code
stringlengths 0
56.1M
| repo_name
stringclasses 515
values | path
stringlengths 2
147
| language
stringclasses 447
values | license
stringclasses 7
values | size
int64 0
56.8M
|
---|---|---|---|---|---|
:: Art_Vector_Revamp_Boob_Small_Areolae_Large [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2440" transform="'+_boob_right_art_transform+'" ><path id="path2438" class="areola" d="m 237.2031,229.73085 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" sodipodi:nodetypes="czczsc"/></g><g id="g2444" transform="'+_boob_left_art_transform+'" ><path id="path2442" d="m 315.47577,238.97656 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Boob_Small_Areolae_Large.tw
|
tw
|
bsd-3-clause
| 885 |
:: Art_Vector_Revamp_Boob_Small_Areolae_Normal [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2430"><path sodipodi:nodetypes="czczsc" d="m 235.30274,231.17264 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" class="areola" id="path2428"/></g><g transform="'+_boob_left_art_transform+'" id="g2434"><path sodipodi:nodetypes="sssss" class="areola" d="m 316.0933,235.60905 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" id="path2432"/></g></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Boob_Small_Areolae_Normal.tw
|
tw
|
bsd-3-clause
| 882 |
:: Art_Vector_Revamp_Boob_Small_Areolae_Wide [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2450"><path sodipodi:nodetypes="caczsc" d="m 239.36986,227.39833 c 0,0 0.71277,8.23923 -0.67494,11.99618 -1.54558,4.18436 -8.11406,10.64147 -8.11406,10.64147 0,0 -3.24031,-8.7013 -2.48264,-11.5808 0.75767,-2.8795 0.64608,-3.04882 2.92925,-5.54348 2.87142,-3.13742 8.34239,-5.51337 8.34239,-5.51337 z" class="areola" id="path2448"/></g><g transform="'+_boob_left_art_transform+'" id="g2454"><path sodipodi:nodetypes="sssss" class="areola" d="m 315.07013,243.9018 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" id="path2452"/></g></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Boob_Small_Areolae_Wide.tw
|
tw
|
bsd-3-clause
| 895 |
:: Art_Vector_Revamp_Boob_Small_Highlights1 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_left_art_transform+'" id="g2569"><path sodipodi:nodetypes="ccc" id="path2564" class="highlight1" d="m 320.21266,218.71568 c -1.90013,1.2044 -1.89258,3.23381 -1.52692,4.67945 1.21541,-0.6336 2.621,-2.80656 1.52692,-4.67945 z"/><path sodipodi:nodetypes="ccc" id="path2567" class="highlight1" d="m 314.8764,235.91371 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z"/></g><g transform="'+_boob_right_art_transform+'" id="g2573"><path sodipodi:nodetypes="ccc" id="path2571" class="highlight1" d="m 252.94473,226.59339 c -4.7273,0.75979 -7.83647,2.53916 -10.64479,3.98691 4.08319,1.14699 9.56562,1.06857 10.64479,-3.98691 z" /></g></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Boob_Small_Highlights1.tw
|
tw
|
bsd-3-clause
| 852 |
:: Art_Vector_Revamp_Chastity_Vagina [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccccc" id="path3078" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -9.527,20.69304 -26.8295,38.13961 -29.60049,58.02694 -3.81473,4.94851 -11.42323,6.76119 -18.77833,0.13792 -12.59782,-13.26169 -20.10126,-26.49351 -40.58691,-42.65263 z" class="shadow"/><path class="steel_chastity" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -10.62636,19.22723 -27.00876,37.9006 -29.60049,58.02694 -4.44975,4.2738 -12.12093,6.01989 -18.77833,0.13792 -12.1636,-13.34853 -19.37318,-26.63913 -40.58691,-42.65263 z" id="path7-68" sodipodi:nodetypes="cccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Chastity_Vagina.tw
|
tw
|
bsd-3-clause
| 737 |
:: Art_Vector_Revamp_Clavicle [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 309.9875,184.0875 c 14.75,-2.5125 17.4,-1.9875 45.45,-5.375 -27.27187,3.9625 -35,4.3375 -45.45,5.375 z" class="shadow" id="XMLID_511_" sodipodi:nodetypes="ccc"/><path d="m 297.39343,185.90351 c -10.35625,0.46563 -15.06859,3.45066 -23.39359,4.91628 7.69063,-2.24062 15.15922,-4.91628 23.39359,-4.91628 z" class="shadow" id="XMLID_546_" sodipodi:nodetypes="ccc"/><path d="m 313.8375,183.4375 c 10.06542,-14.75429 4.91406,-12.50942 11.3875,-27.5625 -4.64445,12.75714 -1.92662,15.28512 -11.3875,27.5625 z" class="shadow" id="XMLID_511_-1" sodipodi:nodetypes="ccc"/><path d="m 302.62124,184.29159 c -0.67705,-3.9108 -0.64175,-6.21768 -2.35616,-8.91389 1.38684,2.4846 1.37673,4.45479 2.35616,8.91389 z" class="shadow" id="XMLID_511_-1-8" sodipodi:nodetypes="ccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Clavicle.tw
|
tw
|
bsd-3-clause
| 898 |
:: Art_Vector_Revamp_Collar_Retirement_Cruel [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="steel_chastity" d="m 305.66645,184.3391 c -6.28524,0 -8.23193,-2.44977 -8.1875,-2.63125 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.51153,-0.69778 3.2,0.2 0.95461,1.24484 24.33056,-1.66153 35.65,-6.85 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.28345,2.06988 0.28345,2.06988 -1.41696,5.52614 -31.75546,9.11137 -34.84594,9.11137 z" id="path13-33" sodipodi:nodetypes="sccscscss"/><path d="m 302.07895,180.40785 h 7.2 l -0.5,2.9 h -6.2 z" id="polygon17"/><path id="path19-8" d="m 308.77895,180.90785 v 2.4 h -6.1 v -2.4 h 6.1 m 0.5,-0.5 -7.3,-0.1 0.2,3 h 7.1 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="302.81207" y="183.04065" style="font-size:1.96150005px;line-height:0%;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Collar_Retirement_Cruel.tw
|
tw
|
bsd-3-clause
| 884 |
:: Art_Vector_Revamp_Collar_Satin_Choker [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 300.45955,176.79435 c 5.75393,4.57809 15.10826,-1.25778 32.69185,-10.78675 0.25346,-0.26166 0.59427,-0.13296 0.75882,0.13764 l 1.45752,3.26042 c 0.0437,0.19518 -0.0117,0.41252 -0.0889,0.53226 -4.82606,4.46138 -25.17723,13.55643 -28.52657,13.55643 -5.27775,0 -6.06553,-1.19062 -6.573,-1.89062 -0.1015,-0.1 -0.1015,-0.3 -0.1015,-0.4 l -0.22717,-4.00938 c 0,-0.4 0.30448,-0.6 0.60897,-0.4 z" style="stroke-width:1.00744832" sodipodi:nodetypes="cccccsccccc"/><path id="path13-6" d="m 299.96797,179.10998 c 7.00222,2.06304 7.82277,2.97274 34.52324,-11.76259 l 0.27371,0.75854 c -4.77068,4.24404 -24.96781,13.18842 -28.11416,13.18842 -5.07476,0 -6.87776,-1.28437 -6.67477,-1.28437" class="steel_chastity" sodipodi:nodetypes="cccsc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Collar_Satin_Choker.tw
|
tw
|
bsd-3-clause
| 891 |
:: Art_Vector_Revamp_Collar_Shock_Punishment [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 306.15,183.8375 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 5.3375,5.475 34.275,-9.625 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -27.375,12.025 -30.575,12.025 z" sodipodi:nodetypes="scsccccs"/><rect x="299.67276" y="183.13045" transform="rotate(-1.1601983)" width="6.3000274" height="10.500045" id="rect11"/><rect x="299.66086" y="183.14191" transform="rotate(-1.1601983)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="288.78955" cy="208.56601" r="1.3" id="circle15" style="fill:#ce5b5b" transform="rotate(-5.1341055)"/><circle style="fill:#d13737" cx="288.78955" cy="208.466" r="1.2" id="circle17" transform="rotate(-5.1341055)"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Collar_Shock_Punishment.tw
|
tw
|
bsd-3-clause
| 906 |
:: Art_Vector_Revamp_Collar_Stylish_Leather [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 300.325,177.925 c -0.10721,3.72459 23.52313,-0.3129 34.7073,-8.01083 0.19654,-0.30228 0.55115,-0.23713 0.76157,-0.001 l 2.02623,2.93844 c 0.079,0.18372 0.0662,0.40696 0.0139,0.53834 -3.83995,5.24449 -28.00898,11.23512 -31.30898,11.23512 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z" sodipodi:nodetypes="cccccscccc"/><path style="fill:#ffffff" d="m 303.00781,184.69339 h 3.4 v -0.6 h 1 v 1.5 h -5.4 v -7 h 5.4 v 1.3 l -1,0.1 v -0.5 h -3.4 z" id="polygon11"/><rect x="-172.36217" y="307.03809" transform="rotate(-88.080303)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Collar_Stylish_Leather.tw
|
tw
|
bsd-3-clause
| 805 |
:: Art_Vector_Revamp_Collar_Tight_Steel [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 338.84761,173.73169 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -29.80237,10.05946 -33.20237,9.95946 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.009,3.44028 22.58334,-3.43594 34.70237,-8.25946 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0" sodipodi:nodetypes="ccccccccc"/><path class="steel_chastity" d="m 305.44524,184.09115 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.76576,-0.84472 3.2,0.2 1.15585,2.7808 23.09391,-3.71229 34.60237,-8.75946 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -29.40237,10.25946 -32.80237,10.25946 z" id="path13" sodipodi:nodetypes="sccscscs"/><circle r="3.5999207" transform="rotate(-59.999272)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-7.6341872" cy="357.4375" id="ellipse15"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Collar_Tight_Steel.tw
|
tw
|
bsd-3-clause
| 1,001 |
:: Art_Vector_Revamp_Face_Highlights [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5" class="highlight2" d="m 275.19669,144.91885 c -0.45504,-0.57446 -1.58115,-0.6711 -2.43843,-0.69755 0.35064,0.57872 1.68753,1.54395 2.43843,0.69755 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-7" class="highlight2" d="m 325.10727,135.45519 c -1.5378,0.39782 -2.70811,0.94199 -3.38861,1.31329 0.35064,0.57872 2.6819,0.15183 3.38861,-1.31329 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-8-4-8" class="highlight2" d="m 287.40684,166.81779 c -0.37424,-0.72047 -8.60195,-6.72222 -9.45432,-6.6478 0.1152,0.76888 7.07094,6.64629 9.45432,6.6478 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Face_Highlights.tw
|
tw
|
bsd-3-clause
| 781 |
:: Art_Vector_Revamp_Hair_Back_Neat_Short [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccccccc" id="path1713" class="shadow" d="m 341.03176,166.99241 c -19.2084,3.76854 -55.46085,5.32927 -62.59166,5.9475 -0.37549,-0.64869 -1.20645,-1.35626 -1.76009,-2.17128 0.32341,0.92552 0.56958,1.85103 0.27442,2.77655 -3.93849,0.62454 -6.85101,1.92929 -8.52918,3.06294 -0.25176,0.036 -45.53604,-90.431971 14.01326,-103.917842 83.39811,-21.246401 59.1124,93.977662 58.59325,94.302132 z"/><path d="m 341.03176,166.99241 c -19.8314,2.62637 -55.8227,4.66587 -62.59166,5.9475 -0.22535,-0.72376 -1.02392,-1.44752 -1.76009,-2.17128 0.18666,0.92552 0.37515,1.85103 0.27442,2.77655 -4.02517,0.30673 -6.88398,1.80839 -8.52918,3.06294 0,0 -43.69409,-90.695106 14.01326,-103.917842 81.43385,-20.018738 58.59325,94.302132 58.59325,94.302132 z" class="hair" id="path1701" sodipodi:nodetypes="ccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Hair_Back_Neat_Short.tw
|
tw
|
bsd-3-clause
| 956 |
:: Art_Vector_Revamp_Head_Nose_Piercing [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="shadow" sodipodi:nodetypes="aaaaa" id="path5010" d="m 294.64676,145.46523 c 0,0.75293 -0.84427,1.5972 -1.5972,1.5972 -0.75293,0 -1.5972,-0.84427 -1.5972,-1.5972 0,-0.75293 0.84427,-1.5972 1.5972,-1.5972 0.75293,0 1.5972,0.84427 1.5972,1.5972 z"/><path d="m 294.50156,145.46523 c 0,0.68448 -0.76752,1.452 -1.452,1.452 -0.68448,0 -1.452,-0.76752 -1.452,-1.452 0,-0.68448 0.76752,-1.452 1.452,-1.452 0.68448,0 1.452,0.76752 1.452,1.452 z" id="XMLID_537_-4-89-0" sodipodi:nodetypes="aaaaa" class="steel_piercing"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Head_Nose_Piercing.tw
|
tw
|
bsd-3-clause
| 662 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Big [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5723" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.53436 -5.14773,-4.76094 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.47868 -2.56096,6.16181 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.16264,2.16288 3.57799,2.50012 1.75238,0.41754 3.7191,1.8e-4 5.34987,-0.76518 1.57075,-0.7372 1.57836,-2.4631 3.85961,-3.49282 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Big.tw
|
tw
|
bsd-3-clause
| 686 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Enormous [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2524" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 0.17455,-3.68383 -2.47353,-6.7926 -5.14773,-7.01918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.98083,3.48692 -2.56096,8.42005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 -0.12658,2.7159 1.93076,4.16204 3.86525,4.98802 1.5605,0.66628 3.62479,0.37017 5.06261,-0.53081 2.06647,-1.29491 3.51586,-2.34162 3.85961,-6.21509 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Enormous.tw
|
tw
|
bsd-3-clause
| 692 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Huge [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-5.0426 -5.14773,-5.26918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.98692 -2.56096,6.67005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.04911,2.72447 3.57799,3.18513 1.72484,0.5197 3.75494,0.0723 5.34987,-0.76518 1.67859,-0.88141 1.57836,-3.14811 3.85961,-4.17783 z" class="lips" id="path5726" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Huge.tw
|
tw
|
bsd-3-clause
| 688 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Normal [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1727" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-3.65048 -5.14773,-3.87706 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.5948 -2.56096,5.27793 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.28731,1.39548 3.57799,1.57204 1.78481,0.24416 3.66664,-0.12336 5.34987,-0.76518 1.44332,-0.55034 1.57836,-1.53502 3.85961,-2.56474 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Normal.tw
|
tw
|
bsd-3-clause
| 693 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Plush [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.02548 -5.14773,-4.25206 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.9698 -2.56096,5.65293 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.26153,1.577 3.57799,1.79079 1.77814,0.28877 3.67924,-0.0913 5.34987,-0.76518 1.47102,-0.59341 1.57836,-1.75377 3.85961,-2.78349 z" class="lips" id="path5720" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Plush.tw
|
tw
|
bsd-3-clause
| 689 |
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Thin [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccscccsscc" id="path1980" class="lips" d="m 302.96539,160.65056 c -0.1196,-0.44204 0.25784,-0.30456 0.31474,-0.87253 -0.7942,-1.37133 -4.59072,-2.7833 -5.14773,-2.86925 -1.31267,-0.11115 -2.14942,0.69728 -2.95604,0.76856 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -1.93918,1.43279 -2.16833,2.5323 -2.56096,4.21543 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 0.75568,-0.264 2.00689,0.21311 3.00768,0.33376 1.98351,0.23912 3.718,-0.095 5.34205,-0.70268 1.40459,-0.52557 2.36149,-1.49701 4.2229,-1.25615 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Thin.tw
|
tw
|
bsd-3-clause
| 686 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Big [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5687" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.89868 -5.59157,-1.19088 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.65893 -3.41833,3.18319 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.67687,3.76579 4.73104,4.4486 1.72389,0.57302 3.82179,0.25883 5.41525,-0.61354 2.30811,-1.26363 1.78748,-2.94673 4.97488,-6.12926 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Big.tw
|
tw
|
bsd-3-clause
| 692 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Enormous [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2529" class="lips" d="m 306.23509,158.84735 c 0.0885,-0.52142 -0.26691,-0.50279 -0.48205,-0.88222 -1.16422,-1.16422 -3.20151,-2.47863 -5.59157,-2.77083 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -3.13392,3.70172 -3.41833,4.76314 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 0.20083,2.39113 2.26583,5.46818 4.73104,6.55887 1.6613,0.73502 3.88904,0.37178 5.41525,-0.61354 2.69315,-1.73869 4.42544,-4.4712 4.92019,-8.26297 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Enormous.tw
|
tw
|
bsd-3-clause
| 699 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Huge [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-1.36272 -5.59157,-1.65492 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,3.12297 -3.41833,3.64723 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.56721,4.24958 4.73104,5.04522 1.70502,0.62693 3.8418,0.29443 5.41525,-0.61354 2.41531,-1.39378 1.78748,-3.54335 4.97488,-6.72588 z" class="lips" id="path5690" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Huge.tw
|
tw
|
bsd-3-clause
| 693 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Normal [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1720-1" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.14738 -5.59157,-0.43958 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,1.90763 -3.41833,2.43189 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.8805,2.75487 4.73104,3.21116 1.76381,0.43491 3.77546,0.16828 5.41525,-0.61354 2.09929,-1.00089 1.78748,-1.70929 4.97488,-4.89182 z"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Normal.tw
|
tw
|
bsd-3-clause
| 697 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Plush [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.46779 -5.59157,-0.75999 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.22804 -3.41833,2.7523 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.7796,3.2797 4.73104,3.85198 1.74322,0.51121 3.80025,0.21828 5.41525,-0.61354 2.20486,-1.13564 1.78748,-2.35011 4.97488,-5.53264 z" class="lips" id="path5684" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Plush.tw
|
tw
|
bsd-3-clause
| 692 |
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Thin [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.18781,158.88213 c 0.0885,-0.52142 -0.58722,-0.51842 -0.80236,-0.89785 -2.88644,1.11929 -2.6312,0.82735 -5.02126,0.53515 -1.55764,-0.19043 -2.36895,0.7956 -3.17556,0.86688 -0.89942,0.0794 -1.58137,-0.45961 -2.52047,-0.0994 -2.30484,0.88413 -1.14335,0.781 -3.41833,1.41464 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.4452,0.69049 3.04694,1.9423 4.78225,2.22422 1.6634,0.27023 3.45847,0.0544 5.02325,-0.57124 2.0415,-0.81623 2.21831,-2.56046 5.26098,-3.97842 z" class="lips" id="path1714" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Thin.tw
|
tw
|
bsd-3-clause
| 685 |
:: Art_Vector_Revamp_Penis_0 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278.4,442.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_" sodipodi:nodetypes="ssccccccccccs"/><path d="m 278.5,442.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_" sodipodi:nodetypes="cscccccscsccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_0.tw
|
tw
|
bsd-3-clause
| 953 |
:: Art_Vector_Revamp_Penis_1 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268,434.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_" sodipodi:nodetypes="sscccccccsccs"/><path d="m 268,434.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_1.tw
|
tw
|
bsd-3-clause
| 949 |
:: Art_Vector_Revamp_Penis_2 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 251.7,421.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_" sodipodi:nodetypes="csccccccccccc"/><path d="m 252,422.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_2.tw
|
tw
|
bsd-3-clause
| 973 |
:: Art_Vector_Revamp_Penis_3 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 235.8,408.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_" sodipodi:nodetypes="csccccccccccc"/><path d="m 235.7,408.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_3.tw
|
tw
|
bsd-3-clause
| 989 |
:: Art_Vector_Revamp_Penis_4 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 218.8,395.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_" sodipodi:nodetypes="csccccccccccc"/><path d="m 218.6,395.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_" sodipodi:nodetypes="cccccccsccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_4.tw
|
tw
|
bsd-3-clause
| 984 |
:: Art_Vector_Revamp_Penis_5 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 202.1,382.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_" sodipodi:nodetypes="csccccccccccc"/><path d="m 201.9,382.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_5.tw
|
tw
|
bsd-3-clause
| 1,008 |
:: Art_Vector_Revamp_Penis_6 [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 183.2,369.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_" sodipodi:nodetypes="csccccccccccc"/><path d="m 182.9,369.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Penis_6.tw
|
tw
|
bsd-3-clause
| 1,000 |
:: Art_Vector_Revamp_Pubic_Hair_Strip [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.07972,451.35547 c -5.26522,-8.42781 -6.8522,-25.02276 -6.40057,-24.40984 l -1.97847,0.0413 c -0.0968,0.0277 0.0996,15.01567 6.42775,24.67062 z" id="path4354" class="pubic_hair" sodipodi:nodetypes="ccccc"/></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Pubic_Hair_Strip.tw
|
tw
|
bsd-3-clause
| 357 |
:: Art_Vector_Revamp_Pussy_Tattoo [nobr]
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 253.62239,430.50769 c 14.1376,12.59209 60.92413,9.84192 72.85898,-5.2246" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="font-size:12px;line-height:0%;text-align:center;text-anchor:middle" x="40.117271" y="19.936554" transform="translate(-3.125,0.875)"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
|
amomynous0/fc
|
src/art/vector_revamp/layers/Pussy_Tattoo.tw
|
tw
|
bsd-3-clause
| 622 |
:: Revamped Art Control [script]
class ArtStyleEntry {
constructor(name) {
this.name = name;
}
toString()
{
var keys = Object.keys(this);
var styleArray = [];
if (keys !== null && keys !== undefined)
{
var styleObj = this;
keys.forEach(function(key) {
if(key !== "name") {
var value = styleObj[key];
styleArray.push(key + ":" + value);
}
});
var styleValue = styleArray.join(";") + ";";
var cssDef = "{" + styleValue + "}";
if (this.name.length > 0)
cssDef = "." + this.name + cssDef;
return cssDef;
}
return "";
}
}
class ArtStyleControl {
constructor(artDisplayClass, artSlave) {
this.artDisplayClass = artDisplayClass;
this.artSlave = artSlave;
this.styles = [];
this.initDefaultValues();
this.applyMakeup();
this.applyCalcMuscleTone();
this.applyEyeLensStyle();
}
applyMakeup() {
var lipsColor = this.lips.fill;
var lipsOpacity = this.lips["fill-opacity"];
switch(this.artSlave.makeup)
{
case 1:
//Nice
lipsColor = "#ff69b4";
lipsOpacity = 0.5;
break;
case 2:
//Gorgeous
lipsColor = "#8b008b";
lipsOpacity = 0.7;
break;
case 3:
//Hair coordinated
lipsColor = this.hair.fill;
lipsOpacity = 0.3;
break;
case 4:
//Slutty
lipsColor = "#ff0000";
lipsOpacity = 1;
break;
case 5:
//Neon
lipsColor = "#DC143C";
lipsOpacity = 1;
break;
case 6:
//Neon hair coordinated
lipsColor = this.hair.fill;
lipsOpacity = 1;
break;
case 7:
//Metallic
lipsColor = "#b22222";
lipsOpacity = 0.7;
break;
case 8:
//Metallic hair coordinated
lipsColor = this.hair.fill;
lipsOpacity = 0.7;
break;
default:
}
this.lips.fill = lipsColor;
this.lips["fill-opacity"] = lipsOpacity;
}
applyCalcMuscleTone() {
var musclesValue = this.artSlave.muscles + 101;
var musclesVisibility = 0.910239*Math.log(0.02*musclesValue);
this.muscleTone["fill-opacity"] = musclesVisibility;
}
applyEyeLensStyle() {
if (this.artSlave.eyeColor == null || this.artSlave.eyeColor == undefined)
return;
var eyeColorSplit = this.artSlave.eyeColor.split(" ");
if (eyeColorSplit == 1)
return;
var eyeLens = eyeColorSplit[0];
switch(eyeLens)
{
case "demonic":
this.eyeball.fill = this.iris.fill;
break;
case "devilish":
this.eyeball.fill = "#010101";
}
}
/*currently unused, keeping for color reference - */
parseSkinColorFromName(colorName) {
if (colorName == null)
return "#000000";
var skinPalette = [
["light", "#feebe5"],
["white", "#feebe5"],
["fair", "#feebe5"],
["lightened", "#feebe5"],
["extremely pale", "#fff8f8"],
["pale", "#f9ebf0"],
["tanned", "#e8b693"],
["natural", "#e8b693"],
["olive", "#a46237"],
["light olive", "#d4c6bb"],
["dark", "#a46237"],
["brown", "#845c44"],
["dark brown", "#845c44"],
["black", "#463a3a"],
["camouflage patterned", "#78875a"],
["dyed red", "#bc4949"],
["dyed green", "#A6C373"],
["dyed blue", "#5b8eb7"],
["dyed pink", "#fe62b0"],
["dyed gray", "#bdbdbd"],
["tiger striped", "#e2d75d"]
];
var skinPaletteMap = new Map(skinPalette);
colorName = colorName.toLowerCase();
var colorValue = skinPaletteMap.get(colorName);
if (!colorValue) {
return this.parseColorFromName(colorName);
}
return colorValue;
}
/* - currently unused, keeping for color reference*/
initDefaultValues() {
var colorSlave = skinColorCatcher(this.artSlave);
this.white = new ArtStyleEntry("white");
this.white.fill = "#FFFFFF";
this.skin = new ArtStyleEntry("skin");
this.skin.fill = colorSlave.skinColor;
this.arm = new ArtStyleEntry("arm.skin");
this.arm.fill = this.skin.fill;
this.head = new ArtStyleEntry("head");
this.head.fill = this.skin.fill;
this.torso = new ArtStyleEntry("torso");
this.torso.fill = this.skin.fill;
this.boob = new ArtStyleEntry("boob");
this.boob.fill = this.skin.fill;
this.penis = new ArtStyleEntry("penis");
this.penis.fill = this.skin.fill;
this.scrotum = new ArtStyleEntry("scrotum");
this.scrotum.fill = this.skin.fill;
this.areola = new ArtStyleEntry("areola");
this.areola.fill = colorSlave.areolaColor;
this.labia = new ArtStyleEntry("labia");
this.labia.fill = colorSlave.labiaColor;
this.hair = new ArtStyleEntry("hair");
this.hair.fill = extractColor(this.artSlave.hColor);
this.shoe = new ArtStyleEntry("shoe");
this.shoe.fill = "#3E65B0";
this.smartPiercing = new ArtStyleEntry("smart_piercing");
this.smartPiercing.fill = "#4DB748";
this.steelPiercing = new ArtStyleEntry("steel_piercing");
this.steelPiercing.fill = "#c0c6c7";
this.steelChastity = new ArtStyleEntry("steel_chastity");
this.steelChastity.fill = "#c0c6c7";
this.labiaSkin = new ArtStyleEntry("labia.skin");
this.labiaSkin.fill = this.skin.fill;
this.outfitBase = new ArtStyleEntry("outfit_base");
this.outfitBase.fill = "#515351";
this.shadow = new ArtStyleEntry("shadow");
this.shadow.fill = "#010101";
this.muscleTone = new ArtStyleEntry("muscle_tone");
this.muscleTone.fill = "#010101";
this.muscleTone["fill-opacity"] = 1;
this.glasses = new ArtStyleEntry("glasses");
this.glasses.fill = "#010101";
this.lips = new ArtStyleEntry("lips");
this.lips.fill = colorSlave.lipsColor;
this.lips["fill-opacity"] = 0.6;
this.eyeball = new ArtStyleEntry("eyeball");
this.eyeball.fill = "#dfdfdf";
this.iris = new ArtStyleEntry("iris");
this.iris.fill = extractColor(this.artSlave.eyeColor, 1);
this.highlight1 = new ArtStyleEntry("highlight1");
this.highlight1.fill = "#ffffff";
this.highlight1["fill-opacity"] = 0.9;
this.highlight1["mix-blend-mode"] = "soft-light";
this.highlight2 = new ArtStyleEntry("highlight2");
this.highlight2.fill = "#ffffff";
this.highlight2["fill-opacity"] = 0.9;
this.highlight2["mix-blend-mode"] = "soft-light";
this.highlightStrong = new ArtStyleEntry("highlightStrong");
this.highlightStrong.fill = "#ffffff";
this.armpitHair = new ArtStyleEntry("armpit_hair");
this.armpitHair.fill = extractColor(this.artSlave.underArmHColor);
this.pubicHair = new ArtStyleEntry("pubic_hair");
this.pubicHair.fill = extractColor(this.artSlave.pubicHColor);
this.bellyDetails = new ArtStyleEntry("belly_details");
this.bellyDetails["fill-opacity"] = 1;
this.bellySkin = new ArtStyleEntry("belly.skin");
this.bellySkin.fill = this.skin.fill;
this.bellyUpperSkin = new ArtStyleEntry("belly_upper.skin");
this.bellyUpperSkin.fill = this.skin.fill;
this.neckSkin = new ArtStyleEntry("neck.skin");
this.neckSkin.fill = this.skin.fill;
this.legsSkin = new ArtStyleEntry("legs.skin");
this.legsSkin.fill = this.skin.fill;
this.buttSkin = new ArtStyleEntry("butt.skin");
this.buttSkin.fill = this.skin.fill;
this.feetSkin = new ArtStyleEntry("feet.skin");
this.feetSkin.fill = this.skin.fill;
this.shadowBoobInnerLowerShadow = new ArtStyleEntry("shadow.boob_inner_lower_shadow");
this.shadowBoobInnerLowerShadow["fill-opacity"] = 1;
this.shadowBoobInnerUpperShadow = new ArtStyleEntry("shadow.boob_inner_upper_shadow");
this.shadowBoobInnerUpperShadow["fill-opacity"] = 1;
this.gag = new ArtStyleEntry("gag");
this.gag.fill = "#bf2126";
}
get StylesCss() {
var mainStyle = new ArtStyleEntry("");
mainStyle.position = "absolute";
mainStyle.height= "100%";
mainStyle["margin-left"] = "auto";
mainStyle["margin-right"] = "auto";
mainStyle.left = "0";
mainStyle.right = "0";
this.styles.push(this.white);
this.styles.push(this.arm);
this.styles.push(this.skin);
this.styles.push(this.head);
this.styles.push(this.torso);
this.styles.push(this.boob);
this.styles.push(this.penis);
this.styles.push(this.scrotum);
this.styles.push(this.areola);
this.styles.push(this.labia);
this.styles.push(this.hair);
this.styles.push(this.shoe);
this.styles.push(this.smartPiercing);
this.styles.push(this.steelPiercing);
this.styles.push(this.steelChastity);
this.styles.push(this.labiaSkin);
this.styles.push(this.outfitBase);
this.styles.push(this.shadow);
this.styles.push(this.muscleTone);
this.styles.push(this.glasses);
this.styles.push(this.lips);
this.styles.push(this.eyeball);
this.styles.push(this.iris);
this.styles.push(this.highlight1);
this.styles.push(this.highlight2);
this.styles.push(this.highlightStrong);
this.styles.push(this.armpitHair);
this.styles.push(this.pubicHair);
this.styles.push(this.bellyDetails);
this.styles.push(this.bellySkin);
this.styles.push(this.bellyUpperSkin);
this.styles.push(this.neckSkin);
this.styles.push(this.legsSkin);
this.styles.push(this.buttSkin);
this.styles.push(this.feetSkin);
this.styles.push(this.shadowBoobInnerLowerShadow);
this.styles.push(this.shadowBoobInnerUpperShadow);
this.styles.push(this.gag);
var stylesValues = [];
var artDisplayClass = this.artDisplayClass;
stylesValues.push("." + artDisplayClass + " " + mainStyle.toString());
this.styles.forEach(function(style) {
stylesValues.push("." + artDisplayClass + " " + style.toString());
});
return stylesValues.join(" ");
}
}
class ClothingControl {
get fuckdoll() {
var defaultOutfitColor = "#515351";
var areolaColor = "#383838";
return {
bodySettings: {
showEyes: false,
showPubic: false,
showArmHair: false,
showHair: false,
showLegHighlight: true,
showTorsoHighlight: true,
showBoobsHighlight: true,
showHeadHighlight: true
},
styleSettings: {
skin: { fill: defaultOutfitColor },
arm: { fill: defaultOutfitColor },
penis: { fill: defaultOutfitColor },
legsSkin: {fill: defaultOutfitColor },
feetSkin: {fill: defaultOutfitColor },
torso: {fill: defaultOutfitColor },
buttSkin: {fill: defaultOutfitColor },
head: { fill: defaultOutfitColor },
neckSkin: { fill: defaultOutfitColor },
boob: { fill: defaultOutfitColor },
areola: { fill: areolaColor },
labia: { fill: areolaColor },
bellySkin: { fill: defaultOutfitColor },
bellyUpperSkin: { fill: defaultOutfitColor },
shoe: { fill: defaultOutfitColor },
labiaSkin: { fill: defaultOutfitColor },
lips: { fill: areolaColor }
}
}
}
get niceMaid() {
return {
bodySettings: {
showPubic: false,
showBoobs: false,
showNipples: false,
showPenis: false,
showBalls: false,
showBellyPiercings: false,
showNipplesPiercings: false
},
styleSettings: {
bellySkin: { fill: "#FFFFFF" },
bellyUpperSkin: { fill: "#FFFFFF" },
bellyDetails: { "fill-opacity": 0 }
}
}
}
get sluttyMaid() {
return {
bodySettings: {
showBellyPiercings: false
},
styleSettings: {
bellySkin: { fill: "#FFFFFF" },
bellyDetails: { "fill-opacity": 0 }
}
}
}
get restrictiveLatex() {
var defaultOutfitColor = "#515351";
var areolaColor = "#383838";
return {
bodySettings: {
showEyes: false,
showPubic: false,
showArmHair: false,
showHair: false,
showLegHighlight: true,
showTorsoHighlight: true,
showBoobsHighlight: true,
showHeadHighlight: true,
showHeadPiercings: false,
showBellyPiercings: false
},
styleSettings: {
skin: { fill: defaultOutfitColor },
arm: { fill: defaultOutfitColor },
legsSkin: {fill: defaultOutfitColor },
feetSkin: {fill: defaultOutfitColor },
torso: {fill: defaultOutfitColor },
buttSkin: {fill: defaultOutfitColor },
head: { fill: defaultOutfitColor },
neckSkin: { fill: defaultOutfitColor },
bellySkin: { fill: defaultOutfitColor },
bellyUpperSkin: { fill: defaultOutfitColor },
shoe: { fill: defaultOutfitColor }
}
}
}
get latexCatsuit() {
var defaultOutfitColor = "#515351";
var areolaColor = "#383838";
return {
bodySettings: {
showPubic: false,
showArmHair: false,
showLegHighlight: true,
showTorsoHighlight: true,
showBoobsHighlight: true,
showHeadHighlight: true,
showPussyPiercings: false,
showPenisPiercings: false,
showBellyPiercings: false,
showNipplesPiercings: false
},
styleSettings: {
skin: { fill: defaultOutfitColor },
scrotum: { fill: defaultOutfitColor },
arm: { fill: defaultOutfitColor },
penis: { fill: defaultOutfitColor },
legsSkin: {fill: defaultOutfitColor },
feetSkin: {fill: defaultOutfitColor },
torso: {fill: defaultOutfitColor },
buttSkin: {fill: defaultOutfitColor },
neckSkin: { fill: defaultOutfitColor },
boob: { fill: defaultOutfitColor },
areola: { fill: areolaColor },
labia: { fill: areolaColor },
bellySkin: { fill: defaultOutfitColor },
bellyUpperSkin: { fill: defaultOutfitColor },
shoe: { fill: defaultOutfitColor },
labiaSkin: { fill: defaultOutfitColor }
}
}
}
get bodyOil() {
return {
bodySettings: {
showLegHighlight: true,
showTorsoHighlight: true,
showBoobsHighlight: true,
showHeadHighlight:true,
},
styleSettings: {
}
}
}
get bodysuit() {
var defaultOutfitColor = "#162d50";
return {
bodySettings: {
showPubic: false,
showArmHair: false,
showPussy: false,
showPussyPiercings: false,
showPenisPiercings: false,
showBellyPiercings: false,
showNipplesPiercings: false
},
styleSettings: {
skin: { fill: defaultOutfitColor },
scrotum: { fill: defaultOutfitColor },
arm: { fill: defaultOutfitColor },
penis: { fill: defaultOutfitColor },
legsSkin: {fill: defaultOutfitColor },
feetSkin: {fill: defaultOutfitColor },
torso: {fill: defaultOutfitColor },
buttSkin: {fill: defaultOutfitColor },
boob: { fill: defaultOutfitColor },
areola: { fill: defaultOutfitColor },
bellySkin: { fill: defaultOutfitColor },
bellyUpperSkin: { fill: defaultOutfitColor },
shoe: { fill: defaultOutfitColor },
muscleTone: { "fill-opacity": 0 },
bellyDetails: { "fill-opacity": 0 }
}
}
}
get leotard() {
var defaultOutfitColor = "#d35f8d";
return {
bodySettings: {
showPubic: false,
showArmHair: false,
showPussy: false,
showPussyPiercings: false,
showPenisPiercings: false,
showBellyPiercings: false,
showNipplesPiercings: false,
showNipples: false
},
styleSettings: {
skin: { fill: defaultOutfitColor },
scrotum: { fill: defaultOutfitColor },
penis: { fill: defaultOutfitColor },
torso: {fill: defaultOutfitColor },
boob: { fill: defaultOutfitColor },
areola: { fill: defaultOutfitColor },
bellySkin: { fill: defaultOutfitColor },
bellyUpperSkin: { fill: defaultOutfitColor },
muscleTone: { "fill-opacity": 0 },
bellyDetails: { "fill-opacity": 0 }
}
}
}
}
class RevampedArtControl {
constructor(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) {
this.artDisplayClass = artDisplayClass;
this.artSlave = artSlave;
this.styleControl = new ArtStyleControl(artDisplayClass, artSlave);
this.clothingControl = new ClothingControl();
this.artTransform = "";
this.boobRightArtTransform = "";
this.boobLeftArtTransform = "";
this.boobOutfitArtTransform = "";
this.showArmHair = true;
this.showHair = true;
this.showPussy = true;
this.showPubic = true;
this.showChastityVaginal = true;
this.showChastityAnal = true;
this.showBalls = true;
this.showPenis = true;
this.showNipples = true;
this.showBoobs = true;
this.showEyes = true;
this.showMouth = true;
this.leftArmType = this.getLeftArmPosition;
this.rightArmType = this.getRightArmPosition;
this.hairLength = this.getHairLength;
this.torsoSize = this.getTorsoSize;
this.bellyLevel = this.getBellyLevel;
this.showLegHighlight = false;
this.showTorsoHighlight = false;
this.showBoobsHighlight = false;
this.showHeadHighlight = false;
this.showPussyPiercings = true;
this.showBellyPiercings = true;
this.showPenisPiercings = true;
this.showNipplesPiercings = true;
this.showHeadPiercings = true;
this.pubicTattooText = "";
var clothing = this.getClothing();
if (clothing != null)
{
if (clothing.bodySettings != null)
this.applyClothingSettings(clothing.bodySettings);
if (clothing.styleSettings != null)
this.applyClothingStyleSettings(clothing.styleSettings);
}
if (!globalShowHighlights)
{
this.showLegHighlight = false;
this.showTorsoHighlight = false;
this.showBoobsHighlight = false;
this.showHeadHighlight = false;
}
if (!globalShowBodyMods)
{
this.showPussyPiercings = false;
this.showBellyPiercings = false;
this.showPenisPiercings = false;
this.showNipplesPiercings = false;
this.showHeadPiercings = false;
}
}
copyProperties(objTo, objFrom) {
for (var attr in objFrom) {
if (objFrom.hasOwnProperty(attr))
objTo[attr] = objFrom[attr];
}
}
applyClothingSettings(clothingSettings) {
this.copyProperties(this, clothingSettings);
}
applyClothingStyleSettings(styleSettings) {
for (var attr in styleSettings) {
if (styleSettings.hasOwnProperty(attr))
this.copyProperties(this.styleControl[attr], styleSettings[attr]);
}
}
getClothing() {
if (this.artSlave.fuckdoll > 0)
return this.clothingControl.fuckdoll;
let clothing = null;
switch(this.artSlave.clothes) {
case "a nice maid outfit":
clothing = this.clothingControl.niceMaid;
break;
case "a slutty maid outfit":
clothing = this.clothingControl.sluttyMaid;
break;
case "restrictive latex":
clothing = this.clothingControl.restrictiveLatex;
break;
case "a latex catsuit":
clothing = this.clothingControl.latexCatsuit;
break;
case "body oil":
clothing = this.clothingControl.bodyOil;
break;
case "a comfortable bodysuit":
clothing = this.clothingControl.bodysuit;
break;
case "a leotard":
/*return this.clothingControl.leotard;*/
break;
default:
break;
}
return clothing;
}
get getHairLength() {
var result = "Short";
if (this.artSlave.hLength >= 80)
result = "Long";
else if (this.artSlave.hLength >= 40)
result = "Medium";
else
result = "Short";
return result;
}
get getTorsoSize() {
var torsoSize = "Normal";
if (this.artSlave.waist < -40) {
torsoSize = this.artSlave.weight > 30 ? "Hourglass" : "Unnatural";
}
else if (this.artSlave.waist <= 10) {
torsoSize = this.artSlave.weight > 30 ? "Normal" : "Hourglass";
}
else {
torsoSize = "Normal";
}
return torsoSize;
}
get getLeftArmPosition() {
var leftArmType = "Low";
if (this.artSlave.devotion > 50) {
leftArmType = "High";
}
else if (this.artSlave.trust >= -20) {
if (this.artSlave.devotion <= 20) {
leftArmType = "Low";
}
else
{
leftArmType = "Mid";
}
}
else {
leftArmType = "Mid";
}
return leftArmType;
}
get getRightArmPosition() {
var rightArmType = "Low";
if (this.artSlave.devotion > 50) {
rightArmType = "High";
}
else if (this.artSlave.trust >= -20) {
if (this.artSlave.devotion <= 20) {
rightArmType = "Low";
}
else
{
rightArmType = "High";
}
}
else {
rightArmType = "Mid";
}
return rightArmType;
}
get getBellyLevel() {
var bellyLevel = 0;
if (this.artSlave.belly >= 120000)
bellyLevel = 9;
else if (this.artSlave.belly >= 90000)
bellyLevel = 8;
else if (this.artSlave.belly >= 50000)
bellyLevel = 7;
else if (this.artSlave.belly >= 30000)
bellyLevel = 6;
else if (this.artSlave.belly >= 15000)
bellyLevel = 5;
else if (this.artSlave.belly >= 10000)
bellyLevel = 4;
else if (this.artSlave.belly >= 5000)
bellyLevel = 3;
else if (this.artSlave.belly >= 1500)
bellyLevel = 2;
else if (this.artSlave.belly >= 500)
bellyLevel = 1;
else
bellyLevel = 0;
return bellyLevel;
}
get hairBackLayer() {
var result = [];
if (!this.showHair)
return result;
if (this.artSlave.hLength == 0)
return result;
switch(this.artSlave.hStyle)
{
case "neat":
result.push("Art_Vector_Revamp_Hair_Back_Neat_" + this.hairLength);
break;
case "bun":
case "up":
result.push("Art_Vector_Revamp_Hair_Back_Bun_" + this.hairLength);
break;
case "tails":
result.push("Art_Vector_Revamp_Hair_Back_Tails_" + this.hairLength);
break;
case "ponytail":
result.push("Art_Vector_Revamp_Hair_Back_Ponytail_" + this.hairLength);
break;
case "braided":
result.push("Art_Vector_Revamp_Hair_Back_Braids_" + this.hairLength);
break;
case "curled":
result.push("Art_Vector_Revamp_Hair_Back_Curled_" + this.hairLength);
break;
case "cornrows":
result.push("Art_Vector_Revamp_Hair_Back_Cornrows_" + this.hairLength);
break;
case "strip":
result.push("Art_Vector_Revamp_Hair_Back_Shaved_Sides_" + this.hairLength);
break;
case "luxurious":
result.push("Art_Vector_Revamp_Hair_Back_Luxurious_" + this.hairLength);
break;
case "afro":
result.push("Art_Vector_Revamp_Hair_Back_Afro_" + this.hairLength);
break;
case "permed":
result.push("Art_Vector_Revamp_Hair_Back_Permed_" + this.hairLength);
break;
case "dreadlocks":
result.push("Art_Vector_Revamp_Hair_Back_Dreadlocks_" + this.hairLength);
break;
default:
result.push("Art_Vector_Revamp_Hair_Back_Messy_" + this.hairLength);
}
return result;
}
get armLayer() {
var result = [];
var leftArmType = "";
var rightArmType = "";
if (this.artSlave.amp == 1) {
result.push("Art_Vector_Revamp_Arm_Stump");
}
else {
result.push("Art_Vector_Revamp_Arm_Right_"+this.rightArmType);
result.push("Art_Vector_Revamp_Arm_Left_"+this.leftArmType);
}
if (this.showArmHair && (this.artSlave.amp == 1 || (this.leftArmType == "High" && this.artSlave.amp != 1)))
{
switch(this.artSlave.underArmHStyle)
{
case "bushy":
result.push("Art_Vector_Revamp_Arm_Up_Hair_Bushy");
break;
case "neat":
result.push("Art_Vector_Revamp_Arm_Up_Hair_Neat");
break;
default:
}
}
return result;
}
get buttLayer() {
var result = [];
var buttSize = 0;
if (this.artSlave.amp)
return result;
if (this.artSlave.butt > 6)
buttSize = 3;
else if (this.artSlave.butt > 4)
buttSize = 2;
else if (this.artSlave.butt > 2)
buttSize = 1;
else
buttSize = 0;
result.push("Art_Vector_Revamp_Butt_" + buttSize);
return result;
}
get legLayer() {
var result = [];
if (this.artSlave.amp == 1) {
result.push("Art_Vector_Revamp_Stump");
}
else {
var legSize = "Normal";
if (this.artSlave.hips < 0) {
legSize = this.artSlave.weight > 95 ? "Normal" : "Narrow";
}
else if (this.artSlave.hips == 0) {
legSize = this.artSlave.weight > 95 ? "Wide" : "Normal";
}
else if (this.artSlave.hips > 0) {
legSize = "Wide";
}
result.push("Art_Vector_Revamp_Leg_" + legSize);
if (this.showLegHighlight)
{
result.push("Art_Vector_Revamp_Leg_Highlights2");
result.push("Art_Vector_Revamp_Leg_Highlights1");
}
}
return result;
}
get feetLayer() {
var result = [];
if (this.artSlave.amp == 1) {
return result;
}
switch(this.artSlave.shoes)
{
case "heels":
result.push("Art_Vector_Revamp_Shoes_Heel");
break;
case "extreme heels":
result.push("Art_Vector_Revamp_Shoes_Exterme_Heel");
break;
case "boots":
result.push("Art_Vector_Revamp_Shoes_Boot");
break;
case "flats":
result.push("Art_Vector_Revamp_Shoes_Flat");
break;
default:
result.push("Art_Vector_Revamp_Feet");
}
return result;
}
get torsoLayer() {
var result = [];
result.push("Art_Vector_Revamp_Torso_" + this.torsoSize);
result.push("Art_Vector_Revamp_Clavicle");
if (this.showTorsoHighlight)
{
result.push("Art_Vector_Revamp_Torso_Highlights2");
result.push("Art_Vector_Revamp_Torso_Highlights1");
}
if (this.showArmHair && this.leftArmType != "High" && this.artSlave.amp != 1)
{
switch(this.artSlave.underArmHStyle)
{
case "bushy":
result.push("Art_Vector_Revamp_Arm_Down_Hair_Bushy");
break;
case "neat":
result.push("Art_Vector_Revamp_Arm_Down_Hair_Neat");
break;
default:
}
}
return result;
}
get pussyLayer() {
var result = [];
if (this.showPussy && this.artSlave.vagina >= 0)
result.push("Art_Vector_Revamp_Pussy");
return result;
}
get pubicLayer() {
var result = [];
if (!this.showPubic)
return result;
if (this.artSlave.physicalAge < 12)
return result;
if (this.artSlave.vaginaTat == "rude words")
{
this.pubicTattooText = this.artSlave.dick != 0 ? "Useless" : "Fucktoy";
result.push("Art_Vector_Revamp_Pussy_Tattoo");
}
switch(this.artSlave.pubicHStyle)
{
case "strip":
case "in a strip":
result.push("Art_Vector_Revamp_Pubic_Hair_Strip");
break;
case "bushy":
case "bushy in the front and neat in the rear":
case "very bushy":
result.push("Art_Vector_Revamp_Pubic_Hair_Bush");
break;
case "neat":
result.push("Art_Vector_Revamp_Pubic_Hair_Neat");
break;
case "waxed":
break;
default:
}
return result;
}
get pussyPiercingsLayer() {
var result = [];
if (!this.showPussyPiercings)
return result;
if (this.artSlave.vaginaPiercing == 1)
result.push("Art_Vector_Revamp_Pussy_Piercing");
else if (this.artSlave.vaginaPiercing == 2)
result.push("Art_Vector_Revamp_Pussy_Piercing_Heavy");
if (this.artSlave.clitPiercing == 1)
result.push("Art_Vector_Revamp_Clit_Piercing");
else if (this.artSlave.clitPiercing == 2)
result.push("Art_Vector_Revamp_Clit_Piercing_Heavy");
else if (this.artSlave.clitPiercing == 1)
result.push("Art_Vector_Revamp_Clit_Piercing_Smart");
return result;
}
get chastityBeltLayer() {
var result = [];
var isChastityAnalWorn = this.artSlave.dickAccessory == "anal chastity" || this.artSlave.dickAccessory == "combined chastity" || this.artSlave.vaginalAccessory == "anal chastity" || this.artSlave.vaginalAccessory == "combined chastity";
isChastityAnalWorn = isChastityAnalWorn && this.showChastityAnal;
var isChastityVaginalWorn = this.artSlave.vaginalAccessory == "chastity belt" || this.artSlave.vaginalAccessory == "combined chastity";
isChastityVaginalWorn = isChastityVaginalWorn && this.showChastityVaginal;
if (isChastityAnalWorn)
result.push("Art_Vector_Revamp_Chastity_Anus");
if (isChastityVaginalWorn)
result.push("Art_Vector_Revamp_Chastity_Vagina");
if (isChastityAnalWorn || isChastityVaginalWorn)
result.push("Art_Vector_Revamp_Chastity_Base");
return result;
}
get torsoOutfitLayer() {
var result = [];
switch(this.artSlave.clothes)
{
case "uncomfortable straps":
result.push("Art_Vector_Revamp_Torso_Outfit_Straps_" + this.torsoSize);
break;
case "a nice maid outfit":
result.push("Art_Vector_Revamp_Torso_Outfit_Maid_" + this.torsoSize);
break;
case "a slutty maid outfit":
result.push("Art_Vector_Revamp_Torso_Outfit_Maid_Lewd_" + this.torsoSize);
break;
default:
}
return result;
}
get ballsLayer() {
var result = [];
if (!this.showBalls || this.artSlave.scrotum <= 0 || this.artSlave.balls <= 0)
return result;
var ballsSize = 0;
if (this.artSlave.scrotum >= 6)
ballsSize = 4;
else if (this.artSlave.scrotum >= 4)
ballsSize = 3;
else if (this.artSlave.scrotum >= 3)
ballsSize = 2;
else if (this.artSlave.scrotum >= 2)
ballsSize = 1;
else
ballsSize = 0;
result.push("Art_Vector_Revamp_Balls_" + ballsSize);
return result;
}
get bellyLayer() {
var result = [];
if (this.bellyLevel > 0)
{
result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel);
if (this.showBellyPiercings)
{
if (this.artSlave.navelPiercing >= 1)
result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing");
if (this.artSlave.navelPiercing == 2)
result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing_Heavy");
}
}
else
{
if (this.showBellyPiercings)
{
if (this.artSlave.navelPiercing >= 1)
result.push("Art_Vector_Revamp_Navel_Piercing");
if (this.artSlave.navelPiercing == 2)
result.push("Art_Vector_Revamp_Navel_Piercing_Heavy");
}
}
return result;
}
get penisLayer() {
var result = [];
if (this.getBellyLevel >= 8)
return result;
var penisSize = -1;
if (this.artSlave.dick >= 8)
penisSize = 6;
else if (this.artSlave.dick >= 7)
penisSize = 5;
else if (this.artSlave.dick >= 6)
penisSize = 4;
else if (this.artSlave.dick >= 5)
penisSize = 3;
else if (this.artSlave.dick >= 4)
penisSize = 2;
else if (this.artSlave.dick >= 2)
penisSize = 1;
else if (this.artSlave.dick >= 1)
penisSize = 0;
else
penisSize = -1;
if (!this.showPenis || penisSize < 0)
return result;
if (canAchieveErection(this.artSlave) && (this.artSlave.dickAccessory != "chastity") && (this.artSlave.dickAccessory != "combined chastity"))
{
result.push("Art_Vector_Revamp_Penis_" + penisSize);
if (!this.showPenisPiercings)
return result;
if (this.artSlave.dickPiercing == 1)
result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing");
else if (this.artSlave.dickPiercing == 2)
result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing_Heavy");
}
else
{
result.push("Art_Vector_Revamp_Flaccid_" + penisSize);
if ((this.artSlave.dickAccessory == "chastity") || (this.artSlave.dickAccessory == "combined chastity")) {
result.push("Art_Vector_Revamp_Chastity_Cage_" + penisSize);
}
}
return result;
}
get boobLayer() {
var result = [];
if (this.artSlave.boobs < 300)
{
if (this.showNipples)
{
var areolaeShape = "Normal";
switch(this.artSlave.areolae)
{
case 0:
areolaeShape = "Normal";
break;
case 1:
areolaeShape = "Large";
break;
case 2:
areolaeShape = "Wide";
break;
case 3:
areolaeShape = "Huge";
break;
case 4:
areolaeShape = "Heart";
break;
case 5:
areolaeShape = "Star";
break;
}
result.push("Art_Vector_Revamp_Boob_None_Areola_" + areolaeShape);
}
}
else
{
var artScaleFactor = 0.804354*Math.log(0.00577801*this.artSlave.boobs);
var boobRightArtTranslationX = 270*((-1*artScaleFactor) + 1);
var boobLeftArtTranslationX = 320*((-1*artScaleFactor) + 1);
var artTranslationX = -283.841*artScaleFactor+285.349;
var artTranslationY = 198*((-1*artScaleFactor) + 1);
var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")";
this.artTransform = artBoobTransform;
if (!this.showBoobs)
return result;
var size = "Small";
if (this.artSlave.boobs < 600)
{
artScaleFactor = 0.360674*Math.log(0.0266667*this.artSlave.boobs);
boobRightArtTranslationX = 240*((-1*artScaleFactor) + 1);
boobLeftArtTranslationX = 300*((-1*artScaleFactor) + 1);
artTranslationY = 250*((-1*artScaleFactor) + 1);
size = "Small";
}
else if (this.artSlave.boobs < 15000)
{
size = "Medium";
}
else {
size = "Huge";
boobRightArtTranslationX = 252*((-1*artScaleFactor) + 1);
boobLeftArtTranslationX = 315*((-1*artScaleFactor) + 1);
}
this.boobRightArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobRightArtTranslationX + "," + artTranslationY + ")";
this.boobLeftArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobLeftArtTranslationX + "," + artTranslationY + ")";
result.push("Art_Vector_Revamp_Boob_" + size);
if (this.showNipples)
{
var areolaeShape = "Normal";
switch(this.artSlave.areolae)
{
case 0:
areolaeShape = "Normal";
break;
case 1:
areolaeShape = "Large";
break;
case 2:
areolaeShape = "Wide";
break;
case 3:
areolaeShape = "Huge";
break;
case 4:
areolaeShape = "Heart";
break;
case 5:
areolaeShape = "Star";
break;
}
result.push("Art_Vector_Revamp_Boob_" + size + "_Areolae_" + areolaeShape);
result.push("Art_Vector_Revamp_Boob_" + size + "_Nipples");
}
if (this.showBoobsHighlight)
{
result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights2");
result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights1");
}
}
return result;
}
get boobAddonLayer() {
var result = [];
if (this.showNipplesPiercings)
{
var size = "Small";
if (this.artSlave.boobs < 600)
{
size = "Small";
}
else if (this.artSlave.boobs < 15000)
{
size = "Medium";
}
else {
size = "Huge";
}
if (this.artSlave.nipplesPiercing == 1)
{
if (this.artSlave.boobs < 300)
result.push("Art_Vector_Revamp_Boob_None_Piercing");
else
result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing");
}
else if (this.artSlave.nipplesPiercing == 2)
{
if (this.artSlave.boobs < 300)
result.push("Art_Vector_Revamp_Boob_None_Piercing_Heavy");
else
result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing_Heavy");
}
if (this.artSlave.areolaePiercing == 1)
{
if (this.artSlave.boobs < 300)
result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing");
else
result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing");
}
else if (this.artSlave.areolaePiercing == 2)
{
if (this.artSlave.boobs < 300)
result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing_Heavy");
else
result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing_Heavy");
}
}
switch(this.artSlave.clothes)
{
case "uncomfortable straps":
//if (this.artSlave.boobs >= 300)
//result.push("Art_Vector_Revamp_Boob_Outfit_Straps");
break;
case "a nice maid outfit":
if (this.artSlave.boobs >= 300)
{
if (this.artSlave.boobs < 600)
{
var artScaleFactor = 0.288539*Math.log(0.106667*this.artSlave.boobs);
var artTranslationX = 270*((-1*artScaleFactor) + 1);
var artTranslationY = 198*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274;
var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")";
this.boobOutfitArtTransform = artBoobTransform;
result.push("Art_Vector_Revamp_Boob_Small_Outfit_Maid");
}
else if (this.artSlave.boobs < 15000)
{
var artScaleFactor = 0.155334*Math.log(1.04167*this.artSlave.boobs);
var artTranslationX = 270*((-1.25*artScaleFactor) + 1.25);
var artTranslationY = 198*((-0.8*artScaleFactor) + 0.8);//-198.438*artScaleFactor+203.274;
var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")";
this.boobOutfitArtTransform = artBoobTransform;
result.push("Art_Vector_Revamp_Boob_Medium_Outfit_Maid");
}
else {
var artScaleFactor = 1.56609*Math.log(0.00017373*this.artSlave.boobs);
var artTranslationX = 340*((-1*artScaleFactor) + 1);
var artTranslationY = 153*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274;
var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")";
this.boobOutfitArtTransform = artBoobTransform;
result.push("Art_Vector_Revamp_Boob_Huge_Outfit_Maid");
}
}
break;
default:
}
return result;
}
get clavicleLayer() {
var result = [];
result.push("Art_Vector_Revamp_Clavicle");
return result;
}
get collarLayer() {
var result = [];
switch(this.artSlave.collar)
{
case "leather with cowbell":
result.push("Art_Vector_Revamp_Collar_Cowbell");
break;
case "heavy gold":
result.push("Art_Vector_Revamp_Collar_Gold_Heavy");
break;
case "neck corset":
result.push("Art_Vector_Revamp_Collar_Neck_Corset");
break;
case "pretty jewelry":
result.push("Art_Vector_Revamp_Collar_Pretty_Jewelry");
break;
case "cruel retirement counter":
result.push("Art_Vector_Revamp_Collar_Retirement_Cruel");
break;
case "nice retirement counter":
result.push("Art_Vector_Revamp_Collar_Retirement_Nice");
break;
case "satin choker":
result.push("Art_Vector_Revamp_Collar_Satin_Choker");
break;
case "shock punishment":
result.push("Art_Vector_Revamp_Collar_Shock_Punishment");
break;
case "stylish leather":
result.push("Art_Vector_Revamp_Collar_Stylish_Leather");
break;
case "tight steel":
result.push("Art_Vector_Revamp_Collar_Tight_Steel");
break;
default:
}
return result;
}
get headLayer() {
var result = [];
result.push("Art_Vector_Revamp_Head");
if (this.showHeadHighlight)
result.push("Art_Vector_Revamp_Face_Highlights");
if (!this.showHeadPiercings)
return result;
if (this.artSlave.earPiercing == 1)
result.push("Art_Vector_Revamp_Head_Ear_Piercing");
else if (this.artSlave.earPiercing == 2)
result.push("Art_Vector_Revamp_Head_Ear_Piercing_Heavy");
if (this.artSlave.nosePiercing == 1)
result.push("Art_Vector_Revamp_Head_Nose_Piercing");
else if (this.artSlave.nosePiercing == 2)
result.push("Art_Vector_Revamp_Head_Nose_Piercing_Heavy");
return result;
}
get eyesLayer() {
var result = [];
if (!this.showEyes)
return result;
if (this.artSlave.devotion > 50)
{
result.push("Art_Vector_Revamp_Eyes_Happy");
result.push("Art_Vector_Revamp_Eyes_Happy_Highlights");
if (this.showHeadPiercings)
{
if (this.artSlave.eyebrowPiercing == 1)
result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing");
else if (this.artSlave.eyebrowPiercing == 2)
result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing_Heavy");
}
}
else if (this.artSlave.devotion >= 0)
{
result.push("Art_Vector_Revamp_Eyes_Shy");
result.push("Art_Vector_Revamp_Eyes_Shy_Highlights");
if (this.showHeadPiercings)
{
if (this.artSlave.eyebrowPiercing == 1)
result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing");
else if (this.artSlave.eyebrowPiercing == 2)
result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing_Heavy");
}
}
else if (this.artSlave.devotion >= -50)
{
result.push("Art_Vector_Revamp_Eyes_Closed");
if (this.showHeadPiercings)
{
if (this.artSlave.eyebrowPiercing == 1)
result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing");
else if (this.artSlave.eyebrowPiercing == 2)
result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing_Heavy");
}
}
else
{
result.push("Art_Vector_Revamp_Eyes_Angry");
result.push("Art_Vector_Revamp_Eyes_Angry_Highlights");
if (this.showHeadPiercings)
{
if (this.artSlave.eyebrowPiercing == 1)
result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing");
else if (this.artSlave.eyebrowPiercing == 2)
result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing_Heavy");
}
}
return result;
}
get mouthLayer() {
var result = [];
var lipsSize = "Normal";
if (!this.showMouth)
return result;
if (this.artSlave.lips > 95)
lipsSize = "Enormous";
else if (this.artSlave.lips > 70)
lipsSize = "Huge";
else if (this.artSlave.lips > 50)
lipsSize = "Big";
else if (this.artSlave.lips > 30)
lipsSize = "Plush";
else if (this.artSlave.lips > 10)
lipsSize = "Normal";
else
lipsSize = "Thin";
if (this.artSlave.trust > 20)
{
result.push("Art_Vector_Revamp_Makeup_Mouth_Happy_" + lipsSize);
result.push("Art_Vector_Revamp_Mouth_Happy_" + lipsSize);
if (this.showHeadPiercings)
{
if (this.artSlave.lipsPiercing == 1)
result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing");
else if (this.artSlave.lipsPiercing == 2)
result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing_Heavy");
}
}
else
{
result.push("Art_Vector_Revamp_Makeup_Mouth_Angry_" + lipsSize);
result.push("Art_Vector_Revamp_Mouth_Angry_" + lipsSize);
if (this.showHeadPiercings)
{
if (this.artSlave.lipsPiercing == 1)
result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing");
else if (this.artSlave.lipsPiercing == 2)
result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing_Heavy");
}
}
return result;
}
get headAddonLayer() {
var result = [];
if (this.showEyes) {
switch(this.artSlave.eyewear)
{
case "corrective glasses":
case "glasses":
case "blurring glasses":
result.push("Art_Vector_Revamp_Glasses");
break;
default:
}
}
if (this.showMouth)
{
switch(this.artSlave.collar)
{
case "dildo gag":
result.push("Art_Vector_Revamp_Dildo_Gag");
break;
case "bit gag":
result.push("Art_Vector_Revamp_Bit_Gag");
break;
case "ball gag":
result.push("Art_Vector_Revamp_Ball_Gag");
break;
default:
}
}
return result;
}
get hairForeLayer() {
var result = [];
if (!this.showHair)
return result;
if (this.artSlave.hLength == 0)
return result;
switch(this.artSlave.hStyle)
{
case "neat":
result.push("Art_Vector_Revamp_Hair_Fore_Neat");
break;
case "bun":
case "up":
case "tails":
case "ponytail":
result.push("Art_Vector_Revamp_Hair_Fore_Bun");
break;
case "braided":
result.push("Art_Vector_Revamp_Hair_Fore_Braids");
break;
case "curled":
result.push("Art_Vector_Revamp_Hair_Fore_Curled");
break;
case "cornrows":
result.push("Art_Vector_Revamp_Hair_Fore_Cornrows");
break;
case "strip":
result.push("Art_Vector_Revamp_Hair_Fore_Shaved_Sides");
break;
case "luxurious":
result.push("Art_Vector_Revamp_Hair_Fore_Luxurious");
break;
case "afro":
result.push("Art_Vector_Revamp_Hair_Fore_Afro");
break;
case "permed":
result.push("Art_Vector_Revamp_Hair_Fore_Permed");
break;
case "dreadlocks":
result.push("Art_Vector_Revamp_Hair_Fore_Dreadlocks");
break;
default:
result.push("Art_Vector_Revamp_Hair_Fore_Messy");
}
return result;
}
get StylesCss() {
return this.styleControl.StylesCss;
}
get Layers() {
var layers = [];
Array.prototype.push.apply(layers, this.hairBackLayer);
Array.prototype.push.apply(layers, this.armLayer);
Array.prototype.push.apply(layers, this.buttLayer);
Array.prototype.push.apply(layers, this.legLayer);
Array.prototype.push.apply(layers, this.feetLayer);
Array.prototype.push.apply(layers, this.torsoLayer);
Array.prototype.push.apply(layers, this.clavicleLayer);
Array.prototype.push.apply(layers, this.pussyLayer);
Array.prototype.push.apply(layers, this.pubicLayer);
Array.prototype.push.apply(layers, this.pussyPiercingsLayer);
Array.prototype.push.apply(layers, this.chastityBeltLayer);
Array.prototype.push.apply(layers, this.torsoOutfitLayer);
Array.prototype.push.apply(layers, this.ballsLayer);
Array.prototype.push.apply(layers, this.bellyLayer);
Array.prototype.push.apply(layers, this.penisLayer);
Array.prototype.push.apply(layers, this.boobLayer);
Array.prototype.push.apply(layers, this.boobAddonLayer);
Array.prototype.push.apply(layers, this.collarLayer);
Array.prototype.push.apply(layers, this.headLayer);
Array.prototype.push.apply(layers, this.eyesLayer);
Array.prototype.push.apply(layers, this.mouthLayer);
Array.prototype.push.apply(layers, this.headAddonLayer);
Array.prototype.push.apply(layers, this.hairForeLayer);
return layers;
}
}
window.getVectorArtRevampedControl = function(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) {
return new RevampedArtControl(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods);
};
|
amomynous0/fc
|
src/art/vector_revamp/vectorRevampedArtControlJS.tw
|
tw
|
bsd-3-clause
| 44,016 |
:: PCCheatMenu [nobr]
<<set $showEncyclopedia = 0, $nextButton = "Apply", $nextLink = "PCCheatMenuCheatDatatypeCleanup">>
<<set $tempSlave = clone($PC)>>
''Cheat Editing Player Character'' <<link "[Cancel]" "Manage Personal Affairs">><<unset $tempSlave, $customEvalCode>><</link>>
<br><br>
Title: ''<<if $tempSlave.title == 0>>Master<<else>>Mistress<</if>>''
<br><<radiobutton "$tempSlave.title" 0>> Master
<<radiobutton "$tempSlave.title" 1>> Mistress
<br>''Name'': <<textbox "$tempSlave.name" $tempSlave.name>>
<br>''Surname'': <<textbox "$tempSlave.surname" $tempSlave.surname>>
<br>''Custom Title'': <<textbox "$tempSlave.customTitle" $tempSlave.customTitle>>
<br>Nationality: ''$tempSlave.nationality''.
<<textbox "$tempSlave.nationality" $tempSlave.nationality>>
<br>Career: ''$tempSlave.career''.
<br><<radiobutton "$tempSlave.career" "wealth">> Wealth
<<radiobutton "$tempSlave.career" "capitalist">> Capitalist
<<radiobutton "$tempSlave.career" "mercenary">> Mercenary
<<radiobutton "$tempSlave.career" "slaver">> Slaver
<<radiobutton "$tempSlave.career" "engineer">> Engineer
<<radiobutton "$tempSlave.career" "medicine">> Medicine
<<radiobutton "$tempSlave.career" "celebrity">> Celebrity
<br>Method of acquiring the arcology: ''$tempSlave.rumor''.
<br><<radiobutton "$tempSlave.rumor" "wealth">> Wealth
<<radiobutton "$tempSlave.rumor" "diligence">> Diligence
<<radiobutton "$tempSlave.rumor" "force">> Force
<<radiobutton "$tempSlave.rumor" "social engineering">> Social Engineering
<<radiobutton "$tempSlave.rumor" "luck">> Luck
<br>Preferred refreshment: <<textbox "$tempSlave.refreshment" $tempSlave.refreshment>>
<br><<radiobutton "$tempSlave.refreshment" "cigar">> Cigar
<<radiobutton "$tempSlave.refreshment" "whiskey">> Whiskey
<br>Preferred method of consumption: <<if $tempSlave.refreshmentType == 0>>Smoked<<elseif $tempSlave.refreshmentType == 1>>Drank<<elseif $tempSlave.refreshmentType == 2>>Eaten<<elseif $tempSlave.refreshmentType == 3>>Snorted<<elseif $tempSlave.refreshmentType == 4>>Injected<<elseif $tempSlave.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>
<br><<radiobutton "$tempSlave.refreshmentType" 0>> Smoked
<<radiobutton "$tempSlave.refreshmentType" 1>> Drank
<<radiobutton "$tempSlave.refreshmentType" 2>> Eaten
<<radiobutton "$tempSlave.refreshmentType" 3>> Snorted
<<radiobutton "$tempSlave.refreshmentType" 4>> Injected
<<radiobutton "$tempSlave.refreshmentType" 5>> Popped
<<radiobutton "$tempSlave.refreshmentType" 6>> Orally Dissolved
<br>
<br>''Boobs'': <<textbox "$tempSlave.boobs" $tempSlave.boobs>> //0: masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1: feminine bust//
<<if $tempSlave.boobs > 0>>
<br>''BoobsBonus'': <<textbox "$tempSlave.boobsBonus" $tempSlave.boobsBonus>> //breast size - -3: B-cup, -2: C-cup, -1: D-cup, 0: DD-cup, 1: F-cup, 2: G-cup, 3: H-cup//
<br>''BoobsImplant'': <<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>> //do you have breast implants - 0: no, 1: yes//
<</if>>
<br>''Skin'': <<textbox "$tempSlave.skin" $tempSlave.skin>>
<br>''Genetic Skin'': <<textbox "$tempSlave.origSkin" $tempSlave.origSkin>>
<br>''Race'': <<textbox "$tempSlave.race" $tempSlave.race>>
<br>''Genetic Race'': <<textbox "$tempSlave.origRace" $tempSlave.origRace>>
<br>''Eye Color'': <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>>
<br>''Genetic Eye Color'': <<textbox "$tempSlave.origEye" $tempSlave.origEye>>
<br>''Pupil Shape'': <<textbox "$tempSlave.pupil" $tempSlave.pupil>>
<br>''Sclera Color'': <<textbox "$tempSlave.sclerae" $tempSlave.sclerae>>
<br>''Hair Color'': <<textbox "$tempSlave.hColor" $tempSlave.hColor>>
<br>''Genetic Hair Color'': <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>>
<br>''Butt Size'': <<textbox "$tempSlave.butt" $tempSlave.butt>> //0: normal, 1: big, 2: huge, 3: enormous//
<br>''Butt Implant'': <<textbox "$tempSlave.buttImplant" $tempSlave.buttImplant>> //do you have butt implants - 0: no, 1: yes//
<br>''Dick'': <<textbox "$tempSlave.dick" $tempSlave.dick>>
<br>''Vagina'': <<textbox "$tempSlave.vagina" $tempSlave.vagina>>
<<if $tempSlave.dick == 1>>
<br>''BallSize'': <<textbox "$tempSlave.balls" $tempSlave.balls>> //0 - normal 1 - big 2 - huge//
<br>''BallsImplant'': <<textbox "$tempSlave.ballsImplant" $tempSlave.ballsImplant>> //0: normal, 1: large, 2: huge, 3: enormous, 4: monstrous//
<</if>>
<br><br>__Age__
<br>''Actual Age'': <<textbox "$tempSlave.actualAge" $tempSlave.actualAge>>
<br>''Physical Age'': <<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>>
<br>''Visual Age'': <<textbox "$tempSlave.visualAge" $tempSlave.visualAge>>
<br>''Ovary Age'': <<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>>
<br>''Age Implant'': <<textbox "$tempSlave.ageImplant" $tempSlave.ageImplant>> //0: no surgery, 1: age altering surgery//
<br>''Player Aging'': <<textbox "$playerAging" $playerAging>> //0: no aging, 1: no aging, but birthdays, 2: aging//
<<if $tempSlave.vagina == 1>>
<br><br>
__pregnancy__
<br>''Pregnancy length'': <<textbox "$tempSlave.preg" $tempSlave.preg>> //how far along the your pregnancy is (pregMood kicks in at 24+ weeks) - -2: infertile, -1: contraceptives, 0: not pregnant, 1 - 42: pregnant, 43+: giving birth//
<br>''Fetus Count'': <<textbox "$tempSlave.pregType" $tempSlave.pregType>> //how many you're having (1-8)//
<br>''PregSource'': <<textbox "$tempSlave.pregSource" $tempSlave.pregSource>> //who knocked you up - 0: unknown, -1: Societal Elite, -2: client, -3: former master, -4: male arc owner, -5: citizen, -6: self-impreg//
<br>''PregMood'': <<textbox "$tempSlave.pregMood" $tempSlave.pregMood>> //how you act when heavily pregnant - 0: no change, 1: submissive and motherly, 2: aggressive and dominant//
<</if>>
<br><br>''Skills:''
<br>
<br>Trading:
''<<if $tempSlave.trading >= 100>>
You are a master at economics and trading.
<<elseif $tempSlave.trading >= 80>>
You are an expert at economics and trading.
<<elseif $tempSlave.trading >= 60>>
You are skilled in economics and trading.
<<elseif $tempSlave.trading >= 40>>
You know some things about economics and trading.
<<elseif $tempSlave.trading >= 20>>
You are a beginner in economics.
<<elseif $tempSlave.trading >= 0>>
You know only the basics of trading.
<<elseif $tempSlave.trading >= -20>>
You know how to haggle a little.
<<elseif $tempSlave.trading >= -40>>
You know how to shop around.
<<elseif $tempSlave.trading >= -60>>
You know not to pay sticker price.
<<elseif $tempSlave.trading >= -80>>
People always give you discounts, but you never save any money.
<<else>>
They said it was a bear market, so where are the bears?
<</if>>''
<br>
<<radiobutton "$tempSlave.trading" 100>> Economics master
<<radiobutton "$tempSlave.trading" 90>> Economics expert
<<radiobutton "$tempSlave.trading" 70>> Skilled in economics
<<radiobutton "$tempSlave.trading" 50>> Amateur economist
<<radiobutton "$tempSlave.trading" 30>> Economics beginner
<<radiobutton "$tempSlave.trading" 0>> Basic trader
<<radiobutton "$tempSlave.trading" -10>> Haggler
<<radiobutton "$tempSlave.trading" -30>> Shopper
<<radiobutton "$tempSlave.trading" -50>> Weak saver
<<radiobutton "$tempSlave.trading" -70>> Money sieve
<<radiobutton "$tempSlave.trading" -90>> What's a trading?
<br>
<br>Warfare:
''<<if $tempSlave.warfare >= 100>>
You are a master of warfare.
<<elseif $tempSlave.warfare >= 80>>
You are an expert at tactics and strategy.
<<elseif $tempSlave.warfare >= 60>>
You are skilled in combat.
<<elseif $tempSlave.warfare >= 40>>
You know some things about combat.
<<elseif $tempSlave.warfare >= 20>>
You are a beginner in tactics and strategy.
<<elseif $tempSlave.warfare >= 0>>
You know only the basics of fighting.
<<elseif $tempSlave.warfare >= -20>>
You know how to hold a gun.
<<elseif $tempSlave.warfare >= -40>>
You know how to stab with a knife.
<<elseif $tempSlave.warfare >= -60>>
Go for the throat?
<<elseif $tempSlave.warfare >= -80>>
Just kick them in the balls, right?
<<else>>
People like you are usually the first raped in a war.
<</if>>''
<br>
<<radiobutton "$tempSlave.warfare" 100>> Warfare master
<<radiobutton "$tempSlave.warfare" 90>> Warfare expert
<<radiobutton "$tempSlave.warfare" 70>> Skilled in warfare
<<radiobutton "$tempSlave.warfare" 50>> Amateur combatant
<<radiobutton "$tempSlave.warfare" 30>> Combat beginner
<<radiobutton "$tempSlave.warfare" 0>> Basic fighter
<<radiobutton "$tempSlave.warfare" -10>> Gun haver
<<radiobutton "$tempSlave.warfare" -30>> Knife holder
<<radiobutton "$tempSlave.warfare" -50>> Throat puncher
<<radiobutton "$tempSlave.warfare" -70>> Groin kicker?
<<radiobutton "$tempSlave.warfare" -90>> Most likely to be raped
<br>
<br>Slaving:
''<<if $tempSlave.slaving >= 100>>
You are a master slaver.
<<elseif $tempSlave.slaving >= 80>>
You are an expert at enslaving.
<<elseif $tempSlave.slaving >= 60>>
You are skilled in slaving.
<<elseif $tempSlave.slaving >= 40>>
You know some things about getting slaves.
<<elseif $tempSlave.slaving >= 20>>
You are a beginner in slaving.
<<elseif $tempSlave.slaving >= 0>>
You know only the basics of slaving.
<<elseif $tempSlave.slaving >= -20>>
You know how to avoid becoming a slave.
<<elseif $tempSlave.slaving >= -40>>
You know to read contracts before you sign them.
<<elseif $tempSlave.slaving >= -60>>
You know to be careful.
<<elseif $tempSlave.slaving >= -80>>
You know better than to trust anyone.
<<else>>
It would be easy to enslave you.
<</if>>''
<br>
<<radiobutton "$tempSlave.slaving" 100>> Master slaver
<<radiobutton "$tempSlave.slaving" 90>> Expert slaver
<<radiobutton "$tempSlave.slaving" 70>> Skilled in slaving
<<radiobutton "$tempSlave.slaving" 50>> Amateur slaver
<<radiobutton "$tempSlave.slaving" 30>> Slaving beginner
<<radiobutton "$tempSlave.slaving" 0>> Basic slaver
<<radiobutton "$tempSlave.slaving" -10>> Can't make me a slave
<<radiobutton "$tempSlave.slaving" -30>> Can read contracts
<<radiobutton "$tempSlave.slaving" -50>> Careful now
<<radiobutton "$tempSlave.slaving" -70>> Don't trust that guy
<<radiobutton "$tempSlave.slaving" -90>> Potential slave
<br>
<br>Engineering:
''<<if $tempSlave.engineering >= 100>>
You are a master engineer.
<<elseif $tempSlave.engineering >= 80>>
You are an expert at engineering.
<<elseif $tempSlave.engineering >= 60>>
You are skilled in engineering.
<<elseif $tempSlave.engineering >= 40>>
You know some things about engineering.
<<elseif $tempSlave.engineering >= 20>>
You are a beginner in engineering.
<<elseif $tempSlave.engineering >= 0>>
You know only the basics of engineering.
<<elseif $tempSlave.engineering >= -20>>
You can build a gingerbread house that doesn't collapse.
<<elseif $tempSlave.engineering >= -40>>
You can tie a tight knot, does that count?
<<elseif $tempSlave.engineering >= -60>>
Glue is your friend; lots of it.
<<elseif $tempSlave.engineering >= -80>>
You know better than to even try to build something.
<<else>>
You can cook; that's sort of like building something, right?
<</if>>''
<br>
<<radiobutton "$tempSlave.engineering" 100>> Master engineer
<<radiobutton "$tempSlave.engineering" 90>> Expert engineer
<<radiobutton "$tempSlave.engineering" 70>> Skilled in engineering
<<radiobutton "$tempSlave.engineering" 50>> Amateur engineer
<<radiobutton "$tempSlave.engineering" 30>> Engineering beginner
<<radiobutton "$tempSlave.engineering" 0>> Basic engineer
<<radiobutton "$tempSlave.engineering" -10>> Gingerbread house
<<radiobutton "$tempSlave.engineering" -30>> Knot tyer
<<radiobutton "$tempSlave.engineering" -50>> You can use glue
<<radiobutton "$tempSlave.engineering" -70>> You aren't handy
<<radiobutton "$tempSlave.engineering" -90>> My hovercraft is full of eels
<br>
<br>Medicine:
''<<if $tempSlave.medicine >= 100>>
You are a master surgeon.
<<elseif $tempSlave.medicine >= 80>>
You are an expert at medicine and surgery.
<<elseif $tempSlave.medicine >= 60>>
You are skilled in surgery.
<<elseif $tempSlave.medicine >= 40>>
You know some things about medicine.
<<elseif $tempSlave.medicine >= 20>>
You are a beginner in medicine.
<<elseif $tempSlave.medicine >= 0>>
You know the basics of treating injuries.
<<elseif $tempSlave.medicine >= -20>>
You can stop a wound from getting infected.
<<elseif $tempSlave.medicine >= -40>>
Gauze is your friend. Just keep wrapping.
<<elseif $tempSlave.medicine >= -60>>
You know how to apply a bandaid.
<<elseif $tempSlave.medicine >= -80>>
Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
Alcohol makes pain go away, right?
<</if>>''
<br>
<<radiobutton "$tempSlave.medicine" 100>> Master surgeon
<<radiobutton "$tempSlave.medicine" 90>> Expert surgeon
<<radiobutton "$tempSlave.medicine" 70>> Skilled in medicine
<<radiobutton "$tempSlave.medicine" 50>> Amateur surgeon
<<radiobutton "$tempSlave.medicine" 30>> Medical beginner
<<radiobutton "$tempSlave.medicine" 0>> Basic medic
<<radiobutton "$tempSlave.medicine" -10>> Can treat wounds
<<radiobutton "$tempSlave.medicine" -30>> First-aid kit user
<<radiobutton "$tempSlave.medicine" -50>> Band-aid applyer
<<radiobutton "$tempSlave.medicine" -70>> MEDIC!
<<radiobutton "$tempSlave.medicine" -90>> Give me another beer
<br>
<br>Hacking:
''<<if $tempSlave.hacking >= 100>>
You are a master of hacking.
<<elseif $tempSlave.hacking >= 80>>
You are an expert at hacking.
<<elseif $tempSlave.hacking >= 60>>
You are skilled in hacking.
<<elseif $tempSlave.hacking >= 40>>
You know some things about hacking.
<<elseif $tempSlave.hacking >= 20>>
You are a beginner in hacking.
<<elseif $tempSlave.hacking >= 0>>
You know only the basics of hacking.
<<elseif $tempSlave.hacking >= -20>>
You know how to click a mouse.
<<elseif $tempSlave.hacking >= -40>>
Enter does something?
<<elseif $tempSlave.hacking >= -60>>
Where is the "any" key?
<<elseif $tempSlave.hacking >= -80>>
You can push the power button, good job.
<<else>>
This black box thingy is magical.
<</if>>''
<br>
<<radiobutton "$tempSlave.hacking" 100>> Master hacker
<<radiobutton "$tempSlave.hacking" 90>> Expert hacker
<<radiobutton "$tempSlave.hacking" 70>> Skilled hacker
<<radiobutton "$tempSlave.hacking" 50>> Amateur hacker
<<radiobutton "$tempSlave.hacking" 30>> Hacking beginner
<<radiobutton "$tempSlave.hacking" 0>> Basic hacker
<<radiobutton "$tempSlave.hacking" -10>> Mouse clicker
<<radiobutton "$tempSlave.hacking" -30>> You can press Enter
<<radiobutton "$tempSlave.hacking" -50>> Where's the "any" key?
<<radiobutton "$tempSlave.hacking" -70>> Main screen turn on?
<<radiobutton "$tempSlave.hacking" -90>> Ooh, cool glowy thingy!
<br>
<br>Your mother ID:
<<textbox "$tempSlave.mother" $tempSlave.mother>>
<br>Your father ID:
<<textbox "$tempSlave.father" $tempSlave.father>>
<br><br>Custom Cheat:
<br><<textarea "$customEvalCode" "">>
<br>//Any JavaScript function will be automatically run using the PC as an argument when "Apply" is clicked. For example, entering "(PC) => PC.name = 'Fancy Name' " will change your name to "Fancy Name".//
|
amomynous0/fc
|
src/cheats/PCCheatMenu.tw
|
tw
|
bsd-3-clause
| 15,004 |
:: PCCheatMenuCheatDatatypeCleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Manage Personal Affairs">>
/* Cancel Option Check */
<<if $tempSlave == "unset">>
<<unset $tempSlave>>
<<goto "Manage Personal Affairs">>
<</if>>
<<if $customEvalCode>>
<<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */
<<set $customEvalCode = "(" + $customEvalCode + ")">>
<</if>>
<<if typeof eval($customEvalCode) === "function">>
<<run (eval($customEvalCode))($tempSlave)>>
<</if>>
<</if>>
<<unset $customEvalCode>>
<<set $tempSlave.preg = Number($tempSlave.preg) || 0>>
<<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>>
<<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>>
<<set $tempSlave.pregMood = Number($tempSlave.pregMood) || 0>>
<<set WombInit($tempSlave)>> /* just to make sure */
<<set $tempSlave.womb.length = 0>> /* simple way to delete all fetuses */
<<set WombImpregnate($tempSlave, $tempSlave.pregType, $tempSlave.pregSource, $tempSlave.preg)>> /* recreates fetuses */
<<if $tempSlave.preg > 0>>
<<set $tempSlave.belly = WombGetVolume($tempSlave)>>
<<set $tempSlave.pregWeek = $tempSlave.preg>>
<<else>>
<<set $tempSlave.belly = 0>>
<<set $tempSlave.pregWeek = 0>>
<</if>>
<<set $tempSlave.pregMood = Number($tempSlave.pregMood) || 0>>
<<set $tempSlave.boobs = ($tempSlave.boobs == 0 ? 0 : 1)>>
<<if $tempSlave.boobs == 0>>
<<set $tempSlave.boobsBonus = 0>>
<<set $tempSlave.boobsImplant = 0>>
<<else>>
<<set $tempSlave.boobsBonus = Number($tempSlave.boobsBonus) || 0>>
<<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>>
<</if>>
<<set $tempSlave.butt = Number($tempSlave.butt) || 0>>
<<if $tempSlave.butt == 0>>
<<set $tempSlave.buttImplant = 0>>
<<else>>
<<set $tempSlave.buttImplant = ($tempSlave.buttImplant == 0 ? 0 : 1)>>
<</if>>
<<set $tempSlave.dick = ($tempSlave.dick == 0 ? 0 : 1)>>
<<set $tempSlave.vagina = ($tempSlave.vagina == 0 ? 0 : 1)>>
<<if $tempSlave.dick == 1>>
<<set $tempSlave.balls = Number($tempSlave.balls) || 0>>
<<set $tempSlave.ballsImplant = Number($tempSlave.ballsImplant) || 0>>
<<else>>
<<set $tempSlave.balls = 0>>
<<set $tempSlave.ballsImplant = 0>>
<</if>>
<<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>>
<<set $playerAging = Number($playerAging) || 0>>
<<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>>
<<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 14>>
<<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 14>>
<<set $tempSlave.actualAge = Number($tempSlave.actualAge) || 14>>
<<set $tempSlave.ovaryAge = Number($tempSlave.ovaryAge) || 14>>
<<set $tempSlave.mother = Number($tempSlave.mother) || 0>>
<<set $tempSlave.father = Number($tempSlave.father) || 0>>
You perform the dark rituals, pray to the dark gods and sold your soul for the power to reshape your body and life at will. What a cheater!
<<set $PC = clone($tempSlave)>>
<<unset $tempSlave>>
|
amomynous0/fc
|
src/cheats/PCCheatMenuCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 2,996 |
:: MOD_Edit Arcology Cheat [nobr]
<<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">>
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
''Cheating Edit Arcology''
<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>
//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]//
<</if>>
<br><br>The world economy is
<<if $economy == 1>>
in ''doubtful'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]]
<<elseif $economy < 1>>
still in ''good'' shape.
[[Harder|MOD_Edit Arcology Cheat][$economy = 1]]
<<else>>
in ''terrible'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy = 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>The arcology is located in ''$continent''.
[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]]
<br>The lingua franca of the arcology is ''$language''.
<<if $language != "English">>
[[English|MOD_Edit Arcology Cheat][$language = "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] |
<<else>>
Chinese |
<</if>>
Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>
<br><br>The slave trade is
<<if $internationalTrade == 0>>
''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]]
<<else>>
''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]]
<</if>>
<br>
<<if $internationalTrade == 1>>
International slave variety is
<<if $internationalVariety == 0>>
''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]]
<<else>>
''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]]
<</if>>
<</if>>
<br>Ethnicity will
<<if $seeRace == 1>>
''occasionally'' be mentioned.
[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]]
<<else>>
''almost never'' be mentioned.
[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]]
<</if>>
<br>Nationality will
<<if $seeNationality == 1>>
''occasionally'' be mentioned.
[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]]
<<else>>
''almost never'' be mentioned.
[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]]
<</if>>
<br>Extreme content like amputation is
<<if $seeExtreme == 1>>
''enabled''.
[[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]]
<<else>>
''disabled''.
[[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]]
<</if>>
<br>Slave assets affected by weight is
<<if ($weightAffectsAssets != 0)>>
''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]]
<<else>>
''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]]
<</if>>
//If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//
<br>Curative side effects are
<<if ($curativeSideEffects != 0)>>
''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]]
<<else>>
''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]]
<</if>>
//If enabled, curatives have a chance to give slaves harmful side effects.//
<br>Slave girls will
<<if $seeDicks >= 90>>
''almost always'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
<<elseif $seeDicks > 50>>
''more likely than not'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 25>>
''occasionally'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 0>>
''rarely'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<else>>
''almost never'' have dicks.
[[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<</if>>
<br> Go your own dick way:
<<textbox "$seeDicks" $seeDicks>>
[[Apply|MOD_Edit Arcology Cheat][$seeDicks = ($seeDicks == 0 ? 0 : (Math.clamp(Number($seeDicks), 0, 100) || 25))]]
<br>Game mode:
<<if $plot == 1>>
''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]]
<<else>>
''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]]
<</if>>
/*<br><br>
<<nobr>>
<<if $normalizedEvents == 1>>
Random events distribution: ''normalized''. Random events will happen with equal frequency.
[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]]
<<else>>
Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.
[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]]
<</if>>
<</nobr>>*/
<br><br>Arcology citizens: <<print commaNum($ACitizens)>>
<<textbox "$ACitizens" $ACitizens>>
<br>Arcology citizen limit: <<print commaNum($ACitizenLimit)>>
<<textbox "$ACitizenLimit" $ACitizenLimit>>
<br>Arcology sex slaves: <<print commaNum($ASlaves)>>
<<textbox "$ASlaves" $ASlaves>>
<br>Arcology sex slave limit: <<print commaNum($ASlaveLimit)>>
<<textbox "$ASlaveLimit" $ASlaveLimit>>
<br>Arcology prosperity: $arcologies[0].prosperity
<<textbox "$arcologies[0].prosperity" $arcologies[0].prosperity>>
<br>Arcology prosperity cap: $AProsperityCap
<<textbox "$AProsperityCap" $AProsperityCap>>
<br><br>Shelter Abuse Counter: $shelterAbuse
<<textbox "$shelterAbuse" $shelterAbuse>>
<br><br>''The Slavegirl School:''
<br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>
<br>TSS Upgrades: ''$TSS.schoolUpgrade'' |
<<radiobutton "$TSS.schoolUpgrade" 0>> 0
| <<radiobutton "$TSS.schoolUpgrade" 1>> 1
| <<radiobutton "$TSS.schoolUpgrade" 2>> 2
<br>TSS Moved to Arcology: ''$TSS.schoolPresent'' |
<<radiobutton "$TSS.schoolPresent" 0>> 0
| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)
<br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>
<br>TSS Failed: ''$TSS.schoolAnnexed'' |
<<radiobutton "$TSS.schoolAnnexed" 0>> 0
| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Growth Research Institute:''
<br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>
<br>GRI Upgrades: ''$GRI.schoolUpgrade'' |
<<radiobutton "$GRI.schoolUpgrade" 0>> 0
| <<radiobutton "$GRI.schoolUpgrade" 1>> 1
| <<radiobutton "$GRI.schoolUpgrade" 2>> 2
<br>GRI Moved to Arcology: ''$GRI.schoolPresent'' |
<<radiobutton "$GRI.schoolPresent" 0>> 0
| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)
<br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>
<br>GRI Failed: ''$GRI.schoolAnnexed'' |
<<radiobutton "$GRI.schoolAnnexed" 0>> 0
| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)
<br><br>''St. Claver Preparatory:''
<br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>
<br>SCP Upgrades: ''$SCP.schoolUpgrade'' |
<<radiobutton "$SCP.schoolUpgrade" 0>> 0
| <<radiobutton "$SCP.schoolUpgrade" 1>> 1
| <<radiobutton "$SCP.schoolUpgrade" 2>> 2
<br>SCP Moved to Arcology: ''$SCP.schoolPresent'' |
<<radiobutton "$SCP.schoolPresent" 0>> 0
| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)
<br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>
<br>SCP Failed: ''$SCP.schoolAnnexed'' |
<<radiobutton "$SCP.schoolAnnexed" 0>> 0
| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Hippolyta Academy:''
<br>HA Students Bought: <<textbox "$HA.studentsBought" $HA.studentsBought>>
<br>HA Upgrades: ''$HA.schoolUpgrade''
<<radiobutton "$HA.schoolUpgrade" 0>> 0
| <<radiobutton "$HA.schoolUpgrade" 1>> 1
| <<radiobutton "$HA.schoolUpgrade" 2>> 2
<br>HA Moved to Arcology: ''$HA.schoolPresent'' |
<<radiobutton "$HA.schoolPresent" 0>> 0
| <<radiobutton "$HA.schoolPresent" 1>> 1 (Moved)
<br>HA Prosperity: <<textbox "$HA.schoolProsperity" $HA.schoolProsperity>>
<br>HA Failed: ''$HA.schoolAnnexed'' |
<<radiobutton "$HA.schoolAnnexed" 0>> 0
| <<radiobutton "$HA.schoolAnnexed" 1>> 1 (Failed)
<<if $seePreg != 0>>
<br><br>''The Cattle Ranch:''
<br>TCR Students Bought: <<textbox "$TCR.studentsBought" $TCR.studentsBought>>
<br>TCR Upgrades: ''$TCR.schoolUpgrade''
<<radiobutton "$TCR.schoolUpgrade" 0>> 0
| <<radiobutton "$TCR.schoolUpgrade" 1>> 1
| <<radiobutton "$TCR.schoolUpgrade" 2>> 2
<br>TCR Moved to Arcology: ''$TCR.schoolPresent'' |
<<radiobutton "$TCR.schoolPresent" 0>> 0
| <<radiobutton "$TCR.schoolPresent" 1>> 1 (Moved)
<br>TCR Prosperity: <<textbox "$TCR.schoolProsperity" $TCR.schoolProsperity>>
<br>TCR Failed: ''$TCR.schoolAnnexed'' |
<<radiobutton "$TCR.schoolAnnexed" 0>> 0
| <<radiobutton "$TCR.schoolAnnexed" 1>> 1 (Failed)
<</if>>
<<if ($seeDicks != 0)>>
<br><br>''L'École des Enculées:''
<br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>
<br>LDE Upgrades: ''$LDE.schoolUpgrade'' |
<<radiobutton "$LDE.schoolUpgrade" 0>> 0
| <<radiobutton "$LDE.schoolUpgrade" 1>> 1
| <<radiobutton "$LDE.schoolUpgrade" 2>> 2
<br>LDE Moved to Arcology: ''$LDE.schoolPresent'' |
<<radiobutton "$LDE.schoolPresent" 0>> 0
| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)
<br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>
<br>LDE Failed: ''$LDE.schoolAnnexed'' |
<<radiobutton "$LDE.schoolAnnexed" 0>> 0
| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Gymnasium-Academy:''
<br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>
<br>TGA Upgrades: ''$TGA.schoolUpgrade''
<<radiobutton "$TGA.schoolUpgrade" 0>> 0
| <<radiobutton "$TGA.schoolUpgrade" 1>> 1
| <<radiobutton "$TGA.schoolUpgrade" 2>> 2
<br>TGA Moved to Arcology: ''$TGA.schoolPresent'' |
<<radiobutton "$TGA.schoolPresent" 0>> 0
| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)
<br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>
<br>TGA Failed: ''$TGA.schoolAnnexed'' |
<<radiobutton "$TGA.schoolAnnexed" 0>> 0
| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Futanari Sisters:''
<br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>
<br>TFS Upgrades: ''$TFS.schoolUpgrade'' |
<<radiobutton "$TFS.schoolUpgrade" 0>> 0
| <<radiobutton "$TFS.schoolUpgrade" 1>> 1
| <<radiobutton "$TFS.schoolUpgrade" 2>> 2
| <<radiobutton "$TFS.schoolUpgrade" 3>> 3
<br>TFS Moved to Arcology: ''$TFS.schoolPresent'' |
<<radiobutton "$TFS.schoolPresent" 0>> 0
| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)
<br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>
<br>TFS Failed: ''$TFS.schoolAnnexed'' |
<<radiobutton "$TFS.schoolAnnexed" 0>> 0
| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)
<</if>>
<br><br>__Arcologies:__
<br> __'' $arcologies[0].name''__ is your arcology.
<br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>
<br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>
<br>$arcologies[0].name's GSP is @@.yellowgreen;<<print cashFormat(Math.trunc(0.1*$arcologies[0].prosperity))>>m@@.
<br><br>''Custom Cheat''
<br><<textarea "$customEvalCode" "">>
<br>//Any JavaScript function will be automatically run using your arcology as an argument when "Continue" is clicked. For example, entering "(arcology) => arcology.name = 'Fancy Name' " will change your arcology name to "Fancy Name".//
|
amomynous0/fc
|
src/cheats/mod_EditArcologyCheat.tw
|
tw
|
bsd-3-clause
| 14,260 |
:: MOD_Edit Arcology Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Manage Arcology">>
<<if $customEvalCode>>
<<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */
<<set $customEvalCode = "(" + $customEvalCode + ")">>
<</if>>
<<if typeof eval($customEvalCode) === "function">>
<<run (eval($customEvalCode))($arcologies[0])>>
<</if>>
<</if>>
<<unset $customEvalCode>>
<<set $ACitizens = Number($ACitizens) || 0>>
<<set $ACitizenLimit = Number($ACitizenLimit) || 0>>
<<set $ASlaves = Number($ASlaves) || 0>>
<<set $ASlaveLimit = Number($ASlaveLimit) || 0>>
<<set $arcologies[0].prosperity = Number($arcologies[0].prosperity) || 0>>
<<set $AProsperityCap = Number($AProsperityCap) || 0>>
<<set $shelterAbuse = Number($shelterAbuse) || 0>>
<<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>>
<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>>
<<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>>
<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>>
<<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>>
<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>>
<<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>>
<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>>
<<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>>
<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>>
<<set $HA.studentsBought = Number($HA.studentsBought) || 0>>
<<set $HA.schoolProsperity = Number($HA.schoolProsperity) || 0>>
<<set $TCR.studentsBought = Number($TCR.studentsBought) || 0>>
<<set $TCR.schoolProsperity = Number($TCR.schoolProsperity) || 0>>
<<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>>
<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>>
<<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>>
<<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>>
<<set $PC.actualAge = Number($PC.actualAge) || 35>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
The chanting grows louder and louder, CHEAT! CHEAT! CHEAT!
<br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!
<br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
|
amomynous0/fc
|
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 2,367 |
:: MOD_Edit FS Cheat [nobr]
<<set $nextButton = "Continue", $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>
''Cheating Edit Future Society''
<br>
<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>
<br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
<<else>>
<br>You are ''not pursuing'' Racial Supremacy.
<</if>>
<br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>
<br>Decoration: $arcologies[0].FSSupremacistDecoration
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSupremacistLawME |
<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)
<br>Supremacist Race:
<<radiobutton "$arcologies[0].FSSupremacistRace" "white">> White |
<<radiobutton "$arcologies[0].FSSupremacistRace" "asian">> Asian |
<<radiobutton "$arcologies[0].FSSupremacistRace" "latina">> Latina |
<<radiobutton "$arcologies[0].FSSupremacistRace" "middle eastern">> Middle Eastern |
<<radiobutton "$arcologies[0].FSSupremacistRace" "black">> Black |
<<radiobutton "$arcologies[0].FSSupremacistRace" "indo-aryan">> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSupremacistRace" "amerindian">> Amerindian |
<<radiobutton "$arcologies[0].FSSupremacistRace" "pacific islander">> Pacific Islander |
<<radiobutton "$arcologies[0].FSSupremacistRace" "southern european">> Southern European |
<<radiobutton "$arcologies[0].FSSupremacistRace" "semitic">> Semitic |
<<radiobutton "$arcologies[0].FSSupremacistRace" "mixed race">> Mixed Race
<br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]
<br><br>
<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>
<br>You are ''pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
<<else>>
<br>You are ''not pursuing'' Racial Subjugationism.
<</if>>
<br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>
<br>Decoration: $arcologies[0].FSSubjugationistDecoration
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)
<br>Subjugationist Race:
<<radiobutton "$arcologies[0].FSSubjugationistRace" "white">> White |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "asian">> Asian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "latina">> Latina |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "middle eastern">> Middle Eastern |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "black">> Black |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "indo-aryan">> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "amerindian">> Amerindian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "pacific islander">> Pacific Islander |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "southern european">> Southern European |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "semitic">> Semitic |
<<radiobutton "$arcologies[0].FSSubjugationistRace" "mixed race">> Mixed Race
<br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]
<br><br>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<br>You are ''pursuing'' Gender Radicalism.
<<else>>
<br>You are ''not pursuing'' Gender Radicalism.
<</if>>
<br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>
<br>Decoration: $arcologies[0].FSGenderRadicalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderRadicalistLawBeauty |
<<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSGenderRadicalistLawFuta |
<<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Big butts and skilled buttholes pref.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.)
<br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<br>You are ''pursuing'' Gender Traditionalism.
<<else>>
<br>You are ''not pursuing'' Gender Traditionalism.
<</if>>
<br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>
<br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderFundamentalistSMR |
<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0]]
<<if $seePreg != 0>>
<br><br>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<br>You are ''pursuing'' Repopulation Efforts.
<<else>>
<br>You are ''not pursuing'' Repopulation Efforts.
<</if>>
<br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>>
<br>Decoration: $arcologies[0].FSRepopulationFocusDecoration
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSRepopulationFocusSMR |
<<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSRepopulationFocusLaw |
<<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRestart = "unset",$arcologies[0].FSRestartDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]]
<br><br>
<<if $arcologies[0].FSRestart != "unset">>
<br>You are ''pursuing'' Eugenics.
<<else>>
<br>You are ''not pursuing'' Eugenics.
<</if>>
<br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>>
<br>Decoration: $arcologies[0].FSRestartDecoration
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.)
<br>Law: $arcologies[0].FSRestartSMR |
<<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]]
<</if>>
<br><br>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>You are ''pursuing'' Paternalism.
<<else>>
<br>You are not ''pursuing'' Paternalism.
<</if>>
<br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>
<br>Decoration: $arcologies[0].FSPaternalistDecoration
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPaternalistLaw |
<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]
<br><br>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>You are ''pursuing'' Degradationism.
<<else>>
<br>You are ''not pursuing'' Degradationism.
<</if>>
<br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>
<br>Decoration: $arcologies[0].FSDegradationistDecoration
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSDegradationistLaw |
<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSBodyPurist != "unset">>
<br>You are ''pursuing'' Body Purism.
<<else>>
<br>You are ''not pursuing'' Body Purism.
<</if>>
<br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>
<br>Decoration: $arcologies[0].FSBodyPuristDecoration
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSBodyPuristLaw |
<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]
<br><br>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<br>You are ''pursuing'' Body Transformationism.
<<else>>
<br>You are ''not pursuing'' Body Transformationism.
<</if>>
<br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>
<br>Decoration: $arcologies[0].FSTransformationFetishistDecoration
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSTransformationFetishistLaw |
<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]
<br><br>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<br>You are ''pursuing'' Youth Preferentialism.
<<else>>
<br>You are ''not pursuing'' Youth Preferentialism.
<</if>>
<br>(Setting resets Maturity Preferentialism)
<br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>
<br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSYouthPreferentialistLaw |
<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]
<br><br>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<br>You are ''pursuing'' Maturity Preferentialism.
<<else>>
<br>You are ''not pursuing'' Maturity Preferentialism.
<</if>>
<br>(Setting resets Youth Preferentialism)
<br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>
<br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSMaturityPreferentialistLaw |
<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]
<br><br>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<br>You are ''supporting'' Slimness Enthusiasm.
<<else>>
<br>You are ''not pursuing'' Slimness Enthusiasm.
<</if>>
<br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>
<br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]
<br><br>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<br>You are ''pursuing'' Asset Expansionism.
<<else>>
<br>You are ''not pursuing'' Asset Expansionism.
<</if>>
<br>(Setting resets Slimness Enthusiasm)
<br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>
<br>Decoration: $arcologies[0].FSAssetExpansionistDecoration
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
<br><br>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>You are ''pursuing'' Pastoralism.
<<else>>
<br>You are ''not pursuing'' Pastoralism.
<</if>>
<br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>
<br>Decoration: $arcologies[0].FSPastoralistDecoration
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPastoralistLaw |
<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<br><br>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<br>You are ''pursuing'' Physical Idealism.
<<else>>
<br>You are ''not pursuing'' Physical Idealism.
<</if>>
<br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>
<br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][$arcologies[0].FSHedonisticDecadence = "unset",$arcologies[0].FSHedonisticDecadenceDecoration = 20,$arcologies[0].FSHedonisticDecadenceLaw = 0,$arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0]]
<br><br>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
<br>You are ''pursuing'' Hedonistic Decadence.
<<else>>
<br>You are ''not pursuing'' Hedonistic Decadence.
<</if>>
<br>HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>>
<br>Decoration: $arcologies[0].FSHedonisticDecadenceDecoration
<br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSHedonisticDecadenceSMR |
<<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSHedonisticDecadenceLaw |
<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSHedonisticDecadenceLaw2 |
<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.)
<br>[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][$arcologies[0].FSPhysicalIdealist = "unset",$arcologies[0].FSPhysicalIdealistDecoration = 20,$arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0]]
<br><br>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>You are ''pursuing'' Chattel Religionism.
<<else>>
<br>You are ''not pursuing'' Chattel Religionism.
<</if>>
<br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>
<br>Decoration: $arcologies[0].FSChattelReligionistDecoration
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChattelReligionistLaw |
<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<br><br>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>You are ''pursuing'' Roman Revivalism.
<<else>>
<br>You are ''not pursuing'' Roman Revivalism.
<</if>>
<br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>
<br>Decoration: $arcologies[0].FSRomanRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSRomanRevivalistLaw |
<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSAztecRevivalist != "unset">>
<br>You are ''pursuing'' Aztec Revivalism.
<<else>>
<br>You are ''not pursuing'' Aztec Revivalism.
<</if>>
<br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>>
<br>Decoration: $arcologies[0].FSAztecRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSAztecRevivalistLaw |
<<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>You are ''pursuing'' Egyptian Revivalism.
<<else>>
<br>You are ''not pursuing'' Egyptian Revivalism.
<</if>>
<br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>
<br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEgyptianRevivalistLaw |
<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]
<br><br>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<br>You are ''pursuing'' Edo Revivalism.
<<else>>
<br>You are ''not pursuing'' Edo Revivalism.
<</if>>
<br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>
<br>Decoration: $arcologies[0].FSEdoRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEdoRevivalistLaw |
<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<br>You are ''pursuing'' Arabian Revivalism.
<<else>>
<br>You are ''not pursuing'' Arabian Revivalism.
<</if>>
<br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>
<br>Decoration: $arcologies[0].FSArabianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSArabianRevivalistLaw |
<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<br><br>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<br>You are ''pursuing'' Chinese Revivalism.
<<else>>
<br>You are ''not pursuing'' Chinese Revivalism.
<</if>>
<br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>
<br>Decoration: $arcologies[0].FSChineseRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChineseRevivalistLaw |
<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
|
amomynous0/fc
|
src/cheats/mod_EditFSCheat.tw
|
tw
|
bsd-3-clause
| 36,678 |
:: MOD_Edit FS Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || "unset">>
<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>
<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || "unset">>
<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>
<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || "unset">>
<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>
<<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>>
<<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || "unset">>
<<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>>
<<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>>
<<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || "unset">>
<<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>>
<<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>>
<<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
<<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || "unset">>
<<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>>
<<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>>
<<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>>
<<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>>
<<set $arcologies[0].FSHedonisticDecadenceStrongFat = Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || "unset">>
<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>
<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>>
<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || "unset">>
<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>
<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || "unset">>
<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>
<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || "unset">>
<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>
<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || "unset">>
<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>
<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || "unset">>
<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>
<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || "unset">>
<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>
<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || "unset">>
<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>
<<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || "unset">>
<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>
<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || "unset">>
<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>
<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || "unset">>
<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>
<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>
<<set $arcologies[0].FSPhysicalIdealistStrongFat = Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || "unset">>
<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>
<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">>
<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || "unset">>
<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>
<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">>
<<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || "unset">>
<<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>>
<<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || "unset">>
<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">>
<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || "unset">>
<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>
<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || "unset">>
<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>
<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>
<</if>>
You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.
<br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
|
amomynous0/fc
|
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 10,488 |
:: MOD_Edit Neighbor Arcology Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Main">>
<<set _l = $arcologies.length>>
<<for _i = 1; _i < _l; _i++>>
<<set $arcologies[_i].honeymoon = Number($arcologies[_i].honeymoon) || 0>>
<<set $arcologies[_i].prosperity = Number($arcologies[_i].prosperity) || 0>>
<<set $arcologies[_i].ownership = Number($arcologies[_i].ownership) || 0>>
<<set $arcologies[_i].minority = Number($arcologies[_i].minority) || 0>>
<<set $arcologies[_i].PCminority = Number($arcologies[_i].PCminority) || 0>>
<<set $arcologies[_i].demandFactor = Number($arcologies[_i].demandFactor) || 0>>
<<if $arcologies[_i].FSSupremacist != "unset">>
<<set $arcologies[_i].FSSupremacist = Number($arcologies[_i].FSSupremacist) || "unset">>
<</if>>
<<if $arcologies[_i].FSSupremacist != "unset" && !["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($arcologies[_i].FSSupremacistRace)>>
<<set $arcologies[_i].FSSupremacistRace = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<</if>>
<<if $arcologies[_i].FSSubjugationist != "unset">>
<<set $arcologies[_i].FSSubjugationist = Number($arcologies[_i].FSSubjugationist) || "unset">>
<</if>>
<<if $arcologies[_i].FSSubjugationist != "unset" && !["white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"].includes($arcologies[_i].FSSubjugationistRace)>>
<<set $arcologies[_i].FSSubjugationistRace = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<</if>>
<<if $arcologies[_i].FSGenderRadicalist != "unset">>
<<set $arcologies[_i].FSGenderRadicalist = Number($arcologies[_i].FSGenderRadicalist) || "unset">>
<<set $arcologies[_i].FSGenderFundamentalist = "unset">>
<</if>>
<<if $arcologies[_i].FSGenderFundamentalist != "unset">>
<<set $arcologies[_i].FSGenderFundamentalist = Number($arcologies[_i].FSGenderFundamentalist) || "unset">>
<<set $arcologies[_i].FSGenderRadicalist = "unset">>
<</if>>
<<if $arcologies[_i].FSPaternalist != "unset">>
<<set $arcologies[_i].FSPaternalist = Number($arcologies[_i].FSPaternalist) || "unset">>
<<set $arcologies[_i].FSDegradationist = "unset">>
<</if>>
<<if $arcologies[_i].FSDegradationist != "unset">>
<<set $arcologies[_i].FSDegradationist = Number($arcologies[_i].FSDegradationist) || "unset">>
<<set $arcologies[_i].FSPaternalist = "unset">>
<</if>>
<<if $arcologies[_i].FSBodyPurist != "unset">>
<<set $arcologies[_i].FSBodyPurist = Number($arcologies[_i].FSBodyPurist) || "unset">>
<<set $arcologies[_i].FSTransformationFetishist = "unset">>
<</if>>
<<if $arcologies[_i].FSTransformationFetishist != "unset">>
<<set $arcologies[_i].FSTransformationFetishist = Number($arcologies[_i].FSTransformationFetishist) || "unset">>
<<set $arcologies[_i].FSBodyPurist = "unset">>
<</if>>
<<if $arcologies[_i].FSYouthPreferentialist != "unset">>
<<set $arcologies[_i].FSYouthPreferentialist = Number($arcologies[_i].FSYouthPreferentialist) || "unset">>
<<set $arcologies[_i].FSMaturityPreferentialist = "unset">>
<</if>>
<<if $arcologies[_i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[_i].FSMaturityPreferentialist = Number($arcologies[_i].FSMaturityPreferentialist) || "unset">>
<<set $arcologies[_i].FSYouthPreferentialist = "unset">>
<</if>>
<<if $arcologies[_i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[_i].FSSlimnessEnthusiast = Number($arcologies[_i].FSSlimnessEnthusiast) || "unset">>
<<set $arcologies[_i].FSAssetExpansionist = "unset">>
<</if>>
<<if $arcologies[_i].FSAssetExpansionist != "unset">>
<<set $arcologies[_i].FSAssetExpansionist = Number($arcologies[_i].FSAssetExpansionist) || "unset">>
<<set $arcologies[_i].FSSlimnessEnthusiast = "unset">>
<</if>>
<<if $arcologies[_i].FSPastoralist != "unset">>
<<set $arcologies[_i].FSPastoralist = Number($arcologies[_i].FSPastoralist) || "unset">>
<</if>>
<<if $arcologies[_i].FSPhysicalIdealist != "unset">>
<<set $arcologies[_i].FSPhysicalIdealist = Number($arcologies[_i].FSPhysicalIdealist) || "unset">>
<</if>>
<<if $arcologies[_i].FSChattelReligionist != "unset">>
<<set $arcologies[_i].FSChattelReligionist = Number($arcologies[_i].FSChattelReligionist) || "unset">>
<</if>>
<<if $arcologies[_i].FSRomanRevivalist != "unset">>
<<set $arcologies[_i].FSRomanRevivalist = Number($arcologies[_i].FSRomanRevivalist) || "unset">>
<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSAztecRevivalist != "unset">>
<<set $arcologies[_i].FSAztecRevivalist = Number($arcologies[_i].FSAztecRevivalist) || "unset">>
<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[_i].FSEgyptianRevivalist = Number($arcologies[_i].FSEgyptianRevivalist) || "unset">>
<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSEdoRevivalist != "unset">>
<<set $arcologies[_i].FSEdoRevivalist = Number($arcologies[_i].FSEdoRevivalist) || "unset">>
<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSArabianRevivalist != "unset">>
<<set $arcologies[_i].FSArabianRevivalist = Number($arcologies[_i].FSArabianRevivalist) || "unset">>
<<set $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSChineseRevivalist != "unset">>
<<set $arcologies[_i].FSChineseRevivalist = Number($arcologies[_i].FSChineseRevivalist) || "unset">>
<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
<</if>>
<<if $arcologies[_i].FSNull != "unset">>
<<set $arcologies[_i].FSNull = Number($arcologies[_i].FSNull) || "unset">>
<</if>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus = Number($arcologies[_i].FSRepopulationFocus) || "unset">>
<<set $arcologies[_i].FSRestart = "unset">>
<</if>>
<<if $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart = Number($arcologies[_i].FSRestart) || "unset">>
<<set $arcologies[_i].FSRepopulationFocus = "unset">>
<</if>>
<<set $arcologies[_i].embargo = Number($arcologies[_i].embargo) || 0>>
<<set $arcologies[_i].embargoTarget = Number($arcologies[_i].embargoTarget) || 0>>
<<set $arcologies[_i].CyberEconomic = Number($arcologies[_i].CyberEconomic) || 0>>
<<set $arcologies[_i].CyberEconomicTarget = Number($arcologies[_i].CyberEconomicTarget) || 0>>
<<set $arcologies[_i].CyberReputation = Number($arcologies[_i].CyberReputation) || 0>>
<<set $arcologies[_i].CyberReputationTarget = Number($arcologies[_i].CyberReputationTarget) || 0>>
<<set $arcologies[_i].influenceTarget = Number($arcologies[_i].influenceTarget) || 0>>
<<set $arcologies[_i].influenceBonus = Number($arcologies[_i].influenceBonus) || 0>>
<<set $arcologies[_i].rival = Number($arcologies[_i].rival) | 0>>
<</for>>
You have CHEATED your way to influencing the neighboring arcologies. They have been unscrupulously directed according to your CHEAT whims.
