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56.1M
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stringclasses 515
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stringlengths 2
147
| language
stringclasses 447
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stringclasses 7
values | size
int64 0
56.8M
|
---|---|---|---|---|---|
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage2_3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage2_3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>7</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(0.03, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-7</angle>
<visible>true</visible>
<offset>(0, 0, -0.07)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>7</angle>
<visible>true</visible>
<offset>(0, 0, -0.07)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
|
XML
|
unknown
| 4,886 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.6)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.03)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.03)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Cowgirl_Xray</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>1</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.52, 1, 0.52)</scale>
<rotation>North</rotation>
<variant>2</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.52, 1, 0.52)</scale>
<rotation>North</rotation>
<variant>3</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>2</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>2</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>1</variant>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
|
XML
|
unknown
| 7,086 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>125</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.72)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.025)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Cowgirl_Xray</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>3</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>4</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml
|
XML
|
unknown
| 8,897 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Initiator_Cowgirl_Stage1_5</defName>
<durationTicks>55</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.65)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Fuck</sound>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Receiver_Cowgirl_Stage1_5</defName>
<durationTicks>55</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.43)</offset>
<rotation>South</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.04)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
|
XML
|
unknown
| 4,387 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1</li>
<li>Receiver_Cowgirl_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage1_5</li>
<li>Receiver_Cowgirl_Stage1_5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage3</li>
<li>Receiver_Cowgirl_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage4</li>
<li>Receiver_Cowgirl_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_MutualMasturbation</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_1</li>
<li>Receiver_Cowgirl_Stage2_1</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_2</li>
<li>Receiver_Cowgirl_Stage2_2</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Initiator_Cowgirl_Stage2_3</li>
<li>Receiver_Cowgirl_Stage2_3</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
|
XML
|
unknown
| 5,241 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cowgirl_Top</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(0, 0, -0.05)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.15)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cowgirl_Bottom</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, -0.17)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/OffsetDef_Cowgirl.xml
|
XML
|
unknown
| 928 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Cowgirl_Xray</defName>
<variants>
<li>AnimationProps/CowgirlXray/XRay2-2</li>
<li>AnimationProps/CowgirlXray/XRay2-3</li>
<li>AnimationProps/CowgirlXray/XRay2-4</li>
<li>AnimationProps/CowgirlXray/XRay2-5</li>
<li>AnimationProps/CowgirlXray/XRay2-6</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
|
XML
|
unknown
| 455 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>Saliva</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Saliva</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Saliva</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Saliva</tagDef>
<parentTagDef>Head</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Saliva/Saliva</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/AnimationPropDef_Saliva.xml
|
XML
|
unknown
| 776 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage1</li>
<li>LesbianReceiver_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cunnilingus_Stage2_Branch1</li>
<li>GroupAnimation_Cunnilingus_Stage2_Branch2</li>
<li>GroupAnimation_Cunnilingus_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage3</li>
<li>LesbianReceiver_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>GroupAnimation_Cunnilingus_Stage4_Branch1</li>
<li>GroupAnimation_Cunnilingus_Stage4_Branch2</li>
<li>GroupAnimation_Cunnilingus_Stage4_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage5</li>
<li>LesbianReceiver_Stage5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage6</li>
<li>LesbianReceiver_Stage6</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Cunnilingus</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Reverse_Cunnilingus</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Fingering</li>
<li>Sex_Fisting</li>
<li>Sex_MutualMasturbation</li>
<li>Sex_Rimming</li>
<li>Sex_Scissoring</li>
<li>Sex_Sixtynine</li>
<li>Rape_Cunnilingus</li>
<li>Rape_Fingering</li>
<li>Rape_Fisting</li>
<li>Rape_Rimming</li>
<li>Rape_Scissoring</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_Reverse_Fingering</li>
<li>Sex_Reverse_Fisting</li>
<li>Sex_Reverse_Rimming</li>
<li>Rape_Reverse_Cunnilingus</li>
<li>Rape_Reverse_Fingering</li>
<li>Rape_Reverse_Fisting</li>
<li>Rape_Reverse_Rimming</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2a</li>
<li>LesbianReceiver_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2b</li>
<li>LesbianReceiver_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage2c</li>
<li>LesbianReceiver_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4a</li>
<li>LesbianReceiver_Stage4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4b</li>
<li>LesbianReceiver_Stage4b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Cunnilingus_Stage4_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>LesbianInitiator_Stage4c</li>
<li>LesbianReceiver_Stage4c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Cunnilingus_Initiator</li>
<li>Offset_Cunnilingus_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/GroupAnimation_Cunnilingus.xml
|
XML
|
unknown
| 7,549 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cunnilingus_Initiator</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Cunnilingus_Receiver</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(-0.049, 0, 0.057)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/OffsetDef_Cunnilingus.xml
|
XML
|
unknown
| 808 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage1</defName>
<durationTicks>50</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-5</angle>
