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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
--充電池メン --Batteryman Charger local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) c:RegisterEffect(e1) --atk,def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.val) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end s.listed_series={SET_BATTERYMAN} function s.spfilter(c,e,tp) return c:GetCode()~=id and c:IsSetCard(SET_BATTERYMAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.val(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_THUNDER),c:GetControler(),LOCATION_MZONE,0,nil)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.
--ペンデュラム・ストーム --Pendulum Storm local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter2(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE) if Duel.Destroy(g,REASON_EFFECT)~=0 then local dg=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil) if #dg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=dg:Select(tp,1,1,nil) Duel.HintSelection(sg) Duel.Destroy(sg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
--リフレクト・ネイチャー --Nature's Reflection local s,id=GetID() function s.initial_effect(c) --reflect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REFLECT_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.refcon) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.refcon(e,re,val,r,rp,rc) return re and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) and rp==1-e:GetOwnerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
--星遺物-『星鎧』 --World Legacy - "World Armor" local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,83477831) e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_WORLD_LEGACY} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.filter(c) return c:IsSetCard(SET_WORLD_LEGACY) and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (c:GetSummonType()&SUMMON_TYPE_SPECIAL)==0 end function s.thfilter(c) return c:IsFaceup() and c:IsAbleToHand() and c:IsSummonLocation(LOCATION_EXTRA) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local rg=Group.FromCards(c,tc) Duel.SendtoHand(rg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
--スケアクロー・アストラ --Scareclaw Astra --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetValue(s.hspval) c:RegisterEffect(e1) --Multiple attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_EMZONE,0) e2:SetCondition(s.atkcon) e2:SetTarget(aux.TargetBoolFunction(s.sclawfilter)) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_SCARECLAW} s.sclawfilter=aux.FaceupFilter(Card.IsSetCard,SET_SCARECLAW) function s.hspval(e,c) local zone=0 local left_right=0 local tp=c:GetControler() local lg=Duel.GetMatchingGroup(s.sclawfilter,tp,LOCATION_MZONE,0,nil) for tc in lg:Iter() do left_right=tc:IsInMainMZone() and 1 or 0 zone=(zone|tc:GetColumnZone(LOCATION_MZONE,left_right,left_right,tp)) end return 0,zone&ZONES_MMZ end function s.atkcon(e) return Duel.IsExistingMatchingCard(aux.AND(s.sclawfilter,Card.IsDefensePos),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.atkval(e) local g=Duel.GetMatchingGroup(aux.AND(s.sclawfilter,Card.IsDefensePos),e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) return g:GetClassCount(Card.GetCode)-1 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
--A・ジェネクス・ソリッド --Genex Ally Solid local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.drcost) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) end s.listed_series={SET_GENEX} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GENEX) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.
--ハイパー・ギャラクシー --Hyper Galaxy --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Tribute opponent's monster, special summon "Galaxy-Eyes Photon Dragon" local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end --Contains "Galaxy-Eyes Photon Dragon" in text s.listed_names={CARD_GALAXYEYES_P_DRAGON} --Check for a monster with 2000+ ATK, besides "Galaxy-Eyes Photon Dragon" function s.costfilter(c,ft,tp) return (c:IsControler(tp) or c:IsFaceup()) and c:IsAttackAbove(2000) and not c:IsCode(CARD_GALAXYEYES_P_DRAGON) and (ft>0 or c:GetSequence()<5) and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,c,e) end --Tribute cost function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,aux.ReleaseCheckMMZ,nil,ft,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,aux.ReleaseCheckMMZ,nil,ft,tp) Duel.Release(g,REASON_COST) end --Opponent's monster with 2000+ ATK and can be tributed function s.filter(c,e) return c:IsFaceup() and c:IsAttackAbove(2000) and c:IsReleasableByEffect(e) end --Check for "Galaxy-Eyes Photon Dragon" function s.spfilter(c,e,tp) return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,e) end if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,e) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end --Tribute opponent's monster, special summon "Galaxy-Eyes Photon Dragon" function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
--未み界かい域いきのオゴポゴ --Danger! Ogopogo! --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Discard 1 card, Special Summon itself and draw 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Send 1 "Danger" card from the Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.gycon) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_REMOVE) c:RegisterEffect(e3) end s.listed_series={SET_DANGER} s.listed_names={id} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if #g<1 then return end Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD) local tc=g:RandomSelect(1-tp,1) Duel.BreakEffect() Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD) if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if not tc:GetFirst():IsCode(id) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then Duel.Draw(tp,1,REASON_EFFECT) end end end function s.gycon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0 end function s.gyfilter(c) return c:IsSetCard(SET_DANGER) and not c:IsCode(id) and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
--魔聖騎士皇ランスロット --Ignoble Knight of High Laundsallyn local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_NOBLE_KNIGHT),1,99) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_NOBLE_ARMS,SET_NOBLE_KNIGHT} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function s.filter(c,ec) return c:IsSetCard(SET_NOBLE_ARMS) and c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,c) local tc=g:GetFirst() if tc then Duel.Equip(tp,tc,c,true) end end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() end function s.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.thfilter(c) return (c:IsSetCard(SET_NOBLE_KNIGHT) or c:IsSetCard(SET_NOBLE_ARMS)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
--彼岸の旅人 ダンテ --Dante, Traveler of the Burning Abyss local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 3 monsters Xyz.AddProcedure(c,nil,3,2) --This card gains 500 ATK for each sent to the GY for the cost local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.AND(Cost.DetachFromSelf(1),s.atkcost)) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --If this card attacks, it is changed to Defense Position at the end of the Battle Phase local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(e) return e:GetHandler():GetAttackedCount()>0 end) e2:SetOperation(function(e) Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE) end) c:RegisterEffect(e2) --Add 1 other "Burning Abyss" card from your GY to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_TO_GRAVE) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_BURNING_ABYSS} function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end local max_ct=math.min(Duel.GetFieldGroupCount(tp,LOCATION_DECK,0),3) local op=max_ct==1 and 1 or Duel.AnnounceNumberRange(tp,1,max_ct) e:SetLabel(op) Duel.DiscardDeck(tp,op,REASON_COST) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --Until the end of this turn, this card gains 500 ATK for each card sent to the GY this way local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()*500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end function s.thfilter(c) return c:IsSetCard(SET_BURNING_ABYSS) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc~=c and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn.
--転生炎獣の炎軍 --Salamangreat Charge --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Shuffle 2 FIRE monsters into the Deck and Special Summon another one OR destroy 1 card on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter1(c,e,tp) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeEffectTarget(e) and (c:IsAbleToDeck() or c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end function s.filter2(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_RITUAL|TYPE_EXTRA) and c:GetAttack()~=c:GetBaseAttack() end function s.rescon(sg,e,tp,mg) return sg:IsExists(s.spcheck,1,nil,sg,e,tp) end function s.spcheck(c,sg,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and sg:FilterCount(Card.IsAbleToDeck,c)==2 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp) local b1=#g>=3 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,0) local b2=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) if chkc then return e:GetLabel()==2 and chkc:IsOnField() and chck~=c end if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TODECK|CATEGORY_SPECIAL_SUMMON) local rg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(rg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,rg,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,rg,2,tp,0) else e:SetCategory(CATEGORY_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tc=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Shuffle 2 FIRE monsters and Special Summon another local g=Duel.GetTargetCards(e) if #g<3 then return end local tdg=aux.SelectUnselectGroup(g,e,tp,2,2,s.selectcond(g),1,tp,HINTMSG_TODECK) g:RemoveCard(tdg) if Duel.SendtoDeck(tdg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end local tc=g:GetFirst() if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local c=e:GetHandler() --Negate its effects tc:NegateEffects(c,RESET_PHASE|PHASE_END) --Cannot attack local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() else --Destroy 1 card on the field local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end end function s.selectcond(resg) return function (sg,e,tp,mg) return sg:IsExists(Card.IsAbleToDeck,2,nil) and resg:IsExists(Card.IsCanBeSpecialSummoned,1,sg,e,0,tp,false,false) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
--ガスタの交信 --Contact with Gusto local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GUSTO} function s.filter1(c) return c:IsSetCard(SET_GUSTO) and c:IsMonster() and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,2,nil) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,2,2,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK) local ex,g2=Duel.GetOperationInfo(0,CATEGORY_DESTROY) if g1:GetFirst():IsRelateToEffect(e) and g1:GetNext():IsRelateToEffect(e) then Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) if g2:GetFirst():IsRelateToEffect(e) then Duel.BreakEffect() Duel.Destroy(g2,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
--無抵抗の真相 --Wolf in Sheep's Clothing local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetLabel(1) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:GetFirst():IsControler(1-tp) and ep==tp and Duel.GetAttackTarget()==nil end function s.spfilter(c,e,tp) return c:GetLevel()==1 and not c:IsPublic() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode()) end function s.spfilter2(c,e,tp,code) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(0) return true end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=0 then return false end e:SetLabel(1) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() Duel.ConfirmCards(1-tp,g) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetRange(LOCATION_HAND) e2:SetOperation(s.clearop) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN) e2:SetLabel(Duel.GetCurrentChain()) e2:SetLabelObject(e1) tc:RegisterEffect(e2) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local tc1=Duel.GetFirstTarget() if not tc1:IsRelateToEffect(e) or not tc1:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end local tc2=Duel.GetFirstMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,nil,e,tp,tc1:GetCode()) if tc2 then Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonComplete() end end function s.clearop(e,tp,eg,ep,ev,re,r,rp) if ev~=e:GetLabel() then return end e:GetLabelObject():Reset() e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
--トワイライトロード・ファイター ライコウ --Ryko, Twilightsworn Fighter --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --banish local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCost(s.rmcost) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP) c:RegisterEffect(e2) --mill local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DECKDES) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.ddcon) e3:SetTarget(s.ddtg) e3:SetOperation(s.ddop) c:RegisterEffect(e3) end s.listed_series={SET_LIGHTSWORN} function s.cfilter(c) return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true)) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.ddcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() return re:IsMonsterEffect() and rc~=c and rc:IsSetCard(SET_LIGHTSWORN) and rc:IsControler(tp) end function s.ddtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) end function s.ddop(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,3,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.
