instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
--因幡之白兎 --Inaba White Rabbit local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Can only attack directly local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetValue(1) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
--クロック・リゾネーター --Clock Resonator local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(s.valcon) c:RegisterEffect(e1) end function s.valcon(e,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsDefensePos() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
--毒の魔妖-土蜘蛛 --Tsuchigumo, the Poisonous Mayakashi local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --mill local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_GRAVE end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) and Duel.IsPlayerCanDiscardDeck(1-tp,3) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(1-tp,3,REASON_EFFECT) end function s.spfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0 and c:GetOriginalLevel()==7 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spfilter,1,nil,tp) end function s.rmfilter(c) return c:IsAbleToRemove() and c:IsRace(RACE_ZOMBIE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_GRAVE,0,1,1,c) if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time you Xyz Summon: Inflict 500 damage to your opponent.
--ギャラクシー・ウェーブ --Galaxy Wave local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:GetFirst():IsXyzSummoned() and eg:GetFirst():IsControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,500) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
--洗濯機塊ランドリードラゴン --Appliancer Laundry Dragon --Anime version scripted by pyrQ, updated by Larry126 local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_APPLIANCER),1) --cannot link material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetCondition(s.lkcon) e1:SetValue(1) c:RegisterEffect(e1) --avoid battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e3) --banish local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e4:SetCode(EVENT_BATTLED) e4:SetCountLimit(1) e4:SetCondition(s.rmcon) e4:SetOperation(s.rmop) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e5:SetCode(EVENT_BATTLED) e5:SetCountLimit(1) e5:SetCondition(s.descon) e5:SetOperation(s.desop) c:RegisterEffect(e5) end s.listed_series={SET_APPLIANCER} function s.lkcon(e) local c=e:GetHandler() return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsLinkSummoned() end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsControler(1-tp) and c:GetMutualLinkedGroupCount()>0 end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() if tc and tc:IsRelateToBattle() then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsControler(1-tp) and c:GetMutualLinkedGroupCount()==0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() if tc and tc:IsRelateToBattle() then local atk=tc:GetBaseAttack() if atk<0 then atk=0 end if Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is returned to the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--壱世壊=ペルレイノ --Primeval Planet Perlereino --scripted by Zefile local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetRange(LOCATION_FZONE) e2:SetTarget(function(_,c) return c:IsSetCard(SET_TEARLAMENTS) or c:IsType(TYPE_FUSION) end) e2:SetValue(500) c:RegisterEffect(e2) --Destroy 1 card on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_TO_DECK) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={CARD_VISAS_STARFROST} s.listed_series={SET_TEARLAMENTS} function s.thfilter(c) return c:IsAbleToHand() and ((c:IsSetCard(SET_TEARLAMENTS) and c:IsMonster()) or c:IsCode(CARD_VISAS_STARFROST)) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.cfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE|LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsSetCard(SET_TEARLAMENTS) and (c:IsMonster() or c:IsPreviousLocation(LOCATION_MZONE)) and c:IsReason(REASON_EFFECT) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
--ダイナミスト・チャージ --Dinomist Charge local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_TO_DECK) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_DINOMIST} function s.filter(c) return c:IsSetCard(SET_DINOMIST) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) and c:IsSetCard(SET_DINOMIST) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.thfilter,1,nil,tp) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=eg:Filter(s.thfilter,nil,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetTargetCards(e) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local rg=g:Select(tp,1,1,nil) if #rg>0 then Duel.SendtoHand(rg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,rg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY.
--暗黒のマンティコア --Manticore of Darkness local s,id=GetID() function s.initial_effect(c) --Register when sent to the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_TO_GRAVE) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if r&REASON_RETURN+REASON_ADJUST~=0 then return end e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.costfilter(c,ft) return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost() and (ft>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,ft) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.
--ダーク・コンタクト --Dark Contact --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end s.listed_names={CARD_DARK_FUSION,72043279} --"Supreme King's Castle" function s.fusfilter(c) return c.dark_calling end function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToDeck),tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_REMOVED,0,nil) end function s.thfilter(c) return c:IsCode(72043279,CARD_DARK_FUSION) and c:IsAbleToHand() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local params={fusfilter=s.fusfilter, matfilter=Fusion.OnFieldMat(Card.IsAbleToDeck), extrafil=s.fextra, extraop=Fusion.ShuffleMaterial, chkf=FUSPROC_NOLIMIT} --Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck local b1=not Duel.HasFlagEffect(tp,id) and Fusion.SummonEffTG(params)(e,tp,eg,ep,ev,re,r,rp,0) --Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand local b2=not Duel.HasFlagEffect(tp,id+1) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TODECK) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) elseif op==2 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck local params={fusfilter=s.fusfilter, matfilter=Fusion.OnFieldMat(Card.IsAbleToDeck), extrafil=s.fextra, extraop=Fusion.ShuffleMaterial, chkf=FUSPROC_NOLIMIT} Fusion.SummonEffOP(params)(e,tp,eg,ep,ev,re,r,rp) elseif op==2 then --Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
--マグネット・コンバージョン --Magnet Conversion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_MAGNET_WARRIOR} function s.filter(c) return c:IsSetCard(SET_MAGNET_WARRIOR) and c:IsLevelBelow(4) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoHand(sg,nil,REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_MAGNET_WARRIOR) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target.
--竜の尖兵 --Vanguard of the Dragon local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --spsum local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp~=tp and c:IsPreviousControler(tp) end function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--十二獣サラブレード --Zoodiac Thoroughblade local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --get effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_XMATERIAL) e3:SetCode(EFFECT_PIERCE) e3:SetCondition(s.condition) c:RegisterEffect(e3) end s.listed_series={SET_ZOODIAC} function s.filter(c) return c:IsSetCard(SET_ZOODIAC) and c:IsDiscardable(REASON_EFFECT) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if Duel.DiscardHand(tp,s.filter,1,1,REASON_EFFECT|REASON_DISCARD,nil)~=0 then Duel.Draw(tp,1,REASON_EFFECT) end end function s.condition(e) return e:GetHandler():GetOriginalRace()==RACE_BEASTWARRIOR end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.
--BF-砂塵のハルマッタン --Blackwing - Harmattan the Dust local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --level local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_BLACKWING} s.listed_names={id} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_BLACKWING) and not c:IsCode(id) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_BLACKWING) and c:GetLevel()>=1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
--儀式魔人カースエンチャンター --Djinn Cursenchanter of Rituals local s,id=GetID() function s.initial_effect(c) --Can be used for a Ritual while it is in the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.con) e1:SetValue(1) c:RegisterEffect(e1) --Grant an effect if it is used for a Ritual Summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.condition) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.con(e) return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return r==REASON_RITUAL end function s.operation(e,tp,eg,ep,ev,re,r,rp) for rc in eg:Iter() do if rc:GetFlagEffect(id)==0 then --Negate the effects of Synchro monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetCode(EFFECT_DISABLE) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SYNCHRO)) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.disop) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) rc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if re:IsActiveType(TYPE_SYNCHRO) then Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
--ヴァレット・コーダー --Rokket Coder --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Treated as a Dragon for the Link Summon of a "Borrel" monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_RACE) e1:SetOperation(s.chngcon) e1:SetValue(RACE_DRAGON) c:RegisterEffect(e1) --Can use this as material from your hand for a "Code Talker" local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_HAND) e2:SetCode(EFFECT_EXTRA_MATERIAL) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetOperation(s.extracon1) e2:SetValue(s.extraval1) c:RegisterEffect(e2) if s.flagmap1==nil then s.flagmap1={} end if s.flagmap1[c]==nil then s.flagmap1[c] = {} end --Can use 1 DARK monster in your hand as material when using this for a "Borrel" monster local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_HAND) e3:SetCode(EFFECT_EXTRA_MATERIAL) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) e3:SetOperation(s.extracon2) e3:SetValue(s.extraval2) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_HAND,0) e4:SetTarget(s.eftg) e4:SetLabelObject(e3) c:RegisterEffect(e4) aux.GlobalCheck(s,function() s.flagmap2={} end) end s.listed_series={SET_BORREL,SET_CODE_TALKER} function s.chngcon(scard,sumtype,tp) return sumtype&(SUMMON_TYPE_LINK|MATERIAL_LINK)==(SUMMON_TYPE_LINK|MATERIAL_LINK) and scard:IsSetCard(SET_BORREL) end function s.extrafilter1(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) end function s.extracon1(c,e,tp,sg,mg,lc,og,chk) return (sg+mg):Filter(s.extrafilter1,nil,e:GetHandlerPlayer()):IsExists(Card.IsRace,1,og,RACE_CYBERSE) and sg:FilterCount(Card.HasFlagEffect,nil,id)<2 end function s.extraval1(chk,summon_type,e,...) local c=e:GetHandler() if chk==0 then local tp,sc=... if summon_type~=SUMMON_TYPE_LINK or not sc:IsSetCard(SET_CODE_TALKER) or Duel.GetFlagEffect(tp,id)>0 then return Group.CreateGroup() else table.insert(s.flagmap1[c],c:RegisterFlagEffect(id,0,0,1)) return Group.FromCards(c) end elseif chk==1 then local sg,sc,tp=... if summon_type&SUMMON_TYPE_LINK == SUMMON_TYPE_LINK and #sg>0 then Duel.Hint(HINT_CARD,tp,id) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end elseif chk==2 then for _,eff in ipairs(s.flagmap1[c]) do eff:Reset() end s.flagmap1[c]={} end end function s.eftg(e,c) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeLinkMaterial() end function s.extrafilter2(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) end function s.extracon2(c,e,tp,sg,mg,lc,og,chk) local ct=sg:FilterCount(Card.HasFlagEffect,nil,id+1) return ct==0 or ((sg+mg):Filter(s.extrafilter2,nil,e:GetHandlerPlayer()):IsExists(Card.IsCode,1,og,id) and ct<2) end function s.extraval2(chk,summon_type,e,...) local c=e:GetHandler() if chk==0 then local tp,sc=... if summon_type~=SUMMON_TYPE_LINK or not sc:IsSetCard(SET_BORREL) or Duel.GetFlagEffect(tp,id+1)>0 then return Group.CreateGroup() else s.flagmap2[c]=c:RegisterFlagEffect(id+1,0,0,1) return Group.FromCards(c) end elseif chk==1 then local sg,sc,tp=... if summon_type&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK and #sg>0 and Duel.GetFlagEffect(tp,id+1)==0 then Duel.Hint(HINT_CARD,tp,id) Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) end elseif chk==2 then if s.flagmap2[c] then s.flagmap2[c]:Reset() s.flagmap2[c]=nil end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
