repo
string | commit
string | message
string | diff
string |
---|---|---|---|
vishwam/apod.gadget
|
d43651d20f3455f2c12414d090b74d7a381c0196
|
Version 1 of the gadget, created on 20100827.
|
diff --git a/Gadget.xml b/Gadget.xml
new file mode 100755
index 0000000..69de7c2
--- /dev/null
+++ b/Gadget.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<gadget>
+ <name>APoD</name>
+ <version>1.0.0.0</version>
+ <description>Astronomy Picture of the Day</description>
+ <author name="Vishwam Subramanyam">
+ <info url="http://v.4261.in/projects/APoD_Gadget" />
+ </author>
+ <hosts>
+ <host name="sidebar">
+ <base type="HTML" apiVersion="1.0.0" src="apod.html" />
+ <permissions>Full</permissions>
+ <platform minPlatformVersion="1.0" />
+ </host>
+ </hosts>
+</gadget>
\ No newline at end of file
diff --git a/apod.html b/apod.html
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diff --git a/css/flyout.css b/css/flyout.css
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diff --git a/images/background_frame.png b/images/background_frame.png
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diff --git a/images/default.jpg b/images/default.jpg
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diff --git a/images/flyout_background.png b/images/flyout_background.png
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diff --git a/js/apod.js b/js/apod.js
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|
xaviershay/dominion-solitaire
|
afcc29001340e3b08b7f44d73e8536e87ee7d4fe
|
bundle update
|
diff --git a/Gemfile.lock b/Gemfile.lock
index a4d8967..d551405 100644
--- a/Gemfile.lock
+++ b/Gemfile.lock
@@ -1,16 +1,19 @@
GEM
remote: https://rubygems.org/
specs:
- ffi (1.9.6)
+ ffi (1.17.0)
ffi-locale (1.0.1)
ffi (>= 1.0.9)
ffi-ncurses (0.4.0)
ffi (>= 1.0.9)
ffi-locale (>= 1.0.0)
PLATFORMS
ruby
DEPENDENCIES
ffi
ffi-ncurses
+
+BUNDLED WITH
+ 2.4.5
|
xaviershay/dominion-solitaire
|
df0bf38b2d3d9925334f4afe2e43eee51a7a3364
|
Fix throne room when you have no actions in hand
|
diff --git a/lib/dominion/cards/throne_room.rb b/lib/dominion/cards/throne_room.rb
index 4841632..bb4013f 100644
--- a/lib/dominion/cards/throne_room.rb
+++ b/lib/dominion/cards/throne_room.rb
@@ -1,23 +1,22 @@
Dominion::CARDS[:throne_room] = {
:type => :action,
:cost => 4,
:description => 'Choose an action in your hand, play it twice',
:behaviour => Dominion::Input.accept_cards(
:strategy => Dominion::Input::Autocomplete.cards_in_hand(lambda {|card| [*card[:type]].include?(:action) }),
- :prompt => lambda {|game, inputs| "action?" % (4 - inputs.length) },
+ :prompt => lambda {|game, inputs| "action?" },
:each => lambda {|game, input|
card = game.player[:hand].detect {|x| x[:name] == input }
if card
card[:behaviour][game, card]
game.wrap_behaviour do
card[:behaviour][game, card]
end
game.move_card(card, game.player[:hand], game.player[:played])
end
},
- :min => 1,
:max => 1
)
}
diff --git a/lib/run.rb b/lib/run.rb
index 08302ee..2ddc107 100644
--- a/lib/run.rb
+++ b/lib/run.rb
@@ -1,22 +1,22 @@
$LOAD_PATH.unshift(File.dirname(__FILE__))
def log(message)
@log ||= File.open('debug.log', 'a')
@log.puts message
@log.flush
end
require 'dominion/game'
require 'dominion/ui/ncurses/engine'
game = Dominion::Game.new
if ARGV[0]
board = File.open(ARGV[0]).read.lines.reject {|x| x[0] == '#'[0] }.map {|x| x.chomp.downcase.tr(' ', '_').to_sym }
- board += game.default_cards
+ board += Dominion::Game::DEFAULT_CARDS
game.load_cards(*board)
else
game.load_all_cards
end
game.engine = Dominion::UI::NCurses::Engine.new
game.run
diff --git a/spec/cards/throne_room_spec.rb b/spec/cards/throne_room_spec.rb
index eed2c6e..d32892a 100644
--- a/spec/cards/throne_room_spec.rb
+++ b/spec/cards/throne_room_spec.rb
@@ -1,43 +1,38 @@
require 'spec_helper'
describe_card :throne_room, :needs_cards => [:woodcutter, :moneylender] do
it_should_behave_like 'an action card'
describe 'when played' do
it 'allows me to play an action card in my hand twice' do
hand cards(:woodcutter, 1)
playing_card do
input 'Woodcutter'
end
player[:buys].should == 3
player[:gold].should == 4
hand.should have_cards([])
played.should have_cards(cards(:throne_room, 1) + cards(:woodcutter, 1))
end
it 'does nothing when no action cards in hand' do
playing_card
- end
-
- it 'forces me to choose an action' do
- hand cards(:woodcutter, 1)
- playing_card
- game.should have_prompt
+ game.should_not have_prompt
end
it 'allows me to play an action card in my hand that requires input twice' do
hand cards(:moneylender, 1) + cards(:copper, 2)
playing_card do
input 'Moneylender'
input 'y'
input 'y'
end
trash.should have_cards(cards(:copper, 2))
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index eef57d8..c6f9582 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,174 +1,178 @@
require 'spec'
require 'rr'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
case autocomplete_strategy
when :cards_in_hand then
to_match = game.player[:hand].uniq
to_not_match = (game.board.map(&:first) - to_match).uniq
when :actions_in_hand then
to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
to_not_match = game.player[:hand] - to_match
when :buyable_cards then
cards = game.board.map(&:first)
to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
to_not_match = cards - to_match
end
to_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
game.prompt[:autocomplete][:card_active][card].should == true
end
to_not_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
game.prompt[:autocomplete][:card_active][card].should == false
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
+
+ failure_message_for_should_not do |game|
+ "expected no prompt but found: '%s'" % game.prompt[:prompt]
+ end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][:strategy][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
subject unless @game
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
config.mock_with :rr
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
|
xaviershay/dominion-solitaire
|
f1c88c2fc6f0efb42fc309b85bf527f88a122ded
|
Refactor to use card matchers
|
diff --git a/lib/dominion/card.rb b/lib/dominion/card.rb
index 15f5dcf..0c21fab 100644
--- a/lib/dominion/card.rb
+++ b/lib/dominion/card.rb
@@ -1,31 +1,49 @@
module Dominion
# Methods to deal with cards.
#
# Requires an accessor +cards+ in the containing class to contain an array
# of all the loaded cards.
module Card
+ def in_hand
+ lambda {|x| player[:hand].include?(x) }
+ end
+
+ def card(key)
+ cards[key] || raise("No card #{key}")
+ end
+
+ def card_array(key, number)
+ [card(key)] * number
+ end
+ end
+
+ # Generic matchers that are mixed into the global namespace
+ module CardMatchers
def type?(card, type)
[*card[:type]].include?(type)
end
def by_type(type)
lambda {|x| type?(x, type) }
end
- def in_hand
- lambda {|x| player[:hand].include?(x) }
- end
-
def match_card(*keys)
+ by_key *keys
+ end
+
+ def by_key(*keys)
lambda {|x| keys.include? x[:key] }
end
- def card(key)
- cards[key] || raise("No card #{key}")
+ def by_name(name)
+ lambda {|x| x[:name] == name }
end
- def card_array(key, number)
- [card(key)] * number
+ def costing_lte(cost)
+ lambda {|x| x[:cost] <= cost }
end
+
end
end
+
+include Dominion::CardMatchers
diff --git a/lib/dominion/cards/feast.rb b/lib/dominion/cards/feast.rb
index 1e19f88..b41013c 100644
--- a/lib/dominion/cards/feast.rb
+++ b/lib/dominion/cards/feast.rb
@@ -1,19 +1,19 @@
Dominion::CARDS[:feast] = {
:type => :action,
:cost => 4,
:description => 'Trash this, Gain a card costing <= 5',
:behaviour => Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards {|x| x[:cost] <= 5 },
+ :strategy => Dominion::Input::Autocomplete.cards(&costing_lte(5)),
:prompt => lambda {|game, inputs| "gain card?" },
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
},
:after => lambda {|game, inputs|
- card = game.player[:played].detect {|x| x[:key] == :feast }
+ card = game.player[:played].detect(&by_key(:feast))
game.move_card(card, game.player[:played], game.player[:trash])
},
:max => 1,
:min => 1
)
}
diff --git a/lib/dominion/cards/mine.rb b/lib/dominion/cards/mine.rb
index 6c7a842..b233759 100644
--- a/lib/dominion/cards/mine.rb
+++ b/lib/dominion/cards/mine.rb
@@ -1,33 +1,34 @@
Dominion::CARDS[:mine] = {
:type => :action,
:cost => 4,
:description => 'Trash a T, gain a T costing up to +3T more',
:behaviour => lambda {|game, card|
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards {|c| [*c[:type]].include?(:treasure) },
+ :strategy => Dominion::Input::Autocomplete.cards(&by_type(:treasure)),
:prompt => lambda {|game, card| "trash treasure?" },
:min => 1,
:max => 1,
:after => lambda {|game, inputs|
unless inputs.empty?
- trashed_card = game.player[:hand].detect {|x| x[:name] == inputs.first }
+ trashed_card = game.player[:hand].detect(&by_name(inputs[0]))
game.move_card(trashed_card, game.player[:hand], game.player[:trash])
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards {|card|
- card[:cost] <= trashed_card[:cost] + 3 && [*card[:type]].include?(:treasure) },
+ :strategy => Dominion::Input::Autocomplete.cards(&(
+ by_type(:treasure) & costing_lte(trashed_card[:cost] + 3)
+ )),
:prompt => lambda {|game, card| "gain treasure <= #{trashed_card[:cost] + 3}T?" },
:min => 1,
:max => 1,
:each => lambda {|game, input|
if card = game.gain_card(game.board, game.player, input)
game.move_card(card, game.player[:discard], game.player[:hand])
end
}
)[game, card]
end
}
)[game, card]
}
}
diff --git a/lib/dominion/cards/remodel.rb b/lib/dominion/cards/remodel.rb
index 57091c4..b606bda 100644
--- a/lib/dominion/cards/remodel.rb
+++ b/lib/dominion/cards/remodel.rb
@@ -1,30 +1,29 @@
Dominion::CARDS[:remodel] = {
:type => :action,
:cost => 4,
:description => 'Trash a card, gain a card cost up to +2T more',
:behaviour => lambda {|game, card|
Dominion::Input.accept_cards(
:strategy => Dominion::Input::Autocomplete.cards_in_hand,
:prompt => lambda {|game, card| "trash card?" },
:min => 1,
:max => 1,
:after => lambda {|game, inputs|
unless inputs.empty?
- trashed_card = game.player[:hand].detect {|x| x[:name] == inputs.first }
+ trashed_card = game.player[:hand].detect(&by_name(inputs[0]))
game.move_card(trashed_card, game.player[:hand], game.player[:trash])
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards {|card|
- card[:cost] <= trashed_card[:cost] + 2 },
+ :strategy => Dominion::Input::Autocomplete.cards(&costing_lte(trashed_card[:cost] + 2)),
:prompt => lambda {|game, card| "gain card <= #{trashed_card[:cost] + 2}T?" },
:min => 1,
:max => 1,
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
}
)[game, card]
end
}
)[game, card]
}
}
diff --git a/lib/dominion/cards/workshop.rb b/lib/dominion/cards/workshop.rb
index b907479..a7e1d73 100644
--- a/lib/dominion/cards/workshop.rb
+++ b/lib/dominion/cards/workshop.rb
@@ -1,14 +1,14 @@
Dominion::CARDS[:workshop] = {
:type => :action,
:cost => 3,
:description => 'Gain a card costing <= 4',
:behaviour => Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards {|x| x[:cost] <= 4},
+ :strategy => Dominion::Input::Autocomplete.cards(&costing_lte(4)),
:prompt => lambda {|game, inputs| "gain card?" },
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
},
:max => 1,
:min => 1
)
}
|
xaviershay/dominion-solitaire
|
9fa8e145770e41d12b6295cf4a89b6030533c68f
|
Refactoring autocomplete
|
diff --git a/README b/README
index 304bdd9..382b6d3 100644
--- a/README
+++ b/README
@@ -1,14 +1,29 @@
= Dominion Solitaire
An ncurses Dominion implementation with a focus on lightning quick goldfishing.
You play cards by typing their name with smart autocomplete.
Only the base set is implemented currently.
There's still a few rough edges (don't press the arrow keys, don't buy all of a card)
== Running
-I haven't totally automated some ncurses stuff yet - you may need the following env settings to get things working
+I haven't totally automated some ncurses stuff yet - you may need the following env settings to get things working:
ls /usr/lib/ | grep libncurses # Find your libncurses .dylib
export RUBY_FFI_NCURSES_LIB=libncurses # Tell ffi-ncurses to use the right one
rake run
+
+== The Code
+
+The code is stylistically a bit different from typical ruby code. It is mostly done in a very functional style, so there are a lot of lambdas. The core game logic is in +dominion/game.rb+, and that is a good place to start reading. All UI is abstracted out into +dominion/ui/ncurses/engine.rb+, allowing for a headless mode for testing, and other pluggable UIs in the future. Each card is implemented in its own file in +dominion/cards+, and they are all well specced. (In contrast, the specs for the game logic and ui were retrofitted later and are not as thorough.)
+
+== Extras
+
+To play a specific board, create a text file with one card name per line:
+
+ Chapel
+ Smithy
+
+Then launch the code as such:
+
+ ruby lib/run.rb chapel_smithy_board.txt
diff --git a/lib/core_ext/proc.rb b/lib/core_ext/proc.rb
new file mode 100644
index 0000000..4c23aa4
--- /dev/null
+++ b/lib/core_ext/proc.rb
@@ -0,0 +1,5 @@
+class Proc
+ def &(other)
+ lambda {|*args| self[*args] && other[*args] }
+ end
+end
diff --git a/lib/dominion/board.rb b/lib/dominion/board.rb
index a2174ac..096aaf5 100644
--- a/lib/dominion/board.rb
+++ b/lib/dominion/board.rb
@@ -1,33 +1,31 @@
+require 'dominion/card'
+
module Dominion
- # Methods to populate the initial board. Requires an accessor +cards+ in
+ # Methods to populate the initial board.
+ #
+ # Requires an accessor +cards+ in
# the containing class to contain an array of all the loaded cards
module Board
+ include Dominion::Card
+
DEFAULT_CARDS = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
DEFAULT_AMOUNT = 8
AMOUNTS = {
:copper => 60,
:silver => 40,
:gold => 30
}
def board
@board ||= begin
(card_set & cards.keys).map {|x|
card_array(x, AMOUNTS[x] || DEFAULT_AMOUNT)
}
end
end
def card_set
DEFAULT_CARDS + randomize(cards.keys - DEFAULT_CARDS)[0..9]
end
-
- def card(key)
- cards[key] || raise("No card #{key}")
- end
-
- def card_array(key, number)
- [card(key)] * number
- end
end
end
diff --git a/lib/dominion/card.rb b/lib/dominion/card.rb
index 686ea4a..15f5dcf 100644
--- a/lib/dominion/card.rb
+++ b/lib/dominion/card.rb
@@ -1,11 +1,31 @@
module Dominion
+ # Methods to deal with cards.
+ #
+ # Requires an accessor +cards+ in the containing class to contain an array
+ # of all the loaded cards.
module Card
def type?(card, type)
[*card[:type]].include?(type)
end
+
+ def by_type(type)
+ lambda {|x| type?(x, type) }
+ end
+
+ def in_hand
+ lambda {|x| player[:hand].include?(x) }
+ end
def match_card(*keys)
lambda {|x| keys.include? x[:key] }
end
+
+ def card(key)
+ cards[key] || raise("No card #{key}")
+ end
+
+ def card_array(key, number)
+ [card(key)] * number
+ end
end
end
diff --git a/lib/dominion/cards/feast.rb b/lib/dominion/cards/feast.rb
index 497d7ad..1e19f88 100644
--- a/lib/dominion/cards/feast.rb
+++ b/lib/dominion/cards/feast.rb
@@ -1,19 +1,19 @@
Dominion::CARDS[:feast] = {
:type => :action,
:cost => 4,
:description => 'Trash this, Gain a card costing <= 5',
:behaviour => Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|x| x[:cost] <= 5}),
+ :strategy => Dominion::Input::Autocomplete.cards {|x| x[:cost] <= 5 },
:prompt => lambda {|game, inputs| "gain card?" },
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
},
:after => lambda {|game, inputs|
card = game.player[:played].detect {|x| x[:key] == :feast }
game.move_card(card, game.player[:played], game.player[:trash])
},
:max => 1,
:min => 1
)
}
diff --git a/lib/dominion/cards/mine.rb b/lib/dominion/cards/mine.rb
index 3f15253..6c7a842 100644
--- a/lib/dominion/cards/mine.rb
+++ b/lib/dominion/cards/mine.rb
@@ -1,32 +1,33 @@
Dominion::CARDS[:mine] = {
:type => :action,
:cost => 4,
:description => 'Trash a T, gain a T costing up to +3T more',
:behaviour => lambda {|game, card|
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards_in_hand(lambda {|c| [*c[:type]].include?(:treasure) }),
+ :strategy => Dominion::Input::Autocomplete.cards {|c| [*c[:type]].include?(:treasure) },
:prompt => lambda {|game, card| "trash treasure?" },
:min => 1,
:max => 1,
:after => lambda {|game, inputs|
unless inputs.empty?
trashed_card = game.player[:hand].detect {|x| x[:name] == inputs.first }
game.move_card(trashed_card, game.player[:hand], game.player[:trash])
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|card| card[:cost] <= trashed_card[:cost] + 3 && [*card[:type]].include?(:treasure) }),
+ :strategy => Dominion::Input::Autocomplete.cards {|card|
+ card[:cost] <= trashed_card[:cost] + 3 && [*card[:type]].include?(:treasure) },
:prompt => lambda {|game, card| "gain treasure <= #{trashed_card[:cost] + 3}T?" },
:min => 1,
:max => 1,
:each => lambda {|game, input|
if card = game.gain_card(game.board, game.player, input)
game.move_card(card, game.player[:discard], game.player[:hand])
end
}
)[game, card]
end
}
)[game, card]
}
}
diff --git a/lib/dominion/cards/remodel.rb b/lib/dominion/cards/remodel.rb
index 43e6857..57091c4 100644
--- a/lib/dominion/cards/remodel.rb
+++ b/lib/dominion/cards/remodel.rb
@@ -1,29 +1,30 @@
Dominion::CARDS[:remodel] = {
:type => :action,
:cost => 4,
:description => 'Trash a card, gain a card cost up to +2T more',
:behaviour => lambda {|game, card|
Dominion::Input.accept_cards(
:strategy => Dominion::Input::Autocomplete.cards_in_hand,
:prompt => lambda {|game, card| "trash card?" },
:min => 1,
:max => 1,
:after => lambda {|game, inputs|
unless inputs.empty?
trashed_card = game.player[:hand].detect {|x| x[:name] == inputs.first }
game.move_card(trashed_card, game.player[:hand], game.player[:trash])
Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|card| card[:cost] <= trashed_card[:cost] + 2 }),
+ :strategy => Dominion::Input::Autocomplete.cards {|card|
+ card[:cost] <= trashed_card[:cost] + 2 },
:prompt => lambda {|game, card| "gain card <= #{trashed_card[:cost] + 2}T?" },
:min => 1,
:max => 1,
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
}
)[game, card]
end
}
)[game, card]
}
}
diff --git a/lib/dominion/cards/workshop.rb b/lib/dominion/cards/workshop.rb
index 9672c11..b907479 100644
--- a/lib/dominion/cards/workshop.rb
+++ b/lib/dominion/cards/workshop.rb
@@ -1,14 +1,14 @@
Dominion::CARDS[:workshop] = {
:type => :action,
:cost => 3,
:description => 'Gain a card costing <= 4',
:behaviour => Dominion::Input.accept_cards(
- :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|x| x[:cost] <= 4}),
+ :strategy => Dominion::Input::Autocomplete.cards {|x| x[:cost] <= 4},
:prompt => lambda {|game, inputs| "gain card?" },
:each => lambda {|game, input|
game.gain_card(game.board, game.player, input)
},
:max => 1,
:min => 1
)
}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index f67b855..d6903b7 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,149 +1,149 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
require 'dominion/card'
require 'dominion/autoplay'
+require 'core_ext/proc'
module Dominion
# The main game logic. See #run.
class Game
+ include Dominion::Card
include Dominion::Util
include Dominion::Player
include Dominion::Board
- include Dominion::Card
include Dominion::Autoplay
attr_accessor :engine, :cards, :turn, :prompt
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
def step
skip = false
+
if self.prompt.nil?
- if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
+ if player[:actions] > 0 && player[:hand].detect(&by_type(:action))
return if autoplay!
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
- :autocomplete => Input::Autocomplete.cards {|card|
- type?(card, :action) && player[:hand].include?(card)
- }[self],
+ :autocomplete => Input::Autocomplete.cards(&(by_type(:action) & in_hand))[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
elsif player[:buys] > 0
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
# The main game loop. Will not return, use CTRL+C to exit.
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
type?(x, :treasure)
}.map {|x|
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
def self.instance
@instance ||= new
end
private
def accept(config)
lambda {|input|
self.prompt = nil
if input
config[:accept][input]
else
config[:decline][input]
end
}
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
end
CARDS = {}
end
diff --git a/lib/dominion/input.rb b/lib/dominion/input.rb
index 990f760..d5ef7c8 100644
--- a/lib/dominion/input.rb
+++ b/lib/dominion/input.rb
@@ -1,91 +1,86 @@
module Dominion
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.prompt = {
:prompt => opts[:prompt][game, inputs],
:autocomplete => opts[:strategy][game],
:accept => lambda {|input|
if input
inputs << input
existing = game.prompt
game.prompt = nil
opts[:each].call(game, input) if opts[:each]
unless game.prompt || (opts[:max] && inputs.length >= opts[:max])
game.prompt = existing
game.prompt[:prompt] = opts[:prompt].call(game, inputs)
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.prompt = nil
end
end
if opts[:after] && game.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
- def self.cards(&match_func)
- lambda {|game| {
- :card_active => lambda {|card|
- match_func.call(card)
- },
- :strategy => lambda {|input|
- suggest = input.length == 0 ? nil : game.board.map(&:first).detect {|x|
- match_func.call(x) && x[:name] =~ /^#{input}/i
- }
+ def self.name_starts_with(input)
+ lambda {|x| x[:name] =~ /^#{input}/i }
+ end
+
+ def self.in_stack(stack)
+ lambda {|card| stack.include?(card) }
+ end
+
+ def self.autocomplete(source, match_func)
+ {
+ :card_active => match_func & in_stack(source),
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : source.detect(&(
+ match_func & name_starts_with(input)
+ ))
suggest ? suggest[:name] : nil
}
- }}
+ }
end
- def self.cards_on_board(match_func = lambda {|x| true })
+ def self.cards(match_func = nil, &block)
+ if block
+ raise("Can't specify block and lambda") if match_func
+ match_func = block
+ elsif match_func.nil?
+ match_func = lambda {|x| true }
+ end
+
lambda {|game|
- {
- :card_active => lambda {|card| match_func[card] },
- :strategy => lambda {|input|
- suggest = input.length == 0 ? nil : game.board.detect {|x|
- x[0][:name] =~ /^#{input}/i && match_func[x[0]]
- }
- suggest ? suggest[0][:name] : nil
- }
- }
+ autocomplete(game.board.map(&:first), match_func)
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
- {
- :card_active => lambda {|card| match_func[card] },
- :strategy => lambda {|input|
- suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
- x[:name] =~ /^#{input}/i && match_func[x]
- }
- suggest ? suggest[:name] : nil
- }
- }
+ autocomplete(game.player[:hand], match_func)
}
end
def self.boolean
- lambda {|game|
- {
+ lambda {|game| {
:card_active => lambda {|card| false },
:strategy => lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
- }
- }
+ }}
end
end
end
end
diff --git a/lib/dominion/player.rb b/lib/dominion/player.rb
index dc55cb1..288c5ad 100644
--- a/lib/dominion/player.rb
+++ b/lib/dominion/player.rb
@@ -1,144 +1,150 @@
+require 'dominion/card'
+
module Dominion
+ # Methods for moving cards around the different areas
module Player
+ include Dominion::Card
+
def player=(value)
@player = value
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
- :deck => randomize(
- [cards[:estate]] * 3 +
- [cards[:copper]] * 7
- ).compact
+ :deck => randomize(default_deck).compact
}
end
+ def default_deck
+ card_array(:estate, 3) + card_array(:copper, 7)
+ end
+
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
# Following three are for logging only
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index ce397b3..eef57d8 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,197 +1,174 @@
require 'spec'
require 'rr'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
case autocomplete_strategy
- when :cards_in_hand then
- # TODO: Make this match the :actions_in_hand one
- game.prompt
- begin
- old_player = game.player.dup
-
- game.player[:deck] = [game.card(:estate)]
- game.player[:hand] = [game.card(:copper)]
- game.prompt[:autocomplete][:strategy]['co'].should == 'Copper'
- game.prompt[:autocomplete][:strategy]['es'].should == nil
- game.prompt[:autocomplete][:strategy]['ce'].should == nil
- ensure
- game.player = old_player
- end
-
- when :actions_in_hand then
- to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
- to_not_match = game.player[:hand] - to_match
-
- to_match.each do |card|
- game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
- game.prompt[:autocomplete][:card_active][card].should == true
- end
-
- to_not_match.each do |card|
- game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
- game.prompt[:autocomplete][:card_active][card].should == false
- end
-
- when :buyable_cards then
- cards = game.board.map(&:first)
- to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
- to_not_match = cards - to_match
-
- to_match.each do |card|
- game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
- game.prompt[:autocomplete][:card_active][card].should == true
- end
-
- to_not_match.each do |card|
- game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
- game.prompt[:autocomplete][:card_active][card].should == false
- end
+ when :cards_in_hand then
+ to_match = game.player[:hand].uniq
+ to_not_match = (game.board.map(&:first) - to_match).uniq
+ when :actions_in_hand then
+ to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
+ to_not_match = game.player[:hand] - to_match
+
+ when :buyable_cards then
+ cards = game.board.map(&:first)
+ to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
+ to_not_match = cards - to_match
+ end
+
+ to_match.each do |card|
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
+ game.prompt[:autocomplete][:card_active][card].should == true
+ end
+ to_not_match.each do |card|
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
+ game.prompt[:autocomplete][:card_active][card].should == false
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][:strategy][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
subject unless @game
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
config.mock_with :rr
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
|
xaviershay/dominion-solitaire
|
01f565cc5379defaf6cb328b25427f46e43e87c5
|
Description for Chancellor
|
diff --git a/lib/dominion/cards/chancellor.rb b/lib/dominion/cards/chancellor.rb
index 05f139a..9eb48cf 100644
--- a/lib/dominion/cards/chancellor.rb
+++ b/lib/dominion/cards/chancellor.rb
@@ -1,19 +1,20 @@
Dominion::CARDS[:chancellor] = {
:type => :action,
:cost => 3,
:gold => 2,
+ :description => 'Optionally discard your deck',
:behaviour => lambda {|game, card|
game.prompt = {
:prompt => "Discard your deck (y/N)?",
:autocomplete => Dominion::Input::Autocomplete.boolean[game],
:accept => lambda {|input|
if input == 'Y'
game.player[:discard] += game.player[:deck]
game.player[:deck] = []
end
game.prompt = nil
}
}
}
}
|
xaviershay/dominion-solitaire
|
198da99d9bbe9eab1956232f5bb4f6952043d5db
|
Shuffling around NCurses stuff
|
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
deleted file mode 100644
index d0a3152..0000000
--- a/lib/dominion/ui.rb
+++ /dev/null
@@ -1,102 +0,0 @@
-require 'ffi-ncurses'
-require 'dominion/engine'
-require 'dominion/ui/ncurses/window'
-require 'dominion/ui/ncurses/board_window'
-require 'dominion/ui/ncurses/play_area_window'
-require 'dominion/ui/ncurses/input_window'
-
-module Dominion; module UI; end; end;
-class Dominion::UI::NCurses < Dominion::Engine
- include FFI::NCurses
- include Colour
-
- attr_accessor :input_buffer
-
- def initialize
- self.input_buffer = ''
- end
-
- def setup
- super
-
- initscr
- start_color
- noecho
-
- [BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE].each_with_index do |color, index|
- init_pair(index, color, BLACK)
- init_pair(index + 8, BLACK, color)
- end
- end
-
- BACKSPACE = 127
- ENTER = 10
-
- def step(game, ctx)
- ch = wgetch(ctx[:input_window])
-
- if game.prompt
- case ch
- when ENTER
- autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
- if !(autocompleted == nil && input_buffer.length > 0)
- game.prompt[:accept][autocompleted]
- end
- self.input_buffer = ''
- when BACKSPACE
- self.input_buffer = input_buffer[0..-2]
- else
- if ch.chr =~ /^[a-z ]+$/i
- self.input_buffer += ch.chr
- end
- end
- end
- end
-
- def finalize
- endwin
- end
-
- def draw(game, ctx = {})
- ctx[:windows] ||= {}
- curs_set 0
- refresh
-
- drawn = [
- BoardWindow.new(game),
- PlayAreaWindow.new(game),
- InputWindow.new(game, input_buffer)
- ].map do |window|
- c = window.coords
- board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
-
- if window.border
- board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
-
- window.window = board
- window.draw
-
- wattr_set board_frame, A_NORMAL, 7, nil
- box(board_frame, c[2], c[3])
- wmove(board_frame, 0, 2)
- waddstr(board_frame, "| #{window.title} |")
- wrefresh(board_frame)
- wrefresh(board)
- {
- :frame => board_frame,
- :inner => board
- }
- else
- window.window = board_frame
- window.draw
- wrefresh(board_frame)
- {
- :frame => nil,
- :inner => board_frame
- }
- end
- end
-
- {:input_window => drawn[0][:inner]}
- end
-end
diff --git a/lib/dominion/ui/ncurses/board_window.rb b/lib/dominion/ui/ncurses/board_window.rb
index cd80755..e860b4e 100644
--- a/lib/dominion/ui/ncurses/board_window.rb
+++ b/lib/dominion/ui/ncurses/board_window.rb
@@ -1,73 +1,72 @@
-module Dominion; module UI; end; end;
-class Dominion::UI::NCurses < Dominion::Engine
+module Dominion::UI::NCurses
class BoardWindow < Window
def initialize(*args)
super
end
def coords
[14, 80, 0, 0]
end
def title
'Board'
end
def draw
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print( :white, ' ' ) if i > 0
print( :yellow, card[:cost] )
print( :red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1] )
print( :blue, pile.size )
print( :white, " %s" % card[:name] )
end
print( :white, "\n" )
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print( :white, ' ' )
print( :yellow, card[:cost] )
print( :red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1] )
print( :blue, '%-2i' % pile.size )
if game.card_active?(card)
print( :white, " %-#{max_name_length}s " % card[:name], true )
else
print( :white, " %-#{max_name_length}s " % card[:name] )
end
print( :cyan_back, card[:cards] || ' ' )
print( :green_back, card[:actions] || ' ' )
print( :magenta_back, card[:buys] || ' ' )
print( :yellow_back, card[:gold] || ' ' )
print( :white, " %-#{max_name_length}s\n" % card[:description] )
end
end
end
end
diff --git a/lib/dominion/ui/ncurses/engine.rb b/lib/dominion/ui/ncurses/engine.rb
new file mode 100644
index 0000000..6206dad
--- /dev/null
+++ b/lib/dominion/ui/ncurses/engine.rb
@@ -0,0 +1,111 @@
+require 'ffi-ncurses'
+require 'dominion/engine'
+
+module Dominion
+ module UI
+ module NCurses
+ end
+ end
+end
+
+require 'dominion/ui/ncurses/window'
+require 'dominion/ui/ncurses/board_window'
+require 'dominion/ui/ncurses/play_area_window'
+require 'dominion/ui/ncurses/input_window'
+
+module Dominion::UI::NCurses
+ class Engine < Dominion::Engine
+ include FFI::NCurses
+ include Colour
+
+ attr_accessor :input_buffer
+
+ def initialize
+ self.input_buffer = ''
+ end
+
+ def setup
+ super
+
+ initscr
+ start_color
+ noecho
+
+ [BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE].each_with_index do |color, index|
+ init_pair(index, color, BLACK)
+ init_pair(index + 8, BLACK, color)
+ end
+ end
+
+ BACKSPACE = 127
+ ENTER = 10
+
+ def step(game, ctx)
+ ch = wgetch(ctx[:input_window])
+
+ if game.prompt
+ case ch
+ when ENTER
+ autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
+ if !(autocompleted == nil && input_buffer.length > 0)
+ game.prompt[:accept][autocompleted]
+ end
+ self.input_buffer = ''
+ when BACKSPACE
+ self.input_buffer = input_buffer[0..-2]
+ else
+ if ch.chr =~ /^[a-z ]+$/i
+ self.input_buffer += ch.chr
+ end
+ end
+ end
+ end
+
+ def finalize
+ endwin
+ end
+
+ def draw(game, ctx = {})
+ ctx[:windows] ||= {}
+ curs_set 0
+ refresh
+
+ drawn = [
+ BoardWindow.new(game),
+ PlayAreaWindow.new(game),
+ InputWindow.new(game, input_buffer)
+ ].map do |window|
+ c = window.coords
+ board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
+
+ if window.border
+ board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
+
+ window.window = board
+ window.draw
+
+ wattr_set board_frame, A_NORMAL, 7, nil
+ box(board_frame, c[2], c[3])
+ wmove(board_frame, 0, 2)
+ waddstr(board_frame, "| #{window.title} |")
+ wrefresh(board_frame)
+ wrefresh(board)
+ {
+ :frame => board_frame,
+ :inner => board
+ }
+ else
+ window.window = board_frame
+ window.draw
+ wrefresh(board_frame)
+ {
+ :frame => nil,
+ :inner => board_frame
+ }
+ end
+ end
+
+ {:input_window => drawn[0][:inner]}
+ end
+ end
+end
diff --git a/lib/dominion/ui/ncurses/input_window.rb b/lib/dominion/ui/ncurses/input_window.rb
index 12a2c3d..d9ae443 100644
--- a/lib/dominion/ui/ncurses/input_window.rb
+++ b/lib/dominion/ui/ncurses/input_window.rb
@@ -1,38 +1,37 @@
-module Dominion; module UI; end; end;
-class Dominion::UI::NCurses < Dominion::Engine
+module Dominion::UI::NCurses
class InputWindow < Window
attr_accessor :input_buffer
def initialize(game, input_buffer)
super(game)
self.input_buffer = input_buffer
end
def coords
[1, 80, 24, 0]
end
def border
false
end
def draw
if game.prompt
suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
print( game.prompt[:color] || :yellow_back, "%s %s" % [
game.prompt[:prompt],
input_buffer
])
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print( :red, "%s" % fill )
end
else
print( :green_back, "%-80s" % " " )
end
end
end
end
diff --git a/lib/dominion/ui/ncurses/play_area_window.rb b/lib/dominion/ui/ncurses/play_area_window.rb
index 9589253..e75206b 100644
--- a/lib/dominion/ui/ncurses/play_area_window.rb
+++ b/lib/dominion/ui/ncurses/play_area_window.rb
@@ -1,48 +1,47 @@
-module Dominion; module UI; end; end;
-class Dominion::UI::NCurses < Dominion::Engine
+module Dominion::UI::NCurses
class PlayAreaWindow < Window
def initialize(*args)
super
end
def coords
[10, 80, 14, 0]
end
def title
"Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
]
end
def draw
print( :white, "Hand: " )
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
print( :white, card[:name] + suffix, game.card_active?(card) )
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print( :white, " " * (77 - line_length) ) if line_length < 76
print( :white, "\n" )
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print( :white, played )
print( :white, " " * (77 - played.length) ) if played.length < 76
print( :white, "\n" )
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print( :white, revealed )
print( :white, " " * (77 - revealed.length) )
end
end
end
end
diff --git a/lib/dominion/ui/ncurses/window.rb b/lib/dominion/ui/ncurses/window.rb
index 9c81da5..0bcf0cf 100644
--- a/lib/dominion/ui/ncurses/window.rb
+++ b/lib/dominion/ui/ncurses/window.rb
@@ -1,36 +1,35 @@
-module Dominion; module UI; end; end;
-class Dominion::UI::NCurses < Dominion::Engine
+module Dominion::UI::NCurses
class Window
include FFI::NCurses
attr_accessor :window, :game
def initialize(game)
self.game = game
end
def print(color, text, bold = false)
color_index = colors[color] || raise("Unknown color: #{color}")
wattr_set window, bold ? A_BOLD : A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
def colors
{
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}
end
def border
true
end
end
end
diff --git a/lib/run.rb b/lib/run.rb
index 266ded0..08302ee 100644
--- a/lib/run.rb
+++ b/lib/run.rb
@@ -1,22 +1,22 @@
$LOAD_PATH.unshift(File.dirname(__FILE__))
def log(message)
@log ||= File.open('debug.log', 'a')
@log.puts message
@log.flush
end
require 'dominion/game'
-require 'dominion/ui'
+require 'dominion/ui/ncurses/engine'
game = Dominion::Game.new
if ARGV[0]
board = File.open(ARGV[0]).read.lines.reject {|x| x[0] == '#'[0] }.map {|x| x.chomp.downcase.tr(' ', '_').to_sym }
board += game.default_cards
game.load_cards(*board)
else
game.load_all_cards
end
-game.engine = Dominion::UI::NCurses.new
+game.engine = Dominion::UI::NCurses::Engine.new
game.run
diff --git a/spec/ui_spec.rb b/spec/ui_spec.rb
index 4a138a1..0a81d1b 100644
--- a/spec/ui_spec.rb
+++ b/spec/ui_spec.rb
@@ -1,60 +1,60 @@
require 'spec_helper'
-require 'dominion/ui'
+require 'dominion/ui/ncurses/engine'
-describe Dominion::UI::NCurses do
+describe Dominion::UI::NCurses::Engine do
let(:game) {
Struct.new(:prompt).new({
:autocomplete => {
:strategy => lambda {|input| 'abcde' }
}
})
}
describe '#step' do
it 'accepts alphabetic input' do
mock_input 'a'[0]
subject.step(game, {})
subject.input_buffer.should == 'a'
end
it 'accepts capital input' do
mock_input 'A'[0]
subject.step(game, {})
subject.input_buffer.should == 'A'
end
it 'rejects non-alphabetic input' do
mock_input '1'[0]
subject.step(game, {})
subject.input_buffer.should == ''
end
it 'accepts backspace' do
subject.input_buffer = 'abc'
mock_input 127
subject.step(game, {})
subject.input_buffer.should == 'ab'
end
it 'accepts enter and autocompletes input' do
subject.input_buffer = 'abc'
mock_input 10
accepted = nil
game.prompt[:accept] = lambda {|input|
accepted = input
}
subject.step(game, {})
subject.input_buffer.should == ''
accepted.should == 'abcde'
end
def mock_input(chr)
mock(subject).wgetch(nil) { chr }
end
end
end
|
xaviershay/dominion-solitaire
|
740146b45688962ec294b079769fffed807d8b12
|
Refactor UI somewhat
|
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 245fe1e..d0a3152 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,246 +1,102 @@
require 'ffi-ncurses'
require 'dominion/engine'
+require 'dominion/ui/ncurses/window'
+require 'dominion/ui/ncurses/board_window'
+require 'dominion/ui/ncurses/play_area_window'
+require 'dominion/ui/ncurses/input_window'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
include Colour
attr_accessor :input_buffer
def initialize
self.input_buffer = ''
end
def setup
super
initscr
start_color
noecho
[BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE].each_with_index do |color, index|
init_pair(index, color, BLACK)
init_pair(index + 8, BLACK, color)
end
end
BACKSPACE = 127
ENTER = 10
def step(game, ctx)
ch = wgetch(ctx[:input_window])
if game.prompt
case ch
when ENTER
autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
when BACKSPACE
self.input_buffer = input_buffer[0..-2]
else
if ch.chr =~ /^[a-z ]+$/i
self.input_buffer += ch.chr
end
end
end
end
def finalize
endwin
end
- def colors
- {
- :white => 0,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }
- end
-
- def bold_with_color(window, game, color, text)
- color_index = colors[color] || raise("Unknown color: #{color}")
- wattr_set window, A_BOLD, color_index, nil
-
- waddstr(window, text.to_s)
- end
-
- def print_with_color(window, game, color, text)
- color_index = colors[color] || raise("Unknown color: #{color}")
- wattr_set window, A_NORMAL, color_index, nil
-
- waddstr(window, text.to_s)
- end
-
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
- drawn = [{
- :coords => [14, 80, 0, 0],
- :title => 'Board',
- :draw => lambda do |window, game|
- bwc = lambda {|color, text| bold_with_color(window, game, color, text)}
- pwc = lambda {|color, text| print_with_color(window, game, color, text)}
-
- type_char = [
- [:reaction, 'R'],
- [:attack, 'X'],
- [:treasure, 'T'],
- [:victory, 'V'],
- [:action, 'A']
- ]
-
- max_name_length = game.board.map {|pile|
- pile[0][:name].length
- }.max
-
- header, body = game.board.partition {|x|
- [
- :copper,
- :silver,
- :gold,
- :estate,
- :duchy,
- :provence,
- :curse
- ].include?(x.first[:key])
- }
-
- header.each_with_index do |pile, i|
- card = pile.first
-
- pwc[:white, ' '] if i > 0
- pwc[:yellow, card[:cost]]
- pwc[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
- pwc[:blue, pile.size]
- pwc[:white, " %s" % card[:name]]
- end
- pwc[:white, "\n"]
- body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
- card = pile.first
-
- pwc[:white, ' ']
- pwc[:yellow, card[:cost]]
- pwc[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
- pwc[:blue, '%-2i' % pile.size]
- if game.card_active?(card)
- bwc[:white, " %-#{max_name_length}s " % card[:name]]
- else
- pwc[:white, " %-#{max_name_length}s " % card[:name]]
- end
-
- pwc[:cyan_back, card[:cards] || ' ']
- pwc[:green_back, card[:actions] || ' ']
- pwc[:magenta_back, card[:buys] || ' ']
- pwc[:yellow_back, card[:gold] || ' ']
-
- pwc[:white, " %-#{max_name_length}s\n" % card[:description]]
- end
- end
- }, {
- :title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
- game.turn,
- game.player[:actions],
- game.player[:buys],
- game.treasure(game.player),
- game.player[:discard].length,
- game.player[:deck].length
- ],
- :coords => [10, 80, 14, 0],
- :draw => lambda do |window, game|
- bwc = lambda {|color, text| bold_with_color(window, game, color, text)}
- pwc = lambda {|color, text| print_with_color(window, game, color, text)}
-
- pwc[:white, "Hand: "]
- line_length = 6
- game.player[:hand].each_with_index do |card, index|
- suffix = index == game.player[:hand].length - 1 ? '' : ', '
- if game.card_active?(card)
- bwc[:white, card[:name] + suffix]
- else
- pwc[:white, card[:name] + suffix]
- end
- line_length += (card[:name] + suffix).length
- end
-
- # TODO: print ' ' doesn't work :(
- pwc[:white, " " * (77 - line_length)] if line_length < 76
- pwc[:white, "\n"]
- played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
- pwc[:white, played]
- pwc[:white, " " * (77 - played.length)] if played.length < 76
- pwc[:white, "\n"]
-
- unless game.player[:revealed].empty?
- revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
- pwc[:white, revealed]
- pwc[:white, " " * (77 - revealed.length)]
- end
-
- end
- }, {
- :coords => [1, 80, 24, 0],
- :border => false,
- :draw => lambda do |window, game|
- pwc = lambda {|color, text| print_with_color(window, game, color, text)}
-
- if game.prompt
- suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
-
- pwc[game.prompt[:color] || :yellow_back, "%s %s" % [
- game.prompt[:prompt],
- input_buffer]]
-
- fill = suggest[input_buffer.length..-1]
-
- if fill && fill.length > 0
- pwc[:red, "%s" % fill]
- end
- else
- pwc[:green_back, "%-80s" % " "]
- end
- end
- }].map do |window|
- window[:border] = true unless window.has_key?(:border)
-
- c = window[:coords]
+ drawn = [
+ BoardWindow.new(game),
+ PlayAreaWindow.new(game),
+ InputWindow.new(game, input_buffer)
+ ].map do |window|
+ c = window.coords
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
- if window[:border]
+ if window.border
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
- window[:draw][board, game]
+ window.window = board
+ window.draw
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
- waddstr(board_frame, "| #{window[:title]} |")
+ waddstr(board_frame, "| #{window.title} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
- window[:draw][board_frame, game]
+ window.window = board_frame
+ window.draw
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
diff --git a/lib/dominion/ui/ncurses/board_window.rb b/lib/dominion/ui/ncurses/board_window.rb
new file mode 100644
index 0000000..cd80755
--- /dev/null
+++ b/lib/dominion/ui/ncurses/board_window.rb
@@ -0,0 +1,73 @@
+module Dominion; module UI; end; end;
+class Dominion::UI::NCurses < Dominion::Engine
+ class BoardWindow < Window
+ def initialize(*args)
+ super
+ end
+
+ def coords
+ [14, 80, 0, 0]
+ end
+
+ def title
+ 'Board'
+ end
+
+ def draw
+ type_char = [
+ [:reaction, 'R'],
+ [:attack, 'X'],
+ [:treasure, 'T'],
+ [:victory, 'V'],
+ [:action, 'A']
+ ]
+
+ max_name_length = game.board.map {|pile|
+ pile[0][:name].length
+ }.max
+
+ header, body = game.board.partition {|x|
+ [
+ :copper,
+ :silver,
+ :gold,
+ :estate,
+ :duchy,
+ :provence,
+ :curse
+ ].include?(x.first[:key])
+ }
+
+ header.each_with_index do |pile, i|
+ card = pile.first
+
+ print( :white, ' ' ) if i > 0
+ print( :yellow, card[:cost] )
+ print( :red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1] )
+ print( :blue, pile.size )
+ print( :white, " %s" % card[:name] )
+ end
+ print( :white, "\n" )
+ body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
+ card = pile.first
+
+ print( :white, ' ' )
+ print( :yellow, card[:cost] )
+ print( :red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1] )
+ print( :blue, '%-2i' % pile.size )
+ if game.card_active?(card)
+ print( :white, " %-#{max_name_length}s " % card[:name], true )
+ else
+ print( :white, " %-#{max_name_length}s " % card[:name] )
+ end
+
+ print( :cyan_back, card[:cards] || ' ' )
+ print( :green_back, card[:actions] || ' ' )
+ print( :magenta_back, card[:buys] || ' ' )
+ print( :yellow_back, card[:gold] || ' ' )
+
+ print( :white, " %-#{max_name_length}s\n" % card[:description] )
+ end
+ end
+ end
+end
diff --git a/lib/dominion/ui/ncurses/input_window.rb b/lib/dominion/ui/ncurses/input_window.rb
new file mode 100644
index 0000000..12a2c3d
--- /dev/null
+++ b/lib/dominion/ui/ncurses/input_window.rb
@@ -0,0 +1,38 @@
+module Dominion; module UI; end; end;
+class Dominion::UI::NCurses < Dominion::Engine
+ class InputWindow < Window
+ attr_accessor :input_buffer
+
+ def initialize(game, input_buffer)
+ super(game)
+ self.input_buffer = input_buffer
+ end
+
+ def coords
+ [1, 80, 24, 0]
+ end
+
+ def border
+ false
+ end
+
+ def draw
+ if game.prompt
+ suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
+
+ print( game.prompt[:color] || :yellow_back, "%s %s" % [
+ game.prompt[:prompt],
+ input_buffer
+ ])
+
+ fill = suggest[input_buffer.length..-1]
+
+ if fill && fill.length > 0
+ print( :red, "%s" % fill )
+ end
+ else
+ print( :green_back, "%-80s" % " " )
+ end
+ end
+ end
+end
diff --git a/lib/dominion/ui/ncurses/play_area_window.rb b/lib/dominion/ui/ncurses/play_area_window.rb
new file mode 100644
index 0000000..9589253
--- /dev/null
+++ b/lib/dominion/ui/ncurses/play_area_window.rb
@@ -0,0 +1,48 @@
+module Dominion; module UI; end; end;
+class Dominion::UI::NCurses < Dominion::Engine
+ class PlayAreaWindow < Window
+ def initialize(*args)
+ super
+ end
+
+ def coords
+ [10, 80, 14, 0]
+ end
+
+ def title
+ "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
+ game.turn,
+ game.player[:actions],
+ game.player[:buys],
+ game.treasure(game.player),
+ game.player[:discard].length,
+ game.player[:deck].length
+ ]
+ end
+
+ def draw
+ print( :white, "Hand: " )
+ line_length = 6
+ game.player[:hand].each_with_index do |card, index|
+ suffix = index == game.player[:hand].length - 1 ? '' : ', '
+ print( :white, card[:name] + suffix, game.card_active?(card) )
+ line_length += (card[:name] + suffix).length
+ end
+
+ # TODO: print ' ' doesn't work :(
+ print( :white, " " * (77 - line_length) ) if line_length < 76
+ print( :white, "\n" )
+
+ played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
+ print( :white, played )
+ print( :white, " " * (77 - played.length) ) if played.length < 76
+ print( :white, "\n" )
+
+ unless game.player[:revealed].empty?
+ revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
+ print( :white, revealed )
+ print( :white, " " * (77 - revealed.length) )
+ end
+ end
+ end
+end
diff --git a/lib/dominion/ui/ncurses/window.rb b/lib/dominion/ui/ncurses/window.rb
new file mode 100644
index 0000000..9c81da5
--- /dev/null
+++ b/lib/dominion/ui/ncurses/window.rb
@@ -0,0 +1,36 @@
+module Dominion; module UI; end; end;
+class Dominion::UI::NCurses < Dominion::Engine
+ class Window
+ include FFI::NCurses
+
+ attr_accessor :window, :game
+
+ def initialize(game)
+ self.game = game
+ end
+
+ def print(color, text, bold = false)
+ color_index = colors[color] || raise("Unknown color: #{color}")
+ wattr_set window, bold ? A_BOLD : A_NORMAL, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
+ def colors
+ {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }
+ end
+
+ def border
+ true
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
2e959131f5203c8dc7ca6bdb89f0a11b105474eb
|
Start DRYing ncurses ui
|
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 8be8c33..245fe1e 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,291 +1,246 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
include Colour
attr_accessor :input_buffer
def initialize
self.input_buffer = ''
end
def setup
super
initscr
start_color
noecho
[BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE].each_with_index do |color, index|
init_pair(index, color, BLACK)
init_pair(index + 8, BLACK, color)
end
end
BACKSPACE = 127
ENTER = 10
def step(game, ctx)
ch = wgetch(ctx[:input_window])
if game.prompt
case ch
when ENTER
autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
when BACKSPACE
self.input_buffer = input_buffer[0..-2]
else
if ch.chr =~ /^[a-z ]+$/i
self.input_buffer += ch.chr
end
end
end
end
def finalize
endwin
end
+ def colors
+ {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }
+ end
+
+ def bold_with_color(window, game, color, text)
+ color_index = colors[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_BOLD, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
+ def print_with_color(window, game, color, text)
+ color_index = colors[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_NORMAL, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
- bold_with_color = lambda do |color, text|
- color_index = {
- :white => 0,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }[color] || raise("Unknown color: #{color}")
- wattr_set window, A_BOLD, color_index, nil
-
- waddstr(window, text.to_s)
- end
- print_with_color = lambda do |color, text|
- color_index = {
- :white => 0,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }[color] || raise("Unknown color: #{color}")
- wattr_set window, A_NORMAL, color_index, nil
-
- waddstr(window, text.to_s)
- end
+ bwc = lambda {|color, text| bold_with_color(window, game, color, text)}
+ pwc = lambda {|color, text| print_with_color(window, game, color, text)}
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
- print_with_color[:white, ' '] if i > 0
- print_with_color[:yellow, card[:cost]]
- print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
- print_with_color[:blue, pile.size]
- print_with_color[:white, " %s" % card[:name]]
+ pwc[:white, ' '] if i > 0
+ pwc[:yellow, card[:cost]]
+ pwc[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
+ pwc[:blue, pile.size]
+ pwc[:white, " %s" % card[:name]]
end
-print_with_color[:white, "\n"]
+ pwc[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
- print_with_color[:white, ' ']
- print_with_color[:yellow, card[:cost]]
- print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
- print_with_color[:blue, '%-2i' % pile.size]
+ pwc[:white, ' ']
+ pwc[:yellow, card[:cost]]
+ pwc[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
+ pwc[:blue, '%-2i' % pile.size]
if game.card_active?(card)
- bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
+ bwc[:white, " %-#{max_name_length}s " % card[:name]]
else
- print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
+ pwc[:white, " %-#{max_name_length}s " % card[:name]]
end
- print_with_color[:cyan_back, card[:cards] || ' ']
- print_with_color[:green_back, card[:actions] || ' ']
- print_with_color[:magenta_back, card[:buys] || ' ']
- print_with_color[:yellow_back, card[:gold] || ' ']
+ pwc[:cyan_back, card[:cards] || ' ']
+ pwc[:green_back, card[:actions] || ' ']
+ pwc[:magenta_back, card[:buys] || ' ']
+ pwc[:yellow_back, card[:gold] || ' ']
- print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
+ pwc[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
- bold_with_color = lambda do |color, text|
- color_index = {
- :white => 0,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }[color] || raise("Unknown color: #{color}")
- wattr_set window, A_BOLD, color_index, nil
-
- waddstr(window, text.to_s)
- end
- print_with_color = lambda do |color, text|
- color_index = {
- :white => 0,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }[color] || raise("Unknown color: #{color}")
- wattr_set window, A_NORMAL, color_index, nil
-
- waddstr(window, text.to_s)
- end
+ bwc = lambda {|color, text| bold_with_color(window, game, color, text)}
+ pwc = lambda {|color, text| print_with_color(window, game, color, text)}
- print_with_color[:white, "Hand: "]
+ pwc[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if game.card_active?(card)
- bold_with_color[:white, card[:name] + suffix]
+ bwc[:white, card[:name] + suffix]
else
- print_with_color[:white, card[:name] + suffix]
+ pwc[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
- print_with_color[:white, " " * (77 - line_length)] if line_length < 76
- print_with_color[:white, "\n"]
+ pwc[:white, " " * (77 - line_length)] if line_length < 76
+ pwc[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
- print_with_color[:white, played]
- print_with_color[:white, " " * (77 - played.length)] if played.length < 76
- print_with_color[:white, "\n"]
+ pwc[:white, played]
+ pwc[:white, " " * (77 - played.length)] if played.length < 76
+ pwc[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
- print_with_color[:white, revealed]
- print_with_color[:white, " " * (77 - revealed.length)]
+ pwc[:white, revealed]
+ pwc[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
- print_with_color = lambda do |color, text|
- color_index = {
- :white => 7,
- :yellow => 3,
- :blue => 4,
- :red => 1,
- :cyan_back => 14,
- :green_back => 10,
- :magenta_back => 13,
- :yellow_back => 11
- }[color] || raise("Unknown color: #{color}")
- wattr_set window, A_NORMAL, color_index, nil
-
- waddstr(window, text.to_s)
- end
+ pwc = lambda {|color, text| print_with_color(window, game, color, text)}
if game.prompt
- #print_with_color[:yellow_back, "%-80s" % ""]
-
suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
- print_with_color[game.prompt[:color] || :yellow_back, "%s %s" % [
+ pwc[game.prompt[:color] || :yellow_back, "%s %s" % [
game.prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
- print_with_color[:red, "%s" % fill]
+ pwc[:red, "%s" % fill]
end
else
- print_with_color[:green_back, "%-80s" % " "]
+ pwc[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
|
xaviershay/dominion-solitaire
|
97ca44c78c4b404a3346d25a1a4e41e0e1fc6805
|
UI#step spec
|
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index e106cbc..8be8c33 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,298 +1,291 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
+ include Colour
attr_accessor :input_buffer
+ def initialize
+ self.input_buffer = ''
+ end
+
def setup
super
- self.input_buffer = ''
-
initscr
start_color
noecho
- # set up colour pairs
- # Background Foreground
- init_pair(0, Colour::BLACK, Colour::BLACK)
- init_pair(1, Colour::RED, Colour::BLACK)
- init_pair(2, Colour::GREEN, Colour::BLACK)
- init_pair(3, Colour::YELLOW, Colour::BLACK)
- init_pair(4, Colour::BLUE, Colour::BLACK)
- init_pair(5, Colour::MAGENTA, Colour::BLACK)
- init_pair(6, Colour::CYAN, Colour::BLACK)
- init_pair(7, Colour::WHITE, Colour::BLACK)
-
- init_pair(8, Colour::BLACK, Colour::BLACK)
- init_pair(9, Colour::BLACK, Colour::RED)
- init_pair(10, Colour::BLACK, Colour::GREEN)
- init_pair(11, Colour::BLACK, Colour::YELLOW)
- init_pair(12, Colour::BLACK, Colour::BLUE)
- init_pair(13, Colour::BLACK, Colour::MAGENTA)
- init_pair(14, Colour::BLACK, Colour::CYAN)
- init_pair(15, Colour::BLACK, Colour::WHITE)
+ [BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE].each_with_index do |color, index|
+ init_pair(index, color, BLACK)
+ init_pair(index + 8, BLACK, color)
+ end
end
+ BACKSPACE = 127
+ ENTER = 10
+
def step(game, ctx)
ch = wgetch(ctx[:input_window])
if game.prompt
case ch
- when 10
+ when ENTER
autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
- when 127
+ when BACKSPACE
self.input_buffer = input_buffer[0..-2]
else
- self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
+ if ch.chr =~ /^[a-z ]+$/i
+ self.input_buffer += ch.chr
+ end
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if game.card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if game.card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if game.prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
print_with_color[game.prompt[:color] || :yellow_back, "%s %s" % [
game.prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 264aa25..ce397b3 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,195 +1,197 @@
require 'spec'
+require 'rr'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
case autocomplete_strategy
when :cards_in_hand then
# TODO: Make this match the :actions_in_hand one
game.prompt
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.prompt[:autocomplete][:strategy]['co'].should == 'Copper'
game.prompt[:autocomplete][:strategy]['es'].should == nil
game.prompt[:autocomplete][:strategy]['ce'].should == nil
ensure
game.player = old_player
end
when :actions_in_hand then
to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
to_not_match = game.player[:hand] - to_match
to_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
game.prompt[:autocomplete][:card_active][card].should == true
end
to_not_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
game.prompt[:autocomplete][:card_active][card].should == false
end
when :buyable_cards then
cards = game.board.map(&:first)
to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
to_not_match = cards - to_match
to_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
game.prompt[:autocomplete][:card_active][card].should == true
end
to_not_match.each do |card|
game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
game.prompt[:autocomplete][:card_active][card].should == false
end
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][:strategy][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
subject unless @game
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
+ config.mock_with :rr
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
diff --git a/spec/ui_spec.rb b/spec/ui_spec.rb
new file mode 100644
index 0000000..4a138a1
--- /dev/null
+++ b/spec/ui_spec.rb
@@ -0,0 +1,60 @@
+require 'spec_helper'
+require 'dominion/ui'
+
+describe Dominion::UI::NCurses do
+ let(:game) {
+ Struct.new(:prompt).new({
+ :autocomplete => {
+ :strategy => lambda {|input| 'abcde' }
+ }
+ })
+ }
+
+ describe '#step' do
+ it 'accepts alphabetic input' do
+ mock_input 'a'[0]
+
+ subject.step(game, {})
+ subject.input_buffer.should == 'a'
+ end
+
+ it 'accepts capital input' do
+ mock_input 'A'[0]
+
+ subject.step(game, {})
+ subject.input_buffer.should == 'A'
+ end
+
+ it 'rejects non-alphabetic input' do
+ mock_input '1'[0]
+
+ subject.step(game, {})
+ subject.input_buffer.should == ''
+ end
+
+ it 'accepts backspace' do
+ subject.input_buffer = 'abc'
+ mock_input 127
+
+ subject.step(game, {})
+ subject.input_buffer.should == 'ab'
+ end
+
+ it 'accepts enter and autocompletes input' do
+ subject.input_buffer = 'abc'
+ mock_input 10
+
+ accepted = nil
+ game.prompt[:accept] = lambda {|input|
+ accepted = input
+ }
+ subject.step(game, {})
+ subject.input_buffer.should == ''
+ accepted.should == 'abcde'
+ end
+
+ def mock_input(chr)
+ mock(subject).wgetch(nil) { chr }
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
618d9ab5437fecce08223d2af6c592275ab6f6b1
|
Comments
|
diff --git a/lib/dominion/autoplay.rb b/lib/dominion/autoplay.rb
index 61747c4..c1b6e4b 100644
--- a/lib/dominion/autoplay.rb
+++ b/lib/dominion/autoplay.rb
@@ -1,18 +1,19 @@
module Dominion
+ # Rules to autoplay solitaire matches, for speedier gold fishing
module Autoplay
CARDS_TO_AUTOPLAY = [:village, :market, :laboratory]
def autoplay!
ret = false
unless player[:hand].detect(&match_card(:throne_room))
while to_play = player[:hand].detect(&match_card(*CARDS_TO_AUTOPLAY))
play_card(player, to_play[:name])
ret = true
end
end
ret
end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 6633ef2..f67b855 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,148 +1,149 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
require 'dominion/card'
require 'dominion/autoplay'
module Dominion
+ # The main game logic. See #run.
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
include Dominion::Card
include Dominion::Autoplay
attr_accessor :engine, :cards, :turn, :prompt
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
return if autoplay!
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
type?(card, :action) && player[:hand].include?(card)
}[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
- elsif player[:buys] > 0 # TODO: option to skip copper buys
+ elsif player[:buys] > 0
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
- # Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
+ # The main game loop. Will not return, use CTRL+C to exit.
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
type?(x, :treasure)
}.map {|x|
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
def self.instance
@instance ||= new
end
private
def accept(config)
lambda {|input|
self.prompt = nil
if input
config[:accept][input]
else
config[:decline][input]
end
}
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
7ab3ff787c271c74732bc94efa0ec6b2666eebb1
|
Refactor autoplay
|
diff --git a/lib/dominion/autoplay.rb b/lib/dominion/autoplay.rb
new file mode 100644
index 0000000..61747c4
--- /dev/null
+++ b/lib/dominion/autoplay.rb
@@ -0,0 +1,18 @@
+module Dominion
+ module Autoplay
+ CARDS_TO_AUTOPLAY = [:village, :market, :laboratory]
+
+ def autoplay!
+ ret = false
+
+ unless player[:hand].detect(&match_card(:throne_room))
+ while to_play = player[:hand].detect(&match_card(*CARDS_TO_AUTOPLAY))
+ play_card(player, to_play[:name])
+ ret = true
+ end
+ end
+
+ ret
+ end
+ end
+end
diff --git a/lib/dominion/card.rb b/lib/dominion/card.rb
index 7d0e09e..686ea4a 100644
--- a/lib/dominion/card.rb
+++ b/lib/dominion/card.rb
@@ -1,7 +1,11 @@
module Dominion
module Card
def type?(card, type)
[*card[:type]].include?(type)
end
+
+ def match_card(*keys)
+ lambda {|x| keys.include? x[:key] }
+ end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 739c44c..6633ef2 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,156 +1,148 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
require 'dominion/card'
+require 'dominion/autoplay'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
include Dominion::Card
+ include Dominion::Autoplay
attr_accessor :engine, :cards, :turn, :prompt
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
- # --- AUTOPLAY SECTION
- autoplay = [:village, :market, :laboratory]
- unless player[:hand].detect {|x| x[:key] == :throne_room }
- while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
- play_card(player, to_play[:name])
- skip = true
- end
- end
-
- return if skip
- # --- END AUTOPLAY
+ return if autoplay!
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
type?(card, :action) && player[:hand].include?(card)
}[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
type?(x, :treasure)
}.map {|x|
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
def self.instance
@instance ||= new
end
private
def accept(config)
lambda {|input|
self.prompt = nil
if input
config[:accept][input]
else
config[:decline][input]
end
}
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
c6745d7136ad5189020a686418a5d8b65121c8fe
|
Spec #treasure
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index c5c63f3..739c44c 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,157 +1,156 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
require 'dominion/card'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
include Dominion::Card
attr_accessor :engine, :cards, :turn, :prompt
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
type?(card, :action) && player[:hand].include?(card)
}[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
type?(x, :treasure)
}.map {|x|
- raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
def self.instance
@instance ||= new
end
private
def accept(config)
lambda {|input|
self.prompt = nil
if input
config[:accept][input]
else
config[:decline][input]
end
}
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
end
CARDS = {}
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 8e1c3c0..e11bf53 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,89 +1,112 @@
require 'spec_helper'
describe Dominion::Game do
subject do
game_with_cards(:estate, :copper, :smithy, :chancellor)
end
describe '#step' do
it 'does not blow up' do
subject.step
end
describe 'when no prompt' do
describe 'when actions available' do
describe 'when autoplay actions in hand' do
end
describe 'when actions in hand' do
before do
hand cards(:copper, 1) + cards(:smithy, 1)
subject.step
end
it { should have_prompt_with_autocomplete :actions_in_hand }
end
end
describe 'when no actions left and buys available' do
before do
player[:actions] = 0
subject.step
end
it { should have_prompt_with_autocomplete :buyable_cards }
end
describe 'with no actions and no buys' do
before do
deck cards(:estate, 5)
hand cards(:copper, 1)
played cards(:smithy, 1)
player[:actions] = player[:buys] = 0
subject.step
end
it('resets buys') { player[:buys ].should == 1 }
it('resets actions') { player[:actions].should == 1 }
it('resets gold') { player[:gold ].should == 0 }
it('increments turn') { subject.turn.should == 2 }
it 'moves hand and player to discard' do
discard.should have_cards cards(:copper, 1) + cards(:smithy, 1)
end
it 'empties played' do
played.should == []
end
it 'draws five new cards' do
hand.should have_cards cards(:estate, 5)
end
end
end
end
describe '#card_active?' do
let(:check_card) { card(:copper) }
describe 'when no prompt' do
specify { subject.card_active?(check_card).should be_false }
end
describe 'when prompt with autocomplete matching the given card' do
before do
subject.prompt = {
:autocomplete => {
:card_active => lambda {|card| card == check_card }
}
}
end
specify { subject.card_active?(check_card).should be_true }
end
end
+
+ describe '#treasure' do
+ describe 'with no hand' do
+ before do
+ player[:gold] = 1
+ end
+
+ it 'should return the players gold' do
+ subject.treasure(player).should == 1
+ end
+ end
+
+ describe 'with treasure in hand' do
+ before do
+ hand cards(:copper, 2)
+ player[:gold] = 1
+ end
+
+ it 'should return the sum of the players gold and all treasure in hand' do
+ subject.treasure(player).should == 3
+ end
+ end
+ end
end
|
xaviershay/dominion-solitaire
|
97829aa9a9900d722ca2abae885f3142cb1b0b0b
|
Shuffling things around in Game
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 5711e8e..c5c63f3 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,162 +1,157 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
require 'dominion/card'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
include Dominion::Card
- attr_accessor :engine, :cards, :turn
+ attr_accessor :engine, :cards, :turn, :prompt
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
- # An active card is one that can be interacted with. They are generally
- # highlighted in the UI.
- #
- # card - a hash describing a card
- def card_active?(card)
- self.prompt && self.prompt[:autocomplete][:card_active][card]
- end
-
- def prompt
- @prompt
- end
-
- def prompt=(value)
- @prompt = value
- end
-
- def add_card(key, values)
- key = key.to_sym
- cards[key] = add_defaults_to_card(key, values)
- end
-
- def treasure(player)
- player[:gold] + player[:hand].select {|x|
- type?(x, :treasure)
- }.map {|x|
- raise x.inspect unless x[:gold]
- x[:gold]
- }.inject(0) {|a, b|
- a + b
- }
- end
-
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
type?(card, :action) && player[:hand].include?(card)
}[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
-
- def accept(config)
- lambda {|input|
- self.prompt = nil
- if input
- config[:accept][input]
- else
- config[:decline][input]
- end
- }
- end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
- def self.instance
- @instance ||= new
+ # An active card is one that can be interacted with. They are generally
+ # highlighted in the UI.
+ #
+ # card - a hash describing a card
+ def card_active?(card)
+ self.prompt && self.prompt[:autocomplete][:card_active][card]
+ end
+
+ def treasure(player)
+ player[:gold] + player[:hand].select {|x|
+ type?(x, :treasure)
+ }.map {|x|
+ raise x.inspect unless x[:gold]
+ x[:gold]
+ }.inject(0) {|a, b|
+ a + b
+ }
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
+
+ def self.instance
+ @instance ||= new
+ end
+
+ private
+
+ def accept(config)
+ lambda {|input|
+ self.prompt = nil
+ if input
+ config[:accept][input]
+ else
+ config[:decline][input]
+ end
+ }
+ end
+
+ def add_card(key, values)
+ key = key.to_sym
+ cards[key] = add_defaults_to_card(key, values)
+ end
+
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
5f54ec85f9cf25e14ee52f24b374a2187c61d06c
|
Refactor card type checking
|
diff --git a/lib/dominion/card.rb b/lib/dominion/card.rb
new file mode 100644
index 0000000..7d0e09e
--- /dev/null
+++ b/lib/dominion/card.rb
@@ -0,0 +1,7 @@
+module Dominion
+ module Card
+ def type?(card, type)
+ [*card[:type]].include?(type)
+ end
+ end
+end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 6360f53..5711e8e 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,160 +1,162 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
+require 'dominion/card'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
+ include Dominion::Card
attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
- x[:type] == :treasure
+ type?(x, :treasure)
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
- if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
+ if player[:actions] > 0 && player[:hand].detect {|x| type?(x, :action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
- [*card[:type]].include?(:action) && player[:hand].include?(card)
+ type?(card, :action) && player[:hand].include?(card)
}[self],
:color => :green_back,
:accept => accept(
:accept => lambda {|input| play_card(player, input) },
:decline => lambda {|input| player[:actions] = 0 }
)
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
:accept => accept(
:accept => lambda {|input| buy_card(board, player, input) },
:decline => lambda {|input| player[:buys] = 0 }
)
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def accept(config)
lambda {|input|
self.prompt = nil
if input
config[:accept][input]
else
config[:decline][input]
end
}
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
d24208c72c126548c9f66c5c740bdc29f8ab178d
|
Refactor #step
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index e3f8904..6360f53 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,157 +1,160 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
[*card[:type]].include?(:action) && player[:hand].include?(card)
}[self],
:color => :green_back,
- :accept => lambda {|input|
- self.prompt = nil
- if input
- play_card(player, input)
- else
- player[:actions] = 0
- end
- }
+ :accept => accept(
+ :accept => lambda {|input| play_card(player, input) },
+ :decline => lambda {|input| player[:actions] = 0 }
+ )
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => Input::Autocomplete.cards {|card|
card[:cost] <= treasure(player)
}[self],
:color => :magenta_back,
- :accept => lambda {|input|
- self.prompt = nil
- if input
- buy_card(board, player, input)
- else
- player[:buys] = 0
- end
- }
+ :accept => accept(
+ :accept => lambda {|input| buy_card(board, player, input) },
+ :decline => lambda {|input| player[:buys] = 0 }
+ )
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
+
+ def accept(config)
+ lambda {|input|
+ self.prompt = nil
+ if input
+ config[:accept][input]
+ else
+ config[:decline][input]
+ end
+ }
+ end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
c0c190b14390fe1d44de617a1f625015fffe7434
|
Keep refactoring autocomplete
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 73fc4d6..e3f8904 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,173 +1,157 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
- :autocomplete => {
- :card_active => lambda {|card|
- [*card[:type]].include?(:action) && player[:hand].include?(card)
- },
- :strategy => lambda {|input|
- suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- prompt[:autocomplete][:card_active][x] && x[:name] =~ /^#{input}/i
- }
- suggest ? suggest[:name] : nil
- }
- },
+ :autocomplete => Input::Autocomplete.cards {|card|
+ [*card[:type]].include?(:action) && player[:hand].include?(card)
+ }[self],
:color => :green_back,
:accept => lambda {|input|
self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
- :autocomplete => {
- :card_active => lambda {|card|
- card[:cost] <= treasure(player)
- },
- :strategy => lambda {|input|
- suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- prompt[:autocomplete][:card_active][x] && x[:name] =~ /^#{Regexp.escape(input)}/i
- }
- suggest ? suggest[:name] : nil
- }
- },
+ :autocomplete => Input::Autocomplete.cards {|card|
+ card[:cost] <= treasure(player)
+ }[self],
:color => :magenta_back,
:accept => lambda {|input|
self.prompt = nil
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/input.rb b/lib/dominion/input.rb
index f52cdcb..990f760 100644
--- a/lib/dominion/input.rb
+++ b/lib/dominion/input.rb
@@ -1,77 +1,91 @@
module Dominion
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.prompt = {
:prompt => opts[:prompt][game, inputs],
:autocomplete => opts[:strategy][game],
:accept => lambda {|input|
if input
inputs << input
existing = game.prompt
game.prompt = nil
opts[:each].call(game, input) if opts[:each]
unless game.prompt || (opts[:max] && inputs.length >= opts[:max])
game.prompt = existing
game.prompt[:prompt] = opts[:prompt].call(game, inputs)
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.prompt = nil
end
end
if opts[:after] && game.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
+ def self.cards(&match_func)
+ lambda {|game| {
+ :card_active => lambda {|card|
+ match_func.call(card)
+ },
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : game.board.map(&:first).detect {|x|
+ match_func.call(x) && x[:name] =~ /^#{input}/i
+ }
+ suggest ? suggest[:name] : nil
+ }
+ }}
+ end
+
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
{
:card_active => lambda {|card| match_func[card] },
:strategy => lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
{
:card_active => lambda {|card| match_func[card] },
:strategy => lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
}
end
def self.boolean
lambda {|game|
{
:card_active => lambda {|card| false },
:strategy => lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
}
end
end
end
end
|
xaviershay/dominion-solitaire
|
8f8b91d33bc36524a21755ff53bd42f7d3a3d752
|
Refactor the autocomplete
|
diff --git a/lib/dominion/cards/adventurer.rb b/lib/dominion/cards/adventurer.rb
index 3ad29b4..5f95bec 100644
--- a/lib/dominion/cards/adventurer.rb
+++ b/lib/dominion/cards/adventurer.rb
@@ -1,35 +1,38 @@
Dominion::CARDS[:adventurer] = {
:type => :action,
:cost => 6,
:description => 'Reveal until 2T revealed: T to hand, rest to discard',
:behaviour => lambda {|game, card|
player = game.player
revealed = []
treasure = lambda {
revealed.select {|x| [*x[:type]].include?(:treasure) }
}
while treasure[].size < 2 && !(player[:deck] + player[:discard]).empty?
game.reveal_card(game.player).tap do |c|
revealed << c if c
end
end
game.prompt = {
:prompt => "Press enter to continue",
- :autocomplete => lambda {|input| nil },
+ :autocomplete => {
+ :strategy => lambda {|input| nil },
+ :card_active => lambda {|input| false }
+ },
:accept => lambda {|input|
game.prompt = nil
treasure[].each do |t|
game.move_card(t, player[:revealed], player[:hand])
revealed.delete_at(revealed.index(t))
end
revealed.each do |c|
game.move_card(c, player[:revealed], player[:discard])
end
}
}
}
}
diff --git a/lib/dominion/cards/library.rb b/lib/dominion/cards/library.rb
index bd9c482..ceeb454 100644
--- a/lib/dominion/cards/library.rb
+++ b/lib/dominion/cards/library.rb
@@ -1,35 +1,38 @@
Dominion::CARDS[:library] = {
:type => :action,
:cost => 5,
:description => 'Draw to 7 cards, discard actions as they are drawn',
:behaviour => lambda {|game, card|
player = game.player
revealed = []
non_action = lambda {
revealed.reject {|x| [*x[:type]].include?(:action) }
}
while (player[:hand] + non_action[]).length < 7 && !(player[:deck] + player[:discard]).empty?
game.reveal_card(player).tap do |c|
revealed << c if c
end
end
game.prompt = {
:prompt => "Press enter to continue",
- :autocomplete => lambda {|input| nil },
+ :autocomplete => {
+ :strategy => lambda {|input| nil },
+ :card_active => lambda {|input| false }
+ },
:accept => lambda {|input|
game.prompt = nil
non_action[].each do |t|
game.move_card(t, player[:revealed], player[:hand])
revealed.delete_at(revealed.index(t))
end
revealed.each do |c|
game.move_card(c, player[:revealed], player[:discard])
end
}
}
}
}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 32a7928..73fc4d6 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,175 +1,173 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
- attr_accessor :engine, :cards, :turn, :card_active
+ attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
- (self.card_active || proc { false })[card]
+ self.prompt && self.prompt[:autocomplete][:card_active][card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
- self.card_active = lambda {|card|
- [*card[:type]].include?(:action) && player[:hand].include?(card)
- }
self.prompt = {
- :prompt => "action (#{player[:actions]} left)?",
- :completions => lambda {|card|
- [*card[:type]].include?(:action) && player[:hand].include?(card)
- },
- :autocomplete => lambda {|input|
- suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- prompt[:completions][x] && x[:name] =~ /^#{input}/i
+ :prompt => "action (#{player[:actions]} left)?",
+ :autocomplete => {
+ :card_active => lambda {|card|
+ [*card[:type]].include?(:action) && player[:hand].include?(card)
+ },
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
+ prompt[:autocomplete][:card_active][x] && x[:name] =~ /^#{input}/i
+ }
+ suggest ? suggest[:name] : nil
}
- suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
- self.card_active = lambda {|card|
- card[:cost] <= treasure(player)
- }
self.prompt = {
- :prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
- :completions => lambda {|card|
- card[:cost] <= treasure(player)
- },
- :autocomplete => lambda {|input|
- suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- prompt[:completions][x] && x[:name] =~ /^#{Regexp.escape(input)}/i
+ :prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
+ :autocomplete => {
+ :card_active => lambda {|card|
+ card[:cost] <= treasure(player)
+ },
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
+ prompt[:autocomplete][:card_active][x] && x[:name] =~ /^#{Regexp.escape(input)}/i
+ }
+ suggest ? suggest[:name] : nil
}
- suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
self.prompt = nil
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/input.rb b/lib/dominion/input.rb
index 04df4f8..f52cdcb 100644
--- a/lib/dominion/input.rb
+++ b/lib/dominion/input.rb
@@ -1,68 +1,77 @@
module Dominion
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.prompt = {
- :prompt => opts[:prompt].call(game, inputs),
- :autocomplete => opts[:strategy].call(game),
+ :prompt => opts[:prompt][game, inputs],
+ :autocomplete => opts[:strategy][game],
:accept => lambda {|input|
if input
inputs << input
existing = game.prompt
game.prompt = nil
opts[:each].call(game, input) if opts[:each]
unless game.prompt || (opts[:max] && inputs.length >= opts[:max])
game.prompt = existing
game.prompt[:prompt] = opts[:prompt].call(game, inputs)
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.prompt = nil
end
end
if opts[:after] && game.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
- lambda {|input|
- suggest = input.length == 0 ? nil : game.board.detect {|x|
- x[0][:name] =~ /^#{input}/i && match_func[x[0]]
+ {
+ :card_active => lambda {|card| match_func[card] },
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : game.board.detect {|x|
+ x[0][:name] =~ /^#{input}/i && match_func[x[0]]
+ }
+ suggest ? suggest[0][:name] : nil
}
- suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
- lambda {|input|
- suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
- x[:name] =~ /^#{input}/i && match_func[x]
+ {
+ :card_active => lambda {|card| match_func[card] },
+ :strategy => lambda {|input|
+ suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
+ x[:name] =~ /^#{input}/i && match_func[x]
+ }
+ suggest ? suggest[:name] : nil
}
- suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
- lambda {|input|
- %w(Y N).detect {|x| x == input.upcase } || nil
+ {
+ :card_active => lambda {|card| false },
+ :strategy => lambda {|input|
+ %w(Y N).detect {|x| x == input.upcase } || nil
+ }
}
}
end
end
end
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 848a79c..e106cbc 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,298 +1,298 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
attr_accessor :input_buffer
def setup
super
self.input_buffer = ''
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(game, ctx)
ch = wgetch(ctx[:input_window])
if game.prompt
case ch
when 10
- autocompleted = game.prompt[:autocomplete][input_buffer]
+ autocompleted = game.prompt[:autocomplete][:strategy][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if game.card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if game.card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if game.prompt
#print_with_color[:yellow_back, "%-80s" % ""]
- suggest = game.prompt[:autocomplete][input_buffer].to_s
+ suggest = game.prompt[:autocomplete][:strategy][input_buffer].to_s
print_with_color[game.prompt[:color] || :yellow_back, "%s %s" % [
game.prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 2ef8847..8e1c3c0 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,93 +1,89 @@
require 'spec_helper'
describe Dominion::Game do
subject do
game_with_cards(:estate, :copper, :smithy, :chancellor)
end
describe '#step' do
it 'does not blow up' do
subject.step
end
describe 'when no prompt' do
describe 'when actions available' do
describe 'when autoplay actions in hand' do
end
describe 'when actions in hand' do
before do
hand cards(:copper, 1) + cards(:smithy, 1)
subject.step
end
it { should have_prompt_with_autocomplete :actions_in_hand }
end
end
describe 'when no actions left and buys available' do
before do
player[:actions] = 0
subject.step
end
it { should have_prompt_with_autocomplete :buyable_cards }
end
describe 'with no actions and no buys' do
before do
deck cards(:estate, 5)
hand cards(:copper, 1)
played cards(:smithy, 1)
player[:actions] = player[:buys] = 0
subject.step
end
it('resets buys') { player[:buys ].should == 1 }
it('resets actions') { player[:actions].should == 1 }
it('resets gold') { player[:gold ].should == 0 }
it('increments turn') { subject.turn.should == 2 }
it 'moves hand and player to discard' do
discard.should have_cards cards(:copper, 1) + cards(:smithy, 1)
end
it 'empties played' do
played.should == []
end
it 'draws five new cards' do
hand.should have_cards cards(:estate, 5)
end
end
end
end
describe '#card_active?' do
let(:check_card) { card(:copper) }
- describe 'when no card_active proc is supplied' do
- before do
- subject.card_active = nil
- end
-
- specify do
- subject.card_active?(check_card).should be_false
- end
+ describe 'when no prompt' do
+ specify { subject.card_active?(check_card).should be_false }
end
- describe 'when a card_active proc is supplied' do
+ describe 'when prompt with autocomplete matching the given card' do
before do
- subject.card_active = lambda {|card| card[:key] }
+ subject.prompt = {
+ :autocomplete => {
+ :card_active => lambda {|card| card == check_card }
+ }
+ }
end
- specify do
- subject.card_active?(check_card).should == check_card[:key]
- end
+ specify { subject.card_active?(check_card).should be_true }
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 844f658..264aa25 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,195 +1,195 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
case autocomplete_strategy
when :cards_in_hand then
# TODO: Make this match the :actions_in_hand one
game.prompt
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
- game.prompt[:autocomplete]['co'].should == 'Copper'
- game.prompt[:autocomplete]['es'].should == nil
- game.prompt[:autocomplete]['ce'].should == nil
+ game.prompt[:autocomplete][:strategy]['co'].should == 'Copper'
+ game.prompt[:autocomplete][:strategy]['es'].should == nil
+ game.prompt[:autocomplete][:strategy]['ce'].should == nil
ensure
game.player = old_player
end
when :actions_in_hand then
to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
to_not_match = game.player[:hand] - to_match
to_match.each do |card|
- game.prompt[:autocomplete][card[:name][0..2]].should == card[:name]
- game.card_active[card].should == true
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
+ game.prompt[:autocomplete][:card_active][card].should == true
end
to_not_match.each do |card|
- game.prompt[:autocomplete][card[:name][0..2]].should == nil
- game.card_active[card].should == false
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
+ game.prompt[:autocomplete][:card_active][card].should == false
end
when :buyable_cards then
cards = game.board.map(&:first)
to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
to_not_match = cards - to_match
to_match.each do |card|
- game.prompt[:autocomplete][card[:name][0..2]].should == card[:name]
- game.card_active[card].should == true
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == card[:name]
+ game.prompt[:autocomplete][:card_active][card].should == true
end
to_not_match.each do |card|
- game.prompt[:autocomplete][card[:name][0..2]].should == nil
- game.card_active[card].should == false
+ game.prompt[:autocomplete][:strategy][card[:name][0..2]].should == nil
+ game.prompt[:autocomplete][:card_active][card].should == false
end
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
- prompt[:accept][prompt[:autocomplete][key]] if prompt
+ prompt[:accept][prompt[:autocomplete][:strategy][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
subject unless @game
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
|
xaviershay/dominion-solitaire
|
8723cf49557b4b6c78e5ed0405dc3e085cd340be
|
Start moving around autocomplete
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index eae27dc..32a7928 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,169 +1,175 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
(self.card_active || proc { false })[card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
# --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
return if skip
# --- END AUTOPLAY
self.card_active = lambda {|card|
[*card[:type]].include?(:action) && player[:hand].include?(card)
}
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
+ :completions => lambda {|card|
+ [*card[:type]].include?(:action) && player[:hand].include?(card)
+ },
:autocomplete => lambda {|input|
- suggest = input.length == 0 ? nil : player[:hand].detect {|x|
- [*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
+ suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
+ prompt[:completions][x] && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
+ :completions => lambda {|card|
+ card[:cost] <= treasure(player)
+ },
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
+ prompt[:completions][x] && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
+ self.prompt = nil
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
- self.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
072659cff450e01aa5c11f5b67d6d1f9974bf2cd
|
Spec cleanup
|
diff --git a/lib/dominion/player.rb b/lib/dominion/player.rb
index 8425b29..dc55cb1 100644
--- a/lib/dominion/player.rb
+++ b/lib/dominion/player.rb
@@ -1,141 +1,144 @@
module Dominion
module Player
def player=(value)
@player = value
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
+
+ # Following three are for logging only
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
+
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 03e82db..2ef8847 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,69 +1,93 @@
require 'spec_helper'
describe Dominion::Game do
subject do
- game_with_cards(:copper, :smithy, :chancellor)
+ game_with_cards(:estate, :copper, :smithy, :chancellor)
end
describe '#step' do
it 'does not blow up' do
subject.step
end
describe 'when no prompt' do
describe 'when actions available' do
describe 'when autoplay actions in hand' do
end
describe 'when actions in hand' do
before do
hand cards(:copper, 1) + cards(:smithy, 1)
subject.step
end
it { should have_prompt_with_autocomplete :actions_in_hand }
end
end
describe 'when no actions left and buys available' do
before do
player[:actions] = 0
subject.step
end
it { should have_prompt_with_autocomplete :buyable_cards }
end
describe 'with no actions and no buys' do
- it 'cleans up and progresses to the next turn' do
+ before do
+ deck cards(:estate, 5)
+ hand cards(:copper, 1)
+ played cards(:smithy, 1)
+
+ player[:actions] = player[:buys] = 0
+
+ subject.step
+ end
+
+ it('resets buys') { player[:buys ].should == 1 }
+ it('resets actions') { player[:actions].should == 1 }
+ it('resets gold') { player[:gold ].should == 0 }
+ it('increments turn') { subject.turn.should == 2 }
+
+ it 'moves hand and player to discard' do
+ discard.should have_cards cards(:copper, 1) + cards(:smithy, 1)
+ end
+
+ it 'empties played' do
+ played.should == []
+ end
+
+ it 'draws five new cards' do
+ hand.should have_cards cards(:estate, 5)
end
end
end
end
describe '#card_active?' do
let(:check_card) { card(:copper) }
describe 'when no card_active proc is supplied' do
before do
subject.card_active = nil
end
specify do
subject.card_active?(check_card).should be_false
end
end
describe 'when a card_active proc is supplied' do
before do
subject.card_active = lambda {|card| card[:key] }
end
specify do
subject.card_active?(check_card).should == check_card[:key]
end
end
end
end
|
xaviershay/dominion-solitaire
|
86e0632ee56fca50d6fc0646a78cbb33ec999a2b
|
Spec for buy prompt
|
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 430cd52..03e82db 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,67 +1,69 @@
require 'spec_helper'
describe Dominion::Game do
subject do
game_with_cards(:copper, :smithy, :chancellor)
end
describe '#step' do
it 'does not blow up' do
subject.step
end
describe 'when no prompt' do
describe 'when actions available' do
describe 'when autoplay actions in hand' do
end
describe 'when actions in hand' do
before do
hand cards(:copper, 1) + cards(:smithy, 1)
subject.step
end
it { should have_prompt_with_autocomplete :actions_in_hand }
end
end
- describe 'when buys available' do
- it 'marks all buyable cards active' do
- end
+ describe 'when no actions left and buys available' do
+ before do
+ player[:actions] = 0
- it 'prompts to select a card to buy' do
+ subject.step
end
+
+ it { should have_prompt_with_autocomplete :buyable_cards }
end
describe 'with no actions and no buys' do
it 'cleans up and progresses to the next turn' do
end
end
end
end
describe '#card_active?' do
let(:check_card) { card(:copper) }
describe 'when no card_active proc is supplied' do
before do
subject.card_active = nil
end
specify do
subject.card_active?(check_card).should be_false
end
end
describe 'when a card_active proc is supplied' do
before do
subject.card_active = lambda {|card| card[:key] }
end
specify do
subject.card_active?(check_card).should == check_card[:key]
end
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index ba1e122..844f658 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,178 +1,195 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
case autocomplete_strategy
when :cards_in_hand then
# TODO: Make this match the :actions_in_hand one
game.prompt
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.prompt[:autocomplete]['co'].should == 'Copper'
game.prompt[:autocomplete]['es'].should == nil
game.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
when :actions_in_hand then
to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
to_not_match = game.player[:hand] - to_match
to_match.each do |card|
game.prompt[:autocomplete][card[:name][0..2]].should == card[:name]
game.card_active[card].should == true
end
to_not_match.each do |card|
game.prompt[:autocomplete][card[:name][0..2]].should == nil
game.card_active[card].should == false
end
+
+ when :buyable_cards then
+ cards = game.board.map(&:first)
+ to_match = cards.select {|x| x[:cost] <= game.treasure(game.player) }
+ to_not_match = cards - to_match
+
+ to_match.each do |card|
+ game.prompt[:autocomplete][card[:name][0..2]].should == card[:name]
+ game.card_active[card].should == true
+ end
+
+ to_not_match.each do |card|
+ game.prompt[:autocomplete][card[:name][0..2]].should == nil
+ game.card_active[card].should == false
+ end
+
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
+ subject unless @game
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
|
xaviershay/dominion-solitaire
|
b0a3075cc25b04acac3c29a516dacd6e606c29c4
|
Start speccing #step
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 62b915a..eae27dc 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,164 +1,169 @@
require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
(self.card_active || proc { false })[card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def step
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
+ # --- AUTOPLAY SECTION
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
- next if skip
+ return if skip
+ # --- END AUTOPLAY
- self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
+ self.card_active = lambda {|card|
+ [*card[:type]].include?(:action) && player[:hand].include?(card)
+ }
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
self.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
+
def run
cleanup(board, player)
engine.setup
while true
step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index fd88ba8..430cd52 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,37 +1,67 @@
require 'spec_helper'
describe Dominion::Game do
subject do
- game_with_cards(:copper)
+ game_with_cards(:copper, :smithy, :chancellor)
end
describe '#step' do
it 'does not blow up' do
subject.step
end
+
+ describe 'when no prompt' do
+ describe 'when actions available' do
+ describe 'when autoplay actions in hand' do
+ end
+
+ describe 'when actions in hand' do
+ before do
+ hand cards(:copper, 1) + cards(:smithy, 1)
+
+ subject.step
+ end
+
+ it { should have_prompt_with_autocomplete :actions_in_hand }
+ end
+ end
+
+ describe 'when buys available' do
+ it 'marks all buyable cards active' do
+ end
+
+ it 'prompts to select a card to buy' do
+ end
+ end
+
+ describe 'with no actions and no buys' do
+ it 'cleans up and progresses to the next turn' do
+ end
+ end
+ end
end
describe '#card_active?' do
let(:check_card) { card(:copper) }
describe 'when no card_active proc is supplied' do
before do
subject.card_active = nil
end
specify do
subject.card_active?(check_card).should be_false
end
end
describe 'when a card_active proc is supplied' do
before do
subject.card_active = lambda {|card| card[:key] }
end
specify do
subject.card_active?(check_card).should == check_card[:key]
end
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 4b9d94a..ba1e122 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,160 +1,178 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
- game.prompt
- # TODO: Check auto complete
- begin
- old_player = game.player.dup
-
- game.player[:deck] = [game.card(:estate)]
- game.player[:hand] = [game.card(:copper)]
- game.prompt[:autocomplete]['co'].should == 'Copper'
- game.prompt[:autocomplete]['es'].should == nil
- game.prompt[:autocomplete]['ce'].should == nil
- ensure
- game.player = old_player
+ case autocomplete_strategy
+ when :cards_in_hand then
+ # TODO: Make this match the :actions_in_hand one
+ game.prompt
+ begin
+ old_player = game.player.dup
+
+ game.player[:deck] = [game.card(:estate)]
+ game.player[:hand] = [game.card(:copper)]
+ game.prompt[:autocomplete]['co'].should == 'Copper'
+ game.prompt[:autocomplete]['es'].should == nil
+ game.prompt[:autocomplete]['ce'].should == nil
+ ensure
+ game.player = old_player
+ end
+
+ when :actions_in_hand then
+ to_match = game.player[:hand].select {|x| [*x[:type]].include?(:action) }
+ to_not_match = game.player[:hand] - to_match
+
+ to_match.each do |card|
+ game.prompt[:autocomplete][card[:name][0..2]].should == card[:name]
+ game.card_active[card].should == true
+ end
+
+ to_not_match.each do |card|
+ game.prompt[:autocomplete][card[:name][0..2]].should == nil
+ game.card_active[card].should == false
+ end
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
+ subject unless @game
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
def log(*args)
end
|
xaviershay/dominion-solitaire
|
7e7266569bfd0d36c8c8d517457ee994ec892a26
|
Refactor out the UI engine and the #run method so I can start speccing the run logic
|
diff --git a/lib/dominion/engine.rb b/lib/dominion/engine.rb
index 53a5600..b40b1b4 100644
--- a/lib/dominion/engine.rb
+++ b/lib/dominion/engine.rb
@@ -1,15 +1,15 @@
module Dominion
class Engine
def setup
end
def draw(game, ctx = {})
end
- def step(ctx)
+ def step(game, ctx)
end
def finalize
end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 4eb297f..62b915a 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,162 +1,164 @@
-require 'dominion/ui'
+require 'dominion/engine'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
- self.engine = Dominion::UI::NCurses.new
+ self.engine = Dominion::Engine.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
(self.card_active || proc { false })[card]
end
def prompt
@prompt
end
def prompt=(value)
@prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
- def run
- cleanup(board, player)
- engine.setup
- running = true
-
- while running
- skip = false
- if self.prompt.nil?
