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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.
|
--登竜華恐巄門
--Ryu-Ge Realm - Dino Domains
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--You can only control 1 "Ryu-Ge Realm - Dino Domains"
c:SetUniqueOnField(1,0,id)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--"Ryu-Ge" monsters you control gain 300 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_RYU_GE))
e1:SetValue(300)
c:RegisterEffect(e1)
--Negate the activation of a monster effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateActivation(ev) end)
--Grant the above effect to "Ryu-Ge" Pendulum Monsters and Level 10 or higher monsters whose original Type is Dinosaur you control
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.efftg)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--Monsters affected by this card's effect become Effect Monsters
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_ADD_TYPE)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(s.efftg)
e4:SetValue(TYPE_EFFECT)
c:RegisterEffect(e4)
end
s.listed_series={SET_RYU_GE}
s.listed_names={id}
function s.efftg(e,c)
return (c:IsSetCard(SET_RYU_GE) and c:IsType(TYPE_PENDULUM)) or (c:IsLevelAbove(10) and c:IsOriginalRace(RACE_DINOSAUR))
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local trig_loc,trig_typ,trig_atk=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_TYPE,CHAININFO_TRIGGERING_ATTACK)
return trig_loc&LOCATION_MZONE>0 and trig_typ&TYPE_MONSTER>0 and e:GetHandler():GetAttack()>trig_atk
end
function s.costfilter(c)
return c:IsSetCard(SET_RYU_GE) and c:IsContinuousSpell() and c:IsFaceup() and c:IsAbleToDeckAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
|
--血涙のオーガ
--Ogre of the Scarlet Sorrow
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CUSTOM+id)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--atk/def up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.adcon)
e2:SetOperation(s.adop)
c:RegisterEffect(e2)
aux.GlobalCheck(s,function()
s[0]=0
s[1]=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(s.check)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_ATTACK_DISABLED)
ge2:SetOperation(s.check2)
Duel.RegisterEffect(ge2,0)
aux.AddValuesReset(function()
s[0]=0
s[1]=0
end)
end)
end
function s.check(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if Duel.GetAttackTarget()==nil then
s[1-tc:GetControler()]=s[1-tc:GetControler()]+1
if s[1-tc:GetControler()]==1 then
s[2]=tc
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
elseif s[1-tc:GetControler()]==2 then
Duel.RaiseEvent(tc,EVENT_CUSTOM+id,e,0,0,0,0)
end
end
end
function s.check2(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if tc:GetFlagEffect(id)~=0 and Duel.GetAttackTarget()~=nil then
s[1-tc:GetControler()]=s[1-tc:GetControler()]-1
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.GetAttackTarget()==nil and s[tp]==2
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=s[2]
if c:IsFaceup() and c:IsRelateToEffect(e) then
if tc and tc:GetFlagEffect(id) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
e1:SetValue(tc:GetAttack())
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(tc:GetDefense())
c:RegisterEffect(e2)
end
--at limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(s.atlimit)
e3:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e3)
end
end
function s.atlimit(e,c)
return c~=e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
|
--海竜神の怒り
--Rage of Kairyu-Shin
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_UMI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(CARD_UMI)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:GetOriginalLevel()>=5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g==0 then return end
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
local seq=0
local og=Duel.GetOperatedGroup()
local tc=og:GetFirst()
for tc in aux.Next(og) do
seq=bit.replace(seq,0x1,tc:GetPreviousSequence())
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE_FIELD)
e1:SetLabel(seq*0x10000)
e1:SetOperation(s.disop)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function s.disop(e,tp)
return e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.
|
--混沌球体
--Sphere of Chaos
local s,id=GetID()
function s.initial_effect(c)
--attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_ADD_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_LIGHT)
c:RegisterEffect(e1)
--battle indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetCountLimit(1)
e2:SetValue(s.valcon)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.valcon(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.filter(c)
return c:GetLevel()==3 and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Normal Summoned: You can destroy Spells/Traps your opponent controls equal to the number of "Fortune Lady" monsters you control.
|
--フォーチュンレディ・ウインディー
--Fortune Lady Wind
local s,id=GetID()
function s.initial_effect(c)
--atk,def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(s.value)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
--level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.lvcon)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.listed_series={SET_FORTUNE_LADY}
function s.value(e,c)
return c:GetLevel()*300
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_FORTUNE_LADY),tp,LOCATION_MZONE,0,nil)
local dt=Duel.GetMatchingGroupCount(s.filter,tp,0,LOCATION_ONFIELD,nil)
e:SetLabel(ct)
return dt>=ct
end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,e:GetLabel(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_FORTUNE_LADY),tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
if ct>#g then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,ct,ct,nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the GY.
|
--No.59 背反の料理人
--Number 59: Crooked Cook
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.imcon)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.xyz_number=59
function s.imcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==1
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.ctfilter(c)
return c:IsLocation(LOCATION_GRAVE) and c:IsMonster()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,c)
if Duel.Destroy(g,REASON_EFFECT)~=0 then
local ct=Duel.GetOperatedGroup():FilterCount(s.ctfilter,nil)
if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetValue(ct*300)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
|
--V・HEROウィッチ・レイド
--Vision HERO Witch Raider
local s,id=GetID()
function s.initial_effect(c)
--Can also tribute trap cards for its tribute summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
e1:SetTargetRange(LOCATION_SZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsTrap))
e1:SetValue(POS_FACEUP)
c:RegisterEffect(e1)
--When normal summoned, destroy all of opponent's spells/traps
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_HERO}
function s.counterfilter(c)
return c:IsSetCard(SET_HERO)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_HERO)
end
function s.desfilter(c)
return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.
|
--Live☆Twin リィラ・スウィート
--Live☆Twin Lil-la Sweet
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Negate an opponent's effect activated in response in response to the activation of your "Live☆Twin" card or effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.discon)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.distg)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end)
c:RegisterEffect(e1)
--Special Summon this card from the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_KI_SIKIL),tp,LOCATION_MZONE,0,1,nil) end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LIVE_TWIN,SET_KI_SIKIL}
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local chainlink=Duel.GetCurrentChain(true)-1
if not (chainlink>0 and Duel.IsChainDisablable(ev) and ep==1-tp) then return false end
local trig_p,setcodes=Duel.GetChainInfo(chainlink,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_SETCODES)
if not trig_p==tp then return false end
for _,set in ipairs(setcodes) do
if (SET_LIVE_TWIN&0xfff)==(set&0xfff) and (SET_LIVE_TWIN&set)==SET_LIVE_TWIN then return true end
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--You cannot Special Summon from the Extra Deck, except Fiend monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_FIEND) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
|
--バックファイア
--Backfire
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Inflict 500 Damage to the opponent
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.filter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
and c:IsControler(tp) and c:IsReason(REASON_DESTROY) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
|
--スキルドレイン
--Skill Drain
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(Cost.PayLP(1000))
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.disable)
e2:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e2)
end
function s.disable(e,c)
return c:IsType(TYPE_EFFECT) or (c:GetOriginalType()&TYPE_EFFECT)==TYPE_EFFECT
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon; ● 3+: Each player sends 3 cards from their Extra Deck to the GY. ● 5+: Each player sends the top 3 cards from their Deck to the GY. ● 8+: Each player returns up to 3 of their banished cards to the GY. ● 10+: Each player sends their entire hand to the GY.
|
--インフェルノイド・ティエラ
--Infernoid Tierra
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_INFERNOID),1,99,14799437,23440231)
--spsummon success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.con)
e2:SetTarget(s.tg)
e2:SetOperation(s.op)
c:RegisterEffect(e2)
--material check
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(s.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
s.listed_series={SET_INFERNOID}
s.material_setcode=SET_INFERNOID
function s.valcheck(e,c)
local hc=e:GetHandler()
local ct=hc:GetMaterial():GetClassCount(Card.GetCode,hc,SUMMON_TYPE_FUSION,hc:GetControler())
e:GetLabelObject():SetLabel(ct)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return (e:GetHandler():GetSummonType()&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetLabel()
local con3,con5,con8,con10=nil
if ct>=3 then
con3=Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,3,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,3,nil)
end
if ct>=5 then
con5=Duel.IsPlayerCanDiscardDeck(tp,3) and Duel.IsPlayerCanDiscardDeck(1-tp,3)
end
if ct>=8 then
con8=Duel.IsExistingMatchingCard(nil,tp,LOCATION_REMOVED,0,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_REMOVED,1,nil)
end
if ct>=10 then
con10=Duel.GetFieldGroupCount(tp,LOCATION_HAND,LOCATION_HAND)>0
end
if chk==0 then return con3 or con5 or con8 or con10 end
if con5 then Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,3) end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
if ct>=3 then
local g1=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,nil)
local sg1=nil
if #g1>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
sg1=g1:Select(tp,3,3,nil)
else sg1=g1 end
local g2=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
local sg2=nil
if #g2>=3 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
sg2=g2:Select(1-tp,3,3,nil)
else sg2=g2 end
sg1:Merge(sg2)
if #sg1>0 then
Duel.SendtoGrave(sg1,REASON_EFFECT)
end
end
if ct>=5 then
Duel.BreakEffect()
Duel.DiscardDeck(tp,3,REASON_EFFECT)
Duel.DiscardDeck(1-tp,3,REASON_EFFECT)
end
if ct>=8 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_REMOVED,0,1,3,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(1-tp,nil,1-tp,LOCATION_REMOVED,0,1,3,nil)
g1:Merge(g2)
if #g1>0 then
Duel.SendtoGrave(g1,REASON_EFFECT|REASON_RETURN)
end
end
if ct>=10 then
Duel.BreakEffect()
local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
Duel.SendtoGrave(g1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand.
