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package com.mojang.blaze3d.vertex; | |
import net.minecraftforge.api.distmarker.Dist; | |
import net.minecraftforge.api.distmarker.OnlyIn; | |
public class DefaultVertexFormat { | |
public static final VertexFormat BLIT_SCREEN = VertexFormat.builder().add("Position", VertexFormatElement.POSITION).build(); | |
public static final VertexFormat BLOCK = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("UV2", VertexFormatElement.UV2) | |
.add("Normal", VertexFormatElement.NORMAL) | |
.padding(1) | |
.build(); | |
public static final VertexFormat NEW_ENTITY = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("UV1", VertexFormatElement.UV1) | |
.add("UV2", VertexFormatElement.UV2) | |
.add("Normal", VertexFormatElement.NORMAL) | |
.padding(1) | |
.build(); | |
public static final VertexFormat PARTICLE = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("UV2", VertexFormatElement.UV2) | |
.build(); | |
public static final VertexFormat POSITION = VertexFormat.builder().add("Position", VertexFormatElement.POSITION).build(); | |
public static final VertexFormat POSITION_COLOR = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.build(); | |
public static final VertexFormat POSITION_COLOR_NORMAL = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("Normal", VertexFormatElement.NORMAL) | |
.padding(1) | |
.build(); | |
public static final VertexFormat POSITION_COLOR_LIGHTMAP = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("UV2", VertexFormatElement.UV2) | |
.build(); | |
public static final VertexFormat POSITION_TEX = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("UV0", VertexFormatElement.UV0) | |
.build(); | |
public static final VertexFormat POSITION_TEX_COLOR = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("Color", VertexFormatElement.COLOR) | |
.build(); | |
public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("UV2", VertexFormatElement.UV2) | |
.build(); | |
public static final VertexFormat POSITION_TEX_LIGHTMAP_COLOR = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("UV2", VertexFormatElement.UV2) | |
.add("Color", VertexFormatElement.COLOR) | |
.build(); | |
public static final VertexFormat POSITION_TEX_COLOR_NORMAL = VertexFormat.builder() | |
.add("Position", VertexFormatElement.POSITION) | |
.add("UV0", VertexFormatElement.UV0) | |
.add("Color", VertexFormatElement.COLOR) | |
.add("Normal", VertexFormatElement.NORMAL) | |
.padding(1) | |
.build(); | |
} |