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za0m22
artfundamentals_train
0.77
250 Box Challenge: Using pen and not using a ruler? It says we should not use a ruler and we must use pens, not a pencil and eraser. But in the videos, he uses graphic drawing and he erases at free will. And judging by everyone's posts of their 250 box challenge, they use a ruler. Because my lines suck when I dont. Am I correct?
iyl0qyg
iyllu9z
1,669,954,516
1,669,968,891
5
8
The long lines extending past the boxes are drawn with a ruler if that's what you mean, those are for checking your work. But you'll get better at drawing straight lines faster than you think, I think.
trust me, people don't use rulers on their 250 box challenge. you can make straight lines with enough practice
0
14,375
1.6
za0m22
artfundamentals_train
0.77
250 Box Challenge: Using pen and not using a ruler? It says we should not use a ruler and we must use pens, not a pencil and eraser. But in the videos, he uses graphic drawing and he erases at free will. And judging by everyone's posts of their 250 box challenge, they use a ruler. Because my lines suck when I dont. Am I correct?
iyleexv
iyllu9z
1,669,963,024
1,669,968,891
2
8
Lesson 0 puts a lot of emphasis in why we should use pen instead of pencil or drawing digitally. I remind you that, technically, you can use whatever if you’re not planning to summit your homework for official review. Lesson 1 is all about learning the basics of perspective and practicing the ghosting method (and drawing using your arm). For the 250 box challenge, you only use the ruler to check the box convergences by extending the lines with a different color. Everything else you must use the ghosting method. I was also confused when I first saw Uncomfortable drawing digitally, but then I realize that video was 4 years old and Uncomfortable has been remaking some old videos to improve the lessons. He initially starting teaching using a digital software instead of paper and camera. I hope this answers your question.
trust me, people don't use rulers on their 250 box challenge. you can make straight lines with enough practice
0
5,867
4
za0m22
artfundamentals_train
0.77
250 Box Challenge: Using pen and not using a ruler? It says we should not use a ruler and we must use pens, not a pencil and eraser. But in the videos, he uses graphic drawing and he erases at free will. And judging by everyone's posts of their 250 box challenge, they use a ruler. Because my lines suck when I dont. Am I correct?
iyllu9z
iyktmw0
1,669,968,891
1,669,950,971
8
1
trust me, people don't use rulers on their 250 box challenge. you can make straight lines with enough practice
Not using a ruler is good practice. You’ll learn to be more deliberate with a your ghosting and follow through, and you’ll also learn to be ok with having some terrible looking boxes. Very soon youll have good straight lines and great looking boxes, but youll need to draw tons of shitty looking boxes to get there and learn to be ok with it. All the best!!!
1
17,920
8
za0m22
artfundamentals_train
0.77
250 Box Challenge: Using pen and not using a ruler? It says we should not use a ruler and we must use pens, not a pencil and eraser. But in the videos, he uses graphic drawing and he erases at free will. And judging by everyone's posts of their 250 box challenge, they use a ruler. Because my lines suck when I dont. Am I correct?
iyl0qyg
iyktmw0
1,669,954,516
1,669,950,971
5
1
The long lines extending past the boxes are drawn with a ruler if that's what you mean, those are for checking your work. But you'll get better at drawing straight lines faster than you think, I think.
Not using a ruler is good practice. You’ll learn to be more deliberate with a your ghosting and follow through, and you’ll also learn to be ok with having some terrible looking boxes. Very soon youll have good straight lines and great looking boxes, but youll need to draw tons of shitty looking boxes to get there and learn to be ok with it. All the best!!!
1
3,545
5
za0m22
artfundamentals_train
0.77
250 Box Challenge: Using pen and not using a ruler? It says we should not use a ruler and we must use pens, not a pencil and eraser. But in the videos, he uses graphic drawing and he erases at free will. And judging by everyone's posts of their 250 box challenge, they use a ruler. Because my lines suck when I dont. Am I correct?
iyktmw0
iyleexv
1,669,950,971
1,669,963,024
1
2
Not using a ruler is good practice. You’ll learn to be more deliberate with a your ghosting and follow through, and you’ll also learn to be ok with having some terrible looking boxes. Very soon youll have good straight lines and great looking boxes, but youll need to draw tons of shitty looking boxes to get there and learn to be ok with it. All the best!!!
Lesson 0 puts a lot of emphasis in why we should use pen instead of pencil or drawing digitally. I remind you that, technically, you can use whatever if you’re not planning to summit your homework for official review. Lesson 1 is all about learning the basics of perspective and practicing the ghosting method (and drawing using your arm). For the 250 box challenge, you only use the ruler to check the box convergences by extending the lines with a different color. Everything else you must use the ghosting method. I was also confused when I first saw Uncomfortable drawing digitally, but then I realize that video was 4 years old and Uncomfortable has been remaking some old videos to improve the lessons. He initially starting teaching using a digital software instead of paper and camera. I hope this answers your question.
0
12,053
2
x2iav5
artfundamentals_train
0.92
(250 box challenge) I consistently fail at drawing natural-looking boxes Hi! I finished lesson 1 from Drawabox and am currently doing the 250 box challenge. I think I just missed the how-to part, as I don't have a good clue as to what steps I have to follow to draw a good enough box. I know I'm only on day 2, but I don't feel I will get any better if I just keep doing it blindly as I currently am, so I figured I would see if anyone has any clue to how I can get more consistent at my method. Here is what I do: 1 - Draw Y 2 - Draw first line trying to converge with the parallel Y arm, extending far enough so that the perpendicular line will converge with its parallel Y arm (sometimes I have to extend it afterwards to ensure that) 3 - Draw the line closing that face and then follow to the remaining line for the initial Y arm 4 - Close that face trying to converge with the other 2 parallel lines, then draw the last visible face also trying to converge 5 - Draw the internal lines, which I almost always have no clue how to do. It is very difficult trying to converge with 3 different lines (especially since here these 3 are most likely not converging). Quick box I made using Krita The result is I usually draw boxes that look unrealistic and whose lines don't really converge. It is making me really frustrated since I don't see any improvement since the rotating boxes exercise. Boxes I drew for the challenge https://preview.redd.it/y74r4826v2l91.png?width=1280&format=png&auto=webp&v=enabled&s=0a92281064dd3879b6757fcd06125d4a2624b0ca https://preview.redd.it/my208ta7v2l91.png?width=720&format=png&auto=webp&v=enabled&s=c4bfcba87fa12b34177ead25494b1c77933df891 I am also trying to figure out how to draw other stuff not related to drawabox, as recommended, since I don't really know how to draw anything, kinda starting from scratch. Thank you!
imjwjb3
imjivwy
1,661,969,411
1,661,964,170
12
1
At a glance, I can see that you're extending your lines incorrectly - you're doing so towards the viewer, rather than away, as explained here in the notes. Below that section there's on explaining a straightforward way to extend in the right direction based on the original Y you started with. If we extend our lines incorrectly, the analysis we're performing in order to get a sense of how to adjust our approach to improve the next page becomes largely useless - or worse, can encourage us to actually shift our approach in the wrong direction, so it's a pretty big oversight - but fortunately you're still early into the set.
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
1
5,241
12
x2iav5
artfundamentals_train
0.92
(250 box challenge) I consistently fail at drawing natural-looking boxes Hi! I finished lesson 1 from Drawabox and am currently doing the 250 box challenge. I think I just missed the how-to part, as I don't have a good clue as to what steps I have to follow to draw a good enough box. I know I'm only on day 2, but I don't feel I will get any better if I just keep doing it blindly as I currently am, so I figured I would see if anyone has any clue to how I can get more consistent at my method. Here is what I do: 1 - Draw Y 2 - Draw first line trying to converge with the parallel Y arm, extending far enough so that the perpendicular line will converge with its parallel Y arm (sometimes I have to extend it afterwards to ensure that) 3 - Draw the line closing that face and then follow to the remaining line for the initial Y arm 4 - Close that face trying to converge with the other 2 parallel lines, then draw the last visible face also trying to converge 5 - Draw the internal lines, which I almost always have no clue how to do. It is very difficult trying to converge with 3 different lines (especially since here these 3 are most likely not converging). Quick box I made using Krita The result is I usually draw boxes that look unrealistic and whose lines don't really converge. It is making me really frustrated since I don't see any improvement since the rotating boxes exercise. Boxes I drew for the challenge https://preview.redd.it/y74r4826v2l91.png?width=1280&format=png&auto=webp&v=enabled&s=0a92281064dd3879b6757fcd06125d4a2624b0ca https://preview.redd.it/my208ta7v2l91.png?width=720&format=png&auto=webp&v=enabled&s=c4bfcba87fa12b34177ead25494b1c77933df891 I am also trying to figure out how to draw other stuff not related to drawabox, as recommended, since I don't really know how to draw anything, kinda starting from scratch. Thank you!
imjivwy
iml3bs6
1,661,964,170
1,661,985,949
1
6
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
Your lines should all extend to their own vanishing points and they should all be going in separate directions. They should follow the same directions as the initial Y drawing. For example, your bottom most drawing I can tell the initial Y shape has a VP above it. it should be going down because you're looking at it from the top. The two on the sides are correct except that they don't head towards the same VP but they go in the correct direction Just take a second and think about it. If you're looking down at a really really tall building, is the bottom of that building smaller or bigger from your perspective? It's much much smaller. If you look at a really really wide building from an angle, are the end edges of the building bigger or smaller from your perspective? They're much smaller After you've drawn your initial Y shape, you should be able to guesstimate the angle of the line you're about to lay down by ghosting. Make sure it is angled \*towards\* the line that's already drawn on the Y shape Also, I notice that every single one of your VP lines go up? The other two extended lines imply that it should go down. As in, you are looking down from the top. If you have a VP above your box that implies that you're looking from the bottom. Your initial Y shape can help you determine where the VPs should be located. If it's going the opposite direction from that initial Y shape that could explain why your boxes look funky
0
21,779
6
wf8d64
artfundamentals_train
0.9
Help with 250 Box Challenge My boxes are alright for the most part, but one issue that keeps on occurring is that I keep placing my corner point either way too high or way too low, resulting in two extended lines that are wildly diverging. Is there any method that can help me to better estimate how high or low should I place my corner inside the box? Thank you.
iisfj11
iisvn05
1,659,538,728
1,659,544,897
1
3
I always reference and ghost my lines so that they are converging around the same vanishing point. Sometimes it helps me to attempt to duplicate the reverse angle of whatever line is the opposite of the one that I'm drawing. Hope this helps!