|
--ゲネラールプローベ
--Generalprobe
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x35)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Place 1 Symphonic Counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.ctcon)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--Search 1 "Symphonic Warrior" monster
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,0})
e3:SetCost(s.thcost1)
e3:SetTarget(s.thtg1)
e3:SetOperation(s.thop1)
c:RegisterEffect(e3)
--Search 1 "Symph Amplifire"
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.thcon2)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
s.listed_names={75304793}
s.listed_series={SET_SYMPHONIC_WARRIOR}
s.counter_place_list={0x35}
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsSetCard(SET_SYMPHONIC_WARRIOR) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x35,1)
end
function s.thcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x35,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,0x35,3,REASON_COST)
end
function s.thfilter1(c)
return c:IsSetCard(SET_SYMPHONIC_WARRIOR) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_SYMPHONIC_WARRIOR) and c:IsSummonPlayer(tp)
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter2(c)
return c:IsCode(75304793) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.
|
--赫の烙印
--Branded in Red
--Scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--To hand + potential Fusion Summon
local fparams={aux.FilterBoolFunction(Card.IsLevelAbove,8),Fusion.InHandMat(Card.IsAbleToRemove),s.fextra,Fusion.BanishMaterial,nil,s.stage2}
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOHAND+CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop(Fusion.SummonEffTG(table.unpack(fparams)),Fusion.SummonEffOP(table.unpack(fparams))))
c:RegisterEffect(e1)
end
s.listed_names={CARD_ALBAZ}
s.listed_series={SET_DESPIA}
--To hand + potential Fusion Summon
function s.thfilter(c)
return c:IsAbleToHand() and ((c:IsSetCard(SET_DESPIA) and c:IsMonster()) or c:IsCode(CARD_ALBAZ))
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_MZONE,0,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(fustg,fusop)
return function(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc or not tc:IsRelateToEffect(e) then return end
if Duel.SendtoHand(tc,nil,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_HAND) then return end
Duel.ConfirmCards(1-tp,tc)
if fustg(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
fusop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
function s.stage2(e,tc,tp,mg,chk)
if chk==1 then
--Cannot attack directly this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3207)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
|
--ランカの蟲惑魔
--Traptrix Mantis
local s,id=GetID()
function s.initial_effect(c)
--Unaffected by "Hole" normal trap cards
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--Upon normal summon, add 1 "Traptrix" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Return 1 set S/T, then can set 1 S/T from hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetTarget(s.rettg)
e3:SetOperation(s.retop)
c:RegisterEffect(e3)
end
s.listed_series={SET_TRAP_HOLE,SET_HOLE,SET_TRAPTRIX}
function s.efilter(e,te)
local c=te:GetHandler()
return c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
function s.filter(c)
return c:IsMonster() and c:IsSetCard(SET_TRAPTRIX) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.retfilter(c)
return c:IsFacedown() and c:IsAbleToHand()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.retfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.retfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.retfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFacedown() and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
local g=Duel.GetMatchingGroup(Card.IsSSetable,tp,LOCATION_HAND,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg:GetFirst(),tp,false)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
|
--チューニングガム
--Tuning Gum
local s,id=GetID()
function s.initial_effect(c)
--tuner
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCondition(s.negcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,s.counterfilter)
end
function s.counterfilter(c)
return c:IsType(TYPE_SYNCHRO)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTarget(s.atklimit)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.atklimit(e,c)
return not c:IsType(TYPE_SYNCHRO)
end
function s.filter(c)
return c:IsFaceup() and not c:IsType(TYPE_TUNER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(TYPE_TUNER)
tc:RegisterEffect(e1)
end
end
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or #g~=1 then return false end
local tc=g:GetFirst()
return s.cfilter(tc,tp) and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
|
--宝札雲
--Lucky Cloud
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
s[0]=false
s[1]=Group.CreateGroup()
s[1]:KeepAlive()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
ge2:SetOperation(s.checkop)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
ge3:SetOperation(s.checkop)
Duel.RegisterEffect(ge3,0)
aux.AddValuesReset(function()
s[0]=false
s[1]:Clear()
end)
end)
end
s.listed_series={SET_CLOUDIAN}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
for tc in aux.Next(eg) do
if not s[0] and tc:IsFaceup() and tc:IsSetCard(SET_CLOUDIAN) then
if s[1]:IsContains(tc) then s[0]=true
else s[1]:AddCard(tc) end
end
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(s.drcon)
e1:SetOperation(s.drop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.filter(c,g)
return g:IsExists(Card.IsCode,1,c,c:GetCode())
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return s[0] or s[1]:IsExists(s.filter,1,nil,s[1])
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,2,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
|
--螺旋のストライクバースト
--Spiral Flame Strike
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
end
s.listed_series={SET_ODD_EYES}
function s.thfilter(c)
return c:IsSetCard(SET_ODD_EYES) and c:GetLevel()==7 and (c:IsFaceup() or not c:IsLocation(LOCATION_EXTRA)) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
local b1=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ODD_EYES),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,0))
else
op=Duel.SelectOption(tp,aux.Stringid(id,1))+1
end
if op==0 then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
e:SetOperation(s.desop)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
else
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e:SetProperty(0)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,nil)
e:SetOperation(s.thop)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.
|
--悦楽の堕天使
--Indulged Darklord
--Scripted by ahtelel7
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Darklord" monster and search 1 "Darklord monster"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_DARKLORD}
function s.thfilter(c,lv)
return c:IsMonster() and c:IsSetCard(SET_DARKLORD) and c:HasLevel()
and c:IsAbleToHand() and not c:IsCode(id) and not c:IsLevel(lv)
end
function s.spfilter(c,e,tp)
return c:IsMonster() and c:IsSetCard(SET_DARKLORD) and c:HasLevel()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp)
and not c:IsCode(id) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c,c:GetLevel())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g1==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,g1,g1:GetFirst():GetLevel())
if #g2==0 then return end
Duel.SpecialSummon(g1,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
Duel.SendtoHand(g2,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g2)
end
--Cannot activate monster effects, except Fairy monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(function(_,re) return re:IsMonsterEffect() and not re:GetHandler():IsRace(RACE_FAIRY) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.
|
--氷水のアクティ
--Icejade Acti
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ICEJADE}
function s.drcostfilter(c)
return c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.drcostfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.drcostfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.spconfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WATER)==ATTRIBUTE_WATER
and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ICEJADE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.
|
--巳剣之尊 草那藝
--Mitsurugi no Mikoto, Kusanagi
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add to your hand 1 "Mitsurugi" card from your GY or that is banished
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_RELEASE)
c:RegisterEffect(e3)
--If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EFFECT_DESTROY_REPLACE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,{id,1})
e4:SetTarget(s.reptg)
e4:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
e4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Release(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end)
c:RegisterEffect(e4)
end
s.listed_series={SET_MITSURUGI}
s.listed_names={id}
function s.thfilter(c)
return c:IsSetCard(SET_MITSURUGI) and c:IsFaceup() and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,tp,REASON_EFFECT)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_REPTILE)
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,c,tp)
and c:IsReleasableByEffect(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
return Duel.SelectEffectYesNo(tp,c,96)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied). You cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent. * The above text is unofficial and describes the card's functionality in the OCG.
