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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
--スカラベの大群 --Swarm of Scarabs local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Recipe" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a "Recipe" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 "Nouvelles Restaurant "At Table"" per turn.
--Nouvellez Auberge 『À Table』 --Nouvelles Restaurant "At Table" --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetCost(s.drwcost) e2:SetTarget(s.drwtg) e2:SetOperation(s.drwop) c:RegisterEffect(e2) --Shuffle 2 cards into the Deck and draw 1 card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_series={SET_RECIPE} function s.thfilter(c) return c:IsSetCard(SET_RECIPE) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.drwcostfilter(c) return c:IsRitualMonster() and c:IsAbleToDeckAsCost() end function s.drwcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.drwcostfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.drwcostfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST) end function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drwop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.tdfilter(c,e) return c:IsAbleToDeck() and c:IsCanBeEffectTarget(e) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_RECIPE) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg==0 then return end if Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK) if ct>1 then Duel.SortDeckbottom(tp,tp,ct) end Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).
--極星獣タングリスニ --Tanngrisnir of the Nordic Beasts local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={15394084} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_NORDIC_BEAST,TYPES_TOKEN,0,0,3,RACE_BEAST,ATTRIBUTE_EARTH) then return end for i=1,2 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
--インスペクト・ボーダー --Inspector Boarder local s,id=GetID() function s.initial_effect(c) --summon limit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_CANNOT_SUMMON) e0:SetCondition(s.sumcon) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.sumlimit) c:RegisterEffect(e1) --activate limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.aclimit1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_NEGATED) e3:SetRange(LOCATION_MZONE) e3:SetOperation(s.aclimit2) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EFFECT_CANNOT_ACTIVATE) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(1,0) e4:SetCondition(s.econ1) e4:SetValue(s.elimit) c:RegisterEffect(e4) local e5=e2:Clone() e5:SetOperation(s.aclimit3) c:RegisterEffect(e5) local e6=e3:Clone() e6:SetOperation(s.aclimit4) c:RegisterEffect(e6) local e7=e4:Clone() e7:SetCondition(s.econ2) e7:SetTargetRange(0,1) c:RegisterEffect(e7) end function s.sumcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>0 end function s.sumlimit(e,se,sp,st,pos,tp) return Duel.GetFieldGroupCount(sp,LOCATION_MZONE,0)==0 end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_FUSION+TYPE_RITUAL+TYPE_SYNCHRO+TYPE_XYZ+TYPE_PENDULUM+TYPE_LINK) end function s.typecount(c) return c:GetType()&TYPE_FUSION+TYPE_RITUAL+TYPE_SYNCHRO+TYPE_XYZ+TYPE_PENDULUM+TYPE_LINK end function s.aclimit1(e,tp,eg,ep,ev,re,r,rp) if ep==1-tp or not re:IsMonsterEffect() then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1) end function s.aclimit2(e,tp,eg,ep,ev,re,r,rp) if ep~=tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end e:GetHandler():ResetFlagEffect(id) end function s.econ1(e) local g=Duel.GetMatchingGroup(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil) local ct=g:GetClassCount(s.typecount) return e:GetHandler():GetFlagEffect(id)>=ct end function s.aclimit3(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not re:IsMonsterEffect() then return end e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_CONTROL|RESET_PHASE|PHASE_END,0,1) end function s.aclimit4(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end e:GetHandler():ResetFlagEffect(id+1) end function s.econ2(e) local g=Duel.GetMatchingGroup(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil) local ct=g:GetClassCount(s.typecount) return e:GetHandler():GetFlagEffect(id+1)>=ct end function s.elimit(e,re,tp) return re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Gains 1000 ATK/DEF. ● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ● Others: Monsters in this column cannot activate their effects.
--魅幽鳥 --Ghost Bird of Bewitchment --Script by nekrozar local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetValue(1000) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --extra attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.eacon) e3:SetValue(1) c:RegisterEffect(e3) --cannot target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.indcon) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --indes local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e5:SetRange(LOCATION_MZONE) e5:SetCondition(s.indcon) e5:SetValue(s.indval) c:RegisterEffect(e5) --cannot activate local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e6:SetCode(EFFECT_CANNOT_ACTIVATE) e6:SetRange(LOCATION_MZONE) e6:SetTargetRange(1,1) e6:SetCondition(s.actcon) e6:SetValue(s.aclimit) c:RegisterEffect(e6) end function s.atkcon(e) return e:GetHandler():GetSequence()==0 end function s.eacon(e) return e:GetHandler():GetSequence()==4 end function s.indcon(e) return e:GetHandler():GetSequence()==2 end function s.indval(e,re,tp) return tp~=e:GetHandlerPlayer() end function s.actcon(e) local c=e:GetHandler() return c:GetSequence()==1 or c:GetSequence()==3 end function s.aclimit(e,re,tp) local tc=re:GetHandler() return tc:IsLocation(LOCATION_MZONE) and re:IsMonsterEffect() and e:GetHandler():GetColumnGroup():IsContains(tc) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.
--スプライト・スターター --Spright Starter --Scripted by Zefile local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Splight" monster from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPRIGHT} function s.filter(c,e,tp) return c:IsSetCard(SET_SPRIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local atk=tc:GetTextAttack() if atk>0 then Duel.SetLP(tp,Duel.GetLP(tp)-atk) end end end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --Cannot Special Summon, except Level/Rank/Link-2 monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp) return not (c:IsLevel(2) or c:IsRank(2) or c:IsLink(2)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
--プランキッズの大作戦 --Prank-Kids Plan --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --link local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCondition(s.lkcon) e2:SetCost(s.lkcost) e2:SetTarget(s.lktg) e2:SetOperation(s.lkop) c:RegisterEffect(e2) --shuffle local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.atkcon) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_PRANK_KIDS} function s.lkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.lkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.lkfilter(c,mg) return c:IsSetCard(SET_PRANK_KIDS) and c:IsLinkSummonable(nil,mg) end function s.lktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local el={} local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_PRANK_KIDS),tp,LOCATION_MZONE,0,nil) return Duel.IsExistingMatchingCard(s.lkfilter,tp,LOCATION_EXTRA,0,1,nil,mg) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.lkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local el={} local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_PRANK_KIDS),tp,LOCATION_MZONE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xg=Duel.SelectMatchingCard(tp,s.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil,mg) local tc=xg:GetFirst() if tc then Duel.LinkSummon(tp,tc,nil,mg) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.tdfilter(c) return c:IsSetCard(SET_PRANK_KIDS) and c:IsAbleToDeck() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil) if #g==0 then return end local ct=math.min(#g,math.floor(tc:GetAttack()/100)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=g:Select(tp,1,ct,nil) if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsFaceup() and tc:IsRelateToBattle() then local oc=#(Duel.GetOperatedGroup()) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(oc*-100) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
--パーシアスの神域 --The Sanctum of Parshath local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --name change local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetRange(LOCATION_SZONE|LOCATION_GRAVE) e2:SetValue(CARD_SANCTUARY_SKY) c:RegisterEffect(e2) --atk/def increase local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY)) e3:SetValue(300) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --cannot be target/indestructable local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e5:SetTarget(aux.TargetBoolFunction(Card.IsPosition,POS_FACEDOWN)) e5:SetValue(1) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e6:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) c:RegisterEffect(e6) --send cards to deck local e7=Effect.CreateEffect(c) e7:SetCategory(CATEGORY_TODECK) e7:SetType(EFFECT_TYPE_IGNITION) e7:SetRange(LOCATION_SZONE) e7:SetProperty(EFFECT_FLAG_CARD_TARGET) e7:SetCountLimit(1) e7:SetTarget(s.tdtg) e7:SetOperation(s.tdop) c:RegisterEffect(e7) end s.listed_names={CARD_SANCTUARY_SKY} function s.tdfilter(c,e) return (c:IsRace(RACE_FAIRY) or c:IsType(TYPE_COUNTER)) and c:IsAbleToDeck() and (not e or c:IsCanBeEffectTarget(e)) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e) if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end local tg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tg=Duel.GetTargetCards(e) if not tg or #tg==0 then return end if Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)==0 then return end local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK) if ct>0 then Duel.SortDecktop(tp,tp,ct) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
--EMソード・フィッシュ --Performapal Sword Fish local s,id=GetID() function s.initial_effect(c) --addown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --addown local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.condition) e3:SetOperation(s.operation) c:RegisterEffect(e3) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(Card.IsSummonPlayer,1,nil,tp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.
--スターシップ・スパイ・プレーン --Starship Spy Plane local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --return to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,0,LOCATION_MZONE,1,nil) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) end function s.thfilter(c) return c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.thfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
--龍馬躓図 --Hollow Giants --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) c:RegisterEffect(e1) --Negate all monsters that were special summoned from extra deck local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.disable) e2:SetCode(EFFECT_DISABLE) c:RegisterEffect(e2) --Inflict 1000 damage to a player(s) local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end local spfil=aux.FaceupFilter(Card.IsSummonLocation,LOCATION_EXTRA) function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(spfil,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(spfil,tp,0,LOCATION_MZONE,1,nil) end function s.disable(e,c) return (c:IsType(TYPE_EFFECT) or (c:GetOriginalType()&TYPE_EFFECT)==TYPE_EFFECT) and spfil(c) end function s.damfilter(c) return spfil(c) and spfil(c:GetBattleTarget()) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.damfilter,1,nil) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,0,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_COST)~=0 then for i=0,1 do if eg:IsExists(Card.IsControler,1,nil,i) then Duel.Damage(i,1000,REASON_EFFECT) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.
