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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
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--剛鬼マンジロック
--Gouki Octostretch
local s,id=GetID()
function s.initial_effect(c)
--Halve damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCondition(s.damcon)
e1:SetCost(Cost.SelfDiscard)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--Halve damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_HAND)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCondition(aux.damcon1)
e2:SetCost(Cost.SelfDiscard)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GOUKI}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetBattleDamage(tp)>0 and Duel.GetAttacker()~=tp
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(HALF_DAMAGE)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetLabel(cid)
e1:SetValue(s.damcon2)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function s.damcon2(e,re,val,r,rp,rc)
local cc=Duel.GetCurrentChain()
if cc==0 or (r&REASON_EFFECT)==0 then return end
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
return cid==e:GetLabel() and math.ceil(val/2) or val
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(SET_GOUKI) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Special Summoned. Cannot be targeted by Trap or monster effects. Once per turn: You can banish 1 "Jurrac" monster with 1700 or less ATK from your Graveyard; this card gains 1000 ATK until the End Phase.
|
--ジュラック・タイタン
--Jurrac Titano
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.atkcost)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_JURRAC}
function s.efilter(e,re,rp)
return re:GetHandler():IsType(TYPE_TRAP+TYPE_MONSTER)
end
function s.cfilter(c)
return c:IsAttackBelow(1700) and c:IsSetCard(SET_JURRAC) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
|
--時花の賢者-フルール・ド・サージュ
--Sauge de Fleur
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand and destroy two cards on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Shuffle 1 monster into the Deck and add 1 Level 1 Plant monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
--Special Summon
function s.desfilter(c,tp)
return c:IsControler(tp) and c:IsMonster()
end
function s.rescon(sg,e,tp,mg)
return sg:IsExists(s.desfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local rg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_DESTROY)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,LOCATION_ONFIELD)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tg=Duel.GetTargetCards(e)
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
--To Deck Search
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.tdfilter(c,tp)
return c:IsAbleToDeck() and c:IsMonster() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,c)
end
function s.thfilter(c)
return c:IsAbleToHand() and c:IsRace(RACE_PLANT) and c:IsLevel(1)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,c,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if Duel.SendtoDeck(tc,tp,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
if not Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_DECK|LOCATION_EXTRA) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
|
--SRパチンゴーカート
--Speedroid Pachingo-Kart
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsDiscardable() and c:IsRace(RACE_MACHINE)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
|
--森の聖獣 カルピポニカ
--Carpiponica, Mystical Beast of the Forest
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_MYSTICAL_BEAST_OF_THE_FOREST,SET_MYSTICAL_SPIRIT_OF_THE_FOREST}
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND)
end
function s.tdfilter(c,e)
return c:IsAbleToDeck() and c:IsRace(RACES_BEAST_BWARRIOR_WINGB|RACE_INSECT|RACE_PLANT) and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetRace)==#sg
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,c,e)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and aux.SelectUnselectGroup(sg,e,tp,2,2,s.rescon,0) end
local tg=aux.SelectUnselectGroup(sg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK,nil,nil,false)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetCards(e)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)==0 then return end
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and Duel.GetOperatedGroup():IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsSetCard({SET_MYSTICAL_BEAST_OF_THE_FOREST,SET_MYSTICAL_SPIRIT_OF_THE_FOREST}) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
|
--超魔導戦士-マスター・オブ・カオス
--Master of Chaos
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMix(c,true,true,CARD_DARK_MAGICIAN,s.ffilter)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Banish all opponent monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.rmcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--Add Spell to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.material={CARD_DARK_MAGICIAN}
s.listed_names={CARD_DARK_MAGICIAN}
s.listed_series={SET_CHAOS}
s.material_setcode={SET_CHAOS}
function s.ffilter(c,fc,sumtype,tp)
return c:IsType(TYPE_RITUAL,fc,sumtype,tp) and (c:IsSetCard(SET_CHAOS,fc,sumtype,tp) or c:IsSetCard(SET_NUMBER_C,fc,sumtype,tp))
end
function s.attfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) or c:IsAttribute(ATTRIBUTE_DARK)
end
function s.spfilter(c,e,tp)
return s.attfilter(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.attcheck(sg,tp)
return sg:GetClassCount(Card.GetAttribute)==2
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,sg)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.attfilter,2,false,s.attcheck,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,s.attfilter,2,2,false,s.attcheck,nil)
Duel.Release(g,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,LOCATION_MZONE,1-tp)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.thfilter(c)
return c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.
|
--メンタルプロテクター
--Mind Protector
local s,id=GetID()
function s.initial_effect(c)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktarget)
c:RegisterEffect(e2)
--maintain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.mtcon)
e3:SetOperation(s.mtop)
c:RegisterEffect(e3)
end
function s.atktarget(e,c)
return not c:IsRace(RACE_PSYCHIC) and c:IsAttackBelow(2000)
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckLPCost(tp,500) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.PayLPCost(tp,500)
else
Duel.Destroy(e:GetHandler(),REASON_COST)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.
|
--聖アザミナ
--Saint Azamina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Level 6 or higher Fusion Monster + 1 Level 6 or higher Synchro Monster
Fusion.AddProcMix(c,true,true,s.matfilter(TYPE_FUSION),s.matfilter(TYPE_SYNCHRO))
--Your opponent cannot target this card, cards they control, and cards in their GY and banishment with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_REMOVED)
e1:SetTarget(function(e,c) return c==e:GetHandler() or c:IsControler(1-e:GetHandlerPlayer()) end)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Your opponent takes any battle damage you would have taken instead
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(1)
c:RegisterEffect(e2)
--Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Register Fusion Summon
local e3a=Effect.CreateEffect(c)
e3a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3a:SetCode(EVENT_SPSUMMON_SUCCESS)
e3a:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e3a:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end)
c:RegisterEffect(e3a)
end
s.miracle_synchro_fusion=true
s.listed_series={SET_AZAMINA}
function s.matfilter(ctype)
return function(c,...) return c:IsLevelAbove(6) and c:IsType(ctype,...) end
end
function s.spfilter(c,e,tp)
if not (c:IsSetCard(SET_AZAMINA) and c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end
if c:IsLocation(LOCATION_DECK) then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
else
return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
|
--ウォーター・ドラゴン
--Water Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--atkchange
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atfilter)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.atfilter(e,c)
return c:IsAttribute(ATTRIBUTE_FIRE) or c:IsRace(RACE_PYRO)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.spfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,2,nil,e,tp,22587018)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,58071123) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp,22587018)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,58071123)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,3,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local g=Duel.GetTargetCards(e)
if #g==0 or #g>ft then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Thunder monster(s) is Summoned to your field: Target 1 card your opponent controls; destroy it. * The above text is unofficial and describes the card's functionality in the OCG.
|
--雷の裁き
--Judgment of Thunder
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_THUNDER) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
|
--アーティファクト-アイギス
--Artifact Aegis
local s,id=GetID()
function s.initial_effect(c)
--Set itself to the S/T zone
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--Special summon itself
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Prevent destruction by opponent's effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.indcon)
e3:SetOperation(s.indop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ARTIFACT}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.tg(e,c)
return c:IsFaceup() and c:IsSetCard(SET_ARTIFACT)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTarget(s.tg)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(aux.indoval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetValue(aux.tgoval)
Duel.RegisterEffect(e2,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
|
--カードガンナー
--Card Trooper
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
local ct={}
for i=3,1,-1 do
if Duel.IsPlayerCanDiscardDeckAsCost(tp,i) then
table.insert(ct,i)
end
end
if #ct==1 then
Duel.DiscardDeck(tp,ct[1],REASON_COST)
e:SetLabel(1)
else
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local ac=Duel.AnnounceNumber(tp,table.unpack(ct))
Duel.DiscardDeck(tp,ac,REASON_COST)
e:SetLabel(ac)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local ct=e:GetLabel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e1:SetValue(ct*500)
c:RegisterEffect(e1)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_DESTROY)~=0 and e:GetHandler():IsPreviousControler(tp)
and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
|
--プリン隊
--Putrid Pudding Body Buddies
local s,id=GetID()
function s.initial_effect(c)
--cannot release
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e5)
--control
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,0))
e6:SetCategory(CATEGORY_DESTROY+CATEGORY_CONTROL)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(s.ctlcon)
e6:SetTarget(s.ctltg)
e6:SetOperation(s.ctlop)
c:RegisterEffect(e6)
--damage
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(id,1))
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e7:SetCategory(CATEGORY_DAMAGE)
e7:SetCode(EVENT_PHASE|PHASE_STANDBY)
e7:SetRange(LOCATION_MZONE)
e7:SetCountLimit(1)
e7:SetCondition(s.damcon)
e7:SetTarget(s.damtg)
e7:SetOperation(s.damop)
c:RegisterEffect(e7)
end
function s.ctlcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.ctltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end
if chk==0 then return e:GetHandler():IsControlerCanBeChanged()
and Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.ctlop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0
and c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.GetControl(c,1-tp)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,300)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(tp,300,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions.
