className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
AEQSTestingPawn::OnEditorSelectionChanged
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
static void OnEditorSelectionChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewSelection )
|
[] |
|
AEQSTestingPawn::OnPropertyChanged
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
void OnPropertyChanged ( const [FName](API\Runtime\Core\UObject\FName) PropName )
|
[] |
|
AEQSTestingPawn::PostEditChangeProperty
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
Called when a property on this object has been modified externally
|
AIModule
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
AEQSTestingPawn::PostEditMove
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
Called after an actor has been moved in the editor
|
AIModule
|
virtual void PostEditMove ( bool bFinished )
|
[] |
AEQSTestingPawn::PostLoad
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
AIModule
|
virtual void PostLoad()
|
[] |
AEQSTestingPawn::PostTransacted
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.
|
AIModule
|
virtual void PostTransacted ( const [FTransactionObjectEvent](API\Runtime\CoreUObject\Misc\FTransactionObjectEvent) & TransactionEvent )
|
[] |
AEQSTestingPawn::RunEQSQuery
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
void RunEQSQuery()
|
[] |
|
AEQSTestingPawn::Reset
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
Reset actor to initial state - used when restarting level without reloading.
|
AIModule
|
virtual void Reset()
|
[] |
AEQSTestingPawn::TickActor
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
This pawn class spawns its controller in PostInitProperties to have it available in editor mode
|
AIModule
|
virtual void TickActor ( float DeltaTime, enum ELevelTick TickType, [FActorTickFunction](API\Runtime\Engine\Engine\FActorTickFunction) & ThisTickFunction )
|
[] |
AEQSTestingPawn::UpdateDrawing
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
void UpdateDrawing()
|
[] |
|
AEQSTestingPawn::AEQSTestingPawn
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
AEQSTestingPawn ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
AEQSTestingPawn
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
|
AIModule
|
class AEQSTestingPawn : public [ACharacter](API\Runtime\Engine\GameFramework\ACharacter), public [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface)
|
[
{
"type": "uint32: 1",
"name": "bDrawFailedItems",
"description": ""
},
{
"type": "uint32: 1",
"name": "bDrawLabels",
"description": ""
},
{
"type": "uint32: 1",
"name": "bReRunQueryOnlyOnFinishedMove",
"description": ""
},
{
"type": "uint32: 1",
"name": "bShouldBeVisibleInGame",
"description": ""
},
{
"type": "uint32: 1",
"name": "bTickDuringGame",
"description": ""
},
{
"type": "EEnvQueryHightl...",
"name": "HighlightMode",
"description": ""
},
{
"type": "FNavAgentProper...",
"name": "NavAgentProperties",
"description": ""
},
{
"type": "TArray<FAIDyna...",
"name": "QueryConfig",
"description": ""
},
{
"type": "TEnumAsByte<EE...",
"name": "QueryingMode",
"description": ""
},
{
"type": "TSharedPtr<FEn...",
"name": "QueryInstance",
"description": ""
},
{
"type": "TArray<FEnvNam...",
"name": "QueryParams",
"description": "Optional parameters for query"
},
{
"type": "TObjectPtr<UEn...",
"name": "QueryTemplate",
"description": ""
},
{
"type": "TArray<FEnvQue...",
"name": "StepResults",
"description": ""
},
{
"type": "int32",
"name": "StepToDebugDraw",
"description": ""
},
{
"type": "float",
"name": "TimeLimitPerStep",
"description": ""
}
] |
|
ECallMode
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
enum ECallMode { InvalidCallMode, SingleActor, SingleLocation, ActorSet, LocationSet, }
|
[] |
|
UEnvQueryContext_BlueprintBase::GetWorld
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
We need to implementGetWorld()so that blueprint functions which use a hidden WorldContextObject* will work properly.