How many boxes have you done? Mine were way off for the first 100 or so, but gradually got better. What I did was to ghost one line and mark the spot where I thought the corner should be but not draw the line yet, then do the same for the second and third line (so 3 little dots in total). Some of the time the dots will overlap and you can draw your back corner confidently. Other times they won’t, but it will allow you to find a point between so none of the lines look wildly off. I struggled with this too, but it seems from the instructions that it’s a common problem and not super important: “ Don't worry about the back corner being off. The back corner is a distraction - a symptom of the individual sets of lines not converging consistently. This is not something you're going to master here, so that back corner will always be at least a little off, and if all you're focusing on is the back corner, it's going to feel like you're not making progress, when in fact you are. Focus on the sets of lines, and making them converge as consistently as you can.”
0
6,169
3
wf8d64
artfundamentals_train
0.9
Help with 250 Box Challenge My boxes are alright for the most part, but one issue that keeps on occurring is that I keep placing my corner point either way too high or way too low, resulting in two extended lines that are wildly diverging. Is there any method that can help me to better estimate how high or low should I place my corner inside the box? Thank you.
iisvn05
iislcti
1,659,544,897
1,659,540,995
3
1
How many boxes have you done? Mine were way off for the first 100 or so, but gradually got better. What I did was to ghost one line and mark the spot where I thought the corner should be but not draw the line yet, then do the same for the second and third line (so 3 little dots in total). Some of the time the dots will overlap and you can draw your back corner confidently. Other times they won’t, but it will allow you to find a point between so none of the lines look wildly off. I struggled with this too, but it seems from the instructions that it’s a common problem and not super important: “ Don't worry about the back corner being off. The back corner is a distraction - a symptom of the individual sets of lines not converging consistently. This is not something you're going to master here, so that back corner will always be at least a little off, and if all you're focusing on is the back corner, it's going to feel like you're not making progress, when in fact you are. Focus on the sets of lines, and making them converge as consistently as you can.”
Are you referring to the far corner when drawing through the box? Mine got a lot better when I started rotating the page for each line that I drew. Makes it easier to see the vanishing point for the set of lines I’m drawing.
1
3,902
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wl34wc
artfundamentals_train
0.85
I'm getting better at making marks with confidence but even after using ghosting method my marks aren't accurate at all. Even when I'm doing it confidently I feel like my hand jerks midway. It makes me want to keep doing the same exercise again. Should I just move on?
ijqz0vj
ijsix47
1,660,154,623
1,660,176,483
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3
Perhaps try rotating your paper/canvas to points where you're more physically comfortable making your marks. I use this method all the time with great success.
Doing lines as a warm up is useful, along with a page of circles/ellipses. But I don’t think anything more than that is necessary. The more you practice and move through the lessons, the better you will get. Drawing is a skill developed over time- not a quick grind. You will improve in small ways the more you do!
0
21,860
1.5
wl34wc
artfundamentals_train
0.85
I'm getting better at making marks with confidence but even after using ghosting method my marks aren't accurate at all. Even when I'm doing it confidently I feel like my hand jerks midway. It makes me want to keep doing the same exercise again. Should I just move on?
ijr9bbn
ijsix47
1,660,158,474
1,660,176,483
2
3
You know how when you are a kid it's hard to do normal division but your math class still moved on to long division? Then when you went back to the easier division it was all of a sudden easier. I wouldn't worry about trying to get things exact, sometimes moving onto the next step is necessary. You can always go back and practice if it is still a problem.
Doing lines as a warm up is useful, along with a page of circles/ellipses. But I don’t think anything more than that is necessary. The more you practice and move through the lessons, the better you will get. Drawing is a skill developed over time- not a quick grind. You will improve in small ways the more you do!
0
18,009
1.5
xwe4af
artfundamentals_train
0.94
About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir84zam
ir5ve6r
1,665,018,353
1,664,984,813
21
1
If something looks simple, it isn't. Simple art styles are actually usually the hardest. Why? Because you still need to know how something is supposed to look to be able to simplify it. For example, an anime might make the face simple by making the eyes a fairly standardised shape and the mouth and nose simple lines, but you still need to know how and where they're placed in relation to each other, and how the shadows will effect its form and how the form will affect the shadows, even if you don't draw the lines. I'm not trying to discourage you, just cautioning you that unfortunately nothing is simple. As for the 50% rule... Honestly the biggest help I got in this regard is thus - sit down for an hour, and just doodle. It can be anything - random shapes, different colours, goofy little things even. Doodles work because you go in with zero expectations but you still get something down on your canvas and you may surprise yourself. You might not learn anything specific doing it, but you might learn some things. For example, if you plan on drawing digitally, you can use your doodles as an opportunity to play around with opacity, different brushes, colour correction, layer modes. All kinds of things. Go in with no expectations and just doodle, if you don't have anything in mind to draw or are afraid of the result. It all starts with that first line on the page and before long you'll find yourself slipping in to the zone.
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
1
33,540
21
xwe4af
artfundamentals_train
0.94
About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir5ve6r
ir7t84w
1,664,984,813
1,665,012,570
1
8
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
Madt1 is right about overcoming and just drawing. I was kind of in the same boat skill-wise. My knowledge of drawing was pretty meh. So at first I just drew stuff I saw, pots, vases, ceiling fan, plants, chairs, blah. Then as the lessons progressed I revisited many of the objects because perspective made so much more sense. I wanted to draw people, portraits, form, gesture, etc. and I started getting more confident thanks to drawabox. After 250 boxes I realized my sense of 3D had transformed dramatically. Faces became much easier, objects easier, scenes easier. Later lessons I’d take breaks between, YouTube some different concepts, and work on those. Everything had so much more clarity. A testament to the structure of the lessons really. Seeing the progression from day 1 to now is fun. Hold on to your drawings, so when you get frustrated in the future you can see how far you’ve actually come. Just draw. Don’t worry if it sucks, it’s ok, you’ll get better. Just have fun
0
27,757
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xwe4af
artfundamentals_train
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir5ve6r
iraae0f
1,664,984,813
1,665,066,887
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**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
The 50% rule is essentially exposure therapy for this exact reason. Just know that it’s daunting for most people, myself included, but you’ll fairly quickly reach a point where you don’t have that anxious feeling of making mistakes. Buy a cheap sketchbook and draw the worst drawing of your life on the very first page so to remove any unrealistic expectations of it being a sketchbook filled from beginning to end with amazing drawings, and commit yourself to filling it up with sketches (very bad sketches) in a month or so. You’ll have experienced so many lessons learned and new ideas, but most importantly you’ll rid yourself of that anxiety of being bad at drawing.
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir5ve6r
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**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
I think the best way to overcome the fear of drawing is to draw. At the end of the day, the worst that can happen is that the drawing doesn't please you and this is something very common in many parts of your life beyond. Simply draw whatever you want and be happy.
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
iu8b6wy
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I also found that if you draw your first sketches badly or your first character drawing badly you can always go back and fix them when you get better, thats what i did.
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir84zam
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If something looks simple, it isn't. Simple art styles are actually usually the hardest. Why? Because you still need to know how something is supposed to look to be able to simplify it. For example, an anime might make the face simple by making the eyes a fairly standardised shape and the mouth and nose simple lines, but you still need to know how and where they're placed in relation to each other, and how the shadows will effect its form and how the form will affect the shadows, even if you don't draw the lines. I'm not trying to discourage you, just cautioning you that unfortunately nothing is simple. As for the 50% rule... Honestly the biggest help I got in this regard is thus - sit down for an hour, and just doodle. It can be anything - random shapes, different colours, goofy little things even. Doodles work because you go in with zero expectations but you still get something down on your canvas and you may surprise yourself. You might not learn anything specific doing it, but you might learn some things. For example, if you plan on drawing digitally, you can use your doodles as an opportunity to play around with opacity, different brushes, colour correction, layer modes. All kinds of things. Go in with no expectations and just doodle, if you don't have anything in mind to draw or are afraid of the result. It all starts with that first line on the page and before long you'll find yourself slipping in to the zone.
Madt1 is right about overcoming and just drawing. I was kind of in the same boat skill-wise. My knowledge of drawing was pretty meh. So at first I just drew stuff I saw, pots, vases, ceiling fan, plants, chairs, blah. Then as the lessons progressed I revisited many of the objects because perspective made so much more sense. I wanted to draw people, portraits, form, gesture, etc. and I started getting more confident thanks to drawabox. After 250 boxes I realized my sense of 3D had transformed dramatically. Faces became much easier, objects easier, scenes easier. Later lessons I’d take breaks between, YouTube some different concepts, and work on those. Everything had so much more clarity. A testament to the structure of the lessons really. Seeing the progression from day 1 to now is fun. Hold on to your drawings, so when you get frustrated in the future you can see how far you’ve actually come. Just draw. Don’t worry if it sucks, it’s ok, you’ll get better. Just have fun
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir84zam
ir7bqsq
1,665,018,353
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21
3
If something looks simple, it isn't. Simple art styles are actually usually the hardest. Why? Because you still need to know how something is supposed to look to be able to simplify it. For example, an anime might make the face simple by making the eyes a fairly standardised shape and the mouth and nose simple lines, but you still need to know how and where they're placed in relation to each other, and how the shadows will effect its form and how the form will affect the shadows, even if you don't draw the lines. I'm not trying to discourage you, just cautioning you that unfortunately nothing is simple. As for the 50% rule... Honestly the biggest help I got in this regard is thus - sit down for an hour, and just doodle. It can be anything - random shapes, different colours, goofy little things even. Doodles work because you go in with zero expectations but you still get something down on your canvas and you may surprise yourself. You might not learn anything specific doing it, but you might learn some things. For example, if you plan on drawing digitally, you can use your doodles as an opportunity to play around with opacity, different brushes, colour correction, layer modes. All kinds of things. Go in with no expectations and just doodle, if you don't have anything in mind to draw or are afraid of the result. It all starts with that first line on the page and before long you'll find yourself slipping in to the zone.
I think the best way to overcome the fear of drawing is to draw. At the end of the day, the worst that can happen is that the drawing doesn't please you and this is something very common in many parts of your life beyond. Simply draw whatever you want and be happy.
1
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xwe4af
artfundamentals_train
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
ir7bqsq
ir7t84w
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I think the best way to overcome the fear of drawing is to draw. At the end of the day, the worst that can happen is that the drawing doesn't please you and this is something very common in many parts of your life beyond. Simply draw whatever you want and be happy.