--転生炎獣の再起 --Salamangreat Recureance --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --return to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} function s.filter(c,e) return c:IsSetCard(SET_SALAMANGREAT) and c:IsMonster() and c:IsCanBeEffectTarget(e) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,#tg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_DESTROY)~=0 and (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0 and (e:GetHandler():GetPreviousPosition()&POS_FACEDOWN)~=0 end function s.thfilter(c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
--破壊輪 --Ring of Destruction local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.filter(c,lp) return c:IsFaceup() and c:IsAttackBelow(lp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local lp=Duel.GetLP(1-tp) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,lp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,lp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,lp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Destroy(tc,REASON_EFFECT)~=0 then local atk=tc:GetTextAttack() if atk<0 then atk=0 end local val=Duel.Damage(tp,atk,REASON_EFFECT) if val>0 and Duel.GetLP(tp)>0 then Duel.BreakEffect() Duel.Damage(1-tp,val,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
--肆世壊の新星 --Scareclaw Arrival --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_SCARECLAW} s.listed_names={CARD_VISAS_STARFROST} function s.spfilter(c,e,tp) return (c:IsSetCard(SET_SCARECLAW) or c:IsCode(CARD_VISAS_STARFROST)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.repfilter(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_SCARECLAW) and c:IsControler(tp) and c:IsType(TYPE_LINK) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.
--A宝玉獣ルビー・カーバンクル --Advanced Crystal Beast Ruby Carbuncle --scripted by Naim local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE) --Send itself to the GY if "Adanced Dark" is not face-up in the Field Spell Zone local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_TOGRAVE) e1:SetCondition(s.tgcon) c:RegisterEffect(e1) --Place itself in the S/T instead of sending it to the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCondition(s.replacecon) e2:SetOperation(s.replaceop) c:RegisterEffect(e2) --Special Summon itself from the S/T zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_ADVANCED_DARK} s.listed_series={SET_ADVANCED_CRYSTAL_BEAST} function s.tgcon(e) return not Duel.IsEnvironment(CARD_ADVANCED_DARK) end function s.replacecon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) end function s.replaceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) c:RegisterEffect(e1) Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsContinuousSpell() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ADVANCED_CRYSTAL_BEAST) and c:IsOriginalType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Special Summon as many "Advanced Crystal Beast" monsters as possible local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_SZONE,0,nil,e,tp) if #sg==0 or ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=sg:Select(tp,ft,ft,nil) if #g>0 then Duel.BreakEffect() Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
--魔界の足枷 --Darkworld Shackles local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --atk,def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_SET_ATTACK) e2:SetValue(100) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_SET_DEFENSE) e3:SetValue(100) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_CANNOT_ATTACK) c:RegisterEffect(e4) --damage local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,0)) e6:SetCategory(CATEGORY_DAMAGE) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_PHASE|PHASE_STANDBY) e6:SetRange(LOCATION_SZONE) e6:SetCountLimit(1) e6:SetCondition(s.damcon) e6:SetTarget(s.damtg) e6:SetOperation(s.damop) c:RegisterEffect(e6) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local p=e:GetHandler():GetEquipTarget():GetControler() Duel.SetTargetPlayer(p) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,p,500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p=e:GetHandler():GetEquipTarget():GetControler() local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn.
--ライフハック --Life Hack --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Targeted monster's ATK becomes your opponent's current LP local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) e1:SetLabel(1) c:RegisterEffect(e1) --Targeted monster's ATK becomes your current LP local e2=e1:Clone() e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetLabel(2) c:RegisterEffect(e2) end function s.tgfilter(c,lp) return c:IsFaceup() and not c:IsAttack(lp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local p=e:GetLabel()==1 and 1-tp or tp local lp=Duel.GetLP(p) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,lp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,lp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lp) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local p=e:GetLabel()==1 and 1-tp or tp --Its ATK becomes the player's LP local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(Duel.GetLP(p)) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end --Any damage your opponent takes is halved local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_CHANGE_DAMAGE) e2:SetTargetRange(0,1) e2:SetValue(function(e,re,val,r,rp,rc) return val//2 end) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Warrior-Type monsters you control gain 400 ATK.
--共闘するランドスターの剣士 --Comrade Swordsman of Landstar local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR)) e1:SetValue(400) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
--雲魔物-ゴースト・フォッグ --Cloudian - Ghost Fog local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --no battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetValue(1) c:RegisterEffect(e3) --counter local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLE_DESTROYED) e4:SetOperation(s.ctop) c:RegisterEffect(e4) end s.counter_list={COUNTER_FOG} function s.ctop(e,tp,eg,ep,ev,re,r,rp) local lv=e:GetHandler():GetBattleTarget():GetLevel() local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g==0 then return end for i=1,lv do Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local tc=g:Select(tp,1,1,nil):GetFirst() tc:AddCounter(COUNTER_FOG,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ● You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".
--セリオンズ“リリー”ボレア --Therion "Lily" Borea --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon self local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e1) --Search 1 "Therions" Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Equipped monster gains ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsSetCard(SET_THERION) end) e3:SetValue(700) c:RegisterEffect(e3) --Equipped monster gains effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(function(e,c) return c==e:GetHandler():GetEquipTarget() and c:IsSetCard(SET_THERION) end) e4:SetLabelObject(e2) c:RegisterEffect(e4) end s.listed_series={SET_THERION} function s.eqfilter(c) return c:IsMonster() and (c:IsSetCard(SET_THERION) or c:IsRace(RACE_PLANT)) end function s.eqval(ec,c,tp) return ec:IsControler(tp) and s.eqfilter(ec) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc) and not chkc:IsForbidden() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsRelateToEffect(e) and tc:IsMonster() and not tc:IsForbidden() then c:EquipByEffectAndLimitRegister(e,tp,tc) end end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_THERION) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.
--異次元ポスト --D.D. Post --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e0:SetCode(EVENT_FREE_CHAIN) e0:SetHintTiming(TIMING_DAMAGE_STEP) e0:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end) c:RegisterEffect(e0) --Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(s.atkvalue) c:RegisterEffect(e1) --Banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e2:SetCondition(function() return Duel.IsMainPhase() end) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --Place this card face-up on your field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_REMOVE) e3:SetCountLimit(1,id) e3:SetTarget(s.pltg) e3:SetOperation(s.plop) c:RegisterEffect(e3) end function s.atkvalue(e) local g=Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil) return 300*g:GetBinClassCount(function(c) return c:GetType()&(TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP) end) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst() if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_REMOVED) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sc=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,1,nil):GetFirst() if sc then Duel.HintSelection(sc) Duel.BreakEffect() Duel.SendtoDeck(sc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end function s.plop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
--トゥーン・サイバー・ドラゴン --Toon Cyber Dragon local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Cannot attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.atklimit) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --Direct attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetCondition(s.dircon) c:RegisterEffect(e5) end s.listed_names={15259703} function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.cfilter1(c) return c:IsFaceup() and c:IsCode(15259703) end function s.cfilter2(c) return c:IsFaceup() and c:IsType(TYPE_TOON) end function s.dircon(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(s.cfilter2,tp,0,LOCATION_MZONE,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.
