if type(self.stance.armRotation) == "table" then
self.armRotation = self.stance.armRotation[1]
else
self.armRotation = self.stance.armRotation or 0
end
if self.stance.resetAim then
self.aimAngle = 0
end
activeItem.setTwoHandedGrip(self.stance.twoHanded or false)
updateAim(self.stance.allowRotate, self.stance.allowFlip)
end
function updateStance(dt)
if self.stanceTimer then
self.stanceTimer = math.max(self.stanceTimer - dt, 0)
if type(self.stance.armRotation) == "table" then
local stanceRatio = 1 - (self.stanceTimer / self.stance.duration)
self.armRotation = util.lerp(stanceRatio, self.stance.armRotation)
end
if self.stanceTimer <= 0 then
local transitionFunction = self.stance.transitionFunction
if self.stance.transition then
setStance(self.stance.transition)
end
if transitionFunction then
_ENV[transitionFunction]()
end
end
end
end
function updateAim(allowRotate, allowFlip)
allowRotate = allowRotate or self.stance.allowRotate
allowFlip = allowFlip or self.stance.allowFlip
local aimAngle, aimDirection = activeItem.aimAngleAndDirection(self.fireOffset[2], activeItem.ownerAimPosition())
if allowRotate then
self.aimAngle = aimAngle
end
aimAngle = self.aimAngle + util.toRadians(self.armRotation)
self.armAngle = aimAngle
activeItem.setArmAngle(aimAngle)
if allowFlip then
self.aimDirection = aimDirection
end
activeItem.setFacingDirection((self.aimDirection or 0))
end
function firePosition()
return vec2.add(mcontroller.position(), activeItem.handPosition(self.fireOffset))
end
function aimVector()
local aimVector = vec2.rotate({1, 0}, self.aimAngle + self.fireAngleOffset)
aimVector[1] = aimVector[1] * self.aimDirection
return aimVector
end
|
local fmt = string.format
local view = {}
-- 获取顶部栏
function view.get_headers (db)
return db:query([[ SELECT id, name, url FROM cfadmin_headers WHERE active = '1' ORDER BY `id`]])
end
-- 获取菜单栏
function view.get_menus (db, permission)
return db:query([[SELECT id, parent, name, url, icon, create_at, update_at FROM cfadmin_menus WHERE active = '1' ORDER BY `id`]])
end
return view
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
Clockwork.config:ShareKey("use_opens_entity_menus");
Clockwork.config:ShareKey("target_id_delay");
Clockwork.config:ShareKey("additional_characters");
Clockwork.config:ShareKey("raised_weapon_system");
Clockwork.config:ShareKey("use_own_group_system");
Clockwork.config:ShareKey("default_inv_weight");
Clockwork.config:ShareKey("default_inv_space");
Clockwork.config:ShareKey("limb_damage_system");
Clockwork.config:ShareKey("unrecognised_name");
Clockwork.config:ShareKey("enable_crosshair");
Clockwork.config:ShareKey("recognise_system");
Clockwork.config:ShareKey("max_chat_length");
Clockwork.config:ShareKey("use_free_aiming");
Clockwork.config:ShareKey("enable_heartbeat");
Clockwork.config:ShareKey("max_trait_points");
Clockwork.config:ShareKey("cash_enabled");
Clockwork.config:ShareKey("default_physdesc");
Clockwork.config:ShareKey("enable_vignette");
Clockwork.config:ShareKey("force_language");
Clockwork.config:ShareKey("cash_weight");
Clockwork.config:ShareKey("cash_space");
Clockwork.config:ShareKey("block_inv_binds");
Clockwork.config:ShareKey("fade_dead_npcs");
Clockwork.config:ShareKey("enable_headbob");
Clockwork.config:ShareKey("command_prefix");
Clockwork.config:ShareKey("default_flags");
Clockwork.config:ShareKey("minute_time");
Clockwork.config:ShareKey("local_voice");
Clockwork.config:ShareKey("talk_radius");
Clockwork.config:ShareKey("wages_name");
Clockwork.config:ShareKey("door_cost");
Clockwork.config:ShareKey("enable_space_system");
Clockwork.config:ShareKey("draw_intro_bars");
Clockwork.config:ShareKey("show_business");
Clockwork.config:ShareKey("chat_multiplier");
Clockwork.config:ShareKey("enable_looc_icons");
Clockwork.config:ShareKey("description_crafting");
Clockwork.config:ShareKey("crafting_menu_enabled");
Clockwork.config:ShareKey("enable_voice_commands");
|
play = class{__include = base}
function play:init()
--getting crown and castle class
self.crown = crown()
self.castle = castle()
--getting stars
self.stars = star()
end
function play:update(dt)
--updating crown for movement
self.crown:update(dt)
--updating stars
self.stars:update(dt)
--checking for collision
--for star and crown collison
collisionStars(self.stars, self.crown, "crown")
--for castle and crown collsion
collisionCastle(self.castle, self.crown)
--for star and collison
collisionStars(self.stars, self.castle, "castle")
--when dead
if health == 0 then
machine:change("death")
end
end
function play:render()
--rendering both crown and castle
self.crown:render()
self.castle:render()
--rendering stars
self.stars:render()
--rederning health and level
love.graphics.printf("H:"..health, windowWidth /2 - 150 , 20, windowWidth - 40, "center")
love.graphics.printf(" L:"..level, windowWidth /2 - 30 , 20, windowWidth - 40, "center")
end
|
-- Copyright (C) 2018 Jérôme Leclercq
-- This file is part of the "Not a Bot" application
-- For conditions of distribution and use, see copyright notice in LICENSE
local emojiTable = require("./data_emoji.lua")
local emojiByName = {}
for _, emojiData in pairs(emojiTable) do
for _, name in pairs(emojiData.names) do
emojiByName[name] = emojiData
end
end
Bot.EmojiByName = emojiByName
local emojiByCode = {}
for _, emojiData in pairs(emojiTable) do
for _, code in pairs(emojiData.codes) do
emojiByCode[code] = emojiData
end
end
Bot.EmojiByCode = emojiByCode
local emojiGlobalCache = {}
local emojiGuildsCache = {}
local emojiGlobalGuildCache = {}
function Bot:GetEmojiData(guild, emojiIdOrName)
if (not guild) then
assert(emojiIdOrName:match("^%d+$"), "When searching in global emoji cache, id must be used")
end
local emojiData
-- Check in global cache first
emojiData = emojiGlobalCache[emojiIdOrName]
if (emojiData) then
return emojiData
end
-- Not in global cache, search in guild cache
if (guild) then
local emojiGuildCache = emojiGuildsCache[guild.id]
if (emojiGuildCache) then
emojiData = emojiGuildCache[emojiIdOrName]
else
emojiGuildCache = {}
emojiGuildsCache[guild.id] = emojiGuildCache
end
else
emojiData = emojiGlobalGuildCache[emojiIdOrName]
end
if (emojiData) then
return emojiData
end
-- First check if it is a Discord emoji
local discordEmoji = emojiByCode[emojiIdOrName]
if (not discordEmoji) then
discordEmoji = emojiByName[emojiIdOrName]
end
if (discordEmoji) then
emojiData = {}
emojiData.Custom = false
emojiData.Id = discordEmoji.codes[1]
emojiData.Name = discordEmoji.names[1]
emojiData.MentionString = discordEmoji.codes[1]
else
-- Not a discord emoji, check in guild
if (guild) then
for _,emoji in pairs(guild.emojis) do
if (emojiIdOrName == emoji.id or emojiIdOrName == emoji.name) then
emojiData = {}
emojiData.Custom = true
emojiData.Emoji = emoji
emojiData.Id = emoji.id
emojiData.Name = emoji.name
emojiData.MentionString = emoji.mentionString
emojiData.FromGuild = guild
break
end
end
else
for _, guild in pairs(Bot.Client.guilds) do
for _,emoji in pairs(guild.emojis) do
if (emojiIdOrName == emoji.id) then
emojiData = {}
emojiData.Custom = true
emojiData.Emoji = emoji
emojiData.Id = emoji.id
emojiData.Name = emoji.name
emojiData.MentionString = emoji.mentionString
emojiData.FromGuild = guild
break
end
end
if (emojiData) then
break
end
end
end
end
if (not emojiData) then
-- Not a valid emoji
return nil
end
-- Register new emoji
if (emojiData.Custom) then
if (guild) then
local emojiGuildCache = emojiGuildsCache[guild.id]
emojiGuildCache[emojiData.Id] = emojiData
emojiGuildCache[emojiData.Name] = emojiData
else
emojiGlobalGuildCache[emojiData.Id] = emojiData
end
else
emojiGlobalCache[emojiData.Id] = emojiData
emojiGlobalCache[emojiData.Name] = emojiData
end
return emojiData
end
local function deleteGuildCache(guild)
emojiGuildsCache[guild.id] = nil
for k, emojiData in pairs(emojiGlobalGuildCache) do
if (emojiData.FromGuild == guild) then
emojiGlobalGuildCache[k] = nil
end
end
end
Bot.Client:on('emojisUpdate', deleteGuildCache)
Bot.Client:on("guildDelete", deleteGuildCache)
|
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Category = "Buildings"
ENT.BaseHealth = 20
ENT.Cost = 100
ENT.Limit = 3
ENT.Owner = nil
ENT.Model = "models/props_lab/reciever_cart.mdl"
ENT.PrintName = "Ammo Dispenser"
ENT.Author = "Erigitic"
ENT.Purpose = "Give Ammo"
ENT.Instructions = "Place and use"
ENT.Spawnable = false
ENT.AdminSpawnable = false |
return{
name = "ironcrepe",
} |
object_intangible_beast_bm_spined_puc = object_intangible_beast_shared_bm_spined_puc:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_spined_puc, "object/intangible/beast/bm_spined_puc.iff")
|
EasyDestroy.UI.ItemWindowFrame = EasyDestroyItems
EasyDestroy.UI.ItemWindow = EasyDestroyItemsFrame
local ItemWindow = EasyDestroy.UI.ItemWindow
ItemWindow.name = "EasyDestroy.UI.ItemWindow"
local initialized = false
local protected = {}
function ItemWindow.__init()
if initialized then return end
EasyDestroy.RegisterCallback(ItemWindow, "ED_BLACKLIST_UPDATED", protected.Update)
EasyDestroy.RegisterCallback(ItemWindow, "ED_INVENTORY_UPDATED_DELAYED", protected.Update)
EasyDestroy.RegisterCallback(ItemWindow, "ED_FILTER_CRITERIA_CHANGED", protected.Update)
EasyDestroy.RegisterCallback(ItemWindow, "ED_FILTER_LOADED", protected.Update)
ItemWindow:Initialize(protected.FindWhitelistItems, 8, 24, protected.ItemOnClick)
initialized = true
end
function protected.Update(event, arg)
-- Update the Item Window (Item List)
if ItemWindow:IsVisible(ItemWindow.name) then
-- send the filter from the current UI
EasyDestroy.UI.ItemWindow:ItemListUpdate(EasyDestroy.UI.Filters.GenerateFilter())
EasyDestroy.UI.ItemWindow:ScrollUpdate()
EasyDestroy.UI.ItemCounter:SetText(EasyDestroy.UI.ItemWindow.ItemCount .. " Item(s) Found")
end
end
function protected.FindWhitelistItems(activeFilter)
-- Applies the current Search(Whitelist) to all items in the users bags.
if activeFilter == nil then return end
-- The old way of getting filter information
local filter = activeFilter:ToTable()
filter.filter = EasyDestroy.UI.Filters.GetCriteria()
local matchfound = nil
local typematch = false
local items = {}
local filterRegistry = EasyDestroy.CriteriaRegistry
for i, item in ipairs(EasyDestroy.Inventory.GetInventory()) do
matchfound = nil
typematch = false
if item:GetStaticBackingItem() then
--[[ a way to get "continue" statement functionality from break statements. ]]
while (true) do
if item.classID ~= LE_ITEM_CLASS_ARMOR and item.classID ~= LE_ITEM_CLASS_WEAPON and item.count and item.count <= 0 then
matchfound = false
break
end
-- Ignore items that are junk or > legendary.
if item.quality and (item.quality < Enum.ItemQuality.Common or item.quality > Enum.ItemQuality.Epic) then
matchfound = false
break
end
-- can't typically disenchant cosmetic items. This filters them out (hopefully)
-- Not sure about cosmetic weapons...
if item.classID==LE_ITEM_CLASS_ARMOR and item.subclassID == LE_ITEM_ARMOR_COSMETIC then
matchfound = false
break
end
--[[
If we're editing a filter/blacklist then we want to show the items it would catch.
However if we're looking at a blacklist and the filter has a special blacklist function we use that.
A "blacklist" function is essentially an inverse of the "check", but to make sure we can handle
any weird situations that could crop up in the future, it's a special function rather than just
a direct inversion (not) of the check.
If we're editing a filter/whitelist then we want to show the items it would catch.
]]
for k, v in pairs(EasyDestroy.UI.Filters.GetCriteria()) do
if not filterRegistry[k] then
print("Unsupported filter: " .. k or "UNK")
else
if activeFilter:GetType() == ED_FILTER_TYPE_BLACKLIST and filterRegistry[k].Blacklist ~= nil and type(filterRegistry[k].Blacklist) == "function" then
if not filterRegistry[k]:Blacklist(v, item) then
matchfound = false
break
end
elseif not filterRegistry[k]:Check(v, item) then
matchfound = false
break
end
end
matchfound = true
end
if not matchfound then break end
-- A list of actions is generated based on bit flags. 0x00, 0x01, 0x02, 0x04 for none, DE, Mill, and Prospect
--[[ Filter out types/subtypes that don't matter for the current action ]]--
for k, v in ipairs(EasyDestroy.Config.ItemTypeFilterByFlags(EasyDestroy.Data.Options.Actions)) do
if v.itype == item.classID then
if not v.stype then
typematch = true
elseif v.stype == item.subclassID then
typematch = true
end
end
end
if EasyDestroy.Blacklist.HasSessionItem(item) then
matchfound = false
break
end
if not typematch then break end
-- this is a check of the "item" blacklist
if filter.properties.type ~= ED_FILTER_TYPE_BLACKLIST and EasyDestroy.Blacklist.HasItem(item) then
matchfound = false
break
end
-- this is a check of blacklist type filters
if filter.properties.type ~= ED_FILTER_TYPE_BLACKLIST and EasyDestroy.Blacklist.InFilterBlacklist(item) then
matchfound = false
break
end
break
end
if matchfound and typematch then
tinsert(items, item)
-- queue up found trade good items in bags for restacking
if EasyDestroy.Inventory.ItemNeedsRestacked(item) then
EasyDestroy.Inventory.QueueForRestack(item)
end
end
end
end
-- items need restacked!
-- if restackItems then
-- EasyDestroy.Events:Fire("ED_RESTACK_ITEMS")
-- end
return items
end
-- ###########################################
-- UI Event Handlers
-- ###########################################
function protected.ItemOnClick(self, button)
if button == "RightButton" then
self.item.menu = {
{ text = self.item:GetItemName(), notCheckable = true, isTitle = true},
{ text = "Add Item to Blacklist", notCheckable = true, func = function() EasyDestroy.Blacklist.AddItem(self.item) end },
{ text = "Ignore Item for Session", notCheckable = true, func = function() EasyDestroy.Blacklist.AddSessionItem(self.item) end},
}
EasyMenu(self.item.menu, EasyDestroy.ContextMenu, "cursor", 0, 0, "MENU")
end
end
|
#!/usr/bin/env luajit
local c_prog_tbl = {[[
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
]],
[[
int main(int argc, char *argv[])
{
]],}
-- Insert the constants we wish to know
local c_constants = {
AF_INET=true,
AF_UNIX = true,
INADDR_ANY=true,
SOCK_DGRAM=true,
SOCK_STREAM = true,
SOCK_SEQPACKET = true,
SOL_SOCKET=true,
SO_REUSEADDR=true,
SO_REUSEPORT = true,
IPPROTO_IP = true,
IP_ADD_MEMBERSHIP = true,
IP_MULTICAST_TTL = true,
IP_MULTICAST_LOOP = true,
SO_RCVBUF = true,
SO_SNDBUF = true,
SO_TIMESTAMP = true,
MSG_DONTWAIT = true,
SO_BROADCAST = true
}
-- Alphabetical
local keys = {}
for k in pairs(c_constants) do
table.insert(keys, k)
end
table.sort(keys)
local constants_fmt='\tfprintf(stdout, "local %s = 0x%%02X -- %%lu bytes\\n", %s, sizeof(%s));'
for _, k in ipairs(keys) do
table.insert(c_prog_tbl,
string.format(constants_fmt, k, k, k))
end
table.insert(c_prog_tbl,"}")
-- Generate the file string through concatenation
local c_prog_str = table.concat(c_prog_tbl,'\n')
if DEBUG then
io.stderr:write("\t= Debug Program =\n")
io.stderr:write(c_prog_str, '\n')
end
-- Write the file to a tmp file for compiling
local fname = os.tmpname()
local f_prog = io.open(fname..".c", "w")
f_prog:write(c_prog_str)
f_prog:close()
-- Compile the generated C program
io.stderr:write("\t==Generating==\n")
local compile_str = "cc -o "..fname.." "..fname..".c"
local ret = os.execute(compile_str)
assert(os.remove(fname..".c"))
io.stderr:write("\t==Grabbing the constants==\n")
local f_gen = io.popen(fname)
local constants = f_gen:read('*all')
io.stderr:write("\t==Results==\n")
print(constants)
assert(os.remove(fname)) |
atCore = {}
atCore.File = {}
-- File Helpers
atCore.File.GetFiles = function(path)
files = {}
for dir in io.popen([[dir "]] .. path .. [[" /b]]):lines() do
files[#files + 1] = dir
end
return files
end
atCore.File.GetDirectories = function(path)
files = {}
for dir in io.popen([[dir "]] .. path .. [[" /b /ad]]):lines() do
files[#files + 1] = dir
end
return files
end
atCore.File.HasExtension = function(filename, ext)
return filename:find("." .. ext, #filename - #ext - 1) ~= nil
end
atCore.File.GetExtension = function(filename)
extIndex = filename:find(".", -1)
if(extIndex == nil) then
return ""
else
return filename:sub(extIndex, #filename)
end
end
-- String Helpers
atCore.String = {}
atCore.String.Split = function(str, sep)
if (sep == nil) then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
atCore.String.Join = function(strList, sep)
ret = ""
for i, str in pairs(strList) do
ret = ret .. str
if (i ~= #strList) then
ret = ret .. sep
end
end
return ret
end
-- Package Loading
atCore.Packages = {}
atCore.PackageDir = ""
atCore.WorkingDir = ""
atCore.Initialise = function(cwd, packageDir)
for _, dir in pairs(File.GetDirectories()) do
LoadPackage(dir)
end
end
atCore.LoadPackage = function(dir)
print("Loading LUA Package " .. dir)
end
atCore.Call = function(func, ...)
for k, p in pairs(atCore.Packages) do
if (p[func] ~= nil) then
p[func](unpack(arg))
end
end
end
return atCore |
-- Statuses
local statuses = {}
statuses[0x00] = {english = 'Idle'}
statuses[0x01] = {english = 'Engaged'}
statuses[0x02] = {english = 'Dead'}
statuses[0x03] = {english = 'Engaged dead'}
statuses[0x04] = {english = 'Event'}
statuses[0x05] = {english = 'Chocobo'}
statuses[0x21] = {english = 'Resting'}
statuses[0x22] = {english = 'Locked'}
statuses[0x26] = {english = 'Fishing fighting'}
statuses[0x27] = {english = 'Fishing caught'}
statuses[0x28] = {english = 'Fishing broken rod'}
statuses[0x29] = {english = 'Fishing broken line'}
statuses[0x2A] = {english = 'Fishing caught monster'}
statuses[0x2B] = {english = 'Fishing lost catch'}
statuses[0x2C] = {english = 'Crafting'}
statuses[0x2F] = {english = 'Sitting'}
statuses[0x30] = {english = 'Kneeling'}
statuses[0x32] = {english = 'Fishing'}
statuses[0x33] = {english = 'Fishing fighting center'}
statuses[0x34] = {english = 'Fishing fighting right'}
statuses[0x35] = {english = 'Fishing fighting left'}
return statuses
--[[
Copyright (c) 2013, Windower
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Windower nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Windower BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
-- Dialogue for NPC "npc_lloyd3"
loadDialogue = function(DL)
if (not DL:isConditionFulfilled("npc_lloyd3", "talked")) then
DL:setRoot(1)
elseif (DL:isQuestState("ininas_abduction", "void")) then
DL:setRoot(4)
else
DL:setRoot(10)
end
if (not DL:isConditionFulfilled("npc_lloyd3", "talked")) then
DL:createNPCNode(1, 2, "DL_Lloyd_Talk") -- Here you are. I was looking for you.
DL:addConditionProgress("npc_lloyd3", "talked")
DL:changeQuestState("further_investigation", "completed")
DL:addNode()
DL:createNPCNode(2, 3, "DL_Lloyd_Talk2") -- One of Inina's guards just returned and told me about that secret passage. But - much more urgent now - he returned without her!
DL:addNode()
DL:createNPCNode(3, -2, "DL_Lloyd_Talk3") -- Inina was abducted whilst you explored the sewers. You shouldn't have left her alone!
DL:addNode()
end
if (DL:isQuestState("ininas_abduction", "void")) then
DL:createChoiceNode(4)
if (not DL:isConditionFulfilled("npc_lloyd3", "paladin")) then
DL:addChoice(5, "DL_Choice_Paladin") -- She wasn't alone, there was a paladin guarding her.
end
DL:addChoice(6, "DL_Choice_WhoAbducted") -- Who abducted her?
DL:addNode()
if (not DL:isConditionFulfilled("npc_lloyd3", "paladin")) then
DL:createNPCNode(5, -2, "DL_Lloyd_Paladin") -- Yes, I'm well aware of this. He was knocked out by her abductors though.
DL:addConditionProgress("npc_lloyd3", "paladin")
DL:addNode()
end
DL:createNPCNode(6, 7, "DL_Lloyd_WhoAbducted") -- I'd like to know that too. I already talked to the paladin who was accompanying her.
DL:addNode()
DL:createNPCNode(7, 8, "DL_Lloyd_WhoAbducted2") -- Before he was knocked out, he could see three hooded people.
DL:addNode()
DL:createNPCNode(8, 9, "DL_Lloyd_WhoAbducted3") -- I've recently heard that three mercenaries are currently in the Basilisk Inn - they are our primary suspects. Go and see if they're still there.
DL:changeQuestState("ininas_abduction", "started")
DL:addNode()
DL:createNPCNode(9, -2, "DL_Lloyd_WhoAbducted4") -- But be careful when questioning them - we don't want to cause a stir.
DL:addNode()
end
DL:createChoiceNode(10)
if (not DL:isConditionFulfilled("npc_lloyd3", "why_paladin")) then
DL:addChoice(11, "DL_Choice_WhyPaladin") -- Why can't you send her guard? It's his mistake, after all.
end
DL:addChoice(-1, "DL_Choice_Okay") -- Yes, Commander Lloyd.
if (not DL:isConditionFulfilled("npc_lloyd3", "Choice-2")) then
DL:addChoice(-1, "DL_Choice_Okay2") -- I'll see what I can do.
end
DL:addNode()
if (not DL:isConditionFulfilled("npc_lloyd3", "why_paladin")) then
DL:createNPCNode(11, -2, "DL_Lloyd_WhyPaladin") -- He's still not very well. Furthermore, they would certainly recognise him.
DL:addConditionProgress("npc_lloyd3", "why_paladin")
DL:addNode()
end
if (not DL:isConditionFulfilled("npc_lloyd3", "Choice-2")) then
end
end |
Test = require('connecttest')
require('cardinalities')
local events = require('events')
local mobile_session = require('mobile_session')
local mobile = require('mobile_connection')
local tcp = require('tcp_connection')
local file_connection = require('file_connection')
---------------------------------------------------------------------------------------------
-----------------------------Required Shared Libraries---------------------------------------
---------------------------------------------------------------------------------------------
require('user_modules/AppTypes')
local SDLConfig = require('user_modules/shared_testcases/SmartDeviceLinkConfigurations')
local commonSteps = require('user_modules/shared_testcases/commonSteps')
local commonTestCases = require('user_modules/shared_testcases/commonTestCases')
local commonFunctions = require('user_modules/shared_testcases/commonFunctions')
local policyTable = require('user_modules/shared_testcases/testCasesForPolicyTable')
local imageValueOutUpperBound = string.rep("a",65536)
local imageValueOutOfPutFile = string.rep("a",256)
local imageValues = {"a", "icon.png","aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png"}
local storagePath = config.pathToSDL .. SDLConfig:GetValue("AppStorageFolder") .. "/" .. tostring(config.application1.registerAppInterfaceParams.fullAppID .. "_" .. tostring(config.deviceMAC) .. "/")
local infoUpperBound = string.rep("a",1000)
---------------------------------------------------------------------------------------------
-------------------------------------------Common functions-------------------------------------
---------------------------------------------------------------------------------------------
function setTurnList(size)
local temp = {}
for i = 1, size do
temp[i] = {
navigationText ="Text"..i,
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
end
return temp
end
function setExTurnList(size)
if size == 1 then
local temp ={
{
navigationText =
{
fieldText = "Text",
fieldName = "turnText"
},
turnIcon =
{
value =storagePath.."icon.png",
imageType ="DYNAMIC",
}
}
}
--TODO: update to 'return temp' after resolving APPLINK-16052
return nil
else
local temp = {}
for i = 1, size do
temp[i] = {
navigationText =
{
fieldText = "Text"..i,
fieldName = "turnText"
},
turnIcon =
{
value =storagePath.."icon.png",
imageType ="DYNAMIC",
}
}
end
--TODO: update to 'return temp' after resolving APPLINK-16052
return nil
end
end
function setMaxTurnList()
local temp = {}
for i = 1, 100 do
temp[i] = {
navigationText =tostring(i)..string.rep("v",500-string.len(tostring(i))),
turnIcon =
{
value ="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png",
imageType ="DYNAMIC",
}
}
end
return temp
end
function setMaxExTurnList()
local temp = {}
for i = 1, 100 do
temp[i] =
{
navigationText =
{
fieldText = tostring(i)..string.rep("v",500-string.len(tostring(i))),
fieldName = "turnText"
},
turnIcon =
{
value =storagePath.."aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png",
imageType ="DYNAMIC",
}
}
end
--TODO: update to 'return temp' after resolving APPLINK-16052
return nil
end
function updateTurnListAllParams()
local temp = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="Close",
image =
{
value ="icon.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
}
}
}
return temp
end
function Test:updateTurnListInvalidData(paramsSend)
local cid = self.mobileSession:SendRPC("UpdateTurnList",paramsSend)
EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA" })
end
function Test:updateTurnListSuccess(paramsSend)
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
if paramsSend.softButtons then
--If type is IMAGE -> text parameter is omitted and vice versa
if paramsSend.softButtons[1].type == "IMAGE" then
paramsSend.softButtons[1].text = nil
else
if paramsSend.softButtons[1].type == "TEXT" then
paramsSend.softButtons[1].image = nil
end
end
--TODO: update after resolving APPLINK-16052
-- if paramsSend.softButtons[1].image then
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
-- end
if paramsSend.softButtons then
for i=1,#paramsSend.softButtons do
if paramsSend.softButtons[i].image then
paramsSend.softButtons[i].image = nil
end
end
end
end
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
function Test:updateTurnListWARNINGS(paramsSend)
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
if paramsSend.softButtons then
--If type is IMAGE -> text parameter is omitted and vice versa
if paramsSend.softButtons[1].type == "IMAGE" then
paramsSend.softButtons[1].text = nil
else
if paramsSend.softButtons[1].type == "TEXT" then
paramsSend.softButtons[1].image = nil
end
end
--TODO: update after resolving APPLINK-16052
-- if paramsSend.softButtons[1].image then
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
-- end
if paramsSend.softButtons then
for i=1,#paramsSend.softButtons do
if paramsSend.softButtons[i].image then
paramsSend.softButtons[i].image = nil
end
end
end
end
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "WARNINGS",{info = "Requested image(s) not found."})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "WARNINGS",info = "Requested image(s) not found." })
end
---------------------------------------------------------------------------------------------
-------------------------------------------Preconditions-------------------------------------
---------------------------------------------------------------------------------------------
--Print new line to separate Preconditions
commonFunctions:newTestCasesGroup("Preconditions")
--Delete app_info.dat, logs and policy table
commonSteps:DeleteLogsFileAndPolicyTable()
--1.Activation off application
function Test:ActivationApp()
--hmi side: sending SDL.ActivateApp request
local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications["Test Application"]})
--hmi side: expect SDL.ActivateApp response
EXPECT_HMIRESPONSE(RequestId)
:Do(function(_,data)
--In case when app is not allowed, it is needed to allow app
if
data.result.isSDLAllowed ~= true then
--hmi side: sending SDL.GetUserFriendlyMessage request
local RequestId = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage",
{language = "EN-US", messageCodes = {"DataConsent"}})
--hmi side: expect SDL.GetUserFriendlyMessage response
--TODO: Update after resolving APPLINK-16094 EXPECT_HMIRESPONSE(RequestId,{result = {code = 0, method = "SDL.GetUserFriendlyMessage"}})
EXPECT_HMIRESPONSE(RequestId)
:Do(function(_,data)
--hmi side: send request SDL.OnAllowSDLFunctionality
self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality",
{allowed = true, source = "GUI", device = {id = config.deviceMAC, name = "127.0.0.1"}})
--hmi side: expect BasicCommunication.ActivateApp request
EXPECT_HMICALL("BasicCommunication.ActivateApp")
:Do(function(_,data)
--hmi side: sending BasicCommunication.ActivateApp response
self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {})
end)
:Times(2)
end)
end
end)
--mobile side: expect OnHMIStatus notification
EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"})
end
--2.Update EnablePolicy value to "false" in .ini file: Currently APPLINK-13101 is resolved, but with default EnablePolicy = true all TCs are failing in script. So below function is used to set EnablePolicy = false in .ini file.
commonFunctions:SetValuesInIniFile("EnablePolicy%s?=%s-[%w%d,-]-%s-\n", "EnablePolicy", false )
--3.Update policy to allow request
--TODO: Will be updated after policy flow implementation
policyTable:Precondition_updatePolicy_By_overwriting_preloaded_pt("files/PTU_WithOutUpdateTurnListRPC.json", "files/PTU_ForUpdateTurnListSoftButtonFalse.json", "files/PTU_ForUpdateTurnListSoftButtonTrue.json")
--4.PutFiles ("a", "icon.png", "action.png", strMaxLengthFileName255)
commonSteps:PutFile("PutFile_icon.png", "icon.png")
commonSteps:PutFile("PutFile_icon.png", "action.png")
for i=1,#imageValues do
Test["Precondition_" .. "PutImage" .. tostring(imageValues[i])] = function(self)
--mobile request
local CorIdPutFile = self.mobileSession:SendRPC(
"PutFile",
{
syncFileName =imageValues[i],
fileType = "GRAPHIC_PNG",
persistentFile = false,
systemFile = false,
}, "files/icon.png")
--mobile response
EXPECT_RESPONSE(CorIdPutFile, { success = true, resultCode = "SUCCESS"})
:Timeout(12000)
end
end
-----------------------------------------------------------------------------------------
--[[TODO debbug after resolving APPLINK-13101
--Begin Precondition.6
--Description:
function Test:Precondition_AllowedUpdateTurnList()
--hmi side: sending SDL.GetURLS request
local RequestIdGetURLS = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
--hmi side: expect SDL.GetURLS response from HMI
EXPECT_HMIRESPONSE(RequestIdGetURLS,{result = {code = 0, method = "SDL.GetURLS", urls = {{url = "http://policies.telematics.ford.com/api/policies"}}}})
:Do(function(_,data)
--print("SDL.GetURLS response is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest",
{
requestType = "PROPRIETARY",
fileName = "filename"
}
)
--mobile side: expect OnSystemRequest notification
EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY" })
:Do(function(_,data)
--print("OnSystemRequest notification is received")
--mobile side: sending SystemRequest request
local CorIdSystemRequest = self.mobileSession:SendRPC("SystemRequest",
{
fileName = "PolicyTableUpdate",
requestType = "PROPRIETARY"
},
"files/PTU_ForUpdateTurnListSoftButtonTrue.json")
local systemRequestId
--hmi side: expect SystemRequest request
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_,data)
systemRequestId = data.id
--print("BasicCommunication.SystemRequest is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate",
{
policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate"
}
)
function to_run()
--hmi side: sending SystemRequest response
self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {})
end
RUN_AFTER(to_run, 500)
end)
--hmi side: expect SDL.OnStatusUpdate
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UP_TO_DATE"})
:Do(function(_,data)
--print("SDL.OnStatusUpdate is received")
end)
:Timeout(2000)
--mobile side: expect SystemRequest response
EXPECT_RESPONSE(CorIdSystemRequest, { success = true, resultCode = "SUCCESS"})
:Do(function(_,data)
--print("SystemRequest is received")
--hmi side: sending SDL.GetUserFriendlyMessage request to SDL
local RequestIdGetUserFriendlyMessage = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"StatusUpToDate"}})
--hmi side: expect SDL.GetUserFriendlyMessage response
EXPECT_HMIRESPONSE(RequestIdGetUserFriendlyMessage,{result = {code = 0, method = "SDL.GetUserFriendlyMessage", messages = {{line1 = "Up-To-Date", messageCode = "StatusUpToDate", textBody = "Up-To-Date"}}}})
:Do(function(_,data)
--print("SDL.GetUserFriendlyMessage is received")
--hmi side: sending SDL.GetListOfPermissions request to SDL
local RequestIdGetListOfPermissions = self.hmiConnection:SendRequest("SDL.GetListOfPermissions", {appID = self.applications["Test Application"]})
-- hmi side: expect SDL.GetListOfPermissions response
EXPECT_HMIRESPONSE(RequestIdGetListOfPermissions,{result = {code = 0, method = "SDL.GetListOfPermissions", allowedFunctions = {{ id = 193465391, name = "New"}}}})
:Do(function(_,data)
--print("SDL.GetListOfPermissions response is received")
--hmi side: sending SDL.OnAppPermissionConsent
self.hmiConnection:SendNotification("SDL.OnAppPermissionConsent", { appID = self.applications["Test Application"], consentedFunctions = {{ allowed = false, id = 193465391, name = "New"}}, source = "GUI"})
end)
EXPECT_NOTIFICATION("OnPermissionsChange")
end)
end)
:Timeout(2000)
end)
end)
end
--End Precondition.6
]]
---------------------------------------------------------------------------------------------
-----------------------------------------I TEST BLOCK----------------------------------------
--CommonRequestCheck: Check of mandatory/conditional request's parameters (mobile protocol)--
---------------------------------------------------------------------------------------------
--Begin Test suit CommonRequestCheck
--Print new line to separate test suite
commonFunctions:newTestCasesGroup("Test Suite For CommonRequestCheck")
--Description:
-- request with all parameters
-- request with only mandatory parameters
-- request with all combinations of conditional-mandatory parameters (if exist)
-- request with one by one conditional parameters (each case - one conditional parameter)
-- request with missing mandatory parameters one by one (each case - missing one mandatory parameter)
-- request with all parameters are missing
-- request with fake parameters (fake - not from protocol, from another request)
-- request is sent with invalid JSON structure
-- different conditions of correlationID parameter (invalid, several the same etc.)
--Begin Test case CommonRequestCheck.1
--Description: This test is intended to check positive cases and when all parameters are in boundary conditions
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-129
--Verification criteria: UpdateTurnList updates the turnList's data on persistant display which contains navigation information about the route's turnList.
function Test:UpdateTurnList_Positive()
self:updateTurnListSuccess(updateTurnListAllParams())
end
--End Test case CommonRequestCheck.1
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.2
--Description: This test is intended to check processing requests with only mandatory parameters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-129
--Verification criteria: UpdateTurnList updates the turnList's data on persistant display which contains navigation information about the route's turnList.
--Begin Test case CommonRequestCheck.2.1
--Description: Check request with turnList only
function Test:UpdateTurnList_TurnListOnly()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons = nil
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1)
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case CommonRequestCheck.2.1
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.2.2
--Description: Check request with softButton only
function Test:UpdateTurnList_SoftButtonOnly()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = nil
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case CommonRequestCheck.2.2
--End Test case CommonRequestCheck.2
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3
--Description: This test is intended to check processing requests without mandatory parameters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria:
--The request without "turnList" and "softButtons" is sent, INVALID_DATA response code is returned.
--The request without "navigationText" and "turnIcon" is sent, INVALID_DATA response code is returned.
--Begin Test case CommonRequestCheck.3.1
--Description: Request without any mandatory parameter (INVALID_DATA)
function Test:UpdateTurnList_AllParamsMissing()
self:updateTurnListInvalidData({})
end
--End Test case CommonRequestCheck.3.1
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.2
--Description: navigationText and turnIcon is missing
function Test:UpdateTurnList_NavigationTextAndTurnIconMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = nil
paramsSend.turnList[1].turnIcon = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.2
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.3
--Description: navigationText is missing
function Test:UpdateTurnList_NavigationTextMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = nil
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--remove navigationText in expected request
local exTurnList = setExTurnList(1)
--TODO: update after resolving APPLINK-16052
-- exTurnList[1].navigationText = nil
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = exTurnList,
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--Begin Test case CommonRequestCheck.3.3
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.4
--Description: turnIcon is missing
function Test:UpdateTurnList_TurnIconMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon = nil
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--remove turnIcon in expected request
local exTurnList = setExTurnList(1)
--TODO: update after resolving APPLINK-16052
-- exTurnList[1].turnIcon = nil
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = exTurnList,
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--Begin Test case CommonRequestCheck.3.4
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.5
--Description: turnIcon value is missing
function Test:UpdateTurnList_TurnIconValueMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.5
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.6
--Description: turnIcon imageType is missing
function Test:UpdateTurnList_TurnIconImageTypeMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.imageType = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.6
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.7
--Description: SoftButtons: type of SoftButton is missing
function Test:UpdateTurnList_SoftButtonsTypeMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.7
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.8
--Description:SoftButtons: softButtonID missing
function Test:UpdateTurnList_SoftButtonsIDMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.8
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.9
--Description:SoftButtons: type = IMAGE; image value is missing
function Test:UpdateTurnList_SoftButtonIMAGEValueMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.value = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.9
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.10
--Description: SoftButtons: type = IMAGE; image type is missing
function Test:UpdateTurnList_SoftButtonIMAGETypeMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.imageType = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.10
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.11
--Description: SoftButtons: type = TEXT; without text and with image
function Test:UpdateTurnList_SoftButtonsTEXTWithoutText()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = nil
self:updateTurnListInvalidData(paramsSend)
end
--End Test case CommonRequestCheck.3.11
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.12
--Description:SoftButtons: type = BOTH; image value is missing
function Test:UpdateTurnList_SoftButtonBOTHValueMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.value = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.12
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.13
--Description: SoftButtons: type = BOTH; image type is missing
function Test:UpdateTurnList_SoftButtonBOTHTypeMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.imageType = nil
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case CommonRequestCheck.3.13
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.14
--Description: SoftButtons: type = BOTH; without text and with image
function Test:UpdateTurnList_SoftButtonsBOTHWithoutText()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].text = nil
self:updateTurnListInvalidData(paramsSend)
end
--End Test case CommonRequestCheck.3.14
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.15
--Description: SoftButtons: systemAction is missing
function Test:UpdateTurnList_SoftButtonsSystemActionMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].systemAction = nil
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.3.15
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.16
--Description: SoftButtons: type = TEXT, isHighlighted missing
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = nil
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.3.16
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.17
--Description: SoftButtons: type = IMAGE, isHighlighted missing
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].isHighlighted = nil
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.3.17
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.3.18
--Description: SoftButtons: type = BOTH, isHighlighted missing
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedMissing()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].isHighlighted = nil
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.3.18
--End Test case CommonRequestCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.4
--Description: Check processing request with different fake parameters
--Requirement id in JAMA/or Jira ID: APPLINK-4518
--Verification criteria: According to xml tests by Ford team all fake params should be ignored by SDL
--Begin Test case CommonRequestCheck4.1
--Description: With fake parameters
function Test:UpdateTurnList_FakeParams()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1]["fakeParam"] = "fakeParam"
paramsSend.softButtons[1]["fakeParam"] = "fakeParam"
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--fake param is removed
paramsSend.turnList[1]["fakeParam"] = nil
paramsSend.softButtons[1]["fakeParam"] = nil
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case CommonRequestCheck4.1
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.4.2
--Description: Parameters from another request
function Test:UpdateTurnList_ParamsAnotherRequest()
local paramsSend = updateTurnListAllParams()
paramsSend["ttsChunk"] = {
{
text ="SpeakFirst",
type ="TEXT",
},
{
text ="SpeakSecond",
type ="TEXT",
},
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--param from another request is removed
paramsSend["ttsChunk"] = nil
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case CommonRequestCheck4.2
--End Test case CommonRequestCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.5
--Description: Check processing request with invalid JSON syntax
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria: The request with wrong JSON syntax is sent, the response comes with INVALID_DATA result code.
function Test:UpdateTurnList_InvalidJSON()
self.mobileSession.correlationId = self.mobileSession.correlationId + 1
local msg =
{
serviceType = 7,
frameInfo = 0,
rpcType = 0,
rpcFunctionId = 29,
rpcCorrelationId = self.mobileSession.correlationId,
--<<!-- missing ':'
payload = '{"turnList" [{"navigationText":"Text","turnIcon":{"imageType":"DYNAMIC","value":"icon.png"}}],"softButtons":[{"text":"Close","systemAction":"DEFAULT_ACTION","type":"BOTH","softButtonID":111,"isHighlighted":true,"image":{"imageType":"DYNAMIC","value":"icon.png"}}]}'
}
self.mobileSession:Send(msg)
self.mobileSession:ExpectResponse(self.mobileSession.correlationId, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case CommonRequestCheck.5
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.6
--Description: Check processing request with SoftButtons: type = IMAGE; with and without text, with and without isHighlighted parameter (ABORTED because of SoftButtons presence)
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-921
--Verification criteria:
--Mobile app sends any-relevant-RPC with SoftButtons withType=IMAGE and with valid or invalid or not-defined or omitted 'text' parameter, SDL transfers the corresponding RPC to HMI omitting 'text' parameter, the resultCode returned to mobile app depends on resultCode from HMI`s response.
function Test:UpdateTurnList_SoftButtonsIMAGEWithoutText()
local paramsSend = updateTurnListAllParams()
--Set value for SoftButton
paramsSend.softButtons[1] = {
type = "IMAGE",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.6
-----------------------------------------------------------------------------------------
--Begin Test case CommonRequestCheck.7
--Description: Check processing request with SoftButtons: type = BOTH; with text is empty
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-921
--Verification criteria:
--In case mobile app sends any-relevant-RPC with SoftButtons that include Text=“” (that is, empty string) and Type=BOTH, SDL must transfer to HMI (in case of no other errors), the resultCode returned to mobile app must be dependent on resultCode from HMI`s response.
