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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
|
--花騎士団の白馬
--White Steed of the Floral Knights
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetTargetRange(POS_FACEUP_DEFENSE,0)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(POS_FACEUP_DEFENSE)
c:RegisterEffect(e1)
--Negate Attack + Pop
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
--Special Summon
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelBelow,2),tp,LOCATION_MZONE,0,1,nil)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
--Negate Attack + Pop
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) end
if chk==0 then return Duel.GetAttacker():IsControler(1-tp)
and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,LOCATION_ONFIELD)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.NegateAttack() and tc:IsRelateToEffect(e) and tc:IsControler(tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
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--ワーニングポイント
--Warning Point
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate on Normal, Flip, or Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg and eg:IsExists(aux.FaceupFilter(Card.IsLocation,LOCATION_MZONE),1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not eg or #eg<1 then return end
local g=eg:Filter(aux.FaceupFilter(Card.IsLocation,LOCATION_MZONE),nil)
local c=e:GetHandler()
for tc in aux.Next(g) do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
--Negate the effects of the Summoned monster(s)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
--Cannot attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetValue(1)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
--Cannot be used as material for a Fusion/Synchro/Xyz/Link Summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT)
e4:SetCode(EFFECT_CANNOT_BE_MATERIAL)
e4:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ,SUMMON_TYPE_LINK))
e4:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e4)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.
|
--蛇龍の枷鎖
--Saryuja's Shackles
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsLinkMonster() and Duel.IsPlayerCanDraw(tp,c:GetLink())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil,tp)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(g:GetFirst():GetLink())
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,g:GetFirst():GetLink())
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local tc=Duel.GetFirstTarget()
local ct=tc:GetLink()
if tc and tc:IsRelateToEffect(e) and Duel.Draw(p,ct,REASON_EFFECT)==ct then
local hdct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) --gets the hand size
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil) --gets cards that can be return
if hdct<=1 or #g==0 then return end --if fewer than 2 OR cannot return
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=g:Select(p,2,2,nil) --selects
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct>1 then
Duel.SortDeckbottom(p,p,2)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
|
--月光蒼猫
--Lunalight Blue Cat
local s,id=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_LUNALIGHT}
s.listed_names={id}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_LUNALIGHT) and not c:IsCode(id)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(tc:GetBaseAttack()*2)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_LUNALIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.
|
--P.U.N.K.JAM FEVER!
--P.U.N.K. JAM FEVER!
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 8 monsters, or 1 "P.U.N.K." Fusion or Synchro Monster
Xyz.AddProcedure(c,nil,8,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
--Draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.AND(Cost.PayLP(600),Cost.DetachFromSelf(1)))
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Negate the activation of another monster's effect, and if you do, destroy that monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.negcon)
e2:SetCost(Cost.DetachFromSelf(1,1))
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_PUNK}
function s.ovfilter(c,tp,xyzc)
return c:IsFaceup() and c:IsSetCard(SET_PUNK,xyzc,SUMMON_TYPE_XYZ,tp)
and (c:IsType(TYPE_FUSION,xyzc,SUMMON_TYPE_XYZ,tp) or c:IsType(TYPE_SYNCHRO,xyzc,SUMMON_TYPE_XYZ,tp))
end
function s.xyzop(e,tp,chk)
if chk==0 then return not Duel.HasFlagEffect(tp,id) end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
return true
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp,chk)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.negconfilter(c)
return c:IsLevel(3) and c:IsRace(RACE_PSYCHIC)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler()~=e:GetHandler() and re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
local rc=re:GetHandler()
if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
|
--ブルーアイズ・タイラント・ドラゴン
--Blue-Eyes Tyrant Dragon
--Scripted by the Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_BLUEEYES_W_DRAGON,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON))
--Alt. Special Summon procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(s.hspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--Unaffected by Trap effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--Multi-attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ATTACK_ALL)
e3:SetValue(1)
c:RegisterEffect(e3)
--Set Trap from GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetCountLimit(1)
e4:SetTarget(s.fgtg)
e4:SetOperation(s.fgop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_BLUEEYES_W_DRAGON}
function s.hspfilter(c,tp,sc)
return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:GetEquipGroup():IsExists(Card.IsOriginalType,1,nil,TYPE_FUSION)
and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0
end
function s.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroup(tp,s.hspfilter,1,false,1,true,c,tp,nil,nil,nil,tp,c)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.SelectReleaseGroup(tp,s.hspfilter,1,1,false,true,true,c,tp,nil,false,nil,tp,c)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST|REASON_MATERIAL)
g:DeleteGroup()
end
function s.efilter(e,te)
return te:IsTrapEffect()
end
function s.stfilter(c)
return c:IsTrap() and c:IsSSetable()
end
function s.fgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.stfilter(chkc) end
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.stfilter,tp,LOCATION_GRAVE,0,1,nil)
and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_PHASE_END&~(RESET_TOGRAVE|RESET_REMOVE|RESET_LEAVE),0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.stfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.fgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsSSetable() then
Duel.SSet(tp,tc)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
|
--グレイヴ・キーパー
--Grave Protector
local s,id=GetID()
function s.initial_effect(c)
--todeck
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.rmtarget)
e1:SetValue(LOCATION_DECKSHF)
c:RegisterEffect(e1)
end
function s.rmtarget(e,c)
return c:IsReason(REASON_BATTLE)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
|
--氷河のアクア・マドール
--Glacier Aqua Madoor
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Battle protection
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.bpcon)
e1:SetTarget(s.bptg)
e1:SetOperation(s.bpop)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.bpcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d then return false end
if a:IsControler(1-tp) then a,d=d,a end
return a:IsFaceup() and a:IsType(TYPE_NORMAL) and d:IsControler(1-tp)
end
function s.bptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic()
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.bpop(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsControler(1-tp) then a,d=d,a end
if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)>0
and a:IsRelateToBattle() and a:IsControler(tp) then
--Cannot be destroyed by that battle
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
a:RegisterEffect(e1)
end
end
function s.costfilter(c)
return c:IsType(TYPE_NORMAL) and not c:IsPublic()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if chk==0 then return tc and tc:IsControler(1-tp)
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)>0
and tc:IsRelateToBattle() and tc:IsControler(1-tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
|
--天魔神 エンライズ
--Sky Scourge Enrise
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Must be special summon by its own method
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Special summon procedure (from hand)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Banish 1 monster on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.rmcost)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.rescon(sg,e,tp,mg)
return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg)
end
function s.atchk1(c,sg)
return c:IsRace(RACE_FIEND) and c:IsAttribute(ATTRIBUTE_DARK) and sg:FilterCount(s.atchk2,c)==3
end
function s.atchk2(c)
return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.spfilter(c,rac,att)
return c:IsRace(rac) and c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_FAIRY,ATTRIBUTE_LIGHT)
local rg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_FIEND,ATTRIBUTE_DARK)
local rg=rg1:Clone()
rg:Merge(rg2)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-4 and #rg1>2 and #rg2>0
and aux.SelectUnselectGroup(rg,e,tp,4,4,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_FAIRY,ATTRIBUTE_LIGHT)
rg:Merge(Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,RACE_FIEND,ATTRIBUTE_DARK))
local g=aux.SelectUnselectGroup(rg,e,tp,4,4,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
--Cannot attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1,true)
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks directly, it gains 500 ATK during the Damage Step only.
|
--エトワール・サイバー
--Etoile Cyber
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.condtion)
e1:SetValue(500)
c:RegisterEffect(e1)
end
function s.condtion(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL)
and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()==nil
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.
|
--刻まれし魔レクストレメンデ
--Fiendsmith's Rextremende
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster
Fusion.AddProcMix(c,true,true,s.matfilter,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION|TYPE_LINK))
--Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.immcon)
e1:SetValue(s.immval)
c:RegisterEffect(e1)
--Send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e2:SetCost(s.tgcost)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--Add 1 other "Fiendsmith" card in your GY or banishment to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FIENDSMITH}
function s.matfilter(c,fc,sumtype,tp)
return c:IsSetCard(SET_FIENDSMITH,fc,sumtype,tp) and c:IsType(TYPE_FUSION,fc,sumtype,tp)
end
function s.equipfilter(c)
return c:IsSetCard(SET_FIENDSMITH) and c:IsEquipSpell() and c:IsFaceup()
end
function s.immcon(e)
local eqpg=e:GetHandler():GetEquipGroup()
return eqpg and eqpg:IsExists(s.equipfilter,1,nil)
end
function s.immval(e,te)
local tc=te:GetHandler()
local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES)
if not Duel.IsChainSolving() or (tc:IsRelateToEffect(te) and tc:IsFaceup() and tc:IsLocation(trig_loc)) then
return not tc:IsSetCard(SET_FIENDSMITH)
end
for _,setcode in ipairs(trig_setcodes) do
if (SET_FIENDSMITH&0xfff)==(setcode&0xfff) and (SET_FIENDSMITH&setcode)==SET_FIENDSMITH then return false end
end
return true
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.tgfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_FIENDSMITH) and c:IsAbleToHand() and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and chkc~=c and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.