--水月のアデュラリア --Adularia of the June Moon --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Gain ATK/DEF local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --Send 1 Level 4 or lower monster to the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,{id,1}) e4:SetCost(s.tgcost) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end function s.stfilter(c) return c:IsFaceup() and c:GetSequence()<5 end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_SZONE,0,1,nil) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSpellTrap),0,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)*600 end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(s.stfilter,Card.IsAbleToGraveAsCost),tp,LOCATION_SZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,aux.AND(s.stfilter,Card.IsAbleToGraveAsCost),tp,LOCATION_SZONE,0,2,2,nil) Duel.SendtoGrave(g,REASON_COST) end function s.tgfilter(c) return c:IsLevelBelow(4) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.
--バーサーカークラッシュ --Berserker Crush local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={57116033} function s.cfilter(c) return c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) e:SetLabelObject(g:GetFirst()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.filter(c) return c:IsFaceup() and c:IsCode(57116033) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local rc=e:GetLabelObject() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(rc:GetTextAttack()) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESETS_STANDARD_PHASE_END) e2:SetValue(rc:GetTextDefense()) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
--エーリアン・ドッグ --Alien Dog local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Place 2 counters on face-up monster(s) your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.ctcon) e2:SetOperation(s.ctop) c:RegisterEffect(e2) end s.listed_series={SET_ALIEN} s.counter_place_list={COUNTER_A} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and eg:GetFirst():IsSetCard(SET_ALIEN) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,1,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end if #g==1 then g:GetFirst():AddCounter(COUNTER_A,2) else for i=1,2 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER) local sg=g:Select(tp,1,1,nil) sg:GetFirst():AddCounter(COUNTER_A,1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
--超重武者ココロガマ-A --Superheavy Samurai Prepped Defense local s,id=GetID() function s.initial_effect(c) --Cannot be normal or flip summoned while you have a spell/trap in GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumcon) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e2) --Special summon itself from hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_HAND) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.sumcon(e) return Duel.IsExistingMatchingCard(Card.IsSpellTrap,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and not s.sumcon(e) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil) then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Cannot be destroyed by battle or card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3008) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
--電磁石の戦士γ --Gamma The Electromagnet Warrior local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMING_END_PHASE) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_MAGNET_WARRIOR} s.listed_names={id} function s.filter(c,e,tp) return c:IsSetCard(SET_MAGNET_WARRIOR) and not c:IsCode(id) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MAGNET_WARRIOR) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
--フォトン・ハンド --Photon Hand local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_PHOTON,SET_GALAXY} s.listed_names={CARD_GALAXYEYES_P_DRAGON} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.filter(c,tp,ged) return (ged or (c:IsFaceup() and c:IsType(TYPE_XYZ))) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ged=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_GALAXYEYES_P_DRAGON),tp,LOCATION_MZONE,0,1,nil) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,tp,ged) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp,ged) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp,ged) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.GetControl(tc,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ● While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ● While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order.
--D・スマホン --Morphtronic Smartfon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.cona) e2:SetTarget(s.tga) e2:SetOperation(s.opa) c:RegisterEffect(e2) --sort deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.cond) e3:SetTarget(s.tgd) e3:SetOperation(s.opd) c:RegisterEffect(e3) end s.roll_dice=true s.listed_series={SET_MORPHTRONIC} function s.spfilter(c,tp) return c:IsSetCard(SET_MORPHTRONIC) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,tp) return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,tp) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.cona(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsAttackPos() end function s.tga(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.filter(c) return c:IsSetCard(SET_MORPHTRONIC) and c:IsAbleToHand() end function s.opa(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end local dc=Duel.TossDice(tp,1) Duel.ConfirmDecktop(tp,dc) local dg=Duel.GetDecktopGroup(tp,dc) local g=dg:Filter(s.filter,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end Duel.ShuffleDeck(tp) end function s.cond(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsDefensePos() end function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.opd(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end local dc=Duel.TossDice(tp,1) local g=Duel.GetDecktopGroup(tp,dc) local ct=#g Duel.ConfirmCards(tp,g) local op=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4)) Duel.SortDecktop(tp,tp,ct) if op==0 then return end Duel.MoveToDeckBottom(ct,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed.
--タイラント・ダイナ・フュージョン --Tyrant Dino Fusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_DINOWRESTLER),Fusion.OnFieldMat,nil,nil,nil,s.stage2) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_series={SET_DINOWRESTLER} function s.stage2(e,tc,tp,mg,chk) if chk==1 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCountLimit(1) e1:SetLabelObject(tc) e1:SetValue(s.valcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end end function s.valcon(e,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)==0 then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) return r&REASON_BATTLE+REASON_EFFECT~=0 else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.
--剛地帝グランマーグ --Granmarg the Mega Monarch local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e2=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) local e2a=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) e4:SetLabelObject(e3) c:RegisterEffect(e4) end function s.otfilter(c) return c:IsTributeSummoned() end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.desfilter(c) return c:IsFacedown() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.desfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) if e:GetLabel()==1 then e:SetLabel(0) e:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end end function s.dfilter(c,e) return c:IsFacedown() and c:IsRelateToEffect(e) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.dfilter,nil,e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end if Duel.GetOperationInfo(0,CATEGORY_DRAW) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_EARTH) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ● Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ● End the Battle Phase.
--ハーフorストップ --Half or Nothing local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local opt=0 if #g==0 then opt=Duel.SelectOption(1-tp,aux.Stringid(id,1))+1 else opt=Duel.SelectOption(1-tp,aux.Stringid(id,0),aux.Stringid(id,1)) end if opt==1 then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) return end local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
--ハイ・スピード・リレベル --Hi-Speed Re-Level local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPEEDROID} s.check=false function s.cfilter(c,tp) local lv=c:GetLevel() return lv>0 and c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c,lv) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) s.check=true if chk==0 then return true end end function s.filter(c,lv) local clv=c:GetLevel() return c:IsFaceup() and clv>0 and clv~=lv and c:IsType(TYPE_SYNCHRO) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local lv=e:GetLabel() return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,lv) end if chk==0 then if not s.check then return false end s.check=false return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) local lv=g:GetFirst():GetLevel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,lv) e:SetLabel(lv) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local lv=e:GetLabel() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetLevel()~=lv then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(lv*500) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
--ガントレット・シューター --Gauntlet Launcher local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,6,2) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
--異次元ジェット・アイアン号 --D.D. Jet Iron local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special Summon monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={80208158,16796157,43791861,79185500} function s.chk(c,sg,g,code,...) if not c:IsCode(code) then return false end local res if ... then g:AddCard(c) res=sg:IsExists(s.chk,1,g,sg,g,...) g:RemoveCard(c) else res=true end return res end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,Group.CreateGroup(),80208158,16796157,43791861,79185500) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND|LOCATION_MZONE,0,nil) local g1=rg:Filter(Card.IsCode,nil,80208158) local g2=rg:Filter(Card.IsCode,nil,16796157) local g3=rg:Filter(Card.IsCode,nil,43791861) local g4=rg:Filter(Card.IsCode,nil,79185500) local g=g1:Clone() g:Merge(g2) g:Merge(g3) g:Merge(g4) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-4 and #g1>0 and #g2>0 and #g3>0 and #g4>0 and aux.SelectUnselectGroup(g,e,tp,4,4,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND|LOCATION_MZONE,0,nil):Filter(Card.IsCode,nil,80208158,16796157,43791861,79185500) local g=aux.SelectUnselectGroup(rg,e,tp,4,4,s.rescon,1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.spfilter(c,e,tp,code) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=3 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,80208158) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,16796157) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,43791861) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,79185500) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,80208158) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,16796157) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g3=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,43791861) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g4=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,79185500) g1:Merge(g2) g1:Merge(g3) g1:Merge(g4) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,4,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local g=Duel.GetTargetCards(e) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if #g>ft then return end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
--リゾネーター・エンジン --Resonator Engine local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RESONATOR} function s.filter(c) return c:IsSetCard(SET_RESONATOR) and c:IsMonster() and c:IsAbleToDeck() end function s.filter2(c) return c:GetLevel()==4 and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end local g=Duel.GetTargetCards(e) if #g~=0 then Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
--連成する振動 --Echo Oscillation local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal 1 "Libromancer" Ritual Monster in your hand; Special Summon 1 "Fire Token" (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except "Libromancer" monsters. You can only use this effect of "Libromancer Realized" once per turn.
--リブロマンサー・リアライズ --Libromancer Realized --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon 1 "Fire Token" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCost(s.tkncost) e2:SetTarget(s.tkntg) e2:SetOperation(s.tknop) c:RegisterEffect(e2) end s.listed_series={SET_LIBROMANCER} s.listed_names={id+1} -- "Fire Token" function s.rvlfilter(c,tp) return c:IsRitualMonster() and c:IsSetCard(SET_LIBROMANCER) and not c:IsPublic() and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,c:GetLevel(),RACE_CYBERSE,ATTRIBUTE_FIRE) end function s.tkncost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rvlfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.rvlfilter,tp,LOCATION_HAND,0,1,1,nil,tp) Duel.ConfirmCards(1-tp,g) Duel.SetTargetCard(g) end function s.tkntg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tknop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local token=Duel.CreateToken(tp,id+1) if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) then local c=e:GetHandler() --Cannot Special Summon, except "Libromancer" monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_ONFIELD) e1:SetTargetRange(1,0) e1:SetTarget(aux.NOT(aux.TargetBoolFunction(Card.IsSetCard,SET_LIBROMANCER))) token:RegisterEffect(e1,true) --Change its Level local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetValue(tc:GetLevel()) e2:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
--封魔の伝承者 --Disciple of the Forbidden Spell local s,id=GetID() function s.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.ancop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.ancop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,id) if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE) local att=Duel.AnnounceAttribute(tp,ct,ATTRIBUTE_ALL) e:GetHandler():SetHint(CHINT_ATTRIBUTE,att) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_START) e1:SetTarget(s.destg) e1:SetOperation(s.desop) e1:SetLabel(att) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local bc=Duel.GetAttackTarget() if chk==0 then return c==Duel.GetAttacker() and bc and bc:IsFaceup() and bc:IsAttribute(e:GetLabel()) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local bc=Duel.GetAttackTarget() if bc and bc:IsRelateToBattle() and bc:IsFaceup() then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.
