instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card(s) from the Deck to the hand. ● Special Summon a Monster Card(s) from the Deck. ● Send a card(s) from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--灰流うらら --Ash Blossom & Joyous Spring local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.discon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end function s.check(ev,re) return function(category,checkloc) if not checkloc and re:IsHasCategory(category) then return true end local ex1,g1,gc1,dp1,dv1=Duel.GetOperationInfo(ev,category) local ex2,g2,gc2,dp2,dv2=Duel.GetPossibleOperationInfo(ev,category) if not (ex1 or ex2) then return false end if category==CATEGORY_DRAW or category==CATEGORY_DECKDES then return true end local g=Group.CreateGroup() if g1 then g:Merge(g1) end if g2 then g:Merge(g2) end return (((dv1 or 0)|(dv2 or 0))&LOCATION_DECK)~=0 or (#g>0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK)) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsDisabled() or not Duel.IsChainDisablable(ev) then return false end local checkfunc=s.check(ev,re) return checkfunc(CATEGORY_TOHAND,true) or checkfunc(CATEGORY_SPECIAL_SUMMON,true) or checkfunc(CATEGORY_TOGRAVE,true) or checkfunc(CATEGORY_DRAW,true) or checkfunc(CATEGORY_DRAW,false) or checkfunc(CATEGORY_SEARCH,false) or checkfunc(CATEGORY_DECKDES,true) or checkfunc(CATEGORY_DECKDES,false) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not re:GetHandler():IsStatus(STATUS_DISABLED) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
--青竜の忍者 --Blue Dragon Ninja local s,id=GetID() function s.initial_effect(c) --Negate the effects of an opponent's monster and make it unable to attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1) e1:SetCost(s.discost) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end s.listed_series={SET_NINJA,SET_NINJITSU_ART} function s.discostfilter(c) return ((c:IsSetCard(SET_NINJA) and c:IsMonster()) or c:IsSetCard(SET_NINJITSU_ART)) and c:IsDiscardable() end function s.rescon(sg,e,tp,mg) return sg:IsExists(function(c) return c:IsSetCard(SET_NINJA) and c:IsMonster() end,1,nil) and sg:IsExists(Card.IsSetCard,1,nil,SET_NINJITSU_ART) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) local hg=Duel.GetMatchingGroup(s.discostfilter,tp,LOCATION_HAND,0,nil) if chk==0 then return aux.SelectUnselectGroup(hg,e,tp,2,2,s.rescon,0) end local g=aux.SelectUnselectGroup(hg,e,tp,2,2,s.rescon,1,tp,HINTMSG_DISCARD) Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and not chkc:HasFlagEffect(id) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(aux.NOT(Card.HasFlagEffect),id),tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.FaceupFilter(aux.NOT(Card.HasFlagEffect),id),tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local c=e:GetHandler() if tc:IsFaceup() then --Negate its effects tc:NegateEffects(c,RESET_PHASE|PHASE_END) end --It cannot attack this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
--WW-ウィンター・ベル --Windwitch - Winter Bell local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99) --Inflict damage equal to targeted "Windwitch" monster's level x 200 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) --Special summon 1 monster from hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_WINDWITCH} function s.damfil(c) return c:IsMonster() and c:IsSetCard(SET_WINDWITCH) and c:IsLevelAbove(1) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.damfil(chkc) end if chk==0 then return Duel.IsExistingTarget(s.damfil,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.damfil,tp,LOCATION_GRAVE,0,1,1,nil) local d=g:GetFirst():GetLevel()*200 Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,d) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if tc:IsRelateToEffect(e) then Duel.Damage(p,tc:GetLevel()*200,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() end function s.spfil1(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_WINDWITCH) and Duel.IsExistingMatchingCard(s.spfil2,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetLevel()) end function s.spfil2(c,e,tp,lv) return c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.spfil1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfil1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.spfil1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc1=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not tc1:IsRelateToEffect(e) then return end local lv=tc1:GetLevel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfil2,tp,LOCATION_HAND,0,1,1,nil,e,tp,lv) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
--エクシーズ・インポート --Xyz Import --Scripted by Naim, updated by DyXel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(TIMINGS_CHECK_MONSTER|TIMING_BATTLE_START) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.acttg) e1:SetOperation(s.actop) c:RegisterEffect(e1) end function s.atchfilter(c,atk) return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and c:IsAttackBelow(atk) end function s.xyzfilter(c,tp) return c:IsFaceup() and c:IsMonster() and c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.atchfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack()) end function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local xyzc=Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst() Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) Duel.SelectTarget(tp,s.atchfilter,tp,0,LOCATION_MZONE,1,1,nil,xyzc:GetAttack()) e:SetLabelObject(xyzc) end function s.actop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g<=1 then return end local xyzc,tgc=(function() local c1=g:GetFirst() local c2=g:GetNext() if c1==e:GetLabelObject() then return c1,c2 else return c2,c1 end end)() if xyzc:IsRelateToEffect(e) and xyzc:IsControler(tp) and tgc:IsRelateToEffect(e) and tgc:IsControler(1-tp) and not xyzc:IsImmuneToEffect(e) and not tgc:IsImmuneToEffect(e) then Duel.Overlay(xyzc,tgc,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.
--星遺物の胎導 --World Legacy Monstrosity --Scripted by ahtelel and Eerie Code local s,id=GetID() function s.initial_effect(c) --Special summon 1 Level 9 monster from the hand or 2 from the deck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) c:RegisterEffect(e1) end function s.spfilter1(c,e,tp) return c:IsLevel(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter2(c,e,tp) if not c:IsFaceup() or not c:IsLevel(9) then return false end local g=Duel.GetMatchingGroup(s.spfilter3,tp,LOCATION_DECK,0,nil,e,tp,c) return g:GetClassCount(Card.GetCode)>1 end function s.spfilter3(c,e,tp,tc) return c:IsLevel(9) and c:GetOriginalRace()~=tc:GetOriginalRace() and c:GetOriginalAttribute()~=tc:GetOriginalAttribute() and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter2(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end local b1=s.sptg1(e,tp,eg,ep,ev,re,r,rp,0) local b2=s.sptg2(e,tp,eg,ep,ev,re,r,rp,0) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) if op==1 then e:SetProperty(0) e:SetOperation(s.spop1) s.sptg1(e,tp,eg,ep,ev,re,r,rp,1) elseif op==2 then e:SetProperty(EFFECT_FLAG_CARD_TARGET) e:SetOperation(s.spop2) s.sptg2(e,tp,eg,ep,ev,re,r,rp,1) end end function s.spop1(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local g=Duel.GetMatchingGroup(s.spfilter3,tp,LOCATION_DECK,0,nil,e,tp,tc) local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if sg and #sg==2 then local c=e:GetHandler() local fid=c:GetFieldID() for sc in sg:Iter() do Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) --Cannot attack local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1,true) sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) end Duel.SpecialSummonComplete() sg:KeepAlive() --Destroy them during end phase local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCountLimit(1) e2:SetLabel(fid) e2:SetLabelObject(sg) e2:SetCondition(s.descon) e2:SetOperation(s.desop) Duel.RegisterEffect(e2,tp) end end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
--ブレンD --Morphtronic Mix-up local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_MORPHTRONIC} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MORPHTRONIC),tp,LOCATION_MZONE,0,2,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg==0 then return elseif #sg==1 then Duel.Destroy(sg,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY) local dg=sg:Select(1-tp,1,1,nil) Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
--赤い忍者 --Crimson Ninja local s,id=GetID() function s.initial_effect(c) --Destroy 1 Set Trap card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsTrap() or (c:IsFacedown() and c:IsLocation(LOCATION_SZONE) and c:GetSequence()~=5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 and g:GetFirst():IsFaceup() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end if tc:IsTrap() then Duel.Destroy(tc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
--超重武者装留ダブル・ホーン --Superheavy Samurai Soulhorns local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.eqfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
--オラゴンメイドのお出迎え --Dragonmaid Welcome --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(s.atkval) c:RegisterEffect(e2) --increase DEF local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) --prevent target local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_TO_GRAVE) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetOperation(s.ctop) c:RegisterEffect(e5) end s.listed_names={id} s.listed_series={SET_DRAGONMAID} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DRAGONMAID) and c:IsMonster() end function s.atkval(e,c) local ct=Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) if ct>0 then return ct*100 else return 0 end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DRAGONMAID),tp,LOCATION_MZONE,0,2,nil) end function s.thfilter(c) return c:IsSetCard(SET_DRAGONMAID) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --cannot be target local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_DRAGONMAID)) e1:SetValue(aux.tgoval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,0,1,aux.Stringid(id,2),nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
--幻想召喚師 --Summoner of Illusions local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.rfilter(c,e,tp) return c:IsReleasableByEffect() and not c:IsImmuneToEffect(e) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.filter(c,e,tp,mc) return c:IsType(TYPE_FUSION) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rg=Duel.SelectReleaseGroup(tp,s.rfilter,1,1,c,e,tp) if rg and Duel.Release(rg,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCondition(s.descon) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCountLimit(1) sg:GetFirst():RegisterEffect(e1) end end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsHasEffect(66235877) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control is destroyed by battle and sent to the GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".