|
--ライトイレイザー
--Light Laser
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,s.filter)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetCode(EVENT_BATTLED)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local c=e:GetHandler():GetEquipTarget()
return d and (a==c or d==c)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetEquipTarget():GetBattleTarget()
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,tc,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn.
|
--アーティファクト-アキレウス
--Artifact Achilleshield
local s,id=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--cannot be battle target
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.atcon)
e3:SetOperation(s.atop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ARTIFACT}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(s.atlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.atlimit(e,c)
return c:IsFaceup() and c:IsSetCard(SET_ARTIFACT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
|
--EMポップアップ
--Performapal Popperup
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES,SET_MAGICIAN}
function s.costchk(sg,e,tp)
return Duel.IsPlayerCanDraw(tp,#sg)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,e:GetHandler())
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return aux.SelectUnselectGroup(g,e,tp,1,3,s.costchk,0)
end
local sg=aux.SelectUnselectGroup(g,e,tp,1,3,s.costchk,1,tp,HINTMSG_TOGRAVE)
local ct=Duel.SendtoGrave(sg,REASON_COST)
e:SetLabel(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.spfilter(c,e,tp,ls,rs)
return ((c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM)) or c:IsSetCard(SET_ODD_EYES) or c:IsSetCard(SET_PERFORMAPAL))
and c:GetLevel()>ls and c:GetLevel()<rs
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
if Duel.Draw(tp,ct,REASON_EFFECT)==0 then return end
local summoned=false
local pc1=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local pc2=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if pc1 and pc2 and pc1:IsFaceup() and pc2:IsFaceup() then
local ls,rs=pc1:GetLeftScale(),pc2:GetRightScale()
if ls>rs then ls,rs=rs,ls end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp,ls,rs)
local lc=Duel.GetLocationCount(tp,LOCATION_MZONE)
if #g>0 and lc>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
local sg=aux.SelectUnselectGroup(g,e,tp,1,math.min(ct,lc),aux.dncheck,1,tp,HINTMSG_SPSUMMON)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
summoned=true
end
end
if not summoned then
local lp=Duel.GetLP(tp)-(1000*Duel.GetFieldGroupCount(tp,LOCATION_HAND,0))
Duel.SetLP(tp,math.max(lp,0))
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone": Destroy all cards on the field, also for the rest of this turn, your opponent takes any effect damage you would have taken instead. You can banish this card from your GY, then target 1 each of "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone" in your GY; shuffle them into the Deck, then draw 3 cards. You can only use 1 "Triangle O" effect per turn, and only once that turn.
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--トライアングル-O
--Triangle O
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Destroy all cards on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Shuffle 1 "Crystal Skull", 1 "Ashoka Pillar", and 1 "Cabrera Stone" into the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_names={7903368,58996839,84384943}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,7903368),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,58996839),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,84384943),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
if chk==0 then return #sg>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
if #sg>0 then
Duel.Destroy(sg,REASON_EFFECT)
end
--Reflect effect damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetTargetRange(1,0)
e1:SetValue(function(e,_,_,r) return (r&REASON_EFFECT)==REASON_EFFECT end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.tdfilter(c,e)
return c:IsCode(7903368,58996839,84384943) and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,c,e)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) and aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,0) end
local g=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_TODECK)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then
Duel.ShuffleDeck(tp)
end
Duel.BreakEffect()
Duel.Draw(tp,3,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
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--フォルテッシモ
--Fortissimo
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--fusion summon
local params={aux.FilterBoolFunction(Card.IsSetCard,SET_MELODIOUS),Fusion.OnFieldMat}
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
e3:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
c:RegisterEffect(e3)
end
s.listed_series={SET_MELODIOUS}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MELODIOUS)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,800)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
e1:SetValue(800)
tc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects; ● Add it to your hand. ● Add 1 other card that is mentioned on that monster from your GY to your hand. You can only use each effect of "Principug" once per turn.
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--プリンシパグ
--Principug
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Make 1 "Guardian" monster that cannot be Normal Summoned/Set able to attack twice
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Activate 1 of these effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.efftg)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GUARDIAN}
function s.atkfilter(c)
return not c:IsSummonableCard() and c:IsOriginalSetCard(SET_GUARDIAN) and c:IsFaceup()
and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
--Can make a second attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3201)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.efftgfilter(c,tp)
return c:IsMonster() and not c:IsSummonableCard() and c:IsSetCard(SET_GUARDIAN) and (c:IsAbleToHand()
or Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,c))
end
function s.thfilter(c,tc)
return tc:ListsCode(c:GetCode()) and c:IsAbleToHand()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if not (chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsMonster()
and not chkc:IsSummonableCard() and chkc:IsSetCard(SET_GUARDIAN)) then return false end
local label=e:GetLabel()
return (label==1 and chkc:IsAbleToHand())
or (label==2 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,chkc))
end
if chk==0 then return Duel.IsExistingTarget(s.efftgfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.efftgfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
local b1=tc:IsAbleToHand()
local b2=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tc)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,tp,0)
elseif op==2 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==1 then
--Add it to your hand
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
--Add 1 card mentioned on it from your GY to your hand
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tc)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
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--キックファイア
--Kickfire
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x2d)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_DESTROY)
e2:SetCondition(s.ctcon)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(TIMING_STANDBY_PHASE)
e3:SetCondition(s.damcon)
e3:SetCost(s.damcost)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.ctfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsReason(REASON_EFFECT)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.ctfilter,nil,tp)
if ct>0 and e:GetHandler():IsCanAddCounter(0x2d,ct) then
e:SetLabel(ct)
return true
else
return false
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x2d,e:GetLabel())
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_STANDBY)
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
e:SetLabel(e:GetHandler():GetCounter(0x2d))
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetCounter(0x2d)>0 end
local dam=e:GetLabel()*1000
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
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--E・HERO エアー・ネオス
--Elemental HERO Air Neos
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_NEOS,54959865)
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
aux.EnableNeosReturn(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
end
s.listed_names={CARD_NEOS}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS,SET_NEO_SPACIAN}
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.atkval(e,c)
local lps=Duel.GetLP(c:GetControler())
local lpo=Duel.GetLP(1-c:GetControler())
if lps>=lpo then return 0
else return lpo-lps end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.
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--ミュータント・ハイブレイン
--Mutant Mindmaster
local s,id=GetID()
function s.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.ctlcon)
e1:SetTarget(s.ctltg)
e1:SetOperation(s.ctlop)
c:RegisterEffect(e1)
end
function s.ctlcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget()~=nil and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>1
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsControlerCanBeChanged() and c:CanAttack()
end
function s.ctltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
Duel.AdjustInstantly(tc)
if Duel.GetControl(tc,tp,PHASE_BATTLE,1)~=0 then
if tc:CanAttack() and not tc:IsImmuneToEffect(e) then
local ats=tc:GetAttackableTarget()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
if #ats>0 then
local g=ats:Select(tp,1,1,nil)
Duel.CalculateDamage(tc,g:GetFirst())
end
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
e:GetHandler():RegisterEffect(e2,true)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
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--十二獣タイグリス
--Zoodiac Tigermortar
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(s.defval)
c:RegisterEffect(e2)
--xyz material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_series={SET_ZOODIAC}
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
return true
end
function s.atkfilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0
end
function s.atkval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil)
return g:GetSum(Card.GetAttack)
end
function s.deffilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0
end
function s.defval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil)
return g:GetSum(Card.GetDefense)
end
function s.filter2(c)
return c:IsSetCard(SET_ZOODIAC) and c:IsMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local tc1=g:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
local g2=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if tc1 and tc1:IsFaceup() and not tc1:IsImmuneToEffect(e) and #g2>0 then
Duel.Overlay(tc1,g2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
|
--剛鬼ザ・パワーロード・オーガ
--Gouki The Powerload Ogre
--Anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),2)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.econ)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GOUKI}
function s.econ(e)
return e:GetHandler():IsLinkSummoned()
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.atkval(e,c)
local g=Duel.GetMatchingGroup(Card.IsType,c:GetControler(),LOCATION_MZONE,0,c,TYPE_LINK)
return g:GetSum(Card.GetLink)*200
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.spcheck(sg,tp,exg,dg)
local a=0
for c in aux.Next(sg) do
if dg:IsContains(c) then a=a+1 end
for tc in aux.Next(c:GetEquipGroup()) do
if dg:IsContains(tc) then a=a+1 end
end
end
return #dg-a>0
end
function s.cfilter(c)
return c:IsSetCard(SET_GOUKI) and c:IsType(TYPE_LINK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,s.spcheck,nil,dg)
end
local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,s.spcheck,nil,dg)
local lnk=sg:GetFirst():GetLink()
Duel.Release(sg,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,lnk,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetTargetCards(e)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
|
--BK アッパーカッター
--Battlin' Boxer Uppercutter
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Battlin Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Activate 1 of these effects
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id)
e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
e3:SetTarget(s.efftg)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
s.listed_series={SET_BATTLIN_BOXER,SET_COUNTER}
s.listed_names={id}
function s.thfilter(c)
return (c:IsSetCard(SET_BATTLIN_BOXER) and c:IsMonster() or c:IsSetCard(SET_COUNTER) and c:IsCounterTrap()) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_BATTLIN_BOXER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.setfilter(c)
return c:IsSetCard(SET_COUNTER) and c:IsCounterTrap() and c:IsSSetable()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
elseif op==2 then
e:SetCategory(0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
--Special Summon 1 "Battlin' Boxer" monster from your GY
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
else
--Set 1 "Counter" Counter Trap from your GY
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
4 Level 5 monsters When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as material, it gains this effect. ● Once per turn: You can detach 1 material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, also, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase. * The above text is unofficial and describes the card's functionality in the OCG.
