instruction
stringclasses 1
value | input
stringlengths 10
1.11k
| output
stringlengths 67
7.06k
|
---|---|---|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
|
--タンホイザーゲート
--Tannhauser Gate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter1(c,tp)
return c:IsLevelAbove(1) and c:IsAttackBelow(1000)
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,0,1,c,c:GetRace())
end
function s.filter2(c,rac)
return c:IsLevelAbove(1) and c:IsAttackBelow(1000) and c:IsRace(rac)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,g1:GetFirst(),g1:GetFirst():GetRace())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc1=g:GetFirst()
local tc2=g:GetNext()
if tc1:IsRelateToEffect(e) and tc1:IsFaceup() and tc2:IsRelateToEffect(e) and tc2:IsFaceup() then
local lv=tc1:GetLevel()+tc2:GetLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc1:RegisterEffect(e1)
local e2=e1:Clone()
tc2:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
|
--ガスタの神官 ムスト
--Musto, Oracle of Gusto
local s,id=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GUSTO}
function s.filter1(c)
return c:IsSetCard(SET_GUSTO) and c:IsMonster() and c:IsAbleToDeck()
end
function s.filter2(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,1,0,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g2,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
local ex,g2=Duel.GetOperationInfo(0,CATEGORY_DISABLE)
if g1:GetFirst():IsRelateToEffect(e) then
Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
if og:GetFirst():IsLocation(LOCATION_DECK) or og:GetFirst():IsLocation(LOCATION_EXTRA) then
local tc=g2:GetFirst()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; this card gains 300 ATK for each Level that the non-Tuners used had, then inflict 300 damage to your opponent for each Level that the Tuner used had. The ATK increase lasts until the end of the next turn. You can only use this effect of "Vagnawa the Moon-Eating Dragon" once per turn.
|
--月朧龍ヴァグナワ
--Vagnawa the Moon-Eating Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Check the Tuner material's Level
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetLabel(0)
e0:SetValue(s.valcheck)
e0:SetOperation(s.matop)
c:RegisterEffect(e0)
--Make this card gain ATK and inflict damage to your opponent
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e1:SetCountLimit(1,id)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
e1:SetLabelObject(e0)
c:RegisterEffect(e1)
end
function s.puretuner(c,sc,tp)
return not c:IsHasEffect(EFFECT_NONTUNER) and c:IsType(TYPE_TUNER,sc,SUMMON_TYPE_SYNCHRO|MATERIAL_SYNCHRO,tp)
end
function s.othertuner(c,sc,tp)
return (c:IsHasEffect(EFFECT_NONTUNER) and c:IsType(TYPE_TUNER,sc,SUMMON_TYPE_SYNCHRO|MATERIAL_SYNCHRO,tp))
or c:IsHasEffect(EFFECT_CAN_BE_TUNER)
end
function s.valcheck(e,c)
local mg=c:GetMaterial()
if #mg==0 then return e:SetLabel(0) end
local tp=e:GetHandlerPlayer()
local pure_tuner_g=mg:Filter(s.puretuner,nil,c,tp)
if #pure_tuner_g>0 then
local tunerlv=pure_tuner_g:GetFirst():GetSynchroLevel(c)
e:SetLabelObject(nil)
e:SetLabel(tunerlv,c:GetLevel()-tunerlv)
return
end
local other_tuner_g=mg:Filter(s.othertuner,nil,c,tp)
if #other_tuner_g>1 then
e:SetLabelObject(other_tuner_g)
else
local tunerlv=other_tuner_g:GetFirst():GetSynchroLevel(c)
e:SetLabelObject(nil)
e:SetLabel(tunerlv,c:GetLevel()-tunerlv)
end
end
function s.matop(e,c)
local g=e:GetLabelObject()
if not g then return end
local tp=e:GetHandlerPlayer()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local tuner=g:Select(tp,1,1,nil):GetFirst()
Duel.HintSelection(tuner,true)
local tunerlv=tuner:GetSynchroLevel(c)
e:SetLabel(tunerlv,e:GetHandler():GetLevel()-tunerlv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetLabelObject():GetLabel()>0 end
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,300)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tuner_lv,nontuner_lv=e:GetLabelObject():GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
--Gains ATK equal to the total Levels of the non-Tuners used x 300
e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(nontuner_lv*300)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2)
c:RegisterEffect(e1)
Duel.BreakEffect()
Duel.Damage(1-tp,tuner_lv*300,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
|
--照耀の光霊使いライナ
--Lyna the Light Charmer, Lustrous
local s,id=GetID()
function s.initial_effect(c)
--Link summon
Link.AddProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_LIGHT,lc,sumtype,tp)
end
function s.spfilter(c,e,tp,zone)
return c:IsAttribute(ATTRIBUTE_LIGHT) and (zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
local zone=c:GetFreeLinkedZone()&ZONES_MMZ
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetFreeLinkedZone()&ZONES_MMZ
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and zone~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and rp==1-tp and c:IsLinkSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.thfilter(c)
return c:IsDefenseBelow(1500) and c:IsMonster() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
|
--覚醒の証
--Emblem of the Awakening
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreaterCode(c,4,nil,10789972)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
|
--樹海の射手
--Woodland Archer
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(Cost.SelfTribute)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(Card.IsType,c:GetControler(),LOCATION_GRAVE,0,2,nil,TYPE_NORMAL)
end
function s.filter(c)
return c:IsType(TYPE_GEMINI) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
|
--決別
--Break Away
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()
end
function s.cfilter(c)
return c:IsSpell() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
|
--モグモール
--Mogmole
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 2+ non-Tuner monsters Once per turn, if your opponent controls a LIGHT monster: You can activate 1 of these effects. ● Target 1 Set card your opponent controls; destroy that target. ● Send 1 card from your hand to the GY; destroy all Spells and Traps your opponent controls. ● Send your entire hand to the GY; look at your opponent's hand and send all LIGHT monsters in their hand to the GY, then, inflict damage to your opponent equal to the total ATK of those monsters sent to the GY.
|
--A・O・J ディサイシブ・アームズ
--Ally of Justice Decisive Armor
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),2,99)
c:EnableReviveLimit()
--destroy1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.con)
e1:SetTarget(s.destg1)
e1:SetOperation(s.desop1)
c:RegisterEffect(e1)
--destroy2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.con)
e2:SetCost(s.descost2)
e2:SetTarget(s.destg2)
e2:SetOperation(s.desop2)
c:RegisterEffect(e2)
--handes
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_HANDES+CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.con)
e3:SetCost(s.hdcost)
e3:SetTarget(s.hdtg)
e3:SetOperation(s.hdop)
c:RegisterEffect(e3)
end
function s.confilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.confilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.filter1(c)
return c:IsFacedown()
end
function s.destg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.filter1(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter1,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFacedown() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.descost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter2(c)
return c:IsSpellTrap()
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.hdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
Duel.SendtoGrave(g,REASON_COST)
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_HAND)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
Duel.ConfirmCards(tp,g)
local sg=g:Filter(Card.IsAttribute,nil,ATTRIBUTE_LIGHT)
if #sg>0 then
local atk=0
Duel.SendtoGrave(sg,REASON_EFFECT)
local tc=sg:GetFirst()
for tc in aux.Next(sg) do
local tatk=tc:GetAttack()
if tatk<0 then tatk=0 end
atk=atk+tatk
end
Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
Duel.ShuffleHand(1-tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
|
--ガスタ・コドル
--Gusto Codor
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return c:IsRelateToBattle() and ((a==c and d:IsLocation(LOCATION_GRAVE) and d:IsMonster())
or (d==c and a:IsLocation(LOCATION_GRAVE) and a:IsMonster()))
end
function s.filter(c,e,tp)
return c:IsDefenseBelow(1500) and c:IsRace(RACE_PSYCHIC) and c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g = Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
|
--ガエル・サンデス
--D.3.S. Frog
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMixN(c,false,false,84451804,3)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
end
s.listed_names={12538374}
s.material_setcode=SET_FROG
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_GRAVE,0,nil,12538374)*500
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Winged Beast monster you control is destroyed by battle and sent to the GY: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast/DARK/Level 2/ATK 0/DEF 800).
