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package net.minecraft.client.renderer;
import com.mojang.blaze3d.pipeline.TextureTarget;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import java.util.Objects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.util.Mth;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.dimension.DimensionType;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.joml.Vector3f;
@OnlyIn(Dist.CLIENT)
public class LightTexture implements AutoCloseable {
public static final int FULL_BRIGHT = 15728880;
public static final int FULL_SKY = 15728640;
public static final int FULL_BLOCK = 240;
private static final int TEXTURE_SIZE = 16;
private final TextureTarget target;
private boolean updateLightTexture;
private float blockLightRedFlicker;
private final GameRenderer renderer;
private final Minecraft minecraft;
public LightTexture(GameRenderer p_109878_, Minecraft p_109879_) {
this.renderer = p_109878_;
this.minecraft = p_109879_;
this.target = new TextureTarget(16, 16, false);
this.target.setFilterMode(9729);
this.target.setClearColor(1.0F, 1.0F, 1.0F, 1.0F);
this.target.clear();
}
@Override
public void close() {
this.target.destroyBuffers();
}
public void tick() {
this.blockLightRedFlicker = this.blockLightRedFlicker + (float)((Math.random() - Math.random()) * Math.random() * Math.random() * 0.1);
this.blockLightRedFlicker *= 0.9F;
this.updateLightTexture = true;
}
public void turnOffLightLayer() {
RenderSystem.setShaderTexture(2, 0);
}
public void turnOnLightLayer() {
RenderSystem.setShaderTexture(2, this.target.getColorTextureId());
}
private float getDarknessGamma(float p_234320_) {
MobEffectInstance mobeffectinstance = this.minecraft.player.getEffect(MobEffects.DARKNESS);
return mobeffectinstance != null ? mobeffectinstance.getBlendFactor(this.minecraft.player, p_234320_) : 0.0F;
}
private float calculateDarknessScale(LivingEntity p_234313_, float p_234314_, float p_234315_) {
float f = 0.45F * p_234314_;
return Math.max(0.0F, Mth.cos(((float)p_234313_.tickCount - p_234315_) * (float) Math.PI * 0.025F) * f);
}
public void updateLightTexture(float p_109882_) {
if (this.updateLightTexture) {
this.updateLightTexture = false;
ProfilerFiller profilerfiller = Profiler.get();
profilerfiller.push("lightTex");
ClientLevel clientlevel = this.minecraft.level;
if (clientlevel != null) {
float f = clientlevel.getSkyDarken(1.0F);
float f1;
if (clientlevel.getSkyFlashTime() > 0) {
f1 = 1.0F;
} else {
f1 = f * 0.95F + 0.05F;
}
float f2 = this.minecraft.options.darknessEffectScale().get().floatValue();
float f3 = this.getDarknessGamma(p_109882_) * f2;
float f4 = this.calculateDarknessScale(this.minecraft.player, f3, p_109882_) * f2;
float f6 = this.minecraft.player.getWaterVision();
float f5;
if (this.minecraft.player.hasEffect(MobEffects.NIGHT_VISION)) {
f5 = GameRenderer.getNightVisionScale(this.minecraft.player, p_109882_);
} else if (f6 > 0.0F && this.minecraft.player.hasEffect(MobEffects.CONDUIT_POWER)) {
f5 = f6;
} else {
f5 = 0.0F;
}
Vector3f vector3f = new Vector3f(f, f, 1.0F).lerp(new Vector3f(1.0F, 1.0F, 1.0F), 0.35F);
float f7 = this.blockLightRedFlicker + 1.5F;
float f8 = clientlevel.dimensionType().ambientLight();
boolean flag = clientlevel.effects().forceBrightLightmap();
float f9 = this.minecraft.options.gamma().get().floatValue();
CompiledShaderProgram compiledshaderprogram = Objects.requireNonNull(
RenderSystem.setShader(CoreShaders.LIGHTMAP), "Lightmap shader not loaded"
);
compiledshaderprogram.safeGetUniform("AmbientLightFactor").set(f8);
compiledshaderprogram.safeGetUniform("SkyFactor").set(f1);
compiledshaderprogram.safeGetUniform("BlockFactor").set(f7);
compiledshaderprogram.safeGetUniform("UseBrightLightmap").set(flag ? 1 : 0);
compiledshaderprogram.safeGetUniform("SkyLightColor").set(vector3f);
compiledshaderprogram.safeGetUniform("NightVisionFactor").set(f5);
compiledshaderprogram.safeGetUniform("DarknessScale").set(f4);
compiledshaderprogram.safeGetUniform("DarkenWorldFactor").set(this.renderer.getDarkenWorldAmount(p_109882_));
compiledshaderprogram.safeGetUniform("BrightnessFactor").set(Math.max(0.0F, f9 - f3));
this.target.bindWrite(true);
BufferBuilder bufferbuilder = RenderSystem.renderThreadTesselator().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLIT_SCREEN);
bufferbuilder.addVertex(0.0F, 0.0F, 0.0F);
bufferbuilder.addVertex(1.0F, 0.0F, 0.0F);
bufferbuilder.addVertex(1.0F, 1.0F, 0.0F);
bufferbuilder.addVertex(0.0F, 1.0F, 0.0F);
BufferUploader.drawWithShader(bufferbuilder.buildOrThrow());
this.target.unbindWrite();
profilerfiller.pop();
}
}
}
public static float getBrightness(DimensionType p_234317_, int p_234318_) {
return getBrightness(p_234317_.ambientLight(), p_234318_);
}
public static float getBrightness(float p_362774_, int p_368270_) {
float f = (float)p_368270_ / 15.0F;
float f1 = f / (4.0F - 3.0F * f);
return Mth.lerp(p_362774_, f1, 1.0F);
}
public static int pack(int p_109886_, int p_109887_) {
return p_109886_ << 4 | p_109887_ << 20;
}
public static int block(int p_109884_) {
return p_109884_ >>> 4 & 15;
}
public static int sky(int p_109895_) {
return p_109895_ >>> 20 & 15;
}
public static int lightCoordsWithEmission(int p_363075_, int p_361575_) {
if (p_361575_ == 0) {
return p_363075_;
} else {
int i = Math.max(sky(p_363075_), p_361575_);
int j = Math.max(block(p_363075_), p_361575_);
return pack(j, i);
}
}
}