|
--CNo.69 紋章死神カオス・オブ・アームズ
--Number C69: Heraldry Crest of Horror
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,5,4)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.xyz_number=69
s.listed_names={2407234}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,2407234)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local code=tc:GetOriginalCode()
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(atk)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent to your GY: Shuffle it into your Deck.
|
--迷犬マロン
--Outstanding Dog Marron
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
|
--霊獣の連契
--Ritual Beast Steeds
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_RITUAL_BEAST}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_RITUAL_BEAST),tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_RITUAL_BEAST),tp,LOCATION_MZONE,0,nil)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,ct,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.
|
--真なる太陽神
--The True Sun God
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Search "The Winged Dragon of Ra" or 1 card that mentions it
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(function(_,c) return not c:IsCode(CARD_RA) and c:IsStatus(STATUS_SPSUMMON_TURN) end)
c:RegisterEffect(e2)
--Send this card or 1 "The Winged Dragon of Ra - Immortal Phoenix" from the Deck to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_RA,id,10000090}
function s.thfilter(c)
return (c:IsCode(CARD_RA) or c:ListsCode(CARD_RA)) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsCode(10000090) and c:IsAbleToGrave()
end
function s.tgfilter(c)
return c:IsCode(CARD_RA) and c:IsAbleToGrave() and c:IsFaceup()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (e:GetHandler():IsAbleToGrave() or Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil))
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK|LOCATION_ONFIELD)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
if c:IsRelateToEffect(e) and c:IsAbleToGrave() then tg:AddCard(c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=tg:Select(tp,1,1,nil):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #sg>0 then
Duel.BreakEffect()
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck.
|
--ドラ・ドラ
--Dora Dora
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Search 1 Level 4 or lower FIRE Dragon monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Excavate the top card of your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DECKDES+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.exctg)
e2:SetOperation(s.excop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.thfilter(c)
return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.exctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.excop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
if tc:IsAttribute(ATTRIBUTE_FIRE) and tc:IsRace(RACE_DRAGON) then
Duel.DisableShuffleCheck()
if Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE)>0 then
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsCode,id),tp,LOCATION_MZONE,0,nil)
e:GetHandler():UpdateAttack(ct*1000)
end
else
Duel.MoveToDeckBottom(tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
|
--混沌の落とし穴
--Chaos Trap Hole
local s,id=GetID()
function s.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCondition(s.condition)
e1:SetCost(Cost.PayLP(2000))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_DARK|ATTRIBUTE_LIGHT) and c:IsAbleToRemove()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain(true)==0 and eg:IsExists(s.filter,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(s.filter,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.filter,nil)
Duel.NegateSummon(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
|
--レクリスパワー
--Reckoned Power
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={36623431}
function s.cfilter(c)
return c:IsCode(36623431) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.filter(c)
return c:IsFacedown() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,e:GetHandler())
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.
|
--DD魔導賢者ケプラー
--D/D Savant Kepler
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon
Pendulum.AddProcedure(c)
--Cannot Pendulum Summon monsters, except "D/D" monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,_c,tp,sumtp,sumpos) return not _c:IsSetCard(SET_DD) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end)
c:RegisterEffect(e1)
--Reduce this card's Pendulum Scale by 2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.sctg)
e2:SetOperation(s.scop)
c:RegisterEffect(e2)
--Activate 1 of these effects
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_DD,SET_DARK_CONTRACT}
function s.desfilter(c,lvl)
return c:IsFaceup() and not c:IsSetCard(SET_DD) and c:IsLevelAbove(lvl)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local scale=e:GetHandler():GetLeftScale()
local lvl=math.max(1,scale-2)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil,lvl)
if scale>1 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetLeftScale()<=1 then return end
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil,c:GetLeftScale())
if c:UpdateScale(-2)~=0 and #g>0 then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.rthfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsAbleToHand()
end
function s.athfilter(c)
return c:IsSetCard(SET_DARK_CONTRACT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and s.rthfilter(chkc) and chkc~=c end
local b1=Duel.IsExistingTarget(s.rthfilter,tp,LOCATION_ONFIELD,0,1,c)
local b2=Duel.IsExistingMatchingCard(s.athfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_TOHAND)
e:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.rthfilter,tp,LOCATION_ONFIELD,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
else
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e:SetProperty(EFFECT_FLAG_DELAY)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
--Return 1 other "D/D" card you control to the hand
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
else
--Search 1 "Dark Contract" card
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.athfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position.
|
--BF-漆黒のエルフェン
--Blackwing - Elphin the Raven
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLACKWING}
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BLACKWING),c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
return c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.
|
--U.A.リベロスパイカー
--U.A. Libero Spiker
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Shuffle monster into the Deck and then Special Summon 1 "U.A." monster from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_UA}
function s.spfilter(c,ft)
return c:IsFaceup() and c:IsSetCard(SET_UA) and not c:IsCode(id) and c:IsAbleToHandAsCost()
and (ft>0 or c:GetSequence()<5)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_RTOHAND,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoHand(g,nil,REASON_COST)
g:DeleteGroup()
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase()
end
function s.tdfilter(c,e,tp)
return c:IsSetCard(SET_UA) and c:IsLevelAbove(5) and c:IsAbleToDeck()
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter2(c,e,tp,code)
return c:IsSetCard(SET_UA) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsAbleToHand()
and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,tp,LOCATION_ONFIELD)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tc=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.ConfirmCards(1-tp,tc)
if Duel.SendtoDeck(tc,tp,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode())
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 and c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
|
--超量機獣エアロボロス
--Super Quantal Mech Beast Aeroboros
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 4 monsters
Xyz.AddProcedure(c,nil,4,2)
--Cannot attack unless it has Xyz Material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(function(e) return e:GetHandler():GetOverlayCount()==0 end)
c:RegisterEffect(e1)
--Change 1 monster to face-down Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetCondition(aux.NOT(s.quickeffcond))
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--This is a Quick effect if this card has "Super Quantum Green Layer" as Xyz Material
local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCondition(s.quickeffcond)
c:RegisterEffect(e3)
--Attach 1 "Super Quantum" monster from your hand or field to this card
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.attachtg)
e4:SetOperation(s.attachop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPER_QUANTUM}
s.listed_names={85374678} --"Super Quantum Green Layer"
function s.quickeffcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,85374678)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanTurnSet() and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.attachfilter(c,e,tp,xc)
return c:IsSetCard(SET_SUPER_QUANTUM) and c:IsMonster() and not c:IsType(TYPE_TOKEN)
and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,e,tp,c) end
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local tc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,e,tp,c):GetFirst()
if tc and not tc:IsImmuneToEffect(e) then
Duel.Overlay(c,tc,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.