function Test:UpdateTurnList_SoftButtonsBOTHTextEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].text = ""
self:updateTurnListSuccess(paramsSend)
end
--End Test case CommonRequestCheck.7
-----------------------------------------------------------------------------------------
--[[TODO: Requirement need to be updated. Check when APPLINK-13892 is resolved
--Begin Test case CommonRequestCheck.8
--Description: Check processing requests with different conditions of correlationID
--Requirement id in JAMA/or Jira ID:
--Verification criteria: correlationID: duplicate
function Test:UpdateTurnList_correlationIdDuplicate()
local paramsSend = changeRegistrationAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Times(2)
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
:Times(2)
:Do(function(exp,data)
if exp.occurences == 1 then
local msg =
{
serviceType = 7,
frameInfo = 0,
rpcType = 0,
rpcFunctionId = 29,
rpcCorrelationId = CorIdUpdateTurnList,
payload = '{"turnList":[{"navigationText":"Text","turnIcon":{"imageType":"DYNAMIC","value":"icon.png"}}],"softButtons":[{"text":"Close","systemAction":"DEFAULT_ACTION","type":"BOTH","softButtonID":111,"isHighlighted":true,"image":{"imageType":"DYNAMIC","value":"icon.png"}}]}'
}
self.mobileSession:Send(msg)
end
end)
end
--End Test case CommonRequestCheck.8
]]
--Begin Test case CommonRequestCheck.9
--Description: This test is intended to check positive cases and when all parameters are in boundary conditions and with Invalid Image
function Test:UpdateTurnList_InvalidImage()
local request = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="notavailable.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="Close",
image =
{
value ="notavailable.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
}
}
}
self:updateTurnListWARNINGS(request)
end
--End Test case CommonRequestCheck.9
--Begin Test case CommonRequestCheck.10
--Description: This test is intended to check positive cases and when all parameters are in boundary conditions and with Invalid Image
function Test:UpdateTurnList_InvalidImage_SoftButton()
local request = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="Close",
image =
{
value ="notavailable.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
}
}
}
self:updateTurnListWARNINGS(request)
end
--End Test case CommonRequestCheck.10
--Begin Test case CommonRequestCheck.11
--Description: This test is intended to check positive cases and when all parameters are in boundary conditions and with Invalid Image
function Test:UpdateTurnList_InvalidImage_TurnIcon()
local request = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="Close",
image =
{
value ="notavailable.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
}
}
}
self:updateTurnListWARNINGS(request)
end
--End Test case CommonRequestCheck.11
--End Test suit CommonRequestCheck
---------------------------------------------------------------------------------------------
----------------------------------------II TEST BLOCK----------------------------------------
----------------------------------------Positive cases---------------------------------------
---------------------------------------------------------------------------------------------
--=================================================================================--
--------------------------------Positive request check-------------------------------
--=================================================================================--
--Begin Test suit PositiveRequestCheck
--Description: check of each request parameter value in bound and boundary conditions
--Begin Test case PositiveRequestCheck.1
--Description: Check processing request with lower and upper bound values
--Requirement id in JAMA:
-- SDLAQ-CRS-129,
-- SDLAQ-CRS-685
--Verification criteria:
--TurnList on UI has been updated successfully, the response with resultCode "SUCCESS" is returned. General request result success="true"
--Begin Test case PositiveRequestCheck.1.1
--Description: turnList: array is upperbound
--minsize="1" maxsize="100" array="true" mandatory="false"
function Test:UpdateTurnList_TurnArrayUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = setTurnList(100)
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(100),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.1
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.2
--Description: turnList: navigationText is lowerbound and upperbound
--minsize="1" maxsize="100" array="true" mandatory="false"
function Test:UpdateTurnList_TurnTextLowerUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = {
{
navigationText ="a",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
},
},
{
navigationText ="nn\\b\\f\\rnt\\u/'567890fghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890aaaaaa",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
},
},
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
--TODO: update after resolving APPLINK-16052
-- turnList = {
-- {
-- navigationText =
-- {
-- fieldText = "a",
-- fieldName = "turnText"
-- },
-- turnIcon =
-- {
-- value =storagePath.."icon.png",
-- imageType ="DYNAMIC",
-- },
-- },
-- {
-- navigationText =
-- {
-- fieldText = "nn\\b\\f\\rnt\\u/'567890fghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890aaaaaa",
-- fieldName = "turnText"
-- },
-- turnIcon =
-- {
-- value =storagePath.."icon.png",
-- imageType ="DYNAMIC",
-- },
-- }
-- },
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.2
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.3
--Description: turnList: turnIcon value is lowerbound and upperbound
function Test:UpdateTurnList_TurnIconValueLowerUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = {
{
navigationText ="Text1",
turnIcon =
{
value ="a",
imageType ="DYNAMIC",
},
},
{
navigationText ="Text2",
turnIcon =
{
value ="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png",
imageType ="DYNAMIC",
},
},
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
--TODO: update after resolving APPLINK-16052
-- turnList = {
-- {
-- navigationText =
-- {
-- fieldText = "Text1",
-- fieldName = "turnText"
-- },
-- turnIcon =
-- {
-- value =storagePath.."a",
-- imageType ="DYNAMIC",
-- },
-- },
-- {
-- navigationText =
-- {
-- fieldText = "Text2",
-- fieldName = "turnText"
-- },
-- turnIcon =
-- {
-- value =storagePath.."aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png",
-- imageType ="DYNAMIC",
-- },
-- },
-- },
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.3
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.4
--Description: SoftButtons: array is empty (lower bound)
--minsize="0" maxsize="1" array="true" mandatory="false"
function Test:UpdateTurnList_SoftButtonsArrayLowerBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons = {}
self.mobileSession.correlationId = self.mobileSession.correlationId + 1
local msg =
{
serviceType = 7,
frameInfo = 0,
rpcType = 0,
rpcFunctionId = 29,
rpcCorrelationId = self.mobileSession.correlationId,
payload = '{"softButtons":[],"turnList":[{"turnIcon":{"value":"icon.png","imageType":"DYNAMIC"},"navigationText":"Text"}]}'
}
--mobile side: send UpdateTurnList request
self.mobileSession:Send(msg)
--hmi side: expect Navigation.UpdateTurnList request
--TODO: uncomment after resolving APPLINK-16047
EXPECT_HMICALL("Navigation.UpdateTurnList"--,
-- {
-- turnList = setExTurnList(1),
-- softButtons = paramsSend.softButtons
-- }
)
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(self.mobileSession.correlationId, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.4
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.5
--Description: SoftButtons: softButtonID lower bound
function Test:UpdateTurnList_SoftButtonsIDLowerBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 0
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.5
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.6
--Description: SoftButtons: softButtonID upper bound
function Test:UpdateTurnList_SoftButtonsIDUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 65535
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.6
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.7
--Description: SoftButtons: type = TEXT; text lower bound
function Test:UpdateTurnList_SoftButtonsTEXTTextLowerBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = "a"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.7
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.8
--Description: SoftButtons: type = TEXT; text upper bound
function Test:UpdateTurnList_SoftButtonsTEXTTextUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = "\bnn\f\rttab/'567890fghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg0"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.8
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.9
--Description: SoftButtons: type = IMAGE; image value lower bound
function Test:UpdateTurnList_SoftButtonsIMAGEValueLowerBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.value = "a"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.9
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.10
--Description: SoftButtons: type = IMAGE; image value upper bound
function Test:UpdateTurnList_SoftButtonsIMAGEValueUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.value = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.10
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.11
--Description: SoftButtons: systemAction STEAL_FOCUS
function Test:UpdateTurnList_SoftButtonSystemActionStealFocus()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].systemAction = "STEAL_FOCUS"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.11
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.12
--Description: SoftButtons: systemAction KEEP_CONTEXT
function Test:UpdateTurnList_SoftButtonSystemActionKeepContext()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].systemAction = "KEEP_CONTEXT"
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.12
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.13
--Description: SoftButtons: type = TEXT; isHighlighted = true
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedtrue()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = true
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.13
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.14
--Description: SoftButtons: type = TEXT; isHighlighted = TRUE
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedTRUE()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = TRUE
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.14
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.15
--Description: SoftButtons: type = TEXT; isHighlighted = false
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedfalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = false
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.15
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.16
--Description: SoftButtons: type = TEXT; isHighlighted = False
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedFalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = False
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.16
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.17
--Description: SoftButtons: type = IMAGE; isHighlighted = true
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedtrue()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].isHighlighted = true
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.17
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.18
--Description: SoftButtons: type = IMAGE; isHighlighted = TRUE
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedTRUE()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].isHighlighted = TRUE
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.18
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.19
--Description: SoftButtons: type = IMAGE; isHighlighted = false
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedfalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].isHighlighted = false
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.19
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.20
--Description: SoftButtons: type = IMAGE; isHighlighted = False
function Test:UpdateTurnList_SoftButtonsIMAGEisHighlightedFalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = False
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.20
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.21
--Description: SoftButtons: type = BOTH; isHighlighted = true
function Test:UpdateTurnList_SoftButtonsBOTHisHighlightedtrue()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].isHighlighted = true
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.21
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.22
--Description: SoftButtons: type = BOTH; isHighlighted = TRUE
function Test:UpdateTurnList_SoftButtonsBOTHisHighlightedTRUE()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].isHighlighted = TRUE
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.22
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.23
--Description: SoftButtons: type = BOTH; isHighlighted = false
function Test:UpdateTurnList_SoftButtonsBOTHisHighlightedfalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].isHighlighted = false
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.23
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.24
--Description: SoftButtons: type = BOTH; isHighlighted = False
function Test:UpdateTurnList_SoftButtonsBOTHisHighlightedFalse()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].isHighlighted = False
self:updateTurnListSuccess(paramsSend)
end
--End Test case PositiveRequestCheck.1.24
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.25
--Description: Lower bound all parameter
function Test:UpdateTurnList_LowerBound()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
}
},
softButtons = {}
}
self.mobileSession.correlationId = self.mobileSession.correlationId + 1
local msg =
{
serviceType = 7,
frameInfo = 0,
rpcType = 0,
rpcFunctionId = 29,
rpcCorrelationId = self.mobileSession.correlationId,
payload = '{"softButtons":[],"turnList":[{"navigationText":"Text"}]}'
}
--mobile side: send UpdateTurnList request
self.mobileSession:Send(msg)
--hmi side: expect Navigation.UpdateTurnList request
--TODO: update after resolving APPLINK-16052, APPLINK-16047
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
-- turnList =
-- {
-- APPLINK-16052
-- {
-- navigationText =
-- {
-- fieldText = "Text",
-- fieldName = "turnText"
-- }
-- },
-- APPLINK-16047
-- softButtons = {}
-- }
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(self.mobileSession.correlationId, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.25
-----------------------------------------------------------------------------------------
--Begin Test case PositiveRequestCheck.1.26
--Description: Upper bound all parameter
function Test:UpdateTurnList_UpperBound()
local paramsSend = {
turnList = setMaxTurnList(),
softButtons =
{
{
type ="BOTH",
text ="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa",
image =
{
value ="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 65535,
systemAction ="DEFAULT_ACTION"
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--TODO: remove after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setMaxExTurnList(),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case PositiveRequestCheck.1.26
--End Test case PositiveRequestCheck.1
--End Test suit PositiveRequestCheck
--=================================================================================--
--------------------------------Positive response check------------------------------
--=================================================================================--
--Begin Test suit PositiveResponseCheck
--Description: check of each response parameter value in bound and boundary conditions
--Begin Test case PositiveResponseCheck.1
--Description: Checking info parameter boundary conditions
--Requirement id in JAMA: SDLAQ-CRS-130
--Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode and "tryAgainTime" if provided by SDL.
--Begin Test case PositiveResponseCheck.1.1
--Description: info parameter lower bound
function Test:UpdateTurnList_InfoLowerBound()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--TODO: remove after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", "a")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR", info = "a" })
end
--End Test case PositiveResponseCheck.1.1
-----------------------------------------------------------------------------------------
--Begin Test case PositiveResponseCheck.1.2
--Description: info parameter upper bound
function Test:UpdateTurnList_InfoUpperBound()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--TODO: remove after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", infoUpperBound)
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR", info = infoUpperBound })
end
--End Test case PositiveResponseCheck.1.2
--End Test case PositiveResponseCheck.1
--End Test suit PositiveResponseCheck
----------------------------------------------------------------------------------------------
----------------------------------------III TEST BLOCK----------------------------------------
----------------------------------------Negative cases----------------------------------------
----------------------------------------------------------------------------------------------
--=================================================================================--
---------------------------------Negative request check------------------------------
--=================================================================================--
--Begin Test suit NegativeRequestCheck
--Description: check of each request parameter value out of bound, missing, with wrong type, empty, duplicate etc.
--Begin Test case NegativeRequestCheck.1
--Description: Check processing requests with out of lower and upper bound values
--Requirement id in JAMA:
-- SDLAQ-CRS-686
--Verification criteria:
--[[The request with "turnList" element value out of bounds is sent, the response comes with INVALID DATA result code.
The request with "turnList" array size out of bounds is sent, the response comes with INVALID DATA result code.
The request with "softButtons" element value out of bounds is sent, the response comes with INVALID DATA result code.
The request with "softButtons" array size out of bounds is sent, the response comes with INVALID DATA result code.
]]
--Begin Test case NegativeRequestCheck.1.1
--Description: turnList: array emtpy
function Test:UpdateTurnList_TurnArrayOutLowerBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = {}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck1.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.2
--Description: turnList: Array out upper bound
function Test:UpdateTurnList_TurnArrayOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList = setTurnList(101)
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.3
--Description: turnList: navigationText out upper bound
function Test:UpdateTurnList_TurnTextOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = "56789ann\\b\\f\\rnt\\u/'567890fghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890a"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.4
--Description: turnList: Icon value out upper bound
function Test:UpdateTurnList_TurnIconOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = imageValueOutUpperBound
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.5
--Description: turnList: Icon value out upper bound of put file
function Test:UpdateTurnList_TurnIconOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = imageValueOutOfPutFile
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.5
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.6
--Description: SoftButton: array out upper bound
function Test:UpdateTurnList_SoftButtonsArrayOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons = {
{
type ="BOTH",
text ="Close",
image =
{
value ="icon.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
},
{
type ="BOTH",
text ="Close",
image =
{
value ="icon.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 111,
systemAction ="DEFAULT_ACTION",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.6
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.7
--Description: SoftButtons: softButtonID out lower bound
function Test:UpdateTurnList_SoftButtonsIDOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = -1
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.7
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.8
--Description: SoftButtons: softButtonID out upper bound
function Test:UpdateTurnList_SoftButtonsIDOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 65536
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.8
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.1.9
--Description: SoftButtons: type = TEXT; text out upper bound
function Test:UpdateTurnList_SoftButtonsTEXTTextOutUpperBound()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = "0123456789123456789ann\\b\\f\\rnt\\u/'567890fghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]:,01234567890asdfg01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^*()-_+|~{}[]"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.1.9
--End Test case NegativeRequestCheck.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2
--Description: Check processing requests with empty values
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686, APPLINK-8083
--Verification criteria:
--[[The request with empty "turnList" array element value is sent, the response with INVALID_DATA code is returned.
The request with empty "turnList" array is sent, the response with INVALID_DATA code is returned.
The request with empty "softButtons" array element value is sent, the response with INVALID_DATA code is returned.
]]
--Begin Test case NegativeRequestCheck.2.1
--Description: turnList: navigationText is empty
function Test:UpdateTurnList_TurnTextEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.2
--Description: turnList: icon value is empty
function Test:UpdateTurnList_TurnIconValueEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.3
--Description: turnList: icon type is empty
function Test:UpdateTurnList_TurnIconTypeEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.imageType = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.4
--Description: type of SoftButton is empty
function Test:UpdateTurnList_SoftButtonsTypeEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.5
--Description: SoftButtons: systemAction is empty
function Test:UpdateTurnList_SoftButtonsSystemActionEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].systemAction = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.5
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.6
--Description: SoftButtons: type = BOTH, text and image value are empty
function Test:UpdateTurnList_SoftButtonsBOTHImageValueTextEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.value = ""
paramsSend.softButtons[1].text = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.6
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.7
--Description: SoftButtons: type = BOTH, image value is empty (SUCCESS)
function Test:UpdateTurnList_SoftButtonsBOTHImageEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.value = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.7
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.8
--Description: SoftButtons: type = TEXT; text empty
function Test:UpdateTurnList_SoftButtonsTEXTTextEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.8
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.9
--Description: SoftButtons: type = IMAGE; image value empty
function Test:UpdateTurnList_SoftButtonsIMAGEimageValueEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.value = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.9
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.2.10
--Description: SoftButtons: type = IMAGE; image type is empty
function Test:UpdateTurnList_SoftButtonsIMAGEimageTypeEmpty()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.imageType = ""
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.2.10
--End Test case NegativeRequestCheck.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.3
--Description: Check processing requests with wrong type of parameters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria:
--[[The request with wrong data in "turnList" parameter is sent , the response with INVALID_DATA code is returned.
The request with wrong data in "softButtons" parameter is sent , the response with INVALID_DATA code is returned.
The request with not found image file for softButton or turnIcon is sent, the response with INVALID_DATA code is returned.
]]
--Begin Test case NegativeRequestCheck.3.1
--Description: turnList : navigationText with wrong type
function Test:UpdateTurnList_TurnTextWrongType()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = 123
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.3.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.3.2
--Description: SoftButtons: softButtonID with wrong type
function Test:UpdateTurnList_SoftButtonsIDWrongType()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = "123"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.3.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.3.3
--Description: SoftButtons: type = TEXT; text with wrong type
function Test:UpdateTurnList_SoftButtonsTEXTTextWrongType()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].text = 123
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.3.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.3.4
--Description: SoftButtons: type = TEXT; isHighlighted with wrong type
function Test:UpdateTurnList_SoftButtonsTEXTisHighlightedWrongType()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "TEXT"
paramsSend.softButtons[1].isHighlighted = "true"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.3.4
--End Test case NegativeRequestCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4
--Description: Check processing request with Special characters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
-- SDLAQ-CRS-686
-- APPLINK-8083
-- APPLINK-8082
-- APPLINK-8405
-- APPLINK-8046
-- APPLINK-8077
--Verification criteria:
--[[SDL must respond with INVALID_DATA resultCode in case UpdateTurnList request comes with '\n' and-or '\t' and-or 'whitespace'-as-the-only-symbol(s) in "text" parameter of "SoftButton" struct.
SDL must respond with INVALID_DATA resultCode in case UpdateTurnList request comes with '\n' and-or '\t' and-or 'whitespace'-as-the-only-symbol(s) in "value" parameter of "Image" struct.
SDL must respond with INVALID_DATA resultCode in case UpdateTurnList request comes with '\n' and-or '\t' and-or 'whitespace'-as-the-only-symbol(s) in "navigationText" parameter of "Turn" struct.
]]
--Begin Test case NegativeRequestCheck.4.1
--Description: Escape sequence \n in navigationText
function Test:UpdateTurnList_NavigationTextNewLineChar()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = "Tex\nt2"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.2
--Description: Escape sequence \t in navigationText
function Test:UpdateTurnList_NavigationTextNewTabChar()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].navigationText = "Tex\t2"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.3
--Description: Escape sequence \n in turnIcon image value
function Test:UpdateTurnList_TurnIconValueNewLineChar()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = "ico\n.png"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.4
--Description: Escape sequence \t in turnIcon image value
function Test:UpdateTurnList_TurnIconValueNewTabChar()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = "ico\t.png"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.5
--Description: Escape sequence \n in SoftButton text
function Test:UpdateTurnList_SoftButtonsTextNewLineChar()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].text = "Close\n"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.5
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.6
--Description: Escape sequence \n in SoftButton text
function Test:UpdateTurnList_SoftButtonsTextNewTabChar()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].text = "Close\t"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.6
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.7
--Description: Escape sequence \n in SoftButton image value
function Test:UpdateTurnList_SoftButtonsImageValueNewLineChar()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].image.value = "ico\n.png"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.7
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.4.8
--Description: Escape sequence \n in SoftButton image value
function Test:UpdateTurnList_SoftButtonsImageValueNewTabChar()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].image.value = "ico\t.png"
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.4.8
--End Test case NegativeRequestCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5
--Description: Check processing request with value not existed
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria: SDL must respond with INVALID_DATA resultCode in case value not existed
--Begin Test case NegativeRequestCheck.5.1
--Description: turnList: Icon value is not exist
function Test:UpdateTurnList_TurnIconNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.value = "aaa.aaa"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.2
--Description: turnList: Icon type is not exist
function Test:UpdateTurnList_TurnIconTypeNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.imageType = "ANY"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.3
--Description: SoftButtons: type of SoftButton is not exist
function Test:UpdateTurnList_SoftButtonsTypeNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "ANY"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.4
--Description: SoftButtons: systemAction is not exist
function Test:UpdateTurnList_SoftButtonsSystemActionNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].systemAction = "ANY"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.5
--Description: SoftButtons: type = BOTH, image is not exist
function Test:UpdateTurnList_SoftButtonsBOTHImageValueNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.value = "aaa.aaa"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.5
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.6
--Description: SoftButtons: type = BOTH, image type is not exist
function Test:UpdateTurnList_SoftButtonsBOTHImageTypeNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "BOTH"
paramsSend.softButtons[1].image.imageType = "ANY"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.6
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.7
--Description: SoftButtons: type = IMAGE, image is not exist
function Test:UpdateTurnList_SoftButtonsIMAGEImageValueNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.value = "aaa.aaa"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.7
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.5.8
--Description: SoftButtons: type = IMAGE, image type not exist
function Test:UpdateTurnList_SoftButtonsIMAGEImageTypeNotExist()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].type = "IMAGE"
paramsSend.softButtons[1].image.imageType = "ANY"
self:updateTurnListInvalidData(paramsSend)
end
--Begin Test case NegativeRequestCheck.5.8
--End Test case NegativeRequestCheck.5
-----------------------------------------------------------------------------------------
--[[TODO: update according to APPLINK-14276
--Begin Test case NegativeRequestCheck.6
--Description: Check processing request with SoftButtons: type = TEXT; with and without image
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-921, APPLINK-14276
--Verification criteria:
--Mobile app sends any-relevant-RPC with SoftButtons withType=TEXT and with valid or invalid or not-defined or omitted 'image' parameter, SDL transfers the corresponding RPC to HMI omitting 'image' parameter, the resultCode returned to mobile app depends on resultCode from HMI`s response.
--In case mobile app sends any-relevant-RPC with SoftButtons with Type=TEXT and with invalid value of 'image' parameter SDL must respond INVALID_DATA to mobile app
--Begin Test case NegativeRequestCheck.6.1
--Description: SoftButton type = "TEXT" and omitted image parameter
function Test:UpdateTurnList_SoftButtonsTEXTWithoutImage()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "TEXT",
text = "withoutimage",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
}
self:updateTurnListSuccess(paramsSend)
end
--End Test case NegativeRequestCheck.6.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.6.2
--Description: SoftButton type = "TEXT" and with image parameter but image not existed
function Test:UpdateTurnList_SoftButtonsTEXTWithNotExistedImage()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "TEXT",
text = "withimage",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "NotExisted.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.6.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.6.3
--Description: SoftButton type = "TEXT" and with image parameter but image value missing
function Test:UpdateTurnList_SoftButtonsTEXTWithImageValueMissing()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "TEXT",
text = "withimage",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.6.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.6.4
--Description: SoftButton type = "TEXT" and with image parameter but image value invalid
function Test:UpdateTurnList_SoftButtonsTEXTWithImageTypeNotExisted()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "TEXT",
text = "withimage",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "ANY",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.6.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.6.5
--Description: SoftButtons: type = TEXT; text with spaces before, after and in the middle
function Test:UpdateTurnList_SoftButtonsTEXTWithSpaceImageTypeNotExisted()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "TEXT",
text = " before middle after ",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "ANY",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.6.5
--End Test case NegativeRequestCheck.6
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7
--Description: Check processing request with SoftButtons: type = IMAGE; with and without TEXT
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-921, APPLINK-14276
--Verification criteria:
--Mobile app sends any-relevant-RPC with SoftButtons withType=IMAGE and with valid or invalid or not-defined or omitted 'text' parameter, SDL transfers the corresponding RPC to HMI omitting 'text' parameter, the resultCode returned to mobile app depends on resultCode from HMI`s response.
--In case mobile app sends any-relevant-RPC with SoftButtons with Type=IMAGE and with invalid value of 'text' parameter SDL must respond INVALID_DATA to mobile app
--Begin Test case NegativeRequestCheck.7.1
--Description: SoftButton type = "IMAGE" and omitted text parameter
function Test:UpdateTurnList_SoftButtonsIMAGEWithoutText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListSuccess(paramsSend)
end
--End Test case NegativeRequestCheck.7.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7.2
--Description: SoftButton type = "IMAGE" and with escape \n in text
function Test:UpdateTurnList_SoftButtonsIMAGEWithNewLineCharInText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
text = "Tur\nList",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.7.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7.3
--Description: SoftButton type = "IMAGE" and with escape \t in text
function Test:UpdateTurnList_SoftButtonsIMAGEWithNewTabCharInText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
text = "Tur\tList",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.7.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7.4
--Description: SoftButton type = "IMAGE" and with whitespace only in text
function Test:UpdateTurnList_SoftButtonsIMAGEWithWhiteSpaceOnlyInText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
text = " ",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.7.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7.5
--Description: SoftButton type = "IMAGE" and with empty text
function Test:UpdateTurnList_SoftButtonsIMAGEWithEmptyText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
text = "",
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.7.5
-----------------------------------------------------------------------------------------
--Begin Test case NegativeRequestCheck.7.6
--Description: SoftButton type = "IMAGE" and with wrong type of text
function Test:UpdateTurnList_SoftButtonsIMAGEWithWrongTypeText()
local paramsSend = updateTurnListAllParams()
--Set value for softButton
paramsSend.softButtons[1] = {
type = "IMAGE",
text = 123,
softButtonID = 1012,
systemAction = "DEFAULT_ACTION",
image =
{
value = "icon.png",
imageType = "DYNAMIC",
}
}
self:updateTurnListInvalidData(paramsSend)
end
--End Test case NegativeRequestCheck.7.6
--End Test case NegativeRequestCheck.7
]]
--End Test suit NegativeRequestCheck
--[[ TODO: update according to APPLINK-14765, APPLINK-14551
--=================================================================================--
---------------------------------Negative response check-----------------------------
--=================================================================================--
--Begin Test suit NegativeResponseCheck
--Description: check of each response parameter value out of bound, missing, with wrong type, empty, duplicate etc.
--Begin Test case NegativeResponseCheck.1
--Description: Check processing response with outbound values
--Requirement id in JAMA: SDLAQ-CRS-130
--Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode and "tryAgainTime" if provided by SDL
--Begin Test case NegativeResponseCheck.1.1
--Description: Check processing response with nonexistent resultCode
function Test:UpdateTurnList_ResultCodeNotExist()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "ANY",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.1.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.1.2
--Description: Check processing response with empty string in method
function Test:UpdateTurnList_MethodOutLowerBound()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, "", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.1.2
--End Test case NegativeResponseCheck.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.2
--Description: Check processing responses without mandatory parameters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-130
--Verification criteria:
--The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode and "tryAgainTime" if provided by SDL.
--Begin Test case NegativeResponseCheck.2.1
--Description: Check processing response without all parameters
function Test:UpdateTurnList_ResponseMissingAllPArameters()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:Send('{}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.2.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.2.2
--Description: Check processing response without method parameter
function Test:UpdateTurnList_MethodMissing()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"code":0}}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.2.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.2.3
--Description: Check processing response without resultCode parameter
function Test:UpdateTurnList_ResultCodeMissing()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"Navigation.UpdateTurnList"}}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.2.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.2.4
--Description: Check processing response without mandatory parameter
function Test:UpdateTurnList_ResponseWithOutMandatoryMissing()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{info = "abc"}}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.2.4
--End Test case NegativeResponseCheck.2
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.3
--Description: Check processing response with parameters with wrong data type
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria: SDL must respond with INVALID_DATA resultCode in case parameters provided with wrong type
--Begin Test case NegativeResponseCheck.3.1
--Description: Check processing response with wrong type of method
function Test:UpdateTurnList_MethodWrongtype()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, 1234, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR" })
:Timeout(12000)
end
--End Test case NegativeResponseCheck.3.1
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.3.2
--Description: Check processing response with wrong type of resultCode
function Test:UpdateTurnList_ResultCodeWrongtype()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, true,{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.3.2
--End Test case NegativeResponseCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.4
--Description: Invalid JSON
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686
--Verification criteria: SDL must respond with INVALID_DATA resultCode in case parameters provided with wrong type
function Test: UpdateTurnList_ResponseInvalidJson()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
--<<!-- missing ':'
self.hmiConnection:Send('{"id"'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"Navigation.UpdateTurnList", "code":0}}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case NegativeResponseCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case NegativeResponseCheck.5
--Description: Check processing response with info parameters
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-686, APPLINK-13276
--Verification criteria: SDL must respond with INVALID_DATA resultCode in case parameters provided with wrong type
--Begin Test Case NegativeResponseCheck5.1
--Description: In case "message" is empty - SDL should not transfer it as "info" to the app ("info" needs to be omitted)
function Test: UpdateTurnList_InfoOutLowerBound()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", "")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR" })
:ValidIf (function(_,data)
if data.payload.info then
print(" SDL resend empty info to mobile app ")
return false
else
return true
end
end)
end
--End Test Case NegativeResponseCheck5.1
-----------------------------------------------------------------------------------------
--Begin Test Case NegativeResponseCheck5.2
--Description: In case info out of upper bound it should truncate to 1000 symbols
function Test: UpdateTurnList_InfoOutLowerBound()
local infoOutUpperBound = infoUpperBound.."b"
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", infoOutUpperBound)
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR", info = infoUpperBound })
end
--End Test Case NegativeResponseCheck5.2
-----------------------------------------------------------------------------------------
--Begin Test Case NegativeResponseCheck5.3
--Description: SDL should not send "info" to app if received "message" is invalid
function Test: UpdateTurnList_InfoWrongType()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", 123)
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR" })
:ValidIf (function(_,data)
if data.payload.info then
print(" SDL resend invalid info to mobile app ")
return false
else
return true
end
end)
end
--End Test Case NegativeResponseCheck5.3
-----------------------------------------------------------------------------------------
--Begin Test Case NegativeResponseCheck5.4
--Description: SDL should not send "info" to app if received "message" contains newline "\n" or tab "\t" symbols.
function Test: UpdateTurnList_InfoWithNewlineChar()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", "Error \n")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR" })
:ValidIf (function(_,data)
if data.payload.info then
print(" SDL resend invalid info to mobile app ")
return false
else
return true
end
end)
end
--End Test Case NegativeResponseCheck5.4
-----------------------------------------------------------------------------------------
--Begin Test Case NegativeResponseCheck5.5
--Description: SDL should not send "info" to app if received "message" contains newline "\n" or tab "\t" symbols.
function Test: UpdateTurnList_InfoWithTabChar()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", "Error \t")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR" })
:ValidIf (function(_,data)
if data.payload.info then
print(" SDL resend invalid info to mobile app ")
return false
else
return true
end
end)
end
--End Test Case NegativeResponseCheck5.5
--End Test case NegativeResponseCheck.5
--End Test suit NegativeResponseCheck
]]
----------------------------------------------------------------------------------------------
----------------------------------------IV TEST BLOCK-----------------------------------------
---------------------------------------Result codes check--------------------------------------
----------------------------------------------------------------------------------------------
--------Checks-----------
-- сheck all pairs resultCode+success
-- check should be made sequentially (if it is possible):
-- case resultCode + success true
-- case resultCode + success false
--For example:
-- first case checks ABORTED + true
-- second case checks ABORTED + false
-- third case checks REJECTED + true
-- fourth case checks REJECTED + false
--Begin Test suit ResultCodeCheck
--Description:TC's check all resultCodes values in pair with success value
--Begin Test case ResultCodeCheck.1
--Description: Check UNSUPPORTED_RESOURCE result code with success true
--Requirement id in JAMA: SDLAQ-CRS-1035
--Verification criteria:
--When "STATIC" image type isn't supported on HMI, UNSUPPORTED_RESOURCE is returned by HMI to SDL and then by SDL to mobile as a result of request. Info parameter provides additional information about the case. General request result success=true in case of no errors from other components
function Test:UpdateTurnList_UnsupportedResourceSuccessTrue()
local paramsSend = updateTurnListAllParams()
paramsSend.turnList[1].turnIcon.imageType = "STATIC"
paramsSend.softButtons[1].image.imageType = "STATIC"
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--TODO: remove after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
--TODO: remove after resolving APPLINK-16052
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
-- turnList = {
-- {
-- navigationText =
-- {
-- fieldText = "Text",
-- fieldName = "turnText"
-- },
-- turnIcon =
-- {
-- value ="icon.png",
-- imageType ="STATIC",
-- }
-- }
-- },
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "UNSUPPORTED_RESOURCE","HMI is currently not supported")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "UNSUPPORTED_RESOURCE", info = "HMI is currently not supported" })
end
--End Test case ResultCodeCheck.1
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.2
--Description: Check UNSUPPORTED_REQUEST result code with success false
--Requirement id in JAMA: SDLAQ-CRS-1039
--Verification criteria:
--The platform doesn't support navi requests, the UNSUPPORTED_REQUEST responseCode is returned. General request result is success=false.
function Test:UpdateTurnList_UnsupportedRequestSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "UNSUPPORTED_REQUEST","Request is currently unsupported")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "UNSUPPORTED_REQUEST", info = "Request is currently unsupported" })
end
--End Test case ResultCodeCheck.2
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.3
--Description: Check REJECTED result code with success false
--Requirement id in JAMA: SDLAQ-CRS-690
--Verification criteria:
-- REJECTED code should be sent in case UpdateTurnList is sent but Navi is not allowed to be supported by app.
function Test:UpdateTurnList_RejectedSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "REJECTED","Request is REJECTED")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "REJECTED", info = "Request is REJECTED" })
end
--End Test case ResultCodeCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.4
--Description: Check GENERIC_ERROR result code with success false
--Requirement id in JAMA: SDLAQ-CRS-693
--Verification criteria:
-- GENERIC_ERROR comes as a result code in response when all other codes aren't applicable or the unknown issue occured.
function Test:UpdateTurnList_RejectedSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR","Error message")
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR", info = "Error message" })
end
--End Test case ResultCodeCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.5
--Description: Check APPLICATION_NOT_REGISTERED result code with success false
--Requirement id in JAMA: SDLAQ-CRS-689
--Verification criteria:
--SDL sends APPLICATION_NOT_REGISTERED code when the app sends a request within the same connection before RegisterAppInterface has been performed yet.
function Test:Precondition_CreationNewSession()
-- Connected expectation
self.mobileSession1 = mobile_session.MobileSession(
self,
self.mobileConnection)
self.mobileSession1:StartService(7)
end
function Test:UpdateTurnList_ApplicationNotRegisterSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession1:SendRPC("UpdateTurnList", paramsSend)
--mobile side: expect UpdateTurnList response
self.mobileSession1:ExpectResponse(CorIdUpdateTurnList, { success = false, resultCode = "APPLICATION_NOT_REGISTERED" })
end
--End Test case ResultCodeCheck.5
-----------------------------------------------------------------------------------------
--[[TODO debbug after resolving APPLINK-13101
--Begin Test case ResultCodeCheck.6
--Description: Check DISALLOWED result code with success false
--Requirement id in JAMA: SDLAQ-CRS-694, APPLINK-7881, SDLAQ-CRS-807
--Verification criteria:
-- SDL must return "DISALLOWED, success:false" for UpdateTurnList RPC to mobile app IN CASE UpdateTurnList RPC is not included to policies assigned to this mobile app.
-- SDL must return "DISALLOWED, success:false" for UpdateTurnList RPC to mobile app IN CASE UpdateTurnList RPC contains softButton with SystemAction disallowed by policies assigned to this mobile app.
--Begin Test case ResultCodeCheck.6.1
--Description: SDL must return "DISALLOWED, success:false" in case HMI level is NONE
function Test:Precondition_DeactivateApp()
--hmi side: sending BasicCommunication.OnExitApplication notification
self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {appID = self.applications["Test Application"], reason = "USER_EXIT"})
EXPECT_NOTIFICATION("OnHMIStatus",
{ systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE" })
end
function Test:UpdateTurnList_DisallowedHMINoneSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--mobile side: expect UpdateTurnList response
self.mobileSession:ExpectResponse(CorIdUpdateTurnList, { success = false, resultCode = "DISALLOWED" })
end
--End Test case ResultCodeCheck.6.1
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.6.2
--Description: SDL must return "DISALLOWED, success:false" in case UpdateTurnList RPC is not included to policies.
function Test:Precondition_WaitActivation()
EXPECT_NOTIFICATION("OnHMIStatus", { systemContext = "MAIN", hmiLevel = "FULL" })
local rid = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications["Test Application"]})
EXPECT_HMIRESPONSE(rid)
:Do(function(_,data)
if data.result.code ~= 0 then
quit()
end
end)
end
function Test:Precondition_UpdatePolicyNotIncludeUpdateTurnList()
--hmi side: sending SDL.GetURLS request
local RequestIdGetURLS = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
--hmi side: expect SDL.GetURLS response from HMI
EXPECT_HMIRESPONSE(RequestIdGetURLS,{result = {code = 0, method = "SDL.GetURLS", urls = {{url = "http://policies.telematics.ford.com/api/policies"}}}})
:Do(function(_,data)
--print("SDL.GetURLS response is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest",
{
requestType = "PROPRIETARY",
fileName = "filename"
}
)
--mobile side: expect OnSystemRequest notification
EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY" })
:Do(function(_,data)
--print("OnSystemRequest notification is received")
--mobile side: sending SystemRequest request
local CorIdSystemRequest = self.mobileSession:SendRPC("SystemRequest",
{
fileName = "PolicyTableUpdate",
requestType = "PROPRIETARY"
},
"files/PTU_WithOutUpdateTurnListRPC.json")
local systemRequestId
--hmi side: expect SystemRequest request
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_,data)
systemRequestId = data.id
--print("BasicCommunication.SystemRequest is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate",
{
policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate"
}
)
function to_run()
--hmi side: sending SystemRequest response
self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {})
end
RUN_AFTER(to_run, 500)
end)
--hmi side: expect SDL.OnStatusUpdate
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UP_TO_DATE"})
:Do(function(_,data)
--print("SDL.OnStatusUpdate is received")
end)
:Timeout(2000)
--mobile side: expect SystemRequest response
EXPECT_RESPONSE(CorIdSystemRequest, { success = true, resultCode = "SUCCESS"})
:Do(function(_,data)
--print("SystemRequest is received")
--hmi side: sending SDL.GetUserFriendlyMessage request to SDL
local RequestIdGetUserFriendlyMessage = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"StatusUpToDate"}})
--hmi side: expect SDL.GetUserFriendlyMessage response
EXPECT_HMIRESPONSE(RequestIdGetUserFriendlyMessage,{result = {code = 0, method = "SDL.GetUserFriendlyMessage", messages = {{line1 = "Up-To-Date", messageCode = "StatusUpToDate", textBody = "Up-To-Date"}}}})
:Do(function(_,data)
--print("SDL.GetUserFriendlyMessage is received")
--hmi side: sending SDL.GetListOfPermissions request to SDL
local RequestIdGetListOfPermissions = self.hmiConnection:SendRequest("SDL.GetListOfPermissions", {appID = self.applications["Test Application"]})
-- hmi side: expect SDL.GetListOfPermissions response
EXPECT_HMIRESPONSE(RequestIdGetListOfPermissions,{result = {code = 0, method = "SDL.GetListOfPermissions", allowedFunctions = {{ id = 193465391, name = "New"}}}})
:Do(function(_,data)
--print("SDL.GetListOfPermissions response is received")
--hmi side: sending SDL.OnAppPermissionConsent
self.hmiConnection:SendNotification("SDL.OnAppPermissionConsent", { appID = self.applications["Test Application"], consentedFunctions = {{ allowed = false, id = 193465391, name = "New"}}, source = "GUI"})
end)
EXPECT_NOTIFICATION("OnPermissionsChange")
end)
end)
:Timeout(2000)
end)
end)
end
function Test:UpdateTurnList_DisalloweRPCNotIncludedSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--mobile side: expect UpdateTurnList response
self.mobileSession:ExpectResponse(CorIdUpdateTurnList, { success = false, resultCode = "DISALLOWED" })
end
--End Test case ResultCodeCheck.6.2
-----------------------------------------------------------------------------------------
--Begin Test case ResultCodeCheck.6.3
--Description: SDL must return "DISALLOWED, success:false" in case RPC contains softButton with SystemAction disallowed by policies
function Test:Precondition_UpdatePolicySoftButtonFalse()
--hmi side: sending SDL.GetURLS request
local RequestIdGetURLS = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
--hmi side: expect SDL.GetURLS response from HMI
EXPECT_HMIRESPONSE(RequestIdGetURLS,{result = {code = 0, method = "SDL.GetURLS", urls = {{url = "http://policies.telematics.ford.com/api/policies"}}}})
:Do(function(_,data)
--print("SDL.GetURLS response is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest",
{
requestType = "PROPRIETARY",
fileName = "filename"
}
)
--mobile side: expect OnSystemRequest notification
EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY" })
:Do(function(_,data)
--print("OnSystemRequest notification is received")
--mobile side: sending SystemRequest request
local CorIdSystemRequest = self.mobileSession:SendRPC("SystemRequest",
{
fileName = "PolicyTableUpdate",
requestType = "PROPRIETARY"
},
"files/PTU_ForUpdateTurnListSoftButtonFalse.json")
local systemRequestId
--hmi side: expect SystemRequest request
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_,data)
systemRequestId = data.id
--print("BasicCommunication.SystemRequest is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate",
{
policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate"
}
)
function to_run()
--hmi side: sending SystemRequest response
self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {})
end
RUN_AFTER(to_run, 500)
end)
--hmi side: expect SDL.OnStatusUpdate
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UP_TO_DATE"})
:Do(function(_,data)
--print("SDL.OnStatusUpdate is received")
end)
:Timeout(2000)
--mobile side: expect SystemRequest response
EXPECT_RESPONSE(CorIdSystemRequest, { success = true, resultCode = "SUCCESS"})
:Do(function(_,data)
--print("SystemRequest is received")
--hmi side: sending SDL.GetUserFriendlyMessage request to SDL
local RequestIdGetUserFriendlyMessage = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"StatusUpToDate"}})
--hmi side: expect SDL.GetUserFriendlyMessage response
EXPECT_HMIRESPONSE(RequestIdGetUserFriendlyMessage,{result = {code = 0, method = "SDL.GetUserFriendlyMessage", messages = {{line1 = "Up-To-Date", messageCode = "StatusUpToDate", textBody = "Up-To-Date"}}}})
:Do(function(_,data)
--print("SDL.GetUserFriendlyMessage is received")
--hmi side: sending SDL.GetListOfPermissions request to SDL
local RequestIdGetListOfPermissions = self.hmiConnection:SendRequest("SDL.GetListOfPermissions", {appID = self.applications["Test Application"]})
-- hmi side: expect SDL.GetListOfPermissions response
EXPECT_HMIRESPONSE(RequestIdGetListOfPermissions,{result = {code = 0, method = "SDL.GetListOfPermissions", allowedFunctions = {{ id = 193465391, name = "New"}}}})
:Do(function(_,data)
--print("SDL.GetListOfPermissions response is received")
--hmi side: sending SDL.OnAppPermissionConsent
self.hmiConnection:SendNotification("SDL.OnAppPermissionConsent", { appID = self.applications["Test Application"], consentedFunctions = {{ allowed = false, id = 193465391, name = "New"}}, source = "GUI"})
end)
EXPECT_NOTIFICATION("OnPermissionsChange")
end)
end)
:Timeout(2000)
end)
end)
end
function Test:UpdateTurnList_DisalloweRPCSoftButtonNotAllowedSuccessFalse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--mobile side: expect UpdateTurnList response
self.mobileSession:ExpectResponse(CorIdUpdateTurnList, { success = false, resultCode = "DISALLOWED" })
end
function Test:Postcondition_AllowedUpdateTurnList()
--hmi side: sending SDL.GetURLS request
local RequestIdGetURLS = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
--hmi side: expect SDL.GetURLS response from HMI
EXPECT_HMIRESPONSE(RequestIdGetURLS,{result = {code = 0, method = "SDL.GetURLS", urls = {{url = "http://policies.telematics.ford.com/api/policies"}}}})
:Do(function(_,data)
--print("SDL.GetURLS response is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest",
{
requestType = "PROPRIETARY",
fileName = "filename"
}
)
--mobile side: expect OnSystemRequest notification
EXPECT_NOTIFICATION("OnSystemRequest", { requestType = "PROPRIETARY" })
:Do(function(_,data)
--print("OnSystemRequest notification is received")
--mobile side: sending SystemRequest request
local CorIdSystemRequest = self.mobileSession:SendRPC("SystemRequest",
{
fileName = "PolicyTableUpdate",
requestType = "PROPRIETARY"
},
"files/PTU_ForUpdateTurnListSoftButtonTrue.json")
local systemRequestId
--hmi side: expect SystemRequest request
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_,data)
systemRequestId = data.id
--print("BasicCommunication.SystemRequest is received")
--hmi side: sending BasicCommunication.OnSystemRequest request to SDL
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate",
{
policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate"
}
)
function to_run()
--hmi side: sending SystemRequest response
self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {})
end
RUN_AFTER(to_run, 500)
end)
--hmi side: expect SDL.OnStatusUpdate
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", { status = "UP_TO_DATE"})
:Do(function(_,data)
--print("SDL.OnStatusUpdate is received")
end)
:Timeout(2000)
--mobile side: expect SystemRequest response
EXPECT_RESPONSE(CorIdSystemRequest, { success = true, resultCode = "SUCCESS"})
:Do(function(_,data)
--print("SystemRequest is received")
--hmi side: sending SDL.GetUserFriendlyMessage request to SDL
local RequestIdGetUserFriendlyMessage = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"StatusUpToDate"}})
--hmi side: expect SDL.GetUserFriendlyMessage response
EXPECT_HMIRESPONSE(RequestIdGetUserFriendlyMessage,{result = {code = 0, method = "SDL.GetUserFriendlyMessage", messages = {{line1 = "Up-To-Date", messageCode = "StatusUpToDate", textBody = "Up-To-Date"}}}})
:Do(function(_,data)
--print("SDL.GetUserFriendlyMessage is received")
--hmi side: sending SDL.GetListOfPermissions request to SDL
local RequestIdGetListOfPermissions = self.hmiConnection:SendRequest("SDL.GetListOfPermissions", {appID = self.applications["Test Application"]})
-- hmi side: expect SDL.GetListOfPermissions response
EXPECT_HMIRESPONSE(RequestIdGetListOfPermissions,{result = {code = 0, method = "SDL.GetListOfPermissions", allowedFunctions = {{ id = 193465391, name = "New"}}}})
:Do(function(_,data)
--print("SDL.GetListOfPermissions response is received")
--hmi side: sending SDL.OnAppPermissionConsent
self.hmiConnection:SendNotification("SDL.OnAppPermissionConsent", { appID = self.applications["Test Application"], consentedFunctions = {{ allowed = false, id = 193465391, name = "New"}}, source = "GUI"})
end)
EXPECT_NOTIFICATION("OnPermissionsChange")
end)
end)
:Timeout(2000)
end)
end)
end
--End Test case ResultCodeCheck.6.3
--End Test case ResultCodeCheck.6
]]
--End Test suit ResultCodeCheck
----------------------------------------------------------------------------------------------
-----------------------------------------V TEST BLOCK-----------------------------------------
---------------------------------------HMI negative cases-------------------------------------
----------------------------------------------------------------------------------------------
--------Checks-----------
-- requests without responses from HMI
-- invalid structure of response
-- several responses from HMI to one request
-- fake parameters
-- HMI correlation id check
-- wrong response with correct HMI correlation id
--Begin Test suit HMINegativeCheck
--Description: Check processing responses with invalid sctructure, fake parameters, HMI correlation id check, wrong response with correct HMI correlation id, check sdl behavior in case of absence the response from HMI
--Begin Test case HMINegativeCheck.1
--Description: Check SDL behavior in case of absence of responses from HMI
--Requirement id in JAMA: SDLAQ-CRS-693, APPLINK-8585
--Verification criteria:
-- In case SDL splits the request from mobile app to several HMI interfaces AND one of the interfaces does not respond during SDL`s watchdog (important note: this component is working and has responded to previous RPCs), SDL must return "GENERIC_ERROR, success: false" result to mobile app AND include appropriate description into "info" parameter.
function Test:UpdateTurnList_NoResponseFromHMI()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--Do nothing
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR"})
:Timeout(12000)
end
--End Test case HMINegativeCheck.1
-----------------------------------------------------------------------------------------
--[[TODO: update according to APPLINK-14765
--Begin Test case HMINegativeCheck.2
--Description:
-- Check processing responses with invalid structure
--Requirement id in JAMA:
--SDLAQ-CRS-130
--Verification criteria:
--The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode.
function Test:UpdateTurnList_ResponseInvalidStructure()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--Correct structure
--self.hmiConnection:Send('{"id" :'..tostring(data.id)..',"jsonrpc" : "2.0","result" : {"code" : 0,"method" : "Navigation.UpdateTurnList"}}')')
self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","code":0,"method":"Navigation.UpdateTurnList"}')
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "GENERIC_ERROR"})
:Timeout(12000)
end
--End Test case HMINegativeCheck.2
]]
-----------------------------------------------------------------------------------------
--Begin Test case HMINegativeCheck.3
--Description:
-- Check processing responses with have several response to one request
--Requirement id in JAMA:
--SDLAQ-CRS-130
--Verification criteria:
--The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode.
function Test:UpdateTurnList_SeveralResponseToOneRequest()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
self.hmiConnection:SendResponse(data.id, data.method, "INVALID_DATA",{})
self.hmiConnection:SendResponse(data.id, data.method, "GENERIC_ERROR",{})
self.hmiConnection:SendResponse(data.id, data.method, "UNSUPPORTED_REQUEST",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS"})
end
--End Test case HMINegativeCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case HMINegativeCheck.4
--Description: Check processing response with fake parameters(not from API)
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-130, APPLINK-14765
--Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode and "tryAgainTime" if provided by SDL.
