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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
--アリジバク --Self-Destruct Ant local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,1000) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(tp,1000,REASON_EFFECT,true) Duel.Damage(1-tp,1000,REASON_EFFECT,true) Duel.RDComplete() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
--アポート --Teleport local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(800)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0 end function s.filter(c,e,sp) return c:IsRace(RACE_PSYCHIC) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 or Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.
--ライゼオル・クロス --Ryzeal Cross --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --You cannot Xyz Summon monsters with the same name as a card you control local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_FZONE) e1:SetTargetRange(1,0) e1:SetTarget(s.xyzlimit) c:RegisterEffect(e1) --Place 2 "Ryzeal" cards from your GY on the bottom of the Deck then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --Detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate an opponent's activated monster effect when it resolves local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_FZONE) e3:SetCondition(s.negcon) e3:SetOperation(s.negop) c:RegisterEffect(e3) end s.listed_series={SET_RYZEAL} s.listed_names={id} function s.xyzlimit(e,c,sump,sumtyp) return (sumtyp&SUMMON_TYPE_XYZ)==SUMMON_TYPE_XYZ and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),sump,LOCATION_ONFIELD,0,1,nil) end function s.tdfilter(c) return c:IsSetCard(SET_RYZEAL) and c:IsAbleToDeck() and not c:IsCode(id) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg==0 or Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)==0 then return end local dg=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if #dg==0 then return end local ct=dg:FilterCount(Card.IsLocation,nil,LOCATION_DECK) if ct>1 then Duel.SortDeckbottom(tp,tp,ct) end if Duel.IsPlayerCanDraw(tp) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.xyzfilter(c) return c:IsSetCard(SET_RYZEAL) and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0 and c:IsFaceup() end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil) return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) and not e:GetHandler():HasFlagEffect(id) and #g>0 and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT,g) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) if not (Duel.GetFlagEffectLabel(tp,id)~=cid and #g>0 and Duel.SelectEffectYesNo(tp,c)) then return end Duel.Hint(HINT_CARD,0,id) Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT,g) Duel.NegateEffect(ev) c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1)) Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1,cid) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
--ハーフ・カウンター --Half Counter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local t=Duel.GetAttackTarget() return t and t:IsControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tg=Duel.GetAttackTarget() if chkc then return chkc==tg end if chk==0 then return Duel.GetAttacker():IsOnField() and tg:IsCanBeEffectTarget(e) end Duel.SetTargetCard(tg) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=Duel.GetAttacker():GetBaseAttack() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(atk/2) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 "Performage" Xyz Monster you control; attach this card to it as material. If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up "Performage" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Performage Cup Tricker" once per turn. ---------------------------------------- [ Monster Effect ] If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other. You can only use each effect of "Performage Cup Tricker" once per turn.
--Emカップ・トリッカー --Performage Cup Tricker --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Attach this card to 1 "Performage" Xyz Monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.pendattachtg) e1:SetOperation(s.pendattachop) c:RegisterEffect(e1) --Add 1 "Performage" monster from your face-up Extra Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_DECK) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Detach 1 material from an Xyz Monster and Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_HAND) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Attach 1 material from 1 Xyz Monster to another Xyz Monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,{id,3}) e4:SetCondition(s.attachcon) e4:SetTarget(s.attachtg) e4:SetOperation(s.attachop) c:RegisterEffect(e4) end s.listed_series={SET_PERFORMAGE} function s.pendattachfilter(c,tp,hc) return c:IsSetCard(SET_PERFORMAGE) and c:IsType(TYPE_XYZ) and c:IsFaceup() and hc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end function s.pendattachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.pendattachfilter(chkc,tp,c) end if chk==0 then return Duel.IsExistingTarget(s.pendattachfilter,tp,LOCATION_MZONE,0,1,nil,tp,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH) Duel.SelectTarget(tp,s.pendattachfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,c) end function s.pendattachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end function s.thconfilter(c,tp) return c:IsLocation(LOCATION_EXTRA) and c:IsControler(tp) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.thconfilter,1,nil,tp) end function s.thfilter(c) return c:IsSetCard(SET_PERFORMAGE) and c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.detachfilter(c,tp) return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.detachfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.detachfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM) Duel.SelectTarget(tp,s.detachfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local sc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst() if not sc then return end Duel.HintSelection(sc) Duel.BreakEffect() --1 Xyz Monster onthe field loses 600 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end end function s.attachcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and c:IsPreviousLocation(LOCATION_OVERLAY) end function s.xyzfilter(c,e) return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsCanBeEffectTarget(e) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.CheckRemoveOverlayCard,1,nil,tp,1,REASON_EFFECT) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil,e) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(tg) end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM) local detachxyz=tg:FilterSelect(tp,Card.CheckRemoveOverlayCard,1,1,nil,tp,1,REASON_EFFECT):GetFirst() if not detachxyz then return end local attachxyz=tg:RemoveCard(detachxyz):GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH) local attach_group=detachxyz:GetOverlayGroup():Select(tp,1,1,nil) Duel.Overlay(attachxyz,attach_group) Duel.RaiseSingleEvent(detachxyz,EVENT_DETACH_MATERIAL,e,0,0,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.
-- --R.B. VALCan Booster --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2 Machine monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2,2) --Add 1 "R.B." Spell from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_EMZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_RB} function s.thfilter(c) return c:IsSetCard(SET_RB) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_RB) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 and c:IsRelateToEffect(e) and c:IsControler(tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local seq=math.log(Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0),2) Duel.BreakEffect() Duel.MoveSequence(c,seq) end end --You cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsRace(RACE_MACHINE) and c:IsAttackBelow(1500)) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --"Clock Lizard" check aux.addTempLizardCheck(c,tp,function(e,c) local atk=c:GetTextAttack() return not c:IsOriginalRace(RACE_MACHINE) or atk==-2 or atk>1500 end) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
--黄昏の忍者-カゲン --Twilight Ninja Kagen local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --splimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_PZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) c:RegisterEffect(e1) --ATK change (atack declaration) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --ATK change (ignition) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.tg) e3:SetOperation(s.op) c:RegisterEffect(e3) end s.listed_series={SET_NINJA} function s.splimit(e,c,tp,sumtp,sumpos) return not c:IsSetCard(SET_NINJA) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:IsControler(tp) and at:IsSetCard(SET_NINJA) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local at=Duel.GetAttacker() if at:IsFaceup() and at:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) at:RegisterEffect(e1) end end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_NINJA) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(800) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
--大皇帝ペンギン --The Great Emperor Penguin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsSetCard(SET_PENGUIN) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if ft>2 then ft=2 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) if #g~=0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Frenzied Panda" + "Ryu-Kishin"
--バロックス --Barox local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,98818516,15303296) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.
--超古代恐獣 --Super-Ancient Dinobeast local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.otfilter(c,tp) return c:IsRace(RACE_DINOSAUR) and (c:IsControler(tp) or c:IsFaceup()) end function s.cfilter(c,tp) return c:IsRace(RACE_DINOSAUR) and c:IsPreviousLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
--デーモンとの駆け引き --A Deal with Dark Ruler local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) aux.GlobalCheck(s,function() s[0]=false s[1]=false local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_TO_GRAVE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) aux.AddValuesReset(function() s[0]=false s[1]=false end) end) end s.listed_names={85605684} function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() for tc in aux.Next(eg) do if tc:IsLevelAbove(8) and tc:IsPreviousLocation(LOCATION_MZONE) then s[tc:GetPreviousControler()]=true end end end function s.filter(c,e,tp) return c:IsCode(85605684) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return s[tp] and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
--復活の福音 --Return of the Dragon Lords local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end function s.filter(c,e,tp) return c:IsRace(RACE_DRAGON) and (c:GetLevel()==7 or c:GetLevel()==8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent cannot activate cards or effects unless they pay 600 LP. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--赫灼竜マスカレイド --Masquerade the Blazing Dragon local s,id=GetID() function s.initial_effect(c) Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DESPIA),s.matfilter) c:EnableReviveLimit() --activate cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_ACTIVATE_COST) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetCondition(s.costcon) e1:SetCost(s.costchk) e1:SetOperation(s.costop) c:RegisterEffect(e1) --accumulate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(id) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetCondition(s.costcon) c:RegisterEffect(e2) --Special summon itself from hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_DESPIA} function s.matfilter(c,fc,st,tp) return c:IsAttribute(ATTRIBUTE_LIGHT,fc,st,tp) or c:IsAttribute(ATTRIBUTE_DARK,fc,st,tp) end function s.costcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFusionSummoned() end function s.costchk(e,te_or_c,tp) local ct=#{Duel.GetPlayerEffect(tp,id)} return Duel.CheckLPCost(tp,ct*600) end function s.costop(e,tp,eg,ep,ev,re,r,rp) Duel.PayLPCost(tp,600) end function s.spcfilter(c) return c:IsFaceup() and c:IsType(TYPE_RITUAL+TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spcfilter,tp,0,LOCATION_MZONE,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
--成功確率0% --Success Probability 0% local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return (c:IsFacedown() or c:IsType(TYPE_FUSION)) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA) if chk==0 then return g:FilterCount(s.filter,nil)>=2 end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsType,1-tp,LOCATION_EXTRA,0,nil,TYPE_FUSION) if #g<2 then return end local rg=g:RandomSelect(tp,2) Duel.SendtoGrave(rg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
--ボンディング-DHO --Bonding - DHO local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={6022371} function s.cfilter(c,code) return c:IsCode(code) and c:IsAbleToDeckAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,43017476) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,22587018) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,58071123) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g1=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,43017476) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g2=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,22587018) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g3=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,58071123) g1:Merge(g2) g1:Merge(g3) Duel.ConfirmCards(1-tp,g1) Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_COST) end function s.filter(c,e,tp) return c:IsCode(6022371) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP) g:GetFirst():CompleteProcedure() end end function s.thfilter(c) return c:IsCode(6022371,85066822) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you use this card you control as Synchro Material, you can treat it as a non-Tuner.
