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package net.minecraft.world.phys;
import net.minecraft.world.entity.Entity;
public abstract class HitResult {
protected final Vec3 location;
protected HitResult(Vec3 p_82447_) {
this.location = p_82447_;
}
public double distanceTo(Entity p_82449_) {
double d0 = this.location.x - p_82449_.getX();
double d1 = this.location.y - p_82449_.getY();
double d2 = this.location.z - p_82449_.getZ();
return d0 * d0 + d1 * d1 + d2 * d2;
}
public abstract HitResult.Type getType();
public Vec3 getLocation() {
return this.location;
}
public static enum Type {
MISS,
BLOCK,
ENTITY;
}
}