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<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage2_3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage2_3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>7</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-7</angle> <visible>true</visible> <offset>(0.03, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-7</angle> <visible>true</visible> <offset>(0, 0, -0.07)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>7</angle> <visible>true</visible> <offset>(0, 0, -0.07)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml
XML
unknown
4,886
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.6)</offset> <rotation>South</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.03)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>3</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.03)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Cowgirl_Xray</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>1</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.52, 1, 0.52)</scale> <rotation>North</rotation> <variant>2</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.52, 1, 0.52)</scale> <rotation>North</rotation> <variant>3</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>2</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>2</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>1</variant> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml
XML
unknown
7,086
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage4</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.67)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>125</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.67)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.72)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, -0.02)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage4</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.26)</offset> <rotation>South</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.26)</offset> <rotation>South</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.02)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, 0.025)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Cowgirl_Xray</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>3</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>4</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>5</variant> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>1</angle> <visible>true</visible> <offset>(1, 0, 0.3)</offset> <scale>(0.5, 1, 0.5)</scale> <rotation>North</rotation> <variant>5</variant> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml
XML
unknown
8,897
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>Initiator_Cowgirl_Stage1_5</defName> <durationTicks>55</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.65)</offset> <rotation>South</rotation> <sound>Slimy</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 0, -0.7)</offset> <rotation>South</rotation> <sound>Fuck</sound> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>180</angle> <visible>true</visible> <offset>(0, 1, 0)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>Receiver_Cowgirl_Stage1_5</defName> <durationTicks>55</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.43)</offset> <rotation>South</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 2, 0.23)</offset> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 0, -0.04)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml
XML
unknown
4,387
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage1</li> <li>Receiver_Cowgirl_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>10</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage1_5</li> <li>Receiver_Cowgirl_Stage1_5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cowgirl_Stage2_Branch1</li> <li>GroupAnimation_Cowgirl_Stage2_Branch2</li> <li>GroupAnimation_Cowgirl_Stage2_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage3</li> <li>Receiver_Cowgirl_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage4</li> <li>Receiver_Cowgirl_Stage4</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_MutualMasturbation</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_1</li> <li>Receiver_Cowgirl_Stage2_1</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_2</li> <li>Receiver_Cowgirl_Stage2_2</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>Initiator_Cowgirl_Stage2_3</li> <li>Receiver_Cowgirl_Stage2_3</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation --> <li>Offset_Cowgirl_Top</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml
XML
unknown
5,241
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cowgirl_Top</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(0, 0, -0.05)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.15)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cowgirl_Bottom</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, -0.17)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/OffsetDef_Cowgirl.xml
XML
unknown
928
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Cowgirl_Xray</defName> <variants> <li>AnimationProps/CowgirlXray/XRay2-2</li> <li>AnimationProps/CowgirlXray/XRay2-3</li> <li>AnimationProps/CowgirlXray/XRay2-4</li> <li>AnimationProps/CowgirlXray/XRay2-5</li> <li>AnimationProps/CowgirlXray/XRay2-6</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml
XML
unknown
455
<?xml version="1.0" encoding="utf-8" ?> <Defs> <PawnRenderNodeTagDef> <defName>Saliva</defName> </PawnRenderNodeTagDef> <Rimworld_Animations.AnimationPropDef> <defName>AnimProp_Saliva</defName> <animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants"> <debugLabel>Saliva</debugLabel> <nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass> <workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass> <tagDef>Saliva</tagDef> <parentTagDef>Head</parentTagDef> <!-- for height --> <texPath>AnimationProps/Saliva/Saliva</texPath> <overlayLayer>Head</overlayLayer> <baseLayer>95</baseLayer> </animPropProperties> </Rimworld_Animations.AnimationPropDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/AnimationPropDef_Saliva.xml
XML
unknown
776
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage1</li> <li>LesbianReceiver_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cunnilingus_Stage2_Branch1</li> <li>GroupAnimation_Cunnilingus_Stage2_Branch2</li> <li>GroupAnimation_Cunnilingus_Stage2_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage3</li> <li>LesbianReceiver_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>10</loops> <paths> <li>GroupAnimation_Cunnilingus_Stage4_Branch1</li> <li>GroupAnimation_Cunnilingus_Stage4_Branch2</li> <li>GroupAnimation_Cunnilingus_Stage4_Branch3</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage5</li> <li>LesbianReceiver_Stage5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage6</li> <li>LesbianReceiver_Stage6</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Cunnilingus</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Reverse_Cunnilingus</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Fingering</li> <li>Sex_Fisting</li> <li>Sex_MutualMasturbation</li> <li>Sex_Rimming</li> <li>Sex_Scissoring</li> <li>Sex_Sixtynine</li> <li>Rape_Cunnilingus</li> <li>Rape_Fingering</li> <li>Rape_Fisting</li> <li>Rape_Rimming</li> <li>Rape_Scissoring</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_Reverse_Fingering</li> <li>Sex_Reverse_Fisting</li> <li>Sex_Reverse_Rimming</li> <li>Rape_Reverse_Cunnilingus</li> <li>Rape_Reverse_Fingering</li> <li>Rape_Reverse_Fisting</li> <li>Rape_Reverse_Rimming</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2a</li> <li>LesbianReceiver_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2b</li> <li>LesbianReceiver_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage2c</li> <li>LesbianReceiver_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4a</li> <li>LesbianReceiver_Stage4a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4b</li> <li>LesbianReceiver_Stage4b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Cunnilingus_Stage4_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>LesbianInitiator_Stage4c</li> <li>LesbianReceiver_Stage4c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Cunnilingus_Initiator</li> <li>Offset_Cunnilingus_Receiver</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/GroupAnimation_Cunnilingus.xml
XML
unknown
7,549
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cunnilingus_Initiator</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(0, 0, 0)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Cunnilingus_Receiver</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(-0.049, 0, 0.057)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/OffsetDef_Cunnilingus.xml
XML
unknown
808
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage1</defName> <durationTicks>50</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-5</angle> <visible>true</visible> <offset>(-0.660767, -1, 0.4483777)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage1</defName> <durationTicks>50</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>100</angle> <visible>true</visible> <offset>(0.6135694, 0, 0.05309737)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-25</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage1.xml
XML
unknown
3,236
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2a</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>112</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>104</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>111</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2a.xml
XML
unknown
5,422
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.1887907, -1, 0.3008848)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2b</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>112</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>28</tick> <angle>104</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>111</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-38</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2b.xml