--[[In case HMI sends request (response, notification) with fake parameters that SDL should transfer to mobile app -> SDL must cut off fake parameters transfer this request (response or notification) to mobile app]]
function Test:UpdateTurnList_FakeParamsInResponse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{fakeParam = "fakeParam"})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
:ValidIf (function(_,data)
if data.payload.fakeParam then
print(" SDL resend fake parameter to mobile app ")
return false
else
return true
end
end)
end
--End Test case HMINegativeCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case HMINegativeCheck.5
--Description: Check processing response with parameters from another API
--Requirement id in JAMA/or Jira ID: SDLAQ-CRS-130, APPLINK-14765
--Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode and "tryAgainTime" if provided by SDL.
--[[In case HMI sends request (response, notification) with fake parameters that SDL should transfer to mobile app -> SDL must cut off fake parameters transfer this request (response or notification) to mobile app]]
function Test:UpdateTurnList_ParamsFromOtherAPIInResponse()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{sliderPosition = 5})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
:ValidIf (function(_,data)
if data.payload.sliderPosition then
print(" SDL resend parameter another request to mobile app ")
return false
else
return true
end
end)
end
--End Test case HMINegativeCheck.5
--End Test suit HMINegativeCheck
----------------------------------------------------------------------------------------------
-----------------------------------------VI TEST BLOCK----------------------------------------
-------------------------Sequence with emulating of user's action(s)------------------------
----------------------------------------------------------------------------------------------
--Begin Test suit SequenceCheck
--Description: TC's checks SDL behavior by processing
-- different request sequence with timeout
--TC_SoftButtons_01: short and long click on TEXT soft button , reflecting on UI only if text is defined
--TC_SoftButtons_02: short and long click on IMAGE soft button, reflecting on UI only if image is defined
--TC_SoftButtons_03: short click on BOTH soft button, reflecting on UI
--TC_SoftButtons_04: long click on BOTH soft button
--Begin Test case SequenceCheck.1
--Description: The following SystemActions should be applicable for SoftButtons related to UpdateTurnList request:
--DEFAULT_ACTION
--Requirement id in JAMA:
-- SDLAQ-CRS-938
-- SDLAQ-CRS-939
--Verification criteria:
-- If supported on current HMI, DEFAULT_ACTION is applicable for UpdateTurnList request processing. For current implementation DEFAULT_ACTION is supported on HMI. OnButtonPress/OnButtonEvent is sent if the application is subscribed to CUSTOM_BUTTON.
-- For current implementation STEAL_FOCUS and KEEP_CONTEXT are NOT supported for UpdateTurnList on HMI. As a reaction on SoftButton press with STEAL_FOCUS or KEEP_CONTEXT SystemAction HMI makes no action except sending OnButtonPress/OnButtonEvent.
--Begin Test case SequenceCheck.1.1
--Description:
function Test:UpdateTurnList_PressDefaultActionButton()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 1
paramsSend.softButtons[1].systemAction = "DEFAULT_ACTION"
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--Press Button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.1.1
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.1.2
--Description:
function Test:UpdateTurnList_PressKeepContextButton()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 2
paramsSend.softButtons[1].systemAction = "KEEP_CONTEXT"
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--Press Button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 2, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 2, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 2, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 2},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 2})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 2})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.1.2
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.1.3
--Description:
function Test:UpdateTurnList_PressStealFocusButton()
local paramsSend = updateTurnListAllParams()
paramsSend.softButtons[1].softButtonID = 3
paramsSend.softButtons[1].systemAction = "STEAL_FOCUS"
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--Press Button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 3, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 3, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 3, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 3},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 3})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 3})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.1.3
--End Test case SequenceCheck.1
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.2
--Description: Check test case TC_SoftButtons_01(SDLAQ-TC-68)
--Requirement id in JAMA: SDLAQ-CRS-869
--Verification criteria: Checking short click on TEXT soft button
function Test:UTL_TEXTSoftButtons_ShortClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="TEXT",
text ="First",
isHighlighted = true,
softButtonID = 1,
systemAction ="DEFAULT_ACTION",
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on "First" button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.2
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.3
--Description: Check test case TC_SoftButtons_01(SDLAQ-TC-68)
--Requirement id in JAMA: SDLAQ-CRS-870
--Verification criteria: Checking long click on TEXT soft button
function Test:UTL_TEXTSoftButtons_LongClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="TEXT",
text ="First",
isHighlighted = true,
softButtonID = 1,
systemAction ="DEFAULT_ACTION",
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Long press on "First" button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "LONG", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "LONG", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.3
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.4
--Description: Check test case TC_SoftButtons_01(SDLAQ-TC-68)
--Requirement id in JAMA: SDLAQ-CRS-200
--Verification criteria: Checking TEXT soft button reflecting on UI only if text is defined
function Test:UTL_SoftButtonTypeTEXTAndTextWithWhitespace()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
softButtonID = 1,
text = " ",
type = "TEXT",
isHighlighted = false,
systemAction = "DEFAULT_ACTION"
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect UI.ScrollableMessage request
EXPECT_HMICALL("UI.Navigation.UpdateTurnList", UIParams)
:Times(0)
--mobile side: expect the response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case SequenceCheck.4
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.5
--Description: Check test case TC_SoftButtons_02(SDLAQ-TC-75)
--Info: This TC will be failing till resolving APPLINK-16052
--Requirement id in JAMA: SDLAQ-CRS-869
--Verification criteria: Checking short click on IMAGE soft button
function Test:UTL_IMAGESoftButtons_ShortClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
softButtonID = 1,
text = "First",
type = "IMAGE",
image =
{
value = "action.png",
imageType = "DYNAMIC"
},
isHighlighted = true,
systemAction = "DEFAULT_ACTION"
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.5
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.6
--Description: Check test case TC_SoftButtons_02(SDLAQ-TC-75)
--Info: This TC will be failing till resolving APPLINK-16052
--Requirement id in JAMA: SDLAQ-CRS-870
--Verification criteria: Checking long click on IMAGE soft button
function Test:UTL_IMAGESoftButtons_LongClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
softButtonID = 1,
text = "First",
type = "IMAGE",
image =
{
value = "action.png",
imageType = "DYNAMIC"
},
isHighlighted = true,
systemAction = "DEFAULT_ACTION"
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "LONG", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "LONG", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.6
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.7
--Description: Check test case TC_SoftButtons_02(SDLAQ-TC-75)
--Requirement id in JAMA: SDLAQ-CRS-200
--Verification criteria: Checking IMAGE soft button reflecting on UI only if image is defined
function Test:UTL_SoftButtonTypeIMAGEAndImageNotExists()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
softButtonID = 1,
text = "First",
type = "IMAGE",
isHighlighted = false,
systemAction = "KEEP_CONTEXT"
},
{
softButtonID = 2,
type = "IMAGE",
image =
{
value = "aaa.png",
imageType = "DYNAMIC"
},
isHighlighted = true,
systemAction = "KEEP_CONTEXT"
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect UI.ScrollableMessage request
EXPECT_HMICALL("UI.Navigation.UpdateTurnList", UIParams)
:Times(0)
--mobile side: expect the response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case SequenceCheck.7
----------------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.8
--Description: Check test case TC_SoftButtons_03(SDLAQ-TC-156)
--Info: This TC will be failing till resolving APPLINK-16052
--Requirement id in JAMA: SDLAQ-CRS-869
--Verification criteria: Checking short click on BOTH soft button
function Test:UTL_SoftButtonTypeBOTH_ShortClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="First",
image =
{
value ="icon.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 1,
systemAction ="DEFAULT_ACTION",
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.8
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.9
--Description: Check test case TC_SoftButtons_03(SDLAQ-TC-156)
--Requirement id in JAMA: SDLAQ-CRS-200
--Verification criteria: Checking BOTH soft button reflecting on UI only if image and text are defined
function Test:UTL_SoftButtonTypeBOTHAndTextNotDefined()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
softButtonID = 1,
type = "BOTH",
text, --text is not defined
image =
{
value = "icon.png",
imageType = "DYNAMIC"
},
isHighlighted = false,
systemAction = "DEFAULT_ACTION"
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect UI.ScrollableMessage request
EXPECT_HMICALL("UI.Navigation.UpdateTurnList", UIParams)
:Times(0)
--mobile side: expect the response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case SequenceCheck.9
----------------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.10
--Description: Check test case TC_SoftButtons_04(SDLAQ-TC-157)
--Info: This TC will be failing till resolving APPLINK-16052
--Requirement id in JAMA: SDLAQ-CRS-870
--Verification criteria: Checking long click on BOTH soft button
function Test:UTL_SoftButtonBOTHType_LongClick()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
type ="BOTH",
text ="First",
image =
{
value ="icon.png",
imageType ="DYNAMIC",
},
isHighlighted = true,
softButtonID = 1,
systemAction ="DEFAULT_ACTION",
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "LONG", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(2)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "LONG", customButtonID = 1})
:Do(function(_, data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(UpdateTurnListID, "Navigation.UpdateTurnList", "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End Test case SequenceCheck.10
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.11
--Description: Check test case TC_SoftButtons_03(SDLAQ-TC-156)
--Requirement id in JAMA: SDLAQ-CRS-200
--Verification criteria: Checking BOTH soft button reflecting on UI only if image and text are defined
function Test:UTL_SoftButtonBOTHTypeAndImageNotDefined()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
softButtonID = 1,
type = "BOTH",
text = "First",
image,
isHighlighted = false,
systemAction = "DEFAULT_ACTION"
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect UI.ScrollableMessage request
EXPECT_HMICALL("UI.Navigation.UpdateTurnList", UIParams)
:Times(0)
--mobile side: expect the response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case SequenceCheck.11
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.12
--Description: Check test case TC_SoftButtons_03(SDLAQ-TC-156)
--Info: This TC will be failing till resolving APPLINK-16052
--Requirement id in JAMA: SDLAQ-CRS-2912
--Verification criteria: Check that On.ButtonEvent(CUSTOM_BUTTON) notification is not transferred from HMI to mobile app by SDL if CUSTOM_BUTTON is not subscribed
function Test:UnsubscribeButton_CUSTOM_BUTTON_SUCCESS()
--mobile side: send UnsubscribeButton request
local cid = self.mobileSession:SendRPC("UnsubscribeButton",
{
buttonName = "CUSTOM_BUTTON"
})
--hmi side: expect OnButtonSubscription notification
EXPECT_HMINOTIFICATION("Buttons.OnButtonSubscription", {name = "CUSTOM_BUTTON", isSubscribed = false})
:Timeout(5000)
-- Mobile side: expects SubscribeButton response
-- Mobile side: expects EXPECT_NOTIFICATION("OnHashChange") if SUCCESS
EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS"})
--:Timeout(13000)
end
function Test:UTL_SoftButton_AfterUnsubscribe()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
{
softButtonID = 1,
type = "BOTH",
text = "First",
image =
{
value = "action.png",
imageType = "DYNAMIC"
},
isHighlighted = true,
systemAction = "DEFAULT_ACTION"
}
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList", paramSend )
:Do(function(_,data)
--Short press on button
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONDOWN", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonEvent", {name = "CUSTOM_BUTTON", mode = "BUTTONUP", customButtonID = 1, appID = self.applications["Test Application"]})
self.hmiConnection:SendNotification("Buttons.OnButtonPress", {name = "CUSTOM_BUTTON", mode = "SHORT", customButtonID = 1, appID = self.applications["Test Application"]})
UpdateTurnListID = data.id
end)
EXPECT_NOTIFICATION("OnButtonEvent",
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONDOWN", customButtonID = 1},
{buttonName = "CUSTOM_BUTTON", buttonEventMode = "BUTTONUP", customButtonID = 1})
:Times(0)
--mobile side: OnButtonPress notifications
EXPECT_NOTIFICATION("OnButtonPress",
{buttonName = "CUSTOM_BUTTON", buttonPressMode = "SHORT", customButtonID = 1})
:Times(0)
end
--End Test case SequenceCheck.12
-----------------------------------------------------------------------------------------
--Begin Test case SequenceCheck.13
--Description: Check test case TC_SoftButtons_03(SDLAQ-TC-156)
--Requirement id in JAMA: SDLAQ-CRS-200
--Verification criteria: Checking BOTH soft button reflecting on UI only if image and text are defined
function Test:UTL_SoftButtonBOTHTypeImageAndTextNotDefined()
local paramsSend = {
turnList =
{
{
navigationText ="Text",
turnIcon =
{
value ="icon.png",
imageType ="DYNAMIC",
}
}
},
softButtons =
{
softButtonID = 1,
type = "BOTH",
isHighlighted = false,
systemAction = "DEFAULT_ACTION"
}
}
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--hmi side: expect UI.ScrollableMessage request
EXPECT_HMICALL("UI.Navigation.UpdateTurnList", UIParams)
:Times(0)
--mobile side: expect the response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = false, resultCode = "INVALID_DATA" })
end
--End Test case SequenceCheck.13
--End Test suit SequenceCheck
----------------------------------------------------------------------------------------------
-----------------------------------------VII TEST BLOCK----------------------------------------
--------------------------------------Different HMIStatus-------------------------------------
----------------------------------------------------------------------------------------------
--Description: processing of request/response in different HMIlevels, SystemContext, AudioStreamingState
--Begin Test suit DifferentHMIlevel
--Description: processing API in different HMILevel
--Begin Test case DifferentHMIlevel.1
--Description:
--Requirement id in JAMA:
--SDLAQ-CRS-807
--Verification criteria:
-- SDL rejects UpdateTurnList request according to HMI level provided in the policy table and doesn't reject the request for HMI levels allowed by the policy table.
-- SDL rejects UpdateTurnList request for all HMI levels that are not provided in the policy table.
-- SDL rejects UpdateTurnList request with REJECTED resultCode when current HMI level is NONE, LIMITED and BACKGROUND.
-- SDL doesn't reject UpdateTurnList request when current HMI is FULL.
if
Test.isMediaApplication == true or
Test.appHMITypes["NAVIGATION"] == true then
--Begin DifferentHMIlevel.1.1
--Description: SDL reject UpdateTurnList request when current HMI is LIMITED.
function Test:Precondition_DeactivateToLimited()
--hmi side: sending BasicCommunication.OnAppDeactivated request
local cid = self.hmiConnection:SendNotification("BasicCommunication.OnAppDeactivated",
{
appID = self.applications["Test Application"],
reason = "GENERAL"
})
--mobile side: expect OnHMIStatus notification
EXPECT_NOTIFICATION("OnHMIStatus",{hmiLevel = "LIMITED", systemContext = "MAIN", audioStreamingState = "AUDIBLE"})
end
function Test:UpdateTurnList_HMILevelLimited()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End DifferentHMIlevel.1.1
-----------------------------------------------------------------------------------------
--Begin DifferentHMIlevel.1.2
--Description: SDL reject UpdateTurnList request when current HMI is BACKGROUND.
--Description:Start third session
function Test:Case_ThirdSession()
--mobile side: start new session
self.mobileSession2 = mobile_session.MobileSession(
self,
self.mobileConnection)
end
--Description "Register third app"
function Test:Case_AppRegistrationInSecondSession()
--mobile side: start new
self.mobileSession2:StartService(7)
:Do(function()
local CorIdRegister = self.mobileSession2:SendRPC("RegisterAppInterface",
{
syncMsgVersion =
{
majorVersion = 3,
minorVersion = 0
},
appName = "Test Application3",
isMediaApplication = true,
languageDesired = 'EN-US',
hmiDisplayLanguageDesired = 'EN-US',
appHMIType = { "NAVIGATION" },
appID = "3"
})
--hmi side: expect BasicCommunication.OnAppRegistered request
EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered",
{
application =
{
appName = "Test Application3"
}
})
:Do(function(_,data)
appId3= data.params.application.appID
end)
--mobile side: expect response
self.mobileSession2:ExpectResponse(CorIdRegister, { success = true, resultCode = "SUCCESS" })
:Timeout(2000)
self.mobileSession2:ExpectNotification("OnHMIStatus",{hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN"})
end)
end
--Description: Activate third app
function Test:ActivateThirdApp()
--hmi side: sending SDL.ActivateApp request
local rid = self.hmiConnection:SendRequest("SDL.ActivateApp",{appID = appId3})
EXPECT_HMIRESPONSE(rid)
--mobile side: expect notification from 2 app
self.mobileSession2:ExpectNotification("OnHMIStatus",{hmiLevel = "FULL", systemContext = "MAIN", audioStreamingState = "AUDIBLE"})
self.mobileSession:ExpectNotification("OnHMIStatus",{hmiLevel = "BACKGROUND", systemContext = "MAIN", audioStreamingState = "NOT_AUDIBLE"})
end
elseif
Test.isMediaApplication == false then
--Precondition for non-media app type
function Test:ChangeHMIToBackground()
local cid = self.hmiConnection:SendNotification("BasicCommunication.OnAppDeactivated",
{
appID = self.applications["Test Application"],
reason = "GENERAL"
})
EXPECT_NOTIFICATION("OnHMIStatus",{hmiLevel = "BACKGROUND", systemContext = "MAIN", audioStreamingState = "NOT_AUDIBLE"})
end
end
--Description: UpdateTurnList when HMI level BACKGROUND
function Test:UpdateTurnList_HMILevelBackground()
local paramsSend = updateTurnListAllParams()
--mobile side: send UpdateTurnList request
local CorIdUpdateTurnList = self.mobileSession:SendRPC("UpdateTurnList", paramsSend)
--Set location for DYNAMIC image
--TODO: update after resolving APPLINK-16052
-- paramsSend.softButtons[1].image.value = storagePath..paramsSend.softButtons[1].image.value
paramsSend.softButtons[1].image = nil
--hmi side: expect Navigation.UpdateTurnList request
EXPECT_HMICALL("Navigation.UpdateTurnList",
{
turnList = setExTurnList(1),
softButtons = paramsSend.softButtons
})
:Do(function(_,data)
--hmi side: send Navigation.UpdateTurnList response
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS",{})
end)
--mobile side: expect UpdateTurnList response
EXPECT_RESPONSE(CorIdUpdateTurnList, { success = true, resultCode = "SUCCESS" })
end
--End DifferentHMIlevel.1.2
--End Test case DifferentHMIlevel.1
--End Test suit DifferentHMIlevel
---------------------------------------------------------------------------------------------
-------------------------------------------Postcondition-------------------------------------
---------------------------------------------------------------------------------------------
--Print new line to separate Postconditions
commonFunctions:newTestCasesGroup("Postconditions")
--Restore sdl_preloaded_pt.json
policyTable:Restore_preloaded_pt()
return Test
|
-- Author: Sixin Zhang (sixin.zhang@ens.fr)
local nn = require 'nn'
local tools = require 'scatwave.tools'
local opSubDC, parent = torch.class('nn.opSubDC', 'nn.Module')
-- sub mean in fft domain
-- hat y = hat x at non-zero freq
-- hat y = 0 at zero freq of hat x
-- for each channel
function opSubDC:__init(mbdim)
assert(mbdim == 3) -- and d>0)
parent.__init(self)
--self.alpha=0 -- 1-1/d
end
-- (mb,c,x,y,2) -> (mb,c,x,y,2)
function opSubDC:updateOutput(input)
self.output:resizeAs(input)
self.output:copy(input)
self.output:narrow(3,1,1):narrow(4,1,1):fill(0)
--self.output:narrow(3,1,1):narrow(4,1,1):mul(self.alpha)
return self.output
end
-- (mb,c,x,y,2) -> (mb,c,x,y,2)
function opSubDC:updateGradInput(input, gradOutput)
self.gradInput:resizeAs(gradOutput)
self.gradInput:copy(gradOutput)
self.gradInput:narrow(3,1,1):narrow(4,1,1):fill(0) -- mul(self.alpha) -- fill(0)
return self.gradInput
end
|
local Plugins = {}
function ASS_NewLogLevel( ID, NAME )
_G[ID] = NAME
end
function ASS_FindPlugin(NAME)
for _,plugin in pairs(Plugins) do
if (plugin.Name == NAME) then
return plugin
end
end
return nil
end
function ASS_AllPlugins(f)
local t = {}
for _, plugin in pairs(Plugins) do
if (!f || (f && f(plugin))) then
table.insert(t, plugin)
end
end
return t
end
function ASS_RunPluginFunction( NAME, DEF_RETURN, ... )
return DEF_RETURN
end
function ASS_RunPluginFunctionFiltered( NAME, FILTER_FUNC, DEF_RETURN, ... )
return DEF_RETURN
end
function ASS_RunPluginFunction( NAME, DEF_RETURN, ... )
local arg = {...}
for _,plugin in pairs(Plugins) do
if (plugin[NAME]) then
if NAME == "AddMenu" and plugin.Enabled == false then continue end
local err, ret = PCallError( plugin[NAME], unpack(arg) )
if (ret != nil) then
return ret
end
end
end
return DEF_RETURN
end
function ASS_RunPluginFunctionFiltered( NAME, FILTER_FUNC, DEF_RETURN, ... )
local arg = {...}
for _,plugin in pairs(Plugins) do
if (plugin[NAME]) then
if (FILTER_FUNC(plugin)) then
local err, ret = PCallError( plugin[NAME], unpack(arg) )
if (ret != nil) then
return ret
end
end
end
end
return DEF_RETURN
end
function ASS_PluginCheckGamemode( LIST )
if (LIST == nil || #LIST == 0) then
return true
end
for k,v in pairs(LIST) do
local lv = string.lower(v)
local gm = gmod.GetGamemode()
while (gm) do
if (string.lower(gm.Name) == lv) then
return true
end
gm = gm.BaseClass
end
end
return false
end
ASS_API_VERSION = 2
function ASS_RegisterPlugin( PLUGIN )
if (!PLUGIN.APIVersion || PLUGIN.APIVersion != ASS_API_VERSION) then
Msg( "ASS Plugin -> " .. PLUGIN.Filename .. " not registered (incorrect API version)\n" )
ASS_Debug( "ASS Plugin -> " .. PLUGIN.Filename .. " not registered (incorrect API version)\n" )
return
end
if (!ASS_PluginCheckGamemode(PLUGIN.Gamemodes)) then
ASS_Debug( "ASS Plugin -> " .. PLUGIN.Filename .. " not registered (gamemode check failed)\n" )
return
end
if (PLUGIN.ClientSide) then
AddCSLuaFile(PLUGIN.Filename)
end
if ((PLUGIN.ClientSide && CLIENT) || (PLUGIN.ServerSide && SERVER)) then
Msg("ASS Plugin -> " .. PLUGIN.Filename .. "\n")
ASS_Debug( "ASS Plugin -> " .. PLUGIN.Filename .. " registered\n" )
table.insert( Plugins, PLUGIN )
end
end
function ASS_LoadPlugins( DIR )
DIR = DIR or "plugins"
local luaFiles = file.Find(DIR .. "/*.lua", "LUA")
for k,v in pairs(luaFiles) do
PLUGIN_FILENAME = DIR .. "/" .. v
if (file.IsDir("lua/" .. PLUGIN_FILENAME, "LUA")) then
ASS_LoadPlugins( PLUGIN_FILENAME )
else
include( PLUGIN_FILENAME )
end
end
end
|
local msgpack = require('msgpack')
local server = require('test.luatest_helpers.server')
local socket = require('socket')
local uri = require('uri')
local t = require('luatest')
local g = t.group()
g.before_all(function()
g.server = server:new({alias = 'master'})
g.server:start()
end)
g.after_all(function()
g.server:drop()
end)
g.test_iproto_error_use_after_free = function()
-- Connect to the server.
local u = uri.parse(g.server.net_box_uri)
local s = socket.tcp_connect(u.host, u.service)
t.assert_is_not(s, nil)
-- Skip the greeting.
t.assert_equals(#s:read(128), 128)
-- Send an invalid request and immediately close the socket so that
-- the server fails to send the error back.
local d = msgpack.encode('foo')
t.assert_equals(s:write(d), #d)
s:close()
-- Check that the server logs the proper error.
t.assert(g.server:grep_log('ER_INVALID_MSGPACK'))
end
|
--> Settings
local Settings = _G.FPS_Settings or {
Graphics = false,
Lighting = false,
Texture = false,
Terrain = false,
Effects = false
}
--> Variables
local sethiddenproperty = sethiddenproperty or set_hidden_property or set_hidden_prop
local Lighting = game:GetService("Lighting")
local Terrain = workspace.Terrain
if settings then
local RenderSettings = settings():GetService("RenderSettings")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
if Settings.Graphics then
RenderSettings.EagerBulkExecution = false
RenderSettings.QualityLevel = Enum.QualityLevel.Level01
RenderSettings.MeshPartDetailLevel = Enum.MeshPartDetailLevel.Level01
UserGameSettings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel1
workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enabled
end
end
if Settings.Lighting then
Lighting.GlobalShadows = false
Lighting.FogEnd = 1e9
if sethiddenproperty then
pcall(sethiddenproperty, Lighting, "Technology", Enum.Technology.Compatibility)
end
end
if Settings.Texture then
workspace.LevelOfDetail = Enum.ModelLevelOfDetail.Disabled
if sethiddenproperty then
pcall(sethiddenproperty, workspace, "MeshPartHeads", Enum.MeshPartHeads.Disabled)
end
end
if Settings.Terrain then
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 0
if sethiddenproperty then
sethiddenproperty(Terrain, "Decoration", false)
end
end
for Index, Object in ipairs(game:GetDescendants()) do
if Object:IsA("Sky") and Settings.Texture then
Object.StarCount = 0
Object.CelestialBodiesShown = false
elseif Object:IsA("BasePart") and Settings.Texture then
Object.Material = "SmoothPlastic"
elseif Object:IsA("BasePart") and Settings.Lighting then
Object.CastShadow = false
elseif Object:IsA("Atmosphere") and Settings.Lighting then
Object.Density = 0
Object.Offset = 0
Object.Glare = 0
Object.Haze = 0
elseif Object:IsA("SurfaceAppearance") and Settings.Texture then
Object:Destroy()
elseif (Object:IsA("Decal") or Object:IsA("Texture")) and string.lower(Object.Parent.Name) ~= "head" and Settings.Texture then
Object.Transparency = 1
elseif (Object:IsA("ParticleEmitter") or Object:IsA("Sparkles") or Object:IsA("Smoke") or Object:IsA("Trail") or Object:IsA("Fire")) and Settings.Effects then
Object.Enabled = false
elseif (Object:IsA("ColorCorrectionEffect") or Object:IsA("DepthOfFieldEffect") or Object:IsA("SunRaysEffect") or Object:IsA("BloomEffect") or Object:IsA("BlurEffect")) and Settings.Lighting then
Object.Enabled = false
end
end
|
----------------------------------------------------------------------------------------------------
-- This is a singleton class that manages MOAIDeck.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- import
local class = require "flower.class"
local table = require "flower.table"
local Config = require "flower.Config"
local Resources = require "flower.Resources"
-- class
local DeckMgr = {}
-- Deck Caches
DeckMgr.imageDecks = setmetatable({}, {__mode = "v"})
DeckMgr.tileImageDecks = setmetatable({}, {__mode = "v"})
DeckMgr.atlasDecks = setmetatable({}, {__mode = "v"})
DeckMgr.nineImageDecks = {} -- setmetatable({}, {__mode = "v"})
---
-- Return the Deck to be used in the Image.
-- @param width width
-- @param height height
-- @param flipX (Optional)flipX
-- @param flipY (Optional)flipY
-- @return deck
function DeckMgr:getImageDeck(width, height, flipX, flipY)
flipX = flipX and true or false
flipY = flipY and true or false
local key = width .. "$" .. height .. "$" .. tostring(flipX) .. "$" .. tostring(flipY)
local cache = self.imageDecks
if not cache[key] then
cache[key] = self:createImageDeck(width, height, flipX, flipY)
end
return cache[key]
end
---
-- Create the Deck to be used in the Image.
-- @param width width
-- @param height height
-- @param flipX (Optional)flipX
-- @param flipY (Optional)flipY
-- @return deck
function DeckMgr:createImageDeck(width, height, flipX, flipY)
if Config.VIEWPORT_YFLIP then
flipY = not flipY
end
local u0 = flipX and 1 or 0
local v0 = flipY and 1 or 0
local u1 = flipX and 0 or 1
local v1 = flipY and 0 or 1
local deck = MOAIGfxQuad2D.new()
deck:setUVRect(u0, v0, u1, v1)
deck:setRect(0, 0, width, height)
deck.flipX = flipX
deck.flipY = flipY
return deck
end
---
-- Return the Deck to be used in the SheetImage.
-- @param textureWidth texture width
-- @param textureHeight texture height
-- @param tileWidth tile width
-- @param tileHeight tile height
-- @param spacing spacing
-- @param margin margin
-- @param gridFlag grid flag
-- @param flipX (option)flipX
-- @param flipY (option)flipY
-- @return deck
function DeckMgr:getTileImageDeck(textureWidth, textureHeight, tileWidth, tileHeight, spacing, margin, gridFlag, flipX, flipY)
flipX = flipX and true or false
flipY = flipY and true or false
local tw, th = textureWidth, textureHeight
local key = tw .. "$" .. th .. "$" .. tileWidth .. "$" .. tileHeight .. "$" .. spacing .. "$" .. margin .. "$" .. tostring(gridFlag) .. "$" .. tostring(flipX) .. "$" .. tostring(flipY)
local cache = self.tileImageDecks
if not cache[key] then
cache[key] = self:createTileImageDeck(tw, th, tileWidth, tileHeight, spacing, margin, gridFlag, flipX, flipY)
end
return cache[key]
end
---
-- Create the Deck to be used in the SheetImage.
-- @param textureWidth texture width
-- @param textureHeight texture height
-- @param tileWidth tile width
-- @param tileHeight tile height
-- @param spacing spacing
-- @param margin margin
-- @param gridFlag grid flag
-- @param flipX (option)flipX
-- @param flipY (option)flipY
-- @return deck
function DeckMgr:createTileImageDeck(textureWidth, textureHeight, tileWidth, tileHeight, spacing, margin, gridFlag, flipX, flipY)
local tw, th = textureWidth, textureHeight
local tileX = math.floor((tw - margin) / (tileWidth + spacing))
local tileY = math.floor((th - margin) / (tileHeight + spacing))
local deck = MOAIGfxQuadDeck2D.new()
deck.type = "TileImageDeck"
deck.sheetSize = tileX * tileY
deck:reserve(deck.sheetSize)
deck.textureWidth = textureWidth
deck.textureHeight = textureHeight
deck.tileWidth = tileWidth
deck.tileHeight = tileHeight
deck.spacing = spacing
deck.margin = margin
deck.gridFlag = gridFlag
deck.flipX = flipX
deck.flipY = flipY
local i = 1
for y = 1, tileY do
for x = 1, tileX do
local sx = (x - 1) * (tileWidth + spacing) + margin
local sy = (y - 1) * (tileHeight + spacing) + margin
local ux0 = sx / tw
local uy0 = sy / th
local ux1 = (sx + tileWidth) / tw
local uy1 = (sy + tileHeight) / th
if not gridFlag then
deck:setRect(i, 0, 0, tileWidth, tileHeight)
end
deck:setUVRect(i, flipX and ux1 or ux0, flipY and uy1 or uy0, flipX and ux0 or ux1, flipY and uy0 or uy1)
i = i + 1
end
end
return deck
end
---
-- Return the Deck for displaying TextureAtlas.
-- @param luaFilePath TexturePacker lua file path
-- @param flipX (option)flipX
-- @param flipY (option)flipY
-- @return Texture atlas deck
function DeckMgr:getAtlasDeck(luaFilePath, flipX, flipY)
flipX = flipX and true or false
flipY = flipY and true or false
local key = luaFilePath .. "$" .. tostring(flipX) .. "$" .. tostring(flipY)
local cache = self.atlasDecks
if not cache[key] then
cache[key] = self:createAtlasDeck(luaFilePath, flipX, flipY)
end
return cache[key]
end
---
-- Create the Deck for displaying TextureAtlas.
-- @param luaFilePath TexturePacker lua file path
-- @param flipX (option)flipX
-- @param flipY (option)flipY
-- @return Texture atlas deck
function DeckMgr:createAtlasDeck(luaFilePath, flipX, flipY)
local frames = Resources.dofile(luaFilePath).frames
local boundsDeck = MOAIBoundsDeck.new()
boundsDeck:reserveBounds(#frames)
boundsDeck:reserveIndices(#frames)
local deck = MOAIGfxQuadDeck2D.new()
deck:setBoundsDeck(boundsDeck)
deck:reserve(#frames)
deck.frames = frames
deck.names = {}
deck.flipX = flipX
deck.flipY = flipY
for i, frame in ipairs(frames) do
local uvRect = frame.uvRect
local uv = {uvRect.u0, uvRect.v1, uvRect.u1, uvRect.v1, uvRect.u1, uvRect.v0, uvRect.u0, uvRect.v0}
local r = frame.spriteColorRect
local b = frame.spriteSourceSize
if frame.textureRotated then
uv = {uv[7], uv[8], uv[1], uv[2], uv[3], uv[4], uv[5], uv[6]}
end
if flipX then
uv = {uv[3], uv[4], uv[1], uv[2], uv[7], uv[8], uv[5], uv[6]}
end
if flipY then
uv = {uv[7], uv[8], uv[5], uv[6], uv[3], uv[4], uv[1], uv[2]}
end
deck:setUVQuad(i, unpack(uv))
deck.names[frame.name] = i
deck:setRect(i, r.x, r.y, r.x + r.width, r.y + r.height)
boundsDeck:setBounds(i, 0, 0, 0, b.width, b.height, 0)
boundsDeck:setIndex(i, i)
end
return deck
end
---
-- Returns the Deck to draw NineImage.
-- For caching, you must not change the Deck.
-- @param fileName fileName
-- @return MOAIStretchPatch2D instance
function DeckMgr:getNineImageDeck(fileName)
local filePath = Resources.getResourceFilePath(fileName)
local cache = self.nineImageDecks
if not cache[filePath] then
cache[filePath] = self:createNineImageDeck(filePath)
end
return cache[filePath]
end
---
-- Create the Deck to draw NineImage.
-- @param fileName fileName
-- @return MOAIStretchPatch2D instance
function DeckMgr:createNineImageDeck(fileName)
local filePath = Resources.getResourceFilePath(fileName)
local image = MOAIImage.new()
image:load(filePath)
local imageWidth, imageHeight = image:getSize()
local displayWidth, displayHeight = imageWidth - 2, imageHeight - 2
local stretchRows = self:_createStretchRowsOrColumns(image, true)
local stretchColumns = self:_createStretchRowsOrColumns(image, false)
local contentPadding = self:_getNineImageContentPadding(image)
local texture = Resources.getTexture(filePath)
local uvRect
if Config.VIEWPORT_YFLIP then
uvRect = {1 / imageWidth, 1 / imageHeight, (imageWidth - 1) / imageWidth, (imageHeight - 1) / imageHeight}
else
uvRect = {1 / imageWidth, (imageHeight - 1) / imageHeight, (imageWidth - 1) / imageWidth, 1 / imageHeight}
end
local deck = MOAIStretchPatch2D.new()
deck.imageWidth = imageWidth
deck.imageHeight = imageHeight
deck.displayWidth = displayWidth
deck.displayHeight = displayHeight
deck.contentPadding = contentPadding
deck:reserveUVRects(1)
deck:setTexture(texture)
deck:setRect(0, 0, displayWidth, displayHeight)
deck:setUVRect(1, unpack(uvRect))
deck:reserveRows(#stretchRows)
deck:reserveColumns(#stretchColumns)
for i, row in ipairs(stretchRows) do
deck:setRow(i, row.weight, row.stretch)
end
for i, column in ipairs(stretchColumns) do
deck:setColumn(i, column.weight, column.stretch)
end
return deck
end
function DeckMgr:_createStretchRowsOrColumns(image, isRow)
local stretchs = {}
local imageWidth, imageHeight = image:getSize()
local targetSize = isRow and imageHeight or imageWidth
local stretchSize = 0
local pr, pg, pb, pa = image:getRGBA(0, 1)
for i = 1, targetSize - 2 do
local r, g, b, a = image:getRGBA(isRow and 0 or i, isRow and i or 0)
stretchSize = stretchSize + 1
if pa ~= a then
table.insert(stretchs, {weight = stretchSize / (targetSize - 2), stretch = pa > 0})
pa, stretchSize = a, 0
end
end
if stretchSize > 0 then
table.insert(stretchs, {weight = stretchSize / (targetSize - 2), stretch = pa > 0})
end
return stretchs
end
function DeckMgr:_getNineImageContentPadding(image)
local imageWidth, imageHeight = image:getSize()
local paddingLeft = 0
local paddingTop = 0
local paddingRight = 0
local paddingBottom = 0
for x = 0, imageWidth - 2 do
local r, g, b, a = image:getRGBA(x + 1, imageHeight - 1)
if a > 0 then
paddingLeft = x
break
end
end
for x = 0, imageWidth - 2 do
local r, g, b, a = image:getRGBA(imageWidth - x - 2, imageHeight - 1)
if a > 0 then
paddingRight = x
break
end
end
for y = 0, imageHeight - 2 do
local r, g, b, a = image:getRGBA(imageWidth - 1, y + 1)
if a > 0 then
paddingTop = y
break
end
end
for y = 0, imageHeight - 2 do
local r, g, b, a = image:getRGBA(imageWidth - 1, imageHeight - y - 2)
if a > 0 then
paddingBottom = y
break
end
end
return {paddingLeft, paddingTop, paddingRight, paddingBottom}
end
return DeckMgr |
-- Started: 2020-08-15
-- Started for far2l: 2022-01-23
-- Author: Shmuel Zeigerman
-- Far plugin: any LuaFAR plugin
local F = far.Flags
local VK = win.GetVirtualKeys()
local band, bor = bit.band, bit.bor
local IND_TYPE, IND_X1, IND_Y1, IND_X2, IND_Y2, IND_VALUE, IND_DATA = 1,2,3,4,5,7,10
--- Edit some text (e.g. a DI_EDIT dialog field) in Far editor
-- @param text : input text
-- @param ext : extension of temporary file (affects syntax highlighting; optional)
-- @return : output text (or nil)
local function OpenInEditor(text, ext)
local tempdir = win.GetEnv("TEMP")
if not tempdir then
far.Message("Environment variable TEMP is not set", "Error", nil, "w"); return nil
end
ext = type(ext)=="string" and ext or ".tmp"
if ext~="" and ext:sub(1,1)~="." then ext = "."..ext; end
local fname = ("%s/far2l-%s%s"):format(tempdir, win.Uuid(win.Uuid()):sub(1,8), ext)
local fp = io.open(fname, "w")
if fp then
fp:write(text or "")
fp:close()
local flags = {EF_DISABLEHISTORY=1}
if editor.Editor(fname,nil,nil,nil,nil,nil,flags,nil,nil,65001) == F.EEC_MODIFIED then
fp = io.open(fname)
if fp then
text = fp:read("*all")
fp:close()
return text
end
end
win.DeleteFile(fname)
end
return nil
end
-- @param txt : string
-- @param h_char : string; optional; defaults to "#"
-- @param h_color : number; optional; defaults to 0xF0 (black on white)
-- @return 1 : userdata: created usercontrol
-- @return 2 : number: usercontrol width
-- @return 3 : number: usercontrol height
local function usercontrol2 (txt, h_char, h_color)
local COLOR_NORMAL = far.AdvControl("ACTL_GETCOLOR", far.Colors.COL_DIALOGTEXT)
local CELL_BLANK = { Char=" "; Attributes=COLOR_NORMAL }
h_char = h_char or "#"
h_color = h_color or 0xF0
local W, H, list = 1, 0, {}
for line,text in txt:gmatch( "(([^\n]*)\n?)" ) do
if line ~= "" then
table.insert(list, text)
text = text:gsub(h_char, "")
W = math.max(W, text:len())
H = H+1
end
end
local buffer = far.CreateUserControl(W, H)
for y=1,H do
local line = list[y]
local len = line:len()
local ind, attr = 0, COLOR_NORMAL
for x=1,len do
local char = line:sub(x,x)
if char == h_char then
attr = (attr == COLOR_NORMAL) and h_color or COLOR_NORMAL
else
ind = ind + 1
buffer[(y-1)*W+ind] = {Char=char; Attributes=attr};
end
end
for x=ind+1,W do buffer[(y-1)*W+x] = CELL_BLANK; end
end
return buffer, W, H
end
local function calc_x2 (tp, x1, text)
if tp==F.DI_CHECKBOX or tp==F.DI_RADIOBUTTON then
return x1 + 3 + text:gsub("&",""):len()
elseif tp==F.DI_TEXT then
return x1 - 1 + text:gsub("&",""):len() + 1 -- +1: work around a Far's bug related to ampersands
else
return x1
end
end
-- supported dialog item types
local TypeMap = {
dbox = F.DI_DOUBLEBOX;
dblbox = F.DI_DOUBLEBOX;
doublebox = F.DI_DOUBLEBOX;
sbox = F.DI_SINGLEBOX;
sngbox = F.DI_SINGLEBOX;
singlebox = F.DI_SINGLEBOX;
text = F.DI_TEXT;
vtext = F.DI_VTEXT;
sep = "sep";
separ = "sep";
separator = "sep";
sep2 = "sep2";
separ2 = "sep2";
separator2 = "sep2";
edit = F.DI_EDIT;
fixedit = F.DI_FIXEDIT;
pswedit = F.DI_PSWEDIT;
cbox = F.DI_CHECKBOX;
chbox = F.DI_CHECKBOX;
checkbox = F.DI_CHECKBOX;
but = F.DI_BUTTON;
butt = F.DI_BUTTON;
button = F.DI_BUTTON;
radiobutton = F.DI_RADIOBUTTON;
rbut = F.DI_RADIOBUTTON;
rbutt = F.DI_RADIOBUTTON;
rbutton = F.DI_RADIOBUTTON;
combobox = F.DI_COMBOBOX;
listbox = F.DI_LISTBOX;
user = F.DI_USERCONTROL;
ucontrol = F.DI_USERCONTROL;
usercontrol = F.DI_USERCONTROL;
user2 = "usercontrol2";
ucontrol2 = "usercontrol2";
usercontrol2 = "usercontrol2";
}
-- supported dialog item flags
local FlagsMap = {
boxcolor = F.DIF_BOXCOLOR;
btnnoclose = F.DIF_BTNNOCLOSE;
centergroup = F.DIF_CENTERGROUP;
centertext = F.DIF_CENTERTEXT;
colormask = F.DIF_COLORMASK; --! Far2 only
default = 0; --! keep it at 0 it's important! F.DIF_DEFAULTBUTTON;
defaultbutton = 0; --! keep it at 0 it's important! F.DIF_DEFAULTBUTTON;
disable = F.DIF_DISABLE;
dropdownlist = F.DIF_DROPDOWNLIST;
editexpand = F.DIF_EDITEXPAND;
editor = F.DIF_EDITOR;
editpath = F.DIF_EDITPATH;
--! editpathexec = F.DIF_EDITPATHEXEC;
focus = 0; --! keep it at 0 it's important! F.DIF_FOCUS;
group = F.DIF_GROUP;
hidden = F.DIF_HIDDEN;
lefttext = F.DIF_LEFTTEXT;
listautohighlight = F.DIF_LISTAUTOHIGHLIGHT;
listnoampersand = F.DIF_LISTNOAMPERSAND;
listnobox = F.DIF_LISTNOBOX;
listnoclose = F.DIF_LISTNOCLOSE;
--! listtrackmouse = F.DIF_LISTTRACKMOUSE;
--! listtrackmouseinfocus = F.DIF_LISTTRACKMOUSEINFOCUS;
listwrapmode = F.DIF_LISTWRAPMODE;
manualaddhistory = F.DIF_MANUALADDHISTORY;
moveselect = F.DIF_MOVESELECT;
noautocomplete = F.DIF_NOAUTOCOMPLETE;
nobrackets = F.DIF_NOBRACKETS;
nofocus = F.DIF_NOFOCUS;
readonly = F.DIF_READONLY;
--! righttext = F.DIF_RIGHTTEXT;
selectonentry = F.DIF_SELECTONENTRY;
setcolor = F.DIF_SETCOLOR; --! Far2 only
setshield = F.DIF_SETSHIELD;
showampersand = F.DIF_SHOWAMPERSAND;
tristate = F.DIF_3STATE; -- !!!
uselasthistory = F.DIF_USELASTHISTORY;
--! wordwrap = F.DIF_WORDWRAP;
}
---- Replacement for far.Dialog() with much cleaner syntax of dialog description.