|
--ブラック・リベンジ
--Black Wing Revenge
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={9925983}
function s.cfilter(c,tp)
return c:IsReason(REASON_BATTLE) and c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsRace(RACE_WINGEDBEAST)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,800,2,RACE_WINGEDBEAST,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,800,2,RACE_WINGEDBEAST,ATTRIBUTE_DARK) then
for i=1,2 do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
|
--BF-朧影のゴウフウ
--Blackwing - Gofu the Vague Shadow
local s,id=GetID()
local TOKEN_VAGUE_SHADOW=id+1
function s.initial_effect(c)
c:EnableReviveLimit()
--Must first be Special Summoned (from your hand) while you control no monsters
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(id,0))
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_HAND)
e0:SetCondition(s.selfspcon)
c:RegisterEffect(e0)
--Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_HAND) end)
e1:SetTarget(s.tokentg)
e1:SetOperation(s.tokenop)
c:RegisterEffect(e1)
--Special Summon 1 "Blackwing" Synchro Monster whose Level equals the total Levels the banished monsters had on the field from your GY as a Tuner
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.gyspcost)
e2:SetTarget(s.gysptg)
e2:SetOperation(s.gyspop)
c:RegisterEffect(e2)
end
s.listed_names={TOKEN_VAGUE_SHADOW}
s.listed_series={SET_BLACKWING}
function s.selfspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0,nil)==0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.tokentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_VAGUE_SHADOW,0,TYPES_TOKEN,0,0,1,RACE_WINGEDBEAST,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.tokenop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_VAGUE_SHADOW,0,TYPES_TOKEN,0,0,1,RACE_WINGEDBEAST,ATTRIBUTE_DARK) then
local c=e:GetHandler()
for i=1,2 do
local token=Duel.CreateToken(tp,TOKEN_VAGUE_SHADOW)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
--They cannot be Tributed or be used as Synchro Material
local e1=Effect.CreateEffect(c)
e1:SetDescription(3303)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
token:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetDescription(3310)
e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
token:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
end
function s.gyspcostfilter(c)
return not c:IsType(TYPE_TUNER) and c:HasLevel() and c:IsFaceup() and c:IsAbleToRemoveAsCost()
end
function s.rescon(sg,e,tp,mg)
return Duel.GetMZoneCount(tp,sg)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,sg:GetSum(Card.GetLevel)+e:GetHandler():GetLevel())
end
function s.gyspfilter(c,e,tp,lv)
if not (c:IsSetCard(SET_BLACKWING) and c:IsSynchroMonster() and c:IsLevel(lv)) then return false end
c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gyspcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local rg=Duel.GetMatchingGroup(s.gyspcostfilter,tp,LOCATION_MZONE,0,c)
if chk==0 then return c:IsAbleToRemoveAsCost() and c:HasLevel() and #rg>0
and aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,0) end
local g=aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon)
e:SetLabel(g:GetSum(Card.GetLevel)+c:GetLevel())
Duel.Remove(g+c,POS_FACEUP,REASON_COST)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp,e:GetLabel()) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
tc:AssumeProperty(ASSUME_TYPE,tc:GetType()|TYPE_TUNER)
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--It is treated as a Tuner
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
|
--メレオロジック・アグリゲーター
--Mereologic Aggregator
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Xyz.AddProcedure(c,nil,9,2,nil,nil,Xyz.InfiniteMats)
--Send 1 monster from the Extra Deck to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcond)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--Attach materials to itself
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.atchtg)
e2:SetOperation(s.atchop)
c:RegisterEffect(e2)
--Negate the effects of 1 face-up card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.tgcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned()
end
function s.tgfilter(c)
return c:IsMonster() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsMonster() end
local c=e:GetHandler()
local ct=#c:GetOverlayGroup()
if chk==0 then return ct>0 and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
and Duel.IsExistingTarget(Card.IsMonster,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsMonster,tp,LOCATION_GRAVE,0,1,ct,nil)
e:SetLabel(#g)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,#g,tp,0)
end
function s.atchop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local oct=#c:GetOverlayGroup()
local ct=e:GetLabel()
if oct==0 or oct<ct then return end
if c:RemoveOverlayCard(tp,ct,ct,REASON_EFFECT) then
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.Overlay(c,tg)
end
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsNegatable() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local c=e:GetHandler()
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
|
--サモンチェーン
--Chain Summoning
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain(true)>1 and Duel.CheckChainUniqueness() and Duel.IsTurnPlayer(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=0
local ce={Duel.IsPlayerAffectedByEffect(tp,EFFECT_SET_SUMMON_COUNT_LIMIT)}
for _,te in ipairs(ce) do
ct=math.max(ct,te:GetValue())
end
return ct<3
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(3)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
|
--トラミッド・フォートレス
--Triamid Fortress
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ROCK))
e2:SetValue(500)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_TRIAMID))
e3:SetValue(1)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_TRIAMID}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_FZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.thfilter(c)
return c:IsSetCard(SET_TRIAMID) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
|
--宮廷のしきたり
--Imperial Custom
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Continuous traps cannot be destroyed by battle or card effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e2:SetTarget(s.infilter)
e2:SetValue(s.indesval)
c:RegisterEffect(e2)
end
function s.infilter(e,c)
return c:IsContinuousTrap() and c:GetCode()~=id
end
function s.indesval(e,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.
|
--ビーストレイジ
--Beast Rage
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_BEAST|RACE_WINGEDBEAST),tp,LOCATION_REMOVED,0,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local atk=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_BEAST|RACE_WINGEDBEAST),tp,LOCATION_REMOVED,0,nil)*200
if #g==0 or atk==0 then return end
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(atk)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
|
--オベリスクの巨神兵
--Obelisk the Tormentor
local s,id=GetID()
function s.initial_effect(c)
--summon with 3 tribute
local e1=aux.AddNormalSummonProcedure(c,true,false,3,3)
local e2=aux.AddNormalSetProcedure(c)
--summon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e3)
--summon success
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(s.sumsuc)
c:RegisterEffect(e4)
--cannot be target
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetRange(LOCATION_MZONE)
e5:SetValue(1)
c:RegisterEffect(e5)
--to grave
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,0))
e6:SetCategory(CATEGORY_TOGRAVE)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetCondition(s.tgcon)
e6:SetTarget(s.tgtg)
e6:SetOperation(s.tgop)
c:RegisterEffect(e6)
--destroy
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(id,1))
e7:SetCategory(CATEGORY_DESTROY)
e7:SetType(EFFECT_TYPE_IGNITION)
e7:SetRange(LOCATION_MZONE)
e7:SetCost(s.descost)
e7:SetTarget(s.destg)
e7:SetOperation(s.desop)
c:RegisterEffect(e7)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSpecialSummoned()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local dg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 and Duel.CheckReleaseGroupCost(tp,nil,2,false,aux.ReleaseCheckTarget,nil,dg) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
local g=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,aux.ReleaseCheckTarget,nil,dg)
Duel.Release(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
|
--ラーの翼神竜
--The Winged Dragon of Ra
local s,id=GetID()
function s.initial_effect(c)
--Normal Summon with 3 Tributes
aux.AddNormalSummonProcedure(c,true,false,3,3)
aux.AddNormalSetProcedure(c)
--Cannot be Special Summoned
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(s.spval)
c:RegisterEffect(e0)
--This card's Normal Summon cannot be negated
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
c:RegisterEffect(e1)
--Other cards and effects cannot be activated when Normal Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetOperation(function(e) Duel.SetChainLimitTillChainEnd(s.genchainlm(e:GetHandler())) end)
c:RegisterEffect(e2)
--One Turn Kill
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCost(s.atkcost)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--Destroy 1 monster on the field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(Cost.PayLP(1000))
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.spval(e,se,sp,st)
return st==SUMMON_TYPE_SPECIAL+SUMMON_WITH_MONSTER_REBORN and Duel.IsPlayerAffectedByEffect(sp,41044418) and e:GetHandler():IsControler(sp)
end
function s.genchainlm(c)
return function(e,rp,tp)
return e:GetHandler()==c
end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lp_cost=Duel.GetLP(tp)-100
if chk==0 then return lp_cost>0 and Duel.CheckLPCost(tp,lp_cost) end
e:SetLabel(lp_cost)
Duel.PayLPCost(tp,lp_cost)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--Increase ATK/DEF
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
|
--オシリスの天空竜
--Slifer the Sky Dragon
local s,id=GetID()
function s.initial_effect(c)
--summon with 3 tribute
local e1=aux.AddNormalSummonProcedure(c,true,false,3,3)
local e2=aux.AddNormalSetProcedure(c)
--summon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e3)
--summon success
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(s.sumsuc)
c:RegisterEffect(e4)
--to grave
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_TOGRAVE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCondition(s.tgcon)
e5:SetTarget(s.tgtg)
e5:SetOperation(s.tgop)
c:RegisterEffect(e5)
--atk/def
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_UPDATE_ATTACK)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetValue(s.adval)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e7)
--atkdown
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(id,1))
e8:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e8:SetRange(LOCATION_MZONE)
e8:SetCode(EVENT_SUMMON_SUCCESS)
e8:SetCondition(s.atkcon)
e8:SetTarget(s.atktg)
e8:SetOperation(s.atkop)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSpecialSummoned()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
function s.adval(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*1000
end
function s.atkfilter(c,tp)
return c:IsControler(1-tp) and c:IsPosition(POS_FACEUP_ATTACK)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.atkfilter,1,nil,tp)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetTargetCard(eg:Filter(s.atkfilter,nil,tp))
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e):Match(Card.IsFaceup,nil)
if #g==0 then return end
local dg=Group.CreateGroup()
local c=e:GetHandler()
for tc in g:Iter() do
local preatk=tc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-2000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
if preatk~=0 and tc:GetAttack()==0 then dg:AddCard(tc) end
end
if #dg==0 then return end
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 6 Spellcaster monsters Once per turn: You can detach 1 material from this card and banish 1 card from your hand to activate 1 of these effects; ● Target 1 monster your opponent controls; take control of that target until this turn's End Phase. ● Target 1 monster in your opponent's GY; Special Summon that target.
|
--マジマジ☆マジシャンギャル
--Magi Magi ☆ Magician Gal
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 6 Spellcaster monsters
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER),6,2)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.AND(Cost.DetachFromSelf(1),s.effcost))
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if not chkc:IsControler(1-tp) then return false end
local op=e:GetLabel()
if op==1 then
return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControlerCanBeChanged()
elseif op==2 then
return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end
local b1=Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(Card.IsCanBeSpecialSummoned,tp,0,LOCATION_GRAVE,1,nil,e,0,tp,false,false)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_CONTROL)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,Card.IsCanBeSpecialSummoned,tp,0,LOCATION_GRAVE,1,1,nil,e,0,tp,false,false)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==1 then
--Take control of 1 opponent's monster until the End Phase
Duel.GetControl(tc,tp,PHASE_END,1)
elseif op==2 then
--Special Summon 1 monster from your opponent's GY
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra". This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel.
