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4833,"def adjuestSize(self, offsetWidth = 0, offsetHeight = 0):
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""""""!
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\~english
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Adjuest width and height of rectangles
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@param offsetWidth: adjust the width. Negative numbers are smaller, Positive number is increased
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@param offsetHeight: adjust the height. Negative numbers are smaller, Positive number is increased
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@note The negative numbers are smaller, positive number is increased,0 remains unchanged.
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\~chinese
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调整矩形高宽数据
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@param offsetWidth: 调整宽度。 负数较小,正数增加
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@param offsetHeight: 调整高度。 负数较小,正数增加
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@note 负数较小,正数增加,0保持不变。
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""""""
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self.height += offsetHeight
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self.width += offsetWidth"
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4834,"def moveTo(self, newX=0, newY=0):
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""""""!
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\~english
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Move vertex of rectangles to new point (x,y)
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@param newX: Coordinated X value
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@param newY: Coordinated Y value
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\~chinese
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移动矩形到新坐标点 (x,y)
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@param newX: 坐标 X
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@param newY: 坐标 Y
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""""""
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self.x = newX
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self.y = newY"
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4835,"def moveOffset(self, offsetX=0, offsetY=0):
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""""""!
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\~english
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Offset vertex of rectangles to new point (x,y)
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@param offsetX: offset X value
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@param offsetY: offset Y value
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@note The negative numbers are left or up move , positive number is right or down move,0 remains unchanged.
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\~chinese
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平移矩形指定的距离 (x,y)
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@param offsetX: 平移 X
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@param offsetY: 平移 Y
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@note 负数是左移( X )或上移( Y ),正数是右移( X )或下移( Y ),0 保持不变。
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""""""
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self.x += offsetX
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self.y += offsetY"
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4836,"def swapWH(self):
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""""""!
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\~english Swap width and height of rectangles
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\~chinese 交换矩形高宽边数据
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""""""
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width = self.width
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self.width = self.height
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self.height = width"
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4837,"def rectToArray(self, swapWH = False):
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""""""!
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\~english
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Rectangles converted to array of coordinates
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@return: an array of rect points. eg. (x1,y1,x2,y2)
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\~chinese
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矩形数据转换为矩形坐标数组
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@return: 矩形座标数组, 例如: ( x1,y1,x2,y2 )
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""""""
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if swapWH == False:
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return [self.x, self.y, self.x + self.width, self.y + self.height]
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else:
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return [self.x, self.y, self.x + self.height, self.y + self.width]"
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4838,"def _needSwapWH(self, oldDirection, newDirection ):
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""""""!
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\~english
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return screen direction status
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@return Boolean
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@note No need to rotate if the screen orientation is 0 degrees and 180 degrees
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\~chinese
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返回屏幕方向状态
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@return 布尔值
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@note 如果屏幕方向是0度和180度就不需要旋转
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""""""
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if abs(newDirection - oldDirection) == 0: return False
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if abs(newDirection - oldDirection) % 180 == 0: return False
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if abs(newDirection - oldDirection) % 90 == 0: return True
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return False"
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4839,"def rotateDirection(self, displayDirection):
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""""""!
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\~english rotate screen direction
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@param displayDirection: Screen Direction. value can be chosen: 0, 90, 180, 270
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\~chinese 旋转显示屏方向
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@param displayDirection: 显示屏方向。可选值: 0, 90, 180, 270
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\~
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@note
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\~english after rotate the View resize to screen size
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\~chinese 改变方向后,默认的 View 大小会更新为当前 Screen 的大小
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\~\n
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""""""
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if self._needSwapWH(self._display_direction, displayDirection):
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self._display_size = ( self._display_size[1], self._display_size[0] )
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if self.redefineBuffer( { ""size"":self._display_size, ""color_mode"":self._buffer_color_mode } ):
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