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package com.mojang.blaze3d.vertex;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class DefaultVertexFormat {
public static final VertexFormat BLIT_SCREEN = VertexFormat.builder().add("Position", VertexFormatElement.POSITION).build();
public static final VertexFormat BLOCK = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.add("UV0", VertexFormatElement.UV0)
.add("UV2", VertexFormatElement.UV2)
.add("Normal", VertexFormatElement.NORMAL)
.padding(1)
.build();
public static final VertexFormat NEW_ENTITY = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.add("UV0", VertexFormatElement.UV0)
.add("UV1", VertexFormatElement.UV1)
.add("UV2", VertexFormatElement.UV2)
.add("Normal", VertexFormatElement.NORMAL)
.padding(1)
.build();
public static final VertexFormat PARTICLE = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("UV0", VertexFormatElement.UV0)
.add("Color", VertexFormatElement.COLOR)
.add("UV2", VertexFormatElement.UV2)
.build();
public static final VertexFormat POSITION = VertexFormat.builder().add("Position", VertexFormatElement.POSITION).build();
public static final VertexFormat POSITION_COLOR = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.build();
public static final VertexFormat POSITION_COLOR_NORMAL = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.add("Normal", VertexFormatElement.NORMAL)
.padding(1)
.build();
public static final VertexFormat POSITION_COLOR_LIGHTMAP = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.add("UV2", VertexFormatElement.UV2)
.build();
public static final VertexFormat POSITION_TEX = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("UV0", VertexFormatElement.UV0)
.build();
public static final VertexFormat POSITION_TEX_COLOR = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("UV0", VertexFormatElement.UV0)
.add("Color", VertexFormatElement.COLOR)
.build();
public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("Color", VertexFormatElement.COLOR)
.add("UV0", VertexFormatElement.UV0)
.add("UV2", VertexFormatElement.UV2)
.build();
public static final VertexFormat POSITION_TEX_LIGHTMAP_COLOR = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("UV0", VertexFormatElement.UV0)
.add("UV2", VertexFormatElement.UV2)
.add("Color", VertexFormatElement.COLOR)
.build();
public static final VertexFormat POSITION_TEX_COLOR_NORMAL = VertexFormat.builder()
.add("Position", VertexFormatElement.POSITION)
.add("UV0", VertexFormatElement.UV0)
.add("Color", VertexFormatElement.COLOR)
.add("Normal", VertexFormatElement.NORMAL)
.padding(1)
.build();
}