|
--光の創造神 ホルアクティ
--Holactie the Creator of Light
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetValue(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon condition
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetValue(aux.FALSE)
c:RegisterEffect(e2)
--summon cannot be negated
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e3)
--win
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetOperation(s.winop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_OBELISK,CARD_RA,CARD_SLIFER}
function s.spfilter(c,code)
local code1,code2=c:GetOriginalCodeRule()
return code1==code or code2==code
end
function s.rescon(sg,e,tp,mg)
return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,Group.CreateGroup(),CARD_OBELISK,CARD_RA,CARD_SLIFER)
end
function s.chk(c,sg,g,code,...)
local code1,code2=c:GetOriginalCodeRule()
if code~=code1 and code~=code2 then return false end
local res
if ... then
g:AddCard(c)
res=sg:IsExists(s.chk,1,g,sg,g,...)
g:RemoveCard(c)
else
res=true
end
return res
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp)
local g1=rg:Filter(s.spfilter,nil,CARD_OBELISK)
local g2=rg:Filter(s.spfilter,nil,CARD_RA)
local g3=rg:Filter(s.spfilter,nil,CARD_SLIFER)
local g=g1:Clone()
g:Merge(g2)
g:Merge(g3)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g1>0 and #g2>0 and #g3>0
and aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetReleaseGroup(tp)
local g1=rg:Filter(s.spfilter,nil,CARD_OBELISK)
local g2=rg:Filter(s.spfilter,nil,CARD_RA)
local g3=rg:Filter(s.spfilter,nil,CARD_SLIFER)
g1:Merge(g2)
g1:Merge(g3)
local g1=aux.SelectUnselectGroup(g1,e,tp,3,3,s.rescon,1,tp,HINTMSG_RELEASE,s.rescon,nil,true)
if #g1>0 then
g1:KeepAlive()
e:SetLabelObject(g1)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=e:GetLabelObject()
if not g1 then return end
Duel.Release(g1,REASON_COST)
g1:DeleteGroup()
end
function s.winop(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetHandler():GetSummonPlayer()
Duel.Win(p,WIN_REASON_CREATORGOD)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card with card effects, also monsters your opponent controls cannot target this card for attacks. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ラーの翼神竜-球体形
--The Winged Dragon of Ra - Sphere Mode
local s,id=GetID()
function s.initial_effect(c)
--summon with 3 tribute
local e1=aux.AddNormalSummonProcedure(c,true,false,3,3,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0))
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e2:SetTargetRange(POS_FACEUP_ATTACK,1)
e2:SetCondition(s.ttcon2)
e2:SetTarget(s.tttg2)
e2:SetOperation(s.ttop2)
e2:SetValue(SUMMON_TYPE_TRIBUTE)
c:RegisterEffect(e2)
local e3=aux.AddNormalSetProcedure(c)
--cannot special summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SPSUMMON_CONDITION)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e4)
--control return
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetOperation(s.retreg)
c:RegisterEffect(e5)
--attack limit
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e6)
--cannot be target
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e7:SetRange(LOCATION_MZONE)
e7:SetValue(aux.imval2)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e8:SetValue(aux.tgoval)
c:RegisterEffect(e8)
--special summon
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(id,2))
e9:SetCategory(CATEGORY_SPECIAL_SUMMON)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetRange(LOCATION_MZONE)
e9:SetCost(Cost.SelfTribute)
e9:SetTarget(s.sptg)
e9:SetOperation(s.spop)
c:RegisterEffect(e9)
end
s.listed_names={CARD_RA}
function s.ttcon2(e,c,minc,zone,relzone,exeff)
if c==nil then return true end
if minc>3 then return false end
if exeff then
local ret=exeff:GetValue()
if type(ret)=="function" then
ret={ret(exeff,c)}
if #ret>1 then
zone=(ret[2]>>16)&(ZONES_EMZ|ZONES_MMZ)
end
end
end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(aux.IsZone,tp,0,LOCATION_MZONE,nil,relzone,tp)
return Duel.CheckTribute(c,3,3,mg,1-tp,zone)
end
function s.tttg2(e,tp,eg,ep,ev,re,r,rp,chk,c,minc,zone,relzone,exeff)
if exeff then
local ret=exeff:GetValue()
if type(ret)=="function" then
ret={ret(exeff,c)}
if #ret>1 then
zone=(ret[2]>>16)&(ZONES_EMZ|ZONES_MMZ)
end
end
end
local mg=Duel.GetMatchingGroup(aux.IsZone,tp,0,LOCATION_MZONE,nil,relzone,tp)
local g=Duel.SelectTribute(tp,c,3,3,mg,1-tp,zone,true)
if g and #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.ttop2(e,tp,eg,ep,ev,re,r,rp,c,minc,zone,relzone,exeff)
local g=e:GetLabelObject()
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON|REASON_MATERIAL)
g:DeleteGroup()
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetLabel() and e:GetOwner():GetFlagEffect(id)~=0
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetOwner()
c:ResetEffect(EFFECT_SET_CONTROL,RESET_CODE)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_CONTROL)
e1:SetValue(c:GetOwner())
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_TEMP_REMOVE|RESET_TURN_SET))
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsCode(CARD_RA) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(4000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.
|
--ラーの翼神竜-不死鳥
--The Winged Dragon of Ra - Immortal Phoenix
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon1)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.efilter)
c:RegisterEffect(e3)
--send itself to the GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(Cost.PayLP(1000))
e4:SetTarget(s.tgtg)
e4:SetOperation(s.tgop)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
s.listed_names={CARD_RA,10000080}
function s.cfilter(c,tp)
return c:IsCode(CARD_RA) and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(10000080) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
|
--ガチガチガンテツ
--Gachi Gachi Gantetsu
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon Procedure
Xyz.AddProcedure(c,nil,2,2)
--Destruction replacement
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.reptg)
e1:SetOperation(s.repop)
c:RegisterEffect(e1)
--Monsters you control gain 200 ATK/DEF for each material attached to this card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(s.val)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
function s.val(e,c)
return e:GetHandler():GetOverlayCount()*200
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
|
--宝玉の解放
--Crystal Release
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_CRYSTAL_BEAST))
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(800)
c:RegisterEffect(e2)
--to field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.tfcon)
e4:SetTarget(s.tftg)
e4:SetOperation(s.tfop)
c:RegisterEffect(e4)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.tfcon(e,tp,eg,ep,ev,re,r,rp)
return (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0
end
function s.tffilter(c)
return c:IsSetCard(SET_CRYSTAL_BEAST) and not c:IsForbidden()
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All monsters you control gain 200 ATK during your Battle Phase only.
|
--勇気の旗印
--Banner of Courage
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(s.con)
e2:SetValue(200)
c:RegisterEffect(e2)
end
function s.con(e)
return Duel.IsTurnPlayer(e:GetHandlerPlayer()) and Duel.IsBattlePhase()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
|
--鉄獣式強襲機動兵装改"BucephalusⅡ"
--Tri-Brigade Arms Bucephalus II
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon Procedure: 3+ Beast, Beast-Warrior, and/or Winged Beast monsters
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACES_BEAST_BWARRIOR_WINGB),3,5,nil,nil,s.splimit)
--Special Summon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(s.splimit)
c:RegisterEffect(e0)
--Opponent cannot activate cards or effects on Special Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.sucop)
c:RegisterEffect(e1)
--Banish cards
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--Send 1 Beast, Beast-Warrior, or Winged Beast monster to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
s.listed_series={SET_TRI_BRIGADE}
function s.spcostfilter(c)
return c:IsSetCard(SET_TRI_BRIGADE) and c:IsSpellTrap()
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or Duel.IsExistingMatchingCard(s.spcostfilter,sp,LOCATION_GRAVE,0,3,nil)
end
function s.sucop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(Card.IsSummonPlayer,1,nil,tp) then
Duel.SetChainLimitTillChainEnd(function(_,rp,tp) return rp==tp end)
end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsAbleToRemove() then
Duel.Remove(c,POS_FACEUP,REASON_EFFECT)
end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.tgfilter(c)
return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. ---------------------------------------- [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
|
--パラメタルフォーゼ・メルキャスター
--Parametalfoes Melcaster
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--destroy and set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_METALFOES}
function s.desfilter(c,tp)
if c:IsFacedown() then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,true)
else
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,false)
end
end
function s.filter(c,ignore)
return c:IsSetCard(SET_METALFOES) and c:IsSpellTrap() and c:IsSSetable(ignore)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,false)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(SET_METALFOES) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local code=g:GetFirst():GetCode()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetLabel(code)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
|
--ワーム・キング
--Worm King
local s,id=GetID()
function s.initial_effect(c)
--summon with 1 tribute
local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.cfilter)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_WORM}
function s.cfilter(c,tp)
return c:IsSetCard(SET_WORM) and c:IsRace(RACE_REPTILE) and (c:IsControler(tp) or c:IsFaceup())
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp) end
local sg=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp)
Duel.Release(sg,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
|
--輪廻天狗
--Reborn Tengu
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Reborn Tengu" from the deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● This card gains 1000 ATK. ● If this card destroys an opponent's monster by battle, it can attack once again in a row. ● When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
|
--神竜-エクセリオン
--Divine Dragon - Excelion
local s,id=GetID()
function s.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,id)
if ct>3 then ct=3 end
if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
local opt1=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2),aux.Stringid(id,3))
local opt2=0
local opt3=0
s.reg(c,opt1)
if ct<2 then return end
if opt1==0 then opt2=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))+1
elseif opt1==2 then opt2=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
else
opt2=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,3))
if opt2==1 then opt2=2 end
end
s.reg(c,opt2)
if ct<3 then return end
if opt1~=0 and opt2~=0 then opt3=Duel.SelectOption(tp,aux.Stringid(id,1))
elseif opt1~=1 and opt2~=1 then opt3=Duel.SelectOption(tp,aux.Stringid(id,2))+1
else opt3=Duel.SelectOption(tp,aux.Stringid(id,3))+2 end
s.reg(c,opt3)
end
end
function s.reg(c,opt)
if opt==0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
elseif opt==1 then
--chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.atcon)
e1:SetOperation(s.atop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
else
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdgcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():CanChainAttack()
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local dam=bc:GetAttack()
if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once during each of your Standby Phases: You can pay 700 LP, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
|
--ウェポンチェンジ
--Weapon Change
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.adcon)
e2:SetCost(Cost.PayLP(700))
e2:SetTarget(s.adtg)
e2:SetOperation(s.adop)
c:RegisterEffect(e2)
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE|RACE_WARRIOR) and c:IsDefenseAbove(0)
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local atk=tc:GetAttack()
local def=tc:GetDefense()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(def)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(atk)
e2:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.
