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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy it. This monster must be face-up on your field to activate and to resolve this effect. * The above text is unofficial and describes the card's functionality in the OCG.
--邪龍アナンタ --Evil Dragon Ananta local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetOperation(s.spop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup()) end function s.mzfilter(c) return c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) local gg=not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) and Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil) or Group.CreateGroup() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return (#mg>0 and (ft>0 or (mg:IsExists(s.mzfilter,1,nil) and ft>-1))) or (#gg>0 and ft>0) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) else g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) end Duel.Remove(g,POS_FACEUP,REASON_COST) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetReset(RESET_EVENT|RESET_DISABLE|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE) e1:SetValue(#g*600) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn.
--ガスタの風塵 --Dust Storm of Gusto local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetCurrentPhase()<=PHASE_BATTLE end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetCondition(s.actcon) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.actcon(e) return Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and Duel.GetAttacker():IsSetCard(SET_GUSTO) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.
--冥占術の儀式 --Underworld Ritual of Prediction --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Ritual Summon Ritual.AddProcGreater({handler=c,filter=s.ritualfil,lvtype=RITPROC_GREATER,sumpos=POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE,location=LOCATION_HAND|LOCATION_GRAVE}) --Special Summon 1 non-Ritual "Prediction Princess" from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetCondition(s.spcond) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_PREDICTION_PRINCESS} function s.ritualfil(c) return c:IsSetCard(SET_PREDICTION_PRINCESS) and c:IsRitualMonster() end function s.cfilter(c) return c:IsRitualMonster() and c:IsSetCard(SET_PREDICTION_PRINCESS) and c:IsFaceup() end function s.spcond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_PREDICTION_PRINCESS) and not c:IsRitualMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
--煉獄の死徒 --Void Seer local s,id=GetID() function s.initial_effect(c) --Targeted "Infernoid" monster becomes unaffected by opponent's card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Substitute destruction for 1 of your "Infernoid" monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_INFERNOID) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then --Unaffected by opponent's card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3110) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(s.efilter) e1:SetOwnerPlayer(tp) tc:RegisterEffect(e1) end end function s.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_INFERNOID) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then local g=eg:Filter(s.repfilter,nil,tp) if #g==1 then e:SetLabelObject(g:GetFirst()) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local cg=g:Select(tp,1,1,nil) e:SetLabelObject(cg:GetFirst()) end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) return true else return false end end function s.repval(e,c) return c==e:GetLabelObject() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.
--ネフティスの繋ぎ手 --Conductor of Nephthys --Scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon 1 "Nephthys" Ritual from your hand/Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsRitualSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Register if Tributed by a "Nephthys" card's effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_RELEASE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.regcond) e2:SetTarget(s.regtg) e2:SetOperation(s.regop) c:RegisterEffect(e2) --Register if destroyed by a "Nephthys" card's effect local e3=e2:Clone() e3:SetCode(EVENT_DESTROYED) c:RegisterEffect(e3) end s.listed_names={23459650,id} s.listed_series={SET_NEPHTHYS} function s.spfilter(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_RITUAL) return #pg<=0 and c:IsSetCard(SET_NEPHTHYS) and c:IsRitualMonster() and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false,POS_FACEUP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end function s.regcond(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(SET_NEPHTHYS) and r&REASON_EFFECT>0 end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.IsPhase(PHASE_STANDBY) and 2 or 1 --Destroy up to 3 "Nephthys" cards from your hand/Deck/field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(s.descond) e1:SetOperation(s.desop) e1:SetLabel(ct,Duel.GetTurnCount()) e1:SetReset(RESET_PHASE|PHASE_STANDBY,ct) Duel.RegisterEffect(e1,tp) end function s.desfilter(c,e) return c:IsSetCard(SET_NEPHTHYS) and c:IsDestructable(e) and not c:IsRitualMonster() and (c:IsFaceup() or not c:IsLocation(LOCATION_ONFIELD)) end function s.descond(e,tp,eg,ep,ev,re,r,rp) local sp_label,turn=e:GetLabel() return (sp_label==1 or turn~=Duel.GetTurnCount()) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,1,nil,e) end function s.descheck(sg,e,tp,mg) local res=sg:GetClassCount(Card.GetLocation)==#sg return res,not res end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local sg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,nil,e) if #sg==0 then return end local rg=aux.SelectUnselectGroup(sg,e,tp,1,3,s.descheck,1,tp,HINTMSG_DESTROY) Duel.Destroy(rg,REASON_EFFECT) e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
--DDD剋竜王ベオウルフ --D/D/D Dragonbane King Beowulf local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DDD),aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD)) --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_PIERCE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_DD)) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.material_setcode={SET_DD,SET_DDD} function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.filter(c) return c:GetSequence()<5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Standby Phase of your next turn after you Tribute Summoned this face-up card on the field: Special Summon, from the Graveyard, as many monster(s) as possible that were used for its Tribute Summon. They cannot declare an attack, and their effects are negated.
--モザイク・マンティコア --Mosaic Manticore local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.spfilter(c,e,tp,rc) return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_SUMMON) and c:GetReasonCard()==rc and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=e:GetHandler():GetMaterial():Filter(s.spfilter,nil,e,tp,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local c=e:GetHandler() local g=c:GetMaterial():Filter(s.spfilter,nil,e,tp,c) if #g>0 then if #g>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) g=g:Select(tp,ft,ft,nil) end local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
--ジェスター・コンフィ --Jester Confit local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM+EFFECT_FLAG_UNCOPYABLE) e1:SetTargetRange(POS_FACEUP_ATTACK,0) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) e1:SetReset(RESET_EVENT|RESET_TOFIELD|RESET_PHASE|PHASE_END,2) e1:SetLabel(Duel.GetTurnCount()) c:RegisterEffect(e1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()==e:GetLabel()+1 end function s.filter(c) return c:IsFaceup() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local sp=c:GetSummonPlayer() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-sp) and s.filter(chkc) and chkc~=c end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,sp,0,LOCATION_MZONE,1,1,c) if #g>0 then g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then local g=Group.FromCards(c,tc) Duel.SendtoHand(g,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
--閃刀姫-ハヤテ --Sky Striker Ace - Hayate --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Can only Special Summon "Sky Striker Ace - Hayate" once per turn c:SetSPSummonOnce(id) --Link Summon procedure Link.AddProcedure(c,s.matfilter,1,1) --Can attack directly local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --Send 1 "Sky Striker" card from Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_SKY_STRIKER_ACE,SET_SKY_STRIKER} function s.matfilter(c,scard,sumtype,tp) return c:IsSetCard(SET_SKY_STRIKER_ACE,scard,sumtype,tp) and c:IsAttributeExcept(ATTRIBUTE_WIND,scard,sumtype,tp) end function s.tgfilter(c) return c:IsSetCard(SET_SKY_STRIKER) and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
--LL-リサイト・スターリング --Lyrilusc - Recital Starling local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,1,2,nil,nil,Xyz.InfiniteMats) --ATK Up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ALSO_BATTLE_DAMAGE) e2:SetCondition(s.damcon) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() and e:GetHandler():GetOverlayCount()>0 end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local oc=c:GetOverlayCount() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and oc>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300*oc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.thfilter(c) return c:GetLevel()==1 and c:IsRace(RACE_WINGEDBEAST) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
--深海のアーチザン --Deep Sea Artisan --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --look local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_HAND) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.rvcon) e1:SetCost(s.rvcost) e1:SetTarget(s.rvtg) e1:SetOperation(s.rvop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.rvcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_DECK|LOCATION_GRAVE) and re and re:IsMonsterEffect() and re:GetHandler():IsAttribute(ATTRIBUTE_WATER) end function s.rvcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.rvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMatchingGroupCount(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,nil)>0 end end function s.rvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,nil) if #g>0 then Duel.ConfirmCards(tp,g) Duel.ShuffleHand(1-tp) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end Duel.DiscardDeck(tp,1,REASON_COST) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
--合体魔神-ゲート・ガーディアン --Gate Guardians Combined --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMix(c,true,true,table.unpack(CARDS_SANGA_KAZEJIN_SUIJIN)) Fusion.AddContactProc(c,s.contactfil,s.contactop,true) --Negate an opponent's targeting effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(3,id) e1:SetCondition(s.discon) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) aux.DoubleSnareValidity(c,LOCATION_MZONE) --Special Summon 1 Level 11 or lower "Gate Guardian" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names=CARDS_SANGA_KAZEJIN_SUIJIN s.listed_series={SET_GATE_GUARDIAN} function s.contactfil(tp) local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then loc=LOCATION_HAND|LOCATION_ONFIELD end return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,loc,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.tfilter(c,tp) return c:IsOnField() and c:IsControler(tp) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:IsSpecialSummoned() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and rp==1-tp end function s.spfilter(c,e,tp) if not (c:IsLevelBelow(11) and c:IsSetCard(SET_GATE_GUARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)) then return false end if c:IsLocation(LOCATION_DECK) then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 else return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s), except "Utopic Onomatopoeia", from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--希望皇オノマトピア --Utopic Onomatopoeia --Scripted by Logical Nonsense, AlphaKretin, and edo9300 local s,id=GetID() function s.initial_effect(c) --This card is always treated as a "Zubaba" card (required due to current cdb limitations) c:AddSetcodesRule(id,true,SET_ZUBABA) --Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, except "Utopic Onomatopoeia" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} s.listed_series={SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO} function s.spfilter(c,e,tp) return c:IsSetCard({SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO}) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.rescon(checkfunc) return function(sg,e,tp,mg) return true,not aux.ChkfMMZ(#sg)(sg,e,tp,mg) or not sg:CheckDifferentProperty(checkfunc) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>0 and aux.SelectUnselectGroup(g,e,tp,1,ft,s.rescon(aux.PropertyTableFilter(Card.GetSetCard,SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO)),0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),4) if #g>0 and ft>0 then local checkfunc=aux.PropertyTableFilter(Card.GetSetCard,SET_ZUBABA,SET_GAGAGA,SET_GOGOGO,SET_DODODO) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,s.rescon(checkfunc),1,tp,HINTMSG_SPSUMMON,s.rescon(checkfunc)) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end local c=e:GetHandler() --You cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_XYZ) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --"Clock Lizard" check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalType(TYPE_XYZ) end) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.