<br><br>The Eldritch horrors feast upon your CHEATING soul and look forward to more future dealings with you. The repercussions may be far reaching and the consquences dire.
|
amomynous0/fc
|
src/cheats/mod_EditNeighborArcologyCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 8,447 |
:: MOD_Edit Neighbor Arcology Cheat Widget [widget nobr]
/%
Call as <<EditNeighborCheat>>
%/
<<widget "EditNeighborCheat">>
<<set _i = $args[0]>>
''Arcology _i name:'' $arcologies[_i].name
<br><<textbox "$arcologies[_i].name" $arcologies[_i].name "MOD_Edit Neighbor Arcology Cheat">>
<br>
'' $arcologies[_i].name direction:'' $arcologies[_i].direction
<br><<radiobutton "$arcologies[_i].direction" "north">> north
| <<radiobutton "$arcologies[_i].direction" "northeast">> northeast
| <<radiobutton "$arcologies[_i].direction" "east">> east
| <<radiobutton "$arcologies[_i].direction" "southeast">> southeast
| <<radiobutton "$arcologies[_i].direction" "south">> south
| <<radiobutton "$arcologies[_i].direction" "southwest">> southeast
| <<radiobutton "$arcologies[_i].direction" "west">> west
| <<radiobutton "$arcologies[_i].direction" "northwest">> northwest
<br>
'' $arcologies[_i].name government:'' $arcologies[_i].government
<br><<radiobutton "$arcologies[_i].government" "elected officials">> elected officials
| <<radiobutton "$arcologies[_i].government" "a committee">> a committee
| <<radiobutton "$arcologies[_i].government" "an oligarchy">> an oligarchy
| <<radiobutton "$arcologies[_i].government" "an individual">> an individual
| <<radiobutton "$arcologies[_i].government" "a corporation">> a corporation
| <<radiobutton "$arcologies[_i].government" "direct democracy">> direct democracy
| <<radiobutton "$arcologies[_i].government" "your trustees">> your trustees
| <<radiobutton "$arcologies[_i].government" "your agent">> your agent
<br>
'' $arcologies[_i].name honeymoon:'' $arcologies[_i].honeymoon
<br><<textbox "$arcologies[_i].honeymoon" $arcologies[_i].honeymoon>>
<br>
'' $arcologies[_i].name prosperity:'' $arcologies[_i].prosperity
<br><<textbox "$arcologies[_i].prosperity" $arcologies[_i].prosperity>>
<br>
'' $arcologies[_i].name ownership:'' $arcologies[_i].ownership
<br><<textbox "$arcologies[_i].ownership" $arcologies[_i].ownership>>
<br>
'' $arcologies[_i].name minority ownership:'' $arcologies[_i].minority
<br><<textbox "$arcologies[_i].minority" $arcologies[_i].minority>>
<br>
'' $arcologies[_i].name player ownership:'' $arcologies[_i].PCminority
<br><<textbox "$arcologies[_i].PCminority" $arcologies[_i].PCminority>>
<br>
'' $arcologies[_i].name demand factor:'' $arcologies[_i].demandFactor
<br><<textbox "$arcologies[_i].demandFactor" $arcologies[_i].demandFactor>>
<br>
'' $arcologies[_i].name Supremacist (unset or 1-100):'' $arcologies[_i].FSSupremacist
<br><<textbox "$arcologies[_i].FSSupremacist" $arcologies[_i].FSSupremacist>>
<br>
'' $arcologies[_i].name Supremacist race:'' $arcologies[_i].FSSupremacistRace
<br><<radiobutton "$arcologies[_i].FSSupremacistRace" "white">> White |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "asian">> Asian |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "latina">> Latina |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "middle eastern">> Middle Eastern |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "black">> Black |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "indo-aryan">> Indo-Aryan |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "amerindian">> Amerindian |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "pacific islander">> Pacific Islander |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "southern european">> Southern European |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "semitic">> Semitic |
<<radiobutton "$arcologies[_i].FSSupremacistRace" "mixed race">> Mixed Race
<br>
'' $arcologies[_i].name Subjugationist (unset or 1-100):'' $arcologies[_i].FSSubjugationist
<br><<textbox "$arcologies[_i].FSSubjugationist" $arcologies[_i].FSSubjugationist>>
<br>
'' $arcologies[_i].name Subjugationist race:'' $arcologies[_i].FSSubjugationistRace
<br><<radiobutton "$arcologies[_i].FSSubjugationistRace" "white">> White |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "asian">> Asian |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "latina">> Latina |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "middle eastern">> Middle Eastern |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "black">> Black |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "indo-aryan">> Indo-Aryan |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "amerindian">> Amerindian |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "pacific islander">> Pacific Islander |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "southern european">> Southern European |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "semitic">> Semitic |
<<radiobutton "$arcologies[_i].FSSubjugationistRace" "mixed race">> Mixed Race
<br>
'' $arcologies[_i].name Gender Radicalist (unset or 1-100):'' $arcologies[_i].FSGenderRadicalist
<br><<textbox "$arcologies[_i].FSGenderRadicalist" $arcologies[_i].FSGenderRadicalist>>
<br>
'' $arcologies[_i].name Gender Fundamentalist (unset or 1-100):'' $arcologies[_i].FSGenderFundamentalist
<br><<textbox "$arcologies[_i].FSGenderFundamentalist" $arcologies[_i].FSGenderFundamentalist>>
<br>
'' $arcologies[_i].name Paternalist (unset or 1-100):'' $arcologies[_i].FSPaternalist
<br><<textbox "$arcologies[_i].FSPaternalist" $arcologies[_i].FSPaternalist>>
<br>
'' $arcologies[_i].name Degradationist (unset or 1-100):'' $arcologies[_i].FSDegradationist
<br><<textbox "$arcologies[_i].FSDegradationist" $arcologies[_i].FSDegradationist>>
<br>
'' $arcologies[_i].name Body Purist (unset or 1-100):'' $arcologies[_i].FSBodyPurist
<br><<textbox "$arcologies[_i].FSBodyPurist" $arcologies[_i].FSBodyPurist>>
<br>
'' $arcologies[_i].name Transformation Fetishist (unset or 1-100):'' $arcologies[_i].FSTransformationFetishist
<br><<textbox "$arcologies[_i].FSTransformationFetishist" $arcologies[_i].FSTransformationFetishist>>
<br>
'' $arcologies[_i].name Youth Preferentialist (unset or 1-100):'' $arcologies[_i].FSYouthPreferentialist
<br><<textbox "$arcologies[_i].FSYouthPreferentialist" $arcologies[_i].FSYouthPreferentialist>>
<br>
'' $arcologies[_i].name Maturity Preferentialist (unset or 1-100):'' $arcologies[_i].FSMaturityPreferentialist
<br><<textbox "$arcologies[_i].FSMaturityPreferentialist" $arcologies[_i].FSMaturityPreferentialist>>
<br>
'' $arcologies[_i].name Slimness Enthusiast (unset or 1-100):'' $arcologies[_i].FSSlimnessEnthusiast
<br><<textbox "$arcologies[_i].FSSlimnessEnthusiast" $arcologies[_i].FSSlimnessEnthusiast>>
<br>
'' $arcologies[_i].name Asset Expansionist (unset or 1-100):'' $arcologies[_i].FSAssetExpansionist
<br><<textbox "$arcologies[_i].FSAssetExpansionist" $arcologies[_i].FSAssetExpansionist>>
<br>
'' $arcologies[_i].name Pastoralist (unset or 1-100):'' $arcologies[_i].FSPastoralist
<br><<textbox "$arcologies[_i].FSPastoralist" $arcologies[_i].FSPastoralist>>
<br>
'' $arcologies[_i].name Physical Idealist (unset or 1-100):'' $arcologies[_i].FSPhysicalIdealist
<br><<textbox "$arcologies[_i].FSPhysicalIdealist" $arcologies[_i].FSPhysicalIdealist>>
<br>
'' $arcologies[_i].name Chattel Religionist (unset or 1-100):'' $arcologies[_i].FSChattelReligionist
<br><<textbox "$arcologies[_i].FSChattelReligionist" $arcologies[_i].FSChattelReligionist>>
<br>
'' $arcologies[_i].name Roman Revivalist (unset or 1-100):'' $arcologies[_i].FSRomanRevivalist
<br><<textbox "$arcologies[_i].FSRomanRevivalist" $arcologies[_i].FSRomanRevivalist>>
<br>
'' $arcologies[_i].name Aztec Revivalist (unset or 1-100):'' $arcologies[_i].FSAztecRevivalist
<br><<textbox "$arcologies[_i].FSAztecRevivalist" $arcologies[_i].FSAztecRevivalist>>
<br>
'' $arcologies[_i].name Egyptian Revivalist (unset or 1-100):'' $arcologies[_i].FSEgyptianRevivalist
<br><<textbox "$arcologies[_i].FSEgyptianRevivalist" $arcologies[_i].FSEgyptianRevivalist>>
<br>
'' $arcologies[_i].name Edo Revivalist (unset or 1-100):'' $arcologies[_i].FSEdoRevivalist
<br><<textbox "$arcologies[_i].FSEdoRevivalist" $arcologies[_i].FSEdoRevivalist>>
<br>
'' $arcologies[_i].name Arabian Revivalist (unset or 1-100):'' $arcologies[_i].FSArabianRevivalist
<br><<textbox "$arcologies[_i].FSArabianRevivalist" $arcologies[_i].FSArabianRevivalist>>
<br>
'' $arcologies[_i].name Chinese Revivalist (unset or 1-100):'' $arcologies[_i].FSChineseRevivalist
<br><<textbox "$arcologies[_i].FSChineseRevivalist" $arcologies[_i].FSChineseRevivalist>>
<br>
'' $arcologies[_i].name FSNull (unset or 1-100):'' $arcologies[_i].FSNull
<br><<textbox "$arcologies[_i].FSNull" $arcologies[_i].FSNull>>
<br>
'' $arcologies[_i].name Repopulation Focus (unset or 1-100):'' $arcologies[_i].FSRepopulationFocus
<br><<textbox "$arcologies[_i].FSRepopulationFocus" $arcologies[_i].FSRepopulationFocus>>
<br>
'' $arcologies[_i].name FSRestart (unset or 1-100):'' $arcologies[_i].FSRestart
<br><<textbox "$arcologies[_i].FSRestart" $arcologies[_i].FSRestart>>
<br>
'' $arcologies[_i].name embargo (1 to 3):'' $arcologies[_i].embargo
<br><<textbox "$arcologies[_i].embargo" $arcologies[_i].embargo>>
<br>
'' $arcologies[_i].name embargoTarget (0 to 7):'' $arcologies[_i].embargoTarget
<br><<textbox "$arcologies[_i].embargoTarget" $arcologies[_i].embargoTarget>>
<br>
'' $arcologies[_i].name influenceTarget:'' $arcologies[_i].influenceTarget
<br><<textbox "$arcologies[_i].influenceTarget" $arcologies[_i].influenceTarget>>
<br>
'' $arcologies[_i].name influenceBonus:'' $arcologies[_i].influenceBonus
<br><<textbox "$arcologies[_i].influenceBonus" $arcologies[_i].influenceBonus>>
<br>
'' $arcologies[_i].name rival (0 or 1):'' $arcologies[_i].rival
<br><<textbox "$arcologies[_i].rival" $arcologies[_i].rival>>
<br>
'' $arcologies[_i].name CyberEconomic (1 to 3):'' $arcologies[_i].CyberEconomic
<br><<textbox "$arcologies[_i].CyberEconomic" $arcologies[_i].CyberEconomic>>
<br>
'' $arcologies[_i].name CyberEconomicTarget (0 to 7):'' $arcologies[_i].CyberEconomicTarget
<br><<textbox "$arcologies[_i].CyberEconomicTarget" $arcologies[_i].CyberEconomicTarget>>
<br>
'' $arcologies[_i].name CyberReputation (1 to 3):'' $arcologies[_i].CyberReputation
<br><<textbox "$arcologies[_i].CyberReputation" $arcologies[_i].CyberReputation>>
<br>
'' $arcologies[_i].name CyberReputationTarget (0 to 7):'' $arcologies[_i].CyberReputationTarget
<br><<textbox "$arcologies[_i].CyberReputationTarget" $arcologies[_i].CyberReputationTarget>>
<br>
<</widget>>
|
amomynous0/fc
|
src/cheats/mod_EditNeighborArcologyCheatWidget.tw
|
tw
|
bsd-3-clause
| 10,540 |
:: MOD_Edit Slave Cheat [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>>
<<set $tempSlave = clone($activeSlave)>>
''Cheating Edit Slave'' [[ [Cancel] |"Slave Interact"][$tempSlave = "unset"]]
<br><br>
''Birth Name:''
<<textbox "$tempSlave.birthName" $tempSlave.birthName>>
<br>''Birth Surname:''
<<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>>
<br>''Slave Name (birth name was $tempSlave.birthName):''
<<textbox "$tempSlave.slaveName" $tempSlave.slaveName>>
<br>''Slave Surname (birth surname was $tempSlave.birthSurname):''
<<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>>
<br><br>
''Current Slave ID: ($tempSlave.ID)''
<br>
<<if $familyTesting == 1>>
''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):''
<br>
''mother ID''
<<textbox "$tempSlave.mother" $tempSlave.mother>>
<br>
''father ID''
<<textbox "$tempSlave.father" $tempSlave.father>>
<br><br>
<<else>>
''Slave Blood Relations (twin, sister, mother, daughter):''
<<textbox "$tempSlave.relation" $tempSlave.relation>>
<br>
''Blood Relations Target ID:''
<<textbox "$tempSlave.relationTarget" $tempSlave.relationTarget>>
<</if>>
<br>
''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $tempSlave.relationship |''
<<textbox "$tempSlave.relationship" $tempSlave.relationship>>
<br>
<<radiobutton "$tempSlave.relationship" -3>> Married to You
<<radiobutton "$tempSlave.relationship" -2>> In Relationship with You
<<radiobutton "$tempSlave.relationship" -1>> Emotional Slut
<<radiobutton "$tempSlave.relationship" 0>> None
<<radiobutton "$tempSlave.relationship" 1>> Like
<<radiobutton "$tempSlave.relationship" 2>> Friend
<<radiobutton "$tempSlave.relationship" 3>> Sex Friend
<<radiobutton "$tempSlave.relationship" 4>> Lover
<<radiobutton "$tempSlave.relationship" 5>> Married
<br>
''Relationship Target ID:'' <<textbox "$tempSlave.relationshipTarget" $tempSlave.relationshipTarget>>
<br><br>
''Career ($tempSlave.career)''
<<textbox "$tempSlave.career" $tempSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//
<br>
''Origin ($tempSlave.origin)''
<<textbox "$tempSlave.origin" $tempSlave.origin>>
<br>
''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$tempSlave.indenture" $tempSlave.indenture>>
<br>
''Fuckdoll: (0-100)''
<<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>>
<br>
<<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll
<br>
''Nationality: ($tempSlave.nationality)''
<<textbox "$tempSlave.nationality" $tempSlave.nationality>>
//This will not alter name or race//
<br>
''Race: ($tempSlave.race)''
<<textbox "$tempSlave.race" $tempSlave.race>>
<br>
<<radiobutton "$tempSlave.race" "white">> White
<<radiobutton "$tempSlave.race" "asian">> Asian
<<radiobutton "$tempSlave.race" "latina">> Latina
<<radiobutton "$tempSlave.race" "middle eastern">> Middle Eastern
<<radiobutton "$tempSlave.race" "black">> Black
<<radiobutton "$tempSlave.race" "semitic">> Semitic
<<radiobutton "$tempSlave.race" "southern european">> Southern European
<<radiobutton "$tempSlave.race" "indo-aryan">> Indo-Aryan
<<radiobutton "$tempSlave.race" "amerindian">> Amerindian
<<radiobutton "$tempSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$tempSlave.race" "malay">> Malay
<<radiobutton "$tempSlave.race" "mixed race">> Mixed race
<br>
''Original Race: ($tempSlave.origRace)''
<<textbox "$tempSlave.origRace" $tempSlave.origRace>>
<br>
<<radiobutton "$tempSlave.origRace" "white">> White
<<radiobutton "$tempSlave.origRace" "asian">> Asian
<<radiobutton "$tempSlave.origRace" "latina">> Latina
<<radiobutton "$tempSlave.origRace" "middle eastern">> Middle Eastern
<<radiobutton "$tempSlave.origRace" "black">> Black
<<radiobutton "$tempSlave.origRace" "semitic">> Semitic
<<radiobutton "$tempSlave.origRace" "southern european">> Southern European
<<radiobutton "$tempSlave.origRace" "indo-aryan">> Indo-Aryan
<<radiobutton "$tempSlave.origRace" "amerindian">> Amerindian
<<radiobutton "$tempSlave.origRace" "pacific islander">> Pacific Islander
<<radiobutton "$tempSlave.origRace" "malay">> Malay
<<radiobutton "$tempSlave.origRace" "mixed race">> Mixed race
<br>
''Skin color: ($tempSlave.skin)''
<<textbox "$tempSlave.skin" $tempSlave.skin>>
<br>
<<radiobutton "$tempSlave.skin" "pure white">> Pure White
<<radiobutton "$tempSlave.skin" "extremely pale">> Extremely Pale
<<radiobutton "$tempSlave.skin" "pale">> Pale
<<radiobutton "$tempSlave.skin" "extremely fair">> Extremely Fair
<<radiobutton "$tempSlave.skin" "very fair">> Very Fair
<<radiobutton "$tempSlave.skin" "fair">> Fair
<<radiobutton "$tempSlave.skin" "white">> White
<<radiobutton "$tempSlave.skin" "light">> Light
<<radiobutton "$tempSlave.skin" "lightened">> Lightened
<<radiobutton "$tempSlave.skin" "light olive">> Light Olive
<<radiobutton "$tempSlave.skin" "olive">> Olive
<<radiobutton "$tempSlave.skin" "natural">> Natural
<<radiobutton "$tempSlave.skin" "tanned">> Tanned
<<radiobutton "$tempSlave.skin" "bronzed">> Bronzed
<<radiobutton "$tempSlave.skin" "dark olive">> Dark Olive
<<radiobutton "$tempSlave.skin" "dark">> Dark
<<radiobutton "$tempSlave.skin" "light brown">> Light Brown
<<radiobutton "$tempSlave.skin" "brown">> Brown
<<radiobutton "$tempSlave.skin" "dark brown">> Dark Brown
<<radiobutton "$tempSlave.skin" "black">> Black
<<radiobutton "$tempSlave.skin" "ebony">> Ebony
<<radiobutton "$tempSlave.skin" "pure black">> Pure Black
<br>
''Original Skin Color: ($tempSlave.origSkin)''
<<textbox "$tempSlave.origSkin" $tempSlave.origSkin>>
<br>
<<radiobutton "$tempSlave.origSkin" "pure white">> Pure White
<<radiobutton "$tempSlave.origSkin" "extremely pale">> Extremely Pale
<<radiobutton "$tempSlave.origSkin" "pale">> Pale
<<radiobutton "$tempSlave.origSkin" "extremely fair">> Extremely Fair
<<radiobutton "$tempSlave.origSkin" "very fair">> Very Fair
<<radiobutton "$tempSlave.origSkin" "fair">> Fair
<<radiobutton "$tempSlave.origSkin" "white">> White
<<radiobutton "$tempSlave.origSkin" "light">> Light
<<radiobutton "$tempSlave.origSkin" "lightened">> Lightened
<<radiobutton "$tempSlave.origSkin" "light olive">> Light Olive
<<radiobutton "$tempSlave.origSkin" "olive">> Olive
<<radiobutton "$tempSlave.origSkin" "natural">> Natural
<<radiobutton "$tempSlave.origSkin" "tanned">> Tanned
<<radiobutton "$tempSlave.origSkin" "bronzed">> Bronzed
<<radiobutton "$tempSlave.origSkin" "dark olive">> Dark Olive
<<radiobutton "$tempSlave.origSkin" "dark">> Dark
<<radiobutton "$tempSlave.origSkin" "light brown">> Light Brown
<<radiobutton "$tempSlave.origSkin" "brown">> Brown
<<radiobutton "$tempSlave.origSkin" "dark brown">> Dark Brown
<<radiobutton "$tempSlave.origSkin" "black">> Black
<<radiobutton "$tempSlave.origSkin" "ebony">> Ebony
<<radiobutton "$tempSlave.origSkin" "pure black">> Pure Black
<br>
''Accent: ($tempSlave.accent)''
<<textbox "$tempSlave.accent" $tempSlave.accent>>
<br>
<<radiobutton "$tempSlave.accent" 0>> None
<<radiobutton "$tempSlave.accent" 1>> Distinctive
<<radiobutton "$tempSlave.accent" 2>> Thick
<<radiobutton "$tempSlave.accent" 3>> Barely Understands Language
<br><br>
''Age - Actual:''
<<textbox "$tempSlave.actualAge" $tempSlave.actualAge>>
<br>
''Age - Physical:''
<<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>>
<br>
''Age - Visual:''
<<textbox "$tempSlave.visualAge" $tempSlave.visualAge>>
<br>
''Age - Ovary:''
<<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>>
<br>
''Birth week:''
<<textbox "$tempSlave.birthWeek" $tempSlave.birthWeek>>
''Age Implant (0 or 1):''
<<textbox "$tempSlave.ageImplant" $tempSlave.ageImplant>>
<br>
''Health (-99 to 100, -100 is death):''
<<textbox "$tempSlave.health" $tempSlave.health>>
<br>
''Addiction:''
<<textbox "$tempSlave.addict" $tempSlave.addict>>
<br>
''DNA Damage:''
<<textbox "$tempSlave.chem" $tempSlave.chem>>
<br><br>
//Don't set devotion too far away from old devotion otherwise it won't stick//
<br>
''Devotion (-100 to 100):''
<<textbox "$tempSlave.devotion" $tempSlave.devotion>>
<br>
''Old Devotion (-100 to 100):''
<<textbox "$tempSlave.oldDevotion" $tempSlave.oldDevotion>>
<br>
//Don't set trust too far away from old trust otherwise it won't stick//
<br>
''Trust (-100 to 100):''
<<textbox "$tempSlave.trust" $tempSlave.trust>>
<br>
''Old Trust (-100 to 100):''
<<textbox "$tempSlave.oldTrust" $tempSlave.oldTrust>>
<br><br>
<<switch $tempSlave.hStyle>>
<<case "tails" "dreadlocks" "cornrows">>
''Her hair is in $tempSlave.hStyle''
<<case "ponytail">>
''Her hair is in a $tempSlave.hStyle''
<<default>>
''Her hair is $tempSlave.hStyle''
<</switch>>
Custom hair description: <<textbox "$tempSlave.hStyle" $tempSlave.hStyle>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br>
''Hair length: $tempSlave.hLength''
Custom hair length: <<textbox "$tempSlave.hLength" $tempSlave.hLength>>
<br>
''Her hair is $tempSlave.hColor in color''
Custom hair color: <<textbox "$tempSlave.hColor" $tempSlave.hColor>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]//
<br>
''Her eyebrows are $tempSlave.eyebrowHColor in color''
Custom eyebrow hair color: <<textbox "$tempSlave.eyebrowHColor" $tempSlave.eyebrowHColor>>
<br>
''Her pubic hair is $tempSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$tempSlave.pubicHColor" $tempSlave.pubicHColor>>
<br>
''Pubic Hair Style: ($tempSlave.pubicHStyle)''
<<textbox "$tempSlave.pubicHStyle" $tempSlave.pubicHStyle>>
<br>
<<radiobutton "$tempSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$tempSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$tempSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$tempSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$tempSlave.pubicHStyle" "bald">> Bald
<<radiobutton "$tempSlave.pubicHStyle" "hairless">> Hairless
<br><br>
<br>
''Her armpit hair is $tempSlave.underArmHColor in color''
Custom armpit hair color: <<textbox "$tempSlave.underArmHColor" $tempSlave.underArmHColor>>
<br>
''Her eyes are currently $tempSlave.eyeColor in color''
Custom eye color: <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>>
<br>
''Her eyes are originally $tempSlave.origEye in color''
Custom eye color: <<textbox "$tempSlave.origEye" $tempSlave.origEye>>
<br>
''Her pupils are $tempSlave.pupil in shape''
Custom pupil shape: <<textbox "$tempSlave.pupil" $tempSlave.pupil>>
<br>
''Her sclerae are $tempSlave.sclerae in color''
Custom sclera color: <<textbox "$tempSlave.sclerae" $tempSlave.sclerae>>
<br>
''Her vision is (-1: nearsighted, 1: normal): $tempSlave.eyes''
<br>Eyes: <<textbox "$tempSlave.eyes" $tempSlave.eyes>>
<<radiobutton "$tempSlave.eyes" 1>> Normal
<<radiobutton "$tempSlave.eyes" -1>> Nearsighted
<<if $seeExtreme == 1>>
<<radiobutton "$tempSlave.eyes" -2>> Blind
<</if>>
<br><br>
''Her hearing is (-1: impaired, 0: normal): $tempSlave.hears''
<br>Ears: <<textbox "$tempSlave.hears" $tempSlave.hears>>
<<radiobutton "$tempSlave.hears" 0>> Normal
<<radiobutton "$tempSlave.hears" -1>> Hard Of Hearing
<<if $seeExtreme == 1>>
<<radiobutton "$tempSlave.hears" -2>> Deaf
<</if>>
<br><br>
''Change her custom tattoo:'' <<textbox "$tempSlave.customTat" $tempSlave.customTat>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//
<br>
''Change her custom description:'' <<textbox "$tempSlave.customDesc" $tempSlave.customDesc>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br>
''Change her custom label:'' <<textbox "$tempSlave.customLabel" $tempSlave.customLabel>>
<br>
//For best results, use a short phrase; for example: 'Breeder.'//
<br><br>
''Face (-100 to 100): $tempSlave.face |''
<<textbox "$tempSlave.face" $tempSlave.face>>
<br>
<<radiobutton "$tempSlave.face" -100>> Very ugly
<<radiobutton "$tempSlave.face" -55>> Ugly
<<radiobutton "$tempSlave.face" -15>> Unattractive
<<radiobutton "$tempSlave.face" 0>> Pretty
<<radiobutton "$tempSlave.face" 15>> Attractive
<<radiobutton "$tempSlave.face" 55>> Beautiful
<<radiobutton "$tempSlave.face" 100>> Very beautiful
<br>
''Face Shape: $tempSlave.faceShape |''
<<textbox "$tempSlave.faceShape" $tempSlave.faceShape>>
<br>
<<radiobutton "$tempSlave.faceShape" "masculine">> Masculine
<<radiobutton "$tempSlave.faceShape" "androgynous">> Androgynous
<<radiobutton "$tempSlave.faceShape" "normal">> Normal
<<radiobutton "$tempSlave.faceShape" "cute">> Cute
<<radiobutton "$tempSlave.faceShape" "sensual">> Sensual
<<radiobutton "$tempSlave.faceShape" "exotic">> Exotic
<br>
''Facial Artificiality (0 to 100): $tempSlave.faceImplant |''
<<textbox "$tempSlave.faceImplant" $tempSlave.faceImplant>>
<br>
<<radiobutton "$tempSlave.faceImplant" 0>> None
<<radiobutton "$tempSlave.faceImplant" 15>> Subtle Improvements
<<radiobutton "$tempSlave.faceImplant" 35>> Noticeable Work
<<radiobutton "$tempSlave.faceImplant" 65>> Heavily Reworked
<<radiobutton "$tempSlave.faceImplant" 100>> Uncanny Valley
<br>
''Natural Skin Distinctiveness: $tempSlave.markings |''
<<textbox "$tempSlave.markings" $tempSlave.markings>>
<br>
<<radiobutton "$tempSlave.markings" "none">> None
<<radiobutton "$tempSlave.markings" "freckles">> Freckles
<<radiobutton "$tempSlave.markings" "heavily freckled">> Heavy Freckles
<<radiobutton "$tempSlave.markings" "beauty mark">> Beauty Mark
<<radiobutton "$tempSlave.markings" "birthmark">> Birth Mark
<br>
''Oral sex (0 to 100):''
<<if $tempSlave.oralSkill <= 10>>
Unskilled.
<<elseif $tempSlave.oralSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.oralSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.oralSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.oralSkill" $tempSlave.oralSkill>>
<br>
<<radiobutton "$tempSlave.oralSkill" 0>> Unskilled
<<radiobutton "$tempSlave.oralSkill" 15>> Basic
<<radiobutton "$tempSlave.oralSkill" 35>> Skilled
<<radiobutton "$tempSlave.oralSkill" 65>> Expert
<<radiobutton "$tempSlave.oralSkill" 100>> Masterful
<br>
''Prestige:''
<<textbox "$tempSlave.prestige" $tempSlave.prestige>>
<<radiobutton "$tempSlave.prestige" 0>> 0
<<radiobutton "$tempSlave.prestige" 1>> 1
<<radiobutton "$tempSlave.prestige" 2>> 2
<<radiobutton "$tempSlave.prestige" 3>> 3
<br>
''Prestige description:''
<<textbox "$tempSlave.prestigeDesc" $tempSlave.prestigeDesc>>
<br><br>
''Muscles (-100 to 100): $tempSlave.muscles |''
<<textbox "$tempSlave.muscles" $tempSlave.muscles>>
<br>
<<radiobutton "$tempSlave.muscles" -98>> Frail
<<radiobutton "$tempSlave.muscles" -46>> Very Weak
<<radiobutton "$tempSlave.muscles" -16>> Weak
<<radiobutton "$tempSlave.muscles" 0>> Soft
<<radiobutton "$tempSlave.muscles" 15>> Toned
<<radiobutton "$tempSlave.muscles" 45>> Well Built
<<radiobutton "$tempSlave.muscles" 62>> Quite Muscular
<<radiobutton "$tempSlave.muscles" 97>> Extremely Muscular
<br>
''Height: $tempSlave.height |''
<<textbox "$tempSlave.height" $tempSlave.height>>
<br>
(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)
<br>
''Height Implant (-1 to 1): $tempSlave.heightImplant |''
<<textbox "$tempSlave.heightImplant" $tempSlave.heightImplant>>
<br>
<<radiobutton "$tempSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$tempSlave.heightImplant" 0>> Normal
<<radiobutton "$tempSlave.heightImplant" 1>> Artificially Lengthened
<br><br>
''Lips (0 to 100): $tempSlave.lips |''
<<textbox "$tempSlave.lips" $tempSlave.lips>>
<br>
<<radiobutton "$tempSlave.lips" 0>> Thin
<<radiobutton "$tempSlave.lips" 15>> Normal
<<radiobutton "$tempSlave.lips" 35>> Plush
<<radiobutton "$tempSlave.lips" 65>> Big
<<radiobutton "$tempSlave.lips" 85>> Huge
<<radiobutton "$tempSlave.lips" 100>> Enormous Facepussy
<br>
''Lip Implants (0 to 30): $tempSlave.lipsImplant |''
<<radiobutton "$tempSlave.lipsImplant" 0>> None
<<radiobutton "$tempSlave.lipsImplant" 10>> Normal
<<radiobutton "$tempSlave.lipsImplant" 20>> Large
<<radiobutton "$tempSlave.lipsImplant" 30>> Enormous
<br>
''Teeth: $tempSlave.teeth |''
<<textbox "$tempSlave.teeth" $tempSlave.teeth>>
<br>
<<if $tempSlave.physicalAge >= 12>>
<<radiobutton "$tempSlave.teeth" "normal">> Normal
<<elseif $tempSlave.physicalAge >= 6>>
<<radiobutton "$tempSlave.teeth" "mixed">> Mixed
<<else>>
<<radiobutton "$tempSlave.teeth" "baby">> Baby
<</if>>
<<radiobutton "$tempSlave.teeth" "pointy">> Pointy
<<radiobutton "$tempSlave.teeth" "crooked">> Crooked
<<radiobutton "$tempSlave.teeth" "straightening braces">> Straightening Braces
<<radiobutton "$tempSlave.teeth" "cosmetic braces">> Cosmetic Braces
<<radiobutton "$tempSlave.teeth" "removable">> Removable
<br>
''Voice (0,1,2,3): $tempSlave.voice |''
<<textbox "$tempSlave.voice" $tempSlave.voice>>
<br>
<<radiobutton "$tempSlave.voice" 0>> Mute
<<radiobutton "$tempSlave.voice" 1>> Deep
<<radiobutton "$tempSlave.voice" 2>> Normal
<<radiobutton "$tempSlave.voice" 3>> High
<br><br>
''Weight (-100 to 100):''
<<if $tempSlave.weight < -95>>
@@.red;Emaciated.@@
<<elseif $tempSlave.weight < -30>>
@@.red;Skinny.@@
<<elseif $tempSlave.weight < -10>>
Thin.
<<elseif $tempSlave.weight <= 10 >>
Average.
<<elseif $tempSlave.weight <= 30>>
Plush.
<<elseif $tempSlave.weight <= 95>>
@@.red;Chubby.@@
<<else>>
@@.red;Fat.@@
<</if>>
<<textbox "$tempSlave.weight" $tempSlave.weight>>
<br>
<<radiobutton "$tempSlave.weight" -100>> Emaciated
<<radiobutton "$tempSlave.weight" -50>> Skinny
<<radiobutton "$tempSlave.weight" -20>> Thin
<<radiobutton "$tempSlave.weight" 0>> Average
<<radiobutton "$tempSlave.weight" 20>> Plush
<<radiobutton "$tempSlave.weight" 50>> Chubby
<<radiobutton "$tempSlave.weight" 100>> Fat
<br>
''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$tempSlave.waist" |''
<<textbox "$tempSlave.waist" $tempSlave.waist>>
<br>
<<radiobutton "$tempSlave.waist" 100>> Masculine
<<radiobutton "$tempSlave.waist" 55>> Ugly
<<radiobutton "$tempSlave.waist" 15>> Unattractive
<<radiobutton "$tempSlave.waist" 0>> Average
<<radiobutton "$tempSlave.waist" -15>> Feminine
<<radiobutton "$tempSlave.waist" -55>> Hourglass
<<radiobutton "$tempSlave.waist" -100>> Absurd
<br><br>
''Shoulders (-2 to 2): $tempSlave.shoulders |''
<<textbox "$tempSlave.shoulders" $tempSlave.shoulders>>
<br>
<<radiobutton "$tempSlave.shoulders" -2>> Very narrow
<<radiobutton "$tempSlave.shoulders" -1>> Narrow
<<radiobutton "$tempSlave.shoulders" 0>> Normal
<<radiobutton "$tempSlave.shoulders" 1>> Broad
<<radiobutton "$tempSlave.shoulders" 2>> Very broad
<br>
''Shoulder Surgery (-2 to 2): $tempSlave.shouldersImplant |''
<<textbox "$tempSlave.shouldersImplant" $tempSlave.shouldersImplant>>
<br>
<<radiobutton "$tempSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$tempSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$tempSlave.shouldersImplant" 0>> None
<<radiobutton "$tempSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$tempSlave.shouldersImplant" 2>> Adv. Broadened
<br>
''Hips (-2 to 2): $tempSlave.hips |''
<<textbox "$tempSlave.hips" $tempSlave.hips>>
<br>
<<radiobutton "$tempSlave.hips" -2>> Very narrow
<<radiobutton "$tempSlave.hips" -1>> Narrow
<<radiobutton "$tempSlave.hips" -0>> Normal
<<radiobutton "$tempSlave.hips" 1>> Broad
<<radiobutton "$tempSlave.hips" 2>> Very broad
<br>
''Hip Surgery(-2 to 2): $tempSlave.hipsImplant |''
<<textbox "$tempSlave.hipsImplant" $tempSlave.hipsImplant>>
<br>
<<radiobutton "$tempSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$tempSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$tempSlave.hipsImplant" 0>> None
<<radiobutton "$tempSlave.hipsImplant" 1>> Broadened
<<radiobutton "$tempSlave.hipsImplant" 2>> Adv. Broadened
<br><br>
''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $tempSlave.amp
<<textbox "$tempSlave.amp" $tempSlave.amp>>
<br>
<<radiobutton "$tempSlave.amp" 0>> Normal
<<radiobutton "$tempSlave.amp" 1>> Amputated
<<radiobutton "$tempSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$tempSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$tempSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$tempSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$tempSlave.amp" -5>> Cybernetic limbs
<br><br>
''Genes (XX:female, XY:male):'' $tempSlave.genes
<<textbox "$tempSlave.genes" $tempSlave.genes>>
<br>
<<radiobutton "$tempSlave.genes" "XX">> Female
<<radiobutton "$tempSlave.genes" "XY">> Male
<br><br>
''Hormone Balance (<-400 to >+400): $tempSlave.hormoneBalance |''
<<textbox "$tempSlave.hormoneBalance" $tempSlave.hormoneBalance>>
<br>
<<radiobutton "$tempSlave.hormoneBalance" -400>> Overwhelmingly masculine
<<radiobutton "$tempSlave.hormoneBalance" -300>> Extremely masculine
<<radiobutton "$tempSlave.hormoneBalance" -200>> Heavily masculine
<<radiobutton "$tempSlave.hormoneBalance" -100>> Very masculine
<<radiobutton "$tempSlave.hormoneBalance" -20>> Masculine
<<radiobutton "$tempSlave.hormoneBalance" 0>> Neutral
<<radiobutton "$tempSlave.hormoneBalance" 20>> Feminine
<<radiobutton "$tempSlave.hormoneBalance" 100>> Very feminine
<<radiobutton "$tempSlave.hormoneBalance" 200>> Heavily feminine
<<radiobutton "$tempSlave.hormoneBalance" 300>> Extremely feminine
<<radiobutton "$tempSlave.hormoneBalance" 400>> Overwhelmingly feminine
<br><br>
''Breasts (200 to 50000):''
<<textbox "$tempSlave.boobs" $tempSlave.boobs>>
<br>
''Breast Implants:''
<<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>>
<br>
''Breast String Implants (no:0 | yes:1):''
<<textbox "$tempSlave.boobsImplantType" $tempSlave.boobsImplantType>>
<<radiobutton "$tempSlave.boobsImplantType" 0>> No
<<radiobutton "$tempSlave.boobsImplantType" 1>> Yes
<br>
''Lactation (none:0 | natural:1 | artificial:2): $tempSlave.lactation |''
<<textbox "$tempSlave.lactation" $tempSlave.lactation>>
<br>
<<radiobutton "$tempSlave.lactation" 0>> None
<<radiobutton "$tempSlave.lactation" 1>> Natural
<<radiobutton "$tempSlave.lactation" 2>> Artificial
''Lactation Adaptation (0 to 100): $tempSlave.lactationAdaptation |''
<<textbox "$tempSlave.lactationAdaptation" $tempSlave.lactationAdaptation>>
<br><br>
''Breast Shape: $tempSlave.boobShape |''
<<textbox "$tempSlave.boobShape" $tempSlave.boobShape>>
<br>
<<radiobutton "$tempSlave.boobShape" "perky">> Perky
<<radiobutton "$tempSlave.boobShape" "torpedo-shaped">> Torpedo-Shaped
<<radiobutton "$tempSlave.boobShape" "wide-set">> Wide-Set
<<radiobutton "$tempSlave.boobShape" "downward-facing">> Downward-Facing
<<radiobutton "$tempSlave.boobShape" "saggy">> Saggy
<br>
''Nipples: $tempSlave.nipples |''
<<textbox "$tempSlave.nipples" $tempSlave.nipples>>
<br>
<<radiobutton "$tempSlave.nipples" "tiny">> Tiny
<<radiobutton "$tempSlave.nipples" "cute">> Cute
<<radiobutton "$tempSlave.nipples" "puffy">> Puffy
<<radiobutton "$tempSlave.nipples" "inverted">> Inverted
<<radiobutton "$tempSlave.nipples" "huge">> Huge
<<radiobutton "$tempSlave.nipples" "fuckable">> Penetrable
<br>
''Areolae (Normal:0 to Huge:3): $tempSlave.areolae |''
<<textbox "$tempSlave.areolae" $tempSlave.areolae>>
<br>
<<radiobutton "$tempSlave.areolae" 0>> Normal
<<radiobutton "$tempSlave.areolae" 1>> Large
<<radiobutton "$tempSlave.areolae" 2>> Wide
<<radiobutton "$tempSlave.areolae" 3>> Huge
<br><br>
''Butt Size (1 to 7): ''
<<textbox "$tempSlave.butt" $tempSlave.butt>>
<br>
''Butt Implants (0,1,2,3): $tempSlave.buttImplant'' |
<<radiobutton "$tempSlave.buttImplant" 0>> None
<<radiobutton "$tempSlave.buttImplant" 1>> Normal
<<radiobutton "$tempSlave.buttImplant" 2>> Large
<<radiobutton "$tempSlave.buttImplant" 3>> Huge
<br>
''Butt String Implants (no:0 | yes:1):''
<<textbox "$tempSlave.buttImplantType" $tempSlave.boobsImplantType>>
<<radiobutton "$tempSlave.buttImplantType" 0>> No
<<radiobutton "$tempSlave.buttImplantType" 1>> Yes
<br><br>
''Anus Size:''
<<if $tempSlave.anus == 0>>@@.lime;Virgin@@
<<elseif $tempSlave.anus == 1>>Normal
<<elseif $tempSlave.anus == 2>>Veteran
<<else>>Gaping.
<</if>>
<br>
<<radiobutton "$tempSlave.anus" 0>> Virgin
<<radiobutton "$tempSlave.anus" 1>> Normal
<<radiobutton "$tempSlave.anus" 2>> Veteran
<<radiobutton "$tempSlave.anus" 3>> Gaping
<br>
''Anal sex (0 to 100):''
<<if $tempSlave.analSkill <= 10>>
Unskilled.
<<elseif $tempSlave.analSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.analSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.analSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.analSkill" $tempSlave.analSkill>>
<br>
<<radiobutton "$tempSlave.analSkill" 0>> Unskilled
<<radiobutton "$tempSlave.analSkill" 15>> Basic
<<radiobutton "$tempSlave.analSkill" 35>> Skilled
<<radiobutton "$tempSlave.analSkill" 65>> Expert
<<radiobutton "$tempSlave.analSkill" 100>> Masterful
<br><br>
''Vagina (no vagina:-1,0,1,2,3):''
<<if $tempSlave.vagina == -1>>
//No vagina.//
<<elseif $tempSlave.vagina == 0>>
@@.lime;Virgin.@@
<<elseif $tempSlave.vagina == 1>>
Normal.
<<elseif $tempSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$tempSlave.vagina" $tempSlave.vagina>>
<br>
<<radiobutton "$tempSlave.vagina" -1>> No vagina
<<radiobutton "$tempSlave.vagina" 0>> Virgin
<<radiobutton "$tempSlave.vagina" 1>> Normal
<<radiobutton "$tempSlave.vagina" 2>> Veteran
<<radiobutton "$tempSlave.vagina" 3>> Gaping
<br>
''Vagina Wetness (0,1,2):''
<<if $tempSlave.vaginaLube == 0>>
Dry.
<<elseif $tempSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$tempSlave.vaginaLube" $tempSlave.vaginaLube>>
<br>
<<radiobutton "$tempSlave.vaginaLube" 0>> Dry
<<radiobutton "$tempSlave.vaginaLube" 1>> Normal
<<radiobutton "$tempSlave.vaginaLube" 2>> Excessive
<br>
''Ovaries (none: 0 | exist: 1): $tempSlave.ovaries''
<<textbox "$tempSlave.ovaries" $tempSlave.ovaries>>
<<if $tempSlave.ovaries == 1>>
<<checkbox "$tempSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$tempSlave.ovaries" 0 1>>
<</if>>
<br>
''Vaginal sex (0 to 100):''
<<if $tempSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $tempSlave.vaginalSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.vaginalSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.vaginalSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.vaginalSkill" $tempSlave.vaginalSkill>>
<br>
<<radiobutton "$tempSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$tempSlave.vaginalSkill" 15>> Basic
<<radiobutton "$tempSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$tempSlave.vaginalSkill" 65>> Expert
<<radiobutton "$tempSlave.vaginalSkill" 100>> Masterful
<br>
''Clit:''
<<if $tempSlave.clit == 0>>
Normal. |
<<elseif $tempSlave.clit == 1>>
Big. |
<<elseif $tempSlave.clit == 2>>
Huge. |
<<elseif $tempSlave.clit == 3>>
Enormous. |
<<else>>
Dick-like. |
<</if>>
<<textbox "$tempSlave.clit" $tempSlave.clit>>
<br>
<<radiobutton "$tempSlave.clit" 0>> Normal
<<radiobutton "$tempSlave.clit" 1>> Large
<<radiobutton "$tempSlave.clit" 2>> Huge
<<radiobutton "$tempSlave.clit" 3>> Enormous
<<radiobutton "$tempSlave.clit" 4>> Gigantic
<<radiobutton "$tempSlave.clit" 5>> That's no dick!
<br>
''Labia:''
<<if $tempSlave.labia == 0>>
Minimal. |
<<elseif $tempSlave.labia == 1>>
Normal. |
<<elseif $tempSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<textbox "$tempSlave.labia" $tempSlave.labia>>
<br>
<<radiobutton "$tempSlave.labia" 0>> Minimal
<<radiobutton "$tempSlave.labia" 1>> Normal
<<radiobutton "$tempSlave.labia" 2>> Large
<<radiobutton "$tempSlave.labia" 3>> Huge
<br>
''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $tempSlave.preg > 20>>
Advanced.
<<elseif $tempSlave.preg > 5>>
Early.
<<elseif $tempSlave.preg == 0>>
None.
<<elseif $tempSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$tempSlave.preg" $tempSlave.preg>>
<br>
''Number of babies (0: none, 1 - 5):''
<<if $tempSlave.pregType == 1>>
A single baby.
<<elseif $tempSlave.pregType == 2>>
Twins.
<<elseif $tempSlave.pregType == 3>>
Triples.
<<elseif $tempSlave.pregType == 4>>
Quadruplets.
<<elseif $tempSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$tempSlave.pregType" $tempSlave.pregType>>
<br>
<<radiobutton "$tempSlave.pregType" 0>> None
<<radiobutton "$tempSlave.pregType" 1>> Single
<<radiobutton "$tempSlave.pregType" 2>> Twins
<<radiobutton "$tempSlave.pregType" 3>> Triplets
<<radiobutton "$tempSlave.pregType" 4>> Quadruplets
<<radiobutton "$tempSlave.pregType" 5>> Quintuplets
<br>
''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$tempSlave.pregSource" $tempSlave.pregSource>>
<br><br>
''Penis (none:0, 1 to 10):''
<<if $tempSlave.dick == 0>>
None.
<<elseif $tempSlave.dick == 1>>
Tiny.
<<elseif $tempSlave.dick == 2>>
Small.
<<elseif $tempSlave.dick == 3>>
Normal.
<<elseif $tempSlave.dick == 4>>
Large.
<<elseif $tempSlave.dick == 5>>
Massive.
<<elseif $tempSlave.dick == 6>>
Huger
<<elseif $tempSlave.dick == 7>>
Still huge.
<<elseif $tempSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$tempSlave.dick" $tempSlave.dick>>
<br>
<<radiobutton "$tempSlave.dick" 0>> None
<<radiobutton "$tempSlave.dick" 1>> Tiny
<<radiobutton "$tempSlave.dick" 2>> Small
<<radiobutton "$tempSlave.dick" 3>> Normal
<<radiobutton "$tempSlave.dick" 4>> Large
<<radiobutton "$tempSlave.dick" 5>> Massive
<<radiobutton "$tempSlave.dick" 6>> Huge
<<radiobutton "$tempSlave.dick" 7>> More Huge
<<radiobutton "$tempSlave.dick" 8>> Enormous
<<radiobutton "$tempSlave.dick" 9>> Monstrous
<<radiobutton "$tempSlave.dick" 10>> Big McLargeHuge
<br>
''Foreskin (0 to 5):''
<<if $tempSlave.foreskin == 0>> None
<<elseif $tempSlave.foreskin == 1>> Tiny
<<elseif $tempSlave.foreskin == 2>> Small
<<elseif $tempSlave.foreskin == 3>> Normal
<<elseif $tempSlave.foreskin == 4>> Large
<<else>>Massive.<</if>>
<<textbox "$tempSlave.foreskin" $tempSlave.foreskin>>
<br>
<<radiobutton "$tempSlave.foreskin" 0>> None
<<radiobutton "$tempSlave.foreskin" 1>> Vestigial
<<radiobutton "$tempSlave.foreskin" 2>> Small
<<radiobutton "$tempSlave.foreskin" 3>> Normal
<<radiobutton "$tempSlave.foreskin" 4>> Large
<<radiobutton "$tempSlave.foreskin" 5>> Massive
<br>
''Testicles (0 to 6):''
<<if $tempSlave.balls == 0>>
None.
<<elseif $tempSlave.balls == 1>>
Vestigial.
<<elseif $tempSlave.balls == 2>>
Small.
<<elseif $tempSlave.balls == 3>>
Normal.
<<elseif $tempSlave.balls == 4>>
Large.
<<elseif $tempSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$tempSlave.balls" $tempSlave.balls>>
<br>
<<radiobutton "$tempSlave.balls" 0>> None / Invisible
<<radiobutton "$tempSlave.balls" 1>> Vestigial
<<radiobutton "$tempSlave.balls" 2>> Small
<<radiobutton "$tempSlave.balls" 3>> Normal
<<radiobutton "$tempSlave.balls" 4>> Large
<<radiobutton "$tempSlave.balls" 5>> Massive
<<radiobutton "$tempSlave.balls" 6>> Huge
<<radiobutton "$tempSlave.balls" 7>> More Huge
<<radiobutton "$tempSlave.balls" 8>> Enormous
<<radiobutton "$tempSlave.balls" 9>> Monstrous
<<radiobutton "$tempSlave.balls" 10>> Big McLargeHuge
<br>
''Ballsack (0 to 8):''
<<if $tempSlave.scrotum == 0>>
None.
<<elseif $tempSlave.scrotum == 1>>
Vestigial.
<<elseif $tempSlave.scrotum == 2>>
Small.
<<elseif $tempSlave.scrotum == 3>>
Normal.
<<elseif $tempSlave.scrotum == 4>>
Large.
<<elseif $tempSlave.scrotum == 5>>
Huge.
<<elseif $tempSlave.scrotum == 6>>
Massive.
<<elseif $tempSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$tempSlave.scrotum" $tempSlave.scrotum>>
<br>
<<radiobutton "$tempSlave.scrotum" 0>> None
<<radiobutton "$tempSlave.scrotum" 1>> Vestigial
<<radiobutton "$tempSlave.scrotum" 2>> Small
<<radiobutton "$tempSlave.scrotum" 3>> Normal
<<radiobutton "$tempSlave.scrotum" 4>> Large
<<radiobutton "$tempSlave.scrotum" 5>> Huge
<<radiobutton "$tempSlave.scrotum" 6>> Massive
<<radiobutton "$tempSlave.scrotum" 7>> Enormous
<<radiobutton "$tempSlave.scrotum" 8>> Monstrous
<br>
''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' $tempSlave.prostate
<<textbox "$tempSlave.prostate" $tempSlave.prostate>>
<br>
<<radiobutton "$tempSlave.prostate" 0>> No prostate
<<radiobutton "$tempSlave.prostate" 1>> Prostate
<<radiobutton "$tempSlave.prostate" 2>> Hyperactive prostate
<<radiobutton "$tempSlave.prostate" 3>> Hyperactive modified prostate
<br><br>
''Prostitution (0 to 100):''
<<if $tempSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $tempSlave.whoreSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.whoreSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.whoreSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.whoreSkill" $tempSlave.whoreSkill>>
<br>
<<radiobutton "$tempSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$tempSlave.whoreSkill" 15>> Basic
<<radiobutton "$tempSlave.whoreSkill" 35>> Skilled
<<radiobutton "$tempSlave.whoreSkill" 65>> Expert
<<radiobutton "$tempSlave.whoreSkill" 100>> Masterful
<br>
''Entertainment (0 to 100):''
<<if $tempSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $tempSlave.entertainSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.entertainSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.entertainSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.entertainSkill" $tempSlave.entertainSkill>>
<br>
<<radiobutton "$tempSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$tempSlave.entertainSkill" 15>> Basic
<<radiobutton "$tempSlave.entertainSkill" 35>> Skilled
<<radiobutton "$tempSlave.entertainSkill" 65>> Expert
<<radiobutton "$tempSlave.entertainSkill" 100>> Masterful
<br>
''Combat (0,1):''
<<if $tempSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@.cyan;Skilled.@@
<</if>>
<<textbox "$tempSlave.combatSkill" $tempSlave.combatSkill>>
<br>
<<radiobutton "$tempSlave.combatSkill" 0>> Unskilled
<<radiobutton "$tempSlave.combatSkill" 1>> Skilled
<br><br>
''Intelligence (-100 to 100):''
<<if $tempSlave.intelligence > 95>>
@@.deepskyblue;Brilliant.@@
<<elseif $tempSlave.intelligence > 50>>
@@.deepskyblue;Very Smart.@@
<<elseif $tempSlave.intelligence > 15>>
@@.deepskyblue;Smart.@@
<<elseif $tempSlave.intelligence >= -15>>
@@.yellow;Average@@.
<<elseif $tempSlave.intelligence >= -50>>
@@.orangered;Stupid.@@
<<elseif $tempSlave.intelligence >= -95>>
@@.orangered;Very Stupid.@@
<<else>>
@@.orangered;Moronic.@@
<</if>>
<<textbox "$tempSlave.intelligence" $tempSlave.intelligence>>
<br>
<<radiobutton "$tempSlave.intelligence" -100>> Moronic
<<radiobutton "$tempSlave.intelligence" -60>> Very Stupid
<<radiobutton "$tempSlave.intelligence" -30>> Stupid
<<radiobutton "$tempSlave.intelligence" 0>> Average
<<radiobutton "$tempSlave.intelligence" 30>> Smart
<<radiobutton "$tempSlave.intelligence" 60>> Very Smart
<<radiobutton "$tempSlave.intelligence" 100>> Brilliant
<br>
''Education (0 to 30):''
<<if $tempSlave.intelligenceImplant >= 30>>
@@.deepskyblue;Well educated.@@
<<elseif $tempSlave.intelligenceImplant >= 15>>
@@.deepskyblue;Educated.@@
<<else>>
@@.yellow;Uneducated@@.
<</if>>
<<textbox "$tempSlave.intelligenceImplant" $tempSlave.intelligenceImplant>>
<br>
<<radiobutton "$tempSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$tempSlave.intelligenceImplant" 15>> Educated
<<radiobutton "$tempSlave.intelligenceImplant" 30>> Well Educated
<br><br>
''Fetish Known (Unknown:0 | Known:1): $tempSlave.fetishKnown |''
<<textbox "$tempSlave.fetishKnown" $tempSlave.fetishKnown>>
<br>
<<radiobutton "$tempSlave.fetishKnown" 0>> Unknown
<<radiobutton "$tempSlave.fetishKnown" 1>> Known
<br>
<<if $tempSlave.fetish == "none">>
''Fetish:'' @@.pink;$tempSlave.fetish.@@
<<else>>
''Fetish:'' @@.lightcoral;$tempSlave.fetish.@@
<</if>>
<<textbox "$tempSlave.fetish" $tempSlave.fetish>>
<br>
<<radiobutton "$tempSlave.fetish" "none">> None
<<radiobutton "$tempSlave.fetish" "submissive">> Submissive
<<radiobutton "$tempSlave.fetish" "dom">> Dom
<<radiobutton "$tempSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$tempSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$tempSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$tempSlave.fetish" "boobs">> Boobs
<<radiobutton "$tempSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$tempSlave.fetish" "sadist">> Sadist
<<radiobutton "$tempSlave.fetish" "masochist">> Masochist
<br>
''Fetish strength (0 to 100):''
<<if $tempSlave.fetishStrength > 95>>
@@.lightcoral;High.@@
<<elseif $tempSlave.fetishStrength <= 60>>
@@.pink;Low.@@
<<else>>
@@.hotpink;Normal.@@
<</if>>
<<textbox "$tempSlave.fetishStrength" $tempSlave.fetishStrength>>
<br>
<<radiobutton "$tempSlave.fetishStrength" 0>> Low
<<radiobutton "$tempSlave.fetishStrength" 70>> Normal
<<radiobutton "$tempSlave.fetishStrength" 100>> High
<br><br>
''Sexuality (unknown:0 | known:1):'' $tempSlave.attrKnown
<<textbox "$tempSlave.attrKnown" $tempSlave.attrKnown>>
<br>
<<radiobutton "$tempSlave.attrKnown" 0>> Unknown
<<radiobutton "$tempSlave.attrKnown" 1>> Known
<br>
''Male Attraction (0 - 100):''
<<if $tempSlave.attrXY <= 5>>
@@.red;Disgusted by guys,@@
<<elseif $tempSlave.attrXY <= 15>>
@@.red;Turned off by guys,@@
<<elseif $tempSlave.attrXY <= 35>>
@@.red;Not attracted to guys,@@
<<elseif $tempSlave.attrXY <= 65>>
Indifferent to guys,
<<elseif $tempSlave.attrXY <= 85>>
@@.green;Attracted to guys,@@
<<elseif $tempSlave.attrXY <= 95>>
@@.green;Aroused by guys,@@
<<else>>
@@.green;Passionate about guys,@@
<</if>>
<<textbox "$tempSlave.attrXY" $tempSlave.attrXY>>
<br>
<<radiobutton "$tempSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$tempSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$tempSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$tempSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$tempSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$tempSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$tempSlave.attrXY" 100>> Passionate about guys
<br>
''Female Attraction (0 - 100):''
<<if $tempSlave.attrXX <= 5>>
@@.red;disgusted by girls.@@
<<elseif $tempSlave.attrXX <= 15>>
@@.red;turned off by girls.@@
<<elseif $tempSlave.attrXX <= 35>>
@@.red;not attracted to girls.@@
<<elseif $tempSlave.attrXX <= 65>>
indifferent to girls.
<<elseif $tempSlave.attrXX <= 85>>
@@.green;attracted to girls.@@
<<elseif $tempSlave.attrXX <= 95>>
@@.green;aroused by girls.@@
<<else>>
@@.green;passionate about girls.@@
<</if>>
<<textbox "$tempSlave.attrXX" $tempSlave.attrXX>>
<br>
<<radiobutton "$tempSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$tempSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$tempSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$tempSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$tempSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$tempSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$tempSlave.attrXX" 100>> Passionate about girls
<br>
''Sex drive (0 - 100):''
<<if $tempSlave.energy == 100>>
@@.green;Nympho!@@
<<elseif $tempSlave.energy > 80>>
@@.green;Sex addict.@@
<<elseif $tempSlave.energy > 60>>
@@.green;Powerful.@@
<<elseif $tempSlave.energy > 40>>
@@.yellow;Average.@@
<<elseif $tempSlave.energy > 20>>
@@.red;Poor.@@
<<else>>
@@.red;Frigid.@@
<</if>>
<<textbox "$tempSlave.energy" $tempSlave.energy>>
<br><br>
''Behavioral Flaw:''
<<if $tempSlave.behavioralFlaw == "none">>
//$tempSlave.behavioralFlaw.//
<<else>>
@@.red;$tempSlave.behavioralFlaw.@@
<</if>>
<<textbox "$tempSlave.behavioralFlaw" $tempSlave.behavioralFlaw>>
<br>
<<radiobutton "$tempSlave.behavioralFlaw" "none">> None
<<radiobutton "$tempSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$tempSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$tempSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$tempSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$tempSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$tempSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$tempSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$tempSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$tempSlave.behavioralFlaw" "liberated">> Liberated
<br><br>
''Behavioral Quirk:''
<<if $tempSlave.behavioralQuirk == "none">>
//$tempSlave.behavioralQuirk.//
<<else>>
@@.green;$tempSlave.behavioralQuirk.@@
<</if>>
<<textbox "$tempSlave.behavioralQuirk" $tempSlave.behavioralQuirk>>
<br>
<<radiobutton "$tempSlave.behavioralQuirk" "none">> None
<<radiobutton "$tempSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$tempSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$tempSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$tempSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$tempSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$tempSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$tempSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$tempSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$tempSlave.behavioralQuirk" "advocate">> Advocate
<<if $tempSlave.behavioralQuirk != "none">>
<<set $tempSlave.behavioralFlaw = "none">>
<</if>>
<br><br>
''Sexual Flaw / Paraphilias:''
<<if $tempSlave.sexualFlaw == "none">>
//$tempSlave.sexualFlaw.//
<<else>>
@@.red;$tempSlave.sexualFlaw.@@
<</if>>
<<textbox "$tempSlave.sexualFlaw" $tempSlave.sexualFlaw>>
<br>
Flaws:
<<radiobutton "$tempSlave.sexualFlaw" "none">> None
<<radiobutton "$tempSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$tempSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$tempSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$tempSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$tempSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$tempSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$tempSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$tempSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$tempSlave.sexualFlaw" "judgemental">> Judgemental
<br>
Paraphilias:
<<radiobutton "$tempSlave.sexualFlaw" "cum addict">> Cum Addict
<<radiobutton "$tempSlave.sexualFlaw" "anal addict">> Anal Addict
<<radiobutton "$tempSlave.sexualFlaw" "attention whore">> Attention Whore
<<radiobutton "$tempSlave.sexualFlaw" "breast growth">> Breast Obsession
<<radiobutton "$tempSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$tempSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$tempSlave.sexualFlaw" "self hating">> Self Hatred
<<radiobutton "$tempSlave.sexualFlaw" "neglectful">> Self Neglect
<<radiobutton "$tempSlave.sexualFlaw" "breeder">> Breeding Obsession
<br><br>
''Sexual Quirk:''
<<if $tempSlave.sexualQuirk == "none">>
//$tempSlave.sexualQuirk.//
<<else>>
@@.green;$tempSlave.sexualQuirk.@@
<</if>>
<<textbox "$tempSlave.sexualQuirk" $tempSlave.sexualQuirk>>
<br>
<<radiobutton "$tempSlave.sexualQuirk" "none">> None
<<radiobutton "$tempSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$tempSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$tempSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$tempSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$tempSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$tempSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$tempSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$tempSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$tempSlave.sexualQuirk" "size queen">> Size Queen
<<if $tempSlave.sexualQuirk != "none">>
<<if !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($tempSlave.sexualFlaw)>>
<<set $tempSlave.sexualFlaw = "none">>
<</if>>
<</if>>
<br><br>
''Lips Tattoo ($tempSlave.lipsTat)''
<<textbox "$tempSlave.lipsTat" $tempSlave.lipsTat>>
<br>
''Shoulders Tattoo ($tempSlave.shouldersTat)''
<<textbox "$tempSlave.shouldersTat" $tempSlave.shouldersTat>>
<br>
''Arms Tattoo ($tempSlave.armsTat)''
<<textbox "$tempSlave.armsTat" $tempSlave.armsTat>>
<br>
''Legs Tattoo ($tempSlave.legsTat)''
<<textbox "$tempSlave.legsTat" $tempSlave.legsTat>>
<br>
''Boobs Tattoo ($tempSlave.boobsTat)''
<<textbox "$tempSlave.boobsTat" $tempSlave.boobsTat>>
<br>
''Back Tattoo ($tempSlave.backTat)''
<<textbox "$tempSlave.backTat" $tempSlave.backTat>>
<br>
''Butt Tattoo ($tempSlave.buttTat)''
<<textbox "$tempSlave.buttTat" $tempSlave.buttTat>>
<br>
''Vagina Tattoo ($tempSlave.vaginaTat)''
<<textbox "$tempSlave.vaginaTat" $tempSlave.vaginaTat>>
<br>
''Anus Tattoo ($tempSlave.anusTat)''
<<textbox "$tempSlave.anusTat" $tempSlave.anusTat>>
<br>
''Tramp Stamp Tattoo ($tempSlave.stampTat)''
<<textbox "$tempSlave.stampTat" $tempSlave.stampTat>>
<br><br>
''Lips piercings (0-2): $tempSlave.lipsPiercing''
|
<<radiobutton "$tempSlave.lipsPiercing" 0>> None
<<radiobutton "$tempSlave.lipsPiercing" 1>> Standard
<<radiobutton "$tempSlave.lipsPiercing" 2>> Heavy
<br>
''Tongue piercings (0-2): $tempSlave.tonguePiercing''
|
<<radiobutton "$tempSlave.tonguePiercing" 0>> None
<<radiobutton "$tempSlave.tonguePiercing" 1>> Standard
<<radiobutton "$tempSlave.tonguePiercing" 2>> Heavy
<br>
''Ear piercings (0-2): $tempSlave.earPiercing''
|
<<radiobutton "$tempSlave.earPiercing" 0>> None
<<radiobutton "$tempSlave.earPiercing" 1>> Standard
<<radiobutton "$tempSlave.earPiercing" 2>> Heavy
<br>
''Nose piercings (0-2): $tempSlave.nosePiercing''
|
<<radiobutton "$tempSlave.nosePiercing" 0>> None
<<radiobutton "$tempSlave.nosePiercing" 1>> Standard
<<radiobutton "$tempSlave.nosePiercing" 2>> Heavy
<br>
''Eyebrow piercings (0-2): $tempSlave.eyebrowPiercing''
|
<<radiobutton "$tempSlave.eyebrowPiercing" 0>> None
<<radiobutton "$tempSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$tempSlave.eyebrowPiercing" 2>> Heavy
<br>
''Navel piercings (0-2): $tempSlave.navelPiercing''
|
<<radiobutton "$tempSlave.navelPiercing" 0>> None
<<radiobutton "$tempSlave.navelPiercing" 1>> Standard
<<radiobutton "$tempSlave.navelPiercing" 2>> Heavy
<br>
''Corset piercings (0-1): $tempSlave.corsetPiercing''
|
<<radiobutton "$tempSlave.corsetPiercing" 0>> None
<<radiobutton "$tempSlave.corsetPiercing" 1>> Pierced
<br>
''Nipples piercings (0-2): $tempSlave.nipplesPiercing''
|
<<radiobutton "$tempSlave.nipplesPiercing" 0>> None
<<radiobutton "$tempSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$tempSlave.nipplesPiercing" 2>> Heavy
<br>
''Areolae piercings (0-2): $tempSlave.areolaePiercing''
|
<<radiobutton "$tempSlave.areolaePiercing" 0>> None
<<radiobutton "$tempSlave.areolaePiercing" 1>> Standard
<<radiobutton "$tempSlave.areolaePiercing" 2>> Heavy
<br>
''Clit/frenulum piercing (0-3): $tempSlave.clitPiercing''
|
<<radiobutton "$tempSlave.clitPiercing" 0>> None
<<radiobutton "$tempSlave.clitPiercing" 1>> Standard
<<radiobutton "$tempSlave.clitPiercing" 2>> Big
<<radiobutton "$tempSlave.clitPiercing" 3>> Smart Piercing
<br>
''Pussylips piercings (0-2): $tempSlave.vaginaPiercing''
|
<<radiobutton "$tempSlave.vaginaPiercing" 0>> None
<<radiobutton "$tempSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$tempSlave.vaginaPiercing" 2>> Heavy
<br>
''Anus piercing (0-2): $tempSlave.anusPiercing''
|
<<radiobutton "$tempSlave.anusPiercing" 0>> None
<<radiobutton "$tempSlave.anusPiercing" 1>> Standard
<<radiobutton "$tempSlave.anusPiercing" 2>> Heavy
<br>
''Shaft piercings (0-2): $tempSlave.dickPiercing''
|
<<radiobutton "$tempSlave.dickPiercing" 0>> None
<<radiobutton "$tempSlave.dickPiercing" 1>> Standard
<<radiobutton "$tempSlave.dickPiercing" 2>> Heavy
|
amomynous0/fc
|
src/cheats/mod_EditSlaveCheat.tw
|
tw
|
bsd-3-clause
| 48,353 |
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>
/* Cancel Option Check */
<<if $tempSlave == "unset">>
<<unset $tempSlave>>
<<goto "Slave Interact">>
<</if>>
<<set $rep = Number($rep) || 0>>
<<set $cash = Number($cash) || 0>>
<<set $week = Number($week) || 1>>
<<if $familyTesting == 1>>
<<set $tempSlave.mother = Number($tempSlave.mother) || 0>>
<<set $tempSlave.father = Number($tempSlave.father) || 0>>
<<else>>
<<set $tempSlave.relationTarget = Number($tempSlave.relationTarget) || 0>>
<</if>>
<<set $tempSlave.relationshipTarget = Number($tempSlave.relationshipTarget) || 0>>
<<set $tempSlave.indenture = Number($tempSlave.indenture) || 0>>
<<set $tempSlave.face = Number($tempSlave.face) || 0>>
<<set $tempSlave.hLength = Number($tempSlave.hLength) || 0>>
<<set $tempSlave.oralSkill = Number($tempSlave.oralSkill) || 0>>
<<set $tempSlave.prestige = Number($tempSlave.prestige) || 0>>
<<set $tempSlave.devotion = Number($tempSlave.devotion) || 0>>
<<set $tempSlave.oldDevotion = Number($tempSlave.oldDevotion) || 0>>
<<set $tempSlave.trust = Number($tempSlave.trust) || 0>>
<<set $tempSlave.oldTrust = Number($tempSlave.oldTrust) || 0>>
<<set $tempSlave.age = Number($tempSlave.age) || 18>>
<<set $tempSlave.actualAge = Number($tempSlave.actualAge)>>
<<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 18>>
<<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 18>>
<<set $tempSlave.ovaryAge = Number($tempSlave.ovaryAge) || 18>>
<<set $tempSlave.birthWeek = Number($tempSlave.birthWeek) || 0>>
<<set $tempSlave.health = Number($tempSlave.health) || 0>>
<<set $tempSlave.addict = Number($tempSlave.addict) || 0>>
<<set $tempSlave.muscles = Number($tempSlave.muscles) || 0>>
<<set $tempSlave.height = Number($tempSlave.height) || 0>>
<<set $tempSlave.heightImplant = Number($tempSlave.heightImplant) || 0>>
<<set $tempSlave.amp = Number($tempSlave.amp) || 0>>
<<set $tempSlave.lips = Number($tempSlave.lips) || 0>>
<<set $tempSlave.lipsImplant = Number($tempSlave.lipsImplant) || 0>>
<<set $tempSlave.voice = Number($tempSlave.voice) || 0>>
<<set $tempSlave.accent = Number($tempSlave.accent) || 0>>
<<set $tempSlave.weight = Number($tempSlave.weight) || 0>>
<<set $tempSlave.waist = Number($tempSlave.waist) || 0>>
<<set $tempSlave.boobs = Number($tempSlave.boobs) || 200>>
<<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>>
<<set $tempSlave.lactation = Number($tempSlave.lactation) || 0>>
<<set $tempSlave.areolae = Number($tempSlave.areolae) || 0>>
<<set $tempSlave.butt = Number($tempSlave.butt) || 0>>
<<set $tempSlave.buttImplant = Number($tempSlave.buttImplant) || 0>>
<<set $tempSlave.anus = Number($tempSlave.anus) || 0>>
<<set $tempSlave.vagina = Number($tempSlave.vagina) || 0>>
<<set $tempSlave.vaginaLube = Number($tempSlave.vaginaLube) || 0>>
<<set $tempSlave.vaginalSkill = Number($tempSlave.vaginalSkill) || 0>>
<<set $tempSlave.preg = Number($tempSlave.preg) || 0>>
<<set $tempSlave.dick = Number($tempSlave.dick) || 0>>
<<set $tempSlave.clit = Number($tempSlave.clit) || 0>>
<<set $tempSlave.labia = Number($tempSlave.labia) || 0>>
<<set $tempSlave.balls = Number($tempSlave.balls) || 0>>
<<set $tempSlave.whoreSkill = Number($tempSlave.whoreSkill) || 0>>
<<set $tempSlave.entertainSkill = Number($tempSlave.entertainSkill) || 0>>
<<set $tempSlave.intelligence = Number($tempSlave.intelligence) || 0>>
<<set $tempSlave.intelligenceImplant = Number($tempSlave.intelligenceImplant) || 0>>
<<if $tempSlave.intelligenceImplant > 30>>
<<set $tempSlave.intelligenceImplant = 30>>
<</if>>
<<set $tempSlave.fetishStrength = Number($tempSlave.fetishStrength) || 0>>
<<set $tempSlave.attrXY = Number($tempSlave.attrXY) || 0>>
<<set $tempSlave.attrXX = Number($tempSlave.attrXX) || 0>>
<<set $tempSlave.energy = Number($tempSlave.energy) || 0>>
<<set $tempSlave.lactationAdaptation = Number($tempSlave.lactationAdaptation) || 0>>
<<set $tempSlave.preg = Number($tempSlave.preg) || 0>>
<<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>>
<<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>>
<<if $tempSlave.broodmother == 0>>
<<set WombInit($tempSlave)>> /* just to make sure */
<<set $tempSlave.womb.length = 0>> /* simple way to delete all fetuses */
<<set WombImpregnate($tempSlave, $tempSlave.pregType, $tempSlave.pregSource, $tempSlave.preg)>> /* recreates fetuses */
<<else>>
<<set WombNormalizePreg($tempSlave)>>
<</if>>
<<if $tempSlave.preg > 0>>
<<set $tempSlave.pregKnown = 1, $tempSlave.pregWeek = $tempSlave.preg>>
<<else>>
<<set $tempSlave.pregKnown = 0, $tempSlave.pregWeek = 0>>
<</if>>
<<run SetBellySize($tempSlave)>>
You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.
<br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!
<<set $activeSlave = clone($tempSlave)>>
<<unset $tempSlave>>
<<set _escdc = $slaveIndices[$activeSlave.ID]>>
<<if def _escdc>>
<<set $slaves[_escdc] = $activeSlave>>
<</if>>
|
amomynous0/fc
|
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 5,086 |
:: MOD_Edit Slave Cheat Datatype Cleanup New [nobr]
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>
/* Cancel Option Check */
<<if $tempSlave == "unset">>
<<unset $tempSlave>>
<<goto "Slave Interact">>
<</if>>
<<if $customEvalCode>>
<<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */
<<set $customEvalCode = "(" + $customEvalCode + ")">>
<</if>>
<<if typeof eval($customEvalCode) === "function">>
<<run (eval($customEvalCode))($tempSlave)>>
<</if>>
<</if>>
<<unset $customEvalCode>>
<<set $rep = Number($rep) || 0>>
<<set $cash = Number($cash) || 0>>
<<set $week = Number($week) || 1>>
<<set $tempSlave.indenture = Number($tempSlave.indenture) || 0>>
<<set $tempSlave.indentureRestrictions = Number($tempSlave.indentureRestrictions) || 0>>
<<set $tempSlave.weekAcquired = Number($tempSlave.weekAcquired) || 0>>
<<if $familyTesting == 0 >>
<<set $tempSlave.relationTarget = Number($tempSlave.relationTarget) || 0>>
<<else>>
<<set $tempSlave.mother = Number($tempSlave.mother) || 0>>
<<set $tempSlave.father = Number($tempSlave.father) || 0>>
<</if>>
<<set $tempSlave.relationship = Number($tempSlave.relationship) || 0>>
<<set $tempSlave.relationshipTarget = Number($tempSlave.relationshipTarget) || 0>>
<<set $tempSlave.rivalry = Number($tempSlave.rivalry) || 0>>
<<set $tempSlave.rivalryTarget = Number($tempSlave.rivalryTarget) || 0>>
<<set $tempSlave.actualAge = Number($tempSlave.actualAge)>>
<<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 18>>
<<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 18>>
<<set $tempSlave.ovaryAge = Number($tempSlave.ovaryAge) || 18>>
<<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>>
<<set $tempSlave.birthWeek = Number($tempSlave.birthWeek) || 0>>
<<set $tempSlave.health = Number($tempSlave.health) || 0>>
<<set $tempSlave.chem = Number($tempSlave.chem) || 0>>
<<set $tempSlave.addict = Number($tempSlave.addict) || 0>>
<<set $tempSlave.devotion = Number($tempSlave.devotion) || 0>>
<<set $tempSlave.oldDevotion = Number($tempSlave.oldDevotion) || 0>>
<<set $tempSlave.trust = Number($tempSlave.trust) || 0>>
<<set $tempSlave.oldTrust = Number($tempSlave.oldTrust) || 0>>
<<set $tempSlave.face = Number($tempSlave.face) || 0>>
<<set $tempSlave.faceImplant = Number($tempSlave.faceImplant) || 0>>
<<set $tempSlave.bald = Number($tempSlave.bald) || 0>>
<<set $tempSlave.hLength = Number($tempSlave.hLength) || 0>>
<<set $tempSlave.lips = Number($tempSlave.lips) || 0>>
<<set $tempSlave.lipsImplant = Number($tempSlave.lipsImplant) || 0>>
<<set $tempSlave.voiceImplant = Number($tempSlave.voiceImplant) || 0>>
<<set $tempSlave.voice = Number($tempSlave.voice) || 0>>
<<set $tempSlave.accent = Number($tempSlave.accent) || 0>>
<<set $tempSlave.amp = Number($tempSlave.amp) || 0>>
<<set $tempSlave.fuckdoll = Number($tempSlave.fuckdoll) || 0>>
<<set $tempSlave.muscles = Number($tempSlave.muscles) || 0>>
<<set $tempSlave.weight = Number($tempSlave.weight) || 0>>
<<set $tempSlave.waist = Number($tempSlave.waist) || 0>>
<<set $tempSlave.height = Number($tempSlave.height) || 0>>
<<set $tempSlave.heightImplant = Number($tempSlave.heightImplant) || 0>>
<<set $tempSlave.bellyImplant = Number($tempSlave.bellyImplant)>>
<<set $tempSlave.bellySag = Number($tempSlave.bellySag) || 0>>
<<set $tempSlave.boobs = Number($tempSlave.boobs) || 200>>
<<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>>
<<set $tempSlave.lactation = Number($tempSlave.lactation) || 0>>
<<set $tempSlave.areolae = Number($tempSlave.areolae) || 0>>
<<set $tempSlave.butt = Number($tempSlave.butt) || 0>>
<<set $tempSlave.buttImplant = Number($tempSlave.buttImplant) || 0>>
<<set $tempSlave.anus = Number($tempSlave.anus) || 0>>
<<set $tempSlave.vagina = Number($tempSlave.vagina) || 0>>
<<set $tempSlave.vaginaLube = Number($tempSlave.vaginaLube) || 0>>
<<set $tempSlave.lactationAdaptation = Number($tempSlave.lactationAdaptation) || 0>>
<<set $tempSlave.pubertyAgeXX = Number($tempSlave.pubertyAgeXX) || 13>>
<<set $tempSlave.preg = Number($tempSlave.preg) || 0>>
<<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>>
<<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>>
<<if $tempSlave.broodmother == 0>>
<<set WombInit($tempSlave)>> /* just to make sure */
<<set $tempSlave.womb.length = 0>> /* simple way to delete all fetuses */
<<set WombImpregnate($tempSlave, $tempSlave.pregType, $tempSlave.pregSource, $tempSlave.preg)>> /* recreates fetuses */
<<else>>
<<set WombNormalizePreg($tempSlave)>>
<</if>>
<<set $tempSlave.pregWeek = Number($tempSlave.pregWeek) || Math.max($tempSlave.preg, 0)>>
<<if $tempSlave.preg <= 0>>
<<set $tempSlave.pregKnown = 0>>
<<elseif $tempSlave.preg > 0>>
<<set $tempSlave.pregKnown = 1>>
<</if>>
<<set $tempSlave.dick = Number($tempSlave.dick) || 0>>
<<set $tempSlave.clit = Number($tempSlave.clit) || 0>>
<<set $tempSlave.labia = Number($tempSlave.labia) || 0>>
<<set $tempSlave.balls = Number($tempSlave.balls) || 0>>
<<set $tempSlave.foreskin = Number($tempSlave.foreskin) || 0>>
<<set $tempSlave.scrotum = Number($tempSlave.scrotum) || 0>>
<<set $tempSlave.pubertyAgeXY = Number($tempSlave.pubertyAgeXY) || 13>>
<<set $tempSlave.oralSkill = Number($tempSlave.oralSkill) || 0>>
<<set $tempSlave.vaginalSkill = Number($tempSlave.vaginalSkill) || 0>>
<<set $tempSlave.analSkill = Number($tempSlave.analSkill) || 0>>
<<set $tempSlave.whoreSkill = Number($tempSlave.whoreSkill) || 0>>
<<set $tempSlave.entertainSkill = Number($tempSlave.entertainSkill) || 0>>
<<set $tempSlave.intelligence = Number($tempSlave.intelligence) || 0>>
<<set $tempSlave.intelligenceImplant = Number($tempSlave.intelligenceImplant) || 0>>
<<set $tempSlave.fetishStrength = Number($tempSlave.fetishStrength) || 0>>
<<set $tempSlave.attrXY = Number($tempSlave.attrXY) || 0>>
<<set $tempSlave.attrXX = Number($tempSlave.attrXX) || 0>>
<<set $tempSlave.energy = Number($tempSlave.energy) || 0>>
<<set $tempSlave.penetrativeCount = Number($tempSlave.penetrativeCount) || 0>>
<<set $tempSlave.oralCount = Number($tempSlave.oralCount) || 0>>
<<set $tempSlave.vaginalCount = Number($tempSlave.vaginalCount) || 0>>
<<set $tempSlave.analCount = Number($tempSlave.analCount) || 0>>
<<set $tempSlave.publicCount = Number($tempSlave.publicCount) || 0>>
<<set $tempSlave.mammaryCount = Number($tempSlave.mammaryCount) || 0>>
<<set $tempSlave.birthsTotal = Number($tempSlave.birthsTotal) || 0>>
<<set $tempSlave.pitKills = Number($tempSlave.pitKills) || 0>>
<<set $tempSlave.prestige = Number($tempSlave.prestige) || 0>>
/* Dependency Check */
<br>
<<if $tempSlave.indenture == -1>>
<<set $tempSlave.indentureRestrictions = 0>>
<<elseif $tempSlave.indenture < -1>>
<<set $tempSlave.indenture = -1>>
<<print "Indenture was smaller than -1 reset to Fulltime Slave">><br>
<<elseif $tempSlave.indentureRestrictions < 0>>
<<set $tempSlave.indentureRestrictions = 0>>
<<print "Indenture Restriction was smaller than 0 reset to No Restrictions">><br>
<<elseif $tempSlave.indentureRestrictions > 2>>
<<set $tempSlave.indentureRestrictions = 2>>
<<print "Indenture Restrictions was bigger than 2 reset to Full Restrictions">><br>
<</if>>
<<if $tempSlave.weekAcquired < 0>>
<<set $tempSlave.weekAcquired = 0>>
<<print "Week Acquired was negative reset to 0">><br>
<</if>>
<<if ($tempSlave.relationshipTarget == $tempSlave.ID) && ($tempSlave.relationship > 0)>>
<<set $tempSlave.relationshipTarget = 0>>
<<set $tempSlave.relationship = -1>>
<<print "The Slave was in a relation with herself reset to emotional Slut">><br>
<</if>>
<<if ($tempSlave.rivalryTarget == $tempSlave.ID) && ($tempSlave.rivalry > 0)>>
<<set $tempSlave.rivalryTarget = 0>>
<<set $tempSlave.rivalry = 0>>
<<print "The Slave was her own Rival reset to No Rivalry">><br>
<</if>>
<<if $tempSlave.actualAge < 0>>
<<print "Slave actual Age is set too low, reset to Arcology Minimum Age">><br>
<<set $tempSlave.actualAge = $minimumSlaveAge>>
<</if>>
<<if $tempSlave.physicalAge < 0>>
<<print "Slave physical Age is set too low, reset to Arcology Minimum Age">><br>
<<set $tempSlave.physicalAge = $minimumSlaveAge>>
<</if>>
<<if $tempSlave.visualAge < 0>>
<<print "Slave visual Age is set too low, reset to Arcology Minimum Age">><br>
<<set $tempSlave.visualAge = $minimumSlaveAge>>
<</if>>
<<if ($tempSlave.ageImplant == 1) && ($tempSlave.visualAge < 25)>>
<<print "Slaves Visual Age is smaller than 25 reset to no lifting">><br>
<<set $tempSlave.ageImplant = 0>>
<</if>>
<<if $tempSlave.ovaryAge < 0>>
<<print "Slave ovary Age is set too low, reset to match physical age">><br>
<<set $tempSlave.ovaryAge = $tempSlave.physicalAge>>
<</if>>
<<if $tempSlave.chem < 0>>
<<print "Slaves DNA Error is set too low, reset to 0">><br>
<<set $tempSlave.chem = 0>>
<</if>>
<<if $tempSlave.face < -100>>
<<print "Face Beauty was set too low, reset to -100">><br>
<<set $tempSlave.face = -100>>
<<elseif $tempSlave.face > 100>>
<<print "Face Beauty was set too high, reset to 100">><br>
<<set $tempSlave.face = 100>>
<</if>>
<<if $tempSlave.hLength < 0>>
<<print "Slaves Hair length was set too low, reset to 0">><br>
<<set $tempSlave.hLength = 0>>
<</if>>
<<if $tempSlave.lips < 0>>
<<print "Lips size too small, reset to 0">><br>
<<set $tempSlave.lips = 0>>
<<elseif $tempSlave.lips > 100>>
<<print "Lips size too high, reset to 100">><br>
<<set $tempSlave.lips = 100>>
<</if>>
<<if ($tempSlave.voice == 0) && ($tempSlave.voiceImplant != 0)>>
<<print "Slave is mute, voice surgery reset" >><br>
<<set $tempSlave.voiceImplant = 0>>
<</if>>
<<if ($tempSlave.voice == 3) && ($tempSlave.voiceImplant < 0)>>
<<print "Voice surgery too low, voice surgery reset" >><br>
<<set $tempSlave.voiceImplant = 0>>
<</if>>
<<if ($tempSlave.voice == 1) && ($tempSlave.voiceImplant > 0)>>
<<print "Voice surgery too high, voice surgery reset" >><br>
<<set $tempSlave.voiceImplant = 0>>
<</if>>
<<if $tempSlave.amp < -5>>
<<print "Amputation Value too low, reset to -5 (Cybernetic limbs)">><br>
<<set $tempSlave.amp = -5>>
<<elseif $tempSlave.amp > 1>>
<<print "Amputation Value too high, reset to 1 (Amputated)">><br>
<<set $tempSlave.amp = 1>>
<</if>>
<<if ($tempSlave.amp == 0) && ($tempSlave.PLimb > 0)>>
<<print "Slave has Normal Limbs, Limb Interface reset to 0 (No Interface)">><br>
<<set $tempSlave.PLimb = 0>>
<</if>>
<<if ($tempSlave.PLimb == 0) && ($tempSlave.amp < 0)>>
<<print "Slave has no Prosthetic limb Interface, limbs reset to 1 (Amputated)">>
<<set _tempLimbs = {type: 0, armsTat: 0, legsTat: 0}>>
<<set _tempLimbs.type = $tempSlave.amp, _tempLimbs.armsTat = $tempSlave.armsTat, _tempLimbs.legsTat = $tempSlave.legsTat>>
<<if !Array.isArray($tempSlave.readyLimbs)>>
<<set $tempSlave.readyLimbs = []>>
<</if>>
<<set $tempSlave.readyLimbs.push(_tempLimbs)>>
<<set $tempSlave.amp = 1>>
<</if>>
<<if ($tempSlave.amp != 0)>>
<<set $tempSlave.heightImplant = 0>>
<<if $tempSlave.amp == 1>>
<<set $tempSlave.legsTat = 0>>
<<set $tempSlave.armsTat = 0>>
<</if>>
<<set $tempSlave.nails = 0>>
<<set $tempSlave.heels = 0>>
<<if $tempSlave.brand != 0>>
<<if ($tempSlave.brandLocation == "left upper arm") || ($tempSlave.brandLocation == "right upper arm") || ($tempSlave.brandLocation == "upper arms")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left lower arm") || ($tempSlave.brandLocation == "right lower arm") || ($tempSlave.brandLocation == "lower arms")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left wrist") || ($tempSlave.brandLocation == "right wrist") || ($tempSlave.brandLocation == "wrists")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left hand") || ($tempSlave.brandLocation == "right hand") || ($tempSlave.brandLocation == "hands")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left thigh") || ($tempSlave.brandLocation == "right thigh") || ($tempSlave.brandLocation == "thighs")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left calf") || ($tempSlave.brandLocation == "right calf") || ($tempSlave.brandLocation == "calves")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left ankle") || ($tempSlave.brandLocation == "right ankle") || ($tempSlave.brandLocation == "ankles")>>
<<set $tempSlave.brand = 0>>
<<elseif ($tempSlave.brandLocation == "left foot") || ($tempSlave.brandLocation == "right foot") || ($tempSlave.brandLocation == "feet")>>
<<set $tempSlave.brand = 0>>
<</if>>
<</if>>
<</if>>
<<if $tempSlave.fuckdoll < 0>>
<<print "Fuckdoll Value too low, reset to 0 (Not a Fuckdoll)">><br>
<<set $tempSlave.fuckdoll = 0>>
<<elseif $tempSlave.fuckdoll > 100>>
<<print "Fuckdoll Value too high, reset to 100 (Total Fuckdoll)">><br>
<<set $tempSlave.fuckdoll = 100>>
<</if>>
<<if $tempSlave.muscles < -100>>
<<print "Muscle Value too low, reset to -100 (Frail)">><br>
<<set $tempSlave.muscles = 0>>
<<elseif $tempSlave.muscles > 100>>
<<print "Muscle Value too high, reset to 100 (Hugely Muscular)">><br>
<<set $tempSlave.muscles = 100>>
<</if>>
<<if $tempSlave.weight < -100>>
<<print "Weight Value too low, reset to -100 (Emaciated)">><br>
<<set $tempSlave.weight = -100>>
<<elseif $tempSlave.weight > 200 >>
<<print "Weight Value too high, reset to 200 (Extremely Obese)">><br>
<<set $tempSlave.weight = 200>>
<</if>>
<<if $tempSlave.waist < -100>>
<<print "Waist Value too low, reset to -100 (Absurd)">><br>
<<set $tempSlave.waist = -100>>
<<elseif $tempSlave.waist > 100>>
<<print "Waist Value too high, reset to 100 (Masculine)">><br>
<<set $tempSlave.waist = 100>>
<</if>>
<<if $tempSlave.height < 1>>
<<print "Height Value too low, reset to 140 (Seriously its still a Human Being)">><br>
<<set $tempSlave.height = 140>>
<</if>>
<<if $tempSlave.heightImplant < -1>>
<<print "heightImplant Value too low, reset to -1 (Artificially Shortened)">><br>
<<set $tempSlave.heightImplant = -1>>
<<elseif $tempSlave.heightImplant > 1>>
<<print "heightImplant Value too high, reset to 1 (Artificially Lengthened)">><br>
<</if>>
<<if $tempSlave.bellyImplant < -1>>
<<print "Belly Implant Value too low, reset -1 (no Implant)">><br>
<<set $tempSlave.bellyImplant = -1>>
<</if>>
<<if $tempSlave.bellySag < 0>>
<<print "Bellysag Value too low, reset 0">><br>
<<set $tempSlave.bellySag = 0>>
<</if>>
<<if $tempSlave.boobs < 0>>
<<print "Breasts Value too low, reset to 200">><br>
<<set $tempSlave.boobs = 200>>
<</if>>
<<if $tempSlave.boobsImplant < 0>>
<<print "Breast Implant Value too low, reset to 0">><br>
<<set $tempSlave.boobsImplant = 0>>
<</if>>
<<if $tempSlave.butt < 0>>
<<print "Butt Value too low, reset to 0">><br>
<<set $tempSlave.butt = 0>>
<</if>>
<<if (ndef $tempSlave.pubertyAgeXX) || ($tempSlave.pubertyAgeXX < 0)>>
<<print "Puberty Age was not set or set too low, reset to Arcology fertility age">><br>
<<set $tempSlave.pubertyAgeXX = $fertilityAge>>
<</if>>
<<if (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>>
<<set $tempSlave.pubertyXX = 1>>
<<elseif (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXX)>>
<<set $tempSlave.pubertyXX = 0>>
<</if>>
<<if $tempSlave.dick < 0>>
<<print "Slave Dick Value set too low, reset to 0 (No Dick)" >><br>
<<set $tempSlave.dick = 0>>
<</if>>
<<if $tempSlave.dick == 0>>
<<set $tempSlave.dickTat = 0>>
<</if>>
<<if ($tempSlave.vagina == -1) >>
<<set $tempSlave.labia = 0>>
<<set $tempSlave.clit = 0>>
<<set $tempSlave.cervixImplant = 0>>
<<set $tempSlave.ovaries = 0>>
<</if>>
<<if ($tempSlave.cervixImplant == 1) && ($tempSlave.ovaries == 0)>>
<<print "Slave has no Ovaries Cervix Implant reset to 0 (Not Implanted)" >><br>
<<set $tempSlave.cervixImplant = 0>>
<</if>>
<<if ($tempSlave.cervixImplant == 1) && ($tempSlave.preg == -2)>>
<<print "Slave is Sterile, Cervix Implant reset to 0 (Not Implanted)">><br>
<<set $tempSlave.cervixImplant = 0>>
<</if>>
<<if ($tempSlave.clit > 0) && ($tempSlave.dick > 0 )>>
<<print "No Giant Clit when Dick is present, reset Clit to 0 (Normal)" >><br>
<<set $tempSlave.clit = 0>>
<</if>>
<<if ($tempSlave.ovaries == 0) && ($tempSlave.mpreg == 0) && ($tempSlave.preg >0)>>
<<print "Slave has no Ovaries and no Analwomb, Pregnancy reset to 0">><br>
<<set $tempSlave.preg = 0>>
<<set $tempSlave.pregType = 0>>
<<set $tempSlave.pregSource = 0>>
<<set $tempSlave.pregWeek = 0>>
<</if>>
<<if ($tempSlave.pubertyXX != 1) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>>
<<print "Slaves physical Age is equal or higher than female Puberty Age, Puberty set to 1 (Post Puberty)" >><br>
<<set $tempSlave.pubertyXX = 1>>
<</if>>
<<if ($tempSlave.ovaries == 1) && ($tempSlave.mpreg == 1)>>
<<print "Slave has a working Vagina, Analwomb got removed" >><br>
<<set $tempSlave.mpreg = 0>>
<</if>>
<<if ($tempSlave.pubertyXX == 0) && ($tempSlave.preg > 0)>>
<<print "Slave is not fertile (Pre-Puberty) and has no Anal Womb, pregnancy aborted !">><br>
<<set $tempSlave.preg = 0>>
<<set $tempSlave.pregType = 0>>
<<set $tempSlave.pregSource = 0>>
<<set $tempSlave.pregWeek = 0>>
<</if>>
<<if $tempSlave.balls < 0>>
<<print "Slave Balls Value set too low, reset to 0 (No Balls)">><br>
<<set $tempSlave.balls = 0>>
<</if>>
<<if $tempSlave.foreskin < 0>>
<<print "Slave Foreskin Value set too low, reset to 0 (None)">><br>
<<set $tempSlave.foreskin = 0>>
<</if>>
<<if $tempSlave.scrotum < 0>>
<<print "Slave Scrotum Value set too low, reset to 0 (No Scrotum)">><br>
<<set $tempSlave.scrotum = 0>>
<</if>>
<<if (ndef $tempSlave.pubertyAgeXY) || ($tempSlave.pubertyAgeXY < 0)>>
<<print "XY Puberty Age was not set or set too low, reset to Arcology Puberty Age">><br>
<<set $tempSlave.pubertyAgeXY = $potencyAge>>
<</if>>
<<if (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY)>>
<<set $tempSlave.pubertyXY = 1>>
<<elseif (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXY)>>
<<set $tempSlave.pubertyXY = 0>>
<</if>>
<<if ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY) && ($tempSlave.pubertyXY != 1)>>
<<print "Slaves physical Age is equal or higher than male Puberty Age, Puberty set to 1 (Post Puberty)" >><br>
<<set $tempSlave.pubertyXY = 1>>
<</if>>
<<if $tempSlave.oralSkill < 0>>
<<print "Oral Skill Value set too low, reset to 0">><br>
<<set $tempSlave.oralSkill = 0>>
<<elseif $tempSlave.oralSkill > 100>>
<<print "Oral Skill Value set too high, reset to 100">><br>
<<set $tempSlave.oralSkill = 100>>
<</if>>
<<if $tempSlave.vaginalSkill < 0>>
<<print "Vaginal Skill Value too low, reset to 0">><br>
<<set $tempSlave.vaginalSkill = 0>>
<<elseif $tempSlave.vaginalSkill > 100>>
<<print "Vaginal Skill Value too high, reset to 100">><br>
<<set $tempSlave.vaginalSkill = 100>>
<</if>>
<<if $tempSlave.analSkill < 0>>
<<print "Anal Skill Value set too low, reset to 0">><br>
<<set $tempSlave.analSkill = 0>>
<<elseif $tempSlave.analSkill > 100>>
<<print "Anal Skill Value set too high, reset to 100">><br>
<<set $tempSlave.analSkill = 100>>
<</if>>
<<if $tempSlave.whoreSkill < 0>>
<<print "Whoring Skill Value set too low, reset to 0">><br>
<<set $tempSlave.whoreSkill = 0>>
<<elseif $tempSlave.whoreSkill > 100>>
<<print "Whoring Skill Value set too high, reset to 100">><br>
<<set $tempSlave.whoreSkill = 100>>
<</if>>
<<if $tempSlave.entertainSkill < 0>>
<<print "Entertainment Skill Value set too low, reset to 0">><br>
<<set $tempSlave.entertainSkill = 0>>
<<elseif $tempSlave.entertainSkill > 100>>
<<print "Entertainment Skill Value set too high, reset to 100">><br>
<<set $tempSlave.entertainSkill = 100>>
<</if>>
<<if $tempSlave.intelligence < -100>>
<<print "Slave Intelligence Value set too low, reset to -100">><br>
<<set $tempSlave.intelligence = -100>>
<<elseif $tempSlave.intelligence > 100>>
<<print "Slave Intelligence Value set too high, reset to 100">><br>
<<set $tempSlave.intelligence = 100>>
<</if>>
<<if $tempSlave.intelligenceImplant < 0>>
<<print "Slave intelligenceImplant Value set too low, reset to 0">><br>
<<set $tempSlave.intelligenceImplant = 0>>
<<elseif $tempSlave.intelligenceImplant > 30>>
<<print "Slave intelligenceImplant Value set too high, reset to 30">><br>
<<set $tempSlave.intelligenceImplant = 30>>
<</if>>
<<if $tempSlave.fetishStrength < 0>>
<<print "Fetish Strength set too low, reset to 0">><br>
<<set $tempSlave.fetishStrength = 0>>
<<elseif $tempSlave.fetishStrength > 100>>
<<print "Fetish Strength set too high, reset to 100">><br>
<<set $tempSlave.fetishStrength = 100>>
<</if>>
<<if $tempSlave.energy < 0>>
<<print "Sex Drive was set too low, reset to 0">><br>
<<set $tempSlave.energy = 0>>
<<elseif $tempSlave.energy > 100>>
<<print "Sex Drive was set too high, reset to 100">><br>
<<set $tempSlave.energy = 100>>
<</if>>
<<if $tempSlave.penetrativeCount < 0>>
<<print "Penetrative sex Count was set too low, reset to 0">><br>
<<set $tempSlave.penetrativeCount = 0>>
<</if>>
<<if $tempSlave.oralCount < 0>>
<<print "Oral sex Count set too low, reset to 0">><br>
<<set $tempSlave.oralCount = 0>>
<</if>>
<<if $tempSlave.vaginalCount < 0>>
<<print "Vaginal sex Count set too low, reset to 0">><br>
<<set $tempSlave.vaginalCount = 0>>
<</if>>
<<if $tempSlave.analCount < 0>>
<<print "Anal sex Count set too low, reset to 0">><br>
<<set $tempSlave.analCount = 0>>
<</if>>
<<if $tempSlave.publicCount < 0>>
<<print "Public sex Count set too low, reset 0">><br>
<<set $tempSlave.publicCount = 0>>
<</if>>
<<if $tempSlave.mammaryCount < 0>>
<<print "Titjobs Count set too low, reset to 0">><br>
<<set $tempSlave.mammaryCount = 0>>
<</if>>
<<if $tempSlave.birthsTotal < 0>>
<<print "Total birth Count set too low, reset to 0">><br>
<<set $tempSlave.birthsTotal = 0>>
<</if>>
<<if $tempSlave.pitKills < 0>>
<<print "Pit Kills Count set too low, reset to 0">><br>
<<set $tempSlave.pitKills = 0>>
<</if>>
<<if $tempSlave.prestige < 0>>
<<print "Prestige set too low, reset to 0">><br>
<<set $tempSlave.prestige = 0>>
<<elseif $tempSlave.prestige > 3>>
<<print "Prestige set too high, reset to 3">><br>
<<set $tempSlave.prestige = 3>>
<</if>>
<<if $tempSlave.breedingMark == 1 && ["whore", "serve the public", "work a glory hole", "work in the dairy", "serve in the club", "be the DJ", "be the Madam", "live with your Head Girl", "be confined in the arcade", "work in the brothel", "be a subordinate slave"].includes($tempSlave.assignment)>>
<<print "Eugenics Breeding Marked slave detected in questionable use, defaulting slave assignment to 'rest'">><br>
<<= assignJob($tempSlave, "rest")>>
<</if>>
<<run SetBellySize($tempSlave)>>
<br>
You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.
<br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!