--アサルト・シンクロン --Assault Synchron --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,0}) e1:SetTarget(s.spselftg) e1:SetOperation(s.spselfop) c:RegisterEffect(e1) --Special Summon 1 Dragon Synchro Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.spselftg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,700) end function s.spselfop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.BreakEffect() Duel.Damage(tp,700,REASON_EFFECT) --Cannot Special Summon monsters from the Extra Deck, except Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_MZONE) e1:SetAbsoluteRange(tp,1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1,true) --Clock Lizard check local e2=aux.createContinuousLizardCheck(c,LOCATION_MZONE,function(_,c) return not c:IsOriginalType(TYPE_SYNCHRO) end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2,true) end end function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and c:IsFaceup() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousRaceOnField()&RACE_DRAGON>0 and c:GetPreviousTypeOnField()&TYPE_SYNCHRO>0 and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsReason(REASON_RELEASE) or c:IsLocation(LOCATION_REMOVED)) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spfilter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=eg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Level 3 DARK monsters This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect. ● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
--CNo.96 ブラック・ストーム --Number C96: Dark Storm local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),3,4) c:EnableReviveLimit() --indest local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ALSO_BATTLE_DAMAGE) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.atkcon) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.xyz_number=96 s.listed_names={55727845} function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,55727845) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local c=e:GetHandler() local a=Duel.GetAttacker() local at=Duel.GetAttackTarget() return ((a==c and at and at:IsFaceup() and at:GetAttack()>0) or (at==c and a:GetAttack()>0)) and not e:GetHandler():IsStatus(STATUS_CHAINING) end Duel.SetTargetCard(e:GetHandler():GetBattleTarget()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then local atk=tc:GetBaseAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(atk) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
--バフォメット --Berfomet local s,id=GetID() function s.initial_effect(c) --effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={5818798} function s.filter(c) return c:IsCode(5818798) and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
--D・バリア --Morphtronic Forcefield local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_MORPHTRONIC} function s.dfilter(c,p) return c:GetControler()==p and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsSetCard(SET_MORPHTRONIC) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsChainNegatable(ev) or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(s.dfilter,nil,tp)-#tg>0 end function s.filter(c) return c:IsSetCard(SET_MORPHTRONIC) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
--サイバー・エンジェル-弁天- --Cyber Angel Benten local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdgcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_RELEASE) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={39996157} function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetHandler():GetBattleTarget():GetDefense() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.thfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battled, at the end of the Damage Step: Your opponent draws 1 card.
--電動刃虫 --Chainsaw Insect local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
--魔界劇場「ファンタスティックシアター」 --Abyss Playhouse - Fantastic Theater --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Search 1 "Abyss Script" Spell local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Change a monster effect to "Destroy 1 Set Spell/Trap your opponent controls" local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.chcon1) e3:SetOperation(s.chop1) c:RegisterEffect(e3) end s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT} function s.cfilter(c) return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and not c:IsPublic() end function s.cfilter2(c,tp) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and not c:IsPublic() and Duel.IsExistingMatchingCard(s.cfilter3,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function s.cfilter3(c,code) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and not c:IsCode(code) and c:IsAbleToHand() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g1=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) local g2=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_HAND,0,1,1,nil,tp) e:SetLabel(g2:GetFirst():GetCode()) g1:Merge(g2) Duel.ConfirmCards(1-tp,g1) Duel.ShuffleHand(tp) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.cfilter3,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.chcon1(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsMonsterEffect() and Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,0,1,nil) end function s.chop1(e,tp,eg,ep,ev,re,r,rp) local g=Group.CreateGroup() Duel.ChangeTargetCard(ev,g) Duel.ChangeChainOperation(ev,s.repop) end function s.confilter(c) return c:IsFaceup() and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsPendulumSummoned() end function s.desfilter(c) return c:IsFacedown() and c:IsSpellTrap() end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
--トリックスター・ブルム --Trickstar Bloom local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.drcon) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end s.listed_series={SET_TRICKSTAR} function s.matfilter(c,lc,sumtype,tp) return c:IsLevelBelow(2) and c:IsSetCard(SET_TRICKSTAR,lc,sumtype,tp) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.cfilter(c,tp,zone) local seq=c:GetPreviousSequence() if not c:IsPreviousControler(tp) then seq=seq+16 end return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsSetCard(SET_TRICKSTAR) and c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0 end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone()) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0 end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Damage(p,Duel.GetFieldGroupCount(p,LOCATION_HAND,0)*200,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.
--混沌殻 --Shell of Chaos --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --Must be Special Summoned by a card effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(function(_,se) return se:IsHasType(EFFECT_TYPE_ACTIONS) end) c:RegisterEffect(e1) --Banish this card if it would leave the field local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetCondition(function(e) return e:GetHandler():IsFaceup() end) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) --Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND) e3:SetCountLimit(1,id) e3:SetCost(s.hspcost) e3:SetTarget(s.hsptg) e3:SetOperation(s.hspop) c:RegisterEffect(e3) --Special Summon 1 banished "Core of Chaos" local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCountLimit(1,{id,1}) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={3806388} function s.hspcostfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true)) end function s.hspcost(e,tp,eg,ep,ev,re,r,rp,chk) local loc=LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE if chk==0 then return Duel.IsExistingMatchingCard(s.hspcostfilter,tp,loc,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.hspcostfilter,tp,loc,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,s.lizfilter) end function s.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) or not c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsCode(3806388) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.
--白き森の魔性ルシエラ --Rciela, Sinister Soul of the White Forest --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Search 1 "White Forest" card or 1 LIGHT Spellcaster monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Illusion and Spellcaster Synchro Monsters gain 500 ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(function(e,c) return c:IsRace(RACE_ILLUSION|RACE_SPELLCASTER) and c:IsType(TYPE_SYNCHRO) end) e2:SetValue(500) c:RegisterEffect(e2) --Illusion and Spellcaster Synchro Monsters cannot be destroyed by opponent's card effects local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(aux.indoval) c:RegisterEffect(e3) end s.listed_series={SET_WHITE_FOREST} function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thfilter(c) return (c:IsSetCard(SET_WHITE_FOREST) or (c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER))) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
--XX-セイバー ガルセム --XX-Saber Garsem local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_X_SABER} function s.atfilter(c) return c:IsFaceup() and c:IsSetCard(SET_X_SABER) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.atfilter,c:GetControler(),LOCATION_MZONE,0,nil)*200 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return (e:GetHandler():GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c) return c:IsSetCard(SET_X_SABER) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
--発条装攻ゼンマイオー --Wind-Up Arsenal Zenmaioh local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,5,2) c:EnableReviveLimit() --salvage local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.filter(c) return c:IsFacedown() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local dg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target.
--レッド・デーモンズ・ドラゴン/バスター --Red Dragon Archfiend/Assault Mode local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLED) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_ASSAULT_MODE,CARD_RED_DRAGON_ARCHFIEND} s.assault_mode=CARD_RED_DRAGON_ARCHFIEND function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()==e:GetHandler() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter(c,e,tp) return c:IsCode(CARD_RED_DRAGON_ARCHFIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the GY: You can target 1 "Resonator" monster in your GY, except "Synkron Resonator"; add it to your hand.
--シンクローン・リゾネーター --Synkron Resonator local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --add to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_RESONATOR} s.listed_names={id} function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_RESONATOR) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand.
--クリスタル・ドラゴン --Krystal Dragon local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_BATTLE_STEP) and Duel.GetCurrentChain()==0 and e:GetHandler():GetBattledGroupCount()>0 end function s.thfilter(c) return c:IsRace(RACE_DRAGON) and c:GetLevel()==8 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of the destroyed monster x 200.