--始源の帝王 --The First Monarch local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --change attribute local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.chcon) e2:SetCost(s.chcost) e2:SetTarget(s.chtg) e2:SetOperation(s.chop) c:RegisterEffect(e2) --sum limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) e3:SetCondition(s.chcon) e3:SetTarget(s.splimit) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,2400,6,RACE_FIEND,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,2400,6,RACE_FIEND,ATTRIBUTE_DARK) then return end c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP) Duel.SpecialSummonStep(c,1,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() Duel.SpecialSummonComplete() end function s.chcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.chcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,0) local aat=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL) e:SetLabel(aat) end function s.chop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local att=e:GetLabel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(att) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --double tribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DOUBLE_TRIBUTE) e2:SetValue(s.condition) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end function s.condition(e,c) return c:IsAttribute(e:GetHandler():GetAttribute()) end function s.splimit(e,c,tp,sumtp,sumpos) return c:IsAttribute(ATTRIBUTE_ALL&~(e:GetHandler():GetAttribute())) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step.
--スクラップ・フィスト --Scrap Fist local s,id=GetID() function s.initial_effect(c) --Apply effects if 1 "Junk Warrior" you control battles this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_BATTLE_PHASE) e1:SetCondition(function() return Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE)) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_JUNK_WARRIOR} function s.tgfilter(c) return c:IsCode(CARD_JUNK_WARRIOR) and c:IsFaceup() and not c:HasFlagEffect(id) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local c=e:GetHandler() local fid=tc:GetFieldID() local function condition() return (Duel.GetAttacker()==tc or Duel.GetAttackTarget()==tc) and tc:GetBattleTarget() and tc:GetBattleTarget():IsControler(1-tp) and tc:HasFlagEffect(id) and tc:GetFlagEffectLabel(id)==fid and tc:IsControler(tp) end --If it battles an opponent's monster this turn while you control it, apply these effects if not tc:HasFlagEffect(id) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,fid,aux.Stringid(id,1)) --Your opponent cannot activate cards or effects until the end of the Damage Step local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetCondition(condition) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --If it attacks a Defense Position monster, inflict piercing battle damage to your opponent local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_PIERCE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(condition) e2:SetTarget(condition) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --Double any battle damage your opponent takes local e3=e2:Clone() e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) Duel.RegisterEffect(e3,tp) --It cannot be destroyed by battle local e4=e2:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) Duel.RegisterEffect(e4,tp) end --Destroy the opponent's monster that battled it at the end of the Damage Step local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_DAMAGE_STEP_END) e5:SetCondition(function() return condition() and tc:GetBattleTarget():IsRelateToBattle() end) e5:SetOperation(function() Duel.Hint(HINT_CARD,0,id) Duel.Destroy(tc:GetBattleTarget(),REASON_EFFECT) end) e5:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e5,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.
--滅亡き闇 ヴェイドス --Veidos the Dragon of Endless Darkness --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMixRep(c,true,true,s.matfilter,2,99,CARD_VEIDOS_ERUPTION_DRAGON) --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --Your opponent cannot target it with monster effects local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(function(e,re,rp) return rp==1-e:GetHandlerPlayer() and re:IsMonsterEffect() end) c:RegisterEffect(e2) --Destroy all Spells and Traps your opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e3:SetTarget(s.stdestg) e3:SetOperation(s.stdesop) c:RegisterEffect(e3) --Destroy an opponent's card that activated its effect on the field local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_CHAINING) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.chdescon) e4:SetCost(s.chdescost) e4:SetTarget(s.chdestg) e4:SetOperation(s.chdesop) c:RegisterEffect(e4) end s.listed_names={CARD_VEIDOS_ERUPTION_DRAGON} s.listed_series={SET_ASHENED} function s.matfilter(c,fc,sumtype,tp) return c:IsLevelBelow(9) and c:IsRace(RACE_PYRO,fc,sumtype,tp) end function s.stdestg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.stdesop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.chdescon(e,tp,eg,ep,ev,re,r,rp) local trig_loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return rp==1-tp and trig_loc&LOCATION_ONFIELD>0 and re:GetHandler():IsRelateToEffect(re) end function s.chdescostfilter(c) return c:IsSetCard(SET_ASHENED) and c:IsFaceup() and c:IsAbleToGraveAsCost() end function s.chdescost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.chdescostfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.chdescostfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.chdestg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0) end function s.chdesop(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
--コマンド・リゾネーター --Resonator Command --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RESONATOR} function s.costfilter(c) return c:IsSetCard(SET_RESONATOR) and c:IsMonster() and c:IsDiscardable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD,nil) end function s.filter(c) return c:IsRace(RACE_FIEND) and c:IsLevelBelow(4) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
--RR-ネスト --Raidraptor - Nest local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add 1 "Raidraptor" monster from deck or GY local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_RAIDRAPTOR} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_RAIDRAPTOR),tp,LOCATION_MZONE,0,2,nil) end function s.filter(c) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.
--神樹の守護獣-牙王 --Leo, the Keeper of the Sacred Tree local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetCondition(s.tgcon) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) end function s.tgcon(e) return Duel.GetTurnPlayer()~=e:GetHandlerPlayer() or Duel.GetCurrentPhase()~=PHASE_MAIN2 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
--バランサーロード --Balancer Lord local s,id=GetID() function s.initial_effect(c) --extra summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.sumcon) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.sumcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPlayerCanAdditionalSummon(tp) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanSummon(tp) end end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.
--BF-嵐砂のシャマール --Blackwing - Shamal the Sandstorm --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Place "Black Feather Whirlwind" on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.tftg) e1:SetOperation(s.tfop) c:RegisterEffect(e1) --Add target to hand and inflict 700 damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_BLACKWING} s.listed_names={7602800,CARD_BLACK_WINGED_DRAGON} function s.tffilter(c,tp) return c:IsCode(7602800) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil,tp) end end function s.tfop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.cfilter(c,tp) return ((c:IsSetCard(SET_BLACKWING) and c:IsType(TYPE_SYNCHRO)) or c:IsCode(CARD_BLACK_WINGED_DRAGON)) and c:IsControler(tp) and c:IsFaceup() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.thfilter(c) return c:IsSetCard(SET_BLACKWING) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,700) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)==1 and tc:IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,tc) Duel.BreakEffect() Duel.Damage(tp,700,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.
--貪食魚グリーディス --Gluttonous Reptolphin Greethys --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 aqua, fish, or sea serpent monster from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --If sent to GY as synchro material, the synchro monster gains ATK/DEF local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.con) e2:SetOperation(s.op) c:RegisterEffect(e2) end function s.spfilter(c,e,tp,lv) return c:IsMonster() and c:IsRace(RACE_AQUA|RACE_FISH|RACE_SEASERPENT) and c:HasLevel() and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local sum=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,sum) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sum>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,sum) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,sum) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot activate its effects this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3302) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.con(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end function s.op(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local c=e:GetHandler() local sync=c:GetReasonCard() --Gains ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(200*ct) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sync:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) sync:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
--インフェルノクインデーモン --Infernalqueen Archfiend local s,id=GetID() function s.initial_effect(c) --Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --Roll a six-sided die when resolving an opponent's card effect that targets this card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Increase the ATK of one "Archfiend" monster by 1000 local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_ARCHFIEND} s.roll_dice=true function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,500) then Duel.PayLPCost(tp,500) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local c=e:GetHandler() if not (c:IsRelateToEffect(re) and ep==1-tp) then return end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not tg or not tg:IsContains(c) or not Duel.IsChainDisablable(ev) then return false end local rc=re:GetHandler() Duel.Hint(HINT_CARD,1-tp,id) local dc=Duel.TossDice(tp,1) if dc~=2 and dc~=5 then return end if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(rc,REASON_EFFECT) end end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_ARCHFIEND) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,1000) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle.
