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itle: School Escape — The Great Bunk Mission Story Introduction: Four best friends — Aryan (the leader), Ravi, Sid, and Karan (the main character) — plan to bunk school and go on an adventure. Aryan, Ravi, and Sid convince Karan to skip class. Karan agrees, but since he’s on the 10th floor, it won’t be easy. The other three friends wait for him outside, ready with two bikes to escape together. However, Karan will have to navigate all 10 floors of the school, overcoming obstacles, avoiding teachers, sneaking past the principal, and dealing with the strict security guard to make it to freedom. --- LEVEL STRUCTURE (10 Levels) Level 1 (10th Floor - Classroom Escape): Objective: Leave class without being seen by the strict subject teacher. Gameplay: Dodge the teacher’s patrol route, collect a hall pass to fool any passing teacher. --- Level 2 (9th Floor - Science Lab Chaos): Objective: Cross the science lab where chemicals and lab equipment block the way. Gameplay: Solve a simple puzzle to move tables, avoid the lab assistant, and not break any glass beakers. --- Level 3 (8th Floor - Corridor Patrol): Objective: Get past the floor’s corridor monitor who will report to the principal. Gameplay: Hide behind notice boards, sneak through open lockers to stay out of sight. --- Level 4 (7th Floor - Library Stealth): Objective: Cross the library without making noise or alerting the librarian. Gameplay: Step only on the blue tiles (non-creaky ones), and hide behind bookshelves if the librarian looks around. --- Level 5 (6th Floor - PT Sir Challenge): Objective: Get past the PT Sir doing rounds. Gameplay: Dodge his whistle sound zones and jump over hurdles he placed as punishment for late students. --- Level 6 (5th Floor - Art Room Obstacle): Objective: Escape through the messy art room where paint buckets and brushes are strewn about. Gameplay: Avoid slipping on wet paint and push easels to create a path. --- Level 7 (4th Floor - Principal's Office Danger): Objective: Avoid getting caught outside the principal’s office. Gameplay: Listen carefully — whenever you hear the principal’s footsteps, hide immediately. --- Level 8 (3rd Floor - Canteen Blockade): Objective: Get through the canteen where your class teacher is buying snacks. Gameplay: Distract the teacher by spilling water on the floor so you can slip by. --- Level 9 (2nd Floor - Security Guard Checkpoint): Objective: Bypass the guard who blocks the main stairs. Gameplay: Collect a fake permission slip to fool the guard, then slip down to the ground floor. --- Level 10 (1st Floor - Final Escape): Objective: The gate is locked, and the guard won’t let you leave. Karan gets an idea to go to the school terrace. There’s a neighboring house close to the school building. Gameplay: Climb to the terrace, find a plank, balance it between the school and the neighbor’s house, and cross carefully. Ending Cutscene Karan successfully reaches the house’s terrace, climbs down, and meets Aryan, Sid, and Ravi. They ride away together on two bikes, laughing and cheering as they escape for their adventure. --- Extra Twist: Add bonus collectible items on each level (like keys, notes, school ID cards) to unlock secret costumes or power-ups. Add a timer for speed challenges. make a game for me and noise - Initial Deployment
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