-- @param inData table : contains an array part ("items") and a dictionary part ("properties")
-- Supported properties for entire dialog (all are optional):
-- width : number : dialog width
-- help : string : help topic
-- flags : flags : dialog flags
-- proc : function : dialog procedure
-- Supported properties for a dialog item (all are optional except tp):
-- tp : string : type; mandatory
-- text : string : text
-- name : string : used as a key in the output table
-- val : number/boolean : value for DI_CHECKBOX, DI_RADIOBUTTON initialization
-- flags : number : flag or flags combination
-- hist : string : history name for DI_EDIT, DI_FIXEDIT
-- mask : string : mask value for DI_FIXEDIT, DI_TEXT, DI_VTEXT
-- x1 : number : left position
-- x2 : number : right position
-- y1 : number : top position
-- y2 : number : bottom position
-- width : number : width
-- height : number : height
-- ystep : number : vertical offset relative to the previous item; may be <= 0; default=1
-- list : table : mandatory for DI_COMBOBOX, DI_LISTBOX
-- buffer : userdata : buffer for DI_USERCONTROL
-- @return1 out table : contains final values of dialog items indexed by 'name' field of 'inData' items
-- @return2 pos number : return value of API far.Dialog()
----------------------------------------------------------------------------------------------------
local function Run (inData)
assert(type(inData)=="table", "parameter 'Data' must be a table")
inData.flags = inData.flags or 0
assert(type(inData.flags)=="number", "'Data.flags' must be a number")
local HMARGIN = (0 == band(inData.flags,F.FDLG_SMALLDIALOG)) and 3 or 0 -- horisontal margin
local VMARGIN = (0 == band(inData.flags,F.FDLG_SMALLDIALOG)) and 1 or 0 -- vertical margin
local W = inData.width or 76
local Y, H = VMARGIN-1, 0
local outData = {}
local cgroup = { y=nil; width=0; } -- centergroup
local x2_defer = {}
local EMPTY = {}
for i,v in ipairs(inData) do
assert(type(v)=="table", "dialog element #"..i.." is not a table")
local tp = v.tp and TypeMap[v.tp]
if not tp then error("Unsupported dialog item type: "..tostring(v.tp)); end
local flags = v.flags or 0
assert(type(flags)=="number", "type of 'flags' is not a number")
for k,w in pairs(v) do
local f = w and FlagsMap[k]
if f then flags = bor(flags,f); end
end
local focus = v.focus and 1 or 0
local dflt = (v.default or v.defaultbutton) and 1 or 0
local text = v.text or (type(v.val)=="string" and v.val) or ""
local hist = v.hist or ""
local mask = v.mask or ""
local prev = (i > 1) and outData[i-1] or EMPTY
local is_cgroup = (tp==F.DI_BUTTON) and band(flags,F.DIF_CENTERGROUP)~=0
local x1 = tonumber(v.x1) or
v.x1=="" and prev[IND_X1] or
HMARGIN+2
local x2 = tonumber(v.x2) or
v.x2=="" and prev[IND_X2] or
v.width and x1+v.width-1 or
x2_defer
local y1 = tonumber(v.y1) or
v.ystep and Y + v.ystep or
v.y1=="" and prev[IND_Y1] or
cgroup.y and is_cgroup and Y or
Y + 1
local y2 = tonumber(v.y2) or
v.y2=="" and prev[IND_Y2] or
v.height and y1+v.height-1 or
y1
if is_cgroup then
local textlen = text:gsub("&", ""):len()
local left = (y1==cgroup.y) and cgroup.width+1 or 2
cgroup.width = left + textlen + (band(flags,F.DIF_NOBRACKETS)~=0 and 0 or 4)
cgroup.y = y1
else
cgroup.width, cgroup.y = 0, nil
end
if tp == F.DI_DOUBLEBOX or tp == F.DI_SINGLEBOX then
if i == 1 then outData[i] = {tp, HMARGIN,y1,x2,0, 0,0,flags,0, text}
else outData[i] = {tp, x1, y1,x2,y2, 0,0,flags,0, text}
end
elseif tp == F.DI_TEXT then
outData[i] = {tp, x1,y1,x2,y1, 0,0,flags,0, text}
elseif tp == F.DI_VTEXT then
outData[i] = {tp, x1,y1,x1,y2, 0,0,flags,0, text}
elseif tp=="sep" or tp=="sep2" then
x1, x2 = v.x1 or -1, v.x2 or -1
flags = bor(flags, tp=="sep2" and F.DIF_SEPARATOR2 or F.DIF_SEPARATOR)
outData[i] = {F.DI_TEXT, x1,y1,x2,y1, 0,0,flags,0, text}
elseif tp == F.DI_EDIT then
if v.hist then flags = bor(flags, F.DIF_HISTORY); end -- set the flag automatically
outData[i] = {tp, x1,y1,x2,0, focus,hist,flags,0, text}
elseif tp == F.DI_FIXEDIT then
if v.hist then flags = bor(flags, F.DIF_HISTORY) -- set the flag automatically
elseif v.mask then flags = bor(flags, F.DIF_MASKEDIT) -- set the flag automatically
end
local pos7 = v.hist or v.mask or ""
outData[i] = {tp, x1,y1,x2,0, focus,pos7,flags,0, text}
elseif tp == F.DI_PSWEDIT then
outData[i] = {tp, x1,y1,x2,0, focus,"",flags,0, text}
elseif tp == F.DI_CHECKBOX then
local val = (v.val==2 and 2) or (v.val and v.val~=0 and 1) or 0
outData[i] = {tp, x1,y1,0,y1, focus,val,flags,0, text}
elseif tp == F.DI_RADIOBUTTON then
local val = v.val and v.val~=0 and 1 or 0
outData[i] = {tp, x1,y1,0,y1, focus,val,flags,0, text}
elseif tp == F.DI_BUTTON then
outData[i] = {tp, x1,y1,0,y1, focus,0,flags,dflt, text}
elseif tp == F.DI_COMBOBOX then
assert(type(v.list)=="table", "\"list\" field must be a table")
local val = 0 ~= band(flags,F.DIF_DROPDOWNLIST) and
v.val and v.val>=1 and v.val<=#v.list and v.val
v.list.SelectIndex = val or v.list.SelectIndex or 1
outData[i] = {tp, x1,y1,x2,y1, focus,v.list,flags,0, text}
elseif tp == F.DI_LISTBOX then
assert(type(v.list)=="table", "\"list\" field must be a table")
outData[i] = {tp, x1,y1,x2,y2, focus,v.list,flags,0, text}
elseif tp == F.DI_USERCONTROL then
local buffer = v.buffer or 0
outData[i] = {tp, x1,y1,x2,y2, focus,buffer,flags,0, text}
elseif tp == "usercontrol2" then
assert(far.CreateUserControl, "function far.CreateUserControl does not exist")
assert(type(v.text)=="string" and v.text~="", "invalid 'text' attribute in usercontrol2")
assert(not v.hchar or type(v.hchar)=="string", "invalid 'hchar' attribute in usercontrol2")
assert(not v.hcolor or type(v.hcolor)=="number", "invalid 'hcolor' attribute in usercontrol2")
local buffer, wd, ht = usercontrol2(v.text, v.hchar, v.hcolor)
x2 = x1 + wd - 1
y2 = y1 + ht - 1
outData[i] = {F.DI_USERCONTROL, x1,y1,x2,y2, focus,buffer,flags}
end
if x2 == x2_defer then x2 = calc_x2(tp,x1,text); end
W = math.max(W, x2+HMARGIN+3, cgroup.width+2*HMARGIN)
Y = math.max(y1, y2)
H = math.max(H, Y)
if type(v.colors) == "table" then
outData[i].colors = {}
for j,w in ipairs(v.colors) do
outData[i].colors[j] = far.AdvControl(F.ACTL_GETCOLOR, far.Colors[w] or w)
end
end
end
-- second pass (with W already having its final value)
for i,item in ipairs(outData) do
if i == 1 then
if item[IND_TYPE]==F.DI_DOUBLEBOX or item[IND_TYPE]==F.DI_SINGLEBOX then
item[IND_X2] = W - HMARGIN - 1
if inData[1].height then
item[IND_Y2] = item[IND_Y1] + inData[1].height - 1
else
item[IND_Y2] = H + 1
end
H = item[IND_Y2] + 1 + VMARGIN
else
H = H + 1 + VMARGIN
end
end
if item[IND_X2] == x2_defer then
item[IND_X2] = W-HMARGIN-3
end
end
----------------------------------------------------------------------------------------------
local function get_dialog_state(hDlg)
local out = {}
for i,v in ipairs(inData) do
local tp = type(v.name)
if tp=="string" or tp=="number" then
local item = far.GetDlgItem(hDlg, i)
tp = item[IND_TYPE]
if tp==F.DI_CHECKBOX then
out[v.name] = (item[IND_VALUE]==2) and 2 or (item[IND_VALUE] ~= 0) -- false,true,2
elseif tp==F.DI_RADIOBUTTON then
out[v.name] = (item[IND_VALUE] ~= 0) -- boolean
elseif tp==F.DI_EDIT or tp==F.DI_FIXEDIT or tp==F.DI_PSWEDIT then
out[v.name] = item[IND_DATA] -- string
elseif tp==F.DI_COMBOBOX or tp==F.DI_LISTBOX then
local pos = far.SendDlgMessage(hDlg, "DM_LISTGETCURPOS", i, 0)
out[v.name] = pos.SelectPos
end
end
end
return out
end
----------------------------------------------------------------------------------------------
local function DlgProc(hDlg, Msg, Par1, Par2)
local r = inData.proc and inData.proc(hDlg, Msg, Par1, Par2)
if r then return r; end
if Msg == F.DN_INITDIALOG then
if inData.initaction then inData.initaction(hDlg); end
elseif Msg == F.DN_CLOSE then
if inData.closeaction and inData[Par1] and not inData[Par1].cancel then
return inData.closeaction(hDlg, Par1, get_dialog_state(hDlg))
end
elseif Msg == F.DN_KEY then
--! if inData.keyaction and inData.keyaction(hDlg, Par1, far.InputRecordToName(Par2)) then
--! return
--! end
--! local mod = band(Par2.ControlKeyState,0x1F) ~= 0
--! if Par2.VirtualKeyCode == VK.F1 and not mod then
--! if type(inData.help) == "function" then
--! inData.help()
--! end
--! elseif Par2.VirtualKeyCode == VK.F4 and not mod then
--! if outData[Par1][IND_TYPE] == F.DI_EDIT then
--! local txt = far.SendDlgMessage(hDlg, "DM_GETTEXT", Par1)
--! txt = OpenInEditor(txt, inData[Par1].ext)
--! if txt then far.SendDlgMessage(hDlg, "DM_SETTEXT", Par1, txt); end
--! end
--! end
elseif Msg == F.DN_BTNCLICK then
if inData[Par1].action then inData[Par1].action(hDlg,Par1,Par2); end
elseif Msg == F.DN_CTLCOLORDLGITEM then
--! local colors = outData[Par1].colors
--! if colors then return colors; end
end
end
----------------------------------------------------------------------------------------------
local help = type(inData.help)=="string" and inData.help or nil
local x1, y1 = inData.x1 or -1, inData.y1 or -1
local x2 = x1==-1 and W or x1+W-1
local y2 = y1==-1 and H or y1+H-1
local hDlg = far.DialogInit(x1,y1,x2,y2, help, outData, inData.flags, DlgProc)
if not hDlg then
far.Message("Error occured in far.DialogInit()", "module 'simpledialog'", nil, "w")
return nil
end
----------------------------------------------------------------------------------------------
local ret = far.DialogRun(hDlg)
if ret < 1 or inData[ret].cancel then
far.DialogFree(hDlg)
return nil
end
local out = get_dialog_state(hDlg)
far.DialogFree(hDlg)
return out, ret
end
local function Indexes(inData)
assert(type(inData)=="table", "arg #1 is not a table")
local Pos, Elem = {}, {}
for i,v in ipairs(inData) do
if type(v) ~= "table" then
error("element #"..i.." is not a table")
end
if v.name then Pos[v.name], Elem[v.name] = i,v; end
end
return Pos, Elem
end
return {
OpenInEditor = OpenInEditor;
Run = Run;
Indexes = Indexes;
}
|
ITEM.name = "Combat Knife"
ITEM.base = "base_wep"
ITEM.uniqueID = "hl2_m_knife"
ITEM.category = nut.lang.Get("weapons_melee")
ITEM.class = "hl2_m_knife"
ITEM.type = "melee"
ITEM.model = Model( "models/warz/melee/knife.mdl" )
ITEM.desc = "A Combat Knife" |
return function()
local TopBar = script.Parent.Parent
local Actions = TopBar.Actions
local UpdateChatMessages = require(Actions.UpdateChatMessages)
local UpdateChatVisible = require(Actions.UpdateChatVisible)
local SetCanChat = require(Actions.SetCanChat)
local Chat = require(script.Parent.Chat)
local function countValues(t)
local c = 0
for _, _ in pairs(t) do
c = c + 1
end
return c
end
it("should have the correct default values", function()
local defaultState = Chat(nil, {})
expect(type(defaultState)).to.equal("table")
expect(defaultState.canChat).to.equal(false)
expect(defaultState.visible).to.equal(true)
expect(defaultState.lastReadMessages).to.equal(0)
expect(defaultState.unreadMessages).to.equal(0)
end)
describe("SetCanChat", function()
it("should change the value of canChat", function()
local oldState = Chat(nil, {})
local newState = Chat(oldState, SetCanChat(true))
expect(oldState).to.never.equal(newState)
expect(newState.canChat).to.equal(true)
end)
it("should not change any other values", function()
local oldState = Chat(nil, {})
local newState = Chat(oldState, SetCanChat(true))
expect(countValues(newState)).to.equal(countValues(oldState))
for key, value in pairs(newState) do
if key ~= "canChat" then
expect(value).to.equal(oldState[key])
end
end
end)
end)
describe("UpdateChatMessages", function()
it("should change the value of lastReadMessages when visible", function()
local oldState = Chat(nil, {})
oldState = Chat(oldState, UpdateChatVisible(true))
local newState = Chat(oldState, UpdateChatMessages(10))
expect(oldState).to.never.equal(newState)
expect(newState.lastReadMessages).to.equal(10)
expect(newState.unreadMessages).to.equal(0)
end)
it("should change the value of unreadMessages when not visible", function()
local oldState = Chat(nil, {})
oldState = Chat(oldState, UpdateChatMessages(5))
oldState = Chat(oldState, UpdateChatVisible(false))
local newState = Chat(oldState, UpdateChatMessages(15))
expect(oldState).to.never.equal(newState)
expect(newState.lastReadMessages).to.equal(5)
expect(newState.unreadMessages).to.equal(10)
end)
end)
describe("UpdateChatVisible", function()
it("should reset unreadMessages", function()
local oldState = Chat(nil, {})
oldState = Chat(oldState, UpdateChatVisible(false))
expect(oldState.visible).to.equal(false)
oldState = Chat(oldState, UpdateChatMessages(10))
local newState = Chat(oldState, UpdateChatVisible(true))
expect(oldState).to.never.equal(newState)
expect(newState.visible).to.equal(true)
expect(newState.lastReadMessages).to.equal(10)
expect(newState.unreadMessages).to.equal(0)
end)
end)
end |
class "job.captain" ("job")
local cap = job.captain
cap.title = "Captain"
cap.total_positions = 1
cap.spawn_positions = 1 -- how many players can spawn in as this job? --[[ TODO change this value on map-load. Create a `player_spawn` entity which mutates this. ]]
cap.supervisorsStr = "Apollox officials and Space law"
cap.equip = {
-- TODO
-- gold ID card
-- captain PDA
-- sunglasses
-- captain headset
-- captain gloves
-- captain jumpsuit
-- captain carapace
-- brown shoes
-- captain hat
-- habitat charter
}
function cap:getAccess()
return access.getAllHabitat()
end
|
local root = "/icore/eg/"
package.path = root .. "mod/?.lua;" .. root .. "mod/?/init.lua;" .. root .. "expand/?.lua;" .. root .. "business/?.lua;"
package.cpath = "../build/?.so"
local ua = require "ua"
local inspect = require "inspect"
c = ua.Client()
c:connect("opc.tcp://127.0.0.1:16664")
w1 = ua.types.WriteValue()
w1.nodeId = ua.types.NodeId(1, "the.answer")
w1.attributeId = ua.attributeIds.Value
w1.value.value = ua.types.Int32(43)
c:write({w1})
r1 = ua.types.ReadValueId()
r1.nodeId = ua.types.NodeId(1, "the.answer")
r1.attributeId = ua.attributeIds.Value
res = c:read({r1})
print(res)
c:disconnect()
|
--[[
3p8_ow_villager
Uses: overworld representation of a truck that moves to a position to transfer resources.
Todo: maybe give it a small gun to shoot nearby enemies.
consider having upgrades for it.
on death, have the store buy another? respawn it.
have truck store what it is carrying in an array...
Do I need network variables for items?
Not sure. I don't think we need any because no client? what about when it is spawned in an item?
On death spawn a box containing its items?
]]
AddCSLuaFile()
ENT.Base = "3p8_base_ent"
--maybe use models/props_junk/PopCan01a.mdl as a placeholder --models/props_vehicles/truck001a.mdl --models/hunter/misc/sphere025x025.mdl --models/hunter/blocks/cube025x025x025.mdl
ENT.Model = "models/hunter/blocks/cube025x025x025.mdl"
--for inventory
--should shops do the supply/demand stuff or should the villager? both?
--carrying max?
ENT.Items = {
{
ent = "Cash",
stock = 10
},
{
--the villagers can move from city to city.
--it isn't so much a stock as it is a count... just using consistent words
ent = "People",
stock = 2
}--put comma for more,
}
function ENT:Initialize()
if SERVER then
self:SetModel(self.Model)
self.health = 100
self:PhysicsInit( SOLID_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
--self:SetModelScale(1/32, 0) --make microscale
self.target = Vector(0,0,0) --might change default later if moved
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:SetMass(1)
phys:Wake()
end
end
--use current position
--get a home pos?
--get closest city (or target) position
end
--for movement...?
function ENT:SetTarget(pos)
self.target = pos
--print(self.target.x .. " " .. self.target.y .. " " .. self.target.z .. " " .. "self.target")
--rotate the model to face the target. maybe
--self:SetAngles((self.target.x - self:GetPos().x, self.target.y - self:GetPos().y, self.target.z - self:GetPos().z):Angle())
end
function ENT:Think()
if CLIENT then return end
--go
--get the direction
local memelord421 = Vector(self.target.x - self:GetPos().x, self.target.y - self:GetPos().y, self.target.z - self:GetPos().z):GetNormalized()*50 + Vector(0,0,40)
local phys = self:GetPhysicsObject()
phys:ApplyForceCenter(memelord421)
end
--if each villager is a 1 way trip then the add and remove functions might not need to be used...
function ENT:AddItem(entName, amount)
--look through items for entName to check if it already exists
--local isFound = false
for i=1, #self.Items do
--if it does, then combine the amounts
if(self.Items[i].ent == entName) then
self.Items[i].stock = self.Items[i].stock + amount
--isFound = true
return
end
end
--if not found, then add it: items[#items+1] = {...}
--should there be more parameters?
--if (!isFound) then
self.Items[#self.Items+1].ent = entName
self.Items[#self.Items+1].stock = amount
--end
end
function ENT:RemoveItem(entName, amount)
--look through items for entName to check if it exists
for i=1, #self.Items do
--if it does, then subtract amount
if(isValid(self.Items[i]) && self.Items[i].ent == entName && self.Items[i].stock >= amount) then
self.Items[i].stock = self.Items[i].stock - amount
--if the spot in the array now has 0 stock, remove it
--potential problem if #items goes from 1 -> 0?
--items might not exist anymore... :(
if(self.Items[i].stock == 0) then
--hopefully cannot access a .ent if the slot is marked as nil
--same for stock
table.remove(self.Items, i)
--automatically shifts the rest up :D
end
return
end
end
print("Error in removing an item in 3p8_ow_villager.lua... likely from a 3p8_ow_city?")
--if not found, then error
end
--for destruction
function ENT:OnTakeDamage(damageto)
self.health = self.health - damageto:GetDamage()
if self.health <= 0 then
self:EmitSound("npc/zombie_poison/pz_die1.wav")
--drop all the items inside and the cash too...
self:Remove()
end
end
--for arrival to a place
function ENT:PhysicsCollide(data, phys)
local class = data.HitEntity:GetClass()
if class == "3p8_ow_city" then
--get the shop for that city and buy/sell
--this is where the "ai" for it would go. Decides what to buy and sell from its inventory...
--use ENT:AddItem and stuff
data.HitEntity.ShopEnt.SellToShopArray(self.Items)
--change the population of the city
data.HitEntity:SetNWInt("people", data.HitEntity:GetNWInt("people", -999)+self.Items[2].stock)
--idk what else to change
--maybe the
--wow, you just left it blank. Probably got a snapchat that distracted you, nerd
end
end
|
--[[
Unittest
This program acts as a unittest by testing all
of draft's shapes and linkers.
--]]
-- load draft
local Draft = require('draft')
local draft = Draft()
function love.draw()
-- getters and setters
love.graphics.setColor{255, 255, 255}
local y = 100
draft:setMode('fill')
love.graphics.print("The current mode is " .. draft:getMode() .. ".", 10, y)
draft:setMode('line')
love.graphics.print("The new mode is " .. draft:getMode() .. ".", 10, y + 20)
-- primary shapes
love.graphics.setColor{255, 0, 0}
draft:line({10, 10, 45, 45, 75, 20})
draft:triangleIsosceles(90, 50, 60, 70)
draft:triangleIsosceles(90, 50, 40, 35, 'fill')
draft:triangleIsosceles(200, 200, 200, 200, false)
draft:triangleRight(150, 30, 50, 40)
draft:triangleRight(150, 30, 30, 25, 'fill')
draft:triangleRight(200, 200, 200, 200, false)
draft:rectangle(210, 25, 50, 30)
draft:rectangle(210, 25, 40, 20, 'fill')
draft:rectangle(200, 200, 200, 200, false)
draft:polygon({250, 10, 250, 90, 290, 75, 275, 30})
draft:polygon({260, 30, 260, 70, 280, 65, 270, 40}, 'fill')
draft:polygon({10, 30, 200, 500, 600, 300, 270, 40}, false)
-- secondary shapes
love.graphics.setColor{0, 255, 0}
draft:triangleEquilateral(340, 50, 80)
draft:triangleEquilateral(340, 50, 50, 'fill')
draft:triangleEquilateral(200, 200, 200, false)
draft:square(420, 35, 50)
draft:square(420, 35, 30, 'fill')
draft:square(200, 200, 200, false)
draft:trapezoid(500, 40, 60, 30, 30, 20)
draft:trapezoid(500, 40, 50, 20, 20, 20, 'fill')
draft:trapezoid(200, 200, 200, 100, 60, 40, false)
draft:rhombus(570, 50, 40, 60)
draft:rhombus(570, 50, 35, 50, 'fill')
draft:rhombus(200, 200, 200, 150, false)
draft:trapezium(625, 50, 30, 20, 40, 20)
draft:trapezium(625, 50, 25, 15, 35, 15, 'fill')
draft:trapezium(200, 200, 100, 70, 80, 20, false)
draft:gem(675, 40, 20, 30, 20, 35)
draft:gem(675, 40, 15, 25, 15, 30, 'fill')
draft:gem(200, 200, 120, 60, 100, 200, false)
draft:diamond(730, 30, 50)
draft:diamond(730, 30, 40, 'fill')
draft:diamond(200, 200, 200, false)
-- tertiary shapes
love.graphics.setColor{0, 0, 255}
draft:rhombusEquilateral(50, 200, 80)
draft:rhombusEquilateral(50, 200, 60, 'fill')
draft:rhombusEquilateral(200, 200, 200, false)
draft:lozenge(125, 200, 50)
draft:lozenge(125, 200,30, 'fill')
draft:lozenge(200, 200, 200, false)
draft:kite(200, 200, 40, 80, 30)
draft:kite(200, 200, 30, 75, 25, 'fill')
draft:kite(200, 200, 200, 200, 100, false)
draft:trapezoidIsosceles(295, 165, 80, 100, 40)
draft:trapezoidIsosceles(295, 165, 70, 90, 30, 'fill')
draft:trapezoidIsosceles(200, 200, 200, 200, 150, false)
draft:parallelogram(375, 145, 40, 50, 20)
draft:parallelogram(375, 145, 35, 35, 15, 'fill')
draft:parallelogram(200, 200, 100, 125, 75, false)
-- curved shapes
love.graphics.setColor{127, 127, 127}
draft:compass(450, 85, 60, math.rad(135), 0, 10, false, nil)
draft:circle(40, 280, 50)
draft:circle(40, 280, 40, nil, 'fill')
draft:circle(200, 200, 200, nil, false)
draft:arc(435, 130, 60, 2)
draft:arc(200, 200, 100, 3, 0, 10, false)
draft:bow(90, 265, 80, 2)
draft:bow(90, 265, 70, 2, 0, nil, 'fill')
draft:bow(200, 200, 200, 2, 0, nil, false)
draft:pie(155, 265, 100, 2)
draft:pie(155, 265, 80, 2, 0, nil, 'fill')
draft:pie(300, 300, 300, 2, 0, nil, false)
draft:ellipse(530, 125, 100, 60)
draft:ellipse(530, 125, 90, 50, 10, 'fill')
draft:ellipse(200, 200, 200, 200, nil, false)
draft:ellipticArc(645, 115, 90, 50, 3)
draft:ellipticArc(200, 200, 90, 50, 3, 0, nil, false)
draft:ellipticBow(735, 70, 90, 80, 2.4)
draft:ellipticBow(735, 70, 90, 70, 2.4, 0, nil, 'fill')
draft:ellipticBow(250, 250, 250, 70, 2.4, 0, nil, false)
draft:ellipticPie(275, 275, 125, 100, 2.9, 1)
draft:ellipticPie(275, 275, 67, 45, 2.9, 1, nil, 'fill')
draft:ellipticPie(300, 300, 300, 45, 2.9, 1, nil, false)
draft:semicircle(325, 255, 80, 1)
draft:semicircle(400, 400, 400, 1, nil, false)
draft:dome(380, 250, 150, 2.3)
draft:dome(380, 250, 125, 2.3, 5, 'fill')
draft:dome(400, 400, 400, 2.3, 5, false)
-- complex shapes
love.graphics.setColor{127, 0, 127}
draft:star(455, 220, 80, 25, 4, 2)
draft:star(455, 220, 55, 10, 4, 2, 'fill')
draft:star(500, 500, 80, 14, 6, nil, false)
draft:egg(540, 220, 50)
draft:egg(540, 220, 30, nil, nil, nil, 'fill')
draft:egg(500, 500, 30, nil, nil, nil, false)
-- linkers
love.graphics.setColor{255, 127, 0}
local v1
local v2
v1 = draft:line({
580, 160,
580, 180,
580, 200,
580, 220,
580, 240,
580, 260,
580, 280
})
v2 = draft:line({
580, 280,
600, 280,
620, 280,
640, 280,
660, 280,
680, 280,
700, 280
})
draft:linkLadder(v1, v2)
v1 = draft:square(640, 200, 60)
v2 = draft:square(680, 190, 60)
draft:linkTangle(v1, v2)
v1 = draft:diamond(750, 200, 50)
draft:linkWeb(v1)
v1 = draft:square(350, 340, 40)
v2 = draft:line({400, 330, 420, 310, 440, 270, 420, 240})
draft:linkTangleWebs(v1, v2)
end
|
local M = {}
function M:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function M:say(what)
ngx.status = 200
ngx.print(what)
end
return M |
local require = require
local core = require("apisix.core")
local pkg_loaded = package.loaded
local sort_tab = table.sort
local pcall = pcall
local ipairs = ipairs
local pairs = pairs
local type = type
local local_plugins = core.table.new(32, 0)
local ngx = ngx
local tostring = tostring
local local_plugins_hash = core.table.new(0, 32)
local stream_local_plugins = core.table.new(32, 0)
local stream_local_plugins_hash = core.table.new(0, 32)
local merged_route = core.lrucache.new({
ttl = 300, count = 512
})
local local_conf
local _M = {
version = 0.3,
load_times = 0,
plugins = local_plugins,
plugins_hash = local_plugins_hash,
stream_load_times= 0,
stream_plugins = stream_local_plugins,
stream_plugins_hash = stream_local_plugins_hash,
}
local function sort_plugin(l, r)
return l.priority > r.priority
end
local function load_plugin(name, plugins_list, is_stream_plugin)
local pkg_name = "apisix.plugins." .. name
if is_stream_plugin then
pkg_name = "apisix.stream.plugins." .. name
end
pkg_loaded[pkg_name] = nil
local ok, plugin = pcall(require, pkg_name)
if not ok then
core.log.error("failed to load plugin [", name, "] err: ", plugin)
return
end
if not plugin.priority then
core.log.error("invalid plugin [", name,
"], missing field: priority")
return
end
if not plugin.version then
core.log.error("invalid plugin [", name, "] missing field: version")
return
end
plugin.name = name
core.table.insert(plugins_list, plugin)
if plugin.init then
plugin.init()
end
return
end
local function load()
core.table.clear(local_plugins)
core.table.clear(local_plugins_hash)
local_conf = core.config.local_conf(true)
local plugin_names = local_conf.plugins
if not plugin_names then
return nil, "failed to read plugin list form local file"
end
if local_conf.apisix and local_conf.apisix.enable_heartbeat then
core.table.insert(plugin_names, "heartbeat")
end
local processed = {}
for _, name in ipairs(plugin_names) do
if processed[name] == nil then
processed[name] = true
load_plugin(name, local_plugins)
end
end
-- sort by plugin's priority
if #local_plugins > 1 then
sort_tab(local_plugins, sort_plugin)
end
for i, plugin in ipairs(local_plugins) do
local_plugins_hash[plugin.name] = plugin
if local_conf and local_conf.apisix
and local_conf.apisix.enable_debug then
core.log.warn("loaded plugin and sort by priority:",
" ", plugin.priority,
" name: ", plugin.name)
end
end
_M.load_times = _M.load_times + 1
core.log.info("load plugin times: ", _M.load_times)
return true
end
local function load_stream()
core.table.clear(stream_local_plugins)
core.table.clear(stream_local_plugins_hash)
local plugin_names = local_conf.stream_plugins
if not plugin_names then
core.log.warn("failed to read stream plugin list form local file")
return true
end
local processed = {}
for _, name in ipairs(plugin_names) do
if processed[name] == nil then
processed[name] = true
load_plugin(name, stream_local_plugins, true)
end
end
-- sort by plugin's priority
if #stream_local_plugins > 1 then
sort_tab(stream_local_plugins, sort_plugin)
end
for i, plugin in ipairs(stream_local_plugins) do
stream_local_plugins_hash[plugin.name] = plugin
if local_conf and local_conf.apisix
and local_conf.apisix.enable_debug then
core.log.warn("loaded stream plugin and sort by priority:",
" ", plugin.priority,
" name: ", plugin.name)
end
end
_M.stream_load_times = _M.stream_load_times + 1
core.log.info("stream plugins: ",
core.json.delay_encode(stream_local_plugins, true))
core.log.info("load stream plugin times: ", _M.stream_load_times)
return true
end
function _M.load()
local_conf = core.config.local_conf(true)
if ngx.config.subsystem == "http" then
local ok, err = load()
if not ok then
core.log.error("failed to load plugins: ", err)
end
end
local ok, err = load_stream()
if not ok then
core.log.error("failed to load stream plugins: ", err)
end
-- for test
return local_plugins
end
local fetch_api_routes
do
local routes = {}
function fetch_api_routes()
core.table.clear(routes)
for _, plugin in ipairs(_M.plugins) do
local api_fun = plugin.api
if api_fun then
local api_routes = api_fun()
core.log.debug("fetched api routes: ",
core.json.delay_encode(api_routes, true))
for _, route in ipairs(api_routes) do
core.table.insert(routes, {
method = route.methods,
uri = route.uri,
handler = function (...)
local code, body = route.handler(...)
if code or body then
core.response.exit(code, body)
end
end
})
end
end
end
return routes
end
end -- do
function _M.api_routes()
return core.lrucache.global("plugin_routes", _M.load_times,
fetch_api_routes)
end
function _M.filter(user_route, plugins)
plugins = plugins or core.table.new(#local_plugins * 2, 0)
local user_plugin_conf = user_route.value.plugins
if user_plugin_conf == nil then
if local_conf and local_conf.apisix.enable_debug then
core.response.set_header("Apisix-Plugins", "no plugin")
end
return plugins
end
for _, plugin_obj in ipairs(local_plugins) do
local name = plugin_obj.name
local plugin_conf = user_plugin_conf[name]
if type(plugin_conf) == "table" and not plugin_conf.disable then
core.table.insert(plugins, plugin_obj)
core.table.insert(plugins, plugin_conf)
end
end
if local_conf.apisix.enable_debug then
local t = {}
for i = 1, #plugins, 2 do
core.table.insert(t, plugins[i].name)
end
core.response.set_header("Apisix-Plugins", core.table.concat(t, ", "))
end
return plugins
end
function _M.stream_filter(user_route, plugins)
plugins = plugins or core.table.new(#stream_local_plugins * 2, 0)
local user_plugin_conf = user_route.value.plugins
if user_plugin_conf == nil then
if local_conf and local_conf.apisix.enable_debug then
core.response.set_header("Apisix-Plugins", "no plugin")
end
return plugins
end
for _, plugin_obj in ipairs(stream_local_plugins) do
local name = plugin_obj.name
local plugin_conf = user_plugin_conf[name]
if type(plugin_conf) == "table" and not plugin_conf.disable then
core.table.insert(plugins, plugin_obj)
core.table.insert(plugins, plugin_conf)
end
end
if local_conf.apisix.enable_debug then
local t = {}
for i = 1, #plugins, 2 do
core.table.insert(t, plugins[i].name)
end
core.response.set_header("Apisix-Plugins", core.table.concat(t, ", "))
end
return plugins
end
local function merge_service_route(service_conf, route_conf)
local new_service_conf
if route_conf.value.plugins then
for name, conf in pairs(route_conf.value.plugins) do
if not new_service_conf then
new_service_conf = core.table.deepcopy(service_conf)
end
new_service_conf.value.plugins[name] = conf
end
end
local route_upstream = route_conf.value.upstream
if route_upstream then
if not new_service_conf then
new_service_conf = core.table.deepcopy(service_conf)
end
new_service_conf.value.upstream = route_upstream
if route_upstream.checks then
route_upstream.parent = route_conf
end
new_service_conf.value.upstream_id = nil
return new_service_conf
end
if route_conf.value.upstream_id then
if not new_service_conf then
new_service_conf = core.table.deepcopy(service_conf)
end
new_service_conf.value.upstream_id = route_conf.value.upstream_id
end
-- core.log.info("merged conf : ", core.json.delay_encode(new_service_conf))
return new_service_conf or service_conf
end
function _M.merge_service_route(service_conf, route_conf)
core.log.info("service conf: ", core.json.delay_encode(service_conf))
core.log.info("route conf: ", core.json.delay_encode(route_conf))
local flag = tostring(service_conf) .. tostring(route_conf)
local new_service_conf = merged_route(flag, nil, merge_service_route,
service_conf, route_conf)
return new_service_conf, new_service_conf ~= service_conf
end
local function merge_consumer_route(route_conf, consumer_conf)
local new_route_conf
if consumer_conf.plugins then
for name, conf in pairs(consumer_conf.plugins) do
if not new_route_conf then
new_route_conf = core.table.deepcopy(route_conf)
end
new_route_conf.value.plugins[name] = conf
end
end
core.log.info("merged conf : ", core.json.delay_encode(new_route_conf))
return new_route_conf or route_conf
end
function _M.merge_consumer_route(route_conf, consumer_conf)
core.log.info("route conf: ", core.json.delay_encode(route_conf))
core.log.info("consumer conf: ", core.json.delay_encode(consumer_conf))
local flag = tostring(route_conf) .. tostring(consumer_conf)
local new_conf = merged_route(flag, nil,
merge_consumer_route, route_conf, consumer_conf)
return new_conf, new_conf ~= route_conf
end
function _M.init_worker()
_M.load()
end
function _M.get(name)
return local_plugins_hash and local_plugins_hash[name]
end
return _M
|
-----------------------------------
-- Area: Labyrinth of Onzozo
-- NM: Ubume
-- Involved in Quest: Yomi Okuri
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onMobDeath(mob, player, isKiller)
if player:getQuestStatus(OUTLANDS, tpz.quest.id.outlands.YOMI_OKURI) == QUEST_ACCEPTED and player:getCharVar("yomiOkuriCS") <= 3 then
player:setCharVar("yomiOkuriKilledNM", 1)
end
end
|
-- add main game constants and required libraries
require 'lib/class'
require 'code/utils'
require 'code/constants'
-- add required class files
require 'code/Text'
require 'code/Paddle'
require 'code/Ball'
require 'code/Brick'
require 'code/LevelGenerator'
-- add game state machine files
require 'code/StateMachine'
require 'code/states/BaseState'
require 'code/states/MenuState'
require 'code/states/PaddleSelectState'
require 'code/states/ServeState'
require 'code/states/PlayState'
require 'code/states/VictoryState'
require 'code/states/PauseState'
require 'code/states/GameOverState'
|
return function()
local CopyFactory = require(script.Parent.Parent.CopyFactory)
local LUA_MAX_STACK_SIZE = 2 ^ 14
-- removing 5 iterations because TestLoader implementation
local NESTED_ITER = LUA_MAX_STACK_SIZE / 4 - 5 --> 4091
local ITER = NESTED_ITER
local Copy
beforeEach(function()
Copy = CopyFactory()
end)
it("copies primitives quickly", function()
local R = Random.new()
local someTable = {}
do
for i = 1, ITER do
someTable[i] = R:NextNumber()
end
end
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
expect(#newTable).to.equal(ITER)
return "Primitives", string.format("%.6f", finish)
end)
it("copies tables quickly", function()
local someTable = {}
do
for i = 1, ITER do
someTable[i] = {}
end
end
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
expect(#newTable).to.equal(ITER)
return "Tables", string.format("%.6f", finish)
end)
it("copies shallow userdatas quickly", function()
local someTable = {}
do
for i = 1, ITER do
someTable[i] = newproxy()
end
end
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
expect(#newTable).to.equal(ITER)
return "Symbols", string.format("%.6f", finish)
end)
it("copies full userdatas quickly", function()
local someTable = {}
do
for i = 1, ITER do
someTable[i] = newproxy(true)
end
end
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
expect(#newTable).to.equal(ITER)
return "Userdatas", string.format("%.6f", finish)
end)
itSKIP("copies nested tables quickly", function()
local someTable = {}
do
local current = someTable
for _ = 1, NESTED_ITER do
local new = {}
current[1] = new
current = new
end
end
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
do
local current = newTable
for _ = 1, NESTED_ITER do
current = current[1]
end
expect(current).to.never.equal(nil)
end
return "NestedTables", string.format("%.6f", finish)
end)
it("copies identical tables quickly", function()
local subTable = {}
local someTable = table.create(ITER, subTable)
local t = os.clock()
local newTable = Copy(someTable)
local finish = os.clock() - t
do
local newSubTable = newTable[1]
for i = 2, ITER do
expect(newTable[i]).to.equal(newSubTable)
end
end
return "IdenticalTables", string.format("%.6f", finish)
end)
end
|
local microtest = {}
setmetatable(microtest, microtest)
function microtest.__call(_, fn, ...)
local prev = {
context = microtest._current, -- only stored to ensure consistency
c = _G.c, t = _G.t
}
_G.c = microtest.context
_G.t = microtest.test
local function done(...)
microtest._current = prev.context
_G.c = prev.c
_G.t = prev.t
return ...
end
if fn then
return done(fn(...))
else
return done
end
end
function microtest.run(pattern)
local result = microtest._context:run(pattern)
print()
return result
end
function microtest.require(modname)
return microtest(require, modname)
end
function microtest.report()
local results = microtest._context.results
print(
results.passed .. ' tests passed',
results.failed .. ' tests failed',
results.errored .. ' errors',
results.skipped .. ' tests skipped'
)
print()
for i, resinfo in ipairs(results) do
local test, result = resinfo.test, resinfo.result
local function fmt(...) return string.format('', ...) end
if result.error then
print(i .. ' ERROR', test.fulldesc)
print(result.error)
print()
elseif #result.failures > 0 then
print(i .. ' FAIL ', test.fulldesc)
for j, msg in ipairs(result.failures) do
print(msg)
end
print()
end
end
end
local function newStatus()
return { skipped = false, passes = {}, failures = {}, error = nil }
end
local default_assert = assert
local function newAssert(self)
local assert = {}
setmetatable(assert, assert)
function assert:__call(...) return default_assert(...) end
local function ax(b, m, d)
if not m then m = d end
return self:assert(b, m)
end
local function ts(v)
if type(v) == 'string' then
return string.format('%q', v)
else
return tostring(v)
end
end
local function nm(n, v, d)
if not n then
return ts(v) .. ' ' .. d
else
return n .. ' (' .. ts(v) .. ') ' .. d
end
end
assert.n = {}
function assert.n.t(n, b, msg)
return ax(b, msg, nm(n, b, 'should be truthy'))
end
function assert.n.f(n, b, msg)
return ax(not b, msg, nm(n, b, 'should be falsy'))
end
function assert.n.eq(n, a, e, msg)
return ax(a == e, msg, nm(n, a, 'should equal ' .. ts(e)))
end
function assert.n.ne(n, a, e, msg)
return ax(a ~= e, msg, nm(n, a, 'should not equal ' .. ts(e)))
end
function assert.t(b, msg) return assert.n.t(nil, b, msg) end
function assert.f(b, msg) return assert.n.f(nil, b, msg) end
function assert.eq(a, e, msg) return assert.n.eq(nil, a, e, msg) end
function assert.ne(a, e, msg) return assert.n.ne(nil, a, e, msg) end
return assert
end
local Context = {}
Context.__index = Context
local function newContext(ctx, desc, chunk, skip)
local self = {}
setmetatable(self, Context)
self.children = {}
if ctx == nil then
self.results = {
skipped = 0, errored = 0, failed = 0, passed = 0,
mention = {}
}
return self
end
self.context = ctx
table.insert(ctx.children, self)
self.desc = desc
if ctx.fulldesc == nil then
self.fulldesc = desc
else
self.fulldesc = ctx.fulldesc .. ' ' .. desc
end
self.skip = skip or ctx.skip
local prev = microtest._current
microtest._current = self
chunk()
microtest._current = prev
return self
end
function Context:run(pattern)
for i, child in ipairs(self.children) do
if child.children then
child:run()
elseif pattern == nil or child.fulldesc:match(pattern) then
self:result(child, child:run())
end
end
end
function Context:result(test, result)
if self.context then return self.context:result(test, result) end
local results = self.results
local resinfo = { test = test, result = result }
table.insert(results, resinfo)
if result.skipped then
results.skipped = results.skipped + 1
elseif result.error then
results.errored = results.errored + 1
table.insert(results.mention, resinfo)
elseif #result.failures > 0 then
results.failed = results.failed + 1
table.insert(results.mention, resinfo)
else
results.passed = results.passed + 1
end
end
local Test = {}
Test.__index = Test
local function newTest(ctx, desc, chunk, skip)
local self = {}
setmetatable(self, Test)
self.context = ctx
table.insert(ctx.children, self)
self.desc = desc
self.fulldesc = ctx.fulldesc .. ' ' .. desc
self.status = nil
self.chunk = chunk
self.skip = skip or ctx.skip
return self
end
function Test:run()
if self.status then return self.status end
local status = newStatus()
self.status = status
if self.skip then
status.skipped = true
return status
end
local prev_assert = _G.assert
_G.assert = newAssert(self)
local ok, msg = xpcall(self.chunk, debug.traceback)
_G.assert = prev_assert
if not ok then
status.error = msg
io.stdout:write('!')
end
return status
end
function Test:assert(b, msg)
local status = self.status
if b then
table.insert(status.passes, msg)
io.stdout:write('.')
else
table.insert(status.failures, msg)
io.stdout:write('x')
end
end
microtest.context = {}
setmetatable(microtest.context, microtest.context)
function microtest.context.__call(_, desc, chunk)
return newContext(microtest._current, desc, chunk, false)
end
function microtest.context.skip(desc, chunk)
return newContext(microtest._current, desc, chunk, true)
end
microtest.test = {}
setmetatable(microtest.test, microtest.test)
function microtest.test.__call(_, desc, chunk)
return newTest(microtest._current, desc, chunk, false)
end
function microtest.test.skip(desc, chunk)
return newTest(microtest._current, desc, chunk, true)
end
microtest._context = newContext()
microtest._current = microtest._context
return microtest
|
object_tangible_loot_creature_loot_kashyyyk_loot_snake_eye = object_tangible_loot_creature_loot_kashyyyk_loot_shared_snake_eye:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_snake_eye, "object/tangible/loot/creature_loot/kashyyyk_loot/snake_eye.iff") |
return function (t, item)
for i, value in ipairs(t) do
if value == item then
return i
end
end
return nil
end
|
fx_version 'adamant'
game 'gta5'
author 'Ahmad Habibie Nazri | CURL#7153'
description 'Auto Revive System ketika ems tidak ada di kota'
client_scripts {
'config.lua',
'client.lua',
}
server_scripts {
'@mysql-async/lib/MySQL.lua',
'config.lua',
'server.lua',
}
|
loader.SetEnableThreading(0)
loader.SetGrainSize(40)
loader.SetNumberofRigs(70)
loader.SetCounter(5) |
-- Combine stacks into a new list
local function compress_list(list)
local items = {}
local new_list = {}
for i, stack in pairs(list or {}) do
if not stack:is_empty() then
if stack:get_stack_max() == 1 then
table.insert(new_list, stack)
else
items[stack:get_name()] = (items[stack:get_name()] or 0)
+ stack:get_count()
end
end
end
for name, count in pairs(items) do
local max = ItemStack(name):get_stack_max()
repeat
local take = math.min(max, count)
local stack = ItemStack(name)
stack:set_count(take)
table.insert(new_list, stack)
count = count - take
until count == 0
end
return new_list
end
local function list_add_list(inv, list_name, list)
local leftover_list = {}
for i, stack in pairs(list or {}) do
local leftover = inv:add_item(list_name, stack)
if not leftover:is_empty() then
table.insert(leftover_list, leftover)
end
end
if #leftover_list > 0 then
minetest.log("warning", "[exchange_shop] List " .. list_name
.. " is full. Possible item loss!")