--極星獣タングニョースト --Tanngnjostr of the Nordic Beasts local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CHANGE_POS) e2:SetCountLimit(1) e2:SetCondition(s.deckspcon) e2:SetTarget(s.decksptg) e2:SetOperation(s.deckspop) c:RegisterEffect(e2) end s.listed_series={SET_NORDIC_BEAST} s.listed_names={id} function s.selfspconfilter(c,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.selfspconfilter,1,nil,tp) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.deckspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPosition(POS_FACEUP_ATTACK) and c:IsPreviousPosition(POS_DEFENSE) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NORDIC_BEAST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.deckspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 2 monsters to inflict 1500 damage to your opponent.
--メガキャノン・ソルジャー --Cannon Soldier MK-2 local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,2,false,nil,nil) end local sg=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,nil,nil) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
--惑星からの物体A --Interplanetary Invader "A" local s,id=GetID() function s.initial_effect(c) --return to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_START) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler()==Duel.GetAttackTarget() and e:GetHandler():IsAttackPos() then local a=Duel.GetAttacker() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE|PHASE_BATTLE) e1:SetCountLimit(1) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) e1:SetLabelObject(a) e1:SetLabel(a:GetRealFieldID()) e1:SetReset(RESET_PHASE|PHASE_BATTLE) Duel.RegisterEffect(e1,tp) end end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local a=e:GetLabelObject() if a:IsControler(1-tp) and a:GetRealFieldID()==e:GetLabel() then Duel.SetTargetCard(a) Duel.SetOperationInfo(0,CATEGORY_CONTROL,a,1,0,0) end end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.GetControl(tc,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card.
--アイヴィ・シャックル --Ivy Shackles local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --race local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCode(EFFECT_CHANGE_RACE) e2:SetCondition(s.raccon) e2:SetValue(RACE_PLANT) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end function s.raccon(e) return Duel.GetTurnPlayer()==e:GetHandlerPlayer() end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp~=tp end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.
--結束 UNITY --Unity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsDefenseAbove(0) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local def=0 for sc in g:Iter() do local cdef=sc:GetBaseDefense() if cdef<0 then cdef=0 end def=def+cdef end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE) e1:SetValue(def) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
--竜呼相打つ --Draco Face-Off local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_LIMIT_ZONE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetValue(s.zones) c:RegisterEffect(e1) end s.listed_series={SET_DRACOSLAYER,SET_DRACOVERLORD} function s.filter(c,e,tp,b1,setcode) return c:IsSetCard(setcode) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and (b1 or c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end function s.zones(e,tp,eg,ep,ev,re,r,rp) local zone=0xff --all Spell/Trap zones local p0=Duel.CheckLocation(tp,LOCATION_PZONE,0) local p1=Duel.CheckLocation(tp,LOCATION_PZONE,1) local sp=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,false,SET_DRACOSLAYER) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,false,SET_DRACOVERLORD) if p0==p1 or sp then return zone end if p0 then zone=zone-0x1 end --remove the left most S/T zone if p1 then zone=zone-0x10 end --remove the right most S/T zone return zone end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.CheckPendulumZones(tp) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return (b1 or b2) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,b1,SET_DRACOSLAYER) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,b1,SET_DRACOVERLORD) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local b1=Duel.CheckPendulumZones(tp) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if not b1 and not b2 then return end local g1=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp,b1,SET_DRACOSLAYER) local g2=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp,b1,SET_DRACOVERLORD) if #g1==0 or #g2==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local sg1=g1:Select(tp,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local sg2=g2:Select(tp,1,1,nil) sg1:Merge(sg2) Duel.ConfirmCards(1-tp,sg1) Duel.ShuffleDeck(tp) local cg=sg1:Select(1-tp,1,1,nil) local tc=cg:GetFirst() Duel.Hint(HINT_CARD,0,tc:GetCode()) if b1 and (not b2 or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.SelectYesNo(tp,aux.Stringid(id,0))) then Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) else Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end sg1:RemoveCard(tc) Duel.SendtoExtraP(sg1,nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
--影霊衣の降魔鏡 --Nekroz Mirror local s,id=GetID() function s.initial_effect(c) --Activate local e1=Ritual.AddProcEqual{handler=c,filter=s.ritualfil,extrafil=s.extrafil,extratg=s.extratg} e1:SetCountLimit(1,id) --Add 1 "Nekroz" Spell from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.thcon) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_NEKROZ} function s.ritualfil(c) return c:IsSetCard(SET_NEKROZ) and c:IsRitualMonster() end function s.mfilter(c) return not Duel.IsPlayerAffectedByEffect(c:GetControler(),CARD_SPIRIT_ELIMINATION) and c:HasLevel() and c:IsSetCard(SET_NEKROZ) and c:IsMonster() and c:IsAbleToRemove() end function s.extrafil(e,tp,eg,ep,ev,re,r,rp,chk) return Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil) end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.cfilter(c) return c:IsSetCard(SET_NEKROZ) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) g:AddCard(c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_NEKROZ) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.
--聖剣ガラティーン --Noble Arms - Gallatin local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) c:RegisterEffect(e2) --register local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_EQUIP) e3:SetOperation(s.regop) e3:SetLabelObject(e2) e3:SetRange(LOCATION_SZONE) c:RegisterEffect(e3) --atkdown local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetLabelObject(e2) e4:SetCondition(s.atkcon) e4:SetOperation(s.atkop) c:RegisterEffect(e4) --equip local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_EQUIP) e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetCountLimit(1,id) e5:SetCondition(s.eqcon) e5:SetTarget(s.eqtg) e5:SetOperation(s.eqop) c:RegisterEffect(e5) end s.listed_series={SET_NOBLE_KNIGHT} function s.regop(e,tp,eg,ep,ev,re,r,rp) if not eg:IsContains(e:GetHandler()) then return end local pe=e:GetLabelObject() pe:SetValue(1000) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local pe=e:GetLabelObject() local atk=pe:GetValue() pe:SetValue(atk-200) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then Duel.Equip(tp,c,tc) end end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp) end function s.eqfilter2(c) return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter2(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
--超重武者ヌス-10 --Superheavy Samurai Thief local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.hspcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.hspcon2) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil) end function s.hspcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,5)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.desfilter1(c) return c:GetSequence()<5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local sel=0 if Duel.IsExistingMatchingCard(s.desfilter1,tp,0,LOCATION_SZONE,1,nil) then sel=sel+1 end if Duel.GetFieldGroupCount(tp,0,LOCATION_PZONE)>0 then sel=sel+2 end e:SetLabel(sel) return sel~=0 end local sel=e:GetLabel() if sel==3 then sel=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1 elseif sel==1 then Duel.SelectOption(tp,aux.Stringid(id,1)) else Duel.SelectOption(tp,aux.Stringid(id,2)) end e:SetLabel(sel) if sel==1 then local g=Duel.GetMatchingGroup(s.desfilter1,tp,0,LOCATION_SZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else local g=Duel.GetFieldGroup(tp,0,LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local sel=e:GetLabel() if sel==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter1,tp,0,LOCATION_SZONE,1,1,nil) local tc=g:GetFirst() if not tc then return end Duel.HintSelection(g) if Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not tc:IsLocation(LOCATION_HAND|LOCATION_DECK) and tc:IsSpellTrap() and tc:IsSSetable() and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.BreakEffect() Duel.SSet(tp,tc) end else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.GetFieldGroup(tp,0,LOCATION_PZONE):Select(tp,1,1,nil) local tc=g:GetFirst() if not tc then return end Duel.HintSelection(g) if Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.CheckPendulumZones(tp) and not tc:IsLocation(LOCATION_HAND|LOCATION_DECK) and not tc:IsForbidden() and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.BreakEffect() Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
--セイクリッド・エスカ --Constellar Zubeneschamali local s,id=GetID() function s.initial_effect(c) --Add 1 "Constellar" monster from your Deck to your hand local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetTarget(s.thtg) e1a:SetOperation(s.thop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1b) end s.listed_series={SET_CONSTELLAR} function s.thfilter(c) return c:IsSetCard(SET_CONSTELLAR) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) --Excluding itself for a proper interaction with "Tellarknight Constellar Caduceus" [58858807] if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.
--ペンギン勇士 --Penguin Squire --Scripted by Neo Yuno local s,id=GetID() function s.initial_effect(c) --Synchro limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetValue(s.synlimit) c:RegisterEffect(e1) --Special Summon this card from your hand, then you can reduce its Level by 1 or 2. local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_CHANGE_POS) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon1) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_MSET) e3:SetCondition(s.spcon2) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCondition(s.spcon3) c:RegisterEffect(e4) --Change Position local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,{id,1}) e5:SetTarget(s.postg) e5:SetOperation(s.posop) c:RegisterEffect(e5) end s.listed_series={SET_PENGUIN} function s.synlimit(e,c) if not c then return false end return not c:IsAttribute(ATTRIBUTE_WATER) end function s.filter1(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown() and c:IsControler(tp) end function s.spcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter1,1,nil,tp) end function s.filter2(c,tp) return c:IsFacedown() and c:IsControler(tp) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter2,1,nil,tp) end function s.filter3(c,tp) return c:IsFacedown() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) end function s.spcon3(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter3,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then --Reduce level Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK) local lv=Duel.AnnounceLevel(tp,1,2) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-lv) c:RegisterEffect(e1) end end function s.posfilter(c) return c:IsFacedown() and c:IsDefensePos() and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWNDEFENSE) Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)>0 and tc:IsFaceup() and not tc:IsSetCard(SET_PENGUIN) then --Negate its effects tc:NegateEffects(c,RESET_EVENT|RESETS_STANDARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".