<<set $activeSlave = clone($tempSlave)>>
<<unset $tempSlave>>
<<set _escn = $slaveIndices[$activeSlave.ID]>>
<<if def _escn>>
<<set $slaves[_escn] = clone($activeSlave)>>
<</if>>
|
amomynous0/fc
|
src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw
|
tw
|
bsd-3-clause
| 23,131 |
:: MOD_Edit Slave Cheat New [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup New">>
<<set $tempSlave = clone($activeSlave)>>
<<widget COptions>>
<<link "[$args[0]]">>
<<replace #career>>
<<set $tempSlave.career = $args[0]>>
<<set _carR = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget NOptions>>
<<link "[$args[0]]">>
<<replace #nation>>
<<set $tempSlave.nationality = $args[0]>>
<<set _natR = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget H1Options>>
<<link "[$args[0]]">>
<<replace #hcol1>>
<<set $tempSlave.hColor = $args[0]>>
<<set _hcol1R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget H2Options>>
<<link "[$args[0]]">>
<<replace #hcol2>>
<<set $tempSlave.origHColor = $args[0]>>
<<set _hcol2R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget H3Options>>
<<link "[$args[0]]">>
<<replace #hcol3>>
<<set $tempSlave.pubicHColor = $args[0]>>
<<set _hcol3R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget H4Options>>
<<link "[$args[0]]">>
<<replace #hcol4>>
<<set $tempSlave.underArmHColor = $args[0]>>
<<set _hcol4R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget H5Options>>
<<link "[$args[0]]">>
<<replace #hcol5>>
<<set $tempSlave.eyebrowHColor = $args[0]>>
<<set _hcol5R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget E1Options>>
<<link "[$args[0]]">>
<<replace #ecol1>>
<<set $tempSlave.eyeColor = $args[0]>>
<<set _ecol1R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget E2Options>>
<<link "[$args[0]]">>
<<replace #ecol2>>
<<set $tempSlave.origEye = $args[0]>>
<<set _ecol2R = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget POptions>>
<<link "[$args[0]]">>
<<replace #ppil>>
<<set $tempSlave.origEye = $args[0]>>
<<set _ppilR = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget ScOptions>>
<<link "[$args[0]]">>
<<replace #sclr>>
<<set $tempSlave.origEye = $args[0]>>
<<set _sclrR = 0>>
<</replace>>
<</link>>
<</widget>>
<<widget NameTab>>
<br>''Legal status:''<br>
<<if $tempSlave.indenture == -1>>
@@.green;Fulltime Slave@@
<<else>>
@@<<print Number($tempSlave.indenture)>>@@ Weeks left
<</if>><br>
<<link "[Full Slave]">>
<<set $tempSlave.indenture = -1>>
<<set $tempSlave.indentureRestrictions = 0>>
<<replace "#indstat">>
<</replace>>
<</link>>
<<print " | ">>
<<link "[Indenture]">>
<<replace "#indstat">>
<br>
''Weeks left (Must be 0 or bigger)''<<textbox "$tempSlave.indenture" $tempSlave.indenture>><br>
''Indenture Restriction (0: no protection, 1: some protection, 2: full protection): @@.green;$tempSlave.indentureRestrictions@@<br>
<<textbox "$tempSlave.indentureRestrictions" $tempSlave.indentureRestrictions>><br>
<</replace>>
<</link>>
<span id="indstat"></span><br>
<br>''She is your Slave since Week @@.yellow;$tempSlave.weekAcquired@@ ''<br>
<<textbox "$tempSlave.weekAcquired" $tempSlave.weekAcquired>>
<br>
<br>''Birth Name: ( [first Name] [Surname] 0 for no Surname)''<br>
<<textbox "$tempSlave.birthName" $tempSlave.birthName>>
<<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>><br>
''Current Name: ( [first Name] [Surname] 0 for no Surname)''<br>
<<textbox "$tempSlave.slaveName" $tempSlave.slaveName>>
<<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>>
<br>
<</widget>>
<<widget FamilyTab>>
<br>
''Active Slaves ID : @@.yellow;$tempSlave.ID@@''
<br><br>
<<if $familyTesting == 1>>
''Enter the IDs for this slaves parents (-2 or 0:random and untracked by system, -1:PC, all others are applicable):''
<br>
''mother ID''
<<textbox "$tempSlave.mother" $tempSlave.mother>>
<br>
''father ID''
<<textbox "$tempSlave.father" $tempSlave.father>>
<br><br>
<<else>>
''Slave Blood Relations (twin, sister, mother, daughter):''
<<textbox "$tempSlave.relation" $tempSlave.relation>>
''Blood Relations Target ID:''
<<textbox "$tempSlave.relationTarget" $tempSlave.relationTarget>>
<</if>>
<br><br>
''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married):''
<br>
<<switch $tempSlave.relationship>>
<<case -3>>
@@.green;Married to you@@
<<case -2>>
@@.lightgreen;Emotional bound to you@@
<<case -1>>
@@.hotpink;Emotional Slut@@
<<case 0>>
No Relation
<<case 1>>
@@.yellow;Likes SlaveID $tempSlave.relationshipTarget@@
<<case 2>>
@@.lightgreen;Friends with SlaveID $tempSlave.relationshipTarget@@
<<case 3>>
@@.lightpink;Sex Friend with SlaveID $tempSlave.relationshipTarget@@
<<case 4>>
@@.hotpink;Lover with SlaveID $tempSlave.relationshipTarget@@
<<case 5>>
@@.green;Married to SlaveID $tempSlave.relationshipTarget@@
<</switch>>
<br>
<<radiobutton "$tempSlave.relationship" -3>> Married to You
<<radiobutton "$tempSlave.relationship" -2>> In Relationship with You
<<radiobutton "$tempSlave.relationship" -1>> Emotional Slut
<<radiobutton "$tempSlave.relationship" 0>> None
<<radiobutton "$tempSlave.relationship" 1>> Like
<<radiobutton "$tempSlave.relationship" 2>> Friend
<<radiobutton "$tempSlave.relationship" 3>> Sex Friend
<<radiobutton "$tempSlave.relationship" 4>> Lover
<<radiobutton "$tempSlave.relationship" 5>> Married
<br>
''Relationship Target ID:'' <<textbox "$tempSlave.relationshipTarget" $tempSlave.relationshipTarget>>
<br>
<br>
''Rival (0:none, 1:dislike, 2:Rival, 3:Bitter Rival ): ''
<br>
<<switch $tempSlave.rivalry>>
<<case 0>>
@@.yellow;No Rival@@
<<case 1>>
@@.lightpink;Dislikes SlaveID $tempSlave.rivalryTarget@@
<<case 2>>
@@.red;Rival of SlaveID $tempSlave.rivalryTarget@@
<<case 3>>
@@.red;Bitter rivalry with SlaveID $tempSlave.rivalryTarget@@
<</switch>>
<br>
<<radiobutton "$tempSlave.rivalry" 0>> None
<<radiobutton "$tempSlave.rivalry" 1>> Dislike
<<radiobutton "$tempSlave.rivalry" 2>> Rival
<<radiobutton "$tempSlave.rivalry" 3>> Bitter Rival
<br>
''Rivals Target ID:'' <<textbox "$tempSlave.rivalryTarget" $tempSlave.rivalryTarget>>
<br>
<</widget>>
<<widget NationalTab>>
<br>
''Origin: (@@.yellow;$tempSlave.origin@@)''<br>
<<textbox "$tempSlave.origin" $tempSlave.origin>>
<br><br>
<<link "Career:">>
<<if (ndef _carR) || (_carR == 0) >>
<<replace "#career">>
<<set _carR = 1>>
<br>''Current Career: (@@.yellow;$tempSlave.career@@)''<br>
<br>Grateful Careers<br>
<<COptions "a beggar" >>
<<print " | ">>
<<COptions "a drug mule" >>
<<print " | ">>
<<COptions "a peddler" >>
<<print " | ">>
<<COptions "a pick-pocket" >>
<<print " | ">>
<<COptions "a prisoner" >>
<<print " | ">>
<<COptions "a refugee" >>
<<print " | ">>
<<COptions "a shut-in" >>
<<print " | ">>
<<COptions "a street urchin" >>
<<print " | ">>
<<COptions "a student from a boarding school" >>
<<print " | ">>
<<COptions "a sweatshop worker" >>
<<print " | ">>
<<COptions "a thief" >>
<br>
<<COptions "an orphan" >>
<<print " | ">>
<<COptions "from a lower class family" >>
<<print " | ">>
<<COptions "homeless" >>
<<print " | ">>
<<COptions "unemployed" >>
<br>
<br>Menial Careers<br>
<<COptions "a baker" >>
<<print " | ">>
<<COptions "a blacksmith" >>
<<print " | ">>
<<COptions "a bus driver" >>
<<print " | ">>
<<COptions "a butcher" >>
<<print " | ">>
<<COptions "a candlestick maker" >>
<<print " | ">>
<<COptions "a carpenter" >>
<<print " | ">>
<<COptions "a cashier" >>
<<print " | ">>
<<COptions "a chauffeur" >>
<<print " | ">>
<<COptions "a cobbler" >>
<<print " | ">>
<<COptions "a construction worker" >>
<br>
<<COptions "a courier" >>
<<print " | ">>
<<COptions "a croupier" >>
<<print " | ">>
<<COptions "a delivery woman" >>
<<print " | ">>
<<COptions "a driller" >>
<<print " | ">>
<<COptions "a dropout" >>
<<print " | ">>
<<COptions "a factory worker" >>
<<print " | ">>
<<COptions "a farm laborer" >>
<<print " | ">>
<<COptions "a firefighter" >>
<<print " | ">>
<<COptions "a fisherwoman" >>
<<print " | ">>
<<COptions "a florist" >>
<br>
<<COptions "a gardener" >>
<<print " | ">>
<<COptions "a gravedigger" >>
<<print " | ">>
<<COptions "a janitor" >>
<<print " | ">>
<<COptions "a launderer" >>
<<print " | ">>
<<COptions "a lumberjack" >>
<<print " | ">>
<<COptions "a mail carrier" >>
<<print " | ">>
<<COptions "a mechanic" >>
<<print " | ">>
<<COptions "a messenger" >>
<<print " | ">>
<<COptions "a miner" >>
<<print " | ">>
<<COptions "a nun" >>
<br>
<<COptions "a paper girl" >>
<<print " | ">>
<<COptions "a part-time farm laborer" >>
<<print " | ">>
<<COptions "a pilot" >>
<<print " | ">>
<<COptions "a plumber" >>
<<print " | ">>
<<COptions "a private" >>
<<print " | ">>
<<COptions "a programmer" >>
<<print " | ">>
<<COptions "a receptionist" >>
<<print " | ">>
<<COptions "a ride attendant" >>
<<print " | ">>
<<COptions "a roadie" >>
<<print " | ">>
<<COptions "a sailor" >>
<br>
<<COptions "a seamstress" >>
<<print " | ">>
<<COptions "a service worker" >>
<<print " | ">>
<<COptions "a street vendor" >>
<<print " | ">>
<<COptions "a student" >>
<<print " | ">>
<<COptions "a student from a private school" >>
<<print " | ">>
<<COptions "a student from a public school" >>
<<print " | ">>
<<COptions "a switchboard operator" >>
<<print " | ">>
<<COptions "a tailor" >>
<<print " | ">>
<<COptions "a taxi driver" >>
<<print " | ">>
<<COptions "a terrorist" >>
<br>
<<COptions "a tour guide" >>
<<print " | ">>
<<COptions "a train conductor" >>
<<print " | ">>
<<COptions "a truck driver" >>
<<print " | ">>
<<COptions "a welder" >>
<<print " | ">>
<<COptions "a whaler" >>
<<print " | ">>
<<COptions "an apprentice" >>
<<print " | ">>
<<COptions "an arcade attendant" >>
<<print " | ">>
<<COptions "an electrician" >>
<<print " | ">>
<<COptions "an engineer" >>
<<print " | ">>
<<COptions "an exterminator" >>
<br>
<<COptions "an intern" >>
<br>
<br>Entertainment Careers<br>
<<COptions "a ballerina" >>
<<print " | ">>
<<COptions "a camgirl" >>
<<print " | ">>
<<COptions "a camwhore" >>
<<print " | ">>
<<COptions "a cheerleader" >>
<<print " | ">>
<<COptions "a child actress" >>
<<print " | ">>
<<COptions "a clown" >>
<<print " | ">>
<<COptions "a cocktail waitress" >>
<<print " | ">>
<<COptions "a comedian" >>
<<print " | ">>
<<COptions "a journalist" >>
<<print " | ">>
<<COptions "a local news anchor" >>
<br>
<<COptions "a magician's assistant" >>
<<print " | ">>
<<COptions "a marching band leader" >>
<<print " | ">>
<<COptions "a party girl" >>
<<print " | ">>
<<COptions "a racing driver" >>
<<print " | ">>
<<COptions "a rodeo star" >>
<<print " | ">>
<<COptions "a stage magician" >>
<<print " | ">>
<<COptions "a street performer" >>
<<print " | ">>
<<COptions "a stuntwoman" >>
<<print " | ">>
<<COptions "a video game streamer" >>
<<print " | ">>
<<COptions "a waitress" >>
<br>
<<COptions "a weathergirl" >>
<<print " | ">>
<<COptions "a wrestler" >>
<<print " | ">>
<<COptions "a writer" >>
<<print " | ">>
<<COptions "an actress" >>
<<print " | ">>
<<COptions "an artist" >>
<br>
<br>Whore Careers<br>
<<COptions "a child prostitute" >>
<<print " | ">>
<<COptions "a criminal" >>
<<print " | ">>
<<COptions "a cum dump" >>
<<print " | ">>
<<COptions "a Futanari Sister" >>
<<print " | ">>
<<COptions "a juvenile delinquent" >>
<<print " | ">>
<<COptions "a mail-order bride" >>
<<print " | ">>
<<COptions "a meat toilet" >>
<<print " | ">>
<<COptions "a mistress" >>
<<print " | ">>
<<COptions "a model" >>
<<print " | ">>
<<COptions "a pageant star" >>
<br>
<<COptions "a pirate" >>
<<print " | ">>
<<COptions "a porn star" >>
<<print " | ">>
<<COptions "a prostitute" >>
<<print " | ">>
<<COptions "a reality show star" >>
<<print " | ">>
<<COptions "a saleswoman" >>
<<print " | ">>
<<COptions "a serial divorcee" >>
<<print " | ">>
<<COptions "a stripper" >>
<<print " | ">>
<<COptions "a trophy wife" >>
<<print " | ">>
<<COptions "an escort" >>
<<print " | ">>
<<COptions "an exotic dancer" >>
<br>
<br>HeadGirl Careers<br>
<<COptions "a corporate executive" >>
<<print " | ">>
<<COptions "a gang leader" >>
<<print " | ">>
<<COptions "a lawyer" >>
<<print " | ">>
<<COptions "a leading arcology citizen" >>
<<print " | ">>
<<COptions "a military officer" >>
<<print " | ">>
<<COptions "a model-UN star" >>
<<print " | ">>
<<COptions "a politician" >>
<<print " | ">>
<<COptions "a Queen" >>
<<print " | ">>
<<COptions "a student council president" >>
<br>
<br>Recruiter Careers<br>
<<COptions "a club recruiter" >>
<<print " | ">>
<<COptions "a college scout" >>
<<print " | ">>
<<COptions "a con artist" >>
<<print " | ">>
<<COptions "a cult leader" >>
<<print " | ">>
<<COptions "a girl scout" >>
<<print " | ">>
<<COptions "a military recruiter" >>
<<print " | ">>
<<COptions "a missionary" >>
<<print " | ">>
<<COptions "a political activist" >>
<<print " | ">>
<<COptions "a princess" >>
<<print " | ">>
<<COptions "a talent scout" >>
<br>
<br>Madam Careers<br>
<<COptions "a business owner" >>
<<print " | ">>
<<COptions "a camp counselor" >>
<<print " | ">>
<<COptions "a club manager" >>
<<print " | ">>
<<COptions "a hotel manager" >>
<<print " | ">>
<<COptions "a landlady" >>
<<print " | ">>
<<COptions "a madam" >>
<<print " | ">>
<<COptions "a manager" >>
<<print " | ">>
<<COptions "a pimp" >>
<<print " | ">>
<<COptions "a procuress" >>
<<print " | ">>
<<COptions "an innkeeper" >>
<br>
<br>DJ Careers<br>
<<COptions "a classical dancer" >>
<<print " | ">>
<<COptions "a classical musician" >>
<<print " | ">>
<<COptions "a dancer" >>
<<print " | ">>
<<COptions "a house DJ" >>
<<print " | ">>
<<COptions "a musician" >>
<<print " | ">>
<<COptions "a radio show host" >>
<<print " | ">>
<<COptions "an aspiring pop star" >>
<<print " | ">>
<<COptions "an idol" >>
<br>
<br>Bodyguard Careers<br>
<<COptions "a bodyguard" >>
<<print " | ">>
<<COptions "a bully hunter" >>
<<print " | ">>
<<COptions "a child soldier" >>
<<print " | ">>
<<COptions "a kunoichi" >>
<<print " | ">>
<<COptions "a law enforcement officer" >>
<<print " | ">>
<<COptions "a military brat" >>
<<print " | ">>
<<COptions "a prince" >>
<<print " | ">>
<<COptions "a revolutionary" >>
<<print " | ">>
<<COptions "a soldier" >>
<<print " | ">>
<<COptions "a transporter" >>
<br>
<<COptions "an assassin" >>
<<print " | ">>
<<COptions "an MS pilot" >>
<<print " | ">>
<<COptions "captain of the kendo club" >>
<<print " | ">>
<<COptions "in a militia" >>
<br>
<br>Wardeness Careers<br>
<<COptions "a bouncer" >>
<<print " | ">>
<<COptions "a bounty hunter" >>
<<print " | ">>
<<COptions "a bully" >>
<<print " | ">>
<<COptions "a chief of police" >>
<<print " | ">>
<<COptions "a gang member" >>
<<print " | ">>
<<COptions "a hall monitor" >>
<<print " | ">>
<<COptions "a mercenary" >>
<<print " | ">>
<<COptions "a police detective" >>
<<print " | ">>
<<COptions "a prison guard" >>
<<print " | ">>
<<COptions "a prison warden" >>
<br>
<<COptions "a private detective" >>
<<print " | ">>
<<COptions "a security guard" >>
<<print " | ">>
<<COptions "a street thug" >>
<<print " | ">>
<<COptions "an enforcer" >>
<br>
<br>Nurse Careers<br>
<<COptions "a dentist" >>
<<print " | ">>
<<COptions "a doctor" >>
<<print " | ">>
<<COptions "a hospital volunteer" >>
<<print " | ">>
<<COptions "a medic" >>
<<print " | ">>
<<COptions "a medical student" >>
<<print " | ">>
<<COptions "a midwife" >>
<<print " | ">>
<<COptions "a nurse" >>
<<print " | ">>
<<COptions "a paramedic" >>
<<print " | ">>
<<COptions "a pharmacist" >>
<<print " | ">>
<<COptions "a school nurse" >>
<br>
<<COptions "a school nurse's assistant" >>
<<print " | ">>
<<COptions "a surgeon" >>
<br>
<br>Attendant Careers<br>
<<COptions "a babysitter" >>
<<print " | ">>
<<COptions "a cosmetologist" >>
<<print " | ">>
<<COptions "a counselor" >>
<<print " | ">>
<<COptions "a dispatch officer" >>
<<print " | ">>
<<COptions "a latchkey kid" >>
<<print " | ">>
<<COptions "a lifeguard" >>
<<print " | ">>
<<COptions "a masseuse" >>
<<print " | ">>
<<COptions "a mediator" >>
<<print " | ">>
<<COptions "a nanny" >>
<<print " | ">>
<<COptions "a police negotiator" >>
<br>
<<COptions "a psychologist" >>
<<print " | ">>
<<COptions "a therapist" >>
<<print " | ">>
<<COptions "a yoga instructor" >>
<<print " | ">>
<<COptions "an au pair" >>
<br>
<br>Milkmaid Careers<br>
<<COptions "a cowgirl" >>
<<print " | ">>
<<COptions "a dairy worker" >>
<<print " | ">>
<<COptions "a farmer" >>
<<print " | ">>
<<COptions "a farmer's daughter" >>
<<print " | ">>
<<COptions "a milkmaid" >>
<<print " | ">>
<<COptions "a rancher" >>
<<print " | ">>
<<COptions "a shepherd" >>
<<print " | ">>
<<COptions "a veterinarian" >>
<<print " | ">>
<<COptions "a zookeeper" >>
<br>
<br>Stewardess Careers<br>
<<COptions "a barista" >>
<<print " | ">>
<<COptions "a bartender" >>
<<print " | ">>
<<COptions "a bureaucrat" >>
<<print " | ">>
<<COptions "a caregiver" >>
<<print " | ">>
<<COptions "a charity worker" >>
<<print " | ">>
<<COptions "a club treasurer" >>
<<print " | ">>
<<COptions "a concierge" >>
<<print " | ">>
<<COptions "a housesitter" >>
<<print " | ">>
<<COptions "a lemonade stand operator" >>
<<print " | ">>
<<COptions "a personal assistant" >>
<br>
<<COptions "a professional bartender" >>
<<print " | ">>
<<COptions "a secretary" >>
<<print " | ">>
<<COptions "a wedding planner" >>
<<print " | ">>
<<COptions "an air hostess" >>
<<print " | ">>
<<COptions "an estate agent" >>
<<print " | ">>
<<COptions "an investor" >>
<<print " | ">>
<<COptions "an office worker" >>
<br>
<br>Schoolteacher Careers<br>
<<COptions "a child prodigy" >>
<<print " | ">>
<<COptions "a coach" >>
<<print " | ">>
<<COptions "a dean" >>
<<print " | ">>
<<COptions "a librarian" >>
<<print " | ">>
<<COptions "a principal" >>
<<print " | ">>
<<COptions "a private instructor" >>
<<print " | ">>
<<COptions "a professor" >>
<<print " | ">>
<<COptions "a scholar" >>
<<print " | ">>
<<COptions "a scientist" >>
<<print " | ">>
<<COptions "a teacher" >>
<br>
<<COptions "a teacher's pet" >>
<<print " | ">>
<<COptions "a teaching assistant" >>
<br>
<br>Others<br>
<<COptions "a breeder" >>
<<print " | ">>
<<COptions "a Futanari Sister" >>
<<print " | ">>
<<COptions "a fuckdoll" >>
<<print " | ">>
<<COptions "a bioreactor" >>
<<print " | ">>
<<COptions "a slave" >>
<br>
<</replace>>
<<else>>
<<replace "#career">>
<<set _carR = 0>>
<</replace>>
<</if>>
<</link>>
<span id="career"></span><br>
''Current Career:(@@.yellow;$tempSlave.career@@)''
<<textbox "$tempSlave.career" $tempSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//
<br><br>
<<link "Nationality:">>
<<if (ndef _natR) || (_natR == 0) >>
<<replace "#nation">>
<<set _natR =1>>
<br>Current Nationality : @@.yellow;$tempSlave.nationality@@ <br>
<br>Non-Nations<br>
<<NOptions "Slave" >>
<<print " | ">>
<<NOptions "Stateless" >>
<br>
<br>North America<br>
<<NOptions "American" >>
<<print " | ">>
<<NOptions "Antiguan" >>
<<print " | ">>
<<NOptions "Aruban" >>
<<print " | ">>
<<NOptions "Bahamian" >>
<<print " | ">>
<<NOptions "Barbadian" >>
<<print " | ">>
<<NOptions "Belizean" >>
<<print " | ">>
<<NOptions "Bermudian" >>
<<print " | ">>
<<NOptions "Canadian" >>
<<print " | ">>
<<NOptions "Costa Rican" >>
<<print " | ">>
<<NOptions "Cuban" >>
<br>
<<NOptions "Dominican" >>
<<print " | ">>
<<NOptions "Dominiquais" >>
<<print " | ">>
<<NOptions "Greenlandic" >>
<<print " | ">>
<<NOptions "Grenadian" >>
<<print " | ">>
<<NOptions "Guatemalan" >>
<<print " | ">>
<<NOptions "Haitian" >>
<<print " | ">>
<<NOptions "Honduran" >>
<<print " | ">>
<<NOptions "Jamaican" >>
<<print " | ">>
<<NOptions "Kittitian" >>
<<print " | ">>
<<NOptions "Mexican" >>
<br>
<<NOptions "Nicaraguan" >>
<<print " | ">>
<<NOptions "Panamanian" >>
<<print " | ">>
<<NOptions "Puerto Rican" >>
<<print " | ">>
<<NOptions "Saint Lucian" >>
<<print " | ">>
<<NOptions "Salvadoran" >>
<<print " | ">>
<<NOptions "Trinidadian" >>
<<print " | ">>
<<NOptions "Vincentian" >>
<br>
<br>South America<br>
<<NOptions "Argentinian" >>
<<print " | ">>
<<NOptions "Bolivian" >>
<<print " | ">>
<<NOptions "Brazilian" >>
<<print " | ">>
<<NOptions "Chilean" >>
<<print " | ">>
<<NOptions "Colombian" >>
<<print " | ">>
<<NOptions "Ecuadorian" >>
<<print " | ">>
<<NOptions "French Guianan" >>
<<print " | ">>
<<NOptions "Guyanese" >>
<<print " | ">>
<<NOptions "Paraguayan" >>
<<print " | ">>
<<NOptions "Peruvian" >>
<br>
<<NOptions "Peruvian" >>
<<print " | ">>
<<NOptions "Surinamese" >>
<<print " | ">>
<<NOptions "Uruguayan" >>
<<print " | ">>
<<NOptions "Venezuelan" >>
<br>
<br>Europe<br>
<<NOptions "Albanian" >>
<<print " | ">>
<<NOptions "Andorran" >>
<<print " | ">>
<<NOptions "Austrian" >>
<<print " | ">>
<<NOptions "Belarusian" >>
<<print " | ">>
<<NOptions "Belgian" >>
<<print " | ">>
<<NOptions "Bosnian" >>
<<print " | ">>
<<NOptions "British" >>
<<print " | ">>
<<NOptions "Bulgarian" >>
<<print " | ">>
<<NOptions "Catalan" >>
<<print " | ">>
<<NOptions "Croatian" >>
<br>
<<NOptions "Czech" >>
<<print " | ">>
<<NOptions "Danish" >>
<<print " | ">>
<<NOptions "Dutch" >>
<<print " | ">>
<<NOptions "Estonian" >>
<<print " | ">>
<<NOptions "Finnish" >>
<<print " | ">>
<<NOptions "French" >>
<<print " | ">>
<<NOptions "German" >>
<<print " | ">>
<<NOptions "Greek" >>
<<print " | ">>
<<NOptions "Hungarian" >>
<<print " | ">>
<<NOptions "Icelandic" >>
<br>
<<NOptions "Irish" >>
<<print " | ">>
<<NOptions "Italian" >>
<<print " | ">>
<<NOptions "Kosovan" >>
<<print " | ">>
<<NOptions "Latvian" >>
<<print " | ">>
<<NOptions "a Liechtensteiner" >>
<<print " | ">>
<<NOptions "Lithuanian" >>
<<print " | ">>
<<NOptions "Luxembourgian" >>
<<print " | ">>
<<NOptions "Macedonian" >>
<<print " | ">>
<<NOptions "Maltese" >>
<<print " | ">>
<<NOptions "Moldovan" >>
<br>
<<NOptions "Monégasque" >>
<<print " | ">>
<<NOptions "Montenegrin" >>
<<print " | ">>
<<NOptions "Norwegian" >>
<<print " | ">>
<<NOptions "Polish" >>
<<print " | ">>
<<NOptions "Portuguese" >>
<<print " | ">>
<<NOptions "Romanian" >>
<<print " | ">>
<<NOptions "Russian" >>
<<print " | ">>
<<NOptions "Sammarinese" >>
<<print " | ">>
<<NOptions "Scottish" >>
<<print " | ">>
<<NOptions "Serbian" >>
<br>
<<NOptions "Slovak" >>
<<print " | ">>
<<NOptions "Slovene" >>
<<print " | ">>
<<NOptions "Spanish" >>
<<print " | ">>
<<NOptions "Swedish" >>
<<print " | ">>
<<NOptions "Swiss" >>
<<print " | ">>
<<NOptions "Ukrainian" >>
<<print " | ">>
<<NOptions "Vatican" >>
<br>
<br>Asia<br>
<<NOptions "Bangladeshi" >>
<<print " | ">>
<<NOptions "Bhutanese" >>
<<print " | ">>
<<NOptions "Bruneian" >>
<<print " | ">>
<<NOptions "Burmese" >>
<<print " | ">>
<<NOptions "Cambodian" >>
<<print " | ">>
<<NOptions "Chinese" >>
<<print " | ">>
<<NOptions "East Timorese" >>
<<print " | ">>
<<NOptions "Filipina" >>
<<print " | ">>
<<NOptions "Indian" >>
<<print " | ">>
<<NOptions "Indonesian" >>
<br>
<<NOptions "Japanese" >>
<<print " | ">>
<<NOptions "Kazakh" >>
<<print " | ">>
<<NOptions "Korean" >>
<<print " | ">>
<<NOptions "Kyrgyz" >>
<<print " | ">>
<<NOptions "Laotian" >>
<<print " | ">>
<<NOptions "Malaysian" >>
<<print " | ">>
<<NOptions "Maldivian" >>
<<print " | ">>
<<NOptions "Mongolian" >>
<<print " | ">>
<<NOptions "Nepalese" >>
<<print " | ">>
<<NOptions "Pakistani" >>
<br>
<<NOptions "Singaporean" >>
<<print " | ">>
<<NOptions "Sri Lankan" >>
<<print " | ">>
<<NOptions "Taiwanese" >>
<<print " | ">>
<<NOptions "Tajik" >>
<<print " | ">>
<<NOptions "Thai" >>
<<print " | ">>
<<NOptions "Tibetan" >>
<<print " | ">>
<<NOptions "Turkmen" >>
<<print " | ">>
<<NOptions "Uzbek" >>
<<print " | ">>
<<NOptions "Vietnamese" >>
<br>
<br> Middle East<br>
<<NOptions "Afghan" >>
<<print " | ">>
<<NOptions "Armenian" >>
<<print " | ">>
<<NOptions "Azerbaijani" >>
<<print " | ">>
<<NOptions "Bahraini" >>
<<print " | ">>
<<NOptions "Cypriot" >>
<<print " | ">>
<<NOptions "Egyptian" >>
<<print " | ">>
<<NOptions "Emirati" >>
<<print " | ">>
<<NOptions "Georgian" >>
<<print " | ">>
<<NOptions "Iranian" >>
<<print " | ">>
<<NOptions "Iraqi" >>
<br>
<<NOptions "Israeli" >>
<<print " | ">>
<<NOptions "Jordanian" >>
<<print " | ">>
<<NOptions "Kurdish" >>
<<print " | ">>
<<NOptions "Kuwaiti" >>
<<print " | ">>
<<NOptions "Lebanese" >>
<<print " | ">>
<<NOptions "Omani" >>
<<print " | ">>
<<NOptions "Palestinian" >>
<<print " | ">>
<<NOptions "Qatari" >>
<<print " | ">>
<<NOptions "Saudi" >>
<<print " | ">>
<<NOptions "Syrian" >>
<br>
<<NOptions "Turkish" >>
<<print " | ">>
<<NOptions "Yemeni" >>
<br>
<br>Africa<br>
<<NOptions "Algerian" >>
<<print " | ">>
<<NOptions "Angolan" >>
<<print " | ">>
<<NOptions "Beninese" >>
<<print " | ">>
<<NOptions "Bissau-Guinean" >>
<<print " | ">>
<<NOptions "Burkinabé" >>
<<print " | ">>
<<NOptions "Burundian" >>
<<print " | ">>
<<NOptions "Cameroonian" >>
<<print " | ">>
<<NOptions "Cape Verdean" >>
<<print " | ">>
<<NOptions "Central African" >>
<<print " | ">>
<<NOptions "Chadian" >>
<br>
<<NOptions "Comorian" >>
<<print " | ">>
<<NOptions "Congolese" >>
<<print " | ">>
<<NOptions "Djiboutian" >>
<<print " | ">>
<<NOptions "Equatoguinean" >>
<<print " | ">>
<<NOptions "Eritrean" >>
<<print " | ">>
<<NOptions "Ethiopian" >>
<<print " | ">>
<<NOptions "Gabonese" >>
<<print " | ">>
<<NOptions "Gambian" >>
<<print " | ">>
<<NOptions "Ghanan" >>
<<print " | ">>
<<NOptions "Guinean" >>
<br>
<<NOptions "Ivorian" >>
<<print " | ">>
<<NOptions "Kenyan" >>
<<print " | ">>
<<NOptions "Liberian" >>
<<print " | ">>
<<NOptions "Libyan" >>
<<print " | ">>
<<NOptions "Malagasy" >>
<<print " | ">>
<<NOptions "Malawian" >>
<<print " | ">>
<<NOptions "Malian" >>
<<print " | ">>
<<NOptions "Mauritanian" >>
<<print " | ">>
<<NOptions "Mauritian" >>
<<print " | ">>
<<NOptions "Moroccan" >>
<br>
<<NOptions "Mosotho" >>
<<print " | ">>
<<NOptions "Motswana" >>
<<print " | ">>
<<NOptions "Mozambican" >>
<<print " | ">>
<<NOptions "Namibian" >>
<<print " | ">>
<<NOptions "Nigerian" >>
<<print " | ">>
<<NOptions "Nigerien" >>
<<print " | ">>
<<NOptions "Rwandan" >>
<<print " | ">>
<<NOptions "Sahrawi" >>
<<print " | ">>
<<NOptions "São Toméan" >>
<<print " | ">>
<<NOptions "Senegalese" >>
<br>
<<NOptions "Seychellois" >>
<<print " | ">>
<<NOptions "Sierra Leonean" >>
<<print " | ">>
<<NOptions "Somali" >>
<<print " | ">>
<<NOptions "South African" >>
<<print " | ">>
<<NOptions "South Sudanese" >>
<<print " | ">>
<<NOptions "Sudanese" >>
<<print " | ">>
<<NOptions "Swazi" >>
<<print " | ">>
<<NOptions "Tanzanian" >>
<<print " | ">>
<<NOptions "Togolese" >>
<<print " | ">>
<<NOptions "Tunisian" >>
<br>
<<NOptions "Ugandan" >>
<<print " | ">>
<<NOptions "Zairian" >>
<<print " | ">>
<<NOptions "Zambian" >>
<<print " | ">>
<<NOptions "Zimbabwean" >>
<br>
<br>Australia<br>
<<NOptions "Australian" >>
<<print " | ">>
<<NOptions "a Cook Islander" >>
<<print " | ">>
<<NOptions "Fijian" >>
<<print " | ">>
<<NOptions "French Polynesian" >>
<<print " | ">>
<<NOptions "Guamanian" >>
<<print " | ">>
<<NOptions "I-Kiribati" >>
<<print " | ">>
<<NOptions "Marshallese" >>
<<print " | ">>
<<NOptions "Micronesian" >>
<<print " | ">>
<<NOptions "Nauruan" >>
<<print " | ">>
<<NOptions "New Caledonian" >>
<br>
<<NOptions "a New Zealander" >>
<<print " | ">>
<<NOptions "Ni-Vanuatu" >>
<<print " | ">>
<<NOptions "Niuean" >>
<<print " | ">>
<<NOptions "Palauan" >>
<<print " | ">>
<<NOptions "Papua New Guinean" >>
<<print " | ">>
<<NOptions "Samoan" >>
<<print " | ">>
<<NOptions "a Solomon Islander" >>
<<print " | ">>
<<NOptions "Tongan" >>
<<print " | ">>
<<NOptions "Tuvaluan" >>
<br>
<</replace>>
<<else>>
<<replace "#nation">>
<<set _natR = 0>>
<</replace>>
<</if>>
<</link>>
<span id="nation"></span><br>
Custom Nation: <<textbox "$tempSlave.nationality" $tempSlave.nationality>>
//This will not alter name or race//<br>
<br><br>
''Race: (@@.yellow;$tempSlave.race@@)''
<<textbox "$tempSlave.race" $tempSlave.race>>
<br>
<<radiobutton "$tempSlave.race" "white">> White
<<radiobutton "$tempSlave.race" "asian">> Asian
<<radiobutton "$tempSlave.race" "latina">> Latina
<<radiobutton "$tempSlave.race" "middle eastern">> Middle Eastern
<<radiobutton "$tempSlave.race" "black">> Black
<<radiobutton "$tempSlave.race" "semitic">> Semitic
<<radiobutton "$tempSlave.race" "southern european">> Southern European
<<radiobutton "$tempSlave.race" "indo-aryan">> Indo-Aryan
<<radiobutton "$tempSlave.race" "amerindian">> Amerindian
<<radiobutton "$tempSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$tempSlave.race" "malay">> Malay
<<radiobutton "$tempSlave.race" "mixed race">> Mixed Race
<br>
''Original Race: (@@.yellow;$tempSlave.origRace@@)''
<<textbox "$tempSlave.origRace" $tempSlave.origRace>>
<br>
<<radiobutton "$tempSlave.origRace" "white">> White
<<radiobutton "$tempSlave.origRace" "asian">> Asian
<<radiobutton "$tempSlave.origRace" "latina">> Latina
<<radiobutton "$tempSlave.origRace" "middle eastern">> Middle Eastern
<<radiobutton "$tempSlave.origRace" "black">> Black
<<radiobutton "$tempSlave.origRace" "semitic">> Semitic
<<radiobutton "$tempSlave.origRace" "southern european">> Southern European
<<radiobutton "$tempSlave.origRace" "indo-aryan">> Indo-Aryan
<<radiobutton "$tempSlave.origRace" "amerindian">> Amerindian
<<radiobutton "$tempSlave.origRace" "pacific islander">> Pacific Islander
<<radiobutton "$tempSlave.origRace" "malay">> Malay
<<radiobutton "$tempSlave.origRace" "mixed race">> Mixed Race
<br>
''Skin Color: (@@.yellow;$tempSlave.skin@@)''
<<textbox "$tempSlave.skin" $tempSlave.skin>>
<br>
<<radiobutton "$tempSlave.skin" "pure white">> Pure White
<<radiobutton "$tempSlave.skin" "extremely pale">> Extremely Pale
<<radiobutton "$tempSlave.skin" "pale">> Pale
<<radiobutton "$tempSlave.skin" "extremely fair">> Extremely Fair
<<radiobutton "$tempSlave.skin" "very fair">> Very Fair
<<radiobutton "$tempSlave.skin" "fair">> Fair
<<radiobutton "$tempSlave.skin" "white">> White
<<radiobutton "$tempSlave.skin" "light">> Light
<<radiobutton "$tempSlave.skin" "lightened">> Lightened
<<radiobutton "$tempSlave.skin" "light olive">> Light Olive
<<radiobutton "$tempSlave.skin" "olive">> Olive
<<radiobutton "$tempSlave.skin" "natural">> Natural
<<radiobutton "$tempSlave.skin" "tanned">> Tanned
<<radiobutton "$tempSlave.skin" "bronzed">> Bronzed
<<radiobutton "$tempSlave.skin" "dark olive">> Dark Olive
<<radiobutton "$tempSlave.skin" "dark">> Dark
<<radiobutton "$tempSlave.skin" "light brown">> Light Brown
<<radiobutton "$tempSlave.skin" "brown">> Brown
<<radiobutton "$tempSlave.skin" "dark brown">> Dark Brown
<<radiobutton "$tempSlave.skin" "black">> Black
<<radiobutton "$tempSlave.skin" "ebony">> Ebony
<<radiobutton "$tempSlave.skin" "pure black">> Pure Black
<br>
''Original Skin Color: (@@.yellow;$tempSlave.origSkin@@)''
<<textbox "$tempSlave.origSkin" $tempSlave.origSkin>>
<br>
<<radiobutton "$tempSlave.origSkin" "pure white">> Pure White
<<radiobutton "$tempSlave.origSkin" "extremely pale">> Extremely Pale
<<radiobutton "$tempSlave.origSkin" "pale">> Pale
<<radiobutton "$tempSlave.origSkin" "extremely fair">> Extremely Fair
<<radiobutton "$tempSlave.origSkin" "very fair">> Very Fair
<<radiobutton "$tempSlave.origSkin" "fair">> Fair
<<radiobutton "$tempSlave.origSkin" "white">> White
<<radiobutton "$tempSlave.origSkin" "light">> Light
<<radiobutton "$tempSlave.origSkin" "lightened">> Lightened
<<radiobutton "$tempSlave.origSkin" "light olive">> Light Olive
<<radiobutton "$tempSlave.origSkin" "olive">> Olive
<<radiobutton "$tempSlave.origSkin" "natural">> Natural
<<radiobutton "$tempSlave.origSkin" "tanned">> Tanned
<<radiobutton "$tempSlave.origSkin" "bronzed">> Bronzed
<<radiobutton "$tempSlave.origSkin" "dark olive">> Dark Olive
<<radiobutton "$tempSlave.origSkin" "dark">> Dark
<<radiobutton "$tempSlave.origSkin" "light brown">> Light Brown
<<radiobutton "$tempSlave.origSkin" "brown">> Brown
<<radiobutton "$tempSlave.origSkin" "dark brown">> Dark Brown
<<radiobutton "$tempSlave.origSkin" "black">> Black
<<radiobutton "$tempSlave.origSkin" "ebony">> Ebony
<<radiobutton "$tempSlave.origSkin" "pure black">> Pure Black
<br>
<</widget>>
<<widget AgeTab>>
<br>
''Age - Actual:''
<<textbox "$tempSlave.actualAge" $tempSlave.actualAge>>
<br>
''Age - Physical:''
<<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>>
<br>
''Age - Ovaries:''
<<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>>
<br>
''Age - Visual:''
<<textbox "$tempSlave.visualAge" $tempSlave.visualAge>>
<br>
''Age lifting: ''
<<if $tempSlave.ageImplant == 1>>
@@.yellow;true@@
<<checkbox "$tempSlave.ageImplant" 0 1 checked>>
<<else>>
@@.yellow;false@@
<<checkbox "$tempSlave.ageImplant" 0 1>>
<</if>>
<br>
''Birth week:''
<<textbox "$tempSlave.birthWeek" $tempSlave.birthWeek>>
<br><br>
''Health (-99 to 100, -100 is death):''
<<textbox "$tempSlave.health" $tempSlave.health>>
<br>
''DNA Errors (0 to 990):''
<<textbox "$tempSlave.chem" $tempSlave.chem>>
<br>
''Addiction:''
<<textbox "$tempSlave.addict" $tempSlave.addict>>
<br>
<</widget>>
<<widget DevoTab>>
<br>
//Don't set devotion too far away from old devotion otherwise it won't stick//
<br>
''Devotion (-100 to 100):''
<<textbox "$tempSlave.devotion" $tempSlave.devotion>>
<br>
''Old Devotion (-100 to 100):''
<<textbox "$tempSlave.oldDevotion" $tempSlave.oldDevotion>>
<br>
<br>
//Don't set trust too far away from old trust otherwise it won't stick//
<br>
''Trust (-100 to 100):''
<<textbox "$tempSlave.trust" $tempSlave.trust>>
<br>
''Old Trust (-100 to 100):''
<<textbox "$tempSlave.oldTrust" $tempSlave.oldTrust>>
<br>
<</widget>>
<<widget FaceTab>>
<br>
''Face (-100 to 100): ''
<<if $tempSlave.face >= 100>>@@.yellow;Very Beautiful@@
<<elseif $tempSlave.face >= 55>>@@.yellow;Beautiful@@
<<elseif $tempSlave.face >= 15>>@@.yellow;Attractive@@
<<elseif $tempSlave.face >= 0>>@@.yellow;Pretty@@
<<elseif $tempSlave.face >= -15>>@@.yellow;Unattractive@@
<<elseif $tempSlave.face >= -55>>@@.yellow;Ugly@@
<<else>>@@.yellow;Very Ugly@@
<</if>>
<<textbox "$tempSlave.face" $tempSlave.face>>
<br>
<<radiobutton "$tempSlave.face" -100>> Very Ugly
<<radiobutton "$tempSlave.face" -55>> Ugly
<<radiobutton "$tempSlave.face" -15>> Unattractive
<<radiobutton "$tempSlave.face" 0>> Pretty
<<radiobutton "$tempSlave.face" 15>> Attractive
<<radiobutton "$tempSlave.face" 55>> Beautiful
<<radiobutton "$tempSlave.face" 100>> Very Beautiful
<br><br>
''Face Shape: @@.yellow;$tempSlave.faceShape@@ ''
<br>
<<radiobutton "$tempSlave.faceShape" "masculine">> Masculine
<<radiobutton "$tempSlave.faceShape" "androgynous">> Androgynous
<<radiobutton "$tempSlave.faceShape" "normal">> Normal
<<radiobutton "$tempSlave.faceShape" "cute">> Cute
<<radiobutton "$tempSlave.faceShape" "sensual">> Sensual
<<radiobutton "$tempSlave.faceShape" "exotic">> Exotic
<br><br>
''Face Implant (0 to 100):''
<<if $tempSlave.faceImplant < 6>> None
<<elseif $tempSlave.faceImplant > 95>> Uncanny Valley
<<elseif $tempSlave.faceImplant > 60>> Heavily Reworked
<<elseif $tempSlave.faceImplant > 30>> Noticeable Work
<<else>> Subtle Improvements
<</if>>
<br>
<<textbox "$tempSlave.faceImplant" $tempSlave.faceImplant>>
<<radiobutton "$tempSlave.faceImplant" 0>> None
<<radiobutton "$tempSlave.faceImplant" 15>> Subtle Improvements
<<radiobutton "$tempSlave.faceImplant" 35>> Noticeable Work
<<radiobutton "$tempSlave.faceImplant" 65>> Heavily Reworked
<<radiobutton "$tempSlave.faceImplant" 100>> Uncanny Valley
<br><br>
''Natural Skin Distinctiveness: @@.yellow;$tempSlave.markings@@ ''
<br>
<<radiobutton "$tempSlave.markings" "none">> None
<<radiobutton "$tempSlave.markings" "freckles">> Freckles
<<radiobutton "$tempSlave.markings" "heavily freckled">> Heavy Freckles
<<radiobutton "$tempSlave.markings" "beauty mark">> Beauty Mark
<<radiobutton "$tempSlave.markings" "birthmark">> Birth Mark
<br><br>
''Her hearing is :''
<<switch $tempSlave.hears>>
<<case -2>>@@.yellow;Deaf@@
<<case -1>>@@.yellow;Hard Of Hearing@@
<<case 0>>@@.yellow;Normal@@
<</switch>>
<br>
<<radiobutton "$tempSlave.hears" 0>> Normal
<<radiobutton "$tempSlave.hears" -1>> Hard Of Hearing
<<radiobutton "$tempSlave.hears" -2>> Deaf
<br>
''Ear Implants (none: 0 | exist: 1):''
<<if $tempSlave.earImplant == 1>>
@@.yellow;exist@@
<<checkbox "$tempSlave.earImplant" 0 1 checked>>
<<else>>
@@.yellow;none@@
<<checkbox "$tempSlave.earImplant" 0 1>>
<</if>>
<</widget>>
<<widget HairTab>>
<br>
''Can grow hair on the head:''
<<if $tempSlave.bald == 0>>
''@@.yellow;true@@''
<<checkbox "$tempSlave.bald" 0 1>>
<<else>>
''@@.yellow;false@@''
<<checkbox "$tempSlave.bald" 0 1 checked>>
<</if>>
<br>
''Hair length: @@.yellow;$tempSlave.hLength@@''
Custom hair length: <<textbox "$tempSlave.hLength" $tempSlave.hLength>>
<br>
<<switch $tempSlave.hStyle>>
<<case "tails" "dreadlocks" "curled" "cornrows">>
''Her hair is in @@.yellow;$tempSlave.hStyle@@''
<<case "ponytail">>
''Her hair is in a @@.yellow;$tempSlave.hStyle@@''
<<default>>
''Her hair is @@.yellow;$tempSlave.hStyle@@''
<</switch>>
Custom hair description: <<textbox "$tempSlave.hStyle" $tempSlave.hStyle>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br>
<<radiobutton "$tempSlave.hStyle" "neat">> Neat
<<radiobutton "$tempSlave.hStyle" "shaved">> Shaved
<<radiobutton "$tempSlave.hStyle" "trimmed">> Trimmed
<<radiobutton "$tempSlave.hStyle" "buzzcut">> Buzzcut
<<radiobutton "$tempSlave.hStyle" "up">> Up
<<radiobutton "$tempSlave.hStyle" "ponytail">> Ponytail
<<radiobutton "$tempSlave.hStyle" "bun">> Bun
<<radiobutton "$tempSlave.hStyle" "curled">> Curls
<br>
<<radiobutton "$tempSlave.hStyle" "permed">> Permed
<<radiobutton "$tempSlave.hStyle" "luxurious">> Luxurious
<<radiobutton "$tempSlave.hStyle" "dreadlocks">> Dreadlocks
<<radiobutton "$tempSlave.hStyle" "cornrows">> Cornrows
<<radiobutton "$tempSlave.hStyle" "braided">> Braided
<<radiobutton "$tempSlave.hStyle" "tails">> Tails
<<radiobutton "$tempSlave.hStyle" "afro">> Afro
<<radiobutton "$tempSlave.hStyle" "strip">> Strip
<br><br>
Her hair is currently ''@@.yellow;$tempSlave.hColor@@'' in color
<<link "Hair Colors">>
<<if (ndef _hcol1R) || (_hcol1R == 0) >>
<<replace "#hcol1">>
<<set _hcol1R = 1>>
<br>
<<H1Options "blonde" >>
<<H1Options "golden" >>
<<H1Options "platinum blonde" >>
<<H1Options "strawberry-blonde" >>
<<H1Options "copper" >>
<<H1Options "ginger" >>
<<H1Options "red" >>
<<H1Options "green" >>
<<H1Options "pink" >>
<<H1Options "dark brown" >>
<br>
<<H1Options "brown" >>
<<H1Options "auburn" >>
<<H1Options "burgundy" >>
<<H1Options "chocolate brown" >>
<<H1Options "chestnut" >>
<<H1Options "hazel" >>
<<H1Options "black" >>
<<H1Options "grey" >>
<<H1Options "silver" >>
<<H1Options "white" >>
<<H1Options "blue-violet" >>
<br>
<</replace>>
<<else>>
<<replace "#hcol1">>
<<set _hcol1R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=hcol1></span>
<br>Custom hair color: <<textbox "$tempSlave.hColor" $tempSlave.hColor>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]//
<br>
''Her original haircolor is @@.yellow;$tempSlave.origHColor@@''
<<link "Hair Colors">>
<<if (ndef _hcol2R) || (_hcol2R == 0) >>
<<replace "#hcol2">>
<<set _hcol2R = 1>>
<br>
<<H2Options "blonde" >>
<<H2Options "golden" >>
<<H2Options "platinum blonde" >>
<<H2Options "strawberry-blonde" >>
<<H2Options "copper" >>
<<H2Options "ginger" >>
<<H2Options "red" >>
<<H2Options "green" >>
<<H2Options "pink" >>
<<H2Options "dark brown" >>
<br>
<<H2Options "brown" >>
<<H2Options "auburn" >>
<<H2Options "burgundy" >>
<<H2Options "chocolate brown" >>
<<H2Options "chestnut" >>
<<H2Options "hazel" >>
<<H2Options "black" >>
<<H2Options "grey" >>
<<H2Options "silver" >>
<<H2Options "white" >>
<<H2Options "blue-violet" >>
<br>
<</replace>>
<<else>>
<<replace "#hcol2">>
<<set _hcol2R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=hcol2></span>
<br>Custom hair color: <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>>
<br><br>
''Her eyebrows are @@.yellow;$tempSlave.eyebrowHColor@@ in color''
<<link "Hair Colors">>
<<if (ndef _hcol5R) || (_hcol5R == 0) >>
<<replace "#hcol5">>
<<set _hcol5R = 1>>
<br>
<<H5Options "blonde" >>
<<H5Options "golden" >>
<<H5Options "platinum blonde" >>
<<H5Options "strawberry-blonde" >>
<<H5Options "copper" >>
<<H5Options "ginger" >>
<<H5Options "red" >>
<<H5Options "green" >>
<<H5Options "pink" >>
<<H5Options "dark brown" >>
<br>
<<H5Options "brown" >>
<<H5Options "auburn" >>
<<H5Options "burgundy" >>
<<H5Options "chocolate brown" >>
<<H5Options "chestnut" >>
<<H5Options "hazel" >>
<<H5Options "black" >>
<<H5Options "grey" >>
<<H5Options "silver" >>
<<H5Options "white" >>
<<H5Options "blue-violet" >>
<br>
<</replace>>
<<else>>
<<replace "#hcol5">>
<<set _hcol5R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=hcol5></span>
<br>Custom eyebrow color: <<textbox "$tempSlave.eyebrowHColor" $tempSlave.eyebrowHColor>>
<br>
''Eyebrow Hair Style: (@@.yellow;$tempSlave.eyebrowHStyle@@)''
<<radiobutton "$tempSlave.eyebrowHStyle" "bald">> Bald
<<radiobutton "$tempSlave.eyebrowHStyle" "shaved">> Shaved
<<radiobutton "$tempSlave.eyebrowHStyle" "natural">> Natural
<<radiobutton "$tempSlave.eyebrowHStyle" "rounded">> Rounded
<<radiobutton "$tempSlave.eyebrowHStyle" "straight">> Straight
<<radiobutton "$tempSlave.eyebrowHStyle" "high-arched">> High-Arched
<<radiobutton "$tempSlave.eyebrowHStyle" "curved">> Curved
<<radiobutton "$tempSlave.eyebrowHStyle" "slanted inwards">> Slanted Inwards
<<radiobutton "$tempSlave.eyebrowHStyle" "slanted outwards">> Slanted Outwards
<<radiobutton "$tempSlave.eyebrowHStyle" "elongated">> Elongated
<<radiobutton "$tempSlave.eyebrowHStyle" "shortened">> Shortened
<br>
''Eyebrow Hair Shape: (@@.yellow;$tempSlave.eyebrowFullness@@)''
<<radiobutton "$tempSlave.eyebrowFullness" "pencil-thin">> Pencil-Thin
<<radiobutton "$tempSlave.eyebrowFullness" "thin">> Thin
<<radiobutton "$tempSlave.eyebrowFullness" "threaded">> Threaded
<<radiobutton "$tempSlave.eyebrowFullness" "natural">> Natural
<<radiobutton "$tempSlave.eyebrowFullness" "tapered">> Tapered
<<radiobutton "$tempSlave.eyebrowFullness" "thick">> Thick
<<radiobutton "$tempSlave.eyebrowFullness" "bushy">> Bushy
<br>
''Her pubic hair is @@.yellow;$tempSlave.pubicHColor@@ in color''
<<link "Hair Colors">>
<<if (ndef _hcol3R) || (_hcol3R == 0) >>
<<replace "#hcol3">>
<<set _hcol3R = 1>>
<br>
<<H3Options "blonde" >>
<<H3Options "golden" >>
<<H3Options "platinum blonde" >>
<<H3Options "strawberry-blonde" >>
<<H3Options "copper" >>
<<H3Options "ginger" >>
<<H3Options "red" >>
<<H3Options "green" >>
<<H3Options "pink" >>
<<H3Options "dark brown" >>
<br>
<<H3Options "brown" >>
<<H3Options "auburn" >>
<<H3Options "burgundy" >>
<<H3Options "chocolate brown" >>
<<H3Options "chestnut" >>
<<H3Options "hazel" >>
<<H3Options "black" >>
<<H3Options "grey" >>
<<H3Options "silver" >>
<<H3Options "white" >>
<<H3Options "blue-violet" >>
<br>
<</replace>>
<<else>>
<<replace "#hcol3">>
<<set _hcol3R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=hcol3></span>
<br>Custom pubic hair color: <<textbox "$tempSlave.pubicHColor" $tempSlave.pubicHColor>>
<br>
''Pubic Hair Style: (@@.yellow;$tempSlave.pubicHStyle@@)''
<<radiobutton "$tempSlave.pubicHStyle" "bald">> Not able to grow
<<radiobutton "$tempSlave.pubicHStyle" "hairless">> Hairless
<<radiobutton "$tempSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$tempSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$tempSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$tempSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$tempSlave.pubicHStyle" "very bushy">> Very Bushy
<br>
''Her underarm hair is @@.yellow;$tempSlave.underArmHColor@@ in color''
<<link "Hair Colors">>
<<if (ndef _hcol4R) || (_hcol4R == 0) >>
<<replace "#hcol4">>
<<set _hcol4R = 1>>
<br>
<<H4Options "blonde" >>
<<H4Options "golden" >>
<<H4Options "platinum blonde" >>
<<H4Options "strawberry-blonde" >>
<<H4Options "copper" >>
<<H4Options "ginger" >>
<<H4Options "red" >>
<<H4Options "green" >>
<<H4Options "pink" >>
<<H4Options "dark brown" >>
<br>
<<H4Options "brown" >>
<<H4Options "auburn" >>
<<H4Options "burgundy" >>
<<H4Options "chocolate brown" >>
<<H4Options "chestnut" >>
<<H4Options "hazel" >>
<<H4Options "black" >>
<<H4Options "grey" >>
<<H4Options "silver" >>
<<H4Options "white" >>
<<H4Options "blue-violet" >>
<br>
<</replace>>
<<else>>
<<replace "#hcol4">>
<<set _hcol4R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=hcol4></span>
<br>Custom pubic hair color: <<textbox "$tempSlave.underArmHStyle" $tempSlave.underArmHStyle>>
<br>
''Underarm Hairstyle: (@@.yellow;$tempSlave.underArmHStyle@@)''
<<radiobutton "$tempSlave.underArmHStyle" "bald">> Not able to grow
<<radiobutton "$tempSlave.underArmHStyle" "hairless">> Hairless
<<radiobutton "$tempSlave.underArmHStyle" "waxed">> Waxed
<<radiobutton "$tempSlave.underArmHStyle" "in a strip">> Strip
<<radiobutton "$tempSlave.underArmHStyle" "neat">> Neat
<<radiobutton "$tempSlave.underArmHStyle" "bushy">> Bushy
<br>
<</widget>>
<<widget EyesTab>>
<br>
''Her eyes are currently @@.yellow;$tempSlave.eyeColor@@ in color''
<<link "Eye Colors">>
<<if (ndef _ecol1R) || (_ecol1R == 0) >>
<<replace "#ecol1">>
<<set _ecol1R = 1>>
<br>
<<E1Options "blue" >>
<<E1Options "black" >>
<<E1Options "brown" >>
<<E1Options "green" >>
<<E1Options "turquoise" >>
<<E1Options "sky-blue" >>
<<E1Options "pale-grey" >>
<<E1Options "white" >>
<<E1Options "pink" >>
<<E1Options "amber" >>
<<E1Options "red" >>
<br>
<</replace>>
<<else>>
<<replace "#ecol1">>
<<set _ecol1R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=ecol1></span>
<br>Custom eye color: <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>>
<br><br>
''Her original eyecolor is @@.yellow;$tempSlave.origEye@@''
<<link "Eye Colors">>
<<if (ndef _ecol2R) || (_ecol2R == 0) >>
<<replace "#ecol2">>
<<set _ecol2R = 1>>
<br>
<<E2Options "blue" #ecol2 _ecol2R >>
<<E2Options "black" #ecol2 _ecol2R >>
<<E2Options "brown" #ecol2 _ecol2R >>
<<E2Options "green" #ecol2 _ecol2R >>
<<E2Options "turquoise" #ecol2 _ecol2R >>
<<E2Options "sky-blue" #ecol2 _ecol2R >>
<<E2Options "pale-grey" #ecol2 _ecol2R >>
<<E2Options "white" #ecol2 _ecol2R >>
<<E2Options "pink" #ecol2 _ecol2R >>
<<E2Options "amber" #ecol2 _ecol2R >>
<<E2Options "red" #ecol2 _ecol2R >>
<br>
<</replace>>
<<else>>
<<replace "#ecol2">>
<<set _ecol2R = 0>>
<</replace>>
<</if>>
<</link>>
<span id=ecol2></span>
<br>Custom eye color: <<textbox "$tempSlave.origEye" $tempSlave.origEye>>
<<radiobutton "$tempSlave.origEye" "implant">> Artificial Eyes
<br><br>
''Her pupils are @@.yellow;$tempSlave.pupil@@ in shape''
<<link "Pupil Shape">>
<<if (ndef _ppilR) || (_ppilR == 0) >>
<<replace "#ppil">>
<<set _ppilR = 1>>
<br>
<<POptions "circular" >>
<<POptions "catlike" >>
<<POptions "serpent-like" >>
<<POptions "devilish" >>
<<POptions "demonic" >>
<<POptions "hypnotic" >>
<<POptions "heart-shaped" >>
<<POptions "wide-eyed" >>
<<POptions "almond-shaped" >>
<<POptions "bright" >>
<<POptions "teary" >>
<<POptions "vacant" >>
<<POptions "star-shaped" >>
<br>
<</replace>>
<<else>>
<<replace "#ppil">>
<<set _ppilR = 0>>
<</replace>>
<</if>>
<</link>>
<span id=ppil></span>
<br>Custom pupil shape: <<textbox "$tempSlave.pupil" $tempSlave.pupil>>
<br><br>
''Her sclerae are @@.yellow;$tempSlave.sclerae@@ in color''
<<link "Sclera Colors">>
<<if (ndef _sclrR) || (_sclrR == 0) >>
<<replace "#sclr">>
<<set _sclrR = 1>>
<br>
<<ScOptions "white" >>
<<ScOptions "blue" >>
<<ScOptions "black" >>
<<ScOptions "brown" >>
<<ScOptions "green" >>
<<ScOptions "turquoise" >>
<<ScOptions "sky-blue" >>
<<ScOptions "pale-grey" >>
<<ScOptions "pink" >>
<<ScOptions "amber" >>
<<ScOptions "red" >>
<br>
<</replace>>
<<else>>
<<replace "#sclr">>
<<set _sclrR = 0>>
<</replace>>
<</if>>
<</link>>
<span id=sclr></span>
<br>Custom sclera color: <<textbox "$tempSlave.sclerae" $tempSlave.sclerae>>
<br><br>
''Her vision is :''
<<switch $tempSlave.eyes>>
<<case -2>>@@.yellow;Blind@@
<<case -1>>@@.yellow;Nearsighted@@
<<case 1>>@@.yellow;Normal@@
<</switch>>
<br>
<<radiobutton "$tempSlave.eyes" 1>> Normal
<<radiobutton "$tempSlave.eyes" -1>> Nearsighted
<<radiobutton "$tempSlave.eyes" -2>> Blind
<br>
<</widget>>
<<widget MouthTab>>
<br>
''Lips (0 to 100): ''
<<if $tempSlave.lips >= 100>> @@.yellow;Enormous facepussy@@
<<elseif $tempSlave.lips >= 85 >>@@.yellow;Huge@@
<<elseif $tempSlave.lips >= 65 >>@@.yellow;Big@@
<<elseif $tempSlave.lips >= 35 >>@@.yellow;Plush@@
<<elseif $tempSlave.lips >= 15 >>@@.yellow;Normal@@
<<else>>@@.yellow;Thin@@
<</if>>
<<textbox "$tempSlave.lips" $tempSlave.lips>>
<br>
<<radiobutton "$tempSlave.lips" 0>> Thin
<<radiobutton "$tempSlave.lips" 15>> Normal
<<radiobutton "$tempSlave.lips" 35>> Plush
<<radiobutton "$tempSlave.lips" 65>> Big
<<radiobutton "$tempSlave.lips" 85>> Huge
<<radiobutton "$tempSlave.lips" 100>> Enormous facepussy
<br>
''Lip Implants (0 to 30): ''
<<switch $tempSlave.lipsImplant >>
<<case 0>> @@.yellow;None@@ |
<<case 10>>@@.yellow;Normal@@ |
<<case 20>>@@.yellow;Large@@ |
<<case 30>>@@.yellow;Enormous@@ |
<</switch>>
<<radiobutton "$tempSlave.lipsImplant" 0>> None
<<radiobutton "$tempSlave.lipsImplant" 10>> Normal
<<radiobutton "$tempSlave.lipsImplant" 20>> Large
<<radiobutton "$tempSlave.lipsImplant" 30>> Enormous
<br><br>
''Teeth: @@.yellow;$tempSlave.teeth@@ ''
<br>
<<if $tempSlave.physicalAge >= 12>>
<<radiobutton "$tempSlave.teeth" "normal">> Normal
<<elseif $tempSlave.physicalAge >= 6>>
<<radiobutton "$tempSlave.teeth" "mixed">> Mixed
<<else>>
<<radiobutton "$tempSlave.teeth" "baby">> Baby
<</if>>
<<radiobutton "$tempSlave.teeth" "pointy">> Pointy
<<radiobutton "$tempSlave.teeth" "crooked">> Crooked
<<radiobutton "$tempSlave.teeth" "straightening braces">> Straightening Braces
<<radiobutton "$tempSlave.teeth" "cosmetic braces">> Cosmetic Braces
<<radiobutton "$tempSlave.teeth" "removable">> Removable
<br><br>
''Voice : ''
<<switch $tempSlave.voice>>
<<case 0>>@@.yellow;Mute@@
<<case 1>>@@.yellow;Deep@@
<<case 2>>@@.yellow;Normal@@
<<case 3>>@@.yellow;High@@
<</switch>>
<br>
<<radiobutton "$tempSlave.voice" 0>> Mute
<<radiobutton "$tempSlave.voice" 1>> Deep
<<radiobutton "$tempSlave.voice" 2>> Normal
<<radiobutton "$tempSlave.voice" 3>> High
<br>
''Accent: ''
<<if $tempSlave.accent == 0>>@@.yellow;None@@
<<elseif $tempSlave.accent == 1>>@@.yellow;Distinctive@@
<<elseif $tempSlave.accent == 2>>@@.yellow;Thick@@
<<else>>@@.yellow;Barely Understands Language@@<</if>>
<br>
<<radiobutton "$tempSlave.accent" 0>> None
<<radiobutton "$tempSlave.accent" 1>> Distinctive
<<radiobutton "$tempSlave.accent" 2>> Thick
<<radiobutton "$tempSlave.accent" 3>> Barely Understands Language
<br>
''Voice OP: ''
<<if $tempSlave.voiceImplant == -2>>@@.yellow;Much Lower@@
<<elseif $tempSlave.voiceImplant == -1>>@@.yellow;Lower@@
<<elseif $tempSlave.voiceImplant == 0>>@@.yellow;None@@
<<elseif $tempSlave.voiceImplant == 1>>@@.yellow;Higher@@
<<else>>@@.yellow;Much Higher@@<</if>>
<br>
<<radiobutton "$tempSlave.voiceImplant" -2>> Much Lower
<<radiobutton "$tempSlave.voiceImplant" -1>> Lower
<<radiobutton "$tempSlave.voiceImplant" 0>> None
<<radiobutton "$tempSlave.voiceImplant" 1>> Higher
<<radiobutton "$tempSlave.voiceImplant" 2>> Much Higher
<br>
<</widget>>
<<widget BodyTab>>
<br>
''Genes (XX:female, XY:male):'' @@.yellow;$tempSlave.genes@@
<<radiobutton "$tempSlave.genes" "XX">> Female
<<radiobutton "$tempSlave.genes" "XY">> Male
<br>
''Hormone Balance (<-400 to >+400): $tempSlave.hormoneBalance |''
<<textbox "$tempSlave.hormoneBalance" $tempSlave.hormoneBalance>>
<br>
<<radiobutton "$tempSlave.hormoneBalance" -400>> Overwhelmingly masculine
<<radiobutton "$tempSlave.hormoneBalance" -300>> Extremely masculine
<<radiobutton "$tempSlave.hormoneBalance" -200>> Heavily masculine
<<radiobutton "$tempSlave.hormoneBalance" -100>> Very masculine
<<radiobutton "$tempSlave.hormoneBalance" -20>> Masculine
<<radiobutton "$tempSlave.hormoneBalance" 0>> Neutral
<<radiobutton "$tempSlave.hormoneBalance" 20>> Feminine
<<radiobutton "$tempSlave.hormoneBalance" 100>> Very feminine
<<radiobutton "$tempSlave.hormoneBalance" 200>> Heavily feminine
<<radiobutton "$tempSlave.hormoneBalance" 300>> Extremely feminine
<<radiobutton "$tempSlave.hormoneBalance" 400>> Overwhelmingly feminine
<br>
''Amputated: ''
<<switch $tempSlave.amp>>
<<case 1>>@@.yellow;Amputated@@
<<case 0>>@@.yellow;Healthy Human Limbs@@
<<case -1>>@@.yellow;Basic prosthetic limbs@@
<<case -2>>@@.yellow;Sexy prosthetic limbs@@
<<case -3>>@@.yellow;Beauty prosthetic limbs@@
<<case -4>>@@.yellow;Combat prosthetic limbs@@
<<case -5>>@@.yellow;Cybernetic limbs@@
<</switch>>
<br>
<<radiobutton "$tempSlave.amp" 0>> Normal
<<radiobutton "$tempSlave.amp" 1>> Amputated
<<radiobutton "$tempSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$tempSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$tempSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$tempSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$tempSlave.amp" -5>> Cybernetic limbs
<br>
''Prostetic limb Interface:''
<<if $tempSlave.PLimb == 0>>@@.yellow;No Interface@@
<<elseif $tempSlave.PLimb == 1>>@@.yellow;Basic Interface@@
<<else>>@@.yellow;Advanced Interface@@<</if>>
<br>
<<radiobutton "$tempSlave.PLimb" 0>> No Interface
<<radiobutton "$tempSlave.PLimb" 1>> Basic Interface
<<radiobutton "$tempSlave.PLimb" 2>> Advanced Interface
<br><br>
''Fuckdoll: (0-100)''
<<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a fuckdoll@@
<<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a fuckdoll@@
<<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight fuckdoll@@
<<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic fuckdoll@@
<<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate fuckdoll@@
<<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced fuckdoll@@
<<else>>@@.yellow;Total fuckdoll@@<</if>>
<<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>>
<br>
<<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll
<<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll
<br><br>
''Muscles (-100 to 100):''
<<if $tempSlave.muscles <= -96>>@@.yellow;Frail@@
<<elseif $tempSlave.muscles <= -31>>@@.yellow;Very Weak@@
<<elseif $tempSlave.muscles <= -6>>@@.yellow;Rather Weak@@
<<elseif $tempSlave.muscles <= 5>>@@.yellow;Soft@@
<<elseif $tempSlave.muscles <= 30>>@@.yellow;Well Built@@
<<elseif $tempSlave.muscles <= 95>>@@.yellow;Quite Muscular@@
<<else>>@@.yellow;Extremely Muscular@@ <</if>>
<<textbox "$tempSlave.muscles" $tempSlave.muscles>>
<br>
<<radiobutton "$tempSlave.muscles" -98>> Frail
<<radiobutton "$tempSlave.muscles" -63>> Very Weak
<<radiobutton "$tempSlave.muscles" -18>> Rather Weak
<<radiobutton "$tempSlave.muscles" 0>> Soft
<<radiobutton "$tempSlave.muscles" 17>> Well Built
<<radiobutton "$tempSlave.muscles" 62>> Quite Muscular
<<radiobutton "$tempSlave.muscles" 97>> Extremely Muscular
<br><br>
''Weight (-100 to 200):''
<<if $tempSlave.weight > 190 >>
@@.red;extremely obese@@
<<elseif $tempSlave.weight > 160 >>
@@.red;very obese@@
<<elseif $tempSlave.weight > 130 >>
@@.red;obese@@
<<elseif $tempSlave.weight > 95>>
@@.red;overweight@@
<<elseif $tempSlave.weight > 30>>
@@.red;chubby@@
<<elseif $tempSlave.weight > 10 >>
@@.yellow;pleasingly curvy@@
<<elseif $tempSlave.weight >= -10>>
@@.yellow;neither too fat nor too skinny@@
<<elseif $tempSlave.weight >= -30>>
@@.yellow;pleasingly thin@@
<<elseif $tempSlave.weight >= -95>>
@@.red;too skinny@@
<<else>>
@@.red;emaciated@@
<</if>>
<<textbox "$tempSlave.weight" $tempSlave.weight>>
<br>
<<radiobutton "$tempSlave.weight" -100>> Emaciated
<<radiobutton "$tempSlave.weight" -50>> Skinny
<<radiobutton "$tempSlave.weight" -20>> Thin
<<radiobutton "$tempSlave.weight" 0>> Average
<<radiobutton "$tempSlave.weight" 20>> Curvy
<<radiobutton "$tempSlave.weight" 60>> Chubby
<<radiobutton "$tempSlave.weight" 115>> Overweight
<<radiobutton "$tempSlave.weight" 145>> Obese
<<radiobutton "$tempSlave.weight" 175>> Very Obese
<<radiobutton "$tempSlave.weight" 200>> Extremely Obese
<br>
''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): ''
<<if $tempSlave.waist > 95 >>
@@.red;Masculine@@ |
<<elseif $tempSlave.waist > 40 >>
@@.red;Ugly@@ |
<<elseif $tempSlave.waist > 10 >>
@@.red;Unattractive@@ |
<<elseif $tempSlave.waist >= -10>>
@@.yellow;Average@@ |
<<elseif $tempSlave.waist >= -40>>
@@.pink;Feminine@@ |
<<elseif $tempSlave.waist >= -95 >>
@@.pink;Hourglass@@ |
<<else>>
@@.pink;Absurd@@ |
<</if>>
<<textbox "$tempSlave.waist" $tempSlave.waist>>
<br>
<<radiobutton "$tempSlave.waist" 100>> Masculine
<<radiobutton "$tempSlave.waist" 55>> Ugly
<<radiobutton "$tempSlave.waist" 15>> Unattractive
<<radiobutton "$tempSlave.waist" 0>> Average
<<radiobutton "$tempSlave.waist" -15>> Feminine
<<radiobutton "$tempSlave.waist" -55>> Hourglass
<<radiobutton "$tempSlave.waist" -100>> Absurd
<br><br>
''Height:''
<<if $tempSlave.height <= 149>>@@.yellow;Petite@@
<<elseif $tempSlave.height <= 159>>@@.yellow;Short@@
<<elseif $tempSlave.height <= 169>>@@.yellow;Average@@
<<elseif $tempSlave.height <= 184>>@@.yellow;Tall@@
<<else>>@@.yellow;very Tall@@ <</if>>
<<textbox "$tempSlave.height" $tempSlave.height>>
<br>
(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)
<br>
''Height Implant (-1 to 1):''
<<if $tempSlave.heightImplant == -1>>@@.yellow;Artificially Shortened@@
<<elseif $tempSlave.heightImplant == 0>>@@.yellow;Normal@@
<<else>>@@.yellow;Artificially Lengthened@@<</if>>
<br>
<<radiobutton "$tempSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$tempSlave.heightImplant" 0>> Normal
<<radiobutton "$tempSlave.heightImplant" 1>> Artificially Lengthened
<br>
''Shorten tendons:''
<<if $tempSlave.heels == 0>>
''@@.yellow;false@@''
<<checkbox "$tempSlave.heels" 0 1>>
<<else>>
''@@.yellow;true@@''
<<checkbox "$tempSlave.heels" 0 1 checked>>
<</if>>
<br><br>
''Shoulders (-2 to 2): ''
<<switch $tempSlave.shoulders>>
<<case -2>>@@.yellow;Very narrow@@
<<case -1>>@@.yellow;Narrow@@
<<case 0>>@@.yellow;Normal@@
<<case 1>>@@.yellow;Broad@@
<<case 2>>@@.yellow;Very broad@@
<</switch>>
<<radiobutton "$tempSlave.shoulders" -2>> Very narrow
<<radiobutton "$tempSlave.shoulders" -1>> Narrow
<<radiobutton "$tempSlave.shoulders" 0>> Normal
<<radiobutton "$tempSlave.shoulders" 1>> Broad
<<radiobutton "$tempSlave.shoulders" 2>> Very broad
<br>
''Shoulder Surgery (-2 to 2): ''
<<switch $tempSlave.shouldersImplant>>
<<case -2>>@@.yellow;Adv. Narrowed@@
<<case -1>>@@.yellow;Narrowed@@
<<case 0>>@@.yellow;None@@
<<case 1>>@@.yellow;Broadened@@
<<case 2>>@@.yellow;Adv. Broadened@@
<</switch>>
<<radiobutton "$tempSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$tempSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$tempSlave.shouldersImplant" 0>> None
<<radiobutton "$tempSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$tempSlave.shouldersImplant" 2>> Adv. Broadened
<br>
''Hips (-2 to 2): ''
<<switch $tempSlave.hips>>
<<case -2>>@@.yellow;Very narrow@@
<<case -1>>@@.yellow;Narrow@@
<<case 0>>@@.yellow;Normal@@
<<case 1>>@@.yellow;Broad@@
<<case 2>>@@.yellow;Very broad@@
<</switch>>
<<radiobutton "$tempSlave.hips" -2>> Very narrow
<<radiobutton "$tempSlave.hips" -1>> Narrow
<<radiobutton "$tempSlave.hips" 0>> Normal
<<radiobutton "$tempSlave.hips" 1>> Broad
<<radiobutton "$tempSlave.hips" 2>> Very broad
<br>
''Hip Surgery(-2 to 2): ''
<<switch $tempSlave.hipsImplant>>
<<case -2>>@@.yellow;Adv. Narrowed@@
<<case -1>>@@.yellow;Narrowed@@
<<case 0>>@@.yellow;None@@
<<case 1>>@@.yellow;Broadened@@
<<case 2>>@@.yellow;Adv. Broadened@@
<</switch>>
<<radiobutton "$tempSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$tempSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$tempSlave.hipsImplant" 0>> None
<<radiobutton "$tempSlave.hipsImplant" 1>> Broadened
<<radiobutton "$tempSlave.hipsImplant" 2>> Adv. Broadened
<br>
<</widget>>
<<widget BellyTab>>
<br><br>
''Belly Implant( 0= No Implant, 1-700000 = Capacity of the Implant ):''
<<if $tempSlave.bellyImplant >= 300000>> @@.yellow;hyperpregnant@@
<<elseif $tempSlave.bellyImplant >= 150000>> @@.yellow;inhumanly pregnant@@
<<elseif $tempSlave.bellyImplant >= 15000>> @@.yellow;looks full term@@
<<elseif $tempSlave.bellyImplant >= 10000>> @@.yellow;looks hugely pregnant@@
<<elseif $tempSlave.bellyImplant >= 5000>> @@.yellow;looks pregnant@@
<<elseif $tempSlave.bellyImplant >= 1500>> @@.yellow;looks like early pregnancy@@
<<elseif $tempSlave.bellyImplant >= 0 >> @@.yellow;Implanted but unfilled@@
<<elseif $tempSlave.bellyImplant == 1 >> @@.yellow;No Implant@@
<</if>>
<br>
<<textbox "$tempSlave.bellyImplant" $tempSlave.bellyImplant>>
<br><br>
''Belly sagging:''@@.yellow;$tempSlave.bellySag@@ <br>
<<textbox "$tempSlave.bellySag" $tempSlave.bellySag>>
<br>
''Ruptured Internals:''
<<if $tempSlave.burst == 0>>
@@.yellow;false@@
<<checkbox "$tempSlave.burst" 0 1>>
<<else>>
@@.yellow;true@@
<<checkbox "$tempSlave.burst" 0 1 checked>>
<</if>>
<br><br>
<</widget>>
<<widget BreastsTab>>
<br>
''Breasts (200 to 50000):''
<<textbox "$tempSlave.boobs" $tempSlave.boobs>>
<br>
''Breast Implants:''
<<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>>
<br>
''Breast String Implants:''
<<if $tempSlave.boobsImplantType == 0>>@@.yellow;No@@ |
<<else>>@@.yellow;Yes@@ | <</if>>
<<radiobutton "$tempSlave.boobsImplantType" 0>> No
<<radiobutton "$tempSlave.boobsImplantType" 1>> Yes
<br>
''Lactation (none:0 | natural:1 | artificial:2):''
<<switch $tempSlave.lactation>>
<<case 0>>@@.yellow;None@@
<<case 1>>@@.yellow;Natural@@
<<case 2>>@@.yellow;Artificial@@
<</switch>>
<br>
<<radiobutton "$tempSlave.lactation" 0>> None
<<radiobutton "$tempSlave.lactation" 1>> Natural
<<radiobutton "$tempSlave.lactation" 2>> Artificial
<br>
''Lactation Adaptation (0 to 100): $tempSlave.lactationAdaptation |''
<<textbox "$tempSlave.lactationAdaptation" $tempSlave.lactationAdaptation>>
<br><br>
''Breast Shape: @@.yellow;$tempSlave.boobShape@@''
<br>
<<radiobutton "$tempSlave.boobShape" "normal">> Normal
<<radiobutton "$tempSlave.boobShape" "perky">> Perky
<<radiobutton "$tempSlave.boobShape" "torpedo-shaped">> Torpedo-Shaped
<<radiobutton "$tempSlave.boobShape" "wide-set">> Wide-Set
<<radiobutton "$tempSlave.boobShape" "downward-facing">> Downward-Facing
<<radiobutton "$tempSlave.boobShape" "saggy">> Saggy
<br>
''Nipples: @@.yellow;$tempSlave.nipples@@ |''
<<radiobutton "$tempSlave.nipples" "tiny">> Tiny
<<radiobutton "$tempSlave.nipples" "cute">> Cute
<<radiobutton "$tempSlave.nipples" "puffy">> Puffy
<<radiobutton "$tempSlave.nipples" "partially inverted">> Partially Inverted
<<radiobutton "$tempSlave.nipples" "inverted">> Inverted
<<radiobutton "$tempSlave.nipples" "huge">> Huge
<<radiobutton "$tempSlave.nipples" "fuckable">> Penetrable
<br>
''Areolae Size (Normal:0 to Huge:3): ''
<<switch $tempSlave.areolae>>
<<case 0>>@@.yellow;Normal@@
<<case 1>>@@.yellow;Large@@
<<case 2>>@@.yellow;Wide@@
<<case 3>>@@.yellow;Huge@@
<<case 4>>@@.yellow;Heart-shaped@@
<<case 5>>@@.yellow;Star-shaped@@
<</switch>>
<br>
<<radiobutton "$tempSlave.areolae" 0>> Normal
<<radiobutton "$tempSlave.areolae" 1>> Large
<<radiobutton "$tempSlave.areolae" 2>> Wide
<<radiobutton "$tempSlave.areolae" 3>> Huge
<br>
''Areolae Shape:''
<<textbox "$tempSlave.areolaeShape" $tempSlave.areolaeShape>>
<br>
<</widget>>
<<widget ButtTab>>
<br>
''Butt Size (1 to 7): ''
<<textbox "$tempSlave.butt" $tempSlave.butt>>
<br>
''Butt Implants (0,1,2,3): |
<<switch $tempSlave.buttImplant>>
<<case 0>>@@.yellow;None@@
<<case 1>>@@.yellow;Normal@@
<<case 2>>@@.yellow;Large@@
<<case 3>>@@.yellow;Huge@@
<</switch>>
<<radiobutton "$tempSlave.buttImplant" 0>> None
<<radiobutton "$tempSlave.buttImplant" 1>> Normal
<<radiobutton "$tempSlave.buttImplant" 2>> Large
<<radiobutton "$tempSlave.buttImplant" 3>> Huge
<br>
''Butt String Implants: ''
<<if $tempSlave.buttImplantType == 0>>
@@.yellow;No@@
<<checkbox "$tempSlave.buttImplantType" 0 1>>
<<else>>
@@.yellow;Yes@@
<<checkbox "$tempSlave.buttImplantType" 0 1 checked>>
<</if>>
<br><br>
''Anus Size:''
<<if $tempSlave.anus == 0>>@@.lime;Virgin.@@
<<elseif $tempSlave.anus == 1>>@@.yellow;Normal@@.
<<elseif $tempSlave.anus == 2>>@@.yellow;Veteran@@.
<<else>>@@.yellow;Gaping@@.
<</if>>
<br>
<<radiobutton "$tempSlave.anus" 0>> Virgin
<<radiobutton "$tempSlave.anus" 1>> Normal
<<radiobutton "$tempSlave.anus" 2>> Veteran
<<radiobutton "$tempSlave.anus" 3>> Gaping
<br>
<</widget>>
<<widget VagTab>>
<br>
''Vagina (no vagina:-1,0,1,2,3):''
<<if $tempSlave.vagina == -1>>
//No vagina.//
<<elseif $tempSlave.vagina == 0>>
@@.lime;Virgin@@.
<<elseif $tempSlave.vagina == 1>>
@@.yellow;Normal@@.
<<elseif $tempSlave.vagina == 2>>
@@.yellow;Veteran@@.
<<else>>
@@.yellow;Gaping@@.
<</if>>
<br>
<<radiobutton "$tempSlave.vagina" -1>> No vagina
<<radiobutton "$tempSlave.vagina" 0>> Virgin
<<radiobutton "$tempSlave.vagina" 1>> Normal
<<radiobutton "$tempSlave.vagina" 2>> Veteran
<<radiobutton "$tempSlave.vagina" 3>> Gaping
<br>
''Vagina Wetness (0,1,2):''
<<if $tempSlave.vaginaLube == 0>>
@@.yellow;Dry@@.
<<elseif $tempSlave.vaginaLube == 1>>
@@.yellow;Normal@@.
<<else>>
@@.yellow;Excessive@@.
<</if>>
<br>
<<radiobutton "$tempSlave.vaginaLube" 0>> Dry
<<radiobutton "$tempSlave.vaginaLube" 1>> Normal
<<radiobutton "$tempSlave.vaginaLube" 2>> Excessive
<br>
''Clit:''
<<if $tempSlave.clit == 0>>
@@.yellow;Normal@@. |
<<elseif $tempSlave.clit == 1>>
@@.yellow;Big@@. |
<<elseif $tempSlave.clit == 2>>
@@.yellow;Huge@@. |
<<elseif $tempSlave.clit == 3>>
@@.yellow;Enormous@@. |
<<elseif $tempSlave.clit == 4>>
@@.yellow;Dick-like@@. |
<<else>>
@@.yellow;Might as well be a big dick@@. |
<</if>>
<<radiobutton "$tempSlave.clit" 0>> Normal
<<radiobutton "$tempSlave.clit" 1>> Large
<<radiobutton "$tempSlave.clit" 2>> Huge
<<radiobutton "$tempSlave.clit" 3>> Enormous
<<radiobutton "$tempSlave.clit" 4>> Dick-like
<<radiobutton "$tempSlave.clit" 5>> Like a huge dick
<br>
''Labia:''
<<if $tempSlave.labia == 0>>
@@.yellow;Minimal@@. |
<<elseif $tempSlave.labia == 1>>
@@.yellow;Normal@@. |
<<elseif $tempSlave.labia == 2>>
@@.yellow;Large@@. |
<<else>>
@@.yellow;Huge@@. |
<</if>>
<<radiobutton "$tempSlave.labia" 0>> Minimal
<<radiobutton "$tempSlave.labia" 1>> Normal
<<radiobutton "$tempSlave.labia" 2>> Large
<<radiobutton "$tempSlave.labia" 3>> Huge
<br><br>
''Puberty (pre: 0 | post: 1):''
<<if ($tempSlave.pubertyXX == 1)||(ndef $tempSlave.pubertyXX)>>
@@.yellow;Post puberty@@
<<checkbox "$tempSlave.pubertyXX" 0 1 checked>>
<<else>>
@@.yellow;Pre puberty@@
<<checkbox "$tempSlave.pubertyXX" 0 1>>
<</if>>
<br>
''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXX@@
<<textbox "$tempSlave.pubertyAgeXX" $tempSlave.pubertyAgeXX>>
<br>
''Cervix Implant:''
<<if $tempSlave.cervixImplant == 0>>
@@.yellow;None@@
<<checkbox "$tempSlave.cervixImplant" 0 1>>
<<else>>
@@.yellow;Implanted@@
<<checkbox "$tempSlave.cervixImplant" 0 1 checked>>
<</if>>
<br>
''C-Section scar:''
<<if $tempSlave.cSec == 0>>
@@.yellow;false@@
<<checkbox "$tempSlave.cSec" 0 1>>
<<else>>
@@.yellow;true@@
<<checkbox "$tempSlave.cSec" 0 1 checked>>
<</if>>
<br>
''Breeding mark (only for Eugenic Societies):''
<<if $tempSlave.breedingMark == 1>>
@@.yellow;true@@
<<checkbox "$tempSlave.breedingMark" 0 1 checked>>
<<else>>
@@.yellow;false@@
<<checkbox "$tempSlave.breedingMark" 0 1>>
<</if>>
<br><br>
''Ovaries (none: 0 | exist: 1):''
<<if $tempSlave.ovaries == 1>>
@@.yellow;exist@@
<<checkbox "$tempSlave.ovaries" 0 1 checked>>
<<else>>
@@.yellow;none@@
<<checkbox "$tempSlave.ovaries" 0 1>>
<</if>>
<br>
''Analwomb:''
<<if $tempSlave.mpreg == 0>>
@@.yellow;not implanted@@
<<checkbox "$tempSlave.mpreg" 0 1>>
<<else>>
@@.yellow;Implanted@@
<<checkbox "$tempSlave.mpreg" 0 1 checked>>
<</if>>
<br>
''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $tempSlave.preg > 20>>
@@.yellow;Advanced@@.
<<elseif $tempSlave.preg > 5>>
@@.yellow;Early@@.
<<elseif $tempSlave.preg == 0>>
@@.yellow;None@@.
<<elseif $tempSlave.preg == -1>>
@@.yellow;Using contraceptives@@.
<<else>>
@@.yellow;Sterile@@.
<</if>>
<<textbox "$tempSlave.preg" $tempSlave.preg>>
<br>
''Pregnancy Week (Literal number of weeks pregnant):''
<<textbox "$tempSlave.pregWeek" $tempSlave.pregWeek>>
<br>
''Number of babies (0: none, 1 - 5):''
<<if $tempSlave.pregType == 1>>
@@.yellow;A single baby@@.
<<elseif $tempSlave.pregType == 2>>
@@.yellow;Twins@@.
<<elseif $tempSlave.pregType == 3>>
@@.yellow;Triples@@.
<<elseif $tempSlave.pregType == 4>>
@@.yellow;Quadruplets@@.
<<elseif $tempSlave.pregType > 4>>
@@.yellow;Quintuplets@@.
<<else>>
@@.yellow;None@@.
<</if>>
<<textbox "$tempSlave.pregType" $tempSlave.pregType>>
<br>
<<radiobutton "$tempSlave.pregType" 0>> None
<<radiobutton "$tempSlave.pregType" 1>> Single
<<radiobutton "$tempSlave.pregType" 2>> Twins
<<radiobutton "$tempSlave.pregType" 3>> Triplets
<<radiobutton "$tempSlave.pregType" 4>> Quadruplets
<<radiobutton "$tempSlave.pregType" 5>> Quintuplets
<br>
''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$tempSlave.pregSource" $tempSlave.pregSource>>
<br>
<</widget>>
<<widget PenisTab>>
<br>
''Penis (none:0, 1 to 10):''
<<if $tempSlave.dick == 0>>
@@.yellow;None@@.
<<elseif $tempSlave.dick == 1>>
@@.yellow;Tiny@@.
<<elseif $tempSlave.dick == 2>>
@@.yellow;Small@@.
<<elseif $tempSlave.dick == 3>>
@@.yellow;Normal@@.
<<elseif $tempSlave.dick == 4>>
@@.yellow;Large@@.
<<elseif $tempSlave.dick == 5>>
@@.yellow;Massive@@.
<<elseif $tempSlave.dick == 6>>
@@.yellow;Huger@@
<<elseif $tempSlave.dick == 7>>
@@.yellow;Still huge@@.
<<elseif $tempSlave.dick == 8>>
@@.yellow;Enormous@@.
<<elseif $tempSlave.dick == 9>>
@@.yellow;Monstrous@@.
<<else>>
@@.yellow;Big McLargeHuge@@.
<</if>>
<<textbox "$tempSlave.dick" $tempSlave.dick>>
<br>
<<radiobutton "$tempSlave.dick" 0>> None
<<radiobutton "$tempSlave.dick" 1>> Tiny
<<radiobutton "$tempSlave.dick" 2>> Small
<<radiobutton "$tempSlave.dick" 3>> Normal
<<radiobutton "$tempSlave.dick" 4>> Large
<<radiobutton "$tempSlave.dick" 5>> Massive
<<radiobutton "$tempSlave.dick" 6>> Huge
<<radiobutton "$tempSlave.dick" 7>> More Huge
<<radiobutton "$tempSlave.dick" 8>> Enormous
<<radiobutton "$tempSlave.dick" 9>> Monstrous
<<radiobutton "$tempSlave.dick" 10>> Big McLargeHuge
<br>
''Foreskin also Clithood if there is no Dick (0 to 10):''
<<if $tempSlave.foreskin == 0>> @@.yellow;None@@.
<<elseif $tempSlave.foreskin == 1>> @@.yellow;Tiny@@.
<<elseif $tempSlave.foreskin == 2>> @@.yellow;Small@@.
<<elseif $tempSlave.foreskin == 3>> @@.yellow;Normal@@.
<<elseif $tempSlave.foreskin == 4>> @@.yellow;Large@@.
<<elseif $tempSlave.foreskin == 5>> @@.yellow;Massive@@.
<<elseif $tempSlave.foreskin == 6>> @@.yellow;Huger@@
<<elseif $tempSlave.foreskin == 7>> @@.yellow;Still huge@@.
<<elseif $tempSlave.foreskin == 8>> @@.yellow;Enormous@@.
<<elseif $tempSlave.foreskin == 9>> @@.yellow;Monstrous@@.
<<else>> @@.yellow;Big McLargeHuge@@.
<</if>>
<<textbox "$tempSlave.foreskin" $tempSlave.foreskin>>
<br>
<<radiobutton "$tempSlave.foreskin" 0>> None
<<radiobutton "$tempSlave.foreskin" 1>> Vestigial
<<radiobutton "$tempSlave.foreskin" 2>> Small
<<radiobutton "$tempSlave.foreskin" 3>> Normal
<<radiobutton "$tempSlave.foreskin" 4>> Large
<<radiobutton "$tempSlave.foreskin" 5>> Massive
<<radiobutton "$tempSlave.foreskin" 6>> Huge
<<radiobutton "$tempSlave.foreskin" 7>> More Huge
<<radiobutton "$tempSlave.foreskin" 8>> Enormous
<<radiobutton "$tempSlave.foreskin" 9>> Monstrous
<<radiobutton "$tempSlave.foreskin" 10>> Big McLargeHuge
<br><br>
''Testicles (0 to 6):''
<<if $tempSlave.balls == 0>>
@@.yellow;None@@.
<<elseif $tempSlave.balls == 1>>
@@.yellow;Vestigial@@.
<<elseif $tempSlave.balls == 2>>
@@.yellow;Small@@.
<<elseif $tempSlave.balls == 3>>
@@.yellow;Normal@@.
<<elseif $tempSlave.balls == 4>>
@@.yellow;Large@@.
<<elseif $tempSlave.balls == 5>>
@@.yellow;Huge@@.
<<else>>
@@.yellow;Titanic@@.
<</if>>
<<textbox "$tempSlave.balls" $tempSlave.balls>>
<br>
<<radiobutton "$tempSlave.balls" 0>> None / Invisible
<<radiobutton "$tempSlave.balls" 1>> Vestigial
<<radiobutton "$tempSlave.balls" 2>> Small
<<radiobutton "$tempSlave.balls" 3>> Normal
<<radiobutton "$tempSlave.balls" 4>> Large
<<radiobutton "$tempSlave.balls" 5>> Huge
<<radiobutton "$tempSlave.balls" 6>> Titanic
<br>
''Ballsack (0 to 8):''
<<if $tempSlave.scrotum == 0>>
@@.yellow;None@@.
<<elseif $tempSlave.scrotum == 1>>
@@.yellow;Vestigial@@.
<<elseif $tempSlave.scrotum == 2>>
@@.yellow;Small@@.
<<elseif $tempSlave.scrotum == 3>>
@@.yellow;Normal@@.
<<elseif $tempSlave.scrotum == 4>>
@@.yellow;Large@@.
<<elseif $tempSlave.scrotum == 5>>
@@.yellow;Huge@@.
<<elseif $tempSlave.scrotum == 6>>
@@.yellow;Massive@@.
<<elseif $tempSlave.scrotum == 7>>
@@.yellow;Enormous@@.
<<else>>
@@.yellow;Monstrous@@.
<</if>>
<<textbox "$tempSlave.scrotum" $tempSlave.scrotum>>
<br>
<<radiobutton "$tempSlave.scrotum" 0>> None
<<radiobutton "$tempSlave.scrotum" 1>> Vestigial
<<radiobutton "$tempSlave.scrotum" 2>> Small
<<radiobutton "$tempSlave.scrotum" 3>> Normal
<<radiobutton "$tempSlave.scrotum" 4>> Large
<<radiobutton "$tempSlave.scrotum" 5>> Huge
<<radiobutton "$tempSlave.scrotum" 6>> Massive
<<radiobutton "$tempSlave.scrotum" 7>> Enormous
<<radiobutton "$tempSlave.scrotum" 8>> Monstrous
<br><br>
''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):''
<<switch $tempSlave.prostate>>
<<case 0>> @@.yellow;No prostate@@
<<case 1>> @@.yellow;Prostate@@
<<case 2>> @@.yellow;Hyperactive prostate@@
<<case 3>> @@.yellow;Hyperactive modified prostate@@
<</switch>>
<br>
<<radiobutton "$tempSlave.prostate" 0>> No prostate
<<radiobutton "$tempSlave.prostate" 1>> Prostate
<<radiobutton "$tempSlave.prostate" 2>> Hyperactive prostate
<<radiobutton "$tempSlave.prostate" 3>> Hyperactive modified prostate
<br>
''Puberty (pre: 0 | post: 1):''
<<if ($tempSlave.pubertyXY == 1)||(ndef $tempSlave.pubertyXY)>>
@@.yellow;Post puberty@@
<<checkbox "$tempSlave.pubertyXY" 0 1 checked>>
<<else>>
@@.yellow;Pre puberty@@
<<checkbox "$tempSlave.pubertyXY" 0 1>>
<</if>>
<br>
''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXY@@
<<textbox "$tempSlave.pubertyAgeXY" $tempSlave.pubertyAgeXY>>
<br>
<</widget>>
<<widget SkillsTab>>
<br>
''Oral sex (0 to 100):''
<<if $tempSlave.oralSkill <= 10>>
@@.yellow;Unskilled@@.
<<elseif $tempSlave.oralSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.oralSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.oralSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.oralSkill" $tempSlave.oralSkill>>
<br>
<<radiobutton "$tempSlave.oralSkill" 0>> Unskilled
<<radiobutton "$tempSlave.oralSkill" 15>> Basic
<<radiobutton "$tempSlave.oralSkill" 35>> Skilled
<<radiobutton "$tempSlave.oralSkill" 65>> Expert
<<radiobutton "$tempSlave.oralSkill" 100>> Masterful
<<if $tempSlave.vagina > -1>>
<br>
''Vaginal sex (0 to 100):''
<<if $tempSlave.vaginalSkill <= 10>>
@@.yellow;Unskilled@@.
<<elseif $tempSlave.vaginalSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.vaginalSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.vaginalSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.vaginalSkill" $tempSlave.vaginalSkill>>
<br>
<<radiobutton "$tempSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$tempSlave.vaginalSkill" 15>> Basic
<<radiobutton "$tempSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$tempSlave.vaginalSkill" 65>> Expert
<<radiobutton "$tempSlave.vaginalSkill" 100>> Masterful
<</if>>
<br>
''Anal sex (0 to 100):''
<<if $tempSlave.analSkill <= 10>>
@@.yellow;Unskilled@@.
<<elseif $tempSlave.analSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.analSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.analSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.analSkill" $tempSlave.analSkill>>
<br>
<<radiobutton "$tempSlave.analSkill" 0>> Unskilled
<<radiobutton "$tempSlave.analSkill" 15>> Basic
<<radiobutton "$tempSlave.analSkill" 35>> Skilled
<<radiobutton "$tempSlave.analSkill" 65>> Expert
<<radiobutton "$tempSlave.analSkill" 100>> Masterful
<br>
''Prostitution (0 to 100):''
<<if $tempSlave.whoreSkill <= 10>>
@@.yellow;Unskilled@@.
<<elseif $tempSlave.whoreSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.whoreSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.whoreSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.whoreSkill" $tempSlave.whoreSkill>>
<br>
<<radiobutton "$tempSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$tempSlave.whoreSkill" 15>> Basic
<<radiobutton "$tempSlave.whoreSkill" 35>> Skilled
<<radiobutton "$tempSlave.whoreSkill" 65>> Expert
<<radiobutton "$tempSlave.whoreSkill" 100>> Masterful
<br>
''Entertainment (0 to 100):''
<<if $tempSlave.entertainSkill <= 10>>
@@.yellow;Unskilled@@.
<<elseif $tempSlave.entertainSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $tempSlave.entertainSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $tempSlave.entertainSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$tempSlave.entertainSkill" $tempSlave.entertainSkill>>
<br>
<<radiobutton "$tempSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$tempSlave.entertainSkill" 15>> Basic
<<radiobutton "$tempSlave.entertainSkill" 35>> Skilled
<<radiobutton "$tempSlave.entertainSkill" 65>> Expert
<<radiobutton "$tempSlave.entertainSkill" 100>> Masterful
<br>
''Combat (0,1):''
<<if $tempSlave.combatSkill == 0>>
@@.yellow;Unskilled@@.
<<else>>
@@.cyan;Skilled.@@
<</if>>
<<radiobutton "$tempSlave.combatSkill" 0>> Unskilled
<<radiobutton "$tempSlave.combatSkill" 1>> Skilled
<br>
<</widget>>
<<widget InteliTab>>
<br>
''Intelligence (-100 to 100):''
<<if $tempSlave.intelligence > 95>>
@@.deepskyblue;Brilliant.@@
<<elseif $tempSlave.intelligence > 50>>
@@.deepskyblue;Very Smart.@@
<<elseif $tempSlave.intelligence > 15>>
@@.deepskyblue;Smart.@@
<<elseif $tempSlave.intelligence >= -15>>
@@.yellow;Average@@.
<<elseif $tempSlave.intelligence >= -50>>
@@.orangered;Stupid.@@
<<elseif $tempSlave.intelligence >= -95>>
@@.orangered;Very Stupid.@@
<<else>>
@@.orangered;Moronic.@@
<</if>>
<br>
<<radiobutton "$tempSlave.intelligence" -100>> Moronic
<<radiobutton "$tempSlave.intelligence" -60>> Very Stupid
<<radiobutton "$tempSlave.intelligence" -30>> Stupid
<<radiobutton "$tempSlave.intelligence" 0>> Average
<<radiobutton "$tempSlave.intelligence" 30>> Smart
<<radiobutton "$tempSlave.intelligence" 60>> Very Smart
<<radiobutton "$tempSlave.intelligence" 100>> Brilliant
<br>
''Education (0 to 30):''
<<if $tempSlave.intelligenceImplant >= 30>>
@@.deepskyblue;Well Educated.@@
<<elseif $tempSlave.intelligenceImplant >= 15>>
@@.deepskyblue;Educated.@@
<<else>>
@@.yellow;Uneducated@@.
<</if>>
<<radiobutton "$tempSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$tempSlave.intelligenceImplant" 15>> Educated
<<radiobutton "$tempSlave.intelligenceImplant" 30>> Well Educated
<br>
<</widget>>
<<widget FetSexTab>>
<br>
''Fetish Known: ''
<<if $tempSlave.fetishKnown == 0>>
@@.yellow;Unknown@@
<<checkbox "$tempSlave.fetishKnown" 0 1>>
<<else>>
@@.yellow;Known@@
<<checkbox "$tempSlave.fetishKnown" 0 1 checked>>
<</if>>
<br>
<<if $tempSlave.fetish == "none">>
''Fetish:'' @@.pink;$tempSlave.fetish.@@
<<else>>
''Fetish:'' @@.lightcoral;$tempSlave.fetish.@@
<</if>>
<br>
<<radiobutton "$tempSlave.fetish" "none">> None
<<radiobutton "$tempSlave.fetish" "submissive">> Submissive
<<radiobutton "$tempSlave.fetish" "dom">> Dom
<<radiobutton "$tempSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$tempSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$tempSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$tempSlave.fetish" "boobs">> Boobs
<<radiobutton "$tempSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$tempSlave.fetish" "sadist">> Sadist
<<radiobutton "$tempSlave.fetish" "masochist">> Masochist
<br>
''Fetish strength (0 to 100):''
<<if $tempSlave.fetishStrength > 95>>
@@.lightcoral;High.@@
<<elseif $tempSlave.fetishStrength <= 60>>
@@.pink;Low.@@
<<else>>
@@.hotpink;Normal.@@
<</if>>
<<textbox "$tempSlave.fetishStrength" $tempSlave.fetishStrength>>
<br>
<<radiobutton "$tempSlave.fetishStrength" 0>> Low
<<radiobutton "$tempSlave.fetishStrength" 70>> Normal
<<radiobutton "$tempSlave.fetishStrength" 100>> High
<br><br>
''Sexuality (unknown:0 | known:1): ''
<<if $tempSlave.attrKnown == 0>>
@@.yellow;Unknown@@
<<checkbox "$tempSlave.attrKnown" 0 1>>
<<else>>
@@.yellow;Known@@
<<checkbox "$tempSlave.attrKnown" 0 1 checked>>
<</if>>
<br>
''Male Attraction (0 - 100):''
<<if $tempSlave.attrXY <= 5>>
@@.red;Disgusted by guys,@@
<<elseif $tempSlave.attrXY <= 15>>
@@.red;Turned off by guys,@@
<<elseif $tempSlave.attrXY <= 35>>
@@.red;Not attracted to guys,@@
<<elseif $tempSlave.attrXY <= 65>>
Indifferent to guys,
<<elseif $tempSlave.attrXY <= 85>>
@@.green;Attracted to guys,@@
<<elseif $tempSlave.attrXY <= 95>>
@@.green;Aroused by guys,@@
<<else>>
@@.green;Passionate about guys,@@
<</if>>
<<textbox "$tempSlave.attrXY" $tempSlave.attrXY>>
<br>
<<radiobutton "$tempSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$tempSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$tempSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$tempSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$tempSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$tempSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$tempSlave.attrXY" 100>> Passionate about guys
<br>
''Female Attraction (0 - 100):''
<<if $tempSlave.attrXX <= 5>>
@@.red;disgusted by girls.@@
<<elseif $tempSlave.attrXX <= 15>>
@@.red;turned off by girls.@@
<<elseif $tempSlave.attrXX <= 35>>
@@.red;not attracted to girls.@@
<<elseif $tempSlave.attrXX <= 65>>
indifferent to girls.
