className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
---|---|---|---|---|---|
SContentBundleOutliner::SContentBundleOutliner
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
|
WorldPartitionEditor
|
SContentBundleOutliner()
|
[] |
|
SContentBundleOutliner::SelectContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
|
WorldPartitionEditor
|
void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
|
[] |
|
SContentBundleOutliner::~SContentBundleOutliner
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
|
WorldPartitionEditor
|
virtual ~SContentBundleOutliner()
|
[] |
|
SContentBundleOutliner
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
|
WorldPartitionEditor
|
class SContentBundleOutliner : public [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner)
|
[] |
|
SContentBundleBrowser::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\SContentBundleBr-\FArguments) & InArgs )
|
[] |
|
WidgetArgsType
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
typedef FArguments WidgetArgsType
|
[] |
|
SContentBundleBrowser::FArguments::FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
FArguments&40;&41;
|
[] |
|
SContentBundleBrowser::SelectContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
|
[] |
|
FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
struct FArguments : public [TSlateBaseNamedArgs< SContentBundleBrowser >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SContentBundleBrowser
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h
|
WorldPartitionEditor
|
class SContentBundleBrowser : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
|
[] |
|
UContentBundleEditingSubmodule::ActivateContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor )
|
[] |
|
UContentBundleEditingSubmodule::CanResetContext
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const
|
[] |
|
UContentBundleEditingSubmodule::DeactivateContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor )
|
[] |
|
UContentBundleEditingSubmodule::DoDenitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void DoDenitialize()
|
[] |
|
UContentBundleEditingSubmodule::DeactivateCurrentContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool DeactivateCurrentContentBundleEditing()
|
[] |
|
UContentBundleEditingSubmodule::DoInitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void DoInitialize()
|
[] |
|
UContentBundleEditingSubmodule::GetActorEditorContextWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetActorEditorContextWidget ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const
|
[] |
|
UContentBundleEditingSubmodule::GetActorEditorContextDisplayInfo
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual bool GetActorEditorContextDisplayInfo ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FActorEditorContextClientDisplayInfo](API\Editor\UnrealEd\FActorEditorContextClientDisplay-) & OutDiplayInfo ) const
|
[] |
|
UContentBundleEditingSubmodule::GetEditorContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
|
[] |
|
UContentBundleEditingSubmodule::GetOnActorEditorContextClientChanged
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual FOnActorEditorContextClientChanged & GetOnActorEditorContextClientChanged()
|
[] |
|
UContentBundleEditingSubmodule::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsEditingContentBundle() const
|
[] |
|
UContentBundleEditingSubmodule::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
|
[] |
|
UContentBundleEditingSubmodule::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsEditingContentBundle ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
|
[] |
|
UContentBundleEditingSubmodule::OnExecuteActorEditorContextAction
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void OnExecuteActorEditorContextAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const EActorEditorContextAction & InType, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
|
[] |
|
UContentBundleEditingSubmodule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
class UContentBundleEditingSubmodule : public [UContentBundleEditorSubsystemModule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_2), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient)
|
[] |
|
UContentBundleEditorSubsystem::ActivateContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
|
[] |
|
UContentBundleEditorSubsystem::Deinitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
Implement this for deinitialization of instances of the system
|
WorldPartitionEditor
|
virtual void Deinitialize()
|
[] |
UContentBundleEditorSubsystem::DeactivateContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
|
[] |
|
UContentBundleEditorSubsystem::DeselectActors
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void DeselectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::Get
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
static [UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * Get()
|
[] |
|
UContentBundleEditorSubsystem::GetEditingSubmodule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[UContentBundleEditingSubmodule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-) * GetEditingSubmodule()
|
[] |
|
UContentBundleEditorSubsystem::GetEditorContentBundleForActor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundleForActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
|
[] |
|
UContentBundleEditorSubsystem::GetEditorContentBundles
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > > GetEditorContentBundles()
|
[] |
|
UContentBundleEditorSubsystem::GetEditorContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [UContentBundleDescriptor](API\Runtime\Engine\WorldPartition\ContentBundle\UContentBundleDescriptor) * ContentBundleDescriptor ) const
