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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".
|
--剣闘獣アウグストル
--Gladiator Beast Augustus
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(aux.gbspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfToDeck)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.hspfilter(c,e,tp)
return c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,113,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.hspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.hspfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,113,tp,tp,false,false,POS_FACEUP_DEFENSE)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattledGroupCount()>0
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GLADIATOR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,113,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,113,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.
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--ミュートリアル・アームズ
--Myutant Arsenal
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Must special summoned by a "Myutant" effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--Cannot be targeted by opponent's trap effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.tgval)
c:RegisterEffect(e2)
--Banish 1 monster from the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCountLimit(1,{id,1})
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.rmcon)
e3:SetCost(s.rmcost)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
--Add 1 of your banished "Myutant" spells
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,{id,2})
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
--Lists "Myutant" archetype
s.listed_series={SET_MYUTANT}
--Must special summoned by a "Myutant" effect
function s.splimit(e,se,sp,st)
return se:GetHandler():IsSetCard(SET_MYUTANT)
end
--Cannot be targeted by opponent's trap effects
function s.tgval(e,re,rp)
return aux.tgoval(e,re,rp) and re:IsTrapEffect()
end
--Opponent activates a monster effect
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsMonsterEffect()
end
--Banish 1 card from your hand or field as cost
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
--Activation legality
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,LOCATION_MZONE)
end
--Banish 1 monster from the field
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--If destroyed by opponent's card
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE)
or (rp==1-tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp)
end
--Check for 1 of your face-up banished "Myutant" spells
function s.thfilter(c)
return c:IsSetCard(SET_MYUTANT) and c:IsSpell() and c:IsFaceup() and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_REMOVED)
end
--Add 1 of your banished "Myutant" spells to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card attacks a Defense Position monster, inflict piercing battle damage.
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--幻獣ワイルドホーン
--Phantom Beast Wild-Horn
local s,id=GetID()
function s.initial_effect(c)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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1 Tuner + 1 or more non-Tuner Psychic-Type monsters Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.
|
--サイコ・デビル
--Psychic Nightmare
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_PSYCHIC),1,99)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() or Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1,nil)
local tc=g:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
local op=Duel.SelectOption(tp,70,71,72)
Duel.ConfirmCards(tp,tc)
Duel.ShuffleHand(1-tp)
if (op==0 and tc:IsMonster()) or (op==1 and tc:IsSpell()) or (op==2 and tc:IsTrap()) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.
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--ギミック・パペット-ギガンテス・ドール
--Gimmick Puppet Gigantes Doll
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
c:EnableReviveLimit()
Xyz.AddProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,SET_GIMMICK_PUPPET),4,2)
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(2))
e1:SetTarget(s.cttg)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GIMMICK_PUPPET}
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsControler(1-tp) and chkc:IsAbleToChangeControler() and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return ft>0 and Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end
local ct=math.min(ft,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--cannot special summon
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
ge1:SetTargetRange(1,0)
ge1:SetTarget(s.splimit)
ge1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(ge1,tp)
--cannot attack
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD)
ge2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
ge2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
ge2:SetTargetRange(LOCATION_MZONE,0)
ge2:SetTarget(s.atktg)
ge2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(ge2,tp)
--client hint
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.GetControl(tg,tp,PHASE_END,1)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_GIMMICK_PUPPET)
end
function s.atktg(e,c)
return not c:IsType(TYPE_XYZ)
end
function s.lvfilter(c)
return c:IsFaceup() and c:HasLevel() and not c:IsLevel(8)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(8)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster(s) you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead. * The above text is unofficial and describes the card's functionality in the OCG.
|
--黒羽の旋風
--Black Feather Whirlwind
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special Summon 1 monster that is banished or in the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Replace destruction
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.desreptg)
e3:SetValue(s.desrepval)
e3:SetOperation(s.desrepop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_BLACK_WINGED_DRAGON}
s.listed_series={SET_BLACKWING}
s.counter_list={COUNTER_FEATHER}
function s.spcfilter(c,tp)
return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsAttribute(ATTRIBUTE_DARK)
and c:IsType(TYPE_SYNCHRO) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.spfilter(c,e,tp,atk)
return (c:IsSetCard(SET_BLACKWING) or c:IsCode(CARD_BLACK_WINGED_DRAGON)) and c:IsFaceup() and c:GetAttack()<atk
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local _,atk=eg:Filter(s.spcfilter,nil,tp):GetMaxGroup(Card.GetAttack)
if not atk then atk=0 end
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,atk) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp,atk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.repfilter(c,tp)
return c:IsControler(tp) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup()
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsCanRemoveCounter(tp,1,0,COUNTER_FEATHER,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.desrepval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.desrepop(e,tp,eg,ep,ev,re,r,rp)
Duel.RemoveCounter(tp,1,0,COUNTER_FEATHER,1,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Machine monster with 1500 or less ATK from your Deck in face-up Attack Position.
|
--ユーフォロイド
--UFOroid
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
return c:IsAttackBelow(1500) and c:IsRace(RACE_MACHINE)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
|
--Vivid Tail
--Vivid Tail
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Set itself
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsAbleToHand() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local f=aux.FaceupFilter(Card.IsAbleToHand)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and f(chkc) end
local c=e:GetHandler()
if chk==0 then return c:IsSSetable()
and Duel.IsExistingTarget(f,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,f,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsSSetable() and Duel.SSet(tp,c)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) then
--Cannot activate cards or effects with the same name
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetTargetRange(1,0)
e2:SetValue(s.aclimit)
e2:SetLabel(tc:GetCode())
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
|
--眷現の呪眼
--Evil Eye Reemergence
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tktg)
e1:SetOperation(s.tkop)
c:RegisterEffect(e1)
--target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_EVIL_EYE_SELENE,7610395}
s.listed_series={SET_EVIL_EYE}
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_EVIL_EYE,TYPES_TOKEN,400,400,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
s.eyefilter=aux.FaceupFilter(Card.IsCode,CARD_EVIL_EYE_SELENE)
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_EVIL_EYE,TYPES_TOKEN,400,400,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP) then
local g=Group.FromCards(Duel.CreateToken(tp,id+1))
local ct=1
if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.eyefilter,tp,LOCATION_SZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then
ct=Duel.AnnounceNumber(tp,1,2)
end
if ct==2 then
g:AddCard(Duel.CreateToken(tp,id+1))
end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsRace(RACE_FIEND)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
--cannot be target
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetTargetRange(LOCATION_SZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_EVIL_EYE))
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
|
--大融合
--Greater Polymerization
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
Fusion.RegisterSummonEff{handler=c,mincount=3,stage2=s.stage2}
end
function s.stage2(e,tc,tp,sg,chk)
if chk==0 then
--Piercing
local e1=Effect.CreateEffect(tc)
e1:SetDescription(3208)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
--Cannot be destroyed by card effects
local e2=e1:Clone()
e2:SetDescription(3001)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
tc:RegisterEffect(e2,true)
if not tc:IsType(TYPE_EFFECT) then
--Becomes an Effect Monster if it wasn't already one
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ADD_TYPE)
e3:SetValue(TYPE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3,true)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, if a monster inflicted battle damage to a player during this battle: Change that monster(s) to face-down Defense Position. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ゴーストリック・ミュージアム
--Ghostrick Museum
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.ftarget)
c:RegisterEffect(e2)
--atklimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetValue(s.bttg)
c:RegisterEffect(e3)
--direct attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DIRECT_ATTACK)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(s.dirtg)
c:RegisterEffect(e4)
--pos
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetRange(LOCATION_FZONE)
e5:SetCode(EVENT_BATTLE_DAMAGE)
e5:SetOperation(s.regop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetRange(LOCATION_FZONE)
e6:SetCode(EVENT_DAMAGE_STEP_END)
e6:SetCondition(s.poscon)
e6:SetOperation(s.posop)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function s.bttg(e,c)
return c:IsFacedown()
end
function s.dirtg(e,c)
return not Duel.IsExistingMatchingCard(Card.IsFaceup,c:GetControler(),0,LOCATION_MZONE,1,nil)
end
function s.ftarget(e,c)
return not c:IsSetCard(SET_GHOSTRICK)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
eg:GetFirst():RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.filter(c)
return c:GetFlagEffect(id+1)>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if e:GetHandler():IsRelateToEffect(e) then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
|
--虹の行方
--Rainbow Path
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.costfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
return c:IsSetCard(SET_ULTIMATE_CRYSTAL) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetAttacker()
if not tg:IsRelateToEffect(e) or tg:IsStatus(STATUS_ATTACK_CANCELED)
or not Duel.NegateAttack() then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card.