--ソーラー・ジェネクス --Genex Solar local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e2=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end s.listed_series={SET_GENEX} function s.otfilter(c,tp) return c:IsSetCard(SET_GENEX) and (c:IsControler(tp) or c:IsFaceup()) end function s.cfilter(c,tp) return c:IsSetCard(SET_GENEX) and c:IsPreviousControler(tp) and c:GetPreviousLocation()==LOCATION_MZONE and c:IsPreviousPosition(POS_FACEUP) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
--ヒドゥン・ショット --Shock Surprise local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPEEDROID} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.costfilter(c) return c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.rescon(sg,e,tp,mg) local ct=#sg sg:AddCard(e:GetHandler()) local res=Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,sg) sg:RemoveCard(e:GetHandler()) return res end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local rg=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if chkc then return chkc:IsOnField() and chkc~=c end if chk==0 then if e:GetLabel()==1 then e:SetLabel(0) return aux.SelectUnselectGroup(rg,e,tp,nil,2,s.rescon,0) else return false end end e:SetLabel(0) local rsg=aux.SelectUnselectGroup(rg,e,tp,nil,2,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon) local ct=Duel.Remove(rsg,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
--方界胤ヴィジャム --Vijam the Cubic Seed local s,id=GetID() function s.initial_effect(c) --cannot destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --battle local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.counter_place_list={0x1038} function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local bc=c:GetBattleTarget() if chk==0 then return bc and bc:IsFaceup() and bc:IsRelateToBattle() and c:IsLocation(LOCATION_MZONE) and c:IsRelateToBattle() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) or not c:IsLocation(LOCATION_MZONE) then return end if not Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then return end local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) c:RegisterEffect(e1) c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET),0,1) local bc=c:GetBattleTarget() if c:IsLocation(LOCATION_SZONE) and bc:IsRelateToBattle() and bc:IsFaceup() then bc:AddCounter(0x1038,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCondition(s.condition) e1:SetReset(RESET_EVENT|RESETS_STANDARD) bc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE) bc:RegisterEffect(e2) end end function s.condition(e) return e:GetHandler():GetCounter(0x1038)>0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn.
--ホーリーエルフ-ホーリー・バースト・ストリーム --Mystical Elf - White Lightning --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand and negate the activated effect of an opponent's monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 Normal Monster from either GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END) e2:SetCondition(function(e,tp) return Duel.IsBattlePhase() and Duel.IsTurnPlayer(1-tp) end) e2:SetTarget(s.gysptg) e2:SetOperation(s.gyspop) c:RegisterEffect(e2) end function s.selfspconfilter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevelAbove(5) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) local loc,controller=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_CONTROLER) return Duel.IsExistingMatchingCard(s.selfspconfilter,tp,LOCATION_MZONE,0,1,nil) and controller==1-tp and loc==LOCATION_MZONE and Duel.IsChainDisablable(ev) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.NegateEffect(ev) end end function s.gyspfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --All monsters your opponent controls must attack that monster this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_MUST_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetOwnerPlayer(tp) e1:SetCondition(function(e) return e:GetHandler():IsControler(e:GetOwnerPlayer()) end) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_MUST_ATTACK_MONSTER) e2:SetValue(function(e,c) return c==e:GetHandler() end) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Rokket" monsters You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
--リローダー・ドラゴン --Overburst Dragon local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ROKKET),2,2) --Special summon 1 "Rokket" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 "Rokket" monster from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_ROKKET} function s.spfilter1(c,e,tp) if c:IsFaceup() and c:IsLinkMonster() then local zone=c:GetLinkedZone(tp) return zone~=0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp,zone) else return false end end function s.spfilter2(c,e,tp,zone) return c:IsSetCard(SET_ROKKET) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.spfilter1(chkc,e,tp) and chkc~=c end if chk==0 then return Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_MZONE,0,1,c,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_MZONE,0,1,1,c,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local lc=Duel.GetFirstTarget() if lc:IsRelateToEffect(e) and lc:IsFaceup() then local zone=lc:GetLinkedZone(tp) if zone==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone) then --Cannot be used as link material local e1=Effect.CreateEffect(c) e1:SetDescription(3312) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Destroyed during end phase local fid=c:GetFieldID() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetLabel(fid) e2:SetLabelObject(tc) e2:SetCondition(s.descon) e2:SetOperation(s.desop) Duel.RegisterEffect(e2,tp) end Duel.SpecialSummonComplete() end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)~=e:GetLabel() then e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetLabelObject(),REASON_EFFECT) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE) end function s.thfilter(c) return c:IsMonster() and c:IsSetCard(SET_ROKKET) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
--武闘円舞 --Battle Waltz local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={15629802} function s.filter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,c:GetAttack(),c:GetDefense(),c:GetLevel(),c:GetRace(),c:GetAttribute()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetAttack(),tc:GetDefense(),tc:GetLevel(),tc:GetRace(),tc:GetAttribute()) then local token=Duel.CreateToken(tp,id+1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(tc:GetAttack()) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) token:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(tc:GetDefense()) token:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_CHANGE_LEVEL) e3:SetValue(tc:GetLevel()) token:RegisterEffect(e3) local e4=e1:Clone() e4:SetCode(EFFECT_CHANGE_RACE) e4:SetValue(tc:GetRace()) token:RegisterEffect(e4) local e5=e1:Clone() e5:SetCode(EFFECT_CHANGE_ATTRIBUTE) e5:SetValue(tc:GetAttribute()) token:RegisterEffect(e5) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) local e6=Effect.CreateEffect(e:GetHandler()) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_NO_BATTLE_DAMAGE) e6:SetValue(1) e6:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e6) local e7=e6:Clone() e7:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) token:RegisterEffect(e7) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.
--聖騎士と聖剣の巨城 --Camelot, Realm of Noble Knights and Noble Arms --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destruction replacement for "Noble Knight" cards local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) --Banish this card, place 1 "Noble Knights of the Round Table" in your Field Zone and Special summon or add to hand 1 "Artorigus"/"Noble Arms" card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.tofieldtg) e3:SetOperation(s.tofieldop) c:RegisterEffect(e3) end s.listed_names={55742055} --Noble Knights of the Round Table s.listed_series={SET_NOBLE_KNIGHT,SET_NOBLE_ARMS,SET_ARTORIGUS} function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.desfilter(c,e) return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED|STATUS_BATTLE_DESTROYED) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,e) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local tc=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e):GetFirst() Duel.HintSelection(tc,true) e:SetLabelObject(tc) tc:SetStatus(STATUS_DESTROY_CONFIRMED,true) return true end return false end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE) end function s.spfilter(c,e,tp,rmc) return c:IsSetCard(SET_TOPOLOGIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and ((c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,rmc,c)>0) or (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp,rmc)>0)) end function s.tofieldfilter(c) return c:IsCode(55742055) and not c:IsForbidden() end function s.tofieldtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.tofieldfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.cfilter(c,e,tp,ft) return (c:IsSetCard(SET_NOBLE_ARMS) and c:IsAbleToHand()) or (ft>0 and c:IsSetCard(SET_ARTORIGUS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end function s.tofieldop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and aux.RemoveUntil(c,nil,REASON_EFFECT,PHASE_STANDBY,id,e,tp,s.returnop) and c:IsLocation(LOCATION_REMOVED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tofieldfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst() if not tc or not Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) then return end --Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.cfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp,ft) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.cfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp,ft):GetFirst() if not sc then return end local b1=ft>0 and sc:IsSetCard(SET_ARTORIGUS) and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) local b2=sc:IsSetCard(SET_NOBLE_ARMS) and sc:IsAbleToHand() Duel.BreakEffect() if b1 and b2 then aux.ToHandOrElse(sc,tp, function(sc) return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end, function(sc) Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,3) ) else if b1 then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) elseif b2 then Duel.SendtoHand(sc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sc) end end end end end function s.returnop(rg,e,tp,eg,ep,ev,re,r,rp) local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) if fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_FZONE,POS_FACEUP,true) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
--スカル・ナイト --Skull Knight #2 local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) if r~=REASON_SUMMON then return false end local rc=e:GetHandler():GetReasonCard() return rc:IsFaceup() and rc:IsRace(RACE_FIEND) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.GetFirstMatchingCard(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.
