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Mankeysocks
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snker
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snker
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3 commits
Mankeysocks
undefined - Follow Up Deployment
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about 1 month ago
.gitattributes
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1.52 kB
initial commit
about 1 month ago
README.md
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204 Bytes
Create a mini-game inside GTA5 inspired by the classic Snake game, where players control a glowing digital "snake" using arrow keys. The twist: instead of collecting food, the snake navigates through an abstract virtual space shaped like a randomized keyboard key (e.g., "W", "E", "Shift", etc.), with the layout changing every time the game starts. Each round generates a unique glowing outline of a keyboard key using 3D shapes or Tron-style light paths. The snake must trace around the shape without colliding into itself or the boundaries. As the player progresses, the snake grows and the control sensitivity slightly increases, raising difficulty. The game is presented as a digital hacking side quest or arcade terminal in GTA5, possibly within a cybercafé or hidden hacker hideout. Visuals are neon-lit, synthwave-themed, with minimal UI and an immersive data-grid backdrop. Time challenges, score multipliers, and leaderboard integration keep replayability high. Optional integration allows players to earn small in-game cash or RP rewards based on performance. Ideal for both quick play and deeper mastery, it blends nostalgia with dynamic design in a modern GTA5 sandbox. - Initial Deployment
about 1 month ago
index.html
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20.3 kB
Create a mini-game inside GTA5 inspired by the classic Snake game, where players control a glowing digital "snake" using arrow keys. The twist: instead of collecting food, the snake navigates through an abstract virtual space shaped like a randomized keyboard key (e.g., "W", "E", "Shift", etc.), with the layout changing every time the game starts. Each round generates a unique glowing outline of a keyboard key using 3D shapes or Tron-style light paths. The snake must trace around the shape without colliding into itself or the boundaries. As the player progresses, the snake grows and the control sensitivity slightly increases, raising difficulty. The game is presented as a digital hacking side quest or arcade terminal in GTA5, possibly within a cybercafé or hidden hacker hideout. Visuals are neon-lit, synthwave-themed, with minimal UI and an immersive data-grid backdrop. Time challenges, score multipliers, and leaderboard integration keep replayability high. Optional integration allows players to earn small in-game cash or RP rewards based on performance. Ideal for both quick play and deeper mastery, it blends nostalgia with dynamic design in a modern GTA5 sandbox. - Initial Deployment
about 1 month ago
style.css
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388 Bytes
initial commit
about 1 month ago