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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step.
|
--古代の機械飛竜
--Ancient Gear Wyvern
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(s.aclimit)
e3:SetCondition(s.actcon)
c:RegisterEffect(e3)
end
s.listed_series={SET_ANCIENT_GEAR}
s.listed_names={}
function s.thfilter(c)
return c:IsSetCard(SET_ANCIENT_GEAR) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_MSET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TRUE)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SSET)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_TURN_SET)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetTarget(s.sumlimit)
Duel.RegisterEffect(e4,tp)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return (sumpos&POS_FACEDOWN)>0
end
function s.aclimit(e,re,tp)
return re:IsMonsterEffect()
end
function s.actcon(e)
return Duel.GetAttacker()==e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.
|
--ペンギン魚雷
--Penguin Torpedo
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--This card can attack directly
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--Take control of 1 Level 6 or lower monster your opponent controls until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end)
e2:SetTarget(s.ctrltg)
e2:SetOperation(s.ctrlop)
c:RegisterEffect(e2)
--Destroy this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_DAMAGE_STEP_END)
e3:SetCondition(function(e) return e:GetHandler()==Duel.GetAttacker() end)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.ctrlfilter(c)
return c:IsLevelBelow(6) and c:IsFaceup() and c:IsControlerCanBeChanged()
end
function s.ctrltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and s.ctrlfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.ctrlfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.ctrlfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
end
function s.ctrlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1) then
local c=e:GetHandler()
--Its effects are negated while you control it
tc:NegateEffects(c,RESET_CONTROL)
--It cannot declare an attack while you control it
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CONTROL)
tc:RegisterEffect(e1)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.Destroy(c,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.
|
--深すぎた墓穴
--The Deep Grave
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 monster during your next Standby Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
if c:IsHasEffect(EFFECT_SPSUMMON_CONDITION) then
local sc = c:IsHasEffect(EFFECT_SPSUMMON_CONDITION)
local v = sc:GetValue()
if type(v) == 'function' and not v(sc,e,tp,SUMMON_TYPE_SPECIAL) then
return false
elseif v == 0 then
return false
end
end
return c:IsMonster() and (not c:IsHasEffect(EFFECT_REVIVE_LIMIT) or c:IsStatus(STATUS_PROC_COMPLETE))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc or not tc:IsRelateToEffect(e) then return end
local res=(Duel.IsPhase(PHASE_STANDBY) and Duel.IsTurnPlayer(tp)) and 2 or 1
local turn_asc=(Duel.GetCurrentPhase()<PHASE_STANDBY and Duel.IsTurnPlayer(tp)) and 0 or (Duel.IsTurnPlayer(tp)) and 2 or 1
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetLabel(turn_asc+Duel.GetTurnCount())
e1:SetLabelObject(tc)
e1:SetCondition(s.spcon)
e1:SetOperation(s.spop)
e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,res)
Duel.RegisterEffect(e1,tp)
tc:CreateEffectRelation(e1)
end
function s.spcon(e,tp)
return Duel.GetTurnCount()==e:GetLabel() and Duel.IsTurnPlayer(tp)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc and tc:IsLocation(LOCATION_GRAVE) and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
|
--ガガク-パンククラッシュ・ビート
--Gagaku-P.U.N.K. Crash Beat
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Pop on being target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Protect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.pcon)
e3:SetOperation(s.pop)
c:RegisterEffect(e3)
end
s.listed_series={SET_PUNK}
--Pop on being target
function s.filter(c,tp)
return c:IsControler(tp) and c:IsMonster() and c:IsFaceup() and c:IsSetCard(SET_PUNK)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return rp==1-tp and g and g:IsExists(s.filter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,1-tp,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--Protect
function s.pcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_SZONE)
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_PUNK))
e1:SetValue(aux.indoval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
Duel.RegisterEffect(e2,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.
|
--マンモ・フォッシル
--Fossil Tusker
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCondition(aux.bdogcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(400)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
|
--黒薔薇の魔女
--Witch of the Black Rose
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)<=1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
Duel.Draw(tp,1,REASON_EFFECT)
if tc then
Duel.ConfirmCards(1-tp,tc)
if not tc:IsMonster() then
Duel.BreakEffect()
Duel.SendtoGrave(tc,REASON_EFFECT)
if e:GetHandler():IsRelateToEffect(e) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
end
Duel.ShuffleHand(tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.
|
--インヴィンシブル・ヘイロー
--Invincibility Barrier
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_EXTRA+TYPE_RITUAL+TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabel(tc:GetType()&(TYPE_EXTRA+TYPE_RITUAL+TYPE_PENDULUM))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ct=e:GetLabel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.distg)
e1:SetLabel(ct)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
function s.distg(e,c)
return c:IsType(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.
|
--青眼龍轟臨
--Roar of the Blue-Eyed Dragons
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Blue-Eyes" monster from your Deck, GY, or banishment
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Fusion Summon 1 Fusion Monster including a "Blue-Eyes" monster as material
local params={handler=c,extrafil=s.fmatextra}
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(Fusion.SummonEffTG(params))
e2:SetOperation(Fusion.SummonEffOP(params))
c:RegisterEffect(e2)
end
s.listed_series={SET_BLUE_EYES}
s.listed_names={CARD_BLUEEYES_W_DRAGON}
function s.spfilter(c,e,tp,any)
return c:IsSetCard(SET_BLUE_EYES) and (any or c:IsCode(CARD_BLUEEYES_W_DRAGON))
and (c:IsFaceup() or c:IsLocation(LOCATION_DECK))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local any=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_BLUEEYES_W_DRAGON),tp,LOCATION_ONFIELD,0,1,nil)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp,any) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--You cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_DRAGON) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalRace(RACE_DRAGON) end)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local any=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_BLUEEYES_W_DRAGON),tp,LOCATION_ONFIELD,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp,any)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.extramatcheck(tp,sg,fc)
return sg:IsExists(aux.FilterBoolFunction(Card.IsSetCard,SET_BLUE_EYES,fc,SUMMON_TYPE_FUSION,tp),1,nil)
end
function s.fmatextra(e,tp,mg)
return nil,s.extramatcheck
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.
|
--N・グロー・モス
--Neo-Spacian Glow Moss
local s, id = GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler()==Duel.GetAttacker() or e:GetHandler()==Duel.GetAttackTarget()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.Draw(1-tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(tp,tc)
if tc:IsMonster() then
if not Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),EFFECT_SKIP_BP) then
Duel.BreakEffect()
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
elseif tc:IsSpell() then
if c==Duel.GetAttacker() and not c:IsHasEffect(EFFECT_CANNOT_DIRECT_ATTACK)
and c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.ChangeAttackTarget(nil)
end
else
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.BreakEffect()
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
Duel.ShuffleHand(1-tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
|
--呪眼の王 ザラキエル
--Zerrziel, Ruler of the Evil Eyed
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Link summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_EVIL_EYE),2)
--If link summoned with a monster with 2600+ ATK, this card can make a second attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(s.matcheck)
c:RegisterEffect(e1)
--Destroy 1 of opponent's card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descond)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Negate 1 monster it points to
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCountLimit(1)
e3:SetCondition(s.discond)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_series={SET_EVIL_EYE}
s.listed_names={CARD_EVIL_EYE_SELENE}
function s.matcheck(e,c)
local c=e:GetHandler()
local g=c:GetMaterial()
if g:IsExists(Card.IsAttackAbove,1,nil,2600) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD),EFFECT_FLAG_CLIENT_HINT,1,0,3201)
end
end
function s.descond(e)
local c=e:GetHandler()
local eg=c:GetEquipGroup()
return #eg>0 and eg:IsExists(Card.IsCode,1,nil,CARD_EVIL_EYE_SELENE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
if Duel.IsPhase(PHASE_STANDBY) then
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,EFFECT_FLAG_OATH,2,Duel.GetTurnCount())
else
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,EFFECT_FLAG_OATH,1)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.discond(e,tp,eg,ep,ev,re,r,rp)
local label=e:GetHandler():GetFlagEffectLabel(id)
return label and label~=Duel.GetTurnCount()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local lg=e:GetHandler():GetLinkedGroup()
Duel.SetOperationInfo(0,CATEGORY_DISABLE,lg,1,0,0)
end
function s.ngtfilt(c,e)
local lg=e:GetHandler():GetLinkedGroup()
return c:IsType(TYPE_EFFECT) and c:IsFaceup() and not c:IsDisabled() and lg:IsContains(c)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
local g=Duel.SelectMatchingCard(tp,s.ngtfilt,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,lg)
if #g>0 then
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
|
--スーパービークロイド-モビルベース
--Super Vehicroid - Mobile Base
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,s.matfilter,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ROID))
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ROID}
s.material_setcode=SET_ROID
function s.matfilter(c,fc,sumtype,tp)
return c:IsType(TYPE_FUSION,fc,sumtype,tp) and c:IsSetCard(SET_ROID,fc,sumtype,tp)
end
function s.spfilter1(c,e,tp,loc)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter2,tp,loc,0,1,nil,e,tp,c:GetAttack())
end
function s.spfilter2(c,e,tp,atk)
if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)==0 then return false end
return c:IsSetCard(SET_ROID) and c:IsAttackBelow(atk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local loc=LOCATION_EXTRA
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.spfilter1(chkc,e,tp,loc) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,0,LOCATION_MZONE,1,nil,e,tp,loc) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.spfilter1,tp,0,LOCATION_MZONE,1,1,nil,e,tp,loc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local loc=LOCATION_EXTRA
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,loc,0,1,1,nil,e,tp,tc:GetAttack())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.mvfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ROID) and c:IsAbleToHand() and c:GetSequence()<5
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.mvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.mvfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.mvfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) and c:IsFaceup() and c:IsRelateToEffect(e) then
local seq=tc:GetPreviousSequence()
Duel.MoveSequence(c,seq)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.