Madt1 is right about overcoming and just drawing. I was kind of in the same boat skill-wise. My knowledge of drawing was pretty meh. So at first I just drew stuff I saw, pots, vases, ceiling fan, plants, chairs, blah. Then as the lessons progressed I revisited many of the objects because perspective made so much more sense. I wanted to draw people, portraits, form, gesture, etc. and I started getting more confident thanks to drawabox. After 250 boxes I realized my sense of 3D had transformed dramatically. Faces became much easier, objects easier, scenes easier. Later lessons I’d take breaks between, YouTube some different concepts, and work on those. Everything had so much more clarity. A testament to the structure of the lessons really. Seeing the progression from day 1 to now is fun. Hold on to your drawings, so when you get frustrated in the future you can see how far you’ve actually come. Just draw. Don’t worry if it sucks, it’s ok, you’ll get better. Just have fun
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About the 50% rule I’m a high school student and aspiring game developer, and I enjoy coming up with ideas for characters, that I’d hope to put into games I make. The problem is, I can’t draw very well (the best I can do are stick figures and emoji faces), so my ideas just end up being milanote pages. I don’t have a friend who can draw the characters and I don’t have the money to commission a good artist, so I want to take matters into my own hands and do it myself. It’ll help me to visualise characters I design, and it’ll also be nice to be able to come up with cool compositions for my characters. I already have the artstyle that I want to replicate, which is Spy X Family’s: https://twitter.com/shonenleaks/status/1533109097624924160?s=20&t=qsUoF46Q6ZM9VYGaH0Jlow https://twitter.com/shonenleaks/status/1534189186823376898?s=20&t=x9IxyyrfpGZOMRgkfhQgHQ Something about this artstyle seems really beginner-friendly for drawing anime style characters, and I also really love the manga and series! I plan on starting Drawabox. Today I’m the Lesson 0 videos and tomorrow I’ll start with Lesson 1. I’m on Part 3 right now and just the thought of the 50% rule scares me 😂. I want to draw characters, and if I were to do the 50% rule it would be drawing my favourite characters, but I have no anatomical knowledge whatsoever, so the premise of it is just daunting. Does anyone have advice for getting over my fear of drawing characters?
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The 50% rule is essentially exposure therapy for this exact reason. Just know that it’s daunting for most people, myself included, but you’ll fairly quickly reach a point where you don’t have that anxious feeling of making mistakes. Buy a cheap sketchbook and draw the worst drawing of your life on the very first page so to remove any unrealistic expectations of it being a sketchbook filled from beginning to end with amazing drawings, and commit yourself to filling it up with sketches (very bad sketches) in a month or so. You’ll have experienced so many lessons learned and new ideas, but most importantly you’ll rid yourself of that anxiety of being bad at drawing.
I think the best way to overcome the fear of drawing is to draw. At the end of the day, the worst that can happen is that the drawing doesn't please you and this is something very common in many parts of your life beyond. Simply draw whatever you want and be happy.
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Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih7mjz4
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the 50% freedom is any medium you want stress free. Just be loose and have fun.
You're just suppose to draw for the sake of drawing. It will most likely look bad but thats the point. To learn how to draw badly and just enjoy the process. So no. No random reference copying since thats studying.
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Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ihamk4i
ih7ik41
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Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
You're just suppose to draw for the sake of drawing. It will most likely look bad but thats the point. To learn how to draw badly and just enjoy the process. So no. No random reference copying since thats studying.
1
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Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih8lsxm
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In that space, just doodle or try something that sounds fun. And keep in mind that the point of this time is the fun and doing, it is NOT about being perfect or ruthlessly picking apart your flaws. It's a time to tune in to the fun, exploration side of drawing and to unclench your inner critic. In a way, learning to just have fun sometimes is a vital long-term skill, because lots of people self-criticize so hard they burnout and never pick up a pencil again.
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
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Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ihamk4i
ih93x9i
1,658,559,393
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8
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
I am on the other side of the spectrum. It is correct that there is a positive and negative space (there are also other definitions and studies that contradict this and opt for other explanations) and your brain needs time off to process all the new information but don’t let drawabox decide what you are capable off. Imho It’s not that doing 1 section of a lesson makes your head full and that this course pushes your brain to the max. Art school and any other institutes gives you a massive amount of information. There is no course/school that will give you 1 item and stops it right there. Imagine an aspiring musician. Do you think they let them ‘just play the instrument and tell them ‘just make music for the sake of it… without technical training - sheet music etc?! Off course not. People are capable of so much more. How much more? That’s individual. Some can process more… some get burned out/loose interest fast. I think it is very arrogant to put everybody on the same level. Also the mandatory ‘you MUST do the 50% rule’ works contradictive for me (I don’t like this kind of approach and makes me go in a defensive mode. I am who I am eventually. Besides they even adress mental health caused by drawabox. Does that sound ok to you? Not in my book. But I do agree that pursuing a dream/hobby/degree can cause underlying mental illnesses to bloom but I found it very weird that this is a standard subject within the course. The 50% rule is controversial to say the least. There are many artists that struggle with this yet drawabox does not bend nor tries to compensate for it. They say ‘Follow everything to the letter!’. Artistic freedom?!? Not with drawabox. They say you can do other courses but that puts it in the positive space and your negative space stays empty. And that empty space can only be filled with ‘drawing for the sake of it’. That’s also something I don’t understand. Why wouldn’t you be able to fill this negative space with applying skills you have learned. You play with your newly achieved skill and you have fun with it?!? Drawabox does not decide how you fill your negative space. Besides who says that the negative space needs to be filled with art? Watch a movie and your brain processes it as well. That’s what he says in the explanation. There are many other beginners/intermediate and advanced artists that do different courses at once with succes. YouTube has plenty of them. Other forums and even here on Reddit there are people that successfully can do more then just drawabox. Drawabox states that finishing the course takes between 6 months to 2 years and more. Are you really going to doodle for that time? I don’t believe that art comes automatically. I don’t believe doodling will make you progress from a stick figure to a silhouette. You need information. You need a lesson/course etc. I’m doing Proko also. In September I start art school. Despite my criticism about the 50% rule I do strongly believe in the fundamentals and I trust drawabox with this. I don’t trust drawabox’s pseudo scientific 50% rule because that is what it is. The explanation sounds solid but there is no proven evidence based information that drawabox 50% rule is balanced in such way that your brain is only relaxing with drawing for the sake of it. I contradict it because this drawing, just drawing gives me stress. Gives me no hope. It is just empty scribbling. And that is per definition contraproductive.
1
28,847
2.25
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih8shwb
ihamk4i
1,658,525,716
1,658,559,393
7
18
You should just spend your time drawing anything you want without worrying about the result. Bit off topic, but are you from the TMW server?
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
0
33,677
2.571429
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ihamk4i
ih8ynaq
1,658,559,393
1,658,528,270
18
5
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
I am also dealing with this issue. I want to learn faces. When can I do this? I can't tolerate making bad faces for fun. Trying gto learn proportions doesn't sound like free play. But how else do I get to learn other things toward my aims? I know it's "wax on, wax off" style learning. But surely drawing what you want to is more important.
1
31,123
3.6
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ihamk4i
ih93qg6
1,658,559,393
1,658,530,463
18
3
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
Go ahead and get digital if that’s what you want to do because you’ll still have to practice on both traditional and digital there’s small differences to each but at the base level it doesn’t matter what your medium is, but I work with both and feel like digital is easier to study take your references and break them down in shapes to learn anatomy etc it’s ok to copy stuff for sake of studies and learning as long as your not tryna pass it as yours.
1
28,930
6
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ihamk4i
ih955x3
1,658,559,393
1,658,531,088
18
0
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
Thanks!
1
28,305
18,000
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
iha92ba
ihamk4i
1,658,550,514
1,658,559,393
0
18
might wnna check out radiorunners circulum
Thanks for posting this, it really made me think deeper and reflect on the rule. I think my takeaway from doing the 50/50 rule is that I am becoming less and less fearful of screwing up and making “bad” art. As we grow as artists, we accumulate more and more knowledge of the fundamentals and the technical side of art. But at one point we start to get so absorbed with the technical side, we start to lose the child in us; The child that got us into art in the first place. Personally, the 50/50 rule has helped revive the child in me. Before Draw a box I was literally doing 90% of the time studying references and fundamentals. During the 10% of creating, I was paralyzed by fear, caring whether the piece is technically correct and if people will like it. So my art became stiff and when art is created through waves and waves of negative emotions and harsh self-critique, it really shows in the piece itself. So what I would suggest is try not to care too much about the fundamentals when you are in the 50% freedom part of the rule. Just draw whatever you want and whatever you like(even if you might not have the technical competency). Let go of the professional inside of you and let loose your inner child. This kinda reminds me of something Art Youtuber Adam Duff said, “Bad Art is Better than Boring Art” So go ahead and fill that blank canvas, without caring how technically bad it might seem. Happy art making :D
0
8,879
18,000
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih8shwb
ih93x9i
1,658,525,716
1,658,530,546
7
8
You should just spend your time drawing anything you want without worrying about the result. Bit off topic, but are you from the TMW server?
I am on the other side of the spectrum. It is correct that there is a positive and negative space (there are also other definitions and studies that contradict this and opt for other explanations) and your brain needs time off to process all the new information but don’t let drawabox decide what you are capable off. Imho It’s not that doing 1 section of a lesson makes your head full and that this course pushes your brain to the max. Art school and any other institutes gives you a massive amount of information. There is no course/school that will give you 1 item and stops it right there. Imagine an aspiring musician. Do you think they let them ‘just play the instrument and tell them ‘just make music for the sake of it… without technical training - sheet music etc?! Off course not. People are capable of so much more. How much more? That’s individual. Some can process more… some get burned out/loose interest fast. I think it is very arrogant to put everybody on the same level. Also the mandatory ‘you MUST do the 50% rule’ works contradictive for me (I don’t like this kind of approach and makes me go in a defensive mode. I am who I am eventually. Besides they even adress mental health caused by drawabox. Does that sound ok to you? Not in my book. But I do agree that pursuing a dream/hobby/degree can cause underlying mental illnesses to bloom but I found it very weird that this is a standard subject within the course. The 50% rule is controversial to say the least. There are many artists that struggle with this yet drawabox does not bend nor tries to compensate for it. They say ‘Follow everything to the letter!’. Artistic freedom?!? Not with drawabox. They say you can do other courses but that puts it in the positive space and your negative space stays empty. And that empty space can only be filled with ‘drawing for the sake of it’. That’s also something I don’t understand. Why wouldn’t you be able to fill this negative space with applying skills you have learned. You play with your newly achieved skill and you have fun with it?!? Drawabox does not decide how you fill your negative space. Besides who says that the negative space needs to be filled with art? Watch a movie and your brain processes it as well. That’s what he says in the explanation. There are many other beginners/intermediate and advanced artists that do different courses at once with succes. YouTube has plenty of them. Other forums and even here on Reddit there are people that successfully can do more then just drawabox. Drawabox states that finishing the course takes between 6 months to 2 years and more. Are you really going to doodle for that time? I don’t believe that art comes automatically. I don’t believe doodling will make you progress from a stick figure to a silhouette. You need information. You need a lesson/course etc. I’m doing Proko also. In September I start art school. Despite my criticism about the 50% rule I do strongly believe in the fundamentals and I trust drawabox with this. I don’t trust drawabox’s pseudo scientific 50% rule because that is what it is. The explanation sounds solid but there is no proven evidence based information that drawabox 50% rule is balanced in such way that your brain is only relaxing with drawing for the sake of it. I contradict it because this drawing, just drawing gives me stress. Gives me no hope. It is just empty scribbling. And that is per definition contraproductive.
