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RightMotors.stop(); |
return 0; |
} |
void aDrive(float distance) { |
driveDistance = distance; |
drivePID(); |
} |
void aTurn(float distance) { |
driveDistance = distance; |
turnPID(); |
} |
void aDriveFor(int speed, int time) { |
//drive the robot forward (or backward if speed is negative) for a specified amount of milliseconds |
RightMotors.spin(forward); |
LeftMotors.spin(forward); |
RightMotors.setVelocity(speed, percent); |
LeftMotors.setVelocity(speed, percent); |
wait(time, msec); |
LeftMotors.stop(); |
RightMotors.stop(); |
} |
void fireIndexer() { |
Indexer.spin(forward, 12, volt); |
wait(130, msec); |
Indexer.spin(forward, 6, volt); |
wait(60, msec); |
Indexer.spin(reverse, 6, volt); |
wait(100, msec); |
Indexer.stop(); |
} |
//below code copied from jpearman on vexforum |
int screen_origin_x = 150; |
int screen_origin_y = 20; |
int screen_width = 316; |
int screen_height = 212; |
// function to draw a single object |
void drawObject( vision::object &obj, vex::color c ) { |
int labelOffset = 0; |
Brain.Screen.setPenColor( vex::color::yellow ); |
Brain.Screen.drawRectangle( screen_origin_x + obj.originX, screen_origin_y + obj.originY, obj.width, obj.height, c ); |
Brain.Screen.setFont( vex::fontType::mono12 ); |
if( obj.originX > 280 ) |
labelOffset = -40; |
if( obj.originY > 10 ) |
Brain.Screen.printAt( screen_origin_x + obj.originX + labelOffset, screen_origin_y + obj.originY-3, "Sig %o", obj.id ); |
else |
Brain.Screen.printAt( screen_origin_x + obj.originX + labelOffset, screen_origin_y + obj.originY+10, "Sig %o", obj.id ); |
} |
// function to draw all objects found |
void drawObjects( vision &v, vex::color c, bool clearScreen ) { |
if( clearScreen ) { |
Brain.Screen.setPenColor( vex::color::black ); |
Brain.Screen.drawRectangle( screen_origin_x, screen_origin_y, screen_width, screen_height, vex::color::black ); |
} |
for(int i=0;i<v.objectCount;i++) |
drawObject( v.objects[i], c ); |
} |
int alignToGoal() { |
//aligns the robot to the goal using the vision sensor |
float finalValue; |
//first of all, find the goal using the vision sensor |
do { |
int x = 0; |
int center = 158; // the goal should be at x=158 when lined up perfectly with the robot |
int maxArea = 0; //we will align to the signature with the highest area on the screen (generally the right one) |
int maxX = -1; |
for (int k = 0; k < 5; k++) { |
if (visionTrackRed) { |
VisionSensor.takeSnapshot( VisionSensor__RED_GOAL ); |
//if this is the new highest area, then update the variable |
int area = VisionSensor.largestObject.width * VisionSensor.largestObject.height; |
if (area > maxArea && area > 400) { |
maxArea = area; |
maxX = VisionSensor.largestObject.originX + (VisionSensor.largestObject.width / 2); |
} |
} |
if (visionTrackBlue) { |
VisionSensor.takeSnapshot( VisionSensor__BLUE_GOAL ); |
int area = VisionSensor.largestObject.width * VisionSensor.largestObject.height; |
if (area > maxArea && area > 400) { |
maxArea = area; |
maxX = VisionSensor.largestObject.originX + (VisionSensor.largestObject.width / 2); |
} |
} |
wait(20, msec); |
} |
if (maxX == -1) { |
//dont do anything if no goal is detected |
x = center; |
printControllerSetup(); |
Controller1.Screen.print("No goal found"); |
} else { |
x = maxX; |
} |
float value = x / 316.0 * 60; //angle, in degrees, that we are at. 30 degrees is dead center |
finalValue = (value - 30) * -7.55; //degree-to-PID units conversion |
//only turn if we are off by a good bit (over 1 degree) |
if (std::abs(finalValue) > 7) { |
aTurn(finalValue); |
} |
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