|
--贖罪神女
--Azamina
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 "Queen Azamina" + 1 Fusion or Synchro Monster
Fusion.AddProcMix(c,true,true,65033975,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION|TYPE_SYNCHRO))
c:AddMustFirstBeFusionSummoned()
--Special Summon this card (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(id,0))
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_EXTRA)
e0:SetCondition(s.selfspcon)
e0:SetTarget(s.selfsptg)
e0:SetOperation(s.selfspop)
c:RegisterEffect(e0)
--Cannot be destroyed by card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Each time your opponent activates a card or effect, all monsters your opponent currently controls lose 500 ATK immediately after it resolves
local e2a=Effect.CreateEffect(c)
e2a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2a:SetCode(EVENT_CHAINING)
e2a:SetRange(LOCATION_MZONE)
e2a:SetOperation(aux.chainreg)
c:RegisterEffect(e2a)
local e2b=Effect.CreateEffect(c)
e2b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2b:SetProperty(EFFECT_FLAG_DELAY)
e2b:SetCode(EVENT_CHAIN_SOLVED)
e2b:SetRange(LOCATION_MZONE)
e2b:SetCondition(function(e) return e:GetHandler():HasFlagEffect(1) end)
e2b:SetOperation(s.atkop)
c:RegisterEffect(e2b)
--Your opponent cannot activate the effects of monsters with 0 ATK
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(function(e,re,tp) return re:IsMonsterEffect() and re:GetHandler():IsAttack(0) end)
c:RegisterEffect(e3)
end
s.miracle_synchro_fusion=true
s.material_setcode={SET_AZAMINA}
s.listed_names={65033975,85065943} --"Queen Azamina", "Saint Azamina"
function s.selfspcostfilter(c,tp,fc)
return ((c:IsCode(85065943) or c:IsSummonCode(fc,MATERIAL_FUSION,tp,85065943)) or c:IsControler(1-tp)) and c:IsReleasable()
and c:IsCanBeFusionMaterial(fc,MATERIAL_FUSION) and (c:IsControler(tp) or c:IsFaceup())
end
function s.rescon(sg,e,tp,mg)
return Duel.GetLocationCountFromEx(tp,tp,sg,e:GetHandler())>0
and sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.selfspcon(e,c)
if not c then return true end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(s.selfspcostfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,c)
return #mg>=2 and aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon,0)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local mg=Duel.GetMatchingGroup(s.selfspcostfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,c)
local g=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon,1,tp,HINTMSG_RELEASE,nil,nil,true)
if #g>0 then
e:SetLabelObject(g)
return true
end
return false
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST|REASON_MATERIAL)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if rp~=1-tp then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
Duel.Hint(HINT_CARD,0,id)
local c=e:GetHandler()
for tc in g:Iter() do
--It loses 500 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.
|
--烙印断罪
--Branded Retribution
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Return 1 "Branded" Spell/Trap to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_ALBAZ,id}
s.listed_series={SET_BRANDED}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainNegatable(ev) then return false end
if not re or (not re:IsMonsterEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE)) then return false end
return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON)
end
function s.texfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsMonster() and c:IsAbleToExtra()
and c:ListsCodeAsMaterial(CARD_ALBAZ)
end
function s.rescon(sg,e,tp,mg)
return (#sg==1 and sg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE))
or (#sg==2 and sg:IsExists(Card.IsLocation,2,nil,LOCATION_GRAVE))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Duel.GetMatchingGroup(s.texfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if chk==0 then return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,2,s.rescon,0) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,rg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetMatchingGroup(s.texfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if #rg==0 then return end
local sg=aux.SelectUnselectGroup(rg,e,tp,1,2,s.rescon,1,tp,HINTMSG_TODECK,s.rescon)
if #sg==0 then return end
Duel.HintSelection(sg,true)
if Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)>0 and sg:IsExists(Card.IsLocation,1,nil,LOCATION_EXTRA)
and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_BRANDED) and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
|
--A・ジェネクス・トライアーム
--Genex Ally Triarm
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterSummonCode(68505803),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--material verification check
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(s.valcheck)
c:RegisterEffect(e1)
--effect registration
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
e2:SetLabelObject(e1)
end
s.material={68505803}
s.listed_names={68505803}
function s.valcheck(e,c)
local g=c:GetMaterial()
local att=0
for tc in aux.Next(g) do
if not tc:IsCode(68505803) or not tc:IsType(TYPE_TUNER) then
att=(att|tc:GetAttribute())
end
end
att=att&(ATTRIBUTE_WIND|ATTRIBUTE_WATER|ATTRIBUTE_DARK)
e:SetLabel(att)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
and e:GetLabelObject():GetLabel()~=0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local att=e:GetLabelObject():GetLabel()
local c=e:GetHandler()
if (att&ATTRIBUTE_WIND)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetCost(s.cost)
e1:SetTarget(s.target1)
e1:SetOperation(s.operation1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
end
if (att&ATTRIBUTE_WATER)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetCost(s.cost)
e1:SetTarget(s.target2)
e1:SetOperation(s.operation2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
end
if (att&ATTRIBUTE_DARK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetCost(s.cost)
e1:SetTarget(s.target3)
e1:SetOperation(s.operation3)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,5))
end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
end
function s.operation1(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.filter3(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter3(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.filter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter3,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation3(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
|
--超重蒸鬼テツドウ-O
--Superheavy Samurai Steam Train King
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SUPERHEAVY_SAMURAI),1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_SUPERHEAVY_SAMURAI),2,99)
c:EnableReviveLimit()
--defense attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
local rt=Duel.GetTargetCount(nil,tp,0,LOCATION_ONFIELD,nil)
if rt>2 then rt=2 end
local cg=Duel.DiscardHand(tp,Card.IsDiscardable,1,rt,REASON_COST|REASON_DISCARD,nil)
e:SetLabel(cg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local rg=tg:Filter(Card.IsRelateToEffect,nil,e)
if #rg>0 then
Duel.Destroy(rg,REASON_EFFECT)
end
end
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*200)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
if ct>0 then
Duel.Damage(1-tp,ct*200,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card.
|
--ディメンション・スフィンクス
--Dimension Sphinx
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,0,aux.FilterBoolFunction(Card.IsPosition,POS_FACEUP_ATTACK))
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(TIMING_BATTLE_PHASE)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--Destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.descon)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_BATTLE_STEP)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
local at=Duel.GetAttacker()
if chk==0 then return tc and Duel.GetAttackTarget()==tc
and at and at:IsControler(1-tp) and at:GetAttack()>tc:GetAttack()
and c:GetFlagEffect(id)==0 end
local dam=math.abs(at:GetAttack()-tc:GetAttack())
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=c:GetFirstCardTarget()
if not tc then return false end
local at=Duel.GetAttacker()
if at:IsRelateToBattle() then
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,math.abs(at:GetAttack()-tc:GetAttack()),REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
|
--雲魔物-アシッド・クラウド
--Cloudian - Acid Cloud
local s,id=GetID()
function s.initial_effect(c)
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(s.sdcon)
c:RegisterEffect(e2)
--counter
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_COUNTER)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetOperation(s.addc)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.descost)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.listed_series={SET_CLOUDIAN}
s.counter_place_list={COUNTER_FOG}
function s.sdcon(e)
return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end
function s.addc(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_CLOUDIAN),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
e:GetHandler():AddCounter(COUNTER_NEED_ENABLE+COUNTER_FOG,ct)
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_FOG,2,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_FOG,2,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
|
--援軍
--Reinforcements
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(500)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. ---------------------------------------- [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as material for a Fusion Summon: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. * The above text is unofficial and describes the card's functionality in the OCG.