- if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
- autoplay = [:village, :market, :laboratory]
- unless player[:hand].detect {|x| x[:key] == :throne_room }
- while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
- play_card(player, to_play[:name])
- skip = true
- end
+ def step
+ skip = false
+ if self.prompt.nil?
+ if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
+ autoplay = [:village, :market, :laboratory]
+ unless player[:hand].detect {|x| x[:key] == :throne_room }
+ while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
+ play_card(player, to_play[:name])
+ skip = true
end
+ end
- next if skip
-
- self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
- self.prompt = {
- :prompt => "action (#{player[:actions]} left)?",
- :autocomplete => lambda {|input|
- suggest = input.length == 0 ? nil : player[:hand].detect {|x|
- [*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
- }
- suggest ? suggest[:name] : nil
- },
- :color => :green_back,
- :accept => lambda {|input|
- self.prompt = nil
- if input
- play_card(player, input)
- else
- player[:actions] = 0
- end
+ next if skip
+
+ self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
+ self.prompt = {
+ :prompt => "action (#{player[:actions]} left)?",
+ :autocomplete => lambda {|input|
+ suggest = input.length == 0 ? nil : player[:hand].detect {|x|
+ [*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
+ suggest ? suggest[:name] : nil
+ },
+ :color => :green_back,
+ :accept => lambda {|input|
+ self.prompt = nil
+ if input
+ play_card(player, input)
+ else
+ player[:actions] = 0
+ end
}
- elsif player[:buys] > 0 # TODO: option to skip copper buys
- self.card_active = lambda {|card|
- card[:cost] <= treasure(player)
- }
- self.prompt = {
- :prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
- :autocomplete => lambda {|input|
- suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
- }
- suggest ? suggest[:name] : nil
- },
- :color => :magenta_back,
- :accept => lambda {|input|
- if input
- buy_card(board, player, input)
- else
- player[:buys] = 0
- end
- self.prompt = nil
+ }
+ elsif player[:buys] > 0 # TODO: option to skip copper buys
+ self.card_active = lambda {|card|
+ card[:cost] <= treasure(player)
+ }
+ self.prompt = {
+ :prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
+ :autocomplete => lambda {|input|
+ suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
+ x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
+ suggest ? suggest[:name] : nil
+ },
+ :color => :magenta_back,
+ :accept => lambda {|input|
+ if input
+ buy_card(board, player, input)
+ else
+ player[:buys] = 0
+ end
+ self.prompt = nil
}
- else
- # Run the cleanup phase
- cleanup(board, player)
- skip = true
- @turn += 1
- end
+ }
+ else
+ # Run the cleanup phase
+ cleanup(board, player)
+ skip = true
+ @turn += 1
end
+ end
- unless skip
- ctx = engine.draw(self)
- engine.step(self, ctx)
- end
+ unless skip
+ ctx = engine.draw(self)
+ engine.step(self, ctx)
+ end
+ end
+ def run
+ cleanup(board, player)
+ engine.setup
+
+ while true
+ step
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/run.rb b/lib/run.rb
index 01e878a..266ded0 100644
--- a/lib/run.rb
+++ b/lib/run.rb
@@ -1,20 +1,22 @@
$LOAD_PATH.unshift(File.dirname(__FILE__))
def log(message)
@log ||= File.open('debug.log', 'a')
@log.puts message
@log.flush
end
require 'dominion/game'
+require 'dominion/ui'
game = Dominion::Game.new
if ARGV[0]
board = File.open(ARGV[0]).read.lines.reject {|x| x[0] == '#'[0] }.map {|x| x.chomp.downcase.tr(' ', '_').to_sym }
board += game.default_cards
game.load_cards(*board)
else
game.load_all_cards
end
+game.engine = Dominion::UI::NCurses.new
game.run
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 202e7ee..fd88ba8 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,31 +1,37 @@
require 'spec_helper'
describe Dominion::Game do
subject do
game_with_cards(:copper)
end
+ describe '#step' do
+ it 'does not blow up' do
+ subject.step
+ end
+ end
+
describe '#card_active?' do
let(:check_card) { card(:copper) }
describe 'when no card_active proc is supplied' do
before do
subject.card_active = nil
end
specify do
subject.card_active?(check_card).should be_false
end
end
describe 'when a card_active proc is supplied' do
before do
subject.card_active = lambda {|card| card[:key] }
end
specify do
subject.card_active?(check_card).should == check_card[:key]
end
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 107050d..4b9d94a 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,156 +1,160 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
game.prompt
# TODO: Check auto complete
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.prompt[:autocomplete]['co'].should == 'Copper'
game.prompt[:autocomplete]['es'].should == nil
game.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
+ game.engine = Dominion::Engine.new
end
end
def game
@game
end
def card(key)
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
+
+def log(*args)
+end
|
xaviershay/dominion-solitaire
|
3d634ff35352ec7deed1cd3416a30bea0d7625dc
|
Move input buffer into ncurses UI
|
diff --git a/lib/dominion/engine.rb b/lib/dominion/engine.rb
index 52d91c8..53a5600 100644
--- a/lib/dominion/engine.rb
+++ b/lib/dominion/engine.rb
@@ -1,16 +1,15 @@
module Dominion
class Engine
def setup
- self.input_buffer = ''
end
def draw(game, ctx = {})
end
def step(ctx)
end
def finalize
end
end
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index dad6f5f..848a79c 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,296 +1,298 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
attr_accessor :input_buffer
def setup
super
+ self.input_buffer = ''
+
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(game, ctx)
ch = wgetch(ctx[:input_window])
if game.prompt
case ch
when 10
autocompleted = game.prompt[:autocomplete][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if game.card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if game.card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if game.prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = game.prompt[:autocomplete][input_buffer].to_s
print_with_color[game.prompt[:color] || :yellow_back, "%s %s" % [
game.prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
|
xaviershay/dominion-solitaire
|
6737e557067519ab16dd545d82c7c5d4d60fe3d9
|
Move prompt out of engine
|
diff --git a/lib/dominion/engine.rb b/lib/dominion/engine.rb
index abac202..52d91c8 100644
--- a/lib/dominion/engine.rb
+++ b/lib/dominion/engine.rb
@@ -1,19 +1,16 @@
module Dominion
class Engine
- attr_accessor :prompt
-
def setup
- self.prompt = nil
self.input_buffer = ''
end
def draw(game, ctx = {})
end
def step(ctx)
end
def finalize
end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index dc75a16..4eb297f 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,162 +1,162 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
(self.card_active || proc { false })[card]
end
def prompt
- engine.prompt
+ @prompt
end
def prompt=(value)
- engine.prompt = value
+ @prompt = value
end
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
self.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index b162f95..dad6f5f 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,296 +1,296 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
attr_accessor :input_buffer
def setup
super
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(game, ctx)
ch = wgetch(ctx[:input_window])
- if prompt
+ if game.prompt
case ch
when 10
- autocompleted = prompt[:autocomplete][input_buffer]
+ autocompleted = game.prompt[:autocomplete][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
- prompt[:accept][autocompleted]
+ game.prompt[:accept][autocompleted]
end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if game.card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if game.card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
- if prompt
+ if game.prompt
#print_with_color[:yellow_back, "%-80s" % ""]
- suggest = prompt[:autocomplete][input_buffer].to_s
+ suggest = game.prompt[:autocomplete][input_buffer].to_s
- print_with_color[prompt[:color] || :yellow_back, "%s %s" % [
- prompt[:prompt],
+ print_with_color[game.prompt[:color] || :yellow_back, "%s %s" % [
+ game.prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
end
|
xaviershay/dominion-solitaire
|
1b788be544bda8ec46b256a6af2856b7dd38ee31
|
Demeter up game.engine.prompt
|
diff --git a/lib/dominion/cards/adventurer.rb b/lib/dominion/cards/adventurer.rb
index 46be563..3ad29b4 100644
--- a/lib/dominion/cards/adventurer.rb
+++ b/lib/dominion/cards/adventurer.rb
@@ -1,35 +1,35 @@
Dominion::CARDS[:adventurer] = {
:type => :action,
:cost => 6,
:description => 'Reveal until 2T revealed: T to hand, rest to discard',
:behaviour => lambda {|game, card|
player = game.player
revealed = []
treasure = lambda {
revealed.select {|x| [*x[:type]].include?(:treasure) }
}
while treasure[].size < 2 && !(player[:deck] + player[:discard]).empty?
game.reveal_card(game.player).tap do |c|
revealed << c if c
end
end
- game.engine.prompt = {
+ game.prompt = {
:prompt => "Press enter to continue",
:autocomplete => lambda {|input| nil },
:accept => lambda {|input|
- game.engine.prompt = nil
+ game.prompt = nil
treasure[].each do |t|
game.move_card(t, player[:revealed], player[:hand])
revealed.delete_at(revealed.index(t))
end
revealed.each do |c|
game.move_card(c, player[:revealed], player[:discard])
end
}
}
}
}
diff --git a/lib/dominion/cards/chancellor.rb b/lib/dominion/cards/chancellor.rb
index 9836bb9..05f139a 100644
--- a/lib/dominion/cards/chancellor.rb
+++ b/lib/dominion/cards/chancellor.rb
@@ -1,19 +1,19 @@
Dominion::CARDS[:chancellor] = {
:type => :action,
:cost => 3,
:gold => 2,
:behaviour => lambda {|game, card|
- game.engine.prompt = {
+ game.prompt = {
:prompt => "Discard your deck (y/N)?",
:autocomplete => Dominion::Input::Autocomplete.boolean[game],
:accept => lambda {|input|
if input == 'Y'
game.player[:discard] += game.player[:deck]
game.player[:deck] = []
end
- game.engine.prompt = nil
+ game.prompt = nil
}
}
}
}
diff --git a/lib/dominion/cards/library.rb b/lib/dominion/cards/library.rb
index 33832eb..bd9c482 100644
--- a/lib/dominion/cards/library.rb
+++ b/lib/dominion/cards/library.rb
@@ -1,35 +1,35 @@
Dominion::CARDS[:library] = {
:type => :action,
:cost => 5,
:description => 'Draw to 7 cards, discard actions as they are drawn',
:behaviour => lambda {|game, card|
player = game.player
revealed = []
non_action = lambda {
revealed.reject {|x| [*x[:type]].include?(:action) }
}
while (player[:hand] + non_action[]).length < 7 && !(player[:deck] + player[:discard]).empty?
game.reveal_card(player).tap do |c|
revealed << c if c
end
end
- game.engine.prompt = {
+ game.prompt = {
:prompt => "Press enter to continue",
:autocomplete => lambda {|input| nil },
:accept => lambda {|input|
- game.engine.prompt = nil
+ game.prompt = nil
non_action[].each do |t|
game.move_card(t, player[:revealed], player[:hand])
revealed.delete_at(revealed.index(t))
end
revealed.each do |c|
game.move_card(c, player[:revealed], player[:discard])
end
}
}
}
}
diff --git a/lib/dominion/cards/moneylender.rb b/lib/dominion/cards/moneylender.rb
index 51a695a..094c7f2 100644
--- a/lib/dominion/cards/moneylender.rb
+++ b/lib/dominion/cards/moneylender.rb
@@ -1,21 +1,21 @@
Dominion::CARDS[:moneylender] = {
:type => :action,
:cost => 4,
:description => 'Trash a copper, +3T',
:behaviour => lambda {|game, card|
if game.player[:hand].detect {|x| x[:key] == :copper }
- game.engine.prompt = {
+ game.prompt = {
:prompt => "Trash a copper (N/y)?",
:autocomplete => Dominion::Input::Autocomplete.boolean[game],
:accept => lambda {|input|
if input == 'Y'
game.move_card(:copper, game.player[:hand], game.player[:trash])
game.player[:gold] += 3
end
- game.engine.prompt = nil
+ game.prompt = nil
}
}
end
}
}
diff --git a/lib/dominion/cards/spy.rb b/lib/dominion/cards/spy.rb
index c7c81dd..42a1b00 100644
--- a/lib/dominion/cards/spy.rb
+++ b/lib/dominion/cards/spy.rb
@@ -1,24 +1,24 @@
Dominion::CARDS[:spy] = {
:type => [:action, :attack],
:cost => 4,
:cards => 1,
:actions => 1,
:description => 'All reveal top card of deck, you discard or put back',
:behaviour => lambda {|game, card|
card = game.reveal_card(game.player)
- game.engine.prompt = {
+ game.prompt = {
:prompt => "Discard #{card[:name]} (y/N)?",
:autocomplete => Dominion::Input::Autocomplete.boolean[game],
:accept => lambda {|input|
if input == 'Y'
game.move_card(card, game.player[:revealed], game.player[:discard])
else
game.move_card(card, game.player[:revealed], game.player[:deck])
end
- game.engine.prompt = nil
+ game.prompt = nil
}
} if card
}
}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 23317b9..dc75a16 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,156 +1,162 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
# An active card is one that can be interacted with. They are generally
# highlighted in the UI.
#
# card - a hash describing a card
def card_active?(card)
(self.card_active || proc { false })[card]
end
+ def prompt
+ engine.prompt
+ end
+
+ def prompt=(value)
+ engine.prompt = value
+ end
+
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
- if engine.prompt.nil?
+ if self.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
- engine.prompt = {
+ self.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
- engine.prompt = nil
+ self.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
self.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
- engine.prompt = {
+ self.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
- engine.prompt = nil
+ self.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(self, ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
- prompt = engine.prompt
-
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/input.rb b/lib/dominion/input.rb
index 7f1efe3..04df4f8 100644
--- a/lib/dominion/input.rb
+++ b/lib/dominion/input.rb
@@ -1,68 +1,68 @@
module Dominion
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
- game.engine.prompt = {
+ game.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
- existing = game.engine.prompt
- game.engine.prompt = nil
+ existing = game.prompt
+ game.prompt = nil
opts[:each].call(game, input) if opts[:each]
- unless game.engine.prompt || (opts[:max] && inputs.length >= opts[:max])
- game.engine.prompt = existing
- game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
+ unless game.prompt || (opts[:max] && inputs.length >= opts[:max])
+ game.prompt = existing
+ game.prompt[:prompt] = opts[:prompt].call(game, inputs)
end
else
if !opts[:min] || inputs.length >= opts[:min]
- game.engine.prompt = nil
+ game.prompt = nil
end
end
- if opts[:after] && game.engine.prompt.nil?
+ if opts[:after] && game.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index c8f5153..107050d 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,156 +1,156 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
- game.engine.prompt
+ game.prompt
# TODO: Check auto complete
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
- game.engine.prompt[:autocomplete]['co'].should == 'Copper'
- game.engine.prompt[:autocomplete]['es'].should == nil
- game.engine.prompt[:autocomplete]['ce'].should == nil
+ game.prompt[:autocomplete]['co'].should == 'Copper'
+ game.prompt[:autocomplete]['es'].should == nil
+ game.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
- game.engine.prompt
+ game.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
Spec::Matchers.define :have_stack do |card, number|
match do |board|
stack = board.detect {|x| x[0][:key] == card }
if number
stack && stack.length == number
else
stack
end
end
failure_message_for_should do |board|
"expected board #{format_board(board)} to have #{number} x #{card}"
end
failure_message_for_should_not do |board|
"expected board #{format_board(board)} to not have #{card}"
end
def format_board(board)
"|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
end
end
def game
@game
end
def card(key)
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
- prompt = @game.engine.prompt
+ prompt = @game.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
|
xaviershay/dominion-solitaire
|
fb364e2518fede9ddb7ec8c20b1e0e6b6a2ae9ee
|
Clean up board spec
|
diff --git a/spec/board_spec.rb b/spec/board_spec.rb
index 261d78d..6c16f3c 100644
--- a/spec/board_spec.rb
+++ b/spec/board_spec.rb
@@ -1,23 +1,21 @@
require 'spec_helper'
describe Dominion::Game do
describe 'the initial board' do
DB = Dominion::Board
subject do
- Dominion::Game.new.tap {|game|
- game.load_cards(default_card, defined_card)
- }.board
+ game_with_cards(default_card, defined_card).board
end
include Dominion::Board
let(:default_card) { (DB::DEFAULT_CARDS - DB::AMOUNTS.keys)[0] }
let(:defined_card) { (DB::DEFAULT_CARDS & DB::AMOUNTS.keys)[0] }
let(:unloaded_card) { (DB::DEFAULT_CARDS - DB::AMOUNTS.keys)[1] }
it { should have_stack(defined_card, DB::AMOUNTS[defined_card]) }
it { should have_stack(default_card, DB::DEFAULT_AMOUNT) }
it { should_not have_stack(unloaded_card) }
end
end
|
xaviershay/dominion-solitaire
|
5056130019ecbe1eb6b56d3e5f8194ca20da2d04
|
Move card_active into Game
|
diff --git a/lib/dominion/engine.rb b/lib/dominion/engine.rb
index 925113b..abac202 100644
--- a/lib/dominion/engine.rb
+++ b/lib/dominion/engine.rb
@@ -1,19 +1,19 @@
module Dominion
class Engine
- attr_accessor :prompt, :input_buffer, :card_active
+ attr_accessor :prompt
def setup
self.prompt = nil
self.input_buffer = ''
end
def draw(game, ctx = {})
end
def step(ctx)
end
def finalize
end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 1e91d66..23317b9 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,148 +1,156 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
- attr_accessor :engine, :cards, :turn
+ attr_accessor :engine, :cards, :turn, :card_active
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
+ # An active card is one that can be interacted with. They are generally
+ # highlighted in the UI.
+ #
+ # card - a hash describing a card
+ def card_active?(card)
+ (self.card_active || proc { false })[card]
+ end
+
def add_card(key, values)
key = key.to_sym
cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
- engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
+ self.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
- engine.card_active = lambda {|card|
+ self.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
- engine.step(ctx)
+ engine.step(self, ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
prompt = engine.prompt
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 7597179..b162f95 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,298 +1,296 @@
require 'ffi-ncurses'
require 'dominion/engine'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
+ attr_accessor :input_buffer
+
def setup
super
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
- def step(ctx)
+ def step(game, ctx)
ch = wgetch(ctx[:input_window])
if prompt
case ch
when 10
autocompleted = prompt[:autocomplete][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
prompt[:accept][autocompleted]
end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
- if card_active?(card)
+ if game.card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
- if card_active?(card)
+ if game.card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = prompt[:autocomplete][input_buffer].to_s
print_with_color[prompt[:color] || :yellow_back, "%s %s" % [
prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
-
- def card_active?(card)
- (self.card_active || lambda { false }).call(card)
- end
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 0fe0159..202e7ee 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,6 +1,31 @@
require 'spec_helper'
describe Dominion::Game do
- describe '#run' do
+ subject do
+ game_with_cards(:copper)
+ end
+
+ describe '#card_active?' do
+ let(:check_card) { card(:copper) }
+
+ describe 'when no card_active proc is supplied' do
+ before do
+ subject.card_active = nil
+ end
+
+ specify do
+ subject.card_active?(check_card).should be_false
+ end
+ end
+
+ describe 'when a card_active proc is supplied' do
+ before do
+ subject.card_active = lambda {|card| card[:key] }
+ end
+
+ specify do
+ subject.card_active?(check_card).should == check_card[:key]
+ end
+ end
end
end
|
xaviershay/dominion-solitaire
|
fc0df5d977c135eb5df947eec4b699130ff720db
|
Start extracting abstract engine
|
diff --git a/lib/dominion/engine.rb b/lib/dominion/engine.rb
new file mode 100644
index 0000000..925113b
--- /dev/null
+++ b/lib/dominion/engine.rb
@@ -0,0 +1,19 @@
+module Dominion
+ class Engine
+ attr_accessor :prompt, :input_buffer, :card_active
+
+ def setup
+ self.prompt = nil
+ self.input_buffer = ''
+ end
+
+ def draw(game, ctx = {})
+ end
+
+ def step(ctx)
+ end
+
+ def finalize
+ end
+ end
+end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 746e9a0..7597179 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,300 +1,298 @@
require 'ffi-ncurses'
+require 'dominion/engine'
module Dominion; module UI; end; end;
-class Dominion::UI::NCurses
+class Dominion::UI::NCurses < Dominion::Engine
include FFI::NCurses
- attr_accessor :prompt, :input_buffer, :card_active
-
def setup
- self.prompt = nil
- self.input_buffer = ''
+ super
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(ctx)
ch = wgetch(ctx[:input_window])
if prompt
case ch
when 10
autocompleted = prompt[:autocomplete][input_buffer]
if !(autocompleted == nil && input_buffer.length > 0)
prompt[:accept][autocompleted]
end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = prompt[:autocomplete][input_buffer].to_s
print_with_color[prompt[:color] || :yellow_back, "%s %s" % [
prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
def card_active?(card)
(self.card_active || lambda { false }).call(card)
end
end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index 7850939..0fe0159 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,4 +1,6 @@
require 'spec_helper'
describe Dominion::Game do
+ describe '#run' do
+ end
end
|
xaviershay/dominion-solitaire
|
581543611f989e2ba5e688635972abc2e3134364
|
Clean up board spec
|
diff --git a/lib/dominion/board.rb b/lib/dominion/board.rb
index 7d7d28d..a2174ac 100644
--- a/lib/dominion/board.rb
+++ b/lib/dominion/board.rb
@@ -1,31 +1,33 @@
module Dominion
+ # Methods to populate the initial board. Requires an accessor +cards+ in
+ # the containing class to contain an array of all the loaded cards
module Board
DEFAULT_CARDS = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
DEFAULT_AMOUNT = 8
AMOUNTS = {
:copper => 60,
:silver => 40,
:gold => 30
}
def board
@board ||= begin
(card_set & cards.keys).map {|x|
card_array(x, AMOUNTS[x] || DEFAULT_AMOUNT)
}
end
end
def card_set
DEFAULT_CARDS + randomize(cards.keys - DEFAULT_CARDS)[0..9]
end
def card(key)
cards[key] || raise("No card #{key}")
end
def card_array(key, number)
[card(key)] * number
end
end
end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index a0e3d69..1e91d66 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,148 +1,148 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
include Dominion::Board
attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
def add_card(key, values)
key = key.to_sym
- @cards[key] = add_defaults_to_card(key, values)
+ cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
prompt = engine.prompt
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/board_spec.rb b/spec/board_spec.rb
new file mode 100644
index 0000000..261d78d
--- /dev/null
+++ b/spec/board_spec.rb
@@ -0,0 +1,23 @@
+require 'spec_helper'
+
+describe Dominion::Game do
+ describe 'the initial board' do
+ DB = Dominion::Board
+
+ subject do
+ Dominion::Game.new.tap {|game|
+ game.load_cards(default_card, defined_card)
+ }.board
+ end
+
+ include Dominion::Board
+
+ let(:default_card) { (DB::DEFAULT_CARDS - DB::AMOUNTS.keys)[0] }
+ let(:defined_card) { (DB::DEFAULT_CARDS & DB::AMOUNTS.keys)[0] }
+ let(:unloaded_card) { (DB::DEFAULT_CARDS - DB::AMOUNTS.keys)[1] }
+
+ it { should have_stack(defined_card, DB::AMOUNTS[defined_card]) }
+ it { should have_stack(default_card, DB::DEFAULT_AMOUNT) }
+ it { should_not have_stack(unloaded_card) }
+ end
+end
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
index b6316df..7850939 100644
--- a/spec/game_spec.rb
+++ b/spec/game_spec.rb
@@ -1,29 +1,4 @@
require 'spec_helper'
describe Dominion::Game do
- describe 'the initial board' do
- before do
- subject.load_cards(:copper, :silver, :gold, :provence)
- end
-
- it 'contains 60 copper' do
- subject.board.detect {|x| x[0][:key] == :copper }.length.should == 60
- end
-
- it 'contains 40 silver' do
- subject.board.detect {|x| x[0][:key] == :silver }.length.should == 40
- end
-
- it 'contains 30 gold' do
- subject.board.detect {|x| x[0][:key] == :gold }.length.should == 30
- end
-
- it 'contains 8 provences' do
- subject.board.detect {|x| x[0][:key] == :provence }.length.should == 8
- end
-
- it 'contains none of a card if it has not been loaded' do
- subject.board.detect {|x| x[0][:key] == :duchy }.should be_nil
- end
- end
end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index b5f6a4f..c8f5153 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,133 +1,156 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
game.engine.prompt
# TODO: Check auto complete
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.engine.prompt[:autocomplete]['co'].should == 'Copper'
game.engine.prompt[:autocomplete]['es'].should == nil
game.engine.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.engine.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
+Spec::Matchers.define :have_stack do |card, number|
+ match do |board|
+ stack = board.detect {|x| x[0][:key] == card }
+ if number
+ stack && stack.length == number
+ else
+ stack
+ end
+ end
+
+ failure_message_for_should do |board|
+ "expected board #{format_board(board)} to have #{number} x #{card}"
+ end
+
+ failure_message_for_should_not do |board|
+ "expected board #{format_board(board)} to not have #{card}"
+ end
+
+ def format_board(board)
+ "|%s|" % board.map {|x| "%i x %s" % [x.length, x[0][:name]] }.join(", ")
+ end
+end
+
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
end
end
def game
@game
end
def card(key)
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.engine.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
def played(cards = nil)
player[:played] = cards || player[:played]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
|
xaviershay/dominion-solitaire
|
531512d7f15b65afec641bfa128173a401a7b3a2
|
Refactor board
|
diff --git a/lib/dominion/board.rb b/lib/dominion/board.rb
new file mode 100644
index 0000000..7d7d28d
--- /dev/null
+++ b/lib/dominion/board.rb
@@ -0,0 +1,31 @@
+module Dominion
+ module Board
+ DEFAULT_CARDS = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
+ DEFAULT_AMOUNT = 8
+ AMOUNTS = {
+ :copper => 60,
+ :silver => 40,
+ :gold => 30
+ }
+
+ def board
+ @board ||= begin
+ (card_set & cards.keys).map {|x|
+ card_array(x, AMOUNTS[x] || DEFAULT_AMOUNT)
+ }
+ end
+ end
+
+ def card_set
+ DEFAULT_CARDS + randomize(cards.keys - DEFAULT_CARDS)[0..9]
+ end
+
+ def card(key)
+ cards[key] || raise("No card #{key}")
+ end
+
+ def card_array(key, number)
+ [card(key)] * number
+ end
+ end
+end
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index c92e22e..a0e3d69 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,170 +1,148 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
+require 'dominion/board'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
+ include Dominion::Board
- attr_accessor :engine, :board, :cards, :turn
+ attr_accessor :engine, :cards, :turn
def initialize
self.cards = {}
self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
- def default_cards
- [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
- end
-
- def board
- @board ||= begin
- (default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
- if @cards.has_key?(x)
- [card(x)] * ({
- :copper => 60,
- :silver => 40,
- :gold => 30
- }[x] || 8)
- else
- nil
- end
- }.compact
- end
- end
-
- def card(key)
- cards[key] || raise("No card #{key}")
- end
-
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
prompt = engine.prompt
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
12d66176028f788cc4ef11767087ef6a50aa5cd9
|
Player= to make specs pass
|
diff --git a/lib/dominion/player.rb b/lib/dominion/player.rb
index ada55c4..8425b29 100644
--- a/lib/dominion/player.rb
+++ b/lib/dominion/player.rb
@@ -1,137 +1,141 @@
module Dominion
module Player
+ def player=(value)
+ @player = value
+ end
+
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
end
|
xaviershay/dominion-solitaire
|
75932aa16f687719cdb1ceba3937c381b68e3232
|
Spec for default board
|
diff --git a/spec/game_spec.rb b/spec/game_spec.rb
new file mode 100644
index 0000000..b6316df
--- /dev/null
+++ b/spec/game_spec.rb
@@ -0,0 +1,29 @@
+require 'spec_helper'
+
+describe Dominion::Game do
+ describe 'the initial board' do
+ before do
+ subject.load_cards(:copper, :silver, :gold, :provence)
+ end
+
+ it 'contains 60 copper' do
+ subject.board.detect {|x| x[0][:key] == :copper }.length.should == 60
+ end
+
+ it 'contains 40 silver' do
+ subject.board.detect {|x| x[0][:key] == :silver }.length.should == 40
+ end
+
+ it 'contains 30 gold' do
+ subject.board.detect {|x| x[0][:key] == :gold }.length.should == 30
+ end
+
+ it 'contains 8 provences' do
+ subject.board.detect {|x| x[0][:key] == :provence }.length.should == 8
+ end
+
+ it 'contains none of a card if it has not been loaded' do
+ subject.board.detect {|x| x[0][:key] == :duchy }.should be_nil
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
b6a9cfaeb9b15decc95eedd92c26ec1c4c96d4e0
|
Refactor player code
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 0e9510c..c92e22e 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,205 +1,170 @@
require 'dominion/ui'
require 'dominion/util'
require 'dominion/player'
require 'dominion/input'
module Dominion
class Game
include Dominion::Util
include Dominion::Player
- attr_accessor :board, :cards, :player, :turn
+ attr_accessor :engine, :board, :cards, :turn
def initialize
- @cards = {}
- @turn = 1
-
+ self.cards = {}
+ self.turn = 1
self.engine = Dominion::UI::NCurses.new
end
- def player
- @player ||= {
- :actions => 1,
- :buys => 1,
- :gold => 0,
- :hand => [],
- :discard => [],
- :trash => [],
- :played => [],
- :revealed => [],
- :bought => [],
- :discarded => [],
- :trashed => [],
- :deck => randomize(
- [cards[:estate]] * 3 +
- [cards[:copper]] * 7
- ).compact
- }
- end
-
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
-# [card(:copper)] * 60,
-# [card(:silver)] * 40,
-# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
- def test
- print_board(board)
-
- require 'pp'
- 5.times { draw_card(player) }
- print_player(player)
- play_card(player, :cellar)
- pp player
- end
-
- attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
prompt = engine.prompt
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/player.rb b/lib/dominion/player.rb
index cb8ebb5..ada55c4 100644
--- a/lib/dominion/player.rb
+++ b/lib/dominion/player.rb
@@ -1,117 +1,137 @@
module Dominion
module Player
+ def player
+ @player ||= {
+ :actions => 1,
+ :buys => 1,
+ :gold => 0,
+ :hand => [],
+ :discard => [],
+ :trash => [],
+ :played => [],
+ :revealed => [],
+ :bought => [],
+ :discarded => [],
+ :trashed => [],
+ :deck => randomize(
+ [cards[:estate]] * 3 +
+ [cards[:copper]] * 7
+ ).compact
+ }
+ end
+
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
end
|
xaviershay/dominion-solitaire
|
74a4d4a858842e9ec8592ea3052aa23567cda566
|
gitignore
|
diff --git a/.gitignore b/.gitignore
index b14c548..36040c4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,3 @@
debug.log
+boards
+*.log
|
xaviershay/dominion-solitaire
|
36c29254a476e3e57565f4220c3c5130a976e9aa
|
Refactor game.rb into multiple files
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 69c9558..0e9510c 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,433 +1,205 @@
require 'dominion/ui'
+require 'dominion/util'
+require 'dominion/player'
+require 'dominion/input'
module Dominion
- module Util
- def add_defaults_to_card(name, values)
- values = values.dup
- values[:key] = name
- values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
-
- if [*values[:type]].include?(:action)
- existing = values[:behaviour]
- values[:behaviour] = lambda do |game, card|
- game.player[:actions] += card[:actions].to_i
- game.player[:buys] += card[:buys].to_i
- game.player[:gold] += card[:gold].to_i
- card[:cards].to_i.times do
- draw_card(game.player)
- end
- existing[game, card] if existing
- end
- end
- values
- end
-
- def generate_names!(cards)
- cards.each do |key, values|
- add_defaults_to_card(key, values)
- end
- end
-
- def randomize(array)
- array.sort_by { rand }
- end
-
- def print_board(board)
- board.each do |pile|
- puts "$%i: %i x %s" % [
- pile.first[:cost],
- pile.length,
- pile.first[:name]]
- end
- end
-
- def print_player(player)
- puts "Hand: %s" % player[:hand].map {|x|
- x[:name]
- }.join(", ")
- end
- end
-
- module Player
- def move_card(card, from, to)
- key = if card.is_a?(Symbol)
- card = from.detect {|x| x[:key] == card }
- else
- card = from.detect {|x| x[:key] == card[:key] }
- end
-
- from.delete_at(from.index(card))
- to.unshift(card)
- card
- end
-
- def draw_card(player)
- if player[:deck].length == 0
- player[:deck] = randomize(player[:discard])
- player[:discard] = []
- end
-
- player[:hand] << player[:deck].shift unless player[:deck].empty?
- end
-
- def reveal_card(player)
- if player[:deck].length == 0
- player[:deck] = randomize(player[:discard])
- player[:discard] = []
- end
-
- unless player[:deck].empty?
- player[:deck].shift.tap do |c|
- player[:revealed] << c
- end
- end
- end
-
- def gain_card(board, player, card_name_or_key)
- attr = card_name_or_key.is_a?(Symbol) ? :key : :name
- pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
- pile.shift.tap do |card|
- player[:discard] << card
- end
- end
-
- def buy_card(board, player, card_name)
- pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
- pile.shift.tap do |card|
- player[:bought] << card.dup
- player[:discard] << card
- player[:gold] -= card[:cost]
- player[:buys] -= 1
- end
- end
-
- def play_card(player, card_name)
- card = player[:hand].detect {|x| x[:name] == card_name.to_s }
-
- player[:hand].delete_at(player[:hand].index(card))
- player[:played] << card
- player[:actions] -= 1
-
- card[:behaviour][self, card]
- end
-
- def discard_card(player, card_name)
- card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
-
- player[:hand].delete_at(player[:hand].index(card))
- player[:discarded] << card.dup
- player[:discard] << card
- end
-
- def trash_card(player, card_name)
- card = player[:hand].detect {|x| x[:name] == card_name.to_s }
-
- player[:hand].delete_at(player[:hand].index(card))
- player[:trashed] << card
- player[:trash] << card
- end
-
- def format_cards(cards)
- cards.inject({}) {|a, card|
- a[card[:name]] ||= 0
- a[card[:name]] += 1
- a
- }.map {|name, kount|
- if kount == 1
- name
- else
- "#{name} x #{kount}"
- end
- }.sort.join(", ")
- end
-
- def cleanup(board, player)
- buffer = ["Turn #{@turn}"]
- buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
- buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
- buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
- buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
- buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
- log buffer.join("\n") + "\n\n"
-
- player[:discard] += player[:hand]
- player[:discard] += player[:played]
- player[:hand] = []
- player[:played] = []
- player[:discarded] = []
- player[:trashed] = []
- player[:bought] = []
- 5.times { draw_card(player) }
- player[:actions] = 1
- player[:buys] = 1
- player[:gold] = 0
- end
- end
-
- class Input
- def self.accept_cards(opts)
- lambda {|game, card|
- inputs = []
-
- game.engine.prompt = {
- :prompt => opts[:prompt].call(game, inputs),
- :autocomplete => opts[:strategy].call(game),
- :accept => lambda {|input|
- if input
- inputs << input
- existing = game.engine.prompt
- game.engine.prompt = nil
- opts[:each].call(game, input) if opts[:each]
-
-
- unless game.engine.prompt || (opts[:max] && inputs.length >= opts[:max])
- game.engine.prompt = existing
- game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
- end
- else
- if !opts[:min] || inputs.length >= opts[:min]
- game.engine.prompt = nil
- end
- end
-
- if opts[:after] && game.engine.prompt.nil?
- opts[:after].call(game, inputs)
- end
- }
- }
- }
- end
-
- class Autocomplete
- def self.cards_on_board(match_func = lambda {|x| true })
- lambda {|game|
- lambda {|input|
- suggest = input.length == 0 ? nil : game.board.detect {|x|
- x[0][:name] =~ /^#{input}/i && match_func[x[0]]
- }
- suggest ? suggest[0][:name] : nil
- }
- }
- end
-
- def self.cards_in_hand(match_func = lambda {|x| true })
- lambda {|game|
- lambda {|input|
- suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
- x[:name] =~ /^#{input}/i && match_func[x]
- }
- suggest ? suggest[:name] : nil
- }
- }
- end
-
- def self.boolean
- lambda {|game|
- lambda {|input|
- %w(Y N).detect {|x| x == input.upcase } || nil
- }
- }
- end
- end
- end
-
-
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
unless player[:hand].detect {|x| x[:key] == :throne_room }
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def wrap_behaviour(&block)
prompt = engine.prompt
if prompt
# Add an after function to the prompt, rather than running the code now
existing = prompt[:accept]
prompt[:accept] = lambda {|input|
existing[input]
wrap_behaviour { block.call }
}
else
block.call
end
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/input.rb b/lib/dominion/input.rb
new file mode 100644
index 0000000..7f1efe3
--- /dev/null
+++ b/lib/dominion/input.rb
@@ -0,0 +1,68 @@
+module Dominion
+ class Input
+ def self.accept_cards(opts)
+ lambda {|game, card|
+ inputs = []
+
+ game.engine.prompt = {
+ :prompt => opts[:prompt].call(game, inputs),
+ :autocomplete => opts[:strategy].call(game),
+ :accept => lambda {|input|
+ if input
+ inputs << input
+ existing = game.engine.prompt
+ game.engine.prompt = nil
+ opts[:each].call(game, input) if opts[:each]
+
+
+ unless game.engine.prompt || (opts[:max] && inputs.length >= opts[:max])
+ game.engine.prompt = existing
+ game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
+ end
+ else
+ if !opts[:min] || inputs.length >= opts[:min]
+ game.engine.prompt = nil
+ end
+ end
+
+ if opts[:after] && game.engine.prompt.nil?