|
--暗黒界の導師 セルリ
--Ceruli, Guru of Dark World
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.hdcon)
e2:SetTarget(s.hdtg)
e2:SetOperation(s.hdop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.hdcon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsSetCard(SET_DARK_WORLD)
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
|
--レアゴールド・アーマー
--Raregold Armor
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--atk target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetValue(s.atktg)
c:RegisterEffect(e2)
end
function s.atkcon(e)
local ec=e:GetHandler():GetEquipTarget()
return ec and ec:GetControler()==e:GetHandlerPlayer()
end
function s.atktg(e,c)
return c~=e:GetHandler():GetEquipTarget()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--CNo.32 海咬龍シャーク・ドレイク・リバイス
--Number C32: Shark Drake LeVeiss
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon Procedure: 4 Level 5 monsters
Xyz.AddProcedure(c,nil,5,4,s.altmatfilter,aux.Stringid(id,0),4,s.xyzop)
--Negate the effects of an Effect Monster your opponent controls and change its ATK/DEF to 0
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--This card can make a second attack during each Battle Phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
--Inflicts piercing battle damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e3)
end
s.xyz_number=32
s.listed_series={SET_SHARK_DRAKE}
function s.altmatfilter(c,tp,xyzc)
return c:IsRank(4) and c:IsSetCard(SET_SHARK_DRAKE,xyzc,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp) and c:IsFaceup()
end
function s.altproccostfilter(c)
return c:IsSpell() and c:IsDiscardable()
end
function s.xyzop(e,tp,chk,mc)
if chk==0 then return Duel.IsExistingMatchingCard(s.altproccostfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local sc=Duel.GetMatchingGroup(s.altproccostfilter,tp,LOCATION_HAND,0,nil):SelectUnselect(Group.CreateGroup(),tp,false,Xyz.ProcCancellable)
return sc and Duel.SendtoGrave(sc,REASON_DISCARD|REASON_COST)>0
end
function s.disfilter(c)
return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local tc=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,-tc:GetAttack())
Duel.SetOperationInfo(0,CATEGORY_DEFCHANGE,tc,1,tp,-tc:GetDefense())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then
local c=e:GetHandler()
--Negate its effects
tc:NegateEffects(c)
Duel.AdjustInstantly(tc)
if not tc:IsDisabled() then return end
--Change its ATK/DEF to 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
|
--双天脚 鎧吽
--Dual Avatar Feet - Armored Un-Gyo
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
--Fusion summon procedure
c:EnableReviveLimit()
Fusion.AddProcFunRep(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DUAL_AVATAR),2,true)
--Destruction replacement
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.destg)
e1:SetValue(s.value)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Negate effects from monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_SPSUMMON|TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.material_setcode={SET_DUAL_AVATAR}
s.listed_series={SET_DUAL_AVATAR}
function s.desfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_DUAL_AVATAR)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsReason(REASON_EFFECT)
and not c:IsReason(REASON_REPLACE) and c:IsSetCard(SET_DUAL_AVATAR) and c:IsType(TYPE_FUSION)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return #(eg:Filter(s.repfilter,nil,tp))==1
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,eg,e,tp) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,eg,e,tp)
Duel.SetTargetCard(g)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.value(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(g,REASON_EFFECT|REASON_REPLACE)
end
function s.negfil(c)
return c:IsFaceup() and c:IsSetCard(SET_DUAL_AVATAR) and c:IsFusionSummoned() and c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_EFFECT)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(s.negfil,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsFaceup() and not c:IsDisabled()
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. At the end of the Damage Step, if your Normal Monster is destroyed by battle: You can Special Summon this card from your hand. Gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
|
--オレイカルコス・シュノロス
--Orichalcos Shunoros
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.value)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.efilter)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)*1000
end
function s.efilter(e,c)
return c:IsType(TYPE_NORMAL) and c:GetLevel()==4
end
function s.cfilter(c,tp)
return (c:GetPreviousTypeOnField()&TYPE_NORMAL)~=0 and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
|
--アクア・ジェット
--Aqua Jet
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(1000)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.
|
--シエンの間者
--Shien's Spy
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsControlerCanBeChanged() and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.GetControl(tc,1-tp,PHASE_END,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster.
|
--ワーム・ノーブル
--Worm Noble
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FLIP+EFFECT_TYPE_SINGLE)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.IsPhase(PHASE_DAMAGE) and e:GetHandler()==Duel.GetAttackTarget() then
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(Duel.GetAttacker():GetAttack()/2)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,Duel.GetAttacker():GetAttack()/2)
end
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPhase(PHASE_DAMAGE) and e:GetHandler()==Duel.GetAttackTarget() then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your GY; the next time you would take battle damage this turn, you do not.
|
--EMユニ
--Performapal Uni
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--no damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.damcon)
e2:SetCost(s.damcost)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
ge2:SetLabel(id)
Duel.RegisterEffect(ge2,0)
end)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(3) and c:IsSetCard(SET_PERFORMAPAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
function s.cfilter(c)
return c:IsSetCard(SET_PERFORMAPAL) and c:IsMonster() and c:IsAbleToRemoveAsCost() and not c:IsCode(id)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsAbleToEnterBP() or Duel.IsBattlePhase())
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.
|
--聖騎士の槍持ち
--Noble Knight's Spearholder
local s,id=GetID()
function s.initial_effect(c)
--Change name
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tuntg)
e1:SetOperation(s.tunop)
c:RegisterEffect(e1)
--Same as above, but if special summoned
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Search 1 Equip Spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(Cost.SelfTribute)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={19642774}
--change a monster into "fleur synchron"
function s.tunfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8) and not (c:IsCode(19642774) and c:IsType(TYPE_TUNER))
end
function s.tuntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tunfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tunfilter,tp,LOCATION_MZONE,0,1,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
Duel.SelectTarget(tp,s.tunfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.tunop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Change name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(19642774)
tc:RegisterEffect(e1)
--Becomes Tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetValue(TYPE_TUNER)
tc:RegisterEffect(e2)
end
end
--search a equip
function s.thfilter(c)
return c:IsType(TYPE_EQUIP) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
|
--時械神 ミチオン
--Michion, the Timelord
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_DECK)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--lp
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_PHASE|PHASE_BATTLE)
e6:SetCountLimit(1)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.lpcon)
e6:SetOperation(s.lpop)
c:RegisterEffect(e6)
--to deck
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(id,1))
e7:SetCategory(CATEGORY_TODECK)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e7:SetCode(EVENT_PHASE|PHASE_STANDBY)
e7:SetProperty(EFFECT_FLAG_REPEAT)
e7:SetCountLimit(1)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(s.tdcon)
e7:SetTarget(s.tdtg)
e7:SetOperation(s.tdop)
c:RegisterEffect(e7)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattledGroupCount()>0
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAbleToDeck() then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
|
--エア・サーキュレーター
--Vortex Trooper
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_DESTROYED)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)
if #g<2 or not Duel.IsPlayerCanDraw(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=g:Select(tp,2,2,nil)
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
|
--ハイパースター
--Hip Hoshiningen
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),2,2)
c:EnableReviveLimit()
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT))
e1:SetValue(500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK))
e3:SetValue(-400)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--tohand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e5:SetCode(EVENT_DESTROYED)
e5:SetCountLimit(1,id)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.thfilter(c)
return c:IsMonster() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Performapal Smile Sorcerer" once per turn.