|
AIModule
|
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
|
[] |
UEnvQueryContext_BlueprintBase::ProvideActorsSet
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
void ProvideActorsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultingActorsSet ) const
|
[] |
|
UEnvQueryContext_BlueprintBase::ProvideContext
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const
|
[] |
|
UEnvQueryContext_BlueprintBase::ProvideLocationsSet
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
void ProvideLocationsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ResultingLocationSet ) const
|
[] |
|
UEnvQueryContext_BlueprintBase::ProvideSingleActor
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
void ProvideSingleActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [AActor](API\Runtime\Engine\GameFramework\AActor) *& ResultingActor ) const
|
[] |
|
UEnvQueryContext_BlueprintBase::UEnvQueryContext_BlueprintBase
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
UEnvQueryContext_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEnvQueryContext_BlueprintBase::ProvideSingleLocation
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
void ProvideSingleLocation ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, FVector & ResultingLocation ) const
|
[] |
|
UEnvQueryContext_BlueprintBase
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
|
AIModule
|
class UEnvQueryContext_BlueprintBase : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
|
[
{
"type": "ECallMode",
"name": "CallMode",
"description": ""
}
] |
|
UEnvQueryContext_Item::UEnvQueryContext_Item
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h
|
AIModule
|
UEnvQueryContext_Item ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEnvQueryContext_Item
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h
|
AIModule
|
class UEnvQueryContext_Item : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
|
[] |
|
UEnvQueryContext_Querier::ProvideContext
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
|
AIModule
|
virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const
|
[] |
|
UEnvQueryContext_Querier::UEnvQueryContext_Querier
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
|
AIModule
|
UEnvQueryContext_Querier ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEnvQueryContext_Querier
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
|
AIModule
|
class UEnvQueryContext_Querier : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
|
[] |
|
EEnvDirection::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvDirection { enum Type { TwoPoints, Rotation, } }
|
[] |
|
EEnvItemStatus::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvItemStatus { enum Type { Passed, Failed, } }
|
[] |
|
EEnvOverlapShape::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvOverlapShape { enum Type { Box, Sphere, Capsule, } }
|
[] |
|
EEnvQueryParam::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvQueryParam { enum Type { Float, Int, Bool, } }
|
[] |
|
EEnvQueryRunMode::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvQueryRunMode { enum Type { SingleResult, RandomBest5Pct, RandomBest25Pct, AllMatching, } }
|
[] |
|
EEnvQueryStatus::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvQueryStatus { enum Type { Processing, Success, Failed, Aborted, OwnerLost, MissingParam, } }
|
[] |
|
EEnvQueryTestClamping::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvQueryTestClamping { enum Type { None, SpecifiedValue, FilterThreshold, } }
|
[] |
|
EEnvQueryTrace::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvQueryTrace { enum Type { None, Navigation, GeometryByChannel, GeometryByProfile, NavigationOverLedges, } }
|
[] |
|
EEnvTestCost::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestCost { enum Type { Low, Medium, High, } }
|
[] |
|
EEnvTestFilterOperator::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestFilterOperator { enum Type { AllPass, AnyPass, } }
|
[] |
|
EEnvTestFilterType::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestFilterType { enum Type { Minimum, Maximum, Range, Match, } }
|
[] |
|
EEnvTestScoreEquation::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestScoreEquation { enum Type { Linear, Square, InverseLinear, SquareRoot, Constant, } }
|
[] |
|
EEnvTestPurpose::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestPurpose { enum Type { Filter, Score, FilterAndScore, } }
|
[] |
|
EEnvTestScoreOperator::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestScoreOperator { enum Type { AverageScore, MinScore, MaxScore, Multiply, } }
|
[] |
|
EEnvTestWeight::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTestWeight { enum Type { None, Square, Inverse, Unused, Constant, Skip, } }