end
return leftover_list
end
function exchange_shop.migrate_shop_node(pos, node)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local title = meta:get_string("infotext")
local inv = meta:get_inventory()
local def = minetest.registered_nodes[exchange_shop.shopname]
-- Create new slots
def.on_construct(pos)
meta:set_string("owner", owner)
meta:set_string("infotext", title)
list_add_list(inv, "custm", inv:get_list("customers_gave"))
inv:set_size("customers_gave", 0)
local new_owner_gives = compress_list(inv:get_list("owner_gives"))
local new_owner_wants = compress_list(inv:get_list("owner_wants"))
local dst_gives = "cust_og"
local dst_wants = "cust_ow"
if #new_owner_gives > 4 or #new_owner_wants > 4 then
-- Not enough space (from 6 slots to 4)
-- redirect everything to the stock
dst_gives = "stock"
dst_wants = "custm"
end
list_add_list(inv, dst_gives, new_owner_gives)
list_add_list(inv, dst_wants, new_owner_wants)
inv:set_size("owner_gives", 0)
inv:set_size("owner_takes", 0)
node.name = exchange_shop.shopname
minetest.swap_node(pos, node)
end
if exchange_shop.migrate.use_lbm then
minetest.register_lbm({
label = "currency shop to exchange shop migration",
name = "exchange_shop:currency_migrate",
nodenames = { "currency:shop" },
run_at_every_load = false,
action = exchange_shop.migrate_shop_node
})
-- Clean up garbage
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
for i, name in pairs({"customer_gives", "customer_gets"}) do
if inv:get_size(name) > 0 then
local leftover = list_add_list(inv, "main", inv:get_list(name))
list_add_list(inv, "craft", leftover)
inv:set_size(name, 0)
end
end
end)
end
|
--- Octree implementation
-- @classmod Octree
-- Original by Quenty, Optimized by howmanysmall
local OctreeNode = require(script.OctreeNode)
local OctreeRegionUtils = require(script.OctreeRegionUtils)
local EPSILON = 1e-9
local SQRT_3_OVER_2 = math.sqrt(3) / 2
local SUB_REGION_POSITION_OFFSET = {
{0.25, 0.25, -0.25};
{-0.25, 0.25, -0.25};
{0.25, 0.25, 0.25};
{-0.25, 0.25, 0.25};
{0.25, -0.25, -0.25};
{-0.25, -0.25, -0.25};
{0.25, -0.25, 0.25};
{-0.25, -0.25, 0.25};
}
local Octree = {ClassName = "Octree"}
Octree.__index = Octree
local OctreeNode_new = OctreeNode.new
local OctreeRegionUtils_GetNeighborsWithinRadius = OctreeRegionUtils.GetNeighborsWithinRadius
function Octree.new()
return setmetatable({
MaxDepth = 4;
MaxRegionSize = table.create(3, 512);
RegionHashMap = {};
}, Octree)
end
function Octree:ClearNodes()
self.MaxDepth = 4
self.MaxRegionSize = table.create(3, 512)
table.clear(self.RegionHashMap)
end
function Octree:GetAllNodes()
local Options = {}
local Length = 0
for _, RegionList in next, self.RegionHashMap do
for _, Region in ipairs(RegionList) do
for Node in next, Region.Nodes do
Length += 1
Options[Length] = Node
end
end
end
return Options
end
function Octree:CreateNode(Position: Vector3, Object)
if typeof(Position) ~= "Vector3" then
error("Bad position value")
end
if not Object then
error("Bad object value.")
end
local Node = OctreeNode_new(self, Object)
Node:SetPosition(Position)
return Node
end
function Octree:RadiusSearch(Position: Vector3, Radius: number)
if typeof(Position) ~= "Vector3" then
error("Bad position value")
end
if type(Radius) ~= "number" then
error("Bad radius value")
end
local PositionX, PositionY, PositionZ = Position.X, Position.Y, Position.Z
local ObjectsFound = {}
local NodeDistances2 = {}
local ObjectsLength = 0
local DistancesLength = 0
local Diameter = self.MaxRegionSize[1]
local SearchRadius = Radius + SQRT_3_OVER_2 * Diameter
local SearchRadiusSquared = SearchRadius * SearchRadius + EPSILON
for _, RegionList in next, self.RegionHashMap do
for _, Region in ipairs(RegionList) do
local RegionPosition = Region.Position
local RegionPositionX = RegionPosition[1]
local RegionPositionY = RegionPosition[2]
local RegionPositionZ = RegionPosition[3]
local OffsetX, OffsetY, OffsetZ = PositionX - RegionPositionX, PositionY - RegionPositionY, PositionZ - RegionPositionZ
local Distance2 = OffsetX * OffsetX + OffsetY * OffsetY + OffsetZ * OffsetZ
if Distance2 <= SearchRadiusSquared then
ObjectsLength, DistancesLength = OctreeRegionUtils_GetNeighborsWithinRadius(Region, Radius, PositionX, PositionY, PositionZ, ObjectsFound, NodeDistances2, self.MaxDepth, ObjectsLength, DistancesLength)
end
end
end
return ObjectsFound, NodeDistances2
end
local function NearestNeighborSort(A, B)
return A.Distance2 < B.Distance2
end
function Octree:KNearestNeighborsSearch(Position: Vector3, K: number, Radius: number)
if typeof(Position) ~= "Vector3" then
error("Bad position value")
end
if type(Radius) ~= "number" then
error("Bad radius value")
end
local PositionX, PositionY, PositionZ = Position.X, Position.Y, Position.Z
local Objects = {}
local NodeDistances2 = {}
local ObjectsLength = 0
local DistancesLength = 0
local Diameter = self.MaxRegionSize[1]
local SearchRadius = Radius + SQRT_3_OVER_2 * Diameter
local SearchRadiusSquared = SearchRadius * SearchRadius + EPSILON
for _, RegionList in next, self.RegionHashMap do
for _, Region in ipairs(RegionList) do
local RegionPosition = Region.Position
local RegionPositionX = RegionPosition[1]
local RegionPositionY = RegionPosition[2]
local RegionPositionZ = RegionPosition[3]
local OffsetX, OffsetY, OffsetZ = PositionX - RegionPositionX, PositionY - RegionPositionY, PositionZ - RegionPositionZ
local Distance2 = OffsetX * OffsetX + OffsetY * OffsetY + OffsetZ * OffsetZ
if Distance2 <= SearchRadiusSquared then
ObjectsLength, DistancesLength = OctreeRegionUtils_GetNeighborsWithinRadius(Region, Radius, PositionX, PositionY, PositionZ, Objects, NodeDistances2, self.MaxDepth, ObjectsLength, DistancesLength)
end
end
end
local Sortable = table.create(DistancesLength)
for Index, Distance2 in ipairs(NodeDistances2) do
Sortable[Index] = {
Distance2 = Distance2;
Index = Index;
}
end
table.sort(Sortable, NearestNeighborSort)
local ArrayLength = math.min(DistancesLength, K)
local KNearest = table.create(ArrayLength)
local KNearestDistance2 = table.create(ArrayLength)
for Index = 1, ArrayLength do
local Sorted = Sortable[Index]
KNearestDistance2[Index] = Sorted.Distance2
KNearest[Index] = Objects[Sorted.Index]
end
return KNearest, KNearestDistance2
end
local function GetOrCreateRegion(self, PositionX: number, PositionY: number, PositionZ: number)
local RegionHashMap = self.RegionHashMap
local MaxRegionSize = self.MaxRegionSize
local X, Y, Z = MaxRegionSize[1], MaxRegionSize[2], MaxRegionSize[3]
local CX, CY, CZ = math.floor(PositionX / X + 0.5), math.floor(PositionY / Y + 0.5), math.floor(PositionZ / Z + 0.5)
local Hash = CX * 73856093 + CY * 19351301 + CZ * 83492791
local RegionList = RegionHashMap[Hash]
if not RegionList then
RegionList = {}
RegionHashMap[Hash] = RegionList
end
local RegionPositionX, RegionPositionY, RegionPositionZ = X * CX, Y * CY, Z * CZ
for _, Region in ipairs(RegionList) do
local Position = Region.Position
if Position[1] == RegionPositionX and Position[2] == RegionPositionY and Position[3] == RegionPositionZ then
return Region
end
end
local HalfSizeX, HalfSizeY, HalfSizeZ = X / 2, Y / 2, Z / 2
local LowerBoundsArray = {RegionPositionX - HalfSizeX, RegionPositionY - HalfSizeY, RegionPositionZ - HalfSizeZ}
local PositionArray = {RegionPositionX, RegionPositionY, RegionPositionZ}
local SizeArray = {X, Y, Z}
local UpperBoundsArray = {RegionPositionX + HalfSizeX, RegionPositionY + HalfSizeY, RegionPositionZ + HalfSizeZ}
local Region = {
Depth = 1;
LowerBounds = LowerBoundsArray;
NodeCount = 0;
Nodes = {}; -- [node] = true (contains subchild nodes too)
Parent = nil;
ParentIndex = nil;
Position = PositionArray;
Size = SizeArray; -- { sx, sy, sz }
SubRegions = {};
UpperBounds = UpperBoundsArray;
}
table.insert(RegionList, Region)
return Region
end
function Octree:GetOrCreateLowestSubRegion(PositionX: number, PositionY: number, PositionZ: number)
local Region = GetOrCreateRegion(self, PositionX, PositionY, PositionZ)
local MaxDepth = self.MaxDepth
local Current = Region
for _ = Region.Depth, MaxDepth do
local CurrentPosition = Current.Position
local Index = PositionX > CurrentPosition[1] and 1 or 2
if PositionY <= CurrentPosition[2] then
Index += 4
end
if PositionZ >= CurrentPosition[3] then
Index += 2
end
local SubRegions = Current.SubRegions
local Next = SubRegions[Index]
-- construct
if not Next then
local Size = Current.Size
local Multiplier = SUB_REGION_POSITION_OFFSET[Index]
local X, Y, Z = Size[1], Size[2], Size[3]
local CurrentPositionX = CurrentPosition[1] + Multiplier[1] * X
local CurrentPositionY = CurrentPosition[2] + Multiplier[2] * Y
local CurrentPositionZ = CurrentPosition[3] + Multiplier[3] * Z
local SizeX, SizeY, SizeZ = X / 2, Y / 2, Z / 2
local HalfSizeX, HalfSizeY, HalfSizeZ = SizeX / 2, SizeY / 2, SizeZ / 2
local LowerBoundsArray = {CurrentPositionX - HalfSizeX, CurrentPositionY - HalfSizeY, CurrentPositionZ - HalfSizeZ}
local PositionArray = {CurrentPositionX, CurrentPositionY, CurrentPositionZ}
local SizeArray = {SizeX, SizeY, SizeZ}
local UpperBoundsArray = {CurrentPositionX + HalfSizeX, CurrentPositionY + HalfSizeY, CurrentPositionZ + HalfSizeZ}
Next = {
Depth = Current and (Current.Depth + 1) or 1;
LowerBounds = LowerBoundsArray;
NodeCount = 0;
Nodes = {}; -- [node] = true (contains subchild nodes too)
Parent = Current;
ParentIndex = Index;
Position = PositionArray;
Size = SizeArray; -- { sx, sy, sz }
SubRegions = {};
UpperBounds = UpperBoundsArray;
}
-- Next = OctreeRegionUtils.CreateSubRegion(Current, Index)
SubRegions[Index] = Next
end
-- iterate
Current = Next
end
return Current
end
return Octree |
_addon.name = 'Job Init'
_addon.author = 'Lili'
_addon.version = '0.0.2'
_addon.commands = {'jobinit','ji'}
require('logger')
files = require('files')
--[[
Syntax
//ji
addbind|removebind <job> <shortcut> <commands>
]]
-- first run
if not windower.file_exists(windower.addon_path .. 'data/default.txt') then
local default = [[
//Default settings
//Lines beginning with // are comments.
//Each category has its own syntax, see the examples.
//Lockstyle
1
//Binds
//Both key names and symbols are valid. Examples:
// NoChat-Alt+R input /tell Selindrile Alt+R is for replies
// %i send @all /item "Holy Water" <me>
nochat+f12 fps
^i send @whm cure me
shift-a input /p nice
//Aliases
shihei get shihei 99
followall send @all /follow Lili
openmap input /map
closemap setkey escape down;wait .3;setkey escape up
//Commands
//Note: at the moment commands only execute when entering a job, not when leaving it.
get remedy 12
]]
local f = files.new('data/default.txt', true)
f:write(default)
end
local player
local commands = {}
commands.action = { reload='r', bind='b', alias='a', command='c',help='h',jobinit='t' }
commands.operation = { set='add', unset='remove' }
commands.lockstyle = function()
local cooldown = os.clock()
local set_number = 0
local queue
return function(operation, command)
if operation == 'unset' then
return
elseif operation == 'cooldown' then
cooldown = command
return
else
end
if not tonumber(command) then
log('Invalid Lockstyle provided. Please specify a number.')
return
end
if cooldown > os.clock() then
log('Waiting for lockstyle cooldown...')
commands.lockstyle:schedule(cooldown-os.clock(),'set',command)
return
end
log('Setting lockstyle to',command)
windower.chat.input('/lockstyleset '.. command)
end
end()
commands.binds = function()
local keydict = {
ctrl = '%^',
alt = '%!',
win = '%@',
apps = '%#',
shift = '%~',
nochat = '%%',
chatonly = '%$',
}
return function(operation, line)
local keys, command = line:match("([^%s]+)(.+)")
keys = keys:gsub('[+-]','')
for i,v in pairs(keydict) do
keys = keys:gsub(i,v)
end
if operation == 'set' then
windower.send_command('bind',keys,command)
elseif operation == 'unset' then
windower.send_command('unbind',keys)
end
end
end()
commands.aliases = function(operation, line)
local name, command = line:match("([^%s]+)(.+)")
if operation == 'set' then
windower.send_command('alias', name, command)
elseif operation == 'unset' then
windower.send_command('unalias', name)
end
end
commands.commands = function(operation, command)
if operation == 'unset' then
return
end
winower.send_command('command:',command)
end
commands.reload = windower.send_command+{'lua r jobinit'}
-- there's a way better way to do this
commands.help = log+{'Job Init v%s\nSee README.md for instructions.':format(_addon.version)}
local settings = {}
settings.lockstyle = function(line) end
settings.binds = function(line) end
settings.aliases = function(line) end
settings.commands = function(line) end
-- utilities
local log = log or function(...) windower.add_to_chat(207,'Job Init: ' .. ...) end
local get_arg = function(dict,arg)
local arg = arg and arg:lower() or ''
for i,v in pairs(commands[dict]) do
if i == arg or v == arg then
return i
end
end
end
local jobinit = function(op, main_job, sub_job)
main_job = main_job or player.main_job
sub_job = sub_job or player.sub_job
-- code below copied and adapted from Yush, for any bugs blame Arcon.
local file, filename, filepath, err
local basepath = windower.addon_path .. 'data/'
for filepath_template in L{
'name_main_sub.txt',
'name_main.txt',
'name.txt',
'main_sub.txt',
'main.txt',
'default.txt',
}:it() do
filename = filepath_template:gsub('name', player.name):gsub('main', player.main_job):gsub('sub', player.sub_job or '')
filepath = basepath .. filename
if windower.file_exists(filepath) then
log('Processing',filename)
file, err = loadfile(filepath)
break
end
end
commands.parse_settings(op, (not err and file))
end
commands.parse_settings = function(operation, file)
local operation = operation or 'set'
local f = file and files.it(file) or files.it('data/default.txt')
local mode = 'commands'
for line in f do
line = line:trim():lower()
local comment = function()
if line:startswith('//') then
for i in pairs(settings) do
if line:startswith('//' .. i) then
mode = i
end
end
return true
end
end()
if #line > 0 and not comment and settings[mode] then
commands[mode](operation, line)
end
end
end
-- events
windower.register_event('load','login', function()
player = windower.ffxi.get_player()
if player then
print('jobinit:','working',player.name,player.main_job,player.sub_job)
jobinit('set')
end
end)
windower.register_event('job change', function(main_job_id, main_job_level, sub_job_id, sub_job_level)
jobinit('unset')
player = windower.ffxi.get_player()
jobinit:schedule(3,'set')
end)
windower.register_event('unload','logout', function(name)
jobinit('unset')
end)
windower.register_event('addon command',function(...)
local args = {...}
local action = args[1] and get_arg('action',args[1]) or 'help'
local operation = get_arg('operation',args[2])
log(action .. ' ' .. (operation or ''))
if commands[action] then
commands[action](operation)
end
end)
windower.register_event('outgoing chunk',function(id)
if id == 0x053 then
commands.lockstyle('cooldown',os.clock() +10)
end
end)
|
local checkpoint = nil
local models = {}
local dicts = {}
local opt = {}
local phraseTable
local function declareOpts(cmd)
cmd:option('-model', '', [[Path to model .t7 file]])
-- beam search options
cmd:text("")
cmd:text("**Beam Search options**")
cmd:text("")
cmd:option('-beam_size', 5,[[Beam size]])
cmd:option('-batch_size', 30, [[Batch size]])
cmd:option('-max_sent_length', 250, [[Maximum sentence length. If any sequences in srcfile are longer than this then it will error out]])
cmd:option('-replace_unk', false, [[Replace the generated UNK tokens with the source token that
had the highest attention weight. If phrase_table is provided,
it will lookup the identified source token and give the corresponding
target token. If it is not provided (or the identified source token
does not exist in the table) then it will copy the source token]])
cmd:option('-phrase_table', '', [[Path to source-target dictionary to replace UNK
tokens. See README.md for the format this file should be in]])
cmd:option('-n_best', 1, [[If > 1, it will also output an n_best list of decoded sentences]])
end
local function init(args)
opt = args
onmt.utils.Cuda.init(opt)
print('Loading \'' .. opt.model .. '\'...')
checkpoint = torch.load(opt.model)
models.encoder = onmt.Models.loadParaSentEncoder(checkpoint.models.encoder)
models.decoder = onmt.Models.loadParaSentDecoder(checkpoint.models.decoder)
models.encoder:evaluate()
models.decoder:evaluate()
onmt.utils.Cuda.convert(models.encoder)
onmt.utils.Cuda.convert(models.decoder)
dicts = checkpoint.dicts
if opt.phrase_table:len() > 0 then
phraseTable = onmt.translate.PhraseTable.new(opt.phrase_table)
end
end
local function buildData(srcBatch, srcFeaturesBatch, parBatch, parFeaturesBatch, goldBatch, goldFeaturesBatch)
local srcData = {}
srcData.words = {}
srcData.features = {}
local parData = {}
parData.words = {}
parData.features = {}
local tgtData
if goldBatch ~= nil then
tgtData = {}
tgtData.words = {}
tgtData.features = {}
end
for b = 1, #srcBatch do
table.insert(srcData.words, dicts.src.words:convertToIdx(srcBatch[b], onmt.Constants.UNK_WORD))
table.insert(parData.words, dicts.par.words:convertToIdx(parBatch[b], onmt.Constants.UNK_WORD))
if #dicts.src.features > 0 then
table.insert(srcData.features,
onmt.utils.Features.generateSource(dicts.src.features, srcFeaturesBatch[b]))
end
if #dicts.par.features > 0 then
table.insert(parData.features,
onmt.utils.Features.generateSource(dicts.par.features, parFeaturesBatch[b]))
end
if tgtData ~= nil then
table.insert(tgtData.words,
dicts.tgt.words:convertToIdx(goldBatch[b],
onmt.Constants.UNK_WORD,
onmt.Constants.BOS_WORD,
onmt.Constants.EOS_WORD))
if #dicts.tgt.features > 0 then
table.insert(tgtData.features,
onmt.utils.Features.generateTarget(dicts.tgt.features, goldFeaturesBatch[b]))
end
end
end
return onmt.data.Dataset.new(srcData, tgtData, parData)
end
local function buildTargetTokens(pred, predFeats, src, attn)
local tokens = dicts.tgt.words:convertToLabels(pred, onmt.Constants.EOS)
-- Always ignore last token to stay consistent, even it may not be EOS.
table.remove(tokens)
if opt.replace_unk then
for i = 1, #tokens do
if tokens[i] == onmt.Constants.UNK_WORD then
local _, maxIndex = attn[i]:max(1)
local source = src[maxIndex[1]]
if phraseTable and phraseTable:contains(source) then
tokens[i] = phraseTable:lookup(source)
else
tokens[i] = source
end
end
end
end
if predFeats ~= nil then
tokens = onmt.utils.Features.annotate(tokens, predFeats, dicts.tgt.features)
end
return tokens
end
local function translateBatch(batch)
models.encoder:maskPadding()
models.decoder:maskPadding()
local encStates, context = models.encoder:forward(batch)
local goldScore
if batch.targetInput ~= nil then
if batch.size > 1 then
models.decoder:maskPadding(batch.sourceSize, batch.sourceLength)
end
goldScore = models.decoder:computeScore(batch, encStates, context)
end
local context_size = checkpoint.options.sent_rnn_size
-- Expand tensors for each beam.
context = context
:contiguous()
:view(1, batch.size, batch.sourceLength, context_size)
:expand(opt.beam_size, batch.size, batch.sourceLength, context_size)
:contiguous()
:view(opt.beam_size * batch.size, batch.sourceLength, context_size)
for j = 1, #encStates do
encStates[j] = encStates[j]
:view(1, batch.size, checkpoint.options.rnn_size)
:expand(opt.beam_size, batch.size, checkpoint.options.rnn_size)
:contiguous()
:view(opt.beam_size * batch.size, checkpoint.options.rnn_size)
end
local remainingSents = batch.size
-- As finished sentences are removed from the batch, this table maps the batches
-- to their index within the remaining sentences.
local batchIdx = {}
local beam = {}
for b = 1, batch.size do
table.insert(beam, onmt.translate.Beam.new(opt.beam_size, #dicts.tgt.features))
table.insert(batchIdx, b)
end
local i = 1
local decOut
local decStates = encStates
while remainingSents > 0 and i < opt.max_sent_length do
i = i + 1
-- Prepare decoder input.
local input = torch.IntTensor(opt.beam_size, remainingSents)
local inputFeatures = {}
local sourceSizes = torch.IntTensor(remainingSents)
for b = 1, batch.size do
if not beam[b].done then
local idx = batchIdx[b]
sourceSizes[idx] = batch.sourceSize[b]
-- Get current state of the beam search.
local wordState, featuresState = beam[b]:getCurrentState()
input[{{}, idx}]:copy(wordState)
for j = 1, #dicts.tgt.features do
if inputFeatures[j] == nil then
inputFeatures[j] = torch.IntTensor(opt.beam_size, remainingSents)
end
inputFeatures[j][{{}, idx}]:copy(featuresState[j])
end
end
end
input = input:view(opt.beam_size * remainingSents)
for j = 1, #dicts.tgt.features do
inputFeatures[j] = inputFeatures[j]:view(opt.beam_size * remainingSents)
end
local inputs
if #inputFeatures == 0 then
inputs = input
elseif #inputFeatures == 1 then
inputs = { input, inputFeatures[1] }
else
inputs = { input }
table.insert(inputs, inputFeatures)
end
if batch.size > 1 then
models.decoder:maskPadding(sourceSizes, batch.sourceLength, opt.beam_size)
end
decOut, decStates = models.decoder:forwardOne(inputs, decStates, context, decOut)
local out = models.decoder.generator:forward(decOut)
for j = 1, #out do
out[j] = out[j]:view(opt.beam_size, remainingSents, out[j]:size(2)):transpose(1, 2):contiguous()
end
local wordLk = out[1]
local softmaxOut = models.decoder.softmaxAttn.output:view(opt.beam_size, remainingSents, -1)
local newRemainingSents = remainingSents
for b = 1, batch.size do
if not beam[b].done then
local idx = batchIdx[b]
local featsLk = {}
for j = 1, #dicts.tgt.features do
table.insert(featsLk, out[j + 1][idx])
end
if beam[b]:advance(wordLk[idx], featsLk, softmaxOut[{{}, idx}]) then
newRemainingSents = newRemainingSents - 1
batchIdx[b] = 0
end
for j = 1, #decStates do
local view = decStates[j]
:view(opt.beam_size, remainingSents, checkpoint.options.rnn_size)
view[{{}, idx}] = view[{{}, idx}]:index(1, beam[b]:getCurrentOrigin())
end
end
end
if newRemainingSents > 0 and newRemainingSents ~= remainingSents then
-- Update sentence indices within the batch and mark sentences to keep.
local toKeep = {}
local newIdx = 1
for b = 1, #batchIdx do
local idx = batchIdx[b]
if idx > 0 then
table.insert(toKeep, idx)
batchIdx[b] = newIdx
newIdx = newIdx + 1
end
end
toKeep = torch.LongTensor(toKeep)
-- Update rnn states and context.
for j = 1, #decStates do
decStates[j] = decStates[j]
:view(opt.beam_size, remainingSents, checkpoint.options.rnn_size)
:index(2, toKeep)
:view(opt.beam_size*newRemainingSents, checkpoint.options.rnn_size)
end
decOut = decOut
:view(opt.beam_size, remainingSents, checkpoint.options.rnn_size)
:index(2, toKeep)
:view(opt.beam_size*newRemainingSents, checkpoint.options.rnn_size)
context = context
:view(opt.beam_size, remainingSents, batch.sourceLength, context_size)
:index(2, toKeep)
:view(opt.beam_size*newRemainingSents, batch.sourceLength, context_size)
-- The `index()` method allocates a new storage so clean the previous ones to
-- keep a stable memory usage.
collectgarbage()
end
remainingSents = newRemainingSents
end
local allHyp = {}
local allFeats = {}
local allAttn = {}
local allScores = {}
for b = 1, batch.size do
local scores, ks = beam[b]:sortBest()
local hypBatch = {}
local featsBatch = {}
local attnBatch = {}
local scoresBatch = {}
for n = 1, opt.n_best do
local hyp, feats, attn = beam[b]:getHyp(ks[n])
-- remove unnecessary values from the attention vectors
for j = 1, #attn do
local size = batch.sourceSize[b]
attn[j] = attn[j]:narrow(1, batch.sourceLength - size + 1, size)
end
table.insert(hypBatch, hyp)
if #feats > 0 then
table.insert(featsBatch, feats)
end
table.insert(attnBatch, attn)
table.insert(scoresBatch, scores[n])
end
table.insert(allHyp, hypBatch)
table.insert(allFeats, featsBatch)
table.insert(allAttn, attnBatch)
table.insert(allScores, scoresBatch)
end
return allHyp, allFeats, allScores, allAttn, goldScore
end
local function translate(srcBatch, srcFeaturesBatch, parBatch, parFeaturesBatch, goldBatch, goldFeaturesBatch)
local data = buildData(srcBatch, srcFeaturesBatch, parBatch, parFeaturesBatch, goldBatch, goldFeaturesBatch)
local batch = data:getBatch()
local pred, predFeats, predScore, attn, goldScore = translateBatch(batch)
local predBatch = {}
local infoBatch = {}
for b = 1, batch.size do
table.insert(predBatch, buildTargetTokens(pred[b][1], predFeats[b][1], srcBatch[b], attn[b][1]))
local info = {}
info.score = predScore[b][1]
info.nBest = {}
if goldScore ~= nil then
info.goldScore = goldScore[b]
end
if opt.n_best > 1 then
for n = 1, opt.n_best do
info.nBest[n] = {}
info.nBest[n].tokens = buildTargetTokens(pred[b][n], predFeats[b][n], srcBatch[b], attn[b][n])
info.nBest[n].score = predScore[b][n]
end
end
table.insert(infoBatch, info)
end
return predBatch, infoBatch, attn
end
return {
init = init,
translate = translate,
declareOpts = declareOpts
}
|
for i = 0, 5 do
print(i)
end
print("end") |
return function()
local Root = script.Parent.Parent
local CorePackages = game:GetService("CorePackages")
local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps)
local Rodux = PurchasePromptDeps.Rodux
local PromptState = require(Root.Enums.PromptState)
local Reducer = require(Root.Reducers.Reducer)
local Analytics = require(Root.Services.Analytics)
local ExternalSettings = require(Root.Services.ExternalSettings)
local Network = require(Root.Services.Network)
local MockAnalytics = require(Root.Test.MockAnalytics)
local MockExternalSettings = require(Root.Test.MockExternalSettings)
local MockNetwork = require(Root.Test.MockNetwork)
local Thunk = require(Root.Thunk)
local resolvePremiumPromptState = require(script.Parent.resolvePremiumPromptState)
local function getTestProductInfo()
return {
premiumFeatureTypeName = "Subscription",
mobileProductId = "com.roblox.robloxmobile.RobloxPremium450",
description = "Roblox Premium 450",
price = 4.99,
currencySymbol = "$",
isSubscriptionOnly = false,
robuxAmount = 450
}
end
it("should populate store with provided info", function()
local store = Rodux.Store.new(Reducer, {})
local productInfo = getTestProductInfo()
local accountInfo = {
RobuxBalance = 10,
MembershipType = 0,
}
local thunk = resolvePremiumPromptState(accountInfo, productInfo)
Thunk.test(thunk, store, {
[Analytics] = MockAnalytics.new().mockService,
[ExternalSettings] = MockExternalSettings.new(false, false, {
}, true),
[Network] = MockNetwork.new(),
})
local state = store:getState()
expect(state.premiumProductInfo.mobileProductId).to.be.ok()
expect(state.accountInfo.membershipType).to.be.ok()
end)
it("should resolve state to Error if failed to get premium products", function()
local store = Rodux.Store.new(Reducer, {})
local productInfo = nil
local accountInfo = {
RobuxBalance = 10,
MembershipType = 0,
}
local thunk = resolvePremiumPromptState(accountInfo, productInfo)
Thunk.test(thunk, store, {
[Analytics] = MockAnalytics.new().mockService,
[ExternalSettings] = MockExternalSettings.new(false, false, {}, true),
[Network] = MockNetwork.new(),
})
local state = store:getState()
expect(state.promptState).to.equal(PromptState.Error)
end)
it("should show the upsell given correct data", function()
local store = Rodux.Store.new(Reducer, {})
local productInfo = getTestProductInfo()
local accountInfo = {
RobuxBalance = 10,
MembershipType = 0,
}
local thunk = resolvePremiumPromptState(accountInfo, productInfo, true)
Thunk.test(thunk, store, {
[Analytics] = MockAnalytics.new().mockService,
[ExternalSettings] = MockExternalSettings.new(false, false, {}),
[Network] = MockNetwork.new(),
})
local state = store:getState()
expect(state.promptState).to.equal(PromptState.PremiumUpsell)
end)
it("should complete the request and show nothing when failing precheck", function()
local store = Rodux.Store.new(Reducer, {})
local productInfo = getTestProductInfo()
local accountInfo = {
RobuxBalance = 10,
MembershipType = 0,
}
local thunk = resolvePremiumPromptState(accountInfo, productInfo, false)
Thunk.test(thunk, store, {
[Analytics] = MockAnalytics.new().mockService,
[ExternalSettings] = MockExternalSettings.new(false, false, {}),
[Network] = MockNetwork.new(),
})
local state = store:getState()
expect(state.promptState).to.equal(PromptState.None)
end)
end
|
if(GetRealmName() == "Skeram")then
WP_Database = {
["Notitancow"] = "ST:839/99%SB:907/99%SM:1127/99%",
["Gathund"] = "ST:871/99%SB:928/99%SM:1076/99%",
["Lacia"] = "ST:920/99%SB:894/99%SM:1138/99%",
["Evilorcx"] = "ST:868/99%SB:917/99%AM:1200/100%",
["Axos"] = "ST:852/99%SB:898/99%SM:1181/99%",
["Aechh"] = "ST:859/99%SB:859/99%SM:1008/99%",
["Donz"] = "LT:784/98%SB:847/99%SM:1062/99%",
["Cuffs"] = "ST:799/99%SB:863/99%SM:1127/99%",
["Dav"] = "ST:801/99%SB:887/99%SM:1042/99%",
["Matoko"] = "ST:819/99%SB:861/99%SM:1103/99%",
["To"] = "LT:772/97%SB:868/99%SM:1128/99%",
["Dishonour"] = "ST:798/99%SB:875/99%SM:1042/99%",
["Wrapterwarr"] = "ST:829/99%SB:890/99%SM:1035/99%",
["Oochiewally"] = "ST:830/99%SB:888/99%SM:1165/99%",
["Trollnado"] = "ST:815/99%SB:854/99%LM:974/98%",
["Lastlaugh"] = "ST:792/99%SB:868/99%SM:1083/99%",
["Bif"] = "ST:849/99%SB:836/99%SM:1009/99%",
["Thraghon"] = "LT:749/95%SB:844/99%SM:921/99%",
["Zulkie"] = "LT:767/97%SB:834/99%SM:1004/99%",
["Sloch"] = "ST:820/99%SB:905/99%SM:1153/99%",
["Foxxwolff"] = "ST:796/99%SB:871/99%SM:1075/99%",
["Dankoe"] = "LT:784/98%SB:833/99%SM:1003/99%",
["Honkerton"] = "ST:834/99%SB:872/99%SM:1083/99%",
["Salvador"] = "ST:884/99%SB:874/99%SM:1274/99%",
["Kay"] = "ST:792/99%SB:841/99%SM:1001/99%",
["Fms"] = "ST:833/99%SB:892/99%SM:1248/99%",
["Shrecked"] = "ST:900/99%SB:867/99%SM:1263/99%",
["Ililililili"] = "ST:807/99%SB:873/99%SM:1172/99%",
["Thaed"] = "LT:773/97%SB:827/99%SM:967/99%",
["Reluf"] = "ST:841/99%SB:853/99%SM:1090/99%",
["Tripsíxx"] = "LT:783/98%SB:842/99%SM:1151/99%",
["Xtremee"] = "LT:767/97%SB:848/99%SM:1019/99%",
["Egos"] = "ST:792/99%SB:847/99%SM:1055/99%",
["Butterball"] = "LT:789/98%SB:841/99%SM:952/99%",
["Merkcity"] = "ST:854/99%SB:878/99%SM:1130/99%",
["Dumbman"] = "LT:774/97%SB:823/99%SM:993/99%",
["Gambìt"] = "ST:823/99%SB:888/99%SM:1111/99%",
["Kalthazuad"] = "LT:772/97%SB:818/99%LM:985/98%",
["Scatwoman"] = "ST:791/99%SB:859/99%SM:1013/99%",
["Parquet"] = "LT:772/97%SB:825/99%SM:1013/99%",
["Synthex"] = "ST:823/99%SB:878/99%SM:1155/99%",
["Orn"] = "ST:823/99%SB:832/99%SM:1023/99%",
["Hairyjohnson"] = "LT:786/98%SB:819/99%LM:977/98%",
["Kkald"] = "LT:771/97%SB:823/99%SM:1026/99%",
["Hakha"] = "ST:794/99%SB:831/99%SM:1041/99%",
["Saline"] = "ST:801/99%SB:891/99%SM:1108/99%",
["Darkfriend"] = "LT:754/96%SB:800/99%SM:986/99%",
["Tetsu"] = "ST:908/99%SB:865/99%SM:1097/99%",
["Grimmice"] = "LT:761/96%SB:812/99%LM:952/96%",
["Bakuball"] = "ST:814/99%SB:850/99%SM:1052/99%",
["Rebeccawhite"] = "ST:814/99%SB:825/99%LM:975/98%",
["Gerok"] = "LT:771/97%SB:827/99%SM:1052/99%",
["Kinl"] = "LT:748/95%SB:831/99%SM:1018/99%",
["Buffalochix"] = "LT:772/97%LB:791/98%LM:935/96%",
["Cuddleparty"] = "ST:869/99%SB:839/99%SM:1158/99%",
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["Cethis"] = "UT:67/27%CB:66/6%RM:221/54%",
["Msi"] = "RT:484/60%RB:236/58%CM:101/11%",
["Blacktea"] = "CM:7/1%",
["Shadowmoses"] = "RT:439/55%RB:432/62%RM:576/67%",
["Doogrend"] = "UT:255/33%CB:52/5%RM:505/56%",
["Carolbaskinz"] = "RB:274/62%RM:372/64%",
["Tazzdiingo"] = "EB:687/87%RM:665/74%",
["Sezhaudin"] = "UB:226/25%CM:75/10%",
["Zimmer"] = "CB:28/2%CM:10/2%",
["Orimli"] = "RT:57/50%CB:83/19%RM:303/64%",
["Fridged"] = "CT:40/10%UB:207/47%EM:447/80%",
["Fatherromin"] = "UB:220/27%RM:576/67%",
["Portalpussie"] = "RT:555/74%RB:518/74%RM:354/72%",
["Bishuntard"] = "UB:206/26%UM:394/44%",
["Tipisinhard"] = "UB:204/26%RM:557/62%",
["Possessed"] = "CM:161/22%",
["Yepshaman"] = "UM:292/34%",
["Dalisar"] = "UB:217/27%UM:306/36%",
["Eatmorchíkín"] = "CT:29/6%CB:26/0%",
["Pillowmint"] = "RT:235/64%EB:568/83%RM:306/58%",
["Winenot"] = "RT:528/66%EB:559/79%RM:277/63%",
["Kasiksham"] = "CT:184/21%CB:161/18%CM:127/14%",
["Bbymamadrama"] = "CT:27/1%UM:254/30%",
["Soupzbruh"] = "UB:338/47%UM:87/25%",
["Eddìemoney"] = "RB:398/53%UM:217/26%",
["Tatergator"] = "RT:452/59%EB:749/94%RM:503/56%",
["Fluxxy"] = "RB:527/70%EM:799/85%",
["Bullseyé"] = "UT:206/26%RB:228/54%CM:41/4%",
["Sylvatic"] = "ET:639/89%EB:631/91%",
["Betsydevos"] = "CT:31/1%CB:31/1%UM:77/42%",
["Stabher"] = "RT:557/73%EB:659/85%LM:954/97%",
["Hesuschrist"] = "UM:24/29%",
["Bowl"] = "CB:69/8%CM:189/23%",
["Thetoucher"] = "CB:122/12%CM:209/24%",
["Obesem"] = "CB:93/12%RM:588/69%",
["Deathxdruid"] = "CM:24/17%",
["Delonge"] = "EB:593/79%EM:818/86%",
["Âxe"] = "UM:218/25%",
["Welldunn"] = "RB:405/58%RM:489/58%",
["Yuuno"] = "UB:241/27%UM:360/41%",
["Shilofax"] = "CT:148/16%UB:184/47%CM:190/22%",
["Skely"] = "UT:215/31%EB:578/76%EM:706/77%",
["Groundscore"] = "CB:137/14%CM:78/10%",
["Stal"] = "CM:130/18%",
["Fearice"] = "RM:492/58%",
["Malaría"] = "CB:46/4%",
["Monch"] = "CB:19/12%",
["Gumar"] = "EB:678/87%RM:549/61%",
["Mootardation"] = "UM:229/26%",
["Snowfalls"] = "UB:360/49%EM:665/77%",
["Roastbeef"] = "RM:659/71%",
["Sxualhealing"] = "RM:206/50%",
["Shunsui"] = "UM:261/31%",
["Entusei"] = "UM:387/43%",
["Afkmacro"] = "ET:699/90%EB:585/77%EM:765/82%",
["Xaelek"] = "LT:753/96%EB:592/77%EM:810/86%",
["Kriegz"] = "ET:654/86%LB:637/95%EM:732/80%",
["Ochohoe"] = "RB:423/57%RM:627/68%",
["Zooko"] = "EB:410/78%",
["Singlemom"] = "RB:555/74%UM:428/48%",
["Wzrdfan"] = "RB:511/72%RM:508/60%",
["Judath"] = "RM:268/61%",
["Galadith"] = "CM:47/19%",
["Junceb"] = "UM:151/45%",
["Mordir"] = "RT:481/60%",
["Theunzelman"] = "LT:747/95%EB:667/86%",
["Grassfedd"] = "RB:353/65%RM:315/58%",
["Bishibishi"] = "RB:446/62%EM:703/80%",
["Ecologist"] = "CB:94/9%CM:111/12%",
["Evey"] = "UT:375/46%CB:105/10%CM:196/23%",
["Hoeimage"] = "CM:162/22%",
["Thiccnhorny"] = "UB:282/38%UM:351/40%",
["Danfro"] = "UB:308/42%UM:382/45%",
["Lownoseboost"] = "CB:179/21%CM:28/11%",
["Firm"] = "RM:211/50%",
["Xicute"] = "UM:195/25%",
["Axemas"] = "RT:190/66%",
["Redundancy"] = "RT:463/61%",
["Okayboomer"] = "UB:346/46%UM:310/35%",
["Volcanis"] = "ET:685/89%RB:424/61%CM:79/12%",
["Toxbox"] = "LT:787/98%EB:659/84%RM:642/71%",
["Drpezjr"] = "RM:652/72%",
["Cressen"] = "CB:99/9%CM:133/15%",
["Greyparser"] = "UM:250/31%",
["Flurry"] = "CB:146/19%RM:236/62%",
["Heartensoul"] = "UM:114/33%",
["Heffness"] = "UM:281/32%",
["Honeybaby"] = "CM:132/17%",
["Exanith"] = "CB:110/13%RM:686/74%",
["Marren"] = "CM:54/5%",
["Brita"] = "RM:416/53%",
["Bootybuttbut"] = "CB:137/15%RM:209/54%",
["Trackstar"] = "CM:27/13%",
["Bigkingmango"] = "CT:6/0%CB:35/7%",
["Unclenight"] = "CT:0/0%CB:39/3%",
["Reignofchaos"] = "ET:599/79%RB:523/69%RM:539/61%",
["Beastyheals"] = "CB:31/1%",
["Voltagex"] = "UT:285/34%CB:186/22%CM:188/22%",
["Portalhwore"] = "RB:504/71%EM:707/81%",
["Forrestpump"] = "CB:186/23%UM:107/36%",
["Zerpxl"] = "RB:539/71%RM:222/54%",
["Ezgank"] = "CT:42/12%CB:12/0%UM:92/28%",
["Rahkashari"] = "RT:121/60%UB:149/46%RM:331/71%",
["Fingfangdoom"] = "ET:400/78%RB:307/59%RM:526/69%",
["Hoyne"] = "CT:111/19%RB:451/59%RM:672/74%",
["Flop"] = "CB:32/1%CM:63/6%",
["Facecrusher"] = "EB:579/76%RM:585/66%",
["Pacificrun"] = "CT:158/20%RB:404/55%UM:407/45%",
["Saurom"] = "CM:42/5%",
["Crisco"] = "UB:311/38%UM:127/38%",
["Robdab"] = "RT:273/66%EB:626/89%EM:846/93%",
["Rogueron"] = "EB:675/86%",
["Christhrows"] = "CB:29/1%",
["Whizzler"] = "RT:390/51%UB:254/33%RM:184/53%",
["Zalatras"] = "CT:179/24%RB:81/51%CM:37/24%",
["Lazysummon"] = "UM:351/40%",
["Palmar"] = "RM:542/60%",
["Bàngàrang"] = "CB:156/16%UM:109/35%",
["Craezee"] = "UB:266/35%UM:357/41%",
["Winbin"] = "ET:606/92%EB:602/87%EM:785/90%",
["Rygren"] = "RT:421/55%RB:381/55%RM:572/70%",
["Livmo"] = "CT:74/22%UB:222/28%CM:92/10%",
["Circuitcity"] = "RM:135/54%",
["Kringles"] = "RB:470/68%RM:470/55%",
["Itrollgronk"] = "CM:78/11%",
["Grosmmash"] = "UM:123/35%",
["Jayen"] = "RT:420/58%UB:375/47%UM:265/31%",
["Bigfry"] = "RT:215/63%EB:725/94%LM:954/97%",
["Grumpkins"] = "CM:201/24%",
["Jéx"] = "ET:642/80%RB:515/74%UM:137/37%",
["Thesaucé"] = "LT:773/97%RB:466/62%UM:169/43%",
["Jinxed"] = "ET:696/90%RB:493/65%EM:759/82%",
["Friscola"] = "UT:356/49%RB:402/51%",
["Frodlaw"] = "RT:230/63%RB:322/60%RM:313/57%",
["Poteadora"] = "CB:143/18%CM:27/1%",
["Shirokun"] = "CB:50/5%UM:266/32%",
["Controller"] = "CT:140/15%UB:249/33%",
["Shamankt"] = "RB:503/72%RM:628/72%",
["Swordspec"] = "CM:20/3%",
["Berriesback"] = "ET:664/87%RB:547/72%",
["Tourian"] = "RT:497/63%CB:192/23%",
["Skudstorm"] = "CB:118/14%CM:32/2%",
["Kanesta"] = "CB:60/7%CM:173/23%",
["Flipadafloop"] = "RB:385/51%UM:363/42%",
["Majalt"] = "CB:111/14%UM:282/34%",
["Maymoo"] = "ET:700/90%LB:754/95%",
["Vaxilldan"] = "RB:496/70%",
["Calaman"] = "CB:112/11%",
["Wigsplit"] = "RB:419/57%RM:681/74%",
["Tay"] = "CB:85/11%",
["Cats"] = "CB:29/1%",
["Stevenbones"] = "CB:61/6%UM:247/29%",
["Niceuu"] = "UB:275/32%",
["Drkendsoul"] = "CB:85/8%UM:78/28%",
["Bernaban"] = "UB:231/29%UM:334/39%",
["Sambachi"] = "CM:150/21%",
["Jaderina"] = "CM:87/14%",
["Cicerone"] = "RM:529/59%",
["Beefpistol"] = "CM:48/5%",
["Huntkillers"] = "CM:53/6%",
["Mowhite"] = "UT:93/29%RB:377/53%CM:156/18%",
["Pandasoul"] = "CM:29/2%",
["Dewin"] = "RB:386/55%",
["Hathah"] = "UT:87/34%UM:131/41%",
["Stealphbone"] = "CT:161/20%CB:60/6%",
["Burgy"] = "CT:70/13%CB:28/1%CM:90/12%",
["Kalthm"] = "CB:142/17%",
["Etinojoke"] = "ET:603/80%RB:486/64%",
["Beedup"] = "UT:359/44%RB:458/66%UM:363/42%",
["Stormwrath"] = "RB:361/51%UM:95/33%",
["Nostalgia"] = "CB:32/2%",
["Cayrbayr"] = "CB:84/22%RM:622/68%",
["Cleafis"] = "CB:186/22%UM:284/34%",
["Dhethrowe"] = "EM:513/84%",
["Eightlugthug"] = "CM:21/11%",
["Unmedicated"] = "UB:196/25%RM:195/53%",
["Fitz"] = "RM:232/56%",
["Zânei"] = "CM:28/1%",
["Ocw"] = "EB:448/81%EM:366/84%",
["Greack"] = "UT:246/31%CB:139/16%CM:33/12%",
["Kobran"] = "UB:244/32%RM:442/52%",
["Shamiski"] = "CT:29/1%CB:55/4%CM:52/4%",
["Flickerj"] = "RT:383/50%CB:123/14%CM:74/10%",
["Gorignaak"] = "ET:700/87%EB:597/84%CM:50/22%",
["Ricekrispy"] = "UB:312/42%UM:382/45%",
["Cptnfail"] = "CT:44/9%",
["Bluella"] = "CB:149/16%UM:104/38%",
["Luam"] = "CB:80/7%UM:274/31%",
["Lingan"] = "UB:274/37%UM:358/42%",
["Trippïe"] = "RB:463/62%CM:25/0%",
["Rrm"] = "CM:48/5%",
["Kawahin"] = "CT:36/8%CB:31/4%",
["Kalthwow"] = "LT:756/96%RB:557/73%",
["Nskillzx"] = "CT:71/9%CB:40/4%",
["Ordrsixtysix"] = "UB:208/48%RM:491/56%",
["Jirin"] = "UB:162/48%EM:616/76%",
["Zfury"] = "CM:1/0%",
["Slythe"] = "UM:198/26%",
["Budak"] = "RM:438/51%",
["Hellatio"] = "CM:112/13%",
["Elelyn"] = "EM:740/80%",
["Giocomage"] = "UM:392/46%",
["Gambill"] = "CB:107/13%RM:566/61%",
["Demlock"] = "RM:553/60%",
}
end
|
return {
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
desc_get = "",
name = "",
init_effect = "",
time = 0,
color = "red",
picture = "",
desc = "",
stack = 1,
id = 14790,
icon = 14790,
last_effect = "",
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onStartGame"
},
arg_list = {
skill_id = 14790,
target = "TargetSelf"
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onUpdate"
},
arg_list = {
minTargetNumber = 1,
skill_id = 14791,
time = 1,
check_target = {
"TargetShipTag"
},
ship_tag_list = {
"Zhumo"
}
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onBeHit"
},
arg_list = {
rant = 7000,
target = "TargetSelf",
skill_id = 14792,
time = 10
}
}
}
}
|
function fillGroups(players)
local grid =
{{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- group 1
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- group 2
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- |
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- |
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- |
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- |
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- |
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}} -- group 8
for i, player in ipairs(players) do
local groupNum = player[3]
if (groupNum == 1) then
fillGroup1(grid[groupNum], player)
elseif (groupNum >= 2 and groupNum <= 4) then
fillMeleeGroups(grid[groupNum], player)
elseif (groupNum >= 5) then
fillRangedGroups(grid[groupNum], player)
end
end
return grid
end
-- group 5 to 8
function fillRangedGroups(group, player)
local name = player[1]
local class = player[2]
if (isHealer(class) or isMiddleRanged(class)) then
if isEmptySpot(group[1]) then
group[1] = {name, class}
elseif isEmptySpot(group[2]) then
group[2] = {name, class}
elseif isEmptySpot(group[3]) then
group[3] = {name, class}
elseif isEmptySpot(group[4]) then
group[4] = {name, class}
else
group[5] = {name, class}
end
elseif (isMaxRanged(class)) then
if isEmptySpot(group[5]) then
group[5] = {name, class}
elseif isEmptySpot(group[4]) then
group[4] = {name, class}
elseif isEmptySpot(group[3]) then
group[3] = {name, class}
elseif isEmptySpot(group[2]) then
group[2] = {name, class}
else
group[1] = {name, class}
end
end
end
-- group 1, we want to display only 1 paladin
function fillGroup1(group, player)
local name = player[1]
local class = player[2]
if (class == "Paladin") then
group[1] = {name, class}
end
end
-- group 2 to 4 (1 Priest + CAC + 1 rogue per group (kick)
function fillMeleeGroups(group, player)
local name = player[1]
local class = player[2]
if (isHealer(class)) then
group[1] = {name, class}
elseif (class == "Rogue") then
if isEmptySpot(group[5]) then
group[5] = {name, class}
elseif isEmptySpot(group[2]) then
group[2] = {name, class}
elseif isEmptySpot(group[3]) then
group[3] = {name, class}
elseif isEmptySpot(group[4]) then
group[4] = {name, class}
else
group[1] = {name, class}
end
elseif (class == "Warrior" or class == "Druid") then
if isEmptySpot(group[4]) then
group[4] = {name, class}
elseif isEmptySpot(group[3]) then
group[3] = {name, class}
elseif isEmptySpot(group[2]) then
group[2] = {name, class}
elseif isEmptySpot(group[5]) then
group[5] = {name, class}
else
group[1] = {name, class}
end
end
end
function isMaxRanged(class)
if class == "Warlock" then
return true
end
return false
end
function isHealer(class)
if (class == "Paladin" or class == "Priest" or class == "Druid" or class == "Shaman") then
return true
end
return false
end
function isMiddleRanged(class)
if (class == "Mage") then
return true
end
return false
end
function isEmptySpot(spot)
if spot[1] == "Empty" then
return true
end
return false
end |
require "camera"
require "particlesystem"
local camera = camera:new()
local universe = nil
-- VERY SENSITIVE TO COMPUTATIONS, DON'T OVERDO IT!!!
local delta_time_ratio = 20
local time_ratio = delta_time_ratio * 180 * 24
local function setup_solar_system()
-- Convert every object from solar system to our window
local position_ratio = camera.virt_h * 0.45 / 4.5e12
universe = particle_system:new()
-- FYI: Planet radiuses and their orbit diameters are just imaginary!