<visible>true</visible>
<offset>(-0.660767, -1, 0.4483777)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage1</defName>
<durationTicks>50</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.6135694, 0, 0.05309737)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-25</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage1.xml
|
XML
|
unknown
| 3,236 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2a</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>104</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>111</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2a.xml
|
XML
|
unknown
| 5,422 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.1887907, -1, 0.3008848)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2b</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>28</tick>
<angle>104</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>111</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-38</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2b.xml
|
XML
|
unknown
| 5,425 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage2c</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>36</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.3185842)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-18</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.02949858)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>11</angle>
<visible>true</visible>
<offset>(-0.005899615, 0, -0.05899698)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage2c</defName>
<durationTicks>60</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5309734, 0, 0.1120945)</offset>
<scale>(1, 1, 0.97)</scale>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2c.xml
|
XML
|
unknown
| 4,729 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>41</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>33</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage3</defName>
<durationTicks>30</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>107</angle>
<visible>true</visible>
<offset>(0.578171, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.6489678, -0.5, 0.259587)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage3_LoopOnce.xml
|
XML
|
unknown
| 4,149 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4a</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4a</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>119</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4a.xml
|
XML
|
unknown
| 6,371 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4b</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4b</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>125</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-26</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4b.xml
|
XML
|
unknown
| 6,090 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage4c</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2477875)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-6</angle>
<visible>true</visible>
<offset>(-0.05309721, 0, -0.04129797)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(-0.0235988, 0, -0.03539819)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage4c</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>117</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>119</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.07669616)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.005899615, 0, 0.02359879)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064899, -0.5, 0.60177)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.5545721)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4c.xml
|
XML
|
unknown
| 6,374 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage5</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2123895, -1, 0.2654868)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>14</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.2359883)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>7</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(-0.06489678, 0, 0.02359915)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>14</tick>
<angle>3</angle>
<visible>true</visible>
<offset>(-0.02949841, 0, -0.02359843)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage5</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>114</angle>
<visible>true</visible>
<offset>(0.4896755, 0, 0.04129779)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-5</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2713863, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2477879, -0.5, 0.6548674)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2241894, -0.5, 0.6312683)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2772866, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage5.xml
|
XML
|
unknown
| 6,302 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>LesbianInitiator_Stage6</defName>
<durationTicks>130</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>32</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>37</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>26</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>35</angle>
<visible>true</visible>
<offset>(-0.2418879, -1, 0.259587)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>29</angle>
<visible>true</visible>
<offset>(-0.2359883, -1, 0.2536873)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>14</angle>
<visible>true</visible>
<offset>(-0.4011799, -1, 0.3126844)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.501475, -1, 0.3362832)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-8</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Saliva</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.1356925, -2, -0.1061947)</offset>
<scale>(0.3215362, 1, 0.6224177)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>24</angle>
<visible>true</visible>
<offset>(0.3244829, -2, -0.2359883)</offset>
<scale>(0.3215362, 1, 0.6224177)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>LesbianReceiver_Stage6</defName>
<durationTicks>130</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>121</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>115</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>128</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>112</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>120</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>113</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>105</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>101</angle>
<visible>true</visible>
<offset>(0.5073743, 0, 0.06489658)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-12</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2772866, -0.5, 0.6135693)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2890859, -0.5, 0.5663717)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2182891, -0.5, 0.6666666)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2831856, -0.5, 0.5781713)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.2064892, -0.5, 0.6430678)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3303832, -0.5, 0.2654868)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage6.xml
|
XML
|
unknown
| 10,011 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DoublePenetration</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage1</li>
<li>ReceiverPawn_DP_Stage1</li>