|
[] |
|
EEnvTraceShape::Type
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
namespace EEnvTraceShape { enum Type { Line, Box, Sphere, Capsule, } }
|
[] |
|
FAIDynamicParam::GenerateConfigurableParamsFromNamedValues
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
static void GenerateConfigurableParamsFromNamedValues ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, [TArray](API\Runtime\Core\Containers\TArray)< [FAIDynamicParam](API\Runtime\AIModule\EnvironmentQuery\FAIDynamicParam) > & OutQueryConfig, [TArray](API\Runtime\Core\Containers\TArray)< [FEnvNamedValue](API\Runtime\AIModule\EnvironmentQuery\FEnvNamedValue) > & InQueryParams )
|
[] |
|
FAIDynamicParam::ConfigureBBKey
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void ConfigureBBKey ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner )
|
[] |
|
FAIDynamicParam::FAIDynamicParam
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FAIDynamicParam()
|
[] |
|
FAIDynamicParam
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FAIDynamicParam
|
[
{
"type": "FBlackboardKeyS...",
"name": "BBKey",
"description": ""
},
{
"type": "FName",
"name": "ParamName",
"description": ""
},
{
"type": "EAIParamType",
"name": "ParamType",
"description": ""
},
{
"type": "float",
"name": "Value",
"description": ""
}
] |
|
FDebugHelper::FDebugHelper
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
|
AIModule
|
FDebugHelper()
|
[] |
|
FDebugHelper::FDebugHelper
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
|
AIModule
|
FDebugHelper ( FVector Loc, float R )
|
[] |
|
FDebugHelper::FDebugHelper
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
|
AIModule
|
FDebugHelper ( FVector Loc, float R, const [FString](API\Runtime\Core\Containers\FString) & Desc )
|
[] |
|
FDebugHelper
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
|
Struct filled while collecting data (to store additional debug data needed to display per rendered item)
|
AIModule
|
struct FDebugHelper
|
[
{
"type": "FString",
"name": "AdditionalInformation",
"description": ""
},
{
"type": "float",
"name": "FailedScore",
"description": ""
},
{
"type": "int32",
"name": "FailedTestIndex",
"description": ""
},
{
"type": "FVector",
"name": "Location",
"description": ""
},
{
"type": "float",
"name": "Radius",
"description": ""
}
] |
FEnvDirection::ToText
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
[FText](API\Runtime\Core\Internationalization\FText) ToText() const
|
[] |
|
FEnvDirection
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvDirection
|
[
{
"type": "TEnumAsByte<EE...",
"name": "DirMode",
"description": "Defines direction of second line used by test"
},
{
"type": "TSubclassOf<UE...",
"name": "LineFrom",
"description": "Line: start context"
},
{
"type": "TSubclassOf<UE...",
"name": "LineTo",
"description": "Line: finish context"
},
{
"type": "TSubclassOf<UE...",
"name": "Rotation",
"description": "Rotation: direction context"
}
] |
|
FEnvNamedValue::FEnvNamedValue
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FEnvNamedValue()
|
[] |
|
FEnvNamedValue
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvNamedValue
|
[
{
"type": "FName",
"name": "ParamName",
"description": ""
},
{
"type": "EAIParamType",
"name": "ParamType",
"description": ""
},
{
"type": "float",
"name": "Value",
"description": ""
}
] |
|
FEnvOverlapData::FEnvOverlapData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FEnvOverlapData()
|
[] |
|
FEnvOverlapData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvOverlapData
|
[
{
"type": "uint32: 1",
"name": "bOnlyBlockingHits",
"description": "If set, overlap will look only for blocking hits"
},
{
"type": "uint32: 1",
"name": "bOverlapComplex",
"description": "If set, overlap will run on complex collisions"
},
{
"type": "uint32: 1",
"name": "bSkipOverlapQuerier",
"description": "If set, overlap will skip querier context hits"
},
{
"type": "float",
"name": "ExtentX",
"description": "Shape parameter for overlap"
},
{
"type": "float",
"name": "ExtentY",
"description": "Shape parameter for overlap"
},
{
"type": "float",
"name": "ExtentZ",
"description": "Shape parameter for overlap"
},
{
"type": "TEnumAsByte< en...",
"name": "OverlapChannel",
"description": "Geometry trace channel used for overlap"
},
{
"type": "TEnumAsByte<EE...",
"name": "OverlapShape",
"description": "Shape used for geometry overlap"
},
{
"type": "",
"name": "Tooltip",
"description": ""
}
] |
|
FEnvQueryContextData::FEnvQueryContextData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FEnvQueryContextData()
|
[] |
|
FEnvQueryContextData::GetAllocatedSize