<<elseif $tempSlave.attrXX <= 85>>
@@.green;attracted to girls.@@
<<elseif $tempSlave.attrXX <= 95>>
@@.green;aroused by girls.@@
<<else>>
@@.green;passionate about girls.@@
<</if>>
<<textbox "$tempSlave.attrXX" $tempSlave.attrXX>>
<br>
<<radiobutton "$tempSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$tempSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$tempSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$tempSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$tempSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$tempSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$tempSlave.attrXX" 100>> Passionate about girls
<br>
''Sex drive (0 - 100):''
<<if $tempSlave.energy == 100>>
@@.green;Nympho!@@
<<elseif $tempSlave.energy > 80>>
@@.green;Sex addict.@@
<<elseif $tempSlave.energy > 60>>
@@.green;Powerful.@@
<<elseif $tempSlave.energy > 40>>
@@.yellow;Average.@@
<<elseif $tempSlave.energy > 20>>
@@.red;Poor.@@
<<else>>
@@.red;Frigid.@@
<</if>>
<<textbox "$tempSlave.energy" $tempSlave.energy>>
<br>
<</widget>>
<<widget StatisticTab>>
<br>
''Penetrative Sex: ''@@.yellow;$tempSlave.penetrativeCount@@ |
<<textbox "$tempSlave.penetrativeCount" $tempSlave.penetrativeCount>><br>
''Oral Sex: ''@@.yellow;$tempSlave.oralCount@@ |
<<textbox "$tempSlave.oralCount" $tempSlave.oralCount>><br>
''Vaginal Sex: ''@@.yellow;$tempSlave.vaginalCount@@ |
<<textbox "$tempSlave.vaginalCount" $tempSlave.vaginalCount>><br>
''Anal Sex: ''@@.yellow;$tempSlave.analCount@@ |
<<textbox "$tempSlave.analCount" $tempSlave.analCount>><br>
''Public Sex: ''@@.yellow;$tempSlave.publicCount@@ |
<<textbox "$tempSlave.publicCount" $tempSlave.publicCount>><br>
''Titjobs: ''@@.yellow;$tempSlave.mammaryCount@@ |
<<textbox "$tempSlave.mammaryCount" $tempSlave.mammaryCount>><br>
<br>
''Total Births: ''@@.yellow;$tempSlave.birthsTotal@@ |
<<textbox "$tempSlave.birthsTotal" $tempSlave.birthsTotal>><br>
''Kills in the Pit: ''@@.yellow;$tempSlave.pitKills@@ |
<<textbox "$tempSlave.pitKills" $tempSlave.pitKills>><br>
<</widget>>
<<widget FlaQuiTab>>
<br>
''Behavioral Flaw:''
<<if $tempSlave.behavioralFlaw == "none">>
//$tempSlave.behavioralFlaw.//
<<else>>
@@.red;$tempSlave.behavioralFlaw.@@
<</if>>
<br>
<<radiobutton "$tempSlave.behavioralFlaw" "none">> None
<<radiobutton "$tempSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$tempSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$tempSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$tempSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$tempSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$tempSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$tempSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$tempSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$tempSlave.behavioralFlaw" "liberated">> Liberated
<br><br>
''Behavioral Quirk:''
<<if $tempSlave.behavioralQuirk == "none">>
//$tempSlave.behavioralQuirk.//
<<else>>
@@.green;$tempSlave.behavioralQuirk.@@
<</if>>
<br>
<<radiobutton "$tempSlave.behavioralQuirk" "none">> None
<<radiobutton "$tempSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$tempSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$tempSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$tempSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$tempSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$tempSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$tempSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$tempSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$tempSlave.behavioralQuirk" "advocate">> Advocate
<<if $tempSlave.behavioralQuirk != "none">>
<<set $tempSlave.behavioralFlaw = "none">>
<</if>>
<br><br>
''Sexual Flaw / Paraphilias:''
<<if $tempSlave.sexualFlaw == "none">>
//$tempSlave.sexualFlaw.//
<<else>>
@@.red;$tempSlave.sexualFlaw.@@
<</if>>
<br>
Flaws:
<<radiobutton "$tempSlave.sexualFlaw" "none">> None
<<radiobutton "$tempSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$tempSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$tempSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$tempSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$tempSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$tempSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$tempSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$tempSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$tempSlave.sexualFlaw" "judgemental">> Judgemental
<br>
Paraphilias:
<<radiobutton "$tempSlave.sexualFlaw" "cum addict">> Cum Addict
<<radiobutton "$tempSlave.sexualFlaw" "anal addict">> Anal Addict
<<radiobutton "$tempSlave.sexualFlaw" "attention whore">> Attention Whore
<<radiobutton "$tempSlave.sexualFlaw" "breast growth">> Breast Obsession
<<radiobutton "$tempSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$tempSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$tempSlave.sexualFlaw" "self hating">> Self Hatred
<<radiobutton "$tempSlave.sexualFlaw" "neglectful">> Self Neglect
<<radiobutton "$tempSlave.sexualFlaw" "breeder">> Breeding Obsession
<br><br>
''Sexual Quirk:''
<<if $tempSlave.sexualQuirk == "none">>
//$tempSlave.sexualQuirk.//
<<else>>
@@.green;$tempSlave.sexualQuirk.@@
<</if>>
<br>
<<radiobutton "$tempSlave.sexualQuirk" "none">> None
<<radiobutton "$tempSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$tempSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$tempSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$tempSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$tempSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$tempSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$tempSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$tempSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$tempSlave.sexualQuirk" "size queen">> Size Queen
<<if $tempSlave.sexualQuirk != "none">>
<<if !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($tempSlave.sexualFlaw)>>
<<set $tempSlave.sexualFlaw = "none">>
<</if>>
<</if>>
<br>
<</widget>>
<<widget PrestTab>>
''Change her custom tattoo:'' <<textbox "$tempSlave.customTat" $tempSlave.customTat>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//
<br>
''Change her custom description:'' <<textbox "$tempSlave.customDesc" $tempSlave.customDesc>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br>
''Change her custom label:'' <<textbox "$tempSlave.customLabel" $tempSlave.customLabel>>
<br>
//For best results, use a short phrase; for example: 'Breeder.'//
<br>
''Prestige:''
<<textbox "$tempSlave.prestige" $tempSlave.prestige>>
<<radiobutton "$tempSlave.prestige" 0>> 0
<<radiobutton "$tempSlave.prestige" 1>> 1
<<radiobutton "$tempSlave.prestige" 2>> 2
<<radiobutton "$tempSlave.prestige" 3>> 3
<br>
''Prestige description:''
<<textbox "$tempSlave.prestigeDesc" $tempSlave.prestigeDesc>>
<br>
<</widget>>
<<widget TattoTab>>
<br>
''Full-body Tattoos:''<br>
<<link "[Tribal patterns]">>
<<set $tempSlave.boobsTat = "tribal patterns">><<set $tempSlave.buttTat = "tribal patterns">><<set $tempSlave.vaginaTat = "tribal patterns">>
<<set $tempSlave.dickTat = "tribal patterns">><<set $tempSlave.lipsTat = "tribal patterns">><<set $tempSlave.anusTat = "tribal patterns">>
<<set $tempSlave.shouldersTat = "tribal patterns">><<set $tempSlave.backTat = "tribal patterns">><<set $tempSlave.armsTat = "tribal patterns">>
<<set $tempSlave.legsTat = "tribal patterns">><<set $tempSlave.stampTat = "tribal patterns">>
<</link>>
<<print " | ">>
<<link "[Flowers]">>
<<set $tempSlave.boobsTat = "flowers">><<set $tempSlave.buttTat = "flowers">><<set $tempSlave.vaginaTat = "flowers">>
<<set $tempSlave.dickTat = "flowers">><<set $tempSlave.lipsTat = "flowers">><<set $tempSlave.anusTat = "flowers">>
<<set $tempSlave.shouldersTat = "flowers">><<set $tempSlave.backTat = "flowers">><<set $tempSlave.armsTat = "flowers">>
<<set $tempSlave.legsTat = "flowers">><<set $tempSlave.stampTat = "flowers">>
<</link>>
<<print " | ">>
<<link "[Scenes]">>
<<set $tempSlave.boobsTat = "scenes">><<set $tempSlave.buttTat = "scenes">><<set $tempSlave.vaginaTat = "scenes">>
<<set $tempSlave.dickTat = "scenes">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">>
<<set $tempSlave.shouldersTat = "scenes">><<set $tempSlave.backTat = "scenes">><<set $tempSlave.armsTat = "scenes">>
<<set $tempSlave.legsTat = "scenes">><<set $tempSlave.stampTat = "scenes">>
<</link>>
<<print " | ">>
<<link "[Asian art]">>
<<set $tempSlave.boobsTat = "Asian art">><<set $tempSlave.buttTat = "Asian art">><<set $tempSlave.vaginaTat = "Asian art">>
<<set $tempSlave.dickTat = "Asian art">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">>
<<set $tempSlave.shouldersTat = "Asian art">><<set $tempSlave.backTat = "Asian art">><<set $tempSlave.armsTat = "Asian art">>
<<set $tempSlave.legsTat = "Asian art">><<set $tempSlave.stampTat = "Asian art">>
<</link>>
<<print " | ">>
<<link "[Degradation]">>
<<set $tempSlave.boobsTat = "degradation">><<set $tempSlave.buttTat = "degradation">><<set $tempSlave.vaginaTat = "degradation">>
<<set $tempSlave.dickTat = "degradation">><<set $tempSlave.lipsTat = "degradation">><<set $tempSlave.anusTat = "degradation">>
<<set $tempSlave.shouldersTat = "degradation">><<set $tempSlave.backTat = "degradation">><<set $tempSlave.armsTat = "degradation">>
<<set $tempSlave.legsTat = "degradation">><<set $tempSlave.stampTat = "degradation">>
<</link>>
<<print " | ">>
<<link "[Counting]">>
<<set $tempSlave.boobsTat = "counting">><<set $tempSlave.buttTat = "counting">><<set $tempSlave.vaginaTat = "counting">>
<<set $tempSlave.dickTat = "counting">><<set $tempSlave.lipsTat = "counting">><<set $tempSlave.anusTat = "counting">>
<<set $tempSlave.shouldersTat = "counting">><<set $tempSlave.backTat = "counting">><<set $tempSlave.armsTat = "counting">>
<<set $tempSlave.legsTat = "counting">><<set $tempSlave.stampTat = "counting">>
<</link>>
<<print " | ">>
<<link "[Advertisements]">>
<<set $tempSlave.boobsTat = "advertisements">><<set $tempSlave.buttTat = "advertisements">><<set $tempSlave.vaginaTat = "advertisements">>
<<set $tempSlave.dickTat = "advertisements">><<set $tempSlave.lipsTat = "advertisements">><<set $tempSlave.anusTat = "advertisements">>
<<set $tempSlave.shouldersTat = "advertisements">><<set $tempSlave.backTat = "advertisements">><<set $tempSlave.armsTat = "advertisements">>
<<set $tempSlave.legsTat = "advertisements">><<set $tempSlave.stampTat = "advertisements">>
<</link>>
<<print " | ">>
<<link "[Rude Words]">>
<<set $tempSlave.boobsTat = "rude words">><<set $tempSlave.buttTat = "rude words">><<set $tempSlave.vaginaTat = "rude words">>
<<set $tempSlave.dickTat = "rude words">><<set $tempSlave.lipsTat = "rude words">><<set $tempSlave.anusTat = "rude words">>
<<set $tempSlave.shouldersTat = "rude words">><<set $tempSlave.backTat = "rude words">><<set $tempSlave.armsTat = "rude words">>
<<set $tempSlave.legsTat = "rude words">><<set $tempSlave.stampTat = "rude words">>
<</link>>
<<print " | ">>
<<link "[Cow Pattern]">>
<<set $tempSlave.boobsTat = "bovine patterns">><<set $tempSlave.buttTat = "bovine patterns">><<set $tempSlave.vaginaTat = "bovine patterns">>
<<set $tempSlave.dickTat = "bovine patterns">><<set $tempSlave.lipsTat = "bovine patterns">><<set $tempSlave.anusTat = "bovine patterns">>
<<set $tempSlave.shouldersTat = "bovine patterns">><<set $tempSlave.backTat = "bovine patterns">><<set $tempSlave.armsTat = "bovine patterns">>
<<set $tempSlave.legsTat = "bovine patterns">><<set $tempSlave.stampTat = "bovine patterns">>
<</link>>
<<print " | ">>
<<link "[No Tattoos]">>
<<set $tempSlave.boobsTat = 0>><<set $tempSlave.buttTat = 0>><<set $tempSlave.vaginaTat = 0>>
<<set $tempSlave.dickTat = 0>><<set $tempSlave.lipsTat = 0>><<set $tempSlave.anusTat = 0>>
<<set $tempSlave.shouldersTat = 0>><<set $tempSlave.backTat = 0>><<set $tempSlave.armsTat = 0>>
<<set $tempSlave.legsTat = 0>><<set $tempSlave.stampTat = 0>><<set $tempSlave.bellyTat = 0>>
<</link>>
<br><br>
''__Lips Tattoo__ (
<<if $tempSlave.lipsTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.lipsTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.lipsTat" 0>>None
<<radiobutton "$tempSlave.lipsTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.lipsTat" "flowers">>Flowers
<<radiobutton "$tempSlave.lipsTat" "permanent makeup">>Permanent Makeup
<<radiobutton "$tempSlave.lipsTat" "degradation">>Degradation
<<radiobutton "$tempSlave.lipsTat" "counting">>Counting
<<radiobutton "$tempSlave.lipsTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.lipsTat" "rude words">>Rude Words
<br>''Custom lips tattoo '' <<textbox "$tempSlave.lipsTat" $tempSlave.lipsTat>>
<br>
''__Shoulders Tattoo__ (
<<if $tempSlave.shouldersTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.shouldersTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.shouldersTat" 0>>None
<<radiobutton "$tempSlave.shouldersTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.shouldersTat" "flowers">>Flowers
<<radiobutton "$tempSlave.shouldersTat" "scenes">>Scenes
<<radiobutton "$tempSlave.shouldersTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.shouldersTat" "degradation">>Degradation
<<radiobutton "$tempSlave.shouldersTat" "counting">>Counting
<<radiobutton "$tempSlave.shouldersTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.shouldersTat" "rude words">>Rude Words
<br>''Custom shoulders tattoo '' <<textbox "$tempSlave.shouldersTat" $tempSlave.shouldersTat>>
<br>
''__Back Tattoo__ (
<<if $tempSlave.backTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.backTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.backTat" 0>>None
<<radiobutton "$tempSlave.backTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.backTat" "flowers">>Flowers
<<radiobutton "$tempSlave.backTat" "scenes">>Scenes
<<radiobutton "$tempSlave.backTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.backTat" "degradation">>Degradation
<<radiobutton "$tempSlave.backTat" "counting">>Counting
<<radiobutton "$tempSlave.backTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.backTat" "rude words">>Rude Words
<br>''Custom back tattoo '' <<textbox "$tempSlave.backTat" $tempSlave.backTat>>
<br>
''__Belly Tattoo__ (
<<if $tempSlave.bellyTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.bellyTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.bellyTat" 0>>None
<<radiobutton "$tempSlave.bellyTat" "a heart">>Heart
<<radiobutton "$tempSlave.bellyTat" "a star">>Star
<<radiobutton "$tempSlave.bellyTat" "a butterfly">>Butterfly
<br>''Custom belly tattoo '' <<textbox "$tempSlave.bellyTat" $tempSlave.bellyTat>>
<br>
''__Arms Tattoo__ (
<<if $tempSlave.armsTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.armsTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.armsTat" 0>>None
<<radiobutton "$tempSlave.armsTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.armsTat" "flowers">>Flowers
<<radiobutton "$tempSlave.armsTat" "scenes">>Scenes
<<radiobutton "$tempSlave.armsTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.armsTat" "degradation">>Degradation
<<radiobutton "$tempSlave.armsTat" "counting">>Counting
<<radiobutton "$tempSlave.armsTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.armsTat" "rude words">>Rude Words
<br>''Custom arms tattoo '' <<textbox "$tempSlave.armsTat" $tempSlave.armsTat>>
<br>
''__Legs Tattoo__ (
<<if $tempSlave.legsTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.legsTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.legsTat" 0>>None
<<radiobutton "$tempSlave.legsTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.legsTat" "flowers">>Flowers
<<radiobutton "$tempSlave.legsTat" "scenes">>Scenes
<<radiobutton "$tempSlave.legsTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.legsTat" "degradation">>Degradation
<<radiobutton "$tempSlave.legsTat" "counting">>Counting
<<radiobutton "$tempSlave.legsTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.legsTat" "rude words">>Rude Words
<br>''Custom legs tattoo '' <<textbox "$tempSlave.legsTat" $tempSlave.legsTat>>
<br>
''__Boobs Tattoo__ (
<<if $tempSlave.boobsTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.boobsTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.boobsTat" 0>>None
<<radiobutton "$tempSlave.boobsTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.boobsTat" "flowers">>Flowers
<<radiobutton "$tempSlave.boobsTat" "scenes">>Scenes
<<radiobutton "$tempSlave.boobsTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.boobsTat" "degradation">>Degradation
<<radiobutton "$tempSlave.boobsTat" "counting">>Counting
<<radiobutton "$tempSlave.boobsTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.boobsTat" "rude words">>Rude Words
<br>''Custom boobs tattoo '' <<textbox "$tempSlave.boobsTat" $tempSlave.boobsTat>>
<br>
''__Butt Tattoo__ (
<<if $tempSlave.buttTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.buttTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.buttTat" 0>>None
<<radiobutton "$tempSlave.buttTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.buttTat" "flowers">>Flowers
<<radiobutton "$tempSlave.buttTat" "scenes">>Scenes
<<radiobutton "$tempSlave.buttTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.buttTat" "degradation">>Degradation
<<radiobutton "$tempSlave.buttTat" "counting">>Counting
<<radiobutton "$tempSlave.buttTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.buttTat" "rude words">>Rude Words
<br>''Custom butt tattoo '' <<textbox "$tempSlave.buttTat" $tempSlave.buttTat>>
<br>
''__Vagina Tattoo__ (
<<if $tempSlave.vaginaTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.vaginaTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.vaginaTat" 0>>None
<<radiobutton "$tempSlave.vaginaTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.vaginaTat" "flowers">>Flowers
<<radiobutton "$tempSlave.vaginaTat" "scenes">>Scenes
<<radiobutton "$tempSlave.vaginaTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.vaginaTat" "degradation">>Degradation
<<radiobutton "$tempSlave.vaginaTat" "counting">>Counting
<<radiobutton "$tempSlave.vaginaTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.vaginaTat" "rude words">>Rude Words
<br>''Custom vagina tattoo '' <<textbox "$tempSlave.vaginaTat" $tempSlave.vaginaTat>>
<br>
''__Anus Tattoo__ (
<<if $tempSlave.anusTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.anusTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.anusTat" 0>>None
<<radiobutton "$tempSlave.anusTat" "bleached">>Bleached
<<radiobutton "$tempSlave.anusTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.anusTat" "flowers">>Flowers
<<radiobutton "$tempSlave.anusTat" "degradation">>Degradation
<<radiobutton "$tempSlave.anusTat" "counting">>Counting
<<radiobutton "$tempSlave.anusTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.anusTat" "rude words">>Rude Words
<br>''Custom anus tattoo '' <<textbox "$tempSlave.anusTat" $tempSlave.anusTat>>
<br>
''__Dick Tattoo__ (
<<if $tempSlave.dickTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.dickTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.dickTat" 0>>None
<<radiobutton "$tempSlave.dickTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.dickTat" "flowers">>Flowers
<<radiobutton "$tempSlave.dickTat" "degradation">>Degradation
<<radiobutton "$tempSlave.dickTat" "counting">>Counting
<<radiobutton "$tempSlave.dickTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.dickTat" "rude words">>Rude Words
<br>''Custom dick tattoo '' <<textbox "$tempSlave.dickTat" $tempSlave.dickTat>>
<br>
''__Tramp Stamp Tattoo__ (
<<if $tempSlave.stampTat == 0>>@@.yellow;None@@
<<else>>@@.yellow;$tempSlave.stampTat@@<</if>>
)''
<br>
<<radiobutton "$tempSlave.stampTat" 0>>None
<<radiobutton "$tempSlave.stampTat" "tribal patterns">>Tribal Patterns
<<radiobutton "$tempSlave.stampTat" "flowers">>Flowers
<<radiobutton "$tempSlave.stampTat" "scenes">>Scenes
<<radiobutton "$tempSlave.stampTat" "Asian art">>Asian Art
<<radiobutton "$tempSlave.stampTat" "degradation">>Degradation
<<radiobutton "$tempSlave.stampTat" "counting">>Counting
<<radiobutton "$tempSlave.stampTat" "advertisements">>Advertisements
<<radiobutton "$tempSlave.stampTat" "rude words">>Rude Words
<br>''Custom tramp stamp tattoo '' <<textbox "$tempSlave.stampTat" $tempSlave.stampTat>>
<br>
<</widget>>
<<widget BrandTab>>
<br>
''Branding: ''<<link "[No Branding]">><<set $tempSlave.brand =0>><<set $tempSlave.brandLocation = 0>><</link>>
<br>
<<if $tempSlave.brand == 0>>
''She has no Branding''
<<else>>
''@@.yellow;She has $tempSlave.brand branded onto her <<if $tempSlave.brandLocation == 0>>@@.red;[NEEDS TO BE SET]<<else>> $tempSlave.brandLocation @@<</if>>''
<</if>>
<br><br>
''Branding Location:''
<br>
<<radiobutton "$tempSlave.brandLocation" "neck">> Neck
<<radiobutton "$tempSlave.brandLocation" "chest">> Chest
<<radiobutton "$tempSlave.brandLocation" "pubic mound">> Pubic mound
<<radiobutton "$tempSlave.brandLocation" "back">> On the back
<br>
''Ears:''
<<radiobutton "$tempSlave.brandLocation" "left ear">> Left ear
<<radiobutton "$tempSlave.brandLocation" "right ear">> Right ear
<<radiobutton "$tempSlave.brandLocation" "ears">> Both ears
<br>
''Cheeks:''
<<radiobutton "$tempSlave.brandLocation" "left cheek">> Left cheek
<<radiobutton "$tempSlave.brandLocation" "right cheek">> Right cheek
<<radiobutton "$tempSlave.brandLocation" "cheeks">> Both cheeks
<br>
''Shoulders:''
<<radiobutton "$tempSlave.brandLocation" "left shoulder">> Left shoulder
<<radiobutton "$tempSlave.brandLocation" "right shoulder">> Right shoulder
<<radiobutton "$tempSlave.brandLocation" "shoulders">> Both shoulders
<br>
''Breasts:''
<<radiobutton "$tempSlave.brandLocation" "left shoulder">> Left shoulder
<<radiobutton "$tempSlave.brandLocation" "right shoulder">> Right shoulder
<<radiobutton "$tempSlave.brandLocation" "shoulders">> Both shoulders
<br>
''Upper Arms:''
<<radiobutton "$tempSlave.brandLocation" "left upper arm">> Left upper arm
<<radiobutton "$tempSlave.brandLocation" "right upper arm">> Right upper arm
<<radiobutton "$tempSlave.brandLocation" "upper arms">> Both upper arms
<br>
''Lower Arms:''
<<radiobutton "$tempSlave.brandLocation" "left lower arm">> Left lower arm
<<radiobutton "$tempSlave.brandLocation" "right lower arm">> Right lower arm
<<radiobutton "$tempSlave.brandLocation" "lower arms">> Both lower arms
<br>
''Wrist:''
<<radiobutton "$tempSlave.brandLocation" "left wrist">> Left wrist
<<radiobutton "$tempSlave.brandLocation" "right wrist">> Right wrist
<<radiobutton "$tempSlave.brandLocation" "wrists">> Both wrists
<br>
''Hand:''
<<radiobutton "$tempSlave.brandLocation" "left hand">> Left hand
<<radiobutton "$tempSlave.brandLocation" "right hand">> Right hand
<<radiobutton "$tempSlave.brandLocation" "hands">> Both hands
<br>
''Buttocks:''
<<radiobutton "$tempSlave.brandLocation" "left buttock">> Left buttock
<<radiobutton "$tempSlave.brandLocation" "right buttock">> Right buttock
<<radiobutton "$tempSlave.brandLocation" "buttocks">> Both buttocks
<br>
''Thighs:''
<<radiobutton "$tempSlave.brandLocation" "left thigh">> Left thigh
<<radiobutton "$tempSlave.brandLocation" "right thigh">> Right thigh
<<radiobutton "$tempSlave.brandLocation" "thighs">> Both thighs
<br>
''Calves:''
<<radiobutton "$tempSlave.brandLocation" "left calf">> Left calf
<<radiobutton "$tempSlave.brandLocation" "right calf">> Right calf
<<radiobutton "$tempSlave.brandLocation" "calves">> Both calves
<br>
''Ankles:''
<<radiobutton "$tempSlave.brandLocation" "left ankle">> Left ankle
<<radiobutton "$tempSlave.brandLocation" "right ankle">> Right ankle
<<radiobutton "$tempSlave.brandLocation" "ankles">> Both ankles
<br>
''Feet:''
<<radiobutton "$tempSlave.brandLocation" "left foot">> Left foot
<<radiobutton "$tempSlave.brandLocation" "right foot">> Right foot
<<radiobutton "$tempSlave.brandLocation" "feet">> Both feet
<br><br>
''Brand Design:''
<br>
<<link "[your personal symbol]">><<set $tempSlave.brand = "your personal symbol">><</link>><<print " | ">>
<<link "[SLUT]">><<set $tempSlave.brand = "SLUT">><</link>><<print " | ">>
<<link "[WHORE]">><<set $tempSlave.brand = "WHORE">><</link>><<print " | ">>
<<link "[SLAVE]">><<set $tempSlave.brand = "SLAVE">><</link>><<print " | ">>
<<link "[COW]">><<set $tempSlave.brand = "COW">><</link>>
<br>
<<link "[MEAT]">><<set $tempSlave.brand = "MEAT">><</link>><<print " | ">>
<<link "[CUMDUMP]">><<set $tempSlave.brand = "CUMDUMP">><</link>><<print " | ">>
<<link "[LOVER]">><<set $tempSlave.brand = "LOVER">><</link>><<print " | ">>
<<link "[a pussy symbol]">><<set $tempSlave.brand = "a pussy symbol">><</link>><<print " | ">>
<<link "[an anus symbol]">><<set $tempSlave.brand = "an anus symbol">><</link>>
<br>
<<link "[a penis symbol]">><<set $tempSlave.brand = "a penis symbol">><</link>><<print " | ">>
<<link "[a lady silhouette]">><<set $tempSlave.brand = "a lady silhouette">><</link>><<print " | ">>
<<link "[a princess silhouette]">><<set $tempSlave.brand = "a princess silhouette">><</link>><<print " | ">>
<<link "[a queen silhouette]">><<set $tempSlave.brand = "a queen silhouette">><</link>><<print " | ">>
<<link "[an angel silhouette]">><<set $tempSlave.brand = "an angel silhouette">><</link>>
<br>
<<link "[a devil silhouette]">><<set $tempSlave.brand = "a devil silhouette">><</link>><<print " | ">>
<<link "[a racial slur]">><<set $tempSlave.brand = "a racial slur">><</link>><<print " | ">>
<<link "[the number of children she has birthed]">><<set $tempSlave.brand = "the number of children "+$he+" has birthed">><</link>><<print " | ">>
<<link "[a gender symbol]">><<set $tempSlave.brand = "a gender symbol">><</link>><<print " | ">>
<<link "[her own personal symbol]">><<set $tempSlave.brand = $his+" own personal symbol">><</link>><<print " | ">>
<br>
<<link "[a chain symbol]">><<set $tempSlave.brand = "a chain symbol">><</link>><<print " | ">>
<<link "[a Vitruvian man]">><<set $tempSlave.brand = "a Vitruvian man">><</link>><<print " | ">>
<<link "[a scalpel]">><<set $tempSlave.brand = "a scalpel">><</link>><<print " | ">>
<<link "[her virginity status]">><<set $tempSlave.brand = $his+" virginity status">><</link>><<print " | ">>
<<link "[her sexual skills]">><<set $tempSlave.brand = $his+" sexual skills">><</link>>
<br>
<<link "[her absolute minimum breast size]">><<set $tempSlave.brand = $his+" absolute minimum breast size">><</link>><<print " | ">>
<<link "[her absolute maximum breast size]">><<set $tempSlave.brand = $his+" absolute maximum breast size">><</link>><<print " | ">>
<<link "[her highest weigh-in]">><<set $tempSlave.brand = $his+" highest weigh-in">><</link>><<print " | ">>
<<link "[a big helping of your personal refreshment]">><<set $tempSlave.brand = "a big helping of "+$PC.refreshment >><</link>><<print " | ">>
<<link "[her body product quality]">><<set $tempSlave.brand = $his+" body product quality">><</link>>
<br>
<<link "[her deadlift record]">><<set $tempSlave.brand = $his+" deadlift record">><</link>><<print " | ">>
<<link "[a religious symbol]">><<set $tempSlave.brand = "a religious symbol">><</link>><<print " | ">>
<<link "[the crest of your Republic]">><<set $tempSlave.brand = "the crest of your Republic">><</link>><<print " | ">>
<<link "[the symbol of the Aztec gods]">><<set $tempSlave.brand = "the symbol of the Aztec gods">><</link>><<print " | ">>
<<link "[the sigil of your Dynasty]">><<set $tempSlave.brand = "the sigil of your Dynasty">><</link>>
<br>
<<link "[the Shogunate's mon]">><<set $tempSlave.brand = "the Shogunate's mon">><</link>><<print " | ">>
<<link "[a symbol of the Caliphate]">><<set $tempSlave.brand = "a symbol of the Caliphate">><</link>><<print " | ">>
<<link "[your Imperial Seal]">><<set $tempSlave.brand = "your Imperial Seal">><</link>>
<br>''Custom brand design:'' <<textbox "$tempSlave.brand" $tempSlave.brand>>
<br>
<</widget>>
<<widget PiercTab>>
<br>
''Lips piercings (0-2): @@.yellow;$tempSlave.lipsPiercing@@''
|
<<radiobutton "$tempSlave.lipsPiercing" 0>> None
<<radiobutton "$tempSlave.lipsPiercing" 1>> Standard
<<radiobutton "$tempSlave.lipsPiercing" 2>> Heavy
<br>
''Tongue piercings (0-2): @@.yellow;$tempSlave.tonguePiercing@@''
|
<<radiobutton "$tempSlave.tonguePiercing" 0>> None
<<radiobutton "$tempSlave.tonguePiercing" 1>> Standard
<<radiobutton "$tempSlave.tonguePiercing" 2>> Heavy
<br>
''Ear piercings (0-2): @@.yellow;$tempSlave.earPiercing@@''
|
<<radiobutton "$tempSlave.earPiercing" 0>> None
<<radiobutton "$tempSlave.earPiercing" 1>> Standard
<<radiobutton "$tempSlave.earPiercing" 2>> Heavy
<br>
''Nose piercings (0-2): @@.yellow;$tempSlave.nosePiercing@@''
|
<<radiobutton "$tempSlave.nosePiercing" 0>> None
<<radiobutton "$tempSlave.nosePiercing" 1>> Standard
<<radiobutton "$tempSlave.nosePiercing" 2>> Heavy
<br>
''Eyebrow piercings (0-2): @@.yellow;$tempSlave.eyebrowPiercing@@''
|
<<radiobutton "$tempSlave.eyebrowPiercing" 0>> None
<<radiobutton "$tempSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$tempSlave.eyebrowPiercing" 2>> Heavy
<br>
''Navel piercings (0-2): @@.yellow;$tempSlave.navelPiercing@@''
|
<<radiobutton "$tempSlave.navelPiercing" 0>> None
<<radiobutton "$tempSlave.navelPiercing" 1>> Standard
<<radiobutton "$tempSlave.navelPiercing" 2>> Heavy
<br>
''Corset piercings (0-1): @@.yellow;$tempSlave.corsetPiercing@@''
|
<<radiobutton "$tempSlave.corsetPiercing" 0>> None
<<radiobutton "$tempSlave.corsetPiercing" 1>> Pierced
<br>
''Nipples piercings (0-2): @@.yellow;$tempSlave.nipplesPiercing@@''
|
<<radiobutton "$tempSlave.nipplesPiercing" 0>> None
<<radiobutton "$tempSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$tempSlave.nipplesPiercing" 2>> Heavy
<br>
''Areolae piercings (0-2): @@.yellow;$tempSlave.areolaePiercing@@''
|
<<radiobutton "$tempSlave.areolaePiercing" 0>> None
<<radiobutton "$tempSlave.areolaePiercing" 1>> Standard
<<radiobutton "$tempSlave.areolaePiercing" 2>> Heavy
<br>
''Clit/frenulum piercing (0-3): @@.yellow;$tempSlave.clitPiercing@@''
|
<<radiobutton "$tempSlave.clitPiercing" 0>> None
<<radiobutton "$tempSlave.clitPiercing" 1>> Standard
<<radiobutton "$tempSlave.clitPiercing" 2>> Big
<<radiobutton "$tempSlave.clitPiercing" 3>> Smart piercing
<br>
''Pussylips piercings (0-2): @@.yellow;$tempSlave.vaginaPiercing@@''
|
<<radiobutton "$tempSlave.vaginaPiercing" 0>> None
<<radiobutton "$tempSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$tempSlave.vaginaPiercing" 2>> Heavy
<br>
''Anus piercing (0-2): @@.yellow;$tempSlave.anusPiercing@@''
|
<<radiobutton "$tempSlave.anusPiercing" 0>> None
<<radiobutton "$tempSlave.anusPiercing" 1>> Standard
<<radiobutton "$tempSlave.anusPiercing" 2>> Heavy
<br>
''Shaft piercings (0-2): @@.yellow;$tempSlave.dickPiercing@@''
|
<<radiobutton "$tempSlave.dickPiercing" 0>> None
<<radiobutton "$tempSlave.dickPiercing" 1>> Standard
<<radiobutton "$tempSlave.dickPiercing" 2>> Heavy
<br>
<</widget>>
''Cheat Edit Slave '' <<link "[Cancel]" "Slave Interact">><<unset $tempSlave, $customEvalCode>><</link>>
<br>
<br><br>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<link "__Show All__">>
<<if (ndef _sAllR) || (_sAllR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 1>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<NameTab>>
<<FamilyTab>>
<<NationalTab>>
<<AgeTab>>
<<DevoTab>>
<<FaceTab>>
<<HairTab>>
<<EyesTab>>
<<MouthTab>>
<<BodyTab>>
<<BellyTab>>
<<BreastsTab>>
<<ButtTab>>
<<VagTab>>
<<PenisTab>>
<<SkillsTab>>
<<InteliTab>>
<<FetSexTab>>
<<FlaQuiTab>>
<<StatisticTab>>
<<PrestTab>>
<<TattoTab>>
<<BrandTab>>
<<PiercTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _sAllR = 0>>
<</replace>>
<</if>>
<</link>>
<br>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<link "Name & Status ">>
<<if (ndef _nameR) || (_nameR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 1>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<NameTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _nameR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Family & Relations">>
<<if (ndef _famR) || (_famR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 1>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<FamilyTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _famR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Nationality, Origin & Career">>
<<if (ndef _identR) || (_identR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 1>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<NationalTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _identR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Age & Health">>
<<if (ndef _nameR) || (_ageR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 1>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<AgeTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _ageR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Devotion & Trust">>
<<if (ndef _devR) || (_devR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 1>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<DevoTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _devR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<br>
<<link "Face & Skin">>
<<if (ndef _faceR) || (_faceR == 0) >>
<<replace "#spot">>
<<set _faceR = 1>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<FaceTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _faceR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Hair">>
<<if (ndef _hairR) || (_hairR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 1>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<HairTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _hairR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Eyes">>
<<if (ndef _eyesR) || (_eyesR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 1>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<EyesTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _eyesR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Mouth">>
<<if (ndef _mouthR) || (_mouthR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 1>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<MouthTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _mouthR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Body">>
<<if (ndef _bodyR) || (_bodyR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 1>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<BodyTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _bodyR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Belly">>
<<if (ndef _bellyR) || (_bellyR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 1>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<BellyTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _bellyR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Breasts">>
<<if (ndef _titsR) || (_titsR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 1>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<BreastsTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _titsR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Butt">>
<<if (ndef _buttR) || (_buttR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 1>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<ButtTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _buttR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Vagina & Pregnancy">>
<<if (ndef _vagR) || (_vagR == 0) >>
<<replace "#spot">><br>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 1>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<VagTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _vagR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Penis">>
<<if (ndef _dickR) || (_dickR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 1>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<PenisTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _dickR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<br>
<<link "Skills">>
<<if (ndef _skillsR) || (_skillsR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 1>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<SkillsTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _skillsR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Intelligence">>
<<if (ndef _intR) || (_intR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 1>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<InteliTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _intR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Fetish & Sexuality">>
<<if (ndef _sexR) || (_sexR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 1>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<FetSexTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _sexR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Flaws & Quirks">>
<<if (ndef _flawR) || (_flawR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 1>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<FlaQuiTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _flawR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Statistics">>
<<if (ndef _useR) || (_useR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 1>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<StatisticTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _useR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<br>
<<link "Prestige, Custom Tattoo & Description">>
<<if (ndef _descR) || (_descR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 1>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<br>
<<PrestTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _descR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Tattoos">>
<<if (ndef _tatsR) || (_tatsR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 1>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<TattoTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _tatsR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Branding">>
<<if (ndef _brandR) || (_brandR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 1>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<BrandTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _brandR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<<print " | " >>
<<link "Piercings">>
<<if (ndef _piercR) || (_piercR == 0) >>
<<replace "#spot">>
<<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>>
<<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>>
<<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 1>>
<<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol5R = 0>><<set _hcol4R = 0>>
<<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>><<set _ppilR = 0>><<set _sclrR = 0>>
<<PiercTab>>
<</replace>>
<<else>>
<<replace "#spot">>
<<set _piercR = 0>>
<</replace>>
<</if>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<br>
<<link "Custom Cheat">>
<<replace "#spot">>
<br><<textarea "$customEvalCode" "">>
<br>//Any JavaScript function will be automatically run using this slave as an argument when "Continue" is clicked. For example, entering "(slave) => slave.slaveName = 'Fancy Name' " will change your slave's name to "Fancy Name".//
<</replace>>
<</link>>
/*-------------------------------------------------------------------------------------------------------------------------------*/
<br><<print "@@.yellow;Refresh through selecting a new or the same passage again for Changes to be seen@@" >><br>
<span id="spot"></span><br>
/* ------------------------------------------------------------------------- Used Variables: ------------------------------------------------------------------------------------------------*/
/*.visualAge .ageImplant .birthWeek .health .chem .addict .devotion .oldDevotion .trust .oldTrust .face .faceShape .faceImplant .markings .bald .hLength .hStyle .hColor .origHColor*/
/*.eyebrowHColor .pubicHColor .pubicHStyle .underArmHColor .underArmHStyle .eyeColor .origEye .eyes .hears .lips .lipsImplant .teeth .voiceImplant .voice .accent .genes .amp .fuckdoll .muscles .weight*/
/*.waist .height .heightImplant .shoulders .shouldersImplant .hips .hipsImplant .bellyImplant .bellySag .burst .boobs .boobsImplant .boobsImplantType .lactation .boobShape .nipples .areolae*/
/*.butt .buttImplant .anus .mpreg .vagina .vaginaLube .clit .labia .pubertyXX .pubertyAgeXX .crevixImplant .csec .breedingMark .ovaries .preg .pregType .pregSource .dick .foreskin .balls*/
|
amomynous0/fc
|
src/cheats/mod_editSlaveCheatNew.tw
|
tw
|
bsd-3-clause
| 147,732 |
:: Start [nobr]
:: StoryTitle
Free Cities
|
amomynous0/fc
|
src/config/start.tw
|
tw
|
bsd-3-clause
| 44 |
:: SugarCube configuration [script]
/* Main SugarCube configuration file. */
/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */
Config.passages.start = "init";
/* Disable forward/back buttons in panel. */
Config.history.controls = false;
/* Set Autosaves. */
Config.saves.autosave = "autosave";
/* Save only one game state. */
Config.history.maxStates = 1;
/* Set to 'true' to enable SugarCube's debug mode.
Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */
Config.debug = false;
|
amomynous0/fc
|
src/config/sugarCubeConfig.tw
|
tw
|
bsd-3-clause
| 563 |
:: DebugJS [script]
/*
Given an object, this will return an array where for each property of the original object, we include the object
{variable: property, oldVal: _oldDiff.property, newVal: _newDiff.property}
*/
window.generateDiffArray = function generateDiffArray(obj) {
var diffArray = Object.keys(obj).map(function(key) {
return {variable: key, oldVal: State.temporary.oldDiff[key], newVal: State.temporary.newDiff[key]};
});
return diffArray;
};
/*
Shamelessly copied from https://codereview.stackexchange.com/a/11580
Finds and returns the difference between two objects. Potentially will have arbitrary nestings of objects.
*/
window.difference = function difference(o1, o2) {
var k, kDiff, diff = {};
for (k in o1) {
if (!o1.hasOwnProperty(k)) {
} else if (typeof o1[k] != 'object' || typeof o2[k] != 'object') {
if (!(k in o2) || o1[k] !== o2[k]) {
diff[k] = o2[k];
}
} else if (kDiff = difference(o1[k], o2[k])) {
diff[k] = kDiff;
}
}
for (k in o2) {
if (o2.hasOwnProperty(k) && !(k in o1)) {
diff[k] = o2[k];
}
}
for (k in diff) {
if (diff.hasOwnProperty(k)) {
return diff;
}
}
return false;
};
/*
Shamelessly copied from https://stackoverflow.com/a/19101235
Flattens an object while concatenating property names.
For example {id: {number: 4, name: "A"}} --> {id.number: 4, id.name: "A"}
*/
window.diffFlatten = function diffFlatten(data) {
var result = {};
function recurse (cur, prop) {
if (Object(cur) !== cur) {
result[prop] = cur;
} else if (Array.isArray(cur)) {
for(var i=0, l=cur.length; i<l; i++)
recurse(cur[i], prop + "[" + i + "]");
if (l == 0)
result[prop] = [];
} else {
var isEmpty = true;
for (var p in cur) {
isEmpty = false;
recurse(cur[p], prop ? prop+"."+p : p);
}
if (isEmpty && prop)
result[prop] = {};
}
}
recurse(data, "");
return result;
};
/*
Finds all NaN values anywhere in the State.variables object. Returns an array with the names of the NaNed variables.
*/
window.findNaN = function findNan() {
const flatV = diffFlatten(State.variables);
var result = [];
for (var key in flatV) {
if (Number.isNaN(flatV[key])) {
result.push('$'+key);
}
}
return result;
};
|
amomynous0/fc
|
src/debugging/debugJS.tw
|
tw
|
bsd-3-clause
| 2,222 |
:: Debug Widgets [widget nobr]
/*
This widget will find which properties were changed in a specific passage (State.bottom.title to be precise), and display their original values and current values.
It's somewhat awkward if a stored variable changes types to/from an object or array.
The included "Go Back" link is intended to replace the usual NextButton.
*/
<<widget "displayDifferences">>
<<set _oldVariables = clone(State.bottom.variables)>>
<<set _newVariables = clone(State.variables)>>
<<set _newDiff = diffFlatten(difference(_oldVariables,_newVariables))>> /* Returns a flattened object containing the names of the changed variables, and the new values of those variables. */
<<set _oldDiff = diffFlatten(difference(_newVariables,_oldVariables))>> /* Returns a flattened object containing the names of the changed variables, and the old values of those variables. */
<<set _diffArrayFromNew = generateDiffArray(_newDiff)>> /* This function requires the existence of the specific variables _newDiff AND _oldDiff to work. */
<<set _diffArrayFromOld = generateDiffArray(_oldDiff)>>
<<link "Go Back">>
<<script>>
Engine.backward(); /* Moves the save state one state backwards. */
State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<</script>>
<</link>>
<br>
Differences:
<<if _diffArrayFromNew.length > 0>>
<<for _i = 0; _i < _diffArrayFromNew.length; _i++>> /* Print variable names, and changed values. Will output the new values correctly, may not output old values correctly */
<<if _diffArrayFromNew[_i].variable != "nextButton" && _diffArrayFromNew[_i].variable != "nextLink" && _diffArrayFromNew[_i].variable != "args">>
<br> Variable: <<print _diffArrayFromNew[_i].variable>>, Original Value: <<print _diffArrayFromNew[_i].oldVal>>, New Value: <<print _diffArrayFromNew[_i].newVal>>
<</if>>
<</for>><br>
<span id="extraInfo">
<<link "Show more">>
<<replace "#extraInfo">>
Alternate display:
<<for _i = 0; _i < _diffArrayFromOld.length; _i++>> /* Print variable names, and changed values. Will output the old values correctly, may not output new values correctly */
<<if _diffArrayFromOld[_i].variable != "nextButton" && _diffArrayFromOld[_i].variable != "nextLink" && _diffArrayFromOld[_i].variable != "args">>
<br> Variable: <<print _diffArrayFromOld[_i].variable>>, Original Value: <<print _diffArrayFromOld[_i].oldVal>>, New Value: <<print _diffArrayFromOld[_i].newVal>>
<</if>>
<</for>>
<</replace>>
<</link>>// This should only be necessary if a variable changes type to/from an object or array. In that case this will display the correct original value, but incorrect current value.//
</span><br>
<<else>>
<br> Nothing changed!<br>
<</if>>
<<link "Go Back">>
<<script>>
Engine.backward(); /* Moves the save state one state backwards. */
State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */
Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */
<</script>>
<</link>>
<</widget>>
|
amomynous0/fc
|
src/debugging/debugWidgets.tw
|
tw
|
bsd-3-clause
| 3,429 |
:: Variable Difference [nobr]
<<set $nextButton = " ">> /* disable the nextButton. Forces the user to use the "Go Back" option contained in the widget */
<<displayDifferences>>
|
amomynous0/fc
|
src/debugging/variableDifference.tw
|
tw
|
bsd-3-clause
| 179 |
:: saChoosesOwnClothes [script]
window.saChoosesOwnClothes = (function() {
"use strict";
let V;
let player;
let r;
let pronouns;
let he;
let him;
let his;
let hers;
let himself;
let boy;
let He;
let His;
function saChoosesOwnClothes(slave) {
V = State.variables;
player = V.PC;
r = "";
if (slave.choosesOwnClothes !== 1) return r;
pronouns = getPronouns(slave);
he = pronouns.pronoun;
him = pronouns.object;
his = pronouns.possessive;
hers = pronouns.possessivePronoun;
himself = pronouns.objectReflexive;
boy = pronouns.noun;
He = capFirstChar(he);
His = capFirstChar(his);
if (slave.fetish === "mindbroken") {
let corsetChoice = todaysCorset(slave);
let clothingChoice = todaysOutfit(slave);
slave.bellyAccessory = corsetChoice.bellyAccessory;
slave.clothes = clothingChoice.clothes;
r += `${He} is fundamentally broken, but still follows some faint memories of standing within the wardrobe. `;
if (slave.amp !== 1) {
let shoeChoice = todaysShoes(slave);
r += `${shoeChoice.text} `;
slave.shoes = shoeChoice.shoes;
}
r += `${corsetChoice.text} Faced with so many choices and no thought on the matter; ${clothingChoice.text}. `;
} else if (slave.devotion <= 20) {
let clothingChoice = todaysOutfit(slave);
slave.clothes = clothingChoice.clothes;
r += `${clothingChoice.text} `;
if (slave.amp !== 1) {
let shoeChoice = todaysShoes(slave);
r += `${shoeChoice.text} `;
slave.shoes = shoeChoice.shoes;
}
r += `<span class="mediumorchid">increasing ${his} independence.</span>`;
slave.devotion -= 5;
} else {
let neckChoice = todaysCollar(slave);
let corsetChoice = todaysCorset(slave);
let clothingChoice = todaysOutfit(slave);
slave.collar = neckChoice.collar;
slave.bellyAccessory = corsetChoice.bellyAccessory;
slave.clothes = clothingChoice.clothes;
r += `${He} <span class="hotpink">loves</span> being able to dress ${himself}, ${neckChoice.text} ${corsetChoice.text} ${clothingChoice.text} `;
slave.devotion += 1;
if (V.arcologies[0].FSRestart !== "unset" && slave.choosesOwnChastity == 1) {
if (slave.vagina > -1 && slave.breedingMark === 1 && (slave.vaginalAccessory === "chastity belt" || slave.vaginalAccessory === "combined chastity")) {
r += `${He} unfastens ${his} chastity belt knowing full well ${his} role in life is to carry ${his} ${WrittenMaster(slave)}'s children. `;
slave.vaginalAccessory = "none";
} else if (slave.vagina > -1 && slave.ovaries === 1 && slave.preg === 0 && slave.vaginalAccessory !== "chastity belt") {
r += `${He} also affixes a chastity belt over ${his} vagina to discourage use of ${his} reproductive organ. `;
slave.vaginalAccessory = "chastity belt";
} else if (slave.vagina > -1 && (slave.ovaries === 0 || slave.preg < -1) && slave.vaginalAccessory === "chastity belt") {
r += `${He} removes ${his} chastity belt since no matter how hard someone tries, ${he} can never become pregnant. `;
slave.vaginalAccessory = "none";
}
if (slave.dick > 0 && slave.balls > 0 && slave.dickAccessory !== "chastity") {
r += `${He} also affixes a chastity cage onto ${his} dick to discourage use of ${his} reproductive organ. `;
slave.dickAccessory = "chastity";
} else if (slave.dick > 0 && slave.balls === 0 && slave.dickAccessory === "chastity") {
r += `${He} removes ${his} chastity cage since even if ${he} could get erect, ${he} only shoots blanks. `;
slave.dickAccessory = "none";
}
}
if (slave.amp !== 1) {
let shoeChoice = todaysShoes(slave);
r += `${shoeChoice.text}`;
slave.shoes = shoeChoice.shoes;
}
}
return r;
}
function todaysOutfit(slave) {
let clothing = [];
let chosenClothing;
let wardrobeAssignment = [];
let wardrobeFS = [];
let wardrobeTastes = [];
let selection;
if(slave.fetish == 'mindbroken') {
if(V.arcologies[0].FSChattelReligionist > 0) {
selection = {text: `${he} commonly sees others wearing chattel habits and is drawn to doing so ${himself}.`, clothes: "a chattel habit"};
} else {
clothing.push('panties');
if(V.arcologies[0].FSEgyptianRevivalist > 0) {
clothing.push('egyptian');
} else if(V.arcologies[0].FSRomanRevivalist > 0) {
clothing.push('roman');
} else if(V.arcologies[0].FSAztecRevivalist > 0) {
clothing.push('aztec');
} else if(V.arcologies[0].FSEdoRevivalist > 0) {
clothing.push('edo');
} else if(V.arcologies[0].FSArabianRevivalist > 0) {
clothing.push('arabic');
} else if(V.arcologies[0].FSChineseRevivalist > 0) {
clothing.push('chinese');
}
if(V.arcologies[0].FSGenderFundamentalist > 0) {
clothing.push('genderFund');
}
if(V.arcologies[0].FSPaternalist > 0) {
clothing.push('paternalist');
} else if(V.arcologies[0].FSDegradationist > 0) {
clothing.push('degradationist');
}
if(V.arcologies[0].FSMaturityPreferentialist > 0) {
clothing.push('mature');
} else if(V.arcologies[0].FSYouthPreferentialist > 0) {
clothing.push('youth');
}
if(V.arcologies[0].FSPhysicalIdealist > 0) {
clothing.push('physicalIdealist');
}
if(V.arcologies[0].FSPastoralist > 0) {
clothing.push('pastoralist');
}
if(V.arcologies[0].FSBodyPurist > 0) {
clothing.push('bodyPurist');
}
chosenClothing = jsEither(clothing);
switch(chosenClothing) {
case 'egyptian':
selection = {text: `${he} commonly sees others wearing nothing but jewelry and is drawn to doing so ${himself}.`, clothes: "slutty jewelry"};
break;
case 'roman':
selection = {text: `${he} commonly sees others wearing togas and is drawn to doing so ${himself}.`, clothes: "a toga"};
break;
case 'aztec':
selection = {text: `${he} commonly sees others wearing huipils and is drawn to doing so ${himself}.`, clothes: "a huipil"};
break;
case 'edo':
selection = {text: `${he} commonly sees others wearing kimonos and is drawn to doing so ${himself}.`, clothes: "a kimono"};
break;
case 'arabic':
selection = {text: `${he} commonly sees others wearing silk and is drawn to doing so ${himself}.`, clothes: "harem gauze"};
break;
case 'chinese':
selection = {text: `${he} commonly sees others wearing qipaos and is drawn to doing so ${himself}.`, clothes: "a slutty qipao"};
break;
case 'genderFund':
if(jsRandom(1,2) == 1) {
selection = {text: `${he} commonly sees cheerleaders around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])};
} else {
selection = {text: `${he} commonly sees bunnies around and instinctually follows along.`, clothes: "a bunny outfit"};
}
break;
case 'paternalist':
selection = {text: `${he} commonly sees others wearing normal clothing and is drawn to doing so ${himself}.`, clothes: "conservative clothing"};
break;
case 'degradationist':
selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])};
break;
case 'mature':
selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'nice business attire'])};
break;
case 'youth':
selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])};
break;
case 'physicalIdealist':
selection = {text: `${he} commonly sees naked girls around and seldom realizes they are coated in oil.`, clothes: jsEither(['body oil', 'no clothing', 'no clothing'])};
break;
case 'pastoralist':
selection = {text: `${he} commonly sees cowgirls around and instinctually follows along.`, clothes: "Western clothing"};
break;
case 'bodyPurist':
selection = {text: `${he} commonly sees others wearing tight, form-fitting clothes and is drawn to doing so ${himself}.`, clothes: jsEither(['a leotard', 'a string bikini', 'a slave gown', 'a comfortable bodysuit', 'restrictive latex', 'clubslut netting', 'a leotard', 'a halter top dress'])};
break;
default:
selection = {text: `${he} chooses to put on underwear, the reasons lost to ${him}, and moves on.`, clothes: "attractive lingerie"};
break;
}
}
} else if(slave.devotion <= 20) {
clothing.push({text: `${He} uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt.`, clothes: "cutoffs and a t-shirt"});
if(isItemAccessible("a hijab and blouse")) {
clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"});
}
if(isItemAccessible("conservative clothing")) {
clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "conservative clothing"});
}
if(isItemAccessible("a kimono")) {
clothing.push({text: `${He} uses the ability to select outfits to cover ${himself} with a kimono.`, clothes: "a kimono"});
}
if(isItemAccessible("stretch pants and a crop-top")) {
clothing.push({text: `${He} uses the ability to select outfits to cover up with stretch pants and a crop-top, though ${he} wishes it didn't have lewd comments printed on it.`, clothes: "stretch pants and a crop-top"});
}
selection = jsEither(clothing);
} else {
if(V.arcologies[0].FSChattelReligionist > 0) {
clothing.push({text: `and wears a chattel habit to conform to your arcology's culture.`, clothes: "a chattel habit"});
}
/*Chooses clothes according to assignment (no exceptions)*/
else if(slave.assignment == "be the Nurse") {
if(slave.energy > 95 || slave.need > 100) {
wardrobeAssignment.push({text: `and wears a slutty nurse outfit to make it clear just how much this nurse needs ${his} daily lay.`, clothes: "a slutty nurse outfit"});
} else if(slave.energy > 80) {
wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show off ${his} body and arouse ${his} patients.`, clothes: "a slutty nurse outfit"});
wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"});
wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"});
} else {
wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"});
wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"});
}
} else if(slave.assignment == "be the Madam") {
if(slave.energy > 95 || slave.need > 100) {
wardrobeAssignment.push({text: `and wears a slutty suit to be certain nothing blocks ${him} from getting the sex ${he} needs.`, clothes: "slutty business attire"});
} else if(slave.energy > 80) {
wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"});
wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
} else {
wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"});
wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
}
} else if(slave.assignment == "be the Milkmaid") {
if(slave.energy > 95 || slave.need > 100) {
if(isItemAccessible("body oil")) {
wardrobeAssignment.push({text: `and coats ${himself} with oil to better slip between ${his} cows as ${he} pleasures them.`, clothes: "body oil"});
}
wardrobeAssignment.push({text: `but goes nude to not be slowed down while moving between ${his} charges.`, clothes: "no clothing"});
} else {
wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work with the cows.`, clothes: "a nice maid outfit"});
wardrobeAssignment.push({text: `and decides to call it Casual Friday and wear nothing but cutoffs and a t-shirt. Not like the cows will mind.`, clothes: "cutoffs and a t-shirt"});
wardrobeAssignment.push({text: `and opts to don a cheerleader outfit to help cheer the cows on.`, clothes: "a cheerleader outfit"});
wardrobeAssignment.push({text: `and dresses up as a succubus since ${he}'ll be drawing plenty of fluids.`, clothes: "a succubus outfit"});
wardrobeAssignment.push({text: `and slips into some spats and a tank top since ${he} feels a workout coming on.`, clothes: "spats and a tank top"});
if(isItemAccessible("Western clothing")) {
wardrobeAssignment.push({text: `and wears an appropriate cowgirl outfit. ${His} bare ass walking past is sure to amuse ${his} charges.`, clothes: "Western clothing"});
}
if(isItemAccessible("stretch pants and a crop-top")) {
wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax as ${he} works the cows.`, clothes: "stretch pants and a crop-top"});
}
if(State.variables.cumSlaves > 2) {
wardrobeAssignment.push({text: `and wears a slutty nurse outfit to help keep ${his} charges hard.`, clothes: "a slutty nurse outfit"});
wardrobeAssignment.push({text: `and wears nothing but sexy lingerie to help keep ${his} charges hard.`, clothes: "attractive lingerie"});
wardrobeAssignment.push({text: `and wears the skimpiest bikini on hand to help keep ${his} charges hard.`, clothes: "a string bikini"});
if(isItemAccessible("body oil")) {
wardrobeAssignment.push({text: `and coats ${himself} in oil for ${his} charges to savor.`, clothes: "body oil"});
}
}
}
} else if(slave.assignment == "be your Head Girl") {
if(isItemAccessible("a military uniform")) {
wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"});
}
if(isItemAccessible("a schutzstaffel uniform")) {
wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"});
wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"});
}
if(isItemAccessible("a red army uniform")) {
wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"});
}
if(isItemAccessible("a mounty outfit")) {
wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"});
}
wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that extra touch of authority.`, clothes: "nice business attire"});
if(canPenetrate(slave)){
wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"});
}
} else if(slave.assignment == "be the Schoolteacher") {
wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that teacherly authority.`, clothes: "nice business attire"});
wardrobeAssignment.push({text: `and wears a slutty suit to give ${him} an air of authority will keeping all eyes focused on ${him}.`, clothes: "slutty business attire"});
wardrobeAssignment.push({text: `and wears a schoolgirl outfit to help keep ${his} charges focused on ${him}.`, clothes: "a schoolgirl outfit"});
wardrobeAssignment.push({text: `and dresses up as a succubus to give ${his} sex lessons an extra kick.`, clothes: "a succubus outfit"});
if(isItemAccessible("conservative clothing")) {
wardrobeAssignment.push({text: `and wears conservative clothes to not detract from this week's lesson.`, clothes: "conservative clothing"});
}
if(isItemAccessible("a toga")) {
wardrobeAssignment.push({text: `and wraps ${himself} in a toga to model ${himself} after the philosophers of yore.`, clothes: "a toga"});
}
if(isItemAccessible("a maternity dress") && slave.belly >= 10000) {
wardrobeAssignment.push({text: `and settles for a comfortable maternity dress to support ${his} middle while ${he} lectures in front of the class all week.`, clothes: "a maternity dress"});
}
} else if(slave.assignment == "be the Wardeness") {
if(isItemAccessible("battledress")) {
wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"});
}
wardrobeAssignment.push({text: `and slips into a scalemail bikini, the better to intimidate the prisoners.`, clothes: "a scalemail bikini"});
wardrobeAssignment.push({text: `and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.`, clothes: "a fallen nuns habit"});
if(isItemAccessible("a military uniform")) {
wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritive.`, clothes: "a military uniform"});
}
if(isItemAccessible("a schutzstaffel uniform")) {
wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a schutzstaffel uniform"});
wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a slutty schutzstaffel uniform"});
}
if(isItemAccessible("a red army uniform")) {
wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritive.`, clothes: "a red army uniform"});
}
if(isItemAccessible("stretch pants and a crop-top")) {
wardrobeAssignment.push({text: `and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.`, clothes: "stretch pants and a crop-top"});
}
} else if(slave.assignment == "be the Attendant") {
wardrobeAssignment.push({text: `and wears a string bikini, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a string bikini"});
wardrobeAssignment.push({text: `and wears an immodest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a monokini"});
if(isItemAccessible("a burkini")) {
wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"});
}
wardrobeAssignment.push({text: `but decides to go nude, since ${he}'ll be spending so much time in the water.`, clothes: "no clothing"});
} else if(slave.assignment == "rest") {
wardrobeAssignment.push({text: `and wears a comfortable t-shirt and cutoffs to relax.`, clothes: "cutoffs and a t-shirt"});
wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie"});
wardrobeAssignment.push({text: `but decides that clothing takes too much work and would rather sleep nude.`, clothes: "no clothing"});
if(isItemAccessible("stretch pants and a crop-top")) {
wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax.`, clothes: "stretch pants and a crop-top"});
}
if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie for a pregnant woman"});
}
if(slave.fetish == "submissive") {
wardrobeAssignment.push({text: `and decides the best way to relax is tied up nice and tight.`, clothes: "shibari ropes"});
}
} else if(slave.assignment == "get milked" || slave.assignment == "work in the dairy") {
wardrobeAssignment.push({text: `and wears sturdy lingerie to offer the best support to ${his} sore, milk-filled udders.`, clothes: "attractive lingerie"});
if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
wardrobeAssignment.push({text: `and wears lingerie designed for milky mothers.`, clothes: "attractive lingerie for a pregnant woman"});
}
if(isItemAccessible("a maternity dress") && slave.belly >= 10000) {
wardrobeAssignment.push({text: `and chooses a maternity dress since it is easy to free ${his} breasts from.`, clothes: "a maternity dress"});
}
wardrobeAssignment.push({text: `and wears a string bikini for easy access to ${his} udders.`, clothes: "a string bikini"});
if(slave.lactation > 1) {
wardrobeAssignment.push({text: `but goes nude. There's no time for clothing, ${his} udders need to be drained now!`, clothes: "no clothing"});
}
wardrobeAssignment.push({text: `and dons a slutty outfit. If ${his} breasts are going to hang out, might as well wear something to complement them.`, clothes: "a slutty outfit"});
} else if(slave.assignment == "guard you") {
wardrobeAssignment.push({text: `and wears a bodysuit to show off ${his} curves without hindering ${his} deadliness.`, clothes: "a comfortable bodysuit"});
if(isItemAccessible("a military uniform")) {
wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"});
}
if(isItemAccessible("a schutzstaffel uniform")) {
wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"});
wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"});
}
if(isItemAccessible("a red army uniform")) {
wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"});
}
wardrobeAssignment.push({text: `and wears a nice suit to make it clear you mean business.`, clothes: "nice business attire"});
if(isItemAccessible("a mounty outfit")) {
wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"});
}
wardrobeAssignment.push({text: `and wears a scalemail bikini to make ${himself} look fierce.`, clothes: "a scalemail bikini"});
if(isItemAccessible("a kimono")) {
wardrobeAssignment.push({text: `and wears a nice kimono to add an air of elegance to your presence.`, clothes: "a kimono"});
}
} else {
/*Chooses clothes according to assignment (exceptions allowed)*/
if(slave.assignment == "recruit girls") {
wardrobeAssignment.push({text: `and wears a flattering mini dress to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a mini dress"});
wardrobeAssignment.push({text: `and wears a cutoffs and a t-shirt to appear sexy and carefree before those desperately seeking a better life.`, clothes: "cutoffs and a t-shirt"});
wardrobeAssignment.push({text: `and wears a nice suit to appear trustworthy before those desperately seeking a better life.`, clothes: "nice business attire"});
wardrobeAssignment.push({text: `and wears a schoolgirl outfit to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a schoolgirl outfit"});
wardrobeAssignment.push({text: `and wears an opulent gown to showcase your wealth before those desperately seeking a better life.`, clothes: "a ball gown"});
wardrobeAssignment.push({text: `and dresses as a succubus to attempt to lure any potential catches.`, clothes: "a succubus outfit"});
if(isItemAccessible("harem gauze")) {
wardrobeAssignment.push({text: `and dons ${his} finest silks to showcase the luxuries waiting would-be slaves.`, clothes: "harem gauze"});
}
if(isItemAccessible("stretch pants and a crop-top")) {
wardrobeAssignment.push({text: `and wears comfortable stretch pants to and crop-top to appear carefree before those desperately seeking a better life.`, clothes: "stretch pants and a crop-top"});
}
if(isItemAccessible("conservative clothing")) {
wardrobeAssignment.push({text: `and wears normal clothing to suggest to those desperately seeking a better life that they can find it here with you.`, clothes: "conservative clothing"});
}
} else if(slave.assignment == "be the DJ") {
wardrobeAssignment.push({text: `and wears clubslut netting to look like the perfect easy club girl.`, clothes: "clubslut netting"});
wardrobeAssignment.push({text: `and wears cutoffs and a t-shirt to look like the perfect easy club girl.`, clothes: "cutoffs and a t-shirt"});
wardrobeAssignment.push({text: `and wears the slutty outfit ${he} can find to look like the perfect easy club girl.`, clothes: "a slutty outfit"});
wardrobeAssignment.push({text: `and wears nothing but slutty jewelry since ${he} loves the way it jingles to ${his} moves.`, clothes: "slutty jewelry"});
wardrobeAssignment.push({text: `and wears a skin tight bodysuit so nothing gets in the way of ${his} moves.`, clothes: "a comfortable bodysuit"});
if(slave.boobs > 1000) {
wardrobeAssignment.push({text: `but decides to go naked and let ${his} girls bounce free as ${he} dances.`, clothes: "no clothing"});
}
if(isItemAccessible("harem gauze")) {
wardrobeAssignment.push({text: `and wears the finest available silks to give ${his} moves a sensual grace.`, clothes: "harem gauze"});
}
} else if(slave.assignment == "be your Concubine") {
wardrobeAssignment.push({text: `and goes naked, since it's ${his} honored role to be the chief object of your desire.`, clothes: "no clothing"});
wardrobeAssignment.push({text: `and dresses as a slutty nurse as your genitals are always in need of ${his} special treatment.`, clothes: "a slutty nurse outfit"});
wardrobeAssignment.push({text: `and dresses as a schoolgirl in the hopes that you teach ${him} how to be a woman.`, clothes: "a schoolgirl outfit"});
wardrobeAssignment.push({text: `and dresses as a cheerleader so ${he} may cheer you on as you blow ${his} mind.`, clothes: "a cheerleader outfit"});
if(player.dick == 1) {
wardrobeAssignment.push({text: `and dresses as a slutty maid as you always come home with a stiff package that needs a thorough polishing.`, clothes: "a slutty maid outfit"});
}
wardrobeAssignment.push({text: `and, since you personally see that ${he} never goes hungry, ${he} dresses like the sex demoness ${he} is.`, clothes: "a succubus outfit"});
if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource == -1) {
wardrobeAssignment.push({text: `and chooses attractive lingerie to showcase the body you've given ${him} in the hopes that you ravish ${him}.`, clothes: "attractive lingerie for a pregnant woman"});
}
if(slave.toyHole == "dick" && canPenetrate(slave)) {
wardrobeAssignment.push({text: `and slips into a scalemail bikini so ${he} can act the role of your conqueror as ${he} bends you over.`, clothes: "a scalemail bikini"});
}
} else if(slave.assignment == "be a subordinate slave") {
wardrobeAssignment.push({text: `but gives up and goes naked after the other slaves constantly tear whatever ${he}'s wearing off ${him}.`, clothes: "no clothing"});
if(isItemAccessible("Western clothing")) {
wardrobeAssignment.push({text: `and chooses a pair of crotchless chaps so your other slaves don't have to waste time undressing ${him}.`, clothes: "Western clothing"});
}
if(slave.fetish == "submissive") {
wardrobeAssignment.push({text: `and chooses to slip on a pair of spats and a tank top in the hopes that ${he} gets to be a violated schoolgirl.`, clothes: "spats and a tank top"});
wardrobeAssignment.push({text: `and chooses to slip on a schoolgirl outfit in the hope that ${he} gets held down and raped.`, clothes: "a schoolgirl outfit"});
wardrobeAssignment.push({text: `and chooses to wear the sluttiest outfit available to make it clear what ${he} wants done to ${him}.`, clothes: "a slutty outfit"});
}
} else if(slave.assignment == "work a glory hole") {
wardrobeAssignment.push({text: `but doesn't bother wearing anything, since no one can see ${his} clothing when ${he}'s immured inside a glory hole.`, clothes: "no clothing"});
} else if(slave.assignment == "take classes" || slave.assignment == "learn in the schoolroom") {
wardrobeAssignment.push({text: `and wears a schoolgirl outfit, since it seems most appropriate.`, clothes: "a schoolgirl outfit"});
wardrobeAssignment.push({text: `and wears a cheerleader outfit, since ${he} might as well be one of the popular girls.`, clothes: "a cheerleader outfit"});
if(isItemAccessible("conservative clothing")) {
wardrobeAssignment.push({text: `and wears normal clothing to not distract from ${his} lessons.`, clothes: "conservative clothing"});
}
} else if((slave.assignment == "whore") || (slave.assignment == "work in the brothel")) {
if(slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) {
wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while still looking a little classy.`, clothes: "attractive lingerie for a pregnant woman"});
}
wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little classy.`, clothes: "attractive lingerie"});
wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little cute.`, clothes: "kitty lingerie"});
if(isItemAccessible("harem gauze")) {
wardrobeAssignment.push({text: `and dresses ${himself} with harem gauze to add an exotic charm to ${his} display.`, clothes: "harem gauze"});
}
if(isItemAccessible("a kimono")) {
wardrobeAssignment.push({text: `and wraps ${himself} in a kimono to add some elegance to ${his} display.`, clothes: "a kimono"});
}
wardrobeAssignment.push({text: `and adorns ${himself} in fine dress to show off how much of a high class whore ${he} is.`, clothes: "a slave gown"});
wardrobeAssignment.push({text: `and dresses ${himself} in a slutty suit to show ${he}'s in it for the ¤.`, clothes: "slutty business attire"});
wardrobeAssignment.push({text: `and wears a flattering mini dress to really strut ${his} stuff.`, clothes: "a mini dress"});
} else if(slave.assignment == "serve the public" || slave.assignment == "serve in the club") {
wardrobeAssignment.push({text: `and wears string lingerie to look fun and fuckable.`, clothes: "a string bikini"});
wardrobeAssignment.push({text: `and throws together the sluttiest outfit since if you're going to slut you might as well go all out.`, clothes: "a slutty outfit"});
wardrobeAssignment.push({text: `and tosses on a slutty suit that screams ${he} needs a good fuck after a long day.`, clothes: "slutty business attire"});
wardrobeAssignment.push({text: `and dresses up as a slutty nurse; ${he} has just the technique to cure penile swelling.`, clothes: "a slutty nurse outfit"});
wardrobeAssignment.push({text: `and wears a cheerleader outfit to look energetic and fuckable.`, clothes: "a cheerleader outfit"});
if(isItemAccessible("a bunny outfit")) {
wardrobeAssignment.push({text: `and slips into a teddy to add some class to ${his} post.`, clothes: "a bunny outfit"});
}
wardrobeAssignment.push({text: `and dresses up as a succubus to clearly advertise ${his} promiscuity.`, clothes: "a succubus outfit"});
if(slave.bellyPreg >= 10000) {
wardrobeAssignment.push({text: `and struggles into a schoolgirl outfit. ${His} gravid belly just screams that ${he} is a slutty little student who cares more for dick than lessons.`, clothes: "a succubus outfit"});
}
} else if(slave.assignment == "be a servant" || slave.assignment == "work as a servant") {
if(slave.energy > 95 || slave.need > 100) {
wardrobeAssignment.push({text: `and wears a skimpy maid outfit hoping that someone sneaks up behind ${him} as ${he} works and fulfills ${his} desires.`, clothes: "a slutty maid outfit"});
} else if(slave.energy > 80) {
wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"});
wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
} else {
wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"});
wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
}
}
/* Chooses clothes according to FS*/
if(V.arcologies[0].FSEgyptianRevivalist > 0) {
wardrobeFS.push({text: `and complements it with golden bangles, since no clothing is necessary for a sex slave in your warm and sunny arcology.`, clothes: "slutty jewelry"});
} else if(V.arcologies[0].FSRomanRevivalist > 0) {
wardrobeFS.push({text: `and wears a toga to take part in your Roman revivalism.`, clothes: "a toga"});
} else if(V.arcologies[0].FSEdoRevivalist > 0) {
wardrobeFS.push({text: `and wears a kimono, overjoyed that such lovely clothing is now appropriate.`, clothes: "a kimono"});
} else if(V.arcologies[0].FSArabianRevivalist > 0) {
wardrobeFS.push({text: `and wears a harem outfit to look like a slave girl fit for a Sultan.`, clothes: "harem gauze"});
} else if(V.arcologies[0].FSChineseRevivalist > 0) {
wardrobeFS.push({text: `and wears a brief qipao to show off and look Chinese at the same time.`, clothes: "a slutty qipao"});
wardrobeFS.push({text: `and wears a long qipao to show off and look Chinese at the same time.`, clothes: "a long qipao"});
} else if(V.arcologies[0].FSAztecRevivalist > 0) {
wardrobeFS.push({text: `and drapes a huipil over ${himself} to fit in with your Aztec revivalism.`, clothes: "a huipil"});
}
if(V.arcologies[0].FSGenderFundamentalist > 0) {
wardrobeFS.push({text: `and wears a schoolgirl outfit to look like a hot slut.`, clothes: "a schoolgirl outfit"});
wardrobeFS.push({text: `and wears a cheerleader outfit to look like a hot slut.`, clothes: "a cheerleader outfit"});
wardrobeFS.push({text: `and wears a bunny outfit to look like a slut from the glory days.`, clothes: "a bunny outfit"});
wardrobeFS.push({text: `and wears only an apron, making ${him} look like a slutty housewife.`, clothes: "an apron"});
if(slave.bellyPreg >= 5000) {
wardrobeFS.push({text: `but decides to wear nothing at all; ${he}'s already pregnant, so ${he} just needs to be barefoot and naked to complete ${his} look.`, clothes: "no clothing"});
}
} else if(V.arcologies[0].FSGenderRadicalist > 0) {
wardrobeFS.push({text: `and eagerly slips into a skimpy maid outfit so ${he} can take advantage of its short skirt and ${his} lack of underwear`, clothes: "a slutty maid outfit"});
wardrobeFS.push({text: `and wears a cheerleader outfit that clearly shows off ${his} ass.`, clothes: "a cheerleader outfit"});
wardrobeFS.push({text: `and settles for some sexy succubutt.`, clothes: "a succubus outfit"});
}
if(V.arcologies[0].FSPaternalist > 0) {
wardrobeFS.push({text: `and wears conservative clothing, as permitted by your paternalism.`, clothes: "conservative clothing"});
if(isItemAccessible("a hijab and blouse") && slave.race == "middle eastern") {
wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"});
}
if(isItemAccessible("stretch pants and a crop-top")) {
wardrobeFS.push({text: `and wears the most comfortable stretch pants ${he} can find.`, clothes: "stretch pants and a crop-top"});
}
} else if(V.arcologies[0].FSDegradationist > 0) {
wardrobeFS.push({text: `and wears chains, to degrade ${himself} as required by your societal goals.`, clothes: "chains"});
wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable straps.`, clothes: "uncomfortable straps"});
wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable ropes.`, clothes: "shibari ropes"});
}
if(V.arcologies[0].FSMaturityPreferentialist > 0) {
if(slave.visualAge >= 30) {
wardrobeFS.push({text: `and wears a formal suit to look like the ideal older woman.`, clothes: "nice business attire"});
wardrobeFS.push({text: `and wears a slutty suit to look like the ideal horny older woman.`, clothes: "slutty business attire"});
wardrobeFS.push({text: `and wears only an apron to make ${himself} seem more matronly.`, clothes: "an apron"});
} else {
wardrobeFS.push({text: `and wears a formal suit to look more mature.`, clothes: "nice business attire"});
}
} else if(V.arcologies[0].FSYouthPreferentialist > 0) {
wardrobeFS.push({text: `and wears a schoolgirl outfit to look younger.`, clothes: "a schoolgirl outfit"});
wardrobeFS.push({text: `and wears a cheerleader outfit to look younger and more energetic.`, clothes: "a cheerleader outfit"});
wardrobeFS.push({text: `and wears spats and a tank top to look younger and more energetic.`, clothes: "spats and a tank top"});
}
if(V.arcologies[0].FSPhysicalIdealist > 0) {
wardrobeFS.push({text: `and coats ${himself} in body oil to show off how ${he}'s part of your physical idealism.`, clothes: "body oil"});
wardrobeFS.push({text: `and goes totally nude to show off how ${he}'s part of your physical idealism.`, clothes: "no clothing"});
wardrobeFS.push({text: `and slips into a leotard for ${his} next workout.`, clothes: "a leotard"});
wardrobeFS.push({text: `and slips into some spats for ${his} next workout.`, clothes: "spats and a tank top"});
} else if(V.arcologies[0].FSHedonisticDecadence > 0) {
wardrobeFS.push({text: `and throws on a very casual getup.`, clothes: "stretch pants and a crop-top"});
wardrobeFS.push({text: `but decides against putting forth the effort and goes nude.`, clothes: "no clothing"});
}
if(V.arcologies[0].FSPastoralist > 0) {
wardrobeFS.push({text: `and wears Western clothing, since ${he} thinks it fits with pastoralism.`, clothes: "Western clothing"});
wardrobeFS.push({text: `and wears a swimsuit that leaves ${his} breasts uncovered.`, clothes: "a monokini"});
if(slave.lactation > 0) {
wardrobeFS.push({text: `and dresses up as a slutty wet nurse.`, clothes: "a slutty nurse outfit"});
}
wardrobeFS.push({text: `but decides to let ${his} breasts be free. Clothes will just get in the way.`, clothes: "no clothing"});
}
if(V.arcologies[0].FSBodyPurist > 0) {
wardrobeFS.push({text: `and wears a leotard to show off the purity of ${his} body.`, clothes: "a leotard"});
wardrobeFS.push({text: `but decides ${his} body is too nice to hide with clothing.`, clothes: "no clothing"});
if(isItemAccessible("body oil")) {
wardrobeFS.push({text: `and coats ${his} pure body in oil to make it stand out.`, clothes: "body oil"});
}
} else if(V.arcologies[0].FSTransormationFetishest > 0) {
wardrobeFS.push({text: `and decides squeezing into a latex suit will only complement ${his} unnatural appearance.`, clothes: "restrictive latex"});
wardrobeFS.push({text: `and decides to go nude, ensuring everyone sees ${his} assets.`, clothes: "no clothing"});
if(isItemAccessible("body oil")) {
wardrobeFS.push({text: `and coats ${his} assets in body oil to give them some extra shine.`, clothes: "body oil"});
}
}
if(V.arcologies[0].FSAssetExpansioninst > 0) {
wardrobeFS.push({text: `and decides to dress up like a young man's wet dream.`, clothes: "a succubus outfit"});
wardrobeFS.push({text: `and decides to wear a skimpy bikini to make ${his} assets look even larger.`, clothes: "a string bikini"});
wardrobeFS.push({text: `and decides to throw together a slutty outfit that highlight ${his} assets.`, clothes: "a slutty outfit"});
wardrobeFS.push ({text: `and decides to wear a monokini that clings to the assets it actually does conceal.`, clothes: "a monokini"});
} else if(V.arcologies[0].FSSlimnessEnthusiast > 0) {
if(slave.boobs < 300) {
wardrobeFS.push({text: `and wears a string bikini to show off just how flat ${he} is.`, clothes: "a string bikini"});
wardrobeFS.push({text: `and wears a monokini that leaves ${his} flat chest bare.`, clothes: "a monokini"});
}
if(slave.boobs < 600 && slave.butt < 3) {
wardrobeFS.push({text: `and wears a leotard to show off ${his} lithe body.`, clothes: "a leotard"});
wardrobeFS.push({text: `and wears a form fitting bodysuit to show off ${his} lithe figure.`, clothes: "a comfortable bodysuit"});
wardrobeFS.push({text: `and wears spats to hug ${his} tight butt.`, clothes: "spats and a tank top"});
wardrobeFS.push({text: `and wears an apron that covers ${his} front while leaving ${his} rear free.`, clothes: "an apron"});
} else {
wardrobeFS.push({text: `and squeezes into a form fitting bodysuit in the hopes that it squishes down ${his} assets.`, clothes: "restrictive latex"});
}
}
if(V.arcologies[0].FSSupremacist > 0) {
if(V.arcologies[0].FSSupremacistRace == "white") {
if(isItemAccessible("a dirndl")) {
wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"});
}
if(isItemAccessible("lederhosen")) {
wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"});
}
} else if(V.arcologies[0].FSSupremacistRace == "asian") {
if(isItemAccessible("a biyelgee costume")) {
wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"});
}
if(isItemAccessible("a long qipao")) {
wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"});
}
if(isItemAccessible("a kimono")) {
wardrobeAssignment.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a kimono"});
}
}
}
/*Chooses clothes according to fetishes, quirks, etc.*/
if(slave.attrXY > 70) {
if(slave.attrKnown == 1) {
wardrobeTastes.push({text: `and wears a schoolgirl outfit to show off a some T&A to attract boys.`, clothes: "a schoolgirl outfit"});
wardrobeTastes.push({text: `and wears nothing but pretty lingerie to attract boys.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and selects a slutty outfit that's sure to have men drooling.`, clothes: "a slutty outfit"});
if(slave.butt > 3){
wardrobeTastes.push({text: `and slips on some cutoffs that are sure to have men checking out ${his} ass.`, clothes: "cutoffs and a t-shirt"});
}
if(isItemAccessible("a bunny outfit")) {
wardrobeTastes.push({text: `and slips into a bunny outfit that ${he} knows will have men lining up.`, clothes: "a bunny outfit"});
}
if(slave.boobs > 800) {
wardrobeTastes.push({text: `and dresses up as a busty succubus that pulls eyes to ${his} chest and leaves pants feeling tight.`, clothes: "a succubus outfit"});
}
} else {
wardrobeTastes.push({text: `and selects a schoolgirl outfit that shows off some T&A.`, clothes: "a schoolgirl outfit"});
wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and selects a slutty outfit that's sure to draw attention.`, clothes: "a slutty outfit"});
if(slave.butt > 3){
wardrobeTastes.push({text: `and slips on some cutoffs that shows off ${his} ass.`, clothes: "cutoffs and a t-shirt"});
}
if(isItemAccessible("a bunny outfit")) {
wardrobeTastes.push({text: `and slips into a bunny outfit that hugs ${his} curves.`, clothes: "a bunny outfit"});
}
if(slave.boobs > 800) {
wardrobeTastes.push({text: `and dresses up as a busty succubus that's sure to draw eyes.`, clothes: "a succubus outfit"});
}
}
}
if(slave.attrXX > 70) {
if(slave.attrKnown == 1) {
wardrobeTastes.push({text: `and wears a fashionable gown, since girls appreciate nice clothes.`, clothes: "a slave gown"});
wardrobeTastes.push({text: `and wears nothing but pretty lingerie to give the girls a show.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and wears a nice suit, since girls appreciate nice clothes.`, clothes: "nice business attire"});
} else {
wardrobeTastes.push({text: `and wears a fashionable gown.`, clothes: "a slave gown"});
wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and wears a nice suit, the reasons not entirely clear to you.`, clothes: "nice business attire"});
}
}
/* need */
if(slave.need > 90) {
wardrobeTastes.push({text: `but goes naked. ${He} needs sex now and clothing will only get in the way.`, clothes: "no clothing"});
wardrobeTastes.push({text: `and throws on a slutty suit. ${He} hopes that it gets the point across that ${he} needs sex now.`, clothes: "slutty business attire"});
wardrobeTastes.push({text: `and dons a slutty nurse outfit. ${He}'s been infected and the only cure is a strong dicking.`, clothes: "a slutty nurse outfit"});
wardrobeTastes.push({text: `and dresses up as a slutty maid. Maybe if ${he} does ${his} job poorly enough, someone will bend ${him} over and fuck some sense into ${him}.`, clothes: "a slutty maid outfit"});
wardrobeTastes.push({text: `and dresses up as a succubus in the hopes it screams that ${he} needs sex now.`, clothes: "a succubus outfit"});
}
/* quirks n flaws */
if(slave.behavioralFlaw == "arrogant") {
wardrobeTastes.push({text: `and chooses a formal dress that makes ${him} feel like royalty.`, clothes: "a ball gown"});
} else if(slave.behavioralQuirk == "devout") {
wardrobeTastes.push({text: `and wears something more appropriate for a monastery than a whorehouse.`, clothes: "a penitent nuns habit"});
}
if(slave.behavioralQuirk == "sinful") {
wardrobeTastes.push({text: `and dresses up like a succubus because it makes ${him} feel naughty.`, clothes: "a succubus outfit"});
} else if(slave.behavioralQuirk == "fitness") {
wardrobeTastes.push({text: `and wears spats and a tank top to give ${himself} a sporty look.`, clothes: "spats and a tank top"});
}
if(slave.sexualFlaw == "shamefast") {
wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a hijab and abaya"});
} else if(slave.sexualFlaw == "breeder") {
if(isItemAccessible("attractive lingerie for a pregnant woman")) {
wardrobeTastes.push({text: `and wears lingerie designed to acommodate pregnancies, hoping that others get the hint.`, clothes: "attractive lingerie for a pregnant woman"});
}
} else if(slave.sexualFlaw == "malicious") {
if(isItemAccessible("a schutzstaffel uniform")) {
wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"});
wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"});
}
}
if(slave.sexualQuirk == "romantic") {
wardrobeTastes.push({text: `and dresses up like ${he}'s about to go on a date.`, clothes: "a halter top dress"});
} else if(slave.sexualQuirk == "tease") {
wardrobeTastes.push({text: `and wears a set of provocatively designed lingerie.`, clothes: "kitty lingerie"});
}
/* age stuff */
if(slave.actualAge < 10) {
wardrobeTastes.push({text: `and puts on a pretty dress so ${he} can be a princess.`, clothes: "a ball gown"});
wardrobeTastes.push({text: `and dresses up like a cheerleader since ${he} thinks it looks cute.`, clothes: "a cheerleader outfit"});
if(isItemAccessible("a kimono")) {
wardrobeTastes.push({text: `and wraps ${himself} in a kimono, since it feels so good on ${his} skin.`, clothes: "a kimono"});
}
} else if(slave.actualAge < 18) {
wardrobeTastes.push({text: `and chooses an outfit that somewhat resembles one of ${his} school uniforms.`, clothes: "a schoolgirl outfit"});
}
/* fetishes */
if(slave.fetishKnown == 1) {
if(slave.fetish == "submissive") {
wardrobeTastes.push({text: `and wears restrictive latex to encourage others to dominate ${him}.`, clothes: "restrictive latex"});
wardrobeTastes.push({text: `and wears shibari ropes to encourage others to dominate ${him}.`, clothes: "shibari ropes"});
} else if(slave.fetish == "dom") {
wardrobeTastes.push({text: `and wears a handsome suit, since ${he} likes other slaves to look up to ${him}.`, clothes: "nice business attire"});
wardrobeTastes.push({text: `and wears a full body latex catsuit to look the part of the whip cracking dom.`, clothes: "a latex catsuit"});
} else if(slave.fetish == "masochist") {
wardrobeTastes.push({text: `and wears painfully restrictive bondage gear, since ${he} likes the torment.`, clothes: "uncomfortable straps"});
if(isItemAccessible("chains")) {
wardrobeTastes.push({text: `and wears painfully tight chains, since ${he} likes the torment.`, clothes: "chains"});
}
} else if(slave.fetish == "sadist") {
wardrobeTastes.push({text: `and wears an elegant gown, since ${he} thinks it makes ${him} look the part of the femme fatale.`, clothes: "a slave gown"});
wardrobeTastes.push({text: `and wears a scalemail bikini, since ${he} thinks it makes ${him} look fierce.`, clothes: "a scalemail bikini"});
} else if(slave.fetish == "cumslut") {
wardrobeTastes.push({text: `and wears cutoffs and a t-shirt, because the fun yet relatively conservative outfit seems to encourage others to ask ${him} for blowjobs.`, clothes: "cutoffs and a t-shirt"});
} else if(slave.fetish == "humiliation") {
wardrobeTastes.push({text: `and wears leather straps with rings over ${his} private parts because ${he} enjoys the embarrassment such a humiliating outfit causes ${him}.`, clothes: "uncomfortable straps"});
} else if(slave.fetish == "buttslut") {
wardrobeTastes.push({text: `and wears nothing other than slutty bangles, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "slutty jewelry"});
wardrobeTastes.push({text: `and wears nothing other than an apron, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "an apron"});
} else if(slave.fetish == "pregnancy") {
wardrobeTastes.push({text: `and wears a short maid dress, because ${he} wants to look motherly and fuckable at the same time.`, clothes: "a slutty maid outfit"});
if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
wardrobeTastes.push({text: `and wears a maternity dress in the hope someone fills out its middle.`, clothes: "a maternity dress"});
}
} else if(slave.fetish == "boobs") {
wardrobeTastes.push({text: `and wears a cheerleader outfit, since ${he} loves the way it hugs ${his} tits as ${he} moves.`, clothes: "a cheerleader outfit"});
wardrobeTastes.push({text: `and wears a monokini, since ${he} loves how it leaves ${his} breasts totally bare.`, clothes: "a monokini"});
wardrobeTastes.push({text: `and chooses a lingerie set that leaves ${his} cleavage on public display.`, clothes: "kitty lingerie"});
}
} else {
if(slave.fetish == "submissive") {
wardrobeTastes.push({text: `and strangely opts for restrictive latex.`, clothes: "restrictive latex"});
wardrobeTastes.push({text: `and strangely opts for shibari ropes.`, clothes: "shibari ropes"});
} else if(slave.fetish == "dom") {
wardrobeTastes.push({text: `and wears a handsome suit; ${he} seems to think highly of ${himself} in it.`, clothes: "nice business attire"});
wardrobeTastes.push({text: `and wears a full body latex catsuit; there is a strange look on ${his} face as ${he} wears it.`, clothes: "a latex catsuit"});
} else if(slave.fetish == "masochist") {
wardrobeTastes.push({text: `and strangely opts for painfully restrictive bondage gear.`, clothes: "uncomfortable straps"});
if(isItemAccessible("chains")) {
wardrobeTastes.push({text: `and strangely opts for painfully tight chains.`, clothes: "chains"});
}
} else if(slave.fetish == "sadist") {
wardrobeTastes.push({text: `and wears an elegant gown for some reason.`, clothes: "a slave gown"});
wardrobeTastes.push({text: `and wears a scalemail bikini; an odd choice.`, clothes: "a scalemail bikini"});
} else if(slave.fetish == "cumslut") {
wardrobeTastes.push({text: `and wears cutoffs and a t-shirt; ${he} can't stop licking ${his} lips.`, clothes: "cutoffs and a t-shirt"});
} else if(slave.fetish == "humiliation") {
wardrobeTastes.push({text: `and strangely opts for leather straps with rings over ${his} private parts.`, clothes: "uncomfortable straps"});
} else if(slave.fetish == "buttslut") {
wardrobeTastes.push({text: `and wears nothing other than slutty bangles, an odd choice; ${his} ass is completely exposed.`, clothes: "slutty jewelry"});
wardrobeTastes.push({text: `and wears nothing other than an apron, an odd choice; ${his} ass is completely exposed.`, clothes: "an apron"});
} else if(slave.fetish == "pregnancy") {
wardrobeTastes.push({text: `and wears a short maid dress; you frequently notice ${him} observing ${his} stomach.`, clothes: "a slutty maid outfit"});
if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
wardrobeTastes.push({text: `and wears a maternity dress even though ${he} isn't pregnant.`, clothes: "a maternity dress"});
}
} else if(slave.fetish == "boobs") {
wardrobeTastes.push({text: `and wears a cheerleader outfit; ${he} seems to enjoy jiggling ${his} breasts in it.`, clothes: "a cheerleader outfit"});
wardrobeTastes.push({text: `and strangely decides to wear a monokini, which leaves ${his} breasts totally bare.`, clothes: "a monokini"});
wardrobeTastes.push({text: `and oddly chooses a lingerie set with a cleavage cutout in the bra.`, clothes: "kitty lingerie"});
}
}
/* energy */
if(slave.energy > 95) {
wardrobeTastes.push({text: `but goes nude, since as a nympho ${he} gets plenty of attention anyway, and considers clothes an unnecessary hindrance.`, clothes: "no clothing"});
} else if(slave.energy > 60) {
wardrobeTastes.push({text: `and puts on some daring lingerie to draw ttention to ${himself}.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and puts on some decorative lingerie to draw ttention to ${himself}.`, clothes: "kitty lingerie"});
}
/* pregnancy */
if(slave.belly >= 5000) {
wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "attractive lingerie"});
wardrobeTastes.push({text: `and wears cute lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "kitty lingerie"});
if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) {
wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while giving it plenty of room to hang free.`, clothes: "attractive lingerie for a pregnant woman"});
} else if(isItemAccessible("a maternity dress")) {
wardrobeTastes.push({text: `and wears a conservative dress with plenty of give for ${his} belly to stretch it.`, clothes: "a maternity dress"});
}
wardrobeTastes.push({text: `and wears string lingerie to look fun and fuckable while giving ${his} protruding belly plenty of room to hang free.`, clothes: "a string bikini"});
} else {
wardrobeTastes.push({text: `and wears string lingerie to show off ${his} body.`, clothes: "a string bikini"});
}
if(slave.nationality == "Canadian") {
if(isItemAccessible("a mounty outfit")) {
wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"});
}
} else if(slave.nationality == "Japanese") {
if(isItemAccessible("a kimono")) {
wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a kimono"});
}
}
}
/*Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/
/*clothing = clothing.concat(wardrobeAssignment, wardrobeFS, wardrobeTastes); better version should the above never amount to anything*/
if(wardrobeAssignment.length > 0) {
for (let i = 0; i < wardrobeAssignment.length; i++) {
clothing.push(wardrobeAssignment[i]);
}
}
if(wardrobeFS.length > 0) {
for (let i = 0; i < wardrobeFS.length; i++) {
clothing.push(wardrobeFS[i]);
}
}
if(wardrobeTastes.length > 0) {
for (let i = 0; i < wardrobeTastes.length; i++) {
clothing.push(wardrobeTastes[i]);
}
}
selection = jsEither(clothing);
}
return selection;
};
function todaysShoes(slave) {
let shoes = [];
if(slave.fetish == 'mindbroken') {
if(slave.amp != 1 && slave.heels == 1) {
shoes.push({text: `${He} finds ${he} can inexplicably walk if ${he} wears heels; a daily lesson for ${him}, as ${he} forgets shortly after leaving.`, shoes: jsEither(["heels", "pumps", "extreme heels", "boots"])});
}
shoes.push({text: `${He} vaguely remembers putting things on ${his} feet, so ${he} does.`, shoes: jsEither(["heels", "pumps", "extreme heels", "boots", "flats"])});
shoes.push({text: `${He} entered without shoes, and will leave the same.`, shoes: "none"});
} else if(slave.devotion <= 20) {
if(slave.heels == 0) {
shoes.push({text: `and wears comfortable flats,`, shoes: "flats"});
} else {
shoes.push({text: `and angrily wears the heels ${he} needs to walk,`, shoes: "heels"});
}
} else {
if(slave.fetishKnown == 1 && slave.fetish == "dom") {
shoes.push({text: `${He} wears boots to look like a proper dominant.`, shoes: "boots"});
} else if(slave.fetishKnown == 1 && slave.fetish == "sadist") {
shoes.push({text: `${He} wears boots, since ${he} thinks they make ${him} look dangerous.`, shoes: "boots"});
} else if(slave.fetishKnown == 1 && slave.fetish == "masochist") {
shoes.push({text: `${He} wears painfully tall heels, since ${he} enjoys the twinge of pain with each step.`, shoes: "extreme heels"});
} else if(slave.heels == 1) {
shoes.push({text: `${He} wears the heels ${he} needs to walk.`, shoes: "heels"});
} else if(slave.fetishKnown == 1 && slave.fetish == "pregnancy" && slave.bellyPreg >= 500) {
shoes.push({text: `${He} goes barefoot to complement ${his} pregnancy.`, shoes: "none"});
} else if(slave.fetishKnown == 1 && slave.fetish == "none") {
shoes.push({text: `${He} wears comfortable flats, since ${he} doesn't have a fetish to show off.`, shoes: "flats"});
} else if(slave.actualAge < 13){
shoes.push({text: `${He} puts on boots so ${he} can stomp around.`, shoes: "boots"});
shoes.push({text: `${He} playfully puts on heels to be like all the other girls.`, shoes: "heels"});
shoes.push({text: `${He} wears flats as they are comfortable and easy to take on and off.`, shoes: "flats"});
shoes.push({text: `Going barefoot is fun, so no shoes for ${him}.`, shoes: "none"});
} else {
shoes.push({text: `${He} wears heels to strut ${his} stuff.`, shoes: "heels"});
shoes.push({text: `${He} wears comfortable flats to take it easy.`, shoes: "flats"});
shoes.push({text: `${He} goes barefoot to show off ${his} toes.`, shoes: "none"});
}
}
return jsEither(shoes);
};
function todaysCollar(slave) {
let neck = [];
if(slave.fetish == 'mindbroken') {
} else if(slave.devotion <= 20) {
} else {
if(V.arcologies[0].FSEgyptianRevivalist > 0) {
neck.push({text: `dons a wesekh to support your ancient Egyptian pretensions,`, collar: "ancient Egyptian"});
}
if(slave.fetish == "masochist") {
neck.push({text: `dons a tight steel collar around ${his} neck,`, collar: "tight steel"});
neck.push({text: `dons a painful leather collar,`, collar: "uncomfortable leather"});
neck.push({text: `dons a painfully tight neck corset,`, collar: "neck corset"});
} else if(slave.fetish == "pregnancy" && (canGetPregnant(slave) || slave.pregKnown == 1)) {
neck.push({text: `dons a digital display that tells everything about ${his} womb,`, collar: "preg biometrics"});
} else if(slave.fetish == "boobs" && slave.boobs >= 1000) {
neck.push({text: `dons a cowbell to draw attention to ${his} luscious udders,`, collar: "leather with cowbell"});
}
neck.push({text: `decides ${his} neck needs no accenting,`, collar: "none"});
neck.push({text: `dons some pretty jewelry,`, collar: "pretty jewelry"});
neck.push({text: `dons a lovely gold collar,`, collar: "heavy gold"});
neck.push({text: `dons a simple silk ribbon around ${his} neck,`, collar: "silk ribbon"});
}
return jsEither(neck);
};
function todaysCorset(slave) {
let belly = [];
const empathyBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"];
if(slave.fetish == 'mindbroken') {
if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500) {
if(slave.weight > 130) {
belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one. ${He} struggles to fit it around ${his} huge gut, only stopping when another slave takes it away from ${him} so ${he} moves on and stops blocking the wardrobe with ${his} fat ass.`, bellyAccessory: "none"});
} else {
belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one.`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])});
}
} else {
belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/
}
} else if(slave.devotion <= 20) {
} else {
if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw != "breeder") {
if(slave.weight > 130) {
belly.push({text: `struggles to fit a fake pregnant belly around ${his} gut before giving up and hoping ${he} can pass as fecund,`, bellyAccessory: "none"});
} else {
belly.push({text: `straps on a fake pregnant belly to fit in with all the other pregnant girls,`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly"])});
}
} else if(slave.belly < 1500 && slave.fetish == "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw != "breeder" && slave.weight <= 130) {
if(slave.fetishStrength <= 30) {
belly.push({text: `straps on a 1st trimester belly to sate ${his} curiosity,`, bellyAccessory: "a small empathy belly"});
belly.push({text: `straps on a 2nd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a medium empathy belly"});
belly.push({text: `straps on a 3rd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a large empathy belly"});
} else if(slave.fetishStrength <= 95) {
belly.push({text: `straps on a 3rd trimester belly to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a large empathy belly"});
} else if(slave.fetishStrength > 95) {
belly.push({text: `straps on the largest belly ${he} can find to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a huge empathy belly"});
}
} else if(empathyBellies.includes(slave.bellyAccessory) && slave.fetish != "pregnancy") {
belly.push({text: `removes ${his} fake belly, since ${he} dislikes it,`, bellyAccessory: "none"});
} else if(empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw == "breeder") {
belly.push({text: `pulls ${his} fake belly off, disgusted by it,`, bellyAccessory: "none"});
} else {
belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/
}
}
return jsEither(belly);
};
return saChoosesOwnClothes;
})();
|
amomynous0/fc
|
src/endWeek/saChoosesOwnClothes.tw
|
tw
|
bsd-3-clause
| 66,766 |
:: SA porn JS [script]
/* to later be rolled into saPorn */
window.getHighestPorn = function(slave) {
var max = {value: 0, type: "none"};
if(slave.pornTypeGeneral > max.value){
max = {value: slave.pornTypeGeneral, type: "generic"};
}
if(slave.pornTypeFuckdoll > max.value){
max = {value: slave.pornTypeFuckdoll, type: "fuckdoll"};
}
if(slave.pornTypeRape > max.value){
max = {value: slave.pornTypeRape, type: "rape"};
}
if(slave.pornTypePreggo > max.value){
max = {value: slave.pornTypePreggo, type: "preggo"};
}
if(slave.pornTypeBBW > max.value){
max = {value: slave.pornTypeBBW, type: "BBW"};
}
if(slave.pornTypeGainer > max.value){
max = {value: slave.pornTypeGainer, type: "weight gain"};
}
if(slave.pornTypeStud > max.value){
max = {value: slave.pornTypeStud, type: "big dick"};
}
if(slave.pornTypeLoli > max.value){
max = {value: slave.pornTypeLoli, type: "underage"};
}
if(slave.pornTypeDeepThroat > max.value){
max = {value: slave.pornTypeDeepThroat, type: "deepthroat"};
}
if(slave.pornTypeStruggleFuck > max.value){
max = {value: slave.pornTypeStruggleFuck, type: "unwilling"};
}
if(slave.pornTypePainal > max.value){
max = {value: slave.pornTypePainal, type: "hardcore anal"};
}
if(slave.pornTypeTease > max.value){
max = {value: slave.pornTypeTease, type: "softcore"};
}
if(slave.pornTypeRomantic > max.value){
max = {value: slave.pornTypeRomantic, type: "romantic"};
}
if(slave.pornTypePervert > max.value){
max = {value: slave.pornTypePervert, type: "really perverted"};
}
if(slave.pornTypeCaring > max.value){
max = {value: slave.pornTypeCaring, type: "voyeur"};
}
if(slave.pornTypeUnflinching > max.value){
max = {value: slave.pornTypeUnflinching, type: "unspeakable"};
}
if(slave.pornTypeSizeQueen > max.value){
max = {value: slave.pornTypeSizeQueen, type: "huge insertion"};
}
if(slave.pornTypeNeglectful > max.value){
max = {value: slave.pornTypeNeglectful, type: "orgasm denial"};
}
if(slave.pornTypeCumAddict > max.value){
max = {value: slave.pornTypeCumAddict, type: "cum addiction"};
}
if(slave.pornTypeAnalAddict > max.value){
max = {value: slave.pornTypeAnalAddict, type: "anal addiction"};
}
if(slave.pornTypeAttentionWhore > max.value){
max = {value: slave.pornTypeAttentionWhore, type: "exhibition"};
}
if(slave.pornTypeBreastGrowth > max.value){
max = {value: slave.pornTypeBreastGrowth, type: "breast expansion"};
}
if(slave.pornTypeAbusive > max.value){
max = {value: slave.pornTypeAbusive, type: "abuse"};
}
if(slave.pornTypeMalicious > max.value){
max = {value: slave.pornTypeMalicious, type: "sexual torture"};
}
if(slave.pornTypeSelfHating > max.value){
max = {value: slave.pornTypeSelfHating, type: "self hating"};
}
if(slave.pornTypeBreeder > max.value){
max = {value: slave.pornTypeBreeder, type: "breeder"};
}
if(slave.pornTypeSub > max.value){
max = {value: slave.pornTypeSub, type: "submissive"};
}
if(slave.pornTypeCumSlut > max.value){
max = {value: slave.pornTypeCumSlut, type: "cum"};
}
if(slave.pornTypeAnal > max.value){
max = {value: slave.pornTypeAnal, type: "buttslut"};
}
if(slave.pornTypeHumiliation > max.value){
max = {value: slave.pornTypeHumiliation, type: "humiliating"};
}
if(slave.pornTypeBoobs > max.value){
max = {value: slave.pornTypeBoobs, type: "breast"};
}
if(slave.pornTypeDom > max.value){
max = {value: slave.pornTypeDom, type: "dominant"};
}
if(slave.pornTypeSadist > max.value){
max = {value: slave.pornTypeSadist, type: "sadistic"};
}
if(slave.pornTypeMasochist > max.value){
max = {value: slave.pornTypeMasochist, type: "masochistic"};
}
if(slave.pornTypePregnancy > max.value){
max = {value: slave.pornTypePregnancy, type: "pregnancy fetish"};
}
return max;
}
|
amomynous0/fc
|
src/endWeek/saPornJS.tw
|
tw
|
bsd-3-clause
| 3,779 |
:: SA rest [script]
window.saRest = function saRest(slave) {
var pronouns = getPronouns(slave);
var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun;
var He = capFirstChar(he), His = capFirstChar(his);
var V = State.variables;
var t = " takes the week off.";
if (slave.fuckdoll > 0) {
t += " ${He} has nothing to do but ";
if (slave.amp == 0) {
t += "lie ";
} else {
t += "stand ";
}
t += "in place.";
}
if (slave.health > 90) {
t += ` ${His} health is so outstanding that rest does not improve it.`;
} else if (slave.health > -100) {
t += ` ${His} <span class='green'>health recovers</span> with rest.`;
slave.health += 10;
if (!(canHear(slave))) {
t += ` Since ${he} is deaf, the hustle and bustle of daily life in the penthouse <span class='green'>didn't bother ${him} at all.</span>`;
slave.health += 3;
} else if ((slave.hears == -1 && slave.earwear != "hearing aids") || (slave.hears == 0 && slave.earwear == "muffling ear plugs")) {
t += ` Since ${he} is hard of hearing, the hustle and bustle of daily life in the penthouse <span class='green'>didn't disturb ${his} rest as much.</span>`;
slave.health += 1;
}
}
if (slave.fuckdoll == 0 && slave.fetish != "mindbroken") {
if (slave.devotion > 20) {
if (slave.trust <= 20) {
t += ` Being allowed to rest <span class='mediumaquamarine'>reduces ${his} fear</span> of you.`;
slave.trust += 4;
} else if (slave.trust <= 50) {
t += ` Being allowed to rest <span class='mediumaquamarine'>builds ${his} trust</span> in you.`;
slave.trust += 2;
} else {
t += ` Being allowed to rest <span class='mediumaquamarine'>confirms ${his} trust</span> in you.`;
slave.trust += 2;
}
} else {
if (slave.trust < -20) {
t += ` Being allowed to rest <span class='mediumaquamarine'>reduces ${his} fear</span> of you.`;
slave.trust += 4;
}
}
}
if (V.showVignettes == 1 && slave.assignment === Job.REST) {
var _vignette = GetVignette(slave);
t += ` __This week__ ${_vignette.text} `
if (_vignette.type == "cash") {
if (_vignette.effect > 0) {
t += `<span class='yellowgreen'>making you an extra ${cashFormat(Math.trunc(V.FResult*_vignette.effect))}.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>losing you ${cashFormat(Math.abs(Math.trunc(V.FResult*_vignette.effect)))}.</span>`;
} else {
t += `an incident without lasting effect.`;
}
V.cash += Math.trunc(V.FResult*_vignette.effect);
} else if (_vignette.type == "devotion") {
if (_vignette.effect > 0) {
if (slave.devotion > 50) {
t += `<span class='hotpink'>increasing ${his} devotion to you.</span>`;
} else if (slave.devotion >= -20) {
t += `<span class='hotpink'>increasing ${his} acceptance of you.</span>`;
} else if (slave.devotion > -10) {
t += `<span class='hotpink'>reducing ${his} dislike of you.</span>`;
} else {
t += `<span class='hotpink'>reducing ${his} hatred of you.</span>`;
}
} else if (_vignette.effect < 0) {
if (slave.devotion > 50) {
t += `<span class='mediumorchid'>reducing ${his} devotion to you.</span>`;
} else if (slave.devotion >= -20) {
t += `<span class='mediumorchid'>reducing ${his} acceptance of you.</span>`;
} else if (slave.devotion > -10) {
t += `<span class='mediumorchid'>increasing ${his} dislike of you.</span>`;
} else {
t += `<span class='mediumorchid'>increasing ${his} hatred of you.</span>`;
}
} else {
t += `an incident without lasting effect.`;
}
slave.devotion += (1*_vignette.effect);
} else if (_vignette.type == "trust") {
if (_vignette.effect > 0) {
if (slave.trust > 20) {
t += `<span class='mediumaquamarine'>increasing ${his} trust in you.</span>`;
} else if (slave.trust > -10) {
t += `<span class='mediumaquamarine'>reducing ${his} fear of you.</span>`;
} else {
t += `<span class='mediumaquamarine'>reducing ${his} terror of you.</span>`;
}
} else if (_vignette.effect < 0) {
if (slave.trust > 20) {
t += `<span class='gold'>reducing ${his} trust in you.</span>`;
} else if (slave.trust >= -20) {
t += `<span class='gold'>increasing ${his} fear of you.</span>`;
} else {
t += `<span class='gold'>increasing ${his} terror of you.</span>`;
}
} else {
t += `an incident without lasting effect.`;
}
slave.trust += (1*_vignette.effect);
} else if (_vignette.type == "health") {
if (_vignette.effect > 0) {
t += `<span class='green'>improving ${his} health.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>affecting ${his} health.</span>`;
} else {
t += `an incident without lasting effect.`;
}
slave.health += (2*_vignette.effect);
} else {
if (_vignette.effect > 0) {
t += `<span class='green'>gaining you a bit of reputation.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>losing you a bit of reputation.</span>`;
} else {
t += `an incident without lasting effect.`;
}
V.rep += Math.trunc(V.FResult*_vignette.effect*0.1);
}
}
return t;
}
|
amomynous0/fc
|
src/endWeek/saRest.tw
|
tw
|
bsd-3-clause
| 5,254 |
:: SA servant [script]
window.saServant = function saServant(slave) {
var pronouns = getPronouns(slave);
var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun;
var He = capFirstChar(he), His = capFirstChar(his);
var V = State.variables;
var t = `works as a servant. ${He} performs the lowest jobs in your penthouse, cleaning up after your other slaves, bathing them, helping them dress, and giving them sexual relief.`;
if (V.servantsQuarters > 0) {
if ((V.universalRulesFacilityWork == 1 && slave.assignment == "be a servant" && V.servantsQuartersSpots > 0) || (slave.assignment == "work as a servant")) {
if (slave.assignment == "be a servant") {
t += ` Since there's extra space in the servants' quarters, ${V.assistantName} attaches ${him} to the cadre of maids there.`;
V.servantsQuartersSpots--;
}
if (V.Stewardess != 0) {
t += ` This brings ${him} under ${V.Stewardess.slaveName}'s supervision. The Stewardess `;
if (slave.devotion < -20) {
t += `subjects ${him} to <span class='gold'>corrective rape</span> when ${his} service is imperfect, <span class='hotpink'>when ${he} steps out of line</span>, or when the Stewardess just feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`;
slave.devotion += 2;
slave.trust -= 2;
} else if (slave.devotion <= 20) {
t += `molests ${him}, encouraging the poor slave to <span class='hotpink'>keep ${his} head down</span> and <span class='yellowgreen'>work harder.</span>`;
slave.devotion += 2;
} else {
t += `uses <span class='hotpink'>sex as a reward</span>, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`;
slave.devotion++;
}
if (!(canHear(slave))) {
t += ` However, ${his} inability to hear often leaves ${him} oblivious to ${V.Stewardess.slaveName}'s orders, limiting their meaningful interactions.`;
V.cash += (V.stewardessBonus/4);
} else if ((slave.hears == -1 && slave.earwear != "hearing aids") || (slave.hears == 0 && slave.earwear == "muffling ear plugs")) {
t += ` However, ${he} often doesn't catch what ${V.Stewardess.slaveName} says, leading to frustration, confusion and less work done.`;
V.cash += (V.stewardessBonus/2);
} else {
V.cash += V.stewardessBonus;
}
}
}
}
t += ` ${He} is `;
if (slave.trust < -20) {
t += "frightened of punishment and works very hard, <span class='yellowgreen'>reducing the upkeep</span> of your slaves.";
} else if (slave.devotion < -20) {
if (slave.trust >= 20) {
t += `uninterested in doing such work and barely lifts a finger to <span class='yellowgreen'>reduce the upkeep</span> of your slaves.`;
} else {
t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`;
}
} else if (slave.devotion <= 20) {
t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class='yellowgreen'>reduces upkeep</span> of your slaves.`;
} else if (slave.devotion <= 50) {
t += `obedient, offering your other slaves ${his} services, and moderately <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`;
} else if (slave.devotion <= 95) {
t += `devoted, happily giving your other slaves ${his} services, and <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`;
} else {
t += `so happy to serve your other slaves that ${he} often sees to their needs before they know they have them, and greatly <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`;
}
let _oral = jsRandom(5,10);
slave.oralCount += _oral;
V.oralTotal += _oral;
if (slave.relationship == -2) {
t += ` ${He} does ${his} best to perfect your domesticity due to ${his} emotional bond to you.`;
} else if (slave.relationship == -3 && slave.devotion > 50) {
t += ` ${He} does ${his}very best to be the perfect housewife, making ${him} an outstanding servant.`;
}
if (setup.servantCareers.includes(slave.career)) {
t += ` ${He} has experience with house keeping from ${his} life before ${he} was a slave, making ${him} more effective.`;
} else if (slave.skillS >= V.masteredXP) {
t += ` ${He} has experience with house keeping from working for you, making ${him} more effective.`;
} else {
slave.skillS += jsRandom(1,Math.ceil((slave.intelligence+slave.intelligenceImplant)/15) + 8);
}
if (slave.fetishStrength > 60) {
if (slave.fetish == "submissive" && slave.fetishKnown == 1) {
t += ` ${His} natural affinity for submission increases ${his} effectiveness.`;
} else if (slave.fetishKnown == 1 && slave.fetish == "dom") {
t += ` ${His} sexual appetite for domination reduces ${his} effectiveness.`;
}
}
if (slave.energy < 20) {
t += ` ${His} frigidity allows ${him} to ignore the intercourse all around ${him}, making ${him} very efficient.`;
} else if (slave.energy < 40) {
t += ` ${His} low sex drive keeps ${him} from becoming too distracted by the intercourse all around ${him}, making ${him} more efficient.`;
}
if ((slave.eyes <= -1 && slave.eyewear != "corrective glasses" && slave.eyewear != "corrective contacts") || (slave.eyewear == "blurring glasses") || (slave.eyewear == "blurring contacts")) {
t += ` ${His} bad vision makes ${him} a worse servant.`;
}
if (slave.lactation > 0) {
t += ` Since ${he} is lactating, `;
if (slave.devotion > 20 || slave.trust < -20) {
t += ` ${he} serves `;
} else {
t += `and disobedient, ${he} is restrained to serve `;
}
t += `as a drink dispenser at mealtimes, and makes a meaningful contribution to ${his} fellow slaves' nutrition in concert with the feeding systems.`;
}
if (V.showVignettes == 1 && (slave.assignment === Job.SERVANT || slave.assignment === Job.SERVER)) {
var _vignette = GetVignette(slave);
t += ` __This week__ ${_vignette.text} `
if (_vignette.type == "cash") {
if (_vignette.effect > 0) {
t += `<span class='yellowgreen'>making you an extra ${cashFormat(Math.trunc(V.FResult*_vignette.effect))}.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>losing you ${cashFormat(Math.abs(Math.trunc(V.FResult*_vignette.effect)))}.</span>`;
} else {
t += `an incident without lasting effect.`;
}
V.cash += Math.trunc(V.FResult*_vignette.effect);
} else if (_vignette.type == "devotion") {
if (_vignette.effect > 0) {
if (slave.devotion > 50) {
t += `<span class='hotpink'>increasing ${his} devotion to you.</span>`;
} else if (slave.devotion >= -20) {
t += `<span class='hotpink'>increasing ${his} acceptance of you.</span>`;
} else if (slave.devotion > -10) {
t += `<span class='hotpink'>reducing ${his} dislike of you.</span>`;
} else {
t += `<span class='hotpink'>reducing ${his} hatred of you.</span>`;
}
} else if (_vignette.effect < 0) {
if (slave.devotion > 50) {
t += `<span class='mediumorchid'>reducing ${his} devotion to you.</span>`;
} else if (slave.devotion >= -20) {
t += `<span class='mediumorchid'>reducing ${his} acceptance of you.</span>`;
} else if (slave.devotion > -10) {
t += `<span class='mediumorchid'>increasing ${his} dislike of you.</span>`;
} else {
t += `<span class='mediumorchid'>increasing ${his} hatred of you.</span>`;
}
} else {
t += `an incident without lasting effect.`;
}
slave.devotion += (1*_vignette.effect);
} else if (_vignette.type == "trust") {
if (_vignette.effect > 0) {
if (slave.trust > 20) {
t += `<span class='mediumaquamarine'>increasing ${his} trust in you.</span>`;
} else if (slave.trust > -10) {
t += `<span class='mediumaquamarine'>reducing ${his} fear of you.</span>`;
} else {
t += `<span class='mediumaquamarine'>reducing ${his} terror of you.</span>`;
}
} else if (_vignette.effect < 0) {
if (slave.trust > 20) {
t += `<span class='gold'>reducing ${his} trust in you.</span>`;
} else if (slave.trust >= -20) {
t += `<span class='gold'>increasing ${his} fear of you.</span>`;
} else {
t += `<span class='gold'>increasing ${his} terror of you.</span>`;
}
} else {
t += `an incident without lasting effect.`;
}
slave.trust += (1*_vignette.effect);
} else if (_vignette.type == "health") {
if (_vignette.effect > 0) {
t += `<span class='green'>improving ${his} health.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>affecting ${his} health.</span>`;
} else {
t += `an incident without lasting effect.`;
}
slave.health += (2*_vignette.effect);
} else {
if (_vignette.effect > 0) {
t += `<span class='green'>gaining you a bit of reputation.</span>`;
} else if (_vignette.effect < 0) {
t += `<span class='red'>losing you a bit of reputation.</span>`;
} else {
t += `an incident without lasting effect.`;
}
V.rep += Math.trunc(V.FResult*_vignette.effect*0.1);
}
}
return t;
};
|
amomynous0/fc
|
src/endWeek/saServant.tw
|
tw
|
bsd-3-clause
| 9,158 |
:: SA stay confined [script]
window.saStayConfined = function saStayConfined(slave) {
var pronouns = getPronouns(slave)
var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun
var He = capFirstChar(he), His = capFirstChar(his)
var V = State.variables
var t = ""
if (slave.fetish != "mindbroken") {
if (slave.devotion < -50) {
t += `is kept in solitary confinement whenever ${he} is not being forced to do something else. ${He} still hates ${his} place in the world, but being forced to rely on slave life as ${his} only human contact <span class='hotpink'>grinds down ${his} resistance.</span>`
slave.devotion += 2
} else if (slave.devotion <= 20) {
t += `is kept in solitary confinement whenever ${he} is not being forced to do something else. With nothing to do but look forward to the next time ${he}'s let out to serve, <span class='hotpink'>${he} begins to rely on servitude.</span>`
slave.devotion += 1
} else if (slave.devotion <= 50) {
t += `accepts solitary confinement whenever ${he} is not being forced to do something else. Since ${he} is obedient, the mental torture neither breaks ${him} further nor causes ${him} to hate you.`
} else {
t += `accepts solitary confinement whenever ${he} is not being forced to do something else. ${He} spends ${his} time wondering hopelessly how ${he} has failed you, <span class='mediumorchid'>damaging ${his} devotion to you.</span>`
slave.devotion -= 2
}
if (slave.trust < -50) {
t += ` ${He} is so terrified of you that this confinement does not make ${him} fear you any more.`
} else if (slave.trust < -20) {
t += ` ${He} is already afraid of you, but this confinement makes ${him} <span class='gold'>fear you even more.</span>`
slave.trust -= 2
} else if (slave.trust <= 20) {
t += ` This confinement makes ${him} <span class='gold'>fear your power</span> over ${him}.`
slave.trust -= 4
} else {
t += ` This confinement makes ${him} <span class='gold'>trust you less,</span> and fear you more.`
slave.trust -= 5
}
if (slave.assignment == "be confined in the cellblock") {
if ((slave.hears == -1 && slave.earwear != "hearing aids") || (slave.hears == 0 && slave.earwear == "muffling ear plugs") || (slave.hears == -2)) {
t += ` ${His} hearing impairment spares ${him} the sounds of ${his} peers getting punished, lightening the impact of ${his} imprisonment.`
}
}
t += ` The stress of confinement <span class='red'>damages ${his} health.</span>`
slave.health -= 10
} else {
t += `is oblivious to ${his} confinement.`
}
if (slave.sentence == 0 && (slave.devotion > 20 || (slave.devotion >= -20 && slave.trust < -20) || (slave.devotion >= -50 && slave.trust < -50) || slave.fetish == "mindbroken")) {
if (slave.fetish == "mindbroken") {
t += ` ${His} broken mind hinges entirely on other's guidance,`
} else {
t += ` ${He} is now willing to <span class='hotpink'>do as ${he}'s told,</span>`
}
t += ` so <span class='yellow'>${his} assignment has defaulted to rest.</span>`
if (slave.assignment == "be confined in the cellblock") {
State.temporary.brokenSlaves++
State.temporary.DL--
State.temporary.dI--
}
removeJob(slave, slave.assignment)
}
return t
}
|
amomynous0/fc
|
src/endWeek/saStayConfined.tw
|
tw
|
bsd-3-clause
| 3,347 |
:: Economy Intro [nobr]
<<if $PC.career == "arcology owner" || $saveImported == 1>>
<<goto "Takeover Target">>
<<else>>
It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@
<br>
<br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.//
<br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.//
<br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.//
<br>
<br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//
<</if>>
|
amomynous0/fc
|
src/events/intro/economyIntro.tw
|
tw
|
bsd-3-clause
| 802 |
:: Extreme Intro
The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@
[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.//
[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.//
[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content//
[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
|
amomynous0/fc
|
src/events/intro/extremeIntro.tw
|
tw
|
bsd-3-clause
| 1,059 |
:: Gender Intro
The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@
[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]]
//Default setting. The majority of slaves will be biologically female, and all content will be available.//
[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]]
//Almost all slaves will be biologically female, restricting some content.//
[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]]
//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.//
[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]]
//Almost all slaves will be biologically male, restricting some content.//
|
amomynous0/fc
|
src/events/intro/genderIntro.tw
|
tw
|
bsd-3-clause
| 1,452 |
:: Intro Summary [nobr]
<<set $neighboringArcologies = variableAsNumber($neighboringArcologies, 3, 0, 8)>>
<<set $FSCreditCount = variableAsNumber($FSCreditCount, 5, 4, 7)>>
<<set $PC.actualAge = variableAsNumber($PC.actualAge, 35, 14, 80)>>
<<set $PC.birthWeek = variableAsNumber($PC.birthWeek, 0, 0, 51)>>
<<silently>>
FertilityAge($fertilityAge)
<</silently>>
You may review your settings before clicking "Continue" to begin.
<br><br>
<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = variableAsNumber($retirementAge, 45, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>
<<if $freshPC == 1 || $saveImported == 0>>
<<set $PC.origRace = $PC.race>>
<<set $PC.origSkin = $PC.skin>>
<<set $PC.origEye = $PC.eyeColor>>
<<set $PC.origHColor = $PC.hColor>>
<</if>>
__''World Settings''__
<br>
<<if $economy == 1>>
The world economy is in ''doubtful'' shape.
[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]
<<elseif $economy < 1>>
The world economy is still in ''good'' shape.
[[Harder|Intro Summary][$economy = 1]]
<<else>>
The world economy is in ''terrible'' shape.
[[Easier|Intro Summary][$economy = 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>
<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]
<br>
<<if $internationalTrade == 0>>
The slave trade is ''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]
<br>
<<else>>
The slave trade is ''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]
<br>
<</if>>
<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
International slave variety is ''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|Intro Summary][$internationalVariety = 1]]
<br>
<<else>>
International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]
<br>
<</if>>
<</if>>
<<else>>
Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]
<<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */
<<silently>><<include "Customize Slave Trade">><</silently>>
<</if>>
<br style="clear:both" /><hr style="margin:0">
<<set _len = Object.keys($nationalitiescheck).length>>
<<set _j = 0>>
<<for _nation, _i range $nationalitiescheck>>
<<print _nation>> @@.orange;<<print (($nationalities[_nation]/hashSum($nationalities))*100).toFixed(2)>>%@@
<<set _j++>>
<<if _j < _len>> | <</if>>
<</for>>
<br style="clear:both" /><hr style="margin:0">
<</if>> /* closes $customVariety is defined */
/* Accordion 000-250-006 */
Accordion effects on weekly reports are
<<if $useAccordion == 0>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
Economic Tabs on weekly reports are
<<if $useTabs == 0>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]]
<</if>>
<br>
<<if $plot == 1>>
Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|Intro Summary][$plot = 0]]
<<else>>
Game mode: ''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|Intro Summary][$plot = 1]]
<</if>>
<br><br>
__''General slave settings''__
<br>
<<if $verboseDescriptions == 1>>
Your master suite ''will'' detail slave changes.
[[Disable|Intro Summary][$verboseDescriptions = 0]]
<<else>>
Your master suite ''will not'' detail slave changes.
[[Enable|Intro Summary][$verboseDescriptions = 1]]
<</if>>
<br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Intro Summary][$newDescriptions = 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Intro Summary][$newDescriptions = 1]]
<</if>>
<br>
<<if $seeRace == 1>>
Ethnicity will ''occasionally'' be mentioned.
[[Disable most mentions of race|Intro Summary][$seeRace = 0]]
<<else>>
Ethnicity will ''almost never'' be mentioned.
[[Enable mentions of race|Intro Summary][$seeRace = 1]]
<</if>>
<br>
<<if $seeNationality == 1>>
Nationality will ''occasionally'' be mentioned.
[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]
<<else>>
Nationality will ''almost never'' be mentioned.
[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]
<</if>>
<br>
<<if $allowMaleSlaveNames>>
Slaves ''can generate with male names.''
[[Only use female names|Intro Summary][$allowMaleSlaveNames = false]]
<<else>>
Slaves will ''always generate with female names.''
[[Allow male names|Intro Summary][$allowMaleSlaveNames = true]]
<</if>>
//This only affects slave generation and not your ability to name your slaves.//
<br>
<<if $surnameOrder != 1>>
Order names ''based on country of origin''. [[Force name surname|Intro Summary][$surnameOrder = 1]]
<<else>>
Names will always be ''Name Surname''. [[Allow nationality name order|Intro Summary][$surnameOrder = 0]]
<</if>>
<br>
<<if $familyTesting == 1>>
Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
[[Disable extended families|Intro Summary][$familyTesting = 0]]
<<else>>
Slaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.//
[[Enable extended families|Intro Summary][$familyTesting = 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//
<<if $familyTesting == 1>>
<br>
<<if $inbreeding == 1>>
Successive breeding ''will'' result in sub-average slaves.
[[Disable inbreeding damage|Intro Summary][$inbreeding = 0]]
<<else>>
Successive breeding ''will not'' result in sub-average slaves.
[[Enable inbreeding damage|Intro Summary][$inbreeding = 1]]
<</if>>
<br>
<<if $allowFamilyTitles == 1>>
Your relatives ''will'' use family titles.
[[Disable family titles|Intro Summary][$allowFamilyTitles = 0]]
<<else>>
Your relatives ''will not'' use family titles.
[[Enable family titles|Intro Summary][$allowFamilyTitles = 1]]
<</if>>
<</if>>
<br>
Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]
<<else>>
''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]
<</if>>
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]
<</if>>
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Intro Summary][$disableLisping = 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Intro Summary][$disableLisping = 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br><br>
__''Slave age settings''__
<br>
<<if $seeAge == 1>>
Slaves will ''age naturally.''
[[Disable aging|Intro Summary][$seeAge = 0]] |
[[Semi aging|Intro Summary][$seeAge = 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Intro Summary][$seeAge = 1]] |
[[Disable aging|Intro Summary][$seeAge = 0]]
<<else>>
Slaves will ''not age,'' and not experience birthdays.
[[Enable aging|Intro Summary][$seeAge = 1]] |
[[Semi aging|Intro Summary][$seeAge = 2]]
<</if>>
//This option cannot be changed during the game//
<br>
<<if $minimumSlaveAge < 3>>
<<set $minimumSlaveAge = 3>>
<<elseif $minimumSlaveAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $minimumSlaveAge = 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>
<br>
<<if $retirementAge <= $minimumSlaveAge>>
<<set $retirementAge = $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $retirementAge = 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//
<br>
<<if $pedo_mode == 0>>
Randomly generated slaves will generate normally.
[[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]]
<<else>>
Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
[[Normal mode|Intro Summary][$pedo_mode = 0]]
<</if>>
<br>
<<if $fertilityAge < 3>>
<<set $fertilityAge = 3>>
<<elseif $fertilityAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $fertilityAge = 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>
<br>
<<if $potencyAge < 3>>
<<set $potencyAge = 3>>
<<elseif $potencyAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $potencyAge = 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>
<br>
<<if $precociousPuberty == 0>>
Girls ''cannot'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
[[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]]
<<else>>
Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
[[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]]
<</if>>
<br><br>
__''Slave age effects''__
<br>
<<if $AgePenalty == 0>>
Girls ''will not'' receive job and career penalties due to age.
[[Enable age penalties|Intro Summary][$AgePenalty = 1]]
<<else>>
Girls ''will'' receive job and career penalties due to age.
[[Disable age penalties|Intro Summary][$AgePenalty = 0]]
<</if>>
<br>
<<if $loliGrow == 1>>
Children ''will not'' grow as they age.
[[Enable Growth|Intro Summary][$loliGrow = 0]]
<<else>>
Children ''will'' grow as they age.
[[Disable Growth|Intro Summary][$loliGrow = 1]]
<</if>>
<br><br>
__''Content settings''__
<br>
<<switch $seeDicks>>
<<case 100>>
''All''
<<case 90>>
''Almost all''
<<case 75>>
''Most''
<<case 50>>
''Half''
<<case 25>>
''Some''
<<case 10>>
''A few''
<<default>>
''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)
<br>
<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>>
<</if>>
<br>
<<if $seePreg == 1>>
Pregnancy related content is ''enabled''.
[[Disable|Intro Summary][$seePreg = 0]]
<<else>>
Most pregnancy related content is ''disabled''.
[[Enable|Intro Summary][$seePreg = 1]]
<</if>>
<br>
<<if $seeHyperPreg == 1>>
Extreme pregnancy content like broodmothers is ''enabled''.
[[Disable|Intro Summary][$seeHyperPreg = 0]]
<<else>>
Extreme pregnancy content like broodmothers is ''disabled''.
[[Enable|Intro Summary][$seeHyperPreg = 1]]
<</if>>
<br>
<<if ($dangerousPregancy == 0)>>
Advanced pregnancy complications such as miscarriage and premature birth are currently @@.red;DISABLED@@.
[[Enable|Intro Summary][$dangerousPregancy = 1]]
<<else>>
Advanced pregnancy complications such as miscarriage and premature birth are currently @@.cyan;ENABLED@@.
[[Disable|Intro Summary][$dangerousPregancy = 0]]
<</if>>
<br>
<<if $seeExtreme == 1>>
Extreme content like amputation is ''enabled''.
[[Disable|Intro Summary][$seeExtreme = 0]]
<<else>>
Extreme content like amputation is ''disabled''.
[[Enable|Intro Summary][$seeExtreme = 1]]
<</if>>
<br>
<<if $seeBestiality == 1>>
Bestiality content is ''enabled''.
[[Disable|Intro Summary][$seeBestiality = 0]]
<<else>>
Bestiality content is ''disabled''.
[[Enable|Intro Summary][$seeBestiality = 1]]
<</if>>
<<if $seeDicks != 0>>
<br>
<<if $seeCircumcision == 1>>
Circumcision is ''enabled''.
[[Disable|Intro Summary][$seeCircumcision = 0]]
<<else>>
Circumcision is ''disabled''.
[[Enable|Intro Summary][$seeCircumcision = 1]]
<</if>>
<</if>>
<br><br>
__''The Free City''__
<br>
The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
<br>
//Setting this to 0 will disable most content involving the rest of the Free City.//
<<if $targetArcology.type == "New">>
<br>
The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain = "urban"]] |
[[Rural|Intro Summary][$terrain = "rural"]] |
[[Ravine|Intro Summary][$terrain = "ravine"]] |
[[Marine|Intro Summary][$terrain = "marine"]] |
[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<<if $terrain != "oceanic">>
<br>
The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] |
<<if $freshPC == 1 || $saveImported == 0>>
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
<<else>>
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese"]]
<</if>>
<</if>>
<</if>>
<<if !["RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist"].includes($targetArcology.type)>>
<br>
The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>.