XML
unknown
5,425
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage2c</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>36</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.3185842)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-18</angle> <visible>true</visible> <offset>(-0.03539836, 0, -0.02949858)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>11</angle> <visible>true</visible> <offset>(-0.005899615, 0, -0.05899698)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage2c</defName> <durationTicks>60</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5309734, 0, 0.1120945)</offset> <scale>(1, 1, 0.97)</scale> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2c.xml
XML
unknown
4,729
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>41</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>33</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage3</defName> <durationTicks>30</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>107</angle> <visible>true</visible> <offset>(0.578171, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.6489678, -0.5, 0.259587)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage3_LoopOnce.xml
XML
unknown
4,149
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4a</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4a</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>119</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4a.xml
XML
unknown
6,371
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4b</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4b</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>125</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-26</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4b.xml
XML
unknown
6,090
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage4c</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2477875)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-6</angle> <visible>true</visible> <offset>(-0.05309721, 0, -0.04129797)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <offset>(-0.0235988, 0, -0.03539819)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage4c</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>117</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>119</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.07669616)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-8</angle> <visible>true</visible> <offset>(0.005899615, 0, 0.02359879)</offset> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-12</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064899, -0.5, 0.60177)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.5545721)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4c.xml
XML
unknown
6,374
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage5</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2123895, -1, 0.2654868)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>14</tick> <angle>28</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.2359883)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>7</tick> <angle>3</angle> <visible>true</visible> <offset>(-0.06489678, 0, 0.02359915)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>14</tick> <angle>3</angle> <visible>true</visible> <offset>(-0.02949841, 0, -0.02359843)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage5</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>114</angle> <visible>true</visible> <offset>(0.4896755, 0, 0.04129779)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-5</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2713863, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2477879, -0.5, 0.6548674)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2241894, -0.5, 0.6312683)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2772866, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage5.xml
XML
unknown
6,302
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>LesbianInitiator_Stage6</defName> <durationTicks>130</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>32</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>37</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>26</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>35</angle> <visible>true</visible> <offset>(-0.2418879, -1, 0.259587)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>29</angle> <visible>true</visible> <offset>(-0.2359883, -1, 0.2536873)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>14</angle> <visible>true</visible> <offset>(-0.4011799, -1, 0.3126844)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>4</angle> <visible>true</visible> <offset>(-0.501475, -1, 0.3362832)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-8</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Saliva</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.1356925, -2, -0.1061947)</offset> <scale>(0.3215362, 1, 0.6224177)</scale> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>24</angle> <visible>true</visible> <offset>(0.3244829, -2, -0.2359883)</offset> <scale>(0.3215362, 1, 0.6224177)</scale> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>LesbianReceiver_Stage6</defName> <durationTicks>130</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>121</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>115</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>128</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>112</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> <sound>Slimy</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>120</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>113</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>105</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>101</angle> <visible>true</visible> <offset>(0.5073743, 0, 0.06489658)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-12</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2772866, -0.5, 0.6135693)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2890859, -0.5, 0.5663717)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2182891, -0.5, 0.6666666)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2831856, -0.5, 0.5781713)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>0</angle> <visible>true</visible> <offset>(0.2064892, -0.5, 0.6430678)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>0</angle> <visible>false</visible> <offset>(0.3303832, -0.5, 0.2654868)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage6.xml
XML
unknown
10,011
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DoublePenetration</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage1</li> <li>ReceiverPawn_DP_Stage1</li> <li>InitiatorPawn2_DP_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>6</loops> <paths> <li>GroupAnimation_DP_Stage2_Branch1</li> <li>GroupAnimation_DP_Stage2_Branch2</li> <li>GroupAnimation_DP_Stage2_Branch3</li> <li>GroupAnimation_DP_Stage2_Branch4</li> </paths> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>25</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage3</li> <li>ReceiverPawn_DP_Stage3</li> <li>InitiatorPawn2_DP_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>30</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage4</li> <li>ReceiverPawn_DP_Stage4</li> <li>InitiatorPawn2_DP_Stage4</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>1</loops> <paths> <li>GroupAnimation_DP_Stage5_Branch1</li> <li>GroupAnimation_DP_Stage5_Branch2</li> <li>GroupAnimation_DP_Stage5_Branch3</li> </paths> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list --> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to second pawn in list --> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to third pawn in list --> </whitelist> <actorShift>2</actorShift> <interactionDefs> <li>Sex_DoublePenetration</li> <li>Sex_DoublePenetrationM</li> <li>Sex_Anal</li> <li>Sex_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> </whitelist> <interactionDefs> <li>Sex_Reverse_DoublePenetration</li> <li>Sex_Reverse_DoublePenetrationM</li> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> <li>Rape_Reverse_DoublePenetration</li> <li>Rape_Reverse_DoublePenetrationM</li> <li>Rape_Reverse_Anal</li> <li>Rape_Reverse_Vaginal</li> </interactionDefs> </li> <!-- all other contexts go here --> <!-- the ones that don't make sense but play an animation anyway --> <!-- <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> </interactionDefs> </li> --> </contexts> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <!-- Branch stages below --> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch1</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2a</li> <li>ReceiverPawn_DP_Stage2a</li> <li>InitiatorPawn2_DP_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <!-- first pawn in animation --> <li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation --> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch2</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2b</li> <li>ReceiverPawn_DP_Stage2b</li> <li>InitiatorPawn2_DP_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch3</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2c</li> <li>ReceiverPawn_DP_Stage2c</li> <li>InitiatorPawn2_DP_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage2_Branch4</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2a</li> <li>ReceiverPawn_DP_Stage2a</li> <li>InitiatorPawn2_DP_Stage2a</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2d</li> <li>ReceiverPawn_DP_Stage2d</li> <li>InitiatorPawn2_DP_Stage2d</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>2</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage2b</li> <li>ReceiverPawn_DP_Stage2b</li> <li>InitiatorPawn2_DP_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch1</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5a</li> <li>ReceiverPawn_DP_Stage5a</li> <li>InitiatorPawn2_DP_Stage5a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch2</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5b</li> <li>ReceiverPawn_DP_Stage5b</li> <li>InitiatorPawn2_DP_Stage5b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_DP_Stage5_Branch3</defName> <numActors>3</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_DP_Stage5c</li> <li>ReceiverPawn_DP_Stage5c</li> <li>InitiatorPawn2_DP_Stage5c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Placeholder</li> <li>Offset_DP_ReceiverPawn</li> <li>Offset_Placeholder</li> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml
XML
unknown
9,544
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_DP_ReceiverPawn</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/OffsetDef_DP.xml
XML
unknown
524
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-80</angle> <visible>true</visible> <offset>(-0.6, -1, -0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-82</angle> <visible>true</visible> <offset>(-0.6, -1, -0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.6, 0, 0.15)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage1</defName> <durationTicks>80</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.25, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>5</angle> <visible>true</visible> <offset>(0.25, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>25</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage1.xml
XML
unknown
6,867
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2a</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2a.xml
XML
unknown
5,932
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2b</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2b.xml
XML
unknown
5,933
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-83</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.38, 0, 0.08)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2c</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2c.xml
XML
unknown
6,434
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-70</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.48, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-39</angle> <visible>true</visible> <offset>(-0.5743952, 0, 0.1317991)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-33</angle> <visible>true</visible> <offset>(-0.4, 0, 0.1)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>true</visible> <rotation>South</rotation> <voice>Scream</voice> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage2d</defName> <durationTicks>40</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.3, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Hand</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0.5, 1, 0)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>0</angle> <visible>true</visible> <offset>(0, 1, -0.1)</offset> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.1, 1, -0.03)</offset> <rotation>North</rotation> <sound>Slap</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>0</angle> <visible>false</visible> <offset>(-0.1, 1, -0.03)</offset> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2d.xml
XML
unknown
7,989
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-50</angle> <visible>true</visible> <offset>(-0.64, -1, -0.3)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>6</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.5, 0, 0.18)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>5</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage3</defName> <durationTicks>25</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>-15</angle> <visible>true</visible> <offset>(0.2, -1, 0.28)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage3.xml
XML
unknown
6,400
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.64, -1, -0.4)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>12</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.56, 0, 0.22)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>-8</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage4</defName> <durationTicks>17</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <offset>(0.23, -1, 0.28)</offset> <rotation>West</rotation> <sound>Fuck</sound> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage4.xml
XML
unknown
6,403
<?xml version="1.0" encoding="utf-8"?> <Defs> <!-- do not use; only for reference --> <!-- <AnimationDef> <defName>InitiatorPawn</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.53, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> --> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml
XML
unknown
8,519
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-38</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>30</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5a</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5a.xml
XML
unknown
10,307
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.55, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.6, 0, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-60</angle> <visible>true</visible> <offset>(-0.6, 0, -0.02)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>30</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5b</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5b.xml
XML
unknown
9,849
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-87</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-68</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>25</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>55</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-95</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-90</angle> <visible>true</visible> <offset>(-0.6, -1, -0.37)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>10</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-40</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.45, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>65</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>-30</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>140</tick> <angle>-35</angle> <visible>true</visible> <offset>(-0.5, 0, 0.12)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.5, 0, 0.18)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>25</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>90</tick> <angle>30</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>105</tick> <angle>50</angle> <visible>true</visible> <offset>(0, 0, -0.06)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>160</tick> <angle>46</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>InitiatorPawn2_DP_Stage5c</defName> <durationTicks>180</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <offset>(0.2, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>18</tick> <angle>-10</angle> <visible>true</visible> <offset>(0.33, -1, 0.2)</offset> <rotation>West</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>23</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>70</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>75</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>130</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>135</tick> <angle>28</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>20</angle> <visible>true</visible> <offset>(0.16, -1, 0.2)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>17</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>180</tick> <angle>-22</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5c.xml
XML
unknown
11,721
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>GroupAnimation_Missionary</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage1</li> <li>ReceiverPawn_Missionary_Stage1</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_Branch"> <loops>5</loops> <paths> <li>Missionary_Stage2_Branch1</li> <li>Missionary_Stage2_Branch2</li> <li>Missionary_Stage2_Branch3</li> </paths> </li> <!-- don't loop --> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage3</li> <li>ReceiverPawn_Missionary_Stage3</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>20</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage4</li> <li>ReceiverPawn_Missionary_Stage4</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>35</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage5</li> <li>ReceiverPawn_Missionary_Stage5</li> </animationDefs> </li> </loopOptions> </li> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>1</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage6</li> <li>ReceiverPawn_Missionary_Stage6</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <!-- weak context; play random animation if none ideal found --> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Sex_MutualMasturbation</li> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> <li>Rape_Anal</li> <li>Rape_Vaginal</li> <li>Rape_DoublePenetration</li> <li>Rape_DoublePenetrationM</li> </interactionDefs> </li> </contexts> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2a</li> <li>ReceiverPawn_Missionary_Stage2a</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch2</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2b</li> <li>ReceiverPawn_Missionary_Stage2b</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> <Rimworld_Animations.GroupAnimationDef> <defName>Missionary_Stage2_Branch3</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>3</loops> <loopOptions> <li> <probability>1</probability> <animationDefs> <li>InitiatorPawn_Missionary_Stage2c</li> <li>ReceiverPawn_Missionary_Stage2c</li> </animationDefs> </li> </loopOptions> </li> </animationStages> <offsetDefs> <li>Offset_Missionary_Initiator</li> <!-- first pawn in animation --> <li>Offset_Missionary_Receiver</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/GroupAnimation_Missionary.xml
XML
unknown
5,683