|
--EMスマイル・マジシャン
--Performapal Smile Sorcerer
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Pendulum summon feature
Pendulum.AddProcedure(c)
--Special summon this card from pendulum zone
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 "Smile" spell/trap if normal summoned
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Same as above, but if special summoned
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Draw equal to the number of boosted monsters
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,{id,2})
e4:SetCondition(s.drcon)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SMILE,SET_PERFORMAPAL,SET_MAGICIAN,SET_ODD_EYES}
--Check for ATK higher than original ATK
function s.filter(c)
return c:IsFaceup() and c:GetAttack()>c:GetBaseAttack()
end
--Check if monster(s) with ATK higher than base ATK were destroyed
function s.cfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:GetPreviousAttackOnField()>c:GetBaseAttack()
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
end
--If it ever happened
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
--Performing the effect of special summoning this card from scale
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Check for "Smile" spell/trap
function s.thfilter(c)
return c:IsSetCard(SET_SMILE) and c:IsSpellTrap() and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Performing the effect of adding 1 "Smile" spell/trap from deck to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Check for "Performapal" monsters, "Magician" pendulums, or "Odd-Eyes" monsters
function s.drfilter(c)
return c:IsFaceup() and (c:IsSetCard(SET_PERFORMAPAL) or (c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM)) or c:IsSetCard(SET_ODD_EYES))
end
--If you only control those archetypes and this card's ATK is boosted
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return #g>0 and g:FilterCount(s.drfilter,nil)==#g and s.filter(e:GetHandler())
end
--Activation legality
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
--Performing the effect of drawing equal to boosted monsters
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.Draw(p,ct,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
|
--魔草 マンドラゴラ
--Magical Plant Mandragola
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.counter_list={COUNTER_SPELL}
function s.filter(c)
return c:IsFaceup() and c:IsCanAddCounter(COUNTER_SPELL,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
tc:AddCounter(COUNTER_SPELL,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
|
--兵隊竜
--Soldier Dragons
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp
end
function s.filter(c,e,tp)
return c:IsLevelBelow(2) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
|
--重力崩壊
--Gravity Collapse
local s,id=GetID()
function s.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetCurrentChain(true)==0
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(0,1)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
Duel.RegisterEffect(e3,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,0,1,aux.Stringid(id,1),nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster.
|
--D・パワーユニット
--Morphtronic Engine
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,s.filter,nil,nil,nil,s.operation)
--Atk Change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetValue(s.value)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(SET_MORPHTRONIC) and c:GetLevel()==3
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,3)
e:GetHandler():RegisterEffect(e1)
end
end
function s.value(e,c)
return c:GetBaseAttack()*2
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()-e:GetLabel()==4
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local dam=c:GetEquipTarget():GetBaseAttack()
if Duel.Destroy(e:GetHandler(),REASON_EFFECT)==0 then return end
Duel.Damage(tp,dam,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
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--セイヴァー・スター・ドラゴン
--Majestic Star Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon Procedure
Synchro.AddMajesticProcedure(c,aux.FilterBoolFunction(Card.IsCode,21159309),true,aux.FilterBoolFunction(Card.IsCode,CARD_STARDUST_DRAGON),true,Synchro.NonTuner(nil),false)
--Negate the activation of an opponent's card or effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.negcon)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Negate the effects of a monster the opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--activate limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(s.alop)
c:RegisterEffect(e3)
--Return itself to the Extra Deck and Special Summon 1 "Stardust Dragon"
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--Multiple tuners
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_MATERIAL_CHECK)
e5:SetValue(s.valcheck)
c:RegisterEffect(e5)
end
s.material={21159309,CARD_STARDUST_DRAGON}
s.listed_names={21159309,CARD_STARDUST_DRAGON} --Majestic Dragon
s.synchro_nt_required=1
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep==1-tp and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.disfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
Duel.MajesticCopy(c,tc)
end
end
function s.alop(e,tp,eg,ep,ev,re,r,rp)
if re:GetOwner()==e:GetOwner() and not re:IsHasProperty(EFFECT_FLAG_INITIAL) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,1)
e1:SetValue(s.aclimit)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
end
function s.aclimit(e,re,tp)
return re:GetOwner()==e:GetOwner() and not re:IsHasProperty(EFFECT_FLAG_INITIAL)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_STARDUST_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsAbleToExtra() and Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_EXTRA) and tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_MULTIPLE_TUNERS)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD)|RESET_PHASE|PHASE_END)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
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--疾走の暗黒騎士ガイア
--Charging Gaia the Fierce Knight
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_COST)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.atkcon(e)
return e:GetHandler():GetMaterialCount()==0
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.atkcon)
e1:SetValue(1900)
e1:SetReset(RESET_EVENT|RESET_DISABLE|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return c:IsSetCard(SET_BLACK_LUSTER_SOLDIER) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.
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--茫漠の死者
--Endless Decay
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetLP(c:GetControler())<=2000
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(Duel.GetLP(1-tp)/2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.
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--エクシーズ・スライドルフィン
--Xyz Slidolphin
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--attach
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon2)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.attg)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.afilter(c)
return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsStatus(STATUS_SPSUMMON_TURN)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp) and aux.exccon(e)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.afilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.afilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.afilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,c)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
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--破壊輪廻
--Loop of Destruction
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--This card's name becomes "Ring of Destruction" while on the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_SZONE)
e2:SetValue(83555666)
c:RegisterEffect(e2)
--Destroy 1 monster on the field, and if you do, each player takes 500 damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={83555666}
function s.cfilter(c)
return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,500)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(tp,500,REASON_EFFECT,true)
Duel.Damage(1-tp,500,REASON_EFFECT,true)
Duel.RDComplete()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
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--針三千本
--Three Thousand Needles
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttackTarget()==c and ((c:IsOnField() and c:IsPosition(POS_DEFENSE)) or c:IsPreviousPosition(POS_DEFENSE))
and Duel.GetAttacker():GetAttack()<c:GetDefense()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsRelateToBattle() then return end
Duel.Destroy(a,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
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--超重武者タイマ-2
--Superheavy Samurai Blowtorch
local s,id=GetID()
function s.initial_effect(c)
--change battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition1)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.target1)
e1:SetOperation(s.operation1)
c:RegisterEffect(e1)
--change battle target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition2)
e2:SetOperation(s.operation2)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local at=Duel.GetAttacker()
if at:CanAttack() and not at:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.CalculateDamage(at,tc)
end
end
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.GetAttackTarget()~=e:GetHandler()
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local at=Duel.GetAttacker()
if at:CanAttack() and not at:IsImmuneToEffect(e) then
Duel.CalculateDamage(at,c)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. ---------------------------------------- [ Flavor Text ] Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
|
--メタルフォーゼ・シルバード
--Metalfoes Silverd
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--destroy and set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.desfilter(c,tp)
if c:IsFacedown() then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,true)
else
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,false)
end
end
function s.filter(c,ignore)
return c:IsSetCard(SET_METALFOES) and c:IsSpellTrap() and c:IsSSetable(ignore)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,false)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn.
|
--鉄獣の死線
--Tri-Brigade Showdown
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Add 1 banished "Tri-Brigade" monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcond)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Return battle target to the hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLED)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.rthcon)
e3:SetTarget(s.rthtg)
e3:SetOperation(s.rthop)
c:RegisterEffect(e3)
end
s.listed_series={SET_TRI_BRIGADE}
function s.cfilter(c,tp)
return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsControler(tp) and c:IsFaceup()
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_TRI_BRIGADE) and c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_REMOVED)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.rthcon(e,tp,eg,ep,ev,re,r,rp)
local a,b=Duel.GetBattleMonster(tp)
return a and a:IsSetCard(SET_TRI_BRIGADE) and b and b:IsAbleToHand()
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local _,b=Duel.GetBattleMonster(tp)
Duel.SetTargetCard(b)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,b,1,tp,0)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsRelateToBattle() then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn.