--幻奏の歌姫ソロ --Solo the Melodious Songstress local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_MELODIOUS} s.listed_names={id} function s.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) end function s.filter(c,e,tp) return c:IsSetCard(SET_MELODIOUS) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
--絶海の騎士 --Shore Knight local s,id=GetID() function s.initial_effect(c) --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_CHANGE_POS) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) end function s.tgfilter(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
--魂の共有-コモンソウル --Common Soul local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.thcon) e2:SetOperation(s.thop) c:RegisterEffect(e2) e1:SetLabelObject(e2) end s.listed_series={SET_NEO_SPACIAN} function s.spfilter(c,e,tp) return c:IsSetCard(SET_NEO_SPACIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.filter(c) return c:IsFaceup() and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local cp=tc:GetControler() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then if Duel.GetLocationCount(cp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g==0 then return end local sc=g:GetFirst() Duel.SpecialSummon(sc,0,tp,cp,false,false,POS_FACEUP) c:SetCardTarget(tc) c:SetCardTarget(sc) e:GetLabelObject():SetLabelObject(sc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_OWNER_RELATE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.rcon) e1:SetValue(sc:GetAttack()) e1:SetLabelObject(sc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end end function s.rcon(e) return e:GetOwner():IsHasCardTarget(e:GetHandler()) and e:GetOwner():IsHasCardTarget(e:GetLabelObject()) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc and tc:IsOnField() and e:GetHandler():IsHasCardTarget(tc) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by discarding 1 card.
--THE トリッキー --The Tricky local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,e:GetHandler()) return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0,c) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local rg=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,e:GetHandler()) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_DISCARD,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_DISCARD|REASON_COST) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
--BF-精鋭のゼピュロス --Blackwing - Zephyros the Elite local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then if ft<0 then return false end if ft==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToHandAsCost),tp,LOCATION_MZONE,0,1,nil) else return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToHandAsCost),tp,LOCATION_ONFIELD,0,1,nil) end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) if ft==0 then local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsAbleToHandAsCost),tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_COST) else local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsAbleToHandAsCost),tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_COST) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,400) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.Damage(tp,400,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
--インフェルノイド・ネヘモス --Infernoid Onuncu local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Infernoid.RegisterSummonProcedure(c,3) --Destroy all monsters on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Negate the activation of a Spell/Trap card or effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.negcon) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_series={SET_INFERNOID} function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev) end function s.cfilter(c) return not c:IsStatus(STATUS_BATTLE_DESTROYED) end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil) Duel.Release(g,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return rc:IsAbleToRemove(tp) or (not relation and Duel.IsPlayerCanRemove(tp)) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if relation then Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation()) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation()) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
--転生炎獣ベイルリンクス --Salamangreat Balelynx --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) --Add 1 "Salamangreat Sanctuary" to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Destruction replacement local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} s.listed_names={CARD_SALAMANGREAT_SANCTUARY} function s.matfilter(c,scard,sumtype,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_CYBERSE,scard,sumtype,tp) end function s.thfilter(c) return c:IsCode(CARD_SALAMANGREAT_SANCTUARY) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsOnField() and c:IsSetCard(SET_SALAMANGREAT) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
--覚星師ライズベルト --Risebell the Star Psycher local s,id=GetID() function s.initial_effect(c) --Increase level local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(TIMINGS_CHECK_MONSTER) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
--シャッフル・リボーン --Shuffle Reborn local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Shuffle 1 card you control into the Deck, then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Negate its effects tc:NegateEffects(e:GetHandler()) --Banish it during the End Phase aux.DelayedOperation(tc,PHASE_END,id,e,tp,function(ag) Duel.Remove(ag,POS_FACEUP,REASON_EFFECT) end,nil,0,nil,aux.Stringid(id,2),aux.Stringid(id,3)) end Duel.SpecialSummonComplete() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then if tc:IsLocation(LOCATION_DECK) and tc:IsControler(tp) then Duel.ShuffleDeck(tp) end Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end --Banish 1 card from your hand during the End Phase of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,4)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(s.rmop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.
--鉄獣戦線 ナーベル --Tri-Brigade Nervall --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon a Link Monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 "Tribrigade" monster from Deck to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_TRI_BRIGADE} function s.rmfilter(c) return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,false) end function s.spfilter(c,e,tp,ct,g) return c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsType(TYPE_LINK) and c:IsLink(ct) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and Duel.GetLocationCountFromEx(tp,tp,g,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local nums={} for i=1,#g do if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,i,g) then table.insert(nums,i) end end if chk==0 then return #nums>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK) local ct=Duel.AnnounceNumber(tp,table.unpack(nums)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=g:Select(tp,ct,ct,nil) Duel.Remove(rg,POS_FACEUP,REASON_COST) e:SetLabel(ct) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end --existence of card to summon checked in cost Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) --register material limitation local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetTarget(s.matlimit) e1:SetTargetRange(LOCATION_ALL,LOCATION_ALL) e1:SetValue(s.sumlimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --client hint aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) --special Summon local ct=e:GetLabel() if not ct then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,ct) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.matlimit(e,c) return not c:IsRace(RACES_BEAST_BWARRIOR_WINGB) end function s.sumlimit(e,c) if not c then return false end return c:IsControler(e:GetHandlerPlayer()) end function s.thfilter(c) return c:IsSetCard(SET_TRI_BRIGADE) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.
--相剣暗転 --Swordsoul Blackout --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon token local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_REMOVE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) end s.listed_names={TOKEN_SWORDSOUL} s.listed_series={SET_SWORDSOUL} function s.desfilter(c,e,tp) return c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsMonster() and c:IsRace(RACE_WYRM))) end function s.desrescon(sg,e,tp,mg) local own=sg:FilterCount(Card.IsControler,nil,tp) return own==1,own>1 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,3,3,s.desrescon,0) end local dg=aux.SelectUnselectGroup(g,e,tp,3,3,s.desrescon,1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(dg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_SWORDSOUL,SET_SWORDSOUL,TYPES_TOKEN+TYPE_TUNER,0,0,4,RACE_WYRM,ATTRIBUTE_WATER) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if s.tktg(e,tp,eg,ep,ev,re,r,rp,0) then local c=e:GetHandler() local token=Duel.CreateToken(tp,TOKEN_SWORDSOUL) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) --Cannot Special Summon non-Synchro monsters from Extra Deck local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetAbsoluteRange(tp,1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) --Lizard check local e2=aux.createContinuousLizardCheck(c,LOCATION_MZONE,function(_,c) return not c:IsOriginalType(TYPE_SYNCHRO) end) e2:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
--魔導書士 バテル --Spellbook Magician of Prophecy local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.shtg) e1:SetOperation(s.shop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP) c:RegisterEffect(e2) end s.listed_series={SET_SPELLBOOK} function s.filter(c) return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToHand() end function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.shop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
--ドカンポリン --Boompoline!! --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) c:RegisterEffect(e1) --return to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) e2:SetLabelObject(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,nil,LOCATION_REASON_COUNT)+Duel.GetLocationCount(tp,LOCATION_MZONE,nil,LOCATION_REASON_COUNT)>0 end local zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0,true) Duel.Hint(HINT_ZONE,tp,zone) e:SetLabel(zone) end function s.thfilter(c,tp,zone) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and aux.IsZone(c,zone,tp) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local zone=e:GetLabelObject():GetLabel() return eg:IsExists(s.thfilter,1,nil,tp,zone) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local zone=e:GetLabelObject():GetLabel() local g=eg:Filter(s.thfilter,nil,tp,zone) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local zone=e:GetLabelObject():GetLabel() local g=eg:Filter(s.thfilter,nil,tp,zone) if c:IsRelateToEffect(e) and c:IsAbleToHand() and #g>0 then g:AddCard(c) Duel.SendtoHand(g,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
--レスキューキャット --Rescue Cat local s,id=GetID() function s.initial_effect(c) --Special Summon 2 Level 3 or lower Beast monsters from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,2,2,nil,e,tp) if #sg~=2 then return end local c=e:GetHandler() local fid=c:GetFieldID() for tc in sg:Iter() do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() sg:KeepAlive() --Destroy them during the End Phase local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(sg) e3:SetCondition(s.descon) e3:SetOperation(s.desop) Duel.RegisterEffect(e3,tp) end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only use each effect of "Gaia, the Polar Knight" once per turn. ● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. ● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
--極夜の騎士ガイア --Gaia, the Polar Knight local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,e:GetHandler(),ATTRIBUTE_DARK) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,e:GetHandler(),ATTRIBUTE_DARK) Duel.Release(g,REASON_COST) end function s.filter(c) return c:GetLevel()==4 and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,1,tp,1) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,c) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END,2) e1:SetValue(500) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
--タイフーン --Typhoon local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetDescription(aux.Stringid(id,0)) e2:SetCondition(s.handcon) c:RegisterEffect(e2) end function s.handcon(e) local tp=e:GetHandlerPlayer() return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,2,nil) end function s.filter(c) return c:IsFaceup() and c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.
