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[
{"Name: Standard":"Geara Zulu","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":22000,
"Resistance: Ballistic":17,
"Resistance: Beam":34,
"Resistance: Melee":33,
"Strength: Ranged":32,
"Strength: Melee":46,
"Speed: Cruising":130,
"Speed: Top (HSM)":215,
"Thruster gauge":70,
"Turning speed":66,
"Part slots: Close-range":18,
"Part slots: Medium-range":22,
"Part slots: Long-range":12,
"Melee priority":3,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":1,
"Skill level: Maneuver Armor":1,
"Skill level: Personnel Radar":2,
"Skill level: Special Right Shoulder Armor Buffer":2,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Geara Zulu","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":20500,
"Resistance: Ballistic":16,
"Resistance: Beam":32,
"Resistance: Melee":30,
"Strength: Ranged":29,
"Strength: Melee":40,
"Speed: Cruising":130,
"Speed: Top (HSM)":215,
"Thruster gauge":70,
"Turning speed":66,
"Part slots: Close-range":17,
"Part slots: Medium-range":20,
"Part slots: Long-range":11,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":1,
"Skill level: Maneuver Armor":1,
"Skill level: Personnel Radar":2,
"Skill level: Special Right Shoulder Armor Buffer":2,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Geara Zulu","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19000,
"Resistance: Ballistic":15,
"Resistance: Beam":30,
"Resistance: Melee":27,
"Strength: Ranged":28,
"Strength: Melee":34,
"Speed: Cruising":130,
"Speed: Top (HSM)":215,
"Thruster gauge":70,
"Turning speed":66,
"Part slots: Close-range":16,
"Part slots: Medium-range":18,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":1,
"Skill level: Maneuver Armor":1,
"Skill level: Personnel Radar":2,
"Skill level: Special Right Shoulder Armor Buffer":2,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Geara Zulu","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":14,
"Resistance: Beam":27,
"Resistance: Melee":25,
"Strength: Ranged":25,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":215,
"Thruster gauge":70,
"Turning speed":66,
"Part slots: Close-range":15,
"Part slots: Medium-range":16,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":1,
"Skill level: Maneuver Armor":1,
"Skill level: Personnel Radar":2,
"Skill level: Special Right Shoulder Armor Buffer":2,
"Skill level: Melee Combo Controller":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Geara Zulu.json
|
JSON
|
mit
| 5,783 |
[
{"Name: Standard":"Gelgoog (Stutzer)","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19500,
"Resistance: Ballistic":16,
"Resistance: Beam":20,
"Resistance: Melee":28,
"Strength: Ranged":17,
"Strength: Melee":35,
"Speed: Cruising":120,
"Speed: Top (HSM)":215,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":14,
"Part slots: Medium-range":14,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":2,
"Skill level: Flight Control Program":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Special Chest Armor Buffer":2,
"Skill level: Special Shoulder Buffer":2,
"Skill level: Remote Detonator (Mine)":1
},
{"Name: Standard":"Gelgoog (Stutzer)","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":14,
"Resistance: Beam":18,
"Resistance: Melee":26,
"Strength: Ranged":14,
"Strength: Melee":31,
"Speed: Cruising":120,
"Speed: Top (HSM)":215,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":12,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":2,
"Skill level: Flight Control Program":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Special Chest Armor Buffer":2,
"Skill level: Special Shoulder Buffer":2,
"Skill level: Remote Detonator (Mine)":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog (Stutzer).json
|
JSON
|
mit
| 3,042 |
[
{"Name: Standard":"Gelgoog Cannon (JN)","Level":2,"Is transformed":false,
"Name: Expanded":"Gelgoog Cannon (Jacobius Node)",
"Is recommended":false,
"Series":"The Return of Johnny Ridden",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":20000,
"Resistance: Ballistic":27,
"Resistance: Beam":27,
"Resistance: Melee":0,
"Strength: Ranged":55,
"Strength: Melee":9,
"Speed: Cruising":120,
"Speed: Top (HSM)":175,
"Thruster gauge":65,
"Turning speed":63,
"Part slots: Close-range":9,
"Part slots: Medium-range":12,
"Part slots: Long-range":19,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":4,
"Skill level: Observational Data Link":1,
"Skill level: High-performance Aerospace Gimbal":2,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: Precision Sniping":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: Frontline Support System":2,
"Skill level: Precision Analysis System":2,
"Skill level: Special Leg Buffer":2,
"Skill level: Stabilization Device":1
},
{"Name: Standard":"Gelgoog Cannon (JN)","Level":1,"Is transformed":false,
"Name: Expanded":"Gelgoog Cannon (Jacobius Node)",
"Is recommended":false,
"Series":"The Return of Johnny Ridden",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18000,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":0,
"Strength: Ranged":50,
"Strength: Melee":7,
"Speed: Cruising":120,
"Speed: Top (HSM)":175,
"Thruster gauge":65,
"Turning speed":63,
"Part slots: Close-range":8,
"Part slots: Medium-range":10,
"Part slots: Long-range":18,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Ensign",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":4,
"Skill level: Observational Data Link":1,
"Skill level: High-performance Aerospace Gimbal":2,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: Precision Sniping":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: Frontline Support System":2,
"Skill level: Precision Analysis System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Stabilization Device":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog Cannon (JN).json
|
JSON
|
mit
| 3,057 |
[
{"Name: Standard":"Gelgoog Cannon","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":24000,
"Resistance: Ballistic":26,
"Resistance: Beam":26,
"Resistance: Melee":20,
"Strength: Ranged":52,
"Strength: Melee":13,
"Speed: Cruising":110,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
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"Part slots: Medium-range":14,
"Part slots: Long-range":25,
"Melee priority":1,
"Seconds to sortie again":15,
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"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
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"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1
},
{"Name: Standard":"Gelgoog Cannon","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":22500,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":18,
"Strength: Ranged":49,
"Strength: Melee":11,
"Speed: Cruising":110,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":8,
"Part slots: Medium-range":13,
"Part slots: Long-range":23,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1
},
{"Name: Standard":"Gelgoog Cannon","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":21000,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":16,
"Strength: Ranged":46,
"Strength: Melee":9,
"Speed: Cruising":110,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":7,
"Part slots: Medium-range":12,
"Part slots: Long-range":21,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1
},
{"Name: Standard":"Gelgoog Cannon","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":19500,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":14,
"Strength: Ranged":43,
"Strength: Melee":7,
"Speed: Cruising":105,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":6,
"Part slots: Medium-range":11,
"Part slots: Long-range":19,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-performance Aerospace Gimbal":1
},
{"Name: Standard":"Gelgoog Cannon","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":true,
"Series":"MSV",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18000,
"Resistance: Ballistic":18,
"Resistance: Beam":18,
"Resistance: Melee":12,
"Strength: Ranged":40,
"Strength: Melee":5,
"Speed: Cruising":105,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":5,
"Part slots: Medium-range":10,
"Part slots: Long-range":17,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
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"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-performance Aerospace Gimbal":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog Cannon.json
|
JSON
|
mit
| 6,629 |
[
{"Name: Standard":"Gelgoog Ground Type (VD)","Level":4,"Is transformed":false,
"Name: Expanded":"Gelgoog Ground Type (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":19500,
"Resistance: Ballistic":21,
"Resistance: Beam":21,
"Resistance: Melee":18,
"Strength: Ranged":19,
"Strength: Melee":36,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":13,
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"Part slots: Long-range":15,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2
},
{"Name: Standard":"Gelgoog Ground Type (VD)","Level":3,"Is transformed":false,
"Name: Expanded":"Gelgoog Ground Type (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":19,
"Resistance: Beam":19,
"Resistance: Melee":16,
"Strength: Ranged":17,
"Strength: Melee":33,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":12,
"Part slots: Medium-range":11,
"Part slots: Long-range":13,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2
},
{"Name: Standard":"Gelgoog Ground Type (VD)","Level":2,"Is transformed":false,
"Name: Expanded":"Gelgoog Ground Type (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":17,
"Resistance: Beam":17,
"Resistance: Melee":14,
"Strength: Ranged":15,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":11,
"Part slots: Medium-range":10,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":2
},
{"Name: Standard":"Gelgoog Ground Type (VD)","Level":1,"Is transformed":false,
"Name: Expanded":"Gelgoog Ground Type (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":15,
"Resistance: Beam":15,
"Resistance: Melee":12,
"Strength: Ranged":13,
"Strength: Melee":27,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":55,
"Turning speed":60,
"Part slots: Close-range":10,
"Part slots: Medium-range":9,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Special Leg Buffer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog Ground Type (VD).json
|
JSON
|
mit
| 5,410 |
[
{"Name: Standard":"Gelgoog Ground Type","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Lost War Chronicles",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":20500,
"Resistance: Ballistic":21,
"Resistance: Beam":25,
"Resistance: Melee":14,
"Strength: Ranged":34,
"Strength: Melee":21,
"Speed: Cruising":115,
"Speed: Top (HSM)":175,
"Thruster gauge":55,
"Turning speed":54,
"Part slots: Close-range":9,
"Part slots: Medium-range":12,
"Part slots: Long-range":19,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog Ground Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Lost War Chronicles",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":19000,
"Resistance: Ballistic":19,
"Resistance: Beam":23,
"Resistance: Melee":12,
"Strength: Ranged":31,
"Strength: Melee":19,
"Speed: Cruising":115,
"Speed: Top (HSM)":175,
"Thruster gauge":55,
"Turning speed":54,
"Part slots: Close-range":8,
"Part slots: Medium-range":11,
"Part slots: Long-range":17,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog Ground Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Lost War Chronicles",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":17500,
"Resistance: Ballistic":17,
"Resistance: Beam":21,
"Resistance: Melee":10,
"Strength: Ranged":28,
"Strength: Melee":17,
"Speed: Cruising":115,
"Speed: Top (HSM)":175,
"Thruster gauge":55,
"Turning speed":54,
"Part slots: Close-range":7,
"Part slots: Medium-range":10,
"Part slots: Long-range":15,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog Ground Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Lost War Chronicles",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":16000,
"Resistance: Ballistic":15,
"Resistance: Beam":19,
"Resistance: Melee":8,
"Strength: Ranged":25,
"Strength: Melee":15,
"Speed: Cruising":115,
"Speed: Top (HSM)":175,
"Thruster gauge":55,
"Turning speed":54,
"Part slots: Close-range":6,
"Part slots: Medium-range":9,
"Part slots: Long-range":13,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Special Leg Buffer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog Ground Type.json
|
JSON
|
mit
| 5,094 |
[
{"Name: Standard":"Gelgoog High Mobility Type (GK)","Level":2,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type (Gald Kureiz)",
"Is recommended":false,
"Series":"Mobile Suit Gundam: Blazing Shadow",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":21000,
"Resistance: Ballistic":18,
"Resistance: Beam":22,
"Resistance: Melee":35,
"Strength: Ranged":0,
"Strength: Melee":62,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":75,
"Part slots: Close-range":19,
"Part slots: Medium-range":15,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Assault Booster":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Heavy Attack":1,
"Skill level: Power Accelerator":2,
"Skill level: Pursuit Melee Aux. Program":1,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Radar":1,
"Skill level: Special Leg Buffer":3,
"Skill level: Special Back Add-On Buffer":3,
"Skill level: Aquatic Mobile Shooting":1
},
{"Name: Standard":"Gelgoog High Mobility Type (GK)","Level":1,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type (Gald Kureiz)",
"Is recommended":false,
"Series":"Mobile Suit Gundam: Blazing Shadow",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":19500,
"Resistance: Ballistic":15,
"Resistance: Beam":20,
"Resistance: Melee":30,
"Strength: Ranged":0,
"Strength: Melee":55,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":75,
"Part slots: Close-range":18,
"Part slots: Medium-range":13,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Assault Booster":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Heavy Attack":1,
"Skill level: Power Accelerator":2,
"Skill level: Pursuit Melee Aux. Program":1,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Radar":1,
"Skill level: Special Leg Buffer":3,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: Aquatic Mobile Shooting":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog High Mobility Type (GK).json
|
JSON
|
mit
| 3,261 |
[
{"Name: Standard":"Gelgoog High Mobility Type (VG)","Level":2,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type (Vincent Gleissner)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Missing Link",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":12,
"Resistance: Beam":32,
"Resistance: Melee":15,
"Strength: Ranged":33,
"Strength: Melee":22,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":66,
"Part slots: Close-range":12,
"Part slots: Medium-range":14,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Forced Injector":2,
"Skill level: Quick Boost":3,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gelgoog High Mobility Type (VG)","Level":1,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type (Vincent Gleissner)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Missing Link",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":10,
"Resistance: Beam":30,
"Resistance: Melee":13,
"Strength: Ranged":25,
"Strength: Melee":15,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":66,
"Part slots: Close-range":11,
"Part slots: Medium-range":12,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Forced Injector":2,
"Skill level: Quick Boost":3,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog High Mobility Type (VG).json
|
JSON
|
mit
| 2,579 |
[
{"Name: Standard":"Gelgoog High Mobility Type [UL]","Level":3,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type [Uma Lightning]",
"Is recommended":false,
"Series":"MSV-R",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18500,
"Resistance: Ballistic":23,
"Resistance: Beam":23,
"Resistance: Melee":19,
"Strength: Ranged":22,
"Strength: Melee":36,
"Speed: Cruising":130,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":14,
"Part slots: Medium-range":17,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: Special Leg Buffer":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gelgoog High Mobility Type [UL]","Level":2,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type [Uma Lightning]",
"Is recommended":false,
"Series":"MSV-R",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17000,
"Resistance: Ballistic":21,
"Resistance: Beam":21,
"Resistance: Melee":17,
"Strength: Ranged":20,
"Strength: Melee":33,
"Speed: Cruising":130,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":13,
"Part slots: Medium-range":15,
"Part slots: Long-range":8,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: Special Leg Buffer":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gelgoog High Mobility Type [UL]","Level":1,"Is transformed":false,
"Name: Expanded":"Gelgoog High Mobility Type [Uma Lightning]",
"Is recommended":false,
"Series":"MSV-R",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":19,
"Resistance: Beam":19,
"Resistance: Melee":15,
"Strength: Ranged":18,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":12,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog High Mobility Type [UL].json
|
JSON
|
mit
| 3,856 |
[
{"Name: Standard":"Gelgoog High Mobility Type","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":24000,
"Resistance: Ballistic":23,
"Resistance: Beam":32,
"Resistance: Melee":17,
"Strength: Ranged":28,
"Strength: Melee":55,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":69,
"Part slots: Close-range":18,
"Part slots: Medium-range":19,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Special Leg Buffer":2,
"Skill level: Maneuver Armor":1
},
{"Name: Standard":"Gelgoog High Mobility Type","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":22000,
"Resistance: Ballistic":21,
"Resistance: Beam":29,
"Resistance: Melee":16,
"Strength: Ranged":26,
"Strength: Melee":50,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":69,
"Part slots: Close-range":17,
"Part slots: Medium-range":17,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Special Leg Buffer":2,
"Skill level: Maneuver Armor":1
},
{"Name: Standard":"Gelgoog High Mobility Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":20000,
"Resistance: Ballistic":19,
"Resistance: Beam":26,
"Resistance: Melee":15,
"Strength: Ranged":24,
"Strength: Melee":45,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":69,
"Part slots: Close-range":16,
"Part slots: Medium-range":15,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Special Leg Buffer":2,
"Skill level: Maneuver Armor":1
},
{"Name: Standard":"Gelgoog High Mobility Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":17,
"Resistance: Beam":23,
"Resistance: Melee":14,
"Strength: Ranged":22,
"Strength: Melee":40,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":69,
"Part slots: Close-range":15,
"Part slots: Medium-range":13,
"Part slots: Long-range":8,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Special Leg Buffer":2,
"Skill level: Maneuver Armor":1
},
{"Name: Standard":"Gelgoog High Mobility Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16000,
"Resistance: Ballistic":15,
"Resistance: Beam":20,
"Resistance: Melee":13,
"Strength: Ranged":20,
"Strength: Melee":35,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":70,
"Turning speed":69,
"Part slots: Close-range":13,
"Part slots: Medium-range":12,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Special Leg Buffer":1,
"Skill level: Maneuver Armor":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog High Mobility Type.json
|
JSON
|
mit
| 6,380 |
[
{"Name: Standard":"Gelgoog J","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":19500,
"Resistance: Ballistic":24,
"Resistance: Beam":29,
"Resistance: Melee":19,
"Strength: Ranged":54,
"Strength: Melee":11,
"Speed: Cruising":120,
"Speed: Top (HSM)":185,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":11,
"Part slots: Medium-range":15,
"Part slots: Long-range":22,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Head Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog J","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18500,
"Resistance: Ballistic":22,
"Resistance: Beam":27,
"Resistance: Melee":17,
"Strength: Ranged":51,
"Strength: Melee":9,
"Speed: Cruising":120,
"Speed: Top (HSM)":185,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":10,
"Part slots: Medium-range":14,
"Part slots: Long-range":20,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Head Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog J","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":17000,
"Resistance: Ballistic":20,
"Resistance: Beam":25,
"Resistance: Melee":15,
"Strength: Ranged":48,
"Strength: Melee":7,
"Speed: Cruising":120,
"Speed: Top (HSM)":185,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":9,
"Part slots: Medium-range":13,
"Part slots: Long-range":18,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Head Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog J","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16500,
"Resistance: Ballistic":18,
"Resistance: Beam":23,
"Resistance: Melee":13,
"Strength: Ranged":45,
"Strength: Melee":5,
"Speed: Cruising":120,
"Speed: Top (HSM)":185,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":8,
"Part slots: Medium-range":12,
"Part slots: Long-range":16,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Head Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Special Leg Buffer":1
},
{"Name: Standard":"Gelgoog J","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16000,
"Resistance: Ballistic":16,
"Resistance: Beam":21,
"Resistance: Melee":11,
"Strength: Ranged":42,
"Strength: Melee":3,
"Speed: Cruising":120,
"Speed: Top (HSM)":185,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":7,
"Part slots: Medium-range":11,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special Head Buffer":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Special Leg Buffer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog J.json
|
JSON
|
mit
| 7,056 |
[
{"Name: Standard":"Gelgoog M (Commander Type)","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19500,
"Resistance: Ballistic":20,
"Resistance: Beam":30,
"Resistance: Melee":26,
"Strength: Ranged":34,
"Strength: Melee":26,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":10,
"Part slots: Medium-range":14,
"Part slots: Long-range":20,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-Performance Radar":2,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Gelgoog M (Commander Type)","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18500,
"Resistance: Ballistic":18,
"Resistance: Beam":28,
"Resistance: Melee":24,
"Strength: Ranged":31,
"Strength: Melee":24,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":9,
"Part slots: Medium-range":13,
"Part slots: Long-range":18,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-Performance Radar":2,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Gelgoog M (Commander Type)","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":26,
"Resistance: Melee":22,
"Strength: Ranged":28,
"Strength: Melee":22,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":8,
"Part slots: Medium-range":12,
"Part slots: Long-range":16,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-Performance Radar":2,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Gelgoog M (Commander Type)","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":14,
"Resistance: Beam":24,
"Resistance: Melee":20,
"Strength: Ranged":25,
"Strength: Melee":20,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":7,
"Part slots: Medium-range":11,
"Part slots: Long-range":14,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-Performance Radar":2,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog M (Commander Type).json
|
JSON
|
mit
| 5,295 |
[
{"Name: Standard":"Gelgoog Marine","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":18500,
"Resistance: Ballistic":23,
"Resistance: Beam":21,
"Resistance: Melee":36,
"Strength: Ranged":19,
"Strength: Melee":36,
"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":63,
"Part slots: Close-range":17,
"Part slots: Medium-range":13,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Enhanced Tackle":4,
"Skill level: Shield Tackle":1,
"Skill level: Assault Booster":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gelgoog Marine","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":17500,
"Resistance: Ballistic":21,
"Resistance: Beam":19,
"Resistance: Melee":34,
"Strength: Ranged":17,
"Strength: Melee":33,
"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":63,
"Part slots: Close-range":15,
"Part slots: Medium-range":12,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Enhanced Tackle":4,
"Skill level: Shield Tackle":1,
"Skill level: Assault Booster":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gelgoog Marine","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":16500,
"Resistance: Ballistic":19,
"Resistance: Beam":17,
"Resistance: Melee":32,
"Strength: Ranged":15,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":63,
"Part slots: Close-range":13,
"Part slots: Medium-range":11,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Shield Tackle":1,
"Skill level: Assault Booster":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gelgoog Marine","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":15500,
"Resistance: Ballistic":17,
"Resistance: Beam":15,
"Resistance: Melee":30,
"Strength: Ranged":13,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":63,
"Part slots: Close-range":11,
"Part slots: Medium-range":10,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Shield Tackle":1,
"Skill level: Assault Booster":2,
"Skill level: Emergency Evasion System":1,
"Skill level: Shield Break Stance Mastery":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog Marine.json
|
JSON
|
mit
| 5,837 |
[
{"Name: Standard":"Gelgoog","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16750,
"Resistance: Ballistic":20,
"Resistance: Beam":22,
"Resistance: Melee":6,
"Strength: Ranged":31,
"Strength: Melee":14,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":17,
"Part slots: Medium-range":19,
"Part slots: Long-range":12,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Sergeant",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gelgoog","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15250,
"Resistance: Ballistic":18,
"Resistance: Beam":20,
"Resistance: Melee":4,
"Strength: Ranged":28,
"Strength: Melee":12,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":16,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gelgoog","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":14250,
"Resistance: Ballistic":16,
"Resistance: Beam":18,
"Resistance: Melee":2,
"Strength: Ranged":25,
"Strength: Melee":10,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":11,
"Part slots: Medium-range":13,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gelgoog.json
|
JSON
|
mit
| 3,704 |
[
{"Name: Standard":"Gerbera Tetra","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":21000,
"Resistance: Ballistic":29,
"Resistance: Beam":29,
"Resistance: Melee":30,
"Strength: Ranged":50,
"Strength: Melee":26,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":85,
"Turning speed":66,
"Part slots: Close-range":21,
"Part slots: Medium-range":21,
"Part slots: Long-range":18,
"Melee priority":3,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Maneuver Armor":3,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":2,
"Skill level: Reaction Booster Program":2,
"Skill level: Thruster Output Increase":2
},
{"Name: Standard":"Gerbera Tetra","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":19500,
"Resistance: Ballistic":27,
"Resistance: Beam":27,
"Resistance: Melee":28,
"Strength: Ranged":46,
"Strength: Melee":24,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":66,
"Part slots: Close-range":20,
"Part slots: Medium-range":18,
"Part slots: Long-range":14,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Maneuver Armor":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":2,
"Skill level: Reaction Booster Program":1,
"Skill level: Thruster Output Increase":1
},
{"Name: Standard":"Gerbera Tetra","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":18000,
"Resistance: Ballistic":25,
"Resistance: Beam":25,
"Resistance: Melee":26,
"Strength: Ranged":38,
"Strength: Melee":22,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":66,
"Part slots: Close-range":19,
"Part slots: Medium-range":15,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Maneuver Armor":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":2
},
{"Name: Standard":"Gerbera Tetra","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":16500,
"Resistance: Ballistic":23,
"Resistance: Beam":23,
"Resistance: Melee":24,
"Strength: Ranged":35,
"Strength: Melee":20,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":66,
"Part slots: Close-range":17,
"Part slots: Medium-range":14,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Maneuver Armor":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gerbera Tetra.json
|
JSON
|
mit
| 5,722 |
[
{"Name: Standard":"Gigan","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MS-X",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":15,
"Resistance: Beam":12,
"Resistance: Melee":15,
"Strength: Ranged":26,
"Strength: Melee":14,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":51,
"Part slots: Close-range":12,
"Part slots: Medium-range":7,
"Part slots: Long-range":9,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Observational Data Link":1
},
{"Name: Standard":"Gigan","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MS-X",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":12500,
"Resistance: Ballistic":13,
"Resistance: Beam":10,
"Resistance: Melee":13,
"Strength: Ranged":23,
"Strength: Melee":12,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":51,
"Part slots: Close-range":10,
"Part slots: Medium-range":6,
"Part slots: Long-range":8,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Observational Data Link":1
},
{"Name: Standard":"Gigan","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MS-X",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":11000,
"Resistance: Ballistic":11,
"Resistance: Beam":8,
"Resistance: Melee":11,
"Strength: Ranged":20,
"Strength: Melee":10,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":51,
"Part slots: Close-range":8,
"Part slots: Medium-range":5,
"Part slots: Long-range":7,
"Melee priority":1,
"Seconds to sortie again":10,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Observational Data Link":1
},
{"Name: Standard":"Gigan","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MS-X",
"Cost":250,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":9000,
"Resistance: Ballistic":9,
"Resistance: Beam":6,
"Resistance: Melee":9,
"Strength: Ranged":17,
"Strength: Melee":8,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":51,
"Part slots: Close-range":6,
"Part slots: Medium-range":4,
"Part slots: Long-range":6,
"Melee priority":1,
"Seconds to sortie again":8,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Observational Data Link":1
},
{"Name: Standard":"Gigan","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MS-X",
"Cost":200,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":7000,
"Resistance: Ballistic":7,
"Resistance: Beam":4,
"Resistance: Melee":7,
"Strength: Ranged":14,
"Strength: Melee":6,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":51,
"Part slots: Close-range":4,
"Part slots: Medium-range":3,
"Part slots: Long-range":5,
"Melee priority":1,
"Seconds to sortie again":7,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Observational Data Link":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gigan.json
|
JSON
|
mit
| 6,018 |
[
{"Name: Standard":"Gogg","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":19000,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":32,
"Strength: Ranged":16,
"Strength: Melee":24,
"Speed: Cruising":75,
"Speed: Top (HSM)":170,
"Thruster gauge":55,
"Turning speed":45,
"Part slots: Close-range":16,
"Part slots: Medium-range":8,
"Part slots: Long-range":4,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Melee Combo Controller":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Shock Dampeners":1,
"Skill level: Damage Control":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Aquatic Mobile Shooting":1,
"Skill level: Assault Booster":1
},
{"Name: Standard":"Gogg","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":17500,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":30,
"Strength: Ranged":13,
"Strength: Melee":22,
"Speed: Cruising":75,
"Speed: Top (HSM)":170,
"Thruster gauge":55,
"Turning speed":45,
"Part slots: Close-range":15,
"Part slots: Medium-range":6,
"Part slots: Long-range":3,
"Melee priority":3,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Melee Combo Controller":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Shock Dampeners":1,
"Skill level: Damage Control":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Aquatic Mobile Shooting":1,
"Skill level: Assault Booster":1
},
{"Name: Standard":"Gogg","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16000,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":28,
"Strength: Ranged":10,
"Strength: Melee":20,
"Speed: Cruising":75,
"Speed: Top (HSM)":170,
"Thruster gauge":55,
"Turning speed":45,
"Part slots: Close-range":14,
"Part slots: Medium-range":4,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Melee Combo Controller":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Shock Dampeners":1,
