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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.
|
--エクソシスター・バディス
--Exosister Vadis
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(Cost.PayLP(800))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_EXOSISTER}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_EXOSISTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
return sg:IsExists(s.lfilter1,1,nil,sg)
end
function s.lfilter1(c,sg)
return sg:IsExists(s.lfilter2,1,c,c)
end
function s.lfilter2(c,tc)
return c:ListsCode(tc:GetCode())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local mg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon,0) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local mg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #mg<2 then return end
local g1=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON)
if #g1>1 then
local fid=c:GetFieldID()
local tc=g1:GetFirst()
for tc in aux.Next(g1) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
end
Duel.SpecialSummonComplete()
g1:KeepAlive()
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(g1)
e1:SetCondition(s.tdcon)
e1:SetOperation(s.tdop)
Duel.RegisterEffect(e1,tp)
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTarget(s.splimit)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
--Lizard check
aux.addTempLizardCheck(c,tp,s.lizfilter)
end
end
function s.tdfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.tdfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(s.tdfilter,nil,e:GetLabel())
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.splimit(e,c)
return not c:IsSetCard(SET_EXOSISTER) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_EXOSISTER)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 4 "Vanquish Soul" monsters Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials. ● DARK: All monsters your opponent controls lose 800 ATK. ● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK. ● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.
|
--VS ロックス
--Vanquish Soul Rocks
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 4 "Vanquish Soul" monsters
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_VANQUISH_SOUL),4,2,s.ovfilter,aux.Stringid(id,0),Xyz.InfiniteMats,s.xyzop)
--All monsters your opponent controls lose 800 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.attrcon(ATTRIBUTE_DARK))
e1:SetValue(-800)
c:RegisterEffect(e1)
--"Vanquish Soul" monsters you control gain 1000 ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.attrcon(ATTRIBUTE_FIRE))
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_VANQUISH_SOUL))
e2:SetValue(1000)
c:RegisterEffect(e2)
--Destroy 1 card your opponent controls
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.attrcon(ATTRIBUTE_EARTH))
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--Track battles involving "Vanquish Soul" monsters
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.regop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_names={28168628} --"Rock of the Vanquisher"
s.listed_series={SET_VANQUISH_SOUL}
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local a,b=Duel.GetBattleMonster(0)
if (a and a:IsSetCard(SET_VANQUISH_SOUL)) or (b and b:IsSetCard(SET_VANQUISH_SOUL)) then
Duel.RegisterFlagEffect(0,id+1,RESET_PHASE|PHASE_END,0,1)
end
end
function s.ovfilter(c,tp,lc)
return (c:IsSetCard(SET_VANQUISH_SOUL,lc,SUMMON_TYPE_XYZ,tp) or c:IsCode(28168628)) and c:IsFaceup()
end
function s.xyzop(e,tp,chk)
if chk==0 then return not Duel.HasFlagEffect(tp,id) and Duel.HasFlagEffect(0,id+1) end
return Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.attrcon(attr)
return function(e)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,attr)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.
|
--暗黒界の門番 ゼンタ
--Genta, Gateman of Dark World
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Can only be Special Summoned once per turn
c:SetSPSummonOnce(id)
--Search 1 "The Gates of Dark World"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscardToGrave)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon itself if it is banished
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={33017655,id}
s.listed_series={SET_DARK_WORLD}
function s.thfilter(c)
return c:IsCode(33017655) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DARK_WORLD),tp,LOCATION_ONFIELD,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0.
|
--聖刻龍-トフェニドラゴン
--Hieratic Dragon of Tefnuit
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetCondition(s.hspcon)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--If tributed, special summon 1 dragon normal monster from hand, deck, or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_RELEASE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
--Cannot attack this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD))
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
|
--死の演算盤
--Fatal Abacus
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.filter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsMonster()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.filter,nil,tp)
if ct>0 then
Duel.Damage(tp,500*ct,REASON_EFFECT)
end
ct=eg:FilterCount(s.filter,nil,1-tp)
if ct>0 then
Duel.Damage(1-tp,500*ct,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.
|
--エクソシスター・パークス
--Exosister Pax
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCondition(function()return Duel.IsMainPhase()end)
e1:SetCost(Cost.PayLP(800))
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_names={id}
s.listed_series={SET_EXOSISTER}
function s.thfilter(c)
return c:IsSetCard(SET_EXOSISTER) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.listfilter(c,sc)
return c:IsSetCard(SET_EXOSISTER) and c:IsFaceup() and c:IsMonster() and sc:ListsCode(c:GetCode())
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not sc or Duel.SendtoHand(sc,nil,REASON_EFFECT)<1 or not sc:IsLocation(LOCATION_HAND) then return end
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
if sc:IsMonster() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.listfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,sc)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.
|
--ゲルニア
--Gernia
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetOperation(s.reg)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.reg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
and c:IsPreviousPosition(POS_FACEUP) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetTurnID()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Vessel for the Dragon Cycle" or "Heavenly Dragon Circle" from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of "Tenyinfinity" once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 "Flawless Perfection of the Tenyi" from your Deck or GY, face-up in your Field Zone. You can only activate 1 "Tenyinfinity" per turn.
|
--天威無窮の境地
--Tenyinfinity
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Destroy 1 monster on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Send this card to the GY, and if you do, place 1 "Flawless Perfection of the Tenyi" from your Deck or GY face-up in your Field Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e3:SetTarget(s.pltg)
e3:SetOperation(s.plop)
c:RegisterEffect(e3)
end
s.listed_names={65124425,51684157,39730727} --"Vessel for the Dragon Cycle", "Heavenly Dragon Circle", "Flawless Perfection of the Tenyi"
function s.thfilter(c)
return c:IsCode(65124425,51684157) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsRace,RACE_WYRM),1,false,aux.ReleaseCheckTarget,nil,dg) end
local sg=Duel.SelectReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsRace,RACE_WYRM),1,1,false,aux.ReleaseCheckTarget,nil,dg)
Duel.Release(sg,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.plfilter(c)
return c:IsCode(39730727) and c:IsFieldSpell() and not c:IsForbidden()
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)>0 and c:IsLocation(LOCATION_GRAVE)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if not sc then return end
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(sc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot declare attacks with other monsters until they have declared an attack with the targeted monster, also destroy it at the end of the Battle Phase if it did not declare an attack. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ダイナレスラー・キング・Tレッスル
--Dinowrestler King T Wrextle
--script anime version by Larry126, update by Naim
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,SET_DINOWRESTLER),2)
c:EnableReviveLimit()
--activation limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
e1:SetValue(s.aclimit)
e1:SetCondition(s.actcon)
c:RegisterEffect(e1)
--attack limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(s.atlimit)
c:RegisterEffect(e2)
--target lock
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DINOWRESTLER}
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function s.atlimit(e,c)
return c~=e:GetHandler()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAttackPos() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAttackPos,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,Card.IsAttackPos,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.atkcon2)
e1:SetTarget(s.atktg2)
e1:SetLabelObject(tc)
e1:SetReset(RESET_PHASE|PHASE_BATTLE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2:SetCountLimit(1)
e2:SetLabelObject(tc)
e2:SetCondition(s.descon)
e2:SetOperation(s.desop)
e2:SetReset(RESET_PHASE|PHASE_BATTLE)
Duel.RegisterEffect(e2,tp)
end
end
function s.descon(e)
local tc=e:GetLabelObject()
return tc:GetFlagEffect(id)~=0 and tc:GetAttackAnnouncedCount()==0
end
function s.atkcon2(e)
local tc=e:GetLabelObject()
return tc:GetFlagEffect(id)~=0 and tc:GetAttackAnnouncedCount()==0
end
function s.atktg2(e,c)
return c~=e:GetLabelObject()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return tc:GetFlagEffect(id)~=0 and tc:GetAttackAnnouncedCount()==0
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Hint(HINT_CARD,0,id)
Duel.Destroy(tc,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
|
--反撃の毒牙
--Ambush Fangs
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_VENOM}
s.counter_place_list={COUNTER_VENOM}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttackTarget()
return tc and tc:IsControler(tp) and tc:IsFaceup() and tc:IsSetCard(SET_VENOM)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsRelateToEffect(e) and Duel.NegateAttack() then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
Duel.BreakEffect()
local atk=tc:GetAttack()
tc:AddCounter(COUNTER_VENOM,1)
if atk>0 and tc:GetAttack()==0 then
Duel.RaiseEvent(tc,EVENT_CUSTOM+54306223,e,0,0,0,0)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. ---------------------------------------- [ Flavor Text ] Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack.