--ジュラック・ブラキス --Jurrac Brachis local s,id=GetID() function s.initial_effect(c) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) end function s.indcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_JURRAC),0,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
--レプティレス・エキドゥーナ --Reptilianne Echidna --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) Link.AddProcedure(c,nil,2,2,s.lcheck) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCondition(s.tgcon) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsRace,1,nil,RACE_REPTILE,lc,sumtype,tp) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(0) tc:RegisterEffect(e1) end end function s.ctfilter(c) return c:IsFaceup() and c:GetAttack()==0 end function s.thfilter(c) return c:IsRace(RACE_REPTILE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if chk==0 then return ct>0 and aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if not (ct>0 and #g>0) then return end local sg=aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,1,tp,HINTMSG_ATOHAND) if #sg>0 then Duel.SendtoHand(sg,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_REPTILE) end function s.lizfilter(e,c) return not c:IsOriginalRace(RACE_REPTILE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
--一族の結集 --Super Team Buddy Force Unite! local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --set local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_names={id} function s.filter(c,e,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,tc) return c:GetOriginalRace()==tc:GetOriginalRace() and c:GetOriginalCode()~=tc:GetOriginalCode() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tc) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end function s.setcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_SZONE) end function s.setfilter(c) return c:IsCode(id) and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.
--ラヴァルバル・ドラグーン --Lavalval Dragun local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_FIRE),1,99) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsSetCard(SET_LAVAL) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end function s.tgfilter(c) return c:IsSetCard(SET_LAVAL) and c:IsMonster() end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g==0 then return end Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local dg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
--RR-ブレイブ・ストリクス --Raidraptor - Brave Strix --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,5,2) --Set 1 "Raidraptor" Spell/Trap directly from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Search 1 "Rank-Up-Magic" Spell if it has a Winged Beast monster attached local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_WINGEDBEAST) end) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --A "Raidraptor" Xyz Monster that has this card as material gains ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_XMATERIAL) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(function(e) return e:GetHandler():IsSetCard(SET_RAIDRAPTOR) end) e3:SetValue(function(e,c) return c:GetRank()*100 end) c:RegisterEffect(e3) end s.listed_series={SET_RAIDRAPTOR,SET_RANK_UP_MAGIC} function s.setfilter(c) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.thfilter(c) return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Inflict 300 damage to your opponent for each of their removed from play cards.
--D.D.ダイナマイト --D.D. Dynamite local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_DRAW_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_REMOVED,1,nil) end Duel.SetTargetPlayer(1-tp) local dam=Duel.GetFieldGroupCount(1-tp,LOCATION_REMOVED,0)*300 Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetFieldGroupCount(1-tp,LOCATION_REMOVED,0)*300 Duel.Damage(p,dam,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
--進化の宿命 --Evo-Karma local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --act limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetOperation(s.sucop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_CHAIN_END) e3:SetOperation(s.cedop) e3:SetLabelObject(e2) c:RegisterEffect(e3) end function s.chainlm(e,rp,tp) return tp==rp end function s.sucfilter(c) local st=c:GetSummonType() return c:IsSetCard(SET_EVOLTILE) and st>=(SUMMON_TYPE_SPECIAL+150) and st<(SUMMON_TYPE_SPECIAL+180) end function s.sucop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.sucfilter,1,nil) then e:SetLabel(1) else e:SetLabel(0) end end function s.cedop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) and e:GetLabelObject():GetLabel()==1 then Duel.SetChainLimitTillChainEnd(s.chainlm) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.
--アイス・ライゼオル --Ice Ryzeal --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Ryzeal" monster from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_RYZEAL} s.listed_names={id} function s.selfspcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local g=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c) return #g>0 and Duel.GetMZoneCount(tp,g)>0 end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local rg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) --You cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_XYZ) and c:IsRank(4)) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard Check aux.addTempLizardCheck(c,tp,function(e,c) return not (c:IsOriginalType(TYPE_XYZ) and c:IsOriginalRank(4)) end) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_RYZEAL) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
--尾も白い黒猫 --Dark Cat with White Tail local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return true end if Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,2,nil) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g1=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,2,2,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,0,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,#g1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if g then local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
--DDリクルート --D/D Recruits local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) end function s.filter(c) return ((c:IsSetCard(SET_DD) and c:IsMonster()) or c:IsSetCard(SET_DARK_CONTRACT)) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target.
--ディープ・スィーパー --Deep Sweeper local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn.
--フォトン・リタデイション --Photon Timestop --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --End turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.skipcon) e2:SetTarget(s.skiptg) e2:SetOperation(s.skipop) c:RegisterEffect(e2) end s.listed_names={CARD_GALAXYEYES_P_DRAGON} s.listed_series={SET_PHOTON,SET_GALAXY} function s.filter(c,ft,tp) return c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsContinuousSpellTrap() and (c:IsAbleToHand() or (ft>0 and not c:IsForbidden() and c:CheckUniqueOnField(tp))) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,ft,tp) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,ft,tp):GetFirst() if not tc then return end aux.ToHandOrElse(tc,tp, function(c) return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not c:IsForbidden() and c:CheckUniqueOnField(tp) end, function(c) Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end, aux.Stringid(id,3) ) end function s.skipcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return re and rp==1-tp and Duel.IsTurnPlayer(1-tp) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,CARD_GALAXYEYES_P_DRAGON) end function s.skiptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_GALAXYEYES_P_DRAGON),tp,LOCATION_ONFIELD,0,1,nil) or Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end end function s.skipop(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(1-tp,PHASE_DRAW,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_STANDBY,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_MAIN1,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1) Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE|PHASE_END,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
--結晶の女神ニンアルル --Ninaruru, the Magistus Glass Goddess --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER),4,2) c:EnableReviveLimit() --Return to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --2 attacks on monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e2:SetValue(1) c:RegisterEffect(e2) --Destroy Spell/Traps local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_MAGISTUS} function s.thfilter(c) return c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(4) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_SZONE,0,1,nil) and Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_SZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=g:Filter(Card.IsRelateToEffect,nil,e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
--コードブレイカー・ゼロデイ --Codebreaker Zero Day --Anime script by Larry126, updated by AlphaKretin local s,id=GetID() function s.initial_effect(c) --atk down local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.atktg) e1:SetValue(-1000) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_CODEBREAKER} function s.atktg(e,c) local lg=c:GetLinkedGroup() return not c:IsSetCard(SET_CODEBREAKER) and lg and lg:IsContains(e:GetHandler()) end function s.cfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousSetCard(SET_CODEBREAKER) and c:GetPreviousTypeOnField()&(TYPE_MONSTER+TYPE_LINK)==(TYPE_MONSTER+TYPE_LINK) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return r&REASON_EFFECT+REASON_BATTLE~=0 end function s.thfilter(c) return c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
--幻影の妖精 --Dreamsprite local s,id=GetID() function s.initial_effect(c) --change attack target local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BATTLE_CONFIRM) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()==e:GetHandler() and Duel.GetAttacker():IsControler(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc~=e:GetHandler() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local a=Duel.GetAttacker() if tc and tc:IsRelateToEffect(e) and a:CanAttack() and not a:IsImmuneToEffect(e) then Duel.CalculateDamage(a,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 DARK Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply. ● Destroy that monster. ● Gain LP equal to that monster's ATK. During the Battle Phase (Quick Effect): You can Fusion Summon 1 "Earthbound" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of "Earthbound Servant Geo Gremlin" once per turn.
--地縛戒隷 ジオグレムリン --Earthbound Servant Geo Gremlin --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),1,99) --Opponent chooses 1 effect for you to apply local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY|CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,{id,0}) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Fusion Summon 1 "Earthbound" Fusion Monster local params = {fusfilter=s.fusfilter,matfilter=Card.IsAbleToRemove,extrafil=s.fextra,extraop=Fusion.BanishMaterial,extratg=s.extratarget} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return Duel.IsBattlePhase() end) e2:SetTarget(Fusion.SummonEffTG(params)) e2:SetOperation(Fusion.SummonEffOP(params)) c:RegisterEffect(e2) end s.listed_series={SET_EARTHBOUND} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local b2=tc:IsFaceup() and tc:GetAttack()>0 local op=Duel.SelectEffect(1-tp, {true,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) if op==1 then Duel.Destroy(tc,REASON_EFFECT) else Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT) end end function s.fusfilter(c) return c:IsSetCard(SET_EARTHBOUND) end function s.fextra(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil) end return nil end function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Gem-Knight" monster + 1 Rock-Type monster
--ジェムナイト・ジルコニア --Gem-Knight Zirconia local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GEM_KNIGHT),aux.FilterBoolFunctionEx(Card.IsRace,RACE_ROCK)) end s.material_setcode={SET_GEM,SET_GEM_KNIGHT}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material.