-- SUN
universe:spawn_particle(0, 0, 2e30, 0, 0, 15, 0, { r=1, g=1, b=0 })
-- MERCURY
universe:spawn_particle(0, 5.7e10, 3.285e23, 47000, 0, 3, position_ratio * 8.5, { r=173/255, g=168/255, b=165/255 })
-- VENUS
universe:spawn_particle(0, 1.1e11, 4.8e24, 35000, 0, 5, position_ratio * 6, { r=139/255, g=69/255, b=19/255 })
-- EARTH
universe:spawn_particle(0, 1.5e11, 6e24, 30000, 0, 5, position_ratio * 6.5, { r=0, g=0.3, b=1 })
-- MARS
universe:spawn_particle(0, 2.2e11, 2.4e24, 24000, 0, 4, position_ratio * 6, { r=231/255, g=125/255, b=17/255 })
-- JUPITER
universe:spawn_particle(0, 7.7e11, 1e28, 13000, 0, 10, position_ratio * 2.8, { r=216/255, g=202/255, b=157/255 })
-- SATURN
universe:spawn_particle(0, 1.4e12, 5.7e26, 9000, 0, 9, position_ratio * 2.1, { r=123/255, g=120/255, b=105/255 })
-- URANUS
universe:spawn_particle(0, 2.8e12, 8.7e25, 6835, 0, 8, position_ratio * 1.4, { r=213/255, g=251/255, b=252/255 })
-- NEPTUNE
universe:spawn_particle(0, 4.5e12, 1e26, 5477, 0, 8, position_ratio, { r=39/255, g=70/255, b=135/255 })
end
function love.wheelmoved(x, y)
camera:zoom(y)
end
function love.keypressed(key)
if key == 'q' then
time_ratio = math.min(time_ratio * 2, delta_time_ratio * 180 * 24 * 5)
elseif key == 'w' then
time_ratio = math.max(time_ratio / 2, delta_time_ratio * 180 * 24)
end
end
function love.load()
love.window.setTitle("N-Body Simulation")
love.window.setMode(camera.real_w, camera.real_h, {msaa = 4})
setup_solar_system()
end
function love.update(dt)
camera:update()
-- For sake of precision of calculations, divide update into smaller steps.
-- It's bad idea to simulate e.g. one year in single calculation step
for x=1,time_ratio/delta_time_ratio do
universe:update(dt * delta_time_ratio)
end
end
function love.draw()
love.graphics.push()
camera:use()
universe:draw()
love.graphics.pop()
camera:draw_info()
love.graphics.print("Time ratio: " .. time_ratio .. "x sec", 10, 46)
end |
local Platform = {}
Platform.__index = Platform
function Platform.create(def, game)
local platform = {}
setmetatable(platform, Platform)
return platform
end
function Platform:update(dt)
end
function Platform:draw()
end
return Platform
|
RegisterNetEvent('mythic_phone:client:ReceiveNewTweet')
AddEventHandler('mythic_phone:client:ReceiveNewTweet', function(tweet)
local myname = CharData:GetData('firstName') .. '_' .. CharData:GetData('lastName')
if tweet.author ~= myname then
SendNUIMessage({
action = 'ReceiveNewTweet',
tweet = tweet
})
end
end)
RegisterNetEvent('mythic_phone:client:MentionedInTweet')
AddEventHandler('mythic_phone:client:MentionedInTweet', function(author)
PlaySound(-1, "Event_Start_Text", "GTAO_FM_Events_Soundset", 0, 0, 1)
exports['mythic_notify']:SendAlert('inform', author .. ' Mentioned You In A Tweet', 2500, { ['background-color'] = '#039be5' })
end)
RegisterNUICallback( 'NewTweet', function( data, cb )
Callbacks:ServerCallback('mythic_phone:server:NewTweet', { message = data.message, mentions = data.mentions, hashtags = data.hashtags }, function(status)
cb(status)
end)
end) |
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies
-- or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
-- TODO: Consider removal or rewrite
return function()
local export = {}
local usedSlots = {}
export.slotUsagePriority = {
{0, 0},
{1, 0},
{-1, 0},
{0, 1},
{0, -1},
{-1, 1},
{1, 1},
{1, -1},
{-1, -1},
}
local slotUsagePriority = export.slotUsagePriority
function export.findNearest(x, y, size)
usedSlots[size] = usedSlots[size] or {}
local div = size * 24
local ctab = usedSlots[size]
local slotX, slotY = math.floor(x / div), math.floor(y / div)
if ctab[slotX] == nil then
ctab[slotX] = {}
ctab[slotX][slotY] = true
return x, y
else
local findFreeSlotX, findFreeSlotY = 0, 0
for radius = 1, 10 do
local success = false
for i, priorityData in ipairs(slotUsagePriority) do
local sx, sy = priorityData[1] * radius + slotX, priorityData[2] * radius + slotY
if not ctab[sx] or not ctab[sx][sy] then
findFreeSlotX, findFreeSlotY = sx, sy
success = true
break
end
end
if success then
break
end
end
ctab[findFreeSlotX] = ctab[findFreeSlotX] or {}
ctab[findFreeSlotX][findFreeSlotY] = true
return findFreeSlotX * div, findFreeSlotY * div
end
end
function export.findNearestAlt(x, y, size, sizeH)
size = size or 16
sizeH = sizeH or size
usedSlots[size] = usedSlots[size] or {}
local div = size * 24
local divY = sizeH * 24
local ctab = usedSlots[size]
local slotX, slotY = math.floor(x / div), math.floor(y / divY)
if ctab[slotX] == nil then
ctab[slotX] = {}
ctab[slotX][slotY] = true
return x, y
else
local findFreeSlotX, findFreeSlotY = 0, 0
for radius = 1, 10 do
local success = false
for x = radius, -radius, -1 do
for y = radius, -radius, -1 do
local sx, sy = x + slotX, y + slotY
if not ctab[sx] or not ctab[sx][sy] then
findFreeSlotX, findFreeSlotY = sx, sy
success = true
break
end
end
end
if success then
break
end
end
ctab[findFreeSlotX] = ctab[findFreeSlotX] or {}
ctab[findFreeSlotX][findFreeSlotY] = true
return findFreeSlotX * div, findFreeSlotY * divY
end
end
function export.clear()
usedSlots = {}
end
return export
end
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage:WaitForChild("common")
local Actions = require(common:WaitForChild("Actions"))
return {
id = "coins500000",
name = "500k Coins",
desc = (
"Gives 500,000 coins."
),
productId = 838295492,
onSale = true,
order = 14,
onProductPurchase = (function(player, server)
server:getModule("StoreContainer"):getStore():andThen(function(store)
store:dispatch(Actions.COIN_ADD(player,500000))
end)
return true -- Successful
end)
} |
return {
name = "render",
version = "0.0.0",
private = true,
dependencies = {
"luvit/require",
"luvit/pretty-print",
"creationix/hoedown",
},
files = {
"*.lua",
"sample.md",
}
}
|
lure.rom.layout = {}
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
lure.rom.layout.doBlockChildLayouts = function(pRomNode)
local self = pRomNode
if self.hasChildNodes() then
--[[we create a reference list only because using node.childNodes.length can change
depending on if the child propogates to the parent to change rom node position
ex: child node has position:fixed and gets moved to child of viewport]]
local childRefList = {}
for a=1, self.childNodes.length do
table.insert(childRefList, self.childNodes[a])
end
for a=1, table.getn(childRefList) do
local child = childRefList[a]
if child.nodeType == 1 then
child.layout()
end
end
childRefList = nil
end
end
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
lure.rom.layout.doInlineChildLayouts = function(pRomNode)
local self = pRomNode
--move all children to single line box
self.normalizeTextNodes()
self.normalizeLineBoxes()
if self.hasChildNodes() then
local childList = {}
local newLineBox = lure.rom.newLineBoxObject()
for a=1, self.childNodes.length do
local child = self.childNodes[a]
if child.boxType == 1 or child.boxType == 2 then
table.insert( childList, child )
end
end
for a=1, table.getn( childList ) do
newLineBox.appendChild( self.removeChild( childList[a] ), true )
end
self.appendChild( newLineBox, true )
--do child layouts
local a = 1
local layoutCompleted = false
while layoutCompleted == false do
local childLayoutResponse = lure.rom.newLayoutResponseObject()
local child = self.childNodes[a]
if child.boxType == 3 then
childLayoutResponse = child.layout()
if childLayoutResponse.type == 1 then
if table.getn(childLayoutResponse.nodes) > 0 then
local newLineBox = lure.rom.newLineBoxObject()
for b=1, table.getn( childLayoutResponse.nodes ) do
newLineBox.appendChild( childLayoutResponse.nodes[b], true )
end
self.appendChild(newLineBox, true)
end
end
end
if a >= self.childNodes.length then
layoutCompleted = true
else
a = a + 1
end
end
end
end
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
lure.rom.layout.doLineChildLayouts = function( pRomNode )
local self = pRomNode
if self.hasChildNodes() then
local childLayoutResponse = lure.rom.newLayoutResponseObject()
local a = 1
local layoutCompleted = false
while layoutCompleted == false do
local child = self.childNodes[a]
if child.nodeType == 1 then
childLayoutResponse = child.layout()
if a > 1 then
if self.getTotalChildWidths(1, a) > self.computedStyle.width then
self.layoutResponse.type = 1
local childList = {}
for b=a, self.childNodes.length do
table.insert( childList, self.childNodes[b] )
end
for b=1, table.getn(childList) do
table.insert( self.layoutResponse.nodes, self.removeChild( childList[b] ))
end
break
end
end
elseif child.nodeType == 3 then
childLayoutResponse = child.layout()
if childLayoutResponse.type == 1 then
self.layoutResponse.type = 1
for b=1, table.getn( childLayoutResponse.nodes ) do
table.insert( self.layoutResponse.nodes, childLayoutResponse.nodes[b] )
end
local childList = {}
for b=a+1, self.childNodes.length do
if self.childNodes[b] ~= nil then
table.insert( childList, self.childNodes[b] )
end
end
for b=1, table.getn(childList) do
table.insert( self.layoutResponse.nodes, self.removeChild( childList[b] ))
end
break
end
end
--check to stop while loop
if a >= self.childNodes.length then
layoutCompleted = true
else
a = a + 1
end
end
end
end
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.targettargettarget = pfUI.uf:CreateUnitFrame("TargetTargetTarget", nil, C.unitframes.tttarget, .2)
pfUI.uf.targettargettarget:UpdateFrameSize()
pfUI.uf.targettargettarget:SetPoint("BOTTOM", UIParent , "BOTTOM", 0, 200)
UpdateMovable(pfUI.uf.targettargettarget)
end)
|
local path = "libs/"
local blunt = require(path .. "blunt")
local rubble = require(path .. "rubble")
local stager = require(path .. "stager")
return {
blunt = blunt,
rubble = rubble,
stager = stager
}
|
--[[---------------------
This script makes an iso year-week-day calendar
Syntax: mkisocal.lua year1 year2 year3 .. yearn > file
arg:
year1 .. yearn - the year(s) of the calendar to generate
file - the name of the file to write the generated text calendar
--]]---------------------
local date = require"date"
local htm_foot = [[</body></html>]]
local htm_head = [[<html><head><style>body{color:#000000;background-color:#FFFFFF;font-family:sans-serif;}th{background:#000000;color:#CCCCCC;vertical-align:middle;}td{vertical-align:top;text-align:center;font-weight:bold;}.s{color:#999999;font-size:60%;}</style></head><body>]]
local htm_yearhead = [[<table align="center" width="100%" border="1"><tr><th>Year</th><th>Week</th><th>Mon</th><th>Tue</th><th>Wed</th><th>Thu</th><th>Fri</th><th>Sat</th><th>Sun</th></tr>]]
local htm_yearfoot = [[</table>]]
function makecalendar(year, iow)
local d = date():setisoyear(year,1,1)
iow(htm_yearhead)
iow("<!--".. d .. "-->\n")
while d:getisoyear() == year do
iow(d:fmt("<tr><td>%G</td><td>%V<br/><small class='s'>%Y-%j</small></td>"))
repeat iow(d:fmt("<td>%u<br/><small class='s'>%b %d %Y</small></td>"))
until d:adddays(1):getisoweekday() == 1
iow("</tr>\n")
end
iow(htm_yearfoot)
end
local out = io.write
out(htm_head)
for k, v in ipairs(arg) do
local d = tonumber(v);
if d then makecalendar(d, out) end
end
out(htm_foot)
|
local ffi = require "ffi"
local C = ffi.C
local ffi_gc = ffi.gc
local ffi_cast = ffi.cast
require "resty.openssl.include.pem"
require "resty.openssl.include.x509v3"
require "resty.openssl.include.x509.csr"
require "resty.openssl.include.asn1"
local stack_macro = require "resty.openssl.include.stack"
local stack_lib = require "resty.openssl.stack"
local pkey_lib = require "resty.openssl.pkey"
local digest_lib = require("resty.openssl.digest")
local extension_lib = require("resty.openssl.x509.extension")
local extensions_lib = require("resty.openssl.x509.extensions")
local util = require "resty.openssl.util"
local ctypes = require "resty.openssl.auxiliary.ctypes"
local txtnid2nid = require("resty.openssl.objects").txtnid2nid
local format_error = require("resty.openssl.err").format_error
local version = require("resty.openssl.version")
local OPENSSL_10 = version.OPENSSL_10
local OPENSSL_11_OR_LATER = version.OPENSSL_11_OR_LATER
local BORINGSSL = version.BORINGSSL
local BORINGSSL_110 = version.BORINGSSL_110 -- used in boringssl-fips-20190808
local accessors = {}
accessors.set_subject_name = C.X509_REQ_set_subject_name
accessors.get_pubkey = C.X509_REQ_get_pubkey
accessors.set_pubkey = C.X509_REQ_set_pubkey
accessors.set_version = C.X509_REQ_set_version
if OPENSSL_11_OR_LATER or BORINGSSL_110 then
accessors.get_signature_nid = C.X509_REQ_get_signature_nid
elseif OPENSSL_10 then
accessors.get_signature_nid = function(csr)
if csr == nil or csr.sig_alg == nil then
return nil
end
return C.OBJ_obj2nid(csr.sig_alg.algorithm)
end
end
if OPENSSL_11_OR_LATER and not BORINGSSL_110 then
accessors.get_subject_name = C.X509_REQ_get_subject_name -- returns internal ptr
accessors.get_version = C.X509_REQ_get_version
elseif OPENSSL_10 or BORINGSSL_110 then
accessors.get_subject_name = function(csr)
if csr == nil or csr.req_info == nil then
return nil
end
return csr.req_info.subject
end
accessors.get_version = function(csr)
if csr == nil or csr.req_info == nil then
return nil
end
return C.ASN1_INTEGER_get(csr.req_info.version)
end
end
local function tostring(self, fmt)
if not fmt or fmt == 'PEM' then
return util.read_using_bio(C.PEM_write_bio_X509_REQ, self.ctx)
elseif fmt == 'DER' then
return util.read_using_bio(C.i2d_X509_REQ_bio, self.ctx)
else
return nil, "x509.csr:tostring: can only write PEM or DER format, not " .. fmt
end
end
local _M = {}
local mt = { __index = _M, __tostring = tostring }
local x509_req_ptr_ct = ffi.typeof("X509_REQ*")
local stack_ptr_type = ffi.typeof("struct stack_st *[1]")
local x509_extensions_gc = stack_lib.gc_of("X509_EXTENSION")
function _M.new(csr, fmt)
local ctx
if not csr then
ctx = C.X509_REQ_new()
if ctx == nil then
return nil, "x509.csr.new: X509_REQ_new() failed"
end
elseif type(csr) == "string" then
-- routine for load an existing csr
local bio = C.BIO_new_mem_buf(csr, #csr)
if bio == nil then
return nil, format_error("x509.csr.new: BIO_new_mem_buf")
end
fmt = fmt or "*"
while true do -- luacheck: ignore 512 -- loop is executed at most once
if fmt == "PEM" or fmt == "*" then
ctx = C.PEM_read_bio_X509_REQ(bio, nil, nil, nil)
if ctx ~= nil then
break
elseif fmt == "*" then
-- BIO_reset; #define BIO_CTRL_RESET 1
local code = C.BIO_ctrl(bio, 1, 0, nil)
if code ~= 1 then
return nil, "x509.csr.new: BIO_ctrl() failed: " .. code
end
-- clear errors occur when trying
C.ERR_clear_error()
end
end
if fmt == "DER" or fmt == "*" then
ctx = C.d2i_X509_REQ_bio(bio, nil)
end
break
end
C.BIO_free(bio)
if ctx == nil then
return nil, format_error("x509.csr.new")
end
else
return nil, "x509.csr.new: expect nil or a string at #1"
end
ffi_gc(ctx, C.X509_REQ_free)
local self = setmetatable({
ctx = ctx,
}, mt)
return self, nil
end
function _M.istype(l)
return l and l and l.ctx and ffi.istype(x509_req_ptr_ct, l.ctx)
end
function _M:tostring(fmt)
return tostring(self, fmt)
end
function _M:to_PEM()
return tostring(self, "PEM")
end
function _M:check_private_key(key)
if not pkey_lib.istype(key) then
return false, "x509.csr:check_private_key: except a pkey instance at #1"
end
if not key:is_private() then
return false, "x509.csr:check_private_key: not a private key"
end
if C.X509_REQ_check_private_key(self.ctx, key.ctx) == 1 then
return true
end
return false, format_error("x509.csr:check_private_key")
end
--- Get all csr extensions
-- @tparam table self Instance of csr
-- @treturn Extensions object
function _M:get_extensions()
local extensions = C.X509_REQ_get_extensions(self.ctx)
-- GC handler is sk_X509_EXTENSION_pop_free
ffi_gc(extensions, x509_extensions_gc)
return extensions_lib.dup(extensions)
end
local function get_extension(ctx, nid_txt, last_pos)
local nid, err = txtnid2nid(nid_txt)
if err then
return nil, nil, err
end
local extensions = C.X509_REQ_get_extensions(ctx)
if extensions == nil then
return nil, nil, format_error("csr.get_extension: X509_REQ_get_extensions")
end
ffi_gc(extensions, x509_extensions_gc)
-- make 1-index array to 0-index
last_pos = (last_pos or 0) -1
local ext_idx = C.X509v3_get_ext_by_NID(extensions, nid, last_pos)
if ext_idx == -1 then
err = ("X509v3_get_ext_by_NID extension for %d not found"):format(nid)
return nil, -1, format_error(err)
end
local ctx = C.X509v3_get_ext(extensions, ext_idx)
if ctx == nil then
return nil, nil, format_error("X509v3_get_ext")
end
return ctx, ext_idx, nil
end
--- Get a csr extension
-- @tparam table self Instance of csr
-- @tparam string|number Nid number or name of the extension
-- @tparam number Position to start looking for the extension; default to look from start if omitted
-- @treturn Parsed extension object or nil if not found
function _M:get_extension(nid_txt, last_pos)
local ctx, pos, err = get_extension(self.ctx, nid_txt, last_pos)
if err then
return nil, nil, "x509.csr:get_extension: " .. err
end
local ext, err = extension_lib.dup(ctx)
if err then
return nil, nil, "x509.csr:get_extension: " .. err
end
return ext, pos+1
end
local function modify_extension(replace, ctx, nid, toset, crit)
local extensions_ptr = stack_ptr_type()
extensions_ptr[0] = C.X509_REQ_get_extensions(ctx)
local need_cleanup = extensions_ptr[0] ~= nil and
-- extensions_ptr being nil is fine: it may just because there's no extension yet
-- https://github.com/openssl/openssl/commit/2039ac07b401932fa30a05ade80b3626e189d78a
-- introduces a change that a empty stack instead of NULL will be returned in no extension
-- is found. so we need to double check the number if it's not NULL.
stack_macro.OPENSSL_sk_num(extensions_ptr[0]) > 0
local flag
if replace then
-- x509v3.h: # define X509V3_ADD_REPLACE 2L
flag = 0x2
else
-- x509v3.h: # define X509V3_ADD_APPEND 1L
flag = 0x1
end
local code = C.X509V3_add1_i2d(extensions_ptr, nid, toset, crit and 1 or 0, flag)
-- when the stack is newly allocated, we want to cleanup the newly created stack as well
-- setting the gc handler here as it's mutated in X509V3_add1_i2d if it's pointing to NULL
ffi_gc(extensions_ptr[0], x509_extensions_gc)
if code ~= 1 then
return false, format_error("X509V3_add1_i2d", code)
end
code = C.X509_REQ_add_extensions(ctx, extensions_ptr[0])
if code ~= 1 then
return false, format_error("X509_REQ_add_extensions", code)
end
if need_cleanup then
-- cleanup old attributes
-- delete the first only, why?
local attr = C.X509_REQ_delete_attr(ctx, 0)
if attr ~= nil then
C.X509_ATTRIBUTE_free(attr)
end
end
-- mark encoded form as invalid so next time it will be re-encoded
if OPENSSL_11_OR_LATER then
C.i2d_re_X509_REQ_tbs(ctx, nil)
else
ctx.req_info.enc.modified = 1
end
return true
end
local function add_extension(...)
return modify_extension(false, ...)
end
local function replace_extension(...)
return modify_extension(true, ...)
end
function _M:add_extension(extension)
if not extension_lib.istype(extension) then
return false, "x509:set_extension: expect a x509.extension instance at #1"
end
local nid = extension:get_object().nid
local toset = extension_lib.to_data(extension, nid)
return add_extension(self.ctx, nid, toset.ctx, extension:get_critical())
end
function _M:set_extension(extension)
if not extension_lib.istype(extension) then
return false, "x509:set_extension: expect a x509.extension instance at #1"
end
local nid = extension:get_object().nid
local toset = extension_lib.to_data(extension, nid)
return replace_extension(self.ctx, nid, toset.ctx, extension:get_critical())
end
function _M:set_extension_critical(nid_txt, crit, last_pos)
local nid, err = txtnid2nid(nid_txt)
if err then
return nil, "x509.csr:set_extension_critical: " .. err
end
local extension, _, err = get_extension(self.ctx, nid, last_pos)
if err then
return nil, "x509.csr:set_extension_critical: " .. err
end
local toset = extension_lib.to_data({
ctx = extension
}, nid)
return replace_extension(self.ctx, nid, toset.ctx, crit and 1 or 0)
end
function _M:get_extension_critical(nid_txt, last_pos)
local ctx, _, err = get_extension(self.ctx, nid_txt, last_pos)
if err then
return nil, "x509.csr:get_extension_critical: " .. err
end
return C.X509_EXTENSION_get_critical(ctx) == 1
end
-- START AUTO GENERATED CODE
-- AUTO GENERATED
function _M:sign(pkey, digest)
if not pkey_lib.istype(pkey) then
return false, "x509.csr:sign: expect a pkey instance at #1"
end
local digest_algo
if digest then
if not digest_lib.istype(digest) then
return false, "x509.csr:sign: expect a digest instance at #2"
elseif not digest.algo then
return false, "x509.csr:sign: expect a digest instance to have algo member"
end
digest_algo = digest.algo
elseif BORINGSSL then
digest_algo = C.EVP_get_digestbyname('sha256')
end
-- returns size of signature if success
if C.X509_REQ_sign(self.ctx, pkey.ctx, digest_algo) == 0 then
return false, format_error("x509.csr:sign")
end
return true
end
-- AUTO GENERATED
function _M:verify(pkey)
if not pkey_lib.istype(pkey) then
return false, "x509.csr:verify: expect a pkey instance at #1"
end
local code = C.X509_REQ_verify(self.ctx, pkey.ctx)
if code == 1 then
return true
elseif code == 0 then
return false
else -- typically -1
return false, format_error("x509.csr:verify", code)
end
end
-- AUTO GENERATED
function _M:get_subject_name()
local got = accessors.get_subject_name(self.ctx)
if got == nil then
return nil
end
local lib = require("resty.openssl.x509.name")
-- the internal ptr is returned, ie we need to copy it
return lib.dup(got)
end
-- AUTO GENERATED
function _M:set_subject_name(toset)
local lib = require("resty.openssl.x509.name")
if lib.istype and not lib.istype(toset) then
return false, "x509.csr:set_subject_name: expect a x509.name instance at #1"
end
toset = toset.ctx
if accessors.set_subject_name(self.ctx, toset) == 0 then
return false, format_error("x509.csr:set_subject_name")
end
return true
end
-- AUTO GENERATED
function _M:get_pubkey()
local got = accessors.get_pubkey(self.ctx)
if got == nil then
return nil
end
local lib = require("resty.openssl.pkey")
-- returned a copied instance directly
return lib.new(got)
end
-- AUTO GENERATED
function _M:set_pubkey(toset)
local lib = require("resty.openssl.pkey")
if lib.istype and not lib.istype(toset) then
return false, "x509.csr:set_pubkey: expect a pkey instance at #1"
end
toset = toset.ctx
if accessors.set_pubkey(self.ctx, toset) == 0 then
return false, format_error("x509.csr:set_pubkey")
end
return true
end
-- AUTO GENERATED
function _M:get_version()
local got = accessors.get_version(self.ctx)
if got == nil then
return nil
end
got = tonumber(got) + 1
return got
end
-- AUTO GENERATED
function _M:set_version(toset)
if type(toset) ~= "number" then
return false, "x509.csr:set_version: expect a number at #1"
end
-- Note: this is defined by standards (X.509 et al) to be one less than the certificate version.
-- So a version 3 certificate will return 2 and a version 1 certificate will return 0.
toset = toset - 1
if accessors.set_version(self.ctx, toset) == 0 then
return false, format_error("x509.csr:set_version")
end
return true
end
local NID_subject_alt_name = C.OBJ_sn2nid("subjectAltName")
assert(NID_subject_alt_name ~= 0)
-- AUTO GENERATED: EXTENSIONS
function _M:get_subject_alt_name()
local crit = ctypes.ptr_of_int()
local extensions = C.X509_REQ_get_extensions(self.ctx)
-- GC handler is sk_X509_EXTENSION_pop_free
ffi_gc(extensions, x509_extensions_gc)
local got = C.X509V3_get_d2i(extensions, NID_subject_alt_name, crit, nil)
crit = tonumber(crit[0])
if crit == -1 then -- not found
return nil
elseif crit == -2 then
return nil, "x509.csr:get_subject_alt_name: extension of subject_alt_name occurs more than one times, " ..
"this is not yet implemented. Please use get_extension instead."
elseif got == nil then
return nil, format_error("x509.csr:get_subject_alt_name")
end
-- Note: here we only free the stack itself not elements
-- since there seems no way to increase ref count for a GENERAL_NAME
-- we left the elements referenced by the new-dup'ed stack
local got_ref = got
ffi_gc(got_ref, stack_lib.gc_of("GENERAL_NAME"))
got = ffi_cast("GENERAL_NAMES*", got_ref)
local lib = require("resty.openssl.x509.altname")
-- the internal ptr is returned, ie we need to copy it
return lib.dup(got)
end
-- AUTO GENERATED: EXTENSIONS
function _M:set_subject_alt_name(toset)
local lib = require("resty.openssl.x509.altname")
if lib.istype and not lib.istype(toset) then
return false, "x509.csr:set_subject_alt_name: expect a x509.altname instance at #1"
end
toset = toset.ctx
return replace_extension(self.ctx, NID_subject_alt_name, toset)
end
-- AUTO GENERATED: EXTENSIONS
function _M:set_subject_alt_name_critical(crit)
return _M.set_extension_critical(self, NID_subject_alt_name, crit)
end
-- AUTO GENERATED: EXTENSIONS
function _M:get_subject_alt_name_critical()
return _M.get_extension_critical(self, NID_subject_alt_name)
end
-- AUTO GENERATED
function _M:get_signature_nid()
local nid = accessors.get_signature_nid(self.ctx)
if nid <= 0 then
return nil, format_error("x509.csr:get_signature_nid")
end
return nid
end
-- AUTO GENERATED
function _M:get_signature_name()
local nid = accessors.get_signature_nid(self.ctx)
if nid <= 0 then
return nil, format_error("x509.csr:get_signature_name")
end
return ffi.string(C.OBJ_nid2sn(nid))
end
-- END AUTO GENERATED CODE
return _M
|
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
print('testing userdata')
-- int64 is a userdata type defined in C++
-- equality
assert(int64(1) == int64(1))
assert(int64(1) ~= int64(2))
-- relational
assert(not (int64(1) < int64(1)))
assert(int64(1) < int64(2))
assert(int64(1) <= int64(1))
assert(int64(1) <= int64(2))
-- arithmetics
assert(-int64(2) == int64(-2))
assert(int64(1) + int64(2) == int64(3))
assert(int64(1) - int64(2) == int64(-1))
assert(int64(2) * int64(3) == int64(6))
assert(int64(4) / int64(2) == int64(2))
assert(int64(4) % int64(3) == int64(1))
assert(int64(2) ^ int64(3) == int64(8))
assert(int64(1) + 2 == int64(3))
assert(int64(1) - 2 == int64(-1))
assert(int64(2) * 3 == int64(6))
assert(int64(4) / 2 == int64(2))
assert(int64(4) % 3 == int64(1))
assert(int64(2) ^ 3 == int64(8))
-- tostring
assert(tostring(int64(2)) == "2")
-- index/newindex; note, mutable userdatas aren't very idiomatic but we need to test this
do
local v = int64(42)
assert(v.value == 42)
v.value = 4
assert(v.value == 4)
assert(v == int64(4))
end
return 'OK'
|
function onCreate()
-- background shit
makeLuaSprite('space', 'space', -836.05, -351.95);
scaleLuaSprite('space', 1, 1);
setLuaSpriteScrollFactor('space', 0.9, 0.9);
addLuaSprite('space', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end |
local debugmode = settings.startup["momo-is-debug-mode"].value
local factor = settings.startup["momo-evo-reduce-factor"].value
require("control-function")
script.on_event(defines.events.on_player_created, function(event)
if debugmode then
for _, player in pairs(game.players) do
player.color = {r = 0, g = 204/255, b = 153/255, a = 1}
end
end
end)
script.on_event("momo-debug", function(e)
if debugmode then
local logging = ""
local p = game.players[1]
-- for pi, p in pairs(game.players) do
p.print("evolution decrease factor = " .. factor)
local slot = 1
local items = {}
for name, count in pairs(p.get_main_inventory().get_contents()) do
p.print("["..slot.."]" .. name .. " " .. count)
logging = logging .. " " .. name .. " "
table.insert(items, name)
slot = slot + 1
end
p.print("QUICK-BAR loop complete!!!")
p.print(momoTweakControl.debug(items, p))
log("MTKL " .. logging)
-- end
else
for pi, p in pairs(game.players) do p.print("Someone try to cheat!!!!!!!!!!!!") end
end
end)
local function printToAll(text)
for i, p in pairs(game.players) do
p.print(text)
end
end
local function buildVariable()
if not (global.momoTweak) then
global.momoTweak = {}
end
if not (global.momoTweak.last_evo) then
global.momoTweak.last_evo = 0
end
if not (global.momoTweak.counter) then
global.momoTweak.counter = 0
end
end
local evolution_offset = 0.00005
local addition_evo_offset = 0.4
local function fixed(number, fix)
fix = fix or "%.0f"
return string.format(fix, number)
end
local function fixed_percent(number)
fix = "%.4f"
number = number * 100
return string.format(fix, number)
end
local function addition_reduce_cal(current_evo, factor, progress)
local counter = global.momoTweak.counter
counter = counter + 1
local result = progress * (evolution_offset / 5) * counter * ((current_evo - addition_evo_offset) / 0.1)
result = math.max(0, result)
if (counter >= 10) then
counter = 0
end
global.momoTweak.counter = counter
return result
end
local function evolution_nulifier(current_evo, last_evo, factor)
local rand = (current_evo * 100101477) * (last_evo * 100045587)
local chance = (1 + (factor - 0.7)) * (last_evo * 38)
local null = 0
if ((rand % 100) <= chance) then null = current_evo - last_evo end
if (debugmode) then
local text = "Random: " ..fixed(rand % 100).. " - " ..fixed(chance).. " | null => " .. null
printToAll(text)
end
return null
end
local rate = 3600
script.on_nth_tick(rate, function(e)
if factor ~= 0 then
buildVariable()
local current_evo = game.forces.enemy.evolution_factor
local progress = 1
if current_evo >= 0.8 then
progress = factor * 18
elseif current_evo >= 0.6 then
progress = factor * 6
elseif current_evo >= 0.3 then
progress = factor * 2
end
local addition_reduce = 0
if (current_evo >= addition_evo_offset) then
addition_reduce = addition_reduce_cal(current_evo, factor, progress)
end
local null = 0
if (current_evo >= 0.5) then
null = evolution_nulifier(current_evo, global.momoTweak.last_evo, factor)
end
local reduceByRate = math.max(0, (current_evo - global.momoTweak.last_evo) * progress * 0.01)
local reduce = (evolution_offset * progress) + reduceByRate + addition_reduce + null
game.forces.enemy.evolution_factor = current_evo - reduce
global.momoTweak.last_evo = game.forces.enemy.evolution_factor
if (debugmode) then
local logtext = "Evolution reduce by " .. fixed_percent(reduce) .. " | Rate: " .. fixed_percent(reduceByRate)
.. " | Counter: " .. global.momoTweak.counter .. "=>" .. fixed_percent(addition_reduce)
printToAll(logtext)
log(logtext)
end
end
end)
|
local M = {}
M.unmapKeys = function ()
-- unmap keys
lvim.keys.normal_mode["<leader>c"] = false -- close buffer: <c-b>
lvim.builtin.which_key.mappings["c"] = {}
lvim.keys.normal_mode["<leader>w"] = false -- save: <c-q>
lvim.builtin.which_key.mappings["w"] = {}
lvim.keys.normal_mode["y"] = false
lvim.keys.normal_mode["<s-x>"] = false
-- vim.cmd([[
-- noremap <c-z> <nop>
-- unset suspend
-- ]])
lvim.keys.normal_mode["q"] = false
lvim.keys.normal_mode["u"] = false
end
------------------------------------------------------------------
-- General Keys
------------------------------------------------------------------
M.generalVimKeys = function()
-- TODO: unmap q from recording use it to close telescope and buffers
-- TODO: map Q to recording
lvim.keys.normal_mode["<C-u>"] = ":undo<cr>"
lvim.keys.normal_mode["<C-s>"] = ":w<cr>"
-- unmap a default keymapping
-- lvim.keys.normal_mode["<C-Up>"] = ""
-- edit a default keymapping
lvim.keys.normal_mode["q"] = '<cmd>quit<cr>' -- ":bd<cr>"
lvim.keys.normal_mode["<C-q>"] = ":bd<cr>"
-- vim.api.nvim_set_keymap('', '<c-b>', ":bd<CR>", {})
vim.api.nvim_set_keymap('', '<c-PageDown>', "<Cmd>bp<CR>", {})
vim.api.nvim_set_keymap('', '<c-PageUp>', "<Cmd>bn<CR>", {})
-- vim.api.nvim_set_keymap('', '<A-j>', "<Cmd>bp<CR>", {})
-- vim.api.nvim_set_keymap('', '<A-k>', "<Cmd>bn<CR>", {})
-- toggle highlights (switch higlight no matter the previous state)
lvim.keys.normal_mode["<leader>h"] = ':set hls! <cr>'
-- " hit '/' highlights then enter search mode
vim.api.nvim_set_keymap('n', '/',':set hlsearch<cr>/', {noremap = true})
-- prob. best option: nnoremap <silent><expr> <Leader>h (&hls && v:hlsearch ? ':nohls' : ':set hls')."\n"
vim.cmd([[
" Include Time Stamps
nnoremap <silent> <F4> "=strftime("%Y-%m-%d")<CR>P
inoremap <silent> <F4> <C-R>=strftime("%Y-%m-%d")<CR>
nnoremap <silent> <leader><F4> "=strftime("%H:%M")<CR>P
]])
-- vim.api.nvim_set_keymap('', '<F4>', ':lua vim.api.nvim_buf_set_lines(0, vim.api.nvim_win_get_cursor(win)[1], vim.api.nvim_win_get_cursor(win)[1], false, {os.date("%Y-%m-%d")})<cr>', { })
vim.cmd([[
cnoremap <expr> <Up> pumvisible() ? "\<C-p>" : "\<Up>"
cnoremap <expr> <Down> pumvisible() ? "\<C-n>" : "\<Down>"
]])
-- TODO: potentially as the current behaviour has its own advantages
-- vim.api.nvim_set_keymap("", "\\<Up>", "require('cmp').mapping.select_prev_item()", { expr = true, noremap = true })
-- vim.api.nvim_set_keymap("", "\\<Down>", "require('cmp').mapping.select_next_item()", { expr = true, noremap = true })
-- lvim.keys.normal_mode["wg"] = '<cmd>call utils#toggle_background()<CR>'
-- spelling and dictionary suggestions ---
vim.cmd([[
noremap [z [sz=
noremap ]z ]sz=
]])
-- OPEN file, url, or directory
lvim.keys.normal_mode["gx"] = false
lvim.keys.normal_mode["<F6>"] = false
commandsOpen = {unix="xdg-open", mac="open"}
if vim.fn.has "mac" == 1 then osKey = "mac" elseif vim.fn.has "unix" == 1 then osKey = "unix" end
local openFileUrl = [[<cmd>lua os.execute(commandsOpen[osKey] .. " " .. vim.fn.shellescape(vim.fn.expand "<cWORD>")); vim.cmd "redraw!"<cr>]]
local openDir = [[<cmd>lua os.execute(commandsOpen[osKey] .. ' ' .. vim.fn.shellescape(vim.fn.fnamemodify(vim.fn.expand('<sfile>'), ':p'))); vim.cmd "redraw!"<cr>]]
local openAll = [[<cmd>lua cword = vim.fn.expand("<cWORD>"); if string.len(cword) ~= 0 then arg = vim.fn.shellescape(cword) else arg = vim.fn.shellescape(vim.fn.fnamemodify(vim.fn.expand("<sfile>"), ":p")) end; print(arg); os.execute(commandsOpen[osKey] .. ' ' .. arg); vim.cmd "redraw!"<cr>]]
lvim.keys.normal_mode["<F6>"] = openDir
-- lvim.keys.normal_mode["gx"] = openFileUrl
lvim.keys.normal_mode["gx"] = openAll
------------------------------------------------------------------
-- Rafi
------------------------------------------------------------------
vim.api.nvim_set_keymap('<Tab>', '>gv|', {silent=true, noremap=true})
vim.api.nvim_set_keymap('<S-Tab>', '<gv', {silent=true, noremap=true})
vim.api.nvim_set_keymap('x', '<', '<gv', {silent=true, noremap=true})
vim.api.nvim_set_keymap('n', '>', '>>_')
vim.api.nvim_set_keymap('n', '<', '<<_')
-- EXAMPLES:
-- v <Space>/ * <Esc><Cmd>lua require('Comment.api').toggle_linewise_op(vim.fn.visualmode())<CR>
-- lvim.keys.normal_mode["gcc"] = "<Esc><Cmd>lua require('Comment.api').toggle_linewise_op()<CR>"
-- lvim.keys.visual_mode["gcc"] = "* <Esc><Cmd>lua require('Comment.api').toggle_linewise_op(vim.fn.visualmode())<CR>"
-- nnoremap <Leader>cw
-- vim.api.nvim_set_keymap('n', '<c-c>', "<cmd>BufferClose!<CR>", {})
end
------------------------------------------------------------------
-- Telescope
------------------------------------------------------------------
M.telescope = function()
-- close telescope with q
vim.cmd('au! Filetype TelescopePrompt nmap q <esc>')
vim.cmd('au! Filetype toggleterm nmap q <esc>')
end
------------------------------------------------------------------
-- bullets.vim
------------------------------------------------------------------
M.bulletsVim = function()
-- mappings:
lvim.keys.normal_mode["<C-Space>"] = false
lvim.keys.normal_mode["<C-Space>"] = "<cmd>ToggleCheckbox<CR>"
-- " automatic bullets
-- call s:add_local_mapping('inoremap', '<cr>', '<C-]><C-R>=<SID>insert_new_bullet()<cr>')
-- call s:add_local_mapping('inoremap', '<C-cr>', '<cr>')
-- call s:add_local_mapping('nnoremap', 'o', ':call <SID>insert_new_bullet()<cr>')
-- " Renumber bullet list
-- call s:add_local_mapping('vnoremap', 'gN', ':RenumberSelection<cr>')
-- call s:add_local_mapping('nnoremap', 'gN', ':RenumberList<cr>')
-- " Toggle checkbox
-- call s:add_local_mapping('nnoremap', '<leader>x', ':ToggleCheckbox<cr>')
-- " Promote and Demote outline level
-- call s:add_local_mapping('inoremap', '<C-t>', '<C-o>:BulletDemote<cr>')
-- call s:add_local_mapping('nnoremap', '>>', ':BulletDemote<cr>')
-- call s:add_local_mapping('inoremap', '<C-d>', '<C-o>:BulletPromote<cr>')
-- call s:add_local_mapping('nnoremap', '<<', ':BulletPromote<cr>')
-- call s:add_local_mapping('vnoremap', '>', ':BulletDemoteVisual<cr>')
-- call s:add_local_mapping('vnoremap', '<', ':BulletPromoteVisual<cr>')
end
------------------------------------------------------------------
-- Hop
------------------------------------------------------------------
M.hop = function()
lvim.keys.normal_mode["h"] = false
lvim.keys.normal_mode["H"] = false
lvim.keys.normal_mode["h"] = ":HopChar2<cr>"
lvim.keys.normal_mode["H"] = ":HopWord<cr>"
-- vim.api.nvim_del_keymap("n", 'H')
-- vim.api.nvim_del_keymap("n", 'h')
-- local opts = { noremap = true, silent = true }
-- vim.api.nvim_set_keymap("n", "h", ":HopChar2<cr>", opts)
-- vim.api.nvim_set_keymap("n", "H", ":HopWord<cr>", opts)
end
return M
|
return function(utf8)
local ffi = require("ffi")
if ffi.os == "Windows" then
os.setlocale(utf8.config.locale or "english_us.65001", "ctype")
ffi.cdef[[
short towupper(short c);
short towlower(short c);
]]
else
os.setlocale(utf8.config.locale or "C.UTF-8", "ctype")
ffi.cdef[[
int towupper(int c);
int towlower(int c);
]]
end
utf8:require "primitives.dummy"
function utf8.lower(str)
local bs = 1
local nbs
local bytes = utf8.raw.len(str)
local res = {}
while bs <= bytes do
nbs = utf8.next(str, bs)
local cp = utf8.unicode(str, bs, nbs)
res[#res + 1] = ffi.C.towlower(cp)
bs = nbs
end
return utf8.char(utf8.config.unpack(res))
end
function utf8.upper(str)
local bs = 1
local nbs
local bytes = utf8.raw.len(str)
local res = {}
while bs <= bytes do
nbs = utf8.next(str, bs)
local cp = utf8.unicode(str, bs, nbs)
res[#res + 1] = ffi.C.towupper(cp)
bs = nbs
end
return utf8.char(utf8.config.unpack(res))
end
return utf8
end
|
--
local mono = require('monolua').init(
'mono-2.0-boehm.dll',
'test',
"C:/Program Files (x86)/Mono/lib",
"C:/Program Files (x86)/Mono/etc")
local assembly = mono.Assembly(mono.lib.corlib_assembly)
local Console = assembly:getClass('System', 'Console')
Console:invokeStaticMethod(':WriteLine(string)', 'Hello world!')