|
--ファイヤー・エジェクション
--Fire Ejection
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Send 1 Pyro monster from your Deck to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_VOLCANIC}
s.listed_names={TOKEN_BOMB}
function s.tgfilter(c)
return c:IsRace(RACE_PYRO) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not (sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE) and sc:IsSetCard(SET_VOLCANIC)) then return end
local b1=sc:HasLevel()
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_BOMB,0,TYPES_TOKEN,1000,1000,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP,1-tp)
if (b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
Duel.BreakEffect()
if op==1 then
Duel.Damage(1-tp,sc:GetLevel()*100,REASON_EFFECT)
elseif op==2 then
local token=Duel.CreateToken(tp,TOKEN_BOMB)
if Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP) then
--Inflict 500 damage when destroyed
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetOperation(s.damop)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_DESTROY) then
Duel.Damage(c:GetPreviousControler(),500,REASON_EFFECT)
end
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.
|
--ジェルエンデュオ
--Gellenduo
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Destroy this face-up card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DOUBLE_TRIBUTE)
e3:SetValue(function(e,c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) end)
c:RegisterEffect(e3)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Destroy(c,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
|
--サイバース・ウィッチ
--Cyberse Witch
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,2)
c:EnableReviveLimit()
--Add from Deck to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(aux.zptcon(nil))
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special summon from the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={34767865}
function s.cfilter(c,tp)
return c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.thfilter(c,tp)
return c:IsCode(34767865) and c:IsAbleToHand()
and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,c)
end
function s.thfilter2(c)
return c:IsType(TYPE_RITUAL) and c:IsMonster() and c:IsRace(RACE_CYBERSE) and c:IsAbleToHand()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if #g1>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,tp)
g1:Merge(g2)
Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_CYBERSE) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, "Mimighoul" monsters cannot be destroyed by battle. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.
|
--ミミグル・アーマー
--Mimighoul Armor
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--FLIP: Apply these effects in sequence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_F)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
--Special Summon this card to your opponent's field in face-down Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MIMIGHOUL}
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
if c:IsAbleToChangeControler() then
Duel.SetOperationInfo(0,CATEGORY_CONTROL,c,1,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
--This turn, "Mimighoul" monsters cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MIMIGHOUL))
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,1,aux.Stringid(id,2))
--Give control of this card to your opponent
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp))
or (Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local b1=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
local b2=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
local op=nil
if b1 and b2 then
op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
else
op=(b1 and 1) or (b2 and 2) or 1
end
if op==1 then
if Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)==0 then return end
Duel.ConfirmCards(tp,c)
elseif op==2 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
|
--守護霊 アイリン
--Protective Soul Ailin
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsCode,84173492),true)
--pos change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetCondition(aux.IsUnionState)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
end
s.listed_names={84173492}
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler():GetEquipTarget(),1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c:GetEquipTarget(),POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
|
--森羅の葉心棒 ブレイド
--Sylvan Bladefender
local s,id=GetID()
function s.initial_effect(c)
--Excavate the top cardof your deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdogcon)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Add this card to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if tc:IsRace(RACE_PLANT) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
else
Duel.MoveSequence(tc,1)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
|
--連爆魔人
--Blast Asmodian
local s,id=GetID()
function s.initial_effect(c)
--chain
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.chop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_CHAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentChain()==1 then
e:SetLabel(0)
elseif re:IsHasType(EFFECT_TYPE_ACTIVATE) then
e:SetLabel(1)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local res=e:GetLabelObject():GetLabel()
e:GetLabelObject():SetLabel(0)
return res==1
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
|
--カラクリ蝦蟇油
--Karakuri Gama Oil
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk/def up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.atkcon)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KARAKURI}
function s.eqlimit(e,c)
return e:GetLabelObject()==c
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_KARAKURI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
end
function s.cfilter(c,tp)
local np=c:GetPosition()
local pp=c:GetPreviousPosition()
return c:IsSetCard(SET_KARAKURI) and pp&POS_FACEUP>0 and np&POS_FACEUP>0 and np~=pp and c:IsControler(tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local ec=c:GetEquipTarget()
ec:UpdateAttack(500,nil,c)
ec:UpdateDefense(500,nil,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".
|
--エクシーズ・チェンジ・タクティクス
--Xyz Change Tactics
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.condition)
e2:SetCost(Cost.PayLP(500))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_UTOPIA}
function s.filter(c,tp)
return c:IsSetCard(SET_UTOPIA) and c:IsControler(tp) and c:IsXyzSummoned()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
|
--戦華史略-三顧礼迎
--Ancient Warriors Saga - Three Visits
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--Add a monster with different name from Deck to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Special Summon from hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_ANCIENT_WARRIORS}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
--Send itself to GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.scon)
e1:SetOperation(s.sop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
c:SetTurnCounter(0)
c:RegisterEffect(e1)
end
function s.scon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==2 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.IsMainPhase()
end
function s.thcfilter(c,e,tp)
local code=c:GetCode()
return c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsSummonPlayer(tp) and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,code)
end
function s.thfilter(c,code)
return c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(code)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.thcfilter(chkc,e,tp) end
if chk==0 then return eg:IsExists(s.thcfilter,1,nil,e,tp) end
if #eg==1 then
Duel.SetTargetCard(eg)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=eg:FilterSelect(tp,s.thcfilter,1,1,nil,e,tp)
Duel.SetTargetCard(sg)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local code=tc:GetCode()
if not c:IsRelateToEffect(e) then return end
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
|
--ワーム・ゼクス
--Worm Xex
local s,id=GetID()
function s.initial_effect(c)
--send to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
end
s.listed_series={SET_WORM}
s.listed_names={47111934}
function s.tgfilter(c)
return c:IsSetCard(SET_WORM) and c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,47111934),e:GetOwnerPlayer(),LOCATION_MZONE,0,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
|
--ジ・アライバル・サイバース@イグニスター
--The Arrival Cyberse @Ignister
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--Link Summon
c:EnableReviveLimit()
Link.AddProcedure(c,nil,3,nil,s.lcheck)
--Gain ATK per each material used
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Unnafected by card effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--Destroy 1 monster and Special Summon 1 Token
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={id,TOKEN_IGNISTER}
function s.lcheck(g,lc,sumtype,tp)
return g:CheckDifferentPropertyBinary(Card.GetAttribute,lc,sumtype,tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLinkSummoned() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(c:GetMaterialCount()*1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.desfilter(c,hc,tp)
local zone=hc:GetLinkedZone(tp)&~ZONES_EMZ
return Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc~=e:GetHandler() end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c,tp)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local zone=e:GetHandler():GetLinkedZone(tp)&~ZONES_EMZ
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_IGNISTER,SET_IGNISTER,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_DARK) then
local token=Duel.CreateToken(tp,TOKEN_IGNISTER)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
|
--サンダー・ボトル
--Raigeki Bottle
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0xc)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.descon)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.counter_place_list={0xc}
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetAttacker():IsControler(tp) then
e:GetHandler():AddCounter(0xc,1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0xc)>=4
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
|
--ユニオン・ライダー
--Union Rider
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,s.eqcon,s.eqval,s.equipop,e1)
end
function s.eqval(ec,c,tp)
return ec:IsControler(1-tp) and ec:IsType(TYPE_UNION)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil)
return #g==0
end
function s.eqfilter(c)
return c:GetFlagEffect(id)~=0
end
function s.filter(c)
return c:IsType(TYPE_UNION) and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,id)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
s.equipop(c,e,tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your GY: You can banish 1 other Plant monster from your GY; Special Summon this card, and if you do, increase its Level by the Level of that banished monster. You can only use this effect of "Spore" once per Duel.
|
--スポーア
--Spore
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.costfilter(c,hz)
return c:IsRace(RACE_PLANT) and c:HasLevel() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and (hz or (c:IsLocation(LOCATION_MZONE) and c:IsInMainZone()))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local hz=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),hz) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),hz)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetLevel())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==1 then
--Change level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.