|
--水晶ドクロ
--Crystal Skull
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Take 1000 damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
--Add to hand or Special Summon 1 Rock monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
--Register damage events
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DAMAGE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if r&REASON_EFFECT==REASON_EFFECT then
Duel.RegisterFlagEffect(ep,id,RESET_PHASE|PHASE_END,0,1)
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Damage(tp,1000,REASON_EFFECT)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsAttackPos() then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)==0
end
function s.thfilter(c,ft,e,tp)
return c:IsRace(RACE_ROCK) and c:IsAttack(0)
and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,ft,e,tp)
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,ft,e,tp):GetFirst()
if not sc then return end
aux.ToHandOrElse(sc,tp,
function(sc)
return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end,
function(sc)
return Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end,
aux.Stringid(id,2))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
|
--砲撃のカタパルト・タートル
--Artillery Catapult Turtle
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GAIA_THE_FIERCE_KNIGHT}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(g,REASON_COST)
end
function s.cfilter(c,ft,tp)
return ft>0 or (c:IsControler(tp) and c:GetSequence()<5)
end
function s.filter(c,e,tp)
return (c:IsSetCard(SET_GAIA_THE_FIERCE_KNIGHT) or (c:IsRace(RACE_DRAGON) and c:IsLevel(5))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
|
--電磁ミノ虫
--Electromagnetic Bagworm
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroyed
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsRace(RACE_MACHINE) then
local tct=1
if Duel.IsTurnPlayer(1-tp) then tct=2
elseif Duel.IsPhase(PHASE_END) then tct=3 end
Duel.GetControl(tc,tp,PHASE_END,tct)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not bc:IsRelateToBattle() or bc:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(-500)
bc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
bc:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
|
--マジシャンズ・ナビゲート
--Magician Navigation
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Negate the effects of a face-up Spell/Trap
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCondition(s.negcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_DARK_MAGICIAN}
function s.filter(c,e,tp)
return c:IsCode(CARD_DARK_MAGICIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.filter2(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:IsLevelBelow(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g2>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DARK_MAGICIAN),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsNegatableSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
Duel.SelectTarget(tp,Card.IsNegatableSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=e1:Clone()
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
|
--リンクアップル
--Link Apple
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Reveal this card and banish 1 random card from your Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsPublic() end
Duel.ConfirmCards(1-tp,c)
Duel.ShuffleHand(tp)
end
function s.cfilter(c)
return c:IsFacedown() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_EXTRA)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_EXTRA,0,nil)
if #g==0 then return end
local rc=g:RandomSelect(tp,1):GetFirst()
if Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)==0 or not rc:IsLocation(LOCATION_REMOVED) or not c:IsRelateToEffect(e) then return end
if rc:IsLinkMonster() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
else
Duel.BreakEffect()
if Duel.SendtoGrave(c,REASON_EFFECT|REASON_DISCARD)>0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.
|
--折々の紙神
--Origami Goddess
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Toss a coin and draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COIN+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Double ATK for each head
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(0,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--Raise a custom event when coin tossing is detected
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_TOSS_COIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.coincon)
e3:SetOperation(s.coinop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_SOLVED)
e4:SetRange(LOCATION_MZONE)
e4:SetOperation(s.chainsolvedop)
e4:SetLabel(0,0)
c:RegisterEffect(e4)
e3:SetLabelObject(e4)
end
s.toss_coin=true
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local heads=0
while Duel.TossCoin(tp,1)==COIN_HEADS do
heads=heads+1
end
if heads>=2 then
Duel.Draw(tp,heads//2,REASON_EFFECT)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local heads_ct=ev
if heads_ct==0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
--Double this card's ATK for each heads
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()*(2^heads_ct))
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.coincon(e,tp,eg,ep,ev,re,r,rp)
return re:GetCode()~=EVENT_TOSS_COIN_NEGATE
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local heads_ct=aux.GetCoinHeadsFromEv(ev)
if not Duel.IsChainSolving() then
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,re,r,rp,ep,heads_ct)
else
local total_ct=aux.GetCoinCountFromEv(ev)
local chain_solved_eff=e:GetLabelObject()
chain_solved_eff:SetLabel(chain_solved_eff:GetLabel()+heads_ct,total_ct)
end
end
function s.chainsolvedop(e,tp,eg,ep,ev,re,r,rp)
local heads_ct,total_ct=e:GetLabel()
if total_ct==0 then return end
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,re,r,rp,ep,heads_ct)
e:SetLabel(0,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 "Performage" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Fire Dancer". You can only use this effect of "Performage Fire Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.
|
--Emファイヤー・ダンサー
--Performage Fire Dancer
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon procedure
Pendulum.AddProcedure(c)
--Grant piercing to 1 "Performage" monster you control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.piercetg)
e1:SetOperation(s.pierceop)
c:RegisterEffect(e1)
--Add 1 "Performage" monster from your Deck to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Make 1 monster on the field lose 500 ATK
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e4:SetTarget(s.atktg)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAGE}
s.listed_names={id}
function s.piercefilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAGE) and not c:IsHasEffect(EFFECT_PIERCE)
end
function s.piercetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.piercefilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.piercefilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
Duel.SelectTarget(tp,s.piercefilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.pierceop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
--Deals piercing battle damage this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3208)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_PERFORMAGE) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,-500)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Loses 500 ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
|
--海竜神の加護
--Aegis of the Ocean Dragon Lord
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTarget(s.tg)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetTarget(s.tg)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetValue(1)
Duel.RegisterEffect(e2,tp)
end
function s.tg(e,c)
return c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_WATER)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
|
--蒼血鬼
--Blue-Blooded Oni
local s,id=GetID()
function s.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.potg)
e1:SetOperation(s.poop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.potg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return e:GetHandler():IsAttackPos() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function s.poop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end
Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_ZOMBIE) and c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsRace(RACE_ZOMBIE) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones.
|
--トランスファミリア
--Trancefamiliar
--
local s,id=GetID()
function s.initial_effect(c)
--move
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0 end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
Duel.MoveSequence(tc,math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Plant monsters This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn.
|
--聖天樹の月桂精
--Sunavalon Daphne
--Scripted by Eerie Code, based on the anime version
local s,id=GetID()
function s.initial_effect(c)
--Link summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_PLANT),2)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Cannot be targeted for attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IGNORE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Return 2 plant link monsters from GY to extra deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.tdcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
local sg=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil)
Duel.Release(sg,REASON_COST)
end
function s.filter(c)
return c:IsLinkMonster() and c:IsRace(RACE_PLANT) and not c:IsCode(id) and c:IsAbleToExtra()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 then
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
|
--リヴェンデット・バース
--Revendread Evolution
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Ritual.CreateProc({handler=c,lvtype=RITPROC_EQUAL,filter=aux.FilterBoolFunction(Card.IsSetCard,SET_VENDREAD),extrafil=s.extragroup,
extraop=s.extraop,stage2=s.stage2,location=LOCATION_HAND|LOCATION_GRAVE,forcedselection=s.ritcheck,extratg=s.extratg})
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
s.listed_series={SET_VENDREAD}
function s.extragroup(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_DECK,0,nil)
end
function s.matfilter1(c)
return c:IsSetCard(SET_VENDREAD) and c:IsAbleToGrave() and c:IsLevelAbove(1)
end
function s.extraop(mat,e,tp,eg,ep,ev,re,r,rp,tc)
local mat2=mat:Filter(Card.IsLocation,nil,LOCATION_DECK)
mat:Sub(mat2)
Duel.ReleaseRitualMaterial(mat)
Duel.SendtoGrave(mat2,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.stage2(mat,e,tp,eg,ep,ev,re,r,rp,tc)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabelObject(tc)
e1:SetReset(RESET_PHASE|PHASE_END,2)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
function s.ritcheck(e,tp,g,sc)
return g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=1
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()>e:GetLabel() and e:GetLabelObject():GetFlagEffect(id)~=0
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Heavy Interlock". When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ヴァレルロード・R・ドラゴン
--Borreload Riot Dragon
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Disable SpSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_SPSUMMON)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy/Add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={20071842}
s.listed_series={SET_ROKKET,SET_BORREL}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ROKKET),tp,LOCATION_MZONE,0,nil)
g:AddCard(e:GetHandler())
if chk==0 then return #g>0 end
g:Merge(eg)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_ROKKET),tp,LOCATION_MZONE,0,nil)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then g:AddCard(c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.BreakEffect()
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.thfilter(c)
return (c:IsSetCard(SET_ROKKET) or c:IsSetCard(SET_BORREL)) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDestructable,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_ONFIELD)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 and tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn.