<<if $language != "English">>
[[English|Intro Summary][$language = "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|Intro Summary][$language = "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|Intro Summary][$language = "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|Intro Summary][$language = "Chinese"]]
<<else>>
Chinese
<</if>>
<</if>>
<br>
The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
<br>
<<if $FSCreditCount >= 7>>
<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//
<br><br>
__''Player Character''__
<<if $freshPC == 1 || $saveImported == 0>>
<<if ndef $PCCreationSex>>
<<if $PC.title == 1>>
<<set $PCCreationSex = "masculine ''Master''">>
<<else>>
<<set $PCCreationSex = "feminine ''Mistress''">>
<</if>>
<</if>>
<br>You are a $PCCreationSex.
<br>Change to
<<if $PCCreationSex != "masculine ''Master''">>
[[masculine Master|Intro Summary][$PC.title = 1, $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him", $PCCreationSex = "masculine ''Master''"]]
<<elseif $PCCreationSex != "feminine ''Mistress''">>
[[feminine Mistress|Intro Summary][$PC.title = 0, $PC.pronoun = "her", $PC.possessive = "her", $PC.object = "her", $PCCreationSex = "feminine ''Mistress''"]]
<</if>>
<br>Everyone calls you ''<<= PlayerName()>>.''
<br>
With ''<<textbox "$PC.name" $PC.name>>'' as your given name and
<<if $PC.surname == 0>>
no surname.
<<link "Add a surname">>
<<set $PC.surname = "Anon">>
<<goto "Intro Summary">>
<</link>> //Surnames cannot be changed during the game outside of special circumstances.//
<<else>>
''<<textbox "$PC.surname" $PC.surname>>'' as your surname.
<<link "Go by a single name">>
<<set $PC.surname = 0, $PC.surname = "">>
<<goto "Intro Summary">>
<</link>>
<</if>>
<br>
You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago.
<<if $playerAging == 2>>
and you ''age naturally''.
[[Disable aging|Intro Summary][$playerAging = 0]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
and you ''will'' celebrate birthdays, but ''not age''.
[[Enable aging fully|Intro Summary][$playerAging = 2]] |
[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
and you will ''not age,'' nor experience birthdays.
[[Enable aging|Intro Summary][$playerAging = 2]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>
Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''.
//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//
<br>
Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>,
race is <<textbox "$PC.race" $PC.race "Intro Summary">>
and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>.
<br>__Race:__
[[White|Intro Summary][$PC.race = "white"]] |
[[Asian|Intro Summary][$PC.race = "asian"]] |
[[Latina|Intro Summary][$PC.race = "latina"]] |
[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
[[Black|Intro Summary][$PC.race = "black"]] |
[[Semitic|Intro Summary][$PC.race = "semitic"]] |
[[Southern European|Intro Summary][$PC.race = "southern european"]] |
[[Indo-Aryan|Intro Summary][$PC.race = "indo-aryan"]] |
[[Amerindian|Intro Summary][$PC.race = "amerindian"]] |
[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
[[Malay|Intro Summary][$PC.race = "malay"]] |
[[Mixed Race|Intro Summary][$PC.race = "mixed race"]]
<br>__Skin tone:__
[[Pure White|Intro Summary][$PC.skin = "pure white"]] |
[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
[[Pale|Intro Summary][$PC.skin = "pale"]] |
[[Extremely Fair|Intro Summary][$PC.skin = "extremely fair"]] |
[[Very Fair|Intro Summary][$PC.skin = "very fair"]] |
[[Fair|Intro Summary][$PC.skin = "fair"]] |
[[White|Intro Summary][$PC.skin = "white"]] |
[[Light|Intro Summary][$PC.skin = "light"]] |
[[Lightened|Intro Summary][$PC.skin = "lightened"]] |
[[Light Olive|Intro Summary][$PC.skin = "light olive"]] |
[[Olive|Intro Summary][$PC.skin = "olive"]] |
[[Natural|Intro Summary][$PC.skin = "natural"]] |
[[Tanned|Intro Summary][$PC.skin = "tanned"]] |
[[Bronzed|Intro Summary][$PC.skin = "bronzed"]] |
[[Dark Olive|Intro Summary][$PC.skin = "dark olive"]] |
[[Dark|Intro Summary][$PC.skin = "dark"]] |
[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
[[Brown|Intro Summary][$PC.skin = "brown"]] |
[[Dark Brown|Intro Summary][$PC.skin = "dark brown"]] |
[[Black|Intro Summary][$PC.skin = "black"]] |
[[Ebony|Intro Summary][$PC.skin = "ebony"]] |
[[Pure Black|Intro Summary][$PC.skin = "pure black"]]
<<switch $PC.markings>>
<<case "freckles">>
<<set _PCCreationFreckles = "has light freckling">>
<<case "heavily freckled">>
<<set _PCCreationFreckles = "has heavy freckling">>
<<default>>
<<set _PCCreationFreckles = "is clear of blemishes">>
<</switch>>
<br>Your body ''_PCCreationFreckles''.
[[None|Intro Summary][$PC.markings = "none"]] |
[[Light|Intro Summary][$PC.markings = "freckles"]] |
[[Heavy|Intro Summary][$PC.markings = "heavily freckled"]]
<br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>.
<br>
Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
and you consume it by ''<<if $PC.refreshmentType == 0>>Smoking<<elseif $PC.refreshmentType == 1>>Drink<<elseif $PC.refreshmentType == 2>>Eating<<elseif $PC.refreshmentType == 3>>Snorting<<elseif $PC.refreshmentType == 4>>Injection<<elseif $PC.refreshmentType == 5>>Popping<<else>>Orally Dissolving<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]]
<br>
<<if $PC.refreshmentType == 0>>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
<</if>>
<<switch $PC.career>>
<<case "capitalist">>
<<set _PCCreationCareer = "a business leader">>
<<case "mercenary">>
<<set _PCCreationCareer = "a mercenary">>
<<case "slaver">>
<<set _PCCreationCareer = "a slaver">>
<<case "engineer">>
<<set _PCCreationCareer = "an engineer">>
<<case "medicine">>
<<set _PCCreationCareer = "a doctor">>
<<case "celebrity">>
<<set _PCCreationCareer = "a minor celebrity">>
<<case "escort">>
<<set _PCCreationCareer = "an escort">>
<<case "servant">>
<<set _PCCreationCareer = "a servant">>
<<case "gang">>
<<set _PCCreationCareer = "a gang leader">>
<<case "BlackHat">>
<<set _PCCreationCareer = "an incursion specialist">>
<<default>>
<<set _PCCreationCareer = "a member of the idle wealthy">>
<</switch>>
<br>
Before you came to the free cities, you were ''_PCCreationCareer'' and it is rumoured that you acquired your arcology through ''$PC.rumor''.
<br>__Past career:__
<<if $PC.career != "arcology owner">>
[[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] |
[[business leader|Intro Summary][$PC.career = "capitalist"]] |
[[mercenary|Intro Summary][$PC.career = "mercenary"]] |
[[slaver|Intro Summary][$PC.career = "slaver"]] |
[[engineer|Intro Summary][$PC.career = "engineer"]] |
[[doctor|Intro Summary][$PC.career = "medicine"]] |
[[hacker|Intro Summary][$PC.career = "BlackHat"]] |
[[minor celebrity|Intro Summary][$PC.career = "celebrity"]] |
[[escort|Intro Summary][$PC.career = "escort"]] |
[[servant|Intro Summary][$PC.career = "servant"]] |
[[gang leader|Intro Summary][$PC.career = "gang"]]
<</if>>
<br>__rumor:__
[[wealth|Intro Summary][$PC.rumor = "wealth"]] |
[[hard work|Intro Summary][$PC.rumor = "diligence"]] |
[[force|Intro Summary][$PC.rumor = "force"]] |
[[social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
[[blind luck|Intro Summary][$PC.rumor = "luck"]]
<br>
You have a
<<if $PC.vagina == 1 && $PC.dick == 1>>
''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]]
<<elseif $PC.dick == 1>>
''penis''. Standard sex scenes; easiest reputation maintenance.
[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
<<elseif $PC.vagina == 1>>
''vagina''. Sex scene variations; most difficult reputation maintenance.
[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
<</if>>
<<if $PC.vagina == 1>>
<br>
You are
<<if $PC.preg == -1>>
taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses.
[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
''not'' on contraceptives. You ''can'' get pregnant.
[[Take contraceptives|Intro Summary][$PC.preg = -1]]
| [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]]
<<elseif $PC.preg > 37>>
''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon.
[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
<<elseif $PC.preg > 0>>
''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives.
[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
| [[Ready to drop|Intro Summary][$PC.preg = 40]]
<</if>>
<<if $PC.births > 0>>
<br>You have given birth to ''$PC.births'' babies.
<</if>>
<br>Your hormones
<<if $PC.pregMood == 1>>
influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
do not affect you. Vanilla setting.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>
<br>
<<switch $PC.boobsBonus>>
<<case -3>>
<<set _PCCreationBoobSize = "small B cups">>
<<case -2>>
<<set _PCCreationBoobSize = "unnoticeable C cups">>
<<case -1>>
<<set _PCCreationBoobSize = "unremarkable D cups">>
<<case 1>>
<<set _PCCreationBoobSize = "noticeable F cups">>
<<case 2>>
<<set _PCCreationBoobSize = "huge G cups">>
<<case 3>>
<<set _PCCreationBoobSize = "massive H cups">>
<<default>>
<<set _PCCreationBoobSize = "average DD cups">>
<</switch>>
<<if $PC.boobsImplant>>
<<set _PCCreationBreast = "fake">>
<<else>>
<<set _PCCreationBreast = "all natural">>
<</if>>
<<if $PC.boobs > 0>>
Your breasts are ''_PCCreationBoobSize''
and ''_PCCreationBreast''.
<<if $PC.boobsBonus == 0>>
[[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -2, $PC.boobsImplant = 0]]
<<elseif $PC.boobsBonus == 2>>
[[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]]
<<elseif $PC.boobsBonus == -2>>
[[Go bigger |Intro Summary][$PC.boobsBonus = 0]]
<</if>>
| [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]]
<<else>>
<<if $PC.title == 1>>
Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
<<else>>
You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
<</if>>
<</if>>
<<else>>
<br>You are a
<<if $PC.title == 1>>
masculine ''Master''
<<else>>
feminine ''Mistress'
<</if>>
and everyone that matters calls you <<= PlayerName()>>.
<br>
You are $PC.actualAge years old which is
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
Your birthday will be in $PC.birthWeek weeks
<<if $playerAging == 2>>
and you ''age naturally''.
[[Disable aging|Intro Summary][$playerAging = 0]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
and you ''will'' celebrate birthdays, but ''not age''.
[[Enable aging fully|Intro Summary][$playerAging = 2]] |
[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
and you will ''not age,'' nor experience birthdays.
[[Enable aging|Intro Summary][$playerAging = 2]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>
Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''.
//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//
<br>
You are a $PC.nationality $PC.race with <<if $PC.markings == "heavily freckled">>heavily freckled<<elseif $PC.markings == "freckles">>lightly freckled<<else>>clear<</if>> $PC.skin skin, $PC.hColor hair and $PC.eyeColor eyes.
<br>
Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
and you consume it by ''<<if $PC.refreshmentType == 0>>Smoking<<elseif $PC.refreshmentType == 1>>Drink<<elseif $PC.refreshmentType == 2>>Eating<<elseif $PC.refreshmentType == 3>>Snorting<<elseif $PC.refreshmentType == 4>>Injection<<elseif $PC.refreshmentType == 5>>Popping<<else>>Orally Dissolving<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]]
<br>
<<if $PC.refreshmentType == 0>>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
<</if>>
<<switch $PC.career>>
<<case "wealth">>
Prior to being an arcology owner, you were a member of the idle wealthy.
<<case "capitalist">>
Prior to being an arcology owner, you were a business leader.
<<case "mercenary">>
Prior to being an arcology owner, you were a mercenary.
<<case "slaver">>
Prior to being an arcology owner, you were a slaver.
<<case "engineer">>
Prior to being an arcology owner, you were an engineer.
<<case "medicine">>
Prior to being an arcology owner, you were a surgeon.
<<case "celebrity">>
Prior to being an arcology owner, you were a minor celebrity.
<<case "BlackHat">>
Prior to being an arcology owner, you specialized in cracking databases and making mockeries of cyber security.
<<case "arcology owner">>
Being an arcology owner defines your life now.
<<case "escort">>
Prior to being an arcology owner, you knew how to survive off your looks and body.
<<case "servant">>
Prior to being an arcology owner, you served a well-off master<<if $PC.birthMaster > 2>> and bore him several children<</if>>.
<<case "gang">>
Prior to being an arcology owner, you were the leader of a ruthless gang.
<</switch>>
Word in the arcology is you acquired it through
<<switch $PC.rumor>>
<<case "wealth">>
a rather ridiculous amount of money.
<<case "diligence">>
sheer effort.
<<case "force">>
brutal force.
<<case "social engineering">>
clever social manipulation.
<<case "luck">>
blind luck.
<</switch>>
<br>
You have a
<<if $PC.vagina == 1 && $PC.dick == 1>>
penis and vagina
<<elseif $PC.dick == 1>>
penis.
<<elseif $PC.vagina == 1>>
vagina
<</if>>
<<if $PC.vagina == 1>>
and are
<<if $PC.pregWeek < 0>>
recovering from your last pregnancy.
<<elseif $PC.preg == -2>>
infertile.
<<elseif $PC.preg == -1>>
taking contraceptives.
<<elseif $PC.preg == 0>>
fertile.
<<elseif $PC.preg > 37>>
extremely pregnant.
<<elseif $PC.preg > 0>>
pregnant.
<</if>>
<<if $PC.preg > 20 || $PC.births > 0>>
<<if $PC.pregMood == 1>>
You tend to be caring and motherly when you're pregnant.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
Pregnancy doesn't really affect your mood.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
You tend to be very demanding and aggressive when you're pregnant.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<<else>>
<<if $PC.pregMood == 1>>
You tend to be caring and motherly when you're hormonal.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
Your mood isn't tied to your hormones.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
You tend to be very demanding and aggressive when you're hormonal.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>
<<if $PC.births > 0>>
You have given birth to $PC.births babies.
<</if>>
<</if>>
<br>
<<if $PC.boobs > 0>>
You have a <<if $PC.title > 0>>masculine<<else>>feminine<</if>> body with
<<if $PC.boobsBonus == 1>>
big <<if $PC.boobsImplant == 1>>fake <</if>>breasts.
<<elseif $PC.boobsBonus == 2>>
huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts.
<<elseif $PC.boobsBonus == 3>>
giant<<if $PC.boobsImplant == 1>>, fake<</if>> cow tits.
<<elseif $PC.boobsBonus == -1>>
unremarkable breasts.
<<elseif $PC.boobsBonus == -2>>
average breasts.
<<elseif $PC.boobsBonus == -3>>
small breasts.
<<else>>
noticeable breasts.
<</if>>
<<else>>
<<if $PC.title > 0>>
You have a manly chest.
<<else>>
You are flat as a board.
<</if>>
<</if>>
<</if>>
<br><br>__''Image display''__
<br>
Currently
<<if $seeImages == 1>>
''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
''Vector art by NoX/Deepmurk'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]]
<br>
Highlights on shiny clothing
<<if $seeVectorArtHighlights == 1>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]]
<</if>>
<br>@@.red;Git compiled only, no exceptions.@@
<<elseif $imageChoice == 2>>
''Vector art by NoX/Deepmurk - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]]
<<elseif $imageChoice == 3>>
''Vector art revamp'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]]
<br>
Highlights on shiny clothing
<<if $seeVectorArtHighlights == 1>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]]
<</if>>
<br>@@.red;Git compiled only, no exceptions.@@
<<elseif $imageChoice == 0>>
''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
<</if>>
<br>
Slave images in the weekly report are
<<if $seeReportImages == 1>>
''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]]
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]]
<</if>>
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.//
<</if>>
<br><br>
__''Mods''__
<br>The Special Force Mod is
<<if $SF.Toggle === 0>>
''disabled.'' [[Enable|Intro Summary][$SF.Toggle = 1]]
<<else>>
''enabled.'' [[Disable|Intro Summary][$SF.Toggle = 0]]
<br> The support facility is
<<if ($SF.Facility.Toggle === 0)>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$SF.Facility.Toggle = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$SF.Facility.Toggle = 0]]
<</if>> //Prep for future content.
<</if>>
<br>// This mod is initially from anon1888 but expanded by SFanon offers a lategame special (started out as security but changed to special in order to try and reduce confusion with CrimeAnon's separate Security Expansion (SecExp) mod) force, that is triggered after week 80. It is non-canon where it conflicts with canonical updates to the base game.//
<br><br>
<<if $cyberMod == 1>>
Cybernetics mod is ''enabled.''
[[Disable|Intro Summary][$cyberMod = 0]]
<<else>>
Cybernetics mod is ''disabled.''
[[Enable|Intro Summary][$cyberMod = 1]]
<</if>>
<br>
// This mod alters how prosthetics system works and adds some content.//
<br><br>
<<if $secExp == 1>>
The Security Expansion Mod is ''enabled.''
[[Disable|Intro Summary][$secExp = 0]]
<<else>>
The Security Expansion Mod is ''disabled.''
[[Enable|Intro Summary][$secExp = 1]]
<</if>>
<br>
// This mod introduces security and crime in the arcology, as well as attacks and battles.//
<br><br>
<<link "Continue">>
<<if $freshPC == 1 || $saveImported == 0>>
<<switch $PC.career>>
<<case "capitalist">>
<<set $PC.trading = 100>>
<<case "mercenary">>
<<set $PC.warfare = 100>>
<<case "slaver">>
<<set $PC.slaving = 100>>
<<case "engineer">>
<<set $PC.engineering = 100>>
<<case "medicine">>
<<set $PC.medicine = 100>>
<<case "BlackHat">>
<<set $PC.hacking = 100>>
<<case "arcology owner">>
<<set $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>>
<<case "escort">>
<<set $PC.trading = 50, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>>
<<case "servant">>
<<set $PC.trading = -100, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = -100, $PC.hacking = -100>>
<<case "gang">>
<<set $PC.trading = 50, $PC.warfare = 50, $PC.slaving = 50, $PC.engineering = -100, $PC.medicine = 0, $PC.hacking = 50>>
<</switch>>
<</if>>
<<if $saveImported == 1 && $freshPC == 0 && $girls < 3>>
<<set $girls++>>
<<elseif $PC.career == "wealth" || $PC.career == "celebrity">>
<<set $girls = 2>>
<<else>>
<<set $girls = 1>>
<</if>>
<<if $secExp == 1>>
<<set $wasToggledBefore = 1>>
<</if>>
<<goto "init Nationalities">>
<</link>>
<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
| [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]
<</if>>
<br><br>
[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects//
|
amomynous0/fc
|
src/events/intro/introSummary.tw
|
tw
|
bsd-3-clause
| 43,512 |
:: Location Intro
As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@
[[North America|Intro Summary][$continent = "North America", $language = "English"]]
[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]
[[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]]
[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]
[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]
[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]
[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]
[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//
|
amomynous0/fc
|
src/events/intro/locationIntro.tw
|
tw
|
bsd-3-clause
| 1,585 |
:: PC Body Intro [nobr]
Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
<br>
<<if $PC.title > 0>>
You have a masculine figure and will be referred to as ''Master.''
[[Switch to a feminine appearance|PC Body Intro][$PC.title = 0, $PC.pronoun = "her", $PC.possessive = "her", $PC.object = "her"]]
<<else>>
You have a feminine figure and will be referred to as ''Mistress.''
[[Switch to a masculine appearance|PC Body Intro][$PC.title = 1, $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him"]]
<</if>>
<br>
//This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.//
<br><br>
Under my suit jacket,
<<if $PC.boobs > 0>>
''feminine breasts.''
[[Remove breasts|PC Body Intro][$PC.boobs = 0]]
<<else>>
<<if $PC.title > 0>>
''masculine muscles.''
[[Add breasts|PC Body Intro][$PC.boobs = 1]]
<<else>>
''a flat chest.'' //not 100% implemented//
[[Add breasts|PC Body Intro][$PC.boobs = 1]]
<</if>>
<</if>>
//These options will affect scenes. Sporting breasts will increase difficulty.//
<br>
Behind the front of my tailored
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
slacks, ''both a penis and a vagina.''
[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]
<<else>>
slacks, a ''penis.''
[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]
<</if>>
<<else>>
skirt, a ''vagina.''
[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]
<</if>>
<br>
//These options will affect sex scenes. Feminine options will increase difficulty.//
<br><br>
@@.orange;How old are you?@@
<br>
I'm
<<if $PC.actualAge >= 65>>
getting up in years. I've made a legacy for myself, and I'm not done yet.
<<elseif $PC.actualAge >= 50>>
well into middle age. I've made a name for myself, and I've still got it.
<<elseif $PC.actualAge >= 35>>
entering middle age. I'm accomplished, and I retain some youthful vigor.
<<else>>
surprisingly young. I'll need to prove myself, but I've got energy to burn.
<</if>>
My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>''
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//
<br><br>
Name your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname)
<<if $PC.surname>>
<<textbox "$PC.surname" $PC.surname "PC Body Intro">>
<<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>>
<<else>>
<<textbox "$PC.surname" "" "PC Body Intro">>
<</if>>
<br>
//As with all text boxes in FC, press the enter key to commit your changes.//
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]]
<br>
//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage.
<<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
<<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
<</if>>//
<br><br>
<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>
<br><br>
|
amomynous0/fc
|
src/events/intro/pcBodyIntro.tw
|
tw
|
bsd-3-clause
| 5,105 |
:: PC Experience Intro [nobr]
<<if $PC.career == "arcology owner">>
<<goto "PC Rumor Intro">>
<<else>>
You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@
<br>
<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]
<br> //Start with @@.yellowgreen;extra money@@.
<<if $showSecExp == 1>>
However, you will find it @@.red;harder to maintain authority,@@ but @@.yellowgreen;propaganda hub upgrades will be cheaper.@@
<</if>>
Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.//
<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]
<br> //You will be more @@.green;effective at business pursuits.@@
<<if $showSecExp == 1>>
In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@
<</if>>
Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.//
<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]
<br> //You retain mercenary contacts
<<if $showSecExp == 1>>
and your security skills will make it @@.green;easier to keep the arcology safe.@@ Also, @@.yellowgreen;security HQ upgrades will be cheaper.@@
<<else>>
and security skills.
<</if>>
Your starting slaves will have @@.green;free trust available.@@ //
<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]
<br> //Your slave breaking experience will be useful.
<<if $showSecExp == 1>>
You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@
<</if>>
Your starting slaves will have free @@.hotpink;devotion@@ available.//
<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]
<br> //@@.yellowgreen;Upgrading the arcology will be cheaper.@@ Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.//
<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]
<br> //Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@ and @@.yellowgreen;drug upgrades will be cheaper.@@ Your starting slaves will have free implants available.//
<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]
<br> //Start with @@.green;extra reputation.@@
<<if $showSecExp == 1>>
In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@
<</if>>
Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.//
<br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]]
<br> //As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>.
Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution.@@//
<br>[[Servant|PC Rumor Intro][$PC.career = "servant"]]
<br> //As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>.
You know how to @@.yellowgreen;lower your upkeep@@, but @@.red;not much else@@. Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion.@@//
<br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
<br> //As an ex-gang leader, you know how to haggle slaves.
<<if $showSecExp == 1>>
In addition, asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@.
<</if>>
However, you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and possess a free level of @@.cyan;combat skill.@@//
<br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]]
<br> //As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades will be cheaper@@ and you may find alternative approaches to problems.
<<if $showSecExp == 1>>
However, you will @@.red;find authority quite hard@@ to maintain.
<</if>>
Your starting slaves will have a free level of @@.cyan;intelligence@@.//
<</if>>
<br><br>
<<if $showSecExp == 0>>
<<link "Show Security Expansion changes">>
<<set $showSecExp = 1>>
<<goto "PC Experience Intro">>
<</link>>
<<else>>
<<link "Hide Security Expansion changes">>
<<set $showSecExp = 0>>
<<goto "PC Experience Intro">>
<</link>>
<</if>>
|
amomynous0/fc
|
src/events/intro/pcExperienceIntro.tw
|
tw
|
bsd-3-clause
| 4,889 |
:: PC Rumor Intro
Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@
[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]
//Start with @@.yellowgreen;extra money@@, since you were wealthy enough to buy an arcology.//
[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]
//New slaves will @@.hotpink;hate you less,@@ since it will be known that you worked hard to earn your position.//
[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]
//New slaves @@.gold;will fear you more,@@ since rumors about your violent takeover will inevitably circulate.//
[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]
//Start with the @@.green;first societal option unlocked@@, since you manipulated the arcology's citizens.//
[[Blind luck|Takeover Target][$PC.rumor = "luck"]]
//Start with a @@.green;good reputation@@, since the story of your unlikely accession will be famous.//
|
amomynous0/fc
|
src/events/intro/pcRumorIntro.tw
|
tw
|
bsd-3-clause
| 1,502 |
:: Terrain Intro [nobr]
<<if $targetArcology.type != "New">>
<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>
<<switch $targetArcology.type>>
<<case "RomanRevivalist">><<set $language = "Latin">>
<<case "AztecRevivalist">><<set $language = "Nahuatl">>
<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>
<<case "EdoRevivalist">><<set $language = "Japanese">>
<<case "ArabianRevivalist">><<set $language = "Arabic">>
<<case "ChineseRevivalist">><<set $language = "Chinese">>
<<default>>
<<switch $terrain>>
<<case "oceanic" "North America" "Australia">><<set $language = "English">>
<<case "South America">><<set $language = "Spanish">>
<<case "Brazil">><<set $language = "Portuguese">>
<<case "the Middle East" "Africa">><<set $language = "Arabic">>
<<case "Asia">><<set $language = "Chinese">>
<<case "Europe">><<set $language = "German">>
<<case "Japan">><<set $language = "Japanese">>
<</switch>>
<</switch>>
<<goto "Intro Summary">>
<<else>>
The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.
<br><br>
Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.
<br><br>
Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.
<br><br>
Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.
<br><br>
@@.orange;Which kind of Free City hosts your arcology?@@
<br>
<br>[[Urban|Location Intro][$terrain = "urban"]]
<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.
<br> @@.green;High@@ ease of commerce with the old world.
<br> @@.green;High@@ access to refugees and other desperate people.
<br> @@.red;Low@@ cultural independence.
<br>[[Rural|Location Intro][$terrain = "rural"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> Moderate ease of commerce with the old world.
<br> Moderate access to refugees and other desperate people.
<br> Moderate cultural independence.
<br>[[Ravine|Location Intro][$terrain = "ravine"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> @@.red;Low@@ ease of commerce with the old world.
<br> @@.red;Very low@@ access to refugees and other desperate people.
<br> @@.green;High@@ cultural independence.
<br>[[Marine|Location Intro][$terrain = "marine"]]
<br> Moderate minimum slave value and initially balanced market for slaves.
<br> Moderate ease of commerce with the old world.
<br> @@.red;Low@@ access to refugees and other desperate people.
<br> @@.green;High@@ cultural independence.
<br>[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> Moderate ease of commerce with the old world.
<br> @@.red;Very low@@ access to refugees and other desperate people.
<br> @@.green;Very high@@ cultural independence.
<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.
<<if $showSecExp == 1>>
<br>Oceanic arcologies will not be subjects of attacks.
<</if>>
<br><br>
<<if $showSecExp == 0>>
<<link "Show Security Expansion changes">>
<<set $showSecExp = 1>>
<<goto "Terrain Intro">>
<</link>>
<<else>>
<<link "Hide Security Expansion changes">>
<<set $showSecExp = 0>>
<<goto "Terrain Intro">>
<</link>>
<</if>>
<</if>>
|
amomynous0/fc
|
src/events/intro/terrainIntro.tw
|
tw
|
bsd-3-clause
| 4,700 |
:: Trade Intro [nobr]
Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@
<br><br>
[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br>
[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br>
<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
|
amomynous0/fc
|
src/events/intro/tradeIntro.tw
|
tw
|
bsd-3-clause
| 1,125 |
:: Brothel Assignment Scene [nobr]
<<set $nextButton = "Continue", $nextLink = $returnTo>>
<<run Enunciate($activeSlave)>>
You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The
<<if $activeSlave.devotion > 95>>
worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.
<<elseif $activeSlave.devotion > 50>>
devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.
<<elseif $activeSlave.devotion > 20>>
girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.
<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.
<<elseif ($activeSlave.trust < -50)>>
terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.
<<else>>
rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.
<</if>>
You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice.
<br><br>
<<if $activeSlave.devotion > 50>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime!
<<switch $activeSlave.fetish>>
<<case "submissive">>
I mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<case "masochist">>
I mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.
<<case "cumslut">>
I mean," she licks her lips unconsciously,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."
<<else>>
"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."
<</if>>
<<case "humiliation">>
There'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"
<<case "buttslut">>
I mean," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."
<<else>>
"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<S>>ounds like fun to me."
<</if>>
<<case "boobs">>
I mean," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."
<</if>>
<<case "pregnancy">>
I mean," she says meditatively,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina == -1>>
"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.pregKnown == 1>>
"I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y."
<<elseif $activeSlave.preg > 0>>
"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>>
"I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y."
<<else>>
"I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."
<</if>>
<<case "dom">>
I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."
<<case "sadist">>
I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.
<</switch>>
<<else>>
She looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body."
<</if>>
<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks cautiously excited. "<<Master>>,
<<switch $activeSlave.fetish>>
<<case "submissive">>
I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<case "masochist">>
it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.
<<case "cumslut">>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."
<<else>>
"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."
<</if>>
<<case "humiliation">>
there'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"
<<case "buttslut">>
uh," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."
<<else>>
"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me."
<</if>>
<<case "boobs">>
er," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."
<</if>>
<<case "pregnancy">>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina == -1>>
<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.pregKnown == 1>>
"I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y."
<<elseif $activeSlave.preg > 0>>
"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>>
"I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y."
<<else>>
"I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."
<</if>>
<<case "dom">>
I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."
<<case "sadist">>
I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.
<</switch>>
<<elseif $activeSlave.sexualFlaw != "none">>
"Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned.
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
"I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.
<<case "hates anal">>
"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<case "hates penetration">>
"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<case "repressed">>
"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."
<<case "idealistic">>
"I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."
<<case "shamefast">>
"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."
<<case "apathetic">>
"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."
<<case "crude">>
"Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?"
<<case "judgemental">>
"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."
<</switch>>
<<else>>
She tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>."
<</if>>
<<elseif ($activeSlave.trust < -20)>>
<<if $activeSlave.sexualFlaw != "none">>
"Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
"I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
<<case "hates anal">>
"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
<<case "hates penetration">>
"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
<<case "repressed">>
"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing.
<<case "idealistic">>
"I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."
<<case "shamefast">>
"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."
<<case "apathetic">>
"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen."
<<case "crude">>
"Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?"
<<case "judgemental">>
"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."
<</switch>>
<<else>>
She does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.
<</if>>
<<else>>
She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.
<</if>> /* CLOSES DEVOTION */
|
amomynous0/fc
|
src/facilities/brothel/brothelAssignmentScene.tw
|
tw
|
bsd-3-clause
| 17,038 |
:: Farmyard [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Farmyard", $showEncyclopedia = 1, $encyclopedia = "Farmyard">>
<<if $farmyardName != "the Farmyard">>
<<set $farmyardNameCaps = $farmyardName.replace("the ", "The ")>>
<</if>>
$farmyardNameCaps is not dissimilar to a warehouse in its basic size and form, but most warehouses don't contain the huge, dense, banks of crop-growing machinery this one does. Here, fruits and vegetables of all shapes and sizes are grown; from exotic, succulent Old World fruits to the average, everyday, vegetables. This is where the majority of the food in $arcologies[0].name comes from, making this one of the more critical facilities in your arcology.
<br><br>
<<if $farmyardUpgrade == 0>>
[[Upgrade the water pump|Farmyard][$cash -= Math.trunc(1000*$upgradeMultiplierArcology),$farmyardUpgrade += 1]]
//Costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and slightly increases crop yield.//
<br>
<<elseif $farmyardUpgrade == 1>>
[[Use a higher-quality fertilizer|Farmyard][$cash -= Math.trunc(2000*$upgradeMultiplierArcology),$farmyardUpgrade += 1]]
//Costs <<print cashFormat(Math.trunc(2000*$upgradeMultiplierArcology))>> and slightly increases upkeep costs and crop yield.//
<br>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces.
<<elseif $farmyardUpgrade == 2>>
[[Purchase a hydroponics system|Farmyard][$cash -= Math.trunc(5000*$upgradeMultiplierArcology),$farmyardUpgrade += 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and slightly decreases upkeep costs.//
<br>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces. $farmyardNameCaps is using a higher-quality fertilizer, increasing the amount of crops it produces.
<<elseif $farmyardUpgrade == 3>>
[[Upgrade the machinery to increase the yield of crops|Farmyard][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $farmyardUpgrade += 1]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and moderately decreases upkeep costs.//
<br>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces. $farmyardNameCaps is using a higher-quality fertilizer, increasing the amount of crops it produces. $farmyardNameCaps is outfitted with an advanced hydroponics system, slightly reducing the amount of water your crops consume.
<<elseif $farmyardUpgrade == 4>>
[[Purchase genetically modified seeds|Farmyard][$cash -= Math.trunc(20000*$upgradeMultiplierArcology),$farmyardUpgrade += 1]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and moderately increases crop yield.//
<br>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces. $farmyardNameCaps is using a higher-quality fertilizer, increasing the amount of crops it produces. $farmyardNameCaps is outfitted with an advanced hydroponics system, slightly reducing the amount of water your crops consume. The machinery in $farmyardName has been upgraded, and is more efficient.
<<elseif $farmyardUpgrade == 5>>
[[Purchase an R&D lab to experiment on different plant types|Farmyard][$cash -= Math.trunc(50000*$upgradeMultiplierArcology),$farmyardUpgrade = 6,$farmyardLab = 1]]
//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and unlocks the Research Lab.//
<br>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces. $farmyardNameCaps is using a higher-quality fertilizer, increasing the amount of crops it produces. $farmyardNameCaps is outfitted with an advanced hydroponics system, slightly reducing the amount of water your crops consume. The machinery in $farmyardName has been upgraded, and is more efficient. $farmyardNameCaps is using genetically modified seeds, moderately increasing the amount of crops it produces.
<<elseif $farmyardUpgrade == 6>>
The water pump in $farmyardName is a more efficient model, slightly improving the amount of crops $farmyardName produces. $farmyardNameCaps is using a higher-quality fertilizer, increasing the amount of crops it produces. $farmyardNameCaps is outfitted with an advanced hydroponics system, slightly reducing the amount of water your crops consume. The machinery in $farmyardName has been upgraded, and is more efficient. $farmyardNameCaps is using genetically modified seeds, moderately increasing the amount of crops it produces. A high-tech metal door, complete with retinal and fingerprint scanners, stands at the far end of $farmyardName.
<</if>>
<<if $seeBestiality == 1>>
<br>
<<if ($farmyardKennels == 0)>>
<br>
<<switch $continent>>
<<case "North America">>
<<set $activeCanine = {species: "wolf", speciesCap: "Wolf", speciesPlural: "wolves", type: "canine", dickSize: "large", ballType: "wolf"}>>
<<set $boughtWolves = 1>>
<<case "South America" "Brazil">>
<<set $activeCanine = {species: "fox", speciesCap: "Fox", speciesPlural: "foxes", type: "canine", dickSize: "large", ballType: "fox"}>>
<<set $boughtFoxes = 1>>
<<case "Europe" "the Middle East" "Africa" "Asia" "Japan">>
<<set $activeCanine = {species: "jackal", speciesCap: "Jackal", speciesPlural: "jackals", type: "canine", dickSize: "large", ballType: "jackal"}>>
<<set $boughtJackals = 1>>
<<case "Australia">>
<<set $activeCanine = {species: "dingo", speciesCap: "Dingo", speciesPlural: "dingos", type: "canine", dickSize: "large", ballType: "dingo"}>>
<<set $boughtDingos = 1>>
<</switch>>
[[Add kennels|Farmyard][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $farmyardKennels = 1]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and allows you to keep <<print $activeCanine.species>>s. This description is temporary and will be changed.//
<br>
<<elseif ($farmyardKennels == 1)>>
<br>
Kennels have been built in one corner of $farmyardName, and are currently occupied by <<print $activeCanine.species>>s. //This description is temporary and will be changed.//
<<if $rep > 10000>>
<br>
[[Upgrade kennels|Farmyard][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $farmyardKennels = 2]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and allows you to keep all types of exotic canines. This description is temporary and will be changed.//
<</if>>
<br>
<<elseif ($farmyardKennels == 2)>>
<br>
<<link"Kennels" "FarmyardAnimals">><</link>> have been built in one corner of $farmyardName, and are currently occupied by
<<nobr>>
<<if $boughtCanines > 0>>
<<if $boughtWolves == 1 && $activeCanine.species != "wolf">>
wolves<<if $boughtCanines > 1>>,<</if>>
<</if>>
<<if $boughtFoxes == 1 && $activeCanine.species != "fox">>
foxes<<if $boughtCanines > 1>>,<</if>>
<</if>>
<<if $boughtJackals == 1 && $activeCanine.species != "jackal">>
jackals<<if $boughtCanines > 1>>,<</if>>
<</if>>
<<if $boughtDingos == 1 && $activeCanine.species != "dingo">>
dingos<<if $boughtCanines > 1>>,<</if>>
<</if>>
and
<</if>>
<<print $activeCanine.speciesPlural>>.
<</nobr>>
<br>
<</if>>
<<if ($farmyardStable == 0)>>
<br>
<<set $activeHooved = {species: "horse", speciesCap: "Horse", speciesPlural: "horses", type: "hooved", dickSize: "huge", ballType: "horse"}>>
[[Add a stable|Farmyard][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $farmyardStable = 1]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and allows you to keep <<print "horse">>s. This description is temporary and will be changed.//
<br>
<<elseif ($farmyardStable == 1)>>
<br>
A large stable has been built at the far end of $farmyardName, and currently holds a decent amount of large <<print "horse">>s. //This description is temporary and will be changed.//
<br>
<</if>>
<<if ($farmyardCages == 0)>>
<br>
<<switch $continent>>
<<case "North America">>
<<set $activeFeline = {species: "cougar", speciesCap: "Cougar", speciesPlural: "cougars", type: "feline", dickSize: "large", ballType: "cougar"}>>
<<set $boughtCougars = 1>>
<<case "South America" "Brazil">>
<<set $activeFeline = {species: "jaguar", speciesCap: "Jaguar", speciesPlural: "jaguars", type: "feline", dickSize: "large", ballType: "jaguar"}>>
<<set $boughtJaguars = 1>>
<<case "Europe">>
<<set $activeFeline = {species: "lynx", speciesCap: "Lynx", speciesPlural: "lynx", type: "feline", dickSize: "large", ballType: "lynx"}>>
<<set $boughtLynx = 1>>
<<case "the Middle East" "Australia">>
<<set $activeFeline = {species: "leopard", speciesCap: "Leopard", speciesPlural: "leopards", type: "feline", dickSize: "large", ballType: "leopard"}>>
<<set $boughtLeopards = 1>>
<<case "Africa">>
<<set $activeFeline = {species: "lion", speciesCap: "Lion", speciesPlural: "lions", type: "feline", dickSize: "large", ballType: "lion"}>>
<<set $boughtLions = 1>>
<<case "Asia" "Japan">>
<<set $activeFeline = {species: "tiger", speciesCap: "Tiger", speciesPlural: "tigers", type: "feline", dickSize: "large", ballType: "tiger"}>>
<<set $boughtTigers = 1>>
<</switch>>
[[Add cages|Farmyard][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $farmyardCages = 1]]
//Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>> and allows you to keep <<print $activeFeline.species>>s. This description is temporary and will be changed.//
<br>
<<elseif ($farmyardCages == 1)>>
<br>
Large cages have been set up along one wall of $farmyardName, and are currently occupied by large <<print($activeFeline.species)>>s. //This description is temporary and will be changed.//
<<if $rep > 15000>>
<br>
[[Upgrade cages|Farmyard][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $farmyardCages = 2]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and allows to keep all types of exotic felines. This description is temporary and will be changed.//
<</if>>
<<elseif ($farmyardCages == 2)>>
<br>
<<link "Large cages" "FarmyardAnimals">><</link>> have been built in one corner of $farmyardName, and are currently occupied by large
<<nobr>>
<<if $boughtFelines > 0>>
<<if $boughtCougars == 1 && $activeFeline.species != "cougar">>
cougars<<if $boughtFelines > 1>>,<</if>>
<</if>>
<<if $boughtJaguars == 1 && $activeFeline.species != "jaguar">>
jaguars<<if $boughtFelines > 1>>,<</if>>
<</if>>
<<if $boughtLynx == 1 && $activeFeline.species != "lynx">>
lynx<<if $boughtFelines > 1>>,<</if>>
<</if>>
<<if $boughtLeopards == 1 && $activeFeline.species != "leopard">>
leopards<<if $boughtFelines > 1>>,<</if>>
<</if>>
<<if $boughtLions == 1 && $activeFeline.species != "lion">>
lions<<if $boughtFelines > 1>>,<</if>>
<</if>>
<<if $boughtTigers == 1 && $activeFeline.species != "tiger">>
tigers<<if $boughtFelines > 1>>,<</if>>
<</if>>
and
<</if>>
<<print $activeFeline.speciesPlural>>.
<</nobr>>
<br>
<</if>>
<</if>>
<<if $farmyardLab == 1>>
<br><br>
A <<link "research and development lab" "FarmyardLab">><</link>> has been built at one end of $farmyardName. @@.red;ALPHA CONTENT!@@
<</if>>
<br><br>
<<link "Decommission $farmyardName and return this sector to manufacturing">>
<<set $farmyardName = "the Farmyard", $farmyard = 0, $farmyardUpgrade = 0, $farmyardUpgradeList = [], $farmyardLab = 0, $farmyardCrops = 0, $farmyardKennels = 0, $farmyardStable = 0, $farmyardCages = 0, $activeCanine = "wolf", $activeHooved = "horse", $activeFeline = "cougar", $boughtCanines = 0, $boughtFelines = 0, $boughtWolves = 0, $boughtFoxes = 0, $boughtJackals = 0, $boughtDingos = 0, $boughtCougars = 0, $boughtJaguars = 0, $boughtLynx = 0, $boughtLeopards = 0, $boughtLions = 0, $boughtTigers = 0, $pitAnimal = 0>>
<<for _i = 0; _i < $sectors.length; _i++>>
<<if $sectors[_i].type == "Farmyard">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>>
<</for>>
<<goto "Main">>
<</link>>
<br><br>Rename $farmyardName: <<textbox "$farmyardName" $farmyardName "Farmyard">> //Use a noun or similar short phrase//
|
amomynous0/fc
|
src/facilities/farmyard/farmyard.tw
|
tw
|
bsd-3-clause
| 12,371 |
:: FarmyardAnimals [nobr]
<<set $nextButton = "Back", $nextLink = "Farmyard", $returnTo = "FarmyardAnimals", $showEncyclopedia = 1, $encyclopedia = "Farmyard">>
<br>
''Exotic Animals''
<hr>
<<if $farmyardKennels == 2>>
<br>
Exotic Canines:
<hr>
<<if $boughtWolves == 0>>
[[Purchase wolves|FarmyardAnimals][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boughtWolves = 1, $boughtCanines += 1]]
<br>
<<elseif $boughtWolves == 1>>
A couple of adult wolves are lounging about in their kennels.
<<if $activeCanine.species != "wolf">>
[[Set as active canine|FarmyardAnimals][$activeCanine = {species: "wolf", speciesCap: "Wolf", speciesPlural: "wolves", type: "canine", dickSize: "large", ballType: "wolf"}]]
<<else>>
//Set as active canine//
<</if>>
<br>
<</if>>
<<if $boughtFoxes == 0>>
[[Purchase foxes|FarmyardAnimals][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boughtFoxes = 1, $boughtCanines += 1]]
<br>
<<elseif $boughtFoxes == 1>>
Red foxes play in one corner of their kennels, chasing one another.
<<if $activeCanine.species != "fox">>
[[Set as active canine|FarmyardAnimals][$activeCanine = {species: "fox", speciesCap: "Fox", speciesPlural: "foxes", type: "canine", dickSize: "large", ballType: "fox"}]]
<<else>>
//Set as active canine//
<</if>>
<br>
<</if>>
<<if $boughtJackals == 0>>
[[Purchase jackals|FarmyardAnimals][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boughtJackals = 1, $boughtCanines += 1]]
<br>
<<elseif $boughtJackals == 1>>
A group of male jackals are fighting over a potential mate, causing quite a ruckus.
<<if $activeCanine.species != "jackal">>
[[Set as active canine|FarmyardAnimals][$activeCanine = {species: "jackal", speciesCap: "Jackal", speciesPlural: "jackals", type: "canine", dickSize: "large", ballType: "jackal"}]]
<<else>>
//Set as active canine//
<</if>>
<br>
<</if>>
<<if $boughtDingos == 0>>
[[Purchase dingos|FarmyardAnimals][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boughtDingos = 1, $boughtCanines += 1]]
<br>
<<elseif $boughtDingos == 1>>
The dingos are eating their meal, growling at each other when one gets to close to another's food.
<<if $activeCanine.species != "dingo">>
[[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dingo", speciesCap: "Dingo", speciesPlural: "dingos", type: "canine", dickSize: "large", ballType: "dingo"}]]
<<else>>
//Set as active canine//
<</if>>
<br>
<</if>>
<</if>>
<<if $farmyardCages == 2>>
<br>
Exotic Felines
<hr>
<<if $boughtCougars == 0>>
[[Purchase cougars|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtCougars = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtCougars == 1>>
The cougars are sleeping, their lean bodies scattered around under trees.
<<if $activeFeline.species != "cougar">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cougar", speciesCap: "Cougar", speciesPlural: "cougars", type: "feline", dickSize: "large", ballType: "cougar"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<<if $boughtJaguars == 0>>
[[Purchase jaguars|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtJaguars = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtJaguars == 1>>
You can see a few jaguars laying around in the trees in their enclosure.
<<if $activeFeline.species != "jaguar">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "jaguar", speciesCap: "Jaguar", speciesPlural: "jaguars", type: "feline", dickSize: "large", ballType: "jaguar"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<<if $boughtLynx == 0>>
[[Purchase lynxs|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtLynx = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtLynx == 1>>
The lynxes are playfully running around their enclosure.
<<if $activeFeline.species != "lynx">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "lynx", speciesCap: "Lynx", speciesPlural: "lynx", type: "feline", dickSize: "large", ballType: "lynx"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<<if $boughtLeopards == 0>>
[[Purchase leopards|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtLeopards = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtLeopards == 1>>
The leopards are lazing about in the trees in their enclosure.
<<if $activeFeline.species != "leopard">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "leopard", speciesCap: "Leopard", speciesPlural: "leopards", type: "feline", dickSize: "large", ballType: "leopard"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<<if $boughtLions == 0>>
[[Purchase lions|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtLions = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtLions == 1>>
Most of the lions are sunning themselves.
<<if $activeFeline.species != "lion">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "lion", speciesCap: "Lion", speciesPlural: "lions", type: "feline", dickSize: "large", ballType: "lion"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<<if $boughtTigers == 0>>
[[Purchase tigers|FarmyardAnimals][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $boughtTigers = 1, $boughtFelines += 1]]
<br>
<<elseif $boughtTigers == 1>>
Some of the tigers are swimming, and the ones that aren't are lazing about.
<<if $activeFeline.species != "tiger">>
[[Set as active feline|FarmyardAnimals][$activeFeline = {species: "tiger", speciesCap: "Tiger", speciesPlural: "tigers", type: "feline", dickSize: "large", ballType: "tiger"}]]
<<else>>
//Active feline set //
<</if>>
<br>
<</if>>
<</if>>
|
amomynous0/fc
|
src/facilities/farmyard/farmyardAnimals.tw
|
tw
|
bsd-3-clause
| 6,076 |
:: FarmyardLab [nobr]
<<set $nextButton = "Back", $nextLink = "Farmyard", $returnTo = "FarmyardLab", $showEncyclopedia = 1, $encyclopedia = "Farmyard">>
//This is currently under development.//
<br>
$farmyardNameCaps Research Lab
<hr>
|
amomynous0/fc
|
src/facilities/farmyard/farmyardLab.tw
|
tw
|
bsd-3-clause
| 237 |
:: Matron Select [nobr]
<<set $nextButton = "Back", $nextLink = "Nursery", $showEncyclopedia = 1, $encyclopedia = "Matron">>
<<showallAssignmentFilter>>
<<if ($Matron != 0)>>
''__@@.pink;<<= SlaveFullName($Matron)>>@@__'' is serving as your Matron.<br><br>She will manage the nursery.
<<else>>
You have not selected a Matron.
<</if>>
<br><br>''Appoint a Matron from your devoted slaves:''
<br><br>[[None|Matron Workaround][$i = -1]]
<br><br>
<<assignmentFilter>>
<span id="ComingGoing">
<<showallAssignmentFilter>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span>
|
amomynous0/fc
|
src/facilities/nursery/matronSelect.tw
|
tw
|
bsd-3-clause
| 583 |
:: Matron Workaround [silently]
<<if $Matron != 0>>
<<= removeJob($Matron, "be the Matron")>>
<</if>>
<<if $i > -1>>
<<= assignJob($slaves[$i], "be the Matron")>>
<<set $slaves[$i].livingRules = "luxurious">>
<<set $Matron = $slaves[$i]>>
<</if>>
<<goto "Nursery">>
|
amomynous0/fc
|
src/facilities/nursery/matronWorkaround.tw
|
tw
|
bsd-3-clause
| 271 |
:: Nursery [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Nursery", $showEncyclopedia = 1, $encyclopedia = "Nursery", $nurserySlaves = $NurseryiIDs.length, $Flag = 0>>
<<set $targetAgeNursery = Number($targetAgeNursery) || $minimumSlaveAge>>
<<set $targetAgeNursery = Math.clamp($targetAgeNursery, $minimumSlaveAge, 42)>>
<<if $nurseryName != "the Nursery">>
<<set $nurseryNameCaps = $nurseryName.replace("the ", "The ")>>
<</if>>
<<set $nurseryBabies = $cribs.length, $freeCribs = $nursery - $nurseryBabies, _SL = $slaves.length, _eligibility = 0>>
<<nurseryAssignmentFilter>>
$nurseryNameCaps
<<switch $nurseryDecoration>>
<<case "Roman Revivalist">>
is run with the Roman dream in mind, with wide open windows exposing the babies to the elements. The sleek marble halls bring a sense of serenity and duty as wet nurses wander the halls.
<<case "Aztec Revivalist">>
is lined head to toe in illustrious Aztec gold. Tiny but notable subscripts lay in plaques to honor the mothers who died giving birth, the children of said mothers, alive or dead, are tirelessly watched over to tend to their every need.
<<case "Egyptian Revivalist">>
is decorated by sleek, sandstone tablets, golden statues, and even grander Egyptian wall sculptures, many of them depicting the conception, birth, and raising of a child. Each babe is reverently wrapped in linen covers as they drift to sleep to the stories of mighty pharaohs and prosperous palaces.
<<case "Edo Revivalist">>
is minimalistic in nature, but the errant paintings of cherry blossoms and vibrant Japanese maples give a certain peaceful air as the caretakers do their duties.
<<case "Arabian Revivalist">>
is decorated wall to wall with splendorous carvings and religious Hamsas meant to protect the fostering children.
<<case "Chinese Revivalist">>
is ripe with Chinese spirit. Depictions of colorful dragons and oriental designs grace the halls, rooms, and cribs of the babies who reside inside.
<<case "Chattel Religionist">>
is decorated with childish religious cartoons and artistic tapestries of slaves bowing in submission, their themes always subsiding varying degrees of sexual worship. The caretakers that wander the halls obediently wear their habits, and never waste a moment to tenderly lull the children to sleep with stories of their prophet.
<<case "Degradationist">>
is bare and sullen. The cries of the neglected children destined for slavery trying to find comfort in their burlap coverings echo the halls, while those that await freedom are raised among luxury and are taught to look down on their less fortunate peers.
<<case "Repopulation Focus">>
is designed to be very open and public; a showing testament to your arcology's repopulation efforts. For those old enough to support them, they are strapped with big, but body warming, empathy bellies as to remind them of their destiny.
<<case "Eugenics">>
is of utmost quality without a single pleasantry missing -- if the parents are of the elite blood of course. While there are rare stragglers of unworthy genes, the child populace overall is pampered with warm rooms and plentiful small toys.
<<case "Asset Expansionist">>
is not so much decorated as it is intelligently staffed. Every passerby, slave or not, burns the image of their jiggling asses and huge, wobbling tits into the minds of the children.
<<case "Transformation Fetishist">>
is kept simple and clean. From their toys down to the nursemaids, the babies are exposed to the wonders of body transformation whenever possible.
<<case "Gender Radicalist">>
is decorated by cheery cartoon depictions of slaves of many shapes, sizes, and genitals, all of them undeniably feminine. The elated smiles and yips of the nurses getting reamed constantly instill the appreciation of nice, pliable buttholes.
<<case "Gender Fundamentalist">>
is simply designed and painted with soft feminine colors. The staff heavily encourage the children to play dress up and house, subtly sculpting their minds to proper gender norms and properly put them in line if they try to do otherwise.
<<case "Physical Idealist">>
is furnished with kiddy health books and posters; their caretakers making painstakingly sure that the importance is drilled into their heads at a young age. Their food is often littered with vitamins and supplements to keep the children growing strong.
<<case "Supremacist">>
is designed and structured to give those of $arcologies[0].FSSupremacistRace ethnicity the limelight of the nursery, while the others stay sectioned off and neglected to the world.
<<case "Subjugationist">>
is made to foster and raise the young children of $arcologies[0].FSSubjugationistRace ethnicity. They are reminded of their place with every failure and are encouraged to submissively follow their stereotypes at a young ripe age.
<<case "Paternalist">>
is well-stocked and by Paternalistic customs, constantly swaddle the children with love and attention. With the warm colors and sound of child laughter, to the untrained eye, the children actually seem free.
<<case "Pastoralist">>
is decorated to make the children grow up thinking that a life focused on breast milk, cum, and other human secretions are part of the norm. The milky tits swaying above their cow-patterned cribs certainly help with that.
<<case "Maturity Preferentialist">>
decorations remind the kids to respect those curvy and mature. The older nurserymaids are always flattered whenever the children try to act like adults and take care of the younger toddlers for them.
<<case "Youth Preferentialist">>
is making young children the center of attention, their rooms supplied with plenty of toys, blankets, and surrogate mothers at their beck and call.
<<case "Body Purist">>
is decorated to be very clean cut and sterilized with perfect corners and curves; symbolic of the human figure. Nurserymaids are encouraged to show off their natural assets to show the children what the appropriate body should be.
<<case "Slimness Enthusiast">>
constantly encourages the kids to try and keep their slim and cute physiques. They are given perfectly metered meals to make this possible.
<<case "Hedonistic">>
would make any toddler drool in amazement. Meals and naps every other hour, cribs stalked with toys and blankets, and plush slaves carry them to and fro without preamble. A delicious layer of baby fat is the ideal figure of a baby, and they couldn't be happier.
<<default>>
is as comfortable and child-friendly as it needs to be. They have everything they need to grow into a proper slave.
<</switch>>
<<if $nurserySlaves > 2>>
$nurseryNameCaps is bustling with activity. Nannies are busily moving about, feeding babies and changing diapers.
<<elseif $nurserySlaves > 0>>
$nurseryNameCaps is working steadily. Nannies are moving about, cleaning up and feeding hungry children.
<<elseif $Matron != 0>>
$Matron.slaveName is alone in $nurseryName, and has nothing to do but keep the place clean and look after the children.
<<else>>
$nurseryNameCaps is empty and quiet. <<link "Decommission the Nursery" "Main">><<set $nursery = 0, $nurseryNannies = 0, $nurseryDecoration = "standard", $cribs = [], $reservedChildrenNursery = 0>><<for _i = 0; _i < $slaves.length; _i++>><<set $slaves[_i].reservedChildrenNursery = 0>><</for>><</link>>
<</if>>
<<if $nurserySlaves > 0>>
<<if $Matron != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>>
<<set _NewPop = $nurserySlaves+$dormitoryPopulation+_X>>
<<link "Remove all slaves" "Nursery">>
<<if $Matron != 0>>
<<= assignJob($Matron, "rest")>>
<</if>>
<<for $nurserySlaves > 0>>
<<= assignJob($slaves[$slaveIndices[$NurseryiIDs[0]]], "rest")>>
<</for>>
<</link>>
<<if _NewPop > $dormitory>>
@@.red;Dormitory capacity will be exceeded.@@
<</if>>
<</if>>
<br>It can support $nurseryNannies nannies. Currently there <<if $nurserySlaves == 1>>is<<else>>are<</if>> $nurserySlaves nann<<if $nurserySlaves != 1>>ies<<else>>y<</if>> at $nurseryName.
<<if $nurseryNannies < 5>>
[[Expand the nursery|Nursery][$cash -= 1000*$upgradeMultiplierArcology, $nurseryNannies += 1]] //Costs <<print cashFormat(1000*$upgradeMultiplierArcology)>>//
<<else>>
//$nurseryNameCaps can support a maximum of 5 slaves//
<</if>>
<br><br>
<<if $Matron != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a Matron. [[Appoint one|Matron Select]]
<</if>>
<br><br>
<<if ($nurseryNannies <= $nurserySlaves)>>
''$nurseryNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $nurserySlaves)>>
<<link "''Send a slave to $nurseryName''">>
<<replace #ComingGoing>>
<<resetAssignmentFilter>>
<<set $Flag = 0>>
<<include "Slave Summary">>
<</replace>>
<</link>>
<</if>>
<<if $nurserySlaves > 0>>
| <<link "''Bring a slave out of $nurseryName''">>
<<replace #ComingGoing>>
<<nurseryAssignmentFilter>>
<<set $Flag = 1>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
<</replace>>
<</link>>
<<else>>
<br><br>//$nurseryNameCaps is empty for the moment.<br>//
<</if>>
<br><br>
<<assignmentFilter >>
<span id="ComingGoing">
<<nurseryAssignmentFilter>>
<<set $Flag = 1>>
<<include "Slave Summary">>
<<resetAssignmentFilter>>
</span><br>
<br>It can support $nursery child<<if $nursery > 1>>ren<</if>>. Currently $nurseryBabies rooms are in use.
<<if $nursery < 50>>
[[Add another room|Nursery][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $nursery += 5]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and will increase upkeep costs//
<<if $freeCribs == 0>>
All of the rooms are currently occupied by growing children.
<</if>>
<<else>>
//$nurseryNameCaps can support a maximum of 50 children//
<</if>>
<<if $nursery > 1 && $reservedChildrenNursery < $freeCribs>>
[[Remove a room|Nursery][$cash -= Math.trunc(1000*$upgradeMultiplierArcology), $nursery -= 5]] //Costs <<print cashFormat(Math.trunc(1000*$upgradeMultiplierArcology))>> and will reduce upkeep costs//
<</if>>
<<if $nurseryBabies > 0>> /* not really sure what the best way to add in a window for the children would be */
<br><br>''Children in $nurseryName''
<</if>>
<br><br>
Reserve an eligible mother-to-be's child to be placed in a room upon birth. Of $nursery rooms, <<print $freeCribs>> <<if $freeCribs == 1>>is<<else>>are<</if>> unoccupied. Of those, $reservedChildrenNursery room<<if $reservedChildrenNursery == 1>> is<<else>>s are<</if>> reserved.
<<if (0 < _SL)>>
<<set $sortNurseryList = $sortNurseryList || 'Unsorted'>>
<br/>//Sorting:// ''<span id="qlNurserySort">$sortNurseryList</span>.''
<<link "Sort by Name">>
<<set $sortNurseryList = 'Name'>>
<<replace "#qlNurserySort">>$sortNurseryList<</replace>>
<<script>>
sortNurseryPossiblesByName();
<</script>>
<</link>> |
<<link "Sort by Reserved Nursery Spots">>
<<set $sortNurseryList = 'Reserved Nursery Spots'>>
<<replace "#qlNurserySort">>$sortNurseryList<</replace>>
<<script>>
sortNurseryPossiblesByReservedSpots();
<</script>>
<</link>> |
<<link "Sort by Pregnancy Week">>
<<set $sortNurseryList = 'Pregnancy Week'>>
<<replace "#qlNurserySort">>$sortNurseryList<</replace>>
<<script>>
sortNurseryPossiblesByPregnancyWeek();
<</script>>
<</link>> |
<<link "Sort by Number of Children">>
<<set $sortNurseryList = 'Number of Children'>>
<<replace "#qlNurserySort">>$sortNurseryList<</replace>>
<<script>>
sortNurseryPossiblesByPregnancyCount();
<</script>>
<</link>>
<br/>
<</if>>
<div id="qlNursery">
<<for _u = 0; _u < _SL; _u++>>
<<if $slaves[_u].preg > 0 && $slaves[_u].broodmother == 0 && $slaves[_u].pregKnown == 1 && $slaves[_u].eggType == "human">>
<<if $slaves[_u].assignment == "work in the dairy" && $dairyPregSetting > 0>>
<<else>>
<<set _slaveId = "slave-" + $slaves[_u].ID>>
<<set _pregCount = $slaves[_u].pregType>>
<<set _reservedSpots = $slaves[_u].reservedChildrenNursery>>
<<set _pregWeek = $slaves[_u].pregWeek>>
<<set _slaveName = getSlaveDisplayName($slaves[_u])>>
<div class="possible" @id="_slaveId" @data-preg-count="_pregCount" @data-reserved-spots="_reservedSpots" @data-preg-week="_pregWeek" @data-name="_slaveName">
<<print "[[_slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage()]]">> is $slaves[_u].pregWeek weeks pregnant with
<<if $slaves[_u].pregSource == 0 || $slaves[_u].preg <= 5>>someone's<<if $slaves[_u].preg <= 5>>, though it is too early to tell whose,<</if>>
<<elseif $slaves[_u].pregSource == -1>>your
<<elseif $slaves[_u].pregSource == -2>>a citizen's
<<else>>
<<set _t = $slaveIndices[$slaves[_u].pregSource]>>
<<if def _t>>
<<print $slaves[_t].slaveName>>'s
<</if>>
<</if>>
<<if $slaves[_u].pregType > 1>>$slaves[_u].pregType babies<<else>>baby<</if>>.
<<if $slaves[_u].reservedChildrenNursery > 0>>
<<set _childrenReservedNursery = 1>>
<<if $slaves[_u].pregType == 1>>
Her child will be placed in $nurseryName.
<<elseif $slaves[_u].reservedChildrenNursery < $slaves[_u].pregType>>
$slaves[_u].reservedChildrenNursery of her children will be placed in $nurseryName.
<<elseif $slaves[_u].pregType == 2>>
Both of her children will be placed in $nurseryName.
<<else>>
All $slaves[_u].reservedChildrenNursery of her children will be placed in $nurseryName.
<</if>>
<<if ($slaves[_u].reservedChildren + $slaves[_u].reservedChildrenNursery < $slaves[_u].pregType) && ($reservedChildrenNursery < $freeCribs)>>
<br>
<<print "[[Keep another child|Nursery][$slaves[" + _u + "].reservedChildrenNursery += 1, $reservedChildrenNursery += 1]]">>
<<if $slaves[_u].reservedChildrenNursery > 0>>
| <<print "[[Keep one less child|Nursery][$slaves[" + _u + "].reservedChildrenNursery -= 1, $reservedChildrenNursery -= 1]]">>
<</if>>
<<if $slaves[_u].reservedChildrenNursery > 1>>
| <<print "[[Keep none of her children|Nursery][$reservedChildrenNursery -= $slaves[" + _u + "].reservedChildrenNursery, $slaves[" + _u + "].reservedChildrenNursery = 0]]">>
<</if>>
<<if ($reservedChildrenNursery + $slaves[_u].pregType - $slaves[_u].reservedChildrenNursery) <= $freeCribs>>
| <<print "[[Keep the rest of her children|Nursery][$reservedChildrenNursery += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildrenNursery), $slaves[" + _u + "].reservedChildrenNursery = $slaves[" + _u + "].pregType, $slaves[" + _u + "].reservedChildren = 0]]">>
<</if>>
<<elseif ($slaves[_u].reservedChildrenNursery == $slaves[_u].pregType) || ($reservedChildrenNursery == $freeCribs) || ($slaves[_u].reservedChildren + $slaves[_u].reservedChildrenNursery == $slaves[_u].pregType)>>
<br>
<<print "[[Keep one less child|Nursery][$slaves[" + _u + "].reservedChildrenNursery -= 1, $reservedChildrenNursery -= 1]]">>
<<if $slaves[_u].reservedChildrenNursery > 1>>
| <<print "[[Keep none of her children|Nursery][$reservedChildrenNursery -= $slaves[" + _u + "].reservedChildrenNursery, $slaves[" + _u + "].reservedChildrenNursery = 0]]">>
<</if>>
<</if>>
<<elseif $reservedChildrenNursery < $freeCribs>>
<<if $slaves[_u].pregType - $slaves[_u].reservedChildren == 0>>
//$His children are already reserved for $incubatorName//
<br>
<<print "[[Keep " + $his + " " + (($slaves[_u].pregType > 1) ? "children" : "child") + " here instead|Nursery][$slaves[" + _u + "].reservedChildrenNursery += $slaves[" + _u + "].pregType, $slaves[" + _u + "].reservedChildren = 0]]">>
<<else>>
You have <<if $freeCribs == 1>>an<</if>> @@.lime;available room<<if $freeCribs > 1>>s<</if>>.@@
<br>
<<print "[[Keep "+ (($slaves[_u].pregType > 1) ? "a" : "the") + " child|Nursery][$slaves[" + _u + "].reservedChildrenNursery += 1, $reservedChildrenNursery += 1]]">>
<<if ($slaves[_u].pregType > 1) && ($reservedChildrenNursery + $slaves[_u].pregType - $slaves[_u].reservedChildrenNursery) <= $freeCribs>>
| <<print "[[Keep all of " + $his + " children|Nursery][$reservedChildrenNursery += $slaves["+ _u + "].pregType, $slaves[" + _u + "].reservedChildrenNursery += $slaves["+ _u +"].pregType, $slaves[" + _u + "].reservedChildren = 0]]">>
<</if>>
<</if>>
<<elseif $reservedChildrenNursery == $freeCribs>>
<br>
You have @@.red;no room for her offspring.@@
<</if>>
<<set _eligibility = 1>>
</div>
<</if>>
<</if>>
<</for>>
</div>
<<script>>
$('div#qlNursery').ready(sortNurseryPossiblesByPreviousSort);
<</script>>
<<if _eligibility == 0>>
<br>
//You have no pregnant slaves bearing eligible children.//
<</if>>
<<if $PC.pregKnown == 1 && $PC.pregSource != -1>>
<br>''@@.pink;You're pregnant@@'' and going to have
<<switch $PC.pregType>>
<<case 1>>
a baby.
<<case 2>>
twins.
<<case 3>>
triplets.
<<case 4>>
quadruplets.
<<case 5>>
quintuplets.
<<case 6>>
sextuplets.
<<case 7>>
septuplets.
<<case 8>>
octuplets.
<</switch>>
<<if $PC.reservedChildrenNursery > 0>>
<<set _childrenReservedNursery = 1>>
<<if $PC.pregType == 1>>
Your child will be placed in $nurseryName.
<<elseif $PC.reservedChildrenNursery < $PC.pregType>>
$PC.reservedChildrenNursery of your children will be placed in $nurseryName.
<<elseif $PC.pregType == 2>>
Both of your children will be placed in $nurseryName.
<<else>>
All $PC.reservedChildrenNursery of your children will be placed in $nurseryName.
<</if>>
<<if ($PC.reservedChildrenNursery < $PC.pregType) && ($reservedChildrenNursery < $freeCribs) && ($PC.reservedChildrenNursery - $PC.reservedChildren > 0)>>
<br>
<<print "[[Keep another child|Nursery][$PC.reservedChildrenNursery += 1, $reservedChildrenNursery += 1]]">>
<<if $PC.reservedChildrenNursery > 0>>
| <<print "[[Keep one less child|Nursery][$PC.reservedChildrenNursery -= 1, $reservedChildrenNursery -= 1]]">>
<</if>>
<<if $PC.reservedChildrenNursery > 1>>
| <<print "[[Keep none of your children|Nursery][$reservedChildrenNursery -= $PC.reservedChildrenNursery, $PC.reservedChildrenNursery = 0]]">>
<</if>>
<<if ($reservedChildrenNursery + $PC.pregType - $PC.reservedChildrenNursery) <= $freeCribs>>
| <<print "[[Keep the rest of your children|Nursery][$reservedChildrenNursery += ($PC.pregType - $PC.reservedChildrenNursery), $PC.reservedChildrenNursery += ($PC.pregType - $PC.reservedChildrenNursery)]]">>
<</if>>
<<elseif ($PC.reservedChildrenNursery == $PC.pregType) || ($reservedChildrenNursery == $freeCribs) || ($PC.reservedChildrenNursery - $PC.reservedChildren >= 0)>>
<br>
<<print "[[Keep one less child|Nursery][$PC.reservedChildrenNursery -= 1, $reservedChildrenNursery -= 1]]">>
<<if $PC.reservedChildrenNursery > 1>>
| <<print "[[Keep none of your children|Nursery][$reservedChildrenNursery -= $PC.reservedChildrenNursery, $PC.reservedChildrenNursery = 0]]">>
<</if>>
<</if>>
<<elseif $reservedChildrenNursery < $freeCribs>>
<<if $PC.pregType - $PC.reservedChildren == 0>>
//Your child<<if $PC.pregType > 0>>ren are<<else>>is<</if>> already reserved for $incubatorName//
<<print "[[Keep your "+ (($PC.pregType > 1) ? "children" : "child") +" here instead|Nursery][$PC.reservedChildrenNursery += 1, $PC.reservedChildren = 0]]">>
<<else>>
You have <<if $freeCribs == 1>>an<</if>> @@.lime;available room<<if $freeCribs > 1>>s<</if>>.@@
<br>
<<print "[[Keep "+ (($PC.pregType > 1) ? "a" : "your") +" child|Nursery][$PC.reservedChildrenNursery += 1, $reservedChildrenNursery += 1]]">>
<<if ($PC.pregType > 1) && ($reservedChildrenNursery + $PC.pregType - $PC.reservedChildrenNursery) <= $freeCribs>>
| [[Keep all of your children|Nursery][$reservedChildrenNursery += $PC.pregType, $PC.reservedChildrenNursery += $PC.pregType]]
<</if>>
<</if>>
<<elseif $reservedChildrenNursery == $freeCribs>>
<br>
You have @@.red;no room for your offspring.@@
<</if>>
<</if>>
<<if $reservedChildrenNursery != 0 || _childrenReservedNursery == 1>> /* the oops I made it go negative somehow button */
<br>
<<link "Clear all reserved children">>
<<for _u = 0; _u < _SL; _u++>>
<<if $slaves[_u].reservedChildrenNursery != 0>>
<<set $slaves[_u].reservedChildrenNursery = 0>>
<</if>>
<</for>>
<<set $PC.reservedChildrenNursery = 0>>
<<set $reservedChildrenNursery = 0>>
<<goto "Nursery">>
<</link>>
<</if>>
/* WILL NEED TO BE REWORKED
<br><br>
Target age for release: <<textbox "$targetAge" $targetAge "Nursery">> [[Minimum Legal Age|Nursery][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Nursery][$targetAge = $fertilityAge]] | [[Average Age of Potency|Nursery][$targetAge = $potencyAge]] | [[Legal Adulthood|Nursery][$targetAge = 18]]
//Setting will not be applied to rooms in use.//
*/
<br><br>Rename $nurseryName: <<textbox "$nurseryName" $nurseryName "Nursery">> //Use a noun or similar short phrase//
|
amomynous0/fc
|
src/facilities/nursery/nursery.tw
|
tw
|
bsd-3-clause
| 21,244 |
:: Nursery Report [nobr]
//Currently WIP//
/* Will need to be completely reworked
<<SlaveSort $NurseryiIDs>>
<<set _DL = $NurseryiIDs.length, $nurserySlaves = _DL, _SL = $slaves.length, _bonusToggle = 0, _healthBonus = 0, _idleBonus = 0, _restedSlaves = 0, _trustBonus = 0>>
<<if $nurseryDecoration != "standard">>
<<set _devBonus = 1>>
<<else>>
<<set _devBonus = 0>>
<</if>>
<<if $Matron != 0>>
<<set _FLs = $slaveIndices[$Matron.ID]>>
<<if ($slaves[_FLs].health < 100)>>
<<set $slaves[_FLs].health += 20>>
<</if>>
<<if ($slaves[_FLs].devotion <= 60)>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<<if $slaves[_FLs].trust < 60>>
<<set $slaves[_FLs].trust++>>
<</if>>
<<if $slaves[_FLs].livingRules != "luxurious">>
<<set $slaves[_FLs].livingRules = "luxurious">>
<</if>>
<<set _FLsFetish = 0>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "caring">>
<<if fetishChangeChance($slaves[_FLs]) > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "caring">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<if ($Matron.fetish == "none") || ($Matron.fetish == "caring")>>
<<set _devBonus++>>
<</if>>
<<set $slaves[_FLs].devotion += _devBonus, $Matron = $slaves[_FLs]>>
<<= SlaveFullName($Matron)>> is serving as the nursery matron.<<if $Matron.relationship == -3 && $Matron.devotion > 50>> She tries her best to be your perfect attentive, caring and loving wife.<</if>>
<<if (_FLsFetish == 1)>>
When she is paid a visit by a slave with sexual issues to work out, she provides her with an understanding, willing, giving partner. She finds real satisfaction in helping your slaves find sexual gratification, and @@.lightsalmon;becomes a caring.@@
<<elseif (_FLsFetish == 2)>>
Every new slave in the nursery is a new girl she gets to connect with and serve. Sexually. @@.lightsalmon;She becomes more caring.@@
<</if>>
<<if setup.attendantCareers.includes($Matron.career)>>
She has experience with counseling from her life before she was a slave, making her better at building a rapport with troubled slaves, and giving her a better chance of softening flaws into beneficial quirks.
<<set _bonusToggle = 1, _idleBonus++>>
<<elseif $Matron.skillMT >= $masteredXP>>
She has experience with counseling from working for you, making her better at building a rapport with troubled slaves, and giving her a better chance of softening flaws into beneficial quirks.
<<set _bonusToggle = 1, _idleBonus++>>
<<else>>
<<set $slaves[_FLs].skillMT += random(1,($Matron.intelligence+4)*2)>>
<</if>>
<<if ($Matron.eyes == -2)>>
Her blindness allows her to deeply connect with her girls.
<<set _idleBonus++>>
<</if>>
<<if ($Matron.fetish == "none")>>
$Matron.slaveName respects the slaves lounging in the nursery, allowing them to relax completely.
<<set _idleBonus++>>
<<elseif ($Matron.fetish == "caring")>>
$Matron.slaveName lets the slaves resting in the nursery take the lead sexually, doing her best to please them.
<<set _idleBonus++>>
<<elseif ($Matron.fetishKnown == 1)>>
$Matron.slaveName can't keep her hands to herself, preventing the slaves in the nursery from relaxing completely.
<</if>>
<<if ($Matron.visualAge > 35)>>
Her apparent maturity encourages the slaves in the nursery to relax and pour out their troubles to her.
<<set _healthBonus++, _idleBonus++>>
<</if>>
<<if ($Matron.intelligence > 0)>>
She's so intelligent she can suss out the cause of slaves' emotional issues and counsel them effectively.
<<set _idleBonus++>>
<</if>>
<<if isFertile($Matron) || ($Matron.bellyPreg >= 1500) || ($Matron.birthsTotal > 0) || ($Matron.bellyImplant >= 1500)>>
She has a natural mothering instinct and really makes her girls feel at home.
<<set _idleBonus++, _healthBonus++>>
<</if>>
<<set _attendantUsedCure = 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set $i = $slaveIndices[$NurseryiIDs[_dI]]>>
<<if ($slaves[$i].fetish == "mindbroken") && ($slaves[$i].health > 20) && (_attendantUsedCure == 0) && ($nurseryFix != 2)>>
<<set _attendantUsedCure = 1>>
<<if (random(1,100) > 90-$Matron.devotion)>>
<br> @@.green;Something almost miraculous has happened.@@ $Matron.slaveName has always refused to believe that $slaves[$i].slaveName could not be reached, and has lavished patient tenderness on her in $nurseryName. $slaves[$i].slaveName has begun to respond, and is stirring from her mental torpor.
<<set $slaves[$i].devotion = -3, $slaves[$i].sexualFlaw = "apathetic", $slaves[$i].behavioralFlaw = either("hates men", "odd"), $slaves[$i].fetish = "none", $slaves[$i].fetishKnown = 1>>
<<set _spr = $genePool.findIndex(function(s) { return s.ID == $slaves[$i].ID; })>>
<<if $genePool[_spr].intelligence > -3>>
<<set $slaves[$i].intelligence = $genePool[_spr].intelligence-1>>
<</if>>
<<if ($arcologies[0].FSPaternalist > 0)>>
Society @@.green;strongly approves@@ of $slaves[$i].slaveName being restored to sanity, which advances ideals about enlightened slave ownership.
<<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<set _seed = _bonusToggle * 10>>
<<if _bonusToggle == 1 && $slaves[$i].trust < 60>>
<<set $slaves[$i].trust++>>
<</if>>
<<if $Matron.rivalryTarget == $slaves[$i].ID>>
She constantly harasses her <<if $Matron.rivalry == 1>>growing rival<<elseif $Matron.rivalry == 2>>rival<<elseif $Matron.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, preventing her from getting comfortable and forcing her to keep her guard up.
<<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>>
<<if random(1,100) > 35>>
<<set $Matron.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>>
<</if>>
<<elseif $Matron.relationshipTarget == $slaves[$i].ID>>
She dedicates most of her attention to her <<if $Matron.relationship == 1>>friend<<elseif $Matron.relationship == 2>>best friend<<elseif $Matron.relationship == 3>>friend with benefits<<elseif $Matron.relationship == 4>>lover<<elseif $Matron.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making her stress, both physical and mental, wash away.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>>
<<if $slaves[$i].mother == $Matron.ID || $slaves[$i].father == $Matron.ID>>
She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<<elseif $slaves[$i].ID == $Matron.mother>>
She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<<elseif $slaves[$i].ID == $Matron.father>>
She makes sure to spend extra time caring for her father, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<<else>>
<<switch areSisters($slaves[$i], $Matron)>>
<<case 1>>
She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<<case 2>>
She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<<case 3>>
She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName.
<<set $slaves[$i].trust++, $slaves[$i].health++>>
<</switch>>
<</if>>
<<elseif $Matron.relationTarget == $slaves[$i].ID && $familyTesting == 0>>
She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName.
<<set $slaves[$i].trust++>>
<</if>>
<<switch $slaves[$i].prestigeDesc>>
<<case "She is a famed Free Cities whore, and commands top prices.">>
She does her best to relax the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<case "She is a famed Free Cities slut, and can please anyone.">>
She does her best to soothe the famous entertainer, $slaves[$i].slaveName, letting her relax in blissful peace.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<case "She is remembered for winning best in show as a cockmilker.">>
<<if ($slaves[$i].balls > 6) && ($slaves[$i].dick != 0)>>
<<if $Matron.fetish == "cumslut">>
She can't keep her hands off $slaves[$i].slaveName's cock and balls, but she doesn't mind being milked constantly. Before long, strands of cum can be found floating all throughout the bath.
<<set $Matron.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>
<<else>>
She does her best to accommodate $slaves[$i].slaveName's massive genitals and tends to her whenever she feels a need for release.
<<if random(1,100) > 65 && $Matron.fetish == "none">>
After taking several massive loads to the face, $Matron.slaveName begins to find satisfaction in being coated in cum.
<<set $Matron.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">>
<</if>>
<</if>>
<</if>>
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<case "She is remembered for winning best in show as a dairy cow.">>
<<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>
<<if $Matron.fetish == "boobs">>
She can't keep her hands off $slaves[$i].slaveName's huge breasts, but she doesn't mind being milked constantly. Before long the bath gains a white tint.
<<set $Matron.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>
<<else>>
She does her best to accommodate $slaves[$i].slaveName's massive breasts and tends to her whenever she feels a need for release.
<<if random(1,100) > 65 && $Matron.fetish == "none">>
After multiple milking sessions, $Matron.slaveName begins to find herself fantasizing about having giant milky breasts too.
<<set $Matron.fetish = "boobs", $slaves[_FLs].fetish = "boobs">>
<</if>>
<</if>>
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<<case "She is remembered for winning best in show as a breeder.">>
<<if $slaves[$i].bellyPreg >= 5000>>
<<if $Matron.fetish == "pregnancy">>
She can't keep her hands off $slaves[$i].slaveName's pregnancy, but she doesn't mind her full belly being fondled.
<<set $Matron.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>
<<else>>
She does her best to accommodate $slaves[$i].slaveName's pregnancy and to make sure the mother-to-be is happy and comfortable.
<<if random(1,100) > 65 && $Matron.fetish == "none">>
After massaging $slaves[$i].slaveName's growing belly multiple times, $Matron.slaveName begins to find herself fantasizing about being swollen with life too.
<<set $Matron.fetish = "pregnancy", $slaves[_FLs].fetish = "pregnancy">>
<</if>>
<</if>>
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<else>>
<<if $Matron.fetish == "pregnancy">>
She can't help but pester $slaves[$i].slaveName with questions about her famous pregnancy, limiting her ability to truly relax.
<<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>>
<<elseif canGetPregnant($slaves[$i])>>
She does her best to encourage $slaves[$i].slaveName's fertilization by performing any fertility boosting actions she can.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<</if>>
<</switch>>
<<if ($Matron.intelligence > 0) && (_attendantUsedCure == 0) && random(1,100) > (100-($Matron.intelligence*10)-_seed) && ($nurseryFix == 0)>>
<<if $slaves[$i].behavioralFlaw != "none">>
<<run SoftenBehavioralFlaw($slaves[$i])>>
<<set _attendantUsedCure += 1>>
<br> $Matron.slaveName works carefully with $slaves[$i].slaveName, and successfully @@.green;softens her behavioral flaw@@ into an appealing quirk.
<<elseif $slaves[$i].sexualFlaw != "none">>
<<run SoftenSexualFlaw($slaves[$i])>>
<<set _attendantUsedCure += 1>>
<br> $Matron.slaveName works carefully with $slaves[$i].slaveName, and successfully @@.green;softens her sexual flaw@@ into an appealing quirk.
<</if>>
<</if>>
<</for>>
<<if (_DL < $nursery)>>
<<set _seed = random(1,10)+(($nursery-_DL)*(random(150,170)+(_idleBonus*10)))>>
<<set $cash += _seed>>
<br> Since she doesn't have enough girls to occupy all her time, the nursery takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@
<<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>>
Society @@.green;loves@@ being allowed to lounge in your nursery, greatly advancing your laid back culture.
<<FSChange "Hedonism" 2>>
<</if>>
<</if>>
<<if (_DL > 0)>><br><br><</if>>
<</if>>
<<if (_DL > 0)>>
''<<if (_DL > 1)>>There are _DL slaves<<else>>There is one slave<</if>> resting and recuperating in the nursery.''
<<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>>
Society @@.green;approves@@ of your slaves being pampered this way, greatly advancing your laid back culture.
<<FSChange "Hedonism" 1>>
<</if>>
<</if>>
<<if $Matron != 0>>
<<set $i = _FLs>> /* apply following SA passages to facility leader
<<if $showEWD != 0>>
<br><br>
/* 000-250-006
<<if $seeImages && $seeReportImages>>
<div class="imageRef smlImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006
''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__'' is serving as the Matron in $nurseryName.
<br>
<<= saChoosesOwnClothes($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $Matron = $slaves[_FLs]>>
<</if>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set $i = $slaveIndices[$NurseryiIDs[_dI]]>>
<<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust += _trustBonus, $slaves[$i].health += _healthBonus>>
<<if ($slaves[$i].devotion < 60) && ($slaves[$i].trust < 60)>>
<<set $slaves[$i].devotion++, $slaves[$i].trust++>>
<<elseif ($slaves[$i].trust < 40)>>
<<set $slaves[$i].trust += 10>>
<<elseif ($slaves[$i].devotion < 40)>>
<<set $slaves[$i].devotion += 10>>
<</if>>
<<if ($nurseryUpgrade == 1) && ($slaves[$i].health < 20)>>
<<set $slaves[$i].health += 3>>
<</if>>
<<switch $nurseryDecoration>>
<<case "Chattel Religionist" "Chinese Revivalist">>
<<set $slaves[$i].livingRules = "normal">>
<<case "Degradationist">>
<<set $slaves[$i].livingRules = "spare">>
<<default>>
<<set $slaves[$i].livingRules = "luxurious">>
<</switch>>
<<if ($slaves[$i].health >= 20) && ($slaves[$i].trust > 60) && ($slaves[$i].devotion > 60) && ($slaves[$i].fetish != "mindbroken") && ($slaves[$i].sexualFlaw == "none") && ($slaves[$i].behavioralFlaw == "none")>>
<br><br>''__@@.pink;$slaves[$i].slaveName@@__'' is feeling well enough to leave $nurseryName, so @@.yellow;her assignment has defaulted to rest@@.
<<= removeJob($slaves[$i], "rest in the nursery")>>
<<set _restedSlaves++, _DL--, _dI-->>
<<continue>>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006
<<if $seeImages && $seeReportImages>>
<div class="imageRef smlImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006
''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__''
<<if $slaves[$i].choosesOwnAssignment == 2>>
<<include "SA chooses own job">>
<<else>>
is resting in $nurseryName.
<</if>>
<br> She <<= saRest($slaves[$i])>>
<br>
<<= saChoosesOwnClothes($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA chooses own job">>
<<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>>
<<set _dump = saRest($slaves[$i])>>
<<include "SA rules">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<</for>>
<<if (_restedSlaves > 0)>>
<br><br>
<<if (_restedSlaves == 1)>>
One slave has rested until she reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the nursery before the end of the week.
<<else>>
_restedSlaves slaves have rested until they reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the nursery before the end of the week.
<</if>>
<<if $nurseryDecoration != "standard">>
<br><br> $nurseryNameCaps's $nurseryDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she was<<else>>them while they were<</if>>@@ resting.
<</if>>
<</if>>
<<if _DL > 0 || $Matron != 0>>
<br><br>
<</if>> */
|
amomynous0/fc
|
src/facilities/nursery/nurseryReport.tw
|
tw
|
bsd-3-clause
| 17,778 |
:: Nursery Workaround [nobr]
<<if $cribs.length < $nursery>>
<<set $activeSlave.growTime = Math.trunc($targetAgeNursery*52)>>
<<set $cribs.push($activeSlave)>>
<<set $nurseryBabies++>>
<</if>>
|
amomynous0/fc
|
src/facilities/nursery/nurseryWorkaround.tw
|
tw
|
bsd-3-clause
| 196 |
:: Encyclopedia Widgets [nobr widget]
<<widget "encyclopediaEntryAttendingClasses">>
''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions.
<</widget>>
<<widget "encyclopediaEntryConfinement">>
''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner.
<</widget>>
<<widget "encyclopediaEntryFucktoy">>
''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves.
<</widget>>
<<widget "encyclopediaEntryGloryHole">>
''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves.
<</widget>>
<<widget "encyclopediaEntryMilking">>
''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>.
<</widget>>
<<widget "encyclopediaEntryPublicService">>
''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money.
<</widget>>
<<widget "encyclopediaEntryRest">>
''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied.
<</widget>>
<<widget "encyclopediaEntrySexualServitude">>
''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly.
<</widget>>
<<widget "encyclopediaEntryServitude">>
''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition.
<</widget>>
<<widget "encyclopediaEntryWhoring">>
''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable.
<</widget>>
|
amomynous0/fc
|
src/gui/Encyclopedia/encyclopediaWidgets.tw
|
tw
|
bsd-3-clause
| 3,248 |
:: accordionStyleSheet [stylesheet]
/* Accordion 000-250-006 */
button.accordion {
cursor: pointer;
padding: 5px;
width: 100%;
margin-bottom: 10px;
border-bottom: 3px double;
border-right: 3px double;
border-left: none;
border-top: none;
text-align: left;
outline: none;
transition: 0.2s;
background-color: transparent;
}
button.accordion.active, button.accordion:hover {
background-color: transparent;
}
button.accordion:before {
content: '\002B';
color: #777;
font-weight: bold;
float: left;
margin-right: 5px;
}
.unStaffed {
background-color: transparent;
padding: .5em .2em;
margin-bottom: 1em;
border-bottom: thin inset grey;
}
.unStaffed:before {
content: '\00D7';
color: #777;
font-weight: bold;
color: red;
float: left;
margin-right: 5px;
}
.unStaffed:after {
content: attr(data-after);
float: right;
margin-left: 2em;
font-weight: strong;
color: green;
}
button.accordion:after {
content: attr(data-after);
float: right;
margin-left: 2em;
font-weight: normal;
color: green;
}
button.accordion.active:before {
content: "\2212";
}
.accHidden {
padding: 0 18px;
margin-top: 5px;
margin-bottom: 5px;
max-height: 0;
overflow: hidden;
}
|
amomynous0/fc
|
src/gui/css/accordianStyleSheet.tw
|
tw
|
bsd-3-clause
| 1,193 |
:: Family Tree stylesheet [stylesheet]
#graph .linage {
fill: none;
stroke: white;
}
#graph .marriage {
fill: none;
stroke: white;
}
#graph .node {
background-color: lightblue;
border-style: solid;
border-width: 1px;
}
#graph .nodeText{
font: 10px sans-serif;
margin: 0;
padding: 0;
color: black;
}
#graph {
font: 10px sans-serif;
margin: -20px 0;
padding: 0;
color: black;
}
#graph div {
border-style: solid;
border-width: 1px;
}
#graph .XY {
background-color: lightblue;
}
#graph div.XX {
background-color: pink;
}
#graph div.unknown {
background-color: gray;
}
#graph div.unknownXY {
background-color: #808080;
}
#graph div.unknownXX {
background-color: #808080;
}
#graph .you {
background-color: red;
}
#graph .emphasis {
font-style: italic;
font-weight: bold;
margin: 0;
background: #ffffff88;
border: 2px solid Gold;
white-space: nowrap;
}
#editFamily {
display: flex;
flex-wrap: wrap;
align-items: center;
}
#editFamily #familyTable {
}
|
amomynous0/fc
|
src/gui/css/familyTree.tw
|
tw
|
bsd-3-clause
| 988 |
:: Main stylesheet [stylesheet]
body {
overflow-x: hidden;
}
/* makes HR colorflip compatible */
hr {
background:#ccc;
border:0;
}
/* clears SugarCube's default transition */
.passage {
transition: none;
-webkit-transition: none;
}
.passage-in {
opacity: 1 !important;
}
/* default is 54em */
#passages {
max-width: 100%;
}
/* small trick to hide broken images */
img {
text-indent: -10000px;
}
.imageRef {
display: flex;
flex-direction: column;
flex-wrap: wrap;
align-items: flex-start;
position: relative;
background-color: rgba(80, 80, 80, 0.5);
margin: 2px;
}
.tinyImg {
height: 120px;
width: 120px;
float: left;
}
.smlImg {
height: 150px;
width: 150px;
float: left;
}
.smlImg > img, .smlImg > video {
height: auto;
}
.medImg {
height: 300px;
width: 300px;
float: right;
}
.medImg > img, .medImg > video {
height: auto;
}
.lrgRender {
height: 531px;
width: 531px;
margin-right: -50px;
margin-left: -50px;
float: right;
z-index: -1;
}
.lrgVector {
height: 600px;
width: 600px;
margin-right: -125px;
margin-left: -125px;
float: right;
z-index: -1;
}
.lrgRender > div.mask {
width: 150px;
height: 100%;
background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0));
z-index: 1;
/*position: absolute;*/
}
.lrgRender > img, .lrgRender > video {
margin-left: -150px;
height: 531px;
width: auto;
}
.lrgVector > div.mask {
width: 150px;
height: 100%;
background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0));
z-index: 1;
}
.lrgVector > img, .lrgVector > video {
margin-left: -150px;
height: 600px;
width: auto;
}
.lrgVector svg {
width: 336px;
height: 600px;
}
object {
object-fit: scale-down;
position: absolute;
top: 0;
left: 0;
}
img.paperdoll {
position: absolute;
top: 0;
left: 0;
margin-left: 0;
}
span.plusButton {
display: inline-block;
line-height: 25px;
width: 20px;
text-align: center;
border: 1px solid rgba(0, 139, 0, 0.3);
background: rgba(0, 139, 0, 0.2);
margin: 2px 0;
}
span.minusButton {
display: inline-block;
line-height: 25px;
width: 20px;
text-align: center;
border: 1px solid rgba(184, 0, 0, 0.3);
background: rgba(184, 0, 0, 0.2);
margin: 2px 0;
}
span.zeroButton {
display: inline-block;
line-height: 25px;
width: 20px;
text-align: center;
border: 1px solid rgba(0, 0, 255, 0.3);
background: rgba(0, 0, 255, 0.2);
margin: 2px 0;
}
span.plusButton:hover { background: rgba(0, 139, 0, 0.4); }
span.minusButton:hover { background: rgba(184, 0, 0, 0.4); }
span.zeroButton:hover { background: rgba(0, 0, 255, 0.4); }
span.plusButton > a { display: block; }
span.minusButton > a { display: block; }
span.zeroButton > a { display: block; }
span.plusButton > a:hover { text-decoration: none; }
span.minusButton > a:hover { text-decoration: none; }
span.zeroButton > a:hover { text-decoration: none; }
/* Colors are made as css classes, to allow them to be changed for a light color scheme (for example). */
.link { color: #68D } /* link color */
.aquamarine { color: aquamarine }
.coral { color: coral }
.cyan { color: cyan }
.darkgoldenrod { color: darkgoldenrod }
.darkred { color: darkred }
.darkviolet { color: darkviolet }
.deeppink { color: deeppink }
.deepskyblue { color: deepskyblue }
.gold { color: gold }
.goldenrod { color: goldenrod }
.gray { color: gray }
.green { color: green }
.hotpink { color: hotpink }
.lawngreen { color: lawngreen }
.lightblue { color: lightblue }
.lightcoral { color: lightcoral }
.lightgreen { color: lightgreen }
.lightpink { color: lightpink }
.lightsalmon { color: lightsalmon }
.lime { color: lime }
.limegreen { color: limegreen }
.magenta { color: magenta }
.mediumaquamarine { color: mediumaquamarine }
.mediumorchid { color: mediumorchid }
.mediumseagreen { color: mediumseagreen }
.orange { color: orange }
.orangered { color: orangered }
.orchid { color: orchid }
.pink { color: pink }
.red { color: red }
.seagreen { color: seagreen }
.springgreen { color: springgreen }
.tan { color: tan }
.teal { color: teal }
.yellow { color: yellow }
.yellowgreen { color: yellowgreen }
.link a { color: #68D } /* link color */
.aquamarine a { color: aquamarine }
.coral a { color: coral }
.cyan a { color: cyan }
.darkgoldenrod a { color: darkgoldenrod }
.darkred a { color: darkred }
.darkviolet a { color: darkviolet }
.deeppink a { color: deeppink }
.deepskyblue a { color: deepskyblue }
.gold a { color: gold }
.goldenrod a { color: goldenrod }
.gray a { color: gray }
.green a { color: green }
.hotpink a { color: hotpink }
.lawngreen a { color: lawngreen }
.lightblue a { color: lightblue }
.lightcoral a { color: lightcoral }
.lightgreen a { color: lightgreen }
.lightpink a { color: lightpink }
.lightsalmon a { color: lightsalmon }
.lime a { color: lime }
.limegreen a { color: limegreen }
.magenta a { color: magenta }
.mediumaquamarine a { color: mediumaquamarine }
.mediumorchid a { color: mediumorchid }
.mediumseagreen a { color: mediumseagreen }
.orange a { color: orange }
.orangered a { color: orangered }
.orchid a { color: orchid }
.pink a { color: pink }
.red a { color: red }
.seagreen a { color: seagreen }
.springgreen a { color: springgreen }
.tan a { color: tan }
.teal a { color: teal }
.yellow a { color: yellow }
.yellowgreen a { color: yellowgreen }
/*! <<checkvars>> macro for SugarCube 2.x */
#ui-dialog-body.checkvars{padding:1em}#ui-dialog-body.checkvars h1{font-size:1em;margin-top:0}#ui-dialog-body.checkvars table{border-collapse:collapse;border-spacing:0}#ui-dialog-body.checkvars thead tr{border-bottom:2px solid #444}#ui-dialog-body.checkvars tr:not(:first-child){border-top:1px solid #444}#ui-dialog-body.checkvars td,#ui-dialog-body.checkvars th{padding:.25em 1em}#ui-dialog-body.checkvars td:first-child,#ui-dialog-body.checkvars th:first-child{padding-left:.5em;border-right:1px solid #444}#ui-dialog-body.checkvars td:last-child,#ui-dialog-body.checkvars th:last-child{padding-right:.5em}#ui-dialog-body.checkvars th:first-child{text-align:center}#ui-dialog-body.checkvars td:first-child{font-weight:700;text-align:right}#ui-dialog-body.checkvars td{font-family:monospace,monospace;vertical-align:top;white-space:pre-wrap}#ui-dialog-body.checkvars .scroll-pad{margin:0;padding:0}
/*! <<bugreport>> macro for SugarCube 2.x */
#ui-dialog-body.bugreport #bugreport-info{margin-bottom:1em}#ui-dialog-body.bugreport #bugreport-data{display:block;overflow:auto;font-family:monospace,monospace;background-color:transparent;border:1px solid #444;margin:0;padding:6px;height:auto;min-height:200px;white-space:normal}#ui-dialog-body.bugreport .scroll-pad{margin:0;padding:0}
div.output{
width: 100%;
width: 100vw;
max-width: 100%;
word-break: break-all;
white-space: normal;
}
/* css rules for rules assistant */
.rajs-listitem {
display: inline-block;
color: #68D;
margin-right: 1em;
}
.rajs-listitem:last-of-type { margin-right: 0; }
.rajs-listitem:hover {
cursor: pointer;
text-decoration: underline;
}
.rajs-list strong:first-of-type, .rajs-list input {
margin-right: 2em;
}
.rajs-listitem input {
margin: 0.25em;
}
.rajs-section h1 {
border-bottom: 1px solid white;
cursor: pointer;
}
.rajs-section h1:hover { text-decoration: underline; }
|
amomynous0/fc
|
src/gui/css/mainStyleSheet.tw
|
tw
|
bsd-3-clause
| 7,230 |
:: Quick List stylesheet [stylesheet]
.hidden
{
display:none;
}
div.quicklist.devotion button.mindbroken
{
background-color:red;
}
div.quicklist.devotion button.very-hateful
{
background-color:darkviolet;
}
div.quicklist.devotion button.hateful
{
background-color:darkviolet;
}
div.quicklist.devotion button.resistant
{
background-color:mediumorchid;
}
div.quicklist.devotion button.ambivalent
{
background-color: yellow;
color: #444444;
}
div.quicklist.devotion button.accepting
{
background-color: hotpink;
}
div.quicklist.devotion button.devoted
{
background-color: deeppink;
}
div.quicklist.devotion button.worshipful
{
background-color: magenta;
}
div.quicklist.trust button.mindbroken
{
background-color:red;
}
div.quicklist.trust button.extremely-terrified
{
background-color: darkgoldenrod;
}
div.quicklist.trust button.terrified
{
background-color: goldenrod;
}
div.quicklist.trust button.frightened
{
background-color: gold;
color: coral;
}
div.quicklist.trust button.fearful
{
background-color: yellow;
color: green;
}
div.quicklist.trust button.hate-careful
{
background-color: orange;
}
div.quicklist.trust button.careful
{
background-color: mediumaquamarine;
color: forestgreen;
}
div.quicklist.trust button.bold
{
background-color: orangered;
}
div.quicklist.trust button.trusting
{
background-color: mediumseagreen;
}
div.quicklist.trust button.defiant
{
background-color: darkred;
}
div.quicklist.trust button.profoundly-trusting
{
background-color: seagreen;
}
div.quicklist
{
table-layout: fixed;
text-align: center;
border-collapse: separate;
border-spacing: 2px;
border-style: hidden;
empty-cells: hide;
width: 70%;
}
div.quicklist button
{
margin-top: 15px;
margin-right: 20px;
white-space: nowrap;
}
|
amomynous0/fc
|
src/gui/css/quickListCSS.tw
|
tw
|
bsd-3-clause
| 1,759 |
:: Alpha disclaimer
<<set $ui = "start">>\
//version $ver build $releaseID//
@@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@
@@.green;//Mod: extra preg content and other crap//@@
''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/.
An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions.
__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.
If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way.
''Saves from versions prior to 0.6 are not compatible.''