|
--ハロハロ
--Hallohallo
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--level
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
end
s.roll_dice=true
function s.lvfilter(c)
return c:IsFaceup() and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local dc=Duel.TossDice(tp,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetValue(dc)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
|
--暗黒界の武神 ゴルド
--Goldd, Wu-Lord of Dark World
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(e:GetHandler():GetPreviousControler())
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return true end
if rp~=tp and tp==e:GetLabel() and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:SetLabel(1)
else
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:SetProperty(0)
e:SetLabel(0)
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)>0 and e:GetLabel()==1 then
Duel.BreakEffect()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g then return end
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(sg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
|
--ドラゴニック・ガード
--Dragonic Guard
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x22)
--add counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_MSET)
c:RegisterEffect(e2)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.counter_place_list={0x1022}
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
if eg:GetFirst()~=e:GetHandler() then
e:GetHandler():AddCounter(0x22,1)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
e:SetLabel(e:GetHandler():GetCounter(0x22))
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,lv,e,tp)
return c:IsLevelBelow(lv) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetCounter(0x22),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel(),e,tp)
if #g~=0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
|
--黒き森のウィッチ
--Witch of the Black Forest
local s,id=GetID()
function s.initial_effect(c)
--Search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
return c:IsDefenseBelow(1500) and c:IsMonster() and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local tc=g:GetFirst()
if tc:IsLocation(LOCATION_HAND) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetLabelObject(tc)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
end
function s.aclimit(e,re,tp)
local tc=e:GetLabelObject()
return re:GetHandler():IsCode(tc:GetCode())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck or Graveyard.
|
--聖刻龍-ドラゴンゲイヴ
--Hieratic Dragon of Gebeb
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdogcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop(s.normalspfilter))
e1:SetLabel(1)
c:RegisterEffect(e1)
--Special Summon 1 "Hieratic" Normal Monster from your hand, Deck, or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_RELEASE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop(s.hieraticspfilter))
c:RegisterEffect(e2)
end
s.listed_series={SET_HIERATIC}
function s.normalspfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.hieraticspfilter(c,e,tp)
return c:IsSetCard(SET_HIERATIC) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(spfilter)
return function(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) and e:GetLabel()==1 then
--Make its ATK/DEF 0
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
sc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
|
--闇の指名者
--Dark Designator
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_DECK,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
s.announce_filter={TYPE_MONSTER,OPCODE_ISTYPE,TYPE_EXTRA,OPCODE_ISTYPE,OPCODE_NOT,OPCODE_AND}
local code=Duel.AnnounceCard(tp,table.unpack(s.announce_filter))
Duel.SetTargetParam(code)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER)
end
function s.filter(c,code)
return c:IsMonster() and c:IsCode(code) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(1-tp,s.filter,1-tp,LOCATION_DECK,0,1,1,nil,code)
local tc=g:GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
|
--サクリファイス・フュージョン
--Relinquished Fusion
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_EYES_RESTRICT),Card.IsAbleToRemove,s.fextra,Fusion.BanishMaterial,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg)
e1:SetCountLimit(1,id)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
s.listed_series={SET_EYES_RESTRICT}
s.listed_names={64631466}
function s.fextra(e,tp,mg)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil)
end
return nil
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE)
end
function s.filter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToChangeControler()
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,c,tp)
end
function s.eqfilter(c,ec,tp)
local eff={c:GetCardEffect(89785779)}
if c:IsFacedown() or ((not c:IsSetCard(SET_EYES_RESTRICT) or not c:IsType(TYPE_FUSION)) and not c:IsCode(64631466)) then return false end
for _,te in ipairs(eff) do
if te:GetValue()(ec,c,tp) then return true end
end
return false
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc1=Duel.GetFirstTarget()
if not tc1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil,tc1,tp)
local tc2=g:GetFirst()
if not tc2 then return end
local te=tc2:GetCardEffect(89785779)
if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc1:IsControler(1-tp) then
te:GetOperation()(tc2,te:GetLabelObject(),tp,tc1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.
|
--魔竜将ディアボリカ
--Diabolica the Draconique General
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 Fiend monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.spconfilter(c,tp)
return c:IsReason(REASON_EFFECT) and c:IsControler(tp) and c:IsRace(RACE_FIEND) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_HAND) or not eg:IsContains(c)) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
function s.thfilter(c)
return c:IsAbleToHand() and c:IsRace(RACE_FIEND) and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
|
--SPYRAL-ジーニアス
--SPYRAL Quik-Fix
local s,id=GetID()
function s.initial_effect(c)
--If normal summoned, add 1 "SPYRAL GEAR" card from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Same as above, but if special summoned
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special summon itself from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SPYRAL_GEAR}
s.listed_names={41091257}
function s.thfilter(c)
return c:IsSetCard(SET_SPYRAL_GEAR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(41091257)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
|
--クローザー・フォレスト
--Closed Forest
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEAST))
e2:SetValue(s.val)
c:RegisterEffect(e2)
--cannot activate
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetValue(s.efilter)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_DESTROYED)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)*100
end
function s.efilter(e,re,tp)
return re:GetHandler():IsType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetValue(s.efilter)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
|
--ダイプレクサ・キマイラ
--Diplexer Chimera
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--fusion material
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2)
c:EnableReviveLimit()
--lock
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={65801012}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,nil,RACE_CYBERSE) end
local sg=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,nil,RACE_CYBERSE)
Duel.Release(sg,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetCondition(s.accon)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.accon(e)
local ph=Duel.GetCurrentPhase()
return Duel.IsBattlePhase()
end
function s.aclimit(e,re,tp)
return re:IsSpellTrapEffect()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned()
end
function s.filter1(c)
return c:IsRace(RACE_CYBERSE) and c:IsAbleToHand()
end
function s.filter2(c)
return c:IsCode(65801012) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,e:GetHandler())
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
g1=g1+g2
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g1,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand.
|
--刀皇-都牟羽沓薙
--Tsumuha-Kutsunagi the Lord of Swords
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Can be Tribute Summoned by Tributing 1 Normal Summoned/Set monster
aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),aux.FilterBoolFunction(Card.IsSummonType,SUMMON_TYPE_NORMAL))
aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),aux.FilterBoolFunction(Card.IsSummonType,SUMMON_TYPE_NORMAL))
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Opponent can send cards to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.gytg)
e2:SetOperation(s.gyop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_ONFIELD)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_REMOVED|LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,nil)
if #g>0 and Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1)
and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then
local deck1=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
local deck2=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)
local ct=math.min(#g,deck1,deck2)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
local sg=g:Select(1-tp,1,ct,nil)
local oc=Duel.SendtoGrave(sg,REASON_EFFECT,PLAYER_NONE,1-tp)
if oc>0 then
local turn_p=Duel.GetTurnPlayer()
Duel.BreakEffect()
Duel.Draw(turn_p,oc,REASON_EFFECT)
Duel.Draw(1-turn_p,oc,REASON_EFFECT)
end
end
--Shuffle all cards that are banished, on the field, and in the GYs into the Deck
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetOperation(s.tdop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local loc=LOCATION_ONFIELD|LOCATION_REMOVED|LOCATION_GRAVE
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsAbleToDeck),tp,loc,loc,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 face-up card you control that you can place a Spell Counter on; change this Attack Position card you control to face-up Defense Position, and if you do, place 1 Spell Counter on that target.
