Spaces:
Running
Running
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Neon Snake - Futuristic Snake Game</title> | |
<script src="https://cdn.tailwindcss.com"></script> | |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> | |
<style> | |
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap'); | |
body { | |
font-family: 'Orbitron', sans-serif; | |
background-color: #0f0f1a; | |
overflow: hidden; | |
user-select: none; | |
} | |
.game-container { | |
position: relative; | |
box-shadow: 0 0 30px rgba(0, 255, 255, 0.3); | |
border: 2px solid rgba(0, 255, 255, 0.5); | |
} | |
.grid-cell { | |
border: 1px solid rgba(255, 255, 255, 0.05); | |
} | |
.snake-head { | |
background: linear-gradient(135deg, #00ffaa, #00aaff); | |
box-shadow: 0 0 15px rgba(0, 255, 255, 0.7); | |
} | |
.snake-body { | |
background: linear-gradient(135deg, #00aaff, #00ffaa); | |
box-shadow: 0 0 10px rgba(0, 255, 255, 0.5); | |
} | |
.food { | |
background: linear-gradient(135deg, #ff00aa, #ff5500); | |
box-shadow: 0 0 20px rgba(255, 0, 170, 0.7); | |
animation: pulse 1.5s infinite alternate; | |
} | |
@keyframes pulse { | |
0% { transform: scale(1); } | |
100% { transform: scale(1.2); } | |
} | |
.glow-text { | |
text-shadow: 0 0 10px rgba(0, 255, 255, 0.7); | |
} | |
.neon-btn { | |
transition: all 0.3s; | |
box-shadow: 0 0 15px rgba(0, 255, 255, 0.5); | |
} | |
.neon-btn:hover { | |
transform: translateY(-2px); | |
box-shadow: 0 0 25px rgba(0, 255, 255, 0.8); | |
} | |
.particle { | |
position: absolute; | |
background-color: rgba(0, 255, 255, 0.7); | |
border-radius: 50%; | |
pointer-events: none; | |
} | |
.game-overlay { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
background-color: rgba(15, 15, 26, 0.8); | |
display: flex; | |
flex-direction: column; | |
justify-content: center; | |
align-items: center; | |
z-index: 10; | |
} | |
</style> | |
</head> | |
<body class="min-h-screen flex flex-col items-center justify-center p-4"> | |
<div class="text-center mb-6"> | |
<h1 class="text-5xl font-bold text-cyan-400 glow-text mb-2">NEON SNAKE</h1> | |
<p class="text-purple-300 text-lg">A futuristic twist on the classic game</p> | |
</div> | |
<div class="relative"> | |
<div id="game-board" class="game-container bg-gray-900 rounded-lg"></div> | |
<div id="game-overlay" class="game-overlay rounded-lg hidden"> | |
<h2 class="text-4xl font-bold text-red-500 glow-text mb-4">GAME OVER</h2> | |
<p class="text-2xl text-cyan-300 mb-6">Score: <span id="final-score">0</span></p> | |
<button id="restart-btn" class="neon-btn bg-cyan-600 hover:bg-cyan-500 text-white font-bold py-3 px-6 rounded-full text-lg flex items-center"> | |
<i class="fas fa-redo mr-2"></i> Play Again | |
</button> | |
</div> | |
</div> | |
<div class="mt-8 flex flex-col md:flex-row items-center justify-center gap-8"> | |
<div class="bg-gray-800 bg-opacity-50 p-4 rounded-lg border border-cyan-500 border-opacity-30"> | |
<h3 class="text-xl text-cyan-300 font-bold mb-2">Controls</h3> | |
<div class="grid grid-cols-3 gap-2 text-center"> | |
<div></div> | |
<button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded"> | |
<i class="fas fa-arrow-up"></i> | |
</button> | |
<div></div> | |
<button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded"> | |
<i class="fas fa-arrow-left"></i> | |
</button> | |
<button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded"> | |
<i class="fas fa-arrow-down"></i> | |
</button> | |
<button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded"> | |
<i class="fas fa-arrow-right"></i> | |
</button> | |
</div> | |
</div> | |
<div class="bg-gray-800 bg-opacity-50 p-4 rounded-lg border border-cyan-500 border-opacity-30"> | |
<h3 class="text-xl text-cyan-300 font-bold mb-2">Stats</h3> | |