|
--捕食植物トリアンティス
--Predaplant Triantis
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Allow cards in the Pendulum Zones as fusion materials
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(LOCATION_PZONE,0)
e1:SetValue(function(_,c) return c and c:IsAttribute(ATTRIBUTE_DARK) end)
c:RegisterEffect(e1)
--Place Predator Counters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.ctcon)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_PREDATOR}
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (r&REASON_FUSION)==REASON_FUSION and c:IsFaceup()
and c:IsLocation(LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0
and Duel.IsExistingMatchingCard(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,COUNTER_PREDATOR,1) end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local max=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local g=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,max,nil,COUNTER_PREDATOR,1)
if #g<1 then return end
local c=e:GetHandler()
for tc in aux.Next(g) do
if tc:AddCounter(COUNTER_PREDATOR,1) and tc:GetLevel()>1 then
--Become Level 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.lvcon)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
end
function s.lvcon(e)
return e:GetHandler():GetCounter(COUNTER_PREDATOR)>0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
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--ふわんだりぃず×とっかん
--Floowandereeze & Toccan
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Add 1 banished "Flundereeze" card to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.nstg)
e1:SetOperation(s.nsop)
c:RegisterEffect(e1)
--Banish itself it it leaves the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(function(e)return e:GetHandler():IsFaceup()end)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--Add this banished card to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,{id,1})
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCost(s.cost)
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)return eg:IsExists(s.thfilter,1,nil,tp)end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
--Lists "Flundereeze" archetype
s.listed_series={SET_FLOOWANDEREEZE}
--Cannot special summon the turn you activate e1 or e3
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
--Check for a card to banish
function s.addfilter(c)
return c:IsSetCard(SET_FLOOWANDEREEZE) and c:IsFaceup() and c:IsAbleToHand()
end
--Activation legality
function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.addfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.addfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.addfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_REMOVED)
end
function s.sumfilter(c)
return c:IsRace(RACE_WINGEDBEAST) and c:IsSummonable(true,nil)
end
--Add 1 banished "Flundereeze" card to hand
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
if not tc:IsLocation(LOCATION_HAND) then return end
--Normal summon 1 winged beast monster
local sg1=Duel.GetMatchingGroup(s.sumfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil)
if #sg1>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg2=sg1:Select(tp,1,1,nil):GetFirst()
Duel.Summon(tp,sg2,true,nil)
end
end
end
--Check if a winged beast monster is normal summoned to your field
function s.thfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsRace(RACE_WINGEDBEAST)
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
--Add this banished card to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.
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--森の聖騎士 ワンコ
--Wonko, Noble Knight of the Forest
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is on your field or in your GY, you can draw 1 card instead
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(function() return Duel.IsExistingMatchingCard(nil,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end)
e3:SetValue(function(e,c) return c~=e:GetHandler() end)
c:RegisterEffect(e3)
--Make the monster that destroyed this card by battle lose 500 ATK
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYED)
e4:SetCondition(function(e) return e:GetHandler():GetReasonCard():IsRelateToBattle() end)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_FAIRY_TALE_PROLOGUE}
function s.thfilter(c)
return c:IsCode(CARD_FAIRY_TALE_PROLOGUE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
or (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_FAIRY_TALE_PROLOGUE),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
and Duel.IsPlayerCanDraw(tp,1)) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local search_chk=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
local draw_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_FAIRY_TALE_PROLOGUE),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
and Duel.IsPlayerCanDraw(tp,1)
if search_chk and not (draw_chk and Duel.SelectYesNo(tp,aux.Stringid(id,2))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
else
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetReasonCard()
if bc:IsRelateToBattle() then
--It loses 500 ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
bc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
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--ニードル・ガンナー
--Needle Soldier
local s,id=GetID()
function s.initial_effect(c)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(s.pscon)
e1:SetOperation(s.psop)
c:RegisterEffect(e1)
end
function s.pscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.psop(e,tp,eg,ep,ev,re,r,rp)
local rc=e:GetHandler():GetReasonCard()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
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--マグネット・フォース
--Magnet Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.etarget)
e1:SetValue(s.efilter)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.etarget(e,c)
return c:GetOriginalRace()&(RACE_MACHINE|RACE_ROCK)~=0
end
function s.efilter(e,te,c)
return te:IsMonsterEffect() and te:GetOwner()~=c
and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] All Pendulum Monsters you control gain 300 ATK. ---------------------------------------- [ Monster Effect ] You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. ● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK. ● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
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--EMチアモール
--Performapal Cheermole
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg)
e2:SetValue(300)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.atktg(e,c)
return c:IsType(TYPE_PENDULUM)
end
function s.filter(c)
return c:IsFaceup() and c:GetAttack()~=c:GetBaseAttack()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=tc:GetAttack()
local batk=tc:GetBaseAttack()
if atk==batk then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
if atk>batk then
e1:SetValue(1000)
else
e1:SetValue(-1000)
end
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.
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--真紅眼の凶星竜-メテオ・ドラゴン
--Meteor Dragon Red-Eyes Impact
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Other "Red-Eyes" monsters cannot be destroyed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetTarget(s.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
end
s.listed_series={SET_RED_EYES}
function s.indtg(e,c)
return c:IsSetCard(SET_RED_EYES) and c~=e:GetHandler()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
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--破邪の刻印
--Seal of Wickedness
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(s.target1)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--confirm
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.condition)
e2:SetTarget(s.target2)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--cancel target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_TURN_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.condition)
e3:SetOperation(s.ctarget)
c:RegisterEffect(e3)
--cost
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_PHASE|PHASE_STANDBY)
e4:SetCountLimit(1)
e4:SetCondition(s.costcon)
e4:SetOperation(s.costop)
c:RegisterEffect(e4)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsNegatable() end
if chk==0 then return true end
if Duel.IsTurnPlayer(1-tp) and Duel.IsPhase(PHASE_STANDBY)
and Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,94) then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
else
e:SetProperty(0)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsNegatable() end
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(id)==0 or not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
e:SetLabelObject(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetCondition(s.rcon)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetCondition(s.rcon)
tc:RegisterEffect(e2)
end
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function s.ctarget(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc then e:GetHandler():CancelCardTarget(tc) end
end
function s.costcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.costop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckLPCost(tp,500) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.PayLPCost(tp,500)
else
Duel.Destroy(e:GetHandler(),REASON_COST)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Firegrass" + "Petit Dragon"
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--暗黒火炎龍
--Darkfire Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,53293545,75356564)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ● 0: Destroy 2 Spells/Traps on the field. ● 1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ● 4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ● 7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn.
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--ペンデュラム・スケール
--Pendulum Scale
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldCard(tp,LOCATION_PZONE,0) and Duel.GetFieldCard(tp,LOCATION_PZONE,1)
end
function s.thfilter(c,hl)
if not (c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()) then return false end
if hl then
return c:IsLevelAbove(5) and c:IsLevelBelow(7)
else
return c:IsLevelAbove(2) and c:IsLevelBelow(4)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local lc=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rc=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if chk==0 then
if not lc or not rc then return false end
local diff=math.abs(lc:GetScale()-rc:GetScale())
if diff==0 then
return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,e:GetHandler())
elseif diff<=3 then
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,false)
elseif diff<=6 then
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,true)
elseif diff>=7 then
return lc:IsAbleToHand() or rc:IsAbleToHand()
end
end
local diff=math.abs(lc:GetScale()-rc:GetScale())
if diff==0 then
local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,PLAYER_ALL,LOCATION_ONFIELD)
elseif diff<=6 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
elseif diff>=7 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_PZONE)
end
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local lc=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rc=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if not lc or not rc then return end
local diff=math.abs(lc:GetScale()-rc:GetScale())
if diff==0 then
Duel.Hint(HINT_OPSELECTED,tp,aux.Stringid(id,1))
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,e:GetHandler())
if #g>0 then
Duel.HintSelection(g,true)
Duel.Destroy(g,REASON_EFFECT)
end
elseif diff<=6 then
local diffchk=diff>=4
local str=diffchk and 3 or 2
Duel.Hint(HINT_OPSELECTED,tp,aux.Stringid(id,str))
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,str))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,diffchk)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
elseif diff>=7 then
Duel.Hint(HINT_OPSELECTED,tp,aux.Stringid(id,4))
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,4))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local hg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_PZONE,0,1,2,nil)
if #hg>0 and Duel.SendtoHand(hg,nil,REASON_EFFECT)>0 and hg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.
|
--音速を追う者
--Sonic Tracker
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreater({handler=c,filter=aux.FilterBoolFunction(Card.IsCode,34072799),stage2=s.stage2})
--to gy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.gytg)
e1:SetOperation(s.gyop)
c:RegisterEffect(e1)
end
s.fit_monster={34072799}
s.listed_names={34072799}
function s.stage2(mat,e,tp,eg,ep,ev,re,r,rp,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(mat:GetSum(Card.GetLevel))
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
function s.gyfilter1(c,tp)
return c:IsFaceup() and c:IsRitualMonster()
and Duel.IsExistingMatchingCard(s.gyfilter2,tp,LOCATION_DECK,0,1,nil,c)
end
function s.gyfilter2(c,tc)
return c:IsRitualMonster() and c:IsAbleToGrave()
and (c:IsAttribute(tc:GetAttribute()) or c:IsRace(tc:GetRace()))
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.gyfilter1(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.gyfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.gyfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.gyfilter2,tp,LOCATION_DECK,0,1,1,nil,tc)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
|
--魔法族の結界
--Arcane Barrier
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
c:SetCounterLimit(COUNTER_SPELL,4)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.ctcon)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(s.drcost)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
function s.ctfilter(c)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and (c:GetPreviousRaceOnField()&RACE_SPELLCASTER)~=0
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.ctfilter,1,nil)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToGraveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
e:SetLabel(e:GetHandler():GetCounter(COUNTER_SPELL))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetCounter(COUNTER_SPELL)>0 end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel())
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
|
--ソニック・ウォリアー
--Sonic Warrior
local s,id=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLevelBelow,2),tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
|
--メメント・ゴブリン
--Mementotlan Goblin
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
--Make your opponent cannot target "Memento" monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCondition(s.untgcon)
e1:SetCost(Cost.SelfDiscard)
e1:SetOperation(s.untgop)
c:RegisterEffect(e1)
--Send up to 2 "Memento" cards with different names from your Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MEMENTO}
s.listed_names={CARD_MEMENTOAL_TECUHTLICA,id}
function s.untgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_MEMENTOAL_TECUHTLICA),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.untgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Your opponent cannot target "Memento" monsters you control with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MEMENTO))
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
end
function s.tgfilter(c)
return c:IsSetCard(SET_MEMENTO) and c:IsAbleToGrave() and not c:IsCode(id)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_MEMENTO),tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_MEMENTO),tp,LOCATION_MZONE,0,1,1,nil)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then
local tg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
local sg=aux.SelectUnselectGroup(tg,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_TOGRAVE)
if #sg>0 then
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.
