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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
|
--タイム・ストリーム
--Time Stream
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Tribute 1 "Fossil" Fusion Monster and Special Summon 1 "Fossil" Fusion Monster whose original Level is 2 higher
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon 1 "Fossil" Fusion Monster from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(s.gyspcost)
e2:SetTarget(s.gysptg)
e2:SetOperation(s.gyspop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FOSSIL}
s.listed_names={CARD_FOSSIL_FUSION}
function s.trbfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FOSSIL) and c:IsReleasableByEffect()
and Duel.IsExistingMatchingCard(s.exspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetOriginalLevel(),c)
end
function s.exspfilter(c,e,tp,lv,mc)
return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FOSSIL) and c:GetOriginalLevel()==lv+2
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,true,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.trbfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.trbfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectTarget(tp,s.trbfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.exspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetOriginalLevel()):GetFirst()
if not sc then return end
sc:SetMaterial(nil)
if Duel.SpecialSummon(sc,SUMMON_TYPE_FUSION,tp,tp,true,true,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
function s.costfilter(c,e,tp)
return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FOSSIL) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,c,e,tp)
end
function s.gyspfilter(c,e,tp)
return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FOSSIL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gyspcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Remove(g+c,POS_FACEUP,REASON_COST)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gyspfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
|
--チューナーズ・ハイ
--Tuner's High
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
return c:IsMonster() and c:IsDiscardable()
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c:GetRace(),c:GetAttribute(),c:GetLevel(),e,tp)
end
function s.filter(c,race,att,lv,e,tp)
return c:IsType(TYPE_TUNER) and c:IsRace(race) and c:IsAttribute(att) and c:GetLevel()==lv+1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
e:SetLabel(tc:GetRace())
e:SetValue(tc:GetAttribute())
Duel.SetTargetParam(tc:GetLevel())
Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local race=e:GetLabel()
local att=e:GetValue()
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,race,att,lv,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. If this card in your possession is destroyed by your opponent and sent to your GY: Your opponent cannot declare attacks for the rest of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ゴーストリック・ナイト
--Ghostrick Night
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetCondition(s.sumcon)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.limcon)
e3:SetOperation(s.limop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GHOSTRICK}
function s.sumcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_SZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
|
--エクシーズエナジー
--Xyz Energy
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
local sg=Duel.SelectMatchingCard(tp,Card.CheckRemoveOverlayCard,tp,LOCATION_MZONE,0,1,1,nil,tp,1,REASON_COST)
sg:GetFirst():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
|
--オスペース・コネクター
--Neo Space Connector
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--sp summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_NEO_SPACIAN}
s.listed_names={CARD_NEOS}
function s.spfilter(c,e,tp)
return (c:IsCode(CARD_NEOS) or c:IsSetCard(SET_NEO_SPACIAN)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster.
|
--プルーフ・プルフラス
--Proof of Pruflas
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.sscon)
e1:SetTarget(s.sstg)
e1:SetOperation(s.ssop)
c:RegisterEffect(e1)
--Extra Tribute Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
--Special Summon
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsSummonType,tp,LOCATION_MZONE,0,1,nil,SUMMON_TYPE_SPECIAL)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Cannot Special Summon for the rest of this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
--Extra Tribute Summon
function s.sumfilter(c)
return c:IsSummonable(true,nil,1)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
|
--打ち出の小槌
--Magical Mallet
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(p,Card.IsAbleToDeck,p,LOCATION_HAND,0,1,63,nil)
if #g==0 then return end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
Duel.ShuffleDeck(p)
Duel.BreakEffect()
Duel.Draw(p,#g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.
|
--ヒーローズルール2
--Hero's Rule 2
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.
|
--泥仕合
--Fighting Dirty
--scripted by andré
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:GetClassCount(Card.GetPreviousControler)==2
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,2,REASON_EFFECT)
Duel.Draw(1-tp,2,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
|
--A・O・J サウザンド・アームズ
--Ally of Justice Thousand Arms
local s,id=GetID()
function s.initial_effect(c)
--Can attack all face-up LIGHT monsters your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(function(_,c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) end)
c:RegisterEffect(e1)
--Destroy this card if it battles a non-LIGHT monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_CONFIRM)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
return bc and bc:IsAttributeExcept(ATTRIBUTE_LIGHT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.Destroy(c,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
|
--澱神アポピス
--Apophis the Swamp Deity
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,2000,2200,6,RACE_REPTILE,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,nil,0,1-tp,LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsFaceup() and c:IsTrap() and c:IsType(TYPE_CONTINUOUS)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,2000,2200,6,RACE_REPTILE,ATTRIBUTE_EARTH) then return end
c:AddMonsterAttribute(TYPE_NORMAL+TYPE_TRAP)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
if Duel.SpecialSummonComplete()==0 then return end
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,c)
local cg=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
if ct>0 and #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=cg:Select(tp,1,ct,nil)
if #sg==0 then return end
Duel.HintSelection(sg,true)
Duel.BreakEffect()
for tc in aux.Next(sg) do
--Negate its effects
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
|
--連鎖誘爆
--Chain Ignition
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return e:GetHandler():IsRelateToEffect(e)
and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, until the end of your next turn, it is unaffected by other cards' effects. You can only use each of the following effects of "Timaeus the United Magidragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
|
--合体魔竜ティマイオス
--Timaeus the United Magidragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster
Fusion.AddProcMix(c,true,true,{CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL},aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON|RACE_SPELLCASTER))
--After this card is Special Summoned, until the end of your next turn, it is unaffected by other cards' effects
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetOperation(s.regop)
c:RegisterEffect(e0)
--Make this card gain 100 ATK for each Spell in the GYs and banishment
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Destroy 1 Spell/Trap on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.material_setcode={SET_DARK_MAGICIAN,SET_MAGICIAN_GIRL,SET_DARK_MAGICIAN_GIRL}
s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL}
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.IsTurnPlayer(tp) and 3 or 2
--Unaffected by other cards' effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3100)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(function(e,re) return e:GetHandler()~=re:GetOwner() end)
e1:SetReset(RESETS_STANDARD_PHASE_END,ct)
c:RegisterEffect(e1)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSpell),tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil)
if chk==0 then return ct>0 end
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,100*ct)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSpell),tp,LOCATION_GRAVE|LOCATION_REMOVED,LOCATION_GRAVE|LOCATION_REMOVED,nil)
if ct==0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
--Gains 100 ATK for each Spell in the GYs and banishment
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(100*ct)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
|
--召喚獣コキュートス
--Invoked Cocytus
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,86120751,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER))
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.indval)
c:RegisterEffect(e2)
--defense attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DEFENSE_ATTACK)
c:RegisterEffect(e3)
end
function s.indval(e,re,tp)
return tp~=e:GetHandlerPlayer()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 WIND monsters This card's effects can only be activated, applied and/or resolved while it has material. This card can attack your opponent directly. Your opponent cannot target "Harpie" monsters on the field with card effects, and their monsters cannot target "Harpie" monsters for attacks. Once per turn, during your End Phase: Detach 1 material from this card. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ハーピィズペット幻竜
--Harpie's Pet Phantasmal Dragon
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WIND),4,3)
c:EnableReviveLimit()
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(s.effcon)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.effcon)
e2:SetValue(s.atlimit)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.effcon)
e3:SetTarget(s.efftg)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--remove material
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.rmcon)
e4:SetOperation(s.rmop)
c:RegisterEffect(e4)
end
s.listed_series={SET_HARPIE}
function s.effcon(e)
return e:GetHandler():GetOverlayCount()>0
end
function s.atlimit(e,c)
return c:IsFaceup() and c:IsSetCard(SET_HARPIE)
end
function s.efftg(e,c)
return c:IsSetCard(SET_HARPIE) and c:IsMonster()
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetOverlayCount()>0 then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
|
--魔救の探索者
--Adamancipator Researcher
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Excavate the top 5 cards of your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_ADAMANCIPATOR}
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_ROCK) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_ROCK) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
Duel.ConfirmDecktop(tp,5)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetDecktopGroup(tp,5):Filter(s.filter,nil,e,tp)
local ct=0
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.DisableShuffleCheck()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
ct=1
end
local ac=5-ct
if ac>0 then
Duel.MoveToDeckBottom(ac,tp)
Duel.SortDeckbottom(tp,tp,ac)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
|
--アロマージ-ベルガモット
--Aromage Bergamot
local s,id=GetID()
function s.initial_effect(c)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PIERCE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.pccon)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_PLANT))
c:RegisterEffect(e1)
--atk & def
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_RECOVER)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.adcon)
e2:SetTarget(s.adtg)
e2:SetOperation(s.adop)
c:RegisterEffect(e2)
end
function s.pccon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return ep==tp and e:GetHandler():IsRelateToEffect(e) end
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END|RESET_OPPO_TURN)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. ---------------------------------------- [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.