|
--黒魔力の精製者
--Alchemist of Black Spells
local s,id=GetID()
function s.initial_effect(c)
--counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.con)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
s.counter_list={COUNTER_SPELL}
function s.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
function s.filter(c)
return c:IsFaceup() and c:IsCanAddCounter(COUNTER_SPELL,1)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
if tc:IsRelateToEffect(e) then
tc:AddCounter(COUNTER_SPELL,1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: You can activate this effect; neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
|
--エクソシスター・カスピテル
--Exosister Kaspitell
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2 Level 4 monsters
Xyz.AddProcedure(c,nil,4,2)
--Check materials on Xyz Summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
--Battle destruction immunity
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(function(_,c)return c:IsSpecialSummoned() and c:IsSummonLocation(LOCATION_GRAVE)end)
c:RegisterEffect(e1)
--Limit summons from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.limcon)
e2:SetOperation(s.limop)
c:RegisterEffect(e2)
--Search monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_EXOSISTER}
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,SET_EXOSISTER) then
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD),0,1)
end
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsXyzSummoned() and c:GetFlagEffect(id)>0
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
--Neither player can Special Summon from the GY
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,1)
e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_GRAVE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
return c:IsSetCard(SET_EXOSISTER) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
|
--撃滅龍 ダーク・アームド
--Dark Armed, the Dragon of Annihilation
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,7,2,s.ovfilter,aux.Stringid(id,0),Xyz.InfiniteMats,s.xyzop)
--Destroy 1 opponent's card, then banish 1 card from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsRace(RACE_DRAGON,lc,SUMMON_TYPE_XYZ,tp) and c:IsAttribute(ATTRIBUTE_DARK,lc,SUMMON_TYPE_XYZ,tp) and c:IsLevelAbove(5)
and Duel.GetMatchingGroupCount(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK)==5
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
return true
end
function s.rmfilter(c)
return c:IsAbleToRemove() and aux.SpElimFilter(c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
--This card cannot attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
|
--発条機雷ゼンマイン
--Wind-Up Zenmaines
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,3,2)
c:EnableReviveLimit()
--destroy replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.reptg)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,c,96) then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
return true
else return false end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
|
--ドライブレイブ
--Bravedrive
--scripted by andre
local s,id=GetID()
function s.initial_effect(c)
--gains attack
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp)
return Duel.GetAttacker():IsControler(tp) and Duel.GetAttacker():IsRace(RACE_CYBERSE)
end
function s.cfilter(c)
return c:IsDiscardable() and c:IsMonster()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return at:IsRelateToBattle() end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
if at and at:IsFaceup() and at:CanAttack() and at:IsRelateToBattle() and not at:IsStatus(STATUS_ATTACK_CANCELED) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESETS_STANDARD_PHASE_END)
at:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.
|
--リジェクト・リボーン
--Reject Reborn
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:GetFirst():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_BATTLE,0,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,c,e,tp)
end
function s.filter2(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)==0 then return end
local c=e:GetHandler()
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_GRAVE,0,1,1,g1:GetFirst(),e,tp)
g1:Merge(g2)
for tc in aux.Next(g1) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
|
--エンタメ・フラッシュ
--Command Performance
local s,id=GetID()
function s.initial_effect(c)
--Change opponent's attack position monsters to defense position
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_BATTLE_START)
c:RegisterEffect(e1)
end
s.listed_series={SET_PERFORMAPAL}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
local tc=g:GetFirst()
for tc in aux.Next(g) do
--Cannot change their battle positions
local e1=Effect.CreateEffect(c)
e1:SetDescription(3313)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
|
--バスター・ブレイダー
--Buster Blader
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),0,LOCATION_GRAVE|LOCATION_MZONE,nil)*500
end
function s.filter(c)
return c:IsRace(RACE_DRAGON) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
|
--御巫かみくらべ
--Mikanko Rivalry
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Equip from the Deck 1 card to an appropriate target
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE)
e1:SetCondition(s.eqpcond)
e1:SetTarget(s.eqptg)
e1:SetOperation(s.eqpop)
c:RegisterEffect(e1)
--Add 1 Equip Spell from the GY to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcond)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MIKANKO}
function s.eqpcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MIKANKO),tp,LOCATION_MZONE,0,1,nil)
end
function s.eqfilter(c,eqtg,tp)
return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(eqtg) and c:CheckUniqueOnField(tp)
end
function s.cfilter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil,c,tp)
end
function s.eqptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end
if chk==0 then return ft>0 and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function s.eqpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil,tc,tp)
if #g>0 then
Duel.Equip(tp,g:GetFirst(),tc)
end
end
function s.eqpfilter(c,tp)
return c:IsControler(tp) and c:IsType(TYPE_EQUIP)
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.eqpfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
|
--サブテラーマリス・ジブラタール
--Subterror Behemoth Stalagmo
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--turn set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.postg)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUBTERROR}
function s.tgfilter(c)
return c:IsMonster() and c:IsSetCard(SET_SUBTERROR) and c:IsDiscardable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsPlayerCanDraw(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardHand(tp,s.tgfilter,1,1,REASON_EFFECT|REASON_DISCARD)~=0 then
Duel.Draw(tp,2,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown() and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
|
--ライジング・エナジー
--Rising Energy
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1500)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
|
--エヴォリューション・レザルト・バースト
--Evolution End Burst
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={3659803}
function s.filter(c)
return c:IsCode(3659803) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local c=e:GetHandler()
--Additional attacks if summoned using 6 or more materials
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
--Cannot Special Summon, except with Spell effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTarget(s.splimit)
Duel.RegisterEffect(e2,tp)
end
function s.atkfilter(c,tp,re)
return re and re:GetHandler():IsCode(3659803) and c:IsSummonPlayer(tp) and c:IsFusionSummoned()
and c:GetMaterialCount()>=6
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.atkfilter,1,nil,tp,re)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=eg:Filter(s.atkfilter,nil,tp,re)
for tc in g:Iter() do
--Additional attacks
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(tc:GetMaterialCount()-1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not (se and se:IsSpellEffect())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Appliancer" monsters This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
|
--充電機塊セルトパス
--Appliancer Celtopus
--Anime version scripted by pyrQ, updated by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Link Summon
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_APPLIANCER),2)
--cannot be targeted by attacks
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(s.imcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--cannot be targeted by effects
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--increase ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--co-linked before destruction check
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_LEAVE_FIELD_P)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.checkcon)
e4:SetOperation(s.checkop)
c:RegisterEffect(e4)
--Draw
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DRAW)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.drcon)
e5:SetTarget(s.drtg)
e5:SetOperation(s.drop)
c:RegisterEffect(e5)
end
s.listed_series={SET_APPLIANCER}
function s.imcon(e)
return e:GetHandler():IsLinked()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a,b=Duel.GetAttacker(),Duel.GetAttackTarget()
if not (a and b) then return false end
if a:IsControler(1-tp) then
a,b=b,a
end
local mg=a:GetMutualLinkedGroup()
local octg=e:GetHandler():GetMutualLinkedGroup()
return a and a:IsControler(tp) and a:IsLinkMonster() and a:IsSetCard(SET_APPLIANCER)
and a~=e:GetHandler() and b and b:IsControler(1-tp)
and mg:IsContains(e:GetHandler()) and octg:IsContains(a)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetMutualLinkedGroup()
if not g then return end
local atkct=#g:Filter(Card.IsMonster,nil)
local a,b=Duel.GetAttacker(),Duel.GetAttackTarget()
if a:IsControler(1-tp) then
a,b=b,a
end
if a and a:IsRelateToBattle() and a:IsFaceup() and a:IsControler(tp) and atkct>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL)
e1:SetValue(atkct*1000)
a:RegisterEffect(e1)
end
end
function s.checkfilter(c,e,tp)
local mg=c:GetMutualLinkedGroup()
local octg=e:GetHandler():GetMutualLinkedGroup()
return c:IsSetCard(SET_APPLIANCER) and c:IsLinkMonster() and c:IsControler(tp) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
and not (mg:IsContains(e:GetHandler()) and octg:IsContains(c))
end
function s.checkcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.checkfilter,1,e:GetHandler(),e,tp)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
|
--白闘気海豚
--White Aura Dolphin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--The ATK of 1 face-up monster your opponent controls becomes half its original ATK until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special Summon this card as a Tuner
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.atkfilter(c)
return not c:IsAttack(math.ceil(c:GetBaseAttack()/2)) and c:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Its ATK becomes half its original ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(tc:GetBaseAttack()/2))
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
and c:IsLocation(LOCATION_GRAVE)
end
function s.spcostfilter(c,mmz_chk,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and (mmz_chk or Duel.GetMZoneCount(tp,c)>0)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local mmz_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c,mmz_chk,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c,mmz_chk,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER)
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER)
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
--Treated as a Tuner
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
|
--ドラゴンメイドのお心づくし
--Dragonmaid Hospitality
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DRAGONMAID}
function s.filter(c,e,tp)
return c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.gyfilter(c,tc)
return c:IsSetCard(SET_DRAGONMAID) and c:IsMonster() and c:IsAbleToGrave()
and c:IsAttribute(tc:GetAttribute())
and not c:IsLevel(tc:GetLevel())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
local g=Duel.GetMatchingGroup(s.gyfilter,tp,LOCATION_DECK,0,nil,tc)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
|
--火口に潜む者
--The Thing in the Crater
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local pl=e:GetHandler():GetPreviousLocation()
return (r&REASON_DESTROY)~=0 and (pl&LOCATION_ONFIELD)~=0
end
function s.filter(c,e,sp)
return c:IsRace(RACE_PYRO) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
|
--ジャイアントマミー
--Giant Axe Mummy
local s,id=GetID()
function s.initial_effect(c)
--turn set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget()==e:GetHandler() and e:GetHandler():GetBattlePosition()==POS_FACEDOWN_DEFENSE
and Duel.GetAttacker():GetAttack()<e:GetHandler():GetDefense()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsRelateToBattle() then return end
Duel.Destroy(a,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
|
--超重輝将サン-5
--Superheavy Samurai General Coral
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--scale
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LSCALE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_PZONE)
e2:SetCondition(s.sccon)
e2:SetValue(4)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e3)
--chain attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetRange(LOCATION_PZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.catg)
e4:SetOperation(s.caop)
c:RegisterEffect(e4)
--draw
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DRAW)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,id)
e5:SetCondition(s.condition)
e5:SetCost(s.cost)
e5:SetTarget(s.target)
e5:SetOperation(s.operation)
c:RegisterEffect(e5)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.sccon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.afilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:CanChainAttack()
end
function s.catg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.afilter,1,nil,tp) end
local a=eg:Filter(s.afilter,nil,tp):GetFirst()
Duel.SetTargetCard(a)
end
function s.caop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToBattle() then
Duel.ChainAttack()
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_SUPERHEAVY_SAMURAI) end
local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if ct>2 then ct=2 end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,ct,false,nil,nil,SET_SUPERHEAVY_SAMURAI)
local rct=Duel.Release(g,REASON_COST)
e:SetLabel(rct)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,e:GetLabel(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
|
--赤蟻アスカトル
--Fire Ant Ascator
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
return c:GetLevel()==5 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetOperation(s.desop)
e3:SetReset(RESETS_STANDARD_PHASE_END)
e3:SetCountLimit(1)
tc:RegisterEffect(e3)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.