--陽炎獣 ヒュドラー --Hazy Flame Hydra local s,id=GetID() function s.initial_effect(c) --cannot be target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --sum limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --effect gain local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCondition(s.effcon) e3:SetOperation(s.effop) c:RegisterEffect(e3) end function s.splimit(e,c,tp,sumtp,sumpos) return c:GetAttribute()~=ATTRIBUTE_FIRE end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.matcon) e1:SetTarget(s.mattg) e1:SetOperation(s.matop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.matcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.matfilter(c) return c:IsSetCard(SET_HAZY_FLAME) and c:IsMonster() end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.matfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.matop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then Duel.Overlay(c,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
--D-カウンター --D - Counter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return tc:IsControler(tp) and tc:IsPosition(POS_FACEUP) and tc:IsSetCard(SET_DESTINY_HERO) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() if chk==0 then return a:IsOnField() end Duel.SetTargetCard(a) Duel.SetOperationInfo(0,CATEGORY_DESTROY,a,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.
--不屈の獣僕 --Undaunted Bumpkin Beast --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand or GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_SPSUMMON) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --count special summons aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) --indestructible by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() for tc in aux.Next(eg) do Duel.RegisterFlagEffect(tc:GetSummonPlayer(),id,RESET_PHASE|PHASE_END,0,1) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(1-tp,id)>=3 and Duel.IsMainPhase() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.indcon(e) local c=e:GetHandler() return c:IsAttackPos() and not Duel.IsExistingMatchingCard(nil,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
--レッド・ミラー --Red Mirror local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():GetControler()~=tp end function s.filter(c) return c:IsRace(RACE_FIEND) and c:IsAttribute(ATTRIBUTE_FIRE) and not c:IsCode(id) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsSynchroSummoned() and c:IsSummonPlayer(tp) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and aux.exccon(e) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
--アビスケイル-クラーケン --Abyss-scale of the Kraken local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_MERMAIL)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(400) c:RegisterEffect(e2) --negate local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.negcon) e4:SetOperation(s.negop) c:RegisterEffect(e4) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)==LOCATION_MZONE and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
--空牙団の懐剣 ドナ --Donner, Dagger Fur Hire --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --2 monsters with different Types Link.AddProcedure(c,nil,2,2,s.lcheck) --Destroy 1 monster on each field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon 1 monster "Fur Hire" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_FUR_HIRE} function s.lcheck(g,lc,sumtype,tp) return g:CheckDifferentPropertyBinary(Card.GetRace,lc,sumtype,tp) end function s.desfilter(c,e,tp) return c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE))) end function s.desrescon(sg,e,tp,mg) return sg:GetClassCount(Card.GetControler)==2 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.desrescon,0) end local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.desrescon,1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(dg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,2,PLAYER_ALL,LOCATION_MZONE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.spcostfilter(c,e,tp) return Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetOriginalCode()) end function s.spfilter(c,e,tp,code) return c:IsSetCard(SET_FUR_HIRE) and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,e,tp) end local rc=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,e,tp):GetFirst() e:SetLabel(rc:GetOriginalCode(),rc:GetType()) Duel.Release(rc,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local code,type=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,code) if #g1>0 and Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)>0 and type&TYPE_LINK==TYPE_LINK and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,code) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,code) if #g2==0 then return end Duel.BreakEffect() Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
--剣闘獣の闘器デーモンズシールド --Gladiator Beast's Battle Archfiend Shield local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_GLADIATOR)) --Destroy instead local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_DESTROY_SUBSTITUTE) e1:SetValue(1) c:RegisterEffect(e1) --Return this card to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.retcon) e2:SetTarget(s.rettg) e2:SetOperation(s.retop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR} function s.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_DECK|LOCATION_EXTRA) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
--電脳堺姫-娘々 --Virtual World Hime - Nyannyan --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --If a level 3 monster is normal summoned, special summon this card from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Same as above, but upon special summon local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --If banished, target 1 other banished card and shuffle it into the deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_REMOVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end --Check for level 3 monster summoned to player's field function s.cfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLevel(3) end --If it ever happened function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end --Special summon this card from GY as a tuner, banish it if it leaves, estricted to level/rank 3+ monsters function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then --Treated as a tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) c:RegisterEffect(e1) --Banish it if it leaves the field local e2=Effect.CreateEffect(c) e2:SetDescription(3300) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT|RESETS_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() --Restricted to level/rank 3+ monsters local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetTargetRange(1,0) e3:SetTarget(s.splimit) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end --Restricted to level/rank 3+ monsters function s.splimit(e,c) return not (c:IsLevelAbove(3) or c:IsRankAbove(3)) end --Activation legality function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToDeck() and chkc~=c end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) end --Shuffle 1 other banished card into the deck function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
--魔王超龍 ベエルゼウス --Beelzeus of the Diabolic Dragons local s,id=GetID() function s.initial_effect(c) --Synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),2,99) c:EnableReviveLimit() --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Cannot be destroyed by battle local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --Prevent attack declaration local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.antarget) c:RegisterEffect(e3) --Change ATK to 0 local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_RECOVER) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.target) e4:SetOperation(s.operation) c:RegisterEffect(e4) end function s.antarget(e,c) return c~=e:GetHandler() end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetBaseAttack()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) Duel.Recover(tp,tc:GetBaseAttack(),REASON_EFFECT) end if c:IsRelateToEffect(e) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE)) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
--災誕の呪眼 --Evil Eyes Unleashed --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Send 2 cards to the GY and add 1 "Evil Eye" Equip card to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Equip 1 "Evil Eye" card to 1 "Evil Eye" Link Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.eqpcond) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.eqptg) e2:SetOperation(s.eqpop) c:RegisterEffect(e2) end s.listed_series={SET_EVIL_EYE} function s.thfilter(c) return c:IsSetCard(SET_EVIL_EYE) and c:IsEquipSpell() and c:IsAbleToHand() end function s.tgfilter(c) return c:IsSetCard(SET_EVIL_EYE) and c:IsAbleToGraveAsCost() end function s.rescon(sg) return sg:FilterCount(Card.IsMonster,nil)==1 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) local hg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #hg==1 then g:Sub(hg) end if chk==0 then return #hg>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE) Duel.SendtoGrave(dg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end local c=e:GetHandler() --Lose 500 LP each time you activate a non-"Evil Eye" card or effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetOperation(s.damop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2)) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not re:GetHandler():IsSetCard(SET_EVIL_EYE) and rp==tp then Duel.Hint(HINT_CARD,0,id) Duel.SetLP(tp,Duel.GetLP(tp)-500) end end function s.lnkfilter(c,tp) return c:IsLinkSummoned() and c:IsSetCard(SET_EVIL_EYE) and c:IsSummonPlayer(tp) end function s.eqpcond(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.lnkfilter,1,nil,tp) end function s.eqtcfilter(c,ec) return c:IsSetCard(SET_EVIL_EYE) and c:IsLinkMonster() and c:IsFaceup() and ec:CheckEquipTarget(c) end function s.eqfilter(c,tp) return c:IsSetCard(SET_EVIL_EYE) and c:IsEquipSpell() and c:CheckUniqueOnField(tp) and Duel.IsExistingMatchingCard(s.eqtcfilter,tp,LOCATION_MZONE,0,1,nil,c) end function s.eqptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE) end function s.eqpop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() if not ec then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tc=Duel.SelectMatchingCard(tp,s.eqtcfilter,tp,LOCATION_MZONE,0,1,1,nil,ec):GetFirst() if tc then Duel.Equip(tp,ec,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
--RR-ワイルド・ヴァルチャー --Raidraptor - Wild Vulture local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SUMMON_SUCCESS) ge1:SetLabel(id) ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ge1:SetOperation(aux.sumreg) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_SPSUMMON_SUCCESS) ge2:SetLabel(id) Duel.RegisterEffect(ge2,0) end) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 end function s.spfilter1(c,e,tp) local lv=c:GetLevel() return lv>0 and lv<6 and c:IsSetCard(SET_RAIDRAPTOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,c,e,tp,6-lv) end function s.spfilter2(c,e,tp,lv) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>1 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter1),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) local tc1=g1:GetFirst() if not tc1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,tc1,e,tp,6-tc1:GetLevel()) g1:Merge(g2) Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.