|
--新生代化石マシン スカルバギ
--Fossil Machine Skull Buggy
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Susion summon procedure
Fusion.AddProcMix(c,true,true,s.ffilter,aux.FilterBoolFunctionEx(Card.IsLevelBelow,4))
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Clock Lizard check
Auxiliary.addLizardCheck(c)
--Must first be special summoned with "Fossil Fusion"
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetRange(LOCATION_EXTRA)
e0:SetValue(aux.FossilLimit)
c:RegisterEffect(e0)
--Inflict 600 damage after destroying a monster by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(aux.bdocon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--Add 1 monster that specifically lists "Fossil Fusion" from deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
e2:SetCountLimit(1,id)
c:RegisterEffect(e2)
end
--Specifically lists "Fossil Fusion"
s.listed_names={CARD_FOSSIL_FUSION}
--Check for a rock monster in your GY
function s.ffilter(c,fc,sumtype,tp)
return c:IsRace(RACE_ROCK) and c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp)
end
--Activation legality
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600)
end
--Inflict 600 damage after destroying a monster by battle
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
--Check for a monster that specifically lists "Fossil Fusion"
function s.thfilter(c)
return c:ListsCode(CARD_FOSSIL_FUSION) and c:IsMonster() and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Add 1 monster that specifically lists "Fossil Fusion" from deck
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
|
--無限泡影
--Infinite Impermanence
local s,id=GetID()
function s.initial_effect(c)
--Negate the effects of 1 monster the opponent controls
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Can be activated from the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(s.handcon)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsNegatableMonster() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil) end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
local pos=e:IsHasType(EFFECT_TYPE_ACTIVATE) and not c:IsStatus(STATUS_ACT_FROM_HAND) and c:IsPreviousPosition(POS_FACEDOWN) and POS_FACEDOWN or 0
Duel.SetTargetParam(pos)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
local pos=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if c:IsRelateToEffect(e) and pos&POS_FACEDOWN>0 then
Duel.BreakEffect()
c:RegisterFlagEffect(id,RESET_CHAIN,0,0)
--Negate Spell/Trap effects in the same column
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e3:SetTarget(s.distg)
e3:SetReset(RESET_PHASE|PHASE_END)
e3:SetLabel(c:GetSequence())
Duel.RegisterEffect(e3,tp)
local e4=e3:Clone()
e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
Duel.RegisterEffect(e4,tp)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetOperation(s.disop)
e5:SetReset(RESET_PHASE|PHASE_END)
e5:SetLabel(c:GetSequence())
Duel.RegisterEffect(e5,tp)
local zone=1<<(c:GetSequence()+8)
Duel.Hint(HINT_ZONE,tp,zone)
end
end
end
function s.distg(e,c)
local seq=e:GetLabel()
if c:IsControler(1-e:GetHandlerPlayer()) then seq=4-seq end
return c:IsSpellTrap() and seq==c:GetSequence() and c:GetFlagEffect(id)==0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local cseq=e:GetLabel()
if not re:IsSpellTrapEffect() then return end
local rc=re:GetHandler()
if rc:HasFlagEffect(id) then return end
local p,loc,seq=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SEQUENCE)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) then
if loc&LOCATION_SZONE==0 or rc:IsControler(1-p) then
if rc:IsLocation(LOCATION_SZONE) and rc:IsControler(p) then
seq=rc:GetSequence()
else
seq=rc:GetPreviousSequence()
end
end
if loc&LOCATION_SZONE==0 then
local val=re:GetValue()
if val==nil or val==LOCATION_SZONE or val==LOCATION_FZONE or val==LOCATION_PZONE then
loc=LOCATION_SZONE
end
end
end
if ep~=e:GetHandlerPlayer() then cseq=4-cseq end
if loc&LOCATION_SZONE~=0 and cseq==seq then
Duel.NegateEffect(ev)
end
end
function s.handcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
|
--コアキメイル・ルークロード
--Koa'ki Meiru Rooklord
local s,id=GetID()
function s.initial_effect(c)
--cost
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.mtcon)
e1:SetOperation(s.mtop)
c:RegisterEffect(e1)
--summon with 1 tribute
local e2=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,3),s.otfilter)
local e2a=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,3),s.otfilter)
--summon success
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,4))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_KOAKI_MEIRU}
s.listed_names={36623431}
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.cfilter1(c)
return c:IsCode(36623431) and c:IsAbleToGraveAsCost()
end
function s.cfilter2(c)
return c:IsMonster() and c:IsRace(RACE_WARRIOR) and not c:IsPublic()
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.HintSelection(Group.FromCards(c))
local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil)
local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil)
local select=2
if #g1>0 and #g2>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2))
elseif #g1>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2))
if select==1 then select=2 end
elseif #g2>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
else
select=Duel.SelectOption(tp,aux.Stringid(id,2))
select=2
end
if select==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=g1:Select(tp,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
elseif select==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=g2:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
else
Duel.Destroy(c,REASON_COST)
end
end
function s.otfilter(c,tp)
return c:IsSetCard(SET_KOAKI_MEIRU) and (c:IsControler(tp) or c:IsFaceup())
end
function s.dfilter(c)
return c:IsSetCard(SET_KOAKI_MEIRU) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn.
|
--烙印喪失
--Branded Loss
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_ALBAZ}
function s.tdfilter(c,e,tp)
return c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
and ((c:IsControler(tp) and c:IsFaceup() and c:IsType(TYPE_FUSION))
or (c:IsControler(1-tp) and c:IsSpecialSummoned() and c:IsSummonLocation(LOCATION_EXTRA)))
end
function s.rescon(sg,e,tp,mg)
return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,2,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
--During the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.spfilter(c,e)
local tp=c:GetControler()
return c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,0,LOCATION_EXTRA,LOCATION_EXTRA,1,nil,e)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.spfilter,0,LOCATION_EXTRA,LOCATION_EXTRA,nil,e)
local turn_p=Duel.GetTurnPlayer()
local step=turn_p==0 and 1 or -1
for p=turn_p,1-turn_p,step do
if g:IsExists(Card.IsControler,1,nil,p) and Duel.SelectYesNo(p,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_SPSUMMON)
local sc=g:Filter(Card.IsControler,nil,p):Select(p,1,1,nil):GetFirst()
if sc then
Duel.SpecialSummonStep(sc,0,p,p,false,false,POS_FACEUP)
end
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
|
--魔力終了宣告
--Spell-Stopping Statute
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType()==TYPE_SPELL+TYPE_CONTINUOUS and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
|
--トワイライトロード・ソーサラー ライラ
--Lyla, Twilightsworn Enchantress
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 Spell/Trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Send the top 3 cards to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.ddcon)
e3:SetTarget(s.ddtg)
e3:SetOperation(s.ddop)
c:RegisterEffect(e3)
end
s.listed_series={SET_LIGHTSWORN}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellTrapEffect()
end
function s.cfilter(c)
return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToRemoveAsCost()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.desfilter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.ddcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=re:GetHandler()
return re:IsMonsterEffect() and rc~=c
and rc:IsSetCard(SET_LIGHTSWORN) and rc:IsControler(tp)
end
function s.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function s.ddop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,3,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Dinosaur-Type monsters gain 300 ATK and DEF.
|
--ジュラシックワールド
--Jurassic World
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_DINOSAUR))
e2:SetValue(300)
c:RegisterEffect(e2)
--Def
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets.
|
--タイガードラゴン
--Tiger Dragon
local s,id=GetID()
function s.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--tribute check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsRace,1,nil,RACE_DRAGON) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned() and e:GetLabel()==1
end
function s.filter(c)
return c:IsFacedown() and c:GetSequence()~=5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.dfilter(c,e)
return c:IsRelateToEffect(e) and c:IsFacedown()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(s.dfilter,nil,e)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
|
--メカウサー
--Mecha Bunny
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Mecha Bunny" from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Target 1 card and deal 500 damage to its controller
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FLIP)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,nil,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil):GetFirst()
if tc then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tc:GetControler(),500)
end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Damage(tc:GetControler(),500,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.