|
--海造賊-荘重のヨルズ号
--Plunder Patrollship Jord
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Pendulum.AddProcedure(c,false)
--1 Tuner + 1+ Non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Return this card to the Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Search 1 "Plunder Patroll" card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.dthcon)
e2:SetTarget(s.dthtg)
e2:SetOperation(s.dthop)
c:RegisterEffect(e2)
--Add 1 "Plunder Patroll" card from the GY to the hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,2})
e3:SetTarget(s.gthtg)
e3:SetOperation(s.gthop)
c:RegisterEffect(e3)
end
local TOKEN_PLUNDER_PATROLL=id+1
s.listed_names={TOKEN_PLUNDER_PATROLL}
s.listed_names={SET_PLUNDER_PATROLL}
function s.attcheck(tp,att,targ_p)
return Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_PLUNDER_PATROLL,SET_PLUNDER_PATROLL,TYPES_TOKEN,0,0,4,RACE_FIEND,att,POS_FACEUP_DEFENSE,targ_p)
end
function s.getvalidatts(tp)
local res=ATTRIBUTE_ALL
local att=ATTRIBUTE_EARTH
while att<ATTRIBUTE_ALL do
if not s.attcheck(tp,att,tp) or not s.attcheck(tp,att,1-tp) then
res=res&~att
end
att=att<<1
end
return res
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local valid_atts=s.getvalidatts(tp)
if chk==0 then return valid_atts>0 and c:IsAbleToExtra()
and Duel.GetMZoneCount(tp,c)>0
and Duel.GetMZoneCount(1-tp,c,tp)>0
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
end
local att=Duel.AnnounceAttribute(tp,1,valid_atts)
Duel.SetTargetParam(att)
Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e)
or Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0
or not c:IsLocation(LOCATION_EXTRA) then return end
local att=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if not (att and att>0 and s.attcheck(tp,att,tp) and s.attcheck(tp,att,1-tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
for p=tp,1-tp,(tp==0 and 1 or -1) do
local token=Duel.CreateToken(tp,TOKEN_PLUNDER_PATROLL)
token:Attribute(att)
Duel.SpecialSummonStep(token,0,tp,p,false,false,POS_FACEUP_DEFENSE)
end
Duel.SpecialSummonComplete()
end
function s.dthcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.thfilter(c)
return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsAbleToHand()
end
function s.dthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.dthop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end
Duel.ConfirmCards(1-tp,g)
if e:GetHandler():GetEquipGroup():IsExists(aux.FaceupFilter(Card.IsSetCard,SET_PLUNDER_PATROLL),1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #sg==0 then return end
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.gthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil)
and e:GetHandler():IsType(TYPE_PENDULUM) and Duel.CheckPendulumZones(tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.gthop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) and Duel.CheckPendulumZones(tp)
and c:IsRelateToEffect(e) and not c:IsForbidden() then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.
|
--妖仙獣 飯綱鞭
--Yosenju Izna
--scripted by AlphaKreitn
local s,id=GetID()
function s.initial_effect(c)
--cannot respond
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfDiscard)
e1:SetOperation(s.crop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--return
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
end
s.listed_series={SET_YOSENJU}
function s.crop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--activate limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.cedop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_END)
e3:SetOperation(s.cedop2)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
end
s.cfilter=aux.FaceupFilter(Card.IsSetCard,SET_YOSENJU)
function s.cedop(e,tp,eg,ep,ev,re,r,rp)
if eg and eg:IsExists(s.cfilter,1,nil) then
Duel.SetChainLimitTillChainEnd(s.chlimit)
end
end
function s.cedop2(e,tp,eg,ep,ev,re,r,rp)
local _,g=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true)
if g and g:IsExists(s.cfilter,1,nil) and Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) then
Duel.SetChainLimitTillChainEnd(s.chlimit)
end
end
function s.chlimit(re,rp,tp)
return rp==tp
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END)
c:RegisterEffect(e1)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
|
--Kozmo-ダークプラネット
--Kozmo Dark Planet
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--cannot be targeted
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(s.discon)
e4:SetCost(s.discost)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(s.thcon)
e5:SetCost(s.thcost)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
s.listed_series={SET_KOZMO}
function s.rescon(sg,e,tp,mg)
Duel.SetSelectedCard(sg)
return (sg:CheckWithSumGreater(Card.GetLevel,10))
end
function s.spfilter(c)
return c:IsSetCard(SET_KOZMO) and c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,e:GetHandler())
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.SelectUnselectGroup(g,e,tp,1,#g,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,e:GetHandler())
local g=aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and e:GetHandler():IsLocation(LOCATION_GRAVE) end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_KOZMO) and c:IsLevelBelow(9) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
|
--Kozmo-パーヴィッド
--Kozmo Scaredy Lion
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(Cost.PayLP(500))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_KOZMO}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_KOZMO) and c:IsLevelAbove(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsMonster() and c:IsSetCard(SET_KOZMO)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=tg:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 and Duel.SendtoGrave(sg,REASON_EFFECT|REASON_RETURN)~=0 then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
|
--弱者の意地
--Pride of the Weak
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local bc=tc:GetBattleTarget()
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and #eg==1
and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE)
and bc:IsRelateToBattle() and bc:IsControler(tp) and bc:IsLevelBelow(2)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.
|
--新鋭の女戦士
--Rookie Warrior Lady
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Reduce ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.atkcon)
e1:SetCost(Cost.SelfToGrave)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local b=Duel.GetAttackTarget()
if a:IsControler(1-tp) then a,b=b,a end
return a and b and a~=e:GetHandler() and a:IsControler(tp) and a:IsFaceup()
and a:IsRace(RACE_WARRIOR) and b:IsFaceup() and b:IsControler(1-tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttacker()
local b=Duel.GetAttackTarget()
if a:IsControler(1-tp) then a,b=b,a end
if a and b and b:IsRelateToBattle() and b:IsFaceup()
and b:IsControler(1-tp) then
--Update ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(-b:GetBaseAttack())
b:RegisterEffect(e1)
end
end
function s.thfilter(c)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.
|
--タスケナイト
--Tasuke Knight
local s,id=GetID()
function s.initial_effect(c)
--end battle phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:GetControler()~=tp and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the GY, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.
|
--ラスト・カウンター
--Last Counter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_BATTLIN_BOXER}
function s.cfilter(c,pos)
return c:IsPosition(pos) and c:IsSetCard(SET_BATTLIN_BOXER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local bc1,bc2=Duel.GetBattleMonster(tp)
if not (bc1 and bc1:IsFaceup() and bc1:IsSetCard(SET_BATTLIN_BOXER)) then return false end
if not (bc2 and bc2:IsFaceup()) then return false end
local pos=POS_FACEUP
if bc1==Duel.GetAttacker() then pos=POS_FACEUP_ATTACK end
e:SetLabelObject(bc1)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,bc1,pos)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,e:GetLabelObject():GetBattleTarget():GetBaseAttack())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not (Duel.NegateAttack() and tc:IsRelateToBattle()) then return end
if tc:IsControler(tp) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
local bc=tc:GetBattleTarget()
if not (bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1-tp)) then return end
local pos=POS_FACEUP
if tc==Duel.GetAttacker() then pos=POS_FACEUP_ATTACK end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local sc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,pos):GetFirst()
if not sc then return end
Duel.HintSelection(sc,true)
local atk=bc:GetBaseAttack()
if atk<0 then atk=0 end
--Increase ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
if bc==Duel.GetAttackTarget() then bc,sc=sc,bc end
if sc:IsCanBeBattleTarget(bc) and not bc:IsImmuneToEffect(e) and not sc:IsImmuneToEffect(e) then
Duel.CalculateDamage(bc,sc)
Duel.BreakEffect()
Duel.Damage(tp,atk,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated that would negate a Summon, or the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ストールターン
--Stall Turn
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainNegatable(ev) or not (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) then return false end
if re:IsHasCategory(CATEGORY_DISABLE_SUMMON) then return true end
local ex,tg,ct=Duel.GetOperationInfo(ev,CATEGORY_NEGATE)
if not ex then return false end
if ct>1 then
for i=1,ev-1 do
local ce=Duel.GetChainInfo(ev-i,CHAININFO_TRIGGERING_EFFECT)
if ce and ce:IsSpellTrapEffect() and ce:IsHasType(EFFECT_TYPE_ACTIVATE) then
return true
end
end
elseif ct==1 then
local ce=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT)
return ce and ce:IsSpellTrapEffect() and ce:IsHasType(EFFECT_TYPE_ACTIVATE)
end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(tp,3)
if chk==0 then return g:FilterCount(Card.IsAbleToRemoveAsCost,nil,POS_FACEDOWN)==3 end
Duel.DisableShuffleCheck()
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsAbleToDeck() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoDeck(eg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card; ● Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard. ● Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard. ● Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
|
--エクシーズ・アヴェンジャー
--Xyz Avenger
local s,id=GetID()
function s.initial_effect(c)
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetCondition(s.econ)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.econ(e)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.efilter(e,te)
return te:IsActiveType(TYPE_XYZ)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
and bc:IsFaceup() and bc:IsRelateToBattle() and bc:IsType(TYPE_XYZ)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rk=e:GetHandler():GetBattleTarget():GetRank()
if rk<5 then
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_EXTRA)
else
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,rk,1-tp,LOCATION_EXTRA)
end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if bc:IsFaceup() and bc:IsRelateToBattle() then
local rk=bc:GetRank()
local g=nil
local tg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,0,LOCATION_EXTRA,nil)
if #tg==0 then return end
if rk<4 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
g=tg:Select(1-tp,1,1,nil)
elseif rk==4 then
Duel.ConfirmCards(tp,tg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=tg:Select(tp,1,1,nil)
else
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