0
4,830
1.142857
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih93x9i
ih8ynaq
1,658,530,546
1,658,528,270
8
5
I am on the other side of the spectrum. It is correct that there is a positive and negative space (there are also other definitions and studies that contradict this and opt for other explanations) and your brain needs time off to process all the new information but don’t let drawabox decide what you are capable off. Imho It’s not that doing 1 section of a lesson makes your head full and that this course pushes your brain to the max. Art school and any other institutes gives you a massive amount of information. There is no course/school that will give you 1 item and stops it right there. Imagine an aspiring musician. Do you think they let them ‘just play the instrument and tell them ‘just make music for the sake of it… without technical training - sheet music etc?! Off course not. People are capable of so much more. How much more? That’s individual. Some can process more… some get burned out/loose interest fast. I think it is very arrogant to put everybody on the same level. Also the mandatory ‘you MUST do the 50% rule’ works contradictive for me (I don’t like this kind of approach and makes me go in a defensive mode. I am who I am eventually. Besides they even adress mental health caused by drawabox. Does that sound ok to you? Not in my book. But I do agree that pursuing a dream/hobby/degree can cause underlying mental illnesses to bloom but I found it very weird that this is a standard subject within the course. The 50% rule is controversial to say the least. There are many artists that struggle with this yet drawabox does not bend nor tries to compensate for it. They say ‘Follow everything to the letter!’. Artistic freedom?!? Not with drawabox. They say you can do other courses but that puts it in the positive space and your negative space stays empty. And that empty space can only be filled with ‘drawing for the sake of it’. That’s also something I don’t understand. Why wouldn’t you be able to fill this negative space with applying skills you have learned. You play with your newly achieved skill and you have fun with it?!? Drawabox does not decide how you fill your negative space. Besides who says that the negative space needs to be filled with art? Watch a movie and your brain processes it as well. That’s what he says in the explanation. There are many other beginners/intermediate and advanced artists that do different courses at once with succes. YouTube has plenty of them. Other forums and even here on Reddit there are people that successfully can do more then just drawabox. Drawabox states that finishing the course takes between 6 months to 2 years and more. Are you really going to doodle for that time? I don’t believe that art comes automatically. I don’t believe doodling will make you progress from a stick figure to a silhouette. You need information. You need a lesson/course etc. I’m doing Proko also. In September I start art school. Despite my criticism about the 50% rule I do strongly believe in the fundamentals and I trust drawabox with this. I don’t trust drawabox’s pseudo scientific 50% rule because that is what it is. The explanation sounds solid but there is no proven evidence based information that drawabox 50% rule is balanced in such way that your brain is only relaxing with drawing for the sake of it. I contradict it because this drawing, just drawing gives me stress. Gives me no hope. It is just empty scribbling. And that is per definition contraproductive.
I am also dealing with this issue. I want to learn faces. When can I do this? I can't tolerate making bad faces for fun. Trying gto learn proportions doesn't sound like free play. But how else do I get to learn other things toward my aims? I know it's "wax on, wax off" style learning. But surely drawing what you want to is more important.
1
2,276
1.6
w5dkg7
artfundamentals_train
0.97
Regarding the 50% rule and my want for digital art So i'm really new to art, literally from zero, want to be able to digital art anime stuff eventually. I'm following drawabox and 50% should be done, still on lesson 1 but yeah, I'm doing it traditionally. Now in regards to 50% freedom rule, it says I can go ahead and try digital, but I'm still on fundamentals, what am I supposed to do on that freedom 50%? I still don't know anatomy, shape etc. as I'm just following drawabox, should my freedom 50% digital be a random reference copying or whatever drawing despite not knowing anatomy etc. stuff yet?
ih93x9i
ih93qg6
1,658,530,546
1,658,530,463
8
3
I am on the other side of the spectrum. It is correct that there is a positive and negative space (there are also other definitions and studies that contradict this and opt for other explanations) and your brain needs time off to process all the new information but don’t let drawabox decide what you are capable off. Imho It’s not that doing 1 section of a lesson makes your head full and that this course pushes your brain to the max. Art school and any other institutes gives you a massive amount of information. There is no course/school that will give you 1 item and stops it right there. Imagine an aspiring musician. Do you think they let them ‘just play the instrument and tell them ‘just make music for the sake of it… without technical training - sheet music etc?! Off course not. People are capable of so much more. How much more? That’s individual. Some can process more… some get burned out/loose interest fast. I think it is very arrogant to put everybody on the same level. Also the mandatory ‘you MUST do the 50% rule’ works contradictive for me (I don’t like this kind of approach and makes me go in a defensive mode. I am who I am eventually. Besides they even adress mental health caused by drawabox. Does that sound ok to you? Not in my book. But I do agree that pursuing a dream/hobby/degree can cause underlying mental illnesses to bloom but I found it very weird that this is a standard subject within the course. The 50% rule is controversial to say the least. There are many artists that struggle with this yet drawabox does not bend nor tries to compensate for it. They say ‘Follow everything to the letter!’. Artistic freedom?!? Not with drawabox. They say you can do other courses but that puts it in the positive space and your negative space stays empty. And that empty space can only be filled with ‘drawing for the sake of it’. That’s also something I don’t understand. Why wouldn’t you be able to fill this negative space with applying skills you have learned. You play with your newly achieved skill and you have fun with it?!? Drawabox does not decide how you fill your negative space. Besides who says that the negative space needs to be filled with art? Watch a movie and your brain processes it as well. That’s what he says in the explanation. There are many other beginners/intermediate and advanced artists that do different courses at once with succes. YouTube has plenty of them. Other forums and even here on Reddit there are people that successfully can do more then just drawabox. Drawabox states that finishing the course takes between 6 months to 2 years and more. Are you really going to doodle for that time? I don’t believe that art comes automatically. I don’t believe doodling will make you progress from a stick figure to a silhouette. You need information. You need a lesson/course etc. I’m doing Proko also. In September I start art school. Despite my criticism about the 50% rule I do strongly believe in the fundamentals and I trust drawabox with this. I don’t trust drawabox’s pseudo scientific 50% rule because that is what it is. The explanation sounds solid but there is no proven evidence based information that drawabox 50% rule is balanced in such way that your brain is only relaxing with drawing for the sake of it. I contradict it because this drawing, just drawing gives me stress. Gives me no hope. It is just empty scribbling. And that is per definition contraproductive.
Go ahead and get digital if that’s what you want to do because you’ll still have to practice on both traditional and digital there’s small differences to each but at the base level it doesn’t matter what your medium is, but I work with both and feel like digital is easier to study take your references and break them down in shapes to learn anatomy etc it’s ok to copy stuff for sake of studies and learning as long as your not tryna pass it as yours.
1
83
2.666667
uurpox
artfundamentals_train
0.99
Book recommendations for the 50/50 rule Hi 👋🏻, Does anybody have a good art/drawing book recommendation that I can use for the 50/50 rule. My interest is to mostly be able to draw natural history (bugs/animals/botanical) It would be a bonus if it has actual exercises to follow
i9ikbwf
i9icpls
1,653,183,274
1,653,179,157
18
3
Hey, sorry if I'm misunderstanding, but are you asking for a book with exercises for when you're drawing for the 50/50 rule? If so, to my understanding, the 50/50 rule is specifically to draw for enjoyment or fun, not to practice more exercises. Ideally, you should be splitting your artwork between 50% learning and exercises, and 50% whatever you want and fun. The 50% not spent directly learning helps you hone your creativity, keep an honest love for art, helps subliminally reinforce ideas, and also allows you to be more forgiving with yourself and understanding of your own place and skill level (rather than doing nothing for pleasure for ages and then finally trying to and being disappointed with your current "skill". It's important not to do exercises 100% of the time and that's what the 50/50 rule is made for I think.
You don't need exercises you need fundamentals so you're able to replicate your resources. With natural history accuracy in structure is critical. Go to your library and search through botanical books/entomology, and any animals that interest you. If you have a zoo anywhere close to you ... spend hours. Take your own photo references and sketch. See https://duckduckgo.com/?q=the+drawings+of+robert+bateman&atb=v314-1&iax=images&ia=images.
1
4,117
6
uurpox
artfundamentals_train
0.99
Book recommendations for the 50/50 rule Hi 👋🏻, Does anybody have a good art/drawing book recommendation that I can use for the 50/50 rule. My interest is to mostly be able to draw natural history (bugs/animals/botanical) It would be a bonus if it has actual exercises to follow
i9k1de2
i9icpls
1,653,222,564
1,653,179,157
4
3
I suggest you learn how to search for images that you want to draw from. Irshad made a video on how to do this, but if it helps, I wrote a short article on finding reference images off the internet https://larsbarnabee.com/articles/how-to-find-art-reference.html that and methods to use found images to find more images. I don’t think you need any books or to buy anything. You can get this for free off the internet.
You don't need exercises you need fundamentals so you're able to replicate your resources. With natural history accuracy in structure is critical. Go to your library and search through botanical books/entomology, and any animals that interest you. If you have a zoo anywhere close to you ... spend hours. Take your own photo references and sketch. See https://duckduckgo.com/?q=the+drawings+of+robert+bateman&atb=v314-1&iax=images&ia=images.
1
43,407
1.333333
uurpox
artfundamentals_train
0.99
Book recommendations for the 50/50 rule Hi 👋🏻, Does anybody have a good art/drawing book recommendation that I can use for the 50/50 rule. My interest is to mostly be able to draw natural history (bugs/animals/botanical) It would be a bonus if it has actual exercises to follow
i9k1de2
i9iplk6
1,653,222,564
1,653,186,130
4
2
I suggest you learn how to search for images that you want to draw from. Irshad made a video on how to do this, but if it helps, I wrote a short article on finding reference images off the internet https://larsbarnabee.com/articles/how-to-find-art-reference.html that and methods to use found images to find more images. I don’t think you need any books or to buy anything. You can get this for free off the internet.
I really like this one for birds. Sibley is a huge name for people in the birding community so you’re learning from one of the best. https://www.amazon.com/Laws-Guide-Drawing-Birds/dp/159714195X/ref=asc_df_159714195X_nodl/?tag=hyprod-20&linkCode=df0&hvadid=312050258636&hvpos=&hvnetw=g&hvrand=6643121868447429930&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9004175&hvtargid=pla-454264228923&psc=1&tag=&ref=&adgrpid=61316181039&hvpone=&hvptwo=&hvadid=312050258636&hvpos=&hvnetw=g&hvrand=6643121868447429930&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9004175&hvtargid=pla-454264228923
1
36,434
2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwqvwf
hvwcxyb
1,644,211,192
1,644,204,112
16
8
Go draw a dragon and then send me a pic
You can draw 1 or 2 Pokemon for fun and see if you can complete drawing any region
1
7,080
2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwqvwf
hvvu52z
1,644,211,192
1,644,195,363
16
6
Go draw a dragon and then send me a pic
The 50% rule has no limit. I also have an issue with drawing for fun. Or what the heck to draw for that matter. Let me ask you this, what do you like? And what would you like to draw? Or perhaps you should collect reference material. I also suggest the program PureRef for collecting your drawing reference in one place.