|
--エレキハダマグロ
--Wattuna
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Can attack directly
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--Special Summon itself from the hand if you inflict battle damage to the opponent
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp) return Duel.HasFlagEffect(tp,id) end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Special Summon 1 "Watt" Synchro Monster from your Extra Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spsynccon)
e3:SetTarget(s.spsynctg)
e3:SetOperation(s.spsyncop)
c:RegisterEffect(e3)
--Check that a monster inflicted battle damage to the opponent
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_DAMAGE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_WATT}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local player=eg:GetFirst():GetControler()
if ep==1-player then
Duel.RegisterFlagEffect(player,id,RESET_PHASE|PHASE_DAMAGE,0,1)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spsynccon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.relfilter(c)
return c:HasLevel() and not c:IsType(TYPE_TUNER) and c:IsReleasableByEffect()
and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.spfilter(c,e,tp,matg,lv)
return c:IsSetCard(SET_WATT) and c:IsType(TYPE_SYNCHRO)
and c:IsLevel(lv) and Duel.GetLocationCountFromEx(tp,tp,matg,c)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
return sg:IsContains(e:GetHandler())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg,sg:GetSum(Card.GetLevel))
end
function s.spsynctg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.relfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil)
g:Merge(c)
if chk==0 then return c:HasLevel() and #g>=2
and aux.SelectUnselectGroup(g,e,tp,2,#g,s.rescon,0) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,c,1,tp,LOCATION_HAND|LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spsyncop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.relfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil)
g:Merge(c)
if #g<2 then return end
local rg=aux.SelectUnselectGroup(g,e,tp,2,#g,s.rescon,1,tp,HINTMSG_RELEASE)
if #rg<2 then return end
local lv=rg:GetSum(Card.GetLevel)
if Duel.Release(rg,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil,lv):GetFirst()
if sc then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.
|
--ブンボーグ005
--Deskbot 005
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon
Pendulum.AddProcedure(c)
--Cannot Pendulum Summon, except "Deskbot" monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--Destroy 1 Spell/Trap on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Increase ATK
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(s.atkval)
c:RegisterEffect(e4)
--Special Summon 1 "Deskbot" from your GY
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetCountLimit(1,id)
e5:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_PZONE) end)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_series={SET_DESKBOT}
function s.splimit(e,c,tp,sumtp,sumpos)
return not c:IsSetCard(SET_DESKBOT) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_DESKBOT),c:GetControler(),LOCATION_EXTRA,0,nil)*500
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DESKBOT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
|
--トゥルース・リインフォース
--Reinforce Truth
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_BATTLE_PHASE)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(2) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.
|
--星守の騎士団
--Constellar Tellarknights
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Activate and (you can) Special Summon from the hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon 1 "tellarknight" or "Constellar" Xyz Monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.xyztg)
e2:SetOperation(s.xyzop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TELLARKNIGHT,SET_CONSTELLAR}
function s.spfilter(c,e,tp)
return c:IsSetCard({SET_TELLARKNIGHT,SET_CONSTELLAR}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.xyzfilter(c,e,tp,mc)
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ) and c:IsSetCard({SET_TELLARKNIGHT,SET_CONSTELLAR})
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and not c:IsRank(mc:GetRank())
and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.xyztgfilter(c,e,tp)
if not (c:IsFaceup() and c:IsSetCard({SET_TELLARKNIGHT,SET_CONSTELLAR}) and c:IsType(TYPE_XYZ)) then return false end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg==0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyztgfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.xyztgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.xyztgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if #pg>1 or (#pg==1 and pg:GetFirst()~=tc) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc):GetFirst()
if not sc then return end
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
|
--暗黒界の洗脳
--Dark World Brainwashing
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Change opponent's monster effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
c:RegisterEffect(e3)
end
s.listed_series={SET_DARK_WORLD}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and re:IsMonsterEffect() and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=3
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DARK_WORLD) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,s.repop)
end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,1-tp,id)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g>0 then
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
|
--ウイングトータス
--Wingtortoise
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCode(EVENT_REMOVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters You can target 1 Level 7 or lower FIRE monster in your GY; Special Summon it, and if you do, reduce this card's Level by that monster's original Level, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. If this card is Synchro Summoned using "Salamangreat Burst Gryphon" as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY. You can only use each effect of "Salamangreat Burst Gryphon" once per turn.
|
--転生炎獣バースト・グリフォン
--Salamangreat Burst Gryphon
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.EnableCheckReincarnation(c)
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Special Summon 1 monster from your GY during the next Standby Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.effcon)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
--Special Summon 1 Level 7 or lower FIRE monster from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReincarnationSummoned() and c:IsSynchroSummoned()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Special Summon 1 monster from your GY during the next Standby Phase
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
local reset,reset_ct=RESET_PHASE|PHASE_STANDBY,1
local turn_ct=0
if Duel.IsPhase(PHASE_STANDBY) then
reset_ct=2
turn_ct=Duel.GetTurnCount()
end
e1:SetCountLimit(1)
e1:SetCondition(s.delayspcon)
e1:SetOperation(s.delayspop)
e1:SetLabel(turn_ct)
e1:SetReset(reset,reset_ct)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2),reset,reset_ct)
end
function s.delayspfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.delayspcon(e,tp,eg,ep,ev,re,r,rp)
local label=e:GetLabel()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and (label==0 or label~=Duel.GetTurnCount())
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.delayspfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
function s.delayspop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.delayspfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter(c,e,tp,lvl)
return c:GetLevel()<lvl and c:IsLevelBelow(7) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lvl=c:GetLevel()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp,lvl) end
if chk==0 then return c:HasLevel() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,lvl) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,lvl)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot Special Summon, except FIRE monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,card) return card:IsAttributeExcept(ATTRIBUTE_FIRE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and c:HasLevel() then
--Reduce this card's Level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-tc:GetOriginalLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
|
--夢幻崩界イヴリース
--Knightmare Corruptor Iblee
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--special summon a link monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
c:RegisterEffect(e2)
--special summon to the opponent's field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
--Cannot Special Summon from the Main Deck check
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(CARD_EHERO_BLAZEMAN)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(1,0)
c:RegisterEffect(e4)
end
function s.spfilter(c,e,tp,ec)
local zone=ec:GetToBeLinkedZone(c,tp)
return zone~=0 and c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,e:GetHandler()) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then
local zone=c:GetToBeLinkedZone(tc,tp)
if zone~=0 and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetValue(0)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
end
function s.splimit(e,c,tp,sumtp,sumpos)
if c:IsMonster() then
return not c:IsType(TYPE_LINK)
else
return not c:IsOriginalType(TYPE_LINK)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousControler(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.
|
--シェル・ナイト
--Shell Knight
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Change position and inflict damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--Search or Special Summon 1 Level 8 Rock monster from your Deck if destroyed by battle
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Or if sent to the GY by a card effect
local e3=e2:Clone()
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
c:RegisterEffect(e3)
end
s.listed_names={CARD_FOSSIL_FUSION}
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAttackPos() and c:IsCanChangePosition() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.ChangePosition(c,POS_FACEUP_DEFENSE)>0 then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
function s.filter(c,e,tp,fossil_chk)
return c:IsLevel(8) and c:IsRace(RACE_ROCK) and (c:IsAbleToHand() or (fossil_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local fossil_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,CARD_FOSSIL_FUSION)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,fossil_chk) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local fossil_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,CARD_FOSSIL_FUSION)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,fossil_chk):GetFirst()
if not sc then return end
aux.ToHandOrElse(sc,tp,
function(sc)
return fossil_chk and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end,
function(sc)
return Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end,
aux.Stringid(id,2)
)
--Cannot activate cards or the effects of cards with the same name
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
e1:SetLabel(sc:GetCode())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
local code=e:GetLabel()
return re:GetHandler():IsCode(code)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
|
--レアル・ジェネクス・オラクル
--R-Genex Oracle
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--synchro limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetValue(s.synlimit)
c:RegisterEffect(e2)
end
s.listed_series={SET_GENEX}
function s.synlimit(e,c)
if not c then return false end
return not c:IsSetCard(SET_GENEX)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)>0 and re:GetHandler():IsSetCard(SET_GENEX)
and e:GetHandler():GetPreviousLocation()==LOCATION_DECK and e:GetHandler():IsPreviousControler(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 200 ATK, also its control cannot switch.