--フレムベル・グルニカ --Flamvell Grunika local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.damcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() e:SetLabel(tc:GetLevel()) return #eg==1 and tc:GetReasonCard()==e:GetHandler() and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()*200) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()*200) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
--大盤振舞侍 --Sasuke Samurai #3 local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) local ht=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) if ht<7 then Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,7-ht) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ht=Duel.GetFieldGroupCount(p,LOCATION_HAND,0) if ht<7 then Duel.Draw(p,7-ht,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon. ---------------------------------------- [ Monster Effect ] Pendulum Summons of your monsters cannot be negated.
--パズズル --Pazuzule --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Pendulum properties Pendulum.AddProcedure(c) --Change scale local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_PZONE) e1:SetTarget(s.sctg) e1:SetOperation(s.scop) c:RegisterEffect(e1) --Pendulum Summons cannot be negated local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e2:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,0) e2:SetTarget(function(_,c)return c:IsPendulumSummoned() end) c:RegisterEffect(e2) end function s.scfilter(c,sc) return c:GetOriginalLevel()>0 and sc~=c:GetOriginalLevel() end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_PZONE) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.scfilter,tp,LOCATION_PZONE,0,1,c,c:GetScale()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.scfilter,tp,LOCATION_PZONE,0,1,1,c,c:GetScale()) end function s.scop(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local lv=tc:GetOriginalLevel() if lv~=c:GetLeftScale() then --Change scale local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LSCALE) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RSCALE) e2:SetValue(lv) c:RegisterEffect(e2) end end --Cannot Special Summon, except by Pendulum Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(function(_,_,_,st)return SUMMON_TYPE_PENDULUM~=(st&SUMMON_TYPE_PENDULUM)end) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
--方界帝ヴァルカン・ドラグニー --Vulcan Dragni the Cubic King local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Damage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) --special summon Vijam local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end s.listed_series={SET_CUBIC} s.listed_names={CARD_VIJAM,3775068} function s.tgfilter(c) return c:IsFaceup() and c:IsSetCard(SET_CUBIC) and c:IsAbleToGraveAsCost() end function s.spcon1(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop1(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1600) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsCode(CARD_VIJAM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsRelateToBattle() and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ft=3 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)+1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(3775068) and c:IsAbleToHand() end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end local sg=Duel.GetTargetCards(e) if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #sg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) sg=sg:Select(tp,ft,ft,nil) end if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) g=g:Select(tp,1,1,nil) Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end else return end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.
--TG ロケット・サラマンダー --T.G. Rocket Salamander local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "T.G." monster from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.dspcost) e1:SetTarget(s.dsptg) e1:SetOperation(s.dspop) c:RegisterEffect(e1) --Special Summon 1 Level 4 or lower "T.G." monster from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.gyspcon) e2:SetTarget(s.gysptg) e2:SetOperation(s.gyspop) c:RegisterEffect(e2) end s.listed_series={SET_TG} function s.dspfilter(c,e,tp,code) return c:IsSetCard(SET_TG) and not c:IsOriginalCodeRule(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.costfilter(c,e,tp) return c:IsSetCard(SET_TG) and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalCodeRule()) end function s.dspcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp) end local sg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp) e:SetLabel(sg:GetFirst():GetOriginalCodeRule()) Duel.Release(sg,REASON_COST) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.gyspconfilter(c) return c:IsFaceup() and c:IsSetCard(SET_TG) and c:IsRace(RACE_MACHINE) end function s.gyspcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.gyspconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.gyspfilter(c,e,tp) return c:IsSetCard(SET_TG) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Negate its effects tc:NegateEffects(e:GetHandler()) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
--ヌメロン・ダイレクト --Numeron Calling --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_NUMERON_NETWORK} s.listed_series={SET_NUMERON_GATE} function s.condition(e,tp,eg,ep,ev,re,r,rp) local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) return fc and fc:IsFaceup() and fc:IsCode(CARD_NUMERON_NETWORK) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.filter(c,e,tp) return c:IsSetCard(SET_NUMERON_GATE) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_XYZ)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.check(sg,e,tp) return Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_XYZ)>=#sg and aux.dncheck(sg,e,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp) local ft=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_XYZ) if ft==0 then return end local ct=4 if ft<ct then ct=ft end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end local sg=aux.SelectUnselectGroup(g,e,tp,1,ct,s.check,1,tp,HINTMSG_SPSUMMON) if #sg>0 then local fid=c:GetFieldID() for tc in aux.Next(sg) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid) end Duel.SpecialSummonComplete() sg:KeepAlive() local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_PHASE+PHASE_END) e0:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e0:SetReset(RESET_PHASE|PHASE_END) e0:SetCountLimit(1) e0:SetLabel(fid) e0:SetLabelObject(sg) e0:SetCondition(s.rmcon) e0:SetOperation(s.rmop) Duel.RegisterEffect(e0,tp) end local spc=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.limittg) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabel(spc) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_LEFT_SPSUMMON_COUNT) e3:SetValue(s.countval) Duel.RegisterEffect(e3,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil) end function s.rmfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.rmfilter,nil,e:GetLabel()) g:DeleteGroup() Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end function s.limittg(e,c,tp) local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON) return sp-e:GetLabel()>=1 end function s.countval(e,re,tp) local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON) if sp-e:GetLabel()>=1 then return 0 else return 1-sp+e:GetLabel() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.
--魔導騎士ギルティア-ソウル・スピア --Giltia the D. Knight - Soul Spear --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) --banish local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 end function s.rmfilter(c,atk) return c:IsFaceup() and c:IsAttackAbove(atk) and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,0,LOCATION_MZONE,1,1,nil,c:GetAttack()) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) if not (c:IsAbleToHand() and c:IsMonster()) then return false end local lv=c:GetLevel() if lv==7 then return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) elseif lv==6 then return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) elseif lv==5 then return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_WATER) else return false end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.
--B-バスター・ドレイク --B-Buster Drake local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,s.unfilter) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.unfilter(c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) end function s.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:GetOwner()~=e:GetOwner() and te:IsSpellEffect() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsType(TYPE_UNION) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
--マジック・ジャマー --Magic Jammer local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DISCARD_COST_CHANGE) then return true end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
--Aiシャドー --A.I. Shadow --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) aux.AddPersistentProcedure(c,0,aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),CATEGORY_ATKCHANGE,EFFECT_FLAG_DAMAGE_STEP,TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP,aux.StatChangeDamageStepCondition) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.PersistentTargetFilter) e1:SetValue(800) c:RegisterEffect(e1) --must attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.atkcon) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_MUST_ATTACK_MONSTER) e3:SetValue(aux.PersistentTargetFilter) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetCondition(s.drcon) e4:SetTarget(s.drtg) e4:SetOperation(s.drop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_REMOVE) c:RegisterEffect(e5) end s.listed_series={SET_IGNISTER} function s.atkcon(e) return Duel.GetTurnPlayer()~=e:GetHandlerPlayer() and e:GetHandler():GetCardTargetCount()>0 end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp~=tp and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
--土地鋸 --Terrene Toothed Tsuchinoko local s,id=GetID() function s.initial_effect(c) --position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsCanTurnSet() and c:IsSpecialSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.
--太陽神の合一 --Sun God Unification --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Activate the turn it is set local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetCondition(s.actcon) e2:SetDescription(aux.Stringid(id,2)) c:RegisterEffect(e2) --Increase ATK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(TIMING_DAMAGE_STEP) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.atkcon) e3:SetCost(s.atkcost) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) --Recover LP local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_RECOVER) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetCost(s.lpcost) e4:SetTarget(s.lptg) e4:SetOperation(s.lpop) c:RegisterEffect(e4) end s.listed_names={CARD_RA} function s.actcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsOriginalCodeRule,CARD_RA),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local cost=Duel.GetLP(tp)-100 if chk==0 then return cost>0 end e:SetLabel(cost) Duel.PayLPCost(tp,cost) end function s.atkfilter(c) return c:IsFaceup() and c:IsCode(CARD_RA) and c:IsSpecialSummoned() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACK) local tc=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() local atk=e:GetLabel() if atk>0 and tc then tc:UpdateAttack(atk,nil,c) tc:UpdateDefense(atk,nil,c) end end function s.lpcost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if chk==0 then return true end end function s.lpfilter(c) return c:IsFaceup() and c:IsCode(CARD_RA) and c:GetAttack()>0 end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.lpfilter,1,false,nil,nil) and Duel.GetFlagEffect(tp,id)==0 end local sg=Duel.SelectReleaseGroupCost(tp,s.lpfilter,1,1,false,nil,nil) local tc=sg:GetFirst() local rec=tc:GetAttack() Duel.Release(tc,REASON_COST) Duel.SetTargetPlayer(tp) Duel.SetTargetParam(rec) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec) Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
--サイバネット・クロスワイプ --Cynet Crosswipe --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.spcheck(sg,tp,exg,dg) local a=0 for c in aux.Next(sg) do if dg:IsContains(c) then a=a+1 end for tc in aux.Next(c:GetEquipGroup()) do if dg:IsContains(tc) then a=a+1 end end end return #dg-a>=1 end function s.cfilter(c) return c:IsRace(RACE_CYBERSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e) if chk==0 then if e:GetLabel()==1 then e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,s.spcheck,nil,dg) else return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end end if e:GetLabel()==1 then e:SetLabel(0) local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,s.spcheck,nil,dg) Duel.Release(sg,REASON_COST) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
--要塞クジラの誓い --Fortress Whale's Oath local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,7,nil,62337487) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. * The above text is unofficial and describes the card's functionality in the OCG.