--幻影王 ハイド・ライド --Phantom King Hydride local s,id=GetID() function s.initial_effect(c) --nontuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_NONTUNER) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
--パワー・ブレイカー --Power Breaker local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --to defense local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetCondition(s.poscon) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp~=tp and (not c:IsReason(REASON_BATTLE) or c==Duel.GetAttackTarget()) end function s.dfilter(c) return c:IsFaceup() and c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.dfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.dfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():IsRelateToBattle() end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() and c:IsRelateToBattle() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 9 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Gains the following effects, based on the Attributes of its attached materials. ● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card's ATK become double its current ATK until the end of the Damage Step. ● WATER: Once per opponent's turn (Quick Effect): You can target 1 card you control; this turn, negate any card or effect activated by your opponent that targeted that card.
--至鋼の玉 ルーベサフィルス --Rubysapphirus, the Adamant Jewel --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2+ Level 9 monsters Xyz.AddProcedure(c,nil,9,2,nil,nil,Xyz.InfiniteMats) --If this card would be destroyed, you can detach 1 material from this card instead local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) c:RegisterEffect(e1) --Double this card's ATK until the end of the Damage Step local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --Negate opponent's effects that targets the card targetted by this effect local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e3:SetCondition(s.negcon) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,c,96) and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) then return false end local bc=Duel.GetAttackTarget() return bc and bc:IsFaceup() and bc:GetAttack()>c:GetAttack() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToBattle() then --Double this card's ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetAttack()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) --Negate opponent's activated effects that target this card local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetCondition(s.discon) e1:SetOperation(s.disop) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end local tc=e:GetLabelObject() local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tc and tg and tg:IsContains(tc) and tc:HasFlagEffect(id) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.NegateEffect(ev) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.
--蕾禍ノ鎖蛇巳 --Ragnaraika Chain Coils --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,nil,2,4,s.lcheck) --Apply a "neither player can activate monster effects in the hand" effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and rp==1-tp end) e1:SetOperation(s.cnntactop) c:RegisterEffect(e1) --Place 1 Insect, Plant, or Reptile monster you control on the bottom of the Deck and Special Summon this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) end function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsRace,1,nil,RACE_INSECT|RACE_PLANT|RACE_REPTILE,lc,sumtype,tp) end function s.cnntactop(e,tp,eg,ep,ev,re,r,rp) --Neither player can activate monster effects in the hand for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,1) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.aclimit(e,re,tp) local rc=re:GetHandler() return rc and rc:IsLocation(LOCATION_HAND) and re:IsMonsterEffect() end function s.tdfilter(c,tp) return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsFaceup() and c:IsAbleToDeck() and Duel.GetMZoneCount(tp,c)>0 end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon monsters, except Insect, Plant, and Reptile monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.
--魂縛門 --Soul Binding Gate --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) c:RegisterEffect(e1) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge1:SetCode(EVENT_DESTROYED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) --Destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_names={62499965} function s.checkop(e,tp,eg,ep,ev,re,r,rp) for tc in aux.Next(eg) do if tc:GetPreviousTypeOnField() & (TYPE_SPELL+TYPE_TRAP)~=0 and tc:IsPreviousPosition(POS_FACEDOWN) and tc:IsPreviousLocation(LOCATION_ONFIELD) and tc:IsReason(REASON_EFFECT) then Duel.RegisterFlagEffect(tc:GetPreviousControler(),id,RESET_PHASE|PHASE_END,0,1) end end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return Duel.IsMainPhase() and #eg==1 and tc:IsFaceup() and tc:GetAttack()<Duel.GetLP(tp) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,62499965) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,800) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.Destroy(eg,REASON_EFFECT)>0 and Duel.Damage(tp,800,REASON_EFFECT)>0 and Duel.GetLP(tp)>0 then Duel.BreakEffect() Duel.Damage(1-tp,800,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
--ヴァンパイア・レッドバロン --Vampire Red Baron local s,id=GetID() function s.initial_effect(c) --Change control of 1 "Vampire" monster and 1 opponent's monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) c:RegisterEffect(e1) --Register when destroying a monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetOperation(s.regop) c:RegisterEffect(e2) --Special Summon monsters destroyed by battle local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_VAMPIRE} function s.ctfilter2(c) return c:IsFaceup() and c:IsSetCard(SET_VAMPIRE) and c:IsAbleToChangeControler() end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(s.ctfilter2,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectTarget(tp,s.ctfilter2,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local a=g:GetFirst() local b=g:GetNext() if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then Duel.SwapControl(a,b) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1) end function s.spfilter(c,e,tp,rc,tid) return c:IsReason(REASON_BATTLE) and c:GetReasonCard()==rc and c:GetTurnID()==tid and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,e:GetHandler(),Duel.GetTurnCount()) end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp,e:GetHandler(),Duel.GetTurnCount()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local g=nil local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp,e:GetHandler(),Duel.GetTurnCount()) if #tg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) g=tg:Select(tp,ft,ft,nil) else g=tg end if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". ● 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon". ● 2 or more: Double the original ATK and DEF of this card. ● 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
--ハーピィズペット仔竜 --Harpie's Pet Baby Dragon local s,id=GetID() function s.initial_effect(c) --at limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(s.atlimit) c:RegisterEffect(e1) --atk/def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetCondition(s.adcon) e2:SetValue(s.atkval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_SET_BASE_DEFENSE) e3:SetValue(s.defval) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_HARPIE) and c:GetCode()~=id end function s.atlimit(e,c) return c:IsFaceup() and c:IsSetCard(SET_HARPIE) and c:GetCode()~=id end function s.adcon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil) end function s.atkval(e,c) return c:GetBaseAttack()*2 end function s.defval(e,c) return c:GetBaseDefense()*2 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,3,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
--限界竜シュヴァルツシルト --Schwarzschild Limit Dragon local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttackAbove(2000) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
--シャドー・トゥーン --Shadow Toon local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={15259703} function s.cfilter(c) return c:IsFaceup() and c:IsCode(15259703) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack()) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then Duel.Damage(1-tp,tc:GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent: You can activate 1 of these effects. ● Target 1 Spell/Trap on the field; destroy that target. ● Send the top 2 cards of their Deck to the GY.
--黒蠍-罠はずしのクリフ --Dark Scorpion - Cliff the Trap Remover local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end local b1=Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) local b2=Duel.IsPlayerCanDiscardDeck(1-tp,2) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_DESTROY) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else e:SetCategory(CATEGORY_DECKDES) e:SetProperty(0) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 then --Destroy 1 Spell/Trap on the field local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end else --Send the top 2 cards of your opponent's Deck to the GY Duel.DiscardDeck(1-tp,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
--リーフ・フェアリー --Woodland Sprite local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c,ec) return c:GetEquipTarget()==ec and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
--竜巻竜 --Tornado Dragon local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --Destroy 1 Spell/Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_EQUIP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.