g=tg:Select(1-tp,rk,rk,nil)
end
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
if rk==4 then
Duel.ShuffleExtra(1-tp)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
|
--アクセスコード・トーカー
--Accesscode Talker
local s,id=GetID()
function s.initial_effect(c)
--Link Summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--Check materials for a Link Monster
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.atkcon)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
e1:SetLabelObject(e0)
c:RegisterEffect(e1)
--Destroy 1 card the opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Register Attributes used
aux.GlobalCheck(s,function()
s.attr_list={}
s.attr_list[0]=0
s.attr_list[1]=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_PHASE+PHASE_END)
ge1:SetCountLimit(1)
ge1:SetCondition(s.resetop)
Duel.RegisterEffect(ge1,0)
end)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
e:SetLabel(0)
if g:IsExists(Card.IsLinkMonster,1,nil) then
e:SetLabel(1)
end
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
s.attr_list[0]=0
s.attr_list[1]=0
return false
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLinkSummoned() and e:GetLabelObject():GetLabel()==1
end
function s.atkfilter(c,e)
return c:IsType(TYPE_LINK) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) and c:IsCanBeEffectTarget(e)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local g=c:GetMaterial():Filter(s.atkfilter,nil,e)
if chkc then return c:GetMaterial():IsContains(chkc) and s.atkfilter(chkc,e) end
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=c:GetMaterial():FilterSelect(tp,s.atkfilter,1,1,nil,e)
Duel.SetTargetCard(tg)
Duel.SetChainLimit(s.chlimit)
end
function s.chlimit(e,ep,tp)
return tp==ep
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(tc:GetLink()*1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.costfilter(c,e,tp)
local attr=c:GetAttribute()
return c:IsLinkMonster() and c:IsAbleToRemoveAsCost() and s.attr_list[tp]&attr==0
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp)
e:SetLabel(g:GetFirst():GetAttribute())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetChainLimit(s.chlimit)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local att=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Destroy(g,REASON_EFFECT)
end
s.attr_list[tp]=s.attr_list[tp]|att
for _,str in aux.GetAttributeStrings(att) do
e:GetHandler():RegisterFlagEffect(0,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,str)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
|
--異星の最終戦士
--The Last Warrior from Another Planet
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,71466592,88472456)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--disable summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
|
--ゾーン・イーター
--Zone Eater
local s,id=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local g=Group.CreateGroup()
g:KeepAlive()
e1:SetLabelObject(g)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(1082946)
e2:SetLabelObject(e1)
e2:SetCondition(s.resetcon)
e2:SetOperation(s.resetop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(function(e)return #e:GetLabelObject():GetLabelObject():GetLabelObject()>0 end)
e3:SetOperation(s.endop)
e3:SetCountLimit(1)
e3:SetLabelObject(e2)
Duel.RegisterEffect(e3,0)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c==Duel.GetAttacker() and bc and bc:IsRelateToBattle() and bc:IsFaceup()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc and bc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(id)
e1:SetLabelObject(e)
e1:SetLabel(0)
e1:SetOwnerPlayer(tp)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
bc:RegisterEffect(e1)
e:GetLabelObject():AddCard(bc)
end
end
function s.rfilter(c,e)
if not c:IsLocation(LOCATION_MZONE) then return true end
local eff={c:GetCardEffect(id)}
for _,te in ipairs(eff) do
if te:GetLabelObject()==e then return false end
end
return true
end
function s.resetcon(e)
local g=e:GetLabelObject():GetLabelObject()
local rg=g:Filter(s.rfilter,nil,e:GetLabelObject())
g:Sub(rg)
return #g>0
end
function s.resetop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():GetLabelObject()
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
s.desop(sg:GetFirst(),e:GetLabelObject(),e:GetHandler())
end
function s.endop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():GetLabelObject():GetLabelObject()
local tc=g:GetFirst()
for tc in aux.Next(g) do
s.desop(tc,e:GetLabelObject():GetLabelObject(),e:GetHandler())
end
end
function s.desop(tc,e,c)
local eff={tc:GetCardEffect(id)}
for _,te in ipairs(eff) do
if te:GetLabelObject()==e then
local ct=te:GetLabel()+1
te:SetLabel(ct)
c:SetTurnCounter(ct)
if ct==5 and Duel.Destroy(tc,REASON_EFFECT)>0 then
--to be added if andre's PRs are merged
--tc:SetReasonPlayer(te:GetOwnerPlayer())
--tc:SetReasonEffect(te)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn.
|
--ティスティナの歩哨
--Sentinel of the Tistina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy 1 "Tistina" monster or 1 face-down card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TISTINA}
function s.spconfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_TISTINA) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_TISTINA) and c:IsAbleToHand()
end
function s.desfilter(c)
return c:IsFacedown() or (c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_TISTINA))
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or Duel.Destroy(tc,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
|
--召喚師アレイスター
--Aleister the Invoker
local s,id=GetID()
function s.initial_effect(c)
--Increase ATK/DEF
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.adtg)
e1:SetOperation(s.adop)
c:RegisterEffect(e1)
--Add 1 "Invocation" to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
s.listed_names={74063034}
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.thfilter(c)
return c:IsCode(74063034) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.GetFirstMatchingCard(s.thfilter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
|
--終焉の悪魔デミス
--Demise, Agent of Armageddon
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--code
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE|LOCATION_HAND)
e1:SetValue(72426662)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_names={32828635,72426662}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRitualSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.actcon)
e1:SetOperation(s.actop)
e1:SetLabelObject(tc)
Duel.RegisterEffect(e1,tp)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CONTROL,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
end
function s.actcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)==0 then
e:Reset()
return false
end
return tc:GetFlagEffect(id)>0
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
if re:IsActiveType(TYPE_RITUAL) and re:IsMonsterEffect() and ep==tp then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(e,rp,tp)
return tp==rp
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.
|
--レベル・レジストウォール
--Level Resist Wall
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c,e,tp,ft)
local lv=c:GetLevel()
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,lv)
return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsFaceup()
and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and c:IsCanBeEffectTarget(e)
and c:HasLevel() and not c:IsType(TYPE_TOKEN) and g:CheckWithSumEqual(Card.GetLevel,lv,1,ft)
end
function s.spfilter(c,e,tp,lv)
return c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=math.min(ft,1) end
local tg=eg:Filter(s.tgfilter,nil,e,tp,ft)
if chk==0 then return ft>0 and #tg>0 end
local tc=nil
if #tg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
tc=tg:Select(tp,1,1,nil):GetFirst()
else
tc=tg:GetFirst()
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft==0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local lv=tc:GetLevel()
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,lv)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectWithSumEqual(tp,Card.GetLevel,lv,1,ft)
if #sg==0 then return end
local c=e:GetHandler()
for sc in sg:Iter() do
if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
--Negate their effects
sc:NegateEffects(c)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.
|
--ヘル・ツイン・コップ
--Stygian Sergeants
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.atcon1)
e1:SetOperation(s.atop1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.atcon2)
e2:SetOperation(s.atop2)
c:RegisterEffect(e2)
end
function s.atcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return Duel.IsTurnPlayer(tp) and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
and c:CanChainAttack() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.atop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
Duel.ChainAttack()
end
function s.atcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return Duel.IsTurnPlayer(1-tp) and c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE)
and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.atop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Elpy" once per turn. You can only Special Summon "Guardragon Elpy(s)" once per turn.
|
--守護竜エルピィ
--Guardragon Elpy
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,s.matfilter,1,1)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.matfilter(c,lc,sumtype,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_DRAGON,lc,sumtype,tp)
end
function s.sumlimit(e,c)
return not c:IsRace(RACE_DRAGON)
end
function s.filter(c,e,tp,zone)
return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local zone=Duel.GetZoneWithLinkedCount(2,tp)&ZONES_MMZ
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,zone) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=Duel.GetZoneWithLinkedCount(2,tp)&ZONES_MMZ
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,zone)
if #g>0 and zone~=0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
|
--HSR/CWライダー
--Hi-Speedroid Clear Wing Rider
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WIND),1,1,Synchro.NonTunerEx(s.matfilter),1,1)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.synchro_nt_required=1
s.roll_dice=true
function s.matfilter(c,val,scard,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_WIND,scard,sumtype,tp) and c:IsType(TYPE_SYNCHRO,scard,sumtype,tp)
end
function s.tdfilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.TossDice(tp,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE,0,1,d,nil)
if #g>0 then
local dc=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
if not (dc>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2))) then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,dc,nil)
if #dg>0 then
local oc=Duel.Destroy(dg,REASON_EFFECT)
if oc>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(oc*500)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned() and Duel.IsTurnPlayer(1-tp)
and Duel.IsMainPhase()
end
function s.spfilter(c,e,tp)
return c:IsLevel(7) and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler(),c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=math.min(Duel.GetLocationCountFromEx(tp,nil,nil,TYPE_SYNCHRO),2)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
ft=math.min(ft,aux.CheckSummonGate(tp) or ft)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, when your "Odd-Eyes" monster declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your GY; gain LP equal to its ATK.