@@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@
[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
|
amomynous0/fc
|
src/gui/mainMenu/AlphaDisclaimer.tw
|
tw
|
bsd-3-clause
| 2,171 |
:: SVG filters [widget]
<<widget "SVGFilters">>
<html>
<svg class="defs-only" style="width: 0; height: 0; position: absolute;">
<filter id="skin-black" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.15 0 0 0 0 0 0.1 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-bronzed" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0.1 0 0 0 0.6 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-dark" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0 "/>
</filter>
<filter id="skin-ebony" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.1 0 0 0 0 0 0.05 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-extremely-pale" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.05 0 0 0 0 0 1.05 0 0 0 0 0 1.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-fair" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.8 0 0 0.2 0 0 0.8 0 0.2 0 0 0 1 0"/>
</filter>
<filter id="skin-light" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.5 0 0 0 0.5 0 0.5 0 0 0.5 0 0 0.5 0 0.5 0 0 0 1 0"/>
</filter>
<filter id="skin-light-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-olive" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.8 0 0 0 0 0 0.6 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-pale" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-tanned" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.65 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-white" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-dyed-red" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0 "/>
</filter>
<filter id="skin-dyed-green" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/>
</filter>
<filter id="skin-dyed-blue" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-ashen" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0.1 0 0.7 0 0 0.1 0 0 0.7 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-auburn" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-black" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.15 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-blazing-red" color-interpolation-filters="sRGB">
<feComponentTransfer>
<feFuncR type="gamma" exponent="0.10" />
<feFuncG type="gamma" exponent="3.00" />
<feFuncB type="gamma" exponent="7.50" />
</feComponentTransfer>
</filter>
<filter id="hair-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.4 0 0 0 0 0 1.3 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-blue" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-bright-red" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0.2 0 0.4 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-brunette" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-burgundy" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.45 0 0 0 0.25 0 0.2 0 0 0.1 0 0 0.3 0 0.2 0 0 0 1 0"/>
</filter>
<filter id="hair-chestnut" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.9 0 0 0 0.2 0 0.7 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-chocolate-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-copper" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.5 0 0 0 -0.2 0 0.8 0 0 -0.2 0 0 0.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-dark" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-dark-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.1 0 0 0 0 0 0.9 0 0 0 0 0 0.4 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-dark-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.35 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-dark-red" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0.2 0 0.15 0 0 0.1 0 0 0 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-deep-red" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.5 0 0 0 -0.3 0 0.3 0 0 -0.1 0 0 0 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-dirty-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.7 0 0 0.3 0 0 0.2 0 0.5 0 0 0 1 0"/>
</filter>
<filter id="hair-fair-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0.5 0 0.8 0 0 0.4 0 0 0.6 0 0.2 0 0 0 1 0"/>
</filter>
<filter id="hair-ginger" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.2 0 0 0 0.1 0 0.9 0 0 0 0 0 0.1 0 0.3 0 0 0 1 0"/>
</filter>
<filter id="hair-golden" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.7 0 0 0 -0.1 0 1.5 0 0 -0.1 0 0 0.1 0 0.3 0 0 0 1 0"/>
</filter>
<filter id="hair-golden-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.8 0 0 0 -0.3 0 1.6 0 0 -0.4 0 0 0.3 0 0.1 0 0 0 1 0"/>
</filter>
<filter id="hair-green" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-gray" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-grey" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-hazel" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0.2 0 0 0.15 0 0.15 0 0 0 1 0"/>
</filter>
<filter id="hair-light-brown" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-light-purple" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0.4 0 0.1 0 0 0.2 0 0 0.7 0 0.3 0 0 0 1 0"/>
</filter>
<filter id="hair-neon-blue" color-interpolation-filters="sRGB">
<feComponentTransfer>
<feFuncR type="gamma" exponent="3.75" />
<feFuncG type="gamma" exponent="0.75" />
<feFuncB type="gamma" exponent="0.25" />
</feComponentTransfer>
</filter>
<filter id="hair-neon-green" color-interpolation-filters="sRGB">
<feComponentTransfer>
<feFuncR type="gamma" exponent="3.00" />
<feFuncG type="gamma" exponent="0.25" />
<feFuncB type="gamma" exponent="0.98" />
</feComponentTransfer>
</filter>
<filter id="hair-neon-pink" color-interpolation-filters="sRGB">
<feComponentTransfer>
<feFuncR type="gamma" exponent="0.10" />
<feFuncG type="gamma" exponent="1.00" />
<feFuncB type="gamma" exponent="0.50" />
</feComponentTransfer>
</filter>
<filter id="hair-olive" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0 0 0.6 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-onyx-black" color-interpolation-filters="sRGB">
<feComponentTransfer>
<feFuncR type="gamma" exponent="5.50" />
<feFuncG type="gamma" exponent="6.00" />
<feFuncB type="gamma" exponent="7.00" />
</feComponentTransfer>
</filter>
<filter id="hair-pale-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.45 0 0 0 0.7 0 0.4 0 0 0.7 0 0 0.6 0 0.4 0 0 0 1 0"/>
</filter>
<filter id="hair-peachy" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.45 0 0 0 0 0 1.4 -0.1 0 -0.1 0 0 0.85 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-pink" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 -0.2 0 -0.2 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-platinum-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-purple" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.2 0 0 0 0 0 1 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-raven-black" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-red" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0"/>
</filter>
<filter id="hair-red-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1 0 0 0 0.25 0 0.8 0 0 0.1 0 0 0.35 0 0.15 0 0 0 1 0"/>
</filter>
<filter id="hair-silver" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.8 0 0 0.3 0 0 0.8 0 0.3 0 0 0 1 0"/>
</filter>
<filter id="hair-strawberry-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="1.2 0 0 0 0.2 0 1.2 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-violet" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="2 -1 0 0 0 0 2 -1 0 0 -1 0 2 0 0 0 0 0 1 0"/>
</filter>
<filter id="hair-white" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.6 0 0 0 0.5 0 0.6 0 0 0.5 0 0 0.6 0 0.5 0 0 0 1 0"/>
</filter>
<filter id="hair-white-blonde" color-interpolation-filters="sRGB">
<feColorMatrix type="matrix" values="0.7 0 0 0 0.5 0 0.7 0 0 0.5 0 0 0.5 0 0.4 0 0 0 1 0"/>
</filter>
</svg>
</html>
<</widget>>
|
amomynous0/fc
|
src/gui/svgFilters.tw
|
tw
|
bsd-3-clause
| 11,047 |
:: init [nobr]
/*
FREE CITIES
a text-based slave management game
Copyright (C) 2017 freecitiesdev
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
<<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">>
<<unset $releaseID>>
<<set $ver = "0.10.7", $releaseID = 1031>>
<<if ndef $releaseID>><<set $releaseID = 1031>><</if>>
/* This needs to be broken down into individual files that can be added to StoryInit instead. */
<<if def $slaves>>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].assignment == "be imported">>
<<set $slaves[_i].ID += 1200000>>
<<set $slaves[_i].assignment = "rest">>
<<set $slaves[_i].assignmentVisible = 1>>
<<set $slaves[_i].weekAcquired = 0>>
<<set $slaves[_i].newGamePlus = 1>>
<<PMODinit $slaves[_i]>>
<<if $slaves[_i].mother > 0>>
<<set $slaves[_i].mother += 1200000>>
<<elseif $freshPC == 1 && $slaves[_i].mother == -1>>
<<set $slaves[_i].mother = -12000000>>
<<elseif $slaves[_i].mother < -1>>
<<set $slaves[_i].mother -= 1200000>>
<</if>>
<<if $slaves[_i].father > 0>>
<<set $slaves[_i].father += 1200000>>
<<elseif $freshPC == 1 && $slaves[_i].father == -1>>
<<set $slaves[_i].father = -12000000>>
<<elseif $slaves[_i].father < -1>>
<<set $slaves[_i].father -= 1200000>>
<</if>>
<<set $slaves[_i].daughters = 0>>
<<set $slaves[_i].sisters = 0>>
<<set $slaves[_i].canRecruit = 0>>
<<set $slaves[_i].breedingMark = 0>>
<<set $slaves[_i].reservedChildren = 0>>
<<set $slaves[_i].reservedChildrenNursery = 0>>
<<if $arcologies[0].FSRomanRevivalist > 90>>
<<set $slaves[_i].nationality = "Roman Revivalist">>
<<elseif $arcologies[0].FSAztecRevivalist > 90>>
<<set $slaves[_i].nationality = "Aztec Revivalist">>
<<elseif $arcologies[0].FSEgyptianRevivalist > 90>>
<<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">>
<<elseif $arcologies[0].FSEdoRevivalist > 90>>
<<set $slaves[_i].nationality = "Edo Revivalist">>
<<elseif $arcologies[0].FSArabianRevivalist > 90>>
<<set $slaves[_i].nationality = "Arabian Revivalist">>
<<elseif $arcologies[0].FSChineseRevivalist > 90>>
<<set $slaves[_i].nationality = "Ancient Chinese Revivalist">>
<</if>>
<<if $slaves[_i].relationTarget != 0>>
<<set $slaves[_i].relationTarget += 1200000>>
<</if>>
<<if $slaves[_i].relationshipTarget != 0>>
<<set $slaves[_i].relationshipTarget += 1200000>>
<</if>>
<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>>
<<else>>
<<set _dump = removeSlave(_i), _i--, _SL-->>
<</if>>
<</for>>
<<set $slaveIndices = slaves2indices()>>
<<for _k = 0; _k < _SL; _k++>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>>
<<set $slaves[_i].daughters += 1>>
<</if>>
<<if areSisters($slaves[_k], $slaves[_i]) > 0>>
<<set $slaves[_i].sisters += 1>>
<</if>>
<</for>>
<<if $slaves[_k].pregSource > 0>>
<<set $slaves[_k].pregSource += 1200000>>
<<set _getFather = $slaveIndices[$slaves[_k].pregSource]>>
<<if ndef _getFather>>
<<set $slaves[_k].pregSource = 0>>
<</if>>
<<for _sInit = 0; _sInit < $slaves[_k].womb.length; _sInit++>>
<<if $slaves[_k].womb[_sInit].fatherID > 0>>
<<set $slaves[_k].womb[_sInit].fatherID += 1200000>>
<</if>>
<</for>>
<</if>>
<</for>>
<<set $genePool = ngUpdateGenePool($genePool)>>
<<if ndef $missingTable || $showMissingSlaves == 0>>
<<set $missingTable = {}>>
<<else>>
<<set $missingTable = ngUpdateMissingTable($missingTable)>>
<</if>>
/*
<<for $i = 0; $i < $genePool.length; $i++>>
<<for $k = 0; $k < $slaves.length; $k++>>
<<if $genePool[$i].ID+1200000 == $slaves[$k].ID>>
<<set $genePool[$i].ID += 1200000>>
<<break>>
<</if>>
<</for>>
<<if $k == $slaves.length>>
<<set $dump = $genePool.pluck([$i], [$i])>><<set $i-->>
<</if>>
<</for>>
*/
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].relation != 0>>
<<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>>
<<set _j = $slaveIndices[_rt]>>
<<if def _j && $slaves[_j].relationTarget == _ID>>
<<set _seed = 1>>
<</if>>
<<if _seed == 0>>
<<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>>
<</if>>
<</if>>
<<if $slaves[_i].relationship > 0>>
<<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>>
<<set _j = $slaveIndices[_rt]>>
<<if def _j && $slaves[_j].relationshipTarget == _ID>>
<<set _seed = 1>>
<</if>>
<<if _seed == 0>>
<<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>>
<</if>>
<</if>>
<</for>>
<<for _i = 0; _i < _SL; _i++>>
<<if $familyTesting == 1>>
<<if $slaves[_i].canRecruit == 1>>
/*<<set $recruiters.push($slaves[_i])>>*/
<</if>>
<<else>>
<<if $slaves[_i].relation == 0>>
<<if random(1,100) <= 5>>
<<set $slaves[_i].recruiter = "twin">>
<<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>>
<<set $slaves[_i].recruiter = "mother">>
<<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>>
<<set $slaves[_i].recruiter = "daughter">>
<<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>>
<<set $slaves[_i].recruiter = "older sister">>
<<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>>
<<set $slaves[_i].recruiter = "young sister">>
<</if>>
<<else>>
<<set $slaves[_i].recruiter = 0>>
<</if>>
<</if>> /*closes family mode */
<<set $slaves[_i].milk = 0>>
<<set $slaves[_i].cum = 0>>
<<set $slaves[_i].births = 0>>
<<set $slaves[_i].mammaryCount = 0>>
<<set $slaves[_i].penetrativeCount = 0>>
<<set $slaves[_i].oralCount = 0>>
<<set $slaves[_i].analCount = 0>>
<<set $slaves[_i].vaginalCount = 0>>
<</for>>
<<set $slavesOriginal = []>> /* not used by pregmod */
<<if ndef $PC.intelligence>>
<<set $PC.intelligence = 100>>
<</if>>
<<if ndef $PC.face>>
<<set $PC.face = 100>>
<</if>>
<<if ndef $PC.actualAge>>
<<if $PC.age == 1>>
<<set $PC.actualAge = 20>>
<<elseif $PC.age == 2>>
<<set $PC.actualAge = 35>>
<<elseif $PC.age == 3>>
<<set $PC.actualAge = 50>>
<</if>>
<</if>>
<<if ndef $PC.visualAge>>
<<set $PC.visualAge = $PC.actualAge>>
<</if>>
<<if ndef $PC.physicalAge>>
<<set $PC.physicalAge = $PC.actualAge>>
<</if>>
<<if ndef $PC.birthWeek>>
<<set $PC.birthWeek = 0>>
<</if>>
<<if ndef $PC.markings>>
<<set $PC.markings = "none">>
<</if>>
<<if ndef $PC.mpreg>> /* for <<KnockMeUp $PC>> */
<<set $PC.mpreg = 0>>
<</if>>
<<if ndef $PC.slavesKnockedUp>>
<<set $PC.slavesKnockedUp = 0>>
<</if>>
<<if ndef $PC.slavesFathered>>
<<set $PC.slavesFathered = 0>>
<</if>>
<<if ndef $PC.pronoun>>
<<if $PC.title == 1>>
<<set $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him">>
<<else>>
<<set $PC.pronoun = "she", $PC.possessive = "her", $PC.object = "her">>
<</if>>
<</if>>
<<if ndef $PC.pregKnown>>
<<if $PC.preg > 0>>
<<set $PC.pregKnown = 1>>
<<else>>
<<set $PC.pregKnown = 0>>
<</if>>
<</if>>
<<if ndef $PC.pregType>>
<<if $PC.preg > 0>>
<<set $PC.pregType = 1>>
<<else>>
<<set $PC.pregType = 0>>
<</if>>
<</if>>
<<if ndef $PC.belly>>
<<if $PC.preg > 0>>
<<set $PC.belly = getPregBellySize($PC)>>
<<else>>
<<set $PC.belly = 0>>
<</if>>
<</if>>
<<if ndef $PC.degeneracy>>
<<set $PC.degeneracy = 0>>
<</if>>
<<if ndef $PC.pregWeek>>
<<if $PC.preg > 0>>
<<set $PC.pregWeek = $PC.preg>>
<<else>>
<<set $PC.pregWeek = 0>>
<</if>>
<</if>>
<<set $PC.reservedChildren = 0>>
<<set $PC.reservedChildrenNursery = 0>>
<<else>>
<<set $slaves = []>>
<<set $slavesOriginal = []>> /* not used by pregmod */
<<set $genePool = []>>
<<set $slaveIndices = slaves2indices()>>
<<set $missingTable = {}>>
<<set $showMissingSlaves = false>>
<<set $showMissingSlavesSD = false>>
<</if>>
<<set $organs = []>>
<<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = [], $NurseryiIDs = []>>
<<if ndef $saveImported>>
<<set $saveImported = 0>>
<</if>>
<<if $saveImported == 0>> /* new game (not NG+) */
<<initPC>>
<<set $freshPC = 0>>
<<set $cheater = 0>>
<<set $cash = 10000>>
<<set $normalizedEvents = 0>>
<<set $autosave = 1>>
<<set $useFSNames = 1>>
<<set $seeDetails = 1>>
<<set $seeDesk = 1>>
<<set $newModelUI = 1>>
<<set $seeArcology = 1>>
<<set $seeFCNN = 1>>
<<set $useSummaryCache = true>>
<<set $seeExtreme = 0>>
<<set $seeBestiality = 0>>
<<set $seeHyperPreg = 0>>
<<set $seePreg = 1>>
<<set $dangerousPregancy = 1>>
<<set $seeCircumcision = 1>>
<<set $seeAge = 1>>
<<set $seeDicks = 25>>
<<set $seeRace = 1>>
<<set $seeNationality = 1>>
<<set $seeImages = 0>>
<<set $imageChoice = 0>>
<<set $seeVectorArtHighlights = 1>>
<<set $seeMainFetishes = 0>>
<<set $seeSummaryImages = 1>>
<<set $seeReportImages = 1>>
<<set $lineSeparations = 1>>
<<set $showSexualHistory = 1>>
<<set $showBodyMods = 0>>
<<set $showImplantEffects = 1>>
<<set $showClothing = 1>>
<<set $showAgeDetail = 1>>
<<set $showBoobCCs = 1>>
<<set $showHeightCMs = 1>>
<<set $showDickCMs = 1>>
<<set $showInches = 0>>
<<set $showScores = 1>>
<<set $showAssignToScenes = 1>>
<<set $showEWD = 1>>
<<set $showEWM = 1>>
<<set $showVignettes = 1>>
<<set $showAppraisal = 1>>
<<set $positionMainLinks = -1>>
<<set $showTipsFromEncy = 1>>
<<set $displayAssignments = 1>>
<<set $sortSlavesBy = "devotion">>
<<set $sortSlavesOrder = "descending">>
<<set $sortSlavesMain = 1>>
<<set $HGSeverity = 0>>
<<set $HGFormality = 1>>
<<set $universalRulesConsent = 0>>
<<set $universalRulesRest = 0>>
<<set $universalRulesFacilityWork = 1>>
<<set $universalRulesImpregnation = "none">>
<<set $universalRulesBirthing = 0>>
<<set $universalRulesCSec = 0>>
<<set $universalRulesNewSlavesRA = 1>>
<<set $universalRulesAssignsSelfFacility = 0>>
<<set $universalRulesImmobileSlavesMaintainMuscles = 0>>
<<set $slaveDead = 0>>
<<set $rulesAssistantMain = 1>>
<<set $rulesAssistantAuto = 0>>
<<set $abbreviateDevotion = 2>>
<<set $abbreviateRules = 2>>
<<set $abbreviateClothes = 2>>
<<set $abbreviateOrigins = 2>>
<<set $abbreviateRulesets = 2>>
<<set $abbreviateNationality = 2>>
<<set $abbreviateHealth = 2>>
<<set $abbreviateDiet = 2>>
<<set $abbreviateDrugs = 2>>
<<set $abbreviateRace = 2>>
<<set $abbreviateGenitalia = 2>>
<<set $abbreviatePhysicals = 2>>
<<set $abbreviateSkills = 2>>
<<set $abbreviateMental = 2>>
<<set $abbreviateSidebar = 2>>
<<set $summaryStats = 1>>
<<set $nicknamesAllowed = 1>>
<<set $modRequestsAllowed = 1>>
<<set $expansionRequestsAllowed = 1>>
<<set $plot = 1>>
<<set $continent = "North America">>
<<set $terrain = "rural">>
<<set $language = "English">>
<<set $headGirlTrainsSkills = 1>>
<<set $headGirlTrainsHealth = 1>>
<<set $headGirlTrainsObedience = 1>>
<<set $headGirlTrainsFlaws = 1>>
<<set $headGirlSoftensFlaws = 1>>
<<set $headGirlTrainsParaphilias = 1>>
<<set $retainCareer = 1>>
<<set $useSlaveSummaryTabs = 0>>
<<set $useSlaveSummaryOverviewTab = 0>>
<<set $useSlaveListInPageJSNavigation = 0>>
/* master suite reporting and alternate descriptions */
<<set $verboseDescriptions = 0>>
/* Accordion 000-250-006 */
<<set $useAccordion = 0>>
<<set $useTabs = 0>>
/*onlyintendeddickgirls variables */
<<set $makeDicks = 0>>
/* economy reports variables */
<<set $showEconomicDetails = 0>>
/* Pregmod specific */
<<set $economy = 1>>
<<set $neighboringArcologies = 3>>
<<set $newDescriptions = 0>>
<<set $familyTesting = 0>>
<<set $inbreeding = 1>>
<<set $allowFamilyTitles = 0>>
/% Begin mod section: toggle whether slaves lisp. %/
<<set $disableLisping = 0>>
/% End mod section: toggle whether slaves lisp. %/
<<set $weightAffectsAssets = 1>>
<<set $curativeSideEffects = 1>>
/*non-vanilla shit*/
<<set $pedo_mode = 0>>
<<set $minimumSlaveAge = 18>>
<<set $fertilityAge = 13>>
<<silently>>
FertilityAge($fertilityAge)
<</silently>>
<<set $potencyAge = 13>>
<<set $AgePenalty = 1>>
<<set $precociousPuberty = 0>>
<<set $loliGrow = 1>>
<<set $retirementAge = 45>>
<<set $customRetirementAge = 45>>
<<set $FSCreditCount = 5>>
<<set $FSCreditCountString = "five">>
<<include "Init Rules">>
<<else>> /* imported save (NG+) */
<<if $freshPC == 0>>
<<if def $arcologies[0].prosperity>>
<<set $cash += 250*$arcologies[0].prosperity*$arcologies[0].ownership>>
<</if>>
<<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>>
<<if $retainCareer == 0>>
<<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>>
<</if>>
<<if $PC.mother > 0>>
<<set $PC.mother += 1200000>>
<<elseif $PC.mother < 0>>
<<set $PC.mother -= 1200000>>
<</if>>
<<if $PC.father > 0>>
<<set $PC.father += 1200000>>
<<elseif $PC.father < 0>>
<<set $PC.father -= 1200000>>
<</if>>
<<if $PC.pregSource > 0>>
<<set $PC.pregSource += 1200000>>
<<set _getFather = $slaveIndices[$PC.pregSource]>>
<<if ndef _getFather>>
<<set $PC.pregSource = 0>>
<</if>>
<<for _sInit = 0; _sInit < $PC.womb.length; _sInit++>>
<<if $PC.womb[_sInit].fatherID > 0>>
<<set $PC.womb[_sInit].fatherID += 1200000>>
<</if>>
<</for>>
<</if>>
<<else>>
<<initPC>>
<<set $cheater = 0>>
<<set $cash = 10000>>
<</if>>
<</if>>
<<set $targetArcology = {type: "New"}>>
<<set $REFeminizationCheckinIDs = []>>
<<set $REMILFCheckinIDs = []>>
<<set $REOrientationCheckinIDs = []>>
<<set $REUglyCheckinIDs = []>>
<<set $REButtholeCheckinIDs = []>>
<<set $REFutaSisterCheckinIDs = []>>
<<set $REReductionCheckinIDs = []>>
<<set $activeSlave = 0>>
<<set $boomerangSlave = 0, $boomerangWeeks = 0, $boomerangBuyer = 0>>
<<set $bioreactorPerfectedID = 0>>
<<set $independenceDay = 0>>
<<set $invasionVictory = 0>>
<<set $daughtersVictory = 0>>
<<set $startingGirlCopied = 0, $startingGirlRelation = 0>>
<<set $archetyped = 0>>
<<set $createRelatedSlave = 0>>
<<set $slavesVisible = 0>>
<<set $dormitory = 20>>
<<set $dormitoryPopulation = 0>>
<<set $rooms = 5>>
<<set $roomsPopulation = 0>>
<<set $brothelSlaves = 0>>
<<set $brothelDecoration = "standard">>
<<set $brothelUpgradeDrugs = 0>>
<<set $brothelAdsSpending = 0>>
<<set $brothelAdsOld = 0>>
<<set $brothelAdsModded = 0>>
<<set $brothelAdsImplanted = 0>>
<<set $brothelAdsStacked = 0>>
<<set $brothelAdsPreg = 0>>
<<set $brothelAdsXX = 0>>
<<set $brothelName = "the Brothel">>
<<set $brothelNameCaps = "The Brothel">>
<<set $brothel = 0>>
<<set $dairySlaves = 0>>
<<set $dairyDecoration = "standard">>
<<set $dairyPrepUpgrade = 0>>
<<set $dairyStimulatorsUpgrade = 0>>
<<set $dairyStimulatorsSetting = 0>>
<<set $dairyStimulatorsSettingChanged = 0>>
<<set $dairyFeedersUpgrade = 0>>
<<set $dairyFeedersSetting = 0>>
<<set $dairyFeedersSettingChanged = 0>>
<<set $dairyPregUpgrade = 0>>
<<set $dairyPregSetting = 0>>
<<set $dairyPregSettingChanged = 0>>
<<set $dairyRestraintsUpgrade = 0>>
<<set $dairyRestraintsSetting = 0>>
<<silently>>
DairyRestraintsSetting($dairyRestraintsSetting)
<</silently>>
<<set $dairySlimMaintainUpgrade = 0>>
<<set $dairySlimMaintain = 0>>
<<set $dairyHyperPregRemodel = 0>>
<<set $dairyWeightSetting = 0>>
<<set $dairyImplantsSetting = 1>>
<<set $dairyUpgradeMenials = 0>>
<<set $createBioreactors = 0>>
<<set $bioreactorsAnnounced = 0>>
<<set $bioreactorsHerm = 0>>
<<set $bioreactorsXX = 0>>
<<set $bioreactorsXY = 0>>
<<set $bioreactorsBarren = 0>>
<<set $dairyName = "the Dairy">>
<<set $dairyNameCaps = "The Dairy">>
<<set $dairy = 0>>
<<set $cumSlaves = 0>>
<<set $clubSlaves = 0>>
<<set $clubDecoration = "standard">>
<<set $clubUpgradePDAs = 0>>
<<set $clubAdsSpending = 0>>
<<set $clubAdsOld = 0>>
<<set $clubAdsModded = 0>>
<<set $clubAdsImplanted = 0>>
<<set $clubAdsStacked = 0>>
<<set $clubAdsPreg = 0>>
<<set $clubAdsXX = 0>>
<<set $clubName = "the Club">>
<<set $clubNameCaps = "The Club">>
<<set $club = 0>>
<<set $servantsQuartersSlaves = 0>>
<<set $servantsQuartersDecoration = "standard">>
<<set $servantsQuartersUpgradeMonitoring = 0>>
<<set $servantsQuarters = 0>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<<set $schoolroomSlaves = 0>>
<<set $schoolroomDecoration = "standard">>
<<set $schoolroomUpgradeSkills = 0>>
<<set $schoolroomUpgradeLanguage = 0>>
<<set $schoolroomUpgradeRemedial = 0>>
<<set $schoolroom = 0>>
<<set $schoolroomName = "the Schoolroom">>
<<set $schoolroomNameCaps = "The Schoolroom">>
<<set $spaSlaves = 0>>
<<set $spaDecoration = "standard">>
<<set $spa = 0>>
<<set $spaUpgrade = 0>>
<<set $spaFix = 0>>
<<set $spaName = "the Spa">>
<<set $spaNameCaps = "The Spa">>
<<set $nursery = 0>> /*counts the number of children the nursery can support*/
<<set $nurseryNannies = 0>> /*counts the number of nannies the nursery can support*/
<<set $nurseryDecoration = "standard">>
<<set $nurseryBabies = 0>> /*counts the number of children currently in the nursery*/
<<set $nurserySlaves = 0>> /*counts thse number of nannies currently assigned to the nursery*/
<<set $nurseryName = "the Nursery">>
<<set $nurseryNameCaps = "The Nursery">>
<<set $reservedChildrenNursery = 0>>
<<set $cribs = []>>
<<set $babies = []>>
<<set $incubator = 0>>
<<set $incubatorSlaves = 0>>
<<set $incubatorOrgans = []>>
<<set $incubatorOldID = 0>>
<<set $incubatorUpgradeSpeed = 5>>
<<set $incubatorUpgradeWeight = 0>>
<<set $incubatorUpgradeMuscles = 0>>
<<set $incubatorUpgradeGrowthStims = 0>>
<<set $incubatorUpgradeReproduction = 0>>
<<set $incubatorUpgradeOrgans = 0>>
<<set $incubatorImprintSetting = 0>>
<<set $incubatorWeightSetting = 0>>
<<set $incubatorMusclesSetting = 0>>
<<set $incubatorGrowthStimsSetting = 0>>
<<set $incubatorReproductionSetting = 0>>
<<set $incubatorName = "the Incubator">>
<<set $incubatorNameCaps = "The Incubator">>
<<set $reservedChildren = 0>>
<<set $tanks = []>>
<<set $clinicSlaves = 0>>
<<set $clinicDecoration = "standard">>
<<set $clinic = 0>>
<<set $clinicUpgradeFilters = 0>>
<<set $clinicUpgradeScanner = 0>>
<<set $clinicUpgradePurge = 0>>
<<set $clinicName = "the Clinic">>
<<set $clinicNameCaps = "The Clinic">>
<<set $arcadeSlaves = 0>>
<<set $arcadeDecoration = "standard">>
<<set $arcadeUpgradeInjectors = 0>>
<<set $arcadeUpgradeFuckdolls = 0>>
<<set $arcadeUpgradeCollectors = 0>>
<<set $arcadeUpgradeMenials = 0>>
<<set $arcadeName = "the Arcade">>
<<set $arcadeNameCaps = "The Arcade">>
<<set $arcade = 0>>
<<set $fuckdollsSold = 0>>
<<set $cellblockSlaves = 0>>
<<set $cellblockDecoration = "standard">>
<<set $cellblockUpgrade = 0>>
<<set $cellblock = 0>>
<<set $cellblockName = "the Cellblock">>
<<set $cellblockNameCaps = "The Cellblock">>
<<set $cellblockWardenCumsInside = 1>>
<<set $masterSuiteSlaves = 0>>
<<set $masterSuiteDecoration = "standard">>
<<set $masterSuiteUpgradeLuxury = 0>>
<<set $masterSuiteUpgradePregnancy = 0>> /* Is the upgrade active? */
<<set $masterSuitePregnancyFertilityDrugs = 0>> /* Are slaves being put on fertility drugs? */
<<set $masterSuitePregnancyFertilitySupplements = 0>> /* Are those drugs being supplemented (health benefits and (even) more multiple pregnancies) */
<<set $masterSuitePregnancySlaveLuxuries = 0>> /* Are the slaves being given some nicer things to reduce stress during preg? (health/devotion/trust benefits) */
<<set $universalHGImpregnateMasterSuiteToggle = 0>> /* Will the HG impregnate fertile slaves in the MS? */
<<set $masterSuiteHyperPregnancy = 0>>
<<set $masterSuite = 0>>
<<set $masterSuiteName = "the Master Suite">>
<<set $masterSuiteNameCaps = "The Master Suite">>
<<set $farmyard = 0>>
<<set $farmyardUpgrade = 0>>
<<set $farmyardUpgradeList = []>>
<<set $farmyardCrops = 0>>
<<set $farmyardStable = 0>>
<<set $farmyardKennels = 0>>
<<set $farmyardCages = 0>>
<<set $activeCanine = "wolf">>
<<set $activeHooved = "horse">>
<<set $activeFeline = "cougar">>
<<set $farmyardLab = 0>>
<<set $boughtCanines = 0>>
<<set $boughtFelines = 0>>
<<set $boughtWolves = 0>>
<<set $boughtFoxes = 0>>
<<set $boughtJackals = 0>>
<<set $boughtDingos = 0>>
<<set $boughtCougars = 0>>
<<set $boughtJaguars = 0>>
<<set $boughtPumas = 0>>
<<set $boughtLynx = 0>>
<<set $boughtLeopards = 0>>
<<set $boughtLions = 0>>
<<set $boughtTigers = 0>>
<<set $farmyardName = "the Farmyard">>
<<set $farmyardNameCaps = "The Farmyard">>
<<set $HGSuite = 0>>
<<set $HGSuiteSlaves = 0>>
<<set $HGSuiteSurgery = 1>>
<<set $HGSuiteDrugs = 1>>
<<set $HGSuiteHormones = 1>>
<<set $HGSuiteEquality = 0>>
<<set $HGSuiteName = "the Head Girl Suite">>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<<set $fighterIDs = []>>
<<set $pitBG = 0>>
<<set $pitAnimal = 0>>
<<set $pitAnimalType = 0>>
<<set $pitAudience = "none">>
<<set $pitLethal = 0>>
<<set $pitVirginities = 0>>
<<set $pitFought = 0>>
<<set $pit = 0>>
<<set $pitName = "the Pit">>
<<set $pitNameCaps = "The Pit">>
<<set $dojo = 0>>
<<set $feeder = 0>>
<<set $cockFeeder = 0>>
<<set $suppository = 0>>
<<set $weatherCladding = 0>>
<<set $weatherAwareness = 0>>
<<set $boobAccessibility = 0>>
<<set $servantMilkers = 0>>
<<set $servantMilkersMultiplier = 1>>
<<set $foodCost = 25>>
<<set $revealFoodEffects = 0>>
<<set $studio = 0>>
<<set $studioFeed = 0>>
<<set $PCSlutContacts = 1>>
/* Porn type counts */
<<set $pornStars = 0>>
<<set $pornStarFuckdolls = 0>>
<<set $pornStarRapees = 0>>
<<set $pornStarPreggos = 0>>
<<set $pornStarBBWs = 0>>
<<set $pornStarGainers = 0>>
<<set $pornStarStuds = 0>>
<<set $pornStarLolis = 0>>
<<set $pornStarDeepThroats = 0>>
<<set $pornStarStruggleFucks = 0>>
<<set $pornStarPainals = 0>>
<<set $pornStarTeases = 0>>
<<set $pornStarRomantics = 0>>
<<set $pornStarPerverts = 0>>
<<set $pornStarCarings = 0>>
<<set $pornStarUnflinchings = 0>>
<<set $pornStarSizeQueens = 0>>
<<set $pornStarNeglectfuls = 0>>
<<set $pornStarCumAddicts = 0>>
<<set $pornStarAnalAddicts = 0>>
<<set $pornStarAttentionWhores = 0>>
<<set $pornStarBreastGrowths = 0>>
<<set $pornStarAbusives = 0>>
<<set $pornStarMalicious = 0>>
<<set $pornStarSelfHatings = 0>>
<<set $pornStarBreeders = 0>>
<<set $pornStarSubs = 0>>
<<set $pornStarCumSluts = 0>>
<<set $pornStarAnals = 0>>
<<set $pornStarHumiliations = 0>>
<<set $pornStarBoobs = 0>>
<<set $pornStarDoms = 0>>
<<set $pornStarSadists = 0>>
<<set $pornStarMasochists = 0>>
<<set $pornStarPregnancySluts = 0>>
/* level 3 prestige */
<<set $pornStarID = 0>>
<<set $pornStarFuckdollID = 0>>
<<set $pornStarRapeID = 0>>
<<set $pornStarPreggoID = 0>>
<<set $pornStarBBWID = 0>>
<<set $pornStarGainerID = 0>>
<<set $pornStarStudID = 0>>
<<set $pornStarLoliID = 0>>
<<set $pornStarDeepThroatID = 0>>
<<set $pornStarStruggleFuckID = 0>>
<<set $pornStarPainalID = 0>>
<<set $pornStarTeaseID = 0>>
<<set $pornStarRomanticID = 0>>
<<set $pornStarPervertID = 0>>
<<set $pornStarCaringID = 0>>
<<set $pornStarUnflinchingID = 0>>
<<set $pornStarSizeQueenID = 0>>
<<set $pornStarNeglectfulID = 0>>
<<set $pornStarCumAddictID = 0>>
<<set $pornStarAnalAddictID = 0>>
<<set $pornStarAttentionWhoreID = 0>>
<<set $pornStarBreastGrowthID = 0>>
<<set $pornStarAbusiveID = 0>>
<<set $pornStarMaliciousID = 0>>
<<set $pornStarSelfHatingID = 0>>
<<set $pornStarBreederID = 0>>
<<set $pornStarSubID = 0>>
<<set $pornStarCumSlutID = 0>>
<<set $pornStarAnalID = 0>>
<<set $pornStarHumiliationID = 0>>
<<set $pornStarBoobsID = 0>>
<<set $pornStarDomID = 0>>
<<set $pornStarSadistID = 0>>
<<set $pornStarMasochistID = 0>>
<<set $pornStarPregnancyID = 0>>
<<set $pregInventor = 0>>
<<set $pregInventorID = 0>>
<<set $pregInventions = 0>>
<<set $legendaryWhoreID = 0>>
<<set $legendaryEntertainerID = 0>>
<<set $legendaryCowID = 0>>
<<set $legendaryBallsID = 0>>
<<set $legendaryWombID = 0>>
<<set $legendaryAbolitionistID = 0>>
<<set $FSAnnounced = 0>>
<<set $FSCredits = 0>>
<<set $FSGotRepCredits = 0>>
<<set $FSSingleSlaveRep = 10>>
<<set $FSSpending = 0>>
<<set $FSLockinLevel = 100>>
<<set $applyLaw = 0>>
<<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, AztecRevivalist: 0, RomanRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0, Repopulationist: 0, Eugenics: 0, Hedonism: 0}>>
<<set $corpAnnounced = 0>>
<<set $corpIncorporated = 0>>
<<set $corpMarket = 0>>
<<set $corpPeopleEnslaved = 0>>
<<set $sharePrice = 0>>
<<set $personalShares = 0>>
<<set $publicShares = 0>>
<<set $corpCash = 0>>
<<set $corpProfit = 0>>
<<set $generalAssets = 0>>
<<set $slaveAssets = 0>>
<<set $entrapmentAssets = 0>>
<<set $captureAssets = 0>>
<<set $trainingAssets = 0>>
<<set $surgicalAssets = 0>>
<<set $drugAssets = 0>>
<<set $generalAssetPrice = 10>>
<<set $slaveAssetPrice = 10>>
<<set $entrapmentAssetPrice = 10>>
<<set $captureAssetPrice = 10>>
<<set $trainingAssetPrice = 10>>
<<set $surgicalAssetPrice = 10>>
<<set $drugAssetPrice = 10>>
<<set $generalUpgradeBreaking = "unselected">>
<<set $generalUpgradeWeight = "unselected">>
<<set $generalUpgradeMuscle = "unselected">>
<<set $entrapmentUpgradeDevotionOne = "unselected">>
<<set $entrapmentUpgradeDevotionTwo = "unselected">>
<<set $entrapmentUpgradeIntelligence = "unselected">>
<<set $captureUpgradeGender = "unselected">>
<<set $captureUpgradeAge = "unselected">>
<<set $captureUpgradeRace = "unselected">>
<<set $trainingUpgradeAccent = "unselected">>
<<set $trainingUpgradeEducation = "unselected">>
<<set $trainingUpgradeSexEd = "unselected">>
<<set $surgicalUpgradeCosmetics = "unselected">>
<<set $surgicalUpgradeImplants = "unselected">>
<<set $surgicalUpgradeGenitalia = "unselected">>
<<set $drugUpgradeHormones = "unselected">>
<<set $drugUpgradeInjectionOne = "unselected">>
<<set $drugUpgradeInjectionTwo = "unselected">>
<<set $corpValue = 0>>
<<set $shelterSlave = 0>>
<<set $shelterSlaveBought = 0>>
<<set $shelterAbuse = 0>>
<<set $shelterSlaveGeneratedWeek = 0>>
/* alternate clothing access variables */
<<set $clothesBoughtBunny = 0>>
<<set $clothesBoughtConservative = 0>>
<<set $clothesBoughtChains = 0>>
<<set $clothesBoughtWestern = 0>>
<<set $clothesBoughtOil = 0>>
<<set $clothesBoughtHabit = 0>>
<<set $clothesBoughtToga = 0>>
<<set $clothesBoughtHuipil = 0>>
<<set $clothesBoughtKimono = 0>>
<<set $clothesBoughtHarem = 0>>
<<set $clothesBoughtQipao = 0>>
<<set $clothesBoughtEgypt = 0>>
<<set $clothesBoughtBelly = 0>>
<<set $clothesBoughtMaternityDress = 0>>
<<set $clothesBoughtMaternityLingerie = 0>>
<<set $clothesBoughtLazyClothes = 0>>
<<set $clothesBoughtMilitary = 0>>
<<set $clothesBoughtCultural = 0>>
<<set $clothesBoughtMiddleEastern = 0>>
<<set $clothesBoughtPol = 0>>
<<set $clothesBoughtPantsu = 0>>
<<set $toysBoughtDildos = 0>>
<<set $toysBoughtGags = 0>>
<<set $toysBoughtButtPlugs = 0>>
<<set $toysBoughtButtPlugTails = 0>>
<<set $buckets = 0>>
/* assistant FS appearance variable */
<<set $assistantFSAppearance = "default">>
<<set $assistantPronouns = {pronoun: "she", possessivePronoun: "hers", possessive: "her", object: "her", objectReflexive: "herself", noun: "girl"}>>
/*pregmod variables */
<<set $specialSlavesPriceOverride = 0>>
<<set $pregAccessibility = 0>>
<<set $dickAccessibility = 0>>
<<set $ballsAccessibility = 0>>
<<set $buttAccessibility = 0>>
<<set $ageMode = 0>>
<<set $enema = 0>>
<<set $medicalEnema = 0>>
<<set $dairyPiping = 0>>
<<set $inflatedSlavesMilk = 0>>
<<set $inflatedSlavesCum = 0>>
<<set $milkPipeline = 0>>
<<set $cumPipeline = 0>>
<<set $burstee = 0>>
<<set $slaveDeath = 0>>
<<set $clinicInflateBelly = 0>>
<<set $playerBred = 0>>
<<set $propOutcome = 0>>
<<set $EliteSires = ["moves", "quick", "crazy", "virgin", "futa", "preggo"]>>
<<set $startingPoint = -1>>
<<set $PhysicalRetirementAgePolicy = 0>>
<<set $raped = -1>>
<<set $children = []>>
<<set $missingParentID = -10000>>
<<set $startingSlaveRelative = 0>>
<<set $mom = 0>>
<<set $animalParts = 0>>
<<set $originOveride = 0>>
<<set $playerAging = 2>>
<<set $pregSpeedControl = 0>>
<<set $clinicSpeedGestation = 0>>
<<set $playerSurgery = 0>>
<<set $bodyswapAnnounced = 0>>
<<set $surnamesForbidden = 0>>
<<set $menstruation = 0>>
<<set $FCTVcount = 0>>
<<set $FCTVrate = 4>>
<<set $FCTVreceiver = 0>>
<<set $receiverAvailable = 0>>
<<set $FCTVshow = 0>>
<<set $lastShow = 0>>
<<set $randShow = 0>>
<<set $MercenariesMessageSent = 0>>
<<set $SpecialForcesMessageSent = 0>>
<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<<set $finalChoice = "none">>
<<set $eliteTotal = 12>>
<<set $eliteDead = 0>>
<<set $eliteVegetable = 0>>
<<set $eliteFate = 0>>
<<set $swanSong = 0>>
<<set $failedElite = 0>>
<<set $eugenicsFullControl = 0>>
<<set $badC = 0, $badB = 0>>
<<set $schoolSuggestion = 0>>
<<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $TCR = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $TFS = {farmUpgrade: 0, schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0, compromiseWeek: 0}>>
<<set $futaAddiction = 0>>
<<set $HA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<<set $IDNumber = 1>>
<<set $week = 1>>
<<set $month = "January">>
<<set $day = 19>>
<<set $year = 2037>>
<<set $weddingPlanned = 0>>
<<set $weddingSlaveID = 0>>
<<set $personalAttention = "sex">>
<<set $HeadGirl = 0>>
<<set $HGTimeInGrade = 0>>
<<set $HGEnergy = 0>>
<<set $HGCum = 0>>
<<set $Recruiter = 0>>
<<set $recruiterTarget = "desperate whores">>
<<set $recruiterProgress = 0>>
<<set $recruiterIdleRule = "number">>
<<set $recruiterIdleNumber = 20>>
<<set $bodyguardTrains = 1>>
<<set $Bodyguard = 0>>
<<set $Madam = 0>>
<<set $DJ = 0>>
<<set $Milkmaid = 0>>
<<set $milkmaidImpregnates = 0>>
<<set $Collectrix = 0>>
<<set $Stewardess = 0>>
<<set $stewardessImpregnates = 0>>
<<set $Schoolteacher = 0>>
<<set $Attendant = 0>>
<<set $Matron = 0>>
<<set $Nurse = 0>>
<<set $Wardeness = 0>>
<<set $Concubine = 0>>
<<set $Matron = 0>>
<<set $assistant = 0>>
<<set $assistantPower = 0>>
<<set $economicUncertainty = 10>>
<<set $assistantAppearance = "normal">>
<<set $assistantExtra1 = 0>>
<<set $assistantExtra2 = 0>>
<<set $assistantOptions = 0>>
<<set $assistantFSOptions = 0>>
<<set $assistantName = "your personal assistant">>
<<set $assistantNameAnnounced = 0>>
<<set $assistantBodyDesire = 0>>
<<set $marketAssistantAnnounced = 0>>
<<set $marketAssistantRelationship = "cute">>
<<set $marketAssistantLimit = 0>>
<<set $marketAssistantAggressiveness = 0>>
<<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal", "breeding deal"]>> /* not in setupVars because we remove events from this array as they occur */
<<set $prisonCircuit = ["low tier criminals", "gangs and smugglers", "white collar", "military prison"]>>
<<set $prisonCircuitIndex = random(0,$prisonCircuit.length-1)>>
<<set $fixedNationality = 0>>
<<set $fixedRace = 0>>
<<set $ui = "start">>
<<set $brandTarget = "buttock">>
<<set $brandDesign = "your initials">>
<<set $oralTotal = 0>>
<<set $vaginalTotal = 0>>
<<set $analTotal = 0>>
<<set $mammaryTotal = 0>>
<<set $penetrativeTotal = 0>>
<<set $milkTotal = 0>>
<<set $cumTotal = 0>>
<<set $birthsTotal = 0>>
<<set $pitKillsTotal = 0>>
<<set $collaboration = 0>>
<<set $traitor = 0>>
<<set $hackerSupport = 0>>
<<set $hostage = 0>>
<<set $hostageAnnounced = 0>>
<<set $hostageCost = 0>>
<<set $hostageRescued = 0>>
<<set $hostageGiveIn = 0>>
<<set $rivalSet = 0>>
<<set $rivalryFS = 0>>
<<set $rivalryFSAdopted = 0>>
<<set $rivalryFSRace = 0>>
<<set $rivalOwner = 0>>
<<set $rivalOwnerEnslaved = 0>>
<<set $rivalryPower = 0>>
<<set $rivalryDuration = 0>>
<<set $nationHate = 0>>
<<set $slaveMedic = 0>>
<<set $PShoot = 0>>
<<set $PSnatch = 0>>
<<set $PRaid = 0>>
<<set $PAid = 0>>
<<set $PPit = 0>>
<<set $dispensary = 0>>
<<set $dispensaryUpgrade = 0>>
<<set $organFarmUpgrade = 0>>
<<set $completedOrgans = []>>
<<set $limbsCompleted = 0>>
<<set $limbs = []>>
<<set $ImplantProductionUpgrade = 0>>
<<set $permaPregImplant = 0>>
<<set $injectionUpgrade = 0>>
<<set $hormoneUpgradeMood = 0>>
<<set $hormoneUpgradeShrinkage = 0>>
<<set $hormoneUpgradePower = 0>>
<<set $pubertyHormones = 0>>
<<set $dietXXY = 0>>
<<set $dietCleanse = 0>>
<<set $cumProDiet = 0>>
<<set $dietFertility = 0>>
<<set $curativeUpgrade = 0>>
<<set $growthStim = 0>>
<<set $reproductionFormula = 0>>
<<set $aphrodisiacUpgrade = 0>>
<<set $aphrodisiacUpgradeRefine = 0>>
<<set $healthyDrugsUpgrade = 0>>
<<set $superFertilityDrugs = 0>>
<<set $bellyImplants = 0>>
<<set $cervixImplants = 0>>
<<set $meshImplants = 0>>
<<set $prostateImplants = 0>>
<<set $youngerOvaries = 0>>
<<set $prostheticsUpgrade = 0>>
<<set $surgeryUpgrade = 0>>
<<set $barracks = 0>>
<<set $mercenaries = 0>>
<<set $mercenariesHelpCorp = 0>>
<<set $personalArms = 0>>
<<set $saleDescription = 0>>
<<set $gingering = 0>>
<<set $beforeGingering = 0>>
<<set $gingeringDetected = 0>>
<<set $gingeringDetection = 0>>
<<set $surgeryDescription = 0>>
<<set $encyclopedia = "How to Play">>
<<set $showEncyclopedia = 1>>
<<set $trinkets = []>>
<<set $SPcost = 1000>>
<<set $preOwnedViewed = 0>>
<<set $debtWarned = 0>>
<<set $internationalTrade = 1>>
<<set $internationalVariety = 0>>
<<set $slaveCostFactor = 0.95>>
<<set $menialDemandFactor = 0>>
<<set $minimumSlaveCost = 2500>>
<<set $facilityCost = 100>>
<<set $enduringRep = 1000>>
<<set $rep = 1000>>
<<set $repGain = 0>>
<<set $repLoss = 0>>
<<set $cashLastWeek = 0>>
<<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>>
<<set $AGrowth = 2>>
<<set $ACitizens = 4000>>
<<set $ACitizenLimit = 4800>>
<<set $ASlaves = 1000>>
<<set $ASlaveLimit = 12000>>
<<set $AProsperityCap = 120>>
<<set $sectors = [
{type: "Penthouse", ownership: 1},
{type: "Empty", ownership: 0},
{type: "Empty", ownership: 0},
{type: "Empty", ownership: 0},
{type: "Empty", ownership: 0},
{type: "Shops", ownership: 1},
{type: "Shops", ownership: 1},
{type: "Shops", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Apartments", ownership: 1},
{type: "Markets", ownership: 1},
{type: "Markets", ownership: 1},
{type: "Markets", ownership: 1},
{type: "Markets", ownership: 1},
{type: "Markets", ownership: 1},
{type: "Manufacturing", ownership: 1},
{type: "Manufacturing", ownership: 1},
{type: "Manufacturing", ownership: 1},
{type: "Manufacturing", ownership: 1},
{type: "Manufacturing", ownership: 1}
]>>
<<for _i = 0; _i < 12; _i++>>
<<set _j = random(5,28)>>
<<if $sectors[_j].ownership == 1>>
<<set $sectors[_j].ownership = 0>>
<<else>>
<<set _i-->>
<</if>>
<</for>>
<<set $helots = 0>>
<<set $fuckdolls = 0>>
<<set $menialBioreactors = 0>>
<<set $prestigeAuctioned = 0>>
<<set $slaveMarketLimit = 20>>
<<set $slavesSeen = 0>>
<<set $slaveOrphanageTotal = 0>>
<<set $citizenOrphanageTotal = 0>>
<<set $privateOrphanageTotal = 0>>
<<set $breederOrphanageTotal = 0>>
<<set $alwaysSubsidizeRep = 0>>
<<set $alwaysSubsidizeGrowth = 0>>
<<set $ProImmigrationCash = 0>>
<<set $ProImmigrationRep = 0>>
<<set $AntiImmigrationCash = 0>>
<<set $AntiImmigrationRep = 0>>
<<set $ProEnslavementCash = 0>>
<<set $ProEnslavementRep = 0>>
<<set $AntiEnslavementCash = 0>>
<<set $AntiEnslavementRep = 0>>
<<set $BasicSMR = 1>>
<<set $HealthInspectionSMR = 0>>
<<set $EducationSMR = 0>>
<<set $FrigiditySMR = 0>>
<<set $BasicBeautySMR = 0>>
<<set $QualityBeautySMR = 0>>
<<set $BasicWeightSMR = 0>>
<<set $BasicIntelligenceSMR = 0>>
<<set $QualityIntelligenceSMR = 0>>
<<set $BasicHeightSMR = 0>>
<<set $AdvancedHeightSMR = 0>>
<<set $IntelligenceEugenicsSMR = 0>>
<<set $HeightEugenicsSMR = 0>>
<<set $FaceEugenicsSMR = 0>>
<<set $HonestySMR = 0>>
<<set $ProRefugees = 0>>
<<set $ProRecruitment = 0>>
<<set $OralEncouragement = 0>>
<<set $VaginalEncouragement = 0>>
<<set $AnalEncouragement = 0>>
<<set $OralDiscouragement = 0>>
<<set $VaginalDiscouragement = 0>>
<<set $AnalDiscouragement = 0>>
<<set $CashForRep = 0>>
<<set $RepForCash = 0>>
<<set $Cash4Babies = 0>>
<<set $RegularParties = 0>>
<<set $PAPublic = 0>>
<<set $CoursingAssociation = 0>>
<<set $Lurcher = 0>>
<<set $coursed = 0>>
<<set $RaidingMercenaries = 0>>
<<set $raided = 0>>
<<set $MixedMarriage = 0>>
<<set $CulturalOpenness = 0>>
<<set $goodImageCampaign = 0>>
<<set $sexualOpeness = 0>>
<<set $policyCost = 5000>>
<<set $expiree = 0>>
<<set $retiree = 0>>
<<set $birthee = 0>>
<<set $CustomRetirementAgePolicy = 0>>
<<set $BioreactorRetirement = 0>>
<<set $ArcadeRetirement = 0>>
<<set $CitizenRetirement = 0>>
<<set $SexMilestoneRetirement = 0>>
<<set $MilkMilestoneRetirement = 0>>
<<set $CumMilestoneRetirement = 0>>
<<set $BirthsMilestoneRetirement = 0>>
<<set $KillsMilestoneRetirement = 0>>
<<set $retirementSex = 10000>>
<<set $retirementMilk = 50000>>
<<set $retirementCum = 500000>>
<<set $retirementBirths = 5>>
<<set $retirementKills = 3>>
<<set $nicaea = 0>>
<<set $nicaeaAnnounceable = 0>>
<<set $nicaeaAnnounced = 0>>
<<set $nicaeaPreparation = 0>>
<<set $nicaeaInvolvement = -2>>
<<set $nicaeaPower = 0>>
<<set $nicaeaHeld = 0>>
<<set $peacekeepers = 0>>
<<set $peacekeepersFate = 0>>
<<set $mercRomeo = 0>>
<<set $oralUseWeight = 5>>
<<set $vaginalUseWeight = 5>>
<<set $analUseWeight = 5>>
<<set $niceWeather = [
{name: "Sunny", severity: 1},
{name: "Cloudy", severity: 1},
{name: "Partly Cloudy", severity: 1},
{name: "Overcast", severity: 1},
{name: "Light Wind", severity: 1},
{name: "Clear and Calm", severity: 1},
{name: "Light Rain", severity: 1},
{name: "Heavy Rain", severity: 1},
{name: "Smoke warning", severity: 1},
]>>
<<set $lightWeather = [
{name: "High Winds", severity: 2},
{name: "Acid Rain", severity: 2},
{name: "T-Storm Warning", severity: 2},
{name: "Flood Warning", severity: 2},
{name: "Tornado Warning", severity: 2},
{name: "Light Sandstorm", severity: 2},
{name: "High Heat", severity: 2},
{name: "Smoky", severity: 2},
]>>
<<set $heavyWeather = [
{name: "Extreme Winds", severity: 3},
{name: "Heavy Acid Rain", severity: 3},
{name: "Extreme T-storm", severity: 3},
{name: "Flooding", severity: 3},
{name: "Tornadoes", severity: 3},
{name: "Sandstorm", severity: 3},
{name: "Extreme Heat", severity: 3},
{name: "Dense Smoke", severity: 3},
]>>
<<set $extremeWeather = [
{name: "Solar Flare", severity: 4},
{name: "Ion Storm", severity: 4},
{name: "Cataclysmic Rains", severity: 4},
{name: "Cat 6 Hurricane", severity: 4},
{name: "Abrasive Sandstorm", severity: 4},
{name: "Radiological Warning", severity: 4},
]>>
<<set $weatherToday = $niceWeather.random()>>
<<set $customSlaveOrdered = 0>>
<<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, heightMod: "normal", weight: 0, face: 0, race: "white", skin: "left natural", boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 0, nationality: "Stateless", amp: 0, eyes: 1, hears: 0}>>
<<set $huskSlaveOrdered = 0>>
<<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>>
/*non-vanilla shit*/
<<set $one_time_age_overrides_pedo_mode = 0>>
<<set $activeSlaveOneTimeMinAge = 0>>
<<set $activeSlaveOneTimeMaxAge = 999>>
<<set $oneTimeDisableDisability = 0>>
<<set $targetAge = $minimumSlaveAge>>
<<set $pubertyLength = 5>>
<<set $maxGrowthAge = 24>>
/* Job Fulfillment Center */
<<set $JFCOrder = 0, $Role = "">>
<<set $cheatMode = 0>>
<<set $cheatModeM = 1>>
<<set $NaNArray = []>>
<<set $fcnn = []>>
<<set $fcnn.push("...coming up at the top of the hour: Catgirl slaves, science fact or science fiction...")>>
<<set $fcnn.push("...coming up at the top of the hour: Malnockestivi Smith, Free Cities' first MtFtMtFtH transgendered person...")>>
<<set $fcnn.push("...new arcology construction up 23% worldwide this year, according to...")>>
<<set $fcnn.push("...United States Congress spends 1,264th consecutive day gridlocked over post office...")>>
<<set $fcnn.push("...coming up at the top of the hour: Arcology owners: oversexed oligarchs or attractive, oversexed oligarchs?...")>>
<<set $fcnn.push("...coming up at the top of the hour: Anal sex: not just for sex any more...")>>
<<set $fcnn.push("...coming up at the top of the hour: Oral sex: the new hello...")>>
<<set $fcnn.push("...new book by prominent feminist suggests that women should not be used as sexual appliances...")>>
<<set $fcnn.push("...just ahead, interview with Desha Moore, prominent advocate for compulsory female enslavement...")>>
<<set $fcnn.push("...just ahead, Slave Market Trends: will the pierced anus be in again this year...")>>
<<set $fcnn.push("...just ahead, Slave Market Trends: upstart slave trainers avoid implants...")>>
<<set $fcnn.push("...implant technology firm BusTech notches successful initial public offering...")>>
<<set $fcnn.push("...the upcoming shortage of authentic leather and what it means for the whip industry...")>>
<<set $fcnn.push("...dairy conglomerate Creem Inc. denies allegations of adulterating breast milk with...")>>
<<set $fcnn.push("...two-time award-winning actress Linda Loveless debuted new implants on the red carpet this...")>>
<<set $fcnn.push("...dick size: are your slaves lying to you when they tell you you're too big...")>>
<<set $fcnn.push("...just ahead, slave expert's opinion on best shemale slaves to use for double penetration...")>>
<<set $fcnn.push("...Free Cities social conservatives criticize marriage, say your slaves should be enough...")>>
<<set $fcnn.push("...councilman Taggart suggested in a public address that involuntary enslavement...")>>
<<set $fcnn.push("...councilman Taggart denies allegations that he has remained faithful to his wife...")>>
<<set $fcnn.push("...councilman Taggart presented evidence that regulation of the sex slave market would...")>>
<<set $fcnn.push("...after a word from our sponsors. Creem Inc.: for all your dairy needs...")>>
<<set $fcnn.push("...after a word from our sponsors. Horstmann Ltd, Free Cities' finest whipmakers...")>>
<<set $fcnn.push("...after a word from our sponsors. Coming soon to theaters, Quintuple, the musical...")>>
<<set $fcnn.push("...critical of low-end slave training corporation Wallerson & Sons for practices that they say...")>>
<<set $fcnn.push("...training corporation Wallerson & Sons called a study on slave illness rates 'ludicrous,' but...")>>
<<set $fcnn.push("...our tech correspondent: the possibilities of virally-administered gene therapy...")>>
<<set $fcnn.push("...our tech correspondent: breakthrough in in-vitro drug treatments that promise to...")>>
<<set $fcnn.push("...our tech correspondent: next year to see release of two competing aphrodisiacs...")>>
<<set $fcnn.push("...our tech correspondent: the coming permanent aphrodisiac implants, and what they mean...")>>
<<set $fcnn.push("...Sex Slaves in Space: what it takes to keep a mining crew happy for an 18-month contract...")>>
<<set $fcnn.push("...the implant-drug balance: how much tissue growth is necessary to support larger...")>>
<<set $fcnn.push("...the actress stated that the cut to full nudity in the script violated contractual...")>>
<<set $fcnn.push("...doping scandal as Slave Games watchdog alleges champion used internal reservoir of lube...")>>
<<set $fcnn.push("...next on Extreme Surgery: the mouthpussy experimenters and what they...")>>
<<set $fcnn.push("...'A hole's a hole,' said CEO of upstart budget glory hole franchise...")>>
<<set $fcnn.push("...underground slave pit fights step into the light this evening as...")>>
<<set $fcnn.push("...underground slave pit fight champion, freed yesterday, sells herself back into...")>>
<<set $fcnn.push("...with the lead designer of the MP17, the new machine pistol marketed specifically for bodyguards...")>>
<<set $fcnn.push("...the new Aegis drone series: because your arcology's security is your most important possession...")>>
<<set $fcnn.push("...the BAe Goshawk: because you deserve to travel at twice the speed of sound in the finest style...")>>
<<set $fcnn.push("...this year's Goat.cx award for outstanding orifice innovation goes to...")>>
<<set $fcnn.push("...public controversy over cannibalism. Decadence taken too far or an acceptable next step...")>>
<<set $fcnn.push("...sixth day of street cleaners' strike. Spokesman for the strikers: 'It's getting too nasty...")>>
<<set $fcnn.push("...debuts new book, 'So Long, And Thanks For All The Dicks', in which the recently retired sex slaves tell-all about...")>>
/* HACKY EVENT WORKAROUNDS */
<<set $eventID = -1>>
/* INCORPORATED MODS */
/*SFVAR*/ <<set $SF = Object.assign({}, $SF, {Toggle:0, Active: -1}), $SF.Facility = Object.assign({}, $SF.Facility, {Toggle:0, Active:0})>>
/* Misc mod variables */
<<set $recruiterEugenics = 0>>
<<set $cyberMod = 0>>
<<set $stockpile = {
basicPLimbInterface: 0,
advPLimbInterface: 0,
basicPLimb: 0,
advSexPLimb: 0,
advGracePLimb: 0,
advCombatPLimb: 0,
cyberneticPLimb: 0,
ocularImplant: 0,
cochlearImplant: 0,
electrolarynx: 0,
erectileImplant: 0
} >>
<<if ndef $AgeEffectOnTrainerPricingPC>>
<<set $AgeEffectOnTrainerPricingPC = 1>>
<</if>>
<<if ndef $AgeEffectOnTrainerEffectivenessPC>>
<<set $AgeEffectOnTrainerEffectivenessPC = 1>>
<</if>>
<<if ndef $AgeTrainingUpperBoundPC>>
<<set $AgeTrainingUpperBoundPC = 14>>
<</if>>
<<if ndef $AgeTrainingLowerBoundPC>>
<<set $AgeTrainingLowerBoundPC = 12>>
<</if>>
<<if ndef $IsInPrimePC>>
<<set $IsInPrimePC = 3>>
<</if>>
<<if ndef $IsPastPrimePC>>
<<set $IsPastPrimePC = 5000>>
<</if>>
<<set $researchLab = {
built: "false",
aiModule: 1,
productionTime: 0,
research: "none",
manufacture: "none",
maxSpace: 0,
hired: 0,
menials: 0,
basicPLimbInterface: 0,
advPLimbInterface: 0,
basicPLimb: 0,
advSexPLimb: 0,
advGracePLimb: 0,
advCombatPLimb: 0,
cyberneticPLimb: 0,
ocularImplant: 0,
cochlearImplant: 0,
electrolarynx: 0,
erectileImplant: 0
} >>
<<set $merchantFSWares = ["GenderRadicalistResearch", "TransformationFetishistResearch", "AssetExpansionistResearch", "SlimnessEnthusiastResearch", "YouthPreferentialistResearch", "HedonisticDecadenceResearch"]>>
<<set $merchantIllegalWares = ["childhoodFertilityInducedNCS"]>>
<<if ndef $PC.hacking>>
<<set $PC.hacking = 0>>
<</if>>
/* Security Expansion */
<<set $secExp = 0>>
<<set $showSecExp = 0>>
<<set $wasToggledBefore = 0>>
/* Career-skill gain */
<<set $masteredXP = 200>>
<<include "secInit">>
<<goto "Alpha disclaimer">>
|
amomynous0/fc
|
src/init/storyInit.tw
|
tw
|
bsd-3-clause
| 48,599 |
:: cyberConfig [nobr]
<<switch $temp>>
<<case 0>>
This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br>
<<set $nextButton = "Back", $nextLink = "Slave Interact">>
<<if $activeSlave.amp != 1>>
Your slave $activeSlave.slaveName is obediently waiting for your instructions.
<<else>>
Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions.
<</if>>
<<if $activeSlave.origEye == "implant">><br><br>
$He has an ocular implant installed.
<<if $activeSlave.eyes == 1>>
They are operating normally.
<<elseif $activeSlave.eyes == -1>>
They are set to blur $his vision.
<<else>>
They are turned off.
<</if>>
<br><br>
<<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes = 1,$temp = 3]] | <</if>>
<<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes = -1,$temp = 3]] | <</if>>
<<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes = -2,$temp = 3]]<</if>>
$He currently has $activeSlave.eyeColor lenses equipped.
<br>
Swap out $his lenses:
<br>
Iris Color:
[[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,$cash -= $modCost]]
| [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,$cash -= $modCost]]
| [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,$cash -= $modCost]]
| [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,$cash -= $modCost]]
| [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,$cash -= $modCost]]
| [[Sky-blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,$cash -= $modCost]]
| [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,$cash -= $modCost]]
| [[Pale-grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,$cash -= $modCost]]
| [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,$cash -= $modCost]]
| [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,$cash -= $modCost]]
| [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,$cash -= $modCost]]
| [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,$cash -= $modCost]]
| [[Yellow|cyberConfig][$activeSlave.eyeColor = "yellow",$temp = 2,$cash -= $modCost]]
| [[Orange|cyberConfig][$activeSlave.eyeColor = "orange",$temp = 2,$cash -= $modCost]]
<br>
Pupil Shape:
<br>[[Circular|cyberConfig][$activeSlave.pupil = "circular",$temp = 2,$cash -= $modCost]]
| [[Catlike|cyberConfig][$activeSlave.pupil = "catlike",$temp = 2,$cash -= $modCost]]
| [[Serpent-Like|cyberConfig][$activeSlave.pupil = "serpent-like",$temp = 2,$cash -= $modCost]]
| [[Devilish|cyberConfig][$activeSlave.pupil = "devilish",$temp = 2,$cash -= $modCost]]
| [[Demonic|cyberConfig][$activeSlave.pupil = "demonic",$temp = 2,$cash -= $modCost]]
| [[Hypnotic|cyberConfig][$activeSlave.pupil = "hypnotic",$temp = 2,$cash -= $modCost]]
| [[Heart-Shaped|cyberConfig][$activeSlave.pupil = "heart-shaped",$temp = 2,$cash -= $modCost]]
| [[Wide-Eyed|cyberConfig][$activeSlave.pupil = "wide-eyed",$temp = 2,$cash -= $modCost]]
| [[Almond-Shaped|cyberConfig][$activeSlave.pupil = "almond-shaped",$temp = 2,$cash -= $modCost]]
| [[Bright|cyberConfig][$activeSlave.pupil = "bright",$temp = 2,$cash -= $modCost]]
| [[Teary|cyberConfig][$activeSlave.pupil = "teary",$temp = 2,$cash -= $modCost]]
| [[Vacant|cyberConfig][$activeSlave.pupil = "vacant",$temp = 2,$cash -= $modCost]]
| [[Star-Shaped|cyberConfig][$activeSlave.pupil = "star-shaped",$temp = 2,$cash -= $modCost]]
| [[Goat-Like|cyberConfig][$activeSlave.pupil = "goat-like",$temp = 2,$cash -= $modCost]]
<br>
Sclera Colors:
[[White|cyberConfig][$activeSlave.sclerae = "white",$temp = 2,$cash -= $modCost]]
| [[Blue|cyberConfig][$activeSlave.sclerae = "blue",$temp = 2,$cash -= $modCost]]
| [[Black|cyberConfig][$activeSlave.sclerae = "black",$temp = 2,$cash -= $modCost]]
| [[Brown|cyberConfig][$activeSlave.sclerae = "brown",$temp = 2,$cash -= $modCost]]
| [[Green|cyberConfig][$activeSlave.sclerae = "green",$temp = 2,$cash -= $modCost]]
| [[Turquoise|cyberConfig][$activeSlave.sclerae = "turquoise",$temp = 2,$cash -= $modCost]]
| [[Sky-blue|cyberConfig][$activeSlave.sclerae = "sky-blue",$temp = 2,$cash -= $modCost]]
| [[Hazel|cyberConfig][$activeSlave.sclerae = "hazel",$temp = 2,$cash -= $modCost]]
| [[Pale-grey|cyberConfig][$activeSlave.sclerae = "pale-grey",$temp = 2,$cash -= $modCost]]
| [[Pink|cyberConfig][$activeSlave.sclerae = "pink",$temp = 2,$cash -= $modCost]]
| [[Amber|cyberConfig][$activeSlave.sclerae = "amber",$temp = 2,$cash -= $modCost]]
| [[Red|cyberConfig][$activeSlave.sclerae = "red",$temp = 2,$cash -= $modCost]]
| [[Yellow|cyberConfig][$activeSlave.sclerae = "yellow",$temp = 2,$cash -= $modCost]]
| [[Orange|cyberConfig][$activeSlave.sclerae = "orange",$temp = 2,$cash -= $modCost]]
<</if>>
<<if $activeSlave.earImplant == 1>><br><br>
$He has a cochlear implant installed.
<<if $activeSlave.hears == 0>>
They are operating normally.
<<elseif $activeSlave.hears == -1>>
They are set to muffle $his hearing.
<<else>>
They are turned off.
<</if>>
<br><br>
<<if $activeSlave.hears != 0>>[[Restore hearing|cyberConfig][$activeSlave.hears = 0,$temp = 5]] | <</if>>
<<if $activeSlave.hears != -1>>[[Muffle|cyberConfig][$activeSlave.hears = -1,$temp = 5]] | <</if>>
<<if $activeSlave.hears != -2>>[[Disable|cyberConfig][$activeSlave.hears = -2,$temp = 5]]<</if>>
<</if>>
<<if $activeSlave.electrolarynx == 1>><br><br>
$He has an electrolarynx installed.
<<if $activeSlave.voice == 0>>
It is turned off.
<<elseif $activeSlave.voice == 1>>
It is set to its "deep voice" setting.
<<elseif $activeSlave.voice == 2>>
It is set to its "normal voice" setting.
<<elseif $activeSlave.voice == 3>>
It is set to its "high voice" setting.
<</if>>
<br><br>
<<if $activeSlave.voice != 0>>[[Disable|cyberConfig][$activeSlave.voice = 0,$temp = 6]] | <</if>>
<<if $activeSlave.voice != 1>>[[Deep voice setting|cyberConfig][$activeSlave.voice = 1,$temp = 6]] | <</if>>
<<if $activeSlave.voice != 2>>[[Standard voice setting|cyberConfig][$activeSlave.voice = 2,$temp = 6]] | <</if>>
<<if $activeSlave.voice != 3>>[[High voice setting|cyberConfig][$activeSlave.voice = 3,$temp = 6]]<</if>>
<</if>>
<<if $activeSlave.PLimb > 0>><br><br>
$He has PLimb interface installed. You can assign and adjust $his prosthetics here.
<<if $activeSlave.amp <= -1>><br>
$His prosthetics are currently attached, if you wish to change them you will first need to detach them.<br>
[[Detach|cyberConfig][$temp = 1,$nextButton = "Continue", $nextLink = "cyberConfig"]]
<<else>><br>
<<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -1, $stockpile.basicPLimb -= 1]]<</if>>
<<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp = 4, $activeSlave.amp = -2, $stockpile.advSexPLimb -= 1]]<</if>>
<<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp = 4, $activeSlave.amp = -3, $stockpile.advGracePLimb -= 1]]<</if>>
<<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp = 4, $activeSlave.amp = -4, $stockpile.advCombatPLimb -= 1]]<</if>>
<<if $activeSlave.PLimb == 2>>
<<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -5, $stockpile.cyberneticPLimb -= 1]]<</if>>
<<else>>
//To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.//
<</if>>
<</if>>
<<else>>
<<if $activeSlave.amp == 0>><br>
$He has healthy limbs so there is no need for prosthetics.
<<elseif $activeSlave.amp < 0>>
Unidentified PLimb interface detected. [[Please reboot system.|cyberConfig][$activeSlave.PLimb = 2]]
<<else>><br>
$He does not have a PLimb interface installed so you can't give $him any prosthetics.
<</if>>
<</if>>
<<case 1>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
<<if $activeSlave.amp == -1>><<set $stockpile.basicPLimb += 1>>
<<elseif $activeSlave.amp == -2>><<set $stockpile.advSexPLimb += 1>>
<<elseif $activeSlave.amp == -3>><<set $stockpile.advGracePLimb += 1>>
<<elseif $activeSlave.amp == -4>><<set $stockpile.advCombatPLimb += 1>>
<<elseif $activeSlave.amp == -5>><<set $stockpile.cyberneticPLimb += 1>>
<</if>>
<<set $activeSlave.amp = 1>>
Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br>
<<if ($activeSlave.devotion > 20)>>
You instruct $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $he playfully wiggles $his stumps at you.<</if>>
<<else>>
You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work.
<</if>>
<<case 2>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
<<if $activeSlave.amp != 1>>You have $him lie down and<<else>>You<</if>> use a speculum to keep $his eyes open while you disengage $his lenses remotely and swap them out with $his new $activeSlave.eyeColor lenses<<if $activeSlave.pupil != "circular" || $activeSlave.sclerae != "white">> with <<if $activeSlave.pupil != "circular" >>$activeSlave.pupil pupils<</if>><<if $activeSlave.pupil != "circular" && $activeSlave.sclerae != "white">> and <</if>><<if $activeSlave.sclerae != "white" >>$activeSlave.sclerae sclerae<</if>><</if>>.
<<case 3>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
<<if $activeSlave.eyes == 1>>
$He blinks as $his vision returns.
<<elseif $activeSlave.eyes == -1>>
$He squints at you as $his vision becomes a blur.
<<else>>
$He has a panicked expression when $his vision suddenly goes out.
<</if>>
<<case 4>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> When you are done, $he sits up and
<<if $activeSlave.amp == -2>>experimentally engages the vibe function in $his fingers.
<<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $his new legs.
<<elseif $activeSlave.amp == -4>>engages and disengages the blade in $his forearm.
<<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $his artificial arm.
<<else>>catches $his balance.
<</if>>
<<case 5>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
<<if $activeSlave.hears == 0>>
$He tilts $his head as $his hearing returns.
<<elseif $activeSlave.hears == -1>>
$He shakes $his head as $his hearing becomes muffled.
<<else>>
$He has a panicked expression when $his hearing is suddenly silenced.
<</if>>
<<case 6>>
<<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">>
<<if $activeSlave.voice == 0>>
$He tries testing out $his new voice, only to discover $he's been made mute.
<<elseif $activeSlave.voice == 1>>
$He tests out the <<if canHear($activeSlave)>>sound<<else>>feeling<</if>> of $his new, deep voice.
<<elseif $activeSlave.voice == 2>>
$He tests out the <<if canHear($activeSlave)>>sound<<else>>feeling<</if>> of $his new, normal voice.
<<elseif $activeSlave.voice == 3>>
$He tests out the <<if canHear($activeSlave)>>sound<<else>>feeling<</if>> of $his new, high voice.
<</if>>
<</switch>>
|
amomynous0/fc
|
src/interaction/cyberConfig.tw
|
tw
|
bsd-3-clause
| 11,905 |
:: Research Lab [nobr]
<<switch $temp>>
<<case 0>>
<<set $nextButton = "Back", $nextLink = "Manage Arcology">>
//You switch one of the screens in your office to the feed from research facility.//<br><br>
<br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.//
<br><br>[[Purchase cybernetics|Research Lab][$temp = 1]]
<br><br>
__Personnel__<br><br>
<br>
<<if $researchLab.aiModule == 1>>
[[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<print cashFormat(35000)>>//<br>
<</if>>
<<if ($researchLab.hired + $researchLab.menials) == 0>>
//Facility is currently unstaffed.//
<<else>>
//You have
<<if $researchLab.hired == 1>>
one scientist
<<elseif $researchLab.hired > 1>>
$researchLab.hired scientists
<</if>>
<<if $researchLab.menials != 0>> and<</if>>
<<if $researchLab.menials == 0>>
<<elseif $researchLab.menials == 1>>
one menial slave
<<elseif $researchLab.menials > 1>>
$researchLab.menials menials
<</if>>
working in your lab.
<<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>//
<</if>>
<br>
Currently, this facility can employ $researchLab.maxSpace people.
<<if $researchLab.maxSpace == 5>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]]
//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
<<elseif $researchLab.maxSpace == 10>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]]
//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
<<elseif $researchLab.maxSpace == 20>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]]
//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>//
<<elseif $researchLab.maxSpace == 30>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]]
//Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>//
<<elseif $researchLab.maxSpace == 40>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]]
//Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>//
<<elseif $researchLab.maxSpace == 50>>
//Facility is fully expanded.//
<</if>>
<br><br>
<<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>>
Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]]
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>>
| [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]]
<</if>>
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>>
| [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]]
<</if>>
scientists.<br>
//Each scientist will require an initial fee of <<print cashFormat(5000)>> and incur <<print cashFormat(300)>> weekly.//
<br>
<<if $helots > 0>>
Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]]
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>>
| [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]]
<</if>>
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>>
| [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]]
<</if>>
menial slaves to lab.<br>
<<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br>
<</if>>
//Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<print cashFormat(100)>> per slave each week.//<br>
<<else>>
//Facility is fully staffed.//
<</if>>
<br>
<<if $researchLab.hired > 0>>
Fire [[x1|Research Lab][$researchLab.hired -= 1]]
<<if $researchLab.hired >= 5>>
| [[x5|Research Lab][$researchLab.hired -= 5]]
<</if>>
<<if $researchLab.hired >= 10>>
| [[x10|Research Lab][$researchLab.hired -= 10]]
<</if>>
| [[All|Research Lab][$researchLab.hired = 0]]
scientists.
<</if>>
<<if $researchLab.menials > 0>><br>
Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]]
<<if $researchLab.menials >= 5>>
| [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]]
<</if>>
<<if $researchLab.menials >= 10>>
| [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]]
<</if>>
| [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]]
menial slaves.
<</if>>
<br><br>
__Research__
<br><br>
<<if $researchLab.research != "none">>
//Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br>
[[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]]
<<elseif $researchLab.manufacture != "none">>
//Your lab staff is currently busy with other projects.//
<<else>>
//No research active.//<br>
<<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br>
[[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]]
<</if>>
<<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br>
[[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]]
<</if>>
<<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br>
[[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]]
<</if>>
<<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br>
[[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]]
<</if>>
<<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br>
[[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]]
<</if>>
<<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br>
[[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]]
<</if>>
<<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br>
[[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]]
<</if>>
<<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br>
[[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]]
<</if>>
<<if $researchLab.cochlearImplant == 0 && $stockpile.cochlearImplant > 0>><br>
[[Reverse engineer cochlear implants|Research Lab][$stockpile.cochlearImplant -= 1,$researchLab.productionTime = 80,$researchLab.research = "Cochlear implants"]]
<</if>>
<<if $researchLab.electrolarynx == 0 && $stockpile.electrolarynx > 0>><br>
[[Reverse engineer electrolarynx|Research Lab][$stockpile.electrolarynx -= 1,$researchLab.productionTime = 80,$researchLab.research = "Electrolarynx"]]
<</if>>
<<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br>
[[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]]
<</if>>
<</if>>
<br><br>
__Manufacture__
<br><br>
<<if $researchLab.research != "none">>
//Your lab staff is currently busy with research.//
<<elseif $researchLab.manufacture != "none">>
//Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.//
[[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]]
<<else>>
//No projects currently active.//<br>
<<if $researchLab.basicPLimbInterface == 1>><br>
[[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface//
<</if>>
<<if $researchLab.advPLimbInterface == 1>><br>
[[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface//
<</if>>
<<if $researchLab.basicPLimb == 1>><br>
[[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb//
<</if>>
<<if $researchLab.advSexPLimb == 1>><br>
[[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb//
<</if>>
<<if $researchLab.advGracePLimb == 1>><br>
[[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb//
<</if>>
<<if $researchLab.advCombatPLimb == 1>><br>
[[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb//
<</if>>
<<if $researchLab.cyberneticPLimb == 1>><br>
[[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb//
<</if>>
<<if $researchLab.ocularImplant == 1>><br>
[[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant//
<</if>>
<<if $researchLab.cochlearImplant == 1>><br>
[[Build cochlear implants|Research Lab][$researchLab.productionTime = 60,$researchLab.manufacture = "Cochlear implants"]] // Currently have: $stockpile.cochlearImplant//
<</if>>
<<if $researchLab.electrolarynx == 1>><br>
[[Build electrolarynx|Research Lab][$researchLab.productionTime = 60,$researchLab.manufacture = "Electrolarynx"]] // Currently have: $stockpile.electrolarynx//
<</if>>
<<if $researchLab.erectileImplant == 1>><br>
[[Build erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//
<</if>>
<</if>>
<<case 1>>
<<set $temp = 0>>
<<set $nextLink = "Research Lab">>
//You contact a representative of one of the larger cybernetics companies and inquire about their products.<br> This is what they have to offer://<br><br>
__Hardware__<br>
[[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.basicPLimbInterface//<br>
[[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs <<print cashFormat(60000)>>. Currently have: $stockpile.advPLimbInterface//<br>
[[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.basicPLimb//<br>
[[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advSexPLimb//<br>
[[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advGracePLimb//<br>
[[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advCombatPLimb//<br>
[[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs <<print cashFormat(35000)>>. Currently have: $stockpile.ocularImplant//<br>
[[Cochlear implants|Research Lab][$temp = 1, $cash -= 15000, $stockpile.cochlearImplant += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.cochlearImplant//<br>
[[Electrolarynx|Research Lab][$temp = 1, $cash -= 50000, $stockpile.electrolarynx += 1]] //Costs <<print cashFormat(50000)>>. Currently have: $stockpile.electrolarynx//<br>
/*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//*/
<br><br>__Schematics__<br>
<<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">>
[[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs <<print cashFormat(85000)>>.//<br>
<</if>>
<<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">>
[[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs <<print cashFormat(260000)>>.//<br>
<</if>>
<<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">>
[[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs <<print cashFormat(60000)>>.//<br>
<</if>>
<<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">>
[[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br>
<</if>>
<<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">>
[[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br>
<</if>>
<<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">>
[[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br>
<</if>>
<<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">>
[[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs <<print cashFormat(160000)>>.//<br>
<</if>>
<<if $researchLab.cochlearImplant != 1 && $researchLab.research != "Cochlear implants">>
[[Cochlear implants|Research Lab][$temp = 1, $cash -= 125000, $researchLab.cochlearImplant = 1]] //Costs <<print cashFormat(125000)>>.//<br>
<</if>>
<<if $researchLab.electrolarynx != 1 && $researchLab.research != "Electrolarynx">>
[[Electrolarynx|Research Lab][$temp = 1, $cash -= 125000, $researchLab.electrolarynx = 1]] //Costs <<print cashFormat(200000)>>.//<br>
<</if>>
/*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">>
[[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs <<print cashFormat(95000)>>.//
<</if>>*/
<</switch>>
|
amomynous0/fc
|
src/interaction/researchLab.tw
|
tw
|
bsd-3-clause
| 16,080 |
:: DefaultRules [script]
// this code applies RA rules onto slaves
window.DefaultRules = (function() {
"use strict";
let V;
let r;
function DefaultRules(slave) {
if (slave.useRulesAssistant === 0) return r; //exempted
V = State.variables;
r = "";
let rule = MergeRules(slave);
if (Object.keys(rule).length === 0) return r; // no rules apply
AssignJobToSlave(slave, rule);
if(slave.fuckdoll === 0) {
ProcessClothing(slave, rule);
ProcessCollar(slave, rule);
ProcessEyewear(slave, rule);
ProcessEarwear(slave, rule);
ProcessDildos(slave, rule);
ProcessDickAccessories(slave, rule);
ProcessAnalAccessories(slave, rule);
ProcessShoes(slave, rule);
ProcessBellyAccessories(slave, rule);
ProcessLegAccessory(slave, rule);
}
ProcessBellyImplant(slave, rule);
if (isFertile(slave))
ProcessContraceptives(slave, rule);
ProcessOtherDrugs(slave, rule);
ProcessAssetGrowthDrugs(slave, rule);
ProcessEnema(slave, rule);
ProcessDiet(slave, rule);
ProcessCuratives(slave, rule);
ProcessAphrodisiacs(slave, rule);
ProcessPenisHormones(slave, rule);
ProcessFemaleHormones(slave, rule);
ProcessPregnancyDrugs(slave, rule);
if(slave.fuckdoll === 0) {
ProcessLivingStandard(slave, rule);
ProcessSpeech(slave, rule);
ProcessRelationship(slave, rule);
ProcessRelease(slave, rule);
ProcessPunishment(slave, rule);
ProcessReward(slave, rule);
}
ProcessToyHole(slave, rule);
ProcessDietCum(slave, rule);
ProcessDietMilk(slave, rule);
if (V.arcologies[0].FSHedonisticDecadenceResearch === 1)
ProcessSolidFood(slave, rule);
ProcessTeeth(slave, rule);
ProcessStyle(slave, rule);
ProcessPiercings(slave, rule);
ProcessSmartPiercings(slave, rule);
ProcessTattoos(slave, rule);
ProcessPornFeedEnabled(slave, rule);
ProcessPorn(slave, rule);
ProcessLabel(slave, rule);
return r;
}
function MergeRules(slave) {
// merge all rules applying on a slave into one big rule
const rules = V.defaultRules.filter(x => ruleAppliesP(x.condition, slave));
slave.currentRules = rules.map(x => x.ID);
return mergeRules(rules.map(x => ProcessAssignments(slave, Object.assign({}, x.set))));
}
function ProcessAssignments(slave, rule) {
// Before merging rules, we process assignments for each rule separately so we can remove slaves from facilities when they no longer qualify, even if the final "winning" rule assigns them elsewhere
// We also ignore inapplicable assignments for the current slave, so we only merge assignments that are valid
switch (rule.setAssignment) {
case "no default setting":
delete rule.setAssignment;
break;
case "rest":
case "please you":
// slaves always qualify for this assignment
break;
case "live with your Head Girl":
if ((V.HGSuiteSlaves < 1 && slave.indentureRestrictions <= 0))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "be confined in the arcade":
if ((V.arcadeSlaves < V.arcade && slave.indentureRestrictions <= 0 && (slave.breedingMark != 1 || V.propOutcome === 0)))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "serve in the master suite":
if ((V.masterSuiteSlaves < V.masterSuite && (slave.devotion > 20 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20))))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "get treatment in the clinic":
if ((V.clinicSlaves < V.clinic && (slave.health < 20 || (slave.chem > 15 && V.Nurse !== 0 && V.clinicUpgradeFilters == 1)) || ((slave.bellyImplant > -1) && (V.bellyImplants == 1)) || slave.preg > 1))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "rest in the spa":
if ((V.spaSlaves < V.spa) && (slave.health < 20) || (slave.trust < 60) || (slave.devotion <= 60) || (slave.fetish == "mindbroken") && (slave.devotion >= -20))
break;
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "work as a nanny":
if ((V.nurserySlaves < V.nursery) && !slave.fuckdoll && (slave.devotion > 20 || slave.trust > 20))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "work in the brothel":
if ((V.brothelSlaves < V.brothel && (slave.devotion > 50 || slave.trust > 50 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)) && (slave.breedingMark != 1 || V.propOutcome === 0)))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "serve in the club":
if ((V.clubSlaves < V.club && (slave.devotion > 50 || slave.trust > 50 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)) && (slave.breedingMark != 1 || V.propOutcome === 0)))
break;
else {
RAFacilityRemove(slave, rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "work in the dairy":
if ((V.dairy > V.dairySlaves+V.bioreactorsXY+V.bioreactorsXX+V.bioreactorsHerm+V.bioreactorsBarren)) {
if ((slave.indentureRestrictions > 0) && (V.dairyRestraintsSetting > 1))
break;
else if (((slave.indentureRestrictions > 1) && (V.dairyRestraintsSetting > 0)) || (slave.breedingMark == 1 && V.propOutcome == 1 && V.dairyRestriantsSettings > 0) || ((V.dairyPregSetting > 0) && ((slave.bellyImplant != -1) || (slave.broodmother !== 0))))
break;
else {
if ((slave.lactation > 0 || ((V.dairySlimMaintainUpgrade === 0 || V.dairySlimMaintain === 0) && (slave.boobs > 300 || slave.dick === 0 || V.dairyImplantsSetting == 1) && V.dairyImplantsSetting != 2)) || (slave.balls > 0)) {
if ((slave.devotion > 20) || ((slave.devotion >= -50) && (slave.trust < -20)) || (slave.trust < -50) || (slave.amp == 1) || (V.dairyRestraintsUpgrade == 1)) {
if ((V.dairyStimulatorsSetting < 2) || (slave.anus > 2) || (V.dairyPrepUpgrade == 1)) {
if ((V.dairyPregSetting < 2) || (slave.vagina > 2) || (slave.ovaries === 0) || (V.dairyPrepUpgrade == 1))
break;
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
} else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
} else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
} else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
}
}
break;
case "work as a servant":
if ((V.servantsQuartersSlaves < V.servantsQuarters && canSee(slave) && canWalk(slave) && (slave.devotion >= -20 || slave.trust < -20 || (slave.devotion >= -50 && slave.trust <= 20))))
break;
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "learn in the schoolroom":
if ((V.schoolroomSlaves < V.schoolroom && slave.fetish != "mindbroken" && (slave.devotion >= -20 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20))))
if ((slave.intelligenceImplant < 30) || (slave.voice !== 0 && slave.accent+V.schoolroomUpgradeLanguage > 2) || (slave.oralSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.whoreSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.entertainSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.analSkill < 10+V.schoolroomUpgradeSkills*20) || ((slave.vagina >= 0) && (slave.vaginalSkill < 10+V.schoolroomUpgradeSkills*20)))
break;
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "be confined in the cellblock":
if ((V.cellblockSlaves < V.cellblock && ((slave.devotion < -20 && slave.trust >= -20) || (slave.devotion < -50 && slave.trust >= -50))))
break;
else {
RAFacilityRemove(slave,rule); // before deleting rule.setAssignment
delete rule.setAssignment;
}
break;
case "take classes":
if (slave.intelligenceImplant < 15 && slave.fetish != "mindbroken" && (slave.devotion >= -20 || slave.trust < -50 || (slave.trust < -20 && slave.devotion >= -50)))
break;
else
delete rule.setAssignment;
break;
case "choose her own job":
if ((slave.fetish != "mindbroken"))
break;
else
delete rule.setAssignment;
break;
case "get milked":
if ((slave.lactation > 0 || slave.balls > 0))
break;
else
delete rule.setAssignment;
break;
case "be a servant":
if ((canWalk(slave) && canSee(slave) && (slave.devotion >= -20 || slave.trust < -50 || (slave.trust < -20 && slave.devotion >= -50))))
break;
else
delete rule.setAssignment;
break;
case "work a glory hole":
if (slave.indentureRestrictions <= 0 && (slave.breedingMark != 1 || V.propOutcome === 0))
break;
else
delete rule.setAssignment;
break;
case "whore":
case "serve the public":
case "stay confined":
if ((slave.fuckdoll === 0) && (slave.breedingMark != 1 || V.propOutcome === 0))
break;
else
delete rule.setAssignment;
break;
default:
r += `<span class="red">raWidgets missing case for assignment 'V.{rule.setAssignment}'</span>.`;
break;
}
return rule;
}
function AssignJobToSlave(slave, rule) {
// place slave on assignment defined by the rule
if ((rule.setAssignment !== undefined && rule.setAssignment != "no default setting")) {
if (((rule.setAssignment == "choose her own job" && !slave.choosesOwnAssignment) || rule.setAssignment != slave.assignment)) {
switch (rule.setAssignment) {
case "live with your Head Girl":
r += `<br>${slave.slaveName} has been automatically assigned to live in your Head Girl's private suite.`;
break;
case "be confined in the arcade":
r += `<br>${slave.slaveName} has been automatically assigned to be confined in ${V.arcadeName}.`;
break;
case "serve in the master suite":
r += `<br>${slave.slaveName} has been automatically assigned to ${V.masterSuiteName}.`;
break;
case "get treatment in the clinic":
r += `<br>${slave.slaveName} has been automatically assigned to get treatment in ${V.clinicName}.`;
break;
case "rest in the spa":
r += `<br>${slave.slaveName} has been automatically assigned to rest in ${V.spaName}.`;
break;
case "work as a nanny":
r += `<br>${slave.slaveName} has been automatically assigned to work in ${V.nurseryName}.`;
break;
case "work in the brothel":
r += `<br>${slave.slaveName} has been automatically assigned to work in ${V.brothelName}.`;
break;
case "serve in the club":
r += `<br>${slave.slaveName} has been automatically assigned to serve in ${V.clubName}.`;
break;
case "work in the dairy":
r += `<br>${slave.slaveName} has been automatically assigned to be milked in ${V.dairyName}.`;
break;
case "work as a servant":
r += `<br>${slave.slaveName} has been automatically assigned to work in ${V.servantsQuartersName}.`;
break;
case "learn in the schoolroom":
r += `<br>${slave.slaveName} has been automatically assigned to study in ${V.schoolroomName}.`;
break;
case "be confined in the cellblock":
r += `<br>${slave.slaveName} has been automatically assigned to be confined in ${V.cellblockName}.`;
break;
case "choose her own job":
r += `<br>${slave.slaveName} is now allowed to select her own assignments.`;
break;
default:
r += `<br>${slave.slaveName} has been automatically assigned to ${rule.setAssignment}.`;
break;
}
assignJob(slave, rule.setAssignment);
}
}
}
function ProcessClothing(slave, rule) {
// apply clothes to slave
if ((rule.clothes !== undefined) && (rule.clothes !== "no default setting")) {
if ((rule.clothes == "choosing her own clothes")) {
if ((slave.choosesOwnClothes === 0)) {
slave.clothes = "choosing her own clothes";
slave.choosesOwnClothes = 1;
r += `<br>${slave.slaveName} is now allowed to choose her own clothes.`;
}
} else if ((slave.clothes !== rule.clothes)) {
slave.clothes = rule.clothes;
slave.choosesOwnClothes = 0;
r += `<br>${slave.slaveName} is now wearing ${slave.clothes}.`;
}
}
}
function ProcessCollar(slave, rule) {
// apply collar to slave
if ((rule.collar !== undefined) && (rule.collar != "no default setting")) {
if ((slave.collar !== rule.collar)) {
r += '<br>';
if ((rule.collar == "preg biometrics" && slave.preg <= -1)) {
slave.collar = "none";
r += `${slave.slaveName} cannot utilize preg biometrics. `;
} else if ((rule.collar == "massive dildo gag" && slave.oralSkill <= 50)) {
slave.collar = "none";
r += `${slave.slaveName} lacks the oral skill to successfully keep the massive dildo gag in her throat. `;
} else
slave.collar = rule.collar;
if ((slave.collar == "none"))
r += `${slave.slaveName} has been given no collar.`;
else
r += `${slave.slaveName} has been given a ${slave.collar} collar.`;
}
}
}
function ProcessEyewear(slave, rule) {
// apply glasses, contacts to slave
if ((rule.eyewear !== undefined) && (rule.eyewear !== "no default setting")) {
switch (rule.eyewear) {
case "correct with glasses":
if (slave.eyes == -1) {
if (slave.eyewear != "corrective glasses") {
slave.eyewear = "corrective glasses";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given corrective glasses.`;
}
} else {
if (slave.eyewear != "none") {
slave.eyewear = "none";
r += `<br>${slave.slaveName}'s eyewear has been removed.`;
}
}
break;
case "correct with contacts":
if (slave.eyes == -1) {
if (slave.eyewear != "corrective contacts") {
slave.eyewear = "corrective contacts";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given corrective contacts.`;
}
} else {
if (slave.eyewear != "none") {
slave.eyewear = "none";
r += `<br>${slave.slaveName}'s eyewear has been removed.`;
}
}
break;
case "blur with glasses":
if (slave.eyes > -1) {
if (slave.eyewear != "blurring glasses") {
slave.eyewear = "blurring glasses";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given blurring glasses.`;
}
} else {
if (slave.eyewear != "none") {
slave.eyewear = "none";
r += `<br>${slave.slaveName}'s eyewear has been removed.`;
}
}
break;
case "blur with contacts":
if (slave.eyes > -1) {
if (slave.eyewear != "blurring contacts") {
slave.eyewear = "blurring contacts";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given blurring contacts.`;
}
} else {
if (slave.eyewear != "none") {
slave.eyewear = "none";
r += `<br>${slave.slaveName}'s eyewear has been removed.`;
}
}
break;
case "universal glasses":
if (slave.eyes == -1) {
if (slave.eyewear != "corrective glasses") {
slave.eyewear = "corrective glasses";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given corrective glasses.`;
}
} else {
if (slave.eyewear != "glasses") {
slave.eyewear = "glasses";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given decorative glasses.`;
}
}
break;
default:
if (slave.eyewear != "none") {
slave.eyewear = "none";
r += `<br>${slave.slaveName}'s eyewear has been removed.`;
}
break;
}
}
}
function ProcessEarwear(slave, rule) {
// apply earplugs to slave
if ((rule.earwear !== undefined) && (rule.earwear !== "no default setting")) {
switch (rule.earwear) {
case "correct with hearing aids":
if (slave.hears == -1) {
if (slave.earwear != "hearing aids") {
slave.earwear = "hearing aids";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given hearing aids.`;
}
} else {
if (slave.earwear != "none") {
slave.earwear = "none";
r += `<br>${slave.slaveName}'s earwear has been removed.`;
}
}
break;
case "muffle with ear plugs":
if (slave.hears > -1) {
if (slave.earwear != "muffling ear plugs") {
slave.earwear = "muffling ear plugs";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given muffling ear plugs.`;
}
} else {
if (slave.earwear != "none") {
slave.earwear = "none";
r += `<br>${slave.slaveName}'s earwear has been removed.`;
}
}
break;
case "deafen with ear plugs":
if (slave.hears > -2) {
if (slave.earwear != "deafening ear plugs") {
slave.earwear = "deafening ear plugs";
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given deafening ear plugs.`;
}
} else {
if (slave.earwear != "none") {
slave.earwear = "none";
r += `<br>${slave.slaveName}'s earwear has been removed.`;
}
}
break;
default:
if (slave.earwear != "none") {
slave.earwear = "none";
r += `<br>${slave.slaveName}'s earwear has been removed.`;
}
break;
}
}
}
function ProcessDildos(slave, rule) {
// apply vaginal dildos to slave
if (slave.vagina === 0)
ProcessVVirginDildos(slave, rule);
else if ((slave.vagina > 0) && (slave.anus === 0))
ProcessAVirginDildos(slave, rule);
else if (slave.vagina > 0)
ProcessNonVirginDildos(slave, rule);
}
function ProcessVVirginDildos(slave, rule) {
// apply vaginal dildos to varginal virgins
if ((rule.virginAccessory !== undefined) && (rule.virginAccessory !== "no default setting")) {
if (slave.vaginalAccessory !== rule.virginAccessory) {
slave.vaginalAccessory = rule.virginAccessory;
switch (slave.vaginalAccessory) {
case "huge dildo":
r += `<br>${slave.slaveName} is a virgin and has been given a `;
if (slave.vagina >= 2)
r += `massive dildo to permanently gape her cunt.`;
else {
r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length dildo for her pussy.`;
slave.vaginalAccessory = "dildo";
}
break;
case "long, large dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length large dildo for her pussy.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long, huge dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length huge dildo for her pussy.`;
slave.vaginalAccessory = "huge dildo";
} else {
r += `<br>slave.slaveName is a virgin and has been given a `;
if (slave.vagina >= 2)
r += `massive and oversized dildo to permanently gape her cunt.`;
else {
r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "long, large dildo";
}
}
break;
case "none":
r += `<br>${slave.slaveName} is a virgin and has been instructed not to use a vaginal accessory.`;
break;
default:
r += `<br>${slave.slaveName} is a virgin and has been given a ${slave.vaginalAccessory} for her pussy.`;
break;
}
}
}
}
function ProcessAVirginDildos(slave, rule) {
// apply vaginal dildos to anal virgins
if ((rule.aVirginAccessory !== undefined) && (rule.aVirginAccessory !== "no default setting")) {
if (slave.vaginalAccessory !== rule.aVirginAccessory) {
slave.vaginalAccessory = rule.aVirginAccessory;
switch (slave.vaginalAccessory) {
case "huge dildo":
r += `<br>${slave.slaveName} is a virgin and has been given a `;
if (slave.vagina >= 2)
r += `massive dildo to permanently gape her cunt.`;
else {
r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length dildo for her pussy.`;
slave.vaginalAccessory = "dildo";
}
break;
case "long, large dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length large dildo for her pussy.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long, huge dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length huge dildo for her pussy.`;
slave.vaginalAccessory = "huge dildo";
} else {
r += `<br>${slave.slaveName} is a virgin and has been given a `;
if (slave.vagina >= 2)
r += `massive and oversized dildo to permanently gape her cunt.`;
else {
r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "long, large dildo";
}
}
break;
case "none":
r += `<br>slave.slaveName is a virgin and has been instructed not to use a vaginal accessory.`;
break;
default:
r += `<br>slave.slaveName is a virgin and has been given a slave.vaginalAccessory for her pussy.`;
break;
}
}
}
}
function ProcessNonVirginDildos(slave, rule) {
// apply vaginal dildos to non-virgins
if ((rule.vaginalAccessory !== undefined) && (rule.vaginalAccessory !== "no default setting")) {
if (slave.vaginalAccessory !== rule.vaginalAccessory) {
slave.vaginalAccessory = rule.vaginalAccessory;
switch (slave.vaginalAccessory) {
case "huge dildo":
r += `<br>${slave.slaveName} has been given a `;
if (slave.vagina >= 2)
r += `massive dildo to permanently gape her cunt.`;
else {
r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length dildo for her pussy.`;
slave.vaginalAccessory = "dildo";
}
break;
case "long, large dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length large dildo for her pussy.`;
slave.vaginalAccessory = "large dildo";
}
break;
case "long, huge dildo":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length huge dildo for her pussy.`;
slave.vaginalAccessory = "huge dildo";
} else {
r += `<br>${slave.slaveName} has been given a `;
if (slave.vagina >= 2)
r += `massive and oversized dildo to permanently gape her cunt.`;
else {
r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`;
slave.vaginalAccessory = "long, large dildo";
}
}
break;
case "none":
r += `<br>${slave.slaveName} has been instructed not to use a vaginal accessory.`;
break;
default:
r += `<br>${slave.slaveName} has been given a slave.vaginalAccessory for her pussy.`;
break;
}
}
}
}
function ProcessDickAccessories(slave, rule) {
// apply dick accessories to slave
if ((slave.dick > 0)) {
if (slave.anus === 0) {
if ((rule.aVirginDickAccessory !== undefined) && (rule.aVirginDickAccessory !== "no default setting")) {
if ((slave.dickAccessory !== rule.aVirginDickAccessory)) {
slave.dickAccessory = rule.aVirginDickAccessory;
if (slave.dickAccessory == "none")
r += `<br>${slave.slaveName} is a virgin and has been instructed not to wear a dick accessory.`;
else
r += `<br>${slave.slaveName} is a virgin and has been given a ${slave.dickAccessory} accessory for her cock.`;
}
}
} else {
if ((rule.dickAccessory !== undefined) && (rule.dickAccessory !== "no default setting")) {
if ((slave.dickAccessory !== rule.dickAccessory)) {
slave.dickAccessory = rule.dickAccessory;
if (slave.dickAccessory == "none")
r += `<br>${slave.slaveName} has been instructed not to wear a dick accessory.`;
else
r += `<br>${slave.slaveName} has been given a ${slave.dickAccessory} accessory for her cock.`;
}
}
}
}
}
function ProcessShoes(slave, rule) {
// apply shoes to slave
if ((rule.shoes !== undefined) && (rule.shoes !== "no default setting")) {
if ((slave.shoes !== rule.shoes)) {
if ((slave.amp != 1)) {
slave.shoes = rule.shoes;
r += `<br>${slave.slaveName}'s shoes have been set to ${slave.shoes}.`;
}
}
}
}
function ProcessBellyAccessories(slave, rule) {
// apply belly accessories to slave
if ((rule.bellyAccessory !== undefined) && (rule.bellyAccessory !== "no default setting")) {
if ((slave.bellyAccessory !== rule.bellyAccessory)) {
if ((slave.belly >= 1500 || slave.weight >= 130) && setup.fakeBellies.includes(rule.bellyAccessory)) {
r += `<br>${slave.slaveName}'s natural belly is too big to properly wear an empathy belly.`;
slave.bellyAccessory = "none";
} else {
slave.bellyAccessory = rule.bellyAccessory;
if (slave.bellyAccessory == "none")
r += `<br>${slave.slaveName} has been instructed not to wear a torso accessory.`;
else
r += `<br>${slave.slaveName} has been given ${slave.bellyAccessory} to wear.`;
}
}
}
}
function ProcessLegAccessory(slave, rule) {
if (rule.legAccessory !== undefined && rule.legAccessory !== "no default setting" && slave.amp !== 1 && slave.legAccessory !== rule.legAccessory) {
slave.legAccessory = rule.legAccessory;
r += `<br>${slave.slaveName}'s leg accessory was set to ${rule.legAccessory}.`;
}
}
function ProcessAnalAccessories(slave, rule) {
// apply buttplugs to slave
if ((slave.vaginalAccessory !== "anal chastity") && (slave.vaginalAccessory !== "combined chastity") && (slave.dickAccessory !== "anal chastity") && (slave.dickAccessory !== "combined chastity")) {
if (slave.anus === 0)
ProcessAnalVirginButtplugs(slave, rule);
else
ProcessNonVirginButtplugs(slave, rule);
}
}
function ProcessAnalVirginButtplugs(slave, rule) {
// apply buttplugs to virgins
if ((rule.aVirginButtplug !== undefined) && (rule.aVirginButtplug !== "no default setting")) {
if ((slave.buttplug !== rule.aVirginButtplug)) {
slave.buttplug = rule.aVirginButtplug;
switch (slave.buttplug) {
case "huge plug":
r += `<br>${slave.slaveName} is an anal virgin and has been given a `;
if ((slave.anus >= 2))
r += `massive plug to permanently gape her asshole.`;
else {
slave.buttplug = "large plug";
r += `large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`;
}
break;
case "long plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length plug for her anus.`;
slave.buttplug = "plug";
}
break;
case "long, large plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length large plug for her anus.`;
slave.buttplug = "large plug";
}
break;
case "long, huge plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length huge plug for her anus.`;
slave.buttplug = "huge plug";
} else {
r += `<br>slave.slaveName is an anal virgin and has been given a `;
if (slave.anus >= 2)
r += `massive and oversized plug to permanently gape her asshole.`;
else {
r += `long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`;
slave.buttplug = "long, large plug";
}
}
break;
case "none":
r += `<br>${slave.slaveName} is an anal virgin and has been instructed not to use an anal accessory.`;
break;
default:
r += `<br>${slave.slaveName} is an anal virgin and has been given a slave.buttplug for her asshole.`;
break;
}
}
}
}
function ProcessNonVirginButtplugs(slave, rule) {
// apply buttplugs to non-virgins
if ((rule.buttplug !== undefined) && (rule.buttplug !== "no default setting")) {
if ((slave.buttplug !== rule.buttplug)) {
slave.buttplug = rule.buttplug;
switch (slave.buttplug) {
case "huge plug":
r += `<br>${slave.slaveName} has been given a `;
if ((slave.anus >= 2))
r += `massive plug to permanently gape her asshole.`;
else {
slave.buttplug = "large plug";
r += `large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`;
}
break;
case "long plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length plug for her anus.`;
slave.buttplug = "plug";
}
break;
case "long, large plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length large plug for her anus.`;
slave.buttplug = "large plug";
}
break;
case "long, huge plug":
if (slave.breedingMark == 1 && V.propOutcome == 1) {
r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length huge plug for her anus.`;
slave.buttplug = "huge plug";
} else {
r += `<br>${slave.slaveName} has been given a `;
if (slave.anus >= 2)
r += `massive and oversized plug to permanently gape her asshole.`;
else {
r += `long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`;
slave.buttplug = "long, large plug";
}
}
break;
case "none":
r += `<br>${slave.slaveName} has been instructed not to use an anal accessory.`;
break;
default:
r += `<br>${slave.slaveName} has been given a slave.buttplug for her asshole.`;
break;
}
}
}
}
function ProcessBellyImplant(slave, rule) {
// Here is belly implant size control, it's used in Surgery Degradation passage to setup devotion and trust changes.
// silent calls to surgery degradation have been replaced with a js function, which is less hacky
if ((rule.bellyImplantVol !== undefined) && slave.bellyImplant >= 0 && rule.bellyImplantVol >= 0) {
r += "<br>";
if (slave.health > -10 ) {
let diff = rule.bellyImplantVol - slave.bellyImplant;
if (diff >= 5000 && slave.bellyPain === 0 && slave.health > 50) {
r += `${slave.slaveName}'s belly is way too small, so she has been directed to have intensive belly implant filling procedures throughout this week.`;
slave.bellyImplant += 1000;
slave.bellyPain += 2;
BellySurgery(slave, diff);
} else if (diff >= 500 && slave.bellyPain < 2 ) {
r += `${slave.slaveName}'s belly has not reached the desired size, so she has been directed to have belly implant filling procedures throughout this week.`;
slave.bellyImplant += 500;
slave.bellyPain += 1;
BellySurgery(slave, diff);
} else if (diff <= -5000 ) {
r += `${slave.slaveName}'s belly is way too big, so she has been directed to have intensive belly implant draining procedures throughout this week.`;
slave.bellyImplant -= 1000;
BellySurgery(slave, diff);
} else if (diff <= -500 ) {
r += `${slave.slaveName}'s belly is too big, so she has been directed to have belly implant draining procedures throughout this week.`;
slave.bellyImplant -= 500;
BellySurgery(slave, diff);
}
} else {
r += `${slave.slaveName} is not healthy enough to safely adjust her belly implant.`;
}
}
}
function BellySurgery(slave, volume) {
// this is a port of the belly implant portion of surgeryDegradation.tw
// that way, we don't have to use ugly hacks
// the original still exists, and may be worth replacing
if (volume > 0) { // bellyUp
SetBellySize(slave);
if (slave.bellyPain === 1) {
if (slave.devotion > 50) {
slave.devotion += 4;
} else if (slave.devotion >= -20) {
slave.trust -= 5;
} else {
slave.trust -= 10;
slave.devotion -= 5;
}
} else if (slave.bellyPain === 2) {
if (slave.devotion > 50) {
slave.devotion += 2;
} else if (slave.devotion >= -20) {
slave.trust -= 7;
} else {
slave.trust -= 12;
slave.devotion -= 7;
}
}
} else { // bellyDown
if (slave.bellyImplant < 0)
slave.bellyImplant = 0;
SetBellySize(slave);
if (slave.devotion > 50) {
slave.devotion += 3;
slave.trust += 3;
} else if (slave.devotion >= -20) {
slave.trust += 2;
} else {
slave.devotion += 1;
slave.trust -= 10;
}
}
}
function ProcessContraceptives(slave, rule) {
if ((rule.preg !== undefined) && (rule.preg !== "no default setting")) {
if (rule.preg === true && slave.preg === 0) {
r += `<br>${slave.slaveName} is being given contraceptives.`;
slave.preg = -1;
} else if (slave.preg === -1 && rule.preg === false) {
r += `<br>${slave.slaveName} is no longer being put on contraceptives.`;
slave.preg = 0;
}
}
}
function ProcessAssetGrowthDrugs(slave, rule) {
// Asset Growth
const growth_drugs = new Set(["breast injections", "intensive breast injections", "breast redistributors", "butt injections", "intensive butt injections", "butt redistributors", "lip injections", "lip atrophiers", "penis enhancement", "intensive penis enhancement", "penis atrophiers", "testicle enhancement", "intensive testicle enhancement", "testicle atrophiers", "hyper breast injections", "hyper butt injections", "hyper penis enhancement", "hyper testicle enhancement"]);
if ((slave.drugs == "super fertility drugs" || slave.drugs == "fertility drugs") && isFertile(slave)) {
r += `<br>${slave.slaveName} is on ${slave.drugs} and will not be considered for drug enhancement until that regime is complete.`;
return;
} else if ((rule.growth_boobs == "no default setting" && rule.growth_butt == "no default setting" && rule.growth_lips == "no default setting" && rule.growth_dick == "no default setting" && rule.growth_dick == "no default setting" && rule.growth_balls == "no default setting")) {
return;
}
if (slave.assignmentVisible) { // More resource intensive version with prioritizing. Possible to give this a toggle rather than basing it on visibility.