+ opts[:after].call(game, inputs)
+ end
+ }
+ }
+ }
+ end
+
+ class Autocomplete
+ def self.cards_on_board(match_func = lambda {|x| true })
+ lambda {|game|
+ lambda {|input|
+ suggest = input.length == 0 ? nil : game.board.detect {|x|
+ x[0][:name] =~ /^#{input}/i && match_func[x[0]]
+ }
+ suggest ? suggest[0][:name] : nil
+ }
+ }
+ end
+
+ def self.cards_in_hand(match_func = lambda {|x| true })
+ lambda {|game|
+ lambda {|input|
+ suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
+ x[:name] =~ /^#{input}/i && match_func[x]
+ }
+ suggest ? suggest[:name] : nil
+ }
+ }
+ end
+
+ def self.boolean
+ lambda {|game|
+ lambda {|input|
+ %w(Y N).detect {|x| x == input.upcase } || nil
+ }
+ }
+ end
+ end
+ end
+end
diff --git a/lib/dominion/player.rb b/lib/dominion/player.rb
new file mode 100644
index 0000000..cb8ebb5
--- /dev/null
+++ b/lib/dominion/player.rb
@@ -0,0 +1,117 @@
+module Dominion
+ module Player
+ def move_card(card, from, to)
+ key = if card.is_a?(Symbol)
+ card = from.detect {|x| x[:key] == card }
+ else
+ card = from.detect {|x| x[:key] == card[:key] }
+ end
+
+ from.delete_at(from.index(card))
+ to.unshift(card)
+ card
+ end
+
+ def draw_card(player)
+ if player[:deck].length == 0
+ player[:deck] = randomize(player[:discard])
+ player[:discard] = []
+ end
+
+ player[:hand] << player[:deck].shift unless player[:deck].empty?
+ end
+
+ def reveal_card(player)
+ if player[:deck].length == 0
+ player[:deck] = randomize(player[:discard])
+ player[:discard] = []
+ end
+
+ unless player[:deck].empty?
+ player[:deck].shift.tap do |c|
+ player[:revealed] << c
+ end
+ end
+ end
+
+ def gain_card(board, player, card_name_or_key)
+ attr = card_name_or_key.is_a?(Symbol) ? :key : :name
+ pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
+ pile.shift.tap do |card|
+ player[:discard] << card
+ end
+ end
+
+ def buy_card(board, player, card_name)
+ pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
+ pile.shift.tap do |card|
+ player[:bought] << card.dup
+ player[:discard] << card
+ player[:gold] -= card[:cost]
+ player[:buys] -= 1
+ end
+ end
+
+ def play_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name] == card_name.to_s }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:played] << card
+ player[:actions] -= 1
+
+ card[:behaviour][self, card]
+ end
+
+ def discard_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:discarded] << card.dup
+ player[:discard] << card
+ end
+
+ def trash_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name] == card_name.to_s }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:trashed] << card
+ player[:trash] << card
+ end
+
+ def format_cards(cards)
+ cards.inject({}) {|a, card|
+ a[card[:name]] ||= 0
+ a[card[:name]] += 1
+ a
+ }.map {|name, kount|
+ if kount == 1
+ name
+ else
+ "#{name} x #{kount}"
+ end
+ }.sort.join(", ")
+ end
+
+ def cleanup(board, player)
+ buffer = ["Turn #{@turn}"]
+ buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
+ buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
+ buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
+ buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
+ buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
+ log buffer.join("\n") + "\n\n"
+
+ player[:discard] += player[:hand]
+ player[:discard] += player[:played]
+ player[:hand] = []
+ player[:played] = []
+ player[:discarded] = []
+ player[:trashed] = []
+ player[:bought] = []
+ 5.times { draw_card(player) }
+ player[:actions] = 1
+ player[:buys] = 1
+ player[:gold] = 0
+ end
+ end
+end
diff --git a/lib/dominion/util.rb b/lib/dominion/util.rb
new file mode 100644
index 0000000..2188e78
--- /dev/null
+++ b/lib/dominion/util.rb
@@ -0,0 +1,48 @@
+module Dominion
+ module Util
+ def add_defaults_to_card(name, values)
+ values = values.dup
+ values[:key] = name
+ values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
+
+ if [*values[:type]].include?(:action)
+ existing = values[:behaviour]
+ values[:behaviour] = lambda do |game, card|
+ game.player[:actions] += card[:actions].to_i
+ game.player[:buys] += card[:buys].to_i
+ game.player[:gold] += card[:gold].to_i
+ card[:cards].to_i.times do
+ draw_card(game.player)
+ end
+ existing[game, card] if existing
+ end
+ end
+ values
+ end
+
+ def generate_names!(cards)
+ cards.each do |key, values|
+ add_defaults_to_card(key, values)
+ end
+ end
+
+ def randomize(array)
+ array.sort_by { rand }
+ end
+
+ def print_board(board)
+ board.each do |pile|
+ puts "$%i: %i x %s" % [
+ pile.first[:cost],
+ pile.length,
+ pile.first[:name]]
+ end
+ end
+
+ def print_player(player)
+ puts "Hand: %s" % player[:hand].map {|x|
+ x[:name]
+ }.join(", ")
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
98089a4afe958635c2f18f8b8aa5544030db0e8e
|
Fix Throne Room + cards that need input (mine)
|
diff --git a/lib/dominion/cards/throne_room.rb b/lib/dominion/cards/throne_room.rb
index 97d67d1..4841632 100644
--- a/lib/dominion/cards/throne_room.rb
+++ b/lib/dominion/cards/throne_room.rb
@@ -1,21 +1,23 @@
Dominion::CARDS[:throne_room] = {
:type => :action,
:cost => 4,
:description => 'Choose an action in your hand, play it twice',
:behaviour => Dominion::Input.accept_cards(
:strategy => Dominion::Input::Autocomplete.cards_in_hand(lambda {|card| [*card[:type]].include?(:action) }),
:prompt => lambda {|game, inputs| "action?" % (4 - inputs.length) },
:each => lambda {|game, input|
card = game.player[:hand].detect {|x| x[:name] == input }
if card
card[:behaviour][game, card]
- card[:behaviour][game, card]
+ game.wrap_behaviour do
+ card[:behaviour][game, card]
+ end
game.move_card(card, game.player[:hand], game.player[:played])
end
},
:min => 1,
:max => 1
)
}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 1570aea..69c9558 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,413 +1,433 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
+ existing = game.engine.prompt
+ game.engine.prompt = nil
opts[:each].call(game, input) if opts[:each]
- game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
- if opts[:max] && inputs.length >= opts[:max]
- game.engine.prompt = nil
+ unless game.engine.prompt || (opts[:max] && inputs.length >= opts[:max])
+ game.engine.prompt = existing
+ game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
:deck => randomize(
- [cards[:estate]] * 3 +
- [cards[:copper]] * 7
+ [cards[:estate]] * 3 +
+ [cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
- while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
- play_card(player, to_play[:name])
- skip = true
+ unless player[:hand].detect {|x| x[:key] == :throne_room }
+ while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
+ play_card(player, to_play[:name])
+ skip = true
+ end
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
+ def wrap_behaviour(&block)
+ prompt = engine.prompt
+
+ if prompt
+ # Add an after function to the prompt, rather than running the code now
+ existing = prompt[:accept]
+ prompt[:accept] = lambda {|input|
+ existing[input]
+
+ wrap_behaviour { block.call }
+ }
+ else
+ block.call
+ end
+ end
+
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/cards/throne_room_spec.rb b/spec/cards/throne_room_spec.rb
index 69df5e3..eed2c6e 100644
--- a/spec/cards/throne_room_spec.rb
+++ b/spec/cards/throne_room_spec.rb
@@ -1,31 +1,43 @@
require 'spec_helper'
-describe_card :throne_room, :needs_cards => [:woodcutter] do
+describe_card :throne_room, :needs_cards => [:woodcutter, :moneylender] do
it_should_behave_like 'an action card'
describe 'when played' do
it 'allows me to play an action card in my hand twice' do
hand cards(:woodcutter, 1)
playing_card do
input 'Woodcutter'
end
player[:buys].should == 3
player[:gold].should == 4
hand.should have_cards([])
played.should have_cards(cards(:throne_room, 1) + cards(:woodcutter, 1))
end
it 'does nothing when no action cards in hand' do
playing_card
end
it 'forces me to choose an action' do
hand cards(:woodcutter, 1)
playing_card
game.should have_prompt
end
+
+ it 'allows me to play an action card in my hand that requires input twice' do
+ hand cards(:moneylender, 1) + cards(:copper, 2)
+
+ playing_card do
+ input 'Moneylender'
+ input 'y'
+ input 'y'
+ end
+
+ trash.should have_cards(cards(:copper, 2))
+ end
end
end
|
xaviershay/dominion-solitaire
|
2d1dd1e7b88a6b176663d739c62094dcd8991c2a
|
Extra space in log
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 6f2d4b6..1570aea 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,413 +1,413 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
- log buffer.join("\n") + "\n"
+ log buffer.join("\n") + "\n\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:trashed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
12cd0b0d24901a36985e0d334446a89a9841d338
|
Log trashed cards
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 4b95f17..6f2d4b6 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,409 +1,413 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
+ player[:trashed] << card
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
+ buffer << "Trashed: #{format_cards(player[:trashed])}" unless player[:trashed].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
+ player[:trashed] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
+ :trashed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
040fc25ab2a30e067a3dd63e0f400873977fe740
|
Correct cost for Smithy
|
diff --git a/lib/dominion/cards/smithy.rb b/lib/dominion/cards/smithy.rb
index 14cc827..7fb73f3 100644
--- a/lib/dominion/cards/smithy.rb
+++ b/lib/dominion/cards/smithy.rb
@@ -1,5 +1,5 @@
Dominion::CARDS[:smithy] = {
- :cost => 5,
+ :cost => 4,
:type => :action,
:cards => 3
}
|
xaviershay/dominion-solitaire
|
8f83927a463ad369b1712922e9857ec0e8f70588
|
Better input handling
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 37da3b1..4b95f17 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,409 +1,409 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def format_cards(cards)
cards.inject({}) {|a, card|
a[card[:name]] ||= 0
a[card[:name]] += 1
a
}.map {|name, kount|
if kount == 1
name
else
"#{name} x #{kount}"
end
}.sort.join(", ")
end
def cleanup(board, player)
buffer = ["Turn #{@turn}"]
buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
log buffer.join("\n") + "\n"
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
player[:discarded] = []
player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:bought => [],
:discarded => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
- x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
+ x[:cost] <= treasure(player) && x[:name] =~ /^#{Regexp.escape(input)}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 7f1dcfc..746e9a0 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,297 +1,300 @@
require 'ffi-ncurses'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses
include FFI::NCurses
attr_accessor :prompt, :input_buffer, :card_active
def setup
self.prompt = nil
self.input_buffer = ''
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(ctx)
ch = wgetch(ctx[:input_window])
if prompt
case ch
when 10
- prompt[:accept][prompt[:autocomplete][input_buffer]]
+ autocompleted = prompt[:autocomplete][input_buffer]
+ if !(autocompleted == nil && input_buffer.length > 0)
+ prompt[:accept][autocompleted]
+ end
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
- self.input_buffer += ch.chr
+ self.input_buffer += ch.chr if ch.chr =~ /^[a-z ]+$/i
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = prompt[:autocomplete][input_buffer].to_s
print_with_color[prompt[:color] || :yellow_back, "%s %s" % [
prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
def card_active?(card)
(self.card_active || lambda { false }).call(card)
end
end
|
xaviershay/dominion-solitaire
|
e6cc639f466137737a3bf7e2b3379b28f89e9509
|
Better descriptions
|
diff --git a/lib/dominion/cards/library.rb b/lib/dominion/cards/library.rb
index ee7d59d..33832eb 100644
--- a/lib/dominion/cards/library.rb
+++ b/lib/dominion/cards/library.rb
@@ -1,35 +1,35 @@
Dominion::CARDS[:library] = {
:type => :action,
:cost => 5,
- :description => 'Draw to 7 cards, discarding action cards as they are drawn',
+ :description => 'Draw to 7 cards, discard actions as they are drawn',
:behaviour => lambda {|game, card|
player = game.player
revealed = []
non_action = lambda {
revealed.reject {|x| [*x[:type]].include?(:action) }
}
while (player[:hand] + non_action[]).length < 7 && !(player[:deck] + player[:discard]).empty?
game.reveal_card(player).tap do |c|
revealed << c if c
end
end
game.engine.prompt = {
:prompt => "Press enter to continue",
:autocomplete => lambda {|input| nil },
:accept => lambda {|input|
game.engine.prompt = nil
non_action[].each do |t|
game.move_card(t, player[:revealed], player[:hand])
revealed.delete_at(revealed.index(t))
end
revealed.each do |c|
game.move_card(c, player[:revealed], player[:discard])
end
}
}
}
}
diff --git a/lib/dominion/cards/militia.rb b/lib/dominion/cards/militia.rb
index 329ceff..222db00 100644
--- a/lib/dominion/cards/militia.rb
+++ b/lib/dominion/cards/militia.rb
@@ -1,6 +1,6 @@
Dominion::CARDS[:militia] = {
:type => [:attack, :action],
:cost => 4,
- :description => 'Other players discard down to 3 cards',
+ :description => 'Others discard down to 3 cards',
:gold => 2
}
diff --git a/lib/dominion/cards/moneylender.rb b/lib/dominion/cards/moneylender.rb
index 4f8ef5e..51a695a 100644
--- a/lib/dominion/cards/moneylender.rb
+++ b/lib/dominion/cards/moneylender.rb
@@ -1,21 +1,21 @@
Dominion::CARDS[:moneylender] = {
:type => :action,
:cost => 4,
:description => 'Trash a copper, +3T',
:behaviour => lambda {|game, card|
if game.player[:hand].detect {|x| x[:key] == :copper }
game.engine.prompt = {
- :prompt => "Trash a copper (n/Y)?",
+ :prompt => "Trash a copper (N/y)?",
:autocomplete => Dominion::Input::Autocomplete.boolean[game],
:accept => lambda {|input|
if input == 'Y'
game.move_card(:copper, game.player[:hand], game.player[:trash])
game.player[:gold] += 3
end
game.engine.prompt = nil
}
}
end
}
}
diff --git a/lib/dominion/cards/thief.rb b/lib/dominion/cards/thief.rb
new file mode 100644
index 0000000..03c868a
--- /dev/null
+++ b/lib/dominion/cards/thief.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:thief] = {
+ :cost => 4,
+ :type => [:attack, :action],
+ :description => 'Others discard 2 from deck, you trash or gain <= 1T'
+}
|
xaviershay/dominion-solitaire
|
46f45e899ade2e2bd653a2c2060fd6661c8d16ec
|
Library
|
diff --git a/lib/dominion/cards/library.rb b/lib/dominion/cards/library.rb
new file mode 100644
index 0000000..ee7d59d
--- /dev/null
+++ b/lib/dominion/cards/library.rb
@@ -0,0 +1,35 @@
+Dominion::CARDS[:library] = {
+ :type => :action,
+ :cost => 5,
+ :description => 'Draw to 7 cards, discarding action cards as they are drawn',
+ :behaviour => lambda {|game, card|
+ player = game.player
+ revealed = []
+
+ non_action = lambda {
+ revealed.reject {|x| [*x[:type]].include?(:action) }
+ }
+ while (player[:hand] + non_action[]).length < 7 && !(player[:deck] + player[:discard]).empty?
+ game.reveal_card(player).tap do |c|
+ revealed << c if c
+ end
+ end
+
+ game.engine.prompt = {
+ :prompt => "Press enter to continue",
+ :autocomplete => lambda {|input| nil },
+ :accept => lambda {|input|
+ game.engine.prompt = nil
+
+ non_action[].each do |t|
+ game.move_card(t, player[:revealed], player[:hand])
+ revealed.delete_at(revealed.index(t))
+ end
+
+ revealed.each do |c|
+ game.move_card(c, player[:revealed], player[:discard])
+ end
+ }
+ }
+ }
+}
diff --git a/spec/cards/library_spec.rb b/spec/cards/library_spec.rb
new file mode 100644
index 0000000..031efa6
--- /dev/null
+++ b/spec/cards/library_spec.rb
@@ -0,0 +1,17 @@
+require 'spec_helper'
+
+describe_card :library do
+ it_should_behave_like 'an action card'
+
+ describe 'when played' do
+ it 'reveals cards until hand + revealed non-action cards = 7, then discards actions, and puts non-action into hand' do
+ deck cards(:library, 3) + cards(:estate, 10)
+ hand cards(:estate, 3) + cards(:library, 3)
+
+ playing_card
+
+ hand.should have_cards(cards(:estate, 4) + cards(:library, 3))
+ discard.should have_cards(cards(:library, 3))
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
9de937c376880568708747548bec014732ae8c72
|
Game logging
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 622eff0..37da3b1 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,382 +1,409 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
- values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
+ values[:name] = name.to_s.tr('_', ' ').gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
+ player[:bought] << card.dup
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
+ player[:discarded] << card.dup
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
+ def format_cards(cards)
+ cards.inject({}) {|a, card|
+ a[card[:name]] ||= 0
+ a[card[:name]] += 1
+ a
+ }.map {|name, kount|
+ if kount == 1
+ name
+ else
+ "#{name} x #{kount}"
+ end
+ }.sort.join(", ")
+ end
+
def cleanup(board, player)
+ buffer = ["Turn #{@turn}"]
+ buffer << "Hand: #{format_cards(player[:hand])}" unless player[:hand].empty?
+ buffer << "Played: #{format_cards(player[:played])}" unless player[:played].empty?
+ buffer << "Discarded: #{format_cards(player[:discarded])}" unless player[:discarded].empty?
+ buffer << "Bought: #{format_cards(player[:bought])}" unless player[:bought].empty?
+ log buffer.join("\n") + "\n"
+
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
+ player[:discarded] = []
+ player[:bought] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
+ :bought => [],
+ :discarded => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def default_cards
[:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
end
def board
@board ||= begin
(default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
a2773a3ade975142b4aab75fbcf143abe4a92f9e
|
Quick hack to load a specific board
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index eb15aec..622eff0 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,379 +1,382 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
+ def default_cards
+ [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
+ end
+
def board
@board ||= begin
- defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
- (defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
+ (default_cards + randomize(@cards.keys - default_cards)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/run.rb b/lib/run.rb
index f723e0d..01e878a 100644
--- a/lib/run.rb
+++ b/lib/run.rb
@@ -1,13 +1,20 @@
$LOAD_PATH.unshift(File.dirname(__FILE__))
def log(message)
@log ||= File.open('debug.log', 'a')
@log.puts message
@log.flush
end
require 'dominion/game'
game = Dominion::Game.new
-game.load_all_cards
+
+if ARGV[0]
+ board = File.open(ARGV[0]).read.lines.reject {|x| x[0] == '#'[0] }.map {|x| x.chomp.downcase.tr(' ', '_').to_sym }
+ board += game.default_cards
+ game.load_cards(*board)
+else
+ game.load_all_cards
+end
game.run
|
xaviershay/dominion-solitaire
|
bee0e205b8fa36da4a2ff3fd2fe007388d6c49ca
|
Council Room + Gardens
|
diff --git a/lib/dominion/cards/council_room.rb b/lib/dominion/cards/council_room.rb
new file mode 100644
index 0000000..8d22299
--- /dev/null
+++ b/lib/dominion/cards/council_room.rb
@@ -0,0 +1,7 @@
+Dominion::CARDS[:council_room] = {
+ :cost => 5,
+ :type => :action,
+ :description => 'Each other player draws a card',
+ :cards => 4,
+ :buys => 1
+}
diff --git a/lib/dominion/cards/gardens.rb b/lib/dominion/cards/gardens.rb
new file mode 100644
index 0000000..75c6c8e
--- /dev/null
+++ b/lib/dominion/cards/gardens.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:gardens] = {
+ :cost => 4,
+ :type => :victory,
+ :description => '1VP per 10 cards in your deck, rounded down'
+}
diff --git a/spec/cards/council_room_spec.rb b/spec/cards/council_room_spec.rb
new file mode 100644
index 0000000..b578d91
--- /dev/null
+++ b/spec/cards/council_room_spec.rb
@@ -0,0 +1,9 @@
+require 'spec_helper'
+
+describe_card :council_room do
+ it_should_behave_like 'an action card'
+
+ it 'each other player should draw a card' do
+ # Unimplemented - not for solitaire
+ end
+end
diff --git a/spec/cards/victory_spec.rb b/spec/cards/victory_spec.rb
index ae48bad..4e9de38 100644
--- a/spec/cards/victory_spec.rb
+++ b/spec/cards/victory_spec.rb
@@ -1,7 +1,7 @@
require 'spec_helper'
-[:estate, :duchy, :provence, :curse].each do |name|
+[:gardens, :estate, :duchy, :provence, :curse].each do |name|
describe_card name do
it_should_behave_like 'a victory card'
end
end
|
xaviershay/dominion-solitaire
|
eddcfe6fe52e764893ad27e1365b213d0608f673
|
Fix spy specs
|
diff --git a/spec/cards/spy_spec.rb b/spec/cards/spy_spec.rb
index 58b0f92..8edbca6 100644
--- a/spec/cards/spy_spec.rb
+++ b/spec/cards/spy_spec.rb
@@ -1,36 +1,38 @@
require 'spec_helper'
describe_card :spy do
it_should_behave_like 'an action card'
it_should_behave_like 'an attack card'
describe 'when played' do
it 'reveals top card and allows to discard' do
- deck cards(:estate, 1)
+ deck cards(:copper, 1) + cards(:estate, 1)
playing_card do
input 'Y'
end
+ hand.should have_cards(cards(:copper, 1))
deck.should have_cards([])
discard.should have_cards(cards(:estate, 1))
end
it 'reveals top card and allows to put back' do
- deck cards(:estate, 1)
+ deck cards(:copper, 1) + cards(:estate, 1)
playing_card do
input 'N'
end
+ hand.should have_cards(cards(:copper, 1))
discard.should have_cards([])
deck.should have_cards(cards(:estate, 1))
end
it 'should do nothing if no cards in deck/discard' do
deck []
playing_card
end
end
end
|
xaviershay/dominion-solitaire
|
995e64a4e6b70e7387600b55a67f2fc210bb8389
|
Throne room
|
diff --git a/lib/dominion/cards/throne_room.rb b/lib/dominion/cards/throne_room.rb
new file mode 100644
index 0000000..97d67d1
--- /dev/null
+++ b/lib/dominion/cards/throne_room.rb
@@ -0,0 +1,21 @@
+Dominion::CARDS[:throne_room] = {
+ :type => :action,
+ :cost => 4,
+ :description => 'Choose an action in your hand, play it twice',
+ :behaviour => Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_in_hand(lambda {|card| [*card[:type]].include?(:action) }),
+ :prompt => lambda {|game, inputs| "action?" % (4 - inputs.length) },
+ :each => lambda {|game, input|
+ card = game.player[:hand].detect {|x| x[:name] == input }
+
+ if card
+ card[:behaviour][game, card]
+ card[:behaviour][game, card]
+
+ game.move_card(card, game.player[:hand], game.player[:played])
+ end
+ },
+ :min => 1,
+ :max => 1
+ )
+}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 2777067..eb15aec 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,379 +1,379 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
key = if card.is_a?(Symbol)
card = from.detect {|x| x[:key] == card }
else
card = from.detect {|x| x[:key] == card[:key] }
end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
- def self.cards_in_hand
+ def self.cards_in_hand(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
- x[:name] =~ /^#{input}/i
+ x[:name] =~ /^#{input}/i && match_func[x]
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
@board ||= begin
defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
(defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/cards/throne_room_spec.rb b/spec/cards/throne_room_spec.rb
new file mode 100644
index 0000000..69df5e3
--- /dev/null
+++ b/spec/cards/throne_room_spec.rb
@@ -0,0 +1,31 @@
+require 'spec_helper'
+
+describe_card :throne_room, :needs_cards => [:woodcutter] do
+ it_should_behave_like 'an action card'
+
+ describe 'when played' do
+ it 'allows me to play an action card in my hand twice' do
+ hand cards(:woodcutter, 1)
+
+ playing_card do
+ input 'Woodcutter'
+ end
+
+ player[:buys].should == 3
+ player[:gold].should == 4
+
+ hand.should have_cards([])
+ played.should have_cards(cards(:throne_room, 1) + cards(:woodcutter, 1))
+ end
+
+ it 'does nothing when no action cards in hand' do
+ playing_card
+ end
+
+ it 'forces me to choose an action' do
+ hand cards(:woodcutter, 1)
+ playing_card
+ game.should have_prompt
+ end
+ end
+end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 42b24be..b5f6a4f 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,129 +1,133 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
game.engine.prompt
# TODO: Check auto complete
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.engine.prompt[:autocomplete]['co'].should == 'Copper'
game.engine.prompt[:autocomplete]['es'].should == nil
game.engine.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.engine.prompt
end
failure_message_for_should do |game|
"expected a prompt"
end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
end
end
def game
@game
end
def card(key)
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.engine.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
+
+ def played(cards = nil)
+ player[:played] = cards || player[:played]
+ end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
|
xaviershay/dominion-solitaire
|
beb6c19fa8ecc7193bdaae6211168a9443b50469
|
Remodel
|
diff --git a/lib/dominion/cards/remodel.rb b/lib/dominion/cards/remodel.rb
new file mode 100644
index 0000000..43e6857
--- /dev/null
+++ b/lib/dominion/cards/remodel.rb
@@ -0,0 +1,29 @@
+Dominion::CARDS[:remodel] = {
+ :type => :action,
+ :cost => 4,
+ :description => 'Trash a card, gain a card cost up to +2T more',
+ :behaviour => lambda {|game, card|
+ Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_in_hand,
+ :prompt => lambda {|game, card| "trash card?" },
+ :min => 1,
+ :max => 1,
+ :after => lambda {|game, inputs|
+ unless inputs.empty?
+ trashed_card = game.player[:hand].detect {|x| x[:name] == inputs.first }
+ game.move_card(trashed_card, game.player[:hand], game.player[:trash])
+
+ Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|card| card[:cost] <= trashed_card[:cost] + 2 }),
+ :prompt => lambda {|game, card| "gain card <= #{trashed_card[:cost] + 2}T?" },
+ :min => 1,
+ :max => 1,
+ :each => lambda {|game, input|
+ game.gain_card(game.board, game.player, input)
+ }
+ )[game, card]
+ end
+ }
+ )[game, card]
+ }
+}
diff --git a/spec/cards/remodel_spec.rb b/spec/cards/remodel_spec.rb
new file mode 100644
index 0000000..e5fd29a
--- /dev/null
+++ b/spec/cards/remodel_spec.rb
@@ -0,0 +1,34 @@
+require 'spec_helper'
+
+describe_card :remodel, :needs_cards => [:silver, :gold] do
+ it_should_behave_like 'an action card'
+
+ describe 'when playing' do
+ it 'allows me to trash an estate for a silver' do
+ hand cards(:estate, 1)
+
+ playing_card do
+ input 'estate'
+ input 'silver'
+ end
+
+ hand.should have_cards([])
+ trash.should have_cards(cards(:estate, 1))
+ discard.should have_cards(cards(:silver, 1))
+ end
+
+ it 'does not allow me to trash a silver for a gold' do
+ hand cards(:silver, 1)
+
+ playing_card do
+ input 'silver'
+ input 'gold'
+ end
+
+ game.should have_prompt
+ hand.should have_cards([])
+ trash.should have_cards(cards(:silver, 1))
+ discard.should have_cards([])
+ end
+ end
+end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 4d9f91f..42b24be 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,125 +1,129 @@
require 'spec'
$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
require 'dominion/game'
require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
class Proc
def inspect
"[PROC]"
end
end
Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
match do |game|
game.engine.prompt
# TODO: Check auto complete
begin
old_player = game.player.dup
game.player[:deck] = [game.card(:estate)]
game.player[:hand] = [game.card(:copper)]
game.engine.prompt[:autocomplete]['co'].should == 'Copper'
game.engine.prompt[:autocomplete]['es'].should == nil
game.engine.prompt[:autocomplete]['ce'].should == nil
ensure
game.player = old_player
end
end
failure_message_for_should do |game|
"expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
end
end
Spec::Matchers.define :have_prompt do
match do |game|
game.engine.prompt
end
+
+ failure_message_for_should do |game|
+ "expected a prompt"
+ end
end
Spec::Matchers.define :have_cards do |cards|
match do |pile|
keys(pile) == keys(cards)
end
failure_message_for_should do |pile|
"expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
end
def keys(pile)
pile.map {|x| x[:key] }.sort_by(&:to_s)
end
end
module CardMacros
def game_with_cards(*cards)
@game = Dominion::Game.new.tap do |game|
game.load_cards(*cards + [:copper, :estate])
end
end
def game
@game
end
def card(key)
@game.card(key)
end
def cards(key, n)
[card(key)] * n
end
def input(key)
prompt = @game.engine.prompt
prompt[:accept][prompt[:autocomplete][key]] if prompt
end
def playing_card(card = nil)
card ||= subject
player[:played] << card
card[:behaviour][@game, subject]
yield if block_given?
input ''
end
def player
@game.player
end
def deck(cards = nil)
player[:deck] = cards || player[:deck]
end
def hand(cards = nil)
player[:hand] = cards || player[:hand]
end
def trash(cards = nil)
player[:trash] = cards || player[:trash]
end
def discard(cards = nil)
player[:discard] = cards || player[:discard]
end
end
Spec::Runner.configure do |config|
config.include CardMacros
end
def describe_card(key, opts = {}, &block)
describe(key.to_s) do
subject { card(key) }
before do
game_with_cards(*[key] + (opts[:needs_cards] || []))
end
instance_eval(&block)
end
end
|
xaviershay/dominion-solitaire
|
6c5633a0c2a3f2654f559de425ee76b34e23d7f4
|
Moneylender
|
diff --git a/lib/dominion/cards/moneylender.rb b/lib/dominion/cards/moneylender.rb
new file mode 100644
index 0000000..4f8ef5e
--- /dev/null
+++ b/lib/dominion/cards/moneylender.rb
@@ -0,0 +1,21 @@
+Dominion::CARDS[:moneylender] = {
+ :type => :action,
+ :cost => 4,
+ :description => 'Trash a copper, +3T',
+ :behaviour => lambda {|game, card|
+ if game.player[:hand].detect {|x| x[:key] == :copper }
+ game.engine.prompt = {
+ :prompt => "Trash a copper (n/Y)?",
+ :autocomplete => Dominion::Input::Autocomplete.boolean[game],
+ :accept => lambda {|input|
+ if input == 'Y'
+ game.move_card(:copper, game.player[:hand], game.player[:trash])
+ game.player[:gold] += 3
+ end
+
+ game.engine.prompt = nil
+ }
+ }
+ end
+ }
+}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index eae5186..2777067 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,375 +1,379 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
- card = from.detect {|x| x[:key] == card[:key] }
+ key = if card.is_a?(Symbol)
+ card = from.detect {|x| x[:key] == card }
+ else
+ card = from.detect {|x| x[:key] == card[:key] }
+ end
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_name_or_key)
attr = card_name_or_key.is_a?(Symbol) ? :key : :name
pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
if !opts[:min] || inputs.length >= opts[:min]
game.engine.prompt = nil
end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_on_board(match_func = lambda {|x| true })
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.board.detect {|x|
x[0][:name] =~ /^#{input}/i && match_func[x[0]]
}
suggest ? suggest[0][:name] : nil
}
}
end
def self.cards_in_hand
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
@board ||= begin
defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
(defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
if @cards.has_key?(x)
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
else
nil
end
}.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/cards/moneylender_spec.rb b/spec/cards/moneylender_spec.rb
new file mode 100644
index 0000000..045685c
--- /dev/null
+++ b/spec/cards/moneylender_spec.rb
@@ -0,0 +1,36 @@
+require 'spec_helper'
+
+describe_card :moneylender do
+ it_should_behave_like 'an action card'
+
+ describe 'when playing' do
+ it 'allows me to trash a copper to +3 gold' do
+ hand cards(:copper, 1)
+
+ playing_card do
+ input 'y'
+ end
+ game.should_not have_prompt
+
+ hand.should_not have_cards(cards(:copper, 1))
+ trash.should have_cards(cards(:copper, 1))
+ end
+
+ it 'does not trash a copper by default' do
+ hand cards(:copper, 1)
+
+ playing_card
+
+ game.should_not have_prompt
+
+ hand.should have_cards(cards(:copper, 1))
+ trash.should_not have_cards(cards(:copper, 1))
+ end
+
+ it 'does not prompt if I have no copper in hand' do
+ playing_card do
+ game.should_not have_prompt
+ end
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
ce06e847ec7b0af66888be5a0eaa8fd817179443
|
Militia
|
diff --git a/lib/dominion/cards/militia.rb b/lib/dominion/cards/militia.rb
new file mode 100644
index 0000000..329ceff
--- /dev/null
+++ b/lib/dominion/cards/militia.rb
@@ -0,0 +1,6 @@
+Dominion::CARDS[:militia] = {
+ :type => [:attack, :action],
+ :cost => 4,
+ :description => 'Other players discard down to 3 cards',
+ :gold => 2
+}
diff --git a/spec/cards/bureaucrat_spec.rb b/spec/cards/bureaucrat_spec.rb
index ee2e261..510278d 100644
--- a/spec/cards/bureaucrat_spec.rb
+++ b/spec/cards/bureaucrat_spec.rb
@@ -1,23 +1,24 @@
require 'spec_helper'
describe_card :bureaucrat, :needs_cards => [:silver] do
it_should_behave_like 'an action card'
it_should_behave_like 'an attack card'
describe 'when played' do
it 'puts a silver card on the top of my deck' do
deck []
playing_card
deck.should have_cards(cards(:silver, 1))
end
it 'does not gain a silver if no more are left in the pile' do
+ pending
end
it 'forces each other player to reveal a victory card and put it on top of their deck' do
# Unimplemented - not relevant for solitaire
end
end
end
diff --git a/spec/cards/militia_spec.rb b/spec/cards/militia_spec.rb
new file mode 100644
index 0000000..aa496e3
--- /dev/null
+++ b/spec/cards/militia_spec.rb
@@ -0,0 +1,12 @@
+require 'spec_helper'
+
+describe_card :militia do
+ it_should_behave_like 'an action card'
+ it_should_behave_like 'an attack card'
+
+ describe 'when played' do
+ it 'forces other players to discard to 3 cards' do
+ # Unimplemented - not relevant for solitaire
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
aa4ef4767e86aee0d1fc5b38c97dcd2474a68a15
|
Workshop
|
diff --git a/lib/dominion/cards/workshop.rb b/lib/dominion/cards/workshop.rb
new file mode 100644
index 0000000..9672c11
--- /dev/null
+++ b/lib/dominion/cards/workshop.rb
@@ -0,0 +1,14 @@
+Dominion::CARDS[:workshop] = {
+ :type => :action,
+ :cost => 3,
+ :description => 'Gain a card costing <= 4',
+ :behaviour => Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_on_board(lambda {|x| x[:cost] <= 4}),
+ :prompt => lambda {|game, inputs| "gain card?" },
+ :each => lambda {|game, input|
+ game.gain_card(game.board, game.player, input)
+ },
+ :max => 1,
+ :min => 1
+ )
+}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 7b3e99b..eae5186 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,357 +1,375 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
card = from.detect {|x| x[:key] == card[:key] }
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
- def gain_card(board, player, card_key)
- pile = board.detect {|pile| pile[0][:key] == card_key }
+ def gain_card(board, player, card_name_or_key)
+ attr = card_name_or_key.is_a?(Symbol) ? :key : :name
+ pile = board.detect {|pile| pile[0][attr] == card_name_or_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
- game.engine.prompt = nil
+ if !opts[:min] || inputs.length >= opts[:min]
+ game.engine.prompt = nil
+ end
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
+ def self.cards_on_board(match_func = lambda {|x| true })
+ lambda {|game|
+ lambda {|input|
+ suggest = input.length == 0 ? nil : game.board.detect {|x|
+ x[0][:name] =~ /^#{input}/i && match_func[x[0]]
+ }
+ suggest ? suggest[0][:name] : nil
+ }
+ }
+ end
+
def self.cards_in_hand
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
@board ||= begin
defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
(defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
- [card(x)] * ({
- :copper => 60,
- :silver => 40,
- :gold => 30
- }[x] || 8)
- }
+ if @cards.has_key?(x)
+ [card(x)] * ({
+ :copper => 60,
+ :silver => 40,
+ :gold => 30
+ }[x] || 8)
+ else
+ nil
+ end
+ }.compact
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/spec/cards/workshop_spec.rb b/spec/cards/workshop_spec.rb
new file mode 100644
index 0000000..bd06018
--- /dev/null
+++ b/spec/cards/workshop_spec.rb
@@ -0,0 +1,16 @@
+require 'spec_helper'
+
+describe_card :workshop, :needs_card => [:gold] do
+ it_should_behave_like 'an action card'
+
+ describe 'when playing' do
+ it 'allows me to gain a card costing <= 4' do
+ playing_card do
+ input 'gold' # No
+ input 'estate' # THAT'S HOW I ROLL
+ end
+
+ discard.should have_cards(cards(:estate, 1))
+ end
+ end
+end
|
xaviershay/dominion-solitaire
|
2e22910b500cdf9f3ebdde2f08bfc2c08bfc4dfe
|
Colored prompt for ULTRA QUICK RECOGNITION
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 695d5ea..7b3e99b 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,355 +1,357 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
card = from.detect {|x| x[:key] == card[:key] }
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_key)
pile = board.detect {|pile| pile[0][:key] == card_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
game.engine.prompt = nil
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_in_hand
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
@board ||= begin
defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
(defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
}
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
autoplay = [:village, :market, :laboratory]
while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
play_card(player, to_play[:name])
skip = true
end
next if skip
engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
+ :color => :green_back,
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
- :prompt => "buy (#{player[:buys]} left)?",
+ :prompt => "buy (#{treasure(player)}/#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
+ :color => :magenta_back,
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index 544c41b..7f1dcfc 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,297 +1,297 @@
require 'ffi-ncurses'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses
include FFI::NCurses
attr_accessor :prompt, :input_buffer, :card_active
def setup
self.prompt = nil
self.input_buffer = ''
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(ctx)
ch = wgetch(ctx[:input_window])
if prompt
case ch
when 10
prompt[:accept][prompt[:autocomplete][input_buffer]]
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = prompt[:autocomplete][input_buffer].to_s
- print_with_color[:yellow_back, "%s %s" % [
+ print_with_color[prompt[:color] || :yellow_back, "%s %s" % [
prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
def card_active?(card)
(self.card_active || lambda { false }).call(card)
end
end
|
xaviershay/dominion-solitaire
|
7f64e153c2077fd8421d5321e7a0612a15705ddc
|
Auto play villages, labs and markets
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 2d653ca..695d5ea 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,347 +1,355 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
card = from.detect {|x| x[:key] == card[:key] }
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_key)
pile = board.detect {|pile| pile[0][:key] == card_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
game.engine.prompt = nil
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_in_hand
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
@board ||= begin
defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
(defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
[card(x)] * ({
:copper => 60,
:silver => 40,
:gold => 30
}[x] || 8)
}
end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
- if player[:actions] > 0
- engine.card_active = lambda {|card| card[:type] == :action && player[:hand].include?(card)}
+ if player[:actions] > 0 && player[:hand].detect {|x| [*x[:type]].include?(:action) }
+ autoplay = [:village, :market, :laboratory]
+ while to_play = player[:hand].detect {|x| autoplay.include?(x[:key]) }
+ play_card(player, to_play[:name])
+ skip = true
+ end
+
+ next if skip
+
+ engine.card_active = lambda {|card| [*card[:type]].include?(:action) && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
- elsif player[:buys] > 0
+ elsif player[:buys] > 0 # TODO: option to skip copper buys
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
42be0834b908558fba6f2000a404ef8e4639c3de
|
UI will be broken for long lines, but won't blow up
|
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
index d5dcffb..544c41b 100644
--- a/lib/dominion/ui.rb
+++ b/lib/dominion/ui.rb
@@ -1,297 +1,297 @@
require 'ffi-ncurses'
module Dominion; module UI; end; end;
class Dominion::UI::NCurses
include FFI::NCurses
attr_accessor :prompt, :input_buffer, :card_active
def setup
self.prompt = nil
self.input_buffer = ''
initscr
start_color
noecho
# set up colour pairs
# Background Foreground
init_pair(0, Colour::BLACK, Colour::BLACK)
init_pair(1, Colour::RED, Colour::BLACK)
init_pair(2, Colour::GREEN, Colour::BLACK)
init_pair(3, Colour::YELLOW, Colour::BLACK)
init_pair(4, Colour::BLUE, Colour::BLACK)
init_pair(5, Colour::MAGENTA, Colour::BLACK)
init_pair(6, Colour::CYAN, Colour::BLACK)
init_pair(7, Colour::WHITE, Colour::BLACK)
init_pair(8, Colour::BLACK, Colour::BLACK)
init_pair(9, Colour::BLACK, Colour::RED)
init_pair(10, Colour::BLACK, Colour::GREEN)
init_pair(11, Colour::BLACK, Colour::YELLOW)
init_pair(12, Colour::BLACK, Colour::BLUE)
init_pair(13, Colour::BLACK, Colour::MAGENTA)
init_pair(14, Colour::BLACK, Colour::CYAN)
init_pair(15, Colour::BLACK, Colour::WHITE)
end
def step(ctx)
ch = wgetch(ctx[:input_window])
if prompt
case ch
when 10
prompt[:accept][prompt[:autocomplete][input_buffer]]
self.input_buffer = ''
when 127
self.input_buffer = input_buffer[0..-2]
else
self.input_buffer += ch.chr
end
end
end
def finalize
endwin
end
def draw(game, ctx = {})
ctx[:windows] ||= {}
curs_set 0
refresh
drawn = [{
:coords => [14, 80, 0, 0],
:title => 'Board',
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
type_char = [
[:reaction, 'R'],
[:attack, 'X'],
[:treasure, 'T'],
[:victory, 'V'],
[:action, 'A']
]
max_name_length = game.board.map {|pile|
pile[0][:name].length
}.max
header, body = game.board.partition {|x|
[
:copper,
:silver,
:gold,
:estate,
:duchy,
:provence,
:curse
].include?(x.first[:key])
}
header.each_with_index do |pile, i|
card = pile.first
print_with_color[:white, ' '] if i > 0
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, pile.size]
print_with_color[:white, " %s" % card[:name]]
end
print_with_color[:white, "\n"]
body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
card = pile.first
print_with_color[:white, ' ']
print_with_color[:yellow, card[:cost]]
print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
print_with_color[:blue, '%-2i' % pile.size]
if card_active?(card)
bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
else
print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
end
print_with_color[:cyan_back, card[:cards] || ' ']
print_with_color[:green_back, card[:actions] || ' ']
print_with_color[:magenta_back, card[:buys] || ' ']
print_with_color[:yellow_back, card[:gold] || ' ']
print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
end
end
}, {
:title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
game.turn,
game.player[:actions],
game.player[:buys],
game.treasure(game.player),
game.player[:discard].length,
game.player[:deck].length
],
:coords => [10, 80, 14, 0],
:draw => lambda do |window, game|
bold_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_BOLD, color_index, nil
waddstr(window, text.to_s)
end
print_with_color = lambda do |color, text|
color_index = {
:white => 0,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
print_with_color[:white, "Hand: "]
line_length = 6
game.player[:hand].each_with_index do |card, index|
suffix = index == game.player[:hand].length - 1 ? '' : ', '
if card_active?(card)
bold_with_color[:white, card[:name] + suffix]
else
print_with_color[:white, card[:name] + suffix]
end
line_length += (card[:name] + suffix).length
end
# TODO: print ' ' doesn't work :(
- print_with_color[:white, " " * (77 - line_length)]
+ print_with_color[:white, " " * (77 - line_length)] if line_length < 76
print_with_color[:white, "\n"]
played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
print_with_color[:white, played]
- print_with_color[:white, " " * (77 - played.length)]
+ print_with_color[:white, " " * (77 - played.length)] if played.length < 76
print_with_color[:white, "\n"]
unless game.player[:revealed].empty?
revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
print_with_color[:white, revealed]
print_with_color[:white, " " * (77 - revealed.length)]
end
end
}, {
:coords => [1, 80, 24, 0],
:border => false,
:draw => lambda do |window, game|
print_with_color = lambda do |color, text|
color_index = {
:white => 7,
:yellow => 3,
:blue => 4,
:red => 1,
:cyan_back => 14,
:green_back => 10,
:magenta_back => 13,
:yellow_back => 11
}[color] || raise("Unknown color: #{color}")
wattr_set window, A_NORMAL, color_index, nil
waddstr(window, text.to_s)
end
if prompt
#print_with_color[:yellow_back, "%-80s" % ""]
suggest = prompt[:autocomplete][input_buffer].to_s
print_with_color[:yellow_back, "%s %s" % [
prompt[:prompt],
input_buffer]]
fill = suggest[input_buffer.length..-1]
if fill && fill.length > 0
print_with_color[:red, "%s" % fill]
end
else
print_with_color[:green_back, "%-80s" % " "]
end
end
}].map do |window|
window[:border] = true unless window.has_key?(:border)
c = window[:coords]
board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
if window[:border]
board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
window[:draw][board, game]
wattr_set board_frame, A_NORMAL, 7, nil
box(board_frame, c[2], c[3])
wmove(board_frame, 0, 2)
waddstr(board_frame, "| #{window[:title]} |")
wrefresh(board_frame)
wrefresh(board)
{
:frame => board_frame,
:inner => board
}
else
window[:draw][board_frame, game]
wrefresh(board_frame)
{
:frame => nil,
:inner => board_frame
}
end
end
{:input_window => drawn[0][:inner]}
end
def card_active?(card)
(self.card_active || lambda { false }).call(card)
end
end
|
xaviershay/dominion-solitaire
|
32793fe9a44fb3b5f40d784cdfa6690c4db47a01
|
Random board to start
|
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
index 2f00c12..2d653ca 100644
--- a/lib/dominion/game.rb
+++ b/lib/dominion/game.rb
@@ -1,338 +1,347 @@
require 'dominion/ui'
module Dominion
module Util
def add_defaults_to_card(name, values)
values = values.dup
values[:key] = name
values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
if [*values[:type]].include?(:action)
existing = values[:behaviour]
values[:behaviour] = lambda do |game, card|
game.player[:actions] += card[:actions].to_i
game.player[:buys] += card[:buys].to_i
game.player[:gold] += card[:gold].to_i
card[:cards].to_i.times do
draw_card(game.player)
end
existing[game, card] if existing
end
end
values
end
def generate_names!(cards)
cards.each do |key, values|
add_defaults_to_card(key, values)
end
end
def randomize(array)
array.sort_by { rand }
end
def print_board(board)
board.each do |pile|
puts "$%i: %i x %s" % [
pile.first[:cost],
pile.length,
pile.first[:name]]
end
end
def print_player(player)
puts "Hand: %s" % player[:hand].map {|x|
x[:name]
}.join(", ")
end
end
module Player
def move_card(card, from, to)
card = from.detect {|x| x[:key] == card[:key] }
from.delete_at(from.index(card))
to.unshift(card)
card
end
def draw_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
player[:hand] << player[:deck].shift unless player[:deck].empty?
end
def reveal_card(player)
if player[:deck].length == 0
player[:deck] = randomize(player[:discard])
player[:discard] = []
end
unless player[:deck].empty?
player[:deck].shift.tap do |c|
player[:revealed] << c
end
end
end
def gain_card(board, player, card_key)
pile = board.detect {|pile| pile[0][:key] == card_key }
pile.shift.tap do |card|
player[:discard] << card
end
end
def buy_card(board, player, card_name)
pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
pile.shift.tap do |card|
player[:discard] << card
player[:gold] -= card[:cost]
player[:buys] -= 1
end
end
def play_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:played] << card
player[:actions] -= 1
card[:behaviour][self, card]
end
def discard_card(player, card_name)
card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
player[:hand].delete_at(player[:hand].index(card))
player[:discard] << card
end
def trash_card(player, card_name)
card = player[:hand].detect {|x| x[:name] == card_name.to_s }
player[:hand].delete_at(player[:hand].index(card))
player[:trash] << card
end
def cleanup(board, player)
player[:discard] += player[:hand]
player[:discard] += player[:played]
player[:hand] = []
player[:played] = []
5.times { draw_card(player) }
player[:actions] = 1
player[:buys] = 1
player[:gold] = 0
end
end
class Input
def self.accept_cards(opts)
lambda {|game, card|
inputs = []
game.engine.prompt = {
:prompt => opts[:prompt].call(game, inputs),
:autocomplete => opts[:strategy].call(game),
:accept => lambda {|input|
if input
inputs << input
opts[:each].call(game, input) if opts[:each]
game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
if opts[:max] && inputs.length >= opts[:max]
game.engine.prompt = nil
end
else
game.engine.prompt = nil
end
if opts[:after] && game.engine.prompt.nil?
opts[:after].call(game, inputs)
end
}
}
}
end
class Autocomplete
def self.cards_in_hand
lambda {|game|
lambda {|input|
suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
}
}
end
def self.boolean
lambda {|game|
lambda {|input|
%w(Y N).detect {|x| x == input.upcase } || nil
}
}
end
end
end
class Game
include Dominion::Util
include Dominion::Player
attr_accessor :board, :cards, :player, :turn
def initialize
@cards = {}
@turn = 1
self.engine = Dominion::UI::NCurses.new
end
def player
@player ||= {
:actions => 1,
:buys => 1,
:gold => 0,
:hand => [],
:discard => [],
:trash => [],
:played => [],
:revealed => [],
:deck => randomize(
[cards[:estate]] * 3 +
[cards[:copper]] * 7
).compact
}
end
def board
- @board ||= @cards.keys.map {|x| [card(x)] * 8 }
+ @board ||= begin
+ defaults = [:copper, :silver, :gold, :estate, :duchy, :provence, :curse]
+ (defaults + randomize(@cards.keys - defaults)[0..9]).map {|x|
+ [card(x)] * ({
+ :copper => 60,
+ :silver => 40,
+ :gold => 30
+ }[x] || 8)
+ }
+ end
# [card(:copper)] * 60,
# [card(:silver)] * 40,
# [card(:gold)] * 30,
end
def card(key)
cards[key] || raise("No card #{key}")
end
def add_card(key, values)
key = key.to_sym
@cards[key] = add_defaults_to_card(key, values)
end
def treasure(player)
player[:gold] + player[:hand].select {|x|
x[:type] == :treasure
}.map {|x|
raise x.inspect unless x[:gold]
x[:gold]
}.inject(0) {|a, b|
a + b
}
end
def test
print_board(board)
require 'pp'
5.times { draw_card(player) }
print_player(player)
play_card(player, :cellar)
pp player
end
attr_accessor :engine
def run
cleanup(board, player)
engine.setup
running = true
while running
skip = false
if engine.prompt.nil?
if player[:actions] > 0
engine.card_active = lambda {|card| card[:type] == :action && player[:hand].include?(card)}
engine.prompt = {
:prompt => "action (#{player[:actions]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : player[:hand].detect {|x|
[*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:accept => lambda {|input|
engine.prompt = nil
if input
play_card(player, input)
else
player[:actions] = 0
end
}
}
elsif player[:buys] > 0
engine.card_active = lambda {|card|
card[:cost] <= treasure(player)
}
engine.prompt = {
:prompt => "buy (#{player[:buys]} left)?",
:autocomplete => lambda {|input|
suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
}
suggest ? suggest[:name] : nil
},
:accept => lambda {|input|
if input
buy_card(board, player, input)
else
player[:buys] = 0
end
engine.prompt = nil
}
}
else
# Run the cleanup phase
cleanup(board, player)
skip = true
@turn += 1
end
end
unless skip
ctx = engine.draw(self)
engine.step(ctx)
end
end
ensure
engine.finalize if engine
end
def self.instance
@instance ||= new
end
def load_all_cards
load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
File.basename(x).split('.')[0..-2].join(".")
})
end
def load_cards(*args)
args.map(&:to_sym).each do |c|
require File.dirname(__FILE__) + "/cards/#{c}"
add_card(c, CARDS[c])
end
end
end
CARDS = {}
end
|
xaviershay/dominion-solitaire
|
9c35ba795688b1d5253e0038310a776c64a882aa
|
Basic action cards: festival, lab, smithy, woodcutter, village
|
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b14c548
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+debug.log
diff --git a/README b/README
new file mode 100644
index 0000000..206ea56
--- /dev/null
+++ b/README
@@ -0,0 +1,13 @@
+= Dominion Solitaire
+An ncurses Dominion implementation with a focus on lightning quick goldfishing.
+You play cards by typing their name with smart autocomplete.
+It's a WIP - logic is there to play the game, but virtually no card logic exists yet (i.e there's no cards).
+
+== Running
+
+I haven't totally automated some ncurses stuff yet - you may need the following env settings to get things working
+
+ ls /usr/lib/ | grep libncurses # Find your libncurses .dylib
+ export RUBY_FFI_NCURSES_LIB=libncurses # Tell ffi-ncurses to use the right one
+
+ rake run
diff --git a/Rakefile b/Rakefile
new file mode 100644
index 0000000..2152a98
--- /dev/null
+++ b/Rakefile
@@ -0,0 +1,13 @@
+require 'spec/rake/spectask'
+Spec::Rake::SpecTask.new do |t|
+ t.warning = false
+ t.rcov = false
+ t.spec_files = FileList['spec/**/*_spec.rb']
+end
+
+task :default => :spec
+
+desc "Run the game"
+task :run do
+ exec('ruby lib/run.rb')
+end
diff --git a/lib/dominion/cards/adventurer.rb b/lib/dominion/cards/adventurer.rb
new file mode 100644
index 0000000..46be563
--- /dev/null
+++ b/lib/dominion/cards/adventurer.rb
@@ -0,0 +1,35 @@
+Dominion::CARDS[:adventurer] = {
+ :type => :action,
+ :cost => 6,
+ :description => 'Reveal until 2T revealed: T to hand, rest to discard',
+ :behaviour => lambda {|game, card|
+ player = game.player
+ revealed = []
+ treasure = lambda {
+ revealed.select {|x| [*x[:type]].include?(:treasure) }
+ }
+
+ while treasure[].size < 2 && !(player[:deck] + player[:discard]).empty?
+ game.reveal_card(game.player).tap do |c|
+ revealed << c if c
+ end
+ end
+
+ game.engine.prompt = {
+ :prompt => "Press enter to continue",
+ :autocomplete => lambda {|input| nil },
+ :accept => lambda {|input|
+ game.engine.prompt = nil
+
+ treasure[].each do |t|
+ game.move_card(t, player[:revealed], player[:hand])
+ revealed.delete_at(revealed.index(t))
+ end
+
+ revealed.each do |c|
+ game.move_card(c, player[:revealed], player[:discard])
+ end
+ }
+ }
+ }
+}
diff --git a/lib/dominion/cards/bureaucrat.rb b/lib/dominion/cards/bureaucrat.rb
new file mode 100644
index 0000000..868f1b8
--- /dev/null
+++ b/lib/dominion/cards/bureaucrat.rb
@@ -0,0 +1,10 @@
+Dominion::CARDS[:bureaucrat] = {
+ :cost => 4,
+ :type => [:action, :attack],
+ :description => "Gain 1 silver to deck, others put V from hand to deck",
+ :behaviour => lambda {|game, card|
+ if card = game.gain_card(game.board, game.player, :silver)
+ game.move_card(card, game.player[:discard], game.player[:deck])
+ end
+ }
+}
diff --git a/lib/dominion/cards/cellar.rb b/lib/dominion/cards/cellar.rb
new file mode 100644
index 0000000..169a7f1
--- /dev/null
+++ b/lib/dominion/cards/cellar.rb
@@ -0,0 +1,14 @@
+Dominion::CARDS[:cellar] = {
+ :type => :action,
+ :cost => 2,
+ :actions => 1,
+ :description => 'Discard X cards, draw X cards',
+ :behaviour => Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_in_hand,
+ :prompt => lambda {|game, inputs| "discard (%i so far)? " % inputs.length },
+ :each => lambda {|game, input| game.discard_card(game.player, input) },
+ :after => lambda {|game, inputs|
+ inputs.length.times { game.draw_card(game.player) }
+ }
+ )
+}
diff --git a/lib/dominion/cards/chancellor.rb b/lib/dominion/cards/chancellor.rb
new file mode 100644
index 0000000..9836bb9
--- /dev/null
+++ b/lib/dominion/cards/chancellor.rb
@@ -0,0 +1,19 @@
+Dominion::CARDS[:chancellor] = {
+ :type => :action,
+ :cost => 3,
+ :gold => 2,
+ :behaviour => lambda {|game, card|
+ game.engine.prompt = {
+ :prompt => "Discard your deck (y/N)?",
+ :autocomplete => Dominion::Input::Autocomplete.boolean[game],
+ :accept => lambda {|input|
+ if input == 'Y'
+ game.player[:discard] += game.player[:deck]
+ game.player[:deck] = []
+ end
+
+ game.engine.prompt = nil
+ }
+ }
+ }
+}
diff --git a/lib/dominion/cards/chapel.rb b/lib/dominion/cards/chapel.rb
new file mode 100644
index 0000000..31a457f
--- /dev/null
+++ b/lib/dominion/cards/chapel.rb
@@ -0,0 +1,11 @@
+Dominion::CARDS[:chapel] = {
+ :type => :action,
+ :cost => 2,
+ :description => 'Trash <= 4 cards',
+ :behaviour => Dominion::Input.accept_cards(
+ :strategy => Dominion::Input::Autocomplete.cards_in_hand,
+ :prompt => lambda {|game, inputs| "trash (%i left)?" % (4 - inputs.length) },
+ :each => lambda {|game, input| game.trash_card(game.player, input) },
+ :max => 4
+ )
+}
diff --git a/lib/dominion/cards/copper.rb b/lib/dominion/cards/copper.rb
new file mode 100644
index 0000000..9a97381
--- /dev/null
+++ b/lib/dominion/cards/copper.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:copper] = {
+ :type => :treasure,
+ :gold => 1,
+ :cost => 0
+}
diff --git a/lib/dominion/cards/curse.rb b/lib/dominion/cards/curse.rb
new file mode 100644
index 0000000..dfb544b
--- /dev/null
+++ b/lib/dominion/cards/curse.rb
@@ -0,0 +1,4 @@
+Dominion::CARDS[:curse] = {
+ :type => :victory,
+ :cost => 0
+}
diff --git a/lib/dominion/cards/duchy.rb b/lib/dominion/cards/duchy.rb
new file mode 100644
index 0000000..81c7243
--- /dev/null
+++ b/lib/dominion/cards/duchy.rb
@@ -0,0 +1,4 @@
+Dominion::CARDS[:duchy] = {
+ :type => :victory,
+ :cost => 5
+}
diff --git a/lib/dominion/cards/estate.rb b/lib/dominion/cards/estate.rb
new file mode 100644
index 0000000..20ac2b6
--- /dev/null
+++ b/lib/dominion/cards/estate.rb
@@ -0,0 +1,4 @@
+Dominion::CARDS[:estate] = {
+ :type => :victory,
+ :cost => 2
+}
diff --git a/lib/dominion/cards/festival.rb b/lib/dominion/cards/festival.rb
new file mode 100644
index 0000000..6baff2c
--- /dev/null
+++ b/lib/dominion/cards/festival.rb
@@ -0,0 +1,7 @@
+Dominion::CARDS[:festival] = {
+ :cost => 5,
+ :type => :action,
+ :actions => 2,
+ :buys => 1,
+ :gold => 2
+}
diff --git a/lib/dominion/cards/gold.rb b/lib/dominion/cards/gold.rb
new file mode 100644
index 0000000..e56b1f0
--- /dev/null
+++ b/lib/dominion/cards/gold.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:gold] = {
+ :type => :treasure,
+ :gold => 3,
+ :cost => 6
+}
diff --git a/lib/dominion/cards/laboratory.rb b/lib/dominion/cards/laboratory.rb
new file mode 100644
index 0000000..ef77501
--- /dev/null
+++ b/lib/dominion/cards/laboratory.rb
@@ -0,0 +1,6 @@
+Dominion::CARDS[:laboratory] = {
+ :cost => 5,
+ :type => :action,
+ :actions => 1,
+ :cards => 2
+}
diff --git a/lib/dominion/cards/market.rb b/lib/dominion/cards/market.rb
new file mode 100644
index 0000000..d69f7d1
--- /dev/null
+++ b/lib/dominion/cards/market.rb
@@ -0,0 +1,8 @@
+Dominion::CARDS[:market] = {
+ :type => :action,
+ :cost => 5,
+ :actions => 1,
+ :cards => 1,
+ :gold => 1,
+ :buys => 1
+}
diff --git a/lib/dominion/cards/moat.rb b/lib/dominion/cards/moat.rb
new file mode 100644
index 0000000..fdf15da
--- /dev/null
+++ b/lib/dominion/cards/moat.rb
@@ -0,0 +1,6 @@
+Dominion::CARDS[:moat] = {
+ :cost => 2,
+ :type => [:action, :reaction],
+ :cards => 2,
+ :description => "Reveal from your hand to defend an attack"
+}
diff --git a/lib/dominion/cards/provence.rb b/lib/dominion/cards/provence.rb
new file mode 100644
index 0000000..09b326a
--- /dev/null
+++ b/lib/dominion/cards/provence.rb
@@ -0,0 +1,4 @@
+Dominion::CARDS[:provence] = {
+ :type => :victory,
+ :cost => 8
+}
diff --git a/lib/dominion/cards/silver.rb b/lib/dominion/cards/silver.rb
new file mode 100644
index 0000000..fb1ec08
--- /dev/null
+++ b/lib/dominion/cards/silver.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:silver] = {
+ :type => :treasure,
+ :gold => 2,
+ :cost => 3
+}
diff --git a/lib/dominion/cards/smithy.rb b/lib/dominion/cards/smithy.rb
new file mode 100644
index 0000000..14cc827
--- /dev/null
+++ b/lib/dominion/cards/smithy.rb
@@ -0,0 +1,5 @@
+Dominion::CARDS[:smithy] = {
+ :cost => 5,
+ :type => :action,
+ :cards => 3
+}
diff --git a/lib/dominion/cards/village.rb b/lib/dominion/cards/village.rb
new file mode 100644
index 0000000..ec921dd
--- /dev/null
+++ b/lib/dominion/cards/village.rb
@@ -0,0 +1,6 @@
+Dominion::CARDS[:village] = {
+ :type => :action,
+ :cost => 3,
+ :actions => 2,
+ :cards => 1
+}
diff --git a/lib/dominion/cards/woodcutter.rb b/lib/dominion/cards/woodcutter.rb
new file mode 100644
index 0000000..b7b46ac
--- /dev/null
+++ b/lib/dominion/cards/woodcutter.rb
@@ -0,0 +1,6 @@
+Dominion::CARDS[:woodcutter] = {
+ :cost => 3,
+ :type => :action,
+ :buys => 1,
+ :gold => 2
+}
diff --git a/lib/dominion/game.rb b/lib/dominion/game.rb
new file mode 100644
index 0000000..2f00c12
--- /dev/null
+++ b/lib/dominion/game.rb
@@ -0,0 +1,338 @@
+require 'dominion/ui'
+
+module Dominion
+ module Util
+ def add_defaults_to_card(name, values)
+ values = values.dup
+ values[:key] = name
+ values[:name] = name.to_s.gsub(/\b('?[a-z])/) { $1.capitalize }
+
+ if [*values[:type]].include?(:action)
+ existing = values[:behaviour]
+ values[:behaviour] = lambda do |game, card|
+ game.player[:actions] += card[:actions].to_i
+ game.player[:buys] += card[:buys].to_i
+ game.player[:gold] += card[:gold].to_i
+ card[:cards].to_i.times do
+ draw_card(game.player)
+ end
+ existing[game, card] if existing
+ end
+ end
+ values
+ end
+
+ def generate_names!(cards)
+ cards.each do |key, values|
+ add_defaults_to_card(key, values)
+ end
+ end
+
+ def randomize(array)
+ array.sort_by { rand }
+ end
+
+ def print_board(board)
+ board.each do |pile|
+ puts "$%i: %i x %s" % [
+ pile.first[:cost],
+ pile.length,
+ pile.first[:name]]
+ end
+ end
+
+ def print_player(player)
+ puts "Hand: %s" % player[:hand].map {|x|
+ x[:name]
+ }.join(", ")
+ end
+ end
+
+ module Player
+ def move_card(card, from, to)
+ card = from.detect {|x| x[:key] == card[:key] }
+
+ from.delete_at(from.index(card))
+ to.unshift(card)
+ card
+ end
+
+ def draw_card(player)
+ if player[:deck].length == 0
+ player[:deck] = randomize(player[:discard])
+ player[:discard] = []
+ end
+
+ player[:hand] << player[:deck].shift unless player[:deck].empty?
+ end
+
+ def reveal_card(player)
+ if player[:deck].length == 0
+ player[:deck] = randomize(player[:discard])
+ player[:discard] = []
+ end
+
+ unless player[:deck].empty?
+ player[:deck].shift.tap do |c|
+ player[:revealed] << c
+ end
+ end
+ end
+
+ def gain_card(board, player, card_key)
+ pile = board.detect {|pile| pile[0][:key] == card_key }
+ pile.shift.tap do |card|
+ player[:discard] << card
+ end
+ end
+
+ def buy_card(board, player, card_name)
+ pile = board.detect {|pile| pile[0][:name] == card_name.to_s }
+ pile.shift.tap do |card|
+ player[:discard] << card
+ player[:gold] -= card[:cost]
+ player[:buys] -= 1
+ end
+ end
+
+ def play_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name] == card_name.to_s }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:played] << card
+ player[:actions] -= 1
+
+ card[:behaviour][self, card]
+ end
+
+ def discard_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name].downcase == card_name.to_s.downcase }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:discard] << card
+ end
+
+ def trash_card(player, card_name)
+ card = player[:hand].detect {|x| x[:name] == card_name.to_s }
+
+ player[:hand].delete_at(player[:hand].index(card))
+ player[:trash] << card
+ end
+
+ def cleanup(board, player)
+ player[:discard] += player[:hand]
+ player[:discard] += player[:played]
+ player[:hand] = []
+ player[:played] = []
+ 5.times { draw_card(player) }
+ player[:actions] = 1
+ player[:buys] = 1
+ player[:gold] = 0
+ end
+ end
+
+ class Input
+ def self.accept_cards(opts)
+ lambda {|game, card|
+ inputs = []
+
+ game.engine.prompt = {
+ :prompt => opts[:prompt].call(game, inputs),
+ :autocomplete => opts[:strategy].call(game),
+ :accept => lambda {|input|
+ if input
+ inputs << input
+ opts[:each].call(game, input) if opts[:each]
+
+ game.engine.prompt[:prompt] = opts[:prompt].call(game, inputs)
+
+ if opts[:max] && inputs.length >= opts[:max]
+ game.engine.prompt = nil
+ end
+ else
+ game.engine.prompt = nil
+ end
+
+ if opts[:after] && game.engine.prompt.nil?
+ opts[:after].call(game, inputs)
+ end
+ }
+ }
+ }
+ end
+
+ class Autocomplete
+ def self.cards_in_hand
+ lambda {|game|
+ lambda {|input|
+ suggest = input.length == 0 ? nil : game.player[:hand].detect {|x|
+ x[:name] =~ /^#{input}/i
+ }
+ suggest ? suggest[:name] : nil
+ }
+ }
+ end
+
+ def self.boolean
+ lambda {|game|
+ lambda {|input|
+ %w(Y N).detect {|x| x == input.upcase } || nil
+ }
+ }
+ end
+ end
+ end
+
+
+ class Game
+ include Dominion::Util
+ include Dominion::Player
+
+ attr_accessor :board, :cards, :player, :turn
+
+ def initialize
+ @cards = {}
+ @turn = 1
+
+ self.engine = Dominion::UI::NCurses.new
+ end
+
+ def player
+ @player ||= {
+ :actions => 1,
+ :buys => 1,
+ :gold => 0,
+ :hand => [],
+ :discard => [],
+ :trash => [],
+ :played => [],
+ :revealed => [],
+ :deck => randomize(
+ [cards[:estate]] * 3 +
+ [cards[:copper]] * 7
+ ).compact
+ }
+ end
+
+ def board
+ @board ||= @cards.keys.map {|x| [card(x)] * 8 }
+# [card(:copper)] * 60,
+# [card(:silver)] * 40,
+# [card(:gold)] * 30,
+ end
+
+ def card(key)
+ cards[key] || raise("No card #{key}")
+ end
+
+ def add_card(key, values)
+ key = key.to_sym
+ @cards[key] = add_defaults_to_card(key, values)
+ end
+
+ def treasure(player)
+ player[:gold] + player[:hand].select {|x|
+ x[:type] == :treasure
+ }.map {|x|
+ raise x.inspect unless x[:gold]
+ x[:gold]
+ }.inject(0) {|a, b|
+ a + b
+ }
+ end
+
+ def test
+ print_board(board)
+
+ require 'pp'
+ 5.times { draw_card(player) }
+ print_player(player)
+ play_card(player, :cellar)
+ pp player
+ end
+
+ attr_accessor :engine
+ def run
+ cleanup(board, player)
+ engine.setup
+ running = true
+
+ while running
+ skip = false
+ if engine.prompt.nil?
+ if player[:actions] > 0
+ engine.card_active = lambda {|card| card[:type] == :action && player[:hand].include?(card)}
+ engine.prompt = {
+ :prompt => "action (#{player[:actions]} left)?",
+ :autocomplete => lambda {|input|
+ suggest = input.length == 0 ? nil : player[:hand].detect {|x|
+ [*x[:type]].include?(:action) && x[:name] =~ /^#{input}/i
+ }
+ suggest ? suggest[:name] : nil
+ },
+ :accept => lambda {|input|
+ engine.prompt = nil
+ if input
+ play_card(player, input)
+ else
+ player[:actions] = 0
+ end
+ }
+ }
+ elsif player[:buys] > 0
+ engine.card_active = lambda {|card|
+ card[:cost] <= treasure(player)
+ }
+ engine.prompt = {
+ :prompt => "buy (#{player[:buys]} left)?",
+ :autocomplete => lambda {|input|
+ suggest = input.length == 0 ? nil : board.map(&:first).detect {|x|
+ x[:cost] <= treasure(player) && x[:name] =~ /^#{input}/i
+ }
+ suggest ? suggest[:name] : nil
+ },
+ :accept => lambda {|input|
+ if input
+ buy_card(board, player, input)
+ else
+ player[:buys] = 0
+ end
+ engine.prompt = nil
+ }
+ }
+ else
+ # Run the cleanup phase
+ cleanup(board, player)
+ skip = true
+ @turn += 1
+ end
+ end
+
+ unless skip
+ ctx = engine.draw(self)
+ engine.step(ctx)
+ end
+ end
+ ensure
+ engine.finalize if engine
+ end
+
+ def self.instance
+ @instance ||= new
+ end
+
+ def load_all_cards
+ load_cards(*Dir[File.dirname(__FILE__) + '/cards/*.rb'].map {|x|
+ File.basename(x).split('.')[0..-2].join(".")
+ })
+ end
+
+ def load_cards(*args)
+ args.map(&:to_sym).each do |c|
+ require File.dirname(__FILE__) + "/cards/#{c}"
+ add_card(c, CARDS[c])
+ end
+ end
+ end
+ CARDS = {}
+end
diff --git a/lib/dominion/ui.rb b/lib/dominion/ui.rb
new file mode 100644
index 0000000..d5dcffb
--- /dev/null
+++ b/lib/dominion/ui.rb
@@ -0,0 +1,297 @@
+require 'ffi-ncurses'
+
+module Dominion; module UI; end; end;
+class Dominion::UI::NCurses
+ include FFI::NCurses
+
+ attr_accessor :prompt, :input_buffer, :card_active
+
+ def setup
+ self.prompt = nil
+ self.input_buffer = ''
+
+ initscr
+ start_color
+ noecho
+
+ # set up colour pairs
+ # Background Foreground
+ init_pair(0, Colour::BLACK, Colour::BLACK)
+ init_pair(1, Colour::RED, Colour::BLACK)
+ init_pair(2, Colour::GREEN, Colour::BLACK)
+ init_pair(3, Colour::YELLOW, Colour::BLACK)
+ init_pair(4, Colour::BLUE, Colour::BLACK)
+ init_pair(5, Colour::MAGENTA, Colour::BLACK)
+ init_pair(6, Colour::CYAN, Colour::BLACK)
+ init_pair(7, Colour::WHITE, Colour::BLACK)
+
+ init_pair(8, Colour::BLACK, Colour::BLACK)
+ init_pair(9, Colour::BLACK, Colour::RED)
+ init_pair(10, Colour::BLACK, Colour::GREEN)
+ init_pair(11, Colour::BLACK, Colour::YELLOW)
+ init_pair(12, Colour::BLACK, Colour::BLUE)
+ init_pair(13, Colour::BLACK, Colour::MAGENTA)
+ init_pair(14, Colour::BLACK, Colour::CYAN)
+ init_pair(15, Colour::BLACK, Colour::WHITE)
+ end
+
+ def step(ctx)
+ ch = wgetch(ctx[:input_window])
+
+ if prompt
+ case ch
+ when 10
+ prompt[:accept][prompt[:autocomplete][input_buffer]]
+ self.input_buffer = ''
+ when 127
+ self.input_buffer = input_buffer[0..-2]
+ else
+ self.input_buffer += ch.chr
+ end
+ end
+ end
+
+ def finalize
+ endwin
+ end
+
+ def draw(game, ctx = {})
+ ctx[:windows] ||= {}
+ curs_set 0
+ refresh
+
+ drawn = [{
+ :coords => [14, 80, 0, 0],
+ :title => 'Board',
+ :draw => lambda do |window, game|
+ bold_with_color = lambda do |color, text|
+ color_index = {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_BOLD, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+ print_with_color = lambda do |color, text|
+ color_index = {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_NORMAL, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
+ type_char = [
+ [:reaction, 'R'],
+ [:attack, 'X'],
+ [:treasure, 'T'],
+ [:victory, 'V'],
+ [:action, 'A']
+ ]
+
+ max_name_length = game.board.map {|pile|
+ pile[0][:name].length
+ }.max
+
+ header, body = game.board.partition {|x|
+ [
+ :copper,
+ :silver,
+ :gold,
+ :estate,
+ :duchy,
+ :provence,
+ :curse
+ ].include?(x.first[:key])
+ }
+
+ header.each_with_index do |pile, i|
+ card = pile.first
+
+ print_with_color[:white, ' '] if i > 0
+ print_with_color[:yellow, card[:cost]]
+ print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
+ print_with_color[:blue, pile.size]
+ print_with_color[:white, " %s" % card[:name]]
+ end
+print_with_color[:white, "\n"]
+ body.sort_by {|x| [x[0][:cost], x[0][:name]] }.each do |pile|
+ card = pile.first
+
+ print_with_color[:white, ' ']
+ print_with_color[:yellow, card[:cost]]
+ print_with_color[:red, type_char.detect {|x| [*card[:type]].include?(x[0]) }[1]]
+ print_with_color[:blue, '%-2i' % pile.size]
+ if card_active?(card)
+ bold_with_color[:white, " %-#{max_name_length}s " % card[:name]]
+ else
+ print_with_color[:white, " %-#{max_name_length}s " % card[:name]]
+ end
+
+ print_with_color[:cyan_back, card[:cards] || ' ']
+ print_with_color[:green_back, card[:actions] || ' ']
+ print_with_color[:magenta_back, card[:buys] || ' ']
+ print_with_color[:yellow_back, card[:gold] || ' ']
+
+ print_with_color[:white, " %-#{max_name_length}s\n" % card[:description]]
+ end
+ end
+ }, {
+ :title => "Turn %i (%i Action, %i Buy, %i Treasure, %i Discard, %i Deck)" % [
+ game.turn,
+ game.player[:actions],
+ game.player[:buys],
+ game.treasure(game.player),
+ game.player[:discard].length,
+ game.player[:deck].length
+ ],
+ :coords => [10, 80, 14, 0],
+ :draw => lambda do |window, game|
+ bold_with_color = lambda do |color, text|
+ color_index = {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_BOLD, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+ print_with_color = lambda do |color, text|
+ color_index = {
+ :white => 0,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_NORMAL, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
+ print_with_color[:white, "Hand: "]
+ line_length = 6
+ game.player[:hand].each_with_index do |card, index|
+ suffix = index == game.player[:hand].length - 1 ? '' : ', '
+ if card_active?(card)
+ bold_with_color[:white, card[:name] + suffix]
+ else
+ print_with_color[:white, card[:name] + suffix]
+ end
+ line_length += (card[:name] + suffix).length
+ end
+
+ # TODO: print ' ' doesn't work :(
+ print_with_color[:white, " " * (77 - line_length)]
+ print_with_color[:white, "\n"]
+ played = "Played: %s" % game.player[:played].map {|x| x[:name] }.join(", ")
+ print_with_color[:white, played]
+ print_with_color[:white, " " * (77 - played.length)]
+ print_with_color[:white, "\n"]
+
+ unless game.player[:revealed].empty?
+ revealed = "Revealed: %s\n" % game.player[:revealed].map {|x| x[:name] }.join(", ")
+ print_with_color[:white, revealed]
+ print_with_color[:white, " " * (77 - revealed.length)]
+ end
+
+ end
+ }, {
+ :coords => [1, 80, 24, 0],
+ :border => false,
+ :draw => lambda do |window, game|
+ print_with_color = lambda do |color, text|
+ color_index = {
+ :white => 7,
+ :yellow => 3,
+ :blue => 4,
+ :red => 1,
+ :cyan_back => 14,
+ :green_back => 10,
+ :magenta_back => 13,
+ :yellow_back => 11
+ }[color] || raise("Unknown color: #{color}")
+ wattr_set window, A_NORMAL, color_index, nil
+
+ waddstr(window, text.to_s)
+ end
+
+ if prompt
+ #print_with_color[:yellow_back, "%-80s" % ""]
+
+ suggest = prompt[:autocomplete][input_buffer].to_s
+
+ print_with_color[:yellow_back, "%s %s" % [
+ prompt[:prompt],
+ input_buffer]]
+
+ fill = suggest[input_buffer.length..-1]
+
+ if fill && fill.length > 0
+ print_with_color[:red, "%s" % fill]
+ end
+ else
+ print_with_color[:green_back, "%-80s" % " "]
+ end
+ end
+ }].map do |window|
+ window[:border] = true unless window.has_key?(:border)
+
+ c = window[:coords]
+ board_frame = (ctx[:windows][[:outer] + c] ||= newwin(*c))
+
+ if window[:border]
+ board = (ctx[:windows][[:inner] + c] ||= newwin(c[0] - 2, c[1] - 2, c[2] + 1, c[3] + 1))
+
+ window[:draw][board, game]
+
+ wattr_set board_frame, A_NORMAL, 7, nil
+ box(board_frame, c[2], c[3])
+ wmove(board_frame, 0, 2)
+ waddstr(board_frame, "| #{window[:title]} |")
+ wrefresh(board_frame)
+ wrefresh(board)
+ {
+ :frame => board_frame,
+ :inner => board
+ }
+ else
+ window[:draw][board_frame, game]
+ wrefresh(board_frame)
+ {
+ :frame => nil,
+ :inner => board_frame
+ }
+ end
+ end
+
+ {:input_window => drawn[0][:inner]}
+ end
+
+ def card_active?(card)
+ (self.card_active || lambda { false }).call(card)
+ end
+end
diff --git a/lib/run.rb b/lib/run.rb
new file mode 100644
index 0000000..f723e0d
--- /dev/null
+++ b/lib/run.rb
@@ -0,0 +1,13 @@
+$LOAD_PATH.unshift(File.dirname(__FILE__))
+
+def log(message)
+ @log ||= File.open('debug.log', 'a')
+ @log.puts message
+ @log.flush
+end
+
+require 'dominion/game'
+
+game = Dominion::Game.new
+game.load_all_cards
+game.run
diff --git a/lib/ui-test.rb b/lib/ui-test.rb
new file mode 100644
index 0000000..86901c2
--- /dev/null
+++ b/lib/ui-test.rb
@@ -0,0 +1,200 @@
+#!/usr/bin/env ruby
+#
+# Sean O'Halpin, 2009-02-15
+#
+
+class Card < Struct.new(:name, :buys, :actions, :cards, :gold, :extra)
+end
+
+cards = [
+ Card.new("Smithy", 0, 0, 3, 0, ""),
+ Card.new("Cellar", 0, 1, 0, 0, "Discard X cards, +X cards"),
+ Card.new("Chapel", 0, 0, 0, 0, "Trash <= 4 cards"),
+ Card.new("Workshop", 0, 0, 0, 0, "Gain a card <= 4"),
+ Card.new("Chancellor", 0, 0, 0, 2, "You may put your deck into your discard"),
+ Card.new("Council Room", 1, 0, 4, 0, "Each other player draws a card"),
+ Card.new("Mine", 0,0,0, 0, "Trash a T, gain a T costing <= 3 more to your hand"),
+ Card.new("Cellar", 0, 1, 0, 0, "Discard X cards, +X cards"),
+ Card.new("Chapel", 0, 0, 0, 0, "Trash <= 4 cards"),
+ Card.new("Workshop", 0, 0, 0, 0, "Gain a card <= 4")
+]
+
+require 'rubygems'
+require 'ffi-ncurses'
+include FFI::NCurses
+
+initscr
+begin
+ # turn cursor off
+ curs_set 0
+#
+ board = newwin(14, 80, 0, 0)
+
+# initscr
+# curs_set 0
+ #win = newwin(6, 12, 15, 15)
+# win = newwin(1, 12, 15, 15)
+# box(win, 0, 0)
+# inner_win = newwin(4, 10, 16, 16)
+# waddstr(inner_win, (["Hello window!"] * 5).join(' '))
+# wrefresh(win)
+# wrefresh(inner_win)
+# ch = wgetch(inner_win)
+# raise
+
+ # initialize colour
+ start_color
+
+ # set up colour pairs
+ # Background Foreground
+ init_pair(0, Colour::BLACK, Colour::BLACK)
+ init_pair(1, Colour::RED, Colour::BLACK)
+ init_pair(2, Colour::GREEN, Colour::BLACK)
+ init_pair(3, Colour::YELLOW, Colour::BLACK)
+ init_pair(4, Colour::BLUE, Colour::BLACK)
+ init_pair(5, Colour::MAGENTA, Colour::BLACK)
+ init_pair(6, Colour::CYAN, Colour::BLACK)
+ init_pair(7, Colour::WHITE, Colour::BLACK)
+
+ init_pair(8, Colour::BLACK, Colour::BLACK)
+ init_pair(9, Colour::BLACK, Colour::RED)
+ init_pair(10, Colour::BLACK, Colour::GREEN)
+ init_pair(11, Colour::BLACK, Colour::YELLOW)
+ init_pair(12, Colour::BLACK, Colour::BLUE)
+ init_pair(13, Colour::BLACK, Colour::MAGENTA)
+ init_pair(14, Colour::BLACK, Colour::CYAN)
+ init_pair(15, Colour::BLACK, Colour::WHITE)
+#
+# 0.upto(15) do |i|
+# attr_set A_NORMAL, i, nil
+# waddch(board, ?A + i)
+# end
+# waddstr board, "\n"
+#
+#
+ print_attr = lambda do |i|
+ i == 0 ?