|
--EMオッドアイズ・ユニコーン
--Performapal Odd-Eyes Unicorn
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET+EFFECT_FLAG_CARD_TARGET)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--recover
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_RECOVER)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(tp) and at:IsSetCard(SET_ODD_EYES)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local at=Duel.GetAttacker()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) and chkc~=at end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,at) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,at)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
local at=Duel.GetAttacker()
if at:IsFaceup() and at:IsRelateToBattle() and at:CanAttack() and not at:IsStatus(STATUS_ATTACK_CANCELED)
and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
at:RegisterEffect(e1)
end
end
function s.filter(c)
return c:IsSetCard(SET_PERFORMAPAL) and c:GetAttack()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
local atk=g:GetFirst():GetAttack()
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"
|
--アクア・ドラゴン
--Aqua Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,20315854,17968114,86100785)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
|
--E-HERO マリシャス・ベイン
--Evil HERO Malicious Bane
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_EVIL_HERO),aux.FilterBoolFunctionEx(Card.IsLevelAbove,5))
--Clock Lizard check
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(CARD_CLOCK_LIZARD)
e0:SetCondition(function(e) return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),EFFECT_SUPREME_CASTLE) end)
e0:SetValue(1)
c:RegisterEffect(e0)
--Must be Special Summoned with "Dark Fusion"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.EvilHeroLimit)
c:RegisterEffect(e1)
--Cannot be destroyed by battle or card effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--Destroy all monsters your opponent controls with ATK less than or equal to this card's
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.material_setcode={SET_HERO,SET_EVIL_HERO}
s.dark_calling=true
s.listed_names={CARD_DARK_FUSION}
s.listed_series={SET_HERO,SET_EVIL_HERO}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackBelow,e:GetHandler():GetAttack()),tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot declare an attack for the rest of this turn, except with "HERO" monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return not c:IsSetCard(SET_HERO) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1))
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackBelow,c:GetAttack()),tp,0,LOCATION_MZONE,nil)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then
--Gains 200 ATK for each destroyed monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(#(Duel.GetOperatedGroup())*200)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY. ● Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
|
--ファルシオンβ
--Falchionβ
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter1(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAttackBelow(1200) and c:IsAbleToGrave()
end
function s.filter2(c,e,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAttackBelow(1200)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter2(chkc,e,tp) end
if chk==0 then return true end
local op=0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local t1=Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil)
local t2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,e,tp)
if t1 and t2 then
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
elseif t1 then
Duel.SelectOption(tp,aux.Stringid(id,1))
op=1
elseif t2 then
Duel.SelectOption(tp,aux.Stringid(id,2))
op=2
end
e:SetLabel(op)
if op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
elseif op==1 then
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
e:SetProperty(0)
e:SetCategory(CATEGORY_TOGRAVE)
else
e:SetProperty(0)
e:SetCategory(0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==2 then
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
elseif e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
|
--スピッド・バード
--Speed Bird
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
return c:GetLevel()==2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
if #g<=ct then
if #g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
local tc=g:GetFirst()
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Unaffected by Trap effects.
|
--E・HERO ワイルドマン
--Elemental HERO Wildheart
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return te:IsTrapEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
|
--RUM-デス・ダブル・フォース
--Rank-Up-Magic Doom Double Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_DESTROY|TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_RAIDRAPTOR}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
for tc in aux.Next(eg) do
if tc:IsSetCard(SET_RAIDRAPTOR) and tc:IsType(TYPE_XYZ) and tc:IsReason(REASON_DESTROY) and tc:IsReason(REASON_BATTLE) then
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
end
function s.filter1(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsSetCard(SET_RAIDRAPTOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:GetFlagEffect(id)~=0
and c:IsType(TYPE_XYZ) and (c:GetRank()>0 or c:IsStatus(STATUS_NO_LEVEL))
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()*2,pg)
end
function s.filter2(c,e,tp,mc,rk,pg)
if c.rum_limit and not c.rum_limit(mc,e) then return false end
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) or Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()*2,pg)
local sc=g:GetFirst()
if sc then
Duel.BreakEffect()
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.
|
--インフェルニティ・ミラージュ
--Infernity Mirage
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNITY}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_INFERNITY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if ft<#sg or (#sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
|
--7カード
--7 Completed
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),nil,nil,nil,s.operation)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local opt=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
if opt==0 then
e1:SetCode(EFFECT_UPDATE_ATTACK)
else
e1:SetCode(EFFECT_UPDATE_DEFENSE)
end
e1:SetValue(700)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
|
--迷走悪魔
--Stray Asmodian
local s,id=GetID()
function s.initial_effect(c)
--battle destroyed
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,PLAYER_ALL,800)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,800,REASON_EFFECT)
Duel.Recover(1-tp,800,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 10 Winged Beast monsters Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
|
--RR-アルティメット・ファルコン
--Raidraptor - Ultimate Falcon
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WINGEDBEAST),10,3)
c:EnableReviveLimit()
--Unnafected by other cards' effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--Minus 1000 ATK for opp cards, also prevent effect activation
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.DetachFromSelf(1,1,nil))
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Minus 1000 ATK for opp cards, optionally inflict damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_RAIDRAPTOR}
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--All monsters your opponent controls will lose 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(-1000)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Your opponent's cards and effects cannot be activated
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetTargetRange(0,1)
e2:SetValue(1)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_RAIDRAPTOR)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g>0 then
for sc in g:Iter() do
--Lose 1000 ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(-1000)
sc:RegisterEffect(e1)
end
else
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reduce the Level of 1 face-up monster you control by up to 2.
|
--レベル・リチューナー
--Level Retuner
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=tc:GetLevel()
local dlv=1
if lv==1 then return
elseif lv>2 then
dlv=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))+1
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(-dlv)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
|
--ダークネスソウル
--Umbral Soul
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c)
return (c:IsFacedown() or c:GetAttribute()~=ATTRIBUTE_DARK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. ---------------------------------------- [ Monster Effect ] 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
|
--覇王烈竜オッドアイズ・レイジング・ドラゴン
--Odd-Eyes Raging Dragon
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Xyz summon procedure
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),7,2)
--Enable pendulum summon
Pendulum.AddProcedure(c,false)
--Place 1 pendulum monster from deck into pendulum zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.pctg)
e1:SetOperation(s.pcop)
c:RegisterEffect(e1)
--Check materials used for its Xyz summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(s.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--Can make a second attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetValue(1)
e4:SetCondition(s.effcon)
c:RegisterEffect(e4)
--Destroy as many of opponent's cards as possible, gains 200 ATK per card
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.effcon)
e5:SetCost(Cost.DetachFromSelf(1))
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
--Place itself into pendulum zone
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,2))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_DESTROYED)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCondition(s.pencon)
e6:SetTarget(s.pentg)
e6:SetOperation(s.penop)
c:RegisterEffect(e6)
end
s.pendulum_level=7
function s.pcfilter(c)
return c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckPendulumZones(tp)
and Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pcop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if not Duel.CheckPendulumZones(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned() and e:GetLabel()==1
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
end
function s.effcon(e)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end
local sg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
local ct=Duel.Destroy(sg,REASON_EFFECT)
if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*200)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,1,nil,TYPE_XYZ,c,SUMMON_TYPE_XYZ) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return false end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.
|
--ヘルホーンドザウルス
--Horned Saurus
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--"Kaitoptera" + 1 Dinosaur or Dragon monster
Fusion.AddProcMix(c,true,true,50834074,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DINOSAUR|RACE_DRAGON))
--Place 1 Field Spell face-up in the Field Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetTarget(s.pltg)
e1:SetOperation(s.plop)
c:RegisterEffect(e1)
--Can attack directly the turn it was Special Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetCondition(function(e) return e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN) end)
c:RegisterEffect(e2)
--Normal Summon 1 Dinosaur or Dragon monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.nstg)
e3:SetOperation(s.nsop)
c:RegisterEffect(e3)
end
s.listed_names={50834074}
function s.plfilter(c)
return c:IsFieldSpell() and not c:IsForbidden()
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if not tc then return end
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
end
function s.nsfilter(c)
return c:IsRace(RACE_DINOSAUR|RACE_DRAGON) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst()
if sc then
Duel.Summon(tp,sc,true,nil)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage.