1
15,829
2.666667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwqvwf
hvwaet3
1,644,211,192
1,644,202,927
16
5
Go draw a dragon and then send me a pic
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
1
8,265
3.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwqvwf
hvw57ap
1,644,211,192
1,644,200,495
16
2
Go draw a dragon and then send me a pic
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
10,697
8
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwcxyb
hvx1aui
1,644,204,112
1,644,217,640
8
11
You can draw 1 or 2 Pokemon for fun and see if you can complete drawing any region
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
0
13,528
1.375
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvvu52z
hvx1aui
1,644,195,363
1,644,217,640
6
11
The 50% rule has no limit. I also have an issue with drawing for fun. Or what the heck to draw for that matter. Let me ask you this, what do you like? And what would you like to draw? Or perhaps you should collect reference material. I also suggest the program PureRef for collecting your drawing reference in one place.
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
0
22,277
1.833333
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1aui
hvwaet3
1,644,217,640
1,644,202,927
11
5
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
1
14,713
2.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1aui
hvwvqic
1,644,217,640
1,644,214,022
11
5
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
1
3,618
2.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwyczh
hvx1aui
1,644,215,678
1,644,217,640
6
11
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
0
1,962
1.833333
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1aui
hvw57ap
1,644,217,640
1,644,200,495
11
2
the realm of possibilities are endless when it comes to art but I can try and explain what methods i found successful when I didn't know "what to draw" and still use to this day. Everybody thinks differently and sees beauty in different things so me saying "you should draw _____" isn't going to as beneficial as you figuring out what you want to draw on your own. So instead of me telling you what specific thing you should draw, im going to give you the resources/methods that I found the most beneficial when I was trying to figure out "what i should draw". Not knowing what to draw can be demoralizing, especially in the beginning.The good news is the ability to come up with creative concepts is a skill that will progress over time and you will get extremely good at it. You'll have ideas flooding your head before you know it. These are the methods that gave me the best results : first make a list of drawing ideas in your phones notes. jot down ideas/notes/concepts you like. ANYTHING you think that there is a slight possibility that you might consider drawing it... write it down. you don't have to draw everything you write down but this way you'll at least have a never ending list that you can always look back on when you cant think of anything. The things you write down will also build off of eachother and lead to even more ideas you can jot down ideas from any aspect of your life if it interest you at all. If you watching tv or a movie and somethings pops in your head write it down, if your day dreaming or about to fall asleep and think about some creature , if you see an artist while scrolling through reddit or instagram and you like the style they are going for, some cool design on someones t shirt, etc. can be anything. if it interests you, make a note and let those notes stew in your phone. another thing that helped was looking at inktober prompts from previous years. 31 different drawing prompts from every year. usually the prompts are unique and will give you some ideas. even if youre hesitant on a prompt, i say give it a shot. drawing a plethora of things you wouldnt typically draw will only make brainstorming things to draw easier. it doesnt even need to be inktober, theres tons of drawing prompts people participate in all year round, you can find tons of them online. watching sketchbook tours on YouTube is also a great tool that helped me. If you see the things other artist decided to draw, youll get better at deciding what to draw as well. hell you can even use reddit. there's tons of art related subreddits you can utilize in an effort to get better at coming up w ideas. you can participate in drawing requests like r/redditgetsdrawn or r/icandrawthat. you can look for inspiration in other peoples before/after journeys on things like r/artprogresspics. you can checkout r/artcrit and see what advice artists give to other artists and incorporate into your own art. There's also things like r/imsorryjohn and other niche subs that people post all kinds of wierd but inspiring art. Lastly, r/sketchdaily . one prompt each day. hopefully something in there helped steer you in the right direction.
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
17,145
5.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwcxyb
hvvu52z
1,644,204,112
1,644,195,363
8
6
You can draw 1 or 2 Pokemon for fun and see if you can complete drawing any region
The 50% rule has no limit. I also have an issue with drawing for fun. Or what the heck to draw for that matter. Let me ask you this, what do you like? And what would you like to draw? Or perhaps you should collect reference material. I also suggest the program PureRef for collecting your drawing reference in one place.
1
8,749
1.333333
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwaet3
hvwcxyb
1,644,202,927
1,644,204,112
5
8
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
You can draw 1 or 2 Pokemon for fun and see if you can complete drawing any region
0
1,185
1.6
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvw57ap
hvwcxyb
1,644,200,495
1,644,204,112
2
8
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
You can draw 1 or 2 Pokemon for fun and see if you can complete drawing any region
0
3,617
4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvxuvmf
hvx1ryo
1,644,239,240
1,644,217,968
7
6
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
I’m struggling with it too. I joined the discord to make use of the drawing prompts channel over there, that’s been going okay. Today I thought “what if I drew a house without reference” and I did. It wasn’t amazing but it was something! Think of what you like to see in art, and try drawing THAT, even if you don’t think you are good enough. I am partly telling myself because I also need to do that lol. Also no, you don’t need to use a pen.
1
21,272
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvvu52z
hvxuvmf
1,644,195,363
1,644,239,240
6
7
The 50% rule has no limit. I also have an issue with drawing for fun. Or what the heck to draw for that matter. Let me ask you this, what do you like? And what would you like to draw? Or perhaps you should collect reference material. I also suggest the program PureRef for collecting your drawing reference in one place.
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
43,877
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwaet3
hvxuvmf
1,644,202,927
1,644,239,240
5
7
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
36,313
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwvqic
hvxuvmf
1,644,214,022
1,644,239,240
5
7
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
25,218
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwyczh
hvxuvmf
1,644,215,678
1,644,239,240
6
7
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
23,562
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx9r6l
hvxuvmf
1,644,223,939
1,644,239,240
6
7
I've been focusing on street scenes and buildings... Though that's probably being too generous. Ellipses and boxes work great for buildings and columns. Couple that with a bit of perspective workout and it's good enough. I've also started blocking out boxes and planes for construction of things like cars, thanks to a bit too much Youtube wandering. Creating a box and then intersecting it with your planes and then marking out pieces to sketch circles in, measuring with that duplication trick, etc seems to be good practice that's definitely improved the cleanliness of my lines. I didn't realize how much wobble was in them until I started cutting my boxes up.
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
15,301
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvxuvmf
hvxpmsx
1,644,239,240
1,644,236,155
7
5
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
If it's ok to ask, what's a 50% rule?
1
3,085
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvw57ap
hvxuvmf
1,644,200,495
1,644,239,240
2
7
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
Here is a great blog post by illustrator Rebecca Green on how to think up what to draw, and how to get in touch with what you like (and it results in an idea jar that you can pull from when you have free time to just draw) https://www.myblankpaper.com/blog/2020/7/23/checking-the-compass Editing to add another great writeup from fantasy illustrator Miranda Meeks on how she finds her creative voice and stays true to what she wants to draw even when work is competing: https://wowxwow.com/guest-blog/miranda-meeks-gb
0
38,745
3.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1ryo
hw85yh5
1,644,217,968
1,644,416,138
6
7
I’m struggling with it too. I joined the discord to make use of the drawing prompts channel over there, that’s been going okay. Today I thought “what if I drew a house without reference” and I did. It wasn’t amazing but it was something! Think of what you like to see in art, and try drawing THAT, even if you don’t think you are good enough. I am partly telling myself because I also need to do that lol. Also no, you don’t need to use a pen.
If I can't think of anything I just use this idea generator.
0
198,170
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwaet3
hvx1ryo
1,644,202,927
1,644,217,968
5
6
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
I’m struggling with it too. I joined the discord to make use of the drawing prompts channel over there, that’s been going okay. Today I thought “what if I drew a house without reference” and I did. It wasn’t amazing but it was something! Think of what you like to see in art, and try drawing THAT, even if you don’t think you are good enough. I am partly telling myself because I also need to do that lol. Also no, you don’t need to use a pen.
0
15,041
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1ryo
hvwvqic
1,644,217,968
1,644,214,022
6
5
I’m struggling with it too. I joined the discord to make use of the drawing prompts channel over there, that’s been going okay. Today I thought “what if I drew a house without reference” and I did. It wasn’t amazing but it was something! Think of what you like to see in art, and try drawing THAT, even if you don’t think you are good enough. I am partly telling myself because I also need to do that lol. Also no, you don’t need to use a pen.
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
1
3,946
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx1ryo
hvw57ap
1,644,217,968
1,644,200,495
6
2
I’m struggling with it too. I joined the discord to make use of the drawing prompts channel over there, that’s been going okay. Today I thought “what if I drew a house without reference” and I did. It wasn’t amazing but it was something! Think of what you like to see in art, and try drawing THAT, even if you don’t think you are good enough. I am partly telling myself because I also need to do that lol. Also no, you don’t need to use a pen.
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
17,473
3
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvvu52z
hw85yh5
1,644,195,363
1,644,416,138
6
7
The 50% rule has no limit. I also have an issue with drawing for fun. Or what the heck to draw for that matter. Let me ask you this, what do you like? And what would you like to draw? Or perhaps you should collect reference material. I also suggest the program PureRef for collecting your drawing reference in one place.
If I can't think of anything I just use this idea generator.
0
220,775
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hvwaet3
1,644,416,138
1,644,202,927
7
5
If I can't think of anything I just use this idea generator.
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
1
213,211
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hvwvqic
1,644,416,138
1,644,214,022
7
5
If I can't think of anything I just use this idea generator.
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
1
202,116
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwyczh
hw85yh5
1,644,215,678
1,644,416,138
6
7
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
If I can't think of anything I just use this idea generator.
0
200,460
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hvx9r6l
1,644,416,138
1,644,223,939
7
6
If I can't think of anything I just use this idea generator.
I've been focusing on street scenes and buildings... Though that's probably being too generous. Ellipses and boxes work great for buildings and columns. Couple that with a bit of perspective workout and it's good enough. I've also started blocking out boxes and planes for construction of things like cars, thanks to a bit too much Youtube wandering. Creating a box and then intersecting it with your planes and then marking out pieces to sketch circles in, measuring with that duplication trick, etc seems to be good practice that's definitely improved the cleanliness of my lines. I didn't realize how much wobble was in them until I started cutting my boxes up.
1
192,199
1.166667
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvxpmsx
hw85yh5
1,644,236,155
1,644,416,138
5
7
If it's ok to ask, what's a 50% rule?
If I can't think of anything I just use this idea generator.