|
--戦華の叛-呂奉
--Ancient Warriors - Rebellious Lu Feng
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Special summon procedure (from hand)
local e2=Effect.CreateEffect(c)
e2:SetDescription(1152)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--Destroy opponent's monster with highest ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e3:SetCondition(s.descon)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
--Give control of this card to opponent
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_CONTROL)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.ctcon)
e4:SetTarget(s.cttg)
e4:SetOperation(s.ctop)
c:RegisterEffect(e4)
end
s.listed_series={SET_ANCIENT_WARRIORS}
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ANCIENT_WARRIORS),tp,LOCATION_MZONE,LOCATION_MZONE,nil):GetMaxGroup(Card.GetAttack)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g and g:IsExists(Card.IsControler,1,nil,tp)
end
function s.chainfilter(re,tp,cid)
return not (re:IsMonsterEffect() and not re:GetHandler():IsSetCard(SET_ANCIENT_WARRIORS))
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:IsMonsterEffect() and not re:GetHandler():IsSetCard(SET_ANCIENT_WARRIORS)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil):GetMaxGroup(Card.GetAttack)
if not g then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=#g==1 and g or g:Select(tp,1,1,nil)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil):GetMaxGroup(Card.GetAttack)
return g and g:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.GetControl(c,1-tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
|
--巨大戦艦 ビッグ・コアMk-Ⅲ
--B.E.S. Big Core MK-3
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x1f)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetTargetRange(POS_FACEUP_DEFENSE,0)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.sprcon)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetValue(1)
c:RegisterEffect(e4)
--remove counter
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_DAMAGE_STEP_END)
e5:SetTarget(s.rcttg)
e5:SetOperation(s.rctop)
c:RegisterEffect(e5)
--to deck
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,2))
e6:SetCategory(CATEGORY_TODECK)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_GRAVE)
e6:SetCost(Cost.SelfBanish)
e6:SetTarget(s.tdtg)
e6:SetOperation(s.tdop)
c:RegisterEffect(e6)
end
s.listed_series={SET_BES}
function s.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x1f)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
e:GetHandler():AddCounter(0x1f,3)
end
end
function s.rcttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if not e:GetHandler():IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
end
function s.rctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
if c:IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then
c:RemoveCounter(tp,0x1f,1,REASON_EFFECT)
else
Duel.Destroy(c,REASON_EFFECT)
end
end
end
function s.tdfilter(c)
return c:IsSetCard(SET_BES) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Change all face-up monsters on the field to Defense Position.
|
--アースクエイク
--Earthquake
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
|
--ネフティスの覚醒
--Awakening of Nephthys
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_NEPHTHYS))
e2:SetValue(300)
c:RegisterEffect(e2)
--spaw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_NEPHTHYS}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_NEPHTHYS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
|
--大和神
--Yamato-no-Kami
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Spirit.AddProcedure(c,EVENT_SPSUMMON_SUCCESS)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Special Summon procedure
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy 1 Spell/Trap card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetCondition(aux.bdocon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_card_types={TYPE_SPIRIT}
function s.spfilter(c,tp)
return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost()
and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
if #g==0 then return false end
e:SetLabelObject(g:GetFirst())
return true
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local tc=e:GetLabelObject()
if tc then
Duel.Remove(tc,POS_FACEUP,REASON_COST)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a LIGHT monster. It gains 700 ATK.
|
--シャイン・キャッスル
--Shine Palace
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT))
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(700)
c:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn.
|
--サイバネット・サーキット
--Cynet Circuit
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon monsters from the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Return a "Firewall" monster to the Extra Deck and Special Summon it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp) return Duel.GetLP(tp)<=2000 end)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FIREWALL}
function s.tgfilter(c,e,tp)
return c:IsSetCard(SET_FIREWALL) and c:IsLinkMonster()
and (Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c,c:GetLinkedZone(tp),tp)
or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c,c:GetLinkedZone(1-tp),1-tp))
end
function s.spfilter(c,e,summonPlayer,targetCard,targetCardZones,toFieldPlayer)
local zone=(targetCardZones|(c:IsLinkMonster() and targetCard:GetToBeLinkedZone(c,toFieldPlayer) or 0))&ZONES_MMZ
return zone>0 and c:IsCanBeSpecialSummoned(e,0,summonPlayer,false,false,POS_FACEUP,toFieldPlayer,zone)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local g1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp,tc,tc:GetLinkedZone(tp),tp)
local g2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp,tc,tc:GetLinkedZone(1-tp),1-tp)
while #(g1+g2)>0 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=(g1+g2):Select(tp,1,1,nil):GetFirst()
local b1=g1:IsContains(sc)
local b2=g2:IsContains(sc)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
local toFieldPlayer=op==1 and tp or 1-tp
local zone=(tc:GetLinkedZone(toFieldPlayer)|(sc:IsLinkMonster() and tc:GetToBeLinkedZone(sc,toFieldPlayer) or 0))&ZONES_MMZ
Duel.SpecialSummonStep(sc,0,tp,toFieldPlayer,false,false,POS_FACEUP,zone)
g1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp,tc,tc:GetLinkedZone(tp),tp)
g2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp,tc,tc:GetLinkedZone(1-tp),1-tp)
if #(g1+g2)==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,4)) then break end
end
Duel.SpecialSummonComplete()
end
function s.tdfilter(c)
return c:IsSetCard(SET_FIREWALL) and c:IsLinkMonster() and c:IsAbleToExtra()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g==0 then return end
Duel.HintSelection(g,true)
if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
local sc=Duel.GetOperatedGroup():GetFirst()
if sc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,sc)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the GY: Special Summon it.
|
--魔轟神獣ケルベラル
--The Fabled Cerburrel
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and (r&REASON_DISCARD)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.
|
--ファーニマル・ドルフィン
--Fluffal Dolphin
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Set 1 "Toy Vendor" and send "Fluffal" to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--Send to Deck 1 "Fusion" Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_names={30068120,70245411}
s.listed_series={SET_FLUFFAL,SET_FUSION}
function s.setfilter(c)
return c:IsCode(70245411) and c:IsSSetable()
end
function s.gyfilter(c)
return c:IsMonster() and (c:IsCode(30068120) or c:IsSetCard(SET_FLUFFAL)) and c:IsAbleToGrave()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsSSetable() and Duel.SSet(tp,tc)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_FUSION
end
function s.tdfilter(c)
return c:IsSetCard(SET_FUSION) and c:IsSpell() and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED|LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
|
--セイクリッド・カドケウス
--Constellar Caduceus
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 "Constellar" spell/trap from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Grant effect to a "Constellar" Xyz monster using this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_CONFIRM)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
--Lists "Constellar" archetype
s.listed_series={SET_CONSTELLAR}
--Check for a "Constellar" monster, except "Constellar Caduceus"
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CONSTELLAR) and not c:IsCode(id)
end
--If it exists
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
--Special summon itself from hand
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Check for "Constellar" spell/trap
function s.thfilter(c)
return c:IsSpellTrap() and c:IsSetCard(SET_CONSTELLAR) and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Add 1 "Constellar" spell/trap from deck
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Check if attached to "Constellar" Xyz monster
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSetCard(SET_CONSTELLAR)
end
--Activation legality
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c=e:GetHandler()
local a=Duel.GetAttacker()
if a==c then a=Duel.GetAttackTarget() end
return a and a:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)
end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler():GetBattleTarget(),1,0,0)
end
--If this card battles a LIGHT/DARK monster, before damage calculation, banish it
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if bc and bc:IsRelateToBattle() then
Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.
|
--機甲忍者ブレード・ハート
--Blade Armor Ninja
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Xyz summon procedure
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),4,2)
--Targeted "Ninja" monster can make a second attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_NINJA}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_NINJA) and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
--Can make a second attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3201)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or higher Dinosaur monster from your Deck, but it cannot attack this turn.
|
--プチラノドン
--Petiteranodon
local s,id=GetID()
function s.initial_effect(c)
--If destroyed by card effect, special summon 1 level 4+ dinosaur monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Cannot attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
|
--ドラグマ・パニッシュメント
--Dogmatika Punishment
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Send 1 monster with an equal or higher ATK from your Extra Deck to the GY and destroy the targeted monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.desfilter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil,c:GetAttack())
end
function s.tgfilter(c,atk)
return c:IsAttackAbove(atk) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.desfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil,tc:GetAttack()):GetFirst()
if sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local ct=Duel.IsTurnPlayer(tp) and 2 or 1
--Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,ct)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.
|
--DDD神託王ダルク
--D/D/D Oracle King d'Arc
local s,id=GetID()
function s.initial_effect(c)
--fusion material
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),2)
c:EnableReviveLimit()
--damage conversion
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_REVERSE_DAMAGE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(s.rev)
c:RegisterEffect(e2)
end
s.listed_series={SET_DD}
s.material_setcode=SET_DD
function s.rev(e,re,r,rp,rc)
return (r&REASON_EFFECT)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card's; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.