|
--LL-ベリル・カナリ
--Lyrilusc - Beryl Canary
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--ATK gain and no control switch
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.effcon)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
--Special Summon
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_LYRILUSC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return s.spfilter(chkc,e,tp) and chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc+Group.FromCards(c),2,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then
Duel.SpecialSummon(Group.FromCards(c,tc),0,tp,tp,false,false,POS_FACEUP)
end
--Cannot Special Summon from the Extra Deck, except Xyz Monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,s.lizfilter)
end
function s.splimit(e,c)
return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_XYZ)
end
--ATK gain and no control switch
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_XYZ)==REASON_XYZ and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WIND) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Gains 200 ATK
local e1=Effect.CreateEffect(rc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(200)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1)
--Possession cannot switch
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2)
if not rc:IsType(TYPE_EFFECT) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ADD_TYPE)
e3:SetValue(TYPE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e3,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
|
--ENシャッフル
--EN Shuffle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Shuffle cards then draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_NEOS}
s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN}
function s.tdfilter(c,e,tp)
return c:IsSetCard({SET_ELEMENTAL_HERO,SET_NEO_SPACIAN}) and c:IsFaceup()
and c:IsAbleToDeck() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
return c:IsSetCard({SET_ELEMENTAL_HERO,SET_NEO_SPACIAN}) and not c:IsCode(code)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tc=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
if not tc then return end
Duel.HintSelection(tc,true)
local code=tc:GetCode()
if Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,code)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tdfilter2(c)
return (c:IsSetCard(SET_ELEMENTAL_HERO) or c:IsSetCard(SET_NEO_SPACIAN)) and c:IsMonster() and c:IsAbleToDeck()
end
function s.resfilter(c,sg)
return c:IsSetCard(SET_ELEMENTAL_HERO) and sg:IsExists(Card.IsSetCard,1,c,SET_NEO_SPACIAN)
end
function s.rescon(sg,e,tp)
return (#sg==1 and sg:IsExists(Card.IsCode,1,nil,CARD_NEOS)) or sg:IsExists(s.resfilter,1,nil,sg)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.tdfilter2,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,0) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.tdfilter2,tp,LOCATION_GRAVE,0,nil)
local sg=aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,1,tp,HINTMSG_TODECK,s.rescon)
if #sg==0 then return end
Duel.HintSelection(sg,true)
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==#sg then
local og=Duel.GetOperatedGroup()
if og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)~=#sg then return end
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
|
--仮面魔道士
--Masked Sorcerer
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
|
--RR-アベンジ・ヴァルチャー
--Raidraptor - Avenge Vulture
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_RAIDRAPTOR}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and (r&REASON_BATTLE+REASON_EFFECT)~=0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_RAIDRAPTOR) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_RAIDRAPTOR)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
|
--フルール・ド・フルーレ
--Fleuret de Fleur
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_LEAVE_FIELD_P)
e2:SetOperation(s.checkop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetOperation(s.desop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--ATK up
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetValue(700)
c:RegisterEffect(e4)
--Equip
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetCountLimit(1,{id,1})
e5:SetCondition(s.eqcon)
e5:SetTarget(s.eqtg)
e5:SetOperation(s.eqop)
c:RegisterEffect(e5)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e0=Effect.CreateEffect(tc)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_EQUIP_LIMIT)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetReset(RESET_EVENT|RESETS_STANDARD)
e0:SetValue(s.eqlimit)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsDisabled() then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject():GetLabel()~=0 then return end
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) and tc:GetFlagEffect(id)>0 then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:CheckUniqueOnField(tp)
end
function s.eqfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
if #g<1 then return end
Duel.HintSelection(g)
local tc=g:GetFirst()
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(true)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
|
--朽ち果てた武将
--Decayed Commander
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--handes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(s.hdcon)
e2:SetTarget(s.hdtg)
e2:SetOperation(s.hdop)
c:RegisterEffect(e2)
end
s.listed_names={47693640}
function s.filter(c,e,tp)
return c:IsCode(47693640) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.hdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 500 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
|
--二重融合
--Double Fusion
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
local e1=Fusion.CreateSummonEff({handler=c,stage2=s.stage2})
e1:SetCost(Cost.PayLP(500))
c:RegisterEffect(e1)
end
function s.stage2(e,tc,tp,sg,chk)
if chk==1 then
if Fusion.SummonEffTG()(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Fusion.SummonEffOP()(e,tp,eg,ep,ev,re,r,rp)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
|
--忍者義賊ゴエゴエ
--Goe Goe the Gallant Ninja
local s,id=GetID()
function s.initial_effect(c)
--handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>=5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0)
if #g<5 then return end
local sg=g:RandomSelect(1-tp,2)
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. ---------------------------------------- [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
|
--マジカル・アブダクター
--Magical Abductor
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL,LOCATION_PZONE|LOCATION_MZONE)
--pendulum summon
Pendulum.AddProcedure(c)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_PZONE|LOCATION_MZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_PZONE|LOCATION_MZONE)
e3:SetOperation(s.acop)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_PZONE)
e4:SetCountLimit(1)
e4:SetCost(s.thcost)
e4:SetTarget(s.thtg1)
e4:SetOperation(s.thop1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetRange(LOCATION_MZONE)
e5:SetTarget(s.thtg2)
e5:SetOperation(s.thop2)
c:RegisterEffect(e5)
--atk up
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_UPDATE_ATTACK)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetValue(s.atkval)
c:RegisterEffect(e6)
end
s.counter_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.thfilter1(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thfilter2(c)
return c:IsRace(RACE_SPELLCASTER) and c:GetLevel()==1 and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atkval(e,c)
return e:GetHandler():GetCounter(COUNTER_SPELL)*100
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
|
--ヒエログリフの石版
--Hieroglyph Lithograph
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_HAND_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(7)
Duel.RegisterEffect(e1,p)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls. ● 1: Cannot be destroyed by battle. ● 2: This card's ATK is doubled. ● 3: Your opponent's activated card effects are negated.
|
--サイバー・ブレイダー
--Cyber Blader
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,false,false,97023549,11460577)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.con)
e1:SetLabel(1)
e1:SetValue(1)
c:RegisterEffect(e1)
--Increase ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetLabel(2)
e2:SetCondition(s.con)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--negate effects
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_MZONE)
e3:SetLabel(3)
e3:SetCondition(s.con)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.material_setcode=SET_CYBER
function s.con(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)==e:GetLabel()
end
function s.atkval(e,c)
return c:GetAttack()*2
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if rp~=tp then
Duel.NegateEffect(ev)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn.
|
--エクシーズ・リベンジ
--Xyz Revenge
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:GetOverlayCount()>0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g1=Duel.GetOverlayGroup(tp,0,1)
if #g1==0 then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local mg=g1:Select(tp,1,1,nil)
local oc=mg:GetFirst():GetOverlayTarget()
Duel.Overlay(tc,mg)
Duel.RaiseSingleEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply these effects until the end of this turn. ● Rank 3 or lower Xyz Monsters gain 500 ATK and DEF. ● Rank 4 or higher Xyz Monsters cannot attack.
|
--プランクスケール
--Planckton
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetValue(500)
e1:SetTarget(s.filter1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetReset(RESET_PHASE|PHASE_END)
e3:SetTarget(s.filter2)
Duel.RegisterEffect(e3,tp)
end
function s.filter1(e,c)
return c:IsType(TYPE_XYZ) and c:IsRankBelow(3)
end
function s.filter2(e,c)
return c:IsType(TYPE_XYZ) and c:IsRankAbove(4)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
|
--魔救の奇石-ドラガイト
--Adamancipator Crystal - Dragite
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--decktop other
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dtcon)
e1:SetTarget(s.dttg)
e1:SetOperation(s.dtop)
c:RegisterEffect(e1)
--to extra
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ADAMANCIPATOR}
function s.dtcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsSetCard(SET_ADAMANCIPATOR)
end
function s.dttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.dtop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.tdfilter(c)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) and c:IsAbleToDeck() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tc=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,tp,LOCATION_GRAVE)
if tc:IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tp,0)
end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_EXTRA)
and c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then
Duel.ConfirmDecktop(tp,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
|
--CNo.79 BK 将星のカエサル
--Number C79: Battlin' Boxer General Kaiser
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 3 Level 5 monsters
Xyz.AddProcedure(c,nil,5,3)
--Gains 200 ATK for each material attached to it
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(e,c) return c:GetOverlayCount()*200 end)
c:RegisterEffect(e1)
--Detach 2 materials from this card, and if you do, negate your opponent's Special Summon, and if you do that, destroy that monster(s)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_SPSUMMON)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return tp==1-ep and Duel.GetCurrentChain(true)==0 end)
e2:SetTarget(s.negsumtg)
e2:SetOperation(s.negsumop)
c:RegisterEffect(e2)
--Send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's battling monster to this card as material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.tgattachcon)
e3:SetTarget(s.tgattachtg)
e3:SetOperation(s.tgattachop)
c:RegisterEffect(e3)
end
s.xyz_number=79
s.listed_names={71921856} --"Number 79: Battlin' Boxer Nova Kaiser"
s.listed_series={SET_BATTLIN_BOXER}
function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_EFFECT) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,tp,0)
end
function s.negsumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:RemoveOverlayCard(tp,2,2,REASON_EFFECT)==2 then
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.tgattachcon(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,71921856) then return false end
local a,b=Duel.GetBattleMonster(tp)
return a and b and a:IsFaceup() and a:IsSetCard(SET_BATTLIN_BOXER)
end
function s.tgfilter(c)
return c:IsSetCard(SET_BATTLIN_BOXER) and c:IsMonster() and c:IsAbleToGrave()
end
function s.tgattachtg(e,tp,eg,ep,ev,re,r,rp,chk)
local _,b=Duel.GetBattleMonster(tp)
if chk==0 then return b:IsAbleToChangeControler() and b:IsCanBeXyzMaterial(e:GetHandler(),tp,REASON_EFFECT)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end
Duel.SetTargetCard(b)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.tgattachop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e)
and c:IsRelateToEffect(e) then
Duel.Overlay(c,tc,true)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
|
--未界域の歓待
--You're in Danger!
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DANGER}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DANGER) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsPublic()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local rvg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and rvg:GetClassCount(Card.GetCode)>=3 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local fid=c:GetFieldID()
local rvg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
local rg=aux.SelectUnselectGroup(rvg,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_CONFIRM)
Duel.ConfirmCards(1-tp,rg)
local tg=rg:RandomSelect(1-tp,1)
local tc=tg:GetFirst()
if tc and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return tc:GetFlagEffectLabel(id)==e:GetLabel()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
|
--サンライト・ユニコーン
--Sunlight Unicorn
local s,id=GetID()
function s.initial_effect(c)
--Excavate the top card of your Deck and add it to the hand if it is an Equip Spell Card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(tp,1)
if chk==0 then return #g>0 and g:GetFirst():IsAbleToHand() end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if tc:IsEquipSpell() then
Duel.DisableShuffleCheck()
if tc:IsAbleToHand() then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
else
Duel.SendtoGrave(tc,REASON_RULE)
end
else
Duel.MoveSequence(tc,SEQ_DECKBOTTOM)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.
|
--超重武者オン-32
--Superheavy Samurai Stealthy
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Set 1 Spell/Trap frm the opponent's GY to your field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.gycon)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and s.gycon(_,tp)
end
function s.gycon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.setfilter(c)
return c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsSSetable() and Duel.SSet(tp,tc)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by declaring 1 Attribute; the equipped monster becomes that Attribute.