|
--ガジェット・ボックス
--Gadget Box
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x8)
--Activate and place 3 Morph Counters
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_COUNTER)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e0:SetOperation(s.activate)
c:RegisterEffect(e0)
--Remove 1 Morph Counter and Special Summon 1 "Gadget Box Token"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.counter_place_list={0x8}
s.listed_names={id+1}
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
e:GetHandler():AddCounter(0x8,3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsCanRemoveCounter(tp,1,0,0x8,1,REASON_EFFECT)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_GADGET,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.RemoveCounter(tp,1,0,0x8,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local token=Duel.CreateToken(tp,id+1)
if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) then
--Cannot Special Summon from the Extra Deck, except Synchro monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.
|
--魔法の操り人形
--Magical Marionette
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--attackup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.attackup)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(s.descost)
e3:SetTarget(s.destarg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.attackup(e,c)
return c:GetCounter(COUNTER_SPELL)*200
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,2,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,2,REASON_COST)
end
function s.destarg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
|
--タキオン・トランスミグレイション
--Tachyon Transmigration
local s,id=GetID()
function s.initial_effect(c)
--Negate activations in lower chain links and shuffle the cards into the D3eck
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Can be activated from the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(s.handcon)
c:RegisterEffect(e2)
end
s.listed_series={SET_GALAXY_EYES,SET_GALAXY_EYES_TACHYON_DRAGON}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GALAXY_EYES),tp,LOCATION_MZONE,0,1,nil) then return false end
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsMonsterEffect() or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(i) then
return true
end
end
return false
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ng=Group.CreateGroup()
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsMonsterEffect() or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(i) then
local tc=te:GetHandler()
ng:AddCard(tc)
if tc:IsOnField() and tc:IsRelateToEffect(te) and not tc:IsHasEffect(EFFECT_CANNOT_TO_DECK) and Duel.IsPlayerCanSendtoDeck(tp,tc) then
dg:AddCard(tc)
end
end
end
Duel.SetTargetCard(dg)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,ng,#ng,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,dg,#dg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsMonsterEffect() or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.NegateActivation(i) then
local tc=te:GetHandler()
if tc:IsRelateToEffect(e) and tc:IsRelateToEffect(te) and not tc:IsHasEffect(EFFECT_CANNOT_TO_DECK) and Duel.IsPlayerCanSendtoDeck(tp,tc) then
tc:CancelToGrave()
dg:AddCard(tc)
end
end
end
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.handcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GALAXY_EYES_TACHYON_DRAGON),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.
|
--ラヴァル炎湖畔の淑女
--Laval Lakeside Lady
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.descon)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,SET_LAVAL):GetClassCount(Card.GetCode)>=3
end
function s.cfilter(c)
return c:IsSetCard(SET_LAVAL) and c:IsAbleToRemoveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
|
--コアの再練成
--Core Reinforcement
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Destroy2
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.descon2)
e3:SetOperation(s.desop2)
e2:SetLabelObject(e3)
c:RegisterEffect(e3)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_KOAKI_MEIRU) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
c:SetCardTarget(tc)
Duel.SpecialSummonComplete()
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if not tc then return end
if tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)==0 then return end
if re~=e:GetLabelObject() and Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_END) then
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
Duel.Damage(tp,atk,REASON_EFFECT)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_END) then
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
Duel.Damage(tp,atk,REASON_EFFECT)
end
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. If this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel. * The above text is unofficial and describes the card's functionality in the OCG.
|
--毒蛇神ヴェノミナーガ
--Vennominaga the Deity of Poisonous Snakes
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x11)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--atk change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--special summon from graveyard
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetCondition(s.condition)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
--unaffectable
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetCondition(s.econ)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_IMMUNE_EFFECT)
e5:SetValue(s.efilter)
c:RegisterEffect(e5)
--counter
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_COUNTER)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_BATTLE_DAMAGE)
e6:SetCondition(s.ctcon)
e6:SetOperation(s.ctop)
c:RegisterEffect(e6)
--win
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_ADJUST)
e7:SetRange(LOCATION_MZONE)
e7:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e7:SetOperation(s.winop)
c:RegisterEffect(e7)
end
s.counter_place_list={0x11}
function s.econ(e)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsRace,c:GetControler(),LOCATION_GRAVE,0,nil,RACE_REPTILE)*500
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.cfilter(c,tp)
return c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP)
end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x11,1)
end
function s.winop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetCounter(0x11)==3 then
Duel.Win(tp,WIN_REASON_VENNOMINAGA)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
|
--海皇の突撃兵
--Atlantean Attack Squad
local s,id=GetID()
function s.initial_effect(c)
--ayk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.atkcon)
e1:SetValue(800)
c:RegisterEffect(e1)
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FISH|RACE_SEASERPENT|RACE_AQUA),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.
|
--炎の剣舞
--Flame Swordsdance
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 monster from your Extra Deck and change the position of a monster on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.exsptg)
e1:SetOperation(s.exspop)
c:RegisterEffect(e1)
--Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetCondition(function(_,tp) return Duel.IsBattlePhase() and Duel.IsTurnPlayer(1-tp) end)
e2:SetCost(s.deckexspcost)
e2:SetTarget(s.deckexsptg)
e2:SetOperation(s.deckexspop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_FLAME_SWORDSMAN}
function s.exspfilter(c,e,tp)
return c:IsLevelBelow(7) and c:IsType(TYPE_FUSION) and (c:IsCode(CARD_FLAME_SWORDSMAN) or c:ListsCode(CARD_FLAME_SWORDSMAN))
and Duel.GetLocationCountFromEx(tp,tp,nil,c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.exsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.exspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function s.exspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.exspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g==0 or Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local pg=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #pg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local tc=pg:Select(tp,1,1,nil)
Duel.HintSelection(tc,true)
Duel.BreakEffect()
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.costfilter(c,e,tp)
return c:IsPosition(POS_FACEDOWN_DEFENSE)
and Duel.IsExistingMatchingCard(s.deckexspfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.deckexspfilter(c,e,tp,exc)
if c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp,exc)<=0 then return false end
if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,exc,c)<=0 then return false end
return (c:IsCode(CARD_FLAME_SWORDSMAN) or c:ListsCode(CARD_FLAME_SWORDSMAN)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.deckexspcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp) end
Duel.Remove(c,POS_FACEUP,REASON_COST)
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp)
Duel.Release(g,REASON_COST)
end
function s.deckexsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.deckexspfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.deckexspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.deckexspfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if sc then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.
|
--Live☆Twin エントランス
--Live☆Twin Home
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 “Kisikil” or “Lilla” monster from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
--Lists “Kisikil” and "Lilla" archetype
s.listed_series={SET_KI_SIKIL,SET_LIL_LA}
--Specifically lists itself
s.listed_names={id}
--Discard 1 card as cost
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
--Check “Kisikil” or “Lilla” monster
function s.filter(c,e,tp)
return (c:IsSetCard(SET_KI_SIKIL) or c:IsSetCard(SET_LIL_LA)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
--Special summon 1 “Kisikil” or “Lilla” monster from deck
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--Locked into "Evil★Twin" monsters for extra deck
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
--Locked into "Evil★Twin" monsters for extra deck
function s.splimit(e,c)
return not c:IsSetCard(SET_EVIL_TWIN) and c:IsLocation(LOCATION_EXTRA)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls 2 or more monsters and this card is in your hand: You can Special Summon this card. If this card is Normal or Special Summoned: You can discard 1 Spell; destroy all Spells and Traps on the field. You can only use each effect of "Burning Dragon" once per turn.
|
--バーニング・ドラゴン
--Burning Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=2 end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy all Spell/Traps on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsSpell() and c:IsDiscardable()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
|
--SDロボ・ライオ
--Super Defense Robot Lio
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--spsummon2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_TO_HAND)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={71071546}
function s.filter(c,e,tp)
return (c:IsSetCard(SET_SUPER_DEFENSE_ROBOT) or c:IsCode(71071546)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return #eg==1 and (tc:IsSetCard(SET_SUPER_DEFENSE_ROBOT) or tc:IsCode(71071546))
and tc:IsControler(tp) and tc:IsPreviousControler(tp) and tc:IsPreviousLocation(LOCATION_GRAVE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and eg:GetFirst():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,eg,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects.
