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SContentBundleOutliner::SContentBundleOutliner
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
WorldPartitionEditor
SContentBundleOutliner()
[]
SContentBundleOutliner::SelectContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
WorldPartitionEditor
void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
[]
SContentBundleOutliner::~SContentBundleOutliner
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
WorldPartitionEditor
virtual ~SContentBundleOutliner()
[]
SContentBundleOutliner
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
WorldPartitionEditor
class SContentBundleOutliner : public [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner)
[]
SContentBundleBrowser::Construct
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\SContentBundleBr-\FArguments) & InArgs )
[]
WidgetArgsType
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
typedef FArguments WidgetArgsType
[]
SContentBundleBrowser::FArguments::FArguments
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
FArguments&40;&41;
[]
SContentBundleBrowser::SelectContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
[]
FArguments
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
struct FArguments : public [TSlateBaseNamedArgs< SContentBundleBrowser >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SContentBundleBrowser
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
WorldPartitionEditor
class SContentBundleBrowser : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UContentBundleEditingSubmodule::ActivateContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor )
[]
UContentBundleEditingSubmodule::CanResetContext
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const
[]
UContentBundleEditingSubmodule::DeactivateContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor )
[]
UContentBundleEditingSubmodule::DoDenitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void DoDenitialize()
[]
UContentBundleEditingSubmodule::DeactivateCurrentContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool DeactivateCurrentContentBundleEditing()
[]
UContentBundleEditingSubmodule::DoInitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void DoInitialize()
[]
UContentBundleEditingSubmodule::GetActorEditorContextWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetActorEditorContextWidget ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const
[]
UContentBundleEditingSubmodule::GetActorEditorContextDisplayInfo
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual bool GetActorEditorContextDisplayInfo ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FActorEditorContextClientDisplayInfo](API\Editor\UnrealEd\FActorEditorContextClientDisplay-) & OutDiplayInfo ) const
[]
UContentBundleEditingSubmodule::GetEditorContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
[]
UContentBundleEditingSubmodule::GetOnActorEditorContextClientChanged
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual FOnActorEditorContextClientChanged & GetOnActorEditorContextClientChanged()
[]
UContentBundleEditingSubmodule::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsEditingContentBundle() const
[]
UContentBundleEditingSubmodule::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
[]
UContentBundleEditingSubmodule::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsEditingContentBundle ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
[]
UContentBundleEditingSubmodule::OnExecuteActorEditorContextAction
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void OnExecuteActorEditorContextAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const EActorEditorContextAction & InType, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
UContentBundleEditingSubmodule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
class UContentBundleEditingSubmodule : public [UContentBundleEditorSubsystemModule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_2), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient)
[]
UContentBundleEditorSubsystem::ActivateContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
[]
UContentBundleEditorSubsystem::Deinitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
Implement this for deinitialization of instances of the system
WorldPartitionEditor
virtual void Deinitialize()
[]
UContentBundleEditorSubsystem::DeactivateContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
[]
UContentBundleEditorSubsystem::DeselectActors
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void DeselectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
[]
UContentBundleEditorSubsystem::Get
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
static [UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * Get()
[]
UContentBundleEditorSubsystem::GetEditingSubmodule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[UContentBundleEditingSubmodule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-) * GetEditingSubmodule()
[]
UContentBundleEditorSubsystem::GetEditorContentBundleForActor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundleForActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
[]
UContentBundleEditorSubsystem::GetEditorContentBundles
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > > GetEditorContentBundles()
[]
UContentBundleEditorSubsystem::GetEditorContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [UContentBundleDescriptor](API\Runtime\Engine\WorldPartition\ContentBundle\UContentBundleDescriptor) * ContentBundleDescriptor ) const
[]
UContentBundleEditorSubsystem::GetEditorContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
[]
UContentBundleEditorSubsystem::Initialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
Implement this for initialization of instances of the system
WorldPartitionEditor
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
[]
UContentBundleEditorSubsystem::GetWorld
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UContentBundleEditorSubsystem::IsContentBundleEditingActivated
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsContentBundleEditingActivated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
[]
UContentBundleEditorSubsystem::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual bool IsEditingContentBundle() const
[]
UContentBundleEditorSubsystem::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
[]
UContentBundleEditorSubsystem::NotifyContentBundleAdded
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void NotifyContentBundleAdded ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
[]
UContentBundleEditorSubsystem::NotifyContentBundleRemoved
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void NotifyContentBundleRemoved ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
[]
UContentBundleEditorSubsystem::NotifyContentBundleRemovedContent
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void NotifyContentBundleRemovedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
[]
UContentBundleEditorSubsystem::NotifyContentBundleInjectedContent
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void NotifyContentBundleInjectedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
[]
UContentBundleEditorSubsystem::NotifyContentBundleChanged
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void NotifyContentBundleChanged ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
[]
UContentBundleEditorSubsystem::PopContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void PopContentBundleEditing()
[]
UContentBundleEditorSubsystem::PushContentBundleEditing
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void PushContentBundleEditing()
[]
UContentBundleEditorSubsystem::SelectActors
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void SelectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
[]
UContentBundleEditorSubsystem::ReferenceAllActors
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void ReferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
[]
UContentBundleEditorSubsystem::UnreferenceAllActors
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void UnreferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
[]
UContentBundleEditorSubsystem::UContentBundleEditorSubsystem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
UContentBundleEditorSubsystem()
[]
UContentBundleEditorSubsystem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
class UContentBundleEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem), public [IContentBundleEditorSubsystemInterface](API\Runtime\Engine\WorldPartition\ContentBundle\IContentBundleEd-)
[]
UContentBundleEditorSubsystemModule::BeginDestroy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
WorldPartitionEditor
virtual void BeginDestroy()
[]
UContentBundleEditorSubsystemModule::Deinitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void Deinitialize()
[]
UContentBundleEditorSubsystemModule::DoInitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void DoInitialize()
[]
UContentBundleEditorSubsystemModule::DoDenitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
virtual void DoDenitialize()
[]
UContentBundleEditorSubsystemModule::GetSubsystem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
[UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * GetSubsystem() const
[]
UContentBundleEditorSubsystemModule::Initialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
void Initialize()
[]
UContentBundleEditorSubsystemModule::IsInitialize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
bool IsInitialize() const
[]
UContentBundleEditorSubsystemModule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
WorldPartitionEditor
class UContentBundleEditorSubsystemModule : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FWorldPartitionActorFilterColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FWorldPartitionActorFilterColumn::ConstructRowWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FWorldPartitionActorFilterColumn::GetColumnID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
BeginISceneOutlinerColumnImplementation.
WorldPartitionEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FWorldPartitionActorFilterColumn::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
ID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
EndISceneOutlinerColumnImplementation.
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) ID;
[]
FWorldPartitionActorFilterColumn::SupportsSorting
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
virtual bool SupportsSorting() const
[]
FWorldPartitionActorFilterColumn::FWorldPartitionActorFilterColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
FWorldPartitionActorFilterColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
[]
FWorldPartitionActorFilterColumn::~FWorldPartitionActorFilterColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
virtual ~FWorldPartitionActorFilterColumn()
[]
FWorldPartitionActorFilterColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
WorldPartitionEditor
class FWorldPartitionActorFilterColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FWorldPartitionActorFilterDataLayerItem::ComputeTreeItemID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterDataLayerItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData )
[]
FWorldPartitionActorFilterDataLayerItem::FTreeItemData::FTreeItemData
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter, const FSoftObjectPath & InAssetPath &41;
[]
FTreeItemData
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
struct FTreeItemData
[ { "type": "constFSoftObje...", "name": "AssetPath", "description": "" }, { "type": "constFWorldPar...", "name": "Filter", "description": "" } ]
FWorldPartitionActorFilterDataLayerItem::GetAssetPath
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & GetAssetPath() const
[]
FWorldPartitionActorFilterDataLayerItem::GetDefaultValue
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
bool GetDefaultValue() const
[]
FWorldPartitionActorFilterDataLayerItem::GetDisplayString
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
Get the raw string to display for this tree item - used for sorting
WorldPartitionEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FWorldPartitionActorFilterDataLayerItem::GetFilter
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const
[]
FWorldPartitionActorFilterDataLayerItem::GetIconClass
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const
[]
FWorldPartitionActorFilterDataLayerItem::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
Get the ID that represents this tree item. Used to reference this item in a map
WorldPartitionEditor
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FWorldPartitionActorFilterDataLayerItem::IsValid
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
BeginISceneOutlinerTreeItemImplementation
WorldPartitionEditor
virtual bool IsValid() const
[]
Type
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
FWorldPartitionActorFilterDataLayerItem::FWorldPartitionActorFilterDataLayerItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
FWorldPartitionActorFilterDataLayerItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData )
[]
FWorldPartitionActorFilterDataLayerItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
struct FWorldPartitionActorFilterDataLayerItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4)
[]
FWorldPartitionActorFilterHierarchy::Create
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
WorldPartitionEditor
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorFilterHierarchy](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_2) > Create ( [FWorldPartitionActorFilterMode](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5) * Mode )
[]
FWorldPartitionActorFilterHierarchy::CreateChildren
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
Create a linearization of all direct and indirect children of a given item in the hierarchy
WorldPartitionEditor
virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const
[]
FWorldPartitionActorFilterHierarchy::CreateChildren
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
WorldPartitionEditor
virtual void CreateChildren &40; const FSceneOutlinerTreeItemPtr & Item, TArray< FSceneOutlinerTreeItemPtr > & OutItems, bool bRecursive &41; const
[]
FWorldPartitionActorFilterHierarchy::FindOrCreateParentItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
Find or optionally create a parent item for a given tree item
WorldPartitionEditor
virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate )
[]
FWorldPartitionActorFilterHierarchy::CreateItems
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
Create a linearization of all applicable items in the hierarchy
WorldPartitionEditor
virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const
[]
FWorldPartitionActorFilterHierarchy::~FWorldPartitionActorFilterHierarchy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
WorldPartitionEditor
virtual ~FWorldPartitionActorFilterHierarchy()
[]
FWorldPartitionActorFilterHierarchy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
No constructors are accessible with public or protected access.
WorldPartitionEditor
class FWorldPartitionActorFilterHierarchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy)
[]
FWorldPartitionActorFilterItem::ComputeTreeItemID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData )
[]
FWorldPartitionActorFilterItem::FTreeItemData::FTreeItemData
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter &41;
[]
FTreeItemData
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
struct FTreeItemData
[ { "type": "constFWorldPar...", "name": "Filter", "description": "" } ]
FWorldPartitionActorFilterItem::GetDisplayString
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
Get the raw string to display for this tree item - used for sorting
WorldPartitionEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FWorldPartitionActorFilterItem::GetFilter
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const
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FWorldPartitionActorFilterItem::GetIconClass
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const
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FWorldPartitionActorFilterItem::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
Get the ID that represents this tree item. Used to reference this item in a map
WorldPartitionEditor
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
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FWorldPartitionActorFilterItem::IsValid
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
BeginISceneOutlinerTreeItemImplementation
WorldPartitionEditor
virtual bool IsValid() const
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Type
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
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FWorldPartitionActorFilterItem::FWorldPartitionActorFilterItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
FWorldPartitionActorFilterItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData )
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FWorldPartitionActorFilterItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
WorldPartitionEditor
struct FWorldPartitionActorFilterItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4)
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