scratch_agent / utils /plan_generator_6.py
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import json
import copy
import re
from collections import defaultdict
def generate_blocks_from_opcodes(opcode_counts, all_block_definitions):
"""
Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition,
and groups all generated block keys by their corresponding opcode.
Returns:
tuple: (generated_blocks, opcode_to_keys)
- generated_blocks: dict of block_key -> block_data
- opcode_to_keys: dict of opcode -> list of block_keys
"""
generated_blocks = {}
opcode_counts_map = {} # For counting unique suffix per opcode
opcode_to_keys = {} # For grouping block keys by opcode
explicit_menu_links = {
"motion_goto": [("TO", "motion_goto_menu")],
"motion_glideto": [("TO", "motion_glideto_menu")],
"motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")],
"sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")],
"sensing_of": [("OBJECT", "sensing_of_object_menu")],
"sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")],
"control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")],
"sound_play": [("SOUND_MENU", "sound_sounds_menu")],
"sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")],
"looks_switchcostumeto": [("COSTUME", "looks_costume")],
"looks_switchbackdropto": [("BACKDROP", "looks_backdrops")],
}
for item in opcode_counts:
opcode = item.get("opcode")
count = item.get("count", 1)
if opcode == "sensing_istouching": # Handle potential old opcode name
opcode = "sensing_touchingobject"
if not opcode or opcode not in all_block_definitions:
print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).")
continue
for _ in range(count):
# Count occurrences per opcode for unique key generation
opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1
instance_num = opcode_counts_map[opcode]
main_key = f"{opcode}_{instance_num}"
# Track the generated key
opcode_to_keys.setdefault(opcode, []).append(main_key)
main_block_data = copy.deepcopy(all_block_definitions[opcode])
main_block_data["parent"] = None
main_block_data["next"] = None
main_block_data["topLevel"] = True
main_block_data["shadow"] = False
# Ensure inputs and fields are dictionaries, even if they were None or list in definition
if "inputs" not in main_block_data or not isinstance(main_block_data["inputs"], dict):
main_block_data["inputs"] = {}
if "fields" not in main_block_data or not isinstance(main_block_data["fields"], dict):
main_block_data["fields"] = {}
generated_blocks[main_key] = main_block_data
# Handle menus
if opcode in explicit_menu_links:
for input_name, menu_opcode in explicit_menu_links[opcode]:
if menu_opcode not in all_block_definitions:
continue
opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1
menu_instance_num = opcode_counts_map[menu_opcode]
menu_key = f"{menu_opcode}_{menu_instance_num}"
opcode_to_keys.setdefault(menu_opcode, []).append(menu_key)
menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode])
menu_block_data["shadow"] = True
menu_block_data["topLevel"] = False
menu_block_data["next"] = None
menu_block_data["parent"] = main_key
# Ensure inputs and fields are dictionaries for menu blocks too
if "inputs" not in menu_block_data or not isinstance(menu_block_data["inputs"], dict):
menu_block_data["inputs"] = {}
if "fields" not in menu_block_data or not isinstance(menu_block_data["fields"], dict):
menu_block_data["fields"] = {}
if input_name in main_block_data.get("inputs", {}) and \
isinstance(main_block_data["inputs"][input_name], list) and \
len(main_block_data["inputs"][input_name]) > 1 and \
main_block_data["inputs"][input_name][0] == 1:
main_block_data["inputs"][input_name][1] = menu_key
generated_blocks[menu_key] = menu_block_data
return generated_blocks, opcode_to_keys
# Consolidated block definitions from all JSON files
all_block_definitions = {
# motion_block.json
"motion_movesteps": {
"block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps",
"functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.",
"inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_turnright": {
"block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright",
"functionality": "Turns the sprite clockwise by the specified number of degrees.",
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_turnleft": {
"block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft",
"functionality": "Turns the sprite counter-clockwise by the specified number of degrees.",
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_goto": {
"block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto",
"functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.",
"inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_goto_menu": {
"block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu",
"functionality": "Menu for go to block.",
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
},
"motion_gotoxy": {
"block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy",
"functionality": "Moves the sprite to the specified X and Y coordinates on the stage.",
"inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_glideto": {
"block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto",
"functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.",
"inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_glideto_menu": {
"block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu",
"functionality": "Menu for glide to block.",
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
},
"motion_glidesecstoxy": {
"block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy",
"functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.",
"inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointindirection": {
"block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection",
"functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).",
"inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointtowards": {
"block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards",
"functionality": "Points the sprite towards the mouse pointer or another specified sprite.",
"inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointtowards_menu": {
"block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu",
"functionality": "Menu for point towards block.",
"inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False
},
"motion_changexby": {
"block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby",
"functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.",
"inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_setx": {
"block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx",
"functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.",
"inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_changeyby": {
"block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby",
"functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.",
"inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_sety": {
"block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety",
"functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.",
"inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_ifonedgebounce": {
"block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce",
"functionality": "Reverses the sprite's direction if it touches the edge of the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_setrotationstyle": {
"block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle",
"functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).",
"inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True
},
"motion_xposition": {
"block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition",
"functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_yposition": {
"block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition",
"functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_direction": {
"block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction",
"functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_distanceto": { # Added sensing_distanceto
"block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto",
"functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.",
"inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True
},
# control_block.json
"control_wait": {
"block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait",
"functionality": "Pauses the script for a specified duration.",
"inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_repeat": {
"block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat",
"functionality": "Repeats the blocks inside it a specified number of times.",
"inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_forever": {
"block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever",
"functionality": "Continuously runs the blocks inside it.",
"inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_if": {
"block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if",
"functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_if_else": {
"block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else",
"functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_wait_until": {
"block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until",
"functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_repeat_until": {
"block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until",
"functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_stop": {
"block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop",
"functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.",
"inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"}
},
"control_start_as_clone": {
"block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone",
"functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"control_create_clone_of": {
"block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of",
"functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).",
"inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_create_clone_of_menu": {
"block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu",
"functionality": "Menu for create clone of block.",
"inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False
},
"control_delete_this_clone": {
"block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone",
"functionality": "Removes the clone that is executing it from the stage.",
"inputs":None, "fields": {}, "shadow": False, "topLevel": True
},
# data_block.json
"data_setvariableto": {
"block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto",
"functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
"inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_changevariableby": {
"block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby",
"functionality": "Increases or decreases a variable's numerical value by a specified amount.",
"inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_showvariable": {
"block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable",
"functionality": "Makes a variable's monitor visible on the stage.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_hidevariable": {
"block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable",
"functionality": "Hides a variable's monitor from the stage.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_addtolist": {
"block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist",
"functionality": "Appends an item to the end of a list.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_deleteoflist": {
"block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist",
"functionality": "Removes an item from a list by its index or by selecting 'all' items.",
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_deletealloflist": {
"block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist",
"functionality": "Removes all items from a list.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_insertatlist": {
"block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist",
"functionality": "Inserts an item at a specific position within a list.",
"inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_replaceitemoflist": {
"block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist",
"functionality": "Replaces an item at a specific position in a list with a new value.",
"inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_itemoflist": {
"block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist",
"functionality": "Reports the item located at a specific position in a list.",
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_itemnumoflist": {
"block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist",
"functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_lengthoflist": {
"block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist",
"functionality": "Provides the total number of items contained in a list.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_listcontainsitem": {
"block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem",
"functionality": "Checks if a list includes a specific item.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_showlist": {
"block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist",
"functionality": "Makes a list's monitor visible on the stage.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_hidelist": {
"block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist",
"functionality": "Hides a list's monitor from the stage.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_variable": { # This is a reporter block for a variable's value
"block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable",
"functionality": "Provides the current value stored in a variable.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False
},
"data_list": { # Added this block definition
"block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list",
"functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.",
"inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False
},
# event_block.json
"event_whenflagclicked": {
"block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"event_whenkeypressed": {
"block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script when a specified keyboard key is pressed.",
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True
},
"event_whenthisspriteclicked": {
"block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block",
"functionality": "This Hat block starts the script when the sprite itself is clicked.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"event_whenbackdropswitchesto": {
"block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block",
"functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.",
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True
},
"event_whengreaterthan": {
"block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block",
"functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.",
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True
},
"event_whenbroadcastreceived": {
"block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.",
"inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True
},
"event_broadcast": {
"block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast",
"functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.",
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"event_broadcastandwait": {
"block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait",
"functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.",
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
# looks_block.json
"looks_sayforsecs": {
"block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs",
"functionality": "Displays a speech bubble containing specified text for a set duration.",
"inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_say": {
"block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say",
"functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
"inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_thinkforsecs": {
"block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs",
"functionality": "Displays a thought bubble containing specified text for a set duration.",
"inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_think": {
"block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think",
"functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
"inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_switchcostumeto": {
"block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto",
"functionality": "Alters the sprite's appearance to a designated costume.",
"inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_costume": {
"block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume",
"functionality": "Menu for switch costume to block.",
"inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False
},
"looks_nextcostume": {
"block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume",
"functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_switchbackdropto": {
"block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto",
"functionality": "Changes the stage's backdrop to a specified backdrop.",
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_backdrops": {
"block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops",
"functionality": "Menu for switch backdrop to block.",
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False
},
"looks_switchbackdroptowait": {
"block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait",
"functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.",
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_nextbackdrop": {
"block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop",
"functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_changesizeby": {
"block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby",
"functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.",
"inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_setsizeto": {
"block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto",
"functionality": "Sets the sprite's size to a specific percentage of its original size.",
"inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_changeeffectby": {
"block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby",
"functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).",
"inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
},
"looks_seteffectto": {
"block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto",
"functionality": "Sets a visual effect on the sprite to a specific value.",
"inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
},
"looks_cleargraphiceffects": {
"block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects",
"functionality": "Removes all visual effects applied to the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_show": {
"block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show",
"functionality": "Makes the sprite visible on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_hide": {
"block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide",
"functionality": "Makes the sprite invisible on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_gotofrontback": {
"block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback",
"functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.",
"inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True
},
"looks_goforwardbackwardlayers": {
"block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers",
"functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.",
"inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True
},
"looks_costumenumbername": {
"block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername",
"functionality": "Reports the current costume's number or name.",
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
},
"looks_backdropnumbername": {
"block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername",
"functionality": "Reports the current backdrop's number or name.",
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
},
"looks_size": {
"block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size",
"functionality": "Reports the current size of the sprite as a percentage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
# operator_block.json
"operator_add": {
"block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add",
"functionality": "Adds two numerical values.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_subtract": {
"block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract",
"functionality": "Subtracts the second numerical value from the first.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_multiply": {
"block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply",
"functionality": "Multiplies two numerical values.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_divide": {
"block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide",
"functionality": "Divides the first numerical value by the second.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_random": {
"block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random",
"functionality": "Generates a random integer within a specified inclusive range.",
"inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_gt": {
"block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt",
"functionality": "Checks if the first value is greater than the second.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_lt": {
"block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt",
"functionality": "Checks if the first value is less than the second.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_equals": {
"block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals",
"functionality": "Checks if two values are equal.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_and": {
"block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and",
"functionality": "Returns 'true' if both provided Boolean conditions are 'true'.",
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_or": {
"block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or",
"functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.",
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_not": {
"block_name": "<not <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not",
"functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.",
"inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_join": {
"block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join",
"functionality": "Concatenates two strings or values into a single string.",
"inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_letterof": {
"block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof",
"functionality": "Reports the character at a specific numerical position within a string.",
"inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_length": {
"block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length",
"functionality": "Reports the total number of characters in a given string.",
"inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_contains": {
"block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains",
"functionality": "Checks if one string contains another string.",
"inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_mod": {
"block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod",
"functionality": "Reports the remainder when the first number is divided by the second.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_round": {
"block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round",
"functionality": "Rounds a numerical value to the nearest integer.",
"inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_mathop": {
"block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop",
"functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).",
"inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True
},
# sensing_block.json
"sensing_touchingobject": {
"block_name": "<touching [edge v]?>", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block",
"functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
"inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_touchingobjectmenu": {
"block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu",
"functionality": "Menu for touching object block.",
"inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False
},
"sensing_touchingcolor": {
"block_name": "<touching color ()?>", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block",
"functionality": "Checks whether its sprite is touching a specified color.",
"inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_coloristouchingcolor": {
"block_name": "<color () is touching ()?>", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block",
"functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.",
"inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_askandwait": {
"block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait",
"functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.",
"inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_answer": {
"block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer",
"functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_keypressed": {
"block_name": "<key () pressed?>", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block",
"functionality": "Checks if a specified keyboard key is currently being pressed.",
"inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_keyoptions": {
"block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions",
"functionality": "Menu for key pressed block.",
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False
},
"sensing_mousedown": {
"block_name": "<mouse down?>", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block",
"functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_mousex": {
"block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex",
"functionality": "Reports the mouse-pointer’s current X position on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_mousey": {
"block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey",
"functionality": "Reports the mouse-pointer’s current Y position on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_setdragmode": {
"block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode",
"functionality": "Sets whether the sprite can be dragged by the mouse on the stage.",
"inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True
},
"sensing_loudness": {
"block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness",
"functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_timer": {
"block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer",
"functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_resettimer": {
"block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer",
"functionality": "Sets the timer’s value back to 0.0.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_of": {
"block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of",
"functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.",
"inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True
},
"sensing_of_object_menu": {
"block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu",
"functionality": "Menu for of block.",
"inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False
},
"sensing_current": {
"block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current",
"functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.",
"inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True
},
"sensing_dayssince2000": {
"block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000",
"functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_username": {
"block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username",
"functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
# sound_block.json
"sound_playuntildone": {
"block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone",
"functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.",
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_sounds_menu": {
"block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu",
"functionality": "Menu for sound blocks.",
"inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False
},
"sound_play": {
"block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play",
"functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.",
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_stopallsounds": {
"block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds",
"functionality": "Stops all currently playing sounds.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_changeeffectby": {
"block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby",
"functionality": "Changes the project's sound effect by a specified amount.",
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
},
"sound_seteffectto": {
"block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto",
"functionality": "Sets the sound effect to a specific value.",
"inputs": {"VALUE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_cleareffects": {
"block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects",
"functionality": "Removes all sound effects applied to the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_changevolumeby": {
"block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby",
"functionality": "Changes the project's sound volume by a specified amount.",
"inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_setvolumeto": {
"block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto",
"functionality": "Sets the sound volume to a specific percentage (0-100).",
"inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_volume": {
"block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume",
"functionality": "Reports the current volume level of the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"procedures_definition": {
"block_name": "define [my custom block]",
"block_type": "My Blocks",
"op_code": "procedures_definition",
"block_shape": "Hat Block",
"functionality": "This Hat block serves as the definition header for a custom block's script.",
"inputs": {}, # Changed to empty dict
"fields": {},
"shadow": False,
"topLevel": True
},
"procedures_call": {
"block_name": "[my custom block]",
"block_type": "My Blocks",
"block_shape": "Stack Block",
"op_code": "procedures_call",
"functionality": "Executes the script defined by a corresponding 'define' Hat block.",
"inputs": {}, # Changed to empty dict
"fields": {},
"shadow": False,
"topLevel": True
}
}
def unparen(s):
s = s.strip()
# keep peeling off *all* matching outer parens
while True:
m = re.fullmatch(r"\((.*)\)", s)
if not m:
break
s = m.group(1).strip()
return s
def _register_block(opcode, parent_key, is_shadow, pick_key_func, all_generated_blocks, inputs=None, fields=None):
"""
Helper to create and register a block in all_generated_blocks.
Returns the key of the newly created block.
"""
key = pick_key_func(opcode) # Use the passed pick_key_func
block_data = copy.deepcopy(all_block_definitions[opcode])
block_data["id"] = key
block_data["parent"] = parent_key
block_data["next"] = None # Nested blocks as inputs don't have a 'next'
block_data["topLevel"] = False
block_data["shadow"] = is_shadow
# Initialize inputs and fields if not provided to prevent KeyError later
if "inputs" not in block_data:
block_data["inputs"] = {}
if "fields" not in block_data:
block_data["fields"] = {}
if inputs:
block_data["inputs"].update(inputs) # Use update to merge, not overwrite
if fields:
block_data["fields"].update(fields) # Use update to merge, not overwrite
all_generated_blocks[key] = block_data
return key
def _auto_balance(text):
# if there are more "(" than ")", append the missing ")"
diff = text.count("(") - text.count(")")
if diff > 0:
text = text + ")"*diff
# same for square brackets
diff = text.count("[") - text.count("]")
if diff > 0:
text = text + "]"*diff
return text
def strip_outer_angle_brackets(text):
"""
Strip exactly one balanced pair of outer <...> brackets, only if they wrap the whole string.
"""
text = text.strip()
if text.startswith("<") and text.endswith(">"):
depth = 0
for i, char in enumerate(text):
if char == '<':
depth += 1
elif char == '>':
depth -= 1
if depth == 0 and i == len(text) - 1:
return text[1:-1].strip()
return text
def extract_condition_balanced(stmt):
# 1. Remove "if" and "then"
stmt = stmt.strip()
if stmt.lower().startswith("if "):
stmt = stmt[3:].strip()
if stmt.lower().startswith("repeat until"):
stmt = stmt[12:].strip()
if stmt.lower().startswith("wait until "):
stmt = stmt[11:].strip()
if stmt.lower().endswith(" then"):
stmt = stmt[:-5].strip()
# Helper to detect and strip single outer balanced angle brackets
def unwrap_balanced(s):
if s.startswith("<") and s.endswith(">"):
depth = 0
for i in range(len(s)):
if s[i] == "<":
depth += 1
elif s[i] == ">":
depth -= 1
if depth == 0 and i < len(s) - 1:
return s # Early balance → not a single outer wrapper
if depth == 0:
return s[1:-1].strip()
return s
# Recursively simplify things like <not <x>> to not <x>
def simplify(s):
s = unwrap_balanced(s)
s = s.strip()
# Match <not <...>> pattern
m = re.fullmatch(r"not\s*<(.+)>", s, re.IGNORECASE)
if m:
inner = m.group(1).strip()
inner = simplify(inner)
return f"not <{inner}>"
# Match comparison operators like <(x position) < (100)>
m_comp = re.fullmatch(r"<\s*\(([^<>]+?)\)\s*([<>=])\s*\(([^<>]+?)\)\s*>", stmt)
if m_comp:
return f"({m_comp.group(1).strip()}) {m_comp.group(2)} ({m_comp.group(3).strip()})"
return s
return simplify(stmt)
# Nested helper for parsing reporters or values
def parse_reporter_or_value(text, parent_key, pick_key_func, all_generated_blocks):
text = _auto_balance(text.strip())
text = unparen(text.strip())
# Check for numeric literal (including parenthesized numbers like "(0)" or "(10)")
m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text)
if m_num:
val_str = m_num.group(1)
return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)}
# # Check for string literal (e.g., "[Hello!]")
# if text.startswith('[') and text.endswith(']'):
# return {"kind": "value", "value": text[1:-1]}
# Variable reporter: [score v], [health v], etc.
m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text)
if m_var:
var_name = m_var.group(1).strip()
block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks,
fields={"VARIABLE": [var_name, None]})
return {"kind": "block", "block": block_id}
# Now catch other bracketed values as literal strings
if text.startswith('[') and text.endswith(']'):
return {"kind": "value", "value": text[1:-1]}
# --- Reporter Blocks ---
# (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume)
simple_reporters = {
"x position": "motion_xposition",
"y position": "motion_yposition",
"direction": "motion_direction",
"mouse x": "sensing_mousex",
"mouse y": "sensing_mousey",
"loudness": "sensing_loudness",
"timer": "sensing_timer",
"days since 2000": "sensing_dayssince2000",
"username": "sensing_username",
"answer": "sensing_answer",
"size": "looks_size",
"volume": "sound_volume"
}
# Check for simple reporters, potentially with outer parentheses
m_simple_reporter = re.fullmatch(r"\((.+?)\)", text)
if m_simple_reporter:
inner_text = m_simple_reporter.group(1).strip()
if inner_text in simple_reporters:
block_id = _register_block(simple_reporters[inner_text], parent_key, False, pick_key_func, all_generated_blocks)
return {"kind": "block", "block": block_id}
# Also check for simple reporters without parentheses (e.g., if passed directly)
if text in simple_reporters:
block_id = _register_block(simple_reporters[text], parent_key, False, pick_key_func, all_generated_blocks)
return {"kind": "block", "block": block_id}
# Variable reporter: [score v] or (score) or just "score"
m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text)
if m_var:
var_name = m_var.group(1).strip()
block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]})
return {"kind": "block", "block": block_id}
m_paren_var = re.fullmatch(r"\(([^)]+)\)", text)
if m_paren_var:
potential_var_name = m_paren_var.group(1).strip()
# Ensure it's not a simple reporter already handled, or a number
if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name):
block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [potential_var_name, None]})
return {"kind": "block", "block": block_id}
# Handle plain variable names like "score", "number 1", "total score"
if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc.