--最果ての宇宙 --The Most Distant, Deepest Depths --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Prevent destruction by effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.ptcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_REMOVE) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(1,1) e3:SetCondition(s.ptcon) e3:SetTarget(function(e,c,tp,r) return c==e:GetHandler() and r==REASON_EFFECT end) c:RegisterEffect(e3) --Search "Ghoti" local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,id) e4:SetCost(s.thcost) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) --Return to hand local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e5:SetCode(EVENT_SUMMON_SUCCESS) e5:SetRange(LOCATION_GRAVE) e5:SetCountLimit(1,{id,1}) e5:SetCondition(s.rtcon) e5:SetTarget(s.rttg) e5:SetOperation(s.rtop) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e6) end s.listed_series={SET_GHOTI} function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsType(TYPE_SYNCHRO) end function s.ptcon(e) return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.cfilter(c) return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true)) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_GHOTI) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.rdcfilter(c,tp) return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsControler(tp) end function s.rtcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.rdcfilter,1,nil,tp) end function s.rmfilter(c) return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsAbleToRemove() end function s.rttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc) end local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) end function s.rtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
--合成魔獣 ガーゼット --Maju Garzett local s,id=GetID() function s.initial_effect(c) --tribute check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.valcheck) c:RegisterEffect(e1) --give atk effect only when summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SUMMON_COST) e2:SetOperation(s.facechk) e2:SetLabelObject(e1) c:RegisterEffect(e2) end function s.valcheck(e,c) local g=c:GetMaterial() local tc=g:GetFirst() local atk=0 for tc in aux.Next(g) do local catk=tc:GetTextAttack() atk=atk+(catk>=0 and catk or 0) end if e:GetLabel()==1 then e:SetLabel(0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESET_DISABLE|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE) c:RegisterEffect(e1) end end function s.facechk(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():SetLabel(1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
--PSYフレームロード・Λ --PSY-Framelord Lambda --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,2) --Can activate the effects of "PSY-Framegear" monsters even if you control a monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(CARD_PSYFRAME_LAMBDA) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,0) c:RegisterEffect(e1) --Search 1 "PSY-Frame" card during the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.regcon) e2:SetTarget(s.regtg) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_series={SET_PSY_FRAME} function s.regcfilter(c,tp) return c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:GetPreviousRaceOnField()&RACE_PSYCHIC~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.regcfilter,1,e:GetHandler(),tp) end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) return c:IsSetCard(SET_PSY_FRAME) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
--コンボファイター --Combo Fighter local s,id=GetID() function s.initial_effect(c) --chain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.chop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(1) c:RegisterEffect(e2) end function s.chop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPhase(PHASE_MAIN1) and Duel.IsTurnPlayer(tp) and Duel.GetCurrentChain()>1 and e:GetHandler():GetFlagEffect(id)==0 then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.atkcon(e) return e:GetHandler():GetFlagEffect(id)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute.
--外神ナイアルラ --Outer Entity Nyarla local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --rankup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.rkcon) e1:SetCost(s.rkcost) e1:SetOperation(s.rkop) c:RegisterEffect(e1) --attach local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.rkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.rkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end local ct=Duel.DiscardHand(tp,Card.IsDiscardable,1,60,REASON_COST|REASON_DISCARD) e:SetLabel(ct) end function s.rkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_RANK) e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e2:SetValue(e:GetLabel()) c:RegisterEffect(e2) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsType(TYPE_XYZ) and e:GetHandler():GetOverlayCount()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsMonster() end if chk==0 then return Duel.IsExistingTarget(Card.IsMonster,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,Card.IsMonster,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local og=c:GetOverlayGroup() if #og==0 then return end Duel.SendtoGrave(og,REASON_EFFECT) Duel.Overlay(c,tc) if c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(tc:GetOriginalAttribute()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(tc:GetOriginalRace()) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
--ヴェルズ・マンドラゴ --Evilswarm Mandragora local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn.
--EMクレイブレイカー --Performapal Clay Breaker --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --atk down local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc and bc:IsFaceup() and bc:IsRelateToBattle() and c:IsTributeSummoned() end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_EXTRA,0,nil)*500 if c:IsFaceup() and c:IsRelateToBattle() and bc:IsFaceup() and bc:IsRelateToBattle() and ct>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-ct) e1:SetReset(RESETS_STANDARD_PHASE_END) bc:RegisterEffect(e1) end end function s.cfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsPendulumSummoned() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,2,nil,tp) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card (from your hand).
--A・O・J コズミック・クローザー --Ally of Justice Cosmic Gateway local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.spfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>1 and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),0,LOCATION_MZONE,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
--颶風龍-ビュフォート・ノウェム --Raging Storm Dragon - Beaufort IX local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Negate attack and effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.nacon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.natg) e1:SetOperation(s.naop) c:RegisterEffect(e1) --Return both to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={44221928} function s.nacon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.natg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttacker():IsOnField() end Duel.SetOperationInfo(0,CATEGORY_DISABLE,Duel.GetAttacker(),1,0,0) end function s.naop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() if Duel.NegateAttack() and a and a:IsFaceup() and not a:IsDisabled() then Duel.NegateRelatedChain(a,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) a:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) a:RegisterEffect(e2) end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAbleToHand() end if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,1,nil) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local rg=Group.FromCards(c,tc) Duel.SendtoHand(rg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.
--方界曼荼羅 --Cubic Mandala local COUNTER_CUBIC=0x1038 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_CHAIN_ACTIVATING) e2:SetOperation(s.disop) c:RegisterEffect(e2) --When the last of the monsters Summoned by this effect leaves the field, destroy this card local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.counter_place_list={COUNTER_CUBIC} s.listed_series={SET_CUBIC} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CUBIC),tp,LOCATION_MZONE,0,1,nil) end function s.spfilter(c,e,tp,tid) return c:IsReason(REASON_DESTROY) and c:IsMonster() and c:GetTurnID()==tid and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) and Duel.IsCanAddCounter(tp,COUNTER_CUBIC,1,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tid=Duel.GetTurnCount() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp,tid) end local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp) if chk==0 then return ft>0 and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,tid) end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,ft,nil,e,tp,tid) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp) if ft<=0 or not c:IsRelateToEffect(e) then return end local sg=Duel.GetTargetCards(e) if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #sg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) sg=sg:Select(tp,ft,ft,nil) end for sc in sg:Iter() do if Duel.SpecialSummonStep(sc,0,tp,1-tp,false,false,POS_FACEUP) then c:SetCardTarget(sc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end end Duel.SpecialSummonComplete() local og=Duel.GetOperatedGroup() for oc in og:Iter() do oc:AddCounter(COUNTER_CUBIC,1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetCondition(function(e) return e:GetHandler():GetCounter(COUNTER_CUBIC)>0 end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) oc:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_DISABLE) oc:RegisterEffect(e3) end end function s.dfilter(c,g) return g:IsContains(c) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetHandler():GetCardTarget() if re:IsMonsterEffect() and rp==1-tp and Duel.IsExistingMatchingCard(s.dfilter,tp,0,LOCATION_MZONE,1,nil,g) then Duel.NegateEffect(ev) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetHandler():GetCardTarget() return eg:FilterCount(s.dfilter,nil,g)>0 and not Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,g) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
--騎士皇プリメラ・プリムス --Centur-Ion Primera Primus --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --This Special Summoned card cannot be destroyed by battle, unless it was Summoned from the Extra Deck local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.indescon) e1:SetValue(1) c:RegisterEffect(e1) --Add 1 "Emblema" card from your Deck or GY to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Special Summon this card from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_EMBLEMA,SET_CENTURION} function s.indescon(e) local c=e:GetHandler() return c:IsSpecialSummoned() and not c:IsSummonLocation(LOCATION_EXTRA) end function s.thfilter(c) return c:IsSetCard(SET_EMBLEMA) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,2,PLAYER_ALL,LOCATION_ONFIELD) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) local g1=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0) local g2=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) if #g1==0 or #g2==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end local sg=aux.SelectUnselectGroup(g1+g2,e,tp,2,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_DESTROY) if #sg==2 then Duel.HintSelection(sg) Duel.BreakEffect() Duel.Destroy(sg,REASON_EFFECT) end end function s.spconfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_CENTURION) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and rp==1-tp and eg:IsExists(s.spconfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.
--ご隠居の猛毒薬 --Poison of the Old Man local s,id=GetID() function s.initial_effect(c) --rec or dam local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT) local op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) e:SetLabel(op) if op==0 then e:SetCategory(CATEGORY_RECOVER) Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1200) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1200) else e:SetCategory(CATEGORY_DAMAGE) Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if e:GetLabel()==0 then Duel.Recover(p,d,REASON_EFFECT) else Duel.Damage(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn.