--幻影騎士団シャドーベイル --The Phantom Knights of Shadow Veil local s,id=GetID() function s.initial_effect(c) --Targeted monster gains 300 ATK/DEF local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special summon itself from GY as a monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(300) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_THE_PHANTOM_KNIGHTS,TYPE_MONSTER|TYPE_NORMAL,0,300,4,RACE_WARRIOR,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_THE_PHANTOM_KNIGHTS,TYPE_MONSTER|TYPE_NORMAL,0,300,4,RACE_WARRIOR,ATTRIBUTE_DARK) then c:AddMonsterAttribute(TYPE_NORMAL) c:AssumeProperty(ASSUME_RACE,RACE_WARRIOR) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP_DEFENSE) c:AddMonsterAttributeComplete() --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 monster your opponent controls; return that target to the hand.
--爆風トカゲ --Gale Lizard local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetControler()~=tp and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
--カオス・ソルジャー -宵闇の使者- --Black Luster Soldier - Envoy of the Evening Twilight local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Also treated as a LIGHT monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_ADD_ATTRIBUTE) e2:SetRange(LOCATION_MZONE) e2:SetValue(ATTRIBUTE_LIGHT) c:RegisterEffect(e2) --Special Summon procedure local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SPSUMMON_PROC) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_HAND) e3:SetCondition(s.spcon) e3:SetOperation(s.spop) e3:SetLabel(ATTRIBUTE_LIGHT) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetDescription(aux.Stringid(id,1)) e4:SetLabel(ATTRIBUTE_DARK) c:RegisterEffect(e4) --Banish a monster and 1 random card from the opponent's hand local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,2)) e5:SetCategory(CATEGORY_REMOVE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetCondition(function(e) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end) e5:SetCost(s.rmcost) e5:SetTarget(s.rmtg) e5:SetOperation(s.rmop) c:RegisterEffect(e5) e3:SetLabelObject(e5) e4:SetLabelObject(e5) end function s.spfilter(c,att) return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local ct=Duel.GetMatchingGroupCount(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ct>0 and ct==Duel.GetMatchingGroupCount(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,ct,nil,e:GetLabel()) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,e:GetLabel()) Duel.Remove(g,POS_FACEUP,REASON_COST) e:GetLabelObject():SetLabel(e:GetLabel()) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPhase(PHASE_MAIN1) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end if chk==0 then if e:GetLabel()==ATTRIBUTE_LIGHT then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) else return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil,tp,POS_FACEDOWN) end end if e:GetLabel()==ATTRIBUTE_LIGHT then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:SetProperty(EFFECT_FLAG_CARD_TARGET) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND) e:SetProperty(0) end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==ATTRIBUTE_LIGHT then local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end else local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil,tp,POS_FACEDOWN) if #g==0 then return end local rg=g:RandomSelect(tp,1) local tc=rg:GetFirst() Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END,2) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)==0 then e:Reset() return false else return Duel.IsTurnPlayer(1-tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoHand(tc,1-tp,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
--堕ち影の蠢き --Sinister Shadow Games local s,id=GetID() function s.initial_effect(c) --Send 1 "Shaddoll" card from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_ATTACK|TIMING_BATTLE_START) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SHADDOLL} function s.filter(c) return c:IsSetCard(SET_SHADDOLL) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.posfilter(c) return c:IsFacedown() and c:IsSetCard(SET_SHADDOLL) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then local tg=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,0,nil) if #tg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local sg=tg:Select(tp,1,#tg,nil) Duel.ChangePosition(sg,POS_FACEUP_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Beast-Type Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
--サンダー・ユニコーン --Thunder Unicorn local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_BEAST),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --atkdown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)*-500) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.atlimit) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.atlimit(e,c) return c~=e:GetOwner() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. ---------------------------------------- [ Monster Effect ] When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
--カラテ魂KURO-OBI --Kuro-Obi Karate Spirit --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Return this card from the Pendulum Zone to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_PZONE) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Send Spell/Trap cards to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_PENDULUM) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SendtoHand(c,nil,REASON_EFFECT) end function s.tgfilter(c,tp) return c:IsSpellTrap() and c:GetColumnGroup():IsExists(s.gyfilter,1,nil,tp) end function s.gyfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_PZONE) end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,0,LOCATION_ONFIELD,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_ONFIELD) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_ONFIELD,nil,tp) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.
--ドラゴンメイド・リラクゼーション --Dragonmaid Downtime --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Return to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_DRAGONMAID} function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DRAGONMAID) and c:IsAbleToHand() end function s.athfilter(c) return c:IsSetCard(SET_DRAGONMAID) and not c:IsCode(id) and c:IsAbleToHand() end function s.rthfilter(c) return c:IsSpellTrap() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc) end local b1=Duel.IsExistingMatchingCard(s.athfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.rthfilter,tp,0,LOCATION_ONFIELD,1,nil) if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil) and (b1 or b2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil) local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,1)) else op=Duel.SelectOption(tp,aux.Stringid(id,2))+1 end if op==0 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e:SetOperation(s.athop) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) else e:SetCategory(CATEGORY_TOHAND) e:SetOperation(s.rthop) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.athop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.athfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end function s.rthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,s.rthfilter,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. ---------------------------------------- [ Monster Effect ] During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.
--デストーイ・マイスター --Frightfur Meister --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Pendulum procedure Pendulum.AddProcedure(c) --Special Summon 1 Fiend monster from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.pendsptg) e1:SetOperation(s.pendspop) c:RegisterEffect(e1) --Special Summon 1 "Frightfur", "Fluffal", or "Edge Imp" montser from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.mzonesptg) e2:SetOperation(s.mzonespop) c:RegisterEffect(e2) --Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,2}) e3:SetCost(s.cost) e3:SetTarget(s.exsptg) e3:SetOperation(s.exspop) c:RegisterEffect(e3) end s.listed_series={SET_FRIGHTFUR,SET_FLUFFAL,SET_EDGE_IMP} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) return true end function s.pendcfilter(c,e,tp) return c:IsSetCard({SET_FRIGHTFUR,SET_FLUFFAL,SET_EDGE_IMP}) and c:IsLevelBelow(4) and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.pendspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetLevel(),c:GetCode()) end function s.pendspfilter(c,e,tp,lv,code) return c:IsRace(RACE_FIEND) and c:IsLevel(lv) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.pendsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.pendcfilter,1,false,nil,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local rc=Duel.SelectReleaseGroupCost(tp,s.pendcfilter,1,1,false,nil,nil,e,tp):GetFirst() e:SetLabel(rc:GetLevel(),rc:GetCode()) Duel.Release(rc,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.pendspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end local lv,code=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.pendspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv,code) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.mzonespfilter(c,e,tp) return c:IsSetCard({SET_FRIGHTFUR,SET_FLUFFAL,SET_EDGE_IMP}) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.mzonesptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.mzonespfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.mzonespop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Fusion Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_e,_c) return not _c:IsType(TYPE_FUSION) and _c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_e,_c) return not _c:IsOriginalType(TYPE_FUSION) end) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.mzonespfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.excfilter(c) return c:IsRace(RACE_FIEND) and c:HasLevel() end function s.excheck(sg,tp,exg,e) return Duel.IsExistingMatchingCard(s.exspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg:GetSum(Card.GetOriginalLevel),sg) end function s.exspfilter(c,e,tp,lv,sg) return c:IsSetCard(SET_FRIGHTFUR) and c:IsType(TYPE_FUSION) and c:IsLevel(lv) and Duel.GetLocationCountFromEx(tp,tp,sg,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) end function s.exsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.excfilter,2,99,false,s.excheck,nil,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.excfilter,2,99,false,s.excheck,nil,e) e:SetLabel(g:GetSum(Card.GetOriginalLevel)) Duel.Release(g,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.exspop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.exspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,e:GetLabel()):GetFirst() if sc then Duel.SpecialSummon(sc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
--神聖なる魂 --Soul of Purity and Light local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --decrease ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(-300) c:RegisterEffect(e2) end function s.atkcon(e) local ph=Duel.GetCurrentPhase() local tp=Duel.GetTurnPlayer() return tp~=e:GetHandler():GetControler() and Duel.IsBattlePhase() end function s.spfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