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Missionary_Receiver</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Thin</bodyType><offset>(-0.1, 0, 0.05)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li> <li><bodyType>Hulk</bodyType><offset>(0.1, 0, 0.1)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> <Rimworld_Animations.AnimationOffsetDef> <defName>Offset_Missionary_Initiator</defName> <offsets> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.179)</offset></li> </offsets> </li> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/OffsetDef_Missionary.xml
XML
unknown
946
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage1</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.85, 0, 0.5)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.79, 0, 0.44)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>20</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>-10</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>13</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>0</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage1</defName> <durationTicks>100</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>90</angle> <visible>true</visible> <offset>(0.1, -1, 0)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-15</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>60</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>66</tick> <angle>0</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage1.xml
XML
unknown
6,308
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2a</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2a</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2.xml
XML
unknown
5,555
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2b</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2b</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-17</angle> <visible>true</visible> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>South</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2b.xml
XML
unknown
5,558
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage2c</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>-25</angle> <visible>true</visible> <offset>(-0.6, 0, 0.38)</offset> <rotation>East</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>3</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage2c</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>88</angle> <visible>true</visible> <offset>(0.12, -1, 0.03)</offset> <rotation>West</rotation> <voice>Moan</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>10</tick> <angle>-17</angle> <visible>true</visible> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <rotation>North</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage2c.xml
XML
unknown
5,558
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage3</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>10</angle> <visible>true</visible> <offset>(-0.75, 0, 0.38)</offset> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>3</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>East</rotation> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworld"> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage3</defName> <durationTicks>35</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>90</angle> <visible>true</visible> <offset>(0.03, -1, 0)</offset> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>-20</angle> <visible>true</visible> <scale>(1, 1, 1)</scale> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage3_DontLoop.xml
XML
unknown
4,358
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage4</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.42, 0, 0.42)</offset> <rotation>East</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>30</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage4</defName> <durationTicks>20</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>MoanShort</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-26</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage4.xml
XML
unknown
4,774
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage5</defName> <durationTicks>13</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>0</angle> <visible>true</visible> <offset>(-0.45, 0, 0.42)</offset> <rotation>East</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>5</tick> <angle>40</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>20</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>35</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage5</defName> <durationTicks>13</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>100</angle> <visible>true</visible> <offset>(0.16, -1, 0)</offset> <rotation>West</rotation> <voice>Grunt</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>3</tick> <angle>-34</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml
XML
unknown
4,766
<?xml version="1.0" encoding="utf-8"?> <Defs> <AnimationDef> <defName>InitiatorPawn_Missionary_Stage6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>15</angle> <visible>true</visible> <offset>(-0.65, 0, 0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> <sound>Fuck</sound> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> <sound>Cum</sound> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>155</tick> <angle>-20</angle> <visible>true</visible> <offset>(-0.43, 0, 0.42)</offset> <rotation>East</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>-15</angle> <visible>true</visible> <offset>(-0.49, 0, 0.42)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>20</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>40</tick> <angle>25</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>30</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> <li> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>30</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>60</angle> <visible>true</visible> <offset>(0, -3, 0)</offset> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> <AnimationDef> <defName>ReceiverPawn_Missionary_Stage6</defName> <durationTicks>200</durationTicks> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>95</angle> <visible>true</visible> <offset>(0.07, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>13</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>80</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>85</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>150</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> <voice>Scream</voice> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>155</tick> <angle>100</angle> <visible>true</visible> <offset>(0.23, -1, 0)</offset> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>100</angle> <visible>true</visible> <offset>(0.2, -1, 0)</offset> <rotation>West</rotation> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-20</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>-10</angle> <visible>true</visible> <rotation>West</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>-23</angle> <visible>true</visible> <rotation>West</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/Missionary/Stage6.xml
XML
unknown
7,359
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation1</defName> <durationTicks>400</durationTicks> <playWhenDowned>False</playWhenDowned> <animationParts> <!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals--> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <sound>Fuck</sound> <tick>30</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Body</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>50</tick> <angle>0</angle> <rotation>South</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>30</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>2</tick> <angle>0</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>4</tick> <angle>0</angle> <rotation>South</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>6</tick> <angle>0</angle> <rotation>West</rotation> <visible>false</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>8</tick> <angle>0</angle> <rotation>North</rotation> <visible>false</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Xray_Inside</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>100</tick> <angle>0</angle> <visible>false</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>2</variant> <tick>200</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>300</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation1.xml
XML
unknown
3,820
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation2</defName> <durationTicks>400</durationTicks> <startOnRandomTick>False</startOnRandomTick> <playWhenDowned>False</playWhenDowned> <animationParts> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>45</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <offset>(-0.73, 0, -0.02)</offset> <angle>0</angle> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>90</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>135</angle> <rotation>South</rotation> </li> </keyframes> </value> </li> <!-- <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>0</angle> <rotation>North</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>15</tick> <angle>30</angle> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>30</tick> <angle>0</angle> <rotation>South</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>45</tick> <angle>-30</angle> <rotation>West</rotation> </li> </keyframes> </value> </li> --> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation2.xml
XML
unknown
2,073