|
--ダイナレスラー・マーシャルアンガ
--Dinowrestler Martial Anga
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--battle end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.bpcon)
e1:SetCost(s.bpcost)
e1:SetOperation(s.bpop)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetCondition(s.sscon)
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DINOWRESTLER}
function s.bpcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local b=a:GetBattleTarget()
if not b then return false end
if a:IsControler(1-tp) then a,b=b,a end
if a and b then
local dif=b:GetAttack()-a:GetAttack()
return a:GetControler()~=b:GetControler() and a~=e:GetHandler()
and a:IsSetCard(SET_DINOWRESTLER) and a:IsRelateToBattle()
and Duel.GetAttackTarget()~=nil and dif>=0
else return false end
end
function s.bpcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.bpop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local b=a:GetBattleTarget()
if a:IsControler(1-tp) then a,b=b,a end
if a:IsRelateToBattle() and not a:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
a:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetOperation(s.skop)
e2:SetReset(RESETS_STANDARD_PHASE_END)
Duel.RegisterEffect(e2,Duel.GetTurnPlayer())
end
function s.skop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetTurnPlayer()
Duel.SkipPhase(p,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
function s.sscon(e,c)
return Duel.GetLocationCount(e:GetHandler():GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(e:GetHandler():GetControler(),0,LOCATION_MZONE,nil)
and e:GetHandler():GetFlagEffect(id)>0
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
|
--双天脚の鴻鵠
--Dual Avatar Feet - Kokoku
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from hand and 1 "Souten" Fusion Monster from Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 "Souten" Trap from Deck to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_DUAL_AVATAR}
s.listed_names={id}
function s.spfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT)
and c:IsSetCard(SET_DUAL_AVATAR) and c:IsMonster() and not c:IsCode(id)
and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp) and Duel.IsTurnPlayer(1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.desfilter(c,e)
return c:IsSetCard(SET_DUAL_AVATAR) and c:IsFaceup() and c:IsDestructable(e)
end
function s.fusfilter(c,e,tp)
return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_DUAL_AVATAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil,e)
local spg=Duel.GetMatchingGroup(s.fusfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
if #dg>0 and #spg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=dg:Select(tp,1,1,nil)
Duel.HintSelection(tc)
if Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=spg:Select(tp,1,1,nil):GetFirst()
if sg then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
end
function s.filter(c)
return c:IsSetCard(SET_DUAL_AVATAR) and c:IsTrap() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
|
--言語道断侍
--Sasuke Samurai #2
local s,id=GetID()
function s.initial_effect(c)
--act limit
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.PayLP(800))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.aclimit(e,re,tp)
return re:IsSpellTrapEffect()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
|
--共命の翼ガルーラ
--Garura, Wings of Resonant Life
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion materials: 2 monsters with the same Type and Attribute, but different names
Fusion.AddProcMixN(c,true,true,s.ffilter,2)
--Any battle damage your opponent takes from battles involving this card is doubled
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e1)
--Draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.ffilter(c,fc,sumtype,sump,sub,matg,sg)
return not sg or sg:FilterCount(aux.TRUE,c)==0 or (sg:IsExists(Card.IsAttribute,1,c,c:GetAttribute(fc,sumtype,sump),fc,sumtype,sump)
and sg:IsExists(Card.IsRace,1,c,c:GetRace(fc,sumtype,sump),fc,sumtype,sump)
and not sg:IsExists(s.fusfilter,1,c,c:GetCode(fc,sumtype,sump),fc,sumtype,sump))
end
function s.fusfilter(c,code,fc,sumtype,sump)
return c:IsSummonCode(fc,sumtype,sump,code) and not c:IsHasEffect(511002961)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls become Dragons. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your GY; Special Summon it. Once per opponent's turn (Quick Effect): You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your GY.
|
--破戒蛮竜-バスター・ドラゴン
--Buster Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--All monsters your opponent controls become Dragons
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(RACE_DRAGON)
c:RegisterEffect(e1)
--Special Summon 1 "Buster Blader" from the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Equip 1 "Destruction Sword" monster from your GY to 1 "Buster Blader" monster you control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCategory(CATEGORY_EQUIP)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCountLimit(1)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_names={CARD_BUSTER_BLADER}
s.listed_series={SET_BUSTER_BLADER,SET_DESTRUCTION_SWORD}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BUSTER_BLADER),tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_BUSTER_BLADER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsSetCard(SET_BUSTER_BLADER) and c:IsMonster() and c:IsFaceup()
end
function s.filter2(c)
return c:IsSetCard(SET_DESTRUCTION_SWORD) and c:IsMonster() and not c:IsForbidden()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sc=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
if sc then
if not Duel.Equip(tp,sc,tc,true) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
sc:RegisterEffect(e1)
end
end
function s.eqlimit(e,c)
return e:GetLabelObject()==c
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn.
|
--ガベージコレクター
--Garbage Collector
local s,id=GetID()
function s.initial_effect(c)
--bounce and summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.thfilter(c,e,tp)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and Duel.GetMZoneCount(tp,c)>0
and c:IsAbleToHandAsCost() and c:IsMonsterCard()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,tc)
return c:IsRace(RACE_CYBERSE) and c:IsLevel(tc:GetLevel())
and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc,e,tp) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn.
|
--シャルルの叙事詩
--The Continuing Epic of Charles
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Infernoble Knight" monster from your hand or Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Equip 1 "Noble Knight" monster from your hand or Deck to 1 "Infernoble Knight Emperor Charles" you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.StatChangeDamageStepCondition)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
s.listed_series={SET_NOBLE_ARMS,SET_INFERNOBLE_KNIGHT,SET_NOBLE_KNIGHT}
s.listed_names={CARD_INFERNOBLE_CHARLES}
function s.revfilter(c,sft,e,tp)
return c:IsSetCard(SET_NOBLE_ARMS) and c:IsEquipSpell() and not c:IsPublic()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,c,sft)
end
function s.spfilter(c,e,tp,eq,sft)
return c:IsSetCard(SET_INFERNOBLE_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (eq:IsAbleToGrave() or (sft>0 and eq:CheckEquipTarget(c)
and eq:CheckUniqueOnField(tp) and not eq:IsForbidden()))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local sft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if e:GetHandler():IsLocation(LOCATION_HAND) then sft=sft-1 end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.revfilter,tp,LOCATION_HAND,0,1,nil,sft,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sft=Duel.GetLocationCount(tp,LOCATION_SZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local eq=Duel.SelectMatchingCard(tp,s.revfilter,tp,LOCATION_HAND,0,1,1,nil,sft,e,tp):GetFirst()
if not eq then return end
Duel.ConfirmCards(1-tp,eq)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,eq,sft):GetFirst()
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local b1=sft>0 and eq:CheckEquipTarget(tc) and eq:CheckUniqueOnField(tp) and not eq:IsForbidden()
local b2=eq:IsAbleToGrave()
if not (b1 or b2) then return end
local op=nil
if b1 and b2 then
op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
else
op=(b1 and 1) or (b2 and 2)
end
Duel.BreakEffect()
if op==1 then
Duel.Equip(tp,eq,tc)
elseif op==2 then
Duel.SendtoGrave(eq,REASON_EFFECT)
end
end
end
function s.eqfilter(c,tp)
return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsMonster() and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsCode(CARD_INFERNOBLE_CHARLES) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCode,CARD_INFERNOBLE_CHARLES),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCode,CARD_INFERNOBLE_CHARLES),tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local eq=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,tp):GetFirst()
if eq and Duel.Equip(tp,eq,tc,true,true) then
local c=e:GetHandler()
--Equip Limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(function(e,c) return c==tc end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
eq:RegisterEffect(e1)
--The equipped monster gains 500 ATK
local e2=Effect.CreateEffect(eq)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
eq:RegisterEffect(e2)
end
Duel.EquipComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.
|
--ダイス・ダンジョン
--Dice Dungeon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--At the start of the Battle Phase, roll die and apply effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.dicetg)
e2:SetOperation(s.diceop)
c:RegisterEffect(e2)
end
s.roll_dice=true
s.listed_names={47292920}
function s.thfilter(c)
return c:IsCode(47292920) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
--Note: scripted as if the effect applies only to monsters the players current control
function s.dicetg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
local b2=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
if chk==0 then return b1 or b2 end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,1,PLAYER_ALL,0)
end
function s.diceop(e,tp,eg,ep,ev,re,r,rp)
local turn_p=Duel.GetTurnPlayer()
local res1=Duel.TossDice(turn_p,1)
local res2=Duel.TossDice(1-turn_p,1)
local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g1==0 and #g2==0 then return end
local c=e:GetHandler()
if #g1>0 then
g1:ForEach(s.atkchange,res1,c)
end
if #g2>0 then
g2:ForEach(s.atkchange,res2,c)
end
end
function s.atkchange(tc,opt,c)
if opt==5 or opt==6 then --for double or half ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
if opt==5 then
e1:SetValue(tc:GetAttack()/2) --5: halve the current aTK
else
e1:SetValue(tc:GetAttack()*2) --6: double the current aTK
end
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
else --for other atk increase/decrease
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
if opt==1 then
e1:SetValue(-1000) --1: lose 1000 ATK
elseif opt==2 then
e1:SetValue(1000) --2: gain 1000 ATK
elseif opt==3 then
e1:SetValue(-500) --3: lose 500 ATK
elseif opt==4 then
e1:SetValue(500) --4: gain 500 ATK
end
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
|
--パルキオンのうろこ
--Barkion's Bark
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_NATURIA}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NATURIA),tp,LOCATION_MZONE,0,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsTrap() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.
