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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. ---------------------------------------- [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
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--オッドアイズ・ペンデュラム・ドラゴン
--Odd-Eyes Pendulum Dragon
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(s.nodamcon)
e1:SetOperation(s.nodamop)
c:RegisterEffect(e1)
--Destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e3:SetCondition(function(e) local bc=e:GetHandler():GetBattleTarget() return bc and bc:IsControler(1-e:GetHandlerPlayer()) end)
e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e3)
end
function s.nodamcon(e,tp,eg,ep,ev,re,r,rp)
if not (ep==tp and not Duel.HasFlagEffect(tp,id)) then return false end
local bc1=Duel.GetAttacker()
local bc2=Duel.GetAttackTarget()
return (bc1 and bc1:IsPendulumMonster() and bc1:IsControler(tp)) or (bc2 and bc2:IsPendulumMonster() and bc2:IsControler(tp))
end
function s.nodamop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.HasFlagEffect(tp,id) and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,1)) then
Duel.Hint(HINT_CARD,0,id)
Duel.ChangeBattleDamage(tp,0)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
end
function s.thfilter(c)
return c:IsPendulumMonster() and c:IsAttackBelow(1500) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
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--レディ・デバッガー
--Lady Debug
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsLevelBelow(3) and c:IsRace(RACE_CYBERSE) and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.
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--マスター・ジーグ
--Master Gig
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,nil)<=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_MZONE,nil) end
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,nil)
local dg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,ct,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if ct>#g then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,ct,ct,nil)
Duel.HintSelection(dg)
Duel.Destroy(dg,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
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--ダーク・リベリオン・エクシーズ・ドラゴン
--Dark Rebellion Xyz Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,4,2)
--Halve ATK and increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(2,2,nil))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:HasNonZeroAttack() end
if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local c=e:GetHandler()
local val=math.ceil(tc:GetAttack()/2)
--Halve ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(val)
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) and c:IsFaceup() then
--Increase ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
e2:SetValue(val)
c:RegisterEffect(e2)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
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--雲魔物-タービュランス
--Cloudian - Turbulence
local s,id=GetID()
function s.initial_effect(c)
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Self destruction if in defense position
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(s.sdcon)
c:RegisterEffect(e2)
--Place fog counter(s) on itself
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_COUNTER)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetOperation(s.addc)
c:RegisterEffect(e3)
--Special summon 1 "Cloudian - Smoke Ball" from deck or either GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_CLOUDIAN}
s.counter_place_list={COUNTER_FOG}
s.listed_names={80825553}
function s.sdcon(e)
return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end
function s.addc(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_CLOUDIAN),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
e:GetHandler():AddCounter(COUNTER_NEED_ENABLE+COUNTER_FOG,ct)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_FOG,1,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_FOG,1,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(80825553) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
|
--未み界かい域いきのチュパカブラ
--Danger! Chupacabra!
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special summon from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
s.listed_series={SET_DANGER}
s.listed_names={id}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #g<1 then return end
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local tc=g:RandomSelect(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD)
if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
if not tc:GetFirst():IsCode(id) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_DANGER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
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--一刀両断侍
--Sasuke Samurai
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return e:GetHandler()==Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefensePos()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d:IsRelateToBattle() then
Duel.Destroy(d,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.
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--サンダー・ハンド
--Thunder Hand
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return (c:GetBaseAttack()==1600 or c:GetBaseDefense()==1600)
and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
and c:IsReason(REASON_DESTROY) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (not eg:IsContains(c) or c:IsLocation(LOCATION_HAND)) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
if #dg>0 then --Destroy 1 of your opponent's cards
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,1,1,nil)
Duel.HintSelection(sg,true)
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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FLIP: Target 1 monster your opponent controls; destroy that target. If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
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--深淵の暗殺者
--Night Assailant
local s,id=GetID()
function s.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Return to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND)
end
function s.thfilter(c)
return c:IsType(TYPE_FLIP) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
|
--検閲
--Inspection
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.cfcon)
e2:SetCost(Cost.PayLP(500))
e2:SetOperation(s.cfop)
c:RegisterEffect(e2)
end
function s.cfcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0
end
function s.cfop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1)
if #g~=0 then
Duel.ConfirmCards(tp,g)
Duel.ShuffleHand(1-tp)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
|
--メメント・ボーン・バック
--Mementotlan Bone Back
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special Summon as many "Memento" monsters as possible
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_LEAVE_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spmanycon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.spmanytg)
e2:SetOperation(s.spmanyop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MEMENTO}
s.listed_names={CARD_MEMENTOAL_TECUHTLICA}
function s.cfilter(c,tp)
return c:IsPreviousSetCard(SET_MEMENTO) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_MEMENTOAL_TECUHTLICA) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.outgravecfilter(c,tp)
return c:IsMonster() and c:IsSetCard(SET_MEMENTO) and c:IsPreviousControler(tp)
end
function s.spmanycon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and eg:IsExists(s.outgravecfilter,1,nil,tp)
end
function s.spmanyfilter(c,e,tp)
return c:IsSetCard(SET_MEMENTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spmanytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spmanyfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spmanyop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.spmanyfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
local ct=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),g:GetClassCount(Card.GetCode))
if ct<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
local sg=aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can pay 3000 LP; send 1 monster from your Extra Deck to the GY.
|
--ゲール・ドグラ
--Gale Dogra
local s,id=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.PayLP(3000))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.
|
--大電脳兵廠
--Psychic Arsenal
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Add 1 Machine monster with the from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Return 1 banished Psychic/Machine monster to deck and add another to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) and c:HasLevel() and Duel.CheckLPCost(tp,c:GetLevel()*200)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttribute(),c:GetLevel())
end
function s.thfilter(c,att,lv)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(att) and c:GetLevel()>lv and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst()
Duel.PayLPCost(tp,tc:GetLevel()*200)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttribute(),tc:GetLevel())
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdhndfilter(c,e)
return c:IsFaceup() and c:IsRace(RACE_PSYCHIC|RACE_MACHINE)
and (c:IsAbleToDeck() or c:IsAbleToHand()) and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetRace)==#sg
and sg:IsExists(Card.IsAbleToDeck,1,nil)
and sg:IsExists(Card.IsAbleToHand,1,nil)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.tdhndfilter,tp,LOCATION_REMOVED,0,nil,e)
if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tdg=tg:FilterSelect(tp,Card.IsAbleToDeck,1,1,nil)
if #tdg==0 then return end
Duel.HintSelection(tdg,true)
if Duel.SendtoDeck(tdg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)==0 or #tg==1 then return end
tg:RemoveCard(tdg)
if Duel.SendtoHand(tg,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,tg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. ● While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn. ● All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.
|
--死の罪宝-ルシエラ
--Sinful Spoils of Doom - Rciela
--Scripted by Satellaa
local s,id=GetID()
function s.initial_effect(c)
--Apply effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOGRAVE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMINGS_CHECK_MONSTER_E|TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local c=e:GetHandler()
if not tc:IsImmuneToEffect(e) then
--Unaffected by other monsters' effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3101)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(_e,te) return te:IsMonsterEffect() and te:GetOwner()~=_e:GetHandler() end)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local resetcount=Duel.GetCurrentPhase()<=PHASE_STANDBY and 2 or 1
local prevturn=Duel.GetTurnCount()
--Send it to the GY during the Standby Phase of the next turn
aux.DelayedOperation(tc,PHASE_STANDBY,id,e,tp,function(ag) Duel.SendtoGrave(ag,REASON_EFFECT) end,function() return Duel.GetTurnCount()~=prevturn end,nil,resetcount,aux.Stringid(id,1))
end
local tc_atk=tc:GetAttack()
if tc_atk==0 then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
Duel.BreakEffect()
local dg=Group.CreateGroup()
for oc in g:Iter() do
local preatk=oc:GetAttack()
--Decrease ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(-tc_atk)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
oc:RegisterEffect(e2)
if preatk~=0 and oc:GetAttack()==0 then dg:AddCard(oc) end
end
if #dg==0 then return end
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
|
--C・ラーバ
--Chrysalis Larva
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.spcon)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={89621922,42015635}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(42015635)
end
function s.spfilter(c,e,tp)
return c:IsCode(89621922) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsEnvironment(42015635) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
|
--沈黙のサイコマジシャン
--Silent Psychic Magician
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Special Summon 1 Level 4 or lower Psychic monster from your GY or banishment
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--If this card you control would be used as Synchro Material, you can treat it as a non-Tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_NONTUNER)
e2:SetRange(LOCATION_MZONE)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
--Increase its Level by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
--You cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_PSYCHIC) end)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
--"Clock Lizard" check
aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalRace(RACE_PSYCHIC) end)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.