<?xml version="1.0" encoding="utf-8" ?> <Defs> <AnimationDef> <defName>TestAnimation3</defName> <durationTicks>400</durationTicks> <playWhenDowned>False</playWhenDowned> <animationParts> <!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals--> <li> <key>Root</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <sound>Fuck</sound> <tick>30</tick> <angle>90</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>100</tick> <angle>80</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>200</tick> <angle>90</angle> <rotation>East</rotation> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>300</tick> <angle>80</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>Head</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <rotation>East</rotation> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Knees</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>0</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>200</tick> <angle>3</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>400</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li> <key>RenderNodeTag_Arms</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>0</tick> <angle>0</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>200</tick> <angle>3</angle> <visible>true</visible> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <variant>1</variant> <tick>400</tick> <angle>0</angle> <visible>true</visible> </li> </keyframes> </value> </li> <li MayRequire="shauaputa.rimnudeworld"> <key>RimNude_Penis</key> <value> <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass> <keyframes> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>0</tick> <angle>-30</angle> <visible>true</visible> <rotation>East</rotation> </li> <li Class="Rimworld_Animations.ExtendedKeyframe"> <tick>400</tick> <angle>-600</angle> <visible>true</visible> <rotation>East</rotation> </li> </keyframes> </value> </li> </animationParts> </AnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation3.xml
XML
unknown
3,676
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.GroupAnimationDef> <defName>TestGroupAnimation1</defName> <numActors>2</numActors> <animationStages> <li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance"> <loops>10</loops> <loopOptions> <li> <probability>3</probability> <animationDefs> <li>TestAnimation2</li> <li>TestAnimation2</li> </animationDefs> </li> <li> <probability>1</probability> <animationDefs> <li>TestAnimation2</li> <li>TestAnimation2</li> </animationDefs> </li> </loopOptions> </li> <!-- <li Class="Rimworld_Animations.AnimationStage_Branch"> <paths> <li>GroupAnimationDef1_1</li> <li>GroupAnimationDef1_2</li> </paths> </li> --> </animationStages> <!-- <contexts> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>1</priority> <actorShift>1</actorShift> <interactionDefs> <li>Sex_Reverse_Anal</li> <li>Sex_Reverse_Vaginal</li> </interactionDefs> </li> <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"> <priority>0</priority> <interactionDefs> </interactionDefs> </li> </contexts> --> <offsetDefs> <li>GroinToAppropriateHeight</li> <!-- first pawn in animation --> <li>GroinToAppropriateHeight</li> <!-- second pawn in animation --> </offsetDefs> </Rimworld_Animations.GroupAnimationDef> </Defs>
kintest/rimworld
1.5/Defs/GroupAnimationDefs/TestAnimation/TestGroupAnimation1.xml
XML
unknown
1,709
<?xml version="1.0" encoding="UTF-8"?> <Defs> <MainButtonDef> <defName>OffsetManager</defName> <label>offset manager</label> <description>Control pawn offsets</description> <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass> <order>54</order> <buttonVisible>false</buttonVisible> <iconPath>UI/MainTab</iconPath> <minimized>true</minimized> </MainButtonDef> </Defs>
kintest/rimworld
1.5/Defs/MainTabDefs/MainButtonDef.xml
XML
unknown
436
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <defName>GroinToAppropriateHeight</defName> <offsets> <!-- <li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans"> <races> <li>Alien_Orassan</li> </races> <offset>(0, 0, 5)</offset> <rotation>90</rotation> </li> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>Human</li> </races> <offsets> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset><rotation>90</rotation></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.4)</offset></li> </offsets> </li> <li Class="Rimworld_Animations.AnimationOffset_BodyTypeGendered" MayRequire="erdelf.HumanoidAlienRaces,Minecraft.Mod"> <races> <li>MinecraftCreeper</li> </races> <offsetsMale> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> </offsetsMale> <offsetsFemale> <li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li> <li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li> </offsetsFemale> </li> --> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/OffsetDefs/OffsetDef_GroinToAppropriateHeight.xml
XML
unknown
1,662
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.AnimationOffsetDef> <!-- Empty offsets --> <!-- Placeholder for when you haven't created offsets yet for specific pawn --> <defName>Offset_Placeholder</defName> <offsets> </offsets> </Rimworld_Animations.AnimationOffsetDef> </Defs>
kintest/rimworld
1.5/Defs/OffsetDefs/OffsetDef_Placeholder.xml
XML
unknown
315
<?xml version="1.0" encoding="utf-8"?> <Defs> <SoundDef> <defName>Cum</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/cum</clipPath> </li> </grains> <volumeRange> <min>30</min> <max>40</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <sustainLoop>False</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Sex</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/kucyu04</clipPath> </li> </grains> <volumeRange> <min>16</min> <max>16</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <sustainLoop>False</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Suck</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_6</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_7</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_8</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_9</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Suck/Suck_10</clipPath> </li> </grains> <volumeRange> <min>20</min> <max>35</max> </volumeRange> <pitchRange> <min>1.0</min> <max>1.0</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Fuck</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_6</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_7</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Clap_8</clipPath> </li> </grains> <volumeRange>35~45</volumeRange> <pitchRange> <min>1.0</min> <max>1.0</max> </pitchRange> <distRange> <min>0</min> <max>51.86047</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Slimy</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slime/Slimy5</clipPath> </li> </grains> <volumeRange> <min>45</min> <max>75</max> </volumeRange> <pitchRange> <min>1.4</min> <max>1.8</max> </pitchRange> <distRange> <min>0</min> <max>100</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Slap</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Sex/Slap/Slap_5</clipPath> </li> </grains> <volumeRange> <min>75</min> <max>85</max> </volumeRange> <pitchRange> <min>0.8</min> <max>1.2</max> </pitchRange> <distRange> <min>0</min> <max>100</max> </distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
kintest/rimworld
1.5/Defs/SoundDefs/Sounds_Sex.xml
XML
unknown
6,148
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Arms</defName> <variants> <li>AnimationProps/Doggystyle/Doggy_Arms</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml
XML
unknown
261
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Cat</defName> <variants> <li>AnimationProps/Cat/Cat1</li><!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li><!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Cat.xml
XML
unknown
345
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Knees</defName> <variants> <li>AnimationProps/Doggystyle/Doggy_Legs</li> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml
XML
unknown
262
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_XrayPenis_Horse</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Horse.xml
XML
unknown
365
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_XrayPenis_Human</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Human.xml
XML
unknown
365
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.TexPathVariantsDef> <defName>TexPathVariants_Xray_Inside</defName> <variants> <li>AnimationProps/Cat/Cat1</li> <!-- variant 1 in animation --> <li>AnimationProps/Cat/Cat2</li> <!-- variant 2 in animation --> </variants> </Rimworld_Animations.TexPathVariantsDef> </Defs>
kintest/rimworld
1.5/Defs/TexPathVariantsDefs/TexPathVariants_Xray_Inside.xml
XML
unknown
361
<?xml version="1.0" encoding="utf-8" ?> <Defs> <SoundDef> <defName>Moan_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Moan4</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>MoanShort_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/MoanShort3</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Grunt_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt4</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt5</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Grunt6</clipPath> </li> </grains> <volumeRange>40~50</volumeRange> <pitchRange>0.99~1.02</pitchRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Scream_HumanFemale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/FVoice/Scream4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
kintest/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanFemale.xml
XML
unknown
3,399
<?xml version="1.0" encoding="utf-8" ?> <Defs> <SoundDef> <defName>Moan_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Moan4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>MoanShort_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/MoanShort3</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Grunt_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt3</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Grunt4</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> <SoundDef> <defName>Scream_HumanMale</defName> <context>MapOnly</context> <eventNames /> <maxSimultaneous>5</maxSimultaneous> <maxVoices>5</maxVoices> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream1</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream2</clipPath> </li> <li Class="AudioGrain_Clip"> <clipPath>Voices/MVoice/Scream3</clipPath> </li> </grains> <pitchRange>0.99~1.02</pitchRange> <volumeRange>40~50</volumeRange> <distRange>10~50</distRange> <repeatMode>NeverTwice</repeatMode> <sustainLoop>false</sustainLoop> </li> </subSounds> </SoundDef> </Defs>
kintest/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanMale.xml
XML
unknown
3,110