--中生代化石マシン スカルワゴン --Fossil Machine Skull Wagon --Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Susion summon procedure Fusion.AddProcMix(c,true,true,s.ffilter,s.matfilter) --Must be properly summoned before reviving c:EnableReviveLimit() --Clock Lizard check Auxiliary.addLizardCheck(c) --Must first be special summoned with "Fossil Fusion" local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetRange(LOCATION_EXTRA) e0:SetValue(aux.FossilLimit) c:RegisterEffect(e0) --Can make 2 attacks on monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e1:SetValue(1) c:RegisterEffect(e1) --Inflict 800 damage after destroying a monster by battle local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(aux.bdocon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) --Destroy 1 spell/trap on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={CARD_FOSSIL_FUSION} function s.ffilter(c,fc,sumtype,tp) return c:IsRace(RACE_ROCK) and c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp) end function s.matfilter(c) local lv=c:GetLevel() return c:HasLevel() and (lv==5 or lv==6) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
--氷水呪縛 --Icejade Curse --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Prevent the activation of monster's effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.accon) e2:SetValue(s.aclim) c:RegisterEffect(e2) --Inflict damage local e3=Effect.CreateEffect(c) e3:SetCategory(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end s.listed_names={7142724} s.listed_series={SET_ICEJADE} function s.accon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ICEJADE),0,LOCATION_MZONE,LOCATION_MZONE,1,nil) and (Duel.IsEnvironment(7142724) or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,7142724),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)) end function s.aclim(e,re,tp) local rc=re:GetHandler() local status=STATUS_SUMMON_TURN+STATUS_FLIP_SUMMON_TURN+STATUS_SPSUMMON_TURN return re:IsMonsterEffect() and rc:IsLocation(LOCATION_MZONE) and rc:IsStatus(status) end function s.damcfilter(c,tp,ct) local bc=c:GetBattleTarget() return (c:IsPreviousControler(tp) and c:IsPreviousSetCard(SET_ICEJADE)) or (ct==1 and bc and bc:IsControler(tp) and bc:IsSetCard(SET_ICEJADE)) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.damcfilter,1,nil,tp,#eg) end function s.damtgfilter(c,e) return c:IsCanBeEffectTarget(e) and c:GetBaseAttack()>0 and not c:IsType(TYPE_TOKEN) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.damtgfilter(chkc,e) end if chk==0 then return eg:IsExists(s.damtgfilter,1,nil,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tg=eg:FilterSelect(tp,s.damtgfilter,1,1,nil,e) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tg:GetFirst():GetBaseAttack()) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:GetBaseAttack()>0 then Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
--トークン謝肉祭 --Token Feastevil local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsType,1,nil,TYPE_TOKEN) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_TOKEN) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*300) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_TOKEN) local ct=Duel.Destroy(g,REASON_EFFECT) Duel.Damage(1-tp,ct*300,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
--海霊賊 --Piwraithe the Ghost Pirate --Scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special summon itself from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} function s.confilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and not c:IsCode(id) and c:IsPreviousPosition(POS_FACEUP) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WATER)==ATTRIBUTE_WATER end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.confilter,1,e:GetHandler(),tp) and not eg:IsContains(e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end if Duel.SpecialSummonComplete()>0 then local ct=Duel.GetMatchingGroupCount(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_WATER) --Gains 100 ATK per WATER monster in GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) e2:SetValue(ct*100) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
--テールスイング --Tail Swipe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(5) and Duel.IsExistingMatchingCard(s.dfilter,tp,0,LOCATION_MZONE,1,nil,c:GetLevel()) end function s.dfilter(c,lv) return (c:IsFacedown() or c:IsLevelBelow(lv-1)) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp) local sg=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil,g:GetFirst():GetLevel()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local sg=Duel.SelectMatchingCard(tp,s.dfilter,tp,0,LOCATION_MZONE,1,2,nil,tc:GetLevel()) Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
--ワルキューレ・エルダ --Valkyrie Erda --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --summon success local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,0xff) e2:SetValue(LOCATION_REMOVED) e2:SetTarget(s.rmtg) c:RegisterEffect(e2) end s.listed_series={SET_VALKYRIE} function s.regcon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(SET_VALKYRIE) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --atk down local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(-1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.rmtg(e,c) local tp=e:GetHandlerPlayer() return c:GetOwner()~=tp and Duel.IsPlayerCanRemove(tp,c) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate "Metalmorph" Traps the turn they were Set. You can only use each of the following effects of "Red-Eyes Metal Claws Dragon" once per turn. You can send 1 face-down card you control to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned, and you have "Max Metalmorph" in your field or GY: You can add 1 "Metalmorph" Trap from your Deck or GY to your hand.
--真紅眼の鋼爪竜 --Red-Eyes Metal Claws Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --You can activate "Metalmorph" Trap Cards the turn they are Set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_SZONE,0) e1:SetTarget(function(e,c) return c:IsSetCard(SET_METALMORPH) end) c:RegisterEffect(e1) --Special Summon this card from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Add 1 "Metalmorph" Trap from your Deck or GY to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_names={CARD_MAX_METALMORPH} s.liested_series={SET_METALMORPH} function s.spcostfilter(c,tp) return c:IsFacedown() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SendtoGrave(tc,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.thfilter(c) return c:IsSetCard(SET_METALMORPH) and c:IsTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_MAX_METALMORPH),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target.
--ムーン・スクレイパー --Attack the Moon! local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CHANGE_POS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.cfilter(c,tp) local np=c:GetPosition() local pp=c:GetPreviousPosition() return c:IsControler(tp) and c:IsRace(RACE_ROCK) and not c:IsStatus(STATUS_CONTINUOUS_POS) and ((np<3 and pp>3) or (pp<3 and np>3)) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.desfilter(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
--海晶乙女環流 --Marincess Circulation --Scripted by Neo Yuno local s,id=GetID() function s.initial_effect(c) --Return to Extra Deck and Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Can be activated from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(s.actcon) c:RegisterEffect(e2) end s.listed_series={SET_MARINCESS} --Return to Extra Deck and Special Summon function s.tgfilter(c,e,tp) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_LINK) and c:IsAbleToExtra() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,mc) return c:IsLinkMonster() and c:IsSetCard(SET_MARINCESS) and c:IsLink(mc:GetLink()) and not c:IsCode(mc:GetCode()) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_LINK,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_EXTRA) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc) if #g>0 and Duel.SpecialSummon(g,SUMMON_TYPE_LINK,tp,tp,false,false,POS_FACEUP)>0 then local sc=g:GetFirst() local c=e:GetHandler() --Cannot attack directly this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) sc:RegisterEffect(e1) --Cannot be destroyed by battle this turn local e2=e1:Clone() e2:SetDescription(3000) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) sc:RegisterEffect(e2) sc:CompleteProcedure() end end --Activate from hand function s.actfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MARINCESS) and c:IsLinkMonster() and c:IsLinkAbove(3) end function s.actcon(e) return Duel.IsExistingMatchingCard(s.actfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.
--ライトロード・プリースト ジェニス --Jenis, Lightsworn Mender local s,id=GetID() function s.initial_effect(c) --recover&damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.lpcon) e1:SetTarget(s.lptg) e1:SetOperation(s.lpop) c:RegisterEffect(e1) if s.discard==nil then s.discard=true s[0]=false s[1]=false local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START|PHASE_DRAW) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_TO_GRAVE) e3:SetOperation(s.set) Duel.RegisterEffect(e3,0) end end s.listed_series={SET_LIGHTSWORN} function s.reset(e,tp,eg,ep,ev,re,r,rp) s[0]=false s[1]=false end function s.cfilter(c) return c:GetPreviousLocation()==LOCATION_DECK end function s.set(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local rc=re:GetHandler() if (r&REASON_EFFECT)>0 and rc:IsSetCard(SET_LIGHTSWORN) and eg:IsExists(s.cfilter,1,nil) then s[rp]=true end end function s.lpcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and s[tp] end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.Recover(tp,500,REASON_EFFECT) Duel.Damage(1-tp,500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate your opponent's first effect that resolves during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase. * The above text is unofficial and describes the card's functionality in the OCG.
--女神の聖弓-アルテミス --Goddess Bow local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) end s.material_race=RACE_WARRIOR function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=e:GetHandler() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler()) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsLocation(LOCATION_SZONE) or c:IsFacedown() then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.negcon) e2:SetOperation(s.negop) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return e:GetHandler():GetEquipTarget() and (ph>PHASE_MAIN1 and ph<PHASE_MAIN2) and ep~=tp end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateEffect(ev) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
--魔導師の力 --Mage Power local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --Atk Change local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(s.value) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(s.value) c:RegisterEffect(e3) end function s.value(e,c) return Duel.GetMatchingGroupCount(Card.IsSpellTrap,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,nil)*500 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
--黄昏の交衣 --Twilight Cloth --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.indcon) e2:SetOperation(s.indop) c:RegisterEffect(e2) end s.listed_series={SET_LIGHTSWORN} function s.filter(c) return c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.filter2(c,g) return c:IsFaceup() and not g:IsContains(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter2(chkc,g) end if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,0,1,nil,g) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,nil,g) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if tc:IsRelateToEffect(e) and tc:IsFaceup() and #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:Select(tp,1,#g,nil) local rc=Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(200*rc) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.indcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_DECK) and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_LIGHTSWORN) and (r&REASON_EFFECT)~=0 end function s.indop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_LIGHTSWORN)) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Wyrm monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY.
--輝竜星-ショウフク --Baxia, Brightness of the Yang Zing local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_WYRM),1,99) --Material Check for Wyrm monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.matcheck) c:RegisterEffect(e1) --Shuffle cards into the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --Destroy 1 card from the field and Special Summon 1 monster from the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.matcheck(e,c) local ct=c:GetMaterial():Filter(Card.IsRace,nil,RACE_WYRM):GetClassCount(Card.GetOriginalAttribute) e:SetLabel(ct) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToDeck() end local ct=e:GetLabelObject():GetLabel() if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and ct>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.desfilter(c,tp) return Duel.GetMZoneCount(tp,c)>0 end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local ex,g1=Duel.GetOperationInfo(0,CATEGORY_DESTROY) local ex,g2=Duel.GetOperationInfo(0,CATEGORY_SPECIAL_SUMMON) local tc1=g1:GetFirst() local tc2=g2:GetFirst() if tc1:IsRelateToEffect(e) and Duel.Destroy(tc1,REASON_EFFECT)>0 and tc2:IsRelateToEffect(e) then Duel.SpecialSummon(tc2,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster in either GY; Special Summon it.
--死者蘇生 --Monster Reborn local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,SUMMON_WITH_MONSTER_REBORN,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,SUMMON_WITH_MONSTER_REBORN,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
--ミス・リバイブ --Foolish Revival local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".