"Skill level: Damage Control":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Aquatic Mobile Shooting":1,
"Skill level: Assault Booster":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gogg.json
|
JSON
|
mit
| 3,802 |
[
{"Name: Standard":"Gouf (VD)","Level":3,"Is transformed":false,
"Name: Expanded":"Gouf (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":14500,
"Resistance: Ballistic":16,
"Resistance: Beam":11,
"Resistance: Melee":16,
"Strength: Ranged":16,
"Strength: Melee":23,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":13,
"Part slots: Medium-range":9,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gouf (VD)","Level":2,"Is transformed":false,
"Name: Expanded":"Gouf (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":13500,
"Resistance: Ballistic":14,
"Resistance: Beam":9,
"Resistance: Melee":14,
"Strength: Ranged":14,
"Strength: Melee":20,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":11,
"Part slots: Medium-range":8,
"Part slots: Long-range":5,
"Melee priority":2,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gouf (VD)","Level":1,"Is transformed":false,
"Name: Expanded":"Gouf (Visch Donahue)",
"Is recommended":false,
"Series":"Gundam Side Story 0079: Rise from the Ashes",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":12500,
"Resistance: Ballistic":12,
"Resistance: Beam":7,
"Resistance: Melee":12,
"Strength: Ranged":12,
"Strength: Melee":17,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":9,
"Part slots: Medium-range":7,
"Part slots: Long-range":4,
"Melee priority":2,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Anti-Blast Stabilizer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf (VD).json
|
JSON
|
mit
| 3,745 |
[
{"Name: Standard":"Gouf Custom","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":19000,
"Resistance: Ballistic":27,
"Resistance: Beam":22,
"Resistance: Melee":31,
"Strength: Ranged":35,
"Strength: Melee":52,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":20,
"Part slots: Medium-range":18,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: Assault Booster":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Power Accelerator":2,
"Skill level: Thruster Output Increase":2,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gouf Custom","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":17500,
"Resistance: Ballistic":25,
"Resistance: Beam":20,
"Resistance: Melee":29,
"Strength: Ranged":32,
"Strength: Melee":44,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":18,
"Part slots: Medium-range":16,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: Assault Booster":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Power Accelerator":2,
"Skill level: Thruster Output Increase":2,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gouf Custom","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16000,
"Resistance: Ballistic":23,
"Resistance: Beam":18,
"Resistance: Melee":27,
"Strength: Ranged":29,
"Strength: Melee":36,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":17,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Assault Booster":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Power Accelerator":2,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gouf Custom","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":14500,
"Resistance: Ballistic":21,
"Resistance: Beam":16,
"Resistance: Melee":25,
"Strength: Ranged":26,
"Strength: Melee":28,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":15,
"Part slots: Medium-range":11,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Assault Booster":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Power Accelerator":2,
"Skill level: Shield Break Stance Mastery":1
},
{"Name: Standard":"Gouf Custom","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":13000,
"Resistance: Ballistic":19,
"Resistance: Beam":14,
"Resistance: Melee":23,
"Strength: Ranged":23,
"Strength: Melee":20,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":9,
"Part slots: Long-range":4,
"Melee priority":3,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Assault Booster":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Power Accelerator":2,
"Skill level: Shield Break Stance Mastery":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf Custom.json
|
JSON
|
mit
| 6,608 |
[
{"Name: Standard":"Gouf Flight Test Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":12500,
"Resistance: Ballistic":14,
"Resistance: Beam":14,
"Resistance: Melee":4,
"Strength: Ranged":22,
"Strength: Melee":10,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":12,
"Part slots: Medium-range":10,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Flight Control Program":1,
"Skill level: Flight System":1
},
{"Name: Standard":"Gouf Flight Test Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":12000,
"Resistance: Ballistic":12,
"Resistance: Beam":12,
"Resistance: Melee":2,
"Strength: Ranged":20,
"Strength: Melee":10,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":10,
"Part slots: Medium-range":9,
"Part slots: Long-range":5,
"Melee priority":2,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Flight Control Program":1,
"Skill level: Flight System":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf Flight Test Type.json
|
JSON
|
mit
| 2,379 |
[
{"Name: Standard":"Gouf Flight Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16000,
"Resistance: Ballistic":17,
"Resistance: Beam":17,
"Resistance: Melee":30,
"Strength: Ranged":21,
"Strength: Melee":36,
"Speed: Cruising":140,
"Speed: Top (HSM)":205,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":12,
"Part slots: Medium-range":14,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Flight System":2
},
{"Name: Standard":"Gouf Flight Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":15000,
"Resistance: Ballistic":15,
"Resistance: Beam":15,
"Resistance: Melee":28,
"Strength: Ranged":18,
"Strength: Melee":33,
"Speed: Cruising":140,
"Speed: Top (HSM)":205,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":11,
"Part slots: Medium-range":12,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Flight System":2
},
{"Name: Standard":"Gouf Flight Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":14000,
"Resistance: Ballistic":13,
"Resistance: Beam":13,
"Resistance: Melee":26,
"Strength: Ranged":15,
"Strength: Melee":30,
"Speed: Cruising":140,
"Speed: Top (HSM)":205,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":10,
"Part slots: Medium-range":10,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":1,
"Skill level: Assault Booster":3,
"Skill level: Flight Control Program":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Flight System":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf Flight Type.json
|
JSON
|
mit
| 3,887 |
[
{"Name: Standard":"Gouf Heavy Arms Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":15,
"Resistance: Beam":15,
"Resistance: Melee":15,
"Strength: Ranged":20,
"Strength: Melee":5,
"Speed: Cruising":110,
"Speed: Top (HSM)":175,
"Thruster gauge":55,
"Turning speed":54,
"Part slots: Close-range":6,
"Part slots: Medium-range":7,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Maneuver Armor":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Enhanced Tackle":3,
"Skill level: Frontline Support System":1,
"Skill level: Personnel Radar":1,
"Skill level: Special Leg Buffer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf Heavy Arms Type.json
|
JSON
|
mit
| 1,220 |
[
{"Name: Standard":"Gouf [F Unit] [TB]","Level":1,"Is transformed":false,
"Name: Expanded":"Gouf [Flight Unit] [Thunderbolt]",
"Is recommended":false,
"Series":"Mobile Suit Gundam Thunderbolt",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":17,
"Resistance: Beam":10,
"Resistance: Melee":15,
"Strength: Ranged":10,
"Strength: Melee":30,
"Speed: Cruising":130,
"Speed: Top (HSM)":190,
"Thruster gauge":75,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":9,
"Part slots: Long-range":5,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":1,
"Skill level: Flight Control Program":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Flight System":1,
"Skill level: High Spec Flight Control":1,
"Skill level: Special Back Add-On Buffer":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf [F Unit] [TB].json
|
JSON
|
mit
| 1,458 |
[
{"Name: Standard":"Gouf","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16000,
"Resistance: Ballistic":12,
"Resistance: Beam":8,
"Resistance: Melee":22,
"Strength: Ranged":5,
"Strength: Melee":35,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":65,
"Turning speed":57,
"Part slots: Close-range":15,
"Part slots: Medium-range":10,
"Part slots: Long-range":3,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Leg Shock Absorber":3,
"Skill level: Assault Booster":3,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gouf","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":14500,
"Resistance: Ballistic":10,
"Resistance: Beam":6,
"Resistance: Melee":20,
"Strength: Ranged":5,
"Strength: Melee":30,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":65,
"Turning speed":57,
"Part slots: Close-range":13,
"Part slots: Medium-range":9,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Leg Shock Absorber":2,
"Skill level: Assault Booster":3,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gouf","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":250,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":13000,
"Resistance: Ballistic":8,
"Resistance: Beam":4,
"Resistance: Melee":18,
"Strength: Ranged":5,
"Strength: Melee":25,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":65,
"Turning speed":57,
"Part slots: Close-range":11,
"Part slots: Medium-range":7,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Leg Shock Absorber":1,
"Skill level: Assault Booster":2,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gouf","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":200,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":10500,
"Resistance: Ballistic":6,
"Resistance: Beam":2,
"Resistance: Melee":16,
"Strength: Ranged":5,
"Strength: Melee":20,
"Speed: Cruising":135,
"Speed: Top (HSM)":190,
"Thruster gauge":65,
"Turning speed":57,
"Part slots: Close-range":10,
"Part slots: Medium-range":5,
"Part slots: Long-range":1,
"Melee priority":3,
"Seconds to sortie again":8,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":1,
"Skill level: Leg Shock Absorber":1,
"Skill level: Assault Booster":2,
"Skill level: Anti-Blast Stabilizer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gouf.json
|
JSON
|
mit
| 4,758 |
[
{"Name: Standard":"Guncannon Aqua [TB]","Level":1,"Is transformed":false,
"Name: Expanded":"Guncannon Aqua [Thunderbolt]",
"Is recommended":true,
"Series":"Mobile Suit Gundam Thunderbolt",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":15,
"Resistance: Beam":11,
"Resistance: Melee":10,
"Strength: Ranged":25,
"Strength: Melee":10,
"Speed: Cruising":115,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":5,
"Part slots: Medium-range":10,
"Part slots: Long-range":9,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Personnel Radar":1,
"Skill level: Anti-Jamming":2,
"Skill level: Anti-Stealth":1,
"Skill level: Stealth":2,
"Skill level: Aquatic Mobile Shooting":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon Aqua [TB].json
|
JSON
|
mit
| 1,345 |
[
{"Name: Standard":"Guncannon Heavy Type D","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":26,
"Strength: Ranged":39,
"Strength: Melee":11,
"Speed: Cruising":110,
"Speed: Top (HSM)":190,
"Thruster gauge":50,
"Turning speed":54,
"Part slots: Close-range":10,
"Part slots: Medium-range":12,
"Part slots: Long-range":14,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Maneuver Armor":1,
"Skill level: High-Performance Scope":1,
"Skill level: Explosive Reactive Armor":1,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Guncannon Heavy Type D","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":24,
"Strength: Ranged":36,
"Strength: Melee":9,
"Speed: Cruising":110,
"Speed: Top (HSM)":190,
"Thruster gauge":50,
"Turning speed":54,
"Part slots: Close-range":9,
"Part slots: Medium-range":11,
"Part slots: Long-range":12,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Maneuver Armor":1,
"Skill level: High-Performance Scope":1,
"Skill level: Explosive Reactive Armor":1,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Guncannon Heavy Type D","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":15500,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":22,
"Strength: Ranged":33,
"Strength: Melee":7,
"Speed: Cruising":110,
"Speed: Top (HSM)":190,
"Thruster gauge":50,
"Turning speed":54,
"Part slots: Close-range":8,
"Part slots: Medium-range":10,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Enhanced Tackle":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Maneuver Armor":1,
"Skill level: High-Performance Scope":1,
"Skill level: Explosive Reactive Armor":1,
"Skill level: Shield Tackle":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon Heavy Type D.json
|
JSON
|
mit
| 3,969 |
[
{"Name: Standard":"Guncannon II","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":19000,
"Resistance: Ballistic":18,
"Resistance: Beam":26,
"Resistance: Melee":10,
"Strength: Ranged":40,
"Strength: Melee":10,
"Speed: Cruising":105,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":51,
"Part slots: Close-range":5,
"Part slots: Medium-range":17,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":3,
"Skill level: Flight Control Program":1,
"Skill level: Glide Structure":2,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1,
"Skill level: Frontline Support System":1
},
{"Name: Standard":"Guncannon II","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":24,
"Resistance: Melee":8,
"Strength: Ranged":35,
"Strength: Melee":10,
"Speed: Cruising":105,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":51,
"Part slots: Close-range":4,
"Part slots: Medium-range":15,
"Part slots: Long-range":13,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":2,
"Skill level: Flight Control Program":1,
"Skill level: Glide Structure":2,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1,
"Skill level: Frontline Support System":1
},
{"Name: Standard":"Guncannon II","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15000,
"Resistance: Ballistic":14,
"Resistance: Beam":22,
"Resistance: Melee":6,
"Strength: Ranged":30,
"Strength: Melee":10,
"Speed: Cruising":105,
"Speed: Top (HSM)":165,
"Thruster gauge":60,
"Turning speed":51,
"Part slots: Close-range":3,
"Part slots: Medium-range":12,
"Part slots: Long-range":13,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":2,
"Skill level: Flight Control Program":1,
"Skill level: Glide Structure":2,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1,
"Skill level: Frontline Support System":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon II.json
|
JSON
|
mit
| 4,106 |
[
{"Name: Standard":"Guncannon Mass Production Type","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18500,
"Resistance: Ballistic":14,
"Resistance: Beam":27,
"Resistance: Melee":13,
"Strength: Ranged":40,
"Strength: Melee":10,
"Speed: Cruising":120,
"Speed: Top (HSM)":140,
"Thruster gauge":60,
"Turning speed":51,
"Part slots: Close-range":6,
"Part slots: Medium-range":13,
"Part slots: Long-range":17,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Precision Shelling":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1,
"Skill level: Reaction Booster Program":1
},
{"Name: Standard":"Guncannon Mass Production Type","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":17000,
"Resistance: Ballistic":13,
"Resistance: Beam":24,
"Resistance: Melee":11,
"Strength: Ranged":37,
"Strength: Melee":8,
"Speed: Cruising":115,
"Speed: Top (HSM)":140,
"Thruster gauge":55,
"Turning speed":51,
"Part slots: Close-range":5,
"Part slots: Medium-range":12,
"Part slots: Long-range":15,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Precision Shelling":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1,
"Skill level: Reaction Booster Program":1
},
{"Name: Standard":"Guncannon Mass Production Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14500,
"Resistance: Ballistic":12,
"Resistance: Beam":21,
"Resistance: Melee":9,
"Strength: Ranged":34,
"Strength: Melee":6,
"Speed: Cruising":115,
"Speed: Top (HSM)":140,
"Thruster gauge":50,
"Turning speed":51,
"Part slots: Close-range":4,
"Part slots: Medium-range":11,
"Part slots: Long-range":13,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Precision Shelling":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon Mass Production Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":13000,
"Resistance: Ballistic":11,
"Resistance: Beam":18,
"Resistance: Melee":7,
"Strength: Ranged":31,
"Strength: Melee":4,
"Speed: Cruising":115,
"Speed: Top (HSM)":140,
"Thruster gauge":50,
"Turning speed":51,
"Part slots: Close-range":3,
"Part slots: Medium-range":10,
"Part slots: Long-range":11,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Precision Shelling":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon Mass Production Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0080: War in the Pocket",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":11500,
"Resistance: Ballistic":10,
"Resistance: Beam":15,
"Resistance: Melee":5,
"Strength: Ranged":28,
"Strength: Melee":2,
"Speed: Cruising":115,
"Speed: Top (HSM)":140,
"Thruster gauge":50,
"Turning speed":51,
"Part slots: Close-range":2,
"Part slots: Medium-range":9,
"Part slots: Long-range":9,
"Melee priority":1,
"Seconds to sortie again":10,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Precision Shelling":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon Mass Production Type.json
|
JSON
|
mit
| 6,625 |
[
{"Name: Standard":"Guncannon SML","Level":2,"Is transformed":false,
"Name: Expanded":"Guncannon Spray Missile Launchers",
"Is recommended":false,
"Series":"MSV",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15500,
"Resistance: Ballistic":14,
"Resistance: Beam":13,
"Resistance: Melee":15,
"Strength: Ranged":31,
"Strength: Melee":17,
"Speed: Cruising":120,
"Speed: Top (HSM)":160,
"Thruster gauge":50,
"Turning speed":57,
"Part slots: Close-range":7,
"Part slots: Medium-range":9,
"Part slots: Long-range":12,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Enhanced Tackle":3,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon SML","Level":1,"Is transformed":false,
"Name: Expanded":"Guncannon Spray Missile Launchers",
"Is recommended":false,
"Series":"MSV",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":12,
"Resistance: Beam":11,
"Resistance: Melee":13,
"Strength: Ranged":28,
"Strength: Melee":15,
"Speed: Cruising":120,
"Speed: Top (HSM)":160,
"Thruster gauge":50,
"Turning speed":57,
"Part slots: Close-range":6,
"Part slots: Medium-range":8,
"Part slots: Long-range":10,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":1,
"Skill level: High-Performance Scope":1,
"Skill level: Observational Data Link":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Enhanced Tackle":3,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon SML.json
|
JSON
|
mit
| 2,564 |
[
{"Name: Standard":"Guncannon","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16500,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":14,
"Strength: Ranged":39,
"Strength: Melee":11,
"Speed: Cruising":95,
"Speed: Top (HSM)":150,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":6,
"Part slots: Medium-range":16,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15000,
"Resistance: Ballistic":18,
"Resistance: Beam":18,
"Resistance: Melee":12,
"Strength: Ranged":36,
"Strength: Melee":9,
"Speed: Cruising":95,
"Speed: Top (HSM)":150,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":5,
"Part slots: Medium-range":15,
"Part slots: Long-range":12,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":13500,
"Resistance: Ballistic":16,
"Resistance: Beam":16,
"Resistance: Melee":10,
"Strength: Ranged":33,
"Strength: Melee":7,
"Speed: Cruising":95,
"Speed: Top (HSM)":150,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":4,
"Part slots: Medium-range":13,
"Part slots: Long-range":11,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guncannon","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":true,
"Series":"Mobile Suit Gundam",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":11500,
"Resistance: Ballistic":14,
"Resistance: Beam":14,
"Resistance: Melee":8,
"Strength: Ranged":30,
"Strength: Melee":5,
"Speed: Cruising":95,
"Speed: Top (HSM)":150,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":4,
"Part slots: Medium-range":11,
"Part slots: Long-range":9,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guncannon.json
|
JSON
|
mit
| 5,218 |
[
{"Name: Standard":"Gundam Ez8 [WR]","Level":3,"Is transformed":false,
"Name: Expanded":"Gundam Ez8 [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":15000,
"Resistance: Ballistic":20,
"Resistance: Beam":15,
"Resistance: Melee":15,
"Strength: Ranged":38,
"Strength: Melee":12,
"Speed: Cruising":95,
"Speed: Top (HSM)":125,
"Thruster gauge":45,
"Turning speed":45,
"Part slots: Close-range":11,
"Part slots: Medium-range":12,
"Part slots: Long-range":9,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ez8 [WR]","Level":2,"Is transformed":false,
"Name: Expanded":"Gundam Ez8 [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":18,
"Resistance: Beam":13,
"Resistance: Melee":13,
"Strength: Ranged":35,
"Strength: Melee":10,
"Speed: Cruising":95,
"Speed: Top (HSM)":125,
"Thruster gauge":45,
"Turning speed":45,
"Part slots: Close-range":10,
"Part slots: Medium-range":10,
"Part slots: Long-range":8,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ez8 [WR]","Level":1,"Is transformed":false,
"Name: Expanded":"Gundam Ez8 [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":13000,
"Resistance: Ballistic":16,
"Resistance: Beam":11,
"Resistance: Melee":11,
"Strength: Ranged":32,
"Strength: Melee":8,
"Speed: Cruising":95,
"Speed: Top (HSM)":125,
"Thruster gauge":45,
"Turning speed":45,
"Part slots: Close-range":9,
"Part slots: Medium-range":8,
"Part slots: Long-range":7,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Ez8 [WR].json
|
JSON
|
mit
| 3,730 |
[
{"Name: Standard":"Gundam Ez8","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":20500,
"Resistance: Ballistic":18,
"Resistance: Beam":20,
"Resistance: Melee":30,
"Strength: Ranged":18,
"Strength: Melee":41,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":22,
"Part slots: Medium-range":17,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Shield Tackle":1,
"Skill level: Thruster Output Increase":2
},
{"Name: Standard":"Gundam Ez8","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":19000,
"Resistance: Ballistic":16,
"Resistance: Beam":18,
"Resistance: Melee":27,
"Strength: Ranged":16,
"Strength: Melee":39,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":19,
"Part slots: Medium-range":14,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Shield Tackle":1,
"Skill level: Thruster Output Increase":2
},
{"Name: Standard":"Gundam Ez8","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":14,
"Resistance: Beam":16,
"Resistance: Melee":24,
"Strength: Ranged":14,
"Strength: Melee":31,
"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":15,
"Part slots: Medium-range":12,
"Part slots: Long-range":5,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Shield Tackle":1,
"Skill level: Thruster Output Increase":1
},
{"Name: Standard":"Gundam Ez8","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":16000,
"Resistance: Ballistic":12,
"Resistance: Beam":14,
"Resistance: Melee":21,
"Strength: Ranged":12,
"Strength: Melee":28,
"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":14,
"Part slots: Medium-range":10,
"Part slots: Long-range":4,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ez8","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":14500,
"Resistance: Ballistic":10,
"Resistance: Beam":12,
"Resistance: Melee":18,
"Strength: Ranged":10,
"Strength: Melee":25,
"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":57,
"Part slots: Close-range":12,
"Part slots: Medium-range":8,
"Part slots: Long-range":4,
"Melee priority":3,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Shield Tackle":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Ez8.json
|
JSON
|
mit
| 6,438 |
[
{"Name: Standard":"Gundam GP00","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083 with Phantom Bullet",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18000,
"Resistance: Ballistic":20,
"Resistance: Beam":22,
"Resistance: Melee":18,
"Strength: Ranged":35,
"Strength: Melee":22,
"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":13,
"Part slots: Medium-range":13,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":2,
"Skill level: Forced Injector":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Waist Special Cushioning":2,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: MPIWS Controller":1,
"Skill level: Precision Analysis System":1
},
{"Name: Standard":"Gundam GP00","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083 with Phantom Bullet",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16000,
"Resistance: Ballistic":18,
"Resistance: Beam":20,
"Resistance: Melee":16,
"Strength: Ranged":30,
"Strength: Melee":20,
"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":70,
"Turning speed":57,
"Part slots: Close-range":12,
"Part slots: Medium-range":11,
"Part slots: Long-range":13,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":2,
"Skill level: Forced Injector":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Waist Special Cushioning":2,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: MPIWS Controller":1,
"Skill level: Precision Analysis System":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam GP00.json
|
JSON
|
mit
| 3,018 |
[
{"Name: Standard":"Gundam GP01 [Aqua]","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083 Rebellion",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":18500,
"Resistance: Ballistic":27,
"Resistance: Beam":19,
"Resistance: Melee":20,
"Strength: Ranged":34,
"Strength: Melee":28,
"Speed: Cruising":125,
"Speed: Top (HSM)":200,
"Thruster gauge":65,
"Turning speed":63,
"Part slots: Close-range":15,
"Part slots: Medium-range":18,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Flight Control Program":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":1,
"Skill level: Aquatic Mobile Shooting":2
},
{"Name: Standard":"Gundam GP01 [Aqua]","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083 Rebellion",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":17000,
"Resistance: Ballistic":25,
"Resistance: Beam":17,
"Resistance: Melee":18,
"Strength: Ranged":30,
"Strength: Melee":25,
"Speed: Cruising":125,
"Speed: Top (HSM)":200,
"Thruster gauge":65,
"Turning speed":63,
"Part slots: Close-range":14,
"Part slots: Medium-range":16,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Flight Control Program":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":1,
"Skill level: Aquatic Mobile Shooting":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam GP01 [Aqua].json
|
JSON
|
mit
| 2,602 |
[
{"Name: Standard":"Gundam GP02 [MLRS]","Level":4,"Is transformed":false,
"Name: Expanded":"Gundam GP02 [Multiple Launch Rocket System]",
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18500,
"Resistance: Ballistic":32,
"Resistance: Beam":32,
"Resistance: Melee":14,
"Strength: Ranged":65,
"Strength: Melee":10,
"Speed: Cruising":120,
"Speed: Top (HSM)":180,
"Thruster gauge":65,
"Turning speed":51,
"Part slots: Close-range":10,
"Part slots: Medium-range":18,
"Part slots: Long-range":24,
"Melee priority":1,
"Seconds to sortie again":16,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Frontline Support System":2,
"Skill level: Observational Data Link":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: Flap Booster":1
},
{"Name: Standard":"Gundam GP02 [MLRS]","Level":3,"Is transformed":false,
"Name: Expanded":"Gundam GP02 [Multiple Launch Rocket System]",
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16000,
"Resistance: Ballistic":30,
"Resistance: Beam":30,
"Resistance: Melee":12,
"Strength: Ranged":60,
"Strength: Melee":10,
"Speed: Cruising":120,
"Speed: Top (HSM)":180,
"Thruster gauge":65,
"Turning speed":51,
"Part slots: Close-range":9,
"Part slots: Medium-range":17,
"Part slots: Long-range":22,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Frontline Support System":2,
"Skill level: Observational Data Link":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: Flap Booster":1
},
{"Name: Standard":"Gundam GP02 [MLRS]","Level":2,"Is transformed":false,
"Name: Expanded":"Gundam GP02 [Multiple Launch Rocket System]",
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15000,
"Resistance: Ballistic":28,
"Resistance: Beam":28,
"Resistance: Melee":10,
"Strength: Ranged":50,
"Strength: Melee":10,
"Speed: Cruising":115,
"Speed: Top (HSM)":180,
"Thruster gauge":65,
"Turning speed":51,
"Part slots: Close-range":8,
"Part slots: Medium-range":16,
"Part slots: Long-range":20,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Frontline Support System":2,
"Skill level: Observational Data Link":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: Flap Booster":1
},
{"Name: Standard":"Gundam GP02 [MLRS]","Level":1,"Is transformed":false,
"Name: Expanded":"Gundam GP02 [Multiple Launch Rocket System]",
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":26,
"Resistance: Beam":26,
"Resistance: Melee":8,
"Strength: Ranged":45,
"Strength: Melee":10,
"Speed: Cruising":115,
"Speed: Top (HSM)":180,
"Thruster gauge":65,
"Turning speed":51,
"Part slots: Close-range":7,
"Part slots: Medium-range":15,
"Part slots: Long-range":18,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Frontline Support System":2,
"Skill level: Observational Data Link":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: Flap Booster":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam GP02 [MLRS].json
|
JSON
|
mit
| 5,616 |
[
{"Name: Standard":"Gundam GP04","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":18500,
"Resistance: Ballistic":30,
"Resistance: Beam":30,
"Resistance: Melee":18,
"Strength: Ranged":54,
"Strength: Melee":16,
"Speed: Cruising":125,
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"Thruster gauge":75,
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"Part slots: Close-range":10,
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"Part slots: Long-range":23,
"Melee priority":1,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Balancer":1
},
{"Name: Standard":"Gundam GP04","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":17000,
"Resistance: Ballistic":28,
"Resistance: Beam":28,
"Resistance: Melee":16,
"Strength: Ranged":51,
"Strength: Melee":14,
"Speed: Cruising":125,
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"Thruster gauge":75,
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"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
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"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Balancer":1
},
{"Name: Standard":"Gundam GP04","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15500,
"Resistance: Ballistic":26,
"Resistance: Beam":26,
"Resistance: Melee":14,
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"Speed: Cruising":125,
"Speed: Top (HSM)":180,
"Thruster gauge":75,
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"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Balancer":1
},
{"Name: Standard":"Gundam GP04","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam 0083: Stardust Memory",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":12,
"Strength: Ranged":45,
"Strength: Melee":10,
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"Speed: Top (HSM)":180,
"Thruster gauge":75,
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"Part slots: Close-range":7,
"Part slots: Medium-range":16,
"Part slots: Long-range":17,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: High-performance Aerospace Gimbal":1,
"Skill level: Forced Injector":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Balancer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam GP04.json
|
JSON
|
mit
| 5,537 |
[
{"Name: Standard":"Gundam Ground Type [WR]","Level":5,"Is transformed":false,
"Name: Expanded":"Gundam Ground Type [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":17250,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":14,
"Strength: Ranged":37,
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"Speed: Cruising":105,
"Speed: Top (HSM)":135,
"Thruster gauge":45,
"Turning speed":48,
"Part slots: Close-range":7,
"Part slots: Medium-range":11,
"Part slots: Long-range":18,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ground Type [WR]","Level":4,"Is transformed":false,
"Name: Expanded":"Gundam Ground Type [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":16250,
"Resistance: Ballistic":18,
"Resistance: Beam":18,
"Resistance: Melee":12,
"Strength: Ranged":34,
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"Speed: Cruising":105,
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"Part slots: Long-range":16,
"Melee priority":1,
"Seconds to sortie again":13,
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"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
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"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ground Type [WR]","Level":3,"Is transformed":false,
"Name: Expanded":"Gundam Ground Type [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
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"Can sortie to: Space":false,
"Category":"Support",
"Hit points":15250,