--電脳堺都-九竜 --Virtual World City - Kauwloon --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.tftg) e1:SetOperation(s.tfop) c:RegisterEffect(e1) end s.listed_series={SET_VIRTUAL_WORLD_GATE,SET_VIRTUAL_WORLD} function s.tffilter(c,tp) return c:IsSpellTrap() and c:IsSetCard(SET_VIRTUAL_WORLD_GATE) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil,tp) end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_EXTRA) Duel.SetPossibleOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) end function s.tfop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_VIRTUAL_WORLD_GATE),tp,LOCATION_ONFIELD,0,nil) if ct>=2 then Duel.BreakEffect() local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(200) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_VIRTUAL_WORLD)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end if ct>=3 and Duel.IsPlayerCanDiscardDeck(tp,3) then Duel.BreakEffect() Duel.DiscardDeck(tp,3,REASON_EFFECT) end if ct>=4 then local ft1=Duel.GetLocationCountFromEx(tp) local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) local ft3=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM+TYPE_LINK) local ft=math.min(Duel.GetUsableMZoneCount(tp),4) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then if ft1>0 then ft1=1 end if ft2>0 then ft2=1 end if ft3>0 then ft3=1 end ft=1 end local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp) if #sg>0 then local rg=aux.SelectUnselectGroup(sg,e,tp,1,ft,s.rescon(ft1,ft2,ft3,ft),1,tp,HINTMSG_SPSUMMON) Duel.BreakEffect() Duel.SpecialSummon(rg,0,tp,tp,false,false,POS_FACEUP) end end end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_VIRTUAL_WORLD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.exfilter1(c) return c:IsFacedown() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) end function s.exfilter2(c) return c:IsType(TYPE_LINK) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM)) end function s.rescon(ft1,ft2,ft3,ft) return function(sg,e,tp,mg) local exnpct=sg:FilterCount(s.exfilter1,nil) local expct=sg:FilterCount(s.exfilter2,nil) local groupcount=#sg local classcount=sg:GetClassCount(Card.GetCode) local res=ft2>=exnpct and ft3>=expct and ft>=groupcount and classcount==groupcount return res, not res end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend Tuner from your hand or GY. You can only use this effect of "Red Sprinter" once per turn.
--レッド・スプリンター --Red Sprinter local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function s.filter(c,e,tp) return c:IsLevelBelow(3) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.
--賤竜の魔術師 --Oafdragon Magician local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.pcon) e2:SetTarget(s.ptg) e2:SetOperation(s.pop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_series={SET_MAGICIAN,SET_ODD_EYES} s.listed_names={id} function s.pcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),SET_MAGICIAN) end function s.pfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard({SET_MAGICIAN,SET_ODD_EYES}) and not c:IsCode(id) and c:IsAbleToHand() end function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.pop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thfilter(c) return c:IsMonster() and ((c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM)) or c:IsSetCard(SET_ODD_EYES)) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.
--サラマングレイト・レイジ --Salamangreat Rage --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) aux.EnableCheckReincarnation(c) --Activate (sending a "Salamangreat" monster to GY) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target1) e1:SetOperation(s.activate1) c:RegisterEffect(e1) --Activate (targeting a reborned "Salamangreat" link) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e2:SetTarget(s.target2) e2:SetOperation(s.activate2) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} --Check for "Salamangreat" monster function s.costfilter(c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsMonster() and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) and c:IsAbleToGraveAsCost() end --Defining cost function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end --Activation legality function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end --Destroy 1 card on the field function s.activate1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end --Check if "Salamangreat" link monster was summoned using its own name function s.lkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() and c:IsReincarnationSummoned() end --Activation legality function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.lkfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.lkfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetFirst():GetLink(),0,0) end --Destroy X card(s) your opponent controls function s.activate2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) then return end local ct=tc:GetLink() local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=g:Select(tp,1,ct,nil) Duel.HintSelection(sg) Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.
--ワーム・イーロキン --Worm Erokin local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCategory(CATEGORY_POSITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end s.listed_series={SET_WORM} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_WORM) and c:IsRace(RACE_REPTILE) and c:IsCanTurnSet() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE,0,POS_FACEDOWN_DEFENSE,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
--デブリ・ドラゴン --Debris Dragon local s,id=GetID() function s.initial_effect(c) --synchro custom local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e4:SetValue(s.synclimitfilter) c:RegisterEffect(e4) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(s.synlimit) c:RegisterEffect(e2) --summon success local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetTarget(s.sumtg) e3:SetOperation(s.sumop) c:RegisterEffect(e3) end function s.synlimit(e,c) if not c then return false end return not c:IsRace(RACE_DRAGON) end function s.synclimitfilter(e,c) return c:GetLevel()~=4 end function s.filter2(c,e,sp) return c:IsAttackBelow(500) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter2(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.
--落魂 --Otoshidamashi --Scripted by Kohana Sonogami local COUNTER_OTOSHIDAMASHI=0x59 local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_OTOSHIDAMASHI,LOCATION_MZONE) --Your opponent's monster cannot target this card for attacks while you control a non-Tuner monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atklm) e1:SetValue(aux.imval2) c:RegisterEffect(e1) --Special Summon "Otoshidamashi Tokens" equal to the number of "Otoshidamashi Counters" on this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.tkcon) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) end s.listed_names={14957441} --"Otoshidamashi Tokens" function s.atkfilter(c) return c:IsFacedown() or (c:IsFaceup() and not c:IsType(TYPE_TUNER)) end function s.atklm(e) return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.cfilter(c,tp) return c:IsControler(1-tp) and c:IsMonster() and c:IsPreviousLocation(LOCATION_MZONE) end function s.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanAddCounter(COUNTER_OTOSHIDAMASHI,1) end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if c:AddCounter(COUNTER_OTOSHIDAMASHI,1) and ft>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then Duel.BreakEffect() if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local ct=c:GetCounter(COUNTER_OTOSHIDAMASHI) if ct>ft then ct=ft end if ct>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NUMBER) ct=Duel.AnnounceNumberRange(tp,1,ct) end for i=1,ct do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) e1:SetValue(c:GetCounter(COUNTER_OTOSHIDAMASHI)) token:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_ATTACK) e2:SetValue((c:GetCounter(COUNTER_OTOSHIDAMASHI)+1)*500) e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) token:RegisterEffect(e2,true) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_DEFENSE) e3:SetValue((c:GetCounter(COUNTER_OTOSHIDAMASHI)+1)*500) e3:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) token:RegisterEffect(e3,true) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Ursarctic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.
--天極輝士-熊斗竜巧α --Ultimate Bright Knight Ursatron Alpha --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be Normal Summoned/Set c:EnableUnsummonable() --Must be Special Summoned by a card effect local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(function(e,se) return se:IsHasType(EFFECT_TYPE_ACTIONS) end) c:RegisterEffect(e0) --Special Summon itself from the hand and search 1 "Ursarctic" or "Drytron" Spell/Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_URSARCTIC,SET_DRYTRON} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard({SET_URSARCTIC,SET_DRYTRON}) and not c:IsCode(id) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsSetCard({SET_URSARCTIC,SET_DRYTRON}) and c:IsSpellTrap() and c:IsAbleToHand() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local sg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) sg=sg:Select(tp,1,1,nil) Duel.BreakEffect() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.
--十二獣ハマーコング --Zoodiac Hammerkong local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,3,s.ovfilter,aux.Stringid(id,0),Xyz.InfiniteMats,s.xyzop) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(s.defval) c:RegisterEffect(e2) --Cannot be effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.efftg) e3:SetCondition(s.effcon) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --remove material local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) end s.listed_series={SET_ZOODIAC} function s.ovfilter(c,tp,lc) return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id) end function s.xyzop(e,tp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) return true end function s.atkfilter(c) return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0 end function s.atkval(e,c) local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil) return g:GetSum(Card.GetAttack) end function s.deffilter(c) return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0 end function s.defval(e,c) local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil) return g:GetSum(Card.GetDefense) end function s.efftg(e,c) return c:IsSetCard(SET_ZOODIAC) and c~=e:GetHandler() end function s.effcon(e) return e:GetHandler():GetOverlayCount()>0 end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.
--ヴァルモニカ・エレディターレ --Vaalmonica Ereditare --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate the activation of a Spell/Trap Card, or monster effect, and destroy that card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Shuffle "Vaalmonica" cards to the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_VAALMONICA} s.counter_list={COUNTER_RESONANCE} function s.negconfilter(c) return c:IsFaceup() and c:IsSetCard(SET_VAALMONICA) and c:IsLinkMonster() end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.negconfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.tdfilter(c) return c:IsFaceup() and c:IsSetCard(SET_VAALMONICA) and not c:IsCode(id) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCounter(tp,1,0,COUNTER_RESONANCE)>0 and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetCounter(tp,1,0,COUNTER_RESONANCE) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_EXTRA|LOCATION_REMOVED|LOCATION_GRAVE,0,1,ct,nil) if #g==0 then return end Duel.HintSelection(g) if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end local og=Duel.GetOperatedGroup() if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local dct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)//3 if dct>0 and Duel.IsPlayerCanDraw(tp,dct) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Draw(tp,dct,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent from the hand to the GY: You can Special Summon it.