|
--ヴァンプ・オブ・ヴァンパイア
--Vampire Vamp
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(s.checkop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
e3:SetLabelObject(e4)
end
s.listed_series={SET_VAMPIRE}
function s.eqval(ec,c,tp)
return ec:IsControler(1-tp) and ec:GetAttack()>c:GetAttack()
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_VAMPIRE) and c:IsControler(tp)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.eqfilter(c,atk)
return c:IsFaceup() and c:GetAttack()>atk and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.eqfilter(chkc,e:GetHandler():GetAttack()) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,0,LOCATION_MZONE,1,1,nil,e:GetHandler():GetAttack())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
local atk=tc:GetTextAttack()
if tc:IsFacedown() or atk<0 then atk=0 end
if not c:EquipByEffectAndLimitRegister(e,tp,tc,id,true) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsMonster() then
s.equipop(c,e,tp,tc)
end
end
function s.spfilter(c)
return c:GetFlagEffect(id)~=0
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetEquipGroup():IsExists(s.spfilter,1,nil) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabel()==1 and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If the Level of this card increases: Inflict 400 damage to your opponent.
|
--フォーチュンレディ・アーシー
--Fortune Lady Earth
local s,id=GetID()
function s.initial_effect(c)
--atk,def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(s.value)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
--level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.lvcon)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EVENT_LEVEL_UP)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
end
function s.value(e,c)
return c:GetLevel()*400
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(400)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn.
|
--S-Force スペシメン
--S-Force Specimen
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 "Security Force" monster, that is banished or in your GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
c:RegisterEffect(e1)
--Move 1 "Security Force" to another of your MMZ
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.seqtg)
e2:SetOperation(s.seqop)
e2:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e2)
end
s.listed_series={SET_S_FORCE}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function s.filter(c,e,tp,zone)
return c:IsSetCard(SET_S_FORCE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) and c:IsFaceup()
end
local function getzones(tp)
local lg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
local zone=0
for tc in aux.Next(lg) do
zone=(zone|tc:GetColumnZone(LOCATION_MZONE,0,0,tp))
end
return zone&ZONES_MMZ
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp,getzones(tp)) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp,getzones(tp)) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp,getzones(tp))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,getzones(tp))
end
end
function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_S_FORCE),tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_S_FORCE),tp,LOCATION_MZONE,0,1,1,nil)
end
function s.seqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsImmuneToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.
|
--ピュアリィープ!?
--Purrelyeap!?
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Purrely" Xyz monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Shuffle 3 "Purrely" monsters to the deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_PURRELY}
function s.sptgfilter(c,e,tp)
if c:IsFacedown() or not c:IsSetCard(SET_PURRELY) then return false end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg==0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,mc)
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_PURRELY)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and not c:IsRank(mc:GetRank())
and mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.sptgfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.sptgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.sptgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and tc:IsCanBeXyzMaterial() and not tc:IsImmuneToEffect(e)) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if #pg>1 or (#pg==1 and pg:GetFirst()~=tc) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc):GetFirst()
if not sc then return end
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
if Duel.SpecialSummonStep(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) then
local turn_ct=Duel.GetTurnCount()
--Return it to the Extra Deck during the End Phase of the next turn
aux.DelayedOperation(sc,PHASE_END,id,e,tp,function(ag) Duel.SendtoDeck(ag,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end,function(ag) return Duel.GetTurnCount()==turn_ct+1 end,nil,2,aux.Stringid(id,2))
end
if Duel.SpecialSummonComplete()==0 then return end
sc:CompleteProcedure()
end
function s.tdfilter(c)
return c:IsMonster() and c:IsSetCard(SET_PURRELY) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.
|
--ツクシー
--Horseytail
local s,id=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={82994510}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_PLANT,ATTRIBUTE_WIND,POS_FACEUP_DEFENSE,1-tp) then
local token=Duel.CreateToken(tp,id+1)
if Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetOperation(s.handop)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
function s.handop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_BATTLE) and c:GetBattleTarget():IsRace(RACE_PLANT) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
Duel.DiscardHand(c:GetPreviousControler(),nil,1,1,REASON_EFFECT)
end
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
|
--ウォーターワールド
--Umiiruka
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER))
e2:SetValue(500)
c:RegisterEffect(e2)
--Def down
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(-400)
c:RegisterEffect(e3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card.
|
--おすすめ軍貫握り
--Gunkan Suship Catch-of-the-Day
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x20d)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Register a flag before it is destroyed
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(function(e) e:SetLabel(e:GetHandler():GetCounter(0x20d)) end)
c:RegisterEffect(e3)
--Make the opponent pay LP
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(s.lpcond)
e4:SetOperation(s.lpop)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
s.listed_series={SET_GUNKAN}
s.listed_names={CARD_SUSHIP_SHARI}
local suship_names={61027400,42377643,78362751}
function s.costfilter(c)
return c:IsCode(CARD_SUSHIP_SHARI) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.shipfilter(c)
return c:IsSetCard(SET_GUNKAN) and c:IsType(TYPE_XYZ) and not c:IsPublic()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.shipfilter,tp,LOCATION_EXTRA,0,1,nil) end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_COUNTER,c,1,tp,0x20d)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
end
function s.thfilter(c,code)
return c:IsCode(code) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:AddCounter(0x20d,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.shipfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g==0 then return end
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleExtra(tp)
local res=Duel.SelectCardsFromCodes(1-tp,1,1,false,false,suship_names)
Duel.Hint(HINT_CARD,1-tp,res)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,res)
if #sc>0 then
Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
elseif c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.lpcond(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and c:GetReasonPlayer()==1-tp
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
local value=e:GetLabelObject():GetLabel()*500
if value>0 and Duel.GetLP(1-tp)>=value then
Duel.PayLPCost(1-tp,value)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
|
--キラー・トマト
--Mystic Tomato
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.filter(c,e,tp)
return c:IsAttackBelow(1500) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
|
--チャッチャカアーチャー
--Chachaka Archer
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
|
--ライト・オブ・デストラクション
--Light of Destruction
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--discard deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_DECKDES)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.condtion)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
end
function s.condtion(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return rp~=tp and (r&REASON_EFFECT)~=0 and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,3)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.DiscardDeck(1-tp,3,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
|
--エレメントセイバー・アイナ
--Elementsaber Aina
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--att change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetTarget(s.atttg)
e2:SetOperation(s.attop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ELEMENTSABER,SET_ELEMENTAL_LORD}
function s.costfilter(c)
return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local fg=Group.CreateGroup()
for i,pe in ipairs({Duel.IsPlayerAffectedByEffect(tp,61557074)}) do
fg:AddCard(pe:GetHandler())
end
local loc=LOCATION_HAND
if #fg>0 then loc=LOCATION_HAND|LOCATION_DECK end
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,loc,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,loc,0,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_DECK) then
local fc=nil
if #fg==1 then
fc=fg:GetFirst()
else
fc=fg:Select(tp,1,1,nil)
end
Duel.Hint(HINT_CARD,0,fc:GetCode())
fc:RegisterFlagEffect(61557074,RESETS_STANDARD_PHASE_END,0,0)
end
Duel.SendtoGrave(tc,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsMonster() and not c:IsCode(id) and (c:IsSetCard(SET_ELEMENTSABER) or c:IsSetCard(SET_ELEMENTAL_LORD)) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local att=c:AnnounceAnotherAttribute(tp)
e:SetLabel(att)
--Operation info needed to handle the interaction with "Necrovalley"
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
--Change Attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.
|
--メギストリーの儀術師
--Megistric Maginician
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.thfilter(c,code)
return c:IsCode(code) and c:IsAbleToHand()
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSpell() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tc:GetCode()) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local h=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode())
Duel.SendtoHand(h,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,h)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
|
--魔轟神獣アバンク
--The Fabled Abanc
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_FABLED}
function s.cfilter(c)
return c:IsSetCard(SET_FABLED) and c:IsMonster() and c:IsDiscardable()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.DiscardHand(tp,s.cfilter,1,1,REASON_DISCARD|REASON_EFFECT)~=0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
|
--六武衆の師範
--Grandmaster of the Six Samurai
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SIX_SAMURAI}
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SIX_SAMURAI),c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsReason(REASON_BATTLE) and rp==1-tp and c:IsPreviousControler(tp)
end
function s.filter(c)
return c:IsSetCard(SET_SIX_SAMURAI) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● When this card destroys a monster by battle, draw 1 card.
|
--電子光虫-LEDバグ
--Digital Bug LEDybug
local s,id=GetID()
function s.initial_effect(c)
--xyzlimit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetValue(s.xyzlimit)
c:RegisterEffect(e0)
--Search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetCountLimit(1)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.efcon)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
end
function s.xyzlimit(e,c)
if not c then return false end
return not c:IsRace(RACE_INSECT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsStatus(STATUS_CONTINUOUS_POS) and c:IsPosition(POS_FACEUP_DEFENSE) and c:IsPreviousPosition(POS_FACEUP_ATTACK)
end
function s.thfilter(c)
return c:IsRace(RACE_INSECT) and c:GetLevel()==3 and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_XYZ
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetOperation(s.drop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
|
--緊急発進
--Scramble!! Scramble!!