|
--フィリアス・ディアベル
--Filia Diabell
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or, if only your opponent controls a monster, you can Special Summon it instead
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thsptg)
e1:SetOperation(s.thspop)
c:RegisterEffect(e1)
--Make all "Diabell" monsters you currently control gain 500 ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DIABELL}
function s.thspfilter(c,e,tp,sp_check)
return c:IsSetCard(SET_DIABELL) and c:IsLevelAbove(8)
and (c:IsAbleToHand() or (sp_check and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local sp_check=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
return Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,sp_check)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.thspop(e,tp,eg,ep,ev,re,r,rp)
local sp_check=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
local desc=sp_check and aux.Stringid(id,2) or HINTMSG_ATOHAND
Duel.Hint(HINT_SELECTMSG,tp,desc)
local sc=Duel.SelectMatchingCard(tp,s.thspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,sp_check):GetFirst()
if not sc then return end
if sp_check then
aux.ToHandOrElse(sc,tp,
function()
return sp_check and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end,
function()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end,
aux.Stringid(id,3)
)
else
Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_DIABELL),tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 end
Duel.SetPossibleOperationInfo(0,CATEGORY_ATKCHANGE,g,#g,tp,500)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_DIABELL),tp,LOCATION_MZONE,0,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--It gains 500 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. ---------------------------------------- [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.
|
--魔界劇団-メロー・マドンナ
--Abyss Actor - Mellow Madonna
--Script by dest
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
--spsummon (self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--spsummon (deck)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_CHAINING)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,78310592)
e5:SetCondition(s.spcon2)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT}
s.listed_names={id}
function s.thfilter(c)
return c:IsSetCard(SET_ABYSS_ACTOR) and not c:IsCode(id) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,3),nil)
end
function s.splimit(e,c)
return not (c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM))
end
function s.valfilter(c)
return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell()
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.valfilter,c:GetControler(),LOCATION_GRAVE,0,nil)*100
end
function s.cfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellEffect() and re:GetHandler():IsSetCard(SET_ABYSS_SCRIPT)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local fid=c:GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.thcon2)
e1:SetOperation(s.thop2)
Duel.RegisterEffect(e1,tp)
end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, when a card or effect is activated that would destroy a card on the field (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck; negate the activation, and if you do, destroy that card. * The above text is unofficial and describes the card's functionality in the OCG.
|
--サイバー・エンジェル-美朱濡-
--Cyber Angel Vrash
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.listed_names={39996157}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsRitualSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSummonLocation,tp,0,LOCATION_MZONE,1,nil,LOCATION_EXTRA) end
local g=Duel.GetMatchingGroup(Card.IsSummonLocation,tp,0,LOCATION_MZONE,nil,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*1000)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsSummonLocation,tp,0,LOCATION_MZONE,nil,LOCATION_EXTRA)
local ct=Duel.Destroy(g,REASON_EFFECT)
if Duel.Damage(1-tp,ct*1000,REASON_EFFECT)~=0 then
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-#tg>0
end
function s.costfilter(c)
return c:IsRitualMonster() and c:IsAbleToDeckAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.
|
--破壊剣士の宿命
--Karma of the Destruction Swordsman
local s,id=GetID()
function s.initial_effect(c)
--Banish up to 3 monsters from the opponent's GY and increase the ATK of 1 "Buster Blader" or "Destruction Sword" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Return itself to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER}
function s.rmvfilter(c,e)
return c:IsMonster() and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard({SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER})
end
function s.rescon(sg)
return sg:GetClassCount(Card.GetRace)==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter1(chkc,tp) end
local g=Duel.GetMatchingGroup(s.rmvfilter,tp,0,LOCATION_GRAVE,nil,e)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
local rg=aux.SelectUnselectGroup(g,e,tp,1,3,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.SetTargetCard(rg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local tc=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(ct*500)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.cfilter(c)
return c:IsSetCard(SET_DESTRUCTION_SWORD) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_DISCARD|REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
|
--マシンナーズ・ピースキーパー
--Machina Peacekeeper
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),false)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.scon)
e1:SetTarget(s.stg)
e1:SetOperation(s.sop)
c:RegisterEffect(e1)
end
function s.sfilter(c)
return c:IsType(TYPE_UNION) and c:IsAbleToHand()
end
function s.scon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.
|
--クリボーン
--Kuribohrn
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon2)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_KURIBOH}
function s.spfilter1(c,e,tp,tid)
return c:GetTurnID()==tid and (c:GetReason()&REASON_BATTLE)~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tid=Duel.GetTurnCount()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc,e,tp,tid) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,tid) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,tid)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_KURIBOH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsMonster()
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local g=Duel.GetTargetCards(e)
if #g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if #g>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=g:Select(tp,ft,ft,nil)
end
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish 1 "Constellar" monster from your GY, then target 1 "Constellar" monster in your GY; add it to your hand. If the previous effect was activated this turn (and was not negated): You can activate this effect; Immediately after this effect resolves, Normal Summon 1 "Constellar" monster. While this card is in the GY, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can only use each effect of "Constellar Sombre" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--セイクリッド・ソンブレス
--Constellar Sombre
local s,id=GetID()
function s.initial_effect(c)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.sumcon)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
--decrease tribute
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetOperation(s.decop)
c:RegisterEffect(e3)
end
s.listed_series={SET_CONSTELLAR}
function s.rmfilter(c,tp)
return c:IsSetCard(SET_CONSTELLAR) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,c)
end
function s.filter(c)
return c:IsSetCard(SET_CONSTELLAR) and c:IsMonster() and c:IsAbleToHand()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.sumfilter(c)
return c:IsSetCard(SET_CONSTELLAR) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function s.decop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFlagEffect(tp,id+1)~=0 then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DECREASE_TRIBUTE)
e1:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
e1:SetTarget(s.rfilter)
e1:SetCondition(s.econ)
e1:SetCountLimit(1)
e1:SetValue(0x1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(id)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetTargetRange(1,0)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
end
function s.econ(e)
return #{Duel.GetPlayerEffect(e:GetHandlerPlayer(),id)}~=0
end
function s.rfilter(e,c)
return c:IsSetCard(SET_CONSTELLAR)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column.
|
--白昼のスナイパー
--Sunlit Sentinel
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Set this card into S/T zones as a Spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--Special Summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
--If this card was destroyed while set
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
--Trigger during the next turn
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE)
end
--Special Summon itself from GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)>0 then
local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
if #cg<=0 then return end
Duel.BreakEffect()
Duel.Destroy(cg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn.