--魔宮の賄賂 --Dark Bribe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp~=tp and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end Duel.Draw(1-tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
--戦華の美-周公 --Ancient Warriors - Graceful Zhou Gong local s,id=GetID() function s.initial_effect(c) --Add 1 "Ancient Warriors" Spell/Trap from Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Negate the effects of 1 target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_names={77539547} s.listed_series={SET_ANCIENT_WARRIORS} --search function s.gvfilter(c) return c:IsFaceup() and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToGrave() end function s.thfilter(c) return c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsAbleToHand() and c:IsSpellTrap() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.gvfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.gvfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.gvfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end --negate function s.negcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() return re:IsMonsterEffect() and rc~=c and rc:IsSetCard(SET_ANCIENT_WARRIORS) and rc:IsControler(tp) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsNegatableMonster() end if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsDisabled() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
--騎士皇爆誕 --Centur-Ion True Awakening --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Negate the activation of a Spell/Trap Card or monster effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function s.cfilter(c) return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_STZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_STZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local rc=re:GetHandler() Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
--ライトロード・アサシン ライデン --Raiden, Hand of the Lightsworn local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --discard deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_LIGHTSWORN} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end function s.cfilter(c) return c:IsLocation(LOCATION_GRAVE) and c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster() end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,2,REASON_EFFECT) local g=Duel.GetOperatedGroup() local ct=g:FilterCount(s.cfilter,nil) if ct==0 then return end local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.BreakEffect() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(200) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e1) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
--攪乱作戦 --Disturbance Strategy local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if #g==0 then return end Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(1-tp) Duel.BreakEffect() Duel.Draw(1-tp,#g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
--未来融合-フューチャー・フュージョン --Future Fusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.reg) c:RegisterEffect(e1) --Turn 1 local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCountLimit(1) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Turn 2 local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(s.proccon) e3:SetOperation(s.procop) e3:SetLabelObject(e2) c:RegisterEffect(e3) --Destroy local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetOperation(s.desop) c:RegisterEffect(e4) --Destroy2 local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_SZONE) e5:SetCode(EVENT_LEAVE_FIELD) e5:SetCondition(s.descon2) e5:SetOperation(s.desop2) c:RegisterEffect(e5) end function s.reg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() c:SetTurnCounter(0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE_START|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetOperation(s.ctop) Duel.RegisterEffect(e1,tp) c:CreateEffectRelation(e1) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() if not c:IsRelateToEffect(e) or ct>=2 then c:SetTurnCounter(0) e:Reset() return end if Duel.IsTurnPlayer(1-tp) then return end ct=ct+1 c:SetTurnCounter(ct) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and e:GetHandler():GetTurnCounter()==1 end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.filter1(c,e) return c:IsMonster() and c:IsAbleToGrave() and not c:IsImmuneToEffect(e) end function s.filter2(c,m) return c:IsFusionSummonableCard() and c:CheckFusionMaterial(m) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local mg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e) local sg=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,mg) if #sg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() Duel.ConfirmCards(1-tp,tc) local code=tc:GetCode() local mat=Duel.SelectFusionMaterial(tp,tc,mg) mat:KeepAlive() Duel.SendtoGrave(mat,REASON_EFFECT) for mc in aux.Next(mat) do mc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end e:SetLabel(code) e:SetLabelObject(mat) end end function s.proccon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and e:GetHandler():GetTurnCounter()==2 end function s.procfilter(c,code,e,tp) return c:IsCode(code) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) end function s.procop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local code=e:GetLabelObject():GetLabel() local mat=e:GetLabelObject():GetLabelObject() if not mat or #mat==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.procfilter,tp,LOCATION_EXTRA,0,1,1,nil,code,e,tp) local tc=g:GetFirst() if not tc then return end tc:SetStatus(STATUS_FUTURE_FUSION,true) for mc in aux.Next(mat) do if mc:GetFlagEffect(id)>0 then mc:SetReason(REASON_EFFECT+REASON_FUSION+REASON_MATERIAL) end end tc:SetMaterial(mat) Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) tc:CompleteProcedure() tc:SetStatus(STATUS_FUTURE_FUSION,false) c:SetCardTarget(tc) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function s.descon2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
--No.69 紋章神コート・オブ・アームズ-ゴッド・レイジ --Number 69: Heraldry Crest - Dark Matter Demolition --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 5 Level 4 monsters Xyz.AddProcedure(c,nil,4,5) --Cannot be destroyed by battle or card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --Change opponent's monster's name to "Unknown" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e3:SetCost(Cost.DetachFromSelf(1,1,nil)) e3:SetTarget(s.namechangetg) e3:SetOperation(s.namechangeop) c:RegisterEffect(e3) --Negate the activated effects of "Unknown" your opponent controls local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.disop) c:RegisterEffect(e4) end s.xyz_number=69 s.listed_names={CARD_UNKNOWN} function s.namechangefilter(c) return c:IsFaceup() and not c:IsCode(CARD_UNKNOWN) end function s.namechangetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.namechangefilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.namechangefilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.namechangefilter,tp,0,LOCATION_MZONE,1,1,nil) end function s.namechangeop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsCode(CARD_UNKNOWN) then --Its name becomes "Unknown" local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(CARD_UNKNOWN) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if rp==1-tp and re:IsMonsterEffect() then local rc=re:GetHandler() if rc:IsRelateToEffect(re) and rc:IsCode(CARD_UNKNOWN) then Duel.NegateEffect(ev) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.
--蕾禍ノ曝藤 --Ragnaraika Wisteria of Woe --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card as a Normal Monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Shuffle 2 Insect, Plant, and/or Reptile monsters into the Deck and Set this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(TIMING_END_PHASE) e2:SetCountLimit(1,id) e2:SetCondition(function() return Duel.IsPhase(PHASE_END) end) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_RAGNARAIKA} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_RAGNARAIKA,TYPE_MONSTER|TYPE_NORMAL,1600,0,4,RACE_PLANT,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE) end function s.ragnaraikafilter(c) return c:IsSetCard(SET_RAGNARAIKA) and c:IsLinkMonster() and c:IsFaceup() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_RAGNARAIKA,TYPE_MONSTER|TYPE_NORMAL,1600,0,4,RACE_PLANT,ATTRIBUTE_DARK)) then return end c:AddMonsterAttribute(TYPE_NORMAL|TYPE_TRAP) Duel.SpecialSummonStep(c,1,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() if Duel.SpecialSummonComplete()==0 then return end if Duel.IsExistingMatchingCard(s.ragnaraikafilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,2,nil) if #g==0 then return end Duel.BreakEffect() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.tdfilter(c) return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsAbleToDeck() and c:IsFaceup() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsSSetable() and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_GRAVE|LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,2,nil) if #g~=2 then return end Duel.HintSelection(g) local c=e:GetHandler() if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.
--擬似空間 --Pseudo Space local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --copy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetCost(s.cost) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.filter(c) return c:IsType(TYPE_FIELD) and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) local code=g:GetFirst():GetOriginalCode() e:SetLabel(code) Duel.Remove(g,POS_FACEUP,REASON_COST) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local code=e:GetLabel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(code) c:RegisterEffect(e1) c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
--人造人間-サイコ・ショッカー --Jinzo local s,id=GetID() function s.initial_effect(c) --cannot trigger local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_HAND|LOCATION_SZONE,LOCATION_HAND|LOCATION_SZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsTrap)) c:RegisterEffect(e1) --cannot activate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetValue(s.aclimit) e2:SetReset(RESET_PHASE|PHASE_END) c:RegisterEffect(e2) --disable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsTrap)) c:RegisterEffect(e3) --disable effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.disop) c:RegisterEffect(e4) --disable trap monster local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_DISABLE_TRAPMONSTER) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(aux.TargetBoolFunction(Card.IsTrap)) c:RegisterEffect(e5) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if tl==LOCATION_SZONE and re:IsTrapEffect() then Duel.NegateEffect(ev) end end function s.aclimit(e,re,tp) return re:GetHandler():IsTrap() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it.