--ワーム・バルサス --Worm Barses local s,id=GetID() function s.initial_effect(c) --position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCategory(CATEGORY_POSITION) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsDefensePos() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsDefensePos() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,0,0,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
--氷獄龍 トリシューラ --Trishula, the Dragon of Icy Imprisonment --Scripted by Eerie Code fixed by senpaizuri local s,id=GetID() function s.initial_effect(c) --Fusion Summon/Contact Fusion c:EnableReviveLimit() local eff=Fusion.AddProcMixN(c,true,true,s.ffilter,3) if not c:IsStatus(STATUS_COPYING_EFFECT) then eff[1]:SetValue(s.matfilter) end Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit,nil,nil,nil,false) --Banish 1 card each from your Deck, the top of the opponent's deck, and the opponent's Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.remcon) e1:SetTarget(s.remtg) e1:SetOperation(s.remop) c:RegisterEffect(e1) end function s.ffilter(c,fc,sumtype,tp,sub,mg,sg) return (not sg or not sg:IsExists(s.fusfilter,1,c,c:GetCode(fc,sumtype,tp),fc,tp)) end function s.fusfilter(c,code,fc,tp) return c:IsSummonCode(fc,SUMMON_TYPE_FUSION,tp,code) and not c:IsHasEffect(511002961) end function s.matfilter(c,fc,sub,sub2,mg,sg,tp,contact,sumtype) if sumtype&SUMMON_TYPE_FUSION~=0 and fc:IsLocation(LOCATION_EXTRA) and not contact then return c:IsLocation(LOCATION_ONFIELD|LOCATION_HAND) and c:IsControler(tp) end return true end function s.filteraux(c) return c:IsAbleToRemoveAsCost() and c:IsMonster() end function s.contactfil(tp) return Duel.GetMatchingGroup(s.filteraux,tp,LOCATION_ONFIELD,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.splimit(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA or (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function s.mfilter(c) return c:GetOriginalRace()~=RACE_DRAGON end function s.remcon(e,tp,eg,ep,ev,re,r,rp) local mg=e:GetHandler():GetMaterial() return mg and e:GetHandler():IsSummonLocation(LOCATION_EXTRA) and not mg:IsExists(s.mfilter,1,nil) end function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_DECK,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_DECK|LOCATION_EXTRA) end function s.remop(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_DECK,0,nil) local g2=Duel.GetDecktopGroup(1-tp,1) local g3=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,nil) if #g1>0 and #g2>0 and #g3>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg1=g1:Select(tp,1,1,nil) Duel.ConfirmDecktop(1-tp,1) Duel.ConfirmCards(tp,g3) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg3=g3:Select(tp,1,1,nil) sg1:Merge(g2) sg1:Merge(sg3) Duel.Remove(sg1,POS_FACEUP,REASON_EFFECT) Duel.ShuffleExtra(1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK.
--暗黒界の闘神 ラチナ --Latinum, Exarch of Dark World local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) e:SetLabel(e:GetHandler():GetPreviousControler()) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT end function s.atfilter(c) return c:IsFaceup() and c:IsRace(RACE_FIEND) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atfilter(chkc) end if chk==0 then return true end if rp~=tp and tp==e:GetLabel() then e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) else e:SetCategory(CATEGORY_SPECIAL_SUMMON) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)>0 then local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
--イービル・ブラスト --Evil Blast local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(aux.RemainFieldCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsFaceup() and c:IsControler(1-tp) and c:IsCanBeEffectTarget(e) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and eg:IsExists(s.filter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(s.damcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(s.eqlimit) e3:SetLabelObject(tc) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) else c:CancelToGrave(false) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
--拮抗勝負 --Evenly Matched local s,id=GetID() function s.initial_effect(c) --Make the opponent banish cards they control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_BATTLE_END) e1:SetCondition(function() return Duel.GetCurrentPhase()==PHASE_BATTLE end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Can be activated from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(s.handcon) c:RegisterEffect(e2) end function s.rmfilter(c,p) return Duel.IsPlayerCanRemove(p,c) and not c:IsType(TYPE_TOKEN) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) local ct=#g-Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0) if e:GetHandler():IsLocation(LOCATION_HAND) then ct=ct-1 end if chk==0 then return not Duel.IsPlayerAffectedByEffect(1-tp,30459350) and ct>0 and g:IsExists(Card.IsAbleToRemove,1,nil,1-tp,POS_FACEDOWN,REASON_RULE) end --Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,ct,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(1-tp,30459350) then return end local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) local ct=#g-Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0) if ct>0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local sg=g:FilterSelect(1-tp,Card.IsAbleToRemove,ct,ct,nil,1-tp,POS_FACEDOWN,REASON_RULE) Duel.Remove(sg,POS_FACEDOWN,REASON_RULE,PLAYER_NONE,1-tp) end end function s.handcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0 and Duel.GetFieldGroupCount(1-e:GetHandlerPlayer(),LOCATION_ONFIELD,0)>1 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
--クローラー・アクソン --Krawler Axon local s,id=GetID() function s.initial_effect(c) --Destroy 1 monster on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Special Summon 2 "Krawler" monsters with different names from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_KRAWLER} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:GetLocation()~=LOCATION_DECK and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp) end function s.filter1(c,e,tp) return c:IsSetCard(SET_KRAWLER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return false end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp) return g:GetClassCount(Card.GetCode)>=2 end e:GetHandler():CreateEffectRelation(e) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp) local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if sg then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
--融合呪印生物-光 --The Light - Hex-Sealed Fusion local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetLabel(0) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --fusion substitute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_FUSION_SUBSTITUTE) e2:SetCondition(s.subcon) c:RegisterEffect(e2) end function s.subcon(e) return e:GetHandler():IsLocation(LOCATION_GRAVE|LOCATION_SZONE|LOCATION_MZONE|LOCATION_HAND) end function s.filter(c,e,tp,m,gc,chkf) return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:CheckFusionMaterial(m,gc,chkf) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.fil(c,tp) return c:IsCanBeFusionMaterial(nil,MATERIAL_FUSION) and c:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM) and c:IsReleasable() end function s.fil2(c) return c:IsCanBeFusionMaterial(nil,MATERIAL_FUSION) and c:IsReleasable() end function s.fcheck(mg) return function(tp,sg,fc) return #(sg&mg)<2 end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local chkf=tp|FUSPROC_NOTFUSION if chk==0 then if e:GetLabel()~=1 or not c:IsReleasable() then return false end e:SetLabel(0) local mg=Duel.GetMatchingGroup(s.fil2,tp,LOCATION_MZONE,0,nil) local mg2=Duel.GetMatchingGroup(s.fil,tp,0,LOCATION_MZONE,nil,tp) Fusion.CheckAdditional=s.fcheck(mg2) local res=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg+mg2,c,chkf) Fusion.CheckAdditional=nil return res end local mg=Duel.GetMatchingGroup(s.fil2,tp,LOCATION_MZONE,0,nil) local mg2=Duel.GetMatchingGroup(s.fil,tp,0,LOCATION_MZONE,nil,tp) Fusion.CheckAdditional=s.fcheck(mg2) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg+mg2,c,chkf) local mat=Duel.SelectFusionMaterial(tp,g:GetFirst(),mg+mg2,c,chkf) Fusion.CheckAdditional=nil if #(mat&mg2)>0 then local eff=(mat&mg2):GetFirst():IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM) if eff then eff:UseCountLimit(tp,1) Duel.Hint(HINT_CARD,0,eff:GetHandler():GetCode()) end end Duel.Release(mat,REASON_COST) e:SetLabel(g:GetFirst():GetCode()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.filter2(c,e,tp,code,rp) return c:IsCode(code) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local code=e:GetLabel() local tc=Duel.GetFirstMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,code,rp) if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
--対峙するG --Confronting the "C" local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_EXTRA) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.efilter(e,te) if not te:IsMonsterEffect() then return false end local c=e:GetHandler() local ec=te:GetHandler() if ec:IsHasCardTarget(c) then return true end return te:IsHasType(EFFECT_TYPE_ACTIONS) and te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and c:IsRelateToEffect(te) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.
--超量要請アルファンコール --Super Quantal Alphancall Appeal --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Super Quantal Mech Beast" and 1 "Super Quantum" local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SUPER_QUANTAL_MECH_BEAST,SET_SUPER_QUANTUM} --Check for "Super Quant" function s.confilter(c,tp) return c:IsReason(REASON_BATTLE) and c:IsPreviousSetCard(SET_SUPER_QUANT) and c:IsPreviousControler(tp) end --If it ever happened function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.confilter,1,nil,tp) end --Check for "Super Quantal Mech Beast" function s.exfilter(c,e,tp,rp) return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_SUPER_QUANTAL_MECH_BEAST) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Check for "Super Quantum" to special summon function s.spfilter(c,e,tp,xc) if not (c:IsSetCard(SET_SUPER_QUANTUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end for _,code in ipairs(xc.listed_names) do if c:IsCode(code) then return true end end return false end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.exfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end --Performing the effect of special summoning function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.exfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,rp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not tc.listed_names then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,tc) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=g:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.
--マジックカード「クロス・ソウル」 --Spell Card "Soul Exchange" --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Tribute Summon 1 monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Your opponent can apply this card's effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end) e2:SetOperation(s.opsumop) c:RegisterEffect(e2) end function s.sumfilter(c,ec) --Can Tribute monsters your opponent controls local e1=Effect.CreateEffect(ec) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(POS_FACEUP|POS_FACEDOWN) e1:SetReset(RESET_CHAIN) c:RegisterEffect(e1,true) local res=c:CanSummonOrSet(true,nil,1) e1:Reset() return res end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil,c):GetFirst() if tc then --Can Tribute monsters your opponent controls local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(POS_FACEUP|POS_FACEDOWN) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Tribute Summon it Duel.SummonOrSet(tp,tc,true,nil,1) --Cannot be tributed this turn local e2=Effect.CreateEffect(c) e2:SetDescription(3303) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_UNRELEASABLE_SUM) e2:SetValue(1) e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)|RESET_PHASE|PHASE_END) tc:RegisterEffect(e2,true) local e3=e2:Clone() e3:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e3,true) end end function s.opsumop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(s.sumfilter,1-tp,LOCATION_HAND,0,1,nil,e:GetHandler()) and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then s.activate(e,1-tp,eg,ep,ev,re,r,rp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.