|
--しらうおの軍貫
--Gunkan Suship Shirauo
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special summon 1 "Suship" monster from hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
end
--Lists "Gunkan" archetype
s.listed_series={SET_GUNKAN}
--Specifically lists itself and "Gunkan Suship Shari"
s.listed_names={id,CARD_SUSHIP_SHARI}
--Check for a "Gunkan Suship Shari" you control (in MZ or as overlay material)
function s.xyzfilter(c)
return c:IsFaceup() and (c:IsCode(CARD_SUSHIP_SHARI) or (c:GetOverlayCount()>0 and c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,CARD_SUSHIP_SHARI)))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
--Special summon itself from hand
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Check for a "Gunkan" monster, except "Gunkan Suship Shirauo"
function s.ssfilter(c,e,tp)
return c:IsSetCard(SET_GUNKAN) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Activation legality
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.ssfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
--Check for "Gunkan Sushup Shari"
function s.tdfilter(c)
return c:IsCode(CARD_SUSHIP_SHARI) and c:IsAbleToDeck()
end
--Special summon 1 "Gunkan" monster from hand, except "Gunkan Suship Shirauo"
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.ssfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil)
if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
--Move any number of "Gunkan Suship Shari" from deck/GY to top of deck
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=sg:Select(tp,1,#sg,nil)
Duel.HintSelection(tg)
Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
Duel.MoveToDeckTop(tg)
if #tg<=1 then return end
Duel.SortDecktop(tp,tp,#tg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
|
--セイクリッド・ポルクス
--Constellar Pollux
local s,id=GetID()
function s.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetDescription(aux.Stringid(id,0))
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_CONSTELLAR))
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or GY.
|
--ユベル
--Yubel
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--You take no battle damage from battles involving this card
local e2=e1:Clone()
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e2)
--Register that this card was in face-up Attack Position when it was targeted for an attack
local e3a=Effect.CreateEffect(c)
e3a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3a:SetCode(EVENT_BE_BATTLE_TARGET)
e3a:SetOperation(s.regop)
c:RegisterEffect(e3a)
--Inflict damage to your opponent equal to the attacking monster's ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EVENT_BATTLE_CONFIRM)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--Tribute 1 other monster or destroy this card
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
--Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck, or GY
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re~=e4 end)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_names={4779091} --"Yubel - Terror Incarnate"
function s.regop(e)
local c=e:GetHandler()
if c==Duel.GetAttackTarget() and c:IsPosition(POS_FACEUP_ATTACK) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
else
c:ResetFlagEffect(id)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:HasFlagEffect(id) and c==Duel.GetAttackTarget()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,Duel.GetAttacker():GetAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
if ac:IsRelateToBattle() then
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,ac:GetAttack(),REASON_EFFECT)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
if not Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,tp,0)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_MZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,c,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local b1=Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c)
local b2=true
--Tribute 1 other monster or destroy this card
local op=b1 and Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)}) or 2
if op==1 then
local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c)
if #g==0 then return end
Duel.HintSelection(g)
Duel.Release(g,REASON_EFFECT)
elseif op==2 then
Duel.Destroy(c,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(4779091) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,true,true,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
|
--フェイク・ヒーロー
--Fake Hero
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 "Elemental HERO" monster from hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.filter(c,e,tp)
return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
--Cannot attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1,true)
--Return it to hand during end phase
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetOperation(s.retop)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetCountLimit(1)
tc:RegisterEffect(e2,true)
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
|
--超重武者テンB-N
--Superheavy Samurai Scales
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
s.listed_names={id}
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>1
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn.
|
--モーターシェル
--Motor Shell
--Sctipted By JSY1728
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Engine Token"
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tkcon)
e1:SetTarget(s.tktg)
e1:SetOperation(s.tkop)
c:RegisterEffect(e1)
end
s.listed_names={TOKEN_ENGINE}
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ENGINE,0,TYPES_TOKEN,200,200,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP_ATTACK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ENGINE,0,TYPES_TOKEN,200,200,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP_ATTACK) then
local token=Duel.CreateToken(tp,TOKEN_ENGINE)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
|
--ダイノルフィア・フレンジー
--Dinomorphia Frenzy
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_DINOMORPHIA),aux.FALSE,s.fextra,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
--No effect damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.nodamcon)
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.nodamop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DINOMORPHIA}
function s.fcheck(tp,sg,fc)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=1 and sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)<=1
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK|LOCATION_EXTRA,0,nil),s.fcheck
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.nodamcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and Duel.GetLP(tp)<=2000
end
function s.nodamop(e,tp,eg,ep,ev,re,r,rp)
--No effect damage this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(s.damval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.damval(e,re,val,r,rp,rc)
if (r&REASON_EFFECT)~=0 and rp~=e:GetOwnerPlayer() then return 0
else return val end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
|
--XX-セイバー フラムナイト
--XX-Saber Fulhelmknight
local s,id=GetID()
function s.initial_effect(c)
--negate attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_X_SABER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return a==Duel.GetAttacker() and (d:GetBattlePosition()&POS_DEFENSE)~=0
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_X_SABER) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ "Gouki" monsters All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
|
--剛鬼ザ・グレート・オーガ
--Gouki The Great Ogre
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GOUKI),2)
c:EnableReviveLimit()
--atkdown
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.desreptg)
e2:SetOperation(s.desrepop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GOUKI}
function s.atkval(e,c)
local val=math.max(c:GetBaseDefense(),0)
return val*-1
end
function s.repfilter(c,e,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local g=c:GetLinkedGroup()
return not c:IsReason(REASON_REPLACE) and g:IsExists(s.repfilter,1,nil,e,tp)
end
if Duel.SelectEffectYesNo(tp,c,96) then
local g=c:GetLinkedGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local sg=g:FilterSelect(tp,s.repfilter,1,1,nil,e,tp)
e:SetLabelObject(sg:GetFirst())
sg:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
|
--電幻機塊コンセントロール
--Appliancer Socketroll
--Anime version scripted by pyrQ, updated by Yamato
local s,id=GetID()
function s.initial_effect(c)
--Special Summon from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.sscon)
e1:SetTarget(s.sstg)
e1:SetOperation(s.ssop)
c:RegisterEffect(e1)
--Special Summon from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_APPLIANCER}
s.listed_names={id}
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER),tp,LOCATION_MZONE,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_HAND)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsCode(id) and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
|
--ブレイクスルー・スキル
--Breakthrough Skill
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--activate effect from graveyard
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCondition(s.negcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.target)
e2:SetOperation(s.activate2)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() and tc:IsControler(1-tp) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.IsTurnPlayer(tp)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() and tc:IsControler(1-tp) and tc:IsType(TYPE_EFFECT) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
|
--セイクリッド・シェラタン
--Constellar Sheratan
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Constellar" monster from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.thfilter(c)
return c:IsSetCard(SET_CONSTELLAR) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
--Excluding itself for a proper interaction with "Tellarknight Constellar Caduceus" [58858807]
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
|
--方界獣ブレード・ガルーディア
--Blade Garoodia the Cubic Beast
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon1)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--extra att
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(aux.bdcon)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
s.listed_series={SET_CUBIC}
s.listed_names={CARD_VIJAM,4998619}
function s.tgfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CUBIC) and c:IsAbleToGraveAsCost()
end
function s.spcon1(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil)
return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoGrave(g,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(2000)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
e:GetHandler():RegisterEffect(e1)
g:DeleteGroup()
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_VIJAM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
local ft=3
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)+1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return c:IsCode(4998619) and c:IsAbleToHand()
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local sg=Duel.GetTargetCards(e)
if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if #sg>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=sg:Select(tp,ft,ft,nil)
end
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
g=g:Select(tp,1,1,nil)
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
else return end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
|
--E・HERO マグマ・ネオス
--Elemental HERO Magma Neos
local s,id=GetID()
function s.initial_effect(c)
--Contact Fusion procedure
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_NEOS,89621922,80344569)
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--Return all cards on the field to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_DECK)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
aux.EnableNeosReturn(c,nil,nil,nil,e2)
end
s.listed_names={CARD_NEOS}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS,SET_NEO_SPACIAN}
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.atkval(e,c)
return Duel.GetFieldGroupCount(0,LOCATION_ONFIELD,LOCATION_ONFIELD)*400
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return type(re:GetLabelObject())=='Effect' and re:GetLabelObject()==e
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.