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"Resistance: Beam":16,
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"Strength: Ranged":31,
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"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
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"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ground Type [WR]","Level":2,"Is transformed":false,
"Name: Expanded":"Gundam Ground Type [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":13500,
"Resistance: Ballistic":14,
"Resistance: Beam":14,
"Resistance: Melee":8,
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"Strength: Melee":7,
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"Turning speed":48,
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"Melee priority":1,
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"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
},
{"Name: Standard":"Gundam Ground Type [WR]","Level":1,"Is transformed":false,
"Name: Expanded":"Gundam Ground Type [Weapon Rack]",
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":12000,
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"Resistance: Beam":12,
"Resistance: Melee":6,
"Strength: Ranged":25,
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"Thruster gauge":45,
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"Part slots: Close-range":3,
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"Melee priority":1,
"Seconds to sortie again":10,
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"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Leg Shock Absorber":2,
"Skill level: Shield Tackle":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Ground Type [WR].json
|
JSON
|
mit
| 6,521 |
[
{"Name: Standard":"Gundam Ground Type","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":21000,
"Resistance: Ballistic":20,
"Resistance: Beam":16,
"Resistance: Melee":18,
"Strength: Ranged":50,
"Strength: Melee":29,
"Speed: Cruising":130,
"Speed: Top (HSM)":175,
"Thruster gauge":60,
"Turning speed":54,
"Part slots: Close-range":15,
"Part slots: Medium-range":17,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Personnel Radar":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Shield Tackle":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Optimized Cooling Efficiency":1
},
{"Name: Standard":"Gundam Ground Type","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":19000,
"Resistance: Ballistic":18,
"Resistance: Beam":14,
"Resistance: Melee":16,
"Strength: Ranged":45,
"Strength: Melee":25,
"Speed: Cruising":125,
"Speed: Top (HSM)":175,
"Thruster gauge":60,
"Turning speed":54,
"Part slots: Close-range":13,
"Part slots: Medium-range":16,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
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"Skill level: Emergency Evasion System":1,
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"Skill level: Personnel Radar":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Shield Tackle":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Optimized Cooling Efficiency":1
},
{"Name: Standard":"Gundam Ground Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
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"Category":"General",
"Hit points":17000,
"Resistance: Ballistic":16,
"Resistance: Beam":12,
"Resistance: Melee":14,
"Strength: Ranged":40,
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"Speed: Cruising":125,
"Speed: Top (HSM)":175,
"Thruster gauge":60,
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"Part slots: Long-range":8,
"Melee priority":2,
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"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
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"Skill level: Personnel Radar":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Shield Tackle":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Optimized Cooling Efficiency":1
},
{"Name: Standard":"Gundam Ground Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":15000,
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"Resistance: Melee":12,
"Strength: Ranged":35,
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"Speed: Cruising":120,
"Speed: Top (HSM)":175,
"Thruster gauge":60,
"Turning speed":54,
"Part slots: Close-range":8,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Personnel Radar":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Shield Tackle":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Optimized Cooling Efficiency":1
},
{"Name: Standard":"Gundam Ground Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":14000,
"Resistance: Ballistic":12,
"Resistance: Beam":8,
"Resistance: Melee":10,
"Strength: Ranged":30,
"Strength: Melee":13,
"Speed: Cruising":120,
"Speed: Top (HSM)":175,
"Thruster gauge":60,
"Turning speed":54,
"Part slots: Close-range":7,
"Part slots: Medium-range":10,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":1,
"Skill level: Quick Boost":1,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Personnel Radar":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Shield Tackle":1,
"Skill level: Enhanced Tackle":1,
"Skill level: Optimized Cooling Efficiency":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Ground Type.json
|
JSON
|
mit
| 6,696 |
[
{"Name: Standard":"Gundam Marine Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"M-MSV",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":14500,
"Resistance: Ballistic":17,
"Resistance: Beam":8,
"Resistance: Melee":17,
"Strength: Ranged":23,
"Strength: Melee":17,
"Speed: Cruising":125,
"Speed: Top (HSM)":185,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":8,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Back Buffer":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Aquatic Mobile Shooting":1
},
{"Name: Standard":"Gundam Marine Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":true,
"Series":"M-MSV",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"General",
"Hit points":13000,
"Resistance: Ballistic":15,
"Resistance: Beam":6,
"Resistance: Melee":15,
"Strength: Ranged":20,
"Strength: Melee":15,
"Speed: Cruising":125,
"Speed: Top (HSM)":185,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":7,
"Part slots: Medium-range":11,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":true,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Back Buffer":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: Aquatic Mobile Shooting":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Marine Type.json
|
JSON
|
mit
| 2,485 |
[
{"Name: Standard":"Gundam Mk-II","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19500,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":28,
"Strength: Ranged":31,
"Strength: Melee":56,
"Speed: Cruising":135,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":69,
"Part slots: Close-range":18,
"Part slots: Medium-range":21,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Glide Structure":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: Reaction Booster Program":2,
"Skill level: Thruster Output Increase":2
},
{"Name: Standard":"Gundam Mk-II","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":19,
"Resistance: Beam":19,
"Resistance: Melee":25,
"Strength: Ranged":29,
"Strength: Melee":49,
"Speed: Cruising":135,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":69,
"Part slots: Close-range":17,
"Part slots: Medium-range":19,
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"Melee priority":3,
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"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Glide Structure":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: Reaction Booster Program":1,
"Skill level: Thruster Output Increase":1
},
{"Name: Standard":"Gundam Mk-II","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":18,
"Resistance: Beam":18,
"Resistance: Melee":24,
"Strength: Ranged":27,
"Strength: Melee":42,
"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":65,
"Turning speed":69,
"Part slots: Close-range":16,
"Part slots: Medium-range":17,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Glide Structure":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":1
},
{"Name: Standard":"Gundam Mk-II","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":true,
"Series":"Mobile Suit Zeta Gundam",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":16,
"Resistance: Beam":16,
"Resistance: Melee":22,
"Strength: Ranged":25,
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"Speed: Cruising":130,
"Speed: Top (HSM)":210,
"Thruster gauge":65,
"Turning speed":69,
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"Part slots: Medium-range":15,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":3,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Glide Structure":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Mk-II.json
|
JSON
|
mit
| 5,471 |
[
{"Name: Standard":"Gundam Mk-III","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Z-MSV",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18500,
"Resistance: Ballistic":17,
"Resistance: Beam":26,
"Resistance: Melee":27,
"Strength: Ranged":45,
"Strength: Melee":30,
"Speed: Cruising":135,
"Speed: Top (HSM)":210,
"Thruster gauge":75,
"Turning speed":72,
"Part slots: Close-range":8,
"Part slots: Medium-range":23,
"Part slots: Long-range":17,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Emergency Evasion System":2,
"Skill level: Forced Injector":3,
"Skill level: Back Binder Special Cushioning":3,
"Skill level: Flight Control Program":3,
"Skill level: High-Performance Radar":2,
"Skill level: Quick Boost":3,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Gundam Mk-III","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Z-MSV",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":23,
"Resistance: Melee":26,
"Strength: Ranged":40,
"Strength: Melee":25,
"Speed: Cruising":135,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":7,
"Part slots: Medium-range":21,
"Part slots: Long-range":16,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Emergency Evasion System":2,
"Skill level: Forced Injector":3,
"Skill level: Back Binder Special Cushioning":3,
"Skill level: Flight Control Program":3,
"Skill level: High-Performance Radar":2,
"Skill level: Quick Boost":3,
"Skill level: Melee Combo Controller":1
},
{"Name: Standard":"Gundam Mk-III","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Z-MSV",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":14000,
"Resistance: Ballistic":15,
"Resistance: Beam":20,
"Resistance: Melee":25,
"Strength: Ranged":35,
"Strength: Melee":20,
"Speed: Cruising":135,
"Speed: Top (HSM)":210,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":6,
"Part slots: Medium-range":19,
"Part slots: Long-range":15,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Emergency Evasion System":2,
"Skill level: Forced Injector":2,
"Skill level: Back Binder Special Cushioning":2,
"Skill level: Flight Control Program":2,
"Skill level: High-Performance Radar":2,
"Skill level: Quick Boost":3,
"Skill level: Melee Combo Controller":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Mk-III.json
|
JSON
|
mit
| 3,976 |
[
{"Name: Standard":"Gundam Mk-IV","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"SD Gundam G Generation",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":28,
"Resistance: Melee":22,
"Strength: Ranged":25,
"Strength: Melee":35,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":65,
"Turning speed":69,
"Part slots: Close-range":15,
"Part slots: Medium-range":23,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Emergency Evasion System":1,
"Skill level: Flight Control Program":2,
"Skill level: Power Accelerator":2,
"Skill level: Shield Tackle":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: Observational Data Link":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Marker":1,
"Skill level: Stealth":1,
"Skill level: Fake Beacon":1,
"Skill level: Special Infiltration Device":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Mk-IV.json
|
JSON
|
mit
| 1,577 |
[
{"Name: Standard":"Gundam Mk-V","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Gundam Sentinel",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":20000,
"Resistance: Ballistic":24,
"Resistance: Beam":23,
"Resistance: Melee":37,
"Strength: Ranged":30,
"Strength: Melee":40,
"Speed: Cruising":135,
"Speed: Top (HSM)":230,
"Thruster gauge":70,
"Turning speed":75,
"Part slots: Close-range":27,
"Part slots: Medium-range":18,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":4,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: Leg Shock Absorber":3,
"Skill level: Power Accelerator":2,
"Skill level: Enhanced Tackle":4,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Special Back Add-On Buffer":3,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":2,
"Skill level: Special Leg Buffer":3,
"Skill level: Optimized Shield Booster":1
},
{"Name: Standard":"Gundam Mk-V","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Gundam Sentinel",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":18000,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":34,
"Strength: Ranged":28,
"Strength: Melee":37,
"Speed: Cruising":135,
"Speed: Top (HSM)":230,
"Thruster gauge":65,
"Turning speed":75,
"Part slots: Close-range":26,
"Part slots: Medium-range":17,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Colonel",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":3,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Emergency Evasion System":1,
"Skill level: Leg Shock Absorber":3,
"Skill level: Power Accelerator":2,
"Skill level: Enhanced Tackle":4,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Special Back Add-On Buffer":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":1,
"Skill level: Special Leg Buffer":2,
"Skill level: Optimized Shield Booster":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Mk-V.json
|
JSON
|
mit
| 3,112 |
[
{"Name: Standard":"Gundam Pixy (LA)","Level":1,"Is transformed":false,
"Name: Expanded":"Gundam Pixy (Lilith Aidan)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Battle Operation: Code Fairy",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16500,
"Resistance: Ballistic":14,
"Resistance: Beam":14,
"Resistance: Melee":26,
"Strength: Ranged":0,
"Strength: Melee":55,
"Speed: Cruising":130,
"Speed: Top (HSM)":225,
"Thruster gauge":75,
"Turning speed":66,
"Part slots: Close-range":20,
"Part slots: Medium-range":13,
"Part slots: Long-range":3,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":true,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Enhanced Tackle":4,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":3
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Pixy (LA).json
|
JSON
|
mit
| 1,325 |
[
{"Name: Standard":"Gundam Pixy","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Cross Dimension 0079",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":16750,
"Resistance: Ballistic":20,
"Resistance: Beam":18,
"Resistance: Melee":28,
"Strength: Ranged":5,
"Strength: Melee":55,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":60,
"Turning speed":66,
"Part slots: Close-range":25,
"Part slots: Medium-range":16,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Stealth":3,
"Skill level: Assault Booster":2
},
{"Name: Standard":"Gundam Pixy","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Cross Dimension 0079",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":15250,
"Resistance: Ballistic":18,
"Resistance: Beam":16,
"Resistance: Melee":26,
"Strength: Ranged":5,
"Strength: Melee":50,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":60,
"Turning speed":66,
"Part slots: Close-range":23,
"Part slots: Medium-range":15,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Stealth":3,
"Skill level: Assault Booster":2
},
{"Name: Standard":"Gundam Pixy","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Cross Dimension 0079",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":13750,
"Resistance: Ballistic":16,
"Resistance: Beam":14,
"Resistance: Melee":24,
"Strength: Ranged":5,
"Strength: Melee":45,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":60,
"Turning speed":66,
"Part slots: Close-range":21,
"Part slots: Medium-range":14,
"Part slots: Long-range":5,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":1,
"Skill level: Stealth":3,
"Skill level: Assault Booster":2
},
{"Name: Standard":"Gundam Pixy","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Cross Dimension 0079",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":12250,
"Resistance: Ballistic":14,
"Resistance: Beam":12,
"Resistance: Melee":22,
"Strength: Ranged":5,
"Strength: Melee":40,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":60,
"Turning speed":66,
"Part slots: Close-range":19,
"Part slots: Medium-range":12,
"Part slots: Long-range":4,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":1,
"Skill level: Stealth":3,
"Skill level: Assault Booster":2
},
{"Name: Standard":"Gundam Pixy","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: Cross Dimension 0079",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Raid",
"Hit points":12000,
"Resistance: Ballistic":12,
"Resistance: Beam":10,
"Resistance: Melee":20,
"Strength: Ranged":5,
"Strength: Melee":35,
"Speed: Cruising":135,
"Speed: Top (HSM)":225,
"Thruster gauge":55,
"Turning speed":66,
"Part slots: Close-range":16,
"Part slots: Medium-range":10,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":1,
"Skill level: Stealth":2,
"Skill level: Assault Booster":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Pixy.json
|
JSON
|
mit
| 6,019 |
[
{"Name: Standard":"Gundam Unit 4 (Bst)","Level":3,"Is transformed":false,
"Name: Expanded":"Gundam Unit 4 (Booster Pack)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":23,
"Resistance: Beam":23,
"Resistance: Melee":20,
"Strength: Ranged":31,
"Strength: Melee":29,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":17,
"Part slots: Medium-range":17,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Flight Control Program":2
},
{"Name: Standard":"Gundam Unit 4 (Bst)","Level":2,"Is transformed":false,
"Name: Expanded":"Gundam Unit 4 (Booster Pack)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":21,
"Resistance: Beam":21,
"Resistance: Melee":18,
"Strength: Ranged":28,
"Strength: Melee":27,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":15,
"Part slots: Medium-range":16,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Flight Control Program":2
},
{"Name: Standard":"Gundam Unit 4 (Bst)","Level":1,"Is transformed":false,
"Name: Expanded":"Gundam Unit 4 (Booster Pack)",
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":19,
"Resistance: Beam":19,
"Resistance: Melee":16,
"Strength: Ranged":25,
"Strength: Melee":25,
"Speed: Cruising":130,
"Speed: Top (HSM)":200,
"Thruster gauge":70,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":14,
"Part slots: Long-range":8,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Flight Control Program":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Unit 4 (Bst).json
|
JSON
|
mit
| 4,240 |
[
{"Name: Standard":"Gundam Unit 4","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":25,
"Resistance: Beam":29,
"Resistance: Melee":12,
"Strength: Ranged":44,
"Strength: Melee":16,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":55,
"Turning speed":51,
"Part slots: Close-range":13,
"Part slots: Medium-range":18,
"Part slots: Long-range":13,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gundam Unit 4","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":23,
"Resistance: Beam":26,
"Resistance: Melee":11,
"Strength: Ranged":41,
"Strength: Melee":14,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":55,
"Turning speed":51,
"Part slots: Close-range":12,
"Part slots: Medium-range":16,
"Part slots: Long-range":12,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gundam Unit 4","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":21,
"Resistance: Beam":23,
"Resistance: Melee":10,
"Strength: Ranged":38,
"Strength: Melee":12,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":55,
"Turning speed":51,
"Part slots: Close-range":11,
"Part slots: Medium-range":14,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gundam Unit 4","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Side Story: Space, To the End of A Flash",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":13500,
"Resistance: Ballistic":19,
"Resistance: Beam":20,
"Resistance: Melee":9,
"Strength: Ranged":35,
"Strength: Melee":10,
"Speed: Cruising":130,
"Speed: Top (HSM)":185,
"Thruster gauge":55,
"Turning speed":51,
"Part slots: Close-range":10,
"Part slots: Medium-range":12,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Emergency Evasion System":1,
"Skill level: Quick Boost":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam Unit 4.json
|
JSON
|
mit
| 5,347 |
[
{"Name: Standard":"Gundam","Level":5,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":22000,
"Resistance: Ballistic":23,
"Resistance: Beam":23,
"Resistance: Melee":23,
"Strength: Ranged":28,
"Strength: Melee":32,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":21,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gundam","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":20000,
"Resistance: Ballistic":21,
"Resistance: Beam":21,
"Resistance: Melee":21,
"Strength: Ranged":26,
"Strength: Melee":29,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":13,
"Part slots: Medium-range":19,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gundam","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":19,
"Resistance: Beam":19,
"Resistance: Melee":19,
"Strength: Ranged":24,
"Strength: Melee":26,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":12,
"Part slots: Medium-range":17,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gundam","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":16500,
"Resistance: Ballistic":17,
"Resistance: Beam":17,
"Resistance: Melee":17,
"Strength: Ranged":22,
"Strength: Melee":23,
"Speed: Cruising":130,
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"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":11,
"Part slots: Medium-range":15,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
},
{"Name: Standard":"Gundam","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":15,
"Resistance: Beam":15,
"Resistance: Melee":15,
"Strength: Ranged":20,
"Strength: Melee":20,
"Speed: Cruising":130,
"Speed: Top (HSM)":180,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":10,
"Part slots: Medium-range":13,
"Part slots: Long-range":5,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Quick Boost":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gundam.json
|
JSON
|
mit
| 5,989 |
[
{"Name: Standard":"Gunner Gundam","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16500,
"Resistance: Ballistic":24,
"Resistance: Beam":24,
"Resistance: Melee":6,
"Strength: Ranged":50,
"Strength: Melee":9,
"Speed: Cruising":110,
"Speed: Top (HSM)":180,
"Thruster gauge":50,
"Turning speed":60,
"Part slots: Close-range":6,
"Part slots: Medium-range":12,
"Part slots: Long-range":18,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":3,
"Skill level: Anti-Jamming":2,
"Skill level: Anti-Stealth":2,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gunner Gundam","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":15500,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":4,
"Strength: Ranged":38,
"Strength: Melee":7,
"Speed: Cruising":110,
"Speed: Top (HSM)":180,
"Thruster gauge":50,
"Turning speed":60,
"Part slots: Close-range":5,
"Part slots: Medium-range":11,
"Part slots: Long-range":16,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":3,
"Skill level: Anti-Jamming":2,
"Skill level: Anti-Stealth":2,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Gunner Gundam","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14500,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":2,
"Strength: Ranged":35,
"Strength: Melee":5,
"Speed: Cruising":110,
"Speed: Top (HSM)":180,
"Thruster gauge":50,
"Turning speed":60,
"Part slots: Close-range":4,
"Part slots: Medium-range":10,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Quick Boost":3,
"Skill level: Anti-Jamming":2,
"Skill level: Anti-Stealth":2,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gunner Gundam.json
|
JSON
|
mit
| 3,802 |
[
{"Name: Standard":"Guntank II","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":15500,
"Resistance: Ballistic":34,
"Resistance: Beam":12,
"Resistance: Melee":0,
"Strength: Ranged":45,
"Strength: Melee":0,
"Speed: Cruising":125,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":48,
"Part slots: Close-range":4,
"Part slots: Medium-range":14,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":3,
"Skill level: Stabilization Device":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: Frontline Support System":2
},
{"Name: Standard":"Guntank II","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":14500,
"Resistance: Ballistic":29,
"Resistance: Beam":12,
"Resistance: Melee":0,
"Strength: Ranged":40,
"Strength: Melee":0,
"Speed: Cruising":125,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":48,
"Part slots: Close-range":3,
"Part slots: Medium-range":12,
"Part slots: Long-range":13,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":3,
"Skill level: Stabilization Device":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: Frontline Support System":2
},
{"Name: Standard":"Guntank II","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":13500,
"Resistance: Ballistic":26,
"Resistance: Beam":10,
"Resistance: Melee":0,
"Strength: Ranged":35,
"Strength: Melee":0,
"Speed: Cruising":125,
"Speed: Top (HSM)":140,
"Thruster gauge":45,
"Turning speed":48,
"Part slots: Close-range":3,
"Part slots: Medium-range":10,
"Part slots: Long-range":11,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":3,
"Skill level: High-Performance Scope":3,
"Skill level: Observational Data Link":1,
"Skill level: Personnel Radar":3,
"Skill level: Stabilization Device":1,
"Skill level: Scouting Parallel Processing Device":1,
"Skill level: Frontline Support System":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guntank II.json
|
JSON
|
mit
| 3,757 |
[
{"Name: Standard":"Guntank Mass Production Type","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":15500,
"Resistance: Ballistic":29,
"Resistance: Beam":18,
"Resistance: Melee":0,
"Strength: Ranged":40,
"Strength: Melee":0,
"Speed: Cruising":120,
"Speed: Top (HSM)":130,
"Thruster gauge":30,
"Turning speed":54,
"Part slots: Close-range":3,
"Part slots: Medium-range":10,
"Part slots: Long-range":15,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: Precision Shelling":1,
"Skill level: Stabilization Device":1
},
{"Name: Standard":"Guntank Mass Production Type","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":14000,
"Resistance: Ballistic":26,
"Resistance: Beam":15,
"Resistance: Melee":0,
"Strength: Ranged":35,
"Strength: Melee":0,
"Speed: Cruising":120,
"Speed: Top (HSM)":130,
"Thruster gauge":30,
"Turning speed":54,
"Part slots: Close-range":2,
"Part slots: Medium-range":8,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":1,
"Skill level: Precision Shelling":1,
"Skill level: Stabilization Device":1
},
{"Name: Standard":"Guntank Mass Production Type","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":300,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":12500,
"Resistance: Ballistic":23,
"Resistance: Beam":12,
"Resistance: Melee":0,
"Strength: Ranged":30,
"Strength: Melee":0,
"Speed: Cruising":120,
"Speed: Top (HSM)":130,
"Thruster gauge":30,
"Turning speed":54,
"Part slots: Close-range":2,
"Part slots: Medium-range":7,
"Part slots: Long-range":11,
"Melee priority":1,
"Seconds to sortie again":10,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Personnel Radar":1,
"Skill level: Precision Shelling":1,
"Skill level: Stabilization Device":1
},
{"Name: Standard":"Guntank Mass Production Type","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam: The 08th MS Team",
"Cost":250,
"Can sortie to: Ground":true,
"Can sortie to: Space":false,
"Category":"Support",
"Hit points":11000,
"Resistance: Ballistic":20,
"Resistance: Beam":9,
"Resistance: Melee":0,
"Strength: Ranged":25,
"Strength: Melee":0,
"Speed: Cruising":120,
"Speed: Top (HSM)":130,
"Thruster gauge":30,
"Turning speed":54,
"Part slots: Close-range":1,
"Part slots: Medium-range":5,
"Part slots: Long-range":10,
"Melee priority":1,
"Seconds to sortie again":8,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":1,
"Skill level: Personnel Radar":1,
"Skill level: Precision Shelling":1,
"Skill level: Stabilization Device":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guntank Mass Production Type.json
|
JSON
|
mit
| 5,139 |
[
{"Name: Standard":"Guntank","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":17500,
"Resistance: Ballistic":24,
"Resistance: Beam":35,
"Resistance: Melee":10,
"Strength: Ranged":50,
"Strength: Melee":0,
"Speed: Cruising":100,
"Speed: Top (HSM)":135,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":4,
"Part slots: Medium-range":13,
"Part slots: Long-range":19,
"Melee priority":1,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Stabilization Device":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guntank","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":16000,
"Resistance: Ballistic":22,
"Resistance: Beam":31,
"Resistance: Melee":8,
"Strength: Ranged":45,
"Strength: Melee":0,
"Speed: Cruising":100,
"Speed: Top (HSM)":135,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":3,
"Part slots: Medium-range":12,
"Part slots: Long-range":17,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Stabilization Device":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guntank","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":14500,
"Resistance: Ballistic":20,
"Resistance: Beam":27,
"Resistance: Melee":6,
"Strength: Ranged":40,
"Strength: Melee":0,
"Speed: Cruising":100,
"Speed: Top (HSM)":135,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":2,
"Part slots: Medium-range":10,
"Part slots: Long-range":16,
"Melee priority":1,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Stabilization Device":1,
"Skill level: Precision Shelling":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
},
{"Name: Standard":"Guntank","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":350,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":13000,
"Resistance: Ballistic":18,
"Resistance: Beam":23,
"Resistance: Melee":4,
"Strength: Ranged":35,
"Strength: Melee":0,
"Speed: Cruising":100,
"Speed: Top (HSM)":135,
"Thruster gauge":50,
"Turning speed":48,
"Part slots: Close-range":2,
"Part slots: Medium-range":8,
"Part slots: Long-range":14,
"Melee priority":1,
"Seconds to sortie again":12,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Rolling",
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Scope":2,
"Skill level: Observational Data Link":1,
"Skill level: Frontline Support System":2,
"Skill level: Personnel Radar":2,
"Skill level: Stabilization Device":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: High-Spec AMBAC":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Guntank.json
|
JSON
|
mit
| 5,297 |
[
{"Name: Standard":"Gustav Karl","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":28000,
"Resistance: Ballistic":35,
"Resistance: Beam":40,
"Resistance: Melee":15,
"Strength: Ranged":20,
"Strength: Melee":45,
"Speed: Cruising":125,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":66,
"Part slots: Close-range":25,
"Part slots: Medium-range":16,
"Part slots: Long-range":11,
"Melee priority":2,
"Seconds to sortie again":16,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Frontline Support System":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":2,
"Skill level: Enhanced Tackle":5,
"Skill level: Active Guard":3,
"Skill level: Damage Control":3,
"Skill level: Special Left Shoulder Armor Buffer":4,
"Skill level: Special Leg Buffer":3
},
{"Name: Standard":"Gustav Karl","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam Unicorn",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":26000,
"Resistance: Ballistic":32,
"Resistance: Beam":39,
"Resistance: Melee":15,
"Strength: Ranged":13,
"Strength: Melee":33,
"Speed: Cruising":120,
"Speed: Top (HSM)":220,
"Thruster gauge":75,
"Turning speed":66,
"Part slots: Close-range":24,
"Part slots: Medium-range":15,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":true,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Frontline Support System":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Radar":2,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":1,
"Skill level: Forced Injector":2,
"Skill level: Enhanced Tackle":5,
"Skill level: Active Guard":3,
"Skill level: Damage Control":2,
"Skill level: Special Left Shoulder Armor Buffer":3,
"Skill level: Special Leg Buffer":3
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gustav Karl.json
|
JSON
|
mit
| 3,043 |
[
{"Name: Standard":"Gyan Eos","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":20500,
"Resistance: Ballistic":22,
"Resistance: Beam":22,
"Resistance: Melee":28,
"Strength: Ranged":21,
"Strength: Melee":34,
"Speed: Cruising":135,
"Speed: Top (HSM)":200,
"Thruster gauge":65,
"Turning speed":60,
"Part slots: Close-range":20,
"Part slots: Medium-range":13,
"Part slots: Long-range":7,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":1,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gyan Eos","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19000,
"Resistance: Ballistic":20,
"Resistance: Beam":20,
"Resistance: Melee":26,
"Strength: Ranged":19,
"Strength: Melee":31,
"Speed: Cruising":135,
"Speed: Top (HSM)":200,