# Exclude known simple reporters that don't have 'v' or parentheses
if text not in simple_reporters:
block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [text, None]})
return {"kind": "block", "block": block_id}
# List reporter: [my list v]
m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text)
if m_list_reporter:
list_name = m_list_reporter.group(1).strip()
block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]})
return {"kind": "block", "block": block_id}
# (pick random () to ()) (operator_random)
m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text)
if m:
min_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later
max_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later
inputs = {"FROM": min_val_obj, "TO": max_val_obj}
block_id = _register_block("operator_random", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# Set parents for nested inputs
if min_val_obj.get("kind") == "block": all_generated_blocks[min_val_obj["block"]]["parent"] = block_id
if max_val_obj.get("kind") == "block": all_generated_blocks[max_val_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (join ()()) (operator_join) - handle both [] and () for inputs
# m = re.search(r"join \((.+?)\) \((.+?)\)", text) # Try (val) (val)
# if not m:
# m = re.search(r"join \[(.+?)\] \[(.+?)\]", text) # Try [val] [val]
# if m:
# str1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
# str2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks)
# inputs = {"STRING1": str1_obj, "STRING2": str2_obj}
# block_id = _register_block("operator_join", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# if str1_obj.get("kind") == "block": all_generated_blocks[str1_obj["block"]]["parent"] = block_id
# if str2_obj.get("kind") == "block": all_generated_blocks[str2_obj["block"]]["parent"] = block_id
# return {"kind": "block", "block": block_id}
#m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s+(\[.+?\]|\(.+?\))", text) # Try (val) (val)
m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s*(\[.+?\]|\(.+?\))", text)
if m:
part1_txt = m.group(1).strip()
part2_txt = m.group(2).strip()
str1_obj = parse_reporter_or_value(part1_txt, None, pick_key_func, all_generated_blocks)
str2_obj = parse_reporter_or_value(part2_txt, None, pick_key_func, all_generated_blocks)
inputs = {"STRING1": str1_obj, "STRING2": str2_obj}
block_id = _register_block("operator_join", parent_key, False,
pick_key_func, all_generated_blocks,
inputs=inputs)
# set parents if nested blocks
for obj in (str1_obj, str2_obj):
if obj.get("kind") == "block":
all_generated_blocks[obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# letter () of () (operator_letterof) - handle both [] and () for inputs
m = re.search(r"letter \((.+?)\) of \((.+?)\)", text)
if not m:
m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text)
if m:
index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
string_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"LETTER": index_obj, "STRING": string_val_obj}
block_id = _register_block("operator_letterof", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id
if string_val_obj.get("kind") == "block": all_generated_blocks[string_val_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (length of ()) (operator_length) - handle both [] and () for inputs
#m = re.search(r"length of \((.+?)\)", text)
m = re.search(r"length of\s*(?:\((.+?)\)|\[(.+?)\])", text)
if not m:
m = re.search(r"length of \[([^\]]+)\s*v\]", text)
if m:
arg_txt = (m.group(1) or m.group(2)).strip()
list_or_string_val_obj = parse_reporter_or_value(arg_txt, None, pick_key_func, all_generated_blocks)
#list_or_string_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"STRING": list_or_string_val_obj}
block_id = _register_block("operator_length", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if list_or_string_val_obj.get("kind") == "block": all_generated_blocks[list_or_string_val_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (() mod ()) (operator_mod)
# m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text)
m = re.search(r"\[([^\]]+)\s*v\]\s*mod\s*\(?\s*(.+?)\s*\)?", text)
if m:
num1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
num2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"NUM1": num1_obj, "NUM2": num2_obj}
block_id = _register_block("operator_mod", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if num1_obj.get("kind") == "block": all_generated_blocks[num1_obj["block"]]["parent"] = block_id
if num2_obj.get("kind") == "block": all_generated_blocks[num2_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (round ()) (operator_round)
m = re.search(r"round \((.+?)\)", text)
if m:
num_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"NUM": num_obj}
block_id = _register_block("operator_round", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if num_obj.get("kind") == "block": all_generated_blocks[num_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (() of ()) (operator_mathop) - handle variable for function type
m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos))
if m:
func_type = m.group(1).strip()
value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"NUM": value_obj}
fields = {"OPERATOR": [func_type.upper(), None]}
block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields)
if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# Also handle direct string for function type (e.g., "abs of (x)")
m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text)
if m:
func_type = m.group(1).strip()
value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks)
inputs = {"NUM": value_obj}
fields = {"OPERATOR": [func_type.upper(), None]}
block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields)
if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ())
# This regex is designed to handle nested parentheses correctly.
# It looks for an opening parenthesis, then non-parenthesis characters or balanced parentheses,
# followed by an operator, and then the second operand.
# This is a simplified approach; a full-fledged parser would use a stack.
# arithmetic_match = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text)
arithmetic_match = re.search(r"\(?\s*(.+?)\s*\)?\s*([\+\-\*/])\s*\(?\s*(.+?)\s*\)?", text)
if not arithmetic_match:
# Try to match without outer parentheses for the operands, but still with an operator
arithmetic_match = re.search(r"(.+?)\s*([+\-*/])\s*(.+)", text)
if arithmetic_match:
op1_str = arithmetic_match.group(1).strip()
operator_symbol = arithmetic_match.group(2).strip()
op2_str = arithmetic_match.group(3).strip()
op1_obj = parse_reporter_or_value(op1_str, None, pick_key_func, all_generated_blocks)
op2_obj = parse_reporter_or_value(op2_str, None, pick_key_func, all_generated_blocks)
opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'}
inputs = {"NUM1": op1_obj, "NUM2": op2_obj}
block_id = _register_block(opcode_map[operator_symbol], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if op1_obj.get("kind") == "block": all_generated_blocks[op1_obj["block"]]["parent"] = block_id
if op2_obj.get("kind") == "block": all_generated_blocks[op2_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (costume ()) (looks_costumenumbername) - handle with or without 'v'
m = re.search(r"costume \((.+?)\)", text)
if not m:
m = re.search(r"costume \[([^\]]+)\s*v\]", text)
if m:
option = m.group(1).strip()
fields = {"NUMBER_NAME": [option, None]}
block_id = _register_block("looks_costumenumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields)
return {"kind": "block", "block": block_id}
# (backdrop ()) (looks_backdropnumbername) - handle with or without 'v'
m = re.search(r"backdrop \((.+?)\)", text)
if not m:
m = re.search(r"backdrop \[([^\]]+)\s*v\]", text)
if m:
option = m.group(1).strip()
fields = {"NUMBER_NAME": [option, None]}
block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields)
return {"kind": "block", "block": block_id}
# (distance to ()) (sensing_distanceto) - handle with or without 'v'
m = re.search(r"distance to \((.+?)\)", text)
if not m:
m = re.search(r"distance to \[([^\]]+)\s*v\]", text)
if m:
target = m.group(1).strip()
if target == "mouse-pointer": target_val = "_mouse_"
elif target == "edge": target_val = "_edge_"
else: target_val = target
inputs = {"TARGET": [target_val, None]} # This is a direct value, not a block
block_id = _register_block("sensing_distanceto", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
return {"kind": "block", "block": block_id}
# (current ()) (sensing_current) - handle with or without 'v'
m = re.search(r"current \((.+?)\)", text)
if not m:
m = re.search(r"current \[([^\]]+)\s*v\]", text)
if m:
unit = m.group(1).strip()
fields = {"CURRENTMENU": [unit.upper(), None]}
block_id = _register_block("sensing_current", parent_key, False, pick_key_func, all_generated_blocks, fields=fields)
return {"kind": "block", "block": block_id}
# (() of ()) (sensing_of) - handle both variable and non-variable properties, and objects
# Updated regex to correctly capture the property and object, including nested reporters for property
m = re.search(r"\((.+?)\)\s*of\s*\((.+?)\)", text) # (prop) of (obj)
if not m:
m = re.search(r"\((.+?)\)\s*of\s*\[([^\]]+)\s*v\]", text) # (prop) of [obj v]
if m:
prop_str = m.group(1).strip()
obj = m.group(2).strip()
# Map common property names to their internal Scratch representation
prop_map = {
"x position": "x position", "y position": "y position", "direction": "direction",
"costume #": "costume number", "costume name": "costume name", "size": "size",
"volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name"
}
property_value = prop_map.get(prop_str, prop_str) # Use mapped value or original string
# The object can be a sprite name or "_stage_"
obj_kind = "menu"
if obj.lower() == "stage": obj_val = "_stage_"
elif obj.lower() == "myself": obj_val = "_myself_"
else: obj_val = obj # Assume it's a sprite name
# Create the menu block for OBJECT input
object_menu_id = _register_block("sensing_of_object_menu", parent_key, True, pick_key_func, all_generated_blocks, fields={"OBJECT": [obj_val, None]})
# inputs = {"OBJECT": [1, object_menu_id]} # Link to the menu block
# block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields)
# # Update parent for the menu block
# all_generated_blocks[object_menu_id]["parent"] = block_id
# return {"kind": "block", "block": block_id}
of_fields = {"OBJECT": [obj_val, None]}
inputs = {"OBJECT": [1, object_menu_id]}
block_id = _register_block("sensing_of", parent_key, False,
pick_key_func, all_generated_blocks,
inputs=inputs,
fields=of_fields)
all_generated_blocks[object_menu_id]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (item (index) of [list v]) (data_itemoflist) - handle with or without 'v' and parentheses for index
m = re.search(r"item \((.+?)\) of \((.+?)\)", text)
if not m:
m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text)
if m:
index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
list_name = m.group(2).strip()
inputs = {"INDEX": index_obj}
fields = {"LIST": [list_name, None]}
block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields)
if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# (item # of [item] in [list v]) (data_itemnumoflist) - handle with or without 'v' and parentheses for item
m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text)
if not m:
m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text)
if m:
item_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks)
list_name = m.group(2).strip()
inputs = {"ITEM": item_obj}
fields = {"LIST": [list_name, None]}
block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields)
if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# inside parse_reporter_or_value
m = re.search(r"\(\s*(.+?)\s*\)\s*([\+\-\*/])\s*\(\s*(.+?)\s*\)", text)
if m:
left = parse_reporter_or_value(f"({m.group(1).strip()})", parent_key, pick_key_func, all_generated_blocks)
right = parse_reporter_or_value(f"({m.group(3).strip()})", parent_key, pick_key_func, all_generated_blocks)
op_map = {"+": "operator_add", "-": "operator_subtract", "*": "operator_multiply", "/": "operator_divide"}
opcode = op_map[m.group(2).strip()]
inputs = {"NUM1": left, "NUM2": right}
block_id = _register_block(opcode, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
for side in (left, right):
if side.get("kind") == "block":
all_generated_blocks[side["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
raise ValueError(f"Can't parse reporter or value: {text}")
def parse_condition(stmt, parent_key, pick_key_func, all_generated_blocks):
"""
Parse Scratch-style boolean conditions, handling comparisons (<, =, >),
boolean operators (and, or, not), and other sensing conditions.