--霞の谷の幼怪鳥 --Mist Valley Baby Roc local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. To Tribute Summon this card, all Tributes must be WIND. Once per turn, during the End Phase: Each player takes 1000 damage, reduced by 500 for each Spell/Trap that player controls. This monster must be face-up on the field to activate and to resolve this effect. * The above text is unofficial and describes the card's functionality in the OCG.
--神鳥シムルグ --Simorgh, Bird of Divinity local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --tribute limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRIBUTE_LIMIT) e2:SetValue(s.tlimit) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end function s.tlimit(e,c) return not c:IsAttribute(ATTRIBUTE_WIND) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local c1=Duel.GetMatchingGroupCount(Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,nil) if c1<2 then Duel.Damage(tp,1000-c1*500,REASON_EFFECT) end local c2=Duel.GetMatchingGroupCount(Card.IsSpellTrap,1-tp,LOCATION_ONFIELD,0,nil) if c2<2 then Duel.Damage(1-tp,1000-c2*500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned "Puppet King" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of "Puppet Queen" once per turn.
--パペット・クイーン --Puppet Queen --Scripted by Cybercatman local s,id=GetID() function s.initial_effect(c) --Special Summon itself from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TOHAND_CONFIRM) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --If Normal/Special Summoned, Special Summon 1 Level 7 EARTH Warrior from hand/GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_names={3167573} function s.cfilter(c,tp) return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW) and c:IsMonster() and c:IsPreviousControler(1-tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.spfilter(c,e,tp) return c:IsLevel(7) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.atkfilter(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and g:GetFirst():IsCode(3167573) then local c=e:GetHandler() local tg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil) for tc in tg:Iter() do --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END,2) e1:SetValue(1000) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target up to 3 cards in any GY(s); shuffle them into the Deck. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 5 or 6 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Foie Glasya de Nouvelles" once per turn.
--フォアグラシャ・ド・ヌーベルズ --Foie Glasya de Nouvelles --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Register that it was Special Summoned by the effect of a "Nouvelles" monster local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(s.regcon) e0:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~RESET_TEMP_REMOVE,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end) c:RegisterEffect(e0) --Shuffle cards from the GY into the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --Special Summon 1 Level 5 or 6 "Nouvelles" Ritual Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_BECOME_TARGET) e3:SetCondition(function(_,_,eg) return eg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) end) c:RegisterEffect(e3) end s.listed_series={SET_RECIPE,SET_NOUVELLES} function s.regcon(e,tp,eg,ep,ev,re,r,rp) if not (re and re:IsMonsterEffect()) then return false end local rc=re:GetHandler() local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES) if not Duel.IsChainSolving() or (rc:IsRelateToEffect(re) and rc:IsFaceup() and rc:IsLocation(trig_loc)) then return rc:IsSetCard(SET_NOUVELLES) end for _,set in ipairs(trig_setcodes) do if (SET_NOUVELLES&0xfff)==(set&0xfff) and (SET_NOUVELLES&set)==SET_NOUVELLES then return true end end end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetTargetCards(e) if #sg==0 then return end Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end function s.cfilter(c,tp) return c:IsReleasableByEffect() and (s.selfnouvfilter(c,tp) or c:IsAttackPos()) end function s.selfnouvfilter(c,tp) return c:IsControler(tp) and c:IsSetCard(SET_NOUVELLES) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NOUVELLES) and c:IsRitualMonster() and c:IsLevel(5,6) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.rescon(sg,e,tp,mg) return Duel.GetMZoneCount(tp,sg)>0 and sg:IsExists(s.atkposchk,1,nil,sg,tp) end function s.atkposchk(c,sg,tp) return c:IsAttackPos() and sg:IsExists(s.selfnouvfilter,1,c,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) if chk==0 then return #g>=2 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) if #g<2 then return end local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_RELEASE) if Duel.Release(rg,REASON_EFFECT)==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
--重騎士プリメラ --Centur-Ion Primera --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Level 5 or higher "Centurion" monsters cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(function(e) return e:GetHandler():IsContinuousTrap() end) e1:SetTarget(function(e,c) return c:IsLevelAbove(5) and c:IsSetCard(SET_CENTURION) end) e1:SetValue(1) c:RegisterEffect(e1) --Search 1 "Centurion" card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Special Summon this card local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,{id,1}) e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e4:SetCondition(function(e) return Duel.IsMainPhase() and e:GetHandler():IsContinuousTrap() end) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={id} s.listed_series={SET_CENTURION} function s.thfilter(c) return c:IsSetCard(SET_CENTURION) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end --Cannot Special Summon "Centurion Primera" local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsCode(id) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.
--アンドロ・スフィンクス --Andro Sphinx local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetOperation(s.spop) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) --cannot attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetOperation(s.atklimit) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e5) end s.listed_names={53569894} function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.CheckLPCost(c:GetControler(),500) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,53569894),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.PayLPCost(tp,500) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and (bc:GetBattlePosition()&POS_DEFENSE)~=0 end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetHandler():GetBattleTarget():GetBaseAttack()/2 if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
--超念導体ビヒーマス --HTS Psyhemuth local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLED) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local a=Duel.GetAttacker() local t=Duel.GetAttackTarget() if chk==0 then return (t==c and a:IsAbleToRemove()) or (a==c and t~=nil and t:IsAbleToRemove()) end local g=Group.CreateGroup() if a:IsRelateToBattle() then g:AddCard(a) end if t~=nil and t:IsRelateToBattle() then g:AddCard(t) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local g=Group.FromCards(a,d) local rg=g:Filter(Card.IsRelateToBattle,nil) Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use this effect of "The Blazing Mars" once per turn.
--The blazing MARS --The Blazing Mars local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.damcon) e2:SetCost(s.damcost) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.costfilter(c,tp) return c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,3,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,3,3,e:GetHandler(),tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.ncostfilter(c) return not c:IsAbleToGraveAsCost() end function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) g:RemoveCard(e:GetHandler()) if chk==0 then return #g>0 and not g:IsExists(s.ncostfilter,1,nil) end Duel.SendtoGrave(g,REASON_COST) local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) e:SetLabel(ct) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()*500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()*500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is not treated as a "Crystal" card.) Equip only to a Zombie monster. It gains 300 ATK/DEF.
--紫水晶 --Violet Crystal local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_ZOMBIE)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones with ATK less than or equal to the ATK this card had on the field.
--セグメンタル・ドラゴン --Segmental Dragon local s,id=GetID() function s.initial_effect(c) --summon & set with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) e1:SetOperation(s.ntop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_PROC) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCategory(CATEGORY_DESTROY) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.ntop(e,tp,eg,ep,ev,re,r,rp,c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(1300) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(1200) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsNormalSummoned() end function s.desfilter(c,atk) return c:IsFaceup() and c:IsAttackBelow(atk) and c:GetSequence()<5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c:GetAttack()) end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,c,c:GetAttack()) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local atk=c:GetAttack() if Duel.Destroy(c,REASON_EFFECT)~=0 then local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,atk) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.
--地久神-カルボン --World Soul - Carbon --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.scon) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.stg) e1:SetOperation(s.sop) c:RegisterEffect(e1) --To Decktop local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.tdcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_names={id} function s.sfilter(c) return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand() and not c:IsCode(id) end function s.scon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()&SUMMON_TYPE_SPECIAL==0 end function s.stg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND+CATEGORY_SEARCH,nil,1,tp,LOCATION_DECK) end function s.sop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoHand(tc,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end function s.tgfilter(c,tp) return c:IsRace(RACE_FAIRY) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.tgfilter,1,e:GetHandler(),tp) and not eg:IsContains(e:GetHandler()) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,LOCATION_GRAVE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsAbleToDeck() then return end Duel.SendtoDeck(e:GetHandler(),tp,SEQ_DECKTOP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
--未界域の危険地帯 --Danger! Zone --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_DANGER} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(3) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_DANGER) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==3 then Duel.ShuffleHand(p) Duel.BreakEffect() local g=Duel.GetFieldGroup(p,LOCATION_HAND,0) if g:IsExists(Card.IsSetCard,1,nil,SET_DANGER) then local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_DISCARD) Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD) else Duel.ConfirmCards(1-p,g) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
--粘着テープの家 --House of Adhesive Tape local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tc=eg:GetFirst() if chkc then return chkc==tc end if chk==0 then return ep~=tp and tc:IsFaceup() and tc:GetDefense()<=500 and tc:IsOnField() and tc:IsCanBeEffectTarget(e) end Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetDefense()<=500 then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster.
--暴風小僧 --Whirlwind Prodigy local s,id=GetID() function s.initial_effect(c) --double tribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DOUBLE_TRIBUTE) e1:SetValue(s.condition) c:RegisterEffect(e1) end function s.condition(e,c) return c:IsAttribute(ATTRIBUTE_WIND) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
--RR-エトランゼ・ファルコン --Raidraptor - Stranger Falcon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,5,2) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.descon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_RAIDRAPTOR} s.listed_names={id} function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_XYZ) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetBaseAttack()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousControler(tp) and rp==1-tp and c:IsReason(REASON_DESTROY) end function s.spfilter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_RAIDRAPTOR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then if c:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.