--パペット・ルーク --Puppet Rook --Scripted by Nellag local s,id=GetID() function s.initial_effect(c) --Send 1 EARTH Warrior from your Deck to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Must attack this card, if able local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetRange(LOCATION_MZONE) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_MUST_ATTACK_MONSTER) e3:SetValue(s.atkval) c:RegisterEffect(e3) --Special Summon and change attack target local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.atktg) e4:SetOperation(s.atkop) c:RegisterEffect(e4) end function s.tgfilter(c) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAttackPos() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) and Duel.ChangePosition(c,POS_FACEUP_DEFENSE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #sg>0 then Duel.SendtoGrave(sg,REASON_EFFECT) end end end function s.atkval(e,c) return c==e:GetHandler() end function s.atkfilter(c,e,tp) return c:IsLevelAbove(6) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.atkfilter(chkc,e,tp) end if chk==0 then return Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.SendtoGrave(c,REASON_EFFECT)==0 or not c:IsLocation(LOCATION_GRAVE) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and s.atkfilter(tc,e,tp) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.BreakEffect() Duel.ChangeAttackTarget(tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
--サイコ・エンペラー --Psychic Emperor local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local val=Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_GRAVE,0,nil,RACE_PSYCHIC)*500 Duel.SetTargetPlayer(tp) Duel.SetTargetParam(val) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,val) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local val=Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_GRAVE,0,nil,RACE_PSYCHIC)*500 local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Recover(p,val,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
--D-HERO ダイハードガイ --Destiny HERO - Captain Tenacious local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetOperation(s.operation) c:RegisterEffect(e1) local g=Group.CreateGroup() g:KeepAlive() e1:SetLabelObject(g) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) e2:SetLabelObject(g) c:RegisterEffect(e2) end s.listed_series={SET_DESTINY_HERO} function s.filter(c,e,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp) and c:IsSetCard(SET_DESTINY_HERO) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.filter,nil,e,tp) if #g==0 then return end local sg=e:GetLabelObject() local c=e:GetHandler() if c:GetFlagEffect(id)==0 then sg:Clear() c:RegisterFlagEffect(id,RESET_EVENT|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE|RESET_TOFIELD|RESET_CONTROL|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1) end sg:Merge(g) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and e:GetHandler():GetFlagEffect(id)~=0 end function s.spfilter(c,e,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return e:GetLabelObject():IsContains(chkc) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetLabelObject():IsExists(s.spfilter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=e:GetLabelObject():FilterSelect(tp,s.spfilter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
--ふわんだりぃずと怖い海 --Floowandereeze and the Scary Sea --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate an opponent's Special Summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentChain(true)==0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSummonType,SUMMON_TYPE_TRIBUTE),tp,LOCATION_MZONE,0,1,nil) and not Duel.IsExistingMatchingCard(Card.IsSummonType,tp,LOCATION_MZONE,0,1,nil,SUMMON_TYPE_SPECIAL) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,#eg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Opponent cannot Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(0,1) Duel.RegisterEffect(e1,tp) --Opponent can conduct 3 Normal Summons/Sets local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetValue(3) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --Negate and return to hand Duel.NegateSummon(eg) Duel.SendtoHand(eg,nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
--星杯神楽イヴ --Ib the World Chalice Priestess local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,nil,2,nil,s.spcheck) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.incon) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --destroy replace local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetRange(LOCATION_MZONE) e4:SetTarget(s.reptg) e4:SetValue(s.repval) e4:SetOperation(s.repop) c:RegisterEffect(e4) --spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCondition(s.spcon2) e5:SetTarget(s.sptg2) e5:SetOperation(s.spop2) c:RegisterEffect(e5) end s.listed_series={SET_WORLD_CHALICE} function s.spcheck(g,lc,sumtype,tp) return g:CheckDifferentPropertyBinary(Card.GetRace,lc,sumtype,tp) and g:CheckDifferentPropertyBinary(Card.GetAttribute,lc,sumtype,tp) end function s.incon(e) return e:GetHandler():IsLinked() end function s.repfilter(c,tp,hc) return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and not c:IsReason(REASON_REPLACE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT) and hc:GetLinkedGroup():IsContains(c) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGrave() and eg:IsExists(s.repfilter,1,nil,tp,e:GetHandler()) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer(),e:GetHandler()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter2(c,e,tp) return c:IsSetCard(SET_WORLD_CHALICE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
--あまのじゃくの呪い --Reverse Trap local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REVERSE_UPDATE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
--サイバー・ダーク・エッジ --Cyberdark Edge local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(Cyberdark.EquipTarget(s.eqfilter,true,true)) e1:SetOperation(Cyberdark.EquipOperation(s.eqfilter,s.equipop,true)) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e2) --atk change local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCondition(s.atkcon) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end function s.eqfilter(c) return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON) end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsLevelBelow(3) and ec:IsRace(RACE_DRAGON) end function s.equipop(c,e,tp,tc) local atk=tc:GetTextAttack() if atk<0 then atk=0 end if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(s.repval) tc:RegisterEffect(e3) end function s.repval(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()==nil and e:GetHandler():IsHasEffect(EFFECT_DIRECT_ATTACK) and Duel.IsExistingMatchingCard(aux.NOT(Card.IsHasEffect),tp,0,LOCATION_MZONE,1,nil,EFFECT_IGNORE_BATTLE_TARGET) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local effs={c:GetCardEffect(EFFECT_DIRECT_ATTACK)} local eg=Group.CreateGroup() for _,eff in ipairs(effs) do eg:AddCard(eff:GetOwner()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT) local ec = #eg==1 and eg:GetFirst() or eg:Select(tp,1,1,nil):GetFirst() if c==ec then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetRange(LOCATION_MZONE) e1:SetValue(c:GetAttack()/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_DAMAGE_CAL) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. If you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
--CH キング・アーサー --Comics Hero King Arthur local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),4,2) --Destruction replacement local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) c:RegisterEffect(e1) --Increase its ATK by 500 and inflict 500 damage to the opponent local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_CUSTOM+id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,c,96) then c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,e,0,0,0,0) return true else return false end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if c:UpdateAttack(500)==500 then local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters
--LANフォリンクス --LANphorhynchus local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,nil,2,2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
--剣闘獣セクトル --Gladiator Beast Secutor local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE|PHASE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_GLADIATOR} s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return aux.gbspcon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():GetBattledGroupCount()>0 end function s.filter(c,e,tp) return not c:IsCode(id) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,106,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,2,2,nil,e,tp) local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,106,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
--焔聖騎士帝-シャルル --Infernoble Knight Emperor Charles local s,id=GetID() function s.initial_effect(c) --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Destroy card when equipped local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_EQUIP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Equip from hand or Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)>0 end local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end function s.eqsfilter(c,ec) return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.eqsfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,0,LOCATION_HAND|LOCATION_GRAVE) end function s.eqmfilter(c) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and not c:IsForbidden() end function s.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqsfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,c):GetFirst() if not (tc and Duel.Equip(tp,tc,c)) then return end local tg=Duel.GetMatchingGroup(s.eqmfilter,tp,LOCATION_DECK,0,nil) if #tg>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local sg=tg:Select(tp,1,1,nil) if #sg==0 then return end Duel.BreakEffect() s.equipop(c,e,tp,sg:GetFirst()) end end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsAttribute(ATTRIBUTE_FIRE) and ec:IsRace(RACE_WARRIOR) end function s.equipop(c,e,tp,tc) if not c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) then return end --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(500) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.
--モーターバイオレンス --Motor Frenzy --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Grant ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Special Summon tokens local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.tkcon) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) end s.listed_names={TOKEN_ENGINE} function s.atkconfilter(c,ec,tp) return c:IsFaceup() and (ec==c or c:IsRace(RACE_MACHINE)) and c:IsControler(tp) and c:GetBaseDefense()>0 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.atkconfilter,1,nil,e:GetHandler(),tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) end Duel.SetTargetCard(eg) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(Card.IsRelateToEffect,nil,e) local c=e:GetHandler() for tc in aux.Next(g) do if tc:IsFaceup() and tc:GetBaseDefense()>0 then --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) e1:SetValue(tc:GetBaseDefense()/2) tc:RegisterEffect(e1) end --Cannot change battle position local e1=Effect.CreateEffect(c) e1:SetDescription(3313) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) tc:RegisterEffect(e1) end end function s.tkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsTributeSummoned() end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_ENGINE,0,TYPES_TOKEN,200,200,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP_ATTACK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if not s.tktg(e,tp,eg,ep,ev,re,r,rp,0) then return end for i=1,2 do local token=Duel.CreateToken(tp,TOKEN_ENGINE) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_ATTACK) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
--超重武者装留ブレイク・アーマー --Superheavy Samurai Soulbreaker Armor local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCost(s.damcost) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end s.listed_series={SET_SUPERHEAVY_SAMURAI} s.listed_names={id} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-1000) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end function s.eqlimit(e,c) return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.cfilter(c) return c:IsCode(id) and c:IsAbleToRemoveAsCost() end function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCode(id) and aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.damfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:GetDefense()<c:GetBaseDefense() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.damfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.damfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.damfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local val=math.abs(tc:GetDefense()-tc:GetBaseDefense()) Duel.Damage(1-tp,val,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.
--ディメンション・コンジュラー --Dimension Conjurer --Scripted by the Razgriz local s,id=GetID() function s.initial_effect(c) --Search Magical Dimension local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Draw/return local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end s.listed_names={28553439} function s.thfilter(c) return c:IsCode(28553439) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.drcon(e) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,ct) end function s.drop(e,tp,eg,ep,ev,re,r,rp,c) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local d=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,nil) if Duel.Draw(p,d,REASON_EFFECT)==d then local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil) if #g==0 then return end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local sg=g:Select(p,d,d,nil) Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT) Duel.SortDecktop(p,p,d) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.