--翼の恩返し --Wing Requital --Scripted by Neo Yuno local s, id=GetID() function s.initial_effect(c) --Draw 2 cards local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(600)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFacedown() or not c:IsRace(RACE_WINGEDBEAST) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_MZONE,0,nil) return g:GetClassCount(Card.GetOriginalCodeRule)>=2 and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
--ダイスエット --Dice It --scripted by andre local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DICE+CATEGORY_REMOVE+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.roll_dice=true function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local turn_p=Duel.GetTurnPlayer() if chk==0 then local res=false if turn_p==tp then res=Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) else res=Duel.IsPlayerCanDiscardDeck(tp,1) end return res end e:SetLabel(turn_p) if turn_p==tp then Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) else Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local res=Duel.TossDice(tp,1) if e:GetLabel()==tp then --Activated during your turn Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,res,res,nil) if #rg==0 then return end if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)==res and res==1 then Duel.BreakEffect() Duel.DiscardDeck(tp,6,REASON_EFFECT) end else --Activated during your opponent's turn if Duel.DiscardDeck(tp,res,REASON_EFFECT)==res and res==6 then local og=Duel.GetOperatedGroup() if og:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)~=res then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil) if #rg==0 then return end Duel.BreakEffect() Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
--アーティファクト-チャクラム --Artifact Chakram local s,id=GetID() function s.initial_effect(c) --set local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MONSTER_SSET) e1:SetValue(TYPE_SPELL) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_HAND) e3:SetCondition(s.spcon2) e3:SetCost(s.spcost) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.cfilter(c,tp) return c:IsOnField() and c:IsControler(tp) and c:IsSpellTrap() end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(s.cfilter,nil,tp)-#tg>0 end function s.filter(c) return c:IsFacedown() and c:IsSpellTrap() and c:IsAbleToHandAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_COST) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
--光天使ウィングス --Star Seraph Scout local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_STAR_SERAPH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
--儀式魔人リリーサー --Djinn Releaser of Rituals local s,id=GetID() function s.initial_effect(c) --Can be used for a Ritual Summon while it is in the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.con) e1:SetValue(1) c:RegisterEffect(e1) --Provide an effect to the Ritual monster summoned with this local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.condition) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.con(e) return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return r==REASON_RITUAL end function s.operation(e,tp,eg,ep,ev,re,r,rp) for rc in eg:Iter() do if rc:GetFlagEffect(id)==0 then --The opponent cannot Special Summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetAbsoluteRange(ep,0,1) rc:RegisterEffect(e1,true) rc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can Tribute Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) While you control another Insect monster, this card can attack directly.
--ローズ・パピヨン --Rose Papillon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Additional Tribute Summon of a Level 7 or higher monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_HAND,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,7)) e1:SetValue(0x1) c:RegisterEffect(e1) --Can attack directly while you control another Insect monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetCondition(s.atkcond) c:RegisterEffect(e2) end function s.atkcond(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_INSECT),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.
--暗黒騎士ガイアロード --Lord Gaia the Fierce Knight local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.cfilter(c,tp,atk) return c:IsFaceup() and c:IsControler(1-tp) and c:GetAttack()>atk end function s.condition(e,tp,eg,ep,ev,re,r,rp) local atk=e:GetHandler():GetAttack() return eg:IsExists(s.cfilter,1,nil,tp,atk) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(700) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
--ヒーローアライブ --A Hero Lives local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function s.filter(c,e,tp) return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During their respective turns, each player must show their opponent their hand.
--正々堂々 --Respect Play local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_PUBLIC) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_HAND,0) e2:SetCondition(s.con1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_PUBLIC) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(0,LOCATION_HAND) e3:SetCondition(s.con2) c:RegisterEffect(e3) end function s.con1(e) return Duel.GetTurnPlayer()==e:GetHandlerPlayer() end function s.con2(e) return Duel.GetTurnPlayer()~=e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn.
--クシャトリラ・オーバーラップ --Kashtira Overlap --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Banish 1 monster and increase ATK of the target by 1500 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Negate Effects of a target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_KASHTIRA} function s.rmvfilter(c) return c:IsMonster() and c:IsAttack(1500) and c:IsDefense(2100) and c:IsAbleToRemove() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) end function s.tgfilter(c,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.rmvfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,0,1500) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local exclude=tc and tc:IsRelateToEffect(e) or nil --don't use tc as exclusion if it's not related to effect anymore local g=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,LOCATION_MZONE,exclude) local rg=Group.CreateGroup() --if we have cards other than the target to banish, select from a group without the target if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) rg=g:Select(tp,1,1,nil) --else, check if we can banish tc and select it elseif tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttack(1500) and tc:IsDefense(2100) and tc:IsAbleToRemove() then rg=Group.FromCards(tc) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) rg=rg:Select(tp,1,1,nil) end if #rg==0 then return end if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and rg:GetFirst():IsLocation(LOCATION_REMOVED) and tc:IsRelateToEffect(e) and tc:IsFaceup() then --Increase ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(1500) tc:RegisterEffect(e1) end end function s.disfilter(c) return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_KASHTIRA),tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local tc=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) --Negate the effects of the target local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn.
--リトマスの死儀式 --Litmus Doom Ritual local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,8,nil,72566043) --to deck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) end s.listed_names={72566043} --"Litmus Doom Swordsman" function s.costfilter(c) return c:IsCode(72566043) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() and chkc:IsControler(tp) and chkc~=e:GetHandler() and Duel.IsPlayerCanDraw(tp,1) end if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsExistingTarget(s.costfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local g=Group.FromCards(c,tc) Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
--黎銘機ヘオスヴァローグ --Heosvarog the Mechanical Dawn --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 2 LIGHT Machine monsters Fusion.AddProcMixN(c,true,true,s.matfilter,2) --Add 1 card with an effect that Fusion Summons from your GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e1:SetTarget(s.regtg) e1:SetOperation(s.regop) c:RegisterEffect(e1) --Negate the activation of an opponent's Spell/Trap or effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsSpellTrapEffect() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end) c:RegisterEffect(e2) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.matfilter(c,fc,sumtype,tp) return c:IsAttribute(ATTRIBUTE_LIGHT,fc,sumtype,tp) and c:IsRace(RACE_MACHINE,fc,sumtype,tp) end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local turn_ct=Duel.GetTurnCount() --Add 1 card with an effect that Fusion Summons from your GY to your hand during the Standby Phase of the next turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(function() return Duel.GetTurnCount()~=turn_ct end) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_STANDBY,Duel.GetCurrentPhase()<=PHASE_STANDBY and 2 or 1) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) if not c:IsAbleToHand() then return end local effs={c:GetOwnEffects()} for _,eff in ipairs(effs) do if eff:IsHasCategory(CATEGORY_FUSION_SUMMON) then return true end end return false end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end function s.costfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsAbleToRemoveAsCost() and c:IsFaceup() end function s.rescon(sg,e,tp) return (#sg==1 and sg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE)) or sg:IsExists(Card.IsLocation,2,nil,LOCATION_GRAVE) end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE,0,1,nil) or Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,2,nil) end local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local cg=aux.SelectUnselectGroup(g,e,tp,1,2,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon) Duel.Remove(cg,POS_FACEUP,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
--コンビネーション・アタック --Combination Attack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_END) e1:SetCondition(function() return Duel.IsBattlePhase() end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_card_types={TYPE_UNION} function s.tgfilter(c,e,tp) if c:GetAttackAnnouncedCount()==0 then return false end local g=c:GetEquipGroup():Filter(s.spfilter,nil,e,tp) if #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return false end local g1,g2=g:Split(Card.IsControler,nil,tp) return (#g1==0 or Duel.GetLocationCount(tp,LOCATION_MZONE)>=#g1) and (#g2==0 or Duel.GetLocationCount(1-tp,LOCATION_MZONE)>=#g2) end function s.spfilter(c,e,tp) return c:IsHasEffect(EFFECT_UNION_STATUS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,c:GetControler()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_SZONE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end local g=tc:GetEquipGroup():Filter(s.spfilter,nil,e,tp) if #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return false end for tc in g:Iter() do Duel.SpecialSummonStep(tc,0,tp,tc:GetControler(),false,false,POS_FACEUP) end if Duel.SpecialSummonComplete()==0 then return end --The monster that was equipped with a Union monster can attack again this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(tc:GetAttackAnnouncedCount()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.
--究極時械神セフィロン --Sephylon, the Ultimate Timelord local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(Card.IsMonster,c:GetControler(),LOCATION_GRAVE,0,10,nil) end function s.filter(c,e,tp) return c:IsRace(RACE_FAIRY) and c:GetLevel()>=8 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) local c=e:GetHandler() local tc=g:GetFirst() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK) e3:SetValue(4000) e3:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) tc:RegisterEffect(e3) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.