--幻奏の華歌神フラワリング・エトワール --Flowering Etoile the Melodious Magnificat --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Summon Procedure Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MELODIOUS_MAESTRA),1,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MELODIOUS),2) --Banish any number of your "Melodious" monsters, then you can return up to that many opponent's cards to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Special Summon 1 "Melodious" monster from your Deck or Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_MELODIOUS,SET_MELODIOUS_MAESTRA} s.material_setcode={SET_MELODIOUS,SET_MELODIOUS_MAESTRA} s.listed_names={id} function s.rmfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_MELODIOUS) and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,99,nil) if #rg==0 then return end Duel.HintSelection(rg,true) local thg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,nil) if aux.RemoveUntil(rg,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) and #thg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local sg=thg:Select(tp,1,#Duel.GetOperatedGroup(),nil) Duel.HintSelection(sg,true) Duel.BreakEffect() Duel.SendtoHand(sg,nil,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsFusionSummoned() and rp==1-tp end function s.spfilter(c,e,tp) if c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 then return false end return c:IsSetCard(SET_MELODIOUS) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
--X-セイバー ウェイン --X-Saber Wayne local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function s.filter(c,e,tp) return c:IsRace(RACE_WARRIOR) and c:GetLevel()<=4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle.
--フリントロック --Flint Lock local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.eqcon1) e1:SetTarget(s.eqtg1) e1:SetOperation(s.eqop1) c:RegisterEffect(e1) --equip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.eqcon2) e2:SetTarget(s.eqtg2) e2:SetOperation(s.eqop2) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetCondition(s.eqcon2) e3:SetValue(1) c:RegisterEffect(e3) end s.listed_names={75560629} function s.eqcon1(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():GetEquipGroup():IsExists(Card.IsCode,1,nil,75560629) end function s.filter1(c,ec) return c:IsFaceup() and c:IsCode(75560629) and c:CheckEquipTarget(ec) end function s.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,0,LOCATION_SZONE) end function s.eqop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,c) local eqc=g:GetFirst() if eqc then Duel.Equip(tp,eqc,c) end end function s.eqcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipGroup():IsExists(Card.IsCode,1,nil,75560629) end function s.filter2(c,eqc) return c:IsFaceup() and eqc:CheckEquipTarget(c) end function s.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local eqc=e:GetHandler():GetEquipGroup():Filter(Card.IsCode,nil,75560629):GetFirst() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter2(chkc,eqc) end if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),eqc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler(),eqc) Duel.SetOperationInfo(0,CATEGORY_EQUIP,eqc,1,0,0) end function s.eqop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local eqc=e:GetHandler():GetEquipGroup():Filter(Card.IsCode,nil,75560629):GetFirst() if eqc then Duel.Equip(tp,eqc,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP.
--冷える火 --Cooling Embers --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_RECOVER) e1:SetRange(LOCATION_HAND) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Make either player gain 1000 LP local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_RECOVER) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.lptg) e2:SetOperation(s.lpop) c:RegisterEffect(e2) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,PLAYER_ALL,1000) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) local p=op==0 and tp or 1-tp Duel.Recover(p,1000,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.
--エクスピュアリィ・ノアール --Expurrely Noir --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 7 monsters, or 1 Rank 2 monster with 5+ Xyz materials Xyz.AddProcedure(c,nil,7,2,s.ovfilter,aux.Stringid(id,0)) --Unaffected by opponent's activated effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>=5 end) e1:SetValue(function(e,te) return te:IsActivated() and e:GetOwnerPlayer()~=te:GetOwnerPlayer() end) c:RegisterEffect(e1) --Place 1 card to the bottom of the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.tdcon) e2:SetCost(Cost.DetachFromSelf(2,2,nil)) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) c:RegisterEffect(e3) end s.listed_series={SET_PURRELY} function s.ovfilter(c,tp,lc) return c:IsFaceup() and c:IsRank(2) and c:GetOverlayCount()>=5 end function s.tdconfilter(c) return c:IsSetCard(SET_PURRELY) and c:IsLevel(1) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:IsHasType(EFFECT_TYPE_QUICK_O)==e:GetHandler():GetOverlayGroup():IsExists(s.tdconfilter,1,nil) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local loc=LOCATION_ONFIELD|LOCATION_GRAVE if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(loc) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,loc,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,loc,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand.
--豆まき --Mamemaki -- local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) local lv=c:GetLevel() return lv>0 and c:IsFaceup() and c:IsAbleToDeck() and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=lv and Duel.IsPlayerCanDraw(tp,lv) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp) local lv=g:GetFirst():GetLevel() Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,lv) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,lv) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local lv=tc:GetLevel() if tc:IsRelateToEffect(e) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=lv then local ct=Duel.DiscardHand(tp,aux.TRUE,lv,lv,REASON_EFFECT|REASON_DISCARD) if ct>0 and Duel.Draw(tp,lv,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.SendtoHand(tc,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
--カラクリ大暴走 --Runaway Karakuri local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_KARAKURI} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_KARAKURI) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have a monster in your GY: Pay 200 LP; draw 1 card and show it, then if it is a monster, apply this effect based on its Attribute. ● Different from the monsters in your GY: Draw 1 card. ● Same as a monster in your GY: Discard 1 card. You can only activate 1 "Drawbread" per turn.
--ドローパン --Drawbread --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Draw 1 card and show it local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_GRAVE,0,1,nil) end) e1:SetCost(Cost.PayLP(200)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==0 then return end local dc=Duel.GetOperatedGroup():GetFirst() Duel.ConfirmCards(1-tp,dc) Duel.ShuffleHand(tp) if not dc:IsMonster() then return end Duel.BreakEffect() if not Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,1,nil,dc:GetAttribute()) then --Draw 1 card Duel.Draw(tp,1,REASON_EFFECT) else --Discard 1 card Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Frightfur" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
--デストーイ・マッド・キマイラ --Frightfur Chimera local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FRIGHTFUR),3) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --actlimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(1) e2:SetCondition(s.actcon) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --atkup local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetRange(LOCATION_MZONE) e4:SetValue(s.atkval) c:RegisterEffect(e4) end s.listed_series={SET_FRIGHTFUR} s.material_setcode=SET_FRIGHTFUR function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and c:IsFaceup() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetHandler():GetBattleTarget() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and bc:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local atk=tc:GetAttack() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(atk/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end function s.atkfilter(c,p) return c:GetOwner()==p end function s.atkval(e,c) local tp=c:GetControler() return Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_MZONE,0,nil,1-tp)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster's attack is negated: Activate 1 of these effects; ● It becomes the End Phase of this turn. ● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead.
--ムーンバリア --Light Wing Shield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_DISABLED) e1:SetTarget(s.target) c:RegisterEffect(e1) --Detach cost change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_OVERLAY_REMOVE_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.rcon) e2:SetOperation(s.rop) c:RegisterEffect(e2) end s.listed_series={SET_UTOPIA} function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_UTOPIA) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return true end local op=0 if Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) else op=Duel.SelectOption(tp,aux.Stringid(id,0)) end if op==0 then e:SetCategory(0) e:SetProperty(0) e:SetOperation(s.endop) else e:SetCategory(CATEGORY_ATKCHANGE) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) e:SetOperation(s.atkop) end end function s.endop(e,tp,eg,ep,ev,re,r,rp) local turnp=Duel.GetTurnPlayer() Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1) Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE|PHASE_END,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,turnp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetBaseAttack()*2) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.rcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_COST)~=0 and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and re:GetHandler():IsSetCard(SET_UTOPIA) and e:GetHandler():IsAbleToRemoveAsCost() and ep==e:GetOwnerPlayer() and ev==1 end function s.rop(e,tp,eg,ep,ev,re,r,rp) return Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ● Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ● Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn.
--ウォークライ・スピリッツ --War Rock Spirit local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_WAR_ROCK} --Special Summon function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition() end function s.filter(c,e,tp,pos) return c:IsSetCard(SET_WAR_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,pos) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end local atk=Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,POS_FACEUP_ATTACK) local def=Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,POS_FACEUP_DEFENSE) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and (atk or def) end local choice=-1 local pos=0 if atk and def then choice=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) elseif atk then choice=Duel.SelectOption(tp,aux.Stringid(id,0)) elseif def then choice=Duel.SelectOption(tp,aux.Stringid(id,1))+1 end if choice==0 then pos=POS_FACEUP_ATTACK elseif choice==1 then pos=POS_FACEUP_DEFENSE end e:SetLabel(choice) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,pos) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c,tc=e:GetHandler(),Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local choice=e:GetLabel() --Attack Position if choice==0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) --Cannot attack directly local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) --Defense Position elseif choice==1 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_WAR_ROCK)) e4:SetValue(s.indct) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) end end end function s.indct(e,re,r) if (r&REASON_BATTLE)>0 then return 1 else return 0 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
--はさみ撃ち --Two-Pronged Attack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,0,2,nil) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,0,2,2,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,3,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=g:Filter(Card.IsRelateToEffect,nil,e) if #tg==3 then Duel.Destroy(tg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.