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
s.listed_names={TOKEN_MECHA_PHANTOM_BEAST}
function s.cfilter(c)
return not c:IsType(TYPE_TOKEN)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if chk==0 then
if Duel.GetFlagEffect(tp,id)~=0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<0 then return false end
return ct>0 and Duel.CheckReleaseGroupCost(tp,Card.IsCode,1,false,nil,nil,TOKEN_MECHA_PHANTOM_BEAST)
end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsCode,1,ct,false,nil,nil,TOKEN_MECHA_PHANTOM_BEAST)
Duel.Release(g,REASON_COST)
e:SetLabel(#g)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,#g,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local ct=e:GetLabel()
if ft<ct then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #g<ct then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,ct,ct,nil)
local fid=e:GetHandler():GetFieldID()
local tc=sg:GetFirst()
for tc in aux.Next(sg) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
end
Duel.SpecialSummonComplete()
sg:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(sg)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
function s.retfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(s.retfilter,nil,e:GetLabel())
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can Special Summon monsters with 1800 or less ATK.
|
--後に亀と呼ばれる神
--Numen erat Testudo
local s,id=GetID()
function s.initial_effect(c)
--disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
c:RegisterEffect(e1)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsAttackBelow(1800)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on them. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. * The above text is unofficial and describes the card's functionality in the OCG.
|
--エアロピΞ
--Aeropixthree
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Move sequence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.seqtg)
e1:SetOperation(s.seqop)
c:RegisterEffect(e1)
--Decrease ATK/DEF
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
s.counter_place_list={0x1207}
function s.seqfilter(c,e,tp)
local g=e:GetHandler():GetColumnGroup()
if not (c:IsFaceup() and g:IsContains(c)) then return false end
for i=0,4 do
if Duel.CheckLocation(tp,LOCATION_MZONE,i) and Duel.CheckLocation(1-tp,LOCATION_MZONE,4-i) then
return true
end
end
end
function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.seqfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.seqfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.seqfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
end
function s.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsControler(1-tp)
or not tc:IsRelateToEffect(e) or tc:IsControler(tp)
or c:IsImmuneToEffect(e) or tc:IsImmuneToEffect(e)
or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then
return
end
local zone=0
for i=0,4 do
if Duel.CheckLocation(tp,LOCATION_MZONE,i) and Duel.CheckLocation(1-tp,LOCATION_MZONE,4-i) then
zone=zone|1<<i
end
end
if zone==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local selzone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0xffffff&(~zone))
Duel.MoveSequence(c,math.log(selzone,2))
Duel.MoveSequence(tc,4-math.log(selzone,2))
if tc:IsFaceup() then
Duel.BreakEffect()
tc:AddCounter(0x1207,1)
end
end
function s.val(e,c)
return c:GetCounter(0x1207)*-200
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
|
--パラレル・ツイスター
--Parallel Twister
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,ec)
return c:IsSpellTrap() and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(s.tgfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ec,c)
end
function s.tgfilter(c,tc)
return c~=tc
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc~=c end
if chk==0 then
if e:GetLabel()~=0 then
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,c,c)
else
return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
end
if e:GetLabel()~=0 then
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,c,c)
Duel.SendtoGrave(g,REASON_COST)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
|
--古代の機械巨人
--Ancient Gear Golem
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(s.aclimit)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
end
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
return Duel.GetAttacker()==e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
|
--雷鳥龍-サンダー・ドラゴン
--Thunder Dragonhawk
--scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Shuffle any number of cards from your hand into the Deck, then draw the same number of cards
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_THUNDER_DRAGON}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_THUNDER_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local hg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)
if #hg==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=hg:Select(tp,1,#hg,nil)
if #g==0 or Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct>0 then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,ct,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
|
--陽炎柱
--Hazy Pillar
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--decrease tribute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DECREASE_TRIBUTE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_HAZY_FLAME))
e2:SetValue(0x1)
c:RegisterEffect(e2)
--material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetTarget(s.mattg)
e3:SetOperation(s.matop)
c:RegisterEffect(e3)
end
s.listed_series={SET_HAZY_FLAME}
function s.xyzfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,c)
end
function s.matfilter(c)
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsSetCard(SET_HAZY_FLAME) and c:IsMonster() and not c:IsType(TYPE_TOKEN)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,tc)
if #g>0 then
Duel.Overlay(tc,g,true)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
|
--死眼の伝霊-プシュコポンポス
--Doombearer Psychopompos
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_REMOVED)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Stuff on Special Summon Success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
end
--Special Summon
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Stuff on Special Summon Success
function s.remfilter(c)
return c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,c,2,PLAYER_ALL,LOCATION_MZONE|LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,c,2,PLAYER_ALL,LOCATION_MZONE)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ctm=Duel.GetMatchingGroupCount(Card.IsMonster,tp,0,LOCATION_GRAVE,nil)
local ctst=Duel.GetMatchingGroupCount(Card.IsSpellTrap,tp,0,LOCATION_GRAVE,nil)
local tg=ctm<ctst and c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_MZONE,1,nil)
local rem=ctm>ctst and c:IsAbleToRemove()
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.remfilter),tp,0,LOCATION_GRAVE,1,nil)
if not (tg or rem) then return end
local tc
if rem and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
tc=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.remfilter),tp,0,LOCATION_GRAVE,1,1,nil)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
elseif tg and Duel.SendtoGrave(c,REASON_EFFECT)>0 and c:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
tc=Duel.SelectMatchingCard(1-tp,Card.IsAbleToGrave,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
|
--E・HERO テンペスター
--Elemental HERO Tempest
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,21844576,20721928,79979666)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--set target
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if not tc:IsRelateToEffect(e) then return end
if c==tc then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
else
c:SetCardTarget(tc)
end
if c:GetFlagEffect(id+1)==0 then
c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.indtg(e,c)
if c==e:GetHandler() then
return c:GetFlagEffect(id)~=0
else
return e:GetHandler():IsHasCardTarget(c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Change the battle positions of all face-up monsters on the field.
|
--重力解除
--Zero Gravity
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #sg>0 then
Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle. At the end of the Battle Phase, if this face-up Defense Position card was targeted for an attack: Destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Goblin"; add that target to your hand.
|
--スクラップ・ゴブリン
--Scrap Goblin
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Destroy this card
local e2a=Effect.CreateEffect(c)
e2a:SetDescription(aux.Stringid(id,0))
e2a:SetCategory(CATEGORY_DESTROY)
e2a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2a:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2a:SetRange(LOCATION_MZONE)
e2a:SetCountLimit(1)
e2a:SetTarget(s.destg)
e2a:SetOperation(s.desop)
c:RegisterEffect(e2a)
--Register a flag if this face-up Defense Position card is targeted for an attack
local e2b=Effect.CreateEffect(c)
e2b:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2b:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2b:SetCode(EVENT_BE_BATTLE_TARGET)
e2b:SetOperation(s.regop)
c:RegisterEffect(e2b)
--Add 1 "Scrap" monster except "Scrap Goblin" from your GY to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SCRAP}
s.listed_names={id}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:HasFlagEffect(id) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.Destroy(c,REASON_EFFECT)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsPosition(POS_FACEUP_DEFENSE) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and c:IsLocation(LOCATION_GRAVE) and re and re:GetHandler():IsSetCard(SET_SCRAP)
end
function s.thfilter(c)
return c:IsSetCard(SET_SCRAP) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute as an Equip Spell that gives it 1000 ATK, also, if you equip it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ユニオン・キャリアー
--Union Carrier
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,nil,2,nil,s.spcheck)
--cannot be used as link material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetCondition(s.lkcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--Equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.lkcon(e)
local c=e:GetHandler()
return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsLinkSummoned()
end
function s.spcheck(g,lc,sumtype,tp)
return g:CheckSameProperty(Card.GetRace,lc,sumtype,tp) or g:CheckSameProperty(Card.GetAttribute,lc,sumtype,tp)
end
function s.filter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,tp,c)
end
function s.eqfilter(c,tp,oc)
return (c:IsOriginalRace(oc:GetOriginalRace()) or c:IsOriginalAttribute(oc:GetOriginalAttribute())) and c:CheckUniqueOnField(tp) and c:IsMonster() and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,tp,tc):GetFirst()
if not ec then return end
local loc=ec:GetLocation()
if s.equipop(tc,e,tp,ec) and loc==LOCATION_DECK then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetLabel(ec:GetCode())
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.equipop(c,e,tp,tc)
if not c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) then return false end
--atkup
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(true)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
return true
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsCode(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. ---------------------------------------- [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.
|
--月光虎
--Lunalight Tiger
local s,id=GetID()
function s.initial_effect(c)
--Enable pendulum summon
Pendulum.AddProcedure(c)
--Special summon 1 "Lunalight" monster from GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--If destroyed by battle or card effect, special summon 1 "Lunalight" monster from GY
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_LUNALIGHT}
function s.filter(c,e,tp)
return c:IsSetCard(SET_LUNALIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local fid=c:GetFieldID()
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
--Cannot attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(3206)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
--Destroy it during end phase
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1)
e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetLabel(fid)
e4:SetLabelObject(tc)
e4:SetCondition(s.descon)
e4:SetOperation(s.desop)
Duel.RegisterEffect(e4,tp)
end
Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
|
--竜嵐還帰
--Storm Dragon's Return
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local fid=c:GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
Duel.RegisterEffect(e1,tp)
end
Duel.SpecialSummonComplete()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During either player's turn, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
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--スプリガンズ・コール!