mono.finish()
|
NewShipType = StartShipConfig()
NewShipType.displayedName="$10006"
NewShipType.sobDescription="$10007"
NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 400)
NewShipType.regentime=0
NewShipType.minRegenTime=0
NewShipType.sideArmourDamage=1.0
NewShipType.rearArmourDamage=1.0
setTacticsMults(NewShipType, "MAXSPEED", 0.95, 1.10, 1.0)
setTacticsMults(NewShipType, "ENGINEACCEL", 1.20, 0.80, 1.0)
setTacticsMults(NewShipType, "ENGINEBRAKE", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "THRUSTER", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "THRUSTERACCEL", 1.20, 0.80, 1.0)
setTacticsMults(NewShipType, "THRUSTERBRAKE", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "ROTATION", 1.0, 1.10, 1.0)
setTacticsMults(NewShipType, "ROTATIONACCEL", 1.0, 1.10, 1.0)
setTacticsMults(NewShipType, "ROTATIONBRAKE", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "WEAPONACCURACY", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "WEAPONDAMAGE", 1.20, 0.8, 1.0)
setTacticsMults(NewShipType, "BULLETSPEED", 1.15, 1.0, 1.0)
setTacticsMults(NewShipType, "DAMAGEAPPLIED", 1.10, 1.0, 1.0)
setTacticsMults(NewShipType, "FIRERATE", 1.0, 1.25, 1.0)
setSpeedvsAccuracyApplied(NewShipType, 10, 0.25, 35, 1.0)
NewShipType.useLayoutBounds=1
NewShipType.layoutBoundX=15
NewShipType.layoutBoundY=15
NewShipType.layoutBoundZ=15
NewShipType.isTransferable=1
NewShipType.formationSpacing=15
NewShipType.defaultROE="Defensive"
NewShipType.defaultStance="Aggressive"
NewShipType.holdSlots=2
NewShipType.mass=10
NewShipType.collisionMultiplier=0.3
NewShipType.thrusterMaxSpeed=214
NewShipType.mainEngineMaxSpeed=214
NewShipType.rotationMaxSpeed=105*0.92
NewShipType.thrusterAccelTime=2*1.15
NewShipType.thrusterBrakeTime=1*1.1
NewShipType.mainEngineAccelTime=2*1.15
NewShipType.mainEngineBrakeTime=1*1.1
NewShipType.rotationAccelTime=0.7
NewShipType.rotationBrakeTime=0.3*1.1
NewShipType.thrusterUsage=0.25
NewShipType.accelerationAngle=160
NewShipType.mirrorAngle=30
NewShipType.secondaryTurnAngle=90
NewShipType.maxBankingAmount=60
NewShipType.descendPitch=0
NewShipType.goalReachEpsilon=5
NewShipType.slideMoveRange=0
NewShipType.controllerType="Ship"
NewShipType.tumbleStaticX=10
NewShipType.tumbleStaticY=20
NewShipType.tumbleStaticZ=5
NewShipType.tumbleDynamicX=100
NewShipType.tumbleDynamicY=200
NewShipType.tumbleDynamicZ=50
NewShipType.tumbleSpecialDynamicX=600
NewShipType.tumbleSpecialDynamicY=800
NewShipType.tumbleSpecialDynamicZ=500
NewShipType.relativeMoveFactor=6
NewShipType.swayUpdateTime=2
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0.05
NewShipType.swayRotateFactor=0.1
NewShipType.dustCloudDamageTime=160
NewShipType.nebulaDamageTime=30
NewShipType.MinimalFamilyToFindPathAround="SuperCap"
NewShipType.BuildFamily="Fighter_Kus"
NewShipType.AttackFamily="Fighter_hw1"
NewShipType.DockFamily="Fighter"
NewShipType.AvoidanceFamily="Strikecraft"
NewShipType.DisplayFamily="Fighter"
NewShipType.AutoFormationFamily="Fighter"
NewShipType.CollisionFamily="Small"
NewShipType.ArmourFamily=getShipStr(NewShipType, "ArmourFamily", "Unarmoured_hw1")
setSupplyValue(NewShipType, "Fighter", 1.0)
setSupplyValue(NewShipType, "Defenders", 1.0)
setSupplyValue(NewShipType, "LayoutFighter", 1.0)
NewShipType.CombatFamily="Fighter_Defender"
NewShipType.AttackPriorityMultiplier=0.93
NewShipType.fighterValue=1.8
NewShipType.corvetteValue=0
NewShipType.frigateValue=0
NewShipType.neutralValue=0
NewShipType.antiFighterValue=1.8
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=1.8
NewShipType.buildCost=getShipNum(NewShipType, "buildCost", 120)
NewShipType.buildTime=getShipNum(NewShipType, "buildTime", 7)
NewShipType.buildPriorityOrder=20
NewShipType.retaliationRange=5500
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000
NewShipType.prmSensorRange=3000
NewShipType.secSensorRange=4000
NewShipType.detectionStrength=1
NewShipType.TOIcon="Triangle"
NewShipType.TOScale=1
NewShipType.TODistanceFade0=7000
NewShipType.TODistanceDisappear0=5000
NewShipType.TODistanceFade1=2500
NewShipType.TODistanceDisappear1=2000
NewShipType.TODistanceFade2=12000
NewShipType.TODistanceDisappear2=35000
NewShipType.TOGroupScale=1.5
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.045
NewShipType.mouseOverMaxFadeSize=0.1
NewShipType.healthBarStyle=0
NewShipType.nlips=0.0005
NewShipType.nlipsRange=6000
NewShipType.nlipsFar=0.0003
NewShipType.nlipsFarRange=10000
NewShipType.SMRepresentation="HardDot"
NewShipType.meshRenderLimit=11000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.minLOD=1
NewShipType.goblinsStartFade=210
NewShipType.goblinsOff=210
NewShipType.minimumZoomFactor=0.75
NewShipType.selectionLimit=150000
NewShipType.preciseATILimit=0
NewShipType.selectionPriority=75
NewShipType.militaryUnit=1
addAbility(NewShipType,"MoveCommand",1,0);
addAbility(NewShipType,"CanDock",1,1);
NewShipType.dockTimeBetweenTwoFormations=0.5
NewShipType.dockTimeBeforeStart=0.5
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation="dockline"
NewShipType.queueFormation="n_delta"
NewShipType.dontDockWithOtherRaceShips = getShipNum(NewShipType, "dontDockWithOtherRaceShips", 1)
NewShipType.ignoreRaceWhenDocking=0
addAbility(NewShipType,"CanLaunch");
NewShipType.launchTimeBetweenTwoFormations=0.5
NewShipType.launchTimeBeforeStart=1.5
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation="n_delta"
addAbility(NewShipType,"ParadeCommand",1);
addAbility(NewShipType,"WaypointMove");
addAbility(NewShipType,"CanAttack",1,0,1,1,0.35,0.815,"Fighter_hw1, Fighter, Swarmer, Corvette_hw1, Corvette, Frigate, Utility, Resource,,,,SmallCapitalShip, BigCapitalShip, Mothership","frontal_Defender",
{Fighter="frontal_Defender"},
{Fighter_hw1="frontal_Defender"},
{Swarmer="frontal_Defender"},
{SubSystem="FrontalVsSubSystem"},
{Frigate="frontal_Defender"},
{SmallCapitalShip="frontal_Defender"},
{BigCapitalShip="frontal_Defender"},
{Mothership="frontal_Defender"},
{ResourceLarge="frontal_Defender"});
addAbility(NewShipType,"GuardCommand",1,1000,500);
if hypBool == 1 then
addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3);
end
addAbility(NewShipType,"RetireAbility",1,0);
LoadSharedModel(NewShipType,"Kus_Defender");
StartShipWeaponConfig(NewShipType,"Kus_Defender","Weapon_Gun0","Weapon_Gun0");
StartShipWeaponConfig(NewShipType,"Kus_Defender","Weapon_Gun1","Weapon_Gun1");
StartShipWeaponConfig(NewShipType,"Kus_Defender","Weapon_Gun2","Weapon_Gun2");
addShield(NewShipType,"EMP",65,20);
NewShipType.battleScarCoverage=0
NewShipType.sobDieTime=2
NewShipType.sobSpecialDieTime=2
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=0
setEngineTrail(NewShipType,0,1.6,"trail_ribbon.tga",0.1,0.5,0.025,1.25);
setEngineBurn(NewShipType,24,0.5,1,15,0,0.7,0.1,22);
loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/Fighter/",0,"HScoutEng","");
NewShipType.minFalloffDamageDist=15
NewShipType.maxFalloffDamageDist=15*3
NewShipType.maxFalloffScuttleDamageDist=15*6
NewShipType.explosiveScuttleDamageOnDeath=15
NewShipType.maxFalloffForce=15*10
NewShipType.explosiveDamageOnDeath=3.4
NewShipType.radiusDamageEvadeMod=1.1
NewShipType.hideNormalAttackUICooldown=1
NewShipType.agileFlight=1
NewShipType.homingDistance=2000
NewShipType.homingDelay=0.5
NewShipType.strikeGroupSpeed=5000
|
--
-- Support for the world events to spawn.
--
Miscreated.Properties.WorldEvent.fMaxTime = 900
Miscreated.Properties.WorldEvent.fMinTime = 1200
SpawnWorldEvent = function(self)
--Log(">> Miscreated:SpawnWorldEvent")
local className = "UFOCrash"
local rnd = random(1, 16)
if rnd >= 1 and rnd <= 4 then
className = "AirDropPlane"
elseif rnd >= 5 and rnd <= 8 then
className = "AirPlaneCrash"
end
local spawnParams = {
class = className,
name = "SpawnWorldEvent"
}
local spawnedEntity = System.SpawnEntity(spawnParams)
if not spawnedEntity then
LogError("Entity %s could not be spawned", className)
end
-- Set timer up for the next world event.
self:CreateWorldEventTimer()
end
|
local RootDirectory = "../"
workspace "MandelbrotSet"
location(RootDirectory)
entrypoint "wWinMainCRTStartup"
configurations
{
"Debug",
"Release",
}
platforms
{
"x64",
}
filter "configurations:Debug"
defines "APP_DEBUG"
project "MandelbrotSet"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir (RootDirectory .. "bin_%{cfg.buildcfg}_%{cfg.platform}") -- where the output binary goes.
targetname "MandelbrotSet" -- the name of the executable saved to targetdir
local ProjectSourceDirectory = RootDirectory .. "MandelbrotSet/"
files
{
ProjectSourceDirectory .. "**.h",
ProjectSourceDirectory .. "**.hpp",
ProjectSourceDirectory .. "**.c",
ProjectSourceDirectory .. "**.cpp",
}
includedirs
{
ProjectSourceDirectory,
ProjectSourceDirectory .. "vendor/glm",
ProjectSourceDirectory .. "vendor/glm/glm",
}
libdirs
{
-- add dependency directories here
}
links
{
RootDirectory .. "MandelbrotSet/vendor/vulkan/lib/vulkan-1.lib"
} |
require "util.class"
require "util.ecs"
local cps = require "system.ui.cursor"
local wss = require "system.ui.widgets"
--local ws = require "system.ui.widget"
class"uiSystem"
function uiSystem:uiSystem()
subsystem = {}
end
local UISystem = ecs.processingSystem(uiSystem())
local isUI = ecs.requireAll("ui")
function initSubsystem(root, broker)
local ret = {cps, wss}
for _, v in ipairs(ret) do
v:Init(root, broker)
end
return ret
end
function UISystem:Init(game)
local root = game.window.scene
local broker = game.broker
self.subsystem = initSubsystem(root, broker)
end
function UISystem:onAddToWorld(world)
for _, v in ipairs(self.subsystem) do
world:addSystem(v)
end
end
function UISystem:onRemoveFromWorld(world)
for _, v in ipairs(self.subsystem) do
world:removeSystem(v)
end
end
function UISystem:process(e, dt)
end
UISystem.filter = isUI
return UISystem
|
--[[
State Table:
stop - LuaEntity, ltn stop we're tracking
depot - boolean, marks the ltn stop as a depot
]]
-- tnp_state_ltnstop_destroy()
-- Destroys all state for ltn stops
function tnp_state_ltnstop_destroy()
global.ltnstop_data = {}
end
-- tnp_state_ltnstop_get()
-- Gets state information about a LuaEntity
function tnp_state_ltnstop_get(ent, key)
if not ent.valid then
return false
end
if global.ltnstop_data[ent.unit_number] and global.ltnstop_data[ent.unit_number][key] then
return global.ltnstop_data[ent.unit_number][key]
end
return nil
end
-- tnp_state_ltnstop_set()
-- Sets state information about a LuaEntity
function tnp_state_ltnstop_set(ent, key, value)
if not ent.valid then
return false
end
if not global.ltnstop_data[ent.unit_number] then
global.ltnstop_data[ent.unit_number] = {}
global.ltnstop_data[ent.unit_number]['stop'] = ent
end
global.ltnstop_data[ent.unit_number][key] = value
return true
end |
local PANEL = {}
PANEL.SetBody = {
[TEAM_COP] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetSkin(LocalPlayer():GetSkin())
end,
[TEAM_POLICECHIEF] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetSkin(LocalPlayer():GetSkin())
end,
[TEAM_SWAT] = function(self)
self:SetModel(LocalPlayer():GetModel())
end,
[TEAM_MEDIC] = function(self)
local format = Either(LocalPlayer():GetSex() == "M", "models/player/humans/modern/male/shared/male_0%d.mdl", "models/player/humans/modern/female/shared/female_0%d.mdl")
self.Entity:SetSharedModel(LocalPlayer():GetPlayerModel(), format, LocalPlayer():GetSkin())
end,
[TEAM_COOK] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetModelWithIdentifier(LocalPlayer():GetPlayerModel())
end,
[TEAM_CITIZEN] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetModelWithIdentifier(LocalPlayer():GetPlayerModel())
end,
}
function PANEL:Init()
self:SetFOV(65)
self.SetBody[LocalPlayer():Team()](self)
self.Entity:SetAngles(Angle(0, 45, 0))
self:SetAnimated(true)
end
function PANEL:LayoutEntity()
self:RunAnimation()
end
VBVGUI:Register("BodyPanel", PANEL, "DModelPanel") |
slot0 = class("MetaRepairEffect", import("..BaseVO"))
slot0.bindConfigTable = function (slot0)
return pg.ship_meta_repair_effect
end
slot0.Ctor = function (slot0, slot1)
slot0.id = slot1.id
slot0.configId = slot0.id
slot0.progress = slot1.progress
slot0.attrs = {}
for slot5, slot6 in ipairs(slot0:getConfig("effect_attr")) do
slot0.attrs[slot6[1]] = slot6[2]
end
slot0.words = slot0:getConfig("effect_dialog")
slot0.descs = string.split(slot0:getConfig("effect_desc"), "|")
slot0.descs = ""
end
slot0.getAttrAdditionList = function (slot0)
return slot0:getConfig("effect_attr")
end
slot0.getAttrAddition = function (slot0, slot1)
return slot0.attrs[slot1] or 0
end
slot0.getDescs = function (slot0)
return slot0.descs
end
slot0.getWords = function (slot0)
return slot0.words
end
return slot0
|
local eg=dofiled("lib/eg").all
local oo=dofiled("lib/misc").oo
local add=dofiled("cols/col").add
local Sym=dofiled("cols/sym")
eg {sym1=function(s)
s=Sym.new()
for _,v in pairs {"a","a","a","a","b","b","c"} do add(s,v) end
assert(s.seen.a == 4)
assert(s.n == 7)
assert(s.mode == "a")
end}
|
--[[
module: CareTaker
author: DylanYang
time: 2021-02-20 17:52:27
idea: The Caretaker is responsible for storing the list of Memento objects from and providing the specified Memento object.
advance: This class abstracts out an interface class.
]]
local Memento = require("patterns.behavioral.memento.Memento")
local _M = Class("CareTaker")
local public = _M.public
_M.index = 0
_M.mementoList = {}
function public:Create()
return self:Add(Memento.new())
end
function public:Add(memento)
if not table.indexof(self.mementoList, memento) then
--回退后,再添加,可用于撤销的回退部分,就会被舍弃
if self.index < #self.mementoList then
table.sub(self.mementoList, self.index + 1)
end
table.insert(self.mementoList, memento)
self.index = #self.mementoList
end
return memento
end
function public:GetMemento(index)
self.index = index
return self.mementoList[index]
end
function public.get:last()
return self:GetMemento(#self.mementoList)
end
function public:RestoreRandom()
return self:GetMemento(random.nextInt(#self.mementoList))
end
return _M |
--[[
Attempts to enable Steam Rich Presence for Vermintide 1.
This mod was ported from https://github.com/danreeves/vermintide-2-mods/tree/master/steam-rich-presence to QoL
Original Author: raindish, Zaphio
]] --
-- local mod = get_mod("steam_rich_presence")
local mod_name = "SteamRichPresence"
local function lobby_level(lobby_data)
local lvl = lobby_data.selected_level_key or lobby_data.level_key
local lvl_setting = lvl and LevelSettings[lvl]
local lvl_display_name = lvl_setting and lvl_setting.display_name
local lvl_text = lvl_display_name and Localize(lvl_display_name)
return lvl_text or "No Level"
end
local function lobby_difficulty(lobby_data)
local diff = lobby_data.difficulty
local diff_setting = diff and DifficultySettings[diff]
local diff_display_name = diff_setting and diff_setting.display_name
local diff_text = diff_display_name and Localize(diff_display_name)
return diff_text or "No Difficulty"
end
local function lobby_act(lobby_data)
local act_key = lobby_data.act_key
return act_key and Localize(act_key .. "_ls" .. test)
end
local function lobby_info_string(lobby_data, num_players)
return string.format(
"(%s/4) %s | %s",
num_players,
lobby_difficulty(lobby_data),
lobby_level(lobby_data)
)
end
local mod = {}
function mod.update_presence()
if not Managers.state then
return
end
if not Managers.state.network then
return
end
local lobby = Managers.state.network:lobby()
if not lobby then
return
end
local lobby_data = lobby:get_stored_lobby_data()
if not lobby_data then
return
end
local num_players = lobby_data.num_players or Managers.player:num_human_players()
local status = lobby_info_string(lobby_data, num_players)
Presence.set_presence("status", status)
Presence.set_presence("steam_display", status)
Presence.set_presence("steam_player_group", lobby:id())
Presence.set_presence("steam_player_group_size", num_players)
end
Mods.hook.set(mod_name, "ModManager.on_game_state_changed", function (func, self, status, new_state)
mod.update_presence()
func(self, status, new_state)
end)
Mods.hook.set(mod_name, "PlayerManager.add_player", function (func, ...)
mod.update_presence()
func(...)
end)
Mods.hook.set(mod_name, "PlayerManager.add_remote_player", function (func, ...)
mod.update_presence()
func(...)
end)
Mods.hook.set(mod_name, "PlayerManager.remove_player", function (func, ...)
mod.update_presence()
func(...)
end)
Mods.hook.set(mod_name, "PlayerManager.on_exit", function (func, ...)
mod.update_presence()
func(...)
end)
mod.update_presence()
|
return {'yaounde'} |
local EQUIPMENT = script:FindAncestorByType("Equipment")
function Tick()
local myplayer = EQUIPMENT.owner
if myplayer and myplayer.isGrounded then
local pos = myplayer:GetWorldPosition()
local hit = World.Raycast(pos,pos - Vector3.New(0,0,10000000000),{ ignorePlayers = true})
if hit then
local normal = hit:GetImpactNormal()
local playerForward = myplayer:GetViewWorldRotation() * Vector3.FORWARD
local carForward = normal ^ (playerForward ^ normal)
local rotationfinal = Rotation.New(carForward, normal)
myplayer:SetWorldRotation(rotationfinal)
end
end
end
function OnEquipped(_, player)
player:SetVisibility(false, false)
player.maxWalkSpeed = 10000
player.maxAcceleration = 750
player.canMount = false
end
function OnUnequipped(_, player)
end
-- Registering equipment events
EQUIPMENT.equippedEvent:Connect(OnEquipped)
EQUIPMENT.unequippedEvent:Connect(OnUnequipped) |
local Server = {}
_G.CodesOtaku = {
FrameworkServer = Server
}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local function Find(object, objectName, objectType, parentName)
if not object then
error(string.format("[FRAMEWORK]: the '%s' %s is not found in '%s'", objectName, objectType, parentName))
end
end
local GameFolder = ServerScriptService:FindFirstChild("Game")
Find(GameFolder, "Game", "Folder", "ServerScriptService")
local FrameworkFolder = script.Parent
local ClassFolder = FrameworkFolder:FindFirstChild("Class")
Find(ClassFolder, "Class", "Folder", "FrameworkFolder")
local startedEvent = Instance.new("BindableEvent")
local Classes = {}
local Modules = {}
local SharedFolder = ReplicatedStorage:FindFirstChild("FrameworkShared")
Find(SharedFolder, "FrameworkShared", "Folder", "ReplicatedStorage")
local SharedModule = SharedFolder:FindFirstChild("Shared")
Find(SharedFolder, "Shared", "ModuleScript", "FrameworkShared")
local Shared = require(SharedModule)
local RemotesFolder = Shared.RemotesFolder
local function NotType(type, ...)
local valid = true
for _, object in pairs({...}) do
valid = valid and typeof(object) == type
end
return not valid
end
local function NotStr(...)
return NotType("string", ...)
end
local function NotTab(...)
return NotType("table", ...)
end
local function Folder(name, parent)
local folder = Instance.new("Folder")
if name then
folder.Name = name
end
if parent then
folder.Parent = parent
end
return folder
end
local function RemoteEvent(name, parent, callback)
local remote = Instance.new("RemoteEvent")
if name then
remote.Name = name
end
if callback then
remote.OnServerEvent:Connect(callback)
end
if parent then
remote.Parent = parent
end
end
local function RemoteFunction(name, parent, callback)
local remote = Instance.new("RemoteFunction")
if name then
remote.Name = name
end
if callback then
remote.OnServerInvoke = callback
end
if parent then
remote.Parent = parent
end
end
function Server:AddModule(module, class)
if NotTab(class) then
error("'class' should be a table")
end
if NotType("Instance", module) then
error("'module' should be a ModuleScript")
end
local moduleName = module.Name
local module = setmetatable(require(module), class)
-- Injected properties
module._Name = moduleName
-- END
local remoteEvents = {}
local remoteFunctions = {}
-- Framework hooks
module:_Initialize(Server, Modules)
module:_Remote(remoteEvents, remoteFunctions)
local moduleRemoteFolder = Folder(moduleName)
for remoteEventName, remoteEventCallback in pairs(remoteEvents) do
RemoteEvent(remoteEventName, moduleRemoteFolder, remoteEventCallback)
end
for remoteFunctionName, remoteFunctionCallback in pairs(remoteFunctions) do
RemoteFunction(remoteFunctionName, moduleRemoteFolder, remoteFunctionCallback)
end
moduleRemoteFolder.Parent = RemotesFolder
startedEvent.Event:Connect(function(...)
module:_Start(...)
end)
Modules[moduleName] = module
return module
end
function Server:GetModule(moduleName)
if NotStr(moduleName) then
error("'moduleName' should be a string")
end
return Modules[moduleName]
end
function Server:AddClass(module)
if NotType("Instance", module) then
error("'module' should be a ModuleScript")
end
local className = module.Name
local class = require(module):_InitializeClass(Server)
Classes[className] = class
return class
end
function Server:GetClass(className)
if NotStr(className) then
error("'className' should be a string")
end
return Classes[className]
end
Shared.CreateBlueprint.OnServerInvoke = function(player, moduleName, remotes, functions)
if NotStr(moduleName) and NotTab(remotes, functions) then
return
end
local moduleRemoteFolder = Folder(moduleName)
for remoteEventName, _ in pairs(remotes) do
RemoteEvent(remoteEventName, moduleRemoteFolder)
end
for remoteFunctionName, _ in pairs(functions) do
RemoteFunction(remoteFunctionName, moduleRemoteFolder)
end
moduleRemoteFolder.Parent = RemotesFolder
return moduleRemoteFolder
end
local function Initialize()
for _, classModule in pairs(ClassFolder:GetChildren()) do
local className = classModule.Name
if not classModule:IsA("ModuleScript") then
error(string.format("The class '%s' is not a valid ModuleScript", className))
end
local class = Server:AddClass(classModule)
local classFolder = GameFolder:FindFirstChild(className)
if not classFolder then
warn(string.format("The class '%s' is not used", className))
continue
end
for _, module in pairs(classFolder:GetChildren()) do
local moduleName = module.Name
if not module:IsA("ModuleScript") then
error(string.format("The module '%s' that is part of the class '%s' is not a valid ModuleScript", moduleName,className))
end
Server:AddModule(module, class)
end
end
startedEvent:Fire()
end
Initialize()
return Server
|
local coli = {}
function coli.checkCollision(a, b)
--With locals it's common usage to use underscores instead of camelCasing
local a_left = a.x
local a_right = a.x + a.width
local a_top = a.y
local a_bottom = a.y + a.height
local b_left = b.x
local b_right = b.x + b.width
local b_top = b.y
local b_bottom = b.y + b.height
--If Red's right side is further to the right than Blue's left side.
if a_right > b_left and
--and Red's left side is further to the left than Blue's right side.
a_left < b_right and
--and Red's bottom side is further to the bottom than Blue's top side.
a_bottom > b_top and
--and Red's top side is further to the top than Blue's bottom side then..
a_top < b_bottom then
--There is collision!
return true
else
--If one of these statements is false, return false.
return false
end
end
return coli |
--[[
------------------------------------
Description: HPC DropPUonDeath, Phasor V2+
Copyright (c) 2016-2018
* Author: Jericho Crosby
* IGN: Chalwk
* Written and Created by Jericho Crosby
-----------------------------------
]]--
players = { }
EQUIPMENT = { }
EQUIPMENT_TAGS = { }
KILL_LOCATION = { }
kills = { }
EQUIPMENT[1] = { "powerups\\active camouflage" }
EQUIPMENT[2] = { "powerups\\health pack" }
EQUIPMENT[3] = { "powerups\\over shield" }
EQUIPMENT[4] = { "powerups\\assault rifle ammo\\assault rifle ammo" }
EQUIPMENT[5] = { "powerups\\needler ammo\\needler ammo" }
EQUIPMENT[6] = { "powerups\\pistol ammo\\pistol ammo" }
EQUIPMENT[7] = { "powerups\\rocket launcher ammo\\rocket launcher ammo" }
EQUIPMENT[8] = { "powerups\\shotgun ammo\\shotgun ammo" }
EQUIPMENT[9] = { "powerups\\sniper rifle ammo\\sniper rifle ammo" }
EQUIPMENT[10] = { "powerups\\flamethrower ammo\\flamethrower ammo" }
Vehicle_Block_Message = "Sorry, you're not aloud to use this type of vehicle!"
for i = 0, 15 do
KILL_LOCATION[i] = { }
end
function OnScriptUnload()
end
function ScriptLoad()
local kills = readword(getplayer(killer) + 0x96)
end
function GetRequiredVersion()
return 200
end
function OnVehicleEntry(player, vehiId, seat, mapId, relevant)
local pass = nil
if mapId == Hog_MapID then
pass = true
return true
end
if mapId == RHog_MapID then
pass = true
return true
end
if mapId == Ghost_MapID then
pass = true
return true
end
if mapId == Tank_MapID then
OnPlayerKill(killer, victim, mode)
if mode == 4 then
local kills = readword(getplayer(killer) + 0x98)
if tonumber(kills) then
if kills == 10 then
pass = true
elseif kills < 10 then
pass = false
privatesay(player, Vehicle_Block_Message, false)
return false
end
end
end
end
if mapId == Banshee_MapID then
pass = false
privatesay(player, Vehicle_Block_Message, false)
return false
end
if mapId == Turret_MapID then
pass = false
privatesay(player, Vehicle_Block_Message, false)
return false
end
return pass
end
function OnPlayerKill(killer, victim, mode)
if mode == 4 then
local kills = readword(getplayer(killer) + 0x98)
if tonumber(kills) then
if kills == 10 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 20 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 30 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 40 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 50 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 60 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 70 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 80 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills == 90 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
elseif kills >= 100 then
local x, y, z = getobjectcoords(getplayerobjectid(killer))
KILL_LOCATION[killer][1] = x
KILL_LOCATION[killer][2] = y
KILL_LOCATION[killer][3] = z
DropPowerUp(x, y, z)
end
end
end
end
function DropPowerUp(x, y, z)
local num = getrandomnumber(1, #EQUIPMENT_TAGS)
createobject(EQUIPMENT_TAGS[num], 0, 10, false, x, y, z + 0.5)
end
function OnNewGame(map)
Ghost_MapID = gettagid("vehi", "vehicles\\ghost\\ghost_mp")
Hog_MapID = gettagid("vehi", "vehicles\\warthog\\mp_warthog")
Tank_MapID = gettagid("vehi", "vehicles\\scorpion\\scorpion_mp")
Banshee_MapID = gettagid("vehi", "vehicles\\banshee\\banshee_mp")
Turret_MapID = gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp")
RHog_MapID = gettagid("vehi", "vehicles\\rwarthog\\rwarthog")
for k, v in pairs(EQUIPMENT) do
local tag_id = gettagid("eqip", v[1])
table.insert(EQUIPMENT_TAGS, tag_id)
end
map_name = tostring(map)
end |
local component = require("component")
local seriz = require("serialization")
local event = require("event")
local fs = require("filesystem")
local piclib = require("image")
local function split(inp, sep)
if sep == nil then
sep = "%s"
end
local t={}
for str in string.gmatch(inp, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
local function request(_, _, from, _, _, mess, mess2)
if mess == 'GPG' then
ifok = ''
sects = split(mess2, '/')
if mess2 == nil or mess2 == "" then
mess2 = 'index.nfp'
ifok = 'i'
sects[1]= 'index.nfp'
end
if split(sects[#sects], '.')[2]:lower() ~= "nfp" then
mess2 = fs.concat(mess2, 'index.nfp')
ifok = 'i'
end
if not fs.exists(fs.concat(args, mess2)) then
card.send(from, 3707, '404')
return
end
rawpage = io.open(fs.concat(args, mess2))
sended = 0
remain = fs.size(fs.concat(args, mess2))
card.send(from, 3707, ifok..'FOK')
if remain > 8000 then bread = 8000 else bread = remain end
while sended < fs.size(fs.concat(args, mess2)) do
rdd = rawpage:read(bread)
if rdd == nil then rdd = '' end
card.send(from, 3707, 'FTR', rdd)
sended = sended + 8000
remain = remain - 8000
if remain < 8000 then bread = remain end
end
card.send(from, 3707, "FEND")
rawpage:close()
elseif mess == 'GFL' then
if not fs.exists(fs.concat(args, mess2)) then
card.send(from, 3707, '404')
return
end
rawpage = io.open(fs.concat(args, mess2))
sended = 0
remain = fs.size(fs.concat(args, mess2))
card.send(from, 3707, ifok..'FOK')
if remain > 8000 then bread = 8000 else bread = remain end
while sended < fs.size(fs.concat(args, mess2)) do
rdd = rawpage:read(bread)
if rdd == nil then rdd = '' end
card.send(from, 3707, 'FTR', rdd)
sended = sended + 8000
remain = remain - 8000
if remain < 8000 then bread = remain end
end
card.send(from, 3707, "FEND")
rawpage:close()
elseif mess == 'GIM' then
if not fs.exists(fs.concat(args, mess2)) then
card.send(from, 3707, '404')
return
end
pictabl = piclib.load(fs.concat(args, mess2))
ptabser = piclib.toString(pictabl)
sended = 0
remain = #ptabser
card.send(from, 3707, 'FOK')
if remain > 8000 then bread = 8000 else bread = remain end
while sended < #ptabser do
rdd = string.sub(ptabser, sended+1, sended+8000)
card.send(from, 3707, 'FTR', rdd)
sended = sended + 8000
remain = remain - 8000
if remain < 8000 then bread = remain end
end
card.send(from, 3707, "FEND")
end
end
function start()
if work == nil then
if component.list("modem")() == nil then io.stderr:write("No Network Card is detected.") return end
card = component.proxy(component.list("modem")())
work = true
print("OWN Web-Site Server v0.15")
card.open(3707)
if args == nil then
io.stderr:write("FATAL ERROR! Web-site dir isn't set!")
return end
if not fs.exists(args) then
io.stderr:write("FATAL ERROR! Web-site dir isn't exists!")
return
else
print("Initialization OK. Set dir: "..args) end
local work = true
event.listen("modem_message", request)
else
io.stderr:write("Server already started!")
end
end
function stop()
if work == true then
work = nil
print("Server stopped.")
event.ignore("modem_message", request)
card.close(3707)
else
io.stderr:write("Server isn't working now!")
end
end
|
plantcreeper = class:new()
function plantcreeper:init(x, y, r)
--path
self.cox = x
self.coy = y
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
self.path = {{self.cox, self.coy}}
self.sleeping = false
self.x = x-28/16
self.y = y-20/16
self.speedy = 0
self.speedx = 0
self.width = 24/16
self.height = 24/16
self.static = true
self.active = true
self.portalable = false
self.category = 29
self.mask = {true}
self.drawable = true
self.graphic = plantcreeperimg
self.quadi = 1
self.quadioffset = 0
self.quad = plantcreeperquad.head[self.quadi+self.quadioffset]
self.animtimer = 0
self.offsetX = 12
self.offsetY = -4
self.quadcenterX = 16
self.quadcenterY = 16
if #self.r > 0 and self.r[1] ~= "link" then
--rightclick things
--if self.r[1]:find("|") then
--n1:2`0:2`1:2:joint`1:1
local v = convertr(self.r[1], {"string", "bool"})
--path
local s = v[1]:gsub("n", "-")
local s2 = s:split("`")
local s3
for i = 1, #s2 do
s3 = s2[i]:split(":")
local x, y = tonumber(s3[1]), tonumber(s3[2])
if x and y then
table.insert(self.path, {self.cox+x, self.coy+y})
else
break
end
end
self.sleeping = v[2]
--end
table.remove(self.r, 1)
end
self.start = 1 --start stage (different for down and right)
local dir = "left"
self.children = {}
for i = 1, #self.path-1 do
local tx, ty = self.path[i][1], self.path[i][2]
local quadi = 2
local ignore, turn = false, false
--get direction
if self.path[i+1] then
if self.path[i+1][2] < ty then
dir = "up"
elseif self.path[i+1][2] > ty then
dir = "down"
end
if self.path[i+1][1] < tx then
dir = "left"
elseif self.path[i+1][1] > tx then
dir = "right"
end
end
--set start stage
if i == 1 and (dir == "down" or dir == "right") then
self.start = math.min(#self.path, 2)
end
self.path[i].dir = dir
if (self.path[i-1] and self.path[i+1] and i ~= #self.path) and not
((self.path[i+1][1] ~= self.path[i-1][1] and self.path[i+1][2] == self.path[i-1][2])
or (self.path[i+1][2] ~= self.path[i-1][2] and self.path[i+1][1] == self.path[i-1][1])) then
if (self.path[i+1][1] == tx+1 and self.path[i+1][2] == ty and self.path[i-1][1] == tx and self.path[i-1][2] == ty+1)
or (self.path[i+1][1] == tx and self.path[i+1][2] == ty+1 and self.path[i-1][1] == tx+1 and self.path[i-1][2] == ty) then
turn = "c1"
elseif (self.path[i+1][1] == tx-1 and self.path[i+1][2] == ty and self.path[i-1][1] == tx and self.path[i-1][2] == ty+1)
or (self.path[i+1][1] == tx and self.path[i+1][2] == ty+1 and self.path[i-1][1] == tx-1 and self.path[i-1][2] == ty) then
turn = "c2"
elseif (self.path[i+1][1] == tx and self.path[i+1][2] == ty-1 and self.path[i-1][1] == tx+1 and self.path[i-1][2] == ty)
or (self.path[i+1][1] == tx+1 and self.path[i+1][2] == ty and self.path[i-1][1] == tx and self.path[i-1][2] == ty-1) then
turn = "c3"
else
turn = "c4"
end
elseif (self.path[i-1] and self.path[i-2] and i ~= #self.path) and
((dir == "right" and self.path[i][2] ~= self.path[i-1][2])
or (dir == "left" and self.path[i][2] == self.path[i-1][2] and self.path[i][2] ~= self.path[i-2][2])
or (dir == "down" and self.path[i][1] ~= self.path[i-1][1])
or (dir == "up" and self.path[i][1] == self.path[i-1][1] and self.path[i][1] ~= self.path[i-2][1])) then
--is the path 2 tiles ago in a different direction?
ignore = true
elseif (self.path[i+1] and self.path[i+2] and i ~= #self.path) and
((dir == "left" and self.path[i][2] ~= self.path[i+1][2])
or (dir == "right" and self.path[i][2] == self.path[i+1][2] and self.path[i][2] ~= self.path[i+2][2])
or (dir == "up" and self.path[i][1] ~= self.path[i+1][1])
or (dir == "down" and self.path[i][1] == self.path[i+1][1] and self.path[i][1] ~= self.path[i+2][1])) then
--is the path 2 tiles ahead in a different direction?
ignore = true
end
self.path[i].turn = turn or false
if not ignore then
local sx, sy = tx-.5, ty-.5
if not turn then
if dir == "left" or dir == "right" then
sx = tx
elseif dir == "up" or dir == "down" then
sy = ty
end
elseif turn == "c2" then
sx = sx - 2/16
elseif turn == "c3" then
sy = sy - 2/16
elseif turn == "c4" then
sx = sx - 2/16
sy = sy - 2/16
end
local obj = plantcreepersegment:new(sx, sy, dir, turn)
if i ~= 1 then
obj.active = false
end
self.children[i] = obj
self.path[i].dir = dir
table.insert(objects["plantcreepersegment"], obj)
end
end
--tack on extra path
if dir == "down" then
table.insert(self.path, {self.path[#self.path][1], self.path[#self.path][2]+1})
elseif dir == "right" then
table.insert(self.path, {self.path[#self.path][1]+1, self.path[#self.path][2]})
end
--don't go past selected path
if #self.path > 2 then
table.remove(self.path, #self.path)
end
self.stage = self.start
self.targetstage = #self.path
self.movingdir = "forward"
if self.sleeping then
self.quadioffset = 2
self.quad = plantcreeperquad.head[self.quadi+self.quadioffset]
--self.stage = #self.path
--self.targetstage = #self.path
end
self.dir = "right"
self.hittimer = 0
self.waittimer = 0
self.stomped = false
self.stompable = true
self.killsontop = false
self.killsonbottom = true
self.killsonsides = true
self.properenemyspawn = false --starts moving when onscreen, like a normal entitiy
end
function plantcreeper:update(dt)
if self.delete then
return true
end
if not self.properenemyspawn then
if onscreen(self.x-1, self.y-1, self.width+2, self.height+2) then
self.properenemyspawn = true
else
return false
end
end
--animation
if (not self.stomped) and (not (self.sleeping and self.targetstage <= self.stage)) and (not (self.dir == "up")) then
self.animtimer = self.animtimer + dt
while self.animtimer > plantanimationdelay do
self.animtimer = self.animtimer - plantanimationdelay
if self.quadi == 1 then
self.quadi = 2
else
self.quadi = 1
end
self.quad = plantcreeperquad.head[self.quadi+self.quadioffset]
end
else
self.quad = plantcreeperquad.head[2+self.quadioffset]
end
--invincibility
if self.hittimer > 0 then
self.hittimer = self.hittimer - dt
if self.hittimer <= 0 then
self.stompbounce = false
end
end
--wait before moving
if self.waittimer > 0 then
self.waittimer = self.waittimer - dt
if self.waittimer <= 0 then
self.stomped = false
end
return false
end
--update stage
local oldstage = self.stage
local nextstage
local speed = plantcreeperspeed
if self.stomped then
speed = plantcreeperstompspeed*((math.abs(self.stage-self.targetstage)+1)/plantcreeperstompdist)
end
if self.targetstage >= self.stage then
self.stage = math.min(self.targetstage, self.stage + speed*dt)
nextstage = self.path[self:getstage(self.stage)+1]
else
self.stage = math.max(self.targetstage, self.stage - speed*dt)
nextstage = self.path[self:getstage(self.stage)-1]
end
if self.path[math.floor(self.stage)] and self.path[math.floor(self.stage)].dir then
if self.path[math.floor(self.stage)].dir == "left" then
self.rotation = math.pi*1.5
self.dir = "left"
self.stompable = true
elseif self.path[math.floor(self.stage)].dir == "right" then
self.rotation = math.pi*.5
self.dir = "right"
self.stompable = true
elseif self.path[math.floor(self.stage)].dir == "down" then
self.rotation = math.pi
self.dir = "down"
self.stompable = true
else
self.rotation = 0
self.dir = "up"
self.stompable = true
end
if self.stomped then
self.stompable = true
end
end
--update children
if self:getstage(oldstage) ~= self:getstage(self.stage) then
if oldstage > self.stage then --backwards
if self.children[self:getstage(self.stage)] then
self.children[self:getstage(self.stage)].active = false
end
if self.children[self:getstage(self.stage)-1] then
self.children[self:getstage(self.stage)-1].active = false
end
else --forwards
if self.children[self:getstage(self.stage)-2] then
self.children[self:getstage(self.stage)-2].active = true
end
if self.children[self:getstage(self.stage)-1] then
self.children[self:getstage(self.stage)-1].active = true
end
end
end
--move
local addx, addy = 0, 0
local v = (math.abs(self.stage)%1)
if nextstage and self.path[self:getstage(self.stage)] then
if self.targetstage < self.stage then
addx = nextstage[1]-self.path[self:getstage(self.stage)][1]
addy = nextstage[2]-self.path[self:getstage(self.stage)][2]
v = 1-v
else
addx = nextstage[1]-self.path[self:getstage(self.stage)][1]
addy = nextstage[2]-self.path[self:getstage(self.stage)][2]
end
else
--[[stop object from being frozen
if dir == "right" then
addx = 1
elseif dir == "down" then
addy = 1
elseif dir == "up" then
addy = -1
elseif dir == "left" then
addx = -1
end
if b.clearpipe.dir == "backwards" and b.clearpipe.stage < #self.path then
addx = -addx
addy = -addy
v = 1-v
end]]
end
--keep object in position
--b.speedx = 0
--b.speedy = 0
self.x = self.path[self:getstage(self.stage)][1]-1-self.width/2 + addx*v
self.y = self.path[self:getstage(self.stage)][2]-1-self.height/2 + addy*v
--move back and forth
if self.stage == self.targetstage then
if self.stomped then
if self.stage <= self.start then
self:destroy()
else
--self.stomped = false
--if not self.sleeping then
self.targetstage = #self.path
--end
if self.sleeping then
self.waittimer = plantcreepersleepingstomptime
else
self.waittimer = plantcreeperstomptime
end
end
elseif not self.sleeping then
if self.movingdir == "forward" then
self.targetstage = self.start
self.movingdir = "backwards"
self.waittimer = plantcreeperouttime
else
self.targetstage = #self.path
self.movingdir = "forward"
self.waittimer = plantcreeperintime
end
end
end
end
function plantcreeper:getstage(stage)
if self.targetstage >= self.stage then
return math.max(self.start, math.min(#self.path, math.floor(stage)))
else
return math.max(self.start, math.min(#self.path, math.ceil(stage)))
end
end
function plantcreeper:draw()
--cut off body under head
local radius = 12
local turn = false
if (self.path[math.floor(self.stage)].turn) or not self.children[math.floor(self.stage)] then
radius = 12
turn = true
end
love.graphics.stencil(function()
love.graphics.circle("fill", math.floor(((self.x-xscroll)*16+self.offsetX)*scale), math.floor(((self.y-yscroll)*16-self.offsetY)*scale, 8), radius*scale)
if turn then
if self.dir == "up" then
love.graphics.rectangle("fill", math.floor(((self.x-xscroll-1)*16+self.offsetX+(32-radius*2)/2)*scale), math.floor(((self.y-yscroll-1.2)*16-self.offsetY)*scale, 8), (radius*2)*scale, 16*scale)
elseif self.dir == "down" then
love.graphics.rectangle("fill", math.floor(((self.x-xscroll-1)*16+self.offsetX+(32-radius*2)/2)*scale), math.floor(((self.y-yscroll+0.2)*16-self.offsetY)*scale, 8), (radius*2)*scale, 16*scale)
elseif self.dir == "right" then
love.graphics.rectangle("fill", math.floor(((self.x-xscroll+0.2)*16+self.offsetX)*scale), math.floor(((self.y-yscroll-1)*16-self.offsetY+(32-radius*2)/2)*scale, 8), 16*scale, (radius*2)*scale)
else
love.graphics.rectangle("fill", math.floor(((self.x-xscroll-1.2)*16+self.offsetX)*scale), math.floor(((self.y-yscroll-1)*16-self.offsetY+(32-radius*2)/2)*scale, 8), 16*scale, (radius*2)*scale)
end
end
end, "increment")
love.graphics.setStencilTest("less", 1)
--[[plantcreeperquad[1]:setViewport(112, 32+16*(self.stage%1), 16, 16, 128, 64)
plantcreeperquad[2]:setViewport(64+16*(self.stage%1), 0, 16, 16, 128, 64)]]
local target = self.stage
if (not self.path[math.floor(self.stage)].turn) and (self.path[math.floor(self.stage)].dir == "right" or self.path[math.floor(self.stage)].dir == "down") then
target = self.stage-1
end
for i = 1, math.floor(target) do
if self.children[i] then
local b = self.children[i]
local x, y = self.children[i].x, self.children[i].y
if onscreen(x-1, y-1, 3, 3) then
local quadi = 1
if b.dir == "left" or b.dir == "right" then
quadi = 2
end
if b.turn then
if b.turn == "c1" then
quadi = 3
elseif b.turn == "c2" then
quadi = 4
x = x - 6/16
elseif b.turn == "c3" then
quadi = 5
y = y - 6/16
else
quadi = 6
x = x - 6/16
y = y - 6/16
end
end
love.graphics.draw(plantcreeperimg, plantcreeperquad[quadi], math.floor((x+.5-xscroll)*16*scale), math.floor(((y+.5-yscroll)*16-8)*scale), 0, scale, scale, 8, 8)
end
end
end
love.graphics.setStencilTest()
end
function plantcreeper:stomp(x, b)
self.stomped = true
self.movingdir = "backwards"
if b and type(b) == "table" and b.groundpounding and b.size and b.size ~= -1 then
self.targetstage = math.max(self.start,math.floor(self.stage-plantcreeperstompdist*1.5))
else
self.targetstage = math.max(self.start,math.floor(self.stage-plantcreeperstompdist))
end
self.waittimer = 0
self.hittimer = plantcreeperhittime
self.stompbounce = true
end
function plantcreeper:shotted()
if self.hittimer > 0 then
return false
end
playsound(shotsound)
self:stomp()
end
function plantcreeper:destroy()
makepoof(self.x+self.width/2, self.y+self.height/2, "makerpoofbig")
self.delete = true
for j, w in pairs(self.children) do
w.delete = true
end
playsound(shotsound)
end
function plantcreeper:leftcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreeper:rightcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreeper:ceilcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreeper:globalcollide(a, b)
end
function plantcreeper:floorcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreeper:passivecollide(a, b)
return false
end
--SEGMENT--
plantcreepersegment = class:new()
function plantcreepersegment:init(x, y, dir, turn)
--PHYSICS STUFF
self.cox = x
self.coy = y
self.x = x-1
self.y = y-1
self.speedx = 0
self.speedy = 0
self.width = 1
self.height = 1
if turn then
self.width = 18/16
self.height = 18/16
end
self.active = true
self.static = true
self.category = 2
self.mask = {true}
self.emancipatecheck = false
self.autodelete = false
self.drawable = false
self.portalable = false
self.rotation = 0 --for portals
--self.graphic = plantcreeperimg
--self.quad = plantcreeperquad[1]
self.offsetX = 8
self.offsetY = 0
self.quadcenterX = 8
self.quadcenterY = 8
self.dir = dir
self.turn = turn or false
end
function plantcreepersegment:update(dt)
if self.delete then
return true
end
return false
end
function plantcreepersegment:draw()
end
function plantcreepersegment:leftcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreepersegment:rightcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreepersegment:ceilcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreepersegment:globalcollide(a, b)
end
function plantcreepersegment:floorcollide(a, b)
if self:globalcollide(a, b) then
return false
end
return false
end
function plantcreepersegment:passivecollide(a, b)
return false
end |
plugin {
id = "org.programmershigh.navigation",
name = "Navigation",
apiVersion = "2.1",
author = "Kenji Nishishiro",
email = "marvel@programmershigh.org",
url = "https://github.com/marvelph/MartaPlugins"
}
action {
id = "change.current.pane.left",
name = "Change Current Pane to Left",
apply = function(context)
if context.window.tabs:getPosition(context.activePane) == "right" then
context.inactivePane:activateTab()
end
end
}
action {
id = "change.current.pane.right",
name = "Change Current Pane to Right",
apply = function(context)
if context.window.tabs:getPosition(context.activePane) == "left" then
context.inactivePane:activateTab()
end
end
}
action {
id = "clone.active",
name = "Clone Current Folder to Acive Pane",
apply = function(context)
local folder = context.inactivePane.model.folder
if folder ~= nil then
context.activePane.model:load(folder)
end
end
}
action {
id = "clone.inactive",
name = "Clone Current Folder to Inacive Pane",
apply = function(context)
local folder = context.activePane.model.folder
if folder ~= nil then
context.inactivePane.model:load(folder)
end
end
}
action {
id = "go.root",
name = "Go to Root",
apply = function(context)
context.activePane.model:load(localFileSystem:get("/"))
end
}
action {
id = "go.home",
name = "Go to Home",
apply = function(context)
context.activePane.model:load(localFileSystem:get(martax.getHomeDirectory()))
end
}
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by shuieryin.