"Thruster gauge":65,
"Turning speed":60,
"Part slots: Close-range":18,
"Part slots: Medium-range":12,
"Part slots: Long-range":6,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gyan Eos","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":16,
"Resistance: Melee":22,
"Strength: Ranged":17,
"Strength: Melee":28,
"Speed: Cruising":135,
"Speed: Top (HSM)":200,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":16,
"Part slots: Medium-range":11,
"Part slots: Long-range":5,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1
},
{"Name: Standard":"Gyan Eos","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"MSV-R",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":15000,
"Resistance: Ballistic":12,
"Resistance: Beam":12,
"Resistance: Melee":18,
"Strength: Ranged":15,
"Strength: Melee":25,
"Speed: Cruising":135,
"Speed: Top (HSM)":200,
"Thruster gauge":60,
"Turning speed":60,
"Part slots: Close-range":14,
"Part slots: Medium-range":10,
"Part slots: Long-range":4,
"Melee priority":2,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":2,
"Skill level: Emergency Evasion System":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Anti-Blast Stabilizer":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gyan Eos.json
|
JSON
|
mit
| 4,772 |
[
{"Name: Standard":"Gyan","Level":4,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":21000,
"Resistance: Ballistic":18,
"Resistance: Beam":22,
"Resistance: Melee":30,
"Strength: Ranged":0,
"Strength: Melee":55,
"Speed: Cruising":140,
"Speed: Top (HSM)":225,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":24,
"Part slots: Medium-range":12,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":3,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special L-Arm Equipment Buffer":4
},
{"Name: Standard":"Gyan","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":19500,
"Resistance: Ballistic":16,
"Resistance: Beam":20,
"Resistance: Melee":28,
"Strength: Ranged":0,
"Strength: Melee":50,
"Speed: Cruising":140,
"Speed: Top (HSM)":225,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":22,
"Part slots: Medium-range":11,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":3,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special L-Arm Equipment Buffer":3
},
{"Name: Standard":"Gyan","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":450,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":18000,
"Resistance: Ballistic":14,
"Resistance: Beam":18,
"Resistance: Melee":26,
"Strength: Ranged":0,
"Strength: Melee":45,
"Speed: Cruising":140,
"Speed: Top (HSM)":225,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":20,
"Part slots: Medium-range":10,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special L-Arm Equipment Buffer":2
},
{"Name: Standard":"Gyan","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam",
"Cost":400,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":16500,
"Resistance: Ballistic":12,
"Resistance: Beam":16,
"Resistance: Melee":24,
"Strength: Ranged":0,
"Strength: Melee":40,
"Speed: Cruising":140,
"Speed: Top (HSM)":225,
"Thruster gauge":70,
"Turning speed":72,
"Part slots: Close-range":17,
"Part slots: Medium-range":9,
"Part slots: Long-range":2,
"Melee priority":3,
"Seconds to sortie again":13,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Maneuver Armor":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Assault Booster":2,
"Skill level: Emergency Evasion System":2,
"Skill level: High-Spec AMBAC":2,
"Skill level: Special L-Arm Equipment Buffer":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Gyan.json
|
JSON
|
mit
| 5,127 |
[
{"Name: Standard":"Hambrabi","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":24000,
"Resistance: Ballistic":10,
"Resistance: Beam":34,
"Resistance: Melee":34,
"Strength: Ranged":35,
"Strength: Melee":45,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":75,
"Part slots: Close-range":25,
"Part slots: Medium-range":19,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":3,
"Skill level: Forced Injector":3,
"Skill level: Melee Combo Controller":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Personnel Radar":2,
"Skill level: Flight Control Program":3,
"Skill level: Transform (Flight)":1,
"Skill level: Assault Booster":2,
"Skill level: Thruster Output Increase":2
},
{"Name: Standard":"Hambrabi","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":22000,
"Resistance: Ballistic":10,
"Resistance: Beam":31,
"Resistance: Melee":31,
"Strength: Ranged":27,
"Strength: Melee":38,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":75,
"Turning speed":75,
"Part slots: Close-range":23,
"Part slots: Medium-range":18,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":3,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Personnel Radar":2,
"Skill level: Flight Control Program":3,
"Skill level: Transform (Flight)":1,
"Skill level: Assault Booster":1,
"Skill level: Thruster Output Increase":1
},
{"Name: Standard":"Hambrabi","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":20000,
"Resistance: Ballistic":10,
"Resistance: Beam":28,
"Resistance: Melee":28,
"Strength: Ranged":25,
"Strength: Melee":35,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":75,
"Turning speed":75,
"Part slots: Close-range":21,
"Part slots: Medium-range":17,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":3,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Personnel Radar":2,
"Skill level: Flight Control Program":3,
"Skill level: Transform (Flight)":1,
"Skill level: Assault Booster":1
},
{"Name: Standard":"Hambrabi","Level":3,"Is transformed":true,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":24000,
"Resistance: Ballistic":10,
"Resistance: Beam":34,
"Resistance: Melee":34,
"Strength: Ranged":35,
"Strength: Melee":45,
"Speed: Cruising":180,
"Speed: Top (HSM)":235,
"Thruster gauge":80,
"Turning speed":63,
"Part slots: Close-range":25,
"Part slots: Medium-range":19,
"Part slots: Long-range":8,
"Melee priority":3,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Flying",
"Skill level: Shock Dampeners":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Personnel Radar":2,
"Skill level: Transform (Flight)":1,
"Skill level: Ram Attack":1,
"Skill level: Transformation Optimizer":1,
"Skill level: Thruster Output Increase":2,
"Skill level: Transformed Reinforcement":1
},
{"Name: Standard":"Hambrabi","Level":2,"Is transformed":true,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":22000,
"Resistance: Ballistic":10,
"Resistance: Beam":31,
"Resistance: Melee":31,
"Strength: Ranged":27,
"Strength: Melee":38,
"Speed: Cruising":180,
"Speed: Top (HSM)":235,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":23,
"Part slots: Medium-range":18,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Flying",
"Skill level: Shock Dampeners":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Personnel Radar":2,
"Skill level: Transform (Flight)":1,
"Skill level: Ram Attack":1,
"Skill level: Transformation Optimizer":1,
"Skill level: Thruster Output Increase":1,
"Skill level: Transformed Reinforcement":1
},
{"Name: Standard":"Hambrabi","Level":1,"Is transformed":true,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Zeta Gundam",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":20000,
"Resistance: Ballistic":10,
"Resistance: Beam":28,
"Resistance: Melee":28,
"Strength: Ranged":25,
"Strength: Melee":35,
"Speed: Cruising":180,
"Speed: Top (HSM)":235,
"Thruster gauge":75,
"Turning speed":63,
"Part slots: Close-range":21,
"Part slots: Medium-range":17,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":false,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Flying",
"Skill level: Shock Dampeners":1,
"Skill level: Wings Special Cushioning":3,
"Skill level: Emergency Evasion System":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Personnel Radar":2,
"Skill level: Transform (Flight)":1,
"Skill level: Ram Attack":1,
"Skill level: Transformation Optimizer":1,
"Skill level: Transformed Reinforcement":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Hambrabi.json
|
JSON
|
mit
| 8,467 |
[
{"Name: Standard":"Hamma-Hamma","Level":3,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam ZZ",
"Cost":700,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":24500,
"Resistance: Ballistic":17,
"Resistance: Beam":28,
"Resistance: Melee":33,
"Strength: Ranged":50,
"Strength: Melee":26,
"Speed: Cruising":135,
"Speed: Top (HSM)":195,
"Thruster gauge":70,
"Turning speed":66,
"Part slots: Close-range":13,
"Part slots: Medium-range":24,
"Part slots: Long-range":17,
"Melee priority":1,
"Seconds to sortie again":16,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Radar":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Booster":1,
"Skill level: Damage Control":2,
"Skill level: Reaction Booster Program":1,
"Skill level: Special L-Arm Equipment Buffer":3,
"Skill level: Defense Mode":1
},
{"Name: Standard":"Hamma-Hamma","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam ZZ",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":22500,
"Resistance: Ballistic":15,
"Resistance: Beam":26,
"Resistance: Melee":31,
"Strength: Ranged":40,
"Strength: Melee":24,
"Speed: Cruising":130,
"Speed: Top (HSM)":195,
"Thruster gauge":65,
"Turning speed":66,
"Part slots: Close-range":12,
"Part slots: Medium-range":22,
"Part slots: Long-range":16,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Radar":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Booster":1,
"Skill level: Damage Control":1,
"Skill level: Special L-Arm Equipment Buffer":3,
"Skill level: Defense Mode":1
},
{"Name: Standard":"Hamma-Hamma","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Mobile Suit Gundam ZZ",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Support",
"Hit points":20500,
"Resistance: Ballistic":13,
"Resistance: Beam":24,
"Resistance: Melee":29,
"Strength: Ranged":37,
"Strength: Melee":22,
"Speed: Cruising":125,
"Speed: Top (HSM)":195,
"Thruster gauge":60,
"Turning speed":66,
"Part slots: Close-range":9,
"Part slots: Medium-range":20,
"Part slots: Long-range":15,
"Melee priority":1,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":"Private 2nd Class",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Hovering",
"Skill level: High-Performance Radar":2,
"Skill level: Observational Data Link":1,
"Skill level: High-Performance Aerospace Gimbal":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: High-Performance Booster":1,
"Skill level: Damage Control":1,
"Skill level: Special L-Arm Equipment Buffer":3,
"Skill level: Defense Mode":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Hamma-Hamma.json
|
JSON
|
mit
| 4,203 |
[
{"Name: Standard":"Haze'n-thley","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":650,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":22000,
"Resistance: Ballistic":21,
"Resistance: Beam":25,
"Resistance: Melee":25,
"Strength: Ranged":25,
"Strength: Melee":42,
"Speed: Cruising":135,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":72,
"Part slots: Close-range":21,
"Part slots: Medium-range":17,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Radar":1,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":3,
"Skill level: Maneuver Armor":1,
"Skill level: Explosive Reactive Armor":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: CS Booster I-Field":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: Flight Control Program":2,
"Skill level: Special Back Add-On Buffer":3
},
{"Name: Standard":"Haze'n-thley","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":20000,
"Resistance: Ballistic":19,
"Resistance: Beam":23,
"Resistance: Melee":23,
"Strength: Ranged":22,
"Strength: Melee":38,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":75,
"Turning speed":72,
"Part slots: Close-range":19,
"Part slots: Medium-range":16,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: High-Performance Radar":1,
"Skill level: Emergency Evasion System":1,
"Skill level: Special Leg Buffer":3,
"Skill level: Maneuver Armor":1,
"Skill level: Explosive Reactive Armor":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: CS Booster I-Field":1,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Melee Combo Controller":1,
"Skill level: Forced Injector":2,
"Skill level: Flight Control Program":2,
"Skill level: Special Back Add-On Buffer":2
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Haze'n-thley.json
|
JSON
|
mit
| 3,103 |
[
{"Name: Standard":"Hazel Custom [High Mobility Form]","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":18500,
"Resistance: Ballistic":23,
"Resistance: Beam":24,
"Resistance: Melee":25,
"Strength: Ranged":30,
"Strength: Melee":32,
"Speed: Cruising":120,
"Speed: Top (HSM)":205,
"Thruster gauge":55,
"Turning speed":60,
"Part slots: Close-range":18,
"Part slots: Medium-range":16,
"Part slots: Long-range":10,
"Melee priority":3,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Assault Booster":2,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Shield Booster Controller Custom":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Damage Control":1,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Maneuver Armor":2,
"Skill level: Enhanced Tackle":5,
"Skill level: Interrupt Tackle":1,
"Skill level: Special Leg Buffer":2,
"Skill level: High-Performance Radar":1
},
{"Name: Standard":"Hazel Custom [High Mobility Form]","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":17500,
"Resistance: Ballistic":22,
"Resistance: Beam":21,
"Resistance: Melee":23,
"Strength: Ranged":27,
"Strength: Melee":28,
"Speed: Cruising":120,
"Speed: Top (HSM)":205,
"Thruster gauge":55,
"Turning speed":60,
"Part slots: Close-range":17,
"Part slots: Medium-range":14,
"Part slots: Long-range":9,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Assault Booster":2,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Shield Booster Controller Custom":1,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: Forced Injector":1,
"Skill level: Melee Combo Controller":2,
"Skill level: Damage Control":1,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Maneuver Armor":2,
"Skill level: Enhanced Tackle":5,
"Skill level: Interrupt Tackle":1,
"Skill level: Special Leg Buffer":1,
"Skill level: High-Performance Radar":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Hazel Custom [High Mobility Form].json
|
JSON
|
mit
| 3,113 |
[
{"Name: Standard":"Hazel II","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":17500,
"Resistance: Ballistic":16,
"Resistance: Beam":18,
"Resistance: Melee":32,
"Strength: Ranged":10,
"Strength: Melee":41,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":69,
"Part slots: Close-range":19,
"Part slots: Medium-range":14,
"Part slots: Long-range":7,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Lieutenant",
"DP Exchange requirement: Level":1,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Assault Booster":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Over Boost":1,
"Skill level: Damage Control":2,
"Skill level: Flight Control Program":2,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Quick Turn":1,
"Skill level: Heavy Attack":1,
"Skill level: High-Performance Radar":1,
"Skill level: Special Back Add-On Buffer":3
},
{"Name: Standard":"Hazel II","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":500,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"Raid",
"Hit points":16000,
"Resistance: Ballistic":14,
"Resistance: Beam":16,
"Resistance: Melee":30,
"Strength: Ranged":8,
"Strength: Melee":38,
"Speed: Cruising":130,
"Speed: Top (HSM)":220,
"Thruster gauge":80,
"Turning speed":69,
"Part slots: Close-range":18,
"Part slots: Medium-range":12,
"Part slots: Long-range":6,
"Melee priority":3,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":2,
"DP Exchange requirement: Rank":"Ensign",
"DP Exchange requirement: Level":10,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Assault Booster":3,
"Skill level: High-Performance Balancer":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Maneuver Armor":2,
"Skill level: Forced Injector":2,
"Skill level: Melee Combo Controller":2,
"Skill level: Over Boost":1,
"Skill level: Damage Control":1,
"Skill level: Flight Control Program":2,
"Skill level: Shield Break Stance Mastery":1,
"Skill level: Quick Turn":1,
"Skill level: Heavy Attack":1,
"Skill level: High-Performance Radar":1,
"Skill level: Special Back Add-On Buffer":3
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Hazel II.json
|
JSON
|
mit
| 3,024 |
[
{"Name: Standard":"Hazel Owsla","Level":2,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":600,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":19500,
"Resistance: Ballistic":22,
"Resistance: Beam":27,
"Resistance: Melee":22,
"Strength: Ranged":30,
"Strength: Melee":32,
"Speed: Cruising":125,
"Speed: Top (HSM)":210,
"Thruster gauge":60,
"Turning speed":69,
"Part slots: Close-range":18,
"Part slots: Medium-range":14,
"Part slots: Long-range":10,
"Melee priority":2,
"Seconds to sortie again":15,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":2,
"Skill level: Special Leg Buffer":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: Special Back Add-On Buffer":3,
"Skill level: Shield Booster Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Quick Turn":1,
"Skill level: Overboost":1
},
{"Name: Standard":"Hazel Owsla","Level":1,"Is transformed":false,
"Name: Expanded":null,
"Is recommended":false,
"Series":"Advance of Zeta - The Flag of the Titans",
"Cost":550,
"Can sortie to: Ground":true,
"Can sortie to: Space":true,
"Category":"General",
"Hit points":18000,
"Resistance: Ballistic":20,
"Resistance: Beam":25,
"Resistance: Melee":20,
"Strength: Ranged":26,
"Strength: Melee":29,
"Speed: Cruising":125,
"Speed: Top (HSM)":210,
"Thruster gauge":60,
"Turning speed":69,
"Part slots: Close-range":17,
"Part slots: Medium-range":12,
"Part slots: Long-range":9,
"Melee priority":2,
"Seconds to sortie again":14,
"Is compatible with: Ground":false,
"Is compatible with: Space":true,
"Is compatible with: Water":false,
"Rarity":3,
"DP Exchange requirement: Rank":null,
"DP Exchange requirement: Level":null,
"Is reward: Event":false,
"Is reward: Mission":false,
"Ground movement":"Walking",
"Skill level: Leg Shock Absorber":3,
"Skill level: Quick Boost":2,
"Skill level: Special Leg Buffer":2,
"Skill level: Anti-Blast Stabilizer":1,
"Skill level: High-Performance Balancer":1,
"Skill level: Melee Combo Controller":1,
"Skill level: High-Spec AMBAC":2,
"Skill level: Forced Injector":2,
"Skill level: Special Back Add-On Buffer":3,
"Skill level: Shield Booster Controller":1,
"Skill level: High-Performance Radar":1,
"Skill level: Quick Turn":1,
"Skill level: Overboost":1
}
]
|
gbo2databasecreator/gbo2databasefailed
|
mobile suits/Hazel Owsla.json
|
JSON
|
mit
| 2,965 |
# Copy this file to .env and fill in the values you wish to change. Most already
# have sensible defaults. See config.ts for more details.
# PORT=7860
# SERVER_TITLE=Coom Tunnel
# MODEL_RATE_LIMIT=4
# MAX_OUTPUT_TOKENS_OPENAI=300
# MAX_OUTPUT_TOKENS_ANTHROPIC=900
# LOG_LEVEL=info
# REJECT_DISALLOWED=false
# REJECT_MESSAGE="This content violates /aicg/'s acceptable use policy."
# CHECK_KEYS=true
# QUOTA_DISPLAY_MODE=full
# QUEUE_MODE=fair
# BLOCKED_ORIGINS=reddit.com,9gag.com
# BLOCK_MESSAGE="You must be over the age of majority in your country to use this service."
# BLOCK_REDIRECT="https://roblox.com/"
# Note: CHECK_KEYS is disabled by default in local development mode, but enabled
# by default in production mode.
# Optional settings for user management. See docs/user-management.md.
# GATEKEEPER=none
# GATEKEEPER_STORE=memory
# MAX_IPS_PER_USER=20
# Optional settings for prompt logging. See docs/logging-sheets.md.
# PROMPT_LOGGING=false
# ------------------------------------------------------------------------------
# The values below are secret -- make sure they are set securely.
# For Huggingface, set them via the Secrets section in your Space's config UI.
# For Render, create a "secret file" called .env using the Environment tab.
# You can add multiple keys by separating them with a comma.
OPENAI_KEY=sk-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ANTHROPIC_KEY=sk-ant-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# TEMPORARY: This will eventually be replaced by a more robust system.
# You can adjust the models used when sending OpenAI prompts to /anthropic.
# Refer to Anthropic's docs for more info (note that they don't list older
# versions of the models, but they still work).
# CLAUDE_SMALL_MODEL=claude-v1.2
# CLAUDE_BIG_MODEL=claude-v1-100k
# You can require a Bearer token for requests when using proxy_token gatekeeper.
# PROXY_KEY=your-secret-key
# You can set an admin key for user management when using user_token gatekeeper.
# ADMIN_KEY=your-very-secret-key
# These are used for various persistence features. Refer to the docs for more
# info.
# FIREBASE_KEY=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# FIREBASE_RTDB_URL=https://xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.firebaseio.com
# This is only relevant if you want to use the prompt logging feature.
# GOOGLE_SHEETS_SPREADSHEET_ID=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# GOOGLE_SHEETS_KEY=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
antigonus/desudeliveryservice
|
.env.example
|
example
|
unknown
| 2,459 |
*.7z filter=lfs diff=lfs merge=lfs -text
*.arrow filter=lfs diff=lfs merge=lfs -text
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saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
*tfevents* filter=lfs diff=lfs merge=lfs -text
|
antigonus/desudeliveryservice
|
.gitattributes
|
Git
|
unknown
| 1,477 |
.env
.venv
.vscode
.venv
build
greeting.md
node_modules
|
antigonus/desudeliveryservice
|
.gitignore
|
Git
|
unknown
| 56 |
# OAI Reverse Proxy
Reverse proxy server for the OpenAI and Anthropic APIs. Forwards text generation requests while rejecting administrative/billing requests. Includes optional rate limiting and prompt filtering to prevent abuse.
### Table of Contents
- [What is this?](#what-is-this)
- [Why?](#why)
- [Usage Instructions](#setup-instructions)
- [Deploy to Huggingface (Recommended)](#deploy-to-huggingface-recommended)
- [Deploy to Repl.it (WIP)](#deploy-to-replit-wip)
- [Local Development](#local-development)
## What is this?
If you would like to provide a friend access to an API via keys you own, you can use this to keep your keys safe while still allowing them to generate text with the API. You can also use this if you'd like to build a client-side application which uses the OpenAI or Anthropic APIs, but don't want to build your own backend. You should never embed your real API keys in a client-side application. Instead, you can have your frontend connect to this reverse proxy and forward requests to the downstream service.
This keeps your keys safe and allows you to use the rate limiting and prompt filtering features of the proxy to prevent abuse.
## Why?
OpenAI keys have full account permissions. They can revoke themselves, generate new keys, modify spend quotas, etc. **You absolutely should not share them, post them publicly, nor embed them in client-side applications as they can be easily stolen.**
This proxy only forwards text generation requests to the downstream service and rejects requests which would otherwise modify your account.
---
## Usage Instructions
If you'd like to run your own instance of this proxy, you'll need to deploy it somewhere and configure it with your API keys. A few easy options are provided below, though you can also deploy it to any other service you'd like.
### Deploy to Huggingface (Recommended)
[See here for instructions on how to deploy to a Huggingface Space.](./docs/deploy-huggingface.md)
### Deploy to Render
[See here for instructions on how to deploy to Render.com.](./docs/deploy-render.md)
## Local Development
To run the proxy locally for development or testing, install Node.js >= 18.0.0 and follow the steps below.
1. Clone the repo
2. Install dependencies with `npm install`
3. Create a `.env` file in the root of the project and add your API keys. See the [.env.example](./.env.example) file for an example.
4. Start the server in development mode with `npm run start:dev`.
You can also use `npm run start:dev:tsc` to enable project-wide type checking at the cost of slower startup times. `npm run type-check` can be used to run type checking without starting the server.
See the [Optional Dependencies](./docs/optional-dependencies.md) page for information on how to install the optional Claude tokenizer locally.
|
antigonus/desudeliveryservice
|
README.md
|
Markdown
|
unknown
| 2,814 |
antigonus/desudeliveryservice
|
docker/ci/.gitlab-ci.yml
|
YAML
|
unknown
| 0 |
|
# Switched to alpine both for smaller image size and because zeromq.js provides
# a working prebuilt binary for alpine. On Debian, the prebuild was not working
# and a bug in libzmq's makefile was causing the build from source to fail.
# https://github.com/zeromq/zeromq.js/issues/529#issuecomment-1370721089
FROM node:18-alpine as builder
# Install general build dependencies
RUN apk add --no-cache autoconf automake g++ libtool zeromq-dev python3 \
py3-pip git curl cmake gcc musl-dev pkgconfig openssl-dev
# Install Rust (required to build huggingface/tokenizers)
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
ENV PATH="/root/.cargo/bin:${PATH}"
RUN git clone -b tokenize https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app
RUN npm ci
RUN npm run build && \
npm prune --production
FROM node:18-alpine as runner
RUN apk add --no-cache \
zeromq-dev \
python3
COPY --from=builder /app/build /app/build
COPY --from=builder /app/node_modules /app/node_modules
COPY --from=builder /app/.venv /app/.venv
COPY --from=builder /app/package.json /app/package.json
WORKDIR /app
RUN . .venv/bin/activate
EXPOSE 7860
ENV NODE_ENV=production
# TODO: stamp with tag and git commit
ENV RENDER=true
ENV RENDER_GIT_COMMIT=ci-test
CMD [ "npm", "start" ]
|
antigonus/desudeliveryservice
|
docker/ci/Dockerfile
|
Dockerfile
|
unknown
| 1,307 |
FROM node:18-bullseye
RUN apt-get update && \
apt-get install -y git python3 python3-pip libzmq3-dev curl cmake g++ libsodium-dev pkg-config
RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app
RUN pip3 install --no-cache-dir -r requirements.txt
RUN npm ci --loglevel=verbose
COPY Dockerfile greeting.md* .env* ./
RUN npm run build
EXPOSE 7860
ENV NODE_ENV=production
CMD [ "npm", "start" ]
|
antigonus/desudeliveryservice
|
docker/huggingface/Dockerfile
|
Dockerfile
|
unknown
| 421 |
# syntax = docker/dockerfile:1.2
FROM node:18-bullseye-slim
RUN apt-get update && \
apt-get install -y curl
# Unlike Huggingface, Render can only deploy straight from a git repo and
# doesn't allow you to create or modify arbitrary files via the web UI.
# To use a greeting file, set `GREETING_URL` to a URL that points to a raw
# text file containing your greeting, such as a GitHub Gist.
# You may need to clear the build cache if you change the greeting, otherwise
# Render will use the cached layer from the previous build.
WORKDIR /app
ARG GREETING_URL
RUN if [ -n "$GREETING_URL" ]; then \
curl -sL "$GREETING_URL" > greeting.md; \
fi
COPY package*.json greeting.md* ./
RUN npm install
COPY . .
RUN npm run build
RUN --mount=type=secret,id=_env,dst=/etc/secrets/.env cat /etc/secrets/.env >> .env
EXPOSE 10000
ENV NODE_ENV=production
CMD [ "npm", "start" ]
|
antigonus/desudeliveryservice
|
docker/render/Dockerfile
|
Dockerfile
|
unknown
| 883 |
# Deploy to Huggingface Space
This repository can be deployed to a [Huggingface Space](https://huggingface.co/spaces). This is a free service that allows you to run a simple server in the cloud. You can use it to safely share your OpenAI API key with a friend.
### 1. Get an API key
- Go to [OpenAI](https://openai.com/) and sign up for an account. You can use a free trial key for this as long as you provide SMS verification.
- Claude is not publicly available yet, but if you have access to it via the [Anthropic](https://www.anthropic.com/) closed beta, you can also use that key with the proxy.
### 2. Create an empty Huggingface Space
- Go to [Huggingface](https://huggingface.co/) and sign up for an account.
- Once logged in, [create a new Space](https://huggingface.co/new-space).
- Provide a name for your Space and select "Docker" as the SDK. Select "Blank" for the template.
- Click "Create Space" and wait for the Space to be created.

### 3. Create an empty Dockerfile
- Once your Space is created, you'll see an option to "Create the Dockerfile in your browser". Click that link.

- Paste the following into the text editor and click "Save".
```dockerfile
FROM node:18-bullseye-slim
RUN apt-get update && \
apt-get install -y git
RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app
RUN npm install
COPY Dockerfile greeting.md* .env* ./
RUN npm run build
EXPOSE 7860
ENV NODE_ENV=production
CMD [ "npm", "start" ]
```
- Click "Commit new file to `main`" to save the Dockerfile.

### 4. Set your API key as a secret
- Click the Settings button in the top right corner of your repository.
- Scroll down to the `Repository Secrets` section and click `New Secret`.

- Enter `OPENAI_KEY` as the name and your OpenAI API key as the value.
- For Claude, set `ANTHROPIC_KEY` instead.
- You can use both types of keys at the same time if you want.

### 5. Deploy the server
- Your server should automatically deploy when you add the secret, but if not you can select `Factory Reboot` from that same Settings menu.
### 6. Share the link
- The Service Info section below should show the URL for your server. You can share this with anyone to safely give them access to your API key.
- Your friend doesn't need any API key of their own, they just need your link.
# Optional
## Updating the server
To update your server, go to the Settings menu and select `Factory Reboot`. This will pull the latest version of the code from GitHub and restart the server.
Note that if you just perform a regular Restart, the server will be restarted with the same code that was running before.
## Adding a greeting message
You can create a Markdown file called `greeting.md` to display a message on the Server Info page. This is a good place to put instructions for how to use the server.
## Customizing the server
The server will be started with some default configuration, but you can override it by adding a `.env` file to your Space. You can use Huggingface's web editor to create a new `.env` file alongside your Dockerfile. Huggingface will restart your server automatically when you save the file.
Here are some example settings:
```shell
# Requests per minute per IP address
MODEL_RATE_LIMIT=4
# Max tokens to request from OpenAI
MAX_OUTPUT_TOKENS_OPENAI=256
# Max tokens to request from Anthropic (Claude)
MAX_OUTPUT_TOKENS_ANTHROPIC=512
# Block prompts containing disallowed characters
REJECT_DISALLOWED=false
REJECT_MESSAGE="This content violates /aicg/'s acceptable use policy."
# Show exact quota usage on the Server Info page
QUOTA_DISPLAY_MODE=full
```
See `.env.example` for a full list of available settings, or check `config.ts` for details on what each setting does.
## Restricting access to the server
If you want to restrict access to the server, you can set a `PROXY_KEY` secret. This key will need to be passed in the Authentication header of every request to the server, just like an OpenAI API key.
Add this using the same method as the OPENAI_KEY secret above. Don't add this to your `.env` file because that file is public and anyone can see it.
|
antigonus/desudeliveryservice
|
docs/deploy-huggingface.md
|
Markdown
|
unknown
| 4,365 |
# Deploy to Render.com
Render.com offers a free tier that includes 750 hours of compute time per month. This is enough to run a single proxy instance 24/7. Instances shut down after 15 minutes without traffic but start up again automatically when a request is received.
### 1. Create account
- [Sign up for Render.com](https://render.com/) to create an account and access the dashboard.
### 2. Create a service using a Blueprint
Render allows you to deploy and auutomatically configure a repository containing a [render.yaml](../render.yaml) file using its Blueprints feature. This is the easiest way to get started.
- Click the **Blueprints** tab at the top of the dashboard.
- Click **New Blueprint Instance**.
- Under **Public Git repository**, enter `https://gitlab.com/khanon/oai-proxy`.
- Note that this is not the GitGud repository, but a mirror on GitLab.
- Click **Continue**.
- Under **Blueprint Name**, enter a name.
- Under **Branch**, enter `main`.
- Click **Apply**.
The service will be created according to the instructions in the `render.yaml` file. Don't wait for it to complete as it will fail due to missing environment variables. Instead, proceed to the next step.
### 3. Set environment variables
- Return to the **Dashboard** tab.
- Click the name of the service you just created, which may show as "Deploy failed".
- Click the **Environment** tab.
- Click **Add Secret File**.
- Under **Filename**, enter `.env`.
- Under **Contents**, enter all of your environment variables, one per line, in the format `NAME=value`.
- For example, `OPENAI_KEY=sk-abc123`.
- Click **Save Changes**.
The service will automatically rebuild and deploy with the new environment variables. This will take a few minutes. The link to your deployed proxy will appear at the top of the page.
If you want to change the URL, go to the **Settings** tab of your Web Service and click the **Edit** button next to **Name**. You can also set a custom domain, though I haven't tried this yet.
# Optional
## Updating the server
To update your server, go to the page for your Web Service and click **Manual Deploy** > **Deploy latest commit**. This will pull the latest version of the code and redeploy the server.