<div class="flex items-center justify-between mb-2"> | |
<span class="text-purple-300">Score:</span> | |
<span id="score" class="text-cyan-300 font-bold">0</span> | |
</div> | |
<div class="flex items-center justify-between mb-2"> | |
<span class="text-purple-300">Speed:</span> | |
<span id="speed" class="text-cyan-300 font-bold">1x</span> | |
</div> | |
<div class="flex items-center justify-between"> | |
<span class="text-purple-300">Length:</span> | |
<span id="length" class="text-cyan-300 font-bold">3</span> | |
</div> | |
</div> | |
<div class="flex flex-col gap-2"> | |
<button id="pause-btn" class="neon-btn bg-purple-600 hover:bg-purple-500 text-white font-bold py-2 px-4 rounded-full flex items-center justify-center"> | |
<i class="fas fa-pause mr-2"></i> Pause | |
</button> | |
<button id="sound-btn" class="neon-btn bg-blue-600 hover:bg-blue-500 text-white font-bold py-2 px-4 rounded-full flex items-center justify-center"> | |
<i class="fas fa-volume-up mr-2"></i> Sound On | |
</button> | |
</div> | |
</div> | |
<div class="mt-8 text-gray-400 text-sm"> | |
<p>Use arrow keys or on-screen controls to move the snake</p> | |
</div> | |
<script> | |
document.addEventListener('DOMContentLoaded', () => { | |
// Game constants | |
const GRID_SIZE = 20; | |
const CELL_SIZE = 20; | |
const INITIAL_SPEED = 150; | |
const SPEED_INCREMENT = 5; | |
// Game variables | |
let snake = [{x: 10, y: 10}]; | |
let food = generateFood(); | |
let direction = 'right'; | |
let nextDirection = 'right'; | |
let gameInterval; | |
let score = 0; | |
let speed = INITIAL_SPEED; | |
let gameRunning = false; | |
let soundEnabled = true; | |
let gamePaused = false; | |
// DOM elements | |
const gameBoard = document.getElementById('game-board'); | |
const scoreElement = document.getElementById('score'); | |
const lengthElement = document.getElementById('length'); | |
const speedElement = document.getElementById('speed'); | |
const gameOverlay = document.getElementById('game-overlay'); | |
const finalScoreElement = document.getElementById('final-score'); | |
const restartBtn = document.getElementById('restart-btn'); | |
const pauseBtn = document.getElementById('pause-btn'); | |
const soundBtn = document.getElementById('sound-btn'); | |
const controlBtns = document.querySelectorAll('.control-btn'); | |
// Initialize game board | |
function initializeGameBoard() { | |
gameBoard.innerHTML = ''; | |
gameBoard.style.width = `${GRID_SIZE * CELL_SIZE}px`; | |
gameBoard.style.height = `${GRID_SIZE * CELL_SIZE}px`; | |
// Create grid cells | |
for (let y = 0; y < GRID_SIZE; y++) { | |
for (let x = 0; x < GRID_SIZE; x++) { | |
const cell = document.createElement('div'); | |
cell.className = 'grid-cell absolute'; | |
cell.style.width = `${CELL_SIZE}px`; | |
cell.style.height = `${CELL_SIZE}px`; | |
cell.style.left = `${x * CELL_SIZE}px`; | |
cell.style.top = `${y * CELL_SIZE}px`; | |
cell.dataset.x = x; | |
cell.dataset.y = y; | |
gameBoard.appendChild(cell); | |
} | |
} | |
// Add grid pattern overlay | |
for (let i = 0; i < GRID_SIZE; i++) { | |
const lineH = document.createElement('div'); | |
lineH.className = 'absolute bg-gray-800 opacity-10'; | |
lineH.style.width = '100%'; | |
lineH.style.height = '1px'; | |
lineH.style.top = `${i * CELL_SIZE}px`; | |
lineH.style.left = '0'; | |
const lineV = document.createElement('div'); | |
lineV.className = 'absolute bg-gray-800 opacity-10'; | |
lineV.style.width = '1px'; | |
lineV.style.height = '100%'; | |
lineV.style.left = `${i * CELL_SIZE}px`; | |
lineV.style.top = '0'; | |
gameBoard.appendChild(lineH); | |
gameBoard.appendChild(lineV); | |
} | |
} | |
// Generate food at random position | |
function generateFood() { | |
let newFood; | |
do { | |
newFood = { | |
x: Math.floor(Math.random() * GRID_SIZE), | |