|
--アルカナリーディング
--Arcana Reading
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Flip a coin, apply appropriate effect base on result
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Normal summon 1 "Arcana Force" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.nstg)
e2:SetOperation(s.nsop)
c:RegisterEffect(e2)
end
s.toss_coin=true
s.listed_names={CARD_LIGHT_BARRIER}
s.listed_series={SET_ARCANA_FORCE}
function s.thfilter(c)
return c.toss_coin and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) or
Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_DECK,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local sel
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_LIGHT_BARRIER),tp,LOCATION_FZONE,0,1,nil) then
local self=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
local oppo=Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_DECK,1,nil)
local op=Duel.SelectEffect(tp,{self,aux.GetCoinEffectHintString(COIN_HEADS)},{oppo,aux.GetCoinEffectHintString(COIN_TAILS)})
if op==1 then
sel=COIN_HEADS
elseif op==2 then
sel=COIN_TAILS
else
return
end
else
sel=Duel.TossCoin(tp,1)
end
if sel==COIN_HEADS then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif sel==COIN_TAILS then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToHand,tp,0,LOCATION_DECK,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
function s.nsfilter(c)
return c:IsSetCard(SET_ARCANA_FORCE) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a card or effect is activated that targets a card(s) on the field (Quick Effect): You can Tribute 1 face-up Plant monster; negate the activation, and if you do, destroy it.
|
--椿姫ティタニアル
--Tytannial, Princess of Camellias
local s,id=GetID()
function s.initial_effect(c)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(Card.IsOnField,1,nil) and Duel.IsChainNegatable(ev)
end
function s.costfilter(c)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil) end
local sg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil)
Duel.Release(sg,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
|
--戎の忍者-冥禪
--Meizen the Battle Ninja
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon procedure
Fusion.AddProcMixN(c,true,true,s.ffilter,2)
--Alternative Summon procedure
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit,nil,nil,nil,false)
--"Ninja" monsters can attack directly
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_NINJA))
c:RegisterEffect(e1)
--Cannot be attack target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.tgcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--Special Summon 1 "Ninja" monster from the Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(function(_,tp,_,ep) return ep==1-tp end)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_NINJA}
function s.ffilter(c,fc,sumtype,sp,sub,mg,sg)
return c:IsSetCard(SET_NINJA,fc,sumtype,sp) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or not sg:IsExists(Card.IsRace,1,c,c:GetRace(),fc,sumtype,sp))
end
function s.splimit(e,se,sp,st)
return (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.contactfil(tp)
return Duel.GetReleaseGroup(tp)
end
function s.contactop(g)
Duel.Release(g,REASON_COST|REASON_MATERIAL)
end
function s.tgcon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,POS_FACEDOWN_DEFENSE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_NINJA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE|POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE|POS_FACEDOWN_DEFENSE)
if g:GetFirst():IsFacedown() then
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
|
--円融魔術
--Magicalized Fusion
local s,id=GetID()
function s.initial_effect(c)
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),Fusion.OnFieldMat(Card.IsAbleToRemove),s.fextra,Fusion.BanishMaterial,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
function s.fextra(e,tp,mg)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil)
end
return nil
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_MZONE|LOCATION_GRAVE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
|
--エンシェント・リーフ
--Ancient Leaf
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)>=9000
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,2000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.
|
--ラヴァル・ガンナー
--Laval Blaster
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_LAVAL}
function s.cfilter(c)
return c:IsSetCard(SET_LAVAL) and c:GetCode()~=id
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
local ct={}
for i=5,1,-1 do
if Duel.IsPlayerCanDiscardDeckAsCost(tp,i) then
table.insert(ct,i)
end
end
if #ct==1 then
Duel.DiscardDeck(tp,ct[1],REASON_COST)
else
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local ac=Duel.AnnounceNumber(tp,table.unpack(ct))
Duel.DiscardDeck(tp,ac,REASON_COST)
end
local g=Duel.GetOperatedGroup()
e:SetLabel(g:FilterCount(Card.IsSetCard,nil,SET_LAVAL)*200)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
e1:SetValue(e:GetLabel())
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.
|
--ライトハンド・シャーク
--Right-Hand Shark
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--When normal summoned, add 1 "Left-Hand Shark" from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--An Xyz monster, using only this card and WATER monsters, gains effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.efcon)
e3:SetOperation(s.efop)
c:RegisterEffect(e3)
end
s.listed_names={47840168}
function s.thfilter(c)
return c:IsCode(47840168) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
function s.ffilter(c)
return not c:IsAttribute(ATTRIBUTE_WATER)
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetReasonCard()
return not ec:GetMaterial():IsExists(s.ffilter,1,nil) and r==REASON_XYZ
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Xyz monster using this card cannot be destroyed by battle
local e1=Effect.CreateEffect(rc)
e1:SetDescription(3000)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(1)
rc:RegisterEffect(e1,true)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn.
|
--ハイ・キューピット
--Cupid Volley
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--lv
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
local ct={}
for i=3,1,-1 do
if Duel.IsPlayerCanDiscardDeckAsCost(tp,i) then
table.insert(ct,i)
end
end
if #ct==1 then
Duel.DiscardDeck(tp,ct[1],REASON_COST)
e:SetLabel(1)
else
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local ac=Duel.AnnounceNumber(tp,table.unpack(ct))
Duel.DiscardDeck(tp,ac,REASON_COST)
e:SetLabel(ac)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local ct=e:GetLabel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e1:SetValue(ct)
c:RegisterEffect(e1)
end
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_DESTROY)~=0 and e:GetHandler():IsPreviousControler(tp)
and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
|
--マドルチェ・マジョレーヌ
--Madolche Magileine
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.retcon)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.shtg)
e2:SetOperation(s.shop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_MADOLCHE}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp
and e:GetHandler():IsPreviousControler(tp)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.filter(c)
return c:IsSetCard(SET_MADOLCHE) and c:IsMonster() and c:IsAbleToHand()
end
function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.shop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase your Life Points by 600 points.
|
--ゴブリンの秘薬
--Goblin's Secret Remedy
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,600)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck.
|
--イビリチュア・マインドオーガス
--Evigishki Mind Augus
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Shuffle cards from the GY into the Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GISHKI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsRitualSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,5,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetTargetCards(e)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
|
--フェイバリット・ヒーロー
--Favorite Hero
--Scripted by Randuin and AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Equip only to lvl 5+ hero
aux.AddEquipProcedure(c,nil,s.filter)
--Provide ATK equal to the DEF
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.tgocon)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--Prevent effect target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCondition(s.tgocon)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--Activate 1 Field Spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.acttg)
e3:SetOperation(s.actop)
c:RegisterEffect(e3)
--Second attack in a row
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.atkcon)
e4:SetCost(Cost.SelfToGrave)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
s.listed_series={SET_HERO}
function s.filter(c)
return c:IsLevelAbove(5) and c:IsSetCard(SET_HERO)
end
function s.tgocon(e)
return Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_FZONE,0)
end
function s.atkval(e,c)
local def=c:GetBaseDefense()
return def>=0 and def or 0
end
function s.actfilter(c,tp)
return c:IsFieldSpell() and c:GetActivateEffect():IsActivatable(tp,true,true)
end
function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.actfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,tp) end
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sc=Duel.SelectMatchingCard(tp,s.actfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,tp):GetFirst()
Duel.ActivateFieldSpell(sc,e,tp,eg,ep,ev,re,r,rp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec==eg:GetFirst() and ec==Duel.GetAttacker()
and ec:IsStatus(STATUS_OPPO_BATTLE) and ec:CanChainAttack()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)
|
--ブラック・デーモンズ・ドラゴン
--Black Skull Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_SUMMONED_SKULL,CARD_REDEYES_B_DRAGON)
end
s.listed_names={CARD_REDEYES_B_DRAGON}
s.material_setcode={SET_RED_EYES,SET_ARCHFIEND}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn.
|
--守護竜の核醒
--Guardragon Corewakening
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
|
--インスタント・ネオスペース
--Instant Neo Space
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,s.eqfilter)
--equip effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(42015635)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_NEOS}
function s.eqfilter(c)
return c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_NEOS)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetPreviousEquipTarget()
return e:GetHandler():IsReason(REASON_LOST_TARGET) and not ec:IsLocation(LOCATION_ONFIELD|LOCATION_OVERLAY)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_NEOS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
|
--狩猟本能
--Hunting Instinct
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DINOSAUR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicted battle damage to your opponent, at the end of the Battle Phase: Banish this card until your next Standby Phase.