--Springans Call!
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Springans" monster or "Fallen of Albaz" from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Attach 1 Fusion Monster that lists "Fallen of Albaz" from your Extra Deck to 1 "Springans" Xyz Monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.exccon)
e2:SetCost(s.matcost)
e2:SetTarget(s.mattg)
e2:SetOperation(s.matop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SPRINGANS}
s.listed_names={CARD_ALBAZ}
function s.spfilter(c,e,tp)
return (c:IsSetCard(SET_SPRINGANS) or c:IsCode(CARD_ALBAZ)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsType(TYPE_FUSION) and c:IsAbleToRemoveAsCost()
end
function s.matcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.xyzfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_SPRINGANS)
end
function s.matfilter(c)
return c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ) and not c:IsForbidden()
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsType(TYPE_XYZ) and not tc:IsImmuneToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.Overlay(tc,g)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.
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--スプリガンズ・バンガー
--Springans Branga
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Attach itself to 1 "Sprigguns" Xyz monster from hand, field, or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE|LOCATION_HAND|LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.mattg)
e1:SetOperation(s.matop)
c:RegisterEffect(e1)
--Add 1 "Sprigguns" card from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--Lists "Sprigguns" archetype
s.listed_series={SET_SPRINGANS}
--Specifically lists itself
s.listed_names={id}
--Check for "Sprigguns" Xyz monster
function s.matfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_SPRINGANS) and c:IsType(TYPE_XYZ)
end
--Activation legality
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
if(e:GetHandler():IsLocation(LOCATION_GRAVE)) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
end
--Attach itself to targeted "Sprigguns" Xyz monster from hand, field, or GY
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,c)
end
end
--Check for "Spriggun" monster, except "Sprigguns Banger"
function s.cfilter(c)
return (c:IsMonster() and c:IsSetCard(SET_SPRINGANS) and not c:IsCode(id)) and c:IsAbleToRemoveAsCost()
end
--Banish itself and 1 "Sprigguns" monster from GY as cost
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,c)
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
--Check for "Sprigguns" card to add
function s.thfilter(c)
return c:IsSetCard(SET_SPRINGANS) and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Add 1 "Sprigguns" card from deck
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.
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--ドーピング
--Stim-Pack
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(700)
c:RegisterEffect(e2)
--register
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_EQUIP)
e3:SetOperation(s.regop)
e3:SetRange(LOCATION_SZONE)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--atkdown
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE|PHASE_STANDBY)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetLabelObject(e2)
e4:SetCondition(s.atkcon)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
if not eg:IsContains(e:GetHandler()) then return end
local pe=e:GetLabelObject()
pe:SetValue(700)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local pe=e:GetLabelObject()
local atk=pe:GetValue()
pe:SetValue(atk-200)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
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--針二千本
--Two Thousand Needles
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttackTarget()==c and ((c:IsOnField() and c:IsPosition(POS_DEFENSE)) or c:IsPreviousPosition(POS_DEFENSE))
and Duel.GetAttacker():GetAttack()<c:GetDefense()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsRelateToBattle() then return end
Duel.Destroy(a,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
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--ディノインフィニティ
--Tyranno Infinity
local s,id=GetID()
function s.initial_effect(c)
--base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_DINOSAUR),c:GetControler(),LOCATION_REMOVED,0,nil)*1000
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
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--RR-トリビュート・レイニアス
--Raidraptor - Tribute Lanius
local s,id=GetID()
function s.initial_effect(c)
--tograve
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
ge2:SetLabel(id)
Duel.RegisterEffect(ge2,0)
end)
end
s.listed_series={SET_RAIDRAPTOR,SET_RANK_UP_MAGIC}
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.tgfilter(c)
return c:IsSetCard(SET_RAIDRAPTOR) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id+1)>0 and Duel.IsPhase(PHASE_MAIN2)
end
function s.filter(c)
return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsQuickPlaySpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(SET_RAIDRAPTOR)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is sent from the field to the GY, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish/WATER/Level 1/ATK 0/DEF 0).
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--オイスターマイスター
--Oyster Meister
local s,id=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={83239740}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD>0
and not (r&REASON_BATTLE+REASON_DESTROY==REASON_BATTLE+REASON_DESTROY)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FISH,ATTRIBUTE_WATER) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
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--リバースダイス
--Dice Re-Roll
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_TOSS_DICE_NEGATE)
e1:SetCondition(s.coincon)
e1:SetOperation(s.coinop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.coincon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)==0
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)~=0 then return end
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_CARD,0,id)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
local ct1=(ev&0xff)
local ct2=(ev>>16)
Duel.TossDice(ep,ct1,ct2)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.
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--幻の召喚神エクゾディア
--The Unstoppable Exodia Incarnate
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 5 "Forbidden One" monsters
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FORBIDDEN_ONE),5)
--Cannot be destroyed by an opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--Make this card gain ATK equal to your LP
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCountLimit(1)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--Negate the activation of a Spell/Trap Card or effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(e,tp,eg,ep,ev,re) return re:IsSpellTrapEffect() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end)
e3:SetTarget(s.negtg)
e3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end)
c:RegisterEffect(e3)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
--Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
--Lose 1000 LP
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,3))
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetCode(EVENT_PHASE|PHASE_STANDBY)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e5:SetOperation(function(e,tp) Duel.SetLP(tp,Duel.GetLP(tp)-1000) end)
c:RegisterEffect(e5)
end
s.material_setcode=SET_FORBIDDEN_ONE
s.listed_series={SET_FORBIDDEN_ONE,SET_EXODD}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,Duel.GetLP(tp))
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
--Gains ATK equal to your LP
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(Duel.GetLP(tp))
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end
function s.setfilter(c)
return c:IsSetCard(SET_EXODD) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
|
--追い剥ぎゾンビ
--Robbin' Zombie
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--handes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and eg:GetFirst():IsControler(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,1-tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.DiscardDeck(1-tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
|
--逢華妖麗譚-魔妖語
--Ghost Meets Girl - A Mayakashi's Manuscript
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase() & PHASE_MAIN1 + PHASE_MAIN2 ~= 0
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsType(TYPE_SYNCHRO)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil,e,tp,c:GetAttribute())
end
function s.spfilter(c,e,tp,att)
return c:IsRace(RACE_ZOMBIE) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
and c:IsAttribute(att) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetAttribute()):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetLabelObject(sc)
e3:SetCondition(s.rmcon)
e3:SetOperation(s.rmop)
Duel.RegisterEffect(e3,tp)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,0))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
return true
else
e:Reset()
return false
end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_ZOMBIE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
|
--超古代生物の墓場
--Grave of the Super Ancient Organism
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_END_PHASE)
c:RegisterEffect(e1)
--Level 6 or higher Special Summoned monsters on the field cannot declare attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.target)
c:RegisterEffect(e2)
--Players cannot activate the effects of Level 6 or higher Special Summoned monsters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetValue(s.value)
c:RegisterEffect(e3)
end
function s.target(e,c)
return c:IsLevelAbove(6) and c:IsSpecialSummoned()
end
function s.value(e,re,tp)
local rc=re:GetHandler()
return re:IsMonsterEffect() and rc:IsOnField() and rc:IsLevelAbove(6) and rc:IsSpecialSummoned()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
|
--ダーク・ヴァルキリア
--Dark Valkyria
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
c:EnableCounterPermit(COUNTER_SPELL,LOCATION_MZONE,Gemini.EffectStatusCondition)
--Gain 300 ATK for each Spell Counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetValue(function(_,c) return c:GetCounter(COUNTER_SPELL)*300 end)
c:RegisterEffect(e1)
--Place 1 Spell Counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(Gemini.EffectStatusCondition)
e2:SetTarget(s.target1)
e2:SetOperation(s.operation1)
c:RegisterEffect(e2)
--Destroy 1 monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(Gemini.EffectStatusCondition)
