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package net.minecraft.server.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.context.CommandContext;
import java.util.Collection;
import java.util.Collections;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.commands.arguments.GameModeArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.GameType;
public class GameModeCommand {
public static final int PERMISSION_LEVEL = 2;
public static void register(CommandDispatcher<CommandSourceStack> p_137730_) {
p_137730_.register(
Commands.literal("gamemode")
.requires(p_137736_ -> p_137736_.hasPermission(2))
.then(
Commands.argument("gamemode", GameModeArgument.gameMode())
.executes(
p_258228_ -> setMode(
p_258228_, Collections.singleton(p_258228_.getSource().getPlayerOrException()), GameModeArgument.getGameMode(p_258228_, "gamemode")
)
)
.then(
Commands.argument("target", EntityArgument.players())
.executes(
p_258229_ -> setMode(
p_258229_, EntityArgument.getPlayers(p_258229_, "target"), GameModeArgument.getGameMode(p_258229_, "gamemode")
)
)
)
)
);
}
private static void logGamemodeChange(CommandSourceStack p_137738_, ServerPlayer p_137739_, GameType p_137740_) {
Component component = Component.translatable("gameMode." + p_137740_.getName());
if (p_137738_.getEntity() == p_137739_) {
p_137738_.sendSuccess(() -> Component.translatable("commands.gamemode.success.self", component), true);
} else {
if (p_137738_.getLevel().getGameRules().getBoolean(GameRules.RULE_SENDCOMMANDFEEDBACK)) {
p_137739_.sendSystemMessage(Component.translatable("gameMode.changed", component));
}
p_137738_.sendSuccess(() -> Component.translatable("commands.gamemode.success.other", p_137739_.getDisplayName(), component), true);
}
}
private static int setMode(CommandContext<CommandSourceStack> p_137732_, Collection<ServerPlayer> p_137733_, GameType p_137734_) {
int i = 0;
for (ServerPlayer serverplayer : p_137733_) {
if (serverplayer.setGameMode(p_137734_)) {
logGamemodeChange(p_137732_.getSource(), serverplayer, p_137734_);
i++;
}
}
return i;
}
}