--ゴッドオーガス --Orgoth the Relentless local s,id=GetID() function s.initial_effect(c) --Apply appropriate effect, depending on dice results local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.roll_dice=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,3) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local res,atk={0,0,0,0,0,0,0,false,false,false,false},0 for _,i in ipairs({Duel.TossDice(tp,3)}) do atk=atk+(i*100) res[i]=res[i]+1 if res[i]>=2 then res[(i+1)//2+7]=true end res[11]=res[i]==3 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) if res[1+7] or res[11] then --Cannot be destroyed by battle or card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3008) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END,2) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) end if res[2+7] or res[11] then --Draw 2 cards Duel.Draw(tp,2,REASON_EFFECT) end if res[3+7] or res[11] then --Can attack directly local e3=Effect.CreateEffect(c) e3:SetDescription(3205) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DIRECT_ATTACK) e3:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
--水霊媒師エリア --Eria the Water Channeler local s,id=GetID() function s.initial_effect(c) --Add 1 WATER monster from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon this card from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_CHARMER} function s.thcostfilter(c,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetLevel()) end function s.thfilter(c,lv) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelAbove(lv) and c:IsAbleToHand() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_HAND,0,1,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_HAND,0,1,1,c,tp) e:SetLabel(g:GetFirst():GetLevel()) g:AddCard(c) Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end --Cannot activate non-WATER monster effects for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(function(e,re) return re:IsMonsterEffect() and re:GetHandler():IsAttributeExcept(ATTRIBUTE_WATER) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spconfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousAttributeOnField(ATTRIBUTE_WATER) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
--ドラゴンメイドのお見送り --Dragonmaid Send-Off --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Dragonmaid" monster from hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_series={SET_DRAGONMAID} function s.filter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_DRAGONMAID) and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetCode()) end function s.spfilter(c,e,tp,code) return c:IsSetCard(SET_DRAGONMAID) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,tc:GetCode()) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then --Cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3008) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END,2) g:GetFirst():RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) e2:SetReset(RESETS_STANDARD_PHASE_END,2) g:GetFirst():RegisterEffect(e2) g:GetFirst():RegisterFlagEffect(0,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,2,0,aux.Stringid(id,0)) end if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.SendtoHand(tc,tp,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can pay 700 LP, then activate 1 of the following effects; ● Add 1 "Ursarctic" monster from your GY to your hand. ● Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
--ベアルクティ・クィントチャージ --Ursarctic Quint Charge --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Make the opponent shuffle cards into the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.tdcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) --Add 1 "Ursarctic" monster to the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e3:SetCost(Cost.PayLP(700)) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Special Summon 1 "Ursarctic" monster from the Extra Deck local e4=e3:Clone() e4:SetDescription(aux.Stringid(id,3)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_URSARCTIC} function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local bc=tc:GetBattleTarget() return tc:IsPreviousControler(tp) and tc:IsPreviousSetCard(SET_URSARCTIC) and tc:GetType()&TYPE_MONSTER+TYPE_SYNCHRO==TYPE_MONSTER+TYPE_SYNCHRO and (tc:GetBattlePosition()&POS_FACEUP)>0 and bc:IsRelateToBattle() and bc:IsControler(1-tp) and bc==Duel.GetAttacker() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_HAND) if chk==0 then return #g>7 end Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g-7,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_HAND) if #g>7 then local ct=#g-7 Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK) local sg=g:Select(1-tp,ct,ct,nil) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_RULE,1-tp) end end function s.thfilter(c) return c:IsSetCard(SET_URSARCTIC) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_OPSELECTED,0,aux.Stringid(id,2)) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.spcfilter(c) return c:IsFaceup() and c:IsSetCard(SET_URSARCTIC) and c:HasLevel() and c:IsReleasableByEffect() end function s.spfilter(c,e,tp,sg) local tc1=sg:GetFirst() local tc2=sg:GetNext() local lv=math.abs(tc1:GetLevel()-tc2:GetLevel()) return c:IsSetCard(SET_URSARCTIC) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,sg,c)>0 end function s.spcheck(sg,e,tp,mg) return #sg==2 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE,0,nil) return aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,0) end Duel.Hint(HINT_OPSELECTED,0,aux.Stringid(id,3)) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE,0,nil) local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.spcheck,1,tp,HINTMSG_TOGRAVE,s.spcheck) if #rg~=2 then return end local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp,rg) if Duel.Release(rg,REASON_EFFECT)==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=sg:Select(tp,1,1,nil) Duel.SpecialSummon(sc,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
--騎士デイ・グレファー --Knight Day Grepher local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Add 1 Equip Spell to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsGeminiStatus() and Duel.IsTurnPlayer(tp) end function s.filter(c) return c:IsType(TYPE_EQUIP) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.
--ガーディアン・スライム --Guardian Slime --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_DAMAGE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gain DEF equal to opponent's ATK local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.defcon) e2:SetOperation(s.defop) c:RegisterEffect(e2) --Add 1 spell/trap that specifically lists "The Winged Dragon of Ra" from deck to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end --Specifically lists itself and "The Winged Dragon of Ra" s.listed_names={id,CARD_RA} --If player took battle or effect damage function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and r&(REASON_BATTLE|REASON_EFFECT)~=0 end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end --Special summon this card from hand function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --If this card is in battle function s.defcon(e) return e:GetHandler():GetBattleTarget() end --Gain DEF equal to battling monster's ATK function s.defop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local val=e:GetHandler():GetBattleTarget():GetAttack() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(val) c:RegisterEffect(e1) end end --Check if it was sent from the hand or field function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_ONFIELD) end --Check for 1 spell/trap that specifically lists "The Winged Dragon of Ra" function s.thfilter(c) return c:ListsCode(CARD_RA) and c:IsSpellTrap() and c:IsAbleToHand() end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end --Add 1 spell/trap that specifically lists "The Winged Dragon of Ra" from deck to hand function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect. ● LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand. ● DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY.
--天魔神 シドヘルズ --Sky Scourge Cidhels --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Cannot be special summoned local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e0) --Apply an effect, based on the tributed monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)return e:GetHandler():IsTributeSummoned()end) e1:SetTarget(s.target) c:RegisterEffect(e1) --Check the type/attribute of the monster for its tribute summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) end --Check the type/attribute of the monster for its tribute summon function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(s.filter1,1,nil) then e:GetLabelObject():SetLabel(1) elseif g:IsExists(s.filter2,1,nil) then e:GetLabelObject():SetLabel(2) else e:GetLabelObject():SetLabel(0) end end --Various filters function s.filter1(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) end function s.filter2(c) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FIEND) end function s.thfilter(c) return (s.filter1(c) or s.filter2(c)) and c:IsAbleToHand() end function s.tgfilter1(c) return s.filter1(c) and c:IsAbleToGrave() end function s.tgfilter2(c) return s.filter2(c) and c:IsAbleToGrave() end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local var=e:GetLabel() if chk==0 then if var==1 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) elseif var==2 then return Duel.IsExistingMatchingCard(s.tgfilter1,tp,LOCATION_DECK,0,1,nil) or Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_DECK,0,1,nil) end end if var==1 then e:SetOperation(s.thop) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) elseif var==2 then e:SetOperation(s.tgop) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end end --Add 1 LIGHT fairy or 1 DARK fiend from deck function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --The monsters to send to GY differs from each other function s.ctcheck(sg,e,tp) return sg:GetClassCount(Card.GetAttribute)==#sg and sg:GetClassCount(Card.GetRace)==#sg end --Send 1 LIGHT fairy and/or 1 DARK fiend from deck to GY function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g1,g2=Duel.GetMatchingGroup(s.tgfilter1,tp,LOCATION_DECK,0,nil),Duel.GetMatchingGroup(s.tgfilter2,tp,LOCATION_DECK,0,nil) g1:Merge(g2) local sg=aux.SelectUnselectGroup(g1,e,tp,1,2,s.ctcheck,1,tp,HINTMSG_TOGRAVE) if #sg>0 then Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
--マインドクラッシュ --Mind Crush local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetCategory(CATEGORY_HANDES) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 and Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) s.announce_filter={TYPE_EXTRA,OPCODE_ISTYPE,TYPE_MONSTER,OPCODE_ISTYPE,OPCODE_AND,OPCODE_NOT} local ac=Duel.AnnounceCard(tp,table.unpack(s.announce_filter)) Duel.SetTargetParam(ac) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local g=Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_HAND,nil,ac) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) else local sg=Duel.GetFieldGroup(tp,LOCATION_HAND,0) local dg=sg:RandomSelect(tp,1) Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
--アチチ@イグニスター --Achichi @Ignister --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_START) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_IGNISTER} function s.thfilter(c) return c:IsSetCard(SET_IGNISTER) and c:IsMonster() and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local bc=Duel.GetAttackTarget() if tc:IsControler(1-tp) then if not bc then return end tc,bc=bc,tc end if tc:IsFaceup() and tc:IsRace(RACE_CYBERSE) then e:SetLabelObject(tc) return true else return false end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local tc=e:GetLabelObject() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc and tc:IsControler(tp) and tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
--シンクロ・フュージョニスト --Synchro Fusionist local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_FUSION} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO end function s.filter(c) return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.