--守護竜アンドレイク --Guardragon Andrake --scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --ATK/DEF up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.splimit(e,se,sp,st) return se:IsHasType(EFFECT_TYPE_ACTIONS) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return eg:GetFirst()==c and c:IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(c:GetBaseAttack()*2) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(c:GetBaseDefense()*2) c:RegisterEffect(e2) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return eg:GetFirst()==c and c:IsPreviousLocation(LOCATION_GRAVE|LOCATION_REMOVED) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
--ペンデュラム・アンコール --Pendulum Encore local s,id=GetID() function s.initial_effect(c) --pendulum summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.pencon) e1:SetCost(s.pencost) e1:SetTarget(s.pentg) e1:SetOperation(s.penop) c:RegisterEffect(e1) aux.GlobalCheck(s,function() s.should_check=false s.exclude_card=nil local geff=Effect.CreateEffect(c) geff:SetType(EFFECT_TYPE_FIELD) geff:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) geff:SetProperty(EFFECT_FLAG_PLAYER_TARGET) geff:SetTargetRange(1,1) geff:SetTarget(function(e,c) if s.should_check or s.exclude_card then return c==s.exclude_card or not c:IsType(TYPE_PENDULUM) end return false end) Duel.RegisterEffect(geff,0) end) end function s.pencon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end function s.filter(c,tp) s.exclude_card=c local res=c:IsDiscardable() and Duel.IsPlayerCanPendulumSummon(tp) s.exclude_card=nil return res end function s.pencost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) return true end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==100 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler(),tp) end s.should_check=true local res=Duel.IsPlayerCanPendulumSummon(tp) s.should_check=nil return res end e:SetLabel(0) Duel.DiscardHand(tp,s.filter,1,1,REASON_COST|REASON_DISCARD,nil,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA|LOCATION_HAND) end function s.addreset(c) s.should_check=true local eff=Effect.CreateEffect(c) eff:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) eff:SetCode(EVENT_CHAIN_END) eff:SetOperation(function(e) e:Reset() s.should_check=false end) Duel.RegisterEffect(eff,0) end function s.penop(e,tp,eg,ep,ev,re,r,rp) Duel.PendulumSummon(tp) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then s.addreset(e:GetHandler()) --indes and can't activate local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetTargetRange(LOCATION_PZONE,0) e1:SetValue(aux.indsval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetValue(1) Duel.RegisterEffect(e2,tp) --return to deck local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetOperation(s.retop) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) if #g>0 then Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
--空の昆虫兵 --Insect Soldiers of the Sky local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.condtion) e1:SetValue(1000) c:RegisterEffect(e1) end function s.condtion(e) local ph=Duel.GetCurrentPhase() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil and Duel.GetAttackTarget():IsFaceup() and Duel.GetAttackTarget():IsAttribute(ATTRIBUTE_WIND) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.
--怒小児様 --Tantrum Toddler --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,1,2) --Attach up to 2 cards to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LEAVE_GRAVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_CHAIN_NEGATED) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN) e1:SetTarget(s.atchtg) e1:SetOperation(s.atchop) c:RegisterEffect(e1) --Gains 700 ATK/DEF for each material attached to it local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(function(e,c) return c:GetOverlayCount()*700 end) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --Cannot be destroyed by battle local e4=e2:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>=4 end) e4:SetValue(1) c:RegisterEffect(e4) --Cannot be destroyed by card effects local e5=e4:Clone() e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e5) --Destroy all cards on the field local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,0)) e6:SetCategory(CATEGORY_DESTROY) e6:SetType(EFFECT_TYPE_QUICK_O) e6:SetCode(EVENT_FREE_CHAIN) e6:SetRange(LOCATION_MZONE) e6:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e6:SetCondition(function(e) return e:GetHandler():GetOverlayCount()>=8 end) e6:SetCost(Cost.DetachFromSelf(4,4,nil)) e6:SetTarget(s.destg) e6:SetOperation(s.desop) c:RegisterEffect(e6) end function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) and Duel.GetFieldGroupCount(0,LOCATION_GRAVE,LOCATION_GRAVE)>0 end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,PLAYER_ALL,LOCATION_GRAVE) end function s.atchop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetFieldGroup(0,LOCATION_GRAVE,LOCATION_GRAVE) local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_ATTACH) if #sg>0 then Duel.HintSelection(sg,true) Duel.Overlay(c,sg) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.
--クリブー --Kuriboo --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.thcon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --atk down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCountLimit(1) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_KURIBOH} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.thfilter(c) return c:IsSetCard(SET_KURIBOH) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cfilter(c) return c:IsTrap() and c:IsDiscardable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,-1500) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(-1500) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
--パワー・ジャイアント --Power Giant local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --decrease damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetOperation(s.damop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetOperation(s.damop) c:RegisterEffect(e3) end function s.spfilter(c) return c:IsLevelBelow(4) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,c) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,c) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-g:GetFirst():GetLevel()) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end function s.damop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e2,tp) end function s.damval(e,re,val,r,rp,rc) if (r&REASON_EFFECT)~=0 then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.
--百機夜工 --Factory of 100 Machines local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter1(c) return c:IsSetCard(SET_MORPHTRONIC) and c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.filter2(c,sg) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and not sg:IsContains(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter2(chkc) end local rg=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if chk==0 then return #rg>0 and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,0,1,nil,rg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,nil,rg) Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,#rg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT) local tc=Duel.GetFirstTarget() if ct>0 and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(#g*200) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.
--魂のカード --Card of the Soul local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.filter(c,lp) return c:GetAttack()>=0 and c:GetDefense()>=0 and c:GetAttack()+c:GetDefense()==lp and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_DECK,0) if #g<1 then return end Duel.ConfirmCards(tp,g) local lp=Duel.GetLP(tp) if g:IsExists(s.filter,1,nil,lp) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:FilterSelect(tp,s.filter,1,1,nil,lp) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) end Duel.ShuffleDeck(tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
--ロスト・ネクスト --Next to be Lost local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,code) return c:IsCode(code) and c:IsAbleToGrave() end function s.tgfilter(c,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode()) Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: It gains 800 ATK.
--豪腕特急トロッコロッコ --Express Train Trolley Olley local s,id=GetID() function s.initial_effect(c) --effect gain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.efcon) e1:SetOperation(s.efop) c:RegisterEffect(e1) end function s.efcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
--マジシャンズ・ロッド --Magician's Rod local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --tohand (self) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.condition) e3:SetCost(s.cost) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_names={CARD_DARK_MAGICIAN} function s.thfilter(c) return c:ListsCode(CARD_DARK_MAGICIAN) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and rp==tp and re:IsSpellTrapEffect() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,nil,RACE_SPELLCASTER) end local sg=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,nil,RACE_SPELLCASTER) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Select 1 monster on the field and return it to its owner's hand.
--ハネハネ --Hane-Hane local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
--激流蘇生 --Torrential Reborn local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_GRAVE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and c:IsAttribute(ATTRIBUTE_WATER) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WATER)~=0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ct=eg:FilterCount(s.spfilter,nil,e,tp) return ct>0 and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct end Duel.SetTargetCard(eg) local g=eg:Filter(s.spfilter,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.spfilter2(c,e,tp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local sg=eg:Filter(s.spfilter2,nil,e,tp) if ft<#sg then return end local ct=Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) Duel.Damage(1-tp,ct*500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
--宝玉獣 サファイア・ペガサス --Crystal Beast Sapphire Pegasus local s,id=GetID() function s.initial_effect(c) --send replace local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCondition(s.repcon) e1:SetOperation(s.repop) c:RegisterEffect(e1) --place local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e4) end function s.repcon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) end function s.repop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) c:RegisterEffect(e1) Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end function s.filter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_HAND,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) Duel.RaiseEvent(tc,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.