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- Default voice sounds --> <!-- play when voice def for pawn isn't found --> <Rimworld_Animations.VoiceDef> <defName>Voice_HumanFemale</defName> <gender>Female</gender> <sounds> <li><key>Moan</key><value>Moan_HumanFemale</value></li> <li><key>MoanShort</key><value>MoanShort_HumanFemale</value></li> <li><key>Grunt</key><value>Grunt_HumanFemale</value></li> <li><key>Scream</key><value>Scream_HumanFemale</value></li> </sounds> </Rimworld_Animations.VoiceDef> <Rimworld_Animations.VoiceDef> <defName>Voice_HumanMale</defName> <gender>Male</gender> <sounds> <li><key>Moan</key><value>Moan_HumanMale</value></li> <li><key>MoanShort</key><value>MoanShort_HumanMale</value></li> <li><key>Grunt</key><value>Grunt_HumanMale</value></li> <li><key>Scream</key><value>Scream_HumanMale</value></li> </sounds> </Rimworld_Animations.VoiceDef> </Defs>
kintest/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Human/VoiceDef_Human.xml
XML
unknown
942
<?xml version="1.0" encoding="utf-8" ?> <Defs> <!-- <Rimworld_Animations.VoiceDef> <defName>Voice_Orassan</defName> <races> <li>Alien_Orassan</li> </races> <gender>Male</gender> <traitDefs> <li>Wimpy</li> </traitDefs> <sounds> <li><key>Moan</key><value>CatMoans</value></li> </sounds> </Rimworld_Animations.VoiceDef> --> </Defs>
kintest/rimworld
1.5/Defs/VoiceDefs/VoiceDef_Orassan.xml
XML
unknown
360
<?xml version="1.0" encoding="utf-8" ?> <Defs> <Rimworld_Animations.VoiceTagDef> <defName>Moan</defName> <probability>0.2</probability> </Rimworld_Animations.VoiceTagDef> <Rimworld_Animations.VoiceTagDef> <defName>MoanShort</defName> <probability>0.1</probability> </Rimworld_Animations.VoiceTagDef> <Rimworld_Animations.VoiceTagDef> <defName>Grunt</defName> <probability>0.1</probability> </Rimworld_Animations.VoiceTagDef> <!-- Screams are guaranteed --> <!-- Play once during orgasm --> <Rimworld_Animations.VoiceTagDef> <defName>Scream</defName> <probability>1</probability> </Rimworld_Animations.VoiceTagDef> </Defs>
kintest/rimworld
1.5/Defs/VoiceDefs/VoiceTagDef.xml
XML
unknown
660
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Patch_HatsDisplaySelection</RootNamespace> <AssemblyName>Patch_HatsDisplaySelection</AssemblyName> <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <Deterministic>true</Deterministic> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>false</DebugSymbols> <DebugType>none</DebugType> <Optimize>false</Optimize> <OutputPath>1.2\Assemblies\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="0Harmony"> <HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Assembly-CSharp"> <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="HatDisplaySelection"> <HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Rimworld-Animations"> <HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="System" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="System.Data.DataSetExtensions" /> <Reference Include="Microsoft.CSharp" /> <Reference Include="System.Data" /> <Reference Include="System.Net.Http" /> <Reference Include="System.Xml" /> <Reference Include="UnityEngine"> <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" /> </ItemGroup> <ItemGroup> <Folder Include="1.2\Assemblies\" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </Project>
kintest/rimworld
1.5/Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj
csproj
unknown
3,387
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{0AD4F9B2-AE28-4E42-86D6-611FB93B7FF0}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Patch_HumanoidAlienRaces</RootNamespace> <AssemblyName>Patch_HumanoidAlienRaces</AssemblyName> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <Deterministic>true</Deterministic> <TargetFrameworkProfile /> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>false</DebugSymbols> <DebugType>none</DebugType> <Optimize>false</Optimize> <OutputPath>Assemblies\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="0Harmony"> <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="AlienRace"> <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Assembly-CSharp"> <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="HugsLib"> <HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Rimworld-Animations"> <HintPath>..\Assemblies\Rimworld-Animations.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="RJW"> <HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="System" /> <Reference Include="System.Core" /> <Reference Include="System.Xml.Linq" /> <Reference Include="System.Data.DataSetExtensions" /> <Reference Include="Microsoft.CSharp" /> <Reference Include="System.Data" /> <Reference Include="System.Net.Http" /> <Reference Include="System.Xml" /> <Reference Include="UnityEngine"> <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> <Compile Include="HarmonyPatch_AlienRace.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </Project>
kintest/rimworld
1.5/Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj
csproj
unknown
3,709
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Patch_HumanoidAlienRaces")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Patch_HumanoidAlienRaces")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("0ad4f9b2-ae28-4e42-86d6-611fb93b7ff0")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]
kintest/rimworld
1.5/Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs
C#
unknown
1,419
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Core SK</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/ThingDef/comps</xpath> <success>Always</success> <nomatch Class="PatchOperationAdd"> <xpath>Defs/ThingDef</xpath> <value> <comps /> </value> </nomatch> </li> <li Class="PatchOperationAdd"> <xpath>Defs/ThingDef[@Name="BaseAnimalPawn" or @Name="SK_BasePawn" or @Name="BasePawnSkynet"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </li> </operations> </match> </Operation> </Patch>
kintest/rimworld
1.5/Patches/AnimationPatchHSK.xml
XML
unknown
772
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>Defs/ThingDef[race][not(comps)]</xpath> <value> <comps /> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>Defs/AlienRace.ThingDef_AlienRace[not(comps)]</xpath> <value> <comps /> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/ThingDef[@Name="BasePawn"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </li> </operations> </Operation> </Patch>
kintest/rimworld
1.5/Patches/AnimationPatch_CompExtendedAnimator.xml
XML
unknown
946
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- add offset rendersubworker to all pawn render tree defs --> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationConditional"> <xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath> <success>Always</success> <nomatch Class="PatchOperationAdd"> <xpath>/Defs/PawnRenderTreeDef/root</xpath> <value> <subworkerClasses /> </value> </nomatch> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath> <value> <li>Rimworld_Animations.PawnRenderSubWorker_ChangeOffset</li> </value> </li> </operations> </Operation> </Patch>
kintest/rimworld
1.5/Patches/AnimationPatch_PawnRenderTree_OffsetSubWorker.xml
XML
unknown
748
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationConditional"> <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath> <success>Always</success> <match Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </match> </li> </operations> </Operation> </Patch>
kintest/rimworld
1.5/Patches/CompPatches/AutoCleaner.xml
XML
unknown
567
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationConditional"> <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath> <success>Always</success> <match Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </match> </li> </operations> </Operation> </Patch>
kintest/rimworld
1.5/Patches/CompPatches/CombatExtended.xml
XML
unknown
556
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationConditional"> <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath> <success>Always</success> <match Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </match> </li> </operations> </Operation> </Patch>
kintest/rimworld
1.5/Patches/CompPatches/ZombieLand.xml
XML
unknown
548
<?xml version="1.0" encoding="utf-8"?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>[NL] Facial Animation - WIP</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath> <success>Always</success> <value> <li>RJW_Masturbate</li> <li>GettinBred</li> <li>Bestiality</li> <li>BestialityForFemale</li> <li>ViolateCorpse</li> <li>Quickie</li> <li>GettingQuickie</li> <li>GettinRaped</li> <li>JoinInBed</li> <li>GettinLoved</li> <li>GettinLicked</li> <li>GettinSucked</li> <li>WhoreIsServingVisitors</li> <li>JoinInBedAnimation</li> <li>GettinLovedAnimation</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath> <success>Always</success> <value> <li>RapeComfortPawn</li> <li>RandomRape</li> <li>RapeEnemy</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath> <success>Always</success> <value> <li>WhoreInvitingVisitors</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath> <success>Always</success> <value> <li>CleanSelf</li> <li>StruggleInBondageGear</li> </value> </li> <li Class="PatchOperationFindMod"> <mods> <li>Rimworld-Animations</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath> <success>Always</success> </li> </operations> </match> </li> </operations> </match> </Operation> </Patch> <!-- OLD PATCH <?xml version="1.0" encoding="utf-8"?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>[NL] Facial Animation - WIP</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath> <success>Always</success> </li> <li Class="PatchOperationRemove"> <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath> <success>Always</success> </li> </operations> </match> </Operation> </Patch> -->
kintest/rimworld
1.5/Patches/CompatibilityPatch_FacialAnimation.xml
XML
unknown
5,010