|
--D・バインド
--Morphtronic Bind
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetTarget(s.tg)
e2:SetCondition(s.con)
c:RegisterEffect(e2)
--pos limit
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
c:RegisterEffect(e3)
end
s.listed_series={SET_MORPHTRONIC}
function s.con(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MORPHTRONIC),e:GetHandler():GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.tg(e,c)
return c:GetLevel()>=4
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
|
--アーティファクト-モラルタ
--Artifact Moralltach
local s,id=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
|
--篝火
--Bonfire
local s,id=GetID()
function s.initial_effect(c)
--Search 1 Level 4 or lower Pyro monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_PYRO) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
|
--十二獣ブルホーン
--Zoodiac Broadbull
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(s.defval)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_series={SET_ZOODIAC}
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
return true
end
function s.atkfilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0
end
function s.atkval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil)
return g:GetSum(Card.GetAttack)
end
function s.deffilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0
end
function s.defval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil)
return g:GetSum(Card.GetDefense)
end
function s.filter(c)
return c:IsRace(RACE_BEASTWARRIOR) and c:IsSummonableCard() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
|
--オノマト選択
--Onomatopickup
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--change level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_names={}
s.listed_series={SET_ONOMAT,SET_GAGAGA,SET_GOGOGO,SET_DODODO,SET_ZUBABA}
function s.filter(c)
return c:IsSetCard(SET_ONOMAT) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.lvfilter1(c,tp)
return c:IsFaceup() and c:HasLevel() and (c:IsSetCard(SET_GAGAGA) or c:IsSetCard(SET_GOGOGO) or c:IsSetCard(SET_DODODO) or c:IsSetCard(SET_ZUBABA))
and Duel.IsExistingMatchingCard(s.lvfilter2,tp,LOCATION_MZONE,0,1,c,c:GetLevel())
end
function s.lvfilter2(c,lv)
return c:IsFaceup() and c:HasLevel() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter1(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=tc:GetLevel()
local g=Duel.GetMatchingGroup(s.lvfilter2,tp,LOCATION_MZONE,0,tc,lv)
local lc=g:GetFirst()
for lc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
lc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
4 Level 5 monsters If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as material, it gains this effect. ● Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you destroyed a face-up monster, inflict damage to your opponent equal to the ATK that monster had on the field. * The above text is unofficial and describes the card's functionality in the OCG.
|
--CNo.105 BK 彗星のカエストス
--Number C105: Battlin' Boxer Comet Cestus
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,5,4)
c:EnableReviveLimit()
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.damcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.xyz_number=105
s.listed_names={59627393}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local dam=bc:GetTextAttack()/2
if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,59627393)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
local atk=tc:GetAttack()
if atk<0 or tc:IsFacedown() then atk=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned from the hand in Attack Position: You can target 1 face-up Effect Monster your opponent controls; change this card to Defense Position, also negate the effects of that monster while this monster is in face-up Defense Position. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can discard 1 card; add this card to your hand. You can only use each effect of "Goblin Freefall Squad" once per turn.
|
--ゴブリン降下部隊
--Goblin Freefall Squad
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Change this card to Defense Position and negate the target's effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.poscon)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--Add this card to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsControler,1,nil,1-tp) end)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsAttackPos() and c:IsSummonLocation(LOCATION_HAND)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end
local c=e:GetHandler()
if chk==0 then return c:IsCanChangePosition() and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,tp,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsDefensePos() or Duel.ChangePosition(c,POS_FACEUP_DEFENSE)==0 then return end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
c:SetCardTarget(tc)
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetCondition(function() return c:IsDefensePos() and c:GetFirstCardTarget()==tc end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
|
--マシンナーズ・パゼストレージ
--Machina Possesstorage
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--If normal or special summoned, special summon 1 "Machina" monster from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Return both 1 of your "Machina" monsters and 1 of opponent's spells/traps to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_MACHINA}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MACHINA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
--Cannot activate its effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3302)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.thfilter1(c)
return c:IsFaceup() and c:IsSetCard(SET_MACHINA) and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsAbleToHand() and (c:IsSpell() or c:IsTrap())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.thfilter1,tp,LOCATION_MZONE,0,1,e:GetHandler())
and Duel.IsExistingTarget(s.thfilter2,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,s.thfilter1,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,s.thfilter2,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
|
--レスキューラビット
--Rescue Rabbit
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_DECK)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.filter2(c,g)
return g:IsExists(Card.IsCode,1,c,c:GetCode())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and ft>1 and g:IsExists(s.filter2,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
local dg=g:Filter(s.filter2,nil,g)
if #dg>=1 then
local fid=e:GetHandler():GetFieldID()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=dg:Select(tp,1,1,nil)
local tc1=sg:GetFirst()
dg:RemoveCard(tc1)
local tc2=dg:Filter(Card.IsCode,nil,tc1:GetCode()):GetFirst()
Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP)
tc1:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
tc2:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
Duel.SpecialSummonComplete()
sg:AddCard(tc2)
sg:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(sg)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
end
function s.desfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(s.desfilter,nil,e:GetLabel())
Duel.Destroy(tg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects; ● Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. ● Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK. If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.
|
--精霊の狩人
--Spirit Poacher
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE)
e1:SetCondition(function(e,tp) return Duel.IsPhase(PHASE_STANDBY) and Duel.IsTurnPlayer(1-tp) end)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
--Special Summon 1 Level 4 or lower monster from your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.plfilter(c,tp)
return c:IsMonster() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.stspfilter(c,e,opp,opp_lp)
return c:IsMonsterCard() and c:GetBaseAttack()<opp_lp and c:IsCanBeSpecialSummoned(e,0,opp,false,false)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil,tp)
local opp=1-tp
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.stspfilter,tp,LOCATION_STZONE,0,1,nil,e,opp,Duel.GetLP(opp))
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_STZONE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if sc and Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treated as a Continuous Spell
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
sc:RegisterEffect(e1)
end
elseif op==2 then
--Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK
local opp=1-tp
local opp_lp=Duel.GetLP(opp)
if Duel.GetLocationCount(opp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.stspfilter,tp,LOCATION_STZONE,0,1,nil,e,opp,opp_lp)
and Duel.SelectYesNo(opp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,opp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(opp,s.stspfilter,tp,LOCATION_STZONE,0,1,1,nil,e,opp,opp_lp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,opp,opp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.PayLPCost(opp,sc:GetBaseAttack())
end
end
end
end
function s.spconfilter(c,tp)
return c:IsType(TYPE_EFFECT) and c:IsOwner(tp) and c:IsControler(1-tp) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST)
end
function s.deckspfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
|
--恵みの像
--Elephant Statue of Blessing
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and rp~=tp and (r&REASON_EFFECT)==REASON_EFFECT
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,2000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.