|
[] |
|
UContentBundleEditorSubsystem::GetEditorContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
|
[] |
|
UContentBundleEditorSubsystem::Initialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
Implement this for initialization of instances of the system
|
WorldPartitionEditor
|
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
|
[] |
UContentBundleEditorSubsystem::GetWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
|
[] |
|
UContentBundleEditorSubsystem::IsContentBundleEditingActivated
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsContentBundleEditingActivated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const
|
[] |
|
UContentBundleEditorSubsystem::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual bool IsEditingContentBundle() const
|
[] |
|
UContentBundleEditorSubsystem::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
|
[] |
|
UContentBundleEditorSubsystem::NotifyContentBundleAdded
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void NotifyContentBundleAdded ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::NotifyContentBundleRemoved
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void NotifyContentBundleRemoved ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::NotifyContentBundleRemovedContent
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void NotifyContentBundleRemovedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::NotifyContentBundleInjectedContent
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void NotifyContentBundleInjectedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::NotifyContentBundleChanged
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void NotifyContentBundleChanged ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::PopContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void PopContentBundleEditing()
|
[] |
|
UContentBundleEditorSubsystem::PushContentBundleEditing
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void PushContentBundleEditing()
|
[] |
|
UContentBundleEditorSubsystem::SelectActors
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void SelectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::ReferenceAllActors
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void ReferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::UnreferenceAllActors
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void UnreferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle )
|
[] |
|
UContentBundleEditorSubsystem::UContentBundleEditorSubsystem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
UContentBundleEditorSubsystem()
|
[] |
|
UContentBundleEditorSubsystem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
class UContentBundleEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem), public [IContentBundleEditorSubsystemInterface](API\Runtime\Engine\WorldPartition\ContentBundle\IContentBundleEd-)
|
[] |
|
UContentBundleEditorSubsystemModule::BeginDestroy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
|
WorldPartitionEditor
|
virtual void BeginDestroy()
|
[] |
UContentBundleEditorSubsystemModule::Deinitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void Deinitialize()
|
[] |
|
UContentBundleEditorSubsystemModule::DoInitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void DoInitialize()
|
[] |
|
UContentBundleEditorSubsystemModule::DoDenitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
virtual void DoDenitialize()
|
[] |
|
UContentBundleEditorSubsystemModule::GetSubsystem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
[UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * GetSubsystem() const
|
[] |
|
UContentBundleEditorSubsystemModule::Initialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
void Initialize()
|
[] |
|
UContentBundleEditorSubsystemModule::IsInitialize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
bool IsInitialize() const
|
[] |
|
UContentBundleEditorSubsystemModule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h
|
WorldPartitionEditor
|
class UContentBundleEditorSubsystemModule : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
|
FWorldPartitionActorFilterColumn::ConstructHeaderRowColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
|
[] |
|
FWorldPartitionActorFilterColumn::ConstructRowWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
|
[] |
|
FWorldPartitionActorFilterColumn::GetColumnID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
BeginISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
|
[] |
FWorldPartitionActorFilterColumn::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) GetID()
|
[] |
|
ID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
EndISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) ID;
|
[] |
FWorldPartitionActorFilterColumn::SupportsSorting
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
virtual bool SupportsSorting() const
|
[] |
|
FWorldPartitionActorFilterColumn::FWorldPartitionActorFilterColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
FWorldPartitionActorFilterColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
|
[] |
|
FWorldPartitionActorFilterColumn::~FWorldPartitionActorFilterColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
virtual ~FWorldPartitionActorFilterColumn()
|
[] |
|
FWorldPartitionActorFilterColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h
|
WorldPartitionEditor
|
class FWorldPartitionActorFilterColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::ComputeTreeItemID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterDataLayerItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData )
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::FTreeItemData::FTreeItemData