|
--フライファング
--Flyfang
local s,id=GetID()
function s.initial_effect(c)
--reg
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
e3:SetCountLimit(1)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.Remove(c,0,REASON_EFFECT|REASON_TEMPORARY)==0 then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetLabelObject(c)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
|
--武神器-マフツ
--Bujingi Raven
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.descon)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
s.listed_series={SET_BUJIN}
function s.cfilter(c,tp)
return c:IsSetCard(SET_BUJIN) and c:IsControler(tp) and c:IsPreviousControler(tp)
and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.cfilter,nil,tp)
e:SetLabelObject(g:GetFirst())
return #g>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetLabelObject():GetReasonCard()
if chk==0 then return tc:IsRelateToBattle() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject():GetReasonCard()
if tc:IsRelateToBattle() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
|
--タイムカプセル
--Different Dimension Capsule
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil,tp,POS_FACEDOWN)
end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and not c:IsStatus(STATUS_LEAVE_CONFIRMED) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil,tp,POS_FACEDOWN)
local tc=g:GetFirst()
if tc and Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)~=0 and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
e1:SetLabel(0)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
else
c:CancelToGrave(false)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
e:GetHandler():SetTurnCounter(ct+1)
if ct==1 then
Duel.Destroy(e:GetHandler(),REASON_RULE)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
else e:SetLabel(1) end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
|
--サラマングレイト・オブ・ファイア
--Salamangreat of Fire
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Search 1 Level 4 or lower "Salamangreat" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Destroy your battling Cyberse monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.descon)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SALAMANGREAT}
s.listed_names={id}
function s.thfilter(c)
return c:IsSetCard(SET_SALAMANGREAT) and c:IsMonster() and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--Cannot Special Summon, except FIRE monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,card) return card:IsAttributeExcept(ATTRIBUTE_FIRE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetBattleMonster(tp)
return bc and bc:IsFaceup() and bc:IsRace(RACE_CYBERSE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=Duel.GetBattleMonster(tp)
e:SetLabelObject(bc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc:IsControler(tp) and bc:IsRelateToBattle() then
Duel.Destroy(bc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
|
--ドラグニティナイト - ロムルス
--Dragunity Knight - Romulus
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Link summon procedure
Link.AddProcedure(c,s.matfilter,2,2)
--Add 1 "Dragunity" spell/trap or 1 "Dragon Ravine" from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special summon 1 dragon or winged beast monster from hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGUNITY}
s.listed_names={62265044}
function s.matfilter(c,sc,st,tp)
return c:IsRace(RACE_DRAGON|RACE_WINGEDBEAST,sc,st,tp) and not c:IsType(TYPE_TOKEN,sc,st,tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.thfilter(c)
return (c:IsSetCard(SET_DRAGUNITY) and c:IsSpellTrap()) or c:IsCode(62265044) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.seqcfilter(c,tp,lg)
return c:IsRace(RACE_DRAGON) and c:IsPreviousLocation(LOCATION_EXTRA) and lg:IsContains(c)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
return eg:IsExists(s.seqcfilter,1,nil,tp,lg)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DRAGON|RACE_WINGEDBEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
--Negate its effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2,true)
--Cannot be used as link material
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetDescription(3312)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e3:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT)
e3:SetValue(1)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target.
|
--抹殺の聖刻印
--Hieratic Seal of Banishment
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_HIERATIC) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_HIERATIC)
Duel.Release(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.
|
--ガガガガンマン
--Gagaga Cowboy
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--Either gain and reduce ATK when battling or burn for 800
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if e:GetHandler():IsDefensePos() then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsDefensePos() then
Duel.Damage(1-tp,800,REASON_EFFECT)
elseif c:IsPosition(POS_FACEUP_ATTACK) then
--Gain and reduce ATK when battling
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_BATTLE_START)
e1:SetOperation(s.atkop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not bc or c:GetFlagEffect(id)~=0 then return end
--Gain 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
c:RegisterEffect(e1)
--Lose 500 ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(-500)
e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
bc:RegisterEffect(e2)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
|
--新生代化石竜 スカルガ
--Fossil Dragon Skullgar
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Fusion summon procedure
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ROCK),s.ffilter)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Clock Lizard check
Auxiliary.addLizardCheck(c)
--Must first be special summoned with "Fossil Fusion"
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_EXTRA)
e0:SetValue(aux.FossilLimit)
c:RegisterEffect(e0)
--Inflict piercing damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e1)
--Add 1 "Fossil Fusion" from deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_FOSSIL_FUSION}
function s.ffilter(c,fc,sumtype,tp)
return c:IsLevelBelow(4) and c:IsLocation(LOCATION_GRAVE) and c:IsControler(1-tp)
end
function s.thfilter(c)
return c:IsCode(CARD_FOSSIL_FUSION) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.GetFirstMatchingCard(s.thfilter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner FIRE monsters When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.
|
--ラヴァルバル・エクスロード
--Lavalval Exlord
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Synchro summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_FIRE),1,99)
--Destroy opponent monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCountLimit(1,id)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special Summon FIRE monsters with 200 DEF
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsMonsterEffect() and re:GetHandler():IsLocation(LOCATION_HAND|LOCATION_MZONE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_HAND|LOCATION_MZONE) and not chkc:IsControler(tp) end
local rc=re:GetHandler()
if chk==0 then return rc:IsMonster() and rc:IsControler(1-tp) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,rc,1,0,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.Destroy(rc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned() and rp==1-tp and c:IsPreviousControler(tp)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsDefense(200) and not c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>=3 then ft=3 end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
for tc in aux.Next(g) do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
|
--大胆無敵
--Child's Play
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--heal
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.hcondition)
e2:SetOperation(s.hoperation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e3:SetCondition(s.hcondition2)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--battle protection
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(s.bpcondition)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function s.hcondition(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.hcondition2(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.hoperation(e,tp)
Duel.Hint(HINT_CARD,0,id)
Duel.Recover(tp,300,REASON_EFFECT)
end
function s.bpcondition(e)
return Duel.GetLP(e:GetHandlerPlayer())>=10000
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
|
--ブースター・ドラゴン
--Booster Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ROKKET),2,2)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ROKKET}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
Duel.SetChainLimit(s.chlimit)
end
function s.chlimit(e,ep,tp)
return tp==ep
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsLinkSummoned()
and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.
|
--スネークアイ・ワイトバーチ
--Snake-Eye Birch
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand if you control a FIRE monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.selfspcon)
c:RegisterEffect(e1)
--Special Summon 1 "Snake-Eye" monster from your hand or Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SNAKE_EYE}
function s.selfspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_FIRE),tp,LOCATION_MZONE,0,1,nil)
end
function s.cfilter(c,tp,forced)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,Group.FromCards(c,forced))>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,tp,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_SNAKE_EYE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) on the field is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned from the GY: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Soul Scissors" once per turn.
|
--ソウル・シザー
--Soul Scissors
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy 1 monster the opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_GRAVE) end)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.
|
--麗しき磁律機壊
--Gorgon of Zilofthonia
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 2+ Effect Monsters
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2)
--You cannot Summon/Set monsters to a zone(s) this card points to
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_FORCE_MZONE)
e0:SetRange(LOCATION_MZONE)
e0:SetTargetRange(1,0)
e0:SetValue(function(e,fp,rp,r) return r==LOCATION_REASON_CONTROL and (ZONES_MMZ|ZONES_EMZ)|~(ZONES_MMZ|ZONES_EMZ) or ~e:GetHandler():GetLinkedZone() end)
c:RegisterEffect(e0)
--Monsters this card points to cannot attack, also their activated effects are negated
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(function(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.NegateEffect(ev) end)
c:RegisterEffect(e2)
--Gains ATK equal to the total original ATK of all monsters this card points to
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(function(e,c) return e:GetHandler():GetLinkedGroup():Match(Card.IsFaceup,nil):GetSum(Card.GetBaseAttack) end)
c:RegisterEffect(e3)
--Cannot be destroyed by battle or monster effects while it points to no monsters
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(1)
e4:SetCondition(function(e) return e:GetHandler():GetLinkedGroupCount()==0 end)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e5:SetValue(function(e,re) return re:IsMonsterEffect() end)
c:RegisterEffect(e5)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=re:GetHandler()
return re:IsMonsterEffect() and rc:IsRelateToEffect(re) and c:GetLinkedGroup():IsContains(rc) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
|
--ダーク・コーリング
--Dark Calling
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff{handler=c,fusfilter=s.fusfilter,matfilter=Fusion.InHandMat(Card.IsAbleToRemove),
extrafil=s.fextra,extraop=Fusion.BanishMaterial,extratg=s.extratg,chkf=FUSPROC_NOLIMIT}
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_FUSION}
function s.fusfilter(c)
return c.dark_calling
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE|LOCATION_HAND,0,nil)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
|
--ゼンマイドッグ
--Wind-Up Dog
local s,id=GetID()
function s.initial_effect(c)
--atk/lv up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e1:SetValue(600)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e2:SetValue(2)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● Target 1 appropriate Union monster in your GY; equip that target to this card. ● Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card.