|
--竜破壊の剣士-バスター・ブレイダー
--Buster Blader, the Dragon Destroyer Swordsman
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_BUSTER_BLADER,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON))
--cannot direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--ATK Gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--spsummon condition
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EFFECT_SPSUMMON_CONDITION)
e4:SetValue(aux.fuslimit)
c:RegisterEffect(e4)
--Pos Change
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_SET_POSITION)
e5:SetRange(LOCATION_MZONE)
e5:SetTarget(s.target)
e5:SetTargetRange(0,LOCATION_MZONE)
e5:SetValue(POS_FACEUP_DEFENSE)
c:RegisterEffect(e5)
--Prevent Activation
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_ACTIVATE)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetTargetRange(0,1)
e6:SetValue(s.aclimit)
c:RegisterEffect(e6)
--pierce
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e7)
end
s.material_setcode=SET_BUSTER_BLADER
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),0,LOCATION_GRAVE|LOCATION_MZONE,nil)*1000
end
function s.filter(c)
return c:IsRace(RACE_DRAGON) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
function s.target(e,c)
return c:IsRace(RACE_DRAGON)
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsRace(RACE_DRAGON) and re:IsMonsterEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn.
|
--機怪獣ダレトン
--Darton the Mechanical Monstrosity
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Change original ATK
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
function s.atkfilter(c)
return c:IsFaceup() and not c:IsAttack(c:GetBaseAttack())
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g<1 then return end
local sum=0
for tc in aux.Next(g) do
sum=sum+(math.abs(tc:GetBaseAttack()-tc:GetAttack()))
end
--Change original ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(sum)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,1)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
|
--聖霊獣騎 アペライオ
--Ritual Beast Ulti-Apelio
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RITUAL_BEAST_TAMER),aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SPIRITUAL_BEAST))
Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_RITUAL_BEAST_TAMER,SET_SPIRITUAL_BEAST}
s.material_setcode={SET_RITUAL_BEAST,SET_RITUAL_BEAST_TAMER,SET_SPIRITUAL_BEAST}
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,nil)
end
function s.contactop(g)
Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtraAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_COST)
end
function s.filter1(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_RITUAL_BEAST_TAMER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_REMOVED,0,1,c,e,tp)
end
function s.filter2(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_SPIRITUAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingTarget(s.filter1,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_REMOVED,0,1,1,g1:GetFirst(),e,tp)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local g=Duel.GetTargetCards(e)
if #g==0 then return end
if #g<=ft then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,ft,ft,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
g:Sub(sg)
Duel.SendtoGrave(g,REASON_RULE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
|
--ガスタ・ヴェズル
--Gusto Vedir
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon2)
c:RegisterEffect(e2)
--Send 1 "Gusto" monster to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_GUSTO}
function s.spcfilter1(c)
return c:IsPreviousSetCard(SET_GUSTO) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_BATTLE)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter1,1,nil)
end
function s.spcfilter2(c,tp)
return c:IsPreviousSetCard(SET_GUSTO) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and not c:IsReason(REASON_BATTLE) and c:IsControler(tp)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter2,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgfilter(c)
return c:IsMonster() and c:IsSetCard(SET_GUSTO) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GUSTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0
and Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_GRAVE)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
|
--E-HERO ダーク・ナイト
--Evil HERO Darkest Knight
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Fiend monster + 1 Warrior monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR))
c:AddMustBeSpecialSummonedByDarkFusion()
--Count the total original ATK of its Fusion Materials
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(function(e,c) e:SetLabel(c:GetMaterial():GetSum(Card.GetBaseAttack)) end)
c:RegisterEffect(e0)
--Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card's Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(function(e) return -e:GetLabelObject():GetLabel() end)
e1:SetLabelObject(e0)
c:RegisterEffect(e1)
--Can make a second attack during each Battle Phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(1)
c:RegisterEffect(e2)
--Special Summon 1 Fiend or Warrior monster from your GY in Defense Position
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DARK_FUSION}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsSpecialSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and rp==1-tp
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_FIEND|RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can target 1 card in your Pendulum Zone; toss a coin. ● Heads: Special Summon it. ● Tails: Destroy it, but lose LP equal to its Pendulum Scale x 300. You can only use this effect of "Tempura of Fortune - EBI" once per turn. ---------------------------------------- [ Flavor Text ] We went to EDO-FRONT, which has been the talk of the town. The scale of the Tempura here is not only large but also so beautifully shaped that it has earned the nickname of "Golden Tempura". The state-of-the-art facilities and the atmosphere of other cultures are all in the harbor, but there is also a mellow, nostalgic aroma in the air, and the occasional crackle of the crackling sounds will lift your spirits. We have been looking forward to this cruise for a year, but I think 3 stars is just about right.
|
--運否の天賦羅-EBI
--Tempura of Fortune - EBI
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon procedure
Pendulum.AddProcedure(c)
--Toss a coin, and Special Summon or destroy 1 card in your Pendulum Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COIN+CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.cointg)
e1:SetOperation(s.coinop)
c:RegisterEffect(e1)
end
s.toss_coin=true
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local res=Duel.TossCoin(tp,1)
if res==COIN_HEADS then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
elseif res==COIN_TAILS then
if Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.SetLP(tp,Duel.GetLP(tp)-tc:GetScale()*300)
end
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
|
--ハーピィ・レディ -鳳凰の陣-
--Harpie Lady Phoenix Formation
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_names={CARD_HARPIE_LADY,CARD_HARPIE_LADY_SISTERS}
function s.counterfilter(c)
return (c:GetSummonLocation()&LOCATION_DECK|LOCATION_EXTRA)==0
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(CARD_HARPIE_LADY,CARD_HARPIE_LADY_SISTERS)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,3,nil)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0
and Duel.IsPhase(PHASE_MAIN1) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e2:SetCode(EFFECT_CANNOT_BP)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e3:SetDescription(aux.Stringid(id,1))
e3:SetReset(RESET_PHASE|PHASE_END)
e3:SetTargetRange(1,0)
Duel.RegisterEffect(e3,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if Duel.Destroy(g,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
local mg,matk=og:GetMaxGroup(Card.GetBaseAttack)
if matk>0 then
Duel.Damage(1-tp,matk,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: You can activate 1 of these effects; ● Shuffle 1 LIGHT Ritual Monster (Warrior or Dragon) or 1 Ritual Spell from your hand or GY into the Deck, and if you do, add to your hand, or Special Summon, 1 "Voiceless Voice" monster from your Deck. ● Target cards your opponent controls, up to the number of LIGHT Ritual Monsters (Warrior or Dragon) you control; destroy both this card and as many of the targeted cards as possible. You can only use the effect of "Radiance of the Voiceless Voice" once per turn.
|
--粛声なる威光
--Radiance of the Voiceless Voice
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
s.listed_series={SET_VOICELESS_VOICE}
function s.todeckfilter(c)
return c:IsAbleToDeck() and (c:IsRitualSpell() or
(c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR|RACE_DRAGON) and c:IsRitualMonster()))
end
function s.silenforcfilter(c,e,tp,ft)
return c:IsSetCard(SET_VOICELESS_VOICE) and c:IsMonster() and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR|RACE_DRAGON) and c:IsRitualMonster()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
local b1=Duel.IsExistingMatchingCard(s.todeckfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(s.silenforcfilter,tp,LOCATION_DECK,0,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE))
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
local b2=ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e:SetProperty(0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
elseif op==2 then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,ct,nil)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Shuffle 1 LIGHT Warrior or Dragon Ritual Monster or 1 Ritual Spell from your hand or GY into the Deck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tdc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.todeckfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if not tdc then return end
if tdc:IsLocation(LOCATION_GRAVE) then Duel.HintSelection(tdc,true)
else Duel.ConfirmCards(1-tp,tdc) end
if Duel.SendtoDeck(tdc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tdc:IsLocation(LOCATION_DECK) then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local sc=Duel.SelectMatchingCard(tp,s.silenforcfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft):GetFirst()
if sc then
aux.ToHandOrElse(sc,tp,
function() return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end,
function() Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end,
aux.Stringid(id,4)
)
end
end
elseif op==2 then
--Destroy both the targets and this card
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetTargetCards(e)
if #g==0 then return end
g:AddCard(c)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF.
|
--草原
--Sogen
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR|RACE_BEASTWARRIOR))
e2:SetValue(200)
c:RegisterEffect(e2)
--Def
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.