|
--シンデレラ
--Prinzessin
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Pumpkin Carriage from hand or Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Equip "Glass Slippers" to another monster on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCondition(s.eqcon)
e3:SetTarget(s.eqtg)
e3:SetOperation(s.eqop)
c:RegisterEffect(e3)
end
s.listed_names={14512825,CARD_STROMBERG,9677699} --Pumpkin Carriage, Glass Slippers
function s.spfilter(c,e,tp)
return c:IsCode(14512825) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.eqfilter1(c,ec)
return c:IsCode(9677699) and c:CheckEquipTarget(ec) and not c:IsForbidden()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_STROMBERG),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil,tp)
and Duel.IsExistingMatchingCard(s.eqfilter1,tp,LOCATION_DECK,0,1,nil,e:GetHandler())
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g2=Duel.SelectMatchingCard(tp,s.eqfilter1,tp,LOCATION_DECK,0,1,1,nil,c)
if #g2>0 then
Duel.BreakEffect()
Duel.Equip(tp,g2:GetFirst(),c)
end
end
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.eqfilter2(c,tc,tp)
return c:IsCode(9677699) and tc:GetEquipGroup():IsContains(c)
and Duel.IsExistingTarget(s.eqfilter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,tc,c)
and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.eqfilter3(c,ec)
return c:IsFaceup() and ec:CheckEquipTarget(c)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_SZONE,0,1,nil,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g1=Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_SZONE,0,1,1,nil,c,tp)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g2=Duel.SelectTarget(tp,s.eqfilter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,g1:GetFirst())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g1,1,tp,0)
end
function s.equal(c,tc)
return c==tc
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==ec then tc=g:GetNext() end
if ec:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,ec,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated by this card, until the end of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--スケアクロー・クシャトリラ
--Scareclaw Kashtira
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Can attack while in face-up Defense Position
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e2:SetCondition(function() return Duel.IsMainPhase() end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Negate the effects of monsters that battle your "Scareclaw" or "Kashtira" monsters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetTarget(s.distg)
c:RegisterEffect(e3)
--Adjust itself to apply the negation effect right away
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_BE_BATTLE_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetOperation(function(e) Duel.AdjustInstantly(e:GetHandler()) end)
c:RegisterEffect(e4)
end
s.listed_series={SET_SCARECLAW,SET_KASHTIRA}
function s.rmfilter(c)
return c:IsSetCard({SET_SCARECLAW,SET_KASHTIRA}) and c:IsAbleToRemove()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.distg(e,c)
local fid=e:GetHandler():GetFieldID()
for _,label in ipairs({c:GetFlagEffectLabel(id)}) do
if fid==label then return true end
end
local bc=c:GetBattleTarget()
if c:IsRelateToBattle() and bc and bc:IsControler(e:GetHandlerPlayer())
and bc:IsFaceup() and bc:IsSetCard({SET_SCARECLAW,SET_KASHTIRA}) then
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
return true
end
return false
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If exactly 1 other Plant monster you control (and no other cards) is destroyed by battle or card effect and sent to the GY: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
|
--姫葵マリーナ
--Mariña, Princess of Sunflowers
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return #eg==1 and tc:IsReason(REASON_DESTROY) and tc:IsReason(REASON_BATTLE|REASON_EFFECT)
and tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsPreviousControler(tp)
and (tc:GetPreviousRaceOnField()&RACE_PLANT)~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
|
--九字切りの呪符
--Kuji-Kiri Curse
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsLevel(9) and c:IsAbleToGraveAsCost() and ((c:IsFaceup() and c:IsLocation(LOCATION_MZONE)) or c:IsLocation(LOCATION_HAND))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
|
--スーパイ
--Supay
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={42280216}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_EFFECT)
end
function s.filter(c,e,tp)
return c:IsCode(42280216) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(tc:GetAttack()*2)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetOperation(s.retop)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetCountLimit(1)
tc:RegisterEffect(e2)
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a "Blackwing" monster you control battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can send this card from your hand to the Graveyard; inflict 1000 damage to your opponent.
|
--BF-二の太刀のエテジア
--Blackwing - Etesian of Two Swords
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return a:IsControler(tp) and a:IsSetCard(SET_BLACKWING) and a:IsRelateToBattle() and d and d:IsRelateToBattle()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
|
--ワンダー・バルーン
--Wonder Balloons
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x32)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--atk down
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(s.atkval)
c:RegisterEffect(e3)
end
s.counter_place_list={0x32}
function s.atkval(e,c)
return e:GetHandler():GetCounter(0x32)*-300
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
local ct=Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,60,REASON_COST)
e:SetLabel(ct)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,e:GetLabel(),0,0x32)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:AddCounter(0x32,e:GetLabel())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
|
--ガルマソードの誓い
--Garma Sword Oath
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreaterCode(c,7,nil,90844184)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
|
--パワーアップ・コネクター
--Power-Up Adapter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--attack up
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.attg)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_MORPHTRONIC)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
--Atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,e,0,0,0,0,0)
else
c:CancelToGrave(false)
end
end
function s.eqlimit(e,c)
return c:IsSetCard(SET_MORPHTRONIC)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local eq=e:GetHandler():GetEquipTarget()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=eq end
if chk==0 then return eq and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,eq) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,eq)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local eq=e:GetHandler():GetEquipTarget()
if not eq then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(eq:GetAttack())
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field. ● Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand. You can only activate 1 "Vaalmonica Intonare" per turn.
|
--ヴァルモニカ・イントナーレ
--Vaalmonica Intonare
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_VAALMONICA}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c)
return c:IsLevel(4) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angello_or_dimonno) --Additional parameter used by "Angello Vaalmonica" and "Dimonno Vaalmonica"
local op=nil
if angello_or_dimonno then
op=angello_or_dimonno
else
local sel_player=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,SET_VAALMONICA) and tp or 1-tp
local offset=sel_player==1-tp and 2 or 0
op=Duel.SelectEffect(sel_player,
{true,aux.Stringid(id,1+offset)},
{true,aux.Stringid(id,2+offset)})
end
if op==1 then
--Gain 500 LP and Special Summon 1 monster from your GY
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==2 then
--Take 500 damage and add 1 Level 4 monster from your GY to your hand
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil)
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local hg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.
|
--エクシーズ・オーバーディレイ
--Xyz Encore
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAbleToExtra() and c:GetOverlayCount()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(aux.FALSE)
end
end
function s.spfilter(c,e,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local mg=tc:GetOverlayGroup()
Duel.SendtoGrave(mg,REASON_EFFECT)
Duel.AdjustInstantly(tc)
if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)>0 then
local g=mg:Filter(aux.NecroValleyFilter(s.spfilter),nil,e,tp)
local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
if ft>0 and #g>0 then
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
if #g>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=g:Select(tp,ft,ft,nil)
end
local tc=g:GetFirst()
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
if tc:HasLevel() and tc:IsLevelAbove(2) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
Duel.SpecialSummonComplete()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the end of the Damage Step, if this Defense Position monster was attacked by an opponent's monster whose ATK is lower than this card's DEF: Destroy that attacking monster. * The above text is unofficial and describes the card's functionality in the OCG.
|
--デス・カンガルー
--Des Kangaroo
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget()==e:GetHandler() and (e:GetHandler():GetBattlePosition()&POS_DEFENSE)~=0
and Duel.GetAttacker():GetAttack()<e:GetHandler():GetDefense()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsRelateToBattle() then return end
Duel.Destroy(a,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
|
--バーバリアン・ハウリング
--Battleguard Howling
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition1)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_BECOME_TARGET)
e2:SetCondition(s.condition2)
c:RegisterEffect(e2)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return tc:IsFaceup() and tc:IsControler(tp) and tc:IsRace(RACE_WARRIOR)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_WARRIOR)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsMonsterEffect() and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local dam=tc:GetBaseAttack()
if dam<0 then dam=0 end
if Duel.Damage(1-tp,dam,REASON_EFFECT)==0 then return end
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
|
--No.3 ゲート・オブ・ヌメロン-トゥリーニ
--Number 3: Numeron Gate Trini
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,nil,1,3)
c:EnableReviveLimit()
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Double ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.condition)
e2:SetCost(Cost.DetachFromSelf(1,1,nil))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_NUMERON}
s.xyz_number=3
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsStatus(STATUS_OPPO_BATTLE) and c:IsRelateToBattle()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NUMERON),tp,LOCATION_MZONE,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_NUMERON),tp,LOCATION_MZONE,0,nil)
for tc in g:Iter() do
--Double ATK until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESETS_STANDARD_PHASE_END,1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.