--クリアー・レイジ・ゴーレム --Clear Rage Golem --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Make your monsters that mention "Clear World" able to attack directly local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return (Duel.IsAbleToEnterBP() or Duel.IsBattlePhase()) and Duel.IsTurnPlayer(tp) and not Duel.HasFlagEffect(tp,id) end) e1:SetOperation(s.diratkop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --You are unaffected by the effects of "Clear World" local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CLEAR_WORLD_IMMUNE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(1,0) c:RegisterEffect(e3) --Inflict 300 damage to your opponent for each card in their hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EVENT_BATTLE_DAMAGE) e4:SetCondition(function(e,tp,eg,ep) return ep==1-tp end) e4:SetTarget(s.damtg) e4:SetOperation(s.damop) c:RegisterEffect(e4) end s.listed_names={CARD_CLEAR_WORLD} function s.diratkop(e,tp,eg,ep,ev,re,r,rp) if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local c=e:GetHandler() --Your monsters that mention "Clear World" can attact directly this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:ListsCode(CARD_CLEAR_WORLD) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0) if chk==0 then return ct>0 end local dam=ct*300 Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local player=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetFieldGroupCount(player,LOCATION_HAND,0)*300 if dam>0 then Duel.Damage(player,dam,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Negate the effects of face-up Pendulum Monsters while your opponent controls them. ---------------------------------------- [ Monster Effect ] At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
--竜魔王レクターP --Lector Pendulum, the Dracoverlord local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_PZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetTarget(s.distg) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_START) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.distg(e,c) return c:IsType(TYPE_PENDULUM) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetBattleTarget() if chk==0 then return tc and tc:IsFaceup() and tc:IsType(TYPE_PENDULUM) end local g=Group.FromCards(c,tc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() if c:IsRelateToBattle() and tc:IsRelateToBattle() then local g=Group.FromCards(c,tc) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
--命いのちの水 --Water of Life --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) Duel.SpecialSummonComplete() end end function s.aclimit(e,re,tp) local rc=re:GetHandler() return re:IsMonsterEffect() and rc:GetFlagEffect(id)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
--氷水底イニオン・クレイドル --Icejade Cenote Enion Cradle --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Decrease ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_ICEJADE} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end function s.thfilter(c) return c:IsMonster() and c:IsSetCard(SET_ICEJADE) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.atkfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) g:AddCard(tc) g:ForEach(s.op,c,-tc:GetBaseAttack()) end end function s.op(tc,c,atk) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
--カッター・シャーク --Buzzsaw Shark --Scripted by Eerie Code and edo9300 local s,id=GetID() function s.initial_effect(c) --Special summon 1 fish monster from deck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Can be treated as a level 3 or 5 for the Xyz summon of a WATER monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_XYZ_LEVEL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.xyzlv) c:RegisterEffect(e2) end function s.filter(c,e,tp) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,tc) return c:IsRace(RACE_FISH) and c:GetLevel()==tc:GetLevel() and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Cannot activate its effects local e1=Effect.CreateEffect(c) e1:SetDescription(3302) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) sc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end --Cannot special summon from the extra deck for rest of turn, except Xyz monsters local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD) ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) ge1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) ge1:SetDescription(aux.Stringid(id,1)) ge1:SetTargetRange(1,0) ge1:SetTarget(s.splimit) ge1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(ge1,tp) --Clock Lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.xyzlv(e,c,rc) if rc:IsAttribute(ATTRIBUTE_WATER) then return 5,3,e:GetHandler():GetLevel() else return e:GetHandler():GetLevel() end end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_XYZ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
--アンブラル・グール --Umbral Horror Ghoul local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_UMBRAL_HORROR) and c:GetAttack()==0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttack()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack()==0 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
--フィールドバリア --Field Barrier local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Prevent destruction local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_FZONE,LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetValue(1) c:RegisterEffect(e2) --Prevent activations of other field spells local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,1) e3:SetValue(s.filter) c:RegisterEffect(e3) end function s.filter(e,re,tp) return re:GetHandler():IsType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
--捕食植物コーディセップス --Predaplant Cordyceps local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_PREDAPLANT} function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_PREDAPLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end local c=e:GetHandler() if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,2,c,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,c,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetTargetCards(e) if ft>0 and (#g>0 or (#g>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) if #g>ft then g=g:Select(tp,ft,ft,nil) end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end local c=e:GetHandler() --Cannot Special Summon, except Fusion Monsters, nor Normal Summon/Set any monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e3,tp) --Cannot Special Summon from the Main Deck check local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(CARD_EHERO_BLAZEMAN) e4:SetTargetRange(1,0) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) end function s.splimit(e,c) if c:IsMonster() then return not c:IsType(TYPE_FUSION) else return not c:IsOriginalType(TYPE_FUSION) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
--おとり人形 --Bait Doll local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFacedown() and c:GetSequence()<5 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,e:GetHandler()) end e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN) Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,e:GetHandler()) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFaceup() then s.todeckop(c,e) return end if tc:IsTrap() then local te=tc:GetActivateEffect() local tep=tc:GetControler() local condition local cost local target local operation if te then condition=te:GetCondition() cost=te:GetCost() target=te:GetTarget() operation=te:GetOperation() end local chk=te and te:GetCode()==EVENT_FREE_CHAIN and te:IsActivatable(tep) and (not condition or condition(te,tep,eg,ep,ev,re,r,rp)) and (not cost or cost(te,tep,eg,ep,ev,re,r,rp,0)) and (not target or target(te,tep,eg,ep,ev,re,r,rp,0)) Duel.ChangePosition(tc,POS_FACEUP) Duel.ConfirmCards(tp,tc) if chk then Duel.ClearTargetCard() e:SetProperty(te:GetProperty()) Duel.Hint(HINT_CARD,0,tc:GetOriginalCode()) if tc:IsNormalTrap() then tc:CancelToGrave(false) end tc:CreateEffectRelation(te) if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end if target~=te:GetTarget() then target=te:GetTarget() end if target then target(te,tep,eg,ep,ev,re,r,rp,1) end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) for tg in g:Iter() do tg:CreateEffectRelation(te) end if tc:IsHasEffect(EFFECT_REMAIN_FIELD) then tc:SetStatus(STATUS_LEAVE_CONFIRMED,false) end if operation~=te:GetOperation() then operation=te:GetOperation() end if operation then operation(te,tep,eg,ep,ev,re,r,rp) end tc:ReleaseEffectRelation(te) for tg in g:Iter() do tg:ReleaseEffectRelation(te) end else if Duel.Destroy(tc,REASON_EFFECT)==0 then Duel.SendtoGrave(tc,REASON_RULE) end end else Duel.ConfirmCards(tp,tc) end s.todeckop(c,e) end function s.todeckop(c,e) if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then c:CancelToGrave() Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of "Steel-Stringed Sacrifice" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect. ● Special Summon this card from your hand. ● Add this card from your GY to your hand. ● Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand.
-- --Steel-Stringed Sacrifice --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCost(s.effcost) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.effcostfilter(c) return c:IsLevelAbove(5) and not c:IsPublic() end function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.effcostfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.effcostfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst() Duel.ConfirmCards(1-tp,rc) Duel.ShuffleHand(tp) e:SetLabelObject(rc) e:SetLabel(rc:GetOriginalCodeRule()) rc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1)) end function s.thfilter(c) return c:IsLevelAbove(5) and c:IsAbleToHand() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local b1=c:IsLocation(LOCATION_HAND) and not Duel.HasFlagEffect(tp,id) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) local b2=c:IsLocation(LOCATION_GRAVE) and not Duel.HasFlagEffect(tp,id+1) and c:IsAbleToHand() local b3=c:IsLocation(LOCATION_GRAVE) and not Duel.HasFlagEffect(tp,id+2) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,c) if chk==0 then return b1 or b2 or b3 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}, {b3,aux.Stringid(id,4)}) Duel.SetTargetParam(op) Duel.RegisterFlagEffect(tp,id+op-1,RESET_PHASE|PHASE_END,0,1) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) elseif op==2 then e:SetCategory(CATEGORY_TOHAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) elseif op==3 then e:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND) Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local code=e:GetLabel() local rc=e:GetLabelObject() aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,5)) --Register if the player Normal Summons the revealed monster or a monster with the same original name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1) e1:SetCondition(function(e,tp,eg,ep) return ep==tp and ((rc:HasFlagEffect(id) and eg:IsContains(rc) and rc:IsFaceup()) or eg:IsExists(aux.FaceupFilter(Card.IsOriginalCodeRule,code),1,nil)) end) e1:SetOperation(function(e) e:SetLabel(1) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --During the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name local e2=e1:Clone() e2:SetDescription(aux.Stringid(id,6)) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCondition(function() return e1:GetLabel()==0 end) e2:SetOperation(function(e,tp) Duel.SetLP(tp,Duel.GetLP(tp)-1000) end) Duel.RegisterEffect(e2,tp) if not c:IsRelateToEffect(e) then return end local op=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if op==1 then --Special Summon this card from your hand Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) elseif op==2 then --Add this card from your GY to your hand Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) elseif op==3 then --Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand if Duel.Remove(c,POS_FACEUP,REASON_EFFECT)==0 or not c:IsLocation(LOCATION_REMOVED) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
--トゥーン・アンティーク・ギアゴーレム --Toon Ancient Gear Golem local s,id=GetID() function s.initial_effect(c) --Cannot attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.atklimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Direct attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DIRECT_ATTACK) e4:SetCondition(s.dircon) c:RegisterEffect(e4) --Prevent actvations when battling local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetCode(EFFECT_CANNOT_ACTIVATE) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(0,1) e5:SetValue(s.aclimit) e5:SetCondition(s.actcon) c:RegisterEffect(e5) --Piercing damage local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_PIERCE) c:RegisterEffect(e6) end s.listed_names={15259703} function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.cfilter1(c) return c:IsFaceup() and c:IsCode(15259703) end function s.cfilter2(c) return c:IsFaceup() and c:IsType(TYPE_TOON) end function s.dircon(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(s.cfilter2,tp,0,LOCATION_MZONE,1,nil) end function s.aclimit(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
--魔導アーマー エグゼ --Armor Exe local s,id=GetID() function s.initial_effect(c) --cannot attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.atklimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) --cost local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetCountLimit(1) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.ccost) c:RegisterEffect(e4) end s.counter_list={COUNTER_SPELL} function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.ccost(e,tp,eg,ep,ev,re,r,rp) if Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,1,REASON_COST) else Duel.Destroy(e:GetHandler(),REASON_COST) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
--ライトロード・ドルイド オルクス --Aurkus, Lightsworn Druid local s,id=GetID() function s.initial_effect(c) --Neither player can target "Lightsworn" monsters (anywhere) with card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTarget(function(_,c) return c:IsSetCard(SET_LIGHTSWORN) and c:IsMonster() and c:IsFaceup() end) e1:SetValue(1) c:RegisterEffect(e1) --Send the top 2 cards of your Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end) e2:SetTarget(s.distg) e2:SetOperation(function(_,tp) Duel.DiscardDeck(tp,2,REASON_EFFECT) end) c:RegisterEffect(e2) end s.listed_series={SET_LIGHTSWORN} function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
--No.52 ダイヤモンド・クラブ・キング --Number 52: Diamond Crab King local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --atk/def local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetOperation(s.adop) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.poscon1) e2:SetOperation(s.posop1) c:RegisterEffect(e2) --pos local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCondition(s.poscon2) e3:SetOperation(s.posop2) c:RegisterEffect(e3) end s.xyz_number=52 function s.adop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(3000) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(0) e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e2) end end function s.poscon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function s.posop1(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsAttackPos() then Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE) end end function s.poscon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttackTarget() and e:GetHandler():GetOverlayCount()==0 end function s.posop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToBattle() and c:IsDefensePos() then Duel.ChangePosition(c,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
--チョコ・マジシャン・ガール --Chocolate Magician Girl local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.drcost) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --change battle target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCountLimit(1) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.costfilter(c) return c:IsRace(RACE_SPELLCASTER) and c:IsDiscardable() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.costfilter,1,1,REASON_DISCARD|REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsRace(RACE_SPELLCASTER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local a=Duel.GetAttacker() local ag=a:GetAttackableTarget() if a:CanAttack() and not a:IsImmuneToEffect(e) and ag:IsContains(tc) then Duel.BreakEffect() Duel.ChangeAttackTarget(tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(math.ceil(a:GetAttack()/2)) a:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.