--フルメタルフォーゼ・アルカエスト --Fullmetalfoes Alkahest local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_METALFOES),aux.FilterBoolFunctionEx(Card.IsType,TYPE_NORMAL)) --Must be Fusion Summoned local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.fuslimit) c:RegisterEffect(e0) --Equip 1 Effect Monster on the field to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),function(c,e,tp,tc) c:EquipByEffectAndLimitRegister(e,tp,tc,id,true) end,e1) --Gains DEF equal to the combine original ATK of the monsters equipped to it by its effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.defval) c:RegisterEffect(e2) --Can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_EXTRA_FUSION_MATERIAL) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,0) e3:SetTarget(function(e,c) return c:GetEquipTarget()==e:GetHandler() and c:IsOriginalType(TYPE_MONSTER) end) e3:SetValue(function(e,c) return c and c:IsSetCard(SET_METALFOES) and c:IsControler(e:GetHandlerPlayer()) end) c:RegisterEffect(e3) end s.listed_series={SET_METALFOES} s.material_setcode=SET_METALFOES function s.eqfilter(c,tp) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and (c:IsControler(tp) or c:IsAbleToChangeControler()) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.eqfilter(chkc,tp) and chkc~=c end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,tp) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) then c:EquipByEffectAndLimitRegister(e,tp,tc,id,true) end end function s.defvalfilter(c) return c:HasFlagEffect(id) and c:GetTextAttack()>=0 end function s.defval(e,c) return e:GetHandler():GetEquipGroup():Filter(s.defvalfilter,nil):GetSum(Card.GetTextAttack) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
--ネクロ・ディフェンダー --Necro Defender local s,id=GetID() function s.initial_effect(c) --Apply effects to 1 monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_GRAVE) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.tgfilter(c,tp) return not (c:HasFlagEffect(id) and c:GetFlagEffectLabel(id)==tp) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and s.tgfilter(tc,tp) then local c=e:GetHandler() tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2,tp) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) --You take no battle damage from battles involving it local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetTargetRange(1,0) e2:SetTarget(function(e,c) return s.tgfilter(c,tp) end) e2:SetValue(1) e2:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e2,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
--機皇枢インフィニティ・コア --Meklord Nucleus Infinity Core --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(s.valcon) c:RegisterEffect(e1) --Add to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_DESTROYED) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.spcond) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_MEKLORD,SET_MEKLORD_EMPEROR} function s.valcon(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.filter(c) return c:IsSetCard(SET_MEKLORD) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spcond(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MEKLORD_EMPEROR) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,c:GetAttribute()),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetOperation(s.checkop) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetLabelObject(e1) Duel.RegisterEffect(e2,tp) end function s.atkcon(e) return e:GetLabel()~=0 end function s.atktg(e,c) return c:GetFieldID()~=e:GetLabel() end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local fid=eg:GetFirst():GetFieldID() e:GetLabelObject():SetLabel(fid) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
--骸魔妖ー夜叉 --Yasha, the Skeletal Mayakashi --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(s.sslimit) c:RegisterEffect(e2) --Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter) end s.listed_series={SET_MAYAKASHI} function s.cfilter(c) return c:IsMonster() and c:IsSetCard(SET_MAYAKASHI) and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.sslimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_MAYAKASHI) end function s.lizfilter(e,c) return not c:IsOriginalSetCard(SET_MAYAKASHI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
--シャドール・ドラゴン --Shaddoll Dragon local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.descon) e2:SetCost(s.cost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.
--火器の祝台 --Summer Schoolwork Successful! --Scripted by Hatter local s,id=GetID() local COUNTER_SCHOOLWORK=0x213 function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SCHOOLWORK) --Activate this card by placing 5 Success Counters on it local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.actg) c:RegisterEffect(e1) --Remove 1 Success Counter from this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER+CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCondition(function(e,tp,eg,ep,ev,re) return re and re:IsSpellTrapEffect() and eg:IsExists(Card.IsSummonLocation,1,nil,LOCATION_EXTRA) end) e2:SetTarget(s.rcttg) e2:SetOperation(s.rctop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(function(e,tp,eg,ep,ev,re) return re and re:IsSpellTrapEffect() and eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_DECK) end) c:RegisterEffect(e3) end s.listed_series={SET_SCHOOLWORK} function s.actg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsCanAddCounter(tp,COUNTER_SCHOOLWORK,5,c) end c:AddCounter(COUNTER_SCHOOLWORK,5) end function s.rcttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,4000) Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) end function s.setfilter(c) return c:IsSetCard(SET_SCHOOLWORK) and c:IsTrap() and c:IsSSetable() end function s.rctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:RemoveCounter(tp,COUNTER_SCHOOLWORK,1,REASON_EFFECT) and not c:HasCounter(COUNTER_SCHOOLWORK)) then return end Duel.BreakEffect() if Duel.Destroy(c,REASON_EFFECT)==0 or Duel.Recover(tp,4000,REASON_EFFECT)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst() if not sc then return end Duel.BreakEffect() if Duel.SSet(tp,sc)>0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=1 then Duel.BreakEffect() Duel.Win(tp,WIN_REASON_SUMMER_SCHOOLWORK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C"" once per turn.
--超装甲兵器ロボ ブラックアイアンG --Super Armored Robot Armed Black Iron "C" --Updated by DyXel local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand and equip any number of Insect monsters from your GY to it local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY as the cost local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.eqfilter(c,e) return c:IsRace(RACE_INSECT) and c:IsCanBeEffectTarget(e) and not c:IsForbidden() end function s.rescon(g) return function(sg,e,tp,mg) return sg:GetClassCount(Card.GetCode)==1 and g:FilterCount(Card.IsCode,nil,sg:GetFirst():GetCode())==3 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.eqfilter(chkc,e) end local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_GRAVE,0,nil,e) if chk==0 then return #g>=3 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and aux.SelectUnselectGroup(g,e,tp,1,3,s.rescon(g),0) end ft=math.min(ft,3) local tg=aux.SelectUnselectGroup(g,e,tp,1,ft,s.rescon(g),1,tp,HINTMSG_EQUIP) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,tg,#tg,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end local tg=Duel.GetTargetCards(e):Match(aux.NOT(Card.IsForbidden),nil) if #tg==0 then return end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if ft>0 and #tg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) tg=tg:Select(tp,ft,ft) end Duel.BreakEffect() for tc in tg:Iter() do if Duel.Equip(tp,tc,c,true,true) then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,c) return e:GetOwner()==c end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end Duel.EquipComplete() end function s.descostfilter(c,tp) return c:HasFlagEffect(id) and c:IsMonsterCard() and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttackAbove,c:GetTextAttack()),tp,0,LOCATION_MZONE,1,nil) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local eqg=e:GetHandler():GetEquipGroup():Filter(s.descostfilter,nil,tp) if chk==0 then return #eqg>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=eqg:Select(tp,1,1,nil):GetFirst() e:SetLabel(tc:GetTextAttack()) Duel.SendtoGrave(tc,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackAbove,e:GetLabel()),tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackAbove,e:GetLabel()),tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
--万能地雷グレイモヤ --Widespread Ruin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.filter(c) return c:IsFaceup() and c:IsAttackPos() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) local tg=g:GetMaxGroup(Card.GetAttack) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if #g>0 then local tg=g:GetMaxGroup(Card.GetAttack) if #tg>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=tg:Select(tp,1,1,nil) Duel.Destroy(sg,REASON_EFFECT) else Duel.Destroy(tg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.
--誓いのエンブレーマ --Emblema Oath --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_CENTURION} function s.plfilter(c) return c:IsSetCard(SET_CENTURION) and c:IsMonster() and not c:IsForbidden() end function s.setfilter(c,ft) return c:IsSetCard(SET_CENTURION) and c:IsSpellTrap() and c:IsSSetable() and (ft>0 or c:IsFieldSpell()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end local b1=ft>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,ft) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if op==1 then --Place 1 "Centurion" monster from your Deck to your Spell & Trap Zone as a Continuous Trap if ft<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local sc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if sc and Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then sc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local c=e:GetHandler() --Treat it as a Continuous Trap local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS) e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET) sc:RegisterEffect(e1) --Cannot Special Summon from the Extra Deck, except "Centurion" monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,3)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetTargetRange(1,0) e2:SetCondition(function() return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_ONFIELD,0,1,nil,sc:GetOriginalCodeRule()) end) e2:SetTarget(function(_e,_c) return not _c:IsSetCard(SET_CENTURION) and _c:IsLocation(LOCATION_EXTRA) end) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_e,_c) return not _c:IsOriginalSetCard(SET_CENTURION) end) end elseif op==2 then --Set 1 "Centurion" Spell/Trap directly from your Deck Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,ft) if #g>0 then Duel.SSet(tp,g) end end end function s.spconfilter(c,code) return c:IsFaceup() and (c:HasFlagEffect(id) or c:IsOriginalCodeRule(code)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
--ヒステリック・パーティー --Hysteric Party local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={CARD_HARPIE_LADY} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c,e,tp) return c:IsCode(CARD_HARPIE_LADY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local tg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) if ft<=0 or #tg==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=tg:Select(tp,ft,ft,nil) local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) c:SetCardTarget(tc) end Duel.SpecialSummonComplete() end function s.desfilter(c,rc) return rc:IsHasCardTarget(c) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using materials you control, including a "Yang Zing" monster. * The above text is unofficial and describes the card's functionality in the OCG.
--竜星の極み --Yang Zing Unleashed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --must attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) c:RegisterEffect(e2) --synchro effect local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.sccon) e4:SetCost(s.sccost) e4:SetTarget(s.sctg) e4:SetOperation(s.scop) c:RegisterEffect(e4) end s.listed_series={SET_YANG_ZING} function s.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() or Duel.IsBattlePhase() end function s.sccost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.mfilter(c) return c:IsSetCard(SET_YANG_ZING) and c:IsMonster() end function s.checkaddition(tp,sg,sc) return sg:IsExists(s.mfilter,1,nil) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then Synchro.CheckAdditional=s.checkaddition local res=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil) Synchro.CheckAdditional=nil return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) Synchro.CheckAdditional=s.checkaddition local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst()) else Synchro.CheckAdditional=nil end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
● While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. ● While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
--森の聖獣 アルパカリブ --Alpacaribou, Mystical Beast of the Forest local s,id=GetID() function s.initial_effect(c) --indes1 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.cona) e1:SetTarget(s.targeta) e1:SetValue(1) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.cond) e2:SetTarget(s.targetd) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetValue(1) c:RegisterEffect(e3) end function s.cona(e) return e:GetHandler():IsAttackPos() end function s.targeta(e,c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRace(RACE_WINGEDBEAST|RACE_PLANT|RACE_INSECT) end function s.cond(e) return e:GetHandler():IsDefensePos() end function s.targetd(e,c) return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsRace(RACE_WINGEDBEAST|RACE_PLANT|RACE_INSECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
--廃品眼の太鼓竜 --Googly-Eyes Drum Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),8,2) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetOperation(s.operation) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_SUPER_DEFENSE_ROBOT} function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetOverlayCount()>0 end function s.rfilter(c,tp) return c:IsSetCard(SET_SUPER_DEFENSE_ROBOT) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.mfilter(c) return c:IsSetCard(SET_SUPER_DEFENSE_ROBOT) and c:IsMonster() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.mfilter),tp,LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local mg=g:Select(tp,1,1,nil) Duel.Overlay(c,mg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
--ペンデュラム・リボーン --Pendulum Reborn local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)==0 then return false end return c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local loc=LOCATION_EXTRA if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end if chk==0 then return loc~=0 and Duel.IsExistingMatchingCard(s.filter,tp,loc,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local loc=LOCATION_EXTRA if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_GRAVE end if loc==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,loc,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. ● Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.