"""
s = stmt.strip()
s = extract_condition_balanced(s)
s = s.lower()
print(f"the stmt was this {stmt} and parsed was this {s}")
# 1) Boolean NOT: `not <...>`
#m_not = re.fullmatch(r'not\s+<\s*(.+?)\s*>', s, re.IGNORECASE)
#m_not = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s, re.IGNORECASE)
m_not = re.fullmatch(r"\s*(?:<\s*)?not\s+(.+?)(?:\s*>)?\s*",s, re.IGNORECASE)
if m_not:
inner = m_not.group(1).strip()
print(f"[2]the stmt was this {stmt} and parsed was this {s}")
inner_obj = parse_condition(inner, None, pick_key_func, all_generated_blocks)
bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks,
inputs={"OPERAND": inner_obj})
if inner_obj.get("kind") == "block":
all_generated_blocks[inner_obj["block"]]["parent"] = bid
return {"kind": "block", "block": bid}
# 2) Boolean AND / OR
#m_andor = re.fullmatch(r"<\s*(.+?)\s+(and|or)\s+(.+?)\s*>", s, re.IGNORECASE)
m_andor = re.fullmatch(r"\s*(.+?)\s+(and|or)\s+(.+?)\s*", s, re.IGNORECASE)
if m_andor:
cond1_obj = parse_condition(m_andor.group(1).strip(), None, pick_key_func, all_generated_blocks)
cond2_obj = parse_condition(m_andor.group(3).strip(), None, pick_key_func, all_generated_blocks)
op_block = 'operator_and' if m_andor.group(2).lower() == 'and' else 'operator_or'
print(f"The cond1: {cond1_obj} and the cond2: {cond2_obj} [for testing]")
inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj}
block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id
if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# 1a) Comparisons with explicit angle wrappers: < (...) op (...) >
m = re.fullmatch(
r"\s*<\s*(.+?)\s*(?P<op><|=|>)\s*(.+?)\s*>\s*",
s,
re.VERBOSE
)
if m:
left_txt, right_txt = m.group(1), m.group(3)
operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks)
operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks)
op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'}
inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj}
block_id = _register_block(op_map[m.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# Set parents for nested inputs
if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id
if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# 1b) Simple comparisons without angle wrappers: A op B
m_simple = re.fullmatch(r"\s*(.+?)\s*(?P<op><|=|>)\s*(.+?)\s*", s)
if m_simple:
left_txt, right_txt = m_simple.group(1), m_simple.group(3)
operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks)
operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks)
op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'}
inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj}
block_id = _register_block(op_map[m_simple.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id
if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id
return {"kind": "block", "block": block_id}
# # 2) Boolean NOT
# # m = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s)
# # if m:
# # inner_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks)
# # inputs = {"OPERAND": inner_obj}
# # block_id = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# # if inner_obj.get("kind") == "block": all_generated_blocks[inner_obj["block"]]["parent"] = block_id
# # return {"kind": "block", "block": block_id}
# #m_not = re.fullmatch(r"not\s*<?\s*(.+?)\s*>?", s)
# m_not = re.fullmatch(r'not\s*<\s*(.+?)\s*>', s)
# if m_not:
# inner = m_not.group(1).strip()
# #logic for inside brackets
# # while inner.startswith("<") and inner.endswith(">"):
# # inner = inner[1:-1].strip()
# # # 4) Strip any stray unmatched '<' or '>' on the edges
# # while inner.startswith("<") and not inner.endswith(">"):
# # inner = inner[1:].strip()
# # while inner.endswith(">") and not inner.startswith("<"):
# # inner = inner[:-1].strip()
# inner_obj = parse_condition(inner, None, pick_key_func, all_generated_blocks)
# bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks,
# inputs={"OPERAND": inner_obj})
# if inner_obj.get("kind") == "block":
# all_generated_blocks[inner_obj["block"]]["parent"] = bid
# return {"kind":"block","block":bid}
# # 3) Boolean AND / OR
# m = re.fullmatch(r"\s*<\s*(.+?)\s+(and|or)\s+(.+?)\s*>\s*", s)
# if m:
# cond1_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks)
# cond2_obj = parse_condition(m.group(3), None, pick_key_func, all_generated_blocks)
# op_block = 'operator_and' if m.group(2) == 'and' else 'operator_or'
# inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj}
# block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id
# if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id
# return {"kind": "block", "block": block_id}
# 4) Contains: <[list v] contains [item]?>
#m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", s)
m = re.fullmatch(r"\s*\[(.+?)\]\s+contains\s+\[(.+?)\]\?\s*", s)
if m:
list_name = m.group(1).strip()
item_val = {"kind": "value", "value": m.group(2).strip()} # Item can be a value or a block
# Create the data_list reporter block
list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]})
inputs = {"LIST": {"kind": "block", "block": list_block_id}, "ITEM": item_val}
block_id = _register_block("data_listcontainsitem", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
all_generated_blocks[list_block_id]["parent"] = block_id
return {"kind": "block", "block": block_id}
# 5) Touching object: <touching [edge v]?>
# m = re.search(r"touching \[([^\]]+)\s*v\]\?", s)
# if m:
# opt = m.group(1).strip()
# opt_val = {'mouse-pointer':'_mouse_','edge':'_edge_'}.get(opt, opt)
# # Create the menu block for TOUCHINGOBJECTMENU input
# menu_block_id = _register_block("sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [opt_val, None]})
# inputs = {"TOUCHINGOBJECTMENU": [1, menu_block_id]} # Link to the menu block
# block_id = _register_block("sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
# all_generated_blocks[menu_block_id]["parent"] = block_id
# return {"kind": "block", "block": block_id}
#m_touch = re.fullmatch(r"touching\s*\[\s*([^\]]+)\s*v\]\?", s)
#m_touch = re.fullmatch(r"touching\s*\[\s*([^\]]+)\s*v\]\??", s, re.IGNORECASE)
#m_touch = re.fullmatch(r"\s*(?:<\s*)?touching\s*\[\s*([^\]]+)\s*v\?\s*(?:\s*>)?\s*", s, re.IGNORECASE)
m_touch = re.fullmatch(r"""
\s* # leading space
(?:<\s*)? # optional '<'
touching # literal
\s*\[\s*
(?P<sprite>[^\]]+?) # capture the sprite name
\s*v\]\? # close the [sprite v]?
(?:\s*>)? # optional '>'
\s* # trailing space
""", s, re.IGNORECASE | re.VERBOSE)
if m_touch:
sprite = m_touch.group('sprite').strip()
val = {'mouse-pointer':'_mouse_', 'edge':'_edge_'}.get(sprite, sprite)
mid = _register_block(
"sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks,
fields={"TOUCHINGOBJECTMENU":[val, None]}
)
bid = _register_block(
"sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks,
inputs={"TOUCHINGOBJECTMENU":[1, mid]}
)
all_generated_blocks[mid]["parent"] = bid
return {"kind":"block","block":bid}
# 6) Touching color: <touching color [#rrggbb]?>
m = re.search(r"touching color \[(#[0-9A-Fa-f]{6})\]\?", s)
if m:
inputs = {"COLOR": [1, [9, m.group(1)]]} # Color input is special, often a list [type, value]
block_id = _register_block("sensing_touchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
return {"kind": "block", "block": block_id}
# 7) Color is touching color: <color [#rggbb] is touching [#rrggbb]?>
m = re.search(r"color \[(#[0-9A-Fa-f]{6})\] is touching \[(#[0-9A-Fa-f]{6})\]\?", s)
if m:
inputs = {"COLOR1": [1, [9, m.group(1)]], "COLOR2": [1, [9, m.group(2)]]}
block_id = _register_block("sensing_coloristouchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
return {"kind": "block", "block": block_id}
# 8) Key pressed: <key [key v] pressed?>
m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", s)
if m:
option = m.group(1).strip()
menu_block_id = _register_block("sensing_keyoptions", parent_key, True, pick_key_func, all_generated_blocks, fields={"KEY_OPTION": [option, None]})
inputs = {"KEY_OPTION": [1, menu_block_id]}
block_id = _register_block("sensing_keypressed", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs)
all_generated_blocks[menu_block_id]["parent"] = block_id
return {"kind": "block", "block": block_id}
# 9) Mouse down?: mouse down?
if s == "mouse down?":
block_id = _register_block("sensing_mousedown", parent_key, False, pick_key_func, all_generated_blocks)
return {"kind": "block", "block": block_id}
val_obj = parse_reporter_or_value(unparen(stmt), parent_key, pick_key_func, all_generated_blocks)
if val_obj:
return val_obj
raise ValueError(f"Can't parse condition: {stmt}")
def classify(line):
"""
Classifies a pseudo-code line into its corresponding Scratch opcode and block type.
Order of checks matters: more specific patterns should come before more general ones.