--メタル・シューター --Metal Shooter local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x26) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.addct) e1:SetOperation(s.addc) c:RegisterEffect(e1) --attackup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(s.attackup) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_MZONE) e3:SetTarget(s.reptg) c:RegisterEffect(e3) end function s.addct(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x26) end function s.addc(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():AddCounter(0x26,2) end end function s.attackup(e,c) return c:GetCounter(0x26)*800 end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) and c:IsCanRemoveCounter(tp,0x26,1,REASON_COST) end c:RemoveCounter(tp,0x26,1,REASON_EFFECT) return true end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.
--春化精の花盛 --Vernusylph in Full Bloom --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.atkcon) e2:SetValue(1000) c:RegisterEffect(e2) --Special Summon 1 "Vera, the Vernalizer Fairy Goddess" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,id) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Return 1 card to the hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_names={63708033,55125728} s.listed_series={SET_VERNUSYLPH} function s.atkcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_EARTH),e:GetHandlerPlayer(),LOCATION_MZONE,0,5,nil) end function s.spcostfilter(c) return c:IsCode(63708033) and c:IsAbleToRemoveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.spfilter(c,e,tp) return c:IsCode(55125728) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.thconfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_VERNUSYLPH) and c:IsSummonLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.thconfilter,1,nil,tp) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local loc=LOCATION_MZONE|LOCATION_GRAVE if chkc then return chkc:IsLocation(loc) and chkc:IsMonster() and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsMonster,Card.IsAbleToHand),tp,loc,loc,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,aux.AND(Card.IsMonster,Card.IsAbleToHand),tp,loc,loc,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,loc) end function s.thop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then Duel.ShuffleHand(tc:GetControler()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
--界放せし肆世壊 --Scareclaw Defanging --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --"Scareclaw" Link monsters and "Visas Starfrost" cannot be destroyed by opponent's effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.cfilter) e2:SetValue(aux.indoval) c:RegisterEffect(e2) --"Scareclaw" Link monsters and "Visas Starfrost" cannot be targeted by opponent's effect local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --Banish any monster destroyed by battle with "Scareclaw" Link Monsters or "Visas Starfrost" local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetTarget(s.cfilter) e4:SetValue(LOCATION_REMOVED) c:RegisterEffect(e4) --Destroy 1 card the opponent controls local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1,id) e5:SetCost(s.descost) e5:SetTarget(s.destg) e5:SetOperation(s.desop) c:RegisterEffect(e5) end s.listed_series={SET_SCARECLAW} s.listed_names={CARD_VISAS_STARFROST} function s.cfilter(e,c) return c:IsCode(CARD_VISAS_STARFROST) or (c:IsSetCard(SET_SCARECLAW) and c:IsLinkMonster()) end function s.costfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SCARECLAW) and c:IsLinkMonster() and c:IsAbleToRemoveAsCost() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
--獄炎のカース・オブ・ドラゴン --Curse of Dragonfire local s,id=GetID() function s.initial_effect(c) --Destroy a field Spelll local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Perform a Fusion Summon local params = {nil,Fusion.OnFieldMat,nil,nil,Fusion.ForcedHandler} local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e3:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e3) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_FZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Sea Koala" + "Tree Otter" You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
--コアラッコアラ --Koalo-Koala local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,87685879,71759912) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsRace(RACE_BEAST) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local cg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(cg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
--インフェルニティ・ビースト --Infernity Beast local s,id=GetID() function s.initial_effect(c) --actlimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(s.aclimit) e1:SetCondition(s.condition) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)==0 and Duel.GetAttacker()==e:GetHandler() end function s.aclimit(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
--EMライフ・ソードマン --Performapal Life Swordsman local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_RECOVER) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(ev) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.
--魔界劇団-ティンクル・リトルスター --Abyss Actor - Twinkle Little Star local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Cannot Pendulum Summon, except "Abyss Actor" monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_PZONE) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c,tp,sumtp,sumpos) return not c:IsSetCard(SET_ABYSS_ACTOR) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end) c:RegisterEffect(e1) --Make 1 "Abyss Actor" you control able to attack up to 3 times on monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCondition(function() return Duel.IsAbleToEnterBP() end) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --This card can make up to 3 attacks on monsters during each Battle Phase local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e3:SetRange(LOCATION_MZONE) e3:SetValue(2) c:RegisterEffect(e3) --Cannot be destroyed by battle during your turn local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end) e4:SetValue(1) c:RegisterEffect(e4) end s.listed_series={SET_ABYSS_ACTOR} function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsSetCard(SET_ABYSS_ACTOR) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_ABYSS_ACTOR),tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local fid=0 if tc:IsRelateToEffect(e) then fid=tc:GetRealFieldID() --Can make up to 3 attacks on monsters this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e1:SetValue(2) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end --Other monsters you control cannot attack for the rest of this turn local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(function(e,c) return fid==0 or c:GetRealFieldID()~=fid end) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
--影六武衆-ゲンバ --Secret Six Samurai - Genba --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Add 1 banished "Six Samurai" monster to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Destruction replacement for exactly 1 "Six Samurai" monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_SIX_SAMURAI} function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and #eg==1 and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up monsters you control become Plant monsters. Once per turn, during your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your GY except Plant or Beast: You can Special Summon this card from your GY. You must control no Spells or Traps to activate and resolve this effect.
--ナチュル・パイナポー --Naturia Pineapple local s,id=GetID() function s.initial_effect(c) --Change race local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(RACE_PLANT) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.filter(c) return c:IsSpellTrap() or (c:IsCode(id) and c:IsFaceup()) end function s.filter2(c) return c:IsMonster() and not c:IsRace(RACE_PLANT|RACE_BEAST) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. ---------------------------------------- [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
--アモルファージ・プレスト --Amorphage Greed local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --flip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_FLIP) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(s.flipop) c:RegisterEffect(e1) --maintenance cost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.descon) e2:SetOperation(s.desop) c:RegisterEffect(e2) --special summon limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,1) e3:SetTarget(s.sumlimit) c:RegisterEffect(e3) --activation limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_ACTIVATE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_PZONE) e4:SetTargetRange(1,1) e4:SetCondition(s.limcon) e4:SetValue(s.limval) c:RegisterEffect(e4) --Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter,0xff,0xff) end s.listed_series={SET_AMORPHAGE} function s.flipop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c),true) if Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c) Duel.Release(g,REASON_COST) else Duel.Destroy(c,REASON_COST) end end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_AMORPHAGE) and (e:GetHandler():IsPendulumSummoned() or e:GetHandler():GetFlagEffect(id)~=0) end function s.limcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AMORPHAGE),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.limval(e,re,rp) local rc=re:GetHandler() return re:IsTrapEffect() and not rc:IsSetCard(SET_AMORPHAGE) and not rc:IsImmuneToEffect(e) end function s.lizfilter(e,c) return not c:IsOriginalSetCard(SET_AMORPHAGE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
--極星宝フリドスキャルヴ --Nordic Relic Hlidskjalf --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_NORDIC,SET_AESIR} function s.spfilter(c,e,tp) return c:IsSetCard(SET_NORDIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local c=e:GetHandler() --Cannot Special Summon non-Aesir monsters from Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetAbsoluteRange(tp,1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_AESIR) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Lizard check local e2=aux.createContinuousLizardCheck(c,LOCATION_MZONE,function(_,c) return c:IsOriginalSetCard(SET_AESIR) end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end function s.thfilter(c) return c:IsSetCard(SET_NORDIC) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local dg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #dg>0 then Duel.BreakEffect() Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.