--パワーコード・トーカー --Powercode Talker local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,nil,3,3) --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCountLimit(1) e2:SetCondition(s.atkcon) e2:SetCost(s.atkcost) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsNegatableMonster() end if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattleTarget()~=nil end function s.cfilter(c,g) return g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local lg=e:GetHandler():GetLinkedGroup() if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,lg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,lg) Duel.Release(g,REASON_COST) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local atk=c:GetBaseAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(atk*2) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
--結束と絆の魔導師 --Magicians of Bonds and Unity --scripted by Marbele local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e0) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Gains 2500 ATK/DEF local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_GRAVE)>=25 end) e2:SetValue(2500) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)>=25 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
--ドラゴンメイド・ルフト --Dragonmaid Lorpar --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Targeted monster cannot activate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Cannot be destroyed by card effects while you control a fusion monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetCondition(s.incon) e2:SetValue(1) c:RegisterEffect(e2) --Special summon 1 level 3 "Dragonmaid" monster from hand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_DRAGONMAID} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) --Cannot activate its effects this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3302) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.incon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_FUSION),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.spfilter(c,e,tp) return c:IsLevel(3) and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
--霞の谷の神風 --Divine Wind of Mist Valley local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_FZONE) e2:SetCode(EVENT_TO_HAND) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WIND)~=0 and c:IsPreviousPosition(POS_FACEUP) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
--CiNo.1000 夢幻虚光神ヌメロニアス・ヌメロニア --Number iC1000: Numerounius Numerounia --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,13,5) c:EnableReviveLimit() --atk/def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.adcon) e1:SetValue(100000) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --atk restriction local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_MUST_ATTACK) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.atcon) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_MUST_ATTACK_MONSTER) e4:SetValue(s.attg) c:RegisterEffect(e4) --win local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_DELAY+EFFECT_FLAG_UNCOPYABLE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetCountLimit(1) e5:SetCondition(s.wincon) e5:SetOperation(s.winop) c:RegisterEffect(e5) --negate attack local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,0)) e7:SetCategory(CATEGORY_RECOVER) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e7:SetCode(EVENT_ATTACK_ANNOUNCE) e7:SetRange(LOCATION_MZONE) e7:SetCondition(s.nacon) e7:SetCost(Cost.DetachFromSelf(1)) e7:SetTarget(s.natg) e7:SetOperation(s.naop) c:RegisterEffect(e7) end s.listed_names={89477759} s.xyz_number=1000 function s.adcon(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+0x53b) and not Duel.IsTurnPlayer(e:GetHandlerPlayer()) end function s.atcon(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+0x53b) and Duel.GetTurnCount()>e:GetHandler():GetTurnID() end function s.attg(e,c) return c==e:GetHandler() end function s.wincon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsTurnPlayer(tp) and e:GetHandler():GetBattledGroupCount()==0 and s.atcon(e) end function s.winop(e,tp,eg,ep,ev,re,r,rp) Duel.Win(tp,WIN_REASON_NUMBER_iC1000) end function s.nacon(e,tp,eg,ep,ev,re,r,rp) return not Duel.GetAttacker():IsControler(tp) end function s.natg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttacker():IsOnField() end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,Duel.GetAttacker():GetAttack()) end function s.naop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() then Duel.Recover(tp,Duel.GetAttacker():GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated.
--ポルターガイスト --Spiritualism local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_INACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsSpellTrap,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,aux.AND(Card.IsSpellTrap,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
--セイクリッド・ダバラン --Constellar Aldebaran local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 3 "Constellar" monster from your hand in face-up Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_CONSTELLAR} function s.spfilter(c,e,tp) return c:IsLevel(3) and c:IsSetCard(SET_CONSTELLAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) --Excluding itself for a proper interaction with "Tellarknight Constellar Caduceus" [58858807] if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
--スノーマン・クリエイター --Snowman Creator local s,id=GetID() function s.initial_effect(c) --counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) end s.counter_list={0x1015} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,nil) if ct==0 then return end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end for i=1,ct do Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local tc=g:Select(tp,1,1,nil):GetFirst() tc:AddCounter(0x1015,1) end if ct>=3 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
--究極恐獣 --Ultimate Tyranno local s,id=GetID() function s.initial_effect(c) --attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.catg) e1:SetCondition(s.cacon) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_ATTACK_ALL) e3:SetValue(1) c:RegisterEffect(e3) end s.listed_names={id} function s.catg(e,c) return not c:IsCode(id) end function s.cfilter(c) if not c:IsFaceup() or not c:IsCode(id) or not c:CanAttack() then return false end local ag,direct=c:GetAttackableTarget() return #ag>0 or direct end function s.cacon(e) return Duel.IsBattlePhase() and Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or card effects this turn.
--機装天使エンジネル --Mechquipped Angineer local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Xyz summon procedure Xyz.AddProcedure(c,nil,3,2) --Targeted monster cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.postg) e1:SetOperation(s.posop) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) c:RegisterEffect(e1) end function s.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPATTACK) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) --Cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3008) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK.
--ストーム・サモナー --Storm Caller local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_BATTLED) e1:SetOperation(s.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.dmcon) e2:SetTarget(s.dmtg) e2:SetOperation(s.dmop) c:RegisterEffect(e2) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local b1=not a:IsType(TYPE_TOKEN) and a:IsStatus(STATUS_BATTLE_DESTROYED) and a:IsControler(1-tp) and d and d~=c and d:IsRace(RACE_PSYCHIC) local b2=d and not d:IsType(TYPE_TOKEN) and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsControler(1-tp) and a~=c and a:IsRace(RACE_PSYCHIC) if (not b1 and not b2) or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end if b1 then local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetTarget(s.reptg) e1:SetOperation(s.repop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) a:RegisterEffect(e1) end if b2 then local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetTarget(s.reptg) e1:SetOperation(s.repop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) d:RegisterEffect(e1) end end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetDestination()==LOCATION_GRAVE and c:IsReason(REASON_BATTLE) end return true end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT) end function s.dmcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsReason(REASON_BATTLE) end function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() Duel.SetTargetPlayer(c:GetPreviousControler()) Duel.SetTargetParam(c:GetAttack()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,c:GetPreviousControler(),c:GetAttack()) end function s.dmop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone. ---------------------------------------- [ Monster Effect ] While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
--パンドラの宝具箱 --Pandora's Jewelry Box local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --pendulum set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCondition(s.pencon) e1:SetTarget(s.pentg) e1:SetOperation(s.penop) c:RegisterEffect(e1) --effect draw local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_DRAW_COUNT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,0) e2:SetValue(2) e2:SetCondition(s.drcon) c:RegisterEffect(e2) end function s.pencon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0 end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_PZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_PZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.penop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.MoveToField(c,tp,1-tp,LOCATION_PZONE,POS_FACEUP,true) end end function s.drcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_EXTRA,0)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, all other cards' effects on the field are negated, and neither player can activate the effects of other cards that are on the field, or activate Set Spells/Traps. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target. * The above text is unofficial and describes the card's functionality in the OCG.
--DDD双暁王カリ・ユガ --D/D/D Duo-Dawn King Kali Yuga local s,id=GetID() function s.initial_effect(c) --Xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),8,2) c:EnableReviveLimit() --Summon success local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(s.sumsuc) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMING_SSET|TIMINGS_CHECK_MONSTER_E) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Set local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.settg) e3:SetOperation(s.setop) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_series={SET_DARK_CONTRACT,SET_DD} function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsXyzSummoned() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,1) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e2:SetTarget(s.disable) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.aclimit(e,re,tp) return re:GetHandler():IsOnField() and e:GetHandler()~=re:GetHandler() end function s.disable(e,c) return c~=e:GetHandler() and (not c:IsMonster() or (c:IsType(TYPE_EFFECT) or (c:GetOriginalType()&TYPE_EFFECT)==TYPE_EFFECT)) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end function s.setfilter(c) return c:IsSetCard(SET_DARK_CONTRACT) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsSSetable() then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
--シールド・ワーム --Shield Worm local s,id=GetID() function s.initial_effect(c) --deckdes local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_MZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,ct) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_MZONE,0,nil) Duel.DiscardDeck(1-tp,ct,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When Summoned this way: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
--先史遺産クリスタル・ボーン --Chronomaly Crystal Bones local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.hspcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_CHRONOMALY} s.listed_names={id} function s.hspcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.filter(c,e,tp) return c:IsSetCard(SET_CHRONOMALY) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.
--リローデッド・シリンダー --Magical Cylinders --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Double the damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.dmgcon) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.dmgop) c:RegisterEffect(e2) end s.listed_names={62279055} function s.setfilter(c) return c:IsCode(62279055) and c:IsSSetable() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 and Duel.SSet(tp,g)>0 and g:GetFirst():IsPreviousLocation(LOCATION_DECK) then --Can be activated the turn it was Set local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) g:GetFirst():RegisterEffect(e1) end end function s.dmgcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:GetHandler():IsCode(62279055) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.dmgop(e,tp,eg,ep,ev,re,r,rp) --Double the damage of "Magic Cylinder" local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetLabelObject(re) e1:SetValue(s.damval) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) end function s.damval(e,re,val,r,rp,rc) if r&REASON_EFFECT==0 or re~=e:GetLabelObject() then return val end return val*2 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: Equip the top card of your Deck to this card as a face-down Equip Spell that gives it 500 ATK. During the End Phase: Your opponent calls the original type (Monster, Spell, or Trap) of that Equip Card equipped by this card's effect. If they called it right, send this card to the GY. If they called it wrong, discard 1 random card from your opponent's hand, and if you do, return this card to the hand. You can only use this effect of "Silent Wolf Calupo" once per turn.