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter, const FSoftObjectPath & InAssetPath &41;
|
[] |
|
FTreeItemData
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
struct FTreeItemData
|
[
{
"type": "constFSoftObje...",
"name": "AssetPath",
"description": ""
},
{
"type": "constFWorldPar...",
"name": "Filter",
"description": ""
}
] |
|
FWorldPartitionActorFilterDataLayerItem::GetAssetPath
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & GetAssetPath() const
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::GetDefaultValue
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
bool GetDefaultValue() const
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::GetDisplayString
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Get the raw string to display for this tree item - used for sorting
|
WorldPartitionEditor
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
FWorldPartitionActorFilterDataLayerItem::GetFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::GetIconClass
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Get the ID that represents this tree item. Used to reference this item in a map
|
WorldPartitionEditor
|
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
|
[] |
FWorldPartitionActorFilterDataLayerItem::IsValid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
BeginISceneOutlinerTreeItemImplementation
|
WorldPartitionEditor
|
virtual bool IsValid() const
|
[] |
Type
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
|
[] |
|
FWorldPartitionActorFilterDataLayerItem::FWorldPartitionActorFilterDataLayerItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
FWorldPartitionActorFilterDataLayerItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData )
|
[] |
|
FWorldPartitionActorFilterDataLayerItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
struct FWorldPartitionActorFilterDataLayerItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4)
|
[] |
|
FWorldPartitionActorFilterHierarchy::Create
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
WorldPartitionEditor
|
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorFilterHierarchy](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_2) > Create ( [FWorldPartitionActorFilterMode](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5) * Mode )
|
[] |
|
FWorldPartitionActorFilterHierarchy::CreateChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
Create a linearization of all direct and indirect children of a given item in the hierarchy
|
WorldPartitionEditor
|
virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const
|
[] |
FWorldPartitionActorFilterHierarchy::CreateChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
WorldPartitionEditor
|
virtual void CreateChildren &40; const FSceneOutlinerTreeItemPtr & Item, TArray< FSceneOutlinerTreeItemPtr > & OutItems, bool bRecursive &41; const
|
[] |
|
FWorldPartitionActorFilterHierarchy::FindOrCreateParentItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
Find or optionally create a parent item for a given tree item
|
WorldPartitionEditor
|
virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate )
|
[] |
FWorldPartitionActorFilterHierarchy::CreateItems
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
Create a linearization of all applicable items in the hierarchy
|
WorldPartitionEditor
|
virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const
|
[] |
FWorldPartitionActorFilterHierarchy::~FWorldPartitionActorFilterHierarchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
WorldPartitionEditor
|
virtual ~FWorldPartitionActorFilterHierarchy()
|
[] |
|
FWorldPartitionActorFilterHierarchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h
|
No constructors are accessible with public or protected access.
|
WorldPartitionEditor
|
class FWorldPartitionActorFilterHierarchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy)
|
[] |
FWorldPartitionActorFilterItem::ComputeTreeItemID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData )
|
[] |
|
FWorldPartitionActorFilterItem::FTreeItemData::FTreeItemData
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter &41;
|
[] |
|
FTreeItemData
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
struct FTreeItemData
|
[
{
"type": "constFWorldPar...",
"name": "Filter",
"description": ""
}
] |
|
FWorldPartitionActorFilterItem::GetDisplayString
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Get the raw string to display for this tree item - used for sorting
|
WorldPartitionEditor
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
FWorldPartitionActorFilterItem::GetFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const
|
[] |
|
FWorldPartitionActorFilterItem::GetIconClass
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const
|
[] |
|
FWorldPartitionActorFilterItem::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Get the ID that represents this tree item. Used to reference this item in a map
|
WorldPartitionEditor
|
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
|
[] |
FWorldPartitionActorFilterItem::IsValid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
BeginISceneOutlinerTreeItemImplementation
|
WorldPartitionEditor
|
virtual bool IsValid() const
|
[] |
Type
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
|
[] |
|
FWorldPartitionActorFilterItem::FWorldPartitionActorFilterItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
FWorldPartitionActorFilterItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData )
|
[] |
|
FWorldPartitionActorFilterItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
struct FWorldPartitionActorFilterItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4)
|
[] |
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