|
--ゲート・ブロッカー
--Gate Blocker
local s,id=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_SZONE)
e1:SetTarget(s.distg)
c:RegisterEffect(e1)
--disable effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--prevent counter
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_PLACE_COUNTER)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
c:RegisterEffect(e3)
--target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(s.tglimit)
e4:SetValue(aux.tgoval)
c:RegisterEffect(e4)
end
function s.distg(e,c)
return c:IsType(TYPE_FIELD)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if (tl&LOCATION_FZONE)~=0 and re:IsActiveType(TYPE_FIELD) and tp~=rp then
Duel.NegateEffect(ev)
end
end
function s.tglimit(e,c)
return c~=e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn.
|
--六花精プリム
--Primula the Rikka Fairy
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_RELEASE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Change levels
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.spcfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsLevelAbove(0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,2,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
|
--キラー・スネーク
--Sinister Serpent
local s,id=GetID()
function s.initial_effect(c)
--Add this card to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
--Banish 1 "Sinister Serpent" from your GY during the opponent's next End Phase
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(s.rmcon)
e1:SetOperation(s.rmop)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
Duel.RegisterEffect(e1,tp)
end
function s.rmfilter(c)
return c:IsCode(id) and c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
if #g==0 then return end
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
|
--プレデター・プライム・フュージョン
--Predaprime Fusion
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),Fusion.OnFieldMat,s.fextra)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
end
s.listed_series={SET_PREDAPLANT}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PREDAPLANT),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.checkextra(tp,sg,fc)
return sg:IsExists(aux.AND(aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.FilterBoolFunction(Card.IsControler,tp)),2,nil)
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup),tp,0,LOCATION_ONFIELD,nil),s.checkextra
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
|
--陀羅威
--Tarai
--Ashaki
local s,id=GetID()
function s.initial_effect(c)
--Destroy a monster and Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Register a flag on a monster that activates an effect on the field
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_SOLVED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if re:IsMonsterEffect() and rc:IsRelateToEffect(re) and loc==LOCATION_MZONE then
rc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
function s.desfilter(c,tp)
return c:IsFaceup() and c:HasFlagEffect(id) and Duel.GetMZoneCount(c:GetControler(),c,tp,LOCATION_REASON_TOFIELD,1<<c:GetSequence())>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MMZONE) and s.desfilter(chkc,tp) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MMZONE,LOCATION_MMZONE,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MMZONE,LOCATION_MMZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
local zone=1<<tc:GetPreviousSequence()
local p=tc:IsPreviousControler(tp) and tp or (1-tp)
Duel.SpecialSummon(c,0,tp,p,false,false,POS_FACEUP,zone)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
|
--No.90 銀河眼の光子卿
--Number 90: Galaxy-Eyes Photon Lord
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 8 monsters
Xyz.AddProcedure(c,nil,8,2)
--If this card has a "Photon" card as material, it cannot be destroyed by card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_PHOTON) end)
e1:SetValue(1)
c:RegisterEffect(e1)
--Negate an opponent's monster effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp,chk) return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end)
e2:SetCost(Cost.DetachFromSelf(1,1,function(e,og) e:SetLabel(og:GetFirst():IsSetCard(SET_GALAXY) and 1 or 0) end))
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--Take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetTarget(s.thmattg)
e3:SetOperation(s.thmatop)
c:RegisterEffect(e3)
end
s.xyz_number=90
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=re:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
if rc:IsDestructable() and rc:IsRelateToEffect(re) and e:GetLabel()==1 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) and e:GetLabel()==1 then
Duel.BreakEffect()
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.thmatfilter(c,hc,tp,relation_chk)
return c:IsSetCard({SET_PHOTON,SET_GALAXY}) and (c:IsAbleToHand() or (relation_chk and c:IsCanBeXyzMaterial(hc,tp,REASON_EFFECT)))
end
function s.thmattg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thmatfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler(),tp,true) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thmatop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local relation_chk=c:IsRelateToEffect(e)
local desc=relation_chk and aux.Stringid(id,2) or HINTMSG_ATOHAND
Duel.Hint(HINT_SELECTMSG,tp,desc)
local sc=Duel.SelectMatchingCard(tp,s.thmatfilter,tp,LOCATION_DECK,0,1,1,nil,c,tp,relation_chk):GetFirst()
if not sc then return end
aux.ToHandOrElse(sc,tp,
function() return relation_chk and sc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end,
function() Duel.Overlay(c,sc) end,
aux.Stringid(id,3)
)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to this card, and perform damage calculation. You can target 1 Plant monster you control, except "Giant Kra-Corn"; the ATK of that monster and this card become the combined original ATK of both monsters. You can only use each effect of "Giant Kra-Corn" once per turn.
|
--ジャイアント・タコーン
--Giant Kra-Corn
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand in Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Make the ATK of this card and another Plant monster you control become their total original ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
local ac=Duel.GetAttacker()
if ac:CanAttack() and not ac:IsImmuneToEffect(e) then
Duel.CalculateDamage(ac,c)
end
end
end
function s.atkfilter(c,atk,original_atk)
local total_original_atk=original_atk+c:GetBaseAttack()
return c:IsRace(RACE_PLANT) and not c:IsCode(id) and c:IsFaceup() and not (c:IsAttack(total_original_atk) and atk==total_original_atk)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local atk=c:GetAttack()
local original_atk=c:GetBaseAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc,atk,original_atk) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,c,atk,original_atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,c,atk,original_atk)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() then
--Their ATK becomes the combined original ATK of both cards
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(c:GetBaseAttack()+tc:GetBaseAttack())
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=e1:Clone()
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material.
|
--リペア・ジェネクス・コントローラー
--Repair Genex Controller
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--1 Level 4 or lower "Genex" Monster
Link.AddProcedure(c,s.matfilter,1,1)
--Can only Special Summon "Repaired Genex Controller" once per turn
c:SetSPSummonOnce(id)
--Add 1 "Genex" monster from the GY to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Normal Summon 1 "Genex" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_HAND)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(function(_,tp,eg) return eg:IsExists(s.nsconfilter,1,nil,tp) end)
e2:SetTarget(s.nstg)
e2:SetOperation(s.nsop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GENEX}
s.listed_names={id}
function s.matfilter(c,sc,st,tp)
return c:IsSetCard(SET_GENEX,sc,st,tp) and c:IsLevelBelow(4)
end
function s.thfilter(c)
return c:IsSetCard(SET_GENEX) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.nsconfilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(SET_GENEX) and not c:IsReason(REASON_DRAW)
end
function s.nsfilter(c)
return c:IsSetCard(SET_GENEX) and c:IsSummonable(true,nil)
end
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
local c=e:GetHandler()
--Cannot Special Summon from the Extra Deck, except by Synchro Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_e,_c,_tp,st,pos,target_p,sumeff,proc_eff) return _c:IsLocation(LOCATION_EXTRA) and (st&SUMMON_TYPE_SYNCHRO~=SUMMON_TYPE_SYNCHRO or proc_eff==nil) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard Check
aux.addTempLizardCheck(c,tp,aux.TRUE)
--Must use at least 1 "Genex" Tuner to Synchro Summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
e2:SetTargetRange(LOCATION_MZONE|LOCATION_HAND,0)
e2:SetTarget(function(_,_c) return not (_c:IsSetCard(SET_GENEX) and _c:IsType(TYPE_TUNER)) end)
e2:SetOperation(s.synop)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function s.gtfilter(c,sc,tp)
return c:IsSetCard(SET_GENEX,sc,SUMMON_TYPE_SYNCHRO,tp) and c:IsType(TYPE_TUNER,sc,SUMMON_TYPE_SYNCHRO,tp)
end
function s.synop(e,tg,ntg,sg,lv,sc,tp)
return e:GetHandlerPlayer()==1-tp or tg:IsExists(Card.IsSetCard,1,nil,SET_GENEX,sc,SUMMON_TYPE_SYNCHRO,tp) or ntg:IsExists(s.gtfilter,1,nil,sc,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
|
--ポケ・ドラ
--Poki Draco
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsCode(id) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
|
--光霊神フォスオラージュ
--Phosphorage the Elemental Lord
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,id)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--leave
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_LEAVE_FIELD_P)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e4:SetOperation(s.leaveop)
c:RegisterEffect(e4)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT)==5
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0,nil)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.leaveop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsFacedown() then return end
local effp=e:GetHandler():GetControler()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SKIP_BP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
if Duel.GetTurnPlayer()==effp then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.skipcon)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,1)
end
Duel.RegisterEffect(e1,effp)
end
function s.skipcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon".
