Commit History

feat(powerups): add infinite ammo powerup mechanics and UI integration
a646668

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feat(ui): update health gauge and HUD styling for a cleaner look
9b606b6

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feat: Implement dynamic fire-rate powerups and enemy behavior updates
5cf582c

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feat(enemies, waves): add golem enemy with specific behaviors, health orbs, and projectile mechanics
1f43352

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feat(enemies, waves): add wolf enemy with specific behaviors and spawn logic
a297171

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feat(world): switch tree materials to simpler Lambert shading for performance optimization
09a3a37

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feat(hud): implement hitmarker functionality with visual feedback on enemy hits
fe3647a

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feat(player): enhance movement mechanics with sliding, jump buffering, and wall bounce features
d6dfcf1

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feat(player): add crouch functionality with speed and aim adjustments
bf6239d

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feat(audio): add background music functionality with volume and tempo settings
118fa8d

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feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration
874a51f

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feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system
fd12cd0

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Initial commit: Orcs In The Forest
1390db3

Codex CLI commited on