|
--粉砕せし破壊神
--The Breaking Ruin God
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
local EFFECT_FLAG_CANNOT_NEGATE_ACTIV_EFF=EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_INACTIVATE
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CANNOT_NEGATE_ACTIV_EFF)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Banish all monsters in your opponent's GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CANNOT_NEGATE_ACTIV_EFF+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_RELEASE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.rmcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_OBELISK}
function s.spfilter(c,e,tp)
return c:IsCode(CARD_OBELISK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
--Unaffected by your opponent's card effects this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3110)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(e,re) return e:GetOwnerPlayer()==1-re:GetOwnerPlayer() end)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.rmcfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
end
function s.oblskfilter(c,tp)
return s.rmcfilter(c,tp) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==CARD_OBELISK
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and r&REASON_COST==REASON_COST and re and re:IsActivated()
and eg:IsExists(s.rmcfilter,2,nil,tp)
and (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_OBELISK),tp,LOCATION_ONFIELD,0,1,nil)
or eg:IsExists(s.oblskfilter,1,nil,tp))
end
function s.rmfilter(c)
return c:IsMonster() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_GRAVE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*500)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_GRAVE,nil)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)
Duel.Damage(1-tp,ct*500,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
|
--BF-月影のカルート
--Blackwing - Kalut the Moon Shadow
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfToGrave)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return (a:IsControler(tp) and a:IsSetCard(SET_BLACKWING) and a:IsRelateToBattle())
or (d and d:IsControler(tp) and d:IsSetCard(SET_BLACKWING) and d:IsRelateToBattle())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttacker()
if Duel.IsTurnPlayer(1-tp) then a=Duel.GetAttackTarget() end
if not a:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1400)
a:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters Special Summoned from the Extra Deck If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can add 1 monster from your GY, or 1 face-up Pendulum Monster from your Extra Deck, to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--セフィラ・メタトロン
--Zefra Metaltron
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,s.matfilter,2)
--Add 1 monster to your hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_LEAVE_FIELD_P)
e1:SetCondition(s.regcon)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Banish 1 monster from each side of the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.matfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA)
end
function s.thcfilter(c,lc,tp)
return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
and lc:GetLinkedGroup():IsContains(c) and c:IsSummonLocation(LOCATION_EXTRA)
and c:IsLocation(LOCATION_MZONE)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return eg:IsExists(s.thcfilter,1,c,c,tp)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.thfilter(c)
return (not c:IsLocation(LOCATION_EXTRA) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM)))
and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.rmfilter(c,e)
return c:IsCanBeEffectTarget(e) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsAbleToRemove()
end
function s.rescon(sg,e,tp,mg)
return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler(),e)
if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,tg,2,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g~=2 then return end
for tc in aux.Next(g) do
if Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
g:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetLabelObject(g)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
function s.retfilter(c)
return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.retfilter,1,nil) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():Filter(s.retfilter,nil)
g:DeleteGroup()
local tc=g:GetFirst()
for tc in aux.Next(g) do
Duel.ReturnToField(tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
|
--神秘の妖精 エルフィリア
--Mystical Fairy Elfuria
local s,id=GetID()
function s.initial_effect(c)
--xyz limit
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
e:SetLabel(g:GetFirst():GetLevel())
Duel.ShuffleHand(tp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetLabel(e:GetLabel())
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
e2:SetTargetRange(1,1)
Duel.RegisterEffect(e2,tp)
end
function s.target(e,c)
return c:GetLevel()~=e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
|
--リンクロス
--Linkross
--Anime version scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,s.matfilter,1,1)
--Token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
s.listed_names={TOKEN_LINK}
function s.matfilter(c,lc,sumtype,tp)
return c:IsLinkAbove(2) and c:IsType(TYPE_LINK,lc,sumtype,tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_LINK,0,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(0xff,0xff)
e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,TOKEN_LINK))
e1:SetValue(s.lklimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),e:GetLabel())
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_LINK,0,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_LIGHT) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local ct=ft
if ft>1 then
local options={}
for i=1,ft do
table.insert(options,i)
end
ct=Duel.AnnounceNumber(tp,table.unpack(options))
end
local c=e:GetHandler()
for i=1,ct do
local token=Duel.CreateToken(tp,TOKEN_LINK)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
function s.lklimit(e,c)
if not c then return false end
return c:IsControler(e:GetHandlerPlayer())
end
function s.valcheck(e,c)
e:GetLabelObject():SetLabel(c:GetMaterial():GetFirst():GetLink())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.
|
--ヴォルカニック・ブレイズ・キャノン
--Volcanic Blaze Accelerator
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
--Special Summon 1 "Volcanic" monster from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy 1 opponent's face-up monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={69537999,id}
s.listed_series={SET_VOLCANIC}
function s.costfilter(c)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(69537999) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VOLCANIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgfilter(c)
return c:IsRace(RACE_PYRO) and c:IsLevel(1) and c:IsAbleToGrave()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE) then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
|
--超量機獣グランパルス
--Super Quantal Mech Beast Grampulse
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 3 monsters
Xyz.AddProcedure(c,nil,3,2)
--Cannot attack unless it has Xyz Material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(function(e) return e:GetHandler():GetOverlayCount()==0 end)
c:RegisterEffect(e1)
--Destroy 1 Spell/Trap Card on the field
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetCondition(aux.NOT(s.quickeffcond))
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--This is a Quick effect if this card has "Super Quantum Blue Layer" as Xyz Material
local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_END_PHASE|TIMING_EQUIP)
e3:SetCondition(s.quickeffcond)
c:RegisterEffect(e3)
--Attach 1 "Super Quantum" monster from your hand or field to this card
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.attachtg)
e4:SetOperation(s.attachop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPER_QUANTUM}
s.listed_names={12369277} --"Super Quantum Blue Layer"
function s.quickeffcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,12369277)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.attachfilter(c,e,tp,xc)
return c:IsSetCard(SET_SUPER_QUANTUM) and c:IsMonster() and not c:IsType(TYPE_TOKEN)
and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,e,tp,c) end
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local tc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,e,tp,c):GetFirst()
if tc and not tc:IsImmuneToEffect(e) then
Duel.Overlay(c,tc,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack.
|
--異国の剣士
--Swordsman from a Distant Land
local s,id=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local g=Group.CreateGroup()
g:KeepAlive()
e1:SetLabelObject(g)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(1082946)
e2:SetLabelObject(e1)
e2:SetCondition(s.resetcon)
e2:SetOperation(s.resetop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(function(e)return #e:GetLabelObject():GetLabelObject():GetLabelObject()>0 end)
e3:SetOperation(s.endop)
e3:SetCountLimit(1)
e3:SetLabelObject(e2)
Duel.RegisterEffect(e3,0)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c==Duel.GetAttacker() and bc and bc:IsRelateToBattle() and bc:IsFaceup()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc and bc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(id)
e1:SetLabelObject(e)
e1:SetLabel(0)
e1:SetOwnerPlayer(tp)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
bc:RegisterEffect(e1)
e:GetLabelObject():AddCard(bc)
end
end
function s.rfilter(c,e)
if not c:IsLocation(LOCATION_MZONE) then return true end
local eff={c:GetCardEffect(id)}
for _,te in ipairs(eff) do
if te:GetLabelObject()==e then return false end
end
return true
end
function s.resetcon(e)
local g=e:GetLabelObject():GetLabelObject()
local rg=g:Filter(s.rfilter,nil,e:GetLabelObject())
g:Sub(rg)
return #g>0
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():GetLabelObject()
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
s.desop(sg:GetFirst(),e:GetLabelObject(),e:GetHandler())
end
function s.endop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():GetLabelObject():GetLabelObject()
local tc=g:GetFirst()
for tc in aux.Next(g) do
s.desop(tc,e:GetLabelObject():GetLabelObject(),e:GetHandler())
end
end
function s.desop(tc,e,c)
local eff={tc:GetCardEffect(id)}
for _,te in ipairs(eff) do
if te:GetLabelObject()==e then
local ct=te:GetLabel()+1
te:SetLabel(ct)
c:SetTurnCounter(ct)
if ct==5 and Duel.Destroy(tc,REASON_EFFECT)>0 then
--to be added if andre's PRs are merged
--tc:SetReasonPlayer(te:GetOwnerPlayer())
--tc:SetReasonEffect(te)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0 DEF 0) with the following effect (this card is also still a Trap). ● During your opponent's turn, when that target leaves the field, destroy this card. During your opponent's turn, when this card leaves the field, destroy that target.
|
--ティスティナの胎動
--Signs of the Tistina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy this card when target leaves the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
e2:SetOperation(function(e) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end)
c:RegisterEffect(e2)
--Destroy target when this card leaves the field
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetOperation(s.tcdesop)
c:RegisterEffect(e3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TISTINA,TYPE_MONSTER|TYPE_EFFECT,0,0,10,RACE_AQUA,ATTRIBUTE_LIGHT) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TISTINA,TYPE_MONSTER+TYPE_EFFECT,0,0,10,RACE_AQUA,ATTRIBUTE_LIGHT) then return end
c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
end
Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc) and Duel.IsTurnPlayer(1-tp)
end
function s.tcdesop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
|
--ヴァレルソード・ドラゴン
--Borrelsword Dragon
local s,id=GetID()
function s.initial_effect(c)
--Link Summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),3)
c:EnableReviveLimit()
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Change to Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--steal ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.posfilter(c)
return c:IsAttackPos() and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
Duel.SetChainLimit(s.chlimit)
end
function s.chlimit(e,ep,tp)
return tp==ep
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE)
end
if c:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
return tc and tc:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
e:GetHandler():GetBattleTarget():CreateEffectRelation(e)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() or not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
if c:IsRelateToEffect(e) and c:IsFaceup() then
local atk=tc:GetAttack()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetValue(math.ceil(atk/2))
c:RegisterEffect(e2)
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(math.ceil(atk/2))
tc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
|
--ゴブリンエリート部隊
--Goblin Elite Attack Force
local s,id=GetID()
function s.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.poscon)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESETS_STANDARD_PHASE_END,3)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.
|
--ドドドドライバー
--Dododo Driver
local s,id=GetID()
function s.initial_effect(c)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(2)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_DODODO}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsSetCard(SET_DODODO)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_DODODO) and c:IsLevelAbove(1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
local op=0
if tc:GetLevel()==1 then op=Duel.SelectOption(tp,aux.Stringid(id,1))
else op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) end
e:SetLabel(op)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
if e:GetLabel()==0 then
e1:SetValue(1)
else e1:SetValue(-1) end
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
|
--漆黒の魔王 LV4
--Dark Lucius LV4
local s,id=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetOperation(s.btop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.spcon)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={12817939}
s.LVnum=4
s.LVset=SET_DARK_LUCIUS
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if d==c then d=Duel.GetAttacker() end
if d and d:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
d:RegisterEffect(e1)
end
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,0,2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(id)~=0
end
function s.spfilter(c,e,tp)
return c:IsCode(12817939) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TEMP_REMOVE),0,0)
tc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.