--ダイノルフィア・インタクト --Dinomorphia Intact --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Negate activation of a monster effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Prevent battle damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.nodamcon) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.nodamop) c:RegisterEffect(e2) end s.listed_series={SET_DINOMORPHIA} function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DINOMORPHIA),tp,LOCATION_ONFIELD,0,1,nil) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,Duel.GetLP(tp)//2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) --Change battle damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetTargetRange(1,0) e1:SetValue(function(e) return Duel.GetLP(e:GetHandlerPlayer())/2 end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Negate the activation and destroy the monster if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.nodamcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=2000 and Duel.GetBattleDamage(tp)>0 and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) end function s.nodamop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) then return end --No battle damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
--煉獄の災天 --Void Apocalypse --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Send fiend local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCost(s.tgcost) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Send infernoid local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfToGrave) e3:SetTarget(s.tgtg2) e3:SetOperation(s.tgop2) c:RegisterEffect(e3) end s.listed_series={SET_INFERNOID} function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.tgfilter(c) return c:IsRace(RACE_FIEND) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.tgfilter2(c) return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:IsAbleToGrave() end function s.tgtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsSummonLocation,tp,0,LOCATION_MZONE,1,nil,LOCATION_EXTRA) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.tgop2(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(Card.IsSummonLocation,tp,0,LOCATION_MZONE,nil,LOCATION_EXTRA) if ct<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_HAND|LOCATION_DECK,0,1,ct,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
--メタル化寄生生物-ルナタイト --Metallizing Parasite - Lunatite local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,nil,true) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetCondition(aux.IsUnionState) e1:SetValue(s.efilter) c:RegisterEffect(e1) end function s.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:IsSpellEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).
--神の進化 --Divine Evolution --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_INACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={21208154,62180201,57793869} function s.filter(c) return c:IsFaceup() and (c:IsOriginalRace(RACE_DIVINE) or c:IsOriginalCodeRule(21208154,62180201,57793869)) and c:GetFlagEffect(id)==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then local c=e:GetHandler() --Increase ATK/DEF by 1000 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) --Prevent negation local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_INACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(1,0) e3:SetValue(s.efilter) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_CANNOT_DISEFFECT) tc:RegisterEffect(e4) --Make the opponent send 1 monster to the GY local e5=Effect.CreateEffect(tc) e5:SetCategory(CATEGORY_TOGRAVE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_ATTACK_ANNOUNCE) e5:SetTarget(s.tgtg) e5:SetOperation(s.tgop) e5:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e5) if not tc:IsType(TYPE_EFFECT) then local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_ADD_TYPE) e6:SetValue(TYPE_EFFECT) e6:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e6) end tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end function s.efilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) return te:GetHandler()==e:GetHandler() end function s.tgfilter(c,p) return Duel.IsPlayerCanSendtoGrave(p,c) and not c:IsType(TYPE_TOKEN) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(tgfilter,1-tp,LOCATION_MZONE,0,1,nil,1-tp) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_MZONE) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(1-tp,tgfilter,1-tp,LOCATION_MZONE,0,1,1,nil,1-tp) if #g>0 then Duel.SendtoGrave(g,REASON_RULE,PLAYER_NONE,1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.
--星辰竜ムルル --Dracotail Mululu --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Fusion Summon 1 "Dragontail" Fusion Monster from your Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(Fusion.SummonEffTG(aux.FilterBoolFunction(Card.IsSetCard,SET_DRACOTAIL))) e1:SetOperation(s.fusop) c:RegisterEffect(e1) --Set 1 "Dragontail" Spell/Trap from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and (r&REASON_FUSION)==REASON_FUSION end) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_DRACOTAIL} function s.fusop(e,tp,eg,ep,ev,re,r,rp) Fusion.SummonEffOP(aux.FilterBoolFunction(Card.IsSetCard,SET_DRACOTAIL))(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --You cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --"Clock Lizard" check aux.addTempLizardCheck(c,tp,function(c) return not c:IsOriginalType(TYPE_FUSION) end) end function s.setfilter(c) return c:IsSetCard(SET_DRACOTAIL) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g==0 or Duel.SSet(tp,g)==0 then return end local ng=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,nil) if #ng==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local sc=ng:Select(tp,1,1,nil):GetFirst() if sc then Duel.HintSelection(sc) sc:NegateEffects(e:GetHandler()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 EARTH Tuner + 1+ non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
--ゴヨウ・ガーディアン --Goyo Guardian local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCondition(aux.bdogcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetHandler():GetBattleTarget() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and bc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position.
--チュウボーン --Chewbone local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={7392746} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,3,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(1-tp,LOCATION_MZONE)<3 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,100,300,1,RACE_ZOMBIE,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE,1-tp) then return end for i=1,3 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
--ブリリアント・フュージョン --Brilliant Fusion local s,id=GetID() function s.initial_effect(c) --activate local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_GEM_KNIGHT),aux.FALSE,s.extrafil,nil,nil,s.stage2,nil,nil,nil,nil,nil,nil,nil,s.extratg) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetOperation(s.desop) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(s.atkcon) e3:SetCost(s.atkcost) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_GEM_KNIGHT} function s.extrafil(e,tp,mg1) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK,0,nil) end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK) end function s.stage2(e,tc,tp,sg,chk) if chk==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e2) end if chk==1 then e:GetHandler():SetCardTarget(tc) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFirstCardTarget() end function s.cfilter(c) return c:IsSpell() and c:IsDiscardable() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,nil) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFirstCardTarget() end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=e:GetHandler():GetFirstCardTarget() if tc then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(tc:GetBaseDefense()) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished by this effect, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--サイバネット・コンフリクト --Cynet Conflict --Script by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_CODE_TALKER} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CODE_TALKER),tp,LOCATION_MZONE,0,1,nil) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return rc:IsAbleToRemove(tp) or (not relation and Duel.IsPlayerCanRemove(tp)) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if relation then Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation()) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation()) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ec=re:GetHandler() if Duel.NegateActivation(ev) and ec:IsRelateToEffect(re) then ec:CancelToGrave() Duel.Remove(ec,POS_FACEUP,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetLabel(ec:GetOriginalCode()) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,1)) e2:SetReset(RESET_PHASE|PHASE_END,2) e2:SetTargetRange(0,1) Duel.RegisterEffect(e2,tp) end end function s.aclimit(e,re,tp) return re:GetHandler():GetOriginalCode()==e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.
--エクストラゲート --Extra Gate local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK) local lv=Duel.AnnounceLevel(tp) Duel.SetTargetParam(lv) end function s.filter(c,lv) return c:GetLevel()==lv end function s.operation(e,tp,eg,ep,ev,re,r,rp) local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local g=Duel.GetMatchingGroup(s.filter,1-tp,LOCATION_EXTRA,0,nil,lv) if #g~=0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local rg=g:FilterSelect(1-tp,Card.IsAbleToRemove,1,1,nil) if #rg~=0 then Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) else local cg=Duel.GetFieldGroup(1-tp,LOCATION_EXTRA,0) Duel.ConfirmCards(tp,cg) end else Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn.
--六花精エリカ --Erica the Rikka Fairy --Scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Making your battling plant monster gain 1000 ATK/DEF local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_MZONE|LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetCost(Cost.SelfTribute) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_RELEASE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end e:SetLabelObject(tc) return tc and tc~=e:GetHandler() and tc:IsFaceup() and tc:IsControler(tp) and tc:IsRace(RACE_PLANT) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.spcfilter(c,tp) return c:IsPreviousControler(tp) and c:GetPreviousRaceOnField()&RACE_PLANT==RACE_PLANT end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsLocation(LOCATION_GRAVE) and not eg:IsContains(c) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. If Summoned this way: Activate this effect; your opponent can Special Summon 1 Level 4 monster from either GY. * The above text is unofficial and describes the card's functionality in the OCG.
--俊足なカバ バリキテリウム --Dynatherium local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetValue(1) c:RegisterEffect(e1) --special summon when summoned local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_GRAVE) end function s.filter(c,e,tp) return c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,1-tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),0,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp) if #g>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local sg=g:Select(1-tp,1,1,nil) Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.