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Patch for HCSK, to attach to differently written thingdefs --> <Operation Class="PatchOperationFindMod"> <mods> <li>Core SK</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationConditional"> <xpath>/Defs/ThingDef/comps</xpath> <success>Always</success> <nomatch Class="PatchOperationAdd"> <xpath>/Defs/ThingDef</xpath> <value> <comps /> </value> </nomatch> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[@Name="SK_BasePawn"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[@Name="BaseAnimalPawn"]/comps</xpath> <value> <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" /> </value> </li> </operations> </match> </Operation> </Patch>
kintest/rimworld
1.5/Patches/CompatibilityPatch_HCSK.xml
XML
unknown
1,386
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationRemove"> <success>Always</success> <xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets/li[@races/li="YourAlienRace"]</xpath> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets</xpath> <value> <li Class="Rimworld_Animations.AnimationOffset_BodyType"> <races> <li>YourAlienRace</li> </races> <offsets> <li> <bodyType>Thin</bodyType> <offset>(0, 0, 0)</offset> </li> </offsets> </li> </value> </li> </operations> </Operation> --> </Patch>
kintest/rimworld
1.5/Patches/OffsetDefPatchTemplate/AnimationPatch_OffsetDef.xml
XML
unknown
796
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Add genitalia rendernode to pawns, body is parent <Operation Class="PatchOperationAdd"> <xpath>Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Body"]/children</xpath> <value> <li Class="PawnRenderNodeProperties_Overlay"> <debugLabel>Genitalia</debugLabel> <workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass> <overlayLayer>Body</overlayLayer> <baseLayer>3</baseLayer> </li> </value> </Operation> --> </Patch>
kintest/rimworld
1.5/Patches/Patch_GenitaliaRenderNode.xml
XML
unknown
532
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class Actor { public List<string> defNames; public List<string> requiredGenitals; public List<AlienRaceOffset> raceOffsets; public List<string> blacklistedRaces; public bool initiator = false; public string gender; public bool isFucking = false; public bool isFucked = false; public bool controlGenitalAngle = false; public List<BodyDef> bodyDefTypes = new List<BodyDef>(); public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset(); public Vector3 offset = new Vector2(0, 0); public List<string> requiredGender; public List<string> tags = new List<string>(); } }
kintest/rimworld
1.5/Source/Actors/Actor.cs
C#
unknown
870
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Rimworld_Animations { public class AlienRaceOffset { public string defName; public Vector2 offset; } }
kintest/rimworld
1.5/Source/Actors/AlienRaceOffset.cs
C#
unknown
278
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffsetDef : Def { public List<BaseAnimationOffset> offsets; public bool FindOffset(Pawn pawn, out BaseAnimationOffset offset) { foreach (BaseAnimationOffset animOffset in offsets) { if (animOffset.appliesToPawn(pawn)) { offset = animOffset; return true; } } offset = null; return false; } } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/AnimationOffsetDef.cs
C#
unknown
680
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_AgeRange : BaseAnimationOffset { public List<BodyTypeOffset_AgeRange> offsetsMale; public List<BodyTypeOffset_AgeRange> offsetsFemale; public override Vector3? getOffset(Pawn pawn) { List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale); return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.offset ?? pawnOffsets.Last().offset; } public override int? getRotation(Pawn pawn) { List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale); return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.rotation ?? pawnOffsets.Last().rotation; } public override Vector3? getScale(Pawn pawn) { List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale); return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.scale ?? pawnOffsets.Last().scale; } } public class BodyTypeOffset_AgeRange : BodyTypeOffset { public FloatRange ageRange; } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_AgeRange.cs
C#
unknown
1,579
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_BodyType : BaseAnimationOffset { public List<BodyTypeOffset> offsets; public override Vector3? getOffset(Pawn pawn) { return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset; } public override int? getRotation(Pawn pawn) { return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation; } public override Vector3? getScale(Pawn pawn) { return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.scale; } } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyType.cs
C#
unknown
791
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_BodyTypeGendered : BaseAnimationOffset { public List<BodyTypeOffset> offsetsMale; public List<BodyTypeOffset> offsetsFemale; public override Vector3? getOffset(Pawn pawn) { if (pawn.gender == Gender.Female) { return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.offset; } else { return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.offset; } } public override int? getRotation(Pawn pawn) { if (pawn.gender == Gender.Female) { return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation; } else { return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation; } } public override Vector3? getScale(Pawn pawn) { if (pawn.gender == Gender.Female) { return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.scale; } else { return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.scale; } } } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyTypeGendered.cs
C#
unknown
1,509
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationOffset_Single : BaseAnimationOffset { public Vector3 offset; public int? rotation; public Vector3? scale = Vector3.one; public override Vector3? getOffset(Pawn pawn) { return offset; } public override int? getRotation(Pawn pawn) { return rotation; } public override Vector3? getScale(Pawn pawn) { return scale; } } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_Single.cs
C#
unknown
671
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public abstract class BaseAnimationOffset { public List<ThingDef> races; public abstract Vector3? getOffset(Pawn pawn); public abstract int? getRotation(Pawn pawn); public abstract Vector3? getScale(Pawn pawn); public bool appliesToPawn(Pawn pawn) { return races.Contains(pawn.def); } } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/BaseAnimationOffset.cs
C#
unknown
575
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Rimworld_Animations { public class BodyTypeOffset { public BodyTypeDef bodyType; public int rotation = 0; public Vector3 offset; public Vector3 scale = Vector3.one; } }
kintest/rimworld
1.5/Source/Animations/AnimationOffsets/Offsets/BodyTypeOffset.cs
C#
unknown
379
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class AnimationPropDef : Def { public PawnRenderNodeProperties animPropProperties; } }
kintest/rimworld
1.5/Source/Animations/AnimationProps/AnimationPropDef.cs
C#
unknown
281
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes { public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node) { } public override bool Enabled() { return true; } public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms) { //Todo: Use this for bodyoffsets //or maybe make a rendersubworker for it instead return base.OffsetAtTick(tick, parms); } public VoiceTagDef voiceAtTick(int tick) { Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1]; foreach (Verse.Keyframe keyframe in this.part.keyframes) { if (tick == keyframe.tick) { VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice; //probability checking null fix if (voiceTag != null && Rand.Chance(voiceTag.probability)) { return voiceTag; } return null; } } return null; } public SoundDef soundAtTick(int tick) { //Verse.Keyframe keyframe = this.part.keyframes[0]; Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1]; foreach (Verse.Keyframe keyframe in this.part.keyframes) { if (tick == keyframe.tick) { return (keyframe as ExtendedKeyframe).sound; } } return null; } //use extendedkeyframes to determine addon facing public Rot4 facingAtTick(int tick) { //if ticks are < first keyframe tick, just be stuck to first keyframe rot if (tick <= this.part.keyframes[0].tick) { return (this.part.keyframes[0] as ExtendedKeyframe).rotation; } //if ticks are > last keyframe tick, just be stuck to last keyframe rot if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick) { return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation; } Verse.Keyframe keyframe = this.part.keyframes[0]; Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1]; int i = 0; while (i < this.part.keyframes.Count) { if (tick <= this.part.keyframes[i].tick) { keyframe2 = this.part.keyframes[i]; if (i > 0) { keyframe = this.part.keyframes[i - 1]; break; } break; } else { i++; } } return (keyframe as ExtendedKeyframe).rotation; } public bool visibleAtTick(int tick) { //if ticks are < first keyframe tick, just be stuck to first keyframe rot if (tick <= this.part.keyframes[0].tick) { return (this.part.keyframes[0] as ExtendedKeyframe).visible; } //if ticks are > last keyframe tick, just be stuck to last keyframe rot if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick) { return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible; } Verse.Keyframe keyframe = this.part.keyframes[0]; Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1]; int i = 0; while (i < this.part.keyframes.Count) { if (tick <= this.part.keyframes[i].tick) { keyframe2 = this.part.keyframes[i]; if (i > 0) { keyframe = this.part.keyframes[i - 1]; break; } break; } else { i++; } } return (keyframe as ExtendedKeyframe).visible; } public virtual bool shouldRecache(int tick) { if (facingAtTick(tick) != facingAtTick(tick - 1) || visibleAtTick(tick) != visibleAtTick(tick - 1) || TexPathVariantAtTick(tick) != TexPathVariantAtTick(tick - 1)) { return true; } return true; } public int? TexPathVariantAtTick(int tick) { //if ticks are < first keyframe tick, just be stuck to first keyframe rot if (tick <= this.part.keyframes[0].tick) { return (this.part.keyframes[0] as ExtendedKeyframe).variant; } //if ticks are > last keyframe tick, just be stuck to last keyframe rot if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick) { return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).variant; } Verse.Keyframe keyframe = this.part.keyframes[0]; Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1]; int i = 0; while (i < this.part.keyframes.Count) { if (tick <= this.part.keyframes[i].tick) { keyframe2 = this.part.keyframes[i]; if (i > 0) { keyframe = this.part.keyframes[i - 1]; break; } break; } else { i++; } } return (keyframe as ExtendedKeyframe).variant; } } }