--邪炎帝王テスタロス --Thestalos the Shadowfire Monarch --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Tribute Summon by Tributing 1 monster the opponent controls and 1 Tribute Summoned monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.sumcon) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) e1:SetValue(SUMMON_TYPE_TRIBUTE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_PROC) c:RegisterEffect(e2) --Banish 1 random card from the opponent's hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(function(e) return e:GetHandler():IsTributeSummoned() end) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) e4:SetLabelObject(e3) c:RegisterEffect(e4) end function s.cfilter(c,relzone,tp) return aux.IsZone(c,relzone,tp) and c:IsReleasable() and (c:IsTributeSummoned() or c:IsControler(1-tp)) end function s.rescon(soul_ex_g,zone) return function(sg,e,tp,mg) return (#soul_ex_g==0 or sg&soul_ex_g==soul_ex_g) and Duel.GetMZoneCount(tp,sg,tp,LOCATION_REASON_TOFIELD,zone)>0 and sg:FilterCount(Card.IsControler,nil,tp)==1 end end function s.sumcon(e,c,minc,zone,relzone,exeff) if c==nil then return true end if minc>2 or c:IsLevelBelow(6) then return false end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,relzone,tp) local soul_ex_g=Duel.GetMatchingGroup(Card.IsHasEffect,tp,LOCATION_MZONE,LOCATION_MZONE,nil,EFFECT_EXTRA_RELEASE) return #mg>=2 and aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon(soul_ex_g,zone),0) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,c,minc,zone,relzone,exeff) local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,relzone,tp) local soul_ex_g=Duel.GetMatchingGroup(Card.IsHasEffect,tp,LOCATION_MZONE,LOCATION_MZONE,nil,EFFECT_EXTRA_RELEASE) local g=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon(soul_ex_g,zone),1,tp,HINTMSG_RELEASE,nil,nil,true) if g and #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.sumop(e,tp,eg,ep,ev,re,r,rp,c,minc,zone,relzone,exeff) local g=e:GetLabelObject() c:SetMaterial(g) Duel.Release(g,REASON_SUMMON|REASON_MATERIAL) g:DeleteGroup() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) if e:GetLabel()==1 then e:SetLabel(0) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_ALL,LOCATION_ONFIELD) Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) if #g==0 then return end local rg=g:RandomSelect(tp,1) if #rg>0 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and Duel.Damage(1-tp,1000,REASON_EFFECT)>0 and Duel.GetPossibleOperationInfo(0,CATEGORY_REMOVE) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rc=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil):GetFirst() if rc and Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)>0 and rc:IsAttribute(ATTRIBUTE_FIRE|ATTRIBUTE_DARK) and rc:HasLevel() then Duel.BreakEffect() Duel.Damage(1-tp,rc:GetLevel()*200,REASON_EFFECT) end end end function s.valfilter(c) return c:IsLevelAbove(8) and c:IsTributeSummoned() end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(s.valfilter,1,nil) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.
--超進化の繭 --Cocoon of Ultra Evolution --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --shuffle and draw local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,id) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsReleasableByEffect() and c:GetEquipCount()>0 end function s.filter(c,e,tp) return c:IsRace(RACE_INSECT) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local loc=LOCATION_MZONE if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,loc,1,nil) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local loc=LOCATION_MZONE if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,loc,1,1,nil) if #g>0 and Duel.Release(g,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP) end end end function s.tdfilter(c) return c:IsRace(RACE_INSECT) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsPlayerCanDraw(tp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tc:GetControler()) end Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. If this card has left the field because of your opponent: Target 1 face-up monster your opponent controls; take control of that target until your next End Phase. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴェルズ・コッペリアル --Evilswarm Coppelia local s,id=GetID() function s.initial_effect(c) c:AddCannotBeSpecialSummoned() --Take control of 1 face-up monster your opponent controls until your next End Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCondition(s.controlcon) e1:SetTarget(s.controltg) e1:SetOperation(s.controlop) c:RegisterEffect(e1) end function s.controlcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and rp==1-tp end function s.controltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() and chkc:IsFaceup() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0) end end function s.controlop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local ct=(Duel.IsTurnPlayer(1-tp) and 2) or (Duel.IsPhase(PHASE_END) and 3) or 1 Duel.GetControl(tc,tp,PHASE_END,ct) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
--紫炎の計略 --Shien's Scheme local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SIX_SAMURAI} function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSetCard,1,nil,SET_SIX_SAMURAI) end function s.filter(c,e,tp) return c:IsSetCard(SET_SIX_SAMURAI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if ft>2 then ft=2 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.
--マドルチェ・プティンセスール --Madolche Petingcessoeur --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --special summon 2 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) --to deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.retcon) e3:SetTarget(s.rettg) e3:SetOperation(s.retop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_MADOLCHE} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_GRAVE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MADOLCHE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-1) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,3)) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_MADOLCHE) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()==1-tp and e:GetHandler():IsPreviousControler(tp) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.
--振子特急エントレインメント --Tilting Entrainment --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy opponent's monster was not destroyed by the battle local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) if not (c:IsType(TYPE_PENDULUM) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end if c:IsLocation(LOCATION_HAND) then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 else return c:IsFaceup() and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local a,b=Duel.GetBattleMonster(tp) if chk==0 then return a and b and b:IsRelateToBattle() and b:IsLocation(LOCATION_MZONE) and (a==e:GetHandler() or (a:IsFaceup() and a:IsType(TYPE_PENDULUM))) end e:SetLabelObject(b) Duel.SetOperationInfo(0,CATEGORY_DESTROY,b,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc and tc:IsRelateToBattle() and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If the turn player draws card(s) for their normal draw while they have no cards in their hand: they can activate this effect; they draw 1 card. During the End Phase, you must pay 700 LP (this is not optional), otherwise your LP become 0. If this face-up card leaves the field, you take 3000 damage. * The above text is unofficial and describes the card's functionality in the OCG.
--破滅へのクイック・ドロー --Destructive Draw local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Register if the player has 0 cards before drawing local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PREDRAW) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetOperation(s.predraw) c:RegisterEffect(e2) --Draw 1 additional card during the Draw Phase local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCategory(CATEGORY_DRAW) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_DRAW) e3:SetCondition(s.drwcon) e3:SetTarget(s.drwtg) e3:SetOperation(s.drwop) e3:SetLabelObject(e2) c:RegisterEffect(e3) --Lose 700 LP during your End Phase local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetCountLimit(1) e4:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e4:SetOperation(s.maintenanceop) c:RegisterEffect(e4) --Take 3000 Damage if this face-up card leaves the field local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCode(EVENT_LEAVE_FIELD_P) e5:SetOperation(s.checkop) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_LEAVE_FIELD) e6:SetLabelObject(e5) e6:SetOperation(s.damop) c:RegisterEffect(e6) end function s.predraw(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(ep,LOCATION_HAND,0)==0 then e:SetLabel(1) else e:SetLabel(0) end end function s.drwcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_RULE and e:GetLabelObject():GetLabel()==1 end function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(ep) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,ep,1) end function s.drwop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.maintenanceop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,1-tp,id) if Duel.GetLP(tp)>=700 then Duel.PayLPCost(tp,700) else Duel.SetLP(tp,0) end end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsDisabled() or not c:IsStatus(STATUS_EFFECT_ENABLED) then e:SetLabel(1) else e:SetLabel(0) end end function s.damop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject():GetLabel()==0 then Duel.Hint(HINT_CARD,1-tp,id) Duel.Damage(e:GetHandler():GetPreviousControler(),3000,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
--機皇廠 --Meklord Factory local s,id=GetID() function s.initial_effect(c) --Add 1 "Meklord Army" monster to the hand and destroy 1 monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_MEKLORD,SET_MEKLORD_ARMY} function s.condition(e,tp,eg,ep,ev,re,r,rp) local bc=Duel.GetAttackTarget() return bc:IsSetCard(SET_MEKLORD) and bc:IsFaceup() end function s.thfilter(c) return c:IsSetCard(SET_MEKLORD_ARMY) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,tc) local bc=Duel.GetAttackTarget() if bc:IsRelateToBattle() then Duel.BreakEffect() Duel.Destroy(bc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
--財宝への隠し通路 --Secret Pass to the Treasures local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttackBelow(1000) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end