|
--斬機ダイア
--Mathmech Diameter
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 level 4 cyberse from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Grant effect when used as material for "Mathmech" synchro or Xyz monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.efcon)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MATHMECH}
function s.spfilter(c,e,tp)
return c:IsLevel(4) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Cannot activate its effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3302)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
local rc=e:GetHandler():GetReasonCard()
return rc:IsSetCard(SET_MATHMECH) and (r==REASON_SYNCHRO or r==REASON_XYZ)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local rc=e:GetHandler():GetReasonCard()
--Negate
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.discon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
rc:RegisterEffect(e1)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.
|
--白き乙女
--Maiden of White
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Place 1 "True Light" from your hand, Deck, or GY face-up in your Spell & Trap Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.pltg)
e1:SetOperation(s.plop)
c:RegisterEffect(e1)
--Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.selfspcon)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
--Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_BECOME_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(function(e,tp,eg) return eg:IsContains(e:GetHandler()) end)
e3:SetTarget(s.gysptg)
e3:SetOperation(s.gyspop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e4)
end
s.listed_names={62089826,CARD_BLUEEYES_W_DRAGON} --"True Light"
function s.plfilter(c,tp)
return c:IsCode(62089826) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp) end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function s.selfspconfilter(c,tp)
return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsSummonPlayer(tp) and c:IsFaceup()
end
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.selfspconfilter,1,nil,tp)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.gyspfilter(c,e,tp)
return (c:IsCode(CARD_BLUEEYES_W_DRAGON) or (c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_TUNER)))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.
|
--ジュラック・デイノ
--Jurrac Dino
local s,id=GetID()
function s.initial_effect(c)
--reg
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdocon)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.drcon)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_JURRAC) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_JURRAC)
Duel.Release(g,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp,chk)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.
|
--巳剣大祓
--Mitsurugi Great Purification
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Negate an effect activated by the opponent, and if you do, destroy that card.
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.IsChainDisablable(ev) end)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--Special Summon 1 Reptile monster from your GY, and if you do, Tribute 1 other monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.costfilter(c)
return c:IsLevelAbove(5) and c:IsRace(RACE_REPTILE)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=re:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if rc:IsRelateToEffect(re) and rc:IsDestructable() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(Card.IsReleasableByEffect,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
local rg=Duel.GetMatchingGroup(Card.IsReleasableByEffect,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,rg,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,Card.IsReleasableByEffect,tp,LOCATION_MZONE,0,1,1,tc)
if #g>0 then
Duel.HintSelection(g)
Duel.Release(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
|
--N・アクア・ドルフィン
--Neo-Spacian Aqua Dolphin
local s,id=GetID()
function s.initial_effect(c)
--Look at your opponent's hand and choose 1 monster, if you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent, otherwise, take 500 damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.Discard())
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_HAND)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local sc=g:FilterSelect(tp,Card.IsMonster,1,1,nil):GetFirst()
if sc then
local atk=sc:GetAttack()
if sc:IsAttackAbove(0) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttackAbove,atk),tp,LOCATION_MZONE,0,1,nil) then
if Duel.Destroy(sc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
else
Duel.Damage(tp,500,REASON_EFFECT)
end
end
Duel.ShuffleHand(1-tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
|
--終幕の光
--Final Light
local s, id = GetID()
function s.initial_effect(c)
--Activate
local e1 = Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_VALKYRIE}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
for _,te in ipairs({Duel.GetPlayerEffect(tp,EFFECT_LPCOST_CHANGE)}) do
local val=te:GetValue()
if val(te,e,tp,1000)~=1000 then return false end
end
return true
end
function s.filter1(c,e,tp)
return c:IsMonster() and c:IsSetCard(SET_VALKYRIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
e:SetLabel(10)
return true
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e,tp)
local fg=g:GetClassCount(Card.GetCode)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return false end
if chk==0 then
if e:GetLabel()~=10 then return false end
return ft>0 and #g>0 and Duel.CheckLPCost(tp,1000)
end
local n = Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and 1 or math.min(fg,ft)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local pay_list={}
for p=1, n do
if Duel.CheckLPCost(tp,1000*p) then table.insert(pay_list,p) end
end
local pay=Duel.AnnounceNumber(tp,table.unpack(pay_list))
Duel.PayLPCost(tp,pay*1000)
local sg=aux.SelectUnselectGroup(g,e,tp,pay,pay,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,#sg,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_GRAVE)
end
function s.filter2(c,e,sp)
return c:IsAttackBelow(2000) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g1,ft1=Duel.GetTargetCards(e),Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft1<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft1=1 end
local sg=g1
if #g1>ft1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=g1:Select(tp,ft1,ft1,nil)
end
local count=Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
if count>0 then
local g2,ft2=Duel.GetMatchingGroup(s.filter2,tp,0,LOCATION_GRAVE,nil,e,1-tp),math.min(Duel.GetLocationCount(1-tp,LOCATION_MZONE),count)
if #g2>0 and ft2>0 and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
if Duel.IsPlayerAffectedByEffect(1-tp,CARD_BLUEEYES_SPIRIT) then ft2=1 end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
sg = g2:Select(1-tp,1,ft2,nil)
Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. ---------------------------------------- [ Monster Effect ] When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
|
--DDプラウド・シュバリエ
--D/D Proud Chevalier
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(Cost.PayLP(500))
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--scale
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_LSCALE)
e3:SetRange(LOCATION_PZONE)
e3:SetCondition(s.sccon)
e3:SetValue(5)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
s.listed_series={SET_DD}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.sccon(e)
return not Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),SET_DD)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can target Dragon monsters on the field with card effects.
|
--ロード・オブ・ドラゴン-ドラゴンの支配者-
--Lord of D.
local s,id=GetID()
function s.initial_effect(c)
--cannot be target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.etarget)
e1:SetValue(1)
c:RegisterEffect(e1)
end
function s.etarget(e,c)
return c:IsRace(RACE_DRAGON)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
|
--パーリィナイツ
--Parry Knights
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and tp~=rp and r&REASON_BATTLE~=0 and Duel.GetAttacker():IsControler(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.filter(c,e,tp,atk)
return c:IsAttackBelow(atk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND,0,nil,e,tp,ev)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
|
--A BF-雨隠れのサヨ
--Assault Blackwing - Sayo the Rain Hider
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,1)
c:EnableReviveLimit()
--add type
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.tncon)
e1:SetOperation(s.tnop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
--battle indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e3:SetCountLimit(2)
e3:SetValue(s.valcon)
c:RegisterEffect(e3)
end
s.listed_series={SET_BLACKWING}
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,SET_BLACKWING) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned() and e:GetLabel()==1
end
function s.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
function s.valcon(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.