+ wprintw(board, ' ') :
+ wprintw(board, "%i", :int, i)
+ end
+ wprintw(board, "\n")
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "0")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "T")
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Copper')
+ wattr_set board, A_NORMAL, 7, nil
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "3")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "T")
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Silver')
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "6")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "T")
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Gold')
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "2")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "V")
+ wattr_set board, A_NORMAL, 4, nil
+ wprintw(board, "%i", :int, 8)
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Estate')
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "5")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "V")
+ wattr_set board, A_NORMAL, 4, nil
+ wprintw(board, "%i", :int, 8)
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Dutchy')
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "8")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "V")
+ wattr_set board, A_NORMAL, 4, nil
+ wprintw(board, "%i", :int, 8)
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Provence')
+
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "0")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "V")
+ wattr_set board, A_NORMAL, 4, nil
+ wprintw(board, "%i", :int, 8)
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " %s", :string, 'Curse')
+
+ wprintw(board, "\n")
+ wprintw(board, "\n")
+
+ cards.each do |card|
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, " ")
+ wattr_set board, A_NORMAL, 3, nil
+ wprintw(board, "2")
+ wattr_set board, A_NORMAL, 1, nil
+ wprintw(board, "A")
+ wattr_set board, A_NORMAL, 4, nil
+ wprintw(board, "%i ", :int, 8)
+ wattr_set board, A_NORMAL, 7, nil
+ wprintw(board, "%-15s", :string, card.name)
+ wattr_set board, A_NORMAL, 14, nil
+ print_attr[card.cards]
+ wattr_set board, A_NORMAL, 10, nil
+ print_attr[card.actions]
+ wattr_set board, A_NORMAL, 13, nil
+ print_attr[card.buys]
+ wattr_set board, A_NORMAL, 11, nil
+ print_attr[card.gold]
+ wattr_set board, A_NORMAL, 0, nil
+ wprintw(board," %s", :string, card.extra)
+ wprintw(board, "\n")
+ end
+# waddstr board, " "
+# 0.upto(15) do |i|
+# wattr_set board, A_NORMAL, i, nil
+# waddch(board, ?A + i)
+# end
+# waddstr board, "\n"
+ wattr_set board, A_NORMAL, 7, nil
+ box(board, 0, 0)
+#
+# 0.upto(15) do |i|
+# attr_set A_NORMAL, i, nil
+# addch(?A + i)
+# end
+
+ # add character and attribute together
+# addch(?Z | COLOR_PAIR(1)) # red
+
+
+# waddstr board, "Press any key"
+
+ # display and pause for key press
+ wrefresh(board)
+ ch = wgetch(board)
+ensure
+ endwin
+ puts can_change_color
+end
+
diff --git a/spec/cards/action_spec.rb b/spec/cards/action_spec.rb
new file mode 100644
index 0000000..a07adf0
--- /dev/null
+++ b/spec/cards/action_spec.rb
@@ -0,0 +1,7 @@
+require 'spec_helper'
+
+[:woodcutter, :smithy, :festival, :laboratory, :market, :village].each do |c|
+ describe_card c do
+ it_should_behave_like 'an action card'
+ end
+end
diff --git a/spec/cards/adventurer_spec.rb b/spec/cards/adventurer_spec.rb
new file mode 100644
index 0000000..46383a3
--- /dev/null
+++ b/spec/cards/adventurer_spec.rb
@@ -0,0 +1,25 @@
+require 'spec_helper'
+
+describe_card :adventurer do
+ it_should_behave_like 'an action card'
+
+ describe 'when played' do
+ it 'reveals cards until 2 treasures are revealed, then puts them both in hand and discards the rest' do
+ deck cards(:estate, 1) + cards(:copper, 2)
+
+ playing_card
+
+ hand.should have_cards(cards(:copper, 2))
+ discard.should have_cards(cards(:estate, 1))
+ end
+
+ it 'aborts if 2 treasures cannot be found' do
+ deck cards(:estate, 1) + cards(:copper, 1)
+
+ playing_card
+
+ hand.should have_cards(cards(:copper, 1))
+ discard.should have_cards(cards(:estate, 1))
+ end
+ end
+end
diff --git a/spec/cards/bureaucrat_spec.rb b/spec/cards/bureaucrat_spec.rb
new file mode 100644
index 0000000..ee2e261
--- /dev/null
+++ b/spec/cards/bureaucrat_spec.rb
@@ -0,0 +1,23 @@
+require 'spec_helper'
+
+describe_card :bureaucrat, :needs_cards => [:silver] do
+ it_should_behave_like 'an action card'
+ it_should_behave_like 'an attack card'
+
+ describe 'when played' do
+ it 'puts a silver card on the top of my deck' do
+ deck []
+
+ playing_card
+
+ deck.should have_cards(cards(:silver, 1))
+ end
+
+ it 'does not gain a silver if no more are left in the pile' do
+ end
+
+ it 'forces each other player to reveal a victory card and put it on top of their deck' do
+ # Unimplemented - not relevant for solitaire
+ end
+ end
+end
diff --git a/spec/cards/cellar_spec.rb b/spec/cards/cellar_spec.rb
new file mode 100644
index 0000000..7a9809a
--- /dev/null
+++ b/spec/cards/cellar_spec.rb
@@ -0,0 +1,41 @@
+require 'spec_helper'
+
+describe_card :cellar do
+ it_should_behave_like 'an action card'
+
+ describe 'when I discard 0 cards' do
+ before do
+ deck cards(:copper, 1)
+
+ playing_card(subject)
+ end
+
+ it 'does not draw any cards' do
+ game.should_not have_prompt
+ hand.should be_empty
+ deck.should have_cards(cards(:copper, 1))
+ end
+ end
+
+ describe 'when I discard X cards' do
+ let(:x) { 2 }
+
+ before do
+ deck cards(:copper, x)
+ hand cards(:estate, x + 1)
+
+ playing_card(subject) do
+ x.times {
+ game.should have_prompt_with_autocomplete(:cards_in_hand)
+ input 'estate'
+ }
+ game.should have_prompt_with_autocomplete(:cards_in_hand)
+ end
+ end
+
+ it 'draws X cards' do
+ hand.should have_cards(cards(:copper, x) + cards(:estate, 1))
+ deck.should be_empty
+ end
+ end
+end
diff --git a/spec/cards/chancellor_spec.rb b/spec/cards/chancellor_spec.rb
new file mode 100644
index 0000000..268d5d9
--- /dev/null
+++ b/spec/cards/chancellor_spec.rb
@@ -0,0 +1,29 @@
+require 'spec_helper'
+
+describe_card :chancellor do
+ it_should_behave_like 'an action card'
+
+ describe 'when playing' do
+ it 'allows me to discard my deck' do
+ deck cards(:copper, 1)
+
+ playing_card do
+ input 'y'
+ end
+ game.should_not have_prompt
+
+ deck.should have_cards([])
+ discard.should have_cards(cards(:copper, 1))
+ end
+
+ it 'does not discard my deck by default' do
+ deck cards(:copper, 1)
+
+ playing_card
+
+ game.should_not have_prompt
+ discard.should have_cards([])
+ deck.should have_cards(cards(:copper, 1))
+ end
+ end
+end
diff --git a/spec/cards/chapel_spec.rb b/spec/cards/chapel_spec.rb
new file mode 100644
index 0000000..ed1a1b5
--- /dev/null
+++ b/spec/cards/chapel_spec.rb
@@ -0,0 +1,24 @@
+require 'spec_helper'
+
+describe_card :chapel do
+ it_should_behave_like 'an action card'
+
+ describe 'when I input 4 cards' do
+ before do
+ hand cards(:copper, 5)
+
+ playing_card(subject) do
+ 4.times {
+ game.should have_prompt_with_autocomplete(:cards_in_hand)
+ input 'copper'
+ }
+ game.should_not have_prompt # Max 4 cards
+ end
+ end
+
+ it 'trashes those cards' do
+ hand.should have_cards(cards(:copper, 1))
+ trash.should have_cards(cards(:copper, 4))
+ end
+ end
+end
diff --git a/spec/cards/common/action_spec.rb b/spec/cards/common/action_spec.rb
new file mode 100644
index 0000000..ba7dee5
--- /dev/null
+++ b/spec/cards/common/action_spec.rb
@@ -0,0 +1,26 @@
+describe 'an action card', :shared => true do
+ it 'has a type of :action' do
+ [*subject[:type]].should include(:action)
+ end
+
+ describe 'when played' do
+ before { playing_card }
+
+ it "increments the player actions by it's action count" do
+ player[:actions].should == subject[:actions].to_i + 1
+ end
+
+ it "increments the player buys by it's buy count" do
+ player[:buys].should == subject[:buys].to_i + 1
+ end
+
+ it "increments the player gold by it's gold count" do
+ player[:gold].should == subject[:gold].to_i
+ end
+
+ it "draws at least as many cards as it's card count" do
+ # Some cards draw via other means, so can draw more
+ player[:hand].size.should >= subject[:cards].to_i
+ end
+ end
+end
diff --git a/spec/cards/common/attack_spec.rb b/spec/cards/common/attack_spec.rb
new file mode 100644
index 0000000..dfa8677
--- /dev/null
+++ b/spec/cards/common/attack_spec.rb
@@ -0,0 +1,5 @@
+describe 'an attack card', :shared => true do
+ it 'has a type of :attack' do
+ [*subject[:type]].should include(:attack)
+ end
+end
diff --git a/spec/cards/common/reaction_spec.rb b/spec/cards/common/reaction_spec.rb
new file mode 100644
index 0000000..f118e42
--- /dev/null
+++ b/spec/cards/common/reaction_spec.rb
@@ -0,0 +1,5 @@
+describe 'a reaction card', :shared => true do
+ it 'has a type of :reaction' do
+ [*subject[:type]].should include(:reaction)
+ end
+end
diff --git a/spec/cards/common/treasure_spec.rb b/spec/cards/common/treasure_spec.rb
new file mode 100644
index 0000000..ade72c3
--- /dev/null
+++ b/spec/cards/common/treasure_spec.rb
@@ -0,0 +1,5 @@
+describe 'a treasure card', :shared => true do
+ it 'has a type of :treasure' do
+ [*subject[:type]].should include(:treasure)
+ end
+end
diff --git a/spec/cards/common/victory_spec.rb b/spec/cards/common/victory_spec.rb
new file mode 100644
index 0000000..f02fa2b
--- /dev/null
+++ b/spec/cards/common/victory_spec.rb
@@ -0,0 +1,5 @@
+describe 'a victory card', :shared => true do
+ it 'has a type of :victory' do
+ [*subject[:type]].should include(:victory)
+ end
+end
diff --git a/spec/cards/copper_spec.rb b/spec/cards/copper_spec.rb
new file mode 100644
index 0000000..e69de29
diff --git a/spec/cards/market_spec.rb b/spec/cards/market_spec.rb
new file mode 100644
index 0000000..6c6f210
--- /dev/null
+++ b/spec/cards/market_spec.rb
@@ -0,0 +1,5 @@
+require 'spec_helper'
+
+describe_card :market do
+ it_should_behave_like 'an action card'
+end
diff --git a/spec/cards/moat_spec.rb b/spec/cards/moat_spec.rb
new file mode 100644
index 0000000..e8fd786
--- /dev/null
+++ b/spec/cards/moat_spec.rb
@@ -0,0 +1,6 @@
+require 'spec_helper'
+
+describe_card :moat do
+ it_should_behave_like 'an action card'
+ it_should_behave_like 'a reaction card'
+end
diff --git a/spec/cards/treasure_spec.rb b/spec/cards/treasure_spec.rb
new file mode 100644
index 0000000..80b2221
--- /dev/null
+++ b/spec/cards/treasure_spec.rb
@@ -0,0 +1,7 @@
+require 'spec_helper'
+
+[:copper, :silver, :gold].each do |name|
+ describe_card name do
+ it_should_behave_like 'a treasure card'
+ end
+end
diff --git a/spec/cards/victory_spec.rb b/spec/cards/victory_spec.rb
new file mode 100644
index 0000000..ae48bad
--- /dev/null
+++ b/spec/cards/victory_spec.rb
@@ -0,0 +1,7 @@
+require 'spec_helper'
+
+[:estate, :duchy, :provence, :curse].each do |name|
+ describe_card name do
+ it_should_behave_like 'a victory card'
+ end
+end
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
new file mode 100644
index 0000000..cab68e7
--- /dev/null
+++ b/spec/spec_helper.rb
@@ -0,0 +1,124 @@
+require 'spec'
+
+$LOAD_PATH.unshift(File.expand_path(File.dirname(__FILE__) + '/../lib'))
+require 'dominion/game'
+require File.expand_path(File.dirname(__FILE__) + '/cards/common/action_spec')
+require File.expand_path(File.dirname(__FILE__) + '/cards/common/attack_spec')
+
+class Proc
+ def inspect
+ "[PROC]"
+ end
+end
+
+Spec::Matchers.define :have_prompt_with_autocomplete do |autocomplete_strategy|
+ match do |game|
+ game.engine.prompt
+ # TODO: Check auto complete
+ begin
+ old_player = game.player.dup
+
+ game.player[:deck] = [game.card(:estate)]
+ game.player[:hand] = [game.card(:copper)]
+ game.engine.prompt[:autocomplete]['co'].should == 'Copper'
+ game.engine.prompt[:autocomplete]['es'].should == nil
+ game.engine.prompt[:autocomplete]['ce'].should == nil
+ ensure
+ game.player = old_player
+ end
+ end
+
+ failure_message_for_should do |game|
+ "expected a prompt with autocomplete strategy :#{autocomplete_strategy}"
+ end
+end
+
+Spec::Matchers.define :have_prompt do
+ match do |game|
+ game.engine.prompt
+ end
+end
+
+Spec::Matchers.define :have_cards do |cards|
+ match do |pile|
+ keys(pile) == keys(cards)
+ end
+
+ failure_message_for_should do |pile|
+ "expected #{keys(pile).inspect} to be #{keys(cards).inspect}"
+ end
+
+ def keys(pile)
+ pile.map {|x| x[:key] }.sort_by(&:to_s)
+ end
+end
+
+module CardMacros
+ def game_with_cards(*cards)
+ @game = Dominion::Game.new.tap do |game|
+ game.load_cards(*cards + [:copper, :estate])
+ end
+ end
+
+ def game
+ @game
+ end
+
+ def card(key)
+ @game.card(key)
+ end
+
+ def cards(key, n)
+ [card(key)] * n
+ end
+
+ def input(key)
+ prompt = @game.engine.prompt
+
+ prompt[:accept][prompt[:autocomplete][key]] if prompt
+ end
+
+ def playing_card(card = nil)
+ card ||= subject
+ card[:behaviour][@game, subject]
+ yield if block_given?
+ input ''
+ end
+
+ def player
+ @game.player
+ end
+
+ def deck(cards = nil)
+ player[:deck] = cards || player[:deck]
+ end
+
+ def hand(cards = nil)
+ player[:hand] = cards || player[:hand]
+ end
+
+ def trash(cards = nil)
+ player[:trash] = cards || player[:trash]
+ end
+
+ def discard(cards = nil)
+ player[:discard] = cards || player[:discard]
+ end
+end
+
+
+Spec::Runner.configure do |config|
+ config.include CardMacros
+end
+
+def describe_card(key, opts = {}, &block)
+ describe(key.to_s) do
+ subject { card(key) }
+
+ before do
+ game_with_cards(*[key] + (opts[:needs_cards] || []))
+ end
+
+ instance_eval(&block)
+ end
+end
diff --git a/ui-mock.txt b/ui-mock.txt
new file mode 100644
index 0000000..814a9a8
--- /dev/null
+++ b/ui-mock.txt
@@ -0,0 +1,20 @@
+--- Board ---------
+T0 8 Copper T3 8 Silver T6 8 Gold
+V2 8 Estate V5 8 Duchy V8 8 Province
+V4 8 Gardens Worth 1 VP per 10 cards in your deck, rounded down
+A2 8 Cellar 1 Discard X cards, +X cards
+A2 8 Chapel Trash <= 4 cards
+A3 8 Workshop Gain a card <= 4
+A3 8 Chancellor 2 You may put your deck into your discard
+A4 8 Mine Trash a T, gain a T costing <= 3 more to your hand
+A4 8 Smithy 3
+A5 8 Council Room 4 1 Each other player draws a card
+----------------------
++- Your Turn (1 Action, 1 Buy, 2 Treasure, 5 Deck)
+| Hand: Copper, Copper, Estate, Council Room, Mine, Estate, Estate,
+| Smithy
+| Played: Council Room
+| Bought: Mine
+|
+| 1 action left [Council Room]? C
+--------------------------
|
devfort/hostsetup
|
03a7d4f30a1643fd6eb085d57d0966246b02ed04
|
More auto-sites & their DNS.
|
diff --git a/apache2/sites-available/bugle b/apache2/sites-available/bugle
new file mode 100644
index 0000000..7b3ff63
--- /dev/null
+++ b/apache2/sites-available/bugle
@@ -0,0 +1,50 @@
+<VirtualHost *:80>
+ ServerName bugle.fort
+ ServerAlias twitter.com
+ ServerAlias api.twitter.com
+ ServerAlias search.twitter.com
+ ServerAlias foursquare.com
+ ServerAlias api.foursquare.com
+ WSGIPassAuthorization On
+ WSGIScriptAlias / /home/bugle/releases/current/bugle_project/configs/live/bugle.wsgi
+ ErrorLog /var/log/apache2/bugle-error.log
+ CustomLog /var/log/apache2/bugle-access.log combined
+</VirtualHost>
+
+<IfModule mod_ssl.c>
+<VirtualHost *:443>
+ ServerName bugle.fort
+ ServerAlias twitter.com
+ ServerAlias api.twitter.com
+ ServerAlias search.twitter.com
+ WSGIPassAuthorization On
+ WSGIScriptAlias / /home/bugle/releases/current/bugle_project/configs/live/bugle.wsgi
+ ErrorLog /var/log/apache2/bugle-error.log
+ CustomLog /var/log/apache2/bugle-access.log combined
+ SSLEngine on
+ # SSLCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem
+ # SSLCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key
+ SSLCertificateFile /etc/ssl/api.twitter.com.pem
+ SSLCertificateKeyFile /etc/ssl/api.twitter.com.pem
+ BrowserMatch ".*MSIE.*" \
+ nokeepalive ssl-unclean-shutdown \
+ downgrade-1.0 force-response-1.0
+</VirtualHost>
+</IfModule>
+
+<IfModule mod_ssl.c>
+<VirtualHost *:443>
+ ServerName foursquare.com
+ ServerAlias api.foursquare.com
+ WSGIPassAuthorization On
+ WSGIScriptAlias / /home/bugle/bugle_project/bugle.wsgi
+ ErrorLog /var/log/apache2/fortsquare-error.log
+ CustomLog /var/log/apache2/fortsquare-access.log combined
+ SSLEngine on
+ SSLCertificateFile /etc/ssl/certs/ssl-cert-foursquare.pem
+ SSLCertificateKeyFile /etc/ssl/private/ssl-cert-foursquare.key
+ BrowserMatch ".*MSIE.*" \
+ nokeepalive ssl-unclean-shutdown \
+ downgrade-1.0 force-response-1.0
+</VirtualHost>
+</IfModule>
diff --git a/apache2/sites-available/default b/apache2/sites-available/default
new file mode 100644
index 0000000..9cb434b
--- /dev/null
+++ b/apache2/sites-available/default
@@ -0,0 +1,43 @@
+<VirtualHost *:80>
+ ServerName clonque.fort
+ ServerAlias core.fort
+ ServerAdmin webmaster@localhost
+
+ DocumentRoot /var/www/
+ <Directory />
+ Options FollowSymLinks
+ AllowOverride None
+ </Directory>
+ <Directory /var/www/>
+ Options Indexes FollowSymLinks MultiViews
+ AllowOverride None
+ Order allow,deny
+ allow from all
+ </Directory>
+
+ ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/
+ <Directory "/usr/lib/cgi-bin">
+ AllowOverride None
+ Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch
+ Order allow,deny
+ Allow from all
+ </Directory>
+
+ ErrorLog /var/log/apache2/error.log
+
+ # Possible values include: debug, info, notice, warn, error, crit,
+ # alert, emerg.
+ LogLevel info
+
+ CustomLog /var/log/apache2/access.log combined
+
+ Alias /doc/ "/usr/share/doc/"
+ <Directory "/usr/share/doc/">
+ Options Indexes MultiViews FollowSymLinks
+ AllowOverride None
+ Order deny,allow
+ Deny from all
+ Allow from 127.0.0.0/255.0.0.0 ::1/128
+ </Directory>
+
+</VirtualHost>
diff --git a/apache2/sites-available/extra b/apache2/sites-available/extra
index b2f48c8..c463790 100644
--- a/apache2/sites-available/extra
+++ b/apache2/sites-available/extra
@@ -1,29 +1,32 @@
-<VirtualHost *:80>
- ServerName debian.fort
- Alias /debian "/home/debian/data/mirror/"
- <Directory /home/debian/data/mirror/>
- Options +ExecCGI +FollowSymLinks +Indexes
- Order allow,deny
- allow from all
- </Directory>
-</VirtualHost>
-
<VirtualHost *:80>
ServerName ubuntu.fort
Alias /ubuntu "/home/ubuntu/data/mirror/archive.ubuntu.com/ubuntu/"
<Directory /home/ubuntu/data/mirror/>
Options +ExecCGI +FollowSymLinks +Indexes
Order allow,deny
allow from all
</Directory>
</VirtualHost>
<VirtualHost *:80>
ServerName assets.fort
Alias /assets "/home/assets/"
<Directory /home/assets/>
Options +ExecCGI +FollowSymLinks +Indexes
Order allow,deny
allow from all
</Directory>
</VirtualHost>
+
+VirtualHost *:80>
+ ServerName pypi.fort
+ ServerAlias pypi.python.org
+ DocumentRoot /home/assets/pypi
+ Alias /simple /home/assets/pypi
+ <Directory /home/assets/pypi/>
+ Options Indexes FollowSymLinks MultiViews
+ AllowOverride None
+ Order allow,deny
+ allow from all
+ </Directory>
+</VirtualHost>
diff --git a/bind/db.fort b/bind/db.fort
index 333667b..99f27a9 100644
--- a/bind/db.fort
+++ b/bind/db.fort
@@ -1,20 +1,21 @@
$TTL 604800
@ IN SOA localhost. root.localhost. (
1 ; Serial
604800 ; Refresh
86400 ; Retry
2419200 ; Expire
604800 ; Negative Cache TTL
)
@ IN NS 10.0.0.1
@ IN NS 10.0.0.2
clonque IN A 10.0.0.1
knockbrex IN A 10.0.0.2
akron IN A 10.0.0.5
hindenburg IN A 10.0.0.6
core IN CNAME clonque
assets IN CNAME clonque
stage IN CNAME clonque
bugle IN CNAME clonque
+pypi IN CNAME clonque
|
devfort/hostsetup
|
1556c956b7ab9716f9c9a54dac4e0f8f43bc4b8b
|
Some useful apache-ness.
|
diff --git a/apache2/sites-available/extra b/apache2/sites-available/extra
new file mode 100644
index 0000000..b2f48c8
--- /dev/null
+++ b/apache2/sites-available/extra
@@ -0,0 +1,29 @@
+<VirtualHost *:80>
+ ServerName debian.fort
+ Alias /debian "/home/debian/data/mirror/"
+ <Directory /home/debian/data/mirror/>
+ Options +ExecCGI +FollowSymLinks +Indexes
+ Order allow,deny
+ allow from all
+ </Directory>
+</VirtualHost>
+
+<VirtualHost *:80>
+ ServerName ubuntu.fort
+ Alias /ubuntu "/home/ubuntu/data/mirror/archive.ubuntu.com/ubuntu/"
+ <Directory /home/ubuntu/data/mirror/>
+ Options +ExecCGI +FollowSymLinks +Indexes
+ Order allow,deny
+ allow from all
+ </Directory>
+</VirtualHost>
+
+<VirtualHost *:80>
+ ServerName assets.fort
+ Alias /assets "/home/assets/"
+ <Directory /home/assets/>
+ Options +ExecCGI +FollowSymLinks +Indexes
+ Order allow,deny
+ allow from all
+ </Directory>
+</VirtualHost>
|
devfort/hostsetup
|
3054c6d03867a1b46df451c02e0d9df5a9b6805d
|
Two-use interfaces file; either run dhcp locally and ifup eth0 (which is auto-hotplug), or stop dhcp locally and ifup eth0=dhcp
|
diff --git a/network/interfaces b/network/interfaces
new file mode 100644
index 0000000..1420092
--- /dev/null
+++ b/network/interfaces
@@ -0,0 +1,15 @@
+# This file describes the network interfaces available on your system
+# and how to activate them. For more information, see interfaces(5).
+
+# The loopback network interface
+auto lo
+iface lo inet loopback
+
+# The primary network interface
+allow-hotplug eth0
+iface eth0 inet static
+ address 10.0.0.1
+ netmask 255.255.255.0
+ broadcast 10.0.0.255
+
+iface dhcp inet dhcp
|
devfort/hostsetup
|
4bf0e4f5d15ac6fee776cc3047cc661795606250
|
Add a router into the DHCP configuration, since some setups (notably niobe) react poorly to there not being one. (Probably due to a buggy post-up hook.)
|
diff --git a/dhcp3/dhcpd.conf b/dhcp3/dhcpd.conf
index 804bf29..7fdd48d 100644
--- a/dhcp3/dhcpd.conf
+++ b/dhcp3/dhcpd.conf
@@ -1,10 +1,11 @@
ddns-update-style none;
option domain-name "fort";
option domain-name-servers 10.0.0.1 10.0.0.2;
+option routers 10.0.0.1;
default-lease-time 600;
max-lease-time 7200;
authoritative;
log-facility local7;
subnet 10.0.0.0 netmask 255.255.255.0 {
range 10.0.0.25 10.0.0.250;
}
|
devfort/hostsetup
|
f5fbcd99a96c4da99845757e9ac36a0e8a9d7af9
|
Use the second NS.
|
diff --git a/dhcp3/dhcpd.conf b/dhcp3/dhcpd.conf
index 6f850de..804bf29 100644
--- a/dhcp3/dhcpd.conf
+++ b/dhcp3/dhcpd.conf
@@ -1,10 +1,10 @@
ddns-update-style none;
option domain-name "fort";
-option domain-name-servers 10.0.0.1;
+option domain-name-servers 10.0.0.1 10.0.0.2;
default-lease-time 600;
max-lease-time 7200;
authoritative;
log-facility local7;
subnet 10.0.0.0 netmask 255.255.255.0 {
range 10.0.0.25 10.0.0.250;
}
|
devfort/hostsetup
|
59cbe321e1664f3f3b05e456f9f6b2733e88d468
|
Add a second NS entry, using knockbrex.
|
diff --git a/bind/db.fort b/bind/db.fort
index df5e223..2a3feee 100644
--- a/bind/db.fort
+++ b/bind/db.fort
@@ -1,19 +1,20 @@
$TTL 604800
@ IN SOA localhost. root.localhost. (
1 ; Serial
604800 ; Refresh
86400 ; Retry
2419200 ; Expire
604800 ; Negative Cache TTL
)
@ IN NS 10.0.0.1
+@ IN NS 10.0.0.2
clonque IN A 10.0.0.1
knockbrex IN A 10.0.0.2
core1 IN A 10.0.0.3
core2 IN A 10.0.0.4
akron IN A 10.0.0.5
hindenburg IN A 10.0.0.6
core IN CNAME core1
assets IN CNAME clonque
|
devfort/hostsetup
|
3bf96dbd89b6e7cc33e90b0ee413fe9a29a9975c
|
Fix spelling mistake.
|
diff --git a/dhcp3/dhcpd.conf b/dhcp3/dhcpd.conf
index 4fefd7c..6f850de 100644
--- a/dhcp3/dhcpd.conf
+++ b/dhcp3/dhcpd.conf
@@ -1,10 +1,10 @@
ddns-update-style none;
option domain-name "fort";
option domain-name-servers 10.0.0.1;
-default-least-time 600;
+default-lease-time 600;
max-lease-time 7200;
authoritative;
log-facility local7;
subnet 10.0.0.0 netmask 255.255.255.0 {
range 10.0.0.25 10.0.0.250;
}
|
devfort/hostsetup
|
6d447b7fbe8f662c049e46d57889dd00384db1dc
|
Some useful files in setting up (physical) /dev/fort host machines.
|
diff --git a/bind/db.fort b/bind/db.fort
new file mode 100644
index 0000000..df5e223
--- /dev/null
+++ b/bind/db.fort
@@ -0,0 +1,19 @@
+$TTL 604800
+@ IN SOA localhost. root.localhost. (
+ 1 ; Serial
+ 604800 ; Refresh
+ 86400 ; Retry
+ 2419200 ; Expire
+ 604800 ; Negative Cache TTL
+ )
+
+@ IN NS 10.0.0.1
+clonque IN A 10.0.0.1
+knockbrex IN A 10.0.0.2
+core1 IN A 10.0.0.3
+core2 IN A 10.0.0.4
+akron IN A 10.0.0.5
+hindenburg IN A 10.0.0.6
+
+core IN CNAME core1
+assets IN CNAME clonque
diff --git a/bind/named.conf.local b/bind/named.conf.local
new file mode 100644
index 0000000..de35f26
--- /dev/null
+++ b/bind/named.conf.local
@@ -0,0 +1,4 @@
+zone "fort." {
+ type master;
+ file "/etc/bind/db.fort";
+};
diff --git a/bind/named.conf.options b/bind/named.conf.options
new file mode 100644
index 0000000..cecf6e4
--- /dev/null
+++ b/bind/named.conf.options
@@ -0,0 +1,6 @@
+options {
+ directory "/var/cache/bind";
+ auth-nxdomain no;
+ listen-on-v6 { any; };
+ recursion no;
+};
diff --git a/dhcp3/dhcpd.conf b/dhcp3/dhcpd.conf
new file mode 100644
index 0000000..4fefd7c
--- /dev/null
+++ b/dhcp3/dhcpd.conf
@@ -0,0 +1,10 @@
+ddns-update-style none;
+option domain-name "fort";
+option domain-name-servers 10.0.0.1;
+default-least-time 600;
+max-lease-time 7200;
+authoritative;
+log-facility local7;
+subnet 10.0.0.0 netmask 255.255.255.0 {
+ range 10.0.0.25 10.0.0.250;
+}
|
infused/stater
|
c4c471e4dfd86acbd3a50d6e66762803a4aee2ed
|
remove deprecated test_files
|
diff --git a/stater.gemspec b/stater.gemspec
index 1af0c89..92e938e 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,24 +1,23 @@
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
- s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
s.license = 'MIT'
s.required_rubygems_version = '>= 1.8.0'
s.add_development_dependency 'rspec'
s.add_development_dependency 'nokogiri'
end
|
infused/stater
|
a83add65dd37134b01f336f0e8e14121c5bad3af
|
remove travisci config
|
diff --git a/.travis.yml b/.travis.yml
deleted file mode 100644
index b548841..0000000
--- a/.travis.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-branches:
- only:
- - master
-language: ruby
-rvm:
- - 2.4.4
- - 2.5.1
-script: bundle exec rspec
-sudo: false
diff --git a/README.md b/README.md
index 9c8851f..4059082 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,7 @@
# Stater
-[](http://travis-ci.com/infused/stater)
[](http://badge.fury.io/rb/stater)
-[](https://codeclimate.com/github/infused/stater)
A time value of money library
Copyright (c) 2006-2018 Keith Morrison <keithm@infused.org>
|
infused/stater
|
6e117b106ecdc100459b99588d586f173749bb2e
|
migrate to travis-ci.com
|
diff --git a/README.md b/README.md
index 9a3ca45..9c8851f 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,9 @@
# Stater
-[](http://travis-ci.org/infused/stater)
+[](http://travis-ci.com/infused/stater)
[](http://badge.fury.io/rb/stater)
[](https://codeclimate.com/github/infused/stater)
A time value of money library
Copyright (c) 2006-2018 Keith Morrison <keithm@infused.org>
|
infused/stater
|
25999a3f23fb3659646873ece74260d144a5d59f
|
ruby version
|
diff --git a/.gitignore b/.gitignore
index 83f6d39..262b419 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,5 @@
.rvmrc
+.ruby-gemset
+.ruby-version
Gemfile.lock
*.gem
|
infused/stater
|
24c519c0e3f2d5c6b2b56a8093156032afe63dd6
|
fraction expression solver
|
diff --git a/lib/stater.rb b/lib/stater.rb
index 75533e5..2cd2743 100644
--- a/lib/stater.rb
+++ b/lib/stater.rb
@@ -1,6 +1,8 @@
require 'bigdecimal'
require 'bigdecimal/util'
require 'stater/tvm'
require 'stater/base'
require 'stater/amortization'
+
+require 'stater/fraction'
diff --git a/lib/stater/fraction.rb b/lib/stater/fraction.rb
new file mode 100644
index 0000000..3088e13
--- /dev/null
+++ b/lib/stater/fraction.rb
@@ -0,0 +1,11 @@
+module Stater
+ class FractionSolver
+ # solves expressions in the form of '2 1/2 + 3 3/5'
+ def solve(expression)
+ x, op, y = expression.split(/\ (\+|\-|\*|\/)\ /)
+ x = x.split(' ').sum {|n| n.strip.to_r }
+ y = y.split(' ').sum {|n| n.strip.to_r }
+ x.send(op.strip.to_sym, y)
+ end
+ end
+end
diff --git a/spec/unit/fraction_solver_spec.rb b/spec/unit/fraction_solver_spec.rb
new file mode 100644
index 0000000..6f7eeb3
--- /dev/null
+++ b/spec/unit/fraction_solver_spec.rb
@@ -0,0 +1,10 @@
+require File.dirname(__FILE__) + '/../spec_helper'
+
+describe Stater::FractionSolver do
+ describe 'simplify' do
+ it 'works' do
+ solver = Stater::FractionSolver.new
+ expect(solver.solve('4 1/4 + 1 1/2')).to eq 23/4r
+ end
+ end
+end
|
infused/stater
|
be1b15fa9bc1e499809fa21eaf2162c2d830cd7d
|
drop ruby-2.0.0 from testing
|
diff --git a/.travis.yml b/.travis.yml
index a8f76a8..95f8d94 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -1,13 +1,12 @@
branches:
only:
- master
language: ruby
rvm:
- - 2.0.0
- 2.1.10
- 2.2.6
- 2.3.3
- 2.4.0
- jruby-19mode
script: bundle exec rspec
sudo: false
|
infused/stater
|
fcb7e7de285d82d87401cc220ee59c07137f4303
|
remove old dependencies
|
diff --git a/stater.gemspec b/stater.gemspec
index 0c3f7c9..1af0c89 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,28 +1,24 @@
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
s.license = 'MIT'
s.required_rubygems_version = '>= 1.8.0'
- s.add_development_dependency 'rake'
s.add_development_dependency 'rspec'
s.add_development_dependency 'nokogiri'
- s.add_development_dependency 'autotest-standalone'
- s.add_development_dependency 'autotest-growl'
end
-
|
infused/stater
|
dac2642da3e7f82941e20b3f1d01379fdf980928
|
specify license in gemfile
|
diff --git a/stater.gemspec b/stater.gemspec
index 71414df..0c3f7c9 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,27 +1,28 @@
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
+ s.license = 'MIT'
s.required_rubygems_version = '>= 1.8.0'
s.add_development_dependency 'rake'
s.add_development_dependency 'rspec'
s.add_development_dependency 'nokogiri'
s.add_development_dependency 'autotest-standalone'
s.add_development_dependency 'autotest-growl'
end
|
infused/stater
|
9f0d0ece000b935ae432166f50d9c3342f46f0be
|
more spec cleanup
|
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index 23c35cc..c506d97 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,45 +1,45 @@
Struct.new('Payment', :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
module Stater
class Amortization
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
-
+
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
-
+
# Calculates the payment when given the principal amount and interest rate
- def calculate_payment
+ def calculate_payment
x = @periodic_rate * @principal * ((1 + @periodic_rate)**@periods)
- y = ((1 + @periodic_rate)**@periods) - 1
+ y = ((1 + @periodic_rate)**@periods) - 1
(x / y).round(2)
end
-
+
def schedule
return [] unless @principal && @periodic_rate && @periods
-
+
payment = calculate_payment
principal_balance = @principal
-
+
payments = []
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
-
+
payments << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
payments
end
-
+
end
end
\ No newline at end of file
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 13ccf0f..fcf8903 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,34 +1,34 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'rspec'
require 'stater'
require 'nokogiri'
module CustomMatchers
- def tvalue_schedule(xml_file)
+ def load_tvalue_schedule(xml_file)
control_schedule = []
doc = Nokogiri(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
(doc/:amortizationline).each do |line|
if (line/:amortizationlinetype).inner_text == '9'
payment = extract_value(line, :payment1amount).to_d
interest_paid = extract_value(line, :interestpaid).to_d
principal_paid = extract_value(line, :principalpaid).to_d
principal_balance = extract_value(line, :principalbalance).to_d
control_schedule << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
end
control_schedule
end
def extract_value(line, name)
(line/name.to_sym).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
end
end
RSpec.configure do |config|
config.include(CustomMatchers)
end
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
index 837887a..4a1c394 100644
--- a/spec/unit/amortization_spec.rb
+++ b/spec/unit/amortization_spec.rb
@@ -1,64 +1,63 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::Amortization do
before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
it 'should correctly calculate the payment' do
expect(@amortization.calculate_payment).to eq 2389.13
end
it 'should return the calculated payment as a BigDecimal' do
expect(@amortization.calculate_payment).to be_kind_of(BigDecimal)
end
it 'should convert principal to BigDecimal' do
expect(@amortization.principal).to be_kind_of(BigDecimal)
end
it 'should convert periodic_rate to BigDecimal' do
expect(@amortization.periodic_rate).to be_kind_of(BigDecimal)
end
describe 'when initialized with default parameters' do
- before do
- @amortization = Stater::Amortization.new
- end
+ let(:amortization) { Stater::Amortization.new }
- specify 'schedule should be an empty array' do
- @amortization.schedule.should == []
+ it 'is an empty array' do
+ expect(amortization.schedule).to eq []
end
- specify 'principal should be nil' do
- @amortization.principal.should be_nil
+ specify 'principal is nil' do
+ expect(amortization.principal).to be_nil
end
- specify 'periodic_rate should be nil' do
- @amortization.periodic_rate.should be_nil
+ specify 'periodic_rate is nil' do
+ expect(amortization.periodic_rate).to be_nil
end
- specify 'periods should be nil' do
- @amortization.periods.should be_nil
+ specify 'periods is nil' do
+ expect(amortization.periods).to be_nil
end
end
describe 'schedule' do
+ let(:tvalue_schedule) { load_tvalue_schedule('FEC_example_3_3_1.xml') }
+
it 'should exactly match the TValue control schedule' do
- @tvalue_schedule = tvalue_schedule('FEC_example_3_3_1.xml')
- # @amortization.schedule.size.should == @tvalue_schedule.size
- @amortization.schedule[0].should == @tvalue_schedule[0]
- @amortization.schedule[1].should == @tvalue_schedule[1]
- @amortization.schedule[25].should == @tvalue_schedule[25]
- @amortization.schedule[70].should == @tvalue_schedule[70]
- @amortization.schedule[150].should == @tvalue_schedule[150]
- @amortization.schedule[179].should == @tvalue_schedule[179]
- # @amortization.schedule[180].should == @tvalue_schedule[180]
+ # @amortization.schedule.size.should eq @tvalue_schedule.size
+ expect(@amortization.schedule[0]).to eq tvalue_schedule[0]
+ expect(@amortization.schedule[1]).to eq tvalue_schedule[1]
+ expect(@amortization.schedule[25]).to eq tvalue_schedule[25]
+ expect(@amortization.schedule[70]).to eq tvalue_schedule[70]
+ expect(@amortization.schedule[150]).to eq tvalue_schedule[150]
+ expect(@amortization.schedule[179]).to eq tvalue_schedule[179]
+ # @amortization.schedule[180].should eq @tvalue_schedule[180]
end
end
end
|
infused/stater
|
83e464699f336c5f3d1fa2e84d157b296aad938d
|
remove FIXTURE_PATH
|
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 0c802a6..13ccf0f 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,36 +1,34 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'rspec'
require 'stater'
require 'nokogiri'
-FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
-
module CustomMatchers
def tvalue_schedule(xml_file)
control_schedule = []
doc = Nokogiri(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
(doc/:amortizationline).each do |line|
if (line/:amortizationlinetype).inner_text == '9'
payment = extract_value(line, :payment1amount).to_d
interest_paid = extract_value(line, :interestpaid).to_d
principal_paid = extract_value(line, :principalpaid).to_d
principal_balance = extract_value(line, :principalbalance).to_d
-
+
control_schedule << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
end
-
+
control_schedule
end
-
+
def extract_value(line, name)
(line/name.to_sym).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
end
end
RSpec.configure do |config|
config.include(CustomMatchers)
end
|
infused/stater
|
7785ddd60e4b2544ab0334b0d7055fe7fb602ea8
|
modernize specs
|
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
index 2be826f..837887a 100644
--- a/spec/unit/amortization_spec.rb
+++ b/spec/unit/amortization_spec.rb
@@ -1,64 +1,64 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::Amortization do
before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
-
+
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
-
+
it 'should correctly calculate the payment' do
- @amortization.calculate_payment.should == 2389.13
+ expect(@amortization.calculate_payment).to eq 2389.13
end
-
+
it 'should return the calculated payment as a BigDecimal' do
- @amortization.calculate_payment.should be_kind_of(BigDecimal)
+ expect(@amortization.calculate_payment).to be_kind_of(BigDecimal)
end
-
+
it 'should convert principal to BigDecimal' do
- @amortization.principal.should be_kind_of(BigDecimal)
+ expect(@amortization.principal).to be_kind_of(BigDecimal)
end
-
+
it 'should convert periodic_rate to BigDecimal' do
- @amortization.periodic_rate.should be_kind_of(BigDecimal)
+ expect(@amortization.periodic_rate).to be_kind_of(BigDecimal)
end
describe 'when initialized with default parameters' do
before do
@amortization = Stater::Amortization.new
end
-
+
specify 'schedule should be an empty array' do
@amortization.schedule.should == []
end
-
+
specify 'principal should be nil' do
@amortization.principal.should be_nil
end
-
+
specify 'periodic_rate should be nil' do
@amortization.periodic_rate.should be_nil
end
-
+
specify 'periods should be nil' do
@amortization.periods.should be_nil
end
end
-
+
describe 'schedule' do
it 'should exactly match the TValue control schedule' do
@tvalue_schedule = tvalue_schedule('FEC_example_3_3_1.xml')
# @amortization.schedule.size.should == @tvalue_schedule.size
@amortization.schedule[0].should == @tvalue_schedule[0]
@amortization.schedule[1].should == @tvalue_schedule[1]
@amortization.schedule[25].should == @tvalue_schedule[25]
@amortization.schedule[70].should == @tvalue_schedule[70]
@amortization.schedule[150].should == @tvalue_schedule[150]
@amortization.schedule[179].should == @tvalue_schedule[179]
# @amortization.schedule[180].should == @tvalue_schedule[180]
end
end
-
+
end
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index d57dfe2..46891ee 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,68 +1,74 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
before do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
@delta = 0.005
end
-
+
describe 'future_value' do
- it "should calculate future value" do
+ it 'calculates future value' do
fv = Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year)
- fv.should be_within(@delta).of(@future_value)
- end
+ expect(fv).to be_within(@delta).of(@future_value)
+ end
+
it "defaults to 12 periods per year" do
fv = Stater::TVM.fv(@present_value, @interest, @years)
expect(fv).to be_within(@delta).of(@future_value)
end
end
-
+
describe 'present_value' do
- it "should calculate present value" do
- pv = Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year)
- pv.should be_within(@delta).of(@present_value)
+ let(:pv) { Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year) }
+
+ it 'calculates present value' do
+ expect(pv).to be_within(@delta).of(@present_value)
end
end
describe 'interest' do
- it "should calculate interest" do
- interest = Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f
- interest.should be_within(@delta).of(@interest)
+ let(:interest) { Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f }
+
+ it 'calculates interest' do
+ expect(interest).to be_within(@delta).of(@interest)