|
--冥界龍 ドラゴネクロ
--Dragonecro Nethersoul Dragon
local s,id=GetID()
local TOKEN_DARK_SOUL=id+1
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 2 Zombie monsters
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),2)
c:AddMustFirstBeFusionSummoned()
--You can only control 1 "Dragonecro Nethersoul Dragon"
c:SetUniqueOnField(1,0,id)
--Monsters cannot be destroyed by battle with this card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(function(e,c) return c==e:GetHandler():GetBattleTarget() end)
e1:SetValue(1)
c:RegisterEffect(e1)
--Change the ATK of a monster this card battles to 0 and Special Summon 1 "Dark Soul Token"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_names={id,TOKEN_DARK_SOUL}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return bc and bc:IsRelateToBattle() end
Duel.SetTargetCard(bc)
if bc:GetOriginalLevel()>0 then
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetFirstTarget()
if bc:IsRelateToEffect(e) and bc:IsFaceup() then
local c=e:GetHandler()
local atk=bc:GetBaseAttack()
--Change that monster's ATK to 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
bc:RegisterEffect(e1)
local lv=bc:GetOriginalLevel()
if lv>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_DARK_SOUL,0,TYPES_TOKEN,atk,0,lv,RACE_ZOMBIE,ATTRIBUTE_DARK) then
local token=Duel.CreateToken(tp,TOKEN_DARK_SOUL)
token:Level(lv)
if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) then
--Set the Token's original ATK to the original ATK of the monster that this card battled
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
|
--エンド・オブ・ザ・ワールド
--End of the World
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcEqualCode(c,nil,nil,72426662,46427957)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.
|
--被検体ミュートリアST-46
--Myutant ST-46
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--If Normal or Special Summoned, add 1 "Myutant" Spell/Trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon 1 monster from hand or deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MYUTANT}
s.listed_names={CARD_MYUTANT_BEAST,CARD_MYUTANT_MIST,CARD_MYUTANT_ARSENAL}
function s.thfilter(c)
return c:IsSetCard(SET_MYUTANT) and (c:IsSpell() or c:IsTrap()) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.getspcode(c)
local type=c:GetOriginalType()
if type&TYPE_MONSTER==TYPE_MONSTER then return CARD_MYUTANT_BEAST end
if type&TYPE_SPELL==TYPE_SPELL then return CARD_MYUTANT_MIST end
return type&TYPE_TRAP==TYPE_TRAP and CARD_MYUTANT_ARSENAL or -1
end
function s.spcostfilter(c,e,tp,ft)
return (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToRemoveAsCost() and (ft>0 or Duel.GetMZoneCount(tp,c)>0)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,c,e,tp,s.getspcode(c))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp,c)
if chk==0 then return c:IsReleasable()
and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,c,e,tp,ft) end
Duel.Release(c,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,c,e,tp,ft)
e:SetLabel(s.getspcode(rg:GetFirst()))
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local code=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not code then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp,code)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
|
--スター・ボーイ
--Star Boy
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTarget(s.tg1)
e1:SetValue(500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetTarget(s.tg2)
e2:SetValue(-400)
c:RegisterEffect(e2)
end
function s.tg1(e,c)
return c:IsAttribute(ATTRIBUTE_WATER)
end
function s.tg2(e,c)
return c:IsAttribute(ATTRIBUTE_FIRE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
|
--ギミック・パペット-ハンプティ・ダンプティ
--Gimmick Puppet Humpty Dumpty
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GIMMICK_PUPPET) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(Quick Effect): You can discard this card to the GY, then target up to 2 LIGHT monsters in your opponent's GY; banish those targets.
|
--A・O・J サイクルリーダー
--Ally of Justice Cycle Reader
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscardToGrave)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetTargetCards(e)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
|
--青き眼の賢士
--Sage with Eyes of Blue
local s,id=GetID()
function s.initial_effect(c)
--To hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--To grave
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfDiscard)
e2:SetTarget(s.gvtg)
e2:SetOperation(s.gvop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetLevel()==1 and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.gvfilter(c,ft)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (ft>0 or c:GetSequence()<5)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_BLUE_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.gvfilter(chkc,ft) end
if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.gvfilter,tp,LOCATION_MZONE,0,1,nil,ft)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.gvfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.gvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
|
--LL-比翼の麗鳥
--Lyrilusc - Phantom Feathers
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--change stats
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.atktg1)
e1:SetOperation(s.atkop1)
c:RegisterEffect(e1)
--change atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.atkcon2)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.atktg2)
e2:SetOperation(s.atkop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_LYRILUSC}
function s.atkfilter1(c)
return c:IsFaceup() and c:IsSetCard(SET_LYRILUSC)
end
function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter1(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(s.atkfilter1,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter1,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for oc in g:Iter() do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack())
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
oc:RegisterEffect(e1)
if oc:HasLevel() then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(1)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
oc:RegisterEffect(e2)
end
if oc:IsType(TYPE_XYZ) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_RANK)
e3:SetValue(1)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
oc:RegisterEffect(e3)
end
end
end
function s.atkcon2(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return a:IsControler(1-tp) and d and d:IsControler(tp) and d:IsFaceup() and d:IsSetCard(SET_LYRILUSC)
end
function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.GetAttacker():CreateEffectRelation(e)
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsRelateToEffect(e) and a:IsFaceup()
and d:IsRelateToBattle() and d:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(a:GetAttack())
e1:SetReset(RESETS_STANDARD_PHASE_END)
d:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
|
--おジャマ・デルタハリケーン!!
--Ojama Delta Hurricane!!
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={12482652,42941100,79335209} --"Ojama Green", "Ojama Yellow", "Ojama Black"
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,12482652),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,42941100),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,79335209),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
|
--暗影の闇霊使いダルク
--Dharc the Dark Charmer, Gloomy
local s,id=GetID()
function s.initial_effect(c)
--Link Summon
Link.AddProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_DARK,lc,sumtype,tp)
end
function s.spfilter(c,e,tp,zone)
return c:IsAttribute(ATTRIBUTE_DARK) and (zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
local zone=c:GetFreeLinkedZone()&ZONES_MMZ
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetFreeLinkedZone()&ZONES_MMZ
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and zone~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and rp==1-tp and c:IsLinkSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.thfilter(c)
return c:IsDefenseBelow(1500) and c:IsMonster() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
|
--コズミック・サイクロン
--Cosmic Cyclone
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
|
--宝玉の契約
--Crystal Promise
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.filter(c,e,sp)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,sp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
|
--デプス・アミュレット
--Depth Amulet
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target2)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return true end
e:GetHandler():SetTurnCounter(0)
--destroy
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,3)
e:GetHandler():RegisterEffect(e1)
if Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and Duel.IsTurnPlayer(1-tp) and tg:IsOnField() and tg:IsCanBeEffectTarget(e)
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.SetTargetCard(tg)
else e:SetProperty(0) end
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 and tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 then
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD)
Duel.NegateAttack()
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==3 then
Duel.Destroy(c,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
|
--SR56プレーン
--Speedroid Rubberband Plane
local s,id=GetID()
function s.initial_effect(c)
--Special Sum mon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Decrease ATK by 600
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return not c:IsAttribute(ATTRIBUTE_WIND)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(-600)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.