let _priorities = [];
if (rule.growth_boobs != "no default setting") {
let _priority;
if (slave.boobs < rule.growth_boobs) {
_priority = {drug: "breast injections", weight: (rule.growth_boobs-slave.boobs)/rule.growth_boobs};
_priorities.push(_priority);
} else if ((slave.boobs > parseInt(rule.growth_boobs)+200) && slave.weight < 100 && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) {
_priority = {
drug: "breast redistributors",
weight: (1+((slave.boobs-slave.boobsImplant-rule.growth_boobs)/rule.growth_boobs)) };
_priorities.push(_priority);
}
}
if (rule.growth_butt != "no default setting") {
let _priority;
if (slave.butt < rule.growth_butt) {
_priority = {drug: "butt injections", weight: (rule.growth_butt-slave.butt)/rule.growth_butt};
_priorities.push(_priority);
} else if ((Math.trunc(slave.butt) > rule.growth_butt) && slave.weight < 100 && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) {
_priority = {
drug: "butt redistributors",
weight: (1+((slave.butt-slave.buttImplant-rule.growth_butt)/rule.growth_butt)) };
_priorities.push(_priority);
}
}
if (rule.growth_lips != "no default setting") {
let _priority;
if (slave.lips < rule.growth_lips) {
_priority = {drug: "lip injections", weight: (rule.growth_lips-slave.lips)/rule.growth_lips};
_priorities.push(_priority);
} else if ((slave.lips > rule.growth_lips) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) {
_priority = {
drug: "lip atrophiers",
weight: (1+((slave.lips-slave.lipsImplant-rule.growth_lips)/rule.growth_lips))};
_priorities.push(_priority);
}
}
if (rule.growth_dick != "no default setting" && slave.dick) {
let _priority;
if (slave.dick < rule.growth_dick) {
_priority = {drug: "penis enhancement", weight: (rule.growth_dick-slave.dick)/rule.growth_dick};
_priorities.push(_priority);
} else if ((slave.dick > rule.growth_dick) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) {
_priority = {
drug: "penis atrophiers",
weight: (1+((slave.dick-rule.growth_dick)/rule.growth_dick))};
_priorities.push(_priority);
}
}
if (rule.growth_balls != "no default setting" && slave.balls) {
let _priority;
if (slave.balls < rule.growth_balls) {
_priority = {drug: "testicle enhancement", weight: (rule.growth_balls-slave.balls)/rule.growth_balls};
_priorities.push(_priority);
} else if ((slave.balls > rule.growth_balls) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) {
_priority = {
drug: "testicle atrophiers",
weight: (1+((slave.balls-rule.growth_balls)/rule.growth_balls))};
_priorities.push(_priority);
}
}
if (_priorities.length > 1) {
_priorities = _priorities.sort(function(a, b){if(a.weight > b.weight) return -1; if(a.weight < b.weight) return 1; return 0;});
if (slave.drugs != _priorities[0].drug) {
slave.drugs = _priorities[0].drug;
r += `<br>${slave.slaveName} has been put on `;
if (rule.growth_intensity && slave.drugs != "lip injections" && slave.health > 0) {
slave.drugs = "intensive " + slave.drugs;
r += `${slave.drugs}, since she's healthy enough to take them, and `;
} else {
r += `${slave.drugs}, since `;
}
r += `that part of her body is ${Math.trunc(_priorities[0].weight*100)}% `;
if (_priorities[0].weight < 1) r+= "below ";
else r+= "above ";
r += "the targeted size.";
}
return;
} else if (_priorities.length > 0) {
if (slave.drugs != _priorities[0].drug) {
slave.drugs = _priorities[0].drug;
r += `<br>${slave.slaveName} has been put on `;
if (rule.growth_intensity && slave.drugs != "lip injections" && slave.health > 0) {
slave.drugs = "intensive " + slave.drugs;
r += `${slave.drugs}, since she's healthy enough to take them, and `;
} else
r += `${slave.drugs}, since `;
r += `that is the only part of her body that does not meet the targeted size.`;
}
return;
} else if (growth_drugs.has(slave.drugs)) {
slave.drugs = "no drugs";
r += `<br>${slave.slaveName}'s body has met all relevant growth targets, so her pharmaceutical regime has been ended.`;
return;
}
} else {
let _hyper;
if (V.arcologies[0].FSAssetExpansionistResearch == 1)
_hyper = "hyper ";
else
_hyper = "";
if (rule.growth_boobs != "no default setting") {
if (slave.boobs < rule.growth_boobs) {
if (slave.drugs != _hyper + "breast injections") {
slave.drugs = _hyper + "breast injections";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_butt != "no default setting") {
if (slave.butt < rule.growth_butt) {
if (slave.drugs != _hyper + "butt injections") {
slave.drugs = _hyper + "butt injections";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_lips != "no default setting") {
if (slave.lips < rule.growth_lips) {
if (slave.drugs != "lip injections") {
slave.drugs = "lip injections";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_dick != "no default setting" && slave.dick) {
if (slave.dick < rule.growth_dick) {
if (slave.drugs != _hyper + "penis enhancement") {
slave.drugs = _hyper + "penis enhancement";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_balls != "no default setting" && slave.balls) {
if (slave.balls < rule.growth_balls) {
if (slave.drugs != _hyper + "testicle enhancement") {
slave.drugs = _hyper + "testicle enhancement";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (V.arcologies[0].FSSlimnessEnthusiastResearch == 1) {
if (rule.growth_boobs != "no default setting") {
if (slave.boobs-slave.boobsImplant > parseInt(rule.growth_boobs)+200 && slave.weight < 100) {
if (slave.drugs != "breast redistributors") {
slave.drugs = "breast redistributors";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_butt != "no default setting") {
if (Math.trunc(slave.butt-slave.buttImplant) > rule.growth_butt && slave.weight < 100) {
if (slave.drugs != "butt redistributors") {
slave.drugs = "butt redistributors";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_lips != "no default setting") {
if (slave.lips-slave.lipsImplant > rule.growth_lips) {
if (slave.drugs != "lip atrophiers") {
slave.drugs = "lip atrophiers";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_dick != "no default setting" && slave.dick) {
if (slave.dick > rule.growth_dick) {
if (slave.drugs != "penis atrophiers") {
slave.drugs = "penis atrophiers";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
if (rule.growth_balls != "no default setting" && slave.balls) {
if (slave.balls > rule.growth_balls) {
if (slave.drugs != "testicle atrophiers") {
slave.drugs = "testicle atrophiers";
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
}
return;
}
}
}
if (growth_drugs.has(slave.drugs)) {
slave.drugs = "no drugs";
r += `<br>${slave.slaveName} has met all relevant growth targets, so her pharmaceutical regime has been ended.`;
return;
}
}
}
function ProcessOtherDrugs(slave, rule) {
// Other Drugs
if (slave.indentureRestrictions < 2 && rule.drug !== "no default setting" && slave.drugs !== rule.drug) {
let flag = true;
switch (rule.drug) {
case "anti-aging cream":
if (slave.visualAge < 18)
flag = false;
break;
case "growth stimulants":
if (!(slave.height < 274 && slave.height < Math.clamp((Height.mean(slave) * 1.25),0,274)))
flag = false;
break;
case "sag-B-gone":
if (!(slave.boobs > 250 && slave.boobShape != "saggy"))
flag = false;
break;
case "female hormone injections":
if (!((slave.breedingMark != 1 || V.propOutcome == 0) && (slave.ovaries == 1 || slave.mpreg == 1) && slave.pubertyXX === 0))
flag = false;
break;
case "male hormone injections":
if (!((slave.breedingMark != 1 || V.propOutcome == 0) && slave.balls > 0 && slave.pubertyXY === 0))
flag = false;
break;
case "psychosuppressants":
if (!(slave.intelligence > -100 && slave.indentureRestrictions < 1))
flag = false;
break;
case "breast injections":
if (!(slave.boobs < 48000))
flag = false;
break;
case "hyper breast injections":
if (!(slave.boobs < 25000))
flag = false;
break;
case "breast redistributors":
if (!(slave.boobs - slave.boobsImplant > 100))
flag = false;
break;
case "butt injections":
if (!(slave.butt < 9))
flag = false;
break;
case "hyper butt injections":
if (!(slave.butt < 20))
flag = false;
break;
case "hyper butt injections":
if (!(slave.butt < 20))
flag = false;
break;
case "nipple atrophiers":
if (!(["huge", "puffy", "cute"].includes(slave.nipples)))
flag = false;
break;
case "butt redistributors":
if (!(slave.buttImplant > 0))
flag = false;
break;
case "lip injections":
if (!(slave.lips <= 95 || (slave.lips <= 85 && V.seeExtreme !== 1)))
flag = false;
break;
case "lip atrophiers":
if (!(slave.lips - slave.lipsImplant > 0))
flag = false;
break;
case "super fertility drugs":
if (!(slave.indentureRestrictions < 1 && (slave.breedingMark !== 1 || V.propOutcome == 0)))
flag = false;
break;
case "penis enhancement":
if (!((slave.dick > 0 && slave.dick < 10) || slave.clit < 5))
flag = false;
break;
case "hyper penis enhancement":
if (!((slave.dick > 0 && slave.dick < 31) || slave.clit < 5))
flag = false;
break;
case "penis atrophiers":
if (!(slave.dick > 1))
flag = false;
break;
case "testicle enhancement":
if (!(slave.balls > 0))
flag = false;
break;
case "hyper testicle enhancement":
if (!(slave.balls > 0))
flag = false;
break;
case "testicle atrophiers":
if (!(slave.balls > 1))
flag = false;
break;
case "clitoris atrophiers":
if (!(slave.clit > 0))
flag = false;
break;
case "labia atrophiers":
if (!(slave.labia > 0))
flag = false;
break;
case "appetite suppressors":
if (!(slave.weight <= -95))
flag = false;
break;
case "female hormone injections":
if (!((slave.breedingMark !== 1 || V.propOutcome == 0) && (slave.ovaries === 1 || slave.mpreg === 1) && slave.pubertyXX === 0))
flag = false;
break;
case "male hormone injections":
if (!(slave.balls > 0 && slave.pubertyXY === 0))
flag = false;
break;
default:
break;
}
if (flag) {
slave.drugs = rule.drug;
r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`;
} else {
slave.drugs = "no drugs";
r += `<br>${slave.slaveName} cannot benefit from her assigned drug and has been defaulted to ${slave.drugs}`;
}
}
}
function ProcessEnema(slave, rule) {
if ((rule.inflationType !== undefined) && (rule.inflationType !== "no default setting")) {
if (slave.inflationType !== rule.inflationType) {
if ((slave.inflationType === "curative" && slave.health > 90) || (slave.inflationType === "tightener" && slave.anus <= 1 && slave.vagina <= 1)) {
r += `<br>${slave.slaveName} cannot benefit from her assigned enema and has been defaulted to none.`;
slave.inflation = 0;
slave.inflationType = "none";
slave.inflationMethod = 0;
slave.milkSource = 0;
slave.cumSource = 0;
SetBellySize(slave);
} else if ((rule.inflationType === "curative" && slave.health > 90) || (rule.inflationType === "tightener" && slave.anus <= 1 && slave.vagina <= 1)) {
} else {
r += `<br>${slave.slaveName}'s current enema regimen has been set to ${rule.inflationType}.`;
slave.inflation = 1;
slave.inflationType = rule.inflationType;
slave.inflationMethod = 2;
slave.milkSource = 0;
slave.cumSource = 0;
SetBellySize(slave);
}
}
if (slave.inflationType !== "none" && slave.inflation > 1 && slave.health < -50) {
r += `<br>${slave.slaveName}'s current enema regimen risks death, so it has been reduced to a less threatening level.`;
slave.inflation = 1;
SetBellySize(slave);
} else if (slave.inflation > 1 && (slave.bellyPreg >= 1500 || slave.bellyImplant >= 1500)) {
r += `<br>${slave.slaveName}'s current enema is too much for her body, so it has been reduced.`;
slave.inflation = 1;
SetBellySize(slave);
} else if (slave.inflationType === "none") {
slave.inflation = 0;
slave.inflationMethod = 0;
slave.milkSource = 0;
slave.cumSource = 0;
SetBellySize(slave);
}
}
}
function ProcessDiet(slave, rule) {
// Diet Setting
if (rule.diet !== undefined && rule.diet !== "no default setting") {
/*
if ((slave.boobs >= 1600) && (slave.muscles <= 5) && (slave.amp != 1) && ((rule.muscles == "no default setting") || (rule.muscles === 0))) {
if ((slave.diet !== "muscle building")) {
slave.diet = "muscle building"
r += `<br>${slave.slaveName} has big tits and no back muscles, so she's been assigned to gain some.`
}
} else if ((slave.boobs >= 1600) && (slave.muscles > 5) && (slave.diet == "muscle building") && ((rule.muscles == "no default setting") || (rule.muscles === 0))) {
*/
if (rule.diet === "healthy" && slave.diet !== "healthy") {
slave.diet = "healthy";
r += `<br>${slave.slaveName} has been assigned to a healthy diet.`;
} else if ((slave.boobs >= 1600) && (slave.muscles > 5) && (slave.diet == "muscle building") && ((rule.muscles == "no default setting") || (rule.muscles === 0))) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} has huge boobs, but she already has the back muscles to bear them, so she's been assigned to stop working out so hard.`;
} else if ((rule.dietGrowthSupport == 1) && ((slave.drugs == "breast injections") || (slave.drugs == "butt injections")) && (slave.weight <= 95)) {
if (slave.diet !== "fattening") {
slave.diet = "fattening";
r += `<br>${slave.slaveName} is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible.`;
}
} else {
if (!(isNaN(rule.diet))) {
if ((slave.weight - rule.diet) > 5) {
if ((slave.diet !== "restricted")) {
slave.diet = "restricted";
r += `<br>${slave.slaveName} is too fat so her diet has been set to restricted.`;
}
} else if ((slave.weight - rule.diet) < -5) {
if ((slave.diet !== "fattening")) {
slave.diet = "fattening";
r += `<br>${slave.slaveName} is too skinny so her diet has been set to fattening.`;
}
} else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) {
if ((slave.muscles >= rule.muscles+8)) {
if ((slave.diet !== "slimming")) {
slave.diet = "slimming";
r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`;
}
} else if ((slave.muscles <= rule.muscles-2)) {
if ((slave.diet !== "muscle building")) {
slave.diet = "muscle building";
r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`;
}
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`;
}
}
} else if ((rule.diet == "attractive")) {
if (((slave.weight > 95) || ((slave.weight > 30) && (slave.hips < 2)))) {
if ((slave.diet !== "restricted")) {
slave.diet = "restricted";
r += `<br>${slave.slaveName} is too fat so her diet has been set to restricted.`;
}
} else if (((slave.weight < -95) || ((slave.weight < -30) && (slave.hips > -2)))) {
if ((slave.diet !== "fattening")) {
slave.diet = "fattening";
r += `<br>${slave.slaveName} is too skinny so her diet has been set to fattening.`;
}
} else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) {
if ((slave.muscles >= rule.muscles+8)) {
if ((slave.diet !== "slimming")) {
slave.diet = "slimming";
r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`;
}
} else if ((slave.muscles <= rule.muscles-2)) {
if ((slave.diet !== "muscle building")) {
slave.diet = "muscle building";
r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`;
}
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`;
}
}
} else if ((rule.diet == "XX")) {
if ((slave.diet !== "XX")) {
slave.diet = "XX";
r += `<br>${slave.slaveName} has been put on a diet that favors feminine development.`;
}
} else if ((rule.diet == "XY")) {
if ((slave.diet !== "XY")) {
slave.diet = "XY";
r += `<br>${slave.slaveName} has been put on a diet that favors masculine development.`;
}
} else if ((rule.diet == "XXY")) {
if (slave.balls > 0 && (slave.ovaries == 1 || slave.mpreg == 1)) {
if ((slave.diet !== "XXY")) {
slave.diet = "XXY";
r += `<br>${slave.slaveName} has been put on a diet that enhances a herm's unique sexuality.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} has been put on a standard diet since she is not a hermaphrodite.`;
}
}
} else if ((rule.diet == "cleansing")) {
if (((slave.diet !== "cleansing") && (slave.health < 100))) {
slave.diet = "cleansing";
r += `<br>${slave.slaveName} has been put on a diet of cleansers.`;
}
} else if ((rule.diet == "fertility")) {
if (canGetPregnant(slave)) {
if ((slave.diet !== "fertility")) {
slave.diet = "fertility";
r += `<br>${slave.slaveName} has been put on a diet to enhance fertility.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
if (slave.pregKnown === 0 && slave.preg > 0) {
r += `<br>${slave.slaveName} has been put on a standard diet since tests reveal she has become pregnant.`;
slave.pregKnown = 1;
} else {
r += `<br>${slave.slaveName} has been put on a standard diet since she is currently unable to become pregnant.`;
}
}
}
} else if ((rule.diet == "cum production")) {
if ((slave.balls > 0)) {
if ((slave.diet !== "cum production")) {
slave.diet = "cum production";
r += `<br>${slave.slaveName} has been put on a diet to promote cum production.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} has been put on a standard diet since she is no longer able to produce cum.`;
}
}
}
}
} else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) { // no diet rule, muscles only
if ((slave.muscles >= rule.muscles+8)) {
if ((slave.diet !== "slimming")) {
slave.diet = "slimming";
r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`;
}
} else if ((slave.muscles <= rule.muscles-2)) {
if ((slave.diet !== "muscle building")) {
slave.diet = "muscle building";
r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`;
}
} else {
if ((slave.diet !== "healthy")) {
slave.diet = "healthy";
r += `<br>${slave.slaveName} has achieved the target musculature, so her exercise regime has been normalized.`;
}
}
}
if (slave.drugs === "appetite suppressors" && slave.diet !== "restricted") {
slave.drugs = "no drugs";
r += `<br>${slave.slaveName} is no longer losing weight, so she's no longer being given appetite suppressors.`;
} else if (slave.diet === "restricted" && V.arcologies[0].FSSlimnessEnthusiastResearch == 1 && (slave.drugs == "no drugs" || slave.drugs == "none")) {
slave.drugs = "appetite suppressors";
r += `<br>${slave.slaveName} is losing weight so she will be given weight loss pills.`;
}
}
function ProcessCuratives(slave, rule) {
if ((rule.curatives !== undefined) && (rule.curatives !== "no default setting")) {
if (slave.curatives !== rule.curatives) {
if (rule.curatives === 2) {
if (slave.health > 100) {
if ((slave.curatives != 1)) {
r += `<br>${slave.slaveName} has been put on preventatives, since curatives cannot improve her health further.`;
slave.curatives = 1;
}
} else {
r += `<br>${slave.slaveName} has been put on curatives.`;
slave.curatives = rule.curatives;
}
} else {
r += `<br>${slave.slaveName} has been ${rule.curatives > 0 ? `put on preventatives` : `taken off health drugs`}`;
slave.curatives = rule.curatives;
}
}
}
}
function ProcessAphrodisiacs(slave, rule) {
if ((rule.aphrodisiacs !== undefined) && (rule.aphrodisiacs != "no default setting")) {
if (slave.aphrodisiacs != rule.aphrodisiacs) {
r += `<br>${slave.slaveName} has been ${rule.aphrodisiacs > 0 ? `put on the proper` : `taken off`} aphrodisiacs.`;
slave.aphrodisiacs = rule.aphrodisiacs;
}
}
}
function ProcessPenisHormones(slave, rule) {
if ((slave.dick > 0)) {
if ((slave.balls === 0)) {
if ((rule.gelding !== undefined) && (rule.gelding !== "no default setting")) {
if ((slave.hormones !== rule.gelding)) {
const _oldHormones = slave.hormones;
slave.hormones = rule.gelding;
if (slave.indentureRestrictions >= 2) {
slave.hormones = Math.clamp(slave.hormones, -1, 1);
}
if (slave.hormones != _oldHormones) {
r += `<br>${slave.slaveName} is a gelding, so she has been put on the appropriate hormonal regime.`;
}
}
}
} else if ((slave.balls > 0)) {
if ((rule.XY !== undefined) && (rule.XY !== "no default setting")) {
if ((slave.hormones !== rule.XY)) {
if ((slave.assignment != "recruit girls")) {
if ((slave.assignment != "be the Wardeness")) {
if ((slave.assignment != "be the Madam")) {
const _oldHormones = slave.hormones;
slave.hormones = rule.XY;
if (slave.indentureRestrictions >= 2) {
slave.hormones = Math.clamp(slave.hormones, -1, 1);
}
if (slave.hormones != _oldHormones) {
r += `<br>${slave.slaveName} is a shemale, so she has been put on the appropriate hormonal regime.`;
}
}
}
}
}
}
}
}
}
function ProcessFemaleHormones(slave, rule) {
if ((slave.vagina > -1) && (slave.dick === 0) && (rule.XX !== undefined) && (rule.XX !== "no default setting")) {
if ((slave.hormones !== rule.XX)) {
const _oldHormones = slave.hormones;
slave.hormones = rule.XX;
if (slave.indentureRestrictions >= 2) {
slave.hormones = Math.clamp(slave.hormones, -1, 1);
}
if (slave.hormones != _oldHormones) {
r += `<br>${slave.slaveName} is a female, so she has been put on the appropriate hormonal regime.`;
}
}
}
}
function ProcessPregnancyDrugs(slave, rule) {
if (slave.pregKnown == 1 && rule.pregSpeed != "no default setting" && (slave.breedingMark != 1 || V.propOutcome == 0) && slave.indentureRestrictions < 1 && slave.broodmother === 0) {
if (rule.pregSpeed == "slow" && slave.preg < 35) {
slave.pregControl = "slow gestation";
r += `<br>${slave.slaveName} is pregnant, so she has been put on the gestation slowing agents.`;
} else if (rule.pregSpeed == "fast" && slave.preg < 35 && slave.health > -50) {
slave.pregControl = "speed up";
r += `<br>${slave.slaveName} is pregnant, so she has been put on rapid gestation agents. CAUTION! Can be dangerous. Clinic supervision is recommended.`;
} else if (rule.pregSpeed == "suppress" && slave.preg > 34 && slave.health > -50) {
slave.pregControl = "labor supressors";
r += `<br>${slave.slaveName} is ready to birth, so she has been put on labor suppressing agents.`;
} else if (rule.pregSpeed == "stimulate" && slave.preg >= 37 && slave.health > -50) {
slave.labor = 1;
slave.induce = 1;
V.birthee = 1;
r += `<br>slave.slaveName is ready to birth, so her labor has been stimulated.`;
} else if (rule.pregSpeed == "fast" && slave.pregControl == "speed up" && slave.health <= -50) {
slave.pregControl = "none";
r += `<br>${slave.slaveName} is on rapid gestation agents and dangerously unhealthy, so her agent regimen has been stopped.`;
} else if (rule.pregSpeed == "suppress" && slave.pregControl == "labor supressors" && slave.health <= -50) {
slave.pregControl = "none";
r += `<br>${slave.slaveName} is on labor suppression agents and unhealthy, so her agent regimen has been stopped.`;
}
}
}
function ProcessLivingStandard(slave, rule) {
if ((rule.livingRules !== undefined) && (rule.livingRules !== "no default setting")) {
if (setup.facilityCareers.includes(slave.assignment)) {
r += ``; // `<br>${slave.slaveName}'s living standards are controlled by her assignment.`;
} else if (((slave.assignment == "be your Head Girl") && (V.HGSuite == 1)) || ((slave.assignment == "guard you") && (V.dojo > 1))) {
r += `<br>${slave.slaveName} has a private room.`;
} else if ((slave.fetish == "mindbroken")) {
if ((slave.livingRules !== "spare")) {
slave.livingRules = "spare";
r += `<br>Since ${slave.slaveName} is mindbroken her living standard has been set to spare.`;
}
} else if (slave.livingRules !== rule.livingRules) {
if (rule.livingRules !== "luxurious") {
if (V.roomsPopulation <= V.rooms-0.5) {
slave.livingRules = rule.livingRules;
r += `<br>${slave.slaveName}'s living standard has been set to ${rule.livingRules}.`;
if (slave.relationship >= 4)
V.roomsPopulation += 0.5;
else
V.roomsPopulation += 1;
} else {
slave.livingRules = "normal";
r += `<br>${slave.slaveName}'s living standard has been set to normal, since there is no room for her to occupy.`;
}
} else {
slave.livingRules = rule.livingRules;
r += `<br>${slave.slaveName}'s living standard has been set to ${rule.livingRules}.`;
}
}
}
}
function ProcessSpeech(slave, rule) {
if ((rule.speechRules !== undefined) && (rule.speechRules !== "no default setting")) {
if ((slave.fetish == "mindbroken")) {
if ((slave.speechRules !== "restrictive")) {
slave.speechRules = "restrictive";
r += `<br>Since ${slave.slaveName} is mindbroken her speech rules have been set to restrictive.`;
}
} else if ((slave.speechRules !== rule.speechRules)) {
slave.speechRules = rule.speechRules;
r += `<br>${slave.slaveName}'s speech rules have been set to ${rule.speechRules}.`;
}
}
}
function ProcessRelationship(slave, rule) {
if ((slave.fetish !== "mindbroken")) {
if ((rule.relationshipRules !== undefined) && (rule.relationshipRules !== "no default setting")) {
if ((slave.relationshipRules !== rule.relationshipRules )) {
slave.relationshipRules = rule.relationshipRules ;
r += `<br>${slave.slaveName}'s relationship rules have been set to ${rule.relationshipRules}.`;
}
}
}
}
function ProcessRelease(slave, rule) {
if ((rule.releaseRules !== undefined) && (rule.releaseRules !== "no default setting")) {
let _release = 0;
if (rule.releaseRules === "restrictive" &&
!(["serve the public", "serve in the club", "whore", "work in the brothel", "please you", "serve in the master suite", "be a subordinate slave", "work a glory hole", "be confined in the arcade", "get milked", "work in the dairy", "be your Head Girl"].contains(slave.assignment)))
_release = 1;
else
_release = 1;
if ((slave.fetish == "mindbroken") && (slave.releaseRules !== "permissive")) {
slave.releaseRules = "permissive";
r += `<br>Since ${slave.slaveName} is mindbroken her masturbation rules have been set to permissive.`;
} else if ((slave.amp === 1 || slave.fuckdoll > 0) && (slave.releaseRules === "masturbation")) {
slave.releaseRules = "restrictive";
r += `<br>Since ${slave.slaveName} is unable to masturbate, her masturbation rules have been set to restrictive.`;
} else if ((_release !== 0) && (slave.releaseRules !== rule.releaseRules)) {
slave.releaseRules = rule.releaseRules;
r += `<br>${slave.slaveName}'s masturbation rules have been set to ${rule.releaseRules}.`;
}
}
}
function ProcessPunishment(slave, rule) {
if ((rule.standardPunishment !== undefined) && (rule.standardPunishment !== "no default setting")) {
if ((slave.standardPunishment !== rule.standardPunishment)) {
slave.standardPunishment = rule.standardPunishment ;
r += `<br>${slave.slaveName}'s typical punishment has been updated to ${rule.standardPunishment}.`;
}
}
}
function ProcessReward(slave, rule) {
if ((rule.standardReward !== undefined) && (rule.standardReward !== "no default setting")) {
if ((slave.standardReward !== rule.standardReward)) {
slave.standardReward = rule.standardReward ;
r += `<br>${slave.slaveName}'s typical reward has been updated to ${rule.standardReward}.`;
}
}
}
function ProcessToyHole(slave, rule) {
if ((rule.toyHole !== undefined) && (rule.toyHole !== "no default setting")) {
if (rule.toyHole === "pussy") {
if (slave.vagina > 0 && canDoVaginal(slave)) {
slave.toyHole = rule.toyHole ;
r += `<br>${slave.slaveName} has been instructed to use her ${rule.toyHole} to please you.`;
} else if (slave.toyHole !== "all her holes") {
slave.toyHole = "all her holes" ;
r += `<br>${slave.slaveName}'s hole preference has defaulted to all her holes.`;
}
} else if (rule.toyHole === "ass") {
if (slave.anus > 0 && canDoAnal(slave)) {
slave.toyHole = rule.toyHole ;
r += `<br>${slave.slaveName} has been instructed to use her ${rule.toyHole} to please you.`;
} else if (slave.toyHole !== "all her holes") {
slave.toyHole = "all her holes" ;
r += `<br>${slave.slaveName}'s hole preference has defaulted to all her holes.`;
}
} else if (rule.toyHole === "dick") {
if (slave.dick > 0 && canPenetrate(slave)) {
slave.toyHole = rule.toyHole ;
r += `<br>${slave.slaveName} has been instructed to use her ${rule.toyHole} to please you.`;
} else if (slave.toyHole !== "all her holes") {
slave.toyHole = "all her holes" ;
r += `<br>${slave.slaveName}'s hole preference has defaulted to all her holes.`;
}
} else if ((slave.toyHole !== rule.toyHole)) {
slave.toyHole = rule.toyHole ;
r += `<br>${slave.slaveName} has been instructed to use her ${rule.toyHole} to please you.`;
}
}
}
function ProcessDietCum(slave, rule) {
if ((rule.dietCum !== undefined) && (rule.dietCum !== "no default setting")) {
if (slave.dietCum != rule.dietCum) {
slave.dietCum = rule.dietCum;
if (slave.dietCum == 2) {
r += `<br>${slave.slaveName} has been put on a diet based on cum.`;
slave.dietMilk = 0;
}
if (slave.dietCum == 1)
r += `<br>${slave.slaveName} has had cum added to her diet.`;
else
r += `<br>${slave.slaveName} has had cum removed from her diet.`;
}
}
}
function ProcessDietMilk(slave, rule) {
if ((rule.dietMilk !== undefined) && (rule.dietMilk !== "no default setting")) {
if (slave.dietMilk != rule.dietMilk) {
slave.dietMilk = rule.dietMilk;
if (slave.dietMilk == 2) {
r += `<br>${slave.slaveName} has been put on a diet based on human milk.`;
slave.dietCum = 0;
}
if (slave.dietMilk == 1)
r += `<br>${slave.slaveName} has had human milk added to her diet.`;
else
r += `<br>${slave.slaveName} has had human milk removed from her diet.`;
}
}
}
function ProcessSolidFood(slave, rule) {
if ((rule.onDiet !== undefined) && (rule.onDiet !== "no default setting")) {
if ((slave.onDiet !== rule.onDiet)) {
slave.onDiet = rule.onDiet ;
if (slave.onDiet == 1)
r += `<br>${slave.slaveName} is not permitted to eat the solid slave food.`;
else
r += `<br>${slave.slaveName} is permitted to eat the solid slave food.`;
}
}
}
function ProcessTeeth(slave, rule) {
if ((rule.teeth !== undefined) && (rule.teeth !== "no default setting")) {
if ((rule.teeth == "universal")) {
if ((slave.teeth == "crooked")) {
slave.teeth = "straightening braces";
V.cash -= V.surgeryCost;
r += `<br>${slave.slaveName} has been given braces for her crooked teeth.`;
} else if ((slave.teeth == "normal")) {
slave.teeth = "cosmetic braces";
V.cash -= V.surgeryCost;
r += `<br>${slave.slaveName} has been given cosmetic braces.`;
}
} else if ((rule.teeth == "straighten")) {
if ((slave.teeth == "crooked")) {
slave.teeth = "straightening braces";
V.cash -= V.surgeryCost;
r += `<br>${slave.slaveName} has been given braces for her crooked teeth.`;
} else if ((slave.teeth == "cosmetic braces")) {
slave.teeth = "normal";
r += `<br>${slave.slaveName} has gotten her braces off, since her teeth are straight.`;
}
} else if ((rule.teeth == "none")) {
if ((slave.teeth == "straightening braces")) {
slave.teeth = "crooked";
r += `<br>${slave.slaveName} has gotten her braces off.`;
} else if ((slave.teeth == "cosmetic braces")) {
slave.teeth = "normal";
r += `<br>${slave.slaveName} has gotten her braces off.`;
}
}
}
}
function ProcessStyle(slave, rule) {
if (rule.eyeColor !== undefined && (rule.eyeColor !== "no default setting")) {
if ((slave.eyeColor !== rule.eyeColor)) {
slave.eyeColor = rule.eyeColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given ${slave.eyeColor} contact lenses.`;
}
}
if (rule.makeup !== undefined && (rule.makeup !== "no default setting")) {
if ((slave.makeup !== rule.makeup)) {
slave.makeup = rule.makeup;
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been assigned the standard makeup.`;
}
}
if ((slave.amp != 1)) {
if (rule.nails !== undefined && (rule.nails !== "no default setting")) {
if ((slave.nails !== rule.nails)) {
slave.nails = rule.nails;
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been assigned the standard nails.`;
}
}
}
if (rule.hColor !== undefined && (rule.hColor !== "no default setting")) {
if (slave.bald != 1) {
if ((slave.hColor !== rule.hColor)) {
slave.hColor = rule.hColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s hair has been dyed ${rule.hColor}.`;
}
}
}
if (rule.hStyle !== undefined && (rule.hStyle !== "no default setting")) {
if (slave.bald != 1) {
if ((slave.hStyle !== rule.hStyle)) {
slave.hStyle = rule.hStyle;
V.cash -= V.modCost;
if ((rule.hStyle == "shaved")) {
slave.hLength = 0;
r += `<br>${slave.slaveName}'s hair has been shaved.`;
} else
r += `<br>${slave.slaveName}'s hair has been restyled.`;
}
}
}
if (rule.hLength !== undefined && (rule.hLength !== "no default setting")) {
if (slave.bald != 1) {
if ((slave.hLength !== rule.hLength)) {
if ((slave.hLength > rule.hLength)) {
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s hair has been cut; it `;
} else {
V.cash -= V.modCost*Math.trunc((rule.hLength-slave.hLength)/10);
r += `<br>${slave.slaveName} has been given extensions; her hair `;
}
r += `is now ${lengthToEitherUnit(rule.hLength)} long.`;
slave.hLength = rule.hLength;
}
}
}
if (rule.haircuts !== undefined && (rule.haircuts !== "no default setting")) {
if (slave.bald != 1) {
if (rule.haircuts === 1 && slave.haircuts !== 1) {
r += `<br>${slave.slaveName}'s hair will now be maintained at ${lengthToEitherUnit(slave.hLength)} long.`;
slave.haircuts = 1;
} else if (rule.haircuts === 0 && slave.haircuts !== 0) {
r += `<br>${slave.slaveName}'s hair length will no longer be maintained.`;
slave.haircuts = 0;
}
}
}
if (rule.eyebrowHColor !== undefined && (rule.eyebrowHColor !== "no default setting")) {
if (slave.eyebrowHStyle != "bald" && slave.eyebrowHStyle != "hairless") {
if ((slave.eyebrowHColor !== rule.eyebrowHColor)) {
slave.eyebrowHColor = rule.eyebrowHColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair, if present, has been dyed ${rule.eyebrowHColor}.`;
}
}
}
if (rule.eyebrowHStyle !== undefined && (rule.eyebrowHStyle !== "no default setting")) {
if (slave.eyebrowHStyle != "bald" && slave.eyebrowHStyle != "hairless") {
if ((slave.eyebrowHStyle !== rule.eyebrowHStyle)) {
slave.eyebrowHStyle = rule.eyebrowHStyle;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair has been restyled; they are now ${rule.eyebrowHStyle}.`;
}
}
}
if (rule.eyebrowFullness !== undefined && (rule.eyebrowFullness !== "no default setting")) {
if (slave.eyebrowHStyle != "bald" && slave.eyebrowHStyle != "hairless") {
if ((slave.eyebrowFullness !== rule.eyebrowFullness)) {
slave.eyebrowFullness = rule.eyebrowFullness;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair thickness has been adjusted; they are now ${rule.eyebrowFullness}.`;
}
}
}
if (rule.pubicHColor !== undefined && (rule.pubicHColor !== "no default setting")) {
if (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless") {
if ((slave.pubicHColor !== rule.pubicHColor)) {
slave.pubicHColor = rule.pubicHColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s pubic hair, if present, has been dyed ${rule.pubicHColor}.`;
}
}
}
if (rule.pubicHStyle !== undefined && (rule.pubicHStyle !== "no default setting")) {
if (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless") {
if ((slave.pubicHStyle !== rule.pubicHStyle)) {
slave.pubicHStyle = rule.pubicHStyle;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s pubic hair has been restyled; it is now ${rule.pubicHStyle}.`;
}
}
}
if (rule.underArmHColor !== undefined && (rule.underArmHColor !== "no default setting")) {
if (slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") {
if ((slave.underArmHColor !== rule.underArmHColor)) {
slave.underArmHColor = rule.underArmHColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s underarm hair, if present, has been dyed ${rule.underArmHColor}.`;
}
}
}
if (rule.underArmHStyle !== undefined && (rule.underArmHStyle !== "no default setting")) {
if (slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") {
if ((slave.underArmHStyle !== rule.underArmHStyle)) {
slave.underArmHStyle = rule.underArmHStyle;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s underarm hair has been restyled; it is now ${rule.underArmHStyle}.`;
}
}
}
if (rule.eyebrowHColor !== undefined && (rule.eyebrowHColor !== "no default setting")) {
if (slave.eyebrowHStyle != "bald") {
if ((slave.eyebrowHColor !== rule.eyebrowHColor)) {
slave.eyebrowHColor = rule.eyebrowHColor;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair, if present, has been dyed ${rule.eyebrowHColor}.`;
}
}
}
if (rule.eyebrowHStyle !== undefined && (rule.eyebrowHStyle !== "no default setting")) {
if (slave.eyebrowHStyle != "bald") {
if ((slave.eyebrowHStyle !== rule.eyebrowHStyle)) {
slave.eyebrowHStyle = rule.eyebrowHStyle;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair has been restyled; it is now ${rule.eyebrowHStyle}.`;
}
}
}
if (rule.eyebrowFullness !== undefined && (rule.eyebrowFullness !== "no default setting")) {
if (slave.eyebrowHStyle != "bald") {
if ((slave.eyebrowFullness !== rule.eyebrowFullness)) {
slave.eyebrowFullness = rule.eyebrowFullness;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrow hair has been reshaped; it is now ${rule.eyebrowFullness}.`;
}
}
}
if (rule.skinColor !== undefined && rule.skinColor !== "no default setting" && rule.skinColor !== slave.skin) {
slave.skin = rule.skinColor;
r += `<br>${slave.slaveName}'s skin color has been set to ${rule.skinColor}.`;
}
}
function ProcessPiercings(slave, rule) {
if (rule.nipplesPiercing !== undefined && (rule.nipplesPiercing !== "no default setting")) {
if ((slave.nipplesPiercing !== rule.nipplesPiercing)) {
if ((rule.nipplesPiercing === 0)) {
slave.nipplesPiercing = 0;
r += `<br>${slave.slaveName}'s nipple piercings have been removed.`;
} else if (slave.nipples !== "fuckable") {
slave.nipplesPiercing = rule.nipplesPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s nipples have been pierced.`;
} else {
r += `<br>${slave.slaveName}'s nipples are inverted and cannot be pierced.`;
}
}
}
if (rule.areolaePiercing !== undefined && (rule.areolaePiercing !== "no default setting")) {
if ((slave.areolaePiercing !== rule.areolaePiercing)) {
if ((rule.areolaePiercing === 0)) {
slave.areolaePiercing = 0;
r += `<br>${slave.slaveName}'s areolae piercings have been removed.`;
} else {
slave.areolaePiercing = rule.areolaePiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s areolae have been given stud piercings.`;
}
}
}
if (rule.clitPiercing !== undefined && (rule.clitPiercing !== "no default setting")) {
if ((slave.clitPiercing !== rule.clitPiercing)) {
if ((rule.clitPiercing === 0)) {
slave.clitPiercing = 0;
if (slave.dick > 0)
r += `<br>${slave.slaveName}'s frenulum piercing has been removed.`;
else
r += `<br>${slave.slaveName}'s clit piercing has been removed.`;
} else if ((slave.vagina != -1) || (slave.dick !== 0)) {
slave.clitPiercing = rule.clitPiercing;
if (slave.dick > 0)
r += `<br>${slave.slaveName}'s frenulum has been pierced.`;
else
r += `<br>${slave.slaveName}'s clit has been pierced.`;
if (rule.clitPiercing == 3)
V.cash -= 1000;
else
V.cash -= V.modCost;
}
}
}
if ((slave.vagina != -1)) {
if (rule.vaginaPiercing !== undefined && (rule.vaginaPiercing !== "no default setting")) {
if ((slave.vaginaPiercing !== rule.vaginaPiercing)) {
if ((rule.vaginaPiercing === 0)) {
slave.vaginaPiercing = 0;
r += `<br>${slave.slaveName}'s labia piercings have been removed.`;
} else {
slave.vaginaPiercing = rule.vaginaPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s pussylips have been pierced.`;
}
}
}
}
if ((slave.dick > 0)) {
if (rule.dickPiercing !== undefined && (rule.dickPiercing !== "no default setting")) {
if ((slave.dickPiercing !== rule.dickPiercing)) {
if ((rule.dickPiercing === 0)) {
slave.dickPiercing = 0;
r += `<br>${slave.slaveName}'s shaft piercings have been removed.`;
} else {
slave.dickPiercing = rule.dickPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s shaft has been pierced.`;
}
}
}
}
if (rule.anusPiercing !== undefined && (rule.anusPiercing !== "no default setting")) {
if ((slave.anusPiercing !== rule.anusPiercing)) {
if ((rule.anusPiercing === 0)) {
slave.anusPiercing = 0;
r += `<br>${slave.slaveName}'s asshole piercings have been removed.`;
} else {
slave.anusPiercing = rule.anusPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s asshole has been pierced.`;
}
}
}
if (rule.lipsPiercing !== undefined && (rule.lipsPiercing !== "no default setting")) {
if ((slave.lipsPiercing !== rule.lipsPiercing)) {
if ((rule.lipsPiercing === 0)) {
slave.lipsPiercing = 0;
r += `<br>${slave.slaveName}'s lip piercings have been removed.`;
} else {
slave.lipsPiercing = rule.lipsPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s lips have been pierced.`;
}
}
}
if (rule.tonguePiercing !== undefined && (rule.tonguePiercing !== "no default setting")) {
if ((slave.tonguePiercing !== rule.tonguePiercing)) {
if ((rule.tonguePiercing === 0)) {
slave.tonguePiercing = 0;
r += `<br>${slave.slaveName}'s tongue piercings have been removed.`;
} else {
slave.tonguePiercing = rule.tonguePiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s tongue has been pierced.`;
}
}
}
if (rule.earPiercing !== undefined && (rule.earPiercing !== "no default setting")) {
if ((slave.earPiercing !== rule.earPiercing)) {
if ((rule.earPiercing === 0)) {
slave.earPiercing = 0;
r += `<br>${slave.slaveName}'s ear piercings have been removed.`;
} else {
slave.earPiercing = rule.earPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s ears have been pierced.`;
}
}
}
if (rule.nosePiercing !== undefined && (rule.nosePiercing !== "no default setting")) {
if ((slave.nosePiercing !== rule.nosePiercing)) {
if ((rule.nosePiercing === 0)) {
slave.nosePiercing = 0;
r += `<br>${slave.slaveName}'s nose piercing has been removed.`;
} else {
slave.nosePiercing = rule.nosePiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s nose has been pierced.`;
}
}
}
if (rule.eyebrowPiercing !== undefined && (rule.eyebrowPiercing !== "no default setting")) {
if ((slave.eyebrowPiercing !== rule.eyebrowPiercing)) {
if ((rule.eyebrowPiercing === 0)) {
slave.eyebrowPiercing = 0;
r += `<br>${slave.slaveName}'s eyebrow piercings have been removed.`;
} else {
slave.eyebrowPiercing = rule.eyebrowPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s eyebrows have been pierced.`;
}
}
}
if (rule.navelPiercing !== undefined && (rule.navelPiercing !== "no default setting")) {
if ((slave.navelPiercing !== rule.navelPiercing)) {
if ((rule.navelPiercing === 0)) {
slave.navelPiercing = 0;
r += `<br>${slave.slaveName}'s navel piercing have been removed.`;
} else {
slave.navelPiercing = rule.navelPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s navel has been pierced.`;
}
}
}
if (rule.corsetPiercing !== undefined && (rule.corsetPiercing !== "no default setting")) {
if ((slave.corsetPiercing !== rule.corsetPiercing)) {
if ((rule.corsetPiercing === 0)) {
slave.corsetPiercing = 0;
r += `<br>${slave.slaveName}'s corset piercings have been removed.`;
} else {
slave.corsetPiercing = rule.corsetPiercing;
V.cash -= V.modCost;
r += `<br>${slave.slaveName} has been given a set of corset piercings.`;
}
}
}
}
function ProcessSmartPiercings(slave, rule) {
if ((slave.clitPiercing == 3)) {
let _used = 0;
if (rule.clitSetting !== undefined && (rule.clitSetting !== "no default setting")) {
if (slave.clitSetting !== rule.clitSetting) {
slave.clitSetting = rule.clitSetting;
_used = 1;
r += `<br>${slave.slaveName}'s smart piercing has been set to ${slave.clitSetting}.`;
} else if (slave.fetishStrength < 100) {
_used = 1;
}
}
if (_used === 0) {
if (rule.clitSettingEnergy !== undefined && (rule.clitSettingEnergy !== "no default setting")) {
if (slave.energy < rule.clitSettingEnergy) {
if (slave.clitSetting !== "all") {
r += `<br>${slave.slaveName}'s smart piercing has been set to enhance libido.`;
}
slave.clitSetting = "all";
_used = 1;
} else if (slave.energy >= rule.clitSettingEnergy + 10) {
if (slave.clitSetting !== "none") {
r += `<br>${slave.slaveName}'s smart piercing has been set to suppress libido.`;
}
slave.clitSetting = "none";
_used = 1;
}
}
}
if (_used === 0) {
if (rule.clitSettingXY !== undefined && (rule.clitSettingXY !== "no default setting")) {
if (slave.attrXY < rule.clitSettingXY) {
if (slave.clitSetting !== "men") {
r += `<br>${slave.slaveName}'s smart piercing has been set to encourage attraction to men.`;
}
slave.clitSetting = "men";
_used = 1;
} else if (slave.attrXY >= rule.clitSettingXY + 10) {
if (slave.clitSetting !== "anti-men") {
r += `<br>${slave.slaveName}'s smart piercing has been set to discourage attraction to men.`;
}
slave.clitSetting = "anti-men";
_used = 1;
}
}
}
if (_used === 0) {
if (rule.clitSettingXX !== undefined && (rule.clitSettingXX !== "no default setting")) {
if (slave.attrXX < rule.clitSettingXX) {
if (slave.clitSetting !== "women") {
r += `<br>${slave.slaveName}'s smart piercing has been set to encourage attraction to women.`;
}
slave.clitSetting = "women";
_used = 1;
} else if (slave.attrXX >= rule.clitSettingXX + 10) {
if (slave.clitSetting !== "anti-women") {
r += `<br>${slave.slaveName}'s smart piercing has been set to discourage attraction to women.`;
}
slave.clitSetting = "anti-women";
_used = 1;
}
}
}
}
}
function ProcessTattoos(slave, rule) {
if (rule.boobsTat !== undefined && (rule.boobsTat !== "no default setting")) {
if ((slave.boobsTat !== rule.boobsTat)) {
slave.boobsTat = rule.boobsTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s chest has been tattooed.`;
}
}
if (rule.buttTat !== undefined && (rule.buttTat !== "no default setting")) {
if ((slave.buttTat !== rule.buttTat)) {
slave.buttTat = rule.buttTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s butt has been tattooed.`;
}
}
if (rule.vaginaTat !== undefined && (rule.vaginaTat !== "no default setting")) {
if ((slave.vaginaTat !== rule.vaginaTat)) {
slave.vaginaTat = rule.vaginaTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s abdomen has been tattooed.`;
}
}
if ((slave.dick > 0)) {
if (rule.dickTat !== undefined && (rule.dickTat !== "no default setting")) {
if ((slave.dickTat !== rule.dickTat)) {
slave.dickTat = rule.dickTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s dick has been tattooed.`;
}
}
}
if (rule.lipsTat !== undefined && (rule.lipsTat !== "no default setting")) {
if ((slave.lipsTat !== rule.lipsTat)) {
slave.lipsTat = rule.lipsTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s face has been tattooed.`;
}
}
if (rule.anusTat !== undefined && (rule.anusTat !== "no default setting")) {
if ((slave.anusTat !== rule.anusTat)) {
slave.anusTat = rule.anusTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s asshole has been modded.`;
}
}
if (rule.shouldersTat !== undefined && (rule.shouldersTat !== "no default setting")) {
if ((slave.shouldersTat !== rule.shouldersTat)) {
slave.shouldersTat = rule.shouldersTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s shoulders have been tattooed.`;
}
}
if (rule.armsTat !== undefined && (rule.armsTat !== "no default setting")) {
if ((slave.armsTat !== rule.armsTat)) {
slave.armsTat = rule.armsTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s arms have been tattooed.`;
}
}
if (rule.legsTat !== undefined && (rule.legsTat !== "no default setting")) {
if ((slave.legsTat !== rule.legsTat)) {
slave.legsTat = rule.legsTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s legs have been tattooed.`;
}
}
if (rule.stampTat !== undefined && (rule.stampTat !== "no default setting")) {
if ((slave.stampTat !== rule.stampTat)) {
slave.stampTat = rule.stampTat;
V.cash -= V.modCost;
r += `<br>${slave.slaveName}'s lower back has been tattooed.`;
}
}
if ((rule.autoBrand == 1)) {
if ((slave.brand === 0)) {
if ((slave.health > -20)) {
slave.brand = V.brandDesign;
slave.brandLocation = V.brandTarget;
if ((slave.devotion < 18))
slave.devotion -= 5;
slave.trust -= 5;
slave.health -= 10;
r += `<br>${slave.slaveName} has been branded, with <span class="gold">fear</span>${slave.devotion < 18? `, <span class="mediumorchid">regard,</span>`:``} and <span class="red">health</span> consequences.`;
}
}
}
}
function ProcessPornFeedEnabled(slave, rule) {
if (rule.pornFeed === undefined || rule.pornFeed === "no default setting") {
return;
}
if (rule.pornFeed === slave.pornFeed) {
return;
}
slave.pornFeed = rule.pornFeed;
let yesno = slave.pornFeed ? "are now" : "are no longer";
if (slave.pornFeed === 0) {slave.pornFameSpending = 0};
r += `<br>Highlights of ${slave.slaveName}'s sex life ${yesno} being released.`;
}
function ProcessPorn(slave, rule) {
if ((rule.pornFameSpending !== undefined) && (rule.pornFameSpending !== "no default setting")) {
if ((slave.pornPrestige < 3)) {
if ((slave.pornFameSpending !== rule.pornFameSpending)) {
slave.pornFameSpending = rule.pornFameSpending;
r += `<br>${slave.slaveName}'s porn publicity has been corrected.`;
}
}
}
}
function ProcessLabel(slave, rule) {
if (rule.label !== "no default setting" && !slave.customLabel.includes("["+rule.label+"]")) {
slave.customLabel = slave.customLabel + "[" + rule.label + "]";
r += `<br>${slave.slaveName} has been tagged as ${rule.label}`;
}
if (rule.removeLabel !== "no default setting" && slave.customLabel.includes("["+rule.removeLabel+"]")) {
slave.customLabel = slave.customLabel.replace("["+rule.removeLabel+"]", "");
r += `<br>${slave.slaveName}'s tag [${rule.removeLabel}] is removed.`;
}
}
return DefaultRules;
})();
|
amomynous0/fc
|
src/js/DefaultRules.tw
|
tw
|
bsd-3-clause
| 93,196 |
:: PenthouseNaming [script]
window.MasterSuiteUIName = function() {
const V = State.variables;
var name = "";
if (V.masterSuiteNameCaps === "The Master Suite")
name = "Master Suite"
else
name = V.masterSuiteNameCaps;
return `<<link "${name}""Master Suite">><</link>> `}
window.HeadGirlSuiteUIName = function() {
const V = State.variables;
var name = "";
if (V.HGSuiteNameCaps === "The Head Girl Suite")
name = "Head Girl Suite"
else
name = V.HGSuiteNameCaps;
return `<<link "${name}""Head Girl Suite">><</link>> `}
window.ServantQuartersUIName = function() {
const V = State.variables;
var name = "";
if (V.servantsQuartersNameCaps === "The Servants' Quarters")
name = "Servants' Quarters"
else
name = V.servantsQuartersNameCaps;
return `<<link "${name}""Servants' Quarters">><</link>> `}
window.SpaUIName = function() {
const V = State.variables;
var name = "";
if (V.spaNameCaps === "The Spa")
name = "Spa"
else
name = V.spaNameCaps;
return `<<link "${name}""Spa">><</link>> `}
window.NurseryUIName = function() {
const V = State.variables;
var name = "";
if (V.nurseryNameCaps === "The Nursery")
name = "Nursery"
else
name = V.nurseryNameCaps;
return `<<link "${name}""Nursery">><</link>> `}
window.ClinicUIName = function() {
const V = State.variables;
var name = "";
if (V.clinicNameCaps === "The Clinic")
name = "Clinic"
else
name = V.clinicNameCaps;
return `<<link "${name}""Clinic">><</link>> `}
window.SchoolRoomUIName = function() {
const V = State.variables;
var name = "";
if (V.schoolroomNameCaps === "The Schoolroom")
name = "Schoolroom"
else
name = V.schoolroomNameCaps;
return `<<link "${name}""Schoolroom">><</link>> `}
window.CellblockUIName = function() {
const V = State.variables;
var name = "";
if (V.cellblockNameCaps === "The Cellblock")
name = "Cellblock"
else
name = V.cellblockNameCaps;
return `<<link "${name}""Cellblock">><</link>> `}
window.IncubatorUIName = function() {
const V = State.variables;
var name = "";
if (V.incubatorNameCaps === "The Incubator")
name = "Incubator"
else
name = V.incubatorNameCaps;
return `<<link "${name}""Incubator">><</link>> `}
|
amomynous0/fc
|
src/js/PenthouseNaming.tw
|
tw
|
bsd-3-clause
| 2,172 |
:: SetBellySize [script]
window.SetBellySize = function SetBellySize(slave) {
let _implantSize
WombNormalizePreg(slave) /*now with support for legacy code that advance pregnancy by setting .preg++ */
if (slave.bellyImplant > 0)
_implantSize = slave.bellyImplant
else
_implantSize = 0
if (slave.inflation == 3)
slave.bellyFluid = 10000
else if (slave.inflation == 2)
slave.bellyFluid = 5000
else if (slave.inflation == 1)
slave.bellyFluid = 2000
else
slave.bellyFluid = 0
slave.belly = slave.bellyPreg+slave.bellyFluid+_implantSize
}
|
amomynous0/fc
|
src/js/SetBellySize.tw
|
tw
|
bsd-3-clause
| 560 |
:: accordionJS.tw [script]
/* Accordion 000-250-006 */
/*
* We're making changes to the DOM, so we need to make them *after* everything has been generated
* Sticking this all in postdisplay calls reduces the chance of there being a timing conflict
* with other scripts, since anything poking the DOM here will be done last
*
* Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration
* is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for
* other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text
* might benefit.
*
* 000-250-006 03092017
*/
postdisplay["doAccordionSet"] = function (content) {
if (variables().useAccordion == 1) {
Array.prototype.slice.call(document.querySelectorAll('.macro-include'))
.forEach(function(element) {
element.classList.add('accHidden');
});
}
}
postdisplay["doAccordion"] = function (content) {
var acc = document.getElementsByClassName("accordion");
var i;
for (i = 0; i < acc.length; i += 1) {
acc[i].onclick = function () {
this.classList.toggle("active");
var panel = this.nextElementSibling;
if (panel.style.maxHeight) {
panel.style.maxHeight = null;
} else {
panel.style.maxHeight = 2*panel.scrollHeight + "px";
}
};
}
};
|
amomynous0/fc
|
src/js/accordianJS.tw
|
tw
|
bsd-3-clause
| 1,346 |
:: AssayJS [script]
window.isSlim = function(slave) {
var slim = false;
var ArcologyZero = State.variables.arcologies[0];
if ((slave.boobs < 500) && (slave.butt < 3)) {
if ((slave.muscles <= 30) && (ArcologyZero.FSPhysicalIdealist === "unset") && (slave.weight <= 10) && (ArcologyZero.FSHedonisticDecadence === "unset")) {
slim = true;
} else if (ArcologyZero.FSPhysicalIdealist !== "unset") {
if ((ArcologyZero.FSPhysicalIdealistStrongFat === 1) && (slave.weight <= 30)) {
slim = true;
}
} else if ((ArcologyZero.FSHedonisticDecadence !== "unset") && (slave.weight <= 30)) {
if (ArcologyZero.FSHedonisticDecadenceStrongFat === 1) {
slim = true;
} else if (slave.muscles <= 30) {
slim = true;
}
}
}
return slim;
};
window.isStacked = function(slave) {
return (slave.butt > 4) && (slave.boobs > 800);
};
window.isModded = function(slave) {
var tatScore = TatScore(slave);
var piercingScore = PiercingScore(slave);
var modScore = piercingScore+tatScore;
return ((modScore > 15) || (piercingScore > 8) && (tatScore > 5));
};
window.isUnmodded = function(slave) {
var tatScore = TatScore(slave);
var piercingScore = PiercingScore(slave);
return !isModded(slave) && (slave.corsetPiercing === 0) && (piercingScore < 3) && (tatScore < 2);
};
window.isXY = function(slave) {
return (slave.dick > 0);
};
window.isYoung = function(slave) {
return (slave.visualAge < 30);
};
window.isPreg = function(slave) {
return ((slave.bellyPreg >= 5000) || (slave.bellyImplant >= 5000));
};
window.isNotPreg = function(slave) {
return !isPreg(slave) && (slave.belly < 100) && (slave.weight < 30) && !setup.fakeBellies.includes(slave.bellyAccessory);
};
window.isPure = function(slave) {
return ((slave.boobsImplant === 0) && (slave.buttImplant === 0) && (slave.waist >= -95) && (slave.lipsImplant === 0) && (slave.faceImplant < 30) && (slave.bellyImplant === -1) && (Math.abs(slave.shouldersImplant) < 2) && (Math.abs(slave.hipsImplant) < 2));
};
window.modScore = function modScore(slave) {
const V = State.variables;
V.piercingScore = PiercingScore(slave);
V.tatScore = TatScore(slave);
V.modScore = V.tatScore + V.piercingScore;
};
window.PiercingScore = function(slave) {
var piercingScore = 0;
if (slave.earPiercing > 0) {
piercingScore += slave.earPiercing*0.75-0.5;
}
if (slave.nosePiercing > 0) {
piercingScore += slave.nosePiercing*0.75-0.5;
}
if (slave.eyebrowPiercing > 0) {
piercingScore += slave.eyebrowPiercing*0.75-0.5;
}
if (slave.navelPiercing > 0) {
piercingScore += slave.navelPiercing*0.75-0.5;
}
if (slave.corsetPiercing > 0) {
piercingScore += slave.corsetPiercing*0.75+0.5;
}
if (slave.nipplesPiercing > 0) {
piercingScore += slave.nipplesPiercing*0.75-0.25;
}
if (slave.areolaePiercing > 0) {
piercingScore += slave.areolaePiercing*0.75+0.5;
}
if (slave.lipsPiercing > 0) {
piercingScore += slave.lipsPiercing*0.75-0.25;
}
if (slave.tonguePiercing > 0 ) {
piercingScore += slave.tonguePiercing*0.75-0.25;
}
if (slave.clitPiercing === 3) {
piercingScore += 1.25; /* smart piercing */
} else if (slave.clitPiercing > 0) {
piercingScore += slave.clitPiercing*0.75-0.25;
}
if (slave.vaginaPiercing > 0) {
piercingScore += slave.vaginaPiercing*0.75-0.25;
}
if (slave.dickPiercing > 0) {
piercingScore += slave.dickPiercing*0.75-0.25;
}
if (slave.anusPiercing > 0) {
piercingScore += slave.anusPiercing*0.75-0.25;
}
return piercingScore;
};
window.TatScore = function(slave) {
var tatScore = 0;
if (slave.boobsTat !== 0) {
tatScore += 1.25;
}
if (slave.buttTat !== 0) {
tatScore += 1.25;
}
if (slave.lipsTat !== 0) {
tatScore += 1.25;
}
if (slave.shouldersTat !== 0) {
tatScore += 1;
}
if (slave.backTat !== 0) {
tatScore += 1.25;
}
if (slave.armsTat !== 0) {
tatScore += 1;
}
if (slave.legsTat !== 0) {
tatScore += 1;
}
if (slave.stampTat !== 0) {
tatScore += 1;
}
if (slave.vaginaTat !== 0) {
tatScore += 1;
}
if (slave.dickTat !== 0) {
tatScore += 1;
}
if (slave.bellyTat !== 0) {
if (((slave.preg > 30) && (slave.pregType >= 20)) || (slave.belly >= 300000)) {
tatScore += 0.75;
} else if (((slave.preg > 20) && (slave.pregType >= 20)) || ((slave.preg > 30) && (slave.pregType >= 10)) || (slave.belly >= 150000)) {
tatScore += 1;
} else if ((slave.belly >= 10000) || (slave.bellyImplant >= 8000)) {
tatScore += 1;
} else if (((slave.preg >= 10) && (slave.pregType >= 20)) || ((slave.preg > 10) && (slave.pregType >= 10)) || (slave.belly >= 5000)) {
tatScore += 0.5;
} else if (slave.belly >= 1500) {
tatScore += 0.25;
} else {
tatScore += 0.1;
}
}
if (slave.anusTat === "bleached") {
tatScore += 0.5;
} else if (slave.anusTat !== 0) {
tatScore += 1.25;
}
return tatScore;
};
window.slimPass = function(slave) {
var slimPass = 0;
var ArcologyZero = State.variables.arcologies[0];
if (ArcologyZero.FSSlimnessEnthusiastLaw === 1) {
if ((slave.boobs < 300) && (slave.butt <= 1) && (slave.waist <= 10)) {
State.variables.slimPass = 1;
if ((ArcologyZero.FSPhysicalIdealist === "unset") && (ArcologyZero.FSHedonisticDecadenceStrongFat === 0) && (slave.muscles > 30)) { /*muscle check*/
slimPass = 0;
}
if (State.variables.slimPass === 1) {
if ((ArcologyZero.FSHedonisticDecadence !== "unset") || (ArcologyZero.FSPhysicalIdealistStrongFat === 1)) { /*weight check*/
if (slave.weight > 30) {
slimPass = 0;
}
} else if (slave.weight > 10) {
slimPass = 0;
}
}
}
}
return slimPass;
};
window.sameAssignmentP = function sameAssignmentP(A, B) {
return A.assignment === B.assignment;
};
window.haveRelationP = function haveRelationP(slave, target) {
return slave.relationTarget === target.ID;
};
window.haveRelationshipP = function haveRelationshipP(slave, target) {
return slave.relationshipTarget === target.ID;
};
window.isRivalP = function isRivalP(slave, target) {
return slave.rivalryTarget === target.ID;
};
window.supremeRaceP = function supremeRaceP(slave) {
return State.variables.arcologies[0].FSSupremacistRace === slave.race;
};
window.inferiorRaceP = function inferiorRaceP(slave) {
return State.variables.arcologies[0].FSSubjugationistRace === slave.race;
};
window.isLeaderP = function isLeaderP(slave) {
const V = State.variables;
const leaders = [V.HeadGirl, V.Bodyguard, V.Recruiter, V.Concubine, V.Nurse, V.Attendant, V.Matron, V.Madam, V.DJ, V.Milkmaid, V.Stewardess, V.Schoolteacher, V.Wardeness];
return leaders.some(leader => leader.ID && leader.ID === slave.ID);
};
// helper function returning PC's title
window.properTitle = function properTitle() {
const PC = State.variables.PC;
if (PC.customTitle) return PC.customTitle;
else if (PC.title !== 0) return "Sir";
else return "Ma'am";
};
window.newSlave = function newSlave(slave) {
const V = State.variables;
if (slave.override_Eye_Color != 1) {
switch (slave.eyeColor) {
case "blind blue":
slave.origEye = "deep blue";
break;
case "milky white":
case "implant":
slave.origEye = jsEither(["blue", "green", "brown", "hazel", "light blue", "light green", "dark green", "dark blue"]);
break;
default:
slave.origEye = slave.eyeColor;
break;
}
}
if (slave.override_Race != 1) {
slave.origRace = slave.race;
}
if (slave.override_H_Color != 1) {
slave.origHColor = slave.hColor;
}
if (slave.override_Arm_H_Color != 1) {
slave.underArmHColor = slave.hColor;
}
if (slave.override_Pubic_H_Color != 1) {
slave.pubicHColor = slave.hColor;
}
if (slave.override_Brow_H_Color != 1) {
slave.eyebrowHColor = slave.hColor;
}
if (slave.override_Skin != 1) {
slave.origSkin = slave.skin;
}
slave.override_Race = 0;
slave.override_H_Color = 0;
slave.override_Arm_H_Color = 0;
slave.override_Pubic_H_Color = 0;
slave.override_Brow_H_Color = 0;
slave.override_Skin = 0;
slave.override_Eye_Color = 0;
if (V.surnamesForbidden === 1) {
slave.slaveSurname = 0;
}
if (slave.preg > 0) {
slave.pregWeek = slave.preg;
} else {
slave.pregWeek = 0;
}
if (V.familyTesting === 1) {
slave.sisters = 0;
slave.daughters = 0;
if (slave.mother === -1 || slave.father === -1) {
V.PC.daughters += 1;
}
if (areSisters(V.PC, slave) > 0) {
V.PC.sisters += 1;
}
for (let k = 0; k < V.slaves.length; k++) {
if (V.slaves[k].mother === slave.ID || V.slaves[k].father === slave.ID) {
slave.daughters++;
}
if (slave.mother === V.slaves[k].ID || slave.father === V.slaves[k].ID) {
V.slaves[k].daughters++;
}
if (areSisters(V.slaves[k], slave) > 0) {
slave.sisters++;
V.slaves[k].sisters++;
}
}
}
if (slave.dick > 0 &&
slave.balls > 0 &&
slave.devotion <= 50 &&
(slave.fetish !== "buttslut" || slave.fetishKnown !== 1) &&
slave.sexualFlaw !== "hates women") {
V.REFeminizationCheckinIDs.push(slave.ID);
}
if (slave.actualAge > 35 && slave.face < 40 && slave.analSkill <= 30) {
V.REMILFCheckinIDs.push(slave.ID);
}
if (slave.attrXY <= 60 && slave.attrXX > 60 ) {
V.REOrientationCheckinIDs.push(slave.ID);
}
if (slave.face < -10) {
V.REUglyCheckinIDs.push(slave.ID);
}
if (slave.anus < 2) {
V.REButtholeCheckinIDs.push(slave.ID);
}
if (slave.boobs < 800) {
V.REReductionCheckinIDs.push(slave.ID);
}
if (slave.fuckdoll > 0) {
slave.pronoun = "it";
slave.possessivePronoun = "its";
slave.possessive = "its";
slave.object = "it";
slave.objectReflexive = "itself";
slave.noun = "toy";
} else if (slave.dick > 0 && slave.vagina === -1 && V.diversePronouns === 1) {
slave.pronoun = "he";
slave.possessivePronoun = "his";
slave.possessive = "his";
slave.object = "him";
slave.objectReflexive = "himself";
slave.noun = "boy";
} else {
slave.pronoun = "she";
slave.possessivePronoun = "hers";
slave.possessive = "her";
slave.object = "her";
slave.objectReflexive = "herself";
slave.noun = "girl";
}
SetBellySize(slave);
addSlave(slave);
if (slave.origin !== "She was your slave, but you freed her, which she repaid by participating in a coup attempt against you. It failed, and she is again your chattel." && slave.ID !== V.boomerangSlave.ID) {
V.genePool.push(slave);
} else {
if (V.genePool.findIndex(function(s) { return s.ID === slave.ID; }) === -1) {
V.genePool.push(slave);
}
}
/* add to facilities array if needed */
if (slave.assignment !== "rest") {
assignJob(slave, slave.assignment);
}
/** do not run the Rules Assistant before adding the new slave to the slaves list! **/
if (V.ui !== "start" && V.universalRulesNewSlavesRA === 1 && V.rulesAssistantAuto !== 0) {
DefaultRules(slave);
}
};
window.addSlave = function addSlave(slave) {
State.variables.slaves.push(slave);
State.variables.slaveIndices[slave.ID] = State.variables.slaves.length - 1;
};
window.removeSlave = function removeSlave(index) {
const ret = State.variables.slaves.deleteAt(index);
State.variables.slaveIndices = slaves2indices();
return ret;
};
window.slaves2indices = function slaves2indices() {
const obj = {};
State.variables.slaves.forEach((slave, i) => obj[slave.ID] = i);
return obj;
};
window.getSlave = function getSlave(ID) {
const index = State.variables.slaveIndices[ID];
if (index === undefined) return undefined;
else return State.variables.slaves[index];
};
window.getPronouns = function getPronouns(slave) {
return {
pronoun: slave.pronoun,
possessivePronoun: slave.possessivePronoun,
possessive: slave.possessive,
object: slave.object,
objectReflexive: slave.objectReflexive,
noun: slave.noun };
};
window.SlavePronouns = function SlavePronouns(slave) {
const V = State.variables;
var pronouns = getPronouns(slave);
V.pronoun = pronouns.pronoun;
V.pronounCap = capFirstChar(pronouns.pronoun);
V.possessive = pronouns.possessive;
V.possessiveCap = capFirstChar(pronouns.possessive);
V.object = pronouns.object;
};
window.WrittenMaster = function WrittenMaster(slave) {
const V = State.variables;
if (slave !== undefined)
Enunciate(slave);
else if (V.titleEnunciate === undefined)
Enunciate(V.activeSlave);
return V.writtenTitle;
};
window.Enunciate = function Enunciate(slave) {
const V = State.variables;
if (SlaveStatsChecker.checkForLisp(slave)) {
if (V.PC.customTitleLisp !== undefined)
V.titleEnunciate = V.PC.customTitleLisp;
else if (V.PC.title !== 0)
V.titleEnunciate = "Mathter";
else
V.titleEnunciate = "Mithtreth";
if (V.allowFamilyTitles === 1) {
if (slave.father === -1) {
if (slave.actualAge < 4 && slave.physicalAge < 4)
V.titleEnunciate = "Dadda";
else if (slave.actualAge < 9)
V.titleEnunciate = "Daddy";
else
V.titleEnunciate = "Dad";
} else if (slave.mother === -1) {
if (slave.actualAge < 4 && slave.physicalAge < 4)
V.titleEnunciate = "Mama";
else if (slave.actualAge < 9)
V.titleEnunciate = "Mommy";
else
V.titleEnunciate = "Mom";
} else if (V.PC.mother === slave.ID || V.PC.father === slave.ID) {
if (V.PC.title === 1)
V.titleEnunciate = "Thon";
else if (V.PC.title === 0)
V.titleEnunciate = "Daughter";
} else if (areSisters(slave, V.PC) > 0) {
if (V.PC.title === 1) {
if (slave.actualAge < 18)
V.titleEnunciate = "Bro";
else
V.titleEnunciate = "Brother";
} else if (V.PC.title === 0) {
if (slave.actualAge < 18)
V.titleEnunciate = "Thith";
else
V.titleEnunciate = "Thithter";
}
}
}
if (slave.customTitleLisp && slave.customTitleLisp !== "")
V.titleEnunciate = slave.customTitleLisp;
V.sayEnunciate = "lisp";
V.sEnunciate = "th";
V.SEnunciate = "Th";
V.ssEnunciate = "th";
V.cEnunciate = "th";
V.ccEnunciate = "th";
V.zEnunciate = "th";
V.shEnunciate = "th";
V.ShEnunciate = "Th";
V.xEnunciate = "kth";
} else {
if (V.PC.customTitle !== undefined)
V.titleEnunciate = V.PC.customTitle;
else if (V.PC.title !== 0)
V.titleEnunciate = "Master";
else
V.titleEnunciate = "Mistress";
if (V.allowFamilyTitles === 1) {
if (slave.father === -1) {
if (slave.actualAge < 4 && slave.physicalAge < 4)
V.titleEnunciate = "Dadda";
else if (slave.actualAge < 9)
V.titleEnunciate = "Daddy";
else
V.titleEnunciate = "Dad";
} else if (slave.mother === -1) {
if (slave.actualAge < 4 && slave.physicalAge < 4)
V.titleEnunciate = "Mama";
else if (slave.actualAge < 9)
V.titleEnunciate = "Mommy";
else
V.titleEnunciate = "Mom";
} else if (V.PC.mother === slave.ID || V.PC.father === slave.ID) {
if (V.PC.title === 1)
V.titleEnunciate = "Son";
else if (V.PC.title === 0)
V.titleEnunciate = "Daughter";
} else if (areSisters(slave, V.PC) > 0) {
if (V.PC.title === 1) {
if (slave.actualAge < 18)
V.titleEnunciate = "Bro";
else
V.titleEnunciate = "Brother";
} else if (V.PC.title === 0) {
if (slave.actualAge < 18)
V.titleEnunciate = "Sis";
else
V.titleEnunciate = "Sister";
}
}
}
if (slave.customTitle !== undefined && slave.customTitle !== "")
V.titleEnunciate = slave.customTitle;
if (V.PC.customTitle !== undefined)
V.writtenTitle = V.PC.customTitle;
else if (V.PC.title !== 0)
V.writtenTitle = "Master";
else
V.writtenTitle = "Mistress";
if (slave.customTitle !== undefined && slave.customTitle !== "" && slave.rudeTitle === 0)
V.writtenTitle = slave.customTitle;
V.sayEnunciate = "say";
V.sEnunciate = "s";
V.SEnunciate = "S";
V.ssEnunciate = "ss";
V.cEnunciate = "c";
V.ccEnunciate = "cc";
V.zEnunciate = "z";
V.shEnunciate = "sh";
V.ShEnunciate = "Sh";
V.xEnunciate = "x";
}
};
window.fetishChangeChance = function fetishChangeChance(slave) {
const V = State.variables;
var chance = 0, sex = 0;
if (slave.clitSetting !== slave.fetish) {
if (slave.balls) {
sex = V.potencyAge - slave.actualAge;
}
else if (slave.ovaries || slave.mpreg) {
sex = V.fertilityAge - slave.actualAge;
}
chance = Math.trunc(Math.clamp((slave.devotion/4)-(slave.fetishStrength/4)-(Math.max(sex,0)*10), 0, 100));
}
return chance;
};
window.SlaveFullName = function SlaveFullName(slave) {
const V = State.variables;
const pair = slave.slaveSurname ? [slave.slaveName, slave.slaveSurname] : [slave.slaveName];
if (V.surnameOrder !== 1 && ["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(slave.nationality))
pair.reverse();
return pair.join(" ");
};
window.PlayerName = function PlayerName() {
const V = State.variables;
const surnamesFirstCountries = [
"Cambodian",
"Chinese",
"Hungarian",
"Japanese",
"Korean",
"Mongolian",
"Taiwanese",
"Vietnamese"];
let names = [V.PC.name, V.PC.surname || ""];
if ((V.surnameOrder !== 1) && (surnamesFirstCountries.includes(V.PC.nationality)))
names.reverse();
return names.join(" ").trim();
};
window.PCTitle = function PCTitle() {
const V = State.variables;
let titles = [];
V.PCTitle = PlayerName();
if (V.cheater === 1) {
V.PCTitle = (V.PCTitle + " the Cheater");
} else if (V.arcologies[0].FSRestart > 10) {
V.PCTitle = (V.PCTitle + " of the Societal Elite");
} else if (V.rep > 18000) {
V.PCTitle = (V.PCTitle + " the Great");
} else if (V.rep > 17000) {
V.PCTitle = ("the exalted " + V.PCTitle);
} else if (V.rep > 16000) {
V.PCTitle = ("the illustrious " + V.PCTitle);
} else if (V.rep > 15000) {
V.PCTitle = ("the prestigious " + V.PCTitle);
} else if (V.rep > 14000) {
V.PCTitle = ("the renowned " + V.PCTitle);
} else if (V.rep > 13000) {
V.PCTitle = ("the famed " + V.PCTitle);
} else if (V.rep > 12000) {
V.PCTitle = ("the celebrated " + V.PCTitle);
} else if (V.rep > 11000) {
V.PCTitle = ("the honored " + V.PCTitle);
} else if (V.rep > 10000) {
V.PCTitle = ("the acclaimed " + V.PCTitle);
} else if (V.rep > 9000) {
V.PCTitle = ("the eminent " + V.PCTitle);
} else if (V.rep > 8250) {
V.PCTitle = ("the prominent " + V.PCTitle);
} else if (V.rep > 7500) {
V.PCTitle = ("the distinguished " + V.PCTitle);
} else if (V.rep > 6750) {
V.PCTitle = ("the admired " + V.PCTitle);
} else if (V.rep > 6000) {
V.PCTitle = ("the esteemed " + V.PCTitle);
} else if (V.rep > 5250) {
V.PCTitle = ("the respected " + V.PCTitle);
} else if (V.rep > 4500) {
V.PCTitle = ("the known " + V.PCTitle);
} else if (V.rep > 3750) {
V.PCTitle = ("the recognized " + V.PCTitle);
} else if (V.rep > 3000) {
V.PCTitle = ("the rumored " + V.PCTitle);
}
V.PCTitle = (V.PCTitle + ", ");
if (V.PC.name === "FC Dev") {
titles.push("the Creator");
}
if (V.plot === 1) {
if (V.invasionVictory === 3) {
if (V.PC.title === 1) {
titles.push("Hero of the City");
} else {
titles.push("Heroine of the City");
}
} else if (V.invasionVictory === 2) {
titles.push("Defender of the City");
}
if (V.daughtersVictory === 3) {
titles.push("Destroyer of the Daughters");
} else if (V.daughtersVictory === 2) {
if (V.PC.title === 1) {
titles.push("Victor over the Daughters");
} else {
titles.push("Victrix over the Daughters");
}
}
}
if (V.mercenaries >= 5) {
if (V.mercenariesTitle === "Evocati") {
titles.push("Princeps of the " + V.mercenariesTitle);
} else if (V.mercenariesTitle === "Knights") {
if (V.PC.title === 1) {
titles.push("Lord Commander of the " + V.mercenariesTitle);
} else {
titles.push("Lady Commander of the " + V.mercenariesTitle);
}
} else if (V.mercenariesTitle === "Immortals") {
titles.push("Tyrant of the " + V.mercenariesTitle);
} else {
titles.push("Commander of the " + V.mercenariesTitle);
}
} else if (V.mercenaries >= 1) {
titles.push("Commander of the Mercenaries");
}
if (V.dispensary === 1) {
if (V.PC.title === 1) {
titles.push("Pharmacologos");
} else {
titles.push("Pharmacologes");
}
}
if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Champion of the Blood");
} else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.6) {
titles.push("Champion of the Blood");
} else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.3) {
titles.push("Defender of the Blood");
}
if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Overseer of the Inferior Race");
} else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.6) {
titles.push("Overseer of the Inferior Race");
} else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.3) {
titles.push("Subduer of the Inferior Race");
}
if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.9) {
titles.push("Buttfucker of All Slaves");
} else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.6) {
titles.push("Sodomizer of the Traps");
} else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Penetrator of the Sissies");
} else {
titles.push("Penetratrix of the Sissies");
}
}
if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Father to the City");
} else {
titles.push("Mother to the City");
}
} else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.6) {
titles.push("Defender of Women");
} else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.3) {
titles.push("Restorer of Morals");
}
if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Protector to All Slaves");
} else {
titles.push("Protectrix to All Slaves");
}
} else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Benefactor of Slaves");
} else {
titles.push("Benefactrix of Slaves");
}
} else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.3) {
titles.push("Pursuer of Justice");
}
if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.9) {
titles.push("the Savior of the Future");
} else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.6) {
titles.push("the Holder of the Future");
} else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.3) {
titles.push("the Repopulist");
}
if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.9) {
titles.push("Holder of the Rod and the Lash");
} else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.6) {
titles.push("Subduer of Slaves");
} else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.3) {
titles.push("Pursuer of Justice");
}
if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.9) {
titles.push("the Purifier of the Breasts");
} else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.6) {
titles.push("the Discerning");
} else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.3) {
titles.push("the Tasteful");
}
if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.9) {
titles.push("the Expander of the Breasts");
} else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.6) {
titles.push("the Expander");
} else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("the Implantor");
} else {
titles.push("the Implantrix");
}
}
if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("the Master of Stock");
} else {
titles.push("the Mistress of Stock");
}
} else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.6) {
titles.push("the Rancher");
} else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.3) {
titles.push("the Farmer");
}
if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.9) {
titles.push("beloved of Brodin");
} else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("he of the godlike Body");
} else {
titles.push("she of the godlike Body");
}
} else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.3) {
titles.push("advancer of Gains");
}
if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Master of Softness");
} else {
titles.push("Lady of Softness");
}
} else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.6) {
titles.push("Thickness Enthusiast");
} else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.3) {
titles.push("the Feeder");
}
if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Preserver of MILFS");
} else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.6) {
titles.push("Fucker of MILFS");
} else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("he of the notorious MILF preference");
} else {
titles.push("she of the notorious MILF preference");
}
}
if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.9) {
titles.push("Keeper of the Magnificent Young Harem");
} else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.6) {
titles.push("Keeper of Virgins");
} else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.3) {
titles.push("the Virginbreaker");
}
if (V.arcologies[0].FSChattelReligionistLaw === 1) {
titles.push("the Prophet");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.9) {
titles.push("Keeper of the Blade and Chalice");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.6) {
titles.push("Champion of the Faith");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.3) {
titles.push("the Holy");
}
if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.9) {
titles.push("First Consul");
} else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Aedile");
} else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Quaestor");
}
if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.9) {
titles.push("Tlatcani");
} else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Cihuacoatl");
} else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Tlatoani");
}
if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("the Living God");
} else {
titles.push("the Living Goddess");
}
} else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Pharaoh");
} else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Prince of the Nile");
} else {
titles.push("Princess of the Nile");
}
}
if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Emperor and Descendant of Amaterasu");
} else {
titles.push("Amaterasu Reborn");
}
} else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Shogun");
} else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Daimyo");
}
if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Caliph");
} else {
titles.push("Handmaiden of Allah");
}
} else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Sultan");
} else {
titles.push("Sultana");
}
} else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Beloved of Allah");
}
if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Emperor and Holder of the Mandate of Heaven");
} else {
titles.push("Empress and Holder of the Mandate of Heaven");
}
} else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Emperor");
} else {
titles.push("Empress");
}
} else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Governor of the Province");
} else {
titles.push("Governess of the Province");
}
}
if (V.brothelSlaves >= 15) {
if (V.PC.title === 1) {
titles.push("Procurator of the Brothel");
} else {
titles.push("Procuratrix of the Brothel");
}
}
if (V.clubSlaves >= 15) {
titles.push("First on the Club");
}
if (V.dairySlaves >= 15) {
titles.push("Keeper of the Cattle");
}
if (V.cumSlaves >= 15) {
if (V.PC.title === 1) {
titles.push("Extractor of the Ejaculate");
} else {
titles.push("Extractrix of the Ejaculate");
}
}
if (V.servantsQuartersSlaves >= 15) {
if (V.PC.title === 1) {
titles.push("Director of the Servants");
} else {
titles.push("Directrix of the Servants");
}
}
if (V.schoolroomSlaves >= 10) {
if (V.PC.title === 1) {
titles.push("Educator of the Slaves");
} else {
titles.push("Educatrix of the Slaves");
}
}
if (V.spaSlaves >= 10) {
titles.push("Order of the Bath");
}
if (V.arcadeSlaves >= 15) {
titles.push("Comptroller of the Arcade");
}
if (V.nurserySlave >= 10) {
titles.push("Caretaker of the Infants");
}
let schoolsPresent = [], schoolsPerfected = [], schoolTitle = "";
if (V.TSS.schoolProsperity >= 10) {
schoolsPerfected.push("The Slave School");
} else if (V.TSS.schoolPresent === 1) {
schoolsPresent.push("The Slave School");
}
if (V.GRI.schoolProsperity >= 10) {
schoolsPerfected.push("The Growth Research Institute");
} else if (V.GRI.schoolPresent === 1) {
schoolsPresent.push("The Growth Research Institute");
}
if (V.SCP.schoolProsperity >= 10) {
schoolsPerfected.push("St. Claver Preparatory");
} else if (V.SCP.schoolPresent === 1) {
schoolsPresent.push("St. Claver Preparatory");
}
if (V.LDE.schoolProsperity >= 10) {
schoolsPerfected.push("L'École des Enculées");
} else if (V.LDE.schoolPresent === 1) {
schoolsPresent.push("L'École des Enculées");
}
if (V.TGA.schoolProsperity >= 10) {
schoolsPerfected.push("The Gymnasium-Academy");
} else if (V.TGA.schoolPresent === 1) {
schoolsPresent.push("The Gymnasium-Academy");
}
if (V.HA.schoolProsperity >= 10) {
schoolsPerfected.push("The Hippolyta Academy");
} else if (V.HA.schoolPresent === 1) {
schoolsPresent.push("The Hippolyta Academy");
}
if (V.TCR.schoolProsperity >= 10) {
schoolsPerfected.push("The Cattle Ranch");
} else if (V.TCR.schoolPresent === 1) {
schoolsPresent.push("The Cattle Ranch");
}
if (schoolsPerfected.length > 0) {
if (V.PC.title === 1) {
schoolTitle = "Benefactor of ";
} else {
schoolTitle = "Benefactrix of ";
}
if (schoolsPerfected.length === 1) {
schoolTitle += schoolsPerfected[0];
} else if (schoolsPerfected.length === 2) {
schoolTitle += schoolsPerfected[0] + " and " + schoolsPerfected[1];
} else {
schoolsPerfected[schoolsPerfected.length - 1] = "and " + schoolsPerfected[schoolsPerfected.length - 1];
schoolTitle += schoolsPerfected.join(", ");
}
titles.push(schoolTitle);
}
if (schoolsPresent.length > 0) {
schoolTitle = "Supporter of ";
if (schoolsPresent.length === 1) {
schoolTitle += schoolsPresent[0];
} else if (schoolsPresent.length === 2) {
schoolTitle += schoolsPresent[0] + " and " + schoolsPresent[1];
} else {
schoolsPresent[schoolsPresent.length - 1] = "and " + schoolsPresent[schoolsPresent.length - 1];
schoolTitle += schoolsPresent.join(", ");
}
titles.push(schoolTitle);
}
if (V.TFS.schoolProsperity >= 10) {
titles.push("Honorary Sibling of the Futanari Sisters");
} else if (V.TFS.schoolPresent === 1) {
if (V.PC.title === 1) {
titles.push("Protector of the Futanari Sisters");
} else {
titles.push("Protectrix of the Futanari Sisters");
}
}
if (V.slaves.length > 50) {
if (V.PC.title === 1) {
titles.push("Master of Slaves");
} else {
titles.push("Mistress of Slaves");
}
} else if (V.slaves.length > 40) {
titles.push("Holder of Slaves");
} else if (V.slaves.length > 30) {
titles.push("Keeper of Slaves");
} else if (V.slaves.length > 20) {
titles.push("Manager of Slaves");
} else if (V.slaves.length > 10) {
titles.push("owner of slaves");
}
if (V.corpValue > 500000) {
titles.push("Corporate Titan");
} else if (V.corpValue > 250000) {
titles.push("corporate innovator");
} else if (V.corpValue > 100000) {
titles.push("corporate founder");
} else if (V.corpValue > 0) {
if (V.PC.title === 1) {
titles.push("noted corporate businessman");
} else {
titles.push("noted corporate businesswoman");
}
}
if (V.rep > 18000) {
if (V.PC.title === 1) {
titles.push("unquestioned Master of the Arcology");
} else {
titles.push("unquestioned Mistress of the Arcology");
}
} else if (V.rep > 15000) {
if (V.PC.title === 1) {
titles.push("Lord of the Arcology");
} else {
titles.push("Lady of the Arcology");
}
} else if (V.rep > 12000) {
titles.push("Ruler of the Arcology");
} else if (V.rep > 9000) {
titles.push("chief officer of the arcology");
} else {
titles.push("owner of the arcology");
}
if (titles.length === 1) {
V.PCTitle += titles[0];
} else if (titles.length === 2) {
V.PCTitle += titles[0] + " and " + titles[1];
} else {
titles[titles.length - 1] = "and " + titles[titles.length - 1];
V.PCTitle += titles.join(", ");
}
};
window.PoliteRudeTitle = function PoliteRudeTitle(slave) {
const V = State.variables, PC = V.PC, s = V.sEnunciate, ss = V.ssEnunciate;
var r = "";
if (slave.nationality === "Japanese") {
if (slave.trust > 0) {
r += `${PC.name}${PC.title > 0 ? "kun" : "chan"}`;
} else {
r += (PC.surname ? PC.surname : `${PC.name}${s}an`);
}
} else {
if (slave.intelligence+slave.intelligenceImplant < -95) {
r += V.titleEnunciate;
} else if (slave.intelligence+slave.intelligenceImplant > 50) {
r += (PC.title > 0 ? `Ma${s}ter` : `Mi${s}tre${ss}`);
} else if (slave.trust > 0) {
r += PC.name;
} else {
r += (PC.surname ? PC.surname : PC.name);
}
}
return r;
};
window.SlaveTitle = function SlaveTitle(slave) {
const V = State.variables;
let r = "";
if (V.newDescriptions === 1) {
if (slave.dick > 0 && slave.balls > 0 && slave.boobs > 300 && slave.vagina > -1 && slave.ovaries === 1) {
if (jsRandom(1,100) > 50) {
r = "futanari";
} else {
r = "herm";
}
} else if (slave.dick > 0 && slave.balls === 0 && slave.boobs > 300 && slave.vagina > -1 && slave.ovaries === 1) {
r = "dickgirl";
} else if (slave.dick > 0 && slave.vagina > -1 && slave.ovaries === 0) {
r = "shemale";
} else if (slave.dick > 0 && slave.balls === 0 && slave.vagina === -1 && slave.ovaries === 0) {
r = "eunuch";
} else if (slave.dick > 0 && slave.balls > 0 && slave.vagina === -1 && slave.ovaries === 0) {
if (slave.face > 10 && slave.hips > -1 && slave.shoulders < 1 && slave.faceShape !== "masculine") {
r = "trap";
} else if (slave.boobs > 800) {
r = "tittyboy";
} else if (slave.dick === 1 && slave.balls === 1) {
r = "sissy";
} else if (slave.dick > 1 && slave.balls > 1 && slave.height < 165 && slave.muscles < 5 && slave.visualAge < 19 && slave.faceShape !== "masculine") {
r = "twink";
} else if (slave.dick > 1 && slave.balls > 1 && slave.height < 160 && slave.muscles < 5 && slave.visualAge < 19) {
r = "boytoy";
} else if (slave.muscles > 95 && slave.height >= 185) {
r = "titan";
} else if (slave.muscles > 30) {
r = "muscleboy";
} else {
r = "slaveboy";
}
} else if (slave.dick === 0 && slave.balls === 0 && slave.vagina > -1) {
if ((slave.shoulders > slave.hips || slave.faceShape === "masculine") && slave.boobs < 400 && slave.genes === "XY") {
r = "cuntboy";
} else if (slave.ovaries === 0 && slave.genes === "XY") {
r = "tranny";
} else if (slave.weight > 10 && slave.boobs > 800 && slave.birthsTotal > 0 && slave.physicalAge > 59) {
r = "GMILF";
} else if (slave.weight > 10 && slave.boobs > 800 && slave.birthsTotal > 0 && slave.physicalAge > 35) {
r = "MILF";
} else if (slave.lips > 70 && slave.boobs > 2000 && slave.butt > 3) {
r = "bimbo";
} else if (slave.hips > 1 && slave.boobs > 2000 && slave.butt > 3 && slave.waist < 50) {
r = "hourglass";
} else if (slave.muscles > 95 && slave.height >= 185) {
r = "amazon";
} else if (slave.muscles > 30) {
r = "musclegirl";
} else {
r = "slavegirl";
}
} else if (slave.dick === 0 && slave.balls === 0 && slave.vagina === -1) {
r = "neuter";
} else if (slave.dick === 0 && slave.vagina === -1) {
r = "ballslave";
} else {
r = "slave";
}
if (slave.visualAge < 13) {
if (slave.genes === "XY" && slave.vagina === -1) {
r = "shota " + r;
} else {
r = "loli " + r;
}
}
if (slave.dick > 9 && slave.balls > 9 && slave.boobs > 12000) {
r = "hyper " + r;
}
if (slave.boobs > 4000 && slave.lactation > 0) {
if (slave.physicalAge < 13) {
r = r + " calf";
} else {
r = r + " cow";
}
} else if (slave.lactation > 0) {
r = "milky " + r;
}
if (slave.boobs > 20000) {
r = "supermassive titted " + r;
} else if (slave.boobs > 10000) {
r = "giant titted " + r;
} else if (slave.boobs > 4000) {
r = "huge titted " + r;
} else if (slave.boobs > 1000) {
r = "busty " + r;
}
if (slave.dick > 5 && slave.balls > 5) {
r = "womb filling " + r;
} else if (slave.dick > 5) {
r = "well hung " + r;
}
if (slave.butt >= 12) {
r = "colossal assed " + r;
} else if (slave.butt >= 12) {
r = "massive assed " + r;
} else if (slave.butt >= 8) {
r = "fat assed " + r;
} else if (slave.butt >= 6) {
r = "bottom heavy " + r;
} else if (slave.butt >= 4) {
r = "big bottomed " + r;
}
if (slave.weight > 10 && slave.weight < 100 && slave.boobs > 5000 && slave.butt > 5 && slave.hips >= 2 && slave.bellyPreg >= 30000 && slave.births >= 10) {
r = r + "fertility goddess";
} else if (slave.births >= 6) {
r = r + " broodmother";
} else if (slave.births >= 3) {
r = r + " breeder";
}
if (slave.indenture > -1) {
r = "indentured " + r;
}
if (slave.preg > 10 && slave.pregKnown === 1) {
r = "pregnant " + r;
} else if (slave.bellyFluid >= 5000) {
r = "bloated " + r;
} else if (slave.belly >= 5000) {
r = "gravid " + r;
}
if (slave.fuckdoll > 0) {
r = r + " fuckdoll";
}
} else {
r = "slave"; /* I don't tihnk there is an 'else'? */
if ((slave.dick === 0) && (slave.vagina === -1)) { /* NULLS */
r = "null";
if ((slave.lactation > 0) && (slave.boobs > 2000)) {
r = r + " cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + " bimbo ";
} else if (slave.boobs > 6000) {
r = r + " boob";
} else if (slave.butt > 6) {
r = r + " ass";
} else if ((slave.muscles > 30) && (slave.height < 185)) {
r = r + " muscle";
}
if (slave.visualAge > 55) {
r = r + "GILF";
} else if (slave.visualAge > 35) {
r = r + "MILF";
} else if (slave.visualAge >= 25) {
r = r + "slave";
} else {
r = r + "girl";
}
}
if ((slave.dick === 0) && (slave.vagina !== -1)) { /* FEMALES */
if (slave.visualAge > 55) {
r = "GILF";
} else if (slave.visualAge > 35) {
r = "MILF";
} else if (slave.visualAge >= 25) {
r = "slave";
} else {
r = "slavegirl";
}
if ((slave.muscles > 30) && (slave.height < 185)) {
r = "muscle " + r;
} else if ((slave.lactation > 0) && (slave.boobs > 2000)) {
r = r + " cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + " bimbo";
} else if (slave.boobs > 6000) {
r = "boob" + r;
} else if (slave.butt > 6) {
r = "ass" + r;
}
}
if ((slave.dick !== 0) && (slave.vagina !== -1)) {
if (slave.balls > 0) { /* FUTANARI: cock & balls & vagina */
r = "futanari ";
} else { /* FUTANARI: cock & vagina */
r = "futa ";
}
if ((slave.lactation > 0) && (slave.boobs > 2000)) {
r = r + "cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + "bimbo ";
} else if (slave.boobs > 6000) {
r = r + "boob";
} else if (slave.butt > 6) {
r = r + "ass";
} else if ((slave.muscles > 30) && (slave.height < 185)) {
r = r + "muscle";
}
if (slave.visualAge > 55) {
r = r + "GILF";
} else if (slave.visualAge > 35) {
r = r + "MILF";
} else if (slave.visualAge >= 25) {
r = r + "slave";
} else {
r = r + "girl";
}
if (slave.dick > 5 && slave.balls > 5 && slave.boobs > 5000) {
r = "hyper " + r;
}
}
if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0) && (slave.boobs > 300) && (slave.butt > 2)) { /* SHEMALES: cock & balls, T&A above minimum */
if (slave.visualAge > 55) {
r = "sheGILF";
} else if (slave.visualAge > 35) {
r = "sheMILF";
} else if (slave.visualAge >= 25) {
r = "shemale";
} else {
r = "tgirl";
}
if ((slave.muscles > 30) && (slave.height < 185)) {
r = "muscle" + r;
} else if ((slave.lactation > 0) && (slave.boobs > 2000)) {
r = r + " cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + " bimbo";
} else if (slave.boobs > 6000) {
r = "topheavy " + r;
} else if (slave.butt > 6) {
r = "bottomheavy " + r;
}
}
if ((slave.boobs < 300) || (slave.butt < 2)) {
if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0)) {
if ((slave.shoulders < 1) || (slave.muscles <= 30)) {
if ((slave.faceShape === "masculine") || (slave.faceShape === "androgynous")) { /* SISSIES: feminine shoulders or muscles, masculine faces */
if (slave.visualAge > 55) {
r = "sissyGILF";
} else if (slave.visualAge > 35) {
r = "sissyMILF";
} else {
r = "sissy";
}
} else { /* TRAPS: feminine shoulders or muscles, feminine faces */
if (slave.visualAge > 55) {
r = "trapGILF";
} else if (slave.visualAge > 35) {
r = "trapMILF";
} else if (slave.visualAge >= 25) {
r = "trap";
} else {
r = "trapgirl";
}
}
if (slave.lactation > 0) {
r = r + " cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + " bimbo";
}
}
}
}
if ((slave.boobs < 300) || (slave.butt < 2)) {
if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0)) {
if ((slave.shoulders > 1) || (slave.muscles >= 30)) { /* BITCHES: masculine shoulders or muscles */
r = "bitch";
if ((slave.muscles > 30) && (slave.height < 185)) {
r = "muscle" + r;
} else if (slave.lactation > 0) {
r = r + "cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = "bimbo " + r;
}
if (slave.visualAge > 55) {
r = "aged " + r;
} else if (slave.visualAge > 35) {
r = "mature " + r;
} else if (slave.visualAge < 25) {
r = "young " + r;
}
}
}
}
if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls === 0)) {
r = "dick";
if (slave.visualAge > 55) {
r = r + "GILF";
} else if (slave.visualAge > 35) {
r = r + "MILF";
} else if (slave.visualAge >= 25) {
r = r + "slave";
} else {
r = r + "girl";
}
if ((slave.muscles > 30) && (slave.height < 185)) {
r = "muscle" + r;
} else if ((slave.lactation > 0) && (slave.boobs > 2000)) {
r = r + " cow";
} else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) {
r = r + " bimbo";
} else if (slave.boobs > 6000) {
r = "boob " + r;
} else if (slave.butt > 6) {
r = "ass " + r;
}
}
if ((slave.muscles > 30) && (slave.height > 185)) {
r = "amazon " + r;
} else if ((slave.muscles < 30) && (slave.height > 185)) {
r = "statuesque " + r;
} else if ((slave.boobs < 800) && (slave.height < 150)) {
r = "petite " + r;
} else if ((slave.boobs > 800) && (slave.height < 150)) {
r = "shortstack " + r;
}
if (slave.births >= 5) {
r = r + " broodmother";
} else if (slave.births >= 2) {
r = r + " breeder";
}
if (slave.indenture > -1) {
r = "indentured " + r;
}
if (slave.preg > 10 && slave.pregKnown === 1) {
r = "pregnant " + r;
} else if (slave.bellyFluid >= 5000) {
r = "bloated " + r;
} else if (slave.belly >= 5000) {
r = "gravid " + r;
}
if (slave.fuckdoll > 0) {
r = r + " fuckdoll";
}
}
return r;
};
window.DegradingName = function DegradingName(slave) {
const V = State.variables;
const leadershipPosition = [
"be the Attendant",
"be the Matron",
"be the Stewardess",
"be the Milkmaid",
"be the DJ",
"be your Concubine",
"be the Madam",
"be the Schoolteacher",
"be the Wardeness",
"be the Nurse",
"be your Head Girl",
"guard you",
"recruit girls"];
let names = [];
let suffixes = [];
if (slave.fuckdoll > 0) {
slave.slaveName = "Fuckdoll No. " + slave.ID;
slave.slaveSurname = 0;
} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting >= 2) {
slave.slaveName = "Bioreactor No. " + slave.ID;
slave.slaveSurname = 0;
} else {
if (V.seeRace === 1) {
switch (slave.race) {
case "white":
names.push("Pale", "White");
break;
case "asian":
names.push("Asian", "Yellow");
break;
case "latina":
names.push("Brown", "Latina");
break;
case "black":
names.push("Black", "Dark");
break;
case "pacific islander":
names.push("Islander", "Pacific", "Sea");
break;
case "malay":
names.push("Cinnamon", "Pinoy", "Spice");
break;
case "southern european":
names.push("Mediterranean", "Olive");
break;
case "amerindian":
names.push("Indian", "Reservation");
break;
case "semitic":
names.push("Semite", "Semitic");
break;
case "middle eastern":
names.push("Arab", "Sand");
break;
case "indo-aryan":
names.push("Brown", "Indian");
break;
case "mixed race":
names.push("Mixed", "Mulatto", "Mutt");
break;
}
}
names.push(slave.hColor);
if (slave.eyes === -2) {
names.push("Blind", "Eyeless", "Sightless");
}
if (slave.hears === -2) {
names.push("Deaf", "Earless", "Unhearing");
}
if (slave.boobs >= 2000) {
suffixes.push("Boob", "Boobs", "Titty");
}
if (slave.boobs < 500 && slave.butt < 3) {
names.push("Girly", "Slim", "Thin");
}
if (slave.boobs < 300) {
names.push("Flat");
}
if (slave.anus > 2 || slave.vagina > 2) {
names.push("Gaping", "Hallway", "Slit", "Wideopen");
}
if (slave.weight > 160) {
names.push("Blimp", "Cow", "Fat", "Fatass", "Whale");
} else if (slave.weight > 30) {
names.push("Chubby", "Fat", "Whale");
} else if (slave.weight <= -30) {
names.push("Bony", "Rail", "Skinny");
}
if (slave.muscles > 30) {
names.push("Huge", "Muscles", "Ripped", "Strong");
}
if (slave.fetishKnown === 1) {
if (slave.fetish === "buttslut") {
names.push("Anal", "Sodomy");
}
if (slave.fetish === "cumslut") {
names.push("Cum", "Dicksuck", "Sucker");
}
if (slave.fetish === "humiliation") {
names.push("Rape");
}
if (slave.fetish === "masochist") {
names.push("Pain", "Rape", "Struggle");
}
if (slave.fetish === "pregnancy") {
names.push("Fertile");
}
}
if (slave.boobs*slave.lactation > 1000) {
names.push("Creamy", "Milky");
suffixes.push("Cow");
}
if (slave.oralSkill <= 30 && slave.analSkill <= 30) {
names.push("Cheap", "Fail", "Gutter");
}
if (slave.nipples === "fuckable") {
names.push("Nipplefuck", "Nipplecunt");
} else if (slave.nipples !== "tiny" && slave.nipples !== "cute") {
names.push("Pointy", "Titclit");
suffixes.push("Nipples");
}
if (slave.visualAge > 35) {
names.push("Mature");
suffixes.push("Cougar", "MILF");
} else if (slave.visualAge < 25) {
names.push("Girly", "Thin", "Young");
}
if (slave.amp === 1) {
names.push("Stumpy");
suffixes.push("Stumpy");
}
if (slave.boobsImplant > 1000 || slave.buttImplant > 3) {
names.push("Fake", "Plastic", "Silicone");
}
if (slave.dick > 5 && slave.balls > 5) {
names.push("Potent");
suffixes.push("Cannon", "Daddy");
}
if (slave.preg > 30) {
if (slave.broodmother === 2) {
names.push("Bursting", "Seeded");
suffixes.push("Factory", "Nursery");
} else if (slave.broodmother === 1) {
names.push("Bloated", "Stuffed");
suffixes.push("Breeder", "Factory");
}
}
if (slave.bellyPreg >= 450000) {
names.push("Bulging", "Squirming");
}
if (slave.bellyPreg >= 5000) {
names.push("Preg");
suffixes.push("Belly", "Mommy");
}
if (slave.belly > 150000) {
suffixes.push("Balloon");
}
if (slave.belly > 1500) {
suffixes.push("Belly");
}
if (slave.dick > 0) {
if (slave.dick > 4) {
names.push("Dangle", "Hung");
suffixes.push("Cock", "Dick");
}
if (slave.balls === 0) {
names.push("Cut", "Gelded", "Soft");
} else {
names.push("Erect", "Hard", "Stiff");
}
}
if (slave.dick === 1) {
names.push("Micro", "Tiny");
suffixes.push("Bitch");
}
if (slave.height >= 185) {
names.push("Tall", "Top");
suffixes.push("Tower");
} else if (slave.height < 150) {
names.push("Stumpy", "Tiny");
suffixes.push("Shortstack", "Stumpy");
}
if (slave.whoreSkill > 95) {
names.push("Money", "Street");
suffixes.push("Whore");
}
if (slave.entertainSkill > 95) {
names.push("Easy", "Club");
suffixes.push("Slut");
}
if (slave.oralSkill > 95) {
names.push("Suck");
suffixes.push("Throat");
}
if (slave.vaginalSkill > 95) {
suffixes.push("Channel", "Kegel", "Pussy");
}
if (slave.analSkill > 95) {
suffixes.push("Asspussy", "Sphincter");
}
if (slave.intelligence+slave.intelligenceImplant > 50) {
names.push("Bright", "Clever", "Smart");
if (slave.intelligenceImplant >= 15) {
names.push("College", "Graduate", "Nerdy");
}
} else if (slave.intelligence+slave.intelligenceImplant < -50) {
names.push("Cretin", "Dumb", "Retarded", "Stupid");
}
if (slave.vagina === 1 && slave.vaginaSkill <= 10) {
names.push("Fresh", "New", "Tight");
}
if (slave.devotion < -75) {
names.push("Angry", "Biter", "Caged");
} else if (slave.devotion < -50) {
names.push("Cell", "Cuffs");
} else if (slave.devotion < -20) {
names.push("Bag", "Box");
} else if (slave.devotion <= 20) {
names.push("Sad", "Whiner");
} else if (slave.devotion > 50) {
names.push("Prize");
if (slave.visualAge > 35) {
names.push("Queen");
} else if (slave.visualAge < 25) {
names.push("Princess");
}
}
if (slave.trust < -50) {
names.push("Screaming");
suffixes.push("Sobber");
} else if (slave.trust < -20) {
names.push("Crying");
suffixes.push("Meat", "Tears", "Thing", "Weeper");
} else if (slave.trust < 20) {
names.push("Begging");
}
if (slave.dick === 0) {
if (slave.vagina === -1) {
suffixes.push("Null");
} else {
if (slave.visualAge < 25) {
suffixes.push("Girl");
}
}
} else {
if (slave.vagina !== -1) {
suffixes.push("Futa");
} else {
if (slave.balls > 0) {
if (slave.boobs > 300 && slave.butt > 2) { /* SHEMALES: cock & balls, T&A above minimum */
suffixes.push("Shemale");
} else {
if (slave.shoulders < 1 && slave.muscles <= 30) {
if (slave.faceShape === "masculine" || slave.faceShape === "androgynous") { /* SISSIES: feminine shoulders or muscles, masculine faces */
suffixes.push("Sissy");
} else { /* TRAPS: feminine shoulders or muscles, feminine faces */
suffixes.push("Trap");
}
} else { /* BITCHES: masculine shoulders or muscles */
suffixes.push("Bitch");
}
}
} else {
if (slave.visualAge > 35) {
suffixes.push("DickMILF");
} else if (slave.visualAge >= 25) {
suffixes.push("Dickslave");
} else {
suffixes.push("Dickgirl");
}
}
}
}
if (slave.anus > 0) {
suffixes.push("Anus", "Asshole", "Backdoor", "Butt", "Butthole");
}
if (slave.anus === 1) {
suffixes.push("Tightass", "Tightbutt");
}
if (slave.vagina > 0) {
suffixes.push("Cunt", "Pussy", "Vagina");
}
if (slave.boobs < 500 && slave.butt < 3 && slave.dick > 0) {
suffixes.push("Bitch", "Bottom", "Sissy", "Trap");
}
if (slave.energy > 95) {
suffixes.push("Fuck", "Fuckaddict", "Nympho", "Sexaddict");
}
if (slave.fetishKnown === 1) {
if (slave.fetish === "humiliation") {
suffixes.push("Rapebait", "Showgirl");
}
if (slave.fetish === "submissive") {
suffixes.push("Bottom", "Fuckee", "Rapebait");
}
if (slave.fetish === "dom") {
suffixes.push("Dom", "Fucker", "Top");
}
if (slave.fetish === "pregnancy") {
suffixes.push("Breeder", "Mommy");
}
if (slave.fetish === "boobs") {
suffixes.push("Boob", "Boobie", "Tit", "Titty");
}
}
if (slave.births >= 2) {
suffixes.push("Breeder");
if (slave.births >= 5) {
suffixes.push("Broodmother");
}
}
if (slave.areolae > 2) {
suffixes.push("Areolas", "Headlights");
}
if (slave.lips > 40) {
suffixes.push("Lips", "Pillows");
}
if (slave.labia > 1) {
suffixes.push("Curtains", "Flower", "Lips");
}
if (slave.breedingMark === 1 && V.propOutcome === 1) {
suffixes.push("Breeder", "Oven", "Womb");
}
if (slave.butt > 5) {
suffixes.push("Ass", "Bottom", "Butt");
}
if (slave.vagina === 0) {
suffixes.push("Virgin");
}
slave.slaveName = jsEither(names);
}
if (leadershipPosition.includes(slave.assignment)) {
switch (slave.assignment) {
case "be the Attendant":
slave.slaveName = jsEither(["Bath", "Spa"]);
break;
case "be the Matron":
slave.slaveName = jsEither(["Nursery", "Matron"]);
break;
case "be the Stewardess":
slave.slaveName = jsEither(["Servant", "Maid"]);
break;
case "be the Milkmaid":
if (V.cumSlaves > 3) {
slave.slaveName = jsEither(["Fucker", "Milker"]);
} else {
slave.slaveName = jsEither(["Dairy", "Farm"]);
}
break;
case "be the DJ":
slave.slaveName = jsEither(["Bass", "Booth"]);
break;
case "be your Concubine":
slave.slaveName = jsEither(["Bed", "Master"]);
break;
case "be the Madam":
slave.slaveName = jsEither(["Madam", "Pimp"]);
break;
case "be the Schoolteacher":
slave.slaveName = jsEither(["Classroom", "Teacher"]);
break;
case "be the Wardeness":
slave.slaveName = jsEither(["Jail", "Prison"]);
break;
case "be the Nurse":
slave.slaveName = jsEither(["Clinic", "Nurse"]);
break;
case "be your Head Girl":
slave.slaveName = jsEither(["Chief", "Head"]);
break;
case "guard you":
slave.slaveName = jsEither(["Battle", "Guard"]);
break;
case "recruit girls":
slave.slaveName = jsEither(["Cam", "Recruiter"]);
break;
}
}
let surname = jsEither(suffixes);
if (typeof surname === "string" && surname.toLowerCase() === slave.slaveName.toLowerCase()) {
DegradingName(slave);
}
slave.slaveSurname = surname;
};
window.SlaveSort = function SlaveSort(slaves, main=false) {
const V = State.variables;
if (main) {
switch (V.sortSlavesBy) {
case "name":
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => a.slaveName < b.slaveName ? -1 : 1);
else
slaves = slaves.sort((a, b) => a.slaveName > b.slaveName ? -1 : 1);
break;
case "assignment":
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => a.assignment < b.assignment ? -1 : 1);
else
slaves = slaves.sort((a, b) => a.assignment > b.assignment ? -1 : 1);
break;
case "seniority":
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => b.weekAcquired - a.weekAcquired);
else
slaves = slaves.sort((a, b) => a.weekAcquired - b.weekAcquired);
break;
case "actualAge":
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => a.actualAge - b.actualAge);
else
slaves = slaves.sort((a, b) => b.actualAge - a.actualAge);
break;
case "visualAge":
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => a.visualAge - b.visualAge);
else
slaves = slaves.sort((a, b) => b.visualAge - a.visualAge);
break;
case "physicalAge":
if (V.sortSlavesOrder === "physicalAge")
slaves = slaves.sort((a, b) => a.physicalAge - b.physicalAge);
else
slaves = slaves.sort((a, b) => b.physicalAge - a.physicalAge);
break;
default:
if (V.sortSlavesOrder === "ascending")
slaves = slaves.sort((a, b) => a.devotion - b.devotion);
else
slaves = slaves.sort((a, b) => b.devotion - a.devotion);
break;
}
V.slaveIndices = slaves2indices();
} else {
V.slaveIndices = slaves2indices();
filterInPlace(slaves, s => V.slaveIndices[s] !== undefined);
slaves.sort((a, b) => V.slaveIndices[a] - V.slaveIndices[b]);
}
};
window.slaveSortMinor = function slaveSortMinor(slaves) {
slaves = slaves.sort((a, b) => a.slaveName < b.slaveName ? -1 : 1);
}
window.MenialPopCap = function MenialPopCap () {
const V = State.variables;
let popCap = 500;
let r = "";
for (let mwi = 20; mwi < V.sectors.length; mwi++) {
if (V.sectors[mwi].type === "Pens") {
popCap += 500;
}
}
let overMenialCap = V.helots + V.fuckdolls + V.menialBioreactors - popCap;
if (overMenialCap > 0) {
let price = menialSlaveCost();
if (V.helots > 0) {
if (V.helots > overMenialCap) {
V.cash += overMenialCap * price;
V.menialDemandFactor -= overMenialCap;
V.helots -= overMenialCap;
overMenialCap = 0;
r += "You don't have enough room for all your menials and are obliged to sell some.";
} else {
V.cash += V.helots * price;
V.menialDemandFactor -= V.helots;
overMenialCap -= V.helots;
V.helots = 0;
r += "You don't have enough room for your menials and are obliged to sell them.";
}
}
if (overMenialCap > 0 && V.fuckdolls > 0) {
if (V.fuckdolls > overMenialCap) {
V.cash += overMenialCap * (price * 2);
V.menialDemandFactor -= overMenialCap;
V.fuckdolls -= overMenialCap;
overMenialCap = 0;
r += "You don't have enough room for all your fuckdolls and are obliged to sell some.";
} else {
V.cash += V.fuckdolls * (price * 2);
V.menialDemandFactor -= V.fuckdolls;
overMenialCap -= V.fuckdolls;
V.fuckdolls = 0;
r += "You don't have enough room for your fuckdolls and are obliged to sell them.";
}
}
if (overMenialCap > 0 && V.menialBioreactors > 0) {
V.cash += overMenialCap * (price - 100);
V.menialDemandFactor -= overMenialCap;
V.menialBioreactors -= overMenialCap;
r += "You don't have enough room for all your menial bioreactors and are obliged to sell some.";
}
}
V.PopCap = popCap;
return r;
};
window.faceIncrease = function faceIncrease(slave, amount) {
const pronouns = getPronouns(slave);
const his = pronouns.possessive;
const His = capFirstChar(his);
let r = "";
if (slave.face <= -95)
r += `<span class="green">${His} face is no longer horrifying,</span> and is now merely ugly.`;
else if (slave.face <= -40 && slave.face + amount > -40)
r += `<span class="green">${His} face is no longer ugly,</span> and is now merely unattractive.`;
else if (slave.face <= -10 && slave.face + amount > -10)
r += `<span class="green">${His} face is no longer unattractive,</span> and is now somewhat tolerable.`;
else if (slave.face <= 10 && slave.face + amount > 10)
r += `<span class="green">${His} face is now decently attractive,</span> rather than merely tolerable.`;
else if (slave.face <= 40 && slave.face + amount > 40)
r += `<span class="green">${His} face is now quite beautiful,</span> rather than merely pretty.`;
else if (slave.face <= 95 && slave.face + amount > 95)
r += `<span class="green">${His} face is now perfect.</span> It's difficult to imagine how it could be any more beautiful.`;
slave.face = Math.clamp(slave.face + amount,-100,100);
if (slave.face > 95) slave.face = 100;
return r;
};
|
amomynous0/fc
|
src/js/assayJS.tw
|
tw
|
bsd-3-clause
| 60,590 |
:: assignJob [script]
window.assignJob = function assignJob(slave, job) {
"use strict";
const V = State.variables;
let r = "";
if (job === "Pit" || job === "Coursing Association")
return r;
removeJob(slave, slave.assignment);
const idx = V.slaveIndices[slave.ID];
/* use .toLowerCase() to get rid of a few dupe conditions. */
switch (job.toLowerCase()) {
case "be confined in the arcade":
case "arcade":
slave.assignment = "be confined in the arcade";
slave.assignmentVisible = 0;
V.arcadeSlaves++;
V.ArcadeiIDs.push(slave.ID);
slave.clothing = "none";
slave.shoes = "none";
slave.collar = "none";
slave.livingRules = "spare";
break;
case "work in the brothel":
case "brothel":
slave.assignment = "work in the brothel";
slave.assignmentVisible = 0;
V.brothelSlaves++;
V.BrothiIDs.push(slave.ID);
switch (V.brothelDecoration) {
case "Degradationist":
case "standard":
slave.livingRules = "spare";
break;
default:
slave.livingRules = "normal";
break;
}
break;
case "be confined in the cellblock":
case "cellblock":
slave.assignment = "be confined in the cellblock";
slave.assignmentVisible = 0;
V.cellblockSlaves++;
V.CellBiIDs.push(slave.ID);
switch (V.cellblockDecoration) {
case "Paternalist":
slave.livingRules = "normal";
break;
default:
slave.livingRules = "spare";
break;
}
break;
case "get treatment in the clinic":
case "clinic":
slave.assignment = "get treatment in the clinic";
slave.assignmentVisible = 0;
V.clinicSlaves++;
V.CliniciIDs.push(slave.ID);
switch (V.clinicDecoration) {
case "Repopulation Focus":
case "Eugenics":
case "Gender Radicalist":
case "Gender Fundamentalist":
case "Paternalist":
case "Maturity Preferentialist":
case "Youth Preferentialist":
case "Slimness Enthusiast":
case "Hedonistic":
slave.livingRules = "luxurious";
break;
case "Roman Revivalist":
case "Aztec Revivalist":
case "Egyptian Revivalist":
case "Arabian Revivalist":
case "Chinese Revivalist":
case "Chattel Religionist":
case "Edo Revivalist":
slave.livingRules = "normal";
break;
default:
slave.livingRules = "spare";
break;
}
break;
case "serve in the club":
case "club":
slave.assignment = "serve in the club";
slave.assignmentVisible = 0;
V.clubSlaves++;
V.ClubiIDs.push(slave.ID);
slave.livingRules = "normal";
break;
case "work in the dairy":
case "dairy":
slave.assignment = "work in the dairy";
slave.assignmentVisible = 0;
V.dairySlaves++;
V.DairyiIDs.push(slave.ID);
switch (V.dairyDecoration) {
case "Roman Revivalist":
case "Aztec Revivalist":
case "Chinese Revivalist":
case "Chattel Religionist":
case "Edo Revivalist":
case "Arabian Revivalist":
case "Egyptian Revivalist":
case "Supremacist":
case "Subjugationist":
case "Degradationist":
slave.livingRules = "spare";
break;
default:
slave.livingRules = "normal";
break;
}
break;
case "live with your head girl":
case "head girl suite":
case "hgsuite":
slave.assignment = "live with your Head Girl";
slave.assignmentVisible = 0;
V.HGSuiteSlaves++;
V.HGSuiteiIDs.push(slave.ID);
slave.livingRules = "luxurious";
break;
case "serve in the master suite":
case "master suite":
case "mastersuite":
slave.assignment = "serve in the master suite";
slave.assignmentVisible = 0;
V.masterSuiteSlaves++;
V.MastSiIDs.push(slave.ID);
if(V.masterSuiteUpgradeLuxury > 0)
slave.livingRules = "luxurious";
else
slave.livingRules = "spare";
break;
case "learn in the schoolroom":
case "schoolroom":
slave.assignment = "learn in the schoolroom";
slave.assignmentVisible = 0;
V.schoolroomSlaves++;
V.SchlRiIDs.push(slave.ID);
slave.livingRules = "normal";
break;
case "work as a servant":
case "servants' quarters":
case "servantsquarters":
slave.assignment = "work as a servant";
slave.assignmentVisible = 0;
V.servantsQuartersSlaves++;
V.ServQiIDs.push(slave.ID);
switch (V.servantsQuartersDecoration) {
case "Roman Revivalist":
case "Aztec Revivalist":
case "Chinese Revivalist":
case "Chattel Religionist":
case "Edo Revivalist":
case "Supremacist":
case "Subjugationist":
case "Degradationist":
case "Arabian Revivalist":
case "Egyptian Revivalist":
slave.livingRules = "spare";
break;
default:
slave.livingRules = "normal";
break;
}
break;
case "rest in the spa":
case "spa":
slave.assignment = "rest in the spa";
slave.assignmentVisible = 0;
V.spaSlaves++;
V.SpaiIDs.push(slave.ID);
switch (V.spaDecoration) {
case "Chattel Religionist":
case "Chinese Revivalist":
slave.livingRules = "normal";
break;
case "Degradationist":
slave.livingRules = "spare";
break;
default:
slave.livingRules = "luxurious";
break;
}
break;
case "work as a nanny":
case "nursery":
slave.assignment = "work as a nanny";
slave.assignmentVisible = 0;
V.nurserySlaves++;
V.NurseryiIDs.push(slave.ID);
slave.livingRules = "normal";
break;
case "be the attendant":
case "be the matron":
case "be the dj":
case "be the madam":
case "be the milkmaid":
case "be the nurse":
case "be the schoolteacher":
case "be the stewardess":
case "be the wardeness":
case "be the matron":
slave.assignment = job;
slave.assignmentVisible = 0; /* non-visible leadership roles */
slave.livingRules = "luxurious";
break;
case "be your concubine":
slave.assignment = job;
slave.assignmentVisible = 0; /* non-visible leadership roles */
if(V.masterSuiteUpgradeLuxury > 0)
slave.livingRules = "luxurious";
else
slave.livingRules = "normal";
break;
case "be your head girl":
slave.assignment = job;
if (V.HGSuite === 1) {
slave.livingRules = "luxurious";
}
break;
case "guard you":
slave.assignment = job;
if (V.dojo > 1) {
slave.livingRules = "luxurious";
}
if (V.pitBG == 1 && V.fighterIDs.includes(slave.ID))
V.fighterIDs.delete(slave.ID);
break;
case "be your agent":
case "live with your agent":
slave.assignment = job;
slave.assignmentVisible = 0;
slave.useRulesAssistant = 0; /* non-visible roles exempt from Rules Assistant */
if (job === "be your agent") {
V.leaders.push(slave);
}
break;
case "choose her own job":
slave.assignment = job;
slave.choosesOwnAssignment = 1; /* removeJob already set assignmentVisible = 1 */
break;
default:
slave.assignment = job; /* removeJob already set assignmentVisible = 1 and choosesOwnAssignment = 0 */
break;
}
if (slave.assignmentVisible === 0 && Array.isArray(V.personalAttention)) {
const awi = V.personalAttention.findIndex(function(s) { return s.ID === slave.ID; });
if (awi != -1) {
V.personalAttention.deleteAt(awi);
if (V.personalAttention.length === 0) {
if (V.PC.career === "escort")
V.personalAttention = "whoring";
else if (V.PC.career === "servant")
V.personalAttention = "upkeep";
else
V.personalAttention = "business";
r += `${slave.slaveName} no longer has your personal attention; you plan to focus on ${V.personalAttention}.`;
} else
r += `${slave.slaveName} no longer has your personal attention.`;
}
}
if (idx >= 0)
V.slaves[idx] = slave;
return r;
};
window.removeJob = function removeJob(slave, assignment) {
"use strict";
const V = State.variables;
let r = "";
const idx = V.slaveIndices[slave.ID];
if (assignment === "Pit")
V.fighterIDs.delete(slave.ID);
else if (assignment === "Coursing Association")
V.Lurcher = 0;
else {
if (V.HeadGirl !== 0 && slave.ID === V.HeadGirl.ID)
V.HeadGirl = 0;
if (V.Recruiter !== 0 && slave.ID == V.Recruiter.ID)
V.Recruiter = 0;
if (V.Bodyguard !== 0 && slave.ID === V.Bodyguard.ID)
V.Bodyguard = 0;
if (V.Madam !== 0 && slave.ID === V.Madam.ID)
V.Madam = 0;
if (V.DJ !== 0 && slave.ID === V.DJ.ID)
V.DJ = 0;
if (V.Milkmaid !== 0 && slave.ID === V.Milkmaid.ID)
V.Milkmaid = 0;
if (V.Schoolteacher !== 0 && slave.ID === V.Schoolteacher.ID)
V.Schoolteacher = 0;
if (V.Attendant !== 0 && slave.ID === V.Attendant.ID)
V.Attendant = 0;
if (V.Matron !== 0 && slave.ID === V.Matron.ID)
V.Matron = 0;
if (V.Nurse !== 0 && slave.ID === V.Nurse.ID)
V.Nurse = 0;
if (V.Stewardess !== 0 && slave.ID === V.Stewardess.ID)
V.Stewardess = 0;
if (V.Wardeness !== 0 && slave.ID === V.Wardeness.ID)
V.Wardeness = 0;
if (V.Concubine !== 0 && slave.ID === V.Concubine.ID)
V.Concubine = 0;
if (V.Collectrix !== 0 && slave.ID === V.Collectrix.ID)
V.Collectrix = 0;
/* use .toLowerCase() to get rid of a few dupe conditions. */
switch (assignment.toLowerCase()) {
case "be confined in the arcade":
case "arcade":
slave.assignment = "work a glory hole";
V.ArcadeiIDs.delete(slave.ID);
V.arcadeSlaves--;
break;
case "work in the brothel":
case "brothel":
slave.assignment = "whore";
V.BrothiIDs.delete(slave.ID);
V.brothelSlaves--;
break;
case "be confined in the cellblock":
case "cellblock":
slave.assignment = "rest";
if (slave.inflation > 0) {
slave.inflation = 0;
slave.inflationType = "none";
slave.inflationMethod = 0;
SetBellySize(slave);
}
V.CellBiIDs.delete(slave.ID);
V.cellblockSlaves--;
break;
case "get treatment in the clinic":
case "clinic":
slave.assignment = "rest";
V.CliniciIDs.delete(slave.ID);
V.clinicSlaves--;
break;
case "serve in the club":
case "club":
slave.assignment = "serve the public";
V.ClubiIDs.delete(slave.ID);
V.clubSlaves--;
break;
case "work in the dairy":
case "dairy":
slave.assignment = "get milked";
V.DairyiIDs.delete(slave.ID);
V.dairySlaves--;
break;
case "learn in the schoolroom":
case "schoolroom":
slave.assignment = "rest";
V.SchlRiIDs.delete(slave.ID);
V.schoolroomSlaves--;
break;
case "rest in the spa":
case "spa":
slave.assignment = "rest";
V.SpaiIDs.delete(slave.ID);
V.spaSlaves--;
break;
case "work as a servant":
case "servants' quarters":
case "servantsquarters":
slave.assignment = "be a servant";
V.ServQiIDs.delete(slave.ID);
V.servantsQuartersSlaves--;
break;
case "serve in the master suite":
case "master suite":
case "mastersuite":
slave.assignment = "please you";
V.MastSiIDs.delete(slave.ID);
V.masterSuiteSlaves--;
break;
case "live with your head girl":
case "head girl suite":
case "hgsuite":
slave.assignment = "rest";
V.HGSuiteiIDs.delete(slave.ID);
V.HGSuiteSlaves--;
break;
case "work as a nanny":
case "nursery":
slave.assignment = "rest";
V.NurseryiIDs.delete(slave.ID);
V.nurserySlaves--;
break;
case "be your head girl":
slave.assignment = "rest";
if (V.HGSuiteEquality === 0 && V.personalAttention === "HG") {
if (V.PC.career === "escort")
V.personalAttention = "whoring";
else if (V.PC.career === "servant")
V.personalAttention = "upkeep";
else
V.personalAttention = "business";
r += `You no longer have a slave assigned to be your Head Girl, so you turn your personal attention to focus on ${V.personalAttention}.`;
}
break;
case "be your agent":
case "live with your agent":
slave.assignment = "rest";
const _leaderIndex = V.leaders.findIndex(function(x) { return x.ID === slave.ID; });
if (_leaderIndex !== -1)
V.leaders.deleteAt(_leaderIndex);
if (slave.relationshipTarget > 0) { /* following code assumes there can be at most one companion */
const _lover = V.slaves.findIndex(function(s) { return haveRelationshipP(s, slave) && s.assignment === "live with your agent"; });
if (_lover !== -1) {
V.slaves[_lover].assignment = "rest";
V.slaves[_lover].assignmentVisible = 1;
}
}
break;
default:
slave.assignment = "rest";
break;
}
if (slave.livingRules === "luxurious" && slave.assignmentVisible !== 1)
slave.livingRules = "normal";
slave.assignmentVisible = 1;
slave.choosesOwnAssignment = 0;
slave.sentence = 0;
}
if (idx >= 0)
V.slaves[idx] = slave;
return r;
};
|
amomynous0/fc
|
src/js/assignJS.tw
|
tw
|
bsd-3-clause
| 12,467 |
:: colorModeJS [script]
window.flipColors = function (lightColorMap){
if ( !window.savedColorMap ){
window.savedColorMap = setColors(lightColorMap);
} else {
restoreColors(window.savedColorMap);
window.savedColorMap = null;
}
}
window.setColors = function(colorMap){
let originalState = [];
let props = ["color","backgroundColor","backgroundImage"];
let styleSheetArray = Array.from(document.styleSheets);
styleSheetArray.forEach( styleSheet => {
let cssRules = Array.from(styleSheet.cssRules);
cssRules.forEach( cssRule => {
if ( cssRule.type === 1 ){
props.forEach( propName => {
let currentValue = cssRule.style[propName];
if (
currentValue != "" &&
currentValue != "inherit" &&
currentValue != "transparent"){
let newVal = colorMap[currentValue];
if ( typeof newVal != "undefined" ){
cssRule.style[propName] = newVal;
originalState.push(
{
element: cssRule,
propName: propName,
value: currentValue
}
);
}
}
})
}
});
});
return originalState;
}
window.restoreColors = function(styleMap){
styleMap.forEach(
item => {
item.element.style[item.propName] = item.value
}
)
}
|
amomynous0/fc
|
src/js/colorModeJS.tw
|
tw
|
bsd-3-clause
| 1,234 |
:: EconomyJS [script]
window.LivingRule = Object.freeze({LUXURIOUS: 'luxurious', NORMAL: 'normal', SPARE: 'spare'});
window.Job = Object.freeze({
DAIRY: 'work in the dairy', MILKMAID: 'be the Milkmaid', MASTER_SUITE: 'serve in the master suite', CONCUBINE: 'be your Concubine',
BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel', MADAM: 'be the Madam', ARCADE: 'be confined in the arcade',
SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ',
JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse',
HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant',
NANNY: 'work as a nanny', MATRON: 'be the Matron', REST: 'rest'});
window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'});
window.getCost = function(array) {
var rulesCost = State.variables.rulesCost;
var foodCost = State.variables.foodCost;
var drugsCost = State.variables.drugsCost;
var facilityCost = State.variables.facilityCost;
var economy = State.variables.economy;
var brothel = State.variables.brothel;
var arcade = State.variables.arcade;
var club = State.variables.club;
var dairy = State.variables.dairy;
var farmyard = State.variables.farmyard;
var servantsQuarters = State.variables.servantsQuarters;
var nursery = State.variables.nursery;
var incubator = State.variables.incubator;
var mercCosts = State.variables.mercenaries * 2000;
var policyCost = State.variables.policyCost;
var costs = (brothel * facilityCost)
+ (arcade * facilityCost * 0.5)
+ (club * facilityCost)
+ (dairy * facilityCost)
+ (nursery * facilityCost)
+ (farmyard * facilityCost)
+ (State.variables.incubator * facilityCost * 10);
var secExpCost = 0;
var soldierMod = 0;
//facility expenses
costs += (0.1 * State.variables.brothelUpgradeDrugs * brothel * facilityCost)
+ (0.2 * State.variables.arcadeUpgradeInjectors * arcade * facilityCost)
+ (0.2 * State.variables.arcadeUpgradeCollectors * arcade * facilityCost)
+ (0.2 * State.variables.clubUpgradePDAs * club * facilityCost)
+ (0.2 * State.variables.dairyFeedersUpgrade * dairy * facilityCost)
+ (0.1 * State.variables.dairyPregUpgrade * dairy * facilityCost)
+ (0.2 * State.variables.dairyStimulatorsUpgrade * facilityCost)
+ (0.2 * State.variables.servantsQuartersUpgradeMonitoring * servantsQuarters * facilityCost)
+ (0.2 * State.variables.incubatorUpgradeWeight * incubator * facilityCost)
+ (0.2 * State.variables.incubatorUpgradeMuscles * incubator * facilityCost)
+ (0.2 * State.variables.incubatorUpgradeReproduction * incubator * facilityCost)
+ (0.2 * State.variables.incubatorUpgradeGrowthStims * incubator * facilityCost)
+ (0.5 * State.variables.incubatorUpgradeSpeed * incubator * facilityCost);
if(dairy > 0) {
costs += ((State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren) * 100);
}
if(brothel > 0) {
costs += State.variables.brothelAdsSpending;
}
if(club > 0) {
costs += State.variables.clubAdsSpending;
}
if(incubator > 0) {
costs += ((State.variables.incubatorWeightSetting + State.variables.incubatorMusclesSetting + State.variables.incubatorReproductionSetting + State.variables.incubatorGrowthStimsSetting) * 500);
}
if(State.variables.masterSuitePregnancySlaveLuxuries === 1) {
costs += 500;
}
if(State.variables.masterSuitePregnancyFertilitySupplements === 1) {
costs += 1000;
}
//security expansion
if(State.variables.secExp == 1) {
if(State.variables.edictsUpkeep > 0) {
secExpCost += State.variables.edictsUpkeep;
}
if(State.variables.SFSupportUpkeep > 0) {
secExpCost += State.variables.SFSupportUpkeep;
}
if(State.variables.propHub > 0) {
secExpCost += State.variables.propHubUpkeep;
}
if(State.variables.secHQ > 0) {
secExpCost += State.variables.secHQUpkeep + 20 * state.variables.secHelots;
}
if(State.variables.secBarracks > 0) {
secExpCost += State.variables.secBarracksUpkeep;
}
if(State.variables.riotCenter > 0) {
secExpCost += State.variables.riotUpkeep;
}
if(State.variables.soldierWages == 0) {
soldierMod = 1;
}
else if(State.variables.soldierWages == 1) {
soldierMod = 1.5;
}
else {
soldierMod = 2;
}
if (State.variables.militiaUnits != null) {
for (var i = 0; i < State.variables.militiaUnits.length; i++) {
if( !(State.variables.militiaUnits[i] === null) ){
secExpCost += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep * soldierMod;
}
}
}
if (State.variables.slaveUnits != null) {
for (var i = 0; i < State.variables.slaveUnits.length; i++) {
if( !( State.variables.slaveUnits[i] === null) ){
secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod;
}
}
}
if (State.variables.mercUnits != null) {
for (var i = 0; i < State.variables.mercUnits.length; i++) {
if( !(State.variables.mercUnits[i] === null) ){
secExpCost += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5 * soldierMod;
}
}
}
costs += secExpCost;
}
//general arcology costs
costs += (State.variables.girls * (250 + (economy * 500)));
if(State.variables.arcologies[0].FSRepopulationFocusLaw === 1 && State.variables.PC.pregKnown == 1) {
costs -= 500;
}
costs += State.variables.citizenOrphanageTotal * 100;
costs += State.variables.privateOrphanageTotal * 500;
if(State.variables.breederOrphanageTotal > 0) {
costs += 50;
}
if(State.variables.peacekeepers !== 0 && State.variables.peacekeepers.undermining !== 0) {
costs += State.variables.peacekeepers.undermining;
}
if(State.variables.mercenaries > 0) {
if(State.variables.barracks) {
mercCosts *= 0.5;
}
if((State.variables.PC.warfare >= 100) || (State.variables.PC.career === 'arcology owner')) {
mercCosts *= 0.5;
}
costs += mercCosts;
}
costs += State.variables.FSSpending;
//slave expenses
for (var slave of array) {
costs += getSlaveCost(slave);
if(slave.assignment === Job.SERVANT || slave.assignment === Job.SERVER) {
if(slave.trust < -20) {
costs -= rulesCost * 4;
} else if(slave.devotion < -20) {
if (slave.trust >= 20) {
costs -= rulesCost / 2;
} else {
costs -= rulesCost * 2;
}
} else if(slave.devotion <= 20) {
costs -= rulesCost * 3;
} else if(slave.devotion <= 50) {
costs -= rulesCost * 4;
} else {
costs -= rulesCost * 5;
}
if(slave.fetish === 'submissive') {
costs -= rulesCost;
} else if(slave.fetish === 'dom') {
costs += rulesCost;
}
if(slave.relationship < -1) {
costs -= rulesCost;
}
if(slave.energy < 20) {
costs -= rulesCost;
} else if(slave.energy < 40) {
costs -= rulesCost / 2;
}
if(slave.lactation > 0) {
costs -= 25;
}
if(slave.assignment === Job.SERVANT) {
costs -= rulesCost;
}
if(setup.servantCareers.includes(slave.career) || slave.skillS >= State.variables.masteredXP) {
costs -= rulesCost;
}
}
}
// policy and other expenses
if(State.variables.Recruiter !== 0) {
costs += 250;
}
if(State.variables.TSS.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.GRI.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.SCP.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.LDE.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.TGA.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.HA.schoolPresent === 1) {
costs += 1000;
}
if(State.variables.TCR.schoolPresent === 1) {
costs += 1000;
}
if((State.variables.TFS.schoolPresent === 1) && ((State.variables.PC.dick === 0) || (State.variables.PC.vagina === 0) || (State.variables.PC.boobs === 0))) {
costs += 1000;
}
if(State.variables.TSS.subsidize !== 0) {
costs += 1000;
}
if(State.variables.GRI.subsidize !== 0) {
costs += 1000;
}
if(State.variables.SCP.subsidize !== 0) {
costs += 1000;
}
if(State.variables.LDE.subsidize !== 0) {
costs += 1000;
}
if(State.variables.TGA.subsidize !== 0) {
costs += 1000;
}
if(State.variables.HA.subsidize !== 0) {
costs += 1000;
}
if(State.variables.TCR.subsidize !== 0) {
costs += 1000;
}
if(State.variables.TFS.subsidize !== 0) {
costs += 1000;
}
if(State.variables.alwaysSubsidizeGrowth === 1) {
costs += policyCost;
}
if(State.variables.alwaysSubsidizeRep === 1) {
costs += policyCost;
}
if(State.variables.RegularParties === 1) {
costs += policyCost;
}
if(State.variables.ProImmigrationCash === 1) {
costs += policyCost;
}
if(State.variables.AntiEnslavementCash === 1) {
costs += policyCost;
}
if(State.variables.CoursingAssociation === 1) {
costs += 1000;
}
if(State.variables.PC.actualAge >= State.variables.IsInPrimePC && State.variables.PC.actualAge < State.variables.IsPastPrimePC) {
if(State.variables.personalAttention === PersonalAttention.TRADE) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
} else if(State.variables.personalAttention === PersonalAttention.WAR) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
} else if(State.variables.personalAttention === PersonalAttention.SLAVING) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
} else if(State.variables.personalAttention === PersonalAttention.ENGINEERING) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
} else if(State.variables.personalAttention === PersonalAttention.MEDICINE) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
} else if(State.variables.personalAttention === PersonalAttention.HACKING) {
costs += 10000*State.variables.AgeEffectOnTrainerPricingPC;
}
}
if(State.variables.cyberMod !== 0 && State.variables.researchLab.built === 'true') {
costs += ((100 * State.variables.researchLab.maxSpace) + (300 * State.variables.researchLab.hired) + (100 * State.variables.researchLab.hired));
}
//player expenses
if(State.variables.PC.preg === -1) {
costs += 25;
} else if(State.variables.PC.fertDrugs === 1) {
costs += 50;
} else if(State.variables.PC.preg >= 16) {
costs += 100;
}
if(State.variables.PC.staminaPills === 1) {
costs += 50;
}
if(State.variables.PC.career === 'servant') {
if(State.variables.personalAttention === PersonalAttention.MAID) {
if(State.variables.PC.belly >= 5000) {
costs *= 0.80;
} else {
costs *= 0.75;
}
} else {
costs *= 0.9;
}
}
if(State.variables.secExp == 1) {
if(State.variables.terrain === 'oceanic' || State.variables.terrain === 'marine') {
if(State.variables.docks > 0) {
costs *= (1 - State.variables.docks * 0.05);
}
} else if(State.variables.railway > 0) {
costs *= (1 - State.variables.railway * 0.05);
}
}
if(State.variables.SF.Toggle && State.variables.SF.Active >= 1 && State.variables.SF.Subsidy) {
costs += Math.ceil( (10000*(State.variables.SFUnit.Troops/10))+(1+(State.variables.arcologies[0].prosperity/100))+(1+(State.variables.SF.Units/100)) );
}
// clean up
if(costs < 0) {
costs = 0;
} else {
costs = Math.ceil(costs);
}
return costs;
}
window.getSlaveCost = function(s) {
if(!s) { return 0; }
// Data duplicated from Cost Report
var cost = 0;
var rulesCost = State.variables.rulesCost;
var foodCost = State.variables.foodCost;
var drugsCost = State.variables.drugsCost;
// Living expenses
switch(s.assignment) {
case Job.ARCADE:
cost += rulesCost * .75;
break;
case Job.DAIRY:
if(State.variables.dairyRestraintsSetting >= 2) {
cost += rulesCost * .75;
} else if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.5;
} else if(State.variables.dairyDecoration === 'Degradationist') {
cost += rulesCost * .90;
} else {
cost += rulesCost;
}
break;
case Job.BROTHEL:
if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.5;
} else {
cost += rulesCost;
}
break;
case Job.SCHOOL: case Job.CLUB:
cost += rulesCost * 1.5;
break;
case Job.CLINIC:
if(s.livingRules === LivingRule.LUXURIOUS) {
cost += rulesCost * 2;
} else if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.5;
} else {
cost += rulesCost;
}
break;
case Job.SPA: case Job.NANNY:
if(s.livingRules === LivingRule.LUXURIOUS) {
cost += rulesCost * 1.75;
} else if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.5;
} else {
cost += rulesCost;
}
break;
case Job.SERVANT:
if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.5;
} else {
if(State.variables.servantsQuartersDecoration === 'Degradationist') {
cost += rulesCost * .90;
} else {
cost += rulesCost;
}
}
break;
case Job.JAIL:
if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 1.25;
} else {
cost += rulesCost * .90;
}
break;
case Job.MADAM: case Job.DJ: case Job.NURSE: case Job.WARDEN:
case Job.ATTEND: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER:
case Job.MATRON:
cost += rulesCost * 2;
break;
default:
if(s.livingRules === LivingRule.LUXURIOUS) {
cost += rulesCost * (s.relationship >= 4 ? 3 : 4);
} else if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 2;
} else {
cost += rulesCost;
}
break;
}
// Food
cost += foodCost * 4;
switch(s.diet) {
case 'fattening': case 'muscle building':
cost += foodCost;
break;
case 'restricted': case 'slimming':
cost -= foodCost;
break;
}
if(s.weight > 130) {
cost += foodCost * 2;
} else if(s.weight > 50) {
cost += foodCost;
} else if(s.weight < -50) {
cost -= foodCost;
}
if(s.drugs === 'appetite suppressors') {
cost -= foodCost;
}
if(s.lactation > 0) {
cost += foodCost * s.lactation * (1 + Math.trunc(s.boobs/10000));
}
if(s.preg > 5) {
if(s.assignment === Job.DAIRY && State.variables.dairyFeedersSetting > 0) {
// Extra feeding costs to support pregnancy are covered by dairy feeders.