|
--古代の機械合成獣
--Ancient Gear Gadjiltron Chimera
local s,id=GetID()
function s.initial_effect(c)
--Material check
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(s.valcheck)
c:RegisterEffect(e1)
--Gain effects based on the monsters used for its summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
e2:SetLabelObject(e1)
end
s.listed_names={41172955,86445415,13839120}
function s.valcheck(e,c)
local g=c:GetMaterial()
local flag=0
for tc in g:Iter() do
local code=tc:GetCode()
if code==41172955 then
flag=(flag|0x1)
elseif code==86445415 then
flag=(flag|0x2)
elseif code==13839120 then
flag=(flag|0x4)
end
end
e:SetLabel(flag)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local flag=e:GetLabelObject():GetLabel()
local c=e:GetHandler()
if (flag&0x1)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
if (flag&0x2)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCondition(s.damcon1)
e1:SetTarget(s.damtg1)
e1:SetOperation(s.damop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
if (flag&0x4)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetTarget(s.damtg2)
e1:SetOperation(s.damop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.damcon1(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.damtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(700)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,700)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The first time this card would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 of your "Battlin' Boxer" monsters that is banished or in your GY, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.
|
--BK ビッグバンテージ
--Battlin' Boxer Big Bandage
local s,id=GetID()
function s.initial_effect(c)
--battle indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetCountLimit(1)
e1:SetValue(s.valcon)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BATTLIN_BOXER}
function s.valcon(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
function s.filter(c)
return c:HasLevel() and c:IsSetCard(SET_BATTLIN_BOXER) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
function s.lvfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_BATTLIN_BOXER) and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
and Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local lv=tc:GetLevel()
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
local lc=g:GetFirst()
for lc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
lc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
|
--天界王 シナト
--Shinato, King of a Higher Plane
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.damcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
s.listed_names={60365591}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
and (bc:GetBattlePosition()&POS_DEFENSE)~=0
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local dam=bc:GetBaseAttack()
if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
|
--ガガガガマジシャン
--Gagagaga Magician
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--Special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Xyz Material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.ngcon)
e2:SetCost(Cost.DetachFromSelf(2))
e2:SetTarget(s.ngtg)
e2:SetOperation(s.ngop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_UTOPIC_FUTURE}
function s.spfilter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSetCard(SET_UTOPIC_FUTURE)
end
function s.ngtgfilter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsControler(tp)
end
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ngtgfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.ngtgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.ngtgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.ngop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(4000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
|
--タイム・リワインダー
--Time Reloader
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_FLIP)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.selfsptg)
e1:SetOperation(s.selfspop)
c:RegisterEffect(e1)
--Special Summon 1 monster form the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FLIP)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function() return Duel.IsMainPhase() end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_EITHER,LOCATION_MZONE)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g==0 then return end
Duel.HintSelection(g,true)
Duel.BreakEffect()
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_EITHER,LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g==0 then return end
Duel.HintSelection(g,true)
Duel.BreakEffect()
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
|
--レインボー・ネオス
--Rainbow Neos
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,false,false,CARD_NEOS,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ULTIMATE_CRYSTAL))
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--send monsters to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_TODECK)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetCost(s.tdcost1)
e2:SetTarget(s.tdtg1)
e2:SetOperation(s.tdop1)
c:RegisterEffect(e2)
--send spell/trap to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCategory(CATEGORY_TODECK)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e3:SetCost(s.tdcost2)
e3:SetTarget(s.tdtg2)
e3:SetOperation(s.tdop2)
c:RegisterEffect(e3)
--send GY to deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetCategory(CATEGORY_TODECK)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e4:SetCost(s.tdcost3)
e4:SetTarget(s.tdtg3)
e4:SetOperation(s.tdop3)
c:RegisterEffect(e4)
end
s.listed_series={SET_ULTIMATE_CRYSTAL}
s.listed_names={CARD_NEOS}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS,SET_CRYSTAL,SET_ULTIMATE_CRYSTAL}
function s.tdcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.tdtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_MZONE)
end
function s.tdop1(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.cfilter2(c)
return c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.tdcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter2(c)
return c:IsSpellTrap() and c:IsAbleToDeck()
end
function s.tdtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_ONFIELD)
end
function s.tdop2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.tdcost3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.DiscardDeck(tp,1,REASON_COST)
end
function s.tdtg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,LOCATION_GRAVE)
end
function s.tdop3(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
|
--同族感電ウィルス
--Tribe-Shocking Virus
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cfilter(c)
local rc=c:GetRace()
return rc~=0 and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.dfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,rc)
end
function s.dfilter(c,rc)
return c:IsFaceup() and c:IsRace(rc)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
e:SetLabel(g:GetFirst():GetRace())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.dfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil,e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.dfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil,e:GetLabel())
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
|
--悪王アフリマ
--Ahrima, the Wicked Warden
--
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_names={59160188}
function s.thfilter1(c)
return c:IsCode(59160188) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetFirstMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,nil)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function s.thfilter2(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsDefenseAbove(2000) and c:IsAbleToHand()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return ((Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,nil,ATTRIBUTE_DARK) and Duel.IsPlayerCanDraw(tp,1))
or (Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,c,ATTRIBUTE_DARK) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil))) end
local sg=nil
if Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) and not Duel.IsPlayerCanDraw(tp,1) then
sg=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,c,ATTRIBUTE_DARK)
else
sg=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,nil,ATTRIBUTE_DARK)
end
e:SetLabelObject(sg:GetFirst())
Duel.Release(sg,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if e:GetLabelObject()~=e:GetHandler() then
e:SetCategory(CATEGORY_DRAW+CATEGORY_TOHAND+CATEGORY_SEARCH)
end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject()~=e:GetHandler() and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil)
and (not Duel.IsPlayerCanDraw(tp,1) or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
else
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn.
|
--鉄獣の血盟
--Tri-Brigade Oath
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate the effects of a Spell/Trap card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id)
e2:SetCondition(s.negcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
function s.lkfilter(c,e,tp)
return c:IsType(TYPE_LINK) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetRace())
end
function s.spfilter(c,e,tp,race)
return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsMonster() and not c:IsRace(race) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lkfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.lkfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.lkfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetRace())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_BEAST),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_BEASTWARRIOR),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WINGEDBEAST),tp,LOCATION_MZONE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsNegatableSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
Duel.SelectTarget(tp,Card.IsNegatableSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=e1:Clone()
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
|
--風霊媒師ウィン
--Wynn the Wind Channeler
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Search 1 WIND monster with 1500 or less DEF
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon itself from the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_CHARMER}
function s.dfilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
return c:IsDefenseBelow(1500) and c:IsAttribute(ATTRIBUTE_WIND) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--Cannot activate non-WIND monster effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(function(_,re) return re:IsMonsterEffect() and re:GetHandler():IsAttributeExcept(ATTRIBUTE_WIND) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.cfilter(c,tp)
return c:GetPreviousAttributeOnField()&ATTRIBUTE_WIND~=0 and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
|
--精霊獣 アペライオ
--Spiritual Beast Apelio
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
s.listed_series={SET_RITUAL_BEAST}
function s.cfilter(c)
return c:IsSetCard(SET_RITUAL_BEAST) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetValue(500)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
Duel.RegisterEffect(e2,tp)
end
function s.atktg(e,c)
return c:IsSetCard(SET_RITUAL_BEAST)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
|
--嵐竜の聖騎士
--Paladin of Storm Dragon
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--return to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={34767865}
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetAttacker()==c and Duel.GetAttackTarget()~=nil end
local g=Duel.GetAttackTarget()
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetAttackTarget()
if g and g:IsRelateToBattle()then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_CYBERSE) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
|
--サイレントアビス
--Silent Abyss
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c)
return (c:IsFacedown() or c:GetAttribute()~=ATTRIBUTE_WATER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
|
--レッド・ガジェット
--Red Gadget
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_names={13839120}
function s.filter(c)
return c:IsCode(13839120) and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
|
--Ai打ち
--TA.I. Strike
--Scripted by Eerie Code, anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_IGNISTER}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetAttackTarget()
if not bc then return false end
local tc=Duel.GetAttacker()
if not tc:IsControler(tp) then tc,bc=bc,tc end
e:SetLabelObject(tc)
return tc:IsControler(tp) and not bc:IsControler(tp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local bc=tc:GetBattleTarget()
if tc:IsRelateToBattle() and not tc:IsImmuneToEffect(e)
and tc:IsControler(tp) and not bc:IsControler(tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(bc:GetAttack())
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetOperation(s.damop)
e2:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
end
end
function s.damage(c)
if c:GetReason()&0x21==0x21 then
Duel.Damage(c:GetPreviousControler(),c:GetBaseAttack(),REASON_EFFECT)
end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
s.damage(Duel.GetAttacker())
s.damage(Duel.GetAttackTarget())
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_IGNISTER) and c:IsLocation(LOCATION_MZONE)
and c:IsControler(tp) and c:IsReason(REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). ● You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
|
--星因士 カペラ
--Satellarknight Capella
local s,id=GetID()
function s.initial_effect(c)
--Apply a "You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials" effect
local e1a=Effect.CreateEffect(c)
e1a:SetDescription(aux.Stringid(id,0))
e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1a:SetProperty(EFFECT_FLAG_DELAY)
e1a:SetCode(EVENT_SUMMON_SUCCESS)
e1a:SetCountLimit(1,id)
e1a:SetOperation(s.effop)
c:RegisterEffect(e1a)
local e1ab=e1a:Clone()
e1ab:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e1ab)
local e1ac=e1a:Clone()
e1ac:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e1ac)
end
s.listed_series={SET_TELLARKNIGHT}
function s.effop(e,tp,eg,ep,ev,re,r,rp)
--For the rest of this turn, you can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials
local e1a=Effect.CreateEffect(e:GetHandler())
e1a:SetType(EFFECT_TYPE_FIELD)
e1a:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1a:SetCode(EFFECT_XYZ_LEVEL)
e1a:SetTargetRange(LOCATION_MZONE,0)
e1a:SetTarget(function(e,c) return c:IsLevelBelow(4) and c:IsSetCard(SET_TELLARKNIGHT) end)
e1a:SetValue(function(e,c,rc) return 0x50000+c:GetLevel() end)
e1a:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1a,tp)
local e1b=e1a:Clone()
e1b:SetCode(EFFECT_SATELLARKNIGHT_CAPELLA)
e1b:SetLabelObject(e1a)
e1b:SetValue(0x30003) --0x1 >, 0x2 =, 0x4 <, value == last digit(s)
Duel.RegisterEffect(e1b,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.