_If you have trouble with this, you can also try selecting **Clear build cache & deploy** instead from the same menu._
## Adding a greeting message
To show a greeting message on the Server Info page, set the `GREETING_URL` environment variable within Render to the URL of a Markdown file. This URL should point to a raw text file, not an HTML page. You can use a public GitHub Gist or GitLab Snippet for this. For example: `GREETING_URL=https://gitlab.com/-/snippets/2542011/raw/main/greeting.md`. You can change the title of the page by setting the `SERVER_TITLE` environment variable.
Don't set `GREETING_URL` in the `.env` secret file you created earlier; it must be set in Render's environment variables section for it to work correctly.
## Customizing the server
You can customize the server by editing the `.env` configuration you created earlier. Refer to [.env.example](../.env.example) for a list of all available configuration options. Further information can be found in the [config.ts](../src/config.ts) file.
|
antigonus/desudeliveryservice
|
docs/deploy-render.md
|
Markdown
|
unknown
| 3,257 |
# Warning
**I strongly suggest against using this feature with a Google account that you care about.** Depending on the content of the prompts people submit, Google may flag the spreadsheet as containing inappropriate content. This seems to prevent you from sharing that spreadsheet _or any others on the account. This happened with my throwaway account during testing; the existing shared spreadsheet continues to work but even completely new spreadsheets are flagged and cannot be shared.
I'll be looking into alternative storage backends but you should not use this implementation with a Google account you care about, or even one remotely connected to your main accounts (as Google has a history of linking accounts together via IPs/browser fingerprinting). Use a VPN and completely isolated VM to be safe.
# Configuring Google Sheets Prompt Logging
This proxy can log incoming prompts and model responses to Google Sheets. Some configuration on the Google side is required to enable this feature. The APIs used are free, but you will need a Google account and a Google Cloud Platform project.
NOTE: Concurrency is not supported. Don't connect two instances of the server to the same spreadsheet or bad things will happen.
## Prerequisites
- A Google account
- **USE A THROWAWAY ACCOUNT!**
- A Google Cloud Platform project
### 0. Create a Google Cloud Platform Project
_A Google Cloud Platform project is required to enable programmatic access to Google Sheets. If you already have a project, skip to the next step. You can also see the [Google Cloud Platform documentation](https://developers.google.com/workspace/guides/create-project) for more information._
- Go to the Google Cloud Platform Console and [create a new project](https://console.cloud.google.com/projectcreate).
### 1. Enable the Google Sheets API
_The Google Sheets API must be enabled for your project. You can also see the [Google Sheets API documentation](https://developers.google.com/sheets/api/quickstart/nodejs) for more information._
- Go to the [Google Sheets API page](https://console.cloud.google.com/apis/library/sheets.googleapis.com) and click **Enable**, then fill in the form to enable the Google Sheets API for your project.
<!-- TODO: Add screenshot of Enable page and describe filling out the form -->
### 2. Create a Service Account
_A service account is required to authenticate the proxy to Google Sheets._
- Once the Google Sheets API is enabled, click the **Credentials** tab on the Google Sheets API page.
- Click **Create credentials** and select **Service account**.
- Provide a name for the service account and click **Done** (the second and third steps can be skipped).
### 3. Download the Service Account Key
_Once your account is created, you'll need to download the key file and include it in the proxy's secrets configuration._
- Click the Service Account you just created in the list of service accounts for the API.
- Click the **Keys** tab and click **Add key**, then select **Create new key**.
- Select **JSON** as the key type and click **Create**.
The JSON file will be downloaded to your computer.
### 4. Set the Service Account key as a Secret
_The JSON key file must be set as a secret in the proxy's configuration. Because files cannot be included in the secrets configuration, you'll need to base64 encode the file's contents and paste the encoded string as the value of the `GOOGLE_SHEETS_KEY` secret._
- Open the JSON key file in a text editor and copy the contents.
- Visit the [base64 encode/decode tool](https://www.base64encode.org/) and paste the contents into the box, then click **Encode**.
- Copy the encoded string and paste it as the value of the `GOOGLE_SHEETS_KEY` secret in the deployment's secrets configuration.
- **WARNING:** Don't reveal this string publically. The `.env` file is NOT private -- unless you're running the proxy locally, you should not use it to store secrets!
### 5. Create a new spreadsheet and share it with the service account
_The service account must be given permission to access the logging spreadsheet. Each service account has a unique email address, which can be found in the JSON key file; share the spreadsheet with that email address just as you would share it with another user._
- Open the JSON key file in a text editor and copy the value of the `client_email` field.
- Open the spreadsheet you want to log to, or create a new one, and click **File > Share**.
- Paste the service account's email address into the **Add people or groups** field. Ensure the service account has **Editor** permissions, then click **Done**.
### 6. Set the spreadsheet ID as a Secret
_The spreadsheet ID must be set as a secret in the proxy's configuration. The spreadsheet ID can be found in the URL of the spreadsheet. For example, the spreadsheet ID for `https://docs.google.com/spreadsheets/d/1X2Y3Z/edit#gid=0` is `1X2Y3Z`. The ID isn't necessarily a sensitive value if you intend for the spreadsheet to be public, but it's still recommended to set it as a secret._
- Copy the spreadsheet ID and paste it as the value of the `GOOGLE_SHEETS_SPREADSHEET_ID` secret in the deployment's secrets configuration.
|
antigonus/desudeliveryservice
|
docs/logging-sheets.md
|
Markdown
|
unknown
| 5,183 |
# Shat out by GPT-4, I did not check for correctness beyond a cursory glance
openapi: 3.0.0
info:
version: 1.0.0
title: User Management API
paths:
/admin/users:
get:
summary: List all users
operationId: getUsers
responses:
"200":
description: A list of users
content:
application/json:
schema:
type: object
properties:
users:
type: array
items:
$ref: "#/components/schemas/User"
count:
type: integer
format: int32
post:
summary: Create a new user
operationId: createUser
responses:
"200":
description: The created user's token
content:
application/json:
schema:
type: object
properties:
token:
type: string
put:
summary: Bulk upsert users
operationId: bulkUpsertUsers
requestBody:
content:
application/json:
schema:
type: object
properties:
users:
type: array
items:
$ref: "#/components/schemas/User"
responses:
"200":
description: The upserted users
content:
application/json:
schema:
type: object
properties:
upserted_users:
type: array
items:
$ref: "#/components/schemas/User"
count:
type: integer
format: int32
"400":
description: Bad request
content:
application/json:
schema:
type: object
properties:
error:
type: string
/admin/users/{token}:
get:
summary: Get a user by token
operationId: getUser
parameters:
- name: token
in: path
required: true
schema:
type: string
responses:
"200":
description: A user
content:
application/json:
schema:
$ref: "#/components/schemas/User"
"404":
description: Not found
content:
application/json:
schema:
type: object
properties:
error:
type: string
put:
summary: Update a user by token
operationId: upsertUser
parameters:
- name: token
in: path
required: true
schema:
type: string
requestBody:
content:
application/json:
schema:
$ref: "#/components/schemas/User"
responses:
"200":
description: The updated user
content:
application/json:
schema:
$ref: "#/components/schemas/User"
"400":
description: Bad request
content:
application/json:
schema:
type: object
properties:
error:
type: string
delete:
summary: Disables the user with the given token
description: Optionally accepts a `disabledReason` query parameter. Returns the disabled user.
parameters:
- in: path
name: token
required: true
schema:
type: string
description: The token of the user to disable
- in: query
name: disabledReason
required: false
schema:
type: string
description: The reason for disabling the user
responses:
'200':
description: The disabled user
content:
application/json:
schema:
$ref: '#/components/schemas/User'
'400':
description: Bad request
content:
application/json:
schema:
type: object
properties:
error:
type: string
'404':
description: Not found
content:
application/json:
schema:
type: object
properties:
error:
type: string
components:
schemas:
User:
type: object
properties:
token:
type: string
ip:
type: array
items:
type: string
type:
type: string
enum: ["normal", "special"]
promptCount:
type: integer
format: int32
tokenCount:
type: integer
format: int32
createdAt:
type: integer
format: int64
lastUsedAt:
type: integer
format: int64
disabledAt:
type: integer
format: int64
disabledReason:
type: string
|
antigonus/desudeliveryservice
|
docs/openapi-admin-users.yaml
|
YAML
|
unknown
| 5,273 |
# Optional Dependencies
## Claude tokenizer
As Anthropic does not ship a NodeJS tokenizer, the server includes a small Python script that runs alongside the proxy to tokenize Claude requests. It is automatically started when the server is launched, but requires additional dependencies to be installed. If these dependencies are not installed, the server will not be able to accurately count the number of tokens in Claude requests but will still function normally otherwise.
Note: On Windows, a Windows Firewall prompt may appear when the Claude tokenizer is started. This is normal and is caused by the Python process attempting to open a socket to communicate with the NodeJS server. You can safely allow the connection.
### Automatic installation (local development)
This will create a venv and install the required dependencies. You still need to activate the venv when running the server, and you must have Python >= 3.8.0 installed.
1. Install Python >= 3.8.0
2. Run `npm install`, which should automatically create a venv and install the required dependencies.
3. Activate the virtual environment with `source .venv/bin/activate` (Linux/Mac) or `.\.venv\Scripts\activate` (PowerShell/Windows)
- **This step is required every time you start the server from a new terminal.**
### Manual installation (local development)
1. Install Python >= 3.8.0
2. Create a virtual environment using `python -m .venv venv`
3. Activate the virtual environment with `source .venv/bin/activate` (Linux/Mac) or `.\.venv\Scripts\activate` (PowerShell/Windows)
- **This step is required every time you start the server from a new terminal.**
4. Install dependencies with `pip install -r requirements.txt`
5. Provided you have the virtual environment activated, the server will automatically start the tokenizer when it is launched.
### Docker (production deployment)
Refer to the reference Dockerfiles for examples on how to install the tokenizer. The Huggingface and Render Dockerfiles both include the tokenizer.
Generally, you will need libzmq3-dev, cmake, g++, and Python >= 3.8.0 installed. The postinstall script will automatically install the required Python dependencies.
### Troubleshooting
Ensure that:
- Python >= 3.8 is installed and in your PATH
- Python dependencies are installed (re-run `npm install`)
- Python venv is activated (see above)
- zeromq optional dependency installed successfully
- This should generally be installed automatically.
- On Windows, you may need to install MS C++ Build Tools or set msvs_version (eg `npm config set msvs_version 2019`), then re-run npm install.
- On Linux, ensure you have the appropriate build tools and headers installed for your distribution; refer to the reference Dockerfiles for examples.
|
antigonus/desudeliveryservice
|
docs/optional-dependencies.md
|
Markdown
|
unknown
| 2,759 |
# User Management
The proxy supports several different user management strategies. You can choose the one that best fits your needs by setting the `GATEKEEPER` environment variable.
Several of these features require you to set secrets in your environment. If using Huggingface Spaces to deploy, do not set these in your `.env` file because that file is public and anyone can see it.
## Table of Contents
- [No user management](#no-user-management-gatekeepernone)
- [Single-password authentication](#single-password-authentication-gatekeeperproxy_key)
- [Per-user authentication](#per-user-authentication-gatekeeperuser_token)
- [Memory](#memory)
- [Firebase Realtime Database](#firebase-realtime-database)
- [Firebase setup instructions](#firebase-setup-instructions)
## No user management (`GATEKEEPER=none`)
This is the default mode. The proxy will not require any authentication to access the server and offers basic IP-based rate limiting and anti-abuse features.
## Single-password authentication (`GATEKEEPER=proxy_key`)
This mode allows you to set a password that must be passed in the `Authentication` header of every request to the server as a bearer token. This is useful if you want to restrict access to the server, but don't want to create a separate account for every user.
To set the password, create a `PROXY_KEY` secret in your environment.
## Per-user authentication (`GATEKEEPER=user_token`)
This mode allows you to provision separate Bearer tokens for each user. You can manage users via the /admin/users REST API, which itself requires an admin Bearer token.
To begin, set `ADMIN_KEY` to a secret value. This will be used to authenticate requests to the /admin/users REST API.
[You can find an OpenAPI specification for the /admin/users REST API here.](openapi-admin-users.yaml)
By default, the proxy will store user data in memory. Naturally, this means that user data will be lost when the proxy is restarted, though you can use the bulk user import/export feature to save and restore user data manually or via a script. However, the proxy also supports persisting user data to an external data store with some additional configuration.
Below are the supported data stores and their configuration options.
### Memory
This is the default data store (`GATEKEEPER_STORE=memory`) User data will be stored in memory and will be lost when the proxy is restarted. You are responsible for downloading and re-uploading user data via the REST API if you want to persist it.
### Firebase Realtime Database
To use Firebase Realtime Database to persist user data, set the following environment variables:
- `GATEKEEPER_STORE`: Set this to `firebase_rtdb`
- **Secret** `FIREBASE_RTDB_URL`: The URL of your Firebase Realtime Database, e.g. `https://my-project-default-rtdb.firebaseio.com`
- **Secret** `FIREBASE_KEY`: A base-64 encoded service account key for your Firebase project. Refer to the instructions below for how to create this key.
**Firebase setup instructions**
1. Go to the [Firebase console](https://console.firebase.google.com/) and click "Add project", then follow the prompts to create a new project.
2. From the **Project Overview** page, click **All products** in the left sidebar, then click **Realtime Database**.
3. Click **Create database** and choose **Start in test mode**. Click **Enable**.
- Test mode is fine for this use case as it still requires authentication to access the database. You may wish to set up more restrictive rules if you plan to use the database for other purposes.
- The reference URL for the database will be displayed on the page. You will need this later.
4. Click the gear icon next to **Project Overview** in the left sidebar, then click **Project settings**.
5. Click the **Service accounts** tab, then click **Generate new private key**.
6. The downloaded file contains your key. Encode it as base64 and set it as the `FIREBASE_KEY` secret in your environment.
7. Set `FIREBASE_RTDB_URL` to the reference URL of your Firebase Realtime Database, e.g. `https://my-project-default-rtdb.firebaseio.com`.
8. Set `GATEKEEPER_STORE` to `firebase_rtdb` in your environment if you haven't already.
The proxy will attempt to connect to your Firebase Realtime Database at startup and will throw an error if it cannot connect. If you see this error, check that your `FIREBASE_RTDB_URL` and `FIREBASE_KEY` secrets are set correctly.
---
Users are loaded from the database and changes are flushed periodically. You can use the PUT /admin/users API to bulk import users and force a flush to the database.
|
antigonus/desudeliveryservice
|
docs/user-management.md
|
Markdown
|
unknown
| 4,602 |
const esbuild = require("esbuild");
const fs = require("fs");
const { copy } = require("esbuild-plugin-copy");
const buildDir = "build";
const config = {
entryPoints: ["src/server.ts"],
bundle: true,
outfile: `${buildDir}/server.js`,
platform: "node",
target: "es2020",
format: "cjs",
sourcemap: true,
external: ["fs", "path", "zeromq", "tiktoken"],
plugins: [
copy({
resolveFrom: "cwd",
assets: {
from: ["src/tokenization/*.py"],
to: [`${buildDir}/tokenization`],
},
}),
],
};
function createBundler() {
return {
build: async () => esbuild.build(config),
watch: async () => {
const watchConfig = { ...config, logLevel: "info" };
const ctx = await esbuild.context(watchConfig);
ctx.watch();
},
};
}
(async () => {
fs.rmSync(buildDir, { recursive: true, force: true });
const isDev = process.argv.includes("--dev");
const bundler = createBundler();
if (isDev) {
await bundler.watch();
} else {
await bundler.build();
}
})();
|
antigonus/desudeliveryservice
|
esbuild.js
|
JavaScript
|
unknown
| 1,044 |
{
"name": "oai-reverse-proxy",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "oai-reverse-proxy",
"version": "1.0.0",
"hasInstallScript": true,
"license": "MIT",
"dependencies": {
"axios": "^1.3.5",
"cors": "^2.8.5",
"dotenv": "^16.0.3",
"express": "^4.18.2",
"firebase-admin": "^11.9.0",
"googleapis": "^117.0.0",
"http-proxy-middleware": "^3.0.0-beta.1",
"openai": "^3.2.1",
"pino": "^8.11.0",
"pino-http": "^8.3.3",
"showdown": "^2.1.0",
"tiktoken": "^1.0.7",
"uuid": "^9.0.0",
"zlib": "^1.0.5",
"zod": "^3.21.4"
},
"devDependencies": {
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"@types/express": "^4.17.17",
"@types/showdown": "^2.0.0",
"@types/uuid": "^9.0.1",
"@types/zeromq": "^5.2.2",
"concurrently": "^8.0.1",
"esbuild": "^0.17.16",
"esbuild-node-externals": "^1.7.0",
"esbuild-plugin-copy": "^2.1.1",
"esbuild-register": "^3.4.2",
"nodemon": "^2.0.22",
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"ts-node": "^10.9.1",
"typescript": "^5.0.4"
},
"engines": {
"node": ">=18.0.0"
}
},
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},
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"optionalDependencies": {
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}
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|
antigonus/desudeliveryservice
|
package-lock.json
|
JSON
|
unknown
| 179,801 |
{
"name": "oai-reverse-proxy",
"version": "1.0.0",
"description": "Reverse proxy for the OpenAI API",
"scripts": {
"build:dev": "node esbuild.js --dev",
"build": "node esbuild.js",
"postinstall": "node scripts/install-python-deps.js",
"start:dev:tsc": "nodemon --watch src --exec ts-node src/server.ts",
"start:dev": "concurrently \"npm run build:dev\" \"npm run start:watch\"",
"start:replit": "tsc && node build/server.js",
"start:watch": "nodemon --require source-map-support/register build/server.js",
"start": "node build/server.js",
"type-check": "tsc --noEmit"
},
"engines": {
"node": ">=18.0.0"
},
"author": "",
"license": "MIT",
"dependencies": {
"axios": "^1.3.5",
"cors": "^2.8.5",
"dotenv": "^16.0.3",
"express": "^4.18.2",
"firebase-admin": "^11.9.0",
"googleapis": "^117.0.0",
"http-proxy-middleware": "^3.0.0-beta.1",
"openai": "^3.2.1",
"pino": "^8.11.0",
"pino-http": "^8.3.3",
"showdown": "^2.1.0",
"tiktoken": "^1.0.7",
"uuid": "^9.0.0",
"zlib": "^1.0.5",
"zod": "^3.21.4"
},
"devDependencies": {
"@types/cors": "^2.8.13",
"@types/express": "^4.17.17",
"@types/showdown": "^2.0.0",
"@types/uuid": "^9.0.1",
"@types/zeromq": "^5.2.2",
"concurrently": "^8.0.1",
"esbuild": "^0.17.16",
"esbuild-node-externals": "^1.7.0",
"esbuild-plugin-copy": "^2.1.1",
"esbuild-register": "^3.4.2",
"nodemon": "^2.0.22",
"source-map-support": "^0.5.21",
"ts-node": "^10.9.1",
"typescript": "^5.0.4"
},
"overrides": {
"optionator": "^0.9.3",
"semver": "^7.5.3"
},
"optionalDependencies": {
"zeromq": "^6.0.0-beta.16"
}
}
|
antigonus/desudeliveryservice
|
package.json
|
JSON
|
unknown
| 1,724 |
services:
- type: web
name: oai-proxy
env: docker
repo: https://gitlab.com/khanon/oai-proxy.git
region: oregon
plan: free
branch: main
healthCheckPath: /health
dockerfilePath: ./docker/render/Dockerfile
|
antigonus/desudeliveryservice
|
render.yaml
|
YAML
|
unknown
| 240 |
pyzmq==25.1.0
anthropic==0.2.9
|
antigonus/desudeliveryservice
|
requirements.txt
|
Text
|
unknown
| 31 |
const fs = require("fs");
const spawn = require("child_process").spawn;
const IS_WINDOWS = process.platform === "win32";
const IS_DEV = process.env.NODE_ENV !== "production";
const installDeps = async () => {
try {
console.log("Installing additional optional dependencies...");
console.log("Creating venv...");
await maybeCreateVenv();
console.log("Installing python dependencies...");
await installPythonDependencies();
} catch (error) {
console.error("Error installing additional optional dependencies", error);
process.exit(0); // don't fail the build
}
};
installDeps();
async function maybeCreateVenv() {
if (!IS_DEV) {
console.log("Skipping venv creation in production");
return true;
}
if (fs.existsSync(".venv")) {
console.log("Skipping venv creation, already exists");
return true;
}
const python = IS_WINDOWS ? "python" : "python3";
await runCommand(`${python} -m venv .venv`);
return true;
}
async function installPythonDependencies() {
const commands = [];
if (IS_DEV) {
commands.push(
IS_WINDOWS ? ".venv\\Scripts\\activate.bat" : "source .venv/bin/activate"
);
}
const pip = IS_WINDOWS ? "pip" : "pip3";
commands.push(`${pip} install -r requirements.txt`);
const command = commands.join(" && ");
await runCommand(command);
return true;
}
async function runCommand(command) {
return new Promise((resolve, reject) => {
const child = spawn(command, [], { shell: true });
child.stdout.on("data", (data) => {
console.log(data.toString());
});
child.stderr.on("data", (data) => {
console.error(data.toString());
});
child.on("close", (code) => {
if (code === 0) {
resolve();
} else {
reject();
}
});
});
}
|
antigonus/desudeliveryservice
|
scripts/install-python-deps.js
|
JavaScript
|
unknown
| 1,793 |
import { RequestHandler, Router } from "express";
import { config } from "../config";
import { usersRouter } from "./users";
const ADMIN_KEY = config.adminKey;
const failedAttempts = new Map<string, number>();
const adminRouter = Router();
const auth: RequestHandler = (req, res, next) => {
const token = req.headers.authorization?.slice("Bearer ".length);
const attempts = failedAttempts.get(req.ip) ?? 0;
if (attempts > 5) {
req.log.warn(
{ ip: req.ip, token },
`Blocked request to admin API due to too many failed attempts`
);
return res.status(401).json({ error: "Too many attempts" });
}
if (token !== ADMIN_KEY) {
const newAttempts = attempts + 1;
failedAttempts.set(req.ip, newAttempts);
req.log.warn(
{ ip: req.ip, attempts: newAttempts, token },
`Attempted admin API request with invalid token`
);
return res.status(401).json({ error: "Unauthorized" });
}
next();
};
adminRouter.use(auth);
adminRouter.use("/users", usersRouter);
export { adminRouter };
|
antigonus/desudeliveryservice
|
src/admin/routes.ts
|
TypeScript
|
unknown
| 1,039 |
import { Router } from "express";
import { z } from "zod";
import * as userStore from "../proxy/auth/user-store";
const usersRouter = Router();
const UserSchema = z
.object({
ip: z.array(z.string()).optional(),
type: z.enum(["normal", "special"]).optional(),
promptCount: z.number().optional(),
tokenCount: z.number().optional(),
createdAt: z.number().optional(),
lastUsedAt: z.number().optional(),
disabledAt: z.number().optional(),
disabledReason: z.string().optional(),
})
.strict();
const UserSchemaWithToken = UserSchema.extend({
token: z.string(),
}).strict();
/**
* Returns a list of all users, sorted by prompt count and then last used time.
* GET /admin/users
*/
usersRouter.get("/", (_req, res) => {
const users = userStore.getUsers().sort((a, b) => {
if (a.promptCount !== b.promptCount) {
return b.promptCount - a.promptCount;
}
return (b.lastUsedAt ?? 0) - (a.lastUsedAt ?? 0);
});
res.json({ users, count: users.length });
});
/**
* Returns the user with the given token.
* GET /admin/users/:token
*/
usersRouter.get("/:token", (req, res) => {
const user = userStore.getUser(req.params.token);
if (!user) {
return res.status(404).json({ error: "Not found" });
}
res.json(user);
});
/**
* Creates a new user.
* Returns the created user's token.
* POST /admin/users
*/
usersRouter.post("/", (_req, res) => {
res.json({ token: userStore.createUser() });
});
/**
* Updates the user with the given token, creating them if they don't exist.
* Accepts a JSON body containing at least one field on the User type.
* Returns the upserted user.
* PUT /admin/users/:token
*/
usersRouter.put("/:token", (req, res) => {
const result = UserSchema.safeParse(req.body);
if (!result.success) {
return res.status(400).json({ error: result.error });
}
userStore.upsertUser({ ...result.data, token: req.params.token });
res.json(userStore.getUser(req.params.token));
});
/**
* Bulk-upserts users given a list of User updates.
* Accepts a JSON body with the field `users` containing an array of updates.
* Returns an object containing the upserted users and the number of upserts.
* PUT /admin/users
*/
usersRouter.put("/", (req, res) => {
const result = z.array(UserSchemaWithToken).safeParse(req.body.users);
if (!result.success) {
return res.status(400).json({ error: result.error });
}
const upserts = result.data.map((user) => userStore.upsertUser(user));
res.json({
upserted_users: upserts,
count: upserts.length,
});
});
/**
* Disables the user with the given token. Optionally accepts a `disabledReason`
* query parameter.
* Returns the disabled user.
* DELETE /admin/users/:token
*/
usersRouter.delete("/:token", (req, res) => {
const user = userStore.getUser(req.params.token);
const disabledReason = z
.string()
.optional()
.safeParse(req.query.disabledReason);
if (!disabledReason.success) {
return res.status(400).json({ error: disabledReason.error });
}
if (!user) {
return res.status(404).json({ error: "Not found" });
}
userStore.disableUser(req.params.token, disabledReason.data);
res.json(userStore.getUser(req.params.token));
});
export { usersRouter };
|
antigonus/desudeliveryservice
|
src/admin/users.ts
|
TypeScript
|
unknown
| 3,252 |
import dotenv from "dotenv";
import type firebase from "firebase-admin";
import pino from "pino";
dotenv.config();
// Can't import the usual logger here because it itself needs the config.
const startupLogger = pino({ level: "debug" }).child({ module: "startup" });
const isDev = process.env.NODE_ENV !== "production";
type PromptLoggingBackend = "google_sheets";
export type DequeueMode = "fair" | "random" | "none";
type Config = {
/** The port the proxy server will listen on. */
port: number;
/** Comma-delimited list of OpenAI API keys. */
openaiKey?: string;
/** Comma-delimited list of Anthropic API keys. */
anthropicKey?: string;
/**
* The proxy key to require for requests. Only applicable if the user
* management mode is set to 'proxy_key', and required if so.
**/
proxyKey?: string;
/**
* The admin key used to access the /admin API. Required if the user
* management mode is set to 'user_token'.
**/
adminKey?: string;
/**
* Which user management mode to use.
*
* `none`: No user management. Proxy is open to all requests with basic
* abuse protection.
*
* `proxy_key`: A specific proxy key must be provided in the Authorization
* header to use the proxy.
*
* `user_token`: Users must be created via the /admin REST API and provide
* their personal access token in the Authorization header to use the proxy.
* Configure this function and add users via the /admin API.
*/
gatekeeper: "none" | "proxy_key" | "user_token";
/**
* Persistence layer to use for user management.
*
* `memory`: Users are stored in memory and are lost on restart (default)
*
* `firebase_rtdb`: Users are stored in a Firebase Realtime Database; requires
* `firebaseKey` and `firebaseRtdbUrl` to be set.
**/
gatekeeperStore: "memory" | "firebase_rtdb";
/** URL of the Firebase Realtime Database if using the Firebase RTDB store. */
firebaseRtdbUrl?: string;
/** Base64-encoded Firebase service account key if using the Firebase RTDB store. */
firebaseKey?: string;
/**
* Maximum number of IPs per user, after which their token is disabled.
* Users with the manually-assigned `special` role are exempt from this limit.
* By default, this is 0, meaning that users are not IP-limited.
*/
maxIpsPerUser: number;
/** Per-IP limit for requests per minute to OpenAI's completions endpoint. */
modelRateLimit: number;
/** For OpenAI, the maximum number of sampled tokens a user can request. */
maxOutputTokensOpenAI: number;
/** For Anthropic, the maximum number of sampled tokens a user can request. */
maxOutputTokensAnthropic: number;
/** Whether requests containing disallowed characters should be rejected. */
rejectDisallowed?: boolean;
/** Message to return when rejecting requests. */
rejectMessage?: string;
/** Pino log level. */
logLevel?: "debug" | "info" | "warn" | "error";
/** Whether prompts and responses should be logged to persistent storage. */
promptLogging?: boolean;
/** Which prompt logging backend to use. */
promptLoggingBackend?: PromptLoggingBackend;
/** Base64-encoded Google Sheets API key. */
googleSheetsKey?: string;
/** Google Sheets spreadsheet ID. */
googleSheetsSpreadsheetId?: string;
/** Whether to periodically check keys for usage and validity. */
checkKeys?: boolean;
/**
* How to display quota information on the info page.