|
--Sin パラドクス・ドラゴン
--Malefic Paradox Dragon
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterSummonCode(74509280),1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_MALEFIC),1,1)
c:EnableReviveLimit()
c:SetUniqueOnField(1,1,id)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
c:RegisterEffect(e2)
end
s.material={74509280}
s.listed_names={74509280,27564031}
function s.descon(e)
return not Duel.IsEnvironment(27564031)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
|
--ジョルト・カウンター
--Jolt Counter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BATTLIN_BOXER),tp,LOCATION_MZONE,0,1,nil)
and ph>PHASE_MAIN1 and ph<PHASE_MAIN2
and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card from your hand to the GY, then target 1 non-Tuner "Fabled" monster you control; that monster is treated as a Tuner while face-up on the field.
|
--魔轟神ミーズトージ
--Fabled Miztoji
local s,id=GetID()
function s.initial_effect(c)
--change type
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_FABLED) and c:IsMonster() and not c:IsType(TYPE_TUNER)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
|
--霊獣の誓還
--Ritual Beast Return
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsSetCard(SET_RITUAL_BEAST) and c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c,e,tp)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsSetCard(SET_RITUAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
|
--夜霧のスナイパー
--Cloak and Dagger
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
local ac=Duel.AnnounceCard(tp,TYPE_MONSTER)
c:SetHint(CHINT_CARD,ac)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.rmcon)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
e1:SetLabel(ac)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
function s.filter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,e:GetLabel()) and rp~=tp
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetTargetCard(eg)
local g=eg:Filter(s.filter,nil,e:GetLabel())
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=eg:Filter(s.filter,nil,e:GetLabel()):Filter(Card.IsRelateToEffect,nil,e)
if #g>0 then
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
|
--死霊の盾
--Spirit Shield
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Negate an opponent's attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e1:SetCost(s.negatkcost)
e1:SetTarget(s.negatktg)
e1:SetOperation(function() Duel.NegateAttack() end)
c:RegisterEffect(e1)
--Negate the activation of an opponent's effect that would destroy a card(s)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and Duel.GetOperationInfo(ev,CATEGORY_DESTROY) and Duel.IsChainNegatable(ev) end)
e2:SetCost(s.negeffcost)
e2:SetTarget(s.negefftg)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end)
c:RegisterEffect(e2)
--Send this card to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND|RACE_ZOMBIE),tp,LOCATION_MZONE,0,1,nil) end)
e3:SetTarget(s.tgtg)
e3:SetOperation(function(e) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end)
c:RegisterEffect(e3)
end
function s.negcostfilter(c)
return c:IsRace(RACE_FIEND|RACE_ZOMBIE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.negatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:HasFlagEffect(id)
and Duel.IsExistingMatchingCard(s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.negatktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local bc=Duel.GetAttacker()
return bc:IsOnField() and bc:IsRelateToBattle()
end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.negeffcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.negcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.negefftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,tp,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Takuhee" + "Temple of Skulls"
|
--デス・バード
--Skullbird
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,3170832,732302)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn.
|
--エクシーズ・シフト
--Xyz Shift
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.cfilter(c,e,tp)
local rk=c:GetRank()
return rk>0 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_EXTRA,0,1,nil,c,e,tp)
end
function s.spfilter1(c,tc,e,tp)
return c:IsRank(tc:GetRank()) and c:IsRace(tc:GetRace()) and c:IsAttribute(tc:GetAttribute())
and not c:IsCode(tc:GetCode()) and Duel.GetLocationCountFromEx(tp,tp,tc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spfilter2(c,tc,e,tp)
return c:IsRank(tc:GetPreviousRankOnField()) and c:IsRace(tc:GetPreviousRaceOnField()) and c:IsAttribute(tc:GetPreviousAttributeOnField())
and not c:IsCode(tc:GetPreviousCodeOnField()) and Duel.GetLocationCountFromEx(tp,tp,tc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,e,tp)
end
e:SetLabel(0)
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,e,tp)
Duel.Release(g,REASON_COST)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,tc,e,tp)
local sc=g:GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
if c:IsRelateToEffect(e) then
c:CancelToGrave()
Duel.Overlay(sc,c)
end
local fid=c:GetFieldID()
sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(sc)
e1:SetCondition(s.tgcon)
e1:SetOperation(s.tgop)
Duel.RegisterEffect(e1,tp)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetLabelObject(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
|
--スカーレッド・ファミリア
--Red Familiar
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsRace(RACE_FIEND) and (Duel.GetMZoneCount(tp,c,tp)>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:HasLevel()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,8,g:GetFirst():GetLevel())
Duel.SetTargetParam(lv)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card. If a "Lunalight" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of "Lunalight Gold Leo" once per turn.
|
--月光金獅子
--Lunalight Gold Leo
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.deckthtg)
e1:SetOperation(s.deckthop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Add 1 "Lunalight" monster sent to the GY to the hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_CUSTOM+id)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.gythtg)
e3:SetOperation(s.gythop)
c:RegisterEffect(e3)
local g=Group.CreateGroup()
g:KeepAlive()
e3:SetLabelObject(g)
--Keep track of "Lunalight" monsters sent to the GY
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetRange(LOCATION_MZONE)
e4:SetLabelObject(e3)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
end
s.listed_series={SET_LUNALIGHT}
s.listed_names={id}
function s.deckthfilter(c)
return c:IsSetCard(SET_LUNALIGHT) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.deckthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.deckthfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.deckthop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.deckthfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD,nil)
end
end
function s.gythfilter(c,e,tp)
return c:IsSetCard(SET_LUNALIGHT) and c:IsMonster() and c:IsAbleToHand()
and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local tg=eg:Filter(s.gythfilter,nil,e,tp)
if #tg>0 then
for tc in tg:Iter() do
tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
local g=e:GetLabelObject():GetLabelObject()
if Duel.GetCurrentChain()==0 then g:Clear() end
g:Merge(tg)
g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
e:GetLabelObject():SetLabelObject(g)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
end
end
function s.gythtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetLabelObject():Filter(s.gythfilter,nil,e,tp)
if chkc then return g:IsContains(chkc) and s.gythfilter(chkc,e,tp) end
if chk==0 then return #g>0 end
local tc=nil
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
tc=g:Select(tp,1,1,nil):GetFirst()
else
tc=g:GetFirst()
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,tp,0)
end
function s.gythop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. ---------------------------------------- [ Monster Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
|
--EMゴムゴムートン
--Performapal Gumgumouton
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.operation2)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d or a:GetControler()==d:GetControler() then return false end
if a:IsControler(tp) then e:SetLabelObject(a) else e:SetLabelObject(d) end
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(e:GetLabelObject())
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
tc:RegisterEffect(e1)
end
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
|
--No.27 弩級戦艦-ドレッドノイド
--Number 27: Dreadnought Dreadnoid
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.reptg)
c:RegisterEffect(e3)
end
s.xyz_number=27
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c,e,tp)
return c:IsRankAbove(10) and c:IsRace(RACE_MACHINE) and e:GetHandler():IsCanBeXyzMaterial(c,tp)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler(),c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
if #g==0 or c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=g:Select(tp,1,1,nil)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(c)
Duel.Overlay(sc,c)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,c,96) then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
return true
else return false end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
|
--アルカナフォースⅠ-THE MAGICIAN
--Arcana Force I - The Magician
local s,id=GetID()
function s.initial_effect(c)
--Toss a coin and apply the appropirate effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.cointg)
e1:SetOperation(s.coinop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.toss_coin=true
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
s.arcanareg(c,Arcana.TossCoin(c,tp))
end
function s.arcanareg(c,coin)
--Apply effect when a Spell Card is activated
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.speop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
Arcana.RegisterCoinResult(c,coin)
end
function s.speop(e,tp,eg,ep,ev,re,r,rp)
if not re:IsSpellEffect() or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local c=e:GetHandler()
local val=Arcana.GetCoinResult(c)
if val==COIN_HEADS then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetBaseAttack()*2)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
elseif val==COIN_TAILS then
Duel.Recover(1-tp,500,REASON_EFFECT)
end
end
|
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