--妖醒龍ラルバウール --Omni Dragon Brotaur --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special summon from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 monster with the same type and attribute as the targeted monster from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.cfilter(c,tp,rp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end function s.thfilter(c,oc) return c:IsAttribute(oc:GetAttribute()) and c:IsRace(oc:GetRace()) and not c:IsCode(oc:GetCode()) and c:IsAbleToHand() end function s.tgfilter(c,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
--ロード・オブ・ドラゴン-ドラゴンの統制者- --The King of D. local s,id=GetID() function s.initial_effect(c) --This card's name becomes "Lord of D." while on the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(17985575) c:RegisterEffect(e1) --Add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={17985575,71867500,43973174,48800175} -- "Lord of D.", "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" function s.cfilter(c) return c:IsSpellTrap() and c:IsDiscardable() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) return c:IsCode(71867500,43973174,48800175) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
--EM小判竜 --Performapal Coin Dragon local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.atktg) e2:SetValue(500) c:RegisterEffect(e2) --indes local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(1) c:RegisterEffect(e3) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsSummonLocation(LOCATION_EXTRA) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLED) e1:SetOwnerPlayer(tp) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1,true) end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() return tp==e:GetOwnerPlayer() and tc and tc:IsControler(1-tp) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end function s.atktg(e,c) return c:IsRace(RACE_DRAGON) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
--ブラックフェザー・ドラゴン --Black-Winged Dragon local s,id=GetID() function s.initial_effect(c) --Allow Feather Counters c:EnableCounterPermit(COUNTER_FEATHER) --Synchro Summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Replace effect damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,0) e1:SetValue(s.damval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) c:RegisterEffect(e2) --Decrease its own ATK by each Feather Counter local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.atkval) c:RegisterEffect(e3) --Decrease ATK of a monster and inflict damage local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCost(s.cost) e4:SetTarget(s.target) e4:SetOperation(s.operation) c:RegisterEffect(e4) end s.counter_list={COUNTER_FEATHER} function s.damval(e,re,val,r,rp,rc) if (r&REASON_EFFECT)~=0 then e:GetHandler():AddCounter(COUNTER_FEATHER,1) return 0 end return val end function s.atkval(e,c) return c:GetCounter(COUNTER_FEATHER)*-700 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetCounter(COUNTER_FEATHER)>0 end local ct=e:GetHandler():GetCounter(COUNTER_FEATHER) e:SetLabel(ct*700) e:GetHandler():RemoveCounter(tp,COUNTER_FEATHER,ct,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,0,-e:GetLabel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then local val=e:GetLabel() local atk=tc:GetAttack() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-val) tc:RegisterEffect(e1) if val>atk then Duel.Damage(1-tp,atk,REASON_EFFECT) else Duel.Damage(1-tp,val,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
--DDD深淵王ビルガメス --D/D/D Abyss King Gilgamesh --Scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Link Summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),2) --Must be properly summoned before being revived c:EnableReviveLimit() --Place 2 "D/D" monsters from your Deck to your Pendulum Zones local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.pltg) e1:SetOperation(s.plop) c:RegisterEffect(e1) --Special summon "D/D" monster from face-up extra deck or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_DD} --Check for "D/D" pendulum monsters function s.pcfilter(c) return c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() end --Activation legality function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.pcfilter,tp,LOCATION_DECK,0,nil) return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000) end --Performing the effect of placing 2 different "D/D" pendulums into the scales function s.plop(e,tp,eg,ep,ev,re,r,rp) --Cannot Special Summon, except "D/D" monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Place 2 "D/D" monsters in your Pendulum Zones local g=Duel.GetMatchingGroup(s.pcfilter,tp,LOCATION_DECK,0,nil) if Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and g:GetClassCount(Card.GetCode)>=2 then local pg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_TOFIELD) if #pg~=2 then return end local pc1,pc2=pg:GetFirst(),pg:GetNext() if Duel.MoveToField(pc1,tp,tp,LOCATION_PZONE,POS_FACEUP,false) then if Duel.MoveToField(pc2,tp,tp,LOCATION_PZONE,POS_FACEUP,false) then Duel.Damage(tp,1000,REASON_EFFECT) pc2:SetStatus(STATUS_EFFECT_ENABLED,true) end pc1:SetStatus(STATUS_EFFECT_ENABLED,true) end end end --Limit special summons to "D/D" monsters for rest of turn function s.splimit(e,c) return not c:IsSetCard(SET_DD) end --Check reason why destroyed and if link summoned function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and (c:IsReason(REASON_EFFECT) or (c:IsReason(REASON_BATTLE) and Duel.GetAttacker():IsControler(1-tp))) and c:IsLinkSummoned() and rp==1-tp end --Check for "D/D" monster in GY or face-up extra deck function s.spfilter(c,e,tp) if c:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 then return false end return c:IsSetCard(SET_DD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA) end --Performing the effect of special summoning a "D/D" monster from face-up extra deck or GY function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
--ギャラクシー・ドラグーン --Galaxy Dragon local s,id=GetID() function s.initial_effect(c) --atklimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetValue(s.bttg) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(s.atkcon) e3:SetValue(1000) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.disop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_PRE_DAMAGE_CALCULATE) c:RegisterEffect(e5) end function s.bttg(e,c) return c:IsFacedown() or not c:IsRace(RACE_DRAGON) end function s.atkcon(e) local ph=Duel.GetCurrentPhase() local bc=e:GetHandler():GetBattleTarget() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and bc and bc:IsRace(RACE_DRAGON) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc and bc:IsRace(RACE_DRAGON) then c:CreateRelation(bc,RESET_EVENT|RESETS_STANDARD) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetCondition(s.discon) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCondition(s.discon) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) bc:RegisterEffect(e2) end end function s.discon(e) return e:GetOwner():IsRelateToCard(e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
--楽天禍カルクラグラ --Cataclysmic Crusted Calcifida --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon from hand, then mill a monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end --Player's EARTH monster destroyed by opponent function s.cfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:GetPreviousAttributeOnField() & ATTRIBUTE_EARTH ~=0 and c:IsReason(REASON_DESTROY) and ((c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) or c:IsReason(REASON_BATTLE)) end --If it ever happened function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end --Check for a monster function s.tgfilter(c,tp) return c:IsMonster() and c:IsAbleToGrave() end --Special summon from hand, then can mill a monster function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g:Select(tp,1,1,nil) Duel.SendtoGrave(sg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
--常闇の契約書 --Dark Contract with the Eternal Darkness local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Prevent effect target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetCondition(s.condition) e2:SetValue(s.evalue) c:RegisterEffect(e2) --Prevent tribute local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EFFECT_UNRELEASABLE_SUM) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetCondition(s.condition) e3:SetValue(s.sumlimit) c:RegisterEffect(e3) local e5=e3:Clone() e5:SetCode(EFFECT_CANNOT_BE_MATERIAL) e5:SetValue(aux.AND(s.matlimit,aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ))) c:RegisterEffect(e5) --Inflict 2000 damage local e8=Effect.CreateEffect(c) e8:SetDescription(aux.Stringid(id,0)) e8:SetCategory(CATEGORY_DAMAGE) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e8:SetCode(EVENT_PHASE|PHASE_STANDBY) e8:SetRange(LOCATION_SZONE) e8:SetCountLimit(1) e8:SetCondition(s.damcon) e8:SetTarget(s.damtg) e8:SetOperation(s.damop) c:RegisterEffect(e8) end s.listed_series={SET_DD} function s.matlimit(e,c,sumtype,tp) if tp==PLAYER_NONE then tp=c:GetControler() end return e:GetHandlerPlayer()==1-tp end function s.condition(e) return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,2,nil,SET_DD) end function s.sumlimit(e,c) if not c then return false end return not c:IsControler(e:GetHandlerPlayer()) end function s.evalue(e,re,rp) return re:IsSpellTrapEffect() and rp==1-e:GetHandlerPlayer() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
--天使の涙 --Graceful Tear local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,2000) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local g=Duel.GetFieldGroup(p,LOCATION_HAND,0) if #g==0 then return end Duel.Hint(HINT_SELECTMSG,p,aux.Stringid(id,0)) local sg=g:Select(p,1,1,nil) if Duel.SendtoHand(sg,1-p,REASON_EFFECT)~=0 then Duel.ShuffleHand(p) Duel.BreakEffect() Duel.Recover(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/ATK 100/DEF 100). If this card is in your GY: You can Tribute 1 monster; Special Summon this card from the GY. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as Synchro Material, all other Synchro Materials must be "Blackwing" monsters.
--BF-隠れ蓑のスチーム --Blackwing - Steam the Cloak local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCondition(s.tkcon) e1:SetTarget(s.tktg) e1:SetOperation(s.tkop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e4:SetCondition(s.matcon) e4:SetValue(aux.TargetBoolFunction(Card.IsSetCard,SET_BLACKWING)) c:RegisterEffect(e4) end s.listed_names={9047461} s.listed_series={SET_BLACKWING} function s.tkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,100,100,3,RACE_AQUA,ATTRIBUTE_WIND) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end local sg=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil) Duel.Release(sg,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) end end function s.matcon(e) return e:GetHandler():GetFlagEffect(id)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 monsters
--覚醒の勇士 ガガギゴ --Gagagigo the Risen local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,3) c:EnableReviveLimit() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
--氷結界の虎将 グルナード --General Grunard of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --extra summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetDescription(aux.Stringid(id,0)) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ICE_BARRIER)) c:RegisterEffect(e1) end s.listed_series={SET_ICE_BARRIER}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.