--- DateTime: 12/01/2018 10:44 PM
---
function loadMovieList()
--GETMOVIELIST reads the fixed movie list in movie.txt and returns a
--cell array of the words
-- movieList = GETMOVIELIST() reads the fixed movie list in movie.txt
-- and returns a cell array of the words in movieList.
-- Read the fixed movieulary list
local movieList = {}
for line in io.lines('movie_ids.txt') do
movieList[#movieList + 1] = line:gsub("^%w+%s(.*)$", "%1")
end
return movieList
end |
-----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Louxiard
-- !pos -93 -4 49 80
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 2) then
local mask = player:getCharVar("GiftsOfGriffonPlumes");
if (trade:hasItemQty(2528,1) and trade:getItemCount() == 1 and not player:getMaskBit(mask,1)) then
player:startEvent(26) -- Gifts of Griffon Trade
end
end
end;
function onTrigger(player,npc)
if (player:getCampaignAllegiance() > 0 and player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_AVAILABLE) then
player:startEvent(21); -- Gifts of Griffon Quest Start
elseif (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 0) then
player:startEvent(22); -- Gifts of Griffon Stage 2 Cutscene
elseif (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getCharVar("GiftsOfGriffonProg") == 1) then
player:startEvent(39); -- Gifts of Griffon Stage 2 Dialogue
else
player:startEvent(37); -- Default Dialogue
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 21) then
player:addQuest(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF_THE_GRIFFON); -- Gifts of Griffon Quest Start
elseif (csid == 22) then
player:setCharVar("GiftsOfGriffonProg",1); -- Gifts of Griffon Stage 2
elseif (csid == 26) then
player:tradeComplete();
local mask = player:getCharVar("GiftsOfGriffonPlumes");
player:setMaskBit(mask,"GiftsOfGriffonPlumes",1,true);
end
end;
|
local pairs = pairs
local ipairs = ipairs
local lor = require("lor.index")
local users = require("app.config.config").users
local authRouter = lor:Router()
authRouter:get("/login", function(req, res, next)
res:render("login")
end)
authRouter:post("/login", function(req, res, next)
local username = req.body.username
local password = req.body.password
local isExist = false
for i, v in ipairs(users) do
if v.username == username and v.password == password then
req.cookie.set({Name = "username", Value = username, Path="/"})
isExist = true
return res:redirect("/todo/index")
end
end
if not isExist then
res:redirect("/error/",{
errMsg = "Wrong username or password! Please check."
})
end
end)
authRouter:get("/logout", function(req, res, next)
req.cookie.set({Name = "username", Value = "", Path="/"})
res:redirect("/auth/login")
end)
return authRouter
|
_io = {}
function _io:init( )
self._postTable = {}
print("IO Library has been initialised");
end
function _io:readFile(file)
if not self:file_exists(file) then return {} end
lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
function _io:updateFiles( )
end
function _io:file_exists(file)
local f = io.open(file, "rb")
if f then f:close() end
return f ~= nil
end
|
library 'Attributes'
local stored = Attributes.stored or {}
local types = Attributes.types or {}
Attributes.stored = stored
Attributes.types = types
function Attributes.get_stored()
return stored
end
function Attributes.get_id_list()
local atts_table = {}
for k, v in pairs(stored) do
table.insert(atts_table, k)
end
return atts_table
end
function Attributes.get_by_type(type)
local atts_table = {}
for k, v in pairs(Attributes.stored) do
if v.type == type then
atts_table[k] = v
end
end
return atts_table
end
function Attributes.register(id, data)
if !data then return end
if !isstring(id) and !isstring(data.name) then
error_with_traceback('Attempt to register an attribute without a valid ID!')
return
end
if !id then
id = data.name:to_id()
end
data.attr_id = id
data.name = data.name or 'Unknown Attribute'
data.description = data.description or 'This attribute has no description!'
data.max = data.max or 100
data.min = data.min or 0
data.category = data.category or 'Attribute_Category_Other'
data.icon = data.icon
data.type = data.type
data.multipliable = data.multipliable or true
data.boostable = data.boostable or true
stored[id] = data
end
function Attributes.find_by_id(id)
return stored[id:to_id()]
end
function Attributes.register_type(id, global_var, folder)
types[id] = global_var
Plugin.add_extra(id)
Attributes.include_type(id, global_var, folder)
end
function Attributes.include_type(id, global_var, folder)
Pipeline.register(id, function(id, file_name, pipe)
_G[global_var] = Attribute.new(id)
require_relative(file_name)
if Pipeline.is_aborted() then _G[global_var] = nil return end
_G[global_var].type = global_var
_G[global_var]:register()
_G[global_var] = nil
end)
Pipeline.include_folder(id, folder)
end
function Attributes.id_from_attr_id(atts_table, attr_id)
for k, v in pairs(atts_table) do
if v.attr_id == attr_id then
return v.id
end
end
end
do
local player_meta = FindMetaTable('Player')
function player_meta:get_attributes()
--[[
local char_id = self:get_character_id()
if !self.record.characters or !self.record.characters[char_id] then return {} end
local atts_table = {}
for k, v in pairs(self.record.characters[char_id].attributes) do
atts_table[v.attr_id] = v
end
return atts_table
--]]
return {}
end
function player_meta:get_attribute(id, no_boost)
--[[
local attribute = Attributes.find_by_id(id)
local atts_table = self:get_attributes()
if !atts_table[id] then
return attribute.min
end
local value = atts_table[id].value
if !no_boost and attribute.boostable then
local custom_boosts = {}
hook.run('GetAttributeBoosts', player, id, custom_boosts)
value = value + self:get_attribute_boost(id)
if custom_boosts then
for k, v in pairs(custom_boosts) do
value = value + v
end
end
end
return value
--]]
return 1 -- Remove for now because I need to re-do the database structure for this from scratch....
end
function player_meta:get_attribute_multiplier(attr_id)
--[[
local char = self:get_character()
local id = Attributes.id_from_attr_id(char.attributes, attr_id)
local mult = 1
if char.attributes then
for k, v in pairs(char.attributes) do
if v.id == id then
if time_from_timestamp(v.expires) >= os.time() then
mult = mult * v.value
else
v:destroy()
table.remove(char.attribute_multipliers, k)
end
end
end
end
return mult
--]]
return 1 -- Remove for now because I need to re-do the database structure for this from scratch....
end
function player_meta:get_attribute_boost(attr_id)
--[[
local char = self:get_character()
local id = Attributes.id_from_attr_id(char.attributes, attr_id)
local boost = 0
if char.attribute_boosts then
for k, v in pairs(char.attribute_boosts) do
if v.attribute_id == id then
if time_from_timestamp(v.expires) >= os.time() then
boost = boost + v.value
else
v:destroy()
table.remove(char.attribute_boosts, k)
end
end
end
end
return boost
--]]
return 0 -- Remove for now because I need to re-do the database structure for this from scratch....
end
if SERVER then
function player_meta:set_attribute(attr_id, value)
--[[
local attribute = Attributes.find_by_id(attr_id)
local atts_table = self:get_character().attributes
for k, v in pairs(atts_table) do
if v.attr_id == attr_id then
v.value = math.Clamp(value, attribute.min, attribute.max)
break
end
end
--]]
end
function player_meta:increase_attribute(attr_id, value, no_multiplier)
--[[
local attribute = Attributes.find_by_id(attr_id)
local atts_table = self:get_attributes()
local id = Attributes.id_from_attr_id(self:get_character().attributes, attr_id)
if !no_multiplier and attribute.multipliable then
if value < 0 then
value = value / self:get_attribute_multiplier(attr_id)
else
value = value * self:get_attribute_multiplier(attr_id)
end
end
self:get_character().attributes[id].value = math.Clamp(atts_table[attr_id].value + value, attribute.min, attribute.max)
--]]
end
function player_meta:decrease_attribute(attr_id, value, no_multiplier)
--[[
self:increase_attribute(attr_id, -value, no_multiplier)
--]]
end
function player_meta:attribute_multiplier(attr_id, value, duration)
--[[
local attribute = Attributes.find_by_id(attr_id)
if !attribute.multipliable then return end
local atts_table = self:get_attributes()
local multiplier = AttributeMultiplier.new()
multiplier.value = value
multiplier.expires = to_datetime(os.time() + duration)
multiplier.attribute_id = Attributes.id_from_attr_id(atts_table, attr_id)
self:get_character().attribute_multipliers[multiplier:get_id()] = multiplier
--]]
end
function player_meta:attribute_boost(attr_id, value, duration)
--[[
local attribute = Attributes.find_by_id(attr_id)
if !attribute.boostable then return end
local atts_table = self:get_attributes()
local boost = AttributeBoost.new()
boost.value = value
boost.expires = to_datetime(os.time() + duration)
boost.attribute_id = Attributes.id_from_attr_id(atts_table, attr_id)
self:get_character().attribute_boost[boost:get_id()] = boost
--]]
end
end
end
|
local M = {}
function M.isRepo()
-- just run rev-parse to see if it's a git repo
return os.execute("git rev-parse --git-dir > /dev/null 2>&1") == 0
end
function M.getBranch()
if not M.isRepo() then
return nil
end
local headfile = io.open '.git/HEAD'
if not headfile then
return nil
end
local inf = headfile:read '*a'
headfile:close()
-- there is a format like 'ref: refs/heads/master'
-- so get just the branch name
-- and handle detached head case
local branch = inf:match 'ref: refs/heads/(.+)' or inf:match 'ref: (.+)'
-- remove newline
if branch then branch = branch:gsub('\n', '') end
-- return nil if no branch found
-- its falsy if branch is empty string which is why the or works
return branch or nil
end
function M.isDirty()
local res = io.popen 'git status --porcelain | wc -l'
local dirt = res:read():gsub('\n', '')
res:close()
return (dirt ~= '0')
end
-- check if local is ahead of remote
-- will return nil if not a repo
function M.aheadRemote()
if not M.isRepo() then
return nil
end
local res = io.popen 'git rev-list @..@{u}'
local ahead = res:read():gsub('\n', '')
res:close()
return (ahead ~= '0')
end
-- check if local is behind remote
-- will return nil if not a repo
function M.behindRemote()
if not M.isRepo() then
return nil
end
local res = io.popen 'git rev-list @{u}..@'
local behind = res:read():gsub('\n', '')
res:close()
return (behind ~= '0')
end
return M
|
local PANEL = {}
function PANEL:Paint(w, h)
Theme.hook('PaintTabInventoryBackground', self, w, h)
end
function PANEL:get_menu_size()
return ScrW() * 0.66, ScrH() * 0.66
end
function PANEL:on_close()
if IsValid(self.player_model) then
self.player_model:safe_remove()
end
if IsValid(self.hotbar) then
self.hotbar:AlphaTo(0, Theme.get_option('menu_anim_duration'), 0, function()
self.hotbar:safe_remove()
end)
end
end
function PANEL:on_change()
if IsValid(self.hotbar) then
self.hotbar:safe_remove()
end
end
function PANEL:rebuild()
local w, h = self:GetSize()
self.player_model = vgui.Create('DModelPanel', self)
self.player_model:DockPadding(math.scale(4), math.scale(4), math.scale(4), math.scale(4))
self.player_model:SetFOV(35)
self.player_model:SetCamPos(Vector(80, 0, 50))
self.player_model:SetLookAt(Vector(0, 0, 37))
self.player_model:SetAnimated(true)
self.player_model.angles = Angle(0, 0, 0)
self.player_model.DragMousePress = function(pnl)
pnl.press_x, pnl.press_y = gui.MousePos()
pnl.pressed = true
end
self.player_model.DragMouseRelease = function(pnl)
pnl.pressed = false
end
self.player_model.LayoutEntity = function(pnl, ent)
if pnl.pressed then
local mx, my = gui.MousePos()
pnl.angles = pnl.angles - Angle(0, (pnl.press_x or mx) - mx, 0)
pnl.press_x, pnl.press_y = mx, my
end
ent:SetAngles(pnl.angles)
end
self.player_model.rebuild = function(pnl)
pnl:SetModel(PLAYER:GetModel())
local ent = pnl:GetEntity()
ent:SetSequence(ent:idle_animation())
ent:SetSkin(PLAYER:GetSkin())
ent:SetColor(PLAYER:GetColor())
ent:SetMaterial(PLAYER:GetMaterial())
ent:set_bodygroups(PLAYER:bodygroups())
end
self.player_model:rebuild()
self.player_model:Receiver('fl_item', function(receiver, dropped, is_dropped, menu_index, mouse_x, mouse_y)
local dropped = dropped[1]
if is_dropped then
if dropped.item_data then
local item_obj = dropped.item_data
if !item_obj:is_equipped() then
item_obj:do_menu_action('on_equip')
end
Inventories.find(dropped:get_inventory_id()).panel:rebuild()
end
else
Flux.inventory_drop_slot = nil
end
end)
self.desc = vgui.create('fl_text_entry', self.player_model)
self.desc:Dock(BOTTOM)
self.desc:SetText(PLAYER:get_phys_desc())
self.desc:SetFont(Theme.get_font('main_menu_normal'))
self.desc:set_limit(Config.get('character_max_desc_len'))
self.desc.saved = true
self.desc.save = function(pnl)
local text = pnl:GetValue()
if text:len() >= Config.get('character_min_desc_len') and text:len() <= Config.get('character_max_desc_len')
and text != PLAYER:get_phys_desc() then
Cable.send('fl_character_desc_change', text)
pnl.saved = true
return true
else
return false
end
end
self.desc.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(0, 0, 0, 100))
pnl:DrawTextEntryText(Color('lightgray'), Theme.get_color('accent'), color_white)
end
self.desc.PaintOver = function(pnl, w, h)
local color = pnl.saved and Color('lightgreen') or Color('orange')
surface.SetDrawColor(color:alpha(100))
surface.DrawOutlinedRect(0, 0, w, h)
end
self.desc.OnChange = function(pnl, text)
if text != PLAYER:get_phys_desc() then
pnl.saved = false
end
end
self.desc.OnEnter = function(pnl)
local err = !pnl:save()
surface.PlaySound(err and 'buttons/button10.wav' or 'buttons/button14.wav')
end
self.player_model:SetSize(w * 0.3 , h)
self.equipment_right = vgui.create('DIconLayout', self)
self.equipment_right:SetSpaceY(math.scale(12))
self.equipment_right:SetSize(math.scale_x(100), h)
self.equipment_right:SetPos(w - self.equipment_right:GetWide())
self.player_model:SetPos(w - self.player_model:GetWide() - self.equipment_right:GetWide() - math.scale_x(12))
self.equipment_left = vgui.create('DIconLayout', self)
self.equipment_left:SetSpaceY(math.scale(12))
self.equipment_left:SetSize(math.scale_x(100), h)
self.equipment_left:SetPos(self.player_model.x - self.equipment_left:GetWide() - math.scale_x(12))
self.equipment_helmet = PLAYER:get_inventory('equipment_helmet'):create_panel(self)
self.equipment_helmet:set_slot_size(math.scale(100))
self.equipment_helmet:set_title()
self.equipment_helmet:SizeToContents()
self.equipment_helmet:rebuild()
self.equipment_right:Add(self.equipment_helmet)
self.equipment_mask = PLAYER:get_inventory('equipment_mask'):create_panel(self)
self.equipment_mask:set_slot_size(math.scale(100))
self.equipment_mask:set_title()
self.equipment_mask:SizeToContents()
self.equipment_mask:rebuild()
self.equipment_right:Add(self.equipment_mask)
self.equipment_torso = PLAYER:get_inventory('equipment_torso'):create_panel(self)
self.equipment_torso:set_slot_size(math.scale(100))
self.equipment_torso:set_title()
self.equipment_torso:SizeToContents()
self.equipment_torso:rebuild()
self.equipment_right:Add(self.equipment_torso)
self.equipment_hands = PLAYER:get_inventory('equipment_hands'):create_panel(self)
self.equipment_hands:set_slot_size(math.scale(100))
self.equipment_hands:set_title()
self.equipment_hands:SizeToContents()
self.equipment_hands:rebuild()
self.equipment_right:Add(self.equipment_hands)
self.equipment_legs = PLAYER:get_inventory('equipment_legs'):create_panel(self)
self.equipment_legs:set_slot_size(math.scale(100))
self.equipment_legs:set_title()
self.equipment_legs:SizeToContents()
self.equipment_legs:rebuild()
self.equipment_right:Add(self.equipment_legs)
self.equipment_back = PLAYER:get_inventory('equipment_back'):create_panel(self)
self.equipment_back:set_slot_size(math.scale(100))
self.equipment_back:set_title()
self.equipment_back:SizeToContents()
self.equipment_back:rebuild()
self.equipment_left:Add(self.equipment_back)
self.equipment_accessories = PLAYER:get_inventory('equipment_accessories'):create_panel(self)
self.equipment_accessories:set_slot_size(math.scale(100))
self.equipment_accessories:set_slot_padding(math.scale(12))
self.equipment_accessories:set_title()
self.equipment_accessories:SizeToContents()
self.equipment_accessories:rebuild()
self.equipment_left:Add(self.equipment_accessories)
self.equipment_right:InvalidateLayout(true)
self.equipment_right:SizeToContents()
self.equipment_right:SetPos(self.equipment_right.x, h * 0.5 - self.equipment_right:GetTall() * 0.5)
self.equipment_left:InvalidateLayout(true)
self.equipment_left:SizeToContents()
self.equipment_left:SetPos(self.equipment_left.x, h * 0.5 - self.equipment_left:GetTall() * 0.5)
self.main_inventory = PLAYER:get_inventory('main_inventory'):create_panel(self)
self.main_inventory:SizeToContents()
self.main_inventory:rebuild()
self.pockets = PLAYER:get_inventory('pockets'):create_panel(self)
self.pockets:set_slot_size(math.scale(48))
self.pockets:SizeToContents()
local title_w, title_h = util.text_size(self.pockets.title, Theme.get_font('text_normal_large'))
local x = self.equipment_left.x - self.main_inventory:GetWide() - math.scale(12)
local y = h * 0.5 - self.main_inventory:GetTall() * 0.5 - self.pockets:GetTall() * 0.5 - title_h * 0.5
self.main_inventory:SetPos(x, y)
self.pockets:SetPos(x, y + self.main_inventory:GetTall() + title_h + math.scale(16))
self.pockets:rebuild()
self.hotbar = PLAYER:get_inventory('hotbar'):create_panel(self:GetParent())
self.hotbar:set_slot_size(math.scale(80))
self.hotbar:set_slot_padding(math.scale(8))
self.hotbar:draw_inventory_slots(true)
self.hotbar:SizeToContents()
self.hotbar:SetPos(ScrW() * 0.5 - self.hotbar:GetWide() * 0.5, ScrH() - self.hotbar:GetTall() - math.scale(16))
self.hotbar:rebuild()
end
vgui.Register('fl_inventory_menu', PANEL, 'fl_base_panel')
|
-- キープアライブ用のパラメータ
local max_idle_timeout = 10000 -- 利用されていないキープアライブ接続のタイムアウト(ミリ秒)
local pool_size = 50 -- コネクションプールのサイズ
-- データストア(memcached、Redis、MySQL)との接続をキープアライブ
local ok, err = datastore:set_keepalive(max_idle_timeout, pool_size)
if not ok then
ngx.say("キープアライブ失敗: ", err)
end
|
-- THIS FILE IS INCREDIBLY BROKEN AND HAS MANY PROBLEMS
-- Now known as Waveform
supportedOrientations( ANY )
function setup()
displayMode( FULLSCREEN )
physics.gravity( 0, -2000 )
--sound("Project:C", 1, 1, 0, true) -- change this
m = mesh()
water = {}
touches = {}
waterblobs = {}
baseheight=HEIGHT*2/3
numsprings=30
total = WIDTH/numsprings
for i=1, WIDTH+total, total do
table.insert(water,{x=i,y=baseheight,vel=0})
end
springconstant = 0.02
damping = 0.02
spread = 0.03
neighbours = 9
lightcol = color(135, 80, 40)
darkcol = color(53, 46, 34)
glowcol = color(219, 223, 165)
leftDeltas={}
rightDeltas={}
bottom=0
end
function orientationChanged(new)
baseheight=(HEIGHT/3)*2
numsprings=30
total = WIDTH/numsprings
if water then
local n = 1
for i=1, WIDTH+total, total do
if water[n] then water[n].x=i end
n = n+1
end
end
end
function touched(touch)
if touch.state == ENDED then
touches[touch.id] = nil
else
touches[touch.id] = touches[touch.id] or {}
touches[touch.id].t=touch
if touch.state == BEGAN then
touches[touch.id].prev = touch.y
end
end
end
local function nearishbreak(x,y,dist,full)
if y > x then return (math.max(0,dist-(y-x))/dist)*full end
return false
end
local function nearish(x,y,dist,full)
if y > x then return (math.max(0,dist-(y-x))/dist)*full end
if x > y then return (math.max(0,dist-(x-y))/dist)*full end
return full
end
local function GetNearSpring(x)
return math.ceil((numsprings)*x/WIDTH)
end
local function CurveWater(spring,near)
if not water[spring] then return end
water[spring].y=baseheight+near
water[spring].vel=0
if not water[spring-1] then return end
water[spring-1].y= baseheight+(near/1.1)
water[spring-1].vel = 0
if not water[spring+1] then return end
water[spring+1].y= baseheight+(near/1.1)
water[spring+1].vel = 0
end
local function CurveWater2(t,spring)
if not water[spring] then return end
water[spring].y=baseheight+((t.t.y-t.prev)/2)
water[spring].vel=0
end
local function DrawTouch(touch)
local diff = math.abs(touch.t.deltaX)+math.abs(touch.t.deltaY)
--touch.op = (touch.op and touch.op + diff) or 0
local glow = glowcol
glow.alpha = diff*10
tint(glow)
--[[for i = -1,1 do
sprite("Project:glow",touch.t.x+(i*200),touch.t.y,500)
end]]
end
local function AddBlob(touch,spring)
local blobsize = (touch.t.y-touch.prev)/2
if blobsize < 50 then touch.badblob = true return end
local blob = physics.body(CIRCLE,blobsize/2)
blob.x = touch.t.x
blob.y = touch.t.y+(blobsize/2)
blob.density = 1
blob.restitution = 0.1
blob.interpolate = true
table.insert(waterblobs,blob)
touch.holdingblob = true
touch.blob = blob
water[spring].y = touch.t.y
baseheight = baseheight - (blobsize/2)
if baseheight < 100 then baseheight = (HEIGHT/3)*2 end
end
function draw()
background(29, 32, 45, 255)
for k,v in pairs(touches) do
if v.holdingblob then
local worldAnchor = vec2(v.blob.x,v.blob.y)
local touchPoint = vec2(v.t.x,v.t.y)
local diff = touchPoint - worldAnchor
local vel = v.blob:getLinearVelocityFromWorldPoint(worldAnchor)
if vel then
v.blob:applyForce(diff*50-vel*5)
end
elseif not v.badblob then
local nearestspring=GetNearSpring(v.t.x)
if water[nearestspring] and (v.prev<baseheight) then
local near = nearishbreak(v.t.y,baseheight,HEIGHT/5,100)
if not near then
AddBlob(v,nearestspring)
else
--CurveWater(nearestspring,near)
CurveWater2(v,nearestspring)
end
end
end
end
for u,w in ipairs(water) do
local force = springconstant * (w.y - baseheight) + (w.vel*damping)
w.y = w.y + w.vel
w.vel = w.vel - force
end
for j=1,neighbours do
for i=1,numsprings+1 do
if (i > 1) then
leftDeltas[i] = spread * (water[i].y - water[i-1].y);
water[i-1].vel = water[i-1].vel + leftDeltas[i];
end
if (i < numsprings+1) then
rightDeltas[i] = spread * (water[i].y - water[i+1].y);
water[i+1].vel=water[i+1].vel + rightDeltas[i];
end
end
end
for i=1,numsprings+1 do
if (i > 1) then
water[i-1].y =water[i-1].y+ leftDeltas[i];
end
if (i < numsprings+1) then
water[i+1].y=water[i+1].y + rightDeltas[i];
end
end
for k,v in ipairs(waterblobs) do
if (v.x+v.radius < 0) or (v.x-v.radius > WIDTH) or (v.y+v.radius<0) then
v:destroy()
table.remove(waterblobs,k)
else
local near = GetNearSpring(v.x)
if water[near] and (water[near].y > v.y+v.radius) then
--local ish = nearish(v.y,water[near].y,v.radius*2,v.radius)
--CurveWater(near,ish) -- uncomment to make water curve toward blobs
water[near].y = v.y-(v.linearVelocity.y/5) -- bump the water
baseheight = math.min(baseheight+v.radius,(HEIGHT/3)*2) -- add the blob back on
v:destroy()
table.remove(waterblobs,k)
end
end
end
fill(lightcol)
stroke(178, 98, 21, 255)
strokeWidth(10)
for k,v in ipairs(waterblobs) do
ellipse(v.x,v.y,v.radius*2)
end
local verts = {}
local colors = {}
local lines = {}
for i = 1, numsprings do
table.insert(verts,vec2(water[i].x,water[i].y))
table.insert(verts,vec2(water[i+1].x,water[i+1].y))
table.insert(verts,vec2(water[i+1].x,bottom))
table.insert(verts,vec2(water[i+1].x,bottom))
table.insert(verts,vec2(water[i].x,bottom))
table.insert(verts,vec2(water[i].x,water[i].y))
table.insert(colors,lightcol)
table.insert(colors,lightcol)
table.insert(colors,darkcol)
table.insert(colors,darkcol)
table.insert(colors,darkcol)
table.insert(colors,lightcol)
table.insert(lines,{x=water[i].x,y=water[i].y,x2=water[i+1].x,y2=water[i+1].y})
end
m.vertices = verts
m.colors = colors
m:draw()
for k,v in ipairs(lines) do
line(v.x,v.y,v.x2,v.y2)
end
noStroke()
for k,v in pairs(touches) do
DrawTouch(v)
end
end
|
uart.setup(1,115200,8,0,1)
uart.set_buffer(1,65536)
--local f=io.open("/mmc/tmp/esp.log","w")
if arg[1]=="reset" then
print("Reseting ESP")
pio.port.setdir(pio.OUTPUT,pio.PB)
pio.port.setval(0,pio.PB) -- wifi_en to low
tmr.delay(nil,10000) -- 10ms
pio.port.setdir(pio.INPUT,pio.PB)
print(pio.port.getval(pio.PB))
pio.port.setval(2,pio.PB) -- wifi_en = 1 gpio12=0
tmr.delay(nil,0.2*10^6) -- 200ms
pio.port.setval(3,pio.PB) -- wifi_en =1 gpio12=1
end
local c=''
while string.byte(c)~=0x1a do
c=uart.getchar(0,0)
if c~="" and string.byte(c)~=0x1a then uart.write(1,c) end
local t=uart.read(1,1024,0)
if t~="" then
uart.write(0,t)
if f then
f:write(t)
end
end
end
print("\n")
if f then f:close() end
uart.set_buffer(1,0) -- Disable buffer
|
object_tangible_loot_creature_loot_kashyyyk_loot_orange_potion = object_tangible_loot_creature_loot_kashyyyk_loot_shared_orange_potion:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_orange_potion, "object/tangible/loot/creature_loot/kashyyyk_loot/orange_potion.iff")
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
function ZO_Tooltip:AddAntiquityLeadStatus(antiquityId)
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
if antiquityData and antiquityData:GetType() == ZO_ANTIQUITY_TYPE_INDIVIDUAL then
local leadTimeRemainingS = antiquityData:GetLeadTimeRemainingS()
if leadTimeRemainingS > 0 then
local leadTimeRemainingText = ZO_FormatAntiquityLeadTime(leadTimeRemainingS)
self:AddLine(ZO_SELECTED_TEXT:Colorize(zo_strformat(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, leadTimeRemainingText)), self:GetStyle("bodyDescription"))
end
end
end
function ZO_Tooltip:AddAntiquityZone(antiquityId)
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
if antiquityData and antiquityData:GetType() == ZO_ANTIQUITY_TYPE_INDIVIDUAL then
local zoneName = GetZoneNameById(antiquityData:GetZoneId())
if zoneName ~= "" then
local locationSection = self:AcquireSection(self:GetStyle("bodySection"))
local formattedLocation = zo_strformat(SI_ANTIQUITY_TOOLTIP_ZONE, ZO_SELECTED_TEXT:Colorize(zoneName))
locationSection:AddLine(formattedLocation, self:GetStyle("bodyDescription"))
self:AddSection(locationSection)
end
end
end
function ZO_Tooltip:LayoutAntiquityLead(antiquityId)
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
if antiquityData then
local topSection = self:AcquireSection(self:GetStyle("topSection"))
topSection:AddLine(GetString(SI_ANTIQUITY_LEAD_TOOLTIP_TAG))
self:AddSection(topSection)
local quality = antiquityData:GetQuality()
local qualityStyle = ZO_TooltipStyles_GetAntiquityQualityStyle(quality)
local formattedName = zo_strformat(SI_ANTIQUITY_LEAD_NAME_FORMATTER, antiquityData:GetName())
self:AddLine(formattedName, qualityStyle, self:GetStyle("title"))
local bodySection = self:AcquireSection(self:GetStyle("antiquityInfoSection"))
local descriptionStyle = self:GetStyle("bodyDescription")
local formattedDescription = zo_strformat(SI_ANTIQUITY_LEAD_TOOLTIP_DESCRIPTION, antiquityData:GetColorizedName())
bodySection:AddLine(formattedDescription, descriptionStyle)
self:AddSection(bodySection)
self:AddAntiquityZone(antiquityId)
end
end
function ZO_Tooltip:LayoutAntiquitySetFragment(antiquityId)
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
if antiquityData then
local antiquitySetData = antiquityData:GetAntiquitySetData()
if antiquitySetData then
local topSection = self:AcquireSection(self:GetStyle("topSection"))
topSection:AddLine(GetString(SI_ANTIQUITY_SET_FRAGMENT_TOOLTIP_TAG))
self:AddSection(topSection)
local meetsLeadRequirements = antiquityData:MeetsLeadRequirements()
local isHidden = not meetsLeadRequirements and not antiquityData:HasRecovered()
local isRepeatable = antiquityData:IsRepeatable()
if isHidden then
self:AddLine(GetString(SI_ANTIQUITY_NAME_HIDDEN), self:GetStyle("title"))
else
local formattedName = antiquityData:GetColorizedFormattedName()
self:AddLine(formattedName, self:GetStyle("title"))
end
local bodySection = self:AcquireSection(self:GetStyle("antiquityInfoSection"))
local formattedSetDescription = zo_strformat(SI_ANTIQUITY_FRAGMENT_SET_DESCRIPTOR, antiquitySetData:GetNumAntiquities(), antiquitySetData:GetName())
bodySection:AddLine(formattedSetDescription, self:GetStyle("bodyDescription"))
self:AddSection(bodySection)
if meetsLeadRequirements then
self:AddAntiquityZone(antiquityId)
self:AddAntiquityLeadStatus(antiquityId)
--If the antiquity is not repeatable and has been collected before, it doesn't make sense to display this line
elseif isHidden or isRepeatable then
local missingLeadSection = self:AcquireSection(self:GetStyle("bodySection"))
missingLeadSection:AddLine(GetString(SI_ANTIQUITY_REQUIRES_LEAD), self:GetStyle("bodyDescription"))
self:AddSection(missingLeadSection)
end
end
end
end
function ZO_Tooltip:LayoutAntiquityReward(antiquityId)
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
if antiquityData and antiquityData:HasReward() and antiquityData:HasDiscovered() then
local rewardId = antiquityData:GetRewardId()
self:LayoutReward(rewardId)
self:AddAntiquityZone(antiquityId)
self:AddAntiquityLeadStatus(antiquityId)
end
end
function ZO_Tooltip:LayoutAntiquitySetReward(antiquitySetId)
local antiquitySetData = ANTIQUITY_DATA_MANAGER:GetAntiquitySetData(antiquitySetId)
if antiquitySetData and antiquitySetData:HasReward() and antiquitySetData:HasDiscovered() then
local rewardId = antiquitySetData:GetRewardId()
self:LayoutReward(rewardId)
self:AddAntiquityZone(antiquityId)
end
end |
-- 尽量不要在返回值中使用table
local function testRetTable()
print("---------------test testRetTable---------------")
local function func1()
return 1, 2
end
local function func2()
return {
a = 1,
b = 2
}
end
local count = 20000000
local t1 = os.time()
for i = 1, count do
local a, b = func1()
end
local t2 = os.time()
print("func1 time ->", os.difftime(t2, t1))
for i = 1, count do
local a, b = func2()
end
print("func2 time ->", os.difftime(os.time(), t2))
end
-- 不要使用字符串作为比较对象
local function testEqStr()
print("---------------test testEqStr---------------")
local function func3(param)
if param == 1 then
return 1
elseif param == 2 then
return 2
end
end
local function func4(param)
if param == 'test_first' then
return 1
elseif param == 'test_two' then
return 2
end
end
local count = 20000000
local function test3()
for i = 1, count do
local p = 1
local a = func3(p)
end
end
local function test4()
for i = 1, count do
local p = 'test_first'
local a = func4(p)
end
end
local t1 = os.time()
test3()
local t2 = os.time()
print("func3 time ->", os.difftime(t2, t1))
test4()
print("func4 time ->", os.difftime(os.time(), t2))
end
-- testRetTable()
-- testEqStr()
local g = {
c = 5
}
local obj = {}
print("obj ", obj)
local obj2 = setmetatable(obj, {
__index = function(t, k)
print("index _>", t, k)
return k
end
})
print("obj2", obj2)
print(obj2.c)
|
local ffi = require("ffi")
local function octal(value)
return tonumber(value, 8);
end
ffi.cdef[[
int printf(const char *__restrict, ...);
int open(const char *, int, ...);
extern char *strerror (int __errnum);
]]
local exports = {
-- Constants
O_NONBLOCK = octal('04000');
O_RDONLY = 00;
O_WRONLY = 01;
O_RDWR = 02;
EAGAIN = 11;
-- library functions
open = ffi.C.open;
printf = ffi.C.printf;
strerror = ffi.C.strerror;
}
setmetatable(exports, {
__call = function(self, tbl)
tbl = tbl or _G;
for k,v in pairs(self) do
tbl[k] = v;
end
return self;
end,
})
return exports
|
-- Copyright (C) 2017 by chrono
local proto = { _VERSION = '0.01' }
-- below are configs
proto.version = '0.01'
proto.max_count = 100
proto.time_out = 300
-- above are configs
return proto
|
local symbol = {}
_G.LV_SYMBOL_AUDIO = "\xef\x80\x81"-- 61441, 0xF001
_G.LV_SYMBOL_VIDEO = "\xef\x80\x88"-- 61448, 0xF008
_G.LV_SYMBOL_LIST = "\xef\x80\x8b"-- 61451, 0xF00B
_G.LV_SYMBOL_OK = "\xef\x80\x8c"-- 61452, 0xF00C
_G.LV_SYMBOL_CLOSE = "\xef\x80\x8d"-- 61453, 0xF00D
_G.LV_SYMBOL_POWER = "\xef\x80\x91"-- 61457, 0xF011
_G.LV_SYMBOL_SETTINGS = "\xef\x80\x93"-- 61459, 0xF013
_G.LV_SYMBOL_HOME = "\xef\x80\x95"-- 61461, 0xF015
_G.LV_SYMBOL_DOWNLOAD = "\xef\x80\x99"-- 61465, 0xF019
_G.LV_SYMBOL_DRIVE = "\xef\x80\x9c"-- 61468, 0xF01C
_G.LV_SYMBOL_REFRESH = "\xef\x80\xa1"-- 61473, 0xF021
_G.LV_SYMBOL_MUTE = "\xef\x80\xa6"-- 61478, 0xF026
_G.LV_SYMBOL_VOLUME_MID = "\xef\x80\xa7"-- 61479, 0xF027
_G.LV_SYMBOL_VOLUME_MAX = "\xef\x80\xa8"-- 61480, 0xF028
_G.LV_SYMBOL_IMAGE = "\xef\x80\xbe"-- 61502, 0xF03E
_G.LV_SYMBOL_EDIT = "\xef\x8C\x84"-- 62212, 0xF304
_G.LV_SYMBOL_PREV = "\xef\x81\x88"-- 61512, 0xF048
_G.LV_SYMBOL_PLAY = "\xef\x81\x8b"-- 61515, 0xF04B
_G.LV_SYMBOL_PAUSE = "\xef\x81\x8c"-- 61516, 0xF04C
_G.LV_SYMBOL_STOP = "\xef\x81\x8d"-- 61517, 0xF04D
_G.LV_SYMBOL_NEXT = "\xef\x81\x91"-- 61521, 0xF051
_G.LV_SYMBOL_EJECT = "\xef\x81\x92"-- 61522, 0xF052
_G.LV_SYMBOL_LEFT = "\xef\x81\x93"-- 61523, 0xF053
_G.LV_SYMBOL_RIGHT = "\xef\x81\x94"-- 61524, 0xF054
_G.LV_SYMBOL_PLUS = "\xef\x81\xa7"-- 61543, 0xF067
_G.LV_SYMBOL_MINUS = "\xef\x81\xa8"-- 61544, 0xF068
_G.LV_SYMBOL_EYE_OPEN = "\xef\x81\xae"-- 61550, 0xF06E
_G.LV_SYMBOL_EYE_CLOSE = "\xef\x81\xb0"-- 61552, 0xF070
_G.LV_SYMBOL_WARNING = "\xef\x81\xb1"-- 61553, 0xF071
_G.LV_SYMBOL_SHUFFLE = "\xef\x81\xb4"-- 61556, 0xF074
_G.LV_SYMBOL_UP = "\xef\x81\xb7"-- 61559, 0xF077
_G.LV_SYMBOL_DOWN = "\xef\x81\xb8"-- 61560, 0xF078
_G.LV_SYMBOL_LOOP = "\xef\x81\xb9"-- 61561, 0xF079
_G.LV_SYMBOL_DIRECTORY = "\xef\x81\xbb"-- 61563, 0xF07B
_G.LV_SYMBOL_UPLOAD = "\xef\x82\x93"-- 61587, 0xF093
_G.LV_SYMBOL_CALL = "\xef\x82\x95"-- 61589, 0xF095
_G.LV_SYMBOL_CUT = "\xef\x83\x84"-- 61636, 0xF0C4
_G.LV_SYMBOL_COPY = "\xef\x83\x85"-- 61637, 0xF0C5
_G.LV_SYMBOL_SAVE = "\xef\x83\x87"-- 61639, 0xF0C7
_G.LV_SYMBOL_CHARGE = "\xef\x83\xa7"-- 61671, 0xF0E7
_G.LV_SYMBOL_PASTE = "\xef\x83\xAA"-- 61674, 0xF0EA
_G.LV_SYMBOL_BELL = "\xef\x83\xb3"-- 61683, 0xF0F3
_G.LV_SYMBOL_KEYBOARD = "\xef\x84\x9c"-- 61724, 0xF11C
_G.LV_SYMBOL_GPS = "\xef\x84\xa4"-- 61732, 0xF124
_G.LV_SYMBOL_FILE = "\xef\x85\x9b"-- 61787, 0xF158
_G.LV_SYMBOL_WIFI = "\xef\x87\xab"-- 61931, 0xF1EB
_G.LV_SYMBOL_BATTERY_FULL = "\xef\x89\x80"-- 62016, 0xF240
_G.LV_SYMBOL_BATTERY_3 = "\xef\x89\x81"-- 62017, 0xF241
_G.LV_SYMBOL_BATTERY_2 = "\xef\x89\x82"-- 62018, 0xF242
_G.LV_SYMBOL_BATTERY_1 = "\xef\x89\x83"-- 62019, 0xF243
_G.LV_SYMBOL_BATTERY_EMPTY = "\xef\x89\x84"-- 62020, 0xF244
_G.LV_SYMBOL_USB = "\xef\x8a\x87"-- 62087, 0xF287
_G.LV_SYMBOL_BLUETOOTH = "\xef\x8a\x93"-- 62099, 0xF293
_G.LV_SYMBOL_TRASH = "\xef\x8B\xAD"-- 62189, 0xF2ED
_G.LV_SYMBOL_BACKSPACE = "\xef\x95\x9A"-- 62810, 0xF55A
_G.LV_SYMBOL_SD_CARD = "\xef\x9F\x82"-- 63426, 0xF7C2
_G.LV_SYMBOL_NEW_LINE = "\xef\xA2\xA2"-- 63650, 0xF8A2
_G.LV_SYMBOL_DUMMY = "\xEF\xA3\xBF"--
_G.LV_SYMBOL_BULLET = "\xE2\x80\xA2"-- 20042, 0x2022
return symbol
|
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