|
--Re:EX
--Re: EX
local s,id=GetID()
function s.initial_effect(c)
--increase atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.condition)
e1:SetValue(800)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e1)
end
function s.condition(e)
local c=e:GetHandler()
local ph=Duel.GetCurrentPhase()
local bc=c:GetBattleTarget()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL)
and c:IsRelateToBattle() and bc and bc:GetSequence()>=5
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
|
--ニトロ・ウォリアー
--Nitro Warrior
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: "Nitro Synchron" + 1 or more non-Tuner monsters
Synchro.AddProcedure(c,s.tunerfilter,1,1,Synchro.NonTuner(nil),1,99)
--Register Spell card activations
local e0a=Effect.CreateEffect(c)
e0a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0a:SetCode(EVENT_CHAINING)
e0a:SetRange(LOCATION_MZONE)
e0a:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.IsTurnPlayer(tp) end)
e0a:SetOperation(aux.chainreg)
c:RegisterEffect(e0a)
local e0b=Effect.CreateEffect(c)
e0b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0b:SetCode(EVENT_CHAIN_SOLVED)
e0b:SetRange(LOCATION_MZONE)
e0b:SetOperation(s.regop)
c:RegisterEffect(e0b)
--Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack involving this card, during damage calculation only
local e1a=Effect.CreateEffect(c)
e1a:SetType(EFFECT_TYPE_SINGLE)
e1a:SetCode(EFFECT_UPDATE_ATTACK)
e1a:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1a:SetRange(LOCATION_MZONE)
e1a:SetCondition(s.atkcon)
e1a:SetValue(1000)
c:RegisterEffect(e1a)
--Reset the flag effect above if this card attacks again
local e1b=Effect.CreateEffect(c)
e1b:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1b:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1b:SetCode(EVENT_BATTLED)
e1b:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
e1b:SetOperation(function(e) e:GetHandler():ResetFlagEffect(id) end)
c:RegisterEffect(e1b)
--Change 1 Defense Position monster your opponent controls to Attack Position, then this card can make a second attack against that monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLED)
e2:SetCondition(s.chainattackposcon)
e2:SetTarget(s.chainattackpostg)
e2:SetOperation(s.chainattackposop)
c:RegisterEffect(e2)
end
s.material={96182448} --"Nitro Synchron"
s.listed_names={96182448} --"Nitro Synchron"
s.material_setcode=SET_SYNCHRON
function s.tunerfilter(c,lc,stype,tp)
return c:IsSummonCode(lc,stype,tp,96182448) or c:IsHasEffect(20932152) --"Quickdraw Synchron" check
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c and c:HasFlagEffect(id) and Duel.IsPhase(PHASE_DAMAGE_CAL)
end
function s.chainattackposcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:CanChainAttack()
end
function s.chainattackposfilter(c)
return c:IsFaceup() and c:IsDefensePos() and not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsCanChangePosition()
end
function s.chainattackpostg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.chainattackposfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.chainattackposfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.chainattackposfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.chainattackposop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
Duel.ChainAttack(tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
|
--カバーカーニバル
--Hippo Carnival
local s,id=GetID()
function s.initial_effect(c)
--Special summon 3 tokens to your field
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={TOKEN_HIPPO}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then
for i=1,3 do
local token=Duel.CreateToken(tp,id+i)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
--Cannot be tributed
local e1=Effect.CreateEffect(c)
e1:SetDescription(3303)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
token:RegisterEffect(e2)
--Cannot special summon from extra deck while you control the token
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetAbsoluteRange(tp,1,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_EXTRA))
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e3)
--Clock Lizard check
local e4=aux.createContinuousLizardCheck(e:GetHandler(),LOCATION_MZONE)
e4:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e4,true)
end
Duel.SpecialSummonComplete()
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(aux.NOT(aux.TargetBoolFunction(Card.IsCode,TOKEN_HIPPO)))
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
|
--天空騎士パーシアス
--Airknight Parshath
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.
|
--嘆きの石版
--Grief Tablet
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
local e0=aux.AddEquipProcedure(c)
e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
--The equipped monster cannot attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e1)
--The equipped monster cannot be Tributed
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_SUM)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e3)
--The equipped monster's effects are negated
local e4=e1:Clone()
e4:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e4)
--Add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet"
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
--Inflict 500 damage to your opponent
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_DAMAGE)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e6:SetCode(EVENT_TO_GRAVE)
e6:SetCondition(s.damcon)
e6:SetTarget(s.damtg)
e6:SetOperation(s.damop)
c:RegisterEffect(e6)
end
s.listed_series={SET_WEDJU}
s.listed_names={id}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and ec:IsControler(tp)
end
function s.thfilter(c)
return c:IsSetCard(SET_WEDJU) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can target 1 Winged Beast "Dragunity" monster you control; equip it with 1 Level 3 or lower Dragon "Dragunity" monster from your Deck.
|
--ドラグニティ-プリムス・ピルス
--Dragunity Primus Pilus
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGUNITY}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_DRAGUNITY) and c:IsRace(RACE_WINGEDBEAST)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function s.eqfilter(c)
return c:IsSetCard(SET_DRAGUNITY) and c:IsRace(RACE_DRAGON) and c:IsLevelBelow(3) and not c:IsForbidden()
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local eq=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil)
local eqc=eq:GetFirst()
if eqc and Duel.Equip(tp,eqc,tc,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
eqc:RegisterEffect(e1)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
|
--ブリキンギョ
--Tin Goldfish
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
|
--V・HERO ファリス
--Vision HERO Faris
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Send to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_HERO,SET_VISION_HERO}
s.listed_names={}
function s.cfilter(c)
return c:IsMonster() and c:IsSetCard(SET_HERO) and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.filter(c)
return c:IsSetCard(SET_VISION_HERO) and c:IsMonster() and not c:IsForbidden() and not c:IsCode(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetValue(TYPE_TRAP+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_HERO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_HERO)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
|
--デュアル・ブースター
--Gemini Booster
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Treat 1 Gemini monster as Effect monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.dacon)
e2:SetTarget(s.datg)
e2:SetOperation(s.daop)
c:RegisterEffect(e2)
end
s.listed_card_types={TYPE_GEMINI}
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_GEMINI)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
--Gain 700 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(700)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetValue(s.eqlimit)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
else
c:CancelToGrave(false)
end
end
function s.eqlimit(e,c)
return c:GetControler()==e:GetOwnerPlayer() and c:IsType(TYPE_GEMINI)
end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetEquipTarget()
if c:IsReason(REASON_LOST_TARGET) then
ec=c:GetPreviousEquipTarget()
end
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_DESTROY) and ec~=nil
end
function s.dafilter(c)
return c:IsFaceup() and c:IsType(TYPE_GEMINI) and not c:IsGeminiStatus()
end
function s.datg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.dafilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.dafilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and s.dafilter(tc) then
tc:EnableGeminiStatus()
tc:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,64)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
|
--サモンブレーカー
--Summon Breaker
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetCondition(s.condition)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
aux.GlobalCheck(s,function()
s[0]=0
s[1]=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
ge2:SetOperation(s.checkop)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
ge3:SetOperation(s.checkop)
Duel.RegisterEffect(ge3,0)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local turnp=Duel.GetTurnPlayer()
if Duel.GetTurnCount()~=s[2] then
s[0]=0
s[1]=0
s[2]=Duel.GetTurnCount()
end
local p1=false
for tc in aux.Next(eg) do
if tc:GetSummonPlayer()==turnp then p1=true end
end
if p1 then
s[turnp]=s[turnp]+1
if s[turnp]==3 then
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,0,0,0)
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_MAIN1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local turnp=Duel.GetTurnPlayer()
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE|PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE|PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,turnp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
|
--デストーイ・ポット
--Frightfur Jar
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Changes name to "Toy Vendor" while on the field/in the GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_SZONE|LOCATION_GRAVE)
e2:SetValue(70245411)
c:RegisterEffect(e2)
--Draw 1 card. If "Edge Imp" monster, destroy 1 card, else return 1 card from hand to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e3:SetCountLimit(1)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--If sent to the GY, halve the ATK of opponent's monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetTarget(s.atktg)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
--Lists "Edge Imp" archetype
s.listed_series={SET_EDGE_IMP}
--Specifically lists "Toy Vendor"
s.listed_names={70245411}
--Discard 1 card as a cost
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
--Activation legality
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
--Draw 1 card. If "Edge Imp" monster, destroy 1 card, else return 1 card from hand to deck
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,tc)
if tc:IsSetCard(SET_EDGE_IMP) and tc:IsMonster() then
if Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=dg:Select(tp,1,1,nil)
Duel.HintSelection(tg)
Duel.Destroy(tg,REASON_EFFECT)
end
else
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))==0 then
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
Duel.ShuffleHand(tp)
end
--Activation legality
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
--Halve the ATK of opponent's monster until the end of the turn
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(tc:GetAttack()/2)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy all Spells and Traps your opponent controls.
|
--ハーピィの羽根帚
--Harpie's Feather Duster
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,e:GetHandler())
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.
|
--伍世壊浄心
--Mannadium Reframing
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Negate activation
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.negcon)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Shuffle 3 "Mannadium" monsters to the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_MANNADIUM}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsMonsterEffect()) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.vsfilter(c)
return c:IsFaceup() and (c:IsCode(CARD_VISAS_STARFROST) or (c:IsMonster() and c:IsAttack(1500) and c:IsDefense(2100)))
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re)
and Duel.IsExistingMatchingCard(s.vsfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
and re:GetHandler():IsDestructable() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.tdfilter(c)
return c:IsMonster() and c:IsSetCard(SET_MANNADIUM) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
|
--ナチュラル・ディザスター
--Natural Disaster
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_CLOUDIAN}
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and re and re:GetHandler():IsSetCard(SET_CLOUDIAN)
and eg:IsExists(s.cfilter,1,nil,1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
|
--ダークゾーン
--Mystic Plasma Zone
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK))
e2:SetValue(500)
c:RegisterEffect(e2)
--Def down
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(-400)
c:RegisterEffect(e3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
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--メメント・ダークソード
--Mementotlan Dark Blade
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 Spell/Trap your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Destroy 1 "Memento" monster and Special Summon 1 Level 3 or lower "Memento" monster from the Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MEMENTO}
function s.cfilter(c)
return c:IsSetCard(SET_MEMENTO) and c:IsDiscardable()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.desfilter(c,tp)
return c:IsSetCard(SET_MEMENTO) and c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MEMENTO) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
if #dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn.