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
uint32 GetAllocatedSize() const
|
[] |
|
FEnvQueryContextData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvQueryContextData
|
[
{
"type": "int32",
"name": "NumValues",
"description": "Number of stored values"
},
{
"type": "TArray< uint8 >",
"name": "RawData",
"description": "Data of stored values"
},
{
"type": "TSubclassOf<UE...",
"name": "ValueType",
"description": "Type of context values"
}
] |
|
FEnvQueryDebugData::PrepareOption
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void PrepareOption ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [TArray](API\Runtime\Core\Containers\TArray)< [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) * > & Generators, const int32 NumTests )
|
[] |
|
FEnvQueryDebugData::FEnvQueryDebugData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FEnvQueryDebugData()
|
[] |
|
FEnvQueryDebugData::Store
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void Store ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const float ExecutionTime, const bool bStepDone )
|
[] |
|
FEnvQueryDebugData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvQueryDebugData : public [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData)
|
[
{
"type": "uint32: 1",
"name": "bSingleItemResult",
"description": "Indicates the query was run in a single-item mode and that it has been found"
},
{
"type": "int32",
"name": "CurrentOptionGeneratorIdx",
"description": "Composite generator can be counted correctly"
},
{
"type": "TArray<FEnvQue...",
"name": "DebugItemDetails",
"description": ""
},
{
"type": "TArray<FEnvQue...",
"name": "DebugItems",
"description": ""
},
{
"type": "TArray<FString...",
"name": "PerformedTestNames",
"description": ""
},
{
"type": "TArray< uint8 >",
"name": "RawData",
"description": ""
}
] |
|
FEnvQueryDebugProfileData::Add
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void Add ( const [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData) & Other )
|
[] |
|
FEnvQueryDebugProfileData::FOptionData::FOptionData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FOptionData&40;&41;
|
[] |
|
FOptionData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Setup data
|
AIModule
|
struct FOptionData
|
[
{
"type": "TArray<FName>",
"name": "GeneratorNames",
"description": ""
},
{
"type": "int32",
"name": "NumGenerators",
"description": ""
},
{
"type": "int32",
"name": "OptionIdx",
"description": ""
},
{
"type": "TArray< int32 >",
"name": "TestIndices",
"description": ""
}
] |
FOptionStat
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Runtime stats, can be merged
|
AIModule
|
struct FOptionStat
|
[
{
"type": "int32",
"name": "NumRuns",
"description": ""
},
{
"type": "TArray<FStep>",
"name": "StepData",
"description": ""
}
] |
FEnvQueryDebugProfileData::FOptionStat::FOptionStat
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FOptionStat&40;&41;
|
[] |
|
FEnvQueryDebugProfileData::FStep::FStep
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FStep&40;&41;
|
[] |
|
FStep
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FStep
|
[
{
"type": "float",
"name": "ExecutionTime",
"description": ""
},
{
"type": "int32",
"name": "NumProcessedItems",
"description": ""
}
] |
|
FEnvQueryDebugProfileData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
struct FEnvQueryDebugProfileData
|
[
{
"type": "TArray<FOption...",
"name": "OptionData",
"description": ""
},
{
"type": "TArray<FOption...",
"name": "OptionStats",
"description": ""
}
] |
|
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
template<typename TypeItem> void AddItemData ( typename TypeItem::FValueType ItemValue )
|
[] |
|
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AddItemData specialization for arrays if values
|
AIModule
|
template<typename TypeItem> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< typename TypeItem::FValueType > & ItemCollection )
|
[] |
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
template<typename TypeItem, typename TypeValue> void AddItemData ( TypeValue ItemValue )
|
[] |
|
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
|
A specialization to support saving locations with navigation data already gathered
|
AIModule
|
template<> void AddItemData ( FVector ItemValue )
|
[] |
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
template<typename TypeItem, typename TypeValue> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< TypeValue > & ItemCollection )
|
[] |
|
FEnvQueryInstance::AddItemData
|
/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp
|
AIModule
|
template<> void AddItemData ( FVector ItemValue )
|
[] |
|
