Wanderland Dataset
Dataset Description
Wanderland is a large-scale urban dataset designed for geometrically grounded simulation and open-world embodied AI research. The dataset contains diverse urban scenes captured with dual fisheye cameras, providing high-quality data for 3D reconstruction, novel view synthesis, and navigation tasks.
Key Features
- Urban Scenes: Diverse outdoor environments with varying complexity
- Multi-Modal Data: RGB images, depth, 3D point clouds, 3D Gaussian Splatting models
- Camera Data: Fisheye images + undistorted pinhole images (800Γ800, 90Β° FOV)
- 3D Reconstructions: COLMAP sparse models + dense point clouds + 3DGS models
- Navigation Data: Isaac Sim compatible scene files (USDZ) + episode configurations
- Official Splits: 235 training scenes + 200 evaluation scenes (as used in the paper)
Supported Tasks
- 3D Reconstruction: Multi-view stereo, structure-from-motion, depth estimation
- Novel View Synthesis: NeRF, 3D Gaussian Splatting, view interpolation
- Embodied AI Navigation: Visual navigation, path planning, sim-to-real transfer
- Scene Understanding: 3D scene parsing, object detection, spatial reasoning
Dataset Statistics (V1)
| Metric | Value |
|---|---|
| Total Scenes | 435 |
| Training Scenes | 235 |
| Evaluation Scenes | 200 |
| Images per Scene | |
| Total Images | ~420,000 |
| Image Resolution (Undistorted) | 800Γ800 |
| Image Resolution (Fisheye) | 2K |
| Camera Model | Dual fisheye β Pinhole projection |
| Point Cloud Size | 1-10M points per scene |
| Total Dataset Size | ~1.24TB |
Dataset Structure
Each scene in the dataset contains the following files and directories:
data/
βββ <scene_name>/
βββ fisheye.tar.gz # Original fisheye images (JPG, 1920Γ1080)
βββ fisheye_mask.tar.gz # Validity masks for fisheye images
βββ images.tar.gz # Undistorted images (PNG, 800Γ800, 90Β° FOV)
βββ images_mask.tar.gz # Validity masks for undistorted images
βββ raw_pcd.ply # Dense 3D point cloud (PLY format)
βββ 3dgs.ply # Pre-trained 3D Gaussian Splatting model
βββ transforms.json # Camera parameters (intrinsics + extrinsics)
βββ scene.usdz # Isaac Sim compatible scene file
βββ episodes.json # Navigation episode configurations
βββ sparse/ # COLMAP sparse reconstruction
β βββ 0/
β βββ cameras.bin # Camera intrinsics (PINHOLE model)
β βββ images.bin # Camera poses (quaternion + translation)
β βββ points3D.bin # Sparse 3D points
βββ nvs_split/ # Train/val splits for novel view synthesis
βββ train.txt # Training images (per-scene split)
βββ val.txt # Validation images (per-scene split)
File Descriptions
Image Data:
images/: Undistorted pinhole images (800Γ800, 90Β° FOV, PNG format)images_mask/: Validity masks indicating valid pixel regionsfisheye/: Original fisheye images (JPG format)fisheye_mask/: Validity masks for fisheye images
3D Data:
raw_pcd.ply: Dense point cloud with RGB colors (PLY format)3dgs.ply: Pre-trained 3D Gaussian Splatting modelsparse/0/: COLMAP sparse reconstruction (cameras, poses, sparse points)
Camera Parameters:
transforms.json: Complete camera parameters (intrinsics, extrinsics, distortion)- Coordinate system: COLMAP convention (camera-to-world)
Navigation Data:
scene.usdz: USD scene file for NVIDIA Isaac Simepisodes.json: Navigation episode configurations
Data Splits:
nvs_split/: Per-scene image splits for novel view synthesistrain_scenes_v1.txt: Scene-level training split (235 scenes)eval_scenes_v1.txt: Scene-level evaluation split (200 scenes)
Camera Models
Fisheye Camera (Original):
- Distortion: 4-parameter fisheye model (k1, k2, k3, k4)
- Dual camera setup (left + right)
Undistorted Camera (Processed):
- Model: PINHOLE (rectilinear projection)
- Intrinsics: fx=fy=400.0, cx=cy=400.0
- Resolution: 800Γ800 pixels
- Field of view: 90 degrees
Coordinate System:
- Camera poses follow COLMAP convention
- Right-handed coordinate system
- Units: Meters
Download Instructions
For complete download instructions, options, and examples, see the download README.
License
This dataset is released under the Apache 2.0 License. See the LICENSE file for details.
Citation
If you use the Wanderland dataset in your research, please cite:
@article{liu2025wanderland,
title={Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI},
author={Liu, Xinhao and Li, Jiaqi and Deng, Youming and Chen, Ruxin and Zhang, Yingjia and Ma, Yifei and Guo, Li and Li, Yiming and Zhang, Jing and Feng, Chen},
journal={arXiv preprint arXiv:2511.20620},
year={2025}
}
Links
- Paper: arXiv:2511.20620
- Project Page: ai4ce.github.io/wanderland
- GitHub Repository: github.com/ai4ce/wanderland
- Download Tool: Download README
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Paper for ai4ce/wanderland
Paper
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2511.20620
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Published