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--堕天使ネルガル
--Darklord Nergal
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--Grants all the player's fairy monsters piercing damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PIERCE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY))
c:RegisterEffect(e1)
--Pay 1000 LP; copy the effect of 1 "Darklord" S/T, then shuffle it into deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.PayLP(1000))
e2:SetTarget(s.cptg)
e2:SetOperation(s.cpop)
c:RegisterEffect(e2)
end
--Lists "Darklord" archetype
s.listed_series={SET_DARKLORD}
--Pay 1000 LP
--Check for "Darklord" spell/trap
function s.cpfilter(c)
return c:IsSetCard(SET_DARKLORD) and c:IsSpellTrap() and c:IsAbleToDeck() and c:CheckActivateEffect(false,true,false)~=nil
end
--Activation legality
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.cpfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
--Copy the effect of 1 "Darklord" S/T, then shuffle it into deck
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc and tc:IsRelateToEffect(e)) then return end
local te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(false,true,true)
if not te then return end
local tg=te:GetTarget()
local op=te:GetOperation()
if tg then tg(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end
Duel.BreakEffect()
tc:CreateEffectRelation(te)
Duel.BreakEffect()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
for etc in aux.Next(g) do
etc:CreateEffectRelation(te)
end
if op then op(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end
tc:ReleaseEffectRelation(te)
for etc in aux.Next(g) do
etc:ReleaseEffectRelation(te)
end
Duel.BreakEffect()
Duel.SendtoDeck(te:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must first be Special Summoned from the hand by its own effect, and cannot be Special Summoned by other ways except from the GY by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. * The above text is unofficial and describes the card's functionality in the OCG.
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--ガーディアン・デスサイス
--Guardian Dreadscythe
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--summon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--equip
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetTarget(s.eqtg)
e5:SetOperation(s.eqop)
c:RegisterEffect(e5)
--disable summon
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_SUMMON)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetTargetRange(1,0)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
c:RegisterEffect(e7)
--special summon 2
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(id,2))
e8:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e8:SetCode(EVENT_TO_GRAVE)
e8:SetCondition(s.spcon2)
e8:SetTarget(s.sptg2)
e8:SetOperation(s.spop2)
c:RegisterEffect(e8)
end
s.listed_names={34022290,81954378}
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp)
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsCode(34022290)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
function s.filter(c,ec)
return c:IsCode(81954378) and c:CheckEquipTarget(ec)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,c)
if #g>0 then
Duel.Equip(tp,g:GetFirst(),c)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,tp,1)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)~=0 then
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)
if ct>0 and c:IsRelateToEffect(e) and c:IsStatus(STATUS_PROC_COMPLETE) then
Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.
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--巳剣之尊 佐士
--Mitsurugi no Mikoto, Saji
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add to your hand 1 "Mitsurugi" Spell/Trap from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_RELEASE)
c:RegisterEffect(e3)
--If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EFFECT_DESTROY_REPLACE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,{id,1})
e4:SetTarget(s.reptg)
e4:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
e4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Release(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end)
c:RegisterEffect(e4)
end
s.listed_series={SET_MITSURUGI}
function s.thfilter(c)
return c:IsSetCard(SET_MITSURUGI) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_REPTILE)
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,c,tp)
and c:IsReleasableByEffect(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
return Duel.SelectEffectYesNo(tp,c,96)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn.
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--夢魔鏡の使徒-ネイロイ
--Neiroy, the Dream Mirror Disciple
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Return Spell/Trap to the hand + Draw and Shuffle
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_DRAW+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.cond2)
e2:SetTarget(s.tg2)
e2:SetOperation(s.op2)
c:RegisterEffect(e2)
end
s.listed_series={SET_DREAM_MIRROR}
s.listed_names={CARD_DREAM_MIRROR_JOY,CARD_DREAM_MIRROR_TERROR}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DREAM_MIRROR),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
if not c:IsAttribute(ATTRIBUTE_DARK) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_DARK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
end
function s.cond2(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
return re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_DREAM_MIRROR)
end
function s.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_SZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.ffilter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function s.thfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.op2(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,CARD_DREAM_MIRROR_JOY)
and Duel.IsExistingMatchingCard(s.thfilter,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
if Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,CARD_DREAM_MIRROR_TERROR) and Duel.IsPlayerCanDraw(tp,1) then
local ct=Duel.Draw(tp,1,REASON_EFFECT)
if ct~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tdg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
Duel.BreakEffect()
Duel.SendtoDeck(tdg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
|
--ミクロ光線
--Micro Ray
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsDefenseAbove(0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(0)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
|
--天架ける星因士
--Satellarknight Skybridge
local s,id=GetID()
function s.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_TELLARKNIGHT}
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_TELLARKNIGHT) and c:IsAbleToDeck()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
return c:IsSetCard(SET_TELLARKNIGHT) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if not tc or not tc:IsRelateToEffect(e) or not tc:IsFaceup() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetAbsoluteRange(tp,1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
g:GetFirst():RegisterEffect(e1,true)
end
end
function s.splimit(e,c)
return not c:IsSetCard(SET_TELLARKNIGHT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
|
--ペンデュラムーチョ
--Pendulumucho
local s,id=GetID()
function s.initial_effect(c)
--Enable pendulum summon
Pendulum.AddProcedure(c,false)
--Register the fact it was activated this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.reg)
c:RegisterEffect(e1)
--Add 1 pendulum monster, that is banished or in GY, to face-up extra deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(s.tecon)
e2:SetTarget(s.tetg)
e2:SetOperation(s.teop)
c:RegisterEffect(e2)
--If normal summoned, special summon 1 level 1 pendulum monster from face-up extra deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Same as above, but if special summoned
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_names={id}
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.tecon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.tefilter(c)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_PENDULUM)
and not c:IsCode(id) and not c:IsForbidden()
end
function s.tetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.tefilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tefilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectTarget(tp,s.tefilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.teop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoExtraP(tc,tp,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:GetLevel()==1
and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCountFromEx(tp)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
g:GetFirst():RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
|
--エレメントセイバー・ラパウィラ
--Elementsaber Lapauila
local s,id=GetID()
function s.initial_effect(c)
--Negate activation
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.negcon)
e1:SetCost(s.negcost)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Attribute change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetTarget(s.atttg)
e2:SetOperation(s.attop)
c:RegisterEffect(e2)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_ELEMENTSABER}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.costfilter(c)
return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
local fg=Group.CreateGroup()
for i,pe in ipairs({Duel.IsPlayerAffectedByEffect(tp,61557074)}) do
fg:AddCard(pe:GetHandler())
end
local loc=LOCATION_HAND
if #fg>0 then loc=LOCATION_HAND|LOCATION_DECK end
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,loc,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,loc,0,1,1,nil):GetFirst()
if tc:IsLocation(LOCATION_DECK) then
local fc=nil
if #fg==1 then
fc=fg:GetFirst()
else
fc=fg:Select(tp,1,1,nil)
end
Duel.Hint(HINT_CARD,0,fc:GetCode())
fc:RegisterFlagEffect(61557074,RESETS_STANDARD_PHASE_END,0,0)
end
Duel.SendtoGrave(tc,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local att=c:AnnounceAnotherAttribute(tp)
e:SetLabel(att)
--Operation info needed to handle the interaction with "Necrovalley"
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
--Change Attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.
|
--連撃の帝王
--Escalation of the Monarchs
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--instant
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
e3:SetCountLimit(1)
e3:SetCondition(s.condition2)
e3:SetTarget(s.target2)
e3:SetOperation(s.activate)
c:RegisterEffect(e3)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.filter(c)
return c:IsSummonable(true,nil,1) or c:IsMSetable(true,nil,1)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
local s1=tc:IsSummonable(true,nil,1)
local s2=tc:IsMSetable(true,nil,1)
if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,tc,true,nil,1)
else
Duel.MSet(tp,tc,true,nil,1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
|
--寂々虫
--Silent Strider
local s,id=GetID()
function s.initial_effect(c)
--lvup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
end
function s.lvfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_XYZ)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
|
--プランキッズ・ランプ
--Prank-Kids Lampsies
local s,id=GetID()
function s.initial_effect(c)
--Inflict Damage and Special Summon 1 "Prank-Kids" monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.reccon)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
end
s.listed_series={SET_PRANK_KIDS}
s.listed_names={id}
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
return c:IsLocation(LOCATION_GRAVE) and rc:IsSetCard(SET_PRANK_KIDS) and r&REASON_FUSION+REASON_LINK~=0
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_PRANK_KIDS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,nil,e,tp)
if Duel.Damage(1-tp,500,REASON_EFFECT)~=0 and #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
|
--爆竜剣士イグニスターP
--Ignister Prominence, the Blasting Dracoslayer
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Synchro summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsType,TYPE_PENDULUM),1,99)
--Destroy 1 pendulum monster, shuffle 1 card into deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special summon 1 "Dracoslayer" from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DRACOSLAYER}
function s.desfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_PZONE) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE|LOCATION_PZONE,LOCATION_MZONE|LOCATION_PZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE|LOCATION_PZONE,LOCATION_MZONE|LOCATION_PZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DRACOSLAYER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
--Cannot be used as synchro material
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3310)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
|
--電脳堺門-玄武
--Virtual World Gate - Xuanwu
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e0)
--Change battle positions
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,{id,1})
e1:SetCondition(s.poscon)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
e1:SetHintTiming(0,TIMING_BATTLE_START)
c:RegisterEffect(e1)
--Special summon 1 "Virtual World" monster from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,2})
e2:SetCost(Cost.SelfBanish)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
--Lists "Virtual World" and "Virtual World - Gate" archetypes
s.listed_series={SET_VIRTUAL_WORLD,SET_VIRTUAL_WORLD_GATE}
--Check if battle phase and for another "Virtual World - Gate" card
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_VIRTUAL_WORLD_GATE),tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
--Activation legality
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
--Change its battle position
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
--During your main phase
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.IsTurnPlayer(tp)
end
--Check for "Virtual World" monster
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VIRTUAL_WORLD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_HAND,0,nil)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
--Special summon 1 "Virtual World" monster from GY with its effects negate, then send 1 card from hand to GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.