|
--ブラックマンバ
--Black Mamba
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,{id,0},EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Send to the GY and change battle position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_REPTILE),tp,LOCATION_MZONE,0,1,nil)
end
function s.tgfilter(c)
return c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
|
--共同戦線
--United Front
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter1(c,tp)
local lv1=c:GetLevel()
return lv1>0 and c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,c,lv1)
end
function s.filter2(c,lv1)
return c:IsFaceup() and c:GetLevel()==lv1
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.
|
--電脳堺悟-老々
--Virtual World Roshi - Laolao
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Send 1 card to the GY and Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_VIRTUAL_WORLD}
local key=TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP
function s.togravefilter(c,ctype)
return c:IsSetCard(SET_VIRTUAL_WORLD) and not c:IsType(ctype&key) and c:IsAbleToGrave()
end
function s.tgfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_VIRTUAL_WORLD) and Duel.IsExistingMatchingCard(s.togravefilter,tp,LOCATION_DECK,0,1,nil,c:GetType())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.ssummonfilter(c,tgid,e,tp)
return c:IsSetCard(SET_VIRTUAL_WORLD) and c:IsMonster() and not c:IsCode(tgid) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
--Cannot Special Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil)
--Send to GY and Special Summon
if tc and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.togravefilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetType())
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 then
local ogc=Duel.GetOperatedGroup():GetFirst()
if ogc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Special Summon from GY
local gss=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.ssummonfilter),tp,LOCATION_GRAVE,0,nil,g:GetFirst():GetCode(),e,tp)
if #gss>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=gss:Select(tp,1,1,nil)
if sg:GetFirst() and Duel.SpecialSummonStep(sg:GetFirst(),0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
--Negate its effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
sg:GetFirst():RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
sg:GetFirst():RegisterEffect(e3,true)
Duel.SpecialSummonComplete()
end
end
end
end
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
return not (c:IsLevelAbove(3) or c:IsRankAbove(3))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You Normal Summon/Set WIND monsters with 1 less Tribute than ordinarily required. (You can only apply this effect once per Summon/Set.) This card is treated as a Normal Monster while in your hand. If this card is Tribute Summoned by Tributing only WIND monsters: target up to 2 cards your opponent controls; return them to the hand. * The above text is unofficial and describes the card's functionality in the OCG.
|
--始祖神鳥シムルグ
--Simorgh, Bird of Ancestry
local s,id=GetID()
function s.initial_effect(c)
--normal monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_NORMAL)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_REMOVE_TYPE)
e2:SetValue(TYPE_EFFECT)
c:RegisterEffect(e2)
--decrease tribute
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DECREASE_TRIBUTE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND))
e3:SetValue(0x10001)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_DECREASE_TRIBUTE_SET)
c:RegisterEffect(e4)
--summon success
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetCondition(s.condition)
e5:SetTarget(s.target)
e5:SetOperation(s.operation)
c:RegisterEffect(e5)
--tribute check
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_MATERIAL_CHECK)
e6:SetValue(s.valcheck)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_WIND)==#g then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned() and e:GetLabel()==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
|
--マジシャンズ・コンビネーション
--Magicians' Combination
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Negate that effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--Destroy 1 card on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED) and Duel.IsChainDisablable(ev)
end
function s.cfilter(c,e,tp)
return c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL) and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
return c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp)
e:SetLabel(g:GetFirst():GetCode())
Duel.Release(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local code=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,code)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.NegateEffect(ev)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local dg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if chk==0 then return #dg>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
|
--ゴーストリック・パニック
--Ghostrick Scare
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_GHOSTRICK}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_MZONE,0,1,99,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.filter(c,e)
return c:IsFacedown() and c:IsRelateToEffect(e)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.filter,nil,e)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
local ct=g:FilterCount(Card.IsSetCard,nil,SET_GHOSTRICK)
if ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local sg=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,ct,nil)
if #sg>0 then
Duel.HintSelection(sg)
Duel.ChangePosition(sg,POS_FACEDOWN_DEFENSE)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
|
--新生代化石騎士 スカルポーン
--Fossil Warrior Skull Bone
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ROCK),aux.FilterBoolFunctionEx(Card.IsLevelBelow,4))
--lizard check
Auxiliary.addLizardCheck(c)
--Must first be special summoned with "Fossil Fusion"
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_EXTRA)
e0:SetValue(aux.FossilLimit)
c:RegisterEffect(e0)
--Can make 2 attacks on monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(1)
c:RegisterEffect(e1)
--Add 1 "Time Stream" from deck to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--Specifically lists itself, "Fossil Fusion", and "Time Stream"
s.listed_names={id,CARD_FOSSIL_FUSION,85808813}
--Check for "Time Stream"
function s.thfilter(c)
return c:IsCode(85808813) and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Add 1 "Time Stream" from deck to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.
|
--Japanese name
--Insect Invitation
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Face-up monsters your opponent controls that were not Summoned this turn become Insect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetTarget(function(e,c) return not c:IsStatus(STATUS_SUMMON_TURN|STATUS_FLIP_SUMMON_TURN|STATUS_SPSUMMON_TURN) end)
e1:SetValue(RACE_INSECT)
c:RegisterEffect(e1)
--Shuffle 3 of your banished Insect monsters into the Deck, then draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--Place this card face-up in your Spell & Trap Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.plcon)
e3:SetTarget(s.pltg)
e3:SetOperation(s.plop)
c:RegisterEffect(e3)
end
function s.tdfilter(c)
return c:IsRace(RACE_INSECT) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 and Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then
if tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.plcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetTurnID()==Duel.GetTurnCount() and c:IsPreviousLocation(LOCATION_HAND)
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.
|
--SNo.39 希望皇ホープONE
--Number S39: Utopia Prime
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 3 Level 4 LIGHT monsters OR 1 "Number 39: Utopia" you control
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),4,3,s.ovfilter,aux.Stringid(id,0))
--Destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e,tp) return Duel.GetLP(1-tp)>=Duel.GetLP(tp)+3000 end)
e1:SetCost(Cost.AND(Cost.DetachFromSelf(3),Cost.PayLP(10,true)))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
s.xyz_number=39
s.listed_names={84013237} --"Number 39: Utopia"
function s.ovfilter(c,tp,lc)
return c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,84013237) and c:IsFaceup()
end
function s.desfilter(c)
return c:IsSpecialSummoned() and c:IsAbleToRemove()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*300)
end
function s.rmctfilter(c)
return c:IsLocation(LOCATION_REMOVED) and not c:IsReason(REASON_REDIRECT)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
if #g>0 and Duel.Destroy(g,REASON_EFFECT,LOCATION_REMOVED)>0 then
local ct=Duel.GetOperatedGroup():FilterCount(s.rmctfilter,nil)
if ct>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,ct*300,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
|
--左腕の代償
--Left Arm Offering
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SSET)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(rp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,e:GetHandler())
if chk==0 then return Duel.GetFlagEffect(tp,id)==0
and #g>1 and #g==g:FilterCount(Card.IsAbleToRemoveAsCost,nil) end
Duel.Remove(g,POS_FACEUP,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SSET)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.filter(c)
return c:IsSpell() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.
|
--インフェルニティ・パラノイア
--Infernity Paranoia
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Return 1 "Infernity" monster from your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_INFERNITY}
function s.cfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_DARK) and c:HasLevel() and (c:IsControler(tp) or c:IsFaceup())
and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,c:GetLevel(),c:GetCode())
end
function s.spfilter(c,e,tp,lvl,code)
return c:IsSetCard(SET_INFERNITY) and c:IsMonster() and c:IsLevel(lvl)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(code)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp):GetFirst()
e:SetLabel(tc:GetLevel(),tc:GetCode())
Duel.Release(tc,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
return true
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lvl,code=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp,lvl,code)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.thfilter(c)
return c:IsSetCard(SET_INFERNITY) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects; ● If you control a "Tistina" monster: Banish 1 card from your opponent's GY, face-down. ● If you control a "Tistina" monster Special Summoned from the Extra Deck: Banish all cards from your opponent's GY, face-down. You can banish this card from your GY, then target 1 "Tistina" monster in your GY; add it to your hand. You can only use 1 "Discordance of the Tistina" effect per turn, and only once that turn.