--七皇再生 --Rebirth of the Seventh Emperors --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon 1 of your banished Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LEAVE_GRAVE+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NUMBER} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local sg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,0,nil,TYPE_XYZ) if chk==0 then return #sg>0 and sg:FilterCount(Card.IsReleasable,nil)==#sg end local ct=Duel.Release(sg,REASON_COST) Duel.SetTargetParam(ct+1) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end if chk==0 then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local sg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,0,nil,TYPE_XYZ) if e:GetLabel()==1 then ft=Duel.GetMZoneCount(tp,sg) end e:SetLabel(0) return ft>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end e:SetLabel(0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,300) end function s.attachfilter(c) local no=c.xyz_number return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) and no and no>=101 and no<=107 and c:IsFaceup() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local ct=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.attachfilter),tp,LOCATION_REMOVED|LOCATION_GRAVE,0,tc) if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and ct>0 and #g>0 and not tc:IsImmuneToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local mg=g:Select(tp,1,ct,nil) if #mg>0 then Duel.HintSelection(mg) Duel.BreakEffect() Duel.Overlay(tc,mg) end end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(s.damop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Damage(tp,Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)*300,REASON_EFFECT,true) Duel.Damage(1-tp,Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)*300,REASON_EFFECT,true) Duel.RDComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
--ファラオの化身 --Beast of the Pharaoh local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_MATERIAL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
--未界域捕縛作戦 --Danger! Feets of Strength! --Scripted by Naim local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_DANGER)) --Atk Up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) c:RegisterEffect(e1) --DEF Up local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --indestructable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(1) c:RegisterEffect(e3) --extra attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e4:SetValue(1) c:RegisterEffect(e4) end s.listed_series={SET_DANGER}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.
--ライノタウルス --Rhinotaurus local s,id=GetID() function s.initial_effect(c) --Second attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetCondition(s.macon) e1:SetValue(1) c:RegisterEffect(e1) aux.GlobalCheck(s,function() s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLE_DESTROYING) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) aux.AddValuesReset(function() s[0]=0 s[1]=0 end) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local bc=eg:GetFirst() local cp=bc:GetControler() if not bc:IsRelateToBattle() then cp=bc:GetPreviousControler() end s[cp]=s[cp]+1 end function s.macon(e) return s[e:GetHandlerPlayer()]>=2 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon. Destroy this card during your 3rd Standby Phase after activation.
--シンクロ・パニック --Synchro Panic --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Tuner and any number of non-Tuners from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_CUSTOM+id) e1:SetCondition(function(e,tp,eg,ep) return tp==ep end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Keep track of the destroyed Synchro Monsters aux.GlobalCheck(s,function() s.desgroup={} s.desgroup[0]=Group.CreateGroup() s.desgroup[1]=Group.CreateGroup() s.desgroup[0]:KeepAlive() s.desgroup[1]:KeepAlive() local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_DESTROYED) e0:SetOperation(s.desgroupregop) Duel.RegisterEffect(e0,0) end) --Neither player can Synchro Summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,1) e2:SetTarget(function(e,c,tp,sumtp,sumpos) return (sumtp&SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO end) c:RegisterEffect(e2) end function s.cfilter(c,tp,e) return c:IsType(TYPE_SYNCHRO) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) and (not e or c:IsCanBeEffectTarget(e)) end function s.desgroupregop(e,tp,eg,ep,ev,re,r,rp) for p=0,1 do local tg=eg:Filter(s.cfilter,nil,p) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end if Duel.GetCurrentChain()==0 then s.desgroup[p]:Clear() end s.desgroup[p]:Merge(tg) s.desgroup[p]:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) Duel.RaiseEvent(s.desgroup[p],EVENT_CUSTOM+id,re,r,rp,p,0) end end end function s.spfilter(c,e,tp) return c:HasLevel() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.specialcheck(c,sumg,ft) return aux.SelectUnselectGroup(sumg,e,tp,2,ft,s.rescon(c:GetLevel(),ft),0) end function s.rescon(lvl,ft) return function(sg,e,tp,mg) return ft>=#sg and sg:FilterCount(Card.IsType,nil,TYPE_TUNER)==1 and sg:IsExists(aux.NOT(Card.IsType),1,nil,TYPE_TUNER) and sg:GetSum(Card.GetLevel)==lvl end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local synchg=s.desgroup[tp]:Filter(s.cfilter,nil,tp,e) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local sumg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) if chkc then return synchg:IsContains(chkc) and aux.SelectUnselectGroup(sumg,e,tp,2,ft,s.rescon(chkc:GetLevel(),ft),0) end if chk==0 then return ft>=2 and #sumg>=2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and synchg:IsExists(s.specialcheck,1,nil,sumg,ft) end local tc=nil if #synchg==1 then tc=synchg:GetFirst() else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=synchg:FilterSelect(tp,s.specialcheck,1,1,nil,sumg,ft) end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE) local c=e:GetHandler() --Destroy this card during your 3rd Standby Phase after activation local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e1:SetOperation(s.sdesop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,3) c:RegisterEffect(e1) c:SetTurnCounter(0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<2 then return end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) if #g<2 then return end local lvl=tc:GetLevel() local sg=aux.SelectUnselectGroup(g,e,tp,2,math.min(ft,#g),s.rescon(lvl,ft),1,tp,HINTMSG_SPSUMMON,s.rescon(lvl,ft)) if #sg==0 then return end local c=e:GetHandler() for tc in sg:Iter() do if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot be destroyed by battle or card effects this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3008) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1,true) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2,true) end end Duel.SpecialSummonComplete() end function s.sdesop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==3 then Duel.Destroy(c,REASON_RULE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect.
--D-HERO Bloo-D --Destiny HERO - Plasma local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --equip local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.eqcon) e3:SetTarget(s.eqtg) e3:SetOperation(s.eqop) c:RegisterEffect(e3) aux.AddEREquipLimit(c,s.eqcon,function(ec,_,tp) return ec:IsControler(1-tp) end,s.equipop,e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetCode(EFFECT_DISABLE) c:RegisterEffect(e4) end function s.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),aux.TRUE,3,false,3,true,c,c:GetControler(),nil,false,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,aux.TRUE,3,3,false,true,true,c,nil,nil,false,nil) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.eqfilter(c) return c:GetFlagEffect(id)~=0 end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil) return #g==0 end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToChangeControler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function s.equipop(c,e,tp,tc) local atk=tc:GetTextAttack()/2 if tc:IsFacedown() then atk=0 end if atk<0 then atk=0 end if not c:EquipByEffectAndLimitRegister(e,tp,tc,id) then return end if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) end end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then s.equipop(c,e,tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 1 card.
--強欲な瓶 --Jar of Greed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This gong harbors the soul of an untamed dragon. It soars through the skies with an incredible roar, marshaling all those who hear its call to battle.
--銅鑼ドラゴン --Dragong local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent. * The above text is unofficial and describes the card's functionality in the OCG.
--雲魔物-ポイズン・クラウド --Cloudian - Poison Cloud local s,id=GetID() function s.initial_effect(c) --destroy&damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousPosition(POS_FACEUP) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler():GetBattleTarget(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc:IsFaceup() and bc:IsRelateToBattle() and Duel.Destroy(bc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,800,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
--王虎ワンフー --King Tiger Wanghu local s,id = GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function s.filter(c,e) return c:IsFaceup() and c:IsAttackBelow(1400) and (not e or c:IsRelateToEffect(e)) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil) and not eg:IsContains(e:GetHandler()) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=eg:Filter(s.filter,nil) Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=eg:Filter(s.filter,nil,e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.
--ブーテン --Buten local s,id=GetID() function s.initial_effect(c) --tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and not c:IsType(TYPE_TUNER) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.
--閃珖竜 スターダスト --Stardust Spark Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --indes local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCountLimit(1) e1:SetValue(s.valcon) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.valcon(e,re,r,rp) return (r&REASON_BATTLE+REASON_EFFECT)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Destroy all Level 4 monsters your opponent controls.
--死の4つ星てんとう虫 --4-Starred Ladybug of Doom local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:GetLevel()==4 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead.
--シューティング・ソニック --Cosmic Flare local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START) e1:SetCondition(function() return Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE)) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(84012625) e2:SetRange(LOCATION_GRAVE) e2:SetTargetRange(1,0) e2:SetCondition(function(e) return e:GetHandler():IsAbleToRemoveAsCost() end) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_STARDUST} function s.tgfilter(c) return c:IsSetCard(SET_STARDUST) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) --This turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_START) e1:SetCondition(s.tdcon) e1:SetOperation(s.tdop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local bc1=Duel.GetBattleMonster(tp) if not bc1 then return false end local bc2=bc1:GetBattleTarget() return bc1:IsType(TYPE_SYNCHRO) and bc1:IsFaceup() and bc1:HasFlagEffect(id) and bc2 and bc2:IsControler(1-tp) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local bc1=Duel.GetBattleMonster(tp) Duel.SendtoDeck(bc1:GetBattleTarget(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end function s.repval(base,e,tp,eg,ep,ev,re,r,rp,chk,extracon) local c=e:GetHandler() return c:IsSetCard(SET_STARDUST) and c:IsType(TYPE_SYNCHRO) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and (extracon==nil or extracon(base,e,tp,eg,ep,ev,re,r,rp)) end function s.repop(base,e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Remove(base:GetHandler(),POS_FACEUP,REASON_COST|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
--No.39 希望皇ホープ --Number 39: Utopia local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --Disable attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetOperation(function() Duel.NegateAttack() end) c:RegisterEffect(e1) --Self destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.xyz_number=39 function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetAttackTarget()==c and c:GetOverlayCount()==0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.