|
--仕込み爆弾
--Secret Blast
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_ONFIELD,0)>0 end
Duel.SetTargetPlayer(1-tp)
local dam=Duel.GetFieldGroupCount(1-tp,LOCATION_ONFIELD,0)*300
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=Duel.GetFieldGroupCount(1-tp,LOCATION_ONFIELD,0)*300
Duel.Damage(p,dam,REASON_EFFECT)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:IsReason(REASON_DESTROY)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
|
--ヘル・ブラスト
--Chthonian Blast
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local dg=g:GetMinGroup(Card.GetAttack)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g==0 then return end
local dg=g:GetMinGroup(Card.GetAttack)
if #dg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
dg=dg:Select(tp,1,1,nil)
end
local atk=dg:GetFirst():GetAttack()/2
if Duel.Destroy(dg,REASON_EFFECT)>0 then
Duel.Damage(tp,atk,REASON_EFFECT,true)
Duel.Damage(1-tp,atk,REASON_EFFECT,true)
Duel.RDComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the GY: Special Summon it. If Summoned this way, it gains 200 ATK, but banish it when it leaves the field.
|
--魔轟神獣ガナシア
--The Fabled Ganashia
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(200)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.
|
--無限竜シュヴァルツシルド
--Schwarzschild Infinity Dragon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return not c:IsSummonLocation(LOCATION_EXTRA) or (c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ)) end)
end
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttackAbove,2000),tp,0,LOCATION_MZONE,1,nil)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
--Cannot Special Summon from the Extra Deck, except Dragon Xyz monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ)) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.dspfilter(c,e,tp)
return c:IsLevel(8) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,2,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
sc:NegateEffects(c)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental HERO Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
|
--リバース・オブ・ネオス
--Reverse of Neos
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NEOS}
s.listed_names={CARD_NEOS}
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
and c:IsPreviousPosition(POS_FACEUP) and c:IsSetCard(SET_NEOS) and c:IsType(TYPE_FUSION)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c,e,tp)
return c:IsCode(CARD_NEOS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetOperation(s.desop)
e2:SetReset(RESETS_STANDARD_PHASE_END)
e2:SetCountLimit(1)
tc:RegisterEffect(e2,true)
end
Duel.SpecialSummonComplete()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
|
--Uk-P.U.N.K.カープ・ライジング
--Ukiyoe-P.U.N.K. Rising Carp
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PUNK),2)
--Special Summon 2 "P.U.N.K" monsters from hand/GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Allow a "P.U.N.K." monster attack 2 times
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.syncon)
e2:SetTarget(s.syntg)
e2:SetOperation(s.synop)
c:RegisterEffect(e2)
end
s.listed_series={SET_PUNK}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_PUNK) and not c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),#g,2)
if ft<1 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.syncon(e,tp,eg,ep,ev,re,r,rp)
return r&REASON_SYNCHRO~=0 and Duel.IsAbleToEnterBP()
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_PUNK)
end
function s.syntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
|
--アビス・ソルジャー
--Abyss Soldier
local s,id=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.filter,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
|
--氷結界の照魔師
--Revealer of the Ice Barrier
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Cannot Tribute Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetCondition(s.sumcon)
e1:SetTarget(s.tblimit)
c:RegisterEffect(e1)
local e11=e1:Clone()
e11:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e11)
--Special Summon a tuner
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(aux.IceBarrierDiscardCost(nil,true))
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Banish/Replace Cost
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ICEBARRIER_REPLACE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,1})
c:RegisterEffect(e3)
end
function s.sumcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ICE_BARRIER),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function s.tblimit(e,c,tp,sumtp)
return (sumtp&SUMMON_TYPE_TRIBUTE)==SUMMON_TYPE_TRIBUTE
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_ICE_BARRIER) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsAttribute(ATTRIBUTE_WATER)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
|
--ビッグ・ホエール
--Big Whale
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.spfilter(c,e,tp)
return c:IsLevel(3) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,3,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<3 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #g<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,3,3,nil)
local tc=sg:GetFirst()
for tc in aux.Next(sg) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The first time this card would be destroyed by battle each turn, it is not destroyed.
|
--ジャイロイド
--Gyroid
local s,id=GetID()
function s.initial_effect(c)
--battle indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetCountLimit(1)
e1:SetValue(s.valcon)
c:RegisterEffect(e1)
end
function s.valcon(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 4 monsters Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.
|
--星守の騎士 プトレマイオス
--Tellarknight Ptolemaeus
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 4 monsters
Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats)
--Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(Cost.AND(Cost.DetachFromSelf(3),Cost.HintSelectedEffect))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Skip your opponent's next turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.AND(Cost.DetachFromSelf(7),Cost.HintSelectedEffect))
e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(1-tp,EFFECT_SKIP_TURN) end end)
e2:SetOperation(s.skipop)
c:RegisterEffect(e2)
--Attach 1 "Stellarknight" card from your Extra Deck to this card as material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.attachtg)
e3:SetOperation(s.attachop)
c:RegisterEffect(e3)
end
s.listed_series={SET_NUMBER,SET_STELLARKNIGHT}
function s.spfilter(c,e,tp,mc,rk)
return c:IsRank(rk+1) and not c:IsSetCard(SET_NUMBER) and mc:IsCanBeXyzMaterial(c,tp) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c=e:GetHandler()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank())
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp)) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
if not (#pg<=0 or (#pg==1 and pg:IsContains(c))) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c,c:GetRank()):GetFirst()
if sc then
sc:SetMaterial(c)
Duel.Overlay(sc,c)
if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)==0 then return end
sc:CompleteProcedure()
end
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_SKIP_TURN)
e1:SetTargetRange(0,1)
e1:SetCondition(function(e) return Duel.GetTurnPlayer()~=e:GetHandlerPlayer() end)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN)
Duel.RegisterEffect(e1,tp)
end
function s.attachfilter(c,xyz,tp)
return c:IsSetCard(SET_STELLARKNIGHT) and c:IsCanBeXyzMaterial(xyzc,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler(),tp) end
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.Overlay(c,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
|
--カミソーリトカゲ
--Razor Lizard
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return e:GetHandler()==Duel.GetAttacker() and d and d:IsPosition(POS_FACEDOWN_DEFENSE)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_REPTILE),tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d:IsRelateToBattle() and d:IsPosition(POS_FACEDOWN_DEFENSE)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_REPTILE),tp,LOCATION_MZONE,0,1,e:GetHandler()) then
Duel.Destroy(d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
|
--剣の御巫ハレ
--Ha-Re the Sword Mikanko
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Take no battle damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetCondition(aux.NOT(s.eqcon))
e1:SetValue(1)
c:RegisterEffect(e1)
--Cannot be destroyed by battle
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.eqcon)
c:RegisterEffect(e2)
--Reflect battle damage
local e3=e2:Clone()
e3:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
c:RegisterEffect(e3)
--Search 1 "Mikanko" Equip Spell
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_EQUIP)
e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MIKANKO}
function s.eqcon(e)
return e:GetHandler():GetEquipCount()>0
end
function s.thfilter(c)
return c:IsSetCard(SET_MIKANKO) and c:IsType(TYPE_EQUIP) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
|
--大天使ゼラート
--Archlord Zerato
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Cannot Special Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Special Summon procedure
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.hspcon)
e2:SetTarget(s.hsptg)
e2:SetOperation(s.hspop)
c:RegisterEffect(e2)
--Destroy all the opponent's monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.descon)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={66073051,CARD_SANCTUARY_SKY}
function s.hspcon(e,c)
if c==nil then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
or Duel.IsEnvironment(CARD_SANCTUARY_SKY) end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,false,1,true,c,c:GetControler(),nil,false,nil,66073051)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,false,true,true,c,nil,nil,false,nil,66073051)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),tp,LOCATION_ONFIELD,0,1,nil)
or Duel.IsEnvironment(CARD_SANCTUARY_SKY,tp)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),tp,LOCATION_ONFIELD,0,1,nil)
or Duel.IsEnvironment(CARD_SANCTUARY_SKY,tp) then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
|
--Sin Selector
--Malefic Selector
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_MALEFIC}
s.listed_names={id}
function s.costfilter(c)
return c:IsSetCard(SET_MALEFIC) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.rescon(sg,e,tp,mg)
if #sg~=2 then return false end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,sg:GetFirst():GetCode(),sg:GetNext():GetCode())
return g:GetClassCount(Card.GetCode)>1
end
function s.thfilter(c,code1,code2)
return c:IsSetCard(SET_MALEFIC) and not c:IsCode(id,code1,code2) and c:IsAbleToHand()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(-100)
local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,nil)
if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
e:SetLabel(rg:GetFirst():GetCode(),rg:GetNext():GetCode())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local res=e:GetLabel()==-100
e:SetLabel(0)
return res
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code1,code2=e:GetLabel()
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,code1,code2)
if #g<2 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
if #sg==2 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 "Burning Abyss" monsters with different names Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
|
--彼岸の巡礼者 ダンテ
--Dante, Pilgrim of the Burning Abyss
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,s.ffilter,3)
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCountLimit(1)
e3:SetCost(s.drcost)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
--handes
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_HANDES)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCondition(s.hdcon)
e4:SetTarget(s.hdtg)
e4:SetOperation(s.hdop)
c:RegisterEffect(e4)
end
s.listed_series={SET_BURNING_ABYSS}
s.material_setcode=SET_BURNING_ABYSS
function s.ffilter(c,fc,sumtype,tp,sub,mg,sg)
return c:IsSetCard(SET_BURNING_ABYSS,fc,sumtype,tp) and (not sg or not sg:IsExists(s.fusfilter,1,c,c:GetCode(fc,sumtype,tp),fc,sumtype,tp))
end
function s.fusfilter(c,code,fc,sumtype,tp)
return c:IsSummonCode(fc,sumtype,tp,code) and not c:IsHasEffect(511002961)
end
function s.cfilter(c)
return c:IsSetCard(SET_BURNING_ABYSS) and c:IsAbleToGraveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.hdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)) or c:IsReason(REASON_BATTLE)
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.