|
--ティスティナの変晶
--Discordance of the Tistina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Banish card(s) from opponent's GY face-down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Add 1 "Tistina" monster from the GY to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TISTINA}
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,nil,tp,POS_FACEDOWN)
local fg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_TISTINA),tp,LOCATION_MZONE,0,nil)
local b1=#fg>0 and #rg>0
local b2=b1 and fg:IsExists(Card.IsSummonLocation,1,nil,LOCATION_EXTRA)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,(op==1 and 1 or #rg),0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,nil,tp,POS_FACEDOWN)
if #rg==0 then return end
local op=e:GetLabel()
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
rg=rg:Select(tp,1,1,nil)
Duel.HintSelection(rg,true)
end
if op and #rg>0 then
Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_TISTINA) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
|
--ストーンヘンジ・メソッド
--Stonehenge Methods
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 "Chronomaly" monster from deck
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_CHRONOMALY}
function s.cfilter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsSetCard(SET_CHRONOMALY) and c:IsMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(SET_CHRONOMALY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
--Cannot change its battle position
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3313)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.
|
--X-レイ・ピアース
--Xyz-Raypierce
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.cfilter(c,rac)
return c:IsRace(rac) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.rescon(sg,e,tp,mg)
return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg)
end
function s.atchk1(c,sg)
return c:IsRace(RACE_DRAGON) and sg:FilterCount(Card.IsRace,c,RACE_WYRM)==1
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local rg1=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_DRAGON)
local rg2=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_WYRM)
local rg=rg1:Clone()
rg:Merge(rg2)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg1>0 and #rg2>0
and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
|
--魔界大道具「ニゲ馬車」
--Abyss Prop - Wild Wagon
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ABYSS_ACTOR))
e1:SetValue(function(e,re,r,rp) return r&REASON_BATTLE>0 and 1 or 0 end)
c:RegisterEffect(e1)
--Apply a "your opponent cannot target it with card effects until the end of their turn" effect on 1 "Abyss Actor" monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.cannottgtg)
e2:SetOperation(s.cannottgop)
c:RegisterEffect(e2)
--Return all cards your opponent controls to the hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ABYSS_ACTOR}
function s.cannottgfilter(c)
return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsFaceup() and not c:HasFlagEffect(id)
end
function s.cannottgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cannottgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cannottgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cannottgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.cannottgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local ct=Duel.IsTurnPlayer(tp) and 2 or 1
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,ct)
--Your opponent cannot target it with card effects until the end of their turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3061)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
e1:SetReset(RESETS_STANDARD_PHASE_END,ct)
tc:RegisterEffect(e1)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_EXTRA,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.
|
--魔導法士 ジュノン
--High Priestess of Prophecy
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SPELLBOOK}
function s.cffilter(c)
return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cffilter,tp,LOCATION_HAND,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cffilter,tp,LOCATION_HAND,0,3,3,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c)
return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.
|
--ファイアウォール・ガーディアン
--Firewall Guardian
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate attack, and if you do, opponent's monster's ATK becomes 0
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.atkcon)
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK and c:GetReasonCard():IsRace(RACE_CYBERSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d or a:GetControler()==d:GetControler()
or not d:IsFaceup() or not a:IsFaceup()
or not a:IsType(TYPE_LINK) or not d:IsLinkMonster() then return false end
if a:IsControler(tp) then e:SetLabelObject(d) else e:SetLabelObject(a) end
return true
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() and Duel.NegateAttack() then
--ATK becomes 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(0)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
--Unaffected by other card effects
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(3100)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(s.efilter)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.
|
--賢瑞官カルダーン
--Qardan the Clear-Sighted
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Set 1 Continuous Trap from hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sttg)
e1:SetOperation(s.stop)
c:RegisterEffect(e1)
--Make face-up Traps you control be indestructible
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
function s.stfilter(c)
return c:IsContinuousTrap() and c:IsSSetable()
end
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end
end
function s.stop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if tc and tc:IsSSetable() and Duel.SSet(tp,tc)>0 then
--Can be activated this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,2)
local c=e:GetHandler()
--Your face-up Traps cannot be destroyed by the opponent's effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(function(_,c) return c:IsFaceup() and c:IsTrap() end)
e1:SetValue(aux.indoval)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,3),0,2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel.
|
--リミット・コード
--Limit Code
--scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x47)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH+EFFECT_COUNT_CODE_DUEL)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--remove counter
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(s.rccon)
e3:SetOperation(s.rcop)
c:RegisterEffect(e3)
end
s.listed_series={SET_CODE_TALKER}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_REMAIN_FIELD)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetReset(RESET_CHAIN)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_DISABLED)
e2:SetOperation(s.tgop)
e2:SetLabel(cid)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
if cid~=e:GetLabel() then return end
e:GetOwner():CancelToGrave(false)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_CODE_TALKER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.cfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsLinkMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanAddCounter(tp,0x47,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_GRAVE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,ct,0,0x47)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.eqlimit(e,c)
return e:GetLabelObject()==c
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_GRAVE,0,nil)
if c:IsRelateToEffect(e) and ct>0 and c:IsCanAddCounter(0x47,ct) then
c:AddCounter(0x47,ct)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
Duel.SpecialSummonComplete()
elseif not c:IsStatus(STATUS_LEAVE_CONFIRMED) and c:IsLocation(LOCATION_ONFIELD) then
c:CancelToGrave(false)
end
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.rccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
if c:IsCanRemoveCounter(tp,0x47,1,REASON_EFFECT) then
c:RemoveCounter(tp,0x47,1,REASON_EFFECT)
else
Duel.Destroy(c,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.
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--ホーリーナイツ・フラムエル
--Starry Knight Flamel
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 7 LIGHT Dragon monster from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Return 1 Level 7 LIGHT Dragon monster you control or in your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsLevel(7) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand() and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsMonster() then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
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--光虫基盤
--Bug Matrix
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_INSECT))
e2:SetValue(300)
c:RegisterEffect(e2)
--defup
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--Attach
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,id)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_INSECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_HAND,0,1,nil,RACE_INSECT) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,Card.IsRace,tp,LOCATION_HAND,0,1,1,nil,RACE_INSECT)
if #g>0 then
Duel.Overlay(tc,g)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
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--E-HERO マリシャス・デビル
--Evil HERO Malicious Fiend
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion material
Fusion.AddProcMix(c,true,true,58554959,s.ffilter)
--lizard check
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(CARD_CLOCK_LIZARD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCondition(s.lizcon)
e0:SetValue(1)
c:RegisterEffect(e0)
--Special Summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.EvilHeroLimit)
c:RegisterEffect(e1)
--Change all monsters to Attack position
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SET_POSITION)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.poscon)
e2:SetValue(POS_FACEUP_ATTACK)
c:RegisterEffect(e2)
--Monsters must attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_MUST_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(s.poscon)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e4:SetValue(s.atklimit)
c:RegisterEffect(e4)
end
s.material_setcode={SET_HERO,SET_EVIL_HERO}
s.dark_calling=true
s.listed_names={CARD_DARK_FUSION,58554959}
function s.lizcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),EFFECT_SUPREME_CASTLE)
end
function s.ffilter(c,fc,sumtype,tp)
return c:IsRace(RACE_FIEND,fc,sumtype,tp) and c:GetLevel()>=6
end
function s.poscon(e)
return Duel.GetTurnPlayer()==1-e:GetHandlerPlayer() and Duel.IsBattlePhase()
end
function s.atklimit(e,c)
return c==e:GetHandler()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
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--氷水啼エジル・ギュミル
--Icejade Gymir Aegirine
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--1 WATER Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),1,1,Synchro.NonTuner(nil),1,99)
--Apply monster protection
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetTarget(s.immtg)
e1:SetOperation(s.immop)
c:RegisterEffect(e1)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_REMOVE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,{id,1})
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.rmfilter(c,code)
return c:IsFaceup() and c:IsCode(code) and c:IsAbleToRemove()
end
function s.immtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.immop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Monsters cannot be destroyed or banished opponent's effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(aux.indoval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_REMOVE)
e2:SetTargetRange(1,1)
e2:SetTarget(s.remtg)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2),RESET_PHASE|PHASE_END,1)
local ch=Duel.GetCurrentChain()
if ch<=1 then return end
local chp,chcode=Duel.GetChainInfo(ch-1,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_CODE)
if chp~=1-tp or not chcode then return end
local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,nil,chcode)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.remtg(e,c,rp,r,re)
local tp=e:GetHandlerPlayer()
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and rp==1-tp and r&REASON_EFFECT~=0
end
function s.spconfilter(c,tp)
return c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
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