e3:SetCost(s.cost2)
e3:SetTarget(s.target2)
e3:SetOperation(s.operation2)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanAddCounter(COUNTER_SPELL,1) end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0)
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_SPELL,1,REASON_COST) end
c:RemoveCounter(tp,COUNTER_SPELL,1,REASON_COST)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--バチバチバチ
--Bachibachibachi
local s,id=GetID()
function s.initial_effect(c)
--effect gain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(s.efcon)
e1:SetOperation(s.efop)
c:RegisterEffect(e1)
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_XYZ
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
|
--ドドドウォリアー
--Dododo Warrior
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetOperation(s.ntop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1800)
c:RegisterEffect(e1)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.negop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_DAMAGE)
e:GetHandler():RegisterEffect(e1)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if ep~=tp and loc==LOCATION_GRAVE then
Duel.NegateEffect(ev)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
|
--戦神-不知火
--Shiranui Shogunsaga
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_ZOMBIE),1,99)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsRace(RACE_ZOMBIE) and c:GetBaseAttack()>0 and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetBaseAttack())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsDefenseBelow(0)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
|
--ウォークライ・フォティア
--War Rock Fortia
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Search and increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLED)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_WAR_ROCK}
--Search and increase ATK
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetBattleMonster(tp)
return bc and bc:IsAttribute(ATTRIBUTE_EARTH) and bc:IsRace(RACE_WARRIOR)
end
function s.thfilter(c)
return c:IsSetCard(SET_WAR_ROCK) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.atkfilter(c)
return c:IsSetCard(SET_WAR_ROCK) and c:IsFaceup() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #sg>0 and Duel.SendtoHand(sg,tp,REASON_EFFECT)>0 and sg:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,sg)
local atkg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
if #atkg==0 then return end
Duel.BreakEffect()
local c=e:GetHandler()
for tc in aux.Next(atkg) do
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN)
e1:SetValue(200)
tc:RegisterEffect(e1)
end
end
end
--Special Summon
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_WAR_ROCK) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
if #sg==0 then return end
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
|
--ウィッチクラフト・バイストリート
--Witchcrafter Bystreet
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indestructable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_WITCHCRAFTER))
e2:SetValue(s.indct)
c:RegisterEffect(e2)
--replace discard effect
local e3=aux.CreateWitchcrafterReplace(c,id)
e3:SetDescription(aux.Stringid(id,2))
c:RegisterEffect(e3)
--to S/T Zone
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_GRAVE)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1,id)
e4:SetCondition(s.tfcond)
e4:SetTarget(s.tftg)
e4:SetOperation(s.tfop)
c:RegisterEffect(e4)
end
s.listed_series={SET_WITCHCRAFTER}
function s.indct(e,re,r,rp)
if (r&REASON_BATTLE+REASON_EFFECT)~=0 then
return 1
else
return 0
end
end
function s.tfcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WITCHCRAFTER),tp,LOCATION_MZONE,0,1,nil) and Duel.IsTurnPlayer(tp)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
|
--クローラー・レセプター
--Krawler Receptor
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KRAWLER}
function s.filter(c)
return c:IsSetCard(SET_KRAWLER) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK
and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp)
end
function s.filter1(c,e,tp)
return c:IsSetCard(SET_KRAWLER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return false end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end
local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp)
return g:GetClassCount(Card.GetCode)>=2
end
e:GetHandler():CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp)
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if sg then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.
|
--七皇覚醒
--Seventh Force
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Number C" monster from your Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NUMBER,SET_NUMBER_C,SET_BARIANS,SET_RANK_UP_MAGIC,SET_SEVENTH}
s.listed_names={id}
function s.cfilter(c)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and (c:IsPreviousLocation(LOCATION_MZONE) or (c:IsMonster() and not c:IsPreviousLocation(LOCATION_SZONE)))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and eg:IsExists(s.cfilter,1,nil)
end
function s.targetfilter(c,e,tp)
return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,xc)
return c:IsSetCard(SET_NUMBER_C) and c:IsRace(xc:GetRace()) and c:IsRank(xc:GetRank()+1)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.targetfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.targetfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.targetfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return ((c:IsSetCard({SET_BARIANS,SET_SEVENTH}) and c:IsSpellTrap()) or (c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsQuickPlaySpell()))
and c:IsAbleToHand() and not c:IsCode(id)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Overlay(sc,tc)
local no=sc.xyz_number
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if no and no>=101 and no<=107 and sc:IsSetCard(SET_NUMBER_C)
and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
|
--スチーム・シンクロン
--Steam Synchron
local s,id=GetID()
function s.initial_effect(c)
--synchro effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.sccon)
e1:SetTarget(s.sctarg)
e1:SetOperation(s.scop)
c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (Duel.IsMainPhase())
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
|
--ウィッチクラフト・サボタージュ
--Witchcrafter Holiday
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_WITCHCRAFTER}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_WITCHCRAFTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
--Excluding itself in the target check here is needed for a proper interaction with "Witchcrafter Genni" [64756282]
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WITCHCRAFTER),tp,LOCATION_MZONE,0,1,nil) and Duel.IsTurnPlayer(tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,tp,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. ---------------------------------------- [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
|
--DDD極智王カオス・アポカリプス
--D/D/D Chaos King Apocalypse
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DD}
function s.cfilter(c)
return c:IsSetCard(SET_DD) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.filter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=-ft+1
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,2,nil)
and ct<=2 and (ct<=0 or Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,ct,nil))
and not c:IsStatus(STATUS_CHAINING) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=nil
if ct<=0 then
g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,2,2,nil)
elseif ct==1 then
g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,g:GetFirst())
g:Merge(g2)
else
g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,2,2,nil)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
local g=Duel.GetTargetCards(e)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.splimit(e,c)
return c:GetRace()~=RACE_FIEND
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn.
|
--赫聖の相剣
--Swordsoul Punishment
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 card from the field or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.rmvcond)
e1:SetTarget(s.rmvtg)
e1:SetOperation(s.rmvop)
c:RegisterEffect(e1)
--Add itself to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcond)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.rmvcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,0,1,nil)
end
function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsAbleToRemove() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_RITUAL|TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK),tp,0,LOCATION_MZONE,1,nil)
end
function s.cstfilter(c)
return c:IsMonster() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cstfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cstfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
|
--BK プロモーター
--Battlin' Boxer Promoter
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end)
e1:SetCost(s.sumlimitcost)
e1:SetTarget(s.selfsptg)
e1:SetOperation(s.selfspop)
c:RegisterEffect(e1)
--Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.AND(s.sumlimitcost,Cost.SelfTribute))
e2:SetTarget(s.decksptg)
e2:SetOperation(s.deckspop)
c:RegisterEffect(e2)
--Increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_LVCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetCost(Cost.AND(s.sumlimitcost,Cost.SelfBanish))
e3:SetTarget(s.lvtg)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return c:IsSetCard(SET_BATTLIN_BOXER) end)
end
s.listed_names={id}
s.listed_series={SET_BATTLIN_BOXER}
function s.sumlimitcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
--You cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return not c:IsSetCard(SET_BATTLIN_BOXER) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.deckspfilter(c,e,tp)
return c:IsSetCard(SET_BATTLIN_BOXER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.deckspop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft==0 then return end
local g=Duel.GetMatchingGroup(s.deckspfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #g==0 then return end
ft=math.min(ft,#g,2)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.lvfilter(c)
return c:IsSetCard(SET_BATTLIN_BOXER) and c:HasLevel() and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,tp,1)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
if #g==0 then return end
local b1=true
local b2=g:IsExists(Card.IsLevelAbove,1,nil,2)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,4)},
{b2,aux.Stringid(id,5)})
local value=(op==1 and 1) or -1
local c=e:GetHandler()
for tc in g:Iter() do
---Increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(value)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.