|
--The grand JUPITER
--The Grand Jupiter
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.eqcost)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,function(ec,_,tp) return ec:IsControler(1-tp) end,s.equipop,e1)
--special summon equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,2,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,2,2,REASON_COST|REASON_DISCARD)
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
local atk=tc:GetTextAttack()
if tc:IsFacedown() or atk<0 then atk=0 end
if not c:EquipByEffectAndLimitRegister(e,tp,tc,id,true) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsMonster() then
s.equipop(c,e,tp,tc)
end
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.spfilter(c,e,tp,ec)
return c:GetFlagEffect(id)~=0 and c:GetEquipTarget()==ec and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,c) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp,c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
|
--光の召集
--Beckoning Light
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local hd=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
if e:GetHandler():IsLocation(LOCATION_HAND) then hd=hd-1 end
return hd>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,hd,nil)
end
local sg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local tg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_HANDES,sg,#sg,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,#sg,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
local ct=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetCount()
local tg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil)
if ct>0 and #tg>=ct then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sel=tg:Select(tp,ct,ct,nil)
Duel.SendtoHand(sel,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sel)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 3 monsters Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
|
--No.49 秘鳥フォーチュンチュン
--Number 49: Fortune Tune
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,3,2)
c:EnableReviveLimit()
--lpup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.reccon)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(1)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.reptg)
c:RegisterEffect(e3)
--todeck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCondition(s.tdcon)
e4:SetTarget(s.tdtg)
e4:SetOperation(s.tdop)
c:RegisterEffect(e4)
end
s.xyz_number=49
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,c,96) then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
return true
else return false end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c,e)
return c:GetLevel()==3 and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e) end
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,2,2,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,2,0,0)
end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g then return end
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if #tg~=2 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
|
--天空聖騎士アークパーシアス
--Sacred Arch-Airknight Parshath
local s,id=GetID()
function s.initial_effect(c)
--Special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.spcon1)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_CHAIN_NEGATED)
e4:SetCondition(s.spcon2)
c:RegisterEffect(e4)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_PARSHATH}
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_COUNTER)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_PLAYER)
return dp==tp and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.cfilter(c)
return c:IsRace(RACE_FAIRY) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true,true))
end
function s.mzfilter(c)
return c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,c)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=-ft+1
if chk==0 then return ft>-2 and #rg>1 and (ft>0 or rg:IsExists(s.mzfilter,ct,nil)) end
local g=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
g=rg:Select(tp,2,2,nil)
elseif ft==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
g=rg:FilterSelect(tp,s.mzfilter,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=rg:Select(tp,1,1,g:GetFirst())
g:Merge(g2)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
g=rg:FilterSelect(tp,s.mzfilter,2,2,nil)
end
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp
end
function s.thfilter(c)
return (c:IsSetCard(SET_PARSHATH) or c:IsType(TYPE_COUNTER)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
|
--ゾルガ
--Zolga
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_RELEASE)
e1:SetCondition(s.reccon)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(e:GetHandler():GetPreviousControler())
return e:GetHandler():IsReason(REASON_SUMMON)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckEvent(EVENT_SUMMON_SUCCESS) or Duel.CheckEvent(EVENT_MSET) end
Duel.SetTargetPlayer(e:GetLabel())
Duel.SetTargetParam(2000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,e:GetLabel(),2000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
|
--プランキッズ・ハウス
--Prank-Kids Place
--
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--atkdown
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon2)
e3:SetTarget(s.atktg2)
e3:SetOperation(s.atkop2)
c:RegisterEffect(e3)
end
s.listed_series={SET_PRANK_KIDS}
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_PRANK_KIDS) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.cfilter(c,tp,sumt)
return c:IsFaceup() and c:IsSetCard(SET_PRANK_KIDS) and c:IsSummonType(sumt) and c:IsSummonPlayer(tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,SUMMON_TYPE_FUSION)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(500)
tc:RegisterEffect(e1)
end
end
function s.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,SUMMON_TYPE_LINK)
end
function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(-500)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
|
--機甲忍法ゴールド・コンバージョン
--Armor Ninjitsu Art of Alchemy
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NINJITSU_ART}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NINJITSU_ART),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_NINJITSU_ART),tp,LOCATION_ONFIELD,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_NINJITSU_ART),tp,LOCATION_ONFIELD,0,e:GetHandler())
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.
|
--竜の束縛
--Dragon's Bind
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,0,s.filter,nil,nil,nil,TIMINGS_CHECK_MONSTER)
--cannot spsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetTarget(s.splimit)
c:RegisterEffect(e3)
--Destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.descon)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAttackBelow(2500) and c:IsDefenseBelow(2500)
end
function s.splimit(e,c,tp,sumtp,sumpos)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and c:IsAttackBelow(tc:GetBaseAttack())
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
|
--ゴーストリック・シュタイン
--Ghostrick Stein
local s,id=GetID()
function s.initial_effect(c)
--summon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.sumcon)
c:RegisterEffect(e1)
--turn set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_GHOSTRICK}
function s.sumcon(e)
return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.filter(c)
return c:IsSetCard(SET_GHOSTRICK) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
|
--E・HERO ガイア
--Elemental HERO Gaia
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ELEMENTAL_HERO),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH))
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--spsummon condition
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(aux.fuslimit)
c:RegisterEffect(e3)
end
s.listed_series={SET_ELEMENTAL_HERO}
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,#g,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk/2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(atk/2)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP; Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
|
--超天新龍オッドアイズ・レボリューション・ドラゴン
--Odd-Eyes Revolution Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--revive limit
c:EnableUnsummonable()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_REVIVE_LIMIT)
e0:SetCondition(s.rvlimit)
c:RegisterEffect(e0)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.psplimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_PZONE)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--spsummon condition
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(s.splimit)
c:RegisterEffect(e3)
--special summon rule
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_SPSUMMON_PROC)
e4:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(s.hspcon)
e4:SetTarget(s.hsptg)
e4:SetOperation(s.hspop)
c:RegisterEffect(e4)
--tohand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_HAND)
e5:SetCost(s.thcost)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
--atk/def
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_UPDATE_ATTACK)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetValue(s.atkval)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e7)
--todeck
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_TODECK)
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetRange(LOCATION_MZONE)
e8:SetCountLimit(1)
e8:SetCost(s.tdcost)
e8:SetTarget(s.tdtg)
e8:SetOperation(s.tdop)
c:RegisterEffect(e8)
end
function s.rvlimit(e)
return not e:GetHandler():IsLocation(LOCATION_HAND)
end
function s.psplimit(e,c,tp,sumtp,sumpos)
return not c:IsRace(RACE_DRAGON) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.splimit(e,se,sp,st)
return (st&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM and e:GetHandler():IsLocation(LOCATION_HAND)
end
function s.hspfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function s.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp):Filter(s.hspfilter,nil)
local g1=rg:Filter(Card.IsType,nil,TYPE_FUSION)
local g2=rg:Filter(Card.IsType,nil,TYPE_SYNCHRO)
local g3=rg:Filter(Card.IsType,nil,TYPE_XYZ)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g1>0 and #g2>0 and #g3>0
and aux.SelectUnselectGroup(g1,e,tp,1,1,aux.ChkfMMZ(1),0)
and aux.SelectUnselectGroup(g2,e,tp,1,1,aux.ChkfMMZ(1),0)
and aux.SelectUnselectGroup(g3,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetReleaseGroup(tp):Filter(s.hspfilter,nil)
local g1=rg:Filter(Card.IsType,nil,TYPE_FUSION)
local g2=rg:Filter(Card.IsType,nil,TYPE_SYNCHRO)
local g3=rg:Filter(Card.IsType,nil,TYPE_XYZ)
local mg1=aux.SelectUnselectGroup(g1,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
if #mg1>0 then
local mg2=aux.SelectUnselectGroup(g2,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
mg1:Merge(mg2)
if #mg1>1 then
local mg3=aux.SelectUnselectGroup(g3,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
mg1:Merge(mg3)
end
end
if #mg1==3 then
mg1:KeepAlive()
e:SetLabelObject(mg1)
return true
end
return false
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST|REASON_MATERIAL)
g:DeleteGroup()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and Duel.CheckLPCost(tp,500) end
Duel.SendtoGrave(e:GetHandler(),REASON_COST|REASON_DISCARD)
Duel.PayLPCost(tp,500)
end
function s.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsRace(RACE_DRAGON) and c:IsLevelBelow(8) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.atkval(e,c)
return math.floor(Duel.GetLP(1-e:GetHandlerPlayer())/2)
end
function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation.
|
--神の威光
--Solemn Authority
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,0,aux.FaceupFilter(Card.IsSetCard,SET_AESIR),nil,nil,TIMINGS_CHECK_MONSTER,TIMINGS_CHECK_MONSTER|TIMING_DRAW_PHASE,nil,nil,nil,s.operation)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.PersistentTargetFilter)
e1:SetValue(1)
c:RegisterEffect(e1)
end
s.listed_series={SET_AESIR}
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetLabel(2)
e2:SetLabelObject(tc)
e2:SetCondition(s.tgcon)
e2:SetOperation(s.tgop)
e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
c:RegisterEffect(e2)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
ct=ct-1
e:SetLabel(ct)
if ct==0 and e:GetHandler():IsHasCardTarget(e:GetLabelObject()) then
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.