|
--エレキンギョ
--Wattbetta
local s,id=GetID()
function s.initial_effect(c)
--handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0,nil)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local sg=g:Select(1-tp,1,1,nil)
Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand.
|
--聖騎士ジャンヌ
--Noble Knight Joan
local s,id=GetID()
function s.initial_effect(c)
--change ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.condtion)
e1:SetValue(-300)
c:RegisterEffect(e1)
--salvage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(aux.dogcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.condtion(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and Duel.GetAttacker()==e:GetHandler()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function s.filter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.
|
--ウィングド・ライノ
--Winged Rhynos
local s,id=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetOwner():IsTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.
|
--イービル・マインド
--Evil Mind
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate (draw)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetLabel(1)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--activate (search HERO)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetProperty(0)
e2:SetLabel(4)
e2:SetTarget(s.thtg1)
e2:SetOperation(s.thop1)
c:RegisterEffect(e2)
--activate (search Fusion)
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(id,2))
e3:SetLabel(10)
e3:SetTarget(s.thtg2)
e3:SetOperation(s.thop2)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DARK_FUSION}
s.listed_series={SET_HERO,SET_FUSION}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND),tp,LOCATION_MZONE,0,1,nil)
and Duel.GetMatchingGroupCount(Card.IsMonster,tp,0,LOCATION_GRAVE,nil)>=e:GetLabel()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.thfilter1(c)
return ((c:IsSetCard(SET_HERO) and c:IsMonster()) or c:IsCode(CARD_DARK_FUSION)) and c:IsAbleToHand()
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.thfilter2(c)
return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.
|
--雷龍放電
--Thunder Dragon Discharge
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Prevent negation
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_INACTIVATE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
aux.DoubleSnareValidity(c,LOCATION_SZONE)
end
s.listed_series={SET_THUNDER_DRAGON}
function s.efilter(e,ct)
local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
local tc=te:GetHandler()
return te:IsMonsterEffect() and tc:IsRace(RACE_THUNDER)
end
function s.cncfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_THUNDER_DRAGON) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cncfilter,1,nil,tp)
end
function s.rmfilter(c)
return c:IsAbleToRemove() and c:IsRace(RACE_THUNDER)
end
function s.desfilter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_DECK,0,1,1,nil)
local rc=g:GetFirst()
if rc and Duel.Remove(rc,POS_FACEUP,REASON_EFFECT)~=0 and rc:IsLocation(LOCATION_REMOVED) then
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
|
--タタカワナイト
--Tatakawa Knight
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_CHAIN_NEGATED)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.damcon)
e1:SetCost(s.damcost)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local de,dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_REASON,CHAININFO_DISABLE_PLAYER)
return de and dp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp==tp
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e)
and e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
|
--ガガガシールド
--Gagagashield
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(c:GetControler()) then
Duel.Equip(tp,c,tc)
--draw
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetCountLimit(2)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
else
c:CancelToGrave(false)
end
end
function s.eqlimit(e,c)
return c:GetControler()==e:GetOwnerPlayer() and c:IsRace(RACE_SPELLCASTER)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead.
|
--ネムレリアの寝姫楼
--Dream Tower of Princess Nemleria
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Search 2 Level 10 Beast monsters with different names
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return not (c:IsSummonLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)) end)
--Banish 1 face-down card from your Extra Deck to prevent destruction
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAMING_NEMLERIA}
s.listed_series={SET_NEMLERIA}
function s.cfilter(c)
return c:IsFacedown() and c:IsAbleToRemoveAsCost(POS_FACEDOWN)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,2,nil)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,2,2,nil)
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
--Cannot Special Summon from the Extra Deck, except Pendulum Monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
return c:IsRace(RACE_BEAST) and c:IsLevel(10) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g<2 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
if #sg>0 then
Duel.SendtoHand(sg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsSetCard(SET_NEMLERIA)
and not c:IsReason(REASON_REPLACE) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
end
function s.rmfilter(c,tp)
return c:IsFacedown() and c:IsAbleToRemove(tp,POS_FACEDOWN,REASON_EFFECT|REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAMING_NEMLERIA),tp,LOCATION_EXTRA,0,1,nil)
and eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_EXTRA,0,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT|REASON_REPLACE)
Duel.Hint(HINT_CARD,0,id)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
|
--魔神儀-ブックストーン
--Impcantation Bookstone
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--spsummon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(s.sumlimit)
c:RegisterEffect(e3)
--clock lizard
aux.addContinuousLizardCheck(c,LOCATION_MZONE)
end
s.listed_series={SET_IMPCANTATION}
s.listed_names={18474999}
function s.filter(c,e,tp)
return c:IsSetCard(SET_IMPCANTATION) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.costfilter(c)
return c:IsRitualSpell() and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
g:AddCard(e:GetHandler())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
return c:IsRitualSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
|
--ローゲの焔
--Loge's Flame
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Monsters your opponent controls with 2000 or less ATK cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackBelow,2000))
c:RegisterEffect(e2)
--Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_VALKYRIE}
function s.atkcon(e,c)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_VALKYRIE),tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsLevelAbove(5) and c:IsSetCard(SET_VALKYRIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:GetPreviousControler()==tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, also, if either player Sets a Spell Card, they cannot activate that Spell Card until their next turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--氷結界の破術師
--Warlock of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
--cannot activate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,1)
e2:SetCondition(s.con)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SSET)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.con)
e3:SetOperation(s.aclimset)
c:RegisterEffect(e3)
end
s.listed_series={SET_ICE_BARRIER}
function s.con(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ICE_BARRIER),e:GetHandler():GetControler(),LOCATION_MZONE,0,1,e:GetHandler())
end
function s.aclimit(e,re,tp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not re:IsSpellEffect() then return false end
local c=re:GetHandler()
return not c:IsLocation(LOCATION_SZONE) or c:GetFlagEffect(id)>0
end
function s.aclimset(e,tp,eg,ep,ev,re,r,rp)
for tc in eg:Iter() do
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,0,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
|
--古代の歯車機械
--Ancient Gear Gadget
local s,id=GetID()
function s.initial_effect(c)
--declare card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.dectg)
e1:SetOperation(s.decop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--name change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.nametg)
e3:SetOperation(s.nameop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GADGET}
function s.dectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
e:SetLabel(Duel.SelectOption(tp,70,71,72))
end
function s.decop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local opt=e:GetLabel()
local ct=nil
if opt==0 then
ct=TYPE_MONSTER
elseif opt==1 then
ct=TYPE_SPELL
else
ct=TYPE_TRAP
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetLabel(ct)
e1:SetCondition(s.actcon)
e1:SetValue(s.actlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.actlimit(e,re,tp)
local ct=e:GetLabel()
return re:IsActiveType(ct) and (ct==TYPE_MONSTER or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.actcon(e)
local tc=Duel.GetAttacker()
local tp=e:GetHandlerPlayer()
return tc and tc:IsControler(tp)
end
function s.nametg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local code=e:GetHandler():GetCode()
--"Gadget" monster, except this card's current name
s.announce_filter={SET_GADGET,OPCODE_ISSETCARD,code,OPCODE_ISCODE,OPCODE_NOT,OPCODE_AND,TYPE_MONSTER,OPCODE_ISTYPE,OPCODE_AND}
local ac=Duel.AnnounceCard(tp,table.unpack(s.announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER)
end
function s.nameop(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(ac)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.
|
--カースド・フィグ
--Cursed Fig
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.con)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,2,2,nil)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_GRAVE) then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
for tc in aux.Next(g) do
if c:IsRelateToEffect(e) and tc:IsFacedown() and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.rcon)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
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