--百鬼羅刹大危機 --Goblin Biker Grand Crisis --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Banish 1 "Goblin" monster and 1 of your opponent's monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Special Summon 5 of your banished "Goblin" monsters with different names local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GOBLIN} function s.rmfilter(c,e,tp) return c:IsMonster() and c:IsAbleToRemove() and c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsSetCard(SET_GOBLIN))) end function s.rmrescon(sg,e,tp,mg) return sg:FilterCount(Card.IsControler,nil,tp)==1 and sg:GetClassCount(Card.GetLocation)==1 end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,0) end local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,1,tp,HINTMSG_REMOVE) Duel.SetTargetCard(dg) Duel.SetOperationInfo(0,CATEGORY_REMOVE,dg,2,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg==2 then Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_GOBLIN) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=5 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and #g>=5 and g:GetClassCount(Card.GetCode)>=5 end local sg=aux.SelectUnselectGroup(g,e,tp,5,5,aux.dncheck,1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,5,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetTargetCards(e) if ft<=0 or #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end if #g<=ft then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,ft,ft,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) g:Sub(sg) Duel.SendtoGrave(g,REASON_RULE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 monster you control, and send it to the Graveyard.
--即神仏 --Self-Mummification local s,id=GetID() function s.initial_effect(c) --Send 1 monster you control to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsAbleToGrave() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToGrave,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(tp) then Duel.SendtoGrave(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.
--THE・スターハム --THE Star Ham --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.gyspcon) e1:SetCost(Cost.Discard()) e1:SetTarget(s.gysptg) e1:SetOperation(s.gyspop) c:RegisterEffect(e1) --Special Summon this card, but banish it when it leaves the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.Discard(nil,false,2)) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) end function s.gyspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsSynchroSummoned() and c:GetMaterialCount()>0 end function s.gyspfilter(c,e,tp,sync) return sync:IsReasonCard(c) and c:IsReason(REASON_SYNCHRO) and c:IsReason(REASON_MATERIAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) and not sc:IsType(TYPE_TUNER) then --It is treated as a Tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. ---------------------------------------- [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.
--ヴァリアンツの弓引-西園 --Saion the Vaylantz Archer --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) --Special Summon itself from the Pendulum Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Negate or halve ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_COIN+CATEGORY_DISABLE+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsSpecialSummoned() end) e2:SetTarget(s.disatktg) e2:SetOperation(s.disatkop) c:RegisterEffect(e2) --Destroy or return to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_MOVE) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.desthcon) e3:SetTarget(s.desthtg) e3:SetOperation(s.desthop) c:RegisterEffect(e3) end s.toss_coin=true s.listed_series={SET_VAYLANTZ} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local zone=(1<<c:GetSequence())&ZONES_MMZ return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=(1<<c:GetSequence())&ZONES_MMZ if zone~=0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone) end --Cannot Special Summon, except "Vaylantz" and from the Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_VAYLANTZ) and not c:IsLocation(LOCATION_EXTRA) end function s.disatktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function s.disatkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end local c=e:GetHandler() local coin=Duel.TossCoin(tp,1) if coin==COIN_HEADS then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) elseif coin==COIN_TAILS then --Halve its ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(math.ceil(tc:GetAttack()/2)) tc:RegisterEffect(e1) end end function s.desthcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE) end function s.desthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function s.desthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local coin=Duel.TossCoin(tp,1) if coin==COIN_HEADS then Duel.Destroy(tc,REASON_EFFECT) elseif coin==COIN_TAILS then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. ---------------------------------------- [ Flavor Text ] This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
--竜脈の魔術師 --Dragonpulse Magician local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_MAGICIAN} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),SET_MAGICIAN) end function s.cfilter(c) return c:IsType(TYPE_PENDULUM) and c:IsDiscardable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
--白い泥棒 --White Magical Hat local s,id=GetID() function s.initial_effect(c) --handes local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0) local sg=g:RandomSelect(ep,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
--破壊剣一閃 --Destruction Sword Flash local s,id=GetID() function s.initial_effect(c) --Banish all monsters your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Negate an effect that targtes a "Buster Blader" monster you control, and if you do, destroy that card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.discon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_BUSTER_BLADER} function s.cfilter(c) return c:IsFaceup() and (c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_BUSTER_BLADER)) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end function s.tgfilter(c,tp) return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsSetCard(SET_BUSTER_BLADER) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(s.tgfilter,1,nil,tp) and Duel.IsChainDisablable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.
--ラヴァル炎樹海の妖女 --Laval Forest Sprite local s,id=GetID() function s.initial_effect(c) --to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_LAVAL} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_LAVAL),tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() if not tc then return end local c=e:GetHandler() local atk=Duel.GetMatchingGroupCount(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,SET_LAVAL)*200 for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn.
--エヴォルダー・リオス --Evolsaur Lios --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Set 1 "Evolutionary Bridge" or "Evo-Singularity" from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Send 1 FIRE Reptile or Dinosaur monster to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.tgcon) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) --Check if it's Special Summoned by a FIRE monster's effect local e3a=Effect.CreateEffect(c) e3a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3a:SetCode(EVENT_SPSUMMON_SUCCESS) e3a:SetOperation(s.regop) c:RegisterEffect(e3a) end s.listed_names={93504463,74100225} --Evolutionary Bridge, Evo-Singularity function s.setfilter(c) return c:IsCode(93504463,74100225) and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsNormalSummoned() or (c:IsSpecialSummoned() and c:HasFlagEffect(id)) end function s.tgfilter(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_REPTILE|RACE_DINOSAUR) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.cfilter(c,lv,rac) return c:IsFaceup() and c:HasLevel() and (not c:IsRace(rac) or not c:IsLevel(lv)) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE) then local lv=sc:GetLevel() local rac=sc:GetRace() local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,lv,rac) if #g>=2 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) local sg=g:FilterSelect(tp,s.cfilter,2,2,nil,lv,rac) Duel.HintSelection(sg,true) Duel.BreakEffect() local c=e:GetHandler() for tc in sg:Iter() do --Level becomes the sent monster's level if not tc:IsLevel(lv) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end --Type becomes the sent monster's type if not tc:IsRace(rac) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(rac) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end end end end function s.regop(e,tp,eg,ep,ev,re,r,rp) if re and re:IsMonsterEffect() and re:GetHandler():IsAttribute(ATTRIBUTE_FIRE) then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TEMP_REMOVE),0,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
--幻想魔術師・ノー・フェイス --Illusionist Faceless Magician local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_series={SET_EYES_RESTRICT} s.listed_names={64631466} function s.cfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and ((c:IsPreviousSetCard(SET_EYES_RESTRICT) and c:GetPreviousTypeOnField()&TYPE_FUSION~=0) or c:GetPreviousCodeOnField()==64631466) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) end function s.spcon1(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c,e,tp) return ((c:IsSetCard(SET_EYES_RESTRICT) and c:IsType(TYPE_FUSION)) or c:IsCode(64631466)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.
--マジック・リアクター・AID --Spell Reactor ・RE local s,id=GetID() function s.initial_effect(c) --destroy&damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return re:GetHandler():IsDestructable() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then Duel.Damage(1-tp,800,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.
--恵みの風 --Blessed Winds --orignal script by Eerie Code, rescripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Send 1 Plant monster to the GY and gain 500 LP local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RECOVER) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCost(s.rccost) e2:SetTarget(s.rctg) e2:SetOperation(s.rcop) c:RegisterEffect(e2) --Shuffle 1 Plant monster into the Deck and gain 500 LP local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_RECOVER+CATEGORY_TODECK) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) --Special Summon 1 "Aroma" monster from the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCost(s.spcost) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_AROMA} function s.tgfilter(c) return c:IsMonster() and c:IsRace(RACE_PLANT) and c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) end function s.rccost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.rctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500) end function s.rcop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.tdfilter(c) return c:IsRace(RACE_PLANT) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,1,tp,500) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then Duel.BreakEffect() Duel.Recover(tp,500,REASON_EFFECT) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.PayLPCost(tp,1000) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_AROMA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
--沈黙の剣士-サイレント・ソードマン --Silent Swordsman local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --atk up local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCountLimit(1) e3:SetOperation(s.atkop) c:RegisterEffect(e3) --negate local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_NEGATE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_CHAINING) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.condition) e4:SetTarget(s.target) e4:SetOperation(s.operation) c:RegisterEffect(e4) --spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,2)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_DESTROYED) e5:SetCondition(s.spcon2) e5:SetTarget(s.sptg2) e5:SetOperation(s.spop2) c:RegisterEffect(e5) end s.listed_series={SET_SILENT_SWORDSMAN} s.listed_names={id} function s.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsRace,1,false,1,true,c,c:GetControler(),nil,false,nil,RACE_WARRIOR) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,false,true,true,c,nil,nil,false,nil,RACE_WARRIOR) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then Duel.SendtoGrave(eg,REASON_EFFECT) end end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp))) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c,e,tp) return c:IsMonster() and c:IsSetCard(SET_SILENT_SWORDSMAN) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
--地縛神 Uru --Earthbound Immortal Uru local s,id=GetID() function s.initial_effect(c) --There can only be 1 "Earthbound Immortal" on the field c:SetUniqueOnField(1,1,aux.FilterBoolFunction(Card.IsSetCard,SET_EARTHBOUND_IMMORTAL),LOCATION_MZONE) --Destroy it if no face-up Field Spell is on the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_DESTROY) e1:SetCondition(s.sdcon) c:RegisterEffect(e1) --Cannot be targeted for attacks local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(aux.imval2) c:RegisterEffect(e2) --Can attack directly local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e3) --Take control of an opponent's monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_CONTROL) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCost(s.ctcost) e4:SetTarget(s.cttg) e4:SetOperation(s.ctop) c:RegisterEffect(e4) end s.listed_series={SET_EARTHBOUND_IMMORTAL} function s.sdcon(e) local c=e:GetHandler() if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end return not Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) end local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) Duel.Release(g,REASON_COST) end function s.filter(c,e) return c:IsFaceup() and c:IsAbleToChangeControler() and (not e or c:IsCanBeEffectTarget(e)) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.GetControl(tc,tp,PHASE_END,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
--若い忍者 --Green Ninja --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change a monster to face-up Attack or face-down Defense Position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_ONFIELD) end) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.cfilter(c,tp,e) return c:IsFaceup() and c:IsControler(tp) and c:IsCanTurnSet() and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp,e) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,tp,e) end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and eg:IsExists(s.cfilter,1,nil,tp,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tg=eg:FilterSelect(tp,s.cfilter,1,1,nil,tp,e) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,tg,1,tp,POS_FACEDOWN_DEFENSE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end end function s.posfilter(c) return c:IsCanTurnSet() or not c:IsPosition(POS_FACEUP_ATTACK) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local opt=0 if (tc:IsPosition(POS_FACEDOWN) or tc:IsType(TYPE_TOKEN)) then opt=POS_FACEUP_ATTACK elseif tc:IsPosition(POS_FACEUP_ATTACK) then opt=POS_FACEDOWN_DEFENSE elseif tc:IsPosition(POS_FACEUP_DEFENSE) then opt=POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE end if opt==0 then return end local pos=Duel.SelectPosition(tp,tc,opt) if pos==0 then return end Duel.ChangePosition(tc,pos) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Metalmorph" card.) If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a "Metalmorph" Trap on your field or GY, except this card on the field, you can apply this effect. ● Destroy as many monsters your opponent controls as possible, then you can inflict damage to your opponent, equal to that Special Summoned monster's original ATK.