|
--御巫神楽
--Mikanko Kagura
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Ritual Summon
local e1=Ritual.AddProcGreater({
handler=c,
filter=aux.FilterBoolFunction(Card.IsSetCard,SET_MIKANKO),
stage2=s.stage2
})
e1:SetCategory(e1:GetCategory()|CATEGORY_DESTROY|CATEGORY_DAMAGE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
end
s.listed_series={SET_MIKANKO}
function s.stage2(mat,e,tp,eg,ep,ev,re,r,rp,tc)
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if #g==0 then return end
local eg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_EQUIP)
local ct=eg:GetClassCount(Card.GetCode)
if ct==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,ct,nil)
if #dg==0 then return end
Duel.HintSelection(dg,true)
Duel.BreakEffect()
local des=Duel.Destroy(dg,REASON_EFFECT)
if des>0 then
Duel.Damage(1-tp,des*1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal 1 Ritual Monster in your hand; Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.
|
--リブロマンサー・ファイア
--Libromancer Fire
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search 1 "Libromancer" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_LIBROMANCER}
function s.spcostfilter(c)
return c:IsRitualMonster() and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_LIBROMANCER) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
|
--転生炎獣エメラルド•イーグル
--Salamangreat Emerald Eagle
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.EnableCheckReincarnation(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.atcost)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
s.listed_names={38784726,id}
function s.cfilter(c,fc,sumtype,tp)
return c:IsLinkMonster() and c:IsSetCard(SET_SALAMANGREAT)
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil)
and e:GetHandler():GetFlagEffect(id+1)==0 end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) and c:GetFlagEffect(id)==0 then
c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetOwnerPlayer(tp)
e1:SetCondition(s.descon2)
e1:SetOperation(s.desop2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1,true)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
return tp==e:GetOwnerPlayer() and tc and tc:IsControler(1-tp)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
if Duel.Destroy(tc,REASON_EFFECT)==0 then return end
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReincarnationSummoned()
end
function s.desfilter(c)
return c:IsSpecialSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
|
--ハイパーブレイズ
--Hyper Blaze
--Scripted by Naim, procedure by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--Procedure enhancement
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(16317140)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--Change ATK/DEF
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.atkcon)
e3:SetCost(s.atkcost)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--Add to hand or Special Summon 1 Sacred Beast from your GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_SZONE)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetCountLimit(1)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_names={6007213,32491822,69890967}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetBattleMonster(tp)
if not (bc and bc:IsCode(6007213) and bc:IsFaceup()) then return false end
e:SetLabelObject(bc)
return true
end
function s.atkcfilter(c)
return c:IsTrap() and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkcfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.atkcfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 end
Duel.SetTargetCard(e:GetLabelObject())
e:SetLabelObject(nil)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL,0,1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsRelateToBattle() then
local atk=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsTrap),tp,LOCATION_GRAVE|LOCATION_ONFIELD,LOCATION_GRAVE|LOCATION_ONFIELD,nil)*1000
--Change ATK/DEF
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e2)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c,e,tp,ft)
return c:IsCode(6007213,32491822,69890967) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false)))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,ft) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local hc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft):GetFirst()
if not hc then return end
aux.ToHandOrElse(hc,tp,
function()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and hc:IsCanBeSpecialSummoned(e,0,tp,true,false)
end,
function()
Duel.SpecialSummon(hc,0,tp,tp,true,false,POS_FACEUP)
end,
aux.Stringid(id,3)
)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters from your GY as possible, but they cannot activate their effects this turn, also you can only Special Summon once for the rest of this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.
|
--ジャンク・ウォリアー・エクストリーム
--Junk Warrior Extreme
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: "Junk Synchron" + 1+ non-Tuner monsters
Synchro.AddProcedure(c,s.tunerfilter,1,1,Synchro.NonTuner(nil),1,99)
--Special Summon as many Level 2 or lower monsters from your GY as possible
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e1:SetTarget(s.gysptg)
e1:SetOperation(s.gyspop)
c:RegisterEffect(e1)
--Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.bdocon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.exsptg)
e2:SetOperation(s.exspop)
c:RegisterEffect(e2)
end
s.material={CARD_JUNK_SYNCHRON}
s.listed_names={CARD_JUNK_SYNCHRON}
s.listed_series={SET_JUNK}
s.material_setcode=SET_SYNCHRON
function s.tunerfilter(c,lc,stype,tp)
return c:IsSummonCode(lc,stype,tp,CARD_JUNK_SYNCHRON) or c:IsHasEffect(20932152)
end
function s.gyspfilter(c,e,tp)
return c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>0 then
local g=Duel.GetMatchingGroup(s.gyspfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
ft=math.min(ft,#g)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,ft,ft,nil,e,tp)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
local og=Duel.GetOperatedGroup()
for sc in og:Iter() do
--They cannot activate their effects this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3302)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
sc:RegisterEffect(e1)
end
end
end
--You can only Special Summon once for the rest of this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c,tp) return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)-e:GetLabel()>=1 end)
e1:SetLabel(Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON))
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
e2:SetValue(s.countval)
Duel.RegisterEffect(e2,tp)
end
function s.countval(e,re,tp)
local label=e:GetLabel()
local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)
if sp-label>=1 then
return 0
else
return 1-sp+label
end
end
function s.exspfilter(c,e,tp,mc)
local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_SYNCHRO)
return #pg<=0 and c:IsSetCard(SET_JUNK) and c:IsType(TYPE_SYNCHRO) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.exsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.exspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.exspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.exspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if not sc then return end
sc:SetMaterial(nil)
if Duel.SpecialSummon(sc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.
|
--星遺物に蠢く罠
--World Legacy Trap Globe
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_WORLD_LEGACY}
s.listed_names={id}
function s.filter(c)
return c:IsSetCard(SET_WORLD_LEGACY) and not c:IsCode(id) and (c:IsLocation(LOCATION_HAND|LOCATION_GRAVE) or c:IsFaceup()) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_ONFIELD|LOCATION_REMOVED,0,nil)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2)
and g:GetClassCount(Card.GetCode)>=5 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,5,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_ONFIELD|LOCATION_REMOVED,0,nil)
if g:GetClassCount(Card.GetCode)<5 then return end
local sg=Group.CreateGroup()
for i=1,5 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
sg:Merge(g1)
end
local cg=sg:Filter(Card.IsLocation,nil,LOCATION_HAND)
if #cg>0 then
Duel.ConfirmCards(1-tp,cg)
end
Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
if ct==5 then
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
|
--斬機サブトラ
--Mathmech Subtraction
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e0:SetReset(RESET_PHASE|PHASE_END)
e0:SetDescription(aux.Stringid(id,1))
e0:SetTargetRange(1,0)
e0:SetTarget(s.splimit)
Duel.RegisterEffect(e0,tp)
--Clock Lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.BreakEffect()
--Targeted monster loses 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(-1000)
tc:RegisterEffect(e1)
--Cannot attack this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(3206)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_CYBERSE)
end
function s.lizfilter(e,c)
return not c:IsOriginalRace(RACE_CYBERSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only control 1 "Yellow Duston". While this card is face-up on the field, it cannot be Tributed. If this card on the field is destroyed: Its controller targets 1 monster in their GY; shuffle that target into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
|
--イエロー・ダストン
--Yellow Duston
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--cannot release
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_CANNOT_BE_MATERIAL)
e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ))
c:RegisterEffect(e3)
--todeck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(s.retcon)
e4:SetTarget(s.rettg)
e4:SetOperation(s.retop)
c:RegisterEffect(e4)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsMonster() and c:IsAbleToDeck()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local prec=e:GetHandler():GetPreviousControler()
if chkc then return chkc:IsControler(prec) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(prec,s.filter,prec,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck.