end
end
-
+
describe 'years' do
- it "should caculate years" do
- years = Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year)
- years.should be_within(@delta).of(@years)
+ let(:years) { Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year) }
+
+ it 'caculates years' do
+ expect(years).to be_within(@delta).of(@years)
end
end
-
+
describe 'i_to_apr' do
- it "should convert simple interest to APR" do
- Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
+ it 'should convert simple interest to APR' do
+ expect(Stater::TVM.i_to_apr(0.18, 12)).to be_within(@delta).of(0.195)
end
end
-
+
describe 'apr_to_i' do
- it "should convert APR to simple interest" do
- Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
+ it 'should convert APR to simple interest' do
+ expect(Stater::TVM.apr_to_i(0.195, 12)).to be_within(@delta).of(0.179)
end
end
-
+
describe 'apr_to_ear' do
- it "should convert APR to EAR" do
- Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
+ it 'should convert APR to EAR' do
+ expect(Stater::TVM.apr_to_ear(0.129, 12)).to be_within(@delta).of(0.137)
end
end
-
+
describe 'ear_to_apr' do
- it "should convert EAR to APR" do
- Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
+ let(:apr) { Stater::TVM.ear_to_apr(0.138, 12) }
+
+ it 'should convert EAR to APR' do
+ expect(apr).to be_within(@delta).of(0.129)
end
end
end
|
infused/stater
|
70990b4030e095faeadce375a7bec8cbf8d470eb
|
default fv periods_per_year to 12
|
diff --git a/lib/stater/tvm.rb b/lib/stater/tvm.rb
index 77b1433..7388fdb 100644
--- a/lib/stater/tvm.rb
+++ b/lib/stater/tvm.rb
@@ -1,78 +1,78 @@
module Stater
class TVM
include Math
class << self
# Calculates the future value
# pv = present value
# i = simple interest rate
# n = number of years
# m = compounding periods per year
- def fv(pv, i, n, m)
+ def fv(pv, i, n, m = 12)
pv * (1 + (i/m)) ** (n*m)
end
# Calulates the present value
# fv = future value
# i = periodic interest rate
# n = number of years
# m = compounding periods per year
def pv(fv, i, n, m)
fv / (1 + (i/m)) ** (n*m)
end
# Calculates the nominal interest rate
# pv = present value
# fv = future value
# y = years
# n = compounding periods per year
def i(pv, fv, y, n)
n * ((fv / pv) ** (1 / (y.to_f * n)) - 1)
end
# Calculates the number of years
# pv = present value
# fv = future value
# r = nominal interest rate
# n = compounding periods per year
def y(pv, fv, r, n)
Math.log(fv / pv) / (n * Math.log(1 + (r / n)))
end
# Converts the nomical interest rate to APR (annual percentage rate)
# r = nominal interest rate
# n = compounding periods per year
def i_to_apr(r, n)
((1 + (r / n)) ** n) - 1
end
# Converts APR (annual percentage rate) to the nomical interest rate
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_i(apr, n)
n * ((1 + apr) ** (1/n.to_f) - 1)
end
# Converts EAR (effective annual rate) to APR (annual percentage rate)
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_ear(apr, n)
((1 + apr / n)**n) - 1
end
# Converts APR (annual percentage rate) to EAR (effective annual rate)
# ear = effective annual rate
# n = compounding periods per year
def ear_to_apr(ear, n)
n * ((1 + ear)**(1 / n.to_f) - 1)
end
alias_method :present_value, :pv
alias_method :future_value, :fv
alias_method :interest, :i
alias_method :years, :y
alias_method :annual_interest_to_apr, :i_to_apr
alias_method :apr_to_annual_interest, :apr_to_i
end
end
end
\ No newline at end of file
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index 89fd539..d57dfe2 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,64 +1,68 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
before do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
@delta = 0.005
end
describe 'future_value' do
it "should calculate future value" do
fv = Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year)
fv.should be_within(@delta).of(@future_value)
end
+ it "defaults to 12 periods per year" do
+ fv = Stater::TVM.fv(@present_value, @interest, @years)
+ expect(fv).to be_within(@delta).of(@future_value)
+ end
end
describe 'present_value' do
it "should calculate present value" do
pv = Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year)
pv.should be_within(@delta).of(@present_value)
end
end
describe 'interest' do
it "should calculate interest" do
interest = Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f
interest.should be_within(@delta).of(@interest)
end
end
describe 'years' do
it "should caculate years" do
years = Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year)
years.should be_within(@delta).of(@years)
end
end
describe 'i_to_apr' do
it "should convert simple interest to APR" do
Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
end
end
describe 'apr_to_i' do
it "should convert APR to simple interest" do
Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
end
end
describe 'apr_to_ear' do
it "should convert APR to EAR" do
Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
end
end
describe 'ear_to_apr' do
it "should convert EAR to APR" do
Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
end
end
end
|
infused/stater
|
54cf021f4bba0cdab5f13ca59d795401d8695e49
|
ignore built gem files
|
diff --git a/.gitignore b/.gitignore
index 456bd8f..83f6d39 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,3 @@
.rvmrc
Gemfile.lock
+*.gem
|
infused/stater
|
2f379fe01c8cfc9e1c4d7df25eddbc2d80e717b6
|
fix spelling error
|
diff --git a/lib/stater/tvm.rb b/lib/stater/tvm.rb
index 794f6a8..77b1433 100644
--- a/lib/stater/tvm.rb
+++ b/lib/stater/tvm.rb
@@ -1,78 +1,78 @@
module Stater
class TVM
include Math
-
+
class << self
# Calculates the future value
# pv = present value
# i = simple interest rate
# n = number of years
# m = compounding periods per year
def fv(pv, i, n, m)
pv * (1 + (i/m)) ** (n*m)
end
-
+
# Calulates the present value
# fv = future value
# i = periodic interest rate
# n = number of years
# m = compounding periods per year
def pv(fv, i, n, m)
fv / (1 + (i/m)) ** (n*m)
end
-
- # Calculates the nomical interest rate
+
+ # Calculates the nominal interest rate
# pv = present value
# fv = future value
# y = years
# n = compounding periods per year
def i(pv, fv, y, n)
n * ((fv / pv) ** (1 / (y.to_f * n)) - 1)
end
-
+
# Calculates the number of years
# pv = present value
# fv = future value
# r = nominal interest rate
# n = compounding periods per year
def y(pv, fv, r, n)
Math.log(fv / pv) / (n * Math.log(1 + (r / n)))
end
-
+
# Converts the nomical interest rate to APR (annual percentage rate)
# r = nominal interest rate
# n = compounding periods per year
def i_to_apr(r, n)
((1 + (r / n)) ** n) - 1
end
-
+
# Converts APR (annual percentage rate) to the nomical interest rate
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_i(apr, n)
n * ((1 + apr) ** (1/n.to_f) - 1)
end
-
+
# Converts EAR (effective annual rate) to APR (annual percentage rate)
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_ear(apr, n)
((1 + apr / n)**n) - 1
end
-
+
# Converts APR (annual percentage rate) to EAR (effective annual rate)
# ear = effective annual rate
# n = compounding periods per year
def ear_to_apr(ear, n)
n * ((1 + ear)**(1 / n.to_f) - 1)
end
-
+
alias_method :present_value, :pv
alias_method :future_value, :fv
alias_method :interest, :i
alias_method :years, :y
alias_method :annual_interest_to_apr, :i_to_apr
alias_method :apr_to_annual_interest, :apr_to_i
end
end
end
\ No newline at end of file
|
infused/stater
|
7bb864cbd13d30e6ec0daff8a43291e82c95768c
|
dont lock to specific gem versions
|
diff --git a/stater.gemspec b/stater.gemspec
index acb76f4..5d855fc 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,25 +1,25 @@
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
-
+
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
s.required_rubygems_version = '>= 1.8.0'
- s.add_development_dependency 'rake', '~> 0.9.2'
- s.add_development_dependency 'rspec', '~> 2.11.0'
- s.add_development_dependency 'nokogiri', '~> 1.5.0'
+ s.add_development_dependency 'rake'
+ s.add_development_dependency 'rspec'
+ s.add_development_dependency 'nokogiri'
end
|
infused/stater
|
36e158d511edd798a4252addd0ad654fdde2ffda
|
add code climate to readme
|
diff --git a/README.md b/README.md
index ecf8f6d..99efa1a 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,9 @@
# Stater
[](http://travis-ci.org/infused/stater)
[](http://badge.fury.io/rb/stater)
+[](https://codeclimate.com/github/infused/stater)
+
A time value of money library
Copyright (c) 2006-2013 Keith Morrison <keithm@infused.org>
\ No newline at end of file
|
infused/stater
|
3a7848901fc4527c5706feaabe93344981909f84
|
add gem version to readme
|
diff --git a/README.md b/README.md
index 361402d..ecf8f6d 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,7 @@
# Stater
[](http://travis-ci.org/infused/stater)
+[](http://badge.fury.io/rb/stater)
A time value of money library
Copyright (c) 2006-2013 Keith Morrison <keithm@infused.org>
\ No newline at end of file
|
infused/stater
|
40e193cd6e6b4d1b0320b9e17150028fc0c04662
|
add ruby-2.0.0 to travis-ci config
|
diff --git a/.travis.yml b/.travis.yml
index ac5be92..b167a0d 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -1,13 +1,14 @@
language: ruby
rvm:
+ - 2.0.0
- 1.9.3
- 1.9.2
- 1.8.7
- ree
- jruby-18mode
- jruby-19mode
- rbx-18mode
- rbx-19mode
branches:
only:
- master
diff --git a/README.md b/README.md
index a83340c..361402d 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,6 @@
# Stater
+[](http://travis-ci.org/infused/stater)
A time value of money library
-Copyright (c) 2006-2012 Keith Morrison <keithm@infused.org>
\ No newline at end of file
+Copyright (c) 2006-2013 Keith Morrison <keithm@infused.org>
\ No newline at end of file
|
infused/stater
|
875002af04557b44339f879ef0940720a8a49b2d
|
fix Gemfile
|
diff --git a/Gemfile b/Gemfile
index 7e083bb..56d5169 100644
--- a/Gemfile
+++ b/Gemfile
@@ -1,2 +1,2 @@
gemspec
-source :rubygems
+source 'https://rubygems.org'
|
infused/stater
|
b4b283da9d4339aeb24e614d479375ba8dd5b9a9
|
remove encoding comments
|
diff --git a/lib/stater.rb b/lib/stater.rb
index 96b85bb..75533e5 100644
--- a/lib/stater.rb
+++ b/lib/stater.rb
@@ -1,8 +1,6 @@
-# encoding: utf-8
-
require 'bigdecimal'
require 'bigdecimal/util'
require 'stater/tvm'
require 'stater/base'
require 'stater/amortization'
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index f19ea86..23c35cc 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,47 +1,45 @@
-# encoding: utf-8
-
Struct.new('Payment', :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
module Stater
class Amortization
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
# Calculates the payment when given the principal amount and interest rate
def calculate_payment
x = @periodic_rate * @principal * ((1 + @periodic_rate)**@periods)
y = ((1 + @periodic_rate)**@periods) - 1
(x / y).round(2)
end
def schedule
return [] unless @principal && @periodic_rate && @periods
payment = calculate_payment
principal_balance = @principal
payments = []
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
payments << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
payments
end
end
end
\ No newline at end of file
diff --git a/lib/stater/base.rb b/lib/stater/base.rb
index 2d81569..264c7f8 100644
--- a/lib/stater/base.rb
+++ b/lib/stater/base.rb
@@ -1,11 +1,9 @@
-# encoding: utf-8
-
module Stater
class Base
class << self
def sum_consecutive_integers(n)
(n**2 + n) / 2
end
end
end
end
diff --git a/lib/stater/tvm.rb b/lib/stater/tvm.rb
index 70da0dc..794f6a8 100644
--- a/lib/stater/tvm.rb
+++ b/lib/stater/tvm.rb
@@ -1,80 +1,78 @@
-# encoding: utf-8
-
module Stater
class TVM
include Math
class << self
# Calculates the future value
# pv = present value
# i = simple interest rate
# n = number of years
# m = compounding periods per year
def fv(pv, i, n, m)
pv * (1 + (i/m)) ** (n*m)
end
# Calulates the present value
# fv = future value
# i = periodic interest rate
# n = number of years
# m = compounding periods per year
def pv(fv, i, n, m)
fv / (1 + (i/m)) ** (n*m)
end
# Calculates the nomical interest rate
# pv = present value
# fv = future value
# y = years
# n = compounding periods per year
def i(pv, fv, y, n)
n * ((fv / pv) ** (1 / (y.to_f * n)) - 1)
end
# Calculates the number of years
# pv = present value
# fv = future value
# r = nominal interest rate
# n = compounding periods per year
def y(pv, fv, r, n)
Math.log(fv / pv) / (n * Math.log(1 + (r / n)))
end
# Converts the nomical interest rate to APR (annual percentage rate)
# r = nominal interest rate
# n = compounding periods per year
def i_to_apr(r, n)
((1 + (r / n)) ** n) - 1
end
# Converts APR (annual percentage rate) to the nomical interest rate
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_i(apr, n)
n * ((1 + apr) ** (1/n.to_f) - 1)
end
# Converts EAR (effective annual rate) to APR (annual percentage rate)
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_ear(apr, n)
((1 + apr / n)**n) - 1
end
# Converts APR (annual percentage rate) to EAR (effective annual rate)
# ear = effective annual rate
# n = compounding periods per year
def ear_to_apr(ear, n)
n * ((1 + ear)**(1 / n.to_f) - 1)
end
alias_method :present_value, :pv
alias_method :future_value, :fv
alias_method :interest, :i
alias_method :years, :y
alias_method :annual_interest_to_apr, :i_to_apr
alias_method :apr_to_annual_interest, :apr_to_i
end
end
end
\ No newline at end of file
diff --git a/lib/stater/version.rb b/lib/stater/version.rb
index 9d9b113..7e7ffcd 100644
--- a/lib/stater/version.rb
+++ b/lib/stater/version.rb
@@ -1,5 +1,3 @@
-# encoding: utf-8
-
module Stater
VERSION = '0.1.0'
end
\ No newline at end of file
diff --git a/stater.gemspec b/stater.gemspec
index ec73221..acb76f4 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,27 +1,25 @@
-# encoding: utf-8
-
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
s.required_rubygems_version = '>= 1.8.0'
s.add_development_dependency 'rake', '~> 0.9.2'
s.add_development_dependency 'rspec', '~> 2.11.0'
s.add_development_dependency 'nokogiri', '~> 1.5.0'
end
|
infused/stater
|
6faae0d3e73f96c1d93f32451801e26ac5eee7c5
|
shorten some spec lines
|
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index fa64010..89fd539 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,60 +1,64 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
before do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
@delta = 0.005
end
describe 'future_value' do
it "should calculate future value" do
- Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@future_value)
+ fv = Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year)
+ fv.should be_within(@delta).of(@future_value)
end
end
describe 'present_value' do
it "should calculate present value" do
- Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@present_value)
+ pv = Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year)
+ pv.should be_within(@delta).of(@present_value)
end
end
describe 'interest' do
it "should calculate interest" do
- Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_within(@delta).of(@interest)
+ interest = Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f
+ interest.should be_within(@delta).of(@interest)
end
end
describe 'years' do
it "should caculate years" do
- Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_within(@delta).of(@years)
+ years = Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year)
+ years.should be_within(@delta).of(@years)
end
end
describe 'i_to_apr' do
it "should convert simple interest to APR" do
Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
end
end
describe 'apr_to_i' do
it "should convert APR to simple interest" do
Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
end
end
describe 'apr_to_ear' do
it "should convert APR to EAR" do
Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
end
end
describe 'ear_to_apr' do
it "should convert EAR to APR" do
Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
end
end
end
|
infused/stater
|
1be54fd2e28896297f9a45a486f4e966660fd2b5
|
extract extract_value method
|
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 877783a..0c802a6 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,30 +1,36 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'rspec'
require 'stater'
require 'nokogiri'
FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
module CustomMatchers
def tvalue_schedule(xml_file)
control_schedule = []
doc = Nokogiri(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
(doc/:amortizationline).each do |line|
if (line/:amortizationlinetype).inner_text == '9'
- payment = (line/:payment1amount).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- interest_paid = (line/:interestpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_paid = (line/:principalpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_balance = (line/:principalbalance).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- control_schedule << Struct::Payment.new(payment.to_d, principal_paid.to_d, interest_paid.to_d, principal_balance.to_d)
+ payment = extract_value(line, :payment1amount).to_d
+ interest_paid = extract_value(line, :interestpaid).to_d
+ principal_paid = extract_value(line, :principalpaid).to_d
+ principal_balance = extract_value(line, :principalbalance).to_d
+
+ control_schedule << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
end
+
control_schedule
end
+
+ def extract_value(line, name)
+ (line/name.to_sym).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ end
end
RSpec.configure do |config|
config.include(CustomMatchers)
end
|
infused/stater
|
a2bfcd1fb32288ded864b5715a6dc7fca04c772e
|
bump required rubygems and rspec versions
|
diff --git a/Rakefile b/Rakefile
index 8b590a9..6d9acd2 100644
--- a/Rakefile
+++ b/Rakefile
@@ -1,21 +1,19 @@
-# encoding: utf-8
-
require 'rubygems'
require 'bundler/setup';
Bundler.setup(:default, :development)
require 'rspec/core/rake_task'
RSpec::Core::RakeTask.new :spec do |t|
t.rspec_opts = %w(--color)
end
RSpec::Core::RakeTask.new :specdoc do |t|
t.rspec_opts = %w(-fl)
end
task :default => :spec
desc "Open an irb session preloaded with this library"
task :console do
sh "irb -rubygems -I lib -r stater.rb"
end
\ No newline at end of file
diff --git a/stater.gemspec b/stater.gemspec
index 69fe104..ec73221 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,27 +1,27 @@
# encoding: utf-8
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
- s.required_rubygems_version = '>= 1.3.0'
+ s.required_rubygems_version = '>= 1.8.0'
s.add_development_dependency 'rake', '~> 0.9.2'
- s.add_development_dependency 'rspec', '~> 2.8.0'
+ s.add_development_dependency 'rspec', '~> 2.11.0'
s.add_development_dependency 'nokogiri', '~> 1.5.0'
end
|
infused/stater
|
b12e1683ef22dee5530de53cd91832135f66bfd9
|
add travis-ci config file
|
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 0000000..ac5be92
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,13 @@
+language: ruby
+rvm:
+ - 1.9.3
+ - 1.9.2
+ - 1.8.7
+ - ree
+ - jruby-18mode
+ - jruby-19mode
+ - rbx-18mode
+ - rbx-19mode
+branches:
+ only:
+ - master
|
infused/stater
|
0f652d092b8f678b169e58d614338424765aa242
|
setup bundler
|
diff --git a/Rakefile b/Rakefile
index e551dc6..8b590a9 100644
--- a/Rakefile
+++ b/Rakefile
@@ -1,10 +1,21 @@
# encoding: utf-8
require 'rubygems'
+require 'bundler/setup';
+Bundler.setup(:default, :development)
require 'rspec/core/rake_task'
RSpec::Core::RakeTask.new :spec do |t|
- t.rspec_opts = %w(-fs --color)
+ t.rspec_opts = %w(--color)
end
-task :default => :spec
\ No newline at end of file
+RSpec::Core::RakeTask.new :specdoc do |t|
+ t.rspec_opts = %w(-fl)
+end
+
+task :default => :spec
+
+desc "Open an irb session preloaded with this library"
+task :console do
+ sh "irb -rubygems -I lib -r stater.rb"
+end
\ No newline at end of file
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index 375f385..f19ea86 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,52 +1,47 @@
# encoding: utf-8
Struct.new('Payment', :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
-# TODO: test that this actually works
-# BigDecimal.mode(BigDecimal::ROUND_HALF_EVEN)
-
module Stater
class Amortization
-
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
# Calculates the payment when given the principal amount and interest rate
def calculate_payment
x = @periodic_rate * @principal * ((1 + @periodic_rate)**@periods)
y = ((1 + @periodic_rate)**@periods) - 1
(x / y).round(2)
end
def schedule
- return [] if @principal.nil? or @periodic_rate.nil? or @periods.nil?
+ return [] unless @principal && @periodic_rate && @periods
- payments = []
payment = calculate_payment
principal_balance = @principal
-
+
+ payments = []
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
payments << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
-
payments
end
end
end
\ No newline at end of file
diff --git a/stater.gemspec b/stater.gemspec
index 21f0acd..69fe104 100644
--- a/stater.gemspec
+++ b/stater.gemspec
@@ -1,26 +1,27 @@
# encoding: utf-8
lib = File.expand_path('../lib/', __FILE__)
$:.unshift lib unless $:.include?(lib)
require 'stater/version'
Gem::Specification.new do |s|
s.name = 'stater'
s.version = Stater::VERSION
s.authors = ['Keith Morrison']
s.email = 'keithm@infused.org'
s.homepage = 'http://github.com/infused/stater'
s.summary = 'Time Value of Money calulations'
s.description = 'Time Value of Money calulations'
s.rdoc_options = ['--charset=UTF-8']
s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
s.test_files = Dir.glob('spec/**/*_spec.rb')
s.require_paths = ['lib']
s.required_rubygems_version = '>= 1.3.0'
- s.add_development_dependency 'rspec', '2.5.0'
- s.add_development_dependency 'hpricot', '0.8.4'
+ s.add_development_dependency 'rake', '~> 0.9.2'
+ s.add_development_dependency 'rspec', '~> 2.8.0'
+ s.add_development_dependency 'nokogiri', '~> 1.5.0'
end
|
infused/stater
|
69789aab27aa05b8b2a018788dd7ae4b38c848bf
|
Cleanup tvalue_schedule matcher
|
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 0e66bd6..877783a 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,32 +1,30 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'rspec'
require 'stater'
require 'nokogiri'
FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
module CustomMatchers
def tvalue_schedule(xml_file)
control_schedule = []
doc = Nokogiri(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
- lines = (doc/:tvalueamortizationschedule/:amortizationline)
- lines.each do |line|
- if line.search(:amortizationlinetype).inner_text == '9'
- payment = line.search(:payment1amount).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- interest_paid = line.search(:interestpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_paid = line.search(:principalpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_balance = line.search(:principalbalance).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
-
+ (doc/:amortizationline).each do |line|
+ if (line/:amortizationlinetype).inner_text == '9'
+ payment = (line/:payment1amount).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ interest_paid = (line/:interestpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_paid = (line/:principalpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_balance = (line/:principalbalance).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
control_schedule << Struct::Payment.new(payment.to_d, principal_paid.to_d, interest_paid.to_d, principal_balance.to_d)
end
end
control_schedule
end
end
RSpec.configure do |config|
config.include(CustomMatchers)
end
|
infused/stater
|
898dbec881ce2d2834c73dd2c10b903539a65e2a
|
Refactor tvm specs
|
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index ceb164a..fa64010 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,44 +1,60 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
before do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
@delta = 0.005
end
- it "should calculate present value" do
- Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@present_value)
- end
-
- it "should calculate future value" do
- Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@future_value)
+ describe 'future_value' do
+ it "should calculate future value" do
+ Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@future_value)
+ end
end
- it "should calculate interest" do
- Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_within(@delta).of(@interest)
+ describe 'present_value' do
+ it "should calculate present value" do
+ Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@present_value)
+ end
+ end
+
+ describe 'interest' do
+ it "should calculate interest" do
+ Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_within(@delta).of(@interest)
+ end
end
- it "should caculate years" do
- Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_within(@delta).of(@years)
+ describe 'years' do
+ it "should caculate years" do
+ Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_within(@delta).of(@years)
+ end
end
- it "should convert simple interest to APR" do
- Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
+ describe 'i_to_apr' do
+ it "should convert simple interest to APR" do
+ Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
+ end
end
- it "should convert APR to simple interest" do
- Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
+ describe 'apr_to_i' do
+ it "should convert APR to simple interest" do
+ Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
+ end
end
- it "should convert APR to EAR" do
- Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
+ describe 'apr_to_ear' do
+ it "should convert APR to EAR" do
+ Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
+ end
end
- it "should convert EAR to APR" do
- Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
+ describe 'ear_to_apr' do
+ it "should convert EAR to APR" do
+ Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
+ end
end
end
|
infused/stater
|
fff92a0677af52051d05173c3a8aff00a0abece4
|
tvalue comparison test
|
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index ce8b607..375f385 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,51 +1,52 @@
# encoding: utf-8
-Struct.new('Payment', :number, :payment, :principal_paid, :interest_paid, :principal_balance)
+Struct.new('Payment', :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
# TODO: test that this actually works
# BigDecimal.mode(BigDecimal::ROUND_HALF_EVEN)
module Stater
class Amortization
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
# Calculates the payment when given the principal amount and interest rate
def calculate_payment
x = @periodic_rate * @principal * ((1 + @periodic_rate)**@periods)
y = ((1 + @periodic_rate)**@periods) - 1
(x / y).round(2)
end
def schedule
return [] if @principal.nil? or @periodic_rate.nil? or @periods.nil?
payments = []
payment = calculate_payment
principal_balance = @principal
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
- payments << Struct::Payment.new(payment_number, payment, principal_paid, interest_paid, principal_balance)
+ payments << Struct::Payment.new(payment, principal_paid, interest_paid, principal_balance)
end
+
payments
end
end
end
\ No newline at end of file
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 0403754..0e66bd6 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,32 +1,32 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'rspec'
require 'stater'
-require 'hpricot'
+require 'nokogiri'
FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
module CustomMatchers
def tvalue_schedule(xml_file)
control_schedule = []
- doc = Hpricot(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
+ doc = Nokogiri(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
lines = (doc/:tvalueamortizationschedule/:amortizationline)
lines.each do |line|
- if line.search(:amortizationlinetype).innerHTML == '9'
- payment = line.search(:payment1amount).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
- interest_paid = line.search(:interestpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_paid = line.search(:principalpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_balance = line.search(:principalbalance).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ if line.search(:amortizationlinetype).inner_text == '9'
+ payment = line.search(:payment1amount).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ interest_paid = line.search(:interestpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_paid = line.search(:principalpaid).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_balance = line.search(:principalbalance).inner_text.gsub(/(\d{2})\d{2}$/, '.\1')
- control_schedule << Struct::Payment.new(nil, payment, principal_paid, interest_paid, principal_balance)
+ control_schedule << Struct::Payment.new(payment.to_d, principal_paid.to_d, interest_paid.to_d, principal_balance.to_d)
end
end
control_schedule
end
end
RSpec.configure do |config|
config.include(CustomMatchers)
end
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
index 9a4b405..2be826f 100644
--- a/spec/unit/amortization_spec.rb
+++ b/spec/unit/amortization_spec.rb
@@ -1,57 +1,64 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::Amortization do
before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
it 'should correctly calculate the payment' do
@amortization.calculate_payment.should == 2389.13
end
it 'should return the calculated payment as a BigDecimal' do
@amortization.calculate_payment.should be_kind_of(BigDecimal)
end
it 'should convert principal to BigDecimal' do
@amortization.principal.should be_kind_of(BigDecimal)
end
it 'should convert periodic_rate to BigDecimal' do
@amortization.periodic_rate.should be_kind_of(BigDecimal)
end
describe 'when initialized with default parameters' do
before do
@amortization = Stater::Amortization.new
end
specify 'schedule should be an empty array' do
@amortization.schedule.should == []
end
specify 'principal should be nil' do
@amortization.principal.should be_nil
end
specify 'periodic_rate should be nil' do
@amortization.periodic_rate.should be_nil
end
specify 'periods should be nil' do
@amortization.periods.should be_nil
end
end
+ describe 'schedule' do
+ it 'should exactly match the TValue control schedule' do
+ @tvalue_schedule = tvalue_schedule('FEC_example_3_3_1.xml')
+ # @amortization.schedule.size.should == @tvalue_schedule.size
+ @amortization.schedule[0].should == @tvalue_schedule[0]
+ @amortization.schedule[1].should == @tvalue_schedule[1]
+ @amortization.schedule[25].should == @tvalue_schedule[25]
+ @amortization.schedule[70].should == @tvalue_schedule[70]
+ @amortization.schedule[150].should == @tvalue_schedule[150]
+ @amortization.schedule[179].should == @tvalue_schedule[179]
+ # @amortization.schedule[180].should == @tvalue_schedule[180]
+ end
+ end
+
end
-
-describe Stater::Amortization, 'schedule' do
- it 'should exactly match the TValue control schedule'
- # it 'should exactly match the TValue control schedule' do
- # @amortization.schedule.size.should == tvalue_schedule('FEC_example_3_3_1.xml').size
- # end
-end
\ No newline at end of file
|
infused/stater
|
e51ee09a8e65905e03dcdfb63ea9761271c3b0a3
|
autotest file mappings
|
diff --git a/.autotest b/.autotest
new file mode 100644
index 0000000..32e70c3
--- /dev/null
+++ b/.autotest
@@ -0,0 +1,16 @@
+Autotest.add_hook :initialize do |autotest|
+ autotest.clear_mappings
+
+ autotest.add_mapping(%r%^lib/stater/(.*)\.rb$%) do |filename, m|
+ autotest.files_matching %r!spec/(unit|functional)/#{m[1]}_spec.rb!
+ end
+
+ autotest.add_mapping(%r%^spec/(unit|functional)/.*\.rb$%) do |filename, m|
+ filename
+ end
+
+ %w{.svn .hg .git .dbf .dbt .fpt .txt bin Rakefile .gemspec .autotest}.each do |exception|
+ autotest.add_exception(exception)
+ end
+end
+
|
infused/stater
|
54864ba2d04beeb55f5060f6227bfa4b47a9d416
|
Refactor amortization tests
|
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index eab82dd..ce8b607 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,54 +1,51 @@
# encoding: utf-8
Struct.new('Payment', :number, :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
# TODO: test that this actually works
# BigDecimal.mode(BigDecimal::ROUND_HALF_EVEN)
module Stater
class Amortization
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
# Calculates the payment when given the principal amount and interest rate
- def calculate_payment(periodic_rate = @periodic_rate, periods = @periods)
- raise ArgumentError, "periodic_rate should be a BigDecimal" unless periodic_rate.is_a?(BigDecimal)
- raise ArgumentError, "periods should be a Fixnum" unless periods.is_a?(Fixnum)
-
- x = periodic_rate * principal * ((1 + periodic_rate)**periods)
- y = ((1 + periodic_rate)**periods) - 1
+ def calculate_payment
+ x = @periodic_rate * @principal * ((1 + @periodic_rate)**@periods)
+ y = ((1 + @periodic_rate)**@periods) - 1
(x / y).round(2)
end
def schedule
return [] if @principal.nil? or @periodic_rate.nil? or @periods.nil?
payments = []
payment = calculate_payment
principal_balance = @principal
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
payments << Struct::Payment.new(payment_number, payment, principal_paid, interest_paid, principal_balance)
end
payments
end
end
end
\ No newline at end of file
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
index 10ce4e3..9a4b405 100644
--- a/spec/unit/amortization_spec.rb
+++ b/spec/unit/amortization_spec.rb
@@ -1,66 +1,57 @@
require File.dirname(__FILE__) + '/../spec_helper'
-describe Stater::Amortization, 'when initialized' do
-
- before do
- @amortization = Stater::Amortization.new
- end
-
- specify 'schedule should be an empty array' do
- @amortization.schedule.should == []
- end
-
- specify 'principal should be nil' do
- @amortization.principal.should be_nil
- end
-
- specify 'periodic_rate should be nil' do
- @amortization.periodic_rate.should be_nil
- end
-
- specify 'periods should be nil' do
- @amortization.periods.should be_nil
- end
-
-end
-
describe Stater::Amortization do
before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
- it 'should correctly calculate a payment when given the principal, periodic_rate, and periods' do
+ it 'should correctly calculate the payment' do
@amortization.calculate_payment.should == 2389.13
end
it 'should return the calculated payment as a BigDecimal' do
@amortization.calculate_payment.should be_kind_of(BigDecimal)
end
it 'should convert principal to BigDecimal' do
@amortization.principal.should be_kind_of(BigDecimal)
end
it 'should convert periodic_rate to BigDecimal' do
@amortization.periodic_rate.should be_kind_of(BigDecimal)
end
-end
-describe Stater::Amortization, 'schedule' do
- before do
- principal = 250000.00
- periodic_rate = 0.08 / 12
- periods = 15 * 12
+ describe 'when initialized with default parameters' do
+ before do
+ @amortization = Stater::Amortization.new
+ end
- @amortization = Stater::Amortization.new(principal, periodic_rate, periods)
+ specify 'schedule should be an empty array' do
+ @amortization.schedule.should == []
+ end
+
+ specify 'principal should be nil' do
+ @amortization.principal.should be_nil
+ end
+
+ specify 'periodic_rate should be nil' do
+ @amortization.periodic_rate.should be_nil
+ end
+
+ specify 'periods should be nil' do
+ @amortization.periods.should be_nil
+ end
end
+end
+
+describe Stater::Amortization, 'schedule' do
it 'should exactly match the TValue control schedule'
# it 'should exactly match the TValue control schedule' do
# @amortization.schedule.size.should == tvalue_schedule('FEC_example_3_3_1.xml').size
# end
end
\ No newline at end of file
|
infused/stater
|
ac60de91919b5006c06031aefe85a289b2fa3425
|
Add MIT license
|
diff --git a/MIT-LICENSE b/MIT-LICENSE
new file mode 100644
index 0000000..dcb225f
--- /dev/null
+++ b/MIT-LICENSE
@@ -0,0 +1,20 @@
+Copyright (c) 2007-2011 Keith Morrison <keithm@infused.org>
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/README.txt b/README.txt
index 6cd2306..e76e103 100644
--- a/README.txt
+++ b/README.txt
@@ -1,3 +1,5 @@
== Stater
-A time value of money library
\ No newline at end of file
+A time value of money library
+
+Copyright (c) 2006-2011 Keith Morrison <keithm@infused.org>
\ No newline at end of file
|
infused/stater
|
a43ecb640eed83b63cad0fdc5b0f8c110177e83b
|
Setup gemspec and upgrade to RSpec2
|
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..456bd8f
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+.rvmrc
+Gemfile.lock
diff --git a/Gemfile b/Gemfile
new file mode 100644
index 0000000..7e083bb
--- /dev/null
+++ b/Gemfile
@@ -0,0 +1,2 @@
+gemspec
+source :rubygems
diff --git a/Manifest.txt b/Manifest.txt
deleted file mode 100644
index e69de29..0000000
diff --git a/Rakefile b/Rakefile
index 28b8efe..e551dc6 100644
--- a/Rakefile
+++ b/Rakefile
@@ -1,20 +1,10 @@
-require 'rubygems'
-require 'hoe'
-require 'spec/rake/spectask'
+# encoding: utf-8
-Hoe.new('stater', '1.0.0') do |p|
- p.author = 'Keith Morrison'
- p.email = 'keithm@infused.org'
- p.test_globs = ['test/**/*_test.rb']
-end
+require 'rubygems'
-desc 'Run specs'
-Spec::Rake::SpecTask.new :spec do |t|
- t.spec_files = FileList['spec/**/*spec.rb']
+require 'rspec/core/rake_task'
+RSpec::Core::RakeTask.new :spec do |t|
+ t.rspec_opts = %w(-fs --color)
end
-desc 'Run spec docs'
-Spec::Rake::SpecTask.new :specdoc do |t|
- t.spec_opts = ['-f specdoc']
- t.spec_files = FileList['spec/**/*spec.rb']
-end
+task :default => :spec
\ No newline at end of file
diff --git a/lib/stater.rb b/lib/stater.rb
index 75533e5..96b85bb 100644
--- a/lib/stater.rb
+++ b/lib/stater.rb
@@ -1,6 +1,8 @@
+# encoding: utf-8
+
require 'bigdecimal'
require 'bigdecimal/util'
require 'stater/tvm'
require 'stater/base'
require 'stater/amortization'
diff --git a/lib/stater/amortization.rb b/lib/stater/amortization.rb
index 1d840e3..eab82dd 100644
--- a/lib/stater/amortization.rb
+++ b/lib/stater/amortization.rb
@@ -1,52 +1,54 @@
+# encoding: utf-8
+
Struct.new('Payment', :number, :payment, :principal_paid, :interest_paid, :principal_balance)
class NilClass
def to_d
nil
end
end
# TODO: test that this actually works
# BigDecimal.mode(BigDecimal::ROUND_HALF_EVEN)
module Stater
class Amortization
attr_accessor :principal
attr_accessor :periodic_rate
attr_accessor :periods
def initialize(principal = nil, periodic_rate = nil, periods = nil)
@schedule = []
@principal, @periodic_rate, @periods = principal.to_d, periodic_rate.to_d, periods
end
# Calculates the payment when given the principal amount and interest rate
def calculate_payment(periodic_rate = @periodic_rate, periods = @periods)
raise ArgumentError, "periodic_rate should be a BigDecimal" unless periodic_rate.is_a?(BigDecimal)
raise ArgumentError, "periods should be a Fixnum" unless periods.is_a?(Fixnum)
x = periodic_rate * principal * ((1 + periodic_rate)**periods)
y = ((1 + periodic_rate)**periods) - 1
(x / y).round(2)
end
def schedule
return [] if @principal.nil? or @periodic_rate.nil? or @periods.nil?