|
--デルタトライ
--Delta Tri
local s,id=GetID()
function s.initial_effect(c)
--Apply effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdocon)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter1(c,ec)
return c:IsType(TYPE_UNION) and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec)
end
function s.filter2(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then
if e:GetLabel()==0 then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter1(chkc,c)
else return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter2(chkc) end
end
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,c)
local b2=Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,0,1,nil) and Duel.IsPlayerCanDraw(tp,1)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,1))
else op=Duel.SelectOption(tp,aux.Stringid(id,2))+1 end
e:SetLabel(op)
if op==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,c)
e:SetCategory(CATEGORY_EQUIP)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,nil)
e:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetLabel()==0 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and aux.CheckUnionEquip(tc,c) and Duel.Equip(tp,tc,c,false) then
aux.SetUnionState(tc)
end
else
if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tp) end
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
|
--轟雷機龍-サンダー・ドラゴン
--Thunder Dragon Thunderstormech
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 2+ Thunder monsters
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_THUNDER),2)
--Apply 1 "Thunder Dragon" monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.applytg)
e1:SetOperation(s.applyop)
c:RegisterEffect(e1)
--If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.reptg)
e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
c:RegisterEffect(e2)
end
s.listed_series={SET_THUNDER_DRAGON}
function s.runfn(fn,eff,tp,chk)
return not fn or fn(eff,tp,Group.CreateGroup(),PLAYER_NONE,0,nil,REASON_EFFECT,PLAYER_NONE,chk)
end
function s.applyfilter(c,e,tp)
if not (c:IsSetCard(SET_THUNDER_DRAGON) and c:IsMonster()
and c:IsAbleToDeck() and c:IsFaceup()) then return false end
for _,eff in ipairs({c:GetOwnEffects()}) do
if eff:HasSelfDiscardCost() and s.runfn(eff:GetCondition(),eff,tp,0) and s.runfn(eff:GetTarget(),eff,tp,0) then return true end
end
end
function s.applytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.applyfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.applyfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst()
local effs={}
local options={}
for _,eff in ipairs({tc:GetOwnEffects()}) do
if eff:HasSelfDiscardCost() then
table.insert(effs,eff)
local eff_chk=s.runfn(eff:GetCondition(),eff,tp,0) and s.runfn(eff:GetTarget(),eff,tp,0)
table.insert(options,{eff_chk,eff:GetDescription()})
end
end
local op=#options==1 and 1 or Duel.SelectEffect(tp,table.unpack(options))
local te=effs[op]
Duel.Hint(HINT_OPSELECTED,1-tp,te:GetDescription())
Duel.ClearTargetCard()
tc:CreateEffectRelation(e)
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local targ_fn=te:GetTarget()
if targ_fn then
s.runfn(targ_fn,e,tp,1)
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
Duel.ClearOperationInfo(0)
end
e:SetLabelObject(te)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tc,1,tp,0)
end
function s.applyop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
local tc=te:GetHandler()
if not tc:IsRelateToEffect(e) then return end
local op=te:GetOperation()
if op then
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
op(e,tp,eg,ep,ev,re,r,rp)
end
if tc:IsAbleToDeck() then
local opt=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) or 0
Duel.BreakEffect()
Duel.SendtoDeck(tc,nil,opt,REASON_EFFECT)
end
e:SetLabel(0)
e:SetLabelObject(nil)
end
function s.repfilter(c,tp)
return c:IsRace(RACE_THUNDER) and c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.repcostfilter(c)
return c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.repcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,3,nil) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.repcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,3,3,nil)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
return true
else return false end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
|
--剛鬼ハッグベア
--Gouki Bearhug
local s,id=GetID()
function s.initial_effect(c)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.atkcon)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GOUKI}
s.listed_names={id}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:HasNonZeroAttack() end
if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(math.ceil(tc:GetBaseAttack()/2))
tc:RegisterEffect(e1)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsSetCard(SET_GOUKI)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(SET_GOUKI) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases, it loses 500 ATK. When that target is destroyed, destroy this card. * The above text is unofficial and describes the card's functionality in the OCG.
|
--罅割れゆく斧
--Shattered Axe
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,nil,aux.FilterBoolFunction(Card.IsFaceup),CATEGORY_DISABLE,nil,nil,TIMING_END_PHASE,nil,nil,s.target)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.descon)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--atkdown
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(aux.PersistentTargetFilter)
e4:SetValue(s.val)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,tc,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end
local tc=c:GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():GetFirstCardTarget()~=nil
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
end
end
function s.val(e,c)
return c:GetFlagEffect(id)*-500
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.
|
--SRルーレット
--Speedroid Wheel
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.roll_dice=true
s.listed_series={SET_SPEEDROID}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_SPEEDROID) and c:HasLevel() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local dc=Duel.TossDice(tp,1)
local flag=false
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),2)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectWithSumEqual(tp,Card.GetLevel,dc,1,ft)
if #sg>0 then
for tc in sg:Iter() do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate their effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
flag=true
end
end
Duel.SpecialSummonComplete()
end
end
if not flag then Duel.SetLP(tp,Duel.GetLP(tp)-dc*500) end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
|
--おねだりゴブリン
--Scrounging Goblin
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GOBLIN}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.filter(c)
return c:IsSetCard(SET_GOBLIN) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local hg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if #hg>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,2))
local sg=hg:Select(1-tp,1,1,nil)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
if Duel.IsChainDisablable(0) then
Duel.NegateEffect(0)
return
end
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent.
|
--恵災いの像
--Elephant Statue of Disaster
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and rp~=tp and (r&REASON_EFFECT)==REASON_EFFECT
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(2000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,2000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
|
--ドラゴンメイド・シュテルン
--Dragonmaid Cehrmba
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION) end)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Stern"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfDiscard)
e2:SetTarget(s.gyrmsptg)
e2:SetOperation(s.gyrmspop)
c:RegisterEffect(e2)
--Return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DRAGONMAID}
s.listed_names={id}
function s.gyrmspfilter(c,e,tp)
return c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceup() and not c:IsCode(id)
end
function s.gyrmsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.gyrmspfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.gyrmspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.gyrmspfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.handspfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetMZoneCount(tp,c)>0 and c:IsAbleToHand()
and Duel.IsExistingMatchingCard(s.handspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.handspfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
|
--天空の使者 ゼラディアス
--Zeradias, Herald of Heaven
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscardToGrave)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--self destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(s.descon)
c:RegisterEffect(e2)
end
s.listed_names={CARD_SANCTUARY_SKY}
function s.filter(c)
return c:IsCode(CARD_SANCTUARY_SKY) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function s.descon(e)
return not (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn.
|
--マインド・キャスリン
--Mind Castlin
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Switch control of 1 opponent's face-up monster and this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.cttg1)
e1:SetOperation(s.ctop1)
c:RegisterEffect(e1)
--Switch control of 1 face-up monster on each field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.ctcon)
e2:SetTarget(s.cttg2)
e2:SetOperation(s.ctop2)
c:RegisterEffect(e2)
end
function s.ctfilter(c,tp,e)
return c:IsFaceup() and c:IsAbleToChangeControler() and Duel.GetMZoneCount(c:GetControler(),c,tp,LOCATION_REASON_CONTROL)>0
and (not e or c:IsCanBeEffectTarget(e))
end
function s.cttg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.ctfilter(chkc,tp) end
if chk==0 then return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
and Duel.IsExistingTarget(s.ctfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.ctfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,2,tp,0)
end
function s.ctop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.SwapControl(c,tc)
end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned()
end
function s.cttg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.ctfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingTarget(s.ctfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
local g=Duel.GetMatchingGroup(s.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,e)
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_CONTROL)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,tg,2,tp,0)
end
function s.ctop2(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==2 then
Duel.SwapControl(tg:GetFirst(),tg:GetNext())
end
end
|
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