*
* `none`: Hide quota information
*
* `partial`: Display quota information only as a percentage
*
* `full`: Display quota information as usage against total capacity
*/
quotaDisplayMode: "none" | "partial" | "full";
/**
* Which request queueing strategy to use when keys are over their rate limit.
*
* `fair`: Requests are serviced in the order they were received (default)
*
* `random`: Requests are serviced randomly
*
* `none`: Requests are not queued and users have to retry manually
*/
queueMode: DequeueMode;
/**
* Comma-separated list of origins to block. Requests matching any of these
* origins or referers will be rejected.
* Partial matches are allowed, so `reddit` will match `www.reddit.com`.
* Include only the hostname, not the protocol or path, e.g:
* `reddit.com,9gag.com,gaiaonline.com`
*/
blockedOrigins?: string;
/**
* Message to return when rejecting requests from blocked origins.
*/
blockMessage?: string;
/**
* Desination URL to redirect blocked requests to, for non-JSON requests.
*/
blockRedirect?: string;
/**
* Whether the proxy should disallow requests for GPT-4 models in order to
* prevent excessive spend. Applies only to OpenAI.
*/
turboOnly?: boolean;
};
// To change configs, create a file called .env in the root directory.
// See .env.example for an example.
export const config: Config = {
port: getEnvWithDefault("PORT", 7860),
openaiKey: getEnvWithDefault("OPENAI_KEY", ""),
anthropicKey: getEnvWithDefault("ANTHROPIC_KEY", ""),
proxyKey: getEnvWithDefault("PROXY_KEY", ""),
adminKey: getEnvWithDefault("ADMIN_KEY", ""),
gatekeeper: getEnvWithDefault("GATEKEEPER", "none"),
gatekeeperStore: getEnvWithDefault("GATEKEEPER_STORE", "memory"),
maxIpsPerUser: getEnvWithDefault("MAX_IPS_PER_USER", 0),
firebaseRtdbUrl: getEnvWithDefault("FIREBASE_RTDB_URL", undefined),
firebaseKey: getEnvWithDefault("FIREBASE_KEY", undefined),
modelRateLimit: getEnvWithDefault("MODEL_RATE_LIMIT", 4),
maxOutputTokensOpenAI: getEnvWithDefault("MAX_OUTPUT_TOKENS_OPENAI", 300),
maxOutputTokensAnthropic: getEnvWithDefault(
"MAX_OUTPUT_TOKENS_ANTHROPIC",
600
),
rejectDisallowed: getEnvWithDefault("REJECT_DISALLOWED", false),
rejectMessage: getEnvWithDefault(
"REJECT_MESSAGE",
"This content violates /aicg/'s acceptable use policy."
),
logLevel: getEnvWithDefault("LOG_LEVEL", "info"),
checkKeys: getEnvWithDefault("CHECK_KEYS", !isDev),
quotaDisplayMode: getEnvWithDefault("QUOTA_DISPLAY_MODE", "partial"),
promptLogging: getEnvWithDefault("PROMPT_LOGGING", false),
promptLoggingBackend: getEnvWithDefault("PROMPT_LOGGING_BACKEND", undefined),
googleSheetsKey: getEnvWithDefault("GOOGLE_SHEETS_KEY", undefined),
googleSheetsSpreadsheetId: getEnvWithDefault(
"GOOGLE_SHEETS_SPREADSHEET_ID",
undefined
),
queueMode: getEnvWithDefault("QUEUE_MODE", "fair"),
blockedOrigins: getEnvWithDefault("BLOCKED_ORIGINS", undefined),
blockMessage: getEnvWithDefault(
"BLOCK_MESSAGE",
"You must be over the age of majority in your country to use this service."
),
blockRedirect: getEnvWithDefault("BLOCK_REDIRECT", "https://www.9gag.com"),
turboOnly: getEnvWithDefault("TURBO_ONLY", false),
} as const;
function migrateConfigs() {
let migrated = false;
const deprecatedMax = process.env.MAX_OUTPUT_TOKENS;
if (!process.env.MAX_OUTPUT_TOKENS_OPENAI && deprecatedMax) {
migrated = true;
config.maxOutputTokensOpenAI = parseInt(deprecatedMax);
}
if (!process.env.MAX_OUTPUT_TOKENS_ANTHROPIC && deprecatedMax) {
migrated = true;
config.maxOutputTokensAnthropic = parseInt(deprecatedMax);
}
if (migrated) {
startupLogger.warn(
{
MAX_OUTPUT_TOKENS: deprecatedMax,
MAX_OUTPUT_TOKENS_OPENAI: config.maxOutputTokensOpenAI,
MAX_OUTPUT_TOKENS_ANTHROPIC: config.maxOutputTokensAnthropic,
},
"`MAX_OUTPUT_TOKENS` has been replaced with separate `MAX_OUTPUT_TOKENS_OPENAI` and `MAX_OUTPUT_TOKENS_ANTHROPIC` configs. You should update your .env file to remove `MAX_OUTPUT_TOKENS` and set the new configs."
);
}
}
/** Prevents the server from starting if config state is invalid. */
export async function assertConfigIsValid() {
migrateConfigs();
// Ensure gatekeeper mode is valid.
if (!["none", "proxy_key", "user_token"].includes(config.gatekeeper)) {
throw new Error(
`Invalid gatekeeper mode: ${config.gatekeeper}. Must be one of: none, proxy_key, user_token.`
);
}
// Don't allow `user_token` mode without `ADMIN_KEY`.
if (config.gatekeeper === "user_token" && !config.adminKey) {
throw new Error(
"`user_token` gatekeeper mode requires an `ADMIN_KEY` to be set."
);
}
// Don't allow `proxy_key` mode without `PROXY_KEY`.
if (config.gatekeeper === "proxy_key" && !config.proxyKey) {
throw new Error(
"`proxy_key` gatekeeper mode requires a `PROXY_KEY` to be set."
);
}
// Don't allow `PROXY_KEY` to be set for other modes.
if (config.gatekeeper !== "proxy_key" && config.proxyKey) {
throw new Error(
"`PROXY_KEY` is set, but gatekeeper mode is not `proxy_key`. Make sure to set `GATEKEEPER=proxy_key`."
);
}
// Require appropriate firebase config if using firebase store.
if (
config.gatekeeperStore === "firebase_rtdb" &&
(!config.firebaseKey || !config.firebaseRtdbUrl)
) {
throw new Error(
"Firebase RTDB store requires `FIREBASE_KEY` and `FIREBASE_RTDB_URL` to be set."
);
}
// Ensure forks which add new secret-like config keys don't unwittingly expose
// them to users.
for (const key of getKeys(config)) {
const maybeSensitive = ["key", "credentials", "secret", "password"].some(
(sensitive) => key.toLowerCase().includes(sensitive)
);
const secured = new Set([...SENSITIVE_KEYS, ...OMITTED_KEYS]);
if (maybeSensitive && !secured.has(key))
throw new Error(
`Config key "${key}" may be sensitive but is exposed. Add it to SENSITIVE_KEYS or OMITTED_KEYS.`
);
}
await maybeInitializeFirebase();
}
/**
* Config keys that are masked on the info page, but not hidden as their
* presence may be relevant to the user due to privacy implications.
*/
export const SENSITIVE_KEYS: (keyof Config)[] = ["googleSheetsSpreadsheetId"];
/**
* Config keys that are not displayed on the info page at all, generally because
* they are not relevant to the user or can be inferred from other config.
*/
export const OMITTED_KEYS: (keyof Config)[] = [
"port",
"logLevel",
"openaiKey",
"anthropicKey",
"proxyKey",
"adminKey",
"checkKeys",
"quotaDisplayMode",
"googleSheetsKey",
"firebaseKey",
"firebaseRtdbUrl",
"gatekeeperStore",
"maxIpsPerUser",
"blockedOrigins",
"blockMessage",
"blockRedirect",
];
const getKeys = Object.keys as <T extends object>(obj: T) => Array<keyof T>;
export function listConfig(): Record<string, string> {
const result: Record<string, string> = {};
for (const key of getKeys(config)) {
const value = config[key]?.toString() || "";
const shouldOmit =
OMITTED_KEYS.includes(key) || value === "" || value === "undefined";
const shouldMask = SENSITIVE_KEYS.includes(key);
if (shouldOmit) {
continue;
}
if (value && shouldMask) {
result[key] = "********";
} else {
result[key] = value;
}
}
return result;
}
function getEnvWithDefault<T>(name: string, defaultValue: T): T {
const value = process.env[name];
if (value === undefined) {
return defaultValue;
}
try {
if (name === "OPENAI_KEY" || name === "ANTHROPIC_KEY") {
return value as unknown as T;
}
return JSON.parse(value) as T;
} catch (err) {
return value as unknown as T;
}
}
let firebaseApp: firebase.app.App | undefined;
async function maybeInitializeFirebase() {
if (!config.gatekeeperStore.startsWith("firebase")) {
return;
}
const firebase = await import("firebase-admin");
const firebaseKey = Buffer.from(config.firebaseKey!, "base64").toString();
const app = firebase.initializeApp({
credential: firebase.credential.cert(JSON.parse(firebaseKey)),
databaseURL: config.firebaseRtdbUrl,
});
await app.database().ref("connection-test").set(Date.now());
firebaseApp = app;
}
export function getFirebaseApp(): firebase.app.App {
if (!firebaseApp) {
throw new Error("Firebase app not initialized.");
}
return firebaseApp;
}
|
antigonus/desudeliveryservice
|
src/config.ts
|
TypeScript
|
unknown
| 11,965 |
import fs from "fs";
import { Request, Response } from "express";
import showdown from "showdown";
import { config, listConfig } from "./config";
import { keyPool } from "./key-management";
import { getUniqueIps } from "./proxy/rate-limit";
import {
QueuePartition,
getEstimatedWaitTime,
getQueueLength,
} from "./proxy/queue";
const INFO_PAGE_TTL = 5000;
let infoPageHtml: string | undefined;
let infoPageLastUpdated = 0;
export const handleInfoPage = (req: Request, res: Response) => {
if (infoPageLastUpdated + INFO_PAGE_TTL > Date.now()) {
res.send(infoPageHtml);
return;
}
// Sometimes huggingface doesn't send the host header and makes us guess.
const baseUrl =
process.env.SPACE_ID && !req.get("host")?.includes("hf.space")
? getExternalUrlForHuggingfaceSpaceId(process.env.SPACE_ID)
: req.protocol + "://" + req.get("host");
res.send(cacheInfoPageHtml(baseUrl));
};
function cacheInfoPageHtml(baseUrl: string) {
const keys = keyPool.list();
const openaiKeys = keys.filter((k) => k.service === "openai").length;
const anthropicKeys = keys.filter((k) => k.service === "anthropic").length;
const info = {
uptime: process.uptime(),
endpoints: {
...(openaiKeys ? { openai: baseUrl + "/proxy/openai" } : {}),
...(anthropicKeys ? { anthropic: baseUrl + "/proxy/anthropic" } : {}),
},
proompts: keys.reduce((acc, k) => acc + k.promptCount, 0),
...(config.modelRateLimit ? { proomptersNow: getUniqueIps() } : {}),
openaiKeys,
anthropicKeys,
...(openaiKeys ? getOpenAIInfo() : {}),
...(anthropicKeys ? getAnthropicInfo() : {}),
config: listConfig(),
build: process.env.BUILD_INFO || "dev",
};
const title = getServerTitle();
let headerHtml = buildInfoPageHeader(new showdown.Converter(), title);
if (process.env.MISSING_PYTHON_WARNING) {
headerHtml +=
`<p style="color: red;">Python is not installed; the Claude tokenizer ` +
`cannot start. Your Dockerfile may be out of date; see <a ` +
`href="https://gitgud.io/khanon/oai-reverse-proxy">the docs</a> for an ` +
`updated Huggingface Dockerfile.</p><p>You can disable this warning by ` +
`setting <code>DISABLE_MISSING_PYTHON_WARNING=true</code> in your ` +
`environment.</p>`;
}
const pageBody = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="robots" content="noindex" />
<title>${title}</title>
</head>
<body style="font-family: sans-serif; background-color: #f0f0f0; padding: 1em;">
${headerHtml}
<hr />
<h2>Service Info</h2>
<pre>${JSON.stringify(info, null, 2)}</pre>
</body>
</html>`;
infoPageHtml = pageBody;
infoPageLastUpdated = Date.now();
return pageBody;
}
type ServiceInfo = {
activeKeys: number;
trialKeys?: number;
quota: string;
proomptersInQueue: number;
estimatedQueueTime: string;
};
// this has long since outgrown this awful "dump everything in a <pre> tag" approach
// but I really don't want to spend time on a proper UI for this right now
function getOpenAIInfo() {
const info: { [model: string]: Partial<ServiceInfo> } = {};
const keys = keyPool.list().filter((k) => k.service === "openai");
const hasGpt4 = keys.some((k) => k.isGpt4) && !config.turboOnly;
if (keyPool.anyUnchecked()) {
const uncheckedKeys = keys.filter((k) => !k.lastChecked);
info.status = `Still checking ${uncheckedKeys.length} keys...` as any;
} else {
delete info.status;
}
if (config.checkKeys) {
const turboKeys = keys.filter((k) => !k.isGpt4 && !k.isDisabled);
const gpt4Keys = keys.filter((k) => k.isGpt4 && !k.isDisabled);
const quota: Record<string, string> = { turbo: "", gpt4: "" };
const turboQuota = keyPool.remainingQuota("openai") * 100;
const gpt4Quota = keyPool.remainingQuota("openai", { gpt4: true }) * 100;
if (config.quotaDisplayMode === "full") {
const turboUsage = keyPool.usageInUsd("openai");
const gpt4Usage = keyPool.usageInUsd("openai", { gpt4: true });
quota.turbo = `${turboUsage} (${Math.round(turboQuota)}% remaining)`;
quota.gpt4 = `${gpt4Usage} (${Math.round(gpt4Quota)}% remaining)`;
} else {
quota.turbo = `${Math.round(turboQuota)}%`;
quota.gpt4 = `${Math.round(gpt4Quota * 100)}%`;
}
info.turbo = {
activeKeys: turboKeys.filter((k) => !k.isDisabled).length,
trialKeys: turboKeys.filter((k) => k.isTrial).length,
quota: quota.turbo,
};
if (hasGpt4) {
info.gpt4 = {
activeKeys: gpt4Keys.filter((k) => !k.isDisabled).length,
trialKeys: gpt4Keys.filter((k) => k.isTrial).length,
quota: quota.gpt4,
};
}
if (config.quotaDisplayMode === "none") {
delete info.turbo?.quota;
delete info.gpt4?.quota;
}
} else {
info.status = "Key checking is disabled." as any;
info.turbo = { activeKeys: keys.filter((k) => !k.isDisabled).length };
info.gpt4 = {
activeKeys: keys.filter((k) => !k.isDisabled && k.isGpt4).length,
};
}
if (config.queueMode !== "none") {
const turboQueue = getQueueInformation("turbo");
info.turbo.proomptersInQueue = turboQueue.proomptersInQueue;
info.turbo.estimatedQueueTime = turboQueue.estimatedQueueTime;
if (hasGpt4) {
const gpt4Queue = getQueueInformation("gpt-4");
info.gpt4.proomptersInQueue = gpt4Queue.proomptersInQueue;
info.gpt4.estimatedQueueTime = gpt4Queue.estimatedQueueTime;
}
}
return info;
}
function getAnthropicInfo() {
const claudeInfo: Partial<ServiceInfo> = {};
const keys = keyPool.list().filter((k) => k.service === "anthropic");
claudeInfo.activeKeys = keys.filter((k) => !k.isDisabled).length;
if (config.queueMode !== "none") {
const queue = getQueueInformation("claude");
claudeInfo.proomptersInQueue = queue.proomptersInQueue;
claudeInfo.estimatedQueueTime = queue.estimatedQueueTime;
}
return { claude: claudeInfo };
}
/**
* If the server operator provides a `greeting.md` file, it will be included in
* the rendered info page.
**/
function buildInfoPageHeader(converter: showdown.Converter, title: string) {
const customGreeting = fs.existsSync("greeting.md")
? fs.readFileSync("greeting.md", "utf8")
: null;
// TODO: use some templating engine instead of this mess
let infoBody = `<!-- Header for Showdown's parser, don't remove this line -->
# ${title}`;
if (config.promptLogging) {
infoBody += `\n## Prompt logging is enabled!
The server operator has enabled prompt logging. The prompts you send to this proxy and the AI responses you receive may be saved.
Logs are anonymous and do not contain IP addresses or timestamps. [You can see the type of data logged here, along with the rest of the code.](https://gitgud.io/khanon/oai-reverse-proxy/-/blob/main/src/prompt-logging/index.ts).
**If you are uncomfortable with this, don't send prompts to this proxy!**`;
}
if (config.queueMode !== "none") {
const waits: string[] = [];
infoBody += `\n## Estimated Wait Times\nIf the AI is busy, your prompt will processed when a slot frees up.`;
if (config.openaiKey) {
const turboWait = getQueueInformation("turbo").estimatedQueueTime;
const gpt4Wait = getQueueInformation("gpt-4").estimatedQueueTime;
waits.push(`**Turbo:** ${turboWait}`);
if (keyPool.list().some((k) => k.isGpt4) && !config.turboOnly) {
waits.push(`**GPT-4:** ${gpt4Wait}`);
}
}
if (config.anthropicKey) {
const claudeWait = getQueueInformation("claude").estimatedQueueTime;
waits.push(`**Claude:** ${claudeWait}`);
}
infoBody += "\n\n" + waits.join(" / ");
}
if (customGreeting) {
infoBody += `\n## Server Greeting\n
${customGreeting}`;
}
return converter.makeHtml(infoBody);
}
/** Returns queue time in seconds, or minutes + seconds if over 60 seconds. */
function getQueueInformation(partition: QueuePartition) {
if (config.queueMode === "none") {
return {};
}
const waitMs = getEstimatedWaitTime(partition);
const waitTime =
waitMs < 60000
? `${Math.round(waitMs / 1000)}sec`
: `${Math.round(waitMs / 60000)}min, ${Math.round(
(waitMs % 60000) / 1000
)}sec`;
return {
proomptersInQueue: getQueueLength(partition),
estimatedQueueTime: waitMs > 2000 ? waitTime : "no wait",
};
}
function getServerTitle() {
// Use manually set title if available
if (process.env.SERVER_TITLE) {
return process.env.SERVER_TITLE;
}
// Huggingface
if (process.env.SPACE_ID) {
return `${process.env.SPACE_AUTHOR_NAME} / ${process.env.SPACE_TITLE}`;
}
// Render
if (process.env.RENDER) {
return `Render / ${process.env.RENDER_SERVICE_NAME}`;
}
return "OAI Reverse Proxy";
}
function getExternalUrlForHuggingfaceSpaceId(spaceId: string) {
// Huggingface broke their amazon elb config and no longer sends the
// x-forwarded-host header. This is a workaround.
try {
const [username, spacename] = spaceId.split("/");
return `https://${username}-${spacename.replace(/_/g, "-")}.hf.space`;
} catch (e) {
return "";
}
}
|
antigonus/desudeliveryservice
|
src/info-page.ts
|
TypeScript
|
unknown
| 9,166 |
import crypto from "crypto";
import { Key, KeyProvider } from "..";
import { config } from "../../config";
import { logger } from "../../logger";
// https://docs.anthropic.com/claude/reference/selecting-a-model
export const ANTHROPIC_SUPPORTED_MODELS = [
"claude-instant-v1",
"claude-instant-v1-100k",
"claude-v1",
"claude-v1-100k",
"claude-2",
] as const;
export type AnthropicModel = (typeof ANTHROPIC_SUPPORTED_MODELS)[number];
export type AnthropicKeyUpdate = Omit<
Partial<AnthropicKey>,
| "key"
| "hash"
| "lastUsed"
| "promptCount"
| "rateLimitedAt"
| "rateLimitedUntil"
>;
export interface AnthropicKey extends Key {
readonly service: "anthropic";
/** The time at which this key was last rate limited. */
rateLimitedAt: number;
/** The time until which this key is rate limited. */
rateLimitedUntil: number;
/**
* Whether this key requires a special preamble. For unclear reasons, some
* Anthropic keys will throw an error if the prompt does not begin with a
* message from the user, whereas others can be used without a preamble. This
* is despite using the same API endpoint, version, and model.
* When a key returns this particular error, we set this flag to true.
*/
requiresPreamble: boolean;
}
/**
* Upon being rate limited, a key will be locked out for this many milliseconds
* while we wait for other concurrent requests to finish.
*/
const RATE_LIMIT_LOCKOUT = 2000;
/**
* Upon assigning a key, we will wait this many milliseconds before allowing it
* to be used again. This is to prevent the queue from flooding a key with too
* many requests while we wait to learn whether previous ones succeeded.
*/
const KEY_REUSE_DELAY = 500;
export class AnthropicKeyProvider implements KeyProvider<AnthropicKey> {
readonly service = "anthropic";
private keys: AnthropicKey[] = [];
private log = logger.child({ module: "key-provider", service: this.service });
constructor() {
const keyConfig = config.anthropicKey?.trim();
if (!keyConfig) {
this.log.warn(
"ANTHROPIC_KEY is not set. Anthropic API will not be available."
);
return;
}
let bareKeys: string[];
bareKeys = [...new Set(keyConfig.split(",").map((k) => k.trim()))];
for (const key of bareKeys) {
const newKey: AnthropicKey = {
key,
service: this.service,
isGpt4: false,
isTrial: false,
isDisabled: false,
promptCount: 0,
lastUsed: 0,
rateLimitedAt: 0,
rateLimitedUntil: 0,
requiresPreamble: false,
hash: `ant-${crypto
.createHash("sha256")
.update(key)
.digest("hex")
.slice(0, 8)}`,
lastChecked: 0,
};
this.keys.push(newKey);
}
this.log.info({ keyCount: this.keys.length }, "Loaded Anthropic keys.");
}
public init() {
// Nothing to do as Anthropic's API doesn't provide any usage information so
// there is no key checker implementation and no need to start it.
}
public list() {
return this.keys.map((k) => Object.freeze({ ...k, key: undefined }));
}
public get(_model: AnthropicModel) {
// Currently, all Anthropic keys have access to all models. This will almost
// certainly change when they move out of beta later this year.
const availableKeys = this.keys.filter((k) => !k.isDisabled);
if (availableKeys.length === 0) {
throw new Error("No Anthropic keys available.");
}
// (largely copied from the OpenAI provider, without trial key support)
// Select a key, from highest priority to lowest priority:
// 1. Keys which are not rate limited
// a. If all keys were rate limited recently, select the least-recently
// rate limited key.
// 2. Keys which have not been used in the longest time
const now = Date.now();
const keysByPriority = availableKeys.sort((a, b) => {
const aRateLimited = now - a.rateLimitedAt < RATE_LIMIT_LOCKOUT;
const bRateLimited = now - b.rateLimitedAt < RATE_LIMIT_LOCKOUT;
if (aRateLimited && !bRateLimited) return 1;
if (!aRateLimited && bRateLimited) return -1;
if (aRateLimited && bRateLimited) {
return a.rateLimitedAt - b.rateLimitedAt;
}
return a.lastUsed - b.lastUsed;
});
const selectedKey = keysByPriority[0];
selectedKey.lastUsed = now;
selectedKey.rateLimitedAt = now;
// Intended to throttle the queue processor as otherwise it will just
// flood the API with requests and we want to wait a sec to see if we're
// going to get a rate limit error on this key.
selectedKey.rateLimitedUntil = now + KEY_REUSE_DELAY;
return { ...selectedKey };
}
public disable(key: AnthropicKey) {
const keyFromPool = this.keys.find((k) => k.key === key.key);
if (!keyFromPool || keyFromPool.isDisabled) return;
keyFromPool.isDisabled = true;
this.log.warn({ key: key.hash }, "Key disabled");
}
public update(hash: string, update: Partial<AnthropicKey>) {
const keyFromPool = this.keys.find((k) => k.hash === hash)!;
Object.assign(keyFromPool, update);
}
public available() {
return this.keys.filter((k) => !k.isDisabled).length;
}
// No key checker for Anthropic
public anyUnchecked() {
return false;
}
public incrementPrompt(hash?: string) {
const key = this.keys.find((k) => k.hash === hash);
if (!key) return;
key.promptCount++;
}
public getLockoutPeriod(_model: AnthropicModel) {
const activeKeys = this.keys.filter((k) => !k.isDisabled);
// Don't lock out if there are no keys available or the queue will stall.
// Just let it through so the add-key middleware can throw an error.
if (activeKeys.length === 0) return 0;
const now = Date.now();
const rateLimitedKeys = activeKeys.filter((k) => now < k.rateLimitedUntil);
const anyNotRateLimited = rateLimitedKeys.length < activeKeys.length;
if (anyNotRateLimited) return 0;
// If all keys are rate-limited, return the time until the first key is
// ready.
const timeUntilFirstReady = Math.min(
...activeKeys.map((k) => k.rateLimitedUntil - now)
);
return timeUntilFirstReady;
}
/**
* This is called when we receive a 429, which means there are already five
* concurrent requests running on this key. We don't have any information on
* when these requests will resolve, so all we can do is wait a bit and try
* again. We will lock the key for 2 seconds after getting a 429 before
* retrying in order to give the other requests a chance to finish.
*/
public markRateLimited(keyHash: string) {
this.log.warn({ key: keyHash }, "Key rate limited");
const key = this.keys.find((k) => k.hash === keyHash)!;
const now = Date.now();
key.rateLimitedAt = now;
key.rateLimitedUntil = now + RATE_LIMIT_LOCKOUT;
}
public remainingQuota() {
const activeKeys = this.keys.filter((k) => !k.isDisabled).length;
const allKeys = this.keys.length;
if (activeKeys === 0) return 0;
return Math.round((activeKeys / allKeys) * 100) / 100;
}
public usageInUsd() {
return "$0.00 / ∞";
}
}
|
antigonus/desudeliveryservice
|
src/key-management/anthropic/provider.ts
|
TypeScript
|
unknown
| 7,200 |
import { OPENAI_SUPPORTED_MODELS, OpenAIModel } from "./openai/provider";
import {
ANTHROPIC_SUPPORTED_MODELS,
AnthropicModel,
} from "./anthropic/provider";
import { KeyPool } from "./key-pool";
export type AIService = "openai" | "anthropic";
export type Model = OpenAIModel | AnthropicModel;
export interface Key {
/** The API key itself. Never log this, use `hash` instead. */
readonly key: string;
/** The service that this key is for. */
service: AIService;
/** Whether this is a free trial key. These are prioritized over paid keys if they can fulfill the request. */
isTrial: boolean;
/** Whether this key has been provisioned for GPT-4. */
isGpt4: boolean;
/** Whether this key is currently disabled, meaning its quota has been exceeded or it has been revoked. */
isDisabled: boolean;
/** The number of prompts that have been sent with this key. */
promptCount: number;
/** The time at which this key was last used. */
lastUsed: number;
/** The time at which this key was last checked. */
lastChecked: number;
/** Hash of the key, for logging and to find the key in the pool. */
hash: string;
}
/*
KeyPool and KeyProvider's similarities are a relic of the old design where
there was only a single KeyPool for OpenAI keys. Now that there are multiple
supported services, the service-specific functionality has been moved to
KeyProvider and KeyPool is just a wrapper around multiple KeyProviders,
delegating to the appropriate one based on the model requested.
Existing code will continue to call methods on KeyPool, which routes them to
the appropriate KeyProvider or returns data aggregated across all KeyProviders
for service-agnostic functionality.