--トリヴィカルマ --Trivikarma --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Negate target's effect and increase the ATK of "Visas Starfrost" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCountLimit(1,id) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Search 1 card that lists "Visas Starfrost" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={CARD_VISAS_STARFROST,id} function s.tgfilter(c,e,tp) return c:IsFaceup() and c:IsCanBeEffectTarget(e) and ((c:IsCode(CARD_VISAS_STARFROST) and c:IsControler(tp)) or (c:IsControler(1-tp) and c:IsType(TYPE_EFFECT) and c:IsNegatableMonster())) end function s.rescon(sg,e,tp,mg) return sg:FilterCount(Card.IsControler,nil,tp)==1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(tg) local hg=tg:Filter(Card.IsControler,nil,tp) e:SetLabelObject(hg:GetFirst()) Duel.SetOperationInfo(0,CATEGORY_DISABLE,tg:Filter(Card.IsControler,nil,1-tp),1,0,0) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,hg,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 then return end local tc1=g:GetFirst() local tc2=g:GetNext() if tc2==e:GetLabelObject() then tc1,tc2=tc2,tc1 end if tc2 and tc2:IsControler(1-tp) and tc2:IsFaceup() and tc2:IsCanBeDisabledByEffect(e) then local c=e:GetHandler() Duel.NegateRelatedChain(tc2,RESET_TURN_SET) --Negate the effects of the opponent's monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc2:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc2:RegisterEffect(e2) local val=math.max(tc2:GetBaseAttack(),tc2:GetBaseDefense())/2 if val==0 then return end --Your monster gains half of the original ATK/DEF (whichever is higher) if tc1 and tc1:IsControler(tp) and tc1:IsRelateToEffect(e) and tc1:IsFaceup() then tc1:UpdateAttack(val,RESET_EVENT|RESETS_STANDARD,c) end end end function s.thfilter(c) return c:ListsCode(CARD_VISAS_STARFROST) and c:IsSpellTrap() and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
--地翔星ハヤテ --Hayate the Earth Star local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --negate attack local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.condition) e4:SetOperation(s.operation) c:RegisterEffect(e4) end function s.cfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) end function s.ntcon(e,c,minc) if c==nil then return true end local tp=c:GetControler() return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ((Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0) or Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)) end function s.filter1(c,e,tp) return c:IsRace(RACE_WARRIOR) and c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.filter2(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRACE(RACE_WARRIOR) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local tgp,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainDisablable(ev) and tgp~=tp and re:IsMonsterEffect() and loc==LOCATION_MZONE and eg:IsExists(s.filter2,1,nil,tp) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or c:GetAttack()<500 or not c:IsRelateToEffect(e) or Duel.GetCurrentChain()~=ev+1 or c:IsStatus(STATUS_BATTLE_DESTROYED) then return end if Duel.NegateActivation(ev) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) Duel.Destroy(eg,REASON_EFFECT) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return d and d:IsControler(tp) and d:IsFaceup() and d:IsRace(RACE_WARRIOR) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or c:GetAttack()<500 or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_BATTLE_DESTROYED) then return end if Duel.NegateAttack() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
--デュアル・アセンブルム --Dual Assembwurm local s,id=GetID() function s.initial_effect(c) --Special Summon this card, but its ATK becomes halved local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Banish 1 monster on the field with ATK less than or equal to this card's local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end function s.spcostfilter(c) return c:IsRace(RACE_CYBERSE) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToRemoveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local rg=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,e:GetHandler()) if chk==0 then return #rg>=2 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then --Its ATK becomes halved local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(c:GetAttack()/2)) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmfilter(c,atk) return c:IsAttackBelow(atk) and c:IsFaceup() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_MZONE) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,c:GetAttack()) if #g>0 then Duel.HintSelection(g) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
--天命の聖剣 --Noble Arms of Destiny local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --cannot be destroyed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetValue(s.valcon) e2:SetCountLimit(1) c:RegisterEffect(e2) --equip local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_EQUIP) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,id) e4:SetCondition(s.eqcon) e4:SetTarget(s.eqtg) e4:SetOperation(s.eqop) c:RegisterEffect(e4) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then Duel.Equip(tp,c,tc) end end function s.valcon(e,re,r,rp) return (r&REASON_BATTLE+REASON_EFFECT)~=0 end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp) end function s.eqfilter2(c) return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter2(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.
--BF-刻夜のゾンダ --Blackwing - Zonda the Dusk --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Cannot Special Summon monsters from Extra Deck, except Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) end) c:RegisterEffect(e1) --Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,function(_,c) return not c:IsOriginalType(TYPE_SYNCHRO) end) --Return 1 monster to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Special Summon 1 Level 5 or higher "Blackwing" monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,id) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_BLACKWING} function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_BLACKWING) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and sc:IsAttackAbove(1) then Duel.BreakEffect() Duel.Damage(tp,sc:GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck. ● 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material. ● 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material. You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
--異界共鳴-シンクロ・フュージョン --Harmonic Synchro Fusion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end function s.counterfilter(c) return not (c:IsSummonLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION|TYPE_SYNCHRO)) end function s.cfilter1(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_TUNER) and c:IsAbleToGraveAsCost() and not c:IsOriginalType(TYPE_TRAP) and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,c,e,tp,c) end function s.cfilter2(c,e,tp,tun) if not (c:IsFaceup() and not c:IsType(TYPE_TUNER) and c:IsAbleToGraveAsCost() and not c:IsOriginalType(TYPE_TRAP)) then return false end local g=Group.FromCards(tun,c) for tc in g:Iter() do tc:AssumeProperty(ASSUME_CODE,tc:GetOriginalCodeRule()) tc:AssumeProperty(ASSUME_TYPE,tc:GetOriginalType()) tc:AssumeProperty(ASSUME_LEVEL,tc:GetOriginalLevel()) tc:AssumeProperty(ASSUME_ATTRIBUTE,tc:GetOriginalAttribute()) tc:AssumeProperty(ASSUME_RACE,tc:GetOriginalRace()) tc:AssumeProperty(ASSUME_ATTACK,tc:GetTextAttack()) tc:AssumeProperty(ASSUME_DEFENSE,tc:GetTextDefense()) end local chk=Duel.GetLocationCountFromEx(tp,tp,g,TYPE_FUSION)>=2 and Duel.IsExistingMatchingCard(s.fusfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) and Duel.IsExistingMatchingCard(s.syncfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) Duel.AssumeReset() return chk end function s.fusfilter(c,e,tp,mg) if not (c:IsFacedown() and c:IsType(TYPE_FUSION) and (not c.material_location or (c.material_location&LOCATION_GRAVE)>0)) then return false end return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:CheckFusionMaterial(mg) end function s.syncfilter(c,e,tp,mg) if not (c:IsFacedown() and c:IsType(TYPE_SYNCHRO)) then return false end return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsSynchroSummonable(nil,mg) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 and Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tun=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local nt=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_MZONE,0,1,1,tun,e,tp,tun):GetFirst() local g=Group.FromCards(tun,nt) Duel.SendtoGrave(g,REASON_COST) Duel.SetTargetCard(g) local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Fusion and Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION|TYPE_SYNCHRO) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalType(TYPE_FUSION|TYPE_SYNCHRO) end) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local mg=Duel.GetTargetCards(e) if #mg~=2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCountFromEx(tp,tp,mg,TYPE_FUSION)<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local fc=Duel.SelectMatchingCard(tp,s.fusfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg):GetFirst() if not fc then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.syncfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg):GetFirst() if not sc then return end local g=Group.FromCards(fc,sc) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.