0
179,983
1.4
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hvy84w1
1,644,416,138
1,644,245,590
7
4
If I can't think of anything I just use this idea generator.
I rarely have this issue. But I'm struggling with getting my technical skill up. So maybe we are all on a that sort of spectrum? The times i do struggle thinking about what to draw (like Inktober), i do 30 min. warm ups and usually end up using one of the practice images as drawing inspiration. 30 day drawing challenge might help. I see images i like and keep them in a file, and then if i can't think of what to draw for Inktober, i scan through those images till i find something. https://line-of-action.com/ (class mode is my favorite) Make a multi sub Reddit with images and stuff you like. Add p and make it a slide show. https://www.redditp.com/user/sammlerworks/m/fashiondrawingpractice/ I get lots of ideas from doing these and either save the image, do some sketches to keep the idea in my sketchbook for later, or spend the time flushing it out as far as my interest takes me. I also read comics several times a week. Lots of designs, perspectives, lighting ideas. I also photos of tv while I'm watching when a scene looks great. Learning to draw boxes. Draw some orcs during in crates. Learning to draw hands? Draw a hand picking up the cubes you can now draw. Incorporating what you learn as you go. Good luck op. Edit: Thanks for asking. I'm taking notes from the other responses. Edit 2: The more technical skill you learn, the more often you will see those skills used in different ways by different artists. That usually inspires me to copy what they did, but changing things some as not to get bored. Example: I learned how to hang people on the horizon line to keep them in perspective. I see someone using that skill but for birds standing on the beach with done great lighting. So i copy the layout and lighting, but draw in penguins charging forward with similar lightning. It's like you don't learn to draw hands from drawing full figures. You learn to draw hands by drawing haha then incorporating back into your work. So when drawing for fun but to learn, copy from others, so you can focus on the part you are planning with to learn. I cooked the kettle and lighting, changed the character and practiced hanging them on the horizon line. That way i could finish on Etsy i learned and out it to practice without to many other distractions. (So i used the Expanse to make an image similar to The Usual Suspects movie poster or like cowboy bebop poster. I changed the character, and focused on lightning the clothing since that is what I'm reading now.) https://imgur.com/a/4A3EOHT
1
170,548
1.75
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hvw57ap
1,644,416,138
1,644,200,495
7
2
If I can't think of anything I just use this idea generator.
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
215,643
3.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hw85yh5
hw6pqee
1,644,416,138
1,644,382,564
7
2
If I can't think of anything I just use this idea generator.
Draw something that interests you even if it's outside your ability. I'm drawing boxy gundam robots for fun when I am not doing the 50/50 rule, the shapes and perspective fit in with the assignments.
1
33,574
3.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwaet3
hvwyczh
1,644,202,927
1,644,215,678
5
6
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
0
12,751
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwaet3
hvx9r6l
1,644,202,927
1,644,223,939
5
6
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
I've been focusing on street scenes and buildings... Though that's probably being too generous. Ellipses and boxes work great for buildings and columns. Couple that with a bit of perspective workout and it's good enough. I've also started blocking out boxes and planes for construction of things like cars, thanks to a bit too much Youtube wandering. Creating a box and then intersecting it with your planes and then marking out pieces to sketch circles in, measuring with that duplication trick, etc seems to be good practice that's definitely improved the cleanliness of my lines. I didn't realize how much wobble was in them until I started cutting my boxes up.
0
21,012
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvw57ap
hvwaet3
1,644,200,495
1,644,202,927
2
5
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
https://youtu.be/5w5xoLOSnyE This basically a guide map, i keep recommending this because it easy to follow
0
2,432
2.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwvqic
hvwyczh
1,644,214,022
1,644,215,678
5
6
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
0
1,656
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwvqic
hvx9r6l
1,644,214,022
1,644,223,939
5
6
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
I've been focusing on street scenes and buildings... Though that's probably being too generous. Ellipses and boxes work great for buildings and columns. Couple that with a bit of perspective workout and it's good enough. I've also started blocking out boxes and planes for construction of things like cars, thanks to a bit too much Youtube wandering. Creating a box and then intersecting it with your planes and then marking out pieces to sketch circles in, measuring with that duplication trick, etc seems to be good practice that's definitely improved the cleanliness of my lines. I didn't realize how much wobble was in them until I started cutting my boxes up.
0
9,917
1.2
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvw57ap
hvwvqic
1,644,200,495
1,644,214,022
2
5
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
You're doing the course cause you want to improve right? So you have ideas but you just think you're not good enough to do them. Well do those and don't care if it goes badly.
0
13,527
2.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvwyczh
hvw57ap
1,644,215,678
1,644,200,495
6
2
When I am struggling for ideas I just go and do some of the daily challenges e.g. /r/sketchdaily/
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
15,183
3
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvx9r6l
hvw57ap
1,644,223,939
1,644,200,495
6
2
I've been focusing on street scenes and buildings... Though that's probably being too generous. Ellipses and boxes work great for buildings and columns. Couple that with a bit of perspective workout and it's good enough. I've also started blocking out boxes and planes for construction of things like cars, thanks to a bit too much Youtube wandering. Creating a box and then intersecting it with your planes and then marking out pieces to sketch circles in, measuring with that duplication trick, etc seems to be good practice that's definitely improved the cleanliness of my lines. I didn't realize how much wobble was in them until I started cutting my boxes up.
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
23,444
3
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvxpmsx
hvw57ap
1,644,236,155
1,644,200,495
5
2
If it's ok to ask, what's a 50% rule?
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
1
35,660
2.5
sm71e2
artfundamentals_train
0.97
Concerning the 50% Rule So, I finally decided to try following the 50% rule and I was having a bit of an issue with it. From the video I watched about it from the draw a box website, it was specified to use half of your time to learn and the other half to do something else or play around. But the problem I'm facing is that I can't think of anything to draw at all except from the usual boxes and ellipses. Is there a way to get ideas on what to draw during this time? And am I still supposed to use a pen? (I apologize if this question has been answered before)
hvw57ap
hvy84w1
1,644,200,495
1,644,245,590
2
4
For me, I want to draw people/cartoons which I'm a long way from. So I use the 50% rule as a split between working on technical skills (this is the core of everything draw-a-box teaches) and working on creative skills (i.e. doing things without worrying about them being technically correct or well made, etc). So I spend some of that 2nd 50% doing things like gesture drawing (Highly recommend the Proko figure drawing course for this) which is about as non-technical as you can get but still helps me move toward my goal. I'd also put things like copying/tracing other people's art, following YouTube drawing tutorials on how to draw X, Kawaii Doodles, etc. all into that bucket too. Thinking about it a bit more I'm reminded of things my guitar teacher used to tell me. I think I'd actually break it into three chunks. Execution (just doing the thing as a whole, no matter how bad the result is), technical skills (being able to draw an object in perspective, or with shading, etc), and creativity (how many different ways can I do this same thing). To me the "for fun" part is usually referring to some combination of creativity/execution.
I rarely have this issue. But I'm struggling with getting my technical skill up. So maybe we are all on a that sort of spectrum? The times i do struggle thinking about what to draw (like Inktober), i do 30 min. warm ups and usually end up using one of the practice images as drawing inspiration. 30 day drawing challenge might help. I see images i like and keep them in a file, and then if i can't think of what to draw for Inktober, i scan through those images till i find something. https://line-of-action.com/ (class mode is my favorite) Make a multi sub Reddit with images and stuff you like. Add p and make it a slide show. https://www.redditp.com/user/sammlerworks/m/fashiondrawingpractice/ I get lots of ideas from doing these and either save the image, do some sketches to keep the idea in my sketchbook for later, or spend the time flushing it out as far as my interest takes me. I also read comics several times a week. Lots of designs, perspectives, lighting ideas. I also photos of tv while I'm watching when a scene looks great. Learning to draw boxes. Draw some orcs during in crates. Learning to draw hands? Draw a hand picking up the cubes you can now draw. Incorporating what you learn as you go. Good luck op. Edit: Thanks for asking. I'm taking notes from the other responses. Edit 2: The more technical skill you learn, the more often you will see those skills used in different ways by different artists. That usually inspires me to copy what they did, but changing things some as not to get bored. Example: I learned how to hang people on the horizon line to keep them in perspective. I see someone using that skill but for birds standing on the beach with done great lighting. So i copy the layout and lighting, but draw in penguins charging forward with similar lightning. It's like you don't learn to draw hands from drawing full figures. You learn to draw hands by drawing haha then incorporating back into your work. So when drawing for fun but to learn, copy from others, so you can focus on the part you are planning with to learn. I cooked the kettle and lighting, changed the character and practiced hanging them on the horizon line. That way i could finish on Etsy i learned and out it to practice without to many other distractions. (So i used the Expanse to make an image similar to The Usual Suspects movie poster or like cowboy bebop poster. I changed the character, and focused on lightning the clothing since that is what I'm reading now.) https://imgur.com/a/4A3EOHT
0
45,095
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sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx65wan
hx6wq7s
1,645,018,719
1,645,029,737
17
54
I would recommend starting with easier stuff to draw if you're results driven. For example, if you want to draw a picture of a restaurant scene, and you felt discouraged trying to draw it, instead start drawing the various components of the scene such as a bottle of wine, the plates of food, the table, etc. Don't draw these together, just start on a new canvas doing just a bottle of wine. It's much simpler and you'll get a good result faster. Then draw something else from the scene on it's own canvas, and so on. Eventually, you'll have the practice to draw the original idea much better so then you're just focusing on improving different aspects of your overall idea, such as the people or the lighting or whatever. That was sorta my approach; I'm saying this as a person who draws digitally but isn't very good, although I don't know of many artists who think they're at the level of competency they want to be at - all the ones I know always think they could do better.
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
0
11,018
3.176471
sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx6ba90
hx6wq7s
1,645,021,219
1,645,029,737
10
54
The real question might be why do you want to draw in the first place then? Maybe you like the idea of drawing but don't really like the action of drawing in itself? Being honest with you, I don't "enjoy" drawing as much as when I was a kid, but having a goal of doing small comic strips and drawing cars is what keeps me going, you need some personal goals to keep going, got to be honest with yourself.
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
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So there are many approaches to this, and this is a broad subject. At first I struggled very much with 50% rule and it was not fun for me. But after persevering, pushing through my own fears and inner critic, it is my favourite part now. And I am not good at art yet. Key I think is to push through. Around \~15-20 minutes of the session first content feeling arrives, at least for me. Before that, I just fear my own incompetence or get frustrated with whatever. BUT I need to add if you push through and you just feel frustration building, nothing else - not even remotely content feeling - I would stop, take a break and reevaluate.