*/
export interface KeyProvider<T extends Key = Key> {
readonly service: AIService;
init(): void;
get(model: Model): T;
list(): Omit<T, "key">[];
disable(key: T): void;
update(hash: string, update: Partial<T>): void;
available(): number;
anyUnchecked(): boolean;
incrementPrompt(hash: string): void;
getLockoutPeriod(model: Model): number;
remainingQuota(options?: Record<string, unknown>): number;
usageInUsd(options?: Record<string, unknown>): string;
markRateLimited(hash: string): void;
}
export const keyPool = new KeyPool();
export const SUPPORTED_MODELS = [
...OPENAI_SUPPORTED_MODELS,
...ANTHROPIC_SUPPORTED_MODELS,
] as const;
export type SupportedModel = (typeof SUPPORTED_MODELS)[number];
export { OPENAI_SUPPORTED_MODELS, ANTHROPIC_SUPPORTED_MODELS };
export { AnthropicKey } from "./anthropic/provider";
export { OpenAIKey } from "./openai/provider";
|
antigonus/desudeliveryservice
|
src/key-management/index.ts
|
TypeScript
|
unknown
| 2,599 |
import type * as http from "http";
import { AnthropicKeyProvider, AnthropicKeyUpdate } from "./anthropic/provider";
import { Key, Model, KeyProvider, AIService } from "./index";
import { OpenAIKeyProvider, OpenAIKeyUpdate } from "./openai/provider";
type AllowedPartial = OpenAIKeyUpdate | AnthropicKeyUpdate;
export class KeyPool {
private keyProviders: KeyProvider[] = [];
constructor() {
this.keyProviders.push(new OpenAIKeyProvider());
this.keyProviders.push(new AnthropicKeyProvider());
}
public init() {
this.keyProviders.forEach((provider) => provider.init());
const availableKeys = this.available("all");
if (availableKeys === 0) {
throw new Error(
"No keys loaded. Ensure either OPENAI_KEY or ANTHROPIC_KEY is set."
);
}
}
public get(model: Model): Key {
const service = this.getService(model);
return this.getKeyProvider(service).get(model);
}
public list(): Omit<Key, "key">[] {
return this.keyProviders.flatMap((provider) => provider.list());
}
public disable(key: Key): void {
const service = this.getKeyProvider(key.service);
service.disable(key);
}
public update(key: Key, props: AllowedPartial): void {
const service = this.getKeyProvider(key.service);
service.update(key.hash, props);
}
public available(service: AIService | "all" = "all"): number {
return this.keyProviders.reduce((sum, provider) => {
const includeProvider = service === "all" || service === provider.service;
return sum + (includeProvider ? provider.available() : 0);
}, 0);
}
public anyUnchecked(): boolean {
return this.keyProviders.some((provider) => provider.anyUnchecked());
}
public incrementPrompt(key: Key): void {
const provider = this.getKeyProvider(key.service);
provider.incrementPrompt(key.hash);
}
public getLockoutPeriod(model: Model): number {
const service = this.getService(model);
return this.getKeyProvider(service).getLockoutPeriod(model);
}
public markRateLimited(key: Key): void {
const provider = this.getKeyProvider(key.service);
provider.markRateLimited(key.hash);
}
public updateRateLimits(key: Key, headers: http.IncomingHttpHeaders): void {
const provider = this.getKeyProvider(key.service);
if (provider instanceof OpenAIKeyProvider) {
provider.updateRateLimits(key.hash, headers);
}
}
public remainingQuota(
service: AIService,
options?: Record<string, unknown>
): number {
return this.getKeyProvider(service).remainingQuota(options);
}
public usageInUsd(
service: AIService,
options?: Record<string, unknown>
): string {
return this.getKeyProvider(service).usageInUsd(options);
}
private getService(model: Model): AIService {
if (model.startsWith("gpt")) {
// https://platform.openai.com/docs/models/model-endpoint-compatibility
return "openai";
} else if (model.startsWith("claude-")) {
// https://console.anthropic.com/docs/api/reference#parameters
return "anthropic";
}
throw new Error(`Unknown service for model '${model}'`);
}
private getKeyProvider(service: AIService): KeyProvider {
return this.keyProviders.find((provider) => provider.service === service)!;
}
}
|
antigonus/desudeliveryservice
|
src/key-management/key-pool.ts
|
TypeScript
|
unknown
| 3,282 |
import axios, { AxiosError } from "axios";
import { Configuration, OpenAIApi } from "openai";
import { logger } from "../../logger";
import type { OpenAIKey, OpenAIKeyProvider } from "./provider";
const MIN_CHECK_INTERVAL = 3 * 1000; // 3 seconds
const KEY_CHECK_PERIOD = 5 * 60 * 1000; // 5 minutes
const GET_SUBSCRIPTION_URL =
"https://api.openai.com/dashboard/billing/subscription";
const GET_USAGE_URL = "https://api.openai.com/dashboard/billing/usage";
type GetSubscriptionResponse = {
plan: { title: string };
has_payment_method: boolean;
soft_limit_usd: number;
hard_limit_usd: number;
system_hard_limit_usd: number;
};
type GetUsageResponse = {
total_usage: number;
};
type OpenAIError = {
error: { type: string; code: string; param: unknown; message: string };
};
type UpdateFn = typeof OpenAIKeyProvider.prototype.update;
export class OpenAIKeyChecker {
private readonly keys: OpenAIKey[];
private log = logger.child({ module: "key-checker", service: "openai" });
private timeout?: NodeJS.Timeout;
private updateKey: UpdateFn;
private lastCheck = 0;
constructor(keys: OpenAIKey[], updateKey: UpdateFn) {
this.keys = keys;
this.updateKey = updateKey;
}
public start() {
this.log.info("Starting key checker...");
this.scheduleNextCheck();
}
public stop() {
if (this.timeout) {
clearTimeout(this.timeout);
}
}
/**
* Schedules the next check. If there are still keys yet to be checked, it
* will schedule a check immediately for the next unchecked key. Otherwise,
* it will schedule a check in several minutes for the oldest key.
**/
private scheduleNextCheck() {
const enabledKeys = this.keys.filter((key) => !key.isDisabled);
if (enabledKeys.length === 0) {
this.log.warn("All keys are disabled. Key checker stopping.");
return;
}
// Perform startup checks for any keys that haven't been checked yet.
const uncheckedKeys = enabledKeys.filter((key) => !key.lastChecked);
if (uncheckedKeys.length > 0) {
// Check up to 12 keys at once to speed up startup.
const keysToCheck = uncheckedKeys.slice(0, 12);
this.log.info(
{
key: keysToCheck.map((key) => key.hash),
remaining: uncheckedKeys.length - keysToCheck.length,
},
"Scheduling initial checks for key batch."
);
this.timeout = setTimeout(async () => {
const promises = keysToCheck.map((key) => this.checkKey(key));
try {
await Promise.all(promises);
} catch (error) {
this.log.error({ error }, "Error checking one or more keys.");
}
this.scheduleNextCheck();
}, 250);
return;
}
// Schedule the next check for the oldest key.
const oldestKey = enabledKeys.reduce((oldest, key) =>
key.lastChecked < oldest.lastChecked ? key : oldest
);
// Don't check any individual key more than once every 5 minutes.
// Also, don't check anything more often than once every 3 seconds.
const nextCheck = Math.max(
oldestKey.lastChecked + KEY_CHECK_PERIOD,
this.lastCheck + MIN_CHECK_INTERVAL
);
this.log.debug(
{ key: oldestKey.hash, nextCheck: new Date(nextCheck) },
"Scheduling next check."
);
const delay = nextCheck - Date.now();
this.timeout = setTimeout(() => this.checkKey(oldestKey), delay);
}
private async checkKey(key: OpenAIKey) {
// It's possible this key might have been disabled while we were waiting
// for the next check.
if (key.isDisabled) {
this.log.warn({ key: key.hash }, "Skipping check for disabled key.");
this.scheduleNextCheck();
return;
}
this.log.debug({ key: key.hash }, "Checking key...");
let isInitialCheck = !key.lastChecked;
try {
// During the initial check we need to get the subscription first because
// trials have different behavior.
if (isInitialCheck) {
const subscription = await this.getSubscription(key);
this.updateKey(key.hash, { isTrial: !subscription.has_payment_method });
if (key.isTrial) {
this.log.debug(
{ key: key.hash },
"Attempting generation on trial key."
);
await this.assertCanGenerate(key);
}
const [provisionedModels, usage] = await Promise.all([
this.getProvisionedModels(key),
this.getUsage(key),
]);
const updates = {
isGpt4: provisionedModels.gpt4,
softLimit: subscription.soft_limit_usd,
hardLimit: subscription.hard_limit_usd,
systemHardLimit: subscription.system_hard_limit_usd,
usage,
};
this.updateKey(key.hash, updates);
} else {
// Don't check provisioned models after the initial check because it's
// not likely to change.
const [subscription, usage] = await Promise.all([
this.getSubscription(key),
this.getUsage(key),
]);
const updates = {
softLimit: subscription.soft_limit_usd,
hardLimit: subscription.hard_limit_usd,
systemHardLimit: subscription.system_hard_limit_usd,
usage,
};
this.updateKey(key.hash, updates);
}
this.log.info(
{ key: key.hash, usage: key.usage, hardLimit: key.hardLimit },
"Key check complete."
);
} catch (error) {
// touch the key so we don't check it again for a while
this.updateKey(key.hash, {});
this.handleAxiosError(key, error as AxiosError);
}
this.lastCheck = Date.now();
// Only enqueue the next check if this wasn't a startup check, since those
// are batched together elsewhere.
if (!isInitialCheck) {
this.scheduleNextCheck();
}
}
private async getProvisionedModels(
key: OpenAIKey
): Promise<{ turbo: boolean; gpt4: boolean }> {
const openai = new OpenAIApi(new Configuration({ apiKey: key.key }));
const models = (await openai.listModels()!).data.data;
const turbo = models.some(({ id }) => id.startsWith("gpt-3.5"));
const gpt4 = models.some(({ id }) => id.startsWith("gpt-4"));
return { turbo, gpt4 };
}
private async getSubscription(key: OpenAIKey) {
const { data } = await axios.get<GetSubscriptionResponse>(
GET_SUBSCRIPTION_URL,
{ headers: { Authorization: `Bearer ${key.key}` } }
);
return data;
}
private async getUsage(key: OpenAIKey) {
const querystring = OpenAIKeyChecker.getUsageQuerystring(key.isTrial);
const url = `${GET_USAGE_URL}?${querystring}`;
const { data } = await axios.get<GetUsageResponse>(url, {
headers: { Authorization: `Bearer ${key.key}` },
});
return parseFloat((data.total_usage / 100).toFixed(2));
}
private handleAxiosError(key: OpenAIKey, error: AxiosError) {
if (error.response && OpenAIKeyChecker.errorIsOpenAiError(error)) {
const { status, data } = error.response;
if (status === 401) {
this.log.warn(
{ key: key.hash, error: data },
"Key is invalid or revoked. Disabling key."
);
this.updateKey(key.hash, { isDisabled: true });
} else if (status === 429 && data.error.type === "insufficient_quota") {
this.log.warn(
{ key: key.hash, isTrial: key.isTrial, error: data },
"Key is out of quota. Disabling key."
);
this.updateKey(key.hash, { isDisabled: true });
}
else if (status === 429 && data.error.type === "access_terminated") {
this.log.warn(
{ key: key.hash, isTrial: key.isTrial, error: data },
"Key has been terminated due to policy violations. Disabling key."
);
this.updateKey(key.hash, { isDisabled: true });
} else {
this.log.error(
{ key: key.hash, status, error: data },
"Encountered API error while checking key."
);
}
return;
}
this.log.error(
{ key: key.hash, error },
"Network error while checking key; trying again later."
);
}
/**
* Trial key usage reporting is inaccurate, so we need to run an actual
* completion to test them for liveness.
*/
private async assertCanGenerate(key: OpenAIKey): Promise<void> {
const openai = new OpenAIApi(new Configuration({ apiKey: key.key }));
// This will throw an AxiosError if the key is invalid or out of quota.
await openai.createChatCompletion({
model: "gpt-3.5-turbo",
messages: [{ role: "user", content: "Hello" }],
max_tokens: 1,
});
}
static getUsageQuerystring(isTrial: boolean) {
// For paid keys, the limit resets every month, so we can use the first day
// of the current month.
// For trial keys, the limit does not reset and we don't know when the key
// was created, so we use 99 days ago because that's as far back as the API
// will let us go.
// End date needs to be set to the beginning of the next day so that we get
// usage for the current day.
const today = new Date();
const startDate = isTrial
? new Date(today.getTime() - 99 * 24 * 60 * 60 * 1000)
: new Date(today.getFullYear(), today.getMonth(), 1);
const endDate = new Date(today.getTime() + 24 * 60 * 60 * 1000);
return `start_date=${startDate.toISOString().split("T")[0]}&end_date=${
endDate.toISOString().split("T")[0]
}`;
}
static errorIsOpenAiError(
error: AxiosError
): error is AxiosError<OpenAIError> {
const data = error.response?.data as any;
return data?.error?.type;
}
}
|
antigonus/desudeliveryservice
|
src/key-management/openai/checker.ts
|
TypeScript
|
unknown
| 9,640 |
/* Manages OpenAI API keys. Tracks usage, disables expired keys, and provides
round-robin access to keys. Keys are stored in the OPENAI_KEY environment
variable as a comma-separated list of keys. */
import crypto from "crypto";
import fs from "fs";
import http from "http";
import path from "path";
import { KeyProvider, Key, Model } from "../index";
import { config } from "../../config";
import { logger } from "../../logger";
import { OpenAIKeyChecker } from "./checker";
export type OpenAIModel = "gpt-3.5-turbo" | "gpt-4";
export const OPENAI_SUPPORTED_MODELS: readonly OpenAIModel[] = [
"gpt-3.5-turbo",
"gpt-4",
] as const;
export interface OpenAIKey extends Key {
readonly service: "openai";
/** The current usage of this key. */
usage: number;
/** Threshold at which a warning email will be sent by OpenAI. */
softLimit: number;
/** Threshold at which the key will be disabled because it has reached the user-defined limit. */
hardLimit: number;
/** The maximum quota allocated to this key by OpenAI. */
systemHardLimit: number;
/** The time at which this key was last rate limited. */
rateLimitedAt: number;
/**
* Last known X-RateLimit-Requests-Reset header from OpenAI, converted to a
* number.
* Formatted as a `\d+(m|s)` string denoting the time until the limit resets.
* Specifically, it seems to indicate the time until the key's quota will be
* fully restored; the key may be usable before this time as the limit is a
* rolling window.
*
* Requests which return a 429 do not count against the quota.
*
* Requests which fail for other reasons (e.g. 401) count against the quota.
*/
rateLimitRequestsReset: number;
/**
* Last known X-RateLimit-Tokens-Reset header from OpenAI, converted to a
* number.
* Appears to follow the same format as `rateLimitRequestsReset`.
*
* Requests which fail do not count against the quota as they do not consume
* tokens.
*/
rateLimitTokensReset: number;
}
export type OpenAIKeyUpdate = Omit<
Partial<OpenAIKey>,
"key" | "hash" | "lastUsed" | "lastChecked" | "promptCount"
>;
export class OpenAIKeyProvider implements KeyProvider<OpenAIKey> {
readonly service = "openai" as const;
private keys: OpenAIKey[] = [];
private checker?: OpenAIKeyChecker;
private log = logger.child({ module: "key-provider", service: this.service });
constructor() {
const keyString = config.openaiKey?.trim();
if (!keyString) {
this.log.warn("OPENAI_KEY is not set. OpenAI API will not be available.");
return;
}
let bareKeys: string[];
bareKeys = keyString.split(",").map((k) => k.trim());
bareKeys = [...new Set(bareKeys)];
for (const k of bareKeys) {
const newKey = {
key: k,
service: "openai" as const,
isGpt4: true,
isTrial: false,
isDisabled: false,
softLimit: 0,
hardLimit: 0,
systemHardLimit: 0,
usage: 0,
lastUsed: 0,
lastChecked: 0,
promptCount: 0,
hash: `oai-${crypto
.createHash("sha256")
.update(k)
.digest("hex")
.slice(0, 8)}`,
rateLimitedAt: 0,
rateLimitRequestsReset: 0,
rateLimitTokensReset: 0,
};
this.keys.push(newKey);
}
this.log.info({ keyCount: this.keys.length }, "Loaded OpenAI keys.");
}
public init() {
if (config.checkKeys) {
this.checker = new OpenAIKeyChecker(this.keys, this.update.bind(this));
this.checker.start();
}
}
/**
* Returns a list of all keys, with the key field removed.
* Don't mutate returned keys, use a KeyPool method instead.
**/
public list() {
return this.keys.map((key) => {
return Object.freeze({
...key,
key: undefined,
});
});
}
public get(model: Model) {
const needGpt4 = model.startsWith("gpt-4");
const availableKeys = this.keys.filter(
(key) => !key.isDisabled && (!needGpt4 || key.isGpt4)
);
if (availableKeys.length === 0) {
let message = needGpt4
? "No GPT-4 keys available. Try selecting a Turbo model."
: "No active OpenAI keys available.";
throw new Error(message);
}
if (needGpt4 && config.turboOnly) {
throw new Error(
"Proxy operator has disabled GPT-4 to reduce quota usage. Try selecting a Turbo model."
);
}
// Select a key, from highest priority to lowest priority:
// 1. Keys which are not rate limited
// a. We ignore rate limits from over a minute ago
// b. If all keys were rate limited in the last minute, select the
// least recently rate limited key
// 2. Keys which are trials
// 3. Keys which have not been used in the longest time
const now = Date.now();
const rateLimitThreshold = 60 * 1000;
const keysByPriority = availableKeys.sort((a, b) => {
const aRateLimited = now - a.rateLimitedAt < rateLimitThreshold;
const bRateLimited = now - b.rateLimitedAt < rateLimitThreshold;
if (aRateLimited && !bRateLimited) return 1;
if (!aRateLimited && bRateLimited) return -1;
if (aRateLimited && bRateLimited) {
return a.rateLimitedAt - b.rateLimitedAt;
}
if (a.isTrial && !b.isTrial) return -1;
if (!a.isTrial && b.isTrial) return 1;
return a.lastUsed - b.lastUsed;
});
const selectedKey = keysByPriority[0];
selectedKey.lastUsed = now;
// When a key is selected, we rate-limit it for a brief period of time to
// prevent the queue processor from immediately flooding it with requests
// while the initial request is still being processed (which is when we will
// get new rate limit headers).
// Instead, we will let a request through every second until the key
// becomes fully saturated and locked out again.
selectedKey.rateLimitedAt = now;
selectedKey.rateLimitRequestsReset = 1000;
return { ...selectedKey };
}
/** Called by the key checker to update key information. */
public update(keyHash: string, update: OpenAIKeyUpdate) {
const keyFromPool = this.keys.find((k) => k.hash === keyHash)!;
Object.assign(keyFromPool, { ...update, lastChecked: Date.now() });
// this.writeKeyStatus();
}
/** Disables a key, or does nothing if the key isn't in this pool. */
public disable(key: Key) {
const keyFromPool = this.keys.find((k) => k.key === key.key);
if (!keyFromPool || keyFromPool.isDisabled) return;
keyFromPool.isDisabled = true;
// If it's disabled just set the usage to the hard limit so it doesn't
// mess with the aggregate usage.
keyFromPool.usage = keyFromPool.hardLimit;
this.log.warn({ key: key.hash }, "Key disabled");
}
public available() {
return this.keys.filter((k) => !k.isDisabled).length;
}
public anyUnchecked() {
return !!config.checkKeys && this.keys.some((key) => !key.lastChecked);
}
/**
* Given a model, returns the period until a key will be available to service
* the request, or returns 0 if a key is ready immediately.
*/
public getLockoutPeriod(model: Model = "gpt-4"): number {
const needGpt4 = model.startsWith("gpt-4");
const activeKeys = this.keys.filter(
(key) => !key.isDisabled && (!needGpt4 || key.isGpt4)
);
if (activeKeys.length === 0) {
// If there are no active keys for this model we can't fulfill requests.
// We'll return 0 to let the request through and return an error,
// otherwise the request will be stuck in the queue forever.
return 0;
}
// A key is rate-limited if its `rateLimitedAt` plus the greater of its
// `rateLimitRequestsReset` and `rateLimitTokensReset` is after the
// current time.
// If there are any keys that are not rate-limited, we can fulfill requests.
const now = Date.now();
const rateLimitedKeys = activeKeys.filter((key) => {
const resetTime = Math.max(
key.rateLimitRequestsReset,
key.rateLimitTokensReset
);
return now < key.rateLimitedAt + resetTime;
}).length;
const anyNotRateLimited = rateLimitedKeys < activeKeys.length;
if (anyNotRateLimited) {
return 0;
}
// If all keys are rate-limited, return the time until the first key is
// ready.
const timeUntilFirstReady = Math.min(
...activeKeys.map((key) => {
const resetTime = Math.max(
key.rateLimitRequestsReset,
key.rateLimitTokensReset
);
return key.rateLimitedAt + resetTime - now;
})
);
return timeUntilFirstReady;
}
public markRateLimited(keyHash: string) {
this.log.warn({ key: keyHash }, "Key rate limited");
const key = this.keys.find((k) => k.hash === keyHash)!;
key.rateLimitedAt = Date.now();
}
public incrementPrompt(keyHash?: string) {
const key = this.keys.find((k) => k.hash === keyHash);
if (!key) return;
key.promptCount++;
}
public updateRateLimits(keyHash: string, headers: http.IncomingHttpHeaders) {
const key = this.keys.find((k) => k.hash === keyHash)!;
const requestsReset = headers["x-ratelimit-reset-requests"];
const tokensReset = headers["x-ratelimit-reset-tokens"];
// Sometimes OpenAI only sends one of the two rate limit headers, it's
// unclear why.
if (requestsReset && typeof requestsReset === "string") {
this.log.info(
{ key: key.hash, requestsReset },
`Updating rate limit requests reset time`
);
key.rateLimitRequestsReset = getResetDurationMillis(requestsReset);
}
if (tokensReset && typeof tokensReset === "string") {
this.log.info(
{ key: key.hash, tokensReset },
`Updating rate limit tokens reset time`
);
key.rateLimitTokensReset = getResetDurationMillis(tokensReset);
}
if (!requestsReset && !tokensReset) {
this.log.warn(
{ key: key.hash },
`No rate limit headers in OpenAI response; skipping update`
);
return;
}
}
/** Returns the remaining aggregate quota for all keys as a percentage. */
public remainingQuota({ gpt4 }: { gpt4: boolean } = { gpt4: false }): number {
const keys = this.keys.filter((k) => k.isGpt4 === gpt4);
if (keys.length === 0) return 0;
const totalUsage = keys.reduce((acc, key) => {
// Keys can slightly exceed their quota
return acc + Math.min(key.usage, key.hardLimit);
}, 0);
const totalLimit = keys.reduce((acc, { hardLimit }) => acc + hardLimit, 0);
return 1 - totalUsage / totalLimit;
}
/** Returns used and available usage in USD. */
public usageInUsd({ gpt4 }: { gpt4: boolean } = { gpt4: false }): string {
const keys = this.keys.filter((k) => k.isGpt4 === gpt4);
if (keys.length === 0) return "???";
const totalHardLimit = keys.reduce(
(acc, { hardLimit }) => acc + hardLimit,
0
);
const totalUsage = keys.reduce((acc, key) => {
// Keys can slightly exceed their quota
return acc + Math.min(key.usage, key.hardLimit);
}, 0);
return `$${totalUsage.toFixed(2)} / $${totalHardLimit.toFixed(2)}`;
}
/** Writes key status to disk. */
// public writeKeyStatus() {
// const keys = this.keys.map((key) => ({
// key: key.key,
// isGpt4: key.isGpt4,
// usage: key.usage,
// hardLimit: key.hardLimit,
// isDisabled: key.isDisabled,
// }));
// fs.writeFileSync(
// path.join(__dirname, "..", "keys.json"),
// JSON.stringify(keys, null, 2)
// );
// }
}
/**
* Converts reset string ("21.0032s" or "21ms") to a number of milliseconds.
* Result is clamped to 10s even though the API returns up to 60s, because the
* API returns the time until the entire quota is reset, even if a key may be
* able to fulfill requests before then due to partial resets.
**/
function getResetDurationMillis(resetDuration?: string): number {
const match = resetDuration?.match(/(\d+(\.\d+)?)(s|ms)/);
if (match) {
const [, time, , unit] = match;
const value = parseFloat(time);
const result = unit === "s" ? value * 1000 : value;
return Math.min(result, 10000);
}
return 0;
}
|
antigonus/desudeliveryservice
|
src/key-management/openai/provider.ts
|
TypeScript
|
unknown
| 12,226 |
import pino from "pino";
import { config } from "./config";
export const logger = pino({
level: config.logLevel,
});
|
antigonus/desudeliveryservice
|
src/logger.ts
|
TypeScript
|
unknown
| 120 |
export * as sheets from "./sheets";
|
antigonus/desudeliveryservice
|
src/prompt-logging/backends/index.ts
|
TypeScript
|
unknown
| 36 |
/* Google Sheets backend for prompt logger. Upon every flush, this backend
writes the batch to a Sheets spreadsheet. If the sheet becomes too large, it
will create a new sheet and continue writing there.
This is essentially a really shitty ORM for Sheets. Absolutely no concurrency
support because it relies on local state to match up with the remote state. */
import { google, sheets_v4 } from "googleapis";
import type { CredentialBody } from "google-auth-library";
import type { GaxiosResponse } from "googleapis-common";
import { config } from "../../config";
import { logger } from "../../logger";
import { PromptLogEntry } from "..";
// There is always a sheet called __index__ which contains a list of all the
// other sheets. We use this rather than iterating over all the sheets in case
// the user needs to manually work with the spreadsheet.
// If no __index__ sheet exists, we will assume that the spreadsheet is empty
// and create one.
type IndexSheetModel = {
/**
* Stored in cell B2. Set on startup; if it changes, we assume that another
* instance of the proxy is writing to the spreadsheet and stop.
*/
lockId: string;
/**
* Data starts at row 4. Row 1-3 are headers
*/
rows: { logSheetName: string; createdAt: string; rowCount: number }[];
};
type LogSheetModel = {
sheetName: string;
rows: {
model: string;
endpoint: string;
promptRaw: string;
promptFlattened: string;
response: string;
}[];
};
const MAX_ROWS_PER_SHEET = 2000;
const log = logger.child({ module: "sheets" });
let sheetsClient: sheets_v4.Sheets | null = null;
/** Called when log backend aborts to tell the log queue to stop. */
let stopCallback: (() => void) | null = null;
/** Lock/synchronization ID for this session. */
let lockId = Math.random().toString(36).substring(2, 15);
/** In-memory cache of the index sheet. */
let indexSheet: IndexSheetModel | null = null;
/** In-memory cache of the active log sheet. */
let activeLogSheet: LogSheetModel | null = null;
/**
* Loads the __index__ sheet into memory. By default, asserts that the lock ID
* has not changed since the start of the session.
*/
const loadIndexSheet = async (assertLockId = true) => {
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
log.info({ assertLockId }, "Loading __index__ sheet.");
const res = await client.spreadsheets.values.get({
spreadsheetId: spreadsheetId,
range: "__index__!A1:D",
majorDimension: "ROWS",
});
const data = assertData(res);
if (!data.values || data.values[2][0] !== "logSheetName") {
log.error({ values: data.values }, "Unexpected format for __index__ sheet");
throw new Error("Unexpected format for __index__ sheet");
}
if (assertLockId) {
const lockIdCell = data.values[1][1];
if (lockIdCell !== lockId) {
log.error(
{ receivedLock: lockIdCell, expectedLock: lockId },
"Another instance of the proxy is writing to the spreadsheet; stopping."