payments = []
payment = calculate_payment
principal_balance = @principal
1.upto(@periods) do |payment_number|
interest_paid = (principal_balance * @periodic_rate).round(2)
principal_paid = payment - interest_paid
principal_balance = principal_balance - principal_paid
payments << Struct::Payment.new(payment_number, payment, principal_paid, interest_paid, principal_balance)
end
payments
end
end
end
\ No newline at end of file
diff --git a/lib/stater/base.rb b/lib/stater/base.rb
index 264c7f8..2d81569 100644
--- a/lib/stater/base.rb
+++ b/lib/stater/base.rb
@@ -1,9 +1,11 @@
+# encoding: utf-8
+
module Stater
class Base
class << self
def sum_consecutive_integers(n)
(n**2 + n) / 2
end
end
end
end
diff --git a/lib/stater/tvm.rb b/lib/stater/tvm.rb
index 794f6a8..70da0dc 100644
--- a/lib/stater/tvm.rb
+++ b/lib/stater/tvm.rb
@@ -1,78 +1,80 @@
+# encoding: utf-8
+
module Stater
class TVM
include Math
class << self
# Calculates the future value
# pv = present value
# i = simple interest rate
# n = number of years
# m = compounding periods per year
def fv(pv, i, n, m)
pv * (1 + (i/m)) ** (n*m)
end
# Calulates the present value
# fv = future value
# i = periodic interest rate
# n = number of years
# m = compounding periods per year
def pv(fv, i, n, m)
fv / (1 + (i/m)) ** (n*m)
end
# Calculates the nomical interest rate
# pv = present value
# fv = future value
# y = years
# n = compounding periods per year
def i(pv, fv, y, n)
n * ((fv / pv) ** (1 / (y.to_f * n)) - 1)
end
# Calculates the number of years
# pv = present value
# fv = future value
# r = nominal interest rate
# n = compounding periods per year
def y(pv, fv, r, n)
Math.log(fv / pv) / (n * Math.log(1 + (r / n)))
end
# Converts the nomical interest rate to APR (annual percentage rate)
# r = nominal interest rate
# n = compounding periods per year
def i_to_apr(r, n)
((1 + (r / n)) ** n) - 1
end
# Converts APR (annual percentage rate) to the nomical interest rate
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_i(apr, n)
n * ((1 + apr) ** (1/n.to_f) - 1)
end
# Converts EAR (effective annual rate) to APR (annual percentage rate)
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_ear(apr, n)
((1 + apr / n)**n) - 1
end
# Converts APR (annual percentage rate) to EAR (effective annual rate)
# ear = effective annual rate
# n = compounding periods per year
def ear_to_apr(ear, n)
n * ((1 + ear)**(1 / n.to_f) - 1)
end
alias_method :present_value, :pv
alias_method :future_value, :fv
alias_method :interest, :i
alias_method :years, :y
alias_method :annual_interest_to_apr, :i_to_apr
alias_method :apr_to_annual_interest, :apr_to_i
end
end
end
\ No newline at end of file
diff --git a/lib/stater/version.rb b/lib/stater/version.rb
new file mode 100644
index 0000000..9d9b113
--- /dev/null
+++ b/lib/stater/version.rb
@@ -0,0 +1,5 @@
+# encoding: utf-8
+
+module Stater
+ VERSION = '0.1.0'
+end
\ No newline at end of file
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 63c8bc1..0403754 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,33 +1,32 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
-require 'spec'
+require 'rspec'
require 'stater'
require 'hpricot'
FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
module CustomMatchers
def tvalue_schedule(xml_file)
control_schedule = []
doc = Hpricot(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
lines = (doc/:tvalueamortizationschedule/:amortizationline)
lines.each do |line|
if line.search(:amortizationlinetype).innerHTML == '9'
payment = line.search(:payment1amount).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
interest_paid = line.search(:interestpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
principal_paid = line.search(:principalpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
principal_balance = line.search(:principalbalance).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
control_schedule << Struct::Payment.new(nil, payment, principal_paid, interest_paid, principal_balance)
end
end
control_schedule
end
end
-Spec::Runner.configure do |config|
+RSpec.configure do |config|
config.include(CustomMatchers)
- config.mock_with :mocha
end
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
index d7417ae..10ce4e3 100644
--- a/spec/unit/amortization_spec.rb
+++ b/spec/unit/amortization_spec.rb
@@ -1,66 +1,66 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::Amortization, 'when initialized' do
- before(:each) do
+ before do
@amortization = Stater::Amortization.new
end
specify 'schedule should be an empty array' do
@amortization.schedule.should == []
end
specify 'principal should be nil' do
@amortization.principal.should be_nil
end
specify 'periodic_rate should be nil' do
@amortization.periodic_rate.should be_nil
end
specify 'periods should be nil' do
@amortization.periods.should be_nil
end
end
describe Stater::Amortization do
- before(:each) do
+ before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
it 'should correctly calculate a payment when given the principal, periodic_rate, and periods' do
@amortization.calculate_payment.should == 2389.13
end
it 'should return the calculated payment as a BigDecimal' do
@amortization.calculate_payment.should be_kind_of(BigDecimal)
end
it 'should convert principal to BigDecimal' do
@amortization.principal.should be_kind_of(BigDecimal)
end
it 'should convert periodic_rate to BigDecimal' do
@amortization.periodic_rate.should be_kind_of(BigDecimal)
end
end
describe Stater::Amortization, 'schedule' do
- before(:each) do
+ before do
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
@amortization = Stater::Amortization.new(principal, periodic_rate, periods)
end
it 'should exactly match the TValue control schedule'
# it 'should exactly match the TValue control schedule' do
# @amortization.schedule.size.should == tvalue_schedule('FEC_example_3_3_1.xml').size
# end
end
\ No newline at end of file
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index cca9faa..ceb164a 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,44 +1,44 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
- before(:each) do
+ before do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
@delta = 0.005
end
it "should calculate present value" do
- Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_close(@present_value, @delta)
+ Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@present_value)
end
it "should calculate future value" do
- Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_close(@future_value, @delta)
+ Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_within(@delta).of(@future_value)
end
it "should calculate interest" do
- Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_close(@interest, @delta)
+ Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_within(@delta).of(@interest)
end
it "should caculate years" do
- Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_close(@years, @delta)
+ Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_within(@delta).of(@years)
end
it "should convert simple interest to APR" do
- Stater::TVM.i_to_apr(0.18, 12).should be_close(0.195, @delta)
+ Stater::TVM.i_to_apr(0.18, 12).should be_within(@delta).of(0.195)
end
it "should convert APR to simple interest" do
- Stater::TVM.apr_to_i(0.195, 12).should be_close(0.179, @delta)
+ Stater::TVM.apr_to_i(0.195, 12).should be_within(@delta).of(0.179)
end
it "should convert APR to EAR" do
- Stater::TVM.apr_to_ear(0.129, 12).should be_close(0.137, @delta)
+ Stater::TVM.apr_to_ear(0.129, 12).should be_within(@delta).of(0.137)
end
it "should convert EAR to APR" do
- Stater::TVM.ear_to_apr(0.138, 12).should be_close(0.129, @delta)
+ Stater::TVM.ear_to_apr(0.138, 12).should be_within(@delta).of(0.129)
end
end
diff --git a/stater.gemspec b/stater.gemspec
new file mode 100644
index 0000000..21f0acd
--- /dev/null
+++ b/stater.gemspec
@@ -0,0 +1,26 @@
+# encoding: utf-8
+
+lib = File.expand_path('../lib/', __FILE__)
+$:.unshift lib unless $:.include?(lib)
+require 'stater/version'
+
+Gem::Specification.new do |s|
+ s.name = 'stater'
+ s.version = Stater::VERSION
+ s.authors = ['Keith Morrison']
+ s.email = 'keithm@infused.org'
+ s.homepage = 'http://github.com/infused/stater'
+ s.summary = 'Time Value of Money calulations'
+ s.description = 'Time Value of Money calulations'
+
+ s.rdoc_options = ['--charset=UTF-8']
+ s.extra_rdoc_files = ['README.md', 'MIT-LICENSE']
+ s.files = Dir['[A-Z]*', '{doc,lib,spec}/**/*']
+ s.test_files = Dir.glob('spec/**/*_spec.rb')
+ s.require_paths = ['lib']
+
+ s.required_rubygems_version = '>= 1.3.0'
+ s.add_development_dependency 'rspec', '2.5.0'
+ s.add_development_dependency 'hpricot', '0.8.4'
+end
+
|
infused/stater
|
788b6b0a3df2fdf0333d2789badd26fc7476ff61
|
Finish up rspec
|
diff --git a/README.txt b/README.txt
new file mode 100644
index 0000000..6cd2306
--- /dev/null
+++ b/README.txt
@@ -0,0 +1,3 @@
+== Stater
+
+A time value of money library
\ No newline at end of file
diff --git a/doc/tvalue/amortization_xml.txt b/doc/tvalue/amortization_xml.txt
new file mode 100644
index 0000000..63df9b0
--- /dev/null
+++ b/doc/tvalue/amortization_xml.txt
@@ -0,0 +1,2 @@
+AmortizationLineType 8 = Loan
+AmortizationLineType 9 = Payment
\ No newline at end of file
diff --git a/spec/fixtures/tvalue_schedules/FEC_example_3_3_1.xml b/spec/fixtures/tvalue_schedules/FEC_example_3_3_1.xml
new file mode 100644
index 0000000..e8827e9
--- /dev/null
+++ b/spec/fixtures/tvalue_schedules/FEC_example_3_3_1.xml
@@ -0,0 +1,3593 @@
+<?xml version='1.0' encoding='windows-1252'?>
+<TValueAmortizationSchedule>
+ <Rounding>0</Rounding>
+ <Compounding>6</Compounding>
+ <NominalAnnualRate>0.08</NominalAnnualRate>
+ <APR>0.08</APR>
+ <FinanceCharge>1800435100</FinanceCharge>
+ <AmountFinanced>2500000000</AmountFinanced>
+ <TotalOfPayments>4300435100</TotalOfPayments>
+ <AmortizationLine>
+ <AmortizationLineType>8</AmortizationLineType>
+ <Date>05/08/2007</Date>
+ <Loan1Amount>2500000000</Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount></Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>0</InterestAccrued>
+ <InterestPaid>0</InterestPaid>
+ <PrincipalPaid>0</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>2500000000</PrincipalBalance>
+ <TotalBalance>2500000000</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>06/08/2007</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>16666700</InterestAccrued>
+ <InterestPaid>16666700</InterestPaid>
+ <PrincipalPaid>7224600</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>2492775400</PrincipalBalance>
+ <TotalBalance>2492775400</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>07/08/2007</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
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+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>10/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>1236800</InterestAccrued>
+ <InterestPaid>1236800</InterestPaid>
+ <PrincipalPaid>22654500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>162868200</PrincipalBalance>
+ <TotalBalance>162868200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>11/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>1085800</InterestAccrued>
+ <InterestPaid>1085800</InterestPaid>
+ <PrincipalPaid>22805500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>140062700</PrincipalBalance>
+ <TotalBalance>140062700</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>12/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>933800</InterestAccrued>
+ <InterestPaid>933800</InterestPaid>
+ <PrincipalPaid>22957500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>117105200</PrincipalBalance>
+ <TotalBalance>117105200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>51</AmortizationLineType>
+ <Date>12/31/2021</Date>
+ <Loan1Amount>0</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>286695600</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>21021200</InterestAccrued>
+ <InterestPaid>21021200</InterestPaid>
+ <PrincipalPaid>265674400</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>117105200</PrincipalBalance>
+ <TotalBalance>117105200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>01/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>780700</InterestAccrued>
+ <InterestPaid>780700</InterestPaid>
+ <PrincipalPaid>23110600</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>93994600</PrincipalBalance>
+ <TotalBalance>93994600</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>02/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>626600</InterestAccrued>
+ <InterestPaid>626600</InterestPaid>
+ <PrincipalPaid>23264700</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>70729900</PrincipalBalance>
+ <TotalBalance>70729900</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>03/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>471500</InterestAccrued>
+ <InterestPaid>471500</InterestPaid>
+ <PrincipalPaid>23419800</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>47310100</PrincipalBalance>
+ <TotalBalance>47310100</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>04/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>315400</InterestAccrued>
+ <InterestPaid>315400</InterestPaid>
+ <PrincipalPaid>23575900</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>23734200</PrincipalBalance>
+ <TotalBalance>23734200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>05/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>158200</InterestAccrued>
+ <InterestPaid>158200</InterestPaid>
+ <PrincipalPaid>23733100</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>1100</PrincipalBalance>
+ <TotalBalance>1100</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>06/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>1100</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>0</InterestAccrued>
+ <InterestPaid>0</InterestPaid>
+ <PrincipalPaid>1100</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>51</AmortizationLineType>
+ <Date>12/31/2022</Date>
+ <Loan1Amount>0</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>119457600</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>2352400</InterestAccrued>
+ <InterestPaid>2352400</InterestPaid>
+ <PrincipalPaid>117105200</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>52</AmortizationLineType>
+ <Date>06/30/2022</Date>
+ <Loan1Amount>2500000000</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>4300435100</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>1800435100</InterestAccrued>
+ <InterestPaid>1800435100</InterestPaid>
+ <PrincipalPaid>2500000000</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+</TValueAmortizationSchedule>
+
\ No newline at end of file
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
index 129738e..63c8bc1 100644
--- a/spec/spec_helper.rb
+++ b/spec/spec_helper.rb
@@ -1,10 +1,33 @@
$:.unshift(File.dirname(__FILE__) + '/../lib/')
require 'rubygems'
require 'spec'
require 'stater'
+require 'hpricot'
FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
+module CustomMatchers
+ def tvalue_schedule(xml_file)
+ control_schedule = []
+ doc = Hpricot(open(File.dirname(__FILE__) + "/fixtures/tvalue_schedules/#{xml_file}"))
+
+ lines = (doc/:tvalueamortizationschedule/:amortizationline)
+ lines.each do |line|
+ if line.search(:amortizationlinetype).innerHTML == '9'
+ payment = line.search(:payment1amount).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ interest_paid = line.search(:interestpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_paid = line.search(:principalpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_balance = line.search(:principalbalance).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+
+ control_schedule << Struct::Payment.new(nil, payment, principal_paid, interest_paid, principal_balance)
+ end
+ end
+ control_schedule
+ end
+end
+
Spec::Runner.configure do |config|
+ config.include(CustomMatchers)
config.mock_with :mocha
-end
\ No newline at end of file
+end
+
diff --git a/spec/unit/amortization_spec.rb b/spec/unit/amortization_spec.rb
new file mode 100644
index 0000000..d7417ae
--- /dev/null
+++ b/spec/unit/amortization_spec.rb
@@ -0,0 +1,66 @@
+require File.dirname(__FILE__) + '/../spec_helper'
+
+describe Stater::Amortization, 'when initialized' do
+
+ before(:each) do
+ @amortization = Stater::Amortization.new
+ end
+
+ specify 'schedule should be an empty array' do
+ @amortization.schedule.should == []
+ end
+
+ specify 'principal should be nil' do
+ @amortization.principal.should be_nil
+ end
+
+ specify 'periodic_rate should be nil' do
+ @amortization.periodic_rate.should be_nil
+ end
+
+ specify 'periods should be nil' do
+ @amortization.periods.should be_nil
+ end
+
+end
+
+describe Stater::Amortization do
+ before(:each) do
+ principal = 250000.00
+ periodic_rate = 0.08 / 12
+ periods = 15 * 12
+
+ @amortization = Stater::Amortization.new(principal, periodic_rate, periods)
+ end
+
+ it 'should correctly calculate a payment when given the principal, periodic_rate, and periods' do
+ @amortization.calculate_payment.should == 2389.13
+ end
+
+ it 'should return the calculated payment as a BigDecimal' do
+ @amortization.calculate_payment.should be_kind_of(BigDecimal)
+ end
+
+ it 'should convert principal to BigDecimal' do
+ @amortization.principal.should be_kind_of(BigDecimal)
+ end
+
+ it 'should convert periodic_rate to BigDecimal' do
+ @amortization.periodic_rate.should be_kind_of(BigDecimal)
+ end
+end
+
+describe Stater::Amortization, 'schedule' do
+ before(:each) do
+ principal = 250000.00
+ periodic_rate = 0.08 / 12
+ periods = 15 * 12
+
+ @amortization = Stater::Amortization.new(principal, periodic_rate, periods)
+ end
+
+ it 'should exactly match the TValue control schedule'
+ # it 'should exactly match the TValue control schedule' do
+ # @amortization.schedule.size.should == tvalue_schedule('FEC_example_3_3_1.xml').size
+ # end
+end
\ No newline at end of file
diff --git a/test/unit/amortization_test.rb b/test/unit/amortization_test.rb
index b0c5fc6..dad1f00 100644
--- a/test/unit/amortization_test.rb
+++ b/test/unit/amortization_test.rb
@@ -1,44 +1,44 @@
require File.dirname(__FILE__) + '/../test_helper'
class Stater::AmortizationTest < Test::Unit::TestCase
def test_new_amortization
amortization = Stater::Amortization.new
assert_equal [], amortization.schedule
assert_nil amortization.principal
assert_nil amortization.periodic_rate
assert_nil amortization.periods
end
def test_payment
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
- amortization = Stater::Amortization.new(250000.00, periodic_rate, periods)
+ amortization = Stater::Amortization.new(principal, periodic_rate, periods)
assert_kind_of BigDecimal, amortization.calculate_payment
assert_equal BigDecimal('2389.13'), amortization.calculate_payment
end
def test_schedule
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
amortization = Stater::Amortization.new(principal, periodic_rate, periods)
assert_kind_of BigDecimal, amortization.principal
assert_equal BigDecimal(principal.to_s), amortization.principal
assert_kind_of BigDecimal, amortization.periodic_rate
assert_equal BigDecimal(periodic_rate.to_s), amortization.periodic_rate
assert_kind_of Fixnum, amortization.periods
assert_equal periods, amortization.periods
# Compare to TValue schedules - they should match exactly
assert_schedule(File.dirname(__FILE__) + "/../fixtures/FEC_example_3_3_1.xml", amortization.schedule)
end
end
\ No newline at end of file
|
infused/stater
|
d9ca1f52fee1fcab3e1ddf2577ba5e3e5cdf034c
|
Convert TVM tests to RSpec
|
diff --git a/Rakefile b/Rakefile
index d2b209b..28b8efe 100644
--- a/Rakefile
+++ b/Rakefile
@@ -1,19 +1,20 @@
-require "rubygems"
-require "hoe"
-require "spec/rake/spectask"
+require 'rubygems'
+require 'hoe'
+require 'spec/rake/spectask'
-Hoe.new("stater", "1.0.0") do |p|
- p.author = "Keith Morrison"
- p.test_globs = ["test/**/*_test.rb"]
+Hoe.new('stater', '1.0.0') do |p|
+ p.author = 'Keith Morrison'
+ p.email = 'keithm@infused.org'
+ p.test_globs = ['test/**/*_test.rb']
end
-desc "Run specs"
+desc 'Run specs'
Spec::Rake::SpecTask.new :spec do |t|
t.spec_files = FileList['spec/**/*spec.rb']
end
-desc "Run spec docs"
+desc 'Run spec docs'
Spec::Rake::SpecTask.new :specdoc do |t|
- t.spec_opts = ["-f specdoc"]
+ t.spec_opts = ['-f specdoc']
t.spec_files = FileList['spec/**/*spec.rb']
end
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
index 775270d..cca9faa 100644
--- a/spec/unit/tvm_spec.rb
+++ b/spec/unit/tvm_spec.rb
@@ -1,26 +1,44 @@
require File.dirname(__FILE__) + '/../spec_helper'
describe Stater::TVM do
before(:each) do
@present_value = 6000.00
@future_value = 7935.08
@interest = 0.04
@years = 7
@periods_per_year = 12
- @periodic_rate = @interest / @periods_per_year
- @periods = @years * @periods_per_year
@delta = 0.005
end
it "should calculate present value" do
Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_close(@present_value, @delta)
end
it "should calculate future value" do
Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_close(@future_value, @delta)
end
it "should calculate interest" do
Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_close(@interest, @delta)
end
+
+ it "should caculate years" do
+ Stater::TVM.years(@present_value, @future_value, @interest, @periods_per_year).should be_close(@years, @delta)
+ end
+
+ it "should convert simple interest to APR" do
+ Stater::TVM.i_to_apr(0.18, 12).should be_close(0.195, @delta)
+ end
+
+ it "should convert APR to simple interest" do
+ Stater::TVM.apr_to_i(0.195, 12).should be_close(0.179, @delta)
+ end
+
+ it "should convert APR to EAR" do
+ Stater::TVM.apr_to_ear(0.129, 12).should be_close(0.137, @delta)
+ end
+
+ it "should convert EAR to APR" do
+ Stater::TVM.ear_to_apr(0.138, 12).should be_close(0.129, @delta)
+ end
end
diff --git a/test/unit/tvm_test.rb b/test/unit/tvm_test.rb
deleted file mode 100644
index 5949f2d..0000000
--- a/test/unit/tvm_test.rb
+++ /dev/null
@@ -1,45 +0,0 @@
-require File.dirname(__FILE__) + '/../test_helper'
-
-class Stater::TVMTest < Test::Unit::TestCase
-
- def test_future_value
- present_value = 6000.00
- periodic_rate = 0.04 / 12
- periods = 84
-
- assert_equal '7935.08318331367', Stater::TVM.fv(present_value, 0.04, 7, 12).to_s
- end
-
- def test_present_value
- future_value = 7935.08
- periodic_rate = 0.04 / 12
- periods = 84
-
- assert_equal '5999.99759298276', Stater::TVM.pv(future_value, 0.04, 7, 12).to_s
- end
-
- def test_interest
- assert_equal '0.039999942499020946229393302929', sprintf('%3.30f', Stater::TVM.interest(6000.0, 7935.08, 7, 12))
- end
-
- def test_years
- assert_equal '6.99998995405338', Stater::TVM.years(6000.0, 7935.08, 0.04, 12).to_s
- end
-
- def test_interest_to_apr
- assert_equal '0.195618171461533', Stater::TVM.i_to_apr(0.18, 12).to_s
- end
-
- def test_apr_to_interest
- assert_equal '0.179999854440594', Stater::TVM.apr_to_i(0.195618, 12).to_s
- end
-
- def test_apr_to_ear
- assert_equal '0.137919903125943', Stater::TVM.apr_to_ear(0.1299, 12).to_s
- end
-
- def test_ear_to_apr
- assert_equal '0.129900000000001', Stater::TVM.ear_to_apr(0.137919903125943, 12).to_s
- end
-
-end
\ No newline at end of file
|
infused/stater
|
d220f62caf490e39963fc735b1a54f12d9e5a0ad
|
Add specs
|
diff --git a/Rakefile b/Rakefile
index 5f417b1..d2b209b 100644
--- a/Rakefile
+++ b/Rakefile
@@ -1,7 +1,19 @@
require "rubygems"
require "hoe"
+require "spec/rake/spectask"
Hoe.new("stater", "1.0.0") do |p|
p.author = "Keith Morrison"
p.test_globs = ["test/**/*_test.rb"]
end
+
+desc "Run specs"
+Spec::Rake::SpecTask.new :spec do |t|
+ t.spec_files = FileList['spec/**/*spec.rb']
+end
+
+desc "Run spec docs"
+Spec::Rake::SpecTask.new :specdoc do |t|
+ t.spec_opts = ["-f specdoc"]
+ t.spec_files = FileList['spec/**/*spec.rb']
+end
diff --git a/lib/stater/tvm.rb b/lib/stater/tvm.rb
index a9c1f5d..794f6a8 100644
--- a/lib/stater/tvm.rb
+++ b/lib/stater/tvm.rb
@@ -1,76 +1,78 @@
module Stater
class TVM
include Math
class << self
# Calculates the future value
# pv = present value
- # r = periodic interest rate
- # n = number of compounding periods
- def fv(pv, r, n)
- pv * ((1 + r)**n)
+ # i = simple interest rate
+ # n = number of years
+ # m = compounding periods per year
+ def fv(pv, i, n, m)
+ pv * (1 + (i/m)) ** (n*m)
end
# Calulates the present value
# fv = future value
- # r = periodic interest rate
- # n = number of compounding periods
- def pv(fv, r, n)
- fv / ((1 + r)**n)
+ # i = periodic interest rate
+ # n = number of years
+ # m = compounding periods per year
+ def pv(fv, i, n, m)
+ fv / (1 + (i/m)) ** (n*m)
end
# Calculates the nomical interest rate
# pv = present value
# fv = future value
# y = years
# n = compounding periods per year
def i(pv, fv, y, n)
n * ((fv / pv) ** (1 / (y.to_f * n)) - 1)
end
# Calculates the number of years
# pv = present value
# fv = future value
# r = nominal interest rate
# n = compounding periods per year
def y(pv, fv, r, n)
Math.log(fv / pv) / (n * Math.log(1 + (r / n)))
end
# Converts the nomical interest rate to APR (annual percentage rate)
# r = nominal interest rate
# n = compounding periods per year
def i_to_apr(r, n)
((1 + (r / n)) ** n) - 1
end
# Converts APR (annual percentage rate) to the nomical interest rate
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_i(apr, n)
n * ((1 + apr) ** (1/n.to_f) - 1)
end
# Converts EAR (effective annual rate) to APR (annual percentage rate)
# apr = annual percentage rate
# n = compounding periods per year
def apr_to_ear(apr, n)
((1 + apr / n)**n) - 1
end
# Converts APR (annual percentage rate) to EAR (effective annual rate)
# ear = effective annual rate
# n = compounding periods per year
def ear_to_apr(ear, n)
n * ((1 + ear)**(1 / n.to_f) - 1)
end
alias_method :present_value, :pv
alias_method :future_value, :fv
alias_method :interest, :i
alias_method :years, :y
alias_method :annual_interest_to_apr, :i_to_apr
alias_method :apr_to_annual_interest, :apr_to_i
end
end
end
\ No newline at end of file
diff --git a/spec/spec_helper.rb b/spec/spec_helper.rb
new file mode 100644
index 0000000..129738e
--- /dev/null
+++ b/spec/spec_helper.rb
@@ -0,0 +1,10 @@
+$:.unshift(File.dirname(__FILE__) + '/../lib/')
+require 'rubygems'
+require 'spec'
+require 'stater'
+
+FIXTURE_PATH = File.dirname(__FILE__) + '/fixtures' unless defined?(DB_PATH)
+
+Spec::Runner.configure do |config|
+ config.mock_with :mocha
+end
\ No newline at end of file
diff --git a/spec/unit/tvm_spec.rb b/spec/unit/tvm_spec.rb
new file mode 100644
index 0000000..775270d
--- /dev/null
+++ b/spec/unit/tvm_spec.rb
@@ -0,0 +1,26 @@
+require File.dirname(__FILE__) + '/../spec_helper'
+
+describe Stater::TVM do
+ before(:each) do
+ @present_value = 6000.00
+ @future_value = 7935.08
+ @interest = 0.04
+ @years = 7
+ @periods_per_year = 12
+ @periodic_rate = @interest / @periods_per_year
+ @periods = @years * @periods_per_year
+ @delta = 0.005
+ end
+
+ it "should calculate present value" do
+ Stater::TVM.pv(@future_value, @interest, @years, @periods_per_year).should be_close(@present_value, @delta)
+ end
+
+ it "should calculate future value" do
+ Stater::TVM.fv(@present_value, @interest, @years, @periods_per_year).should be_close(@future_value, @delta)
+ end
+
+ it "should calculate interest" do
+ Stater::TVM.interest(@present_value, @future_value, @years, @periods_per_year).to_f.should be_close(@interest, @delta)
+ end
+end
diff --git a/test/fixtures/example_3_3_1b.csv b/test/fixtures/example_3_3_1b.csv
new file mode 100644
index 0000000..1a99fe6
--- /dev/null
+++ b/test/fixtures/example_3_3_1b.csv
@@ -0,0 +1,234 @@
+"Example 3.3.1 with adjusted final payment"
+
+Compound Period: Monthly
+
+Nominal Annual Rate: 8.000 %
+
+CASH FLOW DATA
+
+ Event Date Amount Number Period End Date
+1 Loan 05/08/2007 "250,000.00" 1
+2 Payment 06/08/2007 "2,389.13" 179 Monthly 04/08/2022
+3 Payment 05/08/2022 "2,389.24" 1
+
+AMORTIZATION SCHEDULE - Normal Amortization
+
+# Date Payment Interest Principal Balance
+Loan 05/08/2007 "250,000.00"
+1 06/08/2007 "2,389.13" "1,666.67" "722.46" "249,277.54"
+2 07/08/2007 "2,389.13" "1,661.85" "727.28" "248,550.26"
+3 08/08/2007 "2,389.13" "1,657.00" "732.13" "247,818.13"
+4 09/08/2007 "2,389.13" "1,652.12" "737.01" "247,081.12"
+5 10/08/2007 "2,389.13" "1,647.21" "741.92" "246,339.20"
+6 11/08/2007 "2,389.13" "1,642.26" "746.87" "245,592.33"
+7 12/08/2007 "2,389.13" "1,637.28" "751.85" "244,840.48"
+2007 Totals "16,723.91" "11,564.39" "5,159.52"
+
+8 01/08/2008 "2,389.13" "1,632.27" "756.86" "244,083.62"
+9 02/08/2008 "2,389.13" "1,627.22" "761.91" "243,321.71"
+10 03/08/2008 "2,389.13" "1,622.14" "766.99" "242,554.72"
+11 04/08/2008 "2,389.13" "1,617.03" "772.10" "241,782.62"
+12 05/08/2008 "2,389.13" "1,611.88" "777.25" "241,005.37"
+13 06/08/2008 "2,389.13" "1,606.70" "782.43" "240,222.94"
+14 07/08/2008 "2,389.13" "1,601.49" "787.64" "239,435.30"
+15 08/08/2008 "2,389.13" "1,596.24" "792.89" "238,642.41"
+16 09/08/2008 "2,389.13" "1,590.95" "798.18" "237,844.23"
+17 10/08/2008 "2,389.13" "1,585.63" "803.50" "237,040.73"
+18 11/08/2008 "2,389.13" "1,580.27" "808.86" "236,231.87"
+19 12/08/2008 "2,389.13" "1,574.88" "814.25" "235,417.62"
+2008 Totals "28,669.56" "19,246.70" "9,422.86"
+
+20 01/08/2009 "2,389.13" "1,569.45" "819.68" "234,597.94"
+21 02/08/2009 "2,389.13" "1,563.99" "825.14" "233,772.80"
+22 03/08/2009 "2,389.13" "1,558.49" "830.64" "232,942.16"
+23 04/08/2009 "2,389.13" "1,552.95" "836.18" "232,105.98"
+24 05/08/2009 "2,389.13" "1,547.37" "841.76" "231,264.22"
+25 06/08/2009 "2,389.13" "1,541.76" "847.37" "230,416.85"
+26 07/08/2009 "2,389.13" "1,536.11" "853.02" "229,563.83"
+27 08/08/2009 "2,389.13" "1,530.43" "858.70" "228,705.13"
+28 09/08/2009 "2,389.13" "1,524.70" "864.43" "227,840.70"
+29 10/08/2009 "2,389.13" "1,518.94" "870.19" "226,970.51"
+30 11/08/2009 "2,389.13" "1,513.14" "875.99" "226,094.52"
+31 12/08/2009 "2,389.13" "1,507.30" "881.83" "225,212.69"
+2009 Totals "28,669.56" "18,464.63" "10,204.93"
+
+32 01/08/2010 "2,389.13" "1,501.42" "887.71" "224,324.98"
+33 02/08/2010 "2,389.13" "1,495.50" "893.63" "223,431.35"
+34 03/08/2010 "2,389.13" "1,489.54" "899.59" "222,531.76"
+35 04/08/2010 "2,389.13" "1,483.55" "905.58" "221,626.18"
+36 05/08/2010 "2,389.13" "1,477.51" "911.62" "220,714.56"
+37 06/08/2010 "2,389.13" "1,471.43" "917.70" "219,796.86"
+38 07/08/2010 "2,389.13" "1,465.31" "923.82" "218,873.04"
+39 08/08/2010 "2,389.13" "1,459.15" "929.98" "217,943.06"
+40 09/08/2010 "2,389.13" "1,452.95" "936.18" "217,006.88"
+41 10/08/2010 "2,389.13" "1,446.71" "942.42" "216,064.46"
+42 11/08/2010 "2,389.13" "1,440.43" "948.70" "215,115.76"
+43 12/08/2010 "2,389.13" "1,434.11" "955.02" "214,160.74"
+2010 Totals "28,669.56" "17,617.61" "11,051.95"
+
+44 01/08/2011 "2,389.13" "1,427.74" "961.39" "213,199.35"
+45 02/08/2011 "2,389.13" "1,421.33" "967.80" "212,231.55"
+46 03/08/2011 "2,389.13" "1,414.88" "974.25" "211,257.30"
+47 04/08/2011 "2,389.13" "1,408.38" "980.75" "210,276.55"
+48 05/08/2011 "2,389.13" "1,401.84" "987.29" "209,289.26"
+49 06/08/2011 "2,389.13" "1,395.26" "993.87" "208,295.39"
+50 07/08/2011 "2,389.13" "1,388.64" "1,000.49" "207,294.90"
+51 08/08/2011 "2,389.13" "1,381.97" "1,007.16" "206,287.74"
+52 09/08/2011 "2,389.13" "1,375.25" "1,013.88" "205,273.86"
+53 10/08/2011 "2,389.13" "1,368.49" "1,020.64" "204,253.22"
+54 11/08/2011 "2,389.13" "1,361.69" "1,027.44" "203,225.78"
+55 12/08/2011 "2,389.13" "1,354.84" "1,034.29" "202,191.49"
+2011 Totals "28,669.56" "16,700.31" "11,969.25"
+
+56 01/08/2012 "2,389.13" "1,347.94" "1,041.19" "201,150.30"
+57 02/08/2012 "2,389.13" "1,341.00" "1,048.13" "200,102.17"
+58 03/08/2012 "2,389.13" "1,334.01" "1,055.12" "199,047.05"
+59 04/08/2012 "2,389.13" "1,326.98" "1,062.15" "197,984.90"
+60 05/08/2012 "2,389.13" "1,319.90" "1,069.23" "196,915.67"
+61 06/08/2012 "2,389.13" "1,312.77" "1,076.36" "195,839.31"
+62 07/08/2012 "2,389.13" "1,305.60" "1,083.53" "194,755.78"
+63 08/08/2012 "2,389.13" "1,298.37" "1,090.76" "193,665.02"
+64 09/08/2012 "2,389.13" "1,291.10" "1,098.03" "192,566.99"
+65 10/08/2012 "2,389.13" "1,283.78" "1,105.35" "191,461.64"
+66 11/08/2012 "2,389.13" "1,276.41" "1,112.72" "190,348.92"
+67 12/08/2012 "2,389.13" "1,268.99" "1,120.14" "189,228.78"
+2012 Totals "28,669.56" "15,706.85" "12,962.71"
+
+68 01/08/2013 "2,389.13" "1,261.53" "1,127.60" "188,101.18"
+69 02/08/2013 "2,389.13" "1,254.01" "1,135.12" "186,966.06"
+70 03/08/2013 "2,389.13" "1,246.44" "1,142.69" "185,823.37"
+71 04/08/2013 "2,389.13" "1,238.82" "1,150.31" "184,673.06"
+72 05/08/2013 "2,389.13" "1,231.15" "1,157.98" "183,515.08"
+73 06/08/2013 "2,389.13" "1,223.43" "1,165.70" "182,349.38"
+74 07/08/2013 "2,389.13" "1,215.66" "1,173.47" "181,175.91"
+75 08/08/2013 "2,389.13" "1,207.84" "1,181.29" "179,994.62"
+76 09/08/2013 "2,389.13" "1,199.96" "1,189.17" "178,805.45"
+77 10/08/2013 "2,389.13" "1,192.04" "1,197.09" "177,608.36"
+78 11/08/2013 "2,389.13" "1,184.06" "1,205.07" "176,403.29"
+79 12/08/2013 "2,389.13" "1,176.02" "1,213.11" "175,190.18"
+2013 Totals "28,669.56" "14,630.96" "14,038.60"
+
+80 01/08/2014 "2,389.13" "1,167.93" "1,221.20" "173,968.98"
+81 02/08/2014 "2,389.13" "1,159.79" "1,229.34" "172,739.64"
+82 03/08/2014 "2,389.13" "1,151.60" "1,237.53" "171,502.11"
+83 04/08/2014 "2,389.13" "1,143.35" "1,245.78" "170,256.33"
+84 05/08/2014 "2,389.13" "1,135.04" "1,254.09" "169,002.24"
+85 06/08/2014 "2,389.13" "1,126.68" "1,262.45" "167,739.79"
+86 07/08/2014 "2,389.13" "1,118.27" "1,270.86" "166,468.93"
+87 08/08/2014 "2,389.13" "1,109.79" "1,279.34" "165,189.59"
+88 09/08/2014 "2,389.13" "1,101.26" "1,287.87" "163,901.72"
+89 10/08/2014 "2,389.13" "1,092.68" "1,296.45" "162,605.27"
+90 11/08/2014 "2,389.13" "1,084.04" "1,305.09" "161,300.18"
+91 12/08/2014 "2,389.13" "1,075.33" "1,313.80" "159,986.38"
+2014 Totals "28,669.56" "13,465.76" "15,203.80"
+
+92 01/08/2015 "2,389.13" "1,066.58" "1,322.55" "158,663.83"
+93 02/08/2015 "2,389.13" "1,057.76" "1,331.37" "157,332.46"
+94 03/08/2015 "2,389.13" "1,048.88" "1,340.25" "155,992.21"
+95 04/08/2015 "2,389.13" "1,039.95" "1,349.18" "154,643.03"
+96 05/08/2015 "2,389.13" "1,030.95" "1,358.18" "153,284.85"
+97 06/08/2015 "2,389.13" "1,021.90" "1,367.23" "151,917.62"
+98 07/08/2015 "2,389.13" "1,012.78" "1,376.35" "150,541.27"
+99 08/08/2015 "2,389.13" "1,003.61" "1,385.52" "149,155.75"
+100 09/08/2015 "2,389.13" "994.37" "1,394.76" "147,760.99"
+101 10/08/2015 "2,389.13" "985.07" "1,404.06" "146,356.93"
+102 11/08/2015 "2,389.13" "975.71" "1,413.42" "144,943.51"
+103 12/08/2015 "2,389.13" "966.29" "1,422.84" "143,520.67"
+2015 Totals "28,669.56" "12,203.85" "16,465.71"
+
+104 01/08/2016 "2,389.13" "956.80" "1,432.33" "142,088.34"
+105 02/08/2016 "2,389.13" "947.26" "1,441.87" "140,646.47"
+106 03/08/2016 "2,389.13" "937.64" "1,451.49" "139,194.98"
+107 04/08/2016 "2,389.13" "927.97" "1,461.16" "137,733.82"
+108 05/08/2016 "2,389.13" "918.23" "1,470.90" "136,262.92"
+109 06/08/2016 "2,389.13" "908.42" "1,480.71" "134,782.21"
+110 07/08/2016 "2,389.13" "898.55" "1,490.58" "133,291.63"
+111 08/08/2016 "2,389.13" "888.61" "1,500.52" "131,791.11"
+112 09/08/2016 "2,389.13" "878.61" "1,510.52" "130,280.59"
+113 10/08/2016 "2,389.13" "868.54" "1,520.59" "128,760.00"
+114 11/08/2016 "2,389.13" "858.40" "1,530.73" "127,229.27"
+115 12/08/2016 "2,389.13" "848.20" "1,540.93" "125,688.34"
+2016 Totals "28,669.56" "10,837.23" "17,832.33"
+
+116 01/08/2017 "2,389.13" "837.92" "1,551.21" "124,137.13"
+117 02/08/2017 "2,389.13" "827.58" "1,561.55" "122,575.58"
+118 03/08/2017 "2,389.13" "817.17" "1,571.96" "121,003.62"
+119 04/08/2017 "2,389.13" "806.69" "1,582.44" "119,421.18"
+120 05/08/2017 "2,389.13" "796.14" "1,592.99" "117,828.19"
+121 06/08/2017 "2,389.13" "785.52" "1,603.61" "116,224.58"
+122 07/08/2017 "2,389.13" "774.83" "1,614.30" "114,610.28"
+123 08/08/2017 "2,389.13" "764.07" "1,625.06" "112,985.22"
+124 09/08/2017 "2,389.13" "753.23" "1,635.90" "111,349.32"
+125 10/08/2017 "2,389.13" "742.33" "1,646.80" "109,702.52"
+126 11/08/2017 "2,389.13" "731.35" "1,657.78" "108,044.74"
+127 12/08/2017 "2,389.13" "720.30" "1,668.83" "106,375.91"
+2017 Totals "28,669.56" "9,357.13" "19,312.43"
+
+128 01/08/2018 "2,389.13" "709.17" "1,679.96" "104,695.95"
+129 02/08/2018 "2,389.13" "697.97" "1,691.16" "103,004.79"
+130 03/08/2018 "2,389.13" "686.70" "1,702.43" "101,302.36"
+131 04/08/2018 "2,389.13" "675.35" "1,713.78" "99,588.58"
+132 05/08/2018 "2,389.13" "663.92" "1,725.21" "97,863.37"
+133 06/08/2018 "2,389.13" "652.42" "1,736.71" "96,126.66"
+134 07/08/2018 "2,389.13" "640.84" "1,748.29" "94,378.37"
+135 08/08/2018 "2,389.13" "629.19" "1,759.94" "92,618.43"
+136 09/08/2018 "2,389.13" "617.46" "1,771.67" "90,846.76"
+137 10/08/2018 "2,389.13" "605.65" "1,783.48" "89,063.28"
+138 11/08/2018 "2,389.13" "593.76" "1,795.37" "87,267.91"
+139 12/08/2018 "2,389.13" "581.79" "1,807.34" "85,460.57"
+2018 Totals "28,669.56" "7,754.22" "20,915.34"
+
+140 01/08/2019 "2,389.13" "569.74" "1,819.39" "83,641.18"
+141 02/08/2019 "2,389.13" "557.61" "1,831.52" "81,809.66"
+142 03/08/2019 "2,389.13" "545.40" "1,843.73" "79,965.93"
+143 04/08/2019 "2,389.13" "533.11" "1,856.02" "78,109.91"
+144 05/08/2019 "2,389.13" "520.73" "1,868.40" "76,241.51"
+145 06/08/2019 "2,389.13" "508.28" "1,880.85" "74,360.66"
+146 07/08/2019 "2,389.13" "495.74" "1,893.39" "72,467.27"
+147 08/08/2019 "2,389.13" "483.12" "1,906.01" "70,561.26"
+148 09/08/2019 "2,389.13" "470.41" "1,918.72" "68,642.54"
+149 10/08/2019 "2,389.13" "457.62" "1,931.51" "66,711.03"
+150 11/08/2019 "2,389.13" "444.74" "1,944.39" "64,766.64"
+151 12/08/2019 "2,389.13" "431.78" "1,957.35" "62,809.29"
+2019 Totals "28,669.56" "6,018.28" "22,651.28"
+
+152 01/08/2020 "2,389.13" "418.73" "1,970.40" "60,838.89"
+153 02/08/2020 "2,389.13" "405.59" "1,983.54" "58,855.35"
+154 03/08/2020 "2,389.13" "392.37" "1,996.76" "56,858.59"
+155 04/08/2020 "2,389.13" "379.06" "2,010.07" "54,848.52"
+156 05/08/2020 "2,389.13" "365.66" "2,023.47" "52,825.05"
+157 06/08/2020 "2,389.13" "352.17" "2,036.96" "50,788.09"
+158 07/08/2020 "2,389.13" "338.59" "2,050.54" "48,737.55"
+159 08/08/2020 "2,389.13" "324.92" "2,064.21" "46,673.34"
+160 09/08/2020 "2,389.13" "311.16" "2,077.97" "44,595.37"
+161 10/08/2020 "2,389.13" "297.30" "2,091.83" "42,503.54"
+162 11/08/2020 "2,389.13" "283.36" "2,105.77" "40,397.77"
+163 12/08/2020 "2,389.13" "269.32" "2,119.81" "38,277.96"
+2020 Totals "28,669.56" "4,138.23" "24,531.33"
+
+164 01/08/2021 "2,389.13" "255.19" "2,133.94" "36,144.02"
+165 02/08/2021 "2,389.13" "240.96" "2,148.17" "33,995.85"
+166 03/08/2021 "2,389.13" "226.64" "2,162.49" "31,833.36"
+167 04/08/2021 "2,389.13" "212.22" "2,176.91" "29,656.45"
+168 05/08/2021 "2,389.13" "197.71" "2,191.42" "27,465.03"
+169 06/08/2021 "2,389.13" "183.10" "2,206.03" "25,259.00"
+170 07/08/2021 "2,389.13" "168.39" "2,220.74" "23,038.26"
+171 08/08/2021 "2,389.13" "153.59" "2,235.54" "20,802.72"
+172 09/08/2021 "2,389.13" "138.68" "2,250.45" "18,552.27"
+173 10/08/2021 "2,389.13" "123.68" "2,265.45" "16,286.82"
+174 11/08/2021 "2,389.13" "108.58" "2,280.55" "14,006.27"
+175 12/08/2021 "2,389.13" "93.38" "2,295.75" "11,710.52"
+2021 Totals "28,669.56" "2,102.12" "26,567.44"
+
+176 01/08/2022 "2,389.13" "78.07" "2,311.06" "9,399.46"
+177 02/08/2022 "2,389.13" "62.66" "2,326.47" "7,072.99"
+178 03/08/2022 "2,389.13" "47.15" "2,341.98" "4,731.01"
+179 04/08/2022 "2,389.13" "31.54" "2,357.59" "2,373.42"
+180 05/08/2022 "2,389.24" "15.82" "2,373.42" "0.00"
+2022 Totals "11,945.76" "235.24" "11,710.52"
+
+
+Grand Totals "430,043.51" "180,043.51" "250,000.00"
+
+
+
\ No newline at end of file
diff --git a/test/fixtures/example_3_3_1b.xml b/test/fixtures/example_3_3_1b.xml
new file mode 100644
index 0000000..dd5802a
--- /dev/null
+++ b/test/fixtures/example_3_3_1b.xml
@@ -0,0 +1,3575 @@
+<?xml version='1.0' encoding='windows-1252'?>
+<TValueAmortizationSchedule>
+ <Rounding>0</Rounding>
+ <Compounding>6</Compounding>
+ <NominalAnnualRate>0.08</NominalAnnualRate>
+ <APR>0.08</APR>
+ <FinanceCharge>1800435100</FinanceCharge>
+ <AmountFinanced>2500000000</AmountFinanced>
+ <TotalOfPayments>4300435100</TotalOfPayments>
+ <AmortizationLine>
+ <AmortizationLineType>8</AmortizationLineType>
+ <Date>05/08/2007</Date>
+ <Loan1Amount>2500000000</Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount></Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>0</InterestAccrued>
+ <InterestPaid>0</InterestPaid>
+ <PrincipalPaid>0</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>2500000000</PrincipalBalance>
+ <TotalBalance>2500000000</TotalBalance>
+ <RateChangeRate></RateChangeRate>
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+ <InterestAccrued>1535900</InterestAccrued>
+ <InterestPaid>1535900</InterestPaid>
+ <PrincipalPaid>22355400</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>208027200</PrincipalBalance>
+ <TotalBalance>208027200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>09/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>1386800</InterestAccrued>
+ <InterestPaid>1386800</InterestPaid>
+ <PrincipalPaid>22504500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>185522700</PrincipalBalance>
+ <TotalBalance>185522700</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>10/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>1236800</InterestAccrued>
+ <InterestPaid>1236800</InterestPaid>
+ <PrincipalPaid>22654500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>162868200</PrincipalBalance>
+ <TotalBalance>162868200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>11/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>1085800</InterestAccrued>
+ <InterestPaid>1085800</InterestPaid>
+ <PrincipalPaid>22805500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>140062700</PrincipalBalance>
+ <TotalBalance>140062700</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>12/08/2021</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>933800</InterestAccrued>
+ <InterestPaid>933800</InterestPaid>
+ <PrincipalPaid>22957500</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>117105200</PrincipalBalance>
+ <TotalBalance>117105200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>51</AmortizationLineType>
+ <Date>12/31/2021</Date>
+ <Loan1Amount>0</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>286695600</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>21021200</InterestAccrued>
+ <InterestPaid>21021200</InterestPaid>
+ <PrincipalPaid>265674400</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>117105200</PrincipalBalance>
+ <TotalBalance>117105200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>01/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>780700</InterestAccrued>
+ <InterestPaid>780700</InterestPaid>
+ <PrincipalPaid>23110600</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>93994600</PrincipalBalance>
+ <TotalBalance>93994600</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>02/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>626600</InterestAccrued>
+ <InterestPaid>626600</InterestPaid>
+ <PrincipalPaid>23264700</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>70729900</PrincipalBalance>
+ <TotalBalance>70729900</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>03/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>471500</InterestAccrued>
+ <InterestPaid>471500</InterestPaid>
+ <PrincipalPaid>23419800</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>47310100</PrincipalBalance>
+ <TotalBalance>47310100</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>04/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23891300</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>315400</InterestAccrued>
+ <InterestPaid>315400</InterestPaid>
+ <PrincipalPaid>23575900</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>23734200</PrincipalBalance>
+ <TotalBalance>23734200</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>9</AmortizationLineType>
+ <Date>05/08/2022</Date>
+ <Loan1Amount></Loan1Amount>
+ <Loan2Amount></Loan2Amount>
+ <Loan3Amount></Loan3Amount>
+ <Payment1Amount>23892400</Payment1Amount>
+ <Payment2Amount></Payment2Amount>
+ <Payment3Amount></Payment3Amount>
+ <InterestAccrued>158200</InterestAccrued>
+ <InterestPaid>158200</InterestPaid>
+ <PrincipalPaid>23734200</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>51</AmortizationLineType>
+ <Date>12/31/2022</Date>
+ <Loan1Amount>0</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>119457600</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>2352400</InterestAccrued>
+ <InterestPaid>2352400</InterestPaid>
+ <PrincipalPaid>117105200</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+ <AmortizationLine>
+ <AmortizationLineType>52</AmortizationLineType>
+ <Date>05/31/2022</Date>
+ <Loan1Amount>2500000000</Loan1Amount>
+ <Loan2Amount>0</Loan2Amount>
+ <Loan3Amount>0</Loan3Amount>
+ <Payment1Amount>4300435100</Payment1Amount>
+ <Payment2Amount>0</Payment2Amount>
+ <Payment3Amount>0</Payment3Amount>
+ <InterestAccrued>1800435100</InterestAccrued>
+ <InterestPaid>1800435100</InterestPaid>
+ <PrincipalPaid>2500000000</PrincipalPaid>
+ <UnpaidInterestBalance>0</UnpaidInterestBalance>
+ <PrincipalBalance>0</PrincipalBalance>
+ <TotalBalance>0</TotalBalance>
+ <RateChangeRate></RateChangeRate>
+ <RateChangeCompounding>13</RateChangeCompounding>
+ </AmortizationLine>
+</TValueAmortizationSchedule>
+
\ No newline at end of file
diff --git a/test/test_helper.rb b/test/test_helper.rb
index a1ac9d5..f35bbd2 100644
--- a/test/test_helper.rb
+++ b/test/test_helper.rb
@@ -1,37 +1,38 @@
$:.unshift(File.dirname(__FILE__) + "/../lib/")
require 'test/unit'
require 'stater'
require 'rubygems'
require 'hpricot'
class Test::Unit::TestCase
def assert_schedule(xml_file, schedule)
control_schedule = []
doc = Hpricot(open(xml_file))
lines = (doc/:tvalueamortizationschedule/:amortizationline)
lines.each do |line|
if line.search(:amortizationlinetype).innerHTML == '9'
- payment = line.search(:payment1amount).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
- interest_paid = line.search(:interestpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
- principal_paid = line.search(:principalpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ payment = line.search(:payment1amount).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ interest_paid = line.search(:interestpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+ principal_paid = line.search(:principalpaid).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
principal_balance = line.search(:principalbalance).innerHTML.gsub(/(\d{2})\d{2}$/, '.\1')
+
control_schedule << Struct::Payment.new(nil, payment, principal_paid, interest_paid, principal_balance)
end
end
# assert_equal control_schedule.size, schedule.size, "The number of amortization lines is not the same."
schedule.each_with_index do |line, index|
assert_equal control_schedule[index].payment, line.payment.to_s('F').gsub(/\.(\d{1})$/, '.\10').gsub(/^0/, ''),
"payment at amortization line: #{index}"
assert_equal control_schedule[index].interest_paid, line.interest_paid.to_s('F').gsub(/\.(\d{1})$/, '.\10').gsub(/^0/, ''),
"interest at amortization line #{index}"
assert_equal control_schedule[index].principal_paid, line.principal_paid.to_s('F').gsub(/\.(\d{1})$/, '.\10').gsub(/^0/, ''),
"principal at amortization line #{index}"
assert_equal control_schedule[index].principal_balance, line.principal_balance.to_s('F').gsub(/\.(\d{1})$/, '.\10').gsub(/^0/, ''),
"principal_balance at amortization line #{index}"
end
end
end
diff --git a/test/unit/amortization_test.rb b/test/unit/amortization_test.rb
index 6bf038f..b0c5fc6 100644
--- a/test/unit/amortization_test.rb
+++ b/test/unit/amortization_test.rb
@@ -1,44 +1,44 @@
require File.dirname(__FILE__) + '/../test_helper'
class Stater::AmortizationTest < Test::Unit::TestCase
def test_new_amortization
amortization = Stater::Amortization.new
assert_equal [], amortization.schedule
assert_nil amortization.principal
assert_nil amortization.periodic_rate
assert_nil amortization.periods
end
def test_payment
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
amortization = Stater::Amortization.new(250000.00, periodic_rate, periods)
assert_kind_of BigDecimal, amortization.calculate_payment
assert_equal BigDecimal('2389.13'), amortization.calculate_payment
end
def test_schedule
principal = 250000.00
periodic_rate = 0.08 / 12
periods = 15 * 12
amortization = Stater::Amortization.new(principal, periodic_rate, periods)
assert_kind_of BigDecimal, amortization.principal
assert_equal BigDecimal(principal.to_s), amortization.principal
assert_kind_of BigDecimal, amortization.periodic_rate
assert_equal BigDecimal(periodic_rate.to_s), amortization.periodic_rate
assert_kind_of Fixnum, amortization.periods
assert_equal periods, amortization.periods
# Compare to TValue schedules - they should match exactly
- assert_schedule('./../fixtures/FEC_example_3_3_1.xml', amortization.schedule)
+ assert_schedule(File.dirname(__FILE__) + "/../fixtures/FEC_example_3_3_1.xml", amortization.schedule)
end
end
\ No newline at end of file
diff --git a/test/unit/tvm_test.rb b/test/unit/tvm_test.rb
index ec656d6..5949f2d 100644
--- a/test/unit/tvm_test.rb
+++ b/test/unit/tvm_test.rb
@@ -1,45 +1,45 @@
require File.dirname(__FILE__) + '/../test_helper'
class Stater::TVMTest < Test::Unit::TestCase
def test_future_value
present_value = 6000.00
periodic_rate = 0.04 / 12
periods = 84
- assert_equal '7935.08318331367', Stater::TVM.fv(present_value, periodic_rate, periods).to_s
+ assert_equal '7935.08318331367', Stater::TVM.fv(present_value, 0.04, 7, 12).to_s
end
def test_present_value
future_value = 7935.08
periodic_rate = 0.04 / 12
periods = 84
- assert_equal '5999.99759298276', Stater::TVM.pv(future_value, periodic_rate, periods).to_s
+ assert_equal '5999.99759298276', Stater::TVM.pv(future_value, 0.04, 7, 12).to_s
end
def test_interest
assert_equal '0.039999942499020946229393302929', sprintf('%3.30f', Stater::TVM.interest(6000.0, 7935.08, 7, 12))
end
def test_years
assert_equal '6.99998995405338', Stater::TVM.years(6000.0, 7935.08, 0.04, 12).to_s
end
def test_interest_to_apr
assert_equal '0.195618171461533', Stater::TVM.i_to_apr(0.18, 12).to_s
end
def test_apr_to_interest
assert_equal '0.179999854440594', Stater::TVM.apr_to_i(0.195618, 12).to_s
end
def test_apr_to_ear
assert_equal '0.137919903125943', Stater::TVM.apr_to_ear(0.1299, 12).to_s
end
def test_ear_to_apr
assert_equal '0.129900000000001', Stater::TVM.ear_to_apr(0.137919903125943, 12).to_s
end
end
\ No newline at end of file
|
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