<li>InitiatorPawn2_DP_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>6</loops>
<paths>
<li>GroupAnimation_DP_Stage2_Branch1</li>
<li>GroupAnimation_DP_Stage2_Branch2</li>
<li>GroupAnimation_DP_Stage2_Branch3</li>
<li>GroupAnimation_DP_Stage2_Branch4</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>25</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage3</li>
<li>ReceiverPawn_DP_Stage3</li>
<li>InitiatorPawn2_DP_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>30</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage4</li>
<li>ReceiverPawn_DP_Stage4</li>
<li>InitiatorPawn2_DP_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>1</loops>
<paths>
<li>GroupAnimation_DP_Stage5_Branch1</li>
<li>GroupAnimation_DP_Stage5_Branch2</li>
<li>GroupAnimation_DP_Stage5_Branch3</li>
</paths>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to second pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to third pawn in list -->
</whitelist>
<actorShift>2</actorShift>
<interactionDefs>
<li>Sex_DoublePenetration</li>
<li>Sex_DoublePenetrationM</li>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
</whitelist>
<interactionDefs>
<li>Sex_Reverse_DoublePenetration</li>
<li>Sex_Reverse_DoublePenetrationM</li>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
<li>Rape_Reverse_DoublePenetration</li>
<li>Rape_Reverse_DoublePenetrationM</li>
<li>Rape_Reverse_Anal</li>
<li>Rape_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- all other contexts go here -->
<!-- the ones that don't make sense but play an animation anyway -->
<!--
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
</interactionDefs>
</li>
-->
</contexts>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<!-- Branch stages below -->
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li> <!-- first pawn in animation -->
<li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation -->
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2c</li>
<li>ReceiverPawn_DP_Stage2c</li>
<li>InitiatorPawn2_DP_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch4</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2d</li>
<li>ReceiverPawn_DP_Stage2d</li>
<li>InitiatorPawn2_DP_Stage2d</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5a</li>
<li>ReceiverPawn_DP_Stage5a</li>
<li>InitiatorPawn2_DP_Stage5a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5b</li>
<li>ReceiverPawn_DP_Stage5b</li>
<li>InitiatorPawn2_DP_Stage5b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5c</li>
<li>ReceiverPawn_DP_Stage5c</li>
<li>InitiatorPawn2_DP_Stage5c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml
|
XML
|
unknown
| 9,544 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_DP_ReceiverPawn</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/OffsetDef_DP.xml
|
XML
|
unknown
| 524 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-80</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-82</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.15)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage1</defName>
<durationTicks>80</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.25, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>5</angle>
<visible>true</visible>
<offset>(0.25, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>25</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage1.xml
|
XML
|
unknown
| 6,867 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2a</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2a.xml
|
XML
|
unknown
| 5,932 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2b</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2b.xml
|
XML
|
unknown
| 5,933 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-83</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.38, 0, 0.08)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2c</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2c.xml
|
XML
|
unknown
| 6,434 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.48, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-39</angle>
<visible>true</visible>
<offset>(-0.5743952, 0, 0.1317991)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.5, 1, 0)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 1, -0.1)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
<sound>Slap</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2d.xml
|
XML
|
unknown
| 7,989 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-50</angle>
<visible>true</visible>
<offset>(-0.64, -1, -0.3)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>6</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.18)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>5</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage3</defName>
<durationTicks>25</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.28)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage3.xml
|
XML
|
unknown
| 6,400 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.64, -1, -0.4)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.56, 0, 0.22)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-8</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.23, -1, 0.28)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage4.xml
|
XML
|
unknown
| 6,403 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- do not use; only for reference -->
<!--
<AnimationDef>
<defName>InitiatorPawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.53, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
-->
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml
|
XML
|
unknown
| 8,519 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-38</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5a</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5a.xml
|
XML
|
unknown
| 10,307 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.55, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.6, 0, -0.02)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5b.xml
|
XML
|
unknown
| 9,849 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>65</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>140</tick>
<angle>-35</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.12)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.5, 0, 0.18)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>25</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>50</angle>
<visible>true</visible>
<offset>(0, 0, -0.06)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>160</tick>
<angle>46</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>InitiatorPawn2_DP_Stage5c</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5c.xml
|
XML
|
unknown
| 11,721 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Missionary</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage1</li>
<li>ReceiverPawn_Missionary_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>5</loops>
<paths>
<li>Missionary_Stage2_Branch1</li>
<li>Missionary_Stage2_Branch2</li>
<li>Missionary_Stage2_Branch3</li>
</paths>
</li>
<!-- don't loop -->
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage3</li>
<li>ReceiverPawn_Missionary_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage4</li>
<li>ReceiverPawn_Missionary_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>35</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage5</li>
<li>ReceiverPawn_Missionary_Stage5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage6</li>