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
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Try reading this article on flow state and particularly the chart —- there’s a key “zone” of skill vs challenge, and it’s likely you’re trying too many challenging things that are causing anxiety or lack of fun because the results aren’t good. https://alifeofproductivity.com/how-to-experience-flow-magical-chart/ Per another commenter, you want to challenge yourself juuust outside of your skill zone to remain in flow and enjoying the process, not so far outside your current skills that it tips the scale into anxiety / lack of fun. So finding ways to practice art at a smaller scale, pieces of a whole, or working on the technical side of your skills might be helpful. I’m just getting into acrylic painting from other mediums, and I’ve been focusing on playing with different brush strokes, paint to medium ratios, etc to better understand how the medium handles. It’s a lot of fun so far. Next I’m going to start practicing painting one object. Etc. If I started out trying to make a complete perfect masterpiece that would definitely be far outside my skill zone and very much NOT fun or a flow state.
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
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I don't currently do any drawing what so ever. I started drawing because I want to make cool web comics and had a specific quality of art I wanted to achieve. When I started drawing I found it very difficult to deal with how poor the quality of my art was, and that discouraged me quite a bit. I would say lowering expectations is important but not too lower your goal just means it might take you a bit longer than you think to reach it. It' s like you wanting a great body but expecting to be in shape by the end of the week. Having lower expectation and giving more time too develop skills is key. One other thing to note is drawing people especially faces is quite difficult because every day we interact or see faces meaning we visually have a lot of high detail imaging in our mind so when your draw that squiggly crap intending to draw a face it can be outputting. Regarding the fun aspect sometimes I enjoyed when I accomplished something that looked decent it felt good. I do believe there are plenty of people who enjoy drawing for the sake of drawing and those people will likely end up better artist because they are enjoying the whole process not the end result. Its like an adventure enjoy the journey don't just think about the destination. So maybe taking the time to enjoy art or subject you genuinely interests you is important step in maintaining motivation. Comparing your own art work with other artist is kind of a crux too there will obviously be gaps in talent or handwork that will take time to improve you can't just pick up a pen and be Jung Gi Kim but I believe you should compare yourself to your past self too see if you think your on the right track. That said I am not very good/driven so take what I say with a grain of salt.
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
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I've just started enjoying the bad stuff after quite a while of feeling very frustrated and avoidant of it. I think I've 'learned how to suck' and have a feeling this could be way more valuable than learning how to be good, because I'm much more likely to pick up a pen and start now (and enjoy it too).
>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx6wq7s
hx65oem
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>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
I had these thoughts too until I joined an atelier and got a teacher to guide me for the first time. I did a lot of coal studies, which weren't that boring because they were great practice and looked better than anything I had ever done. Now with the skill I've developed I've started to understand how to have fun with personal art. Here's what changed it for me: fun personal art needs to be about something specific that makes me passionate. Maybe it's the same for you. Right now I'm trying to learn to draw in the style of one of my favourite artist, and it's been so amazing to analyze his characters and experiment. I recommend you do the same. So basically you don't need the skill to have fun, just something you really want to draw and learn about, but still, making art that looks good feels good
1
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sttdug
artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx6wq7s
hx624id
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>Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? I have ADHD & I struggle with this ALL the time! I love the *idea* of doing things, but quite often, the *act* of doing the discrete tasks is as irritating as nails on a chalkboard: * https://i.redd.it/2iixhy4y3t251.jpg I constantly struggle with the motivation required to stick with stuff day after day, especially once that initial interest wears off & I'm stuck with the actual work of learning new things & doing new things. Preface: this is a big, long discussion for me, lol. For starters, my core definition of success is as follows: * **Doing things, even when I don't feel like it** This is the magic sauce for: 1. Learning new stuff 2. Getting good at new stuff 3. Doing new stuff To paraphrase productivity author David Allen: * We can't actually "do" a project at all * We can only do individual action steps *related* to the project * When enough of those discrete steps are done, we mark our project off as "complete" So really, our success in life boils down to the concept of "single-tasking": if we're willing to consistently engage in doing one job at a time, and then to be *consistent* at it (SUPER HARD IN PRACTICE!), magical things can happen! Which gets into the question of motivation: * Work is work. Work is inherently lonely, boring, and frustrating. * A task is just a task. Some tasks are inherently more fun than others. * Feelings-wise, what it really boils down to is (1) how much we like the task in question, and (2) how much PEM energy we have that day (physical/emotional/mental), because when we're fried, *nothing* is very much fun lol For example, I like to cook, but only when I'm in the mood to do so, which mostly means when I have some energy available, haha! Cooking is work, but when I want some cookies & the dopamine kicks in, the work becomes a pleasure! Unfortunately, sometimes I want cookies & I'm in a low-energy state, in which cases the task of cooking falls because into its default "it's just work now" state, rather than being fun! So here's the bit of information: * The ability to push past our feelings & work *despite* that internal resistance is basically what separates successful people from unsuccessful people. The urge to quit is so incredibly strong at times, particularly in the creative fields where we really WANT to feel motivated & enjoy doing our creative work! Over the years, I've found some tricks to mitigating that: 1. Harnessing the power of compounding interest through novel iteration 2. The Inspiration Engine, find our "why", and defining creativity 3. The Energy Formula **1 - Harnessing the power of compounding interest through novel iteration:** For starters, it's important to realize the power of compounding interest: * http://jwilson.coe.uga.edu/EMT668/EMAT6680.F99/Martin/instructional%20unit/day4.exponential/excel/grainofrice.html Basically, consistent effort doesn't create linear growth, it creates *exponential* growth. This is due to how interest compounds interest. Basically, we start out on our learning journey & learn new things & do new things & hone our abilities, which then allows us to create a web of support that grows & grows & grows over time (through daily consistency, because otherwise we run out of rice lol). The way to access the power of compounding interest is through consistent novel iteration. Novel iteration basically just means doing something new every day: 1. Recreating something 2. Honing a skill 3. Learning something new 4. Doing something new Earlier, I said that my core definition of success was doing things, even when I don't feel like it, but *really* it should be: * Doing things **consistently day after day**, even when I don't feel like it This requires moving from an emotion-based approach to a commitment-based approach: * https://www.reddit.com/r/studytips/comments/s5chi8/motivation\_tips/hsz5oib/?utm\_source=share&utm\_medium=web2x&context=3 Basically: 1. We know that compounding interest is super-powerful for allowing us to get mega-good at things over time, and that it's achieved through "small bites" of work day after day 2. However, in the heat of the moment, when we're "riding the bull", it can be SUPER hard to stick with those simple (not easy!) tasks 3. By using our knowledge of how to get good at things, we can instead switch to a commitment-based approach, which is simply where we're (1) willing to do the work even when we don't feel like it, and (2) do that day after day after day This ability to be persistent in the face of inner resistance & aversion to our daily assignments is called "grit": * https://youtu.be/H14bBuluwB8 She teaches that "effort counts twice", which is the formula for why sticking with stuff helps us get good at stuff (at least, when we persistently work on the *right* stuff!). First, some definitions: * **Talent** = the ability to do something * **Skill** = how good we are at it * **Achievement** = results or performances (products & services, ex. a finished artwork, a music recital, etc.) So the formula for "effort counts twice" is: * Ability x Effort = Skill * Skill x Effort = Achievement So the *real* magic lies in that **daily discrete action** to both make progress in our studies to 'row our talents (abilities) & on our projects (to finish them!). part 1/2
Maybe you just don't enjoy the process of drawing. When doing any activity, if you find yourself focusing too much on the result and not having fun with the process then it probably just isn't for you. You like the *idea* of drawing instead of the act. Trying it out wasn't for nothing, you *must* try out new activities before figuring out what you love best, there is no other way. So go on and explore new stuff, life's too short to do what you don't enjoy.
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx65wan
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I would recommend starting with easier stuff to draw if you're results driven. For example, if you want to draw a picture of a restaurant scene, and you felt discouraged trying to draw it, instead start drawing the various components of the scene such as a bottle of wine, the plates of food, the table, etc. Don't draw these together, just start on a new canvas doing just a bottle of wine. It's much simpler and you'll get a good result faster. Then draw something else from the scene on it's own canvas, and so on. Eventually, you'll have the practice to draw the original idea much better so then you're just focusing on improving different aspects of your overall idea, such as the people or the lighting or whatever. That was sorta my approach; I'm saying this as a person who draws digitally but isn't very good, although I don't know of many artists who think they're at the level of competency they want to be at - all the ones I know always think they could do better.
I had these thoughts too until I joined an atelier and got a teacher to guide me for the first time. I did a lot of coal studies, which weren't that boring because they were great practice and looked better than anything I had ever done. Now with the skill I've developed I've started to understand how to have fun with personal art. Here's what changed it for me: fun personal art needs to be about something specific that makes me passionate. Maybe it's the same for you. Right now I'm trying to learn to draw in the style of one of my favourite artist, and it's been so amazing to analyze his characters and experiment. I recommend you do the same. So basically you don't need the skill to have fun, just something you really want to draw and learn about, but still, making art that looks good feels good
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sttdug
artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx65wan
hx624id
1,645,018,719
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1
I would recommend starting with easier stuff to draw if you're results driven. For example, if you want to draw a picture of a restaurant scene, and you felt discouraged trying to draw it, instead start drawing the various components of the scene such as a bottle of wine, the plates of food, the table, etc. Don't draw these together, just start on a new canvas doing just a bottle of wine. It's much simpler and you'll get a good result faster. Then draw something else from the scene on it's own canvas, and so on. Eventually, you'll have the practice to draw the original idea much better so then you're just focusing on improving different aspects of your overall idea, such as the people or the lighting or whatever. That was sorta my approach; I'm saying this as a person who draws digitally but isn't very good, although I don't know of many artists who think they're at the level of competency they want to be at - all the ones I know always think they could do better.
Maybe you just don't enjoy the process of drawing. When doing any activity, if you find yourself focusing too much on the result and not having fun with the process then it probably just isn't for you. You like the *idea* of drawing instead of the act. Trying it out wasn't for nothing, you *must* try out new activities before figuring out what you love best, there is no other way. So go on and explore new stuff, life's too short to do what you don't enjoy.
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artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx7fmmc
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Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
So there are many approaches to this, and this is a broad subject. At first I struggled very much with 50% rule and it was not fun for me. But after persevering, pushing through my own fears and inner critic, it is my favourite part now. And I am not good at art yet. Key I think is to push through. Around \~15-20 minutes of the session first content feeling arrives, at least for me. Before that, I just fear my own incompetence or get frustrated with whatever. BUT I need to add if you push through and you just feel frustration building, nothing else - not even remotely content feeling - I would stop, take a break and reevaluate.