bDebuggingInfoEnabled
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
static bool bDebuggingInfoEnabled = true;
|
[] |
|
FEnvQueryInstance::CanBatchTest
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Check if current test can batch its calculations
|
AIModule
|
bool CanBatchTest() const
|
[] |
FEnvQueryInstance::DecStats
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void DecStats()
|
[] |
|
FEnvQueryInstance::ExecuteOneStep
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Execute single step of query
|
AIModule
|
void ExecuteOneStep ( double TimeLimit )
|
[] |
FEnvQueryInstance::FConstItemIterator::GetIndex
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
int32 GetIndex&40;&41; const
|
[] |
|
FEnvQueryInstance::FConstItemIterator::GetItemData
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
uint8 &42; GetItemData&40;&41;
|
[] |
|
FEnvQueryInstance::FConstItemIterator::operator++
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void operator&43;&43;&40;&41;
|
[] |
|
FEnvQueryInstance::FConstItemIterator::operator bool
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
operator bool&40;&41; const
|
[] |
|
FEnvQueryInstance::FConstItemIterator::FConstItemIterator
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
FConstItemIterator &40; FEnvQueryInstance & QueryInstance, int32 StartingItemIndex &41;
|
[] |
|
FEnvQueryInstance::FinalizeGeneration
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Prepare item data after generator has finished
|
AIModule
|
void FinalizeGeneration()
|
[] |
FConstItemIterator
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Note that this iterator is for read-only purposes. Please useFItemIteratorfor regular item iteration while performing EQS testing and scoring
|
AIModule
|
struct FConstItemIterator
|
[
{
"type": "int32",
"name": "CurrentItem",
"description": ""
},
{
"type": "FEnvQueryInstan...",
"name": "Instance",
"description": ""
}
] |
FEnvQueryInstance::FinalizeTest
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Update costs and flags after test has finished
|
AIModule
|
void FinalizeTest()
|
[] |
FEnvQueryInstance::FinalizeQuery
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Final pass on items of finished query
|
AIModule
|
void FinalizeQuery()
|
[] |
FEnvQueryInstance::FItemIterator::CheckItemPassed
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void CheckItemPassed&40;&41;
|
[] |
|
FEnvQueryInstance::FItemIterator::HandleFailedTestResult
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void HandleFailedTestResult&40;&41;
|
[] |
|
FEnvQueryInstance::FItemIterator::ForceItemState
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Force state and score of item Any following SetScore calls for current item will be ignored
|
AIModule
|
void ForceItemState &40; const EEnvItemStatus::Type InStatus, const float Score &41;
|
[] |
FEnvQueryInstance::FItemIterator::IgnoreTimeLimit
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Disables time slicing for this iterator, use with caution!
|
AIModule
|
FItemIterator & IgnoreTimeLimit&40;&41;
|
[] |
FEnvQueryInstance::FItemIterator::InitItemScore
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void InitItemScore&40;&41;
|
[] |
|
FEnvQueryInstance::FItemIterator::operator bool
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
operator bool&40;&41; const
|
[] |
|
FEnvQueryInstance::FItemIterator::operator++
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void operator&43;&43;&40;&41;
|
[] |
|
FEnvQueryInstance::FItemIterator::SetScore
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Filter and score an item - used by tests working on float values (can be called multiple times for single item when processing contexts with multiple entries) NOTE: The Score is the raw score, before clamping, normalizing, and multiplying by weight. The FilterMin and FilterMax values are ONLY used for filtering (if any).
|
AIModule
|
void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, float Score, float FilterMin, float FilterMax &41;
|
[] |
FEnvQueryInstance::FItemIterator::SetScore
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
Filter and score an item - used by tests working on bool values (can be called multiple times for single item when processing contexts with multiple entries)
|
AIModule
|
void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, bool bScore, bool bExpected &41;
|
[] |
FEnvQueryInstance::FItemIterator::SetScoreInternal
|
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
|
AIModule
|
void SetScoreInternal &40; float Score &41;
|
[] |
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