|
--光の護封霊剣
--Spiritual Swords of Revealing Light
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_ATTACK)
c:RegisterEffect(e1)
--disable attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.condition)
e2:SetCost(s.cost)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--cannot direct attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_ATTACK)
e3:SetRange(LOCATION_GRAVE)
e3:SetCondition(s.grcondition)
e3:SetCost(Cost.SelfBanish)
e3:SetOperation(s.groperation)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
e:SetLabel(1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.NegateAttack()
end
function s.grcondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsAbleToEnterBP() or Duel.IsBattlePhase())
end
function s.groperation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
|
--ニュート
--Slate Warrior
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroyed
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if c==tc then tc=Duel.GetAttackTarget() end
if not tc:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(-500)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field.
|
--闇からの呼び声
--Call of Darkness
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Send monsters Special Summoned by "Monster Reborn" to the GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_ADJUST)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.adjustop)
c:RegisterEffect(e2)
--Cannot set "Monster Reborn"
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_CANNOT_SSET)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetTarget(function(_,c)return c:IsCode(CARD_MONSTER_REBORN)end)
c:RegisterEffect(e3)
--Cannot activate "Monster Reborn"
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetTargetRange(0,1)
e4:SetValue(function(_,re)return re:GetHandler():IsCode(CARD_MONSTER_REBORN)end)
c:RegisterEffect(e4)
end
s.listed_names={CARD_MONSTER_REBORN}
function s.adjustop(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if (phase==PHASE_DAMAGE and not Duel.IsDamageCalculated()) or phase==PHASE_DAMAGE_CAL then return end
local g=Duel.GetMatchingGroup(Card.IsSummonType,0,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL+SUMMON_WITH_MONSTER_REBORN)
if Duel.SendtoGrave(g,REASON_EFFECT)>0 then
Duel.Readjust()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.
|
--黄金の邪教神
--Golden-Eyes Idol
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Look at your opponent's hand, name becomes "Thousand-Eyes Idol"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.looktg)
e1:SetOperation(s.lookop)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--Equip 1 of opponent's monsters to 1 of your "Relinquished"/"Eyes Restrict" monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.equiptg)
e2:SetOperation(s.equipop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.equipcon)
c:RegisterEffect(e3)
end
--Lists "Relinquished"/"Eyes Restrict" archetype
s.listed_series={}
--Activation legality
function s.looktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroupCount(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,nil)>0 end
end
--Look at your opponent's hand, make its name becomes "Thousand-Eyes Idol"
function s.lookop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,nil)
if #g>0 then
Duel.ConfirmCards(tp,g)
Duel.ShuffleHand(1-tp)
end
if c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(27125110)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
--If sent to GY by card effect
function s.equipcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
--Check for an effect monster that can be taken as equip
function s.swapfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToChangeControler()
end
--Activation legality
function s.equiptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.swapfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(s.swapfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.swapfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
--Check for a "Relinquished"/"Eyes Restrict" monster
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_RELINQUISHED) and not c:IsSummonableCard()
end
--Equip 1 of opponent's monsters to 1 of your "Relinquished"/"Eyes Restrict" monsters
function s.equipop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsAbleToChangeControler() then
local atk=tc:GetTextAttack()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
if #sg>0 then
Duel.HintSelection(sg)
local eg=sg:GetFirst()
s.eqop(eg,e,tp,tc,atk)
end
end
end
--Equipped monster gains ATK equal to the monster equip
function s.eqop(c,e,tp,tc,atk)
if not c:EquipByEffectAndLimitRegister(e,tp,tc,nil,false) then return end
--ATK gain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
function s.eqlimit(e,c)
return c:GetControler()==e:GetHandlerPlayer()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
|
--神獣王バルバロス
--Beast King Barbaros
local s,id=GetID()
function s.initial_effect(c)
--summon & set with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetOperation(s.ntop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_PROC)
c:RegisterEffect(e2)
--summon with 3 tribute
local e3=aux.AddNormalSummonProcedure(c,true,true,3,3,SUMMON_TYPE_TRIBUTE+1,aux.Stringid(id,1))
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1900)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_TRIBUTE+1
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
|
--ゴブリン突撃部隊
--Goblin Attack Force
local s,id=GetID()
function s.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.poscon)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESETS_STANDARD_PHASE_END,3)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--幻創龍ファンタズメイ
--Fantastical Dragon Phantazmay
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.spcfilter(c,tp)
return c:IsLinkMonster() and not c:IsSummonPlayer(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and ct>0 and Duel.IsPlayerCanDraw(tp,ct+1) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct+1)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,ct)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_LINK)
Duel.BreakEffect()
if Duel.Draw(p,ct+1,REASON_EFFECT)==ct+1 and ct ~= 0 then
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=g:Select(p,ct,ct,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.cfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.
|
--ヴェルズ・サンダーバード
--Evilswarm Thunderbird
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsControler(tp) and Duel.Remove(c,nil,REASON_EFFECT|REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
if Duel.IsPhase(PHASE_STANDBY) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.retcon)
e1:SetReset(RESET_PHASE|PHASE_STANDBY,2)
else
e1:SetReset(RESET_PHASE|PHASE_STANDBY)
end
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if Duel.ReturnToField(tc) and tc:IsFaceup() then
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY; if you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
|
--古の呪文
--Ancient Chant
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(function(e,tp) return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalTributeSummon(tp) end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Apply an "if you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon" effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(function(e,tp) return not Duel.HasFlagEffect(tp,id) end)
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_RA}
function s.thfilter(c)
return c:IsCode(CARD_RA) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
if not Duel.IsPlayerCanAdditionalTributeSummon(tp) then return end
local c=e:GetHandler()
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
--You can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetValue(0x1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_EXTRA_SET_COUNT)
Duel.RegisterEffect(e2,tp)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if Duel.HasFlagEffect(tp,id) then return end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
local c=e:GetHandler()
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,4))
--If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.setatkdefop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.setatkdefop(e,tp,eg,ep,ev,re,r,rp)
local sc=eg:GetFirst()
if sc:IsSummonPlayer(tp) and sc:IsTributeSummoned() and sc:IsCode(CARD_RA) then
local mg=sc:GetMaterial()
local atk=mg:GetSum(Card.GetBaseAttack)
local def=mg:GetSum(Card.GetBaseDefense)
--Its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE)
e2:SetValue(def)
sc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.
|
--未来への沈黙
--Future Silence
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END|TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_SHINING_SARCOPHAGUS}
function s.thfilter(c)
return c:IsMonster() and c:ListsCode(CARD_SHINING_SARCOPHAGUS) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
local draw=Duel.IsBattlePhase() and e:IsHasType(EFFECT_TYPE_ACTIVATE)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SHINING_SARCOPHAGUS),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.ListsCode,CARD_SHINING_SARCOPHAGUS),tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and (not draw or (ct1>0 and Duel.IsPlayerCanDraw(tp,ct1)
and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2))) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
if draw then
e:SetLabel(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct2)
else
e:SetLabel(0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
Duel.ConfirmCards(1-tp,g)
if e:GetLabel()==0 then return end
Duel.ShuffleHand(tp)
Duel.ShuffleDeck(tp)
local turn_p=Duel.GetTurnPlayer()
local ct1=6-Duel.GetFieldGroupCount(turn_p,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(turn_p,0,LOCATION_HAND)
if ct1>0 or ct2>0 then Duel.BreakEffect() end
if ct1>0 then
Duel.Draw(turn_p,ct1,REASON_EFFECT)
end
if ct2>0 then
Duel.Draw(1-turn_p,ct2,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.
|
--呪雷神ジュラ
--Juraishin, the Cursed Thunder God
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Each time your opponent activates a card or effect, gain 300 LP immediately after it resolves
local e1a=Effect.CreateEffect(c)
e1a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1a:SetCode(EVENT_CHAINING)
e1a:SetRange(LOCATION_MZONE)
e1a:SetOperation(aux.chainreg)
c:RegisterEffect(e1a)
local e1b=Effect.CreateEffect(c)
e1b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1b:SetProperty(EFFECT_FLAG_DELAY)
e1b:SetCode(EVENT_CHAIN_SOLVED)
e1b:SetRange(LOCATION_MZONE)
e1b:SetCondition(function(e) return e:GetHandler():HasFlagEffect(1) end)
e1b:SetOperation(s.lpop)
c:RegisterEffect(e1b)
--Activate 1 of these effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetCost(Cost.AND(Cost.PayLP(1500),Cost.SelfTribute))
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
if rp==1-tp then
Duel.Hint(HINT_CARD,0,id)
Duel.Recover(tp,300,REASON_EFFECT)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local g2=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSpellTrap),tp,0,LOCATION_ONFIELD,e:GetHandler():GetEquipGroup())
local b1=#g1>0
local b2=#g2>0
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
local g=(op==1 and g1 or g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Destroy all face-up monsters your opponent controls
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
elseif op==2 then
--Destroy all face-up Spells/Traps your opponent controls
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSpellTrap),tp,0,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can only be placed on the field by the effect of "The First Sarcophagus".