--時の機械-タイム・エンジン --Time Engine --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Special Summon 1 monster you controlled that was destroyed by battle or an opponent's card effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_CUSTOM+id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Keep track of the destroyed monsters aux.GlobalCheck(s,function() s.desgroup=Group.CreateGroup() s.desgroup:KeepAlive() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DESTROYED) ge1:SetOperation(s.desgroupregop) Duel.RegisterEffect(ge1,0) end) end s.listed_series={SET_METALMORPH} function s.desgroupregopfilter(c) return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:IsReasonPlayer(1-c:GetPreviousControler()))) and c:IsPreviousLocation(LOCATION_MZONE) end function s.desgroupregop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.desgroupregopfilter,nil) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end if Duel.GetCurrentChain()==0 then s.desgroup:Clear() end s.desgroup:Merge(tg) s.desgroup:Remove(function(c) return not c:HasFlagEffect(id) end,nil) Duel.RaiseEvent(s.desgroup,EVENT_CUSTOM+id,e,0,tp,tp,0) end end function s.spfilter(c,e,tp) return c:IsPreviousControler(tp) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=s.desgroup:Filter(s.spfilter,nil,e,tp) if chkc then return g:IsContains(chkc) and s.spfilter(chkc,e,tp) end if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local tg=nil if #g==1 then tg=g else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) tg=g:Select(tp,1,1,nil) end Duel.SetTargetCard(tg) local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,dg,#dg,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tg:GetFirst():GetBaseAttack()) end function s.metalmorphfilter(c) return c:IsSetCard(SET_METALMORPH) and c:IsTrap() and c:IsFaceup() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local exc=c:IsRelateToEffect(e) and c or nil local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and tc:IsLevelAbove(5) and tc:IsRace(RACE_MACHINE) and Duel.IsExistingMatchingCard(s.metalmorphfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,exc) and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if #dg==0 then return end local atk=tc:GetBaseAttack() Duel.BreakEffect() if Duel.Destroy(dg,REASON_EFFECT)>0 and tc:IsFaceup() and atk>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
--No.1 ゲート・オブ・ヌメロン-エーカム --Number 1: Numeron Gate Ekam local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,1,3) c:EnableReviveLimit() --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Double ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.condition) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_NUMERON} s.xyz_number=1 function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsStatus(STATUS_OPPO_BATTLE) and c:IsRelateToBattle() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NUMERON),tp,LOCATION_MZONE,0,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_NUMERON),tp,LOCATION_MZONE,0,nil) for tc in g:Iter() do --Double ATK until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()*2) e1:SetReset(RESETS_STANDARD_PHASE_END,1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Queen's Double" + "Hibikime"
--裁きを下す女帝 --Empress Judge local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,5901497,64501875) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
--霞鳥クラウソラス --Mist Bird Clausolas local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
--炎斬機マグマ --Geomathmech Magma local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCondition(aux.bdcon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_MATHMECH} function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=g:Filter(Card.IsRelateToEffect,nil,e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return ( c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and rp==1-tp) ) end function s.thfilter(c) return c:IsSetCard(SET_MATHMECH) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
--ポップルアップ --Pop-Up local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldCard(tp,LOCATION_FZONE,0)==nil and Duel.GetFieldCard(1-tp,LOCATION_FZONE,0)~=nil end function s.filter(c,tp) return c:IsFieldSpell() and c:GetActivateEffect():IsActivatable(tp,true,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,tp) end if not Duel.CheckPhaseActivity() then Duel.RegisterFlagEffect(tp,CARD_MAGICAL_MIDBREAKER,RESET_CHAIN,0,1) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.
--滅びの呪文-デス・アルテマ --Chaos Scepter Blast local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(8) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler(),nil,POS_FACEDOWN) end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),nil,POS_FACEDOWN) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler(),nil,POS_FACEDOWN) if #g>0 then Duel.HintSelection(g) Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) and rp~=tp end function s.spfilter(c,e,tp) return c:IsCode(30208479,40737112) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by paying 1000 LP.
--トゥーン・ワールド --Toon World local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(1000)) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
--トゥーン・ゴブリン突撃部隊 --Toon Goblin Attack Force local s,id=GetID() function s.initial_effect(c) --Cannot attack the turn it was summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.atklimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) --Destroy itself if "Toon World" is destroyed local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCondition(s.sdescon) e4:SetOperation(s.sdesop) c:RegisterEffect(e4) --Can attack directly local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetCondition(s.dircon) c:RegisterEffect(e5) --Change itself to defense position local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_PHASE|PHASE_BATTLE) e6:SetRange(LOCATION_MZONE) e6:SetCountLimit(1) e6:SetCondition(s.poscon) e6:SetOperation(s.posop) c:RegisterEffect(e6) end s.listed_names={15259703} function s.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.sfilter(c) return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.sdescon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.sfilter,1,nil) end function s.sdesop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.dircon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,15259703),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TOON),e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end --Change itself to defense position local e1=Effect.CreateEffect(c) e1:SetDescription(3313) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESETS_STANDARD_PHASE_END,3) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.
--極星宝グングニル --Nordic Relic Gungnir local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NORDIC,SET_AESIR} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard({SET_NORDIC,SET_AESIR}) and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST+REASON_TEMPORARY) e:SetLabelObject(g:GetFirst()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc~=e:GetHandler() end if chk==0 then e:SetLabel(0) return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and e:GetLabel()==1 then Duel.Destroy(tc,REASON_EFFECT) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetLabel(2) e1:SetLabelObject(e:GetLabelObject()) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() ct=ct-1 e:SetLabel(ct) if ct==0 then Duel.ReturnToField(e:GetLabelObject(),POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
--超雷龍ーサンダー•ドラゴン --Thunder Dragon Colossus --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Fusion summon procedure c:EnableReviveLimit() Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_THUNDER),1,1,31786629) --Special Summon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --Aternative Special Summon procedure local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(s.hspcon) e2:SetTarget(s.hsptg) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --Prevents search local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_TO_HAND) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_DECK) c:RegisterEffect(e3) --Destruction replacement local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetRange(LOCATION_MZONE) e4:SetTarget(s.desreptg) c:RegisterEffect(e4) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) end function s.chainfilter(re,tp,cid) return not (re:IsMonsterEffect() and re:GetHandler():IsRace(RACE_THUNDER) and (Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND)) end function s.hspfilter(c,tp,sc) return c:IsRace(RACE_THUNDER) and not c:IsType(TYPE_FUSION,sc,MATERIAL_FUSION,tp) and c:IsType(TYPE_EFFECT,sc,MATERIAL_FUSION,tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 end function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(c:GetControler(),s.hspfilter,1,false,1,true,c,c:GetControler(),nil,false,nil,tp,c) and (Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)~=0 or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)~=0) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.hspfilter,1,1,false,true,true,c,nil,nil,false,nil,tp,c) if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() Duel.Release(g,REASON_COST|REASON_MATERIAL) c:SetMaterial(g) g:DeleteGroup() end function s.repfilter(c) return c:IsRace(RACE_THUNDER) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c) end if Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c) Duel.Remove(g:GetFirst(),POS_FACEUP,REASON_EFFECT) return true else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
--デステニー・ミラージュ --Destiny Mirage local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_DESTINY_HERO} function s.cfilter(c,tp) return c:IsPreviousSetCard(SET_DESTINY_HERO) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)~=0 and rp~=tp and eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsReason(REASON_DESTROY) and c:GetTurnID()==Duel.GetTurnCount() and c:IsSetCard(SET_DESTINY_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp) if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=#g end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 or ft<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
--鹵獲装置 --Creature Seizure local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsAbleToChangeControler() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,0,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) or not Duel.IsExistingMatchingCard(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.HintSelection(g1) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL) local g2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToChangeControler,1-tp,LOCATION_MZONE,0,1,1,nil) Duel.HintSelection(g2) local c1=g1:GetFirst() local c2=g2:GetFirst() Duel.SwapControl(c1,c2,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. ● Set 1 "Stars Align across the Milky Way" directly from your Deck.