|
--祈りの女王-コスモクイーン
--Cosmo Queen the Queen of Prayers
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand in Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Target 1 Field Spell, then activate this effect based on who controls it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.fieldefftg)
e2:SetOperation(s.fieldeffop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.tgfieldfilter(c,tp)
if not c:IsFaceup() then return false end
if c:IsControler(tp) then
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
else
return c:IsNegatableSpellTrap() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
end
end
function s.thfilter(c,code)
return c:IsFieldSpell() and c:IsAbleToHand() and not (code and c:IsCode(code))
end
function s.fieldefftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_FZONE) and s.tgfieldfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfieldfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.tgfieldfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil,tp):GetFirst()
if tc:IsControler(tp) then
e:SetLabel(1)
e:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,0)
else
e:SetLabel(2)
e:SetCategory(CATEGORY_DISABLE+CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,0)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.fieldeffop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==1 then
--Destroy it, and if you do, add 1 Field Spell with a different name from your Deck to your hand
local code=tc:GetCode()
if Duel.Destroy(tc,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif op==2 then
--Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand
if not (tc:IsNegatableSpellTrap() and tc:IsCanBeDisabledByEffect(e)) then return end
tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END,true)
Duel.AdjustInstantly(tc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
|
--暗黒界の援軍
--Charge Into a Dark World
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_FIEND) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) and chkc:IsControler(tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_HAND,0,1,nil,RACE_FIEND)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tg=Duel.SelectMatchingCard(tp,Card.IsRace,tp,LOCATION_HAND,0,1,1,nil,RACE_FIEND)
if #tg>0 then
Duel.BreakEffect()
Duel.SendtoGrave(tg,REASON_EFFECT|REASON_DISCARD)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
|
--Aiの儀式
--A.I.'s Ritual
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Ritual.CreateProc(c,RITPROC_GREATER,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE),nil,nil,s.extrafil,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_IGNISTER))
local tg=e1:GetTarget()
e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk,...)
if chk==0 then
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_IGNISTER),tp,LOCATION_MZONE,0,1,nil) then
e:SetLabel(1)
else
e:SetLabel(0)
end
end
if chk==1 and e:GetLabel()==1 then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
return tg(e,tp,eg,ep,ev,re,r,rp,chk,...)
end)
local op=e1:GetOperation()
e1:SetOperation(function(e,...)
local ret=op(e,...)
if e:GetLabel()==1 then
e:SetLabel(0)
end
return ret
end)
c:RegisterEffect(e1)
end
s.listed_series={SET_IGNISTER}
function s.mfilter(c)
return not Duel.IsPlayerAffectedByEffect(c:GetControler(),CARD_SPIRIT_ELIMINATION)
and c:IsSetCard(SET_IGNISTER) and c:IsLevelAbove(1) and c:IsAbleToRemove()
end
function s.extrafil(e,tp,eg,ep,ev,re,r,rp,chk)
if e:GetLabel()==1 then
return Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
|
--光子竜の聖騎士
--Paladin of Photon Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_names={34834619,CARD_GALAXYEYES_P_DRAGON}
function s.spfilter(c,e,tp)
return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and c:IsFaceup()
and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() and bc:IsReason(REASON_BATTLE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
|
--統制訓練
--Attention!
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_ATTACK,TIMINGS_CHECK_MONSTER_E|TIMING_ATTACK)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
local lv=c:GetLevel()
return lv>0 and lv<=5 and c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2,0,LOCATION_MZONE,LOCATION_MZONE,1,c,lv)
end
function s.filter2(c,lv)
local clv=c:GetLevel()
return c:IsFaceup() and clv>0 and lv~=clv
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
local dg=Duel.GetMatchingGroup(s.filter2,0,LOCATION_MZONE,LOCATION_MZONE,nil,g:GetFirst():GetLevel())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local dg=Duel.GetMatchingGroup(s.filter2,0,LOCATION_MZONE,LOCATION_MZONE,tc,tc:GetLevel())
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
|
--氷岩魔獣
--Freezing Beast
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsCode,59364406),true)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={59364406}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return aux.IsUnionState(e) and ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.desfilter(c)
return c:IsFacedown()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
|
--双天拳の熊羆
--Dual Avatar Fists - Yuhi
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Souten" Spell from Deck to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Add itself from GY to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCountLimit(1,{id,1})
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DUAL_AVATAR}
s.listed_names={id}
function s.desfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DUAL_AVATAR)
end
function s.thfilter(c)
return c:IsSetCard(SET_DUAL_AVATAR) and c:IsSpell() and c:IsAbleToHand()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.cfilter(c,tp,rp)
return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and rp==1-tp)) and c:IsReason(REASON_DESTROY)
and c:IsSetCard(SET_DUAL_AVATAR) and c:IsMonster() and c:IsType(TYPE_FUSION)
and c:IsFusionSummoned() and c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_EFFECT)
and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,rp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
|
--超量士グリーンレイヤー
--Super Quantum Green Layer
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,{id,1})
e3:SetCost(s.drcost)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUPER_QUANT}
function s.filter(c,e,tp)
return c:IsSetCard(SET_SUPER_QUANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.drcfilter(c)
return c:IsSetCard(SET_SUPER_QUANT) and c:IsDiscardable()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.drcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.drcfilter,1,1,REASON_DISCARD|REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster. ● You: Take control of it, but return it to the hand during the End Phase. ● Your opponent: Negate its effects until the end of this turn. You can only activate 1 "Release Brainwashing" per turn.
|
--Japanese name
--Release Brainwashing
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Take control of a monster, or negate its effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_TOHAND+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_RELEASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.effcon)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.effconfilter(c)
return c:IsPreviousLocation(LOCATION_MZONE|LOCATION_HAND) and c:IsMonster()
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.effconfilter,1,nil)
end
function s.tgfilter(c,tp)
return c:IsFaceup() and ((c:IsOwner(tp) and c:IsAbleToChangeControler()) or (c:IsOwner(1-tp) and c:IsNegatableMonster()))
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil,tp):GetFirst()
if tc:IsOwner(tp) then
Duel.SetOperationInfo(0,CATEGORY_CONTROL,tc,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,tc,1,tp,0)
else
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
if tc:IsOwner(tp) then
if not Duel.GetControl(tc,tp) then return end
--Return it to the hand during the End Phase
aux.DelayedOperation(tc,PHASE_END,id,e,tp,function(ag) Duel.SendtoHand(ag,nil,REASON_EFFECT) end,nil,0,0,aux.Stringid(id,1))
else
tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand.
|
--智天使ハーヴェスト
--Harvest Angel of Wisdom
local s,id=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c)
return c:IsType(TYPE_COUNTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.
|
--モコモッコ
--Mokomoko
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.drwtg)
e1:SetOperation(s.drwop)
c:RegisterEffect(e1)
--Change itself to face-down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--Neither monster can be destroyed by battle
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.indestg)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drwop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.indestg(e,c)
local handler=e:GetHandler()
return c==handler or c==handler:GetBattleTarget()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn.
|
--星満ちる新世壊
--New World Stars
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Prevent destruction of monsters by battle once each turn while you control "Visas Starfrost"
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.indescond)
e2:SetValue(s.indesval)
c:RegisterEffect(e2)
--Shuffle monster into the Deck during your End Phase
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(TIMING_END_PHASE,0)
e3:SetCondition(s.tdcond)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_VISAS_STARFROST}
function s.indescond(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.indesval(e,re,r,rp)
if (r&REASON_BATTLE)~=0 then
return 1
else
return 0
end
end
function s.tdcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_END)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.tdfilter(c,tohand)
return c:IsMonster() and (c:IsAbleToDeck() or (tohand and c:IsAbleToHand()))
end
function s.tunersyncfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TUNER) and c:IsType(TYPE_SYNCHRO)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tohand=Duel.IsExistingMatchingCard(s.tunersyncfilter,tp,LOCATION_MZONE,0,1,nil)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,tohand) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil,tohand) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil,tohand)
if not tohand then
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local tohand=Duel.IsExistingMatchingCard(s.tunersyncfilter,tp,LOCATION_MZONE,0,1,nil)
if tohand then
aux.ToHandOrElse(tc,tp,
function() return tc:IsAbleToDeck() end,
function() Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end,
aux.Stringid(id,1)
)
else
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.
|
--イービル・ソーン
--Evil Thorn
local s,id=GetID()
function s.initial_effect(c)
--Inflict damage and Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.filter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.Damage(1-tp,300,REASON_EFFECT)==0 then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if #g==0 then return end
if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,ft,nil)
for tc in aux.Next(sg) do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
--Prevent the activation of the effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.
|
--竜の精神
--Dragon's Mind
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Negate the activation of a Spell/Trap Card, or monster effect, and if you do, destroy that card.