--超量機神王グレート・マグナス --Super Quantal Mech King Great Magnus local s,id=GetID() function s.initial_effect(c) --Xyz summon procedure Xyz.AddProcedure(c,nil,12,3) c:EnableReviveLimit() --Shuffle card into the deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.tdcon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --Unaffected by other effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.imcon) e2:SetValue(s.efilter) c:RegisterEffect(e2) --Prevents adding cards to the hand local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_TO_HAND) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_DECK) e3:SetCondition(s.drcon) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_DRAW) e4:SetCondition(s.drcon) e4:SetTargetRange(0,1) c:RegisterEffect(e4) --Special Summon when sent to the GY local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_TO_GRAVE) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end s.listed_series={SET_SUPER_QUANT,SET_SUPER_QUANTAL_MECH_BEAST} function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=2 and Duel.IsMainPhase() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #sg>0 then Duel.HintSelection(sg) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.imcon(e) return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=4 end function s.efilter(e,te) return not te:GetOwner():IsSetCard(SET_SUPER_QUANT) end function s.drcon(e) return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetCode)>=6 end function s.spfilter(c,e,tp) return c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and g:GetClassCount(Card.GetCode)>2 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) if ft>2 and g:GetClassCount(Card.GetCode)>2 then local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
--ドロドロゴン --Muddy Mudragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --fusion substitute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_FUSION_SUBSTITUTE) e1:SetCondition(s.subcon) c:RegisterEffect(e1) --fusion summon summon local params = {nil,Fusion.OnFieldMat,nil,nil,Fusion.ForcedHandler} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e2:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e2) end function s.subcon(e) return e:GetHandler():IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) end function s.spcon(e) return e:GetHandler():IsSynchroSummoned() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). ---------------------------------------- [ Flavor Text ] The Ghost of Christmas Dinner.
--ゴースト・ビーフ --Ghost Beef local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --scale change local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DICE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(s.sctg) e1:SetOperation(s.scop) c:RegisterEffect(e1) end s.roll_dice=true function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetLeftScale()<10 end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:GetLeftScale()>=10 then return end local dc=Duel.TossDice(tp,1) local sch=math.min(10-c:GetLeftScale(),dc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LSCALE) e1:SetValue(sch) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_RSCALE) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle: Place 1 Spell Counter on it. Gains 200 ATK for each Spell Counter on it.
--ゲイシャドウ --Maiden of Macabre local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL) --add counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) --attackup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(s.attackup) c:RegisterEffect(e2) end s.counter_list={COUNTER_SPELL} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() and c:GetBattleTarget():IsMonster() end function s.operation(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(COUNTER_SPELL,1) end function s.attackup(e,c) return c:GetCounter(COUNTER_SPELL)*200 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
--キメラテック・ランページ・ドラゴン --Chimeratech Rampage Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --fusion material Fusion.AddProcMixRep(c,false,false,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_CYBER_DRAGON),2,99) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --extra attack local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) end s.listed_series={SET_CYBER_DRAGON} s.material_setcode={SET_CYBER,SET_CYBER_DRAGON} function s.descon(e,tp,eg,ep,ev,re,r,rp) return (e:GetHandler():GetSummonType()&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local ct=e:GetHandler():GetMaterialCount() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp, Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) Duel.Destroy(g,REASON_EFFECT) end function s.tgfilter(c) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,2,nil) if #g==0 then return end Duel.SendtoGrave(g,REASON_EFFECT) local c=e:GetHandler() local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) if ct>0 and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(ct) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Up to thrice per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of them; toss a coin and if the result is heads, change it to face-up Attack Position, or if the result is tails, change it to face-down Defense Position. Once per turn, if another monster(s) on the field is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, even during the Damage Step: You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.
--面子蝙蝠 --Bettan Bat --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Change the position of opponent's Normal or Special Summoned monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COIN+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(3,0,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(function(e,tp,eg) return not eg:IsContains(e:GetHandler()) and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Change position of a monster if it is flipped face-up or face-down local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e3:SetCode(EVENT_CHANGE_POS) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.postg2) e3:SetOperation(s.posop2) c:RegisterEffect(e3) end s.toss_coin=true function s.posfilter(c,e,tp) return (c:IsCanTurnSet() or (not c:IsAttackPos() and c:IsCanChangePosition())) and c:IsCanBeEffectTarget(e) and c:IsSummonPlayer(1-tp) and c:IsLocation(LOCATION_MZONE) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.posfilter(chkc,e,tp) end if chk==0 then return eg:IsExists(s.posfilter,1,nil,e,tp) end local g=eg:Filter(s.posfilter,nil,e,tp) local tg=g:GetFirst() if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) tg=g:Select(tp,1,1,nil) end Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,tg,1,tp,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local coin=Duel.TossCoin(tp,1) local pos=coin==COIN_HEADS and POS_FACEUP_ATTACK or POS_FACEDOWN_DEFENSE Duel.ChangePosition(tc,pos) end function s.posfilter2(c,e) return (c:IsCanTurnSet() or not c:IsPosition(POS_FACEUP_ATTACK)) and c:IsCanBeEffectTarget(e) and c:IsCanChangePosition() and ((c:IsPosition(POS_FACEUP) and c:IsPreviousPosition(POS_FACEDOWN)) or (c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsPreviousPosition(POS_FACEUP))) end function s.postg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter2(chkc,e) end if chk==0 then return eg:IsExists(s.posfilter2,1,nil,e) end local g=eg:Filter(s.posfilter2,nil,e,tp) local tg=g:GetFirst() if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) tg=g:Select(tp,1,1,nil) end Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_POSITION,tg,1,tp,0) end function s.posop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local opt=0 if (tc:IsPosition(POS_FACEDOWN) or tc:IsType(TYPE_TOKEN)) then opt=POS_FACEUP_ATTACK elseif tc:IsPosition(POS_FACEUP_ATTACK) then opt=POS_FACEDOWN_DEFENSE elseif tc:IsPosition(POS_FACEUP_DEFENSE) then opt=POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE end if opt==0 then return end local pos=Duel.SelectPosition(tp,tc,opt) if pos==0 then return end Duel.ChangePosition(tc,pos) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
--慈悲深き修道女 --The Forgiving Maiden local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c,tid) return c:IsMonster() and c:GetTurnID()==tid and c:IsReason(REASON_BATTLE) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tid=Duel.GetTurnCount() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,tid) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,tid) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,tid) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. Your opponent takes no further damage this turn. ● During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ● Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
--魔力隔壁 --Spell Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local opt=0 if Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,nil) then opt=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) end Duel.SetTargetParam(opt) if opt==0 then e:SetProperty(0) else e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local opt=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if opt==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON) e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_DISABLE_FLIP_SUMMON) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(e:GetHandler()) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetCondition(s.sumcon) e4:SetOperation(s.sumsuc) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) local e5=e4:Clone() e5:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(e5,tp) local e6=e4:Clone() e6:SetCode(EVENT_FLIP_SUMMON_SUCCESS) Duel.RegisterEffect(e6,tp) local e7=Effect.CreateEffect(e:GetHandler()) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e7:SetCode(EVENT_CHAIN_END) e7:SetOperation(s.cedop) e7:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e7,tp) else local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetOperation(s.atkop) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end end s.filter=aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER) function s.sumcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil) end function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(s.chlimit) end function s.cedop(e,tp,eg,ep,ev,re,r,rp) local _,g=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true) if g and g:IsExists(s.filter,1,nil) and Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) then Duel.SetChainLimitTillChainEnd(s.chlimit) end end function s.chlimit(re,rp,tp) return rp==tp end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
--コードブレイカー・ウイルスソードマン --Codebreaker Virus Swordsman --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,2) --Special summon 1 "Codebreaker Zero Day" to either field from your deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Register the fact it was sent to GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Special summon itself from GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1,{id,1}) e3:SetRange(LOCATION_GRAVE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_CODEBREAKER} s.listed_names={8662794} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetMutualLinkedGroupCount()>0 end function s.spfilter(c,e,tp,p,zones) return c:IsCode(8662794) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,p,zones) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local zones_tp=aux.GetMMZonesPointedTo(tp) local zones_opp=aux.GetMMZonesPointedTo(1-tp) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,tp,zones_tp) or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,1-tp,zones_opp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local zones={} zones[tp]=aux.GetMMZonesPointedTo(tp) zones[1-tp]=aux.GetMMZonesPointedTo(1-tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=(Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,tp,zones[tp])+Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,1-tp,zones[1-tp])):Select(tp,1,1,nil):GetFirst() if tc then local p if s.spfilter(tc,e,tp,tp,zones[tp]) and s.spfilter(tc,e,tp,1-tp,zones[1-tp]) then p=Duel.SelectYesNo(tp,aux.Stringid(id,2)) and 1-tp or tp elseif s.spfilter(tc,e,tp,tp,zones[tp]) then p=tp else p=1-tp end Duel.SpecialSummon(tc,0,tp,p,false,false,POS_FACEUP,zones[p]) end end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsReason(REASON_DESTROY) and rp~=tp then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.
--リブロマンサー・オリジン --Libromancer Origin Story --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.setop) c:RegisterEffect(e1) --"Libromancer" Ritual Monsters gain ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(function(_,c) return c:IsSetCard(SET_LIBROMANCER) and c:IsRitualMonster() end) e2:SetValue(function(_,c) return c:GetLevel()*100 end) c:RegisterEffect(e2) --Destroy 1 Spell/Trap your opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_LIBROMANCER} function s.setfilter(c) return c:IsSetCard(SET_LIBROMANCER) and c:IsSpellTrap() and not c:IsCode(id) and c:IsSSetable() end function s.setop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil) if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,0)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=g:Select(tp,1,1,nil) if #sg>0 then Duel.SSet(tp,sg) end end function s.desconfilter(c,tp) return c:IsFaceup() and c:IsRitualMonster() and c:IsControler(tp) and c:IsRitualSummoned() end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.desconfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500.