--沈黙狼-カルーポ --Silent Wolf Calupo --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip the top card of your Deck to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Your opponent calls the original type of the Equip Card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_HANDES+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(function(e) return e:GetHandler():GetEquipGroup():IsExists(Card.HasFlagEffect,1,nil,id) end) e3:SetTarget(s.calltg) e3:SetOperation(s.callop) c:RegisterEffect(e3) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local ec=Duel.GetDecktopGroup(tp,1):GetFirst() if not ec then return end Duel.DisableShuffleCheck() if not c:EquipByEffectAndLimitRegister(e,tp,ec,id,false) then return end --The equipped monster gains 500 ATK local e1=Effect.CreateEffect(ec) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) ec:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetValue(function(e,_c) return _c==c end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) ec:RegisterEffect(e2) end function s.calltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.callop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ec=c:GetEquipGroup():Filter(Card.HasFlagEffect,nil,id):GetFirst() if not ec then return end local op=Duel.SelectOption(1-tp,DECLTYPE_MONSTER,DECLTYPE_SPELL,DECLTYPE_TRAP) Duel.ConfirmCards(1-tp,ec) local res=(op==0 and ec:IsMonsterCard()) or (op==1 and ec:IsSpellCard()) or (op==2 and ec:IsTrapCard()) if res then --Send this card to the GY Duel.SendtoGrave(c,REASON_EFFECT) else --Discard 1 random card from your opponent's hand, and if you do, return this card to the hand local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND,nil) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) if Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT)>0 then Duel.SendtoHand(c,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Amazoness" monsters you control cannot be destroyed by battle.
--アマゾネス女王 --Amazoness Queen local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_AMAZONESS)) e1:SetValue(1) c:RegisterEffect(e1) end s.listed_series={SET_AMAZONESS}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate Trap Cards during the Battle Phase.
--ミラージュ・ドラゴン --Mirage Dragon local s,id=GetID() function s.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetCondition(s.con) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(s.aclimit) c:RegisterEffect(e1) end function s.con(e) return Duel.IsBattlePhase() end function s.aclimit(e,re,tp) return re:GetHandler():IsTrap() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
--リトル・オポジション --Small Scuffle --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 2 or lower monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp,zone) return c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE,tp,zone) end --implemented to only select a zone on tp's field since selecting --the corresponding opponent zone is redundant (it's already checked) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local zones=0 for seq=0,4 do local z1=1<<seq local z2=1<<(4-seq) if Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,z1)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp,LOCATION_REASON_TOFIELD,z2)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,z1) then zones=zones|z1 end end if chk==0 then return zones>0 end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local zone=Duel.SelectFieldZone(tp,1,LOCATION_MZONE,0,ZONES_EMZ|~zones) Duel.SetTargetParam(zone) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local z1=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local z2=1<<(4-math.log(z1,2)) if Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,z1)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc1=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,z1):GetFirst() if not sc1 or Duel.SpecialSummon(sc1,0,tp,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE,z1)==0 then return end if sc1:IsFacedown() then Duel.ConfirmCards(1-tp,sc1) end if Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp,LOCATION_REASON_TOFIELD,z2)>0 and Duel.IsExistingMatchingCard(s.spfilter,1-tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,1-tp,z2) and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc2=Duel.SelectMatchingCard(1-tp,s.spfilter,1-tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,1-tp,z2):GetFirst() if not sc2 then return end Duel.BreakEffect() Duel.SpecialSummon(sc2,0,1-tp,1-tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE,z2) if sc2:IsFacedown() then Duel.ConfirmCards(tp,sc2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
--EMセカンドンキー --Performapal Secondonkey local s,id=GetID() function s.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAPAL} s.listed_names={} function s.filter(c,tohand) return c:IsSetCard(SET_PERFORMAPAL) and not c:IsCode(id) and c:IsMonster() and (c:IsAbleToGrave() or (tohand and c:IsAbleToHand())) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local tohand=Duel.GetFieldCard(tp,LOCATION_PZONE,0) and Duel.GetFieldCard(tp,LOCATION_PZONE,1) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,tohand) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tohand=Duel.GetFieldCard(tp,LOCATION_PZONE,0) and Duel.GetFieldCard(tp,LOCATION_PZONE,1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tohand) local tc=g:GetFirst() if not tc then return end if tohand then aux.ToHandOrElse(tc,tp) else Duel.SendtoGrave(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
--カーボネドン --Carboneddon local s,id=GetID() function s.initial_effect(c) --atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(s.upcon) e1:SetOperation(s.upop) c:RegisterEffect(e1) --special local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.upcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsAttribute(ATTRIBUTE_FIRE) end function s.upop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(1000) c:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(7) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
--騎士皇レガーティア --Centur-Ion Legatia --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Monsters with 2000 or less ATK cannot be destroyed by battle. local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsAttackBelow,2000)) e1:SetValue(1) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --Place 1 non-Synchro "Centurion" monster in the Spell/Trap Zone as Continuous Trap local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_LEAVE_GRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.pltg) e3:SetOperation(s.plop) c:RegisterEffect(e3) end s.listed_series={SET_CENTURION} function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==0 then return end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end local mg=g:GetMaxGroup(Card.GetAttack) if #mg==1 then Duel.HintSelection(mg,true) Duel.BreakEffect() Duel.Destroy(mg,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tg=mg:Select(tp,1,1,nil) if #tg==0 then return end Duel.HintSelection(tg,true) Duel.BreakEffect() Duel.Destroy(tg,REASON_EFFECT) end end function s.plfilter(c) return c:IsSetCard(SET_CENTURION) and c:IsMonster() and not c:IsType(TYPE_SYNCHRO) and not c:IsForbidden() end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst() if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then --Treat as Continuous Trap local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS) e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.
--大魔鍵-マフテアル --Maginificent Magikey Mafteal --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --mat limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e1:SetValue(s.matlimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) c:RegisterEffect(e2) --extra summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND) e3:SetCondition(s.sumcon) e3:SetCost(s.sumcost) e3:SetTarget(s.sumtg) e3:SetOperation(s.sumop) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetCountLimit(1,id) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_MAGIKEY} function s.matlimit(e,c) if not c then return false end return not c:IsSetCard(SET_MAGIKEY) end function s.sumcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPlayerCanAdditionalSummon(tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MAGIKEY),tp,LOCATION_MZONE,0,1,nil) end function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and not c:IsPublic() end Duel.ConfirmCards(1-tp,c) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanSummon(tp) end end function s.sumop(e,tp,eg,ep,ev,re,r,rp) --Extra Normal Summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetDescription(aux.Stringid(id,2)) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MAGIKEY)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and (c:IsType(TYPE_NORMAL) or c:IsSetCard(SET_MAGIKEY)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
--竜魔道騎士ガイア --Gaia the Magical Knight of Dragons --scripted by CyberCatMan local s,id=GetID() function s.initial_effect(c) --Fusion summon procedure c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GAIA_THE_FIERCE_KNIGHT),s.matfilter) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(CARD_GAIA_CHAMPION) c:RegisterEffect(e1) --Decrease ATK and destroy target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCountLimit(1,id) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --ATK Up local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCountLimit(1,{id,1}) e3:SetCondition(aux.bdocon) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_GAIA_THE_FIERCE_KNIGHT} s.listed_names={CARD_GAIA_CHAMPION} function s.matfilter(c,fc,sumtype,tp) return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsLevel(5) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() and e:GetHandler():GetAttack()>=2600 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc~=c end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:UpdateAttack(-2600,RESET_EVENT|RESETS_STANDARD,c)==-2600 then if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(2600) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Potan" monster you control; treat it as a Tuner until the end of the next turn. If a monster is Synchro Summoned while you control this monster: You can Special Summon 1 "Potan" monster from your hand or Deck. You can only use each effect of "Red Potan" once per turn.
--レッドポータン --Red Potan --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.tntg) e1:SetOperation(s.tnop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_POTAN} function s.tnfilter(c) return c:IsFaceup() and c:IsSetCard(SET_POTAN) and not c:IsType(TYPE_TUNER) end function s.tntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tnfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tnfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tnfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.tnop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_SYNCHRO) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_POTAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
--剣闘獣サジタリィ --Gladiator Beast Sagittarii --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Draw 2 cards when Special Summoned local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(aux.gbspcon) e1:SetCost(s.drcost) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --Special Summon 1 "Gladiator Beast" monster from the deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfToDeck) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR_BEAST} s.listed_names={id} function s.cfilter(c) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsDiscardable() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function s.filter(c,e,tp) return not c:IsCode(id) and c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsCanBeSpecialSummoned(e,104,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,104,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.