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.negcon)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Set this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetHintTiming(TIMING_END_PHASE,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(Cost.PayLP(2500))
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.negconfilter(c)
return c:IsFaceup() and (c:IsBaseAttack(2500) or c:IsBaseDefense(2500))
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=re:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsSSetable() and Duel.SSet(tp,c)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks.
|
--ゼロゼロック
--Zerozerock
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atklimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(s.target)
c:RegisterEffect(e2)
end
function s.target(e,c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:GetAttack()==0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use each effect of "Morph King Stygi-Gel" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--変容王 ヘル・ゲル
--Morph King Stygi-Gel
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--level change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1,{id,1})
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.lvfilter(c,lv)
return c:IsFaceup() and c:HasLevel() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lv=c:GetLevel()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc,lv) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lv):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,tc:GetLevel()*200)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
local lv=tc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
if (c:IsLevel(lv)) then
Duel.Recover(tp,lv*200,REASON_EFFECT)
end
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTarget(s.splimit)
Duel.RegisterEffect(e2,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp,lv)
return c:IsRace(RACE_FIEND) and c:HasLevel() and c:IsLevelBelow(lv-1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local lv=e:GetHandler():GetLevel()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,lv) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local lv=e:GetHandler():GetLevel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,lv)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn.
|
--ゴーストリック・グール
--Ghostrick Ghoul
local s,id=GetID()
function s.initial_effect(c)
--summon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.sumcon)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GHOSTRICK}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK)
end
function s.sumcon(e)
return not Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_MAIN1)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ftarget)
e1:SetLabel(g:GetFirst():GetFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=0
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local bc=g:GetFirst()
for bc in aux.Next(g) do
local catk=bc:GetBaseAttack()
if catk<0 then catk=0 end
atk=atk+catk
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e1)
end
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
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--インフェルニティ・リベンジャー
--Infernity Avenger
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:HasLevel()
and c:IsControler(tp) and c:IsPreviousControler(tp) and c:GetCode()~=id
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.filter,nil,tp)
local tc=g:GetFirst()
if tc then
e:SetLabel(tc:GetLevel())
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
else return false end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 or not c:IsRelateToEffect(e) then return end
Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
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--ウェポンサモナー
--Arsenal Summoner
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GUARDIAN}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
return c:IsSetCard(SET_GUARDIAN) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up Monster Zone to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
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--オッドアイズ・ウィザード・ドラゴン
--Odd-Eyes Wizard Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost1)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--Special Ssummon 1 "Odd-Eyes" from your Deck or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(aux.dogcon)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_names={53025096,id,82768499}
s.listed_series={SET_ODD_EYES}
function s.spcheck(sg,tp)
local mzone_chk=Duel.GetMZoneCount(tp,sg)>0
return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_DECK,0,1,sg,tp,mzone_chk)
end
function s.gyfilter(c,tp,mzone_chk)
return c:IsCode(53025096) and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) and c:IsAbleToGrave()
and (mzone_chk or Duel.GetMZoneCount(tp,c)>0)
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,s.spcheck,nil,ATTRIBUTE_DARK) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,s.spcheck,nil,ATTRIBUTE_DARK)
Duel.Release(g,REASON_COST)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local gc=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,tp,false):GetFirst()
if gc and Duel.SendtoGrave(gc,REASON_EFFECT)>0 and gc:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ODD_EYES) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thfilter(c)
return c:IsCode(82768499) and c:IsAbleToHand()
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.
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--インヴェルズ・マディス
--Steelswarm Mantis
local s,id=GetID()
function s.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--tribute check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
s.listed_series={SET_STEELSWARM}
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,SET_STEELSWARM) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned() and e:GetLabel()==1
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_STEELSWARM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.
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--E・HERO グロー・ネオス
--Elemental HERO Glow Neos
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Contact fusion procedure
Fusion.AddProcMix(c,true,true,CARD_NEOS,17732278)
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
--Return itself to extra deck during end phase
aux.EnableNeosReturn(c)
--Destroy 1 of opponent's cards, then apply appropriate effect, based on the card type
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetCondition(s.descon)
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
end
s.listed_names={CARD_NEOS}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS,SET_NEO_SPACIAN}
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_MAIN1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
--Cannot attack this turn
if tc:IsMonster() then
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
--Can attack directly this turn
elseif tc:IsSpell() then
local e1=Effect.CreateEffect(c)
e1:SetDescription(3205)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
--Change itself to defense position
else
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
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--岩盤爆破
--Minefield Eruption
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={76321376}
function s.filter(c)
return c:IsFaceup() and c:IsCode(76321376)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.Damage(1-tp,#g*1000,REASON_EFFECT)
Duel.Destroy(g,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.
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--くず鉄の神像
--Scrap-Iron Sacred Statue
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 7 or 8 Dragon Synchro Monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon 1 "The Crimsom Dragon" from the Extra Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_CRIMSON_DRAGON}
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup() and c:IsLevel(7,8)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
--Return it to the Extra Deck during the End Phase
aux.DelayedOperation(tc,PHASE_END,id,e,tp,function(ag) Duel.SendtoDeck(ag,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end,nil,0,0,aux.Stringid(id,2))
end
--Set this card instead of sending it to the GY
if c:IsRelateToEffect(e) and c:IsSSetable(true) then
Duel.BreakEffect()
c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.spfilter2(c,e,tp)
return c:IsCode(CARD_CRIMSON_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
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--超伝導恐獣
--Super Conductor Tyranno
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 and Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
local sg=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil)
Duel.Release(sg,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
|
--超重魔獣キュウ-B
--Superheavy Samurai Beast Kyubi
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_SUPERHEAVY_SAMURAI),1,99)
c:EnableReviveLimit()
--defense attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
--DEF increase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.sccon)
e2:SetValue(s.adval)
c:RegisterEffect(e2)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.sccon(e)
return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil)
end
function s.adval(e,c)
return Duel.GetMatchingGroupCount(s.ctfilter,c:GetControler(),0,LOCATION_MZONE,nil)*900
end
function s.ctfilter(c)
return (c:GetSummonType()&SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
|
--カラクリ解体新書
--Karakuri Anatomy
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x12)
c:SetCounterLimit(0x12,2)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.accon)
e2:SetOperation(s.acop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(s.drcost)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.listed_series={SET_KARAKURI}
s.counter_place_list={0x12}
function s.cfilter(c)
local np=c:GetPosition()
local pp=c:GetPreviousPosition()
return c:IsSetCard(SET_KARAKURI) and ((pp==POS_FACEUP_ATTACK and np==POS_FACEUP_DEFENSE) or (pp==POS_FACEUP_DEFENSE and np==POS_FACEUP_ATTACK) or (pp==POS_FACEDOWN_DEFENSE and np==POS_FACEUP_ATTACK))
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x12,1)
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
local ct=e:GetHandler():GetCounter(0x12)
e:SetLabel(ct)
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetCounter(0x12)>0 and Duel.IsPlayerCanDraw(tp,c:GetCounter(0x12)) end
local ct=e:GetLabel()
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Edge Imp Sabres" + "Fluffal Bear" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect. ● The equipped monster gains 1000 ATK.
|
--デストーイ・シザー・ベアー
--Frightfur Bear
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,30068120,3841833)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,aux.FilterBoolFunction(Card.IsMonster),s.equipop,e1)
end
s.material_setcode={SET_EDGE_IMP,SET_FLUFFAL}
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
return c:IsRelateToBattle() and c:IsFaceup() and tc:IsLocation(LOCATION_GRAVE) and tc:IsMonster() and tc:IsReason(REASON_BATTLE)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetBattleTarget()
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
function s.equipop(c,e,tp,tc)
if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
e2:SetValue(1000)
tc:RegisterEffect(e2)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then
s.equipop(c,e,tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 7 Spellcaster monsters While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
|
--虚空の黒魔導師
--Ebon High Magician
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER),7,2)
--You can activate a Quick-Play Spell or a Trap from your hand during your opponent's turn by detaching 1 material from this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCondition(s.handcon)
e1:SetValue(function(e,rc,re) re:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,0,e:GetHandler():GetFieldID()) end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2)
--Detach 1 material on activation
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_ACTIVATE_COST)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(1,0)
e3:SetTarget(s.costtg)
e3:SetOperation(s.costop)
c:RegisterEffect(e3)
--Special Summon 1 DARK Spellcaster monster from your hand or Deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.handcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsTurnPlayer(1-tp) and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
end
function s.costtg(e,te,tp)
local tc=te:GetHandler()
return Duel.IsTurnPlayer(1-tp) and tc:IsLocation(LOCATION_HAND) and tc:HasFlagEffect(id) and tc:GetFlagEffectLabel(id)==e:GetHandler():GetFieldID()
end
function s.costop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()) then return false end
return c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp))
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local dg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #dg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,1,1,nil)
Duel.HintSelection(sg,true)
Duel.BreakEffect()
Duel.Destroy(sg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn.