|
--月光蝶
--Moonlit Papillon
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_BUTTERSPY}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(SET_BUTTERSPY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
|
--トゥーン・仮面魔道士
--Toon Masked Sorcerer
local s,id=GetID()
function s.initial_effect(c)
--Cannot attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.atklimit)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
--Destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.sdescon)
e4:SetOperation(s.sdesop)
c:RegisterEffect(e4)
--Direct attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_DIRECT_ATTACK)
e5:SetCondition(s.dircon)
c:RegisterEffect(e5)
--Draw
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,0))
e6:SetCategory(CATEGORY_DRAW)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_BATTLE_DAMAGE)
e6:SetCondition(s.condition)
e6:SetTarget(s.target)
e6:SetOperation(s.operation)
c:RegisterEffect(e6)
end
s.listed_names={15259703}
function s.atklimit(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.sfilter(c)
return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sdescon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.sfilter,1,nil)
end
function s.sdesop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.dircon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,15259703),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TOON),e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
|
--クリバンデット
--Kuribandit
local s,id=GetID()
function s.initial_effect(c)
--mill
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.sumsuc)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) end
end
function s.filter(c)
return c:IsAbleToHand() and c:IsSpellTrap()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,5) then return end
Duel.ConfirmDecktop(tp,5)
local g=Duel.GetDecktopGroup(tp,5)
if #g>0 then
Duel.DisableShuffleCheck()
if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.filter,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:Sub(sg)
end
Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change both that monster and this card to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--サブテラーの導師
--Subterror Guru
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.setcon1)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCondition(s.setcon2)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUBTERROR}
s.listed_names={id}
function s.thfilter(c)
return c:IsSetCard(SET_SUBTERROR) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.setcon1(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SUBTERROR),tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
function s.setcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_SUBTERROR),tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
function s.setfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc~=c and s.setfilter(chkc) end
if chk==0 then return s.setfilter(c)
and Duel.IsExistingTarget(s.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,2,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local g=Group.FromCards(c,tc)
if g:IsExists(function(c,e) return not c:IsFaceup() or not c:IsRelateToEffect(e) end,1,nil,e) then return end
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
|
--頼もしき守護者
--The Reliable Guardian
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsDefenseAbove(0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(700)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
|
--御巫の祓舞
--Mikanko Purification Dance
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_MIKANKO))
--Prevent destruction by effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
c:RegisterEffect(e1)
--Return 2 monsters to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcond)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MIKANKO}
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.tgfilter(c,e)
return c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
return sg:FilterCount(Card.IsControler,nil,tp)==1
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local tg=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,2,PLAYER_ALL,LOCATION_MZONE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
|
--墓穴の道連れ
--Dragged Down into the Grave
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<=0 then return false end
local ct=0
if e:GetHandler():IsLocation(LOCATION_HAND) then ct=1 end
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>ct
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==0 or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 then return end
local g1=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
local g2=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
Duel.ConfirmCards(tp,g1)
Duel.ConfirmCards(1-tp,g2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local sg2=g2:Select(1-tp,1,1,nil)
sg1:Merge(sg2)
Duel.SendtoGrave(sg1,REASON_EFFECT|REASON_DISCARD)
Duel.ShuffleHand(tp)
Duel.ShuffleHand(1-tp)
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(1-tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
|
--フリント・アタック
--Flint Missile
local s,id=GetID()
function s.initial_effect(c)
--Destroy a monster equipped with "Flint"
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Register label before leaving the field
local e2a=Effect.CreateEffect(c)
e2a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2a:SetCode(EVENT_LEAVE_FIELD_P)
e2a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2a:SetOperation(function(e) e:SetLabel(e:GetHandler():IsStatus(STATUS_LEAVE_CONFIRMED) and 1 or 0) end)
c:RegisterEffect(e2a)
--Return itself to the Deck instead of being sent to the GY
local e2b=Effect.CreateEffect(c)
e2b:SetDescription(aux.Stringid(id,0))
e2b:SetCategory(CATEGORY_TODECK)
e2b:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2b:SetCode(EVENT_TO_GRAVE)
e2b:SetCondition(function(e) return e:GetLabelObject():GetLabel()==1 end)
e2b:SetTarget(s.rettg)
e2b:SetOperation(s.retop)
e2b:SetLabelObject(e2a)
c:RegisterEffect(e2b)
end
s.listed_names={75560629}
function s.filter(c)
return c:GetEquipCount()>0 and c:GetEquipGroup():IsExists(Card.IsCode,1,nil,75560629)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) that mentions "Junk Warrior", and/or a Synchro Monster(s) with "Warrior" in its original name, that you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
|
--スクラップ・シンクロン
--Scrap Synchron
--Scripted by the Razgriz
local s,id=GetID()
function s.initial_effect(c)
--For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner ("Quickdraw Synchron")
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(20932152)
c:RegisterEffect(e0)
--If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_SYNCHRO_MAT_FROM_HAND)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetValue(function(e,mc,sc) return sc:ListsArchetypeAsMaterial(SET_SYNCHRON) end)
c:RegisterEffect(e1)
--If a monster(s) that mentions "Junk Warrior", and/or a Synchro Monster(s) with "Warrior" in its original name, that you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.reptg)
e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
e2:SetOperation(function(e) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end)
c:RegisterEffect(e2)
end
s.listed_series={SET_SYNCHRON,SET_WARRIOR}
s.listed_names={CARD_JUNK_WARRIOR}
function s.repfilter(c,tp)
return (c:ListsCode(CARD_JUNK_WARRIOR) or (c:IsSynchroMonster() and c:IsOriginalSetCard(SET_WARRIOR))) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE)
and c:IsControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED)
and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,c,96)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
|
--テーヴァ
--Teva
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.
|
--ベアルクティ・ディパーチャー
--Ursarctic Departure
--Scripted by edo9300
local s,id=GetID()
function s.initial_effect(c)
--Add 2 "Ursarctic" monsters from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.Discard(nil,true))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(CARD_URSARCTIC_BIG_DIPPER)
e2:SetRange(LOCATION_GRAVE)
e2:SetTargetRange(1,0)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.AND(aux.exccon,function(e) return e:GetHandler():IsAbleToRemoveAsCost() end))
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_URSARCTIC}
function s.thfilter(c)
return c:IsSetCard(SET_URSARCTIC) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.repval(base,e,tp,eg,ep,ev,re,r,rp,chk,extracon)
local c=e:GetHandler()
return c:IsSetCard(SET_URSARCTIC) and c:IsMonster() and (extracon==nil or extracon(base,e,tp,eg,ep,ev,re,r,rp))
end
function s.repop(base,e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Remove(base:GetHandler(),POS_FACEUP,REASON_COST|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.
|
--エクソシスター・エリス
--Exosister Elis
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.hspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--Special Summon Xyz
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp,_,_,_,_,_,rp)return rp==1-tp end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={43863925}
s.listed_series={SET_EXOSISTER}
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_EXOSISTER),tp,LOCATION_MZONE,0,1,nil)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,43863925),tp,LOCATION_ONFIELD,0,1,nil) then
Duel.BreakEffect()
Duel.Recover(tp,800,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp,mc)
return c:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsSetCard(SET_EXOSISTER) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then
local c=e:GetHandler()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
if #pg>1 or (#pg==1 and not pg:IsContains(c)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c):GetFirst()
if sc then
local mg=Group.FromCards(c)
sc:SetMaterial(mg)
Duel.Overlay(sc,mg)
if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card.
|
--レッサー・デーモン
--Lesser Fiend
local s,id=GetID()
function s.initial_effect(c)
--redirect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
|
--エヴォルダー・ペルタ
--Evolsaur Pelta
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(aux.evospcon)
e1:SetOperation(s.evoop)
c:RegisterEffect(e1)
--check summon for battle destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_LEAVE_FIELD_P)
e2:SetOperation(s.checkop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetCondition(s.schcon)
e3:SetTarget(s.schtg)
e3:SetOperation(s.schop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
s.listed_series={SET_EVOLTILE}
function s.evoop(e)
local c=e:GetHandler()
--defup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if aux.evospcon(e) then e:SetLabel(1) else e:SetLabel(0) end
end
function s.schcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
and e:GetLabelObject():GetLabel()==1
end
function s.sfilter(c)
return c:IsSetCard(SET_EVOLTILE) and c:IsMonster() and c:IsAbleToHand()
end
function s.schtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.schop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.
|
--オッドアイズ・アドベント
--Odd-Eyes Advent
local s,id=GetID()
function s.initial_effect(c)
local e1=Ritual.CreateProc({handler=c,lvtype=RITPROC_GREATER,filter=s.ritualfil,extrafil=s.extrafil,extraop=s.extraop,matfilter=s.forcedgroup,location=LOCATION_HAND|LOCATION_GRAVE})
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
s.listed_series={SET_ODD_EYES}
function s.ritualfil(c)
return c:IsRace(RACE_DRAGON)
end
function s.exfilter0(c)
return c:IsSetCard(SET_ODD_EYES) and c:IsLevelAbove(1) and c:IsAbleToGrave()
end
function s.extrafil(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>1 then
return Duel.GetMatchingGroup(s.exfilter0,tp,LOCATION_EXTRA,0,nil)
end
end
function s.extraop(mg,e,tp,eg,ep,ev,re,r,rp)
local mat2=mg:Filter(Card.IsLocation,nil,LOCATION_EXTRA)
mg:Sub(mat2)
Duel.ReleaseRitualMaterial(mg)
Duel.SendtoGrave(mat2,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
end
function s.forcedgroup(c,e,tp)
return (c:IsType(TYPE_PENDULUM) and c:IsLocation(LOCATION_HAND|LOCATION_ONFIELD)) or (c:IsSetCard(SET_ODD_EYES) and c:IsLocation(LOCATION_EXTRA))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Two-Headed King Rex" + "Crawling Dragon #2"
|
--ブラキオレイドス
--Bracchio-raidus
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,94119974,38289717)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
|
--王族親衛隊
--Royal Keeper
local s,id=GetID()
function s.initial_effect(c)
--turn set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--adup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_FLIP)
e2:SetOperation(s.adop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation.