"""
l = line.lower().strip()
# Ignore comments
if l.startswith("//"): return None, None
# Hat Blocks (most specific first)
if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat"
if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat"
if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat"
if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat"
if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat"
if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat"
if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat"
if l.startswith("define "): return "procedures_definition", "hat"
if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall"
# Motion Blocks
if l.startswith("go to x:"): return "motion_gotoxy", "stack"
# IMPORTANT: More specific glide block before less specific one
if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack"
if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack"
if l.startswith("move "): return "motion_movesteps", "stack"
if l.startswith("turn right "): return "motion_turnright", "stack"
if l.startswith("turn left "): return "motion_turnleft", "stack"
if l.startswith("go to "): return "motion_goto", "stack"
if l.startswith("point in direction"): return "motion_pointindirection", "stack"
if l.startswith("point towards"): return "motion_pointtowards", "stack"
if l.startswith("change x by"): return "motion_changexby", "stack"
if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x
if l.startswith("change y by"): return "motion_changeyby", "stack"
if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y
#if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack"
if re.match(r"if on edge,\s*bounc(e)?(\s+off\s+edge)?", l.strip(), re.IGNORECASE): return "motion_ifonedgebounce", "stack"
if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias
if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack"
# Looks Blocks
if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack"
if l.startswith("say "): return "looks_say", "stack"
if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack"
if l.startswith("think "): return "looks_think", "stack"
if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack"
if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack"
if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack"
if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack"
if l == "next backdrop": return "looks_nextbackdrop", "stack"
if l.startswith("change size by"): return "looks_changesizeby", "stack"
if l.startswith("set size to"): return "looks_setsizeto", "stack"
# Updated regex for change/set effect by/to
if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack"
if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack"
if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack"
if l == "show": return "looks_show", "stack"
if l == "hide": return "looks_hide", "stack"
if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack"
if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack"
# Sound Blocks
if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack"
if l.startswith("start sound "): return "sound_play", "stack"
if l == "stop all sounds": return "sound_stopallsounds", "stack"
if l.startswith("change volume by"): return "sound_changevolumeby", "stack"
if l.startswith("set volume to"): return "sound_setvolumeto", "stack"
# Event Blocks (broadcasts)
if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack"
if l.startswith("broadcast "): return "event_broadcast", "stack"
# Control Blocks
if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack"
if l.startswith("wait until <"): return "control_wait_until", "stack"
if l.startswith("repeat ("): return "control_repeat", "c_block"
if l == "forever": return "control_forever", "c_block"
if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block"
if l.startswith("if <"): return "control_if", "c_block"
if l.startswith("repeat until <"): return "control_repeat_until", "c_block"
# Updated regex for stop block to handle different options
if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap"
if l.startswith("create clone of"): return "control_create_clone_of", "stack"
if l == "delete this clone": return "control_delete_this_clone", "cap"
# Data Blocks
if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack"
if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack"
if l.startswith("show variable"): return "data_showvariable", "stack"
if l.startswith("hide variable"): return "data_hidevariable", "stack"
if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack"
# Updated regex for delete of list
if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack"
if l.startswith("delete all of [" ): return "data_deletealloflist", "stack"
if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack"
if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack"
if l.startswith("show list"): return "data_showlist", "stack"
if l.startswith("hide list"): return "data_hidelist", "stack"
# Sensing Blocks
if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack"
if l == "reset timer": return "sensing_resettimer", "stack"
if l.startswith("set drag mode"): return "sensing_setdragmode", "stack"
# Custom Blocks (procedures_call) - specific rule for "call"
if l.startswith("call "):
return "procedures_call", "stack"
# Custom Blocks (procedures_call) - LAST RESORT (generic match)
# This should be the very last check for stack-type blocks to avoid conflicts.
# It tries to match anything that looks like a function call with or without arguments.
custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l)
if custom_block_match:
# Before returning, ensure it's not a known simple reporter or variable name
# that might have been missed or is being used standalone.
# This is a heuristic; a full parser would be more robust.
potential_name = custom_block_match.group(1).strip()
if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \
not re.fullmatch(r"\[[^\]]+\]", potential_name) and \
not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name):
return "procedures_call", "stack"
raise ValueError(f"Unknown statement: {line!r}")
def generate_plan(generated_input, opcode_keys, pseudo_code):
"""
Build a nested “plan” tree from:
• generated_input: dict of block_key -> block_data (pre-generated block definitions)
• opcode_keys: dict of opcode -> list of block_keys (in order)
• pseudo_code: a multiline string, indented with two‑space levels
Returns:
{ "flow": [ ... list of block dictionaries ... ] }
"""
# helper: pick next unused block_key for an opcode
ptrs = defaultdict(int)
def pick_key(opcode):
lst = opcode_keys.get(opcode, [])
idx = ptrs[opcode]
if idx >= len(lst):
# Fallback: if no more pre-generated keys, create a new one.
ptrs[opcode] += 1
return f"{opcode}_{idx + 1}"
ptrs[opcode] += 1
return lst[idx]
all_generated_blocks = {}
for key, block_data in generated_input.items():
all_generated_blocks[key] = copy.deepcopy(block_data)
# Ensure initial blocks have no next/parent/topLevel set from previous runs
all_generated_blocks[key]["next"] = None
all_generated_blocks[key]["parent"] = None
all_generated_blocks[key]["topLevel"] = False # Will be set to True for Hat blocks
# Stack stores (indent, parent_block_key, first_block_in_this_chain, last_block_in_this_chain)
# The last element of the stack is always the currently active scope.
# Sentinel: global scope (indent -1, no parent, no blocks yet in this "chain")
stack = [(-1, None, None, None)]
top_level_script_keys = []
lines = pseudo_code.splitlines()
i = 0
while i < len(lines):
raw_line = lines[i]
stripped_line = raw_line.strip()
# Skip empty lines and comments
if not stripped_line or stripped_line.startswith("//"):
i += 1
continue
current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2
# Handle 'else' and 'end' keywords first, as they control scope
if stripped_line.lower() == "else":
# Pop the 'then' substack's scope
# This pop should always be safe as 'else' implies an 'if' scope exists
popped_indent, popped_parent_key, first_then_block, last_then_block = stack.pop()
if last_then_block:
all_generated_blocks[last_then_block]["next"] = None
# Link the 'then' substack to its 'if-else' parent
if popped_parent_key and all_generated_blocks[popped_parent_key]["op_code"] == "control_if_else":
all_generated_blocks[popped_parent_key]["inputs"]["SUBSTACK"] = [2, first_then_block] if first_then_block else [2, None]
# Push a new scope for the 'else' substack, with the same parent
stack.append((current_indent, popped_parent_key, None, None))
i += 1
continue
if stripped_line.lower() == "end":
# Pop the current substack's scope
# This pop should always be safe if pseudo-code is balanced
popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop()
if last_substack_block:
all_generated_blocks[last_substack_block]["next"] = None
if popped_parent_key:
parent_block = all_generated_blocks[popped_parent_key]
# Determine which substack input to set (SUBSTACK or SUBSTACK2 for if-else)
if parent_block["op_code"] == "control_if_else" and \
"SUBSTACK" in parent_block["inputs"] and \
parent_block["inputs"]["SUBSTACK"][1] is not None and \
"SUBSTACK2" not in parent_block["inputs"]:
parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None]
elif parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition":
parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None]
i += 1
continue
# Adjust stack based on indentation
# Pop scopes whose indentation is greater than or equal to the current line's indentation
# The `len(stack) > 1` prevents popping the sentinel.
while len(stack) > 1 and stack[-1][0] >= current_indent:
popped_indent, popped_parent_key, first_chain_block, last_chain_block = stack.pop()
if last_chain_block:
all_generated_blocks[last_chain_block]["next"] = None
# If this popped scope was a substack, ensure its parent links to it.
# This part is crucial for correctly linking chains after indentation changes.
if popped_parent_key:
parent_block = all_generated_blocks[popped_parent_key]
if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition":
if parent_block["op_code"] == "control_if_else" and \
"SUBSTACK" in parent_block["inputs"] and \
parent_block["inputs"]["SUBSTACK"][1] is not None and \
"SUBSTACK2" not in parent_block["inputs"]:
parent_block["inputs"]["SUBSTACK2"] = [2, first_chain_block] if first_chain_block else [2, None]
else:
parent_block["inputs"]["SUBSTACK"] = [2, first_chain_block] if first_chain_block else [2, None]
# Get the current active scope from the stack (guaranteed not empty due to sentinel)
current_scope_indent, current_parent_key, first_active_block_in_chain, last_active_block_in_chain = stack[-1]
# Classify the statement
stmt_for_parse = stripped_line.rstrip("then").strip()
opcode, ntype = classify(stmt_for_parse)
if opcode is None:
i += 1
continue
# Create the new block
key = pick_key(opcode)
info = copy.deepcopy(all_block_definitions[opcode])
info["id"] = key
info["next"] = None # Default
if "inputs" not in info or not isinstance(info["inputs"], dict):
info["inputs"] = {}
if "fields" not in info or not isinstance(info["fields"], dict):
info["fields"] = {}
# Parse inputs and fields
# Numeric inputs (e.g., move (10) steps, wait (1) seconds)
if opcode == "motion_movesteps":
m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "motion_turnright" or opcode == "motion_turnleft":
m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "motion_gotoxy":
m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))}
if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))}
elif opcode == "motion_glidesecstoxy":
m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE)
m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))}
if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))}
if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))}
elif opcode == "motion_pointindirection":