<li>ReceiverPawn_Missionary_Stage6</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_MutualMasturbation</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2a</li>
<li>ReceiverPawn_Missionary_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2b</li>
<li>ReceiverPawn_Missionary_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Missionary_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_Missionary_Stage2c</li>
<li>ReceiverPawn_Missionary_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/GroupAnimation_Missionary.xml
|
XML
|
unknown
| 5,683 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Missionary_Receiver</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Thin</bodyType><offset>(-0.1, 0, 0.05)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
<li><bodyType>Hulk</bodyType><offset>(0.1, 0, 0.1)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
<Rimworld_Animations.AnimationOffsetDef>
<defName>Offset_Missionary_Initiator</defName>
<offsets>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.179)</offset></li>
</offsets>
</li>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/OffsetDef_Missionary.xml
|
XML
|
unknown
| 946 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage1</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.85, 0, 0.5)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.79, 0, 0.44)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>13</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage1</defName>
<durationTicks>100</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.1, -1, 0)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-15</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>66</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage1.xml
|
XML
|
unknown
| 6,308 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2a</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2a</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2.xml
|
XML
|
unknown
| 5,555 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2b</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2b</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-17</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2b.xml
|
XML
|
unknown
| 5,558 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-17</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage2c.xml
|
XML
|
unknown
| 5,558 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage3</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworld">
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage3</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<scale>(1, 1, 1)</scale>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage3_DontLoop.xml
|
XML
|
unknown
| 4,358 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage4</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.42, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage4</defName>
<durationTicks>20</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-26</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage4.xml
|
XML
|
unknown
| 4,774 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage5</defName>
<durationTicks>13</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>40</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage5</defName>
<durationTicks>13</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.16, -1, 0)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>-34</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml
|
XML
|
unknown
| 4,766 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>InitiatorPawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>ReceiverPawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-23</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/Missionary/Stage6.xml
|
XML
|
unknown
| 7,359 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation1</defName>
<durationTicks>400</durationTicks>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<sound>Fuck</sound>
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Body</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<rotation>South</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>30</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>2</tick>
<angle>0</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>0</angle>
<rotation>South</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>6</tick>
<angle>0</angle>
<rotation>West</rotation>
<visible>false</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<rotation>North</rotation>
<visible>false</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Xray_Inside</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>100</tick>
<angle>0</angle>
<visible>false</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>2</variant>
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>300</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation1.xml
|
XML
|
unknown
| 3,820 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation2</defName>
<durationTicks>400</durationTicks>
<startOnRandomTick>False</startOnRandomTick>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>45</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<offset>(-0.73, 0, -0.02)</offset>
<angle>0</angle>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>90</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>135</angle>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<!--
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>30</angle>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>-30</angle>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
-->
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation2.xml
|
XML
|
unknown
| 2,073 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation3</defName>
<durationTicks>400</durationTicks>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<sound>Fuck</sound>
<tick>30</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Knees</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Arms</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li MayRequire="shauaputa.rimnudeworld">
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>400</tick>
<angle>-600</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation3.xml
|
XML
|
unknown
| 3,676 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>TestGroupAnimation1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>3</probability>
<animationDefs>
<li>TestAnimation2</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>TestAnimation2</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
</loopOptions>
</li>
<!--
<li Class="Rimworld_Animations.AnimationStage_Branch">
<paths>
<li>GroupAnimationDef1_1</li>
<li>GroupAnimationDef1_2</li>
</paths>
</li>
-->
</animationStages>
<!--
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
</interactionDefs>
</li>
</contexts>
-->
<offsetDefs>
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/GroupAnimationDefs/TestAnimation/TestGroupAnimation1.xml
|
XML
|
unknown
| 1,709 |
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<MainButtonDef>
<defName>OffsetManager</defName>
<label>offset manager</label>
<description>Control pawn offsets</description>
<tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
<order>54</order>
<buttonVisible>false</buttonVisible>
<iconPath>UI/MainTab</iconPath>
<minimized>true</minimized>
</MainButtonDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/MainTabDefs/MainButtonDef.xml
|
XML
|
unknown
| 436 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<defName>GroinToAppropriateHeight</defName>
<offsets>
<!--
<li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans">
<races>
<li>Alien_Orassan</li>
</races>
<offset>(0, 0, 5)</offset>
<rotation>90</rotation>
</li>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>Human</li>
</races>
<offsets>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset><rotation>90</rotation></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.4)</offset></li>
</offsets>
</li>
<li Class="Rimworld_Animations.AnimationOffset_BodyTypeGendered" MayRequire="erdelf.HumanoidAlienRaces,Minecraft.Mod">
<races>
<li>MinecraftCreeper</li>
</races>
<offsetsMale>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
</offsetsMale>
<offsetsFemale>
<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
</offsetsFemale>
</li>
-->
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/OffsetDefs/OffsetDef_GroinToAppropriateHeight.xml
|
XML
|
unknown
| 1,662 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationOffsetDef>
<!-- Empty offsets -->
<!-- Placeholder for when you haven't created offsets yet for specific pawn -->
<defName>Offset_Placeholder</defName>
<offsets>
</offsets>
</Rimworld_Animations.AnimationOffsetDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/OffsetDefs/OffsetDef_Placeholder.xml
|
XML
|
unknown
| 315 |
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Cum</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/cum</clipPath>
</li>
</grains>
<volumeRange>
<min>30</min>
<max>40</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Sex</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/kucyu04</clipPath>
</li>
</grains>
<volumeRange>
<min>16</min>
<max>16</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Suck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_6</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_7</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_8</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_9</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Suck/Suck_10</clipPath>
</li>
</grains>
<volumeRange>
<min>20</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Fuck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_6</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_7</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Clap_8</clipPath>
</li>
</grains>
<volumeRange>35~45</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slimy</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slime/Slimy5</clipPath>
</li>
</grains>
<volumeRange>
<min>45</min>
<max>75</max>
</volumeRange>
<pitchRange>
<min>1.4</min>
<max>1.8</max>
</pitchRange>
<distRange>
<min>0</min>
<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slap</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Sex/Slap/Slap_5</clipPath>
</li>
</grains>
<volumeRange>
<min>75</min>
<max>85</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/SoundDefs/Sounds_Sex.xml
|
XML
|
unknown
| 6,148 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Arms</defName>
<variants>
<li>AnimationProps/Doggystyle/Doggy_Arms</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
|
XML
|
unknown
| 261 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Cat</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li><!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li><!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Cat.xml
|
XML
|
unknown
| 345 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Knees</defName>
<variants>
<li>AnimationProps/Doggystyle/Doggy_Legs</li>
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
|
XML
|
unknown
| 262 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_XrayPenis_Horse</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Horse.xml
|
XML
|
unknown
| 365 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_XrayPenis_Human</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Human.xml
|
XML
|
unknown
| 365 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.TexPathVariantsDef>
<defName>TexPathVariants_Xray_Inside</defName>
<variants>
<li>AnimationProps/Cat/Cat1</li>
<!-- variant 1 in animation -->
<li>AnimationProps/Cat/Cat2</li>
<!-- variant 2 in animation -->
</variants>
</Rimworld_Animations.TexPathVariantsDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Xray_Inside.xml
|
XML
|
unknown
| 361 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>Moan_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Moan4</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>MoanShort_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/MoanShort3</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Grunt_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt4</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt5</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Grunt6</clipPath>
</li>
</grains>
<volumeRange>40~50</volumeRange>
<pitchRange>0.99~1.02</pitchRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Scream_HumanFemale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/FVoice/Scream4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanFemale.xml
|
XML
|
unknown
| 3,399 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<SoundDef>
<defName>Moan_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Moan4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>MoanShort_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/MoanShort3</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Grunt_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt3</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Grunt4</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Scream_HumanMale</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>5</maxSimultaneous>
<maxVoices>5</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream1</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream2</clipPath>
</li>
<li Class="AudioGrain_Clip">
<clipPath>Voices/MVoice/Scream3</clipPath>
</li>
</grains>
<pitchRange>0.99~1.02</pitchRange>
<volumeRange>40~50</volumeRange>
<distRange>10~50</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanMale.xml
|
XML
|
unknown
| 3,110 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Default voice sounds -->
<!-- play when voice def for pawn isn't found -->
<Rimworld_Animations.VoiceDef>
<defName>Voice_HumanFemale</defName>
<gender>Female</gender>
<sounds>
<li><key>Moan</key><value>Moan_HumanFemale</value></li>
<li><key>MoanShort</key><value>MoanShort_HumanFemale</value></li>
<li><key>Grunt</key><value>Grunt_HumanFemale</value></li>
<li><key>Scream</key><value>Scream_HumanFemale</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
<Rimworld_Animations.VoiceDef>
<defName>Voice_HumanMale</defName>
<gender>Male</gender>
<sounds>
<li><key>Moan</key><value>Moan_HumanMale</value></li>
<li><key>MoanShort</key><value>MoanShort_HumanMale</value></li>
<li><key>Grunt</key><value>Grunt_HumanMale</value></li>
<li><key>Scream</key><value>Scream_HumanMale</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Human/VoiceDef_Human.xml
|
XML
|
unknown
| 942 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.VoiceDef>
<defName>Voice_Orassan</defName>
<races>
<li>Alien_Orassan</li>
</races>
<gender>Male</gender>
