VibeGame / src /lib /services /context.md
dylanebert
improved prompting/UX
db9635c

Services

Core business logic with centralized content management for JSFiddle-style game development.

Purpose

Single source of truth content management, game lifecycle, and virtual file operations

Layout

services/
β”œβ”€β”€ context.md              # This file
β”œβ”€β”€ content-manager.ts      # Editor content with conflict detection
β”œβ”€β”€ auth.ts                 # Hugging Face OAuth
β”œβ”€β”€ websocket.ts            # WebSocket connection
β”œβ”€β”€ message-handler.ts      # Message routing with segment processing
β”œβ”€β”€ game-engine.ts          # VibeGame lifecycle with reload events
β”œβ”€β”€ html-document-parser.ts # HTML parsing using DOMParser
β”œβ”€β”€ virtual-fs.ts           # Virtual file system with version tracking
└── console-sync.ts         # Console interception

Scope

  • In-scope: Content synchronization, game lifecycle, HTML parsing, virtual file operations
  • Out-of-scope: UI rendering, component state

Entrypoints

  • contentManager - Single reactive store for all editor content with bidirectional sync
  • gameEngine - JSFiddle-style game lifecycle management
  • virtualFileSystem - Virtual file operations for editor content
  • HTMLDocumentParser - HTML parsing
  • messageHandler - Message routing and segment processing

Dependencies

  • Svelte stores for reactive content management
  • VibeGame for game engine
  • DOMParser for HTML parsing
  • @huggingface/hub for OAuth