|
--BF-尖鋭のボーラ
--Blackwing - Boreas the Sharp
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_MAIN1)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_BLACKWING)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLED)
e3:SetOperation(s.desop)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d and d~=e:GetHandler() then Duel.Destroy(d,REASON_EFFECT) end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
|
--ナチュル・ガオドレイク
--Naturia Leodrake
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,99)
c:EnableReviveLimit()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
|
--王の棺
--King's Sarcophagus
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Your "Horus" monsters cannot be destroyed by effects that do not target them
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_HORUS))
e2:SetValue(s.indvalue)
c:RegisterEffect(e2)
--Send 1 "Horus" monster from the Deck to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(4,id)
e3:SetCost(s.dtgcost)
e3:SetTarget(s.dtgtg)
e3:SetOperation(s.dtgop)
c:RegisterEffect(e3)
--Send to the GY an opponent's monster that battles your "Horus" monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_START)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.btgcond)
e4:SetTarget(s.btgtg)
e4:SetOperation(s.btgop)
c:RegisterEffect(e4)
end
s.listed_series={SET_HORUS}
function s.indvalue(e,re,rp,c)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
return not g:IsContains(c)
end
function s.dtgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST,nil)
end
function s.tgfilter(c)
return c:IsSetCard(SET_HORUS) and c:IsMonster() and c:IsAbleToGrave()
end
function s.dtgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.dtgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.btgcond(e,tp,eg,ep,ev,re,r,rp)
local a,at=Duel.GetBattleMonster(tp)
return a and at and a:IsSetCard(SET_HORUS) and a:IsFaceup()
end
function s.btgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local a,at=Duel.GetBattleMonster(tp)
if chk==0 then return at and at:IsAbleToGrave() end
e:SetLabelObject(at)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,at,1,tp,0)
end
function s.btgop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc and tc:IsRelateToBattle() and tc:IsControler(1-tp) then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to an "Inzektor" monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 "Inzektor" monster in your GY; add that target to your hand.
|
--甲虫装機の魔剣 ゼクトキャリバー
--Inzektor Sword - Zektkaliber
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_INZEKTOR))
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(800)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--Search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_INZEKTOR}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousPosition(POS_FACEUP)
and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(SET_INZEKTOR) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.
|
--放浪の勇者 フリード
--Freed the Brave Wanderer
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.filter(c,atk)
return c:IsFaceup() and c:GetAttack()>atk
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e:GetHandler():GetAttack()) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e:GetHandler():GetAttack())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsFaceup() and tc:IsRelateToEffect(e)
and tc:GetAttack()>c:GetAttack() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this is the only card in your hand, you can Normal Summon this card without Tributing.
|
--疾風の暗黒騎士ガイア
--Swift Gaia the Fierce Knight
local s,id=GetID()
function s.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)==1
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ● Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ● Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn.
|
--聖邪のステンドグラス
--Stained Glass of Light & Dark
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK+CATEGORY_HANDES+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsRace(RACE_FAIRY|RACE_FIEND)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0
and ((g:IsExists(Card.IsRace,1,nil,RACE_FAIRY) and Duel.IsPlayerCanDraw(tp,3))
or (g:IsExists(Card.IsRace,1,nil,RACE_FIEND) and Duel.IsPlayerCanDraw(1-tp,1))) end
if g:IsExists(Card.IsRace,1,nil,RACE_FAIRY) then
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_HAND)
end
if g:IsExists(Card.IsRace,1,nil,RACE_FIEND) then
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local fg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
if fg:IsExists(Card.IsRace,1,nil,RACE_FAIRY) and Duel.Draw(tp,3,REASON_EFFECT)==3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,2,2,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
Duel.SortDeckbottom(tp,tp,2)
end
end
if fg:IsExists(Card.IsRace,1,nil,RACE_FIEND) then
Duel.BreakEffect()
if Duel.Draw(1-tp,1,REASON_EFFECT)>0 then
Duel.BreakEffect()
local dg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0):RandomSelect(1-tp,1)
if Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD)>0 and Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT|REASON_DISCARD,nil)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
|
--D-HERO ディナイアルガイ
--Destiny HERO - Denier
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--If normal or special summoned, place on top of your Deck, 1 of your "Destiny HERO" monsters that is banished, in GY, or Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCategory(CATEGORY_TODECK)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special summon itself from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,1},EFFECT_COUNT_CODE_DUEL)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
--Lists "Destiny HERO" archetype
s.listed_series={SET_DESTINY_HERO}
--Specifically lists itself
s.listed_names={id}
--Check for a "Destiny HERO" monster
function s.filter(c)
return c:IsSetCard(SET_DESTINY_HERO) and c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE|LOCATION_DECK))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED)
end
--Place on top of your Deck, 1 of your "Destiny HERO" monsters that is banished, in GY, or Deck
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
local tc=g:GetFirst()
if not tc then return end
if tc:IsLocation(LOCATION_DECK) then
Duel.ShuffleDeck(tp)
Duel.MoveToDeckTop(tc)
else
Duel.HintSelection(g,true)
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
end
if not tc:IsLocation(LOCATION_EXTRA) then
Duel.ConfirmDecktop(tp,1)
end
end
--Check for a "Destiny HERO" monster
function s.spfilter(c)
return c:IsFaceup() and c:IsMonster() and c:IsSetCard(SET_DESTINY_HERO) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
--Special summon itself from GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
|
--コンタクト
--Contact
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_CHRYSALIS,SET_NEO_SPACIAN}
function s.spfilter(c,e,tp,g)
return c:IsSetCard(SET_NEO_SPACIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.ListsCode,1,nil,c:GetCode())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_CHRYSALIS),tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 and g:FilterCount(Card.IsAbleToGrave,nil)==#g and Duel.GetMZoneCount(tp,g)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_CHRYSALIS),tp,LOCATION_MZONE,0,nil)
if Duel.SendtoGrave(g,REASON_EFFECT)==0 or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #og==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,og)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
|
--EMレインゴート
--Performapal Rain Goat
local s,id=GetID()
function s.initial_effect(c)
--Reduce effect damage to 0
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(aux.damcon1)
e1:SetCost(Cost.SelfDiscard)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Targeted "Odd-Eyes" or "Performapal" monster cannot be destroyed by battle or card effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(function() return Duel.IsMainPhase() end)
e2:SetCost(Cost.SelfDiscard)
e2:SetTarget(s.target2)
e2:SetOperation(s.operation2)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
c:RegisterEffect(e2)
end
s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES}
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetLabel(cid)
e1:SetValue(s.damcon)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function s.damcon(e,re,val,r,rp,rc)
local cc=Duel.GetCurrentChain()
if cc==0 or (r&REASON_EFFECT)==0 then return end
local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)
if cid==e:GetLabel() then return 0 end
return val
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard({SET_PERFORMAPAL,SET_ODD_EYES})
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Cannot be destroyed by battle or card effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3008)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.
|
--ダーク・サンクチュアリ
--Dark Sanctuary
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--"Spirit Message" handling
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCode(id)
e2:SetRange(LOCATION_FZONE)
c:RegisterEffect(e2)
--Toss a coin, negate attack and inflict damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCategory(CATEGORY_COIN)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_FZONE)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DESTINY_BOARD}
s.toss_coin=true
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at and at:IsControler(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local coin=Duel.TossCoin(tp,1)
if coin==COIN_HEADS and Duel.NegateAttack() then
Duel.Damage(1-tp,math.ceil(tc:GetAttack()/2),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
|
--屈強の釣り師
--Grappler Angler
--
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during the next Standby Phase: Return the banished monster to the field. * The above text is unofficial and describes the card's functionality in the OCG.
|
--異次元の精霊
--D.D. Sprite
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.IsExistingMatchingCard(aux.AND(Card.IsAbleToRemoveAsCost,Card.IsFaceup),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,nil):Filter(Card.IsFaceup,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST+REASON_TEMPORARY)
g:GetFirst():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)|RESET_PHASE|PHASE_STANDBY)
e1:SetOperation(s.retop)
e1:SetLabelObject(g:GetFirst())
c:RegisterEffect(e1)
g:DeleteGroup()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject():GetFlagEffect(id)~=0 then
Duel.ReturnToField(e:GetLabelObject())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
|
--輝光竜フォトン・ブラスト・ドラゴン
--Starliege Photon Blast Dragon
local s,id=GetID()
function s.initial_effect(c)
--Xyz summon procedure
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--Special summon a monster (when summoned)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Prevent destruction by opponent's effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.indcon)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackAbove,2000))
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--Prevent effect target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCondition(s.indcon)
e3:SetTarget(aux.TargetBoolFunction(Card.IsAttackAbove,2000))
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--Special Summon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1)
e4:SetCondition(s.spcon2)
e4:SetCost(Cost.DetachFromSelf(1))
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
end
s.listed_series={SET_PHOTON}
s.listed_names={CARD_GALAXYEYES_P_DRAGON}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned()
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_PHOTON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.indcon(e)
return e:GetHandler():IsXyzSummoned()
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
|
--スピリット・フォース
--Spirit Force
local s,id=GetID()
function s.initial_effect(c)
--no damage
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.GetBattleDamage(tp)>0
end
function s.filter(c)
return c:IsDefenseBelow(1500) and c:IsType(TYPE_TUNER) and c:IsRace(RACE_WARRIOR)
and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,nil)
if #g~=0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
|
--カース・サイキック
--Psi-Curse
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp,chk)
local dc=eg:GetFirst()
local bc=dc:GetBattleTarget()
return dc:IsPreviousControler(tp) and dc:IsLocation(LOCATION_GRAVE) and dc:IsRace(RACE_PSYCHIC)
and dc:GetPreviousRaceOnField()&RACE_PSYCHIC>0 and dc:GetPreviousLevelOnField()>0
and bc:IsRelateToBattle() and bc:IsControler(1-tp) and bc==Duel.GetAttacker()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local dc=eg:GetFirst()
local bc=Duel.GetAttacker()
if chk==0 then return bc:IsCanBeEffectTarget(e) end
local lv=dc:GetPreviousLevelOnField()
e:SetLabel(lv)
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,lv*300)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,e:GetLabel()*300,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.