|
--悪のデッキ破壊ウイルス
--Grinning Grave Virus
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_TOHAND|TIMINGS_CHECK_MONSTER)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.costfilter(c,matk)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackBelow(matk)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local dc=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND|LOCATION_DECK)
local matk=math.min(3000,dc*500)
if chk==0 then return matk>0 and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,matk) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,matk)
e:SetLabel(g:GetFirst():GetAttack())
Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=math.floor(e:GetLabel()/500)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,ct,1-tp,LOCATION_DECK|LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=e:GetLabel()
local ct=math.floor(atk/500)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(1-tp,nil,1-tp,LOCATION_DECK|LOCATION_HAND,0,ct,ct,nil)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>=0 then
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
for tc in og:Iter() do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_GRAVE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE|RESET_PHASE|PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
tc:RegisterEffect(e2)
end
end
if atk>=2000 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DRAW)
e1:SetOperation(s.desop)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetCondition(s.turncon)
e2:SetOperation(s.turnop)
e2:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
Duel.RegisterEffect(e2,tp)
e2:SetLabelObject(e1)
c:RegisterFlagEffect(1082946,RESET_PHASE|PHASE_END|RESET_OPPO_TURN,0,3)
s[c]=e2
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e4:SetDescription(aux.Stringid(id,2))
e4:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
e4:SetTargetRange(0,1)
Duel.RegisterEffect(e4,tp)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if ep==e:GetOwnerPlayer() then return end
local c=e:GetHandler()
local hg=eg:Filter(Card.IsLocation,nil,LOCATION_HAND)
if #hg==0 then return end
Duel.ConfirmCards(1-ep,hg)
local dg=hg:Filter(Card.IsMonster,nil)
if Duel.Destroy(dg,REASON_EFFECT)>0 then
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
for tc in og:Iter() do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_GRAVE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE|RESET_PHASE|PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
tc:RegisterEffect(e2)
end
end
Duel.ShuffleHand(ep)
end
function s.turncon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.turnop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
ct=ct+1
e:SetLabel(ct)
e:GetHandler():SetTurnCounter(ct)
if ct==3 then
e:GetLabelObject():Reset()
e:GetOwner():ResetFlagEffect(1082946)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
|
--悪夢の拷問部屋
--Dark Room of Nightmare
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_DAMAGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.con)
e2:SetTarget(s.tg)
e2:SetOperation(s.op)
c:RegisterEffect(e2)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and (r&REASON_BATTLE)==0 and re and re:GetHandler():GetCode()~=id
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.
|
--聖なる降誕
--Starry Knight Ceremony
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 Level 7 LIGHT Dragon monster from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp,eg,ep) return ep==1-tp end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.revealfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and not c:IsPublic() and c:IsAbleToDeck()
end
function s.thfilter(c)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.revealfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local rg=Duel.SelectMatchingCard(tp,s.revealfilter,tp,LOCATION_HAND,0,1,1,nil)
if #rg==0 then return end
Duel.ConfirmCards(1-tp,rg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #sg==0 or Duel.SendtoHand(sg,nil,REASON_EFFECT)==0 then return Duel.ShuffleHand(tp) end
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.SendtoDeck(rg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
|
--遺言状
--Last Will
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
for p=0,1 do
if eg:IsExists(s.cfilter,1,nil,p) then
Duel.RegisterFlagEffect(p,id,RESET_PHASE|PHASE_END,0,1)
end
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetFlagEffect(tp,id)~=0 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
e:SetLabel(1)
else
e:SetCategory(0)
e:SetLabel(0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
else
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.spfilter(c,e,tp)
return c:IsAttackBelow(1500) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
|
--バーサーク・デッド・ドラゴン
--Berserk Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--spsummon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--attack all
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ATTACK_ALL)
e2:SetValue(1)
c:RegisterEffect(e2)
--cost
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
|
--土俵間際
--Edge of the Ring
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function s.filter(c)
return c:IsFaceup() and c:GetBaseAttack()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetBaseAttack()/2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetBaseAttack()>0 then
Duel.Damage(1-tp,tc:GetBaseAttack()/2,REASON_EFFECT)
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(0)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e2,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.
|
--剛鬼死闘
--Gouki Cage Match
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x46)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--remove counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(s.rccon)
e2:SetOperation(s.rcop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GOUKI}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanAddCounter(tp,0x46,3,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x146)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
c:AddCounter(0x46,3)
end
end
function s.rccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=eg:GetFirst()
return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE)
and rc:IsFaceup() and rc:IsSetCard(SET_GOUKI) and rc:IsControler(tp)
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
c:RemoveCounter(tp,0x46,1,REASON_EFFECT)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetCounter(0x46)==0 and c:GetFlagEffect(id)>2
end
function s.spfilter(c,e,sp)
return c:IsSetCard(SET_GOUKI) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
if #tg==0 or ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local g=aux.SelectUnselectGroup(tg,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
c:AddCounter(0x46,3)
c:ResetFlagEffect(id)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
|
--墓守の使徒
--Gravekeeper's Nobleman
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GRAVEKEEPERS}
s.listed_names={id}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
and c:IsPreviousControler(tp) and c==Duel.GetAttackTarget() and Duel.GetAttacker():IsControler(1-tp)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GRAVEKEEPERS) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
|
--真紅眼の鉄騎士-ギア・フリード
--Gearfried the Red-Eyes Iron Knight
local s,id=GetID()
function s.initial_effect(c)
--destroy equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_EQUIP)
e1:SetCountLimit(1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RED_EYES}
function s.filter1(c,ec)
return c:GetEquipTarget()==ec
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.filter1,1,nil,e:GetHandler()) end
local g=eg:Filter(s.filter1,nil,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.filter1,nil,e:GetHandler())
local sg=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil)
if Duel.Destroy(g,REASON_EFFECT)~=0 and #sg>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=sg:Select(tp,1,1,nil)
Duel.HintSelection(tg)
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_RED_EYES) and c:IsLevelBelow(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you would pay an amount of LP not greater than your current LP to activate a Psychic monster's effect on your field, you can place 1 Psychic Counter on this card instead of paying LP. During their Main Phase, the turn player can Normal Summon 1 Psychic monster in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) If a Psychic monster is Summoned this way, place 1 Psychic Counter on this card. When this card leaves the field, its controller takes 1000 damage for each Psychic Counter on it. * The above text is unofficial and describes the card's functionality in the OCG.
|
--脳開発研究所
--Brain Research Lab
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Extra summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetDescription(aux.Stringid(id,0))
e2:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,LOCATION_HAND|LOCATION_MZONE)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_PSYCHIC))
e2:SetOperation(s.esop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCondition(s.ctcon)
e3:SetOperation(s.ctop)
c:RegisterEffect(e3)
--LP Cost replace
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EFFECT_LPCOST_REPLACE)
e4:SetCondition(s.lrcon)
e4:SetOperation(s.lrop)
c:RegisterEffect(e4)
--Inflict Damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_LEAVE_FIELD_P)
e5:SetOperation(s.damp)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_LEAVE_FIELD)
e6:SetOperation(s.damop)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
s.counter_list={0x4}
function s.esop(e,tp,eg,ep,ev,re,r,rp,c)
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD),0,1)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst():GetFlagEffect(id)~=0
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x4,1)
eg:GetFirst():ResetFlagEffect(id)
end
function s.lrcon(e,tp,eg,ep,ev,re,r,rp)
if tp~=ep then return false end
if Duel.GetLP(ep)<ev then return false end
if not (re and re:IsActivated()) then return false end
local rc=re:GetHandler()
return rc:IsLocation(LOCATION_MZONE) and rc:IsRace(RACE_PSYCHIC)
end
function s.lrop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x4,1)
end
function s.damp(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetCounter(0x4)
e:SetLabel(ct)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabelObject():GetLabel()
if ct>0 then
Duel.Damage(tp,ct*1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.
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--M・HERO アトミック
--Masked HERO Atomic
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must be Special Summoned with "Mask Change"
c:AddMustBeSpecialSummoned()
--The first time this card would be destroyed by battle or card effect each turn, it is not destroyed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetValue(function(e,re,r,rp) return (r&(REASON_BATTLE|REASON_EFFECT))>0 end)
c:RegisterEffect(e1)
--Special Summon 1 non-FIRE "Masked HERO" monster from your GY or banishment in Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Set 1 "Change" Quick-Play Spell from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_LEAVE_GRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
s.listed_names={21143940} --"Mask Change"
s.listed_series={SET_MASKED_HERO,SET_CHANGE}
function s.spfilter(c,e,tp)
return c:IsAttributeExcept(ATTRIBUTE_FIRE) and c:IsSetCard(SET_MASKED_HERO) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP_DEFENSE)
end
end
function s.setfilter(c)
return c:IsSetCard(SET_CHANGE) and c:IsQuickPlaySpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SSet(tp,tc)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.