y: Math.floor(Math.random() * GRID_SIZE) | |
}; | |
} while (snake.some(segment => segment.x === newFood.x && segment.y === newFood.y)); | |
return newFood; | |
} | |
// Update game state | |
function updateGame() { | |
if (gamePaused) return; | |
// Update direction | |
direction = nextDirection; | |
// Move snake | |
const head = {...snake[0]}; | |
switch (direction) { | |
case 'up': | |
head.y--; | |
break; | |
case 'down': | |
head.y++; | |
break; | |
case 'left': | |
head.x--; | |
break; | |
case 'right': | |
head.x++; | |
break; | |
} | |
// Check for collisions | |
if ( | |
head.x < 0 || head.x >= GRID_SIZE || | |
head.y < 0 || head.y >= GRID_SIZE || | |
snake.some(segment => segment.x === head.x && segment.y === head.y) | |
) { | |
gameOver(); | |
return; | |
} | |
// Add new head | |
snake.unshift(head); | |
// Check for food | |
if (head.x === food.x && head.y === food.y) { | |
// Increase score | |
score += 10; | |
scoreElement.textContent = score; | |
finalScoreElement.textContent = score; | |
// Update length | |
lengthElement.textContent = snake.length; | |
// Increase speed | |
speed = Math.max(50, speed - SPEED_INCREMENT); | |
clearInterval(gameInterval); | |
gameInterval = setInterval(updateGame, speed); | |
speedElement.textContent = (INITIAL_SPEED / speed).toFixed(1) + 'x'; | |
// Generate new food | |
food = generateFood(); | |
// Create particles | |
createParticles(head.x * CELL_SIZE + CELL_SIZE/2, head.y * CELL_SIZE + CELL_SIZE/2, 10); | |
// Play sound if enabled | |
if (soundEnabled) { | |
playEatSound(); | |
} | |
} else { | |
// Remove tail if no food eaten | |
snake.pop(); | |
} | |
// Render game | |
renderGame(); | |
} | |
// Render game | |
function renderGame() { | |
// Clear all cells | |
document.querySelectorAll('.grid-cell').forEach(cell => { | |
cell.className = 'grid-cell absolute'; | |
cell.style.width = `${CELL_SIZE}px`; | |
cell.style.height = `${CELL_SIZE}px`; | |
}); | |
// Render snake | |
snake.forEach((segment, index) => { | |
const cell = document.querySelector(`.grid-cell[data-x="${segment.x}"][data-y="${segment.y}"]`); | |
if (cell) { | |
if (index === 0) { | |
cell.classList.add('snake-head'); | |
} else { | |
cell.classList.add('snake-body'); | |
} | |
} | |
}); | |
// Render food | |
const foodCell = document.querySelector(`.grid-cell[data-x="${food.x}"][data-y="${food.y}"]`); | |
if (foodCell) { | |
foodCell.classList.add('food'); | |
} | |
} | |
// Game over | |
function gameOver() { | |
clearInterval(gameInterval); | |
gameRunning = false; | |
gameOverlay.classList.remove('hidden'); | |
// Play sound if enabled | |
if (soundEnabled) { | |
playGameOverSound(); | |
} | |
} | |
// Start new game | |
function startGame() { | |
// Reset game state | |
snake = [{x: 10, y: 10}]; | |
food = generateFood(); | |
direction = 'right'; | |
nextDirection = 'right'; | |
score = 0; | |
speed = INITIAL_SPEED; | |
gameRunning = true; | |
gamePaused = false; | |
// Update UI | |
scoreElement.textContent = score; | |
lengthElement.textContent = snake.length; | |
speedElement.textContent = '1x'; | |
gameOverlay.classList.add('hidden'); | |
pauseBtn.innerHTML = '<i class="fas fa-pause mr-2"></i> Pause'; | |
// Start game loop | |
clearInterval(gameInterval); | |
gameInterval = setInterval(updateGame, speed); | |
// Initial render | |
renderGame(); | |
} | |
// Create particles effect | |
function createParticles(x, y, count) { | |
for (let i = 0; i < count; i++) { | |
const particle = document.createElement('div'); | |
particle.className = 'particle'; | |
const size = Math.random() * 4 + 2; | |
particle.style.width = `${size}px`; | |
particle.style.height = `${size}px`; | |
particle.style.left = `${x}px`; | |
particle.style.top = `${y}px`; | |
const angle = Math.random() * Math.PI * 2; | |