|
--幻惑の巻物
--Scroll of Bewitchment
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,nil,nil,nil,s.target)
--ATTRIBUTE
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetCondition(s.attcon)
e2:SetValue(s.value)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,tc,chk)
if chk==0 then return true end
local rc=tc:AnnounceAnotherAttribute(tp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,rc)
e:GetHandler():SetHint(CHINT_ATTRIBUTE,rc)
end
function s.attcon(e)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.value(e,c)
return e:GetHandler():GetFlagEffectLabel(id)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Machine monster + 1 Pyro monster When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy both that target and this card, then inflict damage to your opponent equal to the ATK of the targeted monster in the GY. * The above text is unofficial and describes the card's functionality in the OCG.
|
--起爆獣ヴァルカノン
--Ignition Beast Volcannon
local s,id=GetID()
function s.initial_effect(c)
--Fusion Material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunctionEx(Card.IsRace,RACE_PYRO))
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if not (tc:IsRelateToEffect(e) and c:IsRelateToEffect(e)) then return end
if not tc:IsControler(1-tp) then return end
local dg=Group.FromCards(c,tc)
if Duel.Destroy(dg,REASON_EFFECT)==2 and tc:IsLocation(LOCATION_GRAVE) and c:IsLocation(LOCATION_GRAVE) then
Duel.BreakEffect()
local atk=tc:GetAttack()
if atk<0 then atk=0 end
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
|
--コマンド・ナイト
--Command Knight
local s,id=GetID()
function s.initial_effect(c)
--cannot be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(s.ccon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR))
e2:SetValue(400)
c:RegisterEffect(e2)
end
function s.ccon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>1
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Edge Imp Saw" + 1 "Fluffal" monster Must be Fusion Summoned. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack directly during the turn you activate this effect.
|
--デストーイ・ホイールソウ・ライオ
--Frightfur Leo
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Fusion summon procedure
Fusion.AddProcMix(c,true,true,34688023,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FLUFFAL))
--Must be fusion summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--Destroy 1 of opponent's monsters, and if you do, inflict damage equal to its ATK
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_FLUFFAL}
s.material_setcode={SET_FLUFFAL,SET_EDGE_IMP}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsDirectAttacked() end
--Cannot attack directly
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3207)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
local atk=g:GetFirst():GetTextAttack()
if atk<0 then atk=0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
local atk=tc:GetTextAttack()
if atk<0 then atk=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
|
--No.42 スターシップ・ギャラクシー・トマホーク
--Number 42: Galaxy Tomahawk
local s,id=GetID()
local TOKEN_BATTLE_EAGLE=id+1
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 7 monsters
Xyz.AddProcedure(c,nil,7,2)
--Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(2))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.xyz_number=42
s.listed_names={TOKEN_BATTLE_EAGLE}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_BATTLE_EAGLE,0,TYPES_TOKEN,2000,0,6,RACE_MACHINE,ATTRIBUTE_WIND) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_BATTLE_EAGLE,0,TYPES_TOKEN,2000,0,6,RACE_MACHINE,ATTRIBUTE_WIND) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local sg=Group.CreateGroup()
for i=1,ft do
local token=Duel.CreateToken(tp,TOKEN_BATTLE_EAGLE)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
sg:AddCard(token)
end
--Destroy them during the End Phase of this turn
aux.DelayedOperation(sg,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,nil,1,aux.Stringid(id,1))
Duel.SpecialSummonComplete()
--Your opponent takes no further battle damage this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0.
|
--デス・ドーナツ
--Doom Donuts
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and (c:GetBaseAttack()==0 or (c:GetBaseDefense()==0 and c:IsDefenseAbove(0)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 8 monsters Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. If a card(s) is sent from your Deck to the GY by a card effect (except during the Damage Step): You can detach 1 material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
|
--森羅の守神 アルセイ
--Alsei, the Sylvan High Protector
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,nil,8,2)
c:EnableReviveLimit()
--Declare 1 card name and excavate the top card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Return target to top or bottom of the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tdcon)
e2:SetCost(Cost.DetachFromSelf(1,1,nil))
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
s.announce_filter={TYPE_EXTRA,OPCODE_ISTYPE,OPCODE_NOT}
local ac=Duel.AnnounceCard(tp,table.unpack(s.announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if tc:IsCode(ac) and tc:IsAbleToHand() then
Duel.DisableShuffleCheck()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
else
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE)
end
end
function s.cfilter(c,tp)
return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if tc:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ)
or Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))==0 then
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.
|
--超量機艦マグナキャリア
--Super Quantal Mech Ship Magnacarrier
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_FZONE)
e2:SetCost(s.spcost1)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUPER_QUANTUM,SET_SUPER_QUANTAL_MECH_BEAST}
s.listed_names={84025439}
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.spfilter1(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return #pg<=1 and c:IsFaceup() and c:IsSetCard(SET_SUPER_QUANTUM)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetAttribute(),pg)
end
function s.spfilter2(c,e,tp,mc,att,pg)
return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and c:IsAttribute(att) and mc:IsCanBeXyzMaterial(c,tp)
and (#pg<=0 or pg:IsContains(mc)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetAttribute(),pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
function s.spfilter3(c,e)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.spfilter4(c,e,tp,rp)
return c:IsCode(84025439) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.spfilter3,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,e)
if chk==0 then return g:GetClassCount(Card.GetCode)>2
and Duel.IsExistingMatchingCard(s.spfilter4,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
local eg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_XMATERIAL)
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter4,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,rp)
local sc=sg:GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetTargetCards(e):Match(aux.NOT(Card.IsImmuneToEffect),nil,e)
Duel.Overlay(sc,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.
|
--輝神鳥ヴェーヌ
--Vennu, Bright Bird of Divinity
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Make the Level of 1 face-up monster on the field become equal to the Level of the revealed monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.Reveal(
function(c,e,tp)
return c:HasLevel() and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetLevel())
end,
nil,1,1,
function(e,tp,g)
e:SetLabel(g:GetFirst():GetLevel())
end)
)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--Add 1 monster from your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_RELEASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={47435107} --"Primal Cry"
function s.lvfilter(c,lv)
return c:HasLevel() and c:IsFaceup() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc,e:GetLabel()) end
if chk==0 then return true end
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lv)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,lv)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--That target's Level becomes equal to the Level the revealed monster had, until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.thconfilter(c,tp)
return c:IsPreviousControler(tp) and (c:IsPreviousLocation(LOCATION_MZONE) or (c:IsPreviousLocation(LOCATION_HAND) and c:IsMonster()))
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.thconfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
|
--サイバー・ドラゴン・インフィニティ
--Cyber Dragon Infinity
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,s.mfilter,6,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.discon)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_names={58069384}
function s.mfilter(c,xyz,sumtype,tp)
return c:IsRace(RACE_MACHINE,xyz,sumtype,tp) and c:IsAttribute(ATTRIBUTE_LIGHT,xyz,sumtype,tp)
end
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,58069384)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
return true
end
function s.atkval(e,c)
return c:GetOverlayCount()*200
end
function s.filter(c,tp)
return c:IsPosition(POS_FACEUP_ATTACK) and not c:IsType(TYPE_TOKEN)
and (c:IsControler(tp) or c:IsAbleToChangeControler())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler(),tp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(c,tc,true)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent.
|
--シャトルロイド
--Shuttleroid
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_REMOVED)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)~=0 end
e:GetHandler():ResetFlagEffect(id)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
|
--悪魂邪苦止
--T.A.D.P.O.L.E.
local s,id=GetID()
function s.initial_effect(c)
--add
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and tp==c:GetPreviousControler() and c:IsReason(REASON_BATTLE)
end
function s.filter(c)
return c:IsCode(id) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,3,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000.