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--オルターガイスト・フィジアラート
--Altergeist Fijialert
--Scripted by Eerie Code, anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_ALTERGEIST}
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(SET_ALTERGEIST) and c:IsType(TYPE_LINK) and c:IsLinkSummoned()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_LINK) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,c:GetLinkedZone(tp)&ZONES_MMZ)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,eg:Filter(s.cfilter,nil,tp),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,eg:Filter(s.cfilter,nil,tp),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local zone=tc:GetLinkedZone(tp)&ZONES_MMZ
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and zone>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
end
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_SETCODE)
e1:SetValue(SET_ALTERGEIST)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
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--コスモブレイン
--Cosmo Brain
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon1)
e1:SetTarget(s.sptg1)
e1:SetOperation(s.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spfilter1(c,tp)
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and not c:IsType(TYPE_EFFECT) and c:IsMonster()
and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcon1(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_HAND,0,nil,tp)
return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_HAND,0,nil,tp)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoGrave(g,REASON_COST)
local lv=g:GetFirst():GetLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(lv*200)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
e:GetHandler():RegisterEffect(e1)
g:DeleteGroup()
end
function s.costfilter(c,tp)
return c:IsType(TYPE_EFFECT) and Duel.GetMZoneCount(tp,c,tp)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
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--ゼンマイジャグラー
--Wind-Up Juggler
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLED)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetAttacker()
if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end
if chk==0 then return tc and tc:IsRelateToBattle() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end
if tc:IsRelateToBattle() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
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--ナイトメアを駆る死霊
--Reaper on the Nightmare
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,23205979,59290628)
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--handes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--self des
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetCondition(s.sdcon)
c:RegisterEffect(e3)
--be target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_CHAIN_SOLVED)
e4:SetOperation(s.desop1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_BATTLED)
e5:SetOperation(s.desop2)
c:RegisterEffect(e5)
local e6=e4:Clone()
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetCode(EVENT_BECOME_TARGET)
e6:SetOperation(s.register)
c:RegisterEffect(e6)
--direct attack
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e7)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0)
if #g==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT)
end
function s.sdcon(e)
return e:GetHandler():GetOwnerTargetCount()>0
end
function s.register(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id+1,RESET_CHAIN,0,1,ev)
end
function s.desop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or not g:IsContains(c) then return false end
for _,ch in ipairs({c:GetFlagEffectLabel(id+1)}) do
if ch==ev then
if (Duel.GetCurrentPhase()&(PHASE_DAMAGE|PHASE_DAMAGE_CAL))~=0 and not Duel.IsDamageCalculated() then
c:RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE|RESETS_STANDARD,0,1)
elseif not c:IsHasEffect(EFFECT_DISABLE) and not c:IsDisabled() then
Duel.Destroy(c,REASON_EFFECT)
end
return
end
end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(id)>0 and not c:IsHasEffect(EFFECT_DISABLE) and not c:IsDisabled() then
Duel.Destroy(c,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone.
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--原始生命態ティア
--Theia, the Primal Being
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_SUMMON)
e2:SetTargetRange(1,1)
e2:SetTarget(function(e,c,tp) return e:GetHandler():GetFlagEffect(id+tp)>=4 end)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
c:RegisterEffect(e3)
--Register a flag to this card everytime Normal and Special Summons happen
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(function(e,tp,eg) return eg and not eg:IsContains(e:GetHandler()) end)
e4:SetOperation(function(e,tp,eg,ep) e:GetHandler():RegisterFlagEffect(id+ep,RESETS_STANDARD_PHASE_END,0,1) end)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
--Special Summon left count
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(1,1)
e6:SetValue(s.countval)
c:RegisterEffect(e6)
end
function s.spcheck(sg,tp)
return aux.ReleaseCheckMMZ(sg,tp) and not sg:IsExists(Card.IsLevelBelow,1,nil,sg:GetSum(Card.GetLevel)-11)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.HasLevel,1,99,false,s.spcheck,nil) end
local g=Duel.SelectReleaseGroupCost(tp,Card.HasLevel,1,99,false,s.spcheck,nil)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_EITHER,LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil):GetMaxGroup(Card.GetAttack)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
g=g:Select(tp,1,1,nil)
end
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function s.countval(e,re,sump)
local ct=e:GetHandler():GetFlagEffect(id+sump)
if ct>=4 then
return 0
else
return 4-ct
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.
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--塊斬機ダランベルシアン
--Primathmech Alembertian
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 4 monsters
Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats)
--Special Summon 1 Level 4 "Mathmech" monster from your hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Activate the appropriate effect based on the number of materials detached
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
e2:SetCost(Cost.Choice(
{Cost.DetachFromSelf(2),aux.Stringid(id,2),s.thcheck(s.mmfilter)},
{Cost.DetachFromSelf(3),aux.Stringid(id,3),s.thcheck(s.l4filter)},
{Cost.DetachFromSelf(4),aux.Stringid(id,4),s.thcheck(s.stfilter)}
))
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MATHMECH}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckMMZ,nil) end
local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckMMZ,nil)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MATHMECH) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.mmfilter(c)
return c:IsSetCard(SET_MATHMECH) and c:IsAbleToHand()
end
function s.l4filter(c)
return c:IsLevel(4) and c:IsAbleToHand()
end
function s.stfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thcheck(filter)
return function(e,tp)
return Duel.IsExistingMatchingCard(filter,tp,LOCATION_DECK,0,1,nil)
end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
local filter=(op==1 and s.mmfilter)
or (op==2 and s.l4filter)
or s.stfilter
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
|
--ハーピィ・コンダクター
--Harpie Conductor
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WIND),2,2)
c:EnableReviveLimit()
--change name
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e0:SetCode(EFFECT_CHANGE_CODE)
e0:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e0:SetValue(CARD_HARPIE_LADY)
c:RegisterEffect(e0)
--destroy replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.reptg)
e1:SetValue(s.repval)
e1:SetOperation(s.repop)
c:RegisterEffect(e1)
--back to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_HAND)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcond)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_HARPIE}
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_HARPIE) and c:IsMonster()
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT)) and not c:IsReason(REASON_REPLACE)
end
function s.desfilter(c,e,tp)
return c:IsControler(tp) and c:IsSpellTrap()
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
e:SetLabelObject(g:GetFirst())
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
end
return false
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end
function s.rtfilter(c,e,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousSetCard(SET_HARPIE) and c:IsPreviousControler(tp) and c:IsControler(tp) and c~=e:GetHandler()
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rtfilter,1,nil,e,tp)
end
function s.rttgfilter(c)
return c:IsFaceup() and c:IsAbleToHand() and c:IsSpecialSummoned()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rttgfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.rttgfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 "Terrors of the Underroot", "Terrors of the Overroot", or "Terrors of the Afterroot" from your Deck.
|
--幽世離レ
--Terrors of the Afterroot
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 monster from the opponent's GY to their field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Shuffle 1 Level 1 monster to the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_names={11110218,63086455,id}
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_REMOVED)
end
function s.tgfilter(c)
return c:IsMonster() and c:IsAbleToGrave() and c:IsFaceup()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
if #rg==0 then return end
Duel.HintSelection(rg,true)
Duel.BreakEffect()
if not (Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and rg:GetFirst():IsLocation(LOCATION_REMOVED)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,0,LOCATION_REMOVED,1,nil)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local gg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,0,LOCATION_REMOVED,1,1,nil)
if #gg==0 then return end
Duel.HintSelection(gg,true)
Duel.BreakEffect()
Duel.SendtoGrave(gg,REASON_EFFECT|REASON_RETURN)
end
end
function s.tdfilter(c)
return c:IsLevel(1) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.setfilter(c)
return c:IsCode(11110218,63086455,id) and c:IsSSetable()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 then return end
Duel.BreakEffect()
Duel.SSet(tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
|
--リサイコロ
--Re-dyce-cle
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DICE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Synchro Summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.syntg)
e2:SetOperation(s.synop)
c:RegisterEffect(e2)
end
s.roll_dice=true
s.listed_series={SET_SPEEDROID}
function s.filter(c,e,tp)
return c:IsSetCard(SET_SPEEDROID) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
local lv=Duel.TossDice(tp,1)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_LEVEL)
e3:SetValue(lv)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
function s.mfilter(c)
return c:IsSetCard(SET_SPEEDROID) and c:IsType(TYPE_TUNER)
end
function s.cfilter(c,syn)
return syn:IsSynchroSummonable(c)
end
function s.spfilter(c,mg)
return c:IsAttribute(ATTRIBUTE_WIND) and mg:IsExists(s.cfilter,1,nil,c)
end
function s.syntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,mg)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local tg=mg:FilterSelect(tp,s.cfilter,1,1,nil,sg:GetFirst())
Duel.SynchroSummon(tp,sg:GetFirst(),tg:GetFirst())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
|
--ガムシャラ
--Gamushara
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local d=Duel.GetAttackTarget()
if chk==0 then return d:IsDefensePos() and d:IsControler(tp) end
Duel.SetTargetCard(d)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsDefensePos() then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.damcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
return eg:IsContains(tc) and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local atk=Duel.GetAttacker():GetBaseAttack()
if atk<0 then atk=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(atk)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
|
--闇帝ディルグ
--Delg the Dark Monarch
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--cannot attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetOperation(s.disatt)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.rmfilter(c)
return c:IsAbleToRemove() and aux.SpElimFilter(c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=tg:Filter(Card.IsRelateToEffect,nil,e)
local count=Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
if count>0 then Duel.DiscardDeck(1-tp,count,REASON_EFFECT) end
end
function s.disatt(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Level 4 or higher monsters cannot attack.