--星逢の神籬 --Stars Align Above the Shrine --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Ritual Summon 1 WIND monster from the Deck by tributing Spirit monsters and or "Shinobird Tokens" you control local e2=Ritual.CreateProc({handler=c,lvtype=RITPROC_GREATER,filter=aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND), desc=aux.Stringid(id,0), matfilter=s.matfilter,location=LOCATION_DECK}) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) c:RegisterEffect(e2) --Activate 1 of these effects local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_HAND) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(2) e3:SetCondition(s.effcon) e3:SetTarget(s.efftg) e3:SetOperation(s.effop) c:RegisterEffect(e3) end s.listed_names={TOKEN_SHINOBIRD,20417688} --Stars Align across the Milky Way s.listed_card_types={TYPE_SPIRIT} function s.matfilter(c) return c:IsLocation(LOCATION_MZONE) and (c:IsType(TYPE_SPIRIT) or c:IsCode(TOKEN_SHINOBIRD)) end function s.cfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_WIND)>0 and c:IsPreviousControler(tp) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.thfilter(c) return (c:IsType(TYPE_SPIRIT) or c:IsRitualSpell()) and c:IsFaceup() and c:IsAbleToHand() end function s.setfilter(c) return c:IsCode(20417688) and c:IsSSetable() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) elseif op==2 then e:SetCategory(0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Set 1 "Stars Align across the Milky Way" from your Deck Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #sg>0 then Duel.SSet(tp,sg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. ---------------------------------------- [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
--魔界劇団-コミック・リリーフ --Abyss Actor - Comic Relief --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Pendulum attributes Pendulum.AddProcedure(c) --Change control of targets local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) c:RegisterEffect(e1) --Avoid damage local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetValue(1) c:RegisterEffect(e3) --Give control to the opponent local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_CONTROL) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.ctcon) e4:SetTarget(s.cttg2) e4:SetOperation(s.ctop2) c:RegisterEffect(e4) --Destroy Spell/Trap local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,2)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_CONTROL_CHANGED) e5:SetCountLimit(1) e5:SetTarget(s.destg) e5:SetOperation(s.desop) c:RegisterEffect(e5) end function s.ctfilter(c) return c:IsFaceup() and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and c:IsAbleToChangeControler() end s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT} function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(s.ctfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectTarget(tp,s.ctfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local a=g:GetFirst() local b=g:GetNext() local c=e:GetHandler() if c:IsRelateToEffect(e) and a:IsRelateToEffect(e) and b:IsRelateToEffect(e) and Duel.SwapControl(a,b) then Duel.BreakEffect() Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.cttg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0) end function s.ctop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.GetControl(c,1-tp) end end function s.desfilter(c) return c:IsFacedown() and c:IsSpell() and c:IsSetCard(SET_ABYSS_SCRIPT) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,e:GetHandler():GetOwner(),LOCATION_SZONE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local p=e:GetHandler():GetOwner() local g=Duel.GetMatchingGroup(s.desfilter,p,LOCATION_SZONE,0,nil) if #g>0 and Duel.SelectYesNo(p,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DESTROY) local sg=g:Select(p,1,1,nil) Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
--アンノウン・シンクロン --Unknown Synchron local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0,nil)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE,nil)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
--インフェルニティ・リフレクター --Infernity Reflector local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_INFERNITY} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD) end function s.filter(c,e,tp) return c:IsSetCard(SET_INFERNITY) and c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,1000) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end Duel.Damage(1-tp,1000,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
--巨大戦艦 カバード・コア --B.E.S. Covered Core local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1f) --Place 2 Counter on itself when it is Normal Summoned local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.addct) e1:SetOperation(s.addc) c:RegisterEffect(e1) --Cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --Remove 1 counter at the end of the Damage Step local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_COIN) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCondition(function(e) return e:GetHandler():GetCounter(0x1f)~=0 end) e3:SetTarget(s.rcttg) e3:SetOperation(s.rctop) c:RegisterEffect(e3) --Destroy itself at the end of the Damage Step local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.toss_coin=true function s.addct(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,2,0,0x1f) end function s.addc(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():AddCounter(0x1f,2) end end function s.rcttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function s.rctop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CallCoin(tp) then e:GetHandler():RemoveCounter(tp,0x1f,1,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(0x1f)==0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.
--六武衆の真影 --Legendary Secret of the Six Samurai -- local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.cost) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_SECRET_SIX_SAMURAI,SET_SIX_SAMURAI} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsSetCard(SET_SECRET_SIX_SAMURAI) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(c) return c:IsLevelBelow(4) and c:IsSetCard(SET_SIX_SAMURAI) and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetLabelObject(g:GetFirst()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() if c:IsRelateToEffect(e) and c:IsFaceup() then local lv=tc:GetLevel() local att=tc:GetAttribute() local atk=tc:GetAttack() local def=tc:GetDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_ATTRIBUTE) e2:SetValue(att) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetValue(atk) c:RegisterEffect(e3) local e4=e1:Clone() e4:SetCode(EFFECT_SET_DEFENSE_FINAL) e4:SetValue(def) c:RegisterEffect(e4) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
--幻獣機サーバルホーク --Mecha Phantom Beast Sabre Hawk local s,id=GetID() function s.initial_effect(c) --Gains the levels of all "Mecha Phantom Beast Token" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(s.lvval) c:RegisterEffect(e1) --Cannot be destroyed by battle or effects while you control a Token local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --Banish 1 card from the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCost(s.rmcost) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) --Cannot attack directly local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e5) --Cannot attack if you have a non-"Mecha Phantom Beast" monster in the GY local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_CANNOT_ATTACK) e6:SetCondition(s.atcon) c:RegisterEffect(e6) end s.listed_series={SET_MECHA_PHANTOM_BEAST} s.listed_names={TOKEN_MECHA_PHANTOM_BEAST} function s.lvval(e,c) return Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,TOKEN_MECHA_PHANTOM_BEAST),c:GetControler(),LOCATION_MZONE,0,nil):GetSum(Card.GetLevel) end function s.tknfilter(c) return c:IsType(TYPE_TOKEN) or c:IsOriginalType(TYPE_TOKEN) end function s.indcon(e) return Duel.IsExistingMatchingCard(s.tknfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end function s.rmcfilter(c) return c:IsType(TYPE_TOKEN) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.rmcfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.rmcfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.rmfilter(c,e) return c:IsAbleToRemove() and aux.SpElimFilter(c) and (not e or c:IsCanBeEffectTarget(e)) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.atfilter(c) return not c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsMonster() end function s.atcon(e) return Duel.IsExistingMatchingCard(s.atfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
--ダンディライオン --Dandylion local s,id=GetID() function s.initial_effect(c) --Special summon 2 tokens to your field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={15341822} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_PLANT,ATTRIBUTE_WIND) then return end for i=1,2 do local token=Duel.CreateToken(tp,id+i) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) --Cannot be tributed for a tribute summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3304) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.
--狂戦士の魂 --Berserker Soul local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and eg:GetFirst():IsControler(tp) and ev<=1500 and Duel.GetAttackTarget()==nil end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) g:RemoveCard(e:GetHandler()) return #g>0 and g:FilterCount(Card.IsDiscardable,nil)==#g end local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local count=8 while count>0 and Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.GetLP(1-tp)>0 do if count<8 then Duel.BreakEffect() end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() if tc:IsMonster() then Duel.DisableShuffleCheck() Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE) if tc:IsLocation(LOCATION_GRAVE) then Duel.Damage(1-tp,500,REASON_EFFECT) count=count-1 else count=0 end else count=0 end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
--輝光竜セイファート --Starliege Seyfert --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Add 1 dragon, whose level equals to sent monster(s)'s level local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Recover 1 level 8 DARK/LIGHT dragon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg2) e2:SetOperation(s.thop2) c:RegisterEffect(e2) end function s.thcfilter(c) return c:IsRace(RACE_DRAGON) and c:GetOriginalLevel()>0 and c:IsAbleToGraveAsCost() and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) end function s.thfilter(c,lv) return c:IsRace(RACE_DRAGON) and c:IsLevel(lv) and c:IsAbleToHand() end function s.thcheck(sg,e,tp) return #sg>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,sg:GetSum(Card.GetOriginalLevel)) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.thcfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,1,#g,s.thcheck,0) end local sg=aux.SelectUnselectGroup(g,e,tp,1,#g,s.thcheck,1,tp,HINTMSG_TOGRAVE,s.thcheck) e:SetLabel(sg:GetSum(Card.GetOriginalLevel)) Duel.SendtoGrave(sg,REASON_COST) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thfilter2(c) return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsLevel(8) and c:IsAbleToHand() end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter2(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end