|
--五月豹
--Depresspard
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==1 end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Make this card's ATK become 2500
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end)
e2:SetOperation(s.atk2500op)
c:RegisterEffect(e2)
--If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetCondition(s.dmgcon)
c:RegisterEffect(e3)
--Change this card's ATK to 0, then, if your LP are 2000 or less, its ATK becomes 5000
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and e:GetHandler():IsRelateToBattle() end)
e4:SetOperation(s.atk0op)
c:RegisterEffect(e4)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,1,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
end
function s.atk2500op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and not c:IsAttack(2500) then
local ct=Duel.IsTurnPlayer(tp) and 2 or 1
--Its ATK becomes 2500 until the end of your opponent's turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(2500)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,ct)
c:RegisterEffect(e1)
end
end
function s.dmgcon(e)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc and bc:IsControler(1-e:GetHandlerPlayer())
end
function s.atk0op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and not c:IsAttack(0) then
--Its ATK becomes 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
if Duel.GetLP(tp)<=2000 then
Duel.BreakEffect()
--Its ATK becomes 5000
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(5000)
e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
|
--海竜神-ネオダイダロス
--Ocean Dragon Lord - Neo-Daedalus
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetValue(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--tograve
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_names={37721209,CARD_UMI}
function s.spcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,false,1,true,c,c:GetControler(),nil,false,nil,37721209)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,false,true,true,c,nil,nil,false,nil,37721209)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.cfilter2(c)
return c:IsFaceup() and c:IsCode(CARD_UMI) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD,e:GetHandler())
Duel.SendtoGrave(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
|
--ヒーロー・メダル
--Hero Medal
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp~=tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then
Duel.ShuffleDeck(tp)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
|
---Ai-コンタクト
--A.I. Contact
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={59054773}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
return fc and fc:IsFaceup() and fc:IsCode(59054773)
end
function s.cfilter(c)
return c:IsCode(59054773) and not c:IsPublic() and c:IsAbleToDeck()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
e:SetLabelObject(g:GetFirst())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetLabelObject(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if tc and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)==1 then
Duel.Draw(p,d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battled (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ウォークライ・メテオラゴン
--War Rock Meteoragon
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by oppos card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--Negate Effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--If your EARTH Warrior monster battles
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
local timing=TIMING_BATTLE_PHASE|TIMING_BATTLE_END|TIMING_DAMAGE_STEP|TIMING_ATTACK|TIMING_BATTLE_START
e3:SetHintTiming(timing,timing)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--Condition check for the Quick Effect
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_WAR_ROCK}
function s.checkfilter(c)
return c and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsDamageCalculated() then return end
local bc0,bc1=Duel.GetBattleMonster(0)
if s.checkfilter(bc0) then
Duel.RegisterFlagEffect(bc0:GetControler(),id,RESET_PHASE|PHASE_END,0,1)
end
if s.checkfilter(bc1) then
Duel.RegisterFlagEffect(bc1:GetControler(),id,RESET_PHASE|PHASE_END,0,1)
end
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttackTarget()
if chk==0 then return ((at and at:IsFaceup() and Duel.GetAttacker()==e:GetHandler()) or at==e:GetHandler())
and not e:GetHandler():IsStatus(STATUS_CHAINING) end
Duel.SetTargetCard(e:GetHandler():GetBattleTarget())
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local code=tc:GetOriginalCode()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
Duel.AdjustInstantly(c)
if not tc:IsImmuneToEffect(e) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.distg)
e3:SetLabel(tc:GetOriginalCodeRule())
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetCondition(s.discon)
e4:SetOperation(s.disop)
e4:SetLabel(tc:GetOriginalCodeRule())
e4:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e4,tp)
end
end
end
function s.distg(e,c)
local code=e:GetLabel()
local code1,code2=c:GetOriginalCodeRule()
return code1==code or code2==code
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local code=e:GetLabel()
local code1,code2=re:GetHandler():GetOriginalCodeRule()
return re:IsMonsterEffect() and (code1==code or code2==code)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.NegateEffect(ev)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and Duel.GetFlagEffect(tp,id)>0
and aux.StatChangeDamageStepCondition()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--Can make 2 attacks on monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1,true)
end
local atkg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,nil)
for tc in atkg:Iter() do
--Increase ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN)
e2:SetValue(200)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
|
--スロワースワロー
--Slower Swallow
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Draw
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.SelfTribute)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:HasLevel()
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevel,c:GetLevel()),0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(2)
e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,1)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
|
--古代の機械獣
--Ancient Gear Beast
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLED)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(s.aclimit)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if d==c then d=Duel.GetAttacker() end
if not d or c:IsStatus(STATUS_BATTLE_DESTROYED) or not d:IsStatus(STATUS_BATTLE_DESTROYED) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
d:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
d:RegisterEffect(e2)
end
function s.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
return Duel.GetAttacker()==e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.
|
--ライトストーム・ドラゴン
--Lightstorm Dragon
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Destroy Spells/Traps on the field up to the number of Normal Monsters in your GY +1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Set 1 Spell/Trap from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():IsReason(REASON_BATTLE|REASON_EFFECT) end)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_NORMAL)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct+1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.setfilter(c)
return c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SSet(tp,tc)>0 then
--It cannot be activated unless you control a Normal Monster
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetCondition(function() return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_NORMAL),tp,LOCATION_MZONE,0,1,nil) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
--Reset e1 when the card is activated (to allow effects of Continuous Spell/Traps to be used when they are face-up)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler()==tc end)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) if e1 then e1:Reset() end e:Reset() end)
Duel.RegisterEffect(e2,tp)
--Reset e2 if the card leaves the field without being activated
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
e3:SetOperation(s.reseteffect)
e3:SetLabelObject(e2)
tc:RegisterEffect(e3)
end
end
function s.reseteffect(e,tp,eg,ep,ev,re,r,rp)
local on_act_eff=e:GetLabelObject()
if on_act_eff and not on_act_eff:IsDeleted() then
on_act_eff:Reset()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
|
--E・HERO ワイルドジャギーマン
--Elemental HERO Wildedge
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,86188410,59793705)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--attackall
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ATTACK_ALL)
e2:SetValue(1)
c:RegisterEffect(e2)
end
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.
|
--森羅の賢樹 シャーマン
--Sylvan Sagequoia
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Excavate the top card of Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Add 1 card "Sylvan" Spell/Trap to the hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SYLVAN}
function s.cfilter(c)
return c:IsSetCard(SET_SYLVAN) and c:IsMonster()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if tc:IsRace(RACE_PLANT) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
else
Duel.MoveSequence(tc,1)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE)
end
function s.thfilter(c)
return c:IsSetCard(SET_SYLVAN) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
|
--エンシェント・シャーク ハイパー・メガロドン
--Hyper-Ancient Shark Megalodon
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
|
--リターンソウル
--Return Soul
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_END)
end
function s.filter(c,tid)
return c:IsReason(REASON_DESTROY) and c:IsMonster() and c:GetTurnID()==tid
and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,Duel.GetTurnCount()) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,Duel.GetTurnCount()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil,Duel.GetTurnCount())
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetTargetCards(e)
if #sg>0 then
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
|
--古代の機械弩士
--Ancient Gear Ballista
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Materials: 2 EARTH Machine monsters
Link.AddProcedure(c,s.matfilter,2,2)
--Add 1 "Ancient Gear" monster or "Geartown" from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Destroy your S/T, and if you do, monster's ATK/DEF become 0
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_names={37694547} --"Geartown"
s.listed_series={SET_ANCIENT_GEAR}
function s.matfilter(c,scard,sumtype,tp)
return c:IsRace(RACE_MACHINE,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_EARTH,scard,sumtype,tp)
end
function s.thfilter(c)
return ((c:IsSetCard(SET_ANCIENT_GEAR) and c:IsMonster()) or c:IsCode(37694547)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atkdeffilter(c)
return c:IsFaceup() and (c:GetAttack()>0 or c:GetDefense()>0)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(s.atkdeffilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local g2=Duel.SelectTarget(tp,s.atkdeffilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g2,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g1,g2=Duel.GetFirstTarget()
local ex,g1=Duel.GetOperationInfo(0,CATEGORY_DESTROY)
local ex,g2=Duel.GetOperationInfo(0,CATEGORY_ATKCHANGE)
if g1:GetFirst():IsRelateToEffect(e) and Duel.Destroy(g1,REASON_EFFECT)>0 then
local tc=g2:GetFirst()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Gouki" monsters Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre".
|
--剛鬼ジャドウ・オーガ
--Gouki Heel Ogre
local s,id=GetID()
function s.initial_effect(c)
--Link Summon
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GOUKI),2,2)
--Negate monster effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.negcon)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
end
s.listed_series={SET_GOUKI}
s.listed_names={id}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
local loc,seq,p=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SEQUENCE,CHAININFO_TRIGGERING_CONTROLER)
if p==1-tp then seq=seq+16 end
return re:IsMonsterEffect() and (loc&LOCATION_MZONE)~=0 and bit.extract(c:GetLinkedZone(),seq)~=0 and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GOUKI) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
|
--フィッシュボーグ-ドクター
--Fishborg Doctor
local s,id=GetID()
function s.initial_effect(c)
--Destroy this card if player has a non-"Fishborg" monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FISHBORG}
function s.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(SET_FISHBORG)
end
function s.sdcon(e)
return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return #g>0 and not g:IsExists(s.cfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn.
|
--スプリガンズ・ブラスト!
--Springans Blast!
--scripted by aforaverage.46
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_SPRINGANS}
s.listed_names={CARD_ALBAZ}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SPRINGANS),tp,LOCATION_MZONE,0,1,nil)
end
function s.bonusfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
local seqs={}
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local zone1=Duel.SelectFieldZone(tp,1,0,LOCATION_MZONE,ZONES_EMZ<<16)
table.insert(seqs, math.log(zone1,2)-16)
Duel.Hint(HINT_ZONE,tp,zone1)
if Duel.IsExistingMatchingCard(s.bonusfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local zone2=Duel.SelectFieldZone(tp,1,0,LOCATION_MZONE,(ZONES_EMZ<<16)|zone1)
table.insert(seqs, math.log(zone2,2)-16)
Duel.Hint(HINT_ZONE,tp,zone2)
end
e:SetLabel(table.unpack(seqs))
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local s1,s2=e:GetLabel()
local z1=Duel.GetFieldCard(1-tp,LOCATION_MZONE,s1)
if z1 and z1:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
z1:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
z1:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e3:SetReset(RESETS_STANDARD_PHASE_END)
z1:RegisterEffect(e3)
elseif z1==nil then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DISABLE_FIELD)
e4:SetValue((1<<s1)<<((1-tp)*16))
e4:SetReset(RESETS_STANDARD_PHASE_END)
Duel.RegisterEffect(e4,tp)
end
if s2 then
local z2=Duel.GetFieldCard(1-tp,LOCATION_MZONE,s2)
if z2 and z2:IsFaceup() then
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_DISABLE)
e5:SetReset(RESETS_STANDARD_PHASE_END)
z2:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_DISABLE_EFFECT)
e6:SetValue(RESET_TURN_SET)
e6:SetReset(RESETS_STANDARD_PHASE_END)
z2:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e7:SetReset(RESETS_STANDARD_PHASE_END)
z2:RegisterEffect(e7)
elseif z2==nil then
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD)
e8:SetCode(EFFECT_DISABLE_FIELD)
e8:SetValue((1<<s2)<<((1-tp)*16))
e8:SetReset(RESETS_STANDARD_PHASE_END)
Duel.RegisterEffect(e8,tp)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
|
--D・スコープン
--Morphtronic Scopen
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.cona)
e1:SetTarget(s.tga)
e1:SetOperation(s.opa)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetCondition(s.cond)
e2:SetValue(4)
c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.filter(c,e,tp)
return c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
function s.cond(e)
return e:GetHandler():IsDefensePos()
end
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.