<traitDefs>
<li>Wimpy</li>
</traitDefs>
<sounds>
<li><key>Moan</key><value>CatMoans</value></li>
</sounds>
</Rimworld_Animations.VoiceDef>
-->
</Defs>
|
kintest/rimworld
|
1.5/Defs/VoiceDefs/VoiceDef_Orassan.xml
|
XML
|
unknown
| 360 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.VoiceTagDef>
<defName>Moan</defName>
<probability>0.2</probability>
</Rimworld_Animations.VoiceTagDef>
<Rimworld_Animations.VoiceTagDef>
<defName>MoanShort</defName>
<probability>0.1</probability>
</Rimworld_Animations.VoiceTagDef>
<Rimworld_Animations.VoiceTagDef>
<defName>Grunt</defName>
<probability>0.1</probability>
</Rimworld_Animations.VoiceTagDef>
<!-- Screams are guaranteed -->
<!-- Play once during orgasm -->
<Rimworld_Animations.VoiceTagDef>
<defName>Scream</defName>
<probability>1</probability>
</Rimworld_Animations.VoiceTagDef>
</Defs>
|
kintest/rimworld
|
1.5/Defs/VoiceDefs/VoiceTagDef.xml
|
XML
|
unknown
| 660 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
<AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>1.2\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HatDisplaySelection">
<HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rimworld-Animations">
<HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="1.2\Assemblies\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
|
kintest/rimworld
|
1.5/Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj
|
csproj
|
unknown
| 3,387 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0AD4F9B2-AE28-4E42-86D6-611FB93B7FF0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
<AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AlienRace">
<HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rimworld-Animations">
<HintPath>..\Assemblies\Rimworld-Animations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="HarmonyPatch_AlienRace.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
|
kintest/rimworld
|
1.5/Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj
|
csproj
|
unknown
| 3,709 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ad4f9b2-ae28-4e42-86d6-611fb93b7ff0")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
|
kintest/rimworld
|
1.5/Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs
|
C#
|
unknown
| 1,419 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Core SK</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationConditional">
<xpath>Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BaseAnimalPawn" or @Name="SK_BasePawn" or @Name="BasePawnSkynet"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/AnimationPatchHSK.xml
|
XML
|
unknown
| 772 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/ThingDef[race][not(comps)]</xpath>
<value>
<comps />
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/AlienRace.ThingDef_AlienRace[not(comps)]</xpath>
<value>
<comps />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BasePawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/AnimationPatch_CompExtendedAnimator.xml
|
XML
|
unknown
| 946 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- add offset rendersubworker to all pawn render tree defs -->
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/PawnRenderTreeDef/root</xpath>
<value>
<subworkerClasses />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
<value>
<li>Rimworld_Animations.PawnRenderSubWorker_ChangeOffset</li>
</value>
</li>
</operations>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/AnimationPatch_PawnRenderTree_OffsetSubWorker.xml
|
XML
|
unknown
| 748 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/CompPatches/AutoCleaner.xml
|
XML
|
unknown
| 567 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/CompPatches/CombatExtended.xml
|
XML
|
unknown
| 556 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/CompPatches/ZombieLand.xml
|
XML
|
unknown
| 548 |
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>RJW_Masturbate</li>
<li>GettinBred</li>
<li>Bestiality</li>
<li>BestialityForFemale</li>
<li>ViolateCorpse</li>
<li>Quickie</li>
<li>GettingQuickie</li>
<li>GettinRaped</li>
<li>JoinInBed</li>
<li>GettinLoved</li>
<li>GettinLicked</li>
<li>GettinSucked</li>
<li>WhoreIsServingVisitors</li>
<li>JoinInBedAnimation</li>
<li>GettinLovedAnimation</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>RapeComfortPawn</li>
<li>RandomRape</li>
<li>RapeEnemy</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>WhoreInvitingVisitors</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>CleanSelf</li>
<li>StruggleInBondageGear</li>
</value>
</li>
<li Class="PatchOperationFindMod">
<mods>
<li>Rimworld-Animations</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</li>
</operations>
</match>
</Operation>
</Patch>
<!--
OLD PATCH
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</Operation>
</Patch>
-->
|
kintest/rimworld
|
1.5/Patches/CompatibilityPatch_FacialAnimation.xml
|
XML
|
unknown
| 5,010 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Patch for HCSK, to attach to differently written thingdefs -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Core SK</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="SK_BasePawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="BaseAnimalPawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
kintest/rimworld
|
1.5/Patches/CompatibilityPatch_HCSK.xml
|
XML
|
unknown
| 1,386 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<success>Always</success>
<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets/li[@races/li="YourAlienRace"]</xpath>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets</xpath>
<value>
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
<races>
<li>YourAlienRace</li>
</races>
<offsets>
<li>
<bodyType>Thin</bodyType>
<offset>(0, 0, 0)</offset>
</li>
</offsets>
</li>
</value>
</li>
</operations>
</Operation>
-->
</Patch>
|
kintest/rimworld
|
1.5/Patches/OffsetDefPatchTemplate/AnimationPatch_OffsetDef.xml
|
XML
|
unknown
| 796 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Add genitalia rendernode to pawns, body is parent
<Operation Class="PatchOperationAdd">
<xpath>Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Body"]/children</xpath>
<value>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Genitalia</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>3</baseLayer>
</li>
</value>
</Operation>
-->
</Patch>
|
kintest/rimworld
|
1.5/Patches/Patch_GenitaliaRenderNode.xml
|
XML
|
unknown
| 532 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
public class Actor {
public List<string> defNames;
public List<string> requiredGenitals;
public List<AlienRaceOffset> raceOffsets;
public List<string> blacklistedRaces;
public bool initiator = false;
public string gender;
public bool isFucking = false;
public bool isFucked = false;
public bool controlGenitalAngle = false;
public List<BodyDef> bodyDefTypes = new List<BodyDef>();
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public Vector3 offset = new Vector2(0, 0);
public List<string> requiredGender;
public List<string> tags = new List<string>();
}
}
|
kintest/rimworld
|
1.5/Source/Actors/Actor.cs
|
C#
|
unknown
| 870 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations {
public class AlienRaceOffset {
public string defName;
public Vector2 offset;
}
}
|
kintest/rimworld
|
1.5/Source/Actors/AlienRaceOffset.cs
|
C#
|
unknown
| 278 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffsetDef : Def