|
--第三の棺
--The Third Sarcophagus
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
c:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
|
--死霊騎士デスカリバー・ナイト
--Doomcaliber Knight
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_F)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.condition)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsMonsterEffect()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentChain()~=ev+1 then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
|
--ファイバーポッド
--Fiber Jar
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
g:Remove(Card.IsStatus,nil,STATUS_BATTLE_DESTROYED)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local tg=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK)
if tg:IsExists(Card.IsControler,1,nil,tp) then Duel.ShuffleDeck(tp) end
if tg:IsExists(Card.IsControler,1,nil,1-tp) then Duel.ShuffleDeck(1-tp) end
Duel.BreakEffect()
Duel.Draw(tp,5,REASON_EFFECT)
Duel.Draw(1-tp,5,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.
|
--JP Name
--R.B. Funk Dock
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Gain 500 LP each time a monster(s) your opponent controls is destroyed
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(s.lpcon)
e2:SetOperation(function(e) Duel.Hint(HINT_CARD,0,id) Duel.Recover(e:GetHandlerPlayer(),500,REASON_EFFECT) end)
c:RegisterEffect(e2)
--Special Summon 1 "R.B." monster from your Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_RB}
s.listed_names={id}
function s.thfilter(c)
return c:IsSetCard(SET_RB) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lpconfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.lpconfilter,1,nil,1-tp)
end
function s.spconfilter(c,tp)
return c:IsPreviousSetCard(SET_RB) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsReason(REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_RB) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
|
--N・マリン・ドルフィン
--Neo-Spacian Marine Dolphin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
--add code
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EFFECT_ADD_CODE)
e4:SetValue(17955766)
c:RegisterEffect(e4)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
end
function s.filter(c,atk)
return c:IsFaceup() and c:IsAttackAbove(atk)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g>0 then
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local tg=g:FilterSelect(tp,Card.IsMonster,1,1,nil)
local tc=tg:GetFirst()
if tc then
local atk=tc:GetAttack()
if atk>=0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil,atk) then
Duel.Destroy(tc,REASON_EFFECT)
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
Duel.ShuffleHand(1-tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
|
--煉獄の消華
--Void Vanishment
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLED)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_VOID,SET_INFERNOID}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
return c:IsSetCard(SET_VOID) and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.sumlimit(e,c)
return not c:IsSetCard(SET_INFERNOID)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsControler(1-tp) then a,d=d,a end
if chk==0 then return a and d and a:IsSetCard(SET_INFERNOID) and (a:IsAbleToRemove() or d:IsAbleToRemove()) end
local g=Group.CreateGroup()
if a:IsRelateToBattle() then g:AddCard(a) end
if d:IsRelateToBattle() then g:AddCard(d) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local g=Group.FromCards(a,d)
local rg=g:Filter(Card.IsRelateToBattle,nil)
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
|
--ドシン@イグニスター
--Doshin @Ignister
--Credit to Larry126
--scripted by Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special Summon from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Recycle to add "A.I. Love Fusion"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
--Part of "@Ignister" archetype
s.listed_series={SET_IGNISTER}
--Lists "A.I. Love Fusion"
s.listed_names={59332125}
--Look for "@Ignister" monster
function s.filter(c)
return c:IsSetCard(SET_IGNISTER) and c:IsFaceup()
end
--Check for "@Ignister" monster in monster zones
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
--Special summon from hand
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
--Check for cyberse link
function s.tdfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK) and c:IsAbleToExtra()
end
--Check for "A.I. Love Fusion"
function s.thfilter(c)
return c:IsCode(59332125) and c:IsAbleToHand()
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Return cyberse link, and if do, add "A.I. Love Fusion"
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_EXTRA) and #g>0 then
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
|
--不知火流 輪廻の陣
--Shiranui Style Samsara
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE)
c:RegisterEffect(e1)
--change code
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_SZONE)
e2:SetValue(40005099)
c:RegisterEffect(e2)
--no damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetCost(s.damcost)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--send to deck and draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e4:SetRange(LOCATION_SZONE)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetTarget(s.tdtg)
e4:SetOperation(s.tdop)
c:RegisterEffect(e4)
end
s.listed_names={40005099}
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToRemoveAsCost()
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.tdfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsDefenseBelow(0) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not e:GetHandler():IsRelateToEffect(e) or not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=2 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
if ct==2 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Edge Imp" monster + 1 "Fluffal" monster If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.
|
--デストーイ・クルーエル・ホエール
--Frightfur Cruel Whale
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 "Edge Imp" monster + 1 "Fluffal" monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_EDGE_IMP),aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FLUFFAL))
--Destroy 1 card on both players' fields
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCondition(aux.StatChangeDamageStepCondition)
e2:SetTarget(s.tgatktg)
e2:SetOperation(s.tgatkop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_EDGE_IMP,SET_FLUFFAL,SET_FRIGHTFUR}
s.material_setcode={SET_EDGE_IMP,SET_FLUFFAL}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
local g2=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if chk==0 then return #g1>0 and #g2>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1+g2,2,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if #g<2 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_DESTROY)
if #sg==2 then
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.atkfilter(c)
return c:IsType(TYPE_FUSION) and c:GetBaseAttack()>0 and c:IsFaceup()
end
function s.gyfilter(c)
return c:IsSetCard(SET_FRIGHTFUR) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.tgatktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.tgatkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sc=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil):GetFirst()
if sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE)
and tc:IsRelateToEffect(e) and tc:IsFaceup() then
--The targeted monster gains ATK equal to half of its original ATK until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(tc:GetBaseAttack()/2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.
|
--地獄の扉越し銃
--Barrel Behind the Door
local s,id=GetID()
function s.initial_effect(c)
--reflect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if re:IsSpellTrapEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE)
if ex and (cp==tp or cp==PLAYER_ALL) then return true end
ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER)
return ex and (cp==tp or cp==PLAYER_ALL) and Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetLabel(cid)
e1:SetValue(s.refcon)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function s.refcon(e,re,val,r,rp,rc)
local cc=Duel.GetCurrentChain()
if cc==0 or (r&REASON_EFFECT)==0 then return end
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
return cid==e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.
|
--滅亡龍 ヴェイドス
--Veidos the Eruption Dragon of Extinction
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card to your opponent's field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy all monsters on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ASHENED}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_FZONE) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thsetfilter(c)
return c:IsSetCard(SET_ASHENED) and c:IsContinuousTrap() and (c:IsAbleToHand() or c:IsSSetable())
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEUP)==0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
and Duel.IsExistingMatchingCard(s.thsetfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local sc=Duel.SelectMatchingCard(tp,s.thsetfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not sc then return end
Duel.BreakEffect()
aux.ToHandOrElse(sc,tp,
function(sc) return sc:IsSSetable() end,
function(sc) Duel.SSet(tp,sc) end,
aux.Stringid(id,4)
)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters.
|
--花合わせ
--Flower Gathering
local s,id=GetID()
function s.initial_effect(c)
--Special summon 4 "Flower Cardian" monsters with 100 ATK from deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SUMMON,s.counterfilter)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_FLOWER_CARDIAN}
function s.counterfilter(c)
return c:IsSetCard(SET_FLOWER_CARDIAN)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SUMMON)==0
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_FLOWER_CARDIAN)
end
function s.filter(c,e,tp)
return c:GetAttack()==100 and c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if chk==0 then return ft>3 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and g:GetClassCount(Card.GetCode)>=4 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,4,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<4 then return end
local g1=aux.SelectUnselectGroup(g,e,tp,4,4,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
for tc in aux.Next(g1) do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
--Negate their effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
--Cannot be tributed for a tribute summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(3304)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e3:SetCode(EFFECT_UNRELEASABLE_SUM)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(1)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3,true)
end
end
Duel.SpecialSummonComplete()
end
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