--インフェルニティ・バリア --Infernity Barrier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(SET_INFERNITY) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 then return false end return Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
--魔轟神アンドレイス --Fabled Andwraith --Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Synchro summon procedure Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),1,99) --Must be properly summoned before reviving c:EnableReviveLimit() --Draw 2 cards, discard 1. Opponent can negate this by discarding 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --Special summon 1 of opponent's monsters that was sent from hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.tfilter(c,lc,stype,tp) return c:IsSetCard(SET_FABLED,lc,stype,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) --Opponent can negate this effect by discarding 1 card local hg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #hg>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,3)) Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD,nil) if Duel.IsChainDisablable(0) then Duel.NegateEffect(0) return end end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if Duel.Draw(p,2,REASON_EFFECT)==2 then Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end function s.cfilter(c,tp) return c:IsMonster() and c:GetPreviousControler()==1-tp and c:IsPreviousLocation(LOCATION_HAND) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and s.cfilter(c,tp) and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_GRAVE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(s.spfilter,nil,e,tp) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 end local c=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) c=g:Select(tp,1,1,nil):GetFirst() else c=g:GetFirst() end Duel.SetTargetCard(c) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Negate effect(s) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
--闇の増産工場 --Dark Factory of More Production --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --Send 1 monster from your hand/field to the GY to draw 1 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCountLimit(1,id) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsMonster() and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ● Add 1 non-WIND "roid" monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn.
--ドラゴンロイド --Dragonroid --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Search 1 non-WIND "roid" monster or prevent your Fusion Summoning effects from getting negated local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Make this card become a Dragon monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetTarget(s.rctg) e2:SetOperation(s.rcop) c:RegisterEffect(e2) end s.listed_series={SET_ROID} function s.thfilter(c) return c:IsSetCard(SET_ROID) and c:IsAttributeExcept(ATTRIBUTE_WIND) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=true local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) e:SetLabel(op) if op==1 then Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end else local c=e:GetHandler() --inactivatable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_INACTIVATE) e1:SetValue(s.efilter) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --act limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.limcon) e2:SetOperation(s.limop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_END) e3:SetOperation(s.limop2) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end end function s.efilter(e,ct) local p=e:GetHandlerPlayer() local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER) return p==tp and te:IsHasCategory(CATEGORY_FUSION_SUMMON) end function s.limfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsFusionSummoned() end function s.limcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.limfilter,1,nil,tp) end function s.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(s.chainlm) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetOperation(s.resetop) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_BREAK_EFFECT) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end function s.resetop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():ResetFlagEffect(id) e:Reset() end function s.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():HasFlagEffect(id) then Duel.SetChainLimitTillChainEnd(s.chainlm) end e:GetHandler():ResetFlagEffect(id) end function s.chainlm(e,rp,tp) return tp==rp end function s.rctg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsRace(RACE_DRAGON) end --Operation info needed to handle the interaction with "Necrovalley" Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE) end function s.rcop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end --Change Type local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetValue(RACE_DRAGON) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.
--龍皇の波動 --Draco-Utopian Aura --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return Duel.IsChainNegatable(ev) and re:IsMonsterEffect() and (loc&LOCATION_MZONE)~=0 and ep==1-tp end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,rc,1,tp,LOCATION_GRAVE) end function s.cfilter(c) return c:IsMonster() and c:IsAbleToRemove() end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then local oc=Duel.GetOperatedGroup():GetFirst() local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil) if oc:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #cg>0 and oc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=cg:Select(tp,1,1,nil) if #rg==0 then return end Duel.BreakEffect() if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and Duel.SpecialSummonStep(oc,0,tp,tp,false,false,POS_FACEUP) then local c=e:GetHandler() --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) oc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) oc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand.
--大騒動 --Major Riot local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_HAND) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.confilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and eg:IsExists(s.confilter,1,nil,tp) end function s.thfilter(c,tp) return c:IsLocation(LOCATION_HAND) and c:IsControler(tp) end function s.spfilter(c,e,tp) return c:GetLevel()<=4 and c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g==0 then return end Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.BreakEffect() local og=Duel.GetOperatedGroup() local ct1=og:FilterCount(s.thfilter,nil,tp) local ct2=og:FilterCount(s.thfilter,nil,1-tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,ct1,ct1,nil,e,tp) if #g1>0 then local tc=g1:GetFirst() for tc in aux.Next(g1) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) end end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(1-tp,s.spfilter,1-tp,LOCATION_HAND,0,ct2,ct2,nil,e,1-tp) if #g2>0 then local tc=g2:GetFirst() for tc in aux.Next(g2) do Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEDOWN_DEFENSE) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
--青い忍者 --Armed Ninja local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFacedown() or c:IsSpell() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil) if #g>0 and g:GetFirst():IsFaceup() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end if tc:IsSpell() then Duel.Destroy(tc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.
--VS 蛟龍 --Vanquish Soul Jiaolong --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_CONFIRM) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetCost(s.opccost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Activate 1 of these effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.opccost) e2:SetTarget(s.vstg) e2:SetOperation(s.vsop) c:RegisterEffect(e2) end s.listed_series={SET_VANQUISH_SOUL} s.listed_names={id} function s.opccost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return re and re:IsActivated() and re:GetHandler():IsSetCard(SET_VANQUISH_SOUL) and r&REASON_COST>0 and rp==tp and eg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.vscostfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and not c:IsPublic() end function s.thfilter(c) return c:IsSetCard(SET_VANQUISH_SOUL) and c:IsAbleToHand() and not c:IsCode(id) end function s.vstg(e,tp,eg,ep,ev,re,r,rp,chk) local cg=Duel.GetMatchingGroup(s.vscostfilter,tp,LOCATION_HAND,0,nil) local b1=#cg>0 and Duel.IsExistingMatchingCard(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) local b2=#cg>1 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=cg:Select(tp,op,op,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) if op==1 then e:SetCategory(CATEGORY_POSITION) elseif op==2 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function s.vsop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Change the battle position of 1 monster on the field Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end elseif op==2 then --Search 1 "Vanquish Soul" card, except "Vanquish Soul Jiaolong" Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.
--クロス・デバッガー --Cross Debug --scripted by pyrQ and AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --change atk local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.atkcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:IsLinkMonster() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>0 and g:FilterCount(s.cfilter,nil)>=2 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not d or a:GetControler()==d:GetControler() or not d:IsFaceup() or not a:IsFaceup() or not a:IsLinkMonster() or not d:IsLinkMonster() then return false end if a:IsControler(tp) then e:SetLabelObject(a) else e:SetLabelObject(d) end return true end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsLinkMonster() end if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_LINK) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tg=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_GRAVE,0,1,1,nil,TYPE_LINK) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() local tgc=Duel.GetFirstTarget() if tc and tc:IsRelateToBattle() and tc:IsFaceup() and tgc and tgc:IsRelateToEffect(e) and tgc:IsLocation(LOCATION_GRAVE) and tc:UpdateAttack(tgc:GetAttack(),RESETS_STANDARD_PHASE_END,c)==tgc:GetAttack() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) e1:SetValue(1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.
--サラマンドラ・フュージョン --Salamandra Fusion --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip only to a FIRE Warrior monster aux.AddEquipProcedure(c,nil,s.eqfilter) --Equipped monster gains 700 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(700) c:RegisterEffect(e1) --Destruction replacement for the equipped monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetTarget(s.replacetg) e2:SetOperation(s.replaceop) c:RegisterEffect(e2) --Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcond) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_FLAME_SWORDSMAN} function s.eqfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR) end function s.replacetg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ec=c:GetEquipTarget() if chk==0 then return ec:IsReason(REASON_EFFECT|REASON_BATTLE) and not ec:IsReason(REASON_REPLACE) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end if Duel.SelectEffectYesNo(tp,c,96) then c:SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.replaceop(e,tp,eg,ep,ev,re,r,rp,chk) e:GetHandler():SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end function s.spcond(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and ec:IsType(TYPE_FUSION) and ec:IsControler(tp) end function s.spfilter(c,e,tp,mc) return (c:IsCode(CARD_FLAME_SWORDSMAN) or (c:IsType(TYPE_FUSION) and c:ListsCode(CARD_FLAME_SWORDSMAN))) and Duel.GetLocationCountFromEx(tp,tp,mc,c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ec=c:GetEquipTarget() if chk==0 then return c:IsAbleToGrave() and ec:IsAbleToGrave() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,ec) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,Group.FromCards(c,ec),2,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetEquipTarget() if not (c:IsRelateToEffect(e) and ec) then return end local g=Group.FromCards(c,ec) if Duel.SendtoGrave(g,REASON_EFFECT)==0 or g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil):GetFirst() if not sc then return end sc:SetMaterial(nil) if Duel.SpecialSummon(sc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)>0 then sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.
--EMドラネコ --Performapal Gongato local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) --Negate damage (direct) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_PZONE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCountLimit(1) e1:SetCondition(s.dmcon1) e1:SetOperation(s.dmop) c:RegisterEffect(e1) --Negate damage (monster) local e2=e1:Clone() e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.dmcon2) e2:SetOperation(s.dmop) c:RegisterEffect(e2) end function s.dmcon1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.dmcon2(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return d and a:GetControler()~=d:GetControler() end function s.dmop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end