|
--プロキシー・ホース
--Proxy Horse
--Scripted by the Razgriz and Cybercatman
local s,id=GetID()
function s.initial_effect(c)
--Extra Link Material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EFFECT_EXTRA_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetOperation(s.extracon)
e1:SetValue(s.extraval)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:SetTarget(s.eftg)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
--Return 2 Link monsters to Extra Deck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOEXTRA)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.tetg)
e3:SetOperation(s.teop)
c:RegisterEffect(e3)
aux.GlobalCheck(s,function()
s.flagmap={}
end)
end
function s.eftg(e,c)
return c:IsRace(RACE_CYBERSE) and c:IsCanBeLinkMaterial()
end
function s.extrafilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.extracon(c,e,tp,sg,mg,lc,og,chk)
local ct=sg:FilterCount(Card.HasFlagEffect,nil,id)
return ct==0 or ((sg+mg):Filter(s.extrafilter,nil,e:GetHandlerPlayer()):IsExists(Card.IsCode,1,og,id) and ct<2)
end
function s.extraval(chk,summon_type,e,...)
local c=e:GetHandler()
if chk==0 then
local tp,sc=...
if summon_type~=SUMMON_TYPE_LINK or not sc:IsRace(RACE_CYBERSE) or Duel.GetFlagEffect(tp,id)>0 then
return Group.CreateGroup()
else
s.flagmap[c]=c:RegisterFlagEffect(id,0,0,1)
return Group.FromCards(c)
end
elseif chk==1 then
local sg,sc,tp=...
if summon_type&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK and #sg>0 and Duel.GetFlagEffect(tp,id)==0 then
Duel.Hint(HINT_CARD,tp,id)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
elseif chk==2 then
if s.flagmap[c] then
s.flagmap[c]:Reset()
s.flagmap[c]=nil
end
end
end
function s.tedfilter(c,e)
return c:IsLinkMonster() and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp)
return sg:IsExists(Card.IsRace,1,nil,RACE_CYBERSE)
end
function s.tetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local rg=Duel.GetMatchingGroup(s.tedfilter,tp,LOCATION_GRAVE,0,nil,e)
if chk==0 then return #rg>=2 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,#g,0,0)
end
function s.teop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
|
--オッドアイズ・アブソリュート・ドラゴン
--Odd-Eyes Absolute Dragon
local s,id=GetID()
function s.initial_effect(c)
--Xyz summon
Xyz.AddProcedure(c,nil,7,2)
c:EnableReviveLimit()
--Negate attack and special summon 1 "Odd-Eyes" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special summon 1 "Odd-Eyes" monster from the Extra Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ODD_EYES}
s.listed_names={id}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spfilter1(c,e,tp)
return c:IsSetCard(SET_ODD_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter1),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp)
if #g1>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=g1:Select(tp,1,1,nil)
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_ODD_EYES) and not c:IsCode(id) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can choose 1 "Gishki" monster from your Deck and place it on top of your Deck.
|
--リチュア・アバンス
--Gishki Avance
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GISHKI}
function s.filter(c)
return c:IsSetCard(SET_GISHKI) and c:IsMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.ShuffleDeck(tp)
Duel.MoveSequence(tc,0)
Duel.ConfirmDecktop(tp,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 8 Dragon monsters Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.
|
--藍眼の銀龍
--Indigo-Eyes Silver Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 8 Dragon monsters
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),8,2)
--Cannot attack directly unless it has a Normal Monster as material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetCondition(function(e) return not e:GetHandler():GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_NORMAL) end)
c:RegisterEffect(e1)
--Negate the effects of all face-up cards your opponent currently controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,0})
e2:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--Special Summon 1 Normal Monster in your GY or banishment
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(Cost.DetachFromSelf(1,1))
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,tp,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--Negate their effects
tc:NegateEffects(c,nil,true)
end
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
--It gains 1000 ATK
tc:UpdateAttack(1000,RESET_EVENT|RESETS_STANDARD,e:GetHandler())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
|
--カラクリ粉
--Karakuri Gold Dust
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_KARAKURI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition()
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() and c:IsSetCard(SET_KARAKURI)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g2=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst())
e:SetLabelObject(g1:GetFirst())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc1=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc2=g:GetFirst()
if tc1==tc2 then tc2=g:GetNext() end
if tc1:IsRelateToEffect(e) and tc1:IsPosition(POS_FACEUP_ATTACK) and tc2:IsRelateToEffect(e) then
Duel.ChangePosition(tc1,POS_FACEUP_DEFENSE)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(tc1:GetAttack())
tc2:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(Quick Effect): You can send 1 "Subterror" monster from your Deck to the GY; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the GY, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster you control is flipped face-up while this card is in your GY: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--サブテラーの戦士
--Subterror Nemesis Warrior
local s,id=GetID()
function s.initial_effect(c)
--Tribute this card and at least 1 other monster and Special Summon 1 "Subterror" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(s.subspcost)
e1:SetTarget(s.subsptg)
e1:SetOperation(s.subspop)
c:RegisterEffect(e1)
--Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_FLIP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.selfspcon)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SUBTERROR,SET_SUBTERROR_BEHEMOTH}
function s.subspcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.costfilter(c,e,tp,mg,rlv)
if not (c:HasLevel() and c:IsSetCard(SET_SUBTERROR) and c:IsMonster() and c:IsAbleToGraveAsCost()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)) then return false end
local lv=c:GetLevel()-rlv
return #mg>0 and (lv<=0 or mg:CheckWithSumGreater(Card.GetOriginalLevel,lv))
end
function s.subsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local mg=Duel.GetReleaseGroup(tp,false,false,REASON_EFFECT):Filter(Card.IsLevelAbove,nil,1)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
if not mg:IsContains(c) then return false end
mg:RemoveCard(c)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil,e,tp,mg,c:GetOriginalLevel())
end
e:SetLabel(0)
mg:RemoveCard(c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,mg,c:GetOriginalLevel())
Duel.SendtoGrave(g,REASON_COST)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.subspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<-1 then return end
local tc=Duel.GetFirstTarget()
if not tc or not tc:IsRelateToEffect(e) then return end
local mg=Duel.GetReleaseGroup(tp,false,false,REASON_EFFECT):Filter(Card.IsLevelAbove,nil,1)
if not mg:IsContains(c) then return end
mg:RemoveCard(c)
if #mg==0 then return end
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE) then
local lv=tc:GetLevel()-c:GetOriginalLevel()
local g=Group.CreateGroup()
if lv<=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
g=mg:Select(tp,1,1,nil)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
g=mg:SelectWithSumGreater(tp,Card.GetOriginalLevel,lv)
end
g:AddCard(c)
if #g>=2 and Duel.Release(g,REASON_EFFECT)~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)
end
end
end
function s.selfspconfilter(c,tp)
return c:IsSetCard(SET_SUBTERROR_BEHEMOTH) and c:IsControler(tp)
end
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.selfspconfilter,1,nil,tp)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn.
|
--スター・ブライト・ドラゴン
--Bright Star Dragon
local s,id=GetID()
function s.initial_effect(c)
--lv up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:HasLevel()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.
|
--スマイル・ポーション
--Smile Potion
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:GetAttack()>c:GetBaseAttack()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
|
--SR赤目のダイス
--Speedroid Red-Eyed Dice
local s,id=GetID()
function s.initial_effect(c)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SPEEDROID}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_SPEEDROID) and not c:IsCode(id) and c:HasLevel()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,6,g:GetFirst():GetLevel())
Duel.SetTargetParam(lv)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.
|
--ウォーム・ワーム
--Warm Worm
local s,id=GetID()
function s.initial_effect(c)
--deckdes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DESTROYED)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,3)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(1-tp,3,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
|
--アロマセラフィ-アンゼリカ
--Aromaseraphy Angelica
local s,id=GetID()
function s.initial_effect(c)
--Gain LP equal to targeted "Aroma" monster in your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_AROMA}
function s.recfilter(c)
return c:IsSetCard(SET_AROMA) and c:GetAttack()>0
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.recfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.recfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.recfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack())
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:GetAttack()>0 then
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(tp)>Duel.GetLP(1-tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AROMA),tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
|
--墓守の使い魔
--Gravekeeper's Servant
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--attack cost
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_ATTACK_COST)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetCost(s.atcost)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
--accumulate
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(id)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
c:RegisterEffect(e3)
end
function s.atcost(e,c,tp)
local ct=#{Duel.GetPlayerEffect(tp,id)}
return Duel.IsPlayerCanDiscardDeckAsCost(tp,ct)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsAttackCostPaid()~=2 and e:GetHandler():IsLocation(LOCATION_SZONE) then
Duel.DiscardDeck(tp,1,REASON_COST)
Duel.AttackCostPaid()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
|
--大王目玉
--Big Eye
local s,id=GetID()
function s.initial_effect(c)
--sort the top deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=math.min(5,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0))
if ct==0 then return end
local ac=ct==1 and ct or Duel.AnnounceNumberRange(tp,1,ct)
Duel.SortDecktop(tp,tp,ct)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.