m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["motion_changexby", "motion_changeyby"]:
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["motion_setx", "motion_sety"]:
m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_changesizeby":
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_setsizeto":
m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]:
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["looks_seteffectto", "sound_setvolumeto"]:
m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_goforwardbackwardlayers":
m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))}
elif opcode == "control_wait":
m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "control_repeat":
m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))}
elif opcode == "data_changevariableby":
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "data_deleteoflist":
m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE)
if m:
val_str = m.group(1).strip()
if val_str.isdigit():
info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)}
else: # "all", "last", "random"
info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str}
elif opcode == "data_insertatlist":
m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE)
m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE)
if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()}
if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))}
elif opcode == "data_replaceitemoflist":
m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE)
m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE)
if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))}
if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()}
elif opcode == "event_whengreaterthan":
m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
# String inputs
elif opcode == "looks_sayforsecs":
m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m:
info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))}
elif opcode == "looks_say":
m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks)
elif opcode == "looks_thinkforsecs":
m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m:
info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))}
elif opcode == "looks_think":
m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "sensing_askandwait":
m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "data_addtolist":
m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "data_setvariableto":
m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE)
if m_var:
var_name = m_var.group(1).strip()
value_str = m_var.group(2).strip()
info["fields"]["VARIABLE"] = [var_name, None]
info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, key, pick_key, all_generated_blocks)
# Dropdown/Menu inputs
elif opcode == "motion_goto":
m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "random position": option = "_random_"
elif option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TO"] = {"kind": "menu", "option": option}
elif opcode == "motion_glideto":
m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m_secs:
info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))}
option = m_secs.group(2).strip()
if option == "random position": option = "_random_"
elif option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TO"] = {"kind": "menu", "option": option}
elif opcode == "motion_pointtowards":
m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TOWARDS"] = {"kind": "menu", "option": option}
elif opcode == "sensing_keypressed": # For boolean block
m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["KEY_OPTION"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "sensing_touchingobject": # For boolean block
m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "mouse-pointer": option = "_mouse_"
elif option == "edge": option = "_edge_"
info["inputs"]["TOUCHINGOBJECTMENU"] = {"kind": "menu", "option": option}
elif opcode == "control_create_clone_of":
m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "myself": option = "_myself_"
info["inputs"]["CLONE_OPTION"] = {"kind": "menu", "option": option}
elif opcode in ["sound_playuntildone", "sound_play"]:
m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["SOUND_MENU"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "looks_switchcostumeto":
m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["COSTUME"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]:
m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["BACKDROP"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode in ["event_broadcast", "event_broadcastandwait"]:
m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["BROADCAST_INPUT"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "event_whenbroadcastreceived":
m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info.setdefault("fields", {})["BROADCAST_OPTION"] = [m.group(1).strip(), None]
# Conditional inputs (Boolean blocks)
elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]:
#cond_match = re.search(r"<(.*?)>", stmt_for_parse)
cond_match = extract_condition_balanced(stmt_for_parse)
print(f"[THE CONDA MATCH]------------->{cond_match}")
if cond_match:
# Pass pick_key to parse_condition
# info["inputs"]["CONDITION"] = parse_condition(cond_match.group(1).strip(), key, pick_key, all_generated_blocks)
info["inputs"]["CONDITION"] = parse_condition(cond_match.strip(), key, pick_key, all_generated_blocks)
elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains",
"sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]:
# These are handled by parse_condition directly, which returns the nested structure
# No need to re-parse inputs here, as they are part of the condition structure
pass # Inputs are set when parse_condition is called for the parent block
# Fields parsing
if "VARIABLE" in info["fields"]:
m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse)
if m:
var_name = m.group(1).strip()
info["fields"]["VARIABLE"] = [var_name, None]
if "LIST" in info["fields"]:
m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["LIST"] = [m.group(1), None]
if "STOP_OPTION" in info["fields"]:
m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["STOP_OPTION"] = [m.group(1), None]
if "STYLE" in info["fields"]:
m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["STYLE"] = [m.group(1), None]
if "DRAG_MODE" in info["fields"]:
m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["DRAG_MODE"] = [m.group(1), None]
if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]:
m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None]
if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]:
m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None]
if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback":
m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["FRONT_BACK"] = [m.group(1), None]
if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers":
m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None]
if "OPERATOR" in info["fields"] and opcode == "operator_mathop":
m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None]
if "CURRENTMENU" in info["fields"] and opcode == "sensing_current":
m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None]
if "PROPERTY" in info["fields"] and opcode == "sensing_of":
m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE)
if m:
prop = m.group(1).strip()
prop_map = {
"x position": "x position", "y position": "y position", "direction": "direction",
"costume #": "costume number", "costume name": "costume name", "size": "size",
"volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name"
}
info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None]
if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan":
m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None]
if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field
m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["KEY_OPTION"] = [m.group(1), None]
if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field
m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["BACKDROP"] = [m.group(1), None]
if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field
m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None]
# Custom block specific parsing
if opcode == "procedures_definition":
proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE)
if proc_def_match:
proc_name = proc_def_match.group(1).strip()
args_str = proc_def_match.group(2)
info["procedure_name"] = proc_name
info["is_custom_definition"] = True
# Create the special mutation block for the definition
mutation_block = {
"tagName": "mutation",
"children": [],
"proccode": proc_name,
"argumentids": [],
"argumentnames": [],
"argumentdefaults": [],
"warp": False # Assuming non-warp by default
}
if args_str:
args = [arg.strip() for arg in args_str.split(',')]
for arg in args:
arg_id = f"%s" # Scratch uses %s for string args, %n for number args
# For simplicity, we'll just use a generic ID for now, or match Scratch's pattern
# For the plan, we just need the names and order.
mutation_block["argumentids"].append(arg_id)
mutation_block["argumentnames"].append(arg)
mutation_block["argumentdefaults"].append("")
info["mutation"] = mutation_block
elif opcode == "procedures_call":
call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE)
if call_match:
custom_block_name = call_match.group(1).strip()
args_str = call_match.group(2)
info["custom_block_name"] = custom_block_name
info["mutation"] = {
"tagName": "mutation",
"children": [],
"proccode": custom_block_name,
"argumentids": [],
"argumentnames": [],
"warp": False
}
if args_str:
args = [arg.strip() for arg in args_str.split(',')]
for idx, arg_val_str in enumerate(args):
arg_input_name = f"argument_name_{idx+1}"
info["mutation"]["argumentids"].append(arg_input_name) # Use the input name as argument ID
info["mutation"]["argumentnames"].append(f"arg{idx+1}") # Placeholder name for mutation
info["inputs"][arg_input_name] = parse_reporter_or_value(arg_val_str, key, pick_key, all_generated_blocks)
# Add the fully constructed block to the global collection
all_generated_blocks[key] = info
# Update stack based on block type AFTER the block is created and linked
if ntype == "hat":
info["topLevel"] = True
info["parent"] = None # Hat blocks have no parent
top_level_script_keys.append(key) # Add to top-level scripts
# This hat block *starts* a new chain.
# The next block will be its child.
# Push a new scope for the children of this hat block.
# The `first_active_block_in_chain` for this new scope will be set
# when the *first child* is encountered.
stack.append((current_indent, key, None, None)) # New scope for children
elif ntype == "c_block" or opcode == "procedures_definition":
info["topLevel"] = False
info["parent"] = current_parent_key
# This C-block is the 'next' of the previous block in the current chain
if last_active_block_in_chain:
all_generated_blocks[last_active_block_in_chain]["next"] = key
else: # This C-block is the first block in its chain (e.g., first block after a hat)
# If the parent is a hat block, this block is its 'next'.
if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block":
all_generated_blocks[current_parent_key]["next"] = key
# Also update the first_active_block_in_chain for the current scope
stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain)
# Update the last_active_block_in_chain of the *current* scope to this C-block.
stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key)
# Now, push a new scope for the C-block's/define block's substack.
stack.append((current_indent, key, None, None)) # New scope for children of this C-block
else: # Regular stack block or reporter/boolean block
info["topLevel"] = False
info["parent"] = current_parent_key
# This block is the 'next' of the previous block in the current chain
if last_active_block_in_chain:
all_generated_blocks[last_active_block_in_chain]["next"] = key
else: # This block is the first block in its chain (e.g., first block after a hat)
