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We recently discussed how Tensor Parallelism slices matrices to reduce latency within a single node. But what happens when you need to scale beyond that, where the bandwidth drops?
That is where Pipeline Parallelism (PP) takes over.
Instead of slicing the operation, PP slices the model depth. It turns your GPU cluster into an assembly line: GPU 0 handles layers 1-12, GPU 1 handles 13-24, and so on.
The hardware challenge here isn't the interconnect speed—it is the "Pipeline Bubble." In a naive setup, expensive H100s sit idle for most of the cycle waiting for data to flow through the chain.
My latest guide breaks down the scheduling strategies used to minimize this idle silicon time.
In this deep dive, we cover:
The Hardware Mechanics: Vertical Slicing
Unlike TP which requires "chatty" All-Reduce operations, PP relies on lightweight Point-to-Point (Send/Recv) communication. This makes it the only viable strategy for crossing node boundaries over Ethernet or InfiniBand.
Fighting the Bubble: 1F1B vs. GPipe
We analyze the scheduling algorithms that keep the GPUs fed:
GPipe: The "flush and fill" approach. Simple, but memory-intensive.
1F1B (One-Forward-One-Backward): The industry standard. By interleaving forward and backward passes, we aggressively free up memory and reduce the bubble size.
The Math of Efficiency
The "Bubble" is a mathematical inevitability. We look at the efficiency formula
M+N−1
M
to understand why you need massive global batch sizes to make PP worth the effort.
The article includes a conceptual PyTorch implementation of the 1F1B state machine to illustrate exactly how the data is handed off between stages.
Read the full breakdown here:
https://flozi.net/en/guides/ai/scaling/pipeline_parallel
That is where Pipeline Parallelism (PP) takes over.
Instead of slicing the operation, PP slices the model depth. It turns your GPU cluster into an assembly line: GPU 0 handles layers 1-12, GPU 1 handles 13-24, and so on.
The hardware challenge here isn't the interconnect speed—it is the "Pipeline Bubble." In a naive setup, expensive H100s sit idle for most of the cycle waiting for data to flow through the chain.
My latest guide breaks down the scheduling strategies used to minimize this idle silicon time.
In this deep dive, we cover:
The Hardware Mechanics: Vertical Slicing
Unlike TP which requires "chatty" All-Reduce operations, PP relies on lightweight Point-to-Point (Send/Recv) communication. This makes it the only viable strategy for crossing node boundaries over Ethernet or InfiniBand.
Fighting the Bubble: 1F1B vs. GPipe
We analyze the scheduling algorithms that keep the GPUs fed:
GPipe: The "flush and fill" approach. Simple, but memory-intensive.
1F1B (One-Forward-One-Backward): The industry standard. By interleaving forward and backward passes, we aggressively free up memory and reduce the bubble size.
The Math of Efficiency
The "Bubble" is a mathematical inevitability. We look at the efficiency formula
M+N−1
M
to understand why you need massive global batch sizes to make PP worth the effort.
The article includes a conceptual PyTorch implementation of the 1F1B state machine to illustrate exactly how the data is handed off between stages.
Read the full breakdown here:
https://flozi.net/en/guides/ai/scaling/pipeline_parallel