--No.39 希望皇ホープ・ルーツ --Number 39: Utopia Roots local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,1,2) c:EnableReviveLimit() --disable attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end s.xyz_number=39 function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetCard(Duel.GetAttacker()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if Duel.NegateAttack() and tc:IsType(TYPE_XYZ) and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetRank()*500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
--刺し違GUY --Expendable Dai local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.equipcheck(sg,tp,exg,dg) local a=0 for c in aux.Next(sg) do if dg:IsContains(c) then a=a+1 end for tc in aux.Next(c:GetEquipGroup()) do if dg:IsContains(tc) then a=a+1 end end end return #dg-a>=1 end function s.cfilter(c) return c:IsRace(RACE_WARRIOR) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e) if chk==0 then if not Duel.IsPlayerCanDraw(tp,1) then return false end if e:GetLabel()==1 then e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,s.equipcheck,nil,dg) else return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end end if e:GetLabel()==1 then local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,s.equipcheck,nil,dg) Duel.Release(sg,REASON_COST) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand.
--モンスター・アイ --Monster Eye local s,id=GetID() function s.initial_effect(c) --salvage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_names={CARD_POLYMERIZATION} function s.filter(c) return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.
--復活の墓穴 --The Grave of Enkindling local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.spfilter,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local g2=Duel.SelectTarget(1-tp,s.spfilter,1-tp,LOCATION_GRAVE,0,1,1,nil,e,1-tp) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,PLAYER_ALL,g1:GetFirst():GetOwner()) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=g:GetFirst() for tc in aux.Next(g) do if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tc:GetControler(),tc:GetControler(),false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.
--ヴォルカニック・インフェルノ --Volcanic Inferno --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Inflict 500 damage to your opponent local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.damcon) e2:SetCost(s.damcost) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) --Return up to 2 "Volcanic" monsters to the bottom of the Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetHintTiming(0,TIMING_END_PHASE) e3:SetCondition(s.tdcond) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_series={SET_VOLCANIC} function s.damcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return re:IsMonsterEffect() and (loc&LOCATION_MZONE)~=0 and ep==1-tp end function s.cfilter(c,tp) return c:IsRace(RACE_PYRO) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil):GetFirst() Duel.Remove(rc,POS_FACEUP,REASON_COST) e:SetLabel(rc:IsSetCard(SET_VOLCANIC) and 1 or 0) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) if e:GetLabel()==1 then Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Damage(p,d,REASON_EFFECT)>0 and e:GetLabel()==1 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.NegateEffect(ev) end end function s.tdcond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsPhase(PHASE_END) end function s.tdfilter(c) return c:IsSetCard(SET_VOLCANIC) and c:IsMonster() and c:IsFaceup() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 or Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)==0 then return end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK) if ct>1 then Duel.SortDeckbottom(tp,tp,ct) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
--真帝王領域 --Domain of the True Monarchs local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --cannot spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetCondition(s.discon) e2:SetTarget(s.splimit) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_LEAVE_FIELD_P) e3:SetRange(LOCATION_FZONE) e3:SetCondition(s.effcon) e3:SetOperation(s.effop2) c:RegisterEffect(e3) --atk up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetCondition(s.atkcon) e4:SetTarget(s.atktg) e4:SetValue(800) c:RegisterEffect(e4) --lv change local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1) e5:SetTarget(s.lvtg) e5:SetOperation(s.lvop) c:RegisterEffect(e5) --clock lizard local e6=aux.createContinuousLizardCheck(c,LOCATION_FZONE,nil,0xff,0xff) e6:SetCondition(s.discon) c:RegisterEffect(e6) end function s.splimit(e,c) if e:GetHandler():GetFlagEffect(id)>0 then e:GetHandler():ResetFlagEffect(id) return false end return c:IsLocation(LOCATION_EXTRA) end function s.cfilter(c) return c:IsTributeSummoned() end function s.discon(e) local tp=e:GetHandlerPlayer() return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and not Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil) end function s.atkcon(e) local d=Duel.GetAttackTarget() local tp=e:GetHandlerPlayer() return Duel.IsPhase(PHASE_DAMAGE_CAL) and d and d:IsControler(1-tp) end function s.atktg(e,c) return c==Duel.GetAttacker() and c:IsTributeSummoned() end function s.filter(c) return c:GetAttack()==2800 and c:GetDefense()==1000 end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-2) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) g:GetFirst():RegisterEffect(e1) end end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return eg and eg:IsExists(function(c) return c:IsTributeSummoned() and c:IsReason(REASON_FUSION) end,1,nil) end function s.effop2(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,0,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
--不屈闘士 レイレイ --Indomitable Fighter Lei Lei local s,id=GetID() function s.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.poscon) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESETS_STANDARD_PHASE_END,3) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
--ホーリー・ジェラル --Radiant Jeral local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.reccon) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) end s.listed_names={CARD_SANCTUARY_SKY} function s.envfilter(c) return c:IsFaceup() and c:IsCode(CARD_SANCTUARY_SKY) end function s.reccon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsReason(REASON_BATTLE) and (Duel.IsExistingMatchingCard(s.envfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY)) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
--マルチャミー・プルリア --Mulcharmy Purulia --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Apply effects for the rest of the turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 end) e1:SetCost(s.effcost) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Keep track of the activations of a "Mulcharmy" monster's effect Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,function(re) return not (re:GetHandler():IsSetCard(SET_MULCHARMY) and re:IsMonsterEffect()) end) end s.listed_series={SET_MULCHARMY} function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDiscardable() and Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)<2 end Duel.SendtoGrave(c,REASON_COST|REASON_DISCARD) --You can only activate the effects of other "Mulcharmy" monsters once the turn you activate this effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetCondition(function(e) return Duel.GetCustomActivityCount(id,e:GetHandlerPlayer(),ACTIVITY_CHAIN)>=2 end) e1:SetValue(function(e,re,tp) return re:GetHandler():IsSetCard(SET_MULCHARMY) and re:IsMonsterEffect() end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Draw 1 card each time your opponent Normal or Special Summons a monster(s) from the hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.drcon) e1:SetOperation(s.drop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(e2,tp) --Shuffle random cards from your hand to the Deck during the End Phase local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetOperation(s.tdop) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.drconfilter(c,tp) return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_HAND) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.drconfilter,1,nil,tp) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsChainSolving() then Duel.Hint(HINT_CARD,1-tp,id) Duel.Draw(tp,1,REASON_EFFECT) else local eff=e:GetLabelObject() if eff and not eff:IsDeleted() then eff:SetLabel(eff:GetLabel()+1) else local c=e:GetHandler() --Draw cards when the current Chain Link finishes resolving local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetOperation(s.chainsolvedop) e1:SetLabel(1) e1:SetLabelObject(e) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) e:SetLabelObject(e1) --Reset "e1" and the label object of "e" at the end of the Chain Link local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetOperation(function() e:SetLabelObject(nil) e1:Reset() end) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end end function s.chainsolvedop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,1-tp,id) Duel.Draw(tp,e:GetLabel(),REASON_EFFECT) e:Reset() e:GetLabelObject():SetLabelObject(nil) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local dif=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)-(Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)+6) if dif>0 then local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0):Match(Card.IsAbleToDeck,nil):RandomSelect(tp,dif) if #g==0 then return end Duel.Hint(HINT_CARD,1-tp,id) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Ice Barrier" monster from your Deck to your hand.
--氷結界の紋章 --Medallion of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ICE_BARRIER} function s.filter(c) return c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
--金満で謙虚な壺 --Pot of Prosperity --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --excavate and add local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DRAW) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if r&REASON_EFFECT>0 then Duel.RegisterFlagEffect(ep,id,RESET_PHASE|PHASE_END,0,1) end end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end --cannot draw local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DRAW) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_EXTRA,0,nil,POS_FACEDOWN) local dg=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) local t3=(#g>=3 and dg>=3 and Duel.GetDecktopGroup(tp,3):FilterCount(Card.IsAbleToHand,nil)>0) local t6=(#g>=6 and dg>=6 and Duel.GetDecktopGroup(tp,6):FilterCount(Card.IsAbleToHand,nil)>0) if chk==0 then return t3 or t6 end local ann={} if t3 then table.insert(ann,3) end if t6 then table.insert(ann,6) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local d=Duel.AnnounceNumber(tp,table.unpack(ann)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=g:Select(tp,d,d,nil) Duel.Remove(rg,POS_FACEDOWN,REASON_COST) e:SetLabel(d) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER),e:GetLabel() Duel.ConfirmDecktop(p,d) local g=Duel.GetDecktopGroup(p,d) if #g>0 then Duel.DisableShuffleCheck() Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND) local sc=g:Select(p,1,1,nil):GetFirst() if sc:IsAbleToHand() then Duel.SendtoHand(sc,nil,REASON_EFFECT) Duel.ConfirmCards(1-p,sc) Duel.ShuffleHand(p) g:RemoveCard(sc) Duel.MoveToDeckBottom(g,p) Duel.SortDeckbottom(p,p,#g) else Duel.SendtoGrave(sc,REASON_RULE) end end --halve battle damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.damval(e,re,val,r,rp,rc) return math.floor(val/2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn.