);
stop();
throw new Error(`Lock ID assertion failed`);
}
}
const rows = data.values.slice(3).map((row) => {
return {
logSheetName: row[0],
createdAt: row[1],
rowCount: row[2],
};
});
indexSheet = { lockId, rows };
};
/** Creates empty __index__ sheet for a new spreadsheet. */
const createIndexSheet = async () => {
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
log.info("Creating empty __index__ sheet.");
const res = await client.spreadsheets.batchUpdate({
spreadsheetId: spreadsheetId,
requestBody: {
requests: [
{
addSheet: {
properties: {
title: "__index__",
gridProperties: { rowCount: 1, columnCount: 3 },
},
},
},
],
},
});
assertData(res);
indexSheet = { lockId, rows: [] };
await writeIndexSheet();
};
/** Writes contents of in-memory indexSheet to the remote __index__ sheet. */
const writeIndexSheet = async () => {
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
const headerRows = [
["Don't edit this sheet while the server is running.", "", ""],
["Lock ID", lockId, ""],
["logSheetName", "createdAt", "rowCount"],
];
const contentRows = indexSheet!.rows.map((row) => {
return [row.logSheetName, row.createdAt, row.rowCount];
});
log.info("Persisting __index__ sheet.");
await client.spreadsheets.values.batchUpdate({
spreadsheetId: spreadsheetId,
requestBody: {
valueInputOption: "RAW",
data: [
{ range: "__index__!A1:D", values: [...headerRows, ...contentRows] },
],
},
});
};
/** Creates a new log sheet, adds it to the index, and sets it as active. */
const createLogSheet = async () => {
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
// Sheet name format is Log_YYYYMMDD_HHMMSS
const sheetName = `Log_${new Date()
.toISOString()
// YYYY-MM-DDTHH:MM:SS.sssZ -> YYYYMMDD_HHMMSS
.replace(/[-:.]/g, "")
.replace(/T/, "_")
.substring(0, 15)}`;
log.info({ sheetName }, "Creating new log sheet.");
const res = await client.spreadsheets.batchUpdate({
spreadsheetId: spreadsheetId,
requestBody: {
requests: [
{
addSheet: {
properties: {
title: sheetName,
gridProperties: { rowCount: MAX_ROWS_PER_SHEET, columnCount: 5 },
},
},
},
],
},
});
assertData(res);
// Increase row/column size and wrap text for readability.
const sheetId = res.data.replies![0].addSheet!.properties!.sheetId;
await client.spreadsheets.batchUpdate({
spreadsheetId: spreadsheetId,
requestBody: {
requests: [
{
repeatCell: {
range: { sheetId },
cell: {
userEnteredFormat: {
wrapStrategy: "WRAP",
verticalAlignment: "TOP",
},
},
fields: "*",
},
},
{
updateDimensionProperties: {
range: {
sheetId,
dimension: "COLUMNS",
startIndex: 3,
endIndex: 5,
},
properties: { pixelSize: 500 },
fields: "pixelSize",
},
},
{
updateDimensionProperties: {
range: {
sheetId,
dimension: "ROWS",
startIndex: 1,
},
properties: { pixelSize: 200 },
fields: "pixelSize",
},
},
],
},
});
await client.spreadsheets.values.batchUpdate({
spreadsheetId: spreadsheetId,
requestBody: {
valueInputOption: "RAW",
data: [
{
range: `${sheetName}!A1:E`,
values: [
["model", "endpoint", "prompt json", "prompt string", "response"],
],
},
],
},
});
indexSheet!.rows.push({
logSheetName: sheetName,
createdAt: new Date().toISOString(),
rowCount: 0,
});
await writeIndexSheet();
activeLogSheet = { sheetName, rows: [] };
};
export const appendBatch = async (batch: PromptLogEntry[]) => {
if (!activeLogSheet) {
// Create a new log sheet if we don't have one yet.
await createLogSheet();
} else {
// Check lock to ensure we're the only instance writing to the spreadsheet.
await loadIndexSheet(true);
}
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
const sheetName = activeLogSheet!.sheetName;
const newRows = batch.map((entry) => {
return [
entry.model,
entry.endpoint,
entry.promptRaw.slice(0, 50000),
entry.promptFlattened.slice(0, 50000),
entry.response.slice(0, 50000),
];
});
log.info({ sheetName, rowCount: newRows.length }, "Appending log batch.");
const data = await client.spreadsheets.values.append({
spreadsheetId: spreadsheetId,
range: `${sheetName}!A1:D`,
valueInputOption: "RAW",
requestBody: { values: newRows, majorDimension: "ROWS" },
});
assertData(data);
if (data.data.updates && data.data.updates.updatedRows) {
const newRowCount = data.data.updates.updatedRows;
log.info({ sheetName, rowCount: newRowCount }, "Successfully appended.");
activeLogSheet!.rows = activeLogSheet!.rows.concat(
newRows.map((row) => ({
model: row[0],
endpoint: row[1],
promptRaw: row[2],
promptFlattened: row[3],
response: row[4],
}))
);
} else {
// We didn't receive an error but we didn't get any updates either.
// We may need to create a new sheet and throw to make the queue retry the
// batch.
log.warn(
{ sheetName, rowCount: newRows.length },
"No updates received from append. Creating new sheet and retrying."
);
await createLogSheet();
throw new Error("No updates received from append.");
}
await finalizeBatch();
};
const finalizeBatch = async () => {
const sheetName = activeLogSheet!.sheetName;
const rowCount = activeLogSheet!.rows.length;
const indexRow = indexSheet!.rows.find(
({ logSheetName }) => logSheetName === sheetName
)!;
indexRow.rowCount = rowCount;
if (rowCount >= MAX_ROWS_PER_SHEET) {
await createLogSheet(); // Also updates index sheet
} else {
await writeIndexSheet();
}
log.info({ sheetName, rowCount }, "Batch finalized.");
};
type LoadLogSheetArgs = {
sheetName: string;
/** The starting row to load. If omitted, loads all rows (expensive). */
fromRow?: number;
};
/** Not currently used. */
export const loadLogSheet = async ({
sheetName,
fromRow = 2, // omit header row
}: LoadLogSheetArgs) => {
const client = sheetsClient!;
const spreadsheetId = config.googleSheetsSpreadsheetId!;
const range = `${sheetName}!A${fromRow}:E`;
const res = await client.spreadsheets.values.get({
spreadsheetId: spreadsheetId,
range,
});
const data = assertData(res);
const values = data.values || [];
const rows = values.slice(1).map((row) => {
return {
model: row[0],
endpoint: row[1],
promptRaw: row[2],
promptFlattened: row[3],
response: row[4],
};
});
activeLogSheet = { sheetName, rows };
};
export const init = async (onStop: () => void) => {
if (sheetsClient) {
return;
}
if (!config.googleSheetsKey || !config.googleSheetsSpreadsheetId) {
throw new Error(
"Missing required Google Sheets config. Refer to documentation for setup instructions."
);
}
log.info("Initializing Google Sheets backend.");
const encodedCreds = config.googleSheetsKey;
// encodedCreds is a base64-encoded JSON key from the GCP console.
const creds: CredentialBody = JSON.parse(
Buffer.from(encodedCreds, "base64").toString("utf8").trim()
);
const auth = new google.auth.GoogleAuth({
scopes: ["https://www.googleapis.com/auth/spreadsheets"],
credentials: creds,
});
sheetsClient = google.sheets({ version: "v4", auth });
stopCallback = onStop;
const sheetId = config.googleSheetsSpreadsheetId;
const res = await sheetsClient.spreadsheets.get({
spreadsheetId: sheetId,
});
if (!res.data) {
const { status, statusText, headers } = res;
log.error(
{
res: { status, statusText, headers },
creds: {
client_email: creds.client_email?.slice(0, 5) + "********",
private_key: creds.private_key?.slice(0, 5) + "********",
},
sheetId: config.googleSheetsSpreadsheetId,
},
"Could not connect to Google Sheets."
);
stop();
throw new Error("Could not connect to Google Sheets.");
} else {
const sheetTitle = res.data.properties?.title;
log.info({ sheetId, sheetTitle }, "Connected to Google Sheets.");
}
// Load or create the index sheet and write the lockId to it.
try {
log.info("Loading index sheet.");
await loadIndexSheet(false);
await writeIndexSheet();
} catch (e) {
log.info("Creating new index sheet.");
await createIndexSheet();
}
};
/** Called during some unrecoverable error to tell the log queue to stop. */
function stop() {
log.warn("Stopping Google Sheets backend.");
if (stopCallback) {
stopCallback();
}
sheetsClient = null;
}
function assertData<T = sheets_v4.Schema$ValueRange>(res: GaxiosResponse<T>) {
if (!res.data) {
const { status, statusText, headers } = res;
log.error(
{ res: { status, statusText, headers } },
"Unexpected response from Google Sheets API."
);
}
return res.data!;
}
|
antigonus/desudeliveryservice
|
src/prompt-logging/backends/sheets.ts
|
TypeScript
|
unknown
| 12,733 |
/* Logs prompts and model responses to a persistent storage backend, if enabled.
Since the proxy is generally deployed to free-tier services, our options for
persistent storage are pretty limited. We'll use Google Sheets as a makeshift
database for now.
Due to the limitations of Google Sheets, we'll queue up log entries and flush
them to the API periodically. */
export interface PromptLogEntry {
model: string;
endpoint: string;
/** JSON prompt passed to the model */
promptRaw: string;
/** Prompt with user and assistant messages flattened into a single string */
promptFlattened: string;
response: string;
// TODO: temperature, top_p, top_k, etc.
}
export * as logQueue from "./log-queue";
|
antigonus/desudeliveryservice
|
src/prompt-logging/index.ts
|
TypeScript
|
unknown
| 715 |
/* Queues incoming prompts/responses and periodically flushes them to configured
* logging backend. */
import { logger } from "../logger";
import { PromptLogEntry } from ".";
import { sheets } from "./backends";
const FLUSH_INTERVAL = 1000 * 10;
const MAX_BATCH_SIZE = 25;
const queue: PromptLogEntry[] = [];
const log = logger.child({ module: "log-queue" });
let started = false;
let timeoutId: NodeJS.Timeout | null = null;
let retrying = false;
let consecutiveFailedBatches = 0;
export const enqueue = (payload: PromptLogEntry) => {
if (!started) {
log.warn("Log queue not started, discarding incoming log entry.");
return;
}
queue.push(payload);
};
export const flush = async () => {
if (!started) {
return;
}
if (queue.length > 0) {
const batchSize = Math.min(MAX_BATCH_SIZE, queue.length);
const nextBatch = queue.splice(0, batchSize);
log.info({ size: nextBatch.length }, "Submitting new batch.");
try {
await sheets.appendBatch(nextBatch);
retrying = false;
consecutiveFailedBatches = 0;
} catch (e: any) {
if (retrying) {
log.error(
{ message: e.message, stack: e.stack },
"Failed twice to flush batch, discarding."
);
retrying = false;
consecutiveFailedBatches++;
} else {
// Put the batch back at the front of the queue and try again
log.warn(
{ message: e.message, stack: e.stack },
"Failed to flush batch. Retrying."
);
queue.unshift(...nextBatch);
retrying = true;
setImmediate(() => flush());
return;
}
}
}
const useHalfInterval = queue.length > MAX_BATCH_SIZE / 2;
scheduleFlush(useHalfInterval);
};
export const start = async () => {
try {
await sheets.init(() => stop());
log.info("Logging backend initialized.");
started = true;
} catch (e) {
log.error(e, "Could not initialize logging backend.");
return;
}
scheduleFlush();
};
export const stop = () => {
if (timeoutId) {
clearTimeout(timeoutId);
}
log.info("Stopping log queue.");
started = false;
};
const scheduleFlush = (halfInterval = false) => {
if (consecutiveFailedBatches > 3) {
// TODO: may cause memory issues on busy servers, though if we crash that
// may actually fix the problem with logs randomly not being flushed.
const oneMinute = 60 * 1000;
const maxBackoff = 10 * oneMinute;
const backoff = Math.min(consecutiveFailedBatches * oneMinute, maxBackoff);
timeoutId = setTimeout(() => {
flush();
}, backoff);
log.warn(
{ consecutiveFailedBatches, backoffMs: backoff },
"Failed to flush 3 batches in a row, pausing for a few minutes."
);
return;
}
if (halfInterval) {
log.warn(
{ queueSize: queue.length },
"Queue is falling behind, switching to faster flush interval."
);
}
timeoutId = setTimeout(
() => {
flush();
},
halfInterval ? FLUSH_INTERVAL / 2 : FLUSH_INTERVAL
);
};
|
antigonus/desudeliveryservice
|
src/prompt-logging/log-queue.ts
|
TypeScript
|
unknown
| 3,041 |
import { Request, RequestHandler, Router } from "express";
import * as http from "http";
import { createProxyMiddleware } from "http-proxy-middleware";
import { config } from "../config";
import { logger } from "../logger";
import { createQueueMiddleware } from "./queue";
import { ipLimiter } from "./rate-limit";
import { handleProxyError } from "./middleware/common";
import {
addKey,
addAnthropicPreamble,
blockZoomerOrigins,
createPreprocessorMiddleware,
finalizeBody,
languageFilter,
limitOutputTokens,
removeOriginHeaders,
} from "./middleware/request";
import {
ProxyResHandlerWithBody,
createOnProxyResHandler,
} from "./middleware/response";
let modelsCache: any = null;
let modelsCacheTime = 0;
const getModelsResponse = () => {
if (new Date().getTime() - modelsCacheTime < 1000 * 60) {
return modelsCache;
}
if (!config.anthropicKey) return { object: "list", data: [] };
const claudeVariants = [
"claude-v1",
"claude-v1-100k",
"claude-instant-v1",
"claude-instant-v1-100k",
"claude-v1.3",
"claude-v1.3-100k",
"claude-v1.2",
"claude-v1.0",
"claude-instant-v1.1",
"claude-instant-v1.1-100k",
"claude-instant-v1.0",
"claude-2", // claude-2 is 100k by default it seems
"claude-2.0",
];
const models = claudeVariants.map((id) => ({
id,
object: "model",
created: new Date().getTime(),
owned_by: "anthropic",
permission: [],
root: "claude",
parent: null,
}));
modelsCache = { object: "list", data: models };
modelsCacheTime = new Date().getTime();
return modelsCache;
};
const handleModelRequest: RequestHandler = (_req, res) => {
res.status(200).json(getModelsResponse());
};
const rewriteAnthropicRequest = (
proxyReq: http.ClientRequest,
req: Request,
res: http.ServerResponse
) => {
const rewriterPipeline = [
addKey,
addAnthropicPreamble,
languageFilter,
limitOutputTokens,
blockZoomerOrigins,
removeOriginHeaders,
finalizeBody,
];
try {
for (const rewriter of rewriterPipeline) {
rewriter(proxyReq, req, res, {});
}
} catch (error) {
req.log.error(error, "Error while executing proxy rewriter");
proxyReq.destroy(error as Error);
}
};
/** Only used for non-streaming requests. */
const anthropicResponseHandler: ProxyResHandlerWithBody = async (
_proxyRes,
req,
res,
body
) => {
if (typeof body !== "object") {
throw new Error("Expected body to be an object");
}
if (config.promptLogging) {
const host = req.get("host");
body.proxy_note = `Prompts are logged on this proxy instance. See ${host} for more information.`;
}
if (req.inboundApi === "openai") {
req.log.info("Transforming Anthropic response to OpenAI format");
body = transformAnthropicResponse(body);
}
// TODO: Remove once tokenization is stable
if (req.debug) {
body.proxy_tokenizer_debug_info = req.debug;
}
res.status(200).json(body);
};
/**
* Transforms a model response from the Anthropic API to match those from the
* OpenAI API, for users using Claude via the OpenAI-compatible endpoint. This
* is only used for non-streaming requests as streaming requests are handled
* on-the-fly.
*/
function transformAnthropicResponse(
anthropicBody: Record<string, any>
): Record<string, any> {
return {
id: "ant-" + anthropicBody.log_id,
object: "chat.completion",
created: Date.now(),
model: anthropicBody.model,
usage: {
prompt_tokens: 0,
completion_tokens: 0,
total_tokens: 0,
},
choices: [
{
message: {
role: "assistant",
content: anthropicBody.completion?.trim(),
},
finish_reason: anthropicBody.stop_reason,
index: 0,
},
],
};
}
const anthropicProxy = createQueueMiddleware(
createProxyMiddleware({
target: "https://api.anthropic.com",
changeOrigin: true,
on: {
proxyReq: rewriteAnthropicRequest,
proxyRes: createOnProxyResHandler([anthropicResponseHandler]),
error: handleProxyError,
},
selfHandleResponse: true,
logger,
pathRewrite: {
// Send OpenAI-compat requests to the real Anthropic endpoint.
"^/v1/chat/completions": "/v1/complete",
},
})
);
const anthropicRouter = Router();
// Fix paths because clients don't consistently use the /v1 prefix.
anthropicRouter.use((req, _res, next) => {
if (!req.path.startsWith("/v1/")) {
req.url = `/v1${req.url}`;
}
next();
});
anthropicRouter.get("/v1/models", handleModelRequest);
anthropicRouter.post(
"/v1/complete",
ipLimiter,
createPreprocessorMiddleware({ inApi: "anthropic", outApi: "anthropic" }),
anthropicProxy
);
// OpenAI-to-Anthropic compatibility endpoint.
anthropicRouter.post(
"/v1/chat/completions",
ipLimiter,
createPreprocessorMiddleware({ inApi: "openai", outApi: "anthropic" }),
anthropicProxy
);
// Redirect browser requests to the homepage.
anthropicRouter.get("*", (req, res, next) => {
const isBrowser = req.headers["user-agent"]?.includes("Mozilla");
if (isBrowser) {
res.redirect("/");
} else {
next();
}
});
export const anthropic = anthropicRouter;
|
antigonus/desudeliveryservice
|
src/proxy/anthropic.ts
|
TypeScript
|
unknown
| 5,195 |
import type { Request, RequestHandler } from "express";
import { config } from "../../config";
import { authenticate, getUser } from "./user-store";
const GATEKEEPER = config.gatekeeper;
const PROXY_KEY = config.proxyKey;
const ADMIN_KEY = config.adminKey;
function getProxyAuthorizationFromRequest(req: Request): string | undefined {
// Anthropic's API uses x-api-key instead of Authorization. Some clients will
// pass the _proxy_ key in this header too, instead of providing it as a
// Bearer token in the Authorization header. So we need to check both.
// Prefer the Authorization header if both are present.
if (req.headers.authorization) {
const token = req.headers.authorization?.slice("Bearer ".length);
delete req.headers.authorization;
return token;
}
if (req.headers["x-api-key"]) {
const token = req.headers["x-api-key"]?.toString();
delete req.headers["x-api-key"];
return token;
}
return undefined;
}
export const gatekeeper: RequestHandler = (req, res, next) => {
const token = getProxyAuthorizationFromRequest(req);
// TODO: Generate anonymous users based on IP address for public or proxy_key
// modes so that all middleware can assume a user of some sort is present.
if (ADMIN_KEY && token === ADMIN_KEY) {
return next();
}
if (GATEKEEPER === "none") {
return next();
}
if (GATEKEEPER === "proxy_key" && token === PROXY_KEY) {
return next();
}
if (GATEKEEPER === "user_token" && token) {
const user = authenticate(token, req.ip);
if (user) {
req.user = user;
return next();
} else {
const maybeBannedUser = getUser(token);
if (maybeBannedUser?.disabledAt) {
return res.status(403).json({
error: `Forbidden: ${
maybeBannedUser.disabledReason || "Token disabled"
}`,
});
}
}
}
res.status(401).json({ error: "Unauthorized" });
};
|
antigonus/desudeliveryservice
|
src/proxy/auth/gatekeeper.ts
|
TypeScript
|
unknown
| 1,931 |
/**
* Basic user management. Handles creation and tracking of proxy users, personal
* access tokens, and quota management. Supports in-memory and Firebase Realtime
* Database persistence stores.
*
* Users are identified solely by their personal access token. The token is
* used to authenticate the user for all proxied requests.
*/
import admin from "firebase-admin";
import { v4 as uuid } from "uuid";
import { config, getFirebaseApp } from "../../config";
import { logger } from "../../logger";
export interface User {
/** The user's personal access token. */
token: string;
/** The IP addresses the user has connected from. */
ip: string[];
/** The user's privilege level. */
type: UserType;
/** The number of prompts the user has made. */
promptCount: number;
/** The number of tokens the user has consumed. Not yet implemented. */
tokenCount: number;
/** The time at which the user was created. */
createdAt: number;
/** The time at which the user last connected. */
lastUsedAt?: number;
/** The time at which the user was disabled, if applicable. */
disabledAt?: number;
/** The reason for which the user was disabled, if applicable. */
disabledReason?: string;
}
/**
* Possible privilege levels for a user.
* - `normal`: Default role. Subject to usual rate limits and quotas.
* - `special`: Special role. Higher quotas and exempt from auto-ban/lockout.
* TODO: implement auto-ban/lockout for normal users when they do naughty shit
*/
export type UserType = "normal" | "special";
type UserUpdate = Partial<User> & Pick<User, "token">;
const MAX_IPS_PER_USER = config.maxIpsPerUser;
const users: Map<string, User> = new Map();
const usersToFlush = new Set<string>();
export async function init() {
logger.info({ store: config.gatekeeperStore }, "Initializing user store...");
if (config.gatekeeperStore === "firebase_rtdb") {
await initFirebase();
}
logger.info("User store initialized.");
}
/** Creates a new user and returns their token. */
export function createUser() {
const token = uuid();
users.set(token, {
token,
ip: [],
type: "normal",
promptCount: 0,
tokenCount: 0,
createdAt: Date.now(),
});
usersToFlush.add(token);
return token;
}
/** Returns the user with the given token if they exist. */
export function getUser(token: string) {
return users.get(token);
}
/** Returns a list of all users. */
export function getUsers() {
return Array.from(users.values()).map((user) => ({ ...user }));
}
/**
* Upserts the given user. Intended for use with the /admin API for updating
* user information via JSON. Use other functions for more specific operations.
*/
export function upsertUser(user: UserUpdate) {
const existing: User = users.get(user.token) ?? {
token: user.token,
ip: [],
type: "normal",
promptCount: 0,
tokenCount: 0,
createdAt: Date.now(),
};
users.set(user.token, {
...existing,
...user,
});
usersToFlush.add(user.token);
// Immediately schedule a flush to the database if we're using Firebase.
if (config.gatekeeperStore === "firebase_rtdb") {
setImmediate(flushUsers);
}
return users.get(user.token);
}
/** Increments the prompt count for the given user. */
export function incrementPromptCount(token: string) {
const user = users.get(token);
if (!user) return;
user.promptCount++;
usersToFlush.add(token);
}
/** Increments the token count for the given user by the given amount. */
export function incrementTokenCount(token: string, amount = 1) {
const user = users.get(token);
if (!user) return;
user.tokenCount += amount;
usersToFlush.add(token);
}
/**
* Given a user's token and IP address, authenticates the user and adds the IP
* to the user's list of IPs. Returns the user if they exist and are not
* disabled, otherwise returns undefined.
*/
export function authenticate(token: string, ip: string) {
const user = users.get(token);
if (!user || user.disabledAt) return;
if (!user.ip.includes(ip)) user.ip.push(ip);
// If too many IPs are associated with the user, disable the account.
const ipLimit =
user.type === "special" || !MAX_IPS_PER_USER ? Infinity : MAX_IPS_PER_USER;
if (user.ip.length > ipLimit) {
disableUser(token, "Too many IP addresses associated with this token.");
return;
}
user.lastUsedAt = Date.now();
usersToFlush.add(token);
return user;
}
/** Disables the given user, optionally providing a reason. */
export function disableUser(token: string, reason?: string) {
const user = users.get(token);
if (!user) return;
user.disabledAt = Date.now();
user.disabledReason = reason;
usersToFlush.add(token);
}
// TODO: Firebase persistence is pretend right now and just polls the in-memory
// store to sync it with Firebase when it changes. Will refactor to abstract
// persistence layer later so we can support multiple stores.
let firebaseTimeout: NodeJS.Timeout | undefined;
async function initFirebase() {
logger.info("Connecting to Firebase...");
const app = getFirebaseApp();
const db = admin.database(app);
const usersRef = db.ref("users");
const snapshot = await usersRef.once("value");
const users: Record<string, User> | null = snapshot.val();
firebaseTimeout = setInterval(flushUsers, 20 * 1000);
if (!users) {
logger.info("No users found in Firebase.");
return;
}
for (const token in users) {
upsertUser(users[token]);
}
usersToFlush.clear();
const numUsers = Object.keys(users).length;
logger.info({ users: numUsers }, "Loaded users from Firebase");
}
async function flushUsers() {
const app = getFirebaseApp();
const db = admin.database(app);
const usersRef = db.ref("users");
const updates: Record<string, User> = {};
for (const token of usersToFlush) {
const user = users.get(token);
if (!user) {
continue;
}
updates[token] = user;
}
usersToFlush.clear();
const numUpdates = Object.keys(updates).length;
if (numUpdates === 0) {
return;
}
await usersRef.update(updates);
logger.info(
{ users: Object.keys(updates).length },
"Flushed users to Firebase"
);
}
|
antigonus/desudeliveryservice
|
src/proxy/auth/user-store.ts
|
TypeScript
|
unknown
| 6,166 |
import { config } from "../config";
import { RequestHandler } from "express";
const BLOCKED_REFERERS = config.blockedOrigins?.split(",") || [];
/** Disallow requests from blocked origins and referers. */
export const checkOrigin: RequestHandler = (req, res, next) => {
const blocks = BLOCKED_REFERERS || [];
for (const block of blocks) {
if (
req.headers.origin?.includes(block) ||
req.headers.referer?.includes(block)
) {
req.log.warn(
{ origin: req.headers.origin, referer: req.headers.referer },
"Blocked request from origin or referer"
);
// VenusAI requests incorrectly say they accept HTML despite immediately
// trying to parse the response as JSON, so we check the body type instead
const hasJsonBody =
req.headers["content-type"]?.includes("application/json");
if (!req.accepts("html") || hasJsonBody) {
return res.status(403).json({
error: { type: "blocked_origin", message: config.blockMessage },
});
} else {
const destination = config.blockRedirect || "https://openai.com";
return res.status(403).send(
`<html>
<head>
<title>Redirecting</title>
<meta http-equiv="refresh" content="3; url=${destination}" />
</head>
<body style="font-family: sans-serif; height: 100vh; display: flex; flex-direction: column; justify-content: center; text-align: center;">
<h2>${config.blockMessage}</h3>
<p><strong>Please hold while you are redirected to a more suitable service.</strong></p>
</body>
</html>`
);
}
}
}
next();
};
|
antigonus/desudeliveryservice
|
src/proxy/check-origin.ts
|
TypeScript
|
unknown
| 1,596 |
/* Pretends to be a KoboldAI API endpoint and translates incoming Kobold
requests to OpenAI API equivalents. */
import { Request, Response, Router } from "express";
import http from "http";
import { createProxyMiddleware } from "http-proxy-middleware";
import { config } from "../config";
import { logger } from "../logger";
import { ipLimiter } from "./rate-limit";
import { handleProxyError } from "./middleware/common";
import {
addKey,
createPreprocessorMiddleware,
finalizeBody,
languageFilter,
limitOutputTokens,
transformKoboldPayload,
} from "./middleware/request";
import {
createOnProxyResHandler,
ProxyResHandlerWithBody,
} from "./middleware/response";
export const handleModelRequest = (_req: Request, res: Response) => {
res.status(200).json({ result: "Connected to OpenAI reverse proxy" });
};
export const handleSoftPromptsRequest = (_req: Request, res: Response) => {
res.status(200).json({ soft_prompts_list: [] });
};
const rewriteRequest = (
proxyReq: http.ClientRequest,
req: Request,
res: Response
) => {
if (config.queueMode !== "none") {
const msg = `Queueing is enabled on this proxy instance and is incompatible with the KoboldAI endpoint. Use the OpenAI endpoint instead.`;
proxyReq.destroy(new Error(msg));
return;
}
req.body.stream = false;
const rewriterPipeline = [
addKey,
transformKoboldPayload,
languageFilter,
limitOutputTokens,
finalizeBody,
];
try {
for (const rewriter of rewriterPipeline) {
rewriter(proxyReq, req, res, {});
}
} catch (error) {
logger.error(error, "Error while executing proxy rewriter");
proxyReq.destroy(error as Error);
}
};
const koboldResponseHandler: ProxyResHandlerWithBody = async (
_proxyRes,
req,
res,
body
) => {
if (typeof body !== "object") {
throw new Error("Expected body to be an object");
}
const koboldResponse = {
results: [{ text: body.choices[0].message.content }],
model: body.model,
...(config.promptLogging && {
proxy_note: `Prompt logging is enabled on this proxy instance. See ${req.get(
"host"
)} for more information.`,
}),
};
res.send(JSON.stringify(koboldResponse));
};
const koboldOaiProxy = createProxyMiddleware({
target: "https://api.openai.com",
changeOrigin: true,
pathRewrite: {
"^/api/v1/generate": "/v1/chat/completions",
},
on: {
proxyReq: rewriteRequest,
proxyRes: createOnProxyResHandler([koboldResponseHandler]),
error: handleProxyError,
},
selfHandleResponse: true,
logger,
});
const koboldRouter = Router();
koboldRouter.get("/api/v1/model", handleModelRequest);
koboldRouter.get("/api/v1/config/soft_prompts_list", handleSoftPromptsRequest);
koboldRouter.post(
"/api/v1/generate",
ipLimiter,
createPreprocessorMiddleware({ inApi: "kobold", outApi: "openai" }),
koboldOaiProxy
);
koboldRouter.use((req, res) => {
logger.warn(`Unhandled kobold request: ${req.method} ${req.path}`);
res.status(404).json({ error: "Not found" });
});
export const kobold = koboldRouter;
|
antigonus/desudeliveryservice
|
src/proxy/kobold.ts
|
TypeScript
|
unknown
| 3,078 |
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