# If the parent is a hat block, this block is its 'next'.
if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block":
all_generated_blocks[current_parent_key]["next"] = key
# Also update the first_active_block_in_chain for the current scope
stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain)
# Update the last block in the current chain.
stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key)
i += 1 # Move to the next line
# Final pass to link substacks and ensure last blocks have next: None
# This loop now also handles setting the 'next' for hat blocks if they have children.
while len(stack) > 1: # Keep the initial sentinel
popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop()
if last_substack_block:
all_generated_blocks[last_substack_block]["next"] = None
if popped_parent_key:
parent_block = all_generated_blocks[popped_parent_key]
# If the parent is a Hat block and this is its first child, set its 'next'
if parent_block["block_shape"] == "Hat Block" and parent_block["next"] is None:
parent_block["next"] = first_substack_block
# Link the substack to its parent if it's a C-block or procedure definition
if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition":
if parent_block["op_code"] == "control_if_else" and \
"SUBSTACK" in parent_block["inputs"] and \
parent_block["inputs"]["SUBSTACK"][1] is not None and \
"SUBSTACK2" not in parent_block["inputs"]:
parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None]
else:
parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None]
print(f"[ALL OPCODE BLCOKS KEY 2]: {all_generated_blocks}")
with open("all_generated_blocks.json", "w") as f:
json.dump(all_generated_blocks, f, indent=2)
# Construct the final flow output based on the collected top-level keys
# Recursively build the block structure for each top-level script
def build_script_flow(current_block_key, visited=None):
if visited is None:
visited = set()
script_flow = []
current_iter_key = current_block_key
while current_iter_key:
# Detect cyclic reference
if current_iter_key in visited:
script_flow.append({
"block_key": current_iter_key,
"opcode": "control_stop",
"type": "statement",
"inputs": {},
"fields": {},
"comment": "Cycle detected, stopping recursion"
})
break
visited.add(current_iter_key)
block = all_generated_blocks.get(current_iter_key)
if not block:
break # Should not happen if keys are correct
output_block = {
"block_key": block["id"],
"opcode": block["op_code"],
"type": block["block_shape"].replace(" Block", "").lower().replace("c-", "c_"),
"inputs": {},
"fields": {}
}
# Handle all input types
for inp_name, inp_val in block.get("inputs", {}).items():
if inp_name in ["SUBSTACK", "SUBSTACK2"]:
if inp_val and len(inp_val) > 1 and inp_val[1] in all_generated_blocks:
output_block["inputs"][inp_name] = build_script_flow(inp_val[1], visited.copy())
else:
output_block["inputs"][inp_name] = []
elif inp_name == "PROCCONTAINER" and block.get("is_custom_definition"):
output_block["inputs"][inp_name] = inp_val
elif isinstance(inp_val, dict) and inp_val.get("kind") == "block":
# Recursively build nested reporter/boolean blocks
nested_block_key = inp_val["block"]
if nested_block_key in all_generated_blocks:
output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy())
else:
output_block["inputs"][inp_name] = inp_val # Keep original if not found (shouldn't happen)
elif isinstance(inp_val, dict) and inp_val.get("kind") == "nested_reporter":
nested_block_key = inp_val["reporter"]["block"]
if nested_block_key in all_generated_blocks:
output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy())
else:
output_block["inputs"][inp_name] = inp_val
else:
output_block["inputs"][inp_name] = inp_val
for field_name, field_val in block.get("fields", {}).items():
output_block["fields"][field_name] = field_val
if block.get("custom_block_name"):
output_block["custom_block_name"] = block["custom_block_name"]
if block.get("procedure_name"):
output_block["procedure_name"] = block["procedure_name"]
output_block["is_custom_definition"] = True
if "mutation" in block: # Include mutation for custom definitions
output_block["mutation"] = block["mutation"]
script_flow.append(output_block)
# Proceed to the next block in sequence
next_key = block.get("next")
if next_key in visited:
script_flow.append({
"block_key": next_key,
"opcode": "control_stop",
"type": "statement",
"inputs": {},
"fields": {},
"comment": "Cycle detected in 'next' pointer"
})
break
current_iter_key = next_key
return script_flow
final_flow_output = []
for key in top_level_script_keys:
final_flow_output.extend(build_script_flow(key))
return {"flow": final_flow_output}
# Example input with opcodes for the initial generation
# Example input with opcodes for the initial generation
# initial_opcode_counts = [
# {"opcode":"event_whenflagclicked","count":1},
# {"opcode":"motion_gotoxy","count":1},
# {"opcode":"motion_glidesecstoxy","count":1},
# {"opcode":"motion_xposition","count":3}, # Used multiple times in conditions
# {"opcode":"motion_setx","count":1},
# {"opcode":"control_forever","count":1},
# {"opcode":"control_if","count":2}, # Two if blocks
# {"opcode":"control_stop","count":2}, # stop all v, stop this script v
# {"opcode":"operator_lt","count":1}, # Used in condition
# {"opcode":"sensing_touchingobject","count":2}, # Used in condition, and for if on edge, bounce
# {"opcode":"sensing_touchingobjectmenu","count":2}, # Menu for touchingobject
# {"opcode":"event_broadcast","count":2}, # broadcast [Game Over v], broadcast [jump v]
# {"opcode":"data_setvariableto","count":3}, # set [score v] to (1), set [speed v] to (1), set [other sprite X v] to ( (x position) of [Sprite2 v] )
# {"opcode":"data_showvariable","count":2}, # show variable [score v], show variable [speed v]
# {"opcode":"operator_add","count":2}, # For set [var] to ((var) + (val)), (number 1) + (number 2)
# {"opcode":"data_variable","count":5}, # For variable reporters like (score) or [score v]
# {"opcode":"looks_sayforsecs","count":2}, # For "say [Hello!] for (2) seconds", say [You win!] for (2) seconds
# {"opcode":"looks_say","count":2}, # For "say [Hello! v]", say [Welcome to my game! v]
# {"opcode":"motion_movesteps","count":3}, # For "move (10) steps"
# {"opcode":"control_wait","count":3}, # For "wait (0.1) seconds", wait (0.5) seconds, wait (1) seconds
# {"opcode":"motion_changeyby","count":2}, # For "change y by (10)"
# {"opcode":"motion_pointindirection","count":1}, # For "point in direction (90)"
# {"opcode":"event_whenkeypressed","count":3}, # For "when [space v] key pressed", when [up arrow v] key pressed, when [right arrow v] key pressed, when [left arrow v] key pressed
# {"opcode":"control_repeat","count":2}, # For "repeat (10)"
# {"opcode":"event_whenthisspriteclicked","count":2}, # For "when this sprite clicked"
# {"opcode":"looks_costumenumbername","count":1}, # For "(costume [name v])"
# {"opcode":"operator_join","count":3}, # For "join [Hello ] (answer)", join (length of [shopping list v]) [ items in the list.], join [Hello, ] (username)
# {"opcode":"sensing_answer","count":1}, # For "(answer)"
# {"opcode":"looks_hide","count":2}, # For "hide"
# {"opcode":"control_create_clone_of","count":2}, # For "create clone of [myself v]"
# {"opcode":"control_start_as_clone","count":2}, # For "when I start as a clone"
# {"opcode":"operator_random","count":1}, # For "pick random -240 to 240"
# {"opcode":"motion_ifonedgebounce","count":2}, # For "if on edge, bounce"
# {"opcode":"operator_gt","count":2}, # For "if <(score) > (10)> then", if <(item # of [Dog] in [myList v])> (0)> then
# {"opcode":"control_if_else","count":1}, # For "if <(score) > (10)> then else"
# {"opcode":"sound_play","count":2}, # Changed from sound_start to sound_play
# {"opcode":"sensing_loudness","count":2}, # For "(loudness)"
# {"opcode":"event_whengreaterthan","count":1}, # For "when [loudness v] > (70)"
# {"opcode":"control_repeat_until","count":1}, # For "repeat until <touching [edge v]?>"
# {"opcode":"looks_cleargraphiceffects","count":1}, # For "clear graphic effects"
# {"opcode":"looks_changeeffectby","count":2}, # For "change [color v] effect by (50)", change [fisheye v] effect by (5)
# {"opcode":"looks_seteffectto","count":1}, # For "set [ghost v] effect to (75)"
# {"opcode":"looks_setsizeto","count":1}, # For "set size to (50) %"
# {"opcode":"looks_changesizeby","count":1}, # For "change size by (5)"
# {"opcode":"looks_nextcostume","count":2}, # For "next costume"
# {"opcode":"looks_switchbackdroptowait","count":1}, # For "switch backdrop to [game over v] and wait"
# {"opcode":"looks_nextbackdrop","count":1}, # For "next backdrop"
# {"opcode":"sound_playuntildone","count":2}, # For "play sound [fanfare v] until done"
# {"opcode":"sound_stopallsounds","count":2}, # For "stop all sounds"
# {"opcode":"sound_changevolumeby","count":1}, # For "change volume by (-5)"
# {"opcode":"sound_setvolumeto","count":1}, # For "set volume to (50) %"
# {"opcode":"sensing_resettimer","count":2}, # For "reset timer"
# {"opcode":"sensing_setdragmode","count":2}, # For "set drag mode [not draggable v]"
# {"opcode":"data_addtolist","count":1}, # For "add [apple] to [shopping list v]"
# {"opcode":"data_deleteoflist","count":1}, # For "delete (all) of [my list v]"
# {"opcode":"data_insertatlist","count":1}, # For "insert [orange] at (2) of [fruits v]"
# {"opcode":"data_replaceitemoflist","count":1}, # For "replace item (1) of [colors v] with [blue]"
# {"opcode":"data_listcontainsitem","count":1}, # For "<[inventory v] contains [key]?>"
# {"opcode":"data_itemoflist","count":1}, # For "(item (2) of [myList v])"
# {"opcode":"data_lengthoflist","count":2}, # For "(length of [shopping list v])"
# {"opcode":"data_itemnumoflist","count":1}, # For "(item # of [Dog] in [myList v])"
# {"opcode":"sensing_touchingcolor","count":1}, # For "<touching color [#FF0000]?>"
# {"opcode":"sensing_coloristouchingcolor","count":1}, # For "<color [#00FF00] is touching [#FF0000]?>"
# {"opcode":"operator_and","count":1}, # For "<<mouse down?> and <touching [mouse-pointer]?> >"
# {"opcode":"operator_or","count":1}, # For "<<key [left arrow v] pressed?> or <key [a v] pressed?>>"
# {"opcode":"operator_not","count":1}, # For "<not <touching [Sprite2 v]?>>"
# {"opcode":"operator_contains","count":1}, # For "<[answer] contains [yes]?>"
# {"opcode":"procedures_call","count":1}, # For "jump (50)"
# {"opcode":"procedures_definition","count":1}, # For "define jump (height)"
# {"opcode":"sensing_of","count":1}, # For "(x position) of [Sprite2 v]"
# {"opcode":"sensing_current","count":1}, # For "(current [hour v])"
# {"opcode":"sensing_mousex","count":1}, # For "(mouse x)"
# {"opcode":"sensing_mousey","count":1}, # For "(mouse y)"
# {"opcode":"operator_subtract","count":1}, # For "((10) - (4))"
# {"opcode":"operator_multiply","count":1}, # For "(6) * (7)"
# {"opcode":"operator_divide","count":1}, # For "((20) / (5))"
# {"opcode":"data_list","count":1}, # For "[my list v]"
# {"opcode":"looks_gotofrontback","count":1}, # For "go to [front v] layer"
# {"opcode":"looks_goforwardbackwardlayers","count":1}, # For "go [forward v] (1) layers"
# {"opcode":"sound_sounds_menu","count":2}, # For sound menus
# {"opcode":"motion_goto_menu","count":1}, # For motion_goto menu
# {"opcode":"motion_glideto_menu","count":1}, # For motion_glideto menu
# {"opcode":"motion_pointtowards_menu","count":1}, # For motion_pointtowards menu
# {"opcode":"sensing_keyoptions","count":1}, # For sensing_keypressed menu
# {"opcode":"sensing_of_object_menu","count":1}, # For sensing_of menu
# {"opcode":"control_create_clone_of_menu","count":1}, # For control_create_clone_of menu
# {"opcode":"looks_costume","count":1}, # For looks_switchcostumeto menu
# {"opcode":"looks_backdrops","count":1}, # For looks_switchbackdropto menu
# ]
# #
initial_opcode_counts = [
{"opcode":"event_whenflagclicked","count":1},