|
--発条の巻き上げ
--Zenmaiday
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Attach 1 "Wind-Up" monster to the targeted monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.atchtg)
e2:SetOperation(s.atchop)
c:RegisterEffect(e2)
--Special Summon 1 "Wind-Up" monster from the Extra Deck and treat it as an Xyz Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_WIND_UP}
function s.tfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE)
and Duel.IsExistingMatchingCard(s.atchfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,c)
end
function s.atchfilter(c)
return c:IsSetCard(SET_WIND_UP) and c:IsMonster() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tfilter(chkc,tp) end
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0
and Duel.IsExistingTarget(s.tfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.atchop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
local atchc=Duel.SelectMatchingCard(tp,s.atchfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,tc):GetFirst()
if atchc and not atchc:IsImmuneToEffect(e) and atchc:IsCanBeXyzMaterial(tc,tp,REASON_EFFECT) then
Duel.Overlay(tc,atchc,true)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter1(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return(#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsSetCard(SET_WIND_UP)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+1,pg)
end
function s.spfilter2(c,e,tp,mc,rk,pg)
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:GetRank()==rk and c:IsSetCard(SET_WIND_UP)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.spfilter1(chkc,e,tp) end
local c=e:GetHandler()
if chk==0 then return not c:IsStatus(STATUS_CHAINING) and c:GetFlagEffect(id)==0
and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
|
--次元障壁
--Dimensional Barrier
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
Duel.SetTargetParam(Duel.SelectOption(tp,1057,1056,1063,1073,1074))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local opt=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local ct=nil
if opt==0 then ct=TYPE_RITUAL end
if opt==1 then ct=TYPE_FUSION end
if opt==2 then ct=TYPE_SYNCHRO end
if opt==3 then ct=TYPE_XYZ end
if opt==4 then ct=TYPE_PENDULUM end
--Cannot Special Summon monsters of the declared type
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,5))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
e1:SetLabel(ct)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Negate the effects of monsters of that type while on the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(function(e,c) return c:IsType(e:GetLabel()) end)
e2:SetLabel(ct)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
local declared_type=e:GetLabel()
if c:IsMonster() then
return c:IsType(declared_type)
else
return c:IsOriginalType(declared_type)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
|
--超重武者バイ-Q
--Superheavy Samurai Motorbike
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Superheavy Samurai" from the Deck to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Increase the level of a Machine monster by 2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
s.listed_names={id}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.thfilter(c)
return c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,2)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Increase its Level by 2
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 non-Effect Monsters Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.
|
--偉大なるダブルキャスター
--The Great Double Casted Caster
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,Card.IsNonEffectMonster,2)
--Increase ATK
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
e1:SetLabelObject(e0)
c:RegisterEffect(e1)
--Can attack directly
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
local atk=0
for tc in g:Iter() do
if tc:IsType(TYPE_RITUAL+TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) then
atk=atk+tc:GetBaseAttack()
end
end
e:SetLabel(atk)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=e:GetLabelObject():GetLabel()
if atk>0 then
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return r&(REASON_EFFECT|REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
return c:IsNonEffectMonster() and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead.
|
--オッドアイズ・ランサー・ドラゴン
--Odd-Eyes Lancer Dragon
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetValue(s.aclimit)
e2:SetCondition(s.actcon)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
e3:SetOperation(s.repop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ODD_EYES}
function s.cfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and (c:GetPreviousTypeOnField()&TYPE_PENDULUM)~=0
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.rfilter(c,ft,tp)
return (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.rfilter,1,false,nil,nil,ft,tp) end
local sg=Duel.SelectReleaseGroupCost(tp,s.rfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(sg,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
return Duel.GetAttacker()==e:GetHandler()
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_ODD_EYES)
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT)) and not c:IsReason(REASON_REPLACE)
end
function s.desfilter(c,e,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_HAND|LOCATION_MZONE|LOCATION_PZONE) and c:IsSetCard(SET_ODD_EYES)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_PZONE,0,1,nil,e,tp) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_PZONE,0,1,1,nil,e,tp)
e:SetLabelObject(g:GetFirst())
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
end
return false
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step.
|
--トラパート
--Torapart
local s,id=GetID()
function s.initial_effect(c)
--effect gain
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(s.con)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetValue(s.synlimit)
c:RegisterEffect(e2)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sync=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetOperation(s.atkop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sync:RegisterEffect(e1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsTrap() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.synlimit(e,c)
if not c then return false end
return not c:IsRace(RACE_WARRIOR)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
|
--ヴィークラー
--Bicular
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={57308711}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
return c:IsCode(57308711) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply). ● 1+: This turn, Normal Monsters you control gain 800 ATK. ● 2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn. ● 3+: This turn, Normal Monsters you control cannot be destroyed by card effects. ● 4+: Shuffle 1 Effect Monster on the field into the Deck. ● 5+: Add 1 "The Toil of the Normal" from your Deck to your hand. You can only activate 1 "The Toil of the Normal" per turn.
|
--一色万骨
--The Toil of the Normal
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE+CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_NORMAL) end
local ct=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_NORMAL):GetClassCount(Card.GetCode)
if ct>=1 then
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,0,tp,800)
end
if ct>=2 then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_MZONE)
end
if ct>=4 then
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
end
if ct>=5 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_ATKCHANGE,nil,0,tp,800)
Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,LOCATION_MZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.disfilter(c)
return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.tdfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.thfilter(c)
return c:IsCode(id) and c:IsAbleToHand()
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_NORMAL):GetClassCount(Card.GetCode)
if ct==0 then return end
local c=e:GetHandler()
local breakeff=false
if ct>=1 then
--● 1+: This turn, Normal Monsters you control gain 800 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsType(TYPE_NORMAL) end)
e1:SetValue(800)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,1))
breakeff=true
end
if ct>=2 and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) then
--● 2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local sc=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
if sc then
Duel.HintSelection(sc)
if breakeff then Duel.BreakEffect() end
--Negate its effects until the end of this turn
sc:NegateEffects(c,RESET_PHASE|PHASE_END)
Duel.AdjustInstantly(sc)
end
breakeff=true
end
if ct>=3 then
--● 3+: This turn, Normal Monsters you control cannot be destroyed by card effects
if breakeff then Duel.BreakEffect() end
--Normal Monsters you control cannot be destroyed by card effects this turn
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(function(e,c) return c:IsType(TYPE_NORMAL) end)
e2:SetValue(1)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
breakeff=true
end
if ct>=4 and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) then
--● 4+: Shuffle 1 Effect Monster on the field into the Deck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
if breakeff then Duel.BreakEffect() end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
breakeff=true
end
if ct>=5 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) then
--● 5+: Add 1 "The Toil of the Normal" from your Deck to your hand
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
if breakeff then Duel.BreakEffect() end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
|
--アマゾネスの急襲
--Amazoness Onslaught
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon in the battle phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--banish monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLED)
e3:SetRange(LOCATION_SZONE)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
--special summon when destroyed
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_AMAZONESS}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.IsBattlePhase()
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_AMAZONESS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.check(c,tp)
return c and c:IsControler(tp) and c:IsSetCard(SET_AMAZONESS)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttackTarget()~=nil
and (s.check(Duel.GetAttacker(),tp) or s.check(Duel.GetAttackTarget(),tp)) end
if s.check(Duel.GetAttacker(),tp) then
Duel.SetTargetCard(Duel.GetAttackTarget())
else
Duel.SetTargetCard(Duel.GetAttacker())
end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
|
--V・HERO ポイズナー
--Vision HERO Poisoner
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Place this card in your Spell & Trap Zone as a Continuous Trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_DAMAGE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e1:SetTarget(s.pltg)
e1:SetOperation(s.plop)
c:RegisterEffect(e1)
--Special Summon this card from the Spell & Trap Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return Duel.IsMainPhase() and e:GetHandler():IsContinuousTrap() end)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Halve the ATK of 1 monster on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_STZONE) end)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_HERO}
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treated as a Continuous Trap
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS)
c:RegisterEffect(e1)
end
end
function s.costfilter(c,tp)
return c:IsSetCard(SET_HERO) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local tc=Duel.SelectMatchingCard(tp,Card.HasNonZeroAttack,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
if tc then
Duel.HintSelection(tc,true)
--Halve its ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()//2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
|
--聖剣アロンダイト
--Noble Arms - Arfeudutyr
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR))
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
--equip
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetCountLimit(1,id)
e5:SetCondition(s.eqcon)
e5:SetTarget(s.eqtg)
e5:SetOperation(s.operation)
c:RegisterEffect(e5)
end
s.listed_series={SET_NOBLE_KNIGHT}
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
Duel.Equip(tp,c,tc)
end
end
function s.desfilter(c)
return c:IsFacedown()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.desfilter(chkc) end
local eq=e:GetHandler():GetEquipTarget()
if chk==0 then return eq and eq:IsAttackAbove(500)
and Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local eq=c:GetEquipTarget()
if c:IsRelateToEffect(e) and not eq:IsImmuneToEffect(e) and eq:IsAttackAbove(500) and eq:UpdateAttack(-500,nil,c)==-500
and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFacedown() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp)
end
function s.eqfilter2(c)
return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter2(chkc) end
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
|
--水晶機巧-スモーガ-
--Crystron Smiger
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CRYSTRON}
function s.desfilter(c,ft)
return c:IsFaceup() and (ft>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_CRYSTRON) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,ft) end
if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,ft)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,ft)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c)
return not (c:IsRace(RACE_MACHINE) and c:IsType(TYPE_SYNCHRO)) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not (c:IsOriginalRace(RACE_MACHINE) and c:IsOriginalType(TYPE_SYNCHRO))
end
function s.thfilter(c)
return c:IsSetCard(SET_CRYSTRON) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
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