|
--魔界造車-GT19
--Turbo-Tainted Hot Rod GT19
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Register when it's flipped face-up
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_FLIP)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetOperation(s.flipop)
c:RegisterEffect(e0)
--Change its own level when Flipped summoned
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.lvltg)
e1:SetOperation(s.lvlop)
c:RegisterEffect(e1)
--Synchro Summon using only itself and a target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return Duel.IsMainPhase() and e:GetHandler():GetFlagEffect(id)>0 end)
e2:SetTarget(s.syncsumtg)
e2:SetOperation(s.syncsumop)
c:RegisterEffect(e2)
end
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
function s.lvltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,9,c:GetLevel())
Duel.SetTargetParam(lv)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,c,1,tp,lv)
end
function s.lvlop(e,tp,eg,ep,ev,re,r,rp)
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) and lv~=c:GetLevel() then
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.filter(c,this,tp)
if not (c:IsFaceup() and c:HasLevel() and c:IsCanBeSynchroMaterial()) then return false end
if c:IsControler(tp) then
local mg=Group.FromCards(this,c)
return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
end
--Temporarily register EFFECT_SYNCHRO_MATERIAL otherwise IsSynchroSummonable will fail with opponent's monsters
local e1=Effect.CreateEffect(this)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SYNCHRO_MATERIAL)
c:RegisterEffect(e1,true)
local mg=Group.FromCards(this,c)
local res=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
e1:Reset()
return res
end
function s.syncsumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,c,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,c,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.syncsumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsImmuneToEffect(e) then return end
if not (c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end
--Register EFFECT_SYNCHRO_MATERIAL, temporarily, only if it's an opponent's monster
local e1=Effect.CreateEffect(c) --don't declare e1 localy inside the if, so it outlives that scope (to be used in e2)
if tc:IsControler(1-tp) then
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SYNCHRO_MATERIAL)
tc:RegisterEffect(e1,true)
end
local mg=Group.FromCards(c,tc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,nil,mg)
local sc=g:GetFirst()
if sc then
--Reset EFFECT_SYNCHRO_MATERIAL at the suitable time
if tc:IsControler(1-tp) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
e2:SetOperation(s.regop)
e2:SetLabelObject(e1)
sc:RegisterEffect(e2,true)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_NEGATED)
sc:RegisterEffect(e3,true)
end
--Perform the Syncro Summon
Duel.SynchroSummon(tp,sc,nil,mg)
else
e1:Reset()
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():Reset()
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand.
|
--超勝負!
--Super All In!
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Return synchro to extra deck, special summon 4 "Flower Cardian" monsters from GY, draw 1
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Indicate the fact it was sent to GY this turn by "Flower Cardian" monster effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.thcon)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--Lists the "Flower Cardian" archetype
s.listed_series={SET_FLOWER_CARDIAN}
--Check for synchro monster
function s.exfilter(c,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToHand()
and ((c:GetSequence()<5 and ft>2) or ft>3)
end
--Check for "Flower Cardian" monsters that can be special summoned
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.exfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,4,nil,e,tp)
and Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,4,tp,LOCATION_GRAVE)
end
--Return synchro to extra deck, special summon 4 "Flower Cardian" monsters from GY, draw 1
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.exfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
local td=g:GetFirst()
if td and Duel.SendtoHand(td,nil,REASON_EFFECT)~=0 and td:IsLocation(LOCATION_EXTRA) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<4 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,4,4,nil,e,tp)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.BreakEffect()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,tc)
if tc:IsMonster() and tc:IsSetCard(SET_FLOWER_CARDIAN) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
else --If drawn card was not a "Flower Cardian" monster, destroy all monster you control and halve your LP
local dg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(dg,REASON_EFFECT)
if #Duel.GetOperatedGroup()>0 then
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,math.ceil(lp/2))
end
end
end
end
end
--Check for spell/trap card
function s.addfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
--If sent to GY by "Flower Cardian" monster effect
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return e:GetHandler():IsReason(REASON_EFFECT) and rc:IsSetCard(SET_FLOWER_CARDIAN) and rc:IsMonster()
end
--Add 1 spell/trap card from GY to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetTarget(s.addtg)
e1:SetOperation(s.addop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
--Activation legality
function s.addtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.addfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
--Add 1 spell/trap card from GY to hand
function s.addop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.addfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
|
--野獣戦士ピューマン
--Beast-Warrior Puma
local s,id=GetID()
function s.initial_effect(c)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_names={80208158}
function s.filter(c)
return c:IsCode(80208158) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
|
--花札衛-桐に鳳凰-
--Flower Cardian Paulownia with Phoenix
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix"
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(id,0))
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_HAND)
e0:SetCondition(s.selfspcon)
e0:SetTarget(s.selfsptg)
e0:SetOperation(s.selfspop)
c:RegisterEffect(e0)
--Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.drsptg)
e1:SetOperation(s.drspop)
c:RegisterEffect(e1)
--Draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FLOWER_CARDIAN}
s.listed_names={id}
function s.selfspfilter(c)
return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsLevel(12) and not c:IsCode(id)
end
function s.selfspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroup(tp,s.selfspfilter,1,false,1,true,c,tp,nil,false,nil)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.SelectReleaseGroup(tp,s.selfspfilter,1,1,false,true,true,c,nil,nil,false,nil)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.drsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.drspop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)>0 then
local dc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,dc)
if dc:IsSetCard(SET_FLOWER_CARDIAN) and dc:IsMonster() then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and dc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(dc,0,tp,tp,false,false,POS_FACEUP)
end
else
Duel.BreakEffect()
Duel.SendtoGrave(dc,REASON_EFFECT)
end
Duel.ShuffleHand(tp)
end
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field.
|
--エキセントリック・ボーイ
--Eccentric Boy
local s,id=GetID()
function s.initial_effect(c)
--A synchro monster using this card cannot activate its effects, has its effects negated, and is banished
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCondition(s.ccon)
e2:SetOperation(s.cop)
c:RegisterEffect(e2)
--Other synchro material is 1 monster in hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_HAND_SYNCHRO)
e3:SetLabel(id)
e3:SetValue(s.synval)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION)
e4:SetValue(s.synfilter)
c:RegisterEffect(e4)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
e1:SetOperation(s.synop)
c:RegisterEffect(e1)
end
function s.synfilter(e,c)
return c:IsLocation(LOCATION_HAND) and c:IsControler(e:GetHandlerPlayer())
end
function s.ccon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.cop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|(RESETS_REDIRECT&~RESET_OVERLAY))
rc:RegisterEffect(e1)
--Cannot activate its effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(3302)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_TRIGGER)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2)
--Negate its effects
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e3)
end
function s.synval(e,c,sc)
if c:IsLocation(LOCATION_HAND) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK)
e1:SetLabel(id)
e1:SetTarget(s.synchktg)
c:RegisterEffect(e1)
return true
else return false end
end
function s.chk2(c)
if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end
local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)}
for i=1,#te do
local e=te[i]
if e:GetLabel()==id then return true end
end
return false
end
function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg)
if c then
local res=true
if #sg>=2 or (not tg:IsExists(s.chk2,1,c) and not ntg:IsExists(s.chk2,1,c)
and not sg:IsExists(s.chk2,1,c)) then return false end
local ttg=tg:Filter(s.chk2,nil)
local nttg=ntg:Filter(s.chk2,nil)
local trg=tg:Clone()
local ntrg=ntg:Clone()
trg:Sub(ttg)
ntrg:Sub(nttg)
return res,trg,ntrg
else
return #sg<2
end
end
function s.synop(e,tg,ntg,sg,lv,sc,tp)
return #sg==2,false
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
|
--スペア・ジェネクス
--Genex Spare
local s,id=GetID()
function s.initial_effect(c)
--cos
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GENEX}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GENEX),tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(68505803)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) with an original Level of 7 or higher has been sent from each player's field to the GY this turn: Banish as many monsters from the GYs as possible, then you can Special Summon the highest-Level Spellcaster monster among those banished monsters (your choice, if tied). * The above text is unofficial and describes the card's functionality in the OCG.