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx7fmmc
hx6rjb7
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Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
Try reading this article on flow state and particularly the chart —- there’s a key “zone” of skill vs challenge, and it’s likely you’re trying too many challenging things that are causing anxiety or lack of fun because the results aren’t good. https://alifeofproductivity.com/how-to-experience-flow-magical-chart/ Per another commenter, you want to challenge yourself juuust outside of your skill zone to remain in flow and enjoying the process, not so far outside your current skills that it tips the scale into anxiety / lack of fun. So finding ways to practice art at a smaller scale, pieces of a whole, or working on the technical side of your skills might be helpful. I’m just getting into acrylic painting from other mediums, and I’ve been focusing on playing with different brush strokes, paint to medium ratios, etc to better understand how the medium handles. It’s a lot of fun so far. Next I’m going to start practicing painting one object. Etc. If I started out trying to make a complete perfect masterpiece that would definitely be far outside my skill zone and very much NOT fun or a flow state.
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx7fmmc
hx69t8d
1,645,037,297
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Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
I don't currently do any drawing what so ever. I started drawing because I want to make cool web comics and had a specific quality of art I wanted to achieve. When I started drawing I found it very difficult to deal with how poor the quality of my art was, and that discouraged me quite a bit. I would say lowering expectations is important but not too lower your goal just means it might take you a bit longer than you think to reach it. It' s like you wanting a great body but expecting to be in shape by the end of the week. Having lower expectation and giving more time too develop skills is key. One other thing to note is drawing people especially faces is quite difficult because every day we interact or see faces meaning we visually have a lot of high detail imaging in our mind so when your draw that squiggly crap intending to draw a face it can be outputting. Regarding the fun aspect sometimes I enjoyed when I accomplished something that looked decent it felt good. I do believe there are plenty of people who enjoy drawing for the sake of drawing and those people will likely end up better artist because they are enjoying the whole process not the end result. Its like an adventure enjoy the journey don't just think about the destination. So maybe taking the time to enjoy art or subject you genuinely interests you is important step in maintaining motivation. Comparing your own art work with other artist is kind of a crux too there will obviously be gaps in talent or handwork that will take time to improve you can't just pick up a pen and be Jung Gi Kim but I believe you should compare yourself to your past self too see if you think your on the right track. That said I am not very good/driven so take what I say with a grain of salt.
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artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx7fmmc
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Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
I've just started enjoying the bad stuff after quite a while of feeling very frustrated and avoidant of it. I think I've 'learned how to suck' and have a feeling this could be way more valuable than learning how to be good, because I'm much more likely to pick up a pen and start now (and enjoy it too).
1
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sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx65oem
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I had these thoughts too until I joined an atelier and got a teacher to guide me for the first time. I did a lot of coal studies, which weren't that boring because they were great practice and looked better than anything I had ever done. Now with the skill I've developed I've started to understand how to have fun with personal art. Here's what changed it for me: fun personal art needs to be about something specific that makes me passionate. Maybe it's the same for you. Right now I'm trying to learn to draw in the style of one of my favourite artist, and it's been so amazing to analyze his characters and experiment. I recommend you do the same. So basically you don't need the skill to have fun, just something you really want to draw and learn about, but still, making art that looks good feels good
Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
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sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx7fmmc
hx624id
1,645,037,297
1,645,016,816
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Yeah. Eventually it clicked and I felt myself enjoying it a lot more. Somewhere in Lesson 2 I think.
Maybe you just don't enjoy the process of drawing. When doing any activity, if you find yourself focusing too much on the result and not having fun with the process then it probably just isn't for you. You like the *idea* of drawing instead of the act. Trying it out wasn't for nothing, you *must* try out new activities before figuring out what you love best, there is no other way. So go on and explore new stuff, life's too short to do what you don't enjoy.
1
20,481
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sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx69t8d
hx6ba90
1,645,020,562
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I don't currently do any drawing what so ever. I started drawing because I want to make cool web comics and had a specific quality of art I wanted to achieve. When I started drawing I found it very difficult to deal with how poor the quality of my art was, and that discouraged me quite a bit. I would say lowering expectations is important but not too lower your goal just means it might take you a bit longer than you think to reach it. It' s like you wanting a great body but expecting to be in shape by the end of the week. Having lower expectation and giving more time too develop skills is key. One other thing to note is drawing people especially faces is quite difficult because every day we interact or see faces meaning we visually have a lot of high detail imaging in our mind so when your draw that squiggly crap intending to draw a face it can be outputting. Regarding the fun aspect sometimes I enjoyed when I accomplished something that looked decent it felt good. I do believe there are plenty of people who enjoy drawing for the sake of drawing and those people will likely end up better artist because they are enjoying the whole process not the end result. Its like an adventure enjoy the journey don't just think about the destination. So maybe taking the time to enjoy art or subject you genuinely interests you is important step in maintaining motivation. Comparing your own art work with other artist is kind of a crux too there will obviously be gaps in talent or handwork that will take time to improve you can't just pick up a pen and be Jung Gi Kim but I believe you should compare yourself to your past self too see if you think your on the right track. That said I am not very good/driven so take what I say with a grain of salt.
The real question might be why do you want to draw in the first place then? Maybe you like the idea of drawing but don't really like the action of drawing in itself? Being honest with you, I don't "enjoy" drawing as much as when I was a kid, but having a goal of doing small comic strips and drawing cars is what keeps me going, you need some personal goals to keep going, got to be honest with yourself.
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artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx680nx
hx6ba90
1,645,019,731
1,645,021,219
5
10
I've just started enjoying the bad stuff after quite a while of feeling very frustrated and avoidant of it. I think I've 'learned how to suck' and have a feeling this could be way more valuable than learning how to be good, because I'm much more likely to pick up a pen and start now (and enjoy it too).
The real question might be why do you want to draw in the first place then? Maybe you like the idea of drawing but don't really like the action of drawing in itself? Being honest with you, I don't "enjoy" drawing as much as when I was a kid, but having a goal of doing small comic strips and drawing cars is what keeps me going, you need some personal goals to keep going, got to be honest with yourself.
0
1,488
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sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx65oem
hx6ba90
1,645,018,612
1,645,021,219
2
10
I had these thoughts too until I joined an atelier and got a teacher to guide me for the first time. I did a lot of coal studies, which weren't that boring because they were great practice and looked better than anything I had ever done. Now with the skill I've developed I've started to understand how to have fun with personal art. Here's what changed it for me: fun personal art needs to be about something specific that makes me passionate. Maybe it's the same for you. Right now I'm trying to learn to draw in the style of one of my favourite artist, and it's been so amazing to analyze his characters and experiment. I recommend you do the same. So basically you don't need the skill to have fun, just something you really want to draw and learn about, but still, making art that looks good feels good
The real question might be why do you want to draw in the first place then? Maybe you like the idea of drawing but don't really like the action of drawing in itself? Being honest with you, I don't "enjoy" drawing as much as when I was a kid, but having a goal of doing small comic strips and drawing cars is what keeps me going, you need some personal goals to keep going, got to be honest with yourself.
0
2,607
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artfundamentals_train
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People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx6ba90
hx624id
1,645,021,219
1,645,016,816
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The real question might be why do you want to draw in the first place then? Maybe you like the idea of drawing but don't really like the action of drawing in itself? Being honest with you, I don't "enjoy" drawing as much as when I was a kid, but having a goal of doing small comic strips and drawing cars is what keeps me going, you need some personal goals to keep going, got to be honest with yourself.
Maybe you just don't enjoy the process of drawing. When doing any activity, if you find yourself focusing too much on the result and not having fun with the process then it probably just isn't for you. You like the *idea* of drawing instead of the act. Trying it out wasn't for nothing, you *must* try out new activities before figuring out what you love best, there is no other way. So go on and explore new stuff, life's too short to do what you don't enjoy.
1
4,403
10
sttdug
artfundamentals_train
0.99
People who didn't have fun drawing bad stuff for the 50% rule, did you start to find drawing fun after you got good? I feel like I want to learn to draw because there are some art works I want to create, but I don't feel any particular amount of dopamine when drawing. The "I don't have fun drawing things for the 50% rule because I'm not good yet and I don't find drawing bad things fun" is a sentiment I've read several times in this subreddit, and most answers are along the lines of "you don't need motivation, you need discipline; keep drawing!" But I wonder if the issue of not having fun will ever actually resolve itself if I were to push through with sheer disciple and end up becoming a decent artist, or if the issue actually lies deeper; maybe "I'm not having fun because I'm not good yet" is merely an excuse I tell myself: if I were to truly find drawing fun, I would already be having fun while drawing dumb stuff; if I can't have fun drawing dumb stuff, I still won't be having fun even if I could draw good stuff. Like, when you imagine an artist, you imagine somebody who started drawing because they found it fun, not because they wanted to get good. Maybe I am merely enamoured by the idea of drawing rather than the act of drawing itself? Maybe the group of people "who didn't have fun drawing dumb stuff but still got good" which the title asks about, doesn't even exist? Maybe all successful artists already had fun while drawing dumb stuff, and those who didn't have fun drawing dumb stuff eventually gave up? Are there actually people out there who only started to have fun while drawing after they got good at it?
hx6rjb7
hx9suy4
1,645,027,784
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7
8
Try reading this article on flow state and particularly the chart —- there’s a key “zone” of skill vs challenge, and it’s likely you’re trying too many challenging things that are causing anxiety or lack of fun because the results aren’t good. https://alifeofproductivity.com/how-to-experience-flow-magical-chart/ Per another commenter, you want to challenge yourself juuust outside of your skill zone to remain in flow and enjoying the process, not so far outside your current skills that it tips the scale into anxiety / lack of fun. So finding ways to practice art at a smaller scale, pieces of a whole, or working on the technical side of your skills might be helpful. I’m just getting into acrylic painting from other mediums, and I’ve been focusing on playing with different brush strokes, paint to medium ratios, etc to better understand how the medium handles. It’s a lot of fun so far. Next I’m going to start practicing painting one object. Etc. If I started out trying to make a complete perfect masterpiece that would definitely be far outside my skill zone and very much NOT fun or a flow state.
Not really someone whose completed the drawabox lessons past 1 nor do I consider myself are particularly good artist yet, but theres a level you get to when you faithfully stick to the methods you are taught where they become second nature and drawing becomes more natural and fun as a result. I can't say whether this applies with the drawabox way of learning to draw, I'm just assuming this as that's where I have gotten with the methods that were taught to me in my college after a long period of practice. Have faith in yourself and apply what you've learned in your 50 % drawings, supplement your drawings other learning methods along side it or test out different mediums. Most importantly make sure you are drawing things that interest or inspire you ( I drew mechs after lesson 1 since I was watching alot of gundam and the perspective stuff lent itself naturally to robots and vehicles) One last thing, I've been terrible at drawing for most of my life, I found it fun sometimes but most of the times when I was learning it was a boring slog and it was almost always easier to play video games or watch movies. I've been to the point where similar to you I found drawing not fun, regardless I pushed through learning basics regardless. Its only recently that I'm filled with a constant motivation to draw and create, and its partially due to the confidence I get from having practiced my fundamentals( I'm no where near good or pro btw I'm just more confident in what I need to do to make a better looking drawing). Drawing is like working out it's not easy but its fulfilling. Hope this helps. Good luck.
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