// TODO: Include them here anyway?
} else if((s.assignment === Job.MASTER_SUITE || s.assignment === Job.CONCUBINE)
&& State.variables.masterSuiteUpgradePregnancy === 1) {
// Extra feeding costs to support pregnancy are covered by master suite luxuries.
// TODO: Include them here anyway?
} else {
cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
if (s.pregType >= 100) {
cost += foodCost * 5 * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
} else if (s.pregType >= 50) {
cost += foodCost * 3 * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
} else if (s.pregType >= 30) {
cost += foodCost * 2 * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
} else if (s.pregType >= 10) {
cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
}
}
}
if(s.diet === 'XX' || s.diet === 'XY' || s.diet === 'fertility') {
cost += 25;
} else if(s.diet === 'cleansing') {
cost += 50;
} else if(s.diet === 'XXY') {
cost += 75;
}
// Accessibility costs
if(State.variables.boobAccessibility !== 1 && s.boobs > 20000
&& (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 50;
}
if(State.variables.pregAccessibility !== 1
&& (s.belly >= 60000) && s.assignment != Job.BABY_FACTORY && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 100;
}
if(State.variables.dickAccessibility != 1 && s.dick > 45 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 50;
}
if(State.variables.ballsAccessibility != 1 && s.balls > 90 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 50;
}
if(State.variables.buttAccessibility != 1 && s.butt > 15 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 50;
}
if(!canSee(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 50;
} else if(s.eyes <= -1 && s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') {
cost += 25;
} else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') {
cost += 25;
}
if(!canHear(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
cost += 40;
} else if(s.hears <= -1 && s.earwear !== 'hearing aids') {
cost += 15;
} else if(s.earwear === 'muffling ear plugs') {
cost += 15;
}
if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) {
if(s.amp !== 0) {
if(s.amp === 1) {
cost += rulesCost;
} else {
cost += rulesCost / 2;
}
} else if(!canWalk(s)) {
cost += rulesCost;
}
}
// Maintenance
if(s.boobs > 10000 && s.boobsImplantType === 1) {
cost += 50;
}
if(s.butt > 10 && s.buttImplantType === 1) {
cost += 50;
}
if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) {
if(s.preg > 35 && State.variables.universalRulesBirthing === 1) {
cost += 50;
}
}
// Retirement account
if(State.variables.CitizenRetirement === 1) {
cost += 250;
}
// Enemas
if(s.inflation === 3) {
switch(s.inflationType) {
case 'water':
cost += 100;
break;
case 'food':
cost += (foodCost * 4);
break;
case 'curative': case 'aphrodisiac': case 'tightener':
cost += (100 + (drugsCost * 2));
break;
}
} else if(s.inflation === 2) {
switch(s.inflationType) {
case 'water':
cost += 50;
break;
case 'food':
cost += (foodCost * 2);
break;
case 'curative': case 'aphrodisiac': case 'tightener':
cost += (50 + (drugsCost * 2));
break;
}
} else if(s.inflation === 1) {
switch(s.inflationType) {
case 'water':
cost += 25;
break;
case 'food':
cost += (foodCost);
break;
case 'curative': case 'aphrodisiac': case 'tightener':
cost += (25 + (drugsCost * 2));
break;
}
}
// Drugs
switch(s.drugs) {
case 'anti-aging cream':
cost += drugsCost * 10;
break;
case 'female hormone injections': case 'male hormone injections': case 'intensive breast injections':
case 'intensive butt injections': case 'intensive penis enhancement': case 'intensive testicle enhancement':
case 'intensive lip injections': case 'hyper breast injections': case 'hyper butt injections':
case 'hyper penis enhancement': case 'hyper testicle enhancement': case 'hyper lip injections':
case 'growth stimulants':
cost += drugsCost * 5;
break;
case 'sag-B-gone':
cost += Math.trunc(drugsCost * .1);
break;
case 'no drugs': case 'none':
break;
default:
cost += drugsCost * 2;
break;
}
if(s.curatives > 0 && s.assignmentVisible === 1) {
cost += drugsCost * s.curatives;
}
if(s.aphrodisiacs !== 0) {
cost += Math.trunc(drugsCost * Math.abs(s.aphrodisiacs));
}
if(s.hormones !== 0) {
cost += Math.trunc((drugsCost * Math.abs(s.hormones) * 0.5));
}
if(s.bodySwap > 0) {
cost += Math.trunc((drugsCost * s.bodySwap * 10));
}
if(s.preg === -1 && isFertile(s)) {
cost += Math.trunc((drugsCost * 0.5));
}
// Promotion costs
if(State.variables.studio === 1) {
if(s.pornFameSpending > 0) {
cost += (s.pornFameSpending/State.variables.PCSlutContacts);
}
}
if(isNaN(cost)) {
throw new Error('Cost calculation for slave ' + s.slaveName + ' (' + s.ID + ') failed.');
}
return cost;
};
window.menialSlaveCost = function() {
var df = State.variables.menialDemandFactor;
return random(998,1001) + Math.trunc(Math.sign(df) * Math.sqrt(1 - Math.exp(-1*Math.pow(df/500, 2)*(4/Math.PI + 0.140012 * Math.pow(df/500, 2))/(1 + 0.140012 * Math.pow(df/500, 2))))*150); /* https://en.wikipedia.org/wiki/Error_function */
};
window.getSlaveStatisticData = function(s, facility) {
if(!s || !facility) {
// Base data, even without facility
return {
ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel,
income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s),
customers: 0 /* brothel, club, ... */
};
}
if(!facility.income) {
facility.income = new Map();
}
if(facility.income.has(s.ID)) {
return facility.income.get(s.ID);
} else {
var data = {
ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel,
income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s),
customers: 0 /* brothel, club, ... */
};
facility.income.set(s.ID, data);
return data;
}
};
window.initFacilityStatistics = function(facility) {
facility = facility || {};
facility.adsIncome = 0;
facility.maintenance = 0;
facility.totalIncome = 0;
facility.totalExpenses = 0;
facility.profit = 0;
facility.income = new Map();
return facility;
}
Number.prototype.toFixedHTML = function() {
return commaNum(Number.prototype.toFixed.apply(this, arguments)).replace(/\.0+$/, '<span style="opacity: 0.3">$&</span>');
}
|
amomynous0/fc
|
src/js/economyJS.tw
|
tw
|
bsd-3-clause
| 21,301 |
:: EventSelectionJS [script]
window.generateRandomEventPoolStandard = function(eventSlave) {
/* STANDARD EVENTS */
if(eventSlave.fetish != "mindbroken") {
if(canWalk(eventSlave)) {
if(canTalk(eventSlave)) {
if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){
if(eventSlave.devotion > 20) {
if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) {
State.variables.RETSevent.push("cockmilk interception");
}
}
}
if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) {
if(State.variables.universalRulesConsent == 1) {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 40) {
if(canPenetrate(eventSlave)) {
if(canSee(eventSlave)) {
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
State.variables.RETSevent.push("interslave begging");
}
}
}
}
}
}
}
if(State.variables.familyTesting == 0) {
if(eventSlave.devotion > 20) {
if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) {
if(eventSlave.relation == "mother") {
if(eventSlave.belly < 100000) {
if(eventSlave.lactation) {
if(eventSlave.nipples != "fuckable") {
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
State.variables.RETSevent.push("incestuous nursing");
}
}
}
}
}
}
}
} else {
if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) {
State.variables.RETSevent.push("incestuous nursing");
}
}
if(eventSlave.intelligence+eventSlave.intelligenceImplant > 50) {
if(eventSlave.devotion > 50) {
if(eventSlave.intelligenceImplant >= 15) {
if(eventSlave.accent < 4) {
State.variables.RESSevent.push("devoted educated slave");
}
}
}
}
if(eventSlave.entertainSkill >= 60 || ["an exotic dancer", "a dancer", "a house DJ", "a party girl", "an aspiring pop star"].includes(eventSlave.career)) {
if(eventSlave.health > 40) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
State.variables.RESSevent.push("happy dance");
}
}
}
}
if(State.variables.RERepressedAnalVirginSubIDs.length > 0) {
if(eventSlave.anus == 0) {
if(eventSlave.devotion >= -50) {
if(eventSlave.trust >= -50) {
if(eventSlave.sexualFlaw == "repressed") {
State.variables.RETSevent.push("repressed anal virgin");
}
}
}
}
}
if(State.variables.assistant > 0) {
if(State.variables.assistantAppearance != "normal") {
if(eventSlave.devotion >= -20) {
if(canSee(eventSlave)) {
if(eventSlave.devotion <= 50) {
if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("PA servant");
}
}
} else if(eventSlave.trust > 75) {
if(eventSlave.energy > 60) {
if((canDoAnal(eventSlave) && eventSlave.anus > 0) || (canDoVaginal(eventSlave) && eventSlave.vagina > 0)) {
State.variables.RESSevent.push("PA flirting");
}
}
}
}
}
}
}
if(eventSlave.clothes == "a succubus outfit") {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("sexy succubus");
}
}
}
if(State.variables.HeadGirl != 0) {
if(eventSlave.devotion <= 50) {
if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
if(State.variables.HGSeverity >= 0) {
State.variables.events.push("RE anal punishment");
}
State.variables.events.push("RE shower punishment");
}
}
if(eventSlave.ID == State.variables.HeadGirl.ID) {
if(eventSlave.trust > 50) {
State.variables.RESSevent.push("trusting HG");
}
}
if(eventSlave.ID != State.variables.HeadGirl.ID) {
if(canSee(eventSlave)) {
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.trust > 75) {
if(eventSlave.devotion > 50) {
if(eventSlave.oralSkill > 30) {
if(eventSlave.intelligence+eventSlave.intelligenceImplant >= State.variables.HeadGirl.intelligence+State.variables.HeadGirl.intelligenceImplant) {
if(eventSlave.oralSkill > State.variables.HeadGirl.oralSkill) {
State.variables.events.push("RE HG replacement");
}
}
}
}
}
}
}
}
}
if(eventSlave.livingRules == "spare") {
if(eventSlave.devotion <= 20) {
if(eventSlave.devotion > -10) {
State.variables.RESSevent.push("sleeping ambivalent");
}
if(eventSlave.trust < -20) {
State.variables.RESSevent.push("bad dream");
}
}
}
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(eventSlave.weekAcquired > 0) {
if(State.variables.week-eventSlave.weekAcquired < 10) {
if(eventSlave.energy > 20) {
if(eventSlave.anus != 0) {
if(eventSlave.vagina != 0) {
State.variables.RESSevent.push("ignorant horny");
}
}
}
}
}
}
}
if(State.variables.RETasteTestSubIDs.length > 1) {
if(eventSlave.livingRules == "luxurious") {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 80) {
State.variables.RETSevent.push("taste test");
}
}
}
}
if(State.variables.modRequestsAllowed > 0) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 20) {
if(eventSlave.dick != 0 || eventSlave.vagina != -1) {
if(eventSlave.nipples != "fuckable") {
if(eventSlave.speechRules == "permissive") {
if(eventSlave.corsetPiercing == 0) {
if(eventSlave.tonguePiercing == 0) {
if(eventSlave.anusPiercing == 0) {
if(eventSlave.nipplesPiercing == 0) {
if(eventSlave.dickPiercing == 0) {
if(eventSlave.vaginaPiercing == 0) {
if(eventSlave.lipsTat == 0 || eventSlave.lipsTat == "none") {
if(eventSlave.vaginaTat == 0 || eventSlave.vaginaTat == "none") {
State.variables.RESSevent.push("mods please");
}
}
}
}
}
}
}
}
}
}
}
}
}
}
if(eventSlave.muscles > 5) {
if(eventSlave.devotion > 20) {
if(eventSlave.diet != "slimming") {
State.variables.RESSevent.push("sore shoulders");
}
}
}
if(eventSlave.relationship > 3) {
var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; });
if(relationshipSlave.devotion > 20) {
if(canWalk(relationshipSlave)) {
if(canTalk(relationshipSlave)) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RETSevent.push("date please");
}
if(relationshipSlave.anus != 0) {
if(relationshipSlave.dick != 1) {
if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) {
if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") {
State.variables.RETSevent.push("top exhaustion");
}
}
}
}
}
}
}
}
}
}
if(State.variables.REAnalCowgirlSubIDs.length > 1 || (State.variables.REAnalCowgirlSubIDs.length == 1 && eventSlave.ID != State.variables.REAnalCowgirlSubIDs[0])) {
if(eventSlave.devotion > 20) {
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
if(eventSlave.fetish == "buttslut" || eventSlave.fetish == "sadist" || eventSlave.fetish == "dom") {
if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || eventSlave.dick == 0) {
State.variables.RETSevent.push("anal cowgirl");
}
}
}
}
}
if(State.variables.REBoobCollisionSubIDs.length > 1) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.boobs > 3000) {
if(eventSlave.attrXX >= 50 || (eventSlave.fetish == "boobs" && eventSlave.fetishStrength > 95)) {
State.variables.RETSevent.push("boob collision");
}
}
}
}
}
if(State.variables.weatherToday.severity <= 1) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 20) {
if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
if(eventSlave.vagina != 0) {
State.variables.RESSevent.push("confident tanning");
}
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
var giver = 0;
if(State.variables.HeadGirl == 0) {
giver = 1;
} else if(State.variables.HeadGirl.ID != eventSlave.ID) {
giver = 1;
}
if(giver == 1) {
State.variables.RESSevent.push("a gift");
}
}
}
if(eventSlave.relationship >= 2) {
if(eventSlave.relationship < 5) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
State.variables.events.push("RE relationship advice");
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.anus > 0) {
if(eventSlave.vagina != 0) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("devoted exhibition");
State.variables.RESSevent.push("devoted lotion");
}
if(eventSlave.energy > 95 && canDoAnal(eventSlave)) {
State.variables.RESSevent.push("devoted nympho");
}
if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") {
if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) {
State.variables.RESSevent.push("permitted masturbation");
}
}
}
}
}
if(eventSlave.trust < -50) {
if(eventSlave.devotion <= 20) {
State.variables.RESSevent.push("terrified inspection");
}
}
if(eventSlave.dick > 0) {
if(eventSlave.anus > 0) {
if(eventSlave.devotion >= 10) {
if(State.variables.REFeminizationCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("feminization");
}
if(eventSlave.trust >= 10) {
if(canAchieveErection(eventSlave)) {
if(State.variables.REFutaSisterCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("futa");
}
}
}
}
}
}
if(eventSlave.analSkill > 30) {
if(eventSlave.devotion >= 10) {
if(State.variables.REMILFCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("MILF");
}
}
}
if(eventSlave.attrXY > 50) {
if(eventSlave.anus != 0) {
if(eventSlave.vagina != 0) {
if(eventSlave.devotion >= 10) {
if(State.variables.REOrientationCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("orientation");
}
}
}
}
}
if(eventSlave.face >= -10) {
if(eventSlave.devotion >= 10) {
if(eventSlave.assignment == "serve the public" || eventSlave.assignment == "whore") {
if(State.variables.REUglyCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("ugly");
}
}
}
}
if(eventSlave.anus > 1) {
if(eventSlave.anus < 4) {
if(eventSlave.analArea > 1) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(State.variables.REButtholeCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("butthole");
}
}
}
}
}
}
/*
if(eventSlave.drugs == "breast injections") {
if(eventSlave.anus > 0 || eventSlave.vagina > 0) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust >= -50) {
if(State.variables.REReductionCheckinIDs.includes(eventSlave.ID)) {
State.variables.RECIevent.push("reduction");
}
}
}
}
}
}
*/
if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") {
if(eventSlave.devotion <= 95) {
if(eventSlave.intelligence+eventSlave.intelligenceImplant < -50) {
State.variables.RESSevent.push("cooler lockin");
}
}
}
if(State.variables.universalRulesConsent == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) {
if(State.variables.REShowerForceSubIDs.length > 0) {
if(eventSlave.trust <= 75) {
State.variables.RETSevent.push("shower force");
}
}
if(eventSlave.anus > 0) {
if(State.variables.RESadisticDescriptionSubIDs.length > 0) {
State.variables.RETSevent.push("sadistic description");
}
}
if(State.variables.cockFeeder > 0) {
if(canPenetrate(eventSlave) || eventSlave.dick == 0) {
State.variables.RESSevent.push("kitchen molestation");
}
}
}
if(State.variables.REIfYouEnjoyItSubIDs.length > 0) {
State.variables.RETSevent.push("if you enjoy it");
}
if(State.variables.RESimpleAssaultIDs.length > 0) {
if(canPenetrate(eventSlave)) {
State.variables.RETSevent.push("simple assault");
}
}
}
}
if(eventSlave.devotion < -50) {
if(eventSlave.trust >= -20) {
if(eventSlave.speechRules == "restrictive") {
State.variables.RESSevent.push("vocal disobedience");
}
}
}
if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) {
if(eventSlave.boobs > 10000) {
if(eventSlave.devotion >= -20) {
if(State.variables.slaves.length > 2) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("huge tits");
}
}
}
}
}
if(eventSlave.physicalAge > 30) {
if(eventSlave.ageImplant > 0) {
if(eventSlave.devotion > 20) {
State.variables.RESSevent.push("age implant");
}
}
}
if(State.variables.seeAge != 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.birthWeek >= 51) {
/* lets give this a much higher chance of appearing */
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
}
}
}
}
if(eventSlave.clothes == "a penitent nuns habit") {
if(eventSlave.anus > 0) {
if(eventSlave.devotion >= -20) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("penitent");
}
}
}
}
if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") {
if(eventSlave.devotion <= 20) {
if(eventSlave.trust >= -20) {
if(eventSlave.anus > 0 && canDoAnal(eventSlave)) {
State.variables.RESSevent.push("not my name");
}
}
}
}
if(State.variables.slaves.length > 2) {
if(eventSlave.devotion >= -20) {
if(eventSlave.heels == 1) {
if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") {
State.variables.RESSevent.push("tendon fall");
}
}
}
}
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(eventSlave.vagina < 0) {
if(canDoAnal(eventSlave)) {
if(eventSlave.anus > 0) {
if(eventSlave.analSkill <= 30) {
State.variables.RESSevent.push("obedient shemale");
}
}
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.physicalAge > 37) {
if(eventSlave.anus > 0) {
if(eventSlave.vagina > 0) {
State.variables.RESSevent.push("devoted old");
}
}
}
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.actualAge > 35) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(State.variables.PC.actualAge < 25) {
State.variables.RESSevent.push("young PC age difference");
}
}
}
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.actualAge < 22) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(State.variables.PC.actualAge >= 50) {
State.variables.RESSevent.push("old PC age difference");
}
}
}
}
}
if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus != 0) {
if(eventSlave.fetishKnown == 1) {
State.variables.RESSevent.push("fearful humiliation");
}
}
}
}
}
}
}
if(eventSlave.livingRules == "luxurious") {
if(eventSlave.devotion <= 75) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("newly devoted sunrise");
}
}
}
if(State.variables.PC.dick == 1) {
if(State.variables.PC.belly < 5000) {
if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) {
if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("frightening dick");
}
}
}
}
}
}
if(State.variables.spa > 0) {
if(eventSlave.boobs > 2000) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("spa boobs");
}
}
}
}
}
if(eventSlave.lactation > 0) {
if(eventSlave.boobs > 800) {
if(eventSlave.nipples != "fuckable") {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("cow milking");
}
}
}
}
}
if(eventSlave.dietCum > 0) {
if(eventSlave.devotion <= 20) {
if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) {
State.variables.RESSevent.push("retching cum feeding");
}
}
}
if(State.variables.arcologies[0].FSSubjugationist != "unset") {
if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) {
if(State.variables.week-eventSlave.weekAcquired > 1) {
if(State.variables.week-eventSlave.weekAcquired < 10) {
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.health > -20) {
if(eventSlave.race == eventSlave.origRace) {
if(eventSlave.indentureRestrictions < 1) {
State.variables.RESSevent.push("subjugation blues");
}
}
}
}
}
}
}
}
}
if(canTalk(eventSlave)) {
if(eventSlave.dietCum > 0) {
if(eventSlave.diet == "fattening") {
if(eventSlave.trust >= -50) {
if(eventSlave.fetish != "cumslut") {
if(eventSlave.weight < -30) {
if(eventSlave.health > -80) {
if(eventSlave.behavioralFlaw != "anorexic") {
if(eventSlave.sexualFlaw != "self hating") {
if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) {
State.variables.RESSevent.push("too thin for cum diet");
}
}
}
}
}
}
}
}
}
}
if(eventSlave.drugs == "intensive breast injections" || eventSlave.drugs == "hyper breast injections") {
if(eventSlave.boobs <= 8000) {
if(eventSlave.boobs > 2000) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -50) {
if(eventSlave.trust >= -50) {
if(eventSlave.fetish != "boobs") {
if(eventSlave.intelligence+eventSlave.intelligenceImplant >= -50) {
State.variables.RESSevent.push("breast expansion blues");
}
}
}
}
}
}
}
}
if(eventSlave.physicalAge > 35) {
if(eventSlave.speechRules != "restrictive") {
if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) {
if(eventSlave.devotion >= -20) {
if(eventSlave.devotion <= 95) {
State.variables.RESSevent.push("ara ara");
}
}
}
}
}
if(eventSlave.anus > 3) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
State.variables.RESSevent.push("gaped asshole");
}
}
}
if(eventSlave.health > 90) {
if(eventSlave.muscles > 5) {
if(eventSlave.weight <= 30) {
if(eventSlave.weight >= -30) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("passing declaration");
}
}
}
}
}
}
if(eventSlave.trust < -50) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("im scared");
}
}
if(eventSlave.fetish == "sadist") {
if(eventSlave.fetishStrength > 20) {
if(State.variables.arcadeSlaves > 0) {
if(eventSlave.trust >= -20) {
if(eventSlave.devotion > 50) {
if(eventSlave.belly < 300000) {
State.variables.RESSevent.push("arcade sadist");
}
}
}
}
}
}
if(eventSlave.dick == 0) {
if(eventSlave.vagina == -1) {
if(canDoAnal(eventSlave)) {
if(eventSlave.energy > 20) {
if(eventSlave.devotion >= -50) {
if(eventSlave.fetish != "buttslut" || eventSlave.fetishStrength <= 20) {
if(eventSlave.nipples != "fuckable") {
State.variables.RESSevent.push("desperate null");
}
}
}
}
}
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.boobs > 2000) {
State.variables.RESSevent.push("back stretch");
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.speechRules != "restrictive") {
if(setup.modestClothes.includes(eventSlave.clothes)) {
State.variables.RESSevent.push("modest clothes");
}
}
}
}
if(State.variables.PC.vagina == 1) {
if(eventSlave.devotion <= 20) {
if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) {
if(eventSlave.muscles > 30) {
if(eventSlave.health > 20) {
if(eventSlave.energy > 50) {
if(canPenetrate(eventSlave)) {
if(State.variables.Bodyguard == 0) {
State.variables.RESSevent.push("mutinery attempt");
}
}
}
}
}
}
}
}
} /* closes mute exempt */
if(eventSlave.devotion > 20) {
if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) {
State.variables.RESSevent.push("gagged slave");
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.butt > 5) {
if(!["no clothing", "body oil", "a toga", "a kimono", "shibari ropes", "a slutty maid outfit", "a string bikini", "a scalemail bikini", "shimapan panties", "a chattel habit", "a slave gown", "a halter top dress", "a ball gown", "a mini dress", "harem gauze", "a schutzstaffel uniform", "a slutty schutzstaffel uniform", "a red army uniform", "a monokini", "a burkini"].includes(eventSlave.clothes)) {
State.variables.RESSevent.push("ass fitting");
}
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 40) {
if(eventSlave.belly < 300000) {
if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) {
if(canSee(eventSlave)) {
State.variables.RESSevent.push("comfortable seat");
}
}
}
}
}
}
if(eventSlave.vaginaLube > 1) {
if(eventSlave.devotion > 20) {
if(canDoVaginal(State.variables.activeSlave)) {
State.variables.RESSevent.push("moist pussy");
}
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.trust <= -20) {
if(eventSlave.genes == "XY") {
if(eventSlave.dick > 0) {
if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) {
if(eventSlave.vagina == -1) {
if(eventSlave.attrXY < 50) {
State.variables.RESSevent.push("transition anxiety");
}
}
}
}
}
}
}
if(State.variables.seeAge == 1) {
if(eventSlave.actualAge < 18) {
if(eventSlave.devotion > 20) {
if(eventSlave.ovaries == 1) {
if(eventSlave.pubertyXX == 0) {
if(eventSlave.preg == 0) {
if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) {
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
}
}
}
}
if(canPenetrate(eventSlave)) {
if(eventSlave.balls > 0) {
if(eventSlave.pubertyXY == 0) {
if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) {
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
}
}
}
}
}
}
} /* closes aging exemption */
if(eventSlave.devotion >= -150) {
if(eventSlave.devotion <= 50) {
State.variables.events.push("RE standard punishment");
}
}
if(eventSlave.boobs > 600) {
if(eventSlave.boobShape == "torpedo-shaped") {
if(eventSlave.devotion >= -50) {
State.variables.RESSevent.push("torpedo squeeze");
}
}
}
if(eventSlave.assignment == "serve the public") {
if(eventSlave.fetishKnown == 1) {
if(State.variables.FSDegradationist == "unset") {
if(State.variables.arcologyUpgrade.drones == 1) {
State.variables.RESSevent.push("mean girls");
}
}
}
}
if(eventSlave.balls > 0) {
if(eventSlave.hormoneBalance >= 100) {
if(State.variables.hormoneUpgradeMood == 0) {
if(eventSlave.trust >= -50) {
if(eventSlave.devotion >= -20) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("orchiectomy please");
}
}
}
}
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 50) {
if(State.variables.PC.belly < 5000) {
State.variables.RESSevent.push("shower slip");
}
if(eventSlave.amp < 0) {
State.variables.RESSevent.push("plimb help");
}
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.devotion >= -50) {
if(eventSlave.trust >= -20) {
if(State.variables.suppository != 0) {
if(eventSlave.fetish != "buttslut") {
State.variables.RESSevent.push("suppository resistance");
}
}
if(State.variables.cockFeeder != 0) {
if(eventSlave.fetish != "cumslut") {
State.variables.RESSevent.push("cockfeeder resistance");
}
}
}
}
}
if(eventSlave.relationship <= -2) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("bonded love");
}
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("objectifying visit");
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > -10) {
if(eventSlave.ID != State.variables.HeadGirl.ID) {
if(eventSlave.ID != State.variables.Concubine.ID) {
State.variables.RESSevent.push("refreshment delivery");
}
}
}
}
if(eventSlave.dick > 8) {
if(eventSlave.balls > 0) {
if(eventSlave.energy > 60) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.belly < 100000) {
State.variables.RESSevent.push("dick wringing");
}
}
}
}
}
}
}
if(eventSlave.balls > 0) {
if(eventSlave.scrotum > 0) {
if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") {
if(eventSlave.devotion <= 95) {
if(eventSlave.energy > 50) {
if(eventSlave.energy < 95) {
if(eventSlave.devotion >= -20 || eventSlave.trust < -20) {
State.variables.RESSevent.push("cage relief");
}
}
}
}
}
}
}
if(State.variables.PC.dick > 0) {
if(State.variables.PC.boobs > 0) {
if(canSee(eventSlave)) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) {
State.variables.RESSevent.push("dickgirl PC");
}
}
}
}
}
}
if(eventSlave.voice > 0) {
if(eventSlave.lips <= 95) {
if(!["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes(eventSlave.collar)) {
if(eventSlave.accent == 3) {
if(eventSlave.devotion <= 50) {
if(eventSlave.trust > -10) {
if(eventSlave.devotion >= -20 || eventSlave.trust < -20) {
State.variables.RESSevent.push("language lesson");
}
}
}
}
}
}
}
if(eventSlave.energy > 40) {
if(canSee(eventSlave)) {
if(eventSlave.trust >= -50) {
if(eventSlave.devotion > 0) {
if(eventSlave.devotion <= 50) {
if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000))
|| ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500))
|| (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000)
|| (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) {
State.variables.RESSevent.push("hot PC");
}
}
}
}
}
}
if(eventSlave.trust <= 20) {
if(eventSlave.trust >= -75) {
if(eventSlave.devotion <= 30) {
if(eventSlave.devotion >= -20) {
State.variables.RESSevent.push("like me");
}
}
}
}
if(eventSlave.boobs >= 2000) {
if(eventSlave.boobsImplant == 0) {
if(eventSlave.nipples != "tiny" && eventSlave.nipples != "fuckable") {
if(eventSlave.devotion > 20) {
State.variables.RESSevent.push("huge naturals");
}
}
}
}
if(eventSlave.boobs > 800) {
if(Math.floor(eventSlave.boobsImplant/eventSlave.boobs) >= .60) {
if(eventSlave.devotion > 20) {
State.variables.RESSevent.push("implant inspection");
}
}
}
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.clothes == "uncomfortable straps") {
State.variables.RESSevent.push("bondage gear");
}
}
}
if(eventSlave.labia > 1) {
if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") {
if(eventSlave.belly < 10000) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("inconvenient labia");
}
}
}
}
}
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.addict > 20) {
if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") {
State.variables.RESSevent.push("obedient addict");
}
}
}
if(State.variables.seeExtreme == 1) {
if(eventSlave.devotion < -50) {
if(eventSlave.trust >= -50) {
if(eventSlave.assignment != "stay confined") {
if(eventSlave.heels != 1) {
State.variables.RESSevent.push("escapee");
}
}
}
}
}
if(eventSlave.devotion <= 50) {
if(eventSlave.trust >= -50) {
if(eventSlave.behavioralFlaw == "gluttonous") {
if(eventSlave.diet == "restricted") {
State.variables.RESSevent.push("diet");
}
}
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.devotion >= -50) {
State.variables.RESSevent.push("resistant shower");
}
}
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.energy > 75) {
if(eventSlave.fetish != "buttslut") {
if(eventSlave.vagina != 0 || eventSlave.anus != 0) {
State.variables.RESSevent.push("night visit");
}
}
}
}
}
}
if(eventSlave.releaseRules == "restrictive") {
if(eventSlave.need) {
if(eventSlave.devotion <= 95) {
if(eventSlave.trust >= -20) {
if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) {
State.variables.RESSevent.push("forbidden masturbation");
}
}
}
if(eventSlave.devotion >= -20) {
if(eventSlave.trust >= -50) {
State.variables.RESSevent.push("desperately horny");
}
}
}
}
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
if(canPenetrate(eventSlave)) {
State.variables.RESSevent.push("slave dick on slave");
}
}
if(eventSlave.muscles > 30) {
if(eventSlave.weight <= 10) {
if(eventSlave.anus != 0 || State.variables.PC.dick == 0) {
if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) {
State.variables.RESSevent.push("muscles");
}
}
}
}
if(eventSlave.devotion >= -20) {
if(eventSlave.lactation > 1) {
if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) {
State.variables.RESSevent.push("milkgasm");
}
}
}
if(eventSlave.waist < -95) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
if(eventSlave.belly < 30000) {
if(eventSlave.weight <= 95) {
State.variables.RESSevent.push("devoted waist");
}
}
}
}
}
if(eventSlave.entertainSkill >= 100) {
if(eventSlave.trust > 50) {
if(["serve the public", "serve in the club"].includes(eventSlave.assignment)) {
State.variables.RESSevent.push("masterful entertainer");
}
}
}
if(eventSlave.whoreSkill >= 100) {
if(eventSlave.trust > 50) {
if(["whore", "work in the brothel"].includes(eventSlave.assignment)) {
State.variables.RESSevent.push("masterful whore");
}
}
}
if(eventSlave.dick > 0) {
if(eventSlave.balls == 0) {
if(eventSlave.ovaries == 0) {
if(eventSlave.devotion <= 50) {
if(eventSlave.trust < -50) {
if(eventSlave.anus > 0) {
if(canDoAnal(eventSlave)) {
State.variables.RESSevent.push("resistant gelding");
}
}
}
}
}
}
}
if(State.variables.seePreg != 0) {
if(isFertile(eventSlave)) {
if(eventSlave.devotion > 50) {
if(State.variables.PC.dick != 0) {
if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) {
if(eventSlave.eggType == "human") {
if(eventSlave.fetishKnown == 1) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus > 0) {
State.variables.RESSevent.push("impregnation please");
}
}
}
}
}
}
}
}
}
if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) {
if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) {
if(eventSlave.devotion <= 20) {
if(eventSlave.trust >= -50) {
if(eventSlave.anus < 3) {
State.variables.RESSevent.push("plug disobedience");
}
}
}
}
}
if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus != 0) {
if(canDoAnal(eventSlave)) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("used whore");
}
}
}
}
}
if(eventSlave.assignment == "serve the public") {
if(eventSlave.devotion >= -20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("nice guys");
}
}
}
if(eventSlave.assignment == "please you") {
if(eventSlave.devotion > 20) {
State.variables.RESSevent.push("lazy evening");
}
}
if(eventSlave.height < (Height.mean(eventSlave)*0.95)) {
if(eventSlave.physicalAge > 12) {
if(canDoAnal(eventSlave)) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust <= 95) {
State.variables.RESSevent.push("devoted shortstack");
}
}
}
}
}
} /* closes amp/crawling exempt */
if(canTalk(eventSlave)) {
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.boobsImplant > 400) {
if(eventSlave.lipsImplant >= 30) {
if(eventSlave.buttImplant > 3) {
if(eventSlave.boobs < 9000 || eventSlave.butt < 8) {
State.variables.RESSevent.push("surgery addict");
}
}
}
}
}
if(eventSlave.assignment == "please you") {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) {
if(State.variables.corpIncorporated != 0) {
State.variables.RESSevent.push("shift sleep");
}
if(canWalk(eventSlave)) {
if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") {
State.variables.RESSevent.push("shift masturbation");
}
}
if(eventSlave.entertainSkill >= 60) {
State.variables.RESSevent.push("shift doorframe");
}
}
if(canDoVaginal(eventSlave)) {
if(State.variables.PC.vagina == 1) {
if(eventSlave.dick == 0) {
if(State.variables.fuckSlaves > 2) {
State.variables.RESSevent.push("fucktoy tribbing");
}
}
}
}
}
}
}
} else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) {
if(State.variables.corpIncorporated != 0) {
State.variables.RESSevent.push("shift sleep");
}
if(eventSlave.entertainSkill >= 60) {
State.variables.RESSevent.push("shift doorframe");
}
}
if(canDoVaginal(eventSlave)) {
if(State.variables.PC.vagina == 1) {
if(eventSlave.dick == 0) {
if(State.variables.fuckSlaves > 2) {
State.variables.RESSevent.push("fucktoy tribbing");
}
}
}
}
}
}
}
}
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) {
if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus > 0) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("millenary");
}
}
}
}
}
}
if(eventSlave.assignment == "stay confined") {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("solitary desperation");
}
}
if(eventSlave.speechRules == "restrictive") {
if(eventSlave.devotion > 60) {
if(eventSlave.trust >= -20) {
State.variables.RESSevent.push("restricted profession");
}
}
}
if(eventSlave.speechRules == "restrictive") {
if(eventSlave.intelligence > 15) {
if(eventSlave.trust >= -20) {
if(eventSlave.devotion <= 20) {
State.variables.RESSevent.push("restricted smart");
}
}
}
}
if(State.variables.expansionRequestsAllowed > 0) {
if(eventSlave.drugs == "no drugs") {
if(eventSlave.speechRules == "permissive") {
if(eventSlave.health > 20) {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust > 20) {
if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") {
State.variables.RESSevent.push("injections please");
}
}
}
}
}
}
}
if(eventSlave.assignment == "serve the public") {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("serve the public devoted");
}
}
}
if(eventSlave.behavioralFlaw == "bitchy") {
if(canSee(eventSlave)) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
State.variables.RESSevent.push("obedient bitchy");
}
}
}
}
} /* closes mute exempt */
if(State.variables.cockFeeder == 0) {
if(eventSlave.intelligence+eventSlave.intelligenceImplant < -50) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20 || eventSlave.trust < -20) {
State.variables.RESSevent.push("obedient idiot");
}
}
}
}
if(eventSlave.boobs > 25000) {
if(eventSlave.belly < 100000) {
State.variables.RESSevent.push("tittymonster inspection");
}
}
if(State.variables.assistant > 1) {
if(eventSlave.fetishKnown == 1) {
if(eventSlave.energy > 95) {
if(eventSlave.devotion > 20) {
if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") {
State.variables.RESSevent.push("nympho with assistant");
}
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(eventSlave.assignment == "please you" || eventSlave.assignment == "serve in the master suite" || eventSlave.assignment == "be your Concubine") {
State.variables.RESSevent.push("bed snuggle");
}
}
}
if(eventSlave.minorInjury == "sore ass") {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("sore ass");
}
}
if(eventSlave.sexualFlaw == "hates oral") {
if(State.variables.PC.dick != 0) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("hates oral");
}
}
}
if(eventSlave.vagina == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RESSevent.push("devoted virgin");
}
}
}
}
if(eventSlave.anus == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RESSevent.push("devoted anal virgin");
}
}
}
}
if(State.variables.seeExtreme == 1) {
if(eventSlave.balls > 1) {
if(eventSlave.scrotum > 0) {
if(eventSlave.devotion <= 20) {
if(eventSlave.trust <= 20) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RESSevent.push("fearful balls");
}
}
}
}
}
}
if(eventSlave.devotion <= 50) {
if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") {
State.variables.RESSevent.push("scrubbing");
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") {
if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") {
State.variables.RESSevent.push("servant maid");
}
}
}
if(eventSlave.speechRules != "restrictive") {
if(canDoVaginal(eventSlave)) {
if(eventSlave.fetish != "buttslut") {
if(eventSlave.vagina == 0) {
if(eventSlave.anus != 0) {
if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 100) {
State.variables.RESSevent.push("unhappy virgin");
}
}
}
}
}
}
if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") {
if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") {
if(eventSlave.amp != 1) {
State.variables.RESSevent.push("extreme aphrodisiacs");
}
}
}
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
if(eventSlave.clit > 2) {
State.variables.RESSevent.push("slave clit on slave");
}
}
if(eventSlave.releaseRules != "restrictive") {
if(eventSlave.dick > 4) {
if(eventSlave.amp != 1){
if(canAchieveErection(eventSlave)) {
if(eventSlave.belly < 10000) {
if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") {
State.variables.RESSevent.push("slave dick huge");
}
}
}
}
}
}
if(eventSlave.heels == 1) {
if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("heels");
}
}
}
if(eventSlave.releaseRules != "restrictive") {
if(eventSlave.belly < 300000) {
if(eventSlave.anus > 2) {
if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) {
if(eventSlave.fetish != "none") {
if(canDoAnal(eventSlave)) {
State.variables.RESSevent.push("loose buttslut");
}
}
}
}
}
}
if(eventSlave.assignment == "whore") {
if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) {
if(eventSlave.devotion < -20 && eventSlave.trust >= -20) {
State.variables.RESSevent.push("whore rebellious");
}
}
}
if(eventSlave.amp == 1) {
if(eventSlave.devotion > 20) {
if(eventSlave.anus > 0 && canDoAnal(eventSlave)) {
State.variables.RESSevent.push("devoted amp");
}
}
if(eventSlave.assignment == "rest") {
State.variables.RESSevent.push("resting amp");
}
}
if(eventSlave.boobs < 500) {
if(eventSlave.butt < 3) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion > 20 && eventSlave.trust >= -20) {
if(eventSlave.weight <= 10) {
if(eventSlave.muscles <= 30) {
State.variables.RESSevent.push("obedient girlish");
}
}
}
}
}
}
}
if(eventSlave.boobs > 1200) {
if(eventSlave.areolaeShape != "circle") {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("shaped areolae");
}
}
}
if(eventSlave.behavioralFlaw == "arrogant") {
if(eventSlave.devotion < -50) {
if(eventSlave.trust >= -50) {
State.variables.RESSevent.push("rebellious arrogant");
}
}
}
if(State.variables.seePreg != 0) {
if(eventSlave.bellyPreg >= 10000) {
State.variables.RESSevent.push("hugely pregnant");
}
}
if(eventSlave.hormoneBalance >= 50) {
if(eventSlave.vagina == -1) {
if(eventSlave.balls >= 0) {
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(eventSlave.fetish != "buttslut") {
if(eventSlave.speechRules == "permissive") {
State.variables.RESSevent.push("hormone dysfunction");
}
}
}
}
}
}
}
if(eventSlave.vaginaPiercing > 1) {
if(eventSlave.nipplesPiercing > 1) {
if(eventSlave.clitPiercing > 1) {
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("heavy piercing");
}
}
}
}
}
}
if(eventSlave.fetishKnown == 1) {
if(eventSlave.fetish == "cumslut" || eventSlave.energy > 95) {
if(["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole"].includes(eventSlave.assignment)) {
if(eventSlave.devotion > 20) {
if(State.variables.PC.dick != 0) {
State.variables.RESSevent.push("cumslut whore");
}
}
}
}
}
if(eventSlave.anus == 0) {
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
State.variables.RESSevent.push("resistant anal virgin");
}
}
}
if(eventSlave.relationship == 4) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.events.push("RE slave marriage");
}
}
}
if(State.variables.PC.dick != 0) {
if (eventSlave.bellyPreg >= 300000) {
State.variables.RESSevent.push("hyperpreg stuck");
}
}
if(eventSlave.prestige == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(eventSlave.entertainSkill >= 100) {
if(eventSlave.assignment == "serve the public") {
State.variables.events.push("RE legendary entertainer");
}
}
if(eventSlave.whoreSkill >= 100) {
if(eventSlave.assignment == "whore") {
State.variables.events.push("RE legendary whore");
}
}
if(eventSlave.lactation > 0) {
if((eventSlave.boobs-eventSlave.boobsImplant) > 6000) {
if(eventSlave.assignment == "get milked") {
State.variables.events.push("RE legendary cow");
}
}
}
if(eventSlave.bellyPreg >= 14000) {
if(eventSlave.broodmother == 0) {
if(eventSlave.births > 10) {
if(eventSlave.assignment == "whore" || eventSlave.assignment == "serve the public") {
if(eventSlave.amp != 1) {
State.variables.events.push("RE legendary womb");
}
}
}
}
}
if(eventSlave.balls > 6) {
if(eventSlave.dick > 6) {
if(eventSlave.assignment == "work in the dairy" || eventSlave.assignment == "get milked") {
State.variables.events.push("RE legendary balls");
}
}
}
if(eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave." || eventSlave.origin == "She is an enslaved Daughter of Liberty.") {
if(eventSlave.devotion > 95 && eventSlave.assignment == "please you") {
State.variables.events.push("RE former abolitionist");
}
}
}
}
}
/* NICKNAME EVENTS */
if(State.variables.nicknamesAllowed == 1) {
var toSearch = eventSlave.slaveName.toLowerCase();
if(toSearch.indexOf("'") == -1) {
if(State.variables.week-eventSlave.weekAcquired >= 4) {
State.variables.events.push("RE nickname");
State.variables.seed = 0;
}
} /* closes nickname check */
} /* closes no nicknames option */
} /* closes mindbreak exempt */
if(eventSlave.fetish == "mindbroken") {
if(canWalk(eventSlave)) {
State.variables.RESSevent.push("mindbroken morning");
}
if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) {
if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) {
if(eventSlave.relationship == -3) {
if(jsRandom(1,200) < eventSlave.kindness) {
State.variables.RESSevent.push("surprising wakeup");
}
}
}
}
if(eventSlave.career == "a breeding bull" && eventSlave.assignment == "serve in the master suite" && canPenetrate(eventSlave) && eventSlave.dick >= 5 && eventSlave.amp != 1 && State.variables.PC.vagina == 1 && State.variables.PC.preg == 0 && (eventSlave.muscles > 30 || eventSlave.weight > 30)) {
State.variables.RESSevent.push("breeding bull");
if(State.variables.PC.fertDrugs > 0) {
State.variables.RESSevent.push("breeding bull");
State.variables.RESSevent.push("breeding bull");
}
if(State.variables.PC.forcedFertDrugs > 0) {
State.variables.RESSevent.push("breeding bull");
State.variables.RESSevent.push("breeding bull");
}
}
}
}
/* servants spend a lot of time in the penthouse, so should be eligible for a number (but not all) random events */
window.generateRandomEventPoolServant = function(eventSlave) {
/* STANDARD EVENTS */
if(eventSlave.fetish != "mindbroken") {
if(canWalk(eventSlave)) {
if(canTalk(eventSlave)) {
if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){
if(eventSlave.devotion > 20) {
if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) {
State.variables.RETSevent.push("cockmilk interception");
}
}
}
if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) {
if(State.variables.universalRulesConsent == 1) {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 40) {
if(canPenetrate(eventSlave)) {
if(canSee(eventSlave)) {
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
State.variables.RETSevent.push("interslave begging");
}
}
}
}
}
}
}
if(State.variables.familyTesting == 0) {
if(eventSlave.devotion > 20) {
if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) {
if(eventSlave.relation == "mother") {
if(eventSlave.belly < 100000) {
if(eventSlave.lactation) {
if(eventSlave.nipples != "fuckable") {
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
State.variables.RETSevent.push("incestuous nursing");
}
}
}
}
}
}
}
} else {
if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) {
State.variables.RETSevent.push("incestuous nursing");
}
}
if(State.variables.assistant > 0) {
if(State.variables.assistantAppearance != "normal") {
if(eventSlave.devotion >= -20) {
if(eventSlave.devotion <= 50) {
if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("PA servant");
}
}
}
}
}
}
if(State.variables.HeadGirl != 0) {
if(eventSlave.devotion <= 50) {
if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
if(State.variables.HGSeverity >= 0) {
State.variables.events.push("RE anal punishment");
}
State.variables.events.push("RE shower punishment");
}
}
}
if(State.variables.RETasteTestSubIDs.length > 1) {
if(eventSlave.livingRules == "luxurious") {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 80) {
State.variables.RETSevent.push("taste test");
}
}
}
}
if(eventSlave.relationship > 3) {
var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; });
if(relationshipSlave.devotion > 20) {
if(canWalk(relationshipSlave)) {
if(canTalk(relationshipSlave)) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(relationshipSlave.anus != 0) {
if(relationshipSlave.dick != 1) {
if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) {
if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") {
State.variables.RETSevent.push("top exhaustion");
}
}
}
}
}
}
}
}
}
}
if(State.variables.weatherToday.severity <= 1) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 20) {
if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
if(eventSlave.vagina != 0) {
State.variables.RESSevent.push("confident tanning");
}
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
var giver = 0;
if(State.variables.HeadGirl == 0) {
giver = 1;
} else if(State.variables.HeadGirl.ID != eventSlave.ID) {
giver = 1;
}
if(giver == 1) {
State.variables.RESSevent.push("a gift");
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.anus > 0) {
if(eventSlave.vagina != 0) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("devoted lotion");
}
}
}
}
if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") {
if(eventSlave.devotion <= 95) {
if(eventSlave.intelligence+eventSlave.intelligenceImplant < -50) {
State.variables.RESSevent.push("cooler lockin");
}
}
}
if(State.variables.universalRulesConsent == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) {
if(State.variables.REShowerForceSubIDs.length > 0) {
if(eventSlave.trust <= 75) {
State.variables.RETSevent.push("shower force");
}
}
if(eventSlave.anus > 0) {
if(State.variables.RESadisticDescriptionSubIDs.length > 0) {
State.variables.RETSevent.push("sadistic description");
}
}
if(State.variables.cockFeeder > 0) {
if(canPenetrate(eventSlave) || eventSlave.dick == 0) {
State.variables.RESSevent.push("kitchen molestation");
}
}
}
if(State.variables.REIfYouEnjoyItSubIDs.length > 0) {
State.variables.RETSevent.push("if you enjoy it");
}
if(State.variables.RESimpleAssaultIDs.length > 0) {
if(canPenetrate(eventSlave)) {
State.variables.RETSevent.push("simple assault");
}
}
}
}
if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) {
if(eventSlave.boobs > 10000) {
if(eventSlave.devotion >= -20) {
if(State.variables.slaves.length > 2) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("huge tits");
}
}
}
}
}
if(State.variables.seeAge != 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.birthWeek >= 51) {
/* lets give this a much higher chance of appearing */
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
State.variables.RESSevent.push("birthday");
}
}
}
}
if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") {
if(eventSlave.devotion <= 20) {
if(eventSlave.trust >= -20) {
if(eventSlave.anus > 0 && canDoAnal(eventSlave)) {
State.variables.RESSevent.push("not my name");
}
}
}
}
if(State.variables.slaves.length > 2) {
if(eventSlave.devotion >= -20) {
if(eventSlave.heels == 1) {
if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") {
State.variables.RESSevent.push("tendon fall");
}
}
}
}
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(eventSlave.vagina < 0) {
if(canDoAnal(eventSlave)) {
if(eventSlave.anus > 0) {
if(eventSlave.analSkill <= 30) {
State.variables.RESSevent.push("obedient shemale");
}
}
}
}
}
}
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.physicalAge > 37) {
if(eventSlave.anus > 0) {
if(eventSlave.vagina > 0) {
State.variables.RESSevent.push("devoted old");
}
}
}
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.actualAge > 35) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(State.variables.PC.actualAge < 25) {
State.variables.RESSevent.push("young PC age difference");
}
}
}
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(eventSlave.actualAge < 22) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(State.variables.PC.actualAge >= 50) {
State.variables.RESSevent.push("old PC age difference");
}
}
}
}
}
if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus != 0) {
if(eventSlave.fetishKnown == 1) {
State.variables.RESSevent.push("fearful humiliation");
}
}
}
}
}
}
}
if(eventSlave.livingRules == "luxurious") {
if(eventSlave.devotion <= 75) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("newly devoted sunrise");
}
}
}
if(State.variables.PC.dick == 1) {
if(State.variables.PC.belly < 5000) {
if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) {
if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("frightening dick");
}
}
}
}
}
}
if(State.variables.spa > 0) {
if(eventSlave.boobs > 2000) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("spa boobs");
}
}
}
}
}
if(eventSlave.lactation > 0) {
if(eventSlave.boobs > 800) {
if(eventSlave.nipples != "fuckable") {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("cow milking");
}
}
}
}
}
if(State.variables.arcologies[0].FSSubjugationist != "unset") {
if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) {
if(State.variables.week-eventSlave.weekAcquired > 1) {
if(State.variables.week-eventSlave.weekAcquired < 10) {
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.health > -20) {
if(eventSlave.race == eventSlave.origRace) {
if(eventSlave.indentureRestrictions < 1) {
State.variables.RESSevent.push("subjugation blues");
}
}
}
}
}
}
}
}
}
if(canTalk(eventSlave)) {
if(eventSlave.dietCum > 0) {
if(eventSlave.diet == "fattening") {
if(eventSlave.trust >= -50) {
if(eventSlave.fetish != "cumslut") {
if(eventSlave.weight < -30) {
if(eventSlave.health > -80) {
if(eventSlave.behavioralFlaw != "anorexic") {
if(eventSlave.sexualFlaw != "self hating") {
if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) {
State.variables.RESSevent.push("too thin for cum diet");
}
}
}
}
}
}
}
}
}
}
if(eventSlave.health > 90) {
if(eventSlave.muscles > 5) {
if(eventSlave.weight <= 30) {
if(eventSlave.weight >= -30) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("passing declaration");
}
}
}
}
}
}
if(eventSlave.fetish == "sadist") {
if(eventSlave.fetishStrength > 20) {
if(State.variables.arcadeSlaves > 0) {
if(eventSlave.trust >= -20) {
if(eventSlave.devotion > 50) {
if(eventSlave.belly < 300000) {
State.variables.RESSevent.push("arcade sadist");
}
}
}
}
}
}
if(State.variables.PC.vagina == 1) {
if(eventSlave.devotion <= 20) {
if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) {
if(eventSlave.muscles > 30) {
if(eventSlave.health > 20) {
if(eventSlave.energy > 50) {
if(canPenetrate(eventSlave)) {
if(State.variables.Bodyguard == 0) {
State.variables.RESSevent.push("mutinery attempt");
}
}
}
}
}
}
}
}
} /* closes mute exempt */
if(eventSlave.devotion > 20) {
if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) {
State.variables.RESSevent.push("gagged slave");
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 20) {
if(eventSlave.energy > 40) {
if(eventSlave.belly < 300000) {
if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) {
if(canSee(eventSlave)) {
State.variables.RESSevent.push("comfortable seat");
}
}
}
}
}
}
if(State.variables.seeAge == 1) {
if(eventSlave.actualAge < 18) {
if(eventSlave.devotion > 20) {
if(eventSlave.ovaries == 1) {
if(eventSlave.pubertyXX == 0) {
if(eventSlave.preg == 0) {
if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) {
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
State.variables.RESSevent.push("first period");
}
}
}
}
if(canPenetrate(eventSlave)) {
if(eventSlave.balls > 0) {
if(eventSlave.pubertyXY == 0) {
if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) {
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
State.variables.RESSevent.push("wet dreams");
}
}
}
}
}
}
} /* closes aging exemption */
if(eventSlave.devotion >= -150) {
if(eventSlave.devotion <= 50) {
State.variables.events.push("RE standard punishment");
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 50) {
if(State.variables.PC.belly < 5000) {
State.variables.RESSevent.push("shower slip");
}
if(eventSlave.amp < 0) {
State.variables.RESSevent.push("plimb help");
}
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.devotion >= -50) {
if(eventSlave.trust >= -20) {
if(State.variables.suppository != 0) {
if(eventSlave.fetish != "buttslut") {
State.variables.RESSevent.push("suppository resistance");
}
}
if(State.variables.cockFeeder != 0) {
if(eventSlave.fetish != "cumslut") {
State.variables.RESSevent.push("cockfeeder resistance");
}
}
}
}
}
if(eventSlave.relationship <= -2) {
if(eventSlave.trust > 50) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("bonded love");
}
}
}
if(eventSlave.trust > 20) {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("objectifying visit");
}
}
if(eventSlave.devotion > 20) {
if(eventSlave.trust > -10) {
if(eventSlave.ID != State.variables.HeadGirl.ID) {
if(eventSlave.ID != State.variables.Concubine.ID) {
State.variables.RESSevent.push("refreshment delivery");
}
}
}
}
if(eventSlave.dick > 8) {
if(eventSlave.balls > 0) {
if(eventSlave.energy > 60) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 50) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.belly < 100000) {
State.variables.RESSevent.push("dick wringing");
}
}
}
}
}
}
}
if(eventSlave.balls > 0) {
if(eventSlave.scrotum > 0) {
if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") {
if(eventSlave.devotion <= 95) {
if(eventSlave.energy > 50) {
if(eventSlave.energy < 95) {
if(eventSlave.devotion >= -20 || eventSlave.trust < -20) {
State.variables.RESSevent.push("cage relief");
}
}
}
}
}
}
}
if(State.variables.PC.dick > 0) {
if(State.variables.PC.boobs > 0) {
if(canSee(eventSlave)) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20) {
if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) {
State.variables.RESSevent.push("dickgirl PC");
}
}
}
}
}
}
if(eventSlave.energy > 40) {
if(canSee(eventSlave)) {
if(eventSlave.trust >= -50) {
if(eventSlave.devotion > 0) {
if(eventSlave.devotion <= 50) {
if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000))
|| ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500))
|| (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000)
|| (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) {
State.variables.RESSevent.push("hot PC");
}
}
}
}
}
}
if(eventSlave.trust <= 20) {
if(eventSlave.trust >= -75) {
if(eventSlave.devotion <= 30) {
if(eventSlave.devotion >= -20) {
State.variables.RESSevent.push("like me");
}
}
}
}
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.clothes == "uncomfortable straps") {
State.variables.RESSevent.push("bondage gear");
}
}
}
if(eventSlave.labia > 1) {
if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") {
if(eventSlave.belly < 10000) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.RESSevent.push("inconvenient labia");
}
}
}
}
}
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.addict > 20) {
if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") {
State.variables.RESSevent.push("obedient addict");
}
}
}
if(State.variables.seeExtreme == 1) {
if(eventSlave.devotion < -50) {
if(eventSlave.trust >= -50) {
if(eventSlave.assignment != "stay confined") {
if(eventSlave.heels != 1) {
State.variables.RESSevent.push("escapee");
}
}
}
}
}
if(eventSlave.devotion <= 50) {
if(eventSlave.trust >= -50) {
if(eventSlave.behavioralFlaw == "gluttonous") {
if(eventSlave.diet == "restricted") {
State.variables.RESSevent.push("diet");
}
}
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.devotion >= -50) {
State.variables.RESSevent.push("resistant shower");
}
}
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust >= -20) {
if(eventSlave.energy > 75) {
if(eventSlave.fetish != "buttslut") {
if(eventSlave.vagina != 0 || eventSlave.anus != 0) {
State.variables.RESSevent.push("night visit");
}
}
}
}
}
}
if(eventSlave.releaseRules == "restrictive") {
if(eventSlave.need) {
if(eventSlave.devotion <= 95) {
if(eventSlave.trust >= -20) {
if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) {
State.variables.RESSevent.push("forbidden masturbation");
}
}
}
if(eventSlave.devotion >= -20) {
if(eventSlave.trust >= -50) {
State.variables.RESSevent.push("desperately horny");
}
}
}
}
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
if(canPenetrate(eventSlave)) {
State.variables.RESSevent.push("slave dick on slave");
}
}
if(eventSlave.muscles > 30) {
if(eventSlave.weight <= 10) {
if(eventSlave.anus != 0 || State.variables.PC.dick == 0) {
if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) {
State.variables.RESSevent.push("muscles");
}
}
}
}
if(eventSlave.devotion >= -20) {
if(eventSlave.lactation > 1) {
if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) {
State.variables.RESSevent.push("milkgasm");
}
}
}
if(eventSlave.waist < -95) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
if(eventSlave.belly < 30000) {
if(eventSlave.weight <= 95) {
State.variables.RESSevent.push("devoted waist");
}
}
}
}
}
if(eventSlave.dick > 0) {
if(eventSlave.balls == 0) {
if(eventSlave.ovaries == 0) {
if(eventSlave.devotion <= 50) {
if(eventSlave.trust < -50) {
if(eventSlave.anus > 0) {
if(canDoAnal(eventSlave)) {
State.variables.RESSevent.push("resistant gelding");
}
}
}
}
}
}
}
if(isFertile(eventSlave)) {
if(eventSlave.devotion > 50) {
if(State.variables.PC.dick != 0) {
if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) {
if(eventSlave.eggType == "human") {
if(eventSlave.fetishKnown == 1) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus > 0) {
State.variables.RESSevent.push("impregnation please");
}
}
}
}
}
}
}
}
if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) {
if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) {
if(eventSlave.devotion <= 20) {
if(eventSlave.trust >= -50) {
if(eventSlave.anus < 3) {
State.variables.RESSevent.push("plug disobedience");
}
}
}
}
}
} /* closes amp/crawling exempt */
if(canTalk(eventSlave)) {
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.boobsImplant > 400) {
if(eventSlave.lipsImplant >= 30) {
if(eventSlave.buttImplant > 3) {
if(eventSlave.boobs < 9000 || eventSlave.butt < 8) {
State.variables.RESSevent.push("surgery addict");
}
}
}
}
}
if(eventSlave.speechRules != "restrictive") {
if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) {
if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) {
if(eventSlave.vagina != 0) {
if(eventSlave.anus > 0) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("millenary");
}
}
}
}
}
}
if(State.variables.expansionRequestsAllowed > 0) {
if(eventSlave.drugs == "no drugs") {
if(eventSlave.speechRules == "permissive") {
if(eventSlave.health > 20) {
if(eventSlave.devotion >= -20) {
if(eventSlave.trust > 20) {
if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") {
State.variables.RESSevent.push("injections please");
}
}
}
}
}
}
}
if(eventSlave.behavioralFlaw == "bitchy") {
if(canSee(eventSlave)) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust >= -20) {
State.variables.RESSevent.push("obedient bitchy");
}
}
}
}
} /* closes mute exempt */
if(State.variables.cockFeeder == 0) {
if(eventSlave.intelligence+eventSlave.intelligenceImplant < -50) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion >= -20 || eventSlave.trust < -20) {
State.variables.RESSevent.push("obedient idiot");
}
}
}
}
if(State.variables.assistant > 1) {
if(eventSlave.fetishKnown == 1) {
if(eventSlave.energy > 95) {
if(eventSlave.devotion > 20) {
if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") {
State.variables.RESSevent.push("nympho with assistant");
}
}
}
}
}
if(eventSlave.minorInjury == "sore ass") {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("sore ass");
}
}
if(eventSlave.sexualFlaw == "hates oral") {
if(State.variables.PC.dick != 0) {
if(eventSlave.devotion <= 50) {
State.variables.RESSevent.push("hates oral");
}
}
}
if(eventSlave.vagina == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RESSevent.push("devoted virgin");
}
}
}
}
if(eventSlave.anus == 0) {
if(eventSlave.devotion > 50) {
if(eventSlave.trust > 20) {
if(eventSlave.speechRules != "restrictive") {
State.variables.RESSevent.push("devoted anal virgin");
}
}
}
}
if(eventSlave.devotion <= 50) {
if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") {
State.variables.RESSevent.push("scrubbing");
}
}
if(eventSlave.devotion <= 20) {
if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") {
if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") {
State.variables.RESSevent.push("servant maid");
}
}
}
if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") {
if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") {
if(eventSlave.amp != 1) {
State.variables.RESSevent.push("extreme aphrodisiacs");
}
}
}
if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") {
if(eventSlave.clit > 2) {
State.variables.RESSevent.push("slave clit on slave");
}
}
if(eventSlave.releaseRules != "restrictive") {
if(eventSlave.dick > 4) {
if(eventSlave.amp != 1){
if(canAchieveErection(eventSlave)) {
if(eventSlave.belly < 10000) {
if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") {
State.variables.RESSevent.push("slave dick huge");
}
}
}
}
}
}
if(eventSlave.heels == 1) {
if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("heels");
}
}
}
if(eventSlave.releaseRules != "restrictive") {
if(eventSlave.belly < 300000) {
if(eventSlave.anus > 2) {
if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) {
if(eventSlave.fetish != "none") {
if(canDoAnal(eventSlave)) {
State.variables.RESSevent.push("loose buttslut");
}
}
}
}
}
}
if(eventSlave.boobs < 500) {
if(eventSlave.butt < 3) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
if(eventSlave.devotion <= 50) {
if(eventSlave.devotion > 20 && eventSlave.trust >= -20) {
if(eventSlave.weight <= 10) {
if(eventSlave.muscles <= 30) {
State.variables.RESSevent.push("obedient girlish");
}
}
}
}
}
}
}
if(eventSlave.boobs > 1200) {
if(eventSlave.areolaeShape != "circle") {
if(eventSlave.devotion > 50) {
State.variables.RESSevent.push("shaped areolae");
}
}
}
if(eventSlave.bellyPreg >= 10000) {
State.variables.RESSevent.push("hugely pregnant");
}
if(eventSlave.hormoneBalance >= 50) {
if(eventSlave.vagina == -1) {
if(eventSlave.balls >= 0) {
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(eventSlave.fetish != "buttslut") {
if(eventSlave.speechRules == "permissive") {
State.variables.RESSevent.push("hormone dysfunction");
}
}
}
}
}
}
}
if(eventSlave.vaginaPiercing > 1) {
if(eventSlave.nipplesPiercing > 1) {
if(eventSlave.clitPiercing > 1) {
if(eventSlave.devotion > 20 || eventSlave.trust < -20) {
if(eventSlave.devotion <= 50) {
if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) {
State.variables.RESSevent.push("heavy piercing");
}
}
}
}
}
}
if(eventSlave.anus == 0) {
if(eventSlave.devotion < -20) {
if(eventSlave.trust >= -20) {
State.variables.RESSevent.push("resistant anal virgin");
}
}
}
if(State.variables.PC.dick != 0) {
if (eventSlave.bellyPreg >= 300000) {
State.variables.RESSevent.push("hyperpreg stuck");
}
}
if(eventSlave.relationship == 4) {
if(eventSlave.devotion > 20) {
if(eventSlave.trust > 20) {
State.variables.events.push("RE slave marriage");
}
}
}
/* NICKNAME EVENTS */
if(State.variables.nicknamesAllowed == 1) {
var toSearch = eventSlave.slaveName.toLowerCase();
if(toSearch.indexOf("'") == -1) {
if(State.variables.week-eventSlave.weekAcquired >= 4) {
State.variables.events.push("RE nickname");
State.variables.seed = 0;
}
} /* closes nickname check */
} /* closes no nicknames option */
} /* closes mindbreak exempt */
if(eventSlave.fetish == "mindbroken") {
if(canWalk(eventSlave)) {
State.variables.RESSevent.push("mindbroken morning");
}
if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) {
if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) {
if(eventSlave.relationship == -3) {
if(jsRandom(1,200) < eventSlave.kindness) {
State.variables.RESSevent.push("surprising wakeup");
}
}
}
}
}
}
window.populateEventArray = function(RESS = State.variables.RESSevent.length, RESSTR = State.variables.RESSTRevent.length, RETS = State.variables.RETSevent.length, RECI = State.variables.RECIevent.length) {
/* EVENT RANDOMIZATION */
var events = State.variables.events;
for(var i = 0; i < RESS; i++) {
events.push("RESS");
}
for(var i = 0; i < RESSTR; i++) {
events.push("RESSTR");
}
for(var i = 0; i < RETS; i++) {
events.push("RETS");
}
for(var i = 0; i < RECI; i++) {
events.push("RECI");
}
if(events.length == 0) {
events.push("RE no event");
}
return events;
}
|
amomynous0/fc
|
src/js/eventSelectionJS.tw
|
tw
|
bsd-3-clause
| 84,883 |
:: Extended Family Mode JS [script]
/* see documentation for details /devNotes/Extended Family Mode Explained.txt */
window.isMotherP = function isMotherP(daughter, mother) {
return daughter.mother === mother.ID
}
window.isFatherP = function isFatherP(daughter, father) {
return daughter.father === father.ID
}
window.isParentP = function isParentP(daughter, parent) {
return isMotherP(daughter,parent) || isFatherP(daughter,parent)
}
window.sameDad = function(slave1, slave2){
if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) {
return true;
} else {
return false;
}
};
window.sameMom = function(slave1, slave2){
if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) {
return true;
} else {
return false;
}
};
// testtest catches the case if a mother is a father or a father a mother - thank you familyAnon, for this code
window.sameTParent = function(slave1, slave2) {
if (slave1.mother == -1 && slave1.father == -1 && slave2.mother == -1 && slave2.father == -1) {
return 1;
} else if (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) {
return 2;
} else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) {
return 3;
} else {
return 0;
}
};
/*
window.sameTParent = function(slave1, slave2) {
if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) {
return true; //testtest catches the case if a mother is a father or a father a mother
} else {
return false;
}
};
*/
window.areTwins = function(slave1, slave2) {
if (!sameDad(slave1, slave2)) {
return false;
} else if (!sameMom(slave1, slave2)) {
return false;
} else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return true;
} else {
return false;
}
};
window.areSisters = function(slave1, slave2) {
if (slave1.ID == slave2.ID) {
return 0; //you are not your own sister
} else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) {
return 0; //not related
} else {
if (!sameDad(slave1, slave2) && sameMom(slave1, slave2)) {
return 3; //half sisters
} else if (sameDad(slave1, slave2) && !sameMom(slave1, slave2)) {
return 3; //half sisters
} else if (sameTParent(slave1, slave2) == 3) {
return 3; //half sisters
} else if (sameTParent(slave1, slave2) == 2) {
return 2; //sisters
} else if (sameDad(slave1, slave2) && sameMom(slave1, slave2)) {
if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return 1; //twins
} else {
return 2; //sisters
}
} else {
return 0; //not related
}
}
};
/*
//3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related
window.areSisters = function(c1, c2) {
if(c1.ID == c2.ID) {
return 0;
}
var sib = 4;
if(sameMom(c1, c2)) {
sib -= 1;
}
if(sameDad(c1, c2)) {
sib -=1;
}
if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) {
sib -= 1;
}
if(sib == 4) {
return 0
} else {
return sib;
}
}
*/
window.areRelated = function(slave1, slave2) {
return (slave1.father == slave2.ID || slave1.mother == slave2.ID || slave2.father == slave1.ID || slave2.mother == slave1.ID || areSisters(slave1, slave2) > 0);
}
window.totalRelatives = function(slave) {
var relatives = 0;
if (slave.mother > 0) {
relatives += 1
}
if (slave.father > 0) {
relatives += 1
}
if (slave.daughters > 0) {
relatives += slave.daughters
}
if (slave.sisters > 0) {
relatives += slave.sisters
}
return relatives
};
window.mutualChildren = function(slave1, slave2, slaves) {
return slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && s.mother > 0 && s.father > 0 && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length;
}
window.isSlaveAvailable = function(slave) {
if (!slave) {
return null;
} else if (slave.assignment == "be your agent") {
return false;
} else if (slave.assignment == "live with your agent") {
return false;
} else if (slave.assignment == "be confined in the arcade") {
return false;
} else if (slave.assignment == "work in the dairy" && State.variables.DairyRestraintsSetting >= 2) {
return false;
} else {
return true;
}
};
if (typeof DairyRestraintsSetting == "undefined") {
var DairyRestraintsSetting = {
setSetting: function (setting) {
setting = Number(setting)
return setting
}
};
// Raise namespace scope to Global.
window.DairyRestraintsSetting = DairyRestraintsSetting;
};
/* OLD
window.randomRelatedSlave = function(slave, filterFunction) {
if(!slave || !SugarCube) { return undefined; }
if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; }
return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
}
*/
window.randomRelatedSlave = function(slave, filterFunction) {
if(!slave || !SugarCube) { return undefined; }
if(typeof filterFunction !== 'function') {
filterFunction = function(s, index, array) { return true; };
}
var arr = State.variables.slaves.filter(filterFunction)
arr.shuffle()
return arr.find(function(s, index, array) {
return areSisters(slave, s)
|| slave.ID === s.mother
|| slave.ID === s.father
|| s.ID === slave.mother
|| s.ID === slave.father;
})
}
window.randomRelatedAvailableSlave = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); });
}
window.randomSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); });
}
window.randomTwinSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; });
}
window.randomAvailableSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); });
}
window.randomAvailableTwinSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; });
}
window.randomDaughter = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; });
}
window.randomAvailableDaughter = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); });
}
window.randomParent = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; });
}
window.randomAvailableParent = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); });
}
window.totalPlayerRelatives = function(pc) {
var relatives = 0;
if (pc.mother > 0) {
relatives += 1
}
if (pc.father > 0) {
relatives += 1
}
if (pc.daughters > 0) {
relatives += pc.daughters
}
if (pc.sisters > 0) {
relatives += pc.sisters
}
return relatives
};
window.relativeTerm = function(slave1, slave2) {
if(slave2.mother == slave1.ID || slave2.father == slave1.ID) {
return "daughter";
} else if(slave1.mother == slave2.ID) {
return "mother";
} else if(slave1.father == slave2.ID) {
return "father";
} else if(areSisters(slave2, slave1) == 1) {
return "twin";
} else if(areSisters(slave2, slave1) == 2) {
return "sister";
} else if(areSisters(slave2, slave1) == 3) {
return "half-sister";
} else {
return "some unknown blood connection";
}
}
|
amomynous0/fc
|
src/js/extendedFamilyModeJS.tw
|
tw
|
bsd-3-clause
| 8,167 |
:: FamilyTreeJS [script]
'use strict';
var lastActiveSlave, lastSlaves, lastPC;
/*
To use, add something like:
<div id="familyTree"></div>
<span id="familyTreeLink">
<<link "Pull up the file on her family tree.">>
<<replace #familyTreeLink>>
<<run renderFamilyTree($slaves, $activeSlave.ID)>>
<</replace>>
<</link>>
</span>
*/
window.renderFamilyTree = function(slaves, filterID) {
var ftreeWidth,ftreeHeight;
var chartWidth, chartHeight;
var margin;
d3.select('#ftree-canvas').remove();
var svg = d3.select('#familyTree')
.append('svg')
.attr('id','ftree-canvas');
var chartLayer = svg.append('g').classed('chartLayer', true);
var range = 100;
var data = buildFamilyTree(slaves, filterID);
initFtreeSVG(data);
runFtreeSim(data);
function initFtreeSVG(data) {
ftreeWidth = data.nodes.length * 45;
ftreeHeight = data.nodes.length * 35;
if(ftreeWidth < 600) {
ftreeWidth = 600;
} else if(ftreeWidth > 1920) {
ftreeWidth = 1920;
}
if(ftreeHeight < 480) {
ftreeHeight = 480;
} else if(ftreeHeight > 1200) {
ftreeHeight = 1200;
}
margin = {top:0, left:0, bottom:0, right:0 }
chartWidth = ftreeWidth - (margin.left+margin.right)
chartHeight = ftreeHeight - (margin.top+margin.bottom)
svg.attr('width', ftreeWidth).attr('height', ftreeHeight)
var defs = svg.append('defs');
svg.append('defs').append('marker')
.attr('id','arrowhead')
.attr('viewBox','-0 -5 10 10')
.attr('refX',13)
.attr('refY',0)
.attr('orient','auto')
.attr('markerWidth',13)
.attr('markerHeight',13)
.attr('xoverflow','visible')
.append('svg:path')
.attr('d', 'M 0,-1 L 5,0 L 0,1')
.attr('fill', '#a1a1a1')
.style('stroke','none');
chartLayer
.attr('width', chartWidth)
.attr('height', chartHeight)
.attr('transform', 'translate('+[margin.left, margin.top]+')')
}
function runFtreeSim(data) {
var simulation = d3.forceSimulation()
.force('link', d3.forceLink().id(function(d) { return d.index }))
.force('collide',d3.forceCollide( function(d){ return 60; }).iterations(4) )
.force('charge', d3.forceManyBody().strength(-200).distanceMin(100).distanceMax(1000))
.force('center', d3.forceCenter(chartWidth / 2, chartHeight / 2))
.force('y', d3.forceY(100))
.force('x', d3.forceX(200))
var link = svg.append('g')
.attr('class', 'link')
.selectAll('link')
.data(data.links)
.enter()
.append('line')
.attr('marker-end','url(#arrowhead)')
.attr('stroke', function(d) {
if(d.type == 'homologous') {
return '#862d59';
} else if(d.type == 'paternal') {
return '#24478f';
} else {
return '#aa909b';
}
})
.attr('stroke-width', 2)
.attr('fill', 'none');
var node = svg.selectAll('.node')
.data(data.nodes)
.enter().append('g')
.attr('class', 'node')
.call(d3.drag()
.on('start', dragstarted)
.on('drag', dragged)
.on('end', dragended));
node.append('circle')
.attr('r', function(d){ return d.r })
.attr('stroke', function(d) {
if(d.ID == filterID) {
return '#ffff20';
} else {
return '#5a5a5a';
}
})
.attr('class', 'node-circle')
.attr('r', 20);
node.append('text')
.text(function(d) {
var ssym;
if(d.ID == -1) {
if(d.dick == 1 && d.vagina == 1) {
ssym = '☿'
} else if (d.dick == 1) {
ssym = '♂';
} else if (d.vagina == 1) {
ssym = '♀';
}
} else if (d.dick > 0 && d.vagina > -1) {
ssym = '☿'
} else if (d.dick > 0) {
ssym = '♂';
} else if (d.vagina > -1) {
ssym = '♀';
} else {
ssym = '?';
}
return d.name + '('+ssym+')';
})
.attr('dy', 4)
.attr('dx', function(d) { return -(8*d.name.length)/2; })
.attr('class', 'node-text')
.style('fill', function(d) {
if(d.is_mother && d.is_father) {
return '#b84dff';
} else if(d.is_father) {
return '#00ffff';
} else if(d.is_mother) {
return '#ff3399';
} else if(d.unborn) {
return '#a3a3c2';
} else {
return '#66cc66';
}
});
var circles = svg.selectAll('.node-circle');
var texts = svg.selectAll('.node-text');
var ticked = function() {
link
.attr('x1', function(d) { return d.source.x; })
.attr('y1', function(d) { return d.source.y; })
.attr('x2', function(d) { return d.target.x; })
.attr('y2', function(d) { return d.target.y; });
node
.attr("transform", function (d) {return "translate(" + d.x + ", " + d.y + ")";});
}
simulation.nodes(data.nodes)
.on('tick', ticked);
simulation.force('link')
.links(data.links);
function dragstarted(d) {
if (!d3.event.active) simulation.alphaTarget(0.3).restart();
d.fx = d.x;
d.fy = d.y;
}
function dragged(d) {
d.fx = d3.event.x;
d.fy = d3.event.y;
}
function dragended(d) {
if (!d3.event.active) simulation.alphaTarget(0);
d.fx = null;
d.fy = null;
}
}
};
window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
var family_graph = {
nodes: [],
links: []
};
var node_lookup = {};
var preset_lookup = {
'-2': 'Social elite',
'-3': 'Client',
'-4': 'Former master',
'-5': 'An arcology owner',
'-6': 'A citizen'
};
var outdads = {};
var outmoms = {};
var kids = {};
var fake_pc = {
slaveName: State.variables.PC.name + '(You)',
mother: State.variables.PC.mother,
father: State.variables.PC.father,
dick: State.variables.PC.dick,
vagina: State.variables.PC.vagina,
ID: State.variables.PC.ID
};
var charList = [fake_pc];
charList.push.apply(charList, slaves);
charList.push.apply(charList, State.variables.tanks);
var unborn = {};
for(var i = 0; i < State.variables.tanks.length; i++) {
unborn[State.variables.tanks[i].ID] = true;
}
for (var i = 0; i < State.variables.cribs.length; i++) {
unborn[State.variables.cribs[i].ID] = true;
}
for(var i = 0; i < charList.length; i++) {
var mom = charList[i].mother;
var dad = charList[i].father;
if(mom) {
if(!kids[mom]) {
kids[mom] = {};
}
kids[mom].mother = true;
}
if(dad) {
if(!kids[dad]) {
kids[dad] = {};
}
kids[dad].father = true;
}
}
for(var i = 0; i < charList.length; i++) {
var character = charList[i];
if(character.mother == 0 && character.father == 0 && !kids[character.ID]) {
continue;
}
var mom = character.mother;
if(mom < -6) {
if (mom in State.variables.missingTable && State.variables.showMissingSlaves) {
node_lookup[mom] = family_graph.nodes.length;
var missing = State.variables.missingTable[mom];
charList.push({ID: mom, mother: 0, father: 0, is_mother: true, dick: missing.dick, vagina: missing.vagina, slaveName: missing.slaveName});
} else {
if(typeof outmoms[mom] == 'undefined') {
outmoms[mom] = [];
}
outmoms[mom].push(character.slaveName);
}
} else if(mom < 0 && typeof node_lookup[mom] == 'undefined' && typeof preset_lookup[mom] != 'undefined') {
node_lookup[mom] = family_graph.nodes.length;
charList.push({ID: mom, mother: 0, father: 0, is_father: true, dick: 0, vagina: 1, slaveName: preset_lookup[mom]});
}
var dad = character.father;
if(dad < -6) {
if (dad in State.variables.missingTable && State.variables.showMissingSlaves) {
node_lookup[dad] = family_graph.nodes.length;
var missing = State.variables.missingTable[dad];
charList.push({ID: dad, mother: 0, father: 0, is_father: true, dick: missing.dick, vagina: missing.vagina, slaveName: missing.slaveName});
} else {
if(typeof outdads[dad] == 'undefined') {
outdads[dad] = [];
}
outdads[dad].push(character.slaveName);
}
} else if(dad < 0 && typeof node_lookup[dad] == 'undefined' && typeof preset_lookup[dad] != 'undefined') {
node_lookup[dad] = family_graph.nodes.length;
charList.push({ID: dad, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: preset_lookup[dad]});
}
}
var mkeys = Object.keys(outmoms);
for(var i = 0; i < mkeys.length; i++) {
var name;
var key = mkeys[i];
var names = outmoms[key];
if(names.length == 1) {
name = names[0];
} else if(names.length == 2) {
name = names.join(' and ');
} else {
names[-1] = 'and '+names[-1];
name = names.join(', ');
}
node_lookup[key] = family_graph.nodes.length;
//Outside extant slaves set
charList.push({ID: key, mother: 0, father: 0, is_mother: true, dick: 0, vagina: 1, slaveName: name+"'s mother"});
}
var dkeys = Object.keys(outdads);
for(var i = 0; i < dkeys.length; i++) {
var name;
var key = dkeys[i];
var names = outdads[key];
if(names.length == 1) {
name = names[0];
} else if(names.length == 2) {
name = names.join(' and ');
} else {
names[-1] = 'and '+names[-1];
name = names.join(', ');
}
node_lookup[key] = family_graph.nodes.length;
//Outside extant slaves set
charList.push({ID: key, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: name+"'s father"});
}
var charHash = {};
for(var i = 0; i < charList.length; i++) {
charHash[charList[i].ID] = charList[i];
}
var related = {};
var seen = {};
var saveTree = {};
function relatedTo(character, targetID, relIDs = {tree: {}, related: false}) {
relIDs.tree[character.ID] = true;
if(related[character.ID]) {
relIDs.related = true;
return relIDs;
}
if(character.ID == targetID) {
relIDs.related = true;
}
if(seen[character.ID]) {
return relIDs;
}
seen[character.ID] = true;
if(character.mother != 0) {
if(charHash[character.mother]) {
relatedTo(charHash[character.mother], targetID, relIDs);
}
}
if(character.father != 0) {
if(charHash[character.father]) {
relatedTo(charHash[character.father], targetID, relIDs);
}
}
return relIDs;
}
if(filterID) {
if(charHash[filterID]) {
var relIDs = relatedTo(charHash[filterID], filterID);
for(var k in relIDs.tree) {
related[k] = true;
}
for(var i = 0; i < charList.length; i++) {
if(charHash[charList[i].ID]) {
var pRelIDs = relatedTo(charHash[charList[i].ID], filterID);
if(pRelIDs.related) {
for(var k in pRelIDs.tree) {
related[k] = true;
if(saveTree[k]) {
for(var k2 in saveTree[k].tree) {
related[k2] = true;
}
}
}
}
saveTree[charList[i].ID] = pRelIDs;
}
}
}
}
for(var i = 0; i < charList.length; i++) {
var character = charList[i];
var char_id = character.ID;
if(character.mother == 0 && character.father == 0 && !kids[char_id]) {
continue;
}
if(filterID && !related[char_id]) {
continue;
}
node_lookup[char_id] = family_graph.nodes.length;
var char_obj = {
ID: char_id,
name: character.slaveName,
dick: character.dick,
unborn: !!unborn[char_id],
vagina: character.vagina
};
if(kids[char_id]) {
char_obj.is_mother = !!kids[char_id].mother;
char_obj.is_father = !!kids[char_id].father;
} else {
char_obj.is_mother = false;
char_obj.is_father = false;
}
family_graph.nodes.push(char_obj);
}
for(var i = 0; i < charList.length; i++) {
var character = charList[i];
var char_id = character.ID;
if(character.mother == 0 && character.father == 0 && !kids[char_id]) {
continue;
}
if(filterID && !related[char_id]) {
if(related[character.mother]) {
console.log('wtf, mom');
}
if(related[character.father]) {
console.log('wtf, dad');
}
continue;
}
if(typeof node_lookup[character.mother] != 'undefined') {
var ltype;
if(character.mother == character.father) {
ltype = 'homologous';
} else {
ltype = 'maternal';
}
family_graph.links.push({
type: ltype,
target: node_lookup[char_id]*1,
source: node_lookup[character.mother]*1
});
}
if(character.mother == character.father) {
continue;
}
if(typeof node_lookup[character.father] != 'undefined') {
family_graph.links.push({
type: 'paternal',
target: node_lookup[char_id]*1,
source: node_lookup[character.father]*1
});
}
}
return family_graph;
};
/*Old version. To use, do something like:
<div id="editFamily">
<div id="graph"></div>
</div>
<<run updateFamilyTree($activeSlave, $slaves, $PC)>>
<script>updateFamilyTree()</script>
If you want to update the tree, just re-call the run line.
If there's no active slave, you can do:
<<run updateFamilyTree(null, $slaves, $PC)>>
*/
window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) {
lastActiveSlave = activeSlave;
lastSlaves = slaves;
lastPC = PC;
var treeDepth = 0;
var numTreeNodes = 0;
var graphElement = document.getElementById("graph");
if(!graphElement)
return;
graphElement.innerHTML = "";
/* The way this code works is that we start with the activeSlave then we call
slaveInfo() recursively to work our way up the tree finding their parents.
*/
function getSlave(id, expectedGenes) {
if(id == -1) {
return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother};
}
if(id == 0) {
return {"slaveName":"-", "ID":id, "genes":expectedGenes};
}
if(id == activeSlave.ID) {
return activeSlave;
}
for(var i = 0; i < slaves.length; ++i) {
if(slaves[i].ID == id)
return slaves[i];
}
return {"slaveName":"-", "ID":id, "genes":expectedGenes};
}
function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) {
numTreeNodes = 0;
treeDepth = 0;
if(recursionProtectSlaveId[slave.ID]) {
console.log("Recursion protection");
return slaveInfo_(slave, activeSlaveId);
}
recursionProtectSlaveId[slave.ID] = true;
if(typeof slave.father == "undefined" || typeof slave.mother == "undefined")
return slaveInfo_(slave, activeSlaveId);
if(slave.father == -1 || slave.mother == -1) {
return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId);
}
if(slave.father != 0) {
return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId);
}
if(slave.mother != 0) {
return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId);
}
return slaveInfo_(slave, activeSlaveId);
}
function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) {
numTreeNodes += 1;
treeDepth = Math.max(treeDepth, depth);
var shouldAddChildren = false;
if(!slavesAdded[slave.ID]) {
shouldAddChildren = true;
slavesAdded[slave.ID] = true;
}
var data = {
"name": slave.slaveName + (slave.physicalAge?(" (" + slave.physicalAge + ")"):""),
"class" : slave.genes,
"textClass": (activeSlaveId == slave.ID)?"emphasis":"",
"marriages": [],
};
var spouseToChild = {};
function maybeAddSpouseToChild(child) {
if(child.ID == slave.ID)
return;
if (child.father == slave.ID) {
if(!spouseToChild[child.mother]) {
spouseToChild[child.mother] = []
}
spouseToChild[child.mother].push(child);
} else if (child.mother == slave.ID) {
if(!spouseToChild[child.father]) {
spouseToChild[child.father] = []
}
spouseToChild[child.father].push(child);
}
}
if(activeSlave.ID != PC.ID)
maybeAddSpouseToChild(activeSlave);
maybeAddSpouseToChild(getSlave(-1));
for(var i = 0; i < slaves.length; ++i) {
var child = slaves[i];
if(child.ID != activeSlave.ID)
maybeAddSpouseToChild(child);
}
for(var key in spouseToChild) {
if(spouseToChild.hasOwnProperty(key)) {
var children = shouldAddChildren?spouseToChild[key]:[];
var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown");
var spouseName;
if (spouse.ID != slave.ID){
spouseName = spouse.slaveName + (spouse.physicalAge?(" (" + spouse.physicalAge + ")"):"")
} else {
spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)";
}
var marriage = {
"spouse": {"name": spouseName, "class": spouse.genes},
"children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ),
};
data.marriages.push(marriage);
}
}
return data;
}
if(activeSlave == PC || activeSlave == null)
activeSlave = getSlave(-1)
const treeData = [slaveInfo(activeSlave, activeSlave.ID)];
console.log("Family tree is", treeData, 'and has:', numTreeNodes);
var parentWidth = document.getElementById('editFamily').offsetWidth;
console.log(parentWidth, document.getElementById('passages').offsetWidth);
if(!parentWidth)
parentWidth = document.body.offsetWidth - 483;
console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200);
dTree.init(treeData, {
target: "#graph",
debug: true,
height: 50 + 50*treeDepth, /* very rough heuristics */
width: Math.min(200 + 40*numTreeNodes,
parentWidth-200) + 200,
callbacks: {
nodeClick: function(name, extra) {
}
}
});
};
|
amomynous0/fc
|
src/js/familyTree.tw
|
tw
|
bsd-3-clause
| 16,820 |
:: Foreach Macro JS [script]
Macro.add('foreach', {
skipArgs : true,
tags : null,
handler() {
const payload = this.payload[0].contents.replace(/\n$/, '');
let statement = this.args.raw.trim();
let variable;
let array;
let result;
if (statement.length !== 0) {
const parts = statement.match(/^(\S+?)\s+of\s+(\S.*?)\s*$/i);
if(parts !== null) {
variable = parts[1];
array = parts[2];
}
}
if(!variable || !array) {
return this.error('invalid syntax, format: <<foreach variable of array-expression>>... <</foreach>>');
}
try {
result = Scripting.evalTwineScript(array);
} catch (ex) {
return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`);
}
let resultLength = result['length'];
// We don't check for "instanceof Array" to also be able to pass arguments or other strange objects
if(typeof resultLength !== 'number' || (resultLength % 1) !== 0) {
return this.error("bad evaluation: '" + result + "' is not an array or array-like object");
}
if(resultLength > Config.macros.maxLoopIterations) {
return this.error('Array too large for maxLoopIterations (' + resultLength + ' > ' + Config.macros.maxLoopIterations + ')');
}
if(!new RegExp(`^(${Patterns.variable})$`).test(variable)) {
return this.error('not a variable identifier: ' + variable);
}
if(resultLength <= 0) {
// Don't bother with empty stuff
return;
}
Config.debug && this.debugView.modes({block: true});
payload.replace(/^\n/, '');
for(let i = 0; i < resultLength; ++ i) {
Wikifier.setValue(variable, result[i]);
new Wikifier(this.output, payload);
}
}
});
|
amomynous0/fc
|
src/js/foreachMacroJS.tw
|
tw
|
bsd-3-clause
| 1,654 |
:: FResult [script]
// this is a port of the FResult widget
// it has been broken up into several functions, because it grew too long
// it has been wrapped in a closure so as not to pollute the global namespace
// and so that nested functions are only evaluated once
window.FResult = (function() {
"use strict";
// we can't initialise our global variables on load, because SugarCube.State isn't initialised
// instead, declare them and initialise on run time
let V, incest_bonus;
function FResult(slave) {
V = State.variables;
incest_bonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1;
calcUseWeights(slave);
if (!slave.fuckdoll)
calcNotFuckdoll(slave);
else
V.FResult += slave.fuckdoll/10;
V.FResult += Math.max(0, slave.aphrodisiacs) * 2;
if (slave.inflationType === "aphrodisiac")
V.FResult += slave.inflation*4;
if (slave.lactation > 0)
V.FResult += 1;
if (slave.nipples === "fuckable")
calcFuckableTits(slave);
if (V.seeAge === 1)
calcAge(slave);
if (slave.fetish === "mindbroken")
V.FResult = Math.trunc(V.FResult*0.4);
else
V.FResult = Math.trunc(V.FResult*0.7);
if (slave.pregWeek < 0)
V.FResult -= Math.trunc(V.FResult*slave.pregWeek/10); // reduced the most just after birth
calcAmputation(slave);
if (V.arcologies[0].FSHedonisticDecadence > 20)
calcHedonismWeight(slave);
if (V.FResult < 2) {
if (supremeRaceP(slave) && V.arcologies[0].FSSupremacist > 20)
V.FResult = 0;
else
V.FResult = 2;
}
}
function calcUseWeights(slave) {
V.FResult = (3 - slave.anus)+(slave.muscles/30);
if (slave.muscles < -95)
V.FResult -= 5;
else if (slave.muscles < -30)
V.FResult -= 2;
const uses = V.oralUseWeight + V.vaginalUseWeight + V.analUseWeight;
if (uses <= 0) return;
V.FResult += (6+slave.tonguePiercing) * (V.oralUseWeight/uses) * (slave.oralSkill/30);
if (slave.sexualFlaw === "cum addict")
V.FResult += (V.oralUseWeight/uses) * (slave.oralSkill/30);
if (canDoVaginal(slave)) {
V.FResult += 6 * (V.vaginalUseWeight/uses) * (slave.vaginalSkill/30);
V.FResult += (3 - slave.vagina);
V.FResult += slave.vaginaLube;
}
if (canDoAnal(slave)) {
V.FResult += 6 * (V.analUseWeight/uses) * (slave.analSkill/30);
if (slave.sexualFlaw === "anal addict")
V.FResult += (V.analUseWeight/uses) * (slave.analSkill/30);
if (slave.inflationType === "aphrodisiac")
V.FResult += (V.analUseWeight/uses) * (slave.inflation * 3);
}
}
function calcFuckableTits(slave) {
V.FResult += 2;
if (slave.fetish === "boobs")
V.FResult += Math.trunc(slave.fetishStrength/20);
}
function calcWorksWithRelatives(slave) {
V.slaves.forEach(islave => {
if (isParentP(slave, islave) && sameAssignmentP(slave, islave)) {
V.FResult += 1;
if (incest_bonus) V.FResult += 1;
}
if (areSisters(slave, islave) > 0 && sameAssignmentP(slave, islave)) {
V.FResult += 1;
if (incest_bonus) V.FResult += 1;
}
});
}
function calcWorksWithRelativesVanilla(slave) {
const fre = getSlave(slave.relationTarget)
if (fre !== undefined && sameAssignmentP(slave, fre)) {
V.FResult += 2;
if (incest_bonus) V.FResult += 2;
}
}
function calcWorksWithRelationship(slave) {
const fre = V.slaves.findIndex(s => {
return haveRelationshipP(slave, s) && sameAssignmentP(slave, s);
});
if (fre !== -1) V.FResult += 1;
}
function calcWorksWithRival(slave) {
const en = V.slaves.findIndex(s => {
return isRivalP(slave, s) && sameAssignmentP(slave, s);
});
if (en !== -1) V.FResult -= 1;
}
function calcHInjectionsDiet(slave) {
if (slave.drugs === "male hormone injections" || slave.drugs === "female hormone injections")
V.FResult -= 10;
if (slave.diet === "XXY")
V.FResult += 2;
else if (slave.diet === "XY" || slave.diet === "XX")
V.FResult += 1;
else if (slave.diet === "cum production")
V.FResult += 1;
else if (slave.diet === "fertility")
V.FResult += 1;
}
function calcPreg(slave) {
if (V.arcologies[0].FSRepopulationFocus > 20) {
if (slave.preg > 10) V.FResult += 2;
else V.FResult -= 2;
} else if (V.arcologies[0].FSRestart > 20) {
if (slave.bellyPreg >= 500 && slave.breedingMark === 1 && V.propOutcome === 1)
V.FResult += 1;
else if (slave.preg > 10)
V.FResult -= 10;
else
V.FResult += 0;
}
}
function calcRace(slave) {
if (V.arcologies[0].FSSupremacist !== "unset" && supremeRaceP(slave))
V.FResult -= (V.arcologies[0].FSSupremacist/5) + (V.arcologies[0].FSSupremacistLawME*10);
if (V.arcologies[0].FSSubjugationist !== "unset" && inferiorRaceP(slave))
V.FResult += (V.arcologies[0].FSSubjugationist/10) + (V.arcologies[0].FSSubjugationistLawME);
}
function calcSexAttributes(slave) {
if (slave.clitPiercing > 2) V.FResult += 1;
if (slave.fetishKnown === 1 && slave.fetishStrength > 60 && slave.fetish != "none")
V.FResult += slave.fetishStrength/5;
if (slave.attrKnown === 1) {
V.FResult += Math.trunc(slave.attrXX/20);
V.FResult += Math.trunc(slave.attrXY/20);
if (slave.energy > 95) V.FResult += 3;
else if (slave.energy > 80) V.FResult += 2;
else if (slave.energy > 60) V.FResult += 1;
else if (slave.energy <= 20) V.FResult -= 2;
else if (slave.energy <= 40) V.FResult -= 1;
}
if (slave.sexualFlaw !== "none") V.FResult -= 2;
if (slave.sexualQuirk !== "none") V.FResult += 2;
if (slave.behavioralFlaw !== "none") V.FResult -= 2;
if (slave.behavioralQuirk !== "none") V.FResult += 2;
}
function calcCareer(slave) {
if (setup.whoreCareers.includes(slave.career))
V.FResult += 1;
else if (slave.oralCount + slave.analCount + slave.vaginalCount + slave.mammaryCount + slave.penetrativeCount > 1000)
V.FResult += 1;
}
function calcSight(slave) {
if (!canSee(slave)) V.FResult -= 3;
else if (slave.eyes <= -1) {
if (slave.eyewear !== "corrective glasses" && slave.eyewear !== "corrective contacts")
V.FResult -= 1;
} else if (slave.eyewear === "blurring glasses")
V.FResult -= 1;
else if (slave.eyewear === "blurring contacts")
V.FResult -= 1;
}
function calcHearing(slave) {
if (!canHear(slave)) V.FResult -= 2;
else if (slave.hears <= -1) {
if (slave.earwear !== "hearing aids")
V.FResult -= 1;
} else if (slave.earwear === "muffling ear plugs")
V.FResult -= 1;
}
function calcEgyptianBonus(slave) {
if (V.racialVarieties === undefined) V.racialVarieties = [];
if (!V.racialVarieties.includes(slave.race))
V.racialVarieties.push(slave.race);
}
function calcYouthBonus(slave) {
if (slave.visualAge < 30) {
if (slave.actualAge > 30)
V.FResult += 5; // experienced for her apparent age
if (slave.physicalAge > 30)
V.FResult -= slave.physicalAge/2; // too old :(
}
}
function calcMatureBonus(slave) {
if (slave.visualAge >= 30 && slave.actualAge >= 30 && slave.physicalAge < slave.visualAge)
V.FResult += Math.min((slave.physicalAge - slave.visualAge) * 2, 20); // looks and acts mature, but has a body that just won't quit
}
function calcNotFuckdoll(slave) {
if (V.familyTesting === 1 && totalRelatives(slave) > 0)
calcWorksWithRelatives(slave);
else if(!V.familyTesting && slave.relation !==0)
calcWorksWithRelativesVanilla(slave);
if (slave.relationship > 0) calcWorksWithRelationship(slave);
if (slave.rivalry !== 0) calcWorksWithRival(slave);
calcHInjectionsDiet(slave);
calcPreg(slave);
calcRace(slave);
calcSexAttributes(slave);
calcCareer(slave);
calcSight(slave);
calcHearing(slave);
if (V.arcologies[0].FSEgyptianRevivalist !== "unset")
calcEgyptianBonus(slave);
if (V.arcologies[0].FSYouthPreferentialist !== "unset")
calcYouthBonus(slave);
else if (V.arcologies[0].FSMaturityPreferentialist !== "unset")
calcMatureBonus(slave);
}
function calcAge(slave) {
if ((V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset") && slave.physicalAge === V.minimumSlaveAge && slave.physicalAge === V.fertilityAge && canGetPregnant(slave)) {
V.FResult += 1;
if (slave.birthWeek === 0) V.FResult += V.FResult;
else if (slave.birthWeek < 4) V.FResult += 0.2*V.FResult;
} else if (slave.physicalAge === V.minimumSlaveAge) {
V.FResult += 1;
if (slave.birthWeek === 0 ) V.FResult += 0.5*V.FResult;
else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult;
} else if (slave.physicalAge === V.fertilityAge && canGetPregnant(slave) && (V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset")) {
V.FResult += 1;
if (slave.birthWeek === 0)
V.FResult += 0.5*V.FResult;
else if (slave.birthWeek < 4)
V.FResult += 0.1*V.FResult;
}
}
function calcAmputation(slave) {
switch(slave.amp) {
case 0:
break;
case 1:
V.FResult -= 2;
break;
case -2:
break;
case -5:
break;
default:
V.FResult -= 1;
}
}
function calcHedonismWeight(slave) {
if (slave.weight < 10)
V.FResult -= 2;
else if (slave.weight > 190)
V.FResult -= 5; // too fat
}
return FResult;
})();
|
amomynous0/fc
|
src/js/fresult.tw
|
tw
|
bsd-3-clause
| 9,117 |
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