|
--ファイナル・ギアス
--Final Geas
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_TOGRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
s[0]=false
s[1]=false
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
aux.AddValuesReset(function()
s[0]=false
s[1]=false
end)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
for tc in aux.Next(eg) do
if tc:GetOriginalLevel()>=7 and tc:IsPreviousLocation(LOCATION_MZONE) then
s[tc:GetPreviousControler()]=true
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return s[0] and s[1]
end
function s.filter(c)
return c:IsMonster() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
if g:FilterCount(Card.IsControler,nil,1-tp)==0 then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,tp,LOCATION_GRAVE)
elseif g:FilterCount(Card.IsControler,nil,tp)==0 then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,1-tp,LOCATION_GRAVE)
else
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,PLAYER_ALL,LOCATION_GRAVE)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsLocation(LOCATION_REMOVED) and c:HasLevel()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then
local og=Duel.GetOperatedGroup():Filter(s.spfilter,nil,e,tp)
if #og>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
local sg=og:GetMaxGroup(Card.GetLevel)
if #sg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=sg:Select(tp,1,1,nil)
end
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".
|
--雷の天気模様
--The Weather Thundery Canvas
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.retcon)
e2:SetCost(s.announcecost)
e2:SetTarget(s.rettg)
e2:SetOperation(s.retop)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(s.eftg)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
s.listed_series={SET_THE_WEATHER}
function s.eftg(e,c)
local g=e:GetHandler():GetColumnGroup(1,1)
return c:IsType(TYPE_EFFECT) and c:IsSetCard(SET_THE_WEATHER) and c:GetSequence()<5 and g:IsContains(c)
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and c:IsRelateToBattle() and bc:IsRelateToBattle()
end
function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler():GetBattleTarget(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if bc:IsRelateToBattle() then
Duel.SendtoHand(bc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
|
--レプティレス・ヴァースキ
--Reptilianne Vaskii
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:AddMustBeSpecialSummoned()
--There can only be 1 face-up "Reptilianne Vaskii" on the field
c:SetUniqueOnField(1,1,id)
--You can Special Summon (from your hand) by Tributing 2 face-up monsters with 0 ATK from either field
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_HAND)
e0:SetCondition(s.spcon)
e0:SetTarget(s.sptg)
e0:SetOperation(s.spop)
c:RegisterEffect(e0)
--Destroy 1 face-up monster your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.spcostfilter(c)
return c:IsFaceup() and c:IsAttack(0) and c:IsReleasable()
end
function s.spcon(e,c)
if c==nil then return true end
local rg=Duel.GetMatchingGroup(s.spcostfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
return #rg>=2 and aux.SelectUnselectGroup(rg,e,e:GetHandlerPlayer(),2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local rg=Duel.GetMatchingGroup(s.spcostfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
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--荒魂
--Aratama
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Search 1 Spirit monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_card_types={TYPE_SPIRIT}
function s.thfilter(c)
return c:IsType(TYPE_SPIRIT) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects; ● Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck. ● Change 1 other face-up monster on the field to face-down Defense Position.
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--夢現の眠姫-ネムレリア・レアリゼ
--Dreaming Reality of Nemleria, Realized
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Gains 100 ATK for each face-down card in your Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(_,c) return Duel.GetMatchingGroupCount(Card.IsFacedown,c:GetControler(),LOCATION_EXTRA,0,nil)*100 end)
c:RegisterEffect(e1)
--Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Activate 1 of these effects
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.efftg)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DREAMING_NEMLERIA}
function s.tdfilter(c,tp)
return c:IsAbleToDeck() and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc,tp) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tefilter(c)
return c:IsCode(CARD_DREAMING_NEMLERIA) and not c:IsForbidden()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.tefilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCanTurnSet),tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
elseif op==2 then
e:SetCategory(CATEGORY_POSITION)
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local g=Duel.SelectMatchingCard(tp,s.tefilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoExtraP(g,tp,REASON_EFFECT)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsCanTurnSet),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
if #g>0 then
Duel.HintSelection(g,true)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor ・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: ● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. ● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
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--ジャイアント・ボマー・エアレイド
--Flying Fortress SKY FIRE
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--destroy & damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_MSET)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e5:SetCondition(s.damcon2)
e5:SetTarget(s.damtg2)
e5:SetOperation(s.damop2)
c:RegisterEffect(e5)
local e6=e5:Clone()
e6:SetCode(EVENT_SSET)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(id,2))
e7:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e7:SetCode(EVENT_CHANGE_POS)
e7:SetRange(LOCATION_MZONE)
e7:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e7:SetCondition(s.damcon3)
e7:SetTarget(s.damtg3)
e7:SetOperation(s.damop3)
c:RegisterEffect(e7)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.dfilter(c,e,sp)
return c:GetSummonPlayer()==sp and (not e or c:IsRelateToEffect(e))
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.dfilter,1,nil,nil,1-tp) end
local g=eg:Filter(s.dfilter,nil,nil,1-tp)
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.dfilter,nil,e,1-tp)
if e:GetHandler():IsRelateToEffect(e) and #g~=0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,800,REASON_EFFECT)
end
end
function s.damcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and rp~=tp
end
function s.damtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function s.damop2(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,800,REASON_EFFECT)
end
end
function s.damcon3(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and rp~=tp
end
function s.sfilter(c,e)
return c:IsFacedown() and (not e or c:IsRelateToEffect(e))
end
function s.damtg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.sfilter,1,nil) end
local g=eg:Filter(s.sfilter,nil)
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function s.damop3(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.sfilter,nil,e)
if e:GetHandler():IsRelateToEffect(e) and #g~=0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,800,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
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--セイクリッド・レスカ
--Constellar Alrescha
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Constellar" monster from your hand in face-up Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_CONSTELLAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
--Excluding itself for a proper interaction with "Tellarknight Constellar Caduceus" [58858807]
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
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--レプティレス・スキュラ
--Reptilianne Scylla
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:GetPreviousAttackOnField()==0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetHandler():GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsLocation(LOCATION_GRAVE) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
tc:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
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--ゼンマイハンター
--Wind-Up Hunter
local s,id=GetID()
function s.initial_effect(c)
--handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_WIND_UP}
function s.costfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_WIND_UP) and c:GetCode()~=id
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil) end
local sg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil)
Duel.Release(sg,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)~=0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if #g==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.
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--ファイアウォール・S・ドラゴン
--Firewall Saber Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Add 1 Cyberse monster from your GY or banishment to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,{id,0})
e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e1:SetTarget(s.gyrmthtg)
e1:SetOperation(s.gyrmthop)
c:RegisterEffect(e1)
--Make this card's level become the Level of 1 other Cyberse monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--Add 1 "A.I." Spell from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK end)
e3:SetTarget(s.deckthtg)
e3:SetOperation(s.deckthop)
c:RegisterEffect(e3)
end
s.listed_series={SET_AI}
function s.gyrmthfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsFaceup() and c:IsAbleToHand()
end
function s.gyrmthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.gyrmthfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.gyrmthfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.gyrmthfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.gyrmthop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.lvfilter(c,lv)
return c:IsRace(RACE_CYBERSE) and c:HasLevel() and c:IsFaceup() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lv=c:GetLevel()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc~=c and s.lvfilter(chkc,lvl) end
if chk==0 then return c:HasLevel() and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,c,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,c,lv)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:HasLevel()
and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:HasLevel() then
--This card's Level becomes that monster's
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.deckthfilter(c)
return c:IsSetCard(SET_AI) and c:IsSpell() and c:IsAbleToHand()
end
function s.deckthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.deckthfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.deckthop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.deckthfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.
|
--エクシーズ・ポセイドン・スプラッシュ
--Xyz Poseidon Splash
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy monsters of the declared attribute that are not equipped with an Equip Spell
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.desconfilter(c)
return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_XYZ)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.desconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil):Filter(aux.NOT(Card.HasEquipCard),nil)
if chk==0 then return #g>0 end
local attributes=g:GetBitwiseOr(Card.GetAttribute)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local decl_attr=Duel.AnnounceAttribute(tp,1,attributes)
e:SetLabel(decl_attr)
local sg=g:Filter(Card.IsAttribute,nil,decl_attr)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,tp,0)
end
function s.desfilter(c,attr)
return c:IsFaceup() and c:IsAttribute(attr) and not c:HasEquipCard()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local attr=e:GetLabel()
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,attr)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end
Duel.Remove(c,POS_FACEUP,REASON_COST)
Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_COST)
end
function s.spfilter(c,e,tp,ftpl,ftopp)
return c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and
((ftpl>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (ftopp>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ftpl=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ftopp=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,ftpl,ftopp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ftpl=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ftopp=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ftpl,ftopp):GetFirst()
if not sc then return end
local b1=ftpl>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=ftopp>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
local target_player=op==1 and tp or 1-tp
Duel.SpecialSummon(sc,0,tp,target_player,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
|
--ナチュル・ナーブ
--Naturia Vein
local s,id=GetID()
function s.initial_effect(c)
--Negate Spell/Trap Card activation
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.discon)
e1:SetCost(aux.CostWithReplace(s.discost,CARD_NATURIA_CAMELLIA))
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_NATURIA}
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsSetCard(SET_NATURIA) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,c) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,c)
Duel.Release(g:AddCard(c),REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
local rc=re:GetHandler()
if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
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