--フォーチュンレディ・リワインド --Fortune Lady Rewind --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_FORTUNE_LADY} function s.filter(c,e,tp) return c:IsSetCard(SET_FORTUNE_LADY) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil,e,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if chk==0 then return aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,0) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,#tg,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then local fid=e:GetHandler():GetFieldID() local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid) end Duel.SpecialSummonComplete() g:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g) e1:SetCondition(s.tdcon) e1:SetOperation(s.tdop) Duel.RegisterEffect(e1,tp) end end function s.tdfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.tdfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.tdfilter,nil,e:GetLabel()) Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
--蘇生紋章 --Heraldry Reborn local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_HERALDIC_BEAST} function s.filter(c,e,tp) return c:IsSetCard(SET_HERALDIC_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn.
--キャット・シャーク --Cat Shark local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 2 monsters Xyz.AddProcedure(c,nil,2,2) --Cannot be destroyed by battle while it has a material attached that was originally WATER local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) --Double the ATK/DEF of 1 Rank 4 or lower Xyz Monster you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCountLimit(1) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.indcon(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRankBelow(4) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,tc:GetBaseAttack()*2) Duel.SetOperationInfo(0,CATEGORY_DEFCHANGE,tc,1,tp,tc:GetBaseDefense()*2) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(tc:GetBaseAttack()*2) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(tc:GetBaseDefense()*2) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
--VWXYZ-ドラゴン・カタパルトキャノン --VWXYZ-Dragon Catapult Cannon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,58859575,91998119) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) --poschange local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_POSITION) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetTarget(s.postg) e4:SetOperation(s.posop) c:RegisterEffect(e4) end function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) end function s.contactfil(tp) return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local bc=Duel.GetAttackTarget() if chk==0 then return bc and bc:IsCanChangePosition() and bc:IsCanBeEffectTarget(e) end Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_POSITION,bc,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Increase your Life Points by 1000 points.
--治療の神 ディアン・ケト --Dian Keto the Cure Master local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_RECOVER) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000) end function s.op(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
--巨大戦艦 ブラスターキャノン・コア --B.E.S. Blaster Cannon Core --Script by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1f) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --counter local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) c:RegisterEffect(e4) --remove counter local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_DAMAGE_STEP_END) e5:SetTarget(s.rcttg) e5:SetOperation(s.rctop) c:RegisterEffect(e5) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x1f) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():AddCounter(0x1f,3) end end function s.rcttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if not e:GetHandler():IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end end function s.rctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsCanRemoveCounter(tp,0x1f,1,REASON_EFFECT) then c:RemoveCounter(tp,0x1f,1,REASON_EFFECT) else Duel.Destroy(c,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
--地縛解放 --Earthbound Release --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_EARTHBOUND} function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(aux.FaceupFilter(Card.IsLevelAbove,6),1,nil) end function s.cfilter(c) return c:IsSetCard(SET_EARTHBOUND) and c:IsLevel(10) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end local dam=g:GetSum(Card.GetBaseAttack) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if #sg>0 and Duel.Destroy(sg,REASON_EFFECT)>0 then local dam=Duel.GetOperatedGroup():GetSum(Card.GetBaseAttack) if dam==0 then return end Duel.Damage(1-tp,dam,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned while this monster is on the field: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". * The above text is unofficial and describes the card's functionality in the OCG.
--アーティファクト-カドケウス --Artifact Caduceus local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --set local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MONSTER_SSET) e1:SetValue(TYPE_SPELL) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end s.listed_series={SET_ARTIFACT} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and not eg:IsContains(e:GetHandler()) and eg:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_ARTIFACT),1,nil) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.
--落消しのパズロミノ --Puzzlomino, the Drop-n-Deleter --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2 monsters with different Levels Link.AddProcedure(c,s.mfilter,2,nil,s.matcheck) --Change the Level of a monster(s) Special Summoned to a zone this card points to local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.lvcon) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) --Destroy 2 monsters (1 from each field) with the same level local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.mfilter(c) return c:HasLevel() and not c:IsLevel(0) end function s.matcheck(g,lc,sumtype,tp) return g:GetClassCount(Card.GetLevel)==#g end function s.cfilter(c,tp,lg) return c:IsLevelAbove(1) and c:IsFaceup() and c:IsControler(tp) and lg:IsContains(c) end function s.lvcon(e,tp,eg,ep,ev,re,r,rp) local lg=e:GetHandler():GetLinkedGroup() return eg:IsExists(s.cfilter,1,nil,tp,lg) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local lg=e:GetHandler():GetLinkedGroup() local g=eg:Filter(s.cfilter,nil,tp,lg) local lv if #g==1 then lv=g:GetFirst():GetLevel() end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) e:SetLabel(Duel.AnnounceLevel(tp,1,8,lv)) e:SetLabelObject(g) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,0,e:GetLabel()) end function s.opfilter(c,e) return c:IsFaceup() and c:IsRelateToEffect(e) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local lg=e:GetHandler():GetLinkedGroup() local g=eg:Filter(s.cfilter,nil,tp,lg) --Their levels become the declared Level for tc in g:Iter() do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.desfilter(c,e) return c:IsFaceup() and c:HasLevel() and c:IsCanBeEffectTarget(e) end function s.rescon(sg,e,tp,mg) return sg:GetClassCount(Card.GetControler)==2 and sg:GetClassCount(Card.GetLevel)==1 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.desfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil,e) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(dg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetTargetCards(e) if #dg>0 then Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
--ペンデュラム・ディメンション --Pendulum Dimension --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special summon - Fusion Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.effcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) e2:SetLabel(TYPE_FUSION) c:RegisterEffect(e2) --Add to hand - Synchro Summon local e3=e2:Clone() e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetTarget(s.thtg1) e3:SetOperation(s.thop1) e3:SetLabel(TYPE_SYNCHRO) c:RegisterEffect(e3) --Add to hand or Special Summon - Xyz Summon local e4=e2:Clone() e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetTarget(s.thtg2) e4:SetOperation(s.thop2) e4:SetLabel(TYPE_XYZ) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e5:SetRange(LOCATION_SZONE) e5:SetCode(EFFECT_MATERIAL_CHECK) e5:SetValue(s.valcheck) c:RegisterEffect(e5) end s.listed_names={CARD_POLYMERIZATION} function s.valcheck(e,c) if c:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ) and c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_PENDULUM) then c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END&~(RESET_LEAVE|RESET_TOFIELD),0,1) end end function s.cfilter(c,e,tp) return c:IsFaceup() and c:IsType(e:GetLabel()) and c:GetFlagEffect(id)~=0 and c:IsSummonPlayer(tp) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return #eg==1 and s.cfilter(eg:GetFirst(),e,tp) end function s.spfilter(c,e,tp,lv) local lvl=c:GetOriginalLevel() return lvl>0 and lvl==lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,eg:GetFirst():GetOriginalLevel()) and Duel.GetFlagEffect(tp,id)==0 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end local c=e:GetHandler() if eg:GetFirst():IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,eg:GetFirst():GetOriginalLevel()):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.thfilter1(c) return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand() end function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) and Duel.GetFlagEffect(tp,id+1)==0 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop1(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id+1)~=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) end function s.thfilter2(c,e,tp,ft,rk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return c:IsLevelBelow(rk) and c:IsType(TYPE_TUNER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,ft,eg:GetFirst():GetRank()) and Duel.GetFlagEffect(tp,id+2)==0 end end function s.thop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id+2)~=0 or eg:GetFirst():IsFacedown() then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft,eg:GetFirst():GetRank()) if #g>0 then tc=g:GetFirst() aux.ToHandOrElse(tc,tp, function(c) return tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end, function(c) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,0) ) end Duel.RegisterFlagEffect(tp,id+2,RESET_PHASE|PHASE_END,0,1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects; ● Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn. ● Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
--VV―マスターフェイズ --Vaylantz Wave - Master Phase --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Activate 1 of these effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_MOVE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.effcon) e2:SetTarget(s.efftg) e2:SetOperation(s.effop) c:RegisterEffect(e2) end s.listed_series={SET_VAYLANTZ} function s.cfilter(c) return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.atkfilter(c) return c:IsSetCard(SET_VAYLANTZ) and c:IsLevelAbove(5) and c:IsFaceup() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MMZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end local c=e:GetHandler() local not_dmg_step=Duel.GetCurrentPhase()~=PHASE_DAMAGE local b1=Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) and (not_dmg_step or not Duel.IsDamageCalculated()) local b2=c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) and not_dmg_step and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MMZONE,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) local prop=EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP if op==1 then e:SetCategory(CATEGORY_ATKCHANGE) e:SetProperty(prop) elseif op==2 then e:SetCategory(CATEGORY_DESTROY) e:SetProperty(prop+EFFECT_FLAG_CARD_TARGET) Duel.SendtoGrave(c,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MMZONE,1,1,nil,tp):GetFirst() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,tc:GetSequence()) if dc then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dc,1,PLAYER_NONE,0) end end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() local c=e:GetHandler() if op==1 then --Your Level 5 or higher "Vaylantz" monsters gain 1200 ATK local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil) if #g==0 then return end for tc in g:Iter() do --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1200) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end elseif op==2 then --Place the target face-up in the Spell & Trap Zone as a Continuous Spell local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e)) then return end local seq=tc:GetSequence() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,seq) if dc then Duel.Destroy(dc,REASON_RULE) end if Duel.CheckLocation(1-tp,LOCATION_SZONE,seq) and Duel.MoveToField(tc,tp,1-tp,LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard(),1<<seq) then --Treat it as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)) tc:RegisterEffect(e1) end end end