{
public List<BaseAnimationOffset> offsets;
public bool FindOffset(Pawn pawn, out BaseAnimationOffset offset)
{
foreach (BaseAnimationOffset animOffset in offsets)
{
if (animOffset.appliesToPawn(pawn)) {
offset = animOffset;
return true;
}
}
offset = null;
return false;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/AnimationOffsetDef.cs
|
C#
|
unknown
| 680 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_AgeRange : BaseAnimationOffset
{
public List<BodyTypeOffset_AgeRange> offsetsMale;
public List<BodyTypeOffset_AgeRange> offsetsFemale;
public override Vector3? getOffset(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.offset ?? pawnOffsets.Last().offset;
}
public override int? getRotation(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.rotation ?? pawnOffsets.Last().rotation;
}
public override Vector3? getScale(Pawn pawn)
{
List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.scale ?? pawnOffsets.Last().scale;
}
}
public class BodyTypeOffset_AgeRange : BodyTypeOffset
{
public FloatRange ageRange;
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_AgeRange.cs
|
C#
|
unknown
| 1,579 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_BodyType : BaseAnimationOffset
{
public List<BodyTypeOffset> offsets;
public override Vector3? getOffset(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
public override int? getRotation(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
public override Vector3? getScale(Pawn pawn)
{
return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyType.cs
|
C#
|
unknown
| 791 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_BodyTypeGendered : BaseAnimationOffset
{
public List<BodyTypeOffset> offsetsMale;
public List<BodyTypeOffset> offsetsFemale;
public override Vector3? getOffset(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
}
}
public override int? getRotation(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
}
}
public override Vector3? getScale(Pawn pawn)
{
if (pawn.gender == Gender.Female)
{
return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
else
{
return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
}
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyTypeGendered.cs
|
C#
|
unknown
| 1,509 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationOffset_Single : BaseAnimationOffset
{
public Vector3 offset;
public int? rotation;
public Vector3? scale = Vector3.one;
public override Vector3? getOffset(Pawn pawn)
{
return offset;
}
public override int? getRotation(Pawn pawn)
{
return rotation;
}
public override Vector3? getScale(Pawn pawn)
{
return scale;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_Single.cs
|
C#
|
unknown
| 671 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseAnimationOffset
{
public List<ThingDef> races;
public abstract Vector3? getOffset(Pawn pawn);
public abstract int? getRotation(Pawn pawn);
public abstract Vector3? getScale(Pawn pawn);
public bool appliesToPawn(Pawn pawn)
{
return races.Contains(pawn.def);
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/BaseAnimationOffset.cs
|
C#
|
unknown
| 575 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations
{
public class BodyTypeOffset
{
public BodyTypeDef bodyType;
public int rotation = 0;
public Vector3 offset;
public Vector3 scale = Vector3.one;
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationOffsets/Offsets/BodyTypeOffset.cs
|
C#
|
unknown
| 379 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationPropDef : Def
{
public PawnRenderNodeProperties animPropProperties;
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationProps/AnimationPropDef.cs
|
C#
|
unknown
| 281 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
{
public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
{
}
public override bool Enabled()
{
return true;
}
public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
{
//Todo: Use this for bodyoffsets
//or maybe make a rendersubworker for it instead
return base.OffsetAtTick(tick, parms);
}
public VoiceTagDef voiceAtTick(int tick)
{
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
foreach (Verse.Keyframe keyframe in this.part.keyframes)
{
if (tick == keyframe.tick)
{
VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice;
//probability checking null fix
if (voiceTag != null && Rand.Chance(voiceTag.probability))
{
return voiceTag;
}
return null;
}
}
return null;
}
public SoundDef soundAtTick(int tick)
{
//Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
foreach (Verse.Keyframe keyframe in this.part.keyframes)
{
if (tick == keyframe.tick)
{
return (keyframe as ExtendedKeyframe).sound;
}
}
return null;
}
//use extendedkeyframes to determine addon facing
public Rot4 facingAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick) {
return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).rotation;
}
public bool visibleAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick)
{
return (this.part.keyframes[0] as ExtendedKeyframe).visible;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).visible;
}
public virtual bool shouldRecache(int tick)
{
if (facingAtTick(tick) != facingAtTick(tick - 1)
|| visibleAtTick(tick) != visibleAtTick(tick - 1)
|| TexPathVariantAtTick(tick) != TexPathVariantAtTick(tick - 1))
{
return true;
}
return true;
}
public int? TexPathVariantAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick)
{
return (this.part.keyframes[0] as ExtendedKeyframe).variant;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).variant;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).variant;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
|
C#
|
unknown
| 6,481 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class BaseGroupAnimationContext
{
public int actorShift = 0;
public int priority = 0;
public List<BasePawnTest> whitelist;
public List<BasePawnTest> blacklist;
public virtual bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
{
if (numActors != actors.Count)
{
return false;
}
if (!whitelist.NullOrEmpty())
{
for (int i = 0; i < whitelist.Count; i++)
{
// check whitelist to make sure pawn can be in this act
//for each whitelist item, pawntest must hold true for that pawn
if (!whitelist[i].PawnTest(actors[i]))
{
return false;
}
}
}
if (!blacklist.NullOrEmpty())
{
for (int i = 0; i < blacklist.Count; i++)
{
// check blacklist to make sure pawn can be in this act
// for each blacklist item, pawntest must hold false for that pawn
if (blacklist[i].PawnTest(actors[i]))
{
return false;
}
}
}
return true;
}
public virtual int AnimationReorder()
{
return actorShift;
}
public virtual int AnimationPriority()
{
return priority;
}
public abstract string DebugMessage();
//cool class for designating contexts for animations
// configure CanAnimationBeUsed to test whether it can be used
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/BaseGroupAnimationContext.cs
|
C#
|
unknown
| 1,930 |
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using static rjw.xxx;
namespace Rimworld_Animations
{
public class GroupAnimationContext_RJWSex : BaseGroupAnimationContext
{
public List<InteractionDef> interactionDefs;
public override bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
{
JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator);
if (!interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey)) {
return false;
}
return base.CanAnimationBeUsed(actors, numActors);