--時空の七皇 --Seventh Tachyon --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NUMBER} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(-1) return true end function s.revfilter(c,tp) if not (c:IsSetCard(SET_NUMBER) and not c:IsPublic() and c:IsType(TYPE_XYZ)) then return false end local number=c.xyz_number return number and number>=101 and number<=107 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetRace(),c:GetAttribute(),c:GetRank()) end function s.thfilter(c,race,attr,rank) return (c:IsRace(race) or c:IsAttribute(attr)) and c:IsLevel(rank) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local res=e:GetLabel()==-1 and Duel.IsExistingMatchingCard(s.revfilter,tp,LOCATION_EXTRA,0,1,nil,tp) e:SetLabel(0) return res end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.revfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp):GetFirst() e:SetLabel(rc:GetRace(),rc:GetAttribute(),rc:GetRank()) Duel.ConfirmCards(1-tp,rc) Duel.ShuffleExtra(tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local race,attr,rank=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,race,attr,rank):GetFirst() if sc and Duel.SendtoHand(sc,nil,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,sc) Duel.ShuffleHand(tp) Duel.ShuffleDeck(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) end end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_XYZ) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalType(TYPE_XYZ) end) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent's monster effect is activated (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
--ナチュル・サンフラワー --Naturia Sunflower local s,id=GetID() function s.initial_effect(c) --Negate effect activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.discon) e1:SetCost(aux.CostWithReplace(s.discost,CARD_NATURIA_CAMELLIA)) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end s.listed_series={SET_NATURIA} function s.discon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsMonsterEffect() and Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)~=LOCATION_DECK and Duel.IsChainNegatable(ev) end function s.cfilter(c) return c:IsSetCard(SET_NATURIA) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReleasable() and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,c) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,c) Duel.Release(g:AddCard(c),REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
--アーティファクト-ダグザ --Artifact Dagda --scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() Link.AddProcedure(c,nil,2,2,s.matfilter) --Card/effect on the field is activated, set an "Artifact" from hand/deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(s.setcon) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Special summon 1 "Artifact" monster from GY in defense position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_ARTIFACT} --Monsters with different names function s.matfilter(g,lc,sumtype,tp) return g:CheckDifferentProperty(Card.GetCode,lc,sumtype,tp) end --"Artifact" monster that can be set as a spell function s.setfilter(c) return c:IsSetCard(SET_ARTIFACT) and c:IsMonster() and c:IsSSetable(true) end --If the card/effect (other than this card) was activated on the field function s.setcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return (loc&LOCATION_ONFIELD)~=0 and re:GetHandler()~=e:GetHandler() and re:GetHandler()~=e:GetHandler() end --Activation legality function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end end --If a card/effect on the field is activated, set an "Artifact" from hand/deck, but destroy it later function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil) if #g>0 then local c=e:GetHandler() local tc=g:GetFirst() Duel.SSet(tp,tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabelObject(tc) e1:SetCondition(s.descon) e1:SetOperation(s.desop) if Duel.IsPhase(PHASE_END) and Duel.IsTurnPlayer(1-tp) then e1:SetLabel(Duel.GetTurnCount()) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,2) else e1:SetLabel(0) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) end Duel.RegisterEffect(e1,tp) tc:CreateEffectRelation(e1) end end --Check for flag function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return Duel.IsTurnPlayer(1-tp) and Duel.GetTurnCount()~=e:GetLabel() and tc:IsRelateToEffect(e) end --Destroy the set "Artifact" card function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end --If this link summoned card is destroyed during opponent's turn function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLinkSummoned() and Duel.GetTurnPlayer()~=tp end --Check for "Artifact" monster function s.spfilter(c,e,tp) return c:IsSetCard(SET_ARTIFACT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end --Special summon 1 "Artifact" monster from GY in defense position function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
--ミリス・レディエント --Milus Radiant local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTarget(s.tg1) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetTarget(s.tg2) e2:SetValue(-400) c:RegisterEffect(e2) end function s.tg1(e,c) return c:IsAttribute(ATTRIBUTE_EARTH) end function s.tg2(e,c) return c:IsAttribute(ATTRIBUTE_WIND) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 "Great Sand Sea - Gold Golgonda" directly from your Deck or GY. You can only use each effect of "Springans Booty" once per turn.
--スプリガンズ・ブーティー --Springans Booty --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Make 1 of opponent's monsters unable to activate its effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.atrfilter,1,nil,tp,rp) end) e1:SetTarget(s.catg) e1:SetOperation(s.caop) c:RegisterEffect(e1) --Activate 1 "Great Sea Sand – Gold Golgonda" from deck or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.actg) e2:SetOperation(s.acop) c:RegisterEffect(e2) end s.listed_names={60884672} --"Great Sea Sand – Gold Golgonda" function s.atrfilter(c,tp,rp) return c:IsPreviousPosition(POS_FACEUP) and c:IsType(TYPE_XYZ) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) end function s.catg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MZONE,1,1,nil) end function s.caop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then --Cannot activate its effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3302) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1,true) end end function s.filter(c,tp) return c:IsCode(60884672) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp,true,true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) end function s.actg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp) end end function s.acop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() if not tc then return end if tc:IsFieldSpell() then Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp) else Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local te=tc:GetActivateEffect() local tep=tc:GetControler() local cost=te:GetCost() if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
--イーグル・シャーク --Eagle Shark local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_HAND) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetCondition(s.spcon) c:RegisterEffect(e2) end s.listed_names={70101178} function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>1 end function s.filter(c) return c:IsFaceup() and c:IsCode(70101178) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.
--ライゼオル・デュオドライブ --Ryzeal Duo Drive --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2+ Level 4 monsters Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats) --For each material attached to this card, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(function(e,c) return (c:IsControler(e:GetHandlerPlayer()) and 100 or -100)*e:GetHandler():GetOverlayCount() end) c:RegisterEffect(e1) --Attach 1 "Ryzeal" monster from your GY to this card as material local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.attachtg) e2:SetOperation(s.attachop) c:RegisterEffect(e2) --Detach 2 materials from monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_RYZEAL} function s.attachfilter(c,xyzc,tp) return c:IsSetCard(SET_RYZEAL) and c:IsMonster() and c:IsCanBeXyzMaterial(xyzc,tp,REASON_EFFECT) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler(),tp) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local tc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_GRAVE,0,1,1,nil,c,tp):GetFirst() if tc then Duel.HintSelection(tc) Duel.Overlay(c,tc) end end function s.thfilter(c) return c:IsSetCard(SET_RYZEAL) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) return Duel.CheckRemoveOverlayCard(tp,1,0,2,REASON_EFFECT) and #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if Duel.RemoveOverlayCard(tp,1,0,2,2,REASON_EFFECT)==2 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g<2 then return end local thg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) if #thg>0 then Duel.SendtoHand(thg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,thg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
--精神統一 --Gather Your Mind local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsCode(id) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
--剛鬼ガッツ --Gouki Guts --scripted by Naim local s,id=GetID() function s.initial_effect(c) --indestructable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.incon) e1:SetValue(1) c:RegisterEffect(e1) --atk increase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --tohand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_GOUKI} function s.incon(e) return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_GOUKI) and c:IsMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local c=e:GetHandler() local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(200) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_GOUKI) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control.
--カブキ・ドラゴン --Kabuki Dragon local s,id=GetID() function s.initial_effect(c) --position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_CONFIRM) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local d=Duel.GetAttackTarget() if chk==0 then return d and d:GetControler()~=Duel.GetAttacker():GetControler() and d:IsCanChangePosition() end Duel.SetOperationInfo(0,CATEGORY_POSITION,d,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if d:IsRelateToBattle() then Duel.ChangePosition(d,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.
--大いなる魔導 --Magistus Theurgy --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_MAGISTUS} function s.tgfilter(c,tp,check) return c:IsFaceup() and c:IsSetCard(SET_MAGISTUS) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_EXTRA|LOCATION_MZONE|LOCATION_GRAVE,0,1,c,check) end function s.eqfilter(c,check) return not c:IsForbidden() and c:IsMonster() and ((check and c:IsLocation(LOCATION_EXTRA) and c:IsType(TYPE_EXTRA)) or (c:IsSetCard(SET_MAGISTUS) and not c:IsLevel(4))) end function s.chkfilter(c,typ) return c:IsMonster() and c:IsSetCard(SET_MAGISTUS) and c:IsType(typ) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local check=Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_FUSION) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_SYNCHRO) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_XYZ) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_LINK) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp,check) end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end if chk==0 then return ft>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp,check) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,check) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end local check=Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_FUSION) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_SYNCHRO) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_XYZ) and Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_GRAVE,0,1,nil,TYPE_LINK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_EXTRA|LOCATION_MZONE|LOCATION_GRAVE,0,1,1,tc,check) local eq=g:GetFirst() if eq then Duel.Equip(tp,eq,tc,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) eq:RegisterEffect(e1) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a face-up "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. ---------------------------------------- [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire". You can only use this effect of "Performage Plushfire" once per turn.
--Emヒグルミ --Performage Plushfire local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Special Summon this card from your Pendulum Zone, then take 500 damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and r&(REASON_BATTLE|REASON_EFFECT)>0 end) e2:SetTarget(s.hdsptg) e2:SetOperation(s.hdspop) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAGE} s.listed_names={id} function s.selfspconfilter(c,tp) return c:IsPreviousSetCard(SET_PERFORMAGE) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.selfspconfilter,1,nil,tp) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,500) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.BreakEffect() Duel.Damage(tp,500,REASON_EFFECT) end end function s.hdspfilter(c,e,tp) return c:IsSetCard(SET_PERFORMAGE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) end function s.hdsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.hdspfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.hdspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.hdspfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
--力の集約 --Collected Power local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_EQUIP),tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local dg=Group.CreateGroup() local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,TYPE_EQUIP),tp,LOCATION_SZONE,LOCATION_SZONE,nil) for ec in g:Iter() do if tc:IsFaceup() and tc:IsRelateToEffect(e) and ec:CheckEquipTarget(tc) then Duel.Equip(tp,ec,tc,false,false) else dg:AddCard(ec) end end Duel.EquipComplete() Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
--異次元の女戦士 --D.D. Warrior Lady local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLED) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local a=Duel.GetAttacker() local t=Duel.GetAttackTarget() if chk==0 then return (t==c and a:IsAbleToRemove()) or (a==c and t~=nil and t:IsAbleToRemove()) end local g=Group.CreateGroup() if a:IsRelateToBattle() then g:AddCard(a) end if t~=nil and t:IsRelateToBattle() then g:AddCard(t) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local g=Group.FromCards(a,d) local rg=g:Filter(Card.IsRelateToBattle,nil) Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) end