--DDD烈火大王エグゼクティブ・テムジン --D/D/D Flame High King Genghis local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcFun2(c,s.matfilter,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),true) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_NEGATE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.negcon) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_series={SET_DD} s.material_setcode={SET_DD} function s.matfilter(c,fc,sumtype,tp) return c:IsSetCard(SET_DD,fc,sumtype,tp) and c:IsLevelAbove(5) end function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
--レプティレス・サーヴァント --Reptilianne Servant local s,id=GetID() function s.initial_effect(c) --self destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_DESTROY) e1:SetCondition(s.sdcon) c:RegisterEffect(e1) --be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BECOME_TARGET) e2:SetOperation(s.desop1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetOperation(s.desop2) e3:SetLabelObject(e2) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_BATTLED) e4:SetOperation(s.desop3) e4:SetLabelObject(e2) c:RegisterEffect(e4) --cannot summon local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_SUMMON) e5:SetRange(LOCATION_MZONE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetTargetRange(1,1) e5:SetValue(1) c:RegisterEffect(e5) end function s.sdcon(e) return e:GetHandler():GetOwnerTargetCount()>0 or Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if re:GetHandler():IsSpellTrap() and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() then e:SetLabelObject(re) e:SetLabel(0) end end function s.desop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if re==e:GetLabelObject():GetLabelObject() and c:IsRelateToEffect(re) then if Duel.IsPhase(PHASE_DAMAGE) and not Duel.IsDamageCalculated() then e:GetLabelObject():SetLabel(1) else if not c:IsDisabled() then Duel.Destroy(c,REASON_EFFECT) end end end end function s.desop3(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local des=e:GetLabelObject():GetLabel() e:GetLabelObject():SetLabel(0) if des==1 and not c:IsDisabled() then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
--ピカリ@イグニスター --Pikari @Ignister --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --level local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_LVCHANGE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.lvtg) e3:SetOperation(s.lvop) c:RegisterEffect(e3) end s.listed_series={SET_AI,SET_IGNISTER} function s.thfilter(c) return c:IsSetCard(SET_AI) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_IGNISTER) and not c:IsLevel(4) and c:IsLevelAbove(1) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(4) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
--幻奏の音女カノン --Canon the Melodious Diva local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end s.listed_series={SET_MELODIOUS} function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MELODIOUS),tp,LOCATION_MZONE,0,1,nil) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_MELODIOUS) and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card.
--花札衛-松に鶴- --Flower Cardian Pine with Crane local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane" local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EFFECT_SPSUMMON_PROC) e0:SetRange(LOCATION_HAND) e0:SetCondition(s.selfspcon) e0:SetTarget(s.selfsptg) e0:SetOperation(s.selfspop) c:RegisterEffect(e0) --Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.drsptg) e1:SetOperation(s.drspop) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(e) return e:GetHandler():GetBattledGroupCount()>0 end) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_FLOWER_CARDIAN} s.listed_names={id} function s.selfspfilter(c) return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsLevel(1) and not c:IsCode(id) end function s.selfspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,s.selfspfilter,1,false,1,true,c,tp,nil,false,nil) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.selfspfilter,1,1,false,true,true,c,nil,nil,false,nil) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.drsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end function s.drspop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)>0 then local dc=Duel.GetOperatedGroup():GetFirst() Duel.ConfirmCards(1-tp,dc) if dc:IsSetCard(SET_FLOWER_CARDIAN) and dc:IsMonster() then if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and dc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.BreakEffect() Duel.SpecialSummon(dc,0,tp,tp,false,false,POS_FACEUP) end else Duel.BreakEffect() Duel.SendtoGrave(dc,REASON_EFFECT) end Duel.ShuffleHand(tp) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 monsters When a card or effect is activated that targets this face-up card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
--No.74 マジカル・クラウン-ミッシング・ソード --Number 74: Master of Blades local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,7,2) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.discon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end s.xyz_number=74 function s.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsContains(e:GetHandler()) and Duel.IsChainNegatable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then if Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
--A BF-驟雨のライキリ --Assault Blackwing - Raikiri the Rain Shower local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --add type local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.tncon) e1:SetOperation(s.tnop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCategory(CATEGORY_DESTROY) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_BLACKWING} function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsSetCard,1,nil,SET_BLACKWING) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function s.tncon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() and e:GetLabel()==1 end function s.tnop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BLACKWING),tp,LOCATION_MZONE,0,1,e:GetHandler()) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_BLACKWING),tp,LOCATION_MZONE,0,e:GetHandler()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local g=tg:Filter(Card.IsRelateToEffect,nil,e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
--蛇神降臨 --Rise of the Snake Deity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={72677437,8062132} function s.cfilter(c,tp) return c:IsCode(72677437) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c,e,tp) return c:IsCode(8062132) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK|LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.
--SNo.38 タイタニック・ギャラクシー --Number S38: Titanic Galaxy --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 3 Level 9 LIGHT monsters, or 1 "Number 38: Hope Harbinger Dragon Titanic Galaxy" Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),9,3,s.ovfilter,aux.Stringid(id,0)) --Gains 200 ATK for each material attached to it local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,c) return c:GetOverlayCount()*200 end) c:RegisterEffect(e1) --Attach up to 2 Spells/Traps your opponent controls to this card as material local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.attachtg) e2:SetOperation(s.attachop) c:RegisterEffect(e2) --Make this card's original ATK become 1500 and able to attack directly local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function(e) return not e:GetHandler():IsBaseAttack(1500) end) e3:SetCost(Cost.DetachFromSelf(1,1)) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_names={63767246} --"Number 38: Hope Harbinger Dragon Titanic Galaxy" s.xyz_number=38 function s.ovfilter(c,tp,lc) return c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,63767246) and c:IsFaceup() end function s.attachfilter(c,xc,tp) return c:IsSpellTrap() and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and s.attachfilter(chkc,c,tp) end if chk==0 then return Duel.IsExistingTarget(s.attachfilter,tp,0,LOCATION_ONFIELD,1,nil,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectTarget(tp,s.attachfilter,tp,0,LOCATION_ONFIELD,1,2,nil,c,tp) local tc1,tc2=g:GetFirst(),g:GetNext() Duel.SetChainLimit(function(e,rp,tp) local rc=e:GetHandler() return rc~=tc1 and rc~=tc2 end) end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end local tg=Duel.GetTargetCards(e):Filter(s.attachfilter,nil,c,tp):Remove(Card.IsImmuneToEffect,nil,e) if #tg>0 then Duel.Overlay(c,tg,true) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then if c:IsFaceup() then --Its original ATK becomes 1500 until the end of this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(1500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end --It can attack directly this turn local e2=Effect.CreateEffect(c) e2:SetDescription(3205) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY.
--ジュラック・ヘレラ --Jurrac Herra local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_JURRAC} function s.filter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_DEFENSE) and c:IsReason(REASON_BATTLE) and c:IsLocation(LOCATION_GRAVE) and c:IsSetCard(SET_JURRAC) and c:GetCode()~=id end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Machine monsters with the same name This card can attack directly.
--ペア・サイクロイド --Pair Cycroid local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,s.ffilter,2) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) end function s.ffilter(c,fc,sumtype,tp,sub,mg,sg) return c:IsRace(RACE_MACHINE,fc,sumtype,tp) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or sg:IsExists(s.fusfilter,1,c,c:GetCode(fc,sumtype,tp),fc,tp)) end function s.fusfilter(c,code,fc,tp) return c:IsSummonCode(fc,SUMMON_TYPE_FUSION,tp,code) or c:IsHasEffect(511002961) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
--アギド --Agido local s,id=GetID() function s.initial_effect(c) --dice local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DICE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.roll_dice=true function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp,lv) if (lv<6 and c:GetLevel()~=lv) or (lv==6 and c:GetLevel()<6) then return false end return c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local dc=Duel.TossDice(tp,1) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,nil,e,tp,dc) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.
--エヴォルテクター エヴェック --Evocator Eveque --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Special Summon 1 FIRE Warrior or Gemini from GY upon normal summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(Gemini.EffectStatusCondition) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Same thing as above, but upon Special Summon local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={id} --Check for Gemini or FIRE Warrior, besides "Evocator Eveque" function s.filter(c,e,tp) return (c:IsType(TYPE_GEMINI) or (c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE))) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end --Special summoning the target function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--武神器-オハバリ --Bujingi Ibis local s,id=GetID() function s.initial_effect(c) --Targeted "Bujin" inflicts piercing damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_BUJIN} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_BUJIN) and not c:IsHasEffect(EFFECT_PIERCE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Inflicts piercing damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3208) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
--超自然警戒区域 --Supernatural Danger Zone --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.descfilter(c,tp) return c:IsFaceup() and c:IsNonEffectMonster() end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.descfilter,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_SZONE) end function s.spfilter(c,e,tp) return c:IsNonEffectMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions, but if "Elemental HERO Neos" is neither on your field nor in your GY, apply this effect to it: ● It cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--インスタント・コンタクト --Instant Contact --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={CARD_NEOS} s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN} function s.spfilter(c,e,tp) return c:IsLevelBelow(7) and c:IsSetCard({SET_ELEMENTAL_HERO,SET_NEO_SPACIAN}) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if not tc then return end if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_NEOS),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) elseif Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then local c=e:GetHandler() --Cannot attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Effects are negated local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) tc:RegisterEffect(e3) --Return it to the Extra Deck during the End Phase local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetLabelObject(tc) e4:SetCondition(s.tdcon) e4:SetOperation(s.tdop) Duel.RegisterEffect(e4,tp) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end Duel.SpecialSummonComplete() end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if not tc or tc:GetFlagEffect(id)==0 then e:Reset() return false end return true end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
--レッド・デーモンズ・ドラゴン・タイラント --Tyrant Red Dragon Archfiend local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,2,2,Synchro.NonTuner(nil),1,99) --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.synlimit) c:RegisterEffect(e0) --Destroy all other cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(function() return Duel.IsPhase(PHASE_MAIN1) end) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Negate the activation of a Spell/Trap Card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_CHAINING) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Multiple tuners local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_MULTIPLE_TUNERS) c:RegisterEffect(e3) --Double Snare interaction aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.ftarget) e1:SetLabel(c:GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2),nil) end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsBattlePhase() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT) and c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(500) c:RegisterEffect(e1) end end