}
public override string DebugMessage()
{
return "Checking for RJWSex AnimationContext\n"
+ "InteractionDefs: " + interactionDefs;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/GroupAnimationContext_RJWSex.cs
|
C#
|
unknown
| 1,028 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class GroupAnimationDef : Def
{
public int numActors;
public List<AnimationStage> animationStages;
public List<BaseGroupAnimationContext> contexts;
public List<AnimationOffsetDef> offsetDefs;
public bool canAnimationBeUsed(List<Pawn> actors)
{
if (!contexts.NullOrEmpty())
{
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
//find all where context matches actors
return true;
}
}
}
return false;
}
public int Priority(List<Pawn> actors)
{
int priority = -999999999;
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
if (context.AnimationPriority() > priority)
{
//get highest priority context for fitting animation
priority = context.AnimationPriority();
}
}
}
return priority;
}
public int Reorder(List<Pawn> actors)
{
int priority = -999999999;
int reorder = 0;
foreach (BaseGroupAnimationContext context in contexts)
{
if (context.CanAnimationBeUsed(actors, numActors))
{
if (context.AnimationPriority() > priority)
{
//get the reorder for highest priority context for fitting animation
priority = context.AnimationPriority();
reorder = context.AnimationReorder();
}
}
}
return reorder;
}
public List<AnimationDef> GetAllAnimationsForActor(int actor, int seed, int reorder = 0)
{
List<AnimationDef> animations = new List<AnimationDef>();
int actorNumber = (actor + reorder) % numActors;
foreach (AnimationStage stage in animationStages)
{
//add all new animations to list of animations
animations.AddRange(stage.GetAnimations(actorNumber, seed));
}
return animations;
}
public bool GetOffset(int actor, Pawn pawn, out Vector3? position, out int? rotation, int reorder = 0)
{
position = null;
rotation = null;
//element at or default to stop errors
if (offsetDefs == null) return false;
if ((actor + reorder) % numActors >= offsetDefs.Count) return false;
if (offsetDefs[(actor + reorder) % numActors].FindOffset(pawn, out BaseAnimationOffset animationOffset))
{
position = animationOffset.getOffset(pawn);
rotation = animationOffset.getRotation(pawn);
return true;
}
return false;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationDef.cs
|
C#
|
unknown
| 3,439 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class AnimationStage
{
//Return a list containing a tuple; int for how long the animation should play for
public int loops;
public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed);
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage.cs
|
C#
|
unknown
| 424 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationStage_Branch : AnimationStage
{
public List<GroupAnimationDef> paths;
public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
{
List<AnimationDef> animationDefs = new List<AnimationDef>();
for (int i = 0; i < loops; i++)
{
GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)];
animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
}
return animationDefs;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_Branch.cs
|
C#
|
unknown
| 764 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class AnimationStage_LoopRandomSelectChance : AnimationStage
{
public List<AnimationLoopOption> loopOptions;
public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
{
int numberOfActors = loopOptions[0].animationDefs.Count;
List<AnimationDef> animations = new List<AnimationDef>();
for (int i = 0; i < loops; i++)
{
AnimationLoopOption option = getAnimationLoopOptionByWeight(seed + i);
animations.Add(option.animationDefs[actorNumber]);
}
return animations;
}
//select random element from loop options by weight; also calculate the longest anim length
private AnimationLoopOption getAnimationLoopOptionByWeight(int seed)
{
int totalWeight = loopOptions.Sum(x => x.probability);
int randomNumber = Rand.RangeInclusiveSeeded(0, loopOptions.Count - 1, seed);
int cumulativeWeight = 0;
for (int i = 0; i < loopOptions.Count; i++) {
cumulativeWeight += loopOptions[i].probability;
//random number is same for all pawns because they all have the same seed
if (randomNumber <= cumulativeWeight)
{
return loopOptions[i];
}
}
//default
return loopOptions.Last();
}
}
public class AnimationLoopOption
{
public int probability;
public List<AnimationDef> animationDefs;
}
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_LoopRandomSelectChance.cs
|
C#
|
unknown
| 1,792 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
/* don't use? just use looprandomselect once
public class AnimationStage_TicksDuration : AnimationStage
{
public int ticks;
public List<AnimationDef> animationDefs;
public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed)
{
return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) };
}
}
*/
}
|
kintest/rimworld
|
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_TicksDuration.cs
|
C#
|
unknown
| 588 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class ExtendedKeyframe : Verse.Keyframe
{
public int? variant;
public Rot4 rotation = Rot4.North;
public SoundDef sound = null;
public VoiceTagDef voice = null;
public bool visible = false;
}
}
|
kintest/rimworld
|
1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs
|
C#
|
unknown
| 437 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public abstract class BasePawnTest
{
public abstract bool PawnTest(Pawn pawn);
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/BasePawnTest.cs
|
C#
|
unknown
| 269 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Always : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return true;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Always.cs
|
C#
|
unknown
| 321 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_BodyType : BasePawnTest
{
public BodyTypeDef bodyType = null;
public List<BodyTypeDef> bodyTypes = null;
public override bool PawnTest(Pawn pawn)
{
if (pawn.story.bodyType == bodyType)
{
return true;
}
else if(bodyTypes != null && bodyTypes.Contains(pawn.story.bodyType))
{
return true;
}
return false;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_BodyType.cs
|
C#
|
unknown
| 700 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Hediff : BasePawnTest
{
public HediffDef hediffDef; //hediff you want to check for
float minSeverity = -1; //optional param; min severity the hediff needs to be
public override bool PawnTest(Pawn pawn)
{
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(hediffDef);
if (hediff != null)
{
if (minSeverity != -1)
{
return hediff.Severity > minSeverity;
}
return true;
}
return false;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Hediff.cs
|
C#
|
unknown
| 784 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_Humanlike : BasePawnTest
{
public override bool PawnTest(Pawn pawn)
{
return pawn.RaceProps.Humanlike;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs
|
C#
|
unknown
| 344 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
public class PawnTest_JobDef : BasePawnTest
{
public JobDef jobDef;
public override bool PawnTest(Pawn pawn)
{
if (pawn.CurJobDef == jobDef)
{
return true;
}
return false;
}
}
}
|
kintest/rimworld
|
1.5/Source/Animations/PawnTests/PawnTest_JobDef.cs
|
C#
|
unknown
| 452 |
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