|
--グラヴィティ・バインド-超重力の網-
--Gravity Bind
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktarget)
c:RegisterEffect(e2)
end
function s.atktarget(e,c)
return c:GetLevel()>=4
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
|
--銀河光子竜
--Galaxy Photon Dragon
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon
Xyz.AddProcedure(c,nil,4,2)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c~=e:GetHandler() end)
e1:SetValue(500)
c:RegisterEffect(e1)
--Search or send to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.DetachFromSelf(1,1,nil))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Change levels to 4 or 8
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_LVCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_CUSTOM+id)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.lvtg)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
local g=Group.CreateGroup()
g:KeepAlive()
e3:SetLabelObject(g)
--Register Special Summon of LIGHT monsters
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetRange(LOCATION_MZONE)
e4:SetLabelObject(e3)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
end
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.filter(c)
return c:IsSetCard({SET_PHOTON,SET_GALAXY}) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
aux.ToHandOrElse(tc,tp)
end
function s.cfilter(c,e,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:HasLevel() and c:IsControler(tp)
and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local tg=eg:Filter(s.cfilter,nil,e,tp)
if #tg>0 then
for tc in tg:Iter() do
tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
local g=e:GetLabelObject():GetLabelObject()
if Duel.GetCurrentChain()==0 then g:Clear() end
g:Merge(tg)
g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
e:GetLabelObject():SetLabelObject(g)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
end
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetLabelObject():Filter(s.cfilter,nil,e,tp)
if chkc then return g:IsContains(chkc) and s.cfilter(chkc,e,tp) end
if chk==0 then return #g>0 end
local tc=nil
if #g==1 then
tc=g:GetFirst()
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
tc=g:Select(tp,1,1,nil)
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,LOCATION_MZONE)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:HasLevel() then
local lv=Duel.AnnounceLevel(tp,4,8,5,6,7,tc:GetLevel())
--Change its Level
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if this card is in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field. You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand. You can only use each effect of "Mikazukinoyaiba, the Moon Fang Dragon" once per turn.
|
--月牙龍-クレセント・ドラゴン
--Mikazukinoyaiba, the Moon Fang Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card during the End Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search 1 Level 7 DARK Dragon monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
--Place it on the bottom of the Deck if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3301)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_DECKBOT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
|
--ワーム・グルス
--Worm Gulse
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0xf)
--add counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.accon)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
end
s.counter_place_list={0xf}
function s.atkval(e,c)
return c:GetCounter(0xf)*300
end
function s.cfilter(c)
return (c:GetPreviousPosition()&POS_FACEDOWN)~=0 and (c:GetPosition()&POS_FACEUP)~=0
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,e:GetHandler())
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0xf,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.
|
--機械じかけのマジックミラー
--Magical Trick Mirror
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_MONSTER_REBORN,CARD_OBELISK}
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(1-tp)
end
function s.setfilter(c,ft)
return c:IsSpell() and c:IsSSetable(true) and (c:IsType(TYPE_FIELD) or ft>0)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc,ft) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,0,LOCATION_GRAVE,1,nil,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,0,LOCATION_GRAVE,1,1,nil,ft)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if tc and tc:IsRelateToEffect(e) and s.setfilter(tc,ft) then
Duel.SSet(tp,tc)
end
end
function s.spcfilter(c,tp)
return c:IsCode(CARD_MONSTER_REBORN) and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFacedown())
and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
and Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil,tp) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_OBELISK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.IsTurnPlayer(1-tp) then
--Must attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.effcon)
e1:SetOwnerPlayer(tp)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e2:SetValue(s.atklimit)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.effcon(e)
return e:GetHandler():IsControler(e:GetOwnerPlayer())
end
function s.atklimit(e,c)
return c==e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.
|
--星遺物に響く残叫
--World Legacy's Sorrow
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:GetMutualLinkedGroupCount()>0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if ep==tp or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
return Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
|
--宝玉の祝福
--Crystal Boon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 2 "Crystal Beast" monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Excavate the top card of your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_MOVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.exctg)
e2:SetOperation(s.excop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsOriginalType(TYPE_MONSTER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=math.min(2,Duel.GetLocationCount(tp,LOCATION_MZONE))
if ft<1 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,ft,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Recover(tp,g:GetSum(function(c) return math.max(0,c:GetTextAttack()) end,nil),REASON_EFFECT)
end
end
function s.excconfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST)
and c:IsLocation(LOCATION_SZONE) and not c:IsPreviousLocation(LOCATION_SZONE)
and c:IsControler(tp) and c:GetSequence()<5
end
function s.exccon(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(s.excconfilter,1,nil,tp)
end
function s.exctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.excop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
Duel.DisableShuffleCheck()
if tc:IsSetCard(SET_CRYSTAL_BEAST) then
aux.ToHandOrElse(tc,tp,
function(sc)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end,
function(sc)
return Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end,
aux.Stringid(id,2))
else
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
|
--堕天使アスモディウス
--Darklord Asmodeus
local s,id=GetID()
function s.initial_effect(c)
--Special Summon condition
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_DECK|LOCATION_GRAVE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Send 1 Fairy from your Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--Special Summon 1 "Asmo Token" and 1 "Deus Token"
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={85771020,85771021}
function s.tgfilter(c)
return c:IsMonster() and c:IsRace(RACE_FAIRY) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1800,1300,5,RACE_FAIRY,ATTRIBUTE_DARK)
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+2,0,TYPES_TOKEN,1200,1200,3,RACE_FAIRY,ATTRIBUTE_DARK) then
return
end
local c=e:GetHandler()
local asmo_token=Duel.CreateToken(tp,id+1)
if asmo_token and Duel.SpecialSummonStep(asmo_token,0,tp,tp,false,false,POS_FACEUP) then
--Cannot be destroyed by card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
asmo_token:RegisterEffect(e1)
end
local deus_token=Duel.CreateToken(tp,id+2)
if deus_token and Duel.SpecialSummonStep(deus_token,0,tp,tp,false,false,POS_FACEUP) then
--Cannot be destroyed by battle
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(1)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
deus_token:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
|
--再機動
--Reboot
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Meklord" card from your GY to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_MEKLORD}
function s.costfilter(c)
return c:IsSetCard(SET_MEKLORD) and c:IsMonster() and c:IsAbleToDeckAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_MEKLORD) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
|
--ジェネレーション・ネクスト
--Generation Next
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN,SET_KURIBOH}
function s.filter(c,e,tp,lc,lp)
return (c:IsSetCard(SET_ELEMENTAL_HERO) or c:IsSetCard(SET_NEO_SPACIAN) or c:IsSetCard(SET_KURIBOH))
and c:IsMonster() and c:IsAttackBelow(lp)
and (c:IsAbleToHand() or (lc>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local lp=Duel.GetLP(1-tp)-Duel.GetLP(tp)
return lp>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE),lp)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local lp=Duel.GetLP(1-tp)-Duel.GetLP(tp)
if lp<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE),lp):GetFirst()
if tc then
aux.ToHandOrElse(tc,tp,
function() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end,
function() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end,
aux.Stringid(id,0)
)
--Cannot activate cards or the effects of cards with the same name
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetLabel(tc:GetCode())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.aclimit(e,re,tp)
local code=e:GetLabel()
return re:GetHandler():IsCode(code)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
|
--伝説の騎士 クリティウス
--Legendary Knight Critias
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must be Special Summoned by its own procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e1)
--Banish 1 face-up Spell/Trap on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--Set 1 Trap card from the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.rmfilter(c)
return c:IsSpellTrap() and c:IsAbleToRemove() and c:IsFaceup()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.rmfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsSpellTrap() then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.setfilter(c)
return c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsSSetable() then
Duel.SSet(tp,tc)
--Can be activated this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
|
--プリンセス人魚
--Cure Mermaid
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,800)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Recover(p,d,REASON_EFFECT)
end
end
|
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