#{"opcode":"motion_gotoxy","count":2},
{"opcode":"data_setvariableto","count":2},
#{"opcode":"data_showvariable","count":1},
{"opcode":"control_forever","count":1},
#{"opcode":"motion_changexby","count":1},
{"opcode":"control_if","count":1},
{"opcode":"control_wait","count":1},
#{"opcode":"motion_xposition","count":1},
# {"opcode":"motion_setx","count":1},
# {"opcode":"control_stop","count":1},
# {"opcode":"operator_lt","count":1},
{"opcode":"sensing_touchingobject","count":1},
# {"opcode":"sensing_touchingobjectmenu","count":1},
# {"opcode":"event_broadcast","count":1},
]
# Generate the initial blocks and get the opcode_occurrences
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
with open("generated_output_json.json", "w") as f:
json.dump(generated_output_json, f, indent=2)
# Example pseudo-code inputs from the JSON files
# pseudo_code_examples = [
# # From motion_block.json
# """
# when green flag clicked
# go to x: (0) y: (0)
# point in direction (90)
# move (50) steps
# end
# """,
# """
# when [right arrow v] key pressed
# turn right (15) degrees
# end
# """,
# """
# when this sprite clicked
# go to [mouse-pointer v]
# """,
# """
# when green flag clicked
# glide (2) secs to x: (150) y: (-100)
# glide (2) secs to x: (-150) y: (100)
# end
# """,
# """
# when green flag clicked
# forever
# point towards [mouse-pointer v]
# move (5) steps
# end
# end
# """,
# """
# when [right arrow v] key pressed
# change x by (10)
# end
# """,
# """
# when green flag clicked
# set x to (0)
# set y to (0)
# end
# """,
# """
# when [up arrow v] key pressed
# change y by (10)
# end
# """,
# """
# when green flag clicked
# forever
# move (10) steps
# if on edge, bounce
# end
# end
# """,
# """
# when green flag clicked
# set rotation style [left-right v]
# forever
# move (10) steps
# if on edge, bounce
# end
# end
# """,
# # From looks_block.json
# """
# when green flag clicked
# say [Grr] for (3) seconds
# say [Have you seen my honey? v] for (3) seconds
# end
# """,
# """
# when green flag clicked
# say [Welcome to my game! v]
# wait (2) seconds
# say []
# end
# """,
# """
# when this sprite clicked
# think [What should I do? v] for (2) seconds
# end
# """,
# """
# when I receive [correct answer v]
# think [That's right! v]
# wait (1) seconds
# think [good v]
# end
# """,
# """
# when I receive [explosion v]
# repeat (5)
# next costume
# end
# hide
# end
# """,
# """
# when green flag clicked
# forever
# next costume
# wait (0.2) seconds
# end
# end
# """,
# """
# when green flag clicked
# switch backdrop to [start screen v]
# end
# """,
# """
# broadcast [game over v]
# switch backdrop to [game over v] and wait
# stop [all v]
# end
# """,
# """
# when [space v] key pressed
# next backdrop
# end
# """,
# """
# when green flag clicked
# repeat (10)
# change size by (5)
# wait (0.1) seconds
# end
# end
# """,
# """
# when green flag clicked
# set size to (50) %
# wait (1) seconds
# set size to (100) %
# end
# """,
# """
# when green flag clicked
# forever
# change [color v] effect by (5)
# wait (0.1) seconds
# end
# end
# """,
# """
# when green flag clicked
# set [ghost v] effect to (75)
# end
# """,
# """
# when green flag clicked
# change [color v] effect by (50)
# wait (2) seconds
# clear graphic effects
# end
# """,
# """
# when green flag clicked
# hide
# when I receive [start game v]
# show
# end
# """,
# """
# when green flag clicked
# hide
# end
# """,
# """
# when green flag clicked
# go to [front v] layer
# end
# """,
# """
# when this sprite clicked
# go [forward v] (1) layers
# end
# """,
# """
# say join [I am costume ] (costume [name v])
# """,
# """
# say join [Current backdrop: ] (backdrop [name v]) for (2) seconds
# """,
# """
# set size to ( (size) + (10) )
# """,
# # From sound_block.json
# """
# when backdrop switches to [winning screen v]
# play sound [fanfare v] until done
# say [You won!] for (2) seconds
# end
# """,
# """
# forever
# play sound [Music v] until done
# end
# """,
# """
# when this sprite clicked
# start sound [Pop v]
# change [score v] by (1)
# end
# """,
# """
# when I receive [game over v]
# stop all sounds
# end
# """,
# """
# when [down arrow v] key pressed
# change volume by (-5)
# end
# """,
# """
# when green flag clicked
# set volume to (50) %
# end
# """,
# """
# say join [Current volume: ] ([volume v])
# """,
# # From event_block.json
# """
# when green flag clicked
# go to x: (0) y: (0)
# say [Hello!] for (2) seconds
# end
# """,
# """
# when [space v] key pressed
# repeat (10)
# change y by (10)
# wait (0.1) seconds
# change y by (-10)
# end
# end
# """,
# """
# when [right arrow v] key pressed
# point in direction (90)
# move (10) steps
# end
# """,
# """
# when this sprite clicked
# say [Ouch!] for (1) seconds
# change [score v] by (-1)
# end
# """,
# """
# when backdrop switches to [game over v]
# stop [all v]
# end
# """,
# """
# when [loudness v] > (70)
# start sound [scream v]
# end
# """,
# """
# when I receive [start game v]
# show
# go to x: (0) y: (0)
# end
# """,
# """
# when I receive [game over v]
# set score to 0
# stop [all v]
# end
# """,
# """
# if <key [space v] pressed?> then
# broadcast [jump v]
# end
# """,
# """
# broadcast [initialize sprites v] and wait
# say [Game Started!] for (2) seconds
# """,
# # From control_block.json
# """
# say [Hello!] for (1) seconds
# wait (0.5) seconds
# say [Goodbye!] for (1) seconds
# """,
# """
# when green flag clicked
# repeat (10)
# move (10) steps
# wait (0.1) seconds
# end
# end
# """,
# """
# when green flag clicked
# forever
# move (5) steps
# if on edge, bounce
# end
# end
# """,
# """
# forever
# if <touching [color (red) v]?> then
# stop [this script v]
# end
# end
# """,
# """
# if <([score v]) > (10)> then
# say [You win!] for (2) seconds
# else
# say [Keep trying!] for (2) seconds
# end
# """,
# """
# repeat until <touching [edge v]?>
# move (5) steps
# end
# """,
# """
# if <(health) = (0)> then
# stop [all v]
# end
# """,
# """
# when I start as a clone
# wait until <touching [edge v]?>
# delete this clone
# end
# """,
# """
# when I start as a clone
# go to x: (pick random -240 to 240) y: (pick random -180 to 180)
# show
# forever
# move (10) steps
# if on edge, bounce
# end
# end
# """,
# """
# when I start as a clone
# wait (5) seconds
# delete this clone
# end
# """,
# """
# when green flag clicked
# hide
# forever
# create clone of [myself v]
# wait (1) seconds
# end
# """,
# # From data_block.json
# """
# when green flag clicked
# set [score v] to (0)
# set [player name v] to [Guest]
# end
# """,
# """
# when this sprite clicked
# change [score v] by (1)
# end
# """,
# """
# when green flag clicked
# add [apple] to [shopping list v]
# add [banana] to [shopping list v]
# end
# """,
# """
# when green flag clicked
# delete (all) of [my list v]
# end
# """,
# """
# insert [orange] at (2) of [fruits v]
# """,
# """
# replace item (1) of [colors v] with [blue]
# """,
# """
# when green flag clicked
# show variable [score v]
# end
# """,
# """
# when I receive [game over v]
# hide variable [score v]
# end
# """,
# """
# when green flag clicked
# show list [shopping list v]
# end
# """,
# """
# when I receive [game over v]
# hide list [shopping list v]
# end
# """,
# """
# say ([score v]) for (2) seconds
# """,
# """
# say ([my list v])
# """,
# """
# say (item (2) of [myList v]) for 2 seconds
# """,
# """
# say join (length of [shopping list v]) [ items in the list.]
# """,
# """
# if <(item # of [Dog] in [myList v])> (0)> then
# say join [Dog found at position ] (item # of [Dog] in [my list v])
# end
# """,
# # From reporter_blocks.json (some already covered by other categories)
# """
# when green flag clicked
# say (x position) for (2) seconds
# end
# """,
# """
# set [worms v] to (y position)
# """,
# """
# when green flag clicked
# say (direction) for (2) seconds
# end
# """,
# """
# say join [I am costume ] (costume [name v])
# """,
# """
# set size to ( (size) + (10) )
# """,
# """
# say join [Current backdrop: ] (backdrop [name v]) for (2) seconds
# """,
# """
# say join [Current volume: ] (volume)
# """,
# """
# if <(distance to [Sprite2 v]) < (50)> then
# say [Too close!]
# end
# """,
# """
# ask [What is your name?] and wait
# say join [Hello ] (answer)
# """,
# """
# go to x: (mouse x) y: (mouse y)
# """,
# """
# if <(mouse y) < (0)> then
# say [Below center]
# end
# """,
# """
# when green flag clicked
# forever
# if <(loudness) > (30)> then
# start sound [pop v]
# end
# """,
# """
# when green flag clicked
# reset timer
# wait (5) seconds
# say join [Time elapsed: ] (timer)
# end
# """,
# """
# set [other sprite X v] to ( (x position) of [Sprite2 v] )
# """,
# """
# say join [The current hour is ] (current [hour v])
# """,
# """
# say join [Days passed: ] (days since 2000)
# """,
# """
# say join [Hello, ] (username)
# """,
# """
# set [total v] to ( (number 1) + (number 2) )
# """,
# """
# set [difference v] to ( (number 1) - (number 2) )
# """,
# """
# set [area v] to ( (length) * (width) )
# """,
# """
# set [average v] to ( (total score) / (number of students) )
# """,
# """
# go to x: (pick random -240 to 240) y: (pick random -180 to 180)
# """,
# """
# say (join [Hello ][World!])
# """,
# """
# say (letter (1) of [apple])
# """,
# """
# say (length of [banana])
# """,
# """
# if <([number v] mod (2) = (0))> then
# say [Even number]
# end
# """,
# """
# set [rounded score v] to (round (score))
# """,
# """
# set [distance v] to ([sqrt v] of (((x position) * (x position)) + ((y position) * (y position))))
# """,
# # From boolean_blocks.json (conditions already covered by parse_condition)
# """
# if <(score) < (10)> then
# say [Keep trying!]
# end
# """,
# """
# if <(answer) = (5)> then
# say [Correct!]
# end
# """,
# """
# if <([health v]) > (0)> then
# move (10) steps
# else
# stop [all v]
# end
# """,
# """
# if <<mouse down?> and <touching [mouse-pointer v]?>> then
# say [You're clicking me!]
# end
# """,
# """
# if <<key [left arrow v] pressed?> or <key [a v] pressed?>> then
# change x by (-10)
# end
# """,
# """
# if <not <touching [Sprite2 v]?>> then
# say [I'm safe!]
# end
# """,
# """
# if <[answer] contains [yes]?> then
# say [Great!]
# end
# """,
# """
# if <touching [Sprite v]?> then
# broadcast [Game Over v]
# end
# """,
# """
# if <touching [edge v]?> then
# bounce off edge
# end
# """,
# """
# if <touching color [#FF0000]?> then
# change [health v] by (-1)
# end
# """,
# """
# if <color [#00FF00] is touching [#FF0000]?> then
# say [Collision!]
# end
# """,
# """
# forever
# if <key [space v] pressed?> then
# broadcast [shoot v]
# end
# end
# """,
# """
# if <mouse down?> then
# go to mouse-pointer
# end
# """,
# """
# if <[inventory v] contains [key]?> then
# say [You have the key!]
# end
# """,
# # Custom block example
# """
# define jump (height)
# change y by (height)
# wait (0.5) seconds
# change y by (0 - (height))
# end
# when green flag clicked
# jump (50)
# end
# """
# ]
# #
pseudo_code_examples = ["""
when green flag clicked
set [score v] to (0)
forever
if <touching [other sprite v]?> then
change [score v] by (-1)
wait (0.1) seconds
end
end
end
end
""",]
txt=""
trace=""
# Process each example and print the plan
for i, pseudo_code_input in enumerate(pseudo_code_examples):
print(f"\n--- Processing Example {i+1} ---")
#print(pseudo_code_input.strip())
try:
# Regenerate blocks and opcode_occurrences for each run to ensure fresh keys
# This is important because pick_key uses a defaultdict that persists state.
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input)
#print(json.dumps(plan, indent=2))
txt += str(plan) + " \n"
except Exception as e:
#print(f"Error processing example: {e}")
import traceback
#traceback.print_exc()
trace += str(e) +" "+str(pseudo_code_input)+" \n"
with open("all_analysis.txt", "w", encoding="utf-8") as f:
f.write(txt)
with open("all_analysis_trace.txt", "w", encoding="utf-8") as f:
f.write(trace)