kintest/rimworld
1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs
C#
unknown
6,481
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public abstract class BaseGroupAnimationContext { public int actorShift = 0; public int priority = 0; public List<BasePawnTest> whitelist; public List<BasePawnTest> blacklist; public virtual bool CanAnimationBeUsed(List<Pawn> actors, int numActors) { if (numActors != actors.Count) { return false; } if (!whitelist.NullOrEmpty()) { for (int i = 0; i < whitelist.Count; i++) { // check whitelist to make sure pawn can be in this act //for each whitelist item, pawntest must hold true for that pawn if (!whitelist[i].PawnTest(actors[i])) { return false; } } } if (!blacklist.NullOrEmpty()) { for (int i = 0; i < blacklist.Count; i++) { // check blacklist to make sure pawn can be in this act // for each blacklist item, pawntest must hold false for that pawn if (blacklist[i].PawnTest(actors[i])) { return false; } } } return true; } public virtual int AnimationReorder() { return actorShift; } public virtual int AnimationPriority() { return priority; } public abstract string DebugMessage(); //cool class for designating contexts for animations // configure CanAnimationBeUsed to test whether it can be used } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/BaseGroupAnimationContext.cs
C#
unknown
1,930
using RimWorld; using rjw; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using static rjw.xxx; namespace Rimworld_Animations { public class GroupAnimationContext_RJWSex : BaseGroupAnimationContext { public List<InteractionDef> interactionDefs; public override bool CanAnimationBeUsed(List<Pawn> actors, int numActors) { JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator); if (!interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey)) { return false; } return base.CanAnimationBeUsed(actors, numActors); } public override string DebugMessage() { return "Checking for RJWSex AnimationContext\n" + "InteractionDefs: " + interactionDefs; } } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/GroupAnimationContext_RJWSex.cs
C#
unknown
1,028
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class GroupAnimationDef : Def { public int numActors; public List<AnimationStage> animationStages; public List<BaseGroupAnimationContext> contexts; public List<AnimationOffsetDef> offsetDefs; public bool canAnimationBeUsed(List<Pawn> actors) { if (!contexts.NullOrEmpty()) { foreach (BaseGroupAnimationContext context in contexts) { if (context.CanAnimationBeUsed(actors, numActors)) { //find all where context matches actors return true; } } } return false; } public int Priority(List<Pawn> actors) { int priority = -999999999; foreach (BaseGroupAnimationContext context in contexts) { if (context.CanAnimationBeUsed(actors, numActors)) { if (context.AnimationPriority() > priority) { //get highest priority context for fitting animation priority = context.AnimationPriority(); } } } return priority; } public int Reorder(List<Pawn> actors) { int priority = -999999999; int reorder = 0; foreach (BaseGroupAnimationContext context in contexts) { if (context.CanAnimationBeUsed(actors, numActors)) { if (context.AnimationPriority() > priority) { //get the reorder for highest priority context for fitting animation priority = context.AnimationPriority(); reorder = context.AnimationReorder(); } } } return reorder; } public List<AnimationDef> GetAllAnimationsForActor(int actor, int seed, int reorder = 0) { List<AnimationDef> animations = new List<AnimationDef>(); int actorNumber = (actor + reorder) % numActors; foreach (AnimationStage stage in animationStages) { //add all new animations to list of animations animations.AddRange(stage.GetAnimations(actorNumber, seed)); } return animations; } public bool GetOffset(int actor, Pawn pawn, out Vector3? position, out int? rotation, int reorder = 0) { position = null; rotation = null; //element at or default to stop errors if (offsetDefs == null) return false; if ((actor + reorder) % numActors >= offsetDefs.Count) return false; if (offsetDefs[(actor + reorder) % numActors].FindOffset(pawn, out BaseAnimationOffset animationOffset)) { position = animationOffset.getOffset(pawn); rotation = animationOffset.getRotation(pawn); return true; } return false; } } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationDef.cs
C#
unknown
3,439
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public abstract class AnimationStage { //Return a list containing a tuple; int for how long the animation should play for public int loops; public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed); } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage.cs
C#
unknown
424
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class AnimationStage_Branch : AnimationStage { public List<GroupAnimationDef> paths; public override List<AnimationDef> GetAnimations(int actorNumber, int seed) { List<AnimationDef> animationDefs = new List<AnimationDef>(); for (int i = 0; i < loops; i++) { GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)]; animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed)); } return animationDefs; } } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_Branch.cs
C#
unknown
764
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class AnimationStage_LoopRandomSelectChance : AnimationStage { public List<AnimationLoopOption> loopOptions; public override List<AnimationDef> GetAnimations(int actorNumber, int seed) { int numberOfActors = loopOptions[0].animationDefs.Count; List<AnimationDef> animations = new List<AnimationDef>(); for (int i = 0; i < loops; i++) { AnimationLoopOption option = getAnimationLoopOptionByWeight(seed + i); animations.Add(option.animationDefs[actorNumber]); } return animations; } //select random element from loop options by weight; also calculate the longest anim length private AnimationLoopOption getAnimationLoopOptionByWeight(int seed) { int totalWeight = loopOptions.Sum(x => x.probability); int randomNumber = Rand.RangeInclusiveSeeded(0, loopOptions.Count - 1, seed); int cumulativeWeight = 0; for (int i = 0; i < loopOptions.Count; i++) { cumulativeWeight += loopOptions[i].probability; //random number is same for all pawns because they all have the same seed if (randomNumber <= cumulativeWeight) { return loopOptions[i]; } } //default return loopOptions.Last(); } } public class AnimationLoopOption { public int probability; public List<AnimationDef> animationDefs; } }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_LoopRandomSelectChance.cs
C#
unknown
1,792
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { /* don't use? just use looprandomselect once public class AnimationStage_TicksDuration : AnimationStage { public int ticks; public List<AnimationDef> animationDefs; public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed) { return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) }; } } */ }
kintest/rimworld
1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_TicksDuration.cs
C#
unknown
588
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace Rimworld_Animations { public class ExtendedKeyframe : Verse.Keyframe { public int? variant; public Rot4 rotation = Rot4.North; public SoundDef sound = null; public VoiceTagDef voice = null; public bool visible = false; } }
kintest/rimworld
1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs
C#
unknown
437
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public abstract class BasePawnTest { public abstract bool PawnTest(Pawn pawn); } }
kintest/rimworld
1.5/Source/Animations/PawnTests/BasePawnTest.cs
C#
unknown
269
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Always : BasePawnTest { public override bool PawnTest(Pawn pawn) { return true; } } }
kintest/rimworld
1.5/Source/Animations/PawnTests/PawnTest_Always.cs
C#
unknown
321
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_BodyType : BasePawnTest { public BodyTypeDef bodyType = null; public List<BodyTypeDef> bodyTypes = null; public override bool PawnTest(Pawn pawn) { if (pawn.story.bodyType == bodyType) { return true; } else if(bodyTypes != null && bodyTypes.Contains(pawn.story.bodyType)) { return true; } return false; } } }
kintest/rimworld
1.5/Source/Animations/PawnTests/PawnTest_BodyType.cs
C#
unknown
700
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Hediff : BasePawnTest { public HediffDef hediffDef; //hediff you want to check for float minSeverity = -1; //optional param; min severity the hediff needs to be public override bool PawnTest(Pawn pawn) { Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(hediffDef); if (hediff != null) { if (minSeverity != -1) { return hediff.Severity > minSeverity; } return true; } return false; } } }
kintest/rimworld
1.5/Source/Animations/PawnTests/PawnTest_Hediff.cs
C#
unknown
784
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_Humanlike : BasePawnTest { public override bool PawnTest(Pawn pawn) { return pawn.RaceProps.Humanlike; } } }
kintest/rimworld
1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs
C#
unknown
344
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnTest_JobDef : BasePawnTest { public JobDef jobDef; public override bool PawnTest(Pawn pawn) { if (pawn.CurJobDef == jobDef) { return true; } return false; } } }
kintest/rimworld
1.5/Source/Animations/PawnTests/PawnTest_JobDef.cs
C#
unknown
452