const velocity = Math.random() * 3 + 2; | |
const vx = Math.cos(angle) * velocity; | |
const vy = Math.sin(angle) * velocity; | |
gameBoard.appendChild(particle); | |
let posX = x; | |
let posY = y; | |
let opacity = 1; | |
const animate = () => { | |
posX += vx; | |
posY += vy; | |
opacity -= 0.03; | |
particle.style.left = `${posX}px`; | |
particle.style.top = `${posY}px`; | |
particle.style.opacity = opacity; | |
if (opacity > 0) { | |
requestAnimationFrame(animate); | |
} else { | |
particle.remove(); | |
} | |
}; | |
requestAnimationFrame(animate); | |
} | |
} | |
// Sound effects | |
function playEatSound() { | |
const audioContext = new (window.AudioContext || window.webkitAudioContext)(); | |
const oscillator = audioContext.createOscillator(); | |
const gainNode = audioContext.createGain(); | |
oscillator.type = 'sine'; | |
oscillator.frequency.value = 800; | |
gainNode.gain.value = 0.2; | |
oscillator.connect(gainNode); | |
gainNode.connect(audioContext.destination); | |
oscillator.start(); | |
gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3); | |
oscillator.stop(audioContext.currentTime + 0.3); | |
} | |
function playGameOverSound() { | |
const audioContext = new (window.AudioContext || window.webkitAudioContext)(); | |
const oscillator = audioContext.createOscillator(); | |
const gainNode = audioContext.createGain(); | |
oscillator.type = 'sine'; | |
oscillator.frequency.value = 300; | |
gainNode.gain.value = 0.3; | |
oscillator.connect(gainNode); | |
gainNode.connect(audioContext.destination); | |
oscillator.start(); | |
oscillator.frequency.exponentialRampToValueAtTime(100, audioContext.currentTime + 0.5); | |
gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5); | |
oscillator.stop(audioContext.currentTime + 0.5); | |
} | |
// Event listeners | |
document.addEventListener('keydown', (e) => { | |
if (!gameRunning) return; | |
switch (e.key) { | |
case 'ArrowUp': | |
if (direction !== 'down') nextDirection = 'up'; | |
break; | |
case 'ArrowDown': | |
if (direction !== 'up') nextDirection = 'down'; | |
break; | |
case 'ArrowLeft': | |
if (direction !== 'right') nextDirection = 'left'; | |
break; | |
case 'ArrowRight': | |
if (direction !== 'left') nextDirection = 'right'; | |
break; | |
case ' ': | |
togglePause(); | |
break; | |
} | |
}); | |
controlBtns.forEach(btn => { | |
btn.addEventListener('click', () => { | |
if (!gameRunning) return; | |
const icon = btn.querySelector('i'); | |
if (icon.classList.contains('fa-arrow-up') && direction !== 'down') { | |
nextDirection = 'up'; | |
} else if (icon.classList.contains('fa-arrow-down') && direction !== 'up') { | |
nextDirection = 'down'; | |
} else if (icon.classList.contains('fa-arrow-left') && direction !== 'right') { | |
nextDirection = 'left'; | |
} else if (icon.classList.contains('fa-arrow-right') && direction !== 'left') { | |
nextDirection = 'right'; | |
} | |
}); | |
}); | |
restartBtn.addEventListener('click', startGame); | |
pauseBtn.addEventListener('click', togglePause); | |
function togglePause() { | |
if (!gameRunning) return; | |
gamePaused = !gamePaused; | |
if (gamePaused) { | |
pauseBtn.innerHTML = '<i class="fas fa-play mr-2"></i> Resume'; | |
} else { | |
pauseBtn.innerHTML = '<i class="fas fa-pause mr-2"></i> Pause'; | |
} | |
} | |
soundBtn.addEventListener('click', () => { | |
soundEnabled = !soundEnabled; | |
soundBtn.innerHTML = soundEnabled | |
? '<i class="fas fa-volume-up mr-2"></i> Sound On' | |
: '<i class="fas fa-volume-mute mr-2"></i> Sound Off'; | |
}); | |
// Initialize game | |
initializeGameBoard(); | |
startGame